Character Build: The Loup-Garou

My first ever build -- and still one of my favorites! The Loup-Garou was one of the first werewolf builds to grace the group, and the very first to capitalize on many treats granted by the new (at the time) Dawnguard DLC. This character offers a perfect balance between all three combat umbrellas, with some of the most enjoyable aspects of lycanthropy thrown in for good measure. Lots of synergy between beast form and human form too.


14373025?profile=original"Some may call this a curse. Me, I call it a blessing."



The Loup-Garou is a human who can change into a wolf. While in his wolf form, he is as aware and intelligent as he is in his human form. These creatures are the most fearsome and terrifying of all known werewolves. They can change at their own will, as well as by the command of a full moon.


Race » Nord Werewolf

Stone » The Steed

Key Shouts » Become Ethereal, Aura Whisper, Elemental Fury, Unrelenting Force

Attribute Distribution » 2 Health / 1 Magicka / 1 Stamina

Essential Quests » Ill Met by Moonlight, Companions quest line, The Taste of Death


Major Skills

SkillIllusion.png?width=80Illusion » Aspect of Terror is amazing. It increases the power of all Fear effects, including Howl of Terror. More importantly, this perk affects Fire Damage effects, which are essential. Quiet Casting allows you to remain hidden while using spells, shouts, and howls. And you'll use Muffle from day one until the endgame.



SkillOnehanded.png?width=80One-handed » Keep a tempered Nord Hero war axe or sword in your right hand at all times. They are fast, dependable, and consistent with the Wolf theme. Even better, they only require Steel Smithing for the tempering bonus.



SkillAlteration.png?width=80Alteration » It may seem redundant to pick up both Heavy Armor and Alteration, but let me explain: Alteration will provide some very useful perks, and it is extremely beneficial for transformations. The Magic Resistance perks apply in Beast Form, giving 30% constant Magic Resistance. In the endgame, Paralyze is a nice ace to keep in your back pocket.




Minor Skills

SkillSneak.png?width=80Sneak » Predatory cunning requires an advanced mastery of stealth and patience. Use Sneak to avoid being overwhelmed by groups of enemies, and to always get the first strike. Also simulates agility and dexterity, both in and out of combat.



SkillDestruction.png?width=80Destruction » Flame Cloak carries over into Beast Form, and can be very helpful in longer battles. With Augmented Flames 2/2 and Aspect of Terror, it does 22 damage per second, plus ~20% burning damage. Dragonborn adds the Ignite spell, which is absolutely lethal when combined with Aspect of Terror.



SkillRestoration.png?width=80Restoration » Without Alchemy, you'll find Restoration useful between battles. It also offers some very helpful perks, and even some offensive spells that prove useful against draugr. You don't need to invest much into this skill though, just use it to heal as needed.



SkillHeavyarmor.png?width=80Heavy Armor » The Steed & Muffle combination cancels out any of Heavy Armor's stealth-related, movement-related, and weight-related drawbacks from the onset, making this skill incredibly viable for the build.



The Build



A nice armor combo for the early game is Banded Iron Armor, Iron Boots, Iron Gauntlets, and Novice Hood. Wolf Armor also goes well with the Adept Hood, and benefits from Steel Smithing; that can make for a good set to use before you are able to acquire Nordic Carved. The Ring of Namira should be the primary ring in human form, and the Ring of Bloodlust should be used before transforming -- only use the Ring of Hircine when you need to transform multiple times in a single day.




Gameplay: Beast Form

The Loup-Garou has been cursed with the most severe form of lycanthropy imaginable, but he has learned to use this curse to his advantage. Prioritize picking up all four levels of Bestial Strength, as well as the entire right branch of the werewolf perk tree. I recommend starting with the Totem of Brotherhood path, but the Totem of Fear is also an effective option, especially once you pick up Aspect of Terror.

At level 46+, fully perked, the Loup-Garou dishes out an impressive 160 damage per swipe in Beast Form — 240 if wearing the Ring of Bloodlust — and that’s before accounting for bonus damage from power attacks. Furthermore, you can gorge yourself on most enemies to quickly recover large amounts of Health and Stamina after each kill.

Werewolves have massively increased Stamina and Stamina Regen. With your directional power attacks, you can literally hurl around bears, saber cats, and even giants, as if they were sacks of flour. It's honestly the most satisfying thing in the game, in my opinion. You can sprint for miles without stopping, and when you do need to rest, your Stamina fills back up in seconds.

14373060?profile=originalIn Beast Form in the endgame, the Loup-Garou gets 45% passive Magic Resistance thanks to the Blessing of Mara (15%) and Magic Resistance perks (30%). If you dual-cast Ebonyflesh just before changing form, you go into Beast Form with 600 AR (400 by default for werewolves at level 46+, and 200 more for dual Ebonyflesh with 1/3 Mage Armor). That 600 AR is good for 72% damage resistance in Beast Form for 3 minutes, 18 seconds.

After the spell wears off, you’re still extremely well protected at 400 AR (48% damage resistance), though of course, with the Ring of Hircine in your possession, you can always just exit Beast Form, recast Ebonyflesh and/or Flame Cloak, re-equip the ring, and repeat.


Gameplay: Human Form

With The Steed stone, the Loup-Garou can move about quickly and silently in heavy armor. In terms of roleplaying, credit this to the passive benefits of his curse: superhuman dexterity, endurance, and agility. The curse also comes with enhanced predatory instincts, which teach the Loup-Garou to be ever wary of the danger around him. He enters each room in complete silence, taking stock of any enemies and obstacles — and often dispatching them — well before they ever become a threat.

Muffle should be the default left hand spell in dungeons, with Flame Cloak and Ignite as your most used backups. In combat, tempered armor combined with Ebonyflesh (+100 AR, since Mage Armor doesn't apply) will be enough to keep you very well protected.

Silent Roll is a great mark of agility, and as demonstrated in Henson’s Ka Po’ Tun, its damage bonus can stack with Critical Charge for a super-dexterous, super-powerful surprise attack — a true predator's pounce.


14373034?profile=RESIZE_710xLevel 50 perk selection. Click the image for full resolution.


Special Moves

3vvbDu0.jpg?width=125Impervious Shape Shifter

Change to beast form with complete invulnerability, and embrace your cursed form with an extra coat of supercharged magical protection, as well as a fiery aura to set your foes ablaze. The Ring of Hircine will allow you to use this power an unlimited amount of times per day.

Requires » Become Ethereal, Ebonyflesh, Flame Cloak, Beast Form



U86x6lT.jpg?width=125Midnight Prowler

Enter Beast Form undetected, and strike an enemy from the shadows with all the strength your curse will allow. Activate the Shadowcloak, then Beast Form, and then enter sneak mode before the transformation begins. The Shadowcloak’s effect will wear off immediately after transforming.

Requires » Ring of Bloodlust, Silence, Shadowcloak of Nocturnal, Beast Form




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  • I've always considered this my favorite werewolf build.
    • Thanks Curse, that's high praise! I had a blast with this character though. Could maybe use a few minor tweaks but overall this is one of my favorites too.
  • This badass wolf actually partially inspired a build I worked on a few days ago.
  • 2/10 Bloodclaw is better /s
    • Bloodfang? What Bloodfang? I don't see a Bloodfang posted here :D
  • Flame cloak carries over into beast form? Sweet. 

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