assassin - THE SKY FORGE2024-03-29T01:31:08Zhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/feed/tag/assassinCharacter Build: The Last Shinobihttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-last-shinobi2023-12-09T17:45:26.000Z2023-12-09T17:45:26.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311743876,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311743876,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311743876?profile=RESIZE_710x" /></a></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><a href="https://youtu.be/gYfIJLIVOj4" target="_blank">Click here for music</a></span></p><p style="text-align:center;"><span style="font-size:14pt;">(Listen at 0.75 speed. It just sounds better in my opinion.)</span></p><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311666483,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311666483,RESIZE_400x{{/staticFileLink}}" width="246" alt="12311666483?profile=RESIZE_400x" /></a></span></p><p> </p><p><span style="font-size:18pt;"><strong>Foreword</strong></span></p><p><span style="font-size:14pt;"> One of two builds I have been making and refining since the completion of my last build, the Last Shinobi was a simple concept: make a historically accurate shinobi with a revenge story, because everybody loves a good revenge story. Wielding a katana, tanto, and unbound fury, she is willing to sacrifice all she has left to get revenge on Emperor Titus Mede II. That being said, she disagrees with the Stormcloaks' ideologies and sees the Stormcloaks as a cult and a terrorist organization. While she would love nothing more than to dismantle the Empire, she cannot do so until she has improved her skills and equipment. So, now that you understand a little bit about the Last Shinobi, let's get into her backstory.</span></p><p><span style="font-size:18pt;"><strong>Backstory</strong></span></p><p><span style="font-size:14pt;"> Yajima Katsumi was there on that day. It was the day that Akatosh, known to them as Tosh Raka, had abandoned her people. Her mother, a citizen of Cyrodiil, would not allow her to go to the continent of Akavir to help her father's people. Her natural talent in alchemical remedies could have helped to treat the wounded. Still, her mother feared what would happen to their family if her Yajima was caught helping Tsaesci soldiers. The Empire and Akavir had conflicted for a while, and the family feared the Tsaesci would not survive. They were correct. After decades, her mother died of old age. After a century, her father was murdered by a Thalmor battalion. After slipping away in the chaos to Whiterun, Yajima was taken in by an old Nord who had similarly lost his wife to the Thalmor thirty years before. As such, he understood her desire for vengeance, though he tried to dissuade the Imperial-Tsaesci hybrid. He knew revenge was a dark path to take, but he also eventually realized he could not stop her.</span></p><p><span style="font-size:14pt;"> Yajima eventually made her move, trying to ambush the Emperor and the Penitus Oculatus. She sunk her tanto into the back of one, her katana in the side of another. She was defeated by the remaining soldiers. On her knees before the man she had tried to kill, she was asked a question. "Tell me assassin, do you wish for death or eternal shame and exile?"</span></p><p><span style="font-size:14pt;">"Hm, let me think...." She said before spitting in his face.</span></p><p><span style="font-size:14pt;">"Ugh, take this demon to the executioner's block in Helgen. Make it a painful death." Titus Mede II declared, his voice bellowing so loud she was sure the nearby town of Dragon Bridge had heard. As she was loaded onto a cart. As she was loaded onto a cart, she fell into a deep sleep. Soon she woke up to a blonde man saying, "Hey, you, you're finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush, same as us, and that thief over there!"</span></p><p><span style="font-size:14pt;">'Well, no.' She thought about saying. She had neither crossed the border nor been ambushed, but Yajima felt it was best not to mention that. Soon the group came to Helgen and Alduin attacked, allowing them to slip away in the chaos. She and Ralof managed to escape to Riverwood, where she would borrow the local blacksmith's forge to craft better weapons and some armor. She would need it.</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311689493,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311689493,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311689493?profile=RESIZE_710x" /></a></span></p><p> </p><p><span style="font-size:14pt;"><strong>Version:</strong> Anniversary</span></p><p><span style="font-size:14pt;"><strong>Mods:</strong></span></p><ul><li><span style="font-size:14pt;">Katana Crafting</span></li><li><span style="font-size:14pt;">Vokrii - Perk Overhaul</span></li><li><span style="font-size:14pt;">Lost Races of Aetherius (optional)</span></li><li><span style="font-size:14pt;">Infinite Charges</span></li><li><span style="font-size:18.6667px;">50% More Perk Points</span></li></ul><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311690252,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311690252,RESIZE_400x{{/staticFileLink}}" width="347" alt="12311690252?profile=RESIZE_400x" /></a></span></p><p> </p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12311737879,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311737879,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311737879?profile=RESIZE_710x" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Race:</strong> <strong>Tsaesci</strong> OR <strong>Imperial</strong>. Yajima is a hybrid of Tsaesci and Imperial ancestry. Because of this, either will work, but Tsaesci is preferable for roleplay reasons.</span></p><p><span style="font-size:14pt;"><strong>Age:</strong> 217 (Physically the same as a 19-year-old Imperial)</span></p><p><span style="font-size:14pt;"><strong>Morality:</strong> Chaotic Good. While focused on vengeance, Yajima is not evil by any means. Her morality is comparable to Inigo Montoya from "The Princess Bride", where they both seek revenge but will not harm innocents.</span></p><p><span style="font-size:14pt;"><strong>Class:</strong> Warrior/Assassin</span></p><p><span style="font-size:14pt;"><strong>Standing Stone(s):</strong> Warrior/Thief/Mage, Lord</span></p><p><span style="font-size:14pt;"><strong>Major Skills:</strong></span></p><ul><li><p><span style="font-size:14pt;"><strong>One-Handed</strong> - The main weapons of Yajima are the katana and the tanto, both of which are one-handed weapons.</span></p></li><li><span style="font-size:14pt;"><strong>Light Armor</strong> - A shinobi is a master of stealth, so heavy armor would only be a hindrance.</span></li><li><span style="font-size:14pt;"><strong>Alchemy</strong> - Even before the Thalmor attacked, Yajima was renowned throughout the village as a great alchemist and healer.</span></li><li><span style="font-size:14pt;"><strong>Illusion</strong> - In addition to stealth, shinobi were masters of illusion. This is what led to the portrayal of shinobi in movies using items like smoke bombs.</span></li><li><span style="font-size:14pt;"><strong>Sneak</strong> - As previously mentioned, shinobi used stealth, so this skill is very important.</span></li></ul><p><span style="font-size:14pt;"><strong>Minor Skills:</strong></span></p><ul><li><span style="font-size:14pt;">Smithing - After escaping from Helgen, Yajima will make and improve her weapons and armor.</span></li><li><span style="font-size:14pt;">Enchanting - I used enchanting to put Fire Damage on her tanto, but you could probably get away with not using this skill.</span></li></ul><p><span style="font-size:14pt;"><strong>Level:</strong> 42</span></p><p><span style="font-size:14pt;"><strong>Attributes (M/H/S):</strong> 1/2/1</span></p><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311700089,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311700089,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311700089?profile=RESIZE_710x" /></a></span></p><p> </p><p><a href="{{#staticFileLink}}12311703062,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311703062,RESIZE_584x{{/staticFileLink}}" width="485" alt="12311703062?profile=RESIZE_584x" /></a></p><p> </p><p> </p><p><span style="font-size:18pt;"><strong><a href="{{#staticFileLink}}12311738093,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311738093,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311738093?profile=RESIZE_710x" /></a></strong></span></p><p><span style="font-size:18pt;"><strong>Early Game</strong></span></p><ul><li><span style="font-size:14pt;">Leather Armor</span></li><li><span style="font-size:18.6667px;">Katana</span></li><li><span style="font-size:18.6667px;">Tanto</span></li></ul><p><span style="font-size:18pt;"><strong>Late Game</strong></span></p><ul><li><span style="font-size:14pt;">Nightingale Armor (For the best results, get this armor after reaching level 32)</span></li><li><span style="font-size:14pt;">Dragonbane</span></li><li><span style="font-size:14pt;">Tanto (Legendary) (Enchanted with Fire Damage) (Make up for missing Smithing skill with Fortify Smithing potions)</span></li></ul><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311711497,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311711497,RESIZE_584x{{/staticFileLink}}" width="432" alt="12311711497?profile=RESIZE_584x" /></a></span></p><p> </p><p> </p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12311741268,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311741268,RESIZE_584x{{/staticFileLink}}" width="500" alt="12311741268?profile=RESIZE_584x" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Habits:</strong> Eats after a successful mission, particularly fond of drinking Alto Wine (not excessively, but about as much as Nords drink mead). After eating, Yajima sleeps or waits until sunrise before heading out on her next mission.</span></p><p><span style="font-size:14pt;"><strong>Phobias:</strong> When Yajima sees a Thalmor agent, a mic of intense fear and blinding rage drives her into a frenzy. During this time I used no magic and used power attacks as often as possible.</span></p><p><span style="font-size:14pt;"><strong>Prejudiced Against:</strong> Nazeem, the Thalmor, Grelod the Kind, and anyone else who is stuck up, abusive, or indoctrinating people.</span></p><p><span style="font-size:18.6667px;"><strong>Challenges:</strong> Due to having little luck with a bow, Yajima does not use one.</span></p><p><span style="font-size:18.6667px;"><strong>Quests:</strong></span></p><ul><li><span style="font-size:18.6667px;"><strong>Thieves Guild </strong>- Yajima joins the Thieves Guild, trying to reform it into a Robin Hood kind of organization.</span></li><li><span style="font-size:18.6667px;"><strong>Dark Brotherhood</strong> - After saving Aventus Aretino's friends, Yajima is allowed to bring down the Empire. She thought that the Dark Brotherhood was a guild of Bounty Hunters rather than murderers, and she finds out at the end of the questline that she was wrong, causing her to go into self-imposed exile for a while, until...</span></li><li><span style="font-size:18.6667px;"><strong>The Companions</strong> - Akatosh shows Yajima visions of the Companions, a guild of honorable warriors, and Yajima sets out to redeem herself after taking innocent lives.</span></li><li><span style="font-size:18.6667px;"><strong>College of Winterhold</strong> - Improve your Illusion magic.</span></li><li><span style="font-size:18.6667px;"><strong>Main Quest</strong> - Kill Alduin, save the world and claim the sword of your ancestors.</span></li><li><span style="font-size:18.6667px;"><strong>The Forgotten City</strong> - Solve a murder mystery.</span></li><li><span style="font-size:18.6667px;"><strong>Dragonborn</strong> - Defeat Miraak, make a deal with talking tentacles, and save Solstheim.</span></li></ul><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311705090,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311705090,RESIZE_400x{{/staticFileLink}}" width="352" alt="12311705090?profile=RESIZE_400x" /></a></span></p><p> </p><p> </p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12311742261,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311742261,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311742261?profile=RESIZE_710x" /></a></span></p><p><span style="font-size:18.6667px;">For direct confrontations, Yajima has a pretty straightforward approach: just slash your way to victory, making sure to dodge the opponent's attacks. If you start to get overwhelmed, unless it contradicts the roleplay, use Illusion to get away. You can always come back later (once again unless it contradicts roleplay.</span></p><p><span style="font-size:18.6667px;">For more covert operations, use Illusion to make yourself invisible (or just use stealth mode) and get close to your opponent before killing them. Since Yajima does not have a ranged option, stealth is extremely important. I recommend using the dagger power attack to quickly kill opponents.</span></p><p><span style="font-size:18.6667px;"><strong>Spells:</strong> Invisibility, Calm, Fury, Fear (and upgraded versions of those spells)</span></p><p><span style="font-size:18.6667px;"><strong>Shout(s): </strong>Become Ethereal, Marked For Death</span></p><p><span style="font-size:18.6667px;"><strong>Powers:</strong> Tsaescence</span></p><p><span style="font-size:18.6667px;"><strong>Passive Abilities:</strong> Agent of Mara, Gift of Charity</span></p><p><span style="font-size:18.6667px;"><strong>Special Attacks: </strong></span></p><ul><li><span style="font-size:18.6667px;">Iaijutsu (2 Basic slashes + Forward power attack + Tanto power attack)</span></li><li><span style="font-size:18.6667px;">Shinobi's Assault (Invisibility + Sneak Attack + [Iaijutsu])</span></li><li><span style="font-size:18.6667px;">Agent of Vengeance (Fury + Multiple Sneak Attacks) (Cast Fury to make opponents fight each other, then pick them off among the chaos.)</span></li></ul><p> </p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12311744277,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311744277,RESIZE_584x{{/staticFileLink}}" width="471" alt="12311744277?profile=RESIZE_584x" /></a></span></p><p> </p><p><span style="font-size:18.6667px;">Thank you for reading. I thoroughly enjoyed playing as Yajima Katsumi. As always, I am open to constructive criticism. This will likely be the last build I publish for a while since I have other things going on. I hope to see all of you again soon. Thanks again for reading. </span></p></div>Event Build: The Wolf of Sithishttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-grim-wolf2023-07-30T07:07:30.000Z2023-07-30T07:07:30.000ZThe Rusty Argonian Bladehttps://TheSkyForge.ning.com/members/TheRustyArgonianBlade<div><p style="text-align:left;"><span style="font-size:18pt;"><span style="font-size:14pt;"><strong>The Five Tenets of the Dark Brotherhood</strong></span></span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>1. Never Disrespect the Night Mother. To do so is to invoke the Wrath of Sithis</strong></span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>2. Never betray the Dark Brotherhood or its secrets. To do so is to invoke the Wrath of Sithis</strong></span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>3. Never disobey or refuse an order from a Dark Brotherhood Superior. To do so is to invoke the Wrath of Sithis</strong></span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>4. Never steal the possessions of a Dark Brother or Dark Sister. To do so is to invoke the Wrath of Sithis</strong></span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>5. Never kill a fellow Dark Brother or Dark Sister. To do so is to invoke the Wrath of Sithis.</strong></span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>While these five tenets are known far and wide as the official doctrine of the Brotherhood, there are a few other unofficial tenets, which if broken, would invoke the wrath of somebody else.</strong></span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Never take your life for granted. Never disrespect or defile the deceased and Never laugh in the face of death.</strong></span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>To do so is to provoke an encounter with....</strong></span></p><p><a href="{{#staticFileLink}}12164396092,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12164396092,RESIZE_710x{{/staticFileLink}}" alt="12164396092?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:24pt;"><strong>The Wolf of Sithis</strong></span></p><p style="text-align:center;"> </p><p><span style="font-size:18pt;"><strong>Backstory:<a href="{{#staticFileLink}}12164396894,RESIZE_930x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}12164396894,RESIZE_710x{{/staticFileLink}}" alt="12164396894?profile=RESIZE_710x" width="480" height="598" /></a></strong></span></p><p><span style="font-size:12pt;">Those who know of this mysterious Dunmer can only speculate as to where he came from.</span></p><p><span style="font-size:12pt;">Rumors in Morrowind suggest he was a member of the Morag Tong, but struck a deal with Hircine in hopes Lycanthropy would make him a better assassin, and after being expelled from the guild, he betrayed the Tong for their sworn enemies, The Dark Brotherhood.</span></p><p><span style="font-size:12pt;">Some of the Nords of Skyrim say he was a mad greyskin who attempted to learn the ways of Ysgramor by joining the companions, but was driven mad by the beast blood and developed a taste for taking lives so great, even the hardiest warriors of the companions grew uncomfortable in his presence, and they encouraged him to leave.</span></p><p><span style="font-size:12pt;">Other rumors suggest he was born and raised into a pack of werewolves who worshipped Sithis and would give their best hunters to the Dark Brotherhood the same way the Shadowscales of Blackmarsh do for their best assassins.</span></p><p><span style="font-size:16px;">However, there are whispers among those who study the Ancient Lore of the Dark Brotherhood. Those who still remember the Ancient Tenets know that to break them is to invoke the Wrath of Sithis. Some say the Wrath of Sithis is merely a ghost, but some stories suggest the Wrath of Sithis takes the form of a large grey wolf, stalking the land and taking souls independently of the brotherhood like a wandering reaper, only joining the brotherhood when they are in need of guidance once again.</span></p><p><span style="font-size:16px;">And if the rumors are true, then that time is now! The Wrath of Sithis has returned to the Dark Brotherhood.</span></p><p><span style="font-size:12pt;">If one were to strike a conversation with the Wolf, ask him how he ended up in Skyrim, he may be inclined to tell a story of a particular Khajiit who invoked the wrath of sithis by mocking him eight times in the past, and eight times he would run away from him in fear. However, on his ninth encounter with the Khajiit, the wolf could see he had changed. No longer did he fear a journey into the void, and on the slopes of the Jerall Mountains, they fought each other with every fiber of their being.</span></p><p><span style="font-size:12pt;">The Khajiit fought valiantly, and even bested the wolf, and so the Wolf did something he had never done before. He decided to let the Khajiit go, telling him he had earned the right to live his life, but warning him they would one day meet again.</span></p><p><span style="font-size:12pt;">Weakened from his battle with the Khajiit, the Wolf stumbled through the mountains until he was caught in a skirmish between the Imperial Legion and the Stormcloak Rebellion and taken to Helgen. At first he believed Sithis was now calling him to the void after his failure to claim the soul of the Khajiit, but then he would ironically be spared from the void by a different Avatar of Death, the World Eater himself.</span></p><p><span style="font-size:18pt;"><strong>Race:<a href="{{#staticFileLink}}12164411895,original{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}12164411895,RESIZE_710x{{/staticFileLink}}" alt="12164411895?profile=RESIZE_710x" width="358" height="201" /></a></strong></span></p><p><span style="font-size:12pt;"><strong>Dunmer:</strong> <span style="font-size:10pt;">Race does not matter too much. This build could in theory be played with any race, but Dunmer works the best for roleplaying.</span></span></p><p><span style="font-size:12pt;"><span style="font-size:10pt;"> Dunmer was chosen for aesthetic purposes as the character the Wolf is based on has Grey Skin and Red Eyes and picking a Dunmer allows him to keep the aesthetic outside of his werewolf form.</span></span></p><p><span style="font-size:18pt;"><strong>Standing Stones:</strong></span></p><ul><li><span style="font-size:10pt;">Starting after Helgen, the Wolf can either pick the Mage Stone or the Thief Stone. The Thief Stone will level up sneaking faster, while the mage stone will level up Illusion and Alteration faster, especially when combined with Muffle Spamming</span></li><li><span style="font-size:10pt;">End Game Standing Stone should be either the Shadow Stone or the Lord Stone</span></li><li><span style="font-size:13.3333px;">If you feel the sneak attack damage is more than enough without the shadow stone, then pick the Lord Stone</span></li><li><span style="font-size:10pt;"><strong>NOTE:</strong> The above recommendations apply for a Vanilla Playthrough or with <strong>Evenstar: Minimalistic Standing Stones</strong></span></li></ul><p><span style="font-size:18pt;"><strong>Stats and Perk Spread:</strong></span></p><ul><li><span style="font-size:10pt;">The Wolf will level up with a Ratio of 1 Magicka, 2 Health, 1 Stamina.</span></li><li><span style="font-size:10pt;">While this build can be played with vanilla, the following perk spread is created with Vokrii - Minimalistic Perks of Skyrim</span></li><li><span style="font-size:10pt;">One-Handed, Sneak, Illusion, and Alteration are the four main skills needed to make this build work</span></li><li><span style="font-size:10pt;">Enchanting and Speech are fantastic, but not mandatory, compliments to the build, especially using Vokrii's Speech Perks to buff dragon shouts</span></li><li><span style="font-size:10pt;">For the Werewolf Skill Perk Tree, take everything you can get, especially if you are using Growl.</span></li></ul><p><span style="font-size:10pt;"><a href="{{#staticFileLink}}12164392478,RESIZE_930x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12164392478,RESIZE_710x{{/staticFileLink}}" alt="12164392478?profile=RESIZE_710x" width="710" /></a></span></p><p><span style="font-size:18pt;"><strong>Weapons and Armor:</strong></span></p><ul><li>As the Destruction Enchantment has no value for the Wolf, and the Red Colors with the Black Hand tattoo stick out like a sore thumb, the Wolf will instead wear a set of regular <strong>Black Mage Robes or Mourner's Clothes</strong> to create a more Grim Reaper like appearance. After all, an assassin must hide in the shadows, and the wolf must walk among the sheep sometimes. Best not to spook the flock, especially those he has no quarrel with.</li><li><strong>Shrouded Hand Wraps, Shrouded Hood and Shrouded Shoes</strong> make up the arms and legs of his attire. He will especially benefit from the double backstab damage.</li><li>For his necklace and ring he will wear the <strong>Gauldur Amulet</strong> for the boost to all three stats and the <strong>Ring of the Hunt</strong> for increased health regeneration as a werewolf.</li><li>His main weapon of choice is ideally a modded dagger called the <strong>Pristine Moon Crescent</strong> which comes from the mod <strong>Azura Moonlight Blade.</strong> The dagger can be found in Evergreen Grove north of Falkreath. However, as the dagger is not a game breaking weapon and the build requires two of them, you can simply item code them into your inventory at the start of the game. For vanilla playthroughs, the <strong>Blade of Woe </strong>makes for the best subtsitute. Any two daggers will work before you can get it.</li></ul><p><span style="font-size:18pt;"><strong>Spells and Shouts:</strong></span></p><ul><li><span style="font-size:12pt;">Illusion Spells </span><ul><li><span style="font-size:10pt;">Rout and Pacify are the two main crowd control spells, but mostly Rout as Fear spells fit this character better from a roleplaying perspective. </span></li><li><span style="font-size:10pt;">He will not use Frenzy Spells as he prefers to always kill his targets himself rather than force them to kill each other.</span></li><li><span style="font-size:10pt;">Invisibility in combination with sneaking perks is imperative for stealthy approaches.</span></li><li><span style="font-size:13.3333px;">Learn muffle as soon as possible for the muffle spam exploit in order to level up illusion as quickly as possible.</span></li><li><span style="font-size:13.3333px;">Clairvoyance can be used to roleplay the Wolf tracking his prey.</span></li></ul></li><li><span style="font-size:12pt;">Alteration Spells</span><ul><li><span style="font-size:13.3333px;">As this build wears no armor, flesh spells are paramount for defense, which transfer over to his Beast Form when he transforms.</span></li><li><span style="font-size:13.3333px;">Paralysis is one of the best spells in the game. If you can learn it, then use it. It's expensive, but it's worth it.</span></li><li><span style="font-size:13.3333px;">Telekinesis, while not mandatory, can be used in combination with either the terror perk or the disarm shout to steal dropped weapons.</span></li></ul></li><li><span style="font-size:12pt;">Dragon Shouts</span><ul><li><span style="font-size:13.3333px;">Marked for Death: Signature Shout and works the best for roleplaying</span></li><li><span style="font-size:13.3333px;">Become Ethereal: This is your lifeline against the toughest of bosses </span></li><li><span style="font-size:13.3333px;">Aura Whisper, Whirlwind Sprint and Throw Voice: All three are meant to compliment stealth.</span></li><li><span style="font-size:13.3333px;">Dragonrend: As this character does not have many ranged options, this is often your only option against flying dragons.</span></li></ul></li></ul><p><span style="font-size:18pt;"><strong>Followers:</strong></span></p><p>In most cases, the wolf is more than capable of catching his prey without assistance, but his time in the Dark Brotherhood reminded him of a werewolf's natural instinct to be part of a pack. Once the Dark Brotherhood Questline is complete, and he has taken his rightful place as Listener, he may become more inclined to the idea of having a follower at his side.</p><ul><li><span style="font-size:10pt;"><strong>Jenassa: </strong>A fellow dunmer with an attitude similar to his own, someone who views the taking of lives as a beautiful work of art.</span><ul><li>Meant to assist against dragons by giving her the strongest bow and arrow you can find.</li><li><span style="font-size:10pt;">Who knows? If he enjoys her company enough, she would make a fine mate for the wolf.</span></li></ul></li><li><span style="font-size:10pt;"><strong>Cicero: </strong>The jester may be annoying, but he can be useful and his skill with a dagger is only outmatched by his loyalty to his listener.</span></li><li><span style="font-size:10pt;"><strong>Spectral Assassin:</strong> Honored to be speaking with the Ghost of Lucien Lachance, the wolf is more than happy to summon him when he requires assistance.</span></li><li><span style="font-size:10pt;"><strong>Dark Brotherhood Initiates: </strong>If these two rookies are going to call themselves true children of Sithis, then the wolf needs to see how they function out in the field. </span><ul><li><span style="font-size:10pt;">He should use each of them at least once during a contract before trusting they can be left to their own devices.</span></li></ul></li></ul><p><span style="font-size:18pt;"><strong>Factions:</strong></span></p><ul><li><strong>Dark Brotherhood: </strong>Without Question, the most important faction of this build. He has always felt a close bond with the Night Mother and the Dread Father and will always be on the lookout to strengthen his connection to them, getting his opportunity when he visits Windhelm and encounters Aventus Aretino. <ul><li><strong>Mandatory! Top Priority!</strong></li></ul></li><li><strong>Companions: </strong>Upon reaching Whiterun to inform the Jarl of the Dragon Attack, he will observe the Companions killing a Giant. Annoyed at their reckless bravado, he does not think highly of them, until his lycan nose picks up the scent of a female werewolf among them. Still weakened from his encounter with the Khajiit, he sees the companions as an opportunity to regain his full strength, and upon hearing of their skirmishes with a group of werewolf hunters, he relishes the chance to show the Silver Hand the true meaning of fear. However, he will abandon them and reject any idea that he should be harbinger. He is an assassin, not some mead drinking mercenary. <ul><li><strong>Optional: If you have Growl installed, you can skip this questline and instead become a werewolf immediately via werebeast blood.</strong></li></ul></li><li><strong>College of Winterhold:</strong> They say you cannot teach an old dog new tricks, but the Wolf is always open minded enough to learn new forms of magic, though like with the companions, he will not accept the title of arch-mage. Instead, he will leave the moment Ancano is dead now that he got what he needed from them.<ul><li><strong>Optional: Join for the purpose of learning high level spells and high level illusion and alteration training</strong></li></ul></li><li><strong>Thieves Guild:</strong> The wolf harbors no interest in gold or getting rich. Sneaking around in the shadows for the purpose of petty thievery is beneath him. The very most he would ever interract with the thieves guild is to ask for their help in restoring the Dawnstar Sanctuary.<ul><li><strong>Do not join!</strong></li></ul></li><li><strong>Civil War: </strong>Despite his passion for taking lives, the Wolf does not hold the concept of war in a positive light. The selfish politics of monarchs and governments drag thousands of young souls to their doom long before their time has come. On principle, he has no interest in joining either side.<ul><li><strong>Do not Join!</strong></li></ul></li><li><strong>Dawnguard: </strong>He finds the idea of a race of undead immortals, ABSURD! Harkon is the type who gets on his nerves, an arrogant little legend who thinks he is immortal, a fraud who thinks he can laugh in the face of death. Regardless of whether his time has come or not, the moment he hears of Harkon and his plan, he makes it his mission to take Harkon's soul now!<ul><li><strong>Recommended to start his questline after completing the Dark Brotherhood Questline and becoming the listener</strong></li></ul></li><li><strong>Main Quest:</strong> The Wolf of Sithis and the World Eater, two forces of death, one Anuic and one Padomaic. A fight between them would be the stuff of legends. The Wolf initially does not pay too much mind to the dragon attacks, but as time passes and the repeated incidents begin to grate on his nerves, he soon decides that if nobody else is stepping into the role of dragon slayer, he may as well demonstrate that even dragons cannot escape the jaws of death.<ul><li><strong>Recommended to do this questline last in your quest order and finish the whole playthrough with the death of Alduin</strong></li></ul></li><li><strong>Dragonborn:</strong> If these cultists actually have the nerve to provoke the wolf, then he will show them and their master, Miraak just what kind of assassin they have provoked. Everybody thinks they will be the one to defeat him, but nobody has escaped him yet. Serving Hermaeus Mora is not his priority, but he will do what needs to be done to get the opportunity to kill Miraak in the name of the Dread Father.<br /><ul><li><strong>Recommended to do this questline immediately after completing after "The Way of the Voice"</strong></li><li><strong>However, first try to unlock the build's most important dragon shouts through world wall hunting before going to Solstheim</strong></li></ul></li></ul><p><span style="font-size:18pt;"><strong>Personality and Roleplaying: </strong></span></p><ul><li>Above all, the Wolf views himself as an instrument of Sithis will. He uses his own judgement as to whether somebody's time has come or when somebody deserves to be sent to the void and once he has found his prey, he will sadistically enjoy the hunt.</li><li>Using this logic, one can justify carrying out particular quests, joining certain factions or killing certain NPCs by roleplaying that they do indeed have contracts out on their life, that they have been marked for death by the Night Mother and the Dread Father. </li><li>While not a paladin or a servant of the divines, the Wolf harbors a respect for those who have passed onto whatever afterlife they have earned. As such, he despises vampires, liches, and necromancers. Any who believe they can laugh in the face of death must be taught a lesson, and therefore, any quest that involves killing the above should be taken. Babette and Serana are the only vampires he gets along with, as Babette has dedicated her immortal life to serve Sithis, while Serana was forced into her vampiric condition by her parents.</li><li>The Wolf enjoys relishing the look on his target's face before he takes their lives. He prefers to scare his prey before chasing them down and sending their souls to the void. He wants his prey to know they were killed by him. As a result, he only assassinates his prey from the shadows if the situation absolutely calls for it or if there are too many witnesses nearby. The wolf knows better than to scare the sheep.</li><li>The Wolf is not really a cat person. He will not be doing any business with the Khajiit Caravans or recruiting any Khajiit followers.</li></ul><p><span style="font-size:18pt;"><strong>Recommended Quests:</strong></span></p><ul><li><strong>Ill Met by Moonlight</strong> - His true loyalty is to Sithis, but he is still a werewolf, and nobody gets away with stealing from the Father of Manbeasts. Sinding has marked himself for death in his foolish desperation to control his curse, so by the will of Hircine and Sithis, he must die.</li><li><strong>The Black Star</strong> - While he no longer associates himself with the Dunmer of Morrowind, he holds great respect for the Goddess of Dusk and Dawn and he would never betray Azura and corrupt her star. Even if he wasn't awarded with the star, he despises necromancers on principle so slaughtering an entire nest of them to recover the star is a good day for him.</li><li><strong>Boethiah's Calling - </strong>An opportunity to send another unsuspecting soul to the void while also earning the favor of the Warrior of Darkness, and on top of that, getting another opportunity to send an entire clan of worthless bandit vermin to the void as well? Now that is simply a treat for this old dog.</li><li><strong>The Break of Dawn</strong> - His intention is to kill Malkoran and send his rotten soul to the void, nothing more and nothing less. Should he touch the beacon and agree to do this quest, he would do so due to a hatred for Necromancers rather than any desire to serve the unworthy Meridia.</li><li><strong>The Taste of Death - </strong>These cannibals have no respect for the dead or those who tend to them. By feasting on the bones of those who rest in the void, they have marked themselves for death. The Wolf relishes seeing the look on Eola's face when she realizes he only helped her clear out the draugr for a chance to introduce himself to every member of the coven, and then kill them all.</li><li><strong>Laid to Rest:</strong> It was sadly the child's time, but her spirit is restless due to the machinations of a group of vampires. The child calls out to the wolf from the void to make a contract. Movarth and Alva have marked themselves for death, and so these hunters of the night will soon become the hunted.</li><li><strong>Dark Ancestor: </strong>All Dengeir needed to say was the word "vampire" to receive aid from the Wolf. The contract is made. Vighar the vampire is marked for death, and the wolf will take great pleasure in reminding these bloodsuckers that nobody is truly immortal.</li><li><strong>Ancestor Worship -</strong> All Golldir needed to say was the word "necromancer" to receive aid from the Wolf. The contract is made. Vals Veran is marked for death, and for his attempts at defiling those who rest in the void, he shall join the very corpses he tried to resurrect.</li><li><strong>Served Cold -</strong> Ah, the Morag Tong, or rather a splinter faction of what little is left of them, now trying to find work wherever they can get it. The Wolf is more than happy to assist Councilor Morvayn on Solstheim if it means getting a chance to put these failures out of their misery.</li><li><strong>Dragon Priest Masks - </strong>Over a dozen undead liches who thought they could escape the clutches of Sithis. Killing them and claiming each of their masks as trophies would make for an excellent hunting game for the Wolf.</li><li><strong>The Gauldurson Brothers -</strong> Three evil Nords guilty of heinous crimes who thought they could escape death by taking the form of powerful draugr. Slaying them in their undead forms and taking the three fragments of the Gauldur Amulet would not only please the Dread Father but allow the Wolf to take the amulet for himself.</li></ul><p><span style="font-size:18pt;"><strong>Gameplay and Combat:</strong></span></p><ul><li>While this character's skill set is tailor made for a Nightblade Playstyle, the Wolf actually will not be sneaking around that much. Sneak is only mandatory for populated areas where killing somebody out in the open or transforming with a witness would incur a bounty. Most of the time, this build is more than capable of surviving in open combat and does not need to rely on stealth to avoid combat altogether like traditional Nightblades.</li><li>Nightblades often struggle against dragons and other bosses. The werewolf gameplay is meant to be this character's main lifeline for open combat, while Flesh spells are meant to compensate for the lack of armor both in beast form and outside of beast form.</li><li>Rout is the most important spell for the build, both in open combat against massive groups of enemies and for roleplaying a character who has high noteriety. As Skyrim does not have a repuation system, the nature of fear spells allow you to roleplay that enemy NPCs know who your character is.</li><li>Ebony Flesh combined with dual wielding daggers and fear spells for crowd control and paralysis as an emergency allow for open combat without Beast Form.</li><li>As this character is lacking in ranged attacks, Become Ethereal allows the Wolf to ignore the damage from dragon breath while he waits for the dragon to land. Once he has unlocked the dragonrend shout, he can take a more aggressive approach and force the dragon to land.</li></ul><p><span style="font-size:18pt;"><strong>Special Moves:</strong></span></p><ul><li><span style="font-size:10pt;"><strong><span style="font-size:12pt;">The Smell of Fear:</span> (Rout + Ebonyflesh + Beast Form) </strong>Relishing the look on the faces of his victims when they realize just who they are dealing with, the Wolf gives his prey a ten second head start to run away while his inner beast comes to the surface.</span></li><li><span style="font-size:10pt;"><strong><span style="font-size:12pt;">Whistle of Death:</span> (Aura Whisper + Throw Voice + Rout)</strong> The second they hear that whistling tune, they know their time has come. They know the Dread Father has sent the wolf to take their soul to the void. As they investigate the strange whistle, praying to their Gods it comes from mortal lips, the Wolf approaches closer, waiting for them to figure out who is hunting them.</span></li><li><span style="font-size:12pt;"><strong>Last Chance </strong><span style="font-size:10pt;"><strong>(Spectral Assassin + Become Ethereal + Invisibility)</strong> Useful for emergencies. If the Wolf finds himself overwhelmed, then he can call on Lucien LaChance to serve as a distraction while he retreats in his invulnerable Ethereal state and then finds cover to enter stealth and recover his health.</span></span></li><li><span style="font-size:12pt;"><strong>Predator's Challenge: </strong></span><strong>(Dragonrend + Ebonyflesh + Beast Form)</strong> The wolf issues a challenge to the minions of Alduin, goading them into coming down from the sky while he prepares to tear them limb from limb with his claws and teeth. Hircine would be proud.</li><li><span style="font-size:10pt;"><strong><span style="font-size:12pt;">Pick It Up!</span> </strong><strong>(Rout + Terror + Telekinesis)</strong> It is quite easy for the wolf to disarm his prey in a duel, but more often then not he enjoys seeing his prey drop their weapons once they lose their will to fight back. Afterwards, he can steal those weapons and claim them as additional trophies.</span></li></ul><p><span style="font-size:18pt;"><strong>Recommended Mods: </strong></span></p><ul><li><strong>Growl - Werebeasts of Skyrim - </strong>Enhances what it means to be a Werewolf while also giving you the chance to become a werewolf without joining the companions and the chance to turn your followers into werewolves as well. As this character roleplays being a werewolf at the beginning, this is the most important mod.</li><li><strong>Vokrii - Minimalistic Perks of Skyrim - </strong>My personal perk overhaul of choice. While this character can function just fine with a vanilla playthrough. However, the perk spread was created with Vokrii perks in mind.</li><li><strong>Wintersun - Faiths of Skyrim - </strong>Very fun for roleplaying purposes. Obviously your Deity of choice should be Sithis.</li><li><strong>Opusglass Werewolf Mods - </strong>Allows you to retexture the skin of your characters werewolf form to change the fur and eye colors. In order for this build to more closely resemble the character he is based on, you can play with this mod and select a grey or white fur color with red eyes.</li><li><strong>Azure Moonlight Blade - </strong>Adds a sickle dagger called the Pristine Moon Crescent into the game, which allows the use of a weapon that far more closely resembles the weapon of choice of the character this build is based on. There are other mods out there which add Shotels and Khopesh blades into the game, but this one is my personal favorite and matches the look the best.</li><li><strong>The Dark Brotherhood Initiates - </strong>Changes the two new recruits for the Dark Brotherhood you receive at the end of the Dark Brotherhood Questline from Nameless NPCs to true characters with proper names and unique personalities.</li><li><strong>Restoring the Aretino Residence - </strong>Every wolf needs a den to call home, and this mod will allow the wolf to live in Windhelm without needing to complete the Civil War Questline and unlock Hjerim. As an added roleplay bonus, through his tutelage, both Aventus Aretino and Sophie will grow into fine assassins one day. </li></ul><p><span style="font-size:18pt;"><strong>Character Reveal and Closing Remarks: </strong></span></p><p><span style="font-size:12pt;">This character is based on the Death Wolf from Puss in Boots: The Last Wish, one of the best villains I've seen in an Animated Movie in a long time and a great source of inspiration for my very first build on this website!<a href="{{#staticFileLink}}12164342486,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12164342486,RESIZE_710x{{/staticFileLink}}" alt="12164342486?profile=RESIZE_710x" width="710" /></a></span></p></div>Event Build: The Blind Spider (Modded Assassin/Thief Hybrid Build)https://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-blind-spider-modded-assassin-thief-hybrid-build2023-06-12T01:39:17.000Z2023-06-12T01:39:17.000ZShadowLi3https://TheSkyForge.ning.com/members/ShadowLi3<div><p style="text-align:center;"><span style="font-size:14pt;"><strong>Introduction</strong>:</span></p><p style="text-align:center;"><span style="font-size:14pt;"><a href="{{#staticFileLink}}11730894670,original{{/staticFileLink}}"><img src="{{#staticFileLink}}11730894670,RESIZE_710x{{/staticFileLink}}" alt="11730894670?profile=RESIZE_710x" width="672" height="378" /></a></span></p><p><span style="font-size:12pt;">He is called the Blind Spider or the Ashen Spider, a lethal assassin and a master thief who received a powerful blessing from the Daedric Prince Mephala. Many underestimate this dunmer because of his blindness and the blindfold he wears, only to find that they are tragically mistaken when they find a thin blade stuck in their chest or their prized possessions mysteriously vanished. He is described as unparalleled in his skill with one handed blade, for he can strike in unnatural speed compared to most mortals and that it rivals even the most skilled redguard warriors. Despite his blindness, his blessing from Mephala allows him to have peak human senses and reflexes, allowing him to still maneuver his environment effectively and fight enemies. His blessing also allows him to gain information on written parchment like letters and books by merely touching the paper/page without reading. He uses a special zatoichi that acts as his walking stick and cane sword for combat. If he’s not stinging his enemies with his blade, then they will receive an arrow to their head with deadly precision from the Blind Spider.</span></p><p> <strong><br /> <a href="{{#staticFileLink}}11730901474,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}11730901474,RESIZE_710x{{/staticFileLink}}" alt="11730901474?profile=RESIZE_710x" width="731" height="411" /></a></strong></p><p><strong> </strong></p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Character:</strong></span></p><p><span style="font-size:12pt;">Name: Varyn Drals</span></p><p><span style="font-size:12pt;">Race: Dunmer/Dark Elf</span></p><p><span style="font-size:12pt;">Origin: Cyrodiil</span></p><p><span style="font-size:12pt;">Class: Assassin/Thief Hybrid</span></p><p><span style="font-size:12pt;">Standing Stone: Shadow Stone</span></p><p> </p><p> </p><p><strong> </strong></p><p><strong> </strong></p><p><strong> </strong></p><p><strong> </strong></p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Backstory:</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong><a href="https://images.uesp.net/1/19/OB-place-Cheydinhal.jpg" target="_blank"><img src="https://images.uesp.net/1/19/OB-place-Cheydinhal.jpg" alt="OB-place-Cheydinhal.jpg" width="751" height="416" /></a></strong></span></p><p><span style="font-size:10pt;">Varyn Drals was born in Cyrodiil in the year 4E 168 in the city of Cheydinhal. His father and mother moved to Cyrodiil from Morrowind when she was pregnant with him, fleeing from the Camonna Tong. His father was the trusted right-hand man of Skaliz Dren, the kingpin of the Camonna Tong and his mother was Skaliz’ lover at the time. The two secretly fell in love and carried on a secret affair before they were discovered by Skaliz. His mother also stole Skaliz’ most prized artifact, an ancient, withered spider leg that was passed down to her by her grandmother, who was a member of the Cult of Spider and worshipper of Mephala. For the first few years, they lived a relatively peaceful lives and they had three small shrines of the three good Daedric Prince in dunmer culture: Azura, Mephala, and Boethiah. Due to Varyn’s mother’s lineage, they learn more towards to Mephala. His mother also told him the power of the withered spider leg, that whoever eats it will receive a powerful blessing from Mephala, especially if the family is a descendent of the Cult of Spider. When Varyn was 8 years old, his family’s peaceful lives come to a tragic end when Skaliz sent a Camonna Tong assassin to track them down. His mother told him to hide in the basement and gives him the spider leg, suspecting that the assassin came to retrieve it as well. Varyn hid in the basement and heard the assassin say that Skaliz sent his regard. There were loud commotions and fighting before it stopped. Varyn came out of the basement and finds both his parents dead.</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="https://images.uesp.net/6/64/ON-npc-Mephala_03.jpg" target="_blank"><img src="https://images.uesp.net/6/64/ON-npc-Mephala_03.jpg" alt="ON-npc-Mephala_03.jpg" width="479" height="479" /></a></span></p><p><span style="font-size:10pt;">Sometimes later, Varyn was forced to be evicted from his home by the Count, causing him to be homeless and beg for money on the street. During this time, he is constantly harassed and bullied by the gro-Orums, especially from the family’s son Ogog gro-Orum. Ogog regularly comes to Varyn and physically bullies and attacks him. One day, Ogog insults Varyn, saying that whatever his parents did that caused them to be killed had it coming. This causes Varyn to seethe in anger and hatred towards Ogog, vowing to give him his comeuppance. One night, Varyn returns to his tent near his old home and takes out the withered spider leg and eats it. Suddenly, his visions begin to fade into darkness and a woman with spider legs protruding from her back emerge before him. The woman reveals herself as Mephala and says that she has been aware of Varyn’s existence for some time. Despite knowing Varyn’s intention of eating the spider leg and not aligning with the Daedric Prince’s interest, Mephala states that she is intrigued by Varyn’s story and is willing to humor him, knowing that his great grandmother was a devout worshipper. The Webspinner grants the blessing to Varyn, allowing him to gain enhanced reflexes, perceptions, and unnatural ability to master certain skills. Varyn finds himself back in Cheydinhal and immediately sets out to find Ogog. He stalks Ogog to Harlun’s Watch, who is drunk and terrorizing the village with two of his friends. Varyn approaches Ogog, who is too drunk to recognize him, and begins to brutally beat him. Ogog’s friends pulls out their blades and tries to kill Varyn, but he swiftly dodges and takes the dagger from Ogog’s friends before killing them in unnatural speed. Varyn turns back to Ogog and repeatedly stabs the orc until his intestines come out. Varyn regains his senses and realizes what he just did. He quickly flees Harlun’s Watch and backs into Cheydinhal. He tells himself that Ogog’s whole family are bullies and crooked and that they don’t deserve any sympathies.</span></p><p><span style="font-size:10pt;">In the next morning, he Varyn finds a figure in dark robes sitting beside him, telling him that the Night Mother has noticed his bloody deed. The figure reveals himself as speaker for the Dark Brotherhood and offers an invitation to join the family. He tells him that he first must complete a small test, to kill a cheating husband who comes to Cheydinhal to meet his mistress. Varyn eagerly accepts the offer, knowing he has nothing to lose at this point. The speaker says that the mistress was being “taken care of” and that the cheating husband will only find death in her home. Varyn goes to the mistress’ home and waits for the unfaithful husband to arrive. When he arrives, Varyn kills him with cold precision. The speaker reveals himself and says he is impressed with Varyn’s coldness and willingness to take lives without hesitation. He tells him to go the sanctuary that just happens to be in Cheydinhal and gives him the passphrase. Varyn immediately goes to sanctuary and speaks the passphrase before granting him access. He is greeted by the sanctuary leader who welcomes him with open arms and says that they look forward to having him and that they recently got another recruit as well.</span></p><p> </p><p><span style="font-size:10pt;">For the next several years, Varyn trained rigorously with the assassins of the Dark Brotherhood and homed in many skills sets such as wielding blades, archery, and stealth. He would carry out many assassinations from killing elite warriors to powerful mages, and many high-profile targets. During this time, he also meets and befriends another recent member of the sanctuary, an Imperial who is also making waves amongst the rank. The two would occasionally spar and train together, but Varyn’s friend almost always loses to him in blade-to-blade training. Varyn’s friend also invites him to join the Thieves Guild, of whom he was also part of. Varyn learns to enhance his skills in thievery and carries out many contracts and heists almost flawlessly. Many members from the Dark Brotherhood and the Thieves Guild have noticed Varyn’s unusual abilities in mastering skillsets that are specialized in its respective organizations. It is around this time that he earned the nickname, the Ashen Spider.</span></p><p><span style="font-size:10pt;">Sometimes during the 4E 175, Varyn and his Imperial friend are given an unusual contract by the speaker, tasking them to help a dunmer couple in Vvardenfell. Varyn and his friends travel to Vvardenfell and meet the couple, Maryl Virian and Rana Beleth. They reveal themselves as rogue members of the Morag Tong, who were on the run because they exposed the Grandmaster of the guild of doing many corrupt dealings with the disgraced House Hlaalu. They reveal that the Grandmaster wants revenge for exposing him and has already sent Morag Tong assassins after them. Having nowhere else to turn to, they performed the Black Sacrament and were surprised that the Night Mother even humored them by answering their call. Varyn and his friend reluctantly agree to help the ex-Morag Tongs to assassinate the Grandmaster. The trio travels to the ruined city of Vivec to the still running headquarters of the Morag Tong. Maryl Virian also reveals that is the descendant of Naryu Virian, a famous Morag Tong assassin renowned for her beauty and her skill with a blade and that she had worked with a member of the Dark Brotherhood as well. When they arrived at Vivec, they were ambushed by several Morag Tong assassins, and they fight them until they reach to their headquarters and assassinates the Grandmaster and killed more assassins. Maryl then states that despite the rival guild, they all treated each other more like friends than that of enemies, especially with Varyn’s friend. The trio decided to forge a small brotherhood amongst themselves and that they’re willing to help each other in their time of needs. After Maryl pays them, Varyn and his friend return to Cyrodiil.</span></p><p><span style="font-size:10pt;">During the year of 4E 188, the Dark Brotherhood’s begins to decline and lose its grip on Tamriel. Varyn still does contracts for both the Dark Brotherhood and the Thieves Guild like his friend, until he learns that Skaliz Dren was still around. Vowing to avenge his parents’ murder, he returns to Vvardenfell and contacts Maryl Virian for information, knowing that the previous corrupt Morag Tong Grandmaster also had dealings with the Cammona Tong. Varyn and Maryl track down the leads of Skaliz and learn that he has left the organization and went to Summerset Isles. Varyn travels to Summerset Isle and learns that he leads a local gang in Shimmerne, but also under the protection of the Thalmor, which makes him untouchable. Having no other choice, Varyn tracks down and meets with a member of the Thalmor council to strike a deal. The Thalmor is willing to give up Skaliz, in exchange for Varyn’s fealty to the Thalmor and serve as one of their assassins. To show his commitment to the Thalmor, the council member demands Varyn to maim himself as a show of fealty. Varyn gives up his eyes by letting a spell cast on him, blinding him in the process. The council member accepts and gives up Skaliz’s location, of which very few people know of. Varyn was overwhelmed by the newfound darkness, but soon discovers that Mephala’s blessing protects him from being fully hindered by his blindness, as he has acute and enhanced perceptions and senses. Varyn then puts on a new blindfold and sets out to find Skaliz. He infiltrates Skaliz’ compound and kills many of his goons. Varyn was surprised that despite his blindness, he was able to fight the goons effortlessly like before and still navigate his environment effectively, thanks to Mephala’s blessing. He eventually confronts Skaliz Dren, who reveals to him that he had his parents killed many years ago. Skaliz remains unremorseful of his action and asks Varyn of the spider leg’s whereabout, to which he says that it’s in him. The two engage in a long and brutal fight with Varyn emerging victorious.</span></p><p><span style="font-size:10pt;">For the next couple of years, Varyn did contracts for the Aldmeri Dominion as a bound assassin. He eventually will earn the nickname the Blind Spider. During this time, he will meet and fall in love with a dunmer woman in Summerset Isle. They were together for a time, but Varyn will not stay forever, due to his oath to serve the Thalmor but promises to return one day. He will be contacted by the same council member to assassinate three nord barbarians who are stout worshippers of Talos and that they have been attacking Thalmor forces in Skyrim. Varyn also learns that the Night Mother’s resting place was destroyed in Bravil and that the Brotherhood’s grip has declined significantly. Seeing with little choice, Varyn accepts the contract. He travels to Skyrim and finds the three barbarians and manages to assassinate them. Varyn decides he needs to lay low in Skyrim for the time being and plan where to go from there.</span></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Quests and Roleplaying</strong>:</span></p><p style="text-align:center;"><span style="font-size:14pt;"><a href="{{#staticFileLink}}11731093699,original{{/staticFileLink}}"><img src="{{#staticFileLink}}11731093699,RESIZE_710x{{/staticFileLink}}" alt="11731093699?profile=RESIZE_710x" width="619" height="348" /></a></span></p><p>The Blind Spider is a trained remorseless assassin and a professional thief. He will always carry out his contracts effectively and not kill any unnecessary bystanders. Despite his “blindness” in the backstory and the blessing from Mephala, he can still be played and function like a normal character would. He can engage in open combat and sneak around, when necessary. When he begins his journey in Skyrim, he will be in the New Gninis Cornerclub, masquerading as a refugee from Morrowind or camping out in the woods (via the Alternate Start Mod).</p><p> </p><p><strong>Questlines</strong>:</p><p> <strong>The Dark Brotherhood</strong>: The infamous and shadowy organization that he will join and help them to regain their power. Not joining them is out of the question, as he grew up with them and has been a faithful member for a long time. The Blind Spider will complete all the contracts up until the assassination of the Emperor. The Blind Spider is not fond of Astrid’s rule, as she abandoned the old teachings and the tenets. During the questline, he will spare Cicero, despite his annoyance towards his apparent madness, knowing that he is one of the few members who remain truly loyal to the Dark Brotherhood’s tradition.</p><p> </p><p> <strong> The Thieves Guild:</strong> The Blind Spider will join this organization due to his ties to Cyrodiil’s counterpart. He will effectively and professionally carry out all the jobs that he is given. He will help restore the Thieves Guild’s power and join the Nightingale to gain access to Nocturnal’s powers. The Blind Spider will notice how differently they operate in Skyrim compared to Cyrodiil’s Thieves Guild.</p><p> </p><p> <strong>College of Winterhold</strong>: He can join the college to access the master trainers for enchantments and illusion. He will not do and finish the questline.</p><p> </p><p> <strong>Main Questline:</strong> He can do the main questline to gain the power of the dragon shouts and fulfill the destiny of the dragonborn, although he does not do this out of altruism and selflessness.</p><ul><li>(It’s necessary to complete Dragon Rising quest to gain access to The Whispering Door quest.)</li></ul><p> </p><p style="text-align:left;"><strong>Daedric Quests</strong>: The Blind Spider will do the quests of the Daedric Princes that he worships in the past.</p><p>The Black Star: He will help Azura to reclaim and purify Azura’s Star, as she is one of the good Daedra that the dunmers worships. He will rarely use Azura’s Star, as he will mostly keep it as reminder to his respect to one of the Reclamations.</p><p> </p><p>Boethiah’s Calling: He will do Boethiah’s bidding by sacrificing a follower and claiming the Ebony Mail. The Ebony Mail will be used depending on his chosen path based on two of the reclamations (and the chosen playstyle described below).</p><p> </p><p>The Whispering Door: He will meet with Mephala once again and claim the Ebony Blade to show his devotion to her by killing close friends to restore the blade. He will seldom use the Ebony Blade, as this is not his primary choice of weapon.</p><p> </p><p>The Cursed Tribe: He will help the orc tribe of Largashbur to gain their trust and favor and when the time comes, he will kill them using the Ebony Blade.</p><p> </p><p><strong>Other Quests</strong>:</p><p> Creation Club Quests:</p><ul><li>More Than You Can Chew: He will do this quest to learn the recipe to craft shadowed netch leather armor.</li><li>Ghosts of the Tribunal: As a follower of the Three Reclamations, the Blind Spider shows great disdain to three Tribunal. He will travel to Solstheim and hunt down the members remaining acolytes of the False Tribunal. In the process, the Blind Spider can claim countless artifacts that are tied to Dunmer history, such as Trueflame and Hopesfire.</li></ul><p> </p><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Race, Stats, and Standing Stone:</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}11731162256,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}11731162256,RESIZE_710x{{/staticFileLink}}" alt="11731162256?profile=RESIZE_710x" width="710" /></a></strong></span></p><p>As a dunmer (with Imperious Mod), he will have the starting stats of 95 health, 95 stamina, and 115 magicka. Focus primarily on allocating perk points in health and stamina. Once they are 250+, you can allocate some points in magicka for using illusion spells. The standing stone will be the Shadow Stone, allowing him to increase sneak by 20% when sneaking by walls and increase movement speed in combat. As a Dunmer, he also gains three racial abilities.</p><p> <strong><br /> - </strong><strong>Ancestral Guardian:</strong> When entering combat, expend <strong>1</strong> Spirit Favor to gain <strong>75</strong> points of armor - for <strong>120</strong> seconds.</p><p><strong>- Ashborn:</strong> Dunmer blood grants <strong>25</strong>% fire resistance. Ancestral Guardian and Spirit Walk each add <strong>25</strong>% while active.</p><p><strong>- Whispers:</strong> Your ancestors periodically indicate an enemy humanoid to slay for +<strong>25</strong> Spirit Favor and bonus gold. (You can toggle the amount of Spirit Favor gained via MCM to maximum, allowing you to earn more gold quickly.)</p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Major Skills:</strong></span></p><p>Onehanded: The Blind Spider’s deadliest skill, for fighting and assassination. He will also utilize dual wielding skill as well.</p><ul><li><strong>0 - One-Handed Mastery (2)</strong> - One-handed weapons do 25/50% more damage./, and critical strikes with one-handed weapons do 2% more critical damage per level of One-Handed.</li><li><strong>20 - Disciplined Fighter</strong>- Reduces the Stamina cost of power attacks with one-handed weapons by 15 points.</li><li><strong>30 - Bite Marks (3)</strong>- Unblocked attacks with daggers deal an additional 1/2/3 point/s of bleed damage per second for 30/45/60 seconds to living targets. This effect stacks.</li><li><strong>30 - Clash of Champions (3)</strong> - Attacks with swords reduce the target's attack damage by 10/15/20% for 3 seconds.</li><li><strong>30 - Ravage (2)</strong> - Dual wielding attacks are 20/35% faster.</li><li><strong>40 - Savage (2)</strong> - Attacks with a dagger deal 25/50% more damage if you rapidly hit the target three or more times. Resets when 2 seconds pass between hits.</li><li><strong>50 - Falling Sword</strong> - Forwards power attacks with a sword cause targets to bleed for 20 seconds. When a bleeding target falls below 25% Health, your attacks against that target are critical strikes that deals ten times critical damage.</li><li><strong>50 - Overrun</strong>- Can perform a one-handed sprinting power attack that deals up to 50% more damage and critical damage to a target above half Health. The higher its remaining Health percentage, the more damage and critical damage is dealt.</li><li><strong>50 - Rogue's Parry</strong> - When wielding a one-handed weapon and an empty other hand, attacking with the weapon while the opponent is winding up their attack or drawing a bow deals 40% more damage and delivers a critical strike.</li><li><strong>60 - Windswept</strong> - Sideways power attacks with a sword fling targets backwards up to 6 feet, dealing up to 40% more damage based on distance traveled.</li></ul><p> </p><p> </p><p> </p><p>Sneak: Despite his blindness, he is a master in staying in the shadow and avoiding detections:</p><ul><li><strong>0 - Sneak Mastery (2)</strong> - Sneaking is 15/30% more effective. Sneak success depends on visibility (movement and light level), sound (movement and armor weight), skill level and distance.</li><li><strong>20 - Sneak Attack</strong>- Sneak attacks with one-handed weapons deal 100% more damage. Sneak attacks with any other weapon or fists deal 25% more damage.</li><li><strong>30 - Fog of War</strong> - Sneaking is 15% more effective against targets that are in combat with you, or 30% if they are in combat with someone else.</li><li><strong>30 - Silent Roll</strong>- Sprinting while sneaking executes a silent forward roll.</li><li><strong>30 - Spot Detection</strong>- Grants the "Spot Detection" power. At will, outlines all humanoids within 150 feet that are detecting you with a green glow. Lasts 30 seconds.</li><li><strong>40 - Assassin's Blade</strong> - Sneak attacks with daggers deal 1% more damage per level of Sneak.</li><li><strong>40 - Dynamic Entry</strong>- Performing a silent roll increases your weapon damage by 40% and unarmed damage by 40 points for 3 seconds.</li><li><strong>40 - Infiltrator</strong>- Your footsteps and equipped armor make 75% less noise when sneaking.</li><li><strong>50 - Backstab (2)</strong> - You deal 25/50% more damage and critical damage with daggers when striking a target from behind.</li><li><strong>50 - Light Foot</strong>- You won't trigger pressure plates.</li><li><strong>50 - Right Behind You</strong>- You are adept at hiding in your target's blind spot. Sneaking is 15% more effective within 30 feet and 30% more effective within 15 feet.</li><li><strong>60 - Smokescreen</strong> - Grants the "Smokescreen" power. Once a day, creates a 35 foot cloud for 180 seconds that blinds those in the cloud, preventing them from seeing sneaking targets. Sneak attacks against them deal 50% more damage.</li><li> <strong>70 - Clean Escape</strong> - When you stand still for 8 seconds while sneaking, enemies within 150 feet no longer search for you.</li><li><strong>80 - Behind Enemy Lines</strong>- Sneaking is 15% more effective for each enemy within 100 feet that is not detecting you.</li><li><strong>80 - Problem Solver</strong> - Sneak attacks deal 10% more damage for each 200 points of Health the target has, up to 50% more damage.</li><li><strong>90 - Cloak and Dagger</strong>- Breaking invisibility with a power attack is a guaranteed critical strike that deals 50% more critical damage.</li><li><strong>90 - Shadow Warrior</strong> - Entering sneak mode in combat grants 2 seconds of invisibility, briefly leaving combat and forcing distant opponents to search for you. This effect has an 8 second cooldown.</li><li><strong>100 - Laughing Ghost</strong>- Grants the "Laughing Ghost" power. At will, while sneaking, teleport through the shadows behind a target to attempt a sneak power attack with your right weapon that deals double sneak attack damage. The target must be out of combat.</li></ul><p> </p><p> </p><p>Enchanting: An important skill to use when enchanting gears. Many of his gears rely on enchantments to enhance his effectiveness.</p><ul><li><strong>0 - Enchanting Mastery (2)</strong>- New enchantments are 20/40% stronger. Soul gems provide 2/4 extra weapon charge points per level of Enchanting.</li><li><strong>30 - Thunderstruck</strong> - Weapon enchantments are 25% more effective when delivered by a power attack (or 50% for a two-handed power attack).</li><li><strong>40 - Gem Dust</strong>- You may choose to destroy a Flawless Gem when you begin the enchanting process and sprinkle its dust on the Arcane Enchanter. New enchantments are 25% stronger when placed upon an item of the type corresponding to the gem.</li><li><strong>60 - Regalia</strong> - New enchantments placed upon robes, circlets, hoods and necklaces are 30% stronger.</li><li><strong>70 - Attunement</strong> - All enchantments on equipped weapons and armor are 10% more powerful and last 10% longer.</li><li><strong>80 - Twin Enchantment</strong> - Can place two enchantments upon the same item.</li><li><strong>90 - Arcane Nexus</strong> - You may choose to upgrade one arcane enchanter to an Arcane Nexus for 2500 gold. New enchantments created at an Arcane Nexus are 25% stronger. Can be "Disassembled" by sneaking, allowing you to upgrade another.</li><li><strong>100 - Miracle</strong> - You put your heart and soul into the next item you enchant at an Arcane Nexus, placing up to three enchantments upon it that are 25% stronger. Try as you might, you will never be able to repeat this feat.</li></ul><p> </p><p>Archery: Another area that the Blind Spider if proficient at. Despite his apparent inability to see his targets, he can still sense his target’s movements and positions thanks to Mephala’s blessing.</p><ul><li><strong>0 - Archery Mastery (2)</strong>- Bows and crossbows deal 25/50% more damage./, and critical strikes with bows and crossbows do 2% more critical damage per level of Archery.</li><li><strong>20 - Clean Kill</strong>- Bows and crossbows deal 20% more damage to a target at full Health.</li><li><strong>20 - Wingstrike (2)</strong>- Bashing with a bow or crossbow always staggers the target. Bows and crossbows deal 20/40% more damage to that target for 10 seconds.</li><li><strong>30 - Long Shot (3)</strong>- Bows and crossbows deal up to 40/60/80% more damage to targets beyond 50 feet. The damage bonus increases as distance increases.</li><li><strong>30 - Steady Hand (3)</strong>- Pressing Block while aiming will zoom in your view/ and slow time by 25/50%.</li><li><strong>40 - Crippling Shot</strong>- Arrows and bolts slow a target within 25 feet by 10% for 20 seconds. This effect stacks.</li><li><strong>40 - Hunter's Discipline</strong>- Recover twice as many arrows and bolts from dead bodies.</li><li><strong>40 - Thread the Needle (2)</strong>- Bows and crossbows ignore 25/50% armor if the target is not moving.</li><li><strong>50 - Pinning Shot</strong>- Arrows and bolts have a chance to stagger a target within 50 feet. More effective against targets with a lower remaining Health percentage. No effect on massive targets.</li><li><strong>50 - Ranger</strong>- Can move at full speed with a drawn bow.</li><li><strong>70 - Focus on the Prey</strong>- Cannot be staggered while holding a drawn bow or reloading a crossbow.</li><li><strong>60 - Quick Shot</strong>- Can draw a bow or reload a crossbow 30% faster.</li><li><strong>60 - Snipe</strong>- Shooting targets you haven't shot within the past 10 seconds inflicts a critical strike that deals three times critical damage, and any weapon enchantments applied by the shot are twice as effective.</li><li><strong>70 - Ambush Predator</strong>- After standing still for 6 seconds with a bow or crossbow out, it does 25% more damage until you move.</li><li><strong>70 - Beak and Talon</strong>- Your shots disrupt targets within 25 feet, disarming them if they are power attacking and knocking them down if they are staggered.</li><li><strong>80 - Hailstorm</strong>- Attack 8% faster with bows and crossbows for 10 seconds after shooting a fully drawn bow or crossbow in combat. This effect stacks.</li><li><strong>90 - Three Crows</strong> - Shooting a target beyond 25 feet three times in rapid succession, leaving less than 2.75 seconds between each hit, deals bonus damage equal to 15% of the target's current Health (max. 150 damage) and knocks the target to the ground.</li><li><strong>100 - Perfect Aim</strong>- Bows deal 25% more damage if the shot strikes a target within 2 seconds after the bow is fully drawn. Crossbows deal triple damage to targets with 20% or less Health remaining.</li></ul><p> </p><p>Illusion: A necessary magic skill for an assassin and a thief.</p><ul><li><strong>0 - Illusion Mastery (2)</strong>- Illusion spells cost 35/50% less Magicka, Illusion spells last 0.5/1% longer per level of Illusion, and mind affecting Illusion spells (Calm, Fear, Frenzy, Rally) are 0.1/0.2 points stronger per level of Illusion.</li><li><strong>40 - Silent Storm (2)</strong> - All spells you cast from any school of magic/, as well as all shouts, are silent to others.</li><li><strong>70 - Shadow Refuge</strong> - While affected by an invisibility spell or effect, you take 35% less damage from attacks and sneaking is 15% better.</li></ul><p> </p><p><strong>Optional/Playstyle dependent skills</strong></p><p>Alchemy (Path of the Spider): The Blind Spider knows how to brew deadly poisons he can use against his enemies, but also the beneficial potions for himself. He can use poisons to either coat his weapons or slip them into unsuspecting victims.</p><ul><li><strong>0 - Alchemy Mastery (2)</strong>- Potions and poisons you make are 20/40% stronger.</li><li><strong>20 - Physician</strong>- You may choose a type of beneficial potion: Health, Magicka or Stamina. Potions you mix that restore or fortify the chosen attribute are 50% stronger.</li><li><strong>20 - Stimulants</strong>- When you use a beneficial potion or ingredient, you regenerate 2% of your Magicka and Stamina per second for 30 seconds.</li><li><strong>30 - Advanced Lab</strong>- You may choose to upgrade one alchemy lab to an Advanced version for 2500 gold. Potions you mix are 25% stronger at an Advanced Lab. Can be "Disassembled" by sneaking, allowing you to upgrade another.</li><li><strong>30 - Experimenter</strong>- Eating an ingredient reveals all effects.</li><li><strong>30 - Poisoner</strong>- Poisons you mix are 1% more powerful per level of Alchemy.</li><li><strong>40 - Bottomless Cup</strong>- Poisons applied to weapons last for one additional hit per 10 levels of Alchemy.</li><li><strong>40 - Crimson Haze</strong>- Stimulants also increases movement speed by 10% for its duration.</li><li><strong>50 - Alkahest</strong> - Your poisons are highly corrosive, enabling you to ignore 40% of the armor rating of an affected target for their duration.</li><li><strong>50 - Lab Skeever</strong>- For 20 seconds after using any alchemy lab, beneficial potions you drink last 15 times longer and are 25% stronger.</li><li><strong>60 - Green Thumb</strong>- Twice as many ingredients are gathered from most harvestable objects.</li><li><strong>60 - Maenad</strong>- Magicka and Stamina are increased by 50 points when you are under the effect of a beneficial potion or ingredient, but reduced by 25 points when you are not.</li><li><strong>70 - Double Toil and Trouble</strong> - You mix twice as many potions at your Advanced Lab.</li><li><strong>70 - Pure Mixture</strong>- All negative effects are removed from created potions, and all positive effects are removed from created poisons.</li><li><strong>80 - Amplify Lethality</strong>- Grants the "Amplify Lethality" power. Once a day, point at a victim to silently reduce their poison resistance by 250% for 10 seconds.</li><li><strong>80 - Witchmaster</strong>- When you use a beneficial potion or ingredient, 50% chance to receive a powerful side effect, randomly chosen from a range of 40 side effects.</li><li><strong>90 - Chymical Wedding</strong>- Witchmaster side effects have 50% chance to cause side effects themselves.</li><li><strong>90 - Walking Disaster</strong>- In combat, periodically spill a random oil puddle on the ground. Puddles last 60 seconds.</li></ul><p> </p><p>Light Armor (Path of the Spider): An assassin’s choice of armor style, as it lets him move faster in combat while providing good protection. It also allows him to sneak more effectively.</p><ul><li><strong>0 - Light Armor Mastery (2)</strong>- Armor rating of Light Armor increased by 20/40%. You gain a small amount of Light Armor experience when wearing at least two pieces of Light Armor in combat.</li><li><strong>20 - Annoying Mosquitoes (2)</strong> - You take 10/20% less attack damage from enemies with full Health if wearing all Light Armor.</li><li><strong>30 - As a Leaf</strong>- While sprinting in Light Armor, you cannot be staggered and take 50% less damage from power attacks.</li><li><strong>30 - Light Armor Fit</strong>- Armor rating of Light Armor increased by 25% if wearing all Light Armor.</li><li><strong>40 - Initiative (2)</strong>- When you enter combat, if wearing all Light Armor, regenerate up to 10/20% of your maximum Stamina per second. This bonus gradually diminishes over the course of 15 seconds.</li><li><strong>40 - Keen Senses</strong>- You no longer need to wear a helmet to benefit from perks that require "wearing all Light Armor". If you are not wearing a helmet, Light Armor pieces have 20% increased armor rating.</li><li><strong>50 - Unhindered</strong> - Light Armor weighs nothing and doesn't slow you down when worn.</li><li><strong>50 - Windrunner</strong>- Move 10% faster in combat if wearing all Light Armor.</li><li><strong>60 - Evasive Leap</strong>- If wearing all Light Armor, jump in combat to cause all incoming attacks and spells to miss for 1 second. This effect has a 5 second cooldown.</li><li><strong>60 - Into the Maelstrom</strong>- You take 10% less attack damage when fighting more than one enemy if wearing all Light Armor.</li><li><strong>70 - Fight or Flight</strong>- When struck by an unblocked attack or spell in combat, an adrenaline rush regenerates 5% of your maximum Stamina per second for 6 seconds if wearing all Light Armor.</li><li><strong>70 - Wardancer</strong> - Your agility enables you to strike more effectively, granting 20% more attack damage and critical damage if wearing all Light Armor. This effect is lost for 6 seconds whenever you get struck by an unblocked attack or a hostile spell in combat.</li><li><strong>80 - Spelldancer</strong>- Wardancer also improves elemental (fire, frost and shock) spells and effects by the same amount.</li><li><strong>80 - Survival Instinct</strong>- When you get struck by an unblocked attack or hostile spell in combat, gain 10% movement speed for 6 seconds if wearing all Light Armor.</li><li><strong>80 - Wild and Free</strong>- While sprinting in Light Armor, you take 50% less damage from attacks.</li><li><strong>90 - Glancing Blows</strong> - You take 30% less damage from blocked attacks while Wardancer is active. When you lose the Wardancer effect due to an unblocked attack, it also deals 30% less damage.</li><li><strong>90 - Lightning Strike</strong>- Your critical strikes deal 75% more critical damage for 10 seconds after entering combat while wearing all Light Armor.</li><li><strong>100 - Tempting Fate</strong>- You gain 20% movement speed if you are not blocking during an enemy's power attack. If the power attack misses, the effect lasts until combat ends or until you get struck by a power attack.</li></ul><p> </p><p>Pickpocket ( Optional if using Artful Dodger Mod): An important skillset for any thief. It also allows him to slip poisons into unsuspecting victims if you choose to invest in the alchemy tree.</p><ul><li><strong>0 - Pickpocket Mastery (2)</strong>- Adds 20/40% to your pickpocket chance and increases carry weight by 50/100 points.</li><li><strong>20 - Blood Money</strong>- You find 10-100 more gold when looting humanoid corpses you have slain in an especially violent fashion (with an attack that dealt at least 100 more damage than their remaining Health or a killmove).</li><li><strong>30 - Cutpurse</strong> - Adds 25% to your chance to pickpocket gold, keys and jewelry.</li><li><strong>30 - Thief's Eye</strong>- When you enter a major city, illuminates a random citizen on the streets for 300 seconds. If you interact with the target during this time, they will carry valuable items (based on your Pickpocket skill). This can only occur once every 12-60 ingame hours.</li><li><strong>40 - Brotherhood Cocktail</strong>- Silently harm enemies by placing poisons in their pockets while pickpocketing.</li><li><strong>40 - On the Run</strong> - After you successfully pickpocket someone, sneaking is 200% more effective and movement speed is increased by 25% for 10 seconds.</li><li><strong>50 - Lawless World</strong>- Petty crimes are slowly forgotten, allowing your bounties for non-violent crimes to decay at a rate of 50% of your Pickpocket skill level each day.</li><li><strong>50 - Thief's Luck</strong>- You may choose an item type (gold, jewelry, books, ingredients, potions, ingots, scrolls). Those illuminated by Thief's Eye are three times more likely to carry items of your chosen type over other types.</li><li><strong>60 - Stalk the Prey</strong>- Preparing to pickpocket (sneaking behind a victim with the pickpocket message displayed) for at least 10 seconds adds 20% to your chance to pickpocket any item.</li><li><strong>70 - Trickster</strong> - Can pickpocket equipped weapons. If the target is sleeping, can pickpocket any equipped item.</li><li><strong>80 - Crime Wave</strong>- Shortly after you pickpocket or speak with the target illuminated by Thief's Eye, a new victim is illuminated, up to 4 times in a row.</li><li><strong>80 - You Saw Nothing</strong>- Grants the "You Saw Nothing" power. Once a day, distract a target and others in a 40 foot radius around the target. For 45 seconds, you will not receive a bounty if they are the only witness of your crimes. Does not prevent them from defending themselves.</li><li><strong>90 - Robbed Blind</strong> - Adds the Thief's Eye effect to You Saw Nothing.</li></ul><p> </p><p>Heavy Armor (Path of the Dark Warrior): If the Blind Spider wants to follow Boethiah instead and wear the Ebony Mail as his main armor choice.</p><ul><li><strong>0 - Heavy Armor Mastery (2)</strong>- Armor rating of Heavy Armor increased by 20/40%. You gain a small amount of Heavy Armor experience when wearing at least two pieces of Heavy Armor in combat.</li><li><strong>20 - Cushioned (2)</strong>- You take half/no damage from falling if wearing all Heavy Armor.</li><li><strong>30 - Battle Weary</strong>- Tired enemies have a harder time defeating your armor. You take up to 20% less attack damage from enemies with half or less Stamina, if wearing all Heavy Armor. The lower their Stamina, the less damage you take.</li><li><strong>30 - Heavy Armor Fit</strong>- Armor rating of Heavy Armor increased by 25% if wearing all Heavy Armor.</li><li><strong>40 - Defiance</strong>- You are trained to deflect incoming attacks while wearing all Heavy Armor. Whenever an enemy attacks you, you gain 15 points of armor rating for 10 seconds. This effect stacks.</li><li><strong>40 - Face of Death</strong>- You no longer need to wear a helmet to benefit from perks that require "wearing all Heavy Armor". If you are not wearing a helmet, Heavy Armor pieces have 20% increased armor rating.</li><li><strong>50 - Born to Fight</strong> - Heavy Armor weighs half as much and slows you down half as much when worn.</li><li><strong>50 - Revel in Battle</strong>- Defiance also increases melee weapon damage by 3% for 10 seconds. This effect stacks.</li><li><strong>60 - Bedrock</strong>- If wearing all Heavy Armor, you have 20% chance to brace for impact when attacked by an enemy, becoming immune to stagger for 4 seconds.</li><li><strong>60 - Break Upon Me</strong>- You are immune to basic melee weapon perks (Clash of Champions/Heroes, Denting/Crushing Blows, Bleed Like a Lamb/Dog, Bite Marks). If wearing all Heavy Armor, you take 10% less attack damage from enemies affected by one or more of these perks.</li><li><strong>60 - Never Kneel</strong>- If wearing all Heavy Armor, take 30% less attack damage from power attacks.</li><li><strong>70 - Lead the Tempest</strong>- Sprinting in combat increases the armor of allied people within 20 feet by 25% of your own armor, and the armor of allied Skeletons created by Bone Collector within 20 feet by 15% of your own armor. Lasts 30 seconds.</li><li><strong>70 - Reap the Whirlwind</strong>- When struck by a power attack or power bash, your attacks deal 125% more damage to the attacker for 5 seconds if wearing all Heavy Armor.</li><li><strong>80 - Out of the Inferno</strong>- Incoming fire, frost and shock damage reduced by 0.02% per point of armor if wearing all Heavy Armor.</li><li><strong>80 - Rise Above</strong>- If wearing all Heavy Armor, you intimidate enemies within 15 feet. They lose 5% attack damage and you gain 5% attack damage for each enemy affected.</li><li><strong>90 - Immortal</strong> - If wearing all Heavy Armor, take 75% less damage from attacks below 15% Health (or 20% Health if you are affected by Rallying Standard).</li><li><strong>90 - Primal Fear</strong>- If wearing all Heavy Armor, walking (but not running) towards living enemies within 30 feet in front of you may break their confidence, causing them to flee for 8 seconds.</li><li><strong>90 - Sovereign</strong>- When struck by an attack, subsequent attacks are deflected if wearing all Heavy Armor. You take 75% reduced damage from attacks for 1 second.</li></ul><p> </p><p><strong> </strong></p><p><strong> </strong></p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Weapons, Armor, and Items:</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}11731199059,original{{/staticFileLink}}"><img src="{{#staticFileLink}}11731199059,RESIZE_710x{{/staticFileLink}}" alt="11731199059?profile=RESIZE_710x" width="710" /></a></strong></span></p><p>Armor: Netch Leather Set (Warmonger Armory) – This can serve as his starting armor.</p><ul><li>Thieves Guild Hood (Craftable Thieves Guild Armor)</li><li>Netch Leather Armor</li><li>Leather Bracers (Using Vanilla leather gauntlet because netch leather bracers is glitched visually)</li><li>Netch Leather Boots</li><li>Black Blindfold:<ul><li>Fortify Health Regeneration by 50% and Fortify Illusion Cost by 50%</li><li>Rename to “Blindfold of the Spider”</li></ul></li><li>Ring of Choice:<ul><li>Fortify Onehanded attack power by 25%</li><li>Fortify Magic Resistance by 25%</li></ul></li><li>Left Handed Ring of Choice:<ul><li>Fortify Sneak by 25%</li><li>Fortify Sneak Attack Damage by 25%</li></ul></li><li>Necklace of Choice:<ul><li>Fortify Stamina Regeneration by 50%</li><li>Fortify Ranged Damage by 25%</li></ul></li><li>Mask Belts (Warmonger Armory and Reliquary of Myth):<ul><li>Krosis - Belt Right: Bows and crossbows do up to 50% more damage based on the target's distance, and you move 15% faster with an 8% chance to avoid incoming melee attacks.</li><li>Vokun - Belt Left: Sneaking causes all nearby opponents targeting the wearer or searching for the wearer to leave combat. Wearer is muffled and moves silently.</li></ul></li></ul><p>Weapons:</p><ul><li>Sithis Blade (Immersive Weapons)<ul><li>Burden: Reduce Enemy movement and attack speed by 25% for 30 seconds</li><li>Damage Weapon: Reduce enemy weapon damage by 25% for 30 seconds.</li></ul></li><li>Boethiah’s Glory (JS Unique Utopia Dagger Standalone)<ul><li>Absorb 30 health from living beings.</li><li>Paralyze: Living targets up to level 40 have a 25% to be paralyzed for 10 seconds</li></ul></li><li>3<sup>rd</sup> Era Daedric Dagger (Daedric Dagger from Morrowind)<ul><li>Rename to “Mephala’s Fang”</li><li>Poison Damage: Deal 5 points of poison damage for 10 seconds</li><li>Weakness to Poison: Reduce enemy resistance to poison by 50% for 30 seconds.</li></ul></li><li>Dwarven Black Bow of Fate<ul><li>50% chance for each attribute to absorb 25 points of Health, Stamina and/or Magicka. Target is 15% weaker to magic for 30 seconds when landing three shots in rapid succession.</li></ul></li><li>Ebony Blade (Optional) - One Handed<ul><li>Absorbs the life essence of your foes. Strengthened by the blood of deceit. Forward power attacks silence targets up to level 25 for 10 seconds.*</li><li>When fully powered, forward power attacks cost 500 points of charge and will prevent the caster from casting spells for the entire duration.</li><li>When fully powered, it will automatically recharge itself when equipped.</li><li>You can now acquire a one-handed version of the Ebony Blade, depending on your choice when you first pick up the Ebony Blade during the Whispering Door quest. The decision you make is final, and you will not be able to choose again after the quest is completed.</li></ul></li></ul><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>The Path of the Spider (Playstyle 1):</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong><a href="https://images.uesp.net/8/8f/ON-concept-Prince-Mephala-emblem.png" target="_blank"><img src="https://images.uesp.net/8/8f/ON-concept-Prince-Mephala-emblem.png" alt="ON-concept-Prince-Mephala-emblem.png" width="249" height="249" /></a></strong></span></p><p>The path of the spider leans closer to his devotion to Mephala. He specializes more in stealth, speed, and implementing poisons over open combat, although he can still engage in combat when necessary. This playstyle involves extra skill trees to implement the style, including Light Armor, Alchemy, and Pickpocket (optional). </p><p> </p><p>Armor: Shadowed Netch Leather Armor (CC Content)</p><ul><li>Guild Master Hood (Craftable Thieves Guild Armor mod)<ul><li>Fortify Archery by 50% and Fortify Armor Rating by 100 points</li><li>Or use the regular Guild Master Hood, obtained from completing the Thieves Guild Questline.</li></ul></li><li>Shadowed Netch Leather Armor<ul><li>Fortify Stamina by 50 points</li><li>Fortify Armor Rating by 100 points</li></ul></li><li>Shadowed Netch Leather Bracers<ul><li>Fortify Security (pickpocket and lockpicking) by 50%</li><li>Fortify Sneak Attack by 25% with weapons and spells</li></ul></li><li>Shadowed Netch Leather Boots<ul><li>Fortify Sneak by 50%</li><li>Muffle 50% of your movement noise</li></ul></li></ul><p>Wintersun Deity: Mephala</p><ul><li>Shrine Blessing: Fortify Poison by 15%</li><li>Follower: Secret Murder: Sneak attack deal x% more damage from behind based on favor with Mephala.</li><li>Devotee: Whispers of Betrayel: During prayer, seize control of the nearest person within 75 feet to fight for you. Cost 5% of favor</li></ul><p> </p><p>Poisons: He will utilize his poisons to slip them into his enemies or coat them on his weapons to deliver poisonous strikes.</p><ul><li>Poison of Lingering Damage Health: Scathecraw, Small Antlers, and Chokeberry.<ul><li>Drains the target’s health by 100+ points for 10 seconds</li><li>Target is 100%+ weaker to poison damage for 30 seconds</li><li>Concentrated poison temporarily reduces maximum and current health by 120+ points for 20 seconds</li><li>Damage the target’s health by 125+ points</li></ul></li><li>Poison of Health Damage: Jarrin Root and Nightshade (or Crimson Nirnroot)<ul><li>Damage health by 3000+ points</li></ul></li></ul><p> </p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>The Path of the Dark Warrior (Playstyle 2)</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}11731277064,original{{/staticFileLink}}"><img src="{{#staticFileLink}}11731277064,RESIZE_710x{{/staticFileLink}}" alt="11731277064?profile=RESIZE_710x" width="710" /></a></strong></span></p><p> This path reflects the Blind Spider’s devotion on Boethiah instead, where he focuses more on open combat than stealth and tactical subterfuge, although sneaking is still viable. This path focuses primarily on putting the use of heavy armor to use, specifically the usage of Ebony Mail. The only additional skill tree to invest in is Heavy Armor.</p><p> </p><p>Armor:</p><ul><li>Guild Master Hood (Same from the Path of the Spider) or Mask of Vivec<ul><li>Reflect Damage: Reflect 50% of incoming damage back at the attacker.</li></ul></li><li>Ebony Mail (Reliquary of Myth)<ul><li>Envelops the wearer in Boethiah’s Embrace, weakening nearby foes or protecting against physical harm when low on health. Muffles your movement.</li><li>(Opponents that get too close take 5 points of poison damage per second that weaken them to all sources of damage by 25%. If below 50% health, reduced the physical damage you take by 35% instead.</li></ul></li><li>Ebony Gauntlet:<ul><li>Fortify One Handed damage by 25%</li></ul></li><li>Ebony Boots:<ul><li>Fortify Movement Speed by 20%</li></ul></li></ul><p><a href="https://images.uesp.net/3/30/ON-concept-Prince-Boethia-emblem.png" target="_blank"><img class="align-full" src="https://images.uesp.net/3/30/ON-concept-Prince-Boethia-emblem.png" alt="ON-concept-Prince-Boethia-emblem.png" /></a></p><p>Wintersun Deity: Boethiah</p><ul><li>Shrine Blessing: You are 10% more effective in one handed weapons.</li><li>Follower – Blood Throne: Your attacks deal x% more damage when fighting only one opponent (based on your favor with Boethiah)</li><li>Devotee – Assassinate: During prayer, you may invoke superior daedric invisibility.</li></ul><p> </p><p> </p><p style="text-align:center;"><strong>Creation Club Contents:</strong></p><p style="text-align:center;">Ghosts of the Tribunal</p><p style="text-align:center;">Rare Curios</p><p style="text-align:center;">Netch Leather Armor</p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Required Mods:</strong></span></p><p>Warmonger Armory – Unofficial Fixed SSE Port:</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17809">Warmonger Armory - Unofficial Fixed SSE Port at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Immersive Weapons:</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/16788">Immersive Weapons at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>JS Unique Utopia Daggers Standalone:</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/65687">JS Unique Utopia Standalone SE - Daggers at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Wintersun – Faiths of Skyrim</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/22506">Wintersun - Faiths of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Ordinator Perks</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137">Ordinator - Perks of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Alternate Start</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272">Alternate Start - Live Another Life - SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Imperious Race</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315">Imperious - Races of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Andromeda Standing Stones</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910">Andromeda - Unique Standing Stones of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Imperious Race</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315">Imperious - Races of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Reliquary of Myth – Artifact Overhaul</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/31612">Reliquary of Myth - Artifact Overhaul at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Thaumatergy – An Enchanting Overhaul</p><p> <a href="https://www.nexusmods.com/skyrimspecialedition/mods/57138">Thaumaturgy - An Enchanting Overhaul at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Craftable Thieves Guild Armor</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/26550">Craftable Thieves Guild Armor at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Blindfolds of Skyrim</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1968">Blindfolds of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Recommended/Optional Mods</strong>:</span></p><ul><li>Artful Dodger: Make pickpocketing more easy to perform at the chance of success at 90%, even at a low level. Once the pickpocket skill reaches to 100, the default value of chance of success increases to 99%.<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17273">ARTFUL DODGER - Dynamic Pickpocket Cap at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Proteus<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/62934">PROTEUS at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Dragonborn Crafting Hall Special Edition<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1891">Dragonborn Crafting Hall Special Edition at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Ordinator Perks (enhancements):<ul><li>20 Percent more Perk Points or 50 Percent more Perk Points options</li></ul></li><li>All Armor, All Enchantments<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4488">All armor - All enchantments at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Multiple Enchantments, Ordinator Patch<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/5267">Multiple Enchantments - Ordinator Patch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li></ul><ul><li>Skyrim Cheat Engine:<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/70159">Skyrim Cheat Engine at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Ethereal Elven Overhaul: The forehead protrudes quite a bit, causing it to clip through the blindfold. Using this mod will smoothen the forehead and fix the blindfold clipping. <ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/92217">Ethereal Elven Overhaul - SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li></ul><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Closing Notes:</strong></span></p><p>This is my third build that I will post here on Skyforge. It’s not a “traditional” Skyrim build, as my build relies heavily on mods, and especially the “cheat mods”. I understand that it may turn some people off and not being everyone’s cup of tea. But I do find joy in making character builds, especially when they’re based on another character from another media. Once again, you are welcome to tweak my build to find your “perfect balance”, if it doesn’t stray too much from the original root.</p><p><a href="{{#staticFileLink}}11731406864,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}11731406864,RESIZE_180x180{{/staticFileLink}}" alt="11731406864?profile=RESIZE_180x180" width="524" height="655" /></a></p><p style="text-align:center;"> </p><p>As mentioned above, this is my third modded build inspired by a character from the John Wick movie series. In this one, the Blind Spider is based on Caine in John Wick Chapter 4, played by Donnie Yen, with my own twists to his backstory and ability. Caine is a blind assassin, but not any less deadly and a dangerous opponent to John Wick. I made up a backstory to justify the Blind Spider’s ability in navigating his environment and combat, akin to Caine in the movie. He was also a friend of John Wick, which makes the Blind Spider a friend and associate of The Contractor (Corvus Rem), my Skyrim’s character build of John Wick. I have made a John Wick inspired build with The Contractor (Corvus Rem), Sofia with the Golden Bat (Sabirah al-Saran), and now Caine with the Blind Spider (Varyn Drals). This will serve as the event build of incorporating a character from other media into the Elder Scrolls universe. I would consider my previous two builds into this event as well. In case if it wasn’t obvious, I love the John Wick movie series, especially Chapter 4. I have been anticipating the sequel for a long time and looking to create a character inspired by Donnie Yen's character. Next two builds would be inspired by the Tracker (Mr. Nobody) played by Shamier Anderson and Rooney (Ana De Armes) in the upcoming spin-off Ballerina.</p></div>Character Build: The Golden Bat (Modded Vampire Assassin/Thief Hybrid)https://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-golden-bat-modded-vampire-assassin-thief-hybr2022-05-20T19:32:56.000Z2022-05-20T19:32:56.000ZShadowLi3https://TheSkyForge.ning.com/members/ShadowLi3<div><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong> The Golden Bat (Modded Vampire Assassin/Thief Hybrid)</strong></span></p><p><strong><a href="{{#staticFileLink}}10503562300,original{{/staticFileLink}}"><br /> <img class="align-center" src="{{#staticFileLink}}10503562300,RESIZE_710x{{/staticFileLink}}" alt="10503562300?profile=RESIZE_710x" width="788" height="443" /></a></strong></p><p><span style="font-size:12pt;"><strong>Introduction</strong></span>: An infamous assassin or thief depending on who you’re asking. One of the most infamous figures in Tamriel’s rogue’s underworld due to her deadly skill to strike from shadow and breaking into the most secure areas to steal prized possessions. She is known as “The Golden Bat” due to her signature golden Ordinator mask she wears. Little people know that she is also a vampire who happens to be blessed with the cursed power of Molag Bal. Unlike most vampires in Tamriel, the Golden Bat has no interest in becoming a queen of the night, but rather as a feared assassin and thief who would use her vampiric powers to her advantage. Unsuspecting victims will find their blood completely drained before they wake up and paranoid merchants will find their prized merchandise disappeared with their secure containers not being lockpicked at all. The Golden Bat is as devious as she is deadly. She will not hesitate to slaughter her enemies with her dual wielding enchanted daggers or put an arrow between her enemies’ eyes.</p><p> </p><p><span style="font-size:18pt;"><strong>Character</strong></span>:</p><p> <a href="{{#staticFileLink}}10503563081,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10503563081,RESIZE_710x{{/staticFileLink}}" alt="10503563081?profile=RESIZE_710x" width="710" /></a></p><p> </p><p>Name: Sabirah al-Saran</p><p>Race: Redguard</p><p>Class: Assassin/Thief Hybrid</p><p>Standing Stones: Atronach (or Thief stone if using Andromeda Standing stones mod)</p><p> <a href="{{#staticFileLink}}10503564263,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10503564263,RESIZE_710x{{/staticFileLink}}" alt="10503564263?profile=RESIZE_710x" width="828" height="622" /></a></p><p> </p><p> </p><p><span style="font-size:12pt;"><span style="font-size:18pt;"><strong>Backstory</strong></span>:</span></p><p>Sabirah al-Saran was born in in the city of Sentinel sometimes around 2E 582. She was the daughter of a wealthy family. However, her family was notoriously hated and despised by most of the people in Sentinel due to their shallow and materialistic nature. Rumors also circulates around the al-Saran family that they are the descendant of an ancient vampire. Sabirah was not fond of playing the “high society” role and would often like to sneak out of her mansion to play with the orphans and street urchins of Sentinel. She has made several friends among the orphans and was treated with kindness and respect due to her not like being her family. Often, Sabirah would participate in small thievery with the street urchins like stealing foods and small purses from unsuspecting nobles. One night, Sabirah and two of the orphans breaks into a noble’s house to steal his diamonds. Unfortunately, they were caught by the owner and the trio was forced to escape, but the noble already alerted the guards. Sabirah gave the diamond to one of the orphans and told them to escape while she distracts the guards. In doing so, Sabirah was taken to the Sentinel dungeon. The next morning, Sabirah’s father comes to dungeon, hoping that he can bail her out. Instead, her father berated her on how she disgraced her family and that she is no longer fit to be in their home since he views her hanging around the orphans has tarnished their family names. Her father decided to leave her in the dungeon, causing Sabirah to feel immensely betrayed.</p><p>As Sabirah cries over her father’s betrayal, an older redguard prisoner across her proceeded to strike a conversation with her. She introduces herself as Whitka, veteran thief in the Thieves Guild. She offers Sabirah to join the Thieves Guild since she overheard how she has a knack for pickpocketing and stealing. Feeling that she has nothing to lose, Sabirah accepts. Later that night, Whitka pulls out a hidden lockpick and manages to open her cell door. She pickpockets the sleeping guard’s key and opens Sabirah’s cell. The two quickly sneak out of the dungeon and escapes outside the walls of Sentinel where they stole two horses and proceeded to ride to Abah’s Landing.</p><p>When they arrive to Abah’s Landing, Whitka takes Sabirah to their hideout. She brings her to the guild master of the Thieves Guild Zeira. Whitka explains that she is willing to vouch for Sabirah for her skills. Zeira proposes a test for Sabirah and if she passes, she will be accepted into the guild. Sabirah was able to pass test without too much effort, much to Zeira’s surprise, and was officially a member of the Thieves Guild. For the next several years, Sabirah has taken on many contracts and heist around Hammerfell and even international jobs. During this time, Sabirah has trained in sword combat, archery, and further honing her thievery skills.</p><p><a href="https://images.uesp.net/a/a3/ON-quest-A_Ghost_from_the_Past_04.jpg" target="_blank"><img class="align-center" src="https://images.uesp.net/a/a3/ON-quest-A_Ghost_from_the_Past_04.jpg" alt="ON-quest-A_Ghost_from_the_Past_04.jpg" width="788" height="591" /></a></p><p>Sometimes down in the line, Sabirah was contracted from a collector to steal an ancient cup from a Nord vampire in a cave near Anvil in Cyrodiil. Sabirah travels to Cyrodiil and was able to steal the ancient cup. However, the vampire caught her and Sabirah was forced to fight him and manages to kill him. Sabirah turns in the cup to the collector and receives her reward. Sabirah suddenly feels weak and doesn’t know why. Sabirah rents a room at a tavern for the next few days and rested there. After three days has passed, Sabirah finds herself fully transformed into vampire and realizes that she must have contracted a disease from her fight with the vampire. Feeling thirsty, she kills the tavern owner by draining all her blood and quickly hides the body. Feeling that she needs to process the whole transformation, Sabirah decides to stay in Cyrodiil for a while. In the next day, a mysterious courier gives her a letter, which directs her to the cave where she slew the vampire. Sabirah enters the cave and finds a black robed figure standing near a fireplace. The figure introduces himself as Speaker Teranus for the Dark Brotherhood, who took notice of the murder of the tavern owner. The Speaker says he’s impressed with Sabirah’s ability to kill without remorse, her thievery skills, and her newfound vampirism, which he thinks will prove a great asset to the brotherhood. The speaker proposes her a place to join the brotherhood if she can do a quick contract. Sabirah quickly accepts the contract, knowing it will be a while before she returns to Hammerfell. Sabirah does the contract and for the Speaker and she was accepted as a new initiate to the brotherhood. The Speaker directs her to the sanctuary hidden in the Gold Coast and gives her the passphrase “Sublime, my brother”. Sabirah travels to the sanctuary and meets the matron, Astara Caerellius. Astara and the members welcome her with open arms, despite of her being a vampire.</p><p>For the next few years, Sabirah has taken on countless contracts for the Dark Brotherhood and honing her newfound vampiric powers. Sabirah eventually becomes a deadly member of the Dark Brotherhood with her deadly skills along with her new vampiric abilities. During one of the many contracts, she assassinated an ex-priest of the Tribunal. She took the priest’s golden Ordinator mask kept it for herself. Eventually, Sabirah returns to Abah’s Landing and resumes doing Thieves Guild contracts. Many members were surprised that she was alive and turned into a vampire. Sabirah continued her work with both the Brotherhood and the Thieves Guild, eventually to be called the Golden Bat. Her golden mask becomes her signature characteristic as a master thief and a master assassin. Sometimes down in the line, Sabirah returns to Sentinel and paid her family a visit, particularly her father. She murders him in cold-blood and drinks his blood for his betrayal.</p><p>Sabirah al-Saran will operate for the next few eras as an infamous thief/assassin. She would travel around Tamriel for different jobs and witness significant events such as the reign of the Septim dynasty, the return of the Nerevarine, the Oblivion crisis, and the Great War. None of these events would interfere her situation until the 4E 196. Sabirah was contracted to steal an ancient relic for a mysterious client. After she stole the ancient relic and turned it in to the client, Sabirah was ambushed by a group of men. The mysterious client has sold her out to a band of powerful vampire hunters. Sabirah managed to slay a few hunters, but their sun light spells proved too powerful for her and she was forced to flee. Knowing that the vampire hunters intend to go where she would likely be found, she escapes to Skyrim. Having all her contacts from the over provinces cut off, Sabirah had no choice but to seek out a vampire hideout in the wild. While it was far from ideal, Sabirah was forced to lay low for the next 5 years. And she will be ready to emerge from her hiding and her journey in Skyrim begins.</p><p> </p><p><a href="{{#staticFileLink}}10503566876,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10503566876,RESIZE_710x{{/staticFileLink}}" alt="10503566876?profile=RESIZE_710x" width="721" height="405" /></a></p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Roleplaying</strong>:</span></p><p>The Golden Bat is a master assassin/thief with vampiric powers at her arsenal. Her sole purpose is to do what she was trained to do many centuries ago, assassinate and steal. Therefore the Dark Brotherhood and Thieves Guild questline is a must for the character. The Golden Bat sticks to the shadow often as she would strike and steal unseen. If unable to do that, she will engage in open combat and swiftly slay her enemies with her combined power of vampirism. She will acquire the Vampire Lord power through the Volkihar clan and would her newfound power. When she begin her journey in Skyrim, she will start as a Vampire in a vampire lair via Alternate Start mod to fit her backstory.</p><p> </p><p><strong><span style="font-size:12pt;">Questlines</span>:</strong></p><p> </p><p>Thieves Guild: An important organization for her since she has been a member from a different branch for the last thousand centuries. Joining the guild is like returning to a previous life for her after her 5-year exile. The Golden Bat can also gain the benefits and blessing of the Nightingale since they are the agents of Nocturnal and they operate from the shadows. </p><p> </p><p>Dark Brotherhood: The shadowy organization of assassination is another important part of her life, as it symbolized her rebirth as a vampire back in the second era. She has been an assassin for the Dark Brotherhood longer than most people and has witnessed many members come and go. To restore the Dark Brotherhood to its former glory is an important goal for the Golden Bat and to honor her unwavering loyalty to the Brotherhood.</p><p> </p><p>Dawnguard (Volkihar Clan): With the vampires on the rise, the Dawnguard plans to eradicate the vampire threat. Rather than joining the vampire hunters, the Golden Bat will join the Volkihar Clan and gain the Vampire Lord power, which is a significant enhancement to her vampiric power. But the Golden Bat has no interest in having power over the sun, nor is she fond of Harkon’s plan. She will work actively with Serana to thwart the maniacal scheme.</p><p> </p><p> </p><p>College of Winterhold: The Golden Bat would want to expand her skill primarily in enchantments and destruction (since most of her vampiric powers are tied to destruction in the Vampire Lord form). A useful illusion spell to obtain is pacify to calm higher leveled npcs.</p><p> </p><p> </p><p>Main Questline: The Golden Bat can discover and learn her destiny as the Dragonborn, to develop her power of the shout. The Golden Bat was not interested in playing savior of Tamriel, she is only in for the power she can acquire.</p><p> </p><p> </p><p> Daedric Quests:</p><ul><li>The Black Star: The Golden Bat will acquire the Black Star, as a useful source of replenishing her enchanted weapons</li><li>Discerning the Transmundane: She will venture to Blackreach to acquire the knowledge from the Elder Scroll and obtain the Oghma Infinium. The book will prove useful in enhancing her choice skills (preferably thief skills if most of them are not maxed out).</li><li>Pieces of the Past: She will collect the pieces of the infamous Mehrunes’ Razor and kill Silus to earn Dagon’s favor. She can use Mehrunes' Razor as one of the option for her daggers of choice.</li></ul><p> </p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Race, Standing Stone, and Stats:</strong></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}10503567462,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10503567462,RESIZE_710x{{/staticFileLink}}" alt="10503567462?profile=RESIZE_710x" width="710" /></a></p><p> As a Redguard (and with Imperious Race Mod), she starts of with 100 Health, 90 Magicka, and 110 Stamina. The first two stats to focus on are health and stamina in the beginning. Once the health and stamina are at an optimal point (250+), start putting some points into magicka as the Golden Bat would use some illusion spells like invisibility and calm spells. The standing stone will be Shadow Stone (Andromeda Standing Stones Mod), which allows her to increase sneak by 20% while sticking to the wall and increase movement speed in combat. The Golden Bat also comes with some passive abilities as well.</p><ul><li><strong>Dust Storm: </strong>Killing people increases attack damage and critical strike damage and reduces spell costs by <strong>30</strong>% for <strong>5</strong></li><li><strong>Nomadic Heritage: </strong>Redguard blood grants <strong>50</strong>% disease resistance. When not in combat, you have unlimited Stamina.</li><li><strong>Tenacity: </strong>Magicka and Stamina regenerate up to <strong>100</strong>% faster, based on missing Health.</li></ul><p> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Skills and Perks</strong>:</span></p><p> </p><p><span style="font-size:12pt;"><strong>Major skills:</strong></span></p><p> </p><p>Onehanded:</p><ul><li><strong>0 – One-Handed Mastery (2)</strong>– One-handed weapons do 25/50% more damage./, and critical strikes with one-handed weapons do 2% more critical damage per level of One-Handed.</li><li><strong>20 – Disciplined Fighter</strong>– Reduces the Stamina cost of power attacks with one-handed weapons by 15 points.</li><li><strong>30 – Bite Marks (3)</strong>– Unblocked attacks with daggers deal an additional ½/3 point/s of bleed damage per second for 30/45/60 seconds to living targets. This effect stacks.</li><li><strong>30 – Ravage (2)</strong>– Dual wielding attacks are 20/35% faster.</li><li><strong>40 – Cross Cut (2)</strong>– Unblocked regular attacks with a sword increase the damage of your power attacks against the target by 25/50% for 4 seconds.</li><li><strong>40 – Furious Strength</strong>– Power attack damage with one-handed weapons increased by 15% plus 0.1% per point of Stamina. Unlocks decapitations.</li><li><strong>40 – Savage (2)</strong>– Attacks with a dagger deal 25/50% more damage if you rapidly hit the target three or more times. Resets when 2 seconds pass between hits.</li><li><strong>50 – Rogue’s Parry</strong>– When wielding a one-handed weapon and an empty other hand, attacking with the weapon while the opponent is winding up their attack or drawing a bow deals 40% more damage and delivers a critical strike.</li><li><strong>50 – Twin Fang</strong>– Forwards power attacks with a dagger impale the target, dealing double Bite Marks damage, whether or not the attack is blocked.</li><li><strong>60 – Swaying Cobra</strong>– Sideways power attacks with a dagger inflict distracting wounds, draining 100 points of Magicka and Stamina and halting regeneration for 5 seconds.</li><li><strong>70 – Death Adder</strong>– Standing power attacks with a dagger ignore armor.</li><li><strong>90 – Unleash the Beast</strong>– While dual wielding in combat, enter a murderous frenzy every 20 to 40 seconds. For 8 seconds, dual wield power attacks deal 50% more damage and 100% more critical damage.</li></ul><p> </p><p>Light armor:</p><ul><li><strong>0 – Light Armor Mastery (2)</strong>– Armor rating of Light Armor increased by 20/40%. You gain a small amount of Light Armor experience when wearing at least two pieces of Light Armor in combat.</li><li><strong>20 – Annoying Mosquitoes (2)</strong>– You take 10/20% less attack damage from enemies with full Health if wearing all Light Armor.</li><li><strong>30 – As a Leaf</strong>– While sprinting in Light Armor, you cannot be staggered and take 50% less damage from power attacks.</li><li><strong>30 – Light Armor Fit</strong>– Armor rating of Light Armor increased by 25% if wearing all Light Armor.</li><li><strong>40 – Initiative (2)</strong>– When you enter combat, if wearing all Light Armor, regenerate up to 10/20% of your maximum Stamina per second. This bonus gradually diminishes over the course of 15 seconds.</li><li><strong>40 – Keen Senses</strong>– You no longer need to wear a helmet to benefit from perks that require “wearing all Light Armor”. If you are not wearing a helmet, Light Armor pieces have 20% increased armor rating.</li><li><strong>50 – Unhindered</strong>– Light Armor weighs nothing and doesn’t slow you down when worn.</li><li><strong>50 – Windrunner</strong>– Move 10% faster in combat if wearing all Light Armor.</li><li><strong>60 – Evasive Leap</strong>– If wearing all Light Armor, jump in combat to cause all incoming attacks and spells to miss for 1 second. This effect has a 5 second cooldown.</li><li><strong>60 – Into the Maelstrom</strong>– You take 10% less attack damage when fighting more than one enemy if wearing all Light Armor.</li><li><strong>70 – Fight or Flight</strong>– When struck by an unblocked attack or spell in combat, an adrenaline rush regenerates 5% of your maximum Stamina per second for 6 seconds if wearing all Light Armor.</li><li><strong>70 – Wardancer</strong>– Your agility enables you to strike more effectively, granting 20% more attack damage and critical damage if wearing all Light Armor. This effect is lost for 6 seconds whenever you get struck by an unblocked attack or a hostile spell in combat.</li><li><strong>80 – Spelldancer</strong>– Wardancer also improves elemental (fire, frost and shock) spells and effects by the same amount.</li><li><strong>80 – Survival Instinct</strong>– When you get struck by an unblocked attack or hostile spell in combat, gain 10% movement speed for 6 seconds if wearing all Light Armor.</li><li><strong>80 – Wild and Free</strong>– While sprinting in Light Armor, you take 50% less damage from attacks.</li><li><strong>90 – Glancing Blows</strong>– You take 30% less damage from blocked attacks while Wardancer is active. When you lose the Wardancer effect due to an unblocked attack, it also deals 30% less damage.</li><li><strong>90 – Lightning Strike</strong>– Your critical strikes deal 75% more critical damage for 10 seconds after entering combat while wearing all Light Armor.</li></ul><p> </p><p>Lockpicking:</p><ul><li><strong>0 – Lockpicking Mastery (2)</strong>– Weaker/all locks are easier to pick</li><li><strong>20 – Game of Fate</strong>– There are 5 Dragons of Fate hidden in random locked containers in Skyrim. Each grants 15000 gold and a free perk point when removed from its container. The name of the container changes to indicate the treasure inside.</li><li><strong>30 – Robber’s Eye</strong>– When you enter a dwelling you don’t own, illuminates a locked container for 120 seconds. During this time, it contains valuable items (based on your Lockpicking skill and the difficulty of its lock). This can only occur once every 12-60 ingame hours.</li><li><strong>30 – Wax Key</strong>– Gives you a copy of a picked lock’s key if it has one.</li><li><strong>40 – Gone in Fifteen Seconds</strong>– Taking 15 seconds or less to pick the lock on a container illuminated by Robber’s Eye improves the added treasure by an average of 50% based on the level of the lock and resets the cooldown of Robber’s Eye.</li><li><strong>50 – Nose for Treasure</strong>– You may choose an item type (gold, jewelry, books, ingredients, potions, ingots, weapons, armor, scrolls). Containers illuminated by Robber’s Eye are three times more likely to contain items of your chosen type over other types.</li><li><strong>60 – Dungeoneer</strong>– Robber’s Eye also works in dungeons and lasts three times as long.</li><li><strong>60 – Golden Touch</strong>– Find 20-100 more gold in many dungeon chests and 2-10 more gold in some corpses, urns, etc.</li><li><strong>90 – Treasure Hunter</strong>– Increases the chance of finding an additional weapon or armor item in many dungeon chests from 10% to 15%.</li><li><strong>100 – Seen This Before</strong>– Your skill at lockpicking is such that you may bypass locks of Expert or lower level without using a key or manually picking the lock. After picking or bypassing at least 100 locks, you gain 2 perk points.</li></ul><p> </p><p> </p><p>Sneak:</p><ul><li><strong>0 – Sneak Mastery (2)</strong>– Sneaking is 15/30% more effective. Sneak success depends on visibility (movement and light level), sound (movement and armor weight), skill level and distance.</li><li><strong>20 – Sneak Attack</strong>– Sneak attacks with one-handed weapons deal 100% more damage. Sneak attacks with any other weapon or fists deal 25% more damage.</li><li><strong>30 – Fog of War</strong>– Sneaking is 15% more effective against targets that are in combat with you, or 30% if they are in combat with someone else.</li><li><strong>30 – Silent Roll</strong>– Sprinting while sneaking executes a silent forward roll.</li><li><strong>40 – Assassin’s Blade</strong>– Sneak attacks with daggers deal 1% more damage per level of Sneak.</li><li><strong>40 – Dynamic Entry</strong>– Performing a silent roll increases your weapon damage by 40% and unarmed damage by 40 points for 3 seconds.</li><li><strong>40 – Infiltrator</strong>– Your footsteps and equipped armor make 75% less noise when sneaking.</li><li><strong>50 – Backstab (2)</strong>– You deal 25/50% more damage and critical damage with daggers when striking a target from behind.</li><li><strong>50 – Light Foot</strong>– You won’t trigger pressure plates.</li><li><strong>50 – Right Behind You</strong>– You are adept at hiding in your target’s blind spot. Sneaking is 15% more effective within 30 feet and 30% more effective within 15 feet.</li><li><strong>60 – Disengage</strong>– Grants the “Disengage” power. Once a day, all enemies within 100 feet who are attacking you or searching for you instantly stop and resume their normal activities.</li><li><strong>70 – Clean Escape</strong>– When you stand still for 8 seconds while sneaking, enemies within 150 feet no longer search for you.</li><li><strong>80 – Behind Enemy Lines</strong>– Sneaking is 15% more effective for each enemy within 100 feet that is not detecting you.</li><li><strong>80 – Problem Solver</strong>– Sneak attacks deal 10% more damage for each 200 points of Health the target has, up to 50% more damage.</li><li><strong>90 – Cloak and Dagger</strong>– Breaking invisibility with a power attack is a guaranteed critical strike that deals 50% more critical damage.</li><li><strong>90 – Shadow Warrior</strong>– Entering sneak mode in combat grants 2 seconds of invisibility, briefly leaving combat and forcing distant opponents to search for you. This effect has an 8 second cooldown.</li><li><strong>100 – Laughing Ghost</strong>– Grants the “Laughing Ghost” power. At will, while sneaking, teleport through the shadows behind a target to attempt a sneak power attack with your right weapon that deals double sneak attack damage. The target must be out of combat.</li></ul><p> </p><p> </p><p>Archery:</p><ul><li><strong>0 – Archery Mastery (2)</strong>– Bows and crossbows deal 25/50% more damage./, and critical strikes with bows and crossbows do 2% more critical damage per level of Archery.</li><li><strong>20 – Clean Kill</strong>– Bows and crossbows deal 20% more damage to a target at full Health.</li><li><strong>20 – Wingstrike (2)</strong>– Bashing with a bow or crossbow always staggers the target. Bows and crossbows deal 20/40% more damage to that target for 10 seconds.</li><li><strong>30 – Long Shot (3)</strong>– Bows and crossbows deal up to 40/60/80% more damage to targets beyond 50 feet. The damage bonus increases as distance increases.</li><li><strong>30 – Steady Hand (3)</strong>– Pressing Block while aiming will zoom in your view/ and slow time by 25/50%.</li><li><strong>40 – Crippling Shot</strong>– Arrows and bolts slow a target within 25 feet by 10% for 20 seconds. This effect stacks.</li><li><strong>40 – Hunter’s Discipline</strong>– Recover twice as many arrows and bolts from dead bodies.</li><li><strong>40 – Thread the Needle (2)</strong>– Bows and crossbows ignore 25/50% armor if the target is not moving.</li><li><strong>50 – Pinning Shot</strong>– Arrows and bolts have a chance to stagger a target within 50 feet. More effective against targets with a lower remaining Health percentage. No effect on massive targets.</li><li><strong>50 – Ranger</strong>– Can move at full speed with a drawn bow.</li><li><strong>70 – Focus on the Prey</strong>– Cannot be staggered while holding a drawn bow or reloading a crossbow.</li><li><strong>60 – Quick Shot</strong>– Can draw a bow or reload a crossbow 30% faster.</li><li><strong>60 – Snipe</strong>– Shooting targets you haven’t shot within the past 10 seconds inflicts a critical strike that deals three times critical damage, and any weapon enchantments applied by the shot are twice as effective.</li><li><strong>70 – Ambush Predator</strong>– After standing still for 6 seconds with a bow or crossbow out, it does 25% more damage until you move.</li><li><strong>70 – Beak and Talon</strong>– Your shots disrupt targets within 25 feet, disarming them if they are power attacking and knocking them down if they are staggered.</li><li><strong>80 – Hailstorm</strong>– Attack 8% faster with bows and crossbows for 10 seconds after shooting a fully drawn bow or crossbow in combat. This effect stacks.</li><li><strong>80 – Hawkeye</strong>– Grants the “Hawkeye” power. Once a day, slow time and focus on your foes for 10 seconds, looking for opportunities for a killing shot. Finding their vulnerability takes 1 second per 125 Health. Once you do, you may shoot them for an instant kill.</li><li><strong>90 – Three Crows</strong>– Shooting a target beyond 25 feet three times in rapid succession, leaving less than 2.75 seconds between each hit, deals bonus damage equal to 15% of the target’s current Health (max. 150 damage) and knocks the target to the ground.</li><li><strong>100 – Perfect Aim</strong>– Bows deal 25% more damage if the shot strikes a target within 2 seconds after the bow is fully drawn. Crossbows deal triple damage to targets with 20% or less Health remaining.</li></ul><p> </p><p> </p><p>Enchanting:</p><ul><li><strong>0 – Enchanting Mastery (2)</strong>– New enchantments are 20/40% stronger. Soul gems provide 2/4 extra weapon charge points per level of Enchanting.</li><li><strong>20 – Soul Siphon</strong>– Death blows with enchanted weapons to creatures, but not people, trap 5% of the victim’s soul, recharging the weapon. Does not apply to staves.</li><li><strong>30 – Thunderstruck</strong>– Weapon enchantments are 25% more effective when delivered by a power attack (or 50% for a two-handed power attack).</li><li><strong>40 – Gem Dust</strong>– You may choose to destroy a Flawless Gem when you begin the enchanting process and sprinkle its dust on the Arcane Enchanter. New enchantments are 25% stronger when placed upon an item of the type corresponding to the gem.</li><li><strong>60 – Regalia</strong>– New enchantments placed upon robes, circlets, hoods and necklaces are 30% stronger.</li><li><strong>70 – Attunement</strong>– All enchantments on equipped weapons and armor are 10% more powerful and last 10% longer.</li><li><strong>80 – Twin Enchantment</strong>– Can place two enchantments upon the same item.</li><li><strong>90 – Arcane Nexus</strong>– You may choose to upgrade one arcane enchanter to an Arcane Nexus for 2500 gold. New enchantments created at an Arcane Nexus are 25% stronger. Can be “Disassembled” by sneaking, allowing you to upgrade another.</li><li><strong>100 – Miracle</strong>– You put your heart and soul into the next item you enchant at an Arcane Nexus, placing up to three enchantments upon it that are 25% stronger. Try as you might, you will never be able to repeat this feat.</li></ul><p> </p><p> </p><p> </p><p> </p><p><strong><span style="font-size:12pt;">Secondary/Optional Skills:</span> </strong></p><p> Illusion:</p><ul><li><strong>0 – Illusion Mastery (2)</strong>– Illusion spells cost 35/50% less Magicka, Illusion spells last 0.5/1% longer per level of Illusion, and mind affecting Illusion spells (Calm, Fear, Frenzy, Rally) are 0.1/0.2 points stronger per level of Illusion.</li><li><strong>20 – Dream Thief</strong>– Activate sleeping victims to steal their dream, increasing the effectiveness of your Illusion spells by 50% for 3600 seconds. Chance to fail and alert the victim, based on Illusion skill.</li><li><strong>20 – Illusion Dual Casting</strong>– Dual casting an Illusion spell empowers it, increasing effectiveness and cost.</li><li><strong>30 – Imposing Presence</strong>– You radiate an aura of mystical charisma that touches all within 40 feet. Any Illusion spell you cast on those affected is 25% more powerful and lasts 30% longer.</li><li><strong>40 – Kindred Mage</strong>– Mind affecting spells and effects are 15 points stronger (or 30 points if you are the same race as the target).</li><li><strong>40 – Silent Storm (2)</strong>– All spells you cast from any school of magic/, as well as all shouts, are silent to others.</li><li><strong>40 – Wilting</strong>– Those affected by a Calm spell or effect within the radius of Imposing Presence lose 200 points of armor and 50% magic resistance.</li><li><strong>70 – Shadow Refuge</strong>– While affected by an invisibility spell or effect, you take 35% less damage from attacks and sneaking is 15% better.</li><li></li></ul><p> </p><p>Pickpocket:</p><ul><li><strong>0 – Pickpocket Mastery (2)</strong>– Adds 20/40% to your pickpocket chance and increases carry weight by 50/100 points.</li><li><strong>20 – Blood Money</strong>– You find 10-100 more gold when looting humanoid corpses you have slain in an especially violent fashion (with an attack that dealt at least 100 more damage than their remaining Health or a killmove).</li><li><strong>30 – Cutpurse</strong>– Adds 25% to your chance to pickpocket gold, keys and jewelry.</li><li><strong>30 – Thief’s Eye</strong>– When you enter a major city, illuminates a random citizen on the streets for 300 seconds. If you interact with the target during this time, they will carry valuable items (based on your Pickpocket skill). This can only occur once every 12-60 ingame hours.</li><li><strong>40 – On the Run</strong>– After you successfully pickpocket someone, sneaking is 200% more effective and movement speed is increased by 25% for 10 seconds.</li><li><strong>50 – Lawless World</strong>– Petty crimes are slowly forgotten, allowing your bounties for non-violent crimes to decay at a rate of 50% of your Pickpocket skill level each day.</li><li><strong>50 – Thief’s Luck</strong>– You may choose an item type (gold, jewelry, books, ingredients, potions, ingots, scrolls). Those illuminated by Thief’s Eye are three times more likely to carry items of your chosen type over other types.</li><li><strong>60 – Stalk the Prey</strong>– Preparing to pickpocket (sneaking behind a victim with the pickpocket message displayed) for at least 10 seconds adds 20% to your chance to pickpocket any item.</li><li><strong>70 – Trickster</strong>– Can pickpocket equipped weapons. If the target is sleeping, can pickpocket any equipped item.</li><li><strong>80 – Crime Wave</strong>– Shortly after you pickpocket or speak with the target illuminated by Thief’s Eye, a new victim is illuminated, up to 4 times in a row.</li><li><strong>80 – You Saw Nothing</strong>– Grants the “You Saw Nothing” power. Once a day, distract a target and others in a 40 foot radius around the target. For 45 seconds, you will not receive a bounty if they are the only witness of your crimes. Does not prevent them from defending themselves.</li><li><strong>90 – Robbed Blind</strong>– Adds the Thief’s Eye effect to You Saw Nothing.</li><li><strong>100 – Dragon Hoard</strong>– Whenever you sleep with 50000 or more gold in your inventory, you may choose to spend it to purchase a perk point.</li></ul><p> </p><p>Destruction:</p><ul><li><strong>0 – Destruction Mastery (2)</strong>– Destruction spells cost 35/50% less Magicka, and Destruction spells are 0.25/0.5% more powerful per level of Destruction.</li><li><strong>30 – Raw Power (3)</strong>– Destruction spells that do not deal fire, frost or shock damage are 10/20/30% more powerful.</li></ul><p> </p><p> </p><p> </p><p> </p><p> <a href="{{#staticFileLink}}10503568688,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10503568688,RESIZE_710x{{/staticFileLink}}" alt="10503568688?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong> </strong><strong>Life as a Vampire:</strong></span></p><p><strong> </strong></p><p>With the power of the vampire at her side, The Golden Bat gains huge advantage in her exploit as an assassin and a thief. She will use her various powers to aid her in contracts for assassinations and thievery. (With the Sacrosanct Vampires of Skyrim, it expands the powers for use in mortal form.)</p><p> </p><p><span style="font-size:12pt;"><strong>Abilities</strong></span>:</p><ul><li><strong>Dominate: </strong>Illusion spells cast by a vampire are <strong>25</strong>% more powerful and last <strong>25</strong>% longer on creatures and people.</li><li><strong>Moonlit Waters: </strong>A vampire can swim underwater without drowning, and walk across the surface.</li><li><strong>Resist Disease: </strong>Your Vampiric blood gives you <strong>100</strong>% resistance to disease.</li><li><strong>Resist Frost: </strong>Your Vampiric blood gives you <strong>50 (Sated) to 20 (Blood Starved)</strong>% resistance to Frost.</li><li><strong>Resist Poison: </strong>Your Vampiric blood gives you <strong>100</strong>% resistance to poison.</li><li><strong>Still Heart: </strong>A vampire is <strong>25</strong>% harder to detect by creatures and people while sneaking.</li><li><strong>Trespassing Curse: </strong>When trespassing in someone else’s home, lose <strong>10</strong> points of Magicka and Stamina per second. (Recommended to be turned off via MGM with SkyUI mod)</li><li><strong>Weakness to Fire: </strong>Your Vampiric blood gives you <strong>20 (Sated) to 50 (Blood Starved)</strong>% weakness to Fire.</li><li><strong>Weakness to Sunlight: </strong>Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by <strong>25 (Sated) to 100 (Blood Starved)</strong></li></ul><p> </p><p>As a vampire, the Golden Bat will experience thirst every now and then. If she doesn’t feed, she will gain new abilities, but also some detrimental ones too:</p><ul><li><strong>Fortitude:</strong> Vampiric blood makes you hard to kill. Upon taking fatal damage, you come back to life, becoming thirstier.</li></ul><p><em>…when Thirsty, turns into…</em></p><ul><li><strong>Wassail: </strong>The Beast awakens below <strong>25</strong>% Health in combat, draining Health, Magicka and Stamina during combat and reducing them by <strong>10</strong> points until you feed.</li></ul><p> </p><ul><li><strong>Kiss of Death: </strong>Draining a victim (killing them by feeding) permanently increases Health, Magicka and Stamina by <strong>1</strong>.</li></ul><p><em>…when Parched, turns into…</em></p><ul><li><strong>The Beast: </strong>Unable to Feed and can only Drain mortal victims, which kills them. (Immortal targets can’t be drained.)</li></ul><p> </p><ul><li><strong>Presence: </strong>Your Vampiric charm makes intimidation attempts twice as likely to succeed, and buying items is <strong>5</strong>% cheaper.</li></ul><p><em>…when Blood Starved, turns into…</em></p><ul><li><strong>Mockery of Life: </strong>Healing spells and effects no longer heal you. Potions of Blood have no effect. You don’t regenerate Health</li></ul><p> </p><p> </p><p>As a Redguard, she also gains a unique racial ability as a vampire:</p><p><strong>Ruler of Locusts:</strong> Once per battle, activate an enemy humanoid to send insects that deal <strong>5</strong> poison damage for <strong>60</strong> seconds.</p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Spells and Powers</strong></span>: The Golden Bat gains new powers if she gets thirstier, but these powers will be lost once she feeds. (There is one unique passive ability that counteract the loss of power:</p><ul><li><strong>Vampire’s Seduction:</strong> <em>1/day – </em>Silently bewitches a person up to level <strong>10</strong> for <strong>30</strong> seconds, calming them and allowing you to feed.</li><li><strong>Vampire’s Sight: </strong><em>At will – </em>Improved night vision. Cast again to disable.</li><li><strong>Vampire’s Will: </strong><em>1/day – </em>Clouds a person’s mind for <strong>120 (Sated) to 15 (Blood Starved)</strong> seconds, ending combat and making them unlikely to detect you while sneaking.</li><li><strong>Vampiric Drain: </strong><em>Spell – </em>Absorb <strong>5 (Sated) to 20 (Blood Starved)</strong> points of Health per second from the target.</li></ul><p> </p><p> </p><ul><li><strong>Blood Cauldron: </strong><em>At will – </em>Expend some of your Vampiric blood to replenish Health, Magicka and Stamina, becoming thirstier.</li></ul><p><em>…when Thirsty, turns into…</em></p><ul><li><strong>Blood Revel: </strong><em>At will – </em>In combat, gain <strong>25</strong>% bonus attack damage and spell effectiveness for <strong>120</strong> seconds or until combat ends, but activate <strong>Wassail</strong>.</li></ul><p> </p><ul><li><strong>Nightwalk: </strong><em>At will – </em>Send forth a mist for <strong>15</strong> Use again to teleport to its location. Maximum range is <strong>100</strong> feet.</li></ul><p><em>…when Parched, turns into…</em></p><ul><li><strong>Obfuscate: </strong><em>1/day – </em>Blend into your surroundings, gaining unbreakable invisibility for <strong>60</strong></li></ul><p> </p><ul><li><strong>Vampire’s Command: </strong><em>At will – </em>When talking to unoccupied people, adds new dialogue options that must be obeyed. Lasts <strong>60</strong></li></ul><p><em>…when Blood Starved, turns into…</em></p><ul><li><strong>Flaywind: </strong><em>1/day – </em>Target person within <strong>10</strong> feet flees while vampire bats absorb <strong>25</strong> Health per second for <strong>30</strong> If the target dies, counts as feeding.</li></ul><p> </p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Vampire Rank Abilities</strong>:</span> As she spends more time as a vampire and feeding on more victims, she becomes more powerful. The Golden Bat can gain abilities as she rises in vampire rank by feeding and draining victims. The vampire rank goes by the following:</p><ul><li>Fledgling</li><li>Blooded</li><li>Mistwalker</li><li>Nightstalker</li><li>Nightlord</li><li>Nightmaster</li></ul><p> </p><p>After feeding enough victims and advancing through the ranks, she can go to sleep and choose a new ability or power:</p><ul><li><strong>Blood Bond: </strong>Feeding on a sleeping victim makes them a lover, potential follower and marriage partner.</li><li><strong>Blood Knight: </strong>Able to feed on staggered enemies in combat for <strong>50</strong> points of Stamina.</li><li><strong>Cauldron of Fire: </strong>After using <strong>Blood Cauldron</strong>, deal double attack damage and take half attack damage for <strong>30</strong></li><li><strong>Dance with the Beast: </strong>Attack damage dealt doubled and attack damage taken halved while affected by <strong>Wassail</strong>, until combat ends.</li><li><strong>Eyes of the Predator: </strong><em>At will –</em> Spend Health to detect creatures and people within a <strong>500</strong> feet cone for <strong>30</strong> Cast again to disable.</li><li><strong>Harvest Moon: </strong>Draining a victim also generates a Potion of Blood.</li><li><strong>King Among Kine: </strong>You no longer lose any powers when feeding.</li><li><strong>Oberon’s Grail: </strong>Reduces the chance to fall victim to <strong>Wassail</strong> in combat by <strong>75</strong>%.</li><li><strong>Path of Humanity: </strong>Increased chance to delay the progression of Vampiric thirst.</li><li><strong>Night of the Wolf: </strong>Able to sneak feed on people who are not detecting you.</li><li><strong>Summon to Molag’s Court: </strong><em>1/day –</em> Commands the nearest person within <strong>150</strong> feet to come to you for <strong>120</strong> seconds, allowing you to feed. Feeding resets the cooldown.</li><li><strong>Vicissitude: </strong>Hemomancy spells other than <strong>Blood Seed</strong> do <strong>25</strong>% more damage to targets affected by <strong>Blood Seed</strong>.</li><li><strong>Wicked Wind: </strong><em>At will –</em> Dash instantly to a target location within <strong>15</strong></li></ul><p> </p><p>(Lore wise and backstory speaking, she has been a vampire since the 2<sup>nd</sup> era and would already have gained a significant portion of power and would be at the rank of a Nightmaster vampire. Use the MCM menu to change the ageing speed to maximum of 1000% so she can advance to the next vampire rank through feeding and draining more quickly and through less victims.)</p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Blue Blood</strong></span>: The Golden Bat can develop her powers even more by feeding on individuals who are dubbed with “Blue Blood”. These are powerful individuals in Skyrim (like Ulfric Stormcloak, General Tullius, etc) and feeding on them grants new and powerful passive abilities. There will be a new quest called “Blue Blood”, which adds pointers on the map to those powerful individuals. The abilities unlock in a fixed order as follows:</p><p> </p><ul><li><strong>Potence:</strong>Vampiric strength grants <strong>15</strong>% more attack damage, increased to <strong>30</strong>% when <strong>Sated</strong>.</li><li><strong>Sense Vitae:</strong>Activate a living target while sneaking to learn its attributes and resistances.</li><li><strong>Eyes of the Moon:</strong>Your <strong>Vampire’s Seduction</strong> power can affect targets up to <strong>50</strong> levels higher.</li><li><strong>Tooth and Claw:</strong>Your attacks deal <strong>25</strong>% more damage to targets affected by a Hemomancy spell such as <strong>Blood Seed</strong>.</li><li><strong>Mytherceria:</strong>Day passes <strong>20</strong>% faster and night passes <strong>30</strong>% slower.</li><li><strong>Masquerade:</strong>You are no longer hated and feared when <strong>Blood Starved</strong>.</li><li><strong>Daywalker:</strong>You are immune to non-lethal Sunlight.</li></ul><p> </p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Life as a Vampire Lord</strong>:</span></p><p>Through the power and gift from Harkon, she gains the power granted by Molag Bal himself. While the power of Vampire Lord provides game changing benefits, the Golden Bat would not use the form of Vampire Lord often, only in serious emergency when she was seriously outnumbered. She prefers to sneak and stick to the shadows, but if not she will use her daggers and some spells at her disposal. Some perks that are gained through the form of vampire lord can also benefit her in mortal form. While the Golden Bat can certainly expand her power as a vampire lord, these following perks are the ones that benefit her in mortal form:</p><ul><li><strong>Court’s Chef: </strong>Able to create Blood Potions at a cooking pot. Using Human Flesh yields <strong>1</strong> Blood Potion and using a Human Heart yields <strong>2</strong> Blood Potions. Additionally, consuming a Blood Potion advances Vampire Lord perks.</li><li><strong>White Wolf: </strong>Your Vampire’s Seduction power now works on targets <strong>15</strong> levels higher and you may Drain people under its effect regardless of how thirsty you are. Additionally, Draining a sleeping or seduced victim advances Vampire Lord perks.</li><li><strong>Psychic Vampire: </strong>Feeding on victims depletes their Magicka and Stamina and increases the effectiveness of Dominate and Still Heart against them to <strong>200</strong>% for <strong>30</strong></li><li><strong>Embrace the Beast: </strong>You are stronger when Blood Starved: you deal <strong>25</strong>% more attack damage, Flaywind lasts <strong>100</strong>% longer and Vampiric Drain deals <strong>50</strong>% more damage and has <strong>15</strong>% chance per second to cast a Flaywind on humanoid targets for <strong>5</strong> points of magic damage for <strong>10</strong></li><li><strong>Foster Childe: </strong>Able to Embrace a sleeping victim when feeding, turning them into a vampire who will fight for you and making them a lover, potential follower and marriage partner.</li><li><strong>Amaranth: </strong>Vampire’s Seduction works on vampires. Able to Drain humanoid vampires to disintegrate them and absorb their power. Your reward for this depraved act is a <strong>30</strong>% bonus to combat and social skills while weaker vampires flee from you, for <strong>5</strong></li></ul><p> </p><p> </p><p style="text-align:center;"> <a href="{{#staticFileLink}}10503616288,original{{/staticFileLink}}"><img src="{{#staticFileLink}}10503616288,RESIZE_710x{{/staticFileLink}}" alt="10503616288?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Weapons, Armor, and Items:</strong></span></p><p><strong> </strong></p><p><span style="font-size:12pt;"><strong>Armor:</strong></span></p><ul><li>Golden Tribunal Mask (Mask of Golden Bat)<ul><li>Amplify Illusion 50%, Fortify Sneak 50%, and Health Regeneration 30%+</li></ul></li><li>Vampire Hood (Optional, found in Bloodchill Manor CC)<ul><li>Fortify Archery 50%, Fortify Lockpicking 50%</li></ul></li><li>Rogue Thief Armor (Warmonger Armory mod)<ul><li>Fortify Light armor 50 points, Resist Magic 25%</li></ul></li><li>Rogue Thief Boots<ul><li>Fortify Sneak 50%, Muffle</li></ul></li><li>Light Volkihar Knight Gauntlet (Rename: Claws of al-Saran)<ul><li>Fortify Onehanded 50%, Fortify Sneak Damage 50% (mod)</li></ul></li><li>Necklace of choice<ul><li>Fortify Illusion -30%, Fortify Stamina Regeneration 25%</li></ul></li><li>Ring of Choice<ul><li>Fortify Sneak 50%, Resist Fire 50%</li></ul></li></ul><p> </p><p><span style="font-size:12pt;"><strong>Weapons</strong>:</span></p><ul><li>Black Crow Dagger (unechanted version, obtained via console commands)<ul><li>Frost Damage 20, Shock Damage 20</li><li>Good alternative dagger can be Ebony Dagger</li></ul></li><li>Wicked Dagger (immersive weapons)<ul><li>Absorb Health 15, Fire Damage 15</li></ul></li><li>Firiniel’s End (unenchanted version from ArteFakes mod, can be crafted with the original in inventory and with the book Forge, Hammer, and Anvil)<ul><li>Frost Damage 20, Absorb Health 15</li><li>Good bow alternative can be Nightingale Bow</li></ul></li><li>Harkon’s Sword (optional)</li></ul><p><span style="font-size:12pt;"><strong>Spells</strong>:</span></p><ul><li>Invisibility<ul><li>Or better, Master Invisibility (Dragonborn Crafting Hall)</li></ul></li><li>Soul Trap (For using the Black Star)</li><li>Vampire Seduction</li><li>Vampire’s Sight</li><li>Obusfcate: Blends with the environment and gain unbreakable invisibility for 30 seconds</li><li>Flaywind: Once per day, send a swarm of bats toward a target to absorb 25 point of health. If the target dies, counts as feeding </li></ul><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}10503630471,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10503630471,RESIZE_710x{{/staticFileLink}}" alt="10503630471?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:18pt;"><strong>Gameplay</strong>:</span></p><p> </p><p> The gameplay style for the Golden Bat build revolves several mods. Since it involves using Ordinator, the character level would be roughly at least level 100+ with the perks for main skills. The Golden Bat usually stick to the shadow to commit assassination and stealing, but she can utilize her dual wielding daggers to dispatch her foes easily. For close combat, dual-wielding daggers are the ideal weapon choice because most of the perks in onehanded tree are spent on dagger. With those perks, the daggers can deal extra bleed damage to targets in addition with the enchantments. You can also utilize the bow for ranged combat or sniping from the distance, so you can also player as an archer. As a vampire, you need to constantly feed, either through sleeping victims, drinking blood potions, or draining them. Draining targets will kill them but will advance the vampire rank faster (Sacrosanct Vampire mod). Assassinating targets for the Dark Brotherhood are perfect opportunities to drain the targets while sleeping. The Golden Bat does not really revolve around magic gameplay, so she would not often use the Vampire Lord power, only in emergency. When not in combat, you can use vampire seductions to trap her target in a trance and can feed/drain them. </p><p> </p><p> </p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Creation Club Mods</strong>:</span></p><ul><li>Bloodchill Manor</li></ul><p> </p><p> </p><p><span style="font-size:18pt;"><strong>Mods</strong></span>:</p><p> </p><p><strong>Required</strong>:</p><ul><li>Immersive Armors<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3479">Immersive Armors at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Royal Armory<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6994">Royal Armory - New Artifacts at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Ordinator Perks<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137">Ordinator - Perks of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Alternate Start<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272">Alternate Start - Live Another Life - SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Imperious Race<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315">Imperious - Races of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Sacrosanct- Vampires of Skyrim<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3928">Sacrosanct - Vampires of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Warmonger Armory (Unofficial Fixed SSE Port):<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17809">Warmonger Armory - Unofficial Fixed SSE Port at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Andromeda Standing Stones<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910">Andromeda - Unique Standing Stones of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Summermyst Enchantments<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6285">Summermyst - Enchantments of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li> Volkihar Knight:<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4806">Volkihar Knight - Vampire Armor at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li></ul><p> </p><p><strong>Recommended</strong><strong>/Optional Mods:</strong></p><p><strong> </strong></p><ul><li>Artful Dodger: Make pickpocketing more easy to perform at the chance of success at 90%, even at a low level. Once the pickpocket skill reaches to 100, the default value of chance of success increases to 99%.<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17273">ARTFUL DODGER - Dynamic Pickpocket Cap at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Proteus<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/62934">PROTEUS at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Dragonborn Crafting Hall Special Edition<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1891">Dragonborn Crafting Hall Special Edition at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Ordinator Perks (enhancements):<ul><li>20 Percent more Perk Points or 50 Percent more Perk Points options</li></ul></li><li>All Armor, All Enchantments<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4488">All armor - All enchantments at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Multiple Enchantments, Ordinator Patch<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/5267">Multiple Enchantments - Ordinator Patch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Reliquary of Myth – Artifact Overhaul<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/31612">Reliquary of Myth - Artifact Overhaul at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Artefakes-Unique Artifacts Replacers<ul><li> <a href="https://www.nexusmods.com/skyrimspecialedition/mods/41254">ArteFakes - Unique Artifacts Replacer at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Immersive Weapons: <ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/16788">Immersive Weapons at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li></ul><p> </p><p> </p><p> <strong> </strong></p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Closing Notes</strong>:</span></p><p>Once again, I don’t think this build is 100% perfect since it hinges on many mods I use, including the optional ones. Like my previous build, mods that play on some “game breaking or immersion breaking mods” to make the ideal build. Again, this is not a typical level 50 build and it does go above that. Like the mod Proteus “redefines how you play Skyrim” in many ways and offers many possibilities such as character modification. Once again, you’re welcome to try and experiment some possible ways to further optimize the build as long it doesn’t deviate too much from the intended playstyle. Comments and feedbacks are still appreciated. Chances are though, some feedbacks from the previous build are not exactly applied in this one. (Will try to work on them in my next build).</p><p style="text-align:center;"> <a href="{{#staticFileLink}}10503632054,original{{/staticFileLink}}"><img src="{{#staticFileLink}}10503632054,RESIZE_710x{{/staticFileLink}}" alt="10503632054?profile=RESIZE_710x" width="710" /></a></p><p>This is only my second build, and my first build was inspired by John Wick. This second build is supposedly partly inspired by Sofia (Halle Berry) from John Wick 3. The vampire aspect of the build was my idea to add extra aesthetic and different gameplay possibilities, as well as for backstory. While I did not say it in the gameplay, you can use the Death Hounds from the Volkihar clan to fit the role like Sofia with her dogs. I absolutely love the John Wick movie series, which I stated in my first build. I intend to make a few more character builds that are based on some major characters from the John Wick movie series, including the one character played by Donnie Yen in the upcoming John Wick Chapter 4.</p></div>The Devilish Angelhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/the-devilish-angel2022-03-24T16:57:15.000Z2022-03-24T16:57:15.000ZLampadeshttps://TheSkyForge.ning.com/members/Lampades<div><p style="text-align:center;"><span style="font-weight:400;font-size:24pt;">The Devilish Angel</span></p><p style="text-align:center;"><span style="font-weight:400;font-size:24pt;"><a href="{{#staticFileLink}}10235376698,original{{/staticFileLink}}"><img src="{{#staticFileLink}}10235376698,RESIZE_710x{{/staticFileLink}}" alt="10235376698?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><em><span style="font-weight:400;"><span style="font-weight:300;">Words have no power to impress the mind without the exquisite horror of their reality. I have found that those who dream by day are cognizant of many things which escape those who dream only by night. I am not insane, except upon occasions when my heart was touched by good or evil. Have I never suffered, I would never have been blessed. Maybe I became insane, with long intervals of horrible sanity. I find truth and lies hard to believe. The only good is knowledge, the only evil is ignorance. Heaven is closed, hell is sold out, so I walk on earth. </span></span></em></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:24pt;"><strong>Chapter I: Overview</strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;">Race:</span></strong><span style="font-weight:300;"> Altmer </span><span style="font-weight:300;"><br /> </span><span style="font-weight:300;">Unless you would want to roleplay another race with the same back story, then it’s totally up to you. Can’t live by the idea that you’re a high elf? Dunmer, Bretons and Imperials can fit in just as well.</span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><span style="text-decoration:underline;"><strong>Stone:</strong></span><span style="font-weight:300;"> Thief / Serpent / Shadow</span><span style="font-weight:300;"><br /> </span><span style="font-weight:300;">I started with the thief stone until my sneaking skills were high enough. Then I switched to the shadow stone to boost my sneaking and illusion abilities. But I tend to use the serpent stone as well to increase my assassination abilities.</span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><span style="text-decoration:underline;"><strong>Stat spread:</strong></span> <span style="font-weight:300;">2 magicka</span><span style="font-weight:300;">/</span><span style="font-weight:300;">1 health</span><span style="font-weight:300;">/</span><span style="font-weight:300;">1 stamina </span><span style="font-weight:300;"><br /> </span><span style="font-weight:300;">After you have reached 150 stamina it’s </span><span style="font-weight:300;">1 magicka</span><span style="font-weight:300;">/</span><span style="font-weight:300;">1 health</span><span style="font-weight:300;">.</span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Biography in short: </strong><span style="font-weight:300;"><br /> </span><span style="font-weight:300;">I am a high born high elf that was not able to use magic. Therefore I utilised stealth, dexterity and speech to accomplish my goals. Back on the Summerset Isles I was spokesman of the Aldmeri Dominion, being my fathers right hand. There has always been a conflict of good and evil within my family. I have done horrible things that benefit me, but also helped others out of selflessness. I have killed those who were in my way, but also relieved people from certain death. My life is not defined by good or evil. I’m walking on a tightrope, trying to do good while acting evil. I’m in it for the thrill of the kill, but also to do some good to the world, relieving it of darkness. Some do not deserve to live. Some call me devilish, other call me an angel – sent by the nine divines. Each day a choice gets made. I think it’s mine to make, but I’m wrong. My hand gets forced to play sometimes. When I was sentenced to death after being caught assassinating an Imperial necromancer, I was sent to Helgen to be executed. Something happened that changed my life. A dragon appeared and shouted at me when I was with my head on the execution block. It unlocked incredible powers in my veins, and I could cast magic. And this is where my story begins. </span></span></p><p style="text-align:center;"><span style="font-weight:300;"><a href="{{#staticFileLink}}10235488685,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10235488685,RESIZE_710x{{/staticFileLink}}" alt="10235488685?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:24pt;"><strong>Chapter II: Backstory</strong></span></p><p style="text-align:left;"> </p><p><a href="{{#staticFileLink}}10235386888,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10235489057,RESIZE_584x{{/staticFileLink}}" alt="10235489057?profile=RESIZE_584x" width="329" height="418" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><span style="font-weight:300;">It was 4E 171 when Shana was born. She was destined to achieve great things – being daughter in a important</span><span style="font-weight:300;"> family in the Summerset Isles. </span><span style="font-weight:300;"> The moment she opened her dark colored eyes, her parents knew something was o</span><span style="font-weight:300;">ff about her. Her father, Manor Aedor, serves as ambassador of the Aldmeri Dominion. Due to his upbringing in the Aldmeri Dominion, he was raised to believe in Altmer superiority and looked down upon those that were different. Her mother, Aurfire Aedor, is professor at university in the Summerset Isles. She instructs adolescent high elves about the various gods that have existed in Tamriel.</span></span></p><p style="text-align:left;"><span style="font-weight:300;font-size:12pt;">Ever since Shana was a toddler, she never quite fit in with the other kids. She was brilliant and very athletic for her age. Her agility, keen senses, and perception were extraordinary, allowing her to manoeuvre around the playground like no other. Her dexterity allowed her to always have the upper hand against her opponents. Her keen senses became apparent when playing games like hide and seek, where she would quickly find the other children. Unfortunately, due to this, she became bored of these games rather quickly as they became easier the more she played. Despite her athleticism, she was unable to use magic. Whenever there was a class that involved magic, she studied it carefully, but failed trying. </span><span style="font-weight:300;font-size:12pt;">She did not enjoy her time in school because she felt her intelligence wasn’t being challenged. Being the black sheep of the class, she was often the target of obscure comments which helped hone her skills in speechcraft. Whenever anyone tried to bully her, she would always talk her way out of it, usually mocking them in the process. </span></p><p style="text-align:left;"> <span style="font-weight:300;"><span style="font-size:12pt;">When Shana became older and more experienced, it became clear to her parents that Shana was special. How could a child tha</span></span><span style="font-weight:300;"><span style="font-size:12pt;">t could not cast a spell become the most proficient student in school? Shana talked, convinced, and intimidated her way to the top of her classes. In her teenage years, she was</span></span><span style="font-weight:300;"><span style="font-size:12pt;"> able to improve her agility in such a way that no other elf could achieve before her. However, being agile was not</span></span><span style="font-size:12pt;"> regarded favourably in the Summerset Isles. To Shana, becoming a proficient caster was the most important thing to her. </span><span style="font-size:12pt;">Shana was unable to cast a single spell, which made her feel unworthy of love or admiration. Everyone in school knew her, which made her an outcast. Despite this, she still managed to get the best grades of her class, except in sorcery. One day the headmaster gave her an ultimatum, in that she either improves her grades in sorcery, or she will be expelled from school. Upon hearing the news, her parents, in their fury, attempted to take the school to court. Despite all of this, Shana had other plans in mind</span>. </p><p><img class="align-left" src="{{#staticFileLink}}10235392279,RESIZE_584x{{/staticFileLink}}" alt="10235392279?profile=RESIZE_584x" width="203" height="298" /></p><p><span style="font-weight:300;font-size:12pt;">Due to her mother being a teacher, she learned of Clavicus Vile – Master of Insidious Wishes – who could potentially fulfil her wishes. In the library, she learned that she could strike a bargain with him at the shrine in Haemar’s Shame. She devised a plan to leave home with permission from her parents to visit the shrine in Skyrim. It was a long trip from the Summerset Isles, and her first time away from home. Her enhanced perception and light steps made it easy for her to avoid any danger until she made it to the shrine. There she was, a teenager, ready to make a bargain with a Daedric prince. Shana said, “Lord Vile, I have a request from you.” After this moment, her life changed forever. Clavicus Vile granted her wish to use magic but to fulfil her end of the bargain, she had to assassinate an exceptionally powerful mage. </span></p><p><span style="font-weight:300;font-size:12pt;">With her task in mind, she went back to the Summerset Isles and devised a plan to fulfil her end of the bargain. She had to slay an powerful mage. Shana was not desperate enough to give anything in the world to become a mage herself, however, she does notice a feeling of excitement when thinking about killing someone to gain incredible power. </span><span style="font-weight:300;font-size:12pt;">For a time, she studied the mages college at the Summerset Isles and learned all about the different mages who lived and practised there. She knew exactly who she wanted for the kill; the headmaster of the school - which gave her the ultimatum. </span></p><p><a style="font-size:16px;" href="{{#staticFileLink}}10235396876,RESIZE_400x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10235396876,RESIZE_400x{{/staticFileLink}}" alt="10235396876?profile=RESIZE_400x" width="170" height="362" /></a></p><p><span style="font-weight:300;font-size:12pt;">One night, when she was fully prepared, she decided to enact her plan. That night, she followed the headmaster home and snuck into his house, waiting for him to go to sleep. The moment he closed his eyes, he was already dead. Shana was already beside him with a dagger in hand, where she swiftly and cleanly pierced his heart. The moment she pierced his heart she felt incredible power flowing through her veins. She heard the voice of Clavicus Vile in here head saying: “Excellent work. There’s power for you to discover, but you will have to find it within yourself. You were already born with it, but you could not see nor feel the magic within you, but it’s there.” Excited, she went back home. When she was all alone in her room, she tried to cast a spell, but it did not work. </span><span style="font-weight:300;font-size:12pt;">For weeks, she tried to cast spells in class with no success. Fortunately, due to the assassinatiuon of the headmaster of the school, she could pass her exams with approval of the new headmaster. </span></p><p><span style="font-weight:300;font-size:12pt;">She has become a young woman, ready for college and wanting to start a profession. Due to her lack of magical prowess, her father offered her a position as his right hand – being his protégé and pupil in becoming an ambassador. Shana went to college and learned a great deal in gaining diplomatic skills. Her eagerness for the spoken word made her unbelievably convincing. She excelled in being her father’s right hand and was involved in diplomatic meetings all over the world. She even met important people and was able to sway them for her cause. Due to her charisma and skill in speechcraft, she quickly became seen as an spokesman. A warm and friendly personality in combination with good looks. People around Shana alwasy felt comfortable. But this is only one side of the coin that the world can see. In truth, this is what she wants people to see, because her other side is far darker.</span></p><p><span style="font-weight:300;font-size:12pt;">After Shana worked with her father for a few years everything seemed exemplary. She had an honest role in the community and did good in her position. However, there were times that her diplomatic relations asked for actions of a different kind. On the Summerset Isles, there were opposing factions who disagreed with what the Aldmeri Dominion stands for, plotting radical actions like sabotaging and kidnapping of members. Shana has developed quite the skill for unorthodox methods to deal with this. Her agility allowed her to blend in with the shadows, making her move unseen. Shana's enemies never knew what hit them, but were found with a pierced heart of a slit throat. Over the next few years, she had killed those who stood in her way. </span></p><p><span style="font-weight:300;font-size:12pt;"><a href="{{#staticFileLink}}10235456278,RESIZE_584x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}10235456278,RESIZE_584x{{/staticFileLink}}" alt="10235456278?profile=RESIZE_584x" width="377" height="295" /></a>But not everything is about the thrill of the kill. This is very important is to describe Shana her tales. For example: she had a heart for children who were lost or doomed by other people's mistakes. One day she purposely got involved in a case involving the capture of Nordic thieves. Among the thieves were young children. The rules of the Dominion are clear: Thieves being captured by the Aldmeri Dominion would mean a certain death. The night before the thieves were going to be executed, she tried to use her diplomatic status to convince the warden of the jail to set these people free, specifically, the children. She felt a certain sense of compassion for them, because they reminded her of when she was young; being judged. Unfortunately for the warden she did not take a ‘’no’’ for an answer. The next day she concealed herself in an unremarkable disguise, allowing her to kill the guards and set the people free. Before they left, she spoke to the people, swearing that if she ever finds out that they get these kids into trouble again, she would slit all of their throats. One of the children said to Shana, “You are truly an angel, sent by the nine divines!” </span></p><p><span style="font-weight:300;font-size:12pt;">For several years Shana enjoyed her life of being her fathers right hand. She developped a great personality, which made her a very competent spokesman. She even had a couple of friends with whom she drank tea with sometimes. She was in her twenties and having a successful career. But things were about to change. People went missing, were found assassinated, or died in horrible accidents. Shana was billiant, but she made a fatal slip. One day, an investigator found a trail leading to her. One of the thieves she set free a few years ago traded his information for money. He gave information about some young high-born woman talking about being from the Aldmeri Dominion that tried persuading the guards. Despite her good intentions, Shana had unintentionally left a trail leading to her. It wasn’t a big clue to go on, but the investigator was following the lead he could find and use. With much difficulty, he started tailing her day and night in hopes to catch the unknown assassin. </span></p><p><span style="font-weight:300;font-size:12pt;">Outside of the tailing investigator, Shana had no idea that she was being followed or that she was ratted out by someone close to her. One night, she went out to slay an Imperial who practised the necromantic arts and sacrificed children to Sanguine - the blood god. </span></p><p><a href="{{#staticFileLink}}10235456891,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10758679664,RESIZE_710x{{/staticFileLink}}" alt="10758679664?profile=RESIZE_710x" width="296" height="394" /></a></p><p><span style="font-weight:300;font-size:12pt;">She could not let him take the life of an innocent child. She followed him home in an inconspicuous outfit. While she was stalking her target, she did not know that she was being followed by the investigator. When the necromancer went inside, Shana climbed up the window and waited there for the right moment to strike. The investigator was onto her, and used a spell to call for backup immediately. The reinforcements were heavily armed and waiting out of sight for a signal of the investigator. When the necromancer went to bed, Shana was making her way in the house – dagger in hand. The moment she pierced the necromancer's heart with her dagger, she heard a loud bang downstairs and footsteps coming upstairs and over the roof. She leaped for the nearest window for a quick escape, but a firm hand gripped her by her hair and smacked her face to the wall – knocking her unconscious. The guards found the necromancer dead in his bed, heart pierced with a dagger. The investigator took a close look and said: ‘’This is the exact same stab wound found on all the other victims’’. </span></p><p><span style="font-weight:300;font-size:12pt;">When Shana woke up, she was bound in chains and in an isolated jail. The jail was heavily guarded. There was no way to escape. The investigator accused Shana of the murder on the Imperial and linked her dagger to the other murders that happened past years. There was no evidence beside that. When she faced court, she stood trail for the murder of an important ambassador. Her last victim was more than just a Imperial necromancer. She made a mistake and a fatal slip. Nevertheless she tried to persuade the judge into the necromancing he did. But she had no proof. The only proof evident was several witnesses and her dagger fitting the stab wound. She knew what was going to happen: death sentence. The following days she had visits from friends and family. Her mother could not visit her anymore, it was too painful. Her father tried to understand her motives. </span></p><p><span style="font-weight:300;font-size:12pt;"><a href="{{#staticFileLink}}10235457899,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10235457899,RESIZE_710x{{/staticFileLink}}" alt="10235457899?profile=RESIZE_710x" width="710" /></a></span></p><p><span style="font-weight:300;font-size:12pt;">Since he was important figure of the Aldmeri Dominion, a lot of blood was on his hands. Her mother knew what he does for a living. But that is for a good cause. The Altmer were superior in her eyes. But now her own daughter is guilty of a cold blooded assassination. First she was sad, but then decided not wanting to see her own daughter anymore. She couldn’t bear anything related to Shana anymore. Her father tried to pull some strings, but without success. She had to face court. In the courtroom was someone special. It was an Imperial captain, who was the sister of the Imperial necromancer she had assassinated. The Imperial captain demanded a death sentence, performed in Helgen. This was the birth town of the Captain and her brother. The judges looked upon Shana. The verdict of the judge was: guilty as charged and sentenced to death by the captain's hand. Death seemed inevitable now. For some reason it gave Shana solace that her mind was at peace. She did not feel anything at all. For the first time in her life she experienced inner peace. </span></p><p><span style="font-size:12pt;"><span style="font-weight:300;">When Shana was about to be transported to Skyrim, her mother and father showed up together. ‘’Why did you do it, Shana?’’ asked her mother. She did not understand how her good behaving little angel with a kind heart could be capable of assassinations. She was disgusted by her own daughter. Shana said: ‘’</span><span style="font-weight:300;"> T</span><span style="font-weight:300;">he world is better off with some people gone. Our lives are </span><em><span style="font-weight:300;">not</span></em><span style="font-weight:300;"> all interconnected. That theory is garbage. Some people truly do not need to be here.” Her mother wept and turned away. Her father nodded to her and said: ‘’You are a disgrace. Farewell my daughter. May your execution be swift and painless’’. <a href="{{#staticFileLink}}10235459255,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10235459255,RESIZE_584x{{/staticFileLink}}" alt="10235459255?profile=RESIZE_584x" width="333" height="466" /></a></span></span></p><p><span style="font-weight:300;font-size:12pt;">The road to Skyrim was harsh, cold and uncomfortable. She travelled in a carriage accompanied by other prisoners who they collected on the way. In Skyrim they made a few stops to collect some new prisoners. One of them was named Ulfric Stormcloak. That name sounds familiar to her. They rode into a small town called Helgen. There were guards patrolling the perimeter, other prisoners and an executioner with a big axe. One of the prisoners tried to run away but got killed by an arrow. Even in this situation it was impossible for her to escape. The Imperial Captain ordered the first prisoner to the beheading block. Shana heard a vague screeching sound. The guards seemed to hear it as well. The captain ordered the guards to continue. She looked at Shana with a glare that should frighten her. After the first prisoner was beheaded, Shana was ordered to the block by the Imperial Captain. The screeching sound became much louder than earlier. ‘’Did you hear that? There it is again’’ said another guard. Shana was knocked down and the guard put her head on the block. He swung his axe above his head, ready to end Shana’s life. At that moment, a huge thunder sound cracked the skies and a dragon the size of a house landed on one of the guard towers. The dragon unleashed a firestorm over the city and screeched in the direction of Shana – rendering the guards holding her immobile. From this moment she felt an unbelievable strength running through her veins and a burst of magic erected from her fingertips. She was casting magic! A helping hand got Shana up to her feet and said: ‘’Hey, kinsman! Get up! Come on, the gods won’t give us another chance!’’. And this is where her story begins.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:24pt;"><strong>Chapter III: Gameplay</strong></span></p><p><span style="font-size:18pt;"><strong><em>Early game: </em></strong></span></p><p><span style="font-size:12pt;"><em><span style="font-weight:300;">"All my spells smell like burnt hair lately". </span></em><em><span style="font-weight:300;"><br /> </span></em><em><span style="font-weight:300;">‘’The dagger is just a tool. It is the assassin's hand that delivers death’’.</span></em><em><span style="font-weight:300;"><br /> </span></em><span style="font-weight:300;"><br /> </span><span style="font-weight:300;">Shana survived Helgen and changed her appearance the moment she escaped. She is unregonizable now, her old life left behind. Shana is a charismatic assassin on a mission. She doesn’t necessarily need to keep a low profile, since everyone thinks she got killed in Helgen. She can use this to her advantage. After leaving Helgen and the adventure to Bleak Falls Barrow, it is of utmost importance to take a carriage to the mages college. Shana should use her new ability to use magic to join the mages college and start developing her newly found craft. The road to college she explored caves and hide outs and used stealth in combination with a dagger and magic. </span></span></p><p><span style="font-size:18pt;"><strong><em>Mid game:</em></strong></span></p><p><span style="font-size:12pt;"><em><span style="font-weight:300;">‘’The only source of knowledge is experience’’.</span></em><em><span style="font-weight:300;"><br /> </span></em><em><span style="font-weight:300;">‘’Not everything deserves to live, not everything deserves to die’’.</span></em></span></p><p><span style="font-weight:300;font-size:12pt;">After creating ties with the sorcerers in the mages college, getting geared up and learning new abilities, it was time Shana went on an adventure and ventured into the main college quest line. The enemies she faces during these quests are not deserving of living. Shana has no problem ending lives to get the knowledge she seeks. After becoming headmaster of the mages college, she carried her adventure on. The reason Shana is alive is because of a dragon shout. She felt a connection with them and wants to find out its source. She needed to find out what connection she has with the dragons. </span></p><p><span style="font-size:18pt;"><strong><em>Late game:</em></strong></span></p><p><span style="font-size:12pt;"><em><span style="font-weight:300;">‘’The end is in the beginning and yet you go on‘’.</span></em><em><span style="font-weight:300;"><br /> </span></em><em><span style="font-weight:300;">‘’You thought, as a child, that a mage is one who can do anything. So I thought, once. So did we all. And the truth is that as a person’s real power grows and knowledge widens, the road grows narrower: until at last nothing is chosen, but does only what wholly what must be done’’. </span></em></span></p><p><span style="font-weight:300;font-size:12pt;">From this moment Shana is an experienced sorcerer and capable of visiting any place without being caught. This is the part of her life where she starts to explore Skyrim and follow up on clues or quests. If someone asked her to explore a home where children went missing, then that’s where Shana goes. </span></p><p> </p><p style="text-align:center;"><span style="font-size:24pt;"><strong>Chapter IV Skills<br /> </strong><strong>Major</strong></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><em><span style="font-weight:300;"><span style="font-size:18pt;">Stealth:</span></span></em></p><p style="text-align:left;"><span style="font-size:12pt;"><em><span style="font-weight:300;">‘’Huh, who’s there?! Oh well, guess it was nothing’’. </span></em><em><span style="font-weight:300;"><br /> </span></em><em><span style="font-weight:300;">‘’The greatest pleasure I know is to do a good action by stealth, and to have it found out by accident’’. </span></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="font-weight:300;">Using stealth in my advantage is my most utilised form of offense in combination with magic, dagger, bow or traps. My most used spells are concealing spells like shadow walk, invisibility and conjuration. It has the versatility to kill even the strongest enemies without having to worry about getting caught. Invisibility is great for entering battles or running away from hefty opponents. When I grow older and more experienced, I can use my developed stealth skills to instantly kill enemies with a dagger. Being a stealth master gives me great openings in dealing critical damages to weak spots. Beside my weapons I use stealth to silently cast spells on enemies to make them frenzy or stunned. It depends on my main goal: do I need to kill or just get past.</span><span style="font-weight:300;"> </span></span></p><p style="text-align:left;"><span style="font-size:18pt;"><em><span style="font-weight:300;"><br /> Illusion: </span></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><span style="font-weight:300;">‘’In a world where illusion is preferred to reality, the illusionists have the most control’’. <br /> </span></em></span><span style="font-size:12pt;"><em><span style="font-weight:300;">‘’There is an optical illusion about every person we meet’’. </span></em></span></p><p style="text-align:left;"><span style="font-weight:300;font-size:12pt;">I use illusion spells to reinforce my stealth skills. Casting spells from a position in complete silence gives me a great advantage. Sneaking into a room, using invisibility to get myself in advantageous areas to Quietly Cast spells to control the mind of my foes. These kinds of spells are my go to spells beside my dagger. Sometimes it’s better to Pacify or Frenzy enemies instead of slitting their throats. A good casted mind control spell can change the outcome of a battle - when being caught - drastically. </span></p><p style="text-align:left;"><span style="font-weight:300;font-size:18pt;"><br /> Speech:</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><span style="font-weight:300;">‘’Speech is power. Speech is to persuade, to convert and to compel’’. </span></em><em><span style="font-weight:300;"><br /> </span></em><em><span style="font-weight:300;">‘’The strongest weapon against hateful speech is not repression; it is more speech’’.</span></em></span></p><p style="text-align:left;"><span style="font-weight:300;font-size:12pt;">I have a sharp tongue which makes me an expert in talking with others. This tends to give me better rewards from quests and higher selling prices in stores. Persuading others gives me the ability to walk into a room without having to draw any weapon and still winning the fight. Having the ability to invest in local stores makes me wanted and loved by the people. It draws away all negative attention. My words can cut through enemies, or disarm them, after I learn the ability to shout. </span></p><p style="text-align:left;"> <br /> <span style="font-size:18pt;"><em><span style="font-weight:300;">Security:</span></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><span style="font-weight:300;">‘’She didn’t give me the key to her heart. Luckily I have lockpicks’’. <br /> </span></em></span><span style="font-size:12pt;"><em><span style="font-weight:300;">‘’The pickpocket is usually very well dressed and of prepossessing appearance’’.</span></em></span></p><p style="text-align:left;"><span style="font-weight:300;font-size:12pt;">When it comes to thievery, I use my dexterity to unlock doors and chests to pilfer their contents. This is essential to me, because some enemies are not easy to approach. If I can unlock a door or two, it creates opportunities that work well with my sneaking abilities to get an advantage. Pickpocketing is incredibly useful to place poisons in pockets. I’ve often found myself having problems taking out targets closely guarded by henchmen with a lot of health. Placing a paralysis poison on the guard can cause a distraction to make the next move. Eventually I’m becoming very skilled in pickpocketing, relieving anyone of their weapons. It’s fun to steal someone's weapons and then watch them follow you with bare fists.</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:24pt;"><strong>Minor</strong></span></p><p style="text-align:left;"> <br /> <span style="font-size:18pt;"><em><span style="font-weight:300;">Alchemy:</span></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><span style="font-weight:300;">‘’Alchemy, at its root, is the transformation of the self’’.<br /> </span></em></span><span style="font-size:12pt;"><span style="font-weight:300;">‘’</span><em><span style="font-weight:300;">No great discovery was ever made without a bold guess’’.</span></em></span></p><p style="text-align:left;"><span style="font-weight:300;font-size:12pt;">I have seen assassins using poisons to kill their targets. This is no exception for me. I can brew special poisons and potions which can slowly drain the life out</span><span style="font-weight:300;font-size:12pt;"> of the target. Beside hurting poisons, I also have paralyse- poisons to temporarily knock out enemies which I do not want to kill. Also it’s important not to get caught. Casting a spell is sometimes not a viable option. . Sometimes it’s better this way. Not everyone needs to be taken out permanently. I also learned to brew potions that fortify my skills. This in combination with my enchanting skill can create powerful gear.</span></p><p style="text-align:left;"><span style="font-size:18pt;"><em><span style="font-weight:300;"><br /> One handed:</span></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><span style="font-weight:300;">‘’A knife becomes a dagger, only when blood is spilled’’.</span></em><em><span style="font-weight:300;"><br /> </span></em><em><span style="font-weight:300;">‘’The tongue, like a sharp knife, kills without drawing blood’’. </span></em></span></p><p style="text-align:left;"><span style="font-weight:300;font-size:12pt;">I am not much of a sword master, but I am very skillful with daggers. This fits perfectly with my dexterity and sneaking abilities. I do not wish to become involved in a melee fight at all. Therefore using stealth in combination with a well-placed sneak attack has my preference, killing my target in seconds. A dagger is the only physical weapon I can carry around everywhere. <br /> <br /> </span></p><p style="text-align:left;"><span style="font-size:18pt;"><em><span style="font-weight:300;">Enchanting:</span></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><span style="font-weight:300;">‘’My only desire is an intimate infusion with enchanting, and the only fate I wish is to have worked and lived in harmony with her laws’’. </span></em><em><span style="font-weight:300;"><br /> </span></em><em><span style="font-weight:300;">‘’The enchanting of gear fills our lives with grace and ease’’. </span></em></span></p><p style="text-align:left;"><span style="font-weight:300;font-size:12pt;">Getting myself beefed-up gear is something really nice. It reduces my spell costs and fortifies my skills. But what I really like about Enchanting is the hefty sum of septims it brings. I found that out when I disenchanted a Fear enchantment from a looted weapon, and enchanting found weapons with it.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"> <span style="font-size:18pt;"><em><span style="font-weight:300;">Conjuration:</span></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><span style="font-weight:300;">‘’There is no conjuring something from nothing. There is a give and take’’.</span></em><em><span style="font-weight:300;"><br /> </span></em><em><span style="font-weight:300;">‘’Magic and art tend to share a lot of the same language. They both talk about evocation, invocation and conjuration’’.</span></em></span></p><p style="text-align:left;"><span style="font-weight:300;font-size:12pt;">This is not my main form of offence, but I will use it if necessary. Conjuring a minion to cause distraction can be useful to utilize my main offense: a stab from behind. While I learn new magic abilities, my minions become stronger. Eventually they will be able to confront my enemies and kill them. </span></p><p style="text-align:left;"><span style="font-weight:300;font-size:18pt;"><br /> Alteration:</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em> ‘’Alteration is a constructive act, not a destructive one, and it’s the opposite of most of our impulses’’.<br /> </em></span><span style="font-size:12pt;"><em><span style="font-weight:300;">‘’The world is what you make of it. If it doesn’t fit, you make alterations’’. </span></em></span></p><p style="text-align:left;"><span style="font-weight:300;font-size:12pt;">I have experienced that Alternation is an incredibly useful school of magic. Using spells like Detect keeps me aware of my enemy locations. The flesh spells are useful when trouble begins up close. If you haven’t thrown a Paralyse spell at a Draugr overlord and cast spells in his face, well, you haven’t experienced life to its fullest.</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:24pt;"><strong>Chapter V: Gear</strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><em><span style="font-weight:300;">‘’Style is a way to say who you are without having to speak’’. </span></em><em><span style="font-weight:300;"><br /> </span></em><em><span style="font-weight:300;">‘’Your mind is your weapon. Load your weapon’’. </span></em></span></p><p style="text-align:center;"><em><span style="font-weight:300;"><a href="{{#staticFileLink}}10235476669,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10235659457,RESIZE_710x{{/staticFileLink}}" alt="10235659457?profile=RESIZE_710x" width="710" /></a></span></em></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:24pt;"><strong>Chapter VI: Combat</strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><em><span style="font-weight:300;">‘’Engage your brain before you engage your weapon '’.</span></em><em><span style="font-weight:300;"><br /> </span></em><em><span style="font-weight:300;">‘’If you want to be strong, learn how to fight alone’’. </span></em><em><span style="font-weight:300;"><br /> </span></em><em><span style="font-weight:300;">‘’Nobody is innocent, there are merely varying levels of guilt’’. </span></em></span></p><p><span style="font-weight:300;font-size:12pt;"><br /> I am an exceptionally skillful athlete that uses stealth as my primary playstyle. Just because I am on my own doesn’t mean I am less dangerous. My skills are well developed to get out of every dangerous situation and handle my opponents. Since i'm a well educated person, I know my enemies. I know their strengths and weaknesses. Besides knowing their weaknesses, I also know mine as well. When I progressed into the world, I faced enemies that could easily kill me in one hit, meaning that I avoid such deadly situations entirely. I always have a code that I live by: don’t get caught. Before I enter a combat situation, I have to know that there is a safe way out. This can be: enough Magicka reserve for an invisibility spell or a safe way to run back to. Also the flesh spells can give me a lot of defence – especially when I reach higher levels of Alteration. </span></p><p><span style="font-weight:300;font-size:12pt;">Beside combat skills I use my main weapon of choice: my tongue. My speech ability is sharper than any knife in Skyrim. I tend to be successful in persuasion, intimidation and bribes. Having shouts compliments this ability – using ancient words of power to disarm my opponents or use a freeze shout in an emergency situation. </span></p><p><span style="font-size:12pt;"><span style="font-weight:300;">I know my enemies by using spells like Detect Life, and act on this. </span><span style="font-weight:300;"><br /> </span><span style="font-weight:300;">I can use: traps, place poisons in pockets, paralysing spells, cast illusion spells or slit throats. Avoiding open combat at all costs, unless it is caused by my Frenzy spells. Invisibility is my greatest reconnaissance skill. It can immediately be used and altered to an invisible dagger attack from behind. Using Illusion for concealment, but if things looked particularly bad for me, I would cast flesh spells and use Frenzy spells and then use my escape plan. When I get hurt, I can use health potions or basic restoration spells to recover my health. But it’s primarily not my intention to carry a lot of potions with me. It's better to live with the </span><em><span style="font-weight:300;">‘Don’t get caught’</span></em><span style="font-weight:300;"> mentality and prevent getting hurt. </span></span></p><p> </p><p style="text-align:center;"><span style="font-size:24pt;"><strong>Chapter VII: roleplay</strong></span></p><p><span style="font-weight:300;font-size:12pt;">As for roleplay, Shana has a warm charismatic personality, enjoying helping the poor and helpless at times due to the fact that she sympathises with them. She is a psychological mastermind that can read people’s intentions and behaviours which makes her a very intimidating woman. She has a sharp tongue that she is not afraid to use. She has a way with words that is a force to be reckoned with. The other side of her is not seen on the surface. She has a thrill for the kill. She is a stealth master and prefers getting the job done as efficiently and effectively as possible and never hesitates to kill if she has to. </span><span style="font-weight:300;font-size:12pt;">Her willingness to do any sort of work makes her versatile. Because she has the intellect and capability to learn new skills very quick. Once Shana reads a book about a certain craft, then she can probably do it herself. Except when it requires raw strength. For example, she can learn to craft certain items quickly. She does not have a home and has nowhere to belong. Shana follows up on leads that interest her, even if it involves killing. She lives with a few mottos that define her actions that are described in the earlier chapters. The most important ones she lives by are:</span></p><p><span style="font-size:12pt;"><span style="font-weight:300;"> </span><em><span style="font-weight:300;">‘’Not everything deserves to live, and not everything deserves to die’’.</span></em><em><span style="font-weight:300;"><br /> </span></em><em><span style="font-weight:300;"> ‘’Nobody is innocent, there are varying levels of guilt’’. </span></em><span style="font-weight:300;"><br /> </span><em><span style="font-weight:300;">‘’The only source of knowledge is experience’’. </span></em><span style="font-weight:300;"><br /> </span><em><span style="font-weight:300;">‘’I tend to be good when possible and evil when necessary’’. </span></em></span></p><p><span style="font-weight:300;font-size:12pt;">After she escaped from Helgen, she wanted to get to the College of Winterhold as fast as possible to learn more about her newly found magical abilities. Her willingness to do any sort of dirty work lends itself quite nicely to the Thieves Guild and Dark Brotherhood. This means that Shana can join any faction if she desires. She can choose to plot against the Dark Brotherhood or against them. That is where you decide (you as her player) what road she takes. She tends to be very poetic in her thinking. She might join the Bards College to express herself. Joining the Stormcloaks or Imperials is also a choice she has to make. The Imperials wanted her dead. She knows that after the attack of Helgen, everyone she knew thought she was dead. Making a new life with new choices possible. Shana is redefining herself and her actions. She does not want to be her old self anymore. That’s why she changed her name to Shana. She has relieved herself of her old self. She is not that person anymore. That person died at Helgen.</span></p><p><span style="font-weight:300;font-size:12pt;">When the dragon shouted at her, she was reborn into a new person. New intentions, new thoughts and her own judgement. In her eyes there is a thin line between good and evil. Evil intentions can have good outcomes. She is a young woman that has very strong cognitive abilities. She has the ability to assimilate or accommodate new things she faces. This makes her a prominent thinker. She outsmarts anyone that dares to test her intelligence. Back in her school days she achieved the best scores on all subjects. She knows a lot of things and can learn very quickly. This is why she can learn every skill she wants to develop. She also knows her weaknesses very well. Some people can lift her up with just one arm because she is very light and athletically built. Shana knows to stay away from warriors and heavy lifting. </span></p><p> </p><p style="text-align:center;"><span style="font-size:24pt;"><strong>Chapter VIII: Abilities</strong></span></p><p><a href="{{#staticFileLink}}10235479873,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10764352257,RESIZE_710x{{/staticFileLink}}" alt="10764352257?profile=RESIZE_710x" width="736" height="748" /></a></p><p> </p><p style="text-align:center;"><span style="font-size:24pt;"><strong>Chapter IX: Acknowledgements</strong></span></p><p> </p><p><span style="font-size:12pt;"><strong>Mods:</strong><span style="font-weight:300;"><br /> </span><span style="font-weight:300;">Shana can be played with and without mods. I have made the skills and abilities set up open for your preferences. If you use Ordinator and Apocalypse spell mods, then you have </span><span style="font-weight:300;">more</span><span style="font-weight:300;"> freedom of tweaking the gameplay mechanics of Shana. Personally I play with over 900+ mods with a lot more content then I have written for Shana. But keep in mind that for example the ability ‘Unsuspecting Strike’ can be utilised using vanilla invisibility or Ghostwalk from Apocalypse spell mod. Another example is the gear that is standard. Instead of extra Carry Weight you can add resistances or movement speed. Feel free to use armour mods to fit your playstyle for Shana and tweak it. I am giving guidelines on how she should play, fitting her role and background. Changing out a spell or two does not break the gameplay.</span></span></p><p><span style="font-size:12pt;"><strong>Learning from experience:</strong><span style="font-weight:300;"><br /> </span><span style="font-weight:300;">Shana is not a very good spellcaster after leaving Helgen. It will take her time to become proficient in it. After she leaves Helgen, her magic abilities are </span><span style="font-weight:300;">unlocked</span><span style="font-weight:300;">. This means that she can cast spells like any other Altmer can. Her high intellect and coping abilities makes her a very fast learner. So don’t hold back on casting spells. If you want to use – for example – Destruction magic more instead of using a (cross)bow, then that is fitting in her roleplay. She uses a bow because she could not cast spells before she went to Helgen. It’s your choice if you want her to keep using it. </span></span></p><p><span style="font-size:12pt;"><strong>Open for your input</strong><span style="font-weight:300;"><br /> </span><span style="font-weight:300;">As you might have noticed, the story is not linear. This is something I like about Shana. It gives you freedom to move around with quests you do or do not want to pick up. For example: I make a suggestion you can join Stormcloaks since it fits the background story. But you can also join Imperials, since the guards at Helgen are all dead and you cannot be recognized. It gives you freedom to make choices based on your own interest. I have found it annoying that some great role playing builds which really interest me have a locked questline. Sometimes it does not fit my way of playing. I really like to have my own input in the gameplay. Compare it with choices you make at the game Heavy Rain. You have a story which can unfold differently based on your choice. This is how Shana is supposed to be as well. </span></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:24pt;"><strong>Chapter X: Afterword</strong></span></p><p><span style="font-weight:300;font-size:12pt;">This is my first role playing character I have written. I have found myself lost in writing it and enjoying It very much. In the future I want to develop more role playing characters, because I really enjoyed creating it. It could not have been done without some help. Creating the story is really what I enjoyed the most. I have found that my English grammar and phrasing is on the weaker side. I am Dutch and writing in English is not very natural to me. </span></p><p><span style="font-weight:300;font-size:12pt;"><strong>Astro:</strong> Big thanks for helping with the story and rephrasing my poor English writing skills. It really makes the story more readable.</span></p><p><span style="font-weight:300;font-size:12pt;"><strong>Yewgoat</strong>: Props to you for helping me with Grammar and suggestions for the story!</span></p><p><span style="font-weight:300;font-size:12pt;"><strong>ShinJin:</strong> Thank you for your great inspiration! Being a character builder gives me inspiration to go on.</span></p><p><span style="font-weight:300;font-size:12pt;"><strong>Chef:</strong> Big thanks for your support and grammar check. </span></p><p><span style="font-weight:300;font-size:12pt;"><strong>Shamiana’s Art</strong>: I am very grateful for your artistic drawing of Shana! </span></p><p><span style="font-weight:300;font-size:12pt;"><strong>Friends:</strong> Thanks to Jesse who helped me with grammar and rephrasing. </span></p><p> </p><p><span style="font-weight:300;"> </span></p><p> </p></div>Character Build: The Stormcloak Spymasterhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-stormcloak-spymaster2022-01-29T03:35:17.000Z2022-01-29T03:35:17.000ZM.Knight.Jhttps://TheSkyForge.ning.com/members/MKnightJ<div><p> </p><p><img class="align-center" src="{{#staticFileLink}}10054274654,RESIZE_710x{{/staticFileLink}}" width="710" alt="10054274654?profile=RESIZE_710x" /></p><p><span style="font-size:14pt;"><strong>FOREWORD: </strong>As based on the build’s title itself, this character is inspired by the Dragon Age’s heroine, Leliana, which in the Dragon Age Inquisition’s version where she becomes a full-time spymaster. But their main similarity lies in their skills, personality and job class. The Spymaster build is a femme fatale type of character that I am a big fan of mainly because of the air of mystery around them that makes you want to know more about them.</span></p><p><span style="font-size:14pt;">The <strong>Spymaster </strong>is a skilled tactician and a very intellectual warrior. She took the responsibility of being the “blade in the dark” of the Stormcloaks as he serves Ulfric behind the shadows whether its assassination, sabotage, infiltration or other that requires a subtle yet very deadly approach. Because of her role, she tends to keep her emotions in check and rather be the cold-blooded person just to execute any operation without any fail for the sake of rebellion and her “king”, Ulfric.</span></p><p><span style="font-size:14pt;"><strong>Backstory</strong></span></p><p><span style="font-size:14pt;">She is originally from Riften, an orphan of the Great War and one of the few Nords who were saved in the war in Cyrodiil. Not much known about her past but she has an Imperial lineage but unknown if it’s her mother or father.</span></p><p><span style="font-size:14pt;">After being sent to Skyrim she was sent to the orphanage called the “Honorhall” where she stayed most during of her childhood, but not long after, she fled the orphanage as she became fully aware of the orphanage mistress’ “true personality” and left Riften for good. She then smuggled herself into a travelling merchant carriage that was heading north and got kicked out after being discovered by the owner in snowy fields of Eastmarch.</span></p><p><span style="font-size:14pt;">Injured, and starved she proceeded towards a great city filled with stone walls and being blanketed by white snow, the oldest city of Skyrim, Windhelm. At first, she was pushed away by the town guards and stayed outside the city’s great bridge for roughly two nights after that some of the Argonians who were working at the docks of Windhelm was kind enough to be able to aid her and thus she began her life as an urchin in the streets of Windhelm.</span></p><p><span style="font-size:14pt;">As she was in her teenage years, she began to do petty thievery just to make do for her everyday life. She is considered to be a very head-strong young lady and made a name for herself as a troublemaker in the streets but suddenly her luck runs out as the town guards was able to capture her, she fought back and was able to get away from them. She became wary now that she become a wanted criminal in Windhelm but that didn’t stop her as she saw another mark in the street. Little did she know that her victim is the young Jarl of Windhelm, Ulfric Stormcloak after his return from the training in the mountains of High Hrothgar. She snucked into Ulfric’s back and was able snatch his weapon but Ulfric effortlessly dispatched her and finally captured her. She was then sent in the Jarl’s Throne room to be judge for her crimes but an unexpected turn of events happened as the Jarl took a liking this young lady and applaud the young woman’s skills on going toe-to-toe against him. Ulfric then declared that she would be working under his wing as a Stormcloak believing that it would be waste to kill or imprison someone with skills and tenacity. Many in Ulfric’s court loathe the idea of taking someone like her into his ranks but nonetheless the Jarl’s decision is final. She then was trained rigorously to become a full-pledged soldier and was given proper education as well as she displayed remarkable talent not only in martial training but also in strategy and academics. She then rose up to become one of Ulfric’s greatest asset in his ranks became the “shadow” of the Jarl.</span></p><p> </p><p style="text-align:center;"> <a href="{{#staticFileLink}}10054275475,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}10054275475,RESIZE_584x{{/staticFileLink}}" width="577" alt="10054275475?profile=RESIZE_584x" /></a></p><p> </p><p><span style="font-size:14pt;"><strong>Character Info</strong></span></p><p><span style="font-size:18pt;"><strong>Name: </strong>Cathriss Ice-Veins</span></p><p><span style="font-size:18pt;"><strong>Class: </strong>Rouge Infiltrator</span></p><p><span style="font-size:18pt;"><strong>Race: </strong>Nord, Female</span></p><p><span style="font-size:18pt;"><strong>Level: </strong>66</span></p><p><span style="font-size:18pt;"><strong>Powers: </strong>Shadowcloak of Nocturnal</span></p><p><span style="font-size:18pt;"><strong>Shouts: </strong>Marked for Death, Slow Time, Aura Whisper, Ice Form (<em>Optional: Whirlwind Sprint, Become Ethereal and Elemental Fury</em>)</span></p><p><strong> <a href="{{#staticFileLink}}10054275878,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10054275878,RESIZE_400x{{/staticFileLink}}" width="320" alt="10054275878?profile=RESIZE_400x" /></a></strong></p><p><strong> </strong></p><p><span style="font-size:14pt;"><strong>Specialty/Personality</strong></span></p><p><span style="font-size:14pt;">Having a very dark childhood, Cathriss tends to keep to herself be efficient as possible and never lets her emotions sway her. In her time as a street urchin, she was an idealist and headstrong, for her it’s always survival to the fittest and she strives to be at the top no matter what. She always relied on herself alone and tends to get the job done alone, but after being under Ulfric’s command she was trained as a soldier and taught how to coordinate as well with others but obviously she’s more effective on being a one-woman army and thus she became Ulfric’s greatest infiltrator. She’s not the sociable sort but she is great in putting up a “facade” as her role as a Spymaster, especially when going undercover or infiltrating an enemy. In terms of her combat prowess, she is unrivaled when it comes to a one-on-one confrontation and very smart when fighting in disadvantage. She tends to go for the first strike that either immediately kill her foe or badly injure them to deal a finishing blow with her twin daggers or a shot from her bow. She’s also good at brewing poison that can either paralyze her victim or inflict a deadly lingering venom. Due to the fact the she was a petty thief in her teenage years, she’s very good at hiding her presence which tends to even scared her fellow Stormcloaks and known her for being “the blade in the dark.” Overall, she is a very gifted child and can do anything on her own.</span></p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}10054276276,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10054276276,RESIZE_710x{{/staticFileLink}}" width="599" alt="10054276276?profile=RESIZE_710x" /></a> </strong></span><span style="font-size:14pt;"><strong> </strong></span></p><p><span style="font-size:14pt;"><strong>Stat Distribution (0-1-2) = (Magicka-Health-Stamina)</strong></span></p><p><span style="font-size:14pt;">As an infiltrator and agile rouge, she makes use of her stamina on moving quickly as possible. When confronting an enemy with her melee weapons, she overwhelms them with a flurry of blows and a dual-wield power attack to render their guard. She makes use of her Steady aiming to dispatch her targets with her bow very accurately from a very long and safe distance. Her stamina is her key stat and followed only by health and as for being under Ulfric’s and Galmar’s influence she tends to distrust magic and for the “true” Nords of Skyrim don’t depend on much to it that’s why she doesn’t have a priority over the magicka stat.</span><span style="font-size:14pt;"><strong> </strong></span></p><p><span style="font-size:14pt;"><strong>Skills and Perks</strong></span></p><p><span style="font-size:14pt;">Due to being a rouge, most of her major skills are under the benefit of the <strong>Thief Stone </strong>making it her early standing stone and to quickly master her Sneak and Alchemy skills as for her minor skills, it is also good to grind it early since its not much high compared to some of her major skills.</span><span style="font-size:14pt;"><strong> </strong></span></p><p><span style="font-size:14pt;"><strong>Standing Stone:</strong></span></p><p><span style="font-size:14pt;">The early standing stone is the Thief Stone but as she further developed some of her thief skills, a good replacement is the <strong>Lover Stone </strong>for early-mid game to help grind the other non-thief skills she has. While for her late-game stone, the <strong>Lady Stone </strong>is going to be her backbone for a quicker health regen and more importantly the stamina regen in which this will be the key for a more threshold of stamina.</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"><strong>MAJOR</strong></span></p><p><span style="font-size:14pt;"><strong>One-handed – </strong>Armsman 5 / Fighting Stance / Dual Flurry 2 / Bladesman 3 / Savage Strike / Dual Savagery</span></p><p><span style="font-size:14pt;"><strong>Sneak – </strong>Stealth 5 / Muffled Movement / Backstab / Light Foot / Deadly Aim / Silent Roll / Assassin’s Blade / Silence</span></p><p><span style="font-size:14pt;"><strong>Archery – </strong>Overdraw 5 / Critical Shot 3 / Eagle Eye / Steady Hand 2</span></p><p><span style="font-size:14pt;"><strong>Alchemy – </strong>Alchemist 5 / Physician / Poisoner / Concentrated Poison / Snakeblood / Purity</span></p><p><span style="font-size:14pt;"><strong>Light Armor – </strong>Agile Defender 5 / Custom Fit / Unhindered / Windwalker</span></p><p><span style="font-size:14pt;"><strong> </strong></span></p><p><span style="font-size:14pt;"><strong>MINOR</strong></span></p><p><span style="font-size:14pt;"><strong>Smithing – </strong>Steel Smithing / Elven Smithing / Advanced Armors / Arcane Blacksmith / Glass Smithing</span></p><p><span style="font-size:14pt;"><strong>Enchanting – </strong>Enchanter 3 / Soul Squeezer / Insightful Enchanter / Corpus Enchanter</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}10054276675,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}10054276675,RESIZE_400x{{/staticFileLink}}" width="302" alt="10054276675?profile=RESIZE_400x" /></a></span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"><strong>Equipment: </strong></span></p><p><span style="font-size:14pt;"><strong>Early</strong></span></p><p><span style="font-size:14pt;"><strong>Stormcloak Cuirass</strong> – To be more efficient as possible, just stick with Stormcloak armor until reaching a decent level of smithing.</span></p><p><span style="font-size:14pt;"><strong>Thieves Guild or Dark Brotherhood Armor</strong> – It’s also good get either of these of two faction armor since both of them have a good stat especially for rouge characters</span></p><p><span style="font-size:14pt;"><strong>Late-game</strong></span></p><p><span style="font-size:14pt;"><strong>Grand Master Armor</strong> – It is a <strong>must </strong>to complete the Thieves Guild questline since the greater version of the Thieves Guild armor is only obtainable after restoring the Thieves Guild’s former glory in Skyrim.</span></p><p><span style="font-size:14pt;"><strong><em>(optional)</em></strong><strong> Hentai’s Karliah Armor (Light)</strong> – This is an armor mod that I took a liking since the vanilla thieves’ armor is too bumpy for a female character and the stats of this armor is also very good.</span></p><p><span style="font-size:14pt;"> -If going for this armor mod, I recommend crafting the (Light) version of this and enchant it with the following: (renamed it as “Spymaster”)</span></p><p> </p><p> </p><p><span style="font-size:14pt;"><strong><em><a href="{{#staticFileLink}}10054277083,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}10054277083,RESIZE_400x{{/staticFileLink}}" width="302" alt="10054277083?profile=RESIZE_400x" /></a>The Spymaster Set</em></strong></span></p><p><span style="font-size:14pt;"><strong>Spymaster Armor</strong> – Fortify Health by 30+</span></p><p><span style="font-size:14pt;"><strong>Spymaster Gloves </strong>– Fortify One-Hand</span></p><p><span style="font-size:14pt;"><strong>Spymaster Boots</strong> – Fortify Stamina by 30+ or Sneaking</span></p><p><span style="font-size:14pt;"> -The armor mod doesn’t have a headpiece so the Grand Master Hood is the only choice or you can substitute it with Linwe’s Hood or if you have the Dragonborn DLC installed, the Black Guard’s set is a good choice too.</span></p><p><span style="font-size:14pt;"><strong>Accessories:</strong></span></p><p><span style="font-size:14pt;"><strong>Necklace – </strong>Fortify Stamina by 30+ or Health if using Grandmaster Armor set</span></p><p><span style="font-size:14pt;"><strong>Ring – </strong>Fortify Archery</span></p><p><span style="font-size:14pt;"><strong><em>(Optional)</em></strong><strong> Amulet of Articulation – </strong>This is also a best piece for a more roleplay-friendly build since a spy or rouges tend to have a silver tongue and thanks to its unique enchantments, it boosts the success rate of some persuasion or intimidation checks. This unique jewelry also counts as a Light Armor so it can benefit to the perk as well.</span></p><p> </p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}10054277287,RESIZE_584x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}10054277287,RESIZE_584x{{/staticFileLink}}" width="403" alt="10054277287?profile=RESIZE_584x" /></a></strong></span></p><p> </p><p> </p><p><span style="font-size:14pt;"><strong>Weaponry:</strong></span></p><p><span style="font-size:14pt;"><strong>Chillrend – </strong>The blade forged in ice that can freeze someone who are cut by this very sword. An artifact that was stolen from the former Thieves Guild Master, Mercer Frey.</span></p><p><span style="font-size:14pt;"><strong>Mehrunes’ Razor – </strong>The Daedric artifact of Lord Mehrunes Dagon himself. With the help of a surviving descendant of the Mythic Dawn cult, the dagger is restored to its former glory and now it is your arsenal in putting an end to your victims’ life in an instant.</span></p><p><span style="font-size:14pt;"><strong>Firiniel’s End – </strong>The very bow that killed the emperor’s cousin. A great tale for a bloody bride as the Spymaster used this as her main bow.</span></p><p> </p><p> </p><p> </p><p> </p><p> </p><p><span style="font-size:14pt;"><strong>Factions:</strong></span></p><p><span style="font-size:14pt;"><strong>Stormcloaks – </strong>The Spymaster’s primary faction is the Stormcloak rebels. She is one of the driving forces of the revolution that will free Skyrim on the hands of the falling Empire and soon drive the Thalmor threat for real once and for all.</span></p><p><span style="font-size:14pt;"><strong>Thieves Guild – </strong>This is one of the guilds that the Spymaster will manage as she rose to become its new Grand Master and become one of her sources of information network all across Skyrim.</span></p><p><span style="font-size:14pt;"><strong>Dark Brotherhood – </strong>The Spymaster will become the new Listener of the Night Mother and thanks to the contract for the emperor’s life, she will be able to cripple the Empire’s power as she takes the life of Emperor Titus Mede II causing a power struggle that will put the Imperials at a disadvantage.</span></p><p><span style="font-size:14pt;">Optional: Technically all other factions are optional but for DLC <strong>Dawnguard</strong>, you can either side with Dawnguard to get a cool crossbow or with the <strong>Volkihar Clan</strong> for an edgier and evil-oriented Spymaster. </span></p><p><span style="font-size:14pt;"><strong> </strong></span></p><p><span style="font-size:14pt;"><strong>Roleplay: Cold-blooded Heroine</strong></span></p><p><span style="font-size:14pt;">As for the roleplay, the Spymaster is a woman of action. She prefers getting the job done as efficient and effective as possible and she never hesitates to kill if she has to. She is also great at reading people’s intention and behaviors as these what makes her a very intimidating woman and yet she also has a way with words but prefers the subtle and a stealthier approach.</span></p><p><span style="font-size:14pt;"> For example: in the quest “In My Time of Need” the Spymaster can read through “Saadia’s” deceit and she will straight up inform the Alik’r mercenaries about her.</span></p><p><span style="font-size:14pt;">When doing miscellaneous quests, the Spymaster always consider her own benefit when it comes to helping certain people as she always makes sure that she will receive something in return that either gold or something worth of value.</span></p><p><span style="font-size:14pt;">Despite of her cold persona, she appreciates helping the helpless and poor at some times due to the fact that she also started like them before being taken by Ulfric. All an all, her alignment can be considered “Chaotic Neutral.”</span></p><p><span style="font-size:14pt;"><strong> </strong></span></p><p><span style="font-size:14pt;"><strong>Gameplay</strong></span></p><p><span style="font-size:14pt;">The Spymaster’s main strength lies on her agility and quick wits. She wields Chillrend on her right-hand and Mehrunes’ Razor on the left, where Chillrend can have a chance of freezing her victims, the Razor can put them into their misery. She also coats her blade with a very deadly poison that can either deal massive damage or severely paralyzing her enemies. Having a very fast attack speed, the Spymaster overwhelms any adversary with a barrage of blows but she only does this when her position is compromised or in a duel.</span></p><p><span style="font-size:14pt;">Most of the Spymaster’s enemies never see her coming due to her accurate bow and arrow shot which also coats with a deadly poison and paralysis effect and when she’s infiltrating a fort or dungeon, she can easily sneak upon her victims’ back with her deadly backstabs. Since this is mostly a stealth build, companions or followers are not required.</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"><strong>Dance Like a Butterfly, Sting Like a Bee</strong></span></p><p><span style="font-size:14pt;">When dual-wielding, the Spymaster does not only swing her blades randomly but she demonstrates a very graceful footwork and side-stepping because while attacking she also evades and read her foes movements to effectively deliver accurate and killing blows. Zigzagging or strafing is her most effective way of countering her enemies and really took me awhile to do a no damage or no-hit run but being able to master such combat movement can really make her OP.</span></p><p><span style="font-size:14pt;"><strong>Second Wind</strong></span></p><p><span style="font-size:14pt;">The Spymaster’s another amazing trait is that she has a very high stamina which allows her to maneuver endlessly and quickly deliver a power attack rush. She makes use of her lengthy stamina to execute many power attacks and she sprint at a very long distance as a benefit for the Lady Stone’s blessing and Stamina enchantments.</span></p><p><span style="font-size:14pt;"><strong>Signature Moves</strong></span></p><p><span style="font-size:14pt;">The Spymaster doesn’t have any specific move set or signature attack but as stated on her gameplay, she is keen on doing <strong>ambush or preemptive strikes</strong> rather than frontal assaults. She also <strong>coats her weapons with poisons</strong> before battle to gain immense damage output or to deal killing attacks while preferable shouts that she uses are the <strong>Marked for Death </strong>to fully render and enemy’s defenses, <strong>Slow Time </strong>for crowd control if she’s surrounded by many enemies and the <strong>Ice Form </strong>shout to disable groups of enemies ahead.</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:14pt;"><strong>Recommended Mods:</strong></span></p><p><span style="font-size:14pt;"><strong> </strong></span></p><p><span style="font-size:14pt;"><strong>Karliah Armor 2 by Hentai – CBBE3 By NAUSICAA</strong></span></p><p><span style="font-size:14pt;"><strong><a href="https://www.nexusmods.com/skyrim/mods/13581">https://www.nexusmods.com/skyrim/mods/13581</a></strong></span></p><p><span style="font-size:14pt;"><strong> </strong></span></p><p><span style="font-size:14pt;"><strong>Oblivion Chillrend by Araanim</strong></span></p><p><span style="font-size:14pt;"><strong><a href="https://www.nexusmods.com/skyrim/mods/72268">https://www.nexusmods.com/skyrim/mods/72268</a></strong></span></p></div>Character Build: The Contractor (John Wick Inspired Modded Build) https://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-contractor-john-wick-inspired-modded-build2022-01-27T02:25:35.000Z2022-01-27T02:25:35.000ZShadowLi3https://TheSkyForge.ning.com/members/ShadowLi3<div><p> </p><p><span style="font-size:18pt;"><strong>Build name: The Contractor (Assassin/Thief Hybrid Modded Build) </strong></span></p><p> </p><p> <a href="{{#staticFileLink}}10049102260,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049102260,RESIZE_584x{{/staticFileLink}}" alt="10049102260?profile=RESIZE_584x" width="464" height="790" /></a></p><p> </p><p><span style="font-size:18pt;"> <strong>Introduction</strong>:</span></p><p><span style="font-size:18pt;"> </span></p><p> </p><p><a href="{{#staticFileLink}}10049106490,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049106490,RESIZE_710x{{/staticFileLink}}" alt="10049106490?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:14pt;">He is the deadliest and most feared assassin in the ranks of the Dark Brotherhood and Tamriel’s various criminal underworld. He is also a master thief who is also known for his unrivaled skills for committing dangerous heists around Tamriel and was famous for his action within the Thieves Guild all over Tamriel. From an early age, he was trained by the most skilled assassins and thieves from different provinces of Tamriel that makes him the most skilled and dangerous individual on Tamriel. As for the build’s name, is an assassin and a thief, which will get the attention of many employers who would hire him for his skill. Whether to assassinate someone or steal prized possessions, he will get the job done. He is described by many people as someone as “a man of focus, commitment, and sheer will”. He will earn many nicknames based on his exploits and skills. The nicknames are also based on his faction affiliation:</span></p><ul><li><span style="font-size:14pt;">Shadow Hand</span></li><li><span style="font-size:14pt;">Sithis Incarnate</span></li><li><span style="font-size:14pt;">Emmisary of Sithis</span></li><li><span style="font-size:14pt;">Midnight Raven</span></li><li><span style="font-size:14pt;">Black Fox </span></li></ul><p><span style="font-size:14pt;">No matter who they are, their status, their skills, if The Contractor comes for them, they are either dead or find their most prized or sensitive possessions gone. One should also not try to stab The Contractor in the back, for that immediately secures their death sentence. He does not take betrayal and being wronged lightly, for he will tread even to the worst planes of Oblivion to find and punish the one who wronged him</span></p><p> </p><p> </p><p> </p><p><span style="font-size:18pt;"><strong>Character:</strong></span></p><p> <a href="{{#staticFileLink}}10049103078,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10049103078,RESIZE_710x{{/staticFileLink}}" alt="10049103078?profile=RESIZE_710x" width="594" height="334" /></a></p><p> </p><p><span style="font-size:14pt;">Name- Corvus Rem</span></p><p><span style="font-size:14pt;">Race- Imperial</span></p><p><span style="font-size:14pt;">Origin- Cyrodiil</span></p><p><span style="font-size:14pt;">Class- Assassin/Thief Hybrid</span></p><p><span style="font-size:14pt;">Standing Stone- Shadow</span></p><p> </p><p> </p><p> </p><p><span style="font-size:18pt;"><strong>Backstory</strong>:</span></p><p> <a href="{{#staticFileLink}}10049181055,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049181055,RESIZE_710x{{/staticFileLink}}" alt="10049181055?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;">His name is Corvus Rem. He was born in the year of 4E 162 in the City of Leyawiin in Cyrodiil. He was orphaned at a very young age. His mother died from birth and his father refused to raise him due to his addiction to skooma. He was adopted by a kind Argonion thief, Stealthy-Tale, who took sympathy on Corvus. For the next 8 years, he raised him and trained him in the skills of pickpocketing, sneaking, and lockpicking. At this time, Corvus also became friends with some of the children and one family living in Water’s Edge, whom Stealthy-Tale are friends with. Corvus also proved himself impulsive and occasionally has violent tendencies, especially when comes he comes in conflict with another boy who often bullied Corvus and towards guards who caught him stealing. One day, Corvus and Stealthy-Tale tried to steal an engraved ring from the Count of Leyawiin, but things went awry when they were caught by a handmaiden. Corvus quickly put a knife to the handmaiden’s throat, much to Stealthy-Tale’s surprise to his lack of remorse. The two managed to escape, but the guards are already onto Stealthy-Tale. In order to protect Corvus, Stealthy Tale sent him to live with the family in Water’s Edge, but not before giving Corvus a mark. He told Corvus that he was friends with some people who will be able to take him in and train him if he ever finds them. For the next few days, Corvus was living peacefully at Water’s edge and received news that Stealthy-Tale was jailed in Leyawiin’s dungeon. One day the village was raided by gang of bandit mages, led by an orc sorceress. The sorceress mercilessly burned down the entire village and killed almost all the residents. Corvus hid in a small basement as he watched his new family being mercilessly killed. Corvus swore he would one day find the orc sorceress and get his vengeance.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}10049181069,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049181069,RESIZE_710x{{/staticFileLink}}" alt="10049181069?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;">Sometime has passed as the fire died down. Corvus heard footstep above and the basement hatch opened. A dark figure in a mask saw Corvus and asked him what happened. After Corvus told him what has happened, the figure reached out his hand. The figure helped Corvus up before he noticed the mark in Corvus’s hands and asked him where he got that. Corvus told him about Stealthy-Tale and that he should show the mark to his friends should he ever meet them. The figure removed his mask and revealed his name is Marco, one of Stealthy-Tale’s friends. He revealed that he is a member of the Dark Brotherhood and that he worked with Stealthy-Tale on several occasions, despite having very different occupations. Looking into his hate-filled eyes, Marco determines that Corvus would make a perfect remorseless killer. Marco offered the chance to join the Dark Brotherhood. Corvus accepted and Marco took him to Greyland not far from Leyawiin to meet someone. When they entered the house, Corvus meets a dark robed figure who is sitting at the fireplace. The robed figure reveals himself as a Speaker for the Dark Brotherhood. The Speaker told Corvus that the killing of the innocent handmaiden earlier during the failed heist drew their attention. Marco explained that Corvus was willing to join the Dark Brotherhood so that one day he may avenge the family in Water’s Edge. The Speaker said he will accept Corvus into the Brotherhood if he can pass a test. He proposed him an initiation test, to kill a serial rapist that lives in Bravil. Despite being thrown to jail for 3 times, the rapist continues with his crime, and someone asked the Brotherhood to kill him. The Speaker gives him an elegant dagger to do the job. Corvus travels to Bravil and went to find his target. He waited until nighttime and saw the rapist about to catch another unsuspecting victim. Corvus quickly grabbed him from an alleyway and slit his throat. He quickly hid the body in a bush. In the next morning, Marco and the Speaker appears again and congratulate him for his test, saying that he proved himself as a true killer. The Speaker told him to seek out their sanctuary in Cheydinhal and that Marco will take him there. When they arrived at the sanctuary door, Marco gave him the passphrase for the door’s question: “Sanguine, my brother”. As they entered the sanctuary, Corvus was welcomed with open arms by the members of the Brotherhood. The sanctuary leader promised to train him and hone his skills so that one day he may enact his vengeance.</span></p><p> </p><p><a href="{{#staticFileLink}}10049126665,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049126665,RESIZE_710x{{/staticFileLink}}" alt="10049126665?profile=RESIZE_710x" width="779" height="438" /></a></p><p> </p><p><a href="{{#staticFileLink}}10049142258,original{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10049142258,RESIZE_710x{{/staticFileLink}}" alt="10049142258?profile=RESIZE_710x" width="520" height="292" /></a></p><p><span style="font-size:12pt;">For the next 26 years, Corvus was trained by the Dark Brotherhood and taking on many contracts that involved killing different targets that ranged from nobles to warriors and powerful mages even. During this time as well, Marco introduced Corvus to the Thieves Guild. Some of the members knew Stealthy-Tale and willingly took him in to their ranks, even though they were aware that Corvus was part of the Brotherhood. After Corvus passed the initiation test, different members of the Thieves Guild also trained him, further honing his skills in thievery that were previously established from Stealthy-Tale’s training. Corvus also travelled around Tamriel, taking on different assassinations, thievery jobs and even trainings abroad. As per Marco’s request, he took Corvus to different provinces of the organization’s branches to receive trainings (except Skyrim, since Marco believes the Skyrim’s Brotherhood’s branch offers little value and that the Thieves Guild’s influence declined significantly). Corvus and Marco traveled to the Brotherhood’s Corinthe sanctuary in Elsweyr where he received rigorous training from their Khajiit martial artists, one handed sword combat from the Brotherhood’s branch in Hammerfell, and some marksman trainings from master archers of the Thieves Guild in Valenwood. Corvus also received trainings from the Shadow Scales in Archon in Black Marsh after Marco convinced them to train him, despite him not being Argonion. Eventually, Corvus’s exploits have become well known among the Thieves Guild, the Dark Brotherhood and various criminal organizations in Tamriel. Many members came to respect and fear him for his skills, especially his trainers since he demonstrated willpower like no one else. Even when The Great War was happening, it did not stop Corvus from his contracts/jobs and his travel around the provinces, further proving his unwavering tenacity. He will come to be described as someone of "focus, commitment, and sheer will."</span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}10049187280,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10049187280,RESIZE_584x{{/staticFileLink}}" alt="10049187280?profile=RESIZE_584x" width="400" height="400" /></a> </span></p><p> </p><p><span style="font-size:12pt;">During this time, he meets Alisanne Dupre and the two took on many different assassination contracts together. Despite Corvus’s years of exploits and experience, Alisanne eventually earned the rank of Listener. Corvus and Alisanne also develops a strong platonic friendship. Corvus also becomes friend with a Bosmer (Wood Elf) agent named Thoron, a contact who occasionally helps the Thieves Guild and the Dark Brotherhood on different occasions. Unfortunately, around this time, Marco was presumably killed when he was taking a contract in Morrowind to assassinate a noble of House Redoran.</span></p><p> </p><p> </p><p> </p><p> <a href="{{#staticFileLink}}10049162863,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049162863,RESIZE_710x{{/staticFileLink}}" alt="10049162863?profile=RESIZE_710x" width="747" height="420" /></a></p><p><span style="font-size:12pt;">By the time around 4E 188, the Dark Brotherhood was on a decline and losing its grasp on Tamriel, but it did not stop Corvus from taking on different contracts for the Brotherhood and the Thieves Guild. One day, Corvus was requested to take on a couple of big jobs in different provinces. His first assignment was from the guild master of Thieves Guild from Hammerfell, requesting his legendary skills. Before departing for Abah’s Landing in Hammerfell, Corvus bid Alisanne and Rasha (new Speaker for Cheydinhal Sancturary) farewell and informing them that he will be unavailable for the next several weeks since he was needed in the Thieves Guild. Corvus travels to Abah’s Landing and meets the guild master, who informs him that an important client asked him to steal a set of enchanted jewelries that belongs to a powerful noble family in Sentinel. Corvus traveled to the city of Sentinel and sneaked into the noble’s house to find the jewelries. Corvus eventually found a secret passageway that leads to a large cavern where the jewelries are stored. Corvus finds himself in an elaborate puzzle where the safe containing the jewelries was locked behind an iron gate. Corvus was able to solve the puzzle and break into the safe effortlessly and retrieve the jewels. Just as Corvus was about to leave, he was spotted two guards and he quickly dispatched them. However, the noble’s daughter saw the bloodshed and screamed, alerting everyone in the house. Corvus was forced to flee the scene and was chased the city guards. Corvus was able to lose them before returning to Abah’s Landing. The guild master was impressed when Corvus was able to steal the jewelries, however he was slightly disappointed that Corvus killed the two guards. Nevertheless, the guild master paid him an ample 7500 gold for the job.</span></p><p><span style="font-size:12pt;"> A few days later, Corvus received a letter from the guild master of Thieves Guild from Cyrodiil that he is needed for his next big job, as another important client wants Corvus. He returned to Cyrodiil and made his way to the Waterfront in the Imperial City. On the way, Corvus was greeted by Thoron who came to him with grave news:</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}10049188454,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049188454,RESIZE_584x{{/staticFileLink}}" alt="10049188454?profile=RESIZE_584x" width="582" height="582" /></a></p><p style="text-align:center;"> <br /> <span style="font-size:14pt;">(What happens next is based on the choices that the Forgotten Hero makes during The Fall of the Dark Brotherhood expansion in Elder Scrolls: Legend)</span></p><p> </p><p><a href="{{#staticFileLink}}10049190686,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049190686,RESIZE_710x{{/staticFileLink}}" alt="10049190686?profile=RESIZE_710x" width="730" height="410" /></a></p><p><span style="font-size:12pt;"><strong><span style="font-size:14pt;">(If the Forgotten Hero sided with Uther Nere and helped him kill Alisanne)</span>:</strong> Thoron told Corvus that Bravil erupted into violence and Alisanne was killed, defending the Night Mother’s corpse during the battle. One of the assassin, Garnag, barely escaped transporting the Night Mother’s Coffin with the help of Thoron. Corvus asked Thoron if he saw who killed Alisanne. Thoron revealed he has been spying on a noble who wanted to kill the Listener when he arrived at Bravil. Thoron revealed that the person who killed Alisanne was Uther Nere. Corvus immediately knew who it was. Sometimes earlier, Alisanne confided to Corvus that Uther killed her mother and that she joined the Brotherhood to get her revenge on him. Corvus quickly travelled to Bravil to confirm Thoron’s report. As he approached to the crypt underneath the broken statue of the Lucky Old Lady, he found a burnt corpse with barely any traces of the shrouded armor left. Corvus knew it was Alisanne. Overcome with grief and rage, Corvus vowed to take revenge.</span></p><p><span style="font-size:12pt;">Corvus chose to abandon the Dark Brotherhood and the next pending Thieves Guild job to track down Uther Nere, certain that the brotherhood would not last long anyway now that there is no Listener and very few of them left. Breaking the tenets hardly matters to him now. Corvus traveled to High Rock, thanks to the intel provided by Thoron that Uther Nere was there. For the next 13 years, Corvus traveled around High Rock, seeking Uther Nere while doing jobs for High Rock’s Thieves Guild and as a freelance assassin for hire, but he was completely cut off from the Dark Brotherhood from Cyrodiil and their lack of presence in High Rock makes it more difficult. Eventually, Corvus tracked down Uther Nere at Daggerfall. Uther Nere was meeting with various nobles at a convention held by the king. Corvus snuck to the convention and found him. Corvus approached Uther Nere and the noble saw him. Uther was confused a few seconds before realizing who Corvus was and why he was here. Before Uther was able to cast a fire spell, Corvus quickly cut and severed his right hand in one quick motion. The other nobles ran in horror at the sight of Corvus. Uther staggered to a nearby window bleeding before Corvus stabbed him in his throat and threw him out of the window. The guards quickly arrived on the scene, but Corvus effortlessly killed all the guards and leaving a long bloody trail in his wake. The fight lasted until to the streets of Daggerfall where every single city guard was slain. High Rock was on high alert of Corvus’s action, and a bounty of 20000 gold was placed on his head. Corvus was forced to lay low and hide for a few weeks. Corvus decided he should flee to Skyrim to escape the bounty. Later Corvus learned that a ship will set sail to Skyrim. He made his way onto the ship by killing one of the noble and taking his place. This is where his journey begins in Skyrim.</span></p><p> </p><p><span style="font-size:18pt;"><strong>Or</strong></span></p><p> </p><p style="text-align:left;"> <a href="{{#staticFileLink}}10049192468,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049192468,RESIZE_710x{{/staticFileLink}}" alt="10049192468?profile=RESIZE_710x" width="740" height="416" /></a><strong> </strong></p><p><span style="font-size:12pt;"><strong><span style="font-size:14pt;">(If the Forgotten Hero sided with Alisanne Dupre and kills Uther Nere)</span>: </strong>Thoron told Corvus that Bravil erupted into violence, and he just happens to be at Bravil and immediately helped Garnag to escape with the Night Mother’s Coffin. Thoron told Corvus that during the battle Alisanne was killed by mage fire, along with the person who did it. Corvus asked Thoron if he saw who killed her and he said it was Uther Nere. Corvus knew who it was, since Alisanne told him that he killed her mother and that she joined the Brotherhood in hoping one day to get her revenge. This information unfortunately proved small comfort to him, knowing that he lost a very close friend to him. Thoron asked Corvus if he intends to reunite with the Brotherhood, but he said he is still required to report back to the Thieves Guild’s guild master for his next big job. However, he also has little hope that the Brotherhood can recover from at this and was certain that the Dark Brotherhood was finished. Corvus swiftly travelled to Bravil and found her burnt corpse at the crypt below the destroyed statue of the Lucky Old Lady. Corvus grieved for a few minutes before heading to the Waterfront.</span></p><p><span style="font-size:12pt;">Corvus meets with the guild master and was given his next job, to meet the client in Morrowind and that he asked for Corvus specifically. Corvus travels to Morrowind and meets the client Adovon Vules, a Dunmer noble whose father was the head of an international weapons arms dealing business. Vules explains that he needs Corvus to steal the will of his late father that contains his arms dealing company and mountain of fortune, which was originally intended for his sister. He also revealed that he intended it to be a double job, to have Corvus assassinate his sister to avoid her reclaiming the will. Adovon gave him the details that his sister lives in Mournhold and that she is in the ruins of Old Mournhold where she made her base in one of the old manors and instructed to give the will to his agent in Mournhold when he gets it. Adovon promised to share 30% of the inheritance as payment.</span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}10049192688,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10049192688,RESIZE_584x{{/staticFileLink}}" alt="10049192688?profile=RESIZE_584x" width="443" /></a></span></p><p><span style="font-size:12pt;">Corvus travels to Mournhold and managed to find the entrance after stalking one of the Vules enforcer. Corvus infiltrated the old manor and swiftly assassinated Adovon’s sister, along finding the will in a safe. Corvus exited and meets the agent at the Great Bazaar. As he handed the will, Vule’s agent revealed that his client never intends to pay Corvus and that he poses as a loose end. Suddenly, several Morag Tong assassins appears and attacks Corvus while the agent escapes. Corvus dispatches the assassins, but several more came and he was forced to escape as he fights more Morag Tongs assassins. After escaping Mournhold, Corvus was approached by a courier and gives him a letter from Adovon. The letter explains that while Corvus may take this as personal, Vules intends to bring honor to himself and his family by “avenging” his sister’s death, and what better way to do this deed by hiring the Morag Tongs to kill the legendary member of the Dark Brotherhood. Corvus vowed to take revenge.</span></p><p><span style="font-size:12pt;">Corvus spent the next 13 years trying to track down Adovon while dismantling his operations in Morrowind and evading the Morag Tongs at the same time. He eventually discovers that Adovon was no longer in Morrowind and that he has taken his major base of operation to Hammerfell instead. Corvus travels to Hammerfell and enlisted the help from the guild master in locating Adovon. Corvus was able to track down Adovon to Abah’s Landing, who happens to be doing an arms deal with a Redguard crime lord. As Corvus approaches Adovon, he immediately runs as he summoned his guards. Corvus chased Adovon around Abah’s Landing as he ruthlessly dispatches his guards and eventually corners him at the dock. Before Vules can beg for forgiveness, Corvus quickly put his blade to his stomach and slashed his throat. Corvus then kicked his body to the sea. The city was put on high alert for Corvus’s rampage and he was forced to flee. Corvus learned that he was placed with a bounty of 10000 gold for his massacre at Abah’s Landing and he had to lay low for several weeks. Later Corvus decided to escape to Skyrim and start anew and learned of a ship ready to set sail at Sentinel. Corvus killed one of the nobles and impersonated him as he boarded the ship that sets sail to Skyrim. </span></p><p> </p><p> <span style="font-size:18pt;"><strong>Quests & Roleplaying:</strong></span></p><p><br /> <a href="{{#staticFileLink}}10049165475,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10049165475,RESIZE_710x{{/staticFileLink}}" alt="10049165475?profile=RESIZE_710x" width="710" /></a></p><p> </p><p><span style="font-size:12pt;">The Contractor is a master assassin and a master thief. His main purpose is to do what he is good at, stealing and killing. This means, he takes on many assassination contract and thievery jobs as possible and earn a lot of gold that way. The Contractor is a remorseless killer, but he is not WHOLLY evil. Even though he kills innocent people, he will not kill innocent if it’s not necessary or pose a threat, especially during a job for the Thieves Guild. He is also not afraid to get his hands dirty either should the situation get messy. Most of the time, The Contractor would remain unseen and silently kill his targets but will openly engage in combat if he was spotted and quickly dispatch his enemies. Corvus can confront his targets before killing them (if the player chooses to). He starts by arriving from a ship to Solitude using Alternate Start mod. The ideal place for his home and a place to store his valuables is Shadowfoot Sanctum. It is a perfect home where The Contractor to live for the time beaing and being close to The Thieves Guild. </span></p><p><span style="font-size:12pt;"> </span></p><p style="text-align:center;"> <a href="{{#staticFileLink}}10049168089,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049168089,RESIZE_710x{{/staticFileLink}}" alt="10049168089?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p> </p><p><span style="font-size:18pt;"> <strong>Major Questlines:</strong></span></p><p style="text-align:center;"> <a href="{{#staticFileLink}}10049168686,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049168686,RESIZE_710x{{/staticFileLink}}" alt="10049168686?profile=RESIZE_710x" width="868" height="488" /></a> </p><p><span style="font-size:12pt;"><strong>The Dark Brotherhood</strong> – An important organization for the Contractor because he is reestablishing himself with this group and bringing the Dark Brotherhood back to its full glory. It is also a chance for self-redemption for being unable to help the Cyrodiilic branch of the organization after their destruction. However, he is not overly fond of Astrid since she strayed from the old teachings and does not consider her a fit leader of the Brotherhood, but he will follow her orders until the end of the questline. During the questline, he will spare Cicero because he shares the same sentiment towards the old practices. Assassinating the Emperor will make Tamriel fear the Dark Brotherhood once again and further solidify The Contractor’s name and a fearful reminder that no one is safe from this individual.</span></p><p><span style="font-size:12pt;"> </span></p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}10049169464,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10049169464,RESIZE_710x{{/staticFileLink}}" alt="10049169464?profile=RESIZE_710x" width="808" height="454" /></a></span></p><p> </p><p><span style="font-size:12pt;"><strong>The Thieves Guild</strong>- Another important organization to join, although The Contractor will notice that their operation differs significantly compared to Cyrodiil’s branch. But The Contractor will not judge their methods, for he has done countless shady jobs from assassinations to stealing. Remembering of what he heard, he made it his mission to bring the Guild back to its full power and influence in Skyrim. Corvus will take Mercer’s betrayal seriously and will stop at nothing until he kills him. Becoming a Nightingale is a bonus for The Contractor, since he had access to Nocturnal’s blessings and power.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"> <a href="{{#staticFileLink}}10049171258,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10049171258,RESIZE_710x{{/staticFileLink}}" alt="10049171258?profile=RESIZE_710x" width="803" height="451" /></a></span></p><p style="text-align:left;"><span style="font-size:12pt;"> ("You stabbed the devil in the back. You incinerated the temple of the divine. Burned it to the ground. But since you failed to complete the deed, what do you think he'll do?")</span></p><p> </p><p><span style="font-size:12pt;">Becoming the new listener for the Dark Brotherhood and a Nightingale of Nocturnal will further make a deadly individual of Tamriel’s underworld and a legend to be reckoned with.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">Main Story Questlines-</span></p><p><span style="font-size:12pt;"> He can take on the main questline to acquire and hone his power of the shouts. The shouts can be another arsenal for The Contractor to attract more employers.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">Dragonborn-</span></p><p><span style="font-size:12pt;">He can also do the Dragonborn questline since Miraak tried to kill him and that he would make it personal for him and at the same time acquire new powers from the Daedric Lord Hermaeus Mora.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"> </span><span style="font-size:12pt;">College of Winterhold:</span></p><p><span style="font-size:12pt;">He can join the College of Winterhold to learn more about enchanting and illusion skills (if the player chooses this as a justification for joining them). But he is not interested in learning more history about magic and only pursue in learning more about illusion and enchantment.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">Other Quests: The Contractor can take on most of the other miscellaneous quests that don’t involve the Dark Brotherhood or The Thieves Guild to earn gold and act as an occasional sellsword.</span></p><ul><li><span style="font-size:12pt;">The Black Star: Obtaining and corrupting Azura’s Star is a perfect tool for recharging The Contractor’s weapon charges.</span></li><li><span style="font-size:12pt;">Pieces of the Past: Mehrunes’ Razor was a perfect blade for The Contractor’s arsenal.</span></li></ul><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:18pt;"><strong>Race, Standing Stone and Stats:</strong></span></p><p><span style="font-size:12pt;">To make Corvus look a little like John Wick, the race of Imperial would be a good choice since he should have a relatively fair skin. The focus stats to put into him are Health and Stamina and Magicka is the third priority. The standing stone can be either the Shadow Stone or the Thief Stone (using Andromeda Standing Stones mod), which allows him to move 20% faster in combat and Fortify Sneak when sneaking by walls. Since the build will be utilizing Imperious Race mod, the Imperial Race comes with different benefits as a result. As you reach to level 10/20/30, you get the ability called “Human Spirit” where you can choose to modify your stats, skills, and resistances. You can raise one of the included attributes while decreasing another one. For this build, raise either health or stamina while decreasing magicka since this build revolve little around magic. For the warrior skills, raise One Handed while decrease Heavy Armor. For mage skills, raise either illusion or enchanting and decrease conjuration. And finally for the Thief skills, raise sneak while decreasing speechcraft or pickpocket (with artful dodger mod).</span></p><p> </p><p> </p><p><br /> <a href="{{#staticFileLink}}10049173085,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10049173085,RESIZE_710x{{/staticFileLink}}" alt="10049173085?profile=RESIZE_710x" width="710" /></a></p><p> </p><p><span style="font-size:18pt;"><strong>Skills and Perks:</strong></span></p><p><span style="font-size:12pt;">Major Skills:</span></p><ol><li><span style="font-size:12pt;">One Handed: The Contractor’s primary combat skills, since he will rely solely on onehanded weapons, specifically for blades. He will specialize in dual wielding a sword and a dagger in combat, while using only dagger for sneak attacks.</span><ol><li><span style="font-size:12pt;"><strong>0 - One-Handed Mastery (2)</strong>- One-handed weapons do 25/50% more damage./, and critical strikes with one-handed weapons do 2% more critical damage per level of One-Handed.</span></li><li><span style="font-size:12pt;"><strong>20 - Disciplined Fighter</strong>- Reduces the Stamina cost of power attacks with one-handed weapons by 15 points.</span></li><li><span style="font-size:12pt;"><strong>30 - Ravage (2)</strong>- Dual wielding attacks are 20/35% faster.</span></li><li><span style="font-size:12pt;"><strong>40 - Furious Strength</strong>- Power attack damage with one-handed weapons increased by 15% plus 0.1% per point of Stamina. Unlocks decapitations.</span></li></ol></li><li><span style="font-size:12pt;">Sneak: A key skill in the Contractor’s arsenal. He will use this skill to remain undetected as he gets close to his targets or infiltrating a target’s house to steal properties.</span><ol><li><span style="font-size:12pt;"><strong>0 - Sneak Mastery (2)</strong>- Sneaking is 15/30% more effective. Sneak success depends on visibility (movement and light level), sound (movement and armor weight), skill level and distance.</span></li><li><span style="font-size:12pt;"><strong>20 - Sneak Attack</strong>- Sneak attacks with one-handed weapons deal 100% more damage. Sneak attacks with any other weapon or fists deal 25% more damage.</span></li><li><span style="font-size:12pt;"><strong>30 - Fog of War</strong>- Sneaking is 15% more effective against targets that are in combat with you, or 30% if they are in combat with someone else.</span></li><li><span style="font-size:12pt;"><strong>30 - Silent Roll</strong>- Sprinting while sneaking executes a silent forward roll.</span></li><li><span style="font-size:12pt;"><strong>40 - Assassin's Blade</strong>- Sneak attacks with daggers deal 1% more damage per level of Sneak.</span></li><li><span style="font-size:12pt;"><strong>40 - Dynamic Entry</strong>- Performing a silent roll increases your weapon damage by 40% and unarmed damage by 40 points for 3 seconds.</span></li><li><span style="font-size:12pt;"><strong>40 - Infiltrator</strong>- Your footsteps and equipped armor make 75% less noise when sneaking.</span></li><li><span style="font-size:12pt;"><strong>50 - Backstab (2)</strong>- You deal 25/50% more damage and critical damage with daggers when striking a target from behind.</span></li><li><span style="font-size:12pt;"><strong>50 - Light Foot</strong>- You won't trigger pressure plates.</span></li><li><span style="font-size:12pt;"><strong>50 - Right Behind You</strong>- You are adept at hiding in your target's blind spot. Sneaking is 15% more effective within 30 feet and 30% more effective within 15 feet.</span></li><li><span style="font-size:12pt;"><strong>70 - Clean Escape</strong>- When you stand still for 8 seconds while sneaking, enemies within 150 feet no longer search for you.</span></li><li><span style="font-size:12pt;"><strong>80 - Behind Enemy Lines</strong>- Sneaking is 15% more effective for each enemy within 100 feet that is not detecting you.</span></li><li><span style="font-size:12pt;"><strong>80 - Problem Solver</strong>- Sneak attacks deal 10% more damage for each 200 points of Health the target has, up to 50% more damage.</span></li><li><span style="font-size:12pt;"><strong>90 - Cloak and Dagger</strong>- Breaking invisibility with a power attack is a guaranteed critical strike that deals 50% more critical damage.</span></li><li><span style="font-size:12pt;"><strong>90 - Shadow Warrior</strong>- Entering sneak mode in combat grants 2 seconds of invisibility, briefly leaving combat and forcing distant opponents to search for you. This effect has an 8 second cooldown.</span></li><li><span style="font-size:12pt;"><strong>100 - Laughing Ghost</strong>- Grants the "Laughing Ghost" power. At will, while sneaking, teleport through the shadows behind a target to attempt a sneak power attack with your right weapon that deals double sneak attack damage. The target must be out of combat.</span></li></ol></li></ol><p><span style="font-size:12pt;"> </span></p><ol start="3"><li><span style="font-size:12pt;">Light Armor: The Contractor’s core protection. The light armor makes him a deadly opponent since he can move fast during combat while giving him ample protection.</span><ol><li><span style="font-size:12pt;"><strong>0 - Light Armor Mastery (2)</strong>- Armor rating of Light Armor increased by 20/40%. You gain a small amount of Light Armor experience when wearing at least two pieces of Light Armor in combat.</span></li><li><span style="font-size:12pt;"><strong>20 - Annoying Mosquitoes (2)</strong>- You take 10/20% less attack damage from enemies with full Health if wearing all Light Armor.</span></li><li><span style="font-size:12pt;"><strong>30 - Light Armor Fit</strong>- Armor rating of Light Armor increased by 25% if wearing all Light Armor.</span></li><li><span style="font-size:12pt;"><strong>40 - Keen Senses</strong>- You no longer need to wear a helmet to benefit from perks that require "wearing all Light Armor". If you are not wearing a helmet, Light Armor pieces have 20% increased armor rating.</span></li><li><span style="font-size:12pt;"><strong>50 - Unhindered</strong>- Light Armor weighs nothing and doesn't slow you down when worn.</span></li><li><span style="font-size:12pt;"><strong>50 - Windrunner</strong>- Move 10% faster in combat if wearing all Light Armor.</span></li><li><span style="font-size:12pt;"><strong>60 - Into the Maelstrom</strong>- You take 10% less attack damage when fighting more than one enemy if wearing all Light Armor.</span></li><li><span style="font-size:12pt;"><strong>70 - Fight or Flight</strong>- When struck by an unblocked attack or spell in combat, an adrenaline rush regenerates 5% of your maximum Stamina per second for 6 seconds if wearing all Light Armor.</span></li><li><span style="font-size:12pt;"><strong>70 - Wardancer</strong>- Your agility enables you to strike more effectively, granting 20% more attack damage and critical damage if wearing all Light Armor. This effect is lost for 6 seconds whenever you get struck by an unblocked attack or a hostile spell in combat.</span></li><li><span style="font-size:12pt;"><strong>80 - Survival Instinct</strong>- When you get struck by an unblocked attack or hostile spell in combat, gain 10% movement speed for 6 seconds if wearing all Light Armor.</span></li><li><span style="font-size:12pt;"><strong>80 - Wild and Free</strong>- While sprinting in Light Armor, you take 50% less damage from attacks.</span></li><li><span style="font-size:12pt;"><strong>90 - Glancing Blows</strong>- You take 30% less damage from blocked attacks while Wardancer is active. When you lose the Wardancer effect due to an unblocked attack, it also deals 30% less damage.</span></li><li><span style="font-size:12pt;"><strong>90 - Lightning Strike</strong>- Your critical strikes deal 75% more critical damage for 10 seconds after entering combat while wearing all Light Armor.</span></li><li><span style="font-size:12pt;"><strong>100 - Tempting Fate</strong>- You gain 20% movement speed if you are not blocking during an enemy's power attack. If the power attack misses, the effect lasts until combat ends or until you get struck by a power attack.</span></li></ol></li></ol><p><span style="font-size:12pt;"> </span></p><ol start="4"><li><span style="font-size:12pt;">Archery: Another core skill for the Contractor. His bow will be useful for long ranged kill when remaining unseen or during open combat as well.</span><ol><li><span style="font-size:12pt;"><strong>0 - Archery Mastery (2)</strong>- Bows and crossbows deal 25/50% more damage./, and critical strikes with bows and crossbows do 2% more critical damage per level of Archery.</span></li><li><span style="font-size:12pt;"><strong>20 - Clean Kill</strong>- Bows and crossbows deal 20% more damage to a target at full Health.</span></li><li><span style="font-size:12pt;"><strong>20 - Wingstrike (2)</strong>- Bashing with a bow or crossbow always staggers the target. Bows and crossbows deal 20/40% more damage to that target for 10 seconds.</span></li><li><span style="font-size:12pt;"><strong>30 - Long Shot (3)</strong>- Bows and crossbows deal up to 40/60/80% more damage to targets beyond 50 feet. The damage bonus increases as distance increases.</span></li><li><span style="font-size:12pt;"><strong>30 - Steady Hand (3)</strong>- Pressing Block while aiming will zoom in your view/ and slow time by 25/50%.</span></li><li><span style="font-size:12pt;"><strong>40 - Crippling Shot</strong>- Arrows and bolts slow a target within 25 feet by 10% for 20 seconds. This effect stacks.</span></li><li><span style="font-size:12pt;"><strong>40 - Thread the Needle (2)</strong>- Bows and crossbows ignore 25/50% armor if the target is not moving.</span></li><li><span style="font-size:12pt;"><strong>50 - Pinning Shot</strong>- Arrows and bolts have a chance to stagger a target within 50 feet. More effective against targets with a lower remaining Health percentage. No effect on massive targets.</span></li><li><span style="font-size:12pt;"><strong>50 - Ranger</strong>- Can move at full speed with a drawn bow.</span></li><li><span style="font-size:12pt;"><strong>70 - Focus on the Prey</strong>- Cannot be staggered while holding a drawn bow or reloading a crossbow.</span></li><li><span style="font-size:12pt;"><strong>60 - Quick Shot</strong>- Can draw a bow or reload a crossbow 30% faster.</span></li><li><span style="font-size:12pt;"><strong>60 - Snipe</strong>- Shooting targets you haven't shot within the past 10 seconds inflicts a critical strike that deals three times critical damage, and any weapon enchantments applied by the shot are twice as effective.</span></li><li><span style="font-size:12pt;"><strong>70 - Ambush Predator</strong>- After standing still for 6 seconds with a bow or crossbow out, it does 25% more damage until you move.</span></li><li><span style="font-size:12pt;"><strong>70 - Beak and Talon</strong>- Your shots disrupt targets within 25 feet, disarming them if they are power attacking and knocking them down if they are staggered.</span></li><li><span style="font-size:12pt;"><strong>80 - Hailstorm</strong>- Attack 8% faster with bows and crossbows for 10 seconds after shooting a fully drawn bow or crossbow in combat. This effect stacks.</span></li><li><span style="font-size:12pt;"><strong>100 - Perfect Aim</strong>- Bows deal 25% more damage if the shot strikes a target within 2 seconds after the bow is fully drawn. Crossbows deal triple damage to targets with 20% or less Health remaining.</span></li></ol></li></ol><p><span style="font-size:12pt;"> </span></p><ol start="5"><li><span style="font-size:12pt;">Enchanting: A necessary skill to have if the Contractor wants to have effective armors. Enchanting allows him to enchant his armors that provides various perks that gives him an edge on his contracts.</span><ol><li><span style="font-size:12pt;"><strong>0 - Enchanting Mastery (2)</strong>- New enchantments are 20/40% stronger. Soul gems provide 2/4 extra weapon charge points per level of Enchanting.</span></li><li><span style="font-size:12pt;"><strong>30 - Thunderstruck</strong>- Weapon enchantments are 25% more effective when delivered by a power attack (or 50% for a two-handed power attack).</span></li><li><span style="font-size:12pt;"><strong>40 - Gem Dust</strong>- You may choose to destroy a Flawless Gem when you begin the enchanting process and sprinkle its dust on the Arcane Enchanter. New enchantments are 25% stronger when placed upon an item of the type corresponding to the gem.</span></li><li><span style="font-size:12pt;"><strong>60 - Might and Magic</strong>- You are adept at weaving blade and magic. Spells cast with your left hand are 10% more effective if you are wielding a weapon in your right hand. Attacks with a weapon in your right hand deal 10% more damage if you are holding a spell in your left hand.</span></li><li><span style="font-size:12pt;"><strong>60 - Regalia</strong>- New enchantments placed upon robes, circlets, hoods and necklaces are 30% stronger.</span></li><li><span style="font-size:12pt;"><strong>70 - Attunement</strong>- All enchantments on equipped weapons and armor are 10% more powerful and last 10% longer.</span></li><li><span style="font-size:12pt;"><strong>80 - Twin Enchantment</strong>- Can place two enchantments upon the same item.</span></li><li><span style="font-size:12pt;"><strong>90 - Arcane Nexus</strong>- You may choose to upgrade one arcane enchanter to an Arcane Nexus for 2500 gold. New enchantments created at an Arcane Nexus are 25% stronger. Can be "Disassembled" by sneaking, allowing you to upgrade another.</span></li></ol></li></ol><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:14pt;"><strong>Secondary Skills:</strong></span></p><p><span style="font-size:12pt;">Pickpocketing: A vital skill to have for a thief (if you’re inclined to go for this path). Logically speaking, pickpocketing would be one of the Contractor’s core skills to have if he wants to steal valuables from a person. (But with the Arteful Dodger mod, pickpocketing will be made significantly easier even for low pickpocketing skill character and getting some of those perks may not be wholly necessary).</span></p><ol><li><span style="font-size:12pt;"><strong>0 - Pickpocket Mastery (2)</strong>- Adds 20/40% to your pickpocket chance and increases carry weight by 50/100 points.</span></li><li><span style="font-size:12pt;"><strong>20 - Blood Money</strong>- You find 10-100 more gold when looting humanoid corpses you have slain in an especially violent fashion (with an attack that dealt at least 100 more damage than their remaining Health or a killmove).</span></li><li><span style="font-size:12pt;"><strong>30 - Cutpurse</strong>- Adds 25% to your chance to pickpocket gold, keys and jewelry.</span></li><li><span style="font-size:12pt;"><strong>40 - Brotherhood Cocktail</strong>- Silently harm enemies by placing poisons in their pockets while pickpocketing.</span></li><li><span style="font-size:12pt;"><strong>40 - On the Run</strong>- After you successfully pickpocket someone, sneaking is 200% more effective and movement speed is increased by 25% for 10 seconds.</span></li><li><span style="font-size:12pt;"><strong>50 - Lawless World</strong>- Petty crimes are slowly forgotten, allowing your bounties for non-violent crimes to decay at a rate of 50% of your Pickpocket skill level each day.</span></li><li><span style="font-size:12pt;"><strong>60 - Stalk the Prey</strong>- Preparing to pickpocket (sneaking behind a victim with the pickpocket message displayed) for at least 10 seconds adds 20% to your chance to pickpocket any item.</span></li></ol><p> </p><p><span style="font-size:12pt;"> </span><span style="font-size:12pt;">Lockpicking: An important skill for an infiltrator, a skill that is ideal for the Contractor. Breaking into houses and locks is another key skill that a thief should possess, doubly so for the Contractor whether he wants to steal properties or assassinate someone.</span></p><ol start="9"><li><span style="font-size:12pt;"><strong>0 - Lockpicking Mastery (2)</strong>- Weaker/all locks are easier to pick.</span></li><li><span style="font-size:12pt;"><strong>30 - Robber's Eye</strong>- When you enter a dwelling you don't own, illuminates a locked container for 120 seconds. During this time, it contains valuable items (based on your Lockpicking skill and the difficulty of its lock). This can only occur once every 12-60 in game hours.</span></li><li><span style="font-size:12pt;"><strong>30 - Wax Key</strong>- Gives you a copy of a picked lock's key if it has one.</span></li><li><span style="font-size:12pt;"><strong>40 - Gone in Fifteen Seconds</strong>- Taking 15 seconds or less to pick the lock on a container illuminated by Robber's Eye improves the added treasure by an average of 50% based on the level of the lock and resets the cooldown of Robber's Eye.</span></li><li><span style="font-size:12pt;"><strong>40 - Locksmith</strong>- Pick starts much closer to the lock opening position.</span></li></ol><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">Alchemy: An optional, but a useful skill to have. Alchemy can be a useful tool in an assassin’s arsenal when it comes to poison.</span></p><ol start="15"><li><span style="font-size:12pt;"><strong>0 - Alchemy Mastery (2)</strong>- Potions and poisons you make are 20/40% stronger.</span></li><li><span style="font-size:12pt;"><strong>20 - Physician</strong>- You may choose a type of beneficial potion: Health, Magicka or Stamina. Potions you mix that restore or fortify the chosen attribute are 50% stronger.</span></li><li><span style="font-size:12pt;"><strong>30 - Advanced Lab</strong>- You may choose to upgrade one alchemy lab to an Advanced version for 2500 gold. Potions you mix are 25% stronger at an Advanced Lab. Can be "Disassembled" by sneaking, allowing you to upgrade another.</span></li><li><span style="font-size:12pt;"><strong>30 - Experimenter</strong>- Eating an ingredient reveals all effects.</span></li><li><span style="font-size:12pt;"><strong>30 - Poisoner</strong>- Poisons you mix are 1% more powerful per level of Alchemy.</span></li><li><span style="font-size:12pt;"><strong>40 - Bottomless Cup</strong>- Poisons applied to weapons last for one additional hit per 10 levels of Alchemy.</span></li><li><span style="font-size:12pt;"><strong>40 - Crimson Haze</strong>- Stimulants also increases movement speed by 10% for its duration.</span></li><li><span style="font-size:12pt;"><strong>50 - Alkahest</strong>- Your poisons are highly corrosive, enabling you to ignore 40% of the armor rating of an affected target for their duration.</span></li><li><span style="font-size:12pt;"><strong>50 - Lab Skeever</strong>- For 20 seconds after using any alchemy lab, beneficial potions you drink last 15 times longer and are 25% stronger.</span></li><li><span style="font-size:12pt;"><strong>60 - Green Thumb</strong>- Twice as many ingredients are gathered from most harvestable objects.</span></li><li><span style="font-size:12pt;"><strong>60 - Maenad</strong>- Magicka and Stamina are increased by 50 points when you are under the effect of a beneficial potion or ingredient, but reduced by 25 points when you are not.</span></li><li><span style="font-size:12pt;"><strong>70 - Double Toil and Trouble</strong>- You mix twice as many potions at your Advanced Lab.</span></li><li><span style="font-size:12pt;"><strong>70 - Pure Mixture</strong>- All negative effects are removed from created potions, and all positive effects are removed from created poisons.</span></li><li><span style="font-size:12pt;"><strong>80 - Amplify Lethality</strong>- Grants the "Amplify Lethality" power. Once a day, point at a victim to silently reduce their poison resistance by 250% for 10 seconds.</span></li><li><span style="font-size:12pt;"><strong>80 - Witchmaster</strong>- When you use a beneficial potion or ingredient, 50% chance to receive a powerful side effect, randomly chosen from a range of 40 side effects.</span></li><li><span style="font-size:12pt;"><strong>90 - Chymical Wedding</strong>- Witchmaster side effects have 50% chance to cause side effects themselves.</span></li><li><span style="font-size:12pt;"><strong>90 - Walking Disaster</strong>- In combat, periodically spill a random oil puddle on the ground. Puddles last 60 seconds</span><span style="font-size:12pt;">Illusion: A useful skill to have. The only primary spells to use is invisibility (or Master Invisibility from Dragonborn Crafting Hall)</span><ol><li><span style="font-size:12pt;"><strong>0 - Illusion Mastery (2)</strong>- Illusion spells cost 35/50% less Magicka, Illusion spells last 0.5/1% longer per level of Illusion, and mind affecting Illusion spells (Calm, Fear, Frenzy, Rally) are 0.1/0.2 points stronger per level of Illusion.</span></li></ol></li></ol><p><span style="font-size:12pt;"> </span></p><p><br /> <a href="{{#staticFileLink}}10049172255,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10049172255,RESIZE_710x{{/staticFileLink}}" alt="10049172255?profile=RESIZE_710x" width="815" height="458" /></a></p><p> </p><p> <span style="font-size:18pt;"><strong>Weapons, Armor and Items:</strong></span></p><ul><li><span style="font-size:12pt;">Apotheus Set (Armor, Boots, Gauntlets) - Part of Immersive Armor mods</span><ul><li><span style="font-size:12pt;">Cuirass: Fortify Light Armor, Health Regeneration/Stamina Regeneration</span></li><li><span style="font-size:12pt;">Boots: Fortify Sneak, Muffle</span></li><li><span style="font-size:12pt;">Gauntlets: Fortify Onehanded, Pickpocket/Lockpicking</span></li></ul></li><li><span style="font-size:12pt;">Black Bandana – Tied</span><ul><li><span style="font-size:12pt;">Fortify Archery, Fortify Illusion</span></li></ul></li><li><span style="font-size:12pt;">Bosmer Mask - Backstab, Fortify Health</span></li><li><span style="font-size:12pt;">Blade of Woe- Absorb 25 points of health and foes flee for 3 seconds (modification from Zim’s Immersive Artifacts mod)</span></li><li><span style="font-size:12pt;">Malice - Absorb Stamina and Absorb Health (Acquired from killing Mercer Frey, part of Royal Armory mod)</span></li><li><span style="font-size:12pt;">Bow of Shadows (Weapons draw 20% faster and casts invisibility for 30 seconds) or Dwarven Black Bow of Fate (50% chance for each attribute to absorb 25 points of Health, Stamina and/or Magicka)</span></li><li><span style="font-size:12pt;">Ring - Recharge weapon enchantments and Fortify Sneak/Fortify Sneak Attack (Summermyst Enchantments Mod)</span></li><li><span style="font-size:12pt;">Necklace - Fortify Lockpicking and Armor Rating (Summermyst Enchantments Mod)</span></li></ul><p><span style="font-size:12pt;">Spells:</span></p><ul><li><span style="font-size:12pt;">Invisibility or Master Invisibility (Dragonborn Crafting Hall Mod)</span></li><li><span style="font-size:12pt;">Soul Trap (Optional)</span></li></ul><p><span style="font-size:12pt;"> </span></p><p> <a href="{{#staticFileLink}}10049172678,original{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}10049172678,RESIZE_710x{{/staticFileLink}}" alt="10049172678?profile=RESIZE_710x" width="507" height="285" /></a></p><p> </p><p> </p><p> </p><p><span style="font-size:18pt;"><strong>Gameplay:</strong></span></p><p> <span style="font-size:12pt;"> The gameplay of this build revolves heavily on mods and the character level is at least 72 (if you go for all the primary skills I listed). This character can be played as a stealthy character or a dual-wielding warrior. He can be played as a stealthy assassin/thief or stealthy archer build. For warrior, it is primarily focused on dual wielding onehanded blades, Malice and Blade of Woe, with both weapons can absorb health from enemies. Or you can substitute one of the other weapons for either a different dagger or sword with different enchantments. To live up to the build, it does focuses on all the Thief skill trees, despite listing some of them as secondary. Lockpicking will make it easier for him to lockpick harder locks. With Ordinator mod, The Contractor will utilize the “Laughing Ghost” power to quickly teleport him to unsuspecting target and deliver a killing blow.</span></p><p><span style="font-size:12pt;"> Early on, the ideal the weapons The Contractor can utilize is the Blackwater Blade and Mehrune’s Razor (assuming if you haven’t started either the Thieves Guild or Dark Brotherhood questlines yet). Or use a different dagger with a custom enchantment (Vanilla or Mods).</span></p><p><span style="font-size:14pt;"> </span></p><p> </p><p><span style="font-size:18pt;">Creation Club Content:</span></p><ul><li><span style="font-size:12pt;">Shadowfoot Sanctum</span></li><li><span style="font-size:12pt;">Bow of Shadows</span></li><li><span style="font-size:12pt;">Dead Man’s Dread</span></li></ul><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:18pt;">Required Mods:</span></p><ul><li><span style="font-size:12pt;">Immersive Armors</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3479">Immersive Armors at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Royal Armory</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6994">Royal Armory - New Artifacts at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Ordinator Perks</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137">Ordinator - Perks of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Alternate Start</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272">Alternate Start - Live Another Life - SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Imperious Race</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315">Imperious - Races of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Zim’s Immersive Artifacts.</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/9138">Zim's Immersive Artifacts at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Dungeon Strider Armor (optional for the mask)</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/61875">Dungeon Strider Armor at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Andromeda Standing Stones</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910">Andromeda - Unique Standing Stones of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Artful Dodger</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17273">ARTFUL DODGER - Dynamic Pickpocket Cap at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Summermyst Enchantments</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6285">Summermyst - Enchantments of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Disenchantable Dark Brotherhood Gears</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/8265">Disenchantable Dark Brotherhood Gear at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li></ul><p><span style="font-size:12pt;">Recommended/Optional Mods:</span></p><ul><li><span style="font-size:12pt;">Project Proteus:</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/46620?tab=files&file_id=258424&nmm=1">Project Proteus at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Dragonborn Crafting Hall Special Edition</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1891">Dragonborn Crafting Hall Special Edition at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Ordinator Perks (enhancements):</span><ul><li><span style="font-size:12pt;">20 Percent more Perk Points or 50 Percent more Perk Points options</span></li></ul></li><li><span style="font-size:12pt;">All Armor, All Enchantments</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4488">All armor - All enchantments at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Multiple Enchantments, Ordinator Patch</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/5267">Multiple Enchantments - Ordinator Patch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li></ul><p><span style="font-size:14pt;"> </span></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:18pt;">Disclaimers and Closing Notes:</span></p><p><span style="font-size:12pt;">This is my first build that I wanted to share for a long time. However, I’m fully aware that it is not 100% perfect and may not be even optimized. This build does rely heavily on mods and some other “game breaking” mods. I hope this is enough with my calculated estimation of my character’s gameplay build and stat wise. This is not a typical level 44-56 kind of build and does go beyond that or even more. If you want to play the build with ALL the recommended and maxed out Thief skills trees, you might consider using some of those “game breaking” mods I listed as recommendation. One of them is Project Proteus, which basically allows you to make many changes and “redefine how you play Skyrim”. You can use this to modify the numbers of perk points and level if you want to meet the whole “Master Assassin/Thief” theme. If Project Proteus is not for you, you can consider #% more perk mods as part of Ordinator Perk mod or other methods of getting more perks. Multiple Enchantments and All Armor, All Enchantments does open the opportunity for more variety of playstyles with more enchantments, if not overpowered. If you feel like it, you can make changes to this build (gears and stat wise) as long as the character’s reputation and major skills remain unchanged as possible. Once again, it is not perfect, but something I wanted to share for a long time.</span></p><p><span style="font-size:12pt;"> I’ve played Skyrim since 2013 and Anniversary Edition is my “fourth” Skyrim version. I first played the game on Xbox 360 and became utterly fascinated by the world. But I was playing on a pirated and translated version, which I unfortunately can’t read. Also, I was struggling my way around the game (partially due to the translated language and not English) and getting killed too easily. I made the decision to buy the game for PC and in English. Let’s just say that PC “provided” ways for me to navigate the world more easily. It also opens the door for modding. And I’ve played Skyrim since then. It became one of my top favorite games of all time.</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><a href="{{#staticFileLink}}10049251664,original{{/staticFileLink}}"><img src="{{#staticFileLink}}10049251664,RESIZE_710x{{/staticFileLink}}" alt="10049251664?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;">As you may have noticed, this build was inspired by the John Wick movie series. It was one of my favorite action movies of all time. Ever since watching the first John Wick, I immediately got the idea of making a Skyrim build based on John Wick and I have played this same build multiple times. I also tried to come up a Skyrim version of the John Wick movie series with this very build and character. The backstory was completely made up and I know that I missed a couple of lore details for my character. I’m planning to make a couple of future character builds that were inspired by other characters in John Wick universe such as Sofia (in John Wick Chapter 3) and even Donnie Yen’s character in the upcoming John Wick: Chapter 4.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">(Likes, comments, and feedbacks would be much appreciated!)</span></p><p><span style="font-size:12pt;"> </span></p><p>Image Citations:</p><p><a href="https://frc.proboards.com/thread/27161/character-another-race-class">If your character was another Race and or Class | .: Forgotten Realms Cormyr :. (proboards.com)</a></p><p><a href="https://www.pinterest.com/pin/593419688374746553/">Pin by William Burn on Thief! | Fantasy art, Concept art characters, Character art (pinterest.com)</a></p><p><a href="https://en.uesp.net/wiki/File:ON-place-Leyawiin.jpg">File:ON-place-Leyawiin.jpg - The Unofficial Elder Scrolls Pages (UESP)</a></p><p><a href="https://en.uesp.net/wiki/File:LG-cardart-Alisanne_Dupre.png">File:LG-cardart-Alisanne Dupre.png - The Unofficial Elder Scrolls Pages (UESP)</a></p><p><a href="https://en.uesp.net/wiki/File:LG-quest-Brotherhood%27s_Fall.jpg">File:LG-quest-Brotherhood's Fall.jpg - The Unofficial Elder Scrolls Pages (UESP)</a></p><p><a href="https://en.uesp.net/wiki/File:LG-quest-Brotherhood%27s_Justice.jpg">File:LG-quest-Brotherhood's Justice.jpg - The Unofficial Elder Scrolls Pages (UESP)</a></p><p><a href="https://en.uesp.net/wiki/File:MW-concept-10.jpg">File:MW-concept-10.jpg - The Unofficial Elder Scrolls Pages (UESP)</a></p><p><a href="https://en.uesp.net/wiki/File:ON-concept-Dark_Brotherhood_Assets.jpg">File:ON-concept-Dark Brotherhood Assets.jpg - The Unofficial Elder Scrolls Pages (UESP)</a></p><p><a href="https://en.uesp.net/wiki/File:LG-cardart-Unexpected_Demise.png">File:LG-cardart-Unexpected Demise.png - The Unofficial Elder Scrolls Pages (UESP)</a></p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p></div>[Skyrim Character Build] Nocturnal's Cursehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/skyrim-character-build-nocturnals-curse2021-07-31T17:57:25.000Z2021-07-31T17:57:25.000ZThe Noot Duckhttps://TheSkyForge.ning.com/members/TheNootDuck<div><p><strong>Introduction<br /></strong><span style="font-weight:400;">So this build has been in my head for a long time, and a recent skypothesis video inspired me to finally playtest it and give it an actual backstory. The whole idea behind this build is mostly focussed around immersing your character into the world of skyrim down to every single detail. Not just as far as lore is concerned, but also as far as game mechanics and world interactions are concerned.<br /><br /><br /><strong>Backstory<br /></strong>Born to some of the remnants of the mythic dawn, or one or two generations down from them at least, you were brought into the world under incredibly dangerous circumstances. You were born to two cold-eyed imperials, afraid, angry, and without purpose after their plans of world domination were thwarted. But when the soldiers found you and baptised you in your parent’s blood, in their eyes you were a child without sin. They couldn’t bring themselves to take the life of a child, regardless of what your parents' had done in the past. You were taken under the wing of a dark elf, a rare sight considering many had left Cyrodil in fear of being hunted for their worship of the reclamations, worshipping daedra after the oblivion crisis where Mehrunes Dagon almost ended the world.<br /></span></p><p><span style="font-weight:400;">But unbeknownst to the men who entrusted you to this grey faced wizard, they were leaving you in the hands of a far more dangerous future than even the one of your parents. The man who would raise you led a group of mages that didn’t simply worship the daedra, they spent generations of research and study as a collective in order to emulate the power of the daedra themselves, specifically Nocturnal, the most mysterious of all the princes. Saying such research is ambitious was an understatement, after all, little to nothing was known of Nocturnal’s power. But their words were backed up by the incredible talent and dedication of the members of this hidden cult. All of them were known criminals and were wanted dead, aside from the old dunmer who adopted you. His illusion magic was far too advanced for anybody to suspect him of anything so nefarious.</span></p><p><span style="font-weight:400;">Years went by, you were indoctrinated, thinking that the only thing in life was furthering the knowledge of you and your fellow mages, your “family”. Though since all the teachings you were given were books on the daedra and casting magic, the normalcy of a true family eluded you, and you hardly knew the word’s meaning. You had talent and drive to rival your much older peers, and as your adoptive father was growing old, he would spend the next few years transferring all the knowledge he had amassed in his lengthy lifespan into you. You would be their new generation. </span></p><p><span style="font-weight:400;">Finally, a breakthrough, something that could bring the power of the daedra into your grasp. Nocturnal’s artifact, the grey cowl, was thought to be north of the border, in Skyrim. They needed to find it, so they went on an expedition, and were caught on the border by imperial guards. While each and every mage was impressive, they were scholars, not fighters. And in such close territory, with the numbers against them, they were cut down. Your father knew that this would be the end, but somewhere deep down he might’ve cared. Perhaps about you, perhaps about the research going to waste. So with his last breath of life, he cast an unfinished spell unto you, one inspired by the effects of the grey cowl.</span></p><p><span style="font-weight:400;">And in that moment, you were cast into agonising non-existence. Your body and consciousness convulsed and screeched in pain, as your past disappeared piece by piece, as if they had never existed to begin with. The eyes are the window to the soul, and your soul was being emptied and made into nothingness. Your eyes deepened into darker and darker shades until your convulsions stopped and your eyes were abysmally black. </span></p><p><span style="font-weight:400;">You awakened. Not from a peaceful slumber, but from a chaotic dream that lasted half a lifetime, and no matter how hard you tried to remember, it simply would never return to you. </span></p><p> </p><p><strong>Roleplay<br /></strong><span style="font-weight:400;">the fact that you are no longer “real” is the explanation I use for the following things:</span></p><p><strong><span style="font-weight:400;">-before you were a practiced mage, some hints of that are still present in the spells you start with (healing and flames), but the vast majority of your knowledge of magic is gone</span><span style="font-weight:400;"><br /></span><span style="font-weight:400;">-your character level starting low, you’ve forgotten almost all your knowledge from the past</span><span style="font-weight:400;"><br /></span><span style="font-weight:400;">-the lack of recognition of your achievements, like how in the companions if you join after other quest-lines then vilkas will say he’s never heard of you despite the things you may have done</span><span style="font-weight:400;"><br /></span><span style="font-weight:400;">-the fact that you’re removed from existence means you’re removed from fate and prophecy, the divines and the daedra alike take interest in that power, explaining why you were blessed as dragonborn, but also why you are favoured by many daedra you encounter, and why you can also recieve blessings from divines no matter your affiliations<br /><br />The way the backstory relates to the roleplay is that the incomplete spell sent <em>most</em> of you into non-existence. The traces of your past still linger very slightly, so you have an urge to travel to riften and find the thieves guild (that was your cult's original objective), so after helgen your main focus will be going to riften. But the overarching motivation for your character is just searching for the secrets of your past. The thieves guild has ties with the dark brotherhood so that could lead you to them, hoping their secret network will have clues to your past. The arcaneum in the college of winterhold could also have answers so you could join them as soon as you hear about them. The dragonborn prophecy draws you in since it gives you a feeling of purpose for a while and distracts you from your feeling of insecurity about your place in the world. This leads nicely into Hermeus Mora's influence over you in the dragonborn dlc, promising answers in exchange for service intrugues you. Siding with either side in the dawnguard dlc can be justified but vampire makes more sense, since the ancient volkihar clan must have vast knowledge, which could lead you to the truth. If you prefer dawnguard then you can justify it with thinking the previous vigilants of stendarr would have different knowledge and wisdom on how to fill the emptiness in your soul. The questline I struggle most justifying is the companions, so I'd say they're optional. But if you want to do their questline you can do it last, sort of as your character's last ditch effort at finding answers.<br /><br />If you do end up in the late game, the ebony warroir is an interesting moral dilemma, since your character sees a lot of themselves in him. Clad in black armor, without purpose in life, you could either let him live out of selfishness, since you feel they might be the only one in the world that understands you and losing that isn't in your character's interest. Or you could go for the path of selflessness, fighting him and killing him to spare him from the tragedy of a life without meaning.</span></strong></p><p> </p><p><strong>Character Creation/Build<br /></strong>As for race and sliders, it's all up to you but in my version of the backstory I like going with imperial and then having blacked out eyes, black hair, and dark makeup. It's completely optional but I find it fits with the aesthetic of the dark, shadowy assassin.<br /><br />And the build, I went for the nightingale armor (mask optional if you like showing your face, I do), it fits perfect due to your association with nocturnal, I used bound weapons and illusion, so this is a nightblade. But it's quite open ended, you can go for the assassin route and only use illusion for invisibily and muffle (until you get the enchantment), or you can go for the manipulator route and dual cast illusion spells. One thing I do like is using invisibilty to get in the middle of a group of enemies, and then casting a master illusion spell like frenzy. Stat allocations will depend on which route you go, but without enchanting you'll need quite heavy magicka investment for casting. If you really want you can go for enchanting and smithing to optimise, if you do this then the black vampire armor is a good enchantable replacement, but personally I don't do this. <br /><br />The reason I chose illusion and conjuration to suplement the build is partly to give them that classic nightblade feel, but also the illusion fits nicely with the backstory, since your adoptive father was an illusionist. And your link with Nocturnal and other daedra also gives you an affinity for conjuration.</p><p> </p><p><strong>Summary<br /></strong>The gameplay of the build isn't groundbreaking by any means, but I tried my best to give everything in the game a reason for being that way, which I found made the game uniquely immerssive. A lot of builds you have to suspend your disbelief at some point, but with this build you're in your character's shoes from the get go. You don't know what happens before you wake up on the cart to Helgen, you don't know why you know these two spells, you don't understand why no matter what you do, people won't recognise you. It was a really interesting spin on the game for me and I hope you guys think so too if you try it.</p><p> </p><p>Art is by me as well, just a skyrim inspired tarot card that I thought fit the character</p><p><a href="{{#staticFileLink}}9340313693,RESIZE_1200x{{/staticFileLink}}"><br /><img class="align-full" src="{{#staticFileLink}}9340313693,RESIZE_710x{{/staticFileLink}}" width="710" alt="9340313693?profile=RESIZE_710x" /></a></p></div>Character Build: The Crimson Dirkhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-crimson-dirk2021-02-18T18:16:38.000Z2021-02-18T18:16:38.000ZSaronishttps://TheSkyForge.ning.com/members/Saronis<div><p> </p><p> <a href="{{#staticFileLink}}8572439274,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572439274,RESIZE_710x{{/staticFileLink}}" alt="8572439274?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><em>One of the most infamous gangs in recent history, the Crimson Dirks have scattered to the wind ; once led by the fearsome warlord Tyra Blood-Fire, they ransacked Cyrodiil with violence, ruthlessness, and impunity. As we speak, they're presumed to all be either exiled, dead or in irons, and the name that terrorized the Imperial province for so long is now but a distant memory... </em><em>Or is it ?</em></span></p><p> <a href="{{#staticFileLink}}8572439895,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572439895,RESIZE_710x{{/staticFileLink}}" alt="8572439895?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;">Thogra was born and raised in the Imperial City by her single father, an Imperial Legion veteran, now serving as the private bodyguard to a wealthy Breton merchant. Despite having a stable job, Thogra’s father raised her in poverty, and struggled to put food on the table for the both of them. He would often not eat, so that his cherished daughter could. Little Thogra grew up there, in the slums of the Waterfront district, playing with the sons and daughters of the Argonian dockworkers. A modest, yet happy life. </span></p><p><img class="align-right" src="{{#staticFileLink}}8572440900,RESIZE_710x{{/staticFileLink}}" alt="8572440900?profile=RESIZE_710x" width="517" height="303" /></p><p><span style="font-size:12pt;">The only times Thogra would feel sad were when her father was forced to fast so she wouldn’t have to, and one day, she asked her best friend Kuseem-Jei for advice. </span></p><p><span style="font-size:12pt;">Kuseem was the son of a member of the Thieves Guild, and told Thogra that her father’s employer probably wouldn’t notice it if some</span><span style="font-size:12pt;"> food went </span><span style="font-size:12pt;">missing from his shop once in a while. Thogra armed herself with all of the courage she could muster, and crossed the bridge to the City.</span></p><p><span style="font-size:12pt;">She made her way to the Market District and glanced inside the shop ; her father was busy stacking up crates of goods, and the merchant was nowhere to be seen. She seized the moment, and quietly crossed the threshold. She swiftly grabbed a basket of cold cuts that was laying on an end table, and turned tail to head out. She came face to face with a fat little man in finery.</span></p><p><span style="font-size:12pt;">“And where, might I ask, are you going with this, little one ?” said the merchant. “Say, isn’t that your pup, Karosh ?”. Thogra’s father was ashamed of his daughter’s actions, and mumbled an apology. The merchant told him not to worry about it, as he wouldn’t</span><span style="font-size:12pt;"> call the guards on a child for what was obviously a youthful error ; instead, Thogra would work at the shop for a few days in place of her father, so that she may learn the value of hard work. Karosh agreed with the chastisement, and the merchant sent him home for the day. He and Thogra were alone, and he locked the door and closed the curtains. “Now, now…” he said, unclasping his belt, “I know just how I’m going to punish you.”</span></p><p><span style="font-size:12pt;">The merchant had thrown Thogra face down on the table, and forced himself into her. He had put his hand on her mouth to muffle her cries, and was creepily giggling as he raped the child. Tears rolled on Thogra’s cheeks as she helplessly struggled. It was then that her clouded eyes saw it. <em>A knife. Right there on the table, not an arm’s length away.</em> In an instant, the die was cast, as she had grabbed the blade and plunged it in the merchant’s belly. She used this moment of surprise to escape his grip, dislodging his prick from between her buttcheeks, and stabbed him again. And again. And again. The hateful little man fell to the ground, struggling to breathe, and she pounced onto him, repeatedly slashing his face with the knife. Her frenzy only ended when she realized there was nothing left to be disfigured. She ran away home to her father, telling him the full story. Karosh was horrified at the sight of his daughter covered in blood, and appalled by what he heard. Soon, the sound of rattling metal could be heard outside. Karosh knew this sound too well. “Thogra, hide. And promise me whatever happens, you won’t make a sound or get out.”</span></p><p> </p><p><img class="align-left" src="{{#staticFileLink}}8572446276,RESIZE_584x{{/staticFileLink}}" alt="8572446276?profile=RESIZE_584x" width="359" height="359" /></p><p><span style="font-size:12pt;">“Karosh gro-Urul !” bawled the guard Captain pounding on the door “Deliver us your daughter at once !”. There was no answer from the Orc, and the Captain signaled two of his men to kick the door open. Karosh was there, stoically waiting, donned in his old Legion armor. “Captain Petronius. There was a time when we fought side by side, and for this, I will let you and your men walk away. But I will not let you lay a hand on my daughter.”</span></p><p><span style="font-size:12pt;">The Captain didn’t back down, and gave the Orc a final warning. “Petronius,” calmly stated Karosh, “You couldn’t have beaten me in a fight on your best day, and your best days are long gone.”</span></p><p><span style="font-size:12pt;">Thogra, hidden beneath the floorboards, could barely see a thing. She heard swords being drawn, and the clashing of steel. One of the guards fell dead on the floor, his blood dripping through the planks onto Thogra’s face. Soon, another man was struck down, and a third one quickly after.</span></p><p> </p><p><span style="font-size:12pt;">And then, for a second that seemed like an eternity, it all went silent.</span></p><p> </p><p><span style="font-size:12pt;">“She isn’t here. Scour the docks. Find her !” said Petronius, as he and the remainder of his men rushed out. Thogra waited a few minutes just to be sure they were gone, then got out of her hiding place.</span></p><p><img class="align-right" src="{{#staticFileLink}}8572450059,RESIZE_710x{{/staticFileLink}}" alt="8572450059?profile=RESIZE_710x" width="271" height="344" /></p><p> <span style="font-size:12pt;">Karosh was breathing heavily, coughing up blood. While he had taken down two of the guards, he had</span><span style="font-size:12pt;"> quickly gotten overwhelmed by the remainder of the patrol. “Thogra…”, he whispered, putting his hand on her cheek, “Run away… Run… I love you… so very much…”</span></p><p><span style="font-size:12pt;">As he died, Thogra’s eyes filled up with tears, and she roared and screamed at her misfortune.</span></p><p><span style="font-size:12pt;">When her weeping stopped, Thogra ran as fast as she could, and hid herself in an old carriage, behind a bunch of barrels. It wasn’t long before the horses neighed, and started galloping southwest. She fell asleep, and was awoken the next morning in Skingrad by a woman’s voice prompting her to get up. The woman could see she was startled, but she managed to calm the orcling down, and get her to tell her what happened.</span></p><p><span style="font-size:12pt;">“You’re a very, very brave girl, Thogra.”, she said. “My name is Tyra. Why don’t you come with me ? I’ll introduce you to my friends. You’ll see, they’re a nice bunch. We’ll take good care of you.”</span></p><p> </p><p><span style="font-size:12pt;">The child silently nodded and grabbed Tyra Blood-Fire’s hand. And thus, Thogra gra-Karosh became the youngest member of the Crimson Dirks.</span></p><p> </p><p> </p><p> </p><p> </p><p><a href="{{#staticFileLink}}8572452454,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572452454,RESIZE_710x{{/staticFileLink}}" alt="8572452454?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}8572453498,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}8572453498,RESIZE_400x{{/staticFileLink}}" alt="8572453498?profile=RESIZE_400x" width="231" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;">These mods are mandatory for the build to function as intended</span></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137">Ordinator</a> <span style="font-size:10pt;"><em>and the</em> Thief Skills Rebalance <em>optional plugin</em></span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315?tab=files">Imperious</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910">Andromeda</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}8572453679,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}8572453679,RESIZE_400x{{/staticFileLink}}" alt="8572453679?profile=RESIZE_400x" width="377" /></a> </span></p><p style="text-align:center;"><span style="font-size:12pt;">A few suggestions to turn your gameplay experience up a notch</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272/">Alternate Start</a> <span style="font-size:10pt;"><em>For a more comfortable early game, you should start as a new recruit for the Thieves Guild</em></span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1368">Wildcat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17196">Ultimate Combat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6843/?tab=description">Advanced Adversary Encounters</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6331">Skyshards</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4026054">Perk points @ skill level</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/7842?tab=description">Perk point awards</a></span></p><p> </p><p> </p><p style="text-align:center;"><em>The latter three essentially act as a replacement for 20/50/100% more perk point mods that come with Ordinator. I prefer to play with these, as exploration (Skyshards), defeating epic enemies (PPA) and mastering more and more skills (PP@SL) make perk points feel like a reward for your acomplishments, rather than just something you get double every few levels. It is up to your preference, however, you could bypass these and just get any perk point modifier on the Ordinator page.</em></p><p style="text-align:center;"> </p><p> <a href="{{#staticFileLink}}8572454688,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572454688,RESIZE_584x{{/staticFileLink}}" alt="8572454688?profile=RESIZE_584x" width="434" /></a></p><p style="text-align:center;"><span style="font-size:12pt;">These mods were used for this playthrough, but the build does still work without them</span></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/42389">Brutal Dagger</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/33723">Unique Items Tweaks</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6296">Learn Backstab Enchantment</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3423/">Craftable Faction Armor Sets</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/29194">Interesting NPCs</a></span></p><p> </p><p> </p><p> <a href="{{#staticFileLink}}8572455484,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572455484,RESIZE_710x{{/staticFileLink}}" alt="8572455484?profile=RESIZE_710x" width="710" /></a></p><p> <a href="{{#staticFileLink}}8572457089,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572457089,RESIZE_710x{{/staticFileLink}}" alt="8572457089?profile=RESIZE_710x" width="850" height="292" /></a></p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8572459481,RESIZE_180x180{{/staticFileLink}}"><img src="{{#staticFileLink}}8572459481,RESIZE_180x180{{/staticFileLink}}" alt="8572459481?profile=RESIZE_180x180" width="132" /></a></p><p style="text-align:left;">Thogra is an Orsimer, or Orc. With Imperious installed, Orcs start with a base Health of <span style="font-size:12pt;"><span style="font-size:24pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">105</span></strong></span> </span></span></span>(regen rate 1%), base Magicka of <span style="font-size:12pt;"><strong><span style="color:#0000ff;">80</span></strong> </span>(regen rate 2.75%) and base Stamina of <span style="font-size:12pt;"><span style="font-size:24pt;"><span style="font-size:10pt;"><span style="color:#008000;font-size:12pt;"><strong>115</strong> </span></span></span></span>(regen rate 5.5%), and a carrying capacity of 350.</p><p><br /> For racial abilities, they have <span style="font-size:12pt;">Bloodlust</span>, which increases movement speed by 25% and Stamina & Magicka regeneration by 300% upon entering combat, with these bonuses decaying gradually over 20 seconds. They also have <span style="font-size:12pt;">Shockwave</span>, which allows them to jump once per battle to stagger nearby enemies with a chance to knock them down, and <span style="font-size:12pt;">Strength of Steel</span>, which makes weapons and armor 20% stronger, but enchantments on them 20% weaker.</p><p><br /> Furthermore, their active ability, <span style="font-size:12pt;">Berserk</span>, is acquired by staggering 150 enemies in total with Shockwave. It is a one use a day Power that doubles your attack damage and your critical damage and halves your spellcasting costs for 15 seconds. This ability has a chance to randomly activate for free in combat when off-cooldown.</p><p> <a href="{{#staticFileLink}}8572462695,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572462695,RESIZE_400x{{/staticFileLink}}" alt="8572462695?profile=RESIZE_400x" width="377" /></a></p><p>You'll be using the Thief Stone in the early game, as when using Andromeda it provides you with <span style="font-size:12pt;">Ambush </span>which makes sneaking and sneak attacks 10% more effective, and <span style="font-size:12pt;">Thief's Path</span>, which makes you learn all Thief skills 10% faster. The latter is great for early leveling, however, you'll soon switch to the Shadow Stone. I recommend swapping your Standing Stone once you've unlocked the active ability it offers.</p><p>With Andromeda installed, the Shadow Stone has two passive properties and one active ability.</p><p>For passives, <span style="font-size:12pt;">Blur</span> increases movement speed by 20% while in combat, while <span style="font-size:12pt;">Hide in Shadows</span> makes sneaking and sneak attacks 20% more effective when near a wall or obstacle.</p><p>The active ability, <span style="font-size:12pt;">Shadow Step</span>, is unlocked through discovering every standing stone in Skyrim. It is a dash to your target, with a 75 ft. range, at the cost of 50 points of Stamina, usable at will.</p><p> <a href="{{#staticFileLink}}8572463694,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572463694,RESIZE_400x{{/staticFileLink}}" alt="8572463694?profile=RESIZE_400x" width="270" /></a></p><p>Thogra is Chaotic Neutral, which means she pretty much follows her whims. She values her own liberty, resents lawful authority and restrictions, and doesn't believe in the Manichean conception of good and evil, instead placing her interest - namely, her desire for acceptance - above all else. That being said, contrarily to the traditional Chaotic Neutral archetype, she is not against the killing of innocents, but she does so out of necessity, to further her ends, not for pure sport or pleasure. Another point where she differs from most of those who share her alignment is that she actually is loyal to her friends, almost considering them to be family ; that being said, her trust is not easily earned, and should you betray it, she will neither forgive nor forget it. She won't accept an apology, but you will never have a chance to make amends or regain her confidence.</p><p><img class="align-center" src="{{#staticFileLink}}8572472275,RESIZE_710x{{/staticFileLink}}" alt="8572472275?profile=RESIZE_710x" width="490" height="418" /></p><p><span style="font-size:10pt;">Thogra's character is a complex one ; animated by ire and guilt, she is trying to find a place where she would be accepted and recognized. Her youth and the hardships she has gone through might have made her a firebrand, and subject to outbursts of anger, but in time, she will learn to apply caution and measure to the planning of her battles. No matter how violently she fights, she always does so with the utmost confidence that she is one step ahead of her opponents at all times. She knows herself to be underestimated by most, and uses this to her advantage ; her intelligence often shows through sarcasm, even though she is more of a woman of action than a talker. Thogra is also a lesbian, and has a particular liking for the beauty of Bosmer, Breton and Redguard females. </span></p><p> </p><p> </p><p><a href="{{#staticFileLink}}8572464860,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572464860,RESIZE_710x{{/staticFileLink}}" alt="8572464860?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><em>Here are a few examples of quests that make sense role-play wise for Thogra, the Orc assassin. Thogra is not the Dragonborn, and will not pursue the main quest. She will also not pick sides in the Civil War. </em><em>Please note, this list is non-exhaustive, in no particular order, and is overall just a way for you to get started into roleplaying the character. Quests from the Interesting NPCs mod are marked with an asterisk.</em></span></p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Thieves Guild Questline – </strong></span>Joining up with the Thieves Guild allows you to access fences, which are almost mandatory for Stealth-based builds. It also provides you with decent early to mid-game gear.</p><p><span style="font-size:12pt;"><strong>Dark Brotherhood Questline – </strong></span>An obvious choice for an Assassin, the family-like vibe of Astrid’s Brotherhood will be appealing to Thogra.</p><p><img class="align-right" src="{{#staticFileLink}}8572473083,RESIZE_710x{{/staticFileLink}}" alt="8572473083?profile=RESIZE_710x" width="548" height="322" /></p><p><span style="font-size:12pt;"><strong>Darkened Steel Questline* –</strong></span> Thogra will discover the existence of an ancient assassin order and investigate.</p><p><span style="font-size:12pt;"><strong>A Return to Your Roots – </strong></span>You actually don’t need to progress through the main quest to do this, and the buff completing this quest grants you is very invaluable, as Thogra relies a lot upon Alchemy.</p><p><strong><span style="font-size:12pt;">The Paper Mirror* –</span> </strong>This quest is the way for you to get your hands on the Writer’s Dagger. Despite how disturbing the way she gets this job is, Thogra is always ready to execute someone for money.</p><p><span style="font-size:12pt;"><strong>Pieces of the Past – </strong></span>Silus Vesuius has discovered that the pieces of the legendary Mehrunes’ Razor are scattered around Skyrim ; Thogra will collect them, hoping to reforge the blade and keep it for herself.</p><p><span style="font-size:12pt;"><strong>Rise in the East – </strong></span>No matter the employer, if Thogra is offered payment to take down a specific target, she’ll do it. Haldyn’s name would be a fine addition to her kill list.</p><p><span style="font-size:12pt;"><strong>Hunter’s Quarry* – </strong></span>When Brakh tells her he has a man to put down, Thogra will gladly help him, and add yet another name to her list in the process.</p><p><span style="font-size:12pt;"><strong>Radiant Quests –</strong> </span>Thieves Guild quests should be your priority, as they help restore the Guild to its former glory, and give you access to special jobs. Try to focus on Windhelm quests first, as it will allow you to get your hands on Linwe’s Armor. Dark Brotherhood quests are a good source of profit, and you should keep an eye out for bounties when visiting inns and major cities.</p><p> <a href="{{#staticFileLink}}8572471269,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572471269,RESIZE_710x{{/staticFileLink}}" alt="8572471269?profile=RESIZE_710x" width="710" /></a><a href="{{#staticFileLink}}8572475677,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572475677,RESIZE_710x{{/staticFileLink}}" alt="8572475677?profile=RESIZE_710x" width="860" height="568" /></a></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;">This totals 66 perks, which might seem like a lot ; however, keep in mind that a few of the perks we’ve chosen give us plenty of extra perk points to allocate elsewhere ; let’s review the most important ones.</span></p><p> </p><p> <a href="{{#staticFileLink}}8572477100,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572477100,RESIZE_400x{{/staticFileLink}}" alt="8572477100?profile=RESIZE_400x" width="200" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ALCHEMY – </strong><em>Thogra is a very competent Alchemist, able to both craft lethal poisons and beneficial potions.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Physician : </em></span>While Stamina potions are invaluable, Thogra's only source of sustain is through Healing or Health Regen potions. You should therefore pick <span style="font-size:12pt;"><span style="color:#ff0000;"><strong>Health </strong></span></span>as your specialization.</li><li><em><span style="font-size:12pt;">Bottomless Cup :</span> </em>Probably the best perk in the whole tree for any build using poisons. Also, getting multiple applications per vial means less crafting and more killing !</li><li><span style="font-size:12pt;"><em>Amplify Lethality : </em></span>This perk gives you pretty much a guaranteed one-shot once a day. Bosses beware !</li><li><em><span style="font-size:12pt;">World Serpent :</span> </em>I actually didn’t use Shouts, so the only use of this perk was to unlock the final perk of the tree. Should you decide to use shouts, I would recommend Marked for Death, Throw Voice, Whirlwind Sprint, Drain Vitality, Disarm and Become Ethereal.</li><li><span style="font-size:12pt;"><em>That Which Does Not Kill You… : </em></span>Be careful, the toxin <em>really</em> fucking hurts. Stock up on Healing and Resist Poison potions before you learn this perk.</li><li><span style="font-size:12pt;"><em>Lab Skeever : </em></span>Situationally useful : should you find an alchemy lab while exploring a dungeon, use it and then use Assassin’s Elixir and Tonic of Thievery (two potions listed in the Recipes below), which should last pretty much for the whole run.</li></ul><p> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}8572480868,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572480868,RESIZE_400x{{/staticFileLink}}" alt="8572480868?profile=RESIZE_400x" width="200" /></a>ARCHERY – </strong><em>While daggers are her preferred weapons, Thogra still is a deadly marksman, and will look to eliminate tougher foes from afar.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Steady Hand : </em></span>You could make a case for grabbing 3 points here instead of 1. To be honest though, the Slow Time effect is better for combat archers, so just grabbing 1 point to be able to zoom is enough.</li><li><span style="font-size:12pt;"><em>Ambush Predator : </em></span>Rule number one of remaining unseen is to take down the lookouts first. This perk takes care of that.</li><li><em><span style="font-size:12pt;">Hawkeye :</span> </em>As for Amplify Lethality, this perk gives you pretty much a guaranteed one-shot once a day. Even though it looks like a fun combo, you should refrain from using both at once, it’s a waste.</li></ul><p> </p><p> </p><p> <a href="{{#staticFileLink}}8572482061,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572482061,RESIZE_400x{{/staticFileLink}}" alt="8572482061?profile=RESIZE_400x" width="200" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>LIGHT ARMOR – </strong><em>This type of armor is the go-to choice for assassins, as it allows for more freedom of movement in and out of battle.</em></span></p><p> </p><ul><li><em><span style="font-size:12pt;">Initiative :</span> </em>Assassins aren’t the best in an open fight, due to their all-out offensive nature. This perk combined with the Orc racial Bloodlust will ensure you can power attack non-stop if discovered, to make the fight as quick as possible.</li><li><em><span style="font-size:12pt;">Lightning Strike :</span> </em>This perk follows the same logic as Initiative : the shorter the fight is, the better. A few dual-wielding power attacks in conjunction with this perk will take care of all but the strongest foes.</li><li><em><span style="font-size:12pt;">Windrunner :</span> </em>Dual-wielding sacrifices defense for damage output, as it prevents you from blocking ; Thogra’s only means of defense in an open fight is mobility, which makes this perk the most important of the tree.</li></ul><p> </p><p> <a href="{{#staticFileLink}}8572482478,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572482478,RESIZE_400x{{/staticFileLink}}" alt="8572482478?profile=RESIZE_400x" width="200" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>LOCKPICKING – </strong><em>One of the staple supportive skills of Stealth classes, Lockpicking guarantees loot and perk points galore.</em></span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><ul><li><em><span style="font-size:12pt;">Game of Fate :</span> </em>A tremendous investment, I was lucky enough to find 3 out of the 5 containers by level 20. Spending one perk point to get 5 perk points and 75 000 gold, what’s not to like ?</li><li><em><span style="font-size:12pt;">Seen This Before :</span> </em>Again, this perk gives us more points to spend on other trees ; in total, we invested 6 points in the Lockpicking tree and got 8 points back. There’s the 2 extra points we’re able to put into Smithing for ya !</li></ul><p> </p><p> <a href="{{#staticFileLink}}8572486462,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572486462,RESIZE_400x{{/staticFileLink}}" alt="8572486462?profile=RESIZE_400x" width="200" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ONE-HANDED – </strong><em>Thogra loves getting up close and personal, favoring the speed and ferocity of dual-wielded daggers.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Furious Strength : </em></span>With her very large Stamina pool, Thogra is able to make great use of the damage boost from this perk.</li><li><em><span style="font-size:12pt;">Man o’War :</span> </em>Gets fully stacked after a few dual-wielded power attacks. This perk offers great burst damage, which is what Thogra relies upon in open combat. We aren’t taking the dagger-specific bleed perks or Unleash the Beast because those are much better for elongated fights, which is precisely what we’re trying to avoid.</li></ul><p> </p><p> <a href="{{#staticFileLink}}8572487271,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572487271,RESIZE_400x{{/staticFileLink}}" alt="8572487271?profile=RESIZE_400x" width="200" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>PICKPOCKET – </strong><em>Another great supportive skill, notably great for early game moneymaking.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Cutpurse : </em></span>One of the oldest tricks in Skyrim is to train up a skill then pickpocket the gold back from the trainer, which levels up the chosen skill and Pickpocket all at once. This perk makes it much easier.</li><li><em><span style="font-size:12pt;">Brotherhood Cocktail :</span> </em>An absolutely key perk, and perhaps the most important perk of the entire build ; reverse pickpocketing poisons works wonders on humanoid enemies.</li><li><span style="font-size:12pt;"><em>Dragon Hoard :</em></span> 50 000 gold might sound like a lot ; however, Alchemy is extremely lucrative, and you’ll have no trouble reaching ridiculous amounts of wealth with it, not to mention the Game of Fate perk from the Lockpicking tree. The fact that there’s no limit to the number of points you can purchase as long as you’ve got the money to do so makes this perk really amazing in the late game.</li></ul><p> </p><p> <a href="{{#staticFileLink}}8572488053,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572488053,RESIZE_400x{{/staticFileLink}}" alt="8572488053?profile=RESIZE_400x" width="200" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>SMITHING – </strong><em>While not a common skill for Assassins or Stealth classes in general, Smithing is a late game investment we can afford with our extra perk points. Orcs are also traditionally renowned as great blacksmiths by nature.</em></span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><ul><li><em><span style="font-size:12pt;">Arcane Blacksmith :</span> </em>The only perk we need from the tree, it allows us to temper the enchanted gear we’ll be using in the late game. A luxury perk though, so you should only invest the 2 points into Smithing after you’ve unlocked every other perk in the build.</li></ul><p> </p><p> </p><p> <a href="{{#staticFileLink}}8572488498,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572488498,RESIZE_400x{{/staticFileLink}}" alt="8572488498?profile=RESIZE_400x" width="200" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>SNEAK – </strong><em>The art of remaining unseen. Shadows are, after all, an assassin’s best friends.</em></span></p><p> </p><ul><li><em><span style="font-size:12pt;">Assassin’s Blade :</span> </em>With Thogra using dual-wielded daggers, we essentially get double value from this already amazing perk.</li><li><span style="font-size:12pt;"><em>Backstab :</em> </span>The best way to use this perk is to deliver a dual-wielded sneak attack from behind your target. Coincidentally enough, that’s exactly what we want to do.</li><li><span style="font-size:12pt;"><em>Problem Solver : </em></span>Does exactly what its name suggests, and will take care of the pesky, high level poison-immune targets that would otherwise be a pain in the butt to deal with ; goodbye, Draugr Deathlords, Master Vampires and Dragon Priests. And good riddance.</li><li><em><span style="font-size:12pt;">Clean Escape :</span> </em>Sometimes, you’ll awaken suspicion within enemy ranks before you managed to trim their numbers down ; this perk allows you to get another shot at it.</li></ul><p> <a href="{{#staticFileLink}}8572493089,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572493089,RESIZE_710x{{/staticFileLink}}" alt="8572493089?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><em>Not every piece of gear is available from level 1. Some require completing quests, while others have to be found through exploration or bartering. Some even require crafting and tempering skills to become, in turn, better than others. For these reasons, I've split this section into early, middle and late game gear recommendations. Note that the listed stats take into account the optional mods, as well as the enchantment debuff from the Orc racial.</em></span></p><p> </p><p><a href="{{#staticFileLink}}8572493294,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572493294,RESIZE_584x{{/staticFileLink}}" alt="8572493294?profile=RESIZE_584x" width="564" /></a></p><p style="text-align:center;"><span style="font-size:12pt;">Thogra is at the beginning of her adventures, and has to make do with whatever she can salvage.</span></p><p> </p><p> </p><p> </p><p><strong><a href="{{#staticFileLink}}8572493883,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572546252,RESIZE_400x{{/staticFileLink}}" alt="8572546252?profile=RESIZE_400x" width="161" height="358" /></a></strong></p><p> </p><p><strong> <span style="font-size:12pt;"> </span></strong><strong><span style="font-size:12pt;">HEADGEAR :</span> </strong>Torturer's Hood - <em>Tempered</em></p><p><strong> <span style="font-size:12pt;">ARMOR :</span> </strong>Leather armor - <em>Tempered</em></p><p><strong> <span style="font-size:12pt;">GLOVES :</span> </strong>Leather bracers - <em>Tempered</em></p><p><strong> <span style="font-size:12pt;">BOOTS :</span> </strong>Leather boots - <em>Tempered</em></p><p><strong> <span style="font-size:12pt;">NECKLACE :</span> </strong>Necklace of Minor Health - <em>Fortify Health by 16 points</em></p><p><strong> <span style="font-size:12pt;">RING :</span> </strong>Ring of Minor Stamina - <em>Fortify Stamina by 16 points</em></p><p><strong> <span style="font-size:12pt;">MAIN HAND :</span> </strong>Brutal dagger - <em>Crafted</em></p><p><strong> <span style="font-size:12pt;">OFF-HAND :</span><em> </em></strong>Brutal dagger – <em>Crafted</em></p><p> <strong><span style="font-size:12pt;">RANGED :</span><em> </em></strong>Hunting Bow – <em>Tempered</em></p><p> </p><p> </p><p> </p><p> <a href="{{#staticFileLink}}8572497895,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572497895,RESIZE_710x{{/staticFileLink}}" alt="8572497895?profile=RESIZE_710x" width="690" /></a></p><p style="text-align:center;"><span style="font-size:12pt;">Having become more competent, Thogra is now wearing equipment that fits her newfound status.</span></p><p> </p><p> </p><p> </p><p><span style="color:#0000ee;"><strong><br /> </strong></span><img class="align-left" src="{{#staticFileLink}}8572498853,RESIZE_584x{{/staticFileLink}}" alt="8572498853?profile=RESIZE_584x" width="223" height="323" /></p><p> </p><p><span style="font-size:12pt;"><strong>HEADGEAR : </strong></span>Linwe's Hood - <em>Prices are 8% better. Bows deal 12% more damage</em> </p><p><span style="font-size:12pt;"><strong>ARMOR :</strong><strong> </strong></span>Linwe's Armor - <em>Increases Stamina by 12 points. Stamina regenerates 20% faster</em></p><p><span style="font-size:12pt;"><strong>GLOVES :</strong><strong> </strong></span>Linwe's Gloves - <em>One-Handed attacks deal 12% more damage. Locks are 12% easier to pick</em></p><p><span style="font-size:12pt;"><strong>BOOTS :</strong></span><strong> </strong>Linwe's Boots - <em>Sneaking is 12% more effective. Pickpocket chances are 12% higher</em></p><p><span style="font-size:12pt;"><strong>NECKLACE :</strong><strong> </strong></span>Necklace of Wielding - <em>One-Handed attacks deal 16% more damage</em></p><p><span style="font-size:12pt;"><strong>RING :</strong><strong> </strong></span>Muiri's Ring - <em>Created potions are 12% more powerful</em></p><p><strong><span style="font-size:12pt;">MAIN HAND :</span> </strong>The Writer's Dagger - <em>Deals 12 points of Fire damage</em></p><p><span style="font-size:12pt;"><strong>OFF-HAND<em> </em>: </strong></span>Valdr's Lucky Dagger - <em>Tempered. Has a 25% chance of a critical hit</em></p><p><span style="font-size:12pt;"><strong>RANGED :<em> </em></strong></span>Gauldur Blackbow –<em> Absorbs 24 points of Magicka. Damages Magicka by 24 points</em></p><p> </p><p> </p><p><a href="{{#staticFileLink}}8572500486,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572500486,RESIZE_710x{{/staticFileLink}}" alt="8572500486?profile=RESIZE_710x" width="699" /></a></p><p style="text-align:center;"><span style="font-size:12pt;">Thogra is unrivaled ; she has become the best at what she does, and now uses finely-crafted, tempered gear imbued with magical properties.</span></p><p> </p><p> </p><p><a href="{{#staticFileLink}}8572501286,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572546499,RESIZE_400x{{/staticFileLink}}" alt="8572546499?profile=RESIZE_400x" width="161" height="354" /></a></p><p> </p><p><strong> </strong><strong><span style="font-size:12pt;">HEADGEAR :</span> </strong>Krosis - <em>Bows deal 16% more damage. Created potions are 16% more powerful. <strong> </strong> Locks are<strong> </strong>16% easier to pick</em></p><p><strong> <span style="font-size:12pt;">ARMOR : </span></strong>Guild Master's Armor - <em>Tempered. Increases Carry Weight by 48 points and Stamina <strong> </strong>by 24 points</em></p><p><strong> <span style="font-size:12pt;">GLOVES :</span> </strong>Guild Master's Gloves - <em>Crafted & Tempered. Enchanted with Backstab</em></p><p><strong> <span style="font-size:12pt;">BOOTS :</span> </strong>Guild Master's Boots - <em>Crafted & Tempered. Enchanted with Muffle</em></p><p><strong> <span style="font-size:12pt;">NECKLACE :</span> </strong>Necklace of Peerless Wielding - <em>One-Handed attacks deal 32% more damage</em></p><p><strong> <span style="font-size:12pt;">RING :</span> </strong>Ring of Peerless Alchemy - <em>Created potions are 20% more powerful</em></p><p><strong> <span style="font-size:12pt;">MAIN HAND : </span></strong>Blade of Woe - <em>Tempered. Absorb 8 points of Health</em></p><p><strong> <span style="font-size:12pt;">OFF-HAND<em> </em>:</span> </strong>Mehrunes' Razor - <em>Tempered. Each hit has a 2% chance of instantly killing your <strong> </strong>target</em></p><p> <strong><span style="font-size:12pt;">RANGED :</span><em> </em></strong>Nightingale Bow – <em>Tempered. Does 24 points of Frost damage and 12 points of <strong> </strong>shock damage</em></p><p> </p><p> </p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>MAGICAL EFFECTS :</strong> Bonuses gained from completing quests that can be of use to the build</span></p><p style="text-align:center;">Agent of Dibella, Agent of Mara, Sinderion’s Serendipity</p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>HIDDEN KNOWLEDGE :</strong> Abilities granted by reaching the end of a Black Book area</span></p><p style="text-align:center;">Mora's Boon, Seeker of Shadows, Secret of Protection, Black Market, Lover's Insight (Replace by Companion's Insight if you're using a follower)</p><p><a href="{{#staticFileLink}}8550434473,original{{/staticFileLink}}"><br /> </a></p><p style="text-align:center;"><em><a href="{{#staticFileLink}}8572508873,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572508873,RESIZE_710x{{/staticFileLink}}" alt="8572508873?profile=RESIZE_710x" width="710" /></a><span style="font-size:12pt;">While Alchemy might seem tedious, it's actually very simple to make use of with a bit of know-how. Below, I have listed all the poisons and potions in Thogra's arsenal, every ingredient you’ll need, and where you’ll find them. These were designed making sure that no ingredient is present in multiple recipes, so that you never have to go through the dilemma of choosing which decoction to craft over another. </span></em></p><p> </p><p><a href="{{#staticFileLink}}8572517884,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572517884,RESIZE_400x{{/staticFileLink}}" alt="8572517884?profile=RESIZE_400x" width="201" height="76" /></a></p><p> </p><p><strong><a href="{{#staticFileLink}}8572512093,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572512093,RESIZE_180x180{{/staticFileLink}}" alt="8572512093?profile=RESIZE_180x180" width="100" /></a>ORCISH TOXIN - </strong><em>Damage Health</em></p><p>Nightshade + Red Mountain Flower</p><p><em>Orc poisons have a reputation for being simple yet deadly mixtures. </em></p><p><u>Tips :</u> A lot of ingredients can give the Damage Health effect, but don't use Deathbell or River Betty even though they make for a stronger poison, instead keep those for another recipe.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572513667,RESIZE_1200x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572513667,RESIZE_180x180{{/staticFileLink}}" alt="8572513667?profile=RESIZE_180x180" width="100" /></a></strong></p><p><strong>MIND-RENDING POISON - </strong><em>Damage Health, Damage Magicka, Damage Magicka Regen, Frenzy</em></p><p>Falmer Ear + Hanging Moss + Human Heart</p><p><em>A potent poison corroding the very minds of her foes, Thogra saves it to use against powerful magic-wielders.</em></p><p><u>Tips :</u> Human Hearts can be hard to find, so use this poison with caution. Reverse pickpocket it only if you need the Frenzy effect above all else.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572516096,original{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572516096,RESIZE_180x180{{/staticFileLink}}" alt="8572516096?profile=RESIZE_180x180" width="100" /></a>CORROSIVE BREW - </strong><em>Damage Health, Slow, Weakness to Poison</em></p><p>River Betty + Deathbell + Giant Lichen</p><p><em>A poison of unrivaled viciousness and potency ; it attacks the organs and muscle tissues of its hapless victim. </em></p><p><u>Tips :</u> As mentioned above, save your Deathbell and River Betty stocks to craft this poison ; use for tougher foes, with <strong>Orcish Toxin</strong> being your default poison.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572517499,RESIZE_584x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572517499,RESIZE_180x180{{/staticFileLink}}" alt="8572517499?profile=RESIZE_180x180" width="100" /></a>SERPENT'S STING - </strong><em>Damage Health, Lingering Damage Health, Paralysis</em></p><p>Human Flesh + Imp Stool + Slaughterfish Egg</p><p><em>This poison temporarily cuts out the nerve connections of whoever is affected, only to slowly start devouring them.</em></p><p><u>Tips :</u> A great poison to reverse pickpocket onto a strong foe to take out the rest of the group. Use with care, Human Flesh can be hard to come by.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572516890,RESIZE_1200x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572516890,RESIZE_180x180{{/staticFileLink}}" alt="8572516890?profile=RESIZE_180x180" width="100" /></a>DRAUGHT OF WEAKNESS - </strong><em>Ravage Health, Ravage Magicka, Ravage Stamina</em></p><p>Scathecraw + Spawn Ash + Jazbay Grapes</p><p><em>This debilitating toxin can cause fatigue, confusion, and most notably, a slow and horrid death.</em></p><p><u>Tips :</u> Use when fighting large groups, constantly swap targets to apply to all of them. Also, this is another very good poison to reverse pickpocket.</p><p> </p><p> </p><p> <a href="{{#staticFileLink}}8572518294,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572518294,RESIZE_400x{{/staticFileLink}}" alt="8572518294?profile=RESIZE_400x" width="201" /></a></p><p> </p><p><strong><a href="{{#staticFileLink}}8572520098,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572520098,RESIZE_180x180{{/staticFileLink}}" alt="8572520098?profile=RESIZE_180x180" width="100" /></a>HEALING POTION - </strong><em>Restore Health</em></p><p>Wheat + Blisterwort</p><p><em>The simplest of brews, carried around by adventurers of all sorts.</em></p><p><u>Tips :</u> A lot of ingredients can give the Restore Health effect ; feel free to swap them around, but avoid wasting ingredients used in other recipes.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572520298,original{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572520298,RESIZE_180x180{{/staticFileLink}}" alt="8572520298?profile=RESIZE_180x180" width="100" /></a>STAMINA POTION - </strong><em>Restore Stamina</em></p><p>Purple Mountain Flower + Histcarp</p><p><em>Sweet as ale and easy to mix, this potion keeps Thogra's energies replenished.</em></p><p><u>Tips :</u> As for Restore Health, Restore Stamina is a very commonly found effect ; follow the same guideline as mentioned above for crafting these.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572521457,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572521457,RESIZE_180x180{{/staticFileLink}}" alt="8572521457?profile=RESIZE_180x180" width="100" /></a>POTENT ANTIDOTE - </strong><em>Restore Health, Restore Stamina, Resist Poison, Cure Disease</em></p><p>Blue Mountain Flower + Charred Skeever Hide + Mudcrab Chitin</p><p><em>A cure for all ills, and a kindness after the toughest of battles.</em></p><p><u>Tips :</u> Very situational yet very useful. You don't need to carry around a lot of these at all times. They also sell extremely well and progress your skill fast.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572521294,original{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572521294,RESIZE_180x180{{/staticFileLink}}" alt="8572521294?profile=RESIZE_180x180" width="100" /></a>BOTTLED SHADOWS - </strong><em>Invisibility, Fortify Health Regen</em></p><p>Luna Moth Wing + Vampire Dust</p><p><em>"How can shadows kill… Impossible..."</em></p><p><u>Tips :</u> Stock up on those ! They're a tremendous tool both offensively and defensively, and only require two ingredients which are cheap and easy to find.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572522466,RESIZE_1200x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572522466,RESIZE_180x180{{/staticFileLink}}" alt="8572522466?profile=RESIZE_180x180" width="100" /></a>ASSASSIN'S ELIXIR - </strong><em>Fortify Sneak, Fortify Light Armor, Fortify One-Handed</em></p><p>Beehive Husk + Bear Claws + Hawk Feathers</p><p><em>Thogra's tonic of choice, it greatly increases her fighting prowess and makes her as nimble as a cloud of mist.</em></p><p><u>Tips :</u> Keep an eye on your stock. These potions aren't mandatory to carry at all times but prove extremely useful for boss fights and tough dungeon crawls.</p><p> </p><p> </p><p><strong><a href="{{#staticFileLink}}8572522662,original{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572522662,RESIZE_180x180{{/staticFileLink}}" alt="8572522662?profile=RESIZE_180x180" width="100" /></a>TONIC OF THIEVERY - </strong><em>Fortify Archery, Fortify Lockpicking, Fortify Health Regen</em></p><p>Namira’s Rot + Spider Egg + Juniper Berries</p><p><em>A concoction usually favored by burglars. Keeps the hand steady and the mind focused.</em></p><p><u>Tips :</u> If you’re low on ingredients, combine a Spider Egg and Juniper Berries for a simple fortify Archery potion.</p><p> </p><p> </p><p><a href="{{#staticFileLink}}8572522693,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572522693,RESIZE_710x{{/staticFileLink}}" alt="8572522693?profile=RESIZE_710x" width="769" height="52" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"> The complete list of all the ingredients you need for the recipes above. You should, of course, still look to collect any and all ingredients you find ; those not on the list would be best used crafting expensive potions to level up your Alchemy skill and make an ungodly amount of money in the process.</span></p><p><strong> </strong></p><p><strong><span style="font-size:12pt;">Bear Claws -</span> </strong>There are lots of bears in The Rift, especially in caves around Ivarstead.</p><p><strong><span style="font-size:12pt;">Beehive Husk -</span> </strong>Found in beehives, most commonly seen in The Rift's forests and in Whiterun Hold.</p><p><strong><span style="font-size:12pt;">Blisterwort -</span> </strong>Commonly found in caves.</p><p><strong><span style="font-size:12pt;">Blue Mountain Flower -</span> </strong>Commonly found in the wilderness, especially in Whiterun Hold. </p><p><strong><span style="font-size:12pt;">Charred Skeever Hide -</span> </strong>Found in giant encampments, Falmer caves and some bandit hideouts.</p><p><span style="font-size:12pt;"><strong>Deathbell - </strong></span>Abundant in the marsh around Morthal.</p><p><span style="font-size:12pt;"><strong>Falmer Ear - </strong></span>You'll have to take these from Falmer, obviously.</p><p><span style="font-size:12pt;"><strong>Giant Lichen - </strong></span>Found in the marshes around Morthal, east of Solitude.</p><p><strong><span style="font-size:12pt;">Hanging Moss -</span> </strong>Found in caves, on buildings, and in Nordic ruins. Great farming spots include Moss Mother Cavern and Eldergleam Sanctuary.</p><p><strong><span style="font-size:12pt;">Hawk Feathers -</span> </strong>Grab a bow and shoot the birds down. Hawks are commonly found everywhere, but especially around Solitude.</p><p><span style="font-size:12pt;"><strong>Histcarp - </strong></span>In any waterbank, close to the surface, or in fish barrels. Best farming spots are Riften Fishery and Lake Illinalta.</p><p><strong><span style="font-size:12pt;">Human Flesh -</span> </strong>A few are hand-placed in the world, but your best bet is to loot them off of Falmer.</p><p><strong><span style="font-size:12pt;">Human Heart -</span> </strong>A rare find. Try necromancer hideouts, vampire lairs, Forsworn encampments, and Falmer caves.</p><p><strong><span style="font-size:12pt;">Imp Stool -</span> </strong>Commonly found in caves.</p><p><span style="font-size:12pt;"><strong>Jazbay Grapes - </strong></span>Commonly found in the hot springs south of Windhelm.</p><p><span style="font-size:12pt;"><strong>Juniper Berries – </strong></span>Commonly found throughout The Reach.</p><p><strong><span style="font-size:12pt;">Luna Moth Wing -</span> </strong>Luna Moths only spawn at night, often along roads. </p><p><strong><span style="font-size:12pt;">Mudcrab Chitin -</span> </strong>Mudcrabs are a common sight around lakes and on the northern coastline.</p><p><span style="font-size:12pt;"><strong>Namira’s Rot – </strong></span>Commonly found in caves.</p><p><strong><span style="font-size:12pt;">Nightshade -</span> </strong>Found around cemeteries and vampire lairs, and pretty much around any place that reeks like death.</p><p><span style="font-size:12pt;"><strong>Purple Mountain Flower - </strong></span>Commonly found in the wilderness, especially in Whiterun Hold.</p><p><strong><span style="font-size:12pt;">Red Mountain Flower -</span> </strong>Like the other types of mountain flowers, they're commonly found in the wilderness, especially in Whiterun Hold.</p><p><span style="font-size:12pt;"><strong>River Betty - </strong></span>As for all fish, your best bets are to have a swim in Lake Illinalta or check out the Riften Fishery.</p><p><strong><span style="font-size:12pt;">Scathecraw -</span> </strong>Abundant in Solstheim, especially in and around Raven Rock.</p><p><strong><span style="font-size:12pt;">Slaughterfish Egg -</span> </strong>Found on riverbeds and lake shorelines. Best farming spots are the marshes around Morthal and the islands around Goldenglow Estate.</p><p><span style="font-size:12pt;"><strong>Spawn Ash - </strong></span>Found on Ash Spawn in Solstheim.</p><p><strong><span style="font-size:12pt;">Spider Egg –</span> </strong>Found in egg sacs in Frostbite Spider lairs. Best farming spot is Cronvangr cave.</p><p><span style="font-size:12pt;"><strong>Vampire Dust - </strong></span>Found on the bodies of Vampires. After reaching level 10, check out the Hall of the Vigilant.</p><p><span style="font-size:12pt;"><strong>Wheat - </strong></span>Found in any farm, they spawn in abundance around Whiterun and in Rorikstead.</p><p> </p><p><a href="{{#staticFileLink}}8572530071,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572530071,RESIZE_710x{{/staticFileLink}}" alt="8572530071?profile=RESIZE_710x" width="710" /></a></p><p> <a href="{{#staticFileLink}}8572531288,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572531288,RESIZE_180x180{{/staticFileLink}}" alt="8572531288?profile=RESIZE_180x180" width="50" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Master Poisoner (Passive) :</strong> </span>Advanced Lab + Double Toil & Trouble + Sinderion’s Serendipity</p><p style="text-align:center;"><span style="font-size:12pt;">Thogra knows her way around an alchemy table like no other, and makes the most out of even the smallest batch of ingredients.</span></p><p style="text-align:center;"><em><u>Tip :</u></em><em> These two passive effects do actually stack, giving you a tremendous amount of potions and poisons to work with.</em></p><p> </p><p> </p><p><a href="{{#staticFileLink}}8572533087,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572533087,RESIZE_180x180{{/staticFileLink}}" alt="8572533087?profile=RESIZE_180x180" width="50" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Shadowstrike :</strong> </span>Dual-wielded Sneak power attack + Hide in Shadows + Shadow Step</p><p style="text-align:center;"><span style="font-size:12pt;">Thogra blinks to her target and swiftly slits their throat from behind.</span></p><p style="text-align:center;"><em><u>Tip :</u></em><em> wind up your power attack while affected by Hide in Shadows and use Shadow Step during the animation ; this will let you keep the buff for your attack, which will go off after you blink. Proper timing is key and requires practice, but the effect is well worth it.</em></p><p style="text-align:center;"><em> </em></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}8572534095,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}8572534095,RESIZE_180x180{{/staticFileLink}}" alt="8572534095?profile=RESIZE_180x180" width="50" /></a></strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Killing Shot :</strong></span> Tonic of Thievery + Problem Solver + Ambush Predator</p><p style="text-align:center;"><span style="font-size:12pt;">Thogra carefully aims at her opponent’s heart, putting them down before they even notice her.</span></p><p style="text-align:center;"><em><u>Tip :</u></em><em> Try to make use of the Hide in Shadows buff as much as you can for increased effectiveness.</em></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8572535058,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572535058,RESIZE_180x180{{/staticFileLink}}" alt="8572535058?profile=RESIZE_180x180" width="50" /></a> <span style="font-size:12pt;"><strong>Slice & Dice :</strong> </span>Dual-wielded Power attacks + Berserk + Man o’War + Lightning Strike</p><p style="text-align:center;"><span style="font-size:12pt;">Thogra furiously slashes her opponent to dispatch them before they strike.</span></p><p style="text-align:center;"><em><u>Tip :</u></em><em> Thogra’s only form of defense is offense, so open combat <u>has</u> to be very quick. Thankfully, Initiative and Bloodlust ensure you’ll have enough Stamina to chain multiple power attacks. Let the Berserk buff activate passively, only use the active as a last resort.</em></p><p> </p><p> </p><p> <a href="{{#staticFileLink}}8572535654,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572535654,RESIZE_710x{{/staticFileLink}}" alt="8572535654?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;"><strong>STRENGTHS :</strong> Very versatile toolkit, unparalleled burst damage, has both melee and ranged options, great class fantasy, amazing late game scaling</span></p><p><span style="font-size:12pt;"><strong>WEAKNESSES :</strong> Squishy, no magic options, no blocking capabilities, bad in elongated open fights</span></p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}8572535495,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572535495,RESIZE_710x{{/staticFileLink}}" alt="8572535495?profile=RESIZE_710x" width="633" /></a></span></p><p style="text-align:center;">Thogra gra-Karosh, the Crimson Dirk</p><p> </p><p><span style="font-size:12pt;">Thogra is an Assassin, a cunning fighter that uses daggers and bows alike, and dabbles into Alchemy to craft vicious poisons and self-enhancing potions. Assassins typically favor a stealthy approach over direct combat, and don’t use any sort of magic.</span></p><p><span style="font-size:12pt;">While Orcs are typically not the first race you think of for a Stealth-based class, they actually provide a lot of benefits to such a playstyle ; firstly, their racial ability Shockwave provides emergency, multi-target crowd control, which is something these classes usually crucially lack. Secondly, Strength of Steel is great, as raw weapon damage is multiplied by Sneak attack modifiers, while enchantment damage is not. And lastly, since Assassins only engage in open fights as a last resort, and have mediocre defensive capabilities, Bloodlust allows us to rush through this tricky part of combat ; the less time you spend actually fighting, the better.</span></p><p><span style="font-size:12pt;">Speaking of combat, Thogra’s approach is typically to thin out the ranks of her enemies, following this order of priority : mages first, archers second, melees last. To set up your ambush, get into a dark, safe spot, and snipe off isolated targets with <strong>Killing Shot</strong>. Should you see a target within range of Shadow Step that is in an ideal position for you, you may <strong>Shadowstrike </strong>them instead. Usually, <strong>Orcish Toxin</strong> combined with these techniques is enough to land a killing blow, however, you should always pick the poison that fits the situation the most ; your beneficial potions such as <strong>Assassin’s Elixir</strong> and <strong>Tonic of Thievery</strong> are excellent damage boosts in the right situations, and should be used accordingly. Note that, as mentioned in the Perks section, the Lab Skeever perk allows you, should you find an alchemy lab, to tremendously extend their duration. In this case, you’ll want to use both of them for maximum usage of this buff.</span></p><p><span style="font-size:12pt;">If and when discovered, the movement speed from Bloodlust, Blur and Windrunner is pretty much your only line of defense, and you should look to dodge incoming blows, seeing as you can’t parry them. Never use your bow in open combat, instead resort to your daggers and <strong>Slice & Dice</strong> through any enemy that gets too close. Note that you can use Shadow Step as an escape tool, or during the animation of a power attack to get the jump on an incoming foe. Berserk should activate by itself, and even though the damage boost is nice, it isn’t mandatory to finish off most enemies ; as using the active disables the random activations, you should only do it if absolutely necessary. The key to mastering this class is the same as for any Stealth-based character : fight with your brain first and your brawns second.</span></p><p><span style="font-size:12pt;">Aside from Thogra’s alchemical recipes, you should make use of this skill to fund your Dragon Hoard perk. Indeed, <strong>Master Poisoner</strong> makes Alchemy even more lucrative than it already can be.</span></p><p> <a href="{{#staticFileLink}}8572535883,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572535883,RESIZE_710x{{/staticFileLink}}" alt="8572535883?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;">This concludes the eleventh build I’m posting as part of my Project 21 series, namely my Assassin build. Thanks a lot for reading it ! This build has taken me more time and effort than I could have imagined, and I really, really do hope it shows. Assassins and Stealth-based classes are my favorite ones to play in any RPG, and I tried my absolute hardest to do them justice. As always, I was heavily influenced by pop culture fantasy characters, and the main inspiration for this build is Garona Halforcen from the Warcraft universe.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">First and foremost, very special thanks to <a href="https://www.deviantart.com/denahelmi">DenaHelmi</a>, as I used gorgeous art of hers in this presentation, namely the very last image in the backstory section. I highly suggest you guys check out her work, I’m sure the fantasy vibe in her drawings will please your eyes, and maybe give you some character ideas ! I would also like to extend my thanks to Kris Takahashi, creator of Interesting NPCs amongst many other great mods, and of the Crimson Dirks, whose lore I used in this character's backstory. To <a href="https://www.patreon.com/EnaiSiaion">Enai Siaion</a>, creator of Ordinator, Andromeda, Wildcat, Imperious, and many more gameplay-enhancing mods, for making Skyrim an even more amazing game than Bethesda already had, and one I still enjoy playing after a decade, as well as to <a href="https://theskyforge.ning.com/members/Furrion17">Furrion 17</a>. I tried all of his builds when I got into character building and really had a blast, and the dedication he shows in crafting a good backstory for a good build inspired me to try my hand at it as well. Since I joined this community, Furrion has given me nothing but constructive input, words of encouragement, and sincere friendship, for which I am immensely grateful. This project I’m having so much fun working on simply would not exist without him, his work, his advice and his support.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">That's all from me for now, expect more soon ! Don't hesitate to comment and share your experience playing Thogra, I hope you'll have as much fun playing her as I had creating, playing and writing the build she is the star of !</span></p><p> </p><p> </p><p><img class="align-center" src="https://cdn3.iconfinder.com/data/icons/brands-applications/512/Skyrim-512.png" alt="" width="328" height="328" /></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><strong><span style="font-size:24pt;">MY OTHER BUILDS</span><br /> </strong></p><p> </p><p> </p><p> <a href="{{#staticFileLink}}8532087064,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8532087064,RESIZE_710x{{/staticFileLink}}" alt="8532087064?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;">ARCHER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-turncoat-1?edited=1">Kastav, the Turncoat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">BARBARIAN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lone-wolf">Ulfgar, the Lone Wolf</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">HEALER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-she-of-the-wild?edited=1">Alska, She of the Wild</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">KNIGHT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-alessia-s-chosen">Acilius, Alessia's Chosen</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">NIGHTBLADE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-imperial-inquisitor?edited=1">Caesia Tremellius, the Imperial Inquisitor</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">ROGUE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-rascal?edited=1">Thessia, the Rascal</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SCOUT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-wyrm-s-bane?edited=1" target="_blank">Taviah, the Wyrm's Bane</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SORCERER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-bloodsworn">Lanathel, the Bloodsworn</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SPELLSWORD : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-skystrider-1">Ariane, the Skystrider</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WARRIOR : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lion-of-bangkorai">Kazan, the Lion of Bangkorai</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WITCHHUNTER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-beckoner-of-retribution?edited=1">Taren Verelas, the Beckoner of Retribution</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p> </p><p> </p></div>Contest Build: Hollowjack, Hircine's Abominationhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-hollowjack-hircine-s-abomination2020-10-15T05:00:35.000Z2020-10-15T05:00:35.000ZShadowscalehttps://TheSkyForge.ning.com/members/Shadowscale<div><p style="text-align:center;"><em><span style="font-weight:400;">Hollowjack is the daedra Lord of Mortal Fears and ruler of the demi-plane Detritus. When men and mer pray to their gods for help or mercy, he drains power from their fear, with whispers through his long, sharp teeth. With his words, he strikes fear into the hearts of mortals. With his armor, forged in Oblivion itself, he shrugs off the blows of Nirn's weapons. He destroys all who oppose him with axe and fire. On the 13th of Frostfall he comes to haunt the living. Hollowjack has now made a pact with Hircine. Hircine will lend Hollowjack the power to stay on Nirn forever, as long as he takes the beast blood, embraces the true spirit of the hunt, and sends Hircine the fear energy that he harvests.</span></em></p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Hollowjack, Hircine's Abomination</strong></span><br /> <a href="{{#staticFileLink}}8036910077,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8036910077,RESIZE_400x{{/staticFileLink}}" alt="8036910077?profile=RESIZE_400x" width="280" /></a></p><p><strong>Race: Nord Werewolf, </strong><span style="font-weight:400;">Battecry will let you fear enemies without using Magicka, and the bonus to Two-handed is helpful. Werewolf form is for your pact with Hircine and will help to chase down feared enemies.</span></p><p> </p><p><strong>Stats: 2 Magicka/ 2 Health/ 1 Stamina. </strong><span style="font-weight:400;">Stamina is less important, your main goal is to keep enemies scared and then hunt them down.</span></p><p> </p><p><strong>Standing Stone: Lover then Ritual,</strong><span style="font-weight:400;"> Lover is good for early game, while Ritual is good for when you've gotten your skills to a good level.</span></p><p> </p><p><strong>Spells: </strong>Ignite, Courage, Rally, Call of Arms, Fear, Rout, Hysteria, Muffle, Invisibility, Conjure Familiar, Flaming Familiar</p><p> </p><p><strong>Shouts: Animal Alliegence</strong> let's you summon various animals to come fight for you, making your "pack." <strong>Aura</strong><span style="font-weight:400;"><strong> Whisper</strong> is good for detecting enemies. <strong>Become Ethereal</strong> lets you close in on mages and archers. <strong>Dismay</strong> helps when you're out of Magicka and need a fear effect. <strong>Marked for Death</strong> and the <strong>glitched version of Drain Vitality</strong> (learned alongside Marked for Death) both allow you to hurt enemies as they run from you.</span></p><p> </p><p><strong>Patron: Hircine</strong><span style="font-weight:400;">, Hollowjack shares a connection with him. It is mentioned in books that Sheogorath once challenged Hircine. Hircine went to a hidden realm and created a daedroth and imbued it with beast blood to fight Sheogorath. This daedroth is described as a horrible beast with long teeth and that it was a fearsome sight. This description matches that of Hollowjack. Also, Detritus is a half-plane which could be the "hidden realm" mentioned in the book. Wolves and other strange beasts can be summoned from Detritus. This implies that Detritus is a plane connected to the Hunting Grounds, and also the plane in which Hircine makes new beasts, and that he created Hollowjack to rule over it. Due to this, it is reasonable to say that Hollowjack is Hircine's creation and a powerful half werebeast in his own right.</span></p><p><br /> <a href="{{#staticFileLink}}8036912874,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8036912874,RESIZE_400x{{/staticFileLink}}" alt="8036912874?profile=RESIZE_400x" width="280" /></a></p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Skills</strong></span></p><p> </p><p><span style="font-weight:400;">Here's the perk spread <a href="http://skyrimcalculator.com/502098" target="_blank">https://skyrimcalculator.com/502098</a></span></p><p><span style="font-weight:400;">You should be level 50 when you're done.</span></p><p><span style="font-weight:400;">Note: There are some suggestions for grinding skills below, you by no means have to use them if power leveling isn't your style.</span></p><p> </p><p><strong>Illusion: </strong><span style="font-weight:400;">This is your main way to fear opponents and helps you sneak better. If you take Aspect of Terror </span><strong>after</strong><span style="font-weight:400;"> you take Augmented Flames in Destruction, you'll get a 10-15 damage boost from fire spells. With Master of The Mind perk, you can use buffing spells on your raised dead. Keep in mind that different buffing spells stack. Casting muffle is an easy way to level Illusion.</span></p><p> </p><p><strong>Destruction:</strong><span style="font-weight:400;"> This is your long range damage dealer. Aspect of Terror gives a damage boost to fire attacks because fear is counted as a fire effect, just make sure you take it </span><strong>after</strong><span style="font-weight:400;"> Augmented Flames. Intense Flames lets you fear enemies with your fire spells. Make sure to pick up Azhidal's Ring of Arcana from the quest Unearthed. The ring gives you the ignite spell, which is actually an extremely powerful spell, because the DoT(damage over time) effect stacks. Ignite can get 21 damage per second with Augmented Flames and Aspect of Terror, and you only need Apprentice Destruction to cast ignite. Destruction can be trained by attacking Shadowmere.</span></p><p> </p><p><strong>Heavy Armor: </strong><span style="font-weight:400;">Your goal is to keep enemies scared, but this is useful for when you run out of Magicka. No special gimmicks here, just high defense. You can turn your difficulty down and let yourself get hit by enemies to train this.</span></p><p> </p><p><strong>Two-handed:</strong><span style="font-weight:400;"> Battle-axes are the name of the game here. Limbsplitter gives you more DoT while your enemies are running away. However, the main reason this is taken is for Great Critical Charge. In case you didn't know, a silent roll counts as sprinting, so you can activate Great Critical Charge and get a sneak attack that does double, double critical damage. This is your main way to start combat. Like Destruction, Two-handed can be trained on Shadowmere.</span></p><p> </p><p><strong>Sneak: </strong><span style="font-weight:400;">Like I just mentioned, silent roll/great critical charge is going to be what you use to take strong enemies out. Muffled Movement stacks with the muffle spell, giving you completely silent movement. Silence perk will give you completely silent movement without muffle, so then you can focus on invisibility. You can train this by the Hadvar/Ralof exploit, or by sneak attacking the Greybeards while they're praying.</span></p><p> </p><p><strong>Conjuration:</strong> This is perked for making your Ritual Stone summoned undead stronger, and allowing you to very easily summon familiars.<strong> </strong><span style="font-weight:400;">This is also for getting Daedric armor via the Atronach Forge. It's easy to train by casting soul trap on a corpse.</span></p><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Equipment</strong></span></p><p> </p><p><strong>Heavy dragon priest mask:</strong><span style="font-weight:400;"> This looks like Hollowjack's face and hood. I recommend </span><strong>Otar</strong><span style="font-weight:400;">, because the elemental resistance boost can help in a pinch.</span></p><p> </p><p><strong>Daedric armor, boots, and gauntlets:</strong><span style="font-weight:400;"> Like I said earlier, you can get this from the Atronach Forge. Complete the Conjuration Ritual quest, put the sigil stone in the forge(down in the Midden), put a filled greater or grand soul gem(filled with greater or grand soul), a daedra heart, an ebony ingot, and one void salt into the offering box, and pull the lever. This will give you a random piece of Daedric armor, with a random enchantment. Make sure to save beforehand, so that you can reload and get the piece and enchantment you want. Until you max out Conjuration, just use the strongest heavy armor you can find.</span></p><p> </p><p><strong>Ring: Ahzidal's Ring of Arcana</strong><span style="font-weight:400;"> gives you the powerful ignite spell. </span><strong>The Ring of Hircine</strong><span style="font-weight:400;"> can be put on when you want to become a werewolf.</span></p><p> </p><p><strong>Necklace:</strong><span style="font-weight:400;"> Whatever you find that has a useful enchantment.</span></p><p> </p><p><strong>Aetherial Crown (Optional):</strong><span style="font-weight:400;"> By unequipping and reequipping the Aetherial Crown, you can use standing stone powers equipped to the crown more than once per day. Using this with the Ritual Stone can be overpowered, which is why this is optional, but it will let you summon an undead army. </span></p><p> </p><p><strong>Weapon:</strong><span style="font-weight:400;"> A </span><strong>Battle-axe</strong><span style="font-weight:400;">. I chose the Headsman's Axe, but any Battle-axe will do.</span></p><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Skills/Combos</strong></span></p><p style="text-align:center;"> </p><p><strong>Reaping: </strong><span style="font-weight:400;">Requires Silent Roll and Great Critical Charge. </span></p><p><span style="font-weight:400;">A silent roll counts as sprinting, so you can activate Great Critical Charge and get a sneak attack that does double, double critical damage.</span></p><p> </p><p><strong>Ghostly Sprint: </strong><span style="font-weight:400;">Requires Become Ethereal and Great Critical Charge.</span></p><p><span style="font-weight:400;">By activating become ethereal, you can sprint and do a running power attack without spending any stamina. Use this to take out long range opponents.</span></p><p> </p><p><strong>Raise Your Spirits: </strong><span style="font-weight:400;">Requires Ritual Stone, Master of The Mind and Buffing Illusion spells.</span></p><p><span style="font-weight:400;">Once there are enough dead bodies from your fire and Battle-axe, use the Ritual Stone and Illusion spells to buff them. The different spells stack, so soon you'll have an army that is stronger than when you killed them.</span></p><p> </p><p><strong>Deadly Dance of Definite Doom: </strong><span style="font-weight:400;">Requires Reaping and Shadowcloak of Nocturnal.</span></p><p><span style="font-weight:400;">Shadowcloak of Nocturnal makes Hollowjack invisible when sneaking. By using Reaping and then going out and back into sneak, you can become invisible again and repeatedly use Reaping.</span></p><p> </p><p><strong>Neverending Torment: </strong><span style="font-weight:400;">Requires Marked for Death, Ritual Stone, and Battlecry. </span></p><p><span style="font-weight:400;">First use Marked for Death to debilitate your opponents, then Battlecry to scare them, Ritual Stone finishes this combo off. Your undead will hunt down your enemies while they're helpless and growing weaker. The best part about this is that it doesn't cost any Magicka to use.</span></p><p><br /> <a href="{{#staticFileLink}}8036914255,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8036914255,RESIZE_400x{{/staticFileLink}}" alt="8036914255?profile=RESIZE_400x" width="280" /></a></p><p style="text-align:center;"><span style="font-size:14pt;"><strong>General Gameplay</strong></span></p><p style="text-align:left;"> </p><p>You've probably seen a build that has two styles of combat before, but what about three? That's right, this build has three styles of combat.</p><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Reaper of Men</strong></span></p><p><span style="font-weight:400;">Number one is playing it <strong>stealthy</strong>. Use muffle and invisibility spells, and then go in for the kill with Reaping. Early game, it can be hard to sneak at all, but muffle spells and Muffled Movement perk will make you silent when used together. Later, invisibility will let you kill and then become invisible again, so you can get a few extra kills in. Deadly Dance of Definite Doom will let you kill even more enemies without spending Magicka. Don't forget that Aura Whisper is an invaluable tool for scouting out enemies.</span></p><p> </p><p style="text-align:center;"> <span style="font-size:14pt;"><strong>Lord of Mortal Fear</strong></span></p><p><span style="font-weight:400;">Once you've produced enough corpses, you can <strong>drop stealth</strong>. Starting off with Raise Your Spirits will probably be your best bet. Use Ghostly Sprint on mages and archers. Don't be afraid to empty out your Magicka with fear and ignite spells on anything that gets close to you. In most cases, Deadly Dance of Definite Doom and Neverending Torment right after that will kill all of your enemies.</span></p><p> </p><p style="text-align:center;"> <span style="font-size:14pt;"><strong>Champion of Hircine</strong></span></p><p><span style="font-weight:400;"><strong>Werewolf form</strong> is your third option. You can try emptying out your Magicka with spells, using the Ritual Stone, and then turning into a werewolf. In beast form you'll be fast, so you can quickly chase down feared enemies. Make sure to take the quest to get the totem of brotherhood. It will let you summon wolves from Detritus.</span><span style="text-align:center;"> </span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong><span style="text-align:center;">Recommended Quests/Role-play</span></strong></span></p><p style="text-align:left;"> </p><p>Your goal is to spread fear and chaos. Never miss out on the opportunity to make a morally wrong decision, or to make someone's life miserable. Terrorize patrols and wreak havoc on Skyrim. Looking for an excuse to kill Nazeem? Now you have one. Or, better yet, you could kill his wife.</p><p> </p><p><strong>Companion's Questline:</strong><span style="font-weight:400;"> This build is about Hollowjack, but it's also about his connection to Hircine. Therefore, this questline is perfect. Wuuthrad is a viable option for this build's weapon. You can also get free warrior skill training at the end by getting training and then trading the money back through the follower menu.</span></p><p> </p><p><strong>Ill(ill) Met By Moonlight:</strong><span style="font-weight:400;"> Another Hircine related quest. I suggest getting the ring.</span></p><p> </p><p><strong>Pieces of the Past:</strong> Mehrunes Dagon has a strong connection to Hircine, and actually made the Spears of Bitter Mercy. You can take the daedra hearts from the dremora at the end to use for making your Daedric armor.</p><p> </p><p><strong>Dark Brotherhood Questline:</strong><span style="font-weight:400;"> Hollowjack feeds on people's fear, so make the people of Skyrim fear the Dark Brotherhood. Shadowmere can be used to train your Two-handed and Destruction skills.</span></p><p> </p><p><strong>Thieves Guild Questline:</strong><span style="font-weight:400;"> The same thing as the Dark Brotherhood. At the end you can get Shadowcloak of Nocturnal, which is essential for Deadly Dance of Definite Doom.</span></p><p> </p><p><strong>College of Winterhold:</strong><span style="font-weight:400;"> You don't need to do the whole questline, just join so you can buy Destruction and Illusion spells.</span></p><p> </p><p><strong>Unearthed:</strong><span style="font-weight:400;"> Do this to get Ahzidal's Ring of Arcana.</span></p><p> </p><p><strong>Lost to The Ages:</strong><span style="font-weight:400;"> This gets you the Aetherial Crown, if you want it. Like I said earlier, it can get OP.</span></p><p> </p><p><strong>A Scroll for Anska: </strong>This is just for the Flaming Familiar spell.</p><p> </p><p><span style="font-weight:400;">Keep in mind that you aren't limited to these quests, so feel free to try others, and just have fun with this build.</span></p><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Closing Notes</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"> </span></p><p><span style="font-weight:400;">This is my first build. I'm sorry if it doesn't quite meet your expectations, but I had a blast playing it, and I hope you do too. If there's any improvements or constructive criticism that you have for me, I'd like to know, leave a comment for me. Thanks!</span></p></div>Character Build: The Emissary of Darknesshttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-emissary-of-darkness2020-03-29T18:17:18.000Z2020-03-29T18:17:18.000ZOnenesshttps://TheSkyForge.ning.com/members/Oneness<div><p><em>This build epitomizes synergy, and we all know how much I like synergy. By combining commonly overlooked things in the right manner you begin to become overpowered fairly quickly. Among these underrated things is utilizing Two-Handed and Sneak, actively trying to get off critical strikes, and even using bashing as a resource of significant damage. In order to combine all of these things into a sophisticated play style I found the synergy in each one and the glue that really brings it all together. The glue is the combination of the Ebony Blade and Marked for Death. </em></p>
<p align="center"><img style="max-height:892px;" src="http://tamrielvault.com/public/album_photo/27/22/02/21e07_5ca1.jpg?c=9634" alt="" /></p>
<p align="center"><span style="font-family:georgia, palatino;"><strong><span style="text-decoration:underline;">The Emissary of Darkness</span></strong></span></p>
<p><span style="font-family:georgia, palatino;"><strong>Race:</strong> Redguard</span></p>
<p><span style="font-family:georgia, palatino;"><strong>Stone:</strong> Thief then Lady</span></p>
<p><span style="font-family:georgia, palatino;"><strong>Major Skills:</strong> Alchemy, Sneak, Two-Handed</span></p>
<p><span style="font-family:georgia, palatino;"><strong>Minor Skills:</strong> Block, Light Armor</span></p>
<p><span style="font-family:georgia, palatino;"><strong>Shouts:</strong> Aura Whisperer, Dragonrend, Marked for Death, Slow Time, Throw Voice</span></p>
<p><span style="font-family:georgia, palatino;"><strong>Powers:</strong> Sinderion’s Serendipity, Secret of Strength, Seeker of Shadows</span></p>
<p><span style="font-family:georgia, palatino;"><strong>Equipment:</strong></span></p>
<ul>
<li><span style="font-family:georgia, palatino;">Shrouded Cowl with Mask</span></li>
<li><span style="font-family:georgia, palatino;">Solitude Guard Armor</span></li>
<li><span style="font-family:georgia, palatino;">Vampire Gauntlets</span></li>
<li><span style="font-family:georgia, palatino;">Shrouded Boots</span></li>
<li><span style="font-family:georgia, palatino;">Amulet of Articulation</span></li>
<li><span style="font-family:georgia, palatino;">Ring of Renewal</span></li>
<li><span style="font-family:georgia, palatino;">The Ebony Blade</span></li>
</ul>
<p><span style="font-family:georgia, palatino;"><strong>Essential Quests:</strong> A Return to Your Roots, The Whispering Door, Thieves’ Guild, Join/Destroy the Dark Brotherhood, Main Quest</span></p>
<p align="center"><span style="font-family:georgia, palatino;"><strong><span style="text-decoration:underline;">The Build</span></strong></span></p>
<p><span style="font-family:georgia, palatino;">At its heart the Emissary of Darkness is the hand of Mephala, her chosen one, her champion, the embodiment of all that is the Webspinner. The Emissary is as quick with her tongue as she is with her blade. Because she has devoted her life to Mephala, the Spinner has granted her with gifts only fitting of a daedric champion. The first of which is the vampire, the leech, the Ebony Blade. The blade is said to calm and silence those who it kills as it sucks the life from them. A blade so strong it turns even the most powerful of its wielders insane with greed, but not the Emissary. This is because her intent is not to gain power of her own, but to carry out the requests of her master.</span></p>
<p><span style="font-family:georgia, palatino;">The second gift allows her to pull on the strings of mortals just as Mephala herself would. She has been gifted with the secrets of nearly all living things. Whether it be physical or psychological, this methodical murderer will take advantage of it. This was in part due to the help of Mephala’s sibling Hermaeus Mora. He has archived nearly all the knowledge of the world, the Spider then knows how to use this knowledge to destroy friendships, tear apart families and overturn kingdoms.</span></p>
<p><img style="max-height:892px;display:block;margin-left:auto;margin-right:auto;" src="http://tamrielvault.com/public/album_photo/e2/21/02/21dc3_b73a.jpg?c=d018" alt="" /></p>
<p><span style="font-family:georgia, palatino;">Of course Mephala cannot give the Emissary of Darkness everything. She is already a superb warrior, and an excellent killer. Years of training have taught her all there is to know of swords and poisons. The Emissary always knows where to strike and how to strike to obtain the desired results. Due to her surgical precision with a blade, she is said to be able to cut one person nearly a thousand time without them dying. While her knowledge of poisons have allowed her to further exacerbate the weaknesses of her enemies. Being around these toxins so much has helped her develop a very high resistance to poison herself.</span></p>
<p><span style="font-family:georgia, palatino;">But she is not called the Emissary of Darkness for nothing. To accompany her unrivaled blade skills, she boasts an undeniable affinity for the shadows. She is able to move to and fro as if she were a shadow herself. When combined with her blade skills she is not only untouchable, but unbeatable. In the midst of open combat she weaves in and out the shadows at lightning speeds, striking at every opportunity she finds. The Emissary of Darkness is nigh omnipotent thanks to her relationship with the daedric prince of lies, sex and murder: Mephala.</span></p>
<p align="center"><span style="font-family:georgia, palatino;"><strong><span style="text-decoration:underline;">Marked For Death</span></strong></span></p>
<p><span style="font-family:georgia, palatino;"><a href="http://images.uesp.net/8/82/SR-icon-shout-Marked_for_Death.png" target="_blank"><img style="float:right;" src="http://images.uesp.net/8/82/SR-icon-shout-Marked_for_Death.png?width=300" alt="" width="300" /></a>The ultimate tool of the Emissary is the shout Marked for Death and that is because once an enemy has been marked there is no chance in hell for them to survive.</span></p>
<p><span style="font-family:georgia, palatino;">The basics of this shout are that the inflicted enemy will take damage and lose armor rating for a total of 60 seconds. The key here is the armor rating drop. Each word used increases this effect by 25, so that at one word enemies will lose 25 points of armor per second, 50 at two and 75 at three. To better quantify this, it translates roughly to you will be doing 3%, 6% and 9% more damage every second. This effect will continue well into the negatives thus resulting in a <span style="text-decoration:underline;">180%</span>, <span style="text-decoration:underline;">360%</span> and <span style="text-decoration:underline;">540%</span> physical damage increase at the end of the 60 seconds, if anyone is still alive at that time that is.</span></p>
<p><span style="font-family:georgia, palatino;">This drop in armor rating results in an effective increase in <strong>ALL</strong> physical damage. This makes so many overlooked sources of damage viable. Two in particular are critical damage and bash damage. Time and time again both are overlooked because they are so minuscule on higher difficulties, but thanks to Marked for Death, they are not only now usable they are actually reliable and even threatening!</span></p>
<p><span style="font-family:georgia, palatino;">Critical damage typically halts at about three-fourths of the base damage of your weapon with all three of the appropriate perks, but can then be doubled by critical charge. Well once you factor in Marked for Death, this extra damage is multiplied by upwards of <strong>5</strong> <strong>times </strong>on critical strikes and <strong>10 times</strong> on a critical charge! No longer is critical damage just something you tack on, it is something you strive for. The same holds true for bashing damage. The base damage of bashing is about one-fourth that of your weapons base damage. Add in Deadly Bash and it becomes <em>5x </em>stronger, and then another <em>3x</em> stronger when using a power bash. So once you add in Marked for Death you are nearing <strong>75 times</strong> your original base bash damage, much more that of your swords normal swinging damage.</span></p>
<p><span style="font-family:georgia, palatino;">This shout also opens up a ton of weapon options that were previously overlooked because of having a horrid base damage or not being able to be tempered. One weapon that has fallen victim to this plague is the Ebony Blade. It has a whopping 11 base damage and cannot be tempered, go figure.</span></p>
<p align="center"><span style="font-family:georgia, palatino;"><strong><span style="text-decoration:underline;">Equipment</span></strong></span></p>
<p align="center"><img style="max-height:892px;" src="http://tamrielvault.com/public/album_photo/fa/21/02/21ddb_6f92.jpg?c=a7b1" alt="" /></p>
<p><span style="font-family:georgia, palatino;">The Ebony Blade is the ultimate gift from Mephala and as a result, it is the ultimate weapon! Well maybe not at first glance. It is a Two-Handed sword with the base damage of your average One-Handed weapon and it cannot be improved. Wait, what’s that? It has an enchantment that absorbs 30 health per hit? And it swings as fast as a One-Handed sword? And Marked for Death will raise that pathetic base damage for me? Well damn, sign me up. Once you stop comparing the Ebony Blade to other weapons, you can see that it is really a One-Handed sword that you use with two hands and as a result gets the add perks of being a Two-handed weapon. The Emissary forgoes all bows and spells in favor solely of the Ebony Blade because it is just that damn good.</span></p>
<p><span style="font-family:georgia, palatino;">Keeping up with the theme of the sword I thought it was only appropriate for the armor to match (I’m a sucker for good aesthetics) and to add in the Amulet of Articulation. No matter what version of it you get, it results in a 100% persuasion success rate that falls right in line with the themes of manipulation that accompany Mephala. Then there is the armor. The Solitude Hold Guard Armor is really a wonderful piece. Just the design of it feels like it was really meant for a rogue. Especially when you add in some Shrouded armor pieces to set it off. The Cowl has an enchantment that only affects bows, but that mask is just so awesome, it is hard to pass it up on any female character. The gloves on the other hand are a little too bulky and have an irrelevant enchantment so we replace them with a set of more insidious looking Vampire Gauntlets. And finally we have the Shrouded Boots which may be a little bulky, but their Muffle enchantment is actually pretty important.</span></p>
<p align="center"><span style="font-family:georgia, palatino;"><strong><span style="text-decoration:underline;">Skills</span></strong></span></p>
<p align="center"><img style="max-height:892px;" src="http://tamrielvault.com/public/album_photo/17/22/02/21df7_78b7.jpg?c=9220" alt="" /></p>
<p><span style="font-family:georgia, palatino;">You see, Marked for Death is not the only way the Emissary boosts the damage of the Ebony Blade. By weaving Sneak into her combat she effectively doubles her damage output, which by default results in doubling the effects of Marked for Death. Rather than staying in the shadows, attacking, returning to the shadows and waiting, this style is a lot less degenerate. It relies on combining Shadow Warrior with Silent Roll and Slow Time or Quick Reflexes to “parry” and perform sneak attacks in the midst of battle. This is really why you want Muffle on your shoes. When added to the Muffled Movement perk you are completely muffled, then factor in the force of taking all five perks in Stealth and it becomes easy to bob and weave through enemies stabbing them in the back at will. To go along with this nimbleness Unhindered and Deft Movement really make a statement. There is a noticeable difference in movement once you get Unhindered and although Deft Movement is only a 10% chance it seems as though you get the dodge at the most opportune times (well I did at least). Not to mention the prevalence of Alchemy here loves the extra room that comes with Unhindered.</span></p>
<p><span style="font-family:georgia, palatino;"><img style="max-height:892px;float:left;" src="http://tamrielvault.com/public/album_photo/ea/21/02/21dcb_19fa.jpg?c=26eb" alt="" />Wind Walker in tandem with the Lady Stone and a Ring of Renewal grants a total 125% increase to stamina regeneration which fuels your rolling around as well as bashes and power attacks. For once bashing is relevant for more than just stunning enemies. Once you factor in Disarming Bash and Marked for Death, not only will enemies be running around weaponless, they will also continually take more and more damage just from getting hit with the hilt of the sword. This makes it very easy to hunker down and start blocking. With all the Shield Wall perks and perks that boost Light Armor the Emissary can trade blows with the best of them and retaliate with powerful bashes that have a chance to restore her health via the Ebony Blade' enchantment. When combined with her pure offensive style she becomes a very complete and diabolic package.</span></p>
<p>The last skill I want to talk about is Sweep. This perk is just amazing with this build. It takes advantage of multiple aspects. The first and most obvious one being that when you use it with the Ebony Blade you will absorb the health of everyone it hits! The next thing is that every time it hits a new person it has another chance to land a critical hit. This will greatly raise your chances of hearing that rewarding ping because every person you hit has their own equal chance of being susceptible to a critical strike rather than making it all or nothing. The final thing that makes sweeping so devastating is that when you poison your sword it will poison everyone it hits and with Concentrated Poison you can hit them all again. Let that sink in for a moment. With ONE poison you can infect an entire crowd! Just imagine using a paralyze poison and watch them all fall in one fell swoop or exponentially raising your health absorb for the remaining duration of the battle.</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><strong style="font-family:georgia, palatino;"><span style="text-decoration:underline;">Alchemy</span></strong></p>
<p><span style="font-family:georgia, palatino;">Although this build is very much sustainable on its own, Alchemy gives you an ace up your sleeve that just makes it close to game breaking. Poisons just feel so right on a dark character like this. They will directly and indirectly raise the damage of the Ebony Blade as well as turn enemies upside down.</span></p>
<p><span style="font-family:georgia, palatino;"><strong><img style="max-height:892px;float:left;" src="http://tamrielvault.com/public/album_photo/0f/22/02/21def_6247.png?c=bed4" alt="" />Twilight Bloom</strong> – Weakness to Poison, Damage Health and Ravage Health</span></p>
<p><span style="font-family:georgia, palatino;">Skeever Tail + Deathbell + Giant Lichen</span></p>
<p> </p>
<p><span style="font-family:georgia, palatino;">This is typically the poison you want to start any battle with because it will strengthen every other poison and it will immediately cut the enemies’ health.</span></p>
<p><span style="font-family:georgia, palatino;"><strong><img style="max-height:892px;float:left;" src="http://tamrielvault.com/public/album_photo/2b/22/02/21e0b_15f1.png?c=61cd" alt="" />Silent Night –</strong> Damage Magicka Regeneration and Damage Magicka </span></p>
<p><span style="font-family:georgia, palatino;">Glow Dust + Butterfly Wing + Blue Butterfly Wing</span></p>
<p><span style="font-family:georgia, palatino;">(Hanging Moss + Nightshade + Namira's Rot works well for those with Hearthfire)</span></p>
<p><span style="font-family:georgia, palatino;">This will utterly destroy mages and dragons alike. After a few hits mages will be lucky if they can cast any spells, especially if they have already cast any prior to being hit with this. Dragons will also be rendered useless after taking enough shots. When a dragon reaches zero magicka they typically fly away and come right back down. By first hitting them with Dragonrend then a couple shots of this, they become sitting ducks, well sitting dragons. In combination with Disarming Bash, all types of enemies are now effectively neutralized.</span></p>
<p><span style="font-family:georgia, palatino;"><strong><img style="max-height:892px;float:left;" src="http://tamrielvault.com/public/album_photo/13/22/02/21df3_12a7.gif?c=3b3f" alt="" />Ivory Tears</strong> – Damage Health and Lingering Damage Health</span></p>
<p><span style="font-family:georgia, palatino;">River Betty + Imp Stool + Mora Tapinella</span></p>
<p> </p>
<p><span style="font-family:georgia, palatino;">While not being anything special, this is a great poison to tack on in the middle of battle. Especially if anyone is under the effects of Marked for Death or still weak to poison. This poison will continue to slowly chip away at their health with Marked for Death.</span></p>
<p><span style="font-family:georgia, palatino;"><strong><img style="max-height:892px;float:left;" src="http://tamrielvault.com/public/album_photo/07/22/02/21de7_8d9a.png?c=3aeb" alt="" />Death’s Kiss</strong> – Paralysis and Lingering Damage Health</span></p>
<p><span style="font-family:georgia, palatino;">Imp Stool + Mora Tapinella + Canis Root</span></p>
<p> </p>
<p><span style="font-family:georgia, palatino;">The name says it all. This poison is usually the game-ender. You can stack it with Marked for Death and sit idly by as death approaches or you can tee off to speed up the effects.</span></p>
<p><span style="font-family:georgia, palatino;"><strong><img style="max-height:892px;float:left;" src="http://tamrielvault.com/public/album_photo/0b/22/02/21deb_1aab.png?c=2cde" alt="" />Black Lotus Dust</strong> – Slow and Weakness to Magic</span></p>
<p><span style="font-family:georgia, palatino;">Salt Pile + Deathbell + Scaly Pholiota</span></p>
<p> </p>
<p><span style="font-family:georgia, palatino;">This is honestly the most important poison. This will inadvertently raise the damage of the Ebony Blade. First it will raise the amount of health that you absorb through its enchantment. But you will also raise the potency of Marked for Death. Which in turn will result in a further increase in the physical damage of the Ebony Blade, its critical damage and its bash damage.</span></p>
<p align="center"><span style="font-family:georgia, palatino;"><strong><span style="text-decoration:underline;">Combat</span></strong></span></p>
<p><span style="font-family:georgia, palatino;">Combat is conducted upfront and with the utmost finesse which is only fitting for someone who knows their way around a blade as well as the Emissary. With everything together it almost looks like dancing from third person.</span></p>
<p><img style="max-height:892px;display:block;margin-left:auto;margin-right:auto;" src="http://tamrielvault.com/public/album_photo/e6/21/02/21dc7_af24.jpg?c=f2f2" alt="" /></p>
<p><span style="font-family:georgia, palatino;">Battle can be started with either a sneak attack or Marked for Death if it is not worth wasting poisons to boost it. The great thing about this build is that it can start out in the open and still net all of its kills from sneak and vice versa. From there everything will just flow into one another. You can systematically block and bash and swing then if you see an opening, activate Shadow Warrior and Silent Roll out of the way to retaliate with a sneak attack. If you ever have trouble getting the timing down, eating a sample of Vampire Dust after using Shadow Warrior will give you a few extra seconds of invisibility to get into a good position to strike.</span></p>
<p><span style="font-family:georgia, palatino;">Slow Time is where you will rule. It is much easier to dodge and attack under Slow Time, but it also comes with another less obvious benefit. Under Slow Time you of course will be moving faster than everyone which means you will get in more hits than normal which in turn will result in a higher chance for a critical strike to add on to your damage. It should be noted that using one word of Slow Time will result in a very good ratio of slowing opponents and increasing your speed for a relatively low cooldown. Likewise Marked for Death can even be used at one word and continuously stacked throughout battle if need be. Using one word of these shouts will open up more chances to use them effectively.</span></p>
<p><span style="font-family:georgia, palatino;">To brutalize archers in the middle of battle simply use a combination of Shadow Warrior, Throw Voice Silent Roll and Great Critical Charge to close the distance while taking minimal damage. The same holds true for other ranged characters like mages, using the same philosophy just add in the Silent Night poison to render them powerless. When only facing ranged characters it is easy to misdirect them using Shadow Warrior and Throw Voice, form there you can sneak up on them and handle them as you may. The challenge comes when there are melee enemies as well. Do not be afraid of stray arrows because the Ebony Blade's effects more than make up for the lack of a high armor rating. When in melee combat it is almost a guarantee that you will be able to pull of the combination of Quick Reflexes and Slow Time which is a sustained slow time basically. During this time you can dodge arrows and spells to combat melee enemies or leave them to handle the ranged enemies appropriately.</span></p>
<p><span style="font-family:georgia, palatino;">The trouble of a lack of range attack comes when fighting dragons because they love to fly around and shout at you from the skies. Oh wait, there’s a way to ground them? Yes! Thanks to the fruit of Mephala, hit them Dragonrend as soon as possible so you can try to silence them. Then once that is accomplished all avenues of battle open up such as marking them for death, slowing time and even sneak attacks, although it may be difficult it is not entirely impossible. And thus the problems of a range-less character are alleviated.</span></p>
<p align="center"><span style="font-family:georgia, palatino;"><strong><span style="text-decoration:underline;">Abilities</span></strong></span></p>
<p><span style="font-family:georgia, palatino;"><strong><img style="max-height:892px;float:left;" src="http://tamrielvault.com/public/album_photo/03/22/02/21de3_e149.jpg?c=3a95" alt="" width="150" height="189" />Awakening</strong></span></p>
<p><span style="font-family:georgia, palatino;">Quick Reflexes + Slow Time</span></p>
<p align="center"><span style="font-family:georgia, palatino;"><em>When the Emissary of Darkness becomes completely focused she reaches the state of Awakening. In this state she is essentially unbeatable and virtually untouchable. She begins to maneuver with such speed and finesse that enemies are lucky to even follow her movements.</em></span></p>
<p><span style="font-family:georgia, palatino;">By activating Quick Reflexes during a power attack and quickly pressing Slow Time right after a suspended reality is formed. This version of Slow Time can last upwards near a whole minute. If the Emissary ever reaches sustained Awakening it is game over.</span></p>
<p> </p>
<p><span style="font-family:georgia, palatino;"><strong><img style="max-height:892px;float:left;" src="http://tamrielvault.com/public/album_photo/1b/22/02/21dfb_6bdb.jpg?c=d46c" alt="" width="150" />Rhythm Echo</strong></span></p>
<p><span style="font-family:georgia, palatino;">Throw Voice + Shadow Warrior (+ Silent Roll + Quick Reflexes)</span></p>
<p align="center"><span style="font-family:georgia, palatino;"><em>At times the Emissary of Darkness can become half-Awakened. When this happens she is able to move with the grace of her Awakened state, but for a much shorter period of time. During this time she moves in such a rhythm and at such speeds that she leaves an after image.</em></span></p>
<p><span style="font-family:georgia, palatino;">I am shocked at how many people do not use Throw Voice. With this build's Sneak prowess, using Shadow Warrior at some distance from an enemy and following up with Throw Voice is sure to turn them. While in the middle of combat it is possible to use the technique of activating Shadow Warrior and using Silent Roll to gain some distance then using Throw Voice.</span></p>
<p><span style="font-family:georgia, palatino;"><strong><img style="max-height:892px;float:left;" src="http://tamrielvault.com/public/album_photo/1f/22/02/21dff_6490.jpg?c=2783" alt="" width="150" />Shadow Step</strong></span></p>
<p><span style="font-family:georgia, palatino;">Silent Roll + Great Critical Charge</span></p>
<p align="center"><span style="font-family:georgia, palatino;"><em>While the Emissary moves amongst the shadows she will majestically spring from them in order to land a hellish surprise attack.</em></span></p>
<p><span style="font-family:georgia, palatino;">This technique is not as special as it once was, but the Emissary of Darkness uses it to its full potential because she can enter this move in a moment’s notice. By either using Shadow Warrior with Vampire Dust to get out of the way and initiate it or going right into it after the use of Rhythm Echo.</span></p>
<p> </p>
<p> </p>
<p><span style="font-family:georgia, palatino;"><img style="max-height:892px;float:left;" src="http://tamrielvault.com/public/album_photo/f2/21/02/21dd3_a57b.jpg?c=d6bc" alt="" width="150" /><strong>Killer’s Intuition</strong></span></p>
<p><span style="font-family:georgia, palatino;">Twilight Bloom + Lotus Dust + Ivory Tears + Marked for Death</span></p>
<p align="center"><span style="font-family:georgia, palatino;"><em>Once the Emissary of Darkness draws blood, she will continuously strike with every intent to kill. Without remorse she hacks and slashes as her enemy crawls, vying for safety, until they have bled out every last drop of blood they have.</em></span></p>
<p><span style="font-family:georgia, palatino;">This move is essentially the bread and butter of combat. By using the chain of weakness to poison, lingering health damage and weakness to magic followed by Marked for Death, enemies will find themselves moving at half speed and losing their health at an astounding rate. Enter Slow Time and it is almost as if time has frozen completely while you move at a normal speed and the enemy’s health continues to drain out.</span></p>
<p> </p>
<p><span style="font-family:georgia, palatino;"><strong><img style="max-height:892px;float:left;" src="http://tamrielvault.com/public/album_photo/f6/21/02/21dd7_56ae.jpg?c=30af" alt="" width="150" />Death by a Thousand Cuts</strong></span></p>
<p><span style="font-family:georgia, palatino;">Death’s Kiss + Slow Time</span></p>
<p align="center"><span style="font-family:georgia, palatino;"><em>After reaching Awakening, the Emissary of Darkness will strike in a manner that will leave her prey helpless and near death. It is then that she takes the last joys, the final hope of life away from them by striking them with slow non-fatal cuts and torturing them until they finally die.</em></span></p>
<p><span style="font-family:georgia, palatino;">This is just downright unfair to whoever is on the receiving end. With Slow Time active, paralysis is extended and the enemy will constantly be taking damage from the lingering poison while simultaneously fueling the Emissary’s thirst for blood. This is a great way to make an example out of a final boss or to restore health while being mobbed.</span></p>
<p> </p>
<p><em><span style="font-family:arial, helvetica, sans-serif;">I would like to extend many thanks to James for all of the research he did. If it was not for him, I don’t think I would have ever found a real justification for using the Ebony Blade. His work really brought this to fruition.</span></em></p>
<p><em><span style="font-family:arial, helvetica, sans-serif;">Also a shout out to Vindictive for finding the Slow Time + Quick Reflexes thing.</span></em></p>
<p><em><span style="font-family:arial, helvetica, sans-serif;">Thanks to Shinjin and his Mystic Ronin for intriguing me enough to use the Ebony Blade.</span></em></p>
<p><em><span style="font-family:arial, helvetica, sans-serif;">And thanks to Alastor for helping with the name and thus inspiring me to finally write this :P</span></em></p>
<p><em><span style="font-family:arial, helvetica, sans-serif;">Finally I would like to thank everyone that sat through this all, I know it was a lot, and also thanks to everyone who has supported me over the past year. I think this is going to be my last solo character build.</span></em></p>
<p align="center"> </p></div>Contest Build: Blacklionhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-blacklion2020-02-18T12:10:01.000Z2020-02-18T12:10:01.000ZTelbyhttps://TheSkyForge.ning.com/members/Telby<div><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}3870654406,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3870654406,RESIZE_710x{{/staticFileLink}}" alt="3870654406?profile=RESIZE_710x" width="85" height="93" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:10pt;">Opening remarks:</span></p><p style="text-align:left;"><span style="font-size:10pt;">First off, I would like to thank those who have given me such warm welcomes when I rejoined the site. As someone who was rather active back in the day, it is nice to see that my love for Skyrim and character creating is matched by so many others, especially all of these years later. I have always loved the idea of character builds and have always done some of my own work but had never put anything out there. With a surge of confidence and a lot of inspiration, I thought that this build contest would be a great way to get myself started. I hadn't played vanilla Skyrim in some time but I enjoyed the experience nonetheless and I was overwhelmed with nostalgia. I hope everyone likes what I've made, and your feedback would be very appreciated! Now I'll get to what you're all here for so without further ado, I present:</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}3870669594,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3870669594,RESIZE_710x{{/staticFileLink}}" alt="3870669594?profile=RESIZE_710x" width="701" height="82" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}3866115157,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3866115157,RESIZE_710x{{/staticFileLink}}" alt="3866115157?profile=RESIZE_710x" width="664" height="528" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:10pt;"><em>Once the surname of the most loyal servant to the Dominion, Blacklion has now become a title, a name that strikes fear into those whom he swore to serve.</em></span></p><p style="text-align:center;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}3870654406,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3870654406,RESIZE_710x{{/staticFileLink}}" alt="3870654406?profile=RESIZE_710x" width="85" height="93" /></a></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><em><strong>From Royalty to Obscurity</strong></em></span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:10pt;"><strong>4E 200:</strong> Twelve years I served the crown, never questioning my own loyalty, but always of those who my king was surrounded with. It was my job to protect him, and I had a purpose to fulfill. But now here I am. On the run from the Dominion I thought I would die in service to, never staying in one place too long and never speaking to anyone. Had I been better, had I not grown complacent in my ways, I could have uncovered the treachery before it was too late. The only dangers I concerned myself with were those concerning the King and not myself, however I was mistaken to believe that my own threats were threats to my king all the same. Being as it happened so fast, and I have had no connection to anyone since that night, I can only assume there was a larger conspiracy at work and that getting rid of me was the first step in their plot for... something. Control, influence, wealth, it does not matter. Now I am the most wanted man in the Summerset Isle, framed for conspiracy against my King and hunted by Thalmor agents to no end. </span></p><p style="text-align:left;"><span style="font-size:10pt;">It is a miracle I managed to escape Alinor alive, and even more so the Isle. Boarding a cargo ship and living in the cargo hold for weeks is not my ideal method for transportation, but when you're in a position such as I am, your choices are stretched thin. Sometimes I wonder if my efforts to fight death are even worth it anymore. What does a man do when his purpose has been stolen from him? But if being my King's protector has taught me anything, it is that if you think you're going to die, there is no point in holding back and going quietly. You fight the opposition until your dying breath. Until you have done as much damage as possible. However, I have lost everything, and my resources cease to exist.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>4E 201: </strong>I was finally captured. Not by my own, but by the Empire, no doubt operating with the Thalmor. I thought the cold, war ridden Skyrim would be safe from the reach of those bastards, but they are bolder than I thought. However, just when I accepted the fate of a brutal decapitation, my hands in bounds and all, a beast, greater than anything I have ever seen attacked the city. The rebels were trusting enough to help me escape with them, but now I am left once again with nothing. The Thalmor either presume me dead or escaped, and in the year I have been on the run I have gotten nowhere. I may be unable to deliver justice to those who have wronged me, but I certainly can to those who hunt me. My sovereignity is something I have control over, and it is something I <em>will </em>have.</span></p><p> </p><p><a href="{{#staticFileLink}}3870667328,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3870667328,RESIZE_710x{{/staticFileLink}}" alt="3870667328?profile=RESIZE_710x" width="468" height="54" /></a></p><p> </p><p><span style="font-size:10pt;">This build attempts to combine the ruthless cunning of an Aldmeri warrior with the barbarity of the Nords. It is my take on a true dishonored warrior, stripped of all titles and notoriety, finding his way in the world and consumed by vengeance. Despite me referring to him as a warrior, he utilizes all sorts of methods to dispatch his foes, many of which are deceitful and cruel. After all, he is not an honorbound hero fighting for glory, but a pragmatist bent on revenge. To keep the theme of a bad*ss forsaken warrior, I decided to avoid stealth all together. I could not imagine this character skulking around in the shadows slitting throats, yet I still wanted him to feel like an assassin, because it <em>is </em>blood he is after. This build is viable on Master difficulty.</span><a href="{{#staticFileLink}}3865986911,RESIZE_710x{{/staticFileLink}}"><br /> </a><br /> <br /> <span style="font-weight:400;"><a href="{{#staticFileLink}}3866543358,RESIZE_930x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3866543358,RESIZE_710x{{/staticFileLink}}" alt="3866543358?profile=RESIZE_710x" width="483" height="477" /></a></span></p><p><span style="font-size:10pt;"><strong>Race: </strong><em>Altmer</em>. <span style="font-weight:400;">Essential for roleplay purposes, and stat allocation and enchantments will rely on the +50 magicka in order to cast certain spells.</span></span></p><p><span style="font-size:10pt;"><strong>Standing Stone: </strong><em>Warrior/Mage -> Lord</em>. Leveling your skills right off the bat will be important, and seeing as this build does not use any thief skills, the Warrior and Mage stones will be extremely useful. Once your final loadout is achieved and you feel proficient enough with your current level, the Lord stone offers that extra bump in armor and magic resistance that make mages and dragons more tolerable.</span></p><p><span style="font-size:10pt;"><strong>Stats: </strong>Start by strictly investing in health up until level 35. From then on, invest in Stamina as we will have all of the Health we'll need. The +50 magicka coupled with enchanted gear will allow you to cast the Bound Bow early on, as well as all of your other spells in the late-game, so investing any points in Magicka is unnecessary.</span></p><p><span style="font-size:10pt;"><strong>Major Skills</strong></span></p><p><span style="font-size:10pt;"><strong>One-Handed: </strong>The sword is Blacklion's main choice of weapon, and to increase his ferocity, he will be dual-wielding them. This build is all about taking out enemies quickly while sustaining the least amount of blows possible. Dual Flurry and Dual Savagery will allow you to make quick work of your opponents.</span></p><p><span style="font-size:10pt;"><strong>Illusion: </strong>With no perks being placed into armor, having no method to block, and also staying out of stealth mode, you will need a way of directing attention away from you. The Frenzy spell will become a staple as it allows you to rip open enemies as they tear each other apart. Other Illusion spells allow for increased crowd control.</span></p><p><span style="font-size:10pt;"><strong>Archery: </strong>The Bound Bow is a weightless, easily portable long ranged weapon that will become very deadly when combined with Quickdraw and a reserve of Paralysis poisons. When combined with a Frenzied group of opponents, it becomes almost unfair.</span></p><p> </p><p><span style="font-size:10pt;"><strong>Minor Skills</strong></span></p><p><span style="font-size:10pt;"><strong>Enchanting: </strong>This is the only crafting skill that you'll be investing more than 1 perk in. It will allow you to become an effective spellcaster while only investing in health and stamina, and it will increase your damage outputs so you begin to feel like a real killer. It's also necessary as the aesthetic we are going for does not have enchanted versions. </span></p><p><span style="font-size:10pt;"><strong>Smithing: </strong>Taking the Steel Smithing perk will allow you to improve your Blades Swords and Wolf Armor pieces for that extra boost. Combining this with an enchanted set of Smithing/Alchemy gear will make a substantial difference in your survivability and efficiency.</span></p><p><span style="font-size:10pt;"><strong>Alchemy: </strong>The use of paralysis poisons is a great way to achieve additional crowd control and avoid damage. Combining this with dual-wield swords and illusion spells will make you untouchable by most enemies. Putting any perks in this tree is unnecessary as the outputs you will get from your crafting gear will be more than enough. </span></p><p> <a href="{{#staticFileLink}}3870654406,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3870654406,RESIZE_710x{{/staticFileLink}}" alt="3870654406?profile=RESIZE_710x" width="85" height="93" /></a></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><em><strong>Becoming the Lion</strong></em></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:10pt;">Aesthetic is extremely important to me, especially since I prefer to play in third person most of the time. Being a vanilla build, our options are somewhat limited when it comes to finding the perfect look for our character. Despite this, I believe the combination of Morag Tong armor with the Companion's Wolf armor, and the use of the Akaviri style blades creates the dark warrior look we are going for. It captures the rugged barbarity of his nature, yet maintains a hint of nobility given his past, as well as his place as Dragonborn.</span></p><p> </p><p><span style="font-size:16px;"><strong><a href="{{#staticFileLink}}3866807517,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3866807517,RESIZE_710x{{/staticFileLink}}" alt="3866807517?profile=RESIZE_710x" width="436" height="393" /></a><span style="font-size:10pt;">Blacklion's Mane: </span></strong><span style="font-size:10pt;"><em>Wolf Helmet</em> (Fortify Illusion) Purchasable from Eorlund Gray-Mane after joining the Companions and completing Proving Honor.</span></span></p><p><span style="font-size:10pt;"><strong>Blacklion's Cuirass:</strong> <em>Morag Tong Armor </em>(Fortify Magicka) Acquired in Solstheim during the quest Served Cold. Must complete March of the Dead and The Final Descent to unlock Served Cold.</span></p><p><span style="font-size:10pt;"><strong>Blacklion's Gauntlets: </strong><em>Wolf Gauntlets </em>(Fortify Archery) Purchasable from Eorlund Gray-Mane after joining the Companions and completing Proving Honor.</span></p><p><span style="font-size:10pt;"><strong>Blacklion's Boots: </strong><em>Wolf Boots </em>(Fortify One-Handed) Purchasable from Eorlund Gray-Mane after joining the Companions and completing Proving Honor.</span></p><p><span style="font-size:10pt;"><strong>Ring of the Pride: </strong><em>Gold Ring </em>(Resist Magic)</span></p><p><span style="font-size:10pt;"><strong>Amulet of Prowess: </strong><em>Gold Necklace </em>(Resist Magic)</span></p><p><span style="font-size:10pt;"><strong>Dual Blades Swords: </strong>Using enchanted blades is not this character's style, the idea of cutting someone down is good enough, and he does not require magical effects to assist his swords. Also, leaving them unenchanted will allow the use of Elemental Fury. Multiple swords can be found in Sky Haven Temple and one is found in Delphine's secret room.</span></p><p><span style="font-size:10pt;"><strong>Bound Bow:</strong> Spell tome found in Fort Amol, becomes castable with a Novice Hood at the least.</span></p><p style="text-align:left;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><em><strong>Level 38 Perk Spread</strong></em></span></p><p style="text-align:center;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}4482893744,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4482893744,RESIZE_710x{{/staticFileLink}}" alt="4482893744?profile=RESIZE_710x" width="752" height="422" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">Once you have reached this point, the character becomes viable for the rest of the game on Master, yet feel free to invest in other trees such as Speech for extra roleplay opportunities or the main combat skills for added damage. Any additions could either subtract from the challenge or enhance it. I encourage you to take the build in any direction you want after all of these perks are obtained.</span></p><p style="text-align:center;"><span style="font-size:10pt;"> </span></p><p> </p><p> </p><p><a href="{{#staticFileLink}}3870654406,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3870654406,RESIZE_710x{{/staticFileLink}}" alt="3870654406?profile=RESIZE_710x" width="85" height="93" /></a></p><p> </p><p><span style="font-size:10pt;"><strong><a class="CID87ae469c-4bfc-4bbd-b7fe-2c586425514d"> </a><a class="CID30671b21-09f1-443a-b272-c936c1573c55"> </a></strong></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}3870664714,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}3870664714,RESIZE_710x{{/staticFileLink}}" alt="3870664714?profile=RESIZE_710x" width="826" height="56" /></a> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:10pt;">Blacklion takes himself extremely seriously and is a highly focused individual. To him, the end justifies the means, no matter the cost. He is at the center of his own world, and despite being egocentric, he does not parade around like some sort of arrogant a-hole. He understands the benefits of healthy relationships and rarely makes a fool of himself. Each action he takes has purpose, and until his goals are met, there is no greater concern to him. The questlines he pursues are representative of his endgame, which will be explained in detail below. This build manages to take multiple questlines and steers them in a direction to suit Blacklion and his intentions, which is a complete assault on the Thalmor and a sabotage of all of their political ambitions within Skyrim. </span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><em><strong>Building Bridges</strong></em></span> </p><p><span style="font-size:12pt;"><strong><br /> <a href="{{#staticFileLink}}3869118584,original{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3869118584,RESIZE_710x{{/staticFileLink}}" alt="3869118584?profile=RESIZE_710x" width="436" height="249" /></a></strong></span><strong><span style="font-size:12pt;">Thieves Guild. </span></strong>Blacklion is not a thief, yet as a wanted man on the run, finding protection through a band of misfits is not something he would pass up. He will run with the Guild until he has gathered enough resources and notoriety to pursue his own goals. Proving his usefulness to them will not take long as he is a much more capable man than most of their members. The cistern offers a place to sleep, safe storage, and is located near a court mage, blacksmith, and multiple vendors, making it the perfect place to level up Enchanting and accumulate wealth. When given the chance to keep the Skeleton Key, he will cut off all ties with them and use its powers to his own benefit. He has no respect for thieves and in his mind it will do the world a lot more good if he were in possession of it, as opposed to a daedric prince. Karliah's description of the Key's power to unlock unimaginable potential within a person makes it too good to pass up and serves as an explanation for Blacklion's ability to become Listener and Dragonborn, as his possession of the Key allows him to tap into the hidden wells of power within himself.</p><p> </p><p> </p><p><span style="font-size:12pt;"><strong><strong><a href="{{#staticFileLink}}3869154832,RESIZE_1200x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3869154832,RESIZE_710x{{/staticFileLink}}" alt="3869154832?profile=RESIZE_710x" width="483" height="371" /></a></strong></strong></span></p><p><span style="font-size:12pt;"><strong>Companions.<span style="font-size:10pt;"> </span></strong><span style="font-size:10pt;">Blacklion has likely heard of the Companions by now, revered in Skyrim as the greatest band of warriors in the land. Seeing this as an inlet to earn a positive reputation and garner some influence as a warrior, he decides to join up. The idea of fighting side by side with, what he would consider, a bunch of dumb hulking Nords does not necessarily appeal to him, but he slowly begins to take pleasure in being the only Altmer among them, and proves that he is not to be underestimated. When the gift of the beast blood is presented to him, he accepts reluctantly with the thought in mind that it will allow him to ascend to the Circle and gain respect among others. The gift is accepted out of desperation, and he is unable to fully accept the change that has been made to his body. He will embrace the gift for the time he needs it, but once his position in the world has been solidified and all of his goals have been met, he will perform the ritual to abandon the beast within. However, the acquisition of the beast blood is necessary, as it is symbolic to the development of the character. It represents his gradual shift towards a darker and more barbaric path, where the desire for revenge consumes him, and his power grows. I would like to think the beast blood affects his human form as well, making him more ferocious in battle and enhancing his senses. Lycanthropy is used as a roleplay device rather than a gameplay device and he relies very little on his werewolf transformations, if at all.</span></span><span style="font-size:10pt;"> </span></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}3869728509,RESIZE_930x{{/staticFileLink}}"><br /> <img class="align-right" src="{{#staticFileLink}}3869728509,RESIZE_710x{{/staticFileLink}}" alt="3869728509?profile=RESIZE_710x" width="432" height="393" /></a></strong></span></p><p><span style="font-size:12pt;"><strong><span style="font-size:12pt;">Dark Brotherhood.</span> </strong><span style="font-size:10pt;">On one of his Companion missions to Windhelm, Blacklion hears there is a boy trying to contact a group of assassins. Capitalizing on this opportunity, he speaks to this boy and accepts his contract, with the hopes that this will get the attention of the Brotherhood. His purpose for this is that with the Dark Brotherhood's resources, he will be able to fund his operations further. After his theft of the Skeleton Key, his connection to Skyrim's underworld is now murky, and he is unsure where he stands among the Guild. Now, with his connection to the Brotherhood, he will have a hidden base of operations and will soon find himself in a leadership position among them. His connection to Sithis grants him absolute loyalty from certain members of the group and having dangerous allies will be beneficial to his mission moving forward. He will spare Cicero, as mad as he is, because he is a loyal servant to the Brotherhood and to the Listener. His survival ensures the upkeep of the Night Mother, who is Blacklion's direct connection to the Dread Father, an important tie that he would not dare to cut. </span></span></p><p><span style="font-size:10pt;">This questline also gives us access to the opportunity to assassinate the Emperor, Titus Mede II. Seizing this opportunity, from a roleplay perspective, grants us great political influence over the Empire as well as the Dominion. By removing the current Emperor, who serves as nothing more than a puppet to the Dominion will be our first step in our fight against them. His assassination will pave the way to a strengthened Empire and a weakened Thalmor presence in foreign provinces.</span></p><p> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><em><strong>The Night of the Lone Lion</strong></em></span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:10pt;">Every quest and action of Blacklion has led up to a single night, where specific quests will be progressed in a way that you can make an all out assault on the Thalmor in an attempt to devastate their political and diplomatic ambitions in Skyrim. This is the ultimate goal of our protagonist, and it is our best way of taking a fight to the Thalmor that the bounds of vanilla allow, but there is something rewarding about telling your own story through vanilla Skyrim rather than letting mods tell the story for you. The Night of the Lone Lion will go down in history as a the night a single man laid waste to the Thalmor power in Skyrim, eliminating the Emperor of Tamriel, assaulting the Thalmor Embassy, as well as Northwatch Keep all in one, long night.</span><span style="font-size:12pt;"><strong><br /> </strong></span></p><p style="text-align:left;"> </p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}3870080560,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3870080560,RESIZE_710x{{/staticFileLink}}" alt="3870080560?profile=RESIZE_710x" width="395" height="347" /></a></strong></span></p><p><span style="font-size:12pt;"><strong>Main Quest. </strong></span><span style="font-size:10pt;">Although he is not your traditional hero, Blacklion is still worthy of the blessing of Dragonborn. By making it his life goal to rooting out Thalmor control over Skyrim and freeing the people of their tyrannical grip, he is indirectly restoring the legacy of the Dragonborn before him, Tiber Septim, or Talos. The progression of this questline is also extremely important because it grants us access to two things: Blades Swords and the quest to infiltrate the Thalmor embassy. The Katariah, the ship on which the Emperor is located, is in close proximity to the carraige you will take to the Embassy, making the two quests completable in a single night. From a roleplay perspective, it will put a massive dent in any plans the Thalmor have in Skyrim and their politcal power in the province will diminish. </span></p><p><span style="font-size:10pt;">Your approach to the quest to infiltrate the embassy will be a loud one. The goal is to kill every single soldier and justicar, and that includes attacking Elenwyn herself. Although she is essential and is technically unkillable, we will make an attempt on her life, causing her to fall to the ground hurt, and we will run off before we have a chance to see her get back up. This part will take some imagination as we will pretend that she bled out right where we struck her down. The fact that she is unkillable is ludicrous, but the beauty of the Elder Scrolls is that it's a roleplaying game and reality can be whatever we make it. After every Thalmor in the Embassy is dead, you will grab whatever documents they had and will begin the final part of your attack.</span></p><p><span style="font-size:10pt;">As for the rest of the main questline, it is entirely up to you on what you decide to do. It is not crucial to the story or the roleplay of this character, so I will leave it open-ended, leaving you to deciding how he will approach the prophecy and whether he will decide to take on Alduin or not.</span></p><p> <br /> <a href="{{#staticFileLink}}3870254308,RESIZE_1200x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3870254308,RESIZE_710x{{/staticFileLink}}" alt="3870254308?profile=RESIZE_710x" width="501" height="396" /></a></p><p><span style="font-size:12pt;"><strong>Missing in Action. </strong><span style="font-size:10pt;">What began as a simple favor for Eorlund Gray-Mane, a man you have come to respect during your time with the Companions, has resulted in the discovery of invaluable information... intelligence pinpointing the location of a Thalmor keep, located on the western shores of the Sea of Ghosts. </span></span></p><p><span style="font-size:10pt;">The assault of Northwatch Keep will be the final act in our Night of the Lone Lion and will be the finale of our character's pursuit of revenge. The assault will be carried out with absolute predjudice, and he will leave no survivors, other than the prisoners that will be freed. The assassination of the Emperor, infiltration of the Thalmor embassy, and an assault on Northwatch Keep will deliver irreversible damage to all Dominion ambitions in Skyrim. Although the deed has been done to purge them from Skyrim, his plan is not over.</span></p><p><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><strong>Civil War. </strong></span>Although Blacklion was suspicious of the Dominion's use of Ulfric Stormcloak and his rebellion as a tactic to weaken the Empire, the documents discovered inside the embassy only proved this hunch. It is clear to him that the only way to permanently cleanse the land of Thalmor control is by reestablishing the Empire's strength. By ending the civil war that plagues the land and killing Ulfric Stormcloak, he can ensure a powerful Empire.</span></span></p><p style="text-align:left;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><em><strong>Miscellaneous/Post-Game/Optional Quests</strong></em></span></p><p style="text-align:center;"> </p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Solstheim. </strong><span style="font-size:10pt;">Travelling to Solstheim will be necessary in acquiring your Morag Tong Armor to complete your rugged assassin aesthetic. You will need to complete the March of the Dead quest as well as The Final Descent as a precursor to Served Cold, the quest where you can finally acquire the armor. I decided to travel to Solstheim during my time with the Companions. Having Beast Form as a backup is helpful, given the difficulty of the quests. I also brought along Uthgerd the Unbroken, who is found in The Bannered Mare. A companion can bring some extra firepower when you are not at the desired level.</span></span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>College of Winterhold. </strong></span><span style="font-size:10pt;">Your only reasoning for trekking all the way up to this frozen wasteland will be to gain access to all the different amenities and vendors inside, and you'll be able to buy soul gems and spells. However, there is the issue of the Thalmor spy, Ancano, and the only way to kill him is by progessing the storyline and becoming the archmage. Being contacted by the Psijic Order will likely motivate Blacklion to further investigate the Eye of Magnus and quest to Labyrinithian. Here you will also be able to pick up a word in the Slow Time shout.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Ondolemar. </strong></span><span style="font-size:10pt;">During the Dark Brotherhood questline, you'll be tasked with interrogating and killing the Markarth Keep cook. During this mission, you will notice the Thalmor justicar and soldiers patrolling the area. Blacklion will act on this and will do something to take care of them.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>In My Time of Need. </strong><span style="font-size:10pt;">A fun little side quest where Blacklion will likely take pity for Saadia, for as far as he is concerned, her story about the Thalmor sending assassins after her is entirely believable. Not to mention, he would probably be fairly attracted to her. I can imagine him abandoning his intuition and following his feelings during this quest. Channeling his rage against the Alik'r Warriors out of an attraction for a woman.</span></span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Dawnguard. </strong></span><span style="font-size:10pt;">It is perfectly viable for Blacklion to find himself amidst a second prophecy involving an Elder Scroll. First the Dragon scroll and now the Blood scroll. His alliance with these vampire-hunters begins simply out of hate for the fowl creatures that storm towns and murder innocents in cold blood. Although he is technically the leader of the Dark Brotherhood, since the Night of the Lone Lion, he has begun to walk a more noble path and no longer concerns himself with revenge and the darkness it entails. Also, armored trolls are bad*ss and something that he would definitely find some use in.</span></li></ul><p> </p><p><a href="{{#staticFileLink}}3870654406,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3870654406,RESIZE_710x{{/staticFileLink}}" alt="3870654406?profile=RESIZE_710x" width="85" height="93" /></a></p><p> </p><p style="text-align:left;"> </p><p><a href="{{#staticFileLink}}3870665922,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3870665922,RESIZE_710x{{/staticFileLink}}" alt="3870665922?profile=RESIZE_710x" width="514" /></a></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:10pt;">This build is all about directing attention away from you and dispatching foes with lethality and precision. It is my attempt to create an assassin that does not use Sneak, but instead employs a variety of other tactics to be a deadly killer and to not sustain a major amount of blows during combat. If I could summarize the playstyle I would tell you to imagine Corvo Attano from Dishonored, but he's not allowed to crouch, and instead of one blade, he has two. This is our foundation, and our utilization of the Bound Bow will give us increased variety in our playstyle. Illusion spells such as Frenzy, Rout, and Pacify will allow us to maintain crowd control and choose our fights wisely. The main focus is to redirect damage away from us as much as possible using Illusion and Paralysis potions, while dealing out as much damage as possible with our dual-wielding and quickdraw bound bow. I wanted this character to feel seriously deadly. I want you to have the feeling of entering combat entirely confident, knowing you're about to mess up whoever stands in your way without feeling too overpowered and compromising the challenge that Skyrim combat can offer. It should be fast paced, but not so much to the point it becomes unenjoyable.</span> </p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><em><strong>Gear/Spells/Shouts</strong></em></span></p><p style="text-align:center;"> </p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Dual Blades Swords </strong><span style="font-size:10pt;">(Sky Haven Temple)</span></span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Bound Bow </strong><span style="font-size:10pt;">(Fort Amol)</span></span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Frenzy, Rout, Pacify </strong><span style="font-size:10pt;">(Drevis Neloren, College of Winterhold)</span></span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Vegetable Soup </strong><span style="font-size:10pt;">(Crafted at cooking stations with potatoes, cabbage, leeks, and tomatoes)</span></span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Paralysis Poisons </strong><span style="font-size:10pt;">(Canis Root + Imp Stool/Swamp Fungal Pod)</span></span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Unrelenting Force</strong> <span style="font-size:10pt;">(Acquired through main quest)</span></span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Whirlwind Sprint</strong> <span style="font-size:10pt;">(High Hrothgar, Dead Men's Respite, Volskygge)</span></span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Elemental Fury</strong> <span style="font-size:10pt;">(Dragontooth Crater, Shriekwind Bastion, Statue to Meridia)</span></span></li><li style="text-align:left;"><span style="font-size:16px;"><strong>Slow Time</strong> <span style="font-size:10pt;">(Hag's End, Korvanjund, Labyrinthian)</span></span></li></ul><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><em><strong>Special Moves</strong></em></span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:10pt;">I have created a list of special move combinations to help you get an idea of what this character is capable of and how he approaches fights. Of course, these moves can be mixed and matched to suit the moment, for example, Illusion spells will prove obsolete against dragons, but the rest of the move is still viable. I've tried to put together something utilizing each piece of his arsenal, and it can be up to you which methods you wish to employ and what you think will be the best one for each fight.</span></p><p style="text-align:left;"> </p><p><span style="font-size:10pt;"><strong>“Into the Fray” </strong><strong><em><span style="font-weight:400;"><a href="{{#staticFileLink}}3870446412,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3870446412,RESIZE_710x{{/staticFileLink}}" alt="3870446412?profile=RESIZE_710x" width="335" height="368" /></a></span></em></strong></span></p><p><span style="font-size:10pt;"><em><span style="font-weight:400;">Dual Cast Frenzy + Vegetable Soup + Elemental Fury + Critical Charge + Dual Flurry</span></em></span></p><p><span style="font-weight:400;font-size:10pt;">A simple yet effective maneuver and the Blacklion’s go-to tactic. He charges into a hectic battle field, relentlessy slashing down enemies with lighting speed.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong> </strong></span></p><p><span style="font-size:10pt;"><strong>“Stand Your Ground” </strong></span></p><p><span style="font-size:10pt;"><em><span style="font-weight:400;">Vegetable Soup + Potions + Poisons of Paralysis + Dual Flurry</span></em></span></p><p><span style="font-weight:400;font-size:10pt;">When your options have run dry and your enemies begin to surround you, you give death a quick finger before downing a few potions, somehow finishing an entire bowl of soup, and flailing your swords around in desperation. </span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong> </strong></span></p><p><span style="font-size:10pt;"><strong>“Dishonorable Discharge”</strong></span></p><p><span style="font-size:10pt;"><em><span style="font-weight:400;">Summon Bound Bow + Quickdraw + Unrelenting Force + Poison of Paralysis</span></em></span></p><p><span style="font-weight:400;font-size:10pt;">While your opponent contends with a flurry of arrows as they close the distance, they will be displeased to find themselves flung back, losing all the ground they’ve covered in your pursuit. This move is a display of the sheer pettiness that Blacklion is capable of.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong> </strong></span></p><p><span style="font-size:10pt;"><strong>“Arcane Rain” <a href="{{#staticFileLink}}3870450587,RESIZE_1200x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3870450587,RESIZE_710x{{/staticFileLink}}" alt="3870450587?profile=RESIZE_710x" width="453" height="335" /></a></strong><em> </em></span></p><p><span style="font-size:10pt;"><em>High gro</em><em>und + Dual Cast Frenzy + Summon Bound Bow + Slow Time</em></span></p><p><span style="font-weight:400;font-size:10pt;">Not only does this combo have a catchy name, but it's extremely effective and comparable to shooting fish in a barrel, except if you lose your footing you may fall into the barrel and realize you’re being eaten alive by very angry fish.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong> </strong></span></p><p><span style="font-size:10pt;"><strong>“Ramsay’s Game”</strong></span></p><p><span style="font-size:10pt;"><em><span style="font-weight:400;">Dual Cast Rout + Summon Bound Bow + Poison of Paralysis </span></em><em><span style="font-weight:400;">+ Critical Charge</span></em></span></p><p><span style="font-weight:400;font-size:10pt;">This one is inspired by the Game of Thrones scene where Ramsay Bolton sets someone free of his bonds and fires arrows at him as he tries to run away. As twisted as it is, there is something satisfying about watching a poor little bandit flee in terror, only to be struck with a poison arrow that flings him face first into the dirt. Then, you can finish them off with a swift stab in the gut. Give them a bigger headstart for an extra challenge!</span></p><p><span style="font-size:10pt;"> </span></p><p><span style="font-size:10pt;"><strong>"Down the Beast"</strong></span></p><p><span style="font-size:10pt;"><em>Summon Bound Bow + Vegetable Soup + Elemental Fury + Dual Flurry</em><a href="{{#staticFileLink}}3871156443,RESIZE_1200x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3871156443,RESIZE_710x{{/staticFileLink}}" alt="3871156443?profile=RESIZE_710x" width="416" height="317" /></a></span></p><p><span style="font-size:10pt;">Although it is rather straight forward, this is the best way to deal with dragons, sending a barage of arrows to widdle them down and when they first land, you make sure they won't be getting back up.</span></p><p><span style="font-size:10pt;"> </span></p><p><span style="font-size:10pt;"><strong>"Tag"</strong></span></p><p><span style="font-size:10pt;"><em>Dual Cast Frenzy + Dual Cast Rout + Critical Charge + Dual Flurry + Whirlwind Sprint + Dual Flurry</em></span></p><p><span style="font-size:10pt;">This tactic is not the most effective, but it is fun. Dual casting Frenzy will cause the opposition to weaken each other, making it easier for you to tag them. Before any of them can die, you'll cast Rout, causing them to run in all sorts of directions. You'll take the first enemy with a critical charge, finishing them off, then you turn to the other enemy trying to flee and Whirlwind Sprint right up to them, cutting them down with ease. After that, a critical charge or two will take care of whoever is left. Perhaps if one got away, you can conjure up the bow and pull a "Ramsay's Game". </span></p><p> </p><p><br /> <a href="{{#staticFileLink}}3870654406,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3870654406,RESIZE_710x{{/staticFileLink}}" alt="3870654406?profile=RESIZE_710x" width="85" height="93" /></a></p><p> </p><p> <span style="font-weight:400;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3870609460,original{{/staticFileLink}}"><br /> </a></span></span></p><p><a href="{{#staticFileLink}}3870666603,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3870666603,RESIZE_710x{{/staticFileLink}}" alt="3870666603?profile=RESIZE_710x" width="552" /></a></p><p> </p><p><span style="font-weight:400;font-size:10pt;">I had so much fun putting this build together, and I am proud of what I was able to make with my low-end PC & limited graphic design skills. If you read the entire build, or even skimmed, thank you for giving it the time of day. Any feedback, comments, or questions are much appreciated as I spent a considerable amount of time on this project. I wish everyone else participating in the contest the best of luck, and I look forward to seeing what you all put together. </span></p><p> </p><p><a href="{{#staticFileLink}}3870609460,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3870609460,RESIZE_710x{{/staticFileLink}}" alt="3870609460?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><em><strong>Optional Mods</strong></em></span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:10pt;">Although this is meant to be played on vanilla Skyrim, I can still reccomend mods to further enhance the build. Firstly, <strong>TK Dodge</strong> can really spice up combat and is very useful on solo opponents. It really makes you feel like a true martial combatant. There is a series of mods by <strong>MadFrenchie </strong>dedicated to rooting out Thalmor from the land and they play well into our characters motive and provide additional gameplay. If you use mods and haven't added <strong>Dual Sheathe Redux </strong>to your load order, you are seriously missing out. Having an actual draw animation for left-hand weapons and having them actually appear on your character can make a load of difference in immersion. The <strong>AmidianBorn</strong> armor retexures are great for our aesthetic and I am using them in the screenshots. I also am using <strong>Enhanced Blood Textures </strong>to give the character that extra feeling of ruthlessness and savagery. Purchasing property in major cities is not this character's style, seeing as he's a controversial figure and all, but <strong>The Legend of the Eagle's Nest </strong>provides a secluded mountain hideaway, centrally located in the mountains south of Whiterun. It suits his personality well and will still cost you a pretty penny to furnish, so it's not cheaty. Last, but certainly not least, is any killmove mod. I use <strong>The Dance of Death </strong>and jack up the killmove rate to 100% with no 'Last Enemy Restriction' for a truly cinematic and fun battle.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:10pt;">Note:</span></p><p style="text-align:left;"><span style="font-size:10pt;">This build has been modified as of 4/21/20. Enchanting has been moved to a minor skill to achieve balance, and Restoration has been dropped to incentivise smarter gameplay and achieve balance. The perk spread has been redone, credit to Ponty for the advice on making them, the Gameplay section received minor changes, and other minor changes have been made to the build in general.</span></p><p style="text-align:left;"><span style="font-size:10pt;">Also, huge thanks to Teccam, Elysium, and Erinoth for providing contructive criticism as apart of the contest judging, which inspired me to make some much needed changes.</span></p><p style="text-align:left;"><span style="font-size:10pt;">Congratulations to Ponty for placing 1st, Shadon on placing 2nd, and Asgard for tying with me for 3rd.</span></p><p style="text-align:left;"> </p><p style="text-align:center;"> </p></div>Character Build: The Spurned Vigilanthttps://TheSkyForge.ning.com/groups/tes-character-building/forum/the-spurned-vigilant2019-09-08T19:33:49.000Z2019-09-08T19:33:49.000ZTheGreyCrusaderhttps://TheSkyForge.ning.com/members/TheThirdCrusader<div><p><span style="font-size:12pt;">Salutations and greetings valued viewers. This will be my entry in my first ever contest on The Sky Forge for Bloodlines. This will also be my second build as well and I intend to make use of the theme for this one. Something I see occasionally on The Sky Forge is builds that have phases or diverging paths, and that is something I want to use too considering there isn't much else to use aside from roleplay when you make a vanilla build. This build, or should I say <strong>builds</strong> utilizes those diverin paths to interesting effect. Enough babbling though, let me present the build</span></p>
<p style="text-align:center;"><span style="text-decoration:underline;font-size:24pt;"><strong>The Spurned</strong></span><span style="text-decoration:underline;"><span style="font-size:24pt;"><strong> Vigilant</strong></span></span></p>
<p><img class="align-center" src="https://i.pinimg.com/originals/3b/25/45/3b2545170358cd06ba03b670e5eb18cb.jpg" alt="Image result for Vigilant of stendarr fan art" width="225" height="378" /></p>
<p style="text-align:left;"><span style="font-size:12pt;">You are a Vigilant of Stendarr, a man dedicated to protecting all life from the evil creatures of Nirn. You are a 3rd generation Vigilant and have served along side your father and your father's father as well as your sister Myskia, who has seen ten less winters than yourself. You and your sister have learned much over the time you had spent at the Hall of the Vigilant in your homeland of Skyrim including proper mace ettiquete and the validity of the school of restoration. Your name is Gunnolf, a Nord lad who has seen thirty frigid winters in your snowcapped province. The Vigilants have assinged you your twentieth mission, a fairly simple one at that. Cross the border into Cyrodiil and track down a daedra worshiper who has escaped the Vigilants custody. As you embark on your journey with your sister and your father towards the border you are caught between the Imperials and Stormcloaks. (This is where things get a little...different.) When you are caught in the ambush your father dies and Myskia is knocked off of her horse by an arrow to the shoulder. You attempt to flee, but are carted off to Helgen to get a good look at the executioners axe. </span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Now depending on which path you wish to take (Myskia or Gunnolf) depends on how you want to play. If you have the Alternate Start mod installed and wish to play Myskia then choose the "I was attacked and left for dead" option. If you don't have access to the mod, then change the place of the names in the story above, having Myskia being carted to helgen instead. "But Thiiiiiiird, can't I just choose the "Start as a Vigilant" option instead?" I hear you saying. To that I say....of course you can. It just might things more complicated and the story would change to one of the brothers staying behind at the Hall, but venturing off on other business before the Hall could be destroyed. I know the lot of you like stories and continuity is important for me to make something cohesive. </span></p>
<p style="text-align:left;"><span style="font-size:12pt;">As I've said before, I enjoy builds that take branching paths. I want to do that here too. Now I am going to tell you right of the bat which path is the "good" guy and which is the "bady". If you want to take the, relatively speaking, "good" side then you will be Gunnolf. Myskia will be the "bad" guy or gal. That't enough Word Wall for now. Lets get to the stats</span></p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong>----------------------------------------------------------------------------------------------------------------------------</strong></span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Character: </strong>Gunnolf</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Race</strong>: Nord </span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Stats Placement: </strong>1M/2H/2S</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Major Skills: </strong>Two Handed, Archery, Restoration</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Minor Skills: </strong>Light Armor, Sneak, Alchemy</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Standing Stone:</strong></span> <span style="font-size:12pt;">Lover Stone >>> Steed Stone (No movement speed penalty when wearing armor, and +100 carry wieght) or Lady Stone (Increased health and stamina regen by 25%)</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Armor:</strong> Lvl 1-10: Novice Hood and Robes, Iron Guantlets and Boots. Lvl 15+: Forsworn Headdress, Saviors Hide, Forsworn Guantlets and Boots.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>-------------------------</strong></span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Character: </strong>Myskia</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Race: </strong>Nord</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Stats Placement: </strong>2M/1H/0S</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Major Skills: </strong>One Handed, Illusion, Restoration</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Minor Skills: </strong>Light Armor, Sneak, Enchanting </span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Standing Stone: </strong>Lover Stone>>> Lady Stone or Ritual Stone (Raises all dead in the vicinity of the blast up to level 75, increased further with Necromage)</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Armor: </strong>Lvl 1-10: Novice Hood and Robes, Iron Gauntlets and Boots. Lvl 15+: Dark Brotherhood Shrouded Masked Cowl, Shrouded Boots and Gauntlets, Vampire Royal Armor or Master Robes of Restoration/Illusion/Conjuration (The robes can be bought from their respective college teachers around level 32)</span></p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong>----------------------------------------------------------------------------------------------------------------------------</strong></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong><img src="https://vignette.wikia.nocookie.net/elderscrolls/images/b/be/Vigilant_Tyranus.png/revision/latest?cb=20121011002519" alt="Image result for vigilant of stendarr" width="222" height="399" /></strong></span></p>
<p style="text-align:center;"><span style="font-size:10pt;"><strong><em>Yeah I know its Tolan, I can't do screenshots because I have a PS3 and limited internet use.</em></strong></span></p>
<p style="text-align:left;"><span style="font-size:16px;">Lets go over Gunnolf first. When you play Gunnolf and you escape Helgen (make sure to get the robes before leaving) with whoever you wanted to you can go about you Vigilant business. Knowing in your heart that Myskia and your father are dead you venture on, knowing that they would want you to continue onward in the fight against evil. After the encounter with Alduin you forget all about your assignment with the daedra worshiper, that's the least of your worries with a giant black dragon roaming the province. You set out to the town of Riverwood and sell off anything you have at the local smith and trader. While in the trader you take up Lucans offer to retrieve his claw, but not before talking to Gerdur about saving Riverwood. This character will play as your typical crusader or Vigilant, wielding a mace and using restoration to heal himself while clearing out draugr infested dungeons or the occasional bandit.</span><span style="font-size:16px;"> Your main focus might be deadra, but you are not blind to other danges such as bandits and reachmen and will take up arms against them if they threaten innocents. </span></p>
<p style="text-align:left;"><span style="font-size:16px;">Most immportantly though you should join the Companions. Joining them will allow you to get some coin in your pocket and some combat experience. They seem honorable enough and they do pick up the slack where the Vigilants fall short by taking on giants, bandits, etc. Do their quest up until you're offered the Beast Blood, then leave them. By doing this you should reach level 10 fairly quickly, by that time Durak will find you and tell you about vampire attacks and the Hall of the Vigilants being burned to the ground. Not believing the Orc you rush back to Dawnstar to see the new for yourself. When you get there you see the Skyrim Chapter Hall burned to cinders with Keeper Carcette dead. Devastated, you collapse to your knees in shock and disbelief. You soon pick yourself up and swear vengence on vampire kind. </span></p>
<p style="text-align:left;"><span style="font-size:16px;">You track the Dawnguard down and join their fight. You're relieved to find another Vigilant still alive when you get there, but dismayed at the sight of the decrepit castle and lack of recruits. After taking up the quest from Isran you head directly for Dimhollow. You clear the entire cave, bent on pure rage (take on Dimhollow as you are comfortable though). After clearing Dimhollow and freeing Serana, you take her back home. After all of that you return again to Isran to tell him the bad news. He'll tell you to seek out Sorine and Gunmar, but you know it will take much more than two extra pairs of hands to defeat a vampire clan in possession of an Elder Scroll. You become something you always despised, always arrested, always spurned. You begin to commune with a Daedric Prince, the Daedric Prince of The Hunt. You commune with Hircine.</span></p>
<p style="text-align:center;"><span style="text-decoration:underline;"><span style="text-decoration:underline;font-size:24pt;"><strong>Hircine's </strong></span><span style="font-size:24pt;"><strong>Vigilant</strong></span></span></p>
<p style="text-align:center;"><span style="font-size:16px;"><em>Lvl 10-15+</em></span></p>
<p style="text-align:center;"><span style="font-size:16px;"><span style="font-size:12pt;"><strong><img src="https://vignette.wikia.nocookie.net/the-elder-scrolls-rp/images/7/78/Bolverk.jpg/revision/latest?cb=20140322010132" alt="Image result for Vigilant of stendarr fan art badass" width="213" height="334" /></strong></span></span></p>
<p style="text-align:left;"> <span style="font-size:12pt;">As Hircines Vigilant you will take up worshipping Hircine (If you have access to WintersSun then go for it). You will go back to the companions to accept their gift and seek out Hircine's favor. Venture to Falkreath and take the cursed ring and hunt the White Stag. Do as Hircine commands and kill Sinding (You can do the glitch where you get both artifacts if you want for limitless transforamtions if you wish). </span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Now let's go over those skills and how they mesh together. Two-Handed will be used to crack skulls like eggs. Your weapin of choice can be any Warhammer you so choose. Good options include the Longhammer, Volendrung, or a Nordic Warhammer for aesthetic and practical reasons.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"> Archery is a skill that many Vigilants are not seen possessing. It will make you a deadly hunter, especially coupled with poisons in Alchemy as well as damage enhancing potions. Good bows include Forsworn (early game), and Nordic or Glass Bow of the Stag Prince.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Light Armor and Restoration are self-explanatory, they'll keep you alive. Sneak allows your bow shots to be excruciatingly deadly and allow you to stalk your prey with the prowess of Hircine himself.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Beast form is also a crucial part of Gunnolf. With the gift of Lycanthopy you can rip and tear until it's done, shredding the battlefield with the ferocity only a Werewolf can muster. Use any of the rings from the Dragonborn DLC. Those are:</span></p>
<p><span style="font-size:12pt;"><strong>Ring of Bloodlust</strong>:</span><br /><span style="font-size:12pt;">Your attacks do 50% more damage, but you also take %50 more damage in Beast Form.</span></p>
<p><span style="font-size:12pt;"><strong>Ring of Instinct</strong>:</span><br /><span style="font-size:12pt;">When you enter Beast Form, the world around you slows down for 20 seconds.</span></p>
<p><span style="font-size:12pt;"><strong>Ring of the Hunt</strong>:</span><br /><span style="font-size:12pt;">While in Beast Form, your health regenerates.</span></p>
<p><span style="font-size:12pt;"><strong>Ring of the Moon</strong>:</span><br /><span style="font-size:12pt;">Increases the duration of your howls by 25%</span>.</p>
<p style="text-align:left;"> <span style="font-size:12pt;">Try using the Ring of Instinct, not many use it and it can be quite fun.</span></p>
<p style="text-align:left;"><strong><span style="font-size:12pt;"><em>Perks:</em></span></strong></p>
<ol><li style="text-align:left;"><span style="font-size:16px;">Two-Handed<strong><em> - </em></strong>5/5 Barbarian, Champions Stance, Great Critical Charge, Devastating Blow, Sweep</span></li>
<li style="text-align:left;"><span style="font-size:16px;">Archery - 5/5 Overdraw, Eagle Eye, 2/2 Steady Hand, Power Shot, Quick Shot, Critical Shot 1/3, Hunters Discipline, Ranger</span></li>
<li style="text-align:left;"><span style="font-size:16px;">Restoration - Novice-Expert Restoration, Regeneration, Respite, 2/2 Recovery, Avoid Death</span></li>
<li style="text-align:left;"><span style="font-size:16px;">Light Armor - 5/5 Agile Defender, Custom Fit, Unhindered, Wind Walker, Deft Movement </span></li>
<li style="text-align:left;"><span style="font-size:16px;">Sneak - 1/5 Stealth, Backstab, Deadly Aim, Muffled Movement, Light Foot, Silent Roll, Silence</span></li>
<li style="text-align:left;"><span style="font-size:16px;">Alchemy - 5/5 Alchemist, Physician, Benefactor, 1/3 Experimenter, Snakeblood, Purity</span></li>
</ol><p><span style="font-size:16px;">You should be about level 58-60 to obtain all perks here, but you don't need all of them to enjoy the build</span></p>
<p style="text-align:left;"> <span style="font-size:12pt;"><em><strong>Playstyle</strong></em>: You will sneak around for a good vantage point before letting loose with an arrow tipped with poison, or buffing yourself with potions, or both. If you are spotted stand up and get ready to crack skulls with your hammer. If you're injured fall back on healing spells that you can sustain such as Fast Healing with appropriate perks or other healing spells. Light armor keeps you quick on your feet so running around the battlefield with a Warhammer won't be a problem for you. It may seem somewhat dull, but changing from silent sniper to raging barbarian might just be a good refresher from just being one all the time.</span></p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"><span style="font-size:16px;"><strong><span style="text-decoration:underline;">Recommended Quests</span></strong>:</span></p>
<p style="text-align:left;"><span style="font-size:16px;"><strong><em>Dawnguard</em></strong>: To kill the vampires for the glory of Hircine a d to avenge your fallen comrades.</span></p>
<p style="text-align:left;"><span style="font-size:16px;"><strong><em>Companions</em></strong>: To be embraced into a band of honorable warriors as you once were and to become a Lycanthrope.</span></p>
<p style="text-align:left;"><span style="font-size:16px;"><strong><em>Dragonborn</em></strong>: Hunt Miraak and slay him for your attempted murder. Explore Solstheim and see what other creatures there are to hunt, what secrets to be uncovered.</span></p>
<p style="text-align:left;"><span style="font-size:16px;"><em><strong>Main</strong> <strong>Quest</strong></em>: Hunt the Black Dragon Alduin and claim victory over him in Sovengarde. Hunt the rest of the Named Dragons down for they are the Ultimate Prey.</span></p>
<p style="text-align:left;"><span style="font-size:16px;">Any quest which involves hunting vampires or other malevolent beings and slaying them for Hircine, and of course coin too.</span></p>
<p style="text-align:left;"><span style="font-size:16px;"><a href="{{#staticFileLink}}3669065719,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3669065719,RESIZE_710x{{/staticFileLink}}" alt="3669065719?profile=RESIZE_710x" width="400" /></a></span></p>
<p style="text-align:left;"><span style="font-size:16px;">You are a hunter now, but you are also a good man, never forget that.</span></p>
<p style="text-align:center;"><span style="font-size:16px;"><strong>----------------------------------------------------------------------------------------------------------------------------</strong></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:16px;"><strong><a href="{{#staticFileLink}}3669124846,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3669124846,RESIZE_710x{{/staticFileLink}}" alt="3669124846?profile=RESIZE_710x" width="400" /></a></strong></span></p>
<p style="text-align:center;"><span style="font-size:16px;"><strong><em>"They left me...to die. They have made a grave mistake."</em></strong></span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Meet Myskia, the other character in this build. She has a mean streak, and feels quite betrayed by her brother and former comrades for simply leaving her to die in the snow. Myskia, like her brother Gunnolf, was a Vigilant, but upon being deserted and left to die she has sworn vengance upon the Vigilants and her brother. Myskia managed to restore her arrow wounds with her restoration abilities, but just couldn't get over that her own flesh and blood left her behind to die alone in the cold, unforgiving snow.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Early game you will just want to get your barrings. You aren't a stone cold killer, well not yet anyways. Your tumble from your horse landed you quite the blow to your head as well so it might take a while for you to recollect your skills. You should probably just do the quest for Lucan Valerious at his shop in Riverwood first off to get some coin and perhaps pick up a spell or two if you're interested in using conjuration. One of your first priorites, just before you meet Durak, should be for you to go to the Hall of the Vigilant to see if you can confront your brother. When you get there you notice they are nowhere in sight, they must have went on another mission. When you do meet Durak, or hear of Fort Dawnguard, venture their and see what the fuss is about. Go to dimhollow and clear it out to the best of your ability and when you go to Castle Volkihar accept Harkons gift. This is where the fun begins.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3567539009,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3567539009,RESIZE_710x{{/staticFileLink}}" alt="3567539009?profile=RESIZE_710x" width="400" /></a></span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Once you accept your gift you come to understand why the Vigilants where so easily wiped out in their hall, they were weak and pathetic. You no longer come to serve Stendaar, but Molag Bal. Venture Skyrim to seek out his artifact and wield it as a true child of darkness. Destroy the Dawnguard as they are direct enemies to you and your new family. Blot out the sun and see its tryanny come to an end. You are a child of darkness and have an incredibly blood lust, the only way to sate it is to kill, so why not kill for pleasure and money? Join the brotherhood by helping the Aretino boy and become one with the darkness by becoming the Listener.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Myskia is a nord woman who has a similiar skill set to Gunnolf early game, but later on when she embraces Molag Bal and the Volkihars, she becomes a different killing machine all together. While she retains restoration from her days as a Vigilant, she uses it for more....necrotmantic purposes such as healing our undead followes or deploying poison runes for your bumbling or unaware prey. However, Conjuration is not a part of her skill set (You can change this of course, this is only a guidline, I can't force you to follow this build to a T). Instead we use the Ritual Stone to conjure our undead allies, and quite a few of them too. </span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Illusion is a usefull tool, especially one for a vampire given their bonuses to it so even lower level spells will work on higher level enemies given the right perks. Light armor lets you look like an absolute badass while maintaining functionality. Sneak of course lets you manuever the battlefield to let loose some frenzy spells which are best paired with Silent Casting, and while your enemies are busy killing eachother sneak behind the unaware ones and slit their throat with a dagger or sword of you choice. Enchanting is used to any effect you so choose, I would recommend regeneration enchantments for health or stamina, or casting cost reduction for your spells. You only have a limited number of open slots for enchanting so choose what you need the most. One handed is used for offense, you will be dual wielding, with Harknon's Sword in your left hand, and the Mace of Molag Bal in the right. Since weapon weight affects swing speed always use the ligher weapon in you left hand. These two weapons are incredibly fitting for a vampire to wield. Until you get your undead mitts on Harkon's Sword use any one handed blade you wish, perhaps Bolar's Oathblade will suffice until then.</span></p>
<p><span style="font-size:12pt;"><em><strong>Perks: </strong></em></span></p>
<ol><li><span style="font-size:12pt;">One-Handed - 5/5 Armsman, Fighting Stance, Dual Flurry 2/2, Dual Savagery, Critical Charge, Savage Strike</span></li>
<li><span style="font-size:12pt;">Illusion - Novice-Expert Illusion, Dual-casting, Hypnotic Gaze, Aspect of Terror, Rage, Animage, Kindred Mage, Quiet Casting, Master of the Mind</span></li>
<li><span style="font-size:12pt;">Restoration - Novice-Adept Restoration, Regeneration, Necromage, Respite</span></li>
<li><span style="font-size:12pt;">Light Armor - 5/5 Agile Defender, Custom Fit, Unhindered, Wind Walker</span></li>
<li><span style="font-size:12pt;">Sneak - 1/5 Stealth, Backstab, Deadly Aim, Assassins Blade, Muffled Movement, Light Foot, Silent Roll, Silence, Shadow Warrior</span></li>
<li><span style="font-size:12pt;">Enchanting - 5/5 Enchanter, Insightful Enchanter, Corpus Enchanter, Extra Effect</span></li>
</ol><p><span style="font-size:12pt;">You should be about level 54-55 to get all perks, but you don't need all of them to enjoy the playstyle.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><em><strong>Playstyle</strong></em>: The playstyle is similar to that of Gunnolf, but instead of shooting arrows and cracking skulls, you will be firing off silent illusion spells and slitting throats. You are a deadly silent assassin who can change the tide of battle in an instant. You can start by sneaking around for a good vantage point to fire a frenzy spell off (hopefully into a crowd), or you can take out your targets one by one with a quick dagger cut across the throat. If you get caught you can use invisibly to slink back into the shadows, or you can engage head on with Harkons Swprd in your left hand and the Mace of Molag Bal in your right.</span></p>
<p style="text-align:left;"><span style="text-decoration:underline;font-size:12pt;"><strong>Recommended Quests:</strong></span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><em><strong>Dawnguard</strong></em>: For the gift of Vampirism and to kill the Dawnguard for trying to kill your kind</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><em><strong>House of Horrors</strong></em>: To honor Molag Bal and wield his mace</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><em><strong>Dark Brotherhood</strong></em>: Serving Sithis would do you well as he is the embodiment of death and the DB make for a good excuse to kill people, especially when money is involved.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><em><strong>Main Quest</strong></em>: To prove just how powerful you are you hunt Alduin down and waltz right into Sovengarde as a Vampire Lord and the Listener of the Dark Brotherhood. </span></p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"> <span style="font-size:12pt;">In closing: This is my 2nd attempt at a build, and I know I'm late for submission, but I'd like to release it anyways. Let me know what I can do to improve in the future, and thank you for taking the time to look at this humble build.</span></p></div>Character Build: The Elven Scourgehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/the-elven-scourge2019-08-08T12:55:00.000Z2019-08-08T12:55:00.000ZMonadhttps://TheSkyForge.ning.com/members/Monad<div><p> </p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong>Backstory</strong></span></p>
<p><span style="font-weight:400;font-size:12pt;">“How dare they”. She exclaimed in anger, gipping her hand into a fist and punching the Thalmor assassin in the stomach winding him. “After all I did for them, after all they did to me!” “They expect to dispose of me like trash”. She drew her blades, but instead of attacking she filled the cave with a shriek of manic laughter. “You boy”, she said, “may yet prove to be useful”. In the blink of an eye she lunged at the altmer, her breasts pressing on his chest, her eyes the colour of blood and fangs protruding from her mouth. The altmer was rooted to the spot, he was encapsulated by her beauty of her sanguine eyes, her smooth golden skin, her unblemished face. Her hair the colour of midnight draped down over her shoulders and back contrasting with her golden armour. He could feel a sharp pang in his neck, but not even that could draw him away from her eyes, her beautiful blood filled eyes. Her face came close to the Altmer’s, her lips nearly touching his ear and said. “Rise child the night welcomes you”. </span></p>
<p> </p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong>2 months later</strong></span></p>
<p><span style="font-weight:400;font-size:12pt;">“What is next my mistress” ,the Altmer said. “Those who have wronged you have perished, there is nothi-”, he stopped as ‘The Elven Scourge’ interrupted him. “ Do you have the file”. “Of course my mistress, I plucked it of the dead body of a justicar myself”. “Three out of four parts of my dossier have been found, everything should align to the last piece, what those the Thalmor want with me”.</span></p>
<p> </p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;">Subject dubbed ‘The Elven Scourge’ seems to have great prowess with daggers. She lacks the physical strength to use a blade or bow, but makes up for her weakness with illusion and destruction magick. Further examination required. </span></p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong>-Dossier on ‘The Elven Scourge’ part one.</strong></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;">The subject has been exposed to Sanguinares Vampiris, also known as vampirism. The subject has become stable through the use of multiple medical procedures, the effect has left her with a loss of memory. Six weeks have passed and the subject seems to be progressing nicely, vampirism has given her a stronger control over illusion magick, and she has become extremely lithe.</span></p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;">-<strong>Dossier on ‘The Elven Scourge’ part two.</strong></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;">The subject has performed multiple assassinations unscathed and unseen, it is to the benefit of the Thalmor that we send the subject to. Elenwen is to recondition her as soon as she reaches Skyrim. The subject will prove useful in the assassination of Skyrim’s High King.</span></p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong>-Dossier on ‘The Elven Scourge’ part three.</strong></span></p>
<p> </p>
<p><span style="font-weight:400;font-size:12pt;">“So that’s it.” she said. “That was, um… underwhelming. '' What shall we do know my mistress”. the Altmer said. “Go to Skyrim, of course, she said exposing a faint grin. “This Elenwen will probably have the last part of my dossier.</span></p>
<p><span style="font-weight:400;font-size:12pt;"> </span></p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong>1 Month, 3 Weeks later</strong></span></p>
<p><span style="font-weight:400;font-size:12pt;">"Mistress", the Altmer said. " A group of soldiers has allowed us to accompany them to the border of Skyrim". "Good", she said irritation tracing her voice. " My feet are killing me". A large Nord wearing a blue uniform approached her, "My name's Ralof what's yours?" "You may call me Elandrell, she said shrouding her face and ears with her cloak. Ralof began to say something but was cut short when an arrow darted past him. "Ambush", he shouted. The other soldiers jumped to their feet and went into formation, but they where outnumbered. The Elven Scourge felt a sharp pain at the back of her head, her vision began to fade and she fell unconscious.</span></p>
<p> </p>
<p><span style="font-weight:400;font-size:12pt;">"You there", Ralof said. "You're finally awake". The Elven Scourge looked around still dazed and said. "Where is the Altmer", her voice panic stricken. "I don't know how to tell you this lass", he hesitated for a moment on what to say next. "You're companion's dead he said, a blade to the heart, died trying to protect you". She was stricken with uncharacteristic grief. This was her punishment she thought to herself. "If I somehow survive this"' she said anger emanating from her voice. "I'll kill every last Thalmor, no woman or child will be spared"...</span></p>
<p><span style="font-weight:400;font-size:12pt;">...You know what happens next. </span></p>
<p><span style="font-weight:400;font-size:12pt;"><a href="{{#staticFileLink}}3413963859,RESIZE_710x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}3413963859,RESIZE_710x{{/staticFileLink}}" alt="3413963859?profile=RESIZE_710x" width="483" height="363" /></a></span></p>
<p><span style="font-size:12pt;"><strong>Major Skills:</strong><span style="font-weight:400;"> Sneak, One-Handed, Destruction, Illusion</span></span></p>
<p><span style="font-size:12pt;"><strong>Minor Skills: </strong><span style="font-weight:400;">Enchanting, Smithing, Restoration, Light Armour</span></span></p>
<p><span style="font-size:12pt;"><strong>Spells:</strong><span style="font-weight:400;"> Chain Lightning, Thunderbolt, Frenzy, Pacify, Muffle, Invisibility, Close Wounds.</span></span></p>
<p><span style="font-size:12pt;"><strong>Chosen Perks: </strong><a href="https://skyrimcalculator.com/490856"><span style="font-weight:400;">https://skyrimcalculator.com/490835</span></a></span></p>
<p><span style="font-size:12pt;"><span style="font-weight:400;">(A slight error was made on Skyrim Calculator, I forgot to get the <strong>Impact </strong>perk in the Destruction skill tree).</span></span></p>
<p> </p>
<p><span style="font-weight:400;font-size:12pt;"><a href="{{#staticFileLink}}3413964928,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}3413964928,RESIZE_710x{{/staticFileLink}}" alt="3413964928?profile=RESIZE_710x" width="710" /></a></span></p>
<p><span style="font-size:12pt;"><strong>The Elven Scourge's Equipment</strong></span></p>
<p><span style="font-weight:400;font-size:12pt;">Elven Helmet- Destruction cost reduction & Magicka regeneration </span></p>
<p><span style="font-weight:400;font-size:12pt;">Elven Armour- Health regeneration & Fortify stamina</span></p>
<p><span style="font-weight:400;font-size:12pt;">Elven Gauntlets- Fortify magicka & Carry weight</span></p>
<p><span style="font-weight:400;font-size:12pt;">Elven Boots- Fortify stamina & Carry weight</span></p>
<p><span style="font-weight:400;font-size:12pt;"><a href="{{#staticFileLink}}3413966255,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}3413966255,RESIZE_710x{{/staticFileLink}}" alt="3413966255?profile=RESIZE_710x" width="710" /></a></span></p>
<p><span style="font-size:12pt;"><strong>The Elven Scourge's Jewellery</strong></span></p>
<p><span style="font-weight:400;font-size:12pt;">Gold Necklace- Destruction cost reduction & Fortify magicka</span></p>
<p><span style="font-weight:400;font-size:12pt;">Gold Ring- Destruction cost reduction & Fortify magicka</span></p>
<p><span style="font-weight:400;font-size:12pt;"><a href="{{#staticFileLink}}3413967434,RESIZE_930x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}3413967434,RESIZE_710x{{/staticFileLink}}" alt="3413967434?profile=RESIZE_710x" width="710" /></a></span></p>
<p><span style="font-size:12pt;"><strong>The Elven Scourge's Weapons</strong></span></p>
<p><span style="font-weight:400;font-size:12pt;"> Elven Dagger- Ignium- Absorb Health and Fire Damage</span></p>
<p><span style="font-weight:400;font-size:12pt;"> Elven Dagger- Scintillam- Absorb Health and Shock Damage</span></p>
<p> </p>
<p><span style="font-size:18pt;"><strong>Notes for the build;</strong></span></p>
<p><span style="font-weight:400;font-size:12pt;">The fortify One-handed enchantment does not affect daggers.</span></p>
<p><span style="font-size:12pt;"><span style="font-weight:400;">The Smithed up Elven Armour set is used to reach the armour cap in conjunction with </span><strong>Agile Defender ⅖ </strong><span style="font-weight:400;"> and the <strong>Custom Fit</strong></span><strong> </strong><span style="font-weight:400;">in the light armour skill tree, requires level 75 light armour.</span></span></p>
<p><span style="font-size:12pt;"><strong><span style="font-weight:400;">The</span> Windwalker perk <span style="font-weight:400;">is used to regenerate stamina in this build, as we will not be using the regenerate stamina enchantment.</span></strong></span></p>
<p><span style="font-size:12pt;"><strong><span style="font-weight:400;">Destruction cost 0 magicka to cast, as such you also have unlimited weapon charge.</span></strong></span></p>
<p> </p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong><span style="font-size:18pt;">Roleplay</span> </strong></span></p>
<p><span style="font-weight:400;font-size:12pt;">Before starting the quest 'Diplomatic Immunity'. You will befriend Ondolemar in Markarth, he will help you sneak into Elenwen 's Solar. He will be your eyes and ears in the Aldmeri Dominion, after the 'Diplomatic Immunity' you will have no need for Ondolemar, and you will proceed to eliminate him.</span></p>
<p><span style="font-weight:400;font-size:12pt;">In the quest ‘Diplomatic Immunity’ you will kill every last Thalmor with sneak (doesn’t matter if you get caught). When you find Ulfric’s, Esbern’s, and Delphine’s dossier roleplay that you have also found the last part of your dossier, and proceed to “burn it”. I will leave it up to you to what she found in the last part of her dossier.</span></p>
<p><span style="font-weight:400;font-size:12pt;">With the aid of the Greybeards will issue a truce between the Empire and the Stormcloaks, to prevent the Thalmor from reaching their goals of destabilizing the Empire. </span></p>
<p><span style="font-weight:400;font-size:12pt;">You will also destroy the Dark Brotherhood, the death of an Emperor is counterintuitive to your plans of revenge, so to prevent that you will eliminate the Dark Brotherhood</span></p>
<p> </p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong>Quests (Honourable Mentions)</strong></span></p>
<p><span style="font-weight:400;font-size:12pt;"> </span></p>
<p><span style="font-weight:400;font-size:12pt;"><strong>Missing in action</strong>- You will help the Grey-Manes and finish the quest lethally.</span></p>
<p><span style="font-weight:400;font-size:12pt;"><strong>Search and seizure</strong>- Allows you to befriend Ondolemar.</span></p>
<p><span style="font-weight:400;font-size:12pt;">You will also eliminate the Thalmor assassin J'datharr who is following Malborn.</span></p>
<p> </p>
<p><span style="font-weight:400;font-size:12pt;">(These are all from the top of my head so feel free to add your own in the comments).</span></p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong>Factions and Questlines</strong></span></p>
<p style="text-align:left;"><span style="font-size:18pt;"><strong><span style="font-weight:400;font-size:12pt;">You will complete the main questline, possessing the thu'um will help you rally the Nords to your cause. The destruction of the Aldmeri Dominion.</span></strong></span></p>
<p style="text-align:left;"><span style="font-size:18pt;"><strong><span style="font-weight:400;font-size:12pt;">You will also complete the Dragonborn questline, the black books can teach you knowledge on how to eliminate the Aldmeri Dominion.</span></strong></span></p>
<p style="text-align:left;"><span style="font-size:18pt;"><strong><span style="font-weight:400;font-size:12pt;">The Thieves guild questline is optional, you can roleplay that you wish to make a friend out of Maven Black-briar.</span></strong></span></p>
<p style="text-align:left;"><span style="font-size:18pt;"><strong><span style="font-weight:400;font-size:12pt;">The Dawnguard, choose the Volkihar clan to obtain the Vampirism and Serana as an optional follower.</span></strong></span></p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong>Gameplay and Special Moves</strong></span></p>
<p style="text-align:left;"><span style="font-size:12pt;">You are primarily a sneak character, you work from the shadows, cast muffle and then invisibility to get past enemies, you will try to get as many sneak attacks as possible.</span></p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"><span style="font-size:18pt;"><strong>Arcane Sniper</strong></span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Snipe far away enemies with Thunderbolt, if the enemies are grouped use chain lightning.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Dual casted Thunderbolt/Chain Lightning + Quiet casting + </span></p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"><span style="font-size:18pt;"><strong>Lamb to the</strong> <strong>Slaughter</strong></span></p>
<p style="text-align:left;"><span style="font-size:12pt;">You could instead use Frenzy to thin out the enemies and then proceed to Pacify and slaughter them. </span></p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"><span style="font-size:18pt;"><strong>Who Dunnit?</strong></span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Muffle + Invisbility and sneak attack.</span></p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"><span style="font-size:18pt;"><strong>Blue Flash</strong></span></p>
<p style="text-align:left;"><span style="font-size:18pt;"><span style="font-size:12pt;">Slow Time + Impact + Chain lightning for multiple enemies/Thunderbolt for single enemies.</span><strong> </strong></span></p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"><span style="font-size:18pt;"><strong>Wraith Blades</strong></span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Marked for Death + Dual Flurry + Dual Savegry</span></p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"><span style="font-size:18pt;"><strong>Quick Step</strong></span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Whirlwind Sprint + Silent Roll</span></p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong>Shouts</strong></span></p>
<p style="text-align:center;"><span style="font-size:12pt;">Unrelenting force</span></p>
<p style="text-align:center;"><span style="font-size:12pt;">Whirlwind Sprint</span></p>
<p style="text-align:center;"><span style="font-size:12pt;">Marked for Death</span></p>
<p style="text-align:center;"><span style="font-size:12pt;">Bend Will</span></p>
<p style="text-align:center;"><span style="font-size:12pt;">Become Etherial (optional)</span></p>
<p style="text-align:center;"><span style="font-size:12pt;">Dragonrend</span></p>
<p style="text-align:center;"><span style="font-size:12pt;">Aura Whisper</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong>Note from the editor</strong></span></p>
<p style="text-align:left;"><span style="font-size:12pt;">If you made this far, thanks!! Its greatly appreciated. I'm still new to making public builds, and backstories. This is my second build on The Skyforge so any constructive critisim is welcome, please tell me how I can improve my next builds, or if I have made any spelling errors in the comments. Thanks again for taking the time to read this, and if you liked this feel free to leave a like ;).</span></p></div>Character Build: The Weeping Angelhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-weeping-angel2019-07-14T08:03:46.000Z2019-07-14T08:03:46.000ZFishDouthttps://TheSkyForge.ning.com/members/FishDout<div><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-family:arial, helvetica, sans-serif;"><br /> <strong><em>Don't blink. Don't even blink. Blink and you're dead. </em></strong></span></p><p style="text-align:center;"> </p><p><span style="font-family:arial, helvetica, sans-serif;">Too often, assassin characters end up following a very familiar pattern of gameplay: hide, kill once, hide again. Here, I attempt to deviate from that pattern without delving into dangerously enticing stealth-archer territory. Brutal efficiency is the goal, with a particular focus on cultivating the ability to kill well and often, and in the blink of an eye. The Slow Time shout is used extensively to perform stealth kill after stealth kill, assassinating the last person standing in a room full of baddies before the first body has even hit the floor. </span></p><p><span style="font-family:arial, helvetica, sans-serif;">As well as the shout, I've thrown in a few other gameplay mechanics to bring Doctor Who's Weeping Angels into Tamriel in a way that is as lore-friendly as possible, and good fun to play. </span><span style="font-family:arial, helvetica, sans-serif;">But enough buildup, let's get to the build!</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}3280452630,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3280452630,RESIZE_710x{{/staticFileLink}}" alt="3280452630?profile=RESIZE_710x" width="710" /></a> <span style="font-family:arial, helvetica, sans-serif;"><em style="font-family:arial, helvetica, sans-serif;">3E 241. The Dark Brotherhood was busy, their presence a looming shadow over Tamriel. When they aimed to spill blood, nobody stood in their way for very long.</em></span></p><p style="text-align:center;"><span style="font-family:arial, helvetica, sans-serif;"><em style="font-family:arial, helvetica, sans-serif;">Their secret to making a roaring trade out of death? An indifference to life, in the traditional sense, helped. Many of the Brotherhood's best assassins belonged to a clan of Dunmer vampires. Cold, brutal creatures that seemed to move and act outside of the constraints of conventional time.</em></span> </p><p style="text-align:center;"><span style="font-family:arial, helvetica, sans-serif;"><em>Such power instilled fear. Fear that even other members of the Dark Brotherhood were not immune to. It seemed an internal revolt was inevitable, and when it came the vampires were hunted to near extinction.</em></span></p><p style="text-align:center;"><span style="font-family:arial, helvetica, sans-serif;"><em>The Brotherhood fell from power.</em></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}3280456911,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3280456911,RESIZE_710x{{/staticFileLink}}" alt="3280456911?profile=RESIZE_710x" width="710" /></a></p><p> <span style="font-family:arial, helvetica, sans-serif;"><strong>Race: </strong>Dunmer</span></p><p><span style="font-family:arial, helvetica, sans-serif;"><strong>Stone: </strong>Mage, then the Atronach. </span></p><p><span style="font-family:arial, helvetica, sans-serif;"><strong>Skills:</strong></span></p><ul><li><span style="font-family:arial, helvetica, sans-serif;"><span style="text-decoration:underline;">Major</span> - One Handed, Conjuration, Sneak.</span></li><li><span style="font-family:arial, helvetica, sans-serif;"><span style="text-decoration:underline;">Minor</span> - Light Armour, Illusion.</span></li></ul><p><span style="font-family:arial, helvetica, sans-serif;"><strong>Main Shouts: </strong>Slow Time, Soul Tear, Unrelenting Force, Bend Will. </span></p><p><span style="font-family:arial, helvetica, sans-serif;"><strong>Attributes:</strong> <br /> <span style="color:#000080;">1 Magicka</span> / <span style="color:#800000;">2 Health</span> / <span style="color:#008000;">2 Stamina</span> </span></p><p><span style="font-family:arial, helvetica, sans-serif;"><strong><strong>Recommended Quests:</strong> </strong>The Dark Brotherhood, Dawnguard - Volkihar, Dragonborn, the College of Winterhold.</span></p><p> </p><p><br /> <a href="{{#staticFileLink}}3281542672,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3281542672,RESIZE_710x{{/staticFileLink}}" alt="3281542672?profile=RESIZE_710x" width="710" /></a></p><p><a href="{{#staticFileLink}}3280463672,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3280463672,RESIZE_710x{{/staticFileLink}}" alt="3280463672?profile=RESIZE_710x" width="639" /></a></p><p><span style="font-family:arial, helvetica, sans-serif;">The Angel is predominantly an assassin, and so we'll be trying our hardest to clear rooms quickly and without being detected. The Slow Time shout is central here, so I'd suggest going far enough through the College and Dark Brotherhood questlines early-ish to pick up the shout's words of power. Under the effects of Slow Time, we'll be able to move around quite freely, steadily picking off individuals with successive and oh-so-satisfying backstabs. Movement while time is slowed can be a bit sluggish, but I found that once I unlocked 'Silent Roll' from the sneak tree, I could jump between targets very quickly without jeopardising my stealth. Even if detected and placed in combat, at its peak the Angel can still crouch <em>in front of enemies</em> and sneak attack them, thanks to the 'Shadow Warrior' perk. </span></p><p><span style="font-family:arial, helvetica, sans-serif;">Cutting down an entire bandit camp and watching bodies slowly fall to the floor before anyone has been able to draw a weapon will give you tingles, I promise. </span></p><p><span style="font-family:arial, helvetica, sans-serif;">Outside of stealth, we're also far from helpless. Re-animated corpses (or summons, if that's more your flavour) keep the heat off of us in situations where sneaking isn't an option. Light armour keeps the Angel protected enough to chip away at enemies until either everyone's dead or our shout meter has cooled down enough to enter Slow Time. For a change of pace, if we have a few enemies lined up, the Soul Tear shout will devastate and/or kill multiple targets- and then re-animate them to fight for us! Further, we'll have the Vampire Lord form at our disposal. Summoned gargoyles are not to be sneezed at, and there are a whole host of other VL abilities and attributes that are helpful outside of stealth.</span></p><p> </p><p><span style="font-family:arial, helvetica, sans-serif;"><span style="font-family:arial, helvetica, sans-serif;"><strong>Notes</strong></span></span></p><ul><li><span style="font-family:arial, helvetica, sans-serif;"><em>Angels feed on energy. </em>Our magicka reserves are plentiful, and we'll have a passive spell absorption rate of 50% from the Atronach stone. Shouts, spells, diseases and poisons will only hurt us half the time- otherwise it's all just power waiting to be consumed. </span></li><li><span style="font-family:arial, helvetica, sans-serif;"><em>Angels are made of stone. </em>Light armour will keep us protected enough to take a few hits. However, do not rush into combat if it can be avoided! Our real power relies on us not being detected. <br /> </span></li><li><span style="font-family:arial, helvetica, sans-serif;"><em>Angels are unseen.</em> 'Quiet Casting' is an essential perk, as without it using the Slow Time shout makes noise and will alert enemies. The Muffle spell is handy for the early-game, and frequent use will level up illusion quickly and make Invisibility available earlier. Invisibilty helps us with boss fights, where our priority is to sneak forward and take out the heaviest hitters (Draugr Death Overlords, Dragon Priests) before dealing with their minions. </span></li></ul><p><span style="font-family:arial, helvetica, sans-serif;"><strong><strong>W</strong></strong></span><strong style="font-family:arial, helvetica, sans-serif;"><strong>eapons:</strong> </strong><span style="font-family:arial, helvetica, sans-serif;">Dual bound daggers; the spell tome for the bound dagger can be bought off of Talvas Fathryon on Solstheim. If you hotkey the spell and tap it twice, you'll have a dagger in your right hand and your left for dual-wielding sneak attacks and combat. </span></p><p><span style="font-family:arial, helvetica, sans-serif;"><strong>Equipment:</strong></span></p><p> <a href="{{#staticFileLink}}3281543665,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3281543665,RESIZE_710x{{/staticFileLink}}" alt="3281543665?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><em><span style="font-family:arial, helvetica, sans-serif;font-size:8pt;">*Equipment Note: Player-enchanted muffle items always have a magnitude of 100% regardless of enchanting skill level. If you find disenchantable muffled equipment, enchanting the Vampire Boots can help with stealth before you can acquire the 'Silence' perk.</span></em></p><p style="text-align:left;"><span style="font-size:8pt;"><em> </em></span></p><p style="text-align:center;"> <span style="font-family:arial, helvetica, sans-serif;"><strong>Perks</strong></span></p><p><a href="{{#staticFileLink}}3281544001,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3281544001,RESIZE_710x{{/staticFileLink}}" alt="3281544001?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-family:arial, helvetica, sans-serif;"> <br /> </span></p><p><strong><span style="font-family:arial, helvetica, sans-serif;">Perk Notes:</span></strong></p><ul><li><span style="font-family:arial, helvetica, sans-serif;"><em>Conjuration</em>: Necromancy felt like the more thematic choice, but you could just as (if not more) effectively use summons. 'Soul Stealer' and 'Oblivion Binding' for the bound daggers aren't necessary, but can be very useful if you want to go into enchanting or if you're up against summoned creatures. Seriously, 'Oblivion Binding' is a blessing when you're fighting a hulking frost atronach. </span></li><li><span style="font-family:arial, helvetica, sans-serif;"><em>Illusion</em>: I didn't bother with calm or fury spells, but they could certainly add some flavour to gameplay. Along with the Bend Will shout, they could represent an Angel's ability to control its victims. </span></li></ul><p> </p><p><span style="font-family:arial, helvetica, sans-serif;"><strong>The </strong></span><span style="font-family:arial, helvetica, sans-serif;"><strong>V</strong></span><strong style="font-family:arial, helvetica, sans-serif;">ampire Lord Form<br /> </strong><span style="font-family:arial, helvetica, sans-serif;">Do not overlook the Vampire Lord form. It's a great panic button, and good for intense, large-scale battles. Drain Life spells are fantastic at keeping us alive, and it's also a blast to power through enemies, ripping into them with claws. Certainly not stealthy, but sometimes subtlety isn't called for. These are some of the VL perks I'd suggest:</span></p><p><span style="font-family:arial, helvetica, sans-serif;"><a href="{{#staticFileLink}}3280746665,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3280746665,RESIZE_710x{{/staticFileLink}}" alt="3280746665?profile=RESIZE_710x" width="710" /></a></span></p><p> </p><p> <a href="{{#staticFileLink}}3281545492,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3281545492,RESIZE_710x{{/staticFileLink}}" alt="3281545492?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p><a href="{{#staticFileLink}}3280750369,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3280750369,RESIZE_180x180{{/staticFileLink}}" alt="3280750369?profile=RESIZE_180x180" width="90" /></a><span style="font-family:arial, helvetica, sans-serif;"><strong>Blink<br /> </strong> <span style="text-decoration:underline;">Requires:</span> Slow Time, Silence, Assassin's Blade<br /> Impossible to defend against. Make every enemy in a room face away from you with a well-placed arrow, activate Slow Time, and roll between everybody, striking out as you pass. Use dual daggers for twice the damage if one isn't doing the trick. </span></p><p> </p><p><span style="font-family:arial, helvetica, sans-serif;"><strong><a href="{{#staticFileLink}}3280752271,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3280752271,RESIZE_180x180{{/staticFileLink}}" alt="3280752271?profile=RESIZE_180x180" width="90" /></a>A</strong><strong>id</strong></span> <br /> <span style="font-family:arial, helvetica, sans-serif;"><span style="text-decoration:underline;">Requires:</span> Vampire Lord form, Drain Life<br /> Used out of stealth, when health is low and there are numerous enemies. Weaken your foes and strengthen yourself with Drain Life projectiles. <br /> <br /> <br /> </span></p><p><span style="font-family:arial, helvetica, sans-serif;"><strong><br /> <a href="{{#staticFileLink}}3280752439,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3280752439,RESIZE_180x180{{/staticFileLink}}" alt="3280752439?profile=RESIZE_180x180" width="90" /></a>Inhabit</strong> <br /> <span style="text-decoration:underline;">Requires:</span> Soul Tear/Bend Will, Quiet Casting.<br /> When hidden, use either shout on a large group of enemies if you can't position yourself for Blink. Either all of them are bent to your will, or only a few are and chaos ensues. Either way, you remain unseen. </span></p><p> </p><p><span style="font-family:arial, helvetica, sans-serif;"><strong><br /> <a href="{{#staticFileLink}}3280752912,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3280752912,RESIZE_180x180{{/staticFileLink}}" alt="3280752912?profile=RESIZE_180x180" width="90" /></a>Carve</strong><br /> <span style="text-decoration:underline;">Requires:</span> Re-animated corpses/summons, Elemental Fury, Twin Souls<br /> Desperate situations can call for desperate manouvers. Bring on your two strongest summons and ready your bound daggers. Activate Elemental Fury and cut through enemy ranks in an exceptionally bloody display of teamwork. Can also be used in Vampire Lord form, with summoned gargoyles. </span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}3281547060,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3281547060,RESIZE_710x{{/staticFileLink}}" alt="3281547060?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-family:arial, helvetica, sans-serif;">The dissolution of the Weeping Angel clan in the 3rd Era leaves you with a wide open space for your own backstory and roleplay elements. There are plenty of things for an assassin to do in Skyrim, after all. Regardless, here are a few suggestions:</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}3280772633,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3280772633,RESIZE_710x{{/staticFileLink}}" alt="3280772633?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-family:arial, helvetica, sans-serif;font-size:8pt;"><em>Shhh... No tears, only sleep now.</em></span></p><p style="text-align:left;"><span style="font-family:arial, helvetica, sans-serif;"><strong>The Avenger</strong><br /> Maybe you've existed for eons - you were a part of the original Weeping Angel clan. You're hell-bent on revenge for what the Dark Brotherhood did to your clan, and it looks as though they've resurfaced after hundreds of years. Awaken your weary body from its slumber and kill the killers. Incidentally, the Falkreath Dark Brotherhood sanctuary is a great place to try 'Blink', as all members of the DB are relatively close together and in an enclosed space. </span></p><p style="text-align:left;"><span style="font-family:arial, helvetica, sans-serif;">Having been at rest for such a prolonged period of time, your Angel will need to train to become the great assassin it once was. The Thieves guild can help those looking to be unseen, and there are plenty of mercenary jobs available to hone your combat skills. </span></p><p style="text-align:left;"><span style="font-family:arial, helvetica, sans-serif;"><strong>The Assassin-For-Hire<br /> </strong> Maybe the whole Dark Brotherhood betrayal is water under the bridge for you. You're in the business for the wealth, and the Brotherhood can certainly get you there. Take any paying job you can get - your loyalty lies with the highest bidder. </span></p><p style="text-align:left;"><span style="font-family:arial, helvetica, sans-serif;"><strong>The Aristocrat<br /> </strong> Or maybe you should do what you're best at - remain unseen. Keep up appearances by becoming a thane of every hold, save Tamriel; all the while secretly working at beating a vampire's biggest weakness: the sun. Eliminate anyone who gets in your way, take care not to get caught, and target influential people who, upon their demise, leave behind powerful positions ripe for the taking by yourself or your accomplices. When all's taken care of, wash your hands, and revert back to the innocent noble everyone thinks you are. </span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-family:arial, helvetica, sans-serif;"><em>The Weeping Angel has gone through further changes. As many people - including myself - have started using the unofficial patches, I've taken away this build's previous reliance on several glitches. I've also altered its skillset and I feel it's now closer to what I've always envisioned my character being.</em></span></p><p> </p><p style="text-align:center;"><span style="font-family:arial, helvetica, sans-serif;"> Thanks for reading!</span></p><p> </p><p> </p></div>Event Build: The Falmernehtarhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-falmernehtar2019-04-15T14:56:40.000Z2019-04-15T14:56:40.000ZChris Dioknohttps://TheSkyForge.ning.com/members/ChrisDiokno<div><p dir="ltr" style="text-align:center;"><img src="https://lh4.googleusercontent.com/RQXo8pIY--jQqSeQoZNcdlzPlI0qCZYWz53fVDPJUUTSYB1eSHoWA-SqcByF6f2GbictOXxNog8RtZkGIYZz508cyj_DSG5cEG5dwVzkr8QA0Ly7NSjXd2A15tmFQu_fYDjLE-ap" alt="" width="624" height="65" /></p>
<p dir="ltr" style="text-align:center;"><a href="https://www.youtube.com/watch?v=CWj_2pUXnII">Rage Awakened</a></p>
<p dir="ltr" style="text-align:center;"><img src="https://lh4.googleusercontent.com/FoZC3DZv_-WQlUfTIbT5tRkB_niyJYDmLA21FlWxoBARx5eaK6eTX7pqIN02Cm8XvL-Buy_iigIZDlqsiZPoidyG-Vsdk9HJZuvLpYWGJHCAf01GqVVbs4M776bv6g4WjK4TxhHA" alt="" width="624" height="351" /></p>
<p style="text-align:center;"><strong><br /><br /></strong></p>
<p dir="ltr" style="text-align:center;"><em>“No one really knows who he is. But he’s shown his neck in just about every Hold up until now, either to upgrade his equipment or purchase supplies, and even then I don’t think he even says anything. Just pays his coin and leaves, so no one really knows anything about him, despite seeing him so often. But me and a scholar actually ran into him during one of our expeditions into some Dwemer ruins. We’d just amassed a good haul of dwarven metals when a group of Falmer jumped us out of nowhere. Five of em, all armed with poisonous weapons. We’d all counted ourselves dead at that point.</em></p>
<p style="text-align:center;"><em><strong> </strong></em></p>
<p dir="ltr" style="text-align:center;"><em>Until ‘he’ showed up.</em></p>
<p style="text-align:center;"><em><strong> </strong></em></p>
<p dir="ltr" style="text-align:center;"><em>One minute there’s a small army of those bastards, and the next there’s a whirlwind of slashes and bashes and gods know I’d just seen body parts moved to places they’d had no business being at. In the end, it was nothing but him and a pile of corpses, and he still didn’t utter even a word. We could hear the scuttling of more of those monsters further ahead, and hightailed it out of there, but hm? He kept moving forward.</em></p>
<p style="text-align:center;"><em><strong> </strong></em></p>
<p dir="ltr" style="text-align:center;"><em>I would’ve thought him dead, had he not shown up in the tavern that night...”</em></p>
<p style="text-align:center;"><strong><br /><br /></strong></p>
<p dir="ltr" style="text-align:center;">Greetings, everypony/sera. Chris Diokno and Blackblood here with a badass little collab build for the Crossworlds event. This idea has been a few months coming, and we’re glad to finally be able to post it. The Falmer are what remain of the Snow Elves after the treachery of the Dwemer: Twisted, evil creatures that attack settlements at night and enslave mortal races. To date, there’s almost none who are capable of dealing with these wicked, yet intelligent creatures. Until now that is. For we bring forth a hybrid of two slayers, one new, one old, to bring the wrath of the Nine unto the fallen Falmer and rieklings.</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;">The Falmernehtar’s name comes from the Old Aldmeris language; it means “Snow Elf Dreaded Hunter/Slayer, and perfectly describes what this man does. Think of him as the Falmer’s very own boogeyman. We’ve forged a man - nay, a machine - that’s capable of charging into hordes of Falmer and Rieklings, carving them up like a knife through butter, while also able to apply a more strategic approach to the slaughter. And even though he is capable of handling other opponents like bandits and draugr, they are mere practice for when he deals with these vile bastards. If you’re looking for a build that can handle the wicked Falmer and their putrid pet Chaurus with ease you’ve come to the right page..</p>
<p style="text-align:center;"><strong><br /><br /><br /></strong></p>
<p dir="ltr" style="text-align:center;"><strong><em>BUILD OVERVIEW</em></strong></p>
<p style="text-align:center;"><strong><br /><img src="https://lh5.googleusercontent.com/RiWHMEb3TB7KR3lkM_lTKuRcIJcj0hFLJStUVjEeDL8EALRO9n6sfftgSBhCfe8IkPQSYOU7upKFemHF1u9pJOh3jdJgWuswzHNRFTxTf1w68DH9ZTxwFKMlMDcXilQTvDvcHIZd" alt="" width="175" height="153" /></strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>Race</strong></em>: Nord. As a native born son of Skyrim, the Falmernehtar , has known of the Falmer all his life. Plus, the 50% Frost Resist helps out against Falmer Shamans and the like, and Frost Dragons, plus the bonuses to Block,and Archery.</p>
<p dir="ltr" style="text-align:center;"><strong><em>Standing Stone</em></strong>: The Warrior to start with for leveling, then The Lord, for further defense against both the physical (or Bound) blades and axes of the Falmer, as well as their sinister magics.</p>
<p dir="ltr" style="text-align:center;"><em><strong>Stat Spread</strong></em>: 1/3/2 in Magicka, Health, and Stamina. Magic is primarily used only for Rune Spells, a Cloak (Primarily Fire), and the occasional Muffle. Stop perking Health around 250.</p>
<p dir="ltr" style="text-align:center;"><strong><em>Primary Skills</em></strong>: One-Handed, Block, Alchemy,</p>
<p dir="ltr" style="text-align:center;"><strong><em>Secondary Skills</em></strong>: Destruction, Sneak</p>
<p dir="ltr" style="text-align:center;"> </p>
<p dir="ltr" style="text-align:center;"><strong><em>SKILLS</em></strong></p>
<p style="text-align:center;"><strong><br /><br /></strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>::Main Skills::</strong></em></p>
<p dir="ltr" style="text-align:center;">- One-Handed -</p>
<p dir="ltr" style="text-align:center;">Your main damage dealing weapon. Combining both the savagery of a warrior, yet still an elegant, knightly weapon, swords will be your go-to stealth and melee weapon, if ranged wouldn’t be favorable.</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;">- Block -</p>
<p dir="ltr" style="text-align:center;">As Heavy Armor is not too heavily perked, you’ll be relying on well timed blocking to keep your Nordic steel coated ass alive, and for bashing of course.</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;">- Alchemy -</p>
<p dir="ltr" style="text-align:center;">A wandering adventurer can often go for days or longer before entering a village or town again, so the Falmernehtar has not only learned to make poultices to restore himself or those and need, as well as poisons to combat his foes.</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;">- Destruction -</p>
<p dir="ltr" style="text-align:center;">While not as skilled at the mystical arts as others, the Falmernehtar has gained knowledge of flame magic to incinerate his foes, and to lay down runes as magic traps.</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;">- Sneak -</p>
<p dir="ltr" style="text-align:center;">While no master assassin, the Falmernehtar is a skilled hunter, and uses sneak to get the first hit or two in before switching to the old sword and board, or to scout out your enemies</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;">- Heavy Armor -</p>
<p dir="ltr" style="text-align:center;">Primarily used for a bit of defense, but mostly for Fists of Steel to beat your foes to death if unarmed.</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>::Unperked::</strong></em></p>
<p dir="ltr" style="text-align:center;">- Archery -</p>
<p dir="ltr" style="text-align:center;">The ranged weapon of choice for this warrior is the humble crossbow, since even the base weapon is as strong as the Daedric Bow. Even without perks the combination of Sneak, Exploding Bolts, virulent poison and the Enhanced variants can make up the difference. This is meant primarily for dealing the first strike, getting some cheap damage in early and putting yourself in the advantage at the start.</p>
<p style="text-align:center;"><strong><img src="/public/album_photo/3f/4c/03/345f6_ac23.jpg?c=c1a4" alt="" /></strong></p>
<p dir="ltr" style="text-align:center;"><em>The only good Falmer is a dead Falmer</em></p>
<p style="text-align:center;"><strong><br /><br /></strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>GAMEPLAY</strong></em></p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;">Gameplay will focus primarily on the Falmer. Bandit wise, simply snipe off a few with your Crossbow, keep firing till they get close, then bash and slash till dead. Focus on the squishy mages and sniper duels with archers. Dragons, simply use Elemental Protection and the ever so flame/frost retardant trees, boulders, and what have you of Skyrim to defend against their breath, use crossbow bolts and the occasional shock magic scroll and found/bought Damage Magicka potions (As Shouts count as Magicka), to get them to land. Then simply use your scrolls, and shield bashing to interrupt any attempted ground based Shouts, and use carefully timed blocks and movement to keep damage to you on the downlow, and repeat until the enemy is dead.</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;">However, this build will focus on the Falmer (and to a lesser extent Daedra, primarily of the Dremora variety, but all Daedra is fair game). So, in keeping with that theme, I did something I rarely did while playing Skyrim. Now normally, you’d only focus on the immediate enemies around you, and either fight whatever you see, or if things turn pear-shaped, tactically retreat. Well, this boyo will do something similar. Say you’re fighting a group of spiders while exploring some musty old cave, when some Falmer notice you and come over to join the party. IMMEDIATELY lock on to the Falmer and go for them, ignoring all else.</p>
<p dir="ltr" style="text-align:center;">If you ever find yourself unarmed, or just for the sheer hell of it, unequip your sword, and use your fists of steel in conjunction with the Targe to fist your Falmery foes to death, with Flame Cloak used for added DPS, and Whirlwind Cloak for a chance at getting some breathing room.</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;">However, that only counts if you’re seen. If not, simply cast Muffle (Scroll or Spell), and then begin scouting. See if there are, say, any Falmer Warmongers or other such high level Falmer around. These you’ll want to dispatch with as swiftly as possible, use poisons. If not, simply lay down Runes, use any Exploding Bolts to deal a bit more AOE damage, then switch first to Sword-And-Torch, bashing with the Torch to add some burn damage, then swap to the Targe for better blocking, and bleed damage. Poison your blade. You care not for honor when facing the deformed sons and daughters of the decrepit Snow Elves, only that their blood flows.</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;">Alongside this, partake in any quests that envolve lots of Falmer (Blackreach anyone?) or Azura’s Star (I chose to keep it as Azura’s Star, as all Falmer souls are white.</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;">Follower wise, while I rarely used them, I stuck with either Vigilace, or until I had the funds to yeet him, then Bran or Sceolang. Human wise, I stuck with Faendel for the early game, then Jenassa, for her wonderful spellsword goodness, or Brelyna, Maryon.</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><img src="https://lh4.googleusercontent.com/j3ESKn-ZwlBDPSMrqhb9An4aBZioh0C59ZjoPUOx6SinFln0Lsop4H3x1dRaZuiLw-gTGcACvVT8k-xGV9k6vMPExz8vW9_LxgET4QM16PIoDNDYU2fqEW7g6z9xaActrocCCEIi" alt="" width="624" height="351" /></p>
<p dir="ltr" style="text-align:center;"><em>Enjoy your last moments, you craven scum</em></p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>Equipment</strong></em></p>
<p dir="ltr" style="text-align:center;">While we both decided to keep our equipment relatively unenchanted, I decided to include the enchanted variant from an earlier playthrough, boosted with a made Fortify Enchanting potion:</p>
<p style="text-align:center;"><strong><br /><br /><img src="https://lh3.googleusercontent.com/Kvi4llVbAyvzqcp7tbThCrfzlSEtKrHPdd-UtUCOhvcGTClhS47v7sS8zLQRoEVG0buuta012LY1Y0vWK5S9QOyz23ic2D83RmT7vLHac9jqt8ZWfuP-_jBTtCQCg7ZofaGM1Kj-" alt="" width="198" height="329" /></strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>Sentinel’s Visage</strong></em>-<em>Helm recovered from the tomb of an old guardian, it is encircled with faint runes.</em></p>
<p dir="ltr" style="text-align:center;">(Steel Plate Helm w/ Fortify Destruction)</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>Targe of the Blooded</strong></em></p>
<p style="text-align:center;"><em><strong> </strong></em></p>
<p dir="ltr" style="text-align:center;"><strong><em>Enhanced Dwarven Crossbow</em></strong></p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><strong><em>Ashen Promise Ring</em></strong>-<em>This ring, scorched by foul Falmer magics, is a reminder of all that you, and others have lost to the Falmer.</em> (Gold Diamond Ring w/ Fortify Unarmed)</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>Winterborn Mail</strong></em>-<em>This ancient Nordic mail, forged in the harshest of Atmoran winters, is said to slowly restore the wearer’s vitality, even in the coldest locales.</em></p>
<p dir="ltr" style="text-align:center;">(Nordic Carved Armor w/ Fortify Healing Rate)</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>Fists of the Mountain-</strong>Steel gauntlets once wielded by a brutal knight, the gauntlets grand the bearer increased martial strength, enough to crush a man’s head like a grape</em></p>
<p dir="ltr" style="text-align:center;">(Steel Plate Gauntlets w/ Fortify Unarmed)</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><strong><em>Moesring</em></strong>-<em>Greaves forged to honor those who had fallen during the Battle of Moesring Pass, if one listens closely, one can hear the marching of the ancient Nords.</em> (Steel Plate Boots w/ Fortify Stamina Regen)</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><strong><em>Amulet of Talos</em></strong></p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>Crucible</strong></em>-<em>This ancient blade, forged of starmetal, was wielded by an ancient Daedra slayer, the burning aura carving through flesh and soul alike.</em> (Skyforge Steel Sword w/ Fiery Soul Trap)</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>Roleplay</strong></em></p>
<ul style="text-align:center;"><li dir="ltr">
<p dir="ltr">Collect Falmer Ears and Daedra Hearts, as trophies of war, store them in a chest in your home.</p>
</li>
<li dir="ltr">
<p dir="ltr">Only spend as much time in any given town as needed, simply purchase/sell what you need to, accept/turn in any quests, then leave.</p>
</li>
<li dir="ltr">
<p dir="ltr">Especially against Falmer or Daedra, protect any innocent person in need. You may be an aloof man, but you are not a heartless one.</p>
</li>
<li dir="ltr">
<p dir="ltr">Never remove your helmet except in the company of close friends, such as Brelyna.</p>
</li>
</ul><p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>Closing Notes</strong></em></p>
<p dir="ltr" style="text-align:center;">Well BB, I must say, it was wonderful working and discussing this build with you. Thanks also to Lee for the screenshots, and BB for the spread. Now, as you may have guessed, this build was primarily based on <a href="https://goblin-slayer.fandom.com/wiki/Goblin_Slayer">Goblin Slayer</a> from, well, Goblin Slayer, with a BIT of the Doom Slayer/Doomguy/Doom Marine thrown in for extra measure. Well, my dear reader, this was fun, and have fun ripping and tearing the guts of hapless Falmer. But, I shall not leave you without a few mod selections</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><a href="https://www.nexusmods.com/skyrim/mods/95391">Goblin Killer Outfit</a> and <a href="https://www.nexusmods.com/skyrim/mods/95763">Goblin Slayer Shield</a>-Adds in the iconic Dark Souls-esque arms and armor of Goblin Slayer</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><a href="https://www.nexusmods.com/skyrim/mods/93766">Goblins-Mihail Monsters</a>-From this wonderful modders, he/she adds in, well, Goblins, so more shit to brutally murder!</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><a href="https://www.nexusmods.com/skyrim/mods/93808">CROSS_Crucible</a>-From the wonderful Fallout modding team, comes in the Crucible from DOOM, originally part of a Fallout swords pack. It fits SO well in both Skyrim, and the build!</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><img src="https://lh4.googleusercontent.com/sKnjqQbcTvBfpw1lnSXIZSFeH0Qon4inbXNIsX6Yv5d4dhbWEnTU9CpWiOKoMgU1BS6YgfsE3qSb78W-v-DqUAahiQEUcLEgCc6OhsnJ5sdbCDuMleLPvcdN8wj6bvYzEAvveIZx" alt="" width="500" height="347" /></p>
<p dir="ltr" style="text-align:center;"><em>This Orsimer gets it</em></p>
<p style="text-align:center;"><strong id="docs-internal-guid-04199d72-7fff-7d46-3c67-afefb1118093"><br /><br /></strong></p></div>Character Build: The Blackmarsh Crimelordhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-blackmash-crimelord2019-03-20T05:01:22.000Z2019-03-20T05:01:22.000ZCasual gamerhttps://TheSkyForge.ning.com/members/Casualgamer<div><p><strong>A sneaky and lethal character build where you will end up having more money than you know what to do with </strong></p>
<p> </p>
<p><strong>Race:Argonian </strong></p>
<p>The reason this is that Argonians started out with a 25 lockpicking skill and if a fight gets intense you can activate histskin and run while your health recovers or just escape a situation completely by jumping in the nearest river Argonians are also good in fist fights.</p>
<p><strong>Gender:Female </strong></p>
<p>This is for roleplay reasons </p>
<p><strong>Stat spread: </strong>1/3/2 (Magicka,health,stamina)Stop leveling magicka at 130</p>
<p><strong>Equipment (At level 30):</strong> Eduj,Dawnbreaker,Mehrune's razor,Nighingale bow,crossbow (fine),Sanguine rose,Wabbajack,Any piece of apparel that increases alchemy,Amulet of dibella,Masque of clavicus vile (optional),Full nightingale armor,Ring of major deft hands,skeleton key,and of course have plenty of poisons and potions </p>
<p><strong>Skills(at level</strong> <strong>30)</strong>:<strong> </strong></p>
<p>Light Armor:</p>
<p>Agile defender 4/5</p>
<p>Custom fit</p>
<p>Unhindered </p>
<p> </p>
<p>Sneak:</p>
<p>Stealth 3/5</p>
<p>Backstab </p>
<p>Muffled movement</p>
<p>Assassin's blade </p>
<p>Deadly aim </p>
<p> </p>
<p>Lockpicking:</p>
<p>Novice locks </p>
<p>Apprentice locks </p>
<p>Quick hands </p>
<p> </p>
<p>Pickpocketing:</p>
<p>Light fingers 2/5 </p>
<p>Night thief </p>
<p> </p>
<p>Speech:</p>
<p>Haggling 1/5</p>
<p>Allure</p>
<p>Bribery </p>
<p> </p>
<p>One handed:</p>
<p>Arms man 3/5</p>
<p>Dual flurry 1/2</p>
<p> </p>
<p>Archery:</p>
<p>Overdraw 1/5</p>
<p>Eagle eye</p>
<p>Steady hand 1/2</p>
<p> </p>
<p><strong>Gameplay:</strong>The blackmarsh crimelord is a naturaly sneaky combatant so use classic bow and arrow stealth tactics or if you need to do some hefty damage from your hiding spot use your trusty crossbow also make sure to use mehrune's razor for close up stealth kills,a great way to disrupt an enemy camp is to summon a dremora from a enclosed position and wach the chaos ensue.</p>
<p>As for direct melee combat you can still hold your own by using duel wielded weapons for high lethality your histskin ability will also be useful if you're in a fight you just can't win another useful thing to do is to drop a dremora down and run while your health recovers or to summon one during a mini boss or boss fight,this allows for the high damage required to defeat said enemies,however you cannot just stand there and fight it out be sure to do a fair amount of side stepping and dodging since this is duel wield build and you have no block.Make use of health potions and restoration spells aswell.</p>
<p> </p>
<p><strong>Questing:</strong></p>
<p><strong>Required quests</strong></p>
<p>A night to remember:Do this early on to get the sanguine rose,an item that will be crucial in many scenarios throughout the game </p>
<p>Pieces of the past:Do this as soon as you hit level 20,this is how you get mehrune's razor </p>
<p>At the break of dawn:Do this between levels 15-20,this is how you get dawnbreaker</p>
<p>In the mind of madness:This is how you acquire the wabbajack and it's just plain fun </p>
<p>Dark brotherhood questline:Not only is this completely in character for the Blackmarsh crimelord it is also a phenomenal source of money and a great way to level up sneak skills before doing theif's guild quests </p>
<p>Theif's guild:Do this questline until you get nightingale gear and the skeleton key,then stop</p>
<p>Companions:Do this at the begining of the game for a boosted start </p>
<p>Dawngaurd:You need this for the crossbow,but make sure you complete the questline </p>
<p><strong>Other questing </strong></p>
<p>civil war stormcloak side(optional):The only real reason for this is that after the empire burned down the sanctuary our crimelord would harbor alot off anger for the empire </p>
<p>Main storyline:only go as far as bleak falls burrow as this character is simply not the Dragon slaying type </p>
<p>Civil war imperial side(forbidden):I'm pretty sure you can already tell why this is forbidden </p>
<p> The rest is up to you, but don't help anyone just to be helpful,do it either for gold or some other kind of personal gain,also any anti thalmor action is encouraged.</p>
<p> </p>
<p><strong>character backstory</strong></p>
<p>As you know no one is born evil,this is true for the blackmarsh crimelord.</p>
<p>Her early childhood was fairly normal,she had a loving mother and her father was a scholar,she herself was a mistivious child but hadn't seemed evil.Her father wrote most of his papers and books on the daedra and his most recent project was the corruption the thalmor had planted into the empire.During her teenage years she was a trouble maker and one day her father suddenly disappeared,she was stricken by grief and began stealing more,drinking more,and fighting more as a way to cope.In her latter teenage years she was attacked by a theif with a knife,she drew her own and stabbed him repeatedly and watched him bleed out with a sadistic enjoyment in her eyes.She returned home to find her mother dead on the floor with several skooma bottles next to her corpse,she simply narrowed her eyes at it and turned her gaze toward the open door to her father's office.She read through some of his papers about the thalmor,then she connected the dots in her head <em>My father was killed by the thalmor </em>She growled and stuffed the papers into her satchel.She grew more violent and sadistic as she grew older and by the time she was an adult she got involved in organized crime and quickly climbed the power latter,this is when her crimelord days begin.Eventually the criminal organization she was apart of got overambitious which led to its downfall.The blackmarsh crimelord sat on a fallen tree thinking of what to do next,then she remembered about the Daedric artifacts her father studied,many of which where in skyrim.The crimelord set out for skyrim but was caught up in an imperial ambush along with some stormcloaks.</p>
<p> <strong>Mods</strong></p>
<p>The Old kingdom weapon overhaul </p>
<p>The Old kingdom armor overhaul </p>
<p>Immersive citizens mod</p>
<p><strong>So that's it for this build,make sure to give feedback in the comments below </strong></p></div>Character Build: The Grandmasterhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-grandmaster2019-03-08T01:46:16.000Z2019-03-08T01:46:16.000ZCaseyhttps://TheSkyForge.ning.com/members/Casey<div><p style="text-align:center;">For this build, it is important to note the original Morag Tong guild function, and this is perhaps best explained by the translation of the name Morag Tong: meaning Foresters Guild. A "forester" is one who walks observantly through a forest, tasked with keeping it healthy- occasionally given reason to "cull" a sick or otherwise unwholesome tree. A dark euphemism, but fitting. The Guild would selectively kill the few who would otherwise wantonly slaughter the many. A collaborative build between <a href="http://theskyrimblog.ning.com/profile/Zahrahmiik">Harry</a> and I, we proudly present…<a href="https://www.tamrielvault.com/discussions/24001-25000/24387-morag_tong_dunmer_by_luciuscaudilld41v4wa.jpg"><br /></a></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}1311964064,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}1311964064,RESIZE_710x{{/staticFileLink}}" width="710" alt="1311964064?profile=RESIZE_710x" /></a></p>
<p style="text-align:center;"><em><strong><u>THE GRANDMASTER</u></strong></em><strong><u><br /></u></strong></p>
<p>It was not long after Red Mountain erupted, all of Morrowind fell into chaos; governments collapsed, traditional Dunmeri faith and religion had been broken and forsaken, slaves revolted and took vengeance for centuries of servitude- destroying the capital and a magnificent amount of art and history in the process. The Red Year saw to the end of much culture, the loss of traditions, and the death of many Dunmeri. Among those timeless traditions and institutions seemingly lost, Morrowind’s famed government sanctioned assassin guild, the Morag Tong, have been absent from the public eye for some time. <br /><br /> Having disbanded until a less critical period, when the Great Houses again achieve some sense of stability, Morag Tong brethren were strictly instructed: 1.) Never illegally operate using the guild name, 2.) Never involve themselves in actions against Dunmeri government, and 3.) Await word for the day when Mephala grants the Morag Tong its glorious reformation. These edicts were the final and solemn instructions given by the Grand Master of the Guild. <br /><br /> The highest rank achievable in the Morag Tong, the “Guild Leader” as it were, is the Grand Master. In ancient days it has often been a position that has proved seductively corruptive. Not so with the Grand Master of this age. But he is alone now, Red Mountain has shattered his homeland... But not his sense of honor, and not his faith in Mephala’s Guidance. And if he will ever see the reformation of his beloved guild, he must first see to it that the Great Houses stay intact- but as it turns out, the stakes are so much higher…</p>
<p style="text-align:center;"><a href="{{#staticFileLink}}1312170692,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-right" src="{{#staticFileLink}}1312170692,RESIZE_710x{{/staticFileLink}}" width="524" alt="1312170692?profile=RESIZE_710x" /></a></p>
<p style="text-align:center;"> </p>
<p><strong><em>THE BUILD</em></strong><br /><strong>Race</strong>: Dunmeri </p>
<p><strong>Stone</strong>: Warrior, for leveling. The Shadow is a good option later on.</p>
<p><strong>Major Skills</strong>: One-Handed, Two-Handed, Archery, Sneak</p>
<p><strong>Minor Skills</strong>: Blocking, Enchanting, Smithing (only up to Elven)</p>
<p><strong>Raiment/Armor</strong>: Temple Priest Robes, Heavy Chitin Helm, Light Chitin Boots and Gauntlets (The Ultimate Dunmeri samurai look) </p>
<p><strong>Weapons</strong>: Enhanced Dwarven Crossbow, Scimitar and dagger, and the Ebony Blade </p>
<p><strong>Shouts</strong>: Slow Time is essential for the Grand Master’s Special Move (words 1&2 suffice).</p>
<p><strong>Stats placement</strong>: <strong>0</strong>/<strong>1</strong>/<strong>1</strong> <br /><br /> The Grand Master is a Dunmeri samurai, if you will. The Morag Tong operates traditionally under legal sanction, and The Grand Master follows an innate sense of justice and honor; even though the ends are those of the assassin, the means can often be quite different. Sneaking and observing, the hidden arrow from the night sky, the poisoned dagger in the dark- these are all part and parcel of an assassin’s repertoire. But the Grand Master can break away from the rank and file assassin, becoming a versatile warrior who wields life-absorbing dual blades at speed, or uses the Ebony Blade to unique and excellent effect as well. Mephala always preferred you have a grudge against your targets, and you can show your contempt as you blitzkrieg your way through subordinates with enchanted scimitar and dagger, or draw your Ebony Blade and use my very own first “Special Move”, cutting a path all the way to the Big Boss.</p>
<p>The Grand Master will be a bit of a glass canon at first, but this should be balanced by the fact that you only seek to engage in combat against the unlawful, for profit. Later on, Alduin, Harkon Volkihar, and Miraak are exceptions to the profit requirement- you may find yourself in a unique position to selectively kill these men who would otherwise wantonly kill the many.</p>
<p>Poisons and potions should be purchased for emergency situations until enchanting takes off, and in the beginning, you should be prepared to flee and reposition, or leave and re-equip yourself for over whelming tasks. Enchanting is used to buff two-handed, and for absorb health on scimitar, dagger, and greatsword. I recommend getting the enhanced dwarven crossbow with the various bolts, but you could keep it samurai and just use a bow with suitable enchantments.</p>
<p> A most difficult path lies stretched out before the Grand Master.</p>
<p style="text-align:right;"><a href="{{#staticFileLink}}1312181474,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-full" src="{{#staticFileLink}}1312181474,RESIZE_710x{{/staticFileLink}}" width="608" alt="1312181474?profile=RESIZE_710x" /></a></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><strong><em><u>Level 20 Perk Spread</u></em></strong></p>
<p style="text-align:center;"><strong><em><u><a href="{{#staticFileLink}}1312146252,original{{/staticFileLink}}" target="_blank"><img class="align-full" src="{{#staticFileLink}}1312146252,RESIZE_710x{{/staticFileLink}}" width="710" alt="1312146252?profile=RESIZE_710x" /></a></u></em></strong></p>
<p style="text-align:center;"><strong><em><u>COMBAT</u></em></strong></p>
<p>The Grand Master is a force to be reckoned, not trifled with. Constantly stealing the life-essence of his foes with a selection of enchanted weaponry, both one and two handed- he is a devastating whirlwind of blood and steel, devastating those who get too close or those he chooses to spring upon. Years of agency with the Morag Tong has given him the ability to sharpen his reflexes at critical moments, slowing down time and increasing the precision of his strikes. Throughout his life he has neglected his innate Dunmeri talent in Illusion, preferring skill and steel to serve Mephala and his employers- but a pilgrimage to the Shadow Stone allows him to utilize a powerful invisibility spell. The Grand Master is also a competent marksman, using a crossbow to land deadly strikes from afar.</p>
<p>When engaging in combat, first survey the area from the shadows- taking note of the enemies there. Once you have decided on your first target, use your crossbow to achieve a fatal or critical sneak-damage effect. Enemies will be alerted to your location, so either retreat to another hiding spot (yeah right), or utilize invisibility potions or the shadow stone and single out the strongest now among the enemies ranks. After dispatching the strongman with your dagger and scimitar, you should activate Slow Time, equipping the fully charged Ebony Blade. Using swordsmanship and evasive prowess during Slow Time, you should be able to avoid attacks while absorbing the health from enemies to recover from whatever attacks they happen to land.</p>
<p>When fighting dragons, you have to use extra caution, as even a small mistake may end your life. Using the environment to your advantage, take cover behind tumbled pillars or other suitable structures. Take shots with your enchanted crossbow bolts immediately after they finish a breath attack, as the dragon’s shout has a small cool down in which you are relatively safe to return fire. Once weakened to half health, the dragon will land, making melee combat possible. Here the Ebony Blade has a distinct advantage over dual-wielding, it enables you to block.Even with the Grand Master’s minimal armor, blocking can roughly halve the damage you take, and prevent kill cams. Block the dragons melee attacks, bash to interrupt breath attacks, and regain any lost health with the Ebony Blade. Dragon Shouts such as Become Ethereal, Bend Will, and others should be utilized to good effect as they are acquired.</p>
<p style="text-align:right;"><strong><em><u><a href="{{#staticFileLink}}1312085900,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-full" src="{{#staticFileLink}}1312085900,RESIZE_710x{{/staticFileLink}}" width="657" alt="1312085900?profile=RESIZE_710x" /></a></u></em></strong></p>
<p style="text-align:center;"><strong><em><u>LEVEL 40 PERKSPREAD</u></em></strong></p>
<p><br /><br /><strong>QUEST GUIDELINES</strong><br /> I basically had the idea to give players an explanation of the Grand Masters morality and way of operating, and letting things unfold naturally from there. However, in order to experience the core of the Grand Masters destiny, the below quests are essential.</p>
<p><strong><em><u>Ancient Technology</u></em></strong><br /> The Dawnguard could use your abilities as a scout to recover ancient crossbow technology. <br /> You may decide to take it further and go after Harkon directly.</p>
<p><strong><em><u>The Whispering Door</u></em></strong>: I figured it went together so well, thematically, to have the Mephala-worshipping Morag-Tong Grand Master become the champion/ operative of Mephala directly. Also, this brings me immediately to the next required quest-</p>
<p><strong><em><u>Destroy the Dark Brotherhood!</u></em></strong>: The story of conflict between the Morag Tong and their disowned offspring the Dark Brotherhood is long, and detailed elsewhere. Suffice it to say, that even Mephala enjoys the destruction of this unscrupulous death-for-profit cult- and you can almost completely charge your Ebony Blade with the deaths of your sworn enemies!!!</p>
<p style="text-align:center;"><a href="{{#staticFileLink}}1312121951,original{{/staticFileLink}}" target="_blank"><img class="align-full" src="{{#staticFileLink}}1312121951,RESIZE_710x{{/staticFileLink}}" width="710" alt="1312121951?profile=RESIZE_710x" /></a></p>
<p>The remnants of the Great Houses must be protected if Morrowind will ever regain her stability; <strong><em><u>Saving House Redoran in Raven Rock</u></em></strong> will bring you in contact with former members of your Guild, operating without legal consent, under the name of the Morag Tong. Punish them.</p>
<p><strong><em>Neloth Telvanni</em></strong> once had a Morag Tong contract in his name (but the developers took that quest out of Morrowind before releasing it lol. Phwew. Close call.) He could use your help, and he could also teach you a thing or two about enchanting.</p>
<p>Don’t join the Thieves Guild or take any quests that require breaking the law. Exceptions being religious matters, such as obtaining the key to the Whispering Door.</p>
<p style="text-align:center;"><a href="{{#staticFileLink}}1312093185,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-right" src="{{#staticFileLink}}1312093185,RESIZE_710x{{/staticFileLink}}" width="287" alt="1312093185?profile=RESIZE_710x" /></a></p>
<p style="text-align:center;">(Side-note: <em>A secondary armor/clothing option</em>, one I like equally well as the first, but thought it suited an <em>end-game</em> Grand Master more than the early level version. When you acquire Telvanni Robes, try it out in combination with a Light Chitin Helm, with Shrouded Boots and Shrouded Gloves. This is reminiscent to the Morag Tong concept art in Morrowind, and I hope everyone enjoys both the aesthetic combos.)</p>
<p> </p>
<p><strong><em>Special Move</em></strong>: <br /><em><u>A Devilish Wind Blows Through The Temple</u></em><br /> “With the Ebony Blade in hand, the Grand Master is able to achieve such a focused state of mind he may literally sprint forward, never stopping, cutting with precision each of the foes in his way!”</p>
<p>With the Two-Handed perk Great Critical Charge, we are able to <em>hold sprint</em> and press the attack trigger (<em>not a power attack</em>) and he will keep sprinting, slashing every time without stopping. In conjunction with two shouts of Slow Time, you have good and precise timing. (<em>I was only able to get this to function in 3rd person. Other users have reported success in 1st person. If in 1st PV, your character stops running after each chop, try it in 3rd person.)</em></p>
<p style="text-align:center;"><br /><a href="{{#staticFileLink}}1312140647,original{{/staticFileLink}}" target="_blank"><img class="align-full" src="{{#staticFileLink}}1312140647,RESIZE_710x{{/staticFileLink}}" width="710" alt="1312140647?profile=RESIZE_710x" /></a><br /><br /> Again, I’d like to thank Harry for his continued play testing, his perk spread images, feedback and support. This build would never have been more than a save game on my PS3 if it weren't for his collaboration.</p>
<p style="text-align:center;">Thanks all, I hope you enjoy the Grand Master!</p>
<p style="text-align:center;"><a href="{{#staticFileLink}}1312199198,original{{/staticFileLink}}" target="_blank"><img class="align-full" src="{{#staticFileLink}}1312199198,RESIZE_710x{{/staticFileLink}}" width="710" alt="1312199198?profile=RESIZE_710x" /></a></p>
<p> </p></div>Event Build: The Arkayan Anlancehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-arkayan-anlance2019-03-01T07:56:53.000Z2019-03-01T07:56:53.000ZChris Dioknohttps://TheSkyForge.ning.com/members/ChrisDiokno<div><p dir="ltr" style="text-align:center;">Greetings and salutations my fellow Skyrimmers, to my latest Skyrim build, and for Crossworlds too. Fusing together one-handed knife play, a percentage to one-hit kill your foes, and a fair amount of speedy goodness, welcome to…</p>
<p dir="ltr" style="text-align:center;"><a href="https://www.youtube.com/watch?v=ZB_ltsS9w4c">The Anlace's Theme</a></p>
<p dir="ltr" style="text-align:center;"><img src="https://lh4.googleusercontent.com/wlDSkFVG-lUa0eXeox1juJTpHW8q4090oaXUBGMt8yHNx1HZt2ibkVRohgSRr8zRwlwrpWhu3XFUGIpI-dZU_tH_AI8XmxVCKngm9OY9slCDJuMfMlHTajdFuRT8AJTJFNXqYuAl" alt="" width="568" height="330" /></p>
<p dir="ltr" style="text-align:center;"><em>There are many organizations that deal with the undead, whether it be the zealous Vigilants of Stendarr, to the nomadic Ash’abah of Hammerfell. However, none have a closer connection to life and death than the individuals known as the Arkayan Anlances.</em></p>
<p dir="ltr" style="text-align:center;"><em>These nine individuals, one for each province of Tamriel, Arkay has blessed with what are known as the Arkayan Eyes of Death Perception, allowing them not only the ability to see when an individual might meet their end, but also, if fate is on their side, sever their foe’s mortal coil. This ability even extends to concepts, and immortals. How does one know one of the Anlances? Simple, for their eyes practically glow an icey blue.</em></p>
<p dir="ltr" style="text-align:center;"><em>Both to a more honest splinter family of the Black-Briars, Aveline Ryougi was born in the Nibenese valley as the Anlance of Cyrodill. However, with the Anlance of Skyrim having grown silent, Aveline traveled to the savage land of Skyrim to investigate.</em></p>
<p dir="ltr" style="text-align:center;"><em>May Arkay preserve her….</em></p>
<p style="text-align:center;"><em><strong> </strong></em></p>
<p dir="ltr" style="text-align:center;"><em><strong>BUILD OVERVIEW</strong></em></p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:left;"><strong><em><strong id="docs-internal-guid-abe1bfb2-7fff-162c-a8a2-428f3b7f8d6b"><img src="https://lh3.googleusercontent.com/bWb9k3HUFnU1rQug6Ik5aPV6mTAoVT8GT2sZ-7_Q5NrIEtTkzEC2f5Tf8mDjg4G41y3PEnKLF_moFK8J3tjj27oNt7jaBg6lXFZvq-8hfnYJX7EzE78ekeJTlD-EJW77P1MxKglw" alt="" width="160" height="131" /></strong>Race:</em></strong> Imperial. As the population of the Nibenese half of is primarily Imperial, this fits. Plus, the Voice of the Emperor power is good if you need to heal, and they also gain bonuses skillswise, with a +10 to Restoration, and +5 to Block, Enchanting, and One-Handed.</p>
<p dir="ltr" style="text-align:left;"><strong><em>Appearance</em></strong>: Make her pale, with the lightest blue eyes you can. Give her short brown hair.</p>
<p dir="ltr" style="text-align:left;"><em><strong>Stat Spread</strong></em>: 2/1/4 in Magicka, Health, and Stamina. Stop perking Health at about 170, you can then put that 1 into Magicka.</p>
<p dir="ltr" style="text-align:left;"><strong><em>Standing Stone</em></strong>: The Thief to start out with leveling, then switch on over to the Lord, for added AR and magic resistance.</p>
<p dir="ltr" style="text-align:left;"><strong><em>Primary Skills</em></strong>: One-Handed, Block, Sneak</p>
<p dir="ltr" style="text-align:left;"><em><strong>Secondary Skills:</strong></em> Illusion, Restoration, Alteration, Enchanting</p>
<p style="text-align:left;"><strong><br /><br /></strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>EQUIPMENT</strong></em></p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><img src="https://lh6.googleusercontent.com/dU-fK05RC3MjIhvRvrQ64TsgSEvMGZJPReixDA09YdBGMmslVjAYMF6U0yoQpndV_UrAIxYQZNCS_VfK_3P5_O6D1TBTYE2ETVVkDuRrOTo7Ioimhnk29JMsz_C5aGVVVp9k_W4d" alt="" width="591" height="324" /></p>
<p dir="ltr" style="text-align:center;">PERKS</p>
<p dir="ltr" style="text-align:center;"><img src="https://lh6.googleusercontent.com/KkXQt3qi3dhhyQcEofpBSRAOHl_Yio8aCvo3VyQzQeV7yM1JJ3Pfg7jHfLq3uCkGfe9aSTct9icnseR1X6H0LVrGLHuuvJ6k8y5IIZGjrEVBOManVLumo8PQIRr8WujK6T_RYp_D" alt="" width="624" height="351" /></p>
<p dir="ltr" style="text-align:center;"><em><strong>GAMEPLAY</strong></em></p>
<p dir="ltr" style="text-align:left;">When I started forging the Arkayan Anlance back in 2016 (Holy shit time flies), and during my recent replay of her, I wanted to focus it around one thing: Mehrunes Razor. Aside from Mythic Dawn cultist and a certain <a href="https://tamrielvault.com/groups/topic/view/group_id/3/topic_id/3201">Mason build</a>, the Razor, like so many other weapons and armors, have, in my opinion, rarely been used in builds, so I sought to remedy that.</p>
<p dir="ltr" style="text-align:left;">Basically put, once you enter Helgen with ol’ Hadvar, you’ll only really need to grab two things. One is the stuff from the dead mage in the torture chamber, and the Steel Dagger from the Torturer, though the other loot you can grab to sell later is good too.</p>
<p dir="ltr" style="text-align:left;">Now, the two things you’ll want to do as soon as possible is A. Hit level 20 so you can get the note and objective to visit the Museum of the Mythic Dawn in Dawnstar, and thus start the Pieces of the Past, and B. Kill Grelod the “Kind” to kickstart the Dark Brotherhood questline. These will allow you to get Mehrunes Razor, and the attire.</p>
<p dir="ltr" style="text-align:left;">Combat as the Anlance was rapid. Basically, stealthily pop Muffle, then sneak attack the closest enemy near you. After that, you’ll want to pop a flesh spell, such as Ironflesh, then equip Paralyze. Paralyze the toughest foe, such as, say, a Bandit Chief, and start hacking away with him. Combining Paralyze, and paralyze poisons, with both Stability, and the fact that it takes a moment for the paralyzed NPC to stand and draw their weapon, this allows you a better chance of proccing Mehrune’s Razor. Down a potion of Fortify Alteration and use Slow Time for added proc help if needed. The Enhanced Slow Time Glitch, wherein you activate Slow Time at the end of the Quick Reflexes effect, coupled with Stability and Fortify Restoration, helps.</p>
<h5 dir="ltr" style="text-align:left;">Now, with your low health pool, and lack of any AR, you’ll want to focus on ranged enemies such as Archers and Casters mages more so than the big two-handers. Simply put, use either Slow Time or Become Ethereal, and you’ll want to rush toward the ranged boys, and cut them down as quick as you can, don’t want them hurling arrows, crossbow bolts, or spells at you while you tango with their melee brethren and sistren.</h5>
<p dir="ltr" style="text-align:left;">When dealing with Undead, simply use the occasional Sun Spell (Roleplayed as the Arkayan presence of the Anlance being, at least, wounding to the undead), to damage them, then circle around and slash them.</p>
<p dir="ltr" style="text-align:left;">As for Dragons, prior to obtaining Dragonrend (Which I RPed as temporarily “severing” the concept of a dragon’s ability to fly), you’ll want to use a mixture of Marked for Death and using any and all cover to block breath attacks, until they land.</p>
<p dir="ltr" style="text-align:left;">Pick up Erik as a follower, he’ll help, especially in the earlier levels.</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><img src="https://lh6.googleusercontent.com/KX_MLhn0YUEZx1JPzPAJ64Pj60q3X8DJrQlxvpbhx-xAibCj0pxukBIik52ywFT6idbcjZl5Oc_89njrepL8_m2K6Er-6tpHf1tLM37PuFi6oN6nU-TDJlGioY8COnKKHn8135A_" alt="" width="624" height="351" /></p>
<p dir="ltr" style="text-align:center;"><em>My first ever makeup was the blood of the first corpse I saw, rubbed on my lips....</em></p>
<p style="text-align:center;"><em><strong> </strong></em></p>
<p dir="ltr" style="text-align:center;"><em><strong>TACTICS OF THE ANLANCE</strong></em></p>
<p style="text-align:center;"><strong><br /><br /></strong> <strong id="docs-internal-guid-d0f0d9f9-7fff-8f49-4db0-1014c5ff2aab"><img src="https://lh3.googleusercontent.com/bXzWTSSzeslTCzYyaX-dVETnkqNCs9DOi3uNKml60wiBfuFsGFpgOPijCyIYiLH9pZetOs9vLr_sAeO0uWp2Y1DLTmzEqT0_1Sbd-jhzp-Ar6GmUY9mFc1SFu6nBV5DQln4h61ej" alt="" width="113" height="113" /></strong></p>
<p dir="ltr" style="text-align:left;"><em><strong>Connection to Arkay</strong></em>-<em>Meditating on her connection to Arkay, the instrument of his will is able to harden body, bolster her vitality, and focus</em></p>
<p dir="ltr" style="text-align:left;">(Potion of Fortify Alteration+Stability+Ironflesh+Bardic Knowledge.)</p>
<p style="text-align:center;"><strong><br /><br /><img src="https://lh6.googleusercontent.com/XmSVm1MEyx3W-eNpMpNaWhAYmn8XbWarR5b50S-AgUGqAyjH3WlSW-fb_NNALyCEEMqouDMW5Fx6Q-jqJBYHH_E_Jdhzg7ZUpo4QIbFwNd47ZXYVOjm1k8cXMRHKcQJctsH6IUbI" alt="" width="116" height="118" /></strong></p>
<p dir="ltr" style="text-align:left;"><em><strong>Presence Concealment</strong></em>-<em>As both an Anlance and trained assassin, the Arkayan Anlance can cloak herself in mist before delivering the first blow.</em></p>
<p dir="ltr" style="text-align:left;">(Muffle+Invisibility+Become Ethereal+Critical Charge)</p>
<p style="text-align:center;"><strong><br /><br /><br /><img src="https://lh3.googleusercontent.com/httG9oPV6RKi91m-FhFWncNBcC1-74RUO0KUnLnm2cjnWdYNKwrRE_6wif1z5jLyvfmTC86mURoytynGgV1J2964E11ZJHyRYr_as1XZNIBMUqgyUpWb00cma88qyu5nX34YoS6u" alt="" width="116" height="116" /></strong></p>
<p dir="ltr" style="text-align:left;"><em><strong>Independent Action</strong></em>-<em>Sensing imminent death is at hand, the Arkanyan Anlance severs, albeit temporarily,her enemies’ concept of movement, and makes a quick escape.</em> (Become Ethereal+Mass Paralyze+Stability+Potion of Fortify Alteration+Sprinting)</p>
<p style="text-align:center;"><strong><br /><img src="https://lh3.googleusercontent.com/gfUsEDJcofQwtOTfx__pBmMMrllP_lP9Nt2lDlOq3Vzm5TraWsUctaoRjxk565y70OHbY59GTH28xwGhsGIh4JMjoSkhJeQImuK8bPw2GMpcuDHPBfEMl1RiNdRu0sp7KgrshR4K" alt="" width="120" height="120" /></strong></p>
<p dir="ltr"><em><strong>Arkayan Eyes of Death Perception</strong></em>-<em>Activating her mystical eyes, the Arkayn Anlance visualizes the mortal coil of that which she wishes to sever, weakening them first, then ending their life.</em></p>
<p dir="ltr">(Marked for Death+Paralyze+Mehrune’s Razor+Soul Tear)</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><img src="https://lh5.googleusercontent.com/TTXX4jnW78Zm0fiU1hzTrFBpMz2005ZruC7vCmcmx43TuW9ysWqOo7xhBoVUQcnX4vwZJBAgKZ3aZILebFuHKnP688LIIDACADTlvOjd25WEfm6bkIYabEjaA8sTcDCwdJyua_zt" alt="" width="624" height="351" /></p>
<p dir="ltr" style="text-align:center;"><em>"Everything in creation is flawed. Humans don't need to be mentioned. Air, intent, and even time. My eyes can see the death of things. So I can kill anything that lives. Even if that thing is a god."</em></p>
<p dir="ltr" style="text-align:center;"><em><strong>Roleplay</strong></em></p>
<ul style="text-align:center;"><li dir="ltr">
<p dir="ltr">As my playthrough went on, I roleplayed a growing attraction between the Anlance and Erikur. Have them marry once Alduin, Harkon, and Miraak are dead.</p>
</li>
<li dir="ltr">
<p dir="ltr">Speaking of that, don’t make the house too fancy, just have the basic amenities, such as a bed, oven, and the like. Always go barefoot in your home.</p>
</li>
<li dir="ltr">
<p dir="ltr">Never eat sweets like Boiled Creme Treats, or “cold” foods like raw veggies and meats.</p>
</li>
<li dir="ltr">
<p dir="ltr">Try not to interact often with other people, or linger in towns. Just finish your business, and then leave.</p>
</li>
<li dir="ltr">
<p dir="ltr">Never back down from a fight, especially against an undead.</p>
</li>
</ul><p dir="ltr" style="text-align:center;"><em><strong>CLOSING NOTES</strong></em></p>
<p dir="ltr" style="text-align:center;">Well, that’s that, FINALLY got this posted. Thanks, as always, to Lee for the spreads and screenshots (Man, it feels like pretty much all my builds are, in part, a collab with you). But anyway, this wonderful build was based off of Shiki Ryougi, the protaganist of the light novel Kara no Kyouki, or Garden of Sinners. It first came to my attention during a Fate/Grand Order collab Event the same year I made the build. With that out of the way, let’s end things off with one of my favorite fights in the Kara no Kyouki adaptations:</p>
<p style="text-align:center;"><a href="https://youtu.be/j8C1gR4fvtg">https://youtu.be/j8C1gR4fvtg</a></p>
<p dir="ltr" style="text-align:center;">.</p>
<p style="text-align:center;"> </p></div>Character Build: The Yanderehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-yandere2019-01-20T20:06:26.000Z2019-01-20T20:06:26.000ZKendrix Trixiehttps://TheSkyForge.ning.com/members/KendrixTrixie<div><p><a href="{{#staticFileLink}}819758010,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}819758010,RESIZE_710x{{/staticFileLink}}" alt="819758010?profile=RESIZE_710x" width="73" height="72" /></a></p><p style="text-align:center;">~ ~ ~ ~ ~</p><p>I remember when I first saw you...</p><p>Ah, how I longed to be that cold, spring breeze that ruffled your ruddy locks, or that gentle drizzle that soaked your shoulders and lighted softly upon your shivering, pink lips. I would have settled on being the grasses beneath your feet or the steed you trotted down the road past my home. I wished to be anything that could feel your bare skin, but I was just a distant shadow watching from my balcony that you didn't even notice.</p><p>That would change though. I would make it.</p><p>You would soon notice how little problems you had would go away. Wasn't it odd how that debt collector became ill and died? Did you not suspect when those thugs dropped like flies at your doorstep before you could unlock the bolt? I'm sure you found it stranger still how little gifts were left in your nightstand in the morning- sums of gold, flawless gems, priceless trinkets. I know you had to wonder who could bless you so graciously.</p><p>The Divines? Tch. Their love is a pebble compared to the monument of feelings I have for you.</p><p>How is it that you hadn't noticed me until now? The one who gazed so lovingly while you carried on in the market and trudged to and from work? The one who waited patiently for you in the tavern while you threw yourself all over the wenches and-</p><p>Of course! I am the one who slit their throats while they slept in their dens of sin. They call out to you like sirens and lure you into the depths which you are too naive to avoid. Every one who pulled you close in the late hours of the night and all the ones who tricked you into saying 'love' met their ends at the tip of my blade! But I digress...</p><p>Crazy? Hah! Only in the love I have for you! I did all of this for you! Don't you see now? I have lied, I have stolen, I have murdered, but only for you! I cannot stand to spend another day away from you. I must confess this burning feeling that consumes my every thought. You fill my waking moments with longing and my dreams are of our future. I know you feel the same! You must feel the same!</p><p>… I see.</p><p>After all this, you feel nothing. I can't understand, but maybe I can accept. Grant me this, and then I'll go. I want your eyes. I want to always look into them and remember this warm feeling. I'll pluck them from your skull and keep them in a jar. They'll look so nice beside the braided strand of your hair. I want to touch your skin once more, but not while it's warm from sleep. I want to feel it cold and pale, so maybe then you won't flinch away from my touch. I want to kiss your lips and taste the bittersweet blood that coursed through your veins. I've tasted many others, but I wonder if yours will be sweeter.</p><p>You seem scared of me now. Do you finally realize who I am? My love, if only you could have seen me sooner. You see, if I can't have you, I won't let anyone else take you. Perhaps I'll follow right behind you. Into Aetherius or into the Void, wherever you decide to run, I'll go. You need not fear, for I love you greatly.</p><p>But maybe I'll let you whimper a little longer. Gods, you look even more adorable when you're afraid.</p><p style="text-align:center;">~ ~ ~ ~ ~</p><p>Hey y'all!</p><p>This is my second build on the site, and my first posted without a prompt/event. I'm super excited to show off this one as it's probably one of the most difficult playthroughs I've ever done. Don't let that turn you off of it though. There are a lot of self imposed rules for this build, so it can be as easy or as challenging as you'd like.</p><p>Fair warning, this build is heavily modded. I play on PC with all three DLCs installed, so some of the mods may or may not be available for every console. I'll include the links to the mods I use, but not all the mods are necessary. If you have any questions, feel free to comment below and ask!</p><p><a href="{{#staticFileLink}}821378710,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821378710,RESIZE_180x180{{/staticFileLink}}" alt="821378710?profile=RESIZE_180x180" width="73" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}822948558,RESIZE_710x{{/staticFileLink}}" target="_blank"><img src="{{#staticFileLink}}822948558,RESIZE_710x{{/staticFileLink}}" alt="822948558?profile=RESIZE_710x" width="486" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}821341292,RESIZE_930x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821341292,RESIZE_710x{{/staticFileLink}}" alt="821341292?profile=RESIZE_710x" width="705" height="415" /></a></p><p style="text-align:center;">(Original Image from BigDead93 at <a href="https://www.newgrounds.com/art/view/bigdead93/nocturnal">https://www.newgrounds.com/art/view/bigdead93/nocturnal</a> . Edit by myself, KendrixTrixie.)</p><p>The Yandere was born in the mountains of High Rock, perhaps one of the most dreary places of all Tamriel to be brought into the world. When it snowed, it was a ceasing blizzard that lasted days. When it was clear, the heat of Mundus bounced off the rock-face and became sweltering. Their days were spent huddled in a tent for warmth or traversing the mountain side as a goat herder. It was rare to see anyone outside of their small hermit clan, outside of the bandits and orc hunting parties that came to claim their livestock. They longed for a life outside of those forsaken mountains.</p><p>That was why they were drawn to Skyrim. On those hot, clear days, Yandere could see that distant land that taunted them with freedom and adventure. The books on the land promised rich culture, fertile farmlands, and beautiful landscapes. Anything sounded better than the endless miles of gray stone and tan grasses that they had seen for all the years of their life. Yandere decided within themselves when they came of age, they would take their inheritance and go to that distance land to make a new name for themselves.</p><p>When the day came, there were less heartfelt goodbyes and more glares of disdain. Yandere didn't care. They would never again have to look upon those same faces or stare as the same rocks day in and day out. Their inheritance was measly compared to the work they did all their life, but they would make do. It was enough to purchase a plot of farmland, some livestock for added income, and materials for a small home. Once settled in, they knew they could begin adventuring and making real gold, but they were content for the most part.</p><p>Skyrim was everything it had promised, but there was one thing they weren't prepared for. From the moment their eyes fell on that person, they lost all sense of why they came to Skyrim. They could see their whole future wrapped up in that one individual, that “Senpai” so to speak. Whatever gold they had, what ever treasures they could find, Senpai deserved it all. Yandere decided from then on, their home would simply be a base to plan, organize, and carry out their new goal: have Senpai for their own.</p><p>The first step would be trying to get Senpai to notice them...</p><p><a href="{{#staticFileLink}}821389083,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821389083,RESIZE_180x180{{/staticFileLink}}" alt="821389083?profile=RESIZE_180x180" width="73" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}823020211,RESIZE_710x{{/staticFileLink}}" target="_blank"><img src="{{#staticFileLink}}823020211,RESIZE_710x{{/staticFileLink}}" alt="823020211?profile=RESIZE_710x" width="211" /></a></p><p style="text-align:left;"><a href="{{#staticFileLink}}821397198,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821397198,RESIZE_710x{{/staticFileLink}}" alt="821397198?profile=RESIZE_710x" width="623" height="415" /></a></p><p>“Yandere” is a blend of the Japanese words “yanderu”, which means “sick”, and “deredere”, which means love-struck. A Yandere is an extremely popular archetype in anime and manga, so much so that it has branched out into some westernized cartoons and games. Typically, a Yandere is a female that falls deeply in love with another character. She then will do anything to defend that love, going as far as to murder others who have an interest in her love (who she typically refers to as Senpai). She kills in secret however, partially to keep a blameless reputation and partially to keep her Senpai from fearing her. If that wasn't bad enough, a Yandere's Senpai rarely reciprocates the feelings or notices her at all. This means a Yandere's actions are driven entirely from her own fantasies about herself and the clueless lover.</p><p>One of the most difficult parts of the building process was to translate the general idea of an anime girl “Yandere” into a fully functional character in the world of Tamriel. Since there are many differences between the two, I made a list of some of the highlights of a typical Yandere and made it a mission to translate them into a playable character:</p><ul><li><p>Find “Senpai”</p></li><li><p>Acquire a “Home Base”</p></li><li><p>Eliminate Characters the Pose a Threat or Get Too Close to Senpai</p></li><li><p>Have Blameless Reputation</p></li><li><p>Do Missions for Senpai</p></li><li><p>Bring Gifts to Senpai</p></li><li><p>Take Gifts that Remind Yandere of Senpai</p></li><li><p>Confess Love</p></li></ul><p>After figuring out how to incorporate each point, I played several hours with strict guidelines to make sure this character was actually functional. I discovered that not only does this build play well with anime fans, but it should pose an interesting and challenging build for those that are not. Each and every Yandere is different, so the rules are flexible for each player's needs. I will continue talking about that in the “Gameplay/Roleplay” sections.</p><p><a href="{{#staticFileLink}}821463052,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821463052,RESIZE_180x180{{/staticFileLink}}" alt="821463052?profile=RESIZE_180x180" width="73" /></a></p><p><a href="{{#staticFileLink}}821508776,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821508776,RESIZE_710x{{/staticFileLink}}" alt="821508776?profile=RESIZE_710x" width="667" height="415" /></a></p><p><span style="font-size:14pt;"><span style="color:#993300;">Race:</span></span></p><p><strong>Breton.</strong> The Yandere is both beautiful and charming and I've yet to meet a Breton that wasn't both. Their Alderi-Meric heritage give them both man and mer abilities, so they make a good starting character for this particular build. They are also able to get another ability from whichever standing stone they choose to attune to (with the Imperious mod).</p><ul><li><p>The Yandere is mainly female, but choosing to play as a male will not effect this build. Whatever the gender of your Yandere, Senpai is sure to love you, right?</p></li></ul><p><span style="font-size:14pt;"><span style="color:#993300;">Standing Stone:</span></span></p><p><strong>The Lover or The Steed.</strong> Is it better to love from afar or run into your lover's arms? Either stone works very well for this build, especially with perks from the Andromeda mod. The Steed allows for increased speech, increased carry weight, and faster stamina regeneration, which the Yandere is going to need to get all those gifts back to Senpai in a hurry! The Lover, however, makes gifts easier to come by altogether. It periodically gives the Yandere enchanted weapons and armor as well as brings them back from the brink of death with full health. Senpai is sure to appreciate that! Decisions, decisions.</p><ul><li><p>The Aetherial Crown can be used to include both stones simultaneously, but caution is advised. The Yandere may find themselves debating on giving Senpai their crown as well.</p></li></ul><p><span style="font-size:14pt;"><span style="color:#993300;">*Birthsign:</span></span></p><p><strong>The Steed.</strong> Senpai is fast when running away. The Yandere must be a little bit quicker. Choosing The Steed birthsign allows Yandere's movements to be faster than normal, which may make a difference between life and death early on. Choosing Third Era signs over the Fourth Era ones allows the Yandere to still attune to any of the stones in Skyrim.</p><ul><li><p>This particular section is part of the Classic Classes and Birthsigns mod, and isn't entirely necessary for the build. I do highly recommend it, however, as it adds a nice boost at the beginning, and helps build the character for you.</p></li></ul><p><span style="font-size:14pt;"><span style="color:#993300;">Blessings:</span></span></p><p><strong>Blessing of Dibella, Patron God: Nocturnal.</strong> Daughter of the Aedra in the light, Champion of Daedra in the Dark. Worshiping at the Shrine of Dibella grants a good speech boost, and lets others around believe Yandere to be a goodhearted person. Dibella is a renowned goddess, and her followers also have quite the appeal. The facade should be practiced enough so no one begins to suspect Yandere's real devotion is a bit darker. With the Patron Gods of Skyrim mod, Yandere can devote herself to Nocturnal, the Prince of the Shadows, to make sneaking more effective.</p><ul><li><p>The build is still playable without the mod, but the Nightingale questline must be completed fairly early in the game. I will talk more about that in the “Gameplay” section.</p></li></ul><p><span style="font-size:14pt;"><span style="color:#993300;">Supernaturals:</span></span></p><p><strong>None.</strong> While certainly not opposed to the Daedric gifts, Yandere is afraid Senpai won't love her as a vampire or werewolf. Besides, she must keep a blameless image.</p><p><span style="font-size:14pt;"><span style="color:#993300;">Companions:</span></span></p><p><strong>No.</strong> Why should Yandere have a follower and risk them getting close to Senpai instead? The only good follower is the one Yandere leads to the shrine of Boethiah.</p><p><span style="font-size:14pt;"><span style="color:#993300;">Factions:</span></span></p><p><strong>Dark Brotherhood, Thieves Guild, Nightingales.</strong> Shadow, Blood, and Gold. These are the essence of Yandere. These particular factions are fairly tight knit, and help hone Yandere's skills to be a better lover for Senpai. The Dark Brotherhood helps teach the proper ways to kill without being caught, and it doesn't hurt to be paid to eliminate some of Senpai's enemies. The Thieves Guild gives the opportunity to steal an abundance of wealth and treasure, something Senpai sound be blessed with. The Nightingales are a faction of Yandere's true patron god, and grants her the ability to hide within the shadows. A necessary skill for both assassin and thief.</p><ul><li><p>If Yandere is a Dragonborn, they don't really care about those responsibilities. Their one true devotion is Senpai. Should you choose to join the Greybeards or Blades, it won't have much effect on the build, unless your Senpai is present at the “Season Unending” quest. If that's the case, side with them on every issue. Senpai is always right, after all.</p></li></ul><p><span style="font-size:14pt;"><span style="color:#993300;">Archetype:</span></span></p><p><strong>Rogue.</strong> Yandere hides in the shadows with daggers and poison and enters the light with gold and grace. This build falls perfectly into the Rogue class. Whether Yandere is more Assassin or Thief class is varies in each playthrough, making it a very versatile and ever changing build.</p><p><span style="font-size:14pt;"><span style="color:#993300;">*Class:</span></span></p><p><strong>Custom.</strong></p><ul><li><p>Specialization Bonus: +20 Stamina</p></li><li><p>Combat Skills: One-handed, Smithing</p></li><li><p>Stealth Skills: Sneak, Speech, Pickpocket, Alchemy</p></li><li><p>Magic Skills: Enchanting</p></li><li><p>Secondary Skills: Acrobatics</p></li></ul><p>A unique character such as the Yandere deserves a unique class system. Sneak, Speech, One-handed, Pickpocket, and Alchemy are essential to building this character. Enchanting and Smithing are not required; however, building a class requires 7 main skills so they are included. The Yandere may find themselves risking great falls to retrieve their treasure or catch up to their Senpai. The best secondary skill to combat this is Acrobatics, which lessens the fall damage while giving a much needed stamina boost. Add in a Specialization in Stamina and Yandere is ready to go where ever Senpai's whims call them.</p><p><a href="{{#staticFileLink}}821556617,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821556617,RESIZE_180x180{{/staticFileLink}}" alt="821556617?profile=RESIZE_180x180" width="73" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}822968447,RESIZE_710x{{/staticFileLink}}" target="_blank"><img src="{{#staticFileLink}}822968447,RESIZE_710x{{/staticFileLink}}" alt="822968447?profile=RESIZE_710x" width="290" /></a></p><p style="text-align:left;"><a href="{{#staticFileLink}}821571481,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821571481,RESIZE_710x{{/staticFileLink}}" alt="821571481?profile=RESIZE_710x" width="665" height="415" /></a></p><p><span style="font-size:14pt;"><span style="color:#993300;">Weapons:</span></span></p><p><strong>Steel Daggers (2).</strong> Yandere has no need of clunky two-handed weapons, or even large one-handed ones. Dual wielding a pair of daggers is sufficient for a quick, clean kill. With proper training, simple daggers can take out the strongest of enemies from the shadows. They'll never know what hit them.</p><ul><li><p>Steel Daggers are listed, but it should be noted that any pair of matching daggers can be used. When getting into the higher levels of one-handed and sneaking, daggers with higher damage tend to be more of an overkill. For a more challenging build, limit the base damage to 12 or below.</p></li></ul><p><span style="font-size:14pt;"><span style="color:#993300;">Armors:</span></span></p><p><strong>None.</strong> Armors, light or heavy, tend to draw attention to oneself. The best way for Yandere to appear invisible until the time of the attack is to have no armor at all. Simple clothes that are looted or bought from the store work wonderfully for blending into the crowd, or disappearing into the shadows.</p><ul><li><p>For those looking for something more, enchanting average clothes can help tremendously with health regeneration, sneaking, carry weight, and one-handed. Use sparingly. The last thing Yandere wants to do is spend resources of clothes just to burn them when the blood stains won't come out (see the Roleplay section). An alternative is using unarmored robes that already have enchantments. The best set for this build is found during the Dark Brotherhood questline in “The Cure for Madness”. The Jester's Set works wonderfully and looks stylish on any Yandere.</p></li></ul><p><span style="font-size:14pt;"><span style="color:#993300;">Spells:</span></span></p><p><strong>None.</strong> The Yandere doesn't have time to study magic when Senpai's needs are endless. Spells are loud and costly, while Yandere prefers to stay hidden and use minimal effort.</p><p><span style="font-size:14pt;"><span style="color:#993300;">Shouts:</span></span></p><p><strong>Become Ethereal, Elemental Fury, Marked for Death, Bend Will.</strong> The Yandere doesn't really know if they are Dragonborn or not, nor does it matter. Senpai is the only concern. Still, it's useful to have some shouts on hand. These shouts are used on the defensive, in the event their attack didn't kill their opponent on the first hit. Elemental Fury and Marked for Death allow for faster and more deadly strikes respectively. When Health is low and Yandere needs time to recover, Become Ethereal is a lifesaver. Attacks do not effect Yandere's health and could grant them a smooth getaway. Bend Will is extremely useful for dragons who stay just out of Yandere's reach. Without a bow, it can be difficult to kill a dragon who chooses to stay in the air rather than fight on the ground. By forcing them to land, it evens the odds of a successful kill.</p><p><span style="font-size:14pt;"><span style="color:#993300;">Accessories:</span></span></p><p><strong>Ritual Shroud of Boethiah, Mask.</strong> Nocturnal might be the patron god, but there's no reason Yandere can't dabble in Boethian arts. There's no better pairing than shadow and betrayal. The Shroud of Boethiah is an excellent addition to any attire. It doesn't take the spot of any other clothing, making it an perfect to stack onto previous enchantments. In addition, tribunal masks can be enchanted to conceal Yandere's identity for jobs with a slightly higher degree of being discovered (see Immersive Armors and Sneak Tools mods). They also have a slot of their own, meaning Yandere can be fully dressed for the kill.</p><ul><li><p>Choosing not to install Tribunal Masks with the Immersive Armors mod will not effect the game as long as Sneak Tools is installed. All Dragon Priest masks will conceal Yandere's identity when worn, but will take the place of the head clothing slot.</p></li></ul><p style="text-align:left;"><a href="{{#staticFileLink}}821600624,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821600624,RESIZE_180x180{{/staticFileLink}}" alt="821600624?profile=RESIZE_180x180" width="73" /></a></p><p style="text-align:left;"><a href="{{#staticFileLink}}822975873,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}822975873,RESIZE_710x{{/staticFileLink}}" alt="822975873?profile=RESIZE_710x" width="523" /></a></p><p><span style="font-size:14pt;"><span style="color:#993300;">Stat Placement:</span></span></p><p><strong>0 Magicka: 1 Health: 2 Stamina</strong></p><p style="text-align:center;">Yandere relies heavily on Stamina for both power attacks and carry weight. For this reason, Stamina should be brought to a minimum level of 250 before focusing solely on Health, or switching the Health to Stamina ration to 2:1. The Yandere can be leveled up indefinitely, but all the available perk points become available around Level 48.<a href="{{#staticFileLink}}821610483,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821610483,RESIZE_710x{{/staticFileLink}}" alt="821610483?profile=RESIZE_710x" width="821" height="400" /></a>(Image by Curse-Never_Dying)</p><p><span style="font-size:14pt;"><span style="color:#993300;">Major Perk Placement:</span></span></p><p><strong>Sneak:</strong> Cling to the shadows, become the shadows. Sneak is a major factor to this build, but is thankfully very easy to level up. Every aspect of this build revolves around the ability to get in and out of places unseen. The combinations of the Ordinator and Sneak Tools mods allows for some interesting abilities and quick leveling. This comes in handy every time you want to sneak into Senpai's house and watch them sleep.</p><p><strong>One-handed:</strong> The only difficult thing about daggers is trying to decide if Yandere wants to stab someone through the kidneys or silently slit their throat. Equally as important as sneaking, One-handed skills will dictate how proficient Yandere is as a killer. Dual wielding is a must on this build, as are daggers, and Ordinator opens up some unique options in both areas. Paired with the sneaking abilities, Yandere quickly becomes a strong character and challenging opponent. If only Senpai could see those skills.</p><p><span style="font-size:14pt;"><span style="color:#993300;">Minor Perk Placement:</span></span></p><p><strong>Speech:</strong> Good looks and a silver tongue are sure to infatuate all who meet Yandere, yet Senpai still doesn't notice. Good speech skills can force others to spill information or keep it hidden. Bribery, Persuasion, and Intimidation all work well for Yandere, the trick is to know when to use each one. Further, making the right friends in the right places helps with income. With higher level speech skills, merchants might even be willing to buy items Yandere doesn't outright own. They'll keep quiet too, else they'll find a dagger in their back.</p><p><strong>Alchemy:</strong> Wheat and Blisterwart make a good healing potion, but the Heart and Flesh of a foe make a much more fragrant blend. For moments when backstabbing and throat slitting would draw too much attention, a strong poison is Yandere's best friend. Skyrim is ripe with ingredients of death, so collecting ingredients and brewing the potions won't attract attention. When some unfortunate woman falls dead in the market, who's to say it was Yandere?</p><p><strong>Pickpocket:</strong> Poison does no good unless placed on the victim. When Yandere can't coat her blade, the next best option is to hand the poison over. The reason pickpocket was included in this build was to ensure an easy way to place the poison and escape before anyone suspects a thing. The Yandere may find Senpai spends too much time with those barmaids in the tavern. With so many witnesses, placing the poison in her mead is safer than running a dagger across her pretty little throat... no matter how much the blood-lust tells Yandere otherwise.</p><p><a href="{{#staticFileLink}}821634229,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821634229,RESIZE_180x180{{/staticFileLink}}" alt="821634229?profile=RESIZE_180x180" width="73" /></a></p><p><a href="{{#staticFileLink}}821655446,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821655446,RESIZE_710x{{/staticFileLink}}" alt="821655446?profile=RESIZE_710x" width="516" /></a></p><p><a href="{{#staticFileLink}}822984956,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}822984956,RESIZE_710x{{/staticFileLink}}" alt="822984956?profile=RESIZE_710x" width="432" /></a></p><p><span style="font-size:14pt;"><span style="color:#993300;">Tactics:</span></span></p><p><strong>Melee.</strong> Unlike other builds that require a mix of ranged, magic, and melee, The Yandere only requires the latter. The mechanics of fighting are “high risk, high reward”, making it very challenging at the lower levels, but very overpowered at the higher ones. Most, if not all, attacks require a combination of sneaking and duel wielding and aim to kill an enemy before they have a chance to attack. While it seems simple enough, there is a lot of in game elements that must be considered before the attacks. Time of day, carry weight, enemy line of sight, and available stamina will tremendously effect the success or failure. Yandere is patient, however; it's better to wait for the shadows than risk being seen. Death comes eventually.</p><p>There are instances in which Yandere may die to a low level bandit who grew suspicious too soon. Other times, The Yandere may be able to successfully one-hit a dragon. This all depends on perk pairing in Ordinator. Skills like Backstab, Cloak and Dagger, and Shadow Warrior pair well with Ravage, Savage, and Bite Marks. Perks points may become available when the skills are not quite up to par. Because of this, the build requires a lot of planning, patience, and point saving. The most frustrating part is having the points needed, but not the skill level. The Yandere may need to take out the frustration on wolves, bears, or even deer. Sneaking in for the kill helps further hone the skills, and may even advance they to where they need to be.</p><p><a href="{{#staticFileLink}}821671958,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821671958,RESIZE_710x{{/staticFileLink}}" alt="821671958?profile=RESIZE_710x" width="623" height="415" /></a></p><p><span style="font-size:14pt;"><span style="color:#993300;">Powers:</span></span></p><p><strong>Looming Presence-</strong> “Right Behind You”+“Behind Enemy Lines”+Shroud of Boethiah+Patron God: Nocturnal</p><p><a href="{{#staticFileLink}}821681460,RESIZE_1200x{{/staticFileLink}}" target="_blank"><img class="align-left" src="{{#staticFileLink}}821681460,RESIZE_180x180{{/staticFileLink}}" alt="821681460?profile=RESIZE_180x180" width="89" height="89" /></a>Yandere waits, ever patiently, for the perfect moment to kill. It's in this still, oppressive silence that enemies begin to worry. They can feel the eyes burrow into their skin. Their skin crawls when they draw close. Their breath quickens as they forget to savor those last few moments it enters their lungs. The Yandere's Looming Presence is due in part to the Shroud of Boethiah they wear, filling nearby enemies with a sense of dread. They'll search but never see. The combination of Nocturnal's Blessing and perks like “Right Behind You” and “Behind Enemy Lines” grant The Yandere the ability to remain undetected the closer their enemies come.</p><p> </p><p><strong>Now You See Me-</strong> “Shadow Warrior”+“Clean Escape”+Shadowcloak of Nocturnal+The Lover Stone</p><p><a href="{{#staticFileLink}}821693438,RESIZE_1200x{{/staticFileLink}}" target="_blank"><img class="align-left" src="{{#staticFileLink}}821693438,RESIZE_180x180{{/staticFileLink}}" alt="821693438?profile=RESIZE_180x180" width="89" height="89" /></a>A failed attack usually spells death for the unarmored, but not for The Yandere. Playing a high risk game requires an elaborate back up plan. When first detected, retreating back into the shadows and sneaking allows for two seconds of invisibility, usually enough time for clueless enemies to lose track of Yandere. Staying still may deter them from looking altogether. If enemies are more tough or persistent than average, the second part of the plan may need to be used. For extended invisibility, the agent of Nocturnal can call upon their god to vanish into the shadows once more. As an added protection, the Lover Stone's revival promises to bring Yandere back if they faint. Peek-a-Boo just became slightly more deadly.</p><p> </p><p><strong>Unseen Slaughter:</strong> “Cloak and Dagger”+“Shadow Warrior”/Shadowcloak of Nocturnal+Bite Marks</p><p><a href="{{#staticFileLink}}821702304,RESIZE_1200x{{/staticFileLink}}" target="_blank"><img class="align-left" src="{{#staticFileLink}}821702304,RESIZE_180x180{{/staticFileLink}}" alt="821702304?profile=RESIZE_180x180" width="89" /></a>The most damaging strikes are the ones not seen. No one is prepared for a slit throat or a stab in the back. How much more terrifying is an attack from the front with the killer hiding before their very eyes? The Yandere takes advantage of being invisible in the shadows all the time, so it's only right their attacks are equally unseen. After turning invisible, any attack that breaks invisibility will be critical. Even if the attack doesn't kill after the first hit, the bleed damage will ensure a death before they can escape. Frontal attacks may not be clean, but they promise a lot of fun.</p><p> </p><p><a href="{{#staticFileLink}}821706359,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821706359,RESIZE_180x180{{/staticFileLink}}" alt="821706359?profile=RESIZE_180x180" width="73" /></a></p><p><a href="{{#staticFileLink}}821715877,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821715877,RESIZE_710x{{/staticFileLink}}" alt="821715877?profile=RESIZE_710x" width="293" /></a></p><p><a href="{{#staticFileLink}}822989567,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}822989567,RESIZE_710x{{/staticFileLink}}" alt="822989567?profile=RESIZE_710x" width="250" /></a><a href="{{#staticFileLink}}821731145,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821731145,RESIZE_710x{{/staticFileLink}}" alt="821731145?profile=RESIZE_710x" width="623" height="415" /></a>The Yandere is by far one of the most interesting characters in terms of gameplay and roleplay. They are an evil character to most, but still call for a bit of empathy. Everything they do is not motivated by a love of self, but a selfless love for another individual. This love, whether it be reciprocated or not, is so powerful to the Yandere they are motivated to drop all of their hopes and dreams to simply improve the life of one individual and eventually find love in their arms. Bearing this in mind, it's hard to imagine a character so full of love and so selflessly devoted finding it withing themselves to kill, steal, and poison for the greater good. Perhaps this is the reason they are so terrifying and fascinating.</p><p>To best play this build, I found that most of the quests and rules have to be self-imposed. Depending on the “Senpai” you choose to pursue, there may or may not be a lot of quests revolving around them. Should your Senpai be a member of the Companions for example, it may be best to pursue that questline. If Senpai is a simple townsman, like Ysolda for example, there may not be many quests dealing with their development. It is up to the player to decide how to interact around their Senpai and how to best improve their life. (For example, Ysolda wants the Bannered Mare. Killing Hulda isn't a quest, but I would help “Senpai” achieve her goal.)</p><p>There is no limits on who Senpai can be for Yandere: Man, Mer, Beast, Male, Female. It is preferable that Senpai be a marriage candidate as the end goal for The Yandere is to find love with them, but it is all the more tragic if Senpai and Yandere are simply not meant to be. The entire game can be spent trying to win their love and make their lives perfect and be rewarded with nothing. Should this happen, the Yandere will either continue trying to win their affections or, more dramatically, kill them.</p><p>Another self-imposed rule that I found quite challenging was never wearing the clothes the Yandere killed in in public. At the beginning, it was very difficult as Yandere was constantly buying clothes and having to drop them after murdering. Most of the gold earned went to buying outfits almost every day until acquiring the Dark Brotherhood and Jester's Set of robes. After that, Yandere carried two sets of clothes at all times: the murder robes and the every day wear. With the low weight of both sets and the high carrying capacity, lugging around the wardrobe didn't make much of a difference.</p><p><a href="{{#staticFileLink}}821742358,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821742358,RESIZE_180x180{{/staticFileLink}}" alt="821742358?profile=RESIZE_180x180" width="73" /></a></p><p><a href="{{#staticFileLink}}822995617,RESIZE_180x180{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}822995617,RESIZE_710x{{/staticFileLink}}" alt="822995617?profile=RESIZE_710x" width="211" /></a></p><p><a href="{{#staticFileLink}}821754479,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821754479,RESIZE_710x{{/staticFileLink}}" alt="821754479?profile=RESIZE_710x" width="738" height="415" /></a>As mentioned before, most of the rules and quests will be self-imposed unless Senpai is a member of a faction. Always complete missions in Senpai's favor. Should anyone be looking to hurt or hinder Senpai, take them out in private. Yandere's whole world revolves around their Senpai. Keeping that in mind, here are some of the in-game quests that should be completed.</p><p><strong>The Dark Brotherhood Questline:</strong> The best enchanted clothing for this build is found by following this questline. It is possible to play without acquiring the pieces, but just makes it less fun. Besides, there's no harm in learning how to kill and getting paid for it.</p><p><strong>The Thieves' Guild Questline:</strong> There's lots of gold to be made working with thieves. Skyrim is full of the rich and wealthy and the Guild knows just were to find the best treasures. Money can be made easily here and extra treasures can be gifted to Senpai. This questline also sets you up to join the ranks of the Nightingales and draws you closer to the Prince of Shadows.</p><p><strong>Boethiah's Calling:</strong> The Shroud of Boethiah is an essential part of this build, so this quest should be completed as soon as possible. The Champion armor at the end of the quest is non-essential, but there is a certain appeal to being called “Champion” by two Daedric Princes. Further, Boethiah encourages killing and betrayal, and the mission to reclaim her armor is perfect practice for the assassin in training.</p><p><a href="{{#staticFileLink}}821765488,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821765488,RESIZE_180x180{{/staticFileLink}}" alt="821765488?profile=RESIZE_180x180" width="73" /></a><a href="{{#staticFileLink}}823002188,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}823002188,RESIZE_710x{{/staticFileLink}}" alt="823002188?profile=RESIZE_710x" width="243" /></a><strong>Alternate Start:</strong> Adds the option to customize your character and then choose where to start the game. Link <a href="https://www.nexusmods.com/skyrimspecialedition/mods/272" target="_blank">here</a>.</p><p><strong>Andromeda- Unique Standing Stones of Skyrim:</strong> Overhauls the abilities given to the player by each of the standing stones and adds a unique second ability while maintaining a lore-friendly feel. Link <a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910" target="_blank">here</a>.</p><p><strong>Classic Classes and Birthsigns:</strong> Adds classes and birthsigns into the game to be chosen after equipping a weapon. Link <a href="https://www.nexusmods.com/skyrimspecialedition/mods/11316" target="_blank">here</a>.</p><p><strong>Immersive Armors-</strong> Adds new craftable, distributed, lore-friendly armor to the game including masks and robes. Link <a href="https://www.nexusmods.com/skyrimspecialedition/mods/3479" target="_blank">here</a>.</p><p><strong>Immersive Weapons-</strong> Adds new craftable, distributed, lore-friendly weapons to the game including staves and clubs. Link <a href="https://www.nexusmods.com/skyrimspecialedition/mods/16788" target="_blank">here</a>.</p><p><strong>Imperious- Races of Skyrim:</strong> Overhauls the racial attributes of the vanilla game to add several new, lore-friendly skills and abilities. Link <a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315" target="_blank">here</a>.</p><p><strong>Ordinator- Perks of Skyrim:</strong> Overhauls the perk system of the vanilla game and add several new advanced and immersive skills. Link <a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137" target="_blank">here</a>.</p><p><strong>Patron Gods of Skyrim:</strong> Adds the option to choose a Patron God, and grants an added blessing from that god. Link <a href="https://www.nexusmods.com/skyrimspecialedition/mods/155" target="_blank">here</a>.</p><p><strong>Sneak Tools-</strong> Adds several new mechanics to the game in terms of sneaking, including concealed identities and slitting throats. Link <a href="https://www.nexusmods.com/skyrimspecialedition/mods/1863" target="_blank">here</a>.</p><p><a href="{{#staticFileLink}}821781867,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821781867,RESIZE_180x180{{/staticFileLink}}" alt="821781867?profile=RESIZE_180x180" width="73" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}823008068,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}823008068,RESIZE_710x{{/staticFileLink}}" alt="823008068?profile=RESIZE_710x" width="477" /></a>That concludes this build! I'm super excited to have it finished up and finally written. The write up has taken almost as long as the build playthrough it seems. Haha! I hope you guys enjoy it!</p><p style="text-align:center;">Special Thanks to Curse, who never fails to come in clutch when I can't make a Perk Spread Sheet. :P</p><p style="text-align:center;">Let me know what you think in the comments. If you have any questions, feel free to ask!</p><p style="text-align:center;">As always, Talos Guide You!</p><p> </p></div>Character Build: The Insurgenthttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-insurgent2018-12-24T21:54:42.000Z2018-12-24T21:54:42.000ZAyslephhttps://TheSkyForge.ning.com/members/Aysleph<div><p style="text-align: center;"><span style="font-size: 14pt;"><em><strong>The Insurgent</strong></em></span></p>
<p style="text-align: center;"><a href="{{#staticFileLink}}495154938,original{{/staticFileLink}}" target="_blank" rel="noopener"><img class="align-center" src="{{#staticFileLink}}495154938,RESIZE_710x{{/staticFileLink}}" width="710" /></a></p>
<p style="text-align: center;"><span style="font-size: 10pt;"><em><span style="font-weight: 400;">The Insurgent is a young Nord who set out alongside his childhood friends for the Imperial City in hopes of making a name for himself and earning money for his village. While attempting to cross the border, they were caught alongside the Stormcloaks in an Imperial ambush. Refusing to listen to their pleas, his friends attempted to resist capture and were shot down by Imperial Archers. In despair, The Insurgent surrendered and was carted to Helgen alongside a ragged Nord and surviving Stormcloak soldiers. Having faced the true nature of the Imperials, The Insurgent now seeks to join the rebellion to eradicate the corruption within the empire.</span></em></span></p>
<p style="text-align: center;"><span style="font-size: 12pt;"><span style="font-weight: 400;"><strong><em>Overview</em></strong></span></span></p>
<p><span style="font-size: 10pt;"><strong>Race</strong><span style="font-weight: 400;">: Nord</span></span></p>
<p><span style="font-size: 10pt;"><strong>Stats</strong><span style="font-weight: 400;">: 0/1/1</span></span></p>
<p><span style="font-size: 10pt;"><strong>Stone</strong><span style="font-weight: 400;">: Shadow</span></span></p>
<p><span style="font-size: 10pt;"><strong>Skills</strong><span style="font-weight: 400;">: Two-Handed, Sneak, Heavy Armor, One-Handed, Block, Enchanting, Speech</span></span></p>
<p><span style="font-size: 10pt;"><strong>Equipment</strong><span style="font-weight: 400;">:</span></span></p>
<ul>
<li style="font-weight: 400;"><span style="font-size: 10pt;"><strong><em>Assassin</em></strong><span style="font-weight: 400;">:</span></span>
<ul>
<li style="font-weight: 400;"><span style="font-size: 10pt;"><span style="font-weight: 400;">Skyforge Steel Sword</span></span></li>
<li style="font-weight: 400;"><span style="font-size: 10pt;"><span style="font-weight: 400;">Clothes</span></span><span style="font-size: 10pt;"><span style="font-weight: 400;">, </span></span><span style="font-size: 10pt;"><span style="font-weight: 400;">Gloves</span></span><span style="font-size: 10pt;"><span style="font-weight: 400;">, </span></span><span style="font-size: 10pt;"><span style="font-weight: 400;">Boots, Necklace & Ring</span></span></li>
<li style="font-weight: 400;"><span style="font-size: 10pt;"><span style="font-weight: 400;">[Fortify One-handed]</span></span></li>
</ul>
</li>
</ul>
<ul>
<li style="font-weight: 400;"><span style="font-size: 10pt;"><strong><em>Warrior</em></strong>:</span>
<ul>
<li style="font-weight: 400;"><span style="font-size: 10pt;">Skyforge Steel Greatsword</span></li>
<li style="font-weight: 400;"><span style="font-size: 10pt;">Steel Plate Full Set, </span>Necklace & <span style="font-size: 13.3333px;">Ring</span></li>
<li style="font-weight: 400;"><span style="font-size: 13.3333px;">[Fortify Two-Handed]</span></li>
</ul>
</li>
</ul>
<p style="text-align: center;"><span style="font-size: 13.3333px;"><span style="font-size: 12pt;"><span style="font-weight: 400;"><strong><em>Skills</em></strong></span></span></span></p>
<p><a href="{{#staticFileLink}}497554695,original{{/staticFileLink}}" target="_blank" rel="noopener"><img class="align-center" src="{{#staticFileLink}}497554695,RESIZE_710x{{/staticFileLink}}" width="710" /></a></p>
<p><span style="font-size: 10pt;"><strong>Two-Handed</strong><span style="font-weight: 400;">: The Insurgent’s primary damage source. Important perks include Barbarian to maximizes our natural damage potential and Sweep allowing us to quickly cleave through large groups of enemies.</span></span></p>
<p><span style="font-size: 10pt;"><strong>Sneak</strong><span style="font-weight: 400;">: What is an assassin without the shadows? Stealth and Muffled Movement are taken in order to prevent detection while Backstab is taken to ensure successful assassinations.</span></span></p>
<p><span style="font-size: 10pt;"><strong>Heavy Armor</strong><span style="font-weight: 400;">: Upon releasing his one-handed sword, The Insurgent wears his magical silver armor, shielding him from harm. Juggernaut and Well Fitted are taken to maximize protection as smiths are unable to improve his magical armor.</span></span></p>
<p><span style="font-size: 10pt;"><strong>One-Handed</strong><span style="font-weight: 400;">: The Insurgent’s weapon of choice in assassination operations. All points in Armsman is taken to maximized damage and ensure a quick assassination. Other perks are unnecessary.</span></span></p>
<p><span style="font-size: 10pt;"><strong>Block</strong><span style="font-weight: 400;">: Despite being one of the least perked skills, it is one of the most valuable in ensuring The Insurgent’s survival in open combat. A single point in Shield Wall will provide sufficient damage mitigation while bashes are used primarily to cancel enemy attacks. Quick Reflexes is an important perk allowing you to dodge enemy power attacks with ease.</span></span></p>
<p><span style="font-size: 10pt;"><strong>Enchanting</strong><span style="font-weight: 400;">: The Insurgent Wields a one-handed sword which can be released into a magical armor accompanied by a greatsword. Points in Enchanter and Insightful Enchanter helps maximized any damage bonuses granted by his equipment.</span></span></p>
<p><span style="font-size: 10pt;"><strong>Speech</strong><span style="font-weight: 400;">: Another lightly perked skilled, yet very crucial in aiding The Insurgent’s fight. Speech helps fund training and any equipment necessary for the revolution.</span></span></p>
<p style="text-align: center;"><span style="font-weight: 400; font-size: 12pt;"><strong><em>Gameplay</em></strong></span></p>
<p><a href="{{#staticFileLink}}495193799,original{{/staticFileLink}}" target="_blank" rel="noopener"><img class="align-right" src="{{#staticFileLink}}495193799,RESIZE_710x{{/staticFileLink}}" width="500" /></a></p>
<p style="text-align: left;"><span style="font-size: 10pt;"><span style="font-weight: 400;">The Insurgent starts out slow as a warrior with the option of using a one-handed or two-handed weapon. I’d highly recommend picking up the</span> <em><span style="font-weight: 400;">thief stone</span></em> <span style="font-weight: 400;">early to quickly level sneak any time possible while you alternate between one and two-handed combat to level both skills. Heavy armor will level naturally but a trainer is recommended to ensure it does not lag behind your offensive skills. Block will level up excruciatingly slow but only needs to reach level 30 for the</span> <em><span style="font-weight: 400;">quick reflexes</span></em> <span style="font-weight: 400;">perk. To level enchanting, I’d recommend hoarding any daggers you find while exploring and enchanting it with</span> <em><span style="font-weight: 400;">turn undead</span></em> <span style="font-weight: 400;">which can be found fairly cheaply at low levels. Profit from these enchanted daggers can be used to purchase more soul gems or fund training.</span></span></p>
<p style="text-align: left;"><span style="font-size: 10pt;"><span style="font-weight: 400;">During the early stages of the game where you are unable to assassinate targets or face other warriors, I found myself utilizing a horse very often. While struggling to fend off the bandits from</span> <em><span style="font-weight: 400;">Halted Stream Camp</span></em> <span style="font-weight: 400;">and the camp resting below a cliff near</span> <em><span style="font-weight: 400;">Whiterun</span></em><span style="font-weight: 400;">, I accidentally climbed on a horse and proceeded to slowly cut away at the bandits’ health while running circles around them. I easily took down 6 bandits at once on master difficulty with a mere steel greatsword and</span> <em><span style="font-weight: 400;">iron</span></em> <span style="font-weight: 400;">armor.</span></span></p>
<p style="text-align: left;"><span style="font-size: 10pt;"><span style="font-weight: 400;">Once your skills have developed enough, the real fun begins as you are able to transition between an assassin and a heavily armored warrior. Most fights open up as an assassin seeking to remove the backline. Archers and mages are your worse enemy because they will tear through your health if left unchecked while occupied by warriors.</span></span></p>
<p><a href="{{#staticFileLink}}495215168,RESIZE_710x{{/staticFileLink}}" target="_blank" rel="noopener"><img class="align-left" src="{{#staticFileLink}}495215168,RESIZE_710x{{/staticFileLink}}" width="500" /></a></p>
<p><span style="font-weight: 400;">Survey your targets by keeping track of what enemies are present and where they are located through the use of</span> <em style="font-size: 10pt;">Aura Whisper</em><span style="font-weight: 400;">. Mages are the main priority since spells are nearly impossible to dodge compared to arrows, but ideally, both mages and archers are taken out of the equation before the fight even begins. If you are found, it is because you chose to be found as victory is guaranteed upon decimating the backline. Warriors can easily be dealt with by dancing around them with</span> <em style="font-size: 10pt;">Quick Reflexes + Slow Time (Extended Slow Time)</em><span style="font-weight: 400;">.</span></p>
<p><span style="font-size: 10pt;"><span style="font-weight: 400;">Enemies such as dragons and dwarven machines have always been difficult for me but are manageable with some patience. For dragons, find cover to shield yourself from their breath attack while waiting for them to land, which can be followed up with a few swift strikes to their back with the use of</span> <em><span style="font-weight: 400;">Elemental Fury</span></em><span style="font-weight: 400;">. Dwarven mechanisms often utilize power attacks which can be capitalized upon with the use of</span> <em><span style="font-weight: 400;">Extended Slow Time</span></em><span style="font-weight: 400;">, or you can simply brute force your way through with</span> <em><span style="font-weight: 400;">Elemental Fury</span></em><span style="font-weight: 400;">.</span></span></p>
<p><span style="font-size: 10pt;"><span style="font-weight: 400;">All of your gear can be obtained fairly easily before level 20. You can pick up Farkas’</span> <em><span style="font-weight: 400;">Skyforge Steel Greatsword</span></em> <span style="font-weight: 400;">in</span> <em><span style="font-weight: 400;">Dustman’s Carin</span></em> <span style="font-weight: 400;">after he transforms into a werewolf, allowing you to request a</span> <em><span style="font-weight: 400;">Skyforge Steel Sword</span></em> <span style="font-weight: 400;">from Eorlund. Steel Plate armor will naturally begin to spawn in upon reaching level 18, otherwise, you can quickly grab a set minus the helmet due to unfortunate circumstances surrounding Uthgerd’s death.</span></span></p>
<p style="text-align: center;"><span style="font-size: 12pt;"><strong><em>Roleplay & Quest</em></strong></span></p>
<p><span style="font-size: 10pt;"><span style="font-weight: 400;">After escaping the block at Helgen, The Insurgent follows Ralof to Riverwood where they seek shelter with his sister, Gerdur, for the time being. Lend your aid to Riverwood in seeking out the Jarl of Whiterun to send troops to defend the settlement in case of a dragon attack. On the road to Whiterun, you encounter a group of warriors fighting a giant. Join the</span> <strong><em>Companions</em></strong> <span style="font-weight: 400;">and hone your skills in battle</span> <em><span style="font-weight: 400;">up until joining the circle</span></em><span style="font-weight: 400;">. These group of warriors will provide excellent training and equipment necessary for the rebellion ahead.</span></span></p>
<p><span style="font-size: 10pt;"><span style="font-weight: 400;">A trusty steed will prove invaluable in fights where you are outnumbered. Complete</span> <strong><em>Promises to Keep</em></strong> <span style="font-weight: 400;">to receive Frost who will accompany you the rest of your journey. The Empire’s battlemages are feared and renowned all across the land. Complete the</span> <strong><em>Book of Love</em></strong> <span style="font-weight: 400;">to gain Mara’s favor, granting you magical protection.</span></span></p>
<p><span style="font-size: 10pt;"><span style="font-weight: 400;">After gathering all of your equipment, head to Windhelm and seek out Ulfric Stormcloak to aid in the</span> <strong><em>Stormcloak Rebellion</em></strong><span style="font-weight: 400;">. Ulfric will instruct you to seek out Aventus Arentino as rumors of the child summoning the</span> <strong><em>Dark Brotherhood</em></strong> <span style="font-weight: 400;">has surfaced. The skills they possess will be crucial to the war effort as eliminating important imperial figures and generals will minimize war casualties and ensures a swift end to the rebellion.</span></span></p>
<p><span style="font-size: 10pt;"><span style="font-weight: 400;">Following the death of general Tullius, Skyrim is now been freed of the Empire’s corruption, but your job is not finished. Rumors of a</span> <strong><em>Missing in Action</em></strong> <span style="font-weight: 400;">Stormcloak soldier has revealed that the Thalmor has been holding him hostage in Northwatch Keep. As you report back to Ulfric, you notice</span> <strong><em>Blood on the Ice</em></strong> <span style="font-weight: 400;">on the path by the graveyard. Solve this murder mystery plaguing Windhelm and bring the killer to light.</span></span></p>
<p><span style="font-size: 10pt;"><span style="font-weight: 400;">Skyrim now faces an even greater threat than the corruption of the Empire. Prevent the end of the world by destroying</span> <strong><em>Alduin</em></strong><span style="font-weight: 400;">, the world eater. Save the people from becoming livestock by killing</span> <strong><em>Harkon</em></strong> <span style="font-weight: 400;">and free Solstheim from</span> <strong><em>Miraak’s</em></strong> <span style="font-weight: 400;">rule as he plots to return to power.</span></span></p>
<p style="text-align: center;"><span style="font-size: 12pt;"><strong><em>Fin</em></strong><em><span style="font-weight: 400;">.</span></em></span></p>
<p><span style="font-weight: 400; font-size: 10pt;">This is my first build and entry for the <a href="https://theskyforge.ning.com/groups/tes-character-building/character-build-events/skyrim-character-build-event-secret-santa" target="_blank" rel="noopener">Secret Santa event</a>. I was given the criteria of “Heavy Armored Assassin (Greatsword)” as requested by Chris Diokno. Since I know Chris is an anime fan, I took inspiration from Tatsumi from Akame ga Kill! The build is still pretty rough around the edges but I will revisit this and update it up to standard in the future.</span></p>
</div>Event Build: Santa Clawshttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-santa-claws2018-12-24T00:05:22.000Z2018-12-24T00:05:22.000ZPercivalhttps://TheSkyForge.ning.com/members/SQUIP<div><p style="text-align:center;"><span style="font-weight:400;font-size:12pt;">Merry Christmas and a happy holiday season. Welcome to my entry to the Secret Santa Event. I was assigned FordFalcon’s Santa Claws build. The idea recommended an Unarmed Khajiit. Without further adieu, here’s my holiday event build.</span></p>
<p style="text-align:center;"><span style="font-weight:400;"><a href="{{#staticFileLink}}484617069,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}484617069,RESIZE_710x{{/staticFileLink}}" width="710" alt="484617069?profile=RESIZE_710x" /></a></span></p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;">--------------------------------------------------------------</span></p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;"><a href="{{#staticFileLink}}484617069,original{{/staticFileLink}}" target="_blank"> </a></span></p>
<p><span style="font-weight:400;font-size:12pt;">Race: Khajiit</span></p>
<p><span style="font-weight:400;font-size:12pt;">This race was set by FordFalcon in the build suggestion and is the best race for unarmed builds. They also get a significant boost to Sneak which is a main skill in this build.</span></p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;"><a href="{{#staticFileLink}}484617069,original{{/staticFileLink}}" target="_blank"> </a></span></p>
<p><span style="font-weight:400;font-size:12pt;">Standing Stone: The Shadow Stone</span></p>
<p><span style="font-weight:400;font-size:12pt;">The Shadow Stone provides invisibility for 60 seconds, providing a good way to escape or to sneak up on or past enemies. Other good options are The Steed Stone or The Thief Stone.</span></p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;"><a href="{{#staticFileLink}}484617069,original{{/staticFileLink}}" target="_blank"> </a></span></p>
<p><span style="font-weight:400;font-size:12pt;">Att. Spread: 0/1/1</span></p>
<p><span style="font-weight:400;font-size:12pt;">This spread gives you equal parts health and stamina which are both useful within the build. The build doesn’t use magicka.</span></p>
<p style="text-align:center;"><span style="font-weight:400;">------------------------------------------------------------------------</span></p>
<p style="text-align:center;"><span style="font-weight:400;"><a href="{{#staticFileLink}}484632458,RESIZE_930x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}484632458,RESIZE_710x{{/staticFileLink}}" width="710" alt="484632458?profile=RESIZE_710x" /></a></span></p>
<p><span style="font-size:14pt;"><span style="font-weight:400;">Light Armor:</span> <span style="font-weight:400;">This build utilizes Light Armor as the main armor choice. The build wears</span> <strong>Shrouded Gloves, Worn Shrouded Boots</strong> <span style="font-weight:400;">and</span> <strong>Solitude Guard’s Armor.</strong> <span style="font-weight:400;">Recommended enchants include</span> <strong>Fortify Sneak, Fortify Unarmed Damage</strong> <span style="font-weight:400;">and</span> <strong>Fortify Pickpocket.</strong></span></p>
<p style="text-align:center;"><span style="font-weight:400;font-size:14pt;"><a href="{{#staticFileLink}}484632458,RESIZE_930x{{/staticFileLink}}" target="_blank"> </a></span></p>
<p><span style="font-size:14pt;"><span style="font-weight:400;">Sneak:</span> <span style="font-weight:400;">The build utilizes Stealth as the main factor in combat. This couples with pickpocket to place poisons in their inventories, to weaken or kill the enemies. None of the right branch perks were chosen as they don’t affect unarmed attacks.</span></span></p>
<p style="text-align:center;"><span style="font-weight:400;font-size:14pt;"><a href="{{#staticFileLink}}484632458,RESIZE_930x{{/staticFileLink}}" target="_blank"> </a></span></p>
<p><span style="font-size:14pt;"><span style="font-weight:400;">Alchemy:</span> <span style="font-weight:400;">This skill is used, of course, to make the poisons to place in enemies inventories. I recommend poisons of</span> <strong>Paralysis, Damage Health and Frenzy.</strong> <span style="font-weight:400;">You’ll also want to make lots of beneficial potions for yourself.</span></span></p>
<p style="text-align:center;"><span style="font-weight:400;font-size:14pt;"><a href="{{#staticFileLink}}484632458,RESIZE_930x{{/staticFileLink}}" target="_blank"> </a></span></p>
<p><span style="font-size:14pt;"><span style="font-weight:400;">Pickpocket:</span> <span style="font-weight:400;">Pickpocket is used with Sneak and Alchemy to reverse pickpocket poisons into the inventories of enemies. All perks were chosen as you may want to take items as well, such as the enemy’s weapons or armor.</span></span></p>
<p style="text-align:center;"><span style="font-weight:400;">---------------------------------------------------------------------</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-weight:400;"><a href="{{#staticFileLink}}484644518,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}484644518,RESIZE_710x{{/staticFileLink}}" width="710" alt="484644518?profile=RESIZE_710x" /></a></span></p>
<p><span style="font-weight:400;font-size:12pt;">The builds play style is unique in that, instead of killing your enemies outright, you’ll be sneaking around them, placing poisons into their inventory to kill them, or make them turn on their allies. You’ll want to stay in the shadows while letting your “presents” take out the targets. Perhaps they’ll enjoy your gift of death than their other gifts. You’ll want to do the Dark Brotherhood and Thieves’ Guild Questlines. The DB will get you the armor pieces and the Thieves’ Guild will help level your sneaky skills.</span></p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;"><a href="{{#staticFileLink}}484632458,RESIZE_930x{{/staticFileLink}}" target="_blank"> </a></span></p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;">---------------------------------------------------------------</span></p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;">Well, there you have it. That was my build entry for the Christmas Build Event. Shoutout to FordFalcon for his awesome submission and again to Pixel for the Perk Spread. I hope you all enjoyed it. Feel free to drop questions or feedback in the thread.</span></p>
<p style="text-align:center;"> </p></div>Event Build: The Butcher (Ordinator)https://TheSkyForge.ning.com/groups/tes-character-building/forum/or-event-build-the-butcher2018-10-30T22:45:50.000Z2018-10-30T22:45:50.000ZSkull-Blackbloodhttps://TheSkyForge.ning.com/members/BlackBlood15532<div><p><a href="{{#staticFileLink}}131182568,RESIZE_930x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}131182568,RESIZE_710x{{/staticFileLink}}" width="710" alt="131182568?profile=RESIZE_710x" /></a><a href="{{#staticFileLink}}131181535,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}131181535,RESIZE_710x{{/staticFileLink}}" width="710" alt="131181535?profile=RESIZE_710x" /></a></p>
<p style="text-align:center;"><span style="font-size:12pt;"><em>"So, you wanna know about The Butcher? That guy in Windhelm, he's nothing but a fake. Some star-crossed widow trying </em></span><span style="font-size:12pt;"><em>to get back </em><em>what's already lost. Now, if you want to know about the 'real' Butcher, there's someone to be afraid</em></span><span style="font-size:12pt;"><em> of. </em></span><span style="font-size:12pt;"><em>Inhuman, no fear, hard to kill, like some god - or maybe even a devil - decided to </em></span><span style="font-size:12pt;"><em>channel Oblivion on Nirn into someone. That's the real menace, and if you've got the balls, I could tell you all I know about him..."</em></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:left;"><span style="font-size:12pt;"> Greetings, sera. Blackblood here with a Mini-Event Build for the Halloween event. This is an idea I've had in my cranium for about two months now: The concept of a serial killer in Skyrim, like the ones you see in those slasher movies. More speficifally the big three from Friday the 13th, Holloween and Nightmare on Elm Street. The murderers from these series were superhuman, unfeeling, and absolutely terrifying for their victims. In this build, I wanted to take something from these killers, throw them on a character in Skyrim and see what happens. This build is a resultant of that, so without further ado let's get started shall we?</span></p>
<p style="text-align:center;"><span style="text-decoration:underline;font-size:12pt;">Keep in mind, this is an Ordinator build!</span></p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><em><a href="{{#staticFileLink}}131182572,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}131182572,RESIZE_710x{{/staticFileLink}}" width="526" alt="131182572?profile=RESIZE_710x" /></a></em></span></p>
<p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}131186235,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-left" src="{{#staticFileLink}}131186235,RESIZE_710x{{/staticFileLink}}" width="294" height="436" alt="131186235?profile=RESIZE_710x" /></a>Race:</strong> Nord<br /><em> "He's probably a Nord, only type of person I know that can incite that blood-curdling fear on command are those guys. You know, when he gets surrounded they say he unleashes a burst of terror, and everyone just up and loses </em></span><span style="font-size:12pt;"><em>their guts. Just run away terrified. Only Nords can do that naturally."</em></span></p>
<p><span style="font-size:12pt;"><strong>Standing Stone:</strong> Lady<br /> <em>"There have been times when people got hits in on him. They never last though. He's got... something in him, makes him come back from some pretty auful wounds. No, nothing short of a good Destruction spell will finish him off."</em></span></p>
<p><span style="font-size:12pt;"><strong>Quests:</strong> "The Taste of Death"<br /> <em>"And now we got rumors that he eats people too. Figures himself some kind of chef, and us people are like cuts of meat to him. Makes me wonder if he's not in good with the Coven of Namira..."</em></span></p>
<p><span style="font-size:12pt;"><strong>Att. Spread:</strong> <strong>0/1/0</strong>.<br /> </span> <em style="font-size:16px;">"The bastard's hard as hell to kill too. It's not just the regen, tho that helps. It's his body. He's just a big, meaty bastard. He took an arrow to the face one time, shrugged it off, gutted the poor archer a few steps later."</em></p>
<p> </p>
<p> </p>
<p> </p>
<p><em style="font-size:16px;"><a href="{{#staticFileLink}}131183419,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}131183419,RESIZE_710x{{/staticFileLink}}" width="389" alt="131183419?profile=RESIZE_710x" /></a></em></p>
<p><span style="font-size:14pt;"><strong><span style="text-decoration:underline;">One-Handed</span><br /></strong> <span style="font-size:12pt;"><em>"The witnesses who survive an encounter with him all say the same thing, he always wields some axe or another. Differing accounts shift between either a basic Woodcutter's Axe or an Orcish War Axe, but it's always bloody in the end."</em></span></span></p>
<p><span style="font-size:14pt;"><strong><span style="text-decoration:underline;">Illusion</span><br /></strong> <span style="font-size:12pt;"><em>"The fear this man exudes, it ain't normal. I've seen diehard guardsmen from Skyrim get sent fleeing. They shouldn't be scared of some punk with a sack over his face."</em></span></span></p>
<p><span style="font-size:14pt;"><strong><span style="text-decoration:underline;">Enchanting</span><br /></strong> <span style="font-size:12pt;"><em>"Seriously, that's what he wears, along with a set of chef's clothing. No armor, no shield, just his axe. So what is it that makes him so powerful? Me, I think that his gear is more than meets the eye. Especially with that axe; from what I've heard, it's just as hungry as its owner."</em></span></span></p>
<p><span style="font-size:14pt;"><strong><span style="text-decoration:underline;">Alteration</span><br /></strong> <span style="font-size:12pt;"><em>"There's also the fact that, despite wearing no protection, he's still hard to kill. Attacks that should cut through him end up losing their strength on him, like they were being repelled or something. I wonder what monster he sold his soul to for that kind of protection..."</em></span></span></p>
<p><span style="font-size:14pt;"><strong><span style="text-decoration:underline;">Sneak</span><br /></strong> <span style="font-size:12pt;"><em>"Of course, this all assumes you ever get a shot at him. A lot of people say they never hear him coming; that he just shows up and puts an axe through your skull. A guy that big, you wonder how he manages to sneak all over the place."</em></span></span></p>
<p> </p>
<p style="text-align:center;"><span style="text-decoration:underline;font-size:14pt;"><em>EXAMPLE PERKSPREAD</em></span></p>
<p style="text-align:center;"><span style="text-decoration:underline;font-size:14pt;"><em><a href="{{#staticFileLink}}131185173,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}131186631,RESIZE_710x{{/staticFileLink}}" width="710" alt="131186631?profile=RESIZE_710x" /></a></em></span></p>
<p style="text-align:center;"><span style="font-size:12pt;"> </span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:12pt;"> </span></p>
<p style="text-align:center;"><span style="text-decoration:underline;font-size:14pt;"><em><a href="{{#staticFileLink}}131185312,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}131185312,RESIZE_710x{{/staticFileLink}}" width="444" alt="131185312?profile=RESIZE_710x" /></a></em></span></p>
<p style="text-align:center;"><em><a href="{{#staticFileLink}}131185410,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}131185410,RESIZE_710x{{/staticFileLink}}" width="710" alt="131185410?profile=RESIZE_710x" /></a></em></p>
<p style="text-align:center;"><span style="font-size:12pt;"><em>"How he fights? Hard to say. Most people who go against him in battle don't survive to tell the tale, and the few that do are too scarred<br /> to give any sort of useful information. Still, with enough hounding and by filling the blanks myself, I think I got a good idea of how the<br /> bastard likes to do his work. He'll usually try to sneak up on someone, get in as many kills as possible. He can use that stealthy magic from Illusion to make himself hard to get to, but eventually he'll slip up. When that happens you'd better run, cuz he's about to throw caution to the wind and put an axe through your head. And if you ain't afraid yet, he'll make sure you will be."</em></span></p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"><span style="font-size:12pt;"> ...Built-in story aside, combat as The Butcher is very simple. Start out each conflict with stealth and aim to take out as many enemies as possible before being detected, at which point you go out and start chopping heads. Should you find yourself in danger in any way use Fear spells to relieve some of the pressure. With Lamb to the Slaughter, you can doom one enemy to certain death, and the others will be weaker due to Terror causing them to drop their weapons.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"> Your targets are humans, so try not to bother with anything else unless it's absolutely necessary (like in Namira's quest). Of course, as long as it's a human, it can be whatever you care to hunt, be it bandits or necromancers. And always remember to stalk your prey at night. You can be as mild-mannered as you'd like during the day, but when night falls you should be out in the darkness looking for your next victim.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"> Your survivability comes from three main sources: High health, high regen, and Energy Shield. </span><span style="font-size:12pt;">You gain high health from putting all of your attribute points into health, as well as choosing health in Alter Self: Attributes.</span> <span style="font-size:12pt;">High regen comes from the Lady Stone, your enchanted gear, as well as feeding with the Ring of Namira. The Ring also gives you 50 extra points of health. </span><span style="font-size:12pt;">The Energy Shield perk from Alteration will reduce damage by 35% while you're wearing chest clothing and no armor.</span></p>
<p><span style="font-size:12pt;"> Energy Shield drains magicka equal to the damage that was reduced, and loses effectiveness past 50% of your base, but taking the Vancian Magic perk solves this. This perk causes your magicka to become effectively infinite, and allows you to cast "any' spell in the game for no magicka, but you will be restricted to a certain number of spells you can cast until you sleep in an owned bed or an inn, and if you run out your magicka will immediately hit zero. So don't use all of your Fear spells up too quickly, or you'll lose that 35% damage protection.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"> You'll want to put Fortify One-Handed on your gloves and boots, and fortify Health Regen on your chest and necklace. You can put whatever you'd like on your headgear. your axe will have an Absorb Health enchant, and that'll help with your regen. The headgear can be any clothing that completely obscures the face, but I recommend the tan Execution Hood, as seen in the screenshots.</span></p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"> </p>
<p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}131191272,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}131191272,RESIZE_710x{{/staticFileLink}}" width="697" alt="131191272?profile=RESIZE_710x" /></a></span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Here are some recommended mods (mostly for PC users) to help with the RP experience:<br /></span></p>
<ul><li style="text-align:left;"><span style="font-size:12pt;"><span style="font-weight:400;"><a href="https://www.nexusmods.com/skyrim/mods/19447/" target="_blank">Execution Hood Reskin</a></span></span><span style="font-size:12pt;"><span style="font-weight:400;">, </span></span><span style="font-size:12pt;"><span style="font-weight:400;"><a href="https://www.nexusmods.com/skyrim/mods/74186" target="_blank">Profane Hood</a> or </span></span><span style="font-size:12pt;"><span style="font-weight:400;"><a href="https://www.nexusmods.com/skyrim/mods/37132" target="_blank">Bloody Smile Execution Hood</a></span></span></li>
<li style="text-align:left;"><span style="font-size:12pt;"><span style="font-weight:400;"><a href="https://www.nexusmods.com/skyrim/mods/19447/" target="_blank">Sneak Tools</a> -</span></span><span style="font-size:12pt;"><span style="font-weight:400;"> Enchant your chosen headwear so that your identity is hidden while you hunt.</span></span></li>
<li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrim/mods/12375" target="_blank">Boogeymans Lair - LFPHS</a> - A very nice home for a very brutal killer.</span></li>
<li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrim/mods/78266" target="_blank">Clean Up Your Corpses</a> - Decorate your home with the bodies of the fallen.</span></li>
</ul><p> </p>
<p><span style="font-size:12pt;"> And that's the build ladies and gents!</span><span style="font-size:12pt;"> So glad to finally have posted another build. </span><span style="font-size:12pt;">Playing this myself, it was pretty fun to throw Fear spells at people and have them run away in terror, and should you decide to play this build yourself I hope you have as much fun letting out your inner psychopath!</span></p>
<p> </p>
<p> </p>
<p> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}131191243,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}131191243,RESIZE_710x{{/staticFileLink}}" width="710" alt="131191243?profile=RESIZE_710x" /></a></span></p>
<p style="text-align:center;"><span style="font-size:12pt;"><em>"So there you have it. He sounds like quite the monster, doesn't he? Truth is, I've been hunting this man for </em></span><span style="font-size:12pt;"><em>years now, and I've tracked him down here in Skyrim. I've even found the location of his hideout. I plan on hitting him, but I'll need some backup. If you're interested, you should come by my base so we can discuss </em></span><span style="font-size:12pt;"><em>a plan of action. It's in the swamp in Morthal, hidden in an old well surrounded by tall rocks.</em></span></p>
<p style="text-align:center;"><span style="font-size:12pt;"><em>Oh, and don't mind the blood and bones at the entrance... *smirk*"</em></span></p></div>Event Build: The Onryōhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-onryo2018-10-19T21:35:19.000Z2018-10-19T21:35:19.000ZChris Dioknohttps://TheSkyForge.ning.com/members/ChrisDiokno<div><p dir="ltr" style="text-align:center;">Greetings and salutations everypony, to spoopy month, alias October. In honor of Halloween, or its original Samhain if you celebrate it as such, welcome to my mini-build. Taking the classic ghost concept and giving it a twist with some aid from Japanese folklore, let’s give a bony hand for…</p>
<p dir="ltr" style="text-align:center;"><img src="https://lh6.googleusercontent.com/wq_opzkpFcbTbHG5y40_9y5oMfcCplT83AE5ZXrIjnEiJ37ucqHPRTGrSHO0rSrW6QHnqxrhtbOvcsqrT5Lg0n4GKcBMCbIUdpkjKxAi5Z1LbktP0jz8UwLCZbo5qZXrp_mRsTUb" alt="" width="400" height="97" /></p>
<p dir="ltr" style="text-align:center;"><a href="https://www.youtube.com/watch?v=zMDcZxWr8KI">Reptilium - Onryo</a></p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><img src="https://lh5.googleusercontent.com/5FAdIfooMjO4MvzECyvY78TT5jwLsv7TyQgzyVb7rfhRu9c_LGmZq2sx6cKQ_zIIffTost4UNV5GfnyKRKakGsmWuEeev_2PDewwKJje16SYtIFkBCYXy-yLp2oBA2-XyLIYQtEy" alt="" width="624" height="555" /></p>
<p dir="ltr" style="text-align:center;"><em>“In Nibenese folklore, there exist the Onryo. These wraiths are said to be the souls of those who die violent deaths. It is said their rage is what fuels them, lashing out at all who stand in the way of it and the one(s) who slew it in life. Tales tell of some who have been known to cause minor earthquakes, pestilence, and worse.</em></p>
<p dir="ltr" style="text-align:center;"><em>Though spectral in nature, unlike most spirits, the Onryo tend to appear in more solid forms, able to interact with the physical plane more so than their more incorporeal comrades.</em></p>
<p dir="ltr" style="text-align:center;"><em>The Nibenese Onryo</em>-By Corvus Fantome</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;">Now, I’m sure you’ve seen these long haired, often white dressed revenants in media, the most famous of which being the Ring/Ringu films, with Sadako Yamamura, or The Grudge/Ju-On films with its leading spectre Kayako Saeki (Her son Toshio being a male example). Though one of the more recent examples, gaming wise is Hisako from Killer Instinct.</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>BUILD OVERVIEW</strong></em></p>
<p style="text-align:center;"><strong><br /><a href="https://lh6.googleusercontent.com/WqTMRbdYBxKzYQC0Rpacg3Zh3PWIMTnXXm1fiDNMbS8GSsyQ9m88JNVFbfLIRyvBvMjjLstSjnirxUkQY9_DPHzYIO0pIwSx7sVg3Jv81oHzG_uwicyiUOSfhaBnMwCzu9-ijOAB" target="_blank"><img class="align-left" src="https://lh6.googleusercontent.com/WqTMRbdYBxKzYQC0Rpacg3Zh3PWIMTnXXm1fiDNMbS8GSsyQ9m88JNVFbfLIRyvBvMjjLstSjnirxUkQY9_DPHzYIO0pIwSx7sVg3Jv81oHzG_uwicyiUOSfhaBnMwCzu9-ijOAB?profile=RESIZE_710x" alt="WqTMRbdYBxKzYQC0Rpacg3Zh3PWIMTnXXm1fiDNMbS8GSsyQ9m88JNVFbfLIRyvBvMjjLstSjnirxUkQY9_DPHzYIO0pIwSx7sVg3Jv81oHzG_uwicyiUOSfhaBnMwCzu9-ijOAB?profile=RESIZE_710x" width="195" /></a></strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>Race</strong></em>: Imperial Vampire. Not only has it been awhile since I’ve played an Imperial, but the bonuses to Enchanting and Destruction are handy, plus, Nibenese.</p>
<p dir="ltr" style="text-align:center;"><em><strong>Standing Stone: </strong></em>The Mage to start with, then move on to the Shadow, for once per day Invisibility, or The Ritual, to summon some fellow undead for aid in your quest for vengeance</p>
<p dir="ltr" style="text-align:center;"><em><strong>Stat Spread</strong></em>: 2/0/4 in Magicka, Health, and Stamina</p>
<p dir="ltr" style="text-align:center;"><em><strong>Inspiration</strong></em>: Sadako Yamamura/Hisako/Kayako Saeki (The Ring/Ringu, Killer Instinct, The Grudge)</p>
<p dir="ltr" style="text-align:center;"><em><strong>Appearance</strong></em>: Give her pale skin, and for her cheeks, for height slide it all the way to the right, width all the way to the left. Add max darkness eyeliner, etc</p>
<p dir="ltr" style="text-align:center;"><em><strong>Primary Skills:</strong></em> Two-Handed, Illusion, Destruction</p>
<p dir="ltr" style="text-align:center;"><em><strong>Secondary Skills</strong></em>: Lockpicking, Enchanting</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><img src="https://lh6.googleusercontent.com/3RmKwWFX7FVp91RTHX1athslsj4L40zJh-JwXSfG_wVmNwQJOHNuM5xMd9AYnheat9FIUybSRQQIudtHQVpOf3CwBMOuEj1WZpoN87acgkje5qnl08JDPtfJr-cKud_XgMMbDdaq" alt="" width="624" height="351" /></p>
<p dir="ltr" style="text-align:center;"><em>All shall know my pain, and my wrath….</em></p>
<p dir="ltr" style="text-align:center;"><em><strong>Skills</strong></em></p>
<p dir="ltr" style="text-align:center;"><img src="https://lh3.googleusercontent.com/HXN-TMMWOBdaKIrYWwHN1h4fpMOsfKXaRHo2bM7SKjY11JvAau9wtsl4kLg6NZ9Fo5Gmdo4vCPq-CQBpToniv-opmoSD9r38nTTJpJ5xbgk6cT_X6IYSFVm93TDhTs-C-rJjx_HE" alt="" width="624" height="351" /></p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>Two-Handed</strong></em>-Used to bump up the damage of the Ebony Blade, and because Sweep combines well with the health absorb effect.</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>Destruction</strong></em>-As this character doesn’t really use any ranged damage Shouts, Destruction magic both fits the “lore” of the Onryo, and acts as a way to damage dragons.</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>Lockpicking</strong></em>-Being an incorporeal entity, locks are no barrier to a ghostly entity (Even moreso with console commands)</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>Illusion</strong></em>-Like the shadow of the Reaper, the Onyro invokes an aura of dread upon her foes.</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>Enchanting</strong></em>-Harvesting the souls of her victims, the Onryo imbues her vestments with their soulsongs.</p>
<p dir="ltr" style="text-align:center;"><em><strong>Equipment</strong></em></p>
<p dir="ltr" style="text-align:center;"><img src="https://lh5.googleusercontent.com/DeClplB9IrW8PDryRGew7jNP8snSfeRISjmapTXjawUh9YSdGZLGLt_iYFZ6trcgcCQxP4MUK2P1LAfQMGczWaRGlSFAKLGl6tmwh3ijRck22RaSpFy6nhLMWPBiaOGML1DXlzun" alt="" width="624" height="351" /></p>
<p dir="ltr" style="text-align:center;"><em><strong>Gameplay</strong></em></p>
<p dir="ltr" style="text-align:center;">Gameplay as the Onryo is meant to be simple, yet also rather terrifying. Simply put, start out by casting first Muffle to quiet your footsteps, pop on an optional Cloak, then Invisibility to make you, well, invisible. By doing this, you can go into sneak mode, without ever having to tap the trigger or whatever button you assigned for stealth.</p>
<p dir="ltr" style="text-align:center;"><br class="kix-line-break" />After that, simply stroll up to the closest enemy and, thanks to Quiet Casting, silently hit them with Marked for Death, then follow up with Fear to drive out the weaker ones, laying down Runes and AOE spells like Blizzard as they run past, then begin dueling the tough ones, using Become Ethereal to stay alive. Focus on mages, especially fire mages due to their increased damage to you, and archers. Once we’re down to the last enemy, hit him with a Paralysis spell or poison, then finish him off with Soul Tear.</p>
<p dir="ltr" style="text-align:center;">As for Dragons, as we don’t advance far enough into the Main Quest to unlock Dragonrend, we’ll have to use a mixture of Marked for Death and spells such as Firebolt and Ice Spear, or Storm Call, to slowly chip away at him until he’s forced to land, then go ham on him with the Ebony Blade.</p>
<p dir="ltr" style="text-align:center;">For factions I joined the Dark Brotherhood to gut Gaius Maro, and the Dawnguard, if only to kill Vingalmo, who in my backstory were my Onryo’s jilted lover and murderer, respectively.</p>
<p style="text-align:center;"><strong><a href="{{#staticFileLink}}130136811,RESIZE_1200x{{/staticFileLink}}" target="_blank"><img src="{{#staticFileLink}}130136811,RESIZE_710x{{/staticFileLink}}" alt="130136811?profile=RESIZE_710x" width="710" /></a></strong></p>
<p style="text-align:center;"><em>Farewell, my darling....</em></p>
<p dir="ltr" style="text-align:center;"><em><strong>Roleplay</strong></em></p>
<p dir="ltr" style="text-align:center;">Roleplay as an Onryo depends on whether you want to stick to only killing your target, IE go “ghost mode” via muffle and invisibility until you reach them, or full wrath mode, and kill both the target and anyone nearby. So, say you find Gaius in Solitude. You can either silently gut him while no one’s around, or attack in broad daylight, slashing your way out of the city.</p>
<p dir="ltr" style="text-align:center;">Also, try and keep communication to a minimum, you’re a spectre of vengeance first, former Nirnly individual second.</p>
<p dir="ltr" style="text-align:center;"><em><strong>Japense Folklore: The Onryo</strong></em></p>
<p dir="ltr" style="text-align:center;"><img src="https://lh5.googleusercontent.com/zJY9kaoGE4lCHqy7bnGtu16Jjw7yc7SgDPcS2Jux6wvTf6NL3654MhQWHb7YznCCpKvjnwBh_zAJ1w7u_LfCU-cW-EPUMqE82Zdfu9BZXC3TdPYzQsX3vGlEmbQc0iLJnidzLZCD" alt="" width="591" height="343" />.</p>
<p dir="ltr" style="text-align:center;">The first half of the lore in the opening is pretty much taken word for word from various wiki entries on Onryo, and all of them, at least for plays and other media, have a similar look, IE:</p>
<p dir="ltr" style="text-align:center;">Wild, long black hair</p>
<p dir="ltr" style="text-align:center;">White burial Kimono</p>
<p dir="ltr" style="text-align:center;">Pale faces with blue shadow facepaint.</p>
<p dir="ltr" style="text-align:center;">Hence what I tried to copy. Though in my case, on PC, I was able to use the Moth Priest Robes. Aside from the modern incarnations, one of the most well known is that of Oiwa, from the old Kabuki play <a href="https://en.wikipedia.org/wiki/Yotsuya_Kaidan#Act_1">Yotsuya Kaidan</a> where a ronin slays his wife, and his driven to madness over time by her spirit.</p>
<p dir="ltr" style="text-align:center;">And yes, while more often than not women, there are male Onyro. One such case was Sugawara no Michizane, a politican and poet from the mid 800’s, it is recorded that after his ousting from the position, and later death, all those who were connected to his ousting died, whether to unknown causes, or lightning. Afraid of his apparent curse, the government brought his sons out of exile, posthumously reinstated him and then made him Grand Minister. He is now revered as a god of education.</p>
<p dir="ltr" style="text-align:center;">Read more here: <a href="http://www.patternz.jp/onryo-japanese-vengeful-spirits/#male_onryo">http://www.patternz.jp/onryo-japanese-vengeful-spirits/#male_onryo</a></p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;">The legends have, like the manga and anime character Tiger Mask, have inspired a number of wrestlers.</p>
<p dir="ltr" style="text-align:center;"><img src="https://lh4.googleusercontent.com/tslLxUJk9-W5jtZjHi547tE7Ppn366dMLdp0aD6YrbPZZs5XanQrAKm9DowyPLXWwpDxNIc-L2tsD9PGEEgBSokBIXsJuET0Ka_UDsZceqJheuMNqKN-zurhhC5n7E4rltu0Iaez" alt="" width="624" height="257" /></p>
<p dir="ltr" style="text-align:center;"><em><strong>Thanks</strong></em></p>
<p dir="ltr" style="text-align:center;">So, thank you for reading my build, as well as a big thanks to Lee Fiskillis Carpenter for the spreads as usual, and Pixel for hosting the Event.</p></div>Event Build: The Visha Kanyahttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-visha-kanya2018-09-28T21:09:05.000Z2018-09-28T21:09:05.000ZChris Dioknohttps://TheSkyForge.ning.com/members/ChrisDiokno<div><p style="text-align:center;"><span style="font-weight:400;">Greetings and salutations everypony. Welcome to my first of two builds for the Teams Event here on the Forge! Alongside Lee, welcome to an Assassin focused less on killing those in her way, and focusing in on her targets, and with a mixture of seduction and poisons, silencing them. Welcome to the tale of...</span></p>
<p style="text-align:center;"><span style="font-weight:400;"><a href="{{#staticFileLink}}127242467,original{{/staticFileLink}}" target="_blank"><img src="{{#staticFileLink}}127242467,RESIZE_710x{{/staticFileLink}}" width="710" alt="127242467?profile=RESIZE_710x" /></a></span></p>
<p style="text-align:center;"><span style="font-weight:400;"><a href="{{#staticFileLink}}127242327,original{{/staticFileLink}}" target="_blank"><img src="{{#staticFileLink}}127242327,original{{/staticFileLink}}" width="417" height="312" alt="127242327?profile=original" /></a></span></p>
<p style="text-align:center;"><em><span style="font-weight:400;">The Visha Kanya, or “poison woman” in Yokudan. Little is known of the early life of this toxic assassin, save she was raised by the</span></em> <em><span style="font-weight:400;">Asāsīyūn</span></em><em><span style="font-weight:400;">, an ancient order of religious assassins and monks, akin to the Morag Tong, subservient to the Redguard faith, and legalized by the founders of Hammerfell.</span></em></p>
<p style="text-align:center;"><em><span style="font-weight:400;">It was due to her skills that she eventually claimed the title of Hassan, named for the founder of their order, becoming leader of their brotherhood. As such, she had to obtain a Zabaniya, a miracle granted to them by Sep. Her’s was that she could turn her skin, and even bodily fluids, into a poisonous substance. This left her lonely, and though she used her natural beauty and charisma to charm her targets, her toxic power left her lonely. Whenever she found an individual who could resist her miracle, she clung to them like rain on cloth.</span></em></p>
<p style="text-align:center;"><em><span style="font-weight:400;">Eventually, her life came to an end at the hands of an Aldmeri general, the son of a king she had bedded and poisoned. Whether she begged him to end her miserable life, or she was slain by the hands of the Asasiyun founder, it shall never be known. Though, rumors have speculated of a poisonous woman wearing the skull mask of the</span></em> <em><span style="font-weight:400;">Asāsīyūn</span></em> <em><span style="font-weight:400;">gliding into Skyrim....</span></em></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><strong><em>Build Overview</em></strong></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><strong><em><a href="{{#staticFileLink}}127242607,original{{/staticFileLink}}" target="_blank"><img class="align-left" src="{{#staticFileLink}}127242607,RESIZE_710x{{/staticFileLink}}" width="254" height="191" alt="127242607?profile=RESIZE_710x" /></a>Race:</em></strong> <span style="font-weight:400;">Redguard. Not only does it fit the backstory, but the 50% resistance to poison is quite useful, especially in Falmer dens, but the once-per-day Stamina Regen granted by Adrenaline Rush helps. Alongside these are the +10 Bonus to One-Handed, and the +5 to Alteration.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><strong><em>Standing Stone:</em></strong> <span style="font-weight:400;">The Thief to start out with for leveling purposes, then swap it out for the Serpent Stone, for that sweet once-per-day 5 second Paralysis and 25 Poison Damage power.</span><br /></p>
<p style="text-align:center;"><strong><em>Inspiration:</em></strong> <span style="font-weight:400;">Hassan of Serenity (Fate/Prototype: Fragments)</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><strong><em>Stat Spread:</em></strong> <span style="font-weight:400;">2/1/3 in Magicka, Health, and Stamina. Stop perking Health at 120, giving us enough Health to survive for a short while in open combat, and Magicka at about 300.</span></p>
<p style="text-align:center;"><strong><em>Primary Skills:</em></strong> <span style="font-weight:400;">Alchemy, Sneak, Illusion</span></p>
<p style="text-align:center;"><strong><em>Secondary Skills:</em></strong> <span style="font-weight:400;">Speech, One-Handed, Restoration</span></p>
<p style="text-align:center;"><strong><em>Faith:</em></strong> <span style="font-weight:400;">Yokudan-</span> <a href="http://elderscrolls.wikia.com/wiki/Satakal"><span style="font-weight:400;">Satakal</span></a><span style="font-weight:400;">,</span> <a href="http://elderscrolls.wikia.com/wiki/Ruptga"><span style="font-weight:400;">Ruptga</span></a><span style="font-weight:400;">,</span> <a href="http://elderscrolls.wikia.com/wiki/Tu%27whacca"><span style="font-weight:400;">Tu'whacca</span></a><span style="font-weight:400;">,</span> <a href="http://elderscrolls.wikia.com/wiki/Zeht"><span style="font-weight:400;">Zeht</span></a><span style="font-weight:400;">,</span> <a href="http://elderscrolls.wikia.com/wiki/Morwha"><span style="font-weight:400;">Morwha</span></a><span style="font-weight:400;">,</span> <a href="http://elderscrolls.wikia.com/wiki/Tava"><span style="font-weight:400;">Tava</span></a><span style="font-weight:400;">,</span> <a href="http://elderscrolls.wikia.com/wiki/Malooc"><span style="font-weight:400;">Malooc</span></a><span style="font-weight:400;">,</span> <a href="http://elderscrolls.wikia.com/wiki/Diagna"><span style="font-weight:400;">Diagna</span></a><span style="font-weight:400;">,</span> <a href="http://elderscrolls.wikia.com/wiki/Sep"><span style="font-weight:400;">Sep</span></a><span style="font-weight:400;">,</span> <a href="http://elderscrolls.wikia.com/wiki/HoonDing"><span style="font-weight:400;">HoonDing</span></a><span style="font-weight:400;">,</span> <a href="http://elderscrolls.wikia.com/wiki/Leki"><span style="font-weight:400;">Leki</span></a><span style="font-weight:400;">,</span> <a href="http://elderscrolls.wikia.com/wiki/Onsi"><span style="font-weight:400;">Onsi</span></a><span style="font-weight:400;">,</span></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}127242723,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}127242723,original{{/staticFileLink}}" width="710" alt="127242723?profile=original" /></a></p>
<p style="text-align:center;"><em><span style="font-weight:400;">Another poor soul driven to death by lust….</span></em></p>
<p style="text-align:center;"><strong><em>GAMEPLAY</em></strong></p>
<p style="text-align:center;"><span style="font-weight:400;">While playing through the Visha Kanya, first as a solo build, then a collab build with Lee, the main thing I wanted to focus on was, in essence, going for the majority of the game using very “hands off” methods of combat, in essence, assassinating our enemies without relying too much on the old “Sneak+Backstab+Repeat” method. Rather, we wanted to focus primarily on poison damage, paired with a seductive sand siren. While there will of course be the occasional, and often poisoned, sneak backstab or two to help speed up things.</span></p>
<p style="text-align:center;"><span style="font-weight:400;">Though, more often than not, combat started from the shadows. Using the Ebony Mail’s poison cloak to start whittling away an enemy’s health, we’d either toss a Calm Spell to keep them relaxed (Seduction and all that), or a Poison Rune, to further chip away at the fool’s health. Though, more often than not, we’d ignore things like guards and the like, and instead stealthing our way as best as possible towards the target or targets, and trying to avoid open combat as much as possible. If forced to, a quick usage of the Serpent Stone on the strongest target to damage and paralyze them, say, a Bandit Maurader in a group of four Bandits, then using a combination of the Ebony Mail’s Poison Cloak, Poison Runes, and your twin poisoned daggers, try and kill whoever your current quest (Or whim), requires you to, then get the fuck out of dodge, poisoning all who stand in your path.</span></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}127242749,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}127242749,original{{/staticFileLink}}" width="695" height="391" alt="127242749?profile=original" /></a></p>
<p style="text-align:center;"><em><span style="font-weight:400;">A knife in the dark….</span></em></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-weight:400;">Now, you may ask, how do we deal dragons? Well, considering I rarely had a bow on me (Mostly used to stealthily deliver a ranged poison or the like), the main thing to do with dragons is, if you possess it, use Become Ethereal and start running, or, if not, use cover like rocks or trees to block any Breath attacks, and start on sprinting.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-weight:400;">Finally, in terms of targets, I recommend first incapacitating tougher enemies like Bandit Marauders or Draugr Deathlords with the Serpent Stone, Paralysis Poisons (If applicable), or the occasional Spell or Scroll of Paralysis. After that, move on to the</span> <span style="font-weight:400;">Casters</span> <span style="font-weight:400;">Mages and Archers, as their ranged attacks can do you in without you seeing it, then deal with the rest. Keep mobile, stop only to poison someone, or open or a door or the like.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-weight:400;">Also, as soon as possible, destroy the Dark Brotherhood, for they, particularly Nazir, are both an insult to the word Assassin, and Nazir, in my time as this character, was played as a traitor to the Asasiyun</span></p>
<p style="text-align:center;"><strong><em>EQUIPMENT</em></strong></p>
<p style="text-align:center;"><strong><em><a href="{{#staticFileLink}}127242839,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}127242839,original{{/staticFileLink}}" width="710" alt="127242839?profile=original" /></a></em></strong></p>
<p style="text-align:center;"><em><span style="font-weight:400;">*</span></em><span style="font-weight:400;">As Lee pointed out, the Guild Master Hood DOES work aesthically more with the whole getup, I did originally have the Cultist Mask (Cause skull mask and all), however, even with the Guild Master Hood, you can use the white skull facepaint to have a similar effect).</span></p>
<p style="text-align:center;"><strong><em>SKILLS</em></strong></p>
<p style="text-align:center;"><strong><em><a href="{{#staticFileLink}}127242877,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}127242877,original{{/staticFileLink}}" width="710" alt="127242877?profile=original" /></a></em></strong></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}127242952,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}127242952,original{{/staticFileLink}}" width="710" alt="127242952?profile=original" /></a></p>
<p style="text-align:center;"><strong><em>Sneak-</em></strong><span style="font-weight:400;">As an Assassin, the Sneak skill, alongside the Ebony Mail, will keep the Visha Kanya’s presence concealed until the time comes to strike.</span></p>
<p style="text-align:center;"><strong><em>Speech-</em></strong><span style="font-weight:400;">A tried and true Seductress, Visha can use her feminine charms and seductive appearance to get people to give up information, get what she wants, or get a reduced price on goods.</span></p>
<p style="text-align:center;"><strong><em>Restoration-</em></strong><span style="font-weight:400;">In the words of Gan Luseph, court mage of Bruma in Oblivion, “I'm not much of a healer. I can blow the meat off you, but I'm not much good at sticking it back on.” In essence, the knowledge of restoration allows her to heal herself, as well as gain Magicka a tad bit quicker.</span></p>
<p style="text-align:center;"><strong><em>Alchemy-</em></strong><span style="font-weight:400;">Poisons, need I say more?</span></p>
<p style="text-align:center;"><strong><em>Illusion-</em></strong><span style="font-weight:400;">Primarily used to “seduce” (IE calm) enemies down for a quick escape+poisoning, or to silently cast Runes and the like.</span></p>
<p style="text-align:center;"><strong><em>One-Handed-</em></strong><span style="font-weight:400;">Skilled with anlaces, the Visha Kanya can put up a decent fight, though prefers operating from the shadows.</span></p>
<p style="text-align:center;"><strong><em>Poultices and Poisons</em></strong></p>
<p style="text-align:center;"><strong><em>Seductive Salve-</em></strong><span style="font-weight:400;">An aphrodisiac like balm that, once in a victim’s bloodstream, fills them with sheer bliss, bolstering their health but draining them a tad.</span></p>
<p style="text-align:center;"><span style="font-weight:400;">(Blue Mountain Flower+Wheat+Nightshade)</span></p>
<p style="text-align:center;"><em><span style="font-weight:400;">(Damage Magicka Regen+Fortify Health+Restore Health)</span></em></p>
<p style="text-align:center;"><strong><em>Sand Serpent’s Kiss-</em></strong><span style="font-weight:400;">Venom created from extracted serpent venom, mixed in with local and imported reagents makes quite a nasty toxin.</span></p>
<p style="text-align:center;"><span style="font-weight:400;">(Imp Stool+Canis Root+Human Flesh)</span></p>
<p style="text-align:center;"><span style="font-weight:400;">(Lingering Damage Health+Paralysis+Damage Magic)</span></p>
<p style="text-align:center;"><em><span style="font-weight:400;">Another poor fool turned into dust by the Visha Kanya’s toxic form.</span></em></p>
<p style="text-align:center;"><strong><em>Tactics of the Visha Kanya</em></strong></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><strong><em><a href="{{#staticFileLink}}127242969,original{{/staticFileLink}}" target="_blank"><img class="align-left" src="{{#staticFileLink}}127242969,original{{/staticFileLink}}" width="120" alt="127242969?profile=original" /></a>Presence Concealment-</em></strong><span style="font-weight:400;">A skill common to most Assassins. Holding and slowing her heartbeat, plus a little magic, allows the Visha Kanya to be intangible till she strikes.</span></p>
<p style="text-align:center;"><span style="font-weight:400;">(Dual Casting+Muffle+Become Ethereal+Sneak Mode)</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><strong><em><a href="{{#staticFileLink}}127243102,original{{/staticFileLink}}" target="_blank"><img class="align-right" src="{{#staticFileLink}}127243102,original{{/staticFileLink}}" width="120" alt="127243102?profile=original" /></a>Zabaniya: Delusional Poison Body-</em></strong><span style="font-weight:400;">The trump card of the Visha Kanya, her inherent toxicity spreading outward, becoming a living miasma.</span></p>
<p style="text-align:center;"><span style="font-weight:400;">(Ebony Mail+Become Ethereal+Poisoned Daggers+Poison Rune)</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><strong><em>ROLEPLAY</em></strong></p>
<ul style="text-align:center;"><li style="font-weight:400;"><span style="font-weight:400;">As someone who radiates poison, the Visha Kanya rarely got close to those. So to NPCs whose race does not possess an inherent Resistance to Poison (IE Bosmer and Redguards, though I’m surprised Argonians don’t have it), try and limit contact with them.</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">When in town, wear Tavern Clothes and Boots, to try and blend in.</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">If you’re on the road, get into a fight (Like some Bandits or whatever), and say, a Brotherhood based Assassin tries to gut you, discontinue fighting and focus on the Brotherhood scum.</span></li>
</ul><p style="text-align:center;"> </p>
<p style="text-align:center;"><strong><em>THANKS</em></strong></p>
<p style="text-align:center;"><span style="font-weight:400;">Well, thanks to Lee for collabing with me, and for helping out with the spreads and whatnot (As always, heh). Also, my dear reader, thank you for checking out my build.</span></p></div>Character Build: The Assassinihttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-assassini2018-07-19T10:47:45.000Z2018-07-19T10:47:45.000ZMarookhttps://TheSkyForge.ning.com/members/Marook<div><p><a href="{{#staticFileLink}}83619726,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}83619726,RESIZE_710x{{/staticFileLink}}" width="710" alt="83619726?profile=RESIZE_710x" /></a></p><p><em>Those of the Assassini Brotherhood are members of a secret society hidden in plain sight. They alongside their eternal enemies have been responsible for or been participants in countless world events since at least the First Era. They are not berzerking warriors nor all-powerful mages cutting down swathes of enemies on the battlefield- they are a blade in the crowd, someone who doesn’t exist until the time comes that their blades must meet their targets throat. Once the deed is done, the Assassini fades from existence yet again, leaving no evidence of their presence. Many an evil ruler, a greedy noble, or a mere cowardly bandit have met their demise by Assassini hands…</em></p><p><br /><span style="font-size:14pt;"><strong>The Build</strong></span></p><p><strong>Race:</strong> Imperial</p><p><strong>Standing Stone:</strong> Warrior -> Lord</p><p><strong>Stats:</strong> 1/1/1 Until Stamina reaches 200, then 1/1/0</p><p><strong>Major Skills:</strong> Illusion, Alteration, Sneak, One-Handed</p><p><strong>Minor Skills:</strong> Light Armor, Block, Smithing</p><p><strong>Powers:</strong> Agent of Mara, Ancient Knowledge, Mora’s Boon, Prowler’s Profit, Secret of Strength</p><p><strong>Shouts:</strong> Aura Whisper, Become Ethereal, Dragon Aspect, Dragonrend, Elemental Fury, Marked For Death, Throw Voice, Unrelenting Force, Whirlwind Sprint</p><p><br /><span style="font-size:14pt;"><strong>The Brotherhood</strong></span></p><p>The Assassini have not had a strong presence in Skyrim for nearly three decades. Nearly all members of the Nordic branch were killed or captured during the Great War, and the few who remained were subsequently dwindled down to the point of extinction by constant Thalmor raids. The ongoing Civil War between The Empire and Ulfric Stormcloak, as well as the strain on contacts left in the province have weakened the Brotherhood in its entirety. A talented Assassini has been sent to the region. They carry with them a list of targets, and the three tenets of their Creed:</p><ol><li>Stay your blade from the flesh of the innocent</li><li>Hide in plain sight</li><li>Never compromise the Brotherhood</li></ol><p style="text-align:center;"><a href="{{#staticFileLink}}71284362,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}71284362,RESIZE_710x{{/staticFileLink}}" width="710" alt="71284362?profile=RESIZE_710x" /></a></p><p><span style="font-size:14pt;"><strong>The Targets</strong></span></p><p><strong>Harkon:</strong> The father of the Volkihar bloodline, and one of the oldest and most powerful vampires ever. The very nature of most vampires is in direct conflict with the Creed. His fortress has been well guarded by fog and gargoyle for millennia, but the mist has cleared up recently. He seems to be planning something big, and must be stopped before this plan can come to fruition. The death of him and his coven is of the utmost importance.</p><p><strong>Elenwen:</strong> The Thalmor have prosecuted the Brotherhood since their rise to power in the days following the Oblivion Crisis. The Summerset Isles sect of the Brotherhood was destroyed in its entirety nearly two centuries ago by their hand. While one should aim to end the life of as many of them as possible, a special case can be made for Elenwen. She is the First Emissary, and as such is the nominal figurehead for the Thalmor in Skyrim. Her death will carry with it a very important message.</p><p><strong>Miraak:</strong> There are rumors circulating of sleepwalkers roaming Solstheim chanting this long forgotten Dragon Priest’s name. They seem to be digging up a massive ruin in the center of the island, and most certainly are not doing so of their own free will. This Miraak may be the First Dragonborn, but having power does not excuse bringing harm to the innocent.</p><p><strong>Linwe:</strong> The last Assassini in Skyrim, Linwe turned to a life of notorious banditry upon becoming disillusioned with the Creed. He has broken all three tenets, and must die for his betrayal.</p><p><strong>Mercer Frey:</strong> On the surface Mercer seems to be just the grumpy leader of the rundown Thieves Guild in Riften, but this is only a part of the truth that calls for his demise. Mercer’s own greedy nature and lust for power led him to murder a close friend in cold blood many years ago, and subsequently pin the blame for it on an innocent Dunmer by the name of Karliah. Infiltration of the Thieves Guild, and attempts to gather proof of his misdeed are a priority.</p><p><strong>Ancano:</strong> Another member of the Thalmor, Ancano poses as an advisor for the Arch-Mage of Winterhold. Strangely he seems to have caused no harm to the College yet, and as such should not be killed immediately. Instead patience and careful investigation should precede an hostile actions.</p><p><strong>Astrid:</strong> Astrid leads one of the last chapters of the Dark Brotherhood, a group of sadistic contract killers who bring shame to what it means to be an Assassin. The only way to end their influence in Skyrim will be to find their sanctuary. The blind serial killing of others whether guilty or innocent is a crime that can only be repaid in blood.</p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Skills</strong></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}50595317,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}50595317,RESIZE_710x{{/staticFileLink}}" width="710" alt="50595317?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><em>Nothing is true...</em></p><p><strong>One-Handed:</strong> This is the build’s bread and butter, swords and daggers serve as the Assassini’s only conduits for reliable and persistent damage. All other skills are there to enhance the strength of one-handed weapons either in melee or in stealth. The Dual Wielding tree perks can be replaced with Bladesman perks if you’d rather go for crits over straight up damage increases.</p><p><strong>Illusion:</strong> The first of the “Wtf” skills added, Illusion serves a dual purpose by enhancing the Assassini’s stealth capabilities while also allowing them to force their enemies to flee, remain calm, or fight each other. The builds source material has a few key artifacts with abilities easily substituted with Skyrim’s magic and shouts, and Illusion is a perfect fit for just that.</p><p><strong>Alteration:</strong> Alteration is a great utility spell school, it increases armor, makes magic less effective, and gives you several spells to immobilize enemies with. The theme of controlling your enemies actions continues with this skill choice, and the additional defensive capabilities that come with it are definitely welcome.</p><p><strong>Sneak:</strong> What’s an Assassin type build without stealth? Remaining undetected and striking from out of nowhere are core elements that simply can’t be found through any other skill. When the going gets rough or a melee drags out too long a quick Ethereal Jump followed by a good hiding spot can be the difference between life or death.</p><p><strong>Light Armor:</strong> While lightly perked compared to this builds predecessor, Light Armor still plays a role. You can’t always fall back on sneaking, dodging, or blocking, and all those times enemies hits get through your armor will be there to soak up some of the damage for you.</p><p><strong>Block:</strong> Block maintains its old role entirely. Rather than carry around a big heavy shield the Assassini relies on their bashing and dodging abilities, usually leaving the offhand free to block with their weapon. Quick Reflexes is absolutely crucial, as it allows you to sidestep and counterattack when your enemy power attacks your block.</p><p><strong>Smithing:</strong> The most minor of the minors skills, Smithing is there to improve your equipment as needed and that’s it. While it is mandatory on higher difficulties in my opinion, anyone playing on the lower ones should be able to get by fine without it.</p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Equipment</strong></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}50595563,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}50595563,RESIZE_710x{{/staticFileLink}}" width="710" alt="50595563?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><em>Everything is permitted.</em></p><p>Where the Assassino was a no-crafting build the Assassini is what I’d like to call a “Lite” crafting build, taking the bare minimum smithing perks that are needed to improve their equipment and nothing else. This comes with the price of a little bit of a time spent grinding away at the forge, but adds a benefit in return by ensuring better viability on higher difficulties.</p><p>For weapons I followed a pattern of Steel -> Elven -> Skyforge Steel -> Nord Hero for Swords, and Steel -> Elven -> Nordic for Daggers. If you skip out on the Companions then you can swap the latter two swords with a Nordic one. The Nord Hero Sword is one of the lightest swords for it's damage, and is fits really well aesthetically with the build's look. The Nordic Dagger is easily one of the best looking daggers in the whole game, and also happens to fall under the same smithing perk that our armor does, speaking of...</p><p>I chose to replace the Grey Vampire Armor + Linwe’s with Grey Dawnguard Armor and an Apprentice Hood because I find the former to be too “bad guy” looking despite its traditional Assassin looks. It also helps that Vampire Armor isn’t flattering at all on female characters with regards to our source material here. You can pad out the remaining slots with a necklace and ring of your choosing, I went with a Resist Magic Necklace and Fortify One-Handed Ring.</p><p>If you find that you want the 10 extra magicka of the Adept Hood, you can swap to the Brown or Red Dawnguard for a better color match and a more robe-like feel as both of these versions have additional cloth draped over the legs.</p><p> </p><p><span style="font-size:14pt;"><strong>Lesser Tactics</strong></span></p><p><strong>Eagle Vision:</strong> Detect Life/Detect Dead -> Aura Whisper + Quiet Casting - Detect nearby enemies whether live, dead, immortal or machine, both useful and roleplay fuel.</p><p><strong>Leap of Faith:</strong> Become Ethereal - Survive a fall from any height, mostly roleplay, but has it’s uses.</p><p><strong>Rogue's Fortune:</strong> Prowler’s Profit - This one’s a bit tougher to get, but an hour or so spent gathering Barenziah’s Stones can guarantee thousands of extra gold in gemstones permanently.</p><p><span style="font-size:14pt;"><strong>Greater Tactics</strong></span></p><p><strong>Binded Deterioration:</strong> Marked For Death + Paralysis + Quiet Casting - <strong>The enemy is completely subdued for a small portion of time, and becomes progressively weaker over that time.</strong> Very useful during the builds weaker levels for isolating or outright disabling stronger enemies while you deal with the smaller guys.</p><p><strong>Murmur of Dismay:</strong> Frenzy Rune + Illusion Perks + Throw Voice - <em>A false voice calls your foes away, and after a magical explosion they are pushed to mass hysteria.</em> This one’s good in the same way as the previous ability, but is good for thinning out whole herds of enemies as well.</p><p><strong>Revitalizing Retreat:</strong> Voice of The Emperor + Mora’s Boon + Shadowcloak of Nocturnal/Invisibility - <em>The Assassini releases a torrent of calming magic over a wide area, reverses all damage they have taken, and retreats back to the shadows.</em> A fancier way to retreat back to the comfort of stealth when detected and caught in a bad situation, the “Oh shit!” button so to speak.</p><p><strong>Victory to the Assassini:</strong> Dragon Aspect + Dual Wield Sword and Dagger + Dual Flurry + Dual Savagery + Elemental Fury + Secret of Strength - <em>Though the name Assassini may imply an order of cowardly murderers, this is far from the truth. The Masters among their ranks are able to wield two blades with exceptional speed, and when a Master Assassini is the Dragonborn, the resulting combination is devastating.</em> This is the strongest possible combination of abilities this build can pull off. A flurry of maximum speed, maximum damage dual wielding power attacks at 0 stamina cost. I only recommend using this during tough high level enemies such as dragons and bosses.</p><p><a href="{{#staticFileLink}}71284666,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}71284666,RESIZE_710x{{/staticFileLink}}" width="710" alt="71284666?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><span style="font-size:10pt;"><em>We work in the dark...</em></span></p><p><span style="font-size:14pt;"><strong>Roleplay</strong></span></p><ul><li>Apart from the Courage spell line, I recommend never using Illusion spells on Followers or non-hostile NPCs. One of The Assassini’s main aims is to protect the innocent, and that means no mind manipulation among them, including Bend Will. Hostile NPCs like Bandits or Dragons are fair game though.</li><li>When going after one of your targets, if you have the opportunity to sneak past all other hostiles to get to them, do so. Once the deed is done you should run, even if you think you can win in a fight against the odds. A core part of the way an Assassini takes down their target is the chase and subsequent escape afterwords.</li><li>Another note for the main targets is to try to take them out with your dagger, there isn’t really any weapon in Skyrim that “fits” into the Hidden Blade slot. The Shiv played a part in the old version, but it simply doesn’t hold up on higher difficulties compared to daggers that you can improve.</li><li>The Assassini is open to any factions and all questlines EXCEPT The Dark Brotherhood. They are the exact opposite of everything the Assassini stand for, and should be destroyed. The Volkihar side of Dawnguard really doesn’t fit well either, but any other multi-sided questline (Civil War, Thirsk Hall) doesn’t have a clear roleplay winner.</li></ul><p> </p><p><span style="font-size:14pt;"><strong>Recommended Mods</strong></span></p><p><strong>Mortal Enemies and TKDodge:</strong> Putting these two together because I feel they both enhance the combat of the build by letting you be much more agile vs just taking every hit or spamming Quick Reflexes.</p><p><strong>Pretty Combat and Jump Animations:</strong> These I really only recommend purely for aesthetics. They look WAY better and more role fitting than the vanilla animations.</p><p><strong>LeanWolf’s Better Shaped Weapons and Any Assassin’s Creed Robes mod:</strong> Entirely for better looking weapons and a more fitting set of armor if you don't want to go vanilla.</p><p><a href="{{#staticFileLink}}71284606,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}71284606,RESIZE_710x{{/staticFileLink}}" width="710" alt="71284606?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><span style="font-size:10pt;"><em>To protect the light.</em></span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Closing Notes</strong></span></p><p>PCOutcast has a full playthrough of the original Asasinni/Assassino build on his Youtube channel, <a href="https://www.youtube.com/watch?v=N2nJm4SDtUw&list=PLSyNz14wE4hBxxGx5485W0n81vTMhvaBQ" target="_blank">here’s a link</a> to that if you're interested in seeing the ancestor of the Assassini in action.</p><p>A gameplay video has also been featured on Skyforge TV, and the modded screenshots here were done by Curse.</p><p style="text-align:center;"><iframe src="https://www.youtube.com/embed/974qq_it6sg?wmode=opaque" width="640" height="360" frameborder="0"></iframe></p><p>It’s been ages since I’ve written a build from scratch, but I hope that this little rework/redux/reimaging/reeeee can live up to the hype of the OG.</p></div>Character Build: The Miragehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-mirage2018-06-26T14:49:34.000Z2018-06-26T14:49:34.000ZRaidhttps://TheSkyForge.ning.com/members/Raid<div><p>The Mirage was one of my first forays into really pushing the limits of Necromage, but for a primarily melee character. What followed was a dual wielding Redguard vampire assassin who forgoes slow, methodical sneaking in favour of lightning fast attacks, utilising magic of the desert to aid in his unrelenting assault.</p>
<p><strong>No Crafting:</strong> A big part of the Mirage is how easy it is to become effective and play the build how it is meant to be played without having to rely on crafting skills. Not only that, but this build can dominate <span style="text-decoration:underline;">on Legendary difficulty</span> without crafting!</p>
<p><strong>Speed Demon:</strong> The Mirage is <em>very</em> fast - the combination of Necromage, Elemental Fury and Dual Flurry lets you perform incredible combos in the blink of an eye, and pull off some very unconventional moves. This also provides a refreshing change from the typically slow, monotonous assassin playstyle, instead letting you focus on a graceful and stylish mix of stealth, dueling, and magic.</p>
<p><a href="{{#staticFileLink}}42278729,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}42278729,RESIZE_710x{{/staticFileLink}}" width="710" alt="42278729?profile=RESIZE_710x" /></a></p>
<p style="text-align:center;"><em>The sands of time come for us all…</em></p>
<p style="text-align:center;"><em>There are whispers among the Redguard people of a… creature. A being, born of the deserts, yet untouched by time itself. An ancient guardian, who fights as gracefully as the wind and bends the sands to his will…</em></p>
<p style="text-align:center;"><em>Some speculate this being doesn’t exist. There is no creature out there, haunting the sands, moving like lightning and gone in the blink of an eye. It is simply a tale, an illusion, a…</em></p>
<p style="text-align:center;"><em>Mirage...</em></p>
<p><strong>Race:</strong> Redguard Vampire</p>
<p><strong>Stone:</strong> Lady</p>
<p><strong>Shouts:</strong> Dragon Aspect, Elemental Fury, Marked for Death, Throw Voice, Whirlwind Sprint</p>
<p><strong>Stats:</strong> 1:1:2</p>
<p><strong>Major Skills</strong>: One Handed, Sneak, Alteration</p>
<p><strong>Minor Skills:</strong> Conjuration, Restoration, Illusion</p>
<p><strong>Weapons:</strong> Nordic Sword, Nordic Dagger</p>
<p><strong>Apparel:</strong> Redguard Robes, Shrouded Hood, Shoes and Hand Wraps, Amulet of Talos</p>
<p><strong>Recommended Quests:</strong> Destroy the Dark Brotherhood, Rings of Blood Magic, Dragonborn, Raven Rock Mine, From the Ashes</p>
<p>This build is all about creating illusions, manipulating your enemies and sometimes reality itself to give you the upper hand in battle. With only 250 AR at this build’s peak, you’ll never be going toe to toe with the big bads. Instead, you’ll appear to never fight them at all, and that’s where the beauty of this build comes to light; you strike so damn fast your enemies don’t have a clue what hit them. Sporting only six skills, five of which you’ll use actively, perk placement can be a lot more focused. Illusion is only required for Quiet Casting, which creates our first mirage of spells appearing out of thin air. This enhances not only our other spell schools, but also our shouts, which are now completely silent.</p>
<p>The Mirage is famed for his wind-like speed, and dual wielding a sword and dagger maximises your attack power. Throw in Necromage, Dual Flurry and Elemental Fury and you’re moving so fast enemies can’t even see you. Restoration gives you some extra attacks against the undead, turning those lumbering fools into probably the easiest enemies you’ll face! No longer will you have to worry about pesky deathlords disarming you, since you’ll be doing so much damage to them with Necromage enhanced sun spells that they won’t know what hit them.</p>
<p>Alteration and Conjuration make up your magic of the desert, with Ash summons being used exclusively. Since you’re casting them at massive range, an Ash Spawn can easily become a scout, drawing enemies from hiding. On the other hand, an Ash Guardian is best used at choke points, blocking exits or entrances for enemies. Alteration provides a whole host of useful effects, of which the Mirage uses all. No spell is useless! Finally, Sneak ties everything together, keeping the Mirage unseen and unknown. Shadows are your real armour here, providing more defence than any flesh spell can offer.</p>
<p style="text-align:center;"><a href="{{#staticFileLink}}42280364,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}42280364,RESIZE_710x{{/staticFileLink}}" width="710" alt="42280364?profile=RESIZE_710x" /></a></p>
<p>One Handed is thoroughly beefed up, since we need all the damage we can get when we hit for a quarter of what the weapon says. As you can probably tell, power attacks are pretty key here, and with Savage Strike and Dual Savagery your power attacks when standing still will do 75% more damage. Not to mention stagger enemies, giving you another second or two of free attacks. And with four times faster swing speed, that’s a lot of hits you can get in.</p>
<p>Alteration is taken up to expert for Ash Runes, Paralysis and Ebonyflesh. The former makes for a great trap, and paralysis can be used for 15 seconds of free attacks on enemies. Ebonyflesh can give some much needed defence, as without it you’ll go down in one hit from most enemies. Stealth is thoroughly beefed up so as to remain as sneaky as possible, with Shadow Warrior allowing escapes when seen. Restoration gives you extra firepower against undead, as well as Wards which you’ll need when fighting mages.</p>
<p>Conjuration is taken up to Expert for Ash Guardians and Ash Spawn, which are both hardy summons. Only Summoner is perked for longer casting range, as neither ash summon is affected by Twin Souls. The Ash Guardian doesn’t actually count towards your number of summons, so you can have both out at the same time. Finally, Illusion is perked just for Quiet Casting, so that you can remain undetected while using shouts or spells.</p>
<p>Straight off the bat you’ll want to get Necromage. I personally picked up the Atronach Stone, travelled to Raldbthar and just rubber banded my triggers while making lunch. It takes around one and a half hours to reach level 70, if you’re very particular about not levelling too much. I had Necromage by level 12, but you could just as easily get it sooner, since I was level 6 when I reached Riverwood. This should leave you with some spare perks.</p>
<p>Next you’ll want to become a vampire. Haemar’s Shame is the best place, as there’s a Vampire Fledgling not too far in. Make sure you have unequipped the Atronach Stone, as that interferes with contracting the disease. After you’ve become a vampire, perk Dual Flurry and get Elemental Fury ASAP. I also recommend grinding for Quiet Casting at this stage too. Courage is your best friend here, and gives equal experience to its base Magicka cost, the same as Muffle. It shouldn’t take you too long if you’ve picked up a follower to tank some damage in combat.</p>
<p style="text-align:center;"><a href="{{#staticFileLink}}42283769,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}42283769,original{{/staticFileLink}}" width="600" alt="42283769?profile=original" /></a></p>
<p style="text-align:center;"><span style="font-size:14pt;"><strong>Abilities</strong></span></p>
<p><span style="font-size:12pt;"><strong>Cyclone Strikes</strong></span></p>
<p><a href="{{#staticFileLink}}42288484,original{{/staticFileLink}}" target="_blank"><img class="align-left" src="{{#staticFileLink}}42288484,original{{/staticFileLink}}" width="128" alt="42288484?profile=original" /></a>The Mirage’s signature move, allowing you to enter a state of supreme speed to decimate your enemies. Moving like the wind itself, your strikes deal massive damage and stagger enemies constantly.</p>
<p>This is your go-to attack in combat, and can be used in almost any situation. It best synergises with Decoy, when your enemy is distracted by your summon. Circle around them and strike them in the back, staggering them and preventing them from retaliating. This also gives your summon a chance to get some damage in too, and you can potentially kill a foe in a couple of seconds as a result. Since you have Quiet Casting, you can also activate Elemental Fury while sneaking, allowing for some rapid backstabs before engaging. I recommend not using this in sneak mode after an initial attack, as your swing speed is significantly lessened.</p>
<p>Requires: Necromage, Dual Flurry 2/2, Elemental Fury</p>
<p> </p>
<p><span style="font-size:12pt;"><strong>Phantom Charge</strong></span></p>
<p><a href="{{#staticFileLink}}42289393,original{{/staticFileLink}}" target="_blank"><img class="align-left" src="{{#staticFileLink}}42289393,original{{/staticFileLink}}" width="128" alt="42289393?profile=original" /></a>My preferred method of transport as the Mirage, which is actually <u>faster than a werewolf in sprint mode.</u> The Mirage is known for moving at blinding speeds, and this move solidifies the claim.</p>
<p>Critical Charge is a very interesting perk to say the least. When holding the attack button and sprinting, you leap and power attack your enemy, doing critical damage. However, when sprinting and only tapping the attack button, it allows you to perform a constant sprint while slashing at the same time. The speed at which you run in this state is actually determined by your swing speed. Synergy or what? By activating Cyclone Strikes then entering a Critical Charge sprint, you’ve got 22.5 seconds of moving very fast, for the same amount of stamina as sprinting. While I used it more as a method of transportation, this can easily be used to rush enemies in battle then fly straight past them, or as an escape when the odds are turning against you.</p>
<p>Requires: Cyclone Strikes, Critical Charge</p>
<p> </p>
<p><span style="font-size:12pt;"><strong>Decoy</strong></span></p>
<p><a href="{{#staticFileLink}}42290116,original{{/staticFileLink}}" target="_blank"><img class="align-left" src="{{#staticFileLink}}42290116,original{{/staticFileLink}}" width="128" alt="42290116?profile=original" /></a>When in battle, the Mirage can call upon a creature of the desert to distract his foes, while he vanishes from sight and reappears elsewhere moments later. Little do his enemies realise he is right behind them, ready to strike.</p>
<p>Probably your most tactical move, which really depends upon your skill at playing the Mirage. Mastering this ability is key to your survival on Legendary. By entering sneak mode with Shadow Warrior perked, you’ll become invisible for a second of two. Use this opportunity to roll behind your foes, then immediately summon an Ash Spawn in the direction they are facing. Doing this breaks the invisibility, but it won’t matter because you are no longer in your enemies’ lines of sight, and an Ash Spawn is. This hardy summon provides a useful distraction, letting you regroup, escape or recommence the attack.</p>
<p>Requires: Shadow Warrior, Silent Roll, Quiet Casting, Ash Spawn</p>
<p> </p>
<p><span style="font-size:12pt;"><strong>Ashen Tomb</strong></span></p>
<p><a href="{{#staticFileLink}}42290639,original{{/staticFileLink}}" target="_blank"><img class="align-left" src="{{#staticFileLink}}42290639,original{{/staticFileLink}}" width="128" alt="42290639?profile=original" /></a>When facing a particularly tough foe, the Mirage can trap them in a tomb of ash, crippling them while they lay immobilised and helpless. The Mirage can either leave his ensnared opponent, or wait until they are freed and slay them instantly due to the ash’s deadly magic.</p>
<p>Sometimes you will have to fight some difficult opponents, with no chance of escape. These foes are usually Forsworn, who can hit ridiculously hard and have insane detection skills, leaving you at your most vulnerable. At this stage, you’ll need to fight dirty (or dirtier than you have been fighting already). Shouting Marked for Death will have them losing their armour rating every second, making them far easier to kill after the 60 seconds are up. However, you’ll need to survive that heart-pounding minute if you’re ever to stand a chance at killing them. Casting Ash Shells on your enemies removes them as a threat, and when they re-emerge from their tombs, you can quickly silence them due to their massively weakened state. With Stability, they’ll be in the ash for 45 seconds, which is easily enough time for Marked for Death to take lethal effect.</p>
<p>Requires: Marked for Death, Ash Shell</p>
<p style="text-align:center;"><a href="{{#staticFileLink}}42298308,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}42298308,original{{/staticFileLink}}" alt="42298308?profile=original" /></a></p>
<p style="text-align:center;"><span style="font-size:14pt;"><strong>Tactics</strong></span></p>
<p>Early game I recommend sneaking everywhere, and picking your battles if you can. Atronachs can draw some attention and create distractions, allowing you to sneak past. Only engage if you’re sure of winning the fights. Using Elemental Fury then assassinating someone is a good idea, as with the Shrouded Gloves you’ll be doing three lots of double power backstabs in quick succession. Mages and archers should be targeted first, as they can destroy you at earlier levels (and later levels, too. Always take the ranged foes first). Staggers and power attacks are your best friends, anything to stop your enemies attacking you. Once you unlock <strong>Cyclone Strikes</strong> is when the fun really sets in - this will become your bread and butter move, and as a Necrovamp with the Amulet and Blessing of Talos, you can have it active almost all of the time.</p>
<p><strong>Phantom</strong> <strong>Charge</strong> has a lot of use both in and out of combat - use it go get close to enemies, escape combat, or quickly reach a location. <strong>Decoy</strong> is another great method of escape and diverting enemy attention. Ash Spawn are great for this as they are strong in both close and long range, so can distract mulitple enemies, letting you flurry them in the back. <strong>Ashen Tomb</strong> is a great move for resetting a fight if you cannot escape, as during that 45 second period you can passively restore your stats as well as get a guaranteed kill on the frozen enemy after the spell is finished, as they'll be weakened by Marked for Death. If you have the magicka for it, Paralysis can be a better alternative to Ash Shell, as you can attack the downed enemy and also stack poison runes on them for extra DoT. However, against multiple opponents I'd recommend Ash Shell or Ash Rune. </p>
<p>Don't feel like you have to rely on all of your abilities either - the Mirage can very easily avoid combat with Stealth 5, Nightstalker's Footsteps and the Shrouded Hood. Both are boosted by Necromage, making you twice as hard to detect while sneaking. Necromage also boosts the effects of Dragon Aspect, which in turn boosts Elemental Fury, letting you swing incredibly fast for 5 minutes a day - very useful when fighting against a particularly tough opponent like a dragon, or when you're in a difficult dungeon. When facing undead you also have the option of sun spells; a dual cast Vampire's Bane enhanced by Necromage is no joke, and can do some serious damage. </p>
<p><a href="{{#staticFileLink}}42294664,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}42294664,original{{/staticFileLink}}" width="600" alt="42294664?profile=original" /></a></p>
<p><strong>Closing Notes and Credits:</strong></p>
<p>Google, Deviantart and Thraen for the various images</p></div>Character Build: The Black Dragonhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-black-dragon2018-03-18T22:23:46.000Z2018-03-18T22:23:46.000ZAvihttps://TheSkyForge.ning.com/members/Avi<div><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>My name is Lyra Viria. I was born 948 years ago. For 30 of those years, I was an assassin; a dark supplicant; a holy warrior; an instrument of death.</em></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>But I was never the master of my fate.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></em></span><span class="m_-7701247222549551812gmail-s1"><em>My life was consumed by vengeance and fury, and I was rightfully claimed by the Void, where I existed in darkness, outside of time—until now.</em></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Chaos and doom threaten Tamriel, and I have once again been called to service. This is the 17th of Last Seed, the year of Akatosh, 201. These are the darkest days of the Fourth Era—and the first hours of my new life.</em></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em><a href="http://storage.ning.com/topology/rest/1.0/file/get/14178866?profile=original"><img class="align-center" style="padding:20px;" src="http://storage.ning.com/topology/rest/1.0/file/get/14178866?profile=RESIZE_1024x1024" alt="14178866?profile=RESIZE_1024x1024" width="500" /></a></em></span></p><p class="m_-7701247222549551812gmail-p2"><a href="http://storage.ning.com/topology/rest/1.0/file/get/14178896?profile=original"><img class="align-center" style="padding:0px;" src="http://storage.ning.com/topology/rest/1.0/file/get/14178896?profile=RESIZE_1024x1024" alt="14178896?profile=RESIZE_1024x1024" width="500" /></a></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">I am pleased to present The Black Dragon: my first character build and my contribution to the Tales of Tamriel event.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Lyra Viria’s story is indeed a tale for the ages. She is an <em>Elder Scrolls Online</em> character; be forewarned of moderate spoilers ahead if you have not played that fantastic game and specifically its Dark Brotherhood DLC.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Please note that this is a modded build. Mods greatly extend the possibilities for both gameplay and roleplay in Skyrim. Only two mods are needed—the perk overhaul <a href="https://www.nexusmods.com/skyrim/mods/68425/" target="_blank">Ordinator</a> and the spell package <a href="https://www.nexusmods.com/skyrim/mods/16225" target="_blank">Apocalypse</a>, both incredible mods by Enai Siaion. Hopefully a two-mod build will encourage the more hesitant among you to try modding if you have been intimidated by the idea previously. I will also reference various mods for roleplay, gear, player homes and so forth that enriched my playthrough, but are not at all needed.</span></p><p class="m_-7701247222549551812gmail-p1"> </p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong><span style="font-size:14pt;">WHO IS LYRA VIRIA?</span><a href="http://storage.ning.com/topology/rest/1.0/file/get/14178901?profile=original"><img class="align-right" style="padding:20px;" src="http://storage.ning.com/topology/rest/1.0/file/get/14178901?profile=RESIZE_320x320" alt="14178901?profile=RESIZE_320x320" width="280" /></a></strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Lyra is the main antagonist in the <em>Elder Scrolls Online</em> Dark Brotherhood storyline. Without spoiling the entire story, she at one point served the Dark Brotherhood as a Silencer, and later betrayed the Family as the Black Dragon—the First Sword and right hand of a corrupt priest of Akatosh. Eventually she abandoned Akatosh as well, and </span><span class="m_-7701247222549551812gmail-s2">when</span><span class="m_-7701247222549551812gmail-s1"> if the player defeats her, her soul is hauled off to the Void. For reference she appears in two in-game journals, her own (<em>The Black Dragon’s Journal) </em>and that of her erstwhile Brother, Green-Venom-Tongue (<em>Venom’s Sanctuary Marginalia)</em>. </span></p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1">The chaos of the 4th Era threatens Sithis and Akatosh, and their influence on Mundus, as much as it does Skyrim’s people. This playthrough assumes that these gods strike desperate bargains with Lyra, who was once a powerful avatar for both of them. She accepts their quests, but her former experiences have left her wary of trusting blindly in gods or their proxies. She seeks redemption but also freedom and independence from Sithis, Akatosh and the shackles of any Tamrielic religion.</span><span class="m_-7701247222549551812gmail-s1"><span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Is she up to fulfilling their tasks? Will she succumb to the same weaknesses that once led her astray, or will she find a new resolve and achieve true freedom?</span></p><p class="m_-7701247222549551812gmail-p2"> </p><p class="m_-7701247222549551812gmail-p1"> </p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1" style="font-size:14pt;"><strong>THE BUILD</strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Race:</strong> Imperial (true to the character). No racial abilities are important for this build’s gameplay—in vanilla or with the Imperious mod. <br /> </span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">I should note that Imperious adds a Human Spirit racial “passive” for Imperials that is quite helpful. At levels 10, 20 and 30 you are able to adjust resistances, attributes and skills respectively, to emphasize your character’s strengths. This provided boosts to fire resistance, magicka, destruction, sneak and swordplay in my game, and helped with Lyra's need to frequently block with her face. <br /> </span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Standing Stone: </strong>The Lord. When not in stealth, Lyra is primarily a dual-wield, no-blocking fighter with minimal ranged effectiveness until late game. I also play with combat mods that make melee combat harder. I took the Lord Stone’s defensive buffs and didn’t look back.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Attributes</strong>: Approx. 3 H / 2 M / 2 S. Without modifiers I reached 300H/250M/240S at level 50. Emphasize health and stamina early on and magicka in late game.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>“Major” Skills:</strong> Onehanded, Sneak, Enchanting.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>“Minor” Skills:</strong> Destruction, Light Armor, Illusion, Restoration.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Due to its huge perk trees, Ordinator encourages you to specialize in just a few skills. These specialized builds are great. However, I wanted to show that a diverse build—in this case using seven skills—can be not only viable in Ordinator but very powerful, as long as you plan ahead and choose perks wisely. Diversity also fits the character as explained below.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Equipment: </strong>Custom-enchanted light armor and dual-wielded swords of choice. I came up with what I thought was a great dark warrior aesthetic, using mods listed at the end of the build.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Shouts: </strong>I avoided using shouts; Lyra is from another time and place, and her quest wasn’t really about “being the Dragonborn.” I did use Slow Time, but primarily for late-game roleplay as Lyra began to channel the God of Time.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Spells</strong>:<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><ul><li class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Restoration:</em> Vanilla healing spells</span></li><li class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Destruction:</em> Vanilla lightning spells</span></li><li class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Illusion:</em> Muffle, Invisibility and five specific Apocalypse spells (Ghostwalk, Pale Shadow, Evil Twin, Shadowbond, Seidstone)</span></li></ul><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Major Quests/Factions:</strong> Dark Brotherhood, Dawnguard, Main Quest</span></p><p class="m_-7701247222549551812gmail-p2"> </p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong><a href="http://storage.ning.com/topology/rest/1.0/file/get/14178909?profile=original"><img class="align-left" src="http://storage.ning.com/topology/rest/1.0/file/get/14178909?profile=RESIZE_320x320" alt="14178909?profile=RESIZE_320x320" width="300" /></a><span style="font-size:14pt;">GAMEPLAY/ROLEPLAY SUMMARY</span></strong></span></p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1">Lyra fights using a diverse set of skills in <em>Elder Scrolls Online</em>. She is a world-class assassin and a whirlwind with dual-wielded blades; she summons terrifying apparitions from the Void and casts powerful lightning magic. All of these skills are woven into this two-part playthrough.</span></p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1">As with many builds that involve “resurrecting” characters from the past, Lyra begins the playthrough in a weakened state, physically and emotionally. She must regain mastery of her skills. Additionally, she needs to find a new spiritual path as she adventures through Skyrim--a path that will not lead her to the same self-immolation that ended her life in the 2nd Era.</span></p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1">Early on she will focus on stealth play, and later on will fully develop her open-field combat prowess.</span></p><p class="m_-7701247222549551812gmail-p2"> </p><p class="m_-7701247222549551812gmail-p2"> </p><p class="m_-7701247222549551812gmail-p1" style="text-align:center;"><span class="m_-7701247222549551812gmail-s1" style="font-size:18pt;"><strong>ACT 1: Break The Silence</strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Sithis has freed me from the Void. It is unfathomable that it has been a thousand years since Xith-Izkul, since the Order of the Hour...since Knightsgrave.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></em></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>The Family has nearly disappeared from Tamriel; the single sanctuary that’s left is but a shadow of the Dark Brotherhood I once knew and served. I must gather my strength, become the new Listener and bind the family together again…but this time I will not lose myself.</em></span></p><p class="m_-7701247222549551812gmail-p2"> </p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1">For this section of the playthrough, you are largely establishing your mastery perks, leveling up enchanting and building your baseline for stealth play, some swordmanship and your “shade” magic. You will build <strong>true</strong> mastery in these skills in the late game.</span></p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1"><strong>Ordinator</strong> is a fantastic way to re-energize your Skyrim experience. All of those playstyles you've always wanted to enjoy in Skyrim—now you can.</span></p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1"><a href="http://storage.ning.com/topology/rest/1.0/file/get/14178929?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/14178929?profile=RESIZE_1024x1024" alt="14178929?profile=RESIZE_1024x1024" width="700" /></a></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Stealth and Combat:</strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Light Armor:</strong> This skill develops more naturally with Ordinator—you gain experience just for wearing armor in combat, so you can still evade most hits and level the skill. During the early playthrough, I just grabbed the perks to improve armor rating, leaving the more interesting combat-related perks for later.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Sneak: </strong>I highly recommend adopting the stealth changes that come optional with Ordinator, which make sneaking tougher and more realistic. <em>Fog of War</em> makes stealth more effective against enemies that are in combat with you or others. The rest of these early perks boost your stealth attack power. Notably, <em>Demolition Job</em> provides a damage bonus for destruction spells that scales with sneak skill. Yes, you can now be a true nightblade! (Note: Demolition Job used to be way too strong. It is still strong, but Enai thankfully nerfed it in his latest Ordinator update.)</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>One-Handed: </strong>Most of these early perks are equivalent to vanilla, granting bonus damage, reducing cost and boosting power attacks, and unlocking decap animations. <em>Clash of Champions</em> reduces enemy damage by 10% for a few seconds after each hit. I dual-wielded exclusively unless shanking someone with my dagger, but I did NOT use dual-wield power attacks. Instead, I built Lyra’s style around mixing lefts and rights, normal attacks with power attacks. This style benefits immensely from later perk choices.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Magic and Crafting:</strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Destruction: </strong>In addition to the mastery perks, <em>Runecaster</em> allows you to casts up to 3 runes, and place them from a distance. (Destruction in general is a secondary combat aspect; later it will be used primarily when range is necessary, such as in dragon combat.)</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">I<strong>llusion: </strong>Although illusion is a core aspect of gameplay, you will only need five perks here, all of them taken in this first "act." <em>Quiet Before the Storm</em> is equal to vanilla Quiet Casting; note that the first level grants silence for spells, but the second level (not taken here) is needed to silence shouts. <em>Imposing Presence</em> is useless for us, but grants access to <em>Nemesis</em>; <em>Nemesis</em> allows you to activate an enemy in battle and summon a doppleganger of that enemy, whose power scales to your illusion skill.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Restoration: </strong>Just one mastery perk lets us heal when needed. <em>Descending Light</em> grants strong magicka regen for the first few seconds of every battle (this regen functions even while you are casting).</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Enchanting</strong>: Crafting is never not a grind, but Ordinator adds some spice to it. <em>Gem Dust</em> boosts enchanting power with flawless gems—different gem types boost enchants on different types of equipment. (Save those flawless gems!) <em>Regalia</em> boosts enchantments on, well, regalia—circlets, necklaces, robes and hoods. Finally, the familiar <em>Twin Enchantment</em> comes earlier in Ordinator, at level 80—granting quicker access to your chosen bonuses, albeit at reduced strength.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Obviously, you should enchant your gear to enhance skills and bulk up on defense</span><span class="m_-7701247222549551812gmail-s1">. For the record, here was my load-out (the second skill listed was added with the Twin Enchantment perk).</span></p><ul><li class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Cuirass: Illusion / <em>Magicka Regen</em></span></li><li class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Gauntlets: Magicka / <em>One-Handed</em></span></li><li class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Boots: Sneak / <em>Stamina</em></span></li><li class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Helm: Magicka Regen / <em>Destruction</em></span></li><li class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Necklace: One-Handed / <em>Resist Magic</em></span></li><li class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Ring: Magicka / <em>Magicka Regen</em></span></li><li class="m_-7701247222549551812gmail-p1">Swords: The First Sword (Fire Damage/<em>Absorb Health</em>), The True Blade of Woe (Absorb Stamina, <em>Shock Damage</em>)</li></ul><p class="m_-7701247222549551812gmail-p1"> </p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1" style="font-size:12pt;"><strong>GAMEPLAY:</strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">During this part of Lyra’s journey she fights like a nightblade, using stealth for positioning and for kills. She engages in some limited dual-wield melee, and begins to experiment with her “shade” magic and some lightning attacks.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Her magic pool is still fairly limited, as is her armor strength, so I tended to have her stick to the shadows when possible. I did NOT begin the main quest or release dragons into the game during this act, and I avoided Deathlords, Marauders and Snow Bears when possible. Perhaps you are more skilled than I am, but on Master difficulty, with light armor and no blocking, I simply found that these encounters ended in one-shot kills most of the time.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">When in open combat, I used each of my swords independently, as noted above. This makes combat more challenging and more fun, as you are not just stagger-locking enemies with dual-wield power attacks—you actually have to dodge and strike and weave.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">By the end of the DB quest, you’ll be able to use magic a little more freely, using stealth chain lightning and runes for some kills, and deploying your shades for some mayhem.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>COMBAT MOVES: </strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Hopefully, ESO players will enjoy the names I’ve used for these. Any non-Vanilla spell mentioned comes from Enai’s Apocalypse spell pack.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong><em><a href="http://storage.ning.com/topology/rest/1.0/file/get/14178942?profile=original"><img class="align-right" src="http://storage.ning.com/topology/rest/1.0/file/get/14178942?profile=RESIZE_480x480" alt="14178942?profile=RESIZE_480x480" width="425" /></a>Dark Shades:</em> </strong>Stealth + Various “shade” spells and abilities (Summon Lucien, Nemesis, Pale Shadow, Evil Twin, Seidstone)</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Lyra can spin the fabric of the Void into shades—apparitions of former Dark Brothers, of nearby corpses, of her enemies. This is what separates her from standard assassins or illusionists. Weave these shade abilities into your gameplay; <em>Pale Shadow</em> is a targeted spell, <em>Nemesis</em> is a touch-activation ability, and <em>Evil Twin</em> is an AoE concentration spell. (Pale Shadows have 1 HP, but are still useful to shed aggro.) I used Nemesis/Lucien/Pale Shadow in open fights, and Evil Twin/Pale Shadow from stealth. <em>Seidstone</em> is an expert spell that summons a shade of any corpse, including those of enemies you kill.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Here is Dark Shades in action (sorry for the dark ENB settings) in the bowels of Kilkreath Temple. Using Dark Shades in huge fights is undoubtedly hilarious, but not recommended for potato computers. </span></p><p class="m_-7701247222549551812gmail-p2"> </p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong><em>Surprise Attack</em></strong>: Ghostwalk, Sneak Attack.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Ghostwalk</em> is a limited invisibility spell; it lasts 10 seconds, and when it ends or you break stealth (for example, with a sneak attack), you return to the spot where you cast the spell. Using this, you can creep up to a dinner table from another room, gank one of the guests, and poof!—you port back to your hiding spot. The rest of the guests are none the wiser. Particularly helpful for pulling off no-witness kills.</span></p><p class="m_-7701247222549551812gmail-p1"> </p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em><strong>Teleport Strike:</strong> </em>Ghostwalk<em>,</em> A Door, A Victim.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">In Skyrim you can “hold” an invisibility spell, pop a door to a new zone, and then quickly release the spell before the loading screen—thus appearing invisible on the other side. You can do that with Ghostwalk also, with an excellent outcome: When you break stealth inside the room you just entered (for example, with a sneak attack), <strong>you will immediately be ported back outside the door.</strong> You’ve got ten seconds—make them count!</span></p><p class="m_-7701247222549551812gmail-p2"> </p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1" style="font-size:12pt;"><strong>ROLEPLAY:</strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Lyra begins her work with the Dark Brotherhood with some foreknowledge of The Family's current state, of Astrid’s corruption of the tenets and of her own pending anointment as Listener. She works on behalf of Sithis—her freedom from the Void was granted in return for her agreement to reforge the Brotherhood as a spiritual organization that returns souls to the Void.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">She also actively pursues a path of personal understanding—what it means to be a free thinker and a member of a community (early Mage’s Guild and Thieves’ Guild quests), and what it means to truly care for and help others (Book of Love, miscellaneous town and city side quests).<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">She also uses this period to shed her prisoner’s rags and recreate her legendary Black Dragon armor and katanas. You can see the look I chose in the screenshots throughout the build. (</span><span class="m_-7701247222549551812gmail-s1"><strong>Please see the end of the build for modding tips on looking how you want in Skyrim, while retaining vanilla armor stats.)</strong> As part of this process, she also sought to master enchanting (I accomplished this through traditional grinding, as well as stealing everything in sight to pay for enchanting training, with Sergius and later with Hamal at the Dibellan temple). Training, fencing and spell purchases were the gameplay reasons for joining the Mage's and Thieves’ guilds, but for roleplay this worked great because these relatively functional communities helped Lyra see loyalty and friendship from a less-embittered perspective. She is and always will be a morally gray character at best, but this doesn't prevent her from rebuilding her connection to the world.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Finally, in her travels through Morthal she learns of and dispatches the spirit of a fallen assassin, which grants her access to a hidden home (<a href="https://www.nexusmods.com/skyrim/mods/61914" target="_blank">Sicarius' Refuge</a></span><span class="m_-7701247222549551812gmail-s1"> by Elianora). This was a perfect aesthetic for the playthrough, but its most important feature was its “disenchanter” device. This device let Lyra keep her armor throughout the playthrough, and upgrade its enchantments as her skill develops.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">The lessons Lyra learned through this stage of the game were powerful. Yes, she fulfilled her bargain with Sithis and earned her release from the Void, but she witnessed the tragedy of extreme zealotry—Cicero’s insanity—and she saw how Astrid’s lack of faith left a hole in her soul as vast and empty as the Void itself. Lyra started to walk a healthier path, focusing on loyalty and friendship, and began to set aside weaknesses like blind faith, greed and self-pity.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1" style="text-align:center;"><span class="m_-7701247222549551812gmail-s1" style="font-size:18pt;"><strong>ACT 2: Rising Sun</strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Akatosh is all-powerful, but so are the forces of evil and chaos in this era. Vampires and a vengeful snow elf priest conspire to shroud Nirn in darkness and block out the sun, and the first son of Akatosh, Alduin the World-Eater, threatens the very fabric of existence.</em></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Is it possible that I am what stands between the light and the darkness? I have gathered my strength; I have set aside the childish notions that once led me to ruin. But how can that possibly be enough?</em></span></p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1">As Lyra progresses toward her eventual destiny, she comes fully into her own as a well-rounded fighter. She is still a highly effective assassin, with greater versatility than before, but she is also a far more capable melee fighter, and a more dangerous spellcaster. Perhaps most notably, her connection to Akatosh manifests in the Warrior’s Flame ability from the restoration tree; augmented by the Restoration perks listed below, this turns her into a walking holy terror in combat.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong><a href="http://storage.ning.com/topology/rest/1.0/file/get/14178963?profile=original"><img class="align-center" style="padding:20px;" src="http://storage.ning.com/topology/rest/1.0/file/get/14178963?profile=RESIZE_1024x1024" alt="14178963?profile=RESIZE_1024x1024" width="750" /></a></strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Stealth and Combat:</strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Light Armor:</strong> <em>Initiative</em> grants you strong stamina regen in the opening seconds of any fight. <em>Fight or Flight</em> and <em>Survival Instinct</em> boost stamina regen and speed respectively when you take an unblocked hit. Perfect for a dual-wielder that can’t block! <em>Tempting Fate</em> grants an additional gigantic speed boost when an enemy power attacks—whether it hits you or not. <strong>In total, <em>Survival Instinct</em> and <em>Tempting Fate</em> can bump your combat speed by 30%.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Sneak: </strong><em>Right Behind You</em> improves stealth when you are in the enemy’s blind spot; <em>Problem Solver</em> boosts your sneak bonus against high-HP enemies (I’m looking at you, Bandit Marauder #4); <em>Cloak and Dagger</em> grants a powerful crit bonus to sneak attacks from invisibility. Lyra’s bread and butter <strong><em>Surprise Attack</em></strong> move is now much stronger. <em>Laughing Ghost</em> is an uber-powered blink move; from a distance, you instantly appear behind an enemy and deliver a massive sneak attack. I didn’t take <em>Laughing Ghost</em> until the end game. It is <strong>very</strong> strong. Not completely overpowered though--if the enemy is at all alerted (i.e., red dot in compass), it doesn’t work, so you can't use it to bounce from enemy to enemy mid-fight.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Onehanded: </strong><em>Cross Cut</em> boosts power attack damage for four seconds after a regular attack. <em>Falling Sword</em> sets up a bleed effect on enemies from forward power attacks; when a bleeding enemy falls below 25% health, your subsequent attacks do tremendous critical damage. Finally, <em>Windswept</em> causes sideways power attacks to fling the enemy backwards by up to six feet. All of these perks greatly encourage a mixed-attack style that alternates regular “set up” attacks with power “finisher” attacks, and in combination they synergize to enable a special move listed below.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Magic:</strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Destruction: </strong>I only added dual casting here. As mentioned earlier, Destruction is a secondary skill (although it enables a niche special ability that brings together Lyra’s <em>yin</em> and <em>yang</em> with devastating effectiveness).</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">I<strong>llusion: </strong>No additional perks were needed here; Lyra’s shade summoning is already fully enabled. More magicka and enchanting cost reduction allow you to use these shades much more freely in the late game.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Enchanting</strong>: I pushed from 80 to 100 over these final 20 levels. <em>Arcane Nexus</em> lets you upgrade your enchanting table to make it more powerful, and Miracle lets you perform a one-time-only enchantment at your Arcane Nexus, with three effects that are each boosted by 25% in strength. You may choose to avoid this final push; the additional enchanting strength and the last two perks are not necessary. I viewed the enchanting process as a fairly sacred, ritualistic process, central to her development as a more thoughtful, disciplined person. I performed my miracle enchantment as a final ritual in preparation for Skuldafn and Sovngarde (I added a destruction enchantment to my necklace).</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Restoration:</strong> I dumped nearly all of my late-game money into restoration training with Colette and later with Florentius. Other than occasional healing, our restoration gameplay is all about passive benefits built around the <em>Warrior’s Flame</em> perk. Warrior’s Flame randomly affects you, your allies and your enemies in combat, across a wide 100-foot radius. It restores magicka and stamina to you and friendlies, and drains those resources from enemies. <em>Ashes to Ashes</em> causes Warrior’s Flame to burn undead for substantial damage; <em>Battle Cleric</em> causes it to additionally boost/reduce armor and magic resistance; and <em>Eternal Flame</em> doubles Warrior’s Flame duration. (You'll need to spam healing on a fire trap to reach that last one.)</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>When fully empowered, Warrior’s Flame will restore 200 points of magicka and stamina to you over 10 seconds whenever it fires off, while also boosting your armor by 200, your magic resistance by 25%. When it hits any nearby undead, it burns them for 300 points of damage over 10 seconds.</strong> </span></p><p class="m_-7701247222549551812gmail-p1"> </p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1" style="font-size:12pt;"><strong>GAMEPLAY:</strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Lyra's mastery of her various skills, combined with the power of her enchantments, opens up new avenues for combat. She is more capable in each discipline, and also learns to combine those disciplines in creative ways. I forced myself back into stealth mode every so often to keep things diverse, but eventually Lyra had no need for the shadows and could tussle with anyone and anything in the game.</span></p><p class="m_-7701247222549551812gmail-p1"><strong>COMBAT MOVES:</strong></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Dawnbreaker of Smiting:</em> Regular Attack, Forward Power Attack, Sideways Power Attack, Varied Attacks.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">All one-handed perks come together in this deadly maneuver. Lyra's regular attack boosts subsequent power attack damage (Cross Cut), her forward power attack sets the enemy bleeding (Falling Sword), her sideways power attack knocks the enemy back (Windswept), and if they are not already dead, their low health and bleed state will cause her next attacks to do massive damage (Falling Sword). Takes a bit of practice. Use of the actual Dawnbreaker sword against the undead is optional, but extremely satisfying.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Forward Momentum:</em> Survival Instinct & Tempting Fate Perks, Dodged Power Attack, Slow Time (one word).</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">This is a cousin of the beloved Quick Reflexes / Slow Time glitch. By dodging a power attack while activating Slow Time, you will be 30% faster while everyone else slows down. You are channeling Akatosh's time mastery to create a wide speed differential between you and your enemies for a short window of opportunity.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Ritual of Retribution:</em> Warrior’s Flame Perk, Related Perks.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">As noted above. You merely need to be present and this "move" will occur on its own. With all of the restoration perks listed, Lyra will randomly (and with fair frequency) become nearly unstoppable for 10-second chunks of time, while sapping her enemies’ strength and straight up roasting the undead.</span></p><p class="m_-7701247222549551812gmail-p2"><em>Eye of the Storm: </em><span class="m_-7701247222549551812gmail-s1">Shadowbond, 3x Lightning Rune, Any Ranged Attack.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Lyra combines the stealth of Sithis with the power of Akatosh with this attack. Shadowbond turns you and an enemy invisible, and when you break that invisibility you swap places with that enemy. Cast three runes from stealth at your feet, then cast Shadowbond, then break stealth however you wish. You will appear where your enemy was, and he or she will appear on top of your runes and, as they say, will get rekt. Combined with <em>Demolition Job</em>, few enemies can survive this. Fortunately for game balance, this move is a pain to set up, so you won’t be tempted to use it that often.</span></p><p class="m_-7701247222549551812gmail-p1"> </p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1" style="font-size:12pt;"><strong>ROLEPLAY:</strong></span> </p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Lyra comes into her full potential as she fights for Akatosh, first to cleanse the blight of the vampires and their plan to blot out the sun, and then to stop Alduin from devouring the universe and ending time itself. </span><span class="m_-7701247222549551812gmail-s1">Akatosh, Auri-el and Alduin are all intertwined in Elder Scrolls lore. Auri-el is the elves' name for Akatosh; they are essentially the same being. Some say that Alduin is also an aspect of Akatosh, but I think it is more commonly held that he is the son of Akatosh. Regardless, both of these questlines represent existential threats to Akatosh and to all of creation.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1"><a href="http://storage.ning.com/topology/rest/1.0/file/get/14178982?profile=original"><img class="align-right" src="http://storage.ning.com/topology/rest/1.0/file/get/14178982?profile=RESIZE_480x480" alt="14178982?profile=RESIZE_480x480" width="400" /></a>Her connection to Akatosh is growing, as she learns that true virtue in his eyes is far different from simply swearing a false oath in his name.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span><span class="m_-7701247222549551812gmail-s1">I had Lyra embark on the Dawnguard and Main quest lines as a service to Akatosh, in exchange for regaining her immortal soul from the Void. She</span> carried out these quests in parallel, and her progress on both fronts led her inevitably to the Elder Scrolls needed to unlock eventual victory.</p><p class="m_-7701247222549551812gmail-p2">Along the way, she found a true home with the Dawnguard. She liked her friends in the Thieves and Mages guilds well enough, but found the thieves too shallow and the mages too arrogant. The Dawnguard were a different story; tough, resilient fighters who regularly laid their lives on the line, with no ulterior motive, and for no reward other than another night in a rickety cot back at the Fort. Through her relationship with Sorine, Gunmar and especially with Florentius, she came to see what true fellowship really meant. She happily helped them retrieve Dawnguard relics and carry out other missions to strengthen her new Brotherhood.</p><p class="m_-7701247222549551812gmail-p2">She also saw in Serana a kindred spirit; also from another time and place, also struggling to find her place in the world. Their histories were both filled with betrayals, but by joining forces and trusting each other they achieved the impossible and struck down Vyrthur and then Harkon, once and for all.</p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">After this, Lyra knew that the fight against Alduin could not be delayed much longer, and her final preparations began. I pulled out all the stops here—Daedric quests, the Mage’s Guild quest line, eradicating Alduin's dragon priests, the toughest quests I could find—to push through to level 50 and master Lyra’s skills for the fight with Alduin. (Of course, this was not necessary from a gameplay perspective—Alduin is sadly a pushover—but it was crucial for the story.) Through all of these adventures, she came to see she was on more than a personal journey, and began to truly feel responsible for the people of Skyrim and of Tamriel.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">To get to Sovngarde, she needed to negotiate a truce to the Civil War. The conference at High Hrothgar turned out to be her final lesson: More than any combat training, her ability to unite rather than divide the factions of Skyrim showed her how much she had changed since returning to Tamriel, and that she was finally ready in spirit and mind as well as body for the battle ahead.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><a href="http://storage.ning.com/topology/rest/1.0/file/get/14178989?profile=original"><img class="align-left" src="http://storage.ning.com/topology/rest/1.0/file/get/14178989?profile=RESIZE_320x320" alt="14178989?profile=RESIZE_320x320" width="300" /></a>In the aftermath, I imagined Lyra in a quiet retirement. It could have all gone very differently—I initially envisioned her going out in a blaze of furious anger, but she ended up finding a better path, not dictated by religion but forged through true spiritual development.</span></p><p class="m_-7701247222549551812gmail-p1"> </p><p class="m_-7701247222549551812gmail-p1"> </p><p class="m_-7701247222549551812gmail-p1" style="text-align:center;"><span class="m_-7701247222549551812gmail-s1" style="font-size:18pt;"><strong>CONCLUSION</strong></span></p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1">I hope you enjoyed the build and that you consider it for a future playthrough. And if this write-up didn’t get the message across clearly enough—please try mods, and please try ESO! They are both fantastic ways to deepen your experience in the Elder Scrolls Universe. </span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"> </span></p><p class="m_-7701247222549551812gmail-p1"> </p><p class="m_-7701247222549551812gmail-p1"> </p><p class="m_-7701247222549551812gmail-p1"><span style="font-size:12pt;"><em><span class="m_-7701247222549551812gmail-s1"><strong>APPENDIX: GEARING UP WITH MODS</strong></span></em></span></p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1">In some playthroughs, the quest for gear is central to the character. But when that is not the case, I prefer to just look good from the start.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span>As promised, here are the mods I used for my gear, and also the mod I use to ensure I can look how I want while still sticking with vanilla armor stats. </span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Cuirass:</strong> Gilded Ebony Mail from <a href="https://www.nexusmods.com/skyrim/mods/24909" target="_blank">AmidianBorn Book of Silence</a> (get the Content Add-on optional file)</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Gauntlets, Boots:</strong> Ritual Armor of Boethiah from Hothtrooper's <a href="https://www.nexusmods.com/skyrim/mods/19733" target="_blank">Immersive Armors</a></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Helmet: </strong>Any invisible helmet from <a href="https://www.nexusmods.com/skyrim/mods/25846" target="_blank">TERA Armors Collection for Skyrim</a>. Any number of invisible helm mods will do here, as will any mod that adds light armor circlets to the game. The TERA Armors are ridiculous in Skyrim (or anywhere except a cosplay convention), but the mod implements invisible helmets flawlessly.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Ring/Necklace:</strong> Anything. I used the “Strange Amulet” from <a href="https://www.nexusmods.com/skyrim/mods/29017" target="_blank">Unenchanted Items</a> (looks like the Necromancer Amulet) and a Bone Hawk Ring.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Swords: </strong>Katanas from <a href="https://www.nexusmods.com/skyrim/mods/8489" target="_blank">Katana Crafting</a>. There are many katana mods you can use; I used these because I was able to get them to work with <a href="https://www.nexusmods.com/skyrim/mods/34155" target="_blank">Dual Sheath Redux</a> (a mod that lets you draw and sheath both your weapons on your back).<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Finally, I use the <a href="https://www.nexusmods.com/skyrim/mods/33902" target="_blank">Transmogrification-Copy Armor Stats</a> mod to copy armor stats from vanilla armor to my cosmetically chosen pieces. This is a finicky mod, be forewarned! It only works with standard chest, head, hand and foot armor, and with shields. It doesn’t work with all armor mods, but it works with the ones mentioned above.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">By using this mod and the disenchanting device in the house mod listed in the build, I could establish a great look in the early game and keep it throughout the playthrough. I just kept myself honest—upgrading enchantments as I leveled the skill and acquired soul gems, flawless gems, and enchanting potions; and upgrading the armor stats to match the best pieces I came across as I leveled.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">The mod doesn’t work with weapons, so I just stuck to the same honor system. Katana Crafting’s weapons are all near-equivalents to vanilla swords, so when I found a steel sword, I gave myself a steel katana; when I found an elven sword, I gave myself an elven katana.</span></p><p class="m_-7701247222549551812gmail-p1">Ultimately, appearance mods are entirely a player-preference choice--they do not affect gameplay, but I find that they are now essential to immersion with any character I play.</p></div>Character Build: The Mythic Dawn Agenthttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-mythic-dawn-agent2017-12-09T22:39:05.000Z2017-12-09T22:39:05.000ZHensonhttps://TheSkyForge.ning.com/members/Henson919<div><p>Having never tried a true sneak character (or true evil character for that matter) I thought I would give it a go and do some roleplaying along with it. I chose to play as a Mythic Dawn Agent, which you could call it an Acolyte as in Skyrim, there is no Conjure Armor or Conjure Daedric Mace. These two spells were the heart of Mythic Dawn assassins and agents in Oblivion, so I did my best with what skills and equipment I had. Here goes my second build.</p>
<p style="text-align: center;"><strong>Mythic Dawn Agent</strong></p>
<p><a href="http://tamrielvault.com/public/album_photo/cc/1c/02/218b2_398a.png?c=e45f" target="_blank"><img src="http://tamrielvault.com/public/album_photo/cc/1c/02/218b2_398a.png?c=e45f" class="align-center" /></a></p>
<p>This character is my interpretation of a Mythic Dawn Agent, taking elements from Oblivion, Skyrim, and also Lore from various Wiki sites and The Imperial Library. <strong><br /></strong></p>
<p>This character build is first and foremost an assassin. A deceptive agent that infiltrates and eliminates targets for the purpose of destruction - following his master, Daedric Prince Mehrunes Dagon. As most of you will know if you have played Oblivion, Mehrunes Dagon was the cause of the Oblivion conflict when the Mythic Dawn began opening Oblivion gates, eventually leading to Dagon physically appearing in Tamriel. With this character, I hope to bring a similar destruction by taking down strong leaders and causing general destruction to all of Skyrim.</p>
<p>The build is based off primarily from the Magic skills. Illusion is one of the main powers of the Mythic Dawn for their ability to become invisible, making them deadly assassins and extremely hard to detect and capture. This character also makes use of almost every other magic skill: Destruction for lightning spells which the Mythic Dawn are fabled for using, Conjuration to have Daedric summons from the Planes of Oblivion to aid you, Alteration to mimic a sort of "conjured" armor, and Restoration to help regenerate magicka and help with battling the undead. The Mythic Dawn Agent is also skilled with a dagger, as One Handed plays a role combined with Sneak and Smithing for stealthy, one-hit kills while not being detected.</p>
<p> </p>
<p><strong>Racial Choices</strong></p>
<p>I chose to be a Breton for a few reasons. I had never been one before. Breton's receive a good boost to magic schools, especially conjuration, and also for the look. A Mythic Dawn agent is well engineered to blend in and not cause suspicion. A Breton has the look of regular men, and can easily blend in with most cities and towns. I would have suggested being an Altmer, but they get a bad rap in this game due to the Thalmor, so I avoided them. Any race would work, depending on your preference for starting skills and looks.<strong><br /></strong></p>
<p> </p>
<p><strong>Skills Used</strong></p>
<p><strong>Magic</strong></p>
<p>Illusion - The major skills of this character build. Our aim for this skill is to maximize the use of invisibility. Mythic Dawn agents have the ability to become invisible for easy assassinations, reconnaissance, and also escapes.<strong><br /></strong></p>
<p><span style="text-decoration: underline;">Notable Perks</span></p>
<p><em>Quiet Casting - Extremely important to be able to remain undetected while casting magics.</em><br />
<em>Expert Illusion - To efficiently become invisible without depleting out magicka.</em></p>
<p><em>Destruction - One of the build's main form of damage output. Getting caught will happen, and when it does, this build is a lightning storm of fury and destruction. Chain Lightning causes massive amounts of destruction when it jumps to multiple targets.</em></p>
<p><span style="text-decoration: underline;">Notable Perks</span></p>
<p><em>Augmented Shock - To progress the power of our lightning spells.</em><br />
<em>Rune Master - A helpful assassination trick if you need to stay far away. Lightning runes do heavy damage</em></p>
<p><em>Conjuration - Mythic Dawn agents can call upon demons from the Plane of Oblivion, conjuring up a multitude of allies to destroy his enemies either from the shadows or while in open combat. Dremora Lords are the ultimate goal for this tree.</em></p>
<p><span style="text-decoration: underline;">Notable Perks</span></p>
<p><em>Summoner - Staying deeper in the shadows is one way of summing your lethal allies.</em><br />
<em>Atromancy - This perk allows longer durations for conjured atronachs and Dremora Lords.</em><br />
<em>Twin Souls - The more help the merrier, especially when dealing with dragons.</em></p>
<p>Alteration - Important for open combat, the Mythic Dawn Agent wears robes for less voice when sneaking and to empower himself and his spells. Mage Armor perks drastically improve armor ratings when in open combat.</p>
<p><span style="text-decoration: underline;">Notable Perks</span></p>
<p style="text-align: left;"><em>Mage Armor 3/3 - For maximum armor potential with flesh spells.</em></p>
<p style="text-align: left;"><em>Restoration - Healing and regenerating ones power is important.</em></p>
<p><span style="text-decoration: underline;">Notable Perks</span></p>
<p><em>Regeneration - To heal faster when needed if caught.</em><br />
<em>Recovery - Replenishing magicka is of the utmost importance when dealing with many schools of magic</em></p>
<p> </p>
<p><strong>Stealth</strong></p>
<p><strong><br /></strong> Sneak - Remaining undetected is the way of the Mythic Dawn Agent.</p>
<p><span style="text-decoration: underline;">Notable Perks</span></p>
<p><em>Stealth - Less chance of being spotted</em><br />
<em>Assassin's Blade - To quickly take down even the strongest of enemies</em></p>
<p>One Handed - To raise the power of dagger attacks.</p>
<p>Smithing - To increase the power of Mehrune's Razor.</p>
<p> </p>
<p><strong>Equipment Advice</strong></p>
<p>Head/Chest - Hooded Mythic Dawn Robes. Attainable after retrieving and assembling Mehrune's Razor.<strong><br /></strong></p>
<p>Hands - Mythic Dawn Gloves. Could use Shrouded Hand Wraps, as they fit the look and are extremely powerful with daggers.</p>
<p>Feet - Mythic Dawn Shoes.</p>
<p>Rings/Amulets - + Magicka / - Casting Costs</p>
<p> </p>
<p><strong>Gameplay</strong></p>
<p>Being a Mythic Dawn Agent is to be a loyal servant to Mehrunes Dagon. You must spread destruction and deceive those around you to assassinate all people in power. Mehrune's Razor is your goal weapon to use (obviously) and I have been having a blast roaming the land, not being detected, and scoping out possible people to take out and get away while being invisible.<strong><br /></strong></p>
<p>Dragons and stronger enemies are no match for Dremora Lords and pumped up atronachs. This is a very powerful build and is geared heavily towards the roleplaying aspect of the game. </p>
<p>I would like to invite you to also take part in my soon-to-be journal in the Story Corner group to detail my latest assassination and also to take "requests" to who should be killed next! </p>
<p> </p>
<p>I hope you enjoy the build as much as I have and I will update with more pictures and other details later on if you would like!</p>
<p>  </p>
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