THE SKY FORGE2024-03-28T15:28:12Zhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/feed/allEvent Build: The Shade of Yngolhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-shade-of-yngol2024-03-17T15:27:13.000Z2024-03-17T15:27:13.000ZJazzfortheSoulhttps://TheSkyForge.ning.com/members/JazzfortheSoul<div><p>Far from where I wished to be, my steps walked the hall of a hidden barrow southeast of Windhelm. I had no prior knowledge of the place, yet somehow, I felt someone... or something... was waiting for me here.</p><p> </p><p style="text-align:center;"><em>Where am I? Why did I walk into this tomb?</em></p><p> </p><p>Countless whispers rang through my mind as mysterious spheres of light greeted me, guiding my path through the unusual barrow where none of the living dead guarded the place.</p><p> </p><p style="text-align:center;"><em>"She is here."</em><br /> <em> "The chosen one has arrived."</em><br /> <em> "Please free us."</em><br /> <em> "He has been waiting for you."</em></p><p> </p><p>As my steps stopped at the enormous chamber door, the light spheres vanished, and the whispers in my head went silent. My hands moved to solve the door puzzle, and the dragon claw was the key to uncovering the mystery.</p><p>Once the sealed door opened, the one who awaited me appeared. Cold air suddenly engulfed the room, and his battleaxe breathed the Northern chilling wind. There he sat on his dead-man throne, a shade-looking draugr of the fabled ancient Atmoran warrior,</p><p><a href="https://i.imgur.com/P25PuyG.png" target="_blank"><img class="align-full" src="https://i.imgur.com/P25PuyG.png" alt="P25PuyG.png" /></a></p><p> </p><p style="text-align:center;"><em>"Upon the Sea, Ysgramor wrestled the sea-ghosts, and the storm carried him along the jagged coast. Two fortnights passed without relief, until finally the storm broke. Come the next dawn, Yngol's long-boat was found in the icy surf, but the vengeful sea-ghosts had already taken Yngol and his clansmen."</em></p><p> </p><p><a href="https://i.imgur.com/oWfCmR9.png" target="_blank"><img class="align-full" src="https://i.imgur.com/oWfCmR9.png" alt="oWfCmR9.png" /></a></p><p> </p><p><a href="https://i.imgur.com/IXxaH0L.png" target="_blank"><img class="align-full" src="https://i.imgur.com/IXxaH0L.png" alt="IXxaH0L.png" /></a></p><p>Perhaps one of the most iconic helmets in vanilla Skyrim, the Helm of Yngol was my go-to choice whenever I played a Nordic warrior. Many, however, did not pay much attention to the one who owned the helmet, the son of the fabled Ysgramor and the master blacksmith who forged the legendary Wuuthard, Yngol.</p><p>Not only is his existence in Skyrim wrapped by mystery, but his resting place also holds the same unique charms. Why are there balls of light that guide our path? Why do we see Yngol in his shade form? Why is Yngol not present in the Hall of Valor alongside his father?</p><p>Attempting to answer these questions, this build interprets what little we know behind Yngol lore and weaves it to form a chilling yet heart-warming story. This is the tale of two opposing souls united by the pain of loss, thirst for vengeance, and the responsibility as the children of Skyrim.</p><p> </p><p style="text-align:center;"><strong>Theme:</strong> <em><a href="https://youtu.be/Ypk9u9o6ZeM?si=_PmZLI4zf3R4reR3" target="_blank">Companion</a></em></p><p><a href="https://i.imgur.com/eyVyXoY.png" target="_blank"><img class="align-full" src="https://i.imgur.com/eyVyXoY.png" alt="eyVyXoY.png" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Version:</strong></span> <em>Anniversary Edition</em></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Difficulty:</strong></span> Expert+</p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Suggested Mods:</strong></span> <em><a href="https://www.nexusmods.com/skyrimspecialedition/mods/12604" target="_blank">SkyUI</a></em> & <em><a href="https://www.nexusmods.com/skyrimspecialedition/mods/26176" target="_blank">Vokrii</a></em></p><p> </p><p><a href="https://i.imgur.com/lAYUGSU.png" target="_blank"><img class="align-full" src="https://i.imgur.com/lAYUGSU.png" alt="lAYUGSU.png" /></a></p><p> </p><p><a href="https://i.imgur.com/m6jV4Fc.png" target="_blank"><img class="align-full" src="https://i.imgur.com/m6jV4Fc.png" alt="m6jV4Fc.png" /></a></p><p style="text-align:center;"><em>It was only a week ago since they proclaimed me the Dragonborn. I never asked for this power. All I wish was to hone my arcane talents, and just as I was about to reach the College ground, the damn thing cursed me, possessing my body as it pleased.</em></p><p><a href="https://i.imgur.com/Re5rEVy.png" target="_blank"><img class="align-full" src="https://i.imgur.com/Re5rEVy.png" alt="Re5rEVy.png" /></a></p><p><a href="https://i.imgur.com/es2Gq6k.png" target="_blank"><img class="align-full" src="https://i.imgur.com/es2Gq6k.png" alt="es2Gq6k.png" /></a></p><p>Born from patriotic parents of Stormcloaks sympathizers, Thyra was always burdened by her parents' expectations. While swordplay is not her calling, her arcane talents shine brightly, and becoming a battle-maiden for the Stormcloaks rank is what her parents always wished her to be. She, whoever, refused to walk on the path paved by them and instead left her home with a bitter departure to pursue the thing she adores the most - magic.</p><p>Wishing to join the College of Winterhold, the <strong>Mage</strong> Standing Stone will help Thyra hone her talents early. As her parents disapproved of her decision, the young mage needed to make her own way to Winterhold. Her goals drive Thyra's morality, yet she is still <strong>a respectable individual</strong> who does not wish to cause any unnecessary scenes. While she refuses to partake in the motherland liberation, <strong>Talos</strong> is a figure she still looks up to, and his blessing shall reveal Thyra's true destiny.</p><p> </p><p><a href="https://i.imgur.com/aAQMAJA.png" target="_blank"><img class="align-full" src="https://i.imgur.com/aAQMAJA.png" alt="aAQMAJA.png" /></a></p><p><a href="https://i.imgur.com/Oi0Qypw.png" target="_blank"><img class="align-full" src="https://i.imgur.com/Oi0Qypw.png" alt="Oi0Qypw.png" /></a></p><p>Just as the Northern Mother often breathes the blizzard that hinders one's path, the young mage's road to Winterhold is not smooth sailing. A vengeful spirit of a fabled Atmoran warrior watches Thyra's steps, waiting for her to enter his chamber to free him and his kinsmen from the sea-ghosts' curse.</p><p>Deeming her as a suitable vessel, the vengeful spirit of Yngol takes an interest in Thyra's potential as the Dragonborn. When the spirit enters Thyra's body, she morphs into a battleaxe-wielding warrior. Thus, the <strong>Lover</strong>'s blessing helps to fasten the skill-leveling of the two opposing souls, and the <strong>Lord</strong> will guard the young Dragonborn on her later journey. No longer the same respectable mage Thyra always strives to be - the spirit has its own rules for when it will leave the mage's body, often resulting in bloody casualties of Mer races.</p><p> </p><p><a href="https://i.imgur.com/oWfCmR9.png" target="_blank"><img class="align-full" src="https://i.imgur.com/oWfCmR9.png" alt="oWfCmR9.png" /></a></p><p> </p><p><a href="https://i.imgur.com/3N2wz4U.png" target="_blank"><img class="align-full" src="https://i.imgur.com/3N2wz4U.png" alt="3N2wz4U.png" /></a></p><p style="text-align:center;"><em>My disinterest in my cultures and traditions seems to reflect my arcane talents. While I can learn many magic schools almost effortlessly, my frost magic is the one I'm not confident of. It, however, does the exact opposite of me.</em></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>VANILLA PERKS</strong></span></p><p><a href="https://i.imgur.com/KhuiKHs.png" target="_blank"><img class="align-full" src="https://i.imgur.com/KhuiKHs.png" alt="KhuiKHs.png" /></a></p><p>Mastery over the <strong>fire</strong> and <strong>lightning</strong> magic is the ace card Thyra is most proud of. Perks that enhance this capability are her priority. Not only in Destruction, the young mage also prevails in Conjuration, Restoration, and Alteration magic where these schools guard Thyra's defense. <strong>Summoning an Atronach</strong> to shield her, strengthening the body with <strong>Flesh spells</strong>, <strong>restoring her health</strong>, and effectively casting <strong>magical ward </strong>are the other prowess of the young mage. All perks that relate to these abilities are taken.</p><p>Opposing the young mage's traits, Yngol possesses the strength of a warrior and the ability to use passive magic. When the spirit possesses Thyra's body, she can effortlessly wield and <strong>swing a battleaxe</strong>, and thus, all Two-Handed perks except for <em>Warmaster</em> are chosen. As the possessed Thyra turns into a close combatant, moderate perking in <strong>Heavy Armor</strong> ensures her safety from lethal blows.</p><p><strong>Summoning a</strong> <em><strong>Bound Battleaxe</strong></em> and the spirit of fellow slain Atmoran warriors is what differentiates Yngol's Conjuration magic. Unlike Thyra's Atronaches that shield her from harm, Yngol's spirit summons functions only as a brief distraction. Thus, perks that strengthen reanimated summons are not necessary. Lastly, Yngol's destructive prowess lies in his chilling magic. However, instead of using the spells to tear the enemies apart, Yngol's <strong>frost magic</strong> is a passive one where it slows and freezes his prey.</p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>VOKRII PERKS</strong></span></p><p><a href="https://i.imgur.com/HGR9Maw.png" target="_blank"><img class="align-full" src="https://i.imgur.com/HGR9Maw.png" alt="HGR9Maw.png" /></a></p><p><em><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/26176" target="_blank">Vokrii</a></strong></em> offers a great dynamic to master the two different playstyles simply with its first perk, <em><strong>Mastery</strong></em>, which strengthens the efficiency of the related skills following their level. The prowess of the mage and the warrior remains the same with their vanilla version, yet they are much better with Vokrii. Two-handed and Destruction skills receive the greatest buffs, with many skills granting extra damage. The blessing of Talos is stronger with the <em><strong>Blessed</strong></em> Perk, and the Bound Battleaxe is deadlier with <em><strong>Oblivion</strong></em> and <em><strong>Hollow Binding</strong></em> perks.</p><p> </p><p><a href="https://i.imgur.com/lAYUGSU.png" target="_blank"><img class="align-full" src="https://i.imgur.com/lAYUGSU.png" alt="lAYUGSU.png" /></a></p><p> </p><p><a href="https://i.imgur.com/j01fybf.png" target="_blank"><img class="align-full" src="https://i.imgur.com/j01fybf.png" alt="j01fybf.png" /></a></p><p style="text-align:center;"><em>When it entered me, my consciousness suddenly drifted into an empty void. I was there alone, surrounded by darkness. Only a deceiving reflection of my body morphed into those of a dead Atmoran warrior was present.</em></p><p><a href="https://i.imgur.com/P6iLZZj.png" target="_blank"><img class="align-full" src="https://i.imgur.com/P6iLZZj.png" alt="P6iLZZj.png" /></a></p><p><a href="https://i.imgur.com/m3cWT9h.png" target="_blank"><img class="align-full" src="https://i.imgur.com/m3cWT9h.png" alt="m3cWT9h.png" /></a></p><p>Style and efficiency are the two things that Thyra valued the most in her attire. Without the <em><a href="https://www.nexusmods.com/skyrimspecialedition/mods/266" target="_blank">USSEP</a></em>, the young mage may wear <strong>Vokun</strong> and <strong>Dismal Visage</strong> at the same time to optimize her Alteration and Conjuration spells efficiency. Combined with <strong>Warlock's Mark</strong>, the art of Atronach summoning is but a mere child play. The <strong>Robes of Destruction and Alteration</strong> paired with pre-enchanted <strong>Ebony Spell Knight Gauntlets</strong> and a <strong>Ring of Fortify Destruction</strong> fill the remaining slots to cut the spells cost of Thyra's most destructive talent. Any boots work wonders, yet the simplicity of the <strong>Silver Boots</strong> offers a charming look.</p><p> </p><p><a href="https://i.imgur.com/KnMZ0If.png" target="_blank"><img class="align-full" src="https://i.imgur.com/KnMZ0If.png" alt="KnMZ0If.png" /></a></p><p><a href="https://i.imgur.com/ugBIWyx.png" target="_blank"><img class="align-full" src="https://i.imgur.com/ugBIWyx.png" alt="ugBIWyx.png" /></a></p><p>An ancient Atmoran warrior wrapped in a sinister aura is how Thyra sees herself when Yngol possesses her. The <strong>Daedric Gauntlets</strong> and <strong>Boots</strong> are easily obtainable from the quest <strong>"Beyond the Grave"</strong>, yet their enchantments are unfortunately random. A more reliable alternative to obtain the <em>Sure Grip</em> enchantment is to hunt down the <strong>Dragonplate Insulated Gauntlets</strong> and <strong>Boots</strong> from the quest <strong>"Bones for a Crow"</strong>. The <strong>Ancient Nordic</strong> or <strong>Drainblood Battleaxe</strong> may serve as Yngol's early fang before wielding the <em>Bound</em> weapon. <strong>Philter of Phantom</strong> ties the look by turning the possessed mage into a menacing shade. Feel free to use duplication glitch or <em>Console Commands</em> to amplify the Philters should you adore the ghostly look.</p><p>To enhance the visual further, consider using these several retextures and cosmetics mods: <em><a href="https://www.nexusmods.com/skyrimspecialedition/users/10028290" target="_blank">Xavbio's retextures</a></em>, <em><a href="https://www.nexusmods.com/skyrimspecialedition/mods/41713" target="_blank">Dragonpriest Retextures</a></em>, <em><a href="https://www.nexusmods.com/skyrimspecialedition/mods/65481" target="_blank">Praedy's Staves AIO</a></em>, <em><a href="https://www.nexusmods.com/skyrimspecialedition/mods/51346/" target="_blank">JS Helm of Yngol</a></em>, <em><a href="https://www.nexusmods.com/skyrimspecialedition/mods/60462" target="_blank">Xyn's Reworked Daedric Armors</a></em>, <em><a href="https://www.nexusmods.com/skyrimspecialedition/mods/99962/" target="_blank">Runed Nord Hero Arsenal</a></em>, and <em><a href="https://www.nexusmods.com/skyrimspecialedition/mods/74958" target="_blank">Recolor Bound Weapons</a></em>.</p><p> </p><p><a href="https://i.imgur.com/oWfCmR9.png" target="_blank"><img class="align-full" src="https://i.imgur.com/oWfCmR9.png" alt="oWfCmR9.png" /></a></p><p> </p><p><a href="https://i.imgur.com/KDCWocq.png" target="_blank"><img class="align-full" src="https://i.imgur.com/KDCWocq.png" alt="KDCWocq.png" /></a></p><p style="text-align:center;"><em>Many knew me as a formidable and gifted mage. Flame and lightning are at my disposal. Few knew me as a haunting and ominous warrior. Ice and Shades are at his command.</em></p><p><a href="https://i.imgur.com/90Ef5F5.png" target="_blank"><img class="align-full" src="https://i.imgur.com/90Ef5F5.png" alt="90Ef5F5.png" /></a></p><p><span style="font-size:12pt;"><strong>Spells:</strong></span> All lightning and fire spells, CC <em>Elemental</em> spells, <em>Conjure Flame</em> and <em>Lightning Atronach</em>, Flesh spells, <em>Paralysis Rune</em>, Healing spells, and Ward spells</p><p><span style="font-size:12pt;"><strong>Shouts:</strong></span> All except the ones used by Yngol</p><p>Accounted to her roleplay as a green but talented and determined mage, Thyra's combat approach offers the freedom and flexibility to explore numerous spells. One safe way to start the combat is by casting a <strong>flesh spell</strong> followed by wrapping Thyra's body in <em><strong>Lightning</strong></em> or <em><strong>Flame Cloak</strong></em>. <strong>Fire spells</strong> and <strong>the Staff of Jyrik Gauldurson</strong> are a great way to maintain the magicka. <strong>Lightning spells</strong> and <strong>the Staff of Magnus</strong> are effective when dealing with dragons and fellow mages. The CC <em><strong>Elemental</strong></em> are the rule-breaking spells should you prefer the dirty game.</p><p>Thyra does not possess high defense, and thus, direct hits should be avoided. <strong>An Atronach</strong> and the <strong>ward</strong> from the Restoration spell and Staff of Hasedoki shall act as her shields. The <em><strong>Paralysis Rune</strong></em> spell and the <strong>projectiles from the Staff of Hasedoki</strong> are both valuable crowd-controls when the situation calls for them. Feel free to incorporate spells mods such as <em><a href="https://www.nexusmods.com/skyrimspecialedition/mods/23488" target="_blank">Arcanum</a></em> or <em><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1090" target="_blank">Apocalypse</a></em> should you fancy them as they still befit Thyra's roleplay.</p><p> </p><p><a href="https://i.imgur.com/GK5ooUJ.png" target="_blank"><img class="align-full" src="https://i.imgur.com/GK5ooUJ.png" alt="GK5ooUJ.png" /></a></p><p><span style="font-size:12pt;"><strong>Spells:</strong></span> <em>Conjure Bound Battleaxe</em>, <em>Frost Cloak</em>, <em>Unbounded Freezing</em>, <em>Conjure Undying Ghost</em> & <em>Tomb Guardian</em>, <em>Detect Life</em>/<em>Death</em>, and CC <em>Drain Health</em> spells</p><p><span style="font-size:12pt;"><strong>Shouts:</strong></span> <em>Slow Time</em> (1-3 Words), <em>Frost Breath</em> (1 Word), and <em>Become Ethereal</em> (1 Word)</p><p>No longer casting spells from a safe distance, the possessed mage now simply cloaks herself with a <em><strong>Frost Cloak</strong> </em>spell and calls the aid of a fellow slain Atmoran spirit, the <em><strong>Undying Ghost</strong></em> and the <em><strong>Tomb Guardian</strong></em>, before marching into the battlefield, tearing the enemies apart with her ghostly battleaxe. The ace card to control the flow of the combat is using the <em><strong>Slow</strong> <strong>Time</strong></em> shout aided with the <em><strong>Detect Life</strong></em>/<em><strong>Death</strong></em> spell to observe the enemies' number priory.</p><ul><li>1st Word of Slow Time: 1 enemy is at your mercy.</li><li>2nd Word of Slow Time: 2 to 3 enemies will fall before you.</li><li>3rd Word of Slow Time: A group of enemies or the strongest prey does not stand a chance.</li></ul><p>The <em><strong>Stability</strong></em> perk and the <strong>Amulet of Talos</strong> and <strong>his blessing</strong> augment the <em>Slow Time</em> efficiency, allowing the possessed mage to bend the time with a short cool down. As each Word of <em>Slow Time</em> is obtainable from different locations, the <em><strong>Unbounded Freezing</strong></em> spell and the 1st Word of <em><strong>Frost Breath</strong></em> shout may act as alternative crowd controls before fully unlocking the <em>Slow Time</em> potential. The CC <em><strong>Drain Health</strong></em> spells and <em><strong>Become Ethereal</strong></em> are the only method of healing when Yngol takes control of Thyra's body. Consider installing the <em><a href="https://www.nexusmods.com/skyrimspecialedition/mods/34549" target="_blank">Blade and Blunt</a></em> mod if you seek a more challenging experience.</p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>When to Shift</strong></span></p><p><a href="https://i.imgur.com/oecyReZ.png" target="_blank"><img class="align-full" src="https://i.imgur.com/oecyReZ.png" alt="oecyReZ.png" /></a></p><p>To present the balanced yet engaging dynamic between the two souls, Yngol may take control over Thyra's body when one of these conditions is fulfilled;</p><ul><li>when she faces an aggressive elf (including Falmer and Orsimer),</li><li>when she ventures into Nordic tombs,</li><li>or when she is in a critical condition.</li></ul><p>If swapping between the two characters every so often is not to your liking, you may choose whether Yngol will possess Thyra or let her handle the business herself even if the criteria is met. Things to be taken into account, however, is when Yngol will leave Thyra's body as this affects the roleplay greatly;</p><ul><li>when the Nordic tomb is cleared,</li><li>and when all the nearby elves are dead.</li></ul><p>As you might have noticed, shifting between the two playstyles requires browsing the Favorites menu quite extensively. <em><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/12604" target="_blank">SkyUI</a></strong></em> solves this issue by allowing us to organize favourite items into different <strong>Tabs</strong>, thus offering a swift and fluid shifting experience.</p><p> </p><p><a href="https://i.imgur.com/lAYUGSU.png" target="_blank"><img class="align-full" src="https://i.imgur.com/lAYUGSU.png" alt="lAYUGSU.png" /></a></p><p> </p><p><a href="https://i.imgur.com/u4nV1fV.png" target="_blank"><img class="align-full" src="https://i.imgur.com/u4nV1fV.png" alt="u4nV1fV.png" /></a></p><p><a href="https://i.imgur.com/IllErCt.png" target="_blank"><img class="align-full" src="https://i.imgur.com/IllErCt.png" alt="IllErCt.png" /></a></p><p style="text-align:center;"><em>While my heart still aches from our bitter departure, this is the path that I chose. I will prove my worth and pave my path to the position of the Archmage. I will not regret it.</em></p><p><a href="https://i.imgur.com/lWfHNiv.png" target="_blank"><img class="align-full" src="https://i.imgur.com/lWfHNiv.png" alt="lWfHNiv.png" /></a></p><p><span style="font-size:12pt;"><strong>Primary Quests:</strong></span> "Dragon Rising", Yngol's Barrow, and College quests</p><p>Thyra's journey began as she left her parents' house to join the College of Winterhold. The first objectives are simple: <strong>gather enough coins</strong>, <strong>prepare necessary supplies,</strong> and <strong>learn a few basic spells</strong> to make a way to Winterhold. Early arsenal is as humble as the <strong>Novice Hood</strong> and <strong>Robes</strong> in Helgen Dungeon paired with any gauntlets and boots you fancy and a <strong>Mage Backpack</strong>.</p><p>Return Lucan's <strong>Golden Claw</strong> and <strong>assist the Whiterun Guards</strong> in defending their Hold, as the rewards from the pawnbroker and the Jarl make for generous coins. Revealing Thyra's destiny early by slaying Mirmulnir is crucial for the roleplay and gameplay. All side quests around the Hold that reward accordingly are also a great opportunity to prepare the young mage. After ensuring Thyra is ready to explore the Northern region, hire a carriage to Winterhold.</p><p><a href="https://i.imgur.com/bAD7rNN.png" target="_blank"><img class="align-full" src="https://i.imgur.com/bAD7rNN.png" alt="bAD7rNN.png" /></a></p><p> </p><p>Arriving in the frozen Hold, Thyra overhears an argument between a pair of siblings, Birna and Ranmir. As the pawnbroker approaches her and offers the <strong>Coral Dragon Claw</strong>, the young mage's ears catch vague and subtle whispers echoing from the Claw. Enticed by the sounds for an uncertain reason, Thyra feels the immediate urge to turn her steps back toward the Southeast region of Windhelm, even when the College entrance is already in front of her.</p><p>Guided by the mysterious whispers, the young mage enters a Nordic barrow near the Sea of Ghosts, where mysterious shimmering spheres greet her and light the path toward a dark chamber. There, she encounters the lingering spirit of the fabled son of Ysgramor, Yngol. After "defeating" the Shade, the young mage suddenly collapses and wakes up outside the barrow. Unsure of what had invaded her mind, Thyra decided to shrug the unexplainable event and continue her path toward the College.</p><p><a href="https://i.imgur.com/wNZ2td2.png" target="_blank"><img class="align-full" src="https://i.imgur.com/wNZ2td2.png" alt="wNZ2td2.png" /></a></p><p> </p><p>The journey continues as Thyra is now admitted as the College student. Yngol's roleplay, however, makes a stage at the <strong>Ruins of Saarthal</strong> after the unexpected event upon meeting the Psijic Monk. Yngol will take control for the first time after the appearance of <strong>the first Draugr</strong> until the possessed mage defeats the chamber guardian, Jyrik, and unearths the <strong>Eye of Magnus</strong>. Thyra returns to her senses and vaguely remembers what had happened when the vengeful spirit entered her body.</p><p>A more sinister roleplay moment happens during the quest <strong>"Hitting the Books"</strong>, where we may ask Brelyna Maryon to accompany the young mage. As the two mages encounter other aggressive elves in Fellglow Keep, Yngol makes another entrance. For Yngol to leave Thyra's body - any living elves around should be dead, and thus, the possessed mage <strong>slaughters her Dark Elf friend</strong>. Returning to her senses with her classmate's blood coloring her hands, Thyra realizes a horrifying fact that whatever has happened to her is not a trivial matter. Something sinister is within her.</p><p><a href="https://i.imgur.com/Hukn2AB.png" target="_blank"><img class="align-full" src="https://i.imgur.com/Hukn2AB.png" alt="Hukn2AB.png" /></a></p><p> </p><p>The College events continue with the young mage trying to mask her horrible deeds by becoming an aspiring student. <strong>Helping Urag</strong> to expand his collections is a great chance to explore the outside world while hunting the armor pieces and useful Shouts (get the <em>Slow Time</em> at <strong>Hag's End</strong>). The two playstyles are now explorable as the College's main quests require you to delve into ancient Nordic ruins and Falmer liars.</p><p>The first chapter ends with the completion of the College quest after <strong>securing the Eye of Magnus</strong>, the cause of the Atmoran genocide during the Night of Tears. As the guilt of murdering her classmate still haunts Thyra, she <strong>will not accept the Archmage position</strong>. Feel free to take the roleplay liberty of appointing <strong>Onmund</strong> or <strong>Jzargo</strong> as the new Archmage simply by asking them to accompany the young mage in defeating Ancano and presenting them the Archmage's Robes.</p><p><a href="https://i.imgur.com/tqB3csq.png" target="_blank"><img class="align-full" src="https://i.imgur.com/tqB3csq.png" alt="tqB3csq.png" /></a></p><p> </p><p><a href="https://i.imgur.com/kZd1P08.png" target="_blank"><img class="align-full" src="https://i.imgur.com/kZd1P08.png" alt="kZd1P08.png" /></a></p><p style="text-align:center;"><em>Throughout the Northern Mother, I alone am the wyrm slayer. Throughout the sea of sinking souls, he alone is the elf slayer. This pain connected our twisted desires.</em></p><p><a href="https://i.imgur.com/r0WiDqC.png" target="_blank"><img class="align-full" src="https://i.imgur.com/r0WiDqC.png" alt="r0WiDqC.png" /></a></p><p><span style="font-size:12pt;"><strong>Primary Quests:</strong></span> The Civil War (Stormcloaks side), The Companions, and "The Pale Lady"</p><p>This chapter is where the young mage explores the land, opening new possibilities for many activities. After the College events ended, Thyra wished to leave the College, searching for a way to free herself from the vengeful spirit. She will, however, make a brief detour to visit her parents' home. We will roleplay that Thyra's home is the unmarked location of the so-called <em><strong><a href="https://elderscrolls.fandom.com/wiki/Prospector%27s_Shack" target="_blank">Prospector's Shack</a></strong></em>. Upon arriving at her house, the young mage's legs suddenly limp as she witnesses the horrible scenery before her. Her house is now nothing but a pile of burnt wood.</p><p>Inside the house, the reflection of two deteriorated burnt corpses lying on the floor is visible in her eyes. Indeed, the two corpses are her parents. It appears when Thyra was attending her studies, a dragon made a liar near Bear's Cave Mill. When the creatures spotted the couple, it spared them no mercy. Gone is the young mage's longing to meet her parents after the series of bloody incidents at the College, now replaced by the shock of unexplainable emotions.</p><p><a href="https://i.imgur.com/1EfbnHP.png" target="_blank"><img class="align-full" src="https://i.imgur.com/1EfbnHP.png" alt="1EfbnHP.png" /></a></p><p> </p><p>While her tears wet the burnt-marked wooden floor, the young mage mutters to herself, speaking to the dark spirit that resides within her. She accepts the curse Yngol placed on her. In turn of lending her body to fulfill the vengeful spirit's thirst for vengeance, Thyra pleads with the warrior to lend her his power to hunt down the wyrms. The two opposing souls now slowly understand each other's pain of losing their dearest ones while retaining a deep hatred and a hunger for revenge.</p><p>This marks two new side objectives for this chapter: hunting down the dragons and the Falmers - to satisfy the bloodthirst of the two souls. <strong>Yongol may now lend his power when Thyra faces a dragon</strong>. While fulfilling their twisted desires, the young mage still searches for a way to end Yngol's curse. A hypothesis to realize this is to trace Yngol's existence and demise: the Night of Tears, the Companions, and the sea-ghosts who wrecked his ship. Thus, <strong>the Stormcloaks Civil War</strong>, <strong>the Companions</strong>, and <strong>the Pale Lady</strong> are the primary quests as they seem to imitate Yngol's unfulfilled desires.</p><p><a href="https://i.imgur.com/eqXM1Xc.png" target="_blank"><img class="align-full" src="https://i.imgur.com/eqXM1Xc.png" alt="eqXM1Xc.png" /></a></p><p> </p><p>Other radiant quests you found along the way, especially those that relate to Nordic customs and heritages, are great opportunities to enhance the immersion. Should you wish to progress the main quest, <strong>"The World-Eater's Eyrie"</strong> is a great stopping point, for Thyra also needs to master her new power to slay the wyrms. <strong>The Blades</strong>' main quests offer another unique dilemma. You may fulfill Thyra's hatred by slaying Paathrunax or letting her reason with what she despises the most. This chapter ends after liberating the Motherland and restoring the Companions' honor.</p><p><a href="https://i.imgur.com/p2P1eoP.png" target="_blank"><img class="align-full" src="https://i.imgur.com/p2P1eoP.png" alt="p2P1eoP.png" /></a></p><p> </p><p><a href="https://i.imgur.com/YM249C5.png" target="_blank"><img class="align-full" src="https://i.imgur.com/YM249C5.png" alt="YM249C5.png" /></a></p><p style="text-align:center;"><em>While I have done everything that I could think of for him to leave my body, I have forgotten the most important thing. He loved his father dearly. Both of us missed our parents dearly.</em></p><p style="text-align:left;"><a href="https://i.imgur.com/oapFz7t.png" target="_blank"><img class="align-full" src="https://i.imgur.com/oapFz7t.png" alt="oapFz7t.png" /></a></p><p><span style="font-size:12pt;"><strong>Primary Quest:</strong></span> Main quests</p><p>The young mage now understands why Yngol possessed her. It seems fulfilling the spirit's desire for vengeance is not the only reason. Perhaps the sea-ghosts that wrecked Yngol's ship ensnared his soul alongside his kinsmen? Perhaps the voices, the spheres of light, and the spirits Yngol summoned were his clansmen? Could it mean that they also reside in her body? Would aiding them in finding the warrior's peace be enough to free her from this curse?</p><p>This final chapter continues the main quests where the young Dragonborn finds a way to enter the Nordic afterlife through Skuldafn Gate. After entering Shor's Promised Hall, we will roleplay that Yngol's spirit finally leaves Thyra's body to reunite with his father, Ysgramor. Not only did the young mage who once refused his kin's traditions manage to liberate the land and recover the Companions' honor, but the young Dragonborn also accompanied Yngol back to his father's embrace, taking him and his clansmen to the place where the heroes belong.</p><p><a href="https://i.imgur.com/ayAzoVP.png" target="_blank"><img class="align-full" src="https://i.imgur.com/ayAzoVP.png" alt="ayAzoVP.png" /></a></p><p> </p><p>While all seems to end pleasantly for Yngol and his clansmen, one problem still remains. The World-Eater terrorizes Sovngarde. The time for the young Dragonborn to fulfill her destiny draws near, the final vengeance for Thyra that caused her misfortunes. As a sign of gratitude, Yngol bestows his knowledge of battleaxe and blacksmithing arts to the young Dragonborn. Now, Thyra <strong>can swing a Battleaxe</strong> similar to when Yngol possessed her.</p><p>For the final attire, you may <strong>trade Vokun for Nahkriin</strong> - the mask of Vengence - to further cut the cost of Thyra's main spells. <strong>Fists of Randagulf</strong> are an option should you wish to increase the battleaxe efficiency. With a plethora of spells and the mastery over the battleaxe-play and <em><strong>Slow Time</strong></em> shout, the young Dragonborn morphs into a deadly battlemage. Thyra also obtains the proficiency to cast <strong>frost spells</strong>, and while the Atmoran spirit summons will not aid her, she gains the ability to call upon <strong>Frost Atronach</strong>, a summon most suitable to shield her.</p><p><a href="https://i.imgur.com/Cct5Fsd.png" target="_blank"><img class="align-full" src="https://i.imgur.com/Cct5Fsd.png" alt="Cct5Fsd.png" /></a></p><p> </p><p>The curtain closes this final chapter with the scenes where the three heroes of the Ancient Tongue aid the young Dragonborn in slaying the World-Eater. She, who once rejected her kin's traditions, is now regarded as the hero among the Northern Mistress' children, the savior of Sovngarde. The blood of the Northern children still runs true in her veins. Her tale is sung by the heroes of Shor's Golden Hall as they cherish their victory, and her name is praised by the Harbinger and his son as they celebrate their reunion.</p><p><a href="https://i.imgur.com/cej6zUk.png" target="_blank"><img class="align-full" src="https://i.imgur.com/cej6zUk.png" alt="cej6zUk.png" /></a></p><p> </p><p><a href="https://i.imgur.com/qthYMHX.png" target="_blank"><img class="align-full" src="https://i.imgur.com/qthYMHX.png" alt="qthYMHX.png" /></a></p><p style="text-align:center;"><em>The journey to find who I truly am is still a long one. No matter what, I will not run away from my fate anymore. I will not disappoint them anymore. I will have many stories to tell them once we meet again</em>.</p><p><a href="https://i.imgur.com/8Mn67YV.png" target="_blank"><img class="align-full" src="https://i.imgur.com/8Mn67YV.png" alt="8Mn67YV.png" /></a></p><p><span style="font-size:12pt;"><strong>Primary Quests:</strong></span> Your choice</p><p>This extra chapter offers you the freedom to determine Thyra's next story. While the journey thus far seems like a long one, the major quests you have completed are notably the College, the Civil War, the Companions, and the main story. There are still plenty of quests in the Northern Mistress to explore, and the threats of <strong>the Volkihar</strong> and <strong>the First Dragonborn</strong> still await the young Dragonborn.</p><p>To present one last parting gift from Yngol, we will implement his astounding blacksmithing skills by crafting and tempering Thyra <strong>the most formidable Nord Hero Battleaxe</strong> at the Skyforge. We will simply <strong>power level Smithing</strong> by crafting Dwarven bows and tempering them with the help of the Warrior Stone, <em>Ancient Knowledge</em>, and <em>Well-Rested bonus</em>. You might be wondering how we will acquire enough materials to smith the necessary Dwarven Bows, and this is where the Falmer hunting in the second chapter comes to fruition.</p><p><a href="https://i.imgur.com/x6ilqGN.png" target="_blank"><img class="align-full" src="https://i.imgur.com/x6ilqGN.png" alt="x6ilqGN.png" /></a></p><p> </p><p>The majority of Falmers made their lairs inside Dwarven ruins, and thus, it makes a perfect opportunity to gather plenty of resources to smith hundreds of Dwarven bows and fly the Smithing skill to 100. Now, wield your new axe and stand proudly, young hero. The motherland still calls for your aid, and your deeds shall forge your path forward. Your true journey begins now.</p><p><a href="https://i.imgur.com/AfyWlPc.png" target="_blank"><img class="align-full" src="https://i.imgur.com/AfyWlPc.png" alt="AfyWlPc.png" /></a></p><p> </p><p><a href="https://i.imgur.com/oWfCmR9.png" target="_blank"><img class="align-full" src="https://i.imgur.com/oWfCmR9.png" alt="oWfCmR9.png" /></a></p><p> </p><p><a href="https://i.imgur.com/JtRCD0e.png" target="_blank"><img class="align-full" src="https://i.imgur.com/JtRCD0e.png" alt="JtRCD0e.png" /></a></p><p>As always, my gratitude for taking the time to check this build. Any comments and suggestions are always appreciated. Credits also go to Long-Chapper's <em><a href="https://theskyforge.ning.com/groups/tes-character-building/forum/contest-build-the-sea-ghost" target="_blank">The Sea Ghost</a></em>, as her build inspired the starting point of Thyra's story, and, of course, to the mod authors who keep breathing new lives into this game. Until we meet on another journey,</p><p><a href="https://i.imgur.com/ZmFznLo.png" target="_blank"><img class="align-full" src="https://i.imgur.com/ZmFznLo.png" alt="ZmFznLo.png" /></a></p></div>Event Build: The Nerevarine's Reincarnationhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-nerevarine-s-reincarnation2024-02-03T16:19:28.000Z2024-02-03T16:19:28.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p style="text-align:center;"><span style="font-size:36pt;"><em><strong>The Nerevarine's Reincarnation</strong></em></span></p><p> </p><p><em><strong><a href="{{#staticFileLink}}12358079090,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12358079090,RESIZE_400x{{/staticFileLink}}" alt="12358079090?profile=RESIZE_400x" width="225" /></a></strong></em></p><p style="text-align:center;"><span style="font-size:36pt;"><em><strong>Introduction</strong></em></span></p><p> </p><p><a href="{{#staticFileLink}}12358078468,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12358078468,RESIZE_710x{{/staticFileLink}}" alt="12358078468?profile=RESIZE_710x" width="710" /></a></p><p> </p><p><span style="font-size:14pt;">Many Dunmer know the story of the Nerevarine, who saved Morrowind from Dagoth Ur. Few know the story of his reincarnation. Few know he has one. His name is Ulrane. Ulrane was born in the territory of Solstheim, growing up, his family made a living selling well-crafted weapons, armor, and pickaxes. They didn’t have much, but they were happy. However, tragedy soon struck when his friend fell down a mineshaft. “Murderer,” they called him. “He always was jealous of Falvos. I bet he killed Falvos.” Even his own family turned on him. He fled Morrowind, only to be tipped off to the empire.</span></p><p><span style="font-size:14pt;">The Nerevarine’s Reincarnation is a Dunmeri spellsword utilizing Destruction, Conjuration, and Alteration alongside martial skills.</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"> <a href="{{#staticFileLink}}12358076884,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12358076884,RESIZE_400x{{/staticFileLink}}" alt="12358076884?profile=RESIZE_400x" width="375" /></a></span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"><strong>Name</strong>: Ulrane</span></p><p><span style="font-size:14pt;"><strong>Race</strong>: Dunmer</span></p><p><span style="font-size:14pt;"><strong>Powers</strong>: Spirit Walk, Vampire Lord form</span></p><p><span style="font-size:14pt;"><strong>Class:</strong> Spellsword</span></p><p><span style="font-size:14pt;"><strong>End Level:</strong> 48</span></p><p><span style="font-size:14pt;"><strong>Attribute Distribution (M/H/S):</strong> 1/2/1</span></p><p><span style="font-size:14pt;"><strong>Health:</strong> 340</span></p><p><span style="font-size:14pt;"><strong>Stamina:</strong> 220</span></p><p><span style="font-size:14pt;"><strong>Magicka:</strong> 220</span></p><p><span style="font-size:14pt;"><strong>Shout:</strong> Soul Tear</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"><strong><em>Major Skills</em></strong></span></p><p><span style="font-size:14pt;"><strong>One-Handed (100) - </strong>Wield the power of your past selves: Trueflame.</span></p><p><span style="font-size:14pt;"><strong>Alteration (100) - </strong>A good defense will go a long way, and you have decided to take this to the extreme.</span></p><p><span style="font-size:14pt;"><strong>Heavy Armor (100) - </strong>Daedric armor is among the best in the game and symbolizes the Nerevarine’s connection to Azura.</span></p><p><span style="font-size:14pt;"><strong>Conjuration (100) - </strong>You would prefer not to rope a friend into your troubles but need help. An atronach (or two) could be the solution.</span></p><p><span style="font-size:14pt;"><strong>Destruction (100) - </strong>The Dunmer are born with innate skill in the Destruction school of magic. Utilizing your inborn abilities may help with your mission.</span></p><p><span style="font-size:14pt;"><strong>Illusion (90) -</strong> The Dunmer people worship Azura and, according to Wintersun, she favors those with skill in the Illusion school of magic. In addition, Illusion can be useful for avoiding old enemies (insert Star Wars joke here).</span></p><p><span style="font-size:14pt;"><strong>Restoration (70) -</strong> Even with the remnants of the Nerevarine's corpus, there are times when even Ulrane needs to recover from battle. For this reason, I put a couple of perks into the Restoration tree.</span></p><p><span style="font-size:14pt;"> </span></p><p style="text-align:center;"><span style="font-size:36pt;"><em><strong>Perks</strong></em></span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12373291452,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12373291452,RESIZE_710x{{/staticFileLink}}" alt="12373291452?profile=RESIZE_710x" width="710" /></a></span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"><strong>One-Handed - </strong>Armsman 3/5, Fighting Stance, Bladesman 2/3, Savage Strike, Paralyzing Strike</span></p><p><span style="font-size:14pt;"><strong>Alteration - </strong>Novice Alteration, Apprentice Alteration, Magic Resistance 3/3, Adept Alteration, Stability, Expert Alteration, Atronach</span></p><p><span style="font-size:14pt;"><strong>Heavy Armor - </strong>Juggernaut 5/5</span></p><p><span style="font-size:14pt;"><strong>Conjuration - </strong>Novice Conjuration, Summoner 1/2, Atromancy, Elemental Potency, Twin Souls</span></p><p><span style="font-size:14pt;"><strong>Destruction - </strong>Novice Conjuration, Apprentice Conjuration, Adept Conjuration, Augmented Flames 1/2, Augmented Shock 1/2, Intense Flames, Disintegrate</span></p><p><span style="font-size:14pt;"><strong>Illusion - </strong>Novice Illusion, Apprentice Illusion, Adept Illusion, Hypnotic Gaze, Aspect of Terror, Animage, Kindred Mage, Quiet Casting, Master of the Mind</span></p><p><span style="font-size:14pt;"><strong>Restoration - </strong>Novice Restoration, Regeneration, Respite</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"> </span></p><p style="text-align:center;"><span style="font-size:36pt;"><strong><em>Quests</em></strong></span></p><p style="text-align:center;"> </p><p><span style="font-size:14pt;"><strong><em><a href="{{#staticFileLink}}12358077091,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12358077091,RESIZE_400x{{/staticFileLink}}" alt="12358077091?profile=RESIZE_400x" width="254" /></a></em></strong></span></p><p><span style="font-size:14pt;"><strong>The Companions -</strong> A group of honorable warriors who, similarly, are bound to a Daedric Prince. Perhaps you can help them.</span></p><p><span style="font-size:14pt;"><strong>Beyond the Grave -</strong> Claim a powerful armor set.</span></p><p><span style="font-size:14pt;"><strong>The College of Winterhold -</strong> While not as noble as the Companions, they can still teach you valuable skills you will need to survive when you go back to Morrowind.</span></p><p><span style="font-size:14pt;"><strong>The Black Star -</strong> Acquiring Azura's Star may be the key to enchanting your equipment without spending a fortune on soul gems.</span></p><p><span style="font-size:14pt;"><strong>Dawnguard (Volkihar) -</strong> You have awakened the remnants of Corpus. Use it to protect Morrowind.</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"><strong>Trueflame -</strong> A quest in which Ulrane will obtain Trueflame, a powerful sword that once belonged to Nerevar. No weapon could be more fitting for the reincarnation of the Nerevarine.</span></p><p><span style="font-size:14pt;"><strong>Hearthfire DLC -</strong> Get a home</span></p><p><span style="font-size:14pt;"><strong>The Book of Love -</strong> Recieve Mara's favor and with it magic resistance.</span></p><p><span style="font-size:14pt;"><strong>Blood on the Ice - </strong>Solve a murder mystery.</span></p><p><span style="font-size:14pt;"> </span></p><p style="text-align:center;"><span style="font-size:36pt;"><strong><em>Roleplay</em></strong></span></p><p><span style="font-size:14pt;">Habits & Quirks </span></p><ul><li><span style="font-size:14pt;">He likes books and fish.</span></li><li><span style="font-size:14pt;">He will never attack first.</span></li></ul><p><span style="font-size:14pt;">Phobias</span></p><ul><li><span style="font-size:14pt;">Arachnophobia</span></li></ul><p><span style="font-size:14pt;">Prejudices</span></p><ul><li><span style="font-size:14pt;">Thalmor</span></li><li><span style="font-size:14pt;">Dragons, though Parthurnaax eventually earned his trust.</span></li><li><span style="font-size:14pt;">Nazeem</span></li><li><span style="font-size:14pt;">Belethor</span></li></ul><p><span style="font-size:14pt;">Weaknesses</span></p><ul><li><span style="font-size:14pt;">Believes people too easily.</span></li></ul><p><span style="font-size:14pt;"> </span></p><p style="text-align:center;"><span style="font-size:36pt;"><strong><em>Combat</em></strong></span></p><p><span style="font-size:14pt;">Refuse to play your opponents' games. If they're a mage, fight them with a blade. If they're a warrior, keep your distance.</span></p><p><span style="font-size:24pt;"><strong><em>Mods</em></strong></span></p><ul><li><span style="font-size:14pt;">Daedric Plate CC</span></li><li><span style="font-size:14pt;">Ghosts of the Tribunal CC </span></li></ul><p><span style="font-size:36pt;"><em><strong>Equipment</strong></em></span></p><p><span style="font-size:14pt;"><strong><em><a href="{{#staticFileLink}}12358078081,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12358078081,RESIZE_180x180{{/staticFileLink}}" alt="12358078081?profile=RESIZE_180x180" /></a></em></strong></span></p><p><span style="font-size:14pt;"><strong><em>Ulrane</em></strong></span></p><ul><li><span style="font-size:14pt;">Daedric Plate Armor</span></li><li><span style="font-size:14pt;">Daedric Plate Helmet</span></li><li><span style="font-size:14pt;">Daedric Plate Gloves</span></li><li><span style="font-size:14pt;">Daedric Plate Boots</span></li><li><span style="font-size:14pt;">Amulet of Azura (Gold Ruby Necklace enchanted Fortify Health + Fortify Magicka)</span></li><li><span style="font-size:14pt;">Moon-and-Star (Silver Ring enchanted with Fortify Speech)</span></li><li><span style="font-size:14pt;">Trueflame</span></li><li><span style="font-size:14pt;">Azura’s</span> Star</li></ul></div>Character Build: The Lionheart of Sunholdhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-lionheart-of-sunhold2024-01-24T01:14:27.000Z2024-01-24T01:14:27.000ZChris Dioknohttps://TheSkyForge.ning.com/members/ChrisDiokno<div><p style="text-align:center;"><span style="font-weight:400;">Greetings and salutations my fellow Forgers, to my latest build! Shortly after I finished my Degenerate Dragon, I began to think, “What would a nearly magicless Altmer be like?” Thus I began forging this heavily armored, face crushing pugilist, even began writing a fic for ‘em. </span><a href="https://archiveofourown.org/works/47285491/chapters/119148385"><span style="font-weight:400;">Check it out.</span></a><span style="font-weight:400;"> Welcome to one leonid patterned Altmer, welcome to…</span></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}12365530884,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12365530884,RESIZE_710x{{/staticFileLink}}" alt="12365530884?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}12365538052,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12365538052,RESIZE_710x{{/staticFileLink}}" alt="12365538052?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:center;"><em><span style="font-weight:400;">Born of an ancient union between Mer and Daedra, born with barely the spellcasting ability of a newborn, the Lionheart focused on training his body as well as his mind. Slowly but surely, Sairaorg Chandris of the minor noble Summerset House found himself eventually coming to blows with the Thalmor, beside companions he had surrounded himself with.</span></em></p>
<p style="text-align:center;"><em><span style="font-weight:400;">Upon a dream of a draconic eagle urging him to Skyrim, as part of their tradition where each would separate for a year and head to one of the Provinces, the pugilist found himself heading to the land of frozen mystics. Upon crossing the border, he was ambushed by a Dominion raiding party, and was eventually laid low, and tossed into a cart, where fate would once more lay their hands upon a hero with the heart of a lion….</span></em></p>
<p style="text-align:center;"><strong><em>Build Overview</em></strong></p>
<p style="text-align:left;"><strong><em>Race:</em></strong><span style="font-weight:400;"> Altmer Vampire. Not only does their tall height make them imposing in full heavy armor, it increases their speed. The vampirism is meant to reflect his Daedric blood, plus he is in essence, a Hulkynd, which from my understanding is an Altmer born with some kind of deformity or disability that is abandoned by his family in this case, everyone on his father’s side of the family save his father, to an extent. Plus the +50 bonus ro Magicka, +5 bonuses to Alteration and Enchanting helps.</span></p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"><strong><em>Standing Stone: </em></strong><span style="font-weight:400;">The Warrior to start with for skill leveling purposes, then swap over to The Lord for the added +50 to Armor Rating, alongside the 25% Magic Resistance. </span></p>
<p style="text-align:left;"><strong><em>Alignment: </em></strong><span style="font-weight:400;">Lawful/Chaotic Good</span></p>
<p style="text-align:left;"><strong><em>Stat Spread: </em></strong><span style="font-weight:400;">1/2/2 in Magicka, Health, and Stamina. With the starting +50 buff to Magicka and enchants on your gear, plus how small our spell selection will be, the Lionheart won’t need an insane amount of Magicka. </span></p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"><strong><em>Inspiration: </em></strong><span style="font-weight:400;">Sairaorg Bael (Highschool DxD) and to a much lesser extent, the White Lions (Warhammer Fantasy).</span></p>
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<p style="text-align:left;"><strong><em>Shrine Blessing: </em></strong><span style="font-weight:400;">Blessing of Talos for Shout Cooldown Reduction.</span></p>
<p><span style="font-weight:400;"><a href="{{#staticFileLink}}12365537662,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12365537662,RESIZE_710x{{/staticFileLink}}" alt="12365537662?profile=RESIZE_710x" width="710" /></a></span></p>
<p style="text-align:center;"><span style="font-weight:400;"><a href="{{#staticFileLink}}12365536699,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12365536699,RESIZE_710x{{/staticFileLink}}" alt="12365536699?profile=RESIZE_710x" width="710" /></a></span></p>
<p style="text-align:center;"><em><span style="font-weight:400;">*Note, despite the screenshots, Sairaorg is male. I asked Jazzy to use a female Mer as due to a mod they used, males suffered a rather unfortunate body model issue of the phallic nature*</span></em></p>
<p style="text-align:center;"><span style="font-weight:400;">(Levels 1-25)</span></p>
<p style="text-align:center;"><br /> </p>
<p style="text-align:center;"><span style="font-weight:400;">Siding with Hadvar, the only real things you’ll need to grab are the Imperial Captain’s armor, the potions and ingredients (which are basically just the Rock Warbler Eggs and Salt Piles), Lockpicks, and the gear off the dead mage, but feel free to grab what yah can to sell to Alvor. Following the usual song and dance with Bleak Falls Barrow, head on over and join up with the Companions. As with some other builds who wouldn’t or couldn’t become werewolves, I roleplayed something akin to what happens in the Enhanced Skyrim Factions-The Companions Guild occurs, in that he instead joins the Circle via a trial by combat. You’ll want to cure yourself (I RPed that his latent Daedric blood canceled out the lycanthropic curse), Farkas and Vilkas, but don’t grab the Totems.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-weight:400;">With a follower at your side to help offset your currently low damage, you’ll want to work on training up your Alteration, primarily with Tolfdir, and in combat with Flesh Spells. One of the first pieces of gear you’ll want to grab are the Fists of Randagulf, which you can acquire from Crovangr Cave after receiving the quest “Caught in a Web” by reading Adonato Leotelli's Journal on the top floor of Candlehearth Hall. These intricately carved gauntlets boost not only melee damage and blocking, but most importantly for this build, your unarmed damage by a base 20%.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-weight:400;">The Lionheart will side with the Stormcloaks, believing in their cause of freedom, till seeing how some of their number treat non Nords, the kingslaying of Torryg by Ulfric, their “Skyrim for the Nords” mindset, and how Ulfric prioritizes Nords over non-Nords leads to the Lionheart turncoating to the Imperials, delivering the Jagged Crown not to Jarl Stormcloak, but to General Tullius. </span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-weight:400;">Early-to-mid Lionheart combat will consist primary of popping on a flesh spell and rushing in with your fists, using your armor and spells to shrug off melee and arrows, and begin to punch as many things as you can, with a follower, Faendel for most of my run, offering support. Focus on the squishy, yet mystically strong, mages first. Dragon Priests are harder, but even still, they fall with enough punches.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-weight:400;">Dragons, even with the Magic Resist we get from the Alteration Tree, Blessing of Mara from the Book of Love quest, and The Lord Stone to help deal with their Shouts, as well as hiding behind trees and such, was to let a follower, and any guards or other armed NPCs whittle it down, and then rush in to pummel it with furious flying fists.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-weight:400;">On a side note, one of the primary ways I leveled both Heavy Armor and Alteration was via popping on a Flesh spell, sliding down the difficulty to Novice, and then letting a Giant smack Sairaorg around, healing when needed. </span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-weight:400;">Also, make sure to beat any Thalmor patrols you come across to death, as well as any you find such as the trio in Markarth (preferably right before heading back to Eltris while doing the Forsworn Conspiracy so you can have that cleared up with your pardon), Ancano and his flunkie at the tail end of the College, and Elenwen and co when you’re able to return to the Embassy. </span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><strong><em>Level 25</em></strong></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}12365504667,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12365504667,RESIZE_710x{{/staticFileLink}}" width="710" alt="12365504667?profile=RESIZE_710x" /></a><br /> <br /> </p>
<p style="text-align:center;"><strong><em>EQUIPMENT</em></strong></p>
<p style="text-align:center;"><strong><em><a href="{{#staticFileLink}}12365501672,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}12365501672,RESIZE_584x{{/staticFileLink}}" alt="12365501672?profile=RESIZE_584x" width="197" height="350" /></a> </em></strong></p>
<p style="text-align:left;"><strong><em>Steel Plate Armor</em></strong></p>
<p style="text-align:left;"><strong><em>Steel Plate Boots</em></strong></p>
<p style="text-align:left;"><strong><em>Fists of Randagulf </em></strong><span style="font-weight:400;">(The Contest Creation Club content)-Melee and unarmed strikes do 20% more damage. Block 20% more damage with shields.</span></p>
<p style="text-align:left;"><strong><em>Rahgot</em></strong></p>
<p style="text-align:left;"><strong><em>Amulet of Talos</em></strong></p>
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<p style="text-align:center;"><span style="font-weight:400;">Following on from that, after much questing, we reach….</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><em><strong>Levels 25-50</strong></em></p>
<p style="text-align:center;"><em><strong><a href="{{#staticFileLink}}12365537681,original{{/staticFileLink}}"><img src="{{#staticFileLink}}12365537681,RESIZE_710x{{/staticFileLink}}" alt="12365537681?profile=RESIZE_710x" width="710" /></a></strong></em></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}12365537670,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12365537670,RESIZE_710x{{/staticFileLink}}" alt="12365537670?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:center;"><span style="font-weight:400;">By now you’ll have completed both the Companions and College questlines, as well as eventually completing the Dawnguard main quest on the side of the Dawnguard, “suppressing” IE curing your vampirism and having sweet Serana suck you to become a child of the night again to stop Isran and co from whining. Also, you’ll have destroyed the Dark Brotherhood, that was fun. Speaking of, prior to, I helped Cicero, as while a Cicero to them seemed a bit…off, the Lionheart is always eager to help. Sneak was occasionally used to start fights, like a lion pouncing upon prey.</span></p>
<p style="text-align:center;"><span style="font-weight:400;">Alongside this, both for questlines, and for the prospect of bringing ancient evils to heel, you’ll have gone about collecting the various Dragon Priest masks throughout Skyrim, eventually finding your feet taking you to the shrine in Labyrinthian, whereupon you get Konahrik, the final ninth mask. Fun fact, when they trigger, the healing and summoned dragon priest effects of the mask level up Conjuration and Restoration. Alongside this, whether by speaking with Ri’saad, one of the Khajiti traders, or by finding their camp by North Brittleshin Pass, start Balance of Power and kill the Golden Saint cosplaying banditos for the final armor, smithing it up with Gold Bars either gained from the stash in Forsaken Cave while getting both the White Phial and Frida’s ring, or via using Transmute on any Iron or Silver Ore chunks you come across in your journeys.</span></p>
<p style="text-align:center;"><span style="font-weight:400;">My primary follower alternated between Serana and Teldryn, for good old magical backup. Serana, being more of a pure mage, was able to raise dead for further fun times in combat. </span></p>
<p style="text-align:center;"><span style="font-weight:400;">Konahriik was chosen both for its gilded color, but also because of its effects. When you drop below 15% health, the mask offers you an equal chance to not only fully recover your health, but get an ally in a wonderful Spectral Dragon Priest, useful in very tough fights.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-weight:400;">Gameplay wise there isn’t much of a change, still a Flesh Spelling pugilist. However with the added bonus of Dragonrend and Marked for Death, even with its nerfing, dragons become much easier to deal with. On another note, Stability, and any found Fortify Alteration potions can extend the duration of Slow Time, perfect for fighting landed Dovah. Just pop a potion, activate Slow Time, and get to fisting!</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><strong><em>Level 50</em></strong></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}12365504663,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12365504663,RESIZE_710x{{/staticFileLink}}" alt="12365504663?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:center;"><strong><em>EQUIPMENT</em></strong></p>
<p style="text-align:left;"><strong><em><a href="{{#staticFileLink}}12365515090,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}12365515090,RESIZE_710x{{/staticFileLink}}" alt="12365515090?profile=RESIZE_710x" width="216" height="385" /></a>Konahrik </em></strong></p>
<p style="text-align:left;"><strong><em>Leonine Vestiture-</em></strong><span style="font-weight:400;">Golden Saint/Dwarven Armor W/ Fortify Healing Rate and Stamina Regen.</span></p>
<p style="text-align:left;"><strong><em>Nemean Cestus-</em></strong><span style="font-weight:400;">Golden Saint/Dwarven/Dwarven Brawler Gauntlets W/ Fortify Unarmed and Fortify Carry Weight.</span></p>
<p style="text-align:left;"><strong><em>Paws of the Brave-</em></strong><span style="font-weight:400;">Golden Saint/Dwarven Gauntlets W/ Fortify Stamina Regen and Fortify Stamina.</span></p>
<p style="text-align:left;"><strong><em>Heart of Sarosh-</em></strong><span style="font-weight:400;">Gold Ruby Necklace W/ Resist Magic and Fortify Healing Rate.</span></p>
<p style="text-align:left;"><strong><em>Signet of Bael-Chandris: </em></strong><span style="font-weight:400;">Gold Emerald Ring W/ Fortify Unarmed and Fortify Stamina Regen.</span></p>
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<p style="text-align:center;"><strong><em>Roleplay</em></strong></p>
<ul style="text-align:center;">
<li style="font-weight:400;"><span style="font-weight:400;">Daily go out and hunt bandits, Reavers, rogue mages, and other threats to insure the innocent are able to live safely, and to keep your skills sharp.</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">While not as easy, only slake your blood thirst from Blood Potions (Feel free to use either a mod that makes them craftable or a duplication glitch), as well as feeding on only less morally reputable folk like bandits, Maven Black-Briar, etc.</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">Try and Persuade or Intimidate before or else. However if Brawl is an option, go with that.</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">Never run away from a fight, for such would wound your pride as a warrior, unless there is absolutely no way to win.</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">While not a dedicated hunter per say, to honor the leonine heritage of the Lionheart’s maternal ancestry, keep a container in your homes for Eyes of Sabercats, Sabercat Hides, alongside their Forgotten Vale counterparts.</span></li>
</ul>
<p style="text-align:center;"><strong><em>Conclusion</em></strong></p>
<p style="text-align:center;"><span style="font-weight:400;">Whew, first build in a while. Ah, the joy of writing a build, and the pain of porting it from Google Docs onto Ning. Heh, well, anyway, welcome to 2024 my friends, and may it be better than 2023. Thanks as usual to Jazzy for the screenshots and spreads as usual (and putting up with my constant requests, you rock). Here’s to more builds which will come whenever I am able to get psyched and post em. Thanks for reading!</span></p></div>Event Build: Gormlaith – Champion of Three Mothershttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-gormlaith-champion-of-three-mothers2024-01-15T10:13:43.000Z2024-01-15T10:13:43.000ZMur'zikhttps://TheSkyForge.ning.com/members/Murzik<div><p>I've been casually trying out builds on this website for a year or so, and have finally decided to join up and give it a go with my first build. While reading up on Elder Scrolls lore I’ve noticed that three Aedra are worshiped, or at least recognized universally by men, mer and beast races of Tamriel. They go by many names, but we know them best as Mara, Dibella and Kynereth – The three mothers. After release of Skyrim AE, I knew it was finally time for reincarnation of a legendary heroine of Skyrim:</p><p><span style="font-size:18pt;"><strong>Gormlaith - Champion of Three Mothers.<br /> <a href="{{#staticFileLink}}12358131076,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}12358131076,RESIZE_710x{{/staticFileLink}}" width="506" height="824" alt="12358131076?profile=RESIZE_710x" /></a><br /> </strong></span></p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p><strong><span style="font-size:14pt;">Backstory</span></strong><strong><br /> </strong>It was sunny Sundas afternoon when Thorig the horse thief was sipping mead at the summit of some old ruins. His partners in crime were splitting their shares of an old woman’s purse nearby and someone was singing:<br /> <br /> <em> “…once was a woman, as fair as an evenin’, of springtime in old Stros M’Kai…”</em></p><p>Suddenly a cold breeze blew from the east, making Thorig wrap himself tighter in a piss-smelling woolen cloak. The sun disappeared behind dark stormy clouds unnaturally fast. The sound of approaching thunderstorm accompanied by ethereal battle drum was growing louder. Knocking his mug over, Thorig looked around in panic; and there she was – Steel-clad shieldmaiden resonating pure lightning energy wrapped in dragon aura, charging straight at him with a greatsword of legends! A hot stream trickled down Thorigs leg as he whimpered: <br /> <br /> <em>“Can’t wait to count your coin!”.</em> <br /> Moments later his ugly red head rolled down the floor.</p><p><strong>Race:</strong> Nord or Breton female. Gormlaith is Breton, raised as a Nord, you decide. <br /> <strong>Stone:</strong> Warrior or mage at beginning, Steed mid-game, Atronach for late game<br /> <strong>Major Skills:</strong> Two Handed, Heavy Armor, Restoration, Alteration, Destruction<br /> <strong>Minor Skills:</strong> Block, Smithing<br /> <strong>Shouts:</strong> Elemental Fury, Become Ethereal, Storm call, Call of Valor, Dragon Aspect, Dragonrend<br /> <strong>Stats:</strong> Magicka 1, Health 2, Stamina 1. 200 Magicka and stamina, the rest in Health.<br /> <br /> <span style="font-size:12pt;"><strong>Equipment:</strong></span> <br /> <strong>Hands:</strong> Ironhand Gauntlets/Fists of Randagulf <br /> <strong>Feet:</strong> Steel boots of major Stamina <br /> <strong>Body:</strong> Steel Armor (with pauldrons) of major destruction <br /> <strong>Head:</strong> Mask of Ahzidal and Zahkriisos (I used circlet mod for looks). Steel or steelplate helmet of destruction is also a good choice. <br /> <strong>Neck:</strong> Amulet of Talos/Neclace of peerless destruction<br /> <strong>Finger:</strong> ring of peerless sure grip. <br /> <strong>Weapons:</strong> Silver greatsword (enchanted later with fiery souls), Stormfang. Staff of Storm atronach, Staff of Jyrik Gauldurson and lightning bolts for dragons. <br /> <em>All armor and weapons will gradually be improved to legendary, reaching armor cap.<br /> </em> <br /> <span style="font-size:12pt;"><strong>lvl 25 perks:</strong></span><br /> <strong>Restoration:</strong> Novice-Apprentice, Respite, Regeneration, Dual Casting<br /> <strong>Alteration:</strong> Novice-Adept<br /> <strong>Two-Handed:</strong> Barbarian (4/5), Champion's Stance, Great Critical Charge, Devastating Blow<br /> <strong>Heavy Armor:</strong> Juggernaut (3/5), Well Fitted, Tower of Strength<br /> <strong>Block:</strong> Shield Wall (1/5), Quick Reflexes<br /> <strong>Smithing:</strong> Steel Smithing, Arcane Blacksmith</p><p><span style="font-size:14pt;"><strong>A gift from the Mothers.</strong></span></p><p style="text-align:left;"><strong>4E 176</strong> <br /> It’s been several months ever since Ulfric Stormcloaks militia flooded the streets of Markath with rivers of blood, but the stench still lingered in the spring air of the Reach when Erik and Hilda finally returned to the half-burned farmhouse they had to abandon years ago. As Erik pulled the charred remains of a door, he was greeted by a gory scene of a recently slaughtered Breton family of farmers. A man with a rusty wooden axe still gripped in his hands sprouted on the floor pierced by spears. A woman, evidently tried to defend herself with a kitchen knife, but ended up with her throat slit. A body of a girl on a cusp of womanhood was pinned to a kitchen table naked and a boy’s headless body laid next to his mother. As Erik and Hilda made their way upstairs through the stench of massacre, they heard a child cry. Wrapped in furs, underneath a shelf was a healthy baby girl. Not blessed with the children of their own, despite trying for more than decade, Erik and Hilda knew it instantly – the child must surely be a miracle, a gift from the Mothers. She’ll only know love and will never be told the horrible fate of her real family.<br /> <br /> <strong>4E201</strong> <br /> Gormlaith, a young woman in her mid-twenties now, wiped the sweat from her brow after fitting a tombstone on top of a freshly covered mound; a second one this damned winter. With her loving parents now 6 feet under, Gormlaith left the farm to fulfill a promise to her dead parents. She’ll travel Skyrim to do the bidding of the Three Mothers and discover her destiny. <br /> <br /> <a href="{{#staticFileLink}}12358133259,RESIZE_710x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12358133259,RESIZE_710x{{/staticFileLink}}" width="613" alt="12358133259?profile=RESIZE_710x" /></a><br /> <strong>Chapter one - Disciple of Mara<a href="{{#staticFileLink}}12358132895,RESIZE_192X{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}12358132895,RESIZE_192X{{/staticFileLink}}" width="181" alt="12358132895?profile=RESIZE_192X" /></a></strong><br />Our heroine starts her journey looking for love and affection while battling the undead forces with Maras might on her side. She will travel to the temple of Mara seeking her blessing and find a suitable life companion to build house and family with. With a loving family to come home to, it’s finally time to go on an adventure. <br />At this stage our Gormlaith is a straight-forward paladin. She wields a two-handed silver sword empowered with Elemental Fury shout. Our heroine makes short work of any undead she might meet, and a fast healing spell cast with dual-casting, regeneration and respite perks will keep her healthy and strong. Our shieldmaiden will join the Companions as she enjoys sharing the battle-glory with a trusty companion (no werewolf). Raised by Nords, Gormlaith knows to trust in iron and steel and leave that fancy stuff to the elves. In order to learn more about Maras nature, our heroine will join the colledge of Winterhold and seek the guidance of Colette Marence in this “perfectly valid school of magic”. Dual-wielding Staff of Jyrik Gauldurson and a generic staff of lightning bolts coupled with a bow-wielding companion will be helpful to Gormlaith in a battle with her first few dragons.<br /><a href="{{#staticFileLink}}12358134261,RESIZE_710x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12358134261,RESIZE_710x{{/staticFileLink}}" width="621" alt="12358134261?profile=RESIZE_710x" /></a><br /> <strong>Chapter two - Disciple of Dibella<a href="{{#staticFileLink}}12358133893,RESIZE_192X{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}12358133893,RESIZE_192X{{/staticFileLink}}" width="185" alt="12358133893?profile=RESIZE_192X" /></a></strong><br />Dibella is the goddess of beauty, love, art and music. Gormlaithes path to Dibellas enlightenment starts by joining the Bards college. Our heroine will also be guided to save the Sybil of Dibella and unlike the reader, Gormlaith will find out those things’ priestess Senna promised to teach. Following Dibellas’ teachings to enjoy the simple pleasures in life, our heroine shall visit many taverns of Skyrim listening to the rumors told by innkeepers and ballads of epic Adventures sung by the bards. She’ll hear of ancient dwarven knowledge and mystical aetherium artifacts among other rumors. In Candlehearth Hall Gormlaith will find out about the fate of two adventurers wielding mighty artifacts: Fists of Randagulf and Blade of the Monarch. She’ll also join a doomed venture to Ironbind Barrow to find a unique Fiery Souls enchantment for her silver greatsword. Gormlaith will also learn more of her Dragonborn powers, possibly finding the long lost Alduins Wall. </p><p style="text-align:left;"><a href="{{#staticFileLink}}12358134271,RESIZE_710x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12358134271,RESIZE_710x{{/staticFileLink}}" width="617" alt="12358134271?profile=RESIZE_710x" /></a><br /> <strong>Chapter three - Disciple of Kyne<a href="{{#staticFileLink}}12358134280,RESIZE_400x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}12358134280,RESIZE_400x{{/staticFileLink}}" width="198" alt="12358134280?profile=RESIZE_400x" /></a></strong><br />As civil war and dragons ravage Skyrim, our heroine, now champion of Mara and Dibella, seeks guidance of the embodiment of Skyrim herself – Kyne. She will help the priestess of Kynareth in Whiterun to heal the Gildergreen and later learn the true nature of Kyne from old hermit Froki. As the final showdown with Alduin for the fate of Mundis looms closer, the warrior-wife of Shor comes to Gormlaith in a dream:</p><p style="text-align:left;"><br /><em>“You, my daughter, are an incarnation of the heroine of old, your namesake Gormlaith. Seek out my blade, Stormfang, at the island of Solstheim, defeat the vile dragon priests and the first dragonborn who desecrates my gift of Thu’um for his own dominance. Then you will be ready to challenge the World-eater and fulfill the prophesy of your rebirth.”</em><br /><br /></p><p><br /> <span style="font-size:12pt;"><strong>lvl 52 perks:</strong></span><br /> <strong>Restoration:</strong> Novice-Adept, Respite, Regeneration, Necromage, Dual Casting, Recovery (2/2)<br /> <strong>Alteration:</strong> Novice-Expert, Stability, Atronach<br /> <strong>Destruction:</strong> Novice-Expert, Augmented Flames/Shock (2/2), Disintegrate<br /> <strong>Two-Handed:</strong> Barbarian (5/5), Champion's Stance, Great Critical Charge, Devastating Blow, Sweep<br /> <strong>Heavy Armor:</strong> Juggernaut (5/5), Well Fitted, Tower of Strength, Fists of Steel, Cushioned, Conditioning<br /> <strong>Block:</strong> Shield Wall (5/5), Quick Reflexes<br /> <strong>Smithing:</strong> Steel Smithing, Arcane Blacksmith</p><p><span style="font-size:12pt;"><strong>Combat and special moves</strong></span><br /> I suggest using silver greatsword with 3 words of elemental fury at early lvls to raise your 2h skill rapidly. After lvl 50+ in 2H, go ahead and enchant it with fiery souls with only one second for soultrap. This will give you tons of charges. After enchanting, I only used silver greatsword on undead for RP reasons to charge Stormfang. Silver greatsword and flame cloak for undead and Stormfang and lightning cloak for everyone else. I also changed Ahzidal and Zahkriisos masks (circlets). I also carried staff of Storm Atronach as Stormcall shout will not damage it and they’re very accurate. If you’re playing Skyrim Anniversery Edition, try out all the cool new elemental spells and OP paralysis rune as you see fit. <br /> <br /> <strong>Avatar of Kyne:</strong> Zahkriisos, Stormfang, Lightning Cloak, Dragon Aspect, Storm Call, Disintegrate and Stability perks.<br /> When faced with a multitude of foes in the open field, Gormlaith can draw power from Skyrim herself, becoming unstopable goddess of lightning storms. I suggest hard viking metal music on background for complete epic ass-kicking experience. <br /> <br /> <strong>Wrath of Mara:</strong> Ahzidal, Flame cloak/Mara's Wrath (AE), Become Ethereal, scroll of fire storm and sun flare minor power.<br /> When overwhelmed by hordes of undead in a dungeon, Gormlaith can take ethereal form, tricking her enemies to surround her, only to unleash Mara's wrath on them with fire stormed followed immediately by Sun Flare. <br /> <br /> <strong>Secret of Dibella:</strong> Agent of Dibella and Lover’s Insight minor powers. <br /> 20% more physical, magical and shout damage to all male npcs. All NPCs, creatures, dragons etc. are assigned male or female tags and about 80% of them are male. That’s 20% from swords physical damage, enchantment, cloak spell and storm call or another shout. Possibly poisons too.<br /> <a href="{{#staticFileLink}}12358131486,RESIZE_1200x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12358131486,RESIZE_710x{{/staticFileLink}}" width="710" alt="12358131486?profile=RESIZE_710x" /></a><strong>Credits</strong><br />Thank you for reading! If you have any questions or comments, feel free to write them down below. As I mentioned, this is my first build and I know, I rushed it, but I really wanted to get it done, so it won't be just a forgotten dream. Grey pictures taken from The Elder Scrolls Wiki <a href="https://elderscrolls.fandom.com/wiki/Ancient_Nordic_Pantheon" target="_blank">Ancient Nordic Pantheon -page</a></p></div>Character Build: The Anesthesiologisthttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-anesthesiologist2024-01-03T05:18:03.000Z2024-01-03T05:18:03.000ZHasirhttps://TheSkyForge.ning.com/members/Hasir113<div><p><a href="{{#staticFileLink}}12344703498,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344703498,RESIZE_584x{{/staticFileLink}}" width="506" alt="12344703498?profile=RESIZE_584x" /></a></p><p><span style="font-size:10pt;">Anesthesiologists are the doctors in charge of monitoring patients during the application of anesthesia before surgery and they then monitor their vital signs during surgery. The application of the gas can be dangerous because if done wrong, the patient would flatline. This build focuses on stages three and four of the four stages of anesthesia. Stage three and four are unconsciousness and complete loss of vital signs when too much gas is administered. I always wanted to try a build based on paralysis combined with various poisons that act while the opponent is unconscious.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344703484,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344703484,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344703484?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344703464,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344703464,RESIZE_400x{{/staticFileLink}}" width="263" alt="12344703464?profile=RESIZE_400x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">As long as Keletar could remember, he has always had a fascination with Alchemy, Every day since he was five, he would ask for an alchemy set for the new life festival. </span><span style="font-size:10pt;">One day he seemingly crossed the preverbial line with them one night at dinner.</span></p><p style="text-align:left;"><span style="font-size:10pt;">His father slammed his fist down on the kitchen table, making the silver goblets, silverware and plates clatter loudly, "Son, shut up about that blasted alchemy set. We are sick of hearing about it day in and day out, can't you put a lid on it? By Akatosh you are so annoying sometimes." His father pointed upstairs. "Now, no more and go upstairs to bed, do you understand me?" Keletar said nothing. his father, named Alinar asked again, somewhat louder and sterner than last time, "Keletar, do we understand each other?" </span><span style="font-size:8pt;">looking down at the ground, the elf said, very softly, "Yes, sir.” "</span> <span style="font-size:10pt;">Keletar went upstairs to bed.<br /></span></p><p style="text-align:left;"><span style="font-size:10pt;">The next morning, which happened to be the eve of the new life festival, he snuck out of his bedroom, down the stairs of the small cottage that he and his parents lived in and checked his stocking by the fireplace and under the big douglas fir planted in the dirt that comprised the living room, but he saw no sign of a present even remotely resembling an alchemy set.</span></p><p style="text-align:left;"><span style="font-size:10pt;">The small Altmer returned upstairs, disheartened. Kelletar jumped into bed, covered up with the warm fur blanket his mother had fashioned his bed with and fell asleep, dreaming of different concoctions he could make with the set such as paralyze, drain health, drain stamina and various deadly poisons as well. The hours seemed, at least to the little high elf, to be moving at the pace of a kwama forager.</span></p><p style="text-align:left;"><span style="font-size:10pt;">The morning of the festival came, like all days do, with the orange rays from the sun protruding through the cloth curtains in his room. Keletar just lay there under his furs when he heard a knock on his door. He got up and opened it to find his mom standing there, "Son, come downstairs.” She paused upon getting one foot in the room, “by the way, happy new life." Keletar was still too sleepy to respond, so instead, he just lay there. </span></p><p style="text-align:left;"><span style="font-size:10pt;">His mom opened the door all the way and walked into his room and looked down at him with her beautiful brown eyes. "Well, come on sleepyhead, get up, I'd wager you have presents downstairs.” Keletar sat bolt upright. Did he hear that right, presents, for him? He mulled this over in his head. It was minutes before the thought registered and he raced past his mom, downstairs and into the living room. His parents joined him soon after.</span></p><p style="text-align:left;"><span style="font-size:10pt;">A few minutes later, with all the presents opened, his dad told him that those were all the presents. "Not quite, dear." Said his mom, "Keletar, be a dear and see if there might be something you missed, maybe behind the tree?" The elf looked behind the tree and, sure enough there was a thin, square package measuring three feet in height, he pulled it out. His eyes practically lit up because he knew what it was. He unwrapped the alchemy set.</span></p><p style="text-align:left;"><span style="font-size:10pt;">A fews years past since that memorable day, He played with the alchemy set every day since he got it all those years ago, experimenting with different combinations of potions and poisons to learn their effects. On his desk were test tubes, potion and poison bottles and ingredients all set to start his craft. He started experimenting on diseased skeevers, administering a custom made restore heath potion. He administered it and they would instantly bounce back to perfect health and then he would brew up a paralysis potion and pair it with a drain health poison and pour the poison on the caged skeevers and they were instantly paralyzed while their health drained. The skeevers, however, were completely unaware that this was happening because the potion acted as a muscle relaxant, and rendered them unconscious.</span></p><p style="text-align:left;"><span style="font-size:10pt;">"Amazing!" Keletar exclaimed, smiling to himself, "I may just have created anesthesia. This tool can either help my friends or hurt my enemies." He said as he bottled the two potions and put them both in a leather knapsack that was leaning against his desk, he slung the knapsack over his shoulder and proceeded down the stairwell. “I can't wait to tell my parents." He thought to himself.</span></p><p style="text-align:left;"><span style="font-size:10pt;">When he went downstairs, however, he saw an assassin slittling his mother and father's throats. He ran at the assassin and yelled at him to stop, but the assassin was too quick. In his haste, however, he dropped a small, silver medallion. Keletar noticed this and picked it up. On the back of the medallion was an imperial dragon. Keletar flipped it over in his palm, on the front was a styilized black hand, the symbol of the dark brotherhood. Keletar stood up and knew what he had to do. He hefted his pack with his alchemy set, the two vials and extra vials in it and headed for Skyrim after the assassin. </span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344702890,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344702890,RESIZE_400x{{/staticFileLink}}" width="250" alt="12344702890?profile=RESIZE_400x" /></a><a href="{{#staticFileLink}}12344702852,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344702852,RESIZE_400x{{/staticFileLink}}" width="250" alt="12344702852?profile=RESIZE_400x" /></a></span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344702273,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344702273,RESIZE_400x{{/staticFileLink}}" width="270" alt="12344702273?profile=RESIZE_400x" /></a><br /></span></p><p><span style="font-size:10pt;"><strong>Name:</strong> Keletar</span></p><p><span style="font-size:10pt;"><strong>Race:</strong> Altmer</span></p><p><strong><span style="font-size:10pt;">Standing Stone:</span></strong><span style="font-size:10pt;"> the serpent</span></p><p><span style="font-size:10pt;"><strong>Stats:</strong> 2:3:1</span></p><p><span style="font-size:10pt;"><strong>Armor:</strong> Armor of Rejuvenation (full glass armor enchanted with Regenerate Health, Regenerate Stamina, Siphon Stamina, Siphon Health, Influence: Calm and Fortify Potions)</span></p><p><span style="font-size:10pt;"><strong>Weapons:</strong> Bow of the Forever Sleep (glass bow enchanted with paralyze and drain Stamina), Sword of Gaseous Sleep (glass sword enchanted with Paralyze and drain health)</span></p><p><span style="font-size:10pt;"><strong>Spells:</strong> Paralyze, Frostbite, Ice Storm, Sotha's Maelstrom, Ruin, Life's Finale, Corpse Curse, Mind Fog</span></p><p><strong><span style="font-size:10pt;">Powers:</span></strong><span style="font-size:10pt;"> Poisoned Talons</span></p><p><span style="font-size:10pt;"><strong>Shouts:</strong> Drain Vitality, Soul Tear, Frost Breath, Ice Form, Wail of the Banshee (optional)</span></p><p><span style="font-size:10pt;"><strong>Major Skills:</strong> Alchemy, One Handed, Alteration </span></p><p><span style="font-size:10pt;"><strong>Minor Skills:</strong> Restoration, Archery</span></p><p><strong><span style="font-size:10pt;">Unperked Skills:</span></strong><span style="font-size:10pt;"> Light Armor</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344702059,RESIZE_192X{{/staticFileLink}}"><img src="{{#staticFileLink}}12344702059,RESIZE_192X{{/staticFileLink}}" width="192" alt="12344702059?profile=RESIZE_192X" /></a></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}12344701699,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344701699,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344701699?profile=RESIZE_710x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Alchemy</strong> - the high elf can choose to slip the lethal drug into the patient's bloodstream through an intravenous solution</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Alteration</strong> - The altmer knows how to administer a lethal dose of anesthesia on his enemies</span></p><p><span style="font-size:10pt;"><strong>Enchanting</strong> - the high elf can enchant his weapons to deliver a lethal dose of chemicals without having to phisically touch his ynfortunate patient</span></p><p><strong><span style="font-size:10pt;">Heavy Armor</span></strong><span style="font-size:10pt;"> - the master of sleep can protect himself from the chemicals that he infects his opponents' bloodstreams with</span></p><p><span style="font-size:10pt;"><strong>One Handed</strong> - his sword acts as a conduit for the dangerous chemicals providing a quick and painless death to any who stand in his way of achieving his goal</span></p><p><span style="font-size:10pt;"><strong>Restoration</strong> - if any of his chemicals happens to splash onto his clothing, the high elf can heal himself to avoid being placed in the forever sleep like his patients</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344701682,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344701682,RESIZE_584x{{/staticFileLink}}" width="511" alt="12344701682?profile=RESIZE_584x" /></a></p><p style="text-align:center;"><span style="font-size:10pt;">some potions Keletar made with his alchemy set</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344701674,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344701674,RESIZE_400x{{/staticFileLink}}" width="400" alt="12344701674?profile=RESIZE_400x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2980036">Aurora: Standing Stones of Skyrim</a></strong> - replaces skyrim's standing stones with ones with interesting abilities</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1090">Apocalypse: Magic of Skyrim</a></strong> - this mod expands further upon Skyrim's pool of available spells</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315">Imperious - Races of Skyrim</a></strong> - this mod adds some nice abilities and a unique power that fits an altmer master of magic, alchemy and sleeep inducing herbs</span></p><p><span style="font-size:10pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/13153">Skytoxin</a> </strong>- this mod enables Keletar to truly practice his craft with realistic potions and poisons</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344698652,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344698652,RESIZE_584x{{/staticFileLink}}" width="286" height="292" alt="12344698652?profile=RESIZE_584x" /></a></span></p><p style="text-align:center;"><span style="font-size:10pt;">Keletar's backpack, where he stores his finished potions and empty vials</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344698671,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344698671,RESIZE_400x{{/staticFileLink}}" width="372" alt="12344698671?profile=RESIZE_400x" /></a></span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1460">Thunderchild: Epic Shouts and Immersion</a></strong> - being a doctor of sorts, the high elf needs to study his craft, just like any patron of the healing arts</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/23645">Alchemist’s Basement</a> </strong>- This mod gives the alchemist the home he deserves</span></p><p style="text-align:left;"><strong><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/20493">Radiant and Unique Potions HD SE</a> </span></strong><span style="font-size:10pt;">- This mod makes it so that it is easy too tell with is inside each vial plus it makes the vials look nicer</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6285">Summermyst - Enchantments of Skyrim</a></strong> - this mod adds various new beneficial or dangerous enchantments to the world of Skyrim</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344698678,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344698678,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344698678?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344699073,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344699073,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344699073?profile=RESIZE_710x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Elven Supremacy:</strong> Skills are more effective upon reaching skill level 100.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Gold and Glass:</strong> When low on Magicka or Stamina, it regenerates faster at the cost of reduced armor and magic resistance.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Shimmering Threads:</strong> Weapons and armor are weaker, but enchantments are stronger.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><em>.</em><strong>Contingency:</strong><em> At will</em> - Weave spells into an auto-cast trigger with specific conditions.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344699455,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344699455,RESIZE_584x{{/staticFileLink}}" width="414" alt="12344699455?profile=RESIZE_584x" /></a></p><p style="text-align:center;"><strong>Alchemy</strong></p><p style="text-align:center;"><strong><a href="{{#staticFileLink}}12344699655,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344699655,RESIZE_400x{{/staticFileLink}}" width="188" height="240" alt="12344699655?profile=RESIZE_400x" /></a></strong></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Experimenter</strong> - you reveal all properties from an ingredient by ingesting it</span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Alkahest </span></strong><span style="font-size:10pt;">the altmer can corrode enemies armor for 40 point with his knowledge of poisons</span><span style="font-size:10pt;"><br /></span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Elemental Oil and The Alchemist's Cookbook</span></strong><span style="font-size:10pt;"> - Keletar can use oil to achieve various effects when he uses a ddestructive spell. He can also use paa.ralysis oil to gain fast acting anesthesia.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Pure Mixture</strong> - All negative effects are removed from created potions, and all positive effects are removed from created poisons.</span></p><p style="text-align:center;"><strong><span style="font-size:10pt;">Alteration</span></strong></p><p style="text-align:center;"><strong><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344699672,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344699672,RESIZE_584x{{/staticFileLink}}" width="320" height="335" alt="12344699672?profile=RESIZE_584x" /></a></span></strong></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Alter self - Attributes and resistances </strong>- Keletar knows how to boost his health and poison resistances in order too avoid being put under the same anesthesia that he deals onto his opponents</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><img src="/public/album_photo/12/5a/03/353bb_1025.png?c=815b" alt="" /></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344699691,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344699691,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344699691?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344700059,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344700059,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344700059?profile=RESIZE_710x" /></a></p><p style="text-align:left;"><span style="font-size:13.3333px;"><a href="{{#staticFileLink}}12344700258,RESIZE_400x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344700258,RESIZE_400x{{/staticFileLink}}" width="68" height="68" alt="12344700258?profile=RESIZE_400x" /></a><span style="font-size:10pt;"><strong>Propofol</strong> - <em>an intravenous solution that make his opponents sleepy and relaxed, it is often paired with other poisons, by itself, it is not that effective. </em>Briar Heart + Imp Stool + Crimson Nirnroot + Canis Root</span></span></p><p style="text-align:left;"><strong><span style="font-size:13.3333px;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344700283,RESIZE_400x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344700283,RESIZE_400x{{/staticFileLink}}" width="66" height="66" alt="12344700283?profile=RESIZE_400x" /></a> Sevoflurane</span></span></strong><span style="font-size:13.3333px;"><span style="font-size:10pt;"> - <em>an inhalant that effects the nervous system and the spinal cord of a patient, sapping their health while they are unconscious. </em>Brair Heart + Imp Stool + small antlers + Ancestor Moth Wing + Crimson Nirnroot + Canis Root</span></span></p><p style="text-align:left;"><strong><span style="font-size:13.3333px;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344700090,RESIZE_400x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344700090,RESIZE_400x{{/staticFileLink}}" width="75" height="75" alt="12344700090?profile=RESIZE_400x" /></a>Isoflurane</span></span></strong><span style="font-size:13.3333px;"><span style="font-size:10pt;"> - <em>an inhalant that acts as a powerful muscle relaxant, also ravages health of the unconscious patient. Briar Heart + Imp Stool + Jarrin Root + Glowdust</em></span></span></p><p style="text-align:left;"><strong><span style="font-size:13.3333px;"><span style="font-size:10pt;"><em><a href="{{#staticFileLink}}12344700294,RESIZE_584x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344700294,RESIZE_584x{{/staticFileLink}}" width="69" height="69" alt="12344700294?profile=RESIZE_584x" /></a>DesFlurane </em></span></span></strong><span style="font-size:13.3333px;"><span style="font-size:10pt;"><em>- an inhalant that if used improperly can cause tachycardia, which means irregular heartbeat, while damaging the unconscious person's health. </em>Swamp Fungal Pod<em> + </em>Daedra Heart + Spriggan Sap + Orange Dartwing + Canis Root</span></span></p><p style="text-align:left;"> </p><p style="text-align:right;"><a href="{{#staticFileLink}}12344700464,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344700464,RESIZE_400x{{/staticFileLink}}" width="257" alt="12344700464?profile=RESIZE_400x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">When enemies mess with Keletar, the elf strikes as quick as a serpent and either uses his <strong>Serpent Stone</strong> power from the <strong>Apocylapse</strong> modto paralyze them while draining forty percent of their health or strike them with his sword or bow to deliver a more potent dose of the sleep iinducing drug into their bloodstream. With the <strong>Imperius </strong>mod, Altmer gain mainly rather nice magical abilities. These abilites fit rather nicely with the aesthetic I am trying to convey.<br /></span></p><p style="text-align:left;"><span style="font-size:10pt;">Agianst Dragons, the high elf must use mundane actions such as dragonrend and his sword or bow because his anesthetics do not afffect flying reptiles. Dragon's platelets and red blood cells simply do not allow the chemicals to act on the body. This also stands true, kinda, with dagonpriests because while they do not require dragonrend to be defeated, they are undead and therefore do not have a bloodstream to be affected by the volatile chemicals.</span></p><p style="text-align:left;"><span style="font-size:10pt;">Against human opponents like mages, bandits, and highwaymen, the altmer can use his anestetics on the bloodstream of these people because their platlets and hemoglobic cells give the chemical admittance to affec them.</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344700493,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344700493,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344700493?profile=RESIZE_710x" /></a></span></p><p style="text-align:right;"><a href="{{#staticFileLink}}12344701081,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344701081,RESIZE_400x{{/staticFileLink}}" width="239" alt="12344701081?profile=RESIZE_400x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">After the elf exits Helgen, He must go to Winterhold to join the <strong>College of Winterhold</strong>, once there, He can study the art of chemically iinducing the forever sleep. After the, he goes to Windhelm to start the <strong>The White Phial </strong>. After that he will go to the shrine of Azura to undertake the <strong>The Black Star </strong>. He will then walk to the small hamlet of Riverwood to talk to either Gerdur or Alvor to start the <strong>Main Quest</strong>. After that, I obtain a horse from the local stables and ride over to Solitude so I can plead his case to commander Maro after he kills Astrid for his permission to <strong>Destroy the Dark brotherhood </strong>and in do so, I can finally avenge my parents' deaths.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}12344701283,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344701283,RESIZE_400x{{/staticFileLink}}" width="250" alt="12344701283?profile=RESIZE_400x" /></a></p><p style="text-align:right;"> </p><p style="text-align:right;"><a href="{{#staticFileLink}}12344700886,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344700886,RESIZE_584x{{/staticFileLink}}" width="511" alt="12344700886?profile=RESIZE_584x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Main Quest </strong>- Keletar must gain some key shouts if he is going to toe to toe with his parennts' killers</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Destroy The Dark Brotherhood -</strong> the high elf must find and kill his parents' killers <br /></span></p><p><strong>The Black Star </strong>- the altmer undertakes the quest in order to obtain an instrument to power his weapons with anesthetic poisons</p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Colllege of Winterhold </strong>- The altmer must gain knowledge of anesthesia from the college and then he can use that knowledge for revenge</span></p><p><span style="font-size:10pt;"><strong>The White Phial </strong>- Keletar requires a heavy duty phial that can contain his anti-anestheisa potion</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344701476,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344701476,RESIZE_584x{{/staticFileLink}}" width="500" alt="12344701476?profile=RESIZE_584x" /></a></p><p style="text-align:center;"><span style="font-size:10pt;"><strong>Constructive Criticism Is Appreciated</strong></span></p></div>Character Build: Savior of the Soul Cairnhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-savior-of-the-soul-cairn2024-01-03T04:58:00.000Z2024-01-03T04:58:00.000ZHasirhttps://TheSkyForge.ning.com/members/Hasir113<div><p style="margin-bottom:0in;text-align:center;"><span style="font-family:OPTIMirc, monospace;font-size:14pt;"><strong>Savior of the Soul Cairn</strong></span></p><p><span style="font-size:10pt;">This build is my attempt at bringing the character Danny Phantom, from the show of the same name, and, personally my favorite nickelodeon show-into the world of Skyrim. I feel that his powers and ghost form would translate really well in the world of TES V: Skyrim. I also like how he has a dual-nature that he has to keep secret.</span></p><p><a href="{{#staticFileLink}}12344694283,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344694283,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344694283?profile=RESIZE_710x" /></a></p><p style="margin-bottom:0in;text-align:center;"><span style="font-family:OPTIMirc, monospace;"><span style="font-size:large;"><strong>Backstory</strong></span></span></p><p><span style="font-size:10pt;font-family:verdana, geneva;">Davos Phedren was a normal, fairly contented child growing up in the land of High Rock. He went to school and did normal kid things. That all changed one day when he discovered a portal to the soul cairn hidden in his basement. His parents tried everything to get the portal to work, after a short while they gave up. Davos approached the portal because he was curious how it worked. He stepped into the portal, accidentally hitting the 'ON' button with his shoulder. A flash of bluish-black light radiated through Davos' body, which caused him to collapse to the floor of the portal, unconscious. When Davos woke up. He found that he could flit between this plane of existence to the soul cairn at will.</span></p><p><span style="font-size:10pt;font-family:verdana, geneva;">Davos had fun wiith his new found powers, pulling pranks on the other kids, setting the record straight with the bullies that had bullied him at Glenumbra Academy. He found out pretty quick that with great power comes great responsibility. He also had a job to do. Spirits from the soul cairn would constantly spill over into this world, well, technically the soul cairn is more or less like Mundus just more dark and depressing.</span></p><p><span style="font-size:10pt;font-family:verdana, geneva;">Davos set out on a mission that could very well end his life for this mission is as dangerous as it is excitng. He has to find a way to soul trap these malevolent spirits (i.e. dragons, bandits and other ilk on Skyrim) and sent them back into the soul cairn where they belong.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344694300,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344694300,RESIZE_400x{{/staticFileLink}}" width="214" alt="12344694300?profile=RESIZE_400x" /></a></p><p style="text-align:center;"><span style="font-size:10pt;">a soul leaving its' vessel and returning to the cairn</span></p><p style="margin-bottom:0in;text-align:center;"><span style="font-family:OPTIMirc, monospace;font-size:14pt;"><strong>The Build</strong></span></p><p> </p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Name:</strong> Davos Phedren</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Race:</strong> Breton</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Standing Stone:</strong> The Lady</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Stats:</strong> 3:2:1</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Apparel:</strong> DE Avallach Robe (pre-enchanted with resist, shock, fire and frost, enchanted with regenerate health and regenerate magicka)</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Weapons:</strong> Soul Shredder (unenchanted drainheart sword enchanted with fiery soultrap) </span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Spells:</strong> Ebony Flesh, Drain Soul, Shadowbolt, Dark Sun, Rift Bolt, Frost Nova, Summon Arvak, Whirlwind Cloak</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Shouts:</strong> Become Ethereal, Soul Tear, Clear Skies, Call Storm, Wail of the Banshee, Dismay, Dragon Aspect</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Major Skills:</strong> One Handed, Destruction, Enchanting</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Minor Skills:</strong> Restoration</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344694698,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344694698,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344694698?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><span style="font-size:10pt;">Davos Phedren's secret: he's half ghost!</span></p><p style="margin-bottom:0in;text-align:center;"><span style="font-family:OPTIMirc, monospace;"><span style="font-size:large;"><strong>Skills of the Great One</strong></span></span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Alteration</strong> - Davos can munipulate souls to form into ethereal armor to protect against malicious souls</span></p><p><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Destruction</strong> - The soul-splitter is capable of dealing massive amounts of damage, on account of his soul being one with the soul cairn</span></p><p><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Enchanting</strong> - The half-spirit can enchant his sword and clothes with magics that protect him and amplify the damage output of his sword</span></p><p><span style="font-size:10pt;font-family:verdana, geneva;"><strong>One Handed</strong> - Phedren can use his sword Soul Shredder to cut down enemies and capture the spirit trapped inside</span></p><p><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Restoration</strong> - The spirit-walker can heal at rates that are unseen from a normal humans</span></p><p style="text-align:center;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="{{#staticFileLink}}12344695078,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344695078,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344695078?profile=RESIZE_710x" /></a></span></p><p style="text-align:center;"><span style="font-size:10pt;font-family:verdana, geneva;">The Soul's Purgatory</span></p><p style="margin-bottom:0in;text-align:center;"><span style="font-family:OPTIMirc, monospace;"><span style="font-size:large;"><strong>Mods</strong></span></span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="https://bethesda.net/es/mods/skyrim/mod-detail/2996155">Aurora Standing Stone of Skyrim</a> - Reworks Skyrim's standing stones (optional)</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315?tab=files">Imperious Races of Skyrim</a> - makes Skyrim's races more interesting (optional)</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1090">Apocalypse - Magic of Skyrim</a> - adds 155 spells to the world of Skyrim</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/13299">Shadow Spell Package</a> - adds shadow spells to Skyrim</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1460">ThunderChild: Epic Shouts and Immersion </a>- adds 29 shouts to Skyrim, one of which, Wail of the Banshee is required for this mod as it emulates the ghostly wail used by the show's titular character.</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6551">Phenderix Magic World</a> - this mod adds a lot of spells and other addons to Skyrim</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137">Ordinator: Perks of Skyrim</a> - Overhauls Skyrim's perk system </span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/9213">Apachii Divine Elegance Store </a>- adds a store near Rorikstead that sells an assortment of male and female clothes and armor</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/24404">Spectral Blades</a> - retextures the drainheart sword to make it more aethetically pleasing (I use the spectral blue mesh replacement)</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3157263">Craftable Everything</a> - this mod allows the player to craft everything in the game, including an enchantable version of the drainheart sword</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344695099,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344695099,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344695099?profile=RESIZE_710x" /></a></p><p style="margin-bottom:0in;text-align:center;"><span style="font-family:OPTIMirc, monospace;"><span style="font-size:large;"><strong>Perks</strong></span></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344695468,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344695468,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344695468?profile=RESIZE_710x" /></a></p><p style="margin-bottom:0in;text-align:center;"><span style="font-family:OPTIMirc, monospace;font-size:14pt;"><strong>Abilities of the Ghost-Child</strong></span></p><p><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344696092,RESIZE_400x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344696092,RESIZE_400x{{/staticFileLink}}" width="57" height="57" alt="12344696092?profile=RESIZE_400x" /></a> Soul-Searing Wail <em>Greatly damages anyone who hears it </em>Wail of the Banshee </span></p><p><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344696659,RESIZE_930x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344696659,RESIZE_710x{{/staticFileLink}}" width="77" height="43" alt="12344696659?profile=RESIZE_710x" /></a> Soul-expulsion <em>Davos can expel spirits of the soul cairn from their human hosts simply by touching them </em>Soul Trap + Soul Tear</span></p><p><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344696859,RESIZE_930x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344696859,RESIZE_710x{{/staticFileLink}}" width="141" height="80" alt="12344696859?profile=RESIZE_710x" /></a> Repulsion Field <em>Davos can repel group of attackers with a blast of frost energy from his body </em>Frost Nova + Whirlwind Cloak </span></p><p><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344696868,RESIZE_400x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344696868,RESIZE_400x{{/staticFileLink}}" width="84" height="47" alt="12344696868?profile=RESIZE_400x" /></a> Soul Armor <em>Davos can form a spectral suit of armor around himself using souls of the cairn, as well as boosting his shout damage and effectiveness </em>Dragon Aspect Shout</span></p><p><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344696872,RESIZE_584x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344696872,RESIZE_584x{{/staticFileLink}}" width="71" height="89" alt="12344696872?profile=RESIZE_584x" /></a> Ice Control <em>Davos quickly learns how to control ice to decimate his foes </em>Frost Breath + Frost Cloak + Ice Spike</span> </p><p style="margin-bottom:0in;background:#ffffff;text-align:center;"><span style="font-family:OPTIMirc, monospace;font-size:14pt;">Gameplay</span></p><p style="text-align:left;"><span style="font-size:10pt;">Davos uses the power he gains from the lady standing stone from the <strong>Aurora: Standing Stones of Skyrim</strong> mod to conjure a big ghost cat to fight alongside him while he uses his elementally-coated ghost sword which he gets from <strong>Craftable Everything</strong> mod to decimate his enemies. He uses the <strong>Shadow Spell Package</strong>, <strong>Apocalypse: Magic of Skyrim </strong>and the<strong> Phenderix Magic World</strong> mods to greatly enhance his ethereal abilities. The <strong>Imperious: Races of Skyrim </strong>mod makes a ghost hunter with spectral powers possible for a Breton. the <strong>Ordinator </strong>and <strong>Thunderchild </strong>mods help build this character. One adds shout to the world of Skyrim, including the banshee's wail shout and the other adds completely reworked perk trees to Skyrim. I play this build on master difficulty so that the souls are formidable opponents but are not too indomitable.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344695486,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344695486,RESIZE_400x{{/staticFileLink}}" width="200" alt="12344695486?profile=RESIZE_400x" /></a></span></p><p style="text-align:left;"><span style="font-size:10pt;">Against petty souls (falmer and lesser beasts) Davos uses his <strong>soul-searing wail </strong>ability to weaken the soul before using his <strong>soul expulsion </strong>ability to send the soul back to the soul cairn.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344695856,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344695856,RESIZE_400x{{/staticFileLink}}" width="242" alt="12344695856?profile=RESIZE_400x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">Against lesser and common souls (i.e. sabrecats and various other predatory animals), Davos uses his drain soul spell to slowly weaken them and when they are an inches from death, he mercifully ends their life with his <strong>soul-expulsion </strong>ability.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344695884,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344695884,RESIZE_584x{{/staticFileLink}}" width="348" height="402" alt="12344695884?profile=RESIZE_584x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">Against greater Souls (ie. forsworn, bandits, highwaymen and mages), Davos uses his <strong>Repulsion Field </strong>ability to keep these threats at bay and then when they are wakened by the ice shards he recalls them from the mortal coil with his <strong>soul expulsion </strong>ability.</span></p><p><a href="{{#staticFileLink}}12344696058,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344696058,RESIZE_584x{{/staticFileLink}}" width="408" height="477" alt="12344696058?profile=RESIZE_584x" /></a></p><p><span style="font-size:10pt;">against grand souls (i.e. Dragon and Dragonpriests), he uses his superior <strong>Ice Control </strong>ability to slow them down while doing damage to them over time and then when they are weakened, he uses his <strong>soul-expulsion </strong>ability to send them back to where they came from.</span></p><p style="text-align:left;"><a href="{{#staticFileLink}}12344696257,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344696257,RESIZE_400x{{/staticFileLink}}" width="200" alt="12344696257?profile=RESIZE_400x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">Against black souls (i.e. Alduin, Durnehviir, Harkon, Miraak, Karstaag and the ebony warrior), davos must use all spells, shouts and abilities at his disposal along with his <strong>soul armor </strong>ability to severly weaken these foes before finally banishing them from this world and send them back to the soul cairn with his <strong>soul expulsion </strong>ability. </span></p><p style="text-align:left;"><span style="font-size:10pt;">The obstacles that Davos will have to overcome are many if he is to complete his soul capturing endeavor, first off: davos' armot will protect with a 20% boost to fire, frost and shock can still get injured from those elements so he has to use his ward effectively. One wrong move and Davos is as good as dead. The same goes for the dead that mages and Durnehviir conjure.They can really pack a punch with powerful spells and shouts, which can land Davos in some pretty hot water if he is not prepared. Davos must be quick on his feet if he is to topple these seemingly impregnable foes.</span></p><p style="margin-bottom:0in;text-align:center;"><span style="font-family:OPTIMirc, monospace;font-size:14pt;"><strong>Roleplay</strong></span></p><p style="text-align:left;"><span style="font-size:10pt;">After getting zapped by the soul cairn energy, Davos has to put back the souls that have escaped the ideal masters' watchful eye and put them back before they can exact their revenge upon the mortals who put them in that seemingly inescapable prison in the first place.</span></p><p style="text-align:left;"><span style="font-size:10pt;">Many souls have escaped the Soul Cairn and it is up to Davos to put them back where they belong. After leaving Helgen, he goes directly to the College of Winterhold to learn how to control his new powers. After he has a handle on his powers, he starts collecting all those souls that have escaped from the soul cairn. He does this by first completeing <strong>The Black Star </strong>in order to collect the vessel he will need to send all those vengeful souls back to the cairn. After he has aquired the vessel, He must then track down every soul that escaped the soul cairn by doing the dragonpriest quests and both parts of <strong>The Man Who Cried Wolf</strong>. After he traps these lesser souls he has to tackle the biggest and baddest soul of them all and he does this by completing the <strong>Dawnguard </strong>questlline.</span></p><p style="text-align:left;"><span style="font-size:10pt;">After Davos kills and captures a soul he must release it into the soul cairn to make room for the next spirit's soul. To do that, he enters the soul cairn and drops the current filled soul gem or the black star on the ground and in doing so forces the the soul to fly out and mingle with all the other spirits just longing to escape the cairn but, let's face it, no one can escape the ideal masters.</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344696272,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344696272,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344696272?profile=RESIZE_710x" /></a></span></p><p style="margin-bottom:0in;text-align:center;"><span style="font-family:OPTIMirc, monospace;"><span style="font-size:large;"><strong>Recommended Quests</strong></span></span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Main Quest </span></strong><span style="font-size:10pt;">Dragons have once soared the confines of the cairn, but are now invading tamriel, causing havoc everywhere, Davos must absorb their souls and place them back where they came from</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>College of Winterhold</strong> - Davvos must learn how to control his powers before he takes on the ultimate enemy</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>The Man Who Cried Wolf {both parts)</strong> A powerful soul has broken free of the soul cairn named Potema, the wolf queen. Davos must stop her before she rematerializes is the human world.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>All dragonpriest quests</strong> - thirteen of the soul cairn's most dangerous spirits are loose in the human world. Davos needs to put them back into their eternal tomb.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Dawnguard</strong> - With Davos' soul recepticle at full and all other souls brought back to the soul cairn, he now faces off against the greatest threat to the world.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>The Black Star</strong> - this soul gem is the perfect vessel for souls of the vengeful dead to ride the sea of death back to the shores of the Soul Cairn</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344696084,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344696084,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344696084?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><strong><span style="font-size:10pt;">Constructive Criticism is Appreciated</span></strong> </p></div>Character Build: The Serpent of Edenhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-serpent-of-eden2024-01-03T04:36:30.000Z2024-01-03T04:36:30.000ZHasirhttps://TheSkyForge.ning.com/members/Hasir113<div><p><a href="{{#staticFileLink}}12344691255,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344691255,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344691255?profile=RESIZE_710x" /></a></p><p><span style="font-size:10pt;">One of my favorite books is Good Omens by Neil Gaiman and Terry Pratchett and this build is based on my favorite character from that book. His name is Anthony Crowley and he is a duke of hell. however, he is often criticized by them for being too 'native' because he has been amongst humans for way too long. </span></p><p><a href="{{#staticFileLink}}12344691055,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344691055,RESIZE_710x{{/staticFileLink}}" width="615" alt="12344691055?profile=RESIZE_710x" /></a></p><div style="text-align:center;"><span style="font-size:10pt;">"Crowley: the angel who did not so much fall as saunter vaguely downwards" - Good Omens</span></div><p><a href="{{#staticFileLink}}12344691075,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344691075,RESIZE_710x{{/staticFileLink}}" width="596" alt="12344691075?profile=RESIZE_710x" /></a></p><p><span style="font-size:10pt;">Anthony Crowley was born in Stormhaven, High Rock in the 188th year of the fourth era. He was born to a Breton mother and a dremora father. His mom wanted to bring Anthony up as a normal human and have him live in High Rock, but his father, a servant of Mehrunes Dagon, wanted Crowley to be brought up in Oblivion where his father would teach him about the seven circles of Oblivion and also teach him how to torture souls and even soul trap them in order to experiment on them.</span></p><p><span style="font-size:10pt;">His mother, however, frowned upon Geivaalag's method of raising the boy whom she saw as human. He, however, saw Crowley as a servant of Mehrunes Dagon. He even told Crowley that his real name was Ninhaoth and that he was destined to destroy Tamriel and usher in the end of days and the return of Dagon. He had to decide between saving the world, or fall to his father's level and have Dagon destroy the world he loved. He hated choosing, as he wanted to make those parties involved in the decision happy. He did not want to see any party mad or dissapointed. When he turned fifteen, though he was, in truth, far older,, he decided he would contact his mother and tell her about the horrid decision that his father had made. </span></p><p><span style="font-size:10pt;">One day when he was sitting in his room in the left wing of his father's tower in the realm of Oblivion, he was thinking through his decision he had made and, when he was satisfied, he got up and went through the arched hallway, up the many cracked red and black steps to his father's throne room.</span></p><p><span style="font-size:10pt;">The room had a hearth burning in the back left corner next to a red and black throne that had numerous small spikes protruding from the top and a cage used to torture victims that foolishly wandered into Oblivion on the right side of the throne. Crowley stepped inside just as the door closed behind him.</span></p><p><span style="font-size:10pt;">"Son, come in, what may I do for thee?" Geivaalag asked. Crowley tried to clear his voice, which was dry from his climb up all those steps. After six minutes of unease, he spoke, "Father, I have come to tell thee that I will not help thee destroy Tamriel. You can try to assuage my decision, but, I tell thee that I hast made my decision.” His father got up so quickly that he upset a lantern burning in it holder that lay above his head. liquid spilled on the basalt floor, oddly enough though, the floor did not catch fire. "Thou hast betrayed me, foul snake. Surely thou hast sided with thy mother? What treachery!" Crowley approached the throne and opened his mouth to speak, but, his father silenced him with his hand. "Silence thy tongue, worm! Thou must pay the consequences.”</span></p><p><span style="font-size:10pt;">"Since thou likest Nirn so much, that is where I shall banish thee." He wove his hands around an imaginary orb, or at least one that Crowley could not see. When he fiinished weaving his hands in and out of each other, an orb that was quite real floated in the middle of the room. Seconds went by with nothing, and then the orb expanded into an Oblivion gate with To Tamriel written in daedric across the top. Geivalaag vanished from where he was and reappeared behind Crowley and forcefully pushed him in the swirling orange void that lay mere feet from where Crowley stood.</span></p><p><span style="font-size:10pt;">Minutes later, after falling through the void, he found himself on the throat of the world, Skyrim's highest mountain. When his head cleared, he looked down and saw scorched earth from where the portal had been. Crowley had to stop the apocalypse that his father had planned for Tamriel. The half-demon knew that that was the first step of his father's plan to make Dagon destroy tamriel and remake it into a paradise his father would be proud of. He must not let that happen.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344691083,original{{/staticFileLink}}"><img src="{{#staticFileLink}}12344691083,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344691083?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344691468,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344691468,RESIZE_584x{{/staticFileLink}}" width="563" alt="12344691468?profile=RESIZE_584x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">Name: Crowley</span></p><p><span style="font-size:10pt;">Standing Stone: The Serpent </span></p><p><span style="font-size:10pt;">Apparel: Hermos suit (armored), Black Angel Wings (optional)</span></p><p><span style="font-size:10pt;">Powers: Vampire Lord</span></p><p><span style="font-size:10pt;">Weapons: Daedra Slayer, Antique Daedric Sowrd</span></p><p><span style="font-size:10pt;">Spells: Crackle, Dragonskin, Ebony Flesh, Incendiary Flow, Scorching Hands, Volcano, Summon Mistman, Summon Wrathman,, Fingers of the Mountain</span></p><p><span style="font-size:10pt;">Shouts: Summon Durnehviir, Soul Tear, Drain Vitality, Marked for Death, Whirlwind Sprint, Dragonrend, Bend Will</span></p><p><span style="font-size:10pt;">Major Skills: One Handed, Light Armor, Destruction</span></p><p><span style="font-size:10pt;">Minor Skills: Allteration, Speech</span></p><p><span style="font-size:10pt;">Mount: Hashire (Shadowmere hide with daedric horse armor)</span></p><p><a href="{{#staticFileLink}}12344691493,RESIZE_192X{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344691493,RESIZE_192X{{/staticFileLink}}" width="185" alt="12344691493?profile=RESIZE_192X" /></a></p><p><a href="{{#staticFileLink}}12344691863,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344691863,RESIZE_400x{{/staticFileLink}}" width="379" alt="12344691863?profile=RESIZE_400x" /></a></p><p><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17344"><strong>Hashire</strong></a> - adds a horse with many customizable features to the world of Skyrim</span></p><p><span style="font-size:10pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2996155"><strong>Aurora - Standing Stones of Skyrim</strong></a> - this mod replaces the vanilla standing stones with ones that have more interesting effects that lends themselves well to multiple character build styles</span></p><p><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315"><strong>Imperious - Races of Skyrim</strong></a> - tweaks Skyrim races with two unlocked abilites and one quest locked ability</span></p><p><span style="font-size:10pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3020748"><strong>Lair of the Crimson Scar</strong></a> - this mod adds Crowley's posh lair that may or may not include plants that he can put the 'fear of crowley' into</span></p><p><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/16788"><strong>Immersive Weapons</strong></a> - This mod adds various weapons to the game of Skyrim, including Geivalaag's final gift to Crowley, his prized antique daedric sword</span></p><p><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/7855"><strong>Ultimate Assortment by Favored Soul SSE</strong></a> - Adds Crowley's dagger of choice, the daedra slayer</span></p><p><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4806"><strong>Volkihar Knight - Vampire Armor</strong></a> - this mod adds the volkihar assassin armor, which is use to protect Crowley's soul so that the horsemen cannot trap his</span> soul </p><p><a href="{{#staticFileLink}}12344691896,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344691896,RESIZE_710x{{/staticFileLink}}" width="526" height="416" alt="12344691896?profile=RESIZE_710x" /></a></p><p><a href="{{#staticFileLink}}12344691696,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344691696,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344691696?profile=RESIZE_710x" /></a></p><p><span style="font-size:10pt;"><strong>Alteration </strong>- Crowley can perform magical feats that are beyond mere mortals</span></p><p><span style="font-size:10pt;"><strong>Destruction</strong> - Being a half-breed, Crowley can control fire to burn his enemies, but, would rather choose not to</span></p><p><span style="font-size:10pt;"><strong>Light Armor</strong> - Crowley's parents each had a hand in teaching their son how best to use armor to protect himself</span></p><p><span style="font-size:10pt;"><strong>One Handed</strong> - Crowley's mother taught him how to wield and use daggers and swords to strike quickly, catchiing his enemies off guard</span></p><p><span style="font-size:10pt;"><strong>Speech</strong> - Crowley tempted Eve to take the forbidden fruit, so why not have him use that skill on other mortals</span></p><p><a href="{{#staticFileLink}}12344692465,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344692465,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344692465?profile=RESIZE_710x" /></a></p><p><a href="{{#staticFileLink}}12344692492,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344692492,RESIZE_400x{{/staticFileLink}}" width="377" alt="12344692492?profile=RESIZE_400x" /></a></p><p><a href="{{#staticFileLink}}12344692861,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344692861,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344692861?profile=RESIZE_710x" /></a></p><p><a href="{{#staticFileLink}}12344692696,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344692696,RESIZE_584x{{/staticFileLink}}" width="463" alt="12344692696?profile=RESIZE_584x" /></a></p><p><a href="{{#staticFileLink}}12344693061,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344693061,RESIZE_710x{{/staticFileLink}}" width="520" height="292" alt="12344693061?profile=RESIZE_710x" /></a></p><p><span style="font-size:10pt;">When Geivalaag is ready to destroy the world to make apparent his master's return, he calls upon the four most powerful beings in all of creation (War, Pestilence, Famine, and Death) to hunt down and kill his son, whom he disowned. War, a dragon as black as night, whom he brought to kill any who oppose him as he prepares to redo the world in his image. To defeat him, Crowley must use his sword and any spells he may have learned to fell this mighty and seemingly unbeatable enemy. War will use every power at his disposal to have the half-demon brought to his knees.</span></p><p><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344693277,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344693277,RESIZE_710x{{/staticFileLink}}" width="527" height="435" alt="12344693277?profile=RESIZE_710x" /></a></span></p><p><span style="font-size:10pt;">Pestilence is a decaying green dragon that dwells in the realm of the Soul Cairn. he employs the powers of poison and resurrecting the long dead to add him in his neverending fight to protect the Soul Cairn from intruders. Crowley must use fire magic to paint Tamriel with green blood, otherwise he uses dragonrend and his trusty sword to end his life</span></p><p><a href="{{#staticFileLink}}12344693473,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344693473,RESIZE_584x{{/staticFileLink}}" width="440" alt="12344693473?profile=RESIZE_584x" /></a></p><p><span style="font-size:10pt;">Famine is a powerful dragon priest that dwells in apocrypha, waiting for a time when he can walk the realm of solstheim once again. He will use every tool at his disposal against the half-demon, including, but not limited to shouts and the multitude of dragons around him. He may even choose to take to the sky if Crowley decides this. including absorb dragon's souls to power his powerful shouts because Famine has a hunger that is never able to be quenched. Crowley will have to employ not only the shouts native to the island but also his old shout collection, sword and spell to defeat the indominable foe.</span></p><p><a href="{{#staticFileLink}}12344693489,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344693489,RESIZE_710x{{/staticFileLink}}" width="640" alt="12344693489?profile=RESIZE_710x" /></a></p><p><span style="font-size:10pt;">Death is a being dressed all in black. He is truly the mightiest of all horsemen because he is immortal and is immune to just about every man-made and natural element found on Nirn. It will not be an easy task to fell this enemy for he wields a powerful sword, has a shield that protects from attacks and elements and wears protective armor. To defeat him, Crowley must utilize all he has learned up to this point. Be prepared for the fight of the ages. </span></p><p><a href="{{#staticFileLink}}12344694052,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344694052,RESIZE_584x{{/staticFileLink}}" width="492" alt="12344694052?profile=RESIZE_584x" /></a></p><p><span style="font-size:10pt;">After Crowley gets off the Throat of the World, he goes to the <strong>College of Winterhold </strong>to obtain very potent and powerful spells should he choose to use them in the upcoming battle with the four horsemen. After he leaves the college, he heads all over Skyrim to complete quests to fell the powerful priests of the four hoursemen. After felling the priests on Skyrim, he must fell the priests on Solstheim. After this,, he goes to Riverwood so he can start <strong>The Main Quest </strong>to rid the world of the aspect of war because he can never stop the actual act of war. War will still go on, with or without him. After he does this, he goes to an old vampire hunter's fort to start <strong>Dawnguard</strong> so he can obtain his full fledged demon form and finally put an end to pestilence, the avatar of it, not the act. After Pestilence's avatar is felled, he must kill a vampire who wishes to blot out the sun. After he kills the vampire, he goes to Solstheim to put and end to the avatar of Famine in <strong>Dragonborn</strong>. After Famine's avatar is dead, he goes back to Skyrim to face his greatest challenge yet, a face off with the mightiest horseman of all: <strong>The Ebony Warrior, </strong>wait a minute, that''s not right. Ah here we are, Crowley must face off against Death.</span></p><p><a href="{{#staticFileLink}}12344694066,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344694066,RESIZE_710x{{/staticFileLink}}" width="672" alt="12344694066?profile=RESIZE_710x" /></a></p><p><a href="{{#staticFileLink}}12344693669,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344693669,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344693669?profile=RESIZE_710x" /></a></p><p><span style="font-size:10pt;"><strong>Main Quest</strong> - Crowley tackles the first horseman disguised as a black dragon, killing him means he is one step closer to averting the apocalypse</span></p><p><span style="font-size:10pt;"><strong>College of Winterhold</strong> - Crowley joins this guild because he needs powerful spells to fell the four horseman of the apocalypse</span></p><p><span style="font-size:10pt;"><strong>Dawnguard</strong> - Crowley must get his demon form if he hopes to take on the second horsemen, the green dragon, and escape unharmed</span></p><p><span style="font-size:10pt;"><strong>Dragonborn</strong> - The third and fourth horsemen, more powerful than the rest, await their turn to do battle with the half-demon</span></p><p><span style="font-size:10pt;"><strong>Dragonpriest Quests</strong> - Crowley must first find and fell these mighty lords to weaken the four before he can hope to take them on head to head</span></p><p><a href="{{#staticFileLink}}12344694093,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344694093,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344694093?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><span style="font-size:10pt;"><strong>Constructive Criticism is Appreciated</strong></span></p></div>Event: Re:Surrectionhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-re-surrection2024-01-02T22:34:21.000Z2024-01-02T22:34:21.000ZChris Dioknohttps://TheSkyForge.ning.com/members/ChrisDiokno<div><p>Good afternoon and welcome to the first Event of 2024! With another year, comes another Event. In the spirit of renewal, I decided to go all the way back to the very first Skyrim character building event. It was known as Resurrections. Basically, you would take a figure from lore, whether one you can meet in game, or one you can just hear about via NPC dialogue or some piece of literature, and remake them in the game as a build. Welcome to...</p>
<p style="text-align:center;"><a href="{{#staticFileLink}}12344590267,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344590267,RESIZE_710x{{/staticFileLink}}" alt="12344590267?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:center;"><a href="https://i.ytimg.com/vi/mnslLsBjILQ/maxresdefault.jpg" target="_blank"><img class="align-center" src="https://i.ytimg.com/vi/mnslLsBjILQ/maxresdefault.jpg?profile=RESIZE_710x" alt="maxresdefault.jpg?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:left;">With introductions out of the way, let's break it down.</p>
<p style="text-align:left;">1. Enter your name, and who you would like to do below. Its not a contest, so feel free to have multiple entries. And before anyone asks, yes, previous Elder Scrolls game protags, whether they be mainline or spin-offs, are allowed. Feel free to keep it a surprise if you want.</p>
<p style="text-align:left;">2. The UESP lore page <a href="https://en.uesp.net/wiki/Lore:People" target="_blank">on People in the ESverse</a> should be quite helpful. The more info on them can be helpful when making your builds.</p>
<p style="text-align:left;">3. Feel free to team up if you like. More hands make light work and all that.</p>
<p style="text-align:left;">4. The character MUST either be A. The character reincarnated somehow. B. The character possessing someone. or C. At the least an insane character who believes they are the figure in question. While it would be a good idea to make a character that doesn't appear in the game, but if you'd like an extra challenge, then try and rationalize making a build on a character that already exists in the game.</p>
<p style="text-align:left;">5. Last but not least, the deadline. Builds are able to be submitted anywhere between today, January 2th, all the way up to 11:59 PM March 31st, in the Year of Our Lord 2024. That's right, Easter! </p>
<p style="text-align:center;"><em><strong>Participants:</strong></em></p>
<p style="text-align:left;"><em><strong>Halkuan-</strong></em>Saint Alessia</p>
<p style="text-align:left;"><em><strong>Jazzy-</strong></em>Yngol and possibly Annoying Fan</p>
<p style="text-align:left;"><em><strong>Fimvul</strong></em></p>
<p style="text-align:left;"><em><strong>Mur'zik-</strong></em><a href="https://theskyforge.ning.com/groups/tes-character-building/forum/event-build-gormlaith-champion-of-three-mothers" target="_blank">Gormlaith-Champion of Three Mothers</a></p>
<p style="text-align:left;">Jazzy-<a href="https://theskyforge.ning.com/groups/tes-character-building/forum/event-build-the-shade-of-yngol" target="_blank">The Shade of Yngol</a></p></div>Character Build: The Water Dragonhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-water-dragon2023-12-28T20:53:47.000Z2023-12-28T20:53:47.000ZHasirhttps://TheSkyForge.ning.com/members/Hasir113<div><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12337672474,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337672474,RESIZE_710x{{/staticFileLink}}" width="710" alt="12337672474?profile=RESIZE_710x" /></a></span></p><p><span style="font-size:10pt;">This build was influenced by my love of dragons and of the elements. Water can either be a helping hand or a hinderance. Nothing can withstand the raw power that water possesses. it can topple trees and level tall mountains. The only element that can keep water in check is the element of fire. Water can be a dangerous tool if messed around with, but, used properly, it can be a godsend.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12337672681,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337672681,RESIZE_710x{{/staticFileLink}}" width="710" alt="12337672681?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><span style="font-size:10pt;"><em>The Water dragon is a nightmare to those who would cross her but generous and humble to those who treat her with kindness. All she wants is order. She also wants pirates to stop fighting in her oceans.</em></span></p><p style="text-align:center;"><span style="font-size:10pt;"><em><a href="{{#staticFileLink}}12337672873,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337672873,RESIZE_584x{{/staticFileLink}}" width="475" alt="12337672873?profile=RESIZE_584x" /></a></em></span></p><p><span style="font-size:10pt;">Protects-Many-Waters grew up on the Dren plantation as a slave to Orvas Dren, brother to Vedam Dren, head of the Cammona Tong and Duke of Morrowind. Protects-many-waters would dream of the day that she would be free of the shackles she wears. Orvas took many Argonian travelers to Vvardenfell as slaves. Among these argonian and khajiit slaves were her parents. The little Argonian dared not to think of what could have happened to them. Every night, She would dream of far off places where there were no slaves within one thousand miles. </span></p><p><span style="font-size:10pt;">The plantation gaurds rested and ate in a guardhouse at the southwest end of the plantation. Near the guardhouse was a pond. She made sure the coast was clear and walked over to the pond. Her mouth dry from the mid summer's heat. She bent down to drink from it when she caught sight of a beautiful water dragon on the pond floor. Water dragons were rare in this part of Nirn, but she saw one with her own eyes. The dragon, sensing a presence, swam towards the surface. As it broke the surface of the pond, the argonian stood and backed away from the pond, frightened. The dragon stared at the argonian. "Who or what are you?" She asked, a bit scared.</span></p><p><span style="font-size:10pt;"> "I am the guardian of not only this pond but all waters on Nirn. I have heard your thoughts Argonian. You wish to leave this place, do you not?" </span></p><p><span style="font-size:10pt;"> "Yes, I did say that. By the way, how can you hear my thoughts through all that water?" The lizard asked</span></p><p><span style="font-size:10pt;"> "I possess the ancient magics of the water tribe, such as telekinesis, the ability to read minds."</span></p><p><span style="font-size:10pt;">She screwed up her face trying to grasp the concept. "Who is the water tribe?"</span></p><p><span style="font-size:10pt;"> "Eons ago, when Nirn was still young, there was a tribe who practiced ancient magic to protect their land from the evil fire dragons. However, the fire dragon leader, Alduin put a spell on the mind of Parthurnaax, the keeper of the peace to warp his mind to think we were the enemy.”</span></p><p><span style="font-size:10pt;">“Alduin warped the dragonpriests’ minds too. The dragonpriests once worshipped the water dragons when we were at our full power, but alas, this is no longer the case because that foul dragon came and altered their minds into believing we are evil. Alduin’s mind altering magic reached far and wide, even to the land of Solstheim, where a dragonpriest named Miraak lives.” “Eons ago, my fellow water dragons and I stood against Alduin and Miraak and and we used our full power against them. I thought we had killed him and the leader of the fire dragons, but we merely banished them from this plane to a place called Apocrypha.” She closed her exquisite eyes and sighed heavily, “While on that plane, Miraak and Alduin worked to poison the minds of the water tribe against me. Ashamed in my skills and and angry at the fire leader and the dragonpriest for their diception, I created a magical seal between the worlds. The dragon and the priest waited one thousand years for the seal between the worlds to weaken. You alone stand in their way.” “Does this mean that you are the tribe’s leader?” Protects-many-waters asked. “Yes, I am Ryūjin, ruler of the water tribe.” the dragon stated with a bow.</span></p><p><span style="font-size:10pt;">The water dragon scanned the lizard with her bright blue eyes. She wasn't scanning her, instead, the dragon was looking into the Argonian's soul.</span></p><p><span style="font-size:10pt;"> "Are you sure you want to escape? If so, I can make that dream a reality."</span></p><p><span style="font-size:10pt;">The lizard nodded firmly "Anything to get me away from this dreadful place."</span></p><p><span style="font-size:10pt;"> "Your wish is granted Argonian." The dragon said, authoritatively</span></p><p><span style="font-size:10pt;">The water dragon summoned its soul from deep inside itself and it floated towards the lizard. As the soul got absorbed by the argonian, the water dragon started to fade. The last words that were heard before it vanished completely were "Kill Alduin and the priest. Free my fellow dragons. Our survival rests in your hands.” </span></p><p><span style="font-size:10pt;">Protects-many-waters empowered by the water dragon's soul strode away from the crystal clear pool. The Argonian entered the house of the Dren brothers and stealthily made her way up to their bedroom and she summoned a blizzard to swirl inside their bedroom To hide her from view. She then used the dragon's magical ice spikes to skewer the two brothers like pigs on spits.</span></p><p><span style="font-size:10pt;">She exited the house and used her ice magic to free all the other slaves. With her task accomplished, She formed a path out of ice that stretched from the plantation all the way to the sea and walked along the path. When she reached the water's edge, she conjured a boat and oars made out of ice and placed them into the water and rowed to Skyrim to start life anew. Skyrim isn't as pleasant as she makes it seem however.</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12337688687,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337688687,RESIZE_584x{{/staticFileLink}}" width="504" alt="12337688687?profile=RESIZE_584x" /></a></span></p><p style="text-align:center;"><span style="font-size:10pt;"><em><a href="{{#staticFileLink}}12337689271,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337689271,RESIZE_584x{{/staticFileLink}}" width="463" alt="12337689271?profile=RESIZE_584x" /></a></em></span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Name: </strong></span><span style="font-size:10pt;">Protects-Many-Waters</span></p><p><span style="font-size:10pt;"><strong>Race:</strong> Argonian </span></p><p><span style="font-size:10pt;"><strong>Sex:</strong> Female</span></p><p><span style="font-size:10pt;"><strong>Stats:</strong> 2:3:0</span></p><p><span style="font-size:10pt;"><strong>Standing Stones:</strong> lord and lover (aetherium crown)</span></p><p><span style="font-size:10pt;"><strong>Shouts:</strong> Become Ethereal, dragonborn frost, Dragon Aspect, Slow Time, Bend Will</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Spells:</strong> Conjure Frost Atronach, Frost Cloak, Blizzard, Frostbite, Frost Rune, Wall of Frost, Sleet Storm, Close Wounds</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Gear:</strong> full set of stalhrim armor enchanted with resist fire, fortify light armor, resist frost and resist magicka</span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Weapons:</span></strong><span style="font-size:10pt;"> Chillrend, Stalhrim Bow </span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Magor Skills: </span></strong><span style="font-size:10pt;">Light Armor, Enchanting, Destruction </span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Minor Skills: </span></strong><span style="font-size:10pt;">One Handed, Conjuration</span></p><p><span style="font-size:10pt;"><a href="{{#staticFileLink}}12337689296,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12337689296,RESIZE_710x{{/staticFileLink}}" width="710" alt="12337689296?profile=RESIZE_710x" /></a></span></p><p><a href="{{#staticFileLink}}12337689676,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12337689676,RESIZE_400x{{/staticFileLink}}" width="255" alt="12337689676?profile=RESIZE_400x" /></a></p><p><span style="font-size:10pt;"><strong>Light Armor: </strong>The water dragon's soul allows the Argonian easy access to its rock hard scales. Although the Argonian cannot temper or upgrade the material, she can boost the armor rating in other ways, such as enchanting a few pieces with fortify light armor.</span></p><p><span style="font-size:10pt;"><strong>Enchanting: </strong>The Water dragon grants the lizard an extra skin to protect herself from dragons and other nasty creatures. When she is in trouble she can heal herself using health enchantments. The Argonian can also channel the dragon's innate resist frost magics into her armor.</span></p><p><span style="font-size:10pt;"><strong>Destruction: </strong>The argonian has an innate connection to water based magic and as such she can wield the water will deadly force. The water dragon gives the Argonian improved control over water magic and she can also increase the damage output of her frost spells with <strong>Merciless Cold</strong>. </span></p><p><span style="font-size:10pt;"><strong>One Handed: </strong>The lizard learned how to use one handed weapons during her slavery on Vvardenfell. With the water dragon's soul in her, she can wield her water and ice weapons with insane accuracy. She can also do insane amounts of damage with those weapons.</span></p><p><span style="font-size:10pt;"><strong>Conjuration: </strong>The dragon'</span><span style="font-size:10pt;">s soul grants the lizard the ability to summon frost atronachs. Her frost-based bodyguards stick around for longer with <strong>Atromancy</strong>. She can also make them 50% resistant and gain 300 armor points with the <strong>Summon Resist </strong>perk.</span></p><p style="text-align:right;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12337689853,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12337689853,RESIZE_710x{{/staticFileLink}}" width="710" alt="12337689853?profile=RESIZE_710x" /></a></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12337690072,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337690072,RESIZE_400x{{/staticFileLink}}" width="266" alt="12337690072?profile=RESIZE_400x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2996155">Aurora - Standing Stones of Skyrim </a>- This mods allows the argonian to summon an ally of the water tribe via the new lady stone power</span></p><p style="text-align:left;"><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137">Ordinator - Perks of Skyrim</a> - this mod enables Protects-Many-Water to unlock the full potential of the water dragon's soul</span></p><p style="text-align:left;"><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1090">Apocalypse - Magic of Skyrim</a> - this mod adds ice and water arrows to Skyrim as well as some neat water and ice spells</span></p><p style="text-align:left;"><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6551">Phenderix Magic World</a> - this mod adds some neat water and ice spells to Skyrim complimenting those of the Apocalypse mod</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12337690288,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337690288,RESIZE_710x{{/staticFileLink}}" width="710" alt="12337690288?profile=RESIZE_710x" /></a></span></p><p style="text-align:right;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}12337690694,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337690694,RESIZE_584x{{/staticFileLink}}" width="433" alt="12337690694?profile=RESIZE_584x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">With the water dragon's soul inhabiting Xhiak, she can enter water without fear of drowning. The dragon's soul also provides the Argonian with quick reflexes of both mind and body. The Argonian will have a much easier time with giants and dragons with her newly aquired water-based spells and shouts. She will have a tough time against frost giants and ice wraiths unless she is proficient at wielding water or ice weapons. With these weapons in hand, she can make short work of not just ice creatures, but any creature, that is if her water based spells and shouts fail her.</span></p><p style="text-align:left;"><span style="font-size:10pt;">Against giants, the argonian uses <strong>Tsunami</strong> to first form a really strong current that washes her enemy's weapon away and then she becomes an unstoppable wave that kills the giant immediately. Against bandits, highwaymen and hired thugs, she uses her <strong>Storm Surge</strong> ability to overwhelm them and the dragon washes over their dead bodies in a powerful current that sweeps her enemies off their feet.</span></p><p style="text-align:left;"><span style="font-size:10pt;">The water dragon uses bend will on her fellow ice dragons to assist her with the destruction of the fire tribe. Finally, for undead and falmer, the dragon uses her most powerful ability <strong>Terror of the Water Dragon </strong>to show her true self and freezes her enemies to the bone with her frost cloak. The argonian uses <strong>Calming Waters </strong>to heal while using water magic to become intangible to enemy spells, swords and arrows. The water dragon uses <strong>Flash Flood </strong>to deal with small groups of enemies or stragglers that have broken off from a large group of enemies, this move also works on mages.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12337691271,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12337691271,RESIZE_710x{{/staticFileLink}}" width="710" alt="12337691271?profile=RESIZE_710x" /></a></span></p><p> <a href="{{#staticFileLink}}12337691467,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12337691467,RESIZE_400x{{/staticFileLink}}" width="273" alt="12337691467?profile=RESIZE_400x" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}12337691682,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337691682,RESIZE_710x{{/staticFileLink}}" width="710" alt="12337691682?profile=RESIZE_710x" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}12337691897,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337691897,RESIZE_400x{{/staticFileLink}}" width="372" alt="12337691897?profile=RESIZE_400x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">The water dragon entrusted you with her soul to help you make a better life for yourself. The water dragon has only one rule: be generous to people who show kindness but be wicked and merciless to those that have hate in their hearts. If you come across bandits, highwaymen, giants, undead or dragons, this is when the water dragon's soul is set aflame. Use your water or ice weapons to make your enemies' lives a living hell. Also, tread carefully because the water tribe is being resurrected and is warped to Alduin’s will.</span></p><p style="text-align:left;"><a href="{{#staticFileLink}}12337692088,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12337692088,RESIZE_584x{{/staticFileLink}}" width="480" alt="12337692088?profile=RESIZE_584x" /></a></p><p style="text-align:left;"><a href="{{#staticFileLink}}12337692293,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12337692293,RESIZE_710x{{/staticFileLink}}" width="679" alt="12337692293?profile=RESIZE_710x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><a href="{{#staticFileLink}}12337693094,RESIZE_192X{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12337693094,RESIZE_192X{{/staticFileLink}}" width="41" height="58" alt="12337693094?profile=RESIZE_192X" /></a> Calming Waters </strong>the water dragon protects herself from the evils of Skyrim while healing herself Become Ethereal + histskin</span></p><p style="text-align:left;"><strong><span style="font-size:10pt;"><a href="{{#staticFileLink}}12337693862,RESIZE_584x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12337693862,RESIZE_584x{{/staticFileLink}}" width="65" height="97" alt="12337693862?profile=RESIZE_584x" /></a> Tsunami </span></strong><span style="font-size:10pt;">the dragon's sudden surge of energy disheartens her enemies Disarm + Wall of Frost + Stalhrim Sword</span></p><p style="text-align:left;"><strong><span style="font-size:10pt;"> </span></strong><a href="{{#staticFileLink}}12337693695,RESIZE_584x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12337693695,RESIZE_584x{{/staticFileLink}}" width="73" height="55" alt="12337693695?profile=RESIZE_584x" /></a><strong><span style="font-size:10pt;"> Flash Flood </span></strong><span style="font-size:10pt;">th</span><span style="font-size:10pt;">e Argonian reigns terror upon those with black hearts Wall of Frost + Dragoborn Frost + Conjure Frost Atronach</span></p><p style="text-align:left;"><strong><span style="font-size:10pt;"><a href="{{#staticFileLink}}12337694077,RESIZE_930x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12337694077,RESIZE_710x{{/staticFileLink}}" width="99" height="58" alt="12337694077?profile=RESIZE_710x" /></a> Storm Surge</span></strong><span style="font-size:10pt;"> when the dragon becomes outnumbered, she takes the form of a mighty blizzard and ravages her foes Frost Rune </span><span style="font-size:10pt;">+ Blizzard + Stalhrim Bow</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><a href="{{#staticFileLink}}12337694678,RESIZE_930x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12337694678,RESIZE_710x{{/staticFileLink}}" width="139" height="78" alt="12337694678?profile=RESIZE_710x" /></a> Terror of the Water Dragon </strong>When left no alternative the water dragon's soul takes over and it reveals her true form resist frost Stalhrim Armor + Dragon Aspect + Dragonborn Frost</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12337695065,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337695065,RESIZE_710x{{/staticFileLink}}" width="710" alt="12337695065?profile=RESIZE_710x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Main Quest </strong>the water dragon must kill the leader of the fire tribe who seeks to steal the water tribes’ magic</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Dragonborn </strong>the argonian helps the water dragon by eliminating the being who is helping Alduin steal the water dragons' magic</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Dawnguard (Dawnguard) </strong>the dragon destroys any being she deems unclean, especially the undead Volkihar</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Destroy the Dark Brotherhood </strong>being a kind dragon, she cannot abide senseless killing <br /></span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Meridia's Beacon</span></strong><span style="font-size:10pt;"> the dragon senses a disturbance under Mount Kilkreath and eliminates the threat</span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">College of Winterhold </span></strong><span style="font-size:10pt;">the argonian joins this guild to learn how to use water magic and make it bend to her will</span><span style="font-size:10pt;"> </span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Companions:</strong> none.<strong> </strong>Water flows freely, unaided</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12337695082,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337695082,RESIZE_710x{{/staticFileLink}}" width="710" alt="12337695082?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><span style="font-size:10pt;"><strong>Constructive Criticism Is Appreciated</strong></span></p></div>Character Build: Dueling Soulshttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-dueling-souls2023-12-28T02:03:55.000Z2023-12-28T02:03:55.000ZHasirhttps://TheSkyForge.ning.com/members/Hasir113<div><p style="text-align:center;"><a href="https://tamrielvault.com/public/album_photo/ed/2c/03/326c4_b781.png?c=1127" target="_blank"><img src="https://tamrielvault.com/public/album_photo/ed/2c/03/326c4_b781.png?c=1127" alt="326c4_b781.png?c=1127" /></a></p><p><span style="font-size:12pt;">I have always been fascinated with the idea of the Yin-Yang and the constant battle of light and dark forces in man and in nature. My belief is that this battle between good and evil intrinsic forces continues on even after our bodies die. Yin refers to the southern side of the mountain and the darkness. Yang refers to the north side of the mountain and the light. In Chinese lore, The universe consists of two differing forces. These two forces are necessary to create wholeness and balance in the world. This in an intriguing concept as I too believe that you cannot have one force without a more negative force or energy acting upon it. One cannot exist without the other.</span></p><p><span style="font-size:12pt;">I thought this concept would be a unique build concept. Since Akavir is very similar to ancient China, or at least that is how I look at it. My character Quinchal is also governed by this concept, known here as the tiger and the dragon. He cannot stray too far from the teachings of the tiger without being swallowed by the darkness that is eagerly awaiting him should he fail in his duties. My character also believes in the afterlife and the coming of his Akaviri ancestors. </span></p><p><a href="https://tamrielvault.com/public/album_photo/ed/0b/03/305e5_042e.jpg?c=8dbd" target="_blank"><img class="align-center" src="https://tamrielvault.com/public/album_photo/ed/0b/03/305e5_042e.jpg?c=8dbd&profile=RESIZE_584x" width="545" alt="305e5_042e.jpg?c=8dbd&profile=RESIZE_584x" /></a></p><p style="margin-bottom:0in;text-align:left;" align="center"><span style="font-size:14pt;"><strong>The Tiger </strong>is said to be one of the finest warriors in all of Akavir. These creatures fight with honor and once they defeat their foe, they let out a mighty roar that shakes the Earth. The closest thing to a tiger in Skyrim is a Sabretooth tiger. If Quinchal chooses this path, he is given lightning fast speed and divine power to embue his weapons with lightniing fast strikes. He must not harm a sabretooth unless he is the one who is attacked first.</span></p><p style="margin-bottom:0in;font-weight:normal;" align="left"><a href="{{#staticFileLink}}12337054291,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12337054291,RESIZE_710x{{/staticFileLink}}" width="643" alt="12337054291?profile=RESIZE_710x" /></a></p><p style="margin-bottom:0in;font-weight:normal;text-align:center;" align="left"><a href="{{#staticFileLink}}12337054853,RESIZE_930x{{/staticFileLink}}"><span style="font-size:12pt;"><img src="{{#staticFileLink}}12337054853,RESIZE_710x{{/staticFileLink}}" width="710" alt="12337054853?profile=RESIZE_710x" /></span></a></p><p style="margin-bottom:0in;font-weight:normal;text-align:left;" align="left"><span style="font-size:12pt;">Race: Argonian</span></p><p style="margin-bottom:0in;font-weight:normal;" align="left"><span style="font-size:12pt;">Standing Stone: The Lord</span></p><p><span style="font-size:12pt;">Stats: 2:4:3</span></p><p><span style="font-size:12pt;">Weapons:<strong> </strong>Hunting Bow (Gong), Seeker Changdao</span></p><p align="left"><span style="font-size:12pt;">Armor: Imperial Scale Armor</span></p><p style="margin-bottom:0in;font-weight:normal;" align="left"><span style="font-size:12pt;">Shouts: Become Ethereal, Call of Valor, Clear Skies, Unrelenting Force, Soul Tear, Whirlwind Sprint</span></p><p style="margin-bottom:0in;font-weight:normal;" align="left"><span style="font-size:12pt;">Spells: Healing, Clairvoyance, Detect Life, Summon Inigo, Summon Hashire</span></p><p style="margin-bottom:0in;font-weight:normal;" align="left"><span style="font-size:12pt;">Major Skills: Two Handed, Smithing</span></p><p style="margin-bottom:0in;font-weight:normal;" align="left"><span style="font-size:12pt;">Minor Skills: Archery</span></p><p style="margin-bottom:0in;font-weight:normal;" align="left"><span style="font-size:12pt;">The Form of the Weretiger: Beast Form</span></p><p style="margin-bottom:0in;font-weight:normal;text-align:center;" align="left"><a href="{{#staticFileLink}}12337054881,RESIZE_710x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337054881,RESIZE_710x{{/staticFileLink}}" width="640" alt="12337054881?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}12337055052,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337055052,RESIZE_584x{{/staticFileLink}}" width="574" alt="12337055052?profile=RESIZE_584x" /></a></p><p style="text-align:left;" align="center"><span style="font-size:12pt;"><span style="font-family:'comic sans ms', sans-serif;">The celestial beings known as tiger mother and dragon father left behind a symbol to help balance the energy of the heavens. Half light, half dark, the symbol is now known as the Yin-Yang. The sacred circle represents the constant battle between light and dark sides of humanity. The heavens chose me as their guardian. I alone can choose which force to call upon and when. My masters are the graceful tiger mother and fiery father dragon. They try to influence my soul in diffenert ways. but only I control my fate. My very existence lies in the balance of two differing energies, I must balance them if I am to earn the honor of Akavir and her people.</span></span></p><p><span style="font-size:12pt;">He must seek out elders who can help him balance his soul so neither the tiger or the dragon can take sole ownership. Through this lost Akaviri art, I learn to discipline his voice as well as control his emotions. The other component to this training includes how to use spell and sword effectively. The training is long and most of the time perilous. The training requires the spirit to be resilient and steadfast as the stages of training are arduous and unforgiving. It involves pushing the warrior to his breaking point he must go through several trials meant to try to break their spirit. Only one warrior has passed all trials with their spirit intact. </span></p><p><span style="font-size:12pt;"> After the warrior's training is complete. The warrior then goes into further training to master the martial arts. The samurai fights with honor and when the battle is won, he returns home with knowledge of his defeated enemy. The spirit became weary after battle one day and decided to rest against a nearby sakura tree. In his dream, his ancestors spoke words of great terror. <em>"My son, there was a great Tsaesci sorcerer who could trap souls in dragons and other creatures known as Tsun Kai. We trapped his spirit in the celestial plain after he was slain. Alas, his soul has escaped and we cannot pass judgement on him for his crimes. </em></span></p><p><span style="font-size:12pt;"><em>"Tiger mother, Tsun did nothing wrong. He does not deserve to be punished so.” Quinchal thought.</em></span></p><p><span style="font-size:12pt;"><em>"Ah, but you are wrong, my son,” Tiger mother went on "Tsun trapped mine, your father's and all of your ancestor's souls inside great winged beasts for our defiance. As lizard people, your father and I were foolish enough to deny him soldiers. He then infected me and dragon father with a deadly plague. I was well enough to entrust you to a guard to become an Akaviri. You father was not so lucky, he died within the orange lights that ate our village."</em></span></p><p><span style="font-size:12pt;">Quinchal woke with a frightened expression on his face. He knew now what he had to do. The three parts of Tsun's soul could be found on Skyrim and the isle nearby One part resides inside the dragon with wings like a hurricane, one inside a dragonpriest on the snowy isle of solstheim, one in the mighty vampire lord in the castle on an island where the dead roam. The last and most powerful part of his soul resides in the ultimate enemy, an empty set of ebony armor held together using forbidden magic.</span></p><p><span style="font-size:12pt;">Quinchal must choose his path and pursue the remnants of the sorcerer and put an end to his tyranny so that his ancestors' souls can be free to enter Mount Meru, the akaviri version of heaven. The ancestors bestowed upon the argonian the ability to take the shape of mythical beings.<span style="font-family:'comic sans ms', sans-serif;"> </span></span></p><p><span style="font-family:'comic sans ms', sans-serif;font-size:12pt;">Quinchal had the abilty to morph into a towering celestial being that could fell his foe with a swipe of his claw or make enemy samurai flee with a mighty roar if he sided with the tiger. If Quinchal chose the path of the dragon, he would have the ability to take the form of tangible fire. This form would allow him to either fight with claw or spell to overwhelm or confuse his enemy. </span></p><p style="text-align:center;" align="center"><a href="{{#staticFileLink}}12337055066,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337055066,RESIZE_710x{{/staticFileLink}}" width="710" alt="12337055066?profile=RESIZE_710x" /></a></p><p style="text-align:left;" align="center"><a href="{{#staticFileLink}}12337055268,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12337055268,RESIZE_400x{{/staticFileLink}}" width="268" alt="12337055268?profile=RESIZE_400x" /></a></p><p><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/16561"><strong>Lupine: werewolf perks expanded</strong></a> - Tiger mother has granted the jianshi with the ability to tap into the spirit world, a feat that the werewolves of the mortal world can never achieve. <br /></span></p><p style="text-align:left;" align="center"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/22011"><strong>Byzantine - Imperial Chainmail and Scale Armors</strong></a> - the Jianshi must look his best while he brings honor to his family name</span></p><p style="text-align:left;" align="center"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/8245"><strong>Conqueror's Honor</strong></a> - this house is as Akaviri as it gets on Skyrim Special Edition. This house mod has everything an akaviri warrior or even an akaviri underling could need</span></p><p style="text-align:left;" align="center"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/16788"><strong>Immersive Weapons</strong></a> - there are lots of akaviri inspired weapons in this mod</span></p><p style="text-align:left;" align="center"><span style="font-size:12pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137/">Ordinator</a> - </strong>Completely optional mod, only if the user wants it as it reworks the perk tree and makes playing as a jianshi, a chinese warrior, more viable than the vanilla perk system</span></p><p style="text-align:center;" align="center"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12337055279,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337055279,RESIZE_710x{{/staticFileLink}}" width="710" alt="12337055279?profile=RESIZE_710x" /></a><br /></span></p><p style="text-align:center;" align="center"><a href="{{#staticFileLink}}12337055095,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337055095,RESIZE_710x{{/staticFileLink}}" width="710" alt="12337055095?profile=RESIZE_710x" /></a></p><p style="text-align:left;" align="center"><span style="font-size:12pt;"><strong>Heavy Armor </strong>The ancestors taught Quinchal how to become impenetrable, like a wall of stone</span></p><p style="text-align:left;" align="center"><span style="font-size:12pt;"><strong><span style="font-family:'comic sans ms', sans-serif;">Two Handed </span></strong><span style="font-family:'comic sans ms', sans-serif;">Quinchal can wield mighty katanas that can cut though armor with ease. With the <em>champion's stance</em> perk, the samurai can perform power attacks without losing that much stamina.</span></span></p><p style="text-align:left;" align="center"><span style="font-size:12pt;"><strong><span style="font-family:'comic sans ms', sans-serif;">Smithing </span></strong><span style="font-family:'comic sans ms', sans-serif;">the akaviri are skilled in forging weapons and armor that the akaviri would be proud of. The weapons and armor are cut from a rare material found only on Akavir that makes the weapons and armor he smiths to be near impenetrable.</span></span></p><p style="text-align:left;" align="center"><span style="font-size:12pt;"><strong><span style="font-family:'comic sans ms', sans-serif;">Archery </span></strong><span style="font-family:'comic sans ms', sans-serif;">The bow of the Jianshi is made from bamboo, which can be found in many akaviri forests surrounding akaviri temples. While the skill tree's only invested perk in overdrawn, the bow can still do a considerable amount of damage to the armor </span></span></p><p style="margin-bottom:0in;font-weight:normal;text-align:left;" align="left"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12337055296,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12337055296,RESIZE_584x{{/staticFileLink}}" width="542" alt="12337055296?profile=RESIZE_584x" /></a></span></p><p style="margin-bottom:0in;font-weight:normal;text-align:center;" align="left"><a href="{{#staticFileLink}}12337055678,RESIZE_710x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337055678,RESIZE_710x{{/staticFileLink}}" width="603" alt="12337055678?profile=RESIZE_710x" /></a></p><p style="margin-bottom:0in;font-weight:normal;text-align:center;" align="left"><a href="{{#staticFileLink}}12337055865,RESIZE_710x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337055865,RESIZE_710x{{/staticFileLink}}" width="697" alt="12337055865?profile=RESIZE_710x" /></a></p><p style="margin-bottom:0in;font-weight:normal;" align="left"><span style="font-size:12pt;"><strong>Aspect of Sorrow</strong> - the tiger mother's spiritual presence is felt in the jianshi as well, giving him increased magicka absorbtion and reflection</span></p><p style="margin-bottom:0in;font-weight:normal;text-align:left;" align="left"><span style="font-size:12pt;"><strong>Howl of the Tempest </strong>- the divine mother lends Quinchal the power to add shock based magics to his howls with a slight chance of also paralyzing his enemies.<br /></span></p><p style="margin-bottom:0in;font-weight:normal;text-align:left;" align="left"><span style="font-size:12pt;"><strong>Silent as the Night</strong> .- the divine mother pours her spirit into the jianshi, enabling him to move silently in both his reptilian and tiger forms</span></p><p style="margin-bottom:0in;font-weight:normal;" align="left"><span style="font-size:12pt;"><strong>Blood of Nirn - </strong>the jianshi can gain increased health regeneration as a reward for following the path of the tiger</span></p><p style="margin-bottom:0in;font-weight:normal;" align="left"><span style="font-size:12pt;"><strong>Echo of the Howl</strong> - tiger mother grants the jianshi increased shout and howl cooldown as well as decreases in magicka costs in reptilian form</span></p><p style="margin-bottom:0in;font-weight:normal;" align="left"><span style="font-size:12pt;"><strong>Purifying Blood </strong>- tiger mother shares her insight of how she became resistant to poison. This insight gave him a total resistance to poison in his tiger and reptilian form.</span></p><p style="margin-bottom:0in;font-weight:normal;text-align:center;" align="left"><a href="{{#staticFileLink}}12337055880,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337055880,RESIZE_710x{{/staticFileLink}}" width="710" alt="12337055880?profile=RESIZE_710x" /></a></p><p style="margin-bottom:0in;font-weight:normal;text-align:left;" align="left"><span style="font-size:12pt;"> The Samurai never engages in combat that is without honor. With weak enemies like bandits and common thugs use your yumi to show them that life without honor is a life not lived. He partakes in quests that will either bring himself honor or quests that affect his soul in either in a positive or negative way. The enemies he views as honorable in combat are his ancestors, trapped in the bodies of dragons by tiber septim. The samurai blocks their elemental breath attacks with spellbreaker. He then proceeds to rip apart the dragons' flesh with one swipe of the orcish greatword so that he can guide the spirits of his ancestors to the afterlife. When he lets his emotions cloud his judgement that is when the soul of the dragon shows itself and the samurai becomes wild and untamed.</span></p><p style="margin-bottom:0in;font-weight:normal;text-align:left;" align="left"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12337056266,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12337056266,RESIZE_710x{{/staticFileLink}}" width="710" alt="12337056266?profile=RESIZE_710x" /></a></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12337056279,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337056279,RESIZE_400x{{/staticFileLink}}" width="359" alt="12337056279?profile=RESIZE_400x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">If you choose the path of the righteous, go to the embershard mine and pick up an iron warhammer. Exit the mine, go to riverwood and speak to Alvor and head to whiterun and join the companions to obtain the form of the weretiger. After the main quest, the tiger destroys Paarthurnax and frees his grandfather's soul and he gets inducted into the sacred order of the blades. Complete any quests that derive honor. Partake in quests of the nine divines. </span></p><ol><li><a href="{{#staticFileLink}}12337056297,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12337056297,RESIZE_180x180{{/staticFileLink}}" alt="12337056297?profile=RESIZE_180x180" /></a></li></ol><p style="margin-bottom:0in;font-weight:normal;text-align:center;" align="left"><span style="font-size:12pt;"><strong> <a href="{{#staticFileLink}}12337056087,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337056087,RESIZE_710x{{/staticFileLink}}" width="710" alt="12337056087?profile=RESIZE_710x" /></a></strong></span></p><p style="margin-bottom:0in;font-weight:normal;" align="left"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}12337057066,RESIZE_400x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12337057066,RESIZE_400x{{/staticFileLink}}" width="64" height="85" alt="12337057066?profile=RESIZE_400x" /></a> Swiftness of the Tiger </strong><em>The yin take over and enable the samurai to dash and swing his sword at amazing speed</em> Whirlwind Sprint + Orcish greatsword + Sweep</span></p><p style="margin-bottom:0in;font-weight:normal;" align="left"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}12337056491,RESIZE_710x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12337056491,RESIZE_710x{{/staticFileLink}}" width="72" height="77" alt="12337056491?profile=RESIZE_710x" /></a> The Duality of Man </strong>The two halves must cooperate to pull off the ultimate maneuver using all the samurai has learned Call of Valor + Flesh spell + Summon Assassin + Ebony Blade</span></p><p style="text-align:center;"><img src="/public/album_photo/9c/2d/03/32772_3144.png?c=0146" alt="" /></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Main Quest</strong> The jianshi undertakes this great quest to set Tsung K'iang Tso's soul free from the dragon it currently inhabits.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>The Companions</strong> The jianshi undertakes this trial to see of he is worthy of uniting his spirit permanently with the tiger's.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Imperial Legion</strong> The tiger joins his fellow jianshi to purge the dragon's presence from the land. </span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>The Whispering Door</strong> the samurai must prove he is worthy to wield the nodachi of eternal darkness to smite those he deems unworthy in combat.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Blades</strong> The Jianshi joins the Akaviri dragonslayers in the hopes that his ancestors will embrace the light and forsake the dark path forced upon them by Tsun Kai.</span></p><p style="text-align:left;"><span style="font-size:10pt;">Companion: Vilkas or Inigo</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12337057081,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337057081,RESIZE_584x{{/staticFileLink}}" width="569" alt="12337057081?profile=RESIZE_584x" /></a></span></p><p style="text-align:left;"><a href="{{#staticFileLink}}12337057252,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12337057252,RESIZE_710x{{/staticFileLink}}" width="710" alt="12337057252?profile=RESIZE_710x" /></a></p><p align="left"><span style="font-size:12pt;"><strong>The Dragon</strong> is a creature that the Akaviri revere about all others. They see them as sacred and do not engage them unless there is no visible alternative. They feel that in slaying one of the mighty and holy creatures that the souls of their ancestor will be set free. If Quinchal chooses this path, he is given a voice like that of his ancestors. He is also given armor as hard as dragonbones by his ancestors.</span></p><p><strong><a href="{{#staticFileLink}}12337057654,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12337057654,RESIZE_710x{{/staticFileLink}}" width="370" height="277" alt="12337057654?profile=RESIZE_710x" /></a></strong></p><p> </p><p><span style="font-size:12pt;">Stats: 3:4:2</span></p><p><span style="font-size:12pt;">Standing Stone: The Serpent</span></p><p><span style="font-size:12pt;">Armor: Dragonscale Armor</span></p><p><span style="font-size:12pt;">Weapons: Ebony Blade (miaodao), Dragonbone Bow (gong)</span></p><p><span style="font-size:12pt;">Spells: Incinerate, Fireball, Flames, Firebolt, Summon Durnehviir</span></p><p><span style="font-size:12pt;">Shouts: Fire Breath, Bend Will, Dragonrend, Dragon Aspect, Soul Tear, Call Dragon</span></p><p><span style="font-size:12pt;">Major Skills: Heavy Armor, Two Handed</span></p><p><span style="font-size:12pt;">Minor Skills: Destruction</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12337057671,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337057671,RESIZE_400x{{/staticFileLink}}" width="212" height="349" alt="12337057671?profile=RESIZE_400x" /></a></span></p><p> </p><p><span style="font-size:10pt;"><a href="{{#staticFileLink}}12337057854,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12337057854,RESIZE_710x{{/staticFileLink}}" width="710" alt="12337057854?profile=RESIZE_710x" /></a></span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Heavy Armor</span></strong><span style="font-size:10pt;"> the dragon scales are impossible for enemy weapons to break through</span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Destruction</span></strong><span style="font-size:10pt;"> The yang specializes in burning everything is his way</span></p><p style="text-align:left;"><span style="font-size:13.3333px;"><strong>Two Handed </strong>The dragon can wield his Dragonbone greatsword with deadly force and strike fast like a viper</span></p><p style="text-align:center;"><span style="font-size:13.3333px;"><a href="{{#staticFileLink}}12337056699,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337056699,RESIZE_400x{{/staticFileLink}}" width="288" alt="12337056699?profile=RESIZE_400x" /></a></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:13.3333px;"><a href="{{#staticFileLink}}12337058253,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337058253,RESIZE_400x{{/staticFileLink}}" width="356" alt="12337058253?profile=RESIZE_400x" /></a><br /></span></p><p><a href="{{#staticFileLink}}12337058271,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12337058271,RESIZE_710x{{/staticFileLink}}" width="710" alt="12337058271?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><span style="font-size:13.3333px;"><a href="{{#staticFileLink}}12337058452,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337058452,RESIZE_584x{{/staticFileLink}}" width="418" alt="12337058452?profile=RESIZE_584x" /></a><br /></span></p><p style="text-align:left;"><span style="font-size:12pt;">The dragon could care less whom he hurts. He does not have the morality level of the tiger, in fact, he has no morality. Once the soul is tainted, there is no hope of repairing it. With a soul as black as night, the argonian, engulfed by the evilness of the dragon can no longer abide by the laws of civilized society. The dragon makes his own way through society even if that means killing innocents.</span></p><p style="text-align:center;"><span style="font-size:13.3333px;"><a href="{{#staticFileLink}}12337058467,RESIZE_710x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337058467,RESIZE_710x{{/staticFileLink}}" width="612" alt="12337058467?profile=RESIZE_710x" /></a></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12337058683,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337058683,RESIZE_400x{{/staticFileLink}}" width="359" alt="12337058683?profile=RESIZE_400x" /></a></p><p style="text-align:left;"><span style="font-size:12pt;">If you choose the way of the dragon, do quests that favor the darker side of dishonor like the thieves guild or the dark brotherhood guild. Venture to castle Volkihar to obtain the form of the mighty dragon in order to destroy anyone who standing in your way. Take on side quests that have a dark side to them. Do all of the daedric quests except Meridia's Beacon, Hircine's quest and Peryite's quest. </span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12337058862,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337058862,RESIZE_710x{{/staticFileLink}}" width="710" alt="12337058862?profile=RESIZE_710x" /></a></p><p style="text-align:left;"><span style="font-size:13.3333px;"><strong><a href="{{#staticFileLink}}12337058873,RESIZE_400x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12337058873,RESIZE_400x{{/staticFileLink}}" width="70" height="94" alt="12337058873?profile=RESIZE_400x" /></a>Fury of the Dragon </strong><em>Thw yang enables the jianshi to annihilate his opponents</em> Fire breath + Augmented Flames + Wall of Flame</span></p><p style="text-align:left;"><strong><span style="font-size:13.3333px;"><a href="{{#staticFileLink}}12337058893,RESIZE_400x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12337058893,RESIZE_400x{{/staticFileLink}}" width="74" height="75" alt="12337058893?profile=RESIZE_400x" /></a> Unforeseen Circumstances</span></strong><span style="font-size:13.3333px;"> the soul, once absorbed by the dragon, is wild and untamed <em>Vampire Lord + Ring of the Beast + Supernatural Reflexes</em></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12337059276,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12337059276,RESIZE_710x{{/staticFileLink}}" width="710" alt="12337059276?profile=RESIZE_710x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Dawnguard (Vampire Questline)</strong> the dragon makes his nest in the only home that will accept his wrongful ways</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>The Black Star </strong>the yang has no need for animal souls, what he needs is souls of human for his various misdeeds</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>House of Horrors </strong>the yang appreciates when a sacrifice is required to please a daedric lord</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Boethiah's Calling </strong>the dragon is most pleased when a quest involves treachery of blood</span></p><p><span style="font-size:10pt;">Companions: Durnehviir, Odahving or any dragons you ride using the bend will shout</span><span style="font-size:10pt;"><a href="https://tamrielvault.com/public/album_photo/a7/49/03/34361_e1a7.png?c=f282" target="_blank"><img class="align-center" src="https://tamrielvault.com/public/album_photo/a7/49/03/34361_e1a7.png?c=f282&profile=RESIZE_584x" width="453" alt="34361_e1a7.png?c=f282&profile=RESIZE_584x" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Constructive Criticism is Appreciated</strong></span></p></div>Character Build: The Studenthttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-student2023-12-26T20:54:30.000Z2023-12-26T20:54:30.000ZHasirhttps://TheSkyForge.ning.com/members/Hasir113<div><p><a href="{{#staticFileLink}}12336374880,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12336374880,RESIZE_710x{{/staticFileLink}}" width="710" alt="12336374880?profile=RESIZE_710x" /></a></p><p><span style="font-size:10pt;">This build tells the story of Quinchal before he realizes his destiny as wielder of the sacred circle, the symbol of conflicting ideals, the yinyang. This is part two of my three part build in a series I would like to call the master, the student and the conflicted soul. The Tsaesci are on the hunt for something called the ordained receptacle that they believe resides in the cold domain known as Skyrim. Quinchal must learn that he is the ordained receptacle and the only one who can drive the tsaesci out of Skyrim. </span></p><p><a href="https://www.tamrielvault.com/public/album_photo/bc/0d/03/307b2_14c7.png?c=4aac" target="_blank"><img class="align-center" src="https://www.tamrielvault.com/public/album_photo/bc/0d/03/307b2_14c7.png?c=4aac&profile=RESIZE_710x" width="610" alt="307b2_14c7.png?c=4aac&profile=RESIZE_710x" /></a></p><p><span style="font-size:10pt;">Name: Quinchal</span></p><p style="text-align:left;"><span style="font-size:10pt;">Race: Argonian </span></p><p style="text-align:left;"><span style="font-size:10pt;">Stats: 2:4:3</span></p><p style="text-align:left;"><span style="font-size:10pt;">Armor: Orcish Armor</span></p><p style="text-align:left;"><span style="font-size:10pt;">Weapons: Valenwood War Bow (gong), Seeker Changdao</span></p><p style="text-align:left;"><span style="font-size:10pt;">Standing Stone: The Lord</span></p><p style="text-align:left;"><span style="font-size:10pt;">Spells: Healing, Clairvoyance, Detect Life, Detect Dead, Flesh spells, Summon Assasin</span></p><p style="text-align:left;"><span style="font-size:10pt;">Shouts: Become Ethereal, Unrelenting Force, Msrked For Death, Dismay, Throw Voice, Aura Whisper</span></p><p style="text-align:left;"><span style="font-size:10pt;">Major Skills: Heavy Armor, Two Handed, Smithing</span></p><p style="text-align:left;"><span style="font-size:10pt;">Minor Skills: Archery</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12336374290,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12336374290,RESIZE_710x{{/staticFileLink}}" width="710" alt="12336374290?profile=RESIZE_710x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">Long before the founding of the Akaviri empire, there was a fierce battle between emperor Reman III of Cyrodiil and emperor Tsun Kai of the Tsaesci empire. The battle lasted over fifteen years. When it was concluded, the emperor of the Tseasci claimed the new land as the Akaviri empire. The empire, however, needed protection as it was still in its youth. "I need soldiers as Akavir is but a fledgeling nation, who will undertake this task for me?" he asked the people inside the enormous throne room. "You there!” He pointed to a throng of guards in the corner "I want you to go to this unheard of land caled Tamriel and see if you can not coax the armies there to sent recruits for the Akaviri empire. Tsun sent a detachment of his guards from the imperial palace to the black marsh providenc to raid the land to find soldiers for his army. He also needed weapons and armor to bolster his army.</span></p><p><span style="font-size:10pt;">When the detatchment reached Blackmarsh to find able bodied soldiers to fight for the emperor, The guards searched the dense forest for recruits. The head guard called out "Will any of you Lizardmen fight for the golry of the Akaviri Empire?" You will be given food, drink, proper clothing and warm bedding to crawl into when the raging sunlight has ceased?" The lizardmen said they were perfeclty fine with sleeping in muddy huts. The guard repeated to question. Again, the lizardmen refused. I"Very well." He turned to his men and ordered the lizardmens' houses and land to be burnt down. The guards let loose a torrent of flame from their mouths. The fire burned everything it touched, not caring if an argonian got in the way. When the land was burnt to the ground, or so the guards thought, a female voice came from the wrecked of the once proud city. </span></p><p><span style="font-size:10pt;">A sickly looking argonian female came out from behind a bush with a baby in her arms. She cowered as the gaurd was about to strike. The argonian female begged to be spared. "Please sir, if you have compassion in your heart, you will take my baby so he can be spared my fate." The guard agreed and took her and her baby to Akavir, in the Po'chang mountains, far from the emperor's watchful eye. The argonian thanked him for being a ray of sunshine into a sea of dark clouds. In return, the guard said he needed men for his army. The argonian said he could raise her son as one of the Akaviri. </span></p><p><span style="font-size:10pt;"> Thirteen years passed since his mom's passing, Quinchal was now fully grown and ready to help protect the Akaviri army from outside dangers and even inside ones. First, however, he had to be trained in the lost akaviri martial arts along with the art of dispatching enemies quickly with voice, sword or spell. </span></p><p><span style="font-size:10pt;">The jianshi hopefuls were sent to Morrowind as Akaviri has no local training halls. The student made the journey to the Morag Tong guildhall in Morrowind to begin his training under the tutelage of the wise Eno Hlaalu. Eno taught the student how to discipline himself so that his emotions could not cloud his judgemennt. The akaviri trusted Eno, even though Eno was not born of Akavir. The guild does not only cater to only dunmer, but it welcomes trainees of all races.</span></p><p><span style="font-size:10pt;">As days went by and the student rose through the ranks of the guild, Eno could see promise in the young argonian's eyes. Knowing he could not teach him any further, Eno finally saw fit to conclude the training and sent Quinchal to a land called Skyrim so he advance to the next step which is advanced training. The advanced training was done in three levels. Level one is the way of the voice. Level two is understanding and using magic wisely and Level three is swordsmithing and proper swordsmanship. Only when he has completed all three stages was he accepted by the Akaviri guard.</span></p><p><a href="{{#staticFileLink}}12336374099,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12336374099,RESIZE_710x{{/staticFileLink}}" width="640" alt="12336374099?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}12336374262,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12336374262,RESIZE_710x{{/staticFileLink}}" width="710" alt="12336374262?profile=RESIZE_710x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Smithing</strong> - before battling the enemies of the akaviri empire, the grasshopper must learn the basics of crafting the finest armor. Legend says that akaviri armor is so tough that enemy weapons would shatter upon contact. He also learns to make weapons that are as sharp as a scale of a tsaesci and can strike as fast as a Kang'Po'Tun.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Two handed</strong> - the jianshi in training learns to control his blades so they do not betray him when he needs them. With the two handed blade, he can block unfriendly arrows or blades. The blade can also cut through armor as if it were bamboo.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Heavy Armor</strong> - the crawling beetle learns how to bolster his defences so that even the mightiest arrow could not penetrate the toughened hide of a warrior of Akavir.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Archery</strong> - during his training, the Argonian learns how to control his breath and heart rate in order to pierce through his enemies' flesh. When his bow is tempered to the desired strength, not even tsaesci can withstand his viscous attack.</span></p><p style="text-align:left;"><a href="{{#staticFileLink}}12336373901,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12336373901,RESIZE_710x{{/staticFileLink}}" width="700" alt="12336373901?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}12336373886,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12336373886,RESIZE_710x{{/staticFileLink}}" width="710" alt="12336373886?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}12336373874,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12336373874,RESIZE_710x{{/staticFileLink}}" width="710" alt="12336373874?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}12336375079,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12336375079,RESIZE_710x{{/staticFileLink}}" width="710" alt="12336375079?profile=RESIZE_710x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">When Quinchal finishes the tutorial, he must begin his quest to prevent Tsun Kai from obtaining his soul. Along the way if he runs into weak enemies, like bandits, highwaymen or draugr, he uses his yumi to fend them off. </span></p><p style="text-align:left;"><span style="font-size:10pt;">For magical enemies like mages and dragons, he use his knowledge of alteration magic to form a magical barrier. Then, he uses his steel greatsword to deliver the killing blows to dragons. For mages, do the same thing as with dragons, but, use you yumi so as to stay out of range of the mages powerful and deadly spells. </span></p><p style="text-align:left;"><span style="font-size:10pt;">For giants, the samurai in training uses his steel greatsword to deliver fast and repetitive blows to the great lumbering hulk. For dragonpriests, Qunchal uses his flesh spells and just keeps wailing away at them with his steel greatsword. Once they are dead, he searches their body for any useful masks to help him in his adventures.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12336375256,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12336375256,RESIZE_584x{{/staticFileLink}}" width="480" alt="12336375256?profile=RESIZE_584x" /></a></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12336375279,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12336375279,RESIZE_710x{{/staticFileLink}}" width="710" alt="12336375279?profile=RESIZE_710x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">Start the main quest, up to and including the way of the voice as soon as you finish the tutorial as that is Quinchal's first trial. When you are done with the masters of High Hrothgar, Go to the college of Winterhold, that is where the second level of training begins. As you progress through that quest, you learn the various spells to mold your flesh into different materials. Obtain any other spells you might find neccesary or that you feel fit the fledgling samurai. After you have done that quest, go to the companions guildhall to learn the way of the sword, the thiird and final tier of your training. You might also obtain a follower or two</span><span style="font-size:10pt;">. Use followers whenever you can because they can draw enemy spells or sword attacks away from you so you can focus on the main objective which is to start undermining Tsun Kiang Tso's Regime after you complete all three trials.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12336375653,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12336375653,RESIZE_710x{{/staticFileLink}}" width="297" height="248" alt="12336375653?profile=RESIZE_710x" /></a></span></p><p style="text-align:center;"><span style="font-size:10pt;">Quinchal, prepared to strike out against the Tsaesci</span></p><p style="text-align:left;"><a href="{{#staticFileLink}}12336376064,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12336376064,RESIZE_710x{{/staticFileLink}}" width="710" alt="12336376064?profile=RESIZE_710x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><img src="/public/album_photo/53/0e/03/30848_4b8c.jpg?c=2403" alt="" width="52" height="39" /> Tsaesci's Bane</strong> - <em>Dawnbreaker + Dismay + Summon Assassin</em> The Jianshi distracts the neemy with his summoning assassin power, then he instills fear into their hearts and then runs them down and pierces their soul with dawnbreaker</span></p><p style="text-align:left;"><strong><img src="/public/album_photo/57/0e/03/3084c_6770.jpg?c=2dd5" alt="" width="61" height="61" /> <span style="font-size:10pt;">Silent Strike</span></strong><span style="font-size:10pt;"> - <em>Nightingale Shadow + Throw Voice + Valenwood Warbow</em> Quinchal turns invisible, fools his enemy with a false voice and the shoots true with his arrrow</span></p><p style="text-align:left;"><strong><img src="/public/album_photo/59/0e/03/3084e_a7f6.jpg?c=b5c6" alt="" width="50" height="76" /> </strong><span style="font-size:10pt;"><strong>F</strong><strong>inal Blow</strong> - <em>Marked for Death + Elemental Fury + Steel Changdao When an enemy is close to death and their soul is spent, the jianshi delivers the killing blow with unmatched quickness</em></span></p><p style="text-align:left;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12336375701,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12336375701,RESIZE_584x{{/staticFileLink}}" width="500" alt="12336375701?profile=RESIZE_584x" /></a></span></p><p style="text-align:left;"><a href="{{#staticFileLink}}12336376296,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12336376296,RESIZE_710x{{/staticFileLink}}" width="710" alt="12336376296?profile=RESIZE_710x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Companions</strong> - Quinchal learns the way of the sword and also how to control his sword so it does not betray him in battle.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>College of Winterhold</strong> - The jianshi in training will learn many valuable spells from this guild. Several of which might be useful in his neverending fight for justice.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Waking Nightmares</strong> - the ant must journey to his ancestors stronghold of nightcaller temple and walk amongst them to find out how they transformed into dragons.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Thief's Guild</strong> - the grasshopper learns of the Tsaesci's plans to destroy Tamriel and vows to put a stop to it.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Dark Brotherhood</strong> - The argonian must protect his new family from the Tsaesci onlaught that threatens the sanctuary.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Boethiah's Calling</strong> - The jianshi in training obtains this magical artifact that repels evil and uses it in the fight against the tsaesci.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>The Break of Dawn</strong> - the budding jianshi does this quest to obatain the one sword that Tsaesci and their ilk fear above all other swords, dawnbreaker. </span> </p><p style="text-align:left;"><span style="font-size:10pt;">Companion: Vilkas or Inigo</span></p><p style="text-align:left;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12336376481,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12336376481,RESIZE_710x{{/staticFileLink}}" width="710" alt="12336376481?profile=RESIZE_710x" /></a></span></p><p style="text-align:center;"><strong><span style="font-size:12pt;">Constructive Criticism is Appreciated </span> </strong> </p></div>Character Build: The Angelic Ravenhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-angelic-raven2023-12-23T19:29:12.000Z2023-12-23T19:29:12.000ZJazzfortheSoulhttps://TheSkyForge.ning.com/members/JazzfortheSoul<div><p>I have always loved holy knights and vampires, and as I pondered what character I wanted to play next, the idea of combining both elements visited my mind. This build portrays a Blood Mage Healer who does not follow the common tropes of using <em>Equilibrium</em> and Drain-Health spells nor becoming a full passive support who can only hide behind their comrade's back. But who can hold such a contradicting role? One particular vampire court from the <em>Elder Scrolls Online: Greymoor</em> fits this role perfectly, the <a href="https://en.m.uesp.net/wiki/Lore:House_Ravenwatch" target="_blank">Ravenwatch</a>.</p><p>Reimagining a <span style="text-decoration:line-through;">more badass</span> slightly altered version of a <span style="text-decoration:line-through;">forgettable</span> minor character from the Ravenwatch faction, <strong><a href="https://en.m.uesp.net/wiki/Online:Heloise_Menoit" target="_blank">Heloise Menoit</a></strong>, the build follows the journey of a good-natured vampire who wields both Light and Dark Magic, controlling the threats of her kin while trying to restore the night-dwellers' reputation into a better light. This is the story of a once-pure maiden guided by the codes of the Ravenwatch household,</p><p> </p><p><a href="https://i.imgur.com/e0fnfrV.png" target="_blank"><img class="align-full" src="https://i.imgur.com/e0fnfrV.png" alt="e0fnfrV.png" /></a></p><p style="text-align:center;"><strong>Song:</strong> <em><a href="https://youtu.be/U0Vb0VxL1go?si=NVJCxd4_jz04v26I" target="_blank">Somnus</a></em></p><p><a href="https://i.imgur.com/6yQApt1.png" target="_blank"><img class="align-full" src="https://i.imgur.com/6yQApt1.png" alt="6yQApt1.png" /></a></p><p style="text-align:center;"><strong>Version:</strong> Playable in <em>Special</em> & <em>Anniversary Edition</em></p><p style="text-align:center;"><strong>Difficulty:</strong> Expert+</p><p style="text-align:center;"><strong>Dragonborn:</strong> Nope</p><p style="text-align:center;"><strong>Mods:</strong> Playable in vanilla and with some mods</p><p><a href="https://i.imgur.com/vfKcy5A.png" target="_blank"><img class="align-full" src="https://i.imgur.com/vfKcy5A.png" alt="vfKcy5A.png" /></a></p><p><a href="https://i.imgur.com/0PIRj27.png" target="_blank"><img class="align-full" src="https://i.imgur.com/0PIRj27.png" alt="0PIRj27.png" /></a></p><p style="text-align:center;">"Verandis was a good teacher. I'm sad that he's gone. He found me after you let me go. Offered me a chance to be normal again. Or close to normal, as the case may be. I'll never forget him."<br /> ~Heloise</p><p><a href="https://i.imgur.com/xVKFH00.png" target="_blank"><img class="align-full" src="https://i.imgur.com/xVKFH00.png" alt="xVKFH00.png" /></a></p><p>Once a medic of the Shornhelm Guard in the second era, Heloise Menoit turned into a Bloodfiend Vampire and unconsciously murdered the head of the Hinault family, a family she was supposed to save and nurture. Regretting her actions terribly, the player (Vestige) may choose whether to kill or spare her. This is Heloise's story should the Vestige give her a second chance where the Ravenwatch household then offered her a new sanctuary, teaching Heloise how to control her hunger and her new night power.</p><p>More than a thousand years passed since she became a Bloodfiend - Heloise left the household to embrace her past calling as a medic, wandering the province of Highrock as a healer while masking her night aura. Still upholding the household's codes, Heloise used her night power solely for noble purposes. Fate eventually brought her to the frozen land of Skyrim, where a new vampire threat had awoken from its long slumber, the Volkihar, carrying a sinister plan.</p><p>The Northern Mistress holds another bitter memory for the Ravenwatch's history, an unfortunate event that took the life of the first count of the household, Verandis Ravenwatch, who sacrificed his soul to bound and seal the Dark Heart's power in Blackreach. Skyrim left an unsettled parting for the Ravenwatch's Angel as she considered Verandis a great mentor who taught her how one should hold the night power.</p><p><a href="https://i.imgur.com/vfKcy5A.png" target="_blank"><img class="align-full" src="https://i.imgur.com/vfKcy5A.png" alt="vfKcy5A.png" /></a></p><p><a href="https://i.imgur.com/pC4w9pe.png" target="_blank"><img class="align-full" src="https://i.imgur.com/pC4w9pe.png" alt="pC4w9pe.png" /></a></p><p style="text-align:center;">"What do you want? Can't you see all these wounded, all this blood? I feel like I'll never be clean again, and I still have so much to do here."<br /> ~Heloise</p><p><a href="https://i.imgur.com/n1dzHTH.png" target="_blank"><img class="align-full" src="https://i.imgur.com/n1dzHTH.png" alt="n1dzHTH.png" /></a></p><p><span style="font-size:12pt;"><strong>Race:</strong></span><br /> Heloise's Aldmeri-Nedic blood grants her protection against hostile magic. With <em><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315" target="_blank">Imperious</a></strong></em>, our Bleak Angel is more powerful as <em>Stones of Galen</em> bestows additional Standing Stone effect, and <em>Shared Ancestry</em> allows Heloise to imitate her target's racial power. The <em>Grail of Betony</em> is a wondrous addition to evoke the urge to traverse the land while bolstering our Angel's attributes.</p><p><span style="font-size:12pt;"><strong>Blessing:</strong></span><br /> Heloise spoke the name of Arkay and Stendarr when she was a mortal, hinting at the possibility of her being a believer in the Bretony Pantheon. While she is now a vampire, it is hard to imagine Heloise abandoning her faith, considering her wish to retain her past persona. The blessings of Arkay and Mara reflect her nature as a medic who heals others, where both deities guard her safety and those around her. <em><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/22506" target="_blank">Wintersun</a></strong></em> blessings further augment these gifts.</p><p><span style="font-size:12pt;"><strong>Standing Stone:</strong></span><br /> The Lover Standing Stone helps the Angelic Raven sharpen her skills, while <em><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910" target="_blank">Andromeda</a></strong></em>'s <strong><em>Undying Love</em></strong> synergizes Arkay's <em>Wintersun</em> to cheat the death's face. The Ritual Stone is the final setup to represent Mara's power and Heloise's hemomancy of controlling the blood and bodies of her slain enemies. The additional effect of the Ritual from the <em>Stones of Galen</em> further bolsters the Divine's blessing efficiency.</p><p><a href="https://i.imgur.com/vfKcy5A.png" target="_blank"><img class="align-full" src="https://i.imgur.com/vfKcy5A.png" alt="vfKcy5A.png" /></a></p><p><a href="https://i.imgur.com/yCtthWd.png" target="_blank"><img class="align-full" src="https://i.imgur.com/yCtthWd.png" alt="yCtthWd.png" /></a></p><p style="text-align:center;">"Just because I'm a healer doesn't mean I don't know my way around a battlefield."<br /> ~Heloise</p><p><a href="https://i.imgur.com/youbcGW.png" target="_blank"><img class="align-full" src="https://i.imgur.com/youbcGW.png" alt="youbcGW.png" /></a></p><p>Restoration is indeed Heloise's most prominent school. All cost-reduction and Magicka-bosting perks are taken, while <em><strong>Necromage</strong></em> augments the Bleak Angel's various passive stats. Conjuration is roleplayed as a form of hemomancy, allowing one to form a weapon from the fallen target's blood and bend the remaining substance to control their slain bodies. With the bountiful enchantments from her armor pieces, the Raven's Angel needs no Conjuration cost-reduction perks.</p><p>Alteration guards Heloise's rather feeble defenses and offers another form of hemomancy art to paralyze her enemies. One-Handed and Heavy Armor are not a priority, yet they might save the Angel's breath during close combat encounters. Alchemy is the second most beneficial and flexible skill, allowing the Undead Healer to brew powerful potions and deadly poisons that can turn the table during lethal encounters.</p><p>The <em>Special Edition</em>, unfortunately, flies the level to 45 as some spell cost-reduction perks are necessary to compensate for the lack of some key items from the <em>Anniversary Edition</em>. The extra perks include <strong><em>Apprentice</em> to <em>Master</em> Conjuration</strong> and <strong><em>Expert</em> Alteration</strong>. The absence of the <em>Paralysis Rune</em> spell in <em>Special Edition</em> means Heloise needs to rely on the inferior version, the <em>Paralyze</em> spell, which sits as an Expert-level spell.</p><p> </p><p><a href="https://i.imgur.com/DyZM6et.png" target="_blank"><img class="align-full" src="https://i.imgur.com/DyZM6et.png" alt="DyZM6et.png" /></a></p><p><em><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137" target="_blank">Ordinator</a></strong></em> emphasizes Restoration as a much more crucial skill for our Vampire Healer. The top-left perks turn ordinary healing spells into nuclear bombs, damaging the enemies while healing the allies simultaneously. The bottom-left perks govern over poisonous effects, yet <em><strong>Chalice of Tears</strong></em> is the only perk that befits Heloise's moral codes, as it acts as a slightly weaker version of Vanilla <em>Necromage</em>. The top-middle branch grants a passive mechanic to "bless" Heloise's comrades and "curse" her foes, and the top-right perks bestow a way to imbue fire damage and increase the effectiveness against the undead. The right side of the tree augments Mara/Arkay's blessing, further guarding Heloise and her allies.</p><p>Conjuration maintains the same roles, focusing on <em>Bound Sword</em> and reanimated corpses. Alteration differs slightly, introducing more traversing objectives with the <em><strong>Wild Shrines</strong></em> and sanctifying Heloise's blade with the <em><strong>Spellblade</strong></em>. One-Handed and Heavy Armor still retain the same premises, while Alchemy is more valuable with <em><strong>Bottomless Cup</strong></em> and <em><strong>Alkahest</strong></em> further strengthens poison efficiency, and <em><strong>Witchmaster</strong></em> may give a powerful additional effect when consuming a potion.</p><p>As the number of the modded perks is quite hefty, feel free to add <a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137?tab=files" target="_blank">more perks per skill level</a> from the <em>Ordinator</em> add-on. <em><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/60748" target="_blank">Skyshards</a></strong></em> is my favored addition to complement <em>Andromeda</em>'s <em>Grail of Bretony</em> and <em>Ordinator</em>'s <em>Pilgrim</em> and <em>Wild Shrines</em> perks, giving more incentive to explore the land.</p><p><a href="https://i.imgur.com/vfKcy5A.png" target="_blank"><img class="align-full" src="https://i.imgur.com/vfKcy5A.png" alt="vfKcy5A.png" /></a></p><p><a href="https://i.imgur.com/uwRvXwY.png" target="_blank"><img class="align-full" src="https://i.imgur.com/uwRvXwY.png" alt="uwRvXwY.png" /></a></p><p style="text-align:center;">"Yet Greybeards from the Tamriel claim that the Dragongirl was there. They say that after many wars, she came to teach them the Dragon Force. They kept her armor right beside a little temple bit to the right."<br /> ~Kozakowy in the <em>Story of Saskia</em></p><p><a href="https://i.imgur.com/WMxKoQW.png" target="_blank"><img class="align-full" src="https://i.imgur.com/WMxKoQW.png" alt="WMxKoQW.png" /></a></p><p>Emphasizing the look of a somewhat matching combination between an angel and a raven, Kozakowy's stunning <strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/33939/" target="_blank">Falka and Saskia Armor</a></strong> are what Heloise wears as her battle attire in her modded version. The black raven wings from the <strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/34571" target="_blank">Animated Wings Ultimate</a></strong> or <strong><a href="https://www.immyneedscake.com/skyrim-se-mods/morningstar-wings-smp" target="_blank">Morningstar Wings</a></strong> mods present the cherry on top for our Angelic Raven's thematic appearance, albeit at the cost of a slight lore-breaking immersion.</p><p> </p><p><a href="https://i.imgur.com/CaIxyQr.png" target="_blank"><img class="align-full" src="https://i.imgur.com/CaIxyQr.png" alt="CaIxyQr.png" /></a></p><p>For the vanilla <em>Anniversary Edition</em> look, the combination of <strong>Dismal Visage</strong>, <strong>Vokun</strong>, <strong>Master Robes of Restoration</strong>, <strong>Blessed Ebony Spell Knight Gauntlets</strong>, any boots, <strong>Warlock's Mark</strong>, and a <strong>Ring of Peerless Restoration</strong> offers an opposing yet still fitting look of a traditional mage. More importantly, the combination provides bountiful enchantments, turning the vanilla style into a superior option.</p><p>Total Spell Cost-Reduction Boosts:</p><ul><li><strong>Restoration:</strong> 75% ---> 94%*</li><li><strong>Conjuration:</strong> 75% ---> 94%*</li><li><strong>Alteration:</strong> 45% ---> 57%*</li><li><strong>Magicka Regen:</strong> 150% ---> 188%*<br /> *<span style="font-size:8pt;"><em>With Necromage</em></span></li></ul><p> </p><p><span style="font-size:8pt;"><em><a href="https://i.imgur.com/Kp6wBQb.png" target="_blank"><img class="align-full" src="https://i.imgur.com/Kp6wBQb.png" alt="Kp6wBQb.png" /></a></em></span></p><p>The <em>Special Edition</em> outfit differs slightly, with the absence of several valuable pieces taking a heavy toll on the overall spell cost-reduction enchantments. As we no longer need to wear Dismal Visage alongside Vokun, you may trade the robe with the <strong>Archmage's Robes</strong> should you choose to become the Archmage. <strong>Savos Aren's Amulet</strong> can replace the Warlock's Mark, and you may also spawn a pair of <strong>pre-enchanted Daedric Gauntlets</strong> and <strong>Boots</strong> from the Atronach Forge should you fancy the extra enchantments.</p><p><a href="https://i.imgur.com/vfKcy5A.png" target="_blank"><img class="align-full" src="https://i.imgur.com/vfKcy5A.png" alt="vfKcy5A.png" /></a></p><p><a href="https://i.imgur.com/ZFy5oEm.png" target="_blank"><img class="align-full" src="https://i.imgur.com/ZFy5oEm.png" alt="ZFy5oEm.png" /></a></p><p style="text-align:center;">"Long, long ago, before there were any people at all; even before the gods, Tamriel was chosen as a battleground by two - things. I call them the Light and the Dark."<br /> ~Book of <em>The Light and the Dark</em></p><p><a href="https://i.imgur.com/L5Etijl.png" target="_blank"><img class="align-full" src="https://i.imgur.com/L5Etijl.png" alt="L5Etijl.png" /></a></p><p>Few Bretony accounts note the existence of primal forces that predated the Aedras and Daedras, presumably another interpretation of Anu and Padomay. The two forces never resolve, nor do they fit the mortal's understanding of wholly good and evil. And yet, their conflicts create lives and maintain the universe, similar to the concept of Ying and Yang. You might have guessed, implementing the lore above, Heloise's combat premise is to balance her Light and Dark Magic. However, rather than contradicting each other, the two elements complement one another, creating a synergy to portray how a master of Restoration magic would use her vampiric power.</p><p> </p><p><a href="https://i.imgur.com/kPi30Iq.png" target="_blank"><img class="align-full" src="https://i.imgur.com/kPi30Iq.png" alt="kPi30Iq.png" /></a></p><p><a href="https://i.imgur.com/OD0u4G4.png" target="_blank"><img class="align-full" src="https://i.imgur.com/OD0u4G4.png" alt="OD0u4G4.png" /></a></p><p>Hemomancy governs the darker side of Heloise's magic, a prowess she obtained after embracing her night power. Blood Magic primarily takes shape by draining one's life force. However, those of the Ravenwatch abide by the strict rules of honor and dignity, even to their enemies. Thus, the Dark Angel will not practice painful Blood Magic arts toward living beings, and her hemomancy only consists of <em>Bound Sword</em>, reanimation, and paralysis spells. If you wish to enhance the roleplay further, creatures like dragurs, atronaches, automatons, spriggans, and ash spawns are not the targets of Blood Magic.</p><p><span style="font-size:12pt;"><strong>~ Blood Sword</strong></span><br /> A Blood Sword is formed by draining the blood from a nearby corpse. <em><strong>Soul Trap</strong></em> spell should be cast on the corpse first to roleplay the blood-draining process before forming the <em><strong>Bound Sword</strong></em>, and the spell also fastens the Conjuration skill leveling. <strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/74958" target="_blank">Recolor Bound Weapons</a></strong> enhance the immersion further, providing the crimson color for the Angelic Raven's talon. While the <em>Bound Sword</em> is a formidable weapon, Heloise can only form one when a dead body is nearby. Thus, carrying an additional sword is a wise decision.</p><p><span style="font-size:12pt;"><strong>~ Blood Control</strong></span><br /> Controlling the remaining blood of the corpses, the Bleak Angel can raise their body temporarily to aid her. <strong>All reanimation spells</strong> and their progression are crucial. <em><strong>Dread Zombie</strong></em> and <em><strong>Twin Souls</strong></em> are the end goals, allowing Heloise to blood-bend an additional stronger corpse. <em><strong>Dead Thrall</strong></em> spell is a viable option, yet with its tendency to break the immersion when you stroll along the town with a dead body at your side, you may <strong>dismiss the corpse after clearing the area</strong>. The <strong>Ritual Stone</strong> power is the Angel's other prowess, allowing her to control multiple corpses once per day. With <em>Ordinator</em>, Heliose can only control a single corpse as the blessing of <em>Andromeda</em>'s Ritual Stone and her far more powerful Restoration magic are more than a fair trade.</p><p><span style="font-size:12pt;"><strong>~ Blood Domain</strong></span><br /> Disrupting the blood flow of her enemies to paralyze them temporarily is Heloise's only hemomancy that applies to living beings, a far less sinister blood magic practice than using Illusion spells to disrupt the blood flow and Oxygen level in their brain, causing the state of panic, manic, or dementia. This blood magic practice is done by casting the <em><strong>Paralysis Rune</strong></em> or <em><strong>Paralyze</strong></em> spell, Heloise's most reliable method of crowd control.</p><p> </p><p><a href="https://i.imgur.com/SQe74NW.png" target="_blank"><img class="align-full" src="https://i.imgur.com/SQe74NW.png" alt="SQe74NW.png" /></a></p><p><a href="https://i.imgur.com/mONNsjH.png" target="_blank"><img class="align-full" src="https://i.imgur.com/mONNsjH.png" alt="mONNsjH.png" /></a></p><p>Restoration is the main face of Heliose's Light Magic, something she is always prominent with. Restoration spells govern Heloise and her allies' defenses and offenses as their magical shield and spear. As the Raven's Angel is first and foremost a healer, Heloise never travels alone. A <strong>follower</strong> and her undead ally will always aid her.</p><p><span style="font-size:12pt;"><strong>~ Healing Light</strong></span><br /> Further enhancing her passion after becoming a vampire, the Undead Angel's radiant light can heal living and non-living beings. <strong>All healing spells</strong> are Heloise's main prowess, and with <em><strong>Regeneration</strong></em> and <em><strong>Dual Cast</strong></em> perks, even a humble <em><strong>Heal Other</strong></em> spell can easily tend the mightiest companions. Bolstered by <strong>Mara</strong>'s grace, Heloise's party will never fall on their knees. <em>Ordinator</em>'s <em><strong>Sacred Guardian</strong></em> and <em><strong>Warrior's Flame</strong></em> push Heliose's healing prowess even further, emitting a sacred aura that nurtures gravely wounded allies and periodically blesses them with stronger defenses. The <em><strong>Apotheosis</strong></em> perk allows the Raven's Angel to cast <em>Warrior's Flames</em> on all nearby targets once per day.</p><p><span style="font-size:12pt;"><strong>~ Blazing Light</strong></span><br /> Just like how the light still emits in Heloise's Dark Magic by not inflicting painful hemomancy, a hint of darkness also exists in her Light Magic. Not only does her light heal the wounded, but it also burns those who wish to harm her. While <em><strong>Turn</strong></em> and <em><strong>Repel Undead</strong></em> spells are quite reliable as undead crowd controls, Vanilla's offensive Restoration spells are underwhelming, with only <em><strong>Sun Fire</strong></em>, <em><strong>Stendarr's Aura</strong></em>, and <em><strong>Vampire Bane</strong></em> damaging the non-living targets. However, <em>Ordinator</em> manages to turn a healer into a far deadlier role. <em><strong>False Light</strong></em> is the prioritized key perk, allowing normal healing spells to also damage hostile targets while healing allies in the radius. <em><strong>Necromantic Healing</strong></em> and <em><strong>Heal Undead</strong></em>, of course, damage undead enemies, while the rest harm the living ones. Other perks also significantly bolster Heloise's light spear, with <em><strong>Exorcist</strong></em> granting three new spells to fight the undead more effectively, and <em>Warrior's Flame</em> and <em>Sacred Guardian</em> now also damage nearby foes.</p><p><span style="font-size:12pt;"><strong>~ Venomous Light</strong></span><br /> The more infamous practices of Restoration schools are the spells that inflict toxic effects periodically. While these spells can be beneficial, we will simply <strong>ignore such Restoration spells</strong>. Remember, Heloise even refuses to practice the more sinister hemomancy arts. A medic is her true calling, one who heals and nurtures others. If a battle is unavoidable, the Angel's spear must quickly end her foe's life, and this roleplay also applies to her selection of alchemical concoctions.</p><p> </p><p><a href="https://i.imgur.com/zIw4pHy.png" target="_blank"><img class="align-full" src="https://i.imgur.com/zIw4pHy.png" alt="zIw4pHy.png" /></a></p><p><a href="https://i.imgur.com/Mgmh3hB.png" target="_blank"><img class="align-full" src="https://i.imgur.com/Mgmh3hB.png" alt="Mgmh3hB.png" /></a></p><p>Just as a prominent medic should be, Heloise also possesses a vast knowledge of alchemical recipes. With her strict codes, the Vampire Healer's poisons only weaken the targets and do not directly harm their health. <strong>Beneficial poisons grant positive effects</strong> when applied to Heloise's comrade and her revived corpses. While the Blood Sword is the Raven's favored talon, you may use a Blood Bow (<em><strong>Bound Bow</strong></em>) to deliver the poisons from afar should the front line become too dangerous. If you wish to stay strict with her morality, <em><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/26493?tab=description" target="_blank">Field Magic</a></strong></em> mod helps you distribute potions and poisons to your comrade to avoid using the beneficial poisons and harming them.</p><p><span style="font-size:12pt;"><strong>~ Potions</strong></span></p><ul><li><strong>Amphetamine:</strong> Garlic + Salt Piles + Abecean Longfin ---> <em>Fortify Restoration</em> & <em>Regenerate Magicka</em></li><li><strong>Astragalus:</strong> Blue Mountain Flower + Lavender + Tundra Cotton ---> <em>Fortify Conjuration</em> & <em>Resist Magic</em></li><li><strong>Acetaminophen:</strong> Bear Claws + Charred Skeever + Rock Warbler Egg ---> <em>Fortify One-Handed</em>, <em>Restore Health</em>, and <em>Restore Stamina</em></li><li><strong>Aspirin</strong><em><strong>:</strong></em> Snowberries + Hawk Beak + Bone Meal ---> <em>Resist Frost</em>, <em>Fire</em>, and <em>Shock</em></li></ul><p><span style="font-size:12pt;"><strong>~ Poisons</strong></span></p><ul><li><strong>Tetrodotoxin:</strong> Butterfly Wing + Hanging Moss + Nightshade ---> <em>Damage Magicka</em>, <em>Damage Magicka Regeneration</em>, and <em>Lingering Damage Stamina</em></li><li><strong>Tetanospasmin:</strong> Bone Meal + Crimson Ninroot + Deathbell ---> <em>Damage</em> & <em>Ravage Stamina</em></li><li><strong>Neurotoxin:</strong> Creep Cluster + Large Antlers + Salt Pile ---> <em>Damage Stamina Regeneration</em>, <em>Slow</em>, and <em>Weakness to Magic</em></li></ul><p><span style="font-size:12pt;"><strong>~ Beneficial Poisons</strong></span></p><ul><li><strong>Adrenaline:</strong> Blue Mountain Flower + Nightshade + Wheat ---> <em>Damage Magicka Regen</em>, <em>Fortify Health</em>, and <em>Restore Health</em></li><li><strong>Stimulant:</strong> Creep Cluster + Histcrap + Red Mountain Flower ---> <em>Damage Stamina Regen</em>, <em>Fortify Magicka</em>, and <em>Restore Magicka</em></li></ul><p> </p><p><a href="https://i.imgur.com/uy5ZNR2.png" target="_blank"><img class="align-full" src="https://i.imgur.com/uy5ZNR2.png" alt="uy5ZNR2.png" /></a></p><p><a href="https://i.imgur.com/74ojzIW.png" target="_blank"><img class="align-full" src="https://i.imgur.com/74ojzIW.png" alt="74ojzIW.png" /></a></p><p>With all her prowess noted, Heloise's combat flow is simple, utilizing her Light and Dark Magic as the Angelic Raven's "sword" and "shield". Unless a dead body is already lying around, the combat typically starts by relying on the aid of Heloise's comrade to tank the damage while she supports them with her Light Magic and conventional sword. Once the first enemy falls, the Bleak Angel's Dark Magic begins, forming the crimson blade and raising the fallen body to aid her. Heloise's Light Magic continues a pivotal role to support her party by healing them while burning the nearby foes. Her various alchemical concoctions further increase the party's prowess.</p><p>Should some enemies manage to break through the party's defense and target our Angel, Heloise knows how to defend herself. Instead of holding a physical shield, her <strong>Ward</strong> is Heloise's magical shield, and her <strong>Flesh spells</strong> and <strong>racial power</strong> guard the Angel's defenses. Vanilla's <em>Recovery</em> and <em>Ward Absorb</em> and <em>Ordinator</em>'s <em>Descending Light</em> perks help maintain the Ward, and with some perks sanctifying her blade, the Bleak Angel's power attacks pack quite the punch. If the situation spirals out of control, <em>Paralysis Rune</em> and <em>Paralyze</em> spells are your ace cards.</p><p>The most noticeable difference between the vanilla and modded combat is how powerful <em>Ordinato</em>r's Restoration is as an offensive magic. This may turn some encounters into unbalanced ones. I suggest cranking up the difficulty if you play the modded version and/or installing some combat overhaul and difficulty mods. <em><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1368" target="_blank">Wildcat</a></strong></em> paired with <em><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/37228" target="_blank">EEOS</a></strong></em> and <em><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/72014" target="_blank">SCAR</a></strong></em> will revolutionize the experience, as enemies will behave more cleverly and use your installed animation and spell mods, making every encounter more challenging yet still engaging.</p><p><a href="https://i.imgur.com/vfKcy5A.png" target="_blank"><img class="align-full" src="https://i.imgur.com/vfKcy5A.png" alt="vfKcy5A.png" /></a></p><p><a href="https://i.imgur.com/YAcgR5M.png" target="_blank"><img class="align-full" src="https://i.imgur.com/YAcgR5M.png" alt="YAcgR5M.png" /></a></p><p style="text-align:center;">"The bonds of friendship weave a net that will catch you when you fall. May you always be surrounded by those who will catch you when you need them most."<br /> ~Verandis</p><p><a href="https://i.imgur.com/20BUXFr.png" target="_blank"><img class="align-full" src="https://i.imgur.com/20BUXFr.png" alt="20BUXFr.png" /></a></p><p>In a nutshell, the Angelic Raven's roleplay combines the ideas of my older builds, the <em>Night Agent</em> and the <em>Maran Knights</em>. After wandering her birthplace and the dune of Hammerfell to ease the suffering of the Great War aftermaths, Heloise chose Skyrim as her next stopping point. Where the screams of the wounded and the prayers of the helpless echo, the Dark Angel's light shines in that region. The frozen land makes for a fitting place with the ongoing Civil War and the many threats that soon reveal themselves.</p><p>Heloise's journey focuses on three objectives: to <strong>heal the wounded</strong>, <strong>investigate Blackreach</strong>, and eventually <strong>lead the Volkihar clan</strong> on a better path. To give a better context, the first count of the Ravenwatch, Verandis Ravenwatch, believed that the vampires and mortals could live together peacefully, and his household is proof of his vision. Unfortunately, Verandis died during his heroic act in Balckreach to save the Reach people. His ideology becomes Heloise's driving force for her actions throughout the journey, as the Bleak Angel shares the same wish as the first Count.</p><p> </p><p><a href="https://i.imgur.com/Lpb4rsd.png" target="_blank"><img class="align-full" src="https://i.imgur.com/Lpb4rsd.png" alt="Lpb4rsd.png" /></a></p><p>Before diving further, shall we discuss one of the most important aspects of this build? Yes, a follower. As Heloise is a healer, it only makes sense to have someone who needs her healing spells and can provide reliable assistance. <strong>A warrior-class follower</strong> will complement the battle strategy pleasantly, as they fit the role of a rear guard, and the mod <em><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/38043" target="_blank">Follower Can Die</a></strong></em> will make you appreciate their fellowship even more. While you are free to choose and swap between different followers or even install a multiple followers mod, I highly suggest keeping <strong>a single follower</strong> throughout the journey, as their bond with the Dark Angel plays a crucial roleplay in fulfilling Heloise's vampiric need, feeding.</p><p>Perhaps one of the most iconic things that differentiate the Ravenwatch from other night dwellers is how they feast upon their hunger, feeding only on willing servants. Unlike other vampire courts, who treat their servants like cattle, the Ravenwatch members and their servants are bound by a mutual relationship. As the vampires provide for their servants' needs and safety, the servants, in turn, willingly share their blood. Abiding by this rule, Heloise will <strong>only feed on her loyal companion</strong>. Thus, keeping a single follower by your side enhances the roleplay, as Heloise can safely reveal her true identity when the blood-carving visits her. The mod <em><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1925" target="_blank">Better Vampires</a></strong></em> offers a more dynamic approach to fulfill Heloise's hunger.</p><p> </p><p><a href="https://i.imgur.com/gPuAeS3.png" target="_blank"><img class="align-full" src="https://i.imgur.com/gPuAeS3.png" alt="gPuAeS3.png" /></a></p><p>Another minor roleplay to enhance the immersion is presenting the contradicting nature of Heloise's vampiric blood and her holy magic, as the Dark Angel also uses spells that harm other undead creatures. While the spells have no negative impact in-game, having a penalty for using such self-harming spells is indeed charming and engaging. The mod <em><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/72661" target="_blank">Wielding Sun Stuff Hurts Vampires</a></strong></em> is the answer to turn <em>Turn</em>, <em>Repel</em>, and sun-based spells into a dual-edged sword, harming both Heloise and her undead enemies.</p><p>If you are playing vanilla <em>Anniversary Edition</em>, the <strong>negative effects of the Divine Crusader's relics</strong> is a great replacement, nullifying Heliose's Health and Stamina Regeneration. None of the Divine Crusader pieces fit the overall aesthetic except the boots, as the robe covers the boots partially. Moreover, the boots' enchantment further augments the Restoration spell cost-reduction boost. Sadly, no similar negative effect is present in the vanilla <em>Special Edition</em>. :(</p><p> </p><p><a href="https://i.imgur.com/chHRRyZ.png" target="_blank"><img class="align-full" src="https://i.imgur.com/chHRRyZ.png" alt="chHRRyZ.png" /></a></p><p>As the Angelic Raven investigates the depth of Dwemer's ruins and soon learns of the Volkihar's rising from the Dawnguard's fine specimen, Mr. Durak, Heloise also travels the land of Skyrim as a healer, fulfilling her primary reason in the frozen region. One easy way to roleplay this is by <strong>visiting the Imperials and Stormcloaks' tents</strong> and the <strong>T</strong><strong>emple of Kynareth </strong>to heal the injured soldiers and citizens. <strong><em><a href="https://www.nexusmods.com/skyrimspecialedition/mods/59944" target="_blank">Here To Help</a></em></strong> mod truly enhances the experience as it grants actual objectives to nurture the wounded in those locations. <strong>Helping the injured Valdr</strong> outside of Moss Mother Cavern and offering a Potion of Cure Disease to an infected hunter are another minor moments to spice up the Healer's roleplay.</p><p>Other minor and radiant quests are to work the <strong>various good-morality quests</strong> the Vampire Healer encounters during her journey. The quests <em><strong>The White Phial</strong></em>, <em><strong>The Book of Love</strong></em>, <em><strong>Frostflow Abyss</strong></em>, and <em><strong>Return to Your Root</strong></em> and a generous act of giving the homeless and offering a parentless child a warm place to sleep will grant Heloise's helpful passive abilities. The <strong>College of Winterhold</strong> is another explorable faction to progress the Angel's arcane talents. You are free to decide whether Heloise will climb the Archmage position or roleplay that one of her classmates is the actual chosen Archmage. The mod <em><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/52704" target="_blank">At Your Own Pace</a></strong></em> offers an alternative route to join the College without being a student.</p><p> </p><p><a href="https://i.imgur.com/YJJxcJY.png" target="_blank"><img class="align-full" src="https://i.imgur.com/YJJxcJY.png" alt="YJJxcJY.png" /></a></p><p>The two final objectives are simple. The Angel's reason to traverse deep into Blackreach is to meet Verandis' soul, who guards the Dark Heart, and <strong>Dwemer's dungeons delving</strong> could make for a fun change of pace. The Volkihar part is quite straightforward - <strong>join the clan</strong>, <strong>ignore any sinister radiant quests</strong>, and finally <strong>kick Harkon's ass</strong>. You may progress these two objectives hand-in-hand while working the healer role and exploring the land. I ventured into the Blackreach first, as meeting with Verandis and learning about his decision would make a good resolution for Heloise to tame the Volkihar court.</p><p>Unfortunately, roleplaying the Balckreach part is impossible, as the ESO event never happened in Skyrim. Perhaps a bitter truth might serve as a better resolution. Rather than successfully meeting Verandis' spectre, the Count's soul has vanished from Blackreach, <strong>failing Heloise's second objective</strong>. Similar to how reality works, sometimes, the answer we seek simply does not exist, regardless of how hard we try to find it. Still, the Dark Angel understands that his sacrifice was necessary to create a peaceful time, even if it was only temporary. The Raven's Angel will still carry the first Count's wish to bring peaceful days between the day and night creatures.</p><p> </p><p><a href="https://i.imgur.com/DDNUkTa.png" target="_blank"><img class="align-full" src="https://i.imgur.com/DDNUkTa.png" alt="DDNUkTa.png" /></a></p><p>Once Harkon truns into pile of bloody goo, the Angelic Raven's guide ends with her sitting on the Volkihar's throne, leading the clan to a better path. However, Heloise's journey in Skyrim does not simply end here, as a new challenge to rebuild the vampire's reputation awaits her. Many other activities are still viable, and among them is to <strong>continue working on good-morality quests</strong> and <strong>becoming the Thane of each hold</strong>, gaining the citizens' trustworthiness and proving that not all night dwellers are savage, blood-thirsty creatures.</p><p>Heloise may also switch her follower to <strong>Serana</strong>, as the duo vampires represent the brighter side of the night fangs. With the Volkihar court in better hands, perhaps Verandis' wish is not a naive, silly dream. Perhaps the days when mortals and vampires can live side-by-side without killing each other are not a mere illusion. And perhaps you are the one who will bring those days closer.</p><p><a href="https://i.imgur.com/vfKcy5A.png" target="_blank"><img class="align-full" src="https://i.imgur.com/vfKcy5A.png" alt="vfKcy5A.png" /></a></p><p><a href="https://i.imgur.com/mYGsfqs.png" target="_blank"><img class="align-full" src="https://i.imgur.com/mYGsfqs.png" alt="mYGsfqs.png" /></a></p><p style="text-align:center;">"We all have to eat. But unlike your meals, my sustenance voluntarily allows me to sup. And then it gets to walk away and go on with its life. When was the last time a deer or a rabbit approached you and gladly died so that you could have your fill?"</p><p><a href="https://i.imgur.com/22GlFzI.png" target="_blank"><img class="align-full" src="https://i.imgur.com/22GlFzI.png" alt="22GlFzI.png" /></a></p><p>Well, thank you for reading! If you have any questions or comments, feel free to write them down below. Credits also go to the mod authors for always upgrading the game and, of course, to Bethesda for being a caring developer who still updates this 12-year-old game periodically. :) This build will be my last one for a while, as my work schedule will get crowded after the new year. But with all that said, hope you have a wonderful day!</p><p><a href="https://i.imgur.com/BX7M8YI.png" target="_blank"><img class="align-full" src="https://i.imgur.com/BX7M8YI.png" alt="BX7M8YI.png" /></a></p><p> </p></div>Character Build: The Yinyang Lizardhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-yinyang-lizard2023-12-23T02:30:31.000Z2023-12-23T02:30:31.000ZHasirhttps://TheSkyForge.ning.com/members/Hasir113<div><p style="text-align:center;"><img class="align-right" src="/public/album_photo/8b/5f/03/3592f_3682.png?c=6294" alt="" /></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12335584069,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12335584069,RESIZE_710x{{/staticFileLink}}" alt="12335584069?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:left;"><span style="font-size:10pt;">This build is based off of my main character for my story 'the call of the wolf.' The main character has trouble with his emotions and tries, often in vain, to balance them. They are his yinyang, in a manner of speaking, because he found he cannot live with one emotion and not have the other. He to yearns balance his emotions and make his soul whole again.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12335585283,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12335585283,RESIZE_710x{{/staticFileLink}}" alt="12335585283?profile=RESIZE_710x" width="710" /></a><img src="/public/album_photo/7b/5f/03/3591f_7696.png?c=c690" alt="" /></p><p style="text-align:center;"><a href="{{#staticFileLink}}12335585073,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12335585073,RESIZE_710x{{/staticFileLink}}" alt="12335585073?profile=RESIZE_710x" width="710" /></a><img src="/public/album_photo/8f/5f/03/35933_17a4.png?c=5626" alt="" /></p><p style="text-align:left;"><span style="font-size:10pt;">Hasir had witnessed death, but never like this. His aunt and uncle were cruelly ripped away from him before their time by a mysterious figure. What's worse is he witnessed his aunt's death first hand, he did not see how his uncle died. Regardless of seeing his uncle die or not, his death weighed as equally heavy on his soul like his aunt's especially gruesome death. He even blames himself for her death.</span></p><p style="text-align:left;"><span style="font-size:10pt;">The gruesome demises of both his aunt and uncle caused a black hole to rip Hasir's soul into two seperate parts, the white wolf is his positive emotions (happiness, laughter, joy) and the black wolf is his negative emotions (hate, sorrow, self-loathing). When his soul is reformed, iF his soul is reformed, that is, he would form a mix of his white and black selves, the black and white wolf (his purest self.) In the mean time, though, he has to wrestle with these two emotions and find a happy medium.</span></p><p style="text-align:left;"><span style="font-size:10pt;">Hasir, is a werewolf, blessed by the sacred gift of lycanthropy by the wolflord, Hircine. Hasir was trained in various disciplines to try to keep his soul at peace, to try to offset one aspect of his soul becoming too dominant and, if this happens, he could become manic or depressed.</span></p><p style="text-align:left;"><span style="font-size:10pt;">Hasir was raised in the blackmarsh city of Lilmoth to two argonain parents when he was not even a month old, a great fire enveloped his home. His father and mother luckily escaped. He was sent to live with his aunt Drujeeta and his uncle Juleen in Morrowind, he was relatively happy with them until the Doomstride killed both of them. Before they died, they sent a letter to their close friend, Quinchal, a tsaesci from the land of Akavir and instructed him to take Hasir under his wing and train his to quell his destructive behavior and find a better outlet for his inner rage.</span></p><p style="text-align:left;"><span style="font-size:10pt;">Quinchal thought about this and decided to enroll the hatchling in a martial arts class, Hasir would learn discipline, patience and would, above all, learn to express his anger in a healthier way. Quinchal trained Hasir hard for two years until he was finally ready to test his skills on the snowy island of Skyrim. </span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12335584901,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12335584901,RESIZE_710x{{/staticFileLink}}" alt="12335584901?profile=RESIZE_710x" width="710" /></a><img src="/public/album_photo/e4/63/03/35d84_fd75.jpg?c=e646" alt="" /></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Name: </span></strong><span style="font-size:10pt;">Hasir</span><span style="font-size:10pt;"><br /> </span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Race: </span></strong><span style="font-size:10pt;">Argonian</span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Apparel:</span></strong><span style="font-size:10pt;"> Dragonscale Armor</span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Weapons: </span></strong><span style="font-size:10pt;">Wrath of the wilds</span><span style="font-size:10pt;"> (Nettlebane enchanted with huntsman's prowess and silent moon's enchantment), Bow of the Hunting Grounds (Bow of the Stag Prince enchanted with chaos damage), Twin Souls (ebony dagger enchanted with fiery soultrap) </span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Spells:</span></strong><span style="font-size:10pt;"> Healing, Flames, Steadfast ward, Conjure Familiar, Frenzy, Equilbrium, Close Wounds, Summon Inigo</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Shouts: </strong>Animal Allegiance, Frost Breath, Dismay, Summon Durnehviir, Soul Tear, Drain Vitality</span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Powers:</span></strong><span style="font-size:10pt;"> Beast Form</span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Major Skills:</span></strong><span style="font-size:10pt;"> One Handed, Light Armor, Smithing</span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Minor Skills: </span></strong><span style="font-size:10pt;">Archery, Destruction</span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Unperked Skill</span></strong><span style="font-size:10pt;"> - Restoration</span><img src="/public/album_photo/f6/63/03/35d96_f211.png?c=c70d" alt="" /></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12335584459,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12335584459,RESIZE_584x{{/staticFileLink}}" alt="12335584459?profile=RESIZE_584x" width="577" /></a></span></p><p style="text-align:center;"><strong><span style="font-size:10pt;"><a href="{{#staticFileLink}}12335584886,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12335584886,RESIZE_710x{{/staticFileLink}}" alt="12335584886?profile=RESIZE_710x" width="710" /></a><img src="/public/album_photo/8d/5f/03/35931_e8bd.png?c=159b" alt="" /></span></strong></p><p><span style="font-size:10pt;"><strong>Archery</strong> - the argonian must call upon the lord of the hunt to help him strike true with his bow. It also allows him to take the 'bow' of positive emotions and let loose the 'arrows' of negative emotion.</span></p><p><span style="font-size:10pt;"><strong>Destruction</strong> - Hasir draws on his negative emotions to power spells from this dangerous class</span></p><p><span style="font-size:10pt;"><strong>Light Armor</strong> - The black and white wolf lends Hasir his tough hide for when he comes under attack</span></p><p><span style="font-size:10pt;"><strong>One Handed</strong> - the argonian must wield his positive and negative emotions as swords to do battle with</span></p><p><span style="font-size:13.3333px;"><strong>Smithing </strong>- Hasir can pour his positive and negative emotions into a forge to craft powerful weapons and armor</span></p><p><strong><span style="font-size:13.3333px;">Restoration</span></strong><span style="font-size:13.3333px;"> - nature energies of Kynareth herself aids Hasir if he gets injured in battle</span></p><p style="text-align:center;"><img src="/public/album_photo/9c/61/03/35b3e_1b44.jpg?c=4e67" alt="" /><a href="{{#staticFileLink}}12335585466,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12335585466,RESIZE_710x{{/staticFileLink}}" alt="12335585466?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}12335585296,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12335585296,RESIZE_710x{{/staticFileLink}}" alt="12335585296?profile=RESIZE_710x" width="710" /></a><img src="/public/album_photo/ec/63/03/35d8c_8d9d.png?c=d5a9" alt="" /></p><p style="text-align:left;"><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/2803">Moonlight Tales: Werewolf and Werebear Overhaul</a> - This mod enables the user to truly roleplay a creature of the night complete with custom wolf skins, a complete perks overhaul and new holws.<a href="https://www.nexusmods.com/skyrimspecialedition/mods/2803"><br /> </a></span></p><p style="text-align:left;"><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1461">Inigo</a> - A khajiit follower/friend whose story grows with yours. He comments on quests, the environment and even comments on certain situations. He is suitable for any build on Skyrim.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12335587083,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12335587083,RESIZE_710x{{/staticFileLink}}" alt="12335587083?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12335587095,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12335587095,RESIZE_710x{{/staticFileLink}}" alt="12335587095?profile=RESIZE_710x" width="710" /></a><img src="/public/album_photo/a2/61/03/35b44_bb04.jpg?c=b338" alt="" /></span></p><p style="text-align:left;"><span style="font-size:10pt;"><img style="display:block;margin-left:auto;margin-right:auto;" src="/public/album_photo/ee/63/03/35d8e_4059.png?c=b8ef" alt="" /></span></p><p style="text-align:left;"><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/7900">Hunterborn</a> - Hasir does not buy food from vendors, he kills for his food. This mod replaces the manual animal looting system with a more natural system of skinning, dress and carving meat from animals to the world of Skyrim, it enables the user to live off the land and become one with nature</span></p><p style="text-align:left;"><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4119">Elysium Estate</a> - this mod adds a house worthy of a follower of Hircine and Kynareth</span></p><p style="text-align:left;"><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/667">Campfire - Complete Camping System</a> - this mod adds a buildable campire along with tents to Skyrim</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12335587497,RESIZE_710x{{/staticFileLink}}"><img src="{{#staticFileLink}}12335587497,RESIZE_710x{{/staticFileLink}}" alt="12335587497?profile=RESIZE_710x" width="604" /></a><span style="font-size:10pt;"><img src="/public/album_photo/f0/63/03/35d90_e34f.png?c=ff23" alt="" /></span></p><p style="text-align:left;"><span style="font-size:10pt;">Hircine and the Kynareth, they may not see eye to eye on some things, the hunt cannot exist without the natural order. The argonian's emotions work in a similar way.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12335587670,RESIZE_710x{{/staticFileLink}}"><img src="{{#staticFileLink}}12335587670,RESIZE_710x{{/staticFileLink}}" alt="12335587670?profile=RESIZE_710x" width="589" /></a> </p><p style="text-align:center;"><strong><span style="font-size:10pt;"><a href="{{#staticFileLink}}12335587869,RESIZE_710x{{/staticFileLink}}"><img src="{{#staticFileLink}}12335587869,RESIZE_710x{{/staticFileLink}}" alt="12335587869?profile=RESIZE_710x" width="630" /></a><img class="align-right" src="/public/album_photo/91/5f/03/35935_0bf0.png?c=2026" alt="" /></span></strong></p><p style="text-align:center;"><img src="/public/album_photo/ac/61/03/35b4e_6435.jpg?c=c97d" alt="" /></p><p style="text-align:center;"><a href="{{#staticFileLink}}12335588052,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12335588052,RESIZE_710x{{/staticFileLink}}" alt="12335588052?profile=RESIZE_710x" width="710" /></a><img src="/public/album_photo/93/5f/03/35937_9b78.png?c=3f8d" alt="" /></p><p style="text-align:left;"><span style="font-size:10pt;">Against common enemies (bandits, highwaymen and forsworn, Hasir utilizes his shortsword, wrath of the wilds, and with it, he easily cuts through the competition. He can also use his drain vitaliity shout to steal their health, magicka and stamina so he can finis them off with a well shot arrows from hunting bow.</span></p><p style="text-align:left;"><span style="font-size:10pt;">When facing giants and dragons, he uses his dragon aspect shout to empower his shout and call an ally to the field, together, they rush forwards and lay the smack down on these gigantic creatures, if that fails, he can tap into Bloodfang's mind and cast flame after flame at them or dissimate them with his Fire breath.</span></p><p style="text-align:left;"><span style="font-size:10pt;">When it is time to face bosses like Karstaag, Miraak and the dragonpriests, he wisely chooses the element they are weakest to and uses that against them. He combats Karstaag's frost attack with his own fire-based attacks. For the dragonpriests and Miraak, he uses the element opposite the element the enemy dragonpriest is using.</span></p><p style="text-align:left;"><span style="font-size:10pt;">The <strong>Moonlight Tales </strong>mod enables Hasir to attempt to control his emotions and come close to becoming ones with his differing emotions. His good friend <strong>Inigo </strong>helps the argonian try to control his emotions by accompanying him to the greybeards and by talking to him. Hasir utilizes the <strong>Hunterborn </strong>mod as both a means of living of the land and as an excuse to let all of his frustration and anger to be released in a healthy manner.</span></p><p style="text-align:left;"><span style="font-size:10pt;"> </span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12335588074,RESIZE_192X{{/staticFileLink}}"><img src="{{#staticFileLink}}12335588074,RESIZE_192X{{/staticFileLink}}" alt="12335588074?profile=RESIZE_192X" width="190" /></a><img src="/public/album_photo/a6/61/03/35b48_1035.png?c=5c1c" alt="" /></p><p style="text-align:center;"><a href="{{#staticFileLink}}12335587891,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12335587891,RESIZE_710x{{/staticFileLink}}" alt="12335587891?profile=RESIZE_710x" width="710" /></a><img src="/public/album_photo/95/5f/03/35939_d4a6.png?c=117f" alt="" /></p><p style="text-align:left;"><span style="font-size:10pt;">When Hasir leaves Helgen, he goes toWhiterun to join <strong>The Companions </strong>in order to obtain and learn about the blessing of the wolf, even though his emotions causing one wolf to become two. While in Whiterun, he meets a orc in Whiterun that has him go join the <strong>Dawnguard. </strong>whille in the dayspring canyon area, Hasir hears Danica wildspring needs help finding a cutting of the Gildergreen to aid in the growth of the ailing tree in Whiterun, while on the quest, he obtains nettlebane, a unique tool made for the purpose of obtaining the bark. Hasir gets a vision from Hircine telling him to go to Falkreath, as a wolf is imprisoned there who needs his help. He goes to the settlement of Raven Rock, far to the north of Skyrim, where he overhears a rogue dragonborn causing mayhem in Solstheim. During his travels in the city of Solitude, he meets a housecarl who requests him to start the quest <strong>The Man Who Cried Wolf </strong>in order to end a threat to all people of Skyrim.</span> <span style="font-size:10pt;"> </span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12335588668,RESIZE_710x{{/staticFileLink}}"><img src="{{#staticFileLink}}12335588668,RESIZE_710x{{/staticFileLink}}" alt="12335588668?profile=RESIZE_710x" width="630" /></a><img src="/public/album_photo/77/5f/03/3591b_0e6a.jpg?c=3845" alt="" /></p><p style="text-align:center;"><a href="{{#staticFileLink}}12335588085,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12335588085,RESIZE_710x{{/staticFileLink}}" alt="12335588085?profile=RESIZE_710x" width="710" /></a><img src="/public/album_photo/97/5f/03/3593b_5884.png?c=8e56" alt="" /></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>The Companions</strong> - Hasir joins this guild to seek help from its members about his emotion problem</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Dawnguard</strong> - The argonian must rid Harkon and his ilk from Skyrim, as per his master's instructions</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Dragonborn</strong> - Hasir must rid Solstheim of a great evil</span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Ill Met By Moonlight</span></strong><span style="font-size:10pt;"> - Hasir must either kill or save a werewolf accused of murder from the citizens of Falkreath</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>The Man Who Cried Wolf (both parts)</strong> - The black and white wolves must cooperate to end a great threat to Skyrim.</span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Companions:</span></strong><span style="font-size:10pt;"> Inigo (with hunting grounds armor)</span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Blessings of Nature</span></strong><span style="font-size:10pt;"> - The yinyang lizard undergoes a journey of selfreflection and to aid a priest of Kynareth</span></p><p style="text-align:left;"><span style="font-size:10pt;">Only when these quests, or trials of emotion, are conquered, can the two halves become whole and the black and white wolf, named Twilight, be revealed</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12335588470,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12335588470,RESIZE_584x{{/staticFileLink}}" alt="12335588470?profile=RESIZE_584x" width="562" /></a><img src="/public/album_photo/aa/61/03/35b4c_55be.jpg?c=ed1e" alt="" /></p><p style="text-align:center;"><span style="font-size:10pt;"><strong>Coonstructive Criticism Is Appreciated</strong></span></p></div>Character Build: The Last Shinobihttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-last-shinobi2023-12-09T17:45:26.000Z2023-12-09T17:45:26.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311743876,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311743876,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311743876?profile=RESIZE_710x" /></a></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><a href="https://youtu.be/gYfIJLIVOj4" target="_blank">Click here for music</a></span></p><p style="text-align:center;"><span style="font-size:14pt;">(Listen at 0.75 speed. It just sounds better in my opinion.)</span></p><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311666483,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311666483,RESIZE_400x{{/staticFileLink}}" width="246" alt="12311666483?profile=RESIZE_400x" /></a></span></p><p> </p><p><span style="font-size:18pt;"><strong>Foreword</strong></span></p><p><span style="font-size:14pt;"> One of two builds I have been making and refining since the completion of my last build, the Last Shinobi was a simple concept: make a historically accurate shinobi with a revenge story, because everybody loves a good revenge story. Wielding a katana, tanto, and unbound fury, she is willing to sacrifice all she has left to get revenge on Emperor Titus Mede II. That being said, she disagrees with the Stormcloaks' ideologies and sees the Stormcloaks as a cult and a terrorist organization. While she would love nothing more than to dismantle the Empire, she cannot do so until she has improved her skills and equipment. So, now that you understand a little bit about the Last Shinobi, let's get into her backstory.</span></p><p><span style="font-size:18pt;"><strong>Backstory</strong></span></p><p><span style="font-size:14pt;"> Yajima Katsumi was there on that day. It was the day that Akatosh, known to them as Tosh Raka, had abandoned her people. Her mother, a citizen of Cyrodiil, would not allow her to go to the continent of Akavir to help her father's people. Her natural talent in alchemical remedies could have helped to treat the wounded. Still, her mother feared what would happen to their family if her Yajima was caught helping Tsaesci soldiers. The Empire and Akavir had conflicted for a while, and the family feared the Tsaesci would not survive. They were correct. After decades, her mother died of old age. After a century, her father was murdered by a Thalmor battalion. After slipping away in the chaos to Whiterun, Yajima was taken in by an old Nord who had similarly lost his wife to the Thalmor thirty years before. As such, he understood her desire for vengeance, though he tried to dissuade the Imperial-Tsaesci hybrid. He knew revenge was a dark path to take, but he also eventually realized he could not stop her.</span></p><p><span style="font-size:14pt;"> Yajima eventually made her move, trying to ambush the Emperor and the Penitus Oculatus. She sunk her tanto into the back of one, her katana in the side of another. She was defeated by the remaining soldiers. On her knees before the man she had tried to kill, she was asked a question. "Tell me assassin, do you wish for death or eternal shame and exile?"</span></p><p><span style="font-size:14pt;">"Hm, let me think...." She said before spitting in his face.</span></p><p><span style="font-size:14pt;">"Ugh, take this demon to the executioner's block in Helgen. Make it a painful death." Titus Mede II declared, his voice bellowing so loud she was sure the nearby town of Dragon Bridge had heard. As she was loaded onto a cart. As she was loaded onto a cart, she fell into a deep sleep. Soon she woke up to a blonde man saying, "Hey, you, you're finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush, same as us, and that thief over there!"</span></p><p><span style="font-size:14pt;">'Well, no.' She thought about saying. She had neither crossed the border nor been ambushed, but Yajima felt it was best not to mention that. Soon the group came to Helgen and Alduin attacked, allowing them to slip away in the chaos. She and Ralof managed to escape to Riverwood, where she would borrow the local blacksmith's forge to craft better weapons and some armor. She would need it.</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311689493,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311689493,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311689493?profile=RESIZE_710x" /></a></span></p><p> </p><p><span style="font-size:14pt;"><strong>Version:</strong> Anniversary</span></p><p><span style="font-size:14pt;"><strong>Mods:</strong></span></p><ul><li><span style="font-size:14pt;">Katana Crafting</span></li><li><span style="font-size:14pt;">Vokrii - Perk Overhaul</span></li><li><span style="font-size:14pt;">Lost Races of Aetherius (optional)</span></li><li><span style="font-size:14pt;">Infinite Charges</span></li><li><span style="font-size:18.6667px;">50% More Perk Points</span></li></ul><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311690252,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311690252,RESIZE_400x{{/staticFileLink}}" width="347" alt="12311690252?profile=RESIZE_400x" /></a></span></p><p> </p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12311737879,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311737879,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311737879?profile=RESIZE_710x" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Race:</strong> <strong>Tsaesci</strong> OR <strong>Imperial</strong>. Yajima is a hybrid of Tsaesci and Imperial ancestry. Because of this, either will work, but Tsaesci is preferable for roleplay reasons.</span></p><p><span style="font-size:14pt;"><strong>Age:</strong> 217 (Physically the same as a 19-year-old Imperial)</span></p><p><span style="font-size:14pt;"><strong>Morality:</strong> Chaotic Good. While focused on vengeance, Yajima is not evil by any means. Her morality is comparable to Inigo Montoya from "The Princess Bride", where they both seek revenge but will not harm innocents.</span></p><p><span style="font-size:14pt;"><strong>Class:</strong> Warrior/Assassin</span></p><p><span style="font-size:14pt;"><strong>Standing Stone(s):</strong> Warrior/Thief/Mage, Lord</span></p><p><span style="font-size:14pt;"><strong>Major Skills:</strong></span></p><ul><li><p><span style="font-size:14pt;"><strong>One-Handed</strong> - The main weapons of Yajima are the katana and the tanto, both of which are one-handed weapons.</span></p></li><li><span style="font-size:14pt;"><strong>Light Armor</strong> - A shinobi is a master of stealth, so heavy armor would only be a hindrance.</span></li><li><span style="font-size:14pt;"><strong>Alchemy</strong> - Even before the Thalmor attacked, Yajima was renowned throughout the village as a great alchemist and healer.</span></li><li><span style="font-size:14pt;"><strong>Illusion</strong> - In addition to stealth, shinobi were masters of illusion. This is what led to the portrayal of shinobi in movies using items like smoke bombs.</span></li><li><span style="font-size:14pt;"><strong>Sneak</strong> - As previously mentioned, shinobi used stealth, so this skill is very important.</span></li></ul><p><span style="font-size:14pt;"><strong>Minor Skills:</strong></span></p><ul><li><span style="font-size:14pt;">Smithing - After escaping from Helgen, Yajima will make and improve her weapons and armor.</span></li><li><span style="font-size:14pt;">Enchanting - I used enchanting to put Fire Damage on her tanto, but you could probably get away with not using this skill.</span></li></ul><p><span style="font-size:14pt;"><strong>Level:</strong> 42</span></p><p><span style="font-size:14pt;"><strong>Attributes (M/H/S):</strong> 1/2/1</span></p><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311700089,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311700089,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311700089?profile=RESIZE_710x" /></a></span></p><p> </p><p><a href="{{#staticFileLink}}12311703062,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311703062,RESIZE_584x{{/staticFileLink}}" width="485" alt="12311703062?profile=RESIZE_584x" /></a></p><p> </p><p> </p><p><span style="font-size:18pt;"><strong><a href="{{#staticFileLink}}12311738093,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311738093,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311738093?profile=RESIZE_710x" /></a></strong></span></p><p><span style="font-size:18pt;"><strong>Early Game</strong></span></p><ul><li><span style="font-size:14pt;">Leather Armor</span></li><li><span style="font-size:18.6667px;">Katana</span></li><li><span style="font-size:18.6667px;">Tanto</span></li></ul><p><span style="font-size:18pt;"><strong>Late Game</strong></span></p><ul><li><span style="font-size:14pt;">Nightingale Armor (For the best results, get this armor after reaching level 32)</span></li><li><span style="font-size:14pt;">Dragonbane</span></li><li><span style="font-size:14pt;">Tanto (Legendary) (Enchanted with Fire Damage) (Make up for missing Smithing skill with Fortify Smithing potions)</span></li></ul><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311711497,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311711497,RESIZE_584x{{/staticFileLink}}" width="432" alt="12311711497?profile=RESIZE_584x" /></a></span></p><p> </p><p> </p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12311741268,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311741268,RESIZE_584x{{/staticFileLink}}" width="500" alt="12311741268?profile=RESIZE_584x" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Habits:</strong> Eats after a successful mission, particularly fond of drinking Alto Wine (not excessively, but about as much as Nords drink mead). After eating, Yajima sleeps or waits until sunrise before heading out on her next mission.</span></p><p><span style="font-size:14pt;"><strong>Phobias:</strong> When Yajima sees a Thalmor agent, a mic of intense fear and blinding rage drives her into a frenzy. During this time I used no magic and used power attacks as often as possible.</span></p><p><span style="font-size:14pt;"><strong>Prejudiced Against:</strong> Nazeem, the Thalmor, Grelod the Kind, and anyone else who is stuck up, abusive, or indoctrinating people.</span></p><p><span style="font-size:18.6667px;"><strong>Challenges:</strong> Due to having little luck with a bow, Yajima does not use one.</span></p><p><span style="font-size:18.6667px;"><strong>Quests:</strong></span></p><ul><li><span style="font-size:18.6667px;"><strong>Thieves Guild </strong>- Yajima joins the Thieves Guild, trying to reform it into a Robin Hood kind of organization.</span></li><li><span style="font-size:18.6667px;"><strong>Dark Brotherhood</strong> - After saving Aventus Aretino's friends, Yajima is allowed to bring down the Empire. She thought that the Dark Brotherhood was a guild of Bounty Hunters rather than murderers, and she finds out at the end of the questline that she was wrong, causing her to go into self-imposed exile for a while, until...</span></li><li><span style="font-size:18.6667px;"><strong>The Companions</strong> - Akatosh shows Yajima visions of the Companions, a guild of honorable warriors, and Yajima sets out to redeem herself after taking innocent lives.</span></li><li><span style="font-size:18.6667px;"><strong>College of Winterhold</strong> - Improve your Illusion magic.</span></li><li><span style="font-size:18.6667px;"><strong>Main Quest</strong> - Kill Alduin, save the world and claim the sword of your ancestors.</span></li><li><span style="font-size:18.6667px;"><strong>The Forgotten City</strong> - Solve a murder mystery.</span></li><li><span style="font-size:18.6667px;"><strong>Dragonborn</strong> - Defeat Miraak, make a deal with talking tentacles, and save Solstheim.</span></li></ul><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311705090,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311705090,RESIZE_400x{{/staticFileLink}}" width="352" alt="12311705090?profile=RESIZE_400x" /></a></span></p><p> </p><p> </p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12311742261,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311742261,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311742261?profile=RESIZE_710x" /></a></span></p><p><span style="font-size:18.6667px;">For direct confrontations, Yajima has a pretty straightforward approach: just slash your way to victory, making sure to dodge the opponent's attacks. If you start to get overwhelmed, unless it contradicts the roleplay, use Illusion to get away. You can always come back later (once again unless it contradicts roleplay.</span></p><p><span style="font-size:18.6667px;">For more covert operations, use Illusion to make yourself invisible (or just use stealth mode) and get close to your opponent before killing them. Since Yajima does not have a ranged option, stealth is extremely important. I recommend using the dagger power attack to quickly kill opponents.</span></p><p><span style="font-size:18.6667px;"><strong>Spells:</strong> Invisibility, Calm, Fury, Fear (and upgraded versions of those spells)</span></p><p><span style="font-size:18.6667px;"><strong>Shout(s): </strong>Become Ethereal, Marked For Death</span></p><p><span style="font-size:18.6667px;"><strong>Powers:</strong> Tsaescence</span></p><p><span style="font-size:18.6667px;"><strong>Passive Abilities:</strong> Agent of Mara, Gift of Charity</span></p><p><span style="font-size:18.6667px;"><strong>Special Attacks: </strong></span></p><ul><li><span style="font-size:18.6667px;">Iaijutsu (2 Basic slashes + Forward power attack + Tanto power attack)</span></li><li><span style="font-size:18.6667px;">Shinobi's Assault (Invisibility + Sneak Attack + [Iaijutsu])</span></li><li><span style="font-size:18.6667px;">Agent of Vengeance (Fury + Multiple Sneak Attacks) (Cast Fury to make opponents fight each other, then pick them off among the chaos.)</span></li></ul><p> </p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12311744277,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311744277,RESIZE_584x{{/staticFileLink}}" width="471" alt="12311744277?profile=RESIZE_584x" /></a></span></p><p> </p><p><span style="font-size:18.6667px;">Thank you for reading. I thoroughly enjoyed playing as Yajima Katsumi. As always, I am open to constructive criticism. This will likely be the last build I publish for a while since I have other things going on. I hope to see all of you again soon. Thanks again for reading. </span></p></div>Character Build:Snake Oil Vagabondhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/snake-oil-vagabond2023-11-07T01:15:31.000Z2023-11-07T01:15:31.000ZFrankstokes666https://TheSkyForge.ning.com/members/Frankstokes666<div><p><strong><a href="{{#staticFileLink}}12287424659,original{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}12287424659,RESIZE_400x{{/staticFileLink}}" alt="12287424659?profile=RESIZE_400x" width="320" /></a>Snake Oil</strong> <strong>Vagabond</strong></p><p><span style="font-weight:400;">Khajiit</span></p><p> </p><p><span style="font-weight:400;">The Snake oil Vagabond is a Khajiit who grew up from town to town with traveling caravans and circus shows. His father was an acrobat and fire breather with “The Atronach Follies” who performed across Cyrodil and Skyrim. His mother was a tavern keeper and a worshiper of Khernarthi who would sell her bootlegged potions and skooma to people from the back of a wagon during circus shows . </span></p><p><span style="font-weight:400;">From his mother he learned to craft and hustle homemade snake oil potions and remedies to sell in order to have enough money to survive the winters. His mother would brew some of the finest skooma and different mind altering potions which kept a steady flow of returning customers. “It’s good to the last drop, come and get it folks!” He would often yell on the busy street corners across Tamriel. <br /> <a href="{{#staticFileLink}}12288248875,RESIZE_400x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12288248875,RESIZE_400x{{/staticFileLink}}" alt="12288248875?profile=RESIZE_400x" width="215" /></a><br /> </span></p><p><span style="font-weight:400;">When not helping his mothers bootlegging endeavors the snake oil hustler would be working with his father at the circus where he learned many skills and took inspiration from watching and helping the performers. From the escape artists he learned to pick locks, from the sword swallowers he grew fascination with blades, from the acrobats and dare devils he was taught alteration magic. He always wanted to learn to breathe fire like his father and he would train with him often hoping to one day master the technique. </span></p><p><span style="font-weight:400;">The father was a powerful khajiit warrior who for years was a bandit that robbed and pillaged the coasts of Cyrodill before amassing such a bounty that he joined the circus in order to conceal his identity. He taught the young khajiit how to defend himself as well as to be street smart when in the big city’s. His father also taught him to poison his weapons in combat in order to quickly kill an enemy. Hunting expeditions were numerous and educational and he grew to be a very strong and skilled hunter.</span></p><p><span style="font-weight:400;">The circus had been in Skyrim for a few weeks and decided to set up on the outskirts of the town of Solitude to host a free show where an illusionist was going to tame a wild Sabre cat and make him jump through a ring of fire. They had advertised well and the news spread quickly about their arrival.</span></p><p><span style="font-weight:400;"><a href="{{#staticFileLink}}12288248691,RESIZE_400x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12288248691,RESIZE_400x{{/staticFileLink}}" alt="12288248691?profile=RESIZE_400x" width="320" /></a></span></p><p><span style="font-weight:400;">It was a crowded night and people travelled from all over Skyrim to see the show. The illusionist was set to begin the act when the Sabre cats broke loose from a pen and began mauling attendees and that’s when all hell broke loose. One of the guards killed the Sabre cat immediately but when the illusionist tried to stop him and got in the way he was struck down. All around the camp broke out into a riot and the Guards began beating and arresting anyone involved in the circus. His father, seeing what was happening, immediately charged at the guards to try and stop them but he was littered with arrows and fell to the ground lifeless.</span></p><p><span style="font-weight:400;">The snake oil vagabond was filled with rage and he began attacking guards with his claws ripping them apart. It was too late to reach his mother for she was laying lifeless upon the wagon, the tears and anger were too much to hold back and the Vagabond let out a terrifying roar . The Snake oil vagabond was knocked unconscious and woke up in the cart to helgen..</span></p><p><span style="font-weight:400;">This character is a master of alteration and paralysis and uses it all the time whether it’s infiltrating into a group of enemies and casting mass paralysis or using it from a distance before charging into battle with the ebony blade. He will use all types of bolts from the dawn gaurd but cork bulb are a favorite and should be used most. It’s onslaught of paralyzing attacks you can shoot them with paralysis then attack with a poisoned dagger killing them effortlessly. Use ebony flesh and dragon hide for difficult battles. </span></p><ul><li><ul><li style="font-weight:400;"><em><span style="font-weight:400;">Armor </span></em><span style="font-weight:400;">:</span><em><span style="font-weight:400;">cultist robes, bone mold gloves, heavy chiten helmet, heavy chiten boots, amulet fortify fortify health, ring of peerless archery. Magic resistance is important for this build so try to get some on your armor pieces.</span></em></li></ul></li></ul><p> </p><ul><li style="font-weight:400;"><em><span style="font-weight:400;">Armor for demon flesh: Ebony mail, heavy chitin boots fortify sneak, Ahzidal gloves, masqu of clavicus vile.</span></em></li></ul><ul><li style="font-weight:400;"><span style="font-weight:400;">Weapons:advanced dwarven crossbow enchanted with chaos damage, ebony blade, kahvoziens fang enchanted with paralysis.</span></li></ul><ul><li style="font-weight:400;"><span style="font-weight:400;">Major skills: archery:overdraw 5/5, eagle eye, steady hand ½, power shot. Alchemy:alchemist ⅘. Physician,poisoner, concentrated poison. Alteration take everything but mage armor. sneak:stealth2/5, backstab,deadly aim,assassins blade.two handed:barbarian ⅘,champions stance devastating blow.</span></li></ul><ul><li style="font-weight:400;"><span style="font-weight:400;">Minor skills:speech:haggling ⅕,allure,merchant. Heavy armor:juggernaut ⅘ ,fists of steel,cushioned,conditioning, well fitted.smithing:steel,dwarven ,elven,arcane handed,enchanting:no perks but will do light enchantments on items.</span></li></ul><p> </p><h2><strong> </strong><strong>Special moves</strong></h2><p><strong>“Demon flesh”:</strong><span style="font-weight:400;"> Ebony flesh +ebony mail+azihdals gloves +masque of clavicus vile.This is for boss fights.</span></p><p><span style="font-weight:400;">I role play this as an alteration spell that you acquire from the necromancy ritual when you kill Lydia over and over until your evil pays off.</span></p><p><strong>Smoke and mirrors:</strong><span style="font-weight:400;"> Potion of invisibility +mass paralysis+scroll of destruction like fire storm</span></p><p><span style="font-weight:400;">From manufacturing all of your snake oils, poisons and elixirs you have ample cash to trade for the most expensive scrolls in all of skyrim. Utilize them on your journey to find more ingredients and to conquer obstacles.</span></p><p><strong>Snake bite: </strong><span style="font-weight:400;">Paralysis from a distance+poison of lingering damage + dagger enchanted with paralysis.</span></p><p><span style="font-weight:400;">This is extremely deadly. You shoot the enemy from a distance, knocking them down, then you run up with a poisoned dagger and stab them over and over, keeping them paralyzed until they die.</span></p><p><strong>Potions:</strong></p><p><span style="font-weight:400;">The snake oil vagabond will craft any potion under the sun and is constantly scouring the wilds for ingredients and recipes. Although most of the high end potions that he makes go up for sale at the market he always keeps a large variety of stock that he keeps on hand for any occasion.</span></p><p> </p><ul><li><strong>Twilight elixer:<span style="font-weight:400;"> Vampire dust+chaurus eggs is a potion of invisibility used only for special moves and occasions.</span></strong></li></ul><ul><li>Carbolic acid: <span style="font-weight:400;">Scathecrow+skeever tail+death bell.</span></li></ul><ul><li>Wizard oil:<span style="font-weight:400;"> Potion of fortify magicka so you can cast higher level alterationspells before you level up high enough.</span></li></ul><ul><li>Dead shot:<span style="font-weight:400;"> garlic+juniper berries+elves ear This is for sneak attacks with crossbow potion of regenerate health and fortify archery.</span></li></ul><p> </p><ul><li style="font-weight:400;"><strong>Snake oil:</strong><span style="font-weight:400;">Death bell+charaus egg+imp stool potion of weakness to poison and damage health.</span></li><li style="font-weight:400;">Liquid septim's:potion of waterbreathing that you sell.</li></ul><p><a href="{{#staticFileLink}}12288249057,RESIZE_710x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12288249057,RESIZE_400x{{/staticFileLink}}" alt="12288249057?profile=RESIZE_400x" width="320" /></a></p><p><span style="font-weight:400;">The first half of this build is a sneak archer and alchemist play through. You will keep heavy armor like gauntlets but just use regular clothes and shoes to keep your stealth up. Keep a suit of heavy armor with you with you that you will equip for certain difficult fights to beef up your defenses and it will level up overtime. Get into brawls in a full suit of heavy armor and level it up a few levels at a time by switching to legendary for it, this makes for a cool rowdy vagabond role play where you are toughening up.</span></p><p><span style="font-weight:400;">Being khajiit gives you bonus damage to unarmed and won’t take away from other skills that you are leveling. I role play that you escape from Helgen with your head and you are in no real rush to go talk to some jarl or get caught up in the current political turmoil. Your family just died and the circus is destroyed so you head to the town of Riverwood and start gathering ingredients for potions so you can make a quick buck. I go collect all the ingredients first thing for a handful of water breathing potions to start stacking some coin. I level up my speech skill to get the merchant perk that way I’ll be able to peddle my wears and snake oil potions any where I need. I fight with a bow and wear my prison cloths with heavy gauntlets in this early potion crafting stage</span></p><p><span style="font-weight:400;">I Head to Anise’s Cabin and claim it for my own when she becomes hostile, acquiring a hideout where you can craft your oils and tonics. When you have gathered enough poisons/healing potions head to White Run.</span></p><p><span style="font-weight:400;"> From there I do Some heavy trading and set myself up with what I’ll need for an expedition, first I hire Uthgerd The Unbroken. It makes for a good first fist fight in my heavy armor and then head to Morthal and deal with the vampire menace this is where you learn to hate vampires. . I head to Solstheim to harvest scathe crow and acquire the bone mold armor off the dead guard outside town.</span></p><p> </p><p><span style="font-weight:400;">You hear about a missing dog and you speak to a black smith who pays you half of the reward just to start looking. You figure a little extra money is great and how hard can it be? Complete A Daedras Best Friend. Use the masque of clavicus vile for hustling the shop merchants and once in a while for a hard battle to boost your AR. After that I headed to Riften to join the Thieves Guild and to set up a fence for any stolen material I might come across. Now I have another avenue to hustle my potions and it’s always good to have friends in low places</span></p><p><span style="font-weight:400;"> Join the Dawngaurd and get a CrossBow and upgrade it so you can keep coming back to buy bolts then do some exploring and ingredient collecting. Because I put off the main quest there are no dragons attacking yet and it makes it such a quiet chill land .Do quests you would imagine a wild medicine show man would do. Just try to level up to 30 spreading out your skills and acquiring what you need for this build. I used a faster leveling mod to make it not such a long grind. Honestly I kind of want to replay it without doing any of dragon born stuff but you do have to get cultist robes and it might be hard to do without you also have to kill the first dragon to get the ebony blade.</span></p><p><span style="font-weight:400;"> I did Escape From Cidnha Mine and killed Madanach and a grip of quests to level up to 30.While In markarth I start the House Of Horrors Quest and I role play that I get so spooked by Molag Bal I look to Boethiah for protection. I hate vampires and I know he is the god of them, I find Boethiahs Calling and I learn of the place where the cult meets.I journey to the Shrine of Boethiah and learn that either way I’m gonna have to sacrifice someone to find safety so I travel back to Riverwood and sacrifice Faendal. It was going to be one of these two hopeless fools and I couldn’t find the heart to kill the bard because I hold entertainers in the highest of respect. After getting the ebony mail kill the dragon in the main quest and immediately do the whispering door to acquire the ebony blade</span></p><p><span style="font-weight:400;"> Boethiahs armor drove me mad with power I feel drawn to the ritual stone where i learn to raise the dead. My thoughts continue to darken as I’m led toward Mephala hoping to escape the grips of Boethiah. Mephala knows I’m the Dragon born and her whispers make me want to kill for power. After killing the dragon the Jarl Balgruff put in my service a House Carl to aid me in my adventures. The voice of Mephala is overwhelming as my madness drives me. I am torn because my soul is being twisted by two rival Daedra. I head to the ritual stone where I am manipulated by the Daedra to perform a blood ritual once again on a trusted ally. Madness prevails and I slaughter my servant in cold blood not once but 10 times over the course of 10 days resurrecting her and slaying her....finally they are pleased.</span></p><p><span style="font-weight:400;"> The grief is heavy and I feel as though I am cursed. No ale or potion can cure this sickness that devours me. I go to the shrine of Kynareth to pray and receive her blessing that I may be whole again. I embark on a pilgrimage to save the dying gilder green tree. This is a moment of clarity and peace after all of this terror and chaos. There is still good inside of me. I have to fight the evil back. Although you call upon the Demon flesh spell from time to time you only do so sparingly because of its corrupting power.</span></p><p> </p><p><span style="font-weight:400;"> I know that I must not be prey to the Daedra for they are the evil agents of Oblivion and they wish to claim my soul. I grow weary and long for my family and the days of merriment and drink watching the fire breathers and jugglers and bards how I wish those days would have lasted forever. I go to the college of the bards to become a member and try to sing songs of praise and help their festival to flourish once more. I must fulfill my duties as the Dragonborn if I’m to be strong enough to resist the daedras manipulation I must seek out the graybeards to master the th’uum so that I might one day see sovngard. The strange stones on solsthiem bother me very much it’s the same helpless feeling I got when under the command of darkness. I must destroy these vile cults and set the people free, only then can the medicine show wonder about the lands curing disease and instilling wonder and mystery into the world once again!</span></p><p> </p><p><span style="font-weight:400;">Recommended quests:</span></p><p><span style="font-weight:400;">A Daedras best friend: Acquire the masque of clavicus vile this is the first Daedric quest you will do and it makes you think that they are not so bad to begin with.</span></p><p><span style="font-weight:400;">Dawngaurd: Ridding the land of vampires is a priority for me as the snake oil vagabond finds them repulsive.</span></p><p><span style="font-weight:400;">Unearthed: An archaeological adventure that you finance with the money made from your profitable enterprise.</span></p><p><span style="font-weight:400;">Bards college: This quest is done after you become cursed by the daedra you join the bards to be close with performers again and try to maintain your humanity(khajiitity?)</span></p><p><span style="font-weight:400;">Dragon born: You are bothered by the manipulation of the people of solsthiem by the miirak and fell the need to free the people.</span></p><p><span style="font-weight:400;">The Taste Of Death: Find the cannibals hideout and slaughter them all; they are even lower than vampires.</span></p><p><span style="font-weight:400;">Thieves Guild: Really only the first few quests you just want access to fences.</span></p><p><span style="font-weight:400;"> Boethiahs calling: Sacrifice Faendal get ebony mail get ritual stone and do the whispering door right after.</span></p><p><span style="font-weight:400;">Whispering door:Ebony blade this quest sends you into madness and makes you want to go back to the lighter ways of kynareth..</span></p><p><span style="font-weight:400;">Blessings Of Nature: This is a healing moment for you and helps you break away from the madness caused to you by the Daedric Princes.</span></p><p><span style="font-weight:400;">The house of horrors:kill the priest of Boethiah in spite of molag bal.</span></p><p>In my time of need: This a great one to show case the move "smoke and mirrors" get to the waterfall where you have to fight the leader of red gaurds down an invisibility potion hit mass paralysis then a fire storm scroll watch them melt and clean them up with your ebony blade or paralysis dagger.</p><p> </p><p><span style="font-weight:400;">I also carry around an assortment of rings and amulets with different enchantments for different occasions I'll leave that up to you to decide. Basically he is distraught from losing his family and he goes down a rough road of falling under the influence of the daedra and his quest for redemption is to break free of them by helping people and ridding the land of the vampire threat. Getting back in touch with his roots of entertainment and kynareth help get him back in order. After that he doesn't rely on the demon flesh anymore and as a master of alteration instead will cast dragonhide to aid him in his pursuit of light and good.</span></p><p>I also killed the dark brotherhood because they are an evil faction that he doesn't agree with. Contempt is in his heart the empire for destroying your life but you can't bring yourself to helping the racist nords. Its open to interpretation and if anyone likes the idea and wants to add to it I love that. Mostly just thought it was a cool idea really emphasize the use of poisons and paralysis. Using heavy armor for a sneak build also makes it a little trickier and you can be discovered easier making it a bit more of a challenge; cast muffle a lot! In fact I used regular shoes for parts of it when I was a lower level to avoid detection.</p><p>I also made use of selling waterbreathing potions early on. Most of your money can come from selling expensive jewels and potions so having your inventory pretty full of different armor doesn't really hurt because you don't need to loot as much from fallen enemies. I forgot to got to about 220 stamina and the rest is health and magicka if wanna use potions to make using mass paralysis easier that's an option or you could add enough magicka where you don't need to. I also used the lord stone got the agent of Mara power for extra magic resistance. Fire breath is a favorite as well for fighting undead in tandem with silver bolts and paralysis.</p><p><span style="font-weight:400;">This is my first build so I hope you like it I’m sure I could iron it out better, I kinda wanna do a replay of it and maybe switch 2 handed for just one handed weapons and go with nightingale sword kahvoziens fang(enchanted with paralysis) but I did enjoy the variety of poisoned dagger without any perks but sneak attack and paralysis give you a chance to slash a lot.</span></p><p> </p></div>Event Biild: WIP: Hungerhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-biild-hunger2023-11-05T03:05:13.000Z2023-11-05T03:05:13.000Zye4thornhttps://TheSkyForge.ning.com/members/ye4thorn<div><p><a href="{{#staticFileLink}}12285451088,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12285512893,RESIZE_710x{{/staticFileLink}}" width="710" alt="12285512893?profile=RESIZE_710x" /></a></p><p>Race: Any<br />Stats: 1 point in Health to 1 point in Magicka</p><p><a href="{{#staticFileLink}}12285485255,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12285485255,RESIZE_710x{{/staticFileLink}}" width="710" alt="12285485255?profile=RESIZE_710x" /></a></p><p><a href="{{#staticFileLink}}12285478057,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12285478057,RESIZE_710x{{/staticFileLink}}" width="710" alt="12285478057?profile=RESIZE_710x" /></a></p><p><a href="{{#staticFileLink}}12285717056,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12285717056,RESIZE_710x{{/staticFileLink}}" width="710" alt="12285717056?profile=RESIZE_710x" /></a></p><p><a href="{{#staticFileLink}}12285485282,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12285485282,RESIZE_710x{{/staticFileLink}}" width="710" alt="12285485282?profile=RESIZE_710x" /></a></p></div>Character Build: The Bloodbound Colossus (Revamp)https://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-bloodbound-colossus-revamp2023-11-04T01:16:25.000Z2023-11-04T01:16:25.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12283239270,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283239270,RESIZE_710x{{/staticFileLink}}" alt="12283239270?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><span style="font-size:14pt;"><a href="https://youtu.be/_EtyCk5dhLM" target="_blank">Click here for music</a></span></p><p> </p><p><span style="font-size:18pt;"><strong>What I fixed: </strong></span></p><ul><li><span style="font-size:14pt;">Removed the crafting skills.</span></li></ul><p><span style="font-size:18pt;"><strong>New problems (as of right now):</strong></span></p><ul><li><span style="font-size:14pt;">Takes a while to level up all the skills ( though I do think it's worth it).</span></li></ul><p> </p><p><a href="{{#staticFileLink}}12283566272,RESIZE_400x{{/staticFileLink}}"><br /> <img class="align-center" src="{{#staticFileLink}}12283566272,RESIZE_400x{{/staticFileLink}}" alt="12283566272?profile=RESIZE_400x" width="248" /></a></p><p><span style="font-size:14pt;">It all started with Lord Harkon of Castle Volkihar. He led a single experiment in an attempt to gain control of the sun. Harnessing powers beyond his understanding, he created life. Sort of. Born not completely human, but still mortal, a dark creature formed from Nord blood, Orc flesh, and a thirst for blood. Once Lord Harkon realized he could not control his creation, he stripped him of his vampiric gifts and forgot about the incident. Now, thirsting for vengeance as well as blood, this creature has decided that, to add insult to injury, he will manipulate and humiliate the Vampire Lord before turning the horde of vampires against Harkon. However, he will spare Lady Serana. She was good to him when her father was not. She saw him not as a means to an end, but as an equal.</span></p><p><span style="font-size:14pt;">But Skyrim's laws aren't what they used to be. Nowadays, you cannot even cross the border the wrong way without being arrested. While he likely could have taken them, he instead decided to play along and go to Helgen. In Alaric's eyes, it was a little foolish to arrest someone for crossing the border the wrong way. While his original plan was for him to seize power in Cyrodiil and raise an army against Harkon, the Empire took him to the chopping block and he slipped away in the confusion of Alduin's attack.</span></p><p> </p><p><a href="{{#staticFileLink}}12283570663,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283570663,RESIZE_584x{{/staticFileLink}}" alt="12283570663?profile=RESIZE_584x" width="521" /></a></p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12283273698,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283273698,RESIZE_710x{{/staticFileLink}}" alt="12283273698?profile=RESIZE_710x" width="700" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Name</strong>: Lord Alaric of the Volkihar Vampires</span></p><p><span style="font-size:14pt;"><strong>Race</strong>: Orc/Vampire Lord</span></p><p><span style="font-size:14pt;"><strong>Powers</strong>: Berserker Rage, Vampire Lord form</span></p><p><span style="font-size:14pt;"><strong>Vampire Lord Perks</strong>: All of them (Go for the right side of the skill tree until completion and work your way left)</span></p><p><span style="font-size:14pt;"><strong>End Level:</strong> 42</span></p><p><span style="font-size:14pt;"><strong>Attribute Distribution (M/H/S):</strong> 4/7/2 (Doesn't have to be EXACTLY that ratio, it just works best for me because I'm more used to a tanky playstyle, so I needed the extra health.)</span></p><p><span style="font-size:14pt;"><strong>Health:</strong> 350</span></p><p><span style="font-size:14pt;"><strong>Stamina:</strong> 150</span></p><p><span style="font-size:14pt;"><strong>Magicka:</strong> 250</span></p><p><span style="font-size:14pt;"><strong>Shout:</strong> Soul Tear, Summon Durnehviir</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12283519652,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283519652,RESIZE_584x{{/staticFileLink}}" alt="12283519652?profile=RESIZE_584x" width="512" /></a></span></p><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12283294080,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283294080,RESIZE_180x180{{/staticFileLink}}" alt="12283294080?profile=RESIZE_180x180" width="113" /></a></span></p><p><span style="text-decoration:underline;font-size:18pt;"><em><strong>Major Skills</strong></em></span></p><p><span style="text-decoration:underline;font-size:18pt;"><em><strong><a href="{{#staticFileLink}}12287412658,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12287412658,RESIZE_710x{{/staticFileLink}}" alt="12287412658?profile=RESIZE_710x" width="710" /></a></strong></em></span></p><p><span style="font-size:14pt;"><strong>Illusion (100) - </strong>To exact vengeance on Harkon, you will need to gain his trust. As Illusion can muddle the mind, this may help.</span></p><p><span style="font-size:14pt;"><strong>Two-Handed (100) <strong style="font-size:14pt;">- </strong></strong>You have the body of an Orc, meaning you are gifted with beastlike strength. Two-handed weapons are the way to go here.</span></p><p><span style="font-size:14pt;"><strong>Restoration (75) <strong style="font-size:14pt;">- </strong></strong>Aside from the statistically good reasons to pick up the Necromage perk, Restoration magic can help even the odds in particularly tough boss fights.</span></p><p><span style="font-size:14pt;"><strong>Heavy Armor (100) - </strong>Another innate ability, heavy armor will give you a naturally better defense as opposed to Harkon.</span></p><p><span style="font-size:14pt;"><strong>Conjuration (100) - </strong>While the final kill will be yours, having an Atronach by your side to help protect Serana can't hurt.</span></p><p><span style="font-size:14pt;"><strong>Destruction (100) - </strong>Vampires, including Harkon, are naturally weak to fire. Prioritizing this school of magic may help grant you the edge.</span></p><p> </p><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12283523694,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283523694,RESIZE_180x180{{/staticFileLink}}" alt="12283523694?profile=RESIZE_180x180" /></a></span></p><p> </p><p><a href="{{#staticFileLink}}12283301684,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283301684,RESIZE_584x{{/staticFileLink}}" alt="12283301684?profile=RESIZE_584x" width="409" /></a></p><p><span style="text-decoration:underline;font-size:18pt;"><em><strong>Quests</strong></em></span></p><p><span style="font-size:14pt;"><strong>The Companions -</strong> A group of honorable warriors who are less likely to betray you than Harkon is. Learn from them.</span></p><p><span style="font-size:14pt;"><strong>Beyond the Grave -</strong> Claim a powerful armor set.</span></p><p><span style="font-size:14pt;"><strong>The College of Winterhold -</strong> While not as noble as the Companions, they can still teach you valuable skills you will need for your battle against Harkon.</span></p><p><span style="font-size:14pt;"><strong>Main Quest -</strong> Save the world from Alduin. You cannot take vengeance on a dead man, and Serana, wherever she may be, is in danger as long as you let Alduin live.</span></p><p><span style="font-size:14pt;"><strong>The Black Star -</strong> Acquiring Azura's Star (or rather the Black Star) may just be the key to enchanting your equipment without needing to take dozens of lives.</span></p><p><span style="font-size:14pt;"><strong>Civil War (Empire) -</strong> The Stormcloak uprising has thrust Skyrim into chaos. Though you had a bad first impression of the Empire, they might be more honorable than you think and besides, Ulfric Stormcloak needs to be put down.</span></p><p><span style="font-size:14pt;"><strong>Dawnguard (Volkihar) -</strong> Time to gain Harkon's trust. Betray him when the time is right.</span></p><p> </p><p><span style="font-size:14pt;">(After defeating Harkon, Alaric is left without a purpose, which leads him to wander Skyrim in search of his new reason for being.)</span></p><p> </p><p><span style="font-size:14pt;"><strong>Missing Merchant -</strong> Investigate a missing person's case to get Serana better armor.</span></p><p><span style="font-size:18.6667px;"><strong>The Final Descent -</strong> A quest in which Alaric will obtain the Bloodskal Blade, a powerful greatsword that utilizes something similar to blood magic. No weapon could possibly be more fitting for Lord Alaric of the Volkihar Vampires, except for maybe one...</span></p><p><span style="font-size:18.6667px;"><strong>The Cursed Tribe -</strong> Help some orcs with a giant problem. Perhaps Malacath can guide both you and the tribe in the right direction.</span></p><p><span style="font-size:18.6667px;"><strong>Hearthfire DLC -</strong> Get a home</span></p><p><span style="font-size:18.6667px;"><strong>The Book of Love -</strong> Recieve Mara's favor and with it magic resistance.</span></p><p><span style="font-size:18.6667px;"><strong>The Bonds of Matrimony -</strong> Marry Serana and enjoy your new, peaceful life.</span></p><p> </p><p><span style="font-size:18pt;"><span style="text-decoration:underline;"><em><strong>Roleplay</strong></em></span></span></p><p><span style="font-size:18pt;"><span style="font-size:14pt;">Most of this will only affect how Alaric roleplays after the Dawnguard questline because, prior to that, he is much more angry and ruthless than usual. </span></span></p><p><span style="font-size:18pt;"><span style="font-size:14pt;">Habits & Quirks </span></span></p><ul><li><span style="font-size:18pt;"><span style="font-size:14pt;">Alaric really likes to eat, especially meats and cheese.</span></span></li><li><span style="font-size:18.6667px;">He likes animals and poetry because they bring him brief moments of peace.</span></li><li><span style="font-size:18.6667px;">Will do everything he can to protect Serana.</span></li><li><span style="font-size:18.6667px;">As previously stated, Alaric has a love for the sciences.</span></li></ul><p><span style="font-size:18.6667px;">Phobias</span></p><ul><li><span style="font-size:18.6667px;">Megalophobia (Fear of large things, in Alaric's case: giants)</span></li><li><span style="font-size:18.6667px;">Thanatophobia (Fear of death or the dying process. For Alaric, this fear comes from his fear of someone hurting Serana.)</span></li></ul><p><span style="font-size:18.6667px;">Prejudices</span></p><ul><li><span style="font-size:18.6667px;">Criminals</span></li><li><span style="font-size:18.6667px;">Dragons, though Parthurnaax eventually earned his trust.</span></li><li><span style="font-size:18.6667px;">Nazeem</span></li><li><span style="font-size:18.6667px;">Belethor</span></li></ul><p><span style="font-size:18.6667px;">Defining Characteristics</span></p><ul><li><span style="font-size:18.6667px;"><strong>Vengeance</strong> is the reason why Alaric is on his quest. It's what started him on his journey, it led to him finding his long-lost love and led him to happiness. Because of this, Alaric refuses to become a victim and will never let others be victimized.</span></li><li><span style="font-size:18.6667px;"><strong>Compassion</strong> is another defining trait of Alaric's. He could have killed every vampire in Harkon's court, but he instead chose to give them a second chance even though they likely would have never done the same for him. It led to him and Serana falling in love and as such is a large reason for his joy.</span></li></ul><p><span style="font-size:18.6667px;">Weaknesses</span></p><ul><li><span style="font-size:18.6667px;">Refuses to wear armor belonging to vampires and will not use Dragon Priest masks (he believes the magical apparel might influence him in a way he doesn't like).</span></li><li><span style="font-size:18.6667px;">Will never attack first, except against Harkon, but he has reasons for that.</span></li></ul><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12283519692,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283519692,RESIZE_710x{{/staticFileLink}}" alt="12283519692?profile=RESIZE_710x" width="640" /></a></span></p><p> </p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12283346856,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283346856,RESIZE_180x180{{/staticFileLink}}" alt="12283346856?profile=RESIZE_180x180" width="175" /></a></span></p><p><span style="text-decoration:underline;font-size:18.6667px;"><em><strong>Combat</strong></em></span></p><p><span style="font-size:18.6667px;">I recommend adapting to your opponent because, while this build probably could fight some strong foes, that's not what it's there for. It specializes in roleplay and combat that stays within the confines of those traits and values. Therefore, you will probably need to adapt. Use ranged attacks on melee fighters and giants. For those ranged combatants, get up in their faces. This is especially true with dragons, where you will be staying on their sides and swinging a massive weapon to cripple them since their wings do less damage than their breath weapons.</span></p><p><span style="text-decoration:underline;font-size:18.6667px;"><em><strong>Mods</strong></em></span></p><ul><li><span style="font-size:14pt;">Marriable Serana</span></li><li><span style="font-size:14pt;">Daedric Plate CC</span></li><li><span style="font-size:14pt;">50% More Perk Points</span></li></ul><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12283528275,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283528275,RESIZE_180x180{{/staticFileLink}}" alt="12283528275?profile=RESIZE_180x180" width="151" /></a></span></p><p><span style="text-decoration:underline;font-size:24pt;"><strong><em>Lord Alaric</em></strong></span></p><ul><li><span style="font-size:14pt;">Daedric Plate Armor</span></li><li><span style="font-size:14pt;">Daedric Plate Helmet</span></li><li><span style="font-size:14pt;">Daedric Plate Gloves</span></li><li><span style="font-size:14pt;">Daedric Plate Boots</span></li><li><span style="font-size:14pt;">A Tale of Two Vampires (Gold Ruby Necklace enchanted Fortify Health + Fortify Magicka)</span></li><li><span style="font-size:14pt;">Ring of Castle Volkihar (Gold Ring enchanted with Fortify Enchanting + Fortify Alchemy)</span></li><li><span style="font-size:14pt;">Volendrung</span></li><li><span style="font-size:14pt;">Bloodskal Blade</span></li></ul><p><span style="text-decoration:underline;font-size:24pt;"><em><strong>Lady</strong><strong> Serana</strong></em></span></p><ul><li><span style="font-size:14pt;">Daedric Mail Armor</span></li><li><span style="font-size:14pt;">Daedric Mail Helmet</span></li><li><span style="font-size:14pt;">Daedric Mail Gloves</span></li><li><span style="font-size:14pt;">Daedric Mail Boots</span></li><li><span style="font-size:14pt;">A Tale of Two Vampires (Gold Ruby Necklace enchanted with Fortify Health + Fortify Magicka)</span></li><li><span style="font-size:18.6667px;">Ring of Castle Volkihar (Gold Ring enchanted with Fortify Magicka + Fire Resistance)</span></li></ul></div>Character Build: The Great Dreamerhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-great-dreamer2023-11-03T00:27:27.000Z2023-11-03T00:27:27.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12282285856,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282285856,RESIZE_710x{{/staticFileLink}}" alt="12282285856?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><span style="font-size:14pt;"><a href="https://youtu.be/T3X5ea9veI4" target="_blank">Click here for music</a></span></p><p><span style="font-size:14pt;">Ph'nglui mglw'nafh Cthulhu R'lyeh wgah-nagl fhtagn.</span></p><p><span style="font-size:14pt;">In his house at R'lyeh, dread Cthulhu waits dreaming. For him, the sleep of eons is as but a momentary stillness, and in his dreams, he speaks to those who would listen. He erodes the minds of the weak and emboldens the mad. The wind gibbers with his voice, and the earth rumbles with his thoughts. He once ruled where the feeble gods of Earth rule now, and where they now rule he will rule again. For his hand is at their throats, and they see him not. After summer is winter, and after winter, summer. He waits patient and potent, for the stars to be right. Nor is he alone in his waiting, for there are those who would worship him, hidden in distant wastes and dark places. There they make ready for the time when they will liberate their master from his long sleep with their prayers. Great Cthulhu will awaken to bring the whole of the earth under his sway once more and to teach man new ways to shout and kill. Now, as the stars move into their foretold conjunctions and the great tree withers, R'lyeh rises from the sea and great Cthulhu frenzies forth to reassert his ancient dominion. He plants seeds of madness in the minds of the dreamers and calls to those who would serve him. The old gods will fall before him as he shatters the chains of reason, and commands lunacy to rush forth upon the world. Kings will be made mad, the mad will become kings and not even the dead will be spared his wrath. The stars are right. Cthulhu rises.</span></p><p><span style="font-size:14pt;">Iä! Iä! Cthulhu fhtagn!</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12282286092,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282286092,RESIZE_584x{{/staticFileLink}}" alt="12282286092?profile=RESIZE_584x" width="512" /></a></span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12282287063,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282287063,RESIZE_400x{{/staticFileLink}}" alt="12282287063?profile=RESIZE_400x" width="328" /></a></span></p><p><span style="font-size:14pt;"><strong>Required</strong></span></p><ul><li><span style="font-size:18.6667px;">Abyssal Tides Magic</span></li><li><span style="font-size:18.6667px;">Abyssal Wind Magic</span></li><li><span style="font-size:18.6667px;">Artifacts of Skyrim</span></li><li><span style="font-size:18.6667px;">Eldritch Knight</span></li><li><span style="font-size:18.6667px;">50% More Perk Points</span></li></ul><p><span style="font-size:18.6667px;">Other Mods Used</span></p><ul><li><span style="font-size:18.6667px;">USSEP</span></li><li><span style="font-size:18.6667px;">Eldritch - Hermaeus Mora Main Menu Replacer</span></li></ul><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12282292672,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282292672,RESIZE_584x{{/staticFileLink}}" alt="12282292672?profile=RESIZE_584x" width="563" /></a></span></p><p><span style="font-size:14pt;"><strong>Race/Racial Bonuses:</strong> I used High Elf for the Magicka boost, but any race should work. Highborn works wonders at low levels when you don't have much Magicka, so if you choose another race, make sure to augment the build for those losses.</span></p><p><span style="font-size:14pt;"><strong>Standing Stone:</strong> Atronach</span></p><p><span style="font-size:14pt;">Shout: Bend Will</span></p><p><span style="font-size:14pt;"><strong>Name:</strong> Cthulhu</span></p><p><span style="font-size:14pt;"><strong>Gender:</strong> Male (I think. Cthulhu is usually referred to as a male, but who knows if his race even has genders.)</span></p><p><span style="font-size:14pt;"><strong>Age:</strong> 175,000,000+ (According to the Mountains of Madness, Cthulhu and his spawn came to Earth</span><span style="font-size:14pt;"> when the continents began to split. He is likely older, but aging fictional ancient alien entities is not worth the effort.)</span></p><p><span style="font-size:14pt;"><strong>Religious Views:</strong> Cthulhu is oftentimes called the "priest of the Great Old Ones". That could mean different things depending on your interpretation, so do with that information what you will.</span></p><p><span style="font-size:14pt;"><strong>Morality:</strong> Cthulhu transcends morality, but he definitely is not a nice entity to be dealing with.</span></p><p><span style="font-size:14pt;"><strong>Level: </strong>55</span></p><p><span style="font-size:14pt;"><strong>Health:</strong> 380</span></p><p><span style="font-size:14pt;"><strong>Magicka:</strong> 280</span></p><p><strong style="font-size:14pt;">Stamina:</strong><span style="font-size:14pt;"> 230</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12282460054,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282460054,RESIZE_710x{{/staticFileLink}}" alt="12282460054?profile=RESIZE_710x" width="710" /></a></span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12282313865,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282313865,RESIZE_584x{{/staticFileLink}}" alt="12282313865?profile=RESIZE_584x" width="469" /></a></span></p><p><span style="font-size:14pt;"><strong>Early Game Gear:</strong></span></p><ul><li><span style="font-size:14pt;">Novice Robes of Destruction</span></li><li><span style="font-size:14pt;">Bound Sword</span></li><li><span style="font-size:14pt;">Staff of Fire</span></li></ul><p><span style="font-size:14pt;"><strong>Late Game Gear:</strong></span></p><ul><li><span style="font-size:14pt;">Eldritch Knight Armor (Fortify Healing Rate + Fortify Stamina Regen)</span></li><li><span style="font-size:14pt;">Eldritch Knight Boots (Fortify Heavy Armor + Fortify One-Handed)</span></li><li><span style="font-size:14pt;">Eldritch Knight Gloves (Fortify Magicka Regen + Resist Magic)</span></li><li><span style="font-size:14pt;">Eldritch Knight Sword (Absorb Health + Soul Trap)</span></li><li><span style="font-size:14pt;">Eldritch Knight Hood (Fortify Destruction + Fortify Illusion)</span></li><li><span style="font-size:14pt;">Jagged Crown</span></li><li><span style="font-size:14pt;">Miraak (Dragon Priest Mask)(Heavy)</span></li><li><span style="font-size:14pt;">Miraak's Sword</span></li><li><span style="font-size:14pt;">Miraak's Staff</span></li></ul><p><strong style="font-size:14pt;">Ring:</strong><span style="font-size:14pt;"> Ring of R'yleh (Silver Ring enchanted with Fortify Health + Fortify Stamina)</span></p><p><span style="font-size:14pt;"><strong>Amulet:</strong> Amulet of the Great Old Ones (Silver Necklace enchanted with Fortify Health + Fortify Destruction)</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12282341489,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282341489,RESIZE_710x{{/staticFileLink}}" alt="12282341489?profile=RESIZE_710x" width="710" /></a></span></p><p><a href="{{#staticFileLink}}12282313892,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282313892,RESIZE_584x{{/staticFileLink}}" alt="12282313892?profile=RESIZE_584x" width="414" /></a></p><ul><li><span style="font-size:14pt;"><strong>Main Quest:</strong> If Alduin ends the world, he also ends you. Stop him.</span></li><li><span style="font-size:18.6667px;"><strong>The Companions: </strong>A guild of honorable warriors exists in Whiterun. Though you do not share their ideals, perhaps they can help you refine your skills.</span></li><li><span style="font-size:18.6667px;"><strong>The College of Winterhold:</strong> A college of power-hungry mages. Learn from them, particularly those inclined to Illusion and Destruction, though you owe them no loyalty.</span></li><li><span style="font-size:18.6667px;"><strong>The Black Star:</strong> Gain an infinite soul gem. This will greatly help in strengthening yourself.</span></li><li><span style="font-size:18.6667px;"><strong>Civil War:</strong> There are rumors of a crown containing the power of everyone to wear it. Such abilities are highly desirable.</span></li><li><span style="font-size:18.6667px;"><strong>Dragonborn:</strong> Reunite with your Tamrielic counterpart to kill Miraak.</span></li></ul><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12282465256,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282465256,RESIZE_180x180{{/staticFileLink}}" alt="12282465256?profile=RESIZE_180x180" /></a></span></p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12282324701,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282324701,RESIZE_400x{{/staticFileLink}}" alt="12282324701?profile=RESIZE_400x" width="307" /></a></span></p><p><span style="font-size:18.6667px;"><strong>Smithing (100):</strong> Arcane Blacksmith, Steel Smithing, Dwarven Smithing, Orcish Smithing, Ebony Smithing</span></p><p><span style="font-size:18.6667px;"><strong>Heavy Armor (100):</strong> Juggernaut 5/5, Well Fitted</span></p><p><span style="font-size:18.6667px;"><strong>One-Handed (100):</strong> Armsman 5/5, Bladesman 3/3, Fighting Stance, Savage Strike, Paralyzing Strike</span></p><p><span style="font-size:18.6667px;"><strong>Speech (100):</strong> Haggling 5/5, Allure, Bribery, Persuasion, Intimidation</span></p><p><span style="font-size:18.6667px;"><strong>Illusion (100):</strong> [Whole tree]</span></p><p><span style="font-size:18.6667px;"><strong>Conjuration (100):</strong> Novice Conjuration, Apprentice Conjuration, Adept Conjuration, Expert Conjuration, Summoner 2/2, Atromancy, Necromancy, Elemental Potency, Dark Souls, Twin Souls</span></p><p><span style="font-size:18.6667px;"><strong>Destruction (100):</strong> Novice Destruction, Apprentice Destruction, Adept Destruction, Expert Destruction, Master Destruction, Destruction Dual Casting, Impact</span></p><p><span style="font-size:18.6667px;"><strong>Alteration (100):</strong> Novice Alteration, Apprentice Alteration, Adept Alteration, Expert Alteration, Magic Resistance 3/3, Atronach</span></p><p><span style="font-size:18.6667px;"><strong>Enchanting (100):</strong> Insightful Enchanter, Corpus Enchanter, Soul Squeezer, Soul Siphon, Extra Effect</span></p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12282500465,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282500465,RESIZE_584x{{/staticFileLink}}" alt="12282500465?profile=RESIZE_584x" width="531" /></a></span></p><p><span style="font-size:18.6667px;">For the most part, you should play the Great Dreamer like a spellsword. When you fight a mage, get in close. When you face a warrior, use the magic to fight from a distance. You could even switch things up and dual-wield the Eldritch Knight Sword with Miraak's Sword or use his staff with the abyssal magic. It all depends on the situation and you need to be willing to adapt.</span></p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12282570275,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}12282570275,RESIZE_584x{{/staticFileLink}}" alt="12282570275?profile=RESIZE_584x" width="512" /></a></span></p></div>Event Build: The Nuckelaveehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-nuckelavee2023-11-02T16:11:10.000Z2023-11-02T16:11:10.000ZHalkaunhttps://TheSkyForge.ning.com/members/Halkaun<div><p style="text-align:left;"><span style="font-size:14pt;"><strong>The nuckelavee is the most malevolent of demons...</strong></span></p><p style="text-align:right;"><span style="font-size:14pt;"><strong>...without any redeeming characteristics.</strong></span></p><p style="text-align:right;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}12234327079,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12234327079,RESIZE_710x{{/staticFileLink}}" alt="12234327079?profile=RESIZE_710x" width="970" height="358" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">This is my submission for the Ghouls & Ghosts character building event. The Nuckelavee.</span></p><p style="text-align:left;"><span style="font-size:12pt;">"The nuckelavee is the most malevolent of the demons in and around the Scottish islands, without any redeeming characteristics. In summer months, it was restrained in the depths of the ocean by the deity known as The Mither O'the Sea. A unique and solitary creature possessing extensive evil powers, it can influence events throughout the islands. The nuckelavee's breath was toxic, and could wither crops, cause a drought, and cause disease and plague in livestock and humans."</span></p><p style="text-align:left;"><span style="font-size:12pt;">This build is heavily focused on mounted combat and all attempts should be made to be mounted on Arvak when out in the world.</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}12234329068,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12234329068,RESIZE_710x{{/staticFileLink}}" alt="12234329068?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Essential:</strong></span></p><p style="text-align:center;"><span style="font-size:12pt;">There are no essential mods for this build.</span><br /> <span style="font-size:12pt;">It can be played on vanilla Skyrim if desired.</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Recommended:</strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/64339" target="_blank">Better Third Person Selection</a> </span><br /> <span style="font-size:12pt;">This mod greatly improves interactions/looting while in third person, including while mounted.</span><br /> <span style="font-size:12pt;">This allows you to easily interact with NPCs, loot corpses, and gather herbs while mounted.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}12234330487,RESIZE_710x{{/staticFileLink}}"><img src="{{#staticFileLink}}12234330487,RESIZE_710x{{/staticFileLink}}" alt="12234330487?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}12234330677,original{{/staticFileLink}}"><img src="{{#staticFileLink}}12234330677,RESIZE_710x{{/staticFileLink}}" alt="12234330677?profile=RESIZE_710x" width="976" height="356" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Name:</strong> Nucke'Lavee</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Age:</strong> Unknown</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Race:</strong> Argonian Vampire - as pale and skinny as possible</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Standing Stone:</strong> The Lord Stone</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Stat Distribution:</strong> 1/3/1</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}12234331269,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12234331269,RESIZE_710x{{/staticFileLink}}" alt="12234331269?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">There are no questlines that specifially fit for this character, since he is a malevolent demon of drought and terror. That said, below are the questlines that I completed and utilized to complete the build and gain power.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Main Quest:</strong> Although he does not care about saving the world, the unlocking of dragon shouts and gathering of dragon souls allows him to hoard power and sew terror throughout Skyrim.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Dawnguard:</strong> Siding with the Volkihar Vampire Clan, Nucke'Lavee has enhanced his blood with vampirism as well as gained access to powerful shouts that can rend his victims' soul.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>The Dark Brotherhood:</strong> This was only started to gain access to the Marked For Death shout. He has no desire to become an assassin.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>The Forsworn Conspiracy/No One Escapes Cidhna Mine:</strong> These Forsworn savages have shown a brutality that appeals to the malevolent demon. Gaining the Helmet of the Old Gods is a happy bonus.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Ill Met By Moonlight: </strong>A rogue werewolf makes a worthy oppenent. His hide will make an excellent garment to protect his scales from the cold Skyrim air.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>The Taste of Death:</strong> These Daedric Princes are quite retched, the Nuckelavee feels drawn to them. </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Through a Glass, Darkly:</strong> Nucke'Lavee discovered a dark pool, within it an ancient cursed blade. His flames have never been stronger.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Tilted Scales:</strong> Tales of dragon's scales? Excellent. </span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}12234335657,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12234335657,RESIZE_710x{{/staticFileLink}}" alt="12234335657?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}12282145667,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282145667,RESIZE_710x{{/staticFileLink}}" alt="12282145667?profile=RESIZE_710x" width="968" height="645" /></a></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}12247091701,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12247091701,RESIZE_180x180{{/staticFileLink}}" alt="12247091701?profile=RESIZE_180x180" /></a></strong></span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Two-Handed</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">This is your bread and butter, your primary source of damage. You'll be swinging that blade from horseback, so make sure you throw points in this tree at every possible opportunity.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}12247093496,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12247093496,RESIZE_180x180{{/staticFileLink}}" alt="12247093496?profile=RESIZE_180x180" /></a></span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Destruction</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">As a malevolent demon of drought and famine, what better way to terrorize the people of Skyrim than by setting them and their crops ablaze.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}12247093857,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12247093857,RESIZE_180x180{{/staticFileLink}}" alt="12247093857?profile=RESIZE_180x180" /></a></span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Alchemy</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">Toxic blood and toxic weapons. Not only will your blade rend their flesh, the toxins it's seeped in will taint their blood.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}12247094058,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12247094058,RESIZE_180x180{{/staticFileLink}}" alt="12247094058?profile=RESIZE_180x180" /></a><span style="font-size:14pt;"><strong>Restoration</strong></span></span></p><p style="text-align:left;"><span style="font-size:12pt;">The Nuckelavee is a survivor, able to withstand the most brutal of onslaughts. </span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}12247094265,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12247094265,RESIZE_180x180{{/staticFileLink}}" alt="12247094265?profile=RESIZE_180x180" /></a><span style="font-size:14pt;"><strong>Light Armor</strong></span></span></p><p style="text-align:left;"><span style="font-size:12pt;">The hides of the Nuckelavee's victims serve as a protection for his aquatic hide as well as a warning to those in the rider's path.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}12247094683,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12247094683,RESIZE_180x180{{/staticFileLink}}" alt="12247094683?profile=RESIZE_180x180" /></a><span style="font-size:14pt;"><strong>Enchanting</strong></span></span></p><p style="text-align:left;"><span style="font-size:12pt;">An ancient being with a connection to the darkest of realms, able to draw forth that power and imbue it into his weapons and armor.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}12282149893,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282149893,RESIZE_710x{{/staticFileLink}}" alt="12282149893?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}12282157887,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282157887,RESIZE_710x{{/staticFileLink}}" alt="12282157887?profile=RESIZE_710x" width="971" height="458" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Helmet of the Old Gods<br /> </strong></span><span style="font-size:12pt;">These brutal savages gifted you with a helmet adorned with horn and furs, the perfect aesthetic to sew fear throughout Skyrim.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Savior's Hide<br /> </strong></span><span style="font-size:16px;">What better cuirass to chase down your prey than furs blessed by the Lord of the Hunt?</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Studded Dragonscale Gauntlets<br /> </strong></span><span style="font-size:16px;">Strong, rugged, daunting. Just what a malevolent scourge on the land requires.<br /> </span><span style="font-size:16px;">Enchanted with Fortify Two-Handed & Fortify Magicka</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Studded Dragonscale Boots<br /> </strong></span><span style="font-size:16px;">Enchanted with Fortify Two-Handed & Fortify Stamina</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Bone Hawk Amulet<br /> </strong></span><span style="font-size:16px;">The skulls of these risen raptors take to magical imbuement quite well.<br /> </span><span style="font-size:16px;">Enchanted with Fortify Destruction & Fortify Magicka</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Ring of Namira<br /> </strong></span><span style="font-size:16px;">Those who fall in your wake will make an excellent source of sustinance.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Honed Ancient Nord Greatsword</strong><br /> This ancient blade has felled many men and beasts, it is imbued with their will to resist.<br /> Enchanted with Firey Soul Trap & Absorb Stamina</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Shadowrend (Sword)</strong><br /> Flame and blade, none are safe.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:16px;"><a href="{{#staticFileLink}}12282158495,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282158495,RESIZE_710x{{/staticFileLink}}" alt="12282158495?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Shouts</strong></span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Drain Vitality</strong><br /> Sapping your victims of their ability to resist.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Marked for Death</strong><br /> No one can escape the swing of your blade.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Soul Tear</strong><br /> Your voice rends your victim's soul, binding it to you and forcing your will upon them.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Summon Durnehviir</strong><br /> Nucke'Lavee can draw the visage of another cursed being from the depths of the Soul Cairn.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Spells</strong></span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Fireball</strong><br /> Char your foes from a distance, if they're willing to advance, strike them down with your blade.<br /> </span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Flame Cloak</strong><br /> For those foolish enough to get close, they will find the very air they breath hot enough to scorch their lungs.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Fast Healing</strong><br /> Additional to the Nuckelavee's passive health regeneration, the being can draw magic into itself to heal wounds.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Greater/Lesser Powers</strong></span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Histskin</strong><br /> Reptilian blood can close wounds quickly, ensuring the Nuckelavee need not rest between felling victims.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Vampire Lord</strong><br /> Draw out your newly aquired vampiric powers to become the ultimate being of death.<br /> </span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Vampire's Sight</strong><br /> Nucke'Lavee can see all, even in the darkest night.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:16px;"><a href="{{#staticFileLink}}12282170262,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282170262,RESIZE_710x{{/staticFileLink}}" alt="12282170262?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:left;"><span style="font-size:16px;"><a href="{{#staticFileLink}}12282170090,original{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}12282181879,RESIZE_710x{{/staticFileLink}}" alt="12282181879?profile=RESIZE_710x" width="319" height="479" /></a></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Potions</strong></span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Life's Breath</strong><br /> Fortify Health & Restore Health<br /> Blue Mountain Flower, Wheat</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Mage's Tonic</strong><br /> Fortify Magicka & Restore Magicka<br /> Creep Cluster, Red Mountain Flower, Tundra Cotton</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Unending Drought</strong><br /> Fortify Destruction<br /> Nightshade, Glowing Mushroom</span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Poisons</strong></span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>The Chase</strong><br /> Damage Health & Slow<br /> Deathbell, River Betty</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Blood's Corruption</strong><br /> Damage Health, Ravage Health & Weakness to Poison<br /> Deathbell, Giant Lichen, Skeever Tail</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Tactics</strong></span></p><p style="text-align:left;"><span style="font-size:16px;">As mentioned before, mounted combat is the primary focus of this build while in the open world. Nucke'Lavee thunders through the wold on his flaming steed, swinging his great blade at those who are unable to flee.</span></p><p style="text-align:left;"><span style="font-size:16px;">Indoors, Nucke'Lavee bombards those who stand in his way with a rain of flames, a swirling vortex of fire greeting those who come to close. If they do not secumb to the flames, his blades will finish the job.</span></p><p style="text-align:left;"><span style="font-size:16px;">While traversing between locations, ensure you sew fear throughout the land. Any passers by on the roads will fall to your blade, leaving very few survivors to tell others of the horror they encountered.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:16px;"><a href="{{#staticFileLink}}12282174501,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282174501,RESIZE_710x{{/staticFileLink}}" alt="12282174501?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:16px;">Thank you for reading, I hope you enjoy the slaughter. I want to give a shoutout to <a href="https://theskyforge.ning.com/members/ChrisDiokno" target="_blank">Chris Diokno</a> for all of the assistance and encouragement. Also, I want to thank <a href="https://youtu.be/wD_TURElGBk?si=Z76HgENEp5hh6liq" target="_blank">Skypothesis</a> for the inspiration and ideas and lastly, <a href="https://theskyforge.ning.com/members/Saronis" target="_blank">Saronis</a> for the header images (that I shamelessly stole) and all of the other formatting and character building ideas.</span></p><p style="text-align:left;"><span style="font-size:16px;">If you wish to take this character past level 40, I recommend expanding on the Light Armor tree and investing some time into Smithing to improve your armor. <a href="https://nukesdragons.com/skyrim/character?v=2&t=0t0a0a&s=1C00f00f01C00f00f01C00k00O00k01801C00f00f01C00Y00k01C0&r=9&p=th1tf1t51t05tg1l51l03ab1a61a51a05a71dc1d32d01db1d21d11q31q01q21q41ec1eb1e91e05m41m31m21m01m91m11l71l61&n=Nucke%27Lavee" target="_blank">See Here</a></span></p><p style="text-align:left;"><span style="font-size:16px;">Happy hunting!</span></p></div>Character Build: The Oathbreakerhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-oathbreaker2023-11-01T02:00:43.000Z2023-11-01T02:00:43.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p><a href="{{#staticFileLink}}12280973063,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12280973063,RESIZE_584x{{/staticFileLink}}" alt="12280973063?profile=RESIZE_584x" width="438" /></a></p><p><a href="{{#staticFileLink}}12281251676,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281251676,RESIZE_710x{{/staticFileLink}}" alt="12281251676?profile=RESIZE_710x" width="640" /></a></p><p><span style="font-size:18pt;"><strong>Foreword</strong></span></p><p><span style="font-size:14pt;">In looking for inspiration for my next build, I went through previously existing builds and noticed there aren't many antihero builds. To remedy this, I am adding one more to the list. In terms of backstory, he is your stereotypical Paladin, but the Oathbreaker has always straddled the line between good and evil. He was born into poverty and had to resort to theft to get by, which was aided by the use of his familiar. One day his crimes caught up with him when a gang leader hired the Dark Brotherhood to kill him. He was saved by a Vigilant of Stendarr, who rushed in and ended the assassin with one swift swing of her mace. The Vigilant took him in and raised him as a trainee, teaching him some basic self-defense and a healing spell. The pair were eventually sent to dispatch a coven of Hagravens in the province of Skyrim. The pair was stopped at the border and, while his teacher escaped, the fledgling Paladin known as Anrem was taken into Imperial custody. Luckily, Alduin attacked, allowing Anrem to escape in the confusion. Now he has a new mission: destroy Alduin. If he can root out more evil along the way, even better.</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12281105252,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281105252,RESIZE_180x180{{/staticFileLink}}" alt="12281105252?profile=RESIZE_180x180" width="167" /></a></span></p><p><span style="font-size:14pt;">All mods were purely cosmetic, aside from the Unofficial Skyrim Special Edition Patch. The build requires Anniversary Edition due to the use of Creation Club.</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12281161866,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281161866,RESIZE_584x{{/staticFileLink}}" alt="12281161866?profile=RESIZE_584x" width="405" /></a></span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12281198874,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281198874,RESIZE_710x{{/staticFileLink}}" alt="12281198874?profile=RESIZE_710x" width="710" /></a></span></p><p><span style="font-size:14pt;"><strong>Racial Bonuses:</strong> As a Breton, Anrem has an increased Conjuration skill, which helps, since this build focuses on his descent into darkness. Along with this comes the ability to summon Atronachs, a vital skill in the late game. Later on, he will become a <strong>Vampire Lord</strong> for reasons explained later. </span></p><p><span style="font-size:14pt;"><strong>Standing Stone:</strong> Atronach (Combines with Breton heritage and various perks to grant massive magical resistances.)</span></p><p><span style="font-size:14pt;"><strong>Name:</strong> Anrem</span></p><p><span style="font-size:14pt;"><strong>Gender:</strong> Cisgender Male</span></p><p><span style="font-size:14pt;"><strong>Age:</strong> 21</span></p><p><span style="font-size:14pt;"><strong>Religious Views:</strong> Used to worship the Divines, but now worships nobody. He believes that if they were good deities, they would have helped humanity in the fight against Alduin.</span></p><p><span style="font-size:14pt;"><strong>Morality:</strong> Chaotic Good. Anrem's intentions are good, but his methods are not accepted by society, for the most part. These methods range from torture to just killing the perpetrator outright. He usually has an oath he uses to guide his actions, but in recent years he has become more and more disconnected from this vow.</span></p><p><span style="font-size:14pt;"><strong>Level: </strong>57</span></p><p><span style="font-size:14pt;"><strong>Health (Before enchantments):</strong> 380</span></p><p><span style="font-size:14pt;"><strong>Magicka:</strong> 250</span></p><p><span style="font-size:14pt;"><strong>Stamina:</strong> 230</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12281218060,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281218060,RESIZE_400x{{/staticFileLink}}" alt="12281218060?profile=RESIZE_400x" width="307" /></a></span></p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12281252257,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281252257,RESIZE_180x180{{/staticFileLink}}" alt="12281252257?profile=RESIZE_180x180" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Early Game Gear:</strong></span></p><ul><li><span style="font-size:14pt;">Steel Armor</span></li><li><span style="font-size:18.6667px;">Bound Battleaxe</span></li></ul><p><span style="font-size:18.6667px;"><strong>Late Game Gear:</strong></span></p><ul><li><span style="font-size:18.6667px;">Daedric Plate Armor (Must be crafted at a Forge so that we can enchant it properly.)(Enchanted with Fortify Magicka + Fortify Health)</span></li><li><span style="font-size:18.6667px;">Jagged Crown</span></li><li><span style="font-size:18.6667px;">Ebony Blade</span></li><li><span style="font-size:18.6667px;">Bloodskal Blade</span></li><li><span style="font-size:18.6667px;">Daedric Greatsword (Enchanted with Absorb Health + Chaos Damage)</span></li></ul><p><span style="font-size:18.6667px;"><strong>Ring:</strong> Vampiric Ambition</span></p><p><span style="font-size:18.6667px;"><strong>Amulet:</strong> Tainted Grail</span></p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12281245100,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281245100,RESIZE_400x{{/staticFileLink}}" alt="12281245100?profile=RESIZE_400x" width="261" /></a></span></p><p><span style="font-size:18.6667px;"><strong>Main Quest:</strong> While his methods may be questionable, Anrem seeks to end the World Eater's tyranny.</span></p><p><span style="font-size:18.6667px;"><strong>Dawnguard (Volkihar):</strong> Anrem wants to punish the evil, but he needs power. Perhaps Harkon may have an answer to this issue.</span></p><p><span style="font-size:18.6667px;"><strong>Destroy the Dawnguard:</strong> The Dawnguard seeks to end the vampires. This poses a potential threat to Anrem, so he would seek to end them.</span></p><p><span style="font-size:18.6667px;"><strong>The Black Star:</strong> Rumors tell of a Daedric artifact that acts as an infinite soul gem. Seize this power.</span></p><p><span style="font-size:18.6667px;"><strong>The Whispering Door:</strong> Root out evil cultists and claim a powerful blade.</span></p><p><span style="font-size:18.6667px;"><strong>The Final Descent:</strong> Obtain a worthy weapon.</span></p><p><span style="font-size:18.6667px;"><strong>Destroy the Dark Brotherhood:</strong> Settle a score.</span></p><p><span style="font-size:18.6667px;"><strong>Dragonborn:</strong> Miraak poses a threat to your power. Eliminate him.</span></p><p><span style="font-size:18.6667px;"><strong>Civil War:</strong> Claim the Jagged Crown to secure your place in Skyrim's future.</span></p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12281249654,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281249654,RESIZE_400x{{/staticFileLink}}" alt="12281249654?profile=RESIZE_400x" width="208" /></a></span></p><p><span style="font-size:18.6667px;"><strong><a href="{{#staticFileLink}}12281251889,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281251889,RESIZE_584x{{/staticFileLink}}" alt="12281251889?profile=RESIZE_584x" width="480" /></a></strong></span></p><p><span style="font-size:18.6667px;"><strong>Smithing (90):</strong> Steel Smithing, Dwarven Smithing, Orcish Smithing, Arcane Blacksmith, Ebony Smithing, Daedric Smithing</span></p><p><span style="font-size:18.6667px;"><strong>Heavy Armor (100):</strong> Juggernaut 3/5, Well Fitted</span></p><p><span style="font-size:18.6667px;"><strong>Block (100):</strong> Shield Wall, Deflect Arrows, Elemental Protection, Block Runner, Shield Charge</span></p><p><span style="font-size:18.6667px;"><strong>Two-Handed (100):</strong> Barbarian 3/5</span></p><p><span style="font-size:18.6667px;"><strong>Conjuration (100):</strong> Novice Conjuration, Mystic Binding, Apprentice Conjuration, Soul Stealer, Summoner 2/2, Atromancy, Oblivion Binding, Adept Conjuration, Expert Conjuration, Elemental Potency</span></p><p><span style="font-size:18.6667px;"><strong>Destruction (100):</strong> Novice Destruction, Apprentice Destruction, Augmented Shock 2/2, Augmented Flames 2/2, Adept Destruction, Intense Flames, Disintegrate, Expert Destruction</span></p><p><span style="font-size:18.6667px;"><strong>Restoration (70):</strong> Novice Restoration, Regeneration, Recovery 1/2, Respite, Necromage</span></p><p><span style="font-size:18.6667px;"><strong>Alteration (100):</strong> Novice Alteration, Apprentice Alteration, Magic Resistance 3/3, Adept Alteration, Expert Alteration, Atronach</span></p><p><span style="font-size:18.6667px;"><strong>Enchanting (100):</strong> Enchanter 1/5, Insightful Enchanter, Corpus Enchanter, Extra Effect</span></p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12281737270,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281737270,RESIZE_400x{{/staticFileLink}}" width="347" alt="12281737270?profile=RESIZE_400x" /></a></span></p><p><span style="font-size:18.6667px;">So now, how does the Oathbreaker play? I've found that it depends on two things: if you prioritize roleplay and if you're in the early game. For an early game Oathbreaker, you will play as a stereotypical Paladin, righting wrongs, fighting undead, and all those things. Given Anrem's moral code at the beginning of his journey, I tried to spare most foes, unless they were so strong I literally could not. Later on, Anrem adopts a much more ruthless style of combat. He usually summons Atronachs and utilizes an Alteration spell to boost his armor rating before charging in and trying to destroy his opponent. The Oathbreaker will not hesitate to use more questionable Conjuration spells, such as the Dremora Lords. He will only use the Vampire Lord form at night, as maintaining a good reputation is imperative to his mission, until the end game where he kills Miraak and claims the Jagged Crown. At that point, to him at least, his mission has been accomplished and he will retire to his estate in the Tundra Homestead. This is where I left Anrem Oathbreaker off. He accomplished everything he set out to do, regardless of how much it changed him.</span></p></div>Character Build: Teldryn Sero - Blade for Hirehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-teldryn-sero-blade-for-hire-12023-10-30T18:56:40.000Z2023-10-30T18:56:40.000ZJazzfortheSoulhttps://TheSkyForge.ning.com/members/JazzfortheSoul<div><p>Undoubtedly my favorite companion, Teldryn Sero, the myth, the legend, the Dunmer himself, never fails to entice our hearts with his sharp blade and tongue. Wishing to know Mr. Sero better, the Dunmer mercenary agreed to accompany me in this first little <em>Follower</em> build series. Before donning his signature Chitin attire, this build reimagines the tale of Mr. Sero before he arrived at the ashen land of Solestheim. Ready for Señor Sero's dangerous yet exciting adventure? Roll the music!</p><p> </p><p style="text-align:center;"><strong>Song:</strong> <a href="https://www.youtube.com/watch?v=xVD2jYJ3UR8" target="_blank"><em>Welcome to the Jungle</em></a></p><p style="text-align:center;"><em>"Then, let's be off!"</em></p><p style="text-align:left;"><a href="https://i.imgur.com/vEwWj9u.png" target="_blank"><img class="align-full" src="https://i.imgur.com/vEwWj9u.png" alt="vEwWj9u.png" /></a><span style="font-size:12pt;"><strong>Version:</strong></span> Anniversary Edition</p><p><span style="font-size:12pt;"><strong>Difficulty:</strong></span> Expert+</p><p><span style="font-size:12pt;"><strong>Mods:</strong></span> Yes, I played Mr. Sero both on vanilla and with some mods integrated. Should you wish to play the modded Mr. Sero, some gameplay mods I used are:</p><ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315" target="_blank"><em><strong>Imperious - Races of Skyrim</strong></em></a></li><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137" target="_blank"><em><strong>Ordinator - Perks of Skyrim</strong></em></a></li><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/22506" target="_blank"><em><strong>Wintersun - Faiths of Skyrim</strong></em></a></li><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137" target="_blank"><em><strong>Andromeda - Unique Standing Stones of Skyrim</strong></em></a></li></ul><p> </p><p style="text-align:center;"><a href="https://i.imgur.com/hfzvQdG.png" target="_blank"><img class="align-full" src="https://i.imgur.com/hfzvQdG.png" alt="hfzvQdG.png" /></a><a href="https://i.imgur.com/vWX2yPN.png" target="_blank"><img class="align-full" src="https://i.imgur.com/vWX2yPN.png" alt="vWX2yPN.png" /></a><em>"Teldryn Sero, blade for hire. If you have the coin, I'm at your service."</em></p><p style="text-align:left;"><a href="https://i.imgur.com/lnFtEXw.png" target="_blank"><img class="align-full" src="https://i.imgur.com/lnFtEXw.png" alt="lnFtEXw.png" /></a><span style="font-size:12pt;"><strong>Race:</strong></span> Mr. Sero's ashen blood grants him slight immunity against fire damage and proficiency in Destruction school, wrapping him in a blazing blanket of his <em>Ancestor's Wrath</em>. With <em>Imperious</em>, the Dunmer Spellsword can regenerate his Magicka slightly faster, albeit at the cost of his slower Health and Stamina Regen. Worry not; his fiery Atronach and ancestor's <em>Spirit Walk</em> will guard Mr. Sero from lethal injuries.</p><p><span style="font-size:12pt;"><strong>Morality:</strong></span> While wealth and fame are his priority, Mr. Sero is not a bloodthirsty demon who feeds upon innocent souls. He is a cunning and charismatic person who accepts requests based on his moral code and calculated risks. As they say, professionals have standards.</p><p><span style="font-size:12pt;"><strong>Class:</strong></span> Multitude of spells in one hand and a sword in the other, Mr. Sero is more versatile than a hulking knight and more nimble and powerful than a cowardly wizard.</p><p><span style="font-size:12pt;"><strong>Blessing:</strong></span> Mr. Sero acknowledges the Good Daedras as the Dunmeri's Patrons. Thus, their blessings, especially Azura and Bhoethiah, favor him. Azura blesses Mr. Sero with a magical 'shield' and 'spear', while Bhoethiah sanctifies his steel. Unless <em>Wintersun</em> is in your pocket, Mr. Sero will not receive any blessing while in Skyrim.</p><p><span style="font-size:12pt;"><strong>Standing Stone:</strong></span> Often overlooked, the Tower helps Mr. Sero to tame and restore the Thieves Guild, as no perks touch his Lockpicking skill. <em>Andromeda's <strong>Royal Treasury</strong></em> also befits Mr. Sero's early luxury, and the Tower's <em>Dungeon</em> plays a part in his combat tactics. Once Mr. Sero moves to Solestheim, the Lord will guard him with extra defenses, and <em>Andromeda's</em> Lord bolsters his deadly power attacks.</p><p><span style="font-size:12pt;"><strong>Attributes: </strong></span>Since the Dunmer Spellsword will cast several spells at the start of the battle, I slightly prioritized Señor Sero's Magicka over his Health and Stamina.</p><p> </p><p style="text-align:center;"><a href="https://i.imgur.com/hfzvQdG.png" target="_blank"><img class="align-full" src="https://i.imgur.com/hfzvQdG.png" alt="hfzvQdG.png" /></a><a href="https://i.imgur.com/XWHQv5G.png" target="_blank"><img class="align-full" src="https://i.imgur.com/XWHQv5G.png" alt="XWHQv5G.png" /></a><em>"I've got swords, spells, and a few other tricks up my sleeve. You'll find I'm full of surprises."</em></p><p style="text-align:left;"><em><a href="https://i.imgur.com/DuwwL3X.png" target="_blank"><img class="align-full" src="https://i.imgur.com/DuwwL3X.png" alt="DuwwL3X.png" /></a></em>Able to solo the most dreadful dragon, no soul can deny Mr. Sero's swordsmanship skill. All One-Handed perks except dual-wielding and <em>Paralyzing Strike</em> are his ace cards. Adding fuel to the fire, Mr. Sero's Destruction skill focuses on his blazing carnage up to the <strong><em>Expert</em></strong> level, and <em><strong>Intense Flames</strong></em> implants <em>Fear</em> to his enemies. Conjuration is pivotal in Mr. Sero's arsenal as <em>Bound Sword</em> is his favored early fang, and the fiery lady is his trusty companion. With <em><strong>Summoner</strong></em> and <em><strong>Elemental Potency</strong></em>, the fiery beaut can act as a shield. Farewell, love.</p><p>While the hot lady and his ancestor's spirit (<em>Imperious</em>) guard his steps, moderate perking in Light Armor ensures Mr. Sero's safety from lethal blows. Recharging his three stats, Restoration is another important skill. Not only recovering his Health, <em><strong>Respite</strong></em> also replenishes Mr. Sero's Stamina, and <em><strong>Ward Absorb</strong></em> and <em><strong>Recovery</strong></em> maintain his Magicka. Alteration augments Mr. Sero's defenses further with Flesh spells and <em><strong>Magic Resistance</strong></em>.</p><p> </p><p><a href="https://i.imgur.com/vEk1X1g.png" target="_blank"><img class="align-full" src="https://i.imgur.com/vEk1X1g.png" alt="vEk1X1g.png" /></a><em>Ordinator</em> offers similar premises, yet Mr. Sero's efficiency and optimization are better and faster. <em><strong>Clash of Champions'</strong></em> unique ability renders the enemy's attacks slightly weaker, turning them into an easy prey for Mr. Sero's power attacks bolstered by <em><strong>Disciplined Fighter</strong></em> and <em><strong>Furious Strength</strong></em>. <em><strong>Cross Cut</strong></em> and <em><strong>Thundering Blow</strong></em> offer a chance to play with normal and power attack combos, resulting in devastating final power attacks. <em><strong>Overrun</strong></em> and <em><strong>Falling Sword</strong></em> integrate Critical damage and more agile swordplay motions.</p><p><em><strong>Witch's Familiar</strong></em> keeps Mr. Sero's flaming maiden by his side longer. As a gratitude, the Atronach further augments Mr. Sero's fire spells and Magicka Regen. <em><strong>Scarring Burns</strong></em>, <em><strong>Flame Affinity</strong></em>, and <em><strong>Spellblade</strong></em> complete Mr. Sero's blazing swordplay by weakening his foe's fire resistance and strengthening his fiery steel. <em><strong>Philosopher's Stone</strong></em> is a fun little perk added simply to emphasize Señor Sero's goal further.</p><p> </p><p style="text-align:center;"><a href="https://i.imgur.com/hfzvQdG.png" target="_blank"><img class="align-full" src="https://i.imgur.com/hfzvQdG.png" alt="hfzvQdG.png" /></a><a href="https://i.imgur.com/NaiJPFa.png" target="_blank"><img class="align-full" src="https://i.imgur.com/NaiJPFa.png" alt="NaiJPFa.png" /></a></p><p style="text-align:center;"><em>"You like my chitin armor? It was specially crafted for me by Grendis Rolovo... one of the finest master armorsmiths in Morrowind."</em></p><p style="text-align:left;"><a href="https://i.imgur.com/UJqydel.png" target="_blank"><img class="align-full" src="https://i.imgur.com/UJqydel.png" alt="UJqydel.png" /></a>Mr. Sero is indeed well-known for his signature Chitin look. However, I chose a different approach in picturing Mr. Sero's younger days in Skyrim, giving him a reason to wear his Chitin armor and hiding his handsome face behind the helmet. The <strong>Studded Dragonscale</strong> set imitates his Chitin look, and the quest for the set is available at Windhelm, Mr. Sero's first stage in the frozen land. To offer the impression of a proper adventuring mercenary, I traded Mr. Sero's cuirass with <strong>Leather Scout Armor</strong>.</p><p>Joining the Thieves Guild, Mr. Sero cloaks himself in the <strong>Guild's signature look</strong> still with his <strong>Studded Dragonscale Gauntlets</strong> and <strong>Boots</strong>. Once he embraces the Guild Master position, the <strong>Guild Master's Armor</strong> becomes his new fitting. As a badge of wealth, Mr. Sero pairs his new sleek look with the mythical <strong>Daedric Mail Gauntlets</strong> and <strong>Boots</strong> bought from the Khajiit caravan during the <strong><em>Missing Merchant</em></strong> quest. <strong>The amor-paired-hood</strong> or <strong>Vokun</strong> offers extra protection and bountiful enchantments.</p><p>For his fangs, <em><strong>Bound Sword</strong></em> and any other swords Mr. Sero deems worthy may accompany his journey. We can obtain a <strong>Daedric Sword of the Inferno</strong> early from the quest <em><strong>The Arms of Chaos</strong></em>, where the <strong>Warlock's Mark</strong> and <strong>Sovereign Band</strong> are Mr. Sero's other crucial arsenals. Unlocking the <em>Mythical Binding</em>/<em>Rend From This World</em> perk will help Mr. Sero triumph against the three Dremoras and their summons. Once Mr. Sero has enough coins, you can trade Sovereign Band for a <strong>Ring of Wielding</strong>.</p><p> </p><p><a href="https://i.imgur.com/fyMcrzl.png" target="_blank"><img class="align-full" src="https://i.imgur.com/fyMcrzl.png" alt="fyMcrzl.png" /></a>For the modded outfits, <a href="https://www.nexusmods.com/skyrimspecialedition/mods/40606" target="_blank"><em><strong>Rugged Rogue</strong></em></a> and <a href="https://www.nexusmods.com/skyrimspecialedition/mods/45244" target="_blank"><em><strong>Practical Pirate</strong></em></a> fit Mr. Sero perfectly, thanks to his attractive figure. Plenty of pieces with unique designs and colors to dress <span style="text-decoration:line-through;">Daddy</span> Señor Sero fabulously.</p><p> </p><p style="text-align:center;"><a href="https://i.imgur.com/hfzvQdG.png" target="_blank"><img class="align-full" src="https://i.imgur.com/hfzvQdG.png" alt="hfzvQdG.png" /></a><a href="https://i.imgur.com/Mgar4x6.png" target="_blank"><img class="align-full" src="https://i.imgur.com/Mgar4x6.png" alt="Mgar4x6.png" /></a><em>"You filthy N'wah!"</em></p><p style="text-align:left;"><em><a href="https://i.imgur.com/PLzZKFc.png" target="_blank"><img class="align-full" src="https://i.imgur.com/PLzZKFc.png" alt="PLzZKFc.png" /></a></em><span style="font-size:12pt;"><strong>Spells:</strong></span> Fire spells up to <em>Unbounded Flames</em>, <em>Flame Cloak</em>/<em>Mara's Wrath</em>, <em>Conjure Flame Atronach</em>, <em>Flaming Familiar</em>, <em>Bound Sword</em>, Flesh spells up to <em>Iron Flesh</em>, Healing spells up to <em>Close Wounds</em>, and Ward spells up to <em>Greater Ward</em>.</p><p><span style="font-size:12pt;"><strong>Shouts:</strong></span> None. Mr. Sero is not the destined Dragonborn.</p><p><span style="font-size:12pt;"><strong>Powers:</strong></span> <em>Ancestor's Wrath</em>, <em>Ancestral Guardian</em> and<em> Spirit Walk</em> (<em>Imperious</em>), and <em>The Dungeon</em> (<em>Andromeda</em>)</p><p><span style="font-size:12pt;"><strong>Passive Abilities:</strong></span> <em>Sailor's Repose</em> & <em>Gift of Charity</em></p><p><span style="font-size:12pt;"><strong>Black Books:</strong></span> None. Why would you touch that suspicious nasty book?</p><p>Simple, effective, and deadly are how Mr. Sero presents himself on the battlefield, combining a plethora of spells with his sword tricks. Combat focuses on casting a <strong>Flesh</strong> and <em><strong>Flame Cloak</strong></em> or <em><strong>Mara's Wrath</strong></em> (if you are not a strict roleplayer) spells followed by summoning his <em><strong>Flame Atronach</strong></em> or <em><strong>Flaming Familiar</strong></em>. With (2/2) <em>Summoner</em>/<em>Rift Summoner</em>, the flaming maiden can be cast from miles away, distracting the enemies' attention with her burning love.</p><p><strong>Rapid-short-burst Fire spells</strong> are a great way to balance the Stamina and Magicka consumption, and the <em><strong>Unbounded Flames</strong></em> is Mr. Sero's highest arcane trophy. <strong>Healing spells</strong> with <em>Respite</em> replenish Mr. Sero's Health and Stamina, ensuring the Dunmer Spellsword stays active. <strong>Ward spells</strong> protect Mr. Sero from nasty spells and dragon breath, yet they are costly. With <em>Absorb Ward</em> and (2/2) <em>Recovery</em>/<em>Descending Light</em>, no longer Mr. Sero needs to worry with his magical shield. Finally, Mr. Sero's sword-slicing and power attacks complete his flashy moves.</p><p> </p><p><a href="https://i.imgur.com/4Fgxgzm.png" target="_blank"><img class="align-full" src="https://i.imgur.com/4Fgxgzm.png" alt="4Fgxgzm.png" /></a>Once Mr. Sero sets his foot in Solestheim, he may acquire additional arsenals. <em><strong>Conjure Ash Spawn</strong></em> and <em><strong>Ash Guardian</strong></em> are Mr. Sero's new companions in the ashen land. With <em>Imperious</em> installed, two invulnerable <strong>Ancestors</strong> from <em>Spirit Walk</em> will join Mr. Sero's fight, adding more power to his small party. <strong>The Flame Spider Scrolls</strong> are another new fun toys, especially the <strong>Oil Spiders</strong>, which deal tremendous damage and can be detonated from afar using <em>Flaming Familiar</em> or <em>Unbounded Flames</em>.</p><p>One last thing to mention is the use of <em><strong>Ash Shell</strong></em> and <em><strong>Ash Rune</strong></em> spells. While they can temporarily thin out the enemies' number, a unique application is to cast the <em>Ash Shell</em> on Mr. Sero's summon, especially his blazing maiden. Wrapped in the ashen cocoon, the hot lady becomes invulnerable against every attack, morphing her into the perfect shield. A similar effect is also achievable with <em>Andormeda's <strong>The Dungeon</strong></em> without waiting for Mr. Sero to arrive in Solestheim.</p><p>Should you wish to spice Mr. Sero's movements, Skypia's <a href="https://www.nexusmods.com/skyrimspecialedition/mods/69736?tab=description" target="_blank"><em><strong>Spellsword Moveset</strong></em></a> and Verolevi's <a href="https://www.nexusmods.com/skyrimspecialedition/users/3812151" target="_blank"><em><strong>Vanargand Animations</strong></em></a> are the answer, differentiating Señor Sero from the other common Spellsword mercenary (I'm looking at you, Baldyrand). Feel free to crank up the difficulty or install a combat overhaul mod like <a href="https://www.nexusmods.com/skyrimspecialedition/mods/2824" target="_blank"><em><strong>Smilodon</strong></em></a>, <a href="https://www.nexusmods.com/skyrimspecialedition/mods/1368" target="_blank"><em><strong>Wildcat</strong></em></a>, or <a href="https://www.nexusmods.com/skyrimspecialedition/mods/72014" target="_blank"><em><strong>SCAR</strong></em></a> if you live up to the challenge.</p><p> </p><p style="text-align:center;"><a href="https://i.imgur.com/hfzvQdG.png" target="_blank"><img class="align-full" src="https://i.imgur.com/hfzvQdG.png" alt="hfzvQdG.png" /></a><a href="https://i.imgur.com/qYYYCbB.png" target="_blank"><img class="align-full" src="https://i.imgur.com/qYYYCbB.png" alt="qYYYCbB.png" /></a><em><strong>How did you end up on Solstheim?</strong></em></p><p style="text-align:center;"><em>"Long story, but I don't see the harm in sharing it with you."</em></p><p style="text-align:center;"><a href="https://i.imgur.com/a4hspeJ.png" target="_blank"><img class="align-full" src="https://i.imgur.com/a4hspeJ.png" alt="a4hspeJ.png" /></a><em>"I lived in the Gray Quarter of Windhelm for years... it's a wretched place full of bitter Dunmer."</em></p><p> </p><p>Mr. Sero's story in the frozen land begins in Windhelm. Leaving his hometown, the wonderful city of Blacklight, Mr. Sero seeks a new fortune in Skyrim, selling his sword services and sharpening his skills. The mod <a href="https://www.nexusmods.com/skyrimspecialedition/mods/272" target="_blank"><em><strong>Alternative Start</strong></em></a> can help Mr. Sero arrive in the freezing-cold city. Windhelm shall be Mr. Sero's first stage to start building his name as a remarkable mercenary, where our charming Dunmer will stay at the <strong>Candleheath</strong> <strong>Hall </strong>(vanilla) or <strong>New Gnisis Cornerclub</strong> (<em>Alternative Start</em>).</p><p>Any quests in Windhelm that reward accordingly are Mr. Sero's daily meals. Quests like solving the murder mystery of <em><strong>Blood on the Ice</strong></em>, Retrieving <em><strong>the White Phial</strong></em>, and helping the East Empire Company to <em><strong>Rise in the East</strong></em> are Mr. Sero's luxury. Radiant quests from the bitter citizen and his fellow kin are always great options to spice Mr. Sero's days. The start of the Dark Brotherhood's quest of <em><strong>Innocence Lost</strong></em> is another option if you feel like doing a little trespassing.</p><p>The Nordic King's town is also the stage for some handy <strong>CC quests</strong> that befit Mr. Sero's goal and help him acquire a dependable early arsenal. Mr. Sero, however, refuses to take part in the Stormcloak rebellion. Thus, he will not gain much wealth in Windhelm. Once the job offers start to dry up, the Dunmer mercenary packs his belongings and leaves the old town, wandering the outside world of Skyrim and living up to the adventure while collecting more coins and fame.</p><p> </p><p style="text-align:center;"><a href="https://i.imgur.com/ZpKFRXw.png" target="_blank"><img class="align-full" src="https://i.imgur.com/ZpKFRXw.png" alt="ZpKFRXw.png" /></a><em>"All this walking... I wish there was a silt strider around here."</em></p><p> </p><p>This is the part where you can freely determine Mr. Sero's next adventure, whether he will go south to <strong>Riften</strong> first or head to the west and visit <strong>different holds and villages</strong>. After leaving Windhelm, Mr. Sero's goals are simple: fortune, fame, and glory. Similar to how our Dunmer mercenary operated in Windhelm, he will stay at the local inns and taverns until he makes a name for himself and manages to <strong>buy the available house for sale</strong>.</p><p>Any rewarding quests Mr. Sero encounters along the way are his daily activities. Mr. Sero's moral compass and to what degree he will take certain quests are yours to determine. I played Mr. Sero as a professional sellsword, unafraid to take dangerous requests and fetch some dirty works and light crimes, yet he refused to raise his sword against innocent civilians. Now, go live up the world, Señor Sero.</p><p> </p><p style="text-align:center;"><a href="https://i.imgur.com/uucmfqs.png" target="_blank"><img class="align-full" src="https://i.imgur.com/uucmfqs.png" alt="uucmfqs.png" /></a><em>"Dragons, eh? Good, I was looking for a challenge."</em></p><p> </p><p>One notable event happens in Whiterun, the event that tells the coming of the Dragonborn. Mr. Sero is not a Dragonborn, yet he will still <strong>fetch the Dragonstone</strong> and help the Whiterun guards <strong>battle the flying lizard</strong> as the Jarl promises honeyed rewards. Thus, someone must take the role of the 'destined Dragonborn'. To roleplay this, <strong>any follower you deem worthy</strong> can become the 'Dragonborn'. I chose Uthgerd as her unbroken spirit fulfills the Hero's criteria.</p><p>Once Mirmulnir is slain, drink a <strong>Potion of Invisibility</strong> (Arcadia gives you one when you complete Farengar's radiant quest) and stand beside your follower. With Mr. Sero turning invisible, we will roleplay the follower as the one who absorbs Mirmulnir's soul. When the guards and the Jarl speak of the legends, they refer to the follower, not Mr. Sero. After finishing the business, dismiss the follower so they may continue their journey to High Hrotghar, and Mr. Sero can claim his rewards.</p><p><strong>Whiterun may become Mr. Sero's first stage</strong> before entering Windhelm Gate if you play without the <em>Alternative Start</em> mod.</p><p> </p><p style="text-align:center;"><a href="https://i.imgur.com/nQhC5b7.png" target="_blank"><img class="align-center" src="https://i.imgur.com/nQhC5b7.png" alt="nQhC5b7.png" /></a><em>"You may want to be careful down here... the Thieves Guild makes the Ratway its home."</em></p><p> </p><p>One faction that Mr. Sero can fully explore and establish is the <strong>Thieves Guild</strong>. While the guild primarily consists of burglars, robbers, pickpockets, and smugglers, and many condemn such actions, some view the guild as the underground 'crime-regulator'. Aside from gaining much wealth, having a bounty and crime records in not blatantly hideous ways befits Mr. Sero. Leading and restoring the Thieves Guild to its former glory shall bring Mr. Sero steps closer to his goals.</p><p>Other notable factions include the <strong>Dark Brotherhood</strong> and the <strong>Companions</strong>. I chose not to embrace the assassin's path as murdering some less-suspected victims like Narfi would make for a hard justification, even for a mercenary. At the surface, the Companions seems to fit Mr. Sero's ambitions, yet embracing the Nordic way strays from his origin. Instead, we can implement the Companions' early quest as a gateway for Mr. Sero to finish his business in the frozen land.</p><p> </p><p style="text-align:center;"><a href="https://i.imgur.com/hjLuGHp.png" target="_blank"><img class="align-full" src="https://i.imgur.com/hjLuGHp.png" alt="hjLuGHp.png" /></a><em>"Nice place you have here. I never knew you were so wealthy."</em></p><p> </p><p>As mentioned, one of Mr. Sero's goals is to gather wealth and spend it to live a luxurious life. One way to realize this is by claiming the available houses in each hold except for Windhelm. While building the three <strong>Hearthfire houses seems tempting</strong>, Mr. Sero, an experienced blade for hire, would agree that building a luxury mansion in the middle of an isolated place with only a housecarl and a steward as the guardians seems like an invitation for bandits' raids.</p><p>The only exception to this is the <strong>Golden Hills plantations</strong>. Aside from its humble appearance, the lots also generate more profitable income. Near the plantations is the village of Rorikstead, home to the legendary Erik the <span style="text-decoration:line-through;">Hoe Pusher</span> God Slayer, where the finest Whiterun guards patrol the road. Security should not be an issue.</p><p> </p><p style="text-align:center;"><a href="https://i.imgur.com/jjVFIEW.png" target="_blank"><img class="align-full" src="https://i.imgur.com/jjVFIEW.png" alt="jjVFIEW.png" /></a><em>"Until we ended up tracking him to one of the largest bandit encampments I'd ever seen. My patron took one look at me, and made the most menacing grin I'd ever seen. At that moment, I knew I'd never see him again. No amount of money would ever be worth that kind of death."</em></p><p> </p><p>Once you feel Mr. Sero has achieved his dreams, the time for Mr. Sero's final act in Skyrim is near. If we ask Mr. Sero his reasons for leaving Skyrim, he will answer with his bitter experience. His last patron, a traditional, stubborn, and battle-hungry Nord with tattoos on his face and dressed in animal skins, weaved him into a suicidal mission. Bluntly speaking, it is impossible to recreate this scenario faithfully. With some <span style="text-decoration:line-through;">headcanons</span> creative minds, however, we can experience a similar tragedy.</p><p>Farkas will aid you during the Companion's quest <em><strong>Proving Honor</strong></em>, and the muscle head fits Mr. Sero's description. After clearing Dustman Chairn, face the Silent Moons bandits as a part of the <em><strong>In the Shadows</strong></em> quest to adhere to Mr. Sero's statement where he and his patron cleared a ruined fort outside of Whiterun. The final chain of quests is <em><strong>Beyond the Grave</strong></em>, where we will roleplay that one of the bandits manages to flee and gallop on a horse. The two men pursue the bandit on foot for three days until they arrive at Knifepoint Ridge bandit encampments.</p><p>Facing the death wish for days to end resulted in Mr. Sero rethinking his life decision. While fortune and fame are on his side, they matter not when death is on his face. Contemplating the answer, Mr. Sero leaves most of his luxury and fame, now pursuing a more simple and low-profile life. Selling his houses and giving most of his wealth to charity, Mr. Sero packs his belongings and travels to the ashen land, settling with the Dunmer's society to remind him of his home.</p><p> </p><p style="text-align:center;"><a href="https://i.imgur.com/NsoZawS.png" target="_blank"><img class="align-full" src="https://i.imgur.com/NsoZawS.png" alt="NsoZawS.png" /></a><em>"I've called Raven Rock my home for a number of years. Azura knows why... it's a mess."</em></p><p> </p><p>Leaving most of his past self behind, the Dunmer mercenary dons the <strong>Chitin Armor</strong> he exclusively ordered from Grendis Rolovo. We can only obtain the Chitin set in Solestheim, and thus, feel free to use <em>Console Commands</em> or <em>Cheat Room</em> to spawn the Chitin set before sailing to Solestheim. As some bounties are still under his name back on the mainland, Mr. Sero now refuses to reveal his face, and his sentences are covered partially in untold truths.</p><p>Once the ship arrives in Solestheim, the Chitin-looking-Dunmer will seek works similar to how he did back in Skyrim, yet he no longer pursues wealth and fame. However, <strong>do not enter the Retching Netch Cornerclub yet</strong>, as meeting with the 'real' Teldryn Sero will break the roleplay. Thus, only several quests are viable in the little town, namely <em><strong>The Final Descent</strong></em>, <em><strong>March of the Dead</strong></em>, <em><strong>CC Tribunal Temple</strong></em>, and other minor quests that do not force you to enter the Cornerclub.</p><p> </p><p style="text-align:center;"><a href="https://i.imgur.com/w3D2buQ.png" target="_blank"><img class="align-full" src="https://i.imgur.com/w3D2buQ.png" alt="w3D2buQ.png" /></a><em>"Hope we don't run into too many Ash Spawn out here."</em></p><p> </p><p>Mr. Sero may also wander the ashen land after completing the viable quests in Raven Rock. Heading to the Telvannis and <strong>helping Talvas Fathryon</strong> will unlock his new arsenals. The <em>Dragonbron</em> quests, of course, are not our Dunmer's responsibility. Once Mr. Sero makes a proper impression on the Raven Rock citizens and the Telvannis, it is time to close the Dunmer mercenary's journey. The end goal is to finally <strong>enter the Retching Netch Cornerclub</strong>, where Mr. Sero will settle in the tavern, sitting around the fireplace and waiting for another patron to hire his blade.</p><p> </p><p><a href="https://i.imgur.com/dAxXznh.png" target="_blank"><img class="align-full" src="https://i.imgur.com/dAxXznh.png" alt="dAxXznh.png" /></a></p><p> </p><p style="text-align:left;"><a href="https://i.imgur.com/hfzvQdG.png" target="_blank"><img class="align-full" src="https://i.imgur.com/hfzvQdG.png" alt="hfzvQdG.png" /></a><a href="https://i.imgur.com/U75JkdB.png" target="_blank"><img class="align-full" src="https://i.imgur.com/U75JkdB.png" alt="U75JkdB.png" /></a>Thank you to Mr. Sero for accompanying me on this memorable journey and to you, dear readers, who become the witnesses of Mr. Sero's adventures. As I browsed and learned more about Señor Sero, I stumbled upon an old TamrielVault build recreating the same experience of the Dunmer mercenary, <a href="https://tamrielvault.com/groups/topic/view/group_id/3/topic_id/8970" target="_blank"><em>The Blacklight Mercenary</em></a>. Do check Motty's Mr. Sero, as his amazing interpretation inspired some of this build's elements. Lastly, feel free to drop any comments, and see you on the next adventure!</p><p> </p><p style="text-align:center;"><em>"Oh fine, go on... leave me here. When you decide to return to your senses, you know where to find me."</em></p><p style="text-align:left;"><em><a href="https://i.imgur.com/wnKgJAk.png" target="_blank"><img class="align-full" src="https://i.imgur.com/wnKgJAk.png" alt="wnKgJAk.png" /></a></em></p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="https://i.imgur.com/hfzvQdG.png" target="_blank"><img class="align-full" src="https://i.imgur.com/hfzvQdG.png" alt="hfzvQdG.png" /></a><a href="https://i.imgur.com/i94MR3W.png" target="_blank"><img class="align-full" src="https://i.imgur.com/i94MR3W.png" alt="i94MR3W.png" /></a>"I don't know why I decided to make my way to Solstheim to seek my fortune. I should have stayed home," sighs the Dunmer mercenary while holding a bottle of Sujamma, waiting for the last customers to leave the club so he may open his helmet.</p><p>Ring, the sound of the Retching Netch Cornerclub front door opens. From under the moonlight of the ashen land, a vague shilloute appears. Approaching the Dunmer mercenary, the figure appears more visible - a Nord woman with a rather... eccentric look, wearing Dwarven-made clothing.</p><p><a href="https://i.imgur.com/RYgc6VA.png" target="_blank"><img class="align-full" src="https://i.imgur.com/RYgc6VA.png" alt="RYgc6VA.png" /></a>"I heard you're the man to talk to when I need someone to protect my back. Are you willing to accompany me fetching some valuable artifacts?"</p><p>"The best swordsman in all Morrowind, is at your service... for the right price. Don't pass up on this opportunity, outlander. I'm worth every coin," said the Dunmer mercenary, convincing the eccentric-looking woman before him who might become his new patron.</p><p>Handing out a pouch filled with Septims, the woman seems eager to test the Dunmer's skills, "Very well. Shall we see whether your skills match your words?"</p><p>"Heh, I like the way you think, outlander. Then, let's be off!"</p><p> </p><p style="text-align:center;"><em>Next follower build, the One who Lost to the Ages.</em></p><p style="text-align:left;"><a href="https://i.imgur.com/EOrF9i4.png" target="_blank"><img class="align-full" src="https://i.imgur.com/EOrF9i4.png" alt="EOrF9i4.png" /></a></p></div>Event Build: The Mananaggalhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-mananaggal2023-10-27T18:26:14.000Z2023-10-27T18:26:14.000ZChris Dioknohttps://TheSkyForge.ning.com/members/ChrisDiokno<div><p style="text-align:center;"><span style="font-weight:400;">Greetings and bienvenue my fellow Skyrimmers. Happy Spooky Month, and welcome to my submission for the Ghouls and Goblins Event! After some mental roulette wheels for what to do, I decided to look to my ancestral folklore. Welcome to the tale of a wandering viscera eater, a silent devourer of blood and flesh, welcome to the bloody tale of…</span></p><p style="text-align:center;"><span style="font-weight:400;"><a href="{{#staticFileLink}}12269912265,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12269912265,RESIZE_710x{{/staticFileLink}}" width="710" alt="12269912265?profile=RESIZE_710x" /></a></span></p><p style="text-align:center;"><span style="font-weight:400;"><a href="{{#staticFileLink}}12269912071,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12269912071,RESIZE_710x{{/staticFileLink}}" width="710" alt="12269912071?profile=RESIZE_710x" /></a></span></p><p style="text-align:center;"><em><span style="font-weight:400;">“The Manananggal, no one knows where they came from. Midwives claim they are the wraiths of women who lost their babes, others say they are the wicked who made a pact with Namira and Molag Bal both. Whatever the case, make sure to bring with you daggers, salt, and garlic, as well as blessed items. </span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">These foul beings take the guide of beautiful maidens by day. By night, they unhinge themselves from their lower bodies, taking flight. With their sharp, tendril-like tongues, they eat the viscera of the sleeping, particularly enjoying the flavor of pregnant women. May the Nine help you if you run afoul of the Manananggal ....”</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">The Viscera Sucker-Yousef </span></em><em><span style="font-weight:400;">Nepomuceno</span></em></p><p style="text-align:center;"><strong><em>Build Overview</em></strong></p><p style="text-align:center;"><strong><em>Race: </em></strong><span style="font-weight:400;">Dunmer Vampire. Not only do they have a natural +50% resistance to fire, mitigating at most half of the Weakness to Fire, as well as a +5 Bonus to Illusion and Sneak.</span></p><p style="text-align:center;"><strong><em>Standing Stone: </em></strong><span style="font-weight:400;">Start out with the Mage for leveling purposes, then swap over to the Lover once you feel you’ve leveled magical skills enough, then finally over to the Serpent.</span></p><p style="text-align:center;"><strong><em>Stat Spread: </em></strong><span style="font-weight:400;">3/1/3 in Magicka, Health, and Stamina. Cap health at 170. While this character can last a bit in a straight fight, she’ll primarily keep her distance and use Fear and Frenzy spells to have her enemies dance to her tune. </span></p><p style="text-align:center;"><strong><em>Veneration </em></strong><span style="font-weight:400;">Namira and Molag Bal.</span></p><p style="text-align:center;"><strong><em>Inspiration: </em></strong><a href="https://www.youtube.com/watch?v=_axaqyGbSmk"><strong><em>The Mananaggal</em></strong></a> <span style="font-weight:400;">(Filipino Folklore)</span></p><p style="text-align:center;"><strong><em>Alignment: </em></strong><span style="font-weight:400;">Lawful Evil during the day, Chaotic Evil come nightfall. During the daylight hours, the viscera eater is capable of appearing as an ordinary, if supernaturally beautiful, civilian.</span></p><p style="text-align:center;"><strong><em>Playstyle: </em></strong><span style="font-weight:400;">Nightblade</span></p><p style="text-align:center;"><strong><em>Skills</em></strong></p><p style="text-align:center;"><strong><em><a href="{{#staticFileLink}}12269908661,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12269908661,RESIZE_710x{{/staticFileLink}}" width="710" alt="12269908661?profile=RESIZE_710x" /></a></em></strong></p><p style="text-align:center;"><strong><em>Illusion-</em></strong><span style="font-weight:400;">Whether it be calming her would be targets so she can slip by unseen, rallying her thralls, or sending the weak willed on the run for a hunt, Illusion can aid the Mananggal well.</span></p><p style="text-align:center;"><strong><em>Conjuration-</em></strong><span style="font-weight:400;">Whether wolves or wraiths, the Mananaggal is often accompamied by other horrors to aid her in her morbid feasts.</span></p><p style="text-align:center;"><strong><em>Enchanting-</em></strong><span style="font-weight:400;">Harnessing the souls as well as the blood and flesh of her foes, the viscera sucker makes up for her relatively low defense with enchanted gear.</span></p><p style="text-align:center;"><strong><em>One-Handed: </em></strong><span style="font-weight:400;">Wielding Miraak’s sword in lieu of her tongue, the Mananaggal is capable of defending herself when need be.</span></p><p style="text-align:center;"><strong><em>Lockpicking-</em></strong><span style="font-weight:400;">Whether it be a simple hut to a fortified manor, a combination of her claws and tongue allow the Manananggal to slip in to any residence, or chest if she’s feeling avaricious. </span></p><p style="text-align:center;"><strong><em>Sneak-</em></strong><span style="font-weight:400;">While Illusion has Invisibility and Chameleon, sometimes you need a little sneaking, either to break the flow of combat and heal up, or to scout out locales. </span></p><p style="text-align:center;"><strong><em>Speech-</em></strong><span style="font-weight:400;">Taking the visage of a beautiful maiden in the daytime, the viscera sucker is able to leverage her feminine wiles to get better deals from merchants, or persuade/intimidate others when needed.</span></p><p style="text-align:center;"><strong>Gameplay</strong></p><p style="text-align:center;"><span style="font-weight:400;">Combat as the Manananggal starts slowly and steadily. Drop into Stealth and scope out any potential battlefields at first. You’ll want to pick off any ranged enemies, such as archers first. Following on from that, use a mix of Fear and Frenzy spells to turn your enemies against each other, thinning the herd, especially given how much of a glass gun you are. </span></p><p style="text-align:center;"><span style="font-weight:400;">Fitting with the inspiration, I personally chose to try and heal primarily via the Ring of Namira and feeding, using Fear to both get some breathing room to heal</span></p><p style="text-align:center;"><span style="font-weight:400;">Against dragons, your Atronachs and follower, in this case I chose the wonderful Teldryn Sero, equipped with the best armor I could find and enchantment by the by, followers are only affected by a select few enchantments which are:</span></p><p style="text-align:center;"> </p><ul style="text-align:center;"><li style="font-weight:400;"><strong>Fortify Health</strong></li><li style="font-weight:400;"><strong>Fortify Heavy Armor</strong></li><li style="font-weight:400;"><span style="font-weight:400;">Fortify Light Armor</span></li><li style="font-weight:400;"><strong>Fortify Magicka</strong></li><li style="font-weight:400;"><span style="font-weight:400;">Fortify Stamina</span></li><li style="font-weight:400;"><span style="font-weight:400;">Fortify Unarmed</span></li><li style="font-weight:400;"><strong>Muffle</strong></li><li style="font-weight:400;"><span style="font-weight:400;">Resist Fire</span></li><li style="font-weight:400;"><span style="font-weight:400;">Resist Frost</span></li><li style="font-weight:400;"><strong>Resist Magic</strong></li><li style="font-weight:400;"><span style="font-weight:400;">Resist Poison</span></li><li style="font-weight:400;"><span style="font-weight:400;">Resist Shock</span></li><li style="font-weight:400;"><span style="font-weight:400;">Waterbreathing</span></li></ul><p style="text-align:center;"><span style="font-weight:400;"> In this game, the endgame was some Ebony Armor with a Daedric Piece or two I got via the Bittercup CC, and equipping him with Goldbrand from the well, Goldbrand creation. But yes, back to dragons, using Courage spells on my minions to buff them up, waiting for the dragon to land, or once you get up to there, Dragonrend. Alongside this, make use of cover when possible, like a tree, a rock, or a wall to deal with their breath, or use Become Ethereal once its acquired.</span></p><p style="text-align:center;"><span style="font-weight:400;">Otherwise, in all other fights, you’ll want to hit and run to strike enemies, while occasionally resummoning your conjured mooks, or buff Teldryn with the occasional healing spell or Courage, taking the odd slash or two at a foe and moving back into the backlanes, only going into full combat </span><span style="font-weight:400;"><br /><br /></span></p><p style="text-align:center;"><span style="font-weight:400;">Quest wise we’ll be doing all three of the Main Quests, IE Main Game, Dawnguard (Siding with the Volkihar Clan and supplanting Harkon), and Dragonborn. Alongside this we’ll be doing the Dark Brotherhood, the College of Winterhold, Blood on the Ice, Taste of Death, and Laid to Rest. </span></p><p style="text-align:center;"><strong><em>Equipment</em></strong></p><p style="text-align:center;"><strong><em><a href="{{#staticFileLink}}12269908872,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12269908872,RESIZE_710x{{/staticFileLink}}" width="686" alt="12269908872?profile=RESIZE_710x" /></a></em></strong></p><p style="text-align:center;"><span style="font-weight:400;">*Early on in my gameplay, and eventually during daytime hours in Skyrim, I garbed the Mananaggal in a mixture of Thalmor Gloves and Boots, courtesy of the dead Thalmor Justiciar by Helgen at the Shrine of Talos, coupled with the Tavern Clothes you can nab from Alva’s body while investigating her abode. Don’t forget to feed on her and Hroggai too. Diablerie will be a norm for this vampiric lady.</span></p><p style="text-align:center;"><strong><em>Special Moves</em></strong></p><p style="text-align:center;"><strong><em>Separation-</em></strong><em><span style="font-weight:400;">As in folklore, when night falls, the Mananaggal is able to seperate her lower half from her upper, allowing her to swiftly glide through the darkened skies. </span></em><span style="font-weight:400;">(Bloodcursed Elven Arrows+Auriel’s Bow+Become Ethereal+Eternal Spirit (Meditate with Paarthurnaxx on Become Ethereal).</span></p><p style="text-align:center;"><strong><em>Dark Feast</em></strong><span style="font-weight:400;">-</span><em><span style="font-weight:400;">Unleashing an aura of fear amongst her foes, the Mananggal uses the opportunity to slake her hunger for the flesh of the dead. </span></em><span style="font-weight:400;">(Dual Cast Fear or Rout/Hysteria+Ring of Namira+Feed)</span></p><p style="text-align:center;"><strong><em>Roleplay</em></strong></p><ul style="text-align:center;"><li style="font-weight:400;"><span style="font-weight:400;">Stay away from salt, garlic, daggers, and holy places, for they are anathema to you. </span></li><li style="font-weight:400;"><span style="font-weight:400;">Try and only feed at night, for then you have the cover of darkness to hide your morbid feasting.</span></li><li style="font-weight:400;"><span style="font-weight:400;">Focus on feeding on women, or those who won’t be missed, such as beggars and mercenaries. Also primarily heal via feeding on corpses or Vampiric Drain/the Arcane Accessories Drain spells. </span></li><li style="font-weight:400;"><span style="font-weight:400;">On occasion, return to the shrine of Molag Bal in either Castle Volkihar or the house in Markarth, as well as Reachcliff Cave, to offer veneration to Bal and Namira. </span></li><li style="font-weight:400;"><span style="font-weight:400;">Collect Hawk and Chicken Eggs, for the Mananaggal loves feasting on the embryos within. </span></li></ul><p style="text-align:center;"><span style="font-weight:400;"><a href="{{#staticFileLink}}12269915092,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12269915092,RESIZE_710x{{/staticFileLink}}" width="710" alt="12269915092?profile=RESIZE_710x" /></a></span></p><p style="text-align:center;"><em><strong>Wrap Up</strong></em></p><p style="text-align:left;">Well, as Porky Pig famously says, "T-T-That's all folks!" OK, Looney Tunes reference aside, thank you for reading my build, which even before the Event I've toyed with here and there. I hope you've all enjoyed this little build based off a blood and viscera devouring beast from ancient Filipino folklore. Thanks again to Jazzy for the spreads, and you all for reading. Till next build!</p><p style="text-align:center;"><br /><iframe title="YouTube video player" src="https://www.youtube.com/embed/8yoIuOv-cMU?si=J_0oVkKDIUWLRGlI" width="560" height="315" frameborder="0" allowfullscreen=""></iframe></p></div>Character Build: The Undying Skaldhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/the-undying-skald2023-10-22T22:22:34.000Z2023-10-22T22:22:34.000ZBornhttps://TheSkyForge.ning.com/members/Born<div><p>A Bard turned Vampiric in the name of musical preservation, she's travelled Tamriel in a quest to make sure no song is ever forgotten, and that journey has now brought her to Skyrim. While her combat skills are lackluster, she can still make it through most fights courtesy of her Vampirism enhancing her physical and magic abilities. This, however, proves of little worry, as there is rarely more than a wolf or bandit to be encountered along the roads of Skyrim - and furthermore, she cares little for seeking out a fight. Instead, she seeks out Skyrim's plentyful inns and taverns, where she'll perform to the locals before searching out the next tavern.</p><p><span style="font-size:14pt;"><strong>Reccomended Mods -</strong></span><br /> Better Vampires - My prefered vampire mod, and the main form of progression and leveling up this build has.</p><p>Become a Bard or Bards Reborn Student of Song Become a Bard and Bards College Expansion & Rerquirements - I used the latter for its greater depth, but BaB should work as it covers all the important bits.</p><p>Practial Pirate - Pretty much covers the aestethetic</p><p style="text-align:left;">Cloaks of Skyrim (or any other cloak mod) - I go with more of a traveller aesthetic here, and I've always felt cloaks help that kind of aesthetic.</p><p><span style="font-size:14pt;"><strong>Race -</strong></span> Really dosen't matter here, but I went with a Breton.</p><p><span style="font-size:14pt;"><strong>Stats - </strong></span>Again, Mostly irrelevant - the build dosen't level up much. However, Magika is the main combat skill and Stamina is useful for traversing Skyrim, and we do allot of that, So an even 1:0:1 should do the trick, however I would still reccomend leveling up Health on occasion.</p><p><span style="font-size:14pt;"><strong>Standing Stone -</strong></span> Steed. We do lots of traversing Skyrim and not much combat.</p><p><span style="font-size:14pt;"><strong>Skills -</strong></span> Vampirism, Speech, Destruction, One Handed - We really don't use many of Skyrim's skill trees here, and the Vampire progressing is the main form of power level progression we actually have. I'm not going to include a perk spread here as the character barely levels - though some perk overhauls have bard focused perks in the speach tree, so look out for those if you use one of those perk systems. However, Better Vampires does allow for some form of skill progression, but the choises are limited enough that you can easily enough just take everything.</p><p><span style="font-size:14pt;"><strong>Gear -</strong></span><a href="{{#staticFileLink}}12263699490,RESIZE_930x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12263699490,RESIZE_710x{{/staticFileLink}}" alt="12263699490?profile=RESIZE_710x" width="710" /></a><span style="font-size:8pt;">(The dagger was a gift from a patron during her journying in high rock. He claimed it to be of direnni make, but she has no way of prooving that. Otherwise, i just feel this set fits the traveller aesthetic quite well. The lighter practical pirate set is also a great fit, though make sure to use a similairy coloured cloak with it.)</span></p><p><span style="font-size:14pt;"><strong>Gameplay -</strong></span></p><p><span style="font-size:10pt;">Most of this character's gameplay is travelling around Skyrim - I reccomend survival mode, or similair. The removal of fast travel & the nessesitation of income for food and sleep are what make this character work. Additionally, I reccomend starting the playthrough with as little gold as possible - limiting carriage use. This way, you'll have to manage what little gold you earn from playing music to rent inns, and anything else you find yourself needing. On feeding, there aren't any mods that I know of that let you politely ask someone for a sip, so we'll have to roleplay that one. Take a nibble from a sleeping innkeep instead of collecting pay, or treat yourself to a morsel from any sleeping patron that seemed to particuleraly enjoy the music. However, this will often leave you thirsting for blood, so excuse yourself into the guards barracks or collect some bottles from relatively fresh corpses. In terms of what we actually <em>do, </em>music is the name of the game. Enter an inn, ask the innkeep for permission & perform! Patrons might throw you a coin or two, and the innkeep will be sure to pay after - in blood or gold. That'll earn you the nights rest, and then it's off to the next inn.</span></p><p><span style="font-size:14pt;"><strong>Backstory -</strong></span></p><p>They say art lasts forever, but what of the art forgotten? Some art can only truly be preserved by memory, and mortals have a tendancy to die. It was when the bard who had mentored me passed that I first came to face this. On that day, when all his memories, and all his music was left with only me. With no other bards in the village, the only way I could find to prevent this music from dying was to escape death itself. So I made a pact. And here I am, a traveling bard with many a lifetime of practice. My condition keeps me and the music I've gathered alive, but at a cost. When possible, I try to feed from willing subjects, accepting blood as a payment for many nights of music - sometimes this isn't feasable, but a bag of coin usually persuades the prison guards to look away.</p><p><span style="font-size:14pt;"><strong>Quests -</strong></span></p><p>The Bard's College: Pretty much the only official quest I'm going to reccomend here - and our character's first priority as she enters Skyrim. It'll get you the training to actually earn money on your perfomances.</p><p>A Bard's Tour: Try to 'complete' your Bard's Journal by playing in each listed tavern at least once.</p><p>A Mighty Steed: Buy a horse with the gold you've earned playing music.</p><p>A Preserver of Song: Try to collect all the songbooks.</p><p>Master of Euphonies: Reach<em> Master </em>level in all instruments.</p><p><span style="font-size:14pt;"><strong>Notes -</strong></span></p><p><span style="font-size:10pt;">This is a very short build, and definately not for everyone - But it's one I really enjoyed, and figured I may as well upload (At least after Jazz reminded me it existed - BG3 released halfway through me working on this). It's not meant to do much, just mess around and have some fun as a bard.<br /> </span></p><p><span style="font-size:10pt;">The custom quests I've added are mostly meant as suggestions - Just do what you enjoy.</span></p><p><span style="font-size:10pt;">I also reccomend getting a follower - as some will join in on songs. </span></p><p><a href="{{#staticFileLink}}12263705501,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12263705501,RESIZE_710x{{/staticFileLink}}" alt="12263705501?profile=RESIZE_710x" width="710" /></a></p></div>Event build:The Unlucky Khajiithttps://TheSkyForge.ning.com/groups/tes-character-building/forum/the-unlucky-khajiit2023-10-21T14:27:02.000Z2023-10-21T14:27:02.000Ztaytonhttps://TheSkyForge.ning.com/members/tayton847<div><p> "Khajiit will make those people become unlucky who crossed paths with me since I'm the dark and unlucky in Skyrim" -Tayton the Unlucky Khajiit</p><p> </p><p>My name is Tayton and it's my first time making this build for Halloween. Today for those of you are new welcome, and some of you may know if a person come across with a black cat, you I'll become unlucky. And this is the best build for it, I am the the Unlucky Khajiit and you can use any name. And since Halloween is coming up, you can use any mods if you like.</p><p> </p><p style="text-align:center;">Backstory</p><p style="text-align:center;"> </p><p>My story begins right now. it all started when I was at tamriel in the South part of it of the world I was just a little kitten my fur was the black as the dark and when I was just a little little fella I was on my way to go home to see an old friend well he is part of the leader of the thieves guild for over 24 years ever since however who is a dark khajiit just like me well let's say he wants to try to hand over my values well that's what he thinks because little didn't that thief doesn't know about it it's because I was born with an unluck power. this power lets me use it when he want everyone that person come across with me at any intersection that will become unlucky for the rest of their life so I use this power of my unluck that he will never forget and that what happens when the thief well, probably end his life well since he was on his way to mug a Breton but a group of Forsworn end him. Now that he was out of the picture, I checked in his corpse and looked and found, he have some jewels I knew that he was no good I bet my old friend was trying to tell me trying to let me know to join the Guild in Riften. And so I went to Skyrim since I had to cross this cereal since since I'm not allowed to enter the imperial City since 5 days, so I had to sneak through the skyrim's border to get there in the Jerall Mountains, going across the Rift which is the south east of of Skyrim, found Riften and I decided to join the thieves guild ever since today on 31 of Frostfall since it was my birthday. But my birthstone was unknown since my mother didn't tell my real one, I had to go the Guardian Stones and I realized I was a thief when I was a teen Khajiit amd then I touch the Thief stone making to remember my birthstone forever. Look out Skyrim, I'm about to empty your pockets! And today I have been training under of Vex, Niruin, Delvin Mallory, Viper the Fleet and so on, they are like my Family and now I am the best unlucky Khajiit that I have. I'm about to prowl those people and take the items quietly for I am the Unlucky Khajiit. After 2 years I went to the Dark Brotherhood to become a assassin and thus I learned how to use a good bow with a special paralysis enchantment and I can strike them with a daedric artifact with mehrunes Razor with Valdrs Lucky dagger since it is a best team I can use. That's my story of how I became the Unlucky Khajiit.</p><p> <a href="{{#staticFileLink}}12270528693,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12270528693,RESIZE_710x{{/staticFileLink}}" alt="12270528693?profile=RESIZE_710x" width="700" /></a></p><p style="text-align:center;"> </p><ul style="text-align:center;"><li style="text-align:center;">Build set up</li></ul><p style="text-align:center;"> </p><p style="text-align:center;">Character: Khajiit</p><p style="text-align:center;">Stone:Thief and warrior. Optional: Lover</p><p style="text-align:center;">Equipment:</p><p style="text-align:center;">Leather scout boots:muffle and stamina regeneration</p><p style="text-align:center;">Leather scout:armor:fortify health and healing rate</p><p style="text-align:center;">Leather scout helmet:alteration and illusion</p><p style="text-align:center;">Leather scout gauntlet:any enchant</p><p style="text-align:center;">Dragonbone bow: paralyzed any seconds</p><p style="text-align:center;">Daggers: Mehrunes Razor and Valdrs Lucky dagger</p><p style="text-align:center;">Ring:forify pickpocket and magic resistance </p><p style="text-align:center;">Shrouded gloves(optional)</p><p style="text-align:center;">Shout:throw voice</p><p style="text-align:center;">Magic:max out/ health 200/stamina 200</p><p style="text-align:center;"> <a href="{{#staticFileLink}}12270530298,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12270530298,RESIZE_710x{{/staticFileLink}}" alt="12270530298?profile=RESIZE_710x" width="700" /></a></p><p style="text-align:center;">At the character creation,make your khajiit black and give the eyes a green and use any thing you want.</p><p style="text-align:center;"> GAMEPLAY</p><p style="text-align:center;">As you leave Helgen, make sure to hunt some animals to make pelt and animal strip for the leather scout armor set, plus make sure to to Riften and join the thieves guild to train archery,sneak,and pickpocket. Then while you are done with that quest line ,go to the Dark Brotherhood and train light armor also alchemy but make sure to level up so you can train up to 5 times. Grab some enchantments and disenchantment them NOT sell it and also grab some alchemy gear to make some fortify enchant. Find some spadetail and salt pile but some lot so you can get started with the fortify restoration loop but avoid the negatives so you don't crash the game. After that, make sure go to Solstheim to get the black book: the sallow regent to get seeker of shadows. Next, do some Raven Rock quests to get the manor and do some enchanting make sure to make some leather scout armor fortify health and fortify healing rate and make some leather scout boots muffle and stamina regeneration. And you can make some whatever you want. One thing I forgot make sure to max out your speech by making the best potion or poison and sell them to increase your perk. During the daedric quest make sure to get Mehrunes Razor and also get Valdrs Lucky dagger from Falkreath by talking to the barkeeper for the rumors. Smith some tools to 100 to get dragon smithing perk and make 2 dragonbone bow. One for paralysis and 1million or a thousand damage and that's it you are ready to go! All the enemies will be resistant to the paralysis effect but doesn't matter but with force without effort effect and stagger effect on the enemies it will easier to stop on the tracks any arrows will have different effect with arcane archer creation you can use it shock the enemies who are mages,ice for the warriors not for NORDS,and use fire against undead</p><p style="text-align:center;">Master archery, alteration, illusion, pickpocket,sneak,light armor, Alchemy and speech.</p><p style="text-align:center;">Just like the lusty Argonian maid she uses the archery skills try to copy her perks that way it will become faster and easier to help. You can use Anniversary Edition to get Rare Curios to increase the value and the everything you need like fortify marksman, alteration, pickpocket,etc.</p><p style="text-align:center;"> </p><p style="text-align:center;">Best faction:thieves guild and Dark brotherhood</p><p style="text-align:center;">If you want to get a head start,get the aetherial crown from the quest lost of the ages</p><p style="text-align:center;"> </p><p style="text-align:center;">Combos:</p><p style="text-align:center;">Clumsy slip:bullseye perk and bow with paralyzed</p><p style="text-align:center;">Sneak poison:all perks for pickpocket and any poison</p><p style="text-align:center;">Quiet lure ambush:Throw voice,bow with million </p><p style="text-align:center;">Recover death: paralysis and calm with pickpocket with damage health lingering damage health while a NPC is recovering </p><p style="text-align:center;">Quiet Death Dash: Whirlwind Sprint and poisoned perk</p><p style="text-align:center;">Happy Halloween and you can roleplay with it for main quest or anything</p><p style="text-align:center;">I hope this build will make the people of Skyrim be unlucky.</p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p></div>Character Build: The Lost Crusaderhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-lost-crusader2023-10-21T14:16:43.000Z2023-10-21T14:16:43.000ZJazzfortheSoulhttps://TheSkyForge.ning.com/members/JazzfortheSoul<div><p>This build was my first attempt at Skyrim character building, a prototype and experimental one. For some reason, I scrapped it, and the leftover ideas eventually gave birth to other builds of mine. And now, after months of sitting in a folder, I stumbled upon this build again and thought, “Eh, why not? Let’s try to finish this and give it a chance to shine.” Thus, I brought this build to see the light of day.</p><p>Perhaps more of a story than a traditional character build, this build follows the harsh journey of an old knight, a father who tries to save his daughter from an impending fate. Will he succeed? Or will he fail? What cost does the father have to pay? <strong>How much of the world will he trade for his loved one?</strong></p><p> </p><p><strong><a href="https://i.imgur.com/aE2m7PF.png" target="_blank"><img class="align-center" src="https://i.imgur.com/aE2m7PF.png" alt="aE2m7PF.png" /></a></strong></p><p><strong><a href="https://i.imgur.com/rRzEIIL.png" target="_blank"><img class="align-center" src="https://i.imgur.com/rRzEIIL.png" alt="rRzEIIL.png" /></a></strong></p><p style="text-align:center;"><strong>Song:</strong> <a href="https://youtu.be/nZjEUicgtuM?si=Vv0ij1PhabdmMsrq" target="_blank"><em>Affection</em></a></p><p> </p><p style="text-align:center;"><em>Raining.<br /> How long has it been since the last time rain feels this heavy?<br /> The tears of the sky are pouring, washing my own tears.<br /> I look upon the dark-starless night, nothing but the color of sorrow and pain.</em></p><p style="text-align:center;"> </p><p style="text-align:center;"><em>I cannot bear myself to look down.<br /> I cannot… look upon my own daughter.<br /> Whose skin has turned cold as the winter snow.<br /> Whose lips withered as fallen petals.<br /> Whose eyes closed… and maybe… would never open again.</em></p><p style="text-align:center;"> </p><p>The smell of the rain slowly drifted. As the sun showed her face, the light revealed a knight holding a child dressed in a white gown, both bathed in the intimidating color of red, whether from the fallen crimson petals or the blood of the slain black-hooded groups of necromancers.</p><p style="text-align:center;"><a href="https://i.imgur.com/QmGE0af.png" target="_blank"><img class="align-center" src="https://i.imgur.com/QmGE0af.png" alt="QmGE0af.png" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><em>Divines… Stendarr… Why… WHY! WHY DID YOU BETRAY ME!?<br /> I gave everything for You! I did everything for You! I sacrificed most of my life for You!<br /> But why! Why wouldn’t You protect her? Why would You let her die!?<br /> Were my services not good enough? Was my devotion not strong enough? ANSWER ME!</em></p><p style="text-align:center;"> </p><p style="text-align:center;"><em>Why…<br /> Why it has to be my daughter…<br /> Why it has to be her…<br /> She’s-… she’s the only one…<br /> She’s the only one that I had…<br /> She’s the only reason I could smile in this MISSARABLE DAMNED WORLD!</em></p><p style="text-align:center;"> </p><p style="text-align:center;"><em>Gods… Why…</em></p><p> </p><p>His right hand shivered, reaching to his daughter’s sliver hair, which now has been tainted by the crimson red of blood. Carefully caressing her, the knight hugged her close to his worn-out armor. With a soft yet trembling voice, the father spoke of his last goodbye to his daughter, who now sleeps in eternity. He spent the whole morning holding his late daughter, mourning and drowning himself in the sea of grief, a feeling for those who already experienced it is a curse that refuses to leave.</p><p style="text-align:center;"><em>“The death of a loved one has been recognized as the greatest life stressor that we face as humans.”</em> (O’Connor, 2019)</p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="https://i.imgur.com/aE2m7PF.png" target="_blank"><img class="align-center" src="https://i.imgur.com/aE2m7PF.png" alt="aE2m7PF.png" /></a></p><p style="text-align:left;"> </p><p>Enforced under the Temple of Stendarr in Daggerfall, little is known about The <em>Crusaders</em>, an order of the Knightly Templar of the God of Mercy. The chapters were mainly active during the second and third eras. It was very likely, however, that the <em>Crusaders</em> survived the Oblivion Crisis. They remained active, protecting the temples and venerating the will of Stendarr. But, this is not a story of a noble and righteous paladin bathed in golden shimmering light.</p><p style="text-align:left;">This is a tale of an old knight, a retired <em>Crusader</em> who has passed his prime. A knight who returned to his homeland, settled in, and started a family. Yet, just like how easily the snow melts, cruel fate entangled and robbed him of his once-long peace. This is the story of a heavily grieving parent who walks on a distorted path. This is the tale of <em>The</em>—</p><p style="text-align:left;"><a href="https://i.imgur.com/1P7lnNC.png" target="_blank"><img class="align-center" src="https://i.imgur.com/1P7lnNC.png" alt="1P7lnNC.png" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="https://i.imgur.com/aE2m7PF.png" target="_blank"><img class="align-center" src="https://i.imgur.com/aE2m7PF.png" alt="aE2m7PF.png" /></a></p><p style="text-align:left;"><a href="https://i.imgur.com/CmoJpXz.png" target="_blank"><img class="align-center" src="https://i.imgur.com/CmoJpXz.png" alt="CmoJpXz.png" /></a><strong>Version:</strong> Anniversary Edition</p><p><strong>Difficulty:</strong> Expert/Master</p><p><strong>Survival Mode:</strong> On</p><p><a href="https://i.imgur.com/ht2f4QO.png" target="_blank"><img class="align-center" src="https://i.imgur.com/ht2f4QO.png" alt="ht2f4QO.png" /></a>Skyrim is indeed a cold and harsh land, a place for no milk drinkers. Even so, on a seemingly treacherous road where one often reluctantly walks lies a hidden beauty waiting to be discovered. Tame and ride a trustworthy steed, eat regularly and get enough rest, wrap yourself in warm clothes, and prepare for the father’s painful and unforgiving journey.</p><p> </p><p><a href="https://i.imgur.com/RD3SJWW.png" target="_blank"><img class="align-center" src="https://i.imgur.com/RD3SJWW.png" alt="RD3SJWW.png" /></a><strong>Race: </strong>As the frozen stage is his birthplace, I played the Crusader with Nordic blood. The son and daughter of Skyrim are known for their resilience toward the coldest nights, and the Father’s <em>Battle Cry</em> shall make those who hinder his path tremble.</p><p><strong>Sex: </strong>A parent is what, first and foremost, the Crusader ought to be. A mother who had a girl, a father who had a boy, and all the other ways around, it matters not. I chose to play the Crusader as a father who could not accept the loss of his daughter.</p><p> </p><p><a href="https://i.imgur.com/aE2m7PF.png" target="_blank"><img class="align-center" src="https://i.imgur.com/aE2m7PF.png" alt="aE2m7PF.png" /></a></p><p><a href="https://i.imgur.com/jypYf3D.png" target="_blank"><img class="align-center" src="https://i.imgur.com/jypYf3D.png" alt="jypYf3D.png" /></a><a href="https://i.imgur.com/m3h2uqg.png" target="_blank"><img class="align-center" src="https://i.imgur.com/m3h2uqg.png" alt="m3h2uqg.png" /></a><a href="https://i.imgur.com/wWrOCsR.jpeg" target="_blank"><img class="align-center" src="https://i.imgur.com/wWrOCsR.jpeg" alt="wWrOCsR.jpeg" /></a></p><p>“I’m… truly sorry for what happened,” said Maramal after he handed a piece of letter, a letter on behalf of the Crusader’s wife before she left Skyrim in case something happened to her family.</p><p>“It does not matter. She had no ill intention,”</p><p>A vague hint of vigilance was visible on the priest’s expression, “Then… why did you come here clothed in full steel?”</p><p>“That night, I saw one of those damned soul fled. She carried a soul gem.”</p><p>Sweats began to rush on Maramal’s face, “Then–! Could it be… the traces on her pale body… soul trapping!?”</p><p>No more words were said, only the Crusader’s frightening gaze on Maramal’s eyes, a gaze sharp enough to pierce the Aetherius.</p><p>Sheathing his old great sword, the Crusader left the temple and galloped to Mara’s Eye Pond.</p><p>“Lady Mara… please guard him,” prayed the temple priest in front of the golden statue.</p><p>The rain was heavy, and so was the father’s torn heart.</p><p> </p><p><strong>Objective: </strong>Go to Gallows Hall and Learn the Truth</p><p><strong>Primary Quest:</strong> <em>Dreams of the Dead</em></p><p style="text-align:center;"><strong>Song:</strong> <a href="https://youtu.be/WnX2lZQBh6M?si=eNIByBFpTjvkf9Mo" target="_blank"><em>Before Dawn</em></a></p><p><a href="https://i.imgur.com/Oy2I5rI.png" target="_blank"><img class="align-center" src="https://i.imgur.com/Oy2I5rI.png" alt="Oy2I5rI.png" /></a>The father’s journey begins as he wishes to unravel the answer to his daughter’s misfortune. His first objective is to investigate the old fort near Mara’s Eye Pond mentioned in his wife’s letter, <strong>Gallows Hall</strong>. While his priority is set, The Crusader is never a man who would ignore those who need his aid.</p><p>Quests that concern with the safety of others and do not stray him from his path could be taken. However, trivial quests to fetch an item, like Lucan’s demand to retrieve his <em><strong>Golden Claw</strong></em>, should be ignored. Inquiries that directly relate to the Divines, like <em><strong>The Blessings of Nature</strong></em>, are also not an option, for the Crusader has lost the trust in the Gods and Goddesses.</p><p>The Crusader will embark on his journey <strong>alone</strong>. None could ease the pain that began to contaminate his soul. Not even the Divine’s blessings could soothe his sorrow and anger. Only the blessing of the <strong>Warrior Stone</strong> will guard the father’s early journey, for those blessed by the Warrior know no yield.</p><p>In Whiterun, the father sets his next steps, for the Jarl needs to know that the dawn of the dragons is coming. He will, however, refuse Farengar’s request to fetch the <strong>Dragonstone</strong> as the Companions are more suitable to fulfill such demand. Thus, the old knight denied his yet-to-be-revealed destiny. After finishing the Hold businesses, the Crusader continues his journey to <strong>Mara’s Eye Pond</strong>.</p><p> </p><p><a href="https://i.imgur.com/GZba04S.png" target="_blank"><img class="align-center" src="https://i.imgur.com/GZba04S.png" alt="GZba04S.png" /></a>For the early arsenal, the Crusader’s choice of armor is what he could get his hands on. After escaping from Helgen’s dungeon, make a brief stop at Embershad mine to gather the necessary materials to craft the <strong>Iron Plate </strong>set. Whether looted from slain bandits or bought from vendors, <strong>Steel</strong> pieces are eventually the better answer.</p><p>At White River Watch Hajvarr Iron-Hand and his band called it their home. One might wonder how a mere bandit can be so skilled in heavy swordplay, and his <strong>Ironhand Gauntlets</strong> are the answer. Passing Valtheim Towers, should the goddess of fortune be watching, the Bandit Chief might “lend” a beautiful set of <strong>Steel Soldier Armor</strong>.</p><p>Both choice of armor looks absolutely astonishing when combined with a <strong>Novice Hood</strong>, an <strong>Adventurer</strong> or a <strong>Mage Backpack</strong>, and a <strong>Steel Great Sword</strong>.</p><p> </p><p><a href="https://i.imgur.com/vZpIe2X.png" target="_blank"><img class="align-center" src="https://i.imgur.com/vZpIe2X.png" alt="vZpIe2X.png" /></a>The Crusader’s early skills primarily focus on his melee prowess, no godly artifacts, bewildering enchantments, or fancy magic tricks. He is an old, worn-out knight. His body shows its limit. As such, n<strong>o points should be invested in Stamina</strong>. Should you face a hard encounter,<strong> Veggie soups </strong>could provide enough boost to keep on performing power attacks and block-bashing.</p><p>Combat starts by casting <strong><em>Oakflesh</em></strong> spell followed by sword-dancing. A rapid short burst from <strong><em>Flames </em></strong>spell is an effective method to balance the Stamina and Magicka consumption. <strong><em>Spark</em></strong> spell is quite costly, but it is valuable to silence mages. Since his bitter old days were spent fighting vile creatures, <strong><em>Turn Lesser Undead</em></strong> is the Crusader’s card to stagger most undead enemies.</p><p>Limited stamina hinders the old knight from performing effective attacks, and thus, <strong><em>Devastating Blows</em></strong> and <strong><em>Champion’s Stance</em></strong> are his priorities. Knowledge in <strong><em>Apprentice</em></strong> and <strong><em>Regeneration</em></strong> significantly increases the efficiency of healing spells, ensuring the old knight is always ready to jump back into action. The ability to stand like a <strong><em>Juggernaut</em></strong> will keep him safe from lethal blows.</p><p>The Crusader is indeed an old warrior. His weary body can no longer demonstrate prominent skills. The assistance of capable young warriors such as Vilkas and Farkas could help him to return his muscle memory. Joining the <strong>Companions</strong> is highly favored, yet none of the faction’s main quests are in his favor, for he only needs their training services.</p><p> </p><p><a href="https://i.imgur.com/p0M9MSK.png" target="_blank"><img class="align-center" src="https://i.imgur.com/p0M9MSK.png" alt="p0M9MSK.png" /></a>Creaking, the sound of the wooden door meets the rusty metal of the fort entrance. Strange, indeed, for such a place left ungraded, left unsealed. From afar, the sight of a lifeless Mer is visible, the same Mer the father saw during that destined night, the one who fled and carried a soul gem.</p><p>As his steps echo throughout the main hall, a sudden omniscient presence of a malicious being can be sensed. Things that should not happen - happen. Things that could not possibly be real - are real. There, he stands in the realm of distorted dreams, Quagmire.</p><p>The sight before him bends and shifts, constantly changing into wicked sceneries. From the center citadel, a whisper is heard. Greeted with an enticing yet horrifying voice, she sits on her throne, the Daedric Lord of Dreamweaver, Ruler of Nightmare, Vaermina.</p><p><em> </em></p><p style="text-align:center;"><em>Congratulations.<br /> </em><em>You have come to see Me.<br /> Perhaps, more accurately, you come seeking an answer.<br /> An answer to the question, “Is my daughter here?”</em></p><p style="text-align:center;"><em> </em></p><p style="text-align:center;"><em>Indeed.<br /> That elf offered Me your daughter’s soul,<br /> </em><em>the soul of that heretic’s offspring.<br /> She is now in My realm, wrapped in the blanket of endless nightmares.</em></p><p style="text-align:center;"><em> </em></p><p style="text-align:center;"><em>Do you wish to save your daughter?<br /> Of course, you do.<br /> But everything comes to a price.<br /> Be My champion, and I might consider your wish.</em></p><p style="text-align:center;"><em> </em></p><p style="text-align:center;"><em>Go to Dawnstar.<br /> Recover My temple from Mara’s impudence.<br /> Retrieve My treasure, the Skull of Corruption.<br /> Slay that other heretic who betrayed Me.</em></p><p><strong> </strong></p><p><strong>Objective: </strong>Retrieve the Skull of Corruption & Slay Erandur</p><p><strong>Primary Quest: </strong><em>Waking Nightmare</em></p><p><em><a href="https://i.imgur.com/0EWn6yR.png" target="_blank"><img class="align-center" src="https://i.imgur.com/0EWn6yR.png" alt="0EWn6yR.png" /></a></em>The Crusader’s next objective is to retrieve <strong>Vaermina’s artifact</strong> and kill the other priest who fled the temple with his wife years ago. His doomed path starts in Dawnstar. Passing the Hall of Vigilants, a horrible sight is revealed before him. Even with his brethren’s corpses lying cold, the man has to turn a blind eye and continue his journey. He will sacrifice much of his morality starting from this point.</p><p>Once the father retrieve the Skull of Corruption and <strong>slay Casimir</strong>, you could stay a little longer in Dawnstar or immediately depart to Gallows Hall. Other radiant quests in Dawnstar that still adhere to the priorities mentioned earlier are viable options. Back in the nightmarish hall, the Crusader pleads before the Nightmare Mistress, all but for a single distorted hope.</p><p> </p><p><a href="https://i.imgur.com/aE2m7PF.png" target="_blank"><img class="align-center" src="https://i.imgur.com/aE2m7PF.png" alt="aE2m7PF.png" /></a></p><p style="text-align:center;"><a href="https://i.imgur.com/E4CQL8G.png" target="_blank"><img class="align-center" src="https://i.imgur.com/E4CQL8G.png" alt="E4CQL8G.png" /></a><a href="https://i.imgur.com/99SVog5.png" target="_blank"><img class="align-center" src="https://i.imgur.com/99SVog5.png" alt="99SVog5.png" /></a><strong>Song:</strong> <a href="https://youtu.be/btggW69svnw?si=Mv-xKhgrZt-wXC6s" target="_blank"><em>Ambition</em></a></p><p> </p><p style="text-align:center;"><em>Splendid.<br /> Even while gritting your teeth and clenching your fists,<br /> you manage to bring back my treasure and slay that heretic.<br /> What a truly magnificent sight.</em></p><p style="text-align:center;"><em> </em></p><p style="text-align:center;"><em>Please Me more, and I shall grant your wish.<br /> I shall release your daughter’s soul from My grasp.<br /> Pledge to Me your loyalty.<br /> </em><em>Heed My bids.</em></p><p style="text-align:center;"><em> </em></p><p style="text-align:center;"><em>Bring to My enemies insolence: Peryite, Bhoetiah, Azura, and Hemaus Mora.<br /> Bring to Me the hidden knowledge used to imitate My power.<br /> Bring to Me the power of Magna Ge: the Staff and the Eye of Magnus.<br /> Should you obey Me, then your daughter is yours.</em></p><p style="text-align:center;"> </p><p style="text-align:center;"><em>But, with your weary body, you are little use to Me.<br /> Seek the power of immortality.<br /> Seek forbidden artifacts.<br /> Use that necromancy helmet.</em></p><p style="text-align:center;"><em> </em></p><p style="text-align:center;"><em>By My power, I name you the Accursed.<br /> </em><em>Holder of the Skull of Corruption.<br /> Harbinger of the Nightmare.<br /> </em><em>Champion of Quagmire.</em></p><p> </p><p>A dark red mark starts to show on the Crusader’s lips as he bites them. A tiny drip of blood starts to flow from his hands, where the nails pierce his palms. With reddish eyes and a heavy voice, the father says, “…yes.”</p><p><strong> </strong></p><p><strong>Objective:</strong> Heed Vaermina’s Biddings</p><p><a href="https://i.imgur.com/xLui682.png" target="_blank"><img class="align-center" src="https://i.imgur.com/xLui682.png" alt="xLui682.png" /></a>This chapter offers more liberation in terms of the quest progression. The Crusader’s journey is now directed to complete Vaermina’s biddings, pleasing the sinister Mistress, all for an uncertain hope. Most notable among these biddings are dishonoring the other Daedric Princess and retrieving three particular artifacts: the <strong>Staff of Magnus</strong>, the <strong>Eye of Magnus</strong>, and the <strong>Black Book: Waking Dream</strong>.</p><p>However, before starting the doomed journey, gathering the necessary power to overcome the obstacles ahead is wiser. As the Mistress suggested, the power to rejuvenate the old knight’s worn-out body is indeed tempting. <strong>Two vampires at Mara’s Eye Den</strong> shall offer the Dark Knight their power. With the Coldharbour blood running in his veins, some points can now be invested in <strong>Stamina</strong>.</p><p>Communicating with the Nightmare Lady requires one to pray at her shrine, entering the Dreamers’ realm. To report his success, the Dark Knight should abide by the same rule, bathing in <strong>Vaermina’s blessing</strong>, even if he desperately wishes not to. Her blessing opens a new path to conjure various nightmarish beings and allows the knight to travel between different places simply by dreaming.</p><p><a href="https://i.imgur.com/3iMmBN4.png" target="_blank"><img class="align-center" src="https://i.imgur.com/3iMmBN4.png" alt="3iMmBN4.png" /></a>Completing the first preparation, the father walks out of the old fort, hard-heartily meeting Vaermina’s expectations. He will first hunt strong artifacts and obtain more durable armor. No longer guarded by the Warrior, the father’s distorted ambition sets his eyes on the <strong>Atronach Stone</strong>. With his new power, the Stone blessing allows him to harness the power of Quagmire.</p><p> </p><p><a href="https://i.imgur.com/xBwM5Vm.png" target="_blank"><img class="align-center" src="https://i.imgur.com/xBwM5Vm.png" alt="xBwM5Vm.png" /></a>For this chapter, the Dark Knight wears a slightly more sinister-looking armor while still retaining his past knightly vibe. One important artifact you need to carry is the<strong> Bloodworm Helmet</strong>. Worn by a vampire, the helmet’s malevolent power acts as a second <em>Necromage</em>, corrupting the other equipment’s enchantments, significantly bolstering their effectiveness by 25%.</p><p>The helmet does look silly with the rest of the pieces. The <strong>Necromancer Hood </strong>offers a more suitable look, yet the pre-enchanted variants are, unfortunately, leveled items. The Bloodworm Helmet is still exceptionally powerful, as its enchantments complement the Dark Knight’s playstyle. If you choose not to wear the bone helmet, you can still apply the 25% boost.</p><p><a href="https://i.imgur.com/GLC0q4W.png" target="_blank"><img class="align-center" src="https://i.imgur.com/GLC0q4W.png" alt="GLC0q4W.png" /></a>The rest of the knight’s second arsenal are the pre-enchanted <strong>Orcish Plate Armor and Boots</strong> from the quest <em>Smith ‘N Slash</em>, the <strong>Fists of Randagulf</strong> by completing <em>The Contest</em>, the <strong>Warlock’s Mark</strong> and <strong>Sovereign Band</strong> from the <em>Arms of Chaos</em>, and <strong>Shaodwrend</strong> Greatsword obtained near the Atronach Stone. If you have the coins, you can wear a <strong>Ring of Sure Grip</strong> instead.</p><p> </p><p><a href="https://i.imgur.com/utB6bnD.png" target="_blank"><img class="align-center" src="https://i.imgur.com/utB6bnD.png" alt="utB6bnD.png" /></a>This chapter focuses on enhancing the knight’s new arcane prowess. Conjuration makes the stage and quickly rises as one of the most prominent skills. The<em><strong> Novice</strong></em> Conjuration perk to cut the cost of <em>Conjure Familiar</em> spell proves valuable. <strong>Fire-based spells</strong> are completely neglected to adhere to the roleplay of vampirism’s weakness against fire magic.</p><p>Restoration still shows its importance as <strong><em>Necromage</em></strong> synergizes with the Bloodworm Helmet, adding a total of 50%+ boost to enchanted items. Make sure to wear the helmet before activating <em>Necromage</em>. With <strong><em>Respite</em></strong> and some points put into Stamina, the knight can perform a longer chain of attacks. <strong><em>Expert</em></strong> Alteration hardens his skin as hard as an Ebony steel.</p><p>To speed up the leveling process, the lecturers of the <strong>College of Winterhold</strong> shall offer their training services to help the father pursue his distorted hope.</p><p> </p><p><a href="https://i.imgur.com/tNRvYr1.png" target="_blank"><img class="align-center" src="https://i.imgur.com/tNRvYr1.png" alt="tNRvYr1.png" /></a>Putting the skills into practice, combat is fairly similar to the previous chapter. However, With the Nightmares Lady’s blessing and his new undead power, the Dark Knight is far more powerful and deadly. Vaermina bestowed three abilities on her new champion:</p><p><a href="https://i.imgur.com/mqgUXou.png" target="_blank"><img class="align-center" src="https://i.imgur.com/mqgUXou.png" alt="mqgUXou.png" /></a><a href="https://i.imgur.com/g0SxB7z.png" target="_blank"><img class="align-center" src="https://i.imgur.com/g0SxB7z.png" alt="g0SxB7z.png" /></a><a href="https://i.imgur.com/Lli4TCr.png" target="_blank"><img class="align-center" src="https://i.imgur.com/Lli4TCr.png" alt="Lli4TCr.png" /></a>Giving Conjuration the spotlight, <em>Conjure Familiar</em> is your best tool to compensate for the <em>Magicka Regen</em> reduction. Thus, <strong>cutting the spell cost</strong> should be the early priority. Do note that you will not have a 100% <em>Spell Absorption</em> rate yet. Paired with the <em>Undying Ghost</em> as your best summon, who will drain all of your Magicka, managing the knight’s early summons is quite tricky.</p><p>To further enhance the roleplay, the Dark Knight has to maintain his <em><strong>Fatigue</strong></em> status carefully. As the realm of nightmare is his source of magical power, the longer he wanders without sleeping, the weaker the Mistress’ power becomes.</p><ul><li><strong><em>Drained</em></strong>: Can no longer use Frost-based spells.</li><li><strong><em>Tired</em></strong>: Can no longer use Shock-based spells.</li><li><strong><em>Exhausted</em></strong>: Can no longer use Conjuration spells.</li></ul><p> </p><p><a href="https://i.imgur.com/286EtV5.png" target="_blank"><img class="align-center" src="https://i.imgur.com/286EtV5.png" alt="286EtV5.png" /></a>As the father works to please the Nightmare Mistress, there areas will be his next quest stages: Winterhold, Solestheim, and Markarth. Working on some <strong>radiant quests </strong>found along those stages are still viable options as long they adhere to the rules mentioned in the previous chapter. Varmina’s tasks entrusted upon her new champion are:</p><p><a href="https://i.imgur.com/RLThQVe.png" target="_blank"><img class="align-center" src="https://i.imgur.com/RLThQVe.png" alt="RLThQVe.png" /></a><a href="https://i.imgur.com/o8w03A0.png" target="_blank"><img class="align-center" src="https://i.imgur.com/o8w03A0.png" alt="o8w03A0.png" /></a><a href="https://i.imgur.com/TwfxPVi.png" target="_blank"><img class="align-center" src="https://i.imgur.com/TwfxPVi.png" alt="TwfxPVi.png" /></a><em>*Do not complete the quest after slaying Kesh.</em></p><p><em><a href="https://i.imgur.com/w3bMHle.png" target="_blank"><img class="align-center" src="https://i.imgur.com/w3bMHle.png" alt="w3bMHle.png" /></a></em><em>*DB quests require you to embrace the Dragonborn identity. However, the father will still deny his destiny as the power is a blessing from Akatosh. Use Shouts only to progress the main DB quests.</em></p><p><em><a href="https://i.imgur.com/zRTA3N8.png" target="_blank"><img class="align-center" src="https://i.imgur.com/zRTA3N8.png" alt="zRTA3N8.png" /></a></em><em>*Do not get tempted by Boethiah’s words after slaying her followers.</em></p><p>You have the freedom to choose which bidding to complete first. However, to represent the father’s morality degradation, the more he completes Vaermina’s wishes, the more selfish and ignorant the father becomes. As the chapter progresses, you should <strong>ignore more trivial and unrelated quests</strong>.</p><p>If the <em>Dragonborn</em> quest line is last in the order, the Dark Knight will not help the Raven Rock’s residents from the Ash Spawns’ threat. The father will only pursue the <em>main Dragonborn</em> quests, and this roleplay rule applies to the other biddings. The <em>Boethia’s Calling</em> will most likely be the last option, turning Markath into <strong>a blank quest canvas</strong> if you save Peryite’s quest as the second-to-last.</p><p>Witnessing the destructive power of the Eye of Magnus, he could not comprehend what would happen if such powerful artifact fell into Vaermina’s hands. Thus, after fulfilling the rest of the Dark Lady’s bidding, the father returns to Gallows Hall and enters the Dreamstride. There, the Nightmares Queen gazes at the man sharply, knowing that his champion meets her expectations, but for one thing.</p><p> </p><p><a href="https://i.imgur.com/aE2m7PF.png" target="_blank"><img class="align-center" src="https://i.imgur.com/aE2m7PF.png" alt="aE2m7PF.png" /></a></p><p style="text-align:center;"><a href="https://i.imgur.com/P2OLOnp.png" target="_blank"><img class="align-center" src="https://i.imgur.com/P2OLOnp.png" alt="P2OLOnp.png" /></a><a href="https://i.imgur.com/IYSRA3v.png" target="_blank"><img class="align-center" src="https://i.imgur.com/IYSRA3v.png" alt="IYSRA3v.png" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><em>Were my instructions hard to follow?<br /> </em><em>Obey my will, and I shall keep my words.<br /> </em><em>You did complete most of my bidding,<br /> </em><em>but you left the Eye of Magnus to those Psijic monks.</em></p><p style="text-align:center;"><em> </em></p><p style="text-align:center;"><em>You have failed me.<br /> </em><em>Do you not wish to save your daughter?<br /> </em><em>How her screams still decorate my hall.<br /> </em><em>How her prayers still echo, waiting for salvation.</em></p><p style="text-align:center;"><em> </em></p><p style="text-align:center;"><em>I was not pleased.<br /> But discarding you now will not benefit me.<br /> You have proven your worth still.<br /> I will offer you one last opportunity.</em></p><p style="text-align:center;"><em> </em></p><p style="text-align:center;"><em>This shall be your last chance to save your daughter.<br /> Answer me, my champion.<br /> Can you sacrifice the world for her?<br /> Or will you fail me again?</em></p><p><em> </em></p><p>The time to make the final decision is here, wrapping the father and daughter’s destiny. Which path will the father walk? Will he sacrifice the world to save his daughter? Or will he sacrifice his daughter to save the world from himself and Vaermina’s hunger?</p><p> </p><p style="text-align:center;"><a href="https://i.imgur.com/Ml9A8YQ.png" target="_blank"><img class="align-center" src="https://i.imgur.com/Ml9A8YQ.png" alt="Ml9A8YQ.png" /></a><strong>Song:</strong> <a href="https://www.youtube.com/watch?v=d5C8z0pJtNQ&t=20s" target="_blank"><em>The Knight of Rebellion</em></a></p><p> </p><p style="text-align:center;"><em>Well answered.<br /> As you fail to bring the Eye of Magnus,<br /> You shall replace a fragment of its purposes.<br /> Be my instrument to spread endless nightmares.</em></p><p style="text-align:center;"><em> </em></p><p style="text-align:center;"><em>Go to all Holds.<br /> Use the power I bestowed to you.<br /> Blanket this frozen land with My gifts.<br /> Make their sleep relentless.</em></p><p style="text-align:center;"><em> </em></p><p style="text-align:center;"><em>Should you succeed,<br /> I will release your daughter from my realm.<br /> I will return her back to Mundus.<br /> Four sacrificial souls are the pay for your daughter’s return. </em></p><p style="text-align:center;"><em> </em></p><p style="text-align:center;"><em>Those who desire power,<br /> those who enjoy their time as a parent,<br /> those who grieve for their lost one,<br /> and those who you betray.</em></p><p style="text-align:center;"><em> </em></p><p style="text-align:center;"><em>Present the four souls on that altar,<br /> and prepare a suitable vessel for your daughter’s soul.<br /> Pray to my name, and I shall answer.<br /> And you may once again reunite with your daughter. </em></p><p style="text-align:center;"> </p><p>Silence, not even his breathing makes a sound. At a moment’s notice, a smile that can only appear on a corrupted being decorates the father’s face. Blood-like tears flow from his crimson eyes. Without exchanging words, Vaermina knows the answer. The father leaves the hall. He leaves to fulfill his wish of meeting his daughter once again. He leaves to the shadowy path, to the <strong>damnation</strong>.</p><p> </p><p><strong>Objective:</strong> Prepare the Ritual and Complete Vaermina’s last Bidding</p><p><a href="https://i.imgur.com/0ws3VV2.png" target="_blank"><img class="align-center" src="https://i.imgur.com/0ws3VV2.png" alt="0ws3VV2.png" /></a>This route explores the decision the father made to save his daughter. Quest progression emphasizes a heavy roleplay restriction, yet freedom of self-interpretation is still explorable. The father will focus on <strong>gathering the four sacrificial souls</strong>, performing Vaermina’s dark ritual to <strong>bring his daughter back</strong>, and <strong>fulfilling Vaermina’s last wish</strong> to wrap Skyrim in endless nightmares.</p><p>There are no major changes in terms of status from the previous chapter. The Damned Knight is at his peak performance, the strongest he will ever become. After fully embracing the Mistress’ gift, the knight now excels at his swordsmanship and Quagmire’s magic mastery.</p><p> </p><p><a href="https://i.imgur.com/IFkw8wJ.png" target="_blank"><img class="align-center" src="https://i.imgur.com/IFkw8wJ.png" alt="IFkw8wJ.png" /></a>A demonic look is what the Damned Knight wraps himself in this route. Still with <strong>Shadowrend </strong>in his hands, the Damned now wears a <strong>Daedric Plate Armor</strong> obtained from <em>Beyond the Grave </em>quest and <strong>Dragonplate Insulated Helmet</strong>, <strong>Gloves</strong>, and <strong>Boots</strong> from the quest <em>Bones for a Crow</em>. <strong>Warlock’s Mark</strong> and a <strong>Ring of Sure Grip</strong> are his complementary arsenal.</p><p>Other choices of fitting headgear include the <strong>Helm of Yngol</strong> and the <strong>Bloodworm Helmet</strong>, which surprisingly complements the gloves and boots sinisterly. Make sure to apply the Bloodworm Helmet effect before cloaking the knight in his new demonic gears.</p><p> </p><p><a href="https://i.imgur.com/XlEABAU.png" target="_blank"><img class="align-center" src="https://i.imgur.com/XlEABAU.png" alt="XlEABAU.png" /></a>Two-Handed and Heavy Armor are optimized to present the Damned Knight with an astounding physical capability. With the <strong><em>Atronach</em></strong> perk, he now possesses a 100% <em>Spell Absorption</em> rate and will synergize with the <strong><em>Master</em></strong> level Restoration perk, corrupting one of its strongest spells. Destruction <strong><em>Dual Casting</em></strong> and Conjuration <strong><em>Twin Souls</em></strong> are the Damned’s secrets to master Quagmire’s magic.</p><p>With Vaermina’s blessing and Warlock Mark augmented by <em>Necromage</em> and the helmet, progressing <strong>the right side of Conjuration skill tree is unnecessary</strong>. Accepting his destiny as Vaermina’s champion, the knight morphs into an unstoppable chariot carrying the Mistress’ will across the battlefield. Combat remains the same, but his strong connection to Quagmire grants him two new abilities:</p><p><a href="https://i.imgur.com/YjUxLu5.png" target="_blank"><img class="align-center" src="https://i.imgur.com/YjUxLu5.png" alt="YjUxLu5.png" /></a><a href="https://i.imgur.com/SXM50Qs.png" target="_blank"><img class="align-center" src="https://i.imgur.com/SXM50Qs.png" alt="SXM50Qs.png" /></a>With the <em>Gate to Quagmire</em> opened, several possibilities to wreak havoc are at your luxury. Yet, the wicked of all is to release Vaermina’s strongest Omens: <strong>Omen of the Night Terror</strong> (Ancient Deathpriest) and <strong>Omen of a Hundred Prophecies</strong> (Bone Colossus). Topped with the <em><strong>Necromantic Ritual</strong></em><em> </em>spell, one can only wonder why the Damned never tires himself after showing such prowess.</p><p>While the two Master class summon spell tomes will appear on random loots starting from level 32, Phinis Gestor will only sell them at level 46 (damn you, Phinis). I highly suggest using <strong><em>Console Commands </em></strong>or <strong><em>Cheat Room</em></strong> to instantly get the tomes once you unlock the <em>Twin Souls</em> perk.</p><p> </p><p><a href="https://i.imgur.com/M0N9Ad7.png" target="_blank"><img class="align-center" src="https://i.imgur.com/M0N9Ad7.png" alt="M0N9Ad7.png" /></a>Before working on Vaermina’s last bidding, it is wiser to collect the <strong>four sacrificial souls</strong> <strong>and prepare a suitable vessel</strong>. You have the luxury of choosing whose <strong>adopted child</strong> should serve as the vessel, whose soul you should sacrifice, and what quests you should complete.</p><p>To prepare the vessel, the father has to build upon the adopted child’s trustworthiness, sinisterly manipulating them with his façade. Offering the vessel <strong>a comforting yet isolated place to stay</strong> (Hearthfire, Tundra Homestead, or Hendraheim) and periodically <strong>gifting them</strong> should do the trick.</p><p>The sacrificial souls can be whoever you deem fulfilling the criteria. You may also <strong>do the target’s quest(s)</strong> before trapping their soul in a Grand Soul Gem, governing the quest selection of this chapter.</p><ul><li>Those who desire power can include Ulfric, Astrid (Both Ulfric and Astrid cannot be soul-trapped; thus, we will cast <em>Soul Trap</em> on their corpses and roleplay that the Soul Gem is filled), Harkon (roleplayed with the Balck Soul Gem in his inventory), Sibil Stentor, etc.</li><li>Those who enjoy their time as a parent can include Carlotta Valentina, Fralia Graymane, etc.</li><li>Those who grieve for their lost one can include Nura Snowshod, Torbjorn Shatter-Shield, etc.</li><li>Those who you betray suit a follower you bring along this damned route.</li></ul><p>After all preparations are ready, time for the final eerie showdown.</p><p><a href="https://i.imgur.com/ug3eRbZ.png" target="_blank"><img class="align-center" src="https://i.imgur.com/ug3eRbZ.png" alt="ug3eRbZ.png" /></a><em>*Even Essential NPCs are susceptible to the paralysis effect, thus locking you out of almost all quests. Only heed Vearmina’s last bidding after completing everything you deem necessary.</em></p><p>Once everything is done, the time to fulfill the father’s only wish is near. Bring the four Soul Gems and the vessel to Gallows Hall. <strong>Put the vessel to sleep and place the Soul Gems on the Altar of Revenant</strong>. Pray to Vaermina’s shrine and activate the Altar.</p><p><a href="https://i.imgur.com/nX8AmJA.png" target="_blank"><img class="align-center" src="https://i.imgur.com/nX8AmJA.png" alt="nX8AmJA.png" /></a></p><p><a href="https://i.imgur.com/aE2m7PF.png" target="_blank"><img class="align-center" src="https://i.imgur.com/aE2m7PF.png" alt="aE2m7PF.png" /></a></p><p> </p><p style="text-align:center;"><a href="https://i.imgur.com/53b1AoG.png" target="_blank"><img class="align-center" src="https://i.imgur.com/53b1AoG.png" alt="53b1AoG.png" /></a><strong>Song:</strong> <a href="https://youtu.be/PFJQ2eM7lIo?si=iBVn718pOyNxaprH" target="_blank"><em>Savior</em></a></p><p> </p><p>“Papa! Welcome Back!” The silver-haired girl stood on the balcony of that wooden house, waving at her father, who rode a white mane horse. It was a bright and colorful evening. The sun shone dimly at the cherished moment of the little family. The moon rose and bided them a good night’s rest.</p><p>“Can you tell me again about your adventures before we go to sleep? Please?”</p><p>“Well, should I?” Smiled the father as he told the story of his youth.</p><p>None of the tales he told were those of bitter and painful ones. He desired to inspire his daughter, not as a knight, but as a father who hoped to see his daughter nurture into a brave, strong, and good-hearted person.</p><p>“I must be nice to see the world… I want to go adventuring too!”</p><p>The father’s soft laugh decorated the small room, “Do you, now? Then, do you want to become an adventurer? To wander the land and see its beauty?”</p><p>“Well… umm… I guess not?” </p><p>“What do you want to be then?” The father asked.</p><p>“Of course, I want to be a knight!”</p><p>Surprised, his eyebrows lifted slightly, “A knight?”</p><p>“Yes! Just like you! I want to be a big and strong knight who helps and protects people!”</p><p>Those distant memories shift back to the horrible sight of the father in Gallows Hall. A knight? He is a vampire. A knight that helps and protects others? He has claimed souls since he pleaded to the Dark Queen. What has the father become? How far has he walked the shadowy path?</p><p>Breaking the silence, Vaermina asks once again.</p><p style="text-align:center;"><em> </em></p><p style="text-align:center;"><em>Will you sacrifice the world for her?</em></p><p style="text-align:center;"> </p><p>Uttering not a single word, the father’s legs go limp. The man breaks down, leaning on the hall’s stony floor. The father starts to cry.</p><p>Vaermina’s patience runs out. She knows that her new champion is a failed one. With an angered tone, the Mistress speaks for the last time.</p><p style="text-align:center;"> </p><p style="text-align:center;"><em>Very well.<br /> I take it that you declined my offer.<br /> If that is your answer, then your daughter is mine.<br /> Forevermore</em>.</p><p style="text-align:center;"> </p><p>Hearing those last words, the father’s soul breaks apart. He shouts as loud as he can. The man’s cry turns the mannequins surrounding the hall into living figures, sensing his sorrow and pain. The rain is loud, and so are the father’s agonizing screams.</p><p><strong> </strong></p><p><strong>Objective:</strong> Atone for Your Sins</p><p><strong>Quests:</strong> Any good-morality quests</p><p><a href="https://i.imgur.com/eck3K5Z.png" target="_blank"><img class="align-center" src="https://i.imgur.com/eck3K5Z.png" alt="eck3K5Z.png" /></a>This route explores the father’s hard decision to sacrifice his daughter. No longer wishing to revive his precious one, the father has accepted the daughter’s fate. He now simply wishes to find a way to save his daughter’s soul from Vaermina’s grasp without spreading the Dark Queen’s influences. The father’s journey is now to <strong>redeem himself</strong>, and the route “renews” his story.</p><p>Regaining his senses, the man <strong>dismantles all the sinister artifacts</strong> he carries and locks them inside a container. Upon exiting the nightmarish fort, casting a Rune spell on the entrance door can represent the wish to seal the dark temptation. In Morthal the father walks his next steps, <strong>cleansing his soul from the Couldharbor grasp</strong>. Falion shall grant him his wish.</p><p>No longer gifted with immortality, the old man’s <strong>Stamina reverts to its stagnant state</strong>. Even so, he who wishes to return to Stendarr’s path is graced with <strong>the God of Mercy’s blessing</strong>, embracing his past call as the Crusader and his destiny as the Dragonborn. Slowly opening his heart to others, many wish to accompany the father. <strong>Any honorable companion</strong> he could welcome.</p><p> </p><p><a href="https://i.imgur.com/AbW6oye.png" target="_blank"><img class="align-center" src="https://i.imgur.com/AbW6oye.png" alt="AbW6oye.png" /></a>Starting his redemption journey, helping a slain knight reunite with his loved one and cleanse his soul under Mara’s grace is an admirable deed. The blessed <strong>Ebony Spell Knight Armor</strong> and <strong>Boots</strong> are the slain knight’s gratitude. The new Crusader’s attire reflects the stylized look of the first <em>Chapter</em>, and the <strong>Fists of Randagulf</strong> and the <strong>Necromancer Hood</strong> still make fitting complements.</p><p>The Redeemed Knight’s fang in this route is <strong>Chrysamere</strong>, the Paladin Sword, an artifact that reflects the opposite side of Shadowrend, granting the wielder immunity toward hostile spells. The <strong>Fastened Shield of the Crusader </strong>is another valuable Divine artifact, offering a great roleplay opportunity.</p><p><a href="https://i.imgur.com/LeqxnZo.png" target="_blank"><img class="align-center" src="https://i.imgur.com/LeqxnZo.png" alt="LeqxnZo.png" /></a>Another fitting boot is the <strong>Ebony Plate Boots</strong>, rewarded after granting Tyra’s final request. Both Ebony Boots help the Crusader to ease his punishments slightly. <strong>The Amulet of Stendarr</strong> on his chest represents the God of Mercy’s promise, and the <strong>Ring of Sure Grip</strong> completes the look.</p><p> </p><p><a href="https://i.imgur.com/CnxI1bH.png" target="_blank"><img class="align-center" src="https://i.imgur.com/CnxI1bH.png" alt="CnxI1bH.png" /></a>No longer chained by Vaermina’s influence, Conjuration and Quagmire’s Frost and Lightning magic left the stage. Thus, before embracing this route, using the <strong>Black Book: Waking Dream</strong> to rearrange his skills slightly is necessary. <strong>Block </strong>is introduced, and Fire spells make a return. With <em>the<strong> Impact</strong></em> perk, the Crusader can stagger most enemies from afar with his blazing light.</p><p>Again, the core combat mechanics remain the same, yet he is weaker than his damned version, most notably due to the absence of Necromage and Bloodworm Helmet effect. To compensate for the disadvantages, the Divines grant him two new abilities:</p><p><a href="https://i.imgur.com/QZcHa9T.png" target="_blank"><img class="align-center" src="https://i.imgur.com/QZcHa9T.png" alt="QZcHa9T.png" /></a><a href="https://i.imgur.com/ATQdx9P.png" target="_blank"><img class="align-full" src="https://i.imgur.com/ATQdx9P.png" alt="ATQdx9P.png" /></a>While Vaermina’s Omens no longer shield him, with Chrysamere in his hands and <em><strong>Atronach</strong></em> Perk and Stone, the Crusader still retains a high <em>Spell Absorption</em> rate of 90%. His Ebony Spell Knight Armor strengthened with <em><strong>Ebonyflesh</strong></em> spell grants the Crusader a reliable defense against physical attacks. With <em><strong>Quick Reflexes</strong></em>, incoming power attacks are avoidable and can be counter-attacked.</p><p>The <em><strong>Guardian Circle</strong></em> spell still functions as the most reliable stance. Rather than corrupting it, the Crusader uses the circle to maximize the gifts the Divines bestowed him, blanketing himself in <em><strong>Stendarr’s Aura</strong></em> or <em><strong>Mara’s Wrath</strong></em> and firing endless <em><strong>Elemental Blasts</strong></em> until the circle disappears.</p><p> </p><p><a href="https://i.imgur.com/xI5oNiH.png" target="_blank"><img class="align-center" src="https://i.imgur.com/xI5oNiH.png" alt="xI5oNiH.png" /></a>As previously mentioned, this route “renews” the Crusader’s journey. He who once lost has found his path back in Stendarr’s mercy. No longer restricted by restraining rules, the only roleplay in this route is to atone for the father’s past actions. <strong>Any good morality quests</strong> are now open for you to explore. Any quests that help and protect others are the father’s way to redeem himself.</p><p>While it seems the daughter’s whereabouts are no longer heard in this route, worry not - the father still searches for a way to save his daughter’s soul, for she is the dearest thing he carries in his heart. But what other means will the father take to save his daughter? Will he succeed? The answers are yet to be revealed. Those are stories of the father’s other journey.</p><p><a href="https://i.imgur.com/f3wgmIY.png" target="_blank"><img class="align-center" src="https://i.imgur.com/f3wgmIY.png" alt="f3wgmIY.png" /></a></p><p><a href="https://i.imgur.com/aE2m7PF.png" target="_blank"><img class="align-center" src="https://i.imgur.com/aE2m7PF.png" alt="aE2m7PF.png" /></a></p><p><a href="https://i.imgur.com/f0WaZAW.png" target="_blank"><img class="align-center" src="https://i.imgur.com/f0WaZAW.png" alt="f0WaZAW.png" /></a>Well, thank you very much for reading this story build! This build is my personal interpretation of how it feels to lose the dearest one, whether to dwell in the past and outcast oneself from the outside world or try to move on while retaining a hole in the heart that refuses to heal. But enough blabbering; credit goes to <a href="https://www.artstation.com/wlop" target="_blank">WLOP</a> for the amazing pictures and <em>The Elder Scrolls: Legends</em> and <em>The Elder Scrolls: Online</em> for the lovely arts. Feel free to drop any comment, and see you on the next adventure!</p><p><a href="https://i.imgur.com/lzUObbS.png" target="_blank"><img class="align-center" src="https://i.imgur.com/lzUObbS.png" alt="lzUObbS.png" /></a></p><p> </p><p><a href="https://i.imgur.com/aE2m7PF.png" target="_blank"><img class="align-center" src="https://i.imgur.com/aE2m7PF.png" alt="aE2m7PF.png" /></a></p><p><a href="https://i.imgur.com/vhbNN4R.png" target="_blank"><img class="align-center" src="https://i.imgur.com/vhbNN4R.png" alt="vhbNN4R.png" /></a>Several days have passed since I sealed that cursed place. I found myself in this place again after Maramal informed me that someone wished to see me. Looking at the Mother of Love statue, my heart still aches painfully, the pain caused by my decision to abandon my daughter.</p><p>“She’s here,” Maramal waves, welcoming the person who enters the temple.</p><p style="text-align:center;"><a href="https://i.imgur.com/10ti84l.png" target="_blank"><img class="align-center" src="https://i.imgur.com/10ti84l.png" alt="10ti84l.png" /></a><strong>Song:</strong> <a href="https://youtu.be/BJoJQnbcMXs?si=TAQX6YQ_OhFrQPX6" target="_blank"><em>Where It Begins</em></a></p><p> </p><p>A small figure stands near the fire brazier, a short Breton, a female knight. Her full heavy armor seems to weigh nothing to her. Approaching me, the female knight does not waste a moment to utter her reasoning.</p><p>“Words flew from the Dwanstar citizens that the priest of Mara, who promised to end their nightmares, had gone missing. The innkeeper and the locals witnessed the priest hiking the snowy hill that leads to an old fort. But he was not alone. A middle-aged man with grey hair and beard, crystal blue eyes, and scars on his left cheek accompanied him before the priest was never seen again.”</p><p>The female knight gazes at my face, knowing the person she was talking stands before her, “Care to explain?”</p><p>With a heavy breath, I slowly tell what had happened, how I lost my daughter that night, and how I almost became Vaermina’s instrument.</p><p>“I see. That priest, Erandur, was our informant. When our Patriarch lost contact with the priest and knew this land was in turmoil, the Order sent me here. I already purified the place and gave the priest a proper burial.” </p><p>“I’m terribly sorry… I don’t know how I could ever repent myself,” another of my heavy sighs echoes.</p><p>A brief silence before the female knight’s voice startled me, “Join me.”</p><p><a href="https://i.imgur.com/MNYkP4X.png" target="_blank"><img class="align-center" src="https://i.imgur.com/MNYkP4X.png" alt="MNYkP4X.png" /></a>Looking at her, I throw a confused expression at her words.</p><p>“My duty here is not merely to solve the Dawnstar nightmares but to establish a chapter to help and protect the people. You have witnessed firsthand how the Daedric lords can corrupt our souls. And now, with the civil war and dragons roaming around, this land needs a protector.”</p><p>Unsure how to answer her expectations, I look down, avoiding her eyes, “Why are you asking me this..? You know I had done something horrible…”</p><p>“Yes. Your sins are indeed something to be regretted. It will be up to the Gods whether you will be forgiven. You have to atone for your past actions.”</p><p>Still with no answer, the female knight continues to convince me, “Maramal informed me that you were the <em>Crusaders</em>, yes? Our ranks had a good relationship back in Anticlere. I could use someone of your skills. Join me in this fight, and we will find a way to save your daughter’s soul together.”</p><p>Her hand reaches to me, and her palm opens, hoping me to welcome it, “May I know your name?”</p><p>I answer with a slightly hesitant tone, “Trygve. Trygve Shattered-Wind.”</p><p>“Pleased to meet you, Sir Trygve. My name is Jeanne, Jeanne of the Maran Knights. But you may call me La Pucelle, <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/event-build-knights-of-the-benevolence" target="_blank">the Maiden</a>.”</p><p><a href="https://i.imgur.com/9iqndjA.png" target="_blank"><img class="align-center" src="https://i.imgur.com/9iqndjA.png" alt="9iqndjA.png" /></a></p></div>Character Build: The World Eaterhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-world-eater2023-10-21T10:18:05.000Z2023-10-21T10:18:05.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p><span style="font-size:14pt;">Something I've been working on for a while. I know some people might have already done this, but I wanted to put my spin on it. I will add images later, but for right now, my computer is about to power down.</span></p><p style="text-align:center;"><span style="font-size:14pt;"><span style="font-size:36pt;"><strong>Introduction</strong></span></span></p><p style="text-align:center;"><span style="font-size:14pt;">It started when Alduin, upon the throat of the world, was banished through time by the ancient Nord heroes. He sent a shard of his soul into the youngest son of the House of Balistan. This allowed the young man to rise from his grave when Alduin returned. Now, in service to Alduin, he will bring the world to its knees.</span></p><p style="text-align:center;"><span style="font-size:14pt;"><span style="font-size:36pt;"><strong>Race & Stats</strong></span><br /></span></p><p><span style="font-weight:400;"> <span style="font-size:14pt;">Race: Breton</span></span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Stone: Atronach</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Major Skills: Two-Handed, Heavy Armor, Block, Destruction</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Minor Skills: Enchanting, Restoration, Alteration</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Key Shouts: Call Dragon, Fire Breath, Frost Breath, Unrelenting Force, Marked For Death, Dismay, Dragonrend, Storm Call</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> (These are the key shouts, if you have the expansions I recommend Bend Will, Cyclone, Dragon Aspect, and Summon Durnehviir)</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Blessing: Blessing of Talos (Shout reduction ftw!)</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Perk Spread:</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Heavy Armor: Juggernaut 5/5, Conditioning</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Block: Shield Wall 1/5, Power Bash, Deadly Bash, Disarming Bash, Quick Reflexes, Block Runner, Shield Charge</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Two-Handed: Barbarian 3/5, Skullcrusher 3/3, Champion's Stance, Sweep, Great Critical Charge, Devastating Blow</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Destruction: Novice-Expert, Augment Flame 2/2, Frost 2/2, Shock 2/2, Disintegrate</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Restoration: Novice, Respite, Regeneration</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Alteration: Novice-Expert, Atronach</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Enchanting: Enchanter 5/5, Fire, Insightful, Corpus, Extra Effect</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Perk Spread</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> </span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Stat Distribution: 1/2/2 (Stop Magicka at 200)</span></p><p><span style="font-size:14pt;"> </span></p><p style="text-align:center;"><span style="font-weight:400;"> <span style="font-size:36pt;"><strong>Essential Equipment</strong></span></span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"><span style="font-weight:400;">Head: Symbiotic Helmet </span><span style="font-weight:400;">(Daedric Helm: enchanted with Fortify Restoration + Fortify Destruction)</span></span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"><span style="font-weight:400;">Torso: Symbiotic Chest </span><span style="font-weight:400;">(Daedric Armor or Falmer Hardened Armor: enchanted with Fortify Healing Rate + Fortify Stamina Regeneration</span></span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"><span style="font-weight:400;">Gloves: Symbiotic Gloves </span><span style="font-weight:400;">(Daedric Gauntlets enchanted with Fortify Magicka + Fortify Block)</span></span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"><span style="font-weight:400;">Boots: Symbiotic Greaves </span><span style="font-weight:400;">(Deadric Boots enchanted with Fortify Stamina + Fortify Stamina Regeneration)</span></span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"><span style="font-weight:400;">Amulet: Alduin's Eye </span><span style="font-weight:400;">(Fortify Destruction + Fortify Healing Rate)</span></span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"><span style="font-weight:400;">Ring: Alduin's Soul </span><span style="font-weight:400;">( Resist Magic + Fortify Alteration)</span></span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Weapon: </span></p><p><span style="font-size:14pt;"><span style="font-weight:400;">Dovahkiin Destroyer </span><span style="font-weight:400;">(Daedric Warhammer enchanted with Absorb Stamina + Fiery Soul Trap)</span></span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Volendrung</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">World Eater (Daedric Warhammer enchanted with Fire Damage + Fiery Soul Trap) </span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"><strong>Other Equipment:</strong> The Black Star</span></p><p><span style="font-size:14pt;"> </span></p><p style="text-align:center;"><span style="font-size:36pt;"><strong>Playing Alduin's Dovahkiin</strong></span></p><p><span style="font-weight:400;font-size:14pt;">When roleplaying you have no morality or conscience. All you desire is to destroy, but you have been dead a long time and can't go into the world killing everything in sight. You recognize that to fulfill your destiny in Alduin's name you have to be smart and cunning. Do a good deed to gain your target's trust, then destroy them when their guard is down. Play a game of politics with the various Jarls of Skyrim. If there are caves or holds inhabited by Bandits, they will suffice in satiating your bloodlust. Your main goal is to gain the trust of the Jarls and to be one step ahead of the Dragonborn. However, eventually, the inhabitants of Skyrim will rub off on him, causing him to develop a conscience.</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">When you begin your adventure grab the Warrior Stone and travel by foot towards the Atronach Stone. I recommend leveling up your skills in various caves, dungeons, and holds. From there it's a game of politics and destruction.</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Combat is where this build shines.</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">1)Heavy armor perks and Daedric, you'll be getting close to the armor cap. By adding the Alteration spell you will hit it. Also, this is where the block comes in.</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">2) Fortify Block enchant does work on two-handed weapons and has been tested. So you save 4 perks by having 100 enchanting and a grand soul gem.</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">3) I took Deflect Arrows and Elemental protection to reach Block Runner. With Shield Bash, Deadly Bash, Block Runner, and Shield Charge you become a rampaging beast. Two-handed weapons can be used with Block Runner which is awesome getting up to tough enemies and you can proceed to shield bash them to death. I found out recently that two-handed weapons do more damage in bashing than shields, and their enchantment does have a chance to proc. So you can just bash away and protect yourself and stagger lock all enemies.</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">4) Shield charge works with two-handed weapons: sprint up at enemies and as you run into them tap block and they'll go flying.</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">5) Destruction magic augments in fire and fire enchanter both stack for damage with burning. Fire enchanter works with Fiery Soul Trap but not augment.</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">6) Use Fire Cloaks for groups of enemies and Frost Cloaks for bosses.</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"><span style="font-weight:400;">7) Mages are nothing. Breton resist 25%, 15% Agent of Mara perk, and enchant on ring brings you close to the maximum in Magic Resist. In addition with Atronach stone, you have a chance to absorb their spells to add to your magicka pool and unleash hell into their face. </span><span style="font-weight:400;">This character absolutely destroys and maximizes defense and offense in perfect harmony. It is after all worthy to be called a "world-eater."</span></span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">8) Thanks to the DLC, you can make your spell cost easier by just taking Secret of Arcana</span></p><p style="text-align:center;"><span style="font-size:36pt;"><strong>Essential Quests</strong></span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"><strong>Innocence Lost:</strong> You want to trample through the landscape on Shadowmere</span></p><p><span style="font-weight:400;font-size:14pt;"><strong>Heart of Dibella:</strong> 10% bonus to melee damage vs opposite sex</span></p><p><span style="font-weight:400;font-size:14pt;"><strong>The Book of Love:</strong> 15% resistance to magic</span></p><p><span style="font-weight:400;font-size:14pt;"><strong>Dragon Research:</strong> 25% less melee damage from dragons</span></p><p><span style="font-weight:400;font-size:14pt;"><strong>What Lies Beneath:</strong> 10% better healing</span></p><p><span style="font-weight:400;font-size:14pt;"><strong>Meditations on the Words of Power:</strong> "The Fire Within": Fire Breath Shout does 25% more damage.</span></p><p><span style="font-weight:400;font-size:14pt;"><strong>Filament and Filigree:</strong> No spell cost for 30 seconds</span></p><p style="text-align:center;"><span style="font-size:36pt;"><strong>Special Moves</strong></span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">The World Eater: Using the Frost Cloak, Storm Call, Firestorm</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Alduin's Dovahkiin conjures a frost cloak around himself as he summons violent storms to strike all of his foes. Anyone who dares to come near you will take continuous damage, slow, and stamina drain from the frost cloak while bolts of lightning strike them. While your enemies close in, you are already conjuring up a firestorm to eliminate everything in your area. </span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> </span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Dragon's Bane: Dragonrend +Thunderstorm</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">No other dragon is stupid enough to stand up to Alduin, why would they dare take on his Dovahkiin? Dragon's Rend them out of the sky and proceed to charge Thunderstorm spell (empowered by Augment Shock). When they land, let loose and destroy them outright.</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> </span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Dragon Rage Trample: Unrelenting Shout, Skullcrusher + Great Critical Charge</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">When an enemy stands in your way and you want them taken down. Unleash a mighty roar and charge at them. Use your two-handed weapon in a Great Critical charge to just trample over them or use a Shield Charge with your warhammer to add insult to injury.</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> </span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Wing Buffet: Unrelenting Shout + Ice Storm</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Dragons have been known to use the mighty winds caused by flapping their wings to send their opponents off balance. By combining Unrelenting Shout and the spell Ice Storm, you can accomplish that exact feat.</span></p><p><span style="font-size:14pt;"> </span></p><p> </p><p><span style="font-weight:400;font-size:14pt;">Alduin's Soul: Atronach Stone + Breton's Dragonskin + Book of Love perk</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">You are eternal, just like Alduin.</span></p></div>Event Build : Y'Golonachttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-y-golonac2023-10-17T14:20:53.000Z2023-10-17T14:20:53.000ZChuthArthttps://TheSkyForge.ning.com/members/ChuthArt<div><p><em><strong><a href="{{#staticFileLink}}12258751453,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12258755088,RESIZE_710x{{/staticFileLink}}" width="600" alt="12258755088?profile=RESIZE_710x" /></a></strong></em></p><p><a href="{{#staticFileLink}}12258755669,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12258755669,RESIZE_710x{{/staticFileLink}}" width="600" alt="12258755669?profile=RESIZE_710x" /></a></p><p> </p><p><em><strong>Her mother died, they killed her yesterday…. This place had never been welcoming, but this night, it was worse. Above the usual bodily odors, the putrid smell of rotten flesh was floating around the girl. Instead of the disturbing yet familiar voices of the beggars, she could hear the buzzing of the flies, the scattering of the spiders and even the slithering of the snakes as they were closing around her.</strong></em></p><p><em><strong>That’s when the Voice found her. Crawling out of the pages, It asked her a simple question: would she be Its priestess. With a whispered “Yes”, Her tale began. That night, the girl died and She was born.</strong></em></p><h2>Introduction</h2><p>Hello everyone. This is my first (and, hopefully, not last) build on The Forge. As a huge fan of the Cthulhu Mythos, I chose to adapt one of the most disturbing creatures of the lore for the Ghouls & Ghosts event: Y’Golonac (along with a few Easter eggs here and there). Enjoy!</p><h2>Disclaimer </h2><p>The inspiration for this build means it contains reference to very dark materials. I tried to make this published version a lot more public friendly than how it was when I played the game so everyone can enjoy the read, and maybe, give the build a try. Also, English isn't my first language, so might have made some mistakes here and there.</p><h2>Concept</h2><p>As I was thinking about the event, I happened to listen to an audiobook version of Cold Print by Ramsey Campbell. This is when it occurred to me that Y’Golonac and Namira had a lot in common, especially because of their affiliation with depravities and their taste for human flesh. A few interpretations later and this creature was born, borrowing elements from Namira to simulate an incarnation of the elder god in Skyrim.</p><p>The build is mostly a tanky mage one, but, it’s fighting style evolves along the chapters of her journey. As her magic and connection to Namira increase, Ymira gains new moves and improves her existing ones.</p><p>Necrophages from the Wintersun mod is the heart of this build. It's unlocked upon becoming a Namira Devotee and is trigerred by poisoning a target or putting a human flesh/heart in their inventory. While reverse pickpocketing is the obvious intent, it actually works from other means as well. Here, I made use of the barter perk in illusion, but a command spell to tell them to pick up the heart works too.</p><p> </p><h2>Objectives for this build:</h2><ul><li>Be an unkillable, unarmored horror</li><li>Make use of Namira Devotee’s Necrophages ability</li><li>The moves and RP must fit those ideas of evil and disgust</li></ul><h2>Essential mods:</h2><ul><li>Andromeda</li><li>CACO</li><li>Dealing with Daedra suite</li><li>Live Another Life</li><li>Live anywhere + Interact + Home Construction and Decoration + Jaxonz Positioner</li><li>Racemenu and CBBE</li><li>Reliquary of Myth</li><li>Triumvirate + Lost Grimoire + Arcanum</li><li>Vokriinator</li><li>Wintersun</li></ul><h2>Character Creation</h2><p>In the Mythos, Y’Golonac’s avatar is described as a grotesque obese, naked headless man, with a mouth in the palm of each hand. For this build, I went more with the feel than the fidelity: thin arms and legs, an abnormally blotted stomach under a pair of saggy breasts, a sad face and pale hair hiding a black eye. </p><p><strong>Race</strong>: Breton</p><p>For RP purposes, the fact that Breton and Forsworn might be the same race works well. Other than that, there is no real reason. Imperious Bretons have nice racials though.</p><p><strong>Standing Stone</strong>: The Steed</p><p>Both the boost to the carry weight and the Bag of Holding power are perfect for carrying food and a bunch of other material around.</p><p><strong>Deity</strong>: Namira </p><p>The bread and butter of the build! Creeping Decay gives a way to fight undeads among other things and Necrophages is both powerful and flavorful, more on that later.</p><p><strong>Stats</strong>: 0 Magicka / 1 Health / 0 Stamina, this build only needs to be tanky. Despite using magic, Magicka is not needed and neither is Stamina.</p><p><strong>Major Skills: </strong></p><ul><li>Alteration has some key usages for making the build viable. Mage armor spells and Intuitive Magic are the most important ones, but alter self can be good too to boost health even further.</li><li>Alchemy boosts the power of foods and poisons.</li><li>Illusion is the second most important school for the playstyle and slightly perked for a special move.</li></ul><p><strong>Minor Skills</strong>: Restoration and conjuration are both used for a spell each. Despite their importance, they don’t need to be perked. Sneak can be handy too early on.</p><h2>Roleplay & Quests</h2><h3>Background</h3><p>Ymira was a Breton girl born in the city of Markarth. Her mother didn’t have much and she never knew anything about her father, words are that he was a member of the Forsworns. Despite the lack of any proof of the possibility, that suspected tie with the natives of the Reach really played against the little orphan and her only family.</p><p>As a child, she was often bullied by the others because of it. Some children went as far as throwing stones at her or calling her a savage. But she put up with it, her imagination and her mother were her refuge, thus she spent her days playing pretend and playing house in the Warrens.</p><p>Years went by, and the child grew up. To help her mother, she started taking odd jobs by cleaning, doing laundry and cooking for the people of Markarth. Among them, Bothela the alchemist and Gunnar the general good merchant in particular took the most pity on the young girl. Slowly, they taught her to read and to improve her cooking. From time to time, until he suddenly died, Gunnar also showed her the fine clothes he received in his shipment. Those were the little rays of joy in her otherwise dark days.</p><p>Not long after Ymira’s coming of age however, disaster stroke. The food her mother had prepared made a few guards sick; she was accused of treason and of working for the Forsworns. Despite her pleas, she was executed. Left alone, the young Breton fell into despair and isolation like never before. She tried to find solace in her favorite book, The Beggar Prince, unknowingly catching the eyes of the Daedric Lord Namira who made her the proposition to become the new champion. This is where her journey began.</p><p><a href="{{#staticFileLink}}12258751492,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12258751492,RESIZE_710x{{/staticFileLink}}" width="600" height="312" alt="12258751492?profile=RESIZE_710x" /></a></p><h3>Chapter 1: The first taste of flesh </h3><p>Waking up in the Warrens, Ymira felt the call of Namira inside her. However, before leaving the city, she decided to take a last look at her mother’s body. It’s here that she met Eola, the envoy of the Daedra, and that she reminded her of a truth she had forgotten. Ymira had eaten her weaker twin sister when they were only small childs. It was not her doings of course; her mother had prepared the food.</p><p>Asking Bothela for help, the old alchemist sold her two spells to protect herself, Infestation and Call Rattlesnakes. Thanks to those powers, Ymira and Eola defeated the draugrs and the coven of cannibals could retake their headquarters.</p><p>Now officially crowned the Champion of Namira, she was ready for the next step. According to Eola, there should be another coven near Winterhold and f the Lady of Decay had left something for her champion, maybe it was there. The next day, the two companions set out on the road.</p><p><strong>Equipment:</strong> a shiv, ragged robes, a tattered cloak of Namira, Ring of Namira, a necklace of hunger, the heart of brother Verulus </p><h4>Special moves:</h4><p><strong>Lady of vermin (Call Rattlesnakes + Infestation + Creeping Decay)</strong>: by casting Infestation on the snakes, Ymira creates an unending wave of minions to overwhelm her opponents. Namira’s powers weaken any enemy against the snakes and spiders’ poison. This move is especially effective in tight corridors.</p><p><strong>Merely a host (Geomancer + Flesh spell + Namira’s Ring + Cannibal foods)</strong>: Despite her lack of armor, her enemies’ attacks barely hurt Ymira. She sometimes take the time to eat from her food reserve in defiance of their assault. </p><p><strong>Tip:</strong> Her low Magicka means that she can’t spam the spells so keep the timing in mind before dropping the focus on the conjuration spell. Thankfully, doing so counts as killing the snakes and trigger Infestation, spawning the spiders.</p><h3>Chapter 2: The roads to Winterhold</h3><p>Ymira and Eola walk all the way from Markarth to Winterhold, following the roads and the coast along the North of the region. These travels were the first occasions for her to develop her skills thanks to the many beasts and bandits thinking about robbing two travelling ladies. Needless to say, most of them ended in their stomachs.</p><p>As time went on, between the meals and the occasional Septim to a beggar, Ymira’s connection to Namira was growing stronger, same for her friendship with Eola. She even took a few pages from her books and tried herself at illusion magic. A calmed isolated bandit made for an easy meal. The ingredient she found at the cave also came in handy to make a special brew with which to coat her trusty shiv. After a few weeks, they had made it to their destination.</p><p>While fending off against a group of bandits, the ladies stepped into a ruin where they were jumped by two other assailants. But those ones were different, almost feral. Once every opposition was dealt with, they discovered that those two were part of the rumored Winterhold coven and that they went beyond cannibalizing the flesh to devour the marrow from the bones.</p><p>After one bite, Ymira felt a change inside of her and realized what the Daedra was waiting for her. Like the Beggar Prince, she was to accept what seemed to be a curse, but was in fact a blessing in disguise. Fearing the possibility of going feral, however, she chose to go alone from now on. Promising Eola to meet her again at Namira’s temple, Ymira went the opposite way.</p><p><strong>Poison:</strong> <strong>Perverse Revelation (Namira’s rot + Gravetar)</strong> a powerful poison which shows vision of the worst depravities to the victim.</p><p><strong>Equipment: </strong> bottles of Perverse Revelation </p><h4>Special moves:</h4><ul><li><strong>Queen of vermin (Call Rattlesnakes + Infestation + Creeping Decay + Intuitive Magic 2/2)</strong>: The upgraded form of Lady of Vermin. At this point in time, Ymira’s gotten used to the move and can cast it effortlessly.</li><li><strong>Fly, fools (Perverse Revelation/Grisly Spectacle + Black Swarm)</strong>: After sending the enemies in a state of panic, Ymira sends swarms of flies to devour some of the fleeing victims.</li><li><strong>Feast for the flies (Black Swarm + Calm + Ring of Namira)</strong>: the lesson she took from Eola. After releasing the flies on her enemy, Ymira soothes them as they are slowly eaten by the insects. She then proceeds to eat them.</li></ul><h3>Chapter 3: The gifted curse</h3><p>This period was more of a pilgrimage for Ymira. With no objectives other than gaining the true power of the Daedric Lord, she starts wandering the land in search of odd jobs. Bounty hunting in particular was very profitable for her and from time to time; she would try her luck on unsuspecting innocents thanks to Feast for the flies. After a close call near some farms in the Rift however, she decided to stop, at least, for now.</p><p>As she was savoring the marrow of the bones of a recently slain imperial soldier, she realized that her magic prowess had severely diminished while her body had become stronger than ever. This was the nature of Namira’s gift to her in the fom of a test. She had to make the best of this boon and one day, she’d get an even better one.</p><p>It came around the time that she made it back to the city of Markarth. Having been an exceptional bounty hunter, she got a new target: the infamous Forsworn camps located all around the hold. To her, they were responsible for the death of her mother and every single one of them would pay for it. </p><h4>Special moves:</h4><ul><li><strong>Lord of the Flies (Agility + Perverse Revelation + Necrophages):</strong> Ymira calls upon the daedric powers of her patron to summon darkness and distort time. Moving swiftly, she touches her enemies to show them the most depraved visions; the flies she summons devour their flesh as they are fleeing helplessly. </li><li><strong>The Defiler (Rapturous Trance + Entice Barter + the Heart of brother Verulus + Necrophages)</strong>: Having gone beyond Eola’s lessons, Ymira asks the victim if they are willing to become her servant. At which point, she offers them the Heart leading to their inevitable demise. She eats the corpse afterward.</li></ul><h3>Final chapter: the rattle of bones</h3><p>At last, Ymira returns to Eola. Having ditched her ragged outfits, she was now wearing a more respectable outfit, similar to those Gunnar showed her when she was a kid. She brought her to their new home, a small stone cottage near a bridge, on the road between Ivarstead and Riften.</p><p>This was to be their coven and a trap laid for the unwary travelers. Calling them to come in at night, they would gracefully feed the victims the best soup they’d ever eat before asking the decisive question. Those who refused would not have the time to react after hearing these last words: “Do you want to see what is left of my food?”</p><p> </p><p><a href="{{#staticFileLink}}12258751673,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12258751673,RESIZE_710x{{/staticFileLink}}" width="600" alt="12258751673?profile=RESIZE_710x" /></a></p><p><strong>Note</strong>: this last chapter is all about using the combined functionality of Live anywhere, Interact, Home Construction and Decoration and Jaxonz Positioner to create this evil place. This almost Sims-like step has become one of my favorite ways to end a playthrough. The location is not random by the way, while walking around Skyrim, I noticed that that bridge was near a spawn point of random encounters, thus giving a real feeling of luring random travelers.</p><h3>Epilogue</h3><p><em><strong>“WHAT?!” Galmar thought that Ulfric was about to shout the Palace of Kings to rubbles. The Jarl was more shocked than furious by the story the woman was telling him. Her name was Muiri, as far as he knew, she had run to Windhelm where she used to be welcomed by the Shatter-Shields before a dispute about the Clan’s heirloom disappearing. She could no longer stay in Markarth after an event than would only be known as The Devouring.</strong></em></p><p><em><strong>A week prior, death came to Markarth under the traits of grotesque caricature of a human being. That Thing, as the survivors told, stepped into the city and started killing people almost indiscriminately. The inhabitants of the Warren along with Lisbet, Banning, Rogni and Bothela did not seem to be targets. Muiri was inside the shop with the latter when it happened.</strong></em></p><p><em><strong>Wherever the Thing went, a swarm of flies, a brood of spiders and a pit of snakes appeared. The victims were first killed, and then devoured. After hours of struggle, silence came back and the lucky ones stepped outside before all running away as far as they could from the grisly spectacle.</strong></em></p><p><em><strong>To this day, nobody ever dared to return to the previous Capital of the Reach. The rotten flesh and broken bones are still dispersed along the bloody streets. </strong></em></p><h2>Closing words</h2><p>And that’s it! It was a really fun journey, especially since it allowed me to take interest in the random events spawning point. What’s next, I’m not sure, I have a lot of these builds on papers and hopefully I‘ll always have one for the next event. </p><p> </p></div>Modded Character Build: The Elderbornhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/modded-character-build-the-elderborn2023-09-30T14:31:51.000Z2023-09-30T14:31:51.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p style="text-align:center;"><span style="font-size:18pt;"><strong><span style="font-size:36pt;"><a href="{{#staticFileLink}}12237333659,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12237333659,RESIZE_400x{{/staticFileLink}}" alt="12237333659?profile=RESIZE_400x" width="300" /></a></span></strong></span></p><p style="text-align:center;"><span style="font-size:18pt;"><strong><span style="font-size:36pt;">𝕴𝖓𝖙𝖗𝖔𝖉𝖚𝖈𝖙𝖎𝖔𝖓</span></strong><br /> </span></p><p><span style="font-size:14pt;">It all started with Parthurnaax, a Dragon who had conquered his malicious urges. He gifted man the Way of the Voice, which they used to turn the tide of the war against Alduin and his horde. Sensing the World Eater would be back, Parthurnaax beseeched Akatosh, hoping his prayers would be answered. Centuries, even millennia later, the members of the noble family of Elderborn, known for their unique heritage unifying Nord, Redguard, and Dunmer, were becoming prominent figures in war and politics. At the young age of thirteen, Cyrus Elderborn witnessed the murder of his parents. In a blind rage, he used a Shout. "Fus!" The murderer flew against a wall, cracked his skull, and died. It was decreed by Jarl Balgruuf the Greater that once of the proper age he would be made thane of Whiterun for bringing a member of the Dark Brotherhood to justice. The assassination note confirmed their suspicions. He spent the next five years in Balgruuf's home, learning all he could. Once he turned 18, Cyrus spent the next three years hunting the Dark Brotherhood. He came to rest in Helgen one night when he awoke to a dragon torching the small village. He took his horse and rode the rest of the way to Ivarstead, where he meditated with the Greybeards, wanting to gain as much power as he could. If the dragons persisted, he wouldn't get his chance at revenge... No, not revenge. Justice. He had to make sure this same situation never occurred again. This was his chance to liberate Tamriel of dragons and the Dark Brotherhood.</span></p><p style="text-align:center;"><span style="font-size:18pt;"><span style="font-size:36pt;"><strong><a href="{{#staticFileLink}}12237333277,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12237333277,RESIZE_400x{{/staticFileLink}}" alt="12237333277?profile=RESIZE_400x" width="300" /></a></strong></span></span></p><p style="text-align:center;"><span style="font-size:18pt;"><span style="font-size:36pt;"><strong>𝕽𝖆𝖈𝖊 𝖆𝖓𝖉 𝕾𝖙𝖆𝖙𝖘 </strong></span><br /> </span></p><p><span style="font-weight:400;"> <span style="font-size:14pt;">Race: Elderborn (Modded Race)</span></span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Stone: Lord</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Major Skills: One-Handed, Heavy Armor, Block, Destruction</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Minor Skills: Enchanting, Restoration, Alteration</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Key Shouts: Fire Breath (Found at Dustman's Cairn, Throat of the World, and Sunderstone Gorge)</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> (These are the key shouts, if you have the expansions I recommend Dragon Aspect.)</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Perk Spread:</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Heavy Armor: Juggernaut 5/5</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Block: Shield Wall 5/5, Power Bash, Deadly Bash, Disarming Bash, Shield Charge</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Two-Handed: Armsman 3/5, Bladesman 3/3, Fighting Stance, Savage Strike, Paralyzing Strike</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Destruction: Novice Destruction, Apprentice Destruction, Adept Destruction, Augmented Flame 2/2, Intense Flames</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Restoration: Novice Restoration, Apprentice Restoration, Adept Restoration, Respite, Regeneration</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Alteration: Novice Alteration, Apprentice Alteration, Adept Alteration, Expert Alteration, Mage Armor 2/3</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Enchanting: Enchanter 3/5, Insightful Enchanter, Corpus Enchanter</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Perk Spread</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> </span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;"> Stat Distribution: 1/2/2 (Stop Magicka at 200)</span></p><p><span style="font-size:14pt;">Health: 330</span></p><p><span style="font-size:14pt;">Stamina: 220</span></p><p><span style="font-weight:400;font-size:14pt;">Magicka: 200</span></p><p><span style="font-size:14pt;"> </span></p><p style="text-align:center;"><span style="font-size:18pt;"><strong><span style="font-size:36pt;"><a href="{{#staticFileLink}}12237333891,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12237333891,RESIZE_400x{{/staticFileLink}}" alt="12237333891?profile=RESIZE_400x" width="300" /></a></span></strong></span></p><p style="text-align:center;"><span style="font-size:18pt;"><strong><span style="font-size:36pt;">𝕰𝖖𝖚𝖎𝖕𝖒𝖊𝖓𝖙</span></strong></span></p><p><span style="font-size:18pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Torso: Blood Wolf Armor</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">(Given through "The Elderborn Legacy", enchant with Fortify Health + Fortify Stamina)</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Gloves: Blood Wolf Gauntlets</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">(Given through "The Elderborn Legacy", enchant with Fortify Magicka + Fortify Destruction)</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Boots: Blood Wolf Greaves</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">(Given through "The Elderborn Legacy", enchant with Fortify Stamina + Fortify Stamina Regeneration)</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Amulet: Mjolnir Amulet</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">(Given through "The Elderborn Legacy", enchant with Fortify Stamina Regeneration + Fortify Health Regeneration)</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Ring: Blood Wolf Ring</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">(Given through "The Elderborn Legacy")</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Weapon: Sword of Viktor Elderborn</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Other Equipment: Azura's Star</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">(If I got the name of any equipment wrong, let me know. I won't have time to check the whole build for a bit.)</span></p><p><span style="font-size:18pt;"> </span></p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><span style="font-size:36pt;"><strong><a href="{{#staticFileLink}}12237333684,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12237333684,RESIZE_400x{{/staticFileLink}}" alt="12237333684?profile=RESIZE_400x" width="300" /></a></strong></span></span></p><p style="text-align:center;"><span style="font-size:18pt;"><span style="font-size:36pt;"><strong>𝕻𝖑𝖆𝖞𝖎𝖓𝖌 𝕮𝖞𝖗𝖚𝖘 𝕰𝖑𝖉𝖊𝖗𝖇𝖔𝖗𝖓 </strong></span><br /> <br /> </span></p><p><span style="font-size:14pt;">When roleplaying, you are desperate to thwart the Dark Brotherhood, but you cannot save anyone if Alduin destroys the world. Complete the main quest, then pursue the Brotherhood. Cyrus is part Redguard, so he likely will know what the Alik'r are up to. Side with Saadia during "In My Time Of Need". </span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Quests:</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Innocence Lost: You want to destroy the Dark Brotherhood.</span></p><p><span style="font-weight:400;font-size:14pt;">The Book of Love: 15% resistance to magic</span></p><p><span style="font-weight:400;font-size:14pt;">Dragon Research: 25% less melee damage from dragons</span></p><p><span style="font-weight:400;font-size:14pt;">What Lies Beneath: 10% better healing</span></p><p><span style="font-weight:400;font-size:14pt;">Meditations on the Words of Power: "The Fire Within": Fire Breath Shout does 25% more damage.</span></p><p><span style="font-weight:400;font-size:14pt;">Filament and Filigree: No spell cost for 30 seconds</span></p><p><span style="font-weight:400;font-size:14pt;">In My Time Of Need: Save Saadia from the Alik'r</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Optional Quests:</span></p><p><span style="font-weight:400;font-size:14pt;">Dawnguard</span></p><p><span style="font-weight:400;font-size:14pt;">Dragonborn</span></p><p><span style="font-weight:400;font-size:14pt;">Conquest of Skyrim</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Special Moves:</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Dragon Soul: Fire Breath + Flames (Dual Cast) + Savage Strike</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;">Cyrus Elderborn exhales fire at an opponent before causing an inferno and decapitating his foe.</span></p><p><span style="font-weight:400;font-size:14pt;"> </span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Warrior's Heart: Shield Charge + Paralyzing Strike + Unrelenting Force</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Cyrus is a warrior, through and through. He charges in with his shield before paralyzing and concussing his foe.</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;font-size:14pt;">Mods</span></p><ul><li><span style="font-weight:400;font-size:14pt;">The Elderborn Legacy</span></li><li><span style="font-weight:400;font-size:14pt;">Conquest of Skyrim</span></li><li><span style="font-weight:400;font-size:14pt;">Alternate Start (Once I have a moment I'll put the mod author and a screenshot of the right one) (choose The Dragonborn--> High Hrothgar)</span></li></ul><p><span style="font-size:14pt;"> </span></p></div>Event Build: The Wooded Eyehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-wooded-eye2023-09-29T18:45:43.000Z2023-09-29T18:45:43.000ZBornhttps://TheSkyForge.ning.com/members/Born<div><p>This Green Pact adhering Bosmer associates with a lesser-known cult of Herma-Mora, and she's been sent to serve her god in Skyrim, gathering knowledge to return to the library of Ilmyris in the process. Hiding in the shadows, she manipulates her enemies' minds before to keep them from noticing the blade in their neck - only to devour their corpse as their former allies watch in shock.</p><p><span style="font-size:14pt;"><strong>Race:</strong></span> Bosmer - For a green-pact adhering cultist hailing from Valenwood, it's pretty straightforeward to find a race.</p><p>Stats: 2:1 Magika:Health. You'll want lots of Magika early on, but once you can cast all your spells you'll want to focus on health. I stopped at 300, to allow me to use the master level illusion spells. Stamina is irrelevant here, especially with the ring of Namira.</p><p><span style="font-size:14pt;"><strong>Skills:</strong></span></p><p><span style="font-size:10pt;">Illusion:</span> A tool for diversions and a compliment to stealth primeraly, this makes for one of our main combat skills.<br /> <span style="font-size:10pt;">One Handed:</span> The killing blow in our repitoir here, a sword will take out most who separate you from knowledge.<br /> <span style="font-size:10pt;">Sneak:</span> It'll get you where you need to be, and let put a blade through your foes before they can even catch on.<br /> <span style="font-size:10pt;">Light Armour:</span> It'll keep you safe in your journeys.</p><p><span style="font-size:14pt;"><strong>Maxed Perks:</strong></span><br /> <a href="{{#staticFileLink}}12237311077,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12237311077,RESIZE_710x{{/staticFileLink}}" alt="12237311077?profile=RESIZE_710x" width="710" /></a><span style="font-size:8pt;"><em>Note: I didn't include all black book powers here, just the more useful ones. These are also not the only ones useful to the build - some have a couple good options.</em></span></p><p><span style="font-size:14pt;"><strong>Equipment:</strong></span><br /> Sword of Miraak: A sword emblazened with referances to Herma-Mora, and taken from his last champion. A perfect fit. Before that, just use whatever green pact allowed sword you find.<br /> Ring of Namira: Vanilla Skyrim makes it hard to be a cannibal. This character is not a follower of Namira, and holds little respect for her - but I needed some way to be a cannibal.<br /> Boiled Netch Leather Armor<br /> Dark Seducer Boots<br /> Dark Seducer Gauntlets<br /> Torturer's Hood<br />The rest of the armor is purely aesthetic, and pretty easy to obtain.<br /> <a href="{{#staticFileLink}}12237311281,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12237311281,RESIZE_710x{{/staticFileLink}}" alt="12237311281?profile=RESIZE_710x" width="710" /></a><span style="font-size:8pt;"><em>Midnight Snack</em></span></p><p><span style="font-size:14pt;"><strong>Gameplay: </strong></span><br /> Your primary weapon is stealth - Strike your foes from the shadow. If the remaning track you, turn invisible and strike again. Or turn them against each other. Or pacify them, leaving them once more succeptible to your sword. Routing them is also an option, though leaves you running to catch up. Regardless, the combanation of stealth and illusion is a classic - for a reason. The two have excellent synergy.</p><p><span style="font-size:14pt;"><strong>Backstory:</strong></span><br /> Three months ago, we received a message from the Woodland Man himeslf - Something was abrew in the northern lands, and he called upon his most loyal and <br /> capable servants to vanquish one who had betrayed him. Our group eventuelly selected me for the task, on the assumption that my skills in the manipulative <br /> and secretive arts would prove useful in this task, and my skill with the blade would assist me in extracting secrets from less willings informants. Yesterday,<br /> I believed I had failed my people. I sat with hands bound in an imperial carriage, trundling away to execution. My knowledge of imperial movements had failed me; some secrets are too well kept for even the servants of Herma-Mora to uncover. However, even the imperial's powerful intel had not correctly predicted the events of that fated day, and a dragon attacked, allowing me to escape. Now I sit a stone's throw away from a nord village, with no possesions to my name and the closest of my kin being an apostate.</p><p><span style="font-size:14pt;"><strong>Quests:</strong></span><br /> Dragonborn Dungeons - Find all the black books. <br /> Dragonborn DLC - Play as far into it as you can without doing the main quest, then go back to Skyrim to see if you can find<br /> clues about the temple. Do the first parts of the main quest; until you can continue the Dragonborn DLC. You now know the true reason<br /> Herma-Mora sent you here rather than one of the others in the guild - you are the dragonborn.<br /> Discerning the Transmundane - You are a servant of Herma-Mora.<br /> College of Winterhold - Lots of knowledge to be gained. <br /> Dead Man's Dread - Once you've collected all the knowledge there is to be yearned from Skyrim, this boat will carry you & it back to Valenwood.<br /> Book Colelcting - The best way to show to collecting of knowledge in Skyrim is books, so find as many as you can & keep them on the Dead Man's Dread - ready for your return to Valenwood.</p><p><span style="font-size:14pt;"><strong>Glossary:</strong></span><br /> Apostate - Bosmer who betray the Green Pact.<br /> Cradle of Ilmyris - The very secretive library of the Wooded Eye.<br /> The Wooded Eye - A secrative cult to Herma-Mora, unseen since the second era.</p><p><span style="font-size:14pt;"><strong>Notes:</strong></span></p><p><span style="font-size:10pt;">Thanks to the Green Pact discord server for help with the lore here, & the Skypothesis server for some feedback.<br /> While I played this with mods, they are entirely unescassary here - I wanted to keep the build vanilla this time.<br /> </span></p></div>Character Build: The Watcherhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-watcher2023-09-20T00:03:18.000Z2023-09-20T00:03:18.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p style="text-align:center;"><span style="font-size:36pt;"><strong>Mods (entirely optional, used for cosmetic purposes)</strong></span></p><p style="text-align:center;"><span style="font-size:18pt;">Realistic Armors</span></p><p style="text-align:center;"><span style="font-size:36pt;"><strong>Introduction</strong></span></p><p><span style="font-size:24pt;"><strong>Foreword</strong></span></p><p><span style="font-size:18pt;">Heimdallr (also anglicized as Heimdall) watches over Asgard and the Bifrost, warning the other Aesir of threats if necessary. This is especially important during Ragnarok, as this gives the warriors of Valhalla time to prepare themselves for the upcoming fight. For him to be involved in the dragon incidents means not only that Skyrim is in danger, but Asgard as well.</span></p><p><span style="font-size:24pt;"><strong>Backstory</strong></span></p><p><span style="font-size:18pt;">Heimdallr never meant to commit any acts of treason. In fact, he had never even heard of these "Stormcloaks". He just saw some men tied up on the side of a road, which he assumed was the result of a bandit attack, so he set to work freeing the men. He was then ambushed by Imperials. Odin owed him a drink. Whatever Odin was seeking this time, it had better be worth the trouble Heimdallr was going through to find the High One of Asgard.</span></p><p style="text-align:center;"><span style="font-size:36pt;"><strong>Race & Stats</strong></span></p><p style="text-align:center;"><span style="font-size:36pt;"><strong><a href="{{#staticFileLink}}12228132695,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12228132695,RESIZE_400x{{/staticFileLink}}" width="400" alt="12228132695?profile=RESIZE_400x" /></a></strong></span></p><p style="text-align:left;"><span style="font-size:18pt;"><strong>Race: </strong>Nord</span></p><p style="text-align:left;"><span style="font-size:18pt;"><strong>Standing Stone: </strong>Lord</span></p><p style="text-align:left;"><span style="font-size:18pt;"><strong>Shout: </strong>Call of Valor</span></p><p style="text-align:left;"><span style="font-size:18pt;"><strong>Level: </strong>41</span></p><p style="text-align:left;"><span style="font-size:18pt;"><strong>Attribute Spread (M/H/S): </strong>0/2/1</span></p><p style="text-align:left;"><span style="font-size:18pt;"><strong>Magicka: </strong>100</span></p><p style="text-align:left;"><span style="font-size:18pt;"><strong>Health: </strong>370</span></p><p style="text-align:left;"><span style="font-size:18pt;"><strong>Stamina: </strong>230</span></p><p style="text-align:left;"><span style="font-size:18pt;"><strong>Major Skills: </strong>Heavy Armor, Archery, Two-Handed, Alchemy, Alteration</span></p><p style="text-align:center;"><span style="font-size:36pt;"><strong>Perks</strong></span></p><p style="text-align:left;"><span style="font-size:18pt;"><strong>Heavy Armor (100): </strong>Juggernaut 5/5, Well Fitted, Tower of Strength, Matching Set</span></p><p style="text-align:left;"><span style="font-size:18pt;"><strong>Two-Handed (100): </strong>Barbarian 5/5, Champion's Stance, Limbsplitter 3/3, Devastating Blow</span></p><p style="text-align:left;"><span style="font-size:18pt;"><strong>Archery (100): </strong>Overdraw 5/5, Eagle Eye, Steady Hand 2/2, Power Shot, Critical Shot 1/3, Hunter's Discipline, Ranger</span></p><p style="text-align:left;"><span style="font-size:18pt;"><strong>Alteration (100): </strong>Novice Alteration, Apprentice Alteration, Mage Armor 1/3, Adept Alteration, Expert Alteration, Atronach</span></p><p style="text-align:left;"><span style="font-size:18pt;"><strong>Alchemy (100): </strong>Alchemist 1/5, Physician, Benefactor, Poisoner</span></p><p style="text-align:center;"><span style="font-size:36pt;"><strong>Equipment</strong></span></p><p style="text-align:left;"><span style="font-size:18pt;"><strong>Wolf Armor </strong>fits aesthetically, but the<strong> Dragonbone Mail </strong>from<strong> Bones For A Crow </strong>is much better due to enchantments and a higher armor rating. In the end, it is up to you to determine which you would like to use, though I heavily suggest Dragonbone Mail.</span></p><p style="text-align:left;"><span style="font-size:18pt;">Just about any bow will work, but I recommend <strong>Auriel's Bow</strong>. I also recommend getting <strong>Wuuthrad</strong> for your Two-Handed weapon, since it does extra damage to elves and this build struggled against <strong>Thalmor Destruction mages</strong> until I picked it up.</span></p><p style="text-align:center;"><span style="font-size:36pt;"><strong>Recommended Factions/Quests</strong></span></p><p style="text-align:center;"><span style="font-size:36pt;"><strong><a href="{{#staticFileLink}}12228133268,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12228133268,RESIZE_400x{{/staticFileLink}}" width="298" alt="12228133268?profile=RESIZE_400x" /></a></strong></span></p><p style="text-align:left;"><span style="font-size:18pt;"><strong>The Companions </strong>is a questline that is available from basically the beginning of the game and is easy to complete while giving you a good axe and a werewolf form, though Heimdallr will cure himself later.</span></p><p style="text-align:left;"><span style="font-size:18pt;">The <strong>Main Questline</strong> will allow you to postpone Ragnarok and give you <strong>Call of Valor</strong> for this build.</span></p><p style="text-align:left;"><span style="font-size:18pt;">The <strong>Dawnguard</strong> questline will allow you to obtain Auriel's Bow, which is preferable to other bows that require crafting or a hefty sum of gold.</span></p><p style="text-align:left;"><span style="font-size:18pt;"><strong>Bones For A Crow</strong> will give you the Dragonbone Mail if you choose to do the quest. There's really no reason not to. Even if you don't want the armor, you can sell it (which feels like a crime to me, but it's an option).</span></p><p style="text-align:left;"><span style="font-size:18pt;">As always, you can add more quests to this list but know that I avoided <strong>Hendraheim</strong> and <strong>The Forsworn Conspiracy</strong> for the following reasons:</span></p><ul><li style="text-align:left;"><span style="font-size:18pt;">Heimdallr wouldn't waste his time with mortal affairs when the fate of Asgard rests on him completing other quests.</span></li><li style="text-align:left;"><span style="font-size:18pt;">Just like with the <strong>Forsworn Conspiracy</strong>, Heimdallr does not have the time to settle down for the <strong>Hendraheim</strong> quest.</span></li></ul><p style="text-align:center;"><span style="font-size:36pt;"><strong>Special Moves</strong></span></p><p style="text-align:left;"><span style="font-size:18pt;"><strong>Watcher:</strong> Using Unrelenting Force, knock an opponent into the air, shoot them with your bow while making use of the Eagle Eye perk, and finish them off with a power attack. (Unrelenting Force + Eagle Eye + Power Attack)</span></p><p style="text-align:left;"><span style="font-size:18pt;"><strong>Gjallarhorn:</strong> Call of Valor + Bow Attack (X2) + Standing Power Attack</span></p><p style="text-align:center;"><span style="font-size:18pt;"><strong>I've done a couple of things differently from my earlier builds, so please leave feedback. What else should I include? Should I have left anything out? Anything else I should do differently?</strong></span></p></div>