blacksmith - THE SKY FORGE2024-03-29T05:05:02Zhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/feed/tag/blacksmithEvent Build: Gormlaith – Champion of Three Mothershttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-gormlaith-champion-of-three-mothers2024-01-15T10:13:43.000Z2024-01-15T10:13:43.000ZMur'zikhttps://TheSkyForge.ning.com/members/Murzik<div><p>I've been casually trying out builds on this website for a year or so, and have finally decided to join up and give it a go with my first build. While reading up on Elder Scrolls lore I’ve noticed that three Aedra are worshiped, or at least recognized universally by men, mer and beast races of Tamriel. They go by many names, but we know them best as Mara, Dibella and Kynereth – The three mothers. After release of Skyrim AE, I knew it was finally time for reincarnation of a legendary heroine of Skyrim:</p><p><span style="font-size:18pt;"><strong>Gormlaith - Champion of Three Mothers.<br /> <a href="{{#staticFileLink}}12358131076,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}12358131076,RESIZE_710x{{/staticFileLink}}" width="506" height="824" alt="12358131076?profile=RESIZE_710x" /></a><br /> </strong></span></p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p><strong><span style="font-size:14pt;">Backstory</span></strong><strong><br /> </strong>It was sunny Sundas afternoon when Thorig the horse thief was sipping mead at the summit of some old ruins. His partners in crime were splitting their shares of an old woman’s purse nearby and someone was singing:<br /> <br /> <em> “…once was a woman, as fair as an evenin’, of springtime in old Stros M’Kai…”</em></p><p>Suddenly a cold breeze blew from the east, making Thorig wrap himself tighter in a piss-smelling woolen cloak. The sun disappeared behind dark stormy clouds unnaturally fast. The sound of approaching thunderstorm accompanied by ethereal battle drum was growing louder. Knocking his mug over, Thorig looked around in panic; and there she was – Steel-clad shieldmaiden resonating pure lightning energy wrapped in dragon aura, charging straight at him with a greatsword of legends! A hot stream trickled down Thorigs leg as he whimpered: <br /> <br /> <em>“Can’t wait to count your coin!”.</em> <br /> Moments later his ugly red head rolled down the floor.</p><p><strong>Race:</strong> Nord or Breton female. Gormlaith is Breton, raised as a Nord, you decide. <br /> <strong>Stone:</strong> Warrior or mage at beginning, Steed mid-game, Atronach for late game<br /> <strong>Major Skills:</strong> Two Handed, Heavy Armor, Restoration, Alteration, Destruction<br /> <strong>Minor Skills:</strong> Block, Smithing<br /> <strong>Shouts:</strong> Elemental Fury, Become Ethereal, Storm call, Call of Valor, Dragon Aspect, Dragonrend<br /> <strong>Stats:</strong> Magicka 1, Health 2, Stamina 1. 200 Magicka and stamina, the rest in Health.<br /> <br /> <span style="font-size:12pt;"><strong>Equipment:</strong></span> <br /> <strong>Hands:</strong> Ironhand Gauntlets/Fists of Randagulf <br /> <strong>Feet:</strong> Steel boots of major Stamina <br /> <strong>Body:</strong> Steel Armor (with pauldrons) of major destruction <br /> <strong>Head:</strong> Mask of Ahzidal and Zahkriisos (I used circlet mod for looks). Steel or steelplate helmet of destruction is also a good choice. <br /> <strong>Neck:</strong> Amulet of Talos/Neclace of peerless destruction<br /> <strong>Finger:</strong> ring of peerless sure grip. <br /> <strong>Weapons:</strong> Silver greatsword (enchanted later with fiery souls), Stormfang. Staff of Storm atronach, Staff of Jyrik Gauldurson and lightning bolts for dragons. <br /> <em>All armor and weapons will gradually be improved to legendary, reaching armor cap.<br /> </em> <br /> <span style="font-size:12pt;"><strong>lvl 25 perks:</strong></span><br /> <strong>Restoration:</strong> Novice-Apprentice, Respite, Regeneration, Dual Casting<br /> <strong>Alteration:</strong> Novice-Adept<br /> <strong>Two-Handed:</strong> Barbarian (4/5), Champion's Stance, Great Critical Charge, Devastating Blow<br /> <strong>Heavy Armor:</strong> Juggernaut (3/5), Well Fitted, Tower of Strength<br /> <strong>Block:</strong> Shield Wall (1/5), Quick Reflexes<br /> <strong>Smithing:</strong> Steel Smithing, Arcane Blacksmith</p><p><span style="font-size:14pt;"><strong>A gift from the Mothers.</strong></span></p><p style="text-align:left;"><strong>4E 176</strong> <br /> It’s been several months ever since Ulfric Stormcloaks militia flooded the streets of Markath with rivers of blood, but the stench still lingered in the spring air of the Reach when Erik and Hilda finally returned to the half-burned farmhouse they had to abandon years ago. As Erik pulled the charred remains of a door, he was greeted by a gory scene of a recently slaughtered Breton family of farmers. A man with a rusty wooden axe still gripped in his hands sprouted on the floor pierced by spears. A woman, evidently tried to defend herself with a kitchen knife, but ended up with her throat slit. A body of a girl on a cusp of womanhood was pinned to a kitchen table naked and a boy’s headless body laid next to his mother. As Erik and Hilda made their way upstairs through the stench of massacre, they heard a child cry. Wrapped in furs, underneath a shelf was a healthy baby girl. Not blessed with the children of their own, despite trying for more than decade, Erik and Hilda knew it instantly – the child must surely be a miracle, a gift from the Mothers. She’ll only know love and will never be told the horrible fate of her real family.<br /> <br /> <strong>4E201</strong> <br /> Gormlaith, a young woman in her mid-twenties now, wiped the sweat from her brow after fitting a tombstone on top of a freshly covered mound; a second one this damned winter. With her loving parents now 6 feet under, Gormlaith left the farm to fulfill a promise to her dead parents. She’ll travel Skyrim to do the bidding of the Three Mothers and discover her destiny. <br /> <br /> <a href="{{#staticFileLink}}12358133259,RESIZE_710x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12358133259,RESIZE_710x{{/staticFileLink}}" width="613" alt="12358133259?profile=RESIZE_710x" /></a><br /> <strong>Chapter one - Disciple of Mara<a href="{{#staticFileLink}}12358132895,RESIZE_192X{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}12358132895,RESIZE_192X{{/staticFileLink}}" width="181" alt="12358132895?profile=RESIZE_192X" /></a></strong><br />Our heroine starts her journey looking for love and affection while battling the undead forces with Maras might on her side. She will travel to the temple of Mara seeking her blessing and find a suitable life companion to build house and family with. With a loving family to come home to, it’s finally time to go on an adventure. <br />At this stage our Gormlaith is a straight-forward paladin. She wields a two-handed silver sword empowered with Elemental Fury shout. Our heroine makes short work of any undead she might meet, and a fast healing spell cast with dual-casting, regeneration and respite perks will keep her healthy and strong. Our shieldmaiden will join the Companions as she enjoys sharing the battle-glory with a trusty companion (no werewolf). Raised by Nords, Gormlaith knows to trust in iron and steel and leave that fancy stuff to the elves. In order to learn more about Maras nature, our heroine will join the colledge of Winterhold and seek the guidance of Colette Marence in this “perfectly valid school of magic”. Dual-wielding Staff of Jyrik Gauldurson and a generic staff of lightning bolts coupled with a bow-wielding companion will be helpful to Gormlaith in a battle with her first few dragons.<br /><a href="{{#staticFileLink}}12358134261,RESIZE_710x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12358134261,RESIZE_710x{{/staticFileLink}}" width="621" alt="12358134261?profile=RESIZE_710x" /></a><br /> <strong>Chapter two - Disciple of Dibella<a href="{{#staticFileLink}}12358133893,RESIZE_192X{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}12358133893,RESIZE_192X{{/staticFileLink}}" width="185" alt="12358133893?profile=RESIZE_192X" /></a></strong><br />Dibella is the goddess of beauty, love, art and music. Gormlaithes path to Dibellas enlightenment starts by joining the Bards college. Our heroine will also be guided to save the Sybil of Dibella and unlike the reader, Gormlaith will find out those things’ priestess Senna promised to teach. Following Dibellas’ teachings to enjoy the simple pleasures in life, our heroine shall visit many taverns of Skyrim listening to the rumors told by innkeepers and ballads of epic Adventures sung by the bards. She’ll hear of ancient dwarven knowledge and mystical aetherium artifacts among other rumors. In Candlehearth Hall Gormlaith will find out about the fate of two adventurers wielding mighty artifacts: Fists of Randagulf and Blade of the Monarch. She’ll also join a doomed venture to Ironbind Barrow to find a unique Fiery Souls enchantment for her silver greatsword. Gormlaith will also learn more of her Dragonborn powers, possibly finding the long lost Alduins Wall. </p><p style="text-align:left;"><a href="{{#staticFileLink}}12358134271,RESIZE_710x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12358134271,RESIZE_710x{{/staticFileLink}}" width="617" alt="12358134271?profile=RESIZE_710x" /></a><br /> <strong>Chapter three - Disciple of Kyne<a href="{{#staticFileLink}}12358134280,RESIZE_400x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}12358134280,RESIZE_400x{{/staticFileLink}}" width="198" alt="12358134280?profile=RESIZE_400x" /></a></strong><br />As civil war and dragons ravage Skyrim, our heroine, now champion of Mara and Dibella, seeks guidance of the embodiment of Skyrim herself – Kyne. She will help the priestess of Kynareth in Whiterun to heal the Gildergreen and later learn the true nature of Kyne from old hermit Froki. As the final showdown with Alduin for the fate of Mundis looms closer, the warrior-wife of Shor comes to Gormlaith in a dream:</p><p style="text-align:left;"><br /><em>“You, my daughter, are an incarnation of the heroine of old, your namesake Gormlaith. Seek out my blade, Stormfang, at the island of Solstheim, defeat the vile dragon priests and the first dragonborn who desecrates my gift of Thu’um for his own dominance. Then you will be ready to challenge the World-eater and fulfill the prophesy of your rebirth.”</em><br /><br /></p><p><br /> <span style="font-size:12pt;"><strong>lvl 52 perks:</strong></span><br /> <strong>Restoration:</strong> Novice-Adept, Respite, Regeneration, Necromage, Dual Casting, Recovery (2/2)<br /> <strong>Alteration:</strong> Novice-Expert, Stability, Atronach<br /> <strong>Destruction:</strong> Novice-Expert, Augmented Flames/Shock (2/2), Disintegrate<br /> <strong>Two-Handed:</strong> Barbarian (5/5), Champion's Stance, Great Critical Charge, Devastating Blow, Sweep<br /> <strong>Heavy Armor:</strong> Juggernaut (5/5), Well Fitted, Tower of Strength, Fists of Steel, Cushioned, Conditioning<br /> <strong>Block:</strong> Shield Wall (5/5), Quick Reflexes<br /> <strong>Smithing:</strong> Steel Smithing, Arcane Blacksmith</p><p><span style="font-size:12pt;"><strong>Combat and special moves</strong></span><br /> I suggest using silver greatsword with 3 words of elemental fury at early lvls to raise your 2h skill rapidly. After lvl 50+ in 2H, go ahead and enchant it with fiery souls with only one second for soultrap. This will give you tons of charges. After enchanting, I only used silver greatsword on undead for RP reasons to charge Stormfang. Silver greatsword and flame cloak for undead and Stormfang and lightning cloak for everyone else. I also changed Ahzidal and Zahkriisos masks (circlets). I also carried staff of Storm Atronach as Stormcall shout will not damage it and they’re very accurate. If you’re playing Skyrim Anniversery Edition, try out all the cool new elemental spells and OP paralysis rune as you see fit. <br /> <br /> <strong>Avatar of Kyne:</strong> Zahkriisos, Stormfang, Lightning Cloak, Dragon Aspect, Storm Call, Disintegrate and Stability perks.<br /> When faced with a multitude of foes in the open field, Gormlaith can draw power from Skyrim herself, becoming unstopable goddess of lightning storms. I suggest hard viking metal music on background for complete epic ass-kicking experience. <br /> <br /> <strong>Wrath of Mara:</strong> Ahzidal, Flame cloak/Mara's Wrath (AE), Become Ethereal, scroll of fire storm and sun flare minor power.<br /> When overwhelmed by hordes of undead in a dungeon, Gormlaith can take ethereal form, tricking her enemies to surround her, only to unleash Mara's wrath on them with fire stormed followed immediately by Sun Flare. <br /> <br /> <strong>Secret of Dibella:</strong> Agent of Dibella and Lover’s Insight minor powers. <br /> 20% more physical, magical and shout damage to all male npcs. All NPCs, creatures, dragons etc. are assigned male or female tags and about 80% of them are male. That’s 20% from swords physical damage, enchantment, cloak spell and storm call or another shout. Possibly poisons too.<br /> <a href="{{#staticFileLink}}12358131486,RESIZE_1200x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12358131486,RESIZE_710x{{/staticFileLink}}" width="710" alt="12358131486?profile=RESIZE_710x" /></a><strong>Credits</strong><br />Thank you for reading! If you have any questions or comments, feel free to write them down below. As I mentioned, this is my first build and I know, I rushed it, but I really wanted to get it done, so it won't be just a forgotten dream. Grey pictures taken from The Elder Scrolls Wiki <a href="https://elderscrolls.fandom.com/wiki/Ancient_Nordic_Pantheon" target="_blank">Ancient Nordic Pantheon -page</a></p></div>Character Build: The Last Shinobihttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-last-shinobi2023-12-09T17:45:26.000Z2023-12-09T17:45:26.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311743876,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311743876,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311743876?profile=RESIZE_710x" /></a></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><a href="https://youtu.be/gYfIJLIVOj4" target="_blank">Click here for music</a></span></p><p style="text-align:center;"><span style="font-size:14pt;">(Listen at 0.75 speed. It just sounds better in my opinion.)</span></p><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311666483,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311666483,RESIZE_400x{{/staticFileLink}}" width="246" alt="12311666483?profile=RESIZE_400x" /></a></span></p><p> </p><p><span style="font-size:18pt;"><strong>Foreword</strong></span></p><p><span style="font-size:14pt;"> One of two builds I have been making and refining since the completion of my last build, the Last Shinobi was a simple concept: make a historically accurate shinobi with a revenge story, because everybody loves a good revenge story. Wielding a katana, tanto, and unbound fury, she is willing to sacrifice all she has left to get revenge on Emperor Titus Mede II. That being said, she disagrees with the Stormcloaks' ideologies and sees the Stormcloaks as a cult and a terrorist organization. While she would love nothing more than to dismantle the Empire, she cannot do so until she has improved her skills and equipment. So, now that you understand a little bit about the Last Shinobi, let's get into her backstory.</span></p><p><span style="font-size:18pt;"><strong>Backstory</strong></span></p><p><span style="font-size:14pt;"> Yajima Katsumi was there on that day. It was the day that Akatosh, known to them as Tosh Raka, had abandoned her people. Her mother, a citizen of Cyrodiil, would not allow her to go to the continent of Akavir to help her father's people. Her natural talent in alchemical remedies could have helped to treat the wounded. Still, her mother feared what would happen to their family if her Yajima was caught helping Tsaesci soldiers. The Empire and Akavir had conflicted for a while, and the family feared the Tsaesci would not survive. They were correct. After decades, her mother died of old age. After a century, her father was murdered by a Thalmor battalion. After slipping away in the chaos to Whiterun, Yajima was taken in by an old Nord who had similarly lost his wife to the Thalmor thirty years before. As such, he understood her desire for vengeance, though he tried to dissuade the Imperial-Tsaesci hybrid. He knew revenge was a dark path to take, but he also eventually realized he could not stop her.</span></p><p><span style="font-size:14pt;"> Yajima eventually made her move, trying to ambush the Emperor and the Penitus Oculatus. She sunk her tanto into the back of one, her katana in the side of another. She was defeated by the remaining soldiers. On her knees before the man she had tried to kill, she was asked a question. "Tell me assassin, do you wish for death or eternal shame and exile?"</span></p><p><span style="font-size:14pt;">"Hm, let me think...." She said before spitting in his face.</span></p><p><span style="font-size:14pt;">"Ugh, take this demon to the executioner's block in Helgen. Make it a painful death." Titus Mede II declared, his voice bellowing so loud she was sure the nearby town of Dragon Bridge had heard. As she was loaded onto a cart. As she was loaded onto a cart, she fell into a deep sleep. Soon she woke up to a blonde man saying, "Hey, you, you're finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush, same as us, and that thief over there!"</span></p><p><span style="font-size:14pt;">'Well, no.' She thought about saying. She had neither crossed the border nor been ambushed, but Yajima felt it was best not to mention that. Soon the group came to Helgen and Alduin attacked, allowing them to slip away in the chaos. She and Ralof managed to escape to Riverwood, where she would borrow the local blacksmith's forge to craft better weapons and some armor. She would need it.</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311689493,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311689493,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311689493?profile=RESIZE_710x" /></a></span></p><p> </p><p><span style="font-size:14pt;"><strong>Version:</strong> Anniversary</span></p><p><span style="font-size:14pt;"><strong>Mods:</strong></span></p><ul><li><span style="font-size:14pt;">Katana Crafting</span></li><li><span style="font-size:14pt;">Vokrii - Perk Overhaul</span></li><li><span style="font-size:14pt;">Lost Races of Aetherius (optional)</span></li><li><span style="font-size:14pt;">Infinite Charges</span></li><li><span style="font-size:18.6667px;">50% More Perk Points</span></li></ul><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311690252,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311690252,RESIZE_400x{{/staticFileLink}}" width="347" alt="12311690252?profile=RESIZE_400x" /></a></span></p><p> </p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12311737879,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311737879,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311737879?profile=RESIZE_710x" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Race:</strong> <strong>Tsaesci</strong> OR <strong>Imperial</strong>. Yajima is a hybrid of Tsaesci and Imperial ancestry. Because of this, either will work, but Tsaesci is preferable for roleplay reasons.</span></p><p><span style="font-size:14pt;"><strong>Age:</strong> 217 (Physically the same as a 19-year-old Imperial)</span></p><p><span style="font-size:14pt;"><strong>Morality:</strong> Chaotic Good. While focused on vengeance, Yajima is not evil by any means. Her morality is comparable to Inigo Montoya from "The Princess Bride", where they both seek revenge but will not harm innocents.</span></p><p><span style="font-size:14pt;"><strong>Class:</strong> Warrior/Assassin</span></p><p><span style="font-size:14pt;"><strong>Standing Stone(s):</strong> Warrior/Thief/Mage, Lord</span></p><p><span style="font-size:14pt;"><strong>Major Skills:</strong></span></p><ul><li><p><span style="font-size:14pt;"><strong>One-Handed</strong> - The main weapons of Yajima are the katana and the tanto, both of which are one-handed weapons.</span></p></li><li><span style="font-size:14pt;"><strong>Light Armor</strong> - A shinobi is a master of stealth, so heavy armor would only be a hindrance.</span></li><li><span style="font-size:14pt;"><strong>Alchemy</strong> - Even before the Thalmor attacked, Yajima was renowned throughout the village as a great alchemist and healer.</span></li><li><span style="font-size:14pt;"><strong>Illusion</strong> - In addition to stealth, shinobi were masters of illusion. This is what led to the portrayal of shinobi in movies using items like smoke bombs.</span></li><li><span style="font-size:14pt;"><strong>Sneak</strong> - As previously mentioned, shinobi used stealth, so this skill is very important.</span></li></ul><p><span style="font-size:14pt;"><strong>Minor Skills:</strong></span></p><ul><li><span style="font-size:14pt;">Smithing - After escaping from Helgen, Yajima will make and improve her weapons and armor.</span></li><li><span style="font-size:14pt;">Enchanting - I used enchanting to put Fire Damage on her tanto, but you could probably get away with not using this skill.</span></li></ul><p><span style="font-size:14pt;"><strong>Level:</strong> 42</span></p><p><span style="font-size:14pt;"><strong>Attributes (M/H/S):</strong> 1/2/1</span></p><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311700089,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311700089,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311700089?profile=RESIZE_710x" /></a></span></p><p> </p><p><a href="{{#staticFileLink}}12311703062,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311703062,RESIZE_584x{{/staticFileLink}}" width="485" alt="12311703062?profile=RESIZE_584x" /></a></p><p> </p><p> </p><p><span style="font-size:18pt;"><strong><a href="{{#staticFileLink}}12311738093,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311738093,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311738093?profile=RESIZE_710x" /></a></strong></span></p><p><span style="font-size:18pt;"><strong>Early Game</strong></span></p><ul><li><span style="font-size:14pt;">Leather Armor</span></li><li><span style="font-size:18.6667px;">Katana</span></li><li><span style="font-size:18.6667px;">Tanto</span></li></ul><p><span style="font-size:18pt;"><strong>Late Game</strong></span></p><ul><li><span style="font-size:14pt;">Nightingale Armor (For the best results, get this armor after reaching level 32)</span></li><li><span style="font-size:14pt;">Dragonbane</span></li><li><span style="font-size:14pt;">Tanto (Legendary) (Enchanted with Fire Damage) (Make up for missing Smithing skill with Fortify Smithing potions)</span></li></ul><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311711497,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311711497,RESIZE_584x{{/staticFileLink}}" width="432" alt="12311711497?profile=RESIZE_584x" /></a></span></p><p> </p><p> </p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12311741268,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311741268,RESIZE_584x{{/staticFileLink}}" width="500" alt="12311741268?profile=RESIZE_584x" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Habits:</strong> Eats after a successful mission, particularly fond of drinking Alto Wine (not excessively, but about as much as Nords drink mead). After eating, Yajima sleeps or waits until sunrise before heading out on her next mission.</span></p><p><span style="font-size:14pt;"><strong>Phobias:</strong> When Yajima sees a Thalmor agent, a mic of intense fear and blinding rage drives her into a frenzy. During this time I used no magic and used power attacks as often as possible.</span></p><p><span style="font-size:14pt;"><strong>Prejudiced Against:</strong> Nazeem, the Thalmor, Grelod the Kind, and anyone else who is stuck up, abusive, or indoctrinating people.</span></p><p><span style="font-size:18.6667px;"><strong>Challenges:</strong> Due to having little luck with a bow, Yajima does not use one.</span></p><p><span style="font-size:18.6667px;"><strong>Quests:</strong></span></p><ul><li><span style="font-size:18.6667px;"><strong>Thieves Guild </strong>- Yajima joins the Thieves Guild, trying to reform it into a Robin Hood kind of organization.</span></li><li><span style="font-size:18.6667px;"><strong>Dark Brotherhood</strong> - After saving Aventus Aretino's friends, Yajima is allowed to bring down the Empire. She thought that the Dark Brotherhood was a guild of Bounty Hunters rather than murderers, and she finds out at the end of the questline that she was wrong, causing her to go into self-imposed exile for a while, until...</span></li><li><span style="font-size:18.6667px;"><strong>The Companions</strong> - Akatosh shows Yajima visions of the Companions, a guild of honorable warriors, and Yajima sets out to redeem herself after taking innocent lives.</span></li><li><span style="font-size:18.6667px;"><strong>College of Winterhold</strong> - Improve your Illusion magic.</span></li><li><span style="font-size:18.6667px;"><strong>Main Quest</strong> - Kill Alduin, save the world and claim the sword of your ancestors.</span></li><li><span style="font-size:18.6667px;"><strong>The Forgotten City</strong> - Solve a murder mystery.</span></li><li><span style="font-size:18.6667px;"><strong>Dragonborn</strong> - Defeat Miraak, make a deal with talking tentacles, and save Solstheim.</span></li></ul><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311705090,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311705090,RESIZE_400x{{/staticFileLink}}" width="352" alt="12311705090?profile=RESIZE_400x" /></a></span></p><p> </p><p> </p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12311742261,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311742261,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311742261?profile=RESIZE_710x" /></a></span></p><p><span style="font-size:18.6667px;">For direct confrontations, Yajima has a pretty straightforward approach: just slash your way to victory, making sure to dodge the opponent's attacks. If you start to get overwhelmed, unless it contradicts the roleplay, use Illusion to get away. You can always come back later (once again unless it contradicts roleplay.</span></p><p><span style="font-size:18.6667px;">For more covert operations, use Illusion to make yourself invisible (or just use stealth mode) and get close to your opponent before killing them. Since Yajima does not have a ranged option, stealth is extremely important. I recommend using the dagger power attack to quickly kill opponents.</span></p><p><span style="font-size:18.6667px;"><strong>Spells:</strong> Invisibility, Calm, Fury, Fear (and upgraded versions of those spells)</span></p><p><span style="font-size:18.6667px;"><strong>Shout(s): </strong>Become Ethereal, Marked For Death</span></p><p><span style="font-size:18.6667px;"><strong>Powers:</strong> Tsaescence</span></p><p><span style="font-size:18.6667px;"><strong>Passive Abilities:</strong> Agent of Mara, Gift of Charity</span></p><p><span style="font-size:18.6667px;"><strong>Special Attacks: </strong></span></p><ul><li><span style="font-size:18.6667px;">Iaijutsu (2 Basic slashes + Forward power attack + Tanto power attack)</span></li><li><span style="font-size:18.6667px;">Shinobi's Assault (Invisibility + Sneak Attack + [Iaijutsu])</span></li><li><span style="font-size:18.6667px;">Agent of Vengeance (Fury + Multiple Sneak Attacks) (Cast Fury to make opponents fight each other, then pick them off among the chaos.)</span></li></ul><p> </p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12311744277,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311744277,RESIZE_584x{{/staticFileLink}}" width="471" alt="12311744277?profile=RESIZE_584x" /></a></span></p><p> </p><p><span style="font-size:18.6667px;">Thank you for reading. I thoroughly enjoyed playing as Yajima Katsumi. As always, I am open to constructive criticism. This will likely be the last build I publish for a while since I have other things going on. I hope to see all of you again soon. Thanks again for reading. </span></p></div>Character Build: The Bloodbound Colossus (Revamp)https://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-bloodbound-colossus-revamp2023-11-04T01:16:25.000Z2023-11-04T01:16:25.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12283239270,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283239270,RESIZE_710x{{/staticFileLink}}" alt="12283239270?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><span style="font-size:14pt;"><a href="https://youtu.be/_EtyCk5dhLM" target="_blank">Click here for music</a></span></p><p> </p><p><span style="font-size:18pt;"><strong>What I fixed: </strong></span></p><ul><li><span style="font-size:14pt;">Removed the crafting skills.</span></li></ul><p><span style="font-size:18pt;"><strong>New problems (as of right now):</strong></span></p><ul><li><span style="font-size:14pt;">Takes a while to level up all the skills ( though I do think it's worth it).</span></li></ul><p> </p><p><a href="{{#staticFileLink}}12283566272,RESIZE_400x{{/staticFileLink}}"><br /> <img class="align-center" src="{{#staticFileLink}}12283566272,RESIZE_400x{{/staticFileLink}}" alt="12283566272?profile=RESIZE_400x" width="248" /></a></p><p><span style="font-size:14pt;">It all started with Lord Harkon of Castle Volkihar. He led a single experiment in an attempt to gain control of the sun. Harnessing powers beyond his understanding, he created life. Sort of. Born not completely human, but still mortal, a dark creature formed from Nord blood, Orc flesh, and a thirst for blood. Once Lord Harkon realized he could not control his creation, he stripped him of his vampiric gifts and forgot about the incident. Now, thirsting for vengeance as well as blood, this creature has decided that, to add insult to injury, he will manipulate and humiliate the Vampire Lord before turning the horde of vampires against Harkon. However, he will spare Lady Serana. She was good to him when her father was not. She saw him not as a means to an end, but as an equal.</span></p><p><span style="font-size:14pt;">But Skyrim's laws aren't what they used to be. Nowadays, you cannot even cross the border the wrong way without being arrested. While he likely could have taken them, he instead decided to play along and go to Helgen. In Alaric's eyes, it was a little foolish to arrest someone for crossing the border the wrong way. While his original plan was for him to seize power in Cyrodiil and raise an army against Harkon, the Empire took him to the chopping block and he slipped away in the confusion of Alduin's attack.</span></p><p> </p><p><a href="{{#staticFileLink}}12283570663,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283570663,RESIZE_584x{{/staticFileLink}}" alt="12283570663?profile=RESIZE_584x" width="521" /></a></p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12283273698,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283273698,RESIZE_710x{{/staticFileLink}}" alt="12283273698?profile=RESIZE_710x" width="700" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Name</strong>: Lord Alaric of the Volkihar Vampires</span></p><p><span style="font-size:14pt;"><strong>Race</strong>: Orc/Vampire Lord</span></p><p><span style="font-size:14pt;"><strong>Powers</strong>: Berserker Rage, Vampire Lord form</span></p><p><span style="font-size:14pt;"><strong>Vampire Lord Perks</strong>: All of them (Go for the right side of the skill tree until completion and work your way left)</span></p><p><span style="font-size:14pt;"><strong>End Level:</strong> 42</span></p><p><span style="font-size:14pt;"><strong>Attribute Distribution (M/H/S):</strong> 4/7/2 (Doesn't have to be EXACTLY that ratio, it just works best for me because I'm more used to a tanky playstyle, so I needed the extra health.)</span></p><p><span style="font-size:14pt;"><strong>Health:</strong> 350</span></p><p><span style="font-size:14pt;"><strong>Stamina:</strong> 150</span></p><p><span style="font-size:14pt;"><strong>Magicka:</strong> 250</span></p><p><span style="font-size:14pt;"><strong>Shout:</strong> Soul Tear, Summon Durnehviir</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12283519652,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283519652,RESIZE_584x{{/staticFileLink}}" alt="12283519652?profile=RESIZE_584x" width="512" /></a></span></p><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12283294080,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283294080,RESIZE_180x180{{/staticFileLink}}" alt="12283294080?profile=RESIZE_180x180" width="113" /></a></span></p><p><span style="text-decoration:underline;font-size:18pt;"><em><strong>Major Skills</strong></em></span></p><p><span style="text-decoration:underline;font-size:18pt;"><em><strong><a href="{{#staticFileLink}}12287412658,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12287412658,RESIZE_710x{{/staticFileLink}}" alt="12287412658?profile=RESIZE_710x" width="710" /></a></strong></em></span></p><p><span style="font-size:14pt;"><strong>Illusion (100) - </strong>To exact vengeance on Harkon, you will need to gain his trust. As Illusion can muddle the mind, this may help.</span></p><p><span style="font-size:14pt;"><strong>Two-Handed (100) <strong style="font-size:14pt;">- </strong></strong>You have the body of an Orc, meaning you are gifted with beastlike strength. Two-handed weapons are the way to go here.</span></p><p><span style="font-size:14pt;"><strong>Restoration (75) <strong style="font-size:14pt;">- </strong></strong>Aside from the statistically good reasons to pick up the Necromage perk, Restoration magic can help even the odds in particularly tough boss fights.</span></p><p><span style="font-size:14pt;"><strong>Heavy Armor (100) - </strong>Another innate ability, heavy armor will give you a naturally better defense as opposed to Harkon.</span></p><p><span style="font-size:14pt;"><strong>Conjuration (100) - </strong>While the final kill will be yours, having an Atronach by your side to help protect Serana can't hurt.</span></p><p><span style="font-size:14pt;"><strong>Destruction (100) - </strong>Vampires, including Harkon, are naturally weak to fire. Prioritizing this school of magic may help grant you the edge.</span></p><p> </p><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12283523694,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283523694,RESIZE_180x180{{/staticFileLink}}" alt="12283523694?profile=RESIZE_180x180" /></a></span></p><p> </p><p><a href="{{#staticFileLink}}12283301684,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283301684,RESIZE_584x{{/staticFileLink}}" alt="12283301684?profile=RESIZE_584x" width="409" /></a></p><p><span style="text-decoration:underline;font-size:18pt;"><em><strong>Quests</strong></em></span></p><p><span style="font-size:14pt;"><strong>The Companions -</strong> A group of honorable warriors who are less likely to betray you than Harkon is. Learn from them.</span></p><p><span style="font-size:14pt;"><strong>Beyond the Grave -</strong> Claim a powerful armor set.</span></p><p><span style="font-size:14pt;"><strong>The College of Winterhold -</strong> While not as noble as the Companions, they can still teach you valuable skills you will need for your battle against Harkon.</span></p><p><span style="font-size:14pt;"><strong>Main Quest -</strong> Save the world from Alduin. You cannot take vengeance on a dead man, and Serana, wherever she may be, is in danger as long as you let Alduin live.</span></p><p><span style="font-size:14pt;"><strong>The Black Star -</strong> Acquiring Azura's Star (or rather the Black Star) may just be the key to enchanting your equipment without needing to take dozens of lives.</span></p><p><span style="font-size:14pt;"><strong>Civil War (Empire) -</strong> The Stormcloak uprising has thrust Skyrim into chaos. Though you had a bad first impression of the Empire, they might be more honorable than you think and besides, Ulfric Stormcloak needs to be put down.</span></p><p><span style="font-size:14pt;"><strong>Dawnguard (Volkihar) -</strong> Time to gain Harkon's trust. Betray him when the time is right.</span></p><p> </p><p><span style="font-size:14pt;">(After defeating Harkon, Alaric is left without a purpose, which leads him to wander Skyrim in search of his new reason for being.)</span></p><p> </p><p><span style="font-size:14pt;"><strong>Missing Merchant -</strong> Investigate a missing person's case to get Serana better armor.</span></p><p><span style="font-size:18.6667px;"><strong>The Final Descent -</strong> A quest in which Alaric will obtain the Bloodskal Blade, a powerful greatsword that utilizes something similar to blood magic. No weapon could possibly be more fitting for Lord Alaric of the Volkihar Vampires, except for maybe one...</span></p><p><span style="font-size:18.6667px;"><strong>The Cursed Tribe -</strong> Help some orcs with a giant problem. Perhaps Malacath can guide both you and the tribe in the right direction.</span></p><p><span style="font-size:18.6667px;"><strong>Hearthfire DLC -</strong> Get a home</span></p><p><span style="font-size:18.6667px;"><strong>The Book of Love -</strong> Recieve Mara's favor and with it magic resistance.</span></p><p><span style="font-size:18.6667px;"><strong>The Bonds of Matrimony -</strong> Marry Serana and enjoy your new, peaceful life.</span></p><p> </p><p><span style="font-size:18pt;"><span style="text-decoration:underline;"><em><strong>Roleplay</strong></em></span></span></p><p><span style="font-size:18pt;"><span style="font-size:14pt;">Most of this will only affect how Alaric roleplays after the Dawnguard questline because, prior to that, he is much more angry and ruthless than usual. </span></span></p><p><span style="font-size:18pt;"><span style="font-size:14pt;">Habits & Quirks </span></span></p><ul><li><span style="font-size:18pt;"><span style="font-size:14pt;">Alaric really likes to eat, especially meats and cheese.</span></span></li><li><span style="font-size:18.6667px;">He likes animals and poetry because they bring him brief moments of peace.</span></li><li><span style="font-size:18.6667px;">Will do everything he can to protect Serana.</span></li><li><span style="font-size:18.6667px;">As previously stated, Alaric has a love for the sciences.</span></li></ul><p><span style="font-size:18.6667px;">Phobias</span></p><ul><li><span style="font-size:18.6667px;">Megalophobia (Fear of large things, in Alaric's case: giants)</span></li><li><span style="font-size:18.6667px;">Thanatophobia (Fear of death or the dying process. For Alaric, this fear comes from his fear of someone hurting Serana.)</span></li></ul><p><span style="font-size:18.6667px;">Prejudices</span></p><ul><li><span style="font-size:18.6667px;">Criminals</span></li><li><span style="font-size:18.6667px;">Dragons, though Parthurnaax eventually earned his trust.</span></li><li><span style="font-size:18.6667px;">Nazeem</span></li><li><span style="font-size:18.6667px;">Belethor</span></li></ul><p><span style="font-size:18.6667px;">Defining Characteristics</span></p><ul><li><span style="font-size:18.6667px;"><strong>Vengeance</strong> is the reason why Alaric is on his quest. It's what started him on his journey, it led to him finding his long-lost love and led him to happiness. Because of this, Alaric refuses to become a victim and will never let others be victimized.</span></li><li><span style="font-size:18.6667px;"><strong>Compassion</strong> is another defining trait of Alaric's. He could have killed every vampire in Harkon's court, but he instead chose to give them a second chance even though they likely would have never done the same for him. It led to him and Serana falling in love and as such is a large reason for his joy.</span></li></ul><p><span style="font-size:18.6667px;">Weaknesses</span></p><ul><li><span style="font-size:18.6667px;">Refuses to wear armor belonging to vampires and will not use Dragon Priest masks (he believes the magical apparel might influence him in a way he doesn't like).</span></li><li><span style="font-size:18.6667px;">Will never attack first, except against Harkon, but he has reasons for that.</span></li></ul><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12283519692,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283519692,RESIZE_710x{{/staticFileLink}}" alt="12283519692?profile=RESIZE_710x" width="640" /></a></span></p><p> </p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12283346856,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283346856,RESIZE_180x180{{/staticFileLink}}" alt="12283346856?profile=RESIZE_180x180" width="175" /></a></span></p><p><span style="text-decoration:underline;font-size:18.6667px;"><em><strong>Combat</strong></em></span></p><p><span style="font-size:18.6667px;">I recommend adapting to your opponent because, while this build probably could fight some strong foes, that's not what it's there for. It specializes in roleplay and combat that stays within the confines of those traits and values. Therefore, you will probably need to adapt. Use ranged attacks on melee fighters and giants. For those ranged combatants, get up in their faces. This is especially true with dragons, where you will be staying on their sides and swinging a massive weapon to cripple them since their wings do less damage than their breath weapons.</span></p><p><span style="text-decoration:underline;font-size:18.6667px;"><em><strong>Mods</strong></em></span></p><ul><li><span style="font-size:14pt;">Marriable Serana</span></li><li><span style="font-size:14pt;">Daedric Plate CC</span></li><li><span style="font-size:14pt;">50% More Perk Points</span></li></ul><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12283528275,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283528275,RESIZE_180x180{{/staticFileLink}}" alt="12283528275?profile=RESIZE_180x180" width="151" /></a></span></p><p><span style="text-decoration:underline;font-size:24pt;"><strong><em>Lord Alaric</em></strong></span></p><ul><li><span style="font-size:14pt;">Daedric Plate Armor</span></li><li><span style="font-size:14pt;">Daedric Plate Helmet</span></li><li><span style="font-size:14pt;">Daedric Plate Gloves</span></li><li><span style="font-size:14pt;">Daedric Plate Boots</span></li><li><span style="font-size:14pt;">A Tale of Two Vampires (Gold Ruby Necklace enchanted Fortify Health + Fortify Magicka)</span></li><li><span style="font-size:14pt;">Ring of Castle Volkihar (Gold Ring enchanted with Fortify Enchanting + Fortify Alchemy)</span></li><li><span style="font-size:14pt;">Volendrung</span></li><li><span style="font-size:14pt;">Bloodskal Blade</span></li></ul><p><span style="text-decoration:underline;font-size:24pt;"><em><strong>Lady</strong><strong> Serana</strong></em></span></p><ul><li><span style="font-size:14pt;">Daedric Mail Armor</span></li><li><span style="font-size:14pt;">Daedric Mail Helmet</span></li><li><span style="font-size:14pt;">Daedric Mail Gloves</span></li><li><span style="font-size:14pt;">Daedric Mail Boots</span></li><li><span style="font-size:14pt;">A Tale of Two Vampires (Gold Ruby Necklace enchanted with Fortify Health + Fortify Magicka)</span></li><li><span style="font-size:18.6667px;">Ring of Castle Volkihar (Gold Ring enchanted with Fortify Magicka + Fire Resistance)</span></li></ul></div>Character Build: The Great Dreamerhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-great-dreamer2023-11-03T00:27:27.000Z2023-11-03T00:27:27.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12282285856,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282285856,RESIZE_710x{{/staticFileLink}}" alt="12282285856?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><span style="font-size:14pt;"><a href="https://youtu.be/T3X5ea9veI4" target="_blank">Click here for music</a></span></p><p><span style="font-size:14pt;">Ph'nglui mglw'nafh Cthulhu R'lyeh wgah-nagl fhtagn.</span></p><p><span style="font-size:14pt;">In his house at R'lyeh, dread Cthulhu waits dreaming. For him, the sleep of eons is as but a momentary stillness, and in his dreams, he speaks to those who would listen. He erodes the minds of the weak and emboldens the mad. The wind gibbers with his voice, and the earth rumbles with his thoughts. He once ruled where the feeble gods of Earth rule now, and where they now rule he will rule again. For his hand is at their throats, and they see him not. After summer is winter, and after winter, summer. He waits patient and potent, for the stars to be right. Nor is he alone in his waiting, for there are those who would worship him, hidden in distant wastes and dark places. There they make ready for the time when they will liberate their master from his long sleep with their prayers. Great Cthulhu will awaken to bring the whole of the earth under his sway once more and to teach man new ways to shout and kill. Now, as the stars move into their foretold conjunctions and the great tree withers, R'lyeh rises from the sea and great Cthulhu frenzies forth to reassert his ancient dominion. He plants seeds of madness in the minds of the dreamers and calls to those who would serve him. The old gods will fall before him as he shatters the chains of reason, and commands lunacy to rush forth upon the world. Kings will be made mad, the mad will become kings and not even the dead will be spared his wrath. The stars are right. Cthulhu rises.</span></p><p><span style="font-size:14pt;">Iä! Iä! Cthulhu fhtagn!</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12282286092,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282286092,RESIZE_584x{{/staticFileLink}}" alt="12282286092?profile=RESIZE_584x" width="512" /></a></span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12282287063,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282287063,RESIZE_400x{{/staticFileLink}}" alt="12282287063?profile=RESIZE_400x" width="328" /></a></span></p><p><span style="font-size:14pt;"><strong>Required</strong></span></p><ul><li><span style="font-size:18.6667px;">Abyssal Tides Magic</span></li><li><span style="font-size:18.6667px;">Abyssal Wind Magic</span></li><li><span style="font-size:18.6667px;">Artifacts of Skyrim</span></li><li><span style="font-size:18.6667px;">Eldritch Knight</span></li><li><span style="font-size:18.6667px;">50% More Perk Points</span></li></ul><p><span style="font-size:18.6667px;">Other Mods Used</span></p><ul><li><span style="font-size:18.6667px;">USSEP</span></li><li><span style="font-size:18.6667px;">Eldritch - Hermaeus Mora Main Menu Replacer</span></li></ul><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12282292672,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282292672,RESIZE_584x{{/staticFileLink}}" alt="12282292672?profile=RESIZE_584x" width="563" /></a></span></p><p><span style="font-size:14pt;"><strong>Race/Racial Bonuses:</strong> I used High Elf for the Magicka boost, but any race should work. Highborn works wonders at low levels when you don't have much Magicka, so if you choose another race, make sure to augment the build for those losses.</span></p><p><span style="font-size:14pt;"><strong>Standing Stone:</strong> Atronach</span></p><p><span style="font-size:14pt;">Shout: Bend Will</span></p><p><span style="font-size:14pt;"><strong>Name:</strong> Cthulhu</span></p><p><span style="font-size:14pt;"><strong>Gender:</strong> Male (I think. Cthulhu is usually referred to as a male, but who knows if his race even has genders.)</span></p><p><span style="font-size:14pt;"><strong>Age:</strong> 175,000,000+ (According to the Mountains of Madness, Cthulhu and his spawn came to Earth</span><span style="font-size:14pt;"> when the continents began to split. He is likely older, but aging fictional ancient alien entities is not worth the effort.)</span></p><p><span style="font-size:14pt;"><strong>Religious Views:</strong> Cthulhu is oftentimes called the "priest of the Great Old Ones". That could mean different things depending on your interpretation, so do with that information what you will.</span></p><p><span style="font-size:14pt;"><strong>Morality:</strong> Cthulhu transcends morality, but he definitely is not a nice entity to be dealing with.</span></p><p><span style="font-size:14pt;"><strong>Level: </strong>55</span></p><p><span style="font-size:14pt;"><strong>Health:</strong> 380</span></p><p><span style="font-size:14pt;"><strong>Magicka:</strong> 280</span></p><p><strong style="font-size:14pt;">Stamina:</strong><span style="font-size:14pt;"> 230</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12282460054,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282460054,RESIZE_710x{{/staticFileLink}}" alt="12282460054?profile=RESIZE_710x" width="710" /></a></span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12282313865,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282313865,RESIZE_584x{{/staticFileLink}}" alt="12282313865?profile=RESIZE_584x" width="469" /></a></span></p><p><span style="font-size:14pt;"><strong>Early Game Gear:</strong></span></p><ul><li><span style="font-size:14pt;">Novice Robes of Destruction</span></li><li><span style="font-size:14pt;">Bound Sword</span></li><li><span style="font-size:14pt;">Staff of Fire</span></li></ul><p><span style="font-size:14pt;"><strong>Late Game Gear:</strong></span></p><ul><li><span style="font-size:14pt;">Eldritch Knight Armor (Fortify Healing Rate + Fortify Stamina Regen)</span></li><li><span style="font-size:14pt;">Eldritch Knight Boots (Fortify Heavy Armor + Fortify One-Handed)</span></li><li><span style="font-size:14pt;">Eldritch Knight Gloves (Fortify Magicka Regen + Resist Magic)</span></li><li><span style="font-size:14pt;">Eldritch Knight Sword (Absorb Health + Soul Trap)</span></li><li><span style="font-size:14pt;">Eldritch Knight Hood (Fortify Destruction + Fortify Illusion)</span></li><li><span style="font-size:14pt;">Jagged Crown</span></li><li><span style="font-size:14pt;">Miraak (Dragon Priest Mask)(Heavy)</span></li><li><span style="font-size:14pt;">Miraak's Sword</span></li><li><span style="font-size:14pt;">Miraak's Staff</span></li></ul><p><strong style="font-size:14pt;">Ring:</strong><span style="font-size:14pt;"> Ring of R'yleh (Silver Ring enchanted with Fortify Health + Fortify Stamina)</span></p><p><span style="font-size:14pt;"><strong>Amulet:</strong> Amulet of the Great Old Ones (Silver Necklace enchanted with Fortify Health + Fortify Destruction)</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12282341489,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282341489,RESIZE_710x{{/staticFileLink}}" alt="12282341489?profile=RESIZE_710x" width="710" /></a></span></p><p><a href="{{#staticFileLink}}12282313892,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282313892,RESIZE_584x{{/staticFileLink}}" alt="12282313892?profile=RESIZE_584x" width="414" /></a></p><ul><li><span style="font-size:14pt;"><strong>Main Quest:</strong> If Alduin ends the world, he also ends you. Stop him.</span></li><li><span style="font-size:18.6667px;"><strong>The Companions: </strong>A guild of honorable warriors exists in Whiterun. Though you do not share their ideals, perhaps they can help you refine your skills.</span></li><li><span style="font-size:18.6667px;"><strong>The College of Winterhold:</strong> A college of power-hungry mages. Learn from them, particularly those inclined to Illusion and Destruction, though you owe them no loyalty.</span></li><li><span style="font-size:18.6667px;"><strong>The Black Star:</strong> Gain an infinite soul gem. This will greatly help in strengthening yourself.</span></li><li><span style="font-size:18.6667px;"><strong>Civil War:</strong> There are rumors of a crown containing the power of everyone to wear it. Such abilities are highly desirable.</span></li><li><span style="font-size:18.6667px;"><strong>Dragonborn:</strong> Reunite with your Tamrielic counterpart to kill Miraak.</span></li></ul><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12282465256,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282465256,RESIZE_180x180{{/staticFileLink}}" alt="12282465256?profile=RESIZE_180x180" /></a></span></p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12282324701,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282324701,RESIZE_400x{{/staticFileLink}}" alt="12282324701?profile=RESIZE_400x" width="307" /></a></span></p><p><span style="font-size:18.6667px;"><strong>Smithing (100):</strong> Arcane Blacksmith, Steel Smithing, Dwarven Smithing, Orcish Smithing, Ebony Smithing</span></p><p><span style="font-size:18.6667px;"><strong>Heavy Armor (100):</strong> Juggernaut 5/5, Well Fitted</span></p><p><span style="font-size:18.6667px;"><strong>One-Handed (100):</strong> Armsman 5/5, Bladesman 3/3, Fighting Stance, Savage Strike, Paralyzing Strike</span></p><p><span style="font-size:18.6667px;"><strong>Speech (100):</strong> Haggling 5/5, Allure, Bribery, Persuasion, Intimidation</span></p><p><span style="font-size:18.6667px;"><strong>Illusion (100):</strong> [Whole tree]</span></p><p><span style="font-size:18.6667px;"><strong>Conjuration (100):</strong> Novice Conjuration, Apprentice Conjuration, Adept Conjuration, Expert Conjuration, Summoner 2/2, Atromancy, Necromancy, Elemental Potency, Dark Souls, Twin Souls</span></p><p><span style="font-size:18.6667px;"><strong>Destruction (100):</strong> Novice Destruction, Apprentice Destruction, Adept Destruction, Expert Destruction, Master Destruction, Destruction Dual Casting, Impact</span></p><p><span style="font-size:18.6667px;"><strong>Alteration (100):</strong> Novice Alteration, Apprentice Alteration, Adept Alteration, Expert Alteration, Magic Resistance 3/3, Atronach</span></p><p><span style="font-size:18.6667px;"><strong>Enchanting (100):</strong> Insightful Enchanter, Corpus Enchanter, Soul Squeezer, Soul Siphon, Extra Effect</span></p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12282500465,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282500465,RESIZE_584x{{/staticFileLink}}" alt="12282500465?profile=RESIZE_584x" width="531" /></a></span></p><p><span style="font-size:18.6667px;">For the most part, you should play the Great Dreamer like a spellsword. When you fight a mage, get in close. When you face a warrior, use the magic to fight from a distance. You could even switch things up and dual-wield the Eldritch Knight Sword with Miraak's Sword or use his staff with the abyssal magic. It all depends on the situation and you need to be willing to adapt.</span></p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12282570275,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}12282570275,RESIZE_584x{{/staticFileLink}}" alt="12282570275?profile=RESIZE_584x" width="512" /></a></span></p></div>Character Build: The Oathbreakerhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-oathbreaker2023-11-01T02:00:43.000Z2023-11-01T02:00:43.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p><a href="{{#staticFileLink}}12280973063,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12280973063,RESIZE_584x{{/staticFileLink}}" alt="12280973063?profile=RESIZE_584x" width="438" /></a></p><p><a href="{{#staticFileLink}}12281251676,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281251676,RESIZE_710x{{/staticFileLink}}" alt="12281251676?profile=RESIZE_710x" width="640" /></a></p><p><span style="font-size:18pt;"><strong>Foreword</strong></span></p><p><span style="font-size:14pt;">In looking for inspiration for my next build, I went through previously existing builds and noticed there aren't many antihero builds. To remedy this, I am adding one more to the list. In terms of backstory, he is your stereotypical Paladin, but the Oathbreaker has always straddled the line between good and evil. He was born into poverty and had to resort to theft to get by, which was aided by the use of his familiar. One day his crimes caught up with him when a gang leader hired the Dark Brotherhood to kill him. He was saved by a Vigilant of Stendarr, who rushed in and ended the assassin with one swift swing of her mace. The Vigilant took him in and raised him as a trainee, teaching him some basic self-defense and a healing spell. The pair were eventually sent to dispatch a coven of Hagravens in the province of Skyrim. The pair was stopped at the border and, while his teacher escaped, the fledgling Paladin known as Anrem was taken into Imperial custody. Luckily, Alduin attacked, allowing Anrem to escape in the confusion. Now he has a new mission: destroy Alduin. If he can root out more evil along the way, even better.</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12281105252,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281105252,RESIZE_180x180{{/staticFileLink}}" alt="12281105252?profile=RESIZE_180x180" width="167" /></a></span></p><p><span style="font-size:14pt;">All mods were purely cosmetic, aside from the Unofficial Skyrim Special Edition Patch. The build requires Anniversary Edition due to the use of Creation Club.</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12281161866,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281161866,RESIZE_584x{{/staticFileLink}}" alt="12281161866?profile=RESIZE_584x" width="405" /></a></span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12281198874,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281198874,RESIZE_710x{{/staticFileLink}}" alt="12281198874?profile=RESIZE_710x" width="710" /></a></span></p><p><span style="font-size:14pt;"><strong>Racial Bonuses:</strong> As a Breton, Anrem has an increased Conjuration skill, which helps, since this build focuses on his descent into darkness. Along with this comes the ability to summon Atronachs, a vital skill in the late game. Later on, he will become a <strong>Vampire Lord</strong> for reasons explained later. </span></p><p><span style="font-size:14pt;"><strong>Standing Stone:</strong> Atronach (Combines with Breton heritage and various perks to grant massive magical resistances.)</span></p><p><span style="font-size:14pt;"><strong>Name:</strong> Anrem</span></p><p><span style="font-size:14pt;"><strong>Gender:</strong> Cisgender Male</span></p><p><span style="font-size:14pt;"><strong>Age:</strong> 21</span></p><p><span style="font-size:14pt;"><strong>Religious Views:</strong> Used to worship the Divines, but now worships nobody. He believes that if they were good deities, they would have helped humanity in the fight against Alduin.</span></p><p><span style="font-size:14pt;"><strong>Morality:</strong> Chaotic Good. Anrem's intentions are good, but his methods are not accepted by society, for the most part. These methods range from torture to just killing the perpetrator outright. He usually has an oath he uses to guide his actions, but in recent years he has become more and more disconnected from this vow.</span></p><p><span style="font-size:14pt;"><strong>Level: </strong>57</span></p><p><span style="font-size:14pt;"><strong>Health (Before enchantments):</strong> 380</span></p><p><span style="font-size:14pt;"><strong>Magicka:</strong> 250</span></p><p><span style="font-size:14pt;"><strong>Stamina:</strong> 230</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12281218060,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281218060,RESIZE_400x{{/staticFileLink}}" alt="12281218060?profile=RESIZE_400x" width="307" /></a></span></p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12281252257,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281252257,RESIZE_180x180{{/staticFileLink}}" alt="12281252257?profile=RESIZE_180x180" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Early Game Gear:</strong></span></p><ul><li><span style="font-size:14pt;">Steel Armor</span></li><li><span style="font-size:18.6667px;">Bound Battleaxe</span></li></ul><p><span style="font-size:18.6667px;"><strong>Late Game Gear:</strong></span></p><ul><li><span style="font-size:18.6667px;">Daedric Plate Armor (Must be crafted at a Forge so that we can enchant it properly.)(Enchanted with Fortify Magicka + Fortify Health)</span></li><li><span style="font-size:18.6667px;">Jagged Crown</span></li><li><span style="font-size:18.6667px;">Ebony Blade</span></li><li><span style="font-size:18.6667px;">Bloodskal Blade</span></li><li><span style="font-size:18.6667px;">Daedric Greatsword (Enchanted with Absorb Health + Chaos Damage)</span></li></ul><p><span style="font-size:18.6667px;"><strong>Ring:</strong> Vampiric Ambition</span></p><p><span style="font-size:18.6667px;"><strong>Amulet:</strong> Tainted Grail</span></p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12281245100,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281245100,RESIZE_400x{{/staticFileLink}}" alt="12281245100?profile=RESIZE_400x" width="261" /></a></span></p><p><span style="font-size:18.6667px;"><strong>Main Quest:</strong> While his methods may be questionable, Anrem seeks to end the World Eater's tyranny.</span></p><p><span style="font-size:18.6667px;"><strong>Dawnguard (Volkihar):</strong> Anrem wants to punish the evil, but he needs power. Perhaps Harkon may have an answer to this issue.</span></p><p><span style="font-size:18.6667px;"><strong>Destroy the Dawnguard:</strong> The Dawnguard seeks to end the vampires. This poses a potential threat to Anrem, so he would seek to end them.</span></p><p><span style="font-size:18.6667px;"><strong>The Black Star:</strong> Rumors tell of a Daedric artifact that acts as an infinite soul gem. Seize this power.</span></p><p><span style="font-size:18.6667px;"><strong>The Whispering Door:</strong> Root out evil cultists and claim a powerful blade.</span></p><p><span style="font-size:18.6667px;"><strong>The Final Descent:</strong> Obtain a worthy weapon.</span></p><p><span style="font-size:18.6667px;"><strong>Destroy the Dark Brotherhood:</strong> Settle a score.</span></p><p><span style="font-size:18.6667px;"><strong>Dragonborn:</strong> Miraak poses a threat to your power. Eliminate him.</span></p><p><span style="font-size:18.6667px;"><strong>Civil War:</strong> Claim the Jagged Crown to secure your place in Skyrim's future.</span></p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12281249654,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281249654,RESIZE_400x{{/staticFileLink}}" alt="12281249654?profile=RESIZE_400x" width="208" /></a></span></p><p><span style="font-size:18.6667px;"><strong><a href="{{#staticFileLink}}12281251889,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281251889,RESIZE_584x{{/staticFileLink}}" alt="12281251889?profile=RESIZE_584x" width="480" /></a></strong></span></p><p><span style="font-size:18.6667px;"><strong>Smithing (90):</strong> Steel Smithing, Dwarven Smithing, Orcish Smithing, Arcane Blacksmith, Ebony Smithing, Daedric Smithing</span></p><p><span style="font-size:18.6667px;"><strong>Heavy Armor (100):</strong> Juggernaut 3/5, Well Fitted</span></p><p><span style="font-size:18.6667px;"><strong>Block (100):</strong> Shield Wall, Deflect Arrows, Elemental Protection, Block Runner, Shield Charge</span></p><p><span style="font-size:18.6667px;"><strong>Two-Handed (100):</strong> Barbarian 3/5</span></p><p><span style="font-size:18.6667px;"><strong>Conjuration (100):</strong> Novice Conjuration, Mystic Binding, Apprentice Conjuration, Soul Stealer, Summoner 2/2, Atromancy, Oblivion Binding, Adept Conjuration, Expert Conjuration, Elemental Potency</span></p><p><span style="font-size:18.6667px;"><strong>Destruction (100):</strong> Novice Destruction, Apprentice Destruction, Augmented Shock 2/2, Augmented Flames 2/2, Adept Destruction, Intense Flames, Disintegrate, Expert Destruction</span></p><p><span style="font-size:18.6667px;"><strong>Restoration (70):</strong> Novice Restoration, Regeneration, Recovery 1/2, Respite, Necromage</span></p><p><span style="font-size:18.6667px;"><strong>Alteration (100):</strong> Novice Alteration, Apprentice Alteration, Magic Resistance 3/3, Adept Alteration, Expert Alteration, Atronach</span></p><p><span style="font-size:18.6667px;"><strong>Enchanting (100):</strong> Enchanter 1/5, Insightful Enchanter, Corpus Enchanter, Extra Effect</span></p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12281737270,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281737270,RESIZE_400x{{/staticFileLink}}" width="347" alt="12281737270?profile=RESIZE_400x" /></a></span></p><p><span style="font-size:18.6667px;">So now, how does the Oathbreaker play? I've found that it depends on two things: if you prioritize roleplay and if you're in the early game. For an early game Oathbreaker, you will play as a stereotypical Paladin, righting wrongs, fighting undead, and all those things. Given Anrem's moral code at the beginning of his journey, I tried to spare most foes, unless they were so strong I literally could not. Later on, Anrem adopts a much more ruthless style of combat. He usually summons Atronachs and utilizes an Alteration spell to boost his armor rating before charging in and trying to destroy his opponent. The Oathbreaker will not hesitate to use more questionable Conjuration spells, such as the Dremora Lords. He will only use the Vampire Lord form at night, as maintaining a good reputation is imperative to his mission, until the end game where he kills Miraak and claims the Jagged Crown. At that point, to him at least, his mission has been accomplished and he will retire to his estate in the Tundra Homestead. This is where I left Anrem Oathbreaker off. He accomplished everything he set out to do, regardless of how much it changed him.</span></p></div>Character Build: The Jotun-Banehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-jotun-bane2023-09-05T18:03:26.000Z2023-09-05T18:03:26.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p><span style="font-size:14pt;"><strong>Optional Mod:</strong> While this mod helps with immersion, Mighty Mjolnir not required. In fact, a run-of-the-mill Dwarven (or Ancient Nord/Nordic) Warhammer that has been upgraded and enchanted could work just as well, provided you have the patience to grind out those Smithing and Enchanting levels.</span></p><p><span style="font-size:36pt;"><strong><a href="{{#staticFileLink}}12218035259,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12218035259,RESIZE_180x180{{/staticFileLink}}" alt="12218035259?profile=RESIZE_180x180" /></a></strong></span></p><p><span style="font-size:36pt;"><strong> Intro</strong></span></p><p><span style="font-size:14pt;">In all my years, I have earned many titles. "Nemesis of the Midgard Serpent". "Killer of Anti-Gods". "Steerer of Mjolnir". "Giant-Slayer". None of that matters at the moment, for after I slay the dragon-king Alduin, skalds and bards alike will sing the song of my victory. However, this land also has the threat of giants. Good. It has been long since I have had a good fight. With the threat of Ragnarok on this land's doorsteps, I will slay these giants and conquer the dragon of this province called "Skyrim". There is just one thing I must do. In my coming to this land, I was separated from my hammer, Mjolnir. I believe it has landed in Bleak Falls Barrow. After I break free from these fools' binds, I will reclaim it. Then I'll save the world.</span></p><p><span style="font-size:36pt;"><strong> Magic</strong></span></p><p><span style="font-size:14pt;">Lightning magic is your best friend. However, for roleplay reasons, I recommend gaining Destruction XP through battle instead of the trainers at the College of Winterhold. You'll still want to join, so you have constant access to Destruction vendors. Chain Lightning, Thunderbolt, Wall of Storms, and Lightning Storm are going to help a LOT, especially against mages.</span></p><p><span style="font-size:36pt;"><strong> Equipment</strong></span></p><ul><li><span style="font-size:14pt;"><strong>Thunder God's Helm - </strong>Steel Plate Helmet (upgraded and enchanted with Fortify Heavy Armor + Fortify Health)</span></li><li><span style="font-size:14pt;"><strong>Thunder God's Cuirass - </strong>Steel Plate Armor (upgraded and enchanted with Fortify Health + Fortify Magicka)</span></li><li><span style="font-size:14pt;"><strong>Thunder God's Gauntlets - </strong>Steel Plate Gauntlets (upgraded and enchanted with Fortify Heavy Armor + Fortify Two-Handed)</span></li><li><span style="font-size:14pt;"><strong>Thunder God's Breeches - </strong>Steel Plate Boots (upgraded and enchanted with Fortify Health + Fortify Stamina)</span></li><li><span style="font-size:14pt;"><strong>Mighty Mjolnir (if modded)</strong></span></li><li><span style="font-size:14pt;"><strong>Mjolnir (if unmodded) - </strong>Dwarven Warhammer (fully upgraded and enchanted with Shock Damage + Absorb Health)</span></li></ul><p><span style="font-size:36pt;"><strong> Shouts</strong></span></p><p><span style="font-size:14pt;">Storm Call fits perfectly and is a much-welcome replacement to the Nord's standard "Battle Cry" ability.</span></p><p><span style="font-size:36pt;"><strong> Stone</strong></span></p><p><span style="font-size:14pt;">Warrior in the beginning, but switch to Lord, as it fits both aesthetically and functionally.</span></p><p><span style="font-size:36pt;"><strong> Appearance</strong></span></p><p><span style="font-size:36pt;"><strong><a href="{{#staticFileLink}}12218036279,RESIZE_192X{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12218036279,RESIZE_192X{{/staticFileLink}}" width="381" height="536" alt="12218036279?profile=RESIZE_192X" /></a></strong></span></p><p><span style="font-size:14pt;">Long, red hair, with a grown-out beard.</span></p><p><span style="font-size:36pt;"><strong> Perks</strong></span></p><ul><li><span style="font-size:14pt;"><strong>Novice Destruction</strong></span></li><li><span style="font-size:14pt;"><strong>Apprentice Destruction</strong></span></li><li><span style="font-size:14pt;"><strong>Adept Destruction</strong></span></li><li><span style="font-size:14pt;"><strong>Expert Destruction</strong></span></li><li><span style="font-size:14pt;"><strong>Master Destruction</strong></span></li><li><span style="font-size:14pt;"><strong>Augmented Shock 2/2</strong></span></li><li><span style="font-size:14pt;"><strong>Juggernaut 5/5</strong></span></li><li><span style="font-size:14pt;"><strong>Well Fitted</strong></span></li><li><span style="font-size:14pt;"><strong>Tower of Strength</strong></span></li><li><span style="font-size:14pt;"><strong>Either:</strong></span></li></ul><p><span style="font-size:14pt;"><strong> Barbarian 5/5, Champion's Stance, Skullcrusher 3/3, OR</strong></span></p><p><span style="font-size:14pt;"><strong> Armsman 5/5, Fighting Stance, Bone-Breaker 3/3</strong></span></p><ul><li><span style="font-size:14pt;"><strong>Optional: General and Storm Enchanting/Smithing perks</strong></span></li></ul><p><span style="font-size:36pt;"><strong> Quests</strong></span></p><ul><li><span style="font-size:14pt;"><strong>Main Questline</strong></span></li><li><span style="font-size:14pt;"><strong>Companions</strong></span></li><li><span style="font-size:14pt;"><strong>Hendraheim (DLC)</strong></span></li><li><span style="font-size:18.6667px;"><strong>Civil War (Stormcloaks)</strong></span></li><li><span style="font-size:18.6667px;"><strong>Dawnguard (Dawnguard) (DLC)</strong></span></li><li><span style="font-size:18.6667px;"><strong>I avoided Markarth because I hate getting wrapped up in the Forsworn Questline and I have no good reason to go there aside from the Civil War Questline.</strong></span></li><li><span style="font-size:18.6667px;"><strong>Fight as many giants as you reasonably can.</strong></span></li></ul></div>Character Build: The Champion of Dawnhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-champion-of-dawn2021-12-25T09:00:30.000Z2021-12-25T09:00:30.000ZM.Knight.Jhttps://TheSkyForge.ning.com/members/MKnightJ<div><p><a href="{{#staticFileLink}}9942572458,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9942572458,RESIZE_400x{{/staticFileLink}}" width="320" alt="9942572458?profile=RESIZE_400x" /></a></p><p><span style="font-size:14pt;">The <strong>Champion</strong> is a great swordsman who excels with the use of a sword and a shield, he adapts the Imperial Legionnaire style of sword and shield combat. He is also a very religious person who worships the Eight Divines and a believer of Talos once, but stopped due to the Empire banning his worship. He can do some Restoration spells thanks to his time with the Falkreath’s priest of Arkay where he spends his time to give aid when he was a child. </span></p><p><span style="font-size:14pt;">Despite of being a Nord, the Champion is not a boastful individual but somehow a very humble one than most of the typical prideful Nords. He has a tendency of being a peace-loving person and appreciates nature because of him being surrounded with forest and woodlands since childhood. He does not care about much what people thinks about him but when his friends or loved ones got involve on some way, he can be rather protective. He is genuine kind of a man who has noble heart despite of the crisis happening in Skyrim.</span></p><p> </p><p><span style="font-size:14pt;"><strong>Backstory:</strong></span></p><p><span style="font-size:14pt;">Born in Falkreath, he was a distant relative of the Jarl’s family. He prefers the carefree and adventurous life of an adventurer and due to his great potential in swordsmanship, he traveled to the Imperial City in Cyrodiil to enlist and train as an Imperial soldier. After completing his training, some years came and he decided to serve as a Housecarl in the Jarl of Falkreath’s court thinking that his hometown needs more able warriors like him. </span></p><p><span style="font-size:14pt;">But due to some unexpected turn of events, without him knowing there was a civil war going on in his homeland Skyrim, between the Empire itself and the rebels that called themselves Stormcloaks. He got caught between the conflict of the two factions when crossing border and thus his tale begun.</span></p><p> </p><p><span style="font-size:14pt;"><strong>Character Info:</strong></span></p><p> </p><p><span style="font-size:24pt;"><strong>Name: </strong>Geordan Auroran</span></p><p><span style="font-size:24pt;"><strong>Class: </strong>Holy Vanguard-Knight</span></p><p><span style="font-size:24pt;"><strong>Race: </strong>Nord </span></p><p><span style="font-size:24pt;"><strong>Level: </strong>51</span></p><p><span style="font-size:24pt;"><strong>Spells:</strong> Fast Healing, Close Wounds, Sun Fire, Vampire's Bane and Stenvarr's Aura</span></p><p><span style="font-size:24pt;"><strong>Shouts:</strong> Unrelenting Force, Drain Vitality (optional: Dragon Aspect, Dragonrend, Call Dragon)</span></p><p><a href="{{#staticFileLink}}9942582873,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9942582873,RESIZE_584x{{/staticFileLink}}" width="452" alt="9942582873?profile=RESIZE_584x" /></a></p><p> </p><p> </p><p><span style="font-size:14pt;"><strong>Stat Distribution(M/H/S): 1-2-1</strong></span></p><p><span style="font-size:14pt;">-The Champion relies on his sturdy constitution so boosting Health is the major priority and since he also do Restoration spells when against Undead or just to heal others or himself, the distribution for Magicka and Stamina is pretty much the same<strong> </strong>and you don't need to worry about the carrying capacity because of the effect of the Steed Stone.</span></p><p><span style="font-size:14pt;"><strong>Skills / Perks</strong>:</span></p><p><span style="font-size:14pt;"><strong>The following skills and perks are arranged according to their priority and since most of the priotize skills are combat, it is advisable to have the Warrior Stone first until proceeding to other non-combat skills.</strong></span></p><p><span style="font-size:14pt;"><strong>Standing Stones:</strong> After escaping Helgen, the Geordan was drawn to the<strong> Warrior Stone</strong>. This will be the initial stone typical to all warrior builds. I suggest keeping this until maxing out the Smithing tree for a quick grind on getting the Dragonbone Sword and making all your gear to Legendary. The post-standing stones which makes this character formidable is not only one but <strong>TWO</strong>. The <strong>Lord Stone</strong> and the <strong>Steed Stone</strong>, why both? Because you will be including a unique gear to make that work. </span></p><p style="text-align:center;"><a href="{{#staticFileLink}}9942885053,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9942885053,RESIZE_710x{{/staticFileLink}}" width="710" alt="9942885053?profile=RESIZE_710x" /></a> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>MAJOR</strong></span></p><p><span style="font-size:14pt;"><strong>One-handed</strong> – Armsman 5 / Fighting Stance / Bladesman 3 / Critical Charge / Savage Strike</span></p><p><span style="font-size:14pt;"><strong>Blocking</strong> – Shield Wall 3 / Quick Reflexes / Power Bash / Deadly Bash</span></p><p><span style="font-size:14pt;"><strong>Heavy Armor</strong> – Juggernaut 5 / Fist of Steel / Cushioned / Conditioning</span></p><p><span style="font-size:14pt;"><strong>Smithing</strong> – All perks</span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong>MINOR</strong></span></p><p><span style="font-size:14pt;"><strong>Enchanting</strong> – Enchanter 3 / Soul Squeezer / Soul Siphon / Insightful Enchanter / Corpus Enchanter</span></p><p><span style="font-size:14pt;"><strong>Restoration</strong> – Expert Restoration / Regeneration / Recovery 2 / Respite / Necromage</span></p><p> </p><p> </p><p><span style="font-size:14pt;"><strong>Equipments:</strong></span></p><p><span style="font-size:14pt;"><strong><<Early>></strong></span></p><p><span style="font-size:14pt;"><strong>Imperial Heavy Armor set</strong> for Armor and <strong>Imperial Sword / Steel Sword (or anything you prefer)</strong></span></p><p><span style="font-size:14pt;"><strong><<Late Game>></strong></span></p><p><span style="font-size:14pt;"><strong>Dawnguard Set (except the Helm)</strong></span></p><p><span style="font-size:14pt;"><strong>Armor</strong> = Fortify Heavy Armor or Fortify Health (30 or above)</span></p><p><span style="font-size:14pt;">-I prefer the Forty Heavy Armor on the chest piece because of the difference it can make to damage reduction (In my own experience). </span><span style="font-size:14pt;">Weaker enemies ain't leaving any scratch on me, like the small creatures and some weaker bandits and it's also decent against Dragons and other late-game enemies.</span></p><p><span style="font-size:14pt;"><strong>Gauntlets</strong> = Fortify One-hand</span></p><p><span style="font-size:14pt;">-The enchantments strength should be high as possible if you don't want to put the same enchantment on other gear. A 30% or above level is decent enough to carve enemies from mid game up to level 30-ish, the weapon will do the rest of the work.</span></p><p><span style="font-size:14pt;"><strong>Boots</strong> = Fortify One-hand or Stamina (30 or above)</span></p><p><span style="font-size:14pt;">-If you prefer a more damage output, it's better to enchant the boots with a Fortify One-hand as well but to exercise a well-rounded stats, I mostly enchant the boots with a Fortify Stamina since this character heavily relies on power attacks and shield blocking and bashing.</span></p><p><span style="font-size:14pt;"><strong>Necklace</strong> = Fortify Health or Magicka or Stamina (30 or above)</span></p><p><span style="font-size:14pt;"><strong>Ring</strong> = Fortify Health or Magicka or Stamina (30 or above)</span></p><p><span style="font-size:14pt;"><strong>(Optional) Bond of Matrimony </strong>= Restoration spell cost -10% </span></p><p><span style="font-size:14pt;">-The accessory slot for this character is reserved for stats boost. In my build, I used Health boost on the necklace while Stamina boost on the ring but because of the mana deficiency for casting strong Restoration spells like Stenvarr's Aura, I rely on the Bond of Matrimony's effect and this is only possible if you prefer to be wed on someone, it's entirely up to you.</span></p><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong><em>Essential Part of the Set</em></strong></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}9942767901,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9942767901,RESIZE_400x{{/staticFileLink}}" width="302" alt="9942767901?profile=RESIZE_400x" /></a></p><p style="text-align:center;"><span style="font-size:14pt;"><em>Aetherial Crown - "As the Champion venture the lost dwemer ruins of Arkngthamz in search of a long lost artifact known as the Aetherium Shard, he discovered a long forgotten dwemer machination that will set him to the path of enlightenment... or his doom.."</em></span></p><p><span style="font-size:14pt;"><strong>Headpiece</strong> = <strong>Aetherial Crown</strong> – inside is the Steed Stone or Lord Stone, but preferably the Steed Stone should be the one in the crown because even though it's not stat wise, the effect of this stone gives your heavy armor-clad character some good mobility and additional carrying capacity. During my playthrough, I'm really struggling on the heaviness of the armors and it really eats off my carrying capacity as well thats why I took a liking on this standing stone ever since.</span></p><p style="text-align:center;"><span style="font-size:14pt;"><em><strong>Weaponry</strong></em></span></p><p style="text-align:center;"><em><strong><a href="{{#staticFileLink}}9942775667,RESIZE_710x{{/staticFileLink}}"><img src="{{#staticFileLink}}9942775667,RESIZE_710x{{/staticFileLink}}" width="600" alt="9942775667?profile=RESIZE_710x" /></a></strong></em></p><p style="text-align:center;"><span style="font-size:14pt;"><em><strong>Dawnblade</strong> - "Made from the bones of the dragons that was slayed by the Champion, the proof of his valor and strenght against the terror of the skies tempered by their flames. It is also imbued with the power to banish all manner of the undead and send them back to whence they came.... the Oblivion.."</em></span></p><p><span style="font-size:14pt;"><strong>Dragonbone Sword</strong> – the post-game killer, renamed it as <strong>“Dawnblade”</strong> and enchanted it with the Fiery Soul Trap Enchantment. Acquiring this weapon will be a real hassle but definitely worth it. Maxing out the Smithing skill is a must to acquire this sword early while the enchantment can be disenchanted to a Steel Battleaxe that is located on <strong>Ironbind Barrow.</strong> Despite of being a Conjuration-based enchantment, this can also deal fire damage and traps defeated enemies souls which makes a very effective undead-killing weapon as well. </span></p><p style="text-align:center;"><a href="{{#staticFileLink}}9942784093,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9942784093,RESIZE_400x{{/staticFileLink}}" width="380" alt="9942784093?profile=RESIZE_400x" /></a></p><p style="text-align:center;"><span style="font-size:14pt;"><em>Dawn's Cross - "The shield of a fallen protector, the Champion held on to it and tempered it with his strength... A symbol of bravery against undefiable odds..."</em></span></p><p><span style="font-size:14pt;"><strong>Pale Guard’s Shield</strong> – took this for the aesthetic cross symbol of the Dawnstar hold and renamed it as “Dawn’s Cross” with a Fortify Block Enchantment. It's a bit bland but when first saw the symbol of the Pale hold, I'm literally fell in love to it. What do you expect? Since it's from DAWNstar I'll take it. Acquiring this is pretty much easy but since the Champion is a good character, you can just loot a dead Pale Hold Guard during a Dragon or Vampire attack.</span></p><p style="text-align:center;"><span style="font-size:14pt;"><em><strong>Optional</strong></em></span></p><p><span style="font-size:14pt;"><strong>Dawnbreaker</strong> – the signature weapon for Undead enemies. Extremely useful in the Dawnguard questline so be sure to grab this before or during the quests. The only downside of this is that, it doesn't benefit on any Smithing perks that's why it falls short during mid to post-game and you can't upgrade it anymore past flawless without a 100 Smithing skills.</span></p><p><span style="font-size:14pt;"><strong>Auriel Shield</strong> – choice for a more “Holy” look and the unique enchantment for bashing which makes it more deadly when using the Deadly Bash perk. This is a decent shield and it can also be acquired in the Dawnguard questline.</span></p><p> </p><p><span style="font-size:14pt;"><strong>Factions:</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Imperial Legion</strong> </span></p><p style="text-align:center;"><a href="{{#staticFileLink}}9942896692,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9942896692,RESIZE_584x{{/staticFileLink}}" width="512" alt="9942896692?profile=RESIZE_584x" /></a></p><p style="text-align:center;"><span style="font-size:14pt;"><em>"The Champion is a true citezen of the Empire. Despite being a Nord, he is fully aware that the Skyrim is the Empire itself and will do everything to protect. He never believes on the saying "Skyrim belongs to the Nord!" because for him, Skyrim is home for those who are willing to fight for their home and protect those whom they cherished. A united Empire has been the only one thing that can withstand these hard times..."</em></span></p><p><span style="font-size:14pt;">– Complete the civil war in the Empire’s side and stop Ulfric on his mad attempt of making Skyrim free from Imperial-control. The Champion believed ever since that Skyrim is one of the empire’s greatest protectors and a part of the Empire itself. A united Empire is what Skyrim and Tamriel needs against the real threat that threatens it.... the Thalmor.</span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Dawnguard</strong></span></p><p><a href="{{#staticFileLink}}9942799856,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9942799856,RESIZE_584x{{/staticFileLink}}" width="443" alt="9942799856?profile=RESIZE_584x" /></a></p><p style="text-align:center;"><span style="font-size:14pt;"><em>"Stenvarr's Aura, the gift from the Dawnguard added to the Champion's arsenal against his foes, especially the undeads and vampires. Bathed on Stendarr's light, protecting and aiding the caster from forces of the Oblivion and burning them until they cease to exist."</em></span></p><p><span style="font-size:14pt;">– After helping reunifying Skyrim, the Champion then joined the order of the Dawnguards to help stop the vampire threat that Skyrim faces night falls. This will be the events that will turn Geordan into the Champion of Dawn and realizing his true potential on stopping the chaos that ensues Skyrim. Serana is also a very good follower for this character and she can deal excellent damage and a very good long-range support if the Champion is surrounded or being targeted by long-ranged enemies.</span></p><p><span style="font-size:14pt;"><strong>Optional:</strong> Companions, College of Magi, and Bards College</span></p><p><span style="font-size:14pt;"><strong>NEVER</strong> in Thieves Guild and Dark Brotherhood since the alignment of this character is obviously <strong>GOOD</strong>. The Champion doesn't kill or attack people without any second thoughts. He has a high moral standard that makes him the kind of person who do not steal or intimidate someone. He is a good lisntener and he is glad to lend a hand to those who seeks or needs his help.</span></p><p> </p><p><span style="font-size:14pt;"><strong>Roleplay: The Reluctant Champion</strong></span></p><p><span style="font-size:14pt;">Typical good-natured knight. He does bounty quest when visiting every city, towns or inns he comes by. He also assist varying people in every settlement in Skyrim even how small or big the problem is. He also do farming work due to him being born in Falkreath where farming and hunting is their primary source of livestock. </span><span style="font-size:14pt;">After aiding the Empire reuniting Skyrim, he became Thane of his hometown Falkreath and then bought a land to build the Lakeview Manor as his new home just outside of the town. He is a typical do-gooder that will help anyone who is oppressed or in need of aid. It is also preferable that he is to be a Thane to all Imperial controlled cities like in Solitude, Dawnstar, Morthal and escpecially Falkreath. </span></p><p><span style="font-size:14pt;">In Daedric quests, out of all the Daedric princes, Meridia and Azura are the only ones he consider helping because for him, they don't possess any kind of ill-intent or even any negative influence to him. He is fond on how Azura is like a caring mother to all Dunmers and he is grateful to Meridia's unexpected aid despite of the daedric prince being a commanding individual. It is recommended after finishing the main questline in Whiterun after Dragon Rising, the Champion must join the Imperial Legion and complete it's questline, he can also do other Miscellaneous quests during that time. </span></p><p><span style="font-size:14pt;">The Champion will not involve himself to any task that requires doing low moral actions such a stealing, and killing defenseless people (Notably the quest that starts the Thieves Guild and Dark Brotherhood questline). After doing the main quest you can also proceed to Solstheim to stop Miraak and save Raven Rock, be aggressive when talking Hermaeus Mora and always reject being his new puppet. All and all you must not do any kind of crime that will yield bounty to yourself, be always helpful to those in need and be the bringer of hope in Skyrim in these desperate times.</span></p><p> </p><p><span style="font-size:14pt;"><strong>Gameplay:</strong></span></p><p><span style="font-size:14pt;">I made this character to be a typical bruiser type of combat style, deal decent damage up close and be durable enough to fight waves of enemies in the frontlines. This build is pretty much a one-man army but still has it's weakness especially to long-ranged mages. </span></p><p><span style="font-size:14pt;"><strong>Children of the North</strong></span></p><p><span style="font-size:14pt;">Ice spells can really be a pain especially the Ice Storm and Icy Spear since they deal massive damage and slows you down as you approach them. Thanks to the racial benefit of Nords being 50% more resistant to Ice that can be neutralized somehow. To quickly dispatch enemies mages or other long-ranged is to either rush them with Critical Charge to one-shot them in an instant or carefully approach them as you evade their projectiles and stagger them with a Shield Bash and finish them off. </span></p><p><span style="font-size:14pt;"><strong>Imperial Legionnaire's Prowess</strong></span></p><p><span style="font-size:14pt;">Close-range is where the Champion dominates the most, he can easily counter or even block incoming attacks. In my gameplays, the Champion can easily dispatch enemies with two-handed weapons and the ones that are dual-wielding by either anticipating their attacks with Quick Reflexes and disrupting them when going for power attacks with a simple shield bash. When up against fellow shield-user, the Champion either overpowers them with a flurry of attacks or power attacks or rely on the Unrelenting Force shout to stagger them before approaching them to avoid being parried or even Drain Vitality shout to suck out their stamina to make their blocking more ineffective. </span></p><p><span style="font-size:18.6667px;"><strong>Dawnguard's Prowess</strong></span></p><p><span style="font-size:14pt;">In terms of magic, the Champion is very effective against the undead. Draugrs flee as he cleaves them either with his Dawnbreaker or with Dawnblade to incinerate them, he can also cast Restoration attack spells like the Sun Fire or Vampire's Bane in a distance but he relies mostly on the Stenvarr's Aura for dealing with crowd of draugrs or vampires. When using spells it's preferable to keep his left hand free of shield. During the duration of the Stenvarr's Aura, keep a healing spell like Fast Healing or Close Wounds to have sustainability during long combats. </span></p><p><span style="font-size:14pt;"><strong>Skills/Signature Moves:</strong></span></p><p><span style="font-size:14pt;"><strong>Vanguard Charge </strong>- Critical Charge + Shield Bash</span></p><p><span style="font-size:14pt;">- The Champion's technique against sturdy or more powerful enemies. This is better to execute on an approaching opponent as the Champion Critcal Charges to it head on and if the charge wasn't able to deal the finishing blow, the Champion then quickly raises his shield to stop his momentum then bash the enemy and finish them off with a follow-up attack or even initiate an epic kill animation.</span></p><p><span style="font-size:14pt;"><strong>Legion Cross-Step Slash </strong>- Quick Reflexes + Shield Bash + Horizontal Power attack (preferably the right step power attack)</span></p><p><span style="font-size:14pt;">-The Champion's technique to one-on-one confrontation. This is the Champion's favorite move as he starts off by raising his shield activating the Quick Reflexes perk then bashes his enemy with his shield staggering it and then attacks with a side-step power attack. </span></p><p><span style="font-size:14pt;"><strong>Soul-Cleaving Strike</strong> - Back Power attack + Fiery Soul Trap Enchantment</span></p><p><span style="font-size:14pt;">-The Champion's technique on dealing a devastating attack that sends the enemies soul back to Oblvion. A great finishing move to effective gather souls in soul gems and it's a good way of anticipating an approaching enemies' attack. </span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>RECOMMENDED MODS:</strong></span></p><p style="text-align:left;"><span style="font-size:14pt;">-First of all, <strong>Dawnguard is a must</strong> for this build since most of the gear and abilities can only be found or acquired in this DLC.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>DAWN OF THE DAWNGUARD ARMOR</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"><a href="https://www.nexusmods.com/skyrim/mods/64559">https://www.nexusmods.com/skyrim/mods/64559</a></span></p><p style="text-align:center;"><span style="font-size:14pt;">-<em>For a better Dawnguard Gear textures.</em></span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong>YY ANIM REPLACER - MYSTIC KNIGHT</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"><a href="https://www.nexusmods.com/skyrim/mods/33914">https://www.nexusmods.com/skyrim/mods/33914</a></span></p><p style="text-align:center;"><span style="font-size:14pt;">-<em>For a very knightly style of animation for casting spells on one-hand and raising shield.</em></span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong>ENCHANTED ARSENAL</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"><a href="https://www.nexusmods.com/skyrim/mods/56614">https://www.nexusmods.com/skyrim/mods/56614</a></span></p><p style="text-align:center;"><span style="font-size:14pt;">-<em>Gives a better quality of enchantment VFX.</em></span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong><em>CLOSING REMARKS:</em></strong></span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>This is my very first build shared here and I'm really looking forward feedbacks, comments and suggestions. My thanks in advance and I wish you all a happy holidays!</strong></span></p><p> </p></div>Character Mini-Build: The Tinkerhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-mini-build-the-tinker2020-09-27T05:33:00.000Z2020-09-27T05:33:00.000ZErinothhttps://TheSkyForge.ning.com/members/Erinoth<div><p style="text-align:left;"><span style="font-size:10pt;"><em><span style="font-weight:400;"><a href="{{#staticFileLink}}7973582299,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7973582299,RESIZE_710x{{/staticFileLink}}" alt="7973582299?profile=RESIZE_710x" width="710" /></a></span></em></span></p><p style="text-align:left;"><span style="font-size:10pt;"><em><span style="font-weight:400;">Thin sheets of light squeezed through the arrow-slits far above, falling through the darkness before splashing across a haphazard workspace. A scattering of arcane supplies littered the wooden workstation, ranging from fire salts to soul gems. In the pre-dawn light, an Imperial woman in simple attire - stained with all manner of oils, reagents, pigments, and flux - toiled among the disorderly workstation, maniacally working towards some obfuscated goal.</span></em></span></p><p><span style="font-size:10pt;"><em><span style="font-weight:400;">The Cacophonous sound of shattering glass filled the chamber as an alembic - set to distil an admixture of minced garlic and pulverized jazbay grapes - erupted, scattering a fine paste across the chamber’s entirety. Cursing her own obliviousness, the Imperial woman paid no mind to the mess, scraping shards of glass off the diagram before her, continuing her work. Grabbing an empty soul gem, she placed the crystal in a focusing instrument, tuning the brass mechanism with meticulous, minute adjustments.</span></em></span></p><p><span style="font-size:10pt;"><em><span style="font-weight:400;"><a href="{{#staticFileLink}}7973580286,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7973580286,RESIZE_584x{{/staticFileLink}}" alt="7973580286?profile=RESIZE_584x" width="500" /></a></span></em></span></p><p><span style="font-weight:400;">Hello once again, Everyone! Finally, I have returned with another build after a year-long break. For a brief background on this character, the Tinker was born from my desire to introduce an element unlike anything I’ve seen before in a build; with the help of a handy twenty sided die, no longer shall you need to ponder on how to best approach a combat scenario - let fate decide! Using their unpredictable Bag of Holding, the Tinker produces a random arsenal for each combat scenario! I wished to pronounce this element above all other aspects of the build, forgoing a long-winded backstory and an extensive roleplaying guide in favor of raw, candid gameplay. In fact, I sought to challenge myself further; I wished to fit the entirety of the build onto a single, one sided page of standard letter paper. Needless to say, I am pleased with how the Tinker evolved, and utterly delighted by the final iteration. Without further ado, I present the Tinker, my first ever 1-page Mini-Build!</span></p><p><span style="font-weight:400;"><a href="{{#staticFileLink}}7973509298,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7973509298,RESIZE_710x{{/staticFileLink}}" alt="7973509298?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><em>A high-quality PDF of the Build Sheet - <a href="{{#staticFileLink}}7973613889,original{{/staticFileLink}}">Erinoth Tinker Build</a></em></p><p style="text-align:center;"><em><span style="font-weight:400;">And a fun, interactive one - <a href="https://indd.adobe.com/view/63f112cb-62ab-4c7d-9282-65affcef8874" target="_blank">Interactive PDF</a></span></em></p><p><span style="font-weight:400;">You may note that I list no details for potion combinations, specific artifacts, or apparel. The reason is quite quaint, actually. Such decisions are left entirely up to the player! That is the unspoken beauty of these concise builds; they provide greater freedom for the player to take the character and make it their own - greater freedom to carve out their own story in the tumultuous lands of Skyrim.</span><em style="font-size:16px;text-align:center;"><a href="{{#staticFileLink}}7973565870,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7973565870,RESIZE_584x{{/staticFileLink}}" alt="7973565870?profile=RESIZE_584x" width="500" /></a></em></p><p style="text-align:center;"><em><span style="font-weight:400;">With all said and done, I do hope each of you thoroughly enjoy this outlandish concept. I loved building this character, and the self-imposed challenge was a breath of fresh air in a world saturated with potent, infallible builds. I would like to give a quick thanks to </span><strong>Kendrix</strong><span style="font-weight:400;">, who gave some insights whilst I was playtesting, and </span><strong>Lee</strong><span style="font-weight:400;">, who’s eagerness to see this build come to fruition drove me to actually get it out there!</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">As a final note before I leave you all once again, do not be afraid to voice your opinions and thoughts; as always, I welcome and encourage all constructive criticism, especially with such a bizarre format.</span></em></p><p style="text-align:center;"><span style="font-size:12pt;"><em>May Zenithar’s hand guide you towards your next masterwork!</em></span></p></div>Character Build: The Corrupted Vigilanthttps://TheSkyForge.ning.com/groups/tes-character-building/forum/the-corrupted-vigilant2020-07-13T02:41:12.000Z2020-07-13T02:41:12.000Zel c0m0d0rehttps://TheSkyForge.ning.com/members/elc0m0d0re<div><p style="text-align:center;"><em>Welcome to my first build on this website - The Corrupted Vigilant - a Creation Club based build</em></p><p><img class="align-full" src="{{#staticFileLink}}6828099301,RESIZE_710x{{/staticFileLink}}" alt="6828099301?profile=RESIZE_710x" width="351" height="197" /></p><p><span style="text-decoration:underline;font-size:12pt;"><strong>Backstory</strong></span></p><p> </p><p><span style="font-weight:400;">Born and raised in Rihad, Hammerfell in the year 3E403, Athor grew up as the youngest of 6 brothers working his entire childhood helping his father who was a local merchant making mostly small deliveries for him and training how to fight with Kadir, his second oldest brother who, by this time, was a blade for hire. When his father passed away in the year 3E416 he stuck to said brother working as a blade for hire to fulfill his dream of becoming a warrior, though never really got into a fight during the small jobs they took, thanks to his muscular appearance despite his age, until the year 420 of the third era while guarding a caravan together with other mercenaries in the dragontail mountains between Hammerfell and Skyrim. </span></p><p style="text-align:center;"><span style="font-weight:400;">A year prior to this event he could effort solid steel armor and silver longsword with an ebony core. Fighting like bears the brothers and their fellow mercenary colleagues were able to defeat the bandits and escort the caravan without losses to Markarth. </span></p><p><span style="font-weight:400;">Impressed by the fighting skill of the two, the mercenaries offered them to join the mercenary army in a bastion north of Taneth where they came from.</span></p><p> </p><p><span style="font-weight:400;">The army itself consisted of about 2000 men and women though they never spent too much time there as they were constantly on the road, like most of the others. </span></p><p> </p><p><span style="font-weight:400;">In 3E433 during the Oblivion crisis Kadir was already promoted to the rank of general of his own castle with around 800 soldiers under his command in a fort two days East of Elinhir with Athor as is second in command. </span></p><p> </p><p><span style="font-weight:400;">When the first Oblivion gate opened the city of Elinhir requested aid, without hesitation they mobilized 600 soldiers to Elinhir.</span></p><p> </p><p><strong>The battle of Elinhir</strong></p><p> </p><p><span style="font-weight:400;">During the Battle of Elinhir Athor saw his brother being defeated by a dremora. In pure rage he charged towards the two - but too late as he realized after he tackled down the Dremora and disfigured his face with the hilt of his long sword. Looking right, towards the gate he rallied the soldiers, now under his command, into a shield wall. There was no time to cry after his brother with another wave of Daedra walking through. Defeating the invaders he wanted revenge and charged towards the Oblivion gate, first hesitating, his men and women followed him inside defeating the Daedra inside in a bloody battle and closing it. </span></p><p> </p><p><span style="font-weight:400;">4 years afterwards he heard of a new order being formed, the Vigilants of Stendarr. He was already specialized in hunting down Daedra and their worshippers so he signed up and moved to Cyrodiil giving up his command and passing it forward. </span></p><p> </p><p><span style="font-weight:400;">Few time has passed and he was granted a holy vigilant armor, a full set of heavy steel plates blessed with the mercy of Stendarr himself.</span></p><p> </p><p style="text-align:center;"><span style="font-weight:400;">Though he didn’t stay long as the vigilants considered his methods too cruel, especially towards vampires that he started to hate almost as much as the Dremora since he discovered an entire family being killed by vampires, including a young girl. </span></p><p> </p><p><span style="font-weight:400;">Fighting for himself he didn’t have much success in hunting down Vampires. So he came to the conclusion to become one himself in order to learn how to think like one. Pretending to be easy prey he managed to force a vampire to turn him which led to his holy armor changing from the devine steel into a red schemed armor. He knew the god of mercy abandoned him but it was a necessity in his eyes. </span></p><p> </p><p><strong>The great war</strong></p><p> </p><p><span style="font-weight:400;">Living a double life since 4E161 he was at once and again the commander of a larger army in an old castle with a large cavern below which has been expanded even more to give shelter to the troops and to lock away dangerous artifacts they took from the evil forces, in the Colovian highlands and leader of 22 vampires, all of them powerful mages and cavalrymen in an old ruin just half a day South. Meanwhile Athor was also in a romantic relationship with one of the vampires, Eliana, a beautiful Breton vampire he found in the middle of the Alik'r Desert desperately seeking her horse that carried all her supplies two years prior. While all his fellow bloodsuckers knew about his double life, only his second in command, an Orc named “Minotaur”, named after the horns of his helmet he extensively used in battle to take down foes, was informed.</span></p><p> </p><p style="text-align:center;"><span style="font-weight:400;">Once the Great war broke out the Empire seeked for his assistance due do the short distance to Cyrodiil. He agreed, giving Minotaur the order to get the troops ready while he simply walked into the ruin telling his underlings to take their equipment and get ready for war with the dominion. </span></p><p> </p><p><span style="font-weight:400;">Causing havoc among the Dominion troops during devastating nights attacks in Eastern Cyrodiil his army got more and more used to the vampires, though their undead horses caused the horses of the living cavalry to panic. So they formed a skirmish unit attacking the flanks and raising the dead dominion troops to fight against their former allies. Once word spread that the Altmer were attacking his homeland he recalled back to Hammerfell. A region he knew very well, continuing the fight. </span></p><p> </p><p><span style="font-weight:400;">In 4E179 the battle hardened army, that never lost a battle, suffered a devastating loss halfway between Rihad and Taneth, being forced with merely 400 soldiers and 6 of the Undead horsemen back to their headquarters in the Colovian highlands. Laid under siege they were able to perform small raids at night gathering supplies though not causing enough damage in the ranks of the besieging forces. Once the Dominion troops broke through the gates an embettered fight broke out within the walls. Eliana, Minotaur and Athor, had to flee into the caverns below the castle, once they realized there was no hope, to collapse the part with the unholy artifacts. Being caught by the chasing Thalmor, Minotaur caused on his own heavy casualties in the ranks of the elves giving the two some time - and himself a good death, but not enough time. Being chased again Eliana removed the red sash she had attached to her pitch black armor as a token of luck, and threw it over to Athor, then opened a portal telling him that at least one of them needs to survive while she held back the attackers with a blizzard she had to keep up. Refusing, she pushed him with a spell through the portal. Finding himself on the cliff in eyesight of his bastion, the two used to spend so many nights, watching his very love destroying the cave with everyone inside including the castle above and the portal disappearing, he cried, for the first time in many decades. He lost everything. Stripping the very armor he wore since his time with the vigilants, the armor that was the last many Daedra, Daedra worshippers and other creatures have seen, he build a memorial for all the fallen, engraving a flat stone plate to remember of this horrible time, and Minotaur & Eliana who sacrificed themselves, placing his helmet on top of it, only keeping a dagger he took from an unbound Dremora that cornered him decades ago. </span></p><p> </p><p><strong>Post Great War</strong></p><p> </p><p><span style="font-weight:400;">Living in Cyrodiil he followed his father's footsteps, selling goods. Though as a blacksmith. Still living as a vampire he managed to get cured in 4E200. Being known as a depressed war veteran who hated the dominion he lived isolated, despite his reputation as an excellent blacksmith. Once word reached him that a civil war broke out in Skyrim he immediately sold all his belongings, forged a black sword and a new set of heavy armor and moved to Skyrim where he was recognized by a Thalmor patrol and bought to Helgen….</span></p><p><a href="{{#staticFileLink}}6829569664,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}6829569664,RESIZE_710x{{/staticFileLink}}" alt="6829569664?profile=RESIZE_710x" width="475" height="267" /></a></p><p><span style="text-decoration:underline;font-size:12pt;"><strong>Equipment</strong></span></p><p> </p><p><span style="font-weight:400;">Early: Any set of heavy armor and a silver longsword from the companions questline, any sword, any heavy shield, any bow</span></p><p> </p><p><span style="font-weight:400;">Once Werewolf: Vigil Corrupted Armor (Quest “Unholy Vigil” from the creation club), with sashed armorpiece that needs to be crafted, any sword, any heavy shield, any bow</span></p><p> </p><p><span style="font-weight:400;">Mid: Said armor with increased Stamina regeneration and magica resistence, Ebony Blade, any crossbow, Nordic Sword (Soul Trap/Burning Soul Trap enchantment), Shield of Solitude</span></p><p> </p><p><span style="font-weight:400;">Late: Vigil Corrupted Armor with magica resistence and increased Stamina regeneration, Ebony Blade, any crossbow, Nordic Sword (Chaos enchantment, Burning Soult Trap), Shield of Solitude</span></p><p><a href="{{#staticFileLink}}6828118063,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}6828118063,RESIZE_710x{{/staticFileLink}}" alt="6828118063?profile=RESIZE_710x" width="349" height="196" /></a></p><p><span style="text-decoration:underline;font-size:12pt;"><strong>Shouts</strong></span></p><p> </p><p><span style="font-weight:400;">His most used shouts will be Dragon Aspect, Unrelenting Force, Summon Durnehviir, Call Dragon and Fire Breath.</span></p><p> </p><p><span style="text-decoration:underline;font-size:12pt;"><strong>Skills</strong></span></p><p> </p><p><span style="font-weight:400;">Race: Redguard</span></p><p> </p><p><span style="font-weight:400;">Stamina and Health equally, no use of magica.</span></p><p> </p><p><strong>Major Skills</strong></p><p> </p><ul><li style="font-weight:400;"><span style="font-weight:400;">Heavy Armor (all perks)</span></li><li style="font-weight:400;"><span style="font-weight:400;">Smithing (all perks)</span></li><li style="font-weight:400;"><span style="font-weight:400;">Two-Handed (barbarian 5/5 and the middle up)</span></li></ul><p> </p><p><strong>Minor skills</strong></p><p> </p><ul><li style="font-weight:400;"><span style="font-weight:400;">One-Handed (Armsman (5/5), Fighting Stance, Savage Strike)</span></li><li style="font-weight:400;"><span style="font-weight:400;">Blocking (Shield Wall 5/5, Deflect Arrows, Elemental Protection, Block Runner, Power Bash)</span></li><li style="font-weight:400;"><span style="font-weight:400;">Archery (Overdraw 5/5)</span></li><li style="font-weight:400;"><span style="font-weight:400;">Enchanting (enchanter 5/5 and then the middle upwards)</span></li></ul><p> </p><p><span style="text-decoration:underline;font-size:12pt;"><strong>Standing Stones</strong></span></p><p> </p><p><span style="font-weight:400;">At the begin use the warrior stone, after that pick either the the Atronach stone for magica resistance or the Lord stone, for both, physical and magica resistance. In early to mid game I’d recommend the last one. Later it is up to your preference. </span></p><p> </p><p><span style="text-decoration:underline;font-size:12pt;"><strong>Quests</strong></span></p><p> </p><p><span style="font-weight:400;">As a former commander he will make alliances with many people he considers as trustworthy, e.g. people that do something good for other people like the Dawnguard, Mjoll or Illia who refused to find a sacrifice for her mother. He will perform daedric quests to get their artifacts and hoard them for himself to prevent evil beings from taking theme, especially the Ebony Blade as his main weapon to endure combat even longer.</span></p><p><span style="font-weight:400;">In general he will not get involved in any quests that require to steal from others which Athor considers as a deed without honor and furthermore avoid quests given by daedra worshippers with bad intentions such as the Forsworn. He will not turn himself in right away but avenge Eltry’s death and kill the corrupted guards of Markath. </span></p><p> </p><p><span style="text-decoration:underline;font-size:12pt;"><strong>Factions</strong></span></p><p> </p><p><span style="font-weight:400;">First and foremost he’ll side with the Stormcloaks during the civil war questline, giving the Thalmor something to chew on. He will join the Blades as well since they have reason to hate the Thalmor almost as much as he does, and considering sacrificing one good dragon to get support in slaying many dragons that seek to destroy the world this is a small price. </span></p><p> </p><p><span style="font-weight:400;">While joining the honorable companions and finding out that, despite having werewolves in their ranks, they’re the good guys, he will also become a werewolf, though he will stay away from the college of Winterhold. </span></p><p> </p><p><span style="font-weight:400;">He can join the Dark Brotherhood as well, someone with a contract on his head must’ve done something bad, but he can also destroy them. </span></p><p> </p><p><span style="font-weight:400;">In the Dawnguard DLC he will side with the Dawnguard. During the questline he will start being more suspicious about Serana but open up more in dialogue the farther the questline proceeds. </span></p><p> </p><p><span style="text-decoration:underline;font-size:12pt;"><strong>Gameplay</strong></span></p><p> </p><p><span style="font-weight:400;">With his long lifetime the corrupted vigilant knows that not everything is black and white, but also that sometimes extreme measures are required, so there is a lot of freedom. </span></p><p><span style="font-weight:400;">He will complete bounty contracts, earn money from chopping and selling wood and never steals anything. During the Dawnguard questline he eventually becomes a vampire once again to enter the soul cairn, despite the beast blood. </span></p><p><span style="font-weight:400;">Still hating the Thalmor he will attack them on sight as well as any bandits and thieves he comes across in Skyrim. Overall he’ll utilize his skills as best as he can, he refuses to use magic and sticks to combat skills. One-Handed and shield to close the gap with ranged enemies, Archery to damage dragons and/or open a fight and his longsword for everything else, even putting honey on his bread. He’ll craft his equipment for himself and his companions. He will avoid marriage as he still misses Eliana after all these years but if the corrupted sticks with a follower for a long time he can marry her, adoption is something he’ll consider more likely. If married, ut your love in some self crafted Vigil Veteran Armor. For increased magica resistance and stamina regeneration enchanting is recommended. Disenchant everything that is looted to get it leveled up fast. For smithing you should create an extra set of dwemer armor with a smithing enchantment once the quest "Unfathomable Depths" has been completed to maximize the bonus without the alchemy/enchanting exploit. If using soul trap on the nordic sword you should only capture the souls of Thalmor for black soul gems. They deserve the worst.</span></p><p><br /> <br /> <a href="{{#staticFileLink}}6829533672,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6829533672,RESIZE_710x{{/staticFileLink}}" alt="6829533672?profile=RESIZE_710x" width="576" height="324" /></a></p><p style="text-align:center;"><em>I'd love to know what you think. I hope the backstory isn't too long. Let's see what my brain comes up with next ^^</em></p></div>Contest build: The Orc Blacksmithhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-the-orc-blacksmith2020-03-01T19:29:36.000Z2020-03-01T19:29:36.000ZSarah42https://TheSkyForge.ning.com/members/Jiru44<div><p style="margin-bottom:0cm;" align="left">She knew that joining the Legion will be hard but Orgna never expected that. At first she was caught in ambush with the stormcloaks soldiers and now a dragon. She ran throught the flame looking for a safe place with Hadvar.Yes she almost get her head cut by the soldiers from her side, but is was her duty to join the Empire as her grand mother, her mother and even her father did.</p><p style="margin-bottom:0cm;" align="left">Now it's Orgna Gra Orkul turn and even a dragon will not change that way.</p><p style="margin-bottom:0cm;" align="left"> </p><p style="margin-bottom:0cm;" align="left">Hello folks jiru44 here for my second contest build. I wanted something simple and fun to play even without mods, and that's what this character is. She will never beiing owerpowered she got some interessing lore and have a nice roleplay side even without mods i present you :</p><p style="margin-bottom:0cm;text-align:center;" align="center">THE ORC BLACKSMITH</p><p style="margin-bottom:0cm;text-align:left;" align="center"><a href="{{#staticFileLink}}3864180792,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3864180792,RESIZE_710x{{/staticFileLink}}" alt="3864180792?profile=RESIZE_710x" width="600" /></a></p><p style="margin-bottom:0cm;" align="left">Lore : some small strongholds needed the authorisation of the Empire to settle. In exchange they send hte strongest warrior and the finest craftmen to join the Legion it's call the bloodprice. Int he case of of Orgna she was send to the Empire before knowing craft steel she will learn during her travel how to reach the top of her art as other members of her familly did before.</p><p style="margin-bottom:0cm;" align="left"> </p><p style="margin-bottom:0cm;" align="left">Race and standing stone : i choose a female orsimer for my roleplay with the lady stone ( witch exept from potions we bought and some enchanting the only way to regenerate health and stamina during combat.</p><p style="margin-bottom:0cm;" align="left"> </p><p style="margin-bottom:0cm;" align="left">Factions: civil war the Empire, of course and the dawnguard (optional)</p><p style="margin-bottom:0cm;" align="left"><a href="{{#staticFileLink}}3864183381,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3864183381,RESIZE_710x{{/staticFileLink}}" alt="3864183381?profile=RESIZE_710x" width="564" /></a></p><p style="margin-bottom:0cm;" align="center"> </p><p style="margin-bottom:0cm;" align="left">Inventory</p><p style="margin-bottom:0cm;" align="left">1 weapons: the Longhammer and as backup the dawnguard rune hammer</p><p style="margin-bottom:0cm;" align="left">2 armor: leveled heavy boots and gantlets,smithed and enchanted by yourself but i will come back to that in the roleplay section and a blacksmith apron.Hevronaak's mask to protect you against falmer poison and vampirism.</p><p style="margin-bottom:0cm;" align="left">3 other one hammer and some nails in yours pockets for the immersion.</p><p style="margin-bottom:0cm;" align="left"> </p><p style="margin-bottom:0cm;" align="left">Power: racial ability berserker rage</p><p style="margin-bottom:0cm;" align="left">Shouts: elemental furry, with the three words the Longhammer gets the same DPS than a daedric weapon.The first word of unreleting force is enought to stagger the ennemy fews seconds and the first word of marked for death against the ranged foes specially the dragon.</p><p style="margin-bottom:0cm;" align="left">Stats 0 magicka / 2 health/ 1stamina when you reach 200 health you can go 0/1/1</p><p style="margin-bottom:0cm;" align="left"><a href="{{#staticFileLink}}3864185425,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3864185425,RESIZE_710x{{/staticFileLink}}" alt="3864185425?profile=RESIZE_710x" width="500" /></a></p><p style="margin-bottom:0cm;" align="left">Majors skills</p><p style="margin-bottom:0cm;" align="left">2 handed : barbarian(5/5) , champion's stance skullcrusher (3/3) great critical charge devasting blow and sweep.</p><p style="margin-bottom:0cm;" align="left">Smithing right side higher as you want ( i stop my build to ebony but you can go until dragon smithing if you want)</p><p style="margin-bottom:0cm;" align="left">Heavy armor juggernaut 5/5</p><p style="margin-bottom:0cm;" align="left">Minor skills</p><p style="margin-bottom:0cm;" align="left">Block at least shield wall and quick reflexe but the bashing shield could woth investing some perks</p><p style="margin-bottom:0cm;" align="left">Enchanting up to corpus enchanter add many enchanter perks as you can</p><p style="margin-bottom:0cm;" align="left">Speech purely for roleplaying reasons i went to the merchand perk and intimidation (an orc with a big warhammer should always be able to intimidate anyone no ?)</p><p style="margin-bottom:0cm;" align="left"> </p><p style="margin-bottom:0cm;" align="left"> </p><p style="margin-bottom:0cm;" align="left">Roleplay you are a proud blackmith so exept from the begining in Helgen and for the unique weapons you will use things you craft yourself. Limited yourself at 2000 golds in your pocket but you can get more in town when you will craft little piece of armor and wepons you can sell ( finally and justified way to makes a lot of iron dagger right ?). You are nice with your fellow blacksmith and specially with your kind that you always help.</p><p style="margin-bottom:0cm;" align="left">Quest civil war , destroy the dark brotherhood , a tribe in need (keep Volendrung as trophy), dawnguard even Hearthfire is possible here. Help the blacksmith in each holds and don't forget if you see him to give a good death to the old orc.</p><p style="margin-bottom:0cm;" align="left"> </p><p style="margin-bottom:0cm;" align="left">I love this character i played her as a grumpy but kind hearted orc.Beware that with the low AR she will be a glass cannon hiting fast and hard but also vulnerable. I had lot of fun with her traveling from city to another at foots , helping some miners and crashing some stormcloack's head in the mary way. I hope you will give Orgna a chance to give you the same simple joy that i had . Au revoir and have fun.</p><p style="margin-bottom:0cm;" align="left"><a href="{{#staticFileLink}}3864184828,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3864184828,RESIZE_710x{{/staticFileLink}}" alt="3864184828?profile=RESIZE_710x" width="563" /></a></p></div>Character Build: The Tinkererhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-tinkerer2019-11-15T08:16:12.000Z2019-11-15T08:16:12.000ZPontyhttps://TheSkyForge.ning.com/members/Ponty<div><p>This is another one of my old builds from back in 2013. I'd been wanting to do a Dwemer-themed build since Dawnguard's crossbows came out, but there wasn't really enough content - until the release of Dragonborn, that is.</p><p><a href="http://storage.ning.com/topology/rest/1.0/file/get/3818345817?profile=original" target="_blank"><img class="align-center" src="{{#staticFileLink}}3713921452,RESIZE_710x{{/staticFileLink}}" width="350" alt="3713921452?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><strong><span class="font-size-4">The Tinkerer</span></strong></p><p>Scholar, master of items both magical and mundane, and skilled warrior, the Tinkerer delves deep into ancient ruins to further advance his knowledge. The Tinkerer particularly favors Dwarven items, preferring to wear Dwarven plate and wield an advanced crossbow among a few other items left behind by the Dwemer. He can be stealthy when he so chooses, able to pass unseen and unheard by many, even in heavy armor. He is also skilled with locks, and can talk his way in to getting a better deal for the artifacts he discovers. The Tinkerer's biggest advantage in combat is the nonhumanoid allies he has discovered/created during his travels.</p><p><strong>Race:</strong> Race isn't really too important - no race in particular has skill bonuses or racial power that complements the Tinkerer's skillset too well.</p><p><strong>Stats:</strong> I recommend going <span style="color:#0000ff;"><strong>0</strong></span>/<span style="color:#ff0000;"><strong>3</strong></span>/<span style="color:#008000;"><strong>1</strong></span>. The Tinkerer uses no magic skills in combat, and as primarily an archer stamina isn't a priority.</p><p><strong>Stone:</strong> I recommend the <strong>Steed</strong>, increasing the Tinkerer's carrying weight for Smithing supplies, improving his movement speed in heavy armor and allowing him to move silently.</p><p><strong>Perks:</strong> <a href="http://www.skyrimcalculator.com/#269253" target="_blank">Level 20</a> | <a href="http://www.skyrimcalculator.com/#269254" target="_blank">Level 40</a></p><p><span class="font-size-4"><strong>Major Skills:</strong></span></p><p><strong>Archery:</strong> The Tinkerer is skilled in use of Crossbows, which he uses to inflict serious damage on any enemy from a distance, wether it be from the shadows or in open combat. The inherent stagger chance combined with the Power Shot perk is incredibly powerful; enemies stagger most of the time giving your allies time to attack completely unhindered. Key perks are all the way up the left to Quick Shot, and up to Ranger at higher levels.</p><p><strong>Heavy Armor:</strong> The Tinkerer has mastered the use of ancient Dwarven plate. This armor provides impressive protection and can be improved greatly by the Tinkerer. Key perks are just Juggernaut and Well Fitted; at higher levels you can take up to Conditioning and get a different Stone ability.</p><p><strong>Lockpicking:</strong> The Tinkerer's mastery of mechanical devices makes him naturally skilled at picking mechanical locks. The main objective of putting points into Lockpicking is for the Treasure Hunter perk, improving the Tinkerer's chances of finding good loot - mainly gems for the Imbuing Chamber. Key perks are up to Adept Locks and Treasure Hunter; at higher levels the Unbreakable perk is a good choice.</p><p><span class="font-size-4"><strong>Minor Skills:</strong></span></p><p><strong>Smithing:</strong> The Tinkerer is a master of repairing, creating and improving weapons and armor in the Dwemer style. He can also create magical exploding crossbow bolts for specialist purposes. Key perks are up to Arcane and Dwarven Smithing.</p><p><strong>Sneak:</strong> The Tinkerer spends much of his time crawling around in ruins, making sneak an invaluable skill against the dangers that lurk there. It also allows him to launch crossbow bolts from the shadows, taking enemies by suprise and inflicting massive damage. Key perks are just up to Deadly Aim and a rank or two in Stealth.</p><p><strong>Speech:</strong> The Tinkerer can get a good price for anything he discovers in ruins, and will also haggle down the costs of items he needs for his studies. Key perks are really just ranks in Haggling.</p><p><a href="http://storage.ning.com/topology/rest/1.0/file/get/3818345829?profile=original" target="_blank"><img class="align-full" src="{{#staticFileLink}}3713921811,RESIZE_710x{{/staticFileLink}}" width="710" alt="3713921811?profile=RESIZE_710x" /></a><em>The Tinkerer has allies both human and animunculi</em></p><p><span class="font-size-4"><strong>Demonstration Video</strong></span></p><p><iframe src="http://www.youtube.com/embed/hx7TtRD18Xo?wmode=opaque" width="480" height="360" frameborder="0"></iframe> <br /> <br /> <span class="font-size-4"><strong>Equipment, Followers and Bonuses</strong></span></p><p>The Tinkerer makes use of a number of unique items, followers and devices.</p><p>*Note that you'll need to join the Dawnguard to get access to higher tier crossbows and bolts, as they are acquired through Dawnguard side quests and can only be crafted at Gunmar's forge.</p><p>Starting off with basic equipment, I used a set of <strong>Dwarven Armor</strong> (sans helmet) along with an <strong>Enhanced Dwarven Crossbow</strong>, both improved with Smithing. Since the Tinkerer doesn't use Enchanting, feel free to shop around for enchanted equipment - of course you can't get an enchanted Crossbow but the crossbow is a very powerful weapon! Ideally you'll want Fortify Archery jewelry and gauntlets, a Regenerate Health cuirass, and Regenerate Stamina boots. I managed to do quite well on Master with nothing but a Ring of Archery - you can handle much of your improvement through smithing only. Keep in mind that Dwarven gear will be most common in stores/dungeons around levels 10-20, so don't forget to shop around to find what you want! As for ammunition I crafted my own Dwarven Bolts, it's 1 firewood and 1 Dwarven ingot for 10 of them - the ingots are fairly plentiful and the firewood is an infinite resource! Don't forget to grab 10 or 20 bolts of each element type when you find the relevant salts.</p><p>The first unique item the Tinkerer uses is the <strong>Visage of Mzund</strong>, found in the Dwemer ruin Fahlbtharz on Solstheim. This unique Dwarven Helmet has over twice the armor rating of a standard helmet, an impressive +60 stamina enchantment, and grants the wearer the ability to use the Breath of Nchuak power - a close range area attack that uses stamina. This gives the Tinkerer something to do with his stamina pool, and while the ability does relatively little damage (especially on higher difficulties), it does have a few uses. Firstly (and probably the most obvious) is that it can help to finish off enemies, as it can be activated at any time - even when reloading a crossbow. Secondly, it's a huge help when battling the various new types of Spiders in Dragonborn - it will kill jumping spiders in midair (they only have 1 hit point), and can be used to detonate Exploding spiders or burst egg sacs from range. In the same dungeon this helmet is found it, you also found another important item - a Kagrumez Resonance Gem.</p><p>Through completing the Kagrumez Trials in the dungeon of the same name on Solstheim, the Tinkerer makes an amazing discovery - a pair of <strong>Dwemer automatons</strong> he can use for his own purposes. 2 resonance gems are required to get past the first door - both of these can be found on the Reaver Lord in the ruin - which gives the Tinkerer access to a tougher Dwarven Spider Worker. While it isn't particularly tough, it can deal impressive damage when given the chance - staggering opponents with your crossbow will allow it to get in a few attacks. The second door requires 3 gems - the third can be acquired from Fahlbtharz along with the Visage of Mzund (see above), which grants the Tinkerer access to a Dwarven Sphere follower. This sphere is much more powerful than the spider, featuring impressive mobility, a highly damaging crossbow, a powerful melee attack, as well as being reasonably sturdy with it's high health pool and immunities. Both the Spider and Sphere go on the pet slot, allowing you to have a humanoid follower as well (see below)</p><p><a href="http://storage.ning.com/topology/rest/1.0/file/get/3818345874?profile=original" target="_blank"><img class="align-full" src="{{#staticFileLink}}3713922459,RESIZE_710x{{/staticFileLink}}" width="710" alt="3713922459?profile=RESIZE_710x" /></a><em>The Tinkerer with a full complement of followers can take on almost anyone</em></p><p>The Tinkerer discovered a strange glowing crystal throughout his travels - Aetherium - and through a combination of hard work and skill, managed to create a staff to harness its power. The <strong>Aetherial Staff</strong> allows the Tinkerer to summon another automaton to assist him for a short time - about a 50% chance between a Sphere and Spider. There's a small chance that the summoning will fail and the automaton will fall apart as soon as it appears, but this is rare. Either automaton can add a big advantage in more difficult fights, drawing attention away from the Tinkerer and dealing out more damage. The only disadvantage of the Staff is that it takes a few seconds for your summon to appear!</p><p>In the ruin of White Ridge Sanctum on Solstheim the Tinkerer discovered a most wondrous object - the <strong>Imbuing chamber</strong>. Using albino spider pods he had discovered throughout his travels in combination with various other substances, he was able to create a variety of magically active spiders, bringing impressive firepower to the battlefield in many forms. There's 3 basic types of spiders - Exploding, crafted using Damaged Albino Spider Pods, Jumping, crafted using Albino Spider Pods and Cloaked, crafted using Albino Spider pods and Salt Piles. These spiders can be thrown onto the battlefield as if they were scrolls. Exploding spiders act like land mines, staying on the ground and exploding when an enemy gets close, or as soon as they take damage. Using the Visage of Mzund to detonate these spiders can be useful to start a chain reaction to hit multiple enemies - though keep in mind you can detonate your own spiders, and you will take damage from it! Jumping spiders will follow you and jump at enemies and explode when they get close, inflicting significant damage but destroying themselves in the process. Cloaked spiders will follow you, and act like a normal spider during combat - except they are cloaked in a powerful elemental aura. In groups these spiders can inflict massive damage if left unchecked - such as when enemies are staggered from your barrage of crossbow bolts! Each of these spider types comes in 4 elements - fire, frost, shock and poison. To create them combine their base ingredients along with an elemental gem - Ruby for Fire, Sapphire for Frost, Amethyst for Shock and Emerald for poison. This creates 3 spiders of the designated type - but using a Flawless gem doubles that number. This is important as there is only one respawning pod in all Solstheim (at the shrine of Kynareth on top of a hill south of Bloodskal Barrow), but you can use your favorite duplication glitch as well. There's another two spider types - while more costly to create (only one spider per pod, as opposed to up to 6 from the elemental spiders), they are incredibly powerful. Mind Control spiders are created with an Albino Spider Pod and any soul gem, and throwing one at a humanoid enemy will take control of them for 30 seconds - and they work on nearly any humanoid in the game! Last but definetely not least is the Oil Spider. While he might look little, under the right circumstances he can explode with more power than anything else in Tamriel. During combat he leaves a trail of oil wherever he goes, which can be lit with fire effects (such as explosive fire bolts). I'll cover how that can be used in the gameplay section below. You can have up to 6 spiders with you at a time, and they fast travel with you. I prefer to have a cloaked spider of each element with me, leaving 2 slots open for anything else I might need.</p><p><a href="http://storage.ning.com/topology/rest/1.0/file/get/3818345850?profile=original" target="_blank"><img class="align-full" src="{{#staticFileLink}}3713924199,RESIZE_710x{{/staticFileLink}}" width="710" alt="3713924199?profile=RESIZE_710x" /></a><em>The Tinkerer decimates these bandits with a combination of exploding spiders</em></p><p>The Tinkerer hired a <strong>mercenary</strong> to aid him in dungeon delving, having no close combat skills of his own. I used the mercenary from Windhelm, as he has Two-Handed, Archery, Heavy Armor and Block as his good skills. I kitted him out with full Dwarven armor, a Dwarven Warhammer, and Enhanced Dwarven Crossbow. He really helps in combat, taking down enemies before they get close to you with crossbow and warhammer.</p><p>Last but not least don't forget to gain the <strong>Ancient Knowledge buff</strong> from Unfathomable Depths to further improve Dwarven items.</p><p><span class="font-size-4"><strong>Playing the Tinkerer</strong></span></p><p>The first thing to remember about playing the Tinkerer is that he's all about supporting his allies. You focusing on the archer in the distance while your follower(s) tie up the melee guys will end badly - you might take out that archer, but your follower will inevitably go down, leaving you vulnerable. If you work together, helping your follower by staggering the guys he's in melee with using your crossbow, he can take out all the baddies and then you can both concentrate on that archer. Once you get some cloaked spiders on your side they're also a priority - they can deal out massive damage but have relatively little health.</p><p>Don't forget to make use of stealth to open combat, set ambushes using exploding spiders, that sort of thing. A couple of exploding spiders can really turn the tide in a fight against groups of enemies, with a large explosion radius and high damage. The most powerful spider of all, however, is the Oil Spider. Some of you may have seen my <a href="http://theskyrimblog.ning.com/video/oil-spider-apocalypse-skyrim">Oil Spider Apocalypse video</a> - you can pull off a similar effect with every oil spider you use. I don't know exactly how it works, but I know for sure it obliterates almost anything I've used it on. When an oil spider enters close combat with an enemy - they have decent health so you don't have to worry too much - the oil will start to pile up around them. Shoot an Exploding Fire Bolt into the oil, which ignites the oil, dealing impressive damage - then the spider dies. The spider then explodes with the FURY OF A THOUSAND SUNS, triggering a chain reaction where the spider causes large explosions for a few seconds. In the demonstration video (above), a single oil spider triggers 25 explosions within a mere 5 seconds. This power can be made even more potent by getting the spider into a group of enemies - summoning it straight in there works well - and then using Ice Form on them all. Now they're all knocked down, while the spider continues to produce oil. As soon as the effect runs out, shoot a fire bolt into the middle - the enemies will be trapped in the inferno while they try to stand!</p><p><a href="http://storage.ning.com/topology/rest/1.0/file/get/3818346009?profile=original" target="_blank"><img class="align-full" src="{{#staticFileLink}}3713923568,RESIZE_710x{{/staticFileLink}}" width="710" alt="3713923568?profile=RESIZE_710x" /></a><em>Oil spiders can trigger a powerful explosion</em></p><p>Well thanks for reading all! Feel free to leave any constructive criticism and/or questions in the comments!</p></div>Character Build: The Outcast Orchttps://TheSkyForge.ning.com/groups/tes-character-building/forum/the-outcast-orc2019-09-11T18:32:49.000Z2019-09-11T18:32:49.000ZBanehttps://TheSkyForge.ning.com/members/Bane<div><p>This is my first build along with backstory. Also im on my mobile so forgive the spelling errors</p><p><a href="{{#staticFileLink}}3581437622,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3581437622,RESIZE_710x{{/staticFileLink}}" width="368" alt="3581437622?profile=RESIZE_710x" /></a></p><p> </p><p>When he was born, the Orc child was sick. Everyone was to let him die. Weak and sick, crying for attention as days pass, yet the little one would not die through willpower. Macacath, seeing the hidden strength, healed the baby orc to see what it could do.</p><p>Years pass as the Orc grew stronger day by day and soon was out hunting, not animals but other people. Thinking from his strength he would beat them. That was not the case as he meet a fighter that trashed him. The fighter says to him "Whennyou are strong enough, I will come searching for you".</p><p>Years pass as he trained, fighting beasts, always looking for the next big challenge. In a small town he was passing he heard about skyrim. He laughed as he heard about bears and wolves but the mention of dragons was not what he could ignore. That night, looking back at his village, knowing how they treatrd him like an outcast, he left and headed to the borders of skyrim.</p><p>Getting to the border was easy, the trap he got himself into between the stormcloaks and the imperials was not. During the fight, he was paralyzed and knocked unconscious. He is loaded up onto the cart and taken off to helgan. During his short time there, thats when he hears a roar and soon his adventure to fight the ultimate beast starts</p><p>The shouts will be Unrelenting Force, Dragonrend, Elementary Fury and Dragon Aspect</p><p> </p><p>The build will be One-handed, Block, heavy armor for main with Secondary will be Smithing, restoration/Alchemy and if you want Enchanting</p><p> </p><p>One Handed: Mace. The mace is blunt as you can hear the enimies bones break. Seriously, who challenges an Orc. There are different maces you can use but a relgular Mace is fine. Get all perks in the middle and bone breaker to ignore the armor</p><p>Block: Your shield with be Spellbreaker for the wards and with shield charge, the fun just begins with that. If you also want, you could get the Aetheral Shield. So you want to all perks</p><p>Heavy Armor: You are an Orc, heavy Armor is natural to you, it protects you. You want all the perks, unless you want no helmet then go up the left side of the tree. With helmet, take all</p><p>Smithing: take this up the right side from Steel to Dragonbone. The reason is simple, better armor so take that to 100.</p><p>Restoration/Alchemy: you couod use the restoration magic if you want to heal you or you cam use Alchemy to make potions to heal you. The choice is up to you</p><p>Enchanting: i hate enchanting but i know others love it. I would recommend getting Azure's Black star if you are goimg into enchanting and a weapon with soul trap, Mace of Bolag Mal comes to mind. Since i never have done enchanting but regen health/ magic restistance for frost, fire and shock are always good.</p><p>Lycanthropy: The question is to cure it or not. Do you think it is a gift for a select few or is your strength you own? If you want to keep it, you can or youcan cure yourself</p><p>Quests would be main story line. Dawnguard siding with the dawnguards as fighting vampires would be a challege as well. Dragonborn Quest to fight Miraak. The Companoins will also help you but to cure your Lycanthropy is your choice.</p><p>You can go thieves guild, dark brotherhood if you want.</p><p>When you get to level 80, the Ebony Warrior, tue one that beat you as a child, will know your feats and come looking for you.</p><p> For stat spread: 0/5/5 more into health if going no magic. If going with heal spells 1/5/4 magic/health and stanima</p></div>Character Build: The Father of Winterhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-father-of-winter2018-07-21T11:17:59.000Z2018-07-21T11:17:59.000ZPercivalhttps://TheSkyForge.ning.com/members/SQUIP<div><p><span style="font-size: 12pt;"><em>Hello and welcome to the first of my builds. This build was inspired by an old figure of Norse mythology (Which one? Well, I'll let you figure it out) and will hopefully be the first of many "god builds." Feedback is always aprreciated; negative or positive. Anyway, hope you enjoy. Pruzah wundunne.</em></span></p><p style="text-align: center;"> <a href="https://storage.ning.com/topology/rest/1.0/file/get/50815940?profile=original" target="_blank" rel="noopener"><img src="https://storage.ning.com/topology/rest/1.0/file/get/50815940?profile=original" width="150" height="153"/></a></p><p style="text-align: center;"><span style="font-size: 12pt;">A barbarian from the high mountains wanders the land with his club in hand, searching for evil to slay. He has aquired many enemies and few friends. However, should you manage to befriend this not-so-gentle giant, he will prove a stalwart ally. Wielding a hand-crafted set of heavy armor and a warhammer, he follows the path less trodden on, searching for new foes to conquer. Only he knows where he came from, and he isn't talking.</span></p><p style="text-align: center;"> <a href="https://storage.ning.com/topology/rest/1.0/file/get/50815171?profile=original" target="_blank" rel="noopener"><img src="https://storage.ning.com/topology/rest/1.0/file/get/50815171?profile=RESIZE_710x" width="710"/></a></p><p style="text-align: left;"><span style="font-size: 14pt;"><span style="font-size: 12pt;">Race: Nord | This was chosen due to Nords innate frost resistance and their starting skills provide a nice boost at the start.</span></span></p><p style="text-align: left;"><span style="font-size: 14pt;"><span style="font-size: 12pt;">Stats: 0 Magicka / 2 Health / 1 Stamina</span></span></p><p style="text-align: left;"><span style="font-size: 14pt;"><span style="font-size: 12pt;">Standing Stone: The Lady Stone | This stone gives us 25% bonus regen to health and stamina, our two main stats.</span></span></p><p style="text-align: center;"><span style="font-size: 18pt;">Gameplay</span></p><p style="text-align: left;"><span style="font-size: 12pt;">This is an aggresive build. You are a seasoned adventurer and are fearless. Target the weaker enemies first and take them out before turning your attention to the more "worthy" foes. Should an enemy be giving you to much hassle, you can use your racial power, <strong>Battle Cry</strong>, to scare of some of your attackers. You'll want to find all three words of the <strong>Frost Breath</strong> shout and pick the <strong>Dragonborn Frost</strong> perk from the Black Book entitled Epistolary Acumen. This will let you freeze enemies at a distance and take them out of the fight.</span></p><p style="text-align: center;"><span style="font-size: 18pt;">Skills</span></p><p style="text-align: center;"><a href="https://storage.ning.com/topology/rest/1.0/file/get/50813043?profile=original" target="_blank" rel="noopener"><img src="https://storage.ning.com/topology/rest/1.0/file/get/50813043?profile=RESIZE_710x" width="608" height="365"/></a></p><p style="text-align: left;"> </p><p style="text-align: left;"><span style="font-size: 14pt;"><span style="font-size: 12pt;">Heavy Armor: This skill is used to augment your set of Heavy Stalhrim Armor. Heavy Armor was used due to the tanky feel it gave the build.</span></span></p><p style="text-align: left;"><span style="font-size: 14pt;"><span style="font-size: 12pt;">Two Handed: This skill is used for your Stalhrim Warhammer. Pretty straightforward.</span></span></p><p style="text-align: left;"><span style="font-size: 14pt;"><span style="font-size: 12pt;">Enchanting: This skill is mainly used to enchant your weapons and armor with frost damage and resistance. Other enchantments I recommend are Bonus Health or Stamina, Fortify Heavy Armor or Two Handed, Fire Resistance and Soul Trap.</span></span></p><p style="text-align: left;"><span style="font-size: 14pt;"><span style="font-size: 12pt;">Smithing: This skill is primarily used to craft and improve your gear. The perks only go to Ebony Smithing up the right path as that is the perk that effects Stalhrim. The Arcane Smithing perk allows you to upgrade your gear after enchanting.</span></span></p><p style="text-align: center;"><span style="font-size: 18pt;">Equipment</span></p><p style="text-align: left;"><span style="font-size: 12pt;">Armor: The <strong>Heavy Stalhrim Armor</strong> is the choice of protection for this build. It matches the icy nature of the build and just has an overall great aesthetic. Frost enchantments on it are even stronger as well.</span></p><p style="text-align: left;"><span style="font-size: 12pt;">Weapon: The Father of Winter wields a two-handed <strong>Stalhrim Warhammer</strong> to crush his foes. </span></p><p style="text-align: left;"><span style="font-size: 12pt;">Jewelry: Use an <strong>Amulet of Talos</strong> to decrease the time between shouts. This will let you use your only ranged attack more frequently. As for a ring, just enchant one with whatever works for you and use that. In my playthrough, I used a Ring of Fortify Health.</span></p><p style="text-align: left;"><span style="font-size: 12pt;">Others: <strong>The Black Star</strong> is a good choice as it will help keep your weapon's enchantments replenished as you tear through your enemies.</span></p><p style="text-align: left;"> </p><p style="text-align: center;"><a href="https://storage.ning.com/topology/rest/1.0/file/get/84743412?profile=original" target="_blank" rel="noopener"><img src="https://storage.ning.com/topology/rest/1.0/file/get/84743412?profile=RESIZE_710x" width="710"/></a></p><p style="text-align: center;"><span style="font-size: 18pt;">Roleplaying</span></p><p style="text-align: left;"><span style="font-size: 12pt;">When roleplaying, you are a loner. Stray away from followers, but if you want one, choose someone who is close to you, someone who earned your trust. When you are in a town, go to the local inn and ask for rumors or work. You will want to play through all the main questlines, siding with the Dawnguard in the Dawnguard questline. Join the Companions as they offer mercenary-like work (I choose to cure my beast blood to join my brothers in Sovngarde). The Volikar Clan and Forsworn will not be trusted in the Father's eyes and shouldn't be joined. The Theives' Guild are just lowly bandits, not worth your time, and the Dark Brotherhood should be erradicated when given the chance. He would obviously prefer to fight for his home with the Stormcloaks but recognizes the inability to defeat the Thalmor without a united Tamriel. Where his moral compass leads him in the Civil War is up to you.</span></p><p style="text-align: center;"> </p></div>Character Build: An Orc Wandererhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-an-orc-wanderer2018-07-03T22:28:29.000Z2018-07-03T22:28:29.000ZRamses the Radhttps://TheSkyForge.ning.com/members/Ramses<div><p>I met this very interesting old man the other day. My sister and I were in a cafe and we started to argue. As our fiery debate raged on we noticed an old man looking at us and smile; feeling embrassed we apologied for our loud tone and rudness; to which the man simpley laugh and just said: 'Excatly like we used to do.' He then talked about how he would argue with his siblings to and went to tell us some stories. Long story short- he was from a rich family, but rejected his affluence and decided to make his own way. Though it cost him a much easier, and less stressful life it made him a very interesting and wise person. He now returns to countries he has lived/stayed in and wanders them remembering harsh days, and joyful months. And so this came about.<a href="{{#staticFileLink}}48529680,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}48529680,original{{/staticFileLink}}" alt="48529680?profile=original" /></a></p>
<p><strong>Story</strong>–</p>
<p>My father was just ruler of Largashbur. Loved by the tribe and despised by his enemies (though many didn’t last long). His strength was unending; his battles- uncountable; his will- unbreakable; many could hurt him, but none could kill him. For an Orc Chieftain, he lived for many years, and fathered 3 children: Orthgar, Yamarz, and I. Yamarz and I were inseparable always causing trouble of some kind, and any kind. Orthgar was always sick, always coughing, always tired. Taking pity, I cared for him as much as I could, though many in the tribe disliked him for his weakness and thought him cursed- Yamarz being one of them. But, no matter how much my father, mother, and I protected him- we knew he’d want redemption.</p>
<p>And so came the day came.</p>
<p> Orthgar challenged Yamarz to one-on-one combat. Orthgar put up an honorable fight through sheer willpower, but it only got him so far. Yamarz was the victor, but my brother…Orthgor… was brutalized. At the end of the fight Orthgor, beaten and defeated, lay on the ground defenseless, but Yamarz was not done yet. Wanting to show his strength and impress both our father and the tribe he jumped on top of him and ripped his head off with his bare hands. He roared, a roar of ferocity as he held up my sick brother’s head, however, the tribe lay silent. I went into a blinding rage- pummeling Yamarz to a fine apple red, and the tribe continued their silence. My father rose up from his throne of bones and marched toward both Yamarz and I, then- darkness. When I awoke, my face felt hot, as if just taken out of a forge, and ached with a searing offense.</p>
<p> I went to see my father, but I was refused entry into the Longhouse. My father had locked himself along with all his wives and two of his most trusted blood-brothers– no one can enter, no one can leave. After seven days and seven nights my father appeared and his decision made.</p>
<p> My father said: ‘Orthgar challenged Yamarz to one-on-one combat; Yamarz was the winner and decided how the battle should end- in blood. Such is the Orc way. Yamarz will not be punished, neither will Lormak, for his attack came with a reason- revenge. However, if infighting between both, Yamarz and Lormak, continues– I will deal with both of you severely.’ From that day forth my brother and I became the fiercest of rivals constantly butting heads.</p>
<p> Over the years, we continued to out-do each other in trying to impress, both, the tribe and our father with the death of larger foes; the pelts of ferocious animals, and blood- more, and more blood. It was because of this completion that we both grew into exceptional warriors, yet with extreme differences. I was calm and tactical in battle, while Yamarz became enraged and bloodthirsty. The tactic of: if it didn’t bleed at first, hit it again- harder- until it does;' seem to work well for him. I spent many days reading books and emproving my literacy skills, as evident here.</p>
<p> But father… father's death was approaching, both of us could feel it. For his hair was thinning; his eyes- blurring, and his once immeasurable strength could now finally be measured. Many grieved at the thought of his passing, and feared the wrath of a new chieftain trying to assert his dominance after my father’s reign of absolute victory and unending glory. </p>
<p>Yamarz jumped at the opportunity and challenge my father to single combat- he accepted, and so- they fought. While my father’s age overcumbered him, he was still the warrior of warriors and was extremely difficult for Yamarz to defeat. Going into a blooded rage Yamarz over powered my father- knocking him to the ground and prepared to rip his head off, but I would never allow it- Never! Not again. I charge at Yamarz punching him with horrible strength that flung him a good distance, but my efforts were in vain. It was my own father, who I had just saved, that mocked and ridiculed me for such an act. In his last breathes he banished me from Largashbur and cursed my wounds to never heal, and my fatigue never quenched. With that– he died.</p>
<p>Yamarz, now the rightful chieftain of Largashbur, re-uttered my father's distain and upheld my banishment, though Yamarz felt it too kind, and scarred my face to forever remind me of my banishment.</p>
<p>On the same night of my banishment, 20 Orcish bandits, consisting of almost exclusively banished or disgraced members of Largashbur (I knew this as I recognized many of their faces), ambushed and nearly killed me. Their reason? Take revenge on my father for banishing and disgracing them. Before the finale blow was struck; a pack of wolves charge out of the surrounding blackness as if just newly born from darkness– completely devastating the bandits. One large wolf, white in fur, approached me– eyes of the deepest amber, and stared directly into my eyes. Taking a few steps back, he howled, to which all other wolves responded with their own, and left.</p>
<p>Strange. Very strange, indeed.</p>
<p>And, as if to reassure the feelings I had, that night I dreamt of a great battle between Malacath and myself ; around us was a surrounding ash-colored smoke. I was defeated, but before the finale blow was struck, that same white-pelted wolf pounced from the smoke; bit Malacath from the neck, and dragged him into the smoke, the wolf then returned– eyes of the deepest amber. I awoke at dawn.</p>
<p>Assured, I understood now.</p>
<p>After that attack; my banishment, and a fresh scare scorched into my flesh by my own brother; I grew sick of Skyrim and the Orcs of Skyrim, and began my journey to Hammerfell. </p>
<p>On my journey, I fell into an Imperial ambush at Darkwater Crossing, and was sent to Helgen…and then… a strange occurrence occured. Very strange, indeed.</p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong>The Build</strong></span></p>
<p> </p>
<p><strong>Race</strong>-<a href="{{#staticFileLink}}48522495,original{{/staticFileLink}}" target="_blank"><img class="align-right" src="{{#staticFileLink}}48522495,original{{/staticFileLink}}" width="310" height="216" alt="48522495?profile=original" /></a></p>
<ul><li><strong>Orc</strong>– Fits backstory, and essential to both roleplay and gameplay, Beserker Rage is VERY important for this build.</li>
<li>Gender– Male or Female (I perposly did not disclose the gender to give as much room for costumisablity as possible)</li>
</ul><p>Name(s)–</p>
<ul><li>Lormak Domash-Son (Before Exile)</li>
<li>Hergash the Exiled (When in Exile) </li>
</ul><p>Appearance– </p>
<ul><li>A single broken/deformed tusk. </li>
<li>War paint- Another mark of exile. (Preferably white or orange)</li>
<li>A prominent scar</li>
</ul><p><strong>Stone</strong>(s)</p>
<ul><li>Early Game: Lover (For leveling)</li>
<li>Middle–End Game: Atronach (As a part of The Curse)</li>
</ul><p><strong>Stat Distribution</strong>: 0 Magicka/ 2 Health/ 2 Stamina – Due to the +50 from both the Atronach Stone and Necromancer's Amulet, plus the Adept Level Destruction perk, you won't have to invest in any Magicka at all. Other than that, an An Orc Wanderer is a almost pure warrior, and you'll need those large Health and Stamina pools, especially because of that damn Curse.</p>
<p><span style="font-size:10pt;"><strong>Major Skills: </strong>Two-Handed, Block, Heavy Armor, Smithing</span></p>
<p><span style="font-size:10pt;"><strong>Minor Skills: </strong></span>Archery, Destruction, Restoration</p>
<p style="text-align:center;"><span style="font-size:18.6667px;line-height:24.2667px;"><strong><span style="font-size:18pt;">Perks</span><a href="{{#staticFileLink}}48525856,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}48525856,original{{/staticFileLink}}" width="584" height="438" alt="48525856?profile=original" /></a></strong></span></p>
<p><strong>Two-Handed</strong>- My weapon of choice is a Two-Handed Orchish Battleaxe. The battleaxe is not as heroic as the Greatsword and not as brutal as a Warhammer, while the dark basil green of the orichalcum remind me of my people and my home, and its wrapped leather hanfdle </p>
<p><strong>Block</strong>- Calm and collect. While some Orcs see the Art of Blocking as a means of 'hiding amidst battle,' those same Orcs are too often the first to diea stupid death.</p>
<p><strong>Heavy Armor</strong>- As my armor of choice is heavy, it is only natural for me to grow confortable with it.</p>
<p><strong>Smithing</strong>- I learned Smithing for my birth mother– I craft armor in her honor.</p>
<p><strong>Archery</strong>- I create my armors and weapons from scratch. From. Scratch. I rarely use it in combat, however.</p>
<p><strong>Destruction</strong>- (I'm going to break the fourth wall here.) Just for the Flame Cloak spell, as both it's aesthetic and damage are very completemtery to Beserker Rage.</p>
<p><strong>Restoration</strong>- While caring for my brother, Orthgar, I learn simple restoration spells from the tribe's wise woman. Later, in my exile, I be came more efficient in dealing with undead due to, both, experiece and Hircine's insight.</p>
<p style="text-align:center;"><span style="font-size:18pt;line-height:24.2667px;"><strong>Equipment</strong></span></p>
<p><img class="align-center" style="line-height:16.9px;" src="{{#staticFileLink}}48525858,original{{/staticFileLink}}" width="558" height="420" alt="48525858?profile=original" /></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18.6667px;line-height:24.2667px;"><strong><span style="font-size:18pt;">Arsenal</span> </strong></span></p>
<p><strong>Weapons</strong>-</p>
<ul><li>Orcish Battleaxe– Your main damage dealer.</li>
<li>Bow of the Hunt– It has the base damage of an Orish Bow, and inflicts 20 points of extra damage towards animals- Perfect for hunting.</li>
<li>Unarmed– Mainly for getting into brawls, or personally dealing with enemies. This is mostly to fit with the 'Strong and Exiled Warrior' theme.</li>
</ul><p><strong>Spells</strong>-</p>
<ul><li>Flame Cloak– Only used during Beserker and Hircine's Fury (This will make more sense if oyu scroll further down)</li>
</ul><p><strong>Shouts for Fighting Dragons</strong>- </p>
<ul><li>Fire Breath- for fighting frost based dragons (Crazy, I know)</li>
<li>Frost Breath- For fight fire based dragons (Even crazyer, I know)</li>
<li>Animal Alligence- Never underestimate the power a skeever can bring (Spoiler warning: he bring shit all)</li>
</ul><p><strong>Shouts for Everyone Else</strong>- </p>
<ul><li>Animal Alligence- (If you're fighting bandits, and they bring a dog, and you turn that dog on them, does anybody hear them scream?)</li>
<li>Clear Skies</li>
<li>Dismay - (Lore wise, both Orcs and Argonians have a tendency to roar in battle to dismay their foes. So here we are.)</li>
<li>Whirwind Spirit - Either to get to a far away enemy, get some distance, or to simply reached a desired spot.</li>
<li>Unrelenting Force- This is the only shout that's really meant for combat, it's a display of sheer power and strength. Knocking the most heavily of armored of enemies using just your voice...rad. <span style="line-height:1.3;"> </span><span style="line-height:1.3;"> </span></li>
</ul><p> </p>
<p style="text-align:center;"><span style="font-size:14pt;"><strong>Combos & Tactics</strong></span></p>
<p>Before we start: PLEASE REMEMBER due to the curse Hergash's father put on him (The Neckromancer's Amulet & Atranoch Stone used to emulate it) you cannot regenerate health or samina. Yes, it's infurating, but so is living with a curse– I hear it's kinda the purpose.</p>
<p>For combos: </p>
<p><strong>Charging Bull</strong>–</p>
<ul><li>Become Etheral + Critical Charge </li>
</ul><p><strong>Standing Bull</strong>–</p>
<ul><li>Whirlwind Sprint + Standing Power Attack </li>
</ul><p><strong>Dismayed Prey</strong></p>
<ul><li>Disamy + Bow of the Hunt + Eagle Eye</li>
</ul><p><strong>Exiled Beserker</strong>–</p>
<ul><li>Flame Cloak (Single Cast) + Beserker Rage + Elemental Fury. Go crazy. </li>
</ul><p><strong>Dragon Rage</strong>–</p>
<ul><li>Flame Cloak (Dual Casted) + Beserker + Fire Breath + Critical Charge.</li>
</ul><p><strong>Fury of Hircine</strong>–</p>
<ul><li>Ice form + Flame Cloak (Dual Casted) + Beserker Rage + Beast Form. Go Crazier.</li>
</ul><p> </p>
<p><strong>Charging Bull</strong> & <strong>Standing Bull</strong> are standard meele attacks that should be used for all battles if necessary.</p>
<p><strong>Dismayed Prey</strong> is the only combo that uses the Bow of the Hunt in battle. If in a tight situation: Dismayed Prey should be used to free yourself and pick out your fleeing prey.</p>
<p><strong>Exiled Beserker</strong> should only be used against truely difficult foes; it IS an offensive combo and should be used as such.</p>
<p>However, <strong>Fury of Hircine</strong> is purely a defensive combo, this should be used in the most extreme of situations. Ice Form immoblizes almost all enemy types; get some distance; then Dual Cast Flame Cloak; activate Beserker Rage, then Beast Form. This very overpowered so, again, be logical when using. </p>
<p>And as for <strong>Dragon Rage</strong>, as the name suggests it is, indeed, for fighting dragons, Fire Breath will stun them, allowing you to quick charge towards them, and Beserker Rage & Flame Cloak will keep the damge on the high end.</p>
<p>For the tactics-</p>
<p>There isn't much here. Just utilised the Critical Charge perk, and use ussual warrior logic of bashing just when an enemy's about to attack– draining his stamina, and damaging his health; use the Dismay shout before battle as a 'Battle Roar,' but other than that, you're golden. </p>
<p style="text-align:center;"><span style="font-size:14pt;"><strong>Recommened Quests</strong></span></p>
<p style="text-align:left;"><strong>Companions–</strong> From a warrior family to another warrior family. It's only logical that I seek a purpose worthy of my talents; a place where my abilities are on constant display, and my strength always challenge.</p>
<p style="text-align:left;"><strong>Civil War</strong>– The Imperial Legion has always given Orcs special treatment in legion; they recoginize our strength and prouesse in battle- that's more than I can say for these 'Stormcloak.' I will rest easier knowning that both the Tribes, and the Orcs of Skyrim are by the Legion. </p>
<p style="text-align:left;"><strong>Main Quests</strong>– The dragons are among the strongest creatures to ever grace the soils of Tamriel, and Alduin having the title of World-Eater makes him the strongest foe I have, and will ever face. Alduin is the ultimate test of my skills.</p>
<p style="text-align:left;"><strong>Old Orc– </strong>Many of my kind wander Skyrim, to old to carry on, but these ancient ways have set the Orcs back time and time again. Yet, I will honor those seeking a good death.</p>
<p style="text-align:left;"><strong>Bards College–</strong> My brutish extrior tends to over shadow my artistic side. I've had an interest in writing for as long as I can remember. It was only a matter of time till I joined the Bards College.</p>
<p style="text-align:left;"><strong>Discrening The Transmundane</strong>– A warrior is as must brains as he is bronze. In a endless persuit of knowlege, I have dealt with many Daedric Princes, but none have enhanced my still as Herma-Mora did.</p>
<p style="text-align:left;"><strong>I'll Met By Moonlight</strong>– Lord Hircine saved my life, in the name of honor and gratitude I must pay this truely unpayable deabt. </p>
<p style="text-align:left;"><strong>The Cursed Tribe</strong>– My tribe, my home, my family does not disevere this horrid treatment from an incompetent leader. While I hold no grudge against Yamarz, I will hold my tongue and grit my teeth at his incompetence in an effort to save my family from certain doom.</p>
<p style="text-align:left;"><strong>Waking Nightmare</strong>– An entire hold is under the control of a the Daedric Prince of Nightmares...I can't just do nothing. Plus, Erandur is a truely respectable mer.</p>
<p style="text-align:center;"><span style="text-align:left;font-size:18.6667px;line-height:24.2667px;"><strong>Roleplay</strong></span></p>
<p style="text-align:left;">Hergash (The Orc Wanderer) is quite the gray character. He's sophisticate, but can never let go of the Orcs violent nature. In battle he's calm and collected, yet outside of battle (in everyday life) his temper has gotten him in jail multiple times (Yes. That's right. You can kill Nazeem). I played this character as almost two. In battle Hergash is calm, efficient, deadly, and confident, outside of battle he's short-tempered, cynical, doubtful of people and their abilities, but displays high levels of respect to to all teachers (warriors, mages, and yes–thevies), scholars, and elders. He's like a father figure for the Orcs, doing what's best to those who are honorable, and punishing those who are dishonorable (Bandits, for example.)</p>
<p style="text-align:left;"><span style="text-align:left;line-height:1.3;">That being said, simple tasks like delivering a letter, or restoring the Gildergreen should just be disregared or ignored. It's up to you to decide the fate of these ignorate quest givers.</span></p>
<p style="text-align:left;"><span style="text-align:left;line-height:1.3;">And as for followers, you can have them...just have them fit this character's personiality. Characters like Erandur, Selevni Nethri, and any of the Companions. You could also have 'apprentice' follwers; characters like Mjoll the Lioness who want to join to learn from you are very viable as followers for role-play.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="text-align:left;line-height:1.3;"><span style="font-size:18pt;"><em>FIN</em></span></span></p>
<p style="text-align:left;"><span style="text-align:left;line-height:1.3;">Even though I have made other builds, I consider this my first build because:</span></p>
<ol><li style="text-align:left;"><span style="text-align:left;line-height:1.3;">I took it seriously.</span></li>
<li style="text-align:left;"><span style="text-align:left;line-height:1.3;">It's the first build I ever share.</span></li>
<li style="text-align:left;"><span style="text-align:left;line-height:1.3;">I didn't give up on it after level 13.</span></li>
</ol><p><span style="text-align:left;line-height:1.3;">Hope you have/had fun playing it.</span></p>
<p><span style="text-align:left;line-height:1.3;">Have a great day. </span></p>
<p><span style="text-align:left;line-height:1.3;">(A sincere thank you to Curse for his critique of my earlier combos. Even though the critiques were small, they were very useful to make my 'combos' into actual combos. Thank you, sir.)</span></p></div>Character Build: Daedric Prince Exucathhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/daedric-prince-exucath2018-04-11T19:50:17.000Z2018-04-11T19:50:17.000ZTheLordAndMasterhttps://TheSkyForge.ning.com/members/TheLordAndMaster<div><p style="text-align: center;"><strong>Unusual,disgraceful,</strong> <em><strong>“To Mortal”</strong></em></p><p style="text-align: center;"><em><strong>These are just a few names I have received </strong></em><em><strong>from</strong></em></p><p style="text-align: center;"><em><strong>the others. They refuse to accept I have such influence.</strong></em></p><p style="text-align: center;"><em><strong>Unusual? Most definetly, disgraceful? Possibly,</strong></em></p><p style="text-align: center;"><strong><em>”To Mortal? Nay! Just Mortal curious. I am influence</em></strong></p><p style="text-align: center;"><strong><em>and aggression. I am Ulfric and Tullius. My champion</em></strong></p><p style="text-align: center;"><strong><em>is of yet unknown, even by old Herma-Mora. I watch,</em></strong></p><p style="text-align: center;"><strong><em>I influence,I choose. I stand <span style="text-decoration: underline;">WITH</span> my champion,</em></strong></p><p style="text-align: center;"><strong><em>Whether in shadow or in an open bloody field.</em></strong></p><p style="text-align: center;"><strong><em>I stand behind my champion unseen by those</em></strong></p><p style="text-align: center;"><strong><em>who cannot truly see and finish the ballad</em></strong></p><p style="text-align: center;"><strong><em>with precision and direction.</em></strong></p><p style="text-align: center;"><span style="text-decoration: underline;"><strong><em>I AM EXUCATH DAEDRIC</em></strong></span></p><p style="text-align: center;"><strong><em><u>PRINCE OF ENDLESS</u></em></strong></p><p style="text-align: center;"><strong><em><u>BALLADS</u></em></strong></p><p style="text-align: left;"><span style="text-decoration: underline;"><strong><span style="font-size: 12pt;">STATS:</span></strong></span></p><p style="text-align: left;"><strong><em> MAGIC:50%</em></strong></p><p style="text-align: left;"><strong><em> HEALTH:30%</em></strong></p><p style="text-align: left;"><strong><em>STAMINA:20%</em></strong></p><p style="text-align: left;"><span style="font-size: 12pt;"><strong><span style="text-decoration: underline;">Skills:</span></strong></span></p><p style="text-align: left;"><span style="font-size: 12pt;"><strong><span style="text-decoration: underline;">Enchanting:</span></strong> <a href="https://storage.ning.com/topology/rest/1.0/file/get/14343100?profile=original" target="_blank" rel="noopener"><img class="align-center" src="https://storage.ning.com/topology/rest/1.0/file/get/14343100?profile=RESIZE_710x" width="130"/></a> Perk it up</span></p><p style="text-align: left;"><span style="text-decoration: underline;"><strong>SMITHING:</strong></span> fill this buttercup up to daedric and advanced armors don’t go breaking it’s heart.</p><p style="text-align: left;"><a href="https://storage.ning.com/topology/rest/1.0/file/get/14343212?profile=original" target="_blank" rel="noopener"><img class="align-left" src="https://storage.ning.com/topology/rest/1.0/file/get/14343212?profile=RESIZE_710x" width="135"/></a></p><p style="text-align: left;"> </p><p style="text-align: left;"> </p><p style="text-align: left;"> </p><p style="text-align: left;"> </p><p style="text-align: left;">This is a definite get it done sort of thing.</p><p style="text-align: left;"><a href="https://storage.ning.com/topology/rest/1.0/file/get/14343355?profile=original" target="_blank" rel="noopener"><img class="align-center" src="https://storage.ning.com/topology/rest/1.0/file/get/14343355?profile=RESIZE_710x" width="130"/></a></p><p style="text-align: left;"><span style="text-decoration: underline;"><strong>SNEAK:</strong></span> This is a “if I don’t perk this up I can’t be sneaky” sort of obvious skill for a Daedra of influence.</p><p style="text-align: left;"><span style="text-decoration: underline;"><strong>EQUIPMENT:</strong></span> </p><p style="text-align: left;"><strong>Daedric Gauntlets: Fortify magic; fortify illusion</strong></p><p style="text-align: left;"><strong>Daedric Boots: Muffle;Fortify sneak</strong></p><p style="text-align: left;"><strong>Miirak robes or black clothing:Fortify Magic;Fortify Light Armor Skill</strong></p><p style="text-align: left;"><strong>Silver crown:Fortify Magic; Fortify Illusion</strong></p><p style="text-align: left;"><strong>Silver Ruby Ring: Fortify Sneak and Illusion</strong></p><p style="text-align: center;"><span style="text-decoration: underline;"><em><strong><a href="https://storage.ning.com/topology/rest/1.0/file/get/14343287?profile=original" target="_blank" rel="noopener"><img class="align-right" src="https://storage.ning.com/topology/rest/1.0/file/get/14343287?profile=RESIZE_710x" width="250"/></a></strong></em></span></p><p style="text-align: center;"><span style="text-decoration: underline;"><em><strong>The prince of endless ballads</strong></em></span></p><p style="text-align: left;"> <em>I used to be a servant until I claimed the title of prince by my great feats. I managed to influence Mehrunes Dagon into setting me free, a feat later declared Daaljul(Ballad worth Singing) I became unbound, no longer his servant. With this new found freedom I wandered Skyrim through the ages. I saw the rise and fall of many kings and many heroes. I influenced Ysgramor and the 500 as well as the snow elves who had slaughtered the nords. I influenced Talos, and Jorgen Windcaller, Dumac and Kagrenac; so many fell under my aggression and influence. It was at my height of influence when the others grew jealous and stripped me of an ancient helm-like mask by the name of Daaljul, one of my artifacts. The mask of influence and aggression which held great power of voice in all things.</em></p><p style="text-align: center;"><em><a href="https://storage.ning.com/topology/rest/1.0/file/get/14336571?profile=original" target="_blank" rel="noopener"><img class="align-left" src="https://storage.ning.com/topology/rest/1.0/file/get/14336571?profile=RESIZE_710x" width="245"/></a></em></p><p style="text-align: center;"><span style="text-decoration: underline;"><strong><em>Daaljul</em></strong></span></p><p style="text-align: left;"><em> Once my mask was stripped from me I lost influence of the time. Now in the age of aggression, I make my influence known once again. A perfect time for the prince of ballads and influence and priest of aggression to make more ballads for the ages to come. I am named Dragonborn, a Daedra declared Dragonborn, now that is a ballad I can’t wait to influence with the help of my chosen. But who will they be and what influence will we have? This seems a most promising ballad to play.</em></p><p style="text-align: center;"><span style="text-decoration: underline;"><strong><em>THE BUILD</em></strong></span></p><p style="text-align: left;"> This build requires some serious thought as it involves making a very important decision which can make or break you. Who will be your chosen champion to wield your artifacts? Yes Artifacts, as in daedric made artifacts and artifacts meaning multiple items that the daedric prince himself forges. So forging will be very important in this build, as well as enchanting.</p><p style="text-align: left;"><strong>Artifact 1: Daaljul; the mask of influence and aggression the prince himself wore once.</strong></p><p style="text-align: left;"><strong>Artifact 2: The Shifting Relic(named so because it shifts form depending on who the prince names his champion.)For example; if given to, say faendal, it would take the form of a bow. If Given to Ulfric which I used through the mod <span style="text-decoration: underline;">RING OF FOLLOWING </span> It becomes a war axe. Tullius, also thanks to the ring of following, would wield a one hand blade and shield. </strong></p><p style="text-align: left;"><strong> </strong>I did two play through versions of this, I used ulfric as my champion for one and Tullius as my champion for the other. However who your champion is depends on your own preference, it could be Aela,Faendal,Sven,Farkas, etc. Choose wisely as your champion fights in your name, and if they fail, you grow weaker and lose influence. This can be role played by allowing yourself a weakness, whether that is a disease or say, a vampire weak against the sun. I failed a couple times, my champion died as we all know they do in some cases. Sven got slaughtered by draugr in the barrow. I role played a champions death by imagining if they went to their knees you killed them, and I did literally kill them sometimes just to signify my displeasure.</p><p style="text-align: center;"> <a href="https://storage.ning.com/topology/rest/1.0/file/get/14337220?profile=original" target="_blank" rel="noopener"><img class="align-right" src="https://storage.ning.com/topology/rest/1.0/file/get/14337220?profile=RESIZE_710x" width="150"/></a></p><p style="text-align: left;"><em><strong>“Ulfric listen and obey, you are my chosen, you influence the people and I influence you. Together we succeed and Skyrim belongs to the Nords.”</strong></em></p><p style="text-align: center;"><a href="https://storage.ning.com/topology/rest/1.0/file/get/14337708?profile=original" target="_blank" rel="noopener"><img class="align-full" src="https://storage.ning.com/topology/rest/1.0/file/get/14337708?profile=RESIZE_710x" width="150"/></a></p><p style="text-align: right;"><em><strong>“Tullius listen and obey, you are my chosen. You are the pride of the empire in your aggression, and I am the pride of Daedric aggression. Together we quash the rebellion and Skyrim belongs to the empire.” </strong></em></p><p style="text-align: center;"><em><strong><a href="https://storage.ning.com/topology/rest/1.0/file/get/14337824?profile=original" target="_blank" rel="noopener"><img class="align-center" src="https://storage.ning.com/topology/rest/1.0/file/get/14337824?profile=RESIZE_710x" width="150"/></a></strong></em></p><p style="text-align: center;"><strong><em>“Faendal listen and obey, you are my chosen. You are the slave of Hircine though you know not. I am your freedom, together we can end Hircines’s influence”</em></strong></p><p style="text-align: left;"> Those three are just a few decisions I made with various play throughs of this build, trust me, there are plenty more Champions you can choose from, and it is all in your hands and thumbs. ;)</p><p style="text-align: left;"><strong>A little something to note: this build requires patience, and may not be for everyone, as it is about choosing a champion and not being in the Frey as much as one may like. You will remain illusive, unseen by the champion’s foes through the usage of powerful illusion Magic’s such as fury, and courage as well as other illusion spells. The complete opposite of a tank, as instead of luring enemies to <span style="text-decoration: underline;">you</span>, you will be luring them to your <span style="text-decoration: underline;">champion </span>using fury and such. The whole while you will watch as your champion fights in your name, only entering the battle to finish with precision and decision. </strong></p><p style="text-align: left;"><strong> </strong>This play style will give you influence over battles and decisions, hence your namesake. One moment the enemy is angry and attacking all in their view, especially your champion, the next moment they are calmed by an unknown influence(the prince.) you will also be able to send them running in fear as you allow your true and terrible form to manifest in their presence. This build literally is an influencial powerhouse and depends on illusion Magic’s. Yet I don’t think there is another quite like it out there.</p><p style="text-align: left;"> Not only will you influence battle, but you will influence real events in game through persuasion or intimidation. You will get the best prices, and the best options in quests and at vendors. In the end this character truly feels like the Daedric Prince of influence and aggression, also, you truly do end up with endless ballads in your name. </p><p style="text-align: center;"><a href="https://storage.ning.com/topology/rest/1.0/file/get/14337880?profile=original" target="_blank" rel="noopener"><img class="align-center" src="https://storage.ning.com/topology/rest/1.0/file/get/14337880?profile=RESIZE_710x" width="250"/></a></p><p style="text-align: right;"><span style="text-decoration: underline;"><em><strong>Ballad of the Dragonborn</strong></em></span></p><p style="text-align: right;"> </p><p style="text-align: center;"><span style="text-decoration: underline;"><strong>Special Moves</strong></span></p><p style="text-align: left;">Ballad of the prince: show them what influence is. Use fury,courage, invisibility</p><p style="text-align: left;">Sonata of Dragon: Call Durnhevir or call dragon, Bend Will, then use odahviing or Durnhevir to attack enemies.</p><p style="text-align: left;">Champions Challenge: only use this if your champion has outlived their usefulness and you want a new one. Use Fury on the chosen, soul trap,then use any means to kill them.</p><p style="text-align: left;">Champions Shadow: Use this to mimic the “shadow” of the champion, hard to pull off but amazing when you do. Use invisibility Stay to the right or left behind the champion. At the exact moment they will have finished an opponent use slow time and step forward as you come out of slow motion to take the kill. If done right this will literally look as if your Champions shadow came alive and finished the kill. You will also find yourself viewing an awesome kill cam.</p><p style="text-align: left;"><strong>Anyhow, that’s it for my first build. A sort of trial build to seek advice on how future builds should look, any suggestions? Let me know and thanks.</strong></p><p style="text-align: left;"> </p></div>Character Build: The Dagger Duelisthttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-dagger-duelist2017-12-31T21:02:04.000Z2017-12-31T21:02:04.000ZAlbinohttps://TheSkyForge.ning.com/members/Albino<div><p style="text-align:center;" align="center"><a href="{{#staticFileLink}}12347811878,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12347811878,RESIZE_710x{{/staticFileLink}}" alt="12347811878?profile=RESIZE_710x" /></a></p>
<p style="text-align:center;" align="center"><span style="font-size:24pt;"><strong>The Dagger Duelist</strong></span></p>
<p style="text-align:left;" align="center">Plenty of builds utilize daggers, but almost all the ones that do either use them for sneak attacks with Assassin’s Blade or dual-wield them. The Dagger Duelist does neither, opting for skillful usage of a single dagger in melee combat to take down his foes. While his weapon may be small and his defenses light, his superior reflexes and agility enable him to defeat any opponent.</p>
<p><strong>Race:</strong> Redguard gives some nice skill boosts (+10 One-Handed, +5 Block and Smithing) as well as Adrenaline Rush and 50% poison resistance, which, combined with the Snakeblood perk, gives us complete poison immunity. With Lycanthropy, we have disease immunity as well.</p>
<p><strong>Stone:</strong> The Lord Stone is nice for shoring up the Duelist’s defenses.</p>
<p><strong>Stats: <span style="color:#3366ff;">0</span>/<span style="color:#ff0000;">3</span>/<span style="color:#339966;">1</span></strong>. The low weight of daggers reduces the need for stamina, while no magic is used at all with the build, leaving the focus on health.</p>
<p><strong>Shouts:</strong> Elemental Fury is the primary shout of this build, and should be either running or on cooldown most of the time during combat. In addition, Become Ethereal is nice for advancing on ranged attackers unharmed, as is Unrelenting Force for crowd control. I also recommend picking up Aura Whisper and Throw Voice for situations that call for a stealthier approach.</p>
<p style="text-align:center;"><strong><span style="font-size:24pt;">Equipment</span></strong></p>
<p style="text-align:left;" align="center"><strong>Valdr’s Lucky Dagger:</strong> Received from the eponymous Valdr for clearing out Moss Mother Cavern, this is the Duelist’s weapon of choice. Its ability increases the chance of critical hits by 25%. Since it’s not an enchantment, the dagger doesn’t need recharging and more importantly, is compatible with Elemental Fury. The Skyforge Steel Dagger was my first choice but due to a glitch, it can’t be tempered. PC players that have the glitch fixed however should use it instead.</p>
<p><strong>Bandanna:</strong> Not an actual item ingame, but rather a Mourner’s Hat renamed via enchanting. For the actual enchantment itself, go with either waterbreathing or fortify lockpicking, using a fortify enchanting potion to increase its magnitude.</p>
<p><strong>Thieves Guild Armor/Gloves/Boots:</strong> This provides both a nice enchantment and aesthetic for the Dagger Duelist. Be sure to have the chestpiece upgraded when Tonilia gives you the chance.</p>
<p><strong>Jewelry:</strong> All you need here is an Amulet of Talos and a ring of magic resistance.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347811895,RESIZE_930x{{/staticFileLink}}" alt="12347811895?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><strong><span style="font-size:24pt;">Skills</span></strong></p>
<p style="text-align:left;" align="center"><strong>One-Handed:</strong> Obvious skill choice for a dagger build. Key perks are Armsman, Fighting Stance, Savage Strike, and Critical Charge. Skip Paralyzing Strike; hitting enemies with a backwards power attack while wielding a dagger is more effort than it’s worth.</p>
<p><strong>Block:</strong> This skill works great with daggers, as the quick swing speed enables you to get in easy strikes in between blocking enemy attacks. Key perks are Shield Wall, the bash perks, and most importantly, Quick Reflexes. Its effect actually lasts for a brief moment after you disengage block, so if you do that and then move to the side, you can easily avoid power attacks.</p>
<p><strong>Light Armor:</strong> As you might've noticed in the equipment section, I didn't use the Thieves Guild Hood. Aesthetically speaking, I prefer to go without it and more importantly, it keeps your overall armor rating down, forcing you to dodge attacks instead. Perkwise, you’ll want to max out Agile Defender. Later on, you can spend two perks to get Unhindered to stay light on your feet.</p>
<p><strong>Sneak:</strong> I didn’t want this build to turn into yet another dagger-assassin, but on the other hand, I wanted to incorporate a little stealth. My solution was to perk Backstab but not Assassin’s Blade. That way, sneak attacking enemies would be a good tactic, but not as lethal as Assassin’s Blade. Aside from Backstab, you’ll want to perk your way up the left side of the tree to Silence, only getting the first rank of Stealth.</p>
<p><strong>Smithing:</strong> While the Duelist’s AR will be low, you don’t want it to be too low, and sharpening Valdr’s Lucky Dagger will keep its damage competitive throughout the entire playthrough. All you need is Steel Smithing for doubling the dagger’s improvement and Arcane Blacksmith for improving the armor.</p>
<p><strong>Alchemy:</strong> Primarily used for Restore Health potions, with some poisons and other potions on the side. Grab all the perks in this tree except for Experimenter and Purity.</p>
<p><strong>Lockpicking:</strong> The Dagger Duelist likes to do a little treasure hunting on the side, so the ability to open up tightly locked chests and doors is appreciated. I perked up to Master Locks and Treasure Hunter, avoiding Locksmith and Unbreakable to keep the lockpicking minigame a little more interesting.</p>
<p align="center">You should have <a href="http://skyrimcalculator.com/build/400564/the-dagger-duelist/perks" target="_blank">50 perks</a> once the build is completed.</p>
<p style="text-align:center;" align="center"><img class="align-center" src="{{#staticFileLink}}12347812465,RESIZE_930x{{/staticFileLink}}" alt="12347812465?profile=RESIZE_930x" /></p>
<p style="text-align:center;" align="center"><span style="font-size:24pt;"><strong>Alchemical Concoctions</strong></span></p>
<p><strong><a href="http://www.uesp.net/wiki/Skyrim:Restore_Health#Alchemy" target="_blank">Restore Health:</a></strong> As your primary means of healing, you'll want to have a bunch of potions with this effect on you at all times.</p>
<p><strong><a href="http://www.uesp.net/wiki/Skyrim:Restore_Stamina#Alchemy" target="_blank">Restore Stamina:</a></strong> I didn't find myself running out of stamina too much, and when I did, it usually wasn't too big an issue, but it's still nice to have a backup option.</p>
<p><strong><a href="http://www.uesp.net/wiki/Skyrim:Fortify_Archery#Alchemy" target="_blank">Fortify Marksman:</a></strong> Due to a couple of glitches, fortify one-handed potions don’t increase dagger damage, but fortify marksman potions do, making them a solid option for boosting damage.</p>
<p><strong><a href="http://www.uesp.net/wiki/Skyrim:Resist_Magic#Alchemy" target="_blank">Resist Magic:</a></strong> While your inherent magic resistance from your ring and the Lord Stone should be enough for most encounters, you may want a little extra for tougher battles (e.g. dragons).</p>
<p><strong><a href="http://www.uesp.net/wiki/Skyrim:Invisibility_(effect)#Alchemy">Invisibility:</a></strong> Having trouble sneaking up on an enemy? This effect will make it much easier.</p>
<p><strong><a href="http://www.uesp.net/wiki/Skyrim:Paralyze_(effect)#Alchemy" target="_blank">Paralysis:</a></strong> A great poison for tight situations; just hit a strong enemy with this to give yourself some breathing room.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347812088,RESIZE_930x{{/staticFileLink}}" alt="12347812088?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><strong><span style="font-size:24pt;">Gameplay</span></strong></p>
<p style="text-align:left;" align="center">Ideally, you’ll start off fights with a quick sneak attack to take a good chunk off an opponent’s health. If you’re good with the Silent Roll + Critical Charge Combo, use it, though the short reach of the dagger makes it a difficult prospect. From there, use Elemental Fury and start slicing away. I mostly stuck to basic attacks while circling around my opponents to make it more difficult for them to hit me, with the occasional power attack thrown in there for good measure. Daggers don’t stagger on power attacks though, making heavy usage of power attacks less feasible. Bashing, however, does stagger, making it a key component in avoiding enemy attacks. Also be sure to use your array of potions and poisons as well as your blocking/dodging abilities to mitigate/avoid damage. Finally, your armor can always soak up a few hits.</p>
<p style="text-align:left;" align="center">As for roleplay, I played my Dagger Duelist as a mercenary who did some treasure hunting on the side. He took whatever odd jobs he could for cash. As such, most of my time was spent doing random bounty quests from Jarls and the like, but I also did the following questlines:</p>
<p><strong>Main Quest:</strong> The Dagger Duelist isn’t really the type to be saving the world, but you’ll still want to do this questline up to completing the Horn of Jurgen Windcaller in order to get Unrelenting Force.</p>
<p><strong>Companions:</strong> Being fellow mercenaries, the Companions are a nice group for the Duelist to run with. The radiant quests are particularly nice for earning cash. While I didn’t want to become Harbinger with this character, I did play the questline up to the Silver Hand so I could contract Lycanthropy for disease immunity.</p>
<p><strong>Thieves Guild:</strong> And here we have the dishonorable side of the Dagger Duelist’s activities. Like with the Companions, I didn’t advance too far into the primary questline (only up to Scoundrel’s Folly) since the Duelist isn’t exactly a master thief, but I did spend a lot of time doing the radiant quests.</p>
<p><strong>Dark Brotherhood:</strong> I felt this was a little too dark for the Duelist, but it’s definitely an option. Finishing the questline gives you the option of repeating Dark Brotherhood Forever as much as you want.</p>
<p>Overall, this was one of my most enjoyable Skyrim playthroughs to date. Playing a single dagger build without Enchanting or Sneak is a quite the unique experience in Skyrim and a playstyle everyone should try at least once. If you liked this, then be sure to <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/albino+skyrim+build" target="_blank">check out my other builds</a> to see more!</p></div>Character Build: The Cursed Legionnairehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-cursed-legionnaire2017-11-22T01:25:59.000Z2017-11-22T01:25:59.000ZAlbinohttps://TheSkyForge.ning.com/members/Albino<div><p style="text-align:center;" align="center"><img class="align-center" src="{{#staticFileLink}}12347847696,RESIZE_930x{{/staticFileLink}}" alt="12347847696?profile=RESIZE_930x" /></p>
<p style="text-align:center;" align="center"><strong><span style="font-size:24pt;">The Cursed Legionnaire</span></strong></p>
<p style="text-align:left;" align="center">After playing my <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-war-mage" target="_blank">War Mage</a>, I wanted to do more of a simpler warrior build. I also wanted to do something that really delved into the roleplay of one of my favorite races in the game, the Orcs. So that brings us to the Cursed Legion, a legendary traveling militia of Orc warriors that existed before the founding of Orsinium. They served as champions of the Orcs, enforcing whatever borders they could for the proliferation of their people. After the sacking of Nova Orisinium in the early Fourth Era, many of the refugees were escorted into Skyrim by the Imperial Legion. Presumably, most of these refugees went on to join the four strongholds that are seen in-game. The concept behind this build is that your character is a descendant of Nova Orisinium. Inspired by the legends of the Cursed Legion, he revives the name and sets off to help Orcs living all throughout Skyrim.</p>
<p><strong>Race:</strong> As indicated above, this character is meant to be played as an Orc. Aside from the obvious roleplay reasons, they get boosts to every skill this build uses, and Berserker Rage is incredibly powerful.</p>
<p><strong>Stone:</strong> I recommend the Lord. The AR boost is nice in the early going before you hit the cap while the magic resistance is useful for the entire game.</p>
<p><strong>Stats: <span style="color:#3366ff;">0</span>/<span style="color:#ff0000;">2</span>/<span style="color:#008000;">1</span></strong>. Pretty standard warrior stat spread, no additional explanation needed.</p>
<p style="text-align:left;" align="center"><strong>Shouts:</strong> Elemental Fury is the primary shout of the build, so get that as soon as possible. With no long-range offense, Become Ethereal is another good one, so you can get into close quarters as quickly as possible. Finally, for some crowd control action, Unrelenting Force is always nice.</p>
<p style="text-align:center;" align="center"><img class="align-center" src="{{#staticFileLink}}12347848054,RESIZE_930x{{/staticFileLink}}" alt="12347848054?profile=RESIZE_930x" /></p>
<p style="text-align:center;" align="center"><span style="font-size:24pt;"><strong>Skills</strong></span></p>
<p><strong>Two-Handed:</strong> The Cursed Legionnaire relies upon a trio of devastating warhammers for offense. Get everything except the greatsword and battleaxe perks in this tree, focusing on Barbarian, Champion’s Stance, and Devastating Blow.</p>
<p><strong>Block:</strong> Bashing and blocking is always nice for adding a little more variety to combat, and has obvious gameplay advantages as well. You’ll want to max out Shield Wall as well as getting Quick Reflexes and up to Disarming Bash.</p>
<p><strong>Heavy Armor:</strong> The Cursed Legionnaire, like all Orcs, is skilled in the use of Heavy Armor. Grab every perk in this tree, focusing on Juggernaut, Well Fitted, and Conditioning.</p>
<p><strong>Smithing:</strong> Pretty self-explanatory, the Cursed Legionnaire uses this skill to improve both warhammers and heavy armor. Your primary target is Orcish Smithing, though you’ll want to get both Arcane Blacksmith (for improving your enchanted equipment) and Daedric Smithing (for improving Rahgot). For added challenge, don’t use Enchanting or anything else to increase your smithing abilities; rely only on your natural skill and perks.</p>
<p><strong>Enchanting:</strong> Along with Smithing, this will enable you to create your equipment. Focus on perking the center tree. Later on, grab both of the recharging perks. Also, do the quest for the Black Star; you’ll want it for recharging your warhammers.</p>
<p style="text-align:center;" align="center">In total, you should have <a href="http://skyrimcalculator.com/#312718" target="_blank">50 perks</a> once the build is completed. As a side note, though it isn’t particularly fitting for the roleplay, you may want to consider investing training Destruction with either Wuunferth the Unliving or Sybille Stentor to increase the number of charges on your warhammers.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347847874,RESIZE_710x{{/staticFileLink}}" alt="12347847874?profile=RESIZE_710x" /></p>
<p style="text-align:center;"><strong><span style="font-size:24pt;">Equipment</span></strong></p>
<p>As mentioned earlier, the Cursed Legionnaire uses three different Warhammers. The first of these is the Longhammer, found in Liar’s Retreat. This is an Orcish Warhammer that swings a third faster than normal, giving it a DPS higher than even a Daedric Warhammer, and is thus your primary weapon. The second is Volendrung, which absorbs 50 Stamina per hit. A nice feature about it is that it actually swings as fast as a greatsword or battleaxe. The final warhammer used is one of your own making that’s enchanted with Absorb Health and Soul Trap. I went with Daedric, as it deals the most damage per hit and I don’t like the idea of spending two perks to get Daedric Smithing just for a silly little mask. If you have the Dawnguard DLC, you can also get an optional fourth Warhammer in the Dawnguard Rune Hammer (from the Lost Relic quest) and use it to lay down rune traps. Anyway, onto the armor:</p>
<p><strong>Rahgot</strong> (Pre-enchanted with 70 Stamina)</p>
<p style="text-align:left;" align="center"><strong>Amulet of Malacath</strong> (Necklace with Health Regen/Magic Resistance)</p>
<p style="text-align:left;" align="center"><strong>Armor of Endurance</strong> (Orcish Armor with Health Regen/Stamina Regen)</p>
<p style="text-align:left;" align="center"><strong>Mauler Gauntlets</strong> (Orcish Gauntlets with Two-Handed/Block)</p>
<p style="text-align:left;" align="center"><strong>Ring of the Cursed Legion</strong> (Ring with Health Regen/Magic Resistance)</p>
<p style="text-align:left;" align="center"><strong>Boots of the Orc</strong> (Orcish Boots with Two-Handed/Stamina Regen)</p>
<p style="text-align:left;" align="center">Rahgot can be obtained by going to Forelhost and doing Siege on the Dragon Cult. Quite fittingly, it’s made out of the same material as your armor. Consider obtaining the Shield of Solitude (from The Wolf Queen Awakened) and disenchanting it for its more powerful variant of Magic Resistance.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347848073,RESIZE_930x{{/staticFileLink}}" alt="12347848073?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Roleplay</strong></span></p>
<p>Orcs follow <a href="http://www.uesp.net/wiki/Lore:The_Code_of_Malacath" target="_blank">The Code of Malacath</a>, which has a big emphasis on personal honor. Stealing and murdering are off limits; all conflicts must be resolved through straight up combat. Really, you should just avoid sneaking altogether. With the exception of Enchanting, you should stay away from the arcane arts as well; slinging spells in combat is not befitting a Cursed Legionnaire. <em>Orsinium and the Orcs</em> makes reference to the Cursed Legion riding on horseback, so if you deem it appropriate, buy a horse and use that to get around; the warhammer makes for an effective weapon on horseback. Should you decide to take a follower, go with Durak or one of the Orc Stronghold followers, and informally induct them into the Cursed Legion with some appropriate Orcish weapons and (if proficient in the heavy armor skill) armor. Speaking of which, be sure to visit all four of the strongholds and talk to the residents; they offer enlightening information on Orcish culture. Finally, you revere no gods save Malacath; avoid shrines to the Divines and aiding other Daedric Princes.</p>
<p>As far as quests go, any quests that have you helping people that aren’t hostile to Orcs work well. I’d join the Companions too, as that gives you some nice training and radiant quest options, not to mention their sense of honor is similar to your own. I wouldn’t do the primary questline past Proving Honor, however, as you don’t want to become a werewolf. I’d also recommend doing the Empire side of the Civil War questline; Orcs have traditionally favored the Empire and you have no real reason to side with the Stormcloaks. Both the Main Quest and (for those with the DLC) the Dawnguard faction have you taking down Alduin and Harkon respectively; challenges worthy of a true Orc. Finally, you should do any quests you can to aid your fellow Orcs. Here is a list of quests, their location, and their Orcish beneficiaries, taken from UESP:</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347848083,RESIZE_584x{{/staticFileLink}}" alt="12347848083?profile=RESIZE_584x" /></p>
<p>A few notes on these quests. First of all, you’ll want to do The Cursed Tribe regardless of whether or not you decide to help any Orcs out because you need to do it to get Volendrung. In a similar fashion, you’ll end up doing Kindred Judgement anyway should you decide to do the Dawnguard’s questline. For Sanuarach Mine, you’ll want to help Ainethach by either intimidating Atar or killing him and his entourage. Skilled Apprenticeship rewards you with two Smithing Points; one from completing the quest and one from reading <em>Last Scabbard of Akrash</em>. Finally, note that you won’t be able to help Urag gro-Shub; since you aren’t joining the College of Winterhold, you won’t even so much as meet him. In addition to these quests, do Gharol’s Message as well. You can also brawl the chieftains (once per chieftain with the exception of Yamarz/Gularzob) and mine ore for Dushnamub, Gharol, or Shuftharz (as much as you want, I did it once for each of the three).</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347847897,RESIZE_930x{{/staticFileLink}}" alt="12347847897?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><strong><span style="font-size:24pt;">Combat</span></strong></p>
<p>Fighting as the Cursed Legionnaire is fairly simple, but it has enough tricks to it to keep things interesting. You'll want to close in on your enemies as quickly as possible (Become Ethereal combined with Great Critical Charge works will for this). However, if the enemy is charging at you, you can use the runes created by the Dawnguard Rune Hammer to harm them as they advance. Once in melee range, pull out the Longhammer and swinging like a madman. Combined with Elemental Fury (which you should aim to have running or on cooldown whenever the Longhammer is out), you’ll be dealing a hefty amount of damage. Eventually, you’ll run low on Health, Stamina, or both. When that happens, switch to either Volendrung or your custom warhammer and utilize their absorb effects to get back on your feet, or use any potions you’ve bought or found. In desperate situations, use Unrelenting Force to knock all of the enemies back and then attack with your health-absorbing warhammer while they’re down. Finally, be sure to take full advantage of blocking to mitigate damage, as well as bashing to stagger opponents, or, with Disarming Bash, knock their weapons right out of their hands.</p>
<p>So, overall the Cursed Legionnaire is a fairly simple warrior build with some heavy Orc roleplay. It has no fancy spells, advanced sneaking, or anything of the sort, relying instead on old fashioned skull smashing. Yet at the same time, the combat is complex enough to keep things interesting, engaging, and all around fun. If you liked this, then be sure to <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/albino+skyrim+build" target="_blank">check out my other builds</a> to see more!</p></div>Character Build: The Bladehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-blade2017-10-22T22:43:55.000Z2017-10-22T22:43:55.000ZAlbinohttps://TheSkyForge.ning.com/members/Albino<div><p style="text-align:center;"><em>You were a traveler crossing the border into Skyrim when you were caught in an Imperial ambush. Mistaken for a Stormcloak, you were captured and sent to Helgen to be executed when a dragon attacked. In the confusion, you managed to escape and make your way to Riverwood, which set into motion a series of events culminating in the discovery that you are Dragonborn. This led a woman named Delphine to seek you out. She was a member of the Blades, an organization that served the Empire long ago. Together, the two of you will resurrect the Blades into a fighting force that will save Skyrim from the wrath of the dragons…</em></p>
<p style="text-align:left;"><strong><img class="align-center" src="{{#staticFileLink}}12347868900,RESIZE_930x{{/staticFileLink}}" alt="12347868900?profile=RESIZE_930x" /></strong></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>The Blade</strong></span></p>
<p><strong>Race:</strong> Orc is my preferred choice. They get plenty of relevant skill boosts (+10 Heavy Armor, +5 One-Handed, Block, and Smithing) and Berserker Rage is simply too good a power to pass up on. That being said, Imperials also get nice boosts (+10 Restoration, +5 One-Handed, Block, and Heavy Armor) and some people just have to have their Blades be Imperials, so if that’s your cup of tea, then go for it.</p>
<p><strong>Stone:</strong> I went with the Atronach for a couple of reasons. First, the 50% Spell Absorption is the only magical defense this build gets. Secondly, the extra 50 Magicka means that we’ll never have to invest in Magicka on levelups, so we can get more Health and Stamina. This build also takes both levels of Recovery, so that cancels out -50% Magicka Regeneration.</p>
<p><strong>Stats: <span style="color:#3366ff;">0</span>/<span style="color:#ff0000;">2</span>/<span style="color:#008000;">1</span></strong><strong>.</strong> If you take the Atronach Stone, you won’t need any additional Magicka.</p>
<p><strong>Equipment:</strong> For weapons, the Blades Sword is sufficient for most situations, though you’ll obviously want to use Dragonbane against the giant flying lizards. <a href="http://uesp.net/wiki/Skyrim:Dragonbane" target="_blank">Here</a> is the link to the article on Dragonbane, so you can decide which level you want to pick it up at. You might also want to pick up Bolar’s Oathblade; I didn’t bother too much with it, but as a Blades Sword variant, it’s worth noting. Rounding out the rest of the equipment is the Blades Armor set, an Amulet of Talos, and a Ring of Wielding.</p>
<p><strong>Shouts:</strong> I only bothered with a few basic ones: Become Ethereal to safely close in on distant enemies, Unrelenting Force (with meditation, be sure to do that before killing Paarthurnax) for crowd control, and Elemental Fury to swing the Blades Sword faster. I also used Marked For Death a lot against dragons; it makes their AR deplete while they’re flying around, so by the time they land, it’ll be significantly easier to take them out. Of course, once you get far enough into the Main Quest, you can use Dragonrend to ground them right from the get-go.</p>
<p><img class="align-center" src="{{#staticFileLink}}12347869284,RESIZE_930x{{/staticFileLink}}" alt="12347869284?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Skills</strong></span></p>
<p><strong>One-Handed:</strong> What’s a Blade without any skill in using one? The primary perks you need here are Armsman and the power attack perks. Later on you can grab Bladesman as well.</p>
<p><strong>Block:</strong> Sword and shield is the signature fighting style of the Blades, and skillful usage of Block will save you against many a foe, dragon or otherwise. The left side of the tree is important here, so work your way up through there to Shield Charge and also grab Quick Reflexes. Later on you can grab the bash perks on the right side and additional ranks in Shield Wall.</p>
<p><strong>Heavy Armor:</strong> The plates of their signature armor protect the Blade from lethal blows. Initially, focus on getting ranks in Juggernaut and Well Fitted. Later on you can grab Conditioning and the remainder of the right side of the tree.</p>
<p><strong>Smithing:</strong> It’s not enough for a Blade to be able to fight well with their weapons and armor; they must also know how to improve and maintain them. The perks you’ll want to grab here are Steel Smithing (for doubling the improvement on your weapons), Dwarven Smithing (to make leveling the skill easier), and Arcane Blacksmith (for tempering your enchanted equipment).</p>
<p><strong>Restoration:</strong> Even the best of Blades can receive heavy injuries in combat, necessitating some manner of healing to fall back on. Initially, just grab Novice/Apprentice Restoration, Respite, and Regneration. Later on, you can grab both ranks of Recovery and Avoid Death.</p>
<p><strong>Sneak:</strong> Past experiences have required that the Blades develop their skills as infiltrators. Max out Stealth and grab Backstab as well. I used the save>punch>reload method to keep resetting Balimund’s (owner of the Scorched Hammer in Riften) inventory until I got some Boots of Muffling (best level to do this at is level 11) to disenchant and then apply to my own boots, negating the need for the Muffled Movement and Silence perks. Note that the Block Runner perk lets you sneak around at walking speed when your shield is raised.</p>
<p><strong>Speech:</strong> The Blades maintain a network of informants, but sometimes it is necessary to be a little… persuasive with the more uncooperative ones. For roleplay reasons, you’ll want to perk your way up the right side of the tree. I also recommend grabbing Merchant to make selling off loot easier. Even the prerequisite rank in Haggling and Allure help out for buying soul gems for recharging Dragonbane (as well as Bolar’s Oathblade if you happen to be using it).</p>
<p align="center">You should be at <a href="http://skyrimcalculator.com/build/390212/the-blade/perks" target="_blank">level 60</a> once the build is completed. </p>
<p><img class="align-center" src="{{#staticFileLink}}12347869474,RESIZE_930x{{/staticFileLink}}" alt="12347869474?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Roleplay</strong></span></p>
<p>As you might expect, the Main Questline is of the utmost importance. Aside from granting you access to most of the Blades stuff, stopping Alduin will be more important than anything else you do in Skyrim. Speaking of which, this goes without saying, but you should do all the quests pertaining to the Blades: Rebuilding The Blades, Dragon Hunting (do this one at least once), Dragon Research, and Paarthurnax. Aside from dragons, the biggest enemies of the Blades are the Thalmor, so you should kill them on sight. For this reason you should do Missing In Action, since it lets you strike back at them. The Blades revere Talos, so receive His blessing whenever you pass by one of His shrines. Also receive the Dragonslayer’s Blessing from Esbern whenever you’re in Sky Haven Temple. Finally, you are a (generally) lawful good character, so no running around senselessly committing crimes.</p>
<p>As far as picking followers to induct into the Blades goes, I’d go with ones who are of the CombatWarrior1H class. Their primary skills (One-Handed, Block, Heavy Armor, and Archery) enable them to use the Blades Equipment effectively, and Archery lets them hit dragons in midair. My personal picks were Vorstag, Cosnach, and Uthgerd the Unbroken, as they’re all easy to get followers of that class. Be sure to take any items in their inventory from them before inducting them, so they’ll use their Blades equipment in battle. As a side note, all Housecarls (with the exception of Valdimar) are of the CombatWarrior1H class, so they make good blades as well. Regardless, I was strong enough to not need a follower, so I avoided using them aside from the occasional dragon hunt.</p>
<p style="text-align:left;" align="center">As a side note, you may want to pick a side in the Civil War; either support the Empire and stability, the Stormcloaks and free Talos worship, or simply abstain from the conflict altogether, your choice. Dawnguard, Dragonborn, and the Companions are also good questlines to pursue. First and foremost, however, you should be hunting down dragons. Make every effort to kill them whenever you encounter them. For easy ways of finding more, you can repeat the Dragon Hunting quest, seek out Dragon Lairs such as Shearpoint or Dragontooth Crater (especially if you have a bounty on the resident dragon), or (should you happen to be Harbinger of the Companions) do the Dragon Seekers quest. For the exceptionally determined hunter, UESP has a <a href="http://www.uesp.net/wiki/Skyrim:Dragon#Named_Dragons" target="_blank">list of named dragons</a> for you to seek out. Skuldafn also has no less than four dragons (two that attack you on sight and two nonaggressive ones perched up on the ledges near the portal) for you to kill, so take them all out while you’re there.</p>
<p><img class="align-center" src="{{#staticFileLink}}12347869491,RESIZE_930x{{/staticFileLink}}" alt="12347869491?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Gameplay</strong></span></p>
<p>The Blade has some pretty solid defenses. A large investment into the Block and Heavy Armor skills, combined with well-smithed armor and plenty of health make the Blade pleasantly durable, and, as a nice bonus, very stagger-resistant due to Force Without Effort (the active effect given by meditating on Unrelenting Force) and Tower of Strength. Offensively, the Blades Sword actually packs a pretty powerful punch once tempered, and both Elemental Fury and a Ring of Wielding will boost its power further. To top things off, decent Restoration skill will ensure that you’ll outlast your opponents.</p>
<p>For combat, start things off by using the aforementioned Block Runner trick to sneak up on your opponents and sneak attack them. If that’s not a viable option, you can charge into the thick of things via Become Ethereal or by simply running in. Once you get Block Runner you should do this with your shield raised (should you chose the latter method), and you can knock over a few enemies this way one you get Shield Charge as well. In any case, once the enemies are in melee range, use Elemental Fury and start hacking away. With the shield, use bashes to interrupt enemy power attacks and stagger opponents, while blocking liberally against stronger opponents. Against large groups, blow some of them away with Unrelenting Force, knock them down with Shield Charge, or (if playing as an Orc) use Berserker Rage to even the odds.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347869096,RESIZE_930x{{/staticFileLink}}" alt="12347869096?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/albino+skyrim+build" target="_blank"><strong><span style="font-size:36pt;">Click Here For More Builds!</span></strong></a></p></div>Character Build: The Holy Revenanthttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-holy-revenant2017-07-25T06:11:01.000Z2017-07-25T06:11:01.000ZHunter Of Menhttps://TheSkyForge.ning.com/members/HunterOfMen<div><p><em>This build is my own original work, which was first posted on the site <a href="https://skyrimcalculator.com/">SkyrimCalculator</a>, and was discovered by <a href="http://theskyforge.ning.com/members/Hantz">Curse Never Dying</a> and <a href="http://theskyforge.ning.com/members/Overlord">Blacklight</a> who first convinced me to join this site and bring my ideas here. Many thanks to them and to you for taking an interest in my work. I hope you enjoy!</em></p>
<p>Lend your ears, Children of Light; take heed, Spawn of Darkness... I have a tale to chill your bones, if you care to hear. I tell you of a man who had enough faith in the gods to drink the waters of the River of Truth, but not enough to keep his hands clean of the bloody sludge from the Fountain of Power. I tell you of a man who earned the reverence of all who take up a blade in the name of justice, as well as instilled fear in his enemies so completely that even the Daughters of Coldharbour cowered at his shadow. I tell you of a man who destroyed the darkness by embracing it. I tell you of <strong>The Holy Revenant.</strong></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/905159?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/905159?profile=RESIZE_1024x1024" width="750" class="align-center"></a></p>
<p>"There are times when the servants of the Light do not have the means to protect themselves from the darkness, even for all their praise of the gods. There will come a day when preserving the Light means abandoning it... and touching the Darkness."<br> <br> The first time his old master, the Khajiit Priest of Arkay, told him this, he couldn't believe what he was hearing. This man, whom he had known for literally all of his life, had never spoken ill of the gods or the light they brought to creation before, but now... he spoke as if they left something to be desired. He was sure it was blasphemy to suggest such things, but he felt no need or desire to report it to the Elders of the Chapel; after all, he was getting old, and they were likely nothing more than the ramblings of an old man bordering on senility. More importantly, though, he was his friend, and the closest thing he'd ever known to a father since the old priest found the newborn Imperial abandoned at the doorstep of their conclave. There was little he wouldn't do to help his friends.<br> <br> That was what started it all. He only came to realize just how far he'd go to save - or even avenge - his loved ones as he clutched the lifeless body of the man who had raised and cared for him, tears staining his cheeks as he stared into the lifeless pupils of the priest for so long and so fervently that he almost missed the bite marks on his neck. What began as sorrow evolved into an uncontrollable rage in a matter of seconds, and he looked frantically around the flaming ruins of the convent before bellowing out a cry of saddened hatred and reaching out to the main supporting pillar and toppling it, and the rest of the building, to the ground. When morning came, his hand searched its way out of the rubble and pulled him to safety. Turning back one last time to observe the once-home he was leaving behind, he decided that what his master had told him was right. Concluding that the rubble served as a sufficient burial, he turned his back on everyone and everything he'd ever known and headed out.<br> He was going to touch the darkness.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/905189?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/905189?profile=RESIZE_1024x1024" width="750" class="align-center"></a> His moment came when he happened upon a fringe coven of conjurers in the woods near Bruma, where he found the witches raising the body of a soldier, most likely to pleasure them from the way they gave the standing corpse their best bedroom eyes. "Hey," he called out foolishly, startling them and breaking their concentration, which sent their reanimation crumbling to the ground in a pile of dust.<br> "Fool!" The eldest cried. "How dare you interrupt our ritual!"<br> "I could provide more entertainment than him," he offered, pulling away part of his convent robes to reveal a well-sculpted structure of flesh, which successfully enticed the witches, though not as much as the nervous uncertainty in his voice and the glimmer of innocence in his eyes. Once they had him surrounded, the eldest piped up again. "In exchange... for what?" She demanded as she eyed him up and down.<br> "Knowledge," he answered simply, trying to keep his voice steady as he thought of his cause. "Knowledge... and power."<br> <br> Five years passed since that day, and though he did eventually learn all he wanted to from the witches, he left with his body marked in more ways than one, his innocence and the compassionate mercy he once knew all but sacrificed in the name of their dark practices... but, secretly, in the name of the end to their art. He had managed to grow stronger, miraculously, despite their best efforts to break his body and soul, and though he lost his innocence, his determination was steeled for it, as was his body through the many tasks they forced on him. Bruma wasn't too far, and anybody who happened upon a den full of beheaded witches would ask questions. There was no point in delay.</p>
<p>For the next half a year, he stayed at the home of a kindly old smith and veteran of the Great War who taught him what he could of his craft as well as how to hold his own in combat. After a while, the Holy Revenant almost felt as if his Hope... his Faith... were regenerating. That was all dashed away, however, as one day, a new vampire attack stole yet another father figure from his life, but not before he stole it's life in return.<br> "Where do you come from!?" He demanded of the abominable creature as it sputtered, begging for air with its throat under his boot. "V-Volk... iha... har!" It stammered breathlessly, earning a nod from the Imperial and a final thrust of his heel into the thing's windpipe, ending its misery.</p>
<p>If he remembered anything of the Volkihar Clan from the book Immortal Blood, it's that they resided in Skyrim. That'd be the best place to look.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/905229?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/905229?profile=RESIZE_480x480" width="400" class="align-left" height="640"></a></p>
<p><span style="color: #800000;" class="font-size-7"><strong><em>The Holy</em> <em>Revenant</em></strong></span></p>
<p><span style="color: #800000;"><strong>The Build.</strong></span></p>
<p><strong>Race:</strong> Imperial. The Holy Revenant was originally of noble birth, but once it was discovered that he was actually the product of the noble wife's favorite manservant, he was subsequently left for the clergy.</p>
<p><strong>Stats (By Level 81):</strong> <span style="color: #0000ff;"><strong>380</strong></span>/<span style="color: #ff0000;"><strong>520</strong></span>/<span style="color: #008000;"><strong>200</strong></span></p>
<p><strong>Standing Stone:</strong> Lover to begin, Atronach or Ritual to end.</p>
<p><strong>Equipment...</strong><br> <span style="color: #ff0000;"><strong>Armor:</strong></span><br> - Dragonplate Armor (Fortify Conjuration, Fortify Restoration)<br> - Dragonplate Gauntlets (Fortify Magicka, Fortify Two-Handed)<br> - Dragonplate Boots (Fortify Stamina, Fortify Stamina Regen/Resist Shock, Resist Frost)<br> - Dawnguard Full Helmet/Steel Plate Helmet (If Steel Plate: Fortify Restoration, Fortify Conjuration)<br> <span style="color: #008000;"><strong>Weapons:</strong></span><br> - Nord Hero Greatsword/Dawnguard Rune Hammer (If Nord Hero: Fiery Soul Trap, Turn Undead)<br> <span style="color: #0000ff;"><strong>Spells:</strong></span><br> - Conjure Boneman<br> - Conjure Mistman<br> - Conjure Wrathman<br> - Dread Zombie<br> - Dead Thrall<br> - Sun Fire<br> - Vampire's Bane<br> - Stendarr's Aura<br> - Bane of the Undead<br> - Guardian Circle<br> {<strong><em>Recommended Jewelry</em></strong>} - Custom Enchanted Ring, Custom Enchanted Necklace/Locket of Saint Jiub</p>
<p><strong>Major Skills: </strong>Conjuration, Restoration, Two-Handed, Heavy Armor</p>
<p><strong>Minor Skills:</strong> Enchanting, Smithing</p>
<p style="text-align: left;"><strong>Playstyle...</strong><br> In a word: <span style="text-decoration: underline;">Ruthless.</span> The Great Critical Charge Perk is one that might normally be left out, but with this character's level of aggression towards the Undead - a bloodlust that could also pertain to the scum of the earth (or, in this case, Nirn) - it works very well, at least from a role-play perspective. Have no followers as doing so would only place the lives of other innocent people in harm's way, to say nothing of the Dark Path to which this particular Dovahkiin's destiny would expose them. Besides, who needs followers when the corpses of your foes will do your bidding? Although you do use necromancy rather than atromancy, you should rely more on your summons from the Soul Cairn to distract and deal extra damage to enemies, mostly because they're bound to be more proficient fighters, if not harder to kill, and - for role-play purposes - only reanimate enemies as a means of punishment or obtaining power.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/905293?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/905293?profile=RESIZE_1024x1024" width="700" class="align-right"></a></p>
<p>For <span style="text-decoration: underline;">Conjuration</span> focus, summon your own long-dead Shield-Brothers from their bondage in the Soul Cairn: the Bonemen, Mistmen, or Wrathmen, depending on which would provide more advantageous support for the coming battle. If you are set upon unexpectedly, quickly dispatch one or two foes and raise them using Dread Zombie to distract the rest of the fools that dared to challenge you while you handle the more worthy opponents. If you meet an enemy powerful enough that you would like to keep them for assistance in the future, cast Dead Thrall and keep casting whenever they die or if you accidentally conjure more than one ally and break the spell.</p>
<p>For <span style="text-decoration: underline;">Restoration</span> focus, know that your armor is sturdy, but won't always save you. Be prepared to step away from the more serious battles and let your summons distract the enemy while you restore your health and stamina (with the Respite Perk). Not that it will happen often, but it will happen. More importantly, though, be sure to take the Necromage perk to make your offensive spells do vastly more damage to vampires and draugr, and any other form of undead. When facing undead, it would be wise to Cloak Up with Stendarr's Aura before entering battle and sending off a few blasts of Vampire's Bane for good measure, or going in with Bane in one hand and Sun Fire in the other if you don't feel like getting up close and personal. Vampires can make you go through a lot of Cure Disease potions if you're not careful. Regardless, Stendarr's Aura won't provide a great deal of additional damage, but it does make a difference, and it has got a real kickass aesthetic.</p>
<p>For your <span style="text-decoration: underline;">Weapon</span> focus, it depends on your preference of Greatsword or Warhammer. I personally choose to reforge an Ancient Nord Greatsword into the Nord Hero variant at the Skyforge and, once I've smithed it up and enchanted it, rename it "Silversteel." I feel like the Nord Hero Greatsword has an appearance of Silver blended with Steel, so it makes sense. If you prefer the look of the Dawnguard Rune Hammer and don't mind it's slower swing speed, however, it's a very good choice as well, especially with it's enchantment; not only does it have the generic extra damage to vampires that regular Dawnguard Warhammers have, but also bashing with the Rune Hammer places a Fire Rune on the ground that explodes for 50 points of damage, expending stamina instead of magicka to cast. Both weapons benefit from the Steel Smithing perk, so there's no need to go up the right side for Daedric Smithing for the Ancient Nord Armor improvements and then up the left side for the Dawnguard Full Helmet.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/905315?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/905315?profile=RESIZE_1024x1024" width="600" class="align-center"></a></p>
<p></p>
<p><strong>Factions/Roleplay:</strong><br> Joining the <span style="text-decoration: underline;">Dawnguard</span> is your first priority, and absolutely DO NOT accept Serana's suggestion to become a Vampire in order to enter the Soul Cairn. Unless, of course, you feel you can rationalize it as just usurping another tool of darkness to serve the purpose of the light. If you do, seek the cure IMMEDIATELY after getting what you need from the Soul Cairn. I personally believe that after having so much of his soul beaten and defiled, losing one more piece is no tragedy, but to lose it in it's entirety is too much to bear. Besides, after the Vampires stole so much from him and destroyed everything he once was, why would he want to be like them?</p>
<p><span style="text-decoration: underline;">The Companions</span> is a good place to start on your journey to joining the Dawnguard and protecting the land of Skyrim from all that is vile. Their missions provide a great opportunity to hone your skills and see more of the land, and I feel that accepting Lycanthropy gives the Dovahkiin a particular advantage over the Vampires as well as, finally, a way to possess control of his own soul and its fate. With the knowledge that he could return to Yngol's Barrow at any time to rid his soul of the beast (but only after helping both Farkas and Vilkas to do the same, if you left the barrow without doing so the first time), I would cure my Lycanthropy only after completing the Dawnguard quest-line since both the Werewolf Form and 100% Disease Immunity would make for excellent advantages over the Vampires. As stated above, it would be "usurping a tool of the darkness to serve the purpose of the light." If you feel that his soul could not stand the additional restlessness, though, feel free.</p>
<p>For the <span style="text-decoration: underline;">Civil War</span>, it would make more sense for the Holy Revenant to simply convene with both sides to draw up an armistice just so he can get them out of the way and continue hunting Alduin. If you desire to choose, however, the Dovahkiin's religious background would lend him more to the Stormcloaks; as serious as Imperial instability may be, an insult to the gods cannot go unpunished. Be merciful, though; these are the very people you are sworn by the divines to protect from evil. Use the darkness; don't let it use you.</p>
<p>Do the <span style="text-decoration: underline;">Main Quest</span> line, of course, as the world cannot be safe as long as Alduin lives. As the avenger of the dead, you cannot abide a threat to Sovngarde itself. Do the <span style="text-decoration: underline;">Dragonborn</span> quest line as well, and do all you can to help the residents of Raven Rock, Skaal Village and, yes, even Neloth. He may be a snob, but he has information regarding the Black Books, and as long as he can help you find them and keep their dark powers restrained, mortal lives will be saved, so he can be tolerated.</p>
<p><span style="text-decoration: underline;">MURDER THE DARK BROTHERHOOD.</span></p>
<p>Stay away from the <span style="text-decoration: underline;">Thieves' Guild</span>, for reasons that should be self-explanatory.</p>
<p><span style="text-decoration: underline;">Daedric Quests</span> aren't out of the question, but defy them at every turn. When you get to Molag Bal's quest in Markarth, don't lead his enemy, the servant of Boethiah, back to the house. Kill him as soon as you find him, and the quest will be over; the mace will be left to rust. It's understandable if you're kinder to Meridia, as she was once herself an Aedra and is far from evil. Malacath is an acceptable choice as well. Get the Black Star to defy Azura, kill Boethiah's priests but never return to the shrine, and help Erandur destroy the Skull of Corruption. You get the picture.</p>
<p><span style="text-decoration: underline;">The College of Winterhold</span> is a must for this character. Be careful about the Restoration Master Spell Ritual, though, as it's been known to glitch, and you may have to consult the Wiki for answers.</p>
<p>Have fun!</p></div>Character Build: The Brutehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-brute2017-04-22T17:59:59.000Z2017-04-22T17:59:59.000ZCursehttps://TheSkyForge.ning.com/members/Hantz<div><p>I've wanted to revamp this creation a bit for quite some time. There were 4 major areas I focused on with this revamp: I trimmed a lot of fat from the build making this character build much easier to level and thus more accessible to players. I shed away what I felt were needless aspects of the build. What was once a level 54 character build now maxes out at a much more accessible 43. Things were added and changed to further emphasis what makes the Brute stand out. Lastly, I gave the build a slight format and visual update as well. </p>
<p>All the core components you know and love about this build are still intact. You'll still tear through the enemy like a force of nature, and you'll be able to enjoy that power much sooner than ever before. Overall, I'm quite proud with how this revamp came out and I'm happy to present once again...</p>
<p style="text-align: center;"> <a href="{{#staticFileLink}}50705900,original{{/staticFileLink}}" target="_blank" rel="noopener"><img src="{{#staticFileLink}}50705900,original{{/staticFileLink}}" width="376" /></a></p>
<p style="text-align: center;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830852930?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830852930?profile=RESIZE_1024x1024" width="750" /></a>        <em>"Brutes rely on their immense strength and relentless fury to overwhelm their enemies. Regardless of the injuries they suffer, they battle on. They are like avalanches or onrushing floods in battle, veritable forces of nature that cannot be stopped, merely endured until they have vented their boundless rage. Easily a match for ten of any hold’s best soldiers, a single colossal blow from a brute’s war hammer is enough to outright kill or grievously injure anyone caught in its path."</em></p>
<p>The brute is a different take on playing a warrior. Rather than taking defensive measures to ensure survival in battle, the brute prevents his enemies from mounting a decent attack to begin with. With the constant threat of being scattered like weakling rag dolls, the brute is able bully his enemies and utterly crush them. Enemies face an uphill battle against a veritable monster, whose health regenerates faster than they can deplete it.</p>
<p> If you’re not afraid to throw down, fight dirty, and crush your opponents into a fine bloody paste as they lie battered and beaten in the dirt, begging for mercy, then look no further than the build that puts the brute in brutality.</p>
<p> </p>
<p><strong>The Build</strong></p>
<p><strong>Race:</strong></p>
<p><strong>Argonian</strong> works best for this build. They make capable warriors and their Histskin ability compliments the brute’s already impressive regenerative capability.</p>
<p><strong>Orcs </strong>are another awesome choice for this build. Their racial ability, berserk rage, allows them to push the brute's offensive capabilities to ungodly levels.</p>
<p><strong>Nords</strong> are another solid choice. Although they lack the survivabiity of the argonian, or the terrifying strength of the orc, nords get a nice starting boost to many warrior skills. Battle cry can prove useful early on and it just makes sense for enemies to turn tail and run from a maniac wielding a 50lbs sledge hammer.</p>
<p><strong>Stats: <span style="color: #ff0000;">Health 4</span>/ <span style="color: #339966;">Stamina 1</span>/ <span style="color: #000080;">Magicka 0</span></strong></p>
<p><strong>Stone:</strong></p>
<p><strong>Lady</strong> <strong>Stone</strong>. The Brute is all about maintaining offensive momentum above all else. The Lady stone offers an increased 25% regeneration rate to both health and stamina, which compliment the enhanced regeneration from skills and enchantments quite well.  </p>
<p><strong>Skills: </strong></p>
<p><strong>Two Handed:</strong> The main damage dealer. The immense damage dealt by your hammer will enable you to overwhelm blockers, stagger enemies, and penetrate defenses.</p>
<p><strong>Block:</strong> Keeping opponents off balance, scattered, and otherwise unable to attack is a vital. Bashing and shield charging enable you to do just that.</p>
<p><strong>Smithing:</strong> Strong weapons are essential. A strong enough damage rating enables you to take a sizeable chunk out of an enemy’s health bar, blocking or not.</p>
<p><strong>Enchanting:</strong> Provides powerful health regenerating enchantments, which will be your only source of healing other than potions you may find along the way. Don’t underestimate how quickly a brute can recover health in combat</p>
<p><strong>Light Armor:</strong> Invested into solely for the wind walker. Without stamina regeneration, your offensive momentum will run out very quickly. Coupled with the Lady stone and the Bardic Knowledge skill, you will have an impressive 125% stamina regeneration rate. Feel free to go nuts with the power attacks!</p>
<p> </p>
<p><strong>Equipment & Enchantments:</strong></p>
<ul>
<li><strong>Armor - Dragon scale helm, boots & gauntlets, Forsworn Armor</strong></li>
</ul>
<p>     <strong>Armor:</strong> Fortify Health & Health Regeneration<br />
<strong>     Boots:</strong> Fortify Stamina & Two-Handed Damage<br />
<strong>     Gloves:</strong> Two-Handed Damage <br />
<strong>     Helmet:</strong> N/A</p>
<ul>
<li>A brute always dresses to intimidate, and nothing screams intimidation more than wearing a suit of armor made from the carcasses of your slain enemies. The enchantments used focus on maximizing damage and health regeneration. The dragon scale armor pieces and the extra effect perk take a bit of time to obtain, but are well worth the effort. In the meantime you should focus on enchanting armors with health regeneration and boots and gauntlets with two handed damage.</li>
</ul>
<ul>
<li><strong>Weapon: Dragon Bone Warhammer</strong></li>
</ul>
<ul>
<li>You'd be hard pressed to find a more fitting weapon. There's simply nothing more brutal than beating the ever living shit out of a dragon with the bones of his own brethren. Elemental fury is the reason you shouldn't enchant your warhammer. Health absorb might be tempting, but its not worth it. Health regeneration is more than enough and warhammers swing way too slowly to gain much from absorption enchantments.</li>
</ul>
<ul>
<li><strong>Ring/Pendant - Two Handed Damage & Health Regeneration</strong></li>
</ul>
<ul>
<li>Go for health regeneration over two handed damage until you get the extra effect perk. Amulets and rings pre enchanted with health regeneration are relatively common random loot in dungeons. If you find them, keep them until your enchanting levels are high enough to craft better ones.</li>
</ul>
<ul>
<li><strong>The Bottom Line</strong>
<ul>
<li>To recap: 100%+ health regen from enchantments (I've gone a high as 33% per item), and 25% from the Lady Stone = approx. <strong>125% health regeneration at all times</strong>.</li>
<li>Wind Walker perk and the Lady Stone = <strong>75% constant stamina regen</strong></li>
</ul>
</li>
</ul>
<p> </p>
<p><strong>Spells, Powers & Shouts:</strong></p>
<ul>
<li><strong>Dragon Aspect:</strong> A brute's rage and intensity in the heat of battle is enough to give even dragons pause.</li>
</ul>
<ul>
<li><strong>Become Ethereal:</strong> When the going gets tough, a brute is able to buckle down and summon the will power to endure their opponents' blows, no matter how vicious the attacks.</li>
<li><strong>Elemental Fury:</strong> When coupled with Dragon Aspect, a powerful and fast offensive combo is created.</li>
<li><strong>Powers:</strong> Seeker of Might</li>
</ul>
<p><a href="{{#staticFileLink}}55286084,original{{/staticFileLink}}" target="_blank" rel="noopener"><img class="align-center" src="{{#staticFileLink}}55286084,RESIZE_710x{{/staticFileLink}}" width="710" /></a></p>
<p style="text-align: center;"> </p>
<p>Most of your stats will be invested into HP to compensate for your low defenses. With the lady stone and wind walker, a constant 75% stamina regeneration rate is possible. You'll also be enchanting for extra stamina so large investments into stamina are unnecessary. Two Handed and Blocking are your first priority. The sooner you're able to shield charge, the much safer combat against large groups will be. During your early levels your priority enchantment should be health regeneration and two handed damage, be it from accessories you find or craft yourself.</p>
<p>If you're looking to get those two skills out of the way as quickly as possible, take advantage of the Hadvar exploit while escaping Helgen to level up two handed. Just keep smashing him with a two handed weapon repeatedly when he stops to point out the sleeping bear in the caves. Block can be leveled up from 15 to 100 in about an hour by taking advantage of the giants by Whiterun. Simply lower your game difficulty to Novice and equip your best shield. Allow the giants to wail on you as you block. You'll gain about a full level for every single attack up until about 60 or so.</p>
<p>Dont let yourself get discouraged by the need for dragon smithing. Smithing is a fairly manageable skill to level up. Take advantage of the warrior stone you start out with as well as the easily attainable dwarven smithing perk. Many dwarven ruins house tons and tons of dwarven ingots as well as scraps that can be melted down into more ingots. Use those in conjunction with iron ingots to make mass amounts of dwarven bows. You'll hit level 100 easy and come away with a decent chunk of change to boot.</p>
<p><strong>**Improving your armor at a forge is not necessary as keeping enemies from attacking to begin with is the point of this build. Low armor and high attack power is more in keeping with what this build is about**</strong></p>
<p> </p>
<p><strong>Special Combos:</strong></p>
<p> </p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/830854204?profile=original" target="_self"><img class="align-left" src="http://storage.ning.com/topology/rest/1.0/file/get/830854204?profile=original" width="135" /></a><strong>Rampage:</strong></p>
<p><strong>Requires:</strong> Shield Charge </p>
<p><em>The Brute charges full steam ahead into enemy ranks, scattering everyone and everything in the way like a rag doll</em></p>
<p>As you know by now Shield Charge can be done without a shield by simply mashing the block button while sprinting. Its a simple and very effective tool for bullying your enemies and keeping them too scattered to mount a credible offense. Use it whenever enemies are crowding you and you'll take most of them out of the fight for several seconds. </p>
<p> -</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/830854317?profile=original" target="_self"><img class="align-left" src="http://storage.ning.com/topology/rest/1.0/file/get/830854317?profile=original" width="136" /></a><strong>Unbreakable:</strong></p>
<p><strong>Requires:</strong> Become Ethereal + Become Ethereal Meditation + Health regen enchantments + Lady Stone</p>
<p><em>Through shear force of will the Brute is able withstand all manner of attacks, becoming invulnerable to damage for a brief duration. Unbreakable also grants a bonus to health regeneration and plenty of time for it to take effect.</em></p>
<p>This combo takes advantage of your incredible health and stamina recovery speeds, allowing you to recharge a sizable portion of health while immune to harm. You can easily replenish over 50% of your health over time. While bidding your time, you can toss enemies around with Rampage and it wont cost an ounce of stamina nor break the ethereal effect. </p>
<p>-</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/830854289?profile=original" target="_self"><img class="align-left" src="http://storage.ning.com/topology/rest/1.0/file/get/830854289?profile=RESIZE_180x180" width="135" /></a><strong>Unstoppable:</strong></p>
<p><strong>Requires:</strong> Dragon Aspect + Histskin + Seeker of Might + Elemental Fury</p>
<p><em>The Brute flies into a blind rage, becoming an unstoppable force of destruction. Unstoppable Force grants massive bonuses to health/stamina regen, attack speed and attack damage.</em></p>
<p>Once the brute gains momentum, he cannot be stopped. This combo pushes your offensive and regenerative capability to the limit. It's best saved as a last resort against very powerful bosses, as it is a combination of 3 once-a-day skills. Substitute histskin for health regeneration potion and throw in Berserk Rage if you're using an Orc.</p>
<p> </p>
<p><strong>Strategy:</strong></p>
<ul>
<li>Your goal in every battle is to bully your enemies by keeping them scattered and on flat on their backs, and then hit them hard while they’re vulnerable. Your survival depends on disrupting enemy action, as brutes lacks the armor rating to tank repeated blows. </li>
</ul>
<ul>
<li>Don't hold back on power attacks. With such a high stamina regen rate feel free to slam down power attacks with reckless abandon. Damage output is far more important than conserving stamina. Most enemies don't last very long against the full might of the Brute. </li>
</ul>
<ul>
<li>Shield Charging with a Two handed weapon can be done by running while repeatedly tapping the block button. The knock down chance is calculated every time your "shield" is raised or lowered.</li>
</ul>
<ul>
<li>You will want to be wary of archers. If present, take them out first. Dont hesitate to use Unbreakable and walk right up to them and crush them. Apply this same tactic against mages.</li>
</ul>
<ul>
<li>Use Rampage to throw enemies off ledges. It doesn't take much distance to kill enemies through fall damage.</li>
</ul>
<ul>
<li>If the enemy manages to deplete more than 50% of your health, use Unbreakable. With 150% health regeneration, and 3 word 'Become Ethereal', you can restore over 50% of your total health easily.</li>
</ul>
<p> </p>
<p style="text-align: center;"><strong>Closing Remarks</strong></p>
<p>Its been a blast creating this build. I hope you guys will give it a try and enjoy it as much as I have. As always, thanks for the continued support.</p>
<p><a href="http://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/curse+never+dying" target="_blank" rel="noopener"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/7652008?profile=original" width="622" height="211" /></a></p>
</div>