event build - THE SKY FORGE2024-03-29T14:43:42Zhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/feed/tag/event+buildEvent Build: The Wooded Eyehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-wooded-eye2023-09-29T18:45:43.000Z2023-09-29T18:45:43.000ZBornhttps://TheSkyForge.ning.com/members/Born<div><p>This Green Pact adhering Bosmer associates with a lesser-known cult of Herma-Mora, and she's been sent to serve her god in Skyrim, gathering knowledge to return to the library of Ilmyris in the process. Hiding in the shadows, she manipulates her enemies' minds before to keep them from noticing the blade in their neck - only to devour their corpse as their former allies watch in shock.</p><p><span style="font-size:14pt;"><strong>Race:</strong></span> Bosmer - For a green-pact adhering cultist hailing from Valenwood, it's pretty straightforeward to find a race.</p><p>Stats: 2:1 Magika:Health. You'll want lots of Magika early on, but once you can cast all your spells you'll want to focus on health. I stopped at 300, to allow me to use the master level illusion spells. Stamina is irrelevant here, especially with the ring of Namira.</p><p><span style="font-size:14pt;"><strong>Skills:</strong></span></p><p><span style="font-size:10pt;">Illusion:</span> A tool for diversions and a compliment to stealth primeraly, this makes for one of our main combat skills.<br /> <span style="font-size:10pt;">One Handed:</span> The killing blow in our repitoir here, a sword will take out most who separate you from knowledge.<br /> <span style="font-size:10pt;">Sneak:</span> It'll get you where you need to be, and let put a blade through your foes before they can even catch on.<br /> <span style="font-size:10pt;">Light Armour:</span> It'll keep you safe in your journeys.</p><p><span style="font-size:14pt;"><strong>Maxed Perks:</strong></span><br /> <a href="{{#staticFileLink}}12237311077,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12237311077,RESIZE_710x{{/staticFileLink}}" alt="12237311077?profile=RESIZE_710x" width="710" /></a><span style="font-size:8pt;"><em>Note: I didn't include all black book powers here, just the more useful ones. These are also not the only ones useful to the build - some have a couple good options.</em></span></p><p><span style="font-size:14pt;"><strong>Equipment:</strong></span><br /> Sword of Miraak: A sword emblazened with referances to Herma-Mora, and taken from his last champion. A perfect fit. Before that, just use whatever green pact allowed sword you find.<br /> Ring of Namira: Vanilla Skyrim makes it hard to be a cannibal. This character is not a follower of Namira, and holds little respect for her - but I needed some way to be a cannibal.<br /> Boiled Netch Leather Armor<br /> Dark Seducer Boots<br /> Dark Seducer Gauntlets<br /> Torturer's Hood<br />The rest of the armor is purely aesthetic, and pretty easy to obtain.<br /> <a href="{{#staticFileLink}}12237311281,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12237311281,RESIZE_710x{{/staticFileLink}}" alt="12237311281?profile=RESIZE_710x" width="710" /></a><span style="font-size:8pt;"><em>Midnight Snack</em></span></p><p><span style="font-size:14pt;"><strong>Gameplay: </strong></span><br /> Your primary weapon is stealth - Strike your foes from the shadow. If the remaning track you, turn invisible and strike again. Or turn them against each other. Or pacify them, leaving them once more succeptible to your sword. Routing them is also an option, though leaves you running to catch up. Regardless, the combanation of stealth and illusion is a classic - for a reason. The two have excellent synergy.</p><p><span style="font-size:14pt;"><strong>Backstory:</strong></span><br /> Three months ago, we received a message from the Woodland Man himeslf - Something was abrew in the northern lands, and he called upon his most loyal and <br /> capable servants to vanquish one who had betrayed him. Our group eventuelly selected me for the task, on the assumption that my skills in the manipulative <br /> and secretive arts would prove useful in this task, and my skill with the blade would assist me in extracting secrets from less willings informants. Yesterday,<br /> I believed I had failed my people. I sat with hands bound in an imperial carriage, trundling away to execution. My knowledge of imperial movements had failed me; some secrets are too well kept for even the servants of Herma-Mora to uncover. However, even the imperial's powerful intel had not correctly predicted the events of that fated day, and a dragon attacked, allowing me to escape. Now I sit a stone's throw away from a nord village, with no possesions to my name and the closest of my kin being an apostate.</p><p><span style="font-size:14pt;"><strong>Quests:</strong></span><br /> Dragonborn Dungeons - Find all the black books. <br /> Dragonborn DLC - Play as far into it as you can without doing the main quest, then go back to Skyrim to see if you can find<br /> clues about the temple. Do the first parts of the main quest; until you can continue the Dragonborn DLC. You now know the true reason<br /> Herma-Mora sent you here rather than one of the others in the guild - you are the dragonborn.<br /> Discerning the Transmundane - You are a servant of Herma-Mora.<br /> College of Winterhold - Lots of knowledge to be gained. <br /> Dead Man's Dread - Once you've collected all the knowledge there is to be yearned from Skyrim, this boat will carry you & it back to Valenwood.<br /> Book Colelcting - The best way to show to collecting of knowledge in Skyrim is books, so find as many as you can & keep them on the Dead Man's Dread - ready for your return to Valenwood.</p><p><span style="font-size:14pt;"><strong>Glossary:</strong></span><br /> Apostate - Bosmer who betray the Green Pact.<br /> Cradle of Ilmyris - The very secretive library of the Wooded Eye.<br /> The Wooded Eye - A secrative cult to Herma-Mora, unseen since the second era.</p><p><span style="font-size:14pt;"><strong>Notes:</strong></span></p><p><span style="font-size:10pt;">Thanks to the Green Pact discord server for help with the lore here, & the Skypothesis server for some feedback.<br /> While I played this with mods, they are entirely unescassary here - I wanted to keep the build vanilla this time.<br /> </span></p></div>Event Build: The Huntmaster of Hircinehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/the-huntmaster-of-the-forests2023-07-08T08:37:51.000Z2023-07-08T08:37:51.000ZBornhttps://TheSkyForge.ning.com/members/Born<div><p> </p><p style="text-align:left;">A Shaman of the Reach blessed by Hircine, she calls on her pack to aid her in combat before turning her enemies against each other. As her magika pools run dry, she invokes a darker form of magic to call upon Hircine's blessings. </p><p style="text-align:left;"><strong> </strong></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Recommended Mods: </strong></span></p><p style="text-align:left;">Growl - Pretty much necessary here.</p><p style="text-align:left;">Natura - Lots of good spells to summon wolves. </p><p style="text-align:left;">Forgotten Magic Redone - Wolf pack spell gives you a higher level call wolf style spell when Natura's start falling off. </p><p style="text-align:left;">Triumvirate - Not really needed with the others, but it has a call Gray Wolf spell so I'll include it. Call Hound of Hircine is neat too. As a bonus, the Gray Wolf won't count toward your total summons, making it a great way to add to your pack.</p><p style="text-align:left;">Cloaks of Skyrim - Nice Aesthetic touch. </p><p style="text-align:left;">Master of One - Only if you want to follow my perk choices. </p><p style="text-align:left;">Any Alternate Start Mod - Starting in the Falkreath forests is a much neater continuation of her backstory. Plus, starting as a werewolf is a nice convenience. </p><p style="text-align:center;"> <a href="{{#staticFileLink}}12131548884,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12131548884,RESIZE_710x{{/staticFileLink}}" alt="12131548884?profile=RESIZE_710x" width="712" height="400" /></a></p><p><em>Do you smell that, friends? Fear and Despair.</em></p><p style="text-align:left;">Race: Breton </p><p style="text-align:left;">Stats: 2:1 Magika:Health early game. Once you have enough magika, go 100% health. The only time we need stamina is in beast form, and Growl nicely converts magika to stamina.</p><p style="text-align:left;">Skills: Conjuration, Alteration, Illusion </p><p style="text-align:left;">Conjuration - Conjure Familiar, Call Wolf and Call Dire Wolf (Both from Natura) will act as your pack. </p><p style="text-align:left;">Alteration - Flesh Spells and Aspect spells (From Natura) are very helpful as a werewolf, enhancing Hircine's already powerful blessing. </p><p style="text-align:left;">Illusion - Call upon ancient magics to turn your enemies against each other, or invigorate your allies. </p><p style="text-align:left;"> </p><p style="text-align:left;">Gear: Fur Armor (Sleeveless), Forsworn Headdress, Forsworn Gauntlets and a Hide Cloak. For a ring, Use either Namira's, Hircine's or one of the rings from the Frostmoon Crag pack. </p><p style="text-align:left;">None of these should be too hard to acquire and provide a fitting aesthetic. I chose to go barefoot to fit the wild aesthetic. </p><p style="text-align:left;"><strong> </strong></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Gameplay: </strong></span></p><p style="text-align:left;">Upon entering combat, you'll want to cast a flesh spell of/and an aspect spell if you intent on turning into a werewolf later A ritual prayer to the old gods, if you will. Against a single weaker enemy, just call your wolf(s) to hunt it before moving on. Maybe cast a fear spell to make a proper hunt for them. Against multiple, call your wolf(s) and cast a fury spell to turn them against each other. In any situation where combat is taking a while, your wolves are struggling or your magika is low, call upon your beast form. This should end combat quite quickly, tearing apart your enemies. </p><p style="text-align:left;">Otherwhise, you are a hunter of Hircine, and hunt you will. Nords you find in the wild are prey, and they will fall. Bandits, enemy Forsworn and Vigilants of Stendarr may believe they are the ones to hunt you, but your pack will soon teach them otherwise. You will show them what it means to be the source of nightmares.</p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Perks - Level 12:</strong></span></p><p style="text-align:left;"><span style="font-size:13.3333px;">(At Level 12 with enough cost reduction from perks, your spells are all online and most don't need to be spammed anyways - Magika management can still cause issues.)</span> </p><p><a href="{{#staticFileLink}}12131814290,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12131814290,RESIZE_710x{{/staticFileLink}}" alt="12131814290?profile=RESIZE_710x" width="710" /></a><br /> <a href="{{#staticFileLink}}12131813681,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12131813681,RESIZE_710x{{/staticFileLink}}" alt="12131813681?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:10pt;">(Werewolf form will obviosly level differently, this is where I got to)</span></p><p> </p><p><span style="font-size:14pt;"><strong>Special Moves: </strong></span></p><p><a href="{{#staticFileLink}}12131816069,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}12131816069,RESIZE_710x{{/staticFileLink}}" alt="12131816069?profile=RESIZE_710x" width="145" height="106" /></a></p><p> </p><p>Howl of the Hunt – Aura Whisper + Beast Form + Ring of Instinct</p><p>A whisper to Hircine before your transformation causes time itself to slow as your instincts are heightened and your enemies highlighted.</p><p> </p><p> </p><p><a href="{{#staticFileLink}}12131816084,RESIZE_584x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}12131816084,RESIZE_584x{{/staticFileLink}}" alt="12131816084?profile=RESIZE_584x" width="146" height="107" /></a></p><p> </p><p>Hunger of the Howlpack – Wolf Pack + Marked For Death </p><p>Courage alone won’t keep them alive. Your wolves tear through your foes, weakened by a Hunter’s mercy. </p><p><br /> <img class="align-full" src="{{#staticFileLink}}12131532460,RESIZE_710x{{/staticFileLink}}" alt="12131532460?profile=RESIZE_710x" width="710" /><span style="font-size:8pt;">The Hunter flings her prey in chase.</span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Backstory: </strong></span></p><p style="text-align:left;">Born into a clan of reachfolk in a night of clear moons, the hagraven matriarch of the clan saw something in her. She was brought up as a shaman, taught natural magiks by the matriarchs. When she came of age, the hagraven matriarchs of her clan called upon her and other most talented warriors of the clan to partake in a ritual to receive Hircine's blessing directly, becoming werewolves. However, a suprise attack from a rival clan interrupted the ritual, with a pair of briarhearts descending upon the hagravens. This interruption released a mystical, concussive force that flattened the clan's tents and camps, killing almost all nearby. Except her. The magic forced her into a crazed rage as it caught her quickly following her initial transformation. Hours later, she woke to found herself at the heart of Falkreath's dense forest, with numerous arrows adorning her back and blood covering her face. Unsure of how she survived, she concluded it must have been Hircine's Blessing that let her live where others fell that day. While she still succumbs unwillingly to the call of the beast at times, she is mostly in control as she hunts in Hircine's name. She intends to find a new clan that will accept her, whether that be a pack of wolves, a clan of forsworn, or both. She will be the scourge of the forests, calling upon her howlpack to torment local nords and enemy forsworn while forging alliances with some others. </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Recommended Quests: </strong></span></p><p style="text-align:left;">The Forsworn Conspiracy - Siding with the Forsworn, this can give you a forsworn clan that accepts you. </p><p style="text-align:left;">Ill Met By Moonlight - Pleasing Hircine is good to do. Either side works here. </p><p style="text-align:left;">The Taste of Death - Namira is said to be worshipped by many forsworn, and so could be worth helping. </p><p style="text-align:left;">The Affairs of Hagravens - Again, getting on good terms with some other forsworn. </p><p style="text-align:left;">The Legend of the Red Eagle - Uncover the history of the great forsworn fighters. </p><p style="text-align:left;">The Frostmoon Hunters - Find a pack and get some pretty sweet rewards from it. </p><p style="text-align:left;">Most Other Daedric Quests can fit - allot of Daedra, or Spirits, are revered in forsworn culture. </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Closing Remarks: </strong></span></p><p style="text-align:left;">Also final thanks to the folks on the Skypothesis discord for some help giving feedback, and Jazz for help with formatting the perk spreads :). To reveal my inspiration here, I've based this build off of the Shamans of the Mondren Howlpack from Magic: the Gathering's Plane of Innistrad. While not a named character, I found them sufficiently interesting to base my first build and entry to <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-building-event-crossworlds-3-turnaround-triumvirate" target="_blank">Crossworldd Event #3</a> on.</p><p> </p></div>Event Build: The Path of Firehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-path-of-fire2023-07-06T19:41:59.000Z2023-07-06T19:41:59.000ZRoegelhttps://TheSkyForge.ning.com/members/Roegel<div><p>Exile! The verdict you face for speaking up during the war council. Everyone must have thought the same as you, but none of the old cowards had dared to speak their mind! And now you are sent into exile - you, the Imperial prince, heir to the throne of Cyrodil and powerful Fire mage are being sent to Skyrim. This freezing patch of frozen tundra, of all places, and to do what? Hunt down the dragon Alduin! Even the most stupid peasant knows that dragons are extinct since more than one hundred years. Teeming with rage, you embark on the imperial galley, starting the quest to fulfil your destiny and restore your lost honor.</p><p> </p><p><a href="{{#staticFileLink}}12130479674,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12131259092,RESIZE_710x{{/staticFileLink}}" alt="12131259092?profile=RESIZE_710x" width="710" /></a></p><p><span style="text-decoration:underline;font-size:18pt;">Build Overview & Mechanics</span></p><p><strong>Mods: </strong>This is a modded build and unfortunately won't work without the <a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137" target="_blank">Ordinator</a> perk overhaul, as the whole concept is built around the perks <em>Hissing Dragon</em> (Light Armor) and <em>Spellscribe</em> (Enchanting). Please find below a list of recommended mods which are not necessary for the main build but add to it in some way or another:</p><ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137" target="_blank">Ordinator</a>, primarily for the <em>Hissing Dragon</em> perk which adds fire effects to your unarmed attacks.</li><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315" target="_blank">Imperious</a>, as I find this mod helps differentiate the different races from each other; in addition the Imperials receive the <em>Colovian Star</em> power which is part of a special technique explained below.</li><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910" target="_blank">Andromeda</a> makes Standing Stones more interesting and the Shadow provides a nice synergy with Ordinator's unarmed perks.</li><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/26753" target="_blank">Unarmed Warfare</a> is purely of cosmetic nature and replaces unarmed power attack animations by kicks which are essential to the original characters fighting style.</li><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3479" target="_blank">Immersive Armors</a> and <a href="https://www.nexusmods.com/skyrimspecialedition/mods/61714" target="_blank">Redguar Assassin Armor</a> are included for the <em>Redguard Assassin Armor</em> and the red <em>Tribunal Robes</em> (light armor variant) which fit the style of this character.</li><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/80705" target="_blank">Honed Metal</a> allows you to commission armor instead of crafting it yourself - the prices are high but as a prince smithing is simply beneath you and money is rarely a problem in Skyrim.</li><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272" target="_blank">Alternate Start</a> allows you to skip the intro and begin the game in different locations. Alternatively, the vanilla start also works well roleplay-wise as you can interpret it as your humiliating banishment; in this case, side with Hadvar and skip the first part of the Mage's Guild quest line mentioned below.</li><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/80974" target="_blank">Innocence Lost - Quest Expansion</a> allows you to <em>Destroy the Dark Brotherhood</em> without becoming a murderer yourself first.</li><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/53869" target="_blank">Valravn</a>/<a href="https://www.nexusmods.com/skyrimspecialedition/mods/4881" target="_blank">Mortal Enemies</a>/<a href="https://www.nexusmods.com/skyrimspecialedition/mods/13807" target="_blank">Know your Enemy</a> and/or any other combat overhaul(s) you fancy to make encounters <span style="text-decoration:line-through;">harder</span> more interesting.</li></ul><p> </p><p><strong>Class:</strong> Unarmed/Fire Mage </p><p><strong>Race:</strong> Imperial primarily for role-play reasons, but the Imperious racial bonuses also turned out to be quite engaging:</p><ul><li><em>Imperial Virtues</em> lets you regenerate a random attribute faster during combat. I used this to determine if I would rely more on spells or power attacks during a fight.</li><li><em>The Human Spirit</em> lets you modify attributes, resistances and skills at levels 10, 20 and 30 respectively. Choose +Stamina/-Magicka at level 10, since we do not rely on spell casting as our primary way to deliver Fire magic. At level 20, go with +Fire/- Poison (or +/-Fire for an net +25% Fire resistance is viable as well) as a Fire Mage should be pretty resistant to Fire himself.</li><li><em>Colovian Star</em> is a major power which refills Magicka and Stamina and fortifies them for the amount restored for a short duration. This is ability is included in the <em>Meditation</em> special technique.</li></ul><p><strong>Age:</strong> The Imperial prince is in his teens, maybe 16 or 17 years old.</p><p><strong>Alignment:</strong> Lawful/Neutral changing to Lawful/Good over the course of the game.</p><p><strong>Attributes:</strong> 0/1/1: You look to balance health and stamina for survivability and damage dealing respectively. If using Imperious, put the first 10 upgrades into health as you will catch up on stamina with <em>The Human Spirit</em>. I stopped adding health at 300 excluding enchantments.</p><p><strong>Standing Stone:</strong> Andromeda's Shadow Stone increases movement speed by 20% in combat and creates a fantastic synergy with Ordinator's <em>Sweeping Wind</em> perk increassing unarmed power attack damage by 40%. The sneak improvement is a welcome addition for the (rare) stealth missions you will embark on.</p><p><strong>Spells:</strong> Any and all Fire spells but no others except for the <em>Candlelight</em> spell which is a major convenience for exploring dungeons and after all candles do burn with Fire.</p><p><strong>Difficulty:</strong> Expert until you acquire <em>Hissing Dragon</em>, afterwards, Master is viable, but (Fire) Dragons and some other enemies are quite painful to deal with.</p><p><span style="font-size:14pt;"><strong>Major Skills:</strong></span></p><p><strong>Light Armor:</strong> This skill tree serves as both your defense and offense at the same time through Ordinator's inclusion of a complete unarmed combat branch. Once you get <em>Iron Fist</em>, this skill will level naturally, as entering combat in light armor as well as punching provide experience. All perks in this tree make sense, so I will only highlight key perks here:</p><ul><li><em>Iron Fist </em>allows you to play a primarily unarmed build, increasing damage by a percentage of your remaining stamina.</li><li><em>Sweeping Wind</em> increases your unarmed power attack damage by 25% plus 2% per 1% increased movement speed.</li><li><em>Unhindered & Wind Runner:</em> Removes movement speed penalty/increase movement speed when wearing all light armor. As mobility is your only defense, these perks boosts your survivability substancially while also increasing your power attack damage.</li><li><em>Evasive Leap:</em> Jumping during combat evades all attacks during 1 second - very useful if you did not manage to dodge or are caught between a rock and a hard place.</li><li><em>Hissing Dragon:</em> This is the capstone of this build: Your attacks release waves of Fire which damage all targets in front of you. Note that this Fire damage also activates the Fire-based perks of the Destruction tree - talk about synergy!</li><li><em>Breaking Waves & War Dancer:</em> Direct and incredible boost to your attack damage. By the time you acquire these perks you will be pretty good at dodging attacks, so these perks grant a huge amount of damage.</li></ul><p><strong>Destruction:</strong> You will only be casting destruction spells at the beginning of the game until your unarmed damage start to pick up around level 10. Afterwards, you will be limited to a firebolt or two at the beginning of a battle due to the decrease in Magicka from <em>The Human Spirit</em>. That said, the Destruction tree remains a central aspect of this build since all Fire perks can proc from <em>Hissing Dragon</em>. Destruction will level naturally as you play: Even if you rely mostly on unarmed combat, you will often open fights with a fireball or two or by casting flamecloak.<em><br /> </em></p><ul><li><em>Combustion, Scarring Burns, Conflagration </em>and all Fire-based perks (except <em>Pyromancer's Ascension)</em> increase your punch-based Fire magic's damage directly or by adding AoE effects.</li><li><em>Destruction Dual Casting</em> is required to make use of the <em>Spell Scribe</em> perk of the Enchanting tree.</li><li><em>Elemental Specialisation</em> straingth up increases all your Fire damage by 15% - without any down side. </li></ul><p><span style="font-size:14pt;"><strong>Minor Skills:</strong></span></p><p><strong>Enchanting:</strong> Fear not, this is a non-crafting build. However, Ordinator's Enchanting tree sports one of the most fun perks in the game: <em>Spellscribe</em> allows you to store the spell you are currently dual-casting and release it automatically at no cost during a power attack. Luckily, this also works with unarmed power attacks and provides you with another mean of casting Fire spells without using Magicka. Using the <em>Meditation</em> technique below, you are even able to cast spells which are significantly more powerful than your meager Magicka pool indicates. Again, all spells cast this way benefit from the Destruction perks.</p><p><strong>Alteration:</strong> As a Fire mage you are convinced that <em>all</em> other schools or branches of magic are inferior. You won't stoop so low as to use Alteration magic, but Ordinator's Alteration tree provides a few useful passive bonuses:</p><ul><li><em>Alter Self: Resistances</em> lets you choose 2 elements to increase resistance against by 25%. You should select Lightning and Frost to increase overall survivability.</li><li><em>Wild Shrines:</em> The Destruction shrine located in the Falkreath region will increase all you Fire damage by 15%, which stacks nicely with all the Destruction perks.</li><li><em>Welloc's Dormant Arcana</em> can become a terribly over-powered perk under the right conditions. You will use it to increase all you elemental resistances (Fire/Frost/Lightning) while affected by the <em>Firecloak</em> spell; due to your limited Magicka pool, this is not a staple in combat but a tactical choice reserved for difficult encounters.</li></ul><p> </p><p><span style="text-decoration:underline;font-size:18pt;">Role Play / Character Development</span></p><p>Before diving into the story, you should be aware of a few rules to guide your prince's decisions:</p><ul><li>You are a prince. No running errands for commoners. It's the other way round!</li><li>You are a warrior of honor. If anyone challenges you to a fist fight don't back down - ever.</li><li>You are no common scavenger: Never loot armors of fallen foes. Their gold, jewels and magic items are yours to take - that stuff doesn't befit a commoner anyway.</li><li>You are not a drudge, but a prince: No cooking and this includes both brewing stews and potions ;-)</li><li>You are always on the move and need basically no gear. Any money you make is invested in training or paying a crafts-(wo)man to forge you a new set of armor. Red armor obviously.</li><li>You are a teenager; though you like to think yourself grown up and knowledgeable you are prone to take rash and impulsive decisions with sometimes... unexpected results.</li><li>Roleplay any hostile random encounters as your little sister and her friends giving you a hard time - just for the sake of it - and trying themselves to slay Alduin to spite you.</li></ul><p><strong>Book 1: Exile</strong></p><p>Using <em>Alternate Start</em>, select the College of Winterhold as starting faction as the immense library is nothing to be scoffed at. At the least the college provides access to trainers and as good a starting point as any for your quest where you can try to gather knowledge of your prey! If you are using <em>Wintersun</em>, devote yourself to Kyraneth for increased movement speed during combat which later synergises nicely with<em>Sweeping Wind</em> and access to your spirit animal and mount a giant sabretooth cat. Your first concern is to reestablish respect from the lowly commoners around you, so look or hunt for some leather so you can craft yourself a Redguard Assassin armor; this is the only armor you will craft yourself, but as a fire mage, wearing any other color than red comes close to an insult so this situation has to be remedied as quickly as possible.</p><p>After this initial "setup", start looking for clues about dragons in the mages college. The Thalmor, a loyal - and somewhat fanatic - advisor of your father, is quite incapable and needs your help. Thus, you join an excursion to Saarthal where you find the first sign related to the dragon you are hunting. Alduin he is the only real threat to the dominance of the Empire and must be brought down; this is your destiny! From your research in the college library, you remember that the walls of power have layn dormant for a long time, so percieving the echo of old magic therein does indicate something unusual - perhaps even the return of your prey and the only way to restore your honor. After returning from Saartal, share your information willingly with Arcano but stop the questline here as you have found first signs of your quarry.</p><p>Search the holds of Skyrim until you hear a rumor about the spotting of a dragon in Helgen. Head there to find out the truth behind these stories. Following up on what likely is a bad case of arson, follow the main quest until completion of <em>The Way of the Voice</em>. As a devoted Fire mage, you will however refrain from using most shouts; the first exception to this rule is the first word of Unrelenting Force: You are a skilled in martial arts and (human) shouting plays a big role in your personal fighting style (if you ever shouted at someone in a real life fight, you will also have perceived the "knockback" effect in form of your opponents surprise).</p><p>Descending from High Hrothgar, you are attacked by the Dragon Cult. Keep one of the masks for later use, but don't get side-tracked: Only killing Alduin himself can restore your honor! Single-mindedly pursue the main quest up to <em>Diplmotaic Immunity</em> (give Malborn the Dragon Priest mask to smuggle inside for you: you do not want to be recognised infiltrating the base of an elite unit of the Empire's army). After freeing Esbern you realise that your actions <em>might</em> have been a bit rash and not necessarily help your cause of reclaiming your honor. So leaving your distinct red imperial armor behind, you run away to hide on the dusty ile of Solstheim, upon your arrival, drop the mask overboard to avoid being associated with the events at the embassy. Brooding over the dire situation, you remember your uncle: "And then what?! You never think these things through!"</p><p><strong><a href="{{#staticFileLink}}12131268676,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12131268676,RESIZE_710x{{/staticFileLink}}" alt="12131268676?profile=RESIZE_710x" width="710" /></a></strong></p><p><strong>Book 2: Restoring Honor<br /> </strong></p><p>Hiding on Solstheim, you abandon Imperial red and wear any light armor you find along the way. The island is full of other refugees and you easily blend in with the crowd.<br /> Soon you discover that something is not right on the island and after a few questions here and there, you discover that the Dragoncult - you remember these guys well - seems to have <br /> set up their base on Solstheim and are subjugating the locals. You are aware that any action on your part might alert the Imperial forces to your whereabouts, but even so you will <br /> not stand this injustice and set out to destroy the cult and its leader. Single-mindedly you pursue your new goal and eventually confront Miraak (obviously choose <em>Dragonborn Flame</em> on your journey through Apocrypha). Your <br /> sister whitnesses you killing the master of the Dragoncult and convinces you that this is sufficient to restore your honor. While you do have your doubts about this, you just <em>want</em> <br /> to believe it so much that you follow her back to Skyrim and get back together with your old friends.</p><p>Meet up with Delphine to retrieve the gear you left behind when travelling to the Talmor embassy and re-assume your rightful position as an Imperial prince. While continuing the main quest you meet Bryndolf, another of your sister's croonies and despite better judgement, you hang out with him.<br /> You understand that as heir to the throne you must also look the part, so pay mastersmith Balimund a visit and order a set of red Tribunal Robes (set to light version in the immersive armors MCM); you will also have to bring him ten Fire Salts to fire his forge for such an impressive work of craftmanship. This will cost you around 6k, but you are about to make a quick coin or two while you wait for your order to be finished.<br /> Under your "friends" influence, you have fun beating up a few people and trashing their houses when they do not respond favorably to your I-am-your-prince attitude. Continue the main quest, locate Esbern and escort him to Riverwood. Back with your friends in Riften, you take care of business and even go so far to light a few bee-stalks on fire just because you can and you don't have to worry about retribution, but don't go on and start a life of crime though: You are the heir to the Imperial throne and a fire mage - this was just for fun.</p><p>Developping a certain taste for raw power, you abandon the Thieves Guild and head to Solitude to finally join the Imperial Legion. Now that your honor has been restored by killing Miraak, you truly *are* the prince and your father graciously grants you a seat in his war council. You strive to be the perfect son and how better to gain an understanding of council business than getting your own hands dirty in the war. Capture Fort Hraggstad for the Imperium and help Legate Rikke to secure the Jagged crown. On your way back to Solitude to deliver the raid's bounty you take a detour to visit your old and now somewhat shunned mentors, the Greybeards. They remind you that you are free to <em>choose</em> your destiny and not let others choose it for you, or as uncle would put it: "It's Time For You To Look Inward And Start Asking Yourself The Big Question: Who Are You And What Do You Want?" Swayed by their words and renewed rumors about Alduin, you decide to keep the Jagged crown for now - after all you <em>have</em> secured it for the Empire as you were commanded. But instead of delivering it to Commander Tullius, you head to The Reach where you meet up with Esbern and Delphine to explore Sky Haven Temple.</p><p>No longer driven by the urge to regain your status as crownprince and redeem yourself in your father's eyes, you still remain convinced that it is your destiny to kill Alduin and follow the main quest line. Feel free to do take side quests, since "sometimes, the best way to solve your own problems is to help someone else". A good opportunity arises in Whiterun where you overhear a conversation about a Nord warrior who went <em>Missing in Action</em>. As are no longer possessed by the idea to redeem yourself in your fathers eyes, you decide to set out to rescue Thorald Gray-Mane from the Thalmor at Northwatch Keep.</p><p>Refrain from continuing the civil war but instead continue until you complete <em>Season Unending</em>. You will tolerate Thalmor presence, but strive for an equilibrated treaty by making the Empire pay a compensation for the massacre at Agna's Mill or by favoring the Stormcloaks out of a feeling of regret for the war crimes commited by you nation and family. Instead of regognition for your brave deeds for King and Empire and your commitment to negotiate a lasting peace, General Tullius actually has the audacity to question your loyalty. Disgusted and somewhat alienated you refuse the Blade's demand to kill Paarthunax. You leave High Hrothgar with uncle's advice echoing through your mind: "There is nothing wrong with a life of peace and prosperity. I suggest you think about what it is you want from your life."</p><p style="text-align:left;"><a href="{{#staticFileLink}}12131268693,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12131268693,RESIZE_710x{{/staticFileLink}}" alt="12131268693?profile=RESIZE_710x" width="710" /></a></p><p><strong>Book 3: Crossroads of Destiny</strong></p><p>Signing a truce with the Nord Ice mages - who are not that barbaric after all, if you consider your new acquaintances - has significantly weakened the Emperor's authority. But at the same time it also improves the perception of the Imperials as a nation and your in particular: The people start to call you a hero if you pay close attention, which up to now you didn't. Having broken free of your father's grasp on you and the desire to restore your honor, you are now free to choose your own destiny. Below are a few suggestions on how to continue your playthrough as the Prince of Fire.</p><p><span style="text-decoration:underline;">Defeat your Sister:</span> Now that your father is defeated and abdicates - humiliated by signing a truce he no longer has the support of Cyrodiil's nobles and commoners alike - your younger sister tries to claim the throne for herself. As a mighty warrior and Fire mage she does command respect, not even you can deny it. However, her cruelty and lust for power herald a renewal of the civil war and you won't allow this. Not particularly keen on bearing the burden of the crown yourself, you still listen to Uncle: "She is crazy and she needs to go down." You head to Riften where she was last reported to have visited the Honorhall Orphanage but instead of finding her, you witness how Grelod the Kind humiliating the children she should raise and protect. Remembering the troubles of your childhood, you are consumed by rage and put an end to this (using the Innocence Lost mod, you can have Grelod imprisoned). Some time later your dear sister manages to kidnap you in your sleep and taunts you to kill some probably innocent person. You decide to take her down once and for all, now, and afterwards abolish her secret army and to <em>Destroy the Dark Brotherhood</em>.</p><p><span style="text-decoration:underline;">Fight for Freedom</span><span style="text-decoration:underline;">:</span> Despite your best efforts to ensure peace open war breaks out again thanks to your sister's ambition. This time, side with the Stormcloaks and end the Empire's stranglehold on Skyrim. You might consider <em>defeating your sister</em> as a follow-on to ensure that the people of Skyrim will not have to endure another war.</p><p><span style="text-decoration:underline;">Redeem the Empire:</span> You can't undo all the harm done by your nation's pursuit for supremacy, but you can help the people of Skyrim and show your support for the local rulers: Support the yarls and become thane of all the holds of Skyrim.</p><p><span style="text-decoration:underline;">The bigger Picture:</span> Though Fire remains the only element at your command, you can deepen you understanding for others by pursuing the College of Winterhold's quest line, or as Uncle would say, "It is important to draw wisdom from many different places". Also, defeating Arcano further reduces the Empire's meddling in foreign affairs and can only lead to a better perception of your people. With the <a href="https://www.nexusmods.com/skyrimspecialedition/mods/17004" target="_blank">Immersive College of Winterhold</a> mod you have the option to decline becoming arch-mage; you feel ruling the Empire is enough power for one person.</p><p><span style="text-decoration:underline;">Join the Dawnguard:</span> You hear rumors of the rise of a cruel vampire Lord and a faction of valiant warriors set to fight him. This new dark power threatens the peace, so you set out to protect Skyrim's people.</p><p><span style="text-decoration:underline;">Defeat Alduin:</span> No longer haunted by the spectre of your lost honor, you assess the dragon situation anew. Despite the Blade's request, sparing Paarthunax still seems correct - who are you to deny someone the chance to redeem themselves - but Alduin is a threat. Not only to the Empire but also to Skyrim and the whole world. You will confront and defeat him in battle, ensuring the safety of all nations in Skyrim.</p><p> <a href="{{#staticFileLink}}12131268882,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12131268882,RESIZE_710x{{/staticFileLink}}" alt="12131268882?profile=RESIZE_710x" width="710" /></a></p><p><span style="text-decoration:underline;font-size:18pt;">Gameplay</span></p><p><strong>Special Techniques:</strong></p><table><tbody><tr><td style="width:763px;text-align:left;"><p><a href="{{#staticFileLink}}12129565293,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}12129565293,RESIZE_180x180{{/staticFileLink}}" alt="12129565293?profile=RESIZE_180x180" width="100" /></a><strong>Meditation:</strong> Requires <em>Spellscribe</em>, <em>Colovian Star</em> (gained as an unlockable racial bonus through Imperious), as many <em>Fortify Magicka</em> effects as you can stack via items and potions.<br /> <br /> Find a safe spot near a person of your trust and drink a cup of perfectly brewed Yasmin tea. Spend all you magicka and refill it with the <em>Colovian Star</em> power, fortifying it by the amount restored. Now dual-cast your strongest targeted, non-focussed fire spell and store it using the spellscribe power. This will allow you to cast this spell (which would normally exceed your magicka pool) whenever you perform a power attack. Fireball makes a good choice through the mid-game due to its AoE and knock-down effects.</p></td></tr><tr><td style="width:763px;text-align:left;"><p> </p></td></tr><tr><td style="width:763px;text-align:left;"><p><a href="{{#staticFileLink}}12129564892,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}12129568690,RESIZE_180x180{{/staticFileLink}}" alt="12129568690?profile=RESIZE_180x180" width="100" /></a></p><p><strong>I understand:</strong> Requires 1 Dragon Soul during <em>The Throat of the World</em>.</p><p>When Paarthurnax teaches you the <em>Fire Breath</em> shout, there is a short moment when you already know the word but have not unlocked the shout yet. Take this opportunity to unlock the shout yourself using a spare Dragon Soul and your dragon mentor will reward your quick thinking by teaching you a second word. This way you can unlock the full power of the shout without joining the Companions.</p></td></tr><tr><td style="width:763px;text-align:left;"><p> </p></td></tr><tr><td style="width:763px;text-align:left;"><a href="{{#staticFileLink}}12129565659,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}12129565659,RESIZE_180x180{{/staticFileLink}}" alt="12129565659?profile=RESIZE_180x180" width="100" /></a><p><strong>Roar like a Tigerdillo:</strong> Requires complete <em>Fire Breath</em> shout, <em>Dragonborn Flame</em> and <em>The Fire Within</em> gained by meditating on <em>Yol</em>.</p><p>Taking your uncle's advice "Power [...] comes from the breath, not the muscle!" to heart increases your <em>Fire Breath's</em> power by creating fire spirits when you kill enemies with it. Yol Toor Shul !</p></td></tr><tr><td style="width:763px;text-align:left;"> </td></tr><tr><td style="width:763px;text-align:left;"><a href="{{#staticFileLink}}12129565487,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}12129565487,RESIZE_180x180{{/staticFileLink}}" alt="12129565487?profile=RESIZE_180x180" width="100" /></a><p><strong>Inner Fire:</strong> Requires <em>Flamecloak</em> and <em>Welloc's Dormant Arcana</em> from Ordinator.</p><p>Choosing to pair cloak effects with resistances to fire, ice and lightning significantly enhances your survivability against difficult opponents (read dragons). Your passion and inner fire burn so brightly it hurts surrounding opponents and makes you more resistant at the same time. Since you have a very limited magicka pool, you will rarely cast other spells in combat if you choose to use this technique for an encounter.</p></td></tr></tbody></table><p> </p><p> <strong>Combat:</strong></p><p>Combat as the prince of fire resembles a deadly dance. Your skills except for some light armor perks are purely offensive and you have no means of blocking attacks, meaning you are forced to evade them. The potions you find during your travels allow you to recover somewhat if you face-block too much but they are best avoided.</p><p>Open a fight with <em>Inner Fire</em> or by covering your opponents in a streak of flames or by bombarding them with firebolts and -balls, depending on the forms of fire magic you found so far; the pyromancer spells added by <a href="https://www.nexusmods.com/skyrimspecialedition/mods/12711" target="_blank">Forgotten magic redone</a> give you some nice options as well. Since you have not put any attribute points into magicka, this initial assault is quite short-lived and you quickly have to close the gap to get personal with pesky archers and misguided non-fire mages. Don't be shy of sprinting, you have plenty of stamina.</p><p>Once locked in melee combat, always focus on the strongest enemy and avoid attacking the weaker ones. At the beginning of the game, you will take less damage from them due to the Annoying moskitos perk, while in the end-game they should quickly fall to the secondary effects of your fire-imbued fists. The ordinator mod provides us with some phantastic power and synergies between our offensive options, since all destruction fire-based perks can be triggered by the <em>Hissing Dragon</em> perk as explained above.</p><p> </p><p><strong>Closing Remarks:</strong></p><p>Dear fellow travellers of Skyrim, thank you for reading my contribution to the <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-building-event-crossworlds-3-turnaround-triumvirate" target="_blank">Crossworlds Event #3</a>. If you are familiar with the comics or cartoon series, you will probably have guessed the inspiration for this build: The fire-bender Zuko from Avatar. This build was litteraly a blast to play, and it is actually the first time I finished the main quest, as Zuko's determination and his unwavering belief of following - and later choosing - his destiny, helped me not to get side-tracked.</p><p>Despite playing the Eldes Scrolls games for more than a decade by now, this is the first build I published and I hope you enjoyed reading my adaptation of Zuko's story into the world of Skyrim. In this sense, I look forward to your comments and suggestions and would like to close with a last quote from Uncle Iroh: "While it is always great to believe in oneself, a little help from others can be a great blessing."</p></div>Event Build - The Thrall Commander (Modded)https://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-thrall-commander2020-08-03T23:22:48.000Z2020-08-03T23:22:48.000ZKrugerhttps://TheSkyForge.ning.com/members/Shepard494<div><p style="text-align:left;"><span style="font-size:12pt;">Hey everyone. I present to you my first Event build on the Skyforge. Now I usually don't like Supporting Characters due to the over reliance of AI doing all the hard work while my character just sits back casting the same spell over and over. Its quite boring and at times frustrating especially in Skyrim. However, thanks to a few mods, I've found a way where you can actively engage in combat while your allies are fighting your enemies. I present to you...</span></p><p style="text-align:center;"><span style="font-size:18pt;"><strong><span style="font-size:24pt;">The Thrall Commander</span> <a href="{{#staticFileLink}}7135361056,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7135361056,RESIZE_710x{{/staticFileLink}}" alt="7135361056?profile=RESIZE_710x" width="710" /></a></strong></span></p><p><strong> </strong></p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Build Overview</strong></span></p><p><span style="font-size:12pt;">The Thrall Commander is an Illusion Battlemage. While battlemages tend to be front and center in the battlefield specializing in weapon damage and destruction magic, Illusion Battlemages operate from the backend to support their allies. However, with this particular character, his actions are far from benevolent. As an Acolyte to Vaermina, the Daedric Prince of Nightmares, the Thrall Commander's Illusion magic cripples their foes making them weaker, fearful, and even turning on one another. In addition, they can also summon Daedra from the planes of Oblivion and manifest illusions of those around him to outnumber the opposition. Even when facing multiple opponents, the Thrall Commander can turn the battle in his favor in an instant with only a few spells while taking little or no damage.</span></p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Backstory</strong></span></p><p style="text-align:center;"> </p><p><span style="font-size:12pt;">Luven was born into a family that served the Empire for multiple generations. His father was a battlemage and fought during the Great War against the Aldmeri Dominion. As his only son, Luven was expected to follow into his father’s footsteps by enrolling into the Legion. However, he was unable to cast destruction spells and his training in combat was very lackluster. The result of the Great War had left Cyrodiil almost in ruins. The Mages Guild had disbanded and there were no schools to help citizens train in combat. This left Luven with private tutors paid by his father to train. Despite his lack of progress, Luven found an affinity with Illusion magic and with it was able to manipulate the minds of his teachers. He did so by convincing them he had improved his battlemage skills so his father would be impressed. However, when Luven had to showcase them in front of his father, he was at first disappointed then outrage when one of the teachers told him what Luven had done. All the time and money spent to hone his skills, yet he was using spells for mind games. Rage and embarrassment filled inside Luven’s father, so he decided to send him to the College of Winterhold in Skyrim. There he would learn the skills needed without manipulating anyones mind. His father also told him to learn fast because the Legion will call upon him to serve by fighting in the Civil War against the Stormcloaks. Luven tried to convince his father that his Illusion skills can help others especially an army, but his father was having none of it. He already told him to pack up and scheduled him to leave the next day. Distraught, Luven felt he was abandoned and with this feeling would lead him to a different path, a dark path.</span> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Character</strong></span></p><p><span style="font-size:12pt;">Name – Luven Angius<a href="{{#staticFileLink}}7189867473,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7189867473,RESIZE_400x{{/staticFileLink}}" alt="7189867473?profile=RESIZE_400x" width="300" /></a></span></p><p><span style="font-size:12pt;">Race – Imperial</span></p><p><span style="font-size:12pt;">Origin - Cyrodiil</span></p><p><span style="font-size:12pt;">Age – Mid-20s</span></p><p><span style="font-size:12pt;">Class – Mage</span></p><p><span style="font-size:12pt;">Stone – Mage (aquired mid-playthrough)</span></p><p><span style="font-size:12pt;">Attributes – 4 Magicka/1 Health/0 Stamina (till 150 Health then put everything into Magicka)</span></p><p><span style="font-size:12pt;">Factions – College of Winterhold, Civil War (Legion), Dark Brotherhood</span></p><p><span style="font-size:12pt;">Allignment – Neutral Good (Early)/Chaotic Evil (Mid-Late Game)</span></p><p> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Mods</strong></span></p><p><span style="font-size:14pt;"><span style="text-decoration:underline;">Essential:</span></span></p><p><span style="font-size:12pt;"><strong>Ordinator</strong> - Overhaul of the perk system. Illusion skills will be viable early in the gameplay as well as perks that strengthen summons and allies in combat. Conjuration also provides strong passives to summons while Alteration will help limit damage as a mage character.</span></p><p><span style="font-size:12pt;"><strong>Apocalypse</strong> - Adds new spells in Skyrim. Additional spells from Illusion and Conjuration allows the Thrall Commander to be actively engage in combat instead of waiting for his allies to defeat their foes. Both schools of magic also synergize well to create powerful combinations.</span></p><p><span style="font-size:10pt;"><span style="font-size:12pt;"><strong>Imperious</strong> - Overhaul of racial abilities. Imperials will be granted with the following abilities:</span></span><span style="font-size:10pt;"><br /> • <strong>Discipline</strong>: In armed combat, allies within 15 feet gain 150 points of armor and 15% attack damage.<br /> • <strong>Imperial Virtues</strong>: In combat, regenerate a random attribute (Health, Magicka, Stamina) 100% faster until combat ends.<br /> • <strong>The Human Spirit</strong>: At level 10/20/30, you may make permanent changes to your attributes/resistances/skills.<br /> </span></p><p><span style="font-size:10pt;"><span style="font-size:12pt;">Discipline is the main feature since allies include followers, summons, and any individuals fighting for the Thrall Commander. Details of the Human Spirit will be discussed further in the Playthrough section. There’s also a quest for Imperials that when they complete 20 quests from the people of Skyrim they will be granted…</span></span><span style="font-size:10pt;"><br /> • <strong>Colovian Star</strong>: 1/day - Invoke the Emperor to refill Magicka and Stamina and fortify them by the amount restored for 30 seconds. <br /> </span></p><p><span style="font-size:10pt;"><span style="font-size:12pt;"><strong>Wintersun</strong> - Adds deity worship. The Thrall Commander is an acolyte of Vaermina, the Daedric Prince of Nightmares, who as a follower will be granted a passive for more effective illusion spells cast on targets. Vaermina also grants her followers to kill targets when sleeping. There is also 100% favor needed to achieve her Devotee power:</span><br /> • <strong>Devotee - Phantasmagoria</strong>: Activate a sleeping person to summon an illusion to accompany you for an hour. Costs 10% favor.</span><span style="font-size:10pt;"><br /> <span style="font-size:12pt;">To increase Vaermina’s favor, followers need to witness the deaths of those under their illusion spells while also killing those who sleep. Followers also pray by sleeping.</span><br /> </span></p><p><span style="font-size:12pt;"><strong>Cutting Room Floor</strong> - Adds additional content that were originally cut from Skyrim. This will add a quest from Phinis Gestor, the Conjuration teacher at the College, to find missing students that when found will provide useful items early in the playthrough.</span></p><p><span style="text-decoration:underline;font-size:14pt;">Recommended:</span></p><p><span style="font-size:12pt;"><strong>Alternate Start</strong> - Option to start as a new student of the College of Winterhold which will fit with Luven’s backstory.</span></p><p><span style="font-size:12pt;"><strong>Reliquary of Myth</strong> - Overhaul of Skyrim’s artifacts. Most notably is the Skull of Corruption which in addition to inflicting damage will summon a clone on the target and attack it for 30 seconds. Basically combining the Oblivion artifact with Skyrim’s.</span></p><p><span style="font-size:12pt;"><strong>High Level Enemies</strong> - This build is quite powerful especially for end-game so I’d recommend this mod since enemies will scale with your character's level making them more of a challenge late in the playthrough. Of course, any other kind of enemy overhaul is also ideal.</span></p><p><span style="font-size:12pt;"><strong>Black Mage/Nether Mage/Tribunal Robes</strong> - The Thrall Commander is a sinister individual so its fitting to look like one. You can use one set or mix and match to your liking. I went with the Nether Mage robes, gloves, and boots with the hood & scarf from the Black Mage armor set as my end gear.</span></p><p><span style="font-size:12pt;"><strong>Immersive College of Winterhold</strong> - Improves the college experience. Most notably is that you will get experience points from attending classes in the Hall of the Elements. <strong>Obscure’s College of Winterhold</strong> is another good option for SE users.</span></p><p><span style="font-size:12pt;"><strong>Miraak: Dragonborn Follower</strong> - Part of the final journey for Luven. Instead of battling Miraak, Luven will be able to overpower Hermaeus Mora's influence on Miraak becoming his ally.</span></p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Skills<a href="{{#staticFileLink}}7202745466,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7202745466,RESIZE_710x{{/staticFileLink}}" alt="7202745466?profile=RESIZE_710x" width="710" /></a></strong></span></p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Key Perks</strong></span></p><p><span style="font-size:14pt;"><strong>Major:</strong></span></p><p><span style="font-size:12pt;"><strong>Illusion </strong>– Luven is a masterful illusionist. His skills can force people to become his thrall, turn on one another, or flee from terror at his own will.</span></p><ul><li>Dream Thief - Activate sleeping victims to steal their dream, increasing the effectiveness of your Illusion spells by 50% for 3600 seconds. Chance to fail and alert the victim, based on Illusion skill</li><li>Commanding Presence - In combat, you radiate an aura of mystical nobility that touches allied creatures and people within 40 feet. Those affected gain 20% extra attack damage and have 20% chance of a critical strike</li><li>Imposing Presence - You radiate an aura of mystical charisma that touches all within 40 feet. Any Illusion spell you cast on those affected is 25% more powerful and lasts 30% longer</li><li>Master of the Mind - Mind affecting spells (Calm, Fear, Frenzy, Rally) and Commanding Presence also work on undead, daedra and automatons</li><li>Dream Geas - Activate sleeping victims to send a dream that compels them to fight at your side until released. You can only have one Dream Thrall at a time. Chance to fail and alert the victim, based on Illusion skill</li></ul><p><span style="font-size:12pt;"><strong>Conjuration </strong>– While Luven can manipulate the minds of others, he can also summon daedra from the planes of Oblivion that are almost unstoppable in combat.</span></p><ul><li>Atromancy - Summoned Daedra and other non-undead minions last three times as long (or five times at night)</li><li>Unleash Hell - Conjured Daedra within 75 feet gain additional spells on a 30 second cooldown (Flame Atronach: fire explosion. Frost Atronach: reduced armor/magic resistance curse. Storm Atronach: magnetic knockdown. Dremora: increased attack damage and movement speed)</li><li>Summon Resist - Friendly conjured Daedra and other non-undead minions within 75 feet gain 50% magic resistance and 300 points of armor</li><li>March of Oblivion - You can summon or reanimate 1 additional minion per 250 points of base Magicka, up to 3 additional minions</li></ul><p><span style="font-size:12pt;"><strong>Alteration</strong> – As a mage, Luven can augment his alteration skills to protect him from danger and limit damage in combat when wearing clothing.</span></p><ul><li>Geomancer - If wearing robes and no light or heavy armor, you take 30% less damage from attacks while charging or concentrating on a spell</li><li>Distorted Shape - When you gain an armor spell in combat (or enter combat with an active armor spell), you become intangible and unable to be affected by spells or attacks for 10 seconds or until you perform an offensive or defensive action</li><li>Energy Shield - If wearing robes and no light or heavy armor, reduces incoming attack and elemental damage by 35% but you lose Magicka equal to the amount of Health lost. The damage reduction gradually diminishes as Magicka falls below half. The energy shield is disabled when your hands are lowered</li></ul><p><span style="font-size:14pt;"><strong>Minor:</strong></span></p><p><span style="font-size:12pt;"><strong>Enchanting</strong> – As Luven continues to master his Illusion and Conjuration skills, he realizes the amount of energy required to cast advance spells and summons. He studies Enchanting at the College of Winterhold to reduce his casting cost.</span></p><ul><li>Gem Dust - You may choose to destroy a Flawless Gem when you begin the enchanting process and sprinkle its dust on the Arcane Enchanter. New enchantments are 25% stronger when placed upon an item of the type corresponding to the gem</li><li>Twin Enchantment - Can place two enchantments upon the same item</li><li>Arcane Nexus - You may choose to upgrade one arcane enchanter to an Arcane Nexus for 2500 gold. New enchantments created at an Arcane Nexus are 25% stronger</li></ul><p><span style="font-size:12pt;"><strong>Restoration</strong> – While Luven does not rely on healing spells for himself, he will need to heal his thralls in combat and the school also grants rapid magika regeneration when entering combat.</span></p><ul><li>Restoration Mastery - Cast Restoration spells for 35/50% less Magicka, and Restoration spells are 0.25/0.5% more powerful per level of Restoration</li><li>Descending Light - When you enter combat, rapidly regenerate points of Magicka equal to half of your Restoration skill level per second. This effect gradually diminishes over the course of 15 seconds. The regeneration does not stop while casting</li></ul><p><span style="font-size:12pt;"><strong>Sneak</strong> – At times battles will not go Luven’s way so he learns to sneak around his enemies as an opportunity to strike back. Sneaking will also benefit him to acquire Thralls.</span></p><ul><li>Sneak Mastery - Sneaking is 15/30% more effective. Sneak success depends on visibility (movement and light level), sound (movement and armor weight), skill level and distance</li><li>Fog of War - Sneaking is 15% more effective against targets that are in combat with you, or 30% if they are in combat with someone else</li></ul><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Roleplay</strong></span></p><p><span style="font-size:14pt;"><strong>Chapter 1 – Becoming the Acolyte</strong></span></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7169136654,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7169136654,RESIZE_710x{{/staticFileLink}}" alt="7169136654?profile=RESIZE_710x" width="710" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><em>Despite Luven’s pleas, his father had enough of him. To prevent further embarrassment to the family name, Luven was sent to the College of Winterhold in Skyrim. There he would receive the training needed to excel in the Destruction school without having the ability to manipulate his teachers with Illusion magic. He will have to learn fast because it will not be long until he is called on to serve the Legion and participate in the Civil War against the Stormcloaks. Along the way, Luven felt abandoned and resentment; how could his father treat him like this while excelling in magic that can help an army. He didn’t have the same skillset as his father did with weapons and destruction magic but felt he could assist others with his Illusion skills by making them stronger. These feelings though were beginning to eat him alive on his way to Winterhold. While sleeping, he heard a voice telling him that his family had abandoned him and couldn’t care less what happens to him in the war. He also acquired visions; an ancient artifact, dead mages holding certain items, an underground forge, and a town along the coast.</em></span></p><p><strong><span style="font-size:12pt;">Quests</span> <span style="font-size:12pt;">– </span></strong><span style="font-size:12pt;">First Lessons, Under Saarthul, Missing Apprentices (CRF), Waking Nightmare, Brelyna or J’zhargo side quest, Missing Books</span></p><p><span style="font-size:12pt;"><strong>Key Acquisitions</strong></span></p><ul><li>Level 16</li><li>Illusion – Illusion Mastery 2/2, Dual Casting, Quiet Before the Storm, Dream Thief, Kindred Mage, Fickle Fate, Commanding Presence, Imposing Presence</li><li>Conjuration – Conjuration Mastery 2/2, Planemeld</li><li>Alteration – Alteration Mastery, Mage Armor</li><li>Sneak – Sneak Mastery</li><li>Gear – Novice/Apprentice Hood, Novice Robes of Destruction/Apprentice Robes, Gauldur Amulet or Necklace of Resist Magic, Enchanted Ring of Health, Skull of Corruption, Staff of Jyrik Gaulderson</li></ul><p><span style="font-size:12pt;"><strong>Key Spells</strong> </span></p><ul><li>Fear & Muffle</li><li>Ocato’s Recital - stores up to 3 spells that will activate when entering combat. The chosen spells are a fleshspell, Muffle, & Soul Cloak</li><li>Soul Cloak - Casts soul trap on all nearby targets. Will be used for soul gems to level Enchanting</li><li>Atronarch Mark - marks a target for a certain time. Target detonates when struck by a summon for additional damage</li><li>Conjure Avenging Wraith - Summons an avenging wraith that has increased stats based on the last enemy killed</li><li>Consuming Power - Allied summon gains extra attack damage for certain time period, then dies</li><li>Power of the Master - Casts a spell from your left hand onto all nearby summons</li><li>Flame Cloak - acquired while doing the Missing Apprentices' quest</li><li>Conjure Frost Atronarch - acquired from the Atronarch Forge </li></ul><p><span style="font-size:12pt;"><strong>Walkthrough</strong></span></p><p><a href="{{#staticFileLink}}7169167465,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7169167465,RESIZE_400x{{/staticFileLink}}" alt="7169167465?profile=RESIZE_400x" width="400" /></a><span style="font-size:12pt;">To begin, you want to purchase a flesh spell and the conjure Avenging Wraith spell from Apocalypse. The Avenging Wraith is quite useful for a Novice spell since its stats are increased base on the last enemy you killed. Afterwards, try selling as much items you can (free clothing in the dormitory) to acquire the Ocato’s Recital spell and link it with the flesh spell. The first 2 perks should be Alteration Mastery & Mage Armor then focus on Illusion & Conjuration perks. Also grab a ruined book from Saarthal.</span></p><p><span style="font-size:12pt;">After Under Saarthul, acquire the Muffle spell and link it with Ocato’s Recital. Talk to Phinis about the Missing Apprentices and acquire the Atronarch Mark, Consuming Power, and Power of the Master spell. While finding the Missing Apprentices, grab a frost salt, tundra cotton, and ice wolf pelt. The 2 ingredients can be found at one of the apprentice’s location while there should be an ice wolf roaming around. I always ran into one when doing this quest so it shouldn't be much of an issue. The ruined book, frost salt, tundra cotton, & ice wolf pelt ingredients can be used at the Atronarch forge to acquire the Conjure Frost Atronarch spell. Another one of the apprentices will have a Flame Cloak spell near by and with the Power of the Master spell, it can be used to attach the flame cloak spell onto the Frost Atronarch making it deadly in close range.</span></p><p><span style="font-size:12pt;">After completing Vaermina's Daedric Quest and acquiring the Skull of Corruption, head back to the college and complete either Brelyna or J'zargo's side quest so they can be your follower. You can bring one of them along for the Missing Apprentices' Quest. When you reach level 10, a command prompt will activate the Human Spirit ability asking to increase an attribute by 100 points and decrease one by 50 points. Select magicka to increase and stamina to decrease.</span></p><p><span style="font-size:12pt;"><strong>Special Moves<a href="{{#staticFileLink}}7169186895,RESIZE_1200x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7169186895,RESIZE_400x{{/staticFileLink}}" alt="7169186895?profile=RESIZE_400x" width="400" /></a></strong></span></p><ul><li><span style="font-size:12pt;">Empowered Summon – Conjure Frost Atronarch, Power of the Master w/ Flame Cloak</span></li><li><span style="font-size:12pt;">Oblivion Onslaught – Empowered Summon, Atronarch Mark, Consuming Power</span></li></ul><p><span style="font-size:12pt;"><strong>Strategy</strong></span></p><p><span style="font-size:12pt;">While having a flame cloak wrapped around a Frost Atronarch sounds silly, its quite effective since enemies will receive extra damage from the cloak while battling your summon. You'll want to hit your target with the Atronarch Mark spell at the start of combat since it does more damage to enemies at full health. Once their health falls below half, use the Consuming Power on your summon to finish them off. Be prepared to cast the fear spell if enemies target you. While this playthrough is quite short, you magic skills will level quite fast due to Ocato’s Recital triggering after every encounter.</span></p><p><span style="font-size:12pt;">The Skull of Corruption in addition to dealing damage summons a clone of the target which will attack it for 30 seconds. The clone doesn't count as a summon and there's no limit to how many clones you can have. The staff needs to have more than 15 dreams harvested for the clone to be summoned.</span></p><p> </p><p><span style="font-size:14pt;"><strong>Chapter 2 – A Call to Arms<a href="{{#staticFileLink}}7170405898,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7170405898,RESIZE_710x{{/staticFileLink}}" alt="7170405898?profile=RESIZE_710x" width="710" /></a></strong></span></p><p><span style="font-size:12pt;"><em>Despite no progress in improving his destruction skills, Luven has been called upon to serve in the Legion but is not afraid. He has already defeated draugr, bandits, and rogue mages with his magic and by becoming the Acolyte of Vaermina, he feels his illusion skills growing more powerful.</em></span></p><p><span style="font-size:12pt;"><strong>Quests </strong>- Civil War, Bleak Falls Barrow</span></p><p><span style="font-size:12pt;"><strong>Key Acquisitions</strong></span></p><ul><li>Level 25</li><li>Illusion – Crown of the False King, Imperious Splendor</li><li>Conjuration – Atromancy</li><li>Alteration – Mage Armor 2, Distorted Shape, Energy Shield, Geomancer</li><li>Restoration – Restoration Mastery</li><li>Sneak – Fog of War</li><li>Power – Colovian Star</li><li>Gear – Apprentice/Adept Hood, Illusion Robes</li></ul><p><span style="font-size:12pt;"><strong>Key Spells</strong></span></p><ul><li>Ironflesh - bind it with Ocato's Recital</li><li>Frenzy - Used against the Stormcloaks</li><li>Rally - Used for your allies</li><li>Evil Twin - While concentration, manifest illusions of nearby illusions to attack them. Illusions take extra damage from attacks.</li></ul><p><span style="font-size:12pt;"><strong>Walkthrough</strong></span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}7170540678,original{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7170540678,RESIZE_400x{{/staticFileLink}}" alt="7170540678?profile=RESIZE_400x" width="492" height="397" /></a>This part is basically all of the Civil War questline so majority of the fights are relatively the same. The initiation quest is quite challenging to do alone so best to have a follower with you. You can bring them along in Bleak Falls Barrow, but it's not necessary and you don't really need them for the Civil War battles.</span> </p><p><span style="font-size:12pt;">For the Human Spirit, you'll be asked to increase and decrease a resistance at level 20. Select shock for both to get 25% shock resistance.</span></p><p><span style="font-size:12pt;"> <strong>Special Moves</strong></span></p><ul><li><span style="font-size:12pt;">Disembody Assault – Frenzy, Empowered Summon, Evil Twin</span></li><li><span style="font-size:12pt;">Otherworldly Protection - Distorted Shape, Ocato's Recital (fleshspell)</span></li></ul><p><span style="font-size:12pt;"><strong>Strategy</strong></span></p><p><span style="font-size:12pt;">Before leaving the College acquire the Evil Twin spell which will manifest illusions of nearby enemies in combat. This spell along with Frenzy and Rally will help increase favor with Vaermina and quite quickly since it will be cast during large-scale battles. Prioritize the Alteration perk tree since they will help reduce damage in open combat. Before entering a battle cast Frenzy against the Stormcloaks, conjure the Empowered Summon, and use the Evil Twin spell from a distance. Evil Twin is a continuous casting spell that can drain your magika quickly so if you run out use the Skull of Corruption. You can also use Colovian Star which will replenish your magicka right away but its a 1/day power.</span></p><p><span style="font-size:12pt;">With Otherworldly Protection, you'll be unaffected from any attacks for a short time period. You can use this opportunity during the Civil War battles to get in position to cast frenzy on your enemies or use fear if enemies get too close.</span></p><p><span style="font-size:12pt;">You'll also encounter the first dragon battle, so the best method is to summon the Avenging Wraith and hit the dragon with the Atronarch Mark spell which will take off quite a bit of the dragon’s health. Keep doing so until it lands then use the Empowered Summon to finish it off.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:14pt;"><strong>Chapter 3 – Omen Manifestation<a href="{{#staticFileLink}}7170572874,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7170572874,RESIZE_710x{{/staticFileLink}}" alt="7170572874?profile=RESIZE_710x" width="710" /></a></strong></span></p><p><span style="font-size:12pt;"><em>Defeating Ulfric and the Stormcloak army may have felt as an accomplishment for Luven, but he was still feeling bitterness from within. It was though as something was creating a reality were he felt abandoned and betrayed and that no one ever cared for him. This only pushed him to become stronger in Illusion magic and increasingly wicked.</em></span></p><p><span style="font-size:12pt;"><strong>Quests </strong>- College of Winterhold, Illusion Ritual Spell</span></p><p><span style="font-size:12pt;"><strong>Key Acquisitions</strong></span></p><ul><li>Level 33</li><li>Illusion – Master of the Mind, Nemesis</li><li>Enchanting – Enchanting Mastery 2/2, Gem Dust, Regalia</li><li>Restoration – Restoration Mastery, Descending Light</li><li>Gear – Mage’s Circlet, Savos Aren’s Amulet, Ring of Resist Magic (Enchanted)</li><li>Obtain Devotee Status for Vaermina</li><li>Power - Nemesis</li></ul><p><span style="font-size:12pt;"><strong>Key Spells<a href="{{#staticFileLink}}7170414461,RESIZE_930x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7170414461,RESIZE_400x{{/staticFileLink}}" alt="7170414461?profile=RESIZE_400x" width="350" /></a></strong></span></p><ul><li>Invisibility</li><li>Close Wounds - Used with Power of the Master can be cast onto summons to heal them</li><li>Tree Rings - Caster receives 10 layers of extra skin increasing their maximum health. Layers gradually fall off over time. Will be added to Ocato's Recital</li><li>Mimic's Cloak - The caster copies non-concentration spells by others within a certain radius</li></ul><p><span style="font-size:12pt;"><strong>Walkthrough</strong></span></p><p><span style="font-size:12pt;">Although this section is short, it introduces a new spell that will be essential in combat. Return to the college and acquire the Master of the Mind perk before heading to Mzulft. Best if you bring Brelyna or J’zhargo along. Add the Tree Rings spell into Ocato’s Recital so that you’ll get more health when entering combat for a period of time. The Mimic’s Cloak spell will copy a casting spell from your follower if close by meaning if they use a flesh spell then a flesh spell will be cast onto you. This method can also be used for destruction and conjuration spells.</span></p><p><span style="font-size:12pt;">Level 30 will be the last of the Human Spirit to change your attributes. It will ask which Warrior, Thief, and Mage skills to increase and decrease by 20 points for each class. Choose anything for Warrior because none of the skills matter. For Thief, select Sneak to increase and which ever skill you want to decrease (I went with Light Armor). For Mage, increase Illusion and decrease Destruction. By doing this, you'll be able to do the Illusion Ritual quest as early as level 70 in the school.</span></p><p><span style="font-size:12pt;"><strong>Special Moves</strong></span></p><ul><li><span style="font-size:12pt;">Double Assault – Mimic’s Cloak, Follower (Mage)</span></li><li><span style="font-size:12pt;">Disposable Being – Invisibility, Fog of War, Nemesis</span></li></ul><p><span style="font-size:12pt;"><strong>Strategy</strong></span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}7170492288,RESIZE_1200x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7170492288,RESIZE_400x{{/staticFileLink}}" alt="7170492288?profile=RESIZE_400x" width="400" /></a>I had Brelyna as my follower. She will cast a flesh spell then use a summon and start casting destruction spells. The Mimic’s Cloak will add another summon which both can be used for the Power of the Master spell to attach the flame cloak. While Brelyna is using destruction magic, spells will be cast from your position, so you want to be facing the enemy target. Brelyna also uses the flame cloak spell on herself and this will override the Mimic’s Cloak so if you see the flame cloak around your character, cast Mimic’s Cloak again. If your dealing with quite a bit of enemies or a powerful foe, use Disposable Being. The ability Nemesis does the same thing as the Skull of Corruption by summoning a clone of the target, but can only be used once for a certain time period.</span></p><p><span style="font-size:12pt;">The fight with Morokei is quite challenging since he can turn your Empowered Summon against you with the Command Daedra spell and absorb health from your follower with the Staff of Magnus. Morokei is also immune to Nemesis and the Skull of Corruption but not Evil Twin. Keep in mind though that the clone from the Evil Twin spell will summon an Atronarch and Morokei will use the Command Daedra spell on it right away. Best bet though is the Avenging Wraith summon. It is immune to Morokei's Command Daedra spell so after summoning the wraith, hit Morokei with the Atronarch Mark spell. The Wraith will start using melee attacks once it runs out of magika so if this happens use the Consuming Power spell and be prepared to conjure the Wraith again. You can also use the Wraith as your Empowered Summon. Stock up on magika potions for this fight.</span></p><p> </p><p><span style="font-size:12pt;"> <span style="font-size:14pt;"><strong>Chapter 4 – Embracing the Evil Within<a href="{{#staticFileLink}}7180331885,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7180331885,RESIZE_710x{{/staticFileLink}}" alt="7180331885?profile=RESIZE_710x" width="710" /></a></strong></span></span></p><p><span style="font-size:12pt;"><em>Despite winning the war, despite becoming the new Arch-mage, and despite being blessed as Dragonborn, Luven was becoming corrupted inside with the influence of Vaermina. In his dreams, he dreamt that he was abandoned from his family, forgotten by his comrades in the Legion, and that no one will ever know who he was despite all he had accomplished. Although dreams, they were manifested into Luven’s mind persuading him to become more powerful and swearing revenge against the Empire. The Daedric Prince manipulated him to join the Dark Brotherhood on his path to vengeance. Vaermina also convinced him that she was the Night Mother and would be able to commnicate him while he was awake. </em></span></p><p><span style="font-size:12pt;"><strong>Quests </strong></span><span style="font-size:12pt;">- Dark Brotherhood, Contract Assassinations, Locate the Assassin of Old, A Scroll for Anska, Conjuration Ritual Spell</span></p><p><span style="font-size:12pt;"><strong>Key Acquisitions</strong></span></p><ul><li>Level 40</li><li>Illusion – Dream Charm, Dream Geas, Protect Your God</li><li>Conjuration – Elemental Potency, Unleash Hell, Summon Resist</li><li>Enchanting – Attunement</li><li>Power - Summon Spectral Assassin</li><li>Gear – Archmage Robes & Boots, Shrouded Hood, Mage’s Circlet, Necklace of Resist Magic, Ring (Fortify Illusion), Gloves (Fortify Health)</li></ul><p><strong><span style="font-size:12pt;">Key Spells</span> <a href="{{#staticFileLink}}7180350075,RESIZE_930x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7180350075,RESIZE_400x{{/staticFileLink}}" alt="7180350075?profile=RESIZE_400x" width="400" /></a></strong></p><ul><li>Daedric Lord - Used for Empowered Summon</li><li>kremora Honor Guard - Reduces the magical resistance of nearby enemies by 25%. Makes the flame cloak more effective</li><li>Oathbound Guardian - Summons a protector for your ally. Does not count as one of your summons</li><li>Spectral Warband - Manifest illusions of nearby allies in combats. Illuisons take extra damage from attacks</li><li>Hysteria - Useful when you are ambushed</li></ul><p><span style="font-size:12pt;"><strong>Walkthrough</strong></span></p><p><span style="font-size:12pt;">Despite gaining access to a wide variety of spells, they won’t be used much during the DB questline since Luven will be relying on sneak mostly. For the contracts, wait till the target fall asleeps, then use the Killing Dream power. The questline also has NPCs that are “protected” meaning you must kill them yourself otherwise they won’t die. They include Gais Maro, Cicero (optional), & Arcturus (the guy attacking Nazir in the Sanctuary during Death Incarnate). Just let your summons, followers, and/or thralls attack them until they’re crawling and finish them off with the flames spell. I didn’t kill Cicero because after reading his journals Luven understood what he was going through and like him, felt bretrayed.</span></p><p><span style="font-size:12pt;"><strong>Special Moves</strong></span></p><ul><li><span style="font-size:12pt;">Empowered Minion – Dream Geas/Phantasmagoria, Oathbound Guardian, Rally</span></li><li><span style="font-size:12pt;">Thrall Onslaught – Empowered Minion, Daedric Lord/Dremora Honor Guard, Spectral Warband</span></li></ul><p><span style="font-size:12pt;"><strong>Strategy</strong></span></p><p><span style="font-size:12pt;">Gaining access to the Master Illusion & Conjuration spells is where the build really comes into fruition. Along with the Dream Geas perk where Luven can have a follower, summon, and Dream Thrall at his side giving him plenty of aide in battle. The Spectral Warband spell will summon illusions of all your allies in combat. Additionally, Oathbound Guardian will summon another ally as a protector for your follower and Dream Thrall. The Daedric Lord should be your new summon. With the Discipline racial passive and the perks Unleash Hell & Summon Resist, they are living tanks that deal quite a bit of damage and can take on multiple opponents.</span></p><p> </p><p><span style="font-size:14pt;"><strong>Chapter 5 – Primal Fear<a href="{{#staticFileLink}}7135361661,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7135361661,RESIZE_710x{{/staticFileLink}}" alt="7135361661?profile=RESIZE_710x" width="710" /></a></strong></span></p><p><span style="font-size:12pt;"><em>After fulfilling his revenge against the Empire and accomplishing masterful feats in Illusion & Conjuration, the Daedric Lord of Nightmares has called upon Luven for a pivotal confrontation. In Solstheim, residents are possessed by Vaermina’s rival Hermaes Mora into building his champion’s shrine weakening her influence in the mortal realm. She tasks Luven to free the residents of Hermaes Mora’s will by defeating Miraak. However, this won't be a duel to the death. Instead, the Champion of Vaermina will be able to free Mora's will on Miraak and fight by his side to escape Apocrypha.</em></span></p><p><span style="font-size:12pt;"><strong>Quests </strong></span><span style="font-size:12pt;">- Dragonborn DLC, Black Books<a href="{{#staticFileLink}}7169078499,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7169078499,RESIZE_400x{{/staticFileLink}}" alt="7169078499?profile=RESIZE_400x" width="350" /></a></span></p><p><span style="font-size:12pt;"><strong>Key Acquisitions</strong></span></p><ul><li>Level 45</li><li>Conjuration – March of Oblivion</li><li>Enchanting – Twin Enchantment, Arcane Nexus</li><li>Alteration – Alteration Mastery 2/2, Mage Armor 3</li><li>Shout – Bend Will</li><li>Ability – Companion’s Insight</li></ul><p><strong><span style="font-size:12pt;">Key Spells</span></strong></p><ul><li>Grand Healing - replaces Close Wounds</li><li>Dremora Assassin - Summons a daedra equipped with Daedric Bow & Arrows. Its arrows reduce targets below 250 health to 1 for 10 seconds</li></ul><p><span style="font-size:12pt;"><strong>End-game Gear</strong></span></p><ul><li><span style="font-size:12pt;">Thrall Commander Gauntlets – Fortify Health & Magicka</span></li><li><span style="font-size:12pt;">Thrall Commander Boots – Fortify Sneak & Resist Shock</span></li><li><span style="font-size:12pt;">Thrall Commander Robes – Fortify Illusion & Magicka Regeneration</span></li><li><span style="font-size:12pt;">Thrall Commander Hood – Fortify Illusion & Conjuration</span></li><li><span style="font-size:12pt;">Amulet of Vaermina – Resist Magic & Magicka Regeneration</span></li><li><span style="font-size:12pt;">Ring of the Dreamstride – Fortify Conjuration & Magicka Regeneration</span></li><li><span style="font-size:12pt;">Skull of Corruption, Staff of Magnus</span></li></ul><p><span style="font-size:12pt;"><strong>Walkthrough</strong></span></p><p><span style="font-size:12pt;">Before beginning the Dragonborn questline, head to Raven Rock mine to acquire the Companion's Insight ability from the Black Book. This ability will prevent damage to your followers and Dream Thrall in case they get hit from destruction spells casted by Mimic's Cloak.</span></p><p><span style="font-size:12pt;">With Miraak - Dragonborn follower mod, the fight with Miraak will require you to use the Bend Will shout multiple times so he can become your thrall. Best to avoid his attacks by keeping your distance from him while waiting for the shout to cooldown. Once he becomes your thrall, you'll end up fighting waves of Hermaeus Mora's minions. After the fight is over, return to Solstheim and wait for a message instructing you to sleep at the Retching Netch. Then head to back to Miraak's temple where he'll accompany you as a follower. </span></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7169342681,RESIZE_1200x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7169342681,RESIZE_400x{{/staticFileLink}}" alt="7169342681?profile=RESIZE_400x" width="400" /></a>Special Moves</strong></span></p><ul><li><span style="font-size:12pt;">Thrall of Warriors – 2x Empowered Summon (Daedric Lord & Dremora Honor Guard), Empowered Minion, Spectral Warband</span></li><li><span style="font-size:12pt;">Thrall of Assassins – 2x Dremora Assassins, Frenzy, Spectral Warband, Skull of Corruption or Disembody Assault</span></li><li><span style="font-size:12pt;">Thrall of Mages – Follower (Brelyna/J'zargo/Marcurio), Dream Thrall (Faralda), Mimic’s Cloak, Storm Atronarch, Flaming Familiar</span></li></ul><p><span style="font-size:12pt;"><strong>Strategy</strong></span></p><p><span style="font-size:12pt;">Acquiring the March of Oblivion perk will make most encounters easier since your summons are quite powerful and duplicating them with Spectral Warband will make your character almost untouchable. Thrall of Warriors can handle most fights and are best used against powerful foes. Thrall of Assassins will be used to take out enemies as a stealth option. Thrall of Mages are more suited for dragon fights and large-scale battles. You could also use mix and match your summons/thralls to suit your liking.</span></p><p> </p><p> <span style="font-size:14pt;"><strong>Epilogue<a href="{{#staticFileLink}}7170593089,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7170593089,RESIZE_710x{{/staticFileLink}}" alt="7170593089?profile=RESIZE_710x" width="710" /></a></strong></span></p><p> <span style="font-size:12pt;"><em>hile this maybe the end of Luven's journey, its only the beginning for his new purpose in life. Becoming the champion of a Daedric Prince, getting revenge against the Empire, and subjugating a Dragonborn as his own thrall means he can accomplish an unlimited set of feats in Skyrim.</em></span></p><p> <span style="font-size:12pt;"><strong>Key Acquisitions</strong></span></p><ul><li><span style="font-size:10pt;">Level 50</span></li><li><span style="font-size:10pt;">Illusion - Wilting, The Reaper Comes</span></li><li><span style="font-size:10pt;">Conjuration - Pact Magic, Maelstrom</span></li><li><span style="font-size:10pt;">Restoration - Dual Casting</span></li><li><span style="font-size:13.3333px;">Lord of Bindings - Summoned Dremora does not fight but rapidly summons churls in combat</span></li></ul><p><span style="font-size:12pt;"><strong>Special Moves</strong></span></p><ul><li><span style="font-size:12pt;">Calm Before Death - Calm, The Reaper Comes</span></li><li><span style="font-size:16px;">Thrall of Minions - 3x Lord of Bindings, Spectral Warband, Consuming Power</span></li></ul><p><span style="font-size:12pt;">This section is completely optional since I figure the showdown with Miraak is a fitting end for the character. However, you can do the Main questline and the Dawnguard DLC since both stories include taking over Tamriel which would reduce the influence of Vaermina in the mortal realm. If you followed the stat distribution for attributes and have the March of Oblivion perk, you'll be able to summon 3 daedra at level 46. Along with Spectral Warband, Empowered Minion, and a follower giving you an entire army that can wreak havoc against anything. Add in the Lord of Bindings summon and you basically have an infinite number of allies in combat. Perks listed are optional but The Reaper Comes ability will be useful for eliminating enemies right away. Like Nemesis though, it has a cooldown. </span></p><p> <a href="{{#staticFileLink}}7180710455,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7180710455,RESIZE_710x{{/staticFileLink}}" alt="7180710455?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Gameplay</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">Just a sample playthrough. Maybe not 100% accurate since it looks like a mage assassin but most of the spells and abilities are showcased.</span></p><p style="text-align:center;"><span style="font-size:14pt;"><iframe src="https://www.youtube.com/embed/Bo2XWCIu7f4" width="1106" height="622" frameborder="0" allowfullscreen=""></iframe> </span></p><p> </p><p><span style="font-size:14pt;"><strong>Other Gameplay Tips</strong></span></p><p><span style="font-size:12pt;"><strong>Acquiring Thralls</strong></span></p><p><span style="font-size:12pt;">Although the Dream Geas perk is the main skill for acquiring thralls, there are other methods available before aquiring this perk. The spell Enslave the Weak can turn an enemy NPC into one when its health is at 20% or lower. Simutaneously, you can use this and Dream Geas to have two thralls under your control. The devotee power Phantasmagoria is another method that can be added to your thrall army.</span></p><p><span style="font-size:12pt;"><strong>When Ambushed</strong></span></p><p><span style="font-size:12pt;">Otherwordly Protection will activate right away. Use the time to cast Hysteria, then summon your Daedric Lords followed by Spectral Warband. Same method applies to your living thralls if you have the Companion's Insight ability.</span></p><p><span style="font-size:12pt;"><strong>For Dragons</strong></span></p><ul><li><span style="font-size:12pt;">Wyrm Anguish - Curse of the Silent, Magicka Void</span></li></ul><p><span style="font-size:12pt;">Originally had this ability but felt it was more of an exploit. However, it will make the fight with dragons a lot easier. Start by casting Curse of the Silent spell on the dragon, wait 20 or so seconds, then cast Magicka Void. This will reduce the dragon’s health to 1. The Curse of the Silent spell reduces magicka from the target for a certain time period or until it casts a spell. Magicka Void then reduces the target's health percentage to match its magicka percentage. Since dragon's don't use magicka, their health completley evaporates. You can also use this ability against powerful foes like Draugr Overlords and Bandit Chiefs.</span></p><p><span style="font-size:12pt;"><strong>For Mages/Archers</strong></span></p><p><span style="font-size:12pt;">Cast frenzy on them right away. If unable and they start to move away from the action, use the Skull of Corruption or Disembody Assault. Alternatively, you can cast fear on them and deal with them later or use Calm Before Death to eliminate them right away.</span></p><p style="text-align:left;"><span style="font-size:10pt;"> </span></p><p style="text-align:center;"><span style="font-size:10pt;"><span style="font-size:14pt;"><strong>Credits</strong></span></span></p><p style="text-align:left;"> <span style="font-size:12pt;">I like to give a huge shoutout for Ponty and his Lamp Descendent build. His presentation style in building a character through storytelling definitely inspired me to create the Thrall Commander. I also should credit Kendrix's Twilight Adjudicator. It's where I discovered the Miraak - Dragonborn follower mod and it led me to conclude Luven's journey fitting for his character. I should also mention the Subreddit Forum on Enaisaion (the creator of Ordinator, Imperious, Apocalypse, and other overhauls). I found some great tips on using spells from Apocalypse that helped early in my playthrough.</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Closing Notes</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">Well there you have it. Hopefully this build encourages you to try out a class that I find is not very popular. Feel free to comment and provide any kind of feedback. Good luck to all the participants in the event and I can't wait to see your builds.</span></p></div>Event Build: The Ghostwalkerhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-ghostwalker2018-10-17T02:27:10.000Z2018-10-17T02:27:10.000ZLizard Wizardhttps://TheSkyForge.ning.com/members/LizardWizard<div><p><span style="font-weight:400;"><a href="{{#staticFileLink}}128708952,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-left" src="{{#staticFileLink}}128708952,RESIZE_710x{{/staticFileLink}}" width="400" height="581" alt="128708952?profile=RESIZE_710x" /></a>Well this would be my second build for an event, so first, off I want to give credit to PC Outcast for the Ordinator Scout and witch hunter builds, Kaiser for being my partner for this and the Skyforge for hosting it.</span></p>
<p> </p>
<p><span style="font-weight:400;">THE HISTORY</span></p>
<p> </p>
<p><span style="font-weight:400;">Azra Nightwielder was the first to discover Shadow Magic and thus was the first Shadow Mage. His and Pergan Asuul’s deaths marked the end of Shadow Magic forever. With the Hero’s defeat of Pergan and the Destruction of The Umbra' Keth, the scroll of Shadow still intact it was left with the Guild of Mages in High Rock with one of the mages named Brartborn Monchad.</span></p>
<p> </p>
<p><span style="font-weight:400;">A Druid with good standing with the guild, he was allowed to study many of the Artifacts that were brought back from Hammerfell. Among them was the scroll of shadows; while Azra’s Shade was released, there were still fractured memories of him within. It took him years to decipher the memories and learn Shadow Magic. He wrote his finding in a Book called the Shadow Imperium.</span></p>
<p> </p>
<p><span style="font-weight:400;">He took his finding back to the Circle of Druid’s and the First Ghostwalkers were formed. Men and Women who would protect not only The Circle of Druids but their sacred Stone Circles.</span></p>
<p> </p>
<p><span style="font-weight:400;">The Ghostwalker is a Hybrid Witch Hunter Archer with a toolbox of Items at their disposal from using shadow magic to cloak herself in shadows or turn enemies shadows against them or using their baleful magic to play with their fears or turn their fears into fury or the use of scrolls to supplement whatever pops up all while the Ghostwalker peppers them with arrows. Looking for a Different style roleplay look no further This build is all you need</span></p>
<p> </p>
<p><span style="font-weight:400;">Race: Breton</span></p>
<p><span style="font-weight:400;">Standing Stone: Steed</span></p>
<p><span style="font-weight:400;">Stats: 3 Magicka / 1 Health / 1 Stamina -> 2 Magicka / 1 Health / 2 Stamina</span></p>
<p><span style="font-weight:400;">Major Skills: Illusion, Light Armor, Archery, Enchanting</span></p>
<p><span style="font-weight:400;">Minor Skills: Sneak</span></p>
<p><span style="font-weight:400;">Spells: Ghostwalk, Shadowform Corrupt Shadow, and Shadow Army</span></p>
<p><span style="font-weight:400;">Witch Hunter Power’s Weapon Augment Paralysis, fear</span></p>
<p><span style="font-weight:400;">Other Power’s Night Eyes</span></p>
<p> </p>
<p><span style="font-weight:400;">MODS list</span></p>
<p><span style="font-weight:400;">All the mods in the list are for Xbox One</span></p>
<p><span style="font-weight:400;">Ordinator - Perks Of Skyrim</span></p>
<h1><span style="font-weight:400;">Apocalypse - Magic Of Skyrim (Ghostwalk will come from Here)</span></h1>
<h1><span style="font-weight:400;">Imperious - Races Of Skyrim</span></h1>
<h1><span style="font-weight:400;">50 Pct More Perk Points</span></h1>
<h1><span style="font-weight:400;">Andromeda - Unique Standing Stones Of Skyrim</span></h1>
<h1><span style="font-weight:400;">Apocalypse - Ordinator Compatibility Patch</span></h1>
<h1><span style="font-weight:400;">Smithing Oils</span></h1>
<h1><span style="font-weight:400;">Witchhunter Spells And Prayers Pack</span></h1>
<h1><span style="font-weight:400;">TFM Armour Pack I (</span><span style="font-weight:400;">Phoenix Rising - Light Armour)</span></h1>
<p><span style="font-weight:400;">Campfire</span></p>
<p><span style="font-weight:400;">Magical College of Winterhold (for Scrolls )</span></p>
<p><span style="font-weight:400;">Unique Uniqueness (the Alternate Version of the Galder Amulet)</span></p>
<h1><span style="font-weight:400;">(Complete) Lost Magic ( For Corrupt Shadow, Shadowform and Army of Shadows)</span></h1>
<p><span style="font-weight:400;">Left-hand Ring</span></p>
<p> <a href="{{#staticFileLink}}129396703,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}129396703,RESIZE_710x{{/staticFileLink}}" width="710" alt="129396703?profile=RESIZE_710x" /></a></p>
<p><span style="font-weight:400;">Major Skills</span></p>
<p><span style="font-weight:400;">Illusion</span></p>
<p><span style="font-weight:400;">Light Armor</span></p>
<p><span style="font-weight:400;">Archery</span></p>
<p><span style="font-weight:400;">Enchant</span></p>
<p><span style="font-weight:400;">Minor Skills</span></p>
<p><span style="font-weight:400;">Sneak</span></p>
<p><span style="font-weight:400;">Quest</span></p>
<p> </p>
<p><span style="font-weight:400;">If you're playing a female character, complete the Agent of Dibella Quest if you’re a male do the Agent of Mara. Aside from the main quest, you could Do The Dawnguard questline to get the Enhanced Crossbow. Only Do the quest for the mages guild to open up the leveling options Gauldur Quest, Shalidor’s Insight quest is another good one for scrolls to help cut down on Magicka cost for Illusion spells or the Magicka regen Scroll as well Avoid choosing a side in the Civil War their squabbles are not yours.</span></p>
<p> </p>
<p><span style="font-weight:400;"><a href="{{#staticFileLink}}128708954,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}128708954,RESIZE_710x{{/staticFileLink}}" width="381" height="534" alt="128708954?profile=RESIZE_710x" /></a>Roleplay</span></p>
<p><span style="font-weight:400;">The Ghostwalkers as a whole are solitary Guardian of the Ancient Stones in Highrock and throughout Tamriel. But when the Thalmor found out how the druid drew on there vast amounts of magic they coveted their magic and sent agents to claim it. You will be one of the Ghostwalkers sent to Skyrim to locate and protect the Stones from the Thalmor and thin there numbers if the need arises, you won't stay in town to pick you a place where there are some Stone Ornaments or even a Standing Stone if you desire make your camp hidden away and hold vigil over your chosen spot.</span></p>
<p><a href="{{#staticFileLink}}128709006,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}128709006,RESIZE_710x{{/staticFileLink}}" width="306" height="472" alt="128709006?profile=RESIZE_710x" /></a></p>
<p><span style="font-weight:400;">GAMEPLAY</span></p>
<p> </p>
<p><span style="font-weight:400;">At the beginning you’ll want to get Ghost Walk as soon as you can, that's your bread and butter for a while leveling Illusion and Archery while you go. Leveling Light Armor will be a little harder since you don't get into the melee that often. You also will want to level your Enchanting through your gameplay you're not trying to get the other perks in enchanting you just want the perks to make scrolls you pick up more powerful. When you make enough gold to get a carriage to Winterhold this will be where most of your leveling the Magic skills up.</span></p>
<p> </p>
<p><span style="font-weight:400;">You're only looking for them to have the rune spells as options for you to buy any other scroll you can buy or find will benefit from the scroll perks, the most important rule to follow only use sneak to scout where enemies are. When you get access to Shadowform, Compelling Whispers and Corrupt Shadow & Shadow Army you're set on spells. Now the toolbox is open you can use Ghostwalk to kill enemies on the outer ring of bandit camps. Another option is using Corrupt Shadows to turn enemies shadows against them or compelling whispers to do the same. While you're playing make sure to level up smithing to help give you better armor – don’t perk it.</span></p>
<p> </p>
<p><span style="font-weight:400;">Smithing is also needed for your oils and potions also another item to your toolbox is the scrolls you get. As you progress enchanting up to 100 you’ll have a scroll that is 600% more powerful so save these scrolls they can help as openers if you need a big burst of damage to start off combat.</span></p>
<p> </p>
<p><span style="font-weight:400;">THE GEAR</span></p>
<p> </p>
<p><span style="font-weight:400;">The Phoenix Rising Armor</span></p>
<p><span style="font-weight:400;">Gauldur Amulet</span></p>
<p><span style="font-weight:400;">The Highest Illusion and Archery Ring you can find</span></p>
<p><span style="font-weight:400;">Also because I used a mod for a left-hand ring use the perks in Enchanting to give you another Illusion ring and Archery Ring.</span></p>
<p><span style="font-weight:400;">Whatever Bow you prefer</span></p>
<p> </p>
<p><span style="font-weight:400;">Other Notes</span></p>
<p><span style="font-weight:400;">Be prepared to have to figure some of the spells out there very picky when they want to work and not, Ghostwalk works really well with Attacking but spells it's a bit picky. Shadowform is really picky so use that only as a last resort in attacks. Ghost Walk also hates scroll 60% of the time so if you decide to use scrolls make it an opener for your barrage.</span></p>
<h1> </h1></div>