legendary edition - THE SKY FORGE2024-03-29T11:10:50Zhttps://TheSkyForge.ning.com/groups/modding/forum/feed/tag/legendary+editionSimple Baseline Gameplay Mod Suite for Skyrim (LE)https://TheSkyForge.ning.com/groups/modding/forum/simple-baseline-gameplay-mod-suite-for-skyrim-le2018-02-28T03:42:14.000Z2018-02-28T03:42:14.000ZTeccamhttps://TheSkyForge.ning.com/members/Teccam<div><p style="text-align: center;"><span style="font-size: 24pt;"><strong>Skyrim: Simple Baseline Gameplay Mod Suite</strong></span></p>
<p style="text-align: center;"><span style="font-weight: 400; font-size: 14pt;">For PC Legendary Edition (LE)</span></p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/907080?profile=RESIZE_1024x1024" target="_self" width="615"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/907080?profile=RESIZE_1024x1024" width="700"></a></p>
<p> </p>
<p><span style="font-size: 18pt;"><strong>Mission</strong></span></p>
<p><span style="font-weight: 400;">To set a universal consistent mod list that I can recommend to readers of my builds, as well as to current and prospective builders moving forward — a list designed for a more diverse and engaging gameplay experience. To do so in a manner that is streamlined, easy to follow, and highly compatible.</span></p>
<p> </p>
<p><span style="font-size: 18pt;"><strong>Core Mods</strong></span></p>
<p><span style="font-weight: 400;">These ten mods are strongly recommended, as they work well together and vastly improve the potential builds and synergies across all play styles. Install in the order listed below, and refer to my comments and screenshots for recommended options and settings as applicable.</span> <span style="font-weight: 400;">Please also download and install SKSE for LE, as well as SkyUI for access to the Mod Configuration Menu (MCM).</span></p>
<p> </p>
<ol>
<li style="font-weight: 400;"><span style="font-weight: 400;"><a href="https://www.nexusmods.com/skyrim/mods/36006" target="_blank" rel="noopener"><strong>Ultimate Combat:</strong></a> My recommended combat overhaul, as I prefer its approach over the other big combat overhauls. Where others add wounds, fatigue, stunted health, etc., Ultimate Combat makes combat more dynamic and complex without bogging you down in tedious micromanagement.</span> <em><span style="font-weight: 400;">Suggested tweaks: Disable Timed Block: Ordinator’s timed block perks are better balanced and more interesting. Disable Swing Effect: personal preference, but I find it a bit campy and distracting.</span></em></li>
<li style="font-weight: 400;"><a href="https://www.nexusmods.com/skyrim/mods/80159" target="_blank" rel="noopener"><strong>Sacrosanct - Vampires of Skyrim:</strong></a> <span style="font-weight: 400;">The vampire overhaul I recommend because it is balanced, well documented compatible, actively maintained, and available on both LE and SE. Includes new perks, powers, abilities, and mechanics that dramatically alter vampirism in both human form and vampire lord form.</span> <em><span style="font-weight: 400;">Recommended version 403; you only need the one file in old versions (or if you choose, the main file v5.10).</span></em>
<ul>
<li style="font-weight: 400;"><span style="font-weight: 400;"><strong>Note:</strong> Alternate Start users should</span> <strong>not</strong> <span style="font-weight: 400;">pick the vampire start, as it will fail to trigger the Sacrosanct vampirism properly. Sacrosanct adds a Potion of Embracing that you can use to gain vampirism on a new character if you desire.</span></li>
</ul> </li>
<li style="font-weight: 400;"><span style="font-weight: 400;"><a href="https://www.nexusmods.com/skyrim/mods/80918" target="_blank" rel="noopener"><strong>Summermyst - Enchantments of Skyrim:</strong></a> This enchantment expansion adds 104 new enchantments (55 armor enchantments, 49 weapon enchantments) that are fully and seamlessly integrated into the game, and further fixes many prominent bugs with vanilla enchantments.</span> <em><span style="font-weight: 400;">Current version 3.05 as of this guide; you only need the main file.</span></em></li>
<li style="font-weight: 400;"><span style="font-weight: 400;"><a href="https://www.nexusmods.com/skyrim/mods/89219" target="_blank" rel="noopener"><strong>Andromeda - Standing Stones of Skyrim:</strong></a> Replaces and enhances all standing stones to be more interesting and balanced, including a passive ability and an active ability for each.</span> <em><span style="font-weight: 400;">Download the main file, currently v1.02.</span></em></li>
<li style="font-weight: 400;"><span style="font-weight: 400;"><a href="https://www.nexusmods.com/skyrim/mods/61218" target="_blank" rel="noopener"><strong>Imperious - Races of Skyrim:</strong></a> Adds new passives, abilities, and baseline stats to the player and NPCs, allowing for much more interesting build possibilities and distinct play styles by race.</span> <em><span style="font-weight: 400;">Download one of the main files only (I suggest the most recent, currently v7.24).</span></em></li>
<li style="font-weight: 400;"><span style="font-weight: 400;"><a href="https://www.nexusmods.com/skyrim/mods/16225" target="_blank" rel="noopener"><strong>Apocalypse - Magic of Skyrim:</strong></a> This spell pack adds 155 spells (31 per school) plus scrolls and staves. Balanced around vanilla magic power. Highly compatible and light on scripting.</span> <em><span style="font-weight: 400;">Current version 9.45 as of this guide. Download the main file, as well as optional file “Ordinator compatibility patch”.</span> <span style="font-weight: 400;">Make sure the patch plugin loads after both Apocalypse and Ordinator (it should do so automatically if you sort with LOOT).</span></em></li>
<li style="font-weight: 400;"><span style="font-weight: 400;"><a href="https://www.nexusmods.com/skyrim/mods/68425" target="_blank" rel="noopener"><strong>Ordinator - Perks of Skyrim:</strong></a> A comprehensive perk overhaul that allows for much more diverse and specialized builds. Has comprehensive details and compatibility notes on the Nexus page which I strongly recommend reading.</span> <em><span style="font-weight: 400;">Download the main file (currently v9.26) and optional file “Thief Skills Rebalance” file.</span></em>
<ul>
<li style="font-weight: 400;"><span style="font-weight: 400;"><strong>Note:</strong> I do</span> <strong>not</strong> <span style="font-weight: 400;">recommend the optional extra perk points.</span></li>
</ul> </li>
<li style="font-weight: 400;"><span style="font-weight: 400;"><a href="https://www.nexusmods.com/skyrim/mods/52979/" target="_blank" rel="noopener"><strong>Dual Wield Parrying Reimplementation:</strong></a> My recommended dual wield parry mod. I find it is more natively compatible, stable, and customizable than the other prominent options for LE.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;"><a href="https://www.nexusmods.com/skyrim/mods/81442" target="_blank" rel="noopener"><strong>Moonlight Tales Special Edition:</strong></a> My recommended werewolf overhaul. This is the most recent version of the premier werewolf overhaul for Skyrim, and is available for both LE and SE in the same updated form. Adds new perks, abilities, howls, gear, visuals, lunar transformations, and more.</span> <em><span style="font-weight: 400;">Download the main file only (current version 1.35).</span></em></li>
<li style="font-weight: 400;"><span style="font-weight: 400;"><a href="https://www.nexusmods.com/skyrim/mods/73921" target="_blank" rel="noopener"><strong>Mortal Enemies - De-aimbot Your Foes:</strong></a> This mod comprehensively retools the “aimbot” damage cone for pretty much every enemy. For human characters, it is even tweaked based on weapon type. A power attack with a warhammer is a full commitment, whereas a quick jab with a dagger leaves some room for adjustment mid-swing. This is essential to allow for dodging and adding some weight to combat.</span> <em><span style="font-weight: 400;">Download main file v1.4 (just the first file on the list).</span></em></li>
</ol>
<p> </p>
<p style="text-align: center;"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/907173?profile=RESIZE_1024x1024" width="700"></p>
<p> </p>
<p><span style="font-size: 18pt;"><strong>Optional Mods</strong></span></p>
<p><span style="font-weight: 400;">These mods are not required; however, they synergize well with the core mods, allowing for more combat to be even more dynamic, engaging, and fine-tuned to your desired challenge level. Please take the responsibility of researching compatibility for these mods yourself; several of them may require some knowledge to use together, with the core mods, and/or with other popular mods. For this reason, I will not provide direct links for these. I will give a few pointers below, but I expect you to take an active role in reading the descriptions and understanding conflict resolution if you want to use these.</span></p>
<p> </p>
<ol>
<li style="font-weight: 400;"><strong>SkyTweak:</strong> <span style="font-weight: 400;">This mod allows you to customize virtually every game setting, actor value, and variable in Skyrim to customize your game to your liking. Examples include jump height, weapon reach, time scale, field of view, merchant gold, sale price scaling, experience rate by skill, damage taken/received, armor rating inputs, and many more options. It also comes with some very useful tweaks such as better crit scaling, bleed damage scaling, customizable trap damage, shout scaling based on held dragon souls, and more. It even comes with some optional scripts for timed block, death alternative, and more, though I do not recommend activated those; let Ordinator’s timed block perks be your option there. It can be manually ported to SE quite easily as well and retains *nearly* all functionality. A few settings I like:</span>
<ul>
<li style="font-weight: 400;"><span style="font-weight: 400;">Weapon reach: 1.20 (I suggest staying in the range of 1.10-1.25)</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Bash reach: 1.08 (I suggest staying in the range of 1.05-1.15)</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Damage taken: 1.60 (I suggest staying in the range of 1.30-1.70)</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Damage dealt: 1.40 (I suggest staying in the range of 1.30-1.70)</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Timescale: 15</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Fast Travel Mult: 4.25</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Trap Damage: 500%</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Jump Height: 85</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Dual Cast Cost & Damage: 2.50</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">NPC Magic Cost: 1.0</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Lesser Power Cooldown Time: 0.2 seconds</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">NPCs Use Ammo</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">NPC Dodge Chance: 0.1</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Crit Scaling</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Bleed Scaling</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Shout Scaling (I like 2.0%, but YMMV)</span></li>
</ul> </li>
<li style="font-weight: 400;"><strong>ASIS:</strong> <span style="font-weight: 400;">This is a SkyProc patcher that has several core features: Increased spawns (customized to your personal preference out of limitless options), ability for NPCs to properly use potions, enchantments, and perks (including from the core mods above), and more. You can choose which features you want with the patcher. If you use ASIS, I highly recommend grabbing the separate mod <strong>ASIS Improved INI Files</strong>. Let the Improved INIs overwrite the default INIs in your mod management tool.</span></li>
<li style="font-weight: 400;"><strong>Weapon Parry Standalone:</strong> <span style="font-weight: 400;">A very simple mod that adds just one more dimension to combat. If you and an enemy attack at the same time, the blows will cancel, both targets will take damage equal to what they would have taken if blocking.</span>
<ul>
<li style="font-weight: 400;"><span style="font-weight: 400;"><strong>Note:</strong> Make sure you load this early (before Ordinator) as it contains an outdated version of the Brawl Bug fix which is superseded by the version packaged with Ordinator.</span></li>
</ul> </li>
<li style="font-weight: 400;"><strong>DSer Animations / Dual Wield Improved Animation / Blocking Animation Pack:</strong> <span style="font-weight: 400;">My favorite combat animations for LE. Make sure these overwrite any other animation mods you may be using, such as Immersive Animations, Enhanced Animations, Realistic Animation Project, etc. (I recommend Realistic Animation Project as a baseline for movements and idles, for the record.)</span></li>
<li style="font-weight: 400;"><strong>TK Dodge:</strong> <span style="font-weight: 400;">The definitive dodge mod for LE (also newly available for SE). Very responsive, customizable, and well documented. If you use this, I recommend setting the invincibility window (i-frames) to 0.0, as Mortal Enemies allows you to</span> <em><span style="font-weight: 400;">actually</span></em> <span style="font-weight: 400;">dodge rather than just simulating it.</span></li>
<li style="font-weight: 400;"><strong>VioLens - A Killmove Mod:</strong> <span style="font-weight: 400;">The best kill move mod around, to my knowledge. This mod adds new kill cams and allows you to customize when and how they are triggered. I particularly recommend the option for disabling enemy kill moves to the player (SkyTweak has an option for this as well, if you do not want to use VioLens).</span></li>
<li style="font-weight: 400;"><strong>Loot & Degradation:</strong> <span style="font-weight: 400;">This mod adds a mechanic whereby tempered gear gradually decreases in temper level through use in combat, and needs to be retempered to be kept in optimal shape. There is an option for gear to have a chance to break if it is untempered, though personally I do not recommend this. The mod also includes the ability to find tempered loot in the wild, and to pay smiths to temper your gear for you. This mod is highly configurable to suit your own preferences.</span></li>
<li style="font-weight: 400;"><strong>Armor Rating Rescaled:</strong> <span style="font-weight: 400;">A small but very impressive SKSE plugin that retools the AR formula to be more linear. In vanilla, going from 500 to 550 AR is much more meaningful than going from 100 to 150. This mod fixes that and makes them roughly equivalent.</span></li>
<li style="font-weight: 400;"><strong>Ultimate Dragons:</strong> <span style="font-weight: 400;">By the author of Ultimate Combat, this dragon overhaul makes dragons more powerful and grants new attacks, without adding the tedious mechanics that several other popular dragon overhauls use.</span></li>
<li><strong>Thunderchild - Epic Shouts and Immersion:</strong> <span style="font-weight: 400;">A Shout expansion by Enai Siaion, author of many of the core mods (Ordinator, Imperious, Summermyst, Apocalypse, Aurora, and Sacrosanct). I opted not to include this in the core as I feel it is not as well balanced as the author’s other mods (adds several shouts I feel are overpowered, and new abilities that further strengthen the Thu’um). However, this opens up many new avenues for making a Dragonborn/Graybeard playthrough more interesting, powerful, and structured.</span></li>
</ol>
<p> </p>
<p style="text-align: center;"><span style="font-weight: 400;"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/907271?profile=RESIZE_1024x1024" width="700"></span></p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><em><span style="font-weight: 400;">Thank you for reading! Let me know what mods you think are essential for the best gameplay and character building experience!</span></em></p>
<p style="text-align: center;"> </p></div>