character build: hero - THE SKY FORGE2024-03-29T06:34:36Zhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/feed/tag/character+build%3A+heroCharacter Build: Savior of the Soul Cairnhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-savior-of-the-soul-cairn2024-01-03T04:58:00.000Z2024-01-03T04:58:00.000ZHasirhttps://TheSkyForge.ning.com/members/Hasir113<div><p style="margin-bottom:0in;text-align:center;"><span style="font-family:OPTIMirc, monospace;font-size:14pt;"><strong>Savior of the Soul Cairn</strong></span></p><p><span style="font-size:10pt;">This build is my attempt at bringing the character Danny Phantom, from the show of the same name, and, personally my favorite nickelodeon show-into the world of Skyrim. I feel that his powers and ghost form would translate really well in the world of TES V: Skyrim. I also like how he has a dual-nature that he has to keep secret.</span></p><p><a href="{{#staticFileLink}}12344694283,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344694283,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344694283?profile=RESIZE_710x" /></a></p><p style="margin-bottom:0in;text-align:center;"><span style="font-family:OPTIMirc, monospace;"><span style="font-size:large;"><strong>Backstory</strong></span></span></p><p><span style="font-size:10pt;font-family:verdana, geneva;">Davos Phedren was a normal, fairly contented child growing up in the land of High Rock. He went to school and did normal kid things. That all changed one day when he discovered a portal to the soul cairn hidden in his basement. His parents tried everything to get the portal to work, after a short while they gave up. Davos approached the portal because he was curious how it worked. He stepped into the portal, accidentally hitting the 'ON' button with his shoulder. A flash of bluish-black light radiated through Davos' body, which caused him to collapse to the floor of the portal, unconscious. When Davos woke up. He found that he could flit between this plane of existence to the soul cairn at will.</span></p><p><span style="font-size:10pt;font-family:verdana, geneva;">Davos had fun wiith his new found powers, pulling pranks on the other kids, setting the record straight with the bullies that had bullied him at Glenumbra Academy. He found out pretty quick that with great power comes great responsibility. He also had a job to do. Spirits from the soul cairn would constantly spill over into this world, well, technically the soul cairn is more or less like Mundus just more dark and depressing.</span></p><p><span style="font-size:10pt;font-family:verdana, geneva;">Davos set out on a mission that could very well end his life for this mission is as dangerous as it is excitng. He has to find a way to soul trap these malevolent spirits (i.e. dragons, bandits and other ilk on Skyrim) and sent them back into the soul cairn where they belong.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344694300,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344694300,RESIZE_400x{{/staticFileLink}}" width="214" alt="12344694300?profile=RESIZE_400x" /></a></p><p style="text-align:center;"><span style="font-size:10pt;">a soul leaving its' vessel and returning to the cairn</span></p><p style="margin-bottom:0in;text-align:center;"><span style="font-family:OPTIMirc, monospace;font-size:14pt;"><strong>The Build</strong></span></p><p> </p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Name:</strong> Davos Phedren</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Race:</strong> Breton</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Standing Stone:</strong> The Lady</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Stats:</strong> 3:2:1</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Apparel:</strong> DE Avallach Robe (pre-enchanted with resist, shock, fire and frost, enchanted with regenerate health and regenerate magicka)</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Weapons:</strong> Soul Shredder (unenchanted drainheart sword enchanted with fiery soultrap) </span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Spells:</strong> Ebony Flesh, Drain Soul, Shadowbolt, Dark Sun, Rift Bolt, Frost Nova, Summon Arvak, Whirlwind Cloak</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Shouts:</strong> Become Ethereal, Soul Tear, Clear Skies, Call Storm, Wail of the Banshee, Dismay, Dragon Aspect</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Major Skills:</strong> One Handed, Destruction, Enchanting</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Minor Skills:</strong> Restoration</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344694698,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344694698,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344694698?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><span style="font-size:10pt;">Davos Phedren's secret: he's half ghost!</span></p><p style="margin-bottom:0in;text-align:center;"><span style="font-family:OPTIMirc, monospace;"><span style="font-size:large;"><strong>Skills of the Great One</strong></span></span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Alteration</strong> - Davos can munipulate souls to form into ethereal armor to protect against malicious souls</span></p><p><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Destruction</strong> - The soul-splitter is capable of dealing massive amounts of damage, on account of his soul being one with the soul cairn</span></p><p><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Enchanting</strong> - The half-spirit can enchant his sword and clothes with magics that protect him and amplify the damage output of his sword</span></p><p><span style="font-size:10pt;font-family:verdana, geneva;"><strong>One Handed</strong> - Phedren can use his sword Soul Shredder to cut down enemies and capture the spirit trapped inside</span></p><p><span style="font-size:10pt;font-family:verdana, geneva;"><strong>Restoration</strong> - The spirit-walker can heal at rates that are unseen from a normal humans</span></p><p style="text-align:center;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="{{#staticFileLink}}12344695078,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344695078,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344695078?profile=RESIZE_710x" /></a></span></p><p style="text-align:center;"><span style="font-size:10pt;font-family:verdana, geneva;">The Soul's Purgatory</span></p><p style="margin-bottom:0in;text-align:center;"><span style="font-family:OPTIMirc, monospace;"><span style="font-size:large;"><strong>Mods</strong></span></span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="https://bethesda.net/es/mods/skyrim/mod-detail/2996155">Aurora Standing Stone of Skyrim</a> - Reworks Skyrim's standing stones (optional)</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315?tab=files">Imperious Races of Skyrim</a> - makes Skyrim's races more interesting (optional)</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1090">Apocalypse - Magic of Skyrim</a> - adds 155 spells to the world of Skyrim</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/13299">Shadow Spell Package</a> - adds shadow spells to Skyrim</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1460">ThunderChild: Epic Shouts and Immersion </a>- adds 29 shouts to Skyrim, one of which, Wail of the Banshee is required for this mod as it emulates the ghostly wail used by the show's titular character.</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6551">Phenderix Magic World</a> - this mod adds a lot of spells and other addons to Skyrim</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137">Ordinator: Perks of Skyrim</a> - Overhauls Skyrim's perk system </span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/9213">Apachii Divine Elegance Store </a>- adds a store near Rorikstead that sells an assortment of male and female clothes and armor</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/24404">Spectral Blades</a> - retextures the drainheart sword to make it more aethetically pleasing (I use the spectral blue mesh replacement)</span></p><p style="text-align:left;"><span style="font-size:10pt;font-family:verdana, geneva;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3157263">Craftable Everything</a> - this mod allows the player to craft everything in the game, including an enchantable version of the drainheart sword</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344695099,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344695099,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344695099?profile=RESIZE_710x" /></a></p><p style="margin-bottom:0in;text-align:center;"><span style="font-family:OPTIMirc, monospace;"><span style="font-size:large;"><strong>Perks</strong></span></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344695468,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344695468,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344695468?profile=RESIZE_710x" /></a></p><p style="margin-bottom:0in;text-align:center;"><span style="font-family:OPTIMirc, monospace;font-size:14pt;"><strong>Abilities of the Ghost-Child</strong></span></p><p><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344696092,RESIZE_400x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344696092,RESIZE_400x{{/staticFileLink}}" width="57" height="57" alt="12344696092?profile=RESIZE_400x" /></a> Soul-Searing Wail <em>Greatly damages anyone who hears it </em>Wail of the Banshee </span></p><p><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344696659,RESIZE_930x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344696659,RESIZE_710x{{/staticFileLink}}" width="77" height="43" alt="12344696659?profile=RESIZE_710x" /></a> Soul-expulsion <em>Davos can expel spirits of the soul cairn from their human hosts simply by touching them </em>Soul Trap + Soul Tear</span></p><p><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344696859,RESIZE_930x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344696859,RESIZE_710x{{/staticFileLink}}" width="141" height="80" alt="12344696859?profile=RESIZE_710x" /></a> Repulsion Field <em>Davos can repel group of attackers with a blast of frost energy from his body </em>Frost Nova + Whirlwind Cloak </span></p><p><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344696868,RESIZE_400x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344696868,RESIZE_400x{{/staticFileLink}}" width="84" height="47" alt="12344696868?profile=RESIZE_400x" /></a> Soul Armor <em>Davos can form a spectral suit of armor around himself using souls of the cairn, as well as boosting his shout damage and effectiveness </em>Dragon Aspect Shout</span></p><p><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344696872,RESIZE_584x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344696872,RESIZE_584x{{/staticFileLink}}" width="71" height="89" alt="12344696872?profile=RESIZE_584x" /></a> Ice Control <em>Davos quickly learns how to control ice to decimate his foes </em>Frost Breath + Frost Cloak + Ice Spike</span> </p><p style="margin-bottom:0in;background:#ffffff;text-align:center;"><span style="font-family:OPTIMirc, monospace;font-size:14pt;">Gameplay</span></p><p style="text-align:left;"><span style="font-size:10pt;">Davos uses the power he gains from the lady standing stone from the <strong>Aurora: Standing Stones of Skyrim</strong> mod to conjure a big ghost cat to fight alongside him while he uses his elementally-coated ghost sword which he gets from <strong>Craftable Everything</strong> mod to decimate his enemies. He uses the <strong>Shadow Spell Package</strong>, <strong>Apocalypse: Magic of Skyrim </strong>and the<strong> Phenderix Magic World</strong> mods to greatly enhance his ethereal abilities. The <strong>Imperious: Races of Skyrim </strong>mod makes a ghost hunter with spectral powers possible for a Breton. the <strong>Ordinator </strong>and <strong>Thunderchild </strong>mods help build this character. One adds shout to the world of Skyrim, including the banshee's wail shout and the other adds completely reworked perk trees to Skyrim. I play this build on master difficulty so that the souls are formidable opponents but are not too indomitable.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344695486,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344695486,RESIZE_400x{{/staticFileLink}}" width="200" alt="12344695486?profile=RESIZE_400x" /></a></span></p><p style="text-align:left;"><span style="font-size:10pt;">Against petty souls (falmer and lesser beasts) Davos uses his <strong>soul-searing wail </strong>ability to weaken the soul before using his <strong>soul expulsion </strong>ability to send the soul back to the soul cairn.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344695856,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344695856,RESIZE_400x{{/staticFileLink}}" width="242" alt="12344695856?profile=RESIZE_400x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">Against lesser and common souls (i.e. sabrecats and various other predatory animals), Davos uses his drain soul spell to slowly weaken them and when they are an inches from death, he mercifully ends their life with his <strong>soul-expulsion </strong>ability.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344695884,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344695884,RESIZE_584x{{/staticFileLink}}" width="348" height="402" alt="12344695884?profile=RESIZE_584x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">Against greater Souls (ie. forsworn, bandits, highwaymen and mages), Davos uses his <strong>Repulsion Field </strong>ability to keep these threats at bay and then when they are wakened by the ice shards he recalls them from the mortal coil with his <strong>soul expulsion </strong>ability.</span></p><p><a href="{{#staticFileLink}}12344696058,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344696058,RESIZE_584x{{/staticFileLink}}" width="408" height="477" alt="12344696058?profile=RESIZE_584x" /></a></p><p><span style="font-size:10pt;">against grand souls (i.e. Dragon and Dragonpriests), he uses his superior <strong>Ice Control </strong>ability to slow them down while doing damage to them over time and then when they are weakened, he uses his <strong>soul-expulsion </strong>ability to send them back to where they came from.</span></p><p style="text-align:left;"><a href="{{#staticFileLink}}12344696257,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344696257,RESIZE_400x{{/staticFileLink}}" width="200" alt="12344696257?profile=RESIZE_400x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">Against black souls (i.e. Alduin, Durnehviir, Harkon, Miraak, Karstaag and the ebony warrior), davos must use all spells, shouts and abilities at his disposal along with his <strong>soul armor </strong>ability to severly weaken these foes before finally banishing them from this world and send them back to the soul cairn with his <strong>soul expulsion </strong>ability. </span></p><p style="text-align:left;"><span style="font-size:10pt;">The obstacles that Davos will have to overcome are many if he is to complete his soul capturing endeavor, first off: davos' armot will protect with a 20% boost to fire, frost and shock can still get injured from those elements so he has to use his ward effectively. One wrong move and Davos is as good as dead. The same goes for the dead that mages and Durnehviir conjure.They can really pack a punch with powerful spells and shouts, which can land Davos in some pretty hot water if he is not prepared. Davos must be quick on his feet if he is to topple these seemingly impregnable foes.</span></p><p style="margin-bottom:0in;text-align:center;"><span style="font-family:OPTIMirc, monospace;font-size:14pt;"><strong>Roleplay</strong></span></p><p style="text-align:left;"><span style="font-size:10pt;">After getting zapped by the soul cairn energy, Davos has to put back the souls that have escaped the ideal masters' watchful eye and put them back before they can exact their revenge upon the mortals who put them in that seemingly inescapable prison in the first place.</span></p><p style="text-align:left;"><span style="font-size:10pt;">Many souls have escaped the Soul Cairn and it is up to Davos to put them back where they belong. After leaving Helgen, he goes directly to the College of Winterhold to learn how to control his new powers. After he has a handle on his powers, he starts collecting all those souls that have escaped from the soul cairn. He does this by first completeing <strong>The Black Star </strong>in order to collect the vessel he will need to send all those vengeful souls back to the cairn. After he has aquired the vessel, He must then track down every soul that escaped the soul cairn by doing the dragonpriest quests and both parts of <strong>The Man Who Cried Wolf</strong>. After he traps these lesser souls he has to tackle the biggest and baddest soul of them all and he does this by completing the <strong>Dawnguard </strong>questlline.</span></p><p style="text-align:left;"><span style="font-size:10pt;">After Davos kills and captures a soul he must release it into the soul cairn to make room for the next spirit's soul. To do that, he enters the soul cairn and drops the current filled soul gem or the black star on the ground and in doing so forces the the soul to fly out and mingle with all the other spirits just longing to escape the cairn but, let's face it, no one can escape the ideal masters.</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344696272,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344696272,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344696272?profile=RESIZE_710x" /></a></span></p><p style="margin-bottom:0in;text-align:center;"><span style="font-family:OPTIMirc, monospace;"><span style="font-size:large;"><strong>Recommended Quests</strong></span></span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Main Quest </span></strong><span style="font-size:10pt;">Dragons have once soared the confines of the cairn, but are now invading tamriel, causing havoc everywhere, Davos must absorb their souls and place them back where they came from</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>College of Winterhold</strong> - Davvos must learn how to control his powers before he takes on the ultimate enemy</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>The Man Who Cried Wolf {both parts)</strong> A powerful soul has broken free of the soul cairn named Potema, the wolf queen. Davos must stop her before she rematerializes is the human world.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>All dragonpriest quests</strong> - thirteen of the soul cairn's most dangerous spirits are loose in the human world. Davos needs to put them back into their eternal tomb.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Dawnguard</strong> - With Davos' soul recepticle at full and all other souls brought back to the soul cairn, he now faces off against the greatest threat to the world.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>The Black Star</strong> - this soul gem is the perfect vessel for souls of the vengeful dead to ride the sea of death back to the shores of the Soul Cairn</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344696084,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344696084,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344696084?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><strong><span style="font-size:10pt;">Constructive Criticism is Appreciated</span></strong> </p></div>Event Build: The Angamancerhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-angamancer2021-07-22T05:26:27.000Z2021-07-22T05:26:27.000ZChris Dioknohttps://TheSkyForge.ning.com/members/ChrisDiokno<div><p><span style="font-weight:400;">Greetings, my fellow Skyrimmers, to my latest build. One thing I love about Crossworlds is how it, in my mind, challenges builders. One has to work to make a character, organization, concept, etc, from one work of fiction into Skyrim. Anyway, welcome to an unconventional punch mage/barbarian hybrid. Welcome to….</span></p><p style="text-align:center;"><em><span style="font-weight:400;"><a href="{{#staticFileLink}}9293956872,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9293956872,RESIZE_710x{{/staticFileLink}}" width="710" alt="9293956872?profile=RESIZE_710x" /></a></span></em></p><p style="text-align:center;"><a href="https://pbs.twimg.com/media/EQaXQ66WkAE5BvT?format=jpg&name=large" target="_blank"><img class="align-center" src="https://pbs.twimg.com/media/EQaXQ66WkAE5BvT?format=jpg&name=large" width="531" height="336" alt="EQaXQ66WkAE5BvT?format=jpg&name=large" /></a></p><p style="text-align:left;"><em><span style="font-weight:400;">Here I am, in chains again. Been in ‘em as long as I can remember. Growing up in the slums of Daggerfall, you gotta do what you must to survive. Lived by wits and a bit of Luck. Ran with a smuggling crew, till I met him. He was an Altmer, Kellion was his name. </span></em></p><p><em><span style="font-weight:400;">He explained to me that my Luck was a result of me being an Angamancer. Never heard of it? Most wouldn’t have, not many of us. Unlike most, we can’t absorb Magicka from Aetherius. Rather, we take it from the land, particularly from the various ores and metals, taking properties related to them. </span></em></p><p><em><span style="font-weight:400;">Kellion took me in, trained me. A few weeks back, however, he vanished while investigating some odd goings on in Skyrim. I followed in his footsteps, and well, found myself in irons once more….</span></em></p><p style="text-align:center;"><a href="{{#staticFileLink}}9293962075,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9293962075,RESIZE_710x{{/staticFileLink}}" width="710" alt="9293962075?profile=RESIZE_710x" /></a></p><p><strong><em><a href="https://staticdelivery.nexusmods.com/mods/1704/images/thumbnails/40179/40179-1599445843-786809801.png" target="_blank"><img class="align-left" src="https://staticdelivery.nexusmods.com/mods/1704/images/thumbnails/40179/40179-1599445843-786809801.png" alt="40179-1599445843-786809801.png" /></a>Race: </em></strong><span style="font-weight:400;">Breton. Not only does it fit with the backstory, but the innate 25% resistance to magic, and the Racial Power Dragonskin is good before you get the Ultimate Atronach. Alongside this, Bretons gain a +5 bonus to Alteration, Illusion, Restoration, and Speech.</span></p><p><strong><em>Stat Spread: </em></strong><span style="font-weight:400;">0/1/3 in Magicka, Health, and Stamina. To achieve the Ultimate Atronach, we can’t put any points into Magicka. Cap Health at 170, and then you can put the rest into Stamina for power attacks, sprinting, etc.</span></p><p><em><strong>Appearance:</strong> </em>Short, black hair, hairstyle will be the same one as Ysolda. Make her pale, high cheekbones. Give her the thin eye scar.</p><p><strong><em>Archetype: </em></strong><span style="font-weight:400;">Pugilist Ferromancer/Magic “Barbarian”</span></p><p><strong><em>Standing Stone: </em></strong><span style="font-weight:400;">The Mage to start with for skill leveling, after that, swap to the Atronach. We’ll increase it to the Ultimate Atronach (More on that later).</span></p><p><strong><em>Major Skills: </em></strong><span style="font-weight:400;">Enchanting, Alteration, Illusion, Two-Handed</span></p><p><strong><em>Minor Skills: </em></strong><span style="font-weight:400;">Lockpicking, Restoration, Speech.</span></p><p> </p><p><em><span style="font-weight:400;">Most find it odd I don’t wear shoes. Where I come from, good shoes were hard to come by. Plus, Kellion said, it helped. Well calloused and Flesh Spelled feet could be as good as any shoe, and made less noise. Plus there was less metal on you then.</span></em></p><p><em><span style="font-weight:400;">He taught me that Angamancers, Anga- being an old Aldmeri word for iron, for it was said that the first Angamancer discovered their abilities with iron ore, some have a natural preference for certain ones. Some like me can harness them all. However the material is destroyed upon absorption. </span></em></p><p style="text-align:center;"><br /><a href="{{#staticFileLink}}9293962658,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9293962658,RESIZE_584x{{/staticFileLink}}" width="484" alt="9293962658?profile=RESIZE_584x" /></a></p><p><span style="font-weight:400;">Combat as The Angamancer will be a mixture of agile two-handed barbarian, and pugilist mage. Your fists will fly when dealing with one weak enemy, or multiple. Meanwhile the two-hander, in this case a greatsword, will be used against boss-type enemies, or multiple groups of stronger enemies.</span></p><p><span style="font-weight:400;">Magic wise, to fit with the Angamancy, I decided to only use certain spells and Shouts if I had a certain ore or ingot. After that, I would drop, or use it, primarily to smith up any gear I picked up, which I would then enchant, and sell for coin, particularly for training purposes. Telekinesis was mostly used to chip away at a foe’s health, primarily using weapons lying around or from dead enemies, stunning them too. Or, if I was able to Disarm an enemy, keep their weapon away from them.</span></p><p><span style="font-weight:400;">Here I’ll provide a small list of spells and Shouts and which ores go with them: </span></p><p> </p><table style="margin-left:auto;margin-right:auto;"><tbody><tr><td><p style="text-align:left;"><span style="font-weight:400;">Iron-Oakflesh, Ironflesh, Telekinesis, Fire Breath</span></p></td><td><p><span style="font-weight:400;">Steel-Flames, Stoneflesh, Wards, Unrelenting Force</span></p></td></tr><tr><td><p><span style="font-weight:400;">Corundum-Invisible, Calm, Aura Whisper,</span></p></td><td><p><span style="font-weight:400;">Malachite-Frost Breath, Dismay, Paralysis.</span></p></td></tr><tr><td><p><span style="font-weight:400;">Orichalcum-Dragon Aspect, Drain Vitality</span></p></td><td><p><span style="font-weight:400;">Ebony-Ebonyflesh, Dragonflesh</span></p></td></tr><tr><td><p><span style="font-weight:400;">Quicksilver-Whirlwind Sprint, Cyclone, Elemental Fury</span></p></td><td><p><span style="font-weight:400;">Moonstone-Become Ethereal, Fear Spells, Fury Spells</span></p></td></tr><tr><td><p><span style="font-weight:400;">Silver-Slow Time, Healing Spells, Dragonrend</span></p></td><td><p><span style="font-weight:400;">Gold-Transmute, Soul Tear, Marked for Death, Bend Will, Shock Spells</span></p></td></tr></tbody></table><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-weight:400;">For Dragons, I would use a mixture of Wards (Thank you Ultimate Atronach Stone!), plus innate Breton resistance to Magic, the Atronach Stone, and occasional Dragonskin to help me tank dragon Shouts, while using the occasional shock spell to slowly whittle down their Magicka Pool, which would force them to land. Especially useful prior to getting Dragonrend, or if I did not have it yet.</span></p><p style="text-align:left;"><span style="font-weight:400;">I often focused on thinning out the enemies, first by using a Frenzy or Fear spell to get some of the small fry out of the way, then depending on what foes remained, I charged in with my greatsword or fists, and started swinging. Especially against heavily armored boss types, I would pop a flesh spell, and use Slow Time, or just being careful, to circle around my enemy and keep slashing, keeping mobile.</span></p><p style="text-align:left;"><span style="font-weight:400;">Now, the Ultimate Atronach. This semi-little glitch entails using a mixture of premade potions to make it so you can infinitely cast concentration spells, such as Wards, Vampiric Drain, and Telekinesis. However, to accomplish this glitch, you </span><strong><em>cannot </em></strong><span style="font-weight:400;">put stat points into Magicka whatsoever. In order to get this to work, you must grab two Philters, and one Draught of the Healer. Now, in front of the Atronach Stone, you’ll want to chug your poultices in this order:</span></p><p style="text-align:center;"><strong>Philter--->Draught--->Philter of the Healer.</strong></p><p style="text-align:left;"><span style="font-weight:400;">If you’ve done it properly, then you should have roughly 178 Magicka and 78% Magic Absorption. However, that’s not all. This will also mean, while casting any concentration spells, even if your Magicka Bar is empty, you’ll still be able to cast. . </span></p><p> </p><p style="text-align:center;"><em><span style="font-weight:400;">Now, I’ve been in quite a few scraps in my time. But well, a barely 5’0 lass like myself, even with my Angamancy, can only do so much against a triple-team of Stormcloaks, most of whom are likely Legion vets, trained Legionnaires, and those snobby Thalmor pricks. That’s how I found my skull cracked in, and then tossed into a cart.</span></em></p><p style="text-align:center;"><a href="{{#staticFileLink}}9293963093,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9293963093,RESIZE_400x{{/staticFileLink}}" width="334" alt="9293963093?profile=RESIZE_400x" /></a></p><p style="text-align:center;"><a href="https://cdn.discordapp.com/attachments/654485241687310346/860220463313190932/Knightblade_Perk_Spread.png" target="_blank"><img class="align-center" src="https://cdn.discordapp.com/attachments/654485241687310346/860220463313190932/Knightblade_Perk_Spread.png" width="489" height="411" alt="Knightblade_Perk_Spread.png" /></a></p><p style="text-align:left;"><strong><em>Alteration-</em></strong><span style="font-weight:400;">Used primarily for Flesh Spells, which help keep our squishy Ferromancer alive, as well as Telekinesis to bonk enemies over the head (Thank you Marked for Death), and occasional Paralysis.</span></p><p style="text-align:left;"><strong><em>Restoration-</em></strong><span style="font-weight:400;">Used to keep ourselves, and our follower (I can hear Avi screaming about followers from here.), and later husband, Mercurio, alive. Plus, Wards to help block magic attacks, especially from dragons.</span></p><p style="text-align:left;"><strong><em>Enchanting-</em></strong><span style="font-weight:400;">Another way to strengthen our character, I kept my Skyforge Steel Greatsword unenchanted so as to take advantage of Elemental Fury. </span></p><p style="text-align:left;"><strong><em>Lockpicking-</em></strong><span style="font-weight:400;">Alongside fitting with her shady past, this skill helped me get some money for training, especially when lockpicking those higher tier chests which may contain enchanted loot. I roleplayed it as her using Angamancy and a pick to open a lock.</span></p><p style="text-align:left;"><strong><em>Illusion-</em></strong><span style="font-weight:400;">Ah Illusion, a nice little skill. This was used to help thin out large groups of enemies via Fear or Frenzy spells, also utilized to get out of dodge/”sneak” through an area via a mix of being a barefoot clothes wearer, Muffle, and Invisibility.</span></p><p style="text-align:left;"><strong><em>Two-Handed-</em></strong><span style="font-weight:400;">Your only direct form of damage dealing, sans Shouts, using a greatsword gives us a faster base swing speed than a warhammer or battleaxe, and also allows us to keep enemies at further reach than with a One-Hander.</span></p><p style="text-align:left;"><strong><em>Speech-</em></strong><span style="font-weight:400;">It fits that an ex-street urchin and smuggler would learn how to be persuasive and or intimidating, plus it helps with training skills.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}9293995495,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9293995495,RESIZE_584x{{/staticFileLink}}" width="538" alt="9293995495?profile=RESIZE_584x" /></a></p><p style="text-align:center;"><span style="font-weight:400;"><a href="https://cdn.discordapp.com/attachments/654485241687310346/860221246658838558/Knightblade_Equipment_2.png" target="_blank"><img class="align-center" src="https://cdn.discordapp.com/attachments/654485241687310346/860221246658838558/Knightblade_Equipment_2.png?profile=RESIZE_400x" width="503" height="371" alt="Knightblade_Equipment_2.png?profile=RESIZE_400x" /></a></span></p><p style="text-align:center;"><span style="font-weight:400;"><a href="{{#staticFileLink}}9293969258,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9293969258,RESIZE_400x{{/staticFileLink}}" width="367" alt="9293969258?profile=RESIZE_400x" /></a></span></p><p style="text-align:center;"><strong><em>Main Quest-</em></strong><span style="font-weight:400;">While originally reluctant to become the savior of the Nords, and of a land she doesn’t belong to, she in part saves the world, mostly because its where those she cares about (and the stuff she owns), exists in, and she’d prefer not being eaten/enslaved by an immortal god-dragon. Destroy this bringer of Ruin, Alduin.</span></p><p style="text-align:center;"><strong><em>Companions-</em></strong><span style="font-weight:400;">Used mostly for training, and to get our hands on the Skyforge Steel Greatsword. Stop the questline before you and Skjor journey into the Underforge. No Beastblood for this Angamancer.</span></p><p style="text-align:center;"><strong><em>The College of Winterhold-</em></strong><span style="font-weight:400;">I followed this questline up till I finished Hitting the Books. I RPed this as her wanting to hopefully learn more about Angamancy, as well as hone her spellcasting. She isn’t much for no fancy book learning though.</span></p><p style="text-align:center;"><strong><em>Destroy the Dark Brotherhood-</em></strong><span style="font-weight:400;">While she may not be any saint, and isn’t afraid of getting her hands dirty, my little Angamancer isn’t one to think too fondly of assassins. I did however kill Vasha, seedy asshole.</span></p><p style="text-align:center;"><strong><em>The Thieves Guild-</em></strong><span style="font-weight:400;">The Angamancer is, if you haven’t guessed by her backstory, one who didn’t come from the most cleancut upbringing. I didn’t go past Scoundrel’s Folly, no becoming Guildmaster and no selling your eternal soul to Nocturnal for this gal.</span></p><p style="text-align:center;"><strong><em>Dawnguard-</em></strong><span style="font-weight:400;">While, at the start, the Angamancer begins her story as a reluctant hero, and while she may not fully trust Serana, she at least doesn’t want the sun to go kaput and for a megalomaniac vampire to be able to frolic under the eternal bloodsun.</span></p><p style="text-align:center;"><strong><em>Dragonborn-</em></strong><span style="font-weight:400;">Originally I had the Angamancer start this up mostly so we could get some of the Solstheim goodies without paying a fee to board passage to the island, and cause she was curious who this Miraak asshole that wanted her dead was. Then she eventually chooses to stop him to save the people of Solstheim, and Nirn as a whole, from the tentacle-faced madman.</span></p><p style="text-align:center;"><strong><em>The Heart of Dibella-</em></strong><span style="font-weight:400;">While she’s not overly religious, even this metallic mage chafes at the thought of what the Forsworn will do to Enmon’s daughter. I also chose to tell the Silverblood mercs to fuck off. Plus the bonus damage against male enemies is great.</span></p><p style="text-align:center;"><br /><br /><a href="https://staticdelivery.nexusmods.com/images/110/14422714-1589070853.jpg" target="_blank"><img class="align-center" src="https://staticdelivery.nexusmods.com/images/110/14422714-1589070853.jpg" width="617" height="347" alt="14422714-1589070853.jpg" /></a><em><span style="font-weight:400;">Walking through a misty, fog filled forest on the way to the next path in the journey. </span></em></p><p style="text-align:center;"><a href="https://www.17thshard.com/forum/uploads/monthly_2019_06/mistborn.jpg.40391a746f9e7adf9b38979ddd9b386a.jpg" target="_blank"><img class="align-center" src="https://www.17thshard.com/forum/uploads/monthly_2019_06/mistborn.jpg.40391a746f9e7adf9b38979ddd9b386a.jpg?profile=RESIZE_584x" width="343" height="476" alt="mistborn.jpg.40391a746f9e7adf9b38979ddd9b386a.jpg?profile=RESIZE_584x" /></a></p><p style="text-align:center;"><em><span style="font-weight:400;">I remember when I first met Mercurio. He had been hired by some noble at a party I was attending on a mission of my own. We hit it off well. Things went swimmingly, till some taffers tried to kill us both. Had to tear off the frilly ballgown and fight in my skivvies alongside him to get out of there alive. We've been a thing ever since</span></em></p><p style="text-align:center;"><a href="{{#staticFileLink}}9294033077,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9294033077,RESIZE_584x{{/staticFileLink}}" width="485" alt="9294033077?profile=RESIZE_584x" /></a></p><ul style="text-align:center;"><li style="font-weight:400;"><span style="font-weight:400;">You aren’t much one for reading, so try to avoid books as much as possible, though skill books or those needed for a misc. quest are fine.</span></li><li style="font-weight:400;"><span style="font-weight:400;">Never wear shoes unless required by a quest.</span></li><li style="font-weight:400;"><span style="font-weight:400;">Whenever you can, try and use the most sarcastic sounding dialogue choices, especially when speaking to nobles or other figures of authority.</span></li><li style="font-weight:400;"><span style="font-weight:400;">Always give a coin or two to beggars, particularly those orphan street kids.</span></li></ul><p style="text-align:center;"><span style="font-weight:400;"><a href="{{#staticFileLink}}9294035867,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9294035867,RESIZE_710x{{/staticFileLink}}" width="706" alt="9294035867?profile=RESIZE_710x" /></a></span></p><p style="text-align:center;"><span style="font-weight:400;">Well, that wraps up my entry for Crossworlds everyone! If you haven’t guessed by now, this build was my attempt at recreating the Mistborns from Brandon Sanderson’s spectacular </span><a href="https://coppermind.net/wiki/Mistborn_(series)"><span style="font-weight:400;">Mistborn</span></a><span style="font-weight:400;"> series, particularly from the original trilogy, in this case, the main character, Vin. I highly recommend it. Originally it was gonna be a more overall Mistborn type character, but I figured I’d give Vin a try. It was a fun challenge trying to replicate how Mistborn “burn” various metals to do their magics. And while yes, my fellow Cosmere fans, I <em>do</em> know Mistborn traditionally fight with glass knives, but I wanted my Vin to use the koloss blade she's often featured with. <em>Thanks</em> to Erinoth for the perk and equipment spread, and you, my dear reader, for your time. Until the next build, ciao.</span></p><p style="text-align:center;"><a href="https://cdna.artstation.com/p/assets/images/images/031/288/160/large/palmito-vin-mistborn.jpg?1603187230" target="_blank"><img class="align-center" src="https://cdna.artstation.com/p/assets/images/images/031/288/160/large/palmito-vin-mistborn.jpg?1603187230&profile=RESIZE_400x" width="348" alt="palmito-vin-mistborn.jpg?1603187230&profile=RESIZE_400x" /></a></p></div>