illusion - THE SKY FORGE2024-03-29T01:57:53Zhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/feed/tag/illusionEvent Build - The Thrall Commander (Modded)https://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-thrall-commander2020-08-03T23:22:48.000Z2020-08-03T23:22:48.000ZKrugerhttps://TheSkyForge.ning.com/members/Shepard494<div><p style="text-align:left;"><span style="font-size:12pt;">Hey everyone. I present to you my first Event build on the Skyforge. Now I usually don't like Supporting Characters due to the over reliance of AI doing all the hard work while my character just sits back casting the same spell over and over. Its quite boring and at times frustrating especially in Skyrim. However, thanks to a few mods, I've found a way where you can actively engage in combat while your allies are fighting your enemies. I present to you...</span></p><p style="text-align:center;"><span style="font-size:18pt;"><strong><span style="font-size:24pt;">The Thrall Commander</span> <a href="{{#staticFileLink}}7135361056,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7135361056,RESIZE_710x{{/staticFileLink}}" alt="7135361056?profile=RESIZE_710x" width="710" /></a></strong></span></p><p><strong> </strong></p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Build Overview</strong></span></p><p><span style="font-size:12pt;">The Thrall Commander is an Illusion Battlemage. While battlemages tend to be front and center in the battlefield specializing in weapon damage and destruction magic, Illusion Battlemages operate from the backend to support their allies. However, with this particular character, his actions are far from benevolent. As an Acolyte to Vaermina, the Daedric Prince of Nightmares, the Thrall Commander's Illusion magic cripples their foes making them weaker, fearful, and even turning on one another. In addition, they can also summon Daedra from the planes of Oblivion and manifest illusions of those around him to outnumber the opposition. Even when facing multiple opponents, the Thrall Commander can turn the battle in his favor in an instant with only a few spells while taking little or no damage.</span></p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Backstory</strong></span></p><p style="text-align:center;"> </p><p><span style="font-size:12pt;">Luven was born into a family that served the Empire for multiple generations. His father was a battlemage and fought during the Great War against the Aldmeri Dominion. As his only son, Luven was expected to follow into his father’s footsteps by enrolling into the Legion. However, he was unable to cast destruction spells and his training in combat was very lackluster. The result of the Great War had left Cyrodiil almost in ruins. The Mages Guild had disbanded and there were no schools to help citizens train in combat. This left Luven with private tutors paid by his father to train. Despite his lack of progress, Luven found an affinity with Illusion magic and with it was able to manipulate the minds of his teachers. He did so by convincing them he had improved his battlemage skills so his father would be impressed. However, when Luven had to showcase them in front of his father, he was at first disappointed then outrage when one of the teachers told him what Luven had done. All the time and money spent to hone his skills, yet he was using spells for mind games. Rage and embarrassment filled inside Luven’s father, so he decided to send him to the College of Winterhold in Skyrim. There he would learn the skills needed without manipulating anyones mind. His father also told him to learn fast because the Legion will call upon him to serve by fighting in the Civil War against the Stormcloaks. Luven tried to convince his father that his Illusion skills can help others especially an army, but his father was having none of it. He already told him to pack up and scheduled him to leave the next day. Distraught, Luven felt he was abandoned and with this feeling would lead him to a different path, a dark path.</span> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Character</strong></span></p><p><span style="font-size:12pt;">Name – Luven Angius<a href="{{#staticFileLink}}7189867473,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7189867473,RESIZE_400x{{/staticFileLink}}" alt="7189867473?profile=RESIZE_400x" width="300" /></a></span></p><p><span style="font-size:12pt;">Race – Imperial</span></p><p><span style="font-size:12pt;">Origin - Cyrodiil</span></p><p><span style="font-size:12pt;">Age – Mid-20s</span></p><p><span style="font-size:12pt;">Class – Mage</span></p><p><span style="font-size:12pt;">Stone – Mage (aquired mid-playthrough)</span></p><p><span style="font-size:12pt;">Attributes – 4 Magicka/1 Health/0 Stamina (till 150 Health then put everything into Magicka)</span></p><p><span style="font-size:12pt;">Factions – College of Winterhold, Civil War (Legion), Dark Brotherhood</span></p><p><span style="font-size:12pt;">Allignment – Neutral Good (Early)/Chaotic Evil (Mid-Late Game)</span></p><p> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Mods</strong></span></p><p><span style="font-size:14pt;"><span style="text-decoration:underline;">Essential:</span></span></p><p><span style="font-size:12pt;"><strong>Ordinator</strong> - Overhaul of the perk system. Illusion skills will be viable early in the gameplay as well as perks that strengthen summons and allies in combat. Conjuration also provides strong passives to summons while Alteration will help limit damage as a mage character.</span></p><p><span style="font-size:12pt;"><strong>Apocalypse</strong> - Adds new spells in Skyrim. Additional spells from Illusion and Conjuration allows the Thrall Commander to be actively engage in combat instead of waiting for his allies to defeat their foes. Both schools of magic also synergize well to create powerful combinations.</span></p><p><span style="font-size:10pt;"><span style="font-size:12pt;"><strong>Imperious</strong> - Overhaul of racial abilities. Imperials will be granted with the following abilities:</span></span><span style="font-size:10pt;"><br /> • <strong>Discipline</strong>: In armed combat, allies within 15 feet gain 150 points of armor and 15% attack damage.<br /> • <strong>Imperial Virtues</strong>: In combat, regenerate a random attribute (Health, Magicka, Stamina) 100% faster until combat ends.<br /> • <strong>The Human Spirit</strong>: At level 10/20/30, you may make permanent changes to your attributes/resistances/skills.<br /> </span></p><p><span style="font-size:10pt;"><span style="font-size:12pt;">Discipline is the main feature since allies include followers, summons, and any individuals fighting for the Thrall Commander. Details of the Human Spirit will be discussed further in the Playthrough section. There’s also a quest for Imperials that when they complete 20 quests from the people of Skyrim they will be granted…</span></span><span style="font-size:10pt;"><br /> • <strong>Colovian Star</strong>: 1/day - Invoke the Emperor to refill Magicka and Stamina and fortify them by the amount restored for 30 seconds. <br /> </span></p><p><span style="font-size:10pt;"><span style="font-size:12pt;"><strong>Wintersun</strong> - Adds deity worship. The Thrall Commander is an acolyte of Vaermina, the Daedric Prince of Nightmares, who as a follower will be granted a passive for more effective illusion spells cast on targets. Vaermina also grants her followers to kill targets when sleeping. There is also 100% favor needed to achieve her Devotee power:</span><br /> • <strong>Devotee - Phantasmagoria</strong>: Activate a sleeping person to summon an illusion to accompany you for an hour. Costs 10% favor.</span><span style="font-size:10pt;"><br /> <span style="font-size:12pt;">To increase Vaermina’s favor, followers need to witness the deaths of those under their illusion spells while also killing those who sleep. Followers also pray by sleeping.</span><br /> </span></p><p><span style="font-size:12pt;"><strong>Cutting Room Floor</strong> - Adds additional content that were originally cut from Skyrim. This will add a quest from Phinis Gestor, the Conjuration teacher at the College, to find missing students that when found will provide useful items early in the playthrough.</span></p><p><span style="text-decoration:underline;font-size:14pt;">Recommended:</span></p><p><span style="font-size:12pt;"><strong>Alternate Start</strong> - Option to start as a new student of the College of Winterhold which will fit with Luven’s backstory.</span></p><p><span style="font-size:12pt;"><strong>Reliquary of Myth</strong> - Overhaul of Skyrim’s artifacts. Most notably is the Skull of Corruption which in addition to inflicting damage will summon a clone on the target and attack it for 30 seconds. Basically combining the Oblivion artifact with Skyrim’s.</span></p><p><span style="font-size:12pt;"><strong>High Level Enemies</strong> - This build is quite powerful especially for end-game so I’d recommend this mod since enemies will scale with your character's level making them more of a challenge late in the playthrough. Of course, any other kind of enemy overhaul is also ideal.</span></p><p><span style="font-size:12pt;"><strong>Black Mage/Nether Mage/Tribunal Robes</strong> - The Thrall Commander is a sinister individual so its fitting to look like one. You can use one set or mix and match to your liking. I went with the Nether Mage robes, gloves, and boots with the hood & scarf from the Black Mage armor set as my end gear.</span></p><p><span style="font-size:12pt;"><strong>Immersive College of Winterhold</strong> - Improves the college experience. Most notably is that you will get experience points from attending classes in the Hall of the Elements. <strong>Obscure’s College of Winterhold</strong> is another good option for SE users.</span></p><p><span style="font-size:12pt;"><strong>Miraak: Dragonborn Follower</strong> - Part of the final journey for Luven. Instead of battling Miraak, Luven will be able to overpower Hermaeus Mora's influence on Miraak becoming his ally.</span></p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Skills<a href="{{#staticFileLink}}7202745466,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7202745466,RESIZE_710x{{/staticFileLink}}" alt="7202745466?profile=RESIZE_710x" width="710" /></a></strong></span></p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Key Perks</strong></span></p><p><span style="font-size:14pt;"><strong>Major:</strong></span></p><p><span style="font-size:12pt;"><strong>Illusion </strong>– Luven is a masterful illusionist. His skills can force people to become his thrall, turn on one another, or flee from terror at his own will.</span></p><ul><li>Dream Thief - Activate sleeping victims to steal their dream, increasing the effectiveness of your Illusion spells by 50% for 3600 seconds. Chance to fail and alert the victim, based on Illusion skill</li><li>Commanding Presence - In combat, you radiate an aura of mystical nobility that touches allied creatures and people within 40 feet. Those affected gain 20% extra attack damage and have 20% chance of a critical strike</li><li>Imposing Presence - You radiate an aura of mystical charisma that touches all within 40 feet. Any Illusion spell you cast on those affected is 25% more powerful and lasts 30% longer</li><li>Master of the Mind - Mind affecting spells (Calm, Fear, Frenzy, Rally) and Commanding Presence also work on undead, daedra and automatons</li><li>Dream Geas - Activate sleeping victims to send a dream that compels them to fight at your side until released. You can only have one Dream Thrall at a time. Chance to fail and alert the victim, based on Illusion skill</li></ul><p><span style="font-size:12pt;"><strong>Conjuration </strong>– While Luven can manipulate the minds of others, he can also summon daedra from the planes of Oblivion that are almost unstoppable in combat.</span></p><ul><li>Atromancy - Summoned Daedra and other non-undead minions last three times as long (or five times at night)</li><li>Unleash Hell - Conjured Daedra within 75 feet gain additional spells on a 30 second cooldown (Flame Atronach: fire explosion. Frost Atronach: reduced armor/magic resistance curse. Storm Atronach: magnetic knockdown. Dremora: increased attack damage and movement speed)</li><li>Summon Resist - Friendly conjured Daedra and other non-undead minions within 75 feet gain 50% magic resistance and 300 points of armor</li><li>March of Oblivion - You can summon or reanimate 1 additional minion per 250 points of base Magicka, up to 3 additional minions</li></ul><p><span style="font-size:12pt;"><strong>Alteration</strong> – As a mage, Luven can augment his alteration skills to protect him from danger and limit damage in combat when wearing clothing.</span></p><ul><li>Geomancer - If wearing robes and no light or heavy armor, you take 30% less damage from attacks while charging or concentrating on a spell</li><li>Distorted Shape - When you gain an armor spell in combat (or enter combat with an active armor spell), you become intangible and unable to be affected by spells or attacks for 10 seconds or until you perform an offensive or defensive action</li><li>Energy Shield - If wearing robes and no light or heavy armor, reduces incoming attack and elemental damage by 35% but you lose Magicka equal to the amount of Health lost. The damage reduction gradually diminishes as Magicka falls below half. The energy shield is disabled when your hands are lowered</li></ul><p><span style="font-size:14pt;"><strong>Minor:</strong></span></p><p><span style="font-size:12pt;"><strong>Enchanting</strong> – As Luven continues to master his Illusion and Conjuration skills, he realizes the amount of energy required to cast advance spells and summons. He studies Enchanting at the College of Winterhold to reduce his casting cost.</span></p><ul><li>Gem Dust - You may choose to destroy a Flawless Gem when you begin the enchanting process and sprinkle its dust on the Arcane Enchanter. New enchantments are 25% stronger when placed upon an item of the type corresponding to the gem</li><li>Twin Enchantment - Can place two enchantments upon the same item</li><li>Arcane Nexus - You may choose to upgrade one arcane enchanter to an Arcane Nexus for 2500 gold. New enchantments created at an Arcane Nexus are 25% stronger</li></ul><p><span style="font-size:12pt;"><strong>Restoration</strong> – While Luven does not rely on healing spells for himself, he will need to heal his thralls in combat and the school also grants rapid magika regeneration when entering combat.</span></p><ul><li>Restoration Mastery - Cast Restoration spells for 35/50% less Magicka, and Restoration spells are 0.25/0.5% more powerful per level of Restoration</li><li>Descending Light - When you enter combat, rapidly regenerate points of Magicka equal to half of your Restoration skill level per second. This effect gradually diminishes over the course of 15 seconds. The regeneration does not stop while casting</li></ul><p><span style="font-size:12pt;"><strong>Sneak</strong> – At times battles will not go Luven’s way so he learns to sneak around his enemies as an opportunity to strike back. Sneaking will also benefit him to acquire Thralls.</span></p><ul><li>Sneak Mastery - Sneaking is 15/30% more effective. Sneak success depends on visibility (movement and light level), sound (movement and armor weight), skill level and distance</li><li>Fog of War - Sneaking is 15% more effective against targets that are in combat with you, or 30% if they are in combat with someone else</li></ul><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Roleplay</strong></span></p><p><span style="font-size:14pt;"><strong>Chapter 1 – Becoming the Acolyte</strong></span></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7169136654,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7169136654,RESIZE_710x{{/staticFileLink}}" alt="7169136654?profile=RESIZE_710x" width="710" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><em>Despite Luven’s pleas, his father had enough of him. To prevent further embarrassment to the family name, Luven was sent to the College of Winterhold in Skyrim. There he would receive the training needed to excel in the Destruction school without having the ability to manipulate his teachers with Illusion magic. He will have to learn fast because it will not be long until he is called on to serve the Legion and participate in the Civil War against the Stormcloaks. Along the way, Luven felt abandoned and resentment; how could his father treat him like this while excelling in magic that can help an army. He didn’t have the same skillset as his father did with weapons and destruction magic but felt he could assist others with his Illusion skills by making them stronger. These feelings though were beginning to eat him alive on his way to Winterhold. While sleeping, he heard a voice telling him that his family had abandoned him and couldn’t care less what happens to him in the war. He also acquired visions; an ancient artifact, dead mages holding certain items, an underground forge, and a town along the coast.</em></span></p><p><strong><span style="font-size:12pt;">Quests</span> <span style="font-size:12pt;">– </span></strong><span style="font-size:12pt;">First Lessons, Under Saarthul, Missing Apprentices (CRF), Waking Nightmare, Brelyna or J’zhargo side quest, Missing Books</span></p><p><span style="font-size:12pt;"><strong>Key Acquisitions</strong></span></p><ul><li>Level 16</li><li>Illusion – Illusion Mastery 2/2, Dual Casting, Quiet Before the Storm, Dream Thief, Kindred Mage, Fickle Fate, Commanding Presence, Imposing Presence</li><li>Conjuration – Conjuration Mastery 2/2, Planemeld</li><li>Alteration – Alteration Mastery, Mage Armor</li><li>Sneak – Sneak Mastery</li><li>Gear – Novice/Apprentice Hood, Novice Robes of Destruction/Apprentice Robes, Gauldur Amulet or Necklace of Resist Magic, Enchanted Ring of Health, Skull of Corruption, Staff of Jyrik Gaulderson</li></ul><p><span style="font-size:12pt;"><strong>Key Spells</strong> </span></p><ul><li>Fear & Muffle</li><li>Ocato’s Recital - stores up to 3 spells that will activate when entering combat. The chosen spells are a fleshspell, Muffle, & Soul Cloak</li><li>Soul Cloak - Casts soul trap on all nearby targets. Will be used for soul gems to level Enchanting</li><li>Atronarch Mark - marks a target for a certain time. Target detonates when struck by a summon for additional damage</li><li>Conjure Avenging Wraith - Summons an avenging wraith that has increased stats based on the last enemy killed</li><li>Consuming Power - Allied summon gains extra attack damage for certain time period, then dies</li><li>Power of the Master - Casts a spell from your left hand onto all nearby summons</li><li>Flame Cloak - acquired while doing the Missing Apprentices' quest</li><li>Conjure Frost Atronarch - acquired from the Atronarch Forge </li></ul><p><span style="font-size:12pt;"><strong>Walkthrough</strong></span></p><p><a href="{{#staticFileLink}}7169167465,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7169167465,RESIZE_400x{{/staticFileLink}}" alt="7169167465?profile=RESIZE_400x" width="400" /></a><span style="font-size:12pt;">To begin, you want to purchase a flesh spell and the conjure Avenging Wraith spell from Apocalypse. The Avenging Wraith is quite useful for a Novice spell since its stats are increased base on the last enemy you killed. Afterwards, try selling as much items you can (free clothing in the dormitory) to acquire the Ocato’s Recital spell and link it with the flesh spell. The first 2 perks should be Alteration Mastery & Mage Armor then focus on Illusion & Conjuration perks. Also grab a ruined book from Saarthal.</span></p><p><span style="font-size:12pt;">After Under Saarthul, acquire the Muffle spell and link it with Ocato’s Recital. Talk to Phinis about the Missing Apprentices and acquire the Atronarch Mark, Consuming Power, and Power of the Master spell. While finding the Missing Apprentices, grab a frost salt, tundra cotton, and ice wolf pelt. The 2 ingredients can be found at one of the apprentice’s location while there should be an ice wolf roaming around. I always ran into one when doing this quest so it shouldn't be much of an issue. The ruined book, frost salt, tundra cotton, & ice wolf pelt ingredients can be used at the Atronarch forge to acquire the Conjure Frost Atronarch spell. Another one of the apprentices will have a Flame Cloak spell near by and with the Power of the Master spell, it can be used to attach the flame cloak spell onto the Frost Atronarch making it deadly in close range.</span></p><p><span style="font-size:12pt;">After completing Vaermina's Daedric Quest and acquiring the Skull of Corruption, head back to the college and complete either Brelyna or J'zargo's side quest so they can be your follower. You can bring one of them along for the Missing Apprentices' Quest. When you reach level 10, a command prompt will activate the Human Spirit ability asking to increase an attribute by 100 points and decrease one by 50 points. Select magicka to increase and stamina to decrease.</span></p><p><span style="font-size:12pt;"><strong>Special Moves<a href="{{#staticFileLink}}7169186895,RESIZE_1200x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7169186895,RESIZE_400x{{/staticFileLink}}" alt="7169186895?profile=RESIZE_400x" width="400" /></a></strong></span></p><ul><li><span style="font-size:12pt;">Empowered Summon – Conjure Frost Atronarch, Power of the Master w/ Flame Cloak</span></li><li><span style="font-size:12pt;">Oblivion Onslaught – Empowered Summon, Atronarch Mark, Consuming Power</span></li></ul><p><span style="font-size:12pt;"><strong>Strategy</strong></span></p><p><span style="font-size:12pt;">While having a flame cloak wrapped around a Frost Atronarch sounds silly, its quite effective since enemies will receive extra damage from the cloak while battling your summon. You'll want to hit your target with the Atronarch Mark spell at the start of combat since it does more damage to enemies at full health. Once their health falls below half, use the Consuming Power on your summon to finish them off. Be prepared to cast the fear spell if enemies target you. While this playthrough is quite short, you magic skills will level quite fast due to Ocato’s Recital triggering after every encounter.</span></p><p><span style="font-size:12pt;">The Skull of Corruption in addition to dealing damage summons a clone of the target which will attack it for 30 seconds. The clone doesn't count as a summon and there's no limit to how many clones you can have. The staff needs to have more than 15 dreams harvested for the clone to be summoned.</span></p><p> </p><p><span style="font-size:14pt;"><strong>Chapter 2 – A Call to Arms<a href="{{#staticFileLink}}7170405898,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7170405898,RESIZE_710x{{/staticFileLink}}" alt="7170405898?profile=RESIZE_710x" width="710" /></a></strong></span></p><p><span style="font-size:12pt;"><em>Despite no progress in improving his destruction skills, Luven has been called upon to serve in the Legion but is not afraid. He has already defeated draugr, bandits, and rogue mages with his magic and by becoming the Acolyte of Vaermina, he feels his illusion skills growing more powerful.</em></span></p><p><span style="font-size:12pt;"><strong>Quests </strong>- Civil War, Bleak Falls Barrow</span></p><p><span style="font-size:12pt;"><strong>Key Acquisitions</strong></span></p><ul><li>Level 25</li><li>Illusion – Crown of the False King, Imperious Splendor</li><li>Conjuration – Atromancy</li><li>Alteration – Mage Armor 2, Distorted Shape, Energy Shield, Geomancer</li><li>Restoration – Restoration Mastery</li><li>Sneak – Fog of War</li><li>Power – Colovian Star</li><li>Gear – Apprentice/Adept Hood, Illusion Robes</li></ul><p><span style="font-size:12pt;"><strong>Key Spells</strong></span></p><ul><li>Ironflesh - bind it with Ocato's Recital</li><li>Frenzy - Used against the Stormcloaks</li><li>Rally - Used for your allies</li><li>Evil Twin - While concentration, manifest illusions of nearby illusions to attack them. Illusions take extra damage from attacks.</li></ul><p><span style="font-size:12pt;"><strong>Walkthrough</strong></span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}7170540678,original{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7170540678,RESIZE_400x{{/staticFileLink}}" alt="7170540678?profile=RESIZE_400x" width="492" height="397" /></a>This part is basically all of the Civil War questline so majority of the fights are relatively the same. The initiation quest is quite challenging to do alone so best to have a follower with you. You can bring them along in Bleak Falls Barrow, but it's not necessary and you don't really need them for the Civil War battles.</span> </p><p><span style="font-size:12pt;">For the Human Spirit, you'll be asked to increase and decrease a resistance at level 20. Select shock for both to get 25% shock resistance.</span></p><p><span style="font-size:12pt;"> <strong>Special Moves</strong></span></p><ul><li><span style="font-size:12pt;">Disembody Assault – Frenzy, Empowered Summon, Evil Twin</span></li><li><span style="font-size:12pt;">Otherworldly Protection - Distorted Shape, Ocato's Recital (fleshspell)</span></li></ul><p><span style="font-size:12pt;"><strong>Strategy</strong></span></p><p><span style="font-size:12pt;">Before leaving the College acquire the Evil Twin spell which will manifest illusions of nearby enemies in combat. This spell along with Frenzy and Rally will help increase favor with Vaermina and quite quickly since it will be cast during large-scale battles. Prioritize the Alteration perk tree since they will help reduce damage in open combat. Before entering a battle cast Frenzy against the Stormcloaks, conjure the Empowered Summon, and use the Evil Twin spell from a distance. Evil Twin is a continuous casting spell that can drain your magika quickly so if you run out use the Skull of Corruption. You can also use Colovian Star which will replenish your magicka right away but its a 1/day power.</span></p><p><span style="font-size:12pt;">With Otherworldly Protection, you'll be unaffected from any attacks for a short time period. You can use this opportunity during the Civil War battles to get in position to cast frenzy on your enemies or use fear if enemies get too close.</span></p><p><span style="font-size:12pt;">You'll also encounter the first dragon battle, so the best method is to summon the Avenging Wraith and hit the dragon with the Atronarch Mark spell which will take off quite a bit of the dragon’s health. Keep doing so until it lands then use the Empowered Summon to finish it off.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:14pt;"><strong>Chapter 3 – Omen Manifestation<a href="{{#staticFileLink}}7170572874,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7170572874,RESIZE_710x{{/staticFileLink}}" alt="7170572874?profile=RESIZE_710x" width="710" /></a></strong></span></p><p><span style="font-size:12pt;"><em>Defeating Ulfric and the Stormcloak army may have felt as an accomplishment for Luven, but he was still feeling bitterness from within. It was though as something was creating a reality were he felt abandoned and betrayed and that no one ever cared for him. This only pushed him to become stronger in Illusion magic and increasingly wicked.</em></span></p><p><span style="font-size:12pt;"><strong>Quests </strong>- College of Winterhold, Illusion Ritual Spell</span></p><p><span style="font-size:12pt;"><strong>Key Acquisitions</strong></span></p><ul><li>Level 33</li><li>Illusion – Master of the Mind, Nemesis</li><li>Enchanting – Enchanting Mastery 2/2, Gem Dust, Regalia</li><li>Restoration – Restoration Mastery, Descending Light</li><li>Gear – Mage’s Circlet, Savos Aren’s Amulet, Ring of Resist Magic (Enchanted)</li><li>Obtain Devotee Status for Vaermina</li><li>Power - Nemesis</li></ul><p><span style="font-size:12pt;"><strong>Key Spells<a href="{{#staticFileLink}}7170414461,RESIZE_930x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7170414461,RESIZE_400x{{/staticFileLink}}" alt="7170414461?profile=RESIZE_400x" width="350" /></a></strong></span></p><ul><li>Invisibility</li><li>Close Wounds - Used with Power of the Master can be cast onto summons to heal them</li><li>Tree Rings - Caster receives 10 layers of extra skin increasing their maximum health. Layers gradually fall off over time. Will be added to Ocato's Recital</li><li>Mimic's Cloak - The caster copies non-concentration spells by others within a certain radius</li></ul><p><span style="font-size:12pt;"><strong>Walkthrough</strong></span></p><p><span style="font-size:12pt;">Although this section is short, it introduces a new spell that will be essential in combat. Return to the college and acquire the Master of the Mind perk before heading to Mzulft. Best if you bring Brelyna or J’zhargo along. Add the Tree Rings spell into Ocato’s Recital so that you’ll get more health when entering combat for a period of time. The Mimic’s Cloak spell will copy a casting spell from your follower if close by meaning if they use a flesh spell then a flesh spell will be cast onto you. This method can also be used for destruction and conjuration spells.</span></p><p><span style="font-size:12pt;">Level 30 will be the last of the Human Spirit to change your attributes. It will ask which Warrior, Thief, and Mage skills to increase and decrease by 20 points for each class. Choose anything for Warrior because none of the skills matter. For Thief, select Sneak to increase and which ever skill you want to decrease (I went with Light Armor). For Mage, increase Illusion and decrease Destruction. By doing this, you'll be able to do the Illusion Ritual quest as early as level 70 in the school.</span></p><p><span style="font-size:12pt;"><strong>Special Moves</strong></span></p><ul><li><span style="font-size:12pt;">Double Assault – Mimic’s Cloak, Follower (Mage)</span></li><li><span style="font-size:12pt;">Disposable Being – Invisibility, Fog of War, Nemesis</span></li></ul><p><span style="font-size:12pt;"><strong>Strategy</strong></span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}7170492288,RESIZE_1200x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7170492288,RESIZE_400x{{/staticFileLink}}" alt="7170492288?profile=RESIZE_400x" width="400" /></a>I had Brelyna as my follower. She will cast a flesh spell then use a summon and start casting destruction spells. The Mimic’s Cloak will add another summon which both can be used for the Power of the Master spell to attach the flame cloak. While Brelyna is using destruction magic, spells will be cast from your position, so you want to be facing the enemy target. Brelyna also uses the flame cloak spell on herself and this will override the Mimic’s Cloak so if you see the flame cloak around your character, cast Mimic’s Cloak again. If your dealing with quite a bit of enemies or a powerful foe, use Disposable Being. The ability Nemesis does the same thing as the Skull of Corruption by summoning a clone of the target, but can only be used once for a certain time period.</span></p><p><span style="font-size:12pt;">The fight with Morokei is quite challenging since he can turn your Empowered Summon against you with the Command Daedra spell and absorb health from your follower with the Staff of Magnus. Morokei is also immune to Nemesis and the Skull of Corruption but not Evil Twin. Keep in mind though that the clone from the Evil Twin spell will summon an Atronarch and Morokei will use the Command Daedra spell on it right away. Best bet though is the Avenging Wraith summon. It is immune to Morokei's Command Daedra spell so after summoning the wraith, hit Morokei with the Atronarch Mark spell. The Wraith will start using melee attacks once it runs out of magika so if this happens use the Consuming Power spell and be prepared to conjure the Wraith again. You can also use the Wraith as your Empowered Summon. Stock up on magika potions for this fight.</span></p><p> </p><p><span style="font-size:12pt;"> <span style="font-size:14pt;"><strong>Chapter 4 – Embracing the Evil Within<a href="{{#staticFileLink}}7180331885,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7180331885,RESIZE_710x{{/staticFileLink}}" alt="7180331885?profile=RESIZE_710x" width="710" /></a></strong></span></span></p><p><span style="font-size:12pt;"><em>Despite winning the war, despite becoming the new Arch-mage, and despite being blessed as Dragonborn, Luven was becoming corrupted inside with the influence of Vaermina. In his dreams, he dreamt that he was abandoned from his family, forgotten by his comrades in the Legion, and that no one will ever know who he was despite all he had accomplished. Although dreams, they were manifested into Luven’s mind persuading him to become more powerful and swearing revenge against the Empire. The Daedric Prince manipulated him to join the Dark Brotherhood on his path to vengeance. Vaermina also convinced him that she was the Night Mother and would be able to commnicate him while he was awake. </em></span></p><p><span style="font-size:12pt;"><strong>Quests </strong></span><span style="font-size:12pt;">- Dark Brotherhood, Contract Assassinations, Locate the Assassin of Old, A Scroll for Anska, Conjuration Ritual Spell</span></p><p><span style="font-size:12pt;"><strong>Key Acquisitions</strong></span></p><ul><li>Level 40</li><li>Illusion – Dream Charm, Dream Geas, Protect Your God</li><li>Conjuration – Elemental Potency, Unleash Hell, Summon Resist</li><li>Enchanting – Attunement</li><li>Power - Summon Spectral Assassin</li><li>Gear – Archmage Robes & Boots, Shrouded Hood, Mage’s Circlet, Necklace of Resist Magic, Ring (Fortify Illusion), Gloves (Fortify Health)</li></ul><p><strong><span style="font-size:12pt;">Key Spells</span> <a href="{{#staticFileLink}}7180350075,RESIZE_930x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7180350075,RESIZE_400x{{/staticFileLink}}" alt="7180350075?profile=RESIZE_400x" width="400" /></a></strong></p><ul><li>Daedric Lord - Used for Empowered Summon</li><li>kremora Honor Guard - Reduces the magical resistance of nearby enemies by 25%. Makes the flame cloak more effective</li><li>Oathbound Guardian - Summons a protector for your ally. Does not count as one of your summons</li><li>Spectral Warband - Manifest illusions of nearby allies in combats. Illuisons take extra damage from attacks</li><li>Hysteria - Useful when you are ambushed</li></ul><p><span style="font-size:12pt;"><strong>Walkthrough</strong></span></p><p><span style="font-size:12pt;">Despite gaining access to a wide variety of spells, they won’t be used much during the DB questline since Luven will be relying on sneak mostly. For the contracts, wait till the target fall asleeps, then use the Killing Dream power. The questline also has NPCs that are “protected” meaning you must kill them yourself otherwise they won’t die. They include Gais Maro, Cicero (optional), & Arcturus (the guy attacking Nazir in the Sanctuary during Death Incarnate). Just let your summons, followers, and/or thralls attack them until they’re crawling and finish them off with the flames spell. I didn’t kill Cicero because after reading his journals Luven understood what he was going through and like him, felt bretrayed.</span></p><p><span style="font-size:12pt;"><strong>Special Moves</strong></span></p><ul><li><span style="font-size:12pt;">Empowered Minion – Dream Geas/Phantasmagoria, Oathbound Guardian, Rally</span></li><li><span style="font-size:12pt;">Thrall Onslaught – Empowered Minion, Daedric Lord/Dremora Honor Guard, Spectral Warband</span></li></ul><p><span style="font-size:12pt;"><strong>Strategy</strong></span></p><p><span style="font-size:12pt;">Gaining access to the Master Illusion & Conjuration spells is where the build really comes into fruition. Along with the Dream Geas perk where Luven can have a follower, summon, and Dream Thrall at his side giving him plenty of aide in battle. The Spectral Warband spell will summon illusions of all your allies in combat. Additionally, Oathbound Guardian will summon another ally as a protector for your follower and Dream Thrall. The Daedric Lord should be your new summon. With the Discipline racial passive and the perks Unleash Hell & Summon Resist, they are living tanks that deal quite a bit of damage and can take on multiple opponents.</span></p><p> </p><p><span style="font-size:14pt;"><strong>Chapter 5 – Primal Fear<a href="{{#staticFileLink}}7135361661,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7135361661,RESIZE_710x{{/staticFileLink}}" alt="7135361661?profile=RESIZE_710x" width="710" /></a></strong></span></p><p><span style="font-size:12pt;"><em>After fulfilling his revenge against the Empire and accomplishing masterful feats in Illusion & Conjuration, the Daedric Lord of Nightmares has called upon Luven for a pivotal confrontation. In Solstheim, residents are possessed by Vaermina’s rival Hermaes Mora into building his champion’s shrine weakening her influence in the mortal realm. She tasks Luven to free the residents of Hermaes Mora’s will by defeating Miraak. However, this won't be a duel to the death. Instead, the Champion of Vaermina will be able to free Mora's will on Miraak and fight by his side to escape Apocrypha.</em></span></p><p><span style="font-size:12pt;"><strong>Quests </strong></span><span style="font-size:12pt;">- Dragonborn DLC, Black Books<a href="{{#staticFileLink}}7169078499,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7169078499,RESIZE_400x{{/staticFileLink}}" alt="7169078499?profile=RESIZE_400x" width="350" /></a></span></p><p><span style="font-size:12pt;"><strong>Key Acquisitions</strong></span></p><ul><li>Level 45</li><li>Conjuration – March of Oblivion</li><li>Enchanting – Twin Enchantment, Arcane Nexus</li><li>Alteration – Alteration Mastery 2/2, Mage Armor 3</li><li>Shout – Bend Will</li><li>Ability – Companion’s Insight</li></ul><p><strong><span style="font-size:12pt;">Key Spells</span></strong></p><ul><li>Grand Healing - replaces Close Wounds</li><li>Dremora Assassin - Summons a daedra equipped with Daedric Bow & Arrows. Its arrows reduce targets below 250 health to 1 for 10 seconds</li></ul><p><span style="font-size:12pt;"><strong>End-game Gear</strong></span></p><ul><li><span style="font-size:12pt;">Thrall Commander Gauntlets – Fortify Health & Magicka</span></li><li><span style="font-size:12pt;">Thrall Commander Boots – Fortify Sneak & Resist Shock</span></li><li><span style="font-size:12pt;">Thrall Commander Robes – Fortify Illusion & Magicka Regeneration</span></li><li><span style="font-size:12pt;">Thrall Commander Hood – Fortify Illusion & Conjuration</span></li><li><span style="font-size:12pt;">Amulet of Vaermina – Resist Magic & Magicka Regeneration</span></li><li><span style="font-size:12pt;">Ring of the Dreamstride – Fortify Conjuration & Magicka Regeneration</span></li><li><span style="font-size:12pt;">Skull of Corruption, Staff of Magnus</span></li></ul><p><span style="font-size:12pt;"><strong>Walkthrough</strong></span></p><p><span style="font-size:12pt;">Before beginning the Dragonborn questline, head to Raven Rock mine to acquire the Companion's Insight ability from the Black Book. This ability will prevent damage to your followers and Dream Thrall in case they get hit from destruction spells casted by Mimic's Cloak.</span></p><p><span style="font-size:12pt;">With Miraak - Dragonborn follower mod, the fight with Miraak will require you to use the Bend Will shout multiple times so he can become your thrall. Best to avoid his attacks by keeping your distance from him while waiting for the shout to cooldown. Once he becomes your thrall, you'll end up fighting waves of Hermaeus Mora's minions. After the fight is over, return to Solstheim and wait for a message instructing you to sleep at the Retching Netch. Then head to back to Miraak's temple where he'll accompany you as a follower. </span></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7169342681,RESIZE_1200x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7169342681,RESIZE_400x{{/staticFileLink}}" alt="7169342681?profile=RESIZE_400x" width="400" /></a>Special Moves</strong></span></p><ul><li><span style="font-size:12pt;">Thrall of Warriors – 2x Empowered Summon (Daedric Lord & Dremora Honor Guard), Empowered Minion, Spectral Warband</span></li><li><span style="font-size:12pt;">Thrall of Assassins – 2x Dremora Assassins, Frenzy, Spectral Warband, Skull of Corruption or Disembody Assault</span></li><li><span style="font-size:12pt;">Thrall of Mages – Follower (Brelyna/J'zargo/Marcurio), Dream Thrall (Faralda), Mimic’s Cloak, Storm Atronarch, Flaming Familiar</span></li></ul><p><span style="font-size:12pt;"><strong>Strategy</strong></span></p><p><span style="font-size:12pt;">Acquiring the March of Oblivion perk will make most encounters easier since your summons are quite powerful and duplicating them with Spectral Warband will make your character almost untouchable. Thrall of Warriors can handle most fights and are best used against powerful foes. Thrall of Assassins will be used to take out enemies as a stealth option. Thrall of Mages are more suited for dragon fights and large-scale battles. You could also use mix and match your summons/thralls to suit your liking.</span></p><p> </p><p> <span style="font-size:14pt;"><strong>Epilogue<a href="{{#staticFileLink}}7170593089,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7170593089,RESIZE_710x{{/staticFileLink}}" alt="7170593089?profile=RESIZE_710x" width="710" /></a></strong></span></p><p> <span style="font-size:12pt;"><em>hile this maybe the end of Luven's journey, its only the beginning for his new purpose in life. Becoming the champion of a Daedric Prince, getting revenge against the Empire, and subjugating a Dragonborn as his own thrall means he can accomplish an unlimited set of feats in Skyrim.</em></span></p><p> <span style="font-size:12pt;"><strong>Key Acquisitions</strong></span></p><ul><li><span style="font-size:10pt;">Level 50</span></li><li><span style="font-size:10pt;">Illusion - Wilting, The Reaper Comes</span></li><li><span style="font-size:10pt;">Conjuration - Pact Magic, Maelstrom</span></li><li><span style="font-size:10pt;">Restoration - Dual Casting</span></li><li><span style="font-size:13.3333px;">Lord of Bindings - Summoned Dremora does not fight but rapidly summons churls in combat</span></li></ul><p><span style="font-size:12pt;"><strong>Special Moves</strong></span></p><ul><li><span style="font-size:12pt;">Calm Before Death - Calm, The Reaper Comes</span></li><li><span style="font-size:16px;">Thrall of Minions - 3x Lord of Bindings, Spectral Warband, Consuming Power</span></li></ul><p><span style="font-size:12pt;">This section is completely optional since I figure the showdown with Miraak is a fitting end for the character. However, you can do the Main questline and the Dawnguard DLC since both stories include taking over Tamriel which would reduce the influence of Vaermina in the mortal realm. If you followed the stat distribution for attributes and have the March of Oblivion perk, you'll be able to summon 3 daedra at level 46. Along with Spectral Warband, Empowered Minion, and a follower giving you an entire army that can wreak havoc against anything. Add in the Lord of Bindings summon and you basically have an infinite number of allies in combat. Perks listed are optional but The Reaper Comes ability will be useful for eliminating enemies right away. Like Nemesis though, it has a cooldown. </span></p><p> <a href="{{#staticFileLink}}7180710455,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7180710455,RESIZE_710x{{/staticFileLink}}" alt="7180710455?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Gameplay</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">Just a sample playthrough. Maybe not 100% accurate since it looks like a mage assassin but most of the spells and abilities are showcased.</span></p><p style="text-align:center;"><span style="font-size:14pt;"><iframe src="https://www.youtube.com/embed/Bo2XWCIu7f4" width="1106" height="622" frameborder="0" allowfullscreen=""></iframe> </span></p><p> </p><p><span style="font-size:14pt;"><strong>Other Gameplay Tips</strong></span></p><p><span style="font-size:12pt;"><strong>Acquiring Thralls</strong></span></p><p><span style="font-size:12pt;">Although the Dream Geas perk is the main skill for acquiring thralls, there are other methods available before aquiring this perk. The spell Enslave the Weak can turn an enemy NPC into one when its health is at 20% or lower. Simutaneously, you can use this and Dream Geas to have two thralls under your control. The devotee power Phantasmagoria is another method that can be added to your thrall army.</span></p><p><span style="font-size:12pt;"><strong>When Ambushed</strong></span></p><p><span style="font-size:12pt;">Otherwordly Protection will activate right away. Use the time to cast Hysteria, then summon your Daedric Lords followed by Spectral Warband. Same method applies to your living thralls if you have the Companion's Insight ability.</span></p><p><span style="font-size:12pt;"><strong>For Dragons</strong></span></p><ul><li><span style="font-size:12pt;">Wyrm Anguish - Curse of the Silent, Magicka Void</span></li></ul><p><span style="font-size:12pt;">Originally had this ability but felt it was more of an exploit. However, it will make the fight with dragons a lot easier. Start by casting Curse of the Silent spell on the dragon, wait 20 or so seconds, then cast Magicka Void. This will reduce the dragon’s health to 1. The Curse of the Silent spell reduces magicka from the target for a certain time period or until it casts a spell. Magicka Void then reduces the target's health percentage to match its magicka percentage. Since dragon's don't use magicka, their health completley evaporates. You can also use this ability against powerful foes like Draugr Overlords and Bandit Chiefs.</span></p><p><span style="font-size:12pt;"><strong>For Mages/Archers</strong></span></p><p><span style="font-size:12pt;">Cast frenzy on them right away. If unable and they start to move away from the action, use the Skull of Corruption or Disembody Assault. Alternatively, you can cast fear on them and deal with them later or use Calm Before Death to eliminate them right away.</span></p><p style="text-align:left;"><span style="font-size:10pt;"> </span></p><p style="text-align:center;"><span style="font-size:10pt;"><span style="font-size:14pt;"><strong>Credits</strong></span></span></p><p style="text-align:left;"> <span style="font-size:12pt;">I like to give a huge shoutout for Ponty and his Lamp Descendent build. His presentation style in building a character through storytelling definitely inspired me to create the Thrall Commander. I also should credit Kendrix's Twilight Adjudicator. It's where I discovered the Miraak - Dragonborn follower mod and it led me to conclude Luven's journey fitting for his character. I should also mention the Subreddit Forum on Enaisaion (the creator of Ordinator, Imperious, Apocalypse, and other overhauls). I found some great tips on using spells from Apocalypse that helped early in my playthrough.</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Closing Notes</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">Well there you have it. Hopefully this build encourages you to try out a class that I find is not very popular. Feel free to comment and provide any kind of feedback. Good luck to all the participants in the event and I can't wait to see your builds.</span></p></div>Character Build: The Noble Thiefhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-noble-thief2020-06-17T02:28:39.000Z2020-06-17T02:28:39.000ZCarrow4https://TheSkyForge.ning.com/members/Carrow4<div><p style="text-align:center;"><span style="font-weight:400;">XBox One Character Build, Skyrim Special Edition, Mods and Creation Club Active </span></p><p>I have chosen the title 'The Noble Thief' for two reason, thus enjoying a little play on words. Literally speaking, Lyra is born from nobility, and still has the skills and connections to move amongst their haughty society when the need arises. She is also a thief, but not just any thief, she is an associate of the Thieves Guild. The Guild regulates Crime across the Empire, and more importantly, they enforce a strict code of conduct upon any who benefit from the protection of their organisation. No killing on the job. No stealing from one another. And no stealing from the poor. Lyra is a woman who wears this mandate as a badge of honour, and seeks to improve the lives of societies outcasts, wherever she might find them. She does not need to steal to survive, but will do so for the benefit of the guild. And... for a little fun. The life of an elf is filled with many long years... How else is one supposed to entertain themselves, in a land crippled by war and intrigue?</p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-weight:400;"> </span><strong>Physical/Personal Bio:</strong></p><p> </p><p><span style="font-weight:400;">Name: Lyra</span></p><p><span style="font-weight:400;">Race: Bosmer</span></p><p><span style="font-weight:400;">Race Traits: Resist Disease and Poison, Resist Fatigue (CC Survival Mode), +10 Archery, +5 Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak</span></p><p><span style="font-weight:400;">Gender: Female</span></p><p><span style="font-weight:400;">Class: Nightblade (Subclass: Agent, Scout)</span></p><p><span style="font-weight:400;">Age: 41 (young by Elven standards)</span></p><p><span style="font-weight:400;">Height: 5’ 2”</span></p><p><span style="font-weight:400;">Weight: 56 kg</span></p><p><span style="font-weight:400;">Build: Slender and athletic</span></p><p><span style="font-weight:400;">Skin tone: Fair</span></p><p><span style="font-weight:400;">Eyes and hair: Brown and blonde. </span></p><p><span style="font-weight:400;">Political allegiance: Imperial</span></p><p><span style="font-weight:400;">World view: Neutral (Defender of the poor and homeless, society's outcasts)</span></p><p><span style="font-weight:400;">Guild: Thieves Guild </span></p><p><span style="font-weight:400;">+ Roleplay Rank: Doyan</span></p><p><span style="font-weight:400;">Places of Residence: </span></p><ul><li style="font-weight:400;"><span style="font-weight:400;">The Tower of the Wolf - </span><em><span style="font-weight:400;">Player Home In Solitude Mod</span></em></li><li style="font-weight:400;"><span style="font-weight:400;">Shadowfoot Sanctum, Riften Ratways. </span><em><span style="font-weight:400;">Creation Club Add On</span></em></li></ul><p><span style="font-weight:400;">Canon Quests: </span><em><span style="font-weight:400;">For her quests, I wanted to focus on all side stories that involve thievery, infiltration, or investigation (I suppose a great many do). Lyra has a personal vendetta against the Thalmor, and a thirst for solving mysteries, she has a talent for it also. Here is my list of favourites: </span></em></p><p><span style="font-weight:400;">The Mages Guild, the Thieves Guild, Missing in Action, the White Phial, The Black Star, Served Cold, Promises to Keep, The Forsworn Conspiracy, Rebel’s Cairn, Lights out! The Man who Cried Wolf, Tending the Flames, Lost Legacy, March of the Dead, The Final Descent, Old Friends, Forbidden Legend, Infiltration, The Pale Lady, A Scroll for Anska, Siege on the Dragon Cult, The Heart of Dibella, Pieces of the Past, Waking Nightmare, Distant Past, The Lover’s Requital </span></p><p><span style="font-weight:400;">Roleplay Quests (created for the purpose of writing fiction):</span></p><ul><li style="font-weight:400;"><span style="font-weight:400;">The Fall of the Forsworn. </span><em><span style="font-weight:400;">After their numbers are decimated by the Vampire Clan, aid the Vigilants of Stendarr to rebuild and confront a new enemy, the Daedra-worshipping Reachmen. With the escape of their King Madanach from Cidna Mine, and his intentions to resurrect the war chief Red Eagle from the dead, these cultists are now more dangerous than ever…</span></em></li><li style="font-weight:400;"><span style="font-weight:400;">Queen Elisif. </span><em><span style="font-weight:400;">Aid the Jarl of Solitude in her quest to become a Queen worthy of a broken land. The Civil War has left a permanent scar on the face of Skyrim, but unity and faith can be restored, if only light can finally be shed upon the meddling schemes of the Thalmor justiciars…</span></em></li></ul><p> </p><p style="text-align:center;"><strong> Overview: </strong></p><p> </p><p><span style="font-weight:400;">Lyra is a Bosmeri Nightblade, firstly an associate of the Cyrodilic Thieves Guild, and formerly a member of the Imperial Court. Her mother is a much celebrated Imperial battle-mage and an ambassador of the Imperial Council, a figure very much in the public eye. Everything changed when the Thalmor sacked the Imperial City and forced many of the citizens, Lyra included, to cower in hiding in the sewers below the citadel. There, she became entangled with what remained of the Thieves Guild, and began her life as an ‘infiltrator,’ specialising in completing jobs that required infiltration, the procuring of sensitive documents and incriminating evidence, all without leaving a trace of her presence. Becoming one of it’s most valued members, she is tasked with a dangerous, vital mission: to transport an Elder Scroll, stolen from the Imperial Library during the cities capture to protect it from Dominion hands, and deliver it to the hands of a scholar, far away at the Mages College of Skyrim. The rest of her tale, dear readers, is yet to be revealed… </span></p><p> </p><p style="text-align:center;"><strong>Gear:</strong></p><p> </p><p><span style="font-weight:400;">As a thief devoted to upholding her guild’s tenants of abstaining from violence while completing ‘jobs’ (self defence being about the only exception), Lyra must rely on a multitude of skills and abilities </span><em><span style="font-weight:400;">not </span></em><span style="font-weight:400;">combat oriented to survive Skyrim’s hostile landscape and population. These include alchemy, stealth, the arcane skills of illusion and alteration, and even the ability to talk her way out of trouble with sheer charm.</span></p><p><span style="font-weight:400;"> </span></p><p style="text-align:center;"><strong>Game Start Gear: </strong></p><p style="text-align:center;"><span style="font-weight:400;">(Warmonger Armory SSE By Batmanna And Duckzilla)</span></p><p> </p><ul><li style="font-weight:400;"><span style="font-weight:400;">Thief Backpack, Creation Club Add On. +75 Carrying Capacity, Lockpicking is 15% easier. </span><em><span style="font-weight:400;">Craft or purchase from merchants.</span></em></li></ul><p> </p><ul><li style="font-weight:400;"><span style="font-weight:400;">Scout Gear: Rogue Thief Hood, Sand Assassin Cuirass, boots and gauntlets.</span></li></ul><p><span style="font-weight:400;"><a href="{{#staticFileLink}}6027770289,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6027770289,RESIZE_400x{{/staticFileLink}}" alt="6027770289?profile=RESIZE_400x" width="240" /></a></span></p><p><a href="{{#staticFileLink}}6027785688,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6027785688,RESIZE_400x{{/staticFileLink}}" alt="6027785688?profile=RESIZE_400x" width="240" /></a></p><p><em><span style="font-weight:400;">Lyra prefers to travel light and unencumbered in armour. Her first choice of gear when adventuring across Skyrim, dungeon delving and infiltrating guarded forts. Note the belt additions allowing for additional hidden knives and poisons, ideal for characters preferring stealth poisonings and assassinations to open combat. She carries a light sword for the rare occasion that she does become tangled in close-quarter skirmishes. </span></em></p><p> </p><ul><li style="font-weight:400;"><span style="font-weight:400;">Nightblade Gear: Rogue Thief Hood, Shadow Warlock Robe, boots and gauntlets.</span></li></ul><p><a href="{{#staticFileLink}}6027803254,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6027803254,RESIZE_400x{{/staticFileLink}}" alt="6027803254?profile=RESIZE_400x" width="240" /></a></p><p><em><span style="font-weight:400;"><a href="{{#staticFileLink}}6027824453,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6027824453,RESIZE_400x{{/staticFileLink}}" alt="6027824453?profile=RESIZE_400x" width="240" /></a></span></em></p><p><em><span style="font-weight:400;">Sometimes, Lyra’s field of work requires an ability to stealth inside guarded compounds without the need to draw a single drop of blood. She must be able to move without making a single sound, cloaked in high leveled illusion spells, often relying on her abilities as an alchemist to grant her invisibility or silent footsteps. Her light materialed gear must allow for the storage of additional potion phials in order to complete her covert missions. </span></em></p><p> </p><ul><li style="font-weight:400;"><span style="font-weight:400;">Casual/Thief Gear: Rogue Thief Hood, Linwe’s Armor, boots and gauntlets.</span></li></ul><p><a href="{{#staticFileLink}}6027854292,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6027854292,RESIZE_400x{{/staticFileLink}}" alt="6027854292?profile=RESIZE_400x" width="240" /></a></p><p style="text-align:center;"><em><span style="font-weight:400;"><a href="{{#staticFileLink}}6027876655,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}6027876655,RESIZE_400x{{/staticFileLink}}" alt="6027876655?profile=RESIZE_400x" width="240" /></a></span></em></p><p><em><span style="font-weight:400;">When she is able to relax and socialise with her associates at the Riften Thieves Guild, Lyra prefers to don a lightweight version of her fellow guild member’s standard livery. This sleeveless version of the thieves armor can be obtained by completing the Thieves Guild ‘Special Job’ in Windhelm, after completing five smaller jobs in the same city, or by installing the ‘Craftable Everything’ Mod.</span></em></p><p> </p><p><strong>Game Start Weapons: </strong></p><p><span style="font-weight:400;">Imperial Sword</span></p><ul><li style="font-weight:400;"><em><span style="font-weight:400;">A gift from her mother, a battle-mage and ambassador of the Imperial Council</span></em></li></ul><p> </p><p><span style="font-weight:400;">Supple Ancient Nord Bow and Arrows</span></p><ul><li style="font-weight:400;"><em><span style="font-weight:400;">Discovered during one of her expeditions into a Nordic Burial Crypt</span></em></li></ul><p> </p><p><span style="font-weight:400;">Bound Dagger</span></p><ul><li style="font-weight:400;"><em><span style="font-weight:400;">A conjuration spell at her disposal, purchase in game from Talvas Fathryon at Tel Mithryn. Conjured weapons can be poisoned, and the Illusion skill Perk Quiet Casting at level 50 is essential for stealth oriented spell casters. </span></em></li></ul><p> </p><p><strong>Obtainable Artifacts:</strong></p><p><span style="font-weight:400;">Azura’s Star </span></p><ul><li style="font-weight:400;"><em><span style="font-weight:400;">Obtained by completing the Daedric Quest, The Black Star</span></em></li></ul><p> </p><p><span style="font-weight:400;">Chillrend </span></p><ul><li style="font-weight:400;"><em><span style="font-weight:400;">Obtained by completing Thieves Guild quest line, recovered from Mercer Frey’s vault </span></em></li></ul><p> </p><p><span style="font-weight:400;">Dwarven Black Bow of Fate</span></p><ul><li style="font-weight:400;"><em><span style="font-weight:400;">Obtained by completing the Kagrumez Trials (Dragonborn Add On)</span></em></li></ul><p> </p><p><span style="font-weight:400;">The White Phial</span></p><ul><li style="font-weight:400;"><em><span style="font-weight:400;">Obtained by completing quest of the same name</span></em></li></ul><p> </p><p><strong>Favoured Spells/Potions:</strong><span style="font-weight:400;"> </span></p><p><span style="font-weight:400;">Alteration:</span></p><ul><li style="font-weight:400;"><span style="font-weight:400;">Magelight, Candlelight, Detect Life, Paralyze</span></li></ul><p><span style="font-weight:400;">Conjuration:</span></p><ul><li style="font-weight:400;"><span style="font-weight:400;">Bound dagger (</span><em><span style="font-weight:400;">useful when having to abandon all gear for the sake of infiltrating heavily guarded areas, such as the Thalmor Embassy</span></em><span style="font-weight:400;">)</span></li></ul><p><span style="font-weight:400;">Illusion: </span></p><ul><li style="font-weight:400;"><span style="font-weight:400;">Muffle, Invisibility, Fear, Calm</span></li></ul><p><span style="font-weight:400;">Potions/poisons: </span></p><ul><li style="font-weight:400;"><span style="font-weight:400;">Muffle, Invisibility, Paralyze, Damage Health, Ravage Health, Fear, Fortify Stealth Skills (Lockpick, Sneak, Barter</span></li></ul><p> </p><p><strong>Skills:</strong></p><p><span style="font-weight:400;">Archery: Expert</span></p><p><span style="font-weight:400;">Light Armor: Adept</span></p><p><span style="font-weight:400;">Alchemy: Apprentice</span></p><p><span style="font-weight:400;">Alteration: Adept</span></p><p><span style="font-weight:400;">Conjuration: Novice</span></p><p><span style="font-weight:400;">Illusion: Expert</span></p><p><span style="font-weight:400;">Sneak: Expert</span></p><p><span style="font-weight:400;">Lockpick: Adept</span></p><p><span style="font-weight:400;">Speech: Adept</span></p></div>Character Build: The Skooma Cathttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-skooma-cat2019-01-02T22:17:19.000Z2019-01-02T22:17:19.000ZStyxTBeufordhttps://TheSkyForge.ning.com/members/StyxTBeuford<div><p style="text-align: center;"> <em>Disclaimer: Like all of my builds, I recommend using the Unofficial Skyrim Patch, as the build is designed around the fixes of this patch. <br/> <br/> Additionally, I attempt to make all of my builds viable for Legendary difficulty, so if parts of the build feel overpowered to your taste, feel free to omit as you see fit.</em></p><p style="text-align: center;"><strong><br/> <a href="https://storage.ning.com/topology/rest/1.0/file/get/630160595?profile=RESIZE_930x" target="_blank" rel="noopener"><img class="align-center" src="https://storage.ning.com/topology/rest/1.0/file/get/630160595?profile=RESIZE_710x" width="710"/></a></strong></p><p style="text-align: center;"><em>“Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?”</em></p><p style="text-align: center;">~Clan Mother Ahnissi, <strong>Words of Clan Mother Ahnissi to her Favored Daughter<br/> <br/></strong> Born in the desert sands of Anequina, <em>The Skooma Cat</em> is a devout follower of the teachings of the Daedric prince of madness Sheogorath, desiring little more than spreading debauchery and chaos wherever they go. Along with studying Sheogorath, <em>The Skooma Cat</em> borrows aspects of many other Daedric princes to further their underlying pursuit of madness. In particular, <em>The Skooma Cat</em> borrows the indulgence in Sanguine, the manipulative nature in Mephala, the disregard for welfare in pursuit of change in Boethiah, and pursues the teachings of Nocturnal to best become an unseen, and therefore impossible to predict, force of madness as much as they are a living conduit of madness. <br/> <br/> <em>The Skooma Cat</em> was a child prodigy- not only did they excel in common Khajiiti tactics such as pick-pocketing and potion-making, but they also found an immense love for the magic school of illusion. <em>The Skooma Cat</em>would spend hours every day crafting new illusions and turning invisible to prank their family and friends, much to their chagrin. Having learned about the Daedra from their clan-mother, <em>The Skooma Cat</em> begins to develop a Daedric philosophy on the foundation that chaos is the natural state of the world, and that order is fleeting and pointless. This is supplemented by their grandmother's constant yarns of the day Elsweyr seceded from the empire, proving in <em>The Skooma Cat's</em> mind that regime is impermanent and that the individual comes first. Therefore, <em>The Skooma Cat</em> favors personal independence and freedom over structure and peace, and following this philosophy, they inevitably one day leave their clan in northern Anequina to travel the world, first merely preaching about the wisdom of Sheogorath before eventually succumbing to his teachings, constantly indulging in fights, skooma and alcohol, and other particularly indulgent activities. <br/> <br/> While traveling towards Skyrim to share their teachings with the embattled Nords, <em>The Skooma Cat</em> is arrested on the Skyrim border with Cyrodiil for a countless list of broken laws. Upon realizing they are the Dragonborn, <em>The Skooma Cat</em> decides to take immediate advantage of their newfound gift to spread more insanity and chaos wherever they go, emboldening their powers. Not particularly concerned with saving the world, <em>The Skooma Cat</em> is happy to take their time pursuing the dragon threat in Skyrim, though as their powers grow, <em>The Skooma Cat's</em> desire for chaos transforms into a desire for being the root of all chaos, and as such the dragons' presence threatens their rightful place in the world. Alduin must be stopped, not so that order can be restored to Skyrim, but so that all order can be disrupted through <em>The Skooma Cat's</em> direct control. Whether this desire to be the center of events is the direct influence of Sheogorath or other Daedric princes, or simply a cat who's had one too many skooma, <em>The Skooma Cat's</em> desire for change, disorder, and debauchery is constant, if not growing all the time.<strong><br/> <br/> <br/> <a href="https://storage.ning.com/topology/rest/1.0/file/get/630236431?profile=RESIZE_710x" target="_blank" rel="noopener"><img class="align-center" src="https://storage.ning.com/topology/rest/1.0/file/get/630236431?profile=RESIZE_710x" width="400"/></a><br/></strong></p><p style="text-align: center;"><strong>Race:</strong> Khajiit<strong><br/> Sex:</strong> Either<strong><br/> Skills:</strong> Heavy Armor, Illusion, Pickpocket, Smithing, Enchanting, Alchemy<strong><br/> Stat Distribution:</strong> 1 Magicka, 3 Health, 1 Stamina<strong><br/> Shouts:</strong> Unrelenting Force, Disarm, Whirlwind Sprint, Marked for Death, Dragonrend<strong><br/> Standing Stones:</strong> Start with Warrior, then move on to Atronach.<strong><br/> Key Factions:</strong> Thieves Guild<strong><br/> Key Items:</strong> Skooma, Ebony Mail, Potions and Poisons, a really nice hat. </p><p style="text-align: center;"><strong>The Skooma Cat</strong> is designed to make a Khajiit based unarmed build designed around two of the Khajiit's other default starting bonuses- namely, Pickpocket and Alchemy. Our goal is to make our enemies act as irrationally as possible. We can make them fight each other using Illusion magic, sure, but why stop there? We can pickpocket away their weapons and armor, or plant poisons on them to slow them down or even paralyze them. Do you want to see a bandit clan punching their completely paralyzed and naked chief? Do you want to see Dwemer mechanisms tear each other apart while you quietly sneak away? Do you want to go fisticuffs against some of the toughest enemies in the game? The Skooma Cat has you covered. <strong><br/> <br/></strong> <span style="font-size: 24pt;"><strong>The Build</strong></span></p><p style="text-align: center;"><br/> <em>We fight dirty. If an enemy is facing us, we might consider our options, and even slip away if his sword looks too big. If his back is to us, however, I personally favor knocking him down, and then jumping on his neck where the bones snap with a gratifying crunch. Of course, it is up to you and your personal style. </em><br/> <strong>~Ahzirr Traajijazeri</strong><br/> <br/> <a href="https://storage.ning.com/topology/rest/1.0/file/get/630257199?profile=RESIZE_1200x" target="_blank" rel="noopener"><img src="https://storage.ning.com/topology/rest/1.0/file/get/630257199?profile=RESIZE_710x" width="710"/></a><span style="font-size: 24pt;"><strong><br/></strong></span></p><p style="text-align: left;"><strong>Heavy Armor <br/> <br/></strong> With smithing, alchemy, and enchanting all available to us, it is not necessary to go fully clad in the best armor you can find. Consequently, we are avoiding the entire right side of the Heavy Armor tree as most of those perks require some form of a matching set. Fists of Steel, which increases unarmed damage based on the base armor rating (note: not the improved armor rating) of your gauntlets, is necessary for an unarmed character, and Conditioning will save us inventory space for our potions, poisons, and skooma. </p><p style="text-align: left;"><strong>Illusion</strong></p><p style="text-align: left;">Illusion is the only school of magic we care about. Frenzy spells are going to be one of our main sources of chaos and debauchery. Additionally, Muffle and Invisibility are going to replace sneak, allowing us to get very close to people and plant poisons on them or pickpocket away their weapons and clothes. Calm spells are also convenient in that they allow us to pickpocket enemies who are already hostile to us. Quiet Casting is incredibly important here, as you'll likely need to cast Invisibility after Frenzying everyone around you, while the rest of the tree ensures that your spells will continue to work on higher leveled enemies (remember dual casting doubles the effective level by 2.2). Muffle will eventually be replaced by the Muffling effect of the Ebony Mail.<br/> <br/> <strong>Pickpocket<br/> <br/></strong> I feel this tree is underutilized by many assassin characters. And granted, it makes more sense to poison a weapon than it does to throw poisons into people's pockets. But we don't use weapons- ever. Poisoned is arguably the most important perk in this tree, as it will let us kill enemies or otherwise manipulate them without anyone around us noticing. Extra Pockets gives us more carry room for poisons and potions, and Misdirection and Perfect Touch let us steal weapons and armor, respectively. </p><p style="text-align: left;"><strong>Smithing</strong></p><p style="text-align: left;">I'm well aware that people will object to using all three crafting skills- given that this is an unarmed build, I feel it is necessary to show at least what is, in my mind, the most <em>effective</em> way to play this build. That said, this is the least essential skill of the build. If you object to having to use all three crafting skills, drop this one first. Improving your gauntlets does not improve their unarmed damage, so the point of smithing here is to 1. increase your armor rating for the early levels and 2. make higher tier gauntlets available at early levels. Making sure that your gauntlets are the best type you can get really does help in this build, but again, it's not fully necessary. I still highly recommend using it to allow yourself to wear something other than a helmet while hitting the armor cap, as that opens up a lot of interesting gameplay options in headwear, or at least lets you wear a fancy hat. Arcane Blacksmithing is also at least somewhat necessary to improve the Ebony Mail, but again you can choose to not use that as well. </p><p style="text-align: left;"><strong>Enchanting</strong></p><p style="text-align: left;">Enchanting and Alchemy are necessary in this build. The pair will allow you to craft fortify alchemy gear into fortify enchanting potions, and repeat as necessary to craft the best poisons and potions you can. With the Unofficial Skyrim patch, this is limited to a fortify alchemy of 33% on 4 pieces of gear, but it's still completely necessary if playing the game on Legendary difficulty. Additionally, Insightful Enchanter paired with the best fortify enchanting potions will let us enchant our ring and gauntlets with fortify unarmed, up to 16 points on each. Unarmed damage is hard to find, so you have to take it where you can get it. You can even use this loop to replace smithing to some extent by crafting the best fortify smithing gear and fortify smithing potions, but this will take some time to get. <br/> <br/> <strong>Alchemy</strong><br/> <br/> The single most important crafting skill by far. This is your main method of healing, so Physician and Benefactor will help you keep your health topped off. Resistance potions are also incredibly helpful since the only source of magic resistance in this build is its choice of standing stone (with the Aetherial Crown you can optionally take Lord for an extra 25% resistance). Obviously Poisoner is important as well, as we want our poisons to be as effective as possible. Do keep in mind that you can abuse pickpocketing and paralyze poisons on trainers- pay a trainer to level you in a skill, then move into stealth and paralyze them. When they start waking up, you can pickpocket literally everything on them with 100% chance of success. If you choose to use this exploit, make some very <em>weak</em> paralyze poitons, as you don't want the trainer to be paralyzed for a long time. <br/> <br/> <em>One quick note:</em><br/> <br/> Again, in regards to using all three crafting skills, trust me when I say the build strays far from being overpowered for the difficulty it is intended. We have no weapon skills or weapon enchantments, nor do we have weapons that are improved through smithing (improving gauntlets does not increase the damage they deal). There isn't even a fortify unarmed potion*. Our main sources of damage are fists and pickpocketing poisons, and you can't pickpocket many of Skyrim's enemies (Dragons, Dwemer mechanisms, Draugr, oddly enough most things that begin with the letter D). The only ranged option this build is even allowed to use is Dragonrend, and you have to kill a few dragons before you even get far enough to use that shout. <br/> <br/> <em>*Worth noting is that, wtihout the unofficial patch, the Fortify Marksman potion DOES improve unarmed damage, as it applies to all combat skills, not just Archery. If you really want, you can exploit that. I can't stop you. No one can stop the mad god.</em></p><p style="text-align: center;"><span style="font-size: 24pt;"><strong>Spells</strong></span></p><p style="text-align: center;"><em>Too much magic can be dangerous. M'aiq one had two spells and burned his sweetroll. </em>~ M'aiq the Liar </p><p style="text-align: center;"><span style="font-size: 24pt;"><a href="https://storage.ning.com/topology/rest/1.0/file/get/630606996?profile=original" target="_blank" rel="noopener"><img class="align-center" src="https://storage.ning.com/topology/rest/1.0/file/get/630606996?profile=RESIZE_710x" width="710"/></a></span>Here are all the spells in the <strong>Illusion</strong> school we care about:<br/> <br/> <strong>Frenzy Spells</strong>: Fury (Novice) -> Frenzy (Adept) -> Mayhem* (Master) - Creatures and people up to level 6/14/25 will attack anyone nearby for 30/60/60 seconds.<br/> <br/> <strong>Calm Spells</strong>: Calm (Apprentice) -> Pacify (Expert) -> Harmony* (Master) - Creatures and people up to level 9/20/25 won't fight for 30/60/60 seconds. <br/> <br/> <strong>Muffle (Apprentice)</strong> - No noise from armor for 3 minutes.<br/> <br/> <strong>Invisibility (Expert)</strong> - Invisible for 30 seconds; breaks by most actions.<br/> <br/> <em>*Note that these Master Illusion spells have a very large radius (250 ft) and can be used right as you enter a dungeon to affect almost everything in it.</em></p><p style="text-align: center;"><span style="font-size: 10pt;">Remember first that dual casting any of these spells (save for the Master level ones, as they cannot be dual cast) multiplies the level of the enemies they can affect by 2.2. These multipliers apply <em>after </em>adding on the bonuses to level that Kindred Mage and Animage provide. People up to level 79, animals up to level 74, and undead/mechanisms up to level 59 will be able to be affected with all the Illusion perks and dual casting- you can improve this reach if needed using fortify illusion potions, but in my experience it's not necessary. </span></p><p style="text-align: center;"><span style="font-size: 10pt;">As for the Master Level spells, they have one major use. Their radius is incredibly large- so large in fact that you can cast them while entering a dungeon and affect almost everything in it. Additionally, any target that is too high level to be affected by Mayhem or Harmony will show up on the top left of your screen informing you that they are too high level. This is incredibly useful as it lets you prepare for fights ahead of time. Harmony is particularly hilarious if cast in the middle of a busy city, such as Whiterun- you can level from 90 to 99 in my experience, and accrue no bounty in doing so. </span></p><p style="text-align: center;"> </p><p style="text-align: center;"><span style="font-size: 24pt;"><strong>Gear</strong></span></p><p style="text-align: center;"><em>Seeing the ferocity of the Khajiiti warriors, Ra'Wulfharth could not bring himself to put them to death. Using the roar that Lorkhaj had given him, he spoke to Masser and Secunda, to move to their fullness in the sky. The Khajiiti warriors became Senche, but Lorkhaj stripped from them all reason.</em><br/> ~Sonia Vette, <strong>The Tale of Dro'Zira</strong> </p><p style="text-align: center;"><a href="https://storage.ning.com/topology/rest/1.0/file/get/630709344?profile=original" target="_blank" rel="noopener"><img class="align-center" src="https://storage.ning.com/topology/rest/1.0/file/get/630709344?profile=RESIZE_710x" width="710"/></a></p><p style="text-align: center;">Foritfy Illusion enchantments are helpful in reducing the magicka costs of dual cast Illusion spells. Fortify Unarmed enchantments are fairly self-explanatory. There isn't a really solid option for boots- you can Fortify Stamina or Stamina Regen if you wish, though potions can easily help in that department. I find the utility of Fortify Carry Weight makes more sense, as you can just use that extra room to carry stamina potions. If you choose to omit the Ebony Mail, you could also consider the Muffle enchantment. </p><p style="text-align: center;">Let's talk about the Ebony Mail for a second. Many people dislike this armorpiece for stealthy characters due to it being both heavy armor (as stealth based characters typically use light armor or no armor) and for the issues it causes when trying to stealth around hostile enemies. It does 5 points of poison damage per second to all enemies in melee range, and it muffles you. Though I cannot personally vouch for how it performs without the unofficial patch, I can say personally that it has not messed up any pickpocketing opportunities, even on enemies who I used the Calm spell on. What I will say is that this does only seem to work as long as you're invisibile, not just sneaking, and as long as the enemy is not hostile at that moment (e.g. not a red dot on your compass). On enemies that are hostile, you will need to be extra careful as the Mail can give your position away if you get within melee range. All of that aside, it's a very nice boost to damage that has the additional effect of being able to kill lesser enemies while you deal with big threats. If you want this armorpiece, do Boethiah's questline to the end. I recommend using the Calm spell on Boethiah's Champion if you want some fun bonus dialogue that most people don't even know about. <br/> <br/> Finally it is worth noting that if you align with the Volkihar Vampires in Dawnguard, you can get a quest that rewards you with the Ring of the Beast. This ring gives you 20 unarmed damage and +100 health. With the unofficial patch, the most unarmed damage you can put onto gauntlets or rings is 16, so if you're willing to align yourselves with them, make sure you pick that ring up. <br/> <br/> Now for the other main aspects of the build:</p><p><strong>Weapons</strong></p><p>The only weapon you should ever use is The Wabbajack from Sheogorath's quest. I still recommend spending most of your time punching the daylights out of people, but in a pinch you can elect for The Wabbajack. You could optionally also use Sanguine Rose, but only if you fight the Dremora you summon, and not for any actual assistance. </p><p><strong>Shouts</strong></p><p>Unrelenting Force is good crowd control and is worth using just to hurl enemies off of cliffs. Disarm puts other enemies on your level, though it isn't as effective as stealing their weapons outright as it is limited to lower level enemies even at three ranks. Still worthwhile early on. Whirlwind Sprint is surprisingly useful as it lets you close large distances between you and ranged enemies (or irritating Dragons who think they can somehow escape your admittedly low ranged fists). Marked for Death is useful against incredibly pesky high level enemies like Ancient Dragons or Drauger Overlords, and probably the most helpful of the shouts listed here. Finally, Dragonrend is self-explanatory. You don't have a ranged weapon, so waiting for dragons to land can be a pain. <br/> <br/> <strong>Stones<br/></strong> <br/> The reason we choose Warrior at the start is to level Heavy Armor quickly. This is so we can obtain Fists of Steel early. It also has the advantage of giving you an early boost to Smithing, which will allow you to make gauntlets you wouldn't normally find at your level. Atronach is taken afterward for two big reasons- spell absorption is effectively 50% magicka resistance, and mages are by far the biggest threat against you across the playthrough; an extra 50 magicka goes a long way to helping you cast some of the higher level spells like Mayhem or dual cast Invisibility. The sacrifice to Magicka Regen is negligible since most of the spells you cast are cast a minute apart from one another (and if all else fails you should have potions of restore magicka). <br/> <br/> <strong>Potions</strong></p><p>Aside from basic restore X potions and potions of resist X, you should consider these two combinations:<strong><br/> <br/></strong> “Elixir of Lifegiving”<strong><br/> <br/> <a href="https://storage.ning.com/topology/rest/1.0/file/get/630875240?profile=RESIZE_180x180" target="_blank" rel="noopener"><img class="align-left" src="https://storage.ning.com/topology/rest/1.0/file/get/630875240?profile=RESIZE_180x180" width="100"/></a><br/></strong> <em>A simple but effective healing potion brewed from everyday ingredients.</em> <strong><br/> <br/></strong> Fortify Health + Restore Health<br/> <br/> Brewed using Blue Mountain Flower and Wheat<strong><br/></strong></p><p> </p><p>“Salve of Deft Hands”<strong><br/> <br/> <a href="https://storage.ning.com/topology/rest/1.0/file/get/630878069?profile=RESIZE_180x180" target="_blank" rel="noopener"><img class="align-left" src="https://storage.ning.com/topology/rest/1.0/file/get/630878069?profile=RESIZE_180x180" width="128"/></a><br/></strong> <em>This salve reduces all friction between your hands and your target’s pockets, making you more effective at pickpocketing. The salve also grants the user many restorative properties, though healthier skin is surpisingly not one of them.</em> <strong><em><br/> <br/></em></strong> Fortify Pickpocket + Fortify Stamina + Regenerate Health + Resist Poison<br/> <br/> Brewed using Garlic, Nordic Barnacle, and Slaughterfish Egg. <strong><br/></strong></p><p> </p><p><strong>Poisons</strong></p><p>There are many viable paralysis, slow, and health poisons you can brew in this playthrough. Here's a few that are extra special:</p><p>"Heartstopping Salve”</p><p><a href="https://storage.ning.com/topology/rest/1.0/file/get/630902343?profile=RESIZE_180x180" target="_blank" rel="noopener"><img class="align-left" src="https://storage.ning.com/topology/rest/1.0/file/get/630902343?profile=RESIZE_180x180" width="95"/></a></p><p><em>This poison works near instantly, stopping the heart of anyone it comes into contact with. Handle with care.</em> <br/> <br/> Ravage Health + Lingring Damage Health + Weakness to Poison<br/> <br/> Brewed using Deathbell, Giant Lichen, and Skeever Tail</p><p> </p><p>“The Shot in The Arm”</p><p><a href="https://storage.ning.com/topology/rest/1.0/file/get/630892709?profile=RESIZE_180x180" target="_blank" rel="noopener"><img class="align-left" src="https://storage.ning.com/topology/rest/1.0/file/get/630892709?profile=RESIZE_180x180" width="128"/></a><br/> <em>This hallucinogenic poison is quite rare and sought after among alchemists and thrill seekers. It renders mages near useless and causes some mild damage to the digestive tract. Also makes the user paranoid and prone to foolish decisions. Drink responsibly- which is to say, not at all. <br/> <br/></em> Frenzy + Damage Health + Damage Magicka + Damage Magicka Regen<br/> <br/> Brewed using Falmer Ear, Hanging Moss, and Human Heart</p><p> </p><p>“Parasitic Spores”</p><p><a href="https://storage.ning.com/topology/rest/1.0/file/get/630895325?profile=RESIZE_180x180" target="_blank" rel="noopener"><img class="align-left" src="https://storage.ning.com/topology/rest/1.0/file/get/630895325?profile=RESIZE_180x180" width="120"/></a><br/> <em>Exposing the imp stool fungus to human flesh doused in slaughterfish egg albumin causes the mushroom spores to attach to the nervous system of most humanoids, causing paralysis and interrupting most bodily functions.</em> <br/> <br/> Paralyze + Damage Health + Lingering Damage Health<br/> <br/> Brewed using Human Flesh, Imp Stool, and Slaughterfish Egg.</p><p> </p><p style="text-align: center;"><span style="font-size: 24pt;"><strong>Gameplay<br/></strong></span> <br/> <em>Ha! I do love it when the mortals know they're being manipulated. Makes things infinitely more interesting.</em> <br/> ~ Sheogorath, Daedric Prince of Madness<br/> <br/> <a href="https://storage.ning.com/topology/rest/1.0/file/get/630912345?profile=original" target="_blank" rel="noopener"><img class="align-center" src="https://storage.ning.com/topology/rest/1.0/file/get/630912345?profile=RESIZE_710x" width="710"/></a><strong>Moral Alignment: </strong>Chaotic Neutral</p><p style="text-align: center;"><strong>Quests to Complete: </strong>Daedric Quests (Sanguine, Boethiah, and of course the Cheeseman himself Sheogorath), Thieves Guild questline, any brawl challenge in a tavern.</p><p style="text-align: center;"><strong>Factions:</strong> Thieves Guild, Dark Brotherhood, Volkihar Vampires (optional)</p><p style="text-align: center;">Before engaging in combat, survey the area (Khajiit power Night-Eye can help here) and see who has armor or weapons you can steal. Cast Invisibility (and Muffle if you don't have the Mail or muffled boots) and start taking what's yours. Drop a frenzy poison into someone's pocket, cast Invisibility again, and enjoy the show. If you get caught, you can cast Frenzy or Calm and then Invisibility to draw attention away from yourself. Once your enemies are weak, join the fray and start swinging your fists. You can take out any particularly difficult enemies silently by dropping health poisons into their inventory beforehand as well, and paralytic poisons are helpful against single powerful targets, allowing you to wail away at them while they take a nice nap. Some of the tactics you can use include:</p><p><strong>Special Moves:</strong></p><p>"Degrade"<br/> <br/> <a href="https://storage.ning.com/topology/rest/1.0/file/get/631033585?profile=RESIZE_180x180" target="_blank" rel="noopener"><img class="align-full" src="https://storage.ning.com/topology/rest/1.0/file/get/631033585?profile=RESIZE_180x180" width="100"/></a></p><p>Invisibility -> Pickpocket (Perfect Touch) -> Frenzy (or Frenzy poison) -> Invisibility</p><p><em>Steals the clothing of an enemy, sending them into a spiral of confusion and rage that leads them to attack every enemy nearby.</em></p><p> </p><p>"Level the Field"<br/> <br/> <a href="https://storage.ning.com/topology/rest/1.0/file/get/631035264?profile=RESIZE_180x180" target="_blank" rel="noopener"><img class="align-left" src="https://storage.ning.com/topology/rest/1.0/file/get/631035264?profile=RESIZE_180x180" width="97"/></a></p><p> </p><p> </p><p> </p><p> </p><p>[Invisibility -> Pickpocket (Misdirection)] x Number of Enemies -> Mayhem -> Invisibility</p><p><em> Steals the weapons of all nearby enemies and forces them to fight each other with fists.</em></p><p> </p><p>"Double Team"<br/> <br/> <a href="https://storage.ning.com/topology/rest/1.0/file/get/631037040?profile=RESIZE_180x180" target="_blank" rel="noopener"><img class="align-left" src="https://storage.ning.com/topology/rest/1.0/file/get/631037040?profile=RESIZE_180x180" width="101"/></a></p><p> </p><p> </p><p> </p><p> </p><p>Frenzy Poison -> Invisibility -> Pickpocket (Poisoner) -> Invisibility -> Dual Power Attack Punch</p><p style="text-align: left;"><em>Frenzies an unsuspecting enemy to attack another, allowing you to deliver a critical punch.</em></p><p style="text-align: center;"><br/> As we are attempting to maximize chaos, most factions are fairly open to the player. <em>Thieves Guild</em> pairs well with the selfish nature of the build as well as the skills focused on, and is arguably the best at creating chaos. <em>Dark Brotherhood</em> is perhaps more lawful than chaotic, but the alchemist/illusionist nature of the build pairs well with DB methodology. <em>The Companions</em> are not as complimentary to the build, particularly since the character would much rather punch someone to death than eat them as a werewolf, however the beauty of any selfish/chaotic roleplay is their nature of spontaneity- why not join a society of werewolves and become one yourself, just to see what it's like? <em>The College</em> is least complimentary to what this build desires as it is too structured, with the rewards from the quest-line not particularly suited for a <em>Heavy Armor</em> character and training in <em>Illusion</em> really not necessary since it is easy to level, but the <em>Illusion</em> trainer there, Drevis Neloren, should be visited at level 90 to gain access to the Master Illusion spells, and you'll likely want to talk to him earlier to get Invisibility and Pacify at 75 and Frenzy at 50 (I couldn't find these anywhere else in my playthrough, though you may have better luck). <br/> <br/> <em>The Civil War</em> can be sided either way or ignored entirely- ideally in the way the player perceives as being the most directly beneficial to themselves (political considerations should be thrown out the window). Vampirism if contracted should arguably be kept, as it is both mechanically complimentary to many aspects of the build (in particular it enhances your sneaking capability and makes Illusion 25% more effective) and also compliments the power seeking nature of it- similarly the character might likely side with the Volkihar vampires as a consequence in <em>Dawnguard</em> (remember to grab the Ring of the Beast if you do). That said, if you've got a cure disease potion on you, don't be afraid to use it to cure Vampirism if it's something you don't personally want. <br/> <br/> Finally, hoard Skooma by the truckload, or just consume all of it that you happen to come across- any mod that adds drug effects to Skooma is recommended but not necessary here. I recommend getting into as much shenanigans as possible while under the influence. Honestly, just have fun going around punching the daylights out of people, Frenzying your enemies, poisoning people, stealing their weapons and clothes... and your choices should manifest naturally.<br/> <br/> <a href="https://storage.ning.com/topology/rest/1.0/file/get/631224580?profile=RESIZE_1200x" target="_blank" rel="noopener"><img class="align-center" src="https://storage.ning.com/topology/rest/1.0/file/get/631224580?profile=RESIZE_710x" width="710"/></a></p><p style="text-align: left;"> </p></div>Character Build: The Ancient Wraithhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/skyrim-build-the-ancient-wraith2018-05-21T09:50:02.000Z2018-05-21T09:50:02.000Zthegreat610https://TheSkyForge.ning.com/members/thegreat610<div><p>Just getting through with the build:</p>
<p><strong>Diversity</strong><span style="font-weight:400;">: The Ancient Wraith should have many options when it comes to combat: Sneak, One-Handed & Archery, while being a bard-like build, he also used magic at his command: Conjuration, Illusion & Alteration. His voice can easily turn his opponents into his servants.</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <strong>Spectral</strong><span style="font-weight:400;">: The whole idea with The Ancient Wraith is that he is a ghost, moving spectral to places unseen or luring them to their abyss! The point of being spectral is to be ancient, beholden of something with great power, his spectral appearance is Alteration, and being a Vampire</span></p>
<p><span style="font-weight:400;">(Necromage perk=OP, Eye Glow, pale)</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;">He holds power from the Ayleids, immortality to this plane, his greater spirit makes the undead and the daedra flee, for showing his unbound appearance as an man that is more powerful than them.</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <strong>Ancient Knowledge</strong><span style="font-weight:400;">: Alive in a time long forgotten, The Ancient Wraith brings back some of his memories in the afterlife, remembering more makes his art of combat and manipulation stronger. His mind being strong to establish command for the dead and the daedra, makes him a feared and strange opponent for all the living. The Ancient Wraith sought to come back to his true form to commanding the world of Tamriel, as the Ruler who will reunite the lands and destroy the other planes, having destroyed several Gods in his before lifetime, he seek to do it again and walk as Lorkhan once did, the Mortal God.</span></p>
<p> </p>
<p style="text-align:left;"><span style="font-size:18pt;"><em><span style="font-weight:400;">The Ancient Wraith</span></em></span></p>
<p><span style="font-weight:400;"><a href="{{#staticFileLink}}48518125,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}48518125,RESIZE_710x{{/staticFileLink}}" alt="48518125?profile=RESIZE_710x" width="360" /></a><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">"</span><em><span style="font-weight:400;">The weak are petty. Bound to do my bidding. I am, The true God and ruler of all!"</span></em><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">His overcome is his strength, and he knows power and he ready to use it against anything that stands in his way.</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">He will not grant mercy to unworthy dogs, only those who seek to destroy him, only those without fear or regret can test themselves, if someone does defeat him, then they must take the final blow and only then be granted his absolute power...in another way he wants his peace and rest, as he knows: "Legends can never be forgotten". As they will speak of his outcome for an eternity...</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">• Race: Imperial</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">• Stone: Lord & Ritual (Aetherial Crown)</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">• Shouts: Become Ethereal, Bend Will, Throw Voice, Aura Whisper</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">• Stats: 3:3:1</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">• Major Skills: One-Handed, Sneak, Archery, Illusion, Conjuration, Speech, Light Armor</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">• Minor Skills: Enchanting, Smithing, Alchemy, Block</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">• Weapons: Ghostblade, Stalhrim Dagger, Bound Bow</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">• Apparel: Vampire Armor (Grey), Glass Gauntlets, Glass Boots, Aetherial Crown (Crown of The Forgotten Kingdom), Gold ring, Gold Amulet, Falmer Helmet?</span><span style="font-weight:400;"><br /><br /></span></p>
<ul><li><span style="font-weight:400;">Enchantments: “%” Bow Damage,</span></li>
</ul><p><span style="font-weight:400;"> “%” One-Handed</span></p>
<p><span style="font-weight:400;"> Reduce magicka cost:</span></p>
<p><span style="font-weight:400;"> 35% Illusion, Conjuration</span></p>
<p><span style="font-weight:400;"> Cold Damage on Falcata</span></p>
<p><span style="font-weight:400;"> Reduce…&</span></p>
<p><span style="font-weight:400;"> Fortify Magicka Regen</span></p>
<p><span style="font-weight:400;"> Fire Resistance</span></p>
<ul><li><span style="font-weight:400;">Passives: Ancient Knowledge: Agent of Mara, Sailor's Rest,</span> <strong>Circle of Knowledge, Apoth's Sigil of Bloodshed, Thurnad's Pride</strong><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Recommended Quests: The Break of Dawn, Joining the College, Dragonborn (Shouts), Dawnguard (Becoming Vampire)</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"> Alchemy: Curse of The Unholy Heart (Damage Health, River Betty & Deathbell)</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">The core of The Ancient Wraith is that he was once a mighty being that was supported by his great power that was vast and godlike. His empacement is leading him do different abilities, and bending the will of his enemies, the spectral appearance makes him hard at times to find and silently luring each of them to their doom. The mastery of his legendary sword, "Apoth" is truly something to be feared, his skill giving him the reflexes (Block) and strength do slay a God."Apoth" means: "The" Ruler or Dominator in his ancient language, the sword is the first part of him.</span></li>
</ul><p><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <em><span style="font-weight:400;">"My very soul burns stronger in every strike...My soul grows more powerful, Apoth will not grant you any mercy!"</span></em><em><span style="font-weight:400;"><br /></span></em> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">He is the hunter, his prey will not go uneasy. His Second soul artifact, "Thurnad" is the bow that no one can escape, its ability to slow the time that floats around him, opening a realm where time is controlled by your own mind. The direction to that is "focus", he cannot remain there forever and must be quick to gain the advantage. "Thurnad" means: "Stormhunter", the storm will always catch you.</span></p>
<p><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <em><span style="font-weight:400;">"The sting of Thurnad will be the last thing you feel. In my name, you shall be sent to only to you're eternal prison, rest wicked for your failures!"</span></em><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">The shadow is his grasp, his grasp is of lingering cold and death. The third soul artifact is directed to darkness, torture and death. "Falcata" is the dagger which strikes true, even the finest armor known to Tamriel, cannot withstand the true might of this blade. "Falcata" means: "Cutter of the Fallen", as the presence of this blade, brings your demise, you've already fallen.</span></p>
<p><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <em><span style="font-weight:400;">"The shadows overcome everything, it is not an illusion, forfeit your mind, hear the voice of Falcata...now you only know the pain that you tried to overcome, you are now fallen and forsaken..."</span></em><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">These are the weapons you will use and they are also the tell-tale of his memories.</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;">And because two of these are</span></p>
<p><span style="font-weight:400;">non-enchantable</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;">(Ghostblade & Bound Bow), then the only way to increase damage is to use alchemy: Ghostblade has a base damage of 8 similar to the Iron sword but the only difference is the enchantment (+3 Damage bypassing armor). It's not so great, then you improve the sword with 3 Ectoplasm while having around 900~1000% Fortify Smithing to make it balanced (360 base damage). Bound bow can get increased "%" Bow Damage, otherwise it's pretty good anyway</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">The playstyle is pretty simple to those Abilities you will use through this build:</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">• Use your bow or Throw Voice to misplace the enemies if they are many, that way it's more easy to take them all out tactical.</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;">• While using your sword, having nothing in your off-hand gives you the ability to slow time if enemies are attacking with power-attacks, this is reflected to you being transported to another realm where time is controlled by your own mind.</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;">• Illusion magic can give you the upperhand in combat, mainly calm spells are in your arsenal, so Pacify is an ability you will be using.</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;">• Conjuration is to banish summoned creatures like the undead and daedra, you are turning them against their former master while you being the new worthy master.</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;">• Alteration is used to furthermore increasing your resistance in the beginning, for roleplaying means the flesh spells make you look more like a Wraith (spectral).</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;">• The build is bard-like: Being like an Jack of All the Trades and being creative is my resolve, using what you think is the most fun in various situations. Using it tacitly is also another factor to the build.</span></p>
<p> </p>
<p><span style="font-weight:400;">The character should have no followers because he’s walking his own road, not wanting to make any mistakes.</span></p>
<p> </p>
<p><span style="font-weight:400;">The Ancient Wraith does not share any mercy, in a way he sees himself as an pathfinder, someone that will take risks with absolute no regret.</span></p>
<p><span style="font-weight:400;">He sees down on the weak and pathetic, “they deserve no pity”, as an Imperial would do that in ancient times.</span></p>
<p><span style="font-weight:400;">He is considered</span> <strong>True Neutral</strong><span style="font-weight:400;">, only wanting to achieve one goal in his awakening, only then his name will be forged and never be forgotten. To be remembered as the true ruler or God of Tamriel, that was strong enough to seal off the false Gods that have held the lands captive for so long.</span></p>
<p><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">I've never seen a build like this, Ghostblade builds are not that approved. In my opinion I think this is the most unique and possibly the most fun of them all. I Am very interested in Gods and mythology, having read mostly Sumerian, Greek, Roman, Egyptian & Nordic. (mostly because I'm Swedish)</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Ancient tales and the power of the Gods makes me interested in them. That's why I made this build, not only that, but the unique idea within, is where this build shines. This build is also revolved around Celebrimbor from the Middle-Earth games,(lotr), those who love that game will love this build for its synonyms. Taking this character to Skyrim is something amazing. In my playthrough I was roleplaying as the Champion of Cyrodiil, I've always loved Oblivion, as it is my first ES game. While that being said let's move on.</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <em><span style="font-weight:400;">"The lands I shall reunite, Tamriel will be whole once again, as it should be..."</span></em><em><span style="font-weight:400;"><br /></span></em> <em><span style="font-weight:400;"><br /></span></em> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Perks Introduction (Lvl 78)</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">•</span> <strong>Light Armor</strong><span style="font-weight:400;">: Agile Defender 5/5</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;">•</span> <strong>Sneak</strong><span style="font-weight:400;">:</span> <strong>All perks</strong> <span style="font-weight:400;">(Stealth 1/5)</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;">•</span> <strong>Alchemy</strong><span style="font-weight:400;">: Alchemist 5/5</span><strong><br /></strong> <strong>• Block:</strong> <span style="font-weight:400;">Shield Wall</span> <span style="font-weight:400;">1/5, Quick Reflexes</span> <strong><br /></strong> <strong>• One-Handed:</strong> <span style="font-weight:400;">Armsman 5/5,</span></p>
<p><span style="font-weight:400;"> Fighting Stance, Savage Strike</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">•</span> <strong>Archery</strong><span style="font-weight:400;">:</span> <strong>All Perks</strong> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">•</span> <strong>Enchanting</strong><span style="font-weight:400;">: Enchanter 5/5,</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Insightful Enchanter,</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Corpus Enchanter,</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Extra Effect</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">•</span> <strong>Conjuration</strong><span style="font-weight:400;">: Novice Conjuration,</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Mystic Binding,</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Soul Stealer,</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Oblivion Binding</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">•</span> <strong>Illusion</strong><span style="font-weight:400;">: Novice Illusion,</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Illusion Dual-Casting,</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Hypnotic Gaze,</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Animage,</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Kindred Mage,</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Quiet Casting,</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Master of the Mind</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;">•</span> <strong>Alteration</strong><span style="font-weight:400;">: Novice Alteration-Adept,</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Alteration Dual-Casting,</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Magic Resistance 3/3,</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Stability</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">The Lord stone is very good for examining more protection against both physical and magical damage sources. Then The Ritual stone shall grant to you an second power to use. Become Ethereal and the other shouts shall be seeken out as quickly as possible. Joining the College of Winterhold is recommended for gaining the spells same goes from being a Vampire, Note: You can examine the Necromage perk if you want. You will use Ebonyflesh, Muffle, Pacify & Bound Bow as your main spells or only spells, Summon Arvak and Summon Spectral Assassin is also good notes for the build. Dragonborn DLC quest line will give you the Stalhrim Dagger and Bend Will shout. You must examine Ghostblade from the quest: A Love Beyond Death" in the Labyrinthian (College questline).</span></p>
<p> </p>
<p><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"> <span style="font-size:14pt;"> </span></span><span style="font-size:14pt;"><strong>Abilities</strong></span></p>
<p><span style="font-weight:400;"><br /><br /></span></p>
<p> </p>
<p><strong>Displacement: The Wraith</strong> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Speaking through the mind of his enemies, they fear the wraith as their worst nightmare, they will become servants that will heed, and be commanded as told. This effect will can be cast on as many as possible. Last for 120s, damage to servants end their effect and will turn them hostile. This can also be in an larger Area, but only once a day.</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Requires:</span> <strong>Pacify (Dual-Casted), Voice of the Emperor, Pacify (Weaker)</strong></p>
<p><span style="font-weight:400;"><br /><br /></span></p>
<p><strong>Call of Narakdur: The Wraith</strong></p>
<p> </p>
<p><span style="font-weight:400;">The legendary steed of the wraith, Narakdur, is brought back from his rest. His heart being forged from Azura's enlightenment, he can be risen at dawn. Summoning him at dawn, last for 30s once a day.</span></p>
<p> </p>
<p><span style="font-weight:400;">Requires:</span> <strong>Summon Arvak</strong></p>
<p> </p>
<p><strong>Soul Twilight: The Wraith</strong></p>
<p> </p>
<p><span style="font-weight:400;">The moon rise in the twilight. The wraith gains the power to command the dead, serving him as his pawns. The dead have no remorse and cannot be flee in combat. Cast in an 15ft area around him, the dead is being raised to fight for you until they are brought back to death, this effect can be cast on as many as possible once a day. You must be wearing the</span></p>
<p><span style="font-weight:400;">Crown of The Forgotten Kingdom to utilise this power.</span></p>
<p> </p>
<p><span style="font-weight:400;">Requires:</span> <strong>Ritual Stone, Aetherial Crown</strong></p>
<p> </p>
<p><strong>Cycle of Release: The Wraith</strong></p>
<p> </p>
<p><span style="font-weight:400;">The wraith drawns within him the ancient rite of release. No longer bound to something, everything is released, the realm of the spirit makes him unable to take or do damage for a brief period of time. Stamina does not draw from his power. Last for 15s. After the rite ends a part of the wraith comes to aid him once a day.</span></p>
<p> </p>
<p><span style="font-weight:400;">Requires:</span> <strong>Become Ethereal, Summon Spectral Assassin</strong></p>
<p> </p>
<p><strong>Sight of Thurnad: The Hunter</strong></p>
<p> </p>
<p><span style="font-weight:400;">The endless sight of Thurnad gives the wraith a visage of seeking, that will detect all the living for a brief period of time. The legendary bow is summoned and grants him the ability to enter the time realm, slowing down the time whilst draining stamina for every second and gain the ability to zoom while blocking. Thunrad traps lost souls in the eternal prison.</span></p>
<p> </p>
<p><span style="font-weight:400;">Requires:</span> <strong>Bound Bow, Aura Whisper, Eagle Eye, Steady Hand, Soul Stealer</strong></p>
<p> </p>
<p><strong>(Passive) Thurnad’s Pride: The Hunter</strong></p>
<p> </p>
<p><span style="font-weight:400;">Thurnad takes pride in her hunt. The wraith gains increased damage while holding the legendary bow. Bound creatures are banished back to Oblivion and then reawakened at your command. Thurnad makes you lighter and as fast as the howling storm. Moving with the bow is faster, drawing the bow is 30% faster and 50% more damage.</span></p>
<p> </p>
<p><span style="font-weight:400;">Requires:</span> <strong>Bound Bow, Hunter's Discipline, Ranger, Mystic Binding, Oblivion Binder</strong></p>
<p> </p>
<p><strong>Astral Walk: The Shadow</strong></p>
<p> </p>
<p><span style="font-weight:400;">The wraith disappear to the realm of the unseen. The realm makes him totally unheard, and invisible for a period of time, only in combat. Last for 3s. Can enhance the sound effect furthermore by an active effect that will last for 180s.</span></p>
<p> </p>
<p><span style="font-weight:400;">Requires:</span> <strong>Muffled Movement, Shadow Warrior, Muffle</strong></p>
<p> </p>
<p><strong>Whisper of The Fallen: The Shadow</strong></p>
<p> </p>
<p><span style="font-weight:400;">The wraith calls upon his victims. An unknown whisper tearing into their mind leaving them seeking for the sound. When shooting with Thurnad, the arrows draws upon Whisper of The Fallen, same goes with speaking in the ancient language.</span></p>
<p> </p>
<p><span style="font-weight:400;">Requires:</span> <strong>Bound Bow, Throw Voice</strong></p>
<p> </p>
<p><strong>Wrath of Apoth: The Dominator</strong></p>
<p> </p>
<p><span style="font-weight:400;">Apoth hears his master, sent to the wraith to show the unworthy true might. The legendary sword serves as an instrument of destruction to the wraith. Apoth grants no mercy and only grant its endless wrath. Apoth gives the ability to counter the opponent, slowing down the time while opponent is power-attacking. Apoth can also decapitate the most powerful beasts known to Tamriel. Power Attacking now cost 25% less Stamina.</span></p>
<p> </p>
<p><span style="font-weight:400;">Requires:</span> <strong>Ghostblade, Savage Strike,</strong></p>
<p><strong>Fighting Stance</strong></p>
<p> </p>
<p><strong>(Passive) Apoth's Sigil of Bloodshed: The Dominator</strong></p>
<p> </p>
<p><span style="font-weight:400;">Apoth's wrath become stronger. While holding Apoth, the legendary sword can apply an lingering effect that poison their blood. Apoth's Sigil of Bloodshed stores the energy til it's been used on any creature. This effect is only once per activation.</span></p>
<p> </p>
<p><span style="font-weight:400;">Requires:</span> <strong>Ghostblade,</strong></p>
<p><strong>Curse of The Unholy Heart</strong></p>
<p> </p>
<p><strong>(Passive) Circle of Knowledge: The Spirit</strong></p>
<p> </p>
<p><span style="font-weight:400;">The circle is always flowing through the wraith, making him remember his before life. His art of Combat, Stealth and Magic. The wraith cannot be heard by his enemies. The wraith is connected to his soul artifacts, his craftsmanship is increased and thus making him stronger. While in Stealth, he become stronger, x3 for Thurnad, x6 for Apoth and x15 for Falcata. The wraith can now perform a combat roll while in Stealth mode, and is also surrounded by a spectral shroud which increases the Wraith’s physical resistances by 120 for 135s.</span></p>
<p><em><span style="font-weight:400;">“Pathetic! Even the most skilled and courageous warriors cannot stand against me. Their chains of murder are now forever broken, everything is reversed. Metal can’t do me harm. Are you weak, may I ask?</span></em></p>
<p><em><span style="font-weight:400;">Yes? Then die, you filthy cur!”</span></em></p>
<p> </p>
<p><span style="font-weight:400;">Requires:</span> <strong>Extra Effect, Silence, Quiet Casting, Backstab, Deadly Aim, Assassin's Blade, Silent Roll, Ebonyflesh (Dual-Casted)</strong></p>
<p> </p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong>Release the Inner Champions</strong></span></p>
<p><em><span style="font-weight:400;">"Thurnad, The Huntress, Stormhunter. Apoth, The Ruler and Dominator. Falcata, The Shadow and Deathbringer. My Champions...My very soul..."</span></em></p>
<p> </p>
<p><strong> </strong></p>
<p style="text-align:left;"><span style="font-size:14pt;"><strong>Tactics</strong></span></p>
<p><span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Many of the abilities are built to be diverse to the player, being creative is a way of playing the build, ”Release The Inner Champions”. In most situations you will find using the same tactics all the time is not that effective.</span> <strong>Whisper of The Fallen</strong> <span style="font-weight:400;">can be very effective when dealing with lots of enemies at the same time, as such capturing a stronghold, a camp or a dungeon. It's nice to use, especially in the early game, if you're having trouble killing or to survive.</span> <strong>Wrath of Apoth</strong> <span style="font-weight:400;">is good in close combat, taking it personal is sometimes the best tactic.</span> <strong>Wrath of Apoth</strong> <span style="font-weight:400;">can be used together with</span> <strong>Displacement</strong> <span style="font-weight:400;">as an combo with your</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">off-hand, thus being less concentrated, is only particular good on weaker enemies because stronger enemies will not be affected.</span> <strong>Displacement</strong> <span style="font-weight:400;">have 3 different levels (Pacify, Pacify Dual-Casted &</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Voice of The Emperor.)</span> <strong>Cycle of Release</strong> <span style="font-weight:400;">gives you a "second chance" and a doppelganger serves you in combat freely.</span> <strong>Soul Twilight</strong> <span style="font-weight:400;">lends you a hand and lets you command your own little army.</span><span style="font-weight:400;"><br /></span> <strong>Sight of Thurnad</strong> <span style="font-weight:400;">gives you tactical advantage in combat, knowing how to plan your next move is always smart.</span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">Astral Walk can be combined with</span> <span style="font-weight:400;"><br /></span> <strong>Sight of Thurnad</strong> <span style="font-weight:400;">to maximise it potency,</span> <span style="font-weight:400;"><br /></span> <strong>Falcata</strong> <span style="font-weight:400;">is also a good choice.</span><span style="font-weight:400;"><br /></span> <strong>Call of Narakdur</strong> <span style="font-weight:400;">can make your travels less time efficient and making an escape. There are also the 3 Passives,</span> <span style="font-weight:400;"><br /></span> <strong>Apoth's Sigil of Bloodshed</strong> <span style="font-weight:400;">enhances it to the power to slay a God, The bleed effect reducing your enemies max health, makes all the difference if your facing against the most powerful enemies in the game.</span></p>
<p> </p>
<ul><li><span style="font-weight:400;">You will never possess the power of Destruction magic, even if having Cold Damage on Falcata, due to already high base damage</span></li>
</ul><p> </p>
<ul><li><span style="font-weight:400;"> Alchemy will be used for making the</span> <strong>Curse of The Unholy Heart</strong> <span style="font-weight:400;">poison and for the alchemy glitch: For improving Ghostblade and some other gear for higher armor values: Around 340 total</span></li>
</ul><p><span style="font-weight:400;">(Fortify Restoration Potion+Alchemy Gear)</span></p>
<p> </p>
<ul><li><span style="font-weight:400;">Try to obey the playstyle as much as possible, with the iconed abilities</span></li>
</ul><p> </p>
<ul><li><span style="font-weight:400;">Not being a coward in battle, by retreating and etc</span></li>
</ul><p> </p>
<p><strong> <span style="font-size:14pt;"> Rollplay</span></strong></p>
<p> </p>
<p><span style="font-weight:400;">The Ancient Wraith is appeared as an old male Imperial, he will have little beard and grey long bonded hair, I would recommend to edit the original preset.</span></p>
<p><span style="font-weight:400;">In the beginning, The Ancient Wraith have only a glimpse of memory, not knowing what he’s made of nor his origins. He is very unknown and strange to many. He will notice this and try to seek out some of his past, searching in books and visiting the College of Winterhold very early</span></p>
<p><span style="font-weight:400;">(Lvl 25-30.) There he held no passion for power, in that time his soul artifacts still are lost to him.</span></p>
<p> </p>
<p><span style="font-weight:400;">In Saarthal something awakened,</span></p>
<p><span style="font-weight:400;">The Eye of Magnus… Getting memory flashes, his strain become stronger (skipping through Lvls and increasing in speech.) He now know where to seek out his past, but some things are very strange to him, the time dates are seeming off, Thinking to himself: “Who is Emperor Uriel Septim VII”, he needed to seek out the history.</span></p>
<p> </p>
<p><span style="font-weight:400;">Reading books in the Library of The College,</span></p>
<p><span style="font-weight:400;">(Emperor Uriel Septim VII and other books) he read that the Septim bloodline died out in 3E,</span></p>
<p><span style="font-weight:400;">That Emperor Uriel Septim VII had been assassinated by an daedric cult known as</span></p>
<p><span style="font-weight:400;">“The Mythic Dawn”. They are now</span></p>
<p><span style="font-weight:400;">non-existent and shattered, they used to serve the Daedric Prince of Destruction, Mehrunes Dagon. He also read that the only one left of the Septim was the Emperor’s son, Martin Septim who had served as an priest of Akatosh in the Chapel of Kvatch.</span></p>
<p><span style="font-weight:400;">He was guided by an hero, who was to stop an Oblivion crisis, and to withstand the daedra at his prime. For his deeds he became remembered as</span></p>
<p><span style="font-weight:400;">“The Hero of Kvatch” and later as</span></p>
<p><span style="font-weight:400;">“The Champion of Cyrodiil". Martin much later sacrificed himself to stop the dark forces and to light the “Dragonfires” who were out dark when the crisis had already began.</span></p>
<p> </p>
<p><span style="font-weight:400;">The Ancient Wraith now knew, what he was, “I Am The Champion of Cyrodiil” Filled with pride and honor, he knew that only he was part of something important, something that shall not get broken. By this part your followers will be forever dismissed and your not doing any partial job for a “nobody”. Many of the guilds through Skyrim are considered pathetic and you can take the choice of destroying them, The Dark Brotherhood will be joined as you will later seek out your forgotten power.</span></p>
<p> </p>
<p><span style="font-weight:400;">Becoming thane is not considered, housecarls will be acted as an follower.</span></p>
<p><span style="font-weight:400;">Forgotten shacks or camps will be your home where you sleep and skipping the day.</span></p>
<p> </p>
<p><span style="font-weight:400;">Hearing whispers in his sleep, that draws upon him, a part of that is lost and needs him to find it. Not going uneasy and needing no rest, he now travels to ancient dungeon to find the parts of him that is lost.</span></p>
<p> </p>
<p><span style="font-weight:400;">While seeking the artifacts (Thurnad, Apoth and Falcata) he feels the connection in between them, they are calling and he is answering.</span></p>
<p> </p>
<p><em><span style="font-weight:400;">I’m not living,</span></em></p>
<p><em><span style="font-weight:400;">for I’m not a mortal. My inner champions are my strengths, I can never die and they can prove it, test yourself if you will, it will only be your downfall!”</span></em></p>
<p> </p>
<p><span style="font-weight:400;">After finding all the artifacts and powers he sees himself as “The God of Man".</span></p>
<p><span style="font-weight:400;">The artifacts themselves give him his vision, he’s later seeking for a way to overcome this and seeking even more of his prior knowledge. Many of the actions you will make are for roleplaying means, for example: When buying and obtaining the Bound Bow, the action there doesn’t play out. This goes the same for different quests, personality will be filtered in a different way and some are featured differently.</span></p>
<p><span style="font-weight:400;">When you approach enemies you feed on their weaknesses, being practically unstoppable in their eyes they receive an shivering feeling, that their death is near. Feared for the sake of their own life, they will try to flee, for this they will suffer the endless regret, for no one can escape Thurnad. The wrath of Apoth speaks through words of hate, showing an understanding that they are weak by no matter what they do, that they couldn’t change. The spectral appearance makes it even worse.</span></p>
<p><span style="font-weight:400;">A being so unknown and while so intimidating is not a common shent. Seeing his powers are majestic and make them fearful of the truth, showing what the wraith is truly capable of. Falcata can give him the advantage of sending the wraith to the realm of the unseen.</span></p>
<p><span style="font-weight:400;">“Their eyes are so easily deceived, is this what the world of man have come to!”</span></p>
<p><span style="font-weight:400;">Falcata only brings forever death, the cold feeling of emptiness, and the pain.</span></p>
<p><strong>Call of Narakdur</strong> <span style="font-weight:400;">is also an important note, the living seeing him really makes them wonder of what he really is.</span></p>
<p><span style="font-weight:400;">The Ancient Wraith do not give foul tricks to challengers, he likes their arrival but as a task:</span></p>
<p><span style="font-weight:400;">“The inner Champion of</span></p>
<p><span style="font-weight:400;">Apoth never share any mercy only its endless wrath”.</span></p>
<p> </p>
<p style="text-align:left;"><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-size:18pt;"><span style="font-weight:400;"> </span><strong>Closing Words</strong></span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span> <span style="font-weight:400;">As this being my first Skyrim build, I'm pretty proud of what I've accomplished. I must thank all the artists that made these amazing pictures over at Deviantart, without them it wouldn’t be the same.</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;">I only hope you will enjoy the build and then I can post some of my other builds.</span><span style="font-weight:400;"><br /></span> <span style="font-weight:400;">All I can say now is for all of you readers to have a good one! And I hope I can do this again in the future! :)</span></p>
<p><span style="font-weight:400;"><br /></span> <span style="font-weight:400;"><br /></span></p></div>