imperial - THE SKY FORGE2024-03-29T11:03:15Zhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/feed/tag/imperialCharacter Build: The Last Shinobihttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-last-shinobi2023-12-09T17:45:26.000Z2023-12-09T17:45:26.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311743876,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311743876,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311743876?profile=RESIZE_710x" /></a></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><a href="https://youtu.be/gYfIJLIVOj4" target="_blank">Click here for music</a></span></p><p style="text-align:center;"><span style="font-size:14pt;">(Listen at 0.75 speed. It just sounds better in my opinion.)</span></p><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311666483,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311666483,RESIZE_400x{{/staticFileLink}}" width="246" alt="12311666483?profile=RESIZE_400x" /></a></span></p><p> </p><p><span style="font-size:18pt;"><strong>Foreword</strong></span></p><p><span style="font-size:14pt;"> One of two builds I have been making and refining since the completion of my last build, the Last Shinobi was a simple concept: make a historically accurate shinobi with a revenge story, because everybody loves a good revenge story. Wielding a katana, tanto, and unbound fury, she is willing to sacrifice all she has left to get revenge on Emperor Titus Mede II. That being said, she disagrees with the Stormcloaks' ideologies and sees the Stormcloaks as a cult and a terrorist organization. While she would love nothing more than to dismantle the Empire, she cannot do so until she has improved her skills and equipment. So, now that you understand a little bit about the Last Shinobi, let's get into her backstory.</span></p><p><span style="font-size:18pt;"><strong>Backstory</strong></span></p><p><span style="font-size:14pt;"> Yajima Katsumi was there on that day. It was the day that Akatosh, known to them as Tosh Raka, had abandoned her people. Her mother, a citizen of Cyrodiil, would not allow her to go to the continent of Akavir to help her father's people. Her natural talent in alchemical remedies could have helped to treat the wounded. Still, her mother feared what would happen to their family if her Yajima was caught helping Tsaesci soldiers. The Empire and Akavir had conflicted for a while, and the family feared the Tsaesci would not survive. They were correct. After decades, her mother died of old age. After a century, her father was murdered by a Thalmor battalion. After slipping away in the chaos to Whiterun, Yajima was taken in by an old Nord who had similarly lost his wife to the Thalmor thirty years before. As such, he understood her desire for vengeance, though he tried to dissuade the Imperial-Tsaesci hybrid. He knew revenge was a dark path to take, but he also eventually realized he could not stop her.</span></p><p><span style="font-size:14pt;"> Yajima eventually made her move, trying to ambush the Emperor and the Penitus Oculatus. She sunk her tanto into the back of one, her katana in the side of another. She was defeated by the remaining soldiers. On her knees before the man she had tried to kill, she was asked a question. "Tell me assassin, do you wish for death or eternal shame and exile?"</span></p><p><span style="font-size:14pt;">"Hm, let me think...." She said before spitting in his face.</span></p><p><span style="font-size:14pt;">"Ugh, take this demon to the executioner's block in Helgen. Make it a painful death." Titus Mede II declared, his voice bellowing so loud she was sure the nearby town of Dragon Bridge had heard. As she was loaded onto a cart. As she was loaded onto a cart, she fell into a deep sleep. Soon she woke up to a blonde man saying, "Hey, you, you're finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush, same as us, and that thief over there!"</span></p><p><span style="font-size:14pt;">'Well, no.' She thought about saying. She had neither crossed the border nor been ambushed, but Yajima felt it was best not to mention that. Soon the group came to Helgen and Alduin attacked, allowing them to slip away in the chaos. She and Ralof managed to escape to Riverwood, where she would borrow the local blacksmith's forge to craft better weapons and some armor. She would need it.</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311689493,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311689493,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311689493?profile=RESIZE_710x" /></a></span></p><p> </p><p><span style="font-size:14pt;"><strong>Version:</strong> Anniversary</span></p><p><span style="font-size:14pt;"><strong>Mods:</strong></span></p><ul><li><span style="font-size:14pt;">Katana Crafting</span></li><li><span style="font-size:14pt;">Vokrii - Perk Overhaul</span></li><li><span style="font-size:14pt;">Lost Races of Aetherius (optional)</span></li><li><span style="font-size:14pt;">Infinite Charges</span></li><li><span style="font-size:18.6667px;">50% More Perk Points</span></li></ul><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311690252,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311690252,RESIZE_400x{{/staticFileLink}}" width="347" alt="12311690252?profile=RESIZE_400x" /></a></span></p><p> </p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12311737879,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311737879,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311737879?profile=RESIZE_710x" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Race:</strong> <strong>Tsaesci</strong> OR <strong>Imperial</strong>. Yajima is a hybrid of Tsaesci and Imperial ancestry. Because of this, either will work, but Tsaesci is preferable for roleplay reasons.</span></p><p><span style="font-size:14pt;"><strong>Age:</strong> 217 (Physically the same as a 19-year-old Imperial)</span></p><p><span style="font-size:14pt;"><strong>Morality:</strong> Chaotic Good. While focused on vengeance, Yajima is not evil by any means. Her morality is comparable to Inigo Montoya from "The Princess Bride", where they both seek revenge but will not harm innocents.</span></p><p><span style="font-size:14pt;"><strong>Class:</strong> Warrior/Assassin</span></p><p><span style="font-size:14pt;"><strong>Standing Stone(s):</strong> Warrior/Thief/Mage, Lord</span></p><p><span style="font-size:14pt;"><strong>Major Skills:</strong></span></p><ul><li><p><span style="font-size:14pt;"><strong>One-Handed</strong> - The main weapons of Yajima are the katana and the tanto, both of which are one-handed weapons.</span></p></li><li><span style="font-size:14pt;"><strong>Light Armor</strong> - A shinobi is a master of stealth, so heavy armor would only be a hindrance.</span></li><li><span style="font-size:14pt;"><strong>Alchemy</strong> - Even before the Thalmor attacked, Yajima was renowned throughout the village as a great alchemist and healer.</span></li><li><span style="font-size:14pt;"><strong>Illusion</strong> - In addition to stealth, shinobi were masters of illusion. This is what led to the portrayal of shinobi in movies using items like smoke bombs.</span></li><li><span style="font-size:14pt;"><strong>Sneak</strong> - As previously mentioned, shinobi used stealth, so this skill is very important.</span></li></ul><p><span style="font-size:14pt;"><strong>Minor Skills:</strong></span></p><ul><li><span style="font-size:14pt;">Smithing - After escaping from Helgen, Yajima will make and improve her weapons and armor.</span></li><li><span style="font-size:14pt;">Enchanting - I used enchanting to put Fire Damage on her tanto, but you could probably get away with not using this skill.</span></li></ul><p><span style="font-size:14pt;"><strong>Level:</strong> 42</span></p><p><span style="font-size:14pt;"><strong>Attributes (M/H/S):</strong> 1/2/1</span></p><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311700089,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311700089,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311700089?profile=RESIZE_710x" /></a></span></p><p> </p><p><a href="{{#staticFileLink}}12311703062,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311703062,RESIZE_584x{{/staticFileLink}}" width="485" alt="12311703062?profile=RESIZE_584x" /></a></p><p> </p><p> </p><p><span style="font-size:18pt;"><strong><a href="{{#staticFileLink}}12311738093,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311738093,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311738093?profile=RESIZE_710x" /></a></strong></span></p><p><span style="font-size:18pt;"><strong>Early Game</strong></span></p><ul><li><span style="font-size:14pt;">Leather Armor</span></li><li><span style="font-size:18.6667px;">Katana</span></li><li><span style="font-size:18.6667px;">Tanto</span></li></ul><p><span style="font-size:18pt;"><strong>Late Game</strong></span></p><ul><li><span style="font-size:14pt;">Nightingale Armor (For the best results, get this armor after reaching level 32)</span></li><li><span style="font-size:14pt;">Dragonbane</span></li><li><span style="font-size:14pt;">Tanto (Legendary) (Enchanted with Fire Damage) (Make up for missing Smithing skill with Fortify Smithing potions)</span></li></ul><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311711497,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311711497,RESIZE_584x{{/staticFileLink}}" width="432" alt="12311711497?profile=RESIZE_584x" /></a></span></p><p> </p><p> </p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12311741268,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311741268,RESIZE_584x{{/staticFileLink}}" width="500" alt="12311741268?profile=RESIZE_584x" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Habits:</strong> Eats after a successful mission, particularly fond of drinking Alto Wine (not excessively, but about as much as Nords drink mead). After eating, Yajima sleeps or waits until sunrise before heading out on her next mission.</span></p><p><span style="font-size:14pt;"><strong>Phobias:</strong> When Yajima sees a Thalmor agent, a mic of intense fear and blinding rage drives her into a frenzy. During this time I used no magic and used power attacks as often as possible.</span></p><p><span style="font-size:14pt;"><strong>Prejudiced Against:</strong> Nazeem, the Thalmor, Grelod the Kind, and anyone else who is stuck up, abusive, or indoctrinating people.</span></p><p><span style="font-size:18.6667px;"><strong>Challenges:</strong> Due to having little luck with a bow, Yajima does not use one.</span></p><p><span style="font-size:18.6667px;"><strong>Quests:</strong></span></p><ul><li><span style="font-size:18.6667px;"><strong>Thieves Guild </strong>- Yajima joins the Thieves Guild, trying to reform it into a Robin Hood kind of organization.</span></li><li><span style="font-size:18.6667px;"><strong>Dark Brotherhood</strong> - After saving Aventus Aretino's friends, Yajima is allowed to bring down the Empire. She thought that the Dark Brotherhood was a guild of Bounty Hunters rather than murderers, and she finds out at the end of the questline that she was wrong, causing her to go into self-imposed exile for a while, until...</span></li><li><span style="font-size:18.6667px;"><strong>The Companions</strong> - Akatosh shows Yajima visions of the Companions, a guild of honorable warriors, and Yajima sets out to redeem herself after taking innocent lives.</span></li><li><span style="font-size:18.6667px;"><strong>College of Winterhold</strong> - Improve your Illusion magic.</span></li><li><span style="font-size:18.6667px;"><strong>Main Quest</strong> - Kill Alduin, save the world and claim the sword of your ancestors.</span></li><li><span style="font-size:18.6667px;"><strong>The Forgotten City</strong> - Solve a murder mystery.</span></li><li><span style="font-size:18.6667px;"><strong>Dragonborn</strong> - Defeat Miraak, make a deal with talking tentacles, and save Solstheim.</span></li></ul><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12311705090,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311705090,RESIZE_400x{{/staticFileLink}}" width="352" alt="12311705090?profile=RESIZE_400x" /></a></span></p><p> </p><p> </p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12311742261,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311742261,RESIZE_710x{{/staticFileLink}}" width="710" alt="12311742261?profile=RESIZE_710x" /></a></span></p><p><span style="font-size:18.6667px;">For direct confrontations, Yajima has a pretty straightforward approach: just slash your way to victory, making sure to dodge the opponent's attacks. If you start to get overwhelmed, unless it contradicts the roleplay, use Illusion to get away. You can always come back later (once again unless it contradicts roleplay.</span></p><p><span style="font-size:18.6667px;">For more covert operations, use Illusion to make yourself invisible (or just use stealth mode) and get close to your opponent before killing them. Since Yajima does not have a ranged option, stealth is extremely important. I recommend using the dagger power attack to quickly kill opponents.</span></p><p><span style="font-size:18.6667px;"><strong>Spells:</strong> Invisibility, Calm, Fury, Fear (and upgraded versions of those spells)</span></p><p><span style="font-size:18.6667px;"><strong>Shout(s): </strong>Become Ethereal, Marked For Death</span></p><p><span style="font-size:18.6667px;"><strong>Powers:</strong> Tsaescence</span></p><p><span style="font-size:18.6667px;"><strong>Passive Abilities:</strong> Agent of Mara, Gift of Charity</span></p><p><span style="font-size:18.6667px;"><strong>Special Attacks: </strong></span></p><ul><li><span style="font-size:18.6667px;">Iaijutsu (2 Basic slashes + Forward power attack + Tanto power attack)</span></li><li><span style="font-size:18.6667px;">Shinobi's Assault (Invisibility + Sneak Attack + [Iaijutsu])</span></li><li><span style="font-size:18.6667px;">Agent of Vengeance (Fury + Multiple Sneak Attacks) (Cast Fury to make opponents fight each other, then pick them off among the chaos.)</span></li></ul><p> </p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12311744277,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12311744277,RESIZE_584x{{/staticFileLink}}" width="471" alt="12311744277?profile=RESIZE_584x" /></a></span></p><p> </p><p><span style="font-size:18.6667px;">Thank you for reading. I thoroughly enjoyed playing as Yajima Katsumi. As always, I am open to constructive criticism. This will likely be the last build I publish for a while since I have other things going on. I hope to see all of you again soon. Thanks again for reading. </span></p></div>Character Build: The Vedyminhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-vedymin2021-10-20T00:49:30.000Z2021-10-20T00:49:30.000ZOmega144phttps://TheSkyForge.ning.com/members/Omega144p<div><p><a href="{{#staticFileLink}}9716086875,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716086875,RESIZE_710x{{/staticFileLink}}" alt="9716086875?profile=RESIZE_710x" width="710" /></a><a href="{{#staticFileLink}}9716081071,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716086278,RESIZE_710x{{/staticFileLink}}" alt="9716086278?profile=RESIZE_710x" width="710" /></a></p><p><strong><span style="font-size:12pt;">Disclaimer: </span></strong><span style="font-size:12pt;">This build is my take on the build guide from <a href="https://theskyforge.ning.com/members/Furrion17" target="_blank">Furrion17</a>, <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/event-build-the-hex-weaver" target="_blank">The Hex Weaver</a>. By all means, go check it out and, if you are like me and end up thinking "<em>having to switch constantly between spells and swapping them out is a pain in the bum"... </em>Maybe this is the build for you.<br /> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong><em>How long has it been since I last saw the sunlight? Or even another person... Mara help m-<br /> ...<br /> No. They don't deserve any more prayers. I'm on my own... Time to get out of this hole.</em></strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><em>As the Third Empire was being cornered on multiple sides by the Thalmor, the Stormcloaks and even the local "fauna" that ravaged their troops even before managing to reach the battlegrounds; General Tullius started a secret proyect to create super-soldiers by any means possible.<br /> </em></span><span style="font-size:12pt;"><em>And so, a watchtower in Eastmarch was constructed with the alibi of it being a regular prison for dangerous criminals. While at the beginning they only experimented on actual criminals, the alchemists and mages soon discovered that the younger the subjects were, the faster their bodies adapted to the chemicals.<br /> Normally Tullius wouldn't approve such actions but he didn't have a choice, now even the Forsworn were rebelling and man-power was scarce... But the more the war went on, the more orphans were lying around.<br /> Alyn Vinte was one of those orphans, and the only one that survived the catastrophe inside the watchtower.</em></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;">THIS IS A MODDED BUILD</span></strong>, granted, can be played without any mods but you'll be missing a lot.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Mods recommended:</strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137" target="_blank">Ordinator</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315" target="_blank">Imperious</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910" target="_blank">Andromeda</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1368" target="_blank">Wildcat</a></span></li><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/19924" target="_blank">Complete Alchemy and Cooking Overhaul</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272" target="_blank">Alternate Start</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/33767" target="_blank">Combat Gameplay Overhaul</a></span></li></ul><p><span style="font-size:12pt;"><strong>Want to turn it up a notch?:</strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/671" target="_blank">Frostfall</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/667" target="_blank">Campfire</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/645" target="_blank">INeed</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/9519" target="_blank">Convenient Horses</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3218" target="_blank">The Notice Board</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/51847" target="_blank">Headhunter</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/22374" target="_blank">Skyrim Reputation</a></span></li></ul><p> </p><p><span style="font-size:14pt;"><em><strong><a href="{{#staticFileLink}}9716297253,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716297253,RESIZE_710x{{/staticFileLink}}" alt="9716297253?profile=RESIZE_710x" width="710" /></a><a href="{{#staticFileLink}}9716297854,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716297854,RESIZE_584x{{/staticFileLink}}" alt="9716297854?profile=RESIZE_584x" width="564" /></a></strong></em></span></p><p style="text-align:center;"><span style="font-size:12pt;"><em><strong>I've slain countless dremora, giants... Even a couple of dragons... So why men keep throwing their lives away attacking me when I'm clearly armed? Am I that pretty?<br /> </strong>Alyn talking with a shocked bartender after butchering 3 bounty hunters inside a tavern.</em></span></p><p style="text-align:center;"><span style="font-size:14pt;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;font-size:14pt;">Race:</span> </strong>Pretty much anything goes; but for roleplaying purposes I chose an <strong>Imperial</strong>, thanks to Imperious this race starts with:</span></span></p><ul><li><span style="font-size:14pt;"><strong><span style="font-size:12pt;">Discipline:</span></strong> <span style="font-size:12pt;">The less useful, grants near allies 150 points of armor and 15% attack damage; as this build is a "solo" one, it seems pointless, but remember that in some quests you are forced to take a companion, and this makes it so they are (at least) a good punching bag.</span></span></li><li><span style="font-size:12pt;"><strong>Imperial Virtues:</strong> Whenever Alyn enter combat, she regenerates either Health Magicka or Stamina a 100% faster. This regeneration is chosen randomly.</span></li><li><span style="font-size:12pt;"><strong>The Human Spirit:</strong> At level 10/20/30 you can change permanently attributes, resistances and skills. Go with (<strong>Stats</strong>) <em>+100 Health -50 Magicka; </em>(<strong>Resistances</strong>) <em>+50% Poison -25% Shock; (</em><strong>Skills) </strong><em>Two Handed +20, Heavy Armour -20/Light Armour +20, Pickpocket -20/Speech +20, Lockpicking -20.</em></span></li></ul><p> <span style="text-decoration:underline;font-size:14pt;"><strong>Standing Stone:</strong></span> <span style="font-size:12pt;">The Warrior is a go-to, but later when she starts getting some perks and you unlock the stones powers, she might want to swap it to The Lord. </span></p><p style="text-align:left;"><span style="font-size:12pt;"> <span style="text-decoration:underline;font-size:14pt;"><strong>The Warrior</strong></span></span></p><ul><li><span style="font-size:12pt;"><strong>Fierce Spirit: </strong></span><span style="font-size:12pt;">Power attacks do <strong>15% </strong>more damage, and ranged weapons do <span style="text-decoration:underline;">up to</span> <strong>15%</strong> more damage based on distance. Useful both when beheading enemies at melee, or do a bit extra with a crossbow against the vermin that likes to fly around for long.</span></li><li><span style="font-size:12pt;"><strong>Warrior's Path:</strong> Learn all the "Warrior" Skills <strong>10%</strong> faster. Useful for leveling up Two Handed, but that's it.</span></li><li><span style="font-size:12pt;"><strong>Star of the West:</strong> Unlockable power that let's Alyn refill Health and Stamina, and fortify them for 30 seconds. A great combo with <strong>Colovian Star</strong>.</span></li></ul><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><strong>The Lord</strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Crown of Autumn:</strong> Alyn can't regenerate Stamina in combat, but her power attacks deal <strong>20%</strong> more damage and stagger.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Old Stone:</strong> With this, Alyn can power attack even when out of Stamina, dealing <strong>30%</strong> less damage and stagger.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Kneel or Be Knelt: </strong></span><span style="font-size:12pt;">Unlockable power that throws targets to the ground, and deals <strong>15</strong> magic damage per 10 seconds, absorbing it as Stamina.</span></li></ul><p style="text-align:center;"><a href="{{#staticFileLink}}9716578666,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716578666,RESIZE_710x{{/staticFileLink}}" alt="9716578666?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;"><strong>Name: </strong></span><span style="font-size:12pt;">Alyn Vinte</span></p><p><span style="font-size:12pt;"><strong>Gender:</strong> Female</span></p><p><span style="font-size:12pt;"><strong>Age:</strong> Unknown; Her physical appearance is that of a woman around her 30s.</span></p><p><span style="font-size:12pt;"><strong>Religion:</strong> Prior to her kidnapping, she was taught to praise the Eight Divines. After living such hell while imprisoned Alyn doesn't care anymore, seeing the Aedra and Daedra the same: a means to an end.</span></p><p><span style="font-size:12pt;"><strong>Alliances:</strong> Imperial Citizen (Prior). Currently she doesn't want any ties.</span></p><p><span style="font-size:12pt;"><strong>Alignment:</strong> <a href="http://easydamus.com/chaoticneutral.html" target="_blank">Chaotic Neutral</a>. Being used and controlled almost all her life, Alyn values her own freedom over anything else. She won't take any sides unless there is good coin in it for her; be it killing monsters, saving people in need or aiding a organization, if the job is worth her time, she'll do it no matter who's the client.</span></p><p><span style="font-size:12pt;"><strong>Personality:</strong> Alyn is a quiet and distrustful woman. She doesn't want (or need) friends only to hold her down. As such she'll try to travel and work as a mercenary alone as much as possible. and when forced to cooperate with others will disregard their safety, focusing on completing the job... That is unless the job itself is to protect someone or something.</span></p><p style="text-align:center;"><span style="text-decoration:underline;font-size:14pt;"><strong><a href="{{#staticFileLink}}9716578692,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716578692,RESIZE_710x{{/staticFileLink}}" alt="9716578692?profile=RESIZE_710x" width="710" /></a></strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Weapons:</strong> As we are going for a Two Handed build, we'll need Greatswords, two of them of course.</span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Steel for humans.</strong> Any would work for this but for RP purposes we shouldn't upgrade it beyond steel. This one will be used against any humanoid enemy we find, from regular humans to giants and even "normal" animals should be dealt with this sword.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Silver for monsters. </strong></span><span style="font-size:12pt;">The silver Greatsword is a perfect fit, doing extra damage to undead as it is. We'll be using silver against any "magic" creature: dragons, undead, vampires, dremora, cursed (Werewolves/Werebears), etc.</span></li></ul><p><span style="font-size:12pt;"><strong>Armor:</strong> Any light armor would do the job, but if you don't have any mods regarding this and want something along the lines of "Witcher Gear", the Dawnguard light version is a perfect fit.</span></p><p><span style="font-size:12pt;"><strong>Jewelry:</strong> This is your own choice, but for the sake of this build...</span></p><ul><li><span style="font-size:12pt;"><strong>Amulet of Talos:</strong> Alyn doesn't care about the so-called Divines, but their boons are still useful for a monster hunter. This will help her use the Signs more often. (Read the "Signs" section down below)</span></li><li><span style="font-size:12pt;"><strong>Ring of Peerless Sure Grip: </strong>Tricky to get, can find it as loot or in some stores, but the <strong>40% </strong>added damage is worth the trouble.</span></li></ul><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}9716752466,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716752466,RESIZE_710x{{/staticFileLink}}" alt="9716752466?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><span style="text-decoration:underline;font-size:14pt;"><strong><a href="{{#staticFileLink}}9716581498,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716581498,RESIZE_710x{{/staticFileLink}}" alt="9716581498?profile=RESIZE_710x" width="710" /></a>Stats:</strong></span><strong> <span style="font-size:12pt;">0 magick, 10/15 health </span></strong><span style="font-size:12pt;">(<em>I'd recommend 15 if you are using Wildcat with <strong>Burst Injuries</strong>)</em><strong>, everything else into Stamina.</strong></span></p><p style="text-align:center;"><span style="text-decoration:underline;font-size:14pt;"><strong>Major Skills:</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Two-Handed: </strong>Her body is not that of a regular human anymore. Wouldn't make sense for her to use regular swords when she can brandish something heavier. </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong><em>Pff-... Seen kids playing with bigger swords than yours!</em></strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">Recommended Perks:</span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>(20) Trained Fighter-</strong> With this, she can hit more times before tiring herself.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>(40) Ferocious Strength- </strong></span><span style="font-size:12pt;">Hit harder, hit faster, and aim for their heads. Those creepy necromancers can't raise the beheaded.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>(60) Subjugate-</strong> Rare is the chance she gets to fight against one lone enemy. Efficiently hit them all at the same time.</span></li></ul><p><span style="font-size:12pt;"><strong>Alchemy:</strong> Alyn learned a lot about concoctions and poisons while being subjected to them. </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong><em>Never thought I would be grateful to those bastards...</em></strong></span></p><p><span style="font-size:12pt;">Recommended Perks:<br /> </span></p><ul><li><span style="font-size:12pt;"><strong>(50) Lab Skeever-</strong> For 20 seconds after using any alchemy lab, beneficial potions she drinks last 15 times more and are 25% stronger. This is even stronger using <a href="https://www.nexusmods.com/skyrimspecialedition/mods/19924" target="_blank">Complete Alchemy and Cooking Overhaul</a> (I'll be calling it "CACO" for now on) as the mod adds some portable Mortar and Pestle, letting you create (weaker) pots and poisons on the go, and of course, benefit of this perk.</span></li><li><span style="font-size:12pt;"><strong>(90) Chymical Wedding- </strong>Coupled with the pre-requisite perk of Witchmaster, gives you temporary buffs after drinking beneficial potions.</span></li><li><span style="font-size:12pt;"><strong>(90) World Serpent- </strong>When she shouts, her blood boils, transforming itself in a dangerous poison to others. After a shout if she gets hit, can retaliate with +50 poison damage per second for 10 seconds.</span></li><li><span style="font-size:12pt;"><strong>(100) That Which Does Not Kill You... </strong>(Optional)<strong>- </strong>After finding some texts about the experiments she went through, Alyn found out about a potent toxin, if she manages to survive long enough after consuming it, she'll get even stronger and maybe learn a bit more about potion-brewing.</span></li></ul><p><span style="font-size:12pt;"><strong>Light Armor:</strong> She might not be a regular human but a strike in the heart is still mortal. Still, mobility can't be sacrificed. </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong><em>Want me to tank a Giant? Drop the Skooma.</em></strong></span></p><p><span style="font-size:12pt;">Recommended Perks:</span></p><ul><li><span style="font-size:12pt;"><strong>(40) </strong><strong>Keen Senses- </strong>Wearing a helmet can prove useful to avoid damage to the head but also hinders her ability to scan the surroundings. This will let her use her body armor to deflect some dangerous hits.</span></li><li><span style="font-size:12pt;"><strong>(60) Into the Maelstrom-</strong> Either be a group of Forsworn or a Giant and his Mammoths, the chances that she'll be fighting against more than one enemy at a time aren't small. Luckily her inhuman reflexes let her shrug off some of the damage.</span></li><li><span style="font-size:12pt;"><strong>(70)</strong> <strong>Wardancer- </strong>When in combat she enters a trance, spotting weak points and exploting mistakes of the enemies. She needs to be fully focused so once she gets hit, she'll need a few seconds to re-focus again.</span></li></ul><p><span style="font-size:12pt;"><strong>Speech:</strong> Alyn doesn't really talk a lot... But that makes it even more frightening whenever she does.</span></p><p style="text-align:center;"><span style="font-size:12pt;"><em><strong>Nazeem, was it? I'm wondering if you could fit both my swords on that big mouth of yours.</strong></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><strong> </strong></em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Recommended Perks:</span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>(40) Windborne-</strong> Whenever she shouts, wind seems to aid her in battle, making her faster and deadlier.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>(50) Force Redoubled-</strong> Not even the Greybeards know how, but sometimes Alyn is able to shout almost non-stop without any drawbacks.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>(60) Hurricane Force-</strong> The more she gets used to shout the powerful these are. Jurgen Windcaller is in awe watching from Sovngarde.</span></li></ul><p style="text-align:center;"><span style="text-decoration:underline;font-size:14pt;"><strong>Minor Skills:</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Block: </strong>Sometimes is not even worth trying to dodge a strike. Why would she roll away of a meager thief when she can easily bash his little dagger away?</span></p><p style="text-align:center;"><span style="font-size:12pt;"><em><strong>Did you really expect me to take that obvious blow?</strong></em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Recommended Perks:</span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>(20) Timed Block-</strong> It's easy for Alyn to parry a weapon with some force, making the enemy stagger for a few moments.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>(30) Poke the Dragon- </strong></span><span style="font-size:12pt;">Parrying not only lets her avoid damage, but also open her enemies defenses, allowing her to hit their weak spots.</span></li></ul><p><span style="font-size:12pt;"><strong>Smithing:</strong> Bought and found equipment is fine... But why stop there when she could craft some or upgrade them?</span></p><p style="text-align:center;"><span style="font-size:12pt;"><em><strong>Adrianne we all already know you aren't the best smith, now could you shh for a bit?</strong></em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Recommended Perks:</span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>(0) Smithing Mastery-</strong> She doesn't care about elven or dwarven metal, no need to be picky when steel and silver cuts all the same.</span></li></ul><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}9717025293,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9717025293,RESIZE_710x{{/staticFileLink}}" alt="9717025293?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;">Usually here I would write down some "RP locked" potions and poisons to follow the Witcher lore, but adding a mod as CACO, you would be missing on a lot if I limited the number of effects Alyn is allowed to use.</span></p><p style="text-align:center;"><span style="font-size:12pt;">This doesn't make her overpowered by any means, thanks to the combat mods, you still need to plan and prepare for the fights.</span></p><p><a href="{{#staticFileLink}}9716770065,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716770065,RESIZE_710x{{/staticFileLink}}" alt="9716770065?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:12pt;">The Signs are weak and basic spells that Witchers use in combat to balance their skills with the blade. Now some may be thinking <em>"But so far you seem to disregard any sort of magic in this build!"</em> and congrats! You are right, using magic would mean needing to use One Handed and swapping spells (and even unequipping them to block). And while it can be viable it's a mess unless you use some mods to fix that.<br /> </span><span style="font-size:12pt;">So instead we'll be using the next best thing: Shouts.</span></p><p style="text-align:right;"><span style="font-size:12pt;">(Side note: We'll only be using the first word of each shout, except with "Axii" as you need to use 2 for it to work)</span></p><p style="text-align:left;"><a href="{{#staticFileLink}}9716777885,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}9716777885,RESIZE_180x180{{/staticFileLink}}" alt="9716777885?profile=RESIZE_180x180" width="64" /></a><span style="font-size:12pt;"><strong>-Aard: </strong></span><span style="font-size:12pt;"><em>Unrelenting Force (FUS)</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Aard throws foes off-balance, letting Alyn catch some breath or hit without danger.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}9716828499,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}9716828499,RESIZE_180x180{{/staticFileLink}}" alt="9716828499?profile=RESIZE_180x180" width="64" /></a></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>-Axii:</strong> <em>Bend Will (GOL-HAH)</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">With Axii she can turn the tides of a battle, making people and animals temporal allies.</span></p><p style="text-align:left;"> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}9716775289,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}9716775289,RESIZE_180x180{{/staticFileLink}}" alt="9716775289?profile=RESIZE_180x180" width="64" /></a></span><span style="font-size:12pt;"> <strong>-Igni: </strong><em>Fire Breath (YOL)</em></span></p><p><span style="font-size:12pt;">A burst of flame that engulfs her enemies for a few seconds. Deadly against undead.</span></p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}9716834097,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}9716834097,RESIZE_180x180{{/staticFileLink}}" alt="9716834097?profile=RESIZE_180x180" width="64" /></a></span></p><p><span style="font-size:12pt;"><strong>-Quen:</strong> <em>Become Ethereal (FEIM)</em></span></p><p><span style="font-size:12pt;">Alyn uses Quen to defend herself, allowing her to avoid dangerous blows or traps completely for a few seconds.</span></p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}9716836059,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}9716836059,RESIZE_180x180{{/staticFileLink}}" alt="9716836059?profile=RESIZE_180x180" width="67" /></a></span></p><p><span style="font-size:12pt;"><strong>-Yrden:</strong> <em>Slow Time (TIID)</em></span></p><p><span style="font-size:12pt;">Yrden lets Alyn slow down foes, making it easier to fight a big group or dodge ranged attacks.</span></p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}9716839065,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716839065,RESIZE_710x{{/staticFileLink}}" alt="9716839065?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;">Using <a href="https://www.nexusmods.com/skyrimspecialedition/mods/272" target="_blank">Alternate Start</a> Alyn will begin her journy in that same cell inside the "Abandoned Prison". Be careful, not only she'll have limited lockpicks... But it seems she isn't the only one roaming it's halls. </span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}9716913686,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716913686,RESIZE_710x{{/staticFileLink}}" alt="9716913686?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;font-size:14pt;"><strong>Summary:</strong></span></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="font-size:14pt;"><span style="font-size:12pt;">CACO:</span></span></strong><span style="font-size:14pt;"><span style="font-size:12pt;"> As I said before, this mod adds mortars and pestles that let you do alchemy virtually anywhere, but the good stuff doesn't stop there.</span></span></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Rebalance of Alchemy:</strong> If you've been playing Skyrim for a while you probably already know how broken this skill can be, from getting you dozens of thousands of gold to a loop for overpowered enchantements. CACO tweaks a lot of things to make it fair yet strong, and adds some new ingredients and effects.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Alchemist's Retort: </strong></span><span style="font-size:12pt;">A tool to make wax coatings for your weapons. These are similar to regular poisons but are a bit weaker and in exchange they last way longer. Think of them as Witcher Oils.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Altars:</strong> They no longer cure diseases. Being able to create the cure yourself on the go, stopping by an Altar to heal them would be a waste of time... And RP-wise Alyn would avoid using them as much as possible.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Potion</strong> <strong>Consumption: </strong>You can't spam the potions to heal to full mid-battle. Now they work on a timer, that is, they heal you over time (you can choose between 1s/5s/10s). If you drink another before the other finishes, they'll override, healing you only the amount of the new potion.</span></li></ul><p><span style="font-size:12pt;">CACO adds a lot of other things like food and cooking, but lets move on.</span></p><p><span style="font-size:12pt;"><span style="text-decoration:underline;"><strong>Roleplay:</strong></span> If you are familiar with the Witcher universe you probably won't need any advice here but for those that don't...</span></p><ul><li><span style="font-size:12pt;"><strong>Alyn is no hero nor villain.</strong> Doesn't matter if a boy ask Alyn to kill a very bad granma or if a pack of wolves are attacking town; either they pay her in gold or they help themselves. (No, a family relic won't do ffs)</span></li><li><span style="font-size:12pt;"><strong>The tools of the trade. </strong></span><span style="font-size:12pt;"><span style="font-size:12pt;">Never, ever take a fight unprepared. She has a lot of options to strengthen herself, and taking a fight against two dragons head on is a shortcut to Sovngarde.</span></span></li><li><span style="font-size:12pt;"><strong>Not everything is white or black.</strong> Even those that aid others have dark secrets. As an example, if she joins the Companions she'll do so only until she finds their "secret". And will refuse the offer.</span></li></ul><p><span style="text-decoration:underline;font-size:12pt;"><strong>Synergies:</strong></span></p><p><span style="font-size:12pt;">It's true that this build use "low tier" weapons and armor, steel and silver weapons can only get you so far... But here is where the perks and skills come in. Speech buffes your "Signs" to the point that they hit harder and makes Alyn able of (almost) spamming them non-stop. Two-Handed, Block and Light Armor synergizes well, letting you counter attack faster and harder. And Alchemy is the big cherry on top, keeping it all together and giving her the edge against the harder foes.</span></p><p><span style="text-decoration:underline;font-size:12pt;"><strong>Fighting:</strong></span></p><ul><li><span style="font-size:12pt;"><strong>Against melee: </strong>Thanks to <a href="https://www.nexusmods.com/skyrimspecialedition/mods/33767" target="_blank">Combat Gameplay Overhaul</a> (CGO) Alyn have actual choices, she can block the enemy attacks, allowing for a parry and the consequent counter... But if the enemy is power attacking and she is low on stamina or health, roll-dodging away is the better choice. When fighting powerful foes, waxing the swords and drinking some potions is heavily recommended.</span></li><li><span style="font-size:12pt;"><strong>Against Ranged (Archers): </strong>Yrden, Quen and Axii are useful here, never underestimate archers while playing with "Burst Injuries" from </span><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1368" target="_blank">Wildcat,</a> Alyn can end up disarmed, falling in the ground or even dead. Aard can also help her close the gap while stopping them to shoot.</span></li><li><span style="font-size:12pt;"><strong>Against Ranged (Magic, Dragons): </strong>These ones are undoubtedly the hardest to fight. Against mages, if they are in a group try to finish them off before anyone else, and if there are more than one, focus the necromancers. With <strong>Ferocious Strenght</strong> she can minimize the number of undead they can raise, but Alyn should still focus them down. If they managed to raise some, cast Igni and rush in for the kill.<br /> Against dragons, she can poke them using a crossbow until they land. Waxes, potions, signs and avoiding their bites are crucial to survive a fight with one. If near a Giant camp, cast Axii on some Mammoths and let the big boys do the lifting.</span></li></ul><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}9716958058,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716958058,RESIZE_710x{{/staticFileLink}}" alt="9716958058?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;">First of all, none of the art and drawings are my own, and all the credit goes to them.</span></p><p style="text-align:center;"><span style="font-size:12pt;">Secondly... I said it already but this build is my take on the one made by <a href="https://theskyforge.ning.com/members/Furrion17" target="_blank">Furrion17:</a> <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/event-build-the-hex-weaver" target="_blank">The Hex Weaver</a> so go check his builds out!</span></p><p style="text-align:center;"><span style="font-size:12pt;">And lastly, this is my first ever build (I'm saying it like you can't already tell by the lack of decent presentation...) maybe I'll do some more in the future but who knows. Anyway hope you managed to reach this far and if so please go ahead and drop any thoughts or criticism you have, either about the build, the character... Anything is welcomed!</span></p></div>[Skyrim Character Build] Nocturnal's Cursehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/skyrim-character-build-nocturnals-curse2021-07-31T17:57:25.000Z2021-07-31T17:57:25.000ZThe Noot Duckhttps://TheSkyForge.ning.com/members/TheNootDuck<div><p><strong>Introduction<br /></strong><span style="font-weight:400;">So this build has been in my head for a long time, and a recent skypothesis video inspired me to finally playtest it and give it an actual backstory. The whole idea behind this build is mostly focussed around immersing your character into the world of skyrim down to every single detail. Not just as far as lore is concerned, but also as far as game mechanics and world interactions are concerned.<br /><br /><br /><strong>Backstory<br /></strong>Born to some of the remnants of the mythic dawn, or one or two generations down from them at least, you were brought into the world under incredibly dangerous circumstances. You were born to two cold-eyed imperials, afraid, angry, and without purpose after their plans of world domination were thwarted. But when the soldiers found you and baptised you in your parent’s blood, in their eyes you were a child without sin. They couldn’t bring themselves to take the life of a child, regardless of what your parents' had done in the past. You were taken under the wing of a dark elf, a rare sight considering many had left Cyrodil in fear of being hunted for their worship of the reclamations, worshipping daedra after the oblivion crisis where Mehrunes Dagon almost ended the world.<br /></span></p><p><span style="font-weight:400;">But unbeknownst to the men who entrusted you to this grey faced wizard, they were leaving you in the hands of a far more dangerous future than even the one of your parents. The man who would raise you led a group of mages that didn’t simply worship the daedra, they spent generations of research and study as a collective in order to emulate the power of the daedra themselves, specifically Nocturnal, the most mysterious of all the princes. Saying such research is ambitious was an understatement, after all, little to nothing was known of Nocturnal’s power. But their words were backed up by the incredible talent and dedication of the members of this hidden cult. All of them were known criminals and were wanted dead, aside from the old dunmer who adopted you. His illusion magic was far too advanced for anybody to suspect him of anything so nefarious.</span></p><p><span style="font-weight:400;">Years went by, you were indoctrinated, thinking that the only thing in life was furthering the knowledge of you and your fellow mages, your “family”. Though since all the teachings you were given were books on the daedra and casting magic, the normalcy of a true family eluded you, and you hardly knew the word’s meaning. You had talent and drive to rival your much older peers, and as your adoptive father was growing old, he would spend the next few years transferring all the knowledge he had amassed in his lengthy lifespan into you. You would be their new generation. </span></p><p><span style="font-weight:400;">Finally, a breakthrough, something that could bring the power of the daedra into your grasp. Nocturnal’s artifact, the grey cowl, was thought to be north of the border, in Skyrim. They needed to find it, so they went on an expedition, and were caught on the border by imperial guards. While each and every mage was impressive, they were scholars, not fighters. And in such close territory, with the numbers against them, they were cut down. Your father knew that this would be the end, but somewhere deep down he might’ve cared. Perhaps about you, perhaps about the research going to waste. So with his last breath of life, he cast an unfinished spell unto you, one inspired by the effects of the grey cowl.</span></p><p><span style="font-weight:400;">And in that moment, you were cast into agonising non-existence. Your body and consciousness convulsed and screeched in pain, as your past disappeared piece by piece, as if they had never existed to begin with. The eyes are the window to the soul, and your soul was being emptied and made into nothingness. Your eyes deepened into darker and darker shades until your convulsions stopped and your eyes were abysmally black. </span></p><p><span style="font-weight:400;">You awakened. Not from a peaceful slumber, but from a chaotic dream that lasted half a lifetime, and no matter how hard you tried to remember, it simply would never return to you. </span></p><p> </p><p><strong>Roleplay<br /></strong><span style="font-weight:400;">the fact that you are no longer “real” is the explanation I use for the following things:</span></p><p><strong><span style="font-weight:400;">-before you were a practiced mage, some hints of that are still present in the spells you start with (healing and flames), but the vast majority of your knowledge of magic is gone</span><span style="font-weight:400;"><br /></span><span style="font-weight:400;">-your character level starting low, you’ve forgotten almost all your knowledge from the past</span><span style="font-weight:400;"><br /></span><span style="font-weight:400;">-the lack of recognition of your achievements, like how in the companions if you join after other quest-lines then vilkas will say he’s never heard of you despite the things you may have done</span><span style="font-weight:400;"><br /></span><span style="font-weight:400;">-the fact that you’re removed from existence means you’re removed from fate and prophecy, the divines and the daedra alike take interest in that power, explaining why you were blessed as dragonborn, but also why you are favoured by many daedra you encounter, and why you can also recieve blessings from divines no matter your affiliations<br /><br />The way the backstory relates to the roleplay is that the incomplete spell sent <em>most</em> of you into non-existence. The traces of your past still linger very slightly, so you have an urge to travel to riften and find the thieves guild (that was your cult's original objective), so after helgen your main focus will be going to riften. But the overarching motivation for your character is just searching for the secrets of your past. The thieves guild has ties with the dark brotherhood so that could lead you to them, hoping their secret network will have clues to your past. The arcaneum in the college of winterhold could also have answers so you could join them as soon as you hear about them. The dragonborn prophecy draws you in since it gives you a feeling of purpose for a while and distracts you from your feeling of insecurity about your place in the world. This leads nicely into Hermeus Mora's influence over you in the dragonborn dlc, promising answers in exchange for service intrugues you. Siding with either side in the dawnguard dlc can be justified but vampire makes more sense, since the ancient volkihar clan must have vast knowledge, which could lead you to the truth. If you prefer dawnguard then you can justify it with thinking the previous vigilants of stendarr would have different knowledge and wisdom on how to fill the emptiness in your soul. The questline I struggle most justifying is the companions, so I'd say they're optional. But if you want to do their questline you can do it last, sort of as your character's last ditch effort at finding answers.<br /><br />If you do end up in the late game, the ebony warroir is an interesting moral dilemma, since your character sees a lot of themselves in him. Clad in black armor, without purpose in life, you could either let him live out of selfishness, since you feel they might be the only one in the world that understands you and losing that isn't in your character's interest. Or you could go for the path of selflessness, fighting him and killing him to spare him from the tragedy of a life without meaning.</span></strong></p><p> </p><p><strong>Character Creation/Build<br /></strong>As for race and sliders, it's all up to you but in my version of the backstory I like going with imperial and then having blacked out eyes, black hair, and dark makeup. It's completely optional but I find it fits with the aesthetic of the dark, shadowy assassin.<br /><br />And the build, I went for the nightingale armor (mask optional if you like showing your face, I do), it fits perfect due to your association with nocturnal, I used bound weapons and illusion, so this is a nightblade. But it's quite open ended, you can go for the assassin route and only use illusion for invisibily and muffle (until you get the enchantment), or you can go for the manipulator route and dual cast illusion spells. One thing I do like is using invisibilty to get in the middle of a group of enemies, and then casting a master illusion spell like frenzy. Stat allocations will depend on which route you go, but without enchanting you'll need quite heavy magicka investment for casting. If you really want you can go for enchanting and smithing to optimise, if you do this then the black vampire armor is a good enchantable replacement, but personally I don't do this. <br /><br />The reason I chose illusion and conjuration to suplement the build is partly to give them that classic nightblade feel, but also the illusion fits nicely with the backstory, since your adoptive father was an illusionist. And your link with Nocturnal and other daedra also gives you an affinity for conjuration.</p><p> </p><p><strong>Summary<br /></strong>The gameplay of the build isn't groundbreaking by any means, but I tried my best to give everything in the game a reason for being that way, which I found made the game uniquely immerssive. A lot of builds you have to suspend your disbelief at some point, but with this build you're in your character's shoes from the get go. You don't know what happens before you wake up on the cart to Helgen, you don't know why you know these two spells, you don't understand why no matter what you do, people won't recognise you. It was a really interesting spin on the game for me and I hope you guys think so too if you try it.</p><p> </p><p>Art is by me as well, just a skyrim inspired tarot card that I thought fit the character</p><p><a href="{{#staticFileLink}}9340313693,RESIZE_1200x{{/staticFileLink}}"><br /><img class="align-full" src="{{#staticFileLink}}9340313693,RESIZE_710x{{/staticFileLink}}" width="710" alt="9340313693?profile=RESIZE_710x" /></a></p></div>Event Build: The Hex Weaverhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-hex-weaver2021-06-28T04:18:04.000Z2021-06-28T04:18:04.000ZFurrion 17https://TheSkyForge.ning.com/members/Furrion17<div><p style="text-align:center;"><a href="{{#staticFileLink}}7233972274,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7233972274,RESIZE_710x{{/staticFileLink}}" alt="7233972274?profile=RESIZE_710x" width="710" /></a></p><p><a href="{{#staticFileLink}}7274884466,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7274884466,RESIZE_710x{{/staticFileLink}}" alt="7274884466?profile=RESIZE_710x" width="650" /></a></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Foreword:</strong> This build has come about from my love for the Witcher games. For those who are unaware of what a Witcher is, they are alchemically enhanced warriors, who have undergone rigorous mutations and training to create the perfect monster slayer. A keen understanding of alchemy, swordsmanship and very basic magic called Signs, make them very versatile and deadly. They specialise in hunting down monsters and beasts, lifting curses and in return ask for gold or may invoke 'The Law of Suprise'. </span></p><p style="text-align:left;"><span style="font-size:12pt;">It is the two hundred and second year of the fourth era, dragons have returned to Tamriel and war rages all around. Skyrim doesn't need a hero, it needs a professional. Are you brave enough to walk the path?</span></p><p><a href="{{#staticFileLink}}7233990695,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7233990695,RESIZE_710x{{/staticFileLink}}" alt="7233990695?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> <a href="{{#staticFileLink}}7274901256,RESIZE_400x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7274901256,RESIZE_400x{{/staticFileLink}}" alt="7274901256?profile=RESIZE_400x" width="420" height="615" /></a></p><p><span style="text-decoration:underline;font-size:12pt;"><strong><em>(4E 202, An inn near the border of Skyrim)</em></strong></span></p><p><span style="font-size:12pt;">"How about a tale traveller?"</span></p><p><span style="font-size:12pt;">"You can spin whatever tale you like, so long as some drink comes with it."</span></p><p><span style="font-size:12pt;">"Aye, aye, very good. Hmmm, it seems I've got a good one for you. A long-standing patron this one is about. Goes back to around the time of the Great War, mayhaps even before. Ahem.... Hmm. where to begin....? Ah, yes! Ahem, what is pain? How does one quantify it? Is it physical or mental, or rather something in between. Such questions had become commonplace to Octavia Lunaris during her time spent with the rogue mages of Frostspire. Alchemical mixtures were bled into her body through crude tubes, while she was strapped to a rack helpless. A prisoner for what seemed like years, Octavia was fell upon by the mages while en route to a contract. Though she managed to slay some of their number, a paralysis spell struck the woman unawares, rendering her defenceless. A hard kick to the temple later - the next thing she saw was the dank confines of a cell. Ahem... It would seem that the mages experiments worked their course well. Too well, the mages might say, I'd wager. However, you'll ne'er hear the tale from their lips, as the Imperial cut them down to a man. Well deserved too... Damned mages and their magics."</span></p><p><span style="font-size:12pt;">"Why should I care about some Imperial wench? The bitch got to sit comfy in some tower while the rest of us bled for the Empire! Just pour me some more sodding mead!"</span></p><p><span style="font-size:12pt;">"My, your a hoary old bastard aren't you!"</span></p><p><span style="font-size:12pt;">"What'd you call me!"</span></p><p><span style="font-size:12pt;">"You sit down now, you stubborn old Nord. Else there'll be no more mead after that tankard."</span></p><p><span style="font-size:12pt;">"Ah, fuck. Aye, go on then."</span></p><p><span style="font-size:12pt;">"Good, good... Ahem, now where was I... Ah, yes. The experiments. Have you seen those eyes she has?"</span></p><p><span style="font-size:12pt;">"I don't even know who she is, course I haven't seen her eyes."</span></p><p><span style="font-size:12pt;">"Hm, well, you'd know if you did. Gold as the sun they are, but man eyes they are not. Methinks them mages mixed in some Khajiit blood with that alchemy of theirs, cause Octavia... The woman has cat eyes."</span></p><p><span style="font-size:12pt;">"What! Cat eyes! Bahahahaha! Ya, been drinking too much of your own brew man!"</span></p><p><span style="font-size:12pt;"> "Nay, 'tis true! True as the sky is blue, lady Mara preserve me. You'll have the chance to see for ye'self soon enough, she'll be back here for'long. Like you, she is a kind of mercenary, though she seems to prefer contracts on beasts and things of an arcane nature rather than men."</span></p><p><span style="font-size:12pt;">"It's a foolish mercenary who lets themselves get bogged down by morals. Gold is gold. I learned that long ago. Though I'd never take a contract from one of those knife eared cunts."</span></p><p><span style="font-size:12pt;">"Aye, I don't know if 'mercenary' is the right word, but it's the best I can do. As I said, you'll have the chance to meet her soon enough. She's easy enough to spot with those twin swords she carries and those golden peepers o' hers. She can do some of that magic too, though she doesn't like to call it that. The woman says it's too simple and don't cost her nought. Hexes is what she calls em. Though magics magic if you ask me. And don't let her looks fool you. She's old. Older than you probably, definitely older than me. Looks the same as the day I first met her, Barring a scar or two and that was nigh on twenty years ago now. Whatever them mages did to her it slowed her ageing down quite"-</span></p><p> </p><p style="text-align:left;"><span style="font-size:12pt;"><em> -A barman's retelling of Octavia Lunaris's story. Before being promptly interrupted by a crashing door and a Frost Troll's head rolling along the floor-</em></span></p><p><a href="{{#staticFileLink}}7234003078,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7234003078,RESIZE_710x{{/staticFileLink}}" alt="7234003078?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p><a href="{{#staticFileLink}}7274927070,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7274927070,RESIZE_584x{{/staticFileLink}}" alt="7274927070?profile=RESIZE_584x" width="420" /></a></p><p><span style="font-size:12pt;">The mods I have chosen all add something important to the build. Whether it is essential perk/combat/spell overhauls, or mods that are more aesthetic in nature. Each of the listed mods all serves to add immersion to the playthrough, to create the best possible Witcher experience.</span></p><p> </p><p><span style="font-size:14pt;"><strong>Essential Mods:</strong></span></p><ul><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2983497">Ordinator</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3001108">20 Percent More Perk Points</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4052177">Andromeda Standing Stones</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/it/mods/skyrim/mod-detail/2986039" target="_blank">Imperious</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2978320">Apocalypse</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4129841" target="_blank">Mysticism</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4092115" target="_blank">Wintersun</a></span></li></ul><p><span style="font-size:14pt;"><strong>Recommended Mods:</strong></span></p><ul><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2918744">Alternate Start</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4150787" target="_blank">Arena - An Encounter Zone Overhaul</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2988366" target="_blank">Wildcat or Smilodon</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4041268">Mortal Enemies</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3021386" target="_blank">Silver list Expansion</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4116394" target="_blank">Serpentis</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4094315" target="_blank">Break of Dawn</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4127998" target="_blank">Unplayable Faction Armours</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4011038" target="_blank">Ultimate Dodge</a></span></li></ul><p><span style="font-size:14pt;"><strong>Creation Club:</strong></span></p><ul><li><span style="font-size:12pt;">Arcane Accessories</span></li><li><span style="font-size:12pt;">Rare Curios</span></li><li><span style="font-size:12pt;">Saints and Seducers</span></li></ul><p><a href="{{#staticFileLink}}7234008100,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7234008100,RESIZE_710x{{/staticFileLink}}" alt="7234008100?profile=RESIZE_710x" width="710" /></a></p><p><a href="{{#staticFileLink}}7274946467,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7274946467,RESIZE_710x{{/staticFileLink}}" alt="7274946467?profile=RESIZE_710x" width="588" /></a></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;font-size:14pt;">Imperial:</span> </strong>As an Imperial, Octavia will gain several passive abilities, some of which will be used to shape her Witcher like Mutations and resistances.</span></p><ul><li><span style="font-size:12pt;"><strong>Discipline:</strong> In combat, Octavia's allies gain a bonus to armour and attack damage if they are nearby.</span></li><li><span style="font-size:12pt;"><strong>Imperial Virtues:</strong> Octavia randomly gains bonus <strong>Health</strong>, <strong>Magicka</strong> or <strong>Stamina</strong> regeneration when entering combat.</span></li><li><span style="font-size:12pt;"><strong>The Human Spirit:</strong> At levels 10/20/30, you may change Octavia's Attributes. Choose the following (<strong>Health</strong> +100, <strong>Magicka</strong> -50)/<strong>Resistances</strong> (Poison + 50%, Poison - 25%)/<strong>Skills</strong> (Destruction +20, Conjuration - 20, One-Handed + 20 , Heavy Armour - 20, Light Armour +20 and Pickpocket -20).</span></li><li><span style="font-size:12pt;"><strong>Colovian Star (Power):</strong> Unlocked after completing 20 quests around Skyrim. Octavia can use this to regain lost M<strong>agicka</strong> and S<strong>tamina</strong> and fortify them by the amount restored.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;font-size:14pt;">Standing Stone:</span> The Warrior - </strong>The Warrior is the perfect pairing to help supplement Octavia's vicious power attacks. </span></p><ul><li><span style="font-size:12pt;"><strong>Fierce Spirit:</strong> Octavia's power attacks do <strong>15</strong>% more damage, and her ranged weapons do up to <strong>15</strong>% more damage based on <strong>distance.</strong></span></li><li><span style="font-size:12pt;"><strong>Warrior's Path:</strong> Octavia learns all Warrior skills faster.</span><span style="font-size:12pt;"><br />
</span></li><li><span style="font-size:12pt;"><strong>Star of the West (Power): </strong>The Warrior blesses Octavia, restoring her <strong>Health</strong> and <strong>Stamina</strong> and fortifying them by the amount regained for <strong>30</strong> seconds. (Unlock this by discovering each of the thirteen standing stones in the game).</span></li></ul><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><strong>Profile:</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Name:</strong> Octavia Lunaris</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Gender:</strong> Female</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Age:</strong> 66 (Appears approximately 35 - 40)</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Religious Views:</strong> Stendarr (Worship), Julianos (Shrine Blessing) - As an Imperial, Octavia follows the Eight/Nine divines. The two that she holds in particular reverence are Stendarr and Julianos. As a slayer of beasts and arcane abnormalities, Octavia gladly accepts Stendarr into her life. Though she does not follow his doctrine as dogmatically as fanatics such as the Vigilants of Stendarr. Julianos is a deity she respects greatly, as in her profession one does not live long without wisdom. Julianos challenges his followers to seek the truth in things and encourages the wise.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Affiliations/Occupation:</strong> Wondering mercenary</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Morality/Personality:</strong> <a href="http://easydamus.com/trueneutral.html" target="_blank">True Neutral -</a> Not beholden the whims of lordlings and kingdoms, Octavia has made her way in the world by offering her services to whoever is in need of a strong sword arm, and has the gold pay to pay for it. She is the type who believes actions speak louder than words. She distrusts most mages and wizards, given her imprisonment and torture by them.</span></p><p style="text-align:left;"> </p><p><a href="{{#staticFileLink}}7234051877,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7234051877,RESIZE_710x{{/staticFileLink}}" alt="7234051877?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p><a href="{{#staticFileLink}}7275019680,RESIZE_400x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7275019680,RESIZE_400x{{/staticFileLink}}" alt="7275019680?profile=RESIZE_400x" width="419" height="599" /></a></p><p><span style="font-size:12pt;"><strong>Main Quest - </strong>Finally a beast worthy of her blade. Octavia will pursue Alduin for gold and glory.</span></p><p><span style="font-size:16px;"><strong>Bounty Quests (Particularly Markarth) - </strong>Contracts on Giants and Dragons are plentiful, and the Forsworn of the Reach commune with Daedra and beasts. There's a steady flow of gold to be made here.</span></p><p><span style="font-size:16px;"><strong>Blood on the Ice - </strong>There's a killer on the loose, and the guards are too inept to chase the clues. Catch the 'monster' and collect Octavia's reward.</span></p><p><span style="font-size:16px;"><strong>*Saints and Seducers - </strong>Rumours abound of daedric cultists and bandits communing with them. Octavia will investigate any leads she comes across.</span></p><p><span style="font-size:12pt;"><strong>The Pale Lady - </strong>This ghostly apparition has caused a den of bandits to go mad. Delve into the barrow and show the Whispmother some Silver.</span></p><p><span style="font-size:12pt;"><strong>Laid to Rest - </strong>Vampires, adultery, and murder. Investigate the dreary little town of Morthol and put an end to the woes of its people.</span></p><p><span style="font-size:12pt;"><strong>Dawnguard - </strong>Elderscrolls, and vampires make strange bedfellows. But the Dawnguard are paying good coin to put the bloodsuckers to the blade. Investigate their fortress and see what Isran plans to do.</span></p><p><span style="font-size:12pt;"><strong>Seige on the Dragon Cult - </strong>An Altmer Stormcloak? Octavia has seen stranger things. If he's paying good coin for some dusty old mask what does it matter?</span></p><p><span style="font-size:12pt;"><strong>The Lost Expedition - </strong>The old dwemer fanatic Calcelmo has a spider problem. Find his expedition team, and destroy the fell beast.</span> </p><p><span style="font-size:12pt;"><strong>Waking Nightmare - </strong>Dawnstar is wracked with nightmares. Surely there's some evil work in play here, and the Dunmer Erandur seems to know what this is all about. Help him get to the bottom of it and maybe the Jarl will have a sack of septims waiting.</span> </p><p style="text-align:center;"><a href="{{#staticFileLink}}7278074276,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7278074276,RESIZE_710x{{/staticFileLink}}" alt="7278074276?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}7275042298,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7275042298,RESIZE_710x{{/staticFileLink}}" alt="7275042298?profile=RESIZE_710x" width="428" height="478" /></a></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><strong>Armour</strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Silver Hand Armour - </strong>Looted off the Silver Hand. Apparently, they don't like visitors.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Leather Gauntlets - </strong>Common armour bought or found all over Skyrim.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Leather Boots - </strong>Common armour bought or found all over Skyrim.</span></li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong>Weapons</strong></span></p><ul><li><span style="font-size:12pt;"><strong>Serpentis -</strong> This deadly blade can be found along the river near the Solitude mill. This sword has a unique poison effect enchanted into it.</span></li><li><span style="font-size:12pt;"><strong>Break of Dawn -</strong> What's a Witcher without a silver sword? This beautiful sword can be crafted at any forge with the steel smithing perk.</span></li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong>Jewellery</strong></span></p><ul><li><span style="font-size:12pt;"><strong>Amulet of Julianos -</strong> A common bauble that shows Octavia's dedication to the god of wisdom.</span></li><li><span style="font-size:12pt;"><strong>Ring of Fortify One-Handed -</strong> Common loot, or purchasable from vendors like Radiant Raiment. Adds a little more power to each swing of the blade.</span></li></ul><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}7234081101,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7234081101,RESIZE_710x{{/staticFileLink}}" alt="7234081101?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}8777542877,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8777542877,RESIZE_710x{{/staticFileLink}}" alt="8777542877?profile=RESIZE_710x" width="884" height="519" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Attributes:</strong> <strong><span style="color:#0000ff;">0 levels to magick</span>, <span style="color:#ff0000;">10 levels to health</span>, <span style="color:#339966;">All remaining levels into Stamina</span></strong></span></p><p style="text-align:left;"> </p><p><a href="{{#staticFileLink}}7275061689,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7275061689,RESIZE_584x{{/staticFileLink}}" alt="7275061689?profile=RESIZE_584x" width="420" /></a></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#808080;"><span style="color:#333333;text-decoration:underline;">Major</span></span></strong></span></p><p><span style="font-size:12pt;"><strong><span style="color:#333333;">One-handed - </span></strong><span style="color:#333333;">Her swords are not just for show. Octavia has spent decades honing her craft, making her very deadly with a blade in hand</span></span></p><p><span style="font-size:12pt;"><span style="color:#333333;">Perks of note:</span></span></p><ul><li><span style="font-size:12pt;"><span style="color:#333333;"><strong>Rogue's Parry -</strong> Allows for a critical strike, dealing extra damage if an enemy is in the middle of an attack.</span></span></li><li><span style="font-size:12pt;"><span style="color:#333333;"><strong>Furious Strength -</strong> Adds extra power to power attacks.</span></span></li><li><span style="font-size:12pt;"><span style="color:#333333;"><strong>Overrun -</strong> A running power attack that inflicts heavy critical damage.</span></span></li></ul><p><span style="font-size:12pt;"><strong>Alchemy - </strong>A skilled alchemist, Octavia has a potion or poison to suit every situation.</span></p><p><span style="font-size:12pt;">Perks of Note</span></p><ul><li><span style="font-size:12pt;"><strong>Lab Skeever -</strong> After using an alchemy station, all potion durations are drastically increased for a short time.</span></li><li><span style="font-size:12pt;"><strong>Chymical Wedding -</strong> After using a potion, an additional positive effect has a chance to trigger, with a chance for further secondary effects thereafter.</span></li><li><span style="font-size:12pt;"><strong>World Serpent - </strong>Using a shout turns Octavia's blood toxic. The next enemy who strikes her will be debilitated with noxious poison.</span></li></ul><p><span style="font-size:12pt;"><strong>Alteration - </strong>Octavia's strong grasp of Alteration allows her to cast simple spells from other schools.</span></p><p><span style="font-size:12pt;">Perks of Note</span></p><ul><li><span style="font-size:12pt;"><strong>Intuitive Magic 2/2 -</strong> The casting of Novice and Apprentice spells cost no Magicka.</span></li><li><span style="font-size:12pt;"><strong>Spell Blade - </strong>Melee attacks become more effective, during a brief window after the use of a 'sign'.</span></li><li><span style="font-size:12pt;"><strong>Welloc's Dormant Arcana -</strong> When under the effect of 'Quen' (Flesh Spell), Octavia gains a bonus to speed, armour and her melee damage.</span></li></ul><p><span style="font-size:12pt;"><strong>Light Armour -</strong> Light Armour offers decent protection without sacrificing agility. The perfect pairing for an individual of Octavia's profession.</span></p><p><span style="font-size:12pt;">Perks of Note</span></p><ul><li><span style="font-size:12pt;"><strong>Light Armour Mastery 2/2 -</strong> This will increase the maximum armour rating of all light armour worn.</span></li><li><span style="font-size:12pt;"><strong>Lightning Strike -</strong> Critical strikes deal increased damage for a short time after entering combat.</span></li><li><span style="font-size:12pt;"><strong>Keen Senses -</strong> This perk allows all the benefits of light armour without the need for a helmet.</span></li></ul><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7275076900,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7275076900,RESIZE_584x{{/staticFileLink}}" alt="7275076900?profile=RESIZE_584x" width="420" /></a>Illusion - </strong>The study of the Illusory arts has allowed Octavia to augment the effectiveness of her Axii sign (Calm spell) to unnerving efficiency.</span></p><p><span style="font-size:12pt;">Perks of Note </span></p><ul><li><span style="font-size:12pt;"><strong>Imposing Presence -</strong> Targets in a wide area around Octavia become more susceptible to Axii's effects.</span></li><li><span style="font-size:16px;"><strong>Wilting -</strong> Enemies stunned by Axii lose a significant amount of their armour rating.</span></li><li><span style="font-size:16px;"><strong>Never World -</strong> Those calmed by Axii, may fall to its effects successively upon taking damage. </span></li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong>Minor</strong></span></p><p><span style="font-size:12pt;"><strong>Block - </strong>Skilled with the blade, Octavia can use her weapon to deflect and parry the strikes of her foes.</span></p><p><span style="font-size:12pt;">Perks of Note</span></p><ul><li><span style="font-size:12pt;"><strong>Quick Reflexes -</strong> While blocking time slows as an enemy goes in for a power attack, allowing the opportunity for a counter strike.</span></li><li><span style="font-size:12pt;"><strong>Block Runner - </strong>Octavia can still move agilely, keeping her guard up to turn incoming strikes while on the defensive.</span></li></ul><p><span style="font-size:12pt;"><strong> Destruction - </strong>A base understanding of the destruction school, allows Octavia to cast Igni (Flames) more effectively.</span></p><p><span style="font-size:12pt;">Perk of Note</span></p><ul><li><span style="font-size:12pt;"><strong>Destruction Mastery 2/2 - </strong>The points invested here will boost the damage of Octavias flame-based signs.</span></li></ul><p><span style="font-size:12pt;"><strong>Restoration -</strong> A rudimentary understanding of restoration has given Octavia the knowledge she needs to sustain her wards.</span></p><p><span style="font-size:12pt;">Perk of Note</span></p><ul><li><span style="font-size:12pt;"><strong>Restoration Mastery 2/2 - </strong>Active Quen (Steadfast Ward) becomes that little bit more powerful, giving Octavia a bit more of an edge when it comes to facing spellcasters.</span></li></ul><p><span style="font-size:12pt;"><strong>Smithing -</strong> A Witcher needs to know how to care for their blade, smiths don't just wander out of nowhere.</span></p><p><span style="font-size:12pt;">Perk of Note</span></p><p><span style="font-size:12pt;"><strong>Smithing Mastery 1/2 -</strong> Allows the crafting of steel and silver weaponry and the ability to mildly improve upon it.</span> </p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}7234095687,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7234095687,RESIZE_710x{{/staticFileLink}}" alt="7234095687?profile=RESIZE_710x" width="710" /></a></p><p> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Alchemical Substances (</strong>Names used from Witcher games and a few I thought sounded fitting<strong>).</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7149783276,RESIZE_400x{{/staticFileLink}}"><img class="align-left align-right" src="{{#staticFileLink}}7149783276,RESIZE_400x{{/staticFileLink}}" alt="7149783276?profile=RESIZE_400x" width="426" height="600" /></a>Potions</strong></span></p><ul style="text-align:left;"><li><span style="font-size:12pt;"><strong>Rook -</strong> Fortify One-Handed <em>(Canis Root & Hanging Moss)</em></span></li><li><span style="font-size:12pt;"><strong>Petri's Philter -</strong> Fortify Destruction <em>(Nightshade & Glowing Mushroom)</em></span></li><li><span style="font-size:12pt;"><strong>Swallow -</strong> Health Regeneration <em>(Namira's Rot & Juniper Berries)</em></span></li><li><span style="font-size:12pt;"><strong>Full Moon -</strong> Fortify Health <em>(Glowing Mushroom & Wheat)</em></span></li><li><span style="font-size:12pt;"><strong>White Raffords Decoction -</strong> Restore Health <em>(Swamp Fungal Pod & Blue Mountain Flower)</em></span></li><li><span style="font-size:12pt;"><strong>Maribor Forrest -</strong> Stamina Regeneration <em>(Fly Amanita & Mora Tapinella)</em></span></li><li><span style="font-size:12pt;"><strong>Tawny Owl -</strong> Magicka Regeneration <em>(Garlic & Salt pile)</em></span></li><li><span style="font-size:12pt;"><strong>Golden Oriole -</strong> Resist Poison <em>(Troll Fat & Thistle Branch</em></span><span style="font-size:12pt;"><em> </em></span></li><li><span style="font-size:12pt;"><strong>Golem -</strong> Fortify Block, Resist magic <em>(Tundra Cotton & Bleeding Crown)</em></span></li><li><span style="font-size:12pt;"><strong>Drake Skin -</strong> Resist Frost, Resist Fire <em>(Snowberries, Thistle Branch & Bone Meal)</em></span></li><li><span style="font-size:12pt;"><strong>Jackal -</strong> Fortify Light Armour <em>(Luna Moth Wing & Skeever Tail)</em></span></li><li><span style="font-size:12pt;"><strong>Killer Whale -</strong> Water Breathing <em>(Salmon Roe & Nordic Barnacle)</em></span></li><li><span style="font-size:12pt;"><strong>White Honey -</strong> Cure Disease<em> (Mudcrab Chitin & Vampire Dust)</em></span></li><li><span style="font-size:12pt;">*<strong>Cat -</strong> Night Eye (<em>Watchers eye & Daedra Silk)</em></span></li></ul><p style="text-align:left;"><span style="font-size:16px;"><strong>Blade Oils (Poisons)</strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Troll Bane -</strong> Weakness to Fire <em>(Juniper Berries & Bleeding Crown)</em></span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Hanged Man's Venom -</strong> Weakness to Poison, Damage health <em>(Red Mountain Flower, Chaurus Eggs & Deathbell)</em></span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Adder's Kiss -</strong> Lingering Damage Health, Damage Health <em>(Deathbell, Mora Tapinalla & Imp Stool)</em></span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Gorgon's Gaze -</strong> Damage Health, Slow <em>(Deathbell & River Betty)</em></span></li></ul><p><a href="{{#staticFileLink}}7234101877,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7234101877,RESIZE_710x{{/staticFileLink}}" alt="7234101877?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}7275089077,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7275089077,RESIZE_400x{{/staticFileLink}}" alt="7275089077?profile=RESIZE_400x" width="300" /></a></strong></span> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7208059492,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7208059492,RESIZE_180x180{{/staticFileLink}}" alt="7208059492?profile=RESIZE_180x180" width="64" /></a></strong></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>*Igni -</strong> <em>Fire Breath (Yol) or *Flame Surge</em></span></p><p><span style="font-size:16px;">Octavia uses Igni to send a rush of flames in a cone or radial burst around her.</span><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7194818082,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7194818082,RESIZE_180x180{{/staticFileLink}}" alt="7194818082?profile=RESIZE_180x180" width="64" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong>*Igni Stream -</strong> <em>Flames or *Greater Flames</em></span></p><p><span style="font-size:12pt;">Octavia maintains constant stream fire to set her foes aflame.</span><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7194862673,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7194862673,RESIZE_180x180{{/staticFileLink}}" alt="7194862673?profile=RESIZE_180x180" width="64" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong>*Yrden -</strong> <em>*Wither or *Hinder</em></span></p><p><span style="font-size:12pt;">Octavia use's the slowing power of Yrden to hamper her foes.</span><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7194872487,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7194872487,RESIZE_180x180{{/staticFileLink}}" alt="7194872487?profile=RESIZE_180x180" width="64" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong>*Yrden Trap -</strong> <em>*Paralysis Rune</em></span></p><p><span style="font-size:12pt;"> Laying a Yrden glyph upon the ground, Octavia is able to temporarily immobilise any enemy who triggers it.</span> </p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7194882253,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7194882253,RESIZE_180x180{{/staticFileLink}}" alt="7194882253?profile=RESIZE_180x180" width="64" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong>*Axii -</strong> <em>Calm or *Hypnotize</em> </span></p><p><span style="font-size:12pt;">Octavia can use Axii to stun her foes, allowing her respite in the heat of battle.</span><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7194897693,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7194897693,RESIZE_180x180{{/staticFileLink}}" alt="7194897693?profile=RESIZE_180x180" width="64" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong>Quen <em>-</em></strong><em> Stone Flesh</em></span></p><p><span style="font-size:12pt;">The protective power of Quen can be used to fortify Octavia's armour</span><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7194908496,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7194908496,RESIZE_180x180{{/staticFileLink}}" alt="7194908496?profile=RESIZE_180x180" width="64" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong>Active Quen <em>-</em></strong><em> Steadfast Ward</em></span></p><p><span style="font-size:12pt;">Octavia can sustain Quen in an active forcefield to mitigate incoming magic and reduce damage from physical attacks.</span> </p><p><span style="font-size:12pt;"> <a href="{{#staticFileLink}}7194914056,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7194914056,RESIZE_180x180{{/staticFileLink}}" alt="7194914056?profile=RESIZE_180x180" width="64" /></a></span></p><p><span style="font-size:12pt;"><strong>Aard <em>-</em></strong><em> Unrelenting Force (Fus)</em></span></p><p> <span style="font-size:12pt;">Using Aard, Octavia can knock enemies back in a blast of telekinetic energy.</span> </p><p> </p><p><a href="{{#staticFileLink}}7234109287,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7234109287,RESIZE_710x{{/staticFileLink}}" alt="7234109287?profile=RESIZE_710x" width="710" /></a></p><p> </p><p><a href="{{#staticFileLink}}7275107292,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7275107292,RESIZE_584x{{/staticFileLink}}" alt="7275107292?profile=RESIZE_584x" width="573" /></a></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7979778289,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7979778289,RESIZE_180x180{{/staticFileLink}}" alt="7979778289?profile=RESIZE_180x180" width="75" height="75" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong> Black Blood -</strong> Shout + World Serpent</span></p><p><span style="font-size:12pt;">Octavia's blood turns into a deadly toxin, any who would draw blood soon find themselves overwhelmed by noxious poisons.</span></p><p> </p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7979778674,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7979778674,RESIZE_180x180{{/staticFileLink}}" alt="7979778674?profile=RESIZE_180x180" width="75" height="75" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong>Trial of the Grasses -</strong> Long-lasting Potion + Maenad + Crimson Haze + Stimulants and Lab Skeever</span></p><p><span style="font-size:16px;">Whenever under the effect of a potion Octavia's mutations give her more vigour.</span></p><p> </p><p><span style="font-size:16px;"><strong><a href="{{#staticFileLink}}7979779261,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7979779261,RESIZE_180x180{{/staticFileLink}}" alt="7979779261?profile=RESIZE_180x180" width="75" height="75" /></a></strong></span></p><p> </p><p><span style="font-size:16px;"><strong>Side Effects -</strong> Potion + Witchmaster and Chymical Wedding</span></p><p><span style="font-size:16px;">Any potion Octavia imbibes has the chance for additional effects.</span></p><p> </p><p><span style="font-size:16px;"><strong><a href="{{#staticFileLink}}7979779484,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7979779484,RESIZE_180x180{{/staticFileLink}}" alt="7979779484?profile=RESIZE_180x180" width="75" height="75" /></a></strong></span></p><p> </p><p><span style="font-size:16px;"><strong>Mesmerise -</strong> Calming spell + Wilting and Neverworld</span></p><p><span style="font-size:16px;">Enemies under the effect of Axii lose the will to fight Octavia and may become entranced again upon being struck.</span></p><p> </p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7979780256,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7979780256,RESIZE_180x180{{/staticFileLink}}" alt="7979780256?profile=RESIZE_180x180" width="75" height="75" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong>Riposte</strong></span> -<span style="font-size:12pt;"> Lightning Strike and Rogue's Parry</span></p><p><span style="font-size:12pt;">Octavia's blade bites deep as she swiftly counters an enemies attack.</span></p><p><a href="{{#staticFileLink}}7234149089,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7234149089,RESIZE_710x{{/staticFileLink}}" alt="7234149089?profile=RESIZE_710x" width="710" /></a></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;"><a href="{{#staticFileLink}}7275150471,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7275150471,RESIZE_710x{{/staticFileLink}}" alt="7275150471?profile=RESIZE_710x" width="625" /></a></span></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong><span style="text-decoration:underline;">Gameplay</span></strong></span></p><p><span style="font-size:12pt;">Because Octavia is inspired by the Witcher caste, she plays very fast-paced. Light armour swordplay, alchemy and low tier spells all combine to push the Witcheresque vibe I was aiming for with this build. </span></p><p><span style="font-size:12pt;"><strong>RP & Character - </strong>A few pointers and tips to keep the vibe of a professional monster slayer going.</span></p><ul><li><span style="font-size:12pt;"><strong>Steel for men. Silver For Monsters -</strong> What this means is, you need to carry one of each type of blade at all times. Men, mer, beast-folk and mundane creatures like bears get the steel blade. The more fantastical creatures and undead get the Silver Blade. So the likes of whispmothers, trolls, spriggans and Vampires.</span></li><li><span style="font-size:12pt;"><strong>The Golden Standard - </strong>Don't take jobs for free. Your job is slaying monsters, make sure you are rewarded for plying your trade.</span></li><li><span style="font-size:16px;"><strong>Victory lies in Preparation - </strong>Make sure to stay well-stocked on supplies. Scout out the area before going in. No one's going to remember your failed frontal assault.</span></li></ul><p><span style="text-decoration:underline;font-size:16px;"><strong>Synergy</strong></span></p><p><span style="font-size:12pt;">There are plenty of points of synergy within the build. Some poisons play off of certain skills greatly. Hanged Man's Venom and Black Blood work great together for example. Maenad and Lab Skeever both combine to get great benefit out of the former perk. Perks invested in Illusion and Alteration combine to make the Axii and Quen signs seem specialised and unique. As you play the build, you will come to see there is much in the way of combinations and synergies to take advantage of. Each skill, perk, potion, poison or spell serves a purpose.</span></p><p><span style="text-decoration:underline;font-size:16px;"><strong>Enemy types</strong></span></p><p><span style="font-size:12pt;"><strong>Melee Enemies -</strong> Watch for telegraphed attacks, make use of 'Quen' 'Yrden' and 'Axii', to turn the battle in your favour. Strong melee opponents should be attacked with blade oils' like 'Hanged Mans Venom' or 'Adder's Kiss' to whittle their health down quickly.</span></p><p><span style="font-size:12pt;"><strong>Archers - </strong>Consumption of the 'Jackal' and 'Full Moon' potions will give Octavia a good defence buff when closing the distance with archers. The use of 'Quen' and 'Axii', can also be helpful here.</span></p><p><span style="font-size:12pt;"><strong>Mages and Dragons - </strong>'Golem', Drake Skin' and 'Active Quen' are your best friends here. particularly when facing down high-level spellcasters. Close the distance as fast as possible and strike them down with your blade. Dragons can be approached much the same as Spellcasters, with a few caveats. Be wary of frontal assaults as Dragons can bite hard. A combination of potions, blade oils and signs will see you through most encounters. </span></p><p> </p><p style="text-align:center;"> <iframe src="https://www.youtube.com/embed/4yDg3FICTBg?feature=oembed" width="480" height="270" frameborder="0" allowfullscreen=""></iframe> </p><p style="text-align:center;"><a href="{{#staticFileLink}}7234165256,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7234165256,RESIZE_710x{{/staticFileLink}}" alt="7234165256?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}7275183853,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7275183853,RESIZE_710x{{/staticFileLink}}" alt="7275183853?profile=RESIZE_710x" width="625" height="586" /></a></p><p style="text-align:left;"><span style="font-size:12pt;">Well, here it is finally. About time right? Anyway, a big thank you to Ponty for proofreading the build! And thank you to those who shared some feedback in the WIP version. I did take on board some of those critiques!</span></p><p style="text-align:left;"><span style="font-size:12pt;">And before we conclude I'd like to say a little disclaimer. The art used in this build is not my own, save for the in-game captures. Credit should be given to the respective authors of this fantastic art!</span></p><p style="text-align:left;"><span style="font-size:12pt;">Thank you for reading through 'The Hex Weaver', I hope you enjoy the build as much as I did! And good luck on the path.</span></p><p style="text-align:left;"><span style="font-size:12pt;">If you want to see more of my characters, follow the 'builds' banner below. - Cheers Furrion.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/furrion" target="_blank"><img class="align-center" src="{{#staticFileLink}}3573952626,RESIZE_710x{{/staticFileLink}}" width="648" alt="3573952626?profile=RESIZE_710x" /></a></p></div>Character Build: The Blood Lordhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/the-blood-lord2021-02-01T17:13:37.000Z2021-02-01T17:13:37.000ZSoundofMadnesshttps://TheSkyForge.ning.com/members/SoundofMadness<div><p>(Porting this over from Vault to add pics, and yes, I'm Terran)</p><p><a href="{{#staticFileLink}}8502987479,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8502987479,RESIZE_710x{{/staticFileLink}}" alt="8502987479?profile=RESIZE_710x" width="683" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><em><span style="font-weight:400;">They mocked me...</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">Ridiculed me...</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">Exiled me...</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">Too dangerous...</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">Too horrible to consider...</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">Too many deaths...</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">No meaningful progress...</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">.......</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">I found the key...</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">I will show them...</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">I will save the Empire...</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">Or I will destroy it...</span></em></p><p><em><span style="font-weight:400;"> </span></em></p><p><span style="font-weight:400;">Veras Hodelia, a name, a good name, yet one stricken from history, a name forgotten. Once a researcher in the war effort against the Aldmeri Dominion, her methods were deemed irresponsible, gruesome, horrific, and ineffectual. And, for her work with the Undead, she was cast out. None in the Synod will acknowledge that name, she is dead to them, dead to herself.</span></p><p><span style="font-weight:400;">Upon her rebirth, she takes to herself a new name, and a new path for her research. Blood, it drives her, consumes her thought, it must be the key. Now she travels to war torn Skyrim to put her theories to the test. But will she save the Empire, or will she destroy it.</span></p><p><span style="font-size:12pt;"><strong>Concept</strong></span></p><p><span style="font-weight:400;">Quite simply, it is my take on a Blood Mage in Skyrim. For those unfamiliar with the concept, a Blood Mage uses his/her own life force to augment spells and cast for longer than otherwise would be feasible through the use of blood. To this end Skyrim does not have the mechanic, persay, however we do have a nice novice level spell in Equilibrium that we can use to simulate this. So with that, let's dive into the build.</span></p><p><span style="font-weight:400;">Note: I use a glitch in the game known as "The Potent Equilibrium Glitch" as this build's core mechanic, which I will outline later.</span></p><p><span style="font-size:12pt;"><strong>The Build</strong></span></p><p> </p><p><a href="{{#staticFileLink}}8502989489,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8502989489,RESIZE_710x{{/staticFileLink}}" alt="8502989489?profile=RESIZE_710x" width="685" /></a></p><p> </p><p><strong><em>Race:</em></strong><span style="font-weight:400;"> Imperial Vampire - For Voice of the Emperor, and for the Restoration Boost. For RP reasons, I treated VotE as a Blood Fueled Seduction.</span></p><p><strong><em>Gender:</em></strong><span style="font-weight:400;"> Female - Could have easily been male.</span></p><p><strong><em>Stats:</em></strong><span style="font-weight:400;"> </span><span style="font-weight:400;">3</span><span style="font-weight:400;">|</span><span style="font-weight:400;">4</span><span style="font-weight:400;">|</span><span style="font-weight:400;">0</span></p><p><span style="font-weight:400;">Ideally, you want just enough manna to cast your first barrage in combat before switching over to “Blood Magic”. I found the number to be somewhere between 200 and 250 with stone and gear, so a base investment of 150-170 into manna should be sufficient. Once you hit your preferred number, dump everything else into Health, you’ll need it.</span></p><p> </p><p><strong><em>Stone</em></strong><span style="font-weight:400;">: Mage | Atronach | Ritual</span></p><p><span style="font-weight:400;">Mage stone early to help level all your skills, take the Atronach Stone once you have the Necromage perk. </span></p><p><span style="font-weight:400;">Ritual Stone in the Aetherial Crown adds to the RP. Putting the Atronach Stone in the Crown might be preferable as then you could summon from the Soul Cairn as well by taking off the crown.</span></p><p> </p><p><strong><em>Shouts:</em></strong></p><p><span style="font-weight:400;">This build has no defense from physical attacks, so the shouts I used ended up being mostly defensive in nature, with a few thematic shouts added in.</span></p><p><em><span style="font-weight:400;">Become Ethereal</span></em><span style="font-weight:400;"> - This was my panic and run button. I only used this if I saw no other way out.</span></p><p><em><span style="font-weight:400;">Ice Form</span></em><span style="font-weight:400;"> - Crowd Control, pure and simple. Stating the obvious, but a frozen enemy won’t hit you back.</span></p><p><em><span style="font-weight:400;">Kyne’s Peace</span></em><span style="font-weight:400;"> - Why not have a Voice for beasts as well? I found this useful enough to warrant inclusion, though it was not used terribly often.</span></p><p><em><span style="font-weight:400;">Animal Allegiance</span></em><span style="font-weight:400;"> - Turning an enemy pet on its own master always makes the fight easier. Just make sure your follower / minions are not already engaged, or it’s worthless.</span></p><p><em><span style="font-weight:400;">Unrelenting Force</span></em><span style="font-weight:400;"> - Sometimes the best laid plans fail, this will give you some space from any pesky melee NPCs that happen to make it to you.</span></p><p><em><span style="font-weight:400;">Soul Tear</span></em><span style="font-weight:400;"> - What's not to like? You get a soul for recharging, damage an enemy, and if you play it right an ally, all from one shout.</span></p><p><em><span style="font-weight:400;">Summon Durnehviir</span></em><span style="font-weight:400;"> - Your research has advanced so far that you now have the power to summon an undead dragon.</span></p><p> </p><p><span style="font-size:12pt;"><strong>Skills</strong></span></p><p> </p><p><a href="{{#staticFileLink}}8502990695,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8502990695,RESIZE_710x{{/staticFileLink}}" alt="8502990695?profile=RESIZE_710x" width="710" /></a></p><p> </p><p><strong><em>Illusion</em></strong><span style="font-weight:400;"> - Whether calming your enemies, sending them into a blood frenzy, or terrifying them to their core, you’ll get a lot of mileage out of this school.</span></p><p><strong><em>Conjuration</em></strong><span style="font-weight:400;"> - Create Undead Meatshields from your fallen foes.</span></p><p><strong><em>Restoration</em></strong><span style="font-weight:400;"> - Close Wounds and the necessary perks for the Potent Equilibrium Glitch.</span></p><p><strong><em>Alteration</em></strong><span style="font-weight:400;"> - The school of Equilibrium and Paralyze, and the Tree with the Atronach Perk.</span></p><p><strong><em>Destruction</em></strong><span style="font-weight:400;"> - Your damage output. Originally I had it just perked for Cold, but found killing things that were resistant too much of pain, so I perked into Lightning as well. It goes without saying, but I’ll say it anyway, don’t use Lightning on anything you plan to animate, as you may disintegrate it! You can also use Vampiric Drain to have the blood of others fuel your spells as well, which is always fun!</span></p><p> </p><p><span style="font-size:12pt;"><strong>GamePlay</strong></span></p><p><span style="font-weight:400;">The first thing to do outside of Helgen is become a vampire. For me that means running to Broke Fang Cave to contract the disease.</span></p><p><span style="font-weight:400;">One thing to keep in mind as you play is that you have little to no actual defense, and that your health also doubles as your manna, so keeping your enemies occupied elsewhere is essential to your survival. Luckily you have many ways to do this, and many panic buttons in case everything goes wrong.</span></p><p><span style="font-weight:400;"> </span></p><p><span style="font-size:12pt;"><strong>Potent Equilibrium Glitch:</strong></span></p><p><span style="font-weight:400;">The basic premise of the Potent Equilibrium Glitch is that you can boost your Equilibrium to grant more mana. By learning Equilibrium, and then perking Regeneration, Equilibrium will boost up to 37/37 from 25/25. Being a Vampire with Necromage will increase it further to 46, and if you dual-cast it, it will turn 103 life into mana per second. For a more thorough explanation, </span><a href="https://tamrielvault.com/groups/topic/view/group_id/6/topic_id/5072"><span style="font-weight:400;">look here</span></a><span style="font-weight:400;">.</span></p><p> </p><p><span style="font-size:12pt;"><strong>Combat:</strong></span></p><p><strong>Early Game</strong><span style="font-weight:400;"> (pre Equilibrium Glitch): </span></p><p><span style="font-weight:400;">Start combat with an illusion crowd control spell (Fury/Calm) on those things not immune where there is a crowd, or the possibility of a crowd exist, and courage on your follower if the other illusion spells cannot be used effectively. Use your follower and any undead you summon to keep your targets’ attention while you blast away with the appropriate Destruction Element.</span></p><p><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Melee:</span></em><span style="font-weight:400;"> Ice Spike/Frostbite</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Mage:</span></em><span style="font-weight:400;"> Lightning Bolt/Sparks</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Archers</span></em><span style="font-weight:400;">: Ice Spike if they’re somewhat stationary, Lightning Bolt if they move around quite a bit (I’m terrible at hitting moving targets with Ice spells)</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Draugr</span></em><span style="font-weight:400;">: Firebolt/Flames (early in the game it’s doubtful you’ll have many perks placed in destruction, so the addition damage fire does helps quite a bit.)</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Dragons</span></em><span style="font-weight:400;">: Lightning Bolt (Dragon fights this early are a war of attrition, largely dependant on your mana reserves, any bow you may have, and your followers bow. It might be the best choice to skip dragon fights during this stage, especially in the sunlight. Undead don’t really help this fight, not that you’ll have any permanent undead at this point, but summoning a flame atronach is helpful if you’re just not that into the attrition.)</span></p><p><strong>Mid Game</strong><span style="font-weight:400;"> (post Equilibrium Glitch)</span></p><p><span style="font-weight:400;">Crowd Control to start combat, dual casted if you can and if applicable. If you’re facing off against a crowd, launch a few AoE spells (Ice Storm/Chain Lighting) while your follower/minions close the gap, otherwise stick with Ice Spike / Lightning Bolt Dual-Casted. Once your initial salvo has drained you of magical ability, switch to Equilibrium / Close Wounds to quickly fill up your mana and then health, then keep firing.</span></p><p><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Melee</span></em><span style="font-weight:400;">: Drop a Frost Rune for an added layer of protection, and include Frost Cloak if you still feel like you need something more.</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Mage:</span></em><span style="font-weight:400;"> Chain Lighting while your follower/minions close followed by Lightning Bolt</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Archers:</span></em><span style="font-weight:400;"> Use Lighting if you’re like me and have trouble hitting them with Ice, otherwise use Ice to drop their stamina.</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Draugr</span></em><span style="font-weight:400;">: Dual Cast Flame Rune for protection(make sure you’re far enough away from it when it’s triggered, as at this point it can kill you as well), then follow up with either Firebolt or Lightning Bolt</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Dragons</span></em><span style="font-weight:400;">: Dual Casting Lightning Bolt, refill, repeat, all while dodging breath attacks and staying away from the ‘dragon chomp’.</span></p><p><strong>Late Game</strong><span style="font-weight:400;"> (post Equilibrium / 100% Atronach)</span></p><p><span style="font-weight:400;">Combat will be similar to mid-game. The biggest difference is that mages and dragons’ breath attack are now a non-factor. Your biggest threats at this point will be archers simply because most of your defensive panic buttons are close range. With a few well placed illusions, this should not be much of an issue. With much of the combat being the same, I will not reiterate what was already stated in Mid-Game, and only note the differences.</span></p><p><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">-</span><em><span style="font-weight:400;">Melee</span></em><span style="font-weight:400;">: Unchanged</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">-</span><em><span style="font-weight:400;">Mage</span></em><span style="font-weight:400;">: While their spells really don’t affect you, still using lightning to drain their magic so they cannot target your follower/minions</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">-</span><em><span style="font-weight:400;">Archers</span></em><span style="font-weight:400;">: Unchanged</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Dragur:</span></em><span style="font-weight:400;"> With 100% Atronach, it might be beneficial to equip Dawnbreaker to your follower, or use it yourself if you are so inclined, as with 100% Atronach there should be no fallout from its more ‘explosive’ properties.</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">-</span><em><span style="font-weight:400;">Dragons</span></em><span style="font-weight:400;">: Avoid their bite and their claws, their breath only fuel your magic at this point, and you should have no problems.</span></p><p><span style="font-size:12pt;"><strong>RolePlay:</strong></span></p><p> </p><p><a href="{{#staticFileLink}}8502992265,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8502992265,RESIZE_710x{{/staticFileLink}}" alt="8502992265?profile=RESIZE_710x" width="620" /></a></p><p> </p><p><span style="font-weight:400;">You are a blood fueled megalomaniac. Everyone is beneath you, and all that matters is your research. Whether engaging in further research, testing out your theories against the inhabitants of Skyrim, venting your hatred of the Thalmor, or exacting your revenge on an unsuspecting Empire, everything revolves around your research in some manner.</span></p><p> </p><p><span style="font-size:12pt;"><strong>Quests</strong></span></p><p> </p><p><strong><em>College of Winterhold:</em></strong></p><p><span style="font-weight:400;">As a mage, you’re drawn here as a place of research, and one that does not frown upon Conjuration, and even sell Necromancy Tomes! This quest line should be the first you work through, as it’s the only way to get Equilibrium. Other RP brownie points for doing this questline is as follows:</span></p><ul><li style="font-weight:400;"><span style="font-weight:400;">Access to upper tiered magic, for research purposes (check)</span></li><li style="font-weight:400;"><span style="font-weight:400;">Get to kill a Thalmor at the end (double check)</span></li><li style="font-weight:400;"><span style="font-weight:400;">Get to shove your success in the face of those who exiled you! (triple check!)</span></li></ul><p><strong><em>Dawnguard:</em></strong><strong> </strong></p><p><span style="font-weight:400;">Siding with the Volkihar, obviously, to continue your research. Vampire Lord can be seen as the next evolutionary step in your research.</span></p><p><strong><em>Rings of Blood Magic:</em></strong></p><p><span style="font-weight:400;">Considering who you are and what you're about, it almost seems silly not to do this quest. The Ring of Erudite I bypassed as the added magic / magic regen seemed to fly in the face of the purpose of this build, however the added Health of the Ring of the Beast is a welcome addition, and what kind of Blood Mage would not want a ring of Blood Magic!</span></p><p><strong><em>Civil War:</em></strong></p><p><span style="font-weight:400;">With Blood Magic now a go, venture forth to save the empire from the Stormcloaks. Make sure to kill wandering bands of Stormcloaks wherever you find them. And always kill those wandering Thalmor, they don’t deserve to draw breath!</span></p><p><strong><em>Dark Brotherhood:</em></strong></p><p><span style="font-weight:400;">A means to further your research into death. And, after saving the Empire from the Stormcloaks, you now get to exact vengeance on the Empire for exiling you!</span></p><p><strong><em>Main Quest:</em></strong></p><p><span style="font-weight:400;">Do this at your own pace, it’s not essential, but I did a little bit here and there as I worked through the above.</span></p><p><strong><em>Discerning the Transmundane:</em></strong></p><p><span style="font-weight:400;">This quest gives you a new insight into the blood of mer and the potential power therein. More samples will be required for further study.</span></p><p><span style="font-weight:400;">Any other quests are at your own discretion.</span></p><p><strong>Equipment</strong></p><p><span style="font-weight:400;">This is an organic playthrough, no crafting at all, so I more or less ran with what I could find. That being said, here are some things that I used in my run through.</span></p><p><strong><em>Arch-Mage Robes</em></strong><span style="font-weight:400;">: They don’t look overly fantastic, but they have a very nice enchantment on them. By reducing the costs of all magic, you get more bang for your buck on equilibrium. If you play in First Person Mode, and/or can stand to look at them, they're a nice pick up from a questline you're doing anyway. If you'd rather not, find a nice looking robe with either Fortify Destruction and/or Illusion. Since this character hates Thalmor, I bypassed those robes altogether.</span></p><p><strong><em>Aetherial Crown</em></strong><span style="font-weight:400;">: For storing either the Ritual Stone or the Atronach Stone</span></p><p><strong><em>Diadem of the Savant</em></strong><span style="font-weight:400;"> - More Cost reduction here, and Froki’s Shack isn’t too far to run for this. Still, if you’d rather not use this bug, Fortify Destruction / Conjuration / Restoration on the head would be a nice touch. Other options include the Dragon Priest Masks. Specifically Nahkriin, or Vokun would be a nice fit. Any of these will work well opposite the Aetherial Crown.</span></p><p><span style="font-weight:400;"> </span><strong><em>Ring of the Beast</em></strong><span style="font-weight:400;"> - It's 100 Health, which you sorely need. The additional damage is negligible as you really shouldn't be spending much time in melee. However, the fact that this is one of the Rings of Blood Magic makes it a de facto piece of equipment. If you don't have access to dawnguard, any ring with Health and/or Health Regen should be fine.</span></p><p><strong><em>Amulet of Talos</em></strong><span style="font-weight:400;"> - Having those emergency buttons faster is never a bad thing.</span></p><p><span style="font-weight:400;"> </span></p><p><span style="font-size:12pt;"><strong>Other Enchantments:</strong></span></p><p><strong><em>Health Regen</em></strong><span style="font-weight:400;"> - Yes you’ve got Close Wounds, but having a lot of this while under Ethereal can really help.</span></p><p><strong><em>Fortify Health</em></strong><span style="font-weight:400;"> - The larger pool of health you have to draw from, the less likely you’ll be to die while casting.</span></p><p><strong><em>Fort Conjuration / Destruction / Illusion / Restoration</em></strong><span style="font-weight:400;"> - More Magic cost reduction means more spells per Equilibrium use. If you have the choice, go for Either Destruction or Illusion, as those are the two you’ll be using most frequently.</span></p><p><span style="font-weight:400;"> </span></p><p><span style="font-size:12pt;"><strong>Closing Notes</strong></span></p><p><span style="font-weight:400;">This character's lust for power through her research as her main driver was new for me, as well as letting the emotions guide her was different for me. It was an interesting play through, and I thoroughly enjoyed it. Hopefully this wasn't too tedious a read. Any pointers and/or comments are welcome.</span></p><p> </p></div>Character Build: The Turncoathttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-turncoat-12021-01-31T03:33:14.000Z2021-01-31T03:33:14.000ZSaronishttps://TheSkyForge.ning.com/members/Saronis<div><p><a href="{{#staticFileLink}}8498418658,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8498418658,RESIZE_710x{{/staticFileLink}}" alt="8498418658?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p> </p><p><a href="{{#staticFileLink}}8531355890,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8531355890,RESIZE_710x{{/staticFileLink}}" alt="8531355890?profile=RESIZE_710x" width="710" /></a></p><p> </p><p><span style="font-size:12pt;"><span style="font-size:18pt;"><strong>Redwater Den, 16th of Last Seed, 4E201</strong></span></span></p><p> </p><p><span style="font-size:12pt;">"You know, I didn't come to this Gods-forsaken freezing wasteland out of choice, pal. It's just the only province left where guards won't shoot me on sight... Yet. </span><span style="font-size:12pt;">Funny that I gave fifteen years of my life to the Legion, eh ? Now the new boys are out to get my head, wherever I may go. Except here. I was the best damn scout they had, bloody good at what I did, aye, that I was. They kicked me out because of... Of that shit right there." <em>Kastav pointed at the empty bottles littering the floor. </em>"Whaddya think pal ? I say good fucking riddance. I say screw military order, screw the Legion, and screw this mockery of an Empire ! I'm enjoying myself now. Making good coin... Can get more of..." <em>he shook the half-full bottle he was holding, unnoticing the few drops of it he was spilling on the floor </em>"... of the good stuff. I'd work for anyone out there, I'd do anything, if they put the price. But I wouldn't work for the Empire ever again. Hey, let's toast, pal ! To freedom !" <em>Kastav got up with his bottle raised, only to fall back on his arse. The mouse he had been speaking to for the better part of the last hour, startled, ran back into the hole from whence it had come.</em></span></p><p><span style="font-size:12pt;">"Leaving already, pal ? Damn shame. But I guess that's all the more skooma for me !" <em>Kastav drank the rest of his sixth bottle of the evening in a single gulp, and burped loudly. He crawled to the door, and pulled the handle to help himself up. He had to go get more.</em></span></p><p><span style="font-size:12pt;"><em>He staggered up to the counter and barked : </em>"Hey, pointy-ears ! Gimme more of that stuff !" </span></p><p><span style="font-size:12pt;"><em>The bosmer dealer stared at him and uttered </em>"You haven't paid for the last one yet, old man. You're not getting anything until you pay your tab." <em>Kastav clenched his fist, but the sight of the big Nord by the door putting his hand on the handle of his axe made him reconsider punching the elven bitch in the face. </em>"Fine."<em> he replied, </em>"So much for customer service... Guess I'll go out there and take a job or two. Might come back in a few weeks, might not. I just... I just need some sleep, I think."</span></p><p><span style="font-size:12pt;"><em>The dealer sighed and rolled up her eyes. That guy was getting on her nerves, but she couldn't let the poor wretch sleep in the woods and die freezing, could she ? </em>"Alright. You can stay the night. But I want you out of here by sunrise, and don't come back without a full purse !" <em>she said, signaling the attendant to help Kastav back to his room.</em></span></p><p><span style="font-size:12pt;">"Duly noted, ma'am."<em>, chuckled the Imperial. </em>"I've been itching for a good fight, anyway."</span></p><p> </p><p><a href="{{#staticFileLink}}8531361068,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8531361068,RESIZE_710x{{/staticFileLink}}" alt="8531361068?profile=RESIZE_710x" width="710" /></a></p><p><a href="{{#staticFileLink}}8498419665,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8498419665,RESIZE_710x{{/staticFileLink}}" alt="8498419665?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">In order to play Kastav, the rugged ruffian, here is a list of the mods you will need, as well as a few practical suggestions.</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><strong><span style="font-size:12pt;">ESSENTIAL MODS :</span></strong></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137?tab=description"><span style="font-size:12pt;">Ordinator</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315?tab=description"><span style="font-size:12pt;">Imperious</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910?tab=description"><span style="font-size:12pt;">Andromeda</span></a> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272/?tab=description">Alternate Start</a> and <a href="https://www.nexusmods.com/skyrimspecialedition/mods/4939?tab=description" target="_blank">New Beginnings</a> - <span style="font-size:10pt;">Start as an addict in a Skooma den if you wish to follow the backstory.</span></span></p><p style="text-align:center;"> </p><p><span style="font-size:12pt;"><strong>RECOMMENDED</strong></span><span style="font-size:12pt;"><strong> MODS :</strong></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1368?tab=description"><span style="font-size:12pt;">Wildcat</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17196"><span style="font-size:12pt;">Ultimate Combat</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6843/"><span style="font-size:12pt;">Advanced Adversary Encounters</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6331"><span style="font-size:12pt;">Skyshards</span></a></p><p style="text-align:center;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4026054"><span style="font-size:12pt;">Perk points @ skill level</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/7842?tab=description"><span style="font-size:12pt;">Perk point awards</span></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p><span style="font-size:10pt;"><span style="text-decoration:underline;">NB :</span> The latter three essentially act as a replacement for 20/50/100% more perk point mods that come with Ordinator. I prefer to play with these, as exploration (Skyshards), defeating epic enemies (PPA) and mastering more and more skills (PP@SL) make perk points feel like a reward for your acomplishments, rather than just something you get double every few levels. It is up to your preference, however, you could bypass these and just get any perk point modifier on the Ordinator page.</span></p><p style="text-align:center;"> </p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8498419865,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}8498419865,RESIZE_710x{{/staticFileLink}}" alt="8498419865?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}8498456859,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8498456859,RESIZE_710x{{/staticFileLink}}" alt="8498456859?profile=RESIZE_710x" width="710" /></a></strong></span></p><p style="text-align:center;"><span style="font-size:10pt;">"Cutthroats, criminals and thieves... My kind of people."</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Name : </strong>Kastav</span><span style="font-size:14pt;"> </span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Age : </strong>42</span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Class archetype :</strong> Archer</span><span style="font-size:14pt;"><br /> </span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Race : </strong>Imperial</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="font-size:24pt;"><span style="font-size:10pt;">With Imperious installed, Imperials start with a base Health of <span style="font-size:12pt;"><strong><span style="color:#ff0000;">100</span></strong> </span>(regen rate 1%), base Magicka of <span style="font-size:12pt;"><strong><span style="color:#0000ff;">100</span></strong> </span>(regen rate 3%) and base Stamina of <span style="color:#008000;font-size:12pt;"><strong>100</strong> </span>(regen rate 5%), and a carrying capacity of 300.</span></span></span></p><p style="text-align:left;"><br /> <span style="font-size:10pt;">As for racial abilities, they have <span style="font-size:12pt;">Discipline</span>, which provides allies within 15 feet 150 points of armor and 15% attack damage during combat, <span style="font-size:12pt;">Imperial</span> <span style="font-size:12pt;">Virtues</span>, which makes an attribute of yours regen 100% faster in combat (attribute is chosen randomly at the start of the fight), and <span style="font-size:12pt;">Human Spirit</span>, which allows you to modify your attribute values at level 10, your resistances at level 20, and your skill levels at level 30.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;">Furthermore, their active ability, <span style="font-size:12pt;">Colovian Star</span>, is acquired by completing any 20 quests. It is a one use a day Power that allows you to fully replenish your Magicka and Stamina, and increase them by the amount restored for 30 seconds.</span><strong><br /> </strong></span></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:10pt;"><strong>You should use <span style="font-size:12pt;">Human Spirit</span> as follows :</strong></span></p><p style="text-align:left;"><span style="font-size:10pt;">For attribute values, choose <span style="font-size:12pt;"><strong><span style="color:#ff0000;">+100</span></strong> </span> Health<span style="font-size:12pt;">/<strong><span style="color:#0000ff;">-50</span></strong> </span>Magicka, since the build doesn't use magic.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:10pt;"> For resistances, choose to boost your <span style="font-size:12pt;"><strong><span style="color:#00ffff;">Frost</span></strong> </span>resistance ; this is the most common damage type in Skyrim and it also hinders movement, which Kastav heavily relies upon. You should reduce your <span style="font-size:12pt;"><strong><span style="color:#333399;">Shock</span></strong> </span>resistance, since this type of damage is seldom encountered, and Magicka doesn't matter for Kastav. </span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:10pt;">For skills, put levels wherever you need to unlock key perks, preferably in <span style="font-size:12pt;"><strong>Block and Archery</strong>,</span> the Magic-related trees don't matter, but pick whichever you like. I'd recommend going for Alteration to get the bonus Resistances - Frost and Fire being the go-to picks here, or Enchanting if you fancy using it ; remove levels in <span style="font-size:12pt;"><strong>either One or Two-Handed or Heavy Armor,</strong> <strong>Destruction, Illusion, Restoration or Conjuration, and Alchemy</strong></span>, as we won't be using any of these skills. I prefer not to decrease the level of Pickpocket despite not using it, considering the first two points can give extra carry weight if you have perk points to spare, which is always nice.<br /> </span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Standing Stone : </strong>The Thief</span></p><p style="text-align:left;"> </p><p><span style="font-size:10pt;">With Andromeda installed, the Thief Stone has two passive properties and one active ability.</span></p><p style="text-align:left;"> </p><p><span style="font-size:10pt;">For passives, <span style="font-size:12pt;">Ambush </span>increases the effectiveness of Sneaking and Sneak attacks by 10%, while <span style="font-size:12pt;">Thief's Path</span> allows you to learn Thief skills 10% faster.</span></p><p style="text-align:left;"> </p><p><span style="font-size:10pt;">The active ability,<span style="font-size:12pt;"> Pillage</span>, is unlocked through discovering every standing stone in Skyrim. It is a one use a day power that makes you find more loot on slain enemies within 30 seconds, with killmoves or kills with an attack vastly exceeding the target's remaining Health granting increased amounts of loot.</span></p><p> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Stat Distribution : <span style="color:#0000ff;">0</span></strong>/<strong><span style="color:#ff0000;">1</span></strong>/<strong><span style="color:#008000;">1 </span></strong></span><span style="font-size:14pt;"><span style="color:#008000;"><span style="color:#000000;">- <span style="font-size:10pt;">Stop putting points into Stamina, and put all further points into Health, at 300.</span></span></span><span style="color:#008000;"><br /> </span></span></p><p style="text-align:left;"><span style="font-size:14pt;color:#000000;"><strong>Factions :</strong> The Companions, Thieves Guild</span><span style="font-size:14pt;color:#000000;"><br /> </span><span style="font-size:14pt;"><strong><span style="color:#000000;">Alignment : </span></strong><span style="color:#000000;">Chaotic Neutral</span></span><span style="font-size:12pt;color:#000000;"><span style="font-size:12pt;"><span style="font-size:24pt;"><br /> </span></span></span></p><p style="text-align:left;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8498419886,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8498419886,RESIZE_710x{{/staticFileLink}}" alt="8498419886?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">Here are a few examples of quests that make sense role-play wise for Kastav, the skooma-addict bounty hunter. Kastav will focus on mercenary work, and is ready to lend his skills to anyone in exchange for payment. That being said, he prefers to stay out of politics, and as such will refrain from partaking in the Civil War. He harbors a fierce hatred for the Empire he once served, and will not work for it or any who are openly affiliated to it. </span><span style="font-size:12pt;">Please note, these lists are non-exhaustive, in no particular order, and are overall just a way for you to get started into roleplaying the character.</span></p><p style="text-align:center;"> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>QUESTLINES : </strong>Companions Questline, Thieves Guild Questline (Kastav will keep the skeleton key), Served Cold questline, Dark Brotherhood Questline (Optional)</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>MAIN QUESTS : </strong> Blood on the Ice, Retaking Thirsk (Kastav will side with the Nords, and when Thirsk is retaken, he will accept the bribe from Bujold), The Golden Claw, Innocence Lost, A Night to Remember, In My Time of Need (Kastav will protect Saadia and dispatch the Alik'r)</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong> MISC QUESTS : </strong>Find all Standing Stones, Argonian Ale Extraction, Amren's Family Sword, Ysolda's Message, Bounties from Court Stewar</span><span style="font-size:12pt;">ds, Thieves Guild Radiant Quests. Companions Radiant Quests</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8498420274,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8498420274,RESIZE_710x{{/staticFileLink}}" alt="8498420274?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}8524695885,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8524695885,RESIZE_710x{{/staticFileLink}}" alt="8524695885?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">As an Archer, a ranged Specialist class, Kastav primarily focuses on Archery for offense, Light Armor for defense, and Smithing to temper his gear, with a few perks here and there for utility. Let's review the most important ones from each tree :</span></p><p style="text-align:center;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/f/fa/SkillArchery.png/revision/latest/scale-to-width-down/340?cb=20120311101332" target="_blank"><img src="https://vignette.wikia.nocookie.net/elderscrolls/images/f/fa/SkillArchery.png/revision/latest/scale-to-width-down/340?cb=20120311101332&profile=RESIZE_400x" alt="340?cb=20120311101332&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ARCHERY </strong>- <em>Kastav is a military-trained marksman, and as such, is more at ease shooting fast flurries of bolts in the heat of the action rather than sniping targets from afar.</em></span></p><p> </p><p> </p><ul><li><span style="font-size:12pt;"><em>Crippling Shot :</em><span style="font-size:10pt;"> </span></span><span style="font-size:10pt;">This perk allows you to easily kite melee opponents.</span></li><li><span style="font-size:12pt;"><em>Beak & Talon :</em> </span><span style="font-size:10pt;">Due to Pinning Shot staggering our target, this perk works as a solid and reliable source of crowd control.</span></li><li><span style="font-size:12pt;"><em>Hailstorm :</em><span style="font-size:10pt;"> </span></span><span style="font-size:10pt;">Crossbows may have a long loading time compared to bows, but their shots always count as fully drawn, which lets us benefit a lot from this perk.</span></li><li><span style="font-size:12pt;"><em>Wingstrike :</em><span style="font-size:10pt;"> </span></span><span style="font-size:10pt;">This perk has great synergy with the Block perks we've taken, and is extremely useful when facing few melee opponents and several ranged opponents, as it means you don't have to switch to your fists to deal with your attackers.</span></li></ul><p style="text-align:center;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/c/c7/SkillBlock.png/revision/latest/scale-to-width-down/340?cb=20120311101347" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/c/c7/SkillBlock.png/revision/latest/scale-to-width-down/340?cb=20120311101347&profile=RESIZE_400x" alt="340?cb=20120311101347&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>BLOCK </strong>- <em>Crossbows are much heavier and bulkier than bows, and the cross allows for vicious blows should enemies get too close.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Skull Rattler :</em><span style="font-size:10pt;"> </span></span><span style="font-size:10pt;">This perk, combined with Kastav's high Stamina pool, has surprisingly good damage, as well as natural synergy with Wingstrike from the Archery tree.</span></li><li><span style="font-size:12pt;"><em>Mocking Blow :</em> </span><span style="font-size:10pt;">Two-handed weapon wielders are very dangerous enemies, due to the high damage of their power attacks, and their melee range that surpasses Kastav's fists'. Depleting their Stamina is a great boost to survivability.</span></li></ul><p style="text-align:center;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/8/82/SkillSneak.png/revision/latest/scale-to-width-down/340?cb=20120311101633" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/8/82/SkillSneak.png/revision/latest/scale-to-width-down/340?cb=20120311101633&profile=RESIZE_400x" alt="340?cb=20120311101633&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>SNEAK </strong>- <em>While Kastav prefers open combat, his days as a scout still taught him that it's preferable to execute a key target before they even know you're there.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Sneak Attack :</em><span style="font-size:10pt;"> </span></span><span style="font-size:10pt;">This perk, combined with Kastav's high Archery skill and the use of the Thief Stone, will ensure the toughest target is dealt with before the battle begins if need be.</span></li></ul><p style="text-align:center;"> </p><p style="text-align:center;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/2/2d/SkillLightarmor.png/revision/latest/scale-to-width-down/340?cb=20120311101510" target="_blank"><img src="https://vignette.wikia.nocookie.net/elderscrolls/images/2/2d/SkillLightarmor.png/revision/latest/scale-to-width-down/340?cb=20120311101510&profile=RESIZE_400x" alt="340?cb=20120311101510&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>LIGHT ARMOR </strong>- <em>Kastav favors Light Armor for the ease of movement it provides ; he is also a very proficient and dangerous hand-to-hand fighter.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Initiative :</em><span style="font-size:10pt;"> Kastav relies a lot on Stamina for zooming in when aiming, kiting, and punching. This perks gives us the sustain we need in this department.</span></span></li><li><span style="font-size:12pt;"><em>Lightning Strike :</em> <span style="font-size:10pt;">Battles against large groups can prove challenging, as you need to pay attention to each of your opponents ; this perk allows you to thin their ranks from the get-go.</span></span></li><li><span style="font-size:12pt;"><em>Iron Fist :</em><span style="font-size:10pt;"> </span></span><span style="font-size:10pt;">Traditionally in Elder Scrolls games, Archers were skilled at Hand-to-Hand combat as well as Blade ; the fact that Hand-to-Hand in Ordinator is tied to Light Armor is great, as it lets us invest more points into this tree and avoids having to spec into One-Handed, where we would need a lot of perks to be effective. Jacks of all trades are masters of none, and Archers are certainly masters of their craft.</span></li></ul><p style="text-align:center;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/2/2b/SkillSmithing.png/revision/latest/scale-to-width-down/340?cb=20120311101619" target="_blank"><img src="https://vignette.wikia.nocookie.net/elderscrolls/images/2/2b/SkillSmithing.png/revision/latest/scale-to-width-down/340?cb=20120311101619&profile=RESIZE_400x" alt="340?cb=20120311101619&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>SMITHING </strong>- <em>Legion Scouts are responsible for the maintenance of their own equipment, as they're unlikely to find a smith in the wilderness. Kastav is competent enough to keep his armor and crossbow in good condition.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Exotic Smithing (Glass) :</em><span style="font-size:10pt;"> </span></span><span style="font-size:10pt;">The armor Kastav is using is classified as Glass armor, so this perk is required to craft and temper it.</span></li><li><span style="font-size:12pt;"><em>Smithing Specialization (Archery) :</em> <span style="font-size:10pt;">The only weapon Kastav uses is a crossbow, which makes this perk extremely valuable. The damage reduction also means he will win every duel against other marksmen.</span></span></li></ul><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8498420299,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8498420299,RESIZE_710x{{/staticFileLink}}" alt="8498420299?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> <span style="font-size:12pt;">Even though the enchantments listed below exist on vanilla pieces of gear, I went for custom-enchanted gear for aesthetic purposes. Without any points in Enchanting, and simply using Grand or Black Soul Gems I had gathered, as well as a few enchanting potions, I was still able to get decent enchantments onto my gear. You can forego this enchanting process entirely and rely on finding armor pieces in your travels, but note that you will need, if you so choose, to invest a couple more points into Smithing to be able to temper the enchanted armor pieces you might acquire, whereas you can always upgrade crafted gear prior to enchanting it. That being said, there are no enchanted crossbows in the game, so I would recommend enchanting this one piece at the very least.</span></p><p style="text-align:center;"><span style="font-size:12pt;">A quick note on crossbows : in the vanilla game, you're only able to craft crossbows and bolts after joining the Dawnguard and progressing a bit on this questline ; I used <a href="https://www.nexusmods.com/skyrimspecialedition/mods/34880/" target="_blank">Craft Crossbows Anywhere</a> to be able to craft bolts without this pesky prerequisite.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}8498423292,RESIZE_584x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8498423292,RESIZE_584x{{/staticFileLink}}" alt="8498423292?profile=RESIZE_584x" width="403" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Necklace : </strong>Necklace of Archery</span></p><p style="text-align:center;"><span style="font-size:10pt;">This necklace improves Kastav's damage with his crossbow. Use the highest-level variant you can find.</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Ring : </strong>Ring of Revival</span></p><p style="text-align:center;"><span style="font-size:10pt;">This ring allows Kastav to have some sustain, considering he uses neither Alchemy nor Restoration. Use the highest-level variant you can find.</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Armor :</strong> Pariah's Longcoat</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/38155?tab=files" target="_blank">Swordsman Coat</a> enchanted with Resist Magic</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Gloves : </strong>Brawler's Mitts</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/38155?tab=files" target="_blank">Swordsman Gloves</a> enchanted with Fortify Unarmed</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Boots : </strong>Greaves of the Outlaw</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/38155?tab=files" target="_blank">Swordsman Boots</a> enchanted with Fortify Stamina Regen</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Weapon : </strong>The Collector</span></p><p style="text-align:center;"><span style="font-size:10pt;">Enhanced Crossbow enchanted with Absorb Stamina</span></p><p style="text-align:center;"> <span style="font-size:12pt;"><strong>Ammo : </strong>Steel Bolts</span> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Magical Effects :</strong> Bonuses gained from completing quests that can be of use to the build</span></p><p style="text-align:center;"><span style="font-size:10pt;">Agent of Dibella, Agent of Mara</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Hidden Knowledge :</strong> Abilities granted by reaching the end of a Black Book area</span></p><p style="text-align:center;"><span style="font-size:10pt;">Mora's Boon, Seeker of Might, Secret of Protection, Lover's Insight (Replace by Companion's Insight if you're using a follower)</span></p><p style="text-align:center;"><span style="font-size:16px;"><strong>Miscellaneous : </strong></span></p><p style="text-align:center;"><span style="font-size:16px;"><span style="font-size:10pt;">While not an Alchemist, Kastav should still look to collect Healing potions. For role-play purposes, use Sleeping Tree Sap, Skooma or alcoholic beverages instead of Stamina potions. True Shot and Skirmisher Potions, as well as poisons you may come across, might also come in handy.</span></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8531350271,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8531350271,RESIZE_710x{{/staticFileLink}}" alt="8531350271?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:right;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span></p><p><a href="{{#staticFileLink}}8531518084,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8531518084,RESIZE_400x{{/staticFileLink}}" alt="8531518084?profile=RESIZE_400x" width="225" /></a></p><p> </p><p><span style="font-size:12pt;"><em>A stray dog is a perfect fit for Kastav, and he and his newfound furry companion have become the best of friends.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Found in : Meeko's Shack, South of Solitude and West of Morthal</span></p><p style="text-align:left;"><span style="font-size:12pt;">Prerequisite : Meet him on the nearby road and follow him to his shack</span></p><p style="text-align:left;"><span style="font-size:12pt;">Mod used : <a href="https://www.nexusmods.com/skyrimspecialedition/mods/17572" target="_blank">Meeko Reborn</a>, which lets you choose a unique appearance and improves his behaviour</span></p><p style="text-align:left;"><span style="font-size:12pt;">Maximum level : 25 ; Meeko is also essential if you have Meeko Reborn installed</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span></p><p style="text-align:center;"> <a href="{{#staticFileLink}}8498421079,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8498421079,RESIZE_710x{{/staticFileLink}}" alt="8498421079?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8498421466,RESIZE_1200x{{/staticFileLink}}"><img src="https://www.mobafire.com/images/champion/square/graves.png?profile=RESIZE_180x180" alt="graves.png?profile=RESIZE_180x180" width="50" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Relentless (Passive) :</strong> <span style="font-size:10pt;">Unhindered + Windrunner + Ranger</span></span></p><p style="text-align:center;"><span style="font-size:12pt;">Kastav is surprisingly fast for a man of his age, easily able to keep his opponents at range.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> <img src="https://www.wowisclassic.com/media/CACHE/images/wow/talents/03a48db2-0986-4c44-8daf-1e14bbd1dcf5/d6807bbe8a48388b42a75f0c0fdc3650.jpg?profile=RESIZE_180x180" alt="d6807bbe8a48388b42a75f0c0fdc3650.jpg?profile=RESIZE_180x180" width="50" /></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Planned Execution :</strong> <span style="font-size:10pt;">Ambush + Sneak Attack + Clean Kill</span></span></p><p style="text-align:center;"><span style="font-size:16px;">Kastav discreetly takes out a priority target before rushing into the fray.</span></p><p style="text-align:center;"> </p><p><img class="align-center" src="{{#staticFileLink}}8543364270,RESIZE_180x180{{/staticFileLink}}" alt="8543364270?profile=RESIZE_180x180" width="50" /></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Clip their Wings :</strong> <span style="font-size:10pt;">Pinning Shot + Beak & Talon</span></span></p><p style="text-align:center;"><span style="font-size:12pt;">With a trick shot at a charging opponent's kneecap, Kastav stops them dead in their tracks.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://64.media.tumblr.com/e21308aeb590893aa5515b8a486f7cf3/b7a6a0e97b82e3c1-a4/s500x750/a2923ed4d8361f2b4a3bda92c2ee0f384f837ec9.png" target="_blank"><img src="https://64.media.tumblr.com/e21308aeb590893aa5515b8a486f7cf3/b7a6a0e97b82e3c1-a4/s500x750/a2923ed4d8361f2b4a3bda92c2ee0f384f837ec9.png?profile=RESIZE_180x180" alt="a2923ed4d8361f2b4a3bda92c2ee0f384f837ec9.png?profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Take That ! :</strong> <span style="font-size:10pt;">Wingstrike + Power Bash + Mocking Blow</span></span></p><p style="text-align:center;"><span style="font-size:12pt;">When an opponent gets too close, Kastav hits them with the cross of his weapon, staggering them.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.wowisclassic.com/media/CACHE/images/wow/talents/998d78b5-1c8c-4786-b7cc-3145086cedfd/74a6670f715d74e1c3dfdc2ecc62bd6b.jpg" target="_blank"><img src="https://www.wowisclassic.com/media/CACHE/images/wow/talents/998d78b5-1c8c-4786-b7cc-3145086cedfd/74a6670f715d74e1c3dfdc2ecc62bd6b.jpg?profile=RESIZE_180x180" alt="74a6670f715d74e1c3dfdc2ecc62bd6b.jpg?profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Brutal Haymaker :</strong> <span style="font-size:10pt;">Wardancer + Breaking Waves + Sweeping Wind + Power Attack</span></span></p><p style="text-align:center;"><span style="font-size:16px;">A devastating heavy blow to an opponent's face, displaying Kastav's skill in unarmed combat.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}8543393101,RESIZE_180x180{{/staticFileLink}}"><img src="{{#staticFileLink}}8543393101,RESIZE_180x180{{/staticFileLink}}" alt="8543393101?profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>The Culling :</strong> <span style="font-size:10pt;">Pillage + Quick Shot + Hailstorm + Steady Hand</span></span></p><p style="text-align:center;"><span style="font-size:16px;">Focusing on each of his targets at a time, Kastav quickly dispatches a large group of foes.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}8543347672,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}8543347672,RESIZE_710x{{/staticFileLink}}" alt="8543347672?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"> </p><p style="text-align:left;"><strong><span style="font-size:12pt;">STRENGTHS :</span></strong><span style="font-size:12pt;"> Excellent at range while decent in melee, very strong duelist while still being good against multiple targets, great mobility, can perk lightly into various Skill Trees for utility if needed, doesn't rely on high cooldowns</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>WEAKNESSES :</strong> Squishy, low melee range, no blocking capabilities, lack of Health sustain, bad against mechanical foes, no magic capabilities</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8498457078,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8498457078,RESIZE_584x{{/staticFileLink}}" alt="8498457078?profile=RESIZE_584x" width="550" /></a></p><p style="text-align:center;">Kastav, the Turncoat</p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;"> Kastav in an Archer, a type of class that is often classified in character building as a Specialist. Specialists tend to focus on fewer skills than most classes, investing a lot more perks into them. In the case of Archers, Archery is the absolute core skill, obviously. Smithing and Light Armor are the two other major skills - they aren't mandatory per se, contrarily to Archery, but provide a lot of value to an Archer build. The rest of the skill trees are usually either completely disregarded, or very lightly invested into for utility or quality of life perks.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Kastav's fighting style is the embodiment of his personality : violent, extremely effective, and deprived of finesse. Kastav isn't one of those assassin types that dispatch you from the shadows and vanish from sight, even though he still knows how to shoot a sneaky bolt if the situation calls for it. He's more of a "Kick the door open, shoot and punch everything in sight 'til it's dead, get paid." type of guy.</span></p><p style="text-align:left;"><span style="font-size:16px;">If the situation calls for it, start off the fight with <strong>Planned Execution</strong>, then use <strong>The Culling </strong>to trim down your opponents to manageable numbers. The Slow Time effect from Steady Hand comes in very handy against large groups, and can be roleplayed as an effect of Kastav's extensive use of drugs. <strong>The Culling</strong> should be your opener in situations where taking down a tough foe beforehand isn't necessary.</span></p><p style="text-align:left;"><span style="font-size:16px;">Keep your opponents at range by kiting backwards and using <strong>Clip their Wings</strong> on your pursuers ; once a foe is either knocked down by this technique, or slowed enough by Crippling Shot to be disregarded for a short while, focus on taking out ranged opponents, such as mages and marksmen, before switching back to melee attackers. Ideally you'll manage to shoot them down before they reach you, but if you don't, you shouldn't worry too much about it ; <strong>Take That !</strong> will give you enough time to try to finish them off with Perfect Aim, or to put away your weapon in favor of your fists. <strong>Brutal Haymaker</strong> does surprisingly high damage, especially with the Fortify Unarmed enchantment on your gloves. Be careful when fighting Two-Handed wielders though, as they have superior range to that of your fists, and you cannot block their attacks ; the movement speed provided by<strong> Relentless</strong> should be enough for you to get out of harm's way.</span></p><p style="text-align:left;"><span style="font-size:12pt;">In a few instances, I did mention the build's flexibility in terms of perk allocation ; indeed, should you have spare perk points, there are a few options worthy of considering : </span></p><ul><li style="text-align:left;"><span style="font-size:16px;">Pickpocket Tree : Grab Mastery 2/2 for the extra carry weight, and Blood Money for gold generation.</span></li><li style="text-align:left;"><span style="font-size:16px;">Alteration Tree : Grab Alter Self : Resistances (Frost and Fire), Alter Self : Attributes (Stamina), and Philosopher's Stone for gold generation.</span></li><li style="text-align:left;"><span style="font-size:16px;">Lockpicking Tree : Grab Mastery 2/2 for easier picking, and Game of Fate for extra perk points to spend on the aforementioned options and - you guessed it - gold generation.</span></li></ul><p><span style="font-size:16px;">These perks are not included in the actual build, as they are far from necessary and would make little sense RP-wise ; however, with perk point modifiers and if playing a character to high levels, you'll often have too many points, so spending them in the most effective possible manner is always appreciable.</span></p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8498421863,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8498421863,RESIZE_710x{{/staticFileLink}}" alt="8498421863?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p><span style="font-size:12pt;">After yet another prolonged hiatus, due to the same mental health issues you're already aware of, this concludes the tenth build I'm posting on The SkyForge, namely my Archer build. This is a part of my Project 21 series of builds, which will be my own take on all 21 classes of the TES universe. Almost halfway through, lads and lasses ! It feels good to be back at it.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">I would like to extend special thanks to <a href="https://www.patreon.com/EnaiSiaion">Enai Siaion</a>, creator of Ordinator, Andromeda, Wildcat, Imperious, and many more gameplay-enhancing mods, for making Skyrim an even more amazing game than Bethesda already had, and one I still enjoy playing after almost a decade, as well as to <a href="https://theskyforge.ning.com/members/Furrion17">Furrion 17</a>. I tried all of his builds when I got into character building and really had a blast, and the dedication he shows in crafting a good backstory for a good build inspired me to try my hand at it as well. Since I joined this community, Furrion has given me nothing but constructive advice, words of encouragement, and sincere friendship, for which I am immensely grateful.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">That's all from me for now, expect more soon ! Don't hesitate to comment and share your experience playing Kastav, I hope you'll have as much fun playing him as I had creating, playing and writing the build he is the star of !</span></p><p><span style="font-size:12pt;"> </span></p><p><img class="align-center" src="https://cdn3.iconfinder.com/data/icons/brands-applications/512/Skyrim-512.png" alt="" width="328" height="328" /></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><strong><span style="font-size:24pt;">MY OTHER BUILDS</span><br /> </strong></p><p> </p><p> </p><p> <a href="{{#staticFileLink}}8532087064,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8532087064,RESIZE_710x{{/staticFileLink}}" alt="8532087064?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;">ASSASSIN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-crimson-dirk?edited=1" target="_blank">Thogra gra-Karosh, the Crimson Dirk</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">BARBARIAN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lone-wolf" target="_blank">Ulfgar, the Lone Wolf</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">HEALER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-she-of-the-wild?edited=1" target="_blank">Alska, She of the Wild</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">KNIGHT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-alessia-s-chosen" target="_blank">Acilius, Alessia's Chosen</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">NIGHTBLADE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-imperial-inquisitor?edited=1" target="_blank">Caesia Tremellius, the Imperial Inquisitor</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">ROGUE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-rascal?edited=1" target="_blank">Thessia, the Rascal</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SCOUT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-wyrm-s-bane?edited=1" target="_blank">Taviah, the Wyrm's Bane</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SORCERER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-bloodsworn" target="_blank">Lanathel, the Bloodsworn</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SPELLSWORD : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-skystrider-1" target="_blank">Ariane, the Skystrider</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WARRIOR : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lion-of-bangkorai" target="_blank">Kazan, the Lion of Bangkorai</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WITCHHUNTER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-beckoner-of-retribution?edited=1" target="_blank">Taren Verelas, the Beckoner of Retribution</a></span></p><p style="text-align:center;"> </p></div>Character Mini-Build: The Tinkerhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-mini-build-the-tinker2020-09-27T05:33:00.000Z2020-09-27T05:33:00.000ZErinothhttps://TheSkyForge.ning.com/members/Erinoth<div><p style="text-align:left;"><span style="font-size:10pt;"><em><span style="font-weight:400;"><a href="{{#staticFileLink}}7973582299,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7973582299,RESIZE_710x{{/staticFileLink}}" alt="7973582299?profile=RESIZE_710x" width="710" /></a></span></em></span></p><p style="text-align:left;"><span style="font-size:10pt;"><em><span style="font-weight:400;">Thin sheets of light squeezed through the arrow-slits far above, falling through the darkness before splashing across a haphazard workspace. A scattering of arcane supplies littered the wooden workstation, ranging from fire salts to soul gems. In the pre-dawn light, an Imperial woman in simple attire - stained with all manner of oils, reagents, pigments, and flux - toiled among the disorderly workstation, maniacally working towards some obfuscated goal.</span></em></span></p><p><span style="font-size:10pt;"><em><span style="font-weight:400;">The Cacophonous sound of shattering glass filled the chamber as an alembic - set to distil an admixture of minced garlic and pulverized jazbay grapes - erupted, scattering a fine paste across the chamber’s entirety. Cursing her own obliviousness, the Imperial woman paid no mind to the mess, scraping shards of glass off the diagram before her, continuing her work. Grabbing an empty soul gem, she placed the crystal in a focusing instrument, tuning the brass mechanism with meticulous, minute adjustments.</span></em></span></p><p><span style="font-size:10pt;"><em><span style="font-weight:400;"><a href="{{#staticFileLink}}7973580286,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7973580286,RESIZE_584x{{/staticFileLink}}" alt="7973580286?profile=RESIZE_584x" width="500" /></a></span></em></span></p><p><span style="font-weight:400;">Hello once again, Everyone! Finally, I have returned with another build after a year-long break. For a brief background on this character, the Tinker was born from my desire to introduce an element unlike anything I’ve seen before in a build; with the help of a handy twenty sided die, no longer shall you need to ponder on how to best approach a combat scenario - let fate decide! Using their unpredictable Bag of Holding, the Tinker produces a random arsenal for each combat scenario! I wished to pronounce this element above all other aspects of the build, forgoing a long-winded backstory and an extensive roleplaying guide in favor of raw, candid gameplay. In fact, I sought to challenge myself further; I wished to fit the entirety of the build onto a single, one sided page of standard letter paper. Needless to say, I am pleased with how the Tinker evolved, and utterly delighted by the final iteration. Without further ado, I present the Tinker, my first ever 1-page Mini-Build!</span></p><p><span style="font-weight:400;"><a href="{{#staticFileLink}}7973509298,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7973509298,RESIZE_710x{{/staticFileLink}}" alt="7973509298?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><em>A high-quality PDF of the Build Sheet - <a href="{{#staticFileLink}}7973613889,original{{/staticFileLink}}">Erinoth Tinker Build</a></em></p><p style="text-align:center;"><em><span style="font-weight:400;">And a fun, interactive one - <a href="https://indd.adobe.com/view/63f112cb-62ab-4c7d-9282-65affcef8874" target="_blank">Interactive PDF</a></span></em></p><p><span style="font-weight:400;">You may note that I list no details for potion combinations, specific artifacts, or apparel. The reason is quite quaint, actually. Such decisions are left entirely up to the player! That is the unspoken beauty of these concise builds; they provide greater freedom for the player to take the character and make it their own - greater freedom to carve out their own story in the tumultuous lands of Skyrim.</span><em style="font-size:16px;text-align:center;"><a href="{{#staticFileLink}}7973565870,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7973565870,RESIZE_584x{{/staticFileLink}}" alt="7973565870?profile=RESIZE_584x" width="500" /></a></em></p><p style="text-align:center;"><em><span style="font-weight:400;">With all said and done, I do hope each of you thoroughly enjoy this outlandish concept. I loved building this character, and the self-imposed challenge was a breath of fresh air in a world saturated with potent, infallible builds. I would like to give a quick thanks to </span><strong>Kendrix</strong><span style="font-weight:400;">, who gave some insights whilst I was playtesting, and </span><strong>Lee</strong><span style="font-weight:400;">, who’s eagerness to see this build come to fruition drove me to actually get it out there!</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">As a final note before I leave you all once again, do not be afraid to voice your opinions and thoughts; as always, I welcome and encourage all constructive criticism, especially with such a bizarre format.</span></em></p><p style="text-align:center;"><span style="font-size:12pt;"><em>May Zenithar’s hand guide you towards your next masterwork!</em></span></p></div>Character Build: Alessia's Chosenhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-alessia-s-chosen2020-09-15T14:26:14.000Z2020-09-15T14:26:14.000ZSaronishttps://TheSkyForge.ning.com/members/Saronis<div><p><a href="{{#staticFileLink}}7851015269,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7851015269,RESIZE_710x{{/staticFileLink}}" alt="7851015269?profile=RESIZE_710x" width="710" /></a></p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}7828047098,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7828047098,RESIZE_710x{{/staticFileLink}}" alt="7828047098?profile=RESIZE_710x" width="710" /></a><span style="font-size:14pt;"><em>Akatosh made a covenant with Alessia in those days so long ago. He gathered the tangled skeins of Oblivion, and knit them fast with the bloody sinews of his Heart, and gave them to Alessia, saying, "This shall be my token to you, that so long as your blood and oath hold true, yet so shall my blood and oath be true to you. This token shall be the Amulet of Kings, and the Covenant shall be made between us, for I am the King of Spirits, and you are the Queen of Mortals. As you shall stand witness for all Mortal Flesh, so shall I stand witness for all Immortal Spirits."</em></span></p><p style="text-align:center;"><span style="font-size:14pt;"><em>And Akatosh drew from his breast a burning handful of his Heart's blood, and he gave it into Alessia's hand, saying, "This shall also be a token to you of our joined blood and pledged faith. So long as you and your descendants shall wear the Amulet of Kings, then shall this dragonfire burn—an eternal flame—as a sign to all men and gods of our faithfulness. So long as the dragonfires shall burn, to you, and to all generations, I swear that my Heart's blood shall hold fast the Gates of Oblivion. So long as the Blood of the Dragon runs strong in her rulers, the glory of the Empire shall extend in unbroken years. But should the dragonfires fail, and should no heir of our joined blood wear the Amulet of Kings, then shall the Empire descend into darkness, and the Demon Lords of Misrule shall govern the land."</em></span></p><p><a href="{{#staticFileLink}}7828047098,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7828047098,RESIZE_710x{{/staticFileLink}}" alt="7828047098?profile=RESIZE_710x" width="710" /></a></p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4417031809,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}4417031809,RESIZE_710x{{/staticFileLink}}" alt="4417031809?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">To scour the land of Skyrim as the Champion of the Slave-Queen, here is a list of the mods you will need, as well as a few suggestions.</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><strong><span style="font-size:12pt;">ESSENTIAL MODS :</span></strong></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137?tab=description"><span style="font-size:12pt;">Ordinator</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315?tab=description"><span style="font-size:12pt;">Imperious</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910?tab=description"><span style="font-size:12pt;">Andromeda</span></a></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/39170" target="_blank">Triumvirate</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"> <a href="https://www.nexusmods.com/skyrimspecialedition/mods/22506" target="_blank">Wintersun</a></span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p><span style="font-size:12pt;"><strong>RECOMMENDED</strong></span><span style="font-size:12pt;"><strong> MODS :</strong></span></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"> <a href="https://www.nexusmods.com/skyrimspecialedition/mods/29194" target="_blank">Interesting NPCs</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><span style="font-size:10pt;">Any mod that enhances the follower system and follower behavior. The best mod in this category is undoubtedly</span> <a href="https://www.nexusmods.com/skyrimspecialedition/mods/7003" target="_blank">EFF</a></span></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1368?tab=description"><span style="font-size:12pt;">Wildcat</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17196"><span style="font-size:12pt;">Ultimate Combat</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6843/"><span style="font-size:12pt;">Advanced Adversary Encounters</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6331"><span style="font-size:12pt;">Skyshards</span></a></p><p style="text-align:center;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4026054"><span style="font-size:12pt;">Perk points @ skill level</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/7842?tab=description"><span style="font-size:12pt;">Perk point awards</span></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p><span style="font-size:10pt;"><span style="text-decoration:underline;">NB :</span> The latter three essentially act as a replacement for 20/50/100% more perk point mods that come with Ordinator. I prefer to play with these, as exploration (Skyshards), defeating epic enemies (PPA) and mastering more and more skills (PP@SL) make perk points feel like a reward for your acomplishments, rather than just something you get double every few levels. It is up to your preference, however, you could bypass these and just get any perk point modifier on the Ordinator page.</span></p><p style="text-align:center;"> </p><p> </p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4416879077,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416879077,RESIZE_710x{{/staticFileLink}}" alt="4416879077?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> <a href="{{#staticFileLink}}7851295666,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7851295666,RESIZE_710x{{/staticFileLink}}" alt="7851295666?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;">"...For you are the Queen of Mortals, and you shall stand witness for all mortal flesh..."</p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Name : </strong>Acilius </span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Age : </strong>64</span><span style="font-size:14pt;"> </span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Class archetype :</strong> Knight</span><span style="font-size:14pt;"> <br /> </span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Race : </strong>Imperial</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:10pt;">With Imperious installed, Imperials start with a base Health of <span style="font-size:12pt;"><strong><span style="color:#ff0000;">100</span></strong> </span>(regen rate 1%), base Magicka of <span style="font-size:12pt;"><strong><span style="color:#0000ff;">100</span></strong></span> (regen rate 3%) and base Stamina of <span style="color:#008000;font-size:12pt;"><strong>100</strong> </span>(regen rate 5%), and a carrying capacity of 300.</span></p><p style="text-align:left;"><br /> <span style="font-size:10pt;">As for racial abilities, they have <span style="font-size:12pt;">Discipline</span>, which provides allies within 15 feet 150 points of armor and 15% attack damage during combat, <span style="font-size:12pt;">Imperial</span> <span style="font-size:12pt;">Virtues</span>, which makes an attribute of yours regen 100% faster in combat (attribute is chosen randomly at the start of the fight), and <span style="font-size:12pt;">Human Spirit</span>, which allows you to modify your attribute values at level 10, your resistances at level 20, and your skill levels at level 30.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;">Furthermore, their active ability, </span>Colovian Star, <span style="font-size:10pt;">is acquired by completing any 20 quests. It is a one use a day Power that allows you to fully replenish your Magicka and Stamina, and increase them by the amount restored for 30 seconds.<strong><br /> </strong></span></span></span></p><p style="text-align:left;"><span style="font-size:10pt;"> </span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>You should use <span style="font-size:12pt;">Human Spirit</span> as follows :</strong></span></p><p style="text-align:left;"> </p><ul><li style="text-align:left;"><span style="font-size:10pt;">For attribute values, choose + <span style="font-size:12pt;"><strong><span style="color:#ff0000;">100</span></strong> </span>Health<span style="font-size:12pt;">/- <strong><span style="color:#ff0000;">50</span></strong> </span>Health (as Stamina and Magicka are both invaluable to the build, having a moderate increase in Health is better than sacrificing a secondary resource for a bigger increase).</span></li></ul><p style="text-align:left;"> </p><ul><li style="text-align:left;"><span style="font-size:10pt;"> For resistances, choose to both up your <span style="font-size:12pt;"><span style="color:#00ffff;font-size:12pt;"><strong>Frost</strong> </span></span>resistance and reduce your <span style="font-size:12pt;"><span style="color:#00ffff;font-size:12pt;"><strong>Frost</strong> </span></span>resistance, which will result in a 25% increase overall ; as a pure melee build, Acilius cannot afford to have a weakness to any type of magic, nor to poison - which bypasses armor when applied. </span></li></ul><p style="text-align:left;"> </p><ul><li style="text-align:left;"><span style="font-size:10pt;">For skills, put levels wherever you need to unlock key perks, preferably in <span style="font-size:12pt;"><strong>Heavy Armor, Restoration and Speech</strong>,</span> and remove levels in <span style="font-size:12pt;"><strong>Two-Handed,</strong> <strong>Conjuration and Sneak</strong></span>, as we won't be using any of these skills.<br /> </span></li></ul><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Standing Stone : </strong>The Lover</span></p><p style="text-align:left;"> </p><p><span style="font-size:10pt;">With Andromeda installed, the Lover Stone has two passive properties and one active ability.</span></p><p><span style="font-size:10pt;">For passives, <span style="font-size:12pt;">Secret Admirer </span>gives you a random enchanted item periodically, while </span><span style="font-size:12pt;">Undying Love</span><span style="font-size:10pt;"> makes you come back to life when slain once every 15 minutes or once per in-game day, meaning fast travelling to the other side of the map essentially resets it. Be warned though, that when you resurrect with this ability, your selected Power will get unequipped.</span></p><p><span style="font-size:10pt;">The active ability, <span style="font-size:12pt;">Lover's Kiss</span>, is unlocked through discovering every standing stone in Skyrim. It allows you to mark your target, providing you the ability to summon them to your location with the <span style="font-size:12pt;">Lover's Call </span>power, and is usable at will. I strongly recommend using it on your follower.</span></p><p> </p><p><span style="font-size:14pt;"><strong>Faith :</strong> Saint Alessia</span></p><p> </p><p>With Wintersun installed, a new game mechanic is introduced : Faith. By choosing to follow Saint Alessia's Tenets and Praying once a day, Acilius will get increasing benefits.</p><p>The Tenets are the following :<span style="font-size:12pt;"> <em>“Have a follower at your side. Slay Elves. Receive the blessing of a Divine.”</em></span></p><p>The Shrine of Saint Alessia can be found in the mountains overlooking the Eastmarch Imperial Camp, southeast of Mzulft. Its blessing increases your follower's armor by 50 points and Magic Resistance by 10%, provided they remain within 20 feet. You need to either meditate at the shrine to receive this buff, or choose Saint Alessia's blessing when praying. Praying once a day increases Favor.</p><p>As a Follower of Saint Alessia, Acilius receives the passive effect <span style="font-size:12pt;">Covenant of Man<span style="font-size:10pt;">, which allows him to choose the blessing of either one of the Nine Divines or Saint Alessia when praying, granting the magical effect of the chosen blessing as well as curing all diseases.</span></span></p><p>Once Favor reaches or exceeds 100%, Acilius becomes a Devotee, gaining an additional ability : <span style="font-size:12pt;">Dragonblood Empress<span style="font-size:10pt;">, which allows him to talk to a non-hostile human to make them his friend, and potential follower, while he is blessed by one of the Divines. Using this ability costs 10% Favor.</span></span></p><p> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Stat Distribution : <span style="color:#0000ff;">1</span></strong>/<strong><span style="color:#ff0000;">3</span></strong>/<strong><span style="color:#008000;">2 </span></strong></span><span style="font-size:14pt;"><span style="color:#008000;"><span style="color:#000000;">- <span style="font-size:10pt;">Stop putting points into Magicka at 150. Stop putting points into Stamina at 250.</span></span></span></span></p><p style="text-align:left;"><span style="font-size:14pt;color:#000000;"><strong>Factions :</strong> The Blades, The Companions, Dawnguard, Skaal-Friend</span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong><span style="color:#000000;">Alignment : </span></strong><span style="color:#000000;">Neutral Good</span></span><span style="font-size:12pt;color:#000000;"><span style="font-size:12pt;"><span style="font-size:24pt;"><br /> </span></span></span></p><p style="text-align:left;"> </p><p style="text-align:left;"> <img class="align-center" src="{{#staticFileLink}}4416902613,RESIZE_710x{{/staticFileLink}}" alt="4416902613?profile=RESIZE_710x" /></p><p style="text-align:left;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">Here are a few examples of quests that make sense role-play wise for Acilius, the devout warrior of the Nine Divines. As a wandering knight, Acilius will focus on putting an end to the return of the dragons, helping mankind in its struggle against the evil Thalmor, protecting the poor and the innocent, and helping out his travelling companions. He will also refrain from doing quests for Daedric Princes. </span><span style="font-size:12pt;">Please note, these lists are non-exhaustive, in no particular order, and are overall just a way for you to get started into roleplaying the character.</span></p><p style="text-align:center;"> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>QUESTLINES : </strong>Main Quest, Dragonborn DLC, Companions Questline (Acilius will cure his lycanthropy), Dawnguard Questline (Acilius will side with the Dawnguard)</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>MAIN QUESTS : </strong> Rise in the East, Blood on the Ice, The Heart of Dibella, The Man Who Cried Wolf, The Wolf Queen Awakened, The Book of Love, Missing in Action (Acilius will help Avulstein free his brother, killing a few Thalmor for sport along the way), Retaking Thirsk (Acilius will side with the Nords), In My Time of Need (Acilius will side with the Alik'r against the former Dominion mole)</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong> MISC QUESTS : </strong>Find all Standing Stones, Amren's Family Sword, Armor for Erik, Roggi's Ancestral Shield, Bounties from Court Stewar</span><span style="font-size:12pt;">ds, Dawnguard Radiant Quests. Companions Radiant Quests</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"> </p><p style="text-align:left;"><img class="align-center" src="{{#staticFileLink}}4416916902,RESIZE_710x{{/staticFileLink}}" alt="4416916902?profile=RESIZE_710x" /></p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}7851487092,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7851487092,RESIZE_710x{{/staticFileLink}}" alt="7851487092?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;">As a Knight, Acilius is a charismatic melee fighter, with an emphasis on defensive abilities. He is a natural leader, able to influence the tide of battle through the use of basic Illusion principles, both bolstering his allies and weakening his enemies. Let's review the key perks here. </span></p><p style="text-align:center;"> </p><p><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/c/c7/SkillBlock.png/revision/latest/scale-to-width-down/340?cb=20120311101347" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/c/c7/SkillBlock.png/revision/latest/scale-to-width-down/340?cb=20120311101347&profile=RESIZE_400x" alt="340?cb=20120311101347&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><strong><span style="font-size:12pt;">BLOCK - </span></strong><span style="font-size:12pt;"><em>Acilius only leads the charge into battle while under the cover of his trusty shield.</em><br /> </span></p><p style="text-align:left;"> </p><ul><li><span style="font-size:12pt;"><em>Hold the Line :</em><span style="font-size:10pt;"> </span></span><span style="font-size:10pt;">This perk greatly benefits Acilius' follower, which makes it a staple for the build.</span></li><li><span style="font-size:12pt;"><em>Apocalypse Proof :</em> <span style="font-size:10pt;">The bane of most melee builds is ranged magic damage ; with this perk, blocking a spell at the proper timing will overcome said weakness.</span></span></li><li><span style="font-size:12pt;"><em>Dominion :</em> </span><span style="font-size:10pt;">Incredibly useful perk for a character that invests less points into Blocking and Heavy Armor than pure Warrior builds ; often saves several potions or makes clutch uses of a healing spell during combat less frequent.</span></li></ul><p> </p><p style="text-align:left;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/b/b7/SkillHeavyarmor.png/revision/latest/scale-to-width-down/340?cb=20120513065610" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/b/b7/SkillHeavyarmor.png/revision/latest/scale-to-width-down/340?cb=20120513065610&profile=RESIZE_400x" alt="340?cb=20120513065610&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><strong><span style="font-size:12pt;">HEAVY ARMOR - </span></strong><span style="font-size:12pt;"><em>Like most combat-oriented classes, Knights favor the use of Heavy Armor, opting for protection over mobility.</em><br /> </span></p><p style="text-align:left;"> </p><ul><li><span style="font-size:12pt;"><em>Rallying Standard :</em> <span style="font-size:10pt;">A perk that benefits both Acilius and his follower - provided the both of them wear a full set of Heavy Armor.</span></span></li><li><span style="font-size:12pt;"><em>Warbringer :</em> <span style="font-size:10pt;">A very good DPS boost, it also circumvents the limit of one Rallying Standard per day : activating this perk doesn't use your Rallying Standard power.</span></span></li><li><span style="font-size:12pt;"><em>Immortal :</em> <span style="font-size:10pt;">This perk is a life-saver, and will give you just the time to heal back to a reasonable health total. Has great synergy with Protect Your God from the Illusion tree.</span></span></li><li><span style="font-size:12pt;"><em>Lead the Tempest : </em><span style="font-size:10pt;">Not only does this perk benefit our follower, but it is also very easy to activate, due to the Overrun and Block Runner perks taken from other trees.</span> </span></li></ul><p> </p><p style="text-align:left;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/7/76/SkillRestoration.png/revision/latest?cb=20120311101602&profile=RESIZE_400x" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/7/76/SkillRestoration.png/revision/latest?cb=20120311101602&profile=RESIZE_400x" alt="latest?cb=20120311101602&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><strong><span style="font-size:12pt;">RESTORATION - </span></strong><span style="font-size:12pt;"><em>While he is by no means a powerful healer, Acilius' deep connection to the Divines allows him to perform miracles occasionally.</em><br /> </span></p><p style="text-align:left;"> </p><ul><li><span style="font-size:12pt;"><em>Sacred Guardian :</em> <span style="font-size:10pt;">Acilius' playstyle is combat-driven ; even though you can manually heal your follower in the middle of battle, this perk conveniently takes care of it for you.</span></span></li><li><span style="font-size:12pt;"><em>Gods & Mortals :</em> <span style="font-size:10pt;">Praying to Saint Alessia allows us the choose the blessing of a Divine, and the game treats it like you prayed at their shrine, which makes this whole perk branch extremely interesting.</span></span></li></ul><p style="text-align:left;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/e/e6/SkillIllusion.png/revision/latest/scale-to-width-down/340?cb=20120311101457&profile=RESIZE_400x" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/e/e6/SkillIllusion.png/revision/latest/scale-to-width-down/340?cb=20120311101457&profile=RESIZE_400x" alt="340?cb=20120311101457&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><strong><span style="font-size:12pt;">ILLUSION - </span></strong><span style="font-size:12pt;"><em>Knights often study the lore of Illusion magic in order to better control the battlefield, be it by strengthening their allies or hindering their foes.</em><br /> </span></p><p style="text-align:left;"> </p><ul><li><span style="font-size:12pt;"><em>Commanding Presence :</em> <span style="font-size:10pt;">Our main DPS increase for our follower ; also unlocks a whole crucial tree.</span></span></li><li><span style="font-size:12pt;"><em>Crown of the False King :</em> <span style="font-size:10pt;">Basically gives a vanilla Lord Stone effect to our follower. </span></span></li><li><span style="font-size:12pt;"><em>Protect Your God :</em> <span style="font-size:10pt;">This perk will activate at the same time as Immortal ; your follower, jumping between you and your foe, will give you enough time to heal up.</span></span></li></ul><p> </p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/b/b5/SkillOnehanded.png/revision/latest/scale-to-width-down/340?cb=20120513065615" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/b/b5/SkillOnehanded.png/revision/latest/scale-to-width-down/340?cb=20120513065615&profile=RESIZE_400x" alt="340?cb=20120513065615&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:left;"> </p><p style="text-align:center;"><strong><span style="font-size:12pt;">ONE-HANDED - </span></strong><span style="font-size:12pt;"><em>Since he isn't as nimble as in his younger years, Acilius has grown to favor the use of one-handed maces, which make up for their lack of speed by the tremendous force of their impact.</em><br /> </span></p><p style="text-align:left;"> </p><ul><li><span style="font-size:12pt;"><em>Denting Blows :</em> <span style="font-size:10pt;">Since both Acilius and his follower focus primarily on physical damage, this perk will benefit the both of them.</span></span></li><li><span style="font-size:12pt;"><em>Smite :</em> <span style="font-size:10pt;">A well-needed DPS boost for Acilius, whose own damage would otherwise be subpar compared to other combat classes.</span></span></li><li><span style="font-size:12pt;"><em>Rise Kinsmen :</em> <span style="font-size:10pt;">The fact that this effect is stackable makes it absurdly good for any build that relies on having allies in combat.</span></span></li></ul><p> </p><p style="text-align:left;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/1/18/SkillSpeech.png/revision/latest/scale-to-width-down/340?cb=20120311101647&profile=RESIZE_400x" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/1/18/SkillSpeech.png/revision/latest/scale-to-width-down/340?cb=20120311101647&profile=RESIZE_400x" alt="340?cb=20120311101647&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:left;"> </p><p style="text-align:center;"><strong><span style="font-size:12pt;">SPEECH - </span></strong><span style="font-size:12pt;"><em>A great leader has to have a way with people ; Acilius' Voice is one others often listen to, especially when used to wield the power of the Thu'um.</em><br /> </span></p><p style="text-align:left;"> </p><ul><li><span style="font-size:12pt;"><em>Windborne :</em> <span style="font-size:10pt;">Again, since we invested less perks into offense than most combat-oriented builds, this perk provides a well-appreciated damage increase.</span></span></li><li><span style="font-size:12pt;"><em>Hurricane Force :</em> <span style="font-size:10pt;">Every Shout the build uses affects others - be them allies or enemies - which makes this perk a must-have.</span></span></li></ul><p style="text-align:left;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/2/2b/SkillSmithing.png/revision/latest/scale-to-width-down/340?cb=20120311101619" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/2/2b/SkillSmithing.png/revision/latest/scale-to-width-down/340?cb=20120311101619&profile=RESIZE_400x" alt="340?cb=20120311101619&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><strong><span style="font-size:12pt;">SMITHING - </span></strong><span style="font-size:12pt;"><em>Acilius has spent most of his years wearing a sturdy armor, which he has learned to maintain in good condition.</em><br /> </span></p><p style="text-align:left;"> </p><ul><li><span style="font-size:12pt;"><em>Arcane Blacksmith :</em> <span style="font-size:10pt;">A simple but necessary perk, allowing you to temper both your own enchanted gear, as well as gear obtained in your travels, or through the Secret Admirer passive from the Lover Stone, to outfit your follower.</span></span></li></ul><p> </p><p style="text-align:left;"> </p><p style="text-align:left;"><img class="align-center" src="{{#staticFileLink}}4416936811,RESIZE_710x{{/staticFileLink}}" alt="4416936811?profile=RESIZE_710x" /></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;">Even though the look I went for uses the Steel Soldier armor, which is Creation Club content, it is purely for aesthetic reasons. Given that the Steel Soldier armor's stats are roughly on par with the vanilla Steel Plate armor stats, feel free to use it, or any steel plate-level modded armor of your choice instead, should you not want to pay for this mod. Note that you will need, if you so choose, to invest a couple more points into Smithing to be able to temper the enchanted Steel Plate armor pieces you might find in your travels. Should you decide to invest into Enchanting at later levels, the Wandering Knight Armor set from <a href="https://www.nexusmods.com/skyrimspecialedition/mods/17809" target="_blank">Warmonger Armory</a> is a perfect fit as well.</span></p><p style="text-align:left;"> </p><p> </p><p><a href="{{#staticFileLink}}7852308465,RESIZE_584x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7852308465,RESIZE_400x{{/staticFileLink}}" alt="7852308465?profile=RESIZE_400x" width="390" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Helm : </strong><a href="https://en.uesp.net/wiki/Skyrim:Alternative_Armors_-_Steel_Soldier" target="_blank">Steel Soldier Helmet (CC content)</a></span></p><p style="text-align:center;"><span style="font-size:13.3333px;">Grants 40% Fire Resistance ; Can be replaced by a Steel Plate Helmet of Resist Fire</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Necklace : </strong>Necklace of the Knight</span></p><p style="text-align:center;"><span style="font-size:10pt;">This necklace will fortify Acilius' ability to use Heavy Armor. Use the highest-level variant you can find</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Ring : </strong>Ring of Wielding</span></p><p style="text-align:center;"><span style="font-size:10pt;">This ring will increase Acilius' proficiency with One-Handed weapons. Use the highest-level variant you can find</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Armor :</strong> <a href="https://en.uesp.net/wiki/Skyrim:Alternative_Armors_-_Steel_Soldier" target="_blank">Steel Soldier Armor (CC content)</a></span></p><p style="text-align:center;"><span style="font-size:13.3333px;">Grants 15% Magic Resistance ; Can be replaced by a Steel Plate Armor of Resist Magic</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Gloves : </strong><a href="https://en.uesp.net/wiki/Skyrim:Alternative_Armors_-_Steel_Soldier" target="_blank">Steel Soldier Gauntlets (CC content)</a></span></p><p style="text-align:center;"><span style="font-size:13.3333px;">Grants 25% Blocking efficiency ; Can be replaced by Steel Plate Gauntlets of Blocking</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Boots : </strong><a href="https://en.uesp.net/wiki/Skyrim:Alternative_Armors_-_Steel_Soldier" target="_blank">Steel Soldier Boots (CC content)</a></span></p><p style="text-align:center;"><span style="font-size:13.3333px;">Grants 20% Stamina Regen ; Can be replaced by Steel Plate Boots of Recuperation</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Weapon : </strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/30051" target="_blank">Knight of Stendarr's Mace</a></span></p><p style="text-align:center;"><span style="font-size:13.3333px;">Once the weapon of Tyranus, Acilius acquires it after being forced to fight the Vigilant. He will refuse to do Molag Bal's bidding, and wield this mace in memory of the fallen paladin. Can be replaced with a Nordic Mace enchanted with Fire Damage.</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Shield : </strong></span><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17809?tab=description" target="_blank">Wandering Knight Shield</a></span></p><p style="text-align:center;"><span style="font-size:10pt;">Without any perks invested into Enchanting, but using instead both a Grand Soul Gem and an Enchanter's Philter, you will be able to apply a 15% Fortify Block enchantment to this sturdy shield. Can be replaced by a Steel Shield of Blocking</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Magical Effects :</strong> Bonuses gained from completing quests that can be of use to the build</span></p><p style="text-align:center;"><span style="font-size:10pt;">Agent of Dibella, Agent of Mara, Sailor's Repose</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Hidden Knowledge :</strong> Abilities granted by reaching the end of a Black Book area</span></p><p style="text-align:center;"><span style="font-size:10pt;">Secret of Protection, Mora's Boon, Seeker of Might, Companion's Insight, Secret of Strength, Bardic Knowledge</span></p><p style="text-align:center;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}7851532874,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7851532874,RESIZE_710x{{/staticFileLink}}" alt="7851532874?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;">Here is a list of followers that may be suitable for Acilius. Please note that modded followers (notably from Interesting NPCs), Housecarls and Hirelings have been purposefully left out of this list to keep it short, but by all means, use them if you feel like it. Keep in mind, though, that a lot of our perks will only benefit followers wearing full Heavy Armor, and that, as a devout of Saint Alessia, Acilius would only ever join forces with humans.</span></p><p style="text-align:center;"><span style="font-size:12pt;">Please note that some of the skills listed do not correspond to the base outfit and weapons these NPCs are using ; their skills are actually correctly listed (source : <a href="https://en.uesp.net/wiki/Skyrim:Followers" target="_blank">UESP Wiki</a>), but for some reason Bethesda provided them with equipment that doesn't match their skillset.</span></p><p style="text-align:center;"> <span style="font-size:12pt;">Lastly, even though most follower system enhancement mods give you the ability to have as many followers at your side simultaneously as you want, I would still recommend sticking to just one at a time, for balance purposes.</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:right;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span></p><p><img class="align-left" src="{{#staticFileLink}}7866985101,RESIZE_400x{{/staticFileLink}}" alt="7866985101?profile=RESIZE_400x" width="215" /></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><em>After Acilius rids Haafingar of a group of bandits, the local headsman will offer him his sword-arm.</em></span></p><p><span style="font-size:12pt;">Found in : Solitude</span></p><p><span style="font-size:12pt;">Prerequisite : Complete his radiant quest</span></p><p><span style="font-size:12pt;">Main skills : Heavy Armor, Two-Handed, Archery, Block</span></p><p><span style="font-size:12pt;">Maximum level : 30</span></p><p> </p><p style="text-align:right;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span></p><p><a href="{{#staticFileLink}}7866336665,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7866336665,RESIZE_400x{{/staticFileLink}}" alt="7866336665?profile=RESIZE_400x" width="215" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><em>Acilius has respect for this young man's eagerness to become a guard, and takes him along on his adventures.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Found in : Morthal</span></p><p style="text-align:left;"><span style="font-size:12pt;">Prerequisite : Beat him in a brawl</span></p><p style="text-align:left;"><span style="font-size:12pt;">Main skills : Heavy Armor, Two-Handed, Archery, Block</span></p><p style="text-align:left;"><span style="font-size:12pt;">Maximum level : 30</span></p><p style="text-align:left;"> </p><p style="text-align:right;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span></p><p style="text-align:right;"><img class="align-left" src="{{#staticFileLink}}7866988270,RESIZE_400x{{/staticFileLink}}" alt="7866988270?profile=RESIZE_400x" width="215" /></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><em>Celann and Acilius became brothers in arms within the Dawnguard, teaming up for important missions.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Found in : Fort Dawnguard</span></p><p style="text-align:left;"><span style="font-size:12pt;">Prerequisite : Complete "Prophet" on the Dawnguard side</span></p><p style="text-align:left;"><span style="font-size:12pt;">Main skills : Heavy Armor, One-Handed, Archery, Block</span></p><p style="text-align:left;"><span style="font-size:12pt;">Maximum level : None</span></p><p style="text-align:left;"> </p><p style="text-align:right;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span> </p><p><a href="{{#staticFileLink}}7871966698,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7871966698,RESIZE_400x{{/staticFileLink}}" alt="7871966698?profile=RESIZE_400x" width="215" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><em>Since he helped the Skaal against Herma-Mora, Frea has found in Acilius a new paternal figure. </em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Found in : Skaal Village</span></p><p style="text-align:left;"><span style="font-size:12pt;">Prerequisite : Complete "The Fate of the Skaal"</span></p><p style="text-align:left;"><span style="font-size:12pt;">Main skills : One-Handed, Restoration, Alteration, Light Armor</span></p><p style="text-align:left;"><span style="font-size:12pt;">Maximum level : None ; Frea is also essential, even after completion of the Dragonborn questline.</span></p><p style="text-align:left;"> </p><p style="text-align:right;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span> </p><p><a href="{{#staticFileLink}}7866344464,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7866344464,RESIZE_400x{{/staticFileLink}}" alt="7866344464?profile=RESIZE_400x" width="215" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><em>After he and Golldir put down a necromancer, Acilius will take the young Nord as his squire.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Found in : Hillgrund's Tomb</span></p><p style="text-align:left;"><span style="font-size:12pt;">Prerequisite : Complete "Ancestral Worship"</span></p><p style="text-align:left;"><span style="font-size:12pt;">Main skills : Heavy Armor, One-Handed, Archery, Block</span></p><p style="text-align:left;"><span style="font-size:12pt;">Maximum level : 30</span></p><p style="text-align:left;"> </p><p style="text-align:right;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span> </p><p><a href="{{#staticFileLink}}7866346874,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7866346874,RESIZE_400x{{/staticFileLink}}" alt="7866346874?profile=RESIZE_400x" width="215" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><em>This fierce warrior and Acilius developed a lasting friendship between the walls of Fort Dawnguard.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Found in : Fort Dawnguard</span></p><p style="text-align:left;"><span style="font-size:12pt;">Prerequisite : Complete "Prophet" on the Dawnguard side</span></p><p style="text-align:left;"><span style="font-size:12pt;">Main skills : Heavy Armor, Two-Handed, Archery, Block</span></p><p style="text-align:left;"><span style="font-size:12pt;">Maximum level : None</span></p><p style="text-align:left;"> </p><p style="text-align:right;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span> </p><p><a href="{{#staticFileLink}}7866348866,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7866348866,RESIZE_400x{{/staticFileLink}}" alt="7866348866?profile=RESIZE_400x" width="215" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><em>After Acilius returned her blade, Mjoll agreed to follow the wandering knight on his adventures.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Found in : Riften</span></p><p style="text-align:left;"><span style="font-size:12pt;">Prerequisite : Retrieve Grimsever</span></p><p style="text-align:left;"><span style="font-size:12pt;">Main skills : Heavy Armor, Two-Handed, Archery, Block</span></p><p style="text-align:left;"><span style="font-size:12pt;">Maximum level : 40</span></p><p style="text-align:left;"> </p><p style="text-align:right;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span> </p><p><a href="{{#staticFileLink}}7866351095,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7866351095,RESIZE_400x{{/staticFileLink}}" alt="7866351095?profile=RESIZE_400x" width="215" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><em>Touched by the remorse shown by the battlemaiden, Acilius will try to guide her on the path to redemption.</em> </span></p><p style="text-align:left;"><span style="font-size:12pt;">Found in : The Bannered Mare, Whiterun</span></p><p style="text-align:left;"><span style="font-size:12pt;">Prerequisite : Beat her in a brawl</span></p><p style="text-align:left;"><span style="font-size:12pt;">Main skills : Heavy Armor, One-Handed, Archery, Block</span></p><p style="text-align:left;"><span style="font-size:12pt;">Maximum level : 30</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span><span style="text-align:right;"> </span></p><p><a href="{{#staticFileLink}}7866352093,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7866352093,RESIZE_180x180{{/staticFileLink}}" alt="7866352093?profile=RESIZE_180x180" width="215" height="215" /></a></p><p style="text-align:left;"><span style="font-size:12pt;"><strong> </strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Acilius admires Vilkas for his smarts and will make him his second-in-command amongst the Companions.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Found in : Jorrvaskr, Whiterun</span></p><p style="text-align:left;"><span style="font-size:12pt;">Prerequisite : Complete the Companions' questline</span></p><p style="text-align:left;"><span style="font-size:12pt;">Main skills : Heavy Armor, Two-Handed, Archery, Block</span></p><p style="text-align:left;"><span style="font-size:12pt;">Maximum level : 50</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span> </p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}7851328676,RESIZE_1200x{{/staticFileLink}}"><br /> <img class="align-center" src="{{#staticFileLink}}7851328676,RESIZE_710x{{/staticFileLink}}" alt="7851328676?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;">A quick note before delving into the spells : since Acilius' grasp on magic is fairly basic, and he is by no means a great wizard, he won't be joining the College of Winterhold. Therefore, all of these spells are of a maximum level of Adept, which means they can be purchased from Court Wizards when you reach the corresponding skill cap.</span></p><p style="text-align:center;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>SPELLS :</strong></span></p><p style="text-align:left;"> </p><ul><li style="text-align:left;"><span style="font-size:12pt;">Aura of Vigor</span></li><li style="text-align:left;"><span style="font-size:12pt;">Frailty</span></li><li style="text-align:left;"><span style="font-size:12pt;">Weaken</span></li><li style="text-align:left;"><span style="font-size:12pt;">Rally</span></li><li style="text-align:left;"><span style="font-size:16px;">Fast Healing <span style="font-size:10pt;">- Replace whenever possible with </span>Close Wounds</span></li><li style="text-align:left;"><span style="font-size:16px;">Heal Other</span></li></ul><p> </p><p><span style="font-size:16px;"><strong>SHOUTS :</strong></span></p><p> </p><ul><li><span style="font-size:16px;">Battle Fury</span></li><li><span style="font-size:16px;">Disarm</span></li><li><span style="font-size:16px;">Dismay</span></li><li><span style="font-size:16px;">Dragonrend</span></li></ul><p> </p><p> </p><p style="text-align:left;"><img class="align-center" src="{{#staticFileLink}}7821269652,RESIZE_710x{{/staticFileLink}}" alt="7821269652?profile=RESIZE_710x" /></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><img class="align-center" src="{{#staticFileLink}}7906726486,RESIZE_180x180{{/staticFileLink}}" alt="7906726486?profile=RESIZE_180x180" width="50" /></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Blessing of the Slave-Queen (Passive) :</strong></span> Undying Love + Discipline + Commanding Presence + Crown of the False King + Sacred Guardian</p><p style="text-align:center;"><span style="font-size:16px;">Acilius and his companions are protected by Saint Alessia, Lady of Heaven and Queen of all Mortal Flesh.</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><a href="https://lolstatic-a.akamaihd.net/frontpage/apps/prod/rg-champion-update-kayle-morgana/fr_FR/c4e75bae5aad81eb1db68c38b64af56007aecf23/assets/img/content/kayleMorgana/abilities/icon-w.jpg" target="_blank"><img class="align-center" src="https://lolstatic-a.akamaihd.net/frontpage/apps/prod/rg-champion-update-kayle-morgana/fr_FR/c4e75bae5aad81eb1db68c38b64af56007aecf23/assets/img/content/kayleMorgana/abilities/icon-w.jpg?profile=RESIZE_180x180" alt="icon-w.jpg?profile=RESIZE_180x180" width="50" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Hand of Partiality :</strong></span> Frailty + Weaken + Rally</p><p style="text-align:center;"><span style="font-size:16px;">Upon entering combat, Acilius inspires fear in his enemies' hearts, and courage in his allies'.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:16px;"><a href="{{#staticFileLink}}7906745880,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7906745880,RESIZE_180x180{{/staticFileLink}}" alt="7906745880?profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Lead the Charge :</strong></span> Lead the Tempest + Rise Kinsmen + Overrun + Smite </p><p style="text-align:center;"><span style="font-size:16px;">Acilius rushes at an enemy, dealing devastating damage, and commanding his allies to follow him into the fray.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:16px;"><a href="https://wolcen.wiki.fextralife.com/file/Wolcen/sovereign-shout-active-skill-icon-wolcen-wiki-guide.jpg" target="_blank"><img class="align-center" src="https://wolcen.wiki.fextralife.com/file/Wolcen/sovereign-shout-active-skill-icon-wolcen-wiki-guide.jpg?profile=RESIZE_180x180" alt="sovereign-shout-active-skill-icon-wolcen-wiki-guide.jpg?profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Voice of the Dragon Empress : </strong></span><span style="font-size:10pt;">Battle Fury + Aura of Vigor release </span></p><p style="text-align:center;"><span style="font-size:12pt;">Invoking the power of his Saint, Acilius grants his allies a brief moment of divine protection, and blesses the strikes of their weapons. </span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:left;"><img class="align-center" src="{{#staticFileLink}}4416978989,RESIZE_710x{{/staticFileLink}}" alt="4416978989?profile=RESIZE_710x" /></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>STRENGTHS : </strong>Very durable, especially in elongated fights, great roleplaying options, works well with easy to find enchantments, viable on any difficulty settings, decent single-target damage output, good buffing and debuffing capabilities, provides amazing utility to his follower, has excellent clutch survival tools, very versatile toolkit.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>WEAKNESSES : </strong>No ranged options, no AOE damage, reliant to some extent on followers, weak to mages if they have a superior vantage point, less damage output and tankiness than traditional combat classes if not accompanied by a follower.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}7861426474,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7861426474,RESIZE_710x{{/staticFileLink}}" alt="7861426474?profile=RESIZE_710x" width="655" /></a></p><p style="text-align:center;">Acilius, Alessia's Chosen</p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;">Acilius is a Knight, a noble and charismatic fighter, able to influence both allies and foes in and out of battle. I have always viewed Knights as the more supportive of all the combat classes, due to their simple, yet efficient, use of magic, and their overall class fantasy.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Before a battle happens, that is whenever Acilius and his follower enter a dwelling, pay attention to your surroundings ; the decor around the entrance should give a clue of what type of enemies you'll find inside. Pray to St Alessia, and choose your Divine Blessing accordingly. Having the option to switch blessings at will makes Acilius extremely versatile, and potentially viable against any type of opponent. Note that you'll want to stick exclusively to St Alessia's blessing until you get the Crown of the False King perk.</span></p><p style="text-align:left;"><span style="font-size:16px;">After praying, it's time for Acilius to rush into battle ; contrarily to most supportive classes, Acilius needs to be at the heart of the action rather than on the outskirts of battle, to be effective ; both he and his follower benefit greatly from fighting alongside each other.</span></p><p style="text-align:left;"><span style="font-size:16px;">You always want to start combat with <strong>Hand of Partiality</strong>, and maintain it active throughout battle ; hindering your enemies and bolstering your allies is a core ability for Knights, and the Imposing Presence perk will make this technique quite potent, even if not a lot of points are invested into actual Illusion spell empowerment. <strong>Blessing of the Slave-Queen</strong> should keep you and your follower safe, but don't disregard how powerful a quick use of Close Wounds or Heal Other can be.</span></p><p style="text-align:left;"><span style="font-size:16px;">You'll want to use <strong>Lead the Charge</strong> as much as you can ; it should take care of most squishy enemies by itself, while it will reduce the defensive of better-protected foes, for your follower and you to carve through. <strong>Voice of the Dragon Empress</strong> is best used when fighting large groups, or boss battles, but you can also use Aura of Vigor by itself ; the invulnerability window on release is great against burst damage if you time it properly, while the channeled healing effect is decent against lingering damage.</span></p><p style="text-align:left;"><span style="font-size:16px;">Even though casting these basic spells can be invaluable when you time them properly, in battle, you'll mostly want to stick to mace and shield, applying the armor reduction from Denting Blows to your enemies, and the armor boost from Hold the Line to your follower. While your damage output isn't that of a Warrior, it still is very potent in single-target situations, so your main focus should be to thin out the ranks of your enemies focusing them one by one.</span></p><p style="text-align:left;"><span style="font-size:16px;">Your Shouts also provide utility options for most situations : Dismay is very potent against large groups, or to incapacitate mages, while Disarm is great against Two-Handed wielders and non-mage boss enemies.</span></p><p style="text-align:left;"><span style="font-size:16px;">With a good mix of offense, defense, soft crowd control abilities, self and ally reinforcing and buffing, and survivability, Acilius is kind of a jack of all trades - keep in mind that it also means he is a master of none, so relying exclusively on your combat skills, or on your magic skills, will give mediocre results compared to using the entire toolkit and swapping out between spells and weapon/shield during battle. </span></p><p style="text-align:left;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4416995241,RESIZE_1200x{{/staticFileLink}}"><br /> <img class="align-center" src="{{#staticFileLink}}4416995241,RESIZE_710x{{/staticFileLink}}" alt="4416995241?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">This concludes the ninth build I'm posting on The SkyForge, namely my Knight build. This is a part of my Project 21 series of builds, which will be my own take on all 21 classes of the TES universe. I thought number Nine to be quite fitting for a build revolving around devotion to the Nine Divines. I hope you'll appreciate the nod !</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">I would like to extend special thanks to <a href="https://www.patreon.com/EnaiSiaion">Enai Siaion</a>, creator of Ordinator, Andromeda, Wildcat, Imperious, and many more gameplay-enhancing mods, for making Skyrim an even more amazing game than Bethesda already had, and one I still enjoy playing after almost a decade, as well as to <a href="https://theskyforge.ning.com/members/Furrion17">Furrion 17</a>. I tried all of his builds when I got into character building and really had a blast, and the dedication he shows in crafting a good backstory for a good build inspired me to try my hand at it as well. Since I joined this community, Furrion has given me nothing but constructive advice, words of encouragement, and sincere friendship, for which I am immensely grateful.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">That's all from me for now, expect more soon ! Don't hesitate to comment and share your experience playing Acilius, I hope you'll have as much fun playing him as I had creating, playing and writing the build he is the star of !</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><img style="display:block;margin-left:auto;margin-right:auto;" src="https://cdn3.iconfinder.com/data/icons/brands-applications/512/Skyrim-512.png" alt="" width="328" height="328" /></span></p><p> </p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><span style="font-size:24pt;"><strong>MY OTHER BUILDS<br /> </strong></span></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><span style="font-size:24pt;"><strong><a href="{{#staticFileLink}}4422427276,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4422427276,RESIZE_710x{{/staticFileLink}}" alt="4422427276?profile=RESIZE_710x" width="710" /></a></strong></span></span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">ARCHER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-turncoat-1?edited=1" target="_blank">Kastav, the Turncoat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">ASSASSIN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-crimson-dirk?edited=1" target="_blank">Thogra gra-Karosh, the Crimson Dirk</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">BARBARIAN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lone-wolf" target="_blank">Ulfgar, the Lone Wolf</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">HEALER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-she-of-the-wild?edited=1" target="_blank">Alska, She of the Wild</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">NIGHTBLADE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-imperial-inquisitor?edited=1" target="_blank">Caesia Tremellius, the Imperial Inquisitor</a></span></p><p style="text-align:center;"><span style="font-size:16px;">ROGUE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-rascal" target="_blank">Thessia, the Rascal</a></span></p><p style="text-align:center;"><span style="font-size:16px;"><span style="font-size:12pt;">SCOUT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-wyrm-s-bane?edited=1" target="_blank">Taviah, the Wyrm's Bane</a></span></span></p><p style="text-align:center;"><span style="font-size:12pt;">SORCERER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-bloodsworn" target="_blank">Lanathel, the Bloodsworn</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SPELLSWORD : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-skystrider-1" target="_blank">Ariane, the Skystrider</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WARRIOR : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lion-of-bangkorai" target="_blank">Kazan, the Lion of Bangkorai</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WITCHHUNTER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-beckoner-of-retribution?edited=1" target="_blank">Taren Verelas, the Beckoner of Retribution</a></span></p><p style="text-align:center;"> </p></div>The Wise Warmaker of Nirnhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/the-wise-warmaker-of-nirn2020-08-04T22:52:49.000Z2020-08-04T22:52:49.000ZperilBShttps://TheSkyForge.ning.com/members/perilBS<div><p><em><strong>The Wise Warmaker of Nirn</strong></em></p><p><a href="{{#staticFileLink}}7223621287,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7223621287,RESIZE_930x{{/staticFileLink}}" alt="7223621287?profile=RESIZE_930x" width="721" /></a></p><p><strong>Prologue: The Creation of the Dragons</strong></p><p><em> Akatosh, the Golden Dragon God of Time, following his formation, became father to the dragons. His firstborn, Alduin, would be known as the serpent that would devour the world at the end of time. He produced many other notable sky drakes such as Paarthurnax - the dragon that would turn on Alduin when he proclaimed himself to be a god - and Numinex - the dragon that Olaf One-Eye would capture in Dragonsreach. One such important dragon would never see past its creation. Aakmorokiim was the name of this dragon. With the title of "Glorious Guiding Wife," Aakmorokiim became one of the wisest creations of Akatosh and seemed a threat to his own position as more and more men and Dov sought the wisdom of the Guiding Wife. Akatosh, in order to secure his position, devoured Aakmorokiim's soul back into himself. Akatosh was relieved that he would no longer need to feel threatened by his own child's status - or so he thought. Months later, Akatosh felt a great disturbance within himself - a growing pain deep inside his being like nothing he had ever felt before. He ordered Alduin to pierce his scales to remove the pressure he felt growing inside himself. As the scales peeled back, a woman climbed out from the wound - a Dragonborn. She would come to be known as Vandinalokdov to Akatosh and the dragons: the Maiden who rose from the Dragons. She had been formed with the spirit of Aakmorokiim inside of Akatosh, so she bore the power of Akatosh as well as the wisdom and guidance of the Dov before her. Akatosh sealed her away within a mountain along the southern border of Skyrim, only to open it again when Alduin would return to devour the world. He knew she would be the only opponent formidable enough to save Nirn if it was able to be saved. The rest would be up to her...</em></p><p> </p><p>Welcome to my first build on the Skyforge Archives! This build is very clearly based on mythology, although I'll let you find out what myth for yourself. Enough with introductions, though, time for the actual build!</p><p> </p><p><a href="{{#staticFileLink}}7224571493,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7224571493,RESIZE_710x{{/staticFileLink}}" alt="7224571493?profile=RESIZE_710x" width="710" /></a></p><p><strong>Race: </strong><em>Imperial</em> - This choice makes sense given their vast knowledge of combat and strategizing. The <em>Voice of the Emperor</em> ability shows her ability as a natural leader, able to calm anyone. It also fits the roleplay considering the blood of Akatosh being fused with the descendants of St Allesia and the prominence of Akatosh as a figure largely responsible for forging the Empire.</p><p><em>Nord</em> - This decision would most likely be for geographical purposes as well as timeframe purposes, perhaps she sprung forth from the Dragon God during the first Dragon War as a symbol and champion of the early Nords. Although, the racial ability of the Nords is more that of a fearmonger rather than a wise leader of defensive wars, so this would have to be a more aggressive interpretation of the character.</p><p><em>Redguard</em> - This race would demonstrate her innate ability with a weapon and her willpower to stay in the fight would be represented in a controlled <em>Adrenaline Rush</em>.</p><p> </p><p><strong>Gender: </strong>Female</p><p> </p><p><strong>Standing Stone:</strong> I would recommend the Warrior Stone for leveling early on or possibly the Lover Stone. For roleplay purposes, you could start with the Warrior Stone, as she would need to rekindle her strength after being tucked away by Akatosh for so long. Once she had, she could then focus on training her ability to command and manipulate others by progressing in Illusion magic. Illusion levels pretty quickly already, especially with the spells used by this build, so a Standing Stone to level it wouldn't be entirely necessary. In the late game, I would recommend the Lady Stone. She is the woman born of Akatosh's spirit, so perhaps you could justify it as her being the Lady that the stone speaks of. The regenerative properties work well with her divine nature and power. </p><p> </p><p><strong>Stat Spread: </strong>At first, you should do 0 Magicka / 1 Health / 1 Stamina, until reaching your preferred level of Stamina for shield bashing, power attacks, and sprinting. After that, change the distribution to 1 Magicka / 1 Health / 0 or 1 Stamina, depending on if you decide you need more Stamina. You do not need an overly large amount of Magicka, but you will need enough to cast Calming and Buffing Illusion magic a few times in combat. </p><p> </p><p><strong>Factions</strong><strong>:</strong> The Imperial Legion, The Blades, The College of Winterhold, The Dawnguard, and The Companions (optional)</p><p>Join the Legion as soon as possible, as this is where she will prove her ability to lead and her prowess for the military. She must prove this before going onto learning the destiny bestowed upon her by Akatosh. The order of the Blades is the civilized group of defenders of the mortal realm. They also serve the Dragonborn emperors as protectors. This works well with the defensive war making of the mythical figure on which this build is based. She would be leading this group of defenders against her ultimate rival, a Destroyer hellbent on death and destruction, the opposite of protection. The College of Winterhold would allow her to continue growing her wisdom, as this is her main gift. The Dawnguard would give her another opportunity to apply her wisdom and tactics against another bloodthirsty enemy. The Companions would serve as another trial of her battle knowledge and defense of the country, but she should not become a werewolf or should be cured of her lycanthropy as soon as possible.</p><p> </p><p><a href="{{#staticFileLink}}7225575874,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7225575874,RESIZE_710x{{/staticFileLink}}" alt="7225575874?profile=RESIZE_710x" width="710" /></a></p><p> </p><p><strong>Armor: </strong>Auriel's Shield, Penitus Oculatus Armor (find a way to get it; Fury Commander Maro during Destroy the Dark Brotherhood to make him kill the other Agent, as he is a wrongful bearer of your image), and a Circlet bearing a blue gemstone, as it represents the fairness of a wise commander. The Circlet should be enchanted with Fortify Illusion and Fortify Speech. If you would rather wear heavy armor, use the heavy imperial set with the closed variation of the helmet. Spellbreaker is another good option for a shield.</p><p> </p><p><strong>Weapons: </strong>This character will wield different weapons for different foes, as another way of showing her smarts on the battlefield. She will obtain Dragonbane, Dawnbreaker, Bolar's Oathblade, and either a Dragonbone Sword or a Nordic Sword as a basic go-to weapon. The choice is yours. When wielding a Two-Handed weapon, she will use your battleaxe or greatsword of choice instead of her traditional spear; foes require more force to take down nowadays. She will also wield Auriel's Bow. For roleplay's sake, the Ebony Blade can be used to sacrifice those that threaten your destiny, similar to Athena's curse upon Medusa.</p><p> </p><p><a href="{{#staticFileLink}}7226443093,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7226443093,RESIZE_930x{{/staticFileLink}}" alt="7226443093?profile=RESIZE_930x" width="721" /></a></p><p> </p><p><strong>Shouts: </strong>Battle Fury, Bend Will, Call Dragon, Call of Valor, Disarm, Dragonrend, Elemental Fury, Kyne's Peace, Marked for Death, Slow Time, Throw Voice, Whirlwind Sprint</p><p> </p><p><strong>Spells: </strong>Clairvoyance, Courage, Calm, Fury (optional), Muffle, Rally, Pacify, Rout, Call to Arms, Harmony</p><p><a href="{{#staticFileLink}}7226523077,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7226523077,RESIZE_710x{{/staticFileLink}}" alt="7226523077?profile=RESIZE_710x" width="710" /></a></p><p>The perk spread can be found <a href="https://skyrimcalculator.com/500750" target="_blank">here.</a></p><p> </p><p><a href="{{#staticFileLink}}7226786063,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7226786063,RESIZE_710x{{/staticFileLink}}" alt="7226786063?profile=RESIZE_710x" width="710" /></a></p><p>The Wise Warmaker will often start combat by casting Muffle and using it to investigate her target's defenses. She will calm some of the enemies and attack some of the more powerful ones. If she is fighting with companions, she will cast a Courage spell on them before going into battle. Against singular foes, a sword and shield is in order, including mages. If met with a crowd of enemies unable to be calmed, she will draw her two-handed weapon to hit them all at once. The stealth roll perk from sneak can also be used to evade enemies. She will also use Whirlwind Sprint in coordination with a power bash to rush into battle quickly and incapacitate an enemy. She will use Disarm against high-level enemies to reduce their ability to harm her or her allies. I will add more to this section as I develop the build more thoroughly.</p><p> </p><p>Thank you very much for viewing my first build! Constructive criticism is welcomed and appreciated! I'd love to make my builds a regular contribution to the website and make them as good as they can possibly be! </p><div class="addCommentContainer"><div class="ultracompact-editor texteditor uninitialized-liquid-layout" style="margin:0px 0px 6px;padding:0px;border:none;font:inherit;vertical-align:baseline;text-decoration:inherit;width:794px;background-color:transparent;min-height:150px;"><div id="mceu_14" class="mce-tinymce mce-container mce-panel"><div id="mceu_14-body" class="mce-container-body mce-stack-layout"><div id="mceu_15" class="mce-top-part mce-container mce-stack-layout-item mce-first"><div id="mceu_15-body" class="mce-container-body"><div id="mceu_16" class="mce-toolbar-grp mce-container mce-panel mce-first mce-last"><div id="mceu_16-body" class="mce-container-body mce-stack-layout"><div id="mceu_17" class="mce-container mce-toolbar mce-stack-layout-item mce-first mce-last"><div id="mceu_17-body" class="mce-container-body mce-flow-layout"><div id="mceu_22" class="mce-container mce-flow-layout-item mce-last mce-btn-group"><div id="mceu_22-body"><div id="mceu_13" class="mce-widget mce-btn mce-last"> </div></div></div></div></div></div></div></div></div></div></div></div></div></div>Character Build: The Imperial Inquisitorhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-imperial-inquisitor2020-04-12T09:26:36.000Z2020-04-12T09:26:36.000ZSaronishttps://TheSkyForge.ning.com/members/Saronis<div><p style="text-align:center;"><a href="{{#staticFileLink}}4399441721,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4399441721,RESIZE_710x{{/staticFileLink}}" alt="4399441721?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="https://1.bp.blogspot.com/-OlMPrBrMsyU/XRMFK7X6rQI/AAAAAAAAKVk/MDjsBRUnspITR_9W8S-RGLIQDjGpMw9lgCLcBGAs/s1600/154.png" target="_blank"><img class="align-center" src="{{#staticFileLink}}7828047098,RESIZE_710x{{/staticFileLink}}" alt="7828047098?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><em><a href="/public/album_photo/eb/62/03/35c8c_d51c.png?c=4396" target="_blank"><img class="align-center" src="{{#staticFileLink}}4420167239,RESIZE_710x{{/staticFileLink}}" alt="4420167239?profile=RESIZE_710x" width="696" /></a></em></span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="https://1.bp.blogspot.com/-OlMPrBrMsyU/XRMFK7X6rQI/AAAAAAAAKVk/MDjsBRUnspITR_9W8S-RGLIQDjGpMw9lgCLcBGAs/s1600/154.png" target="_blank"><img class="align-center" src="{{#staticFileLink}}7828047098,RESIZE_710x{{/staticFileLink}}" alt="7828047098?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4417031809,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}4417031809,RESIZE_710x{{/staticFileLink}}" alt="4417031809?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">To ensure you unlock Caesia's maximum, deadly potential, here is a list of the mods you will need, as well as a few practical suggestions.</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><strong><span style="font-size:12pt;">ESSENTIAL MODS :</span></strong></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137?tab=description"><span style="font-size:12pt;">Ordinator</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315?tab=description"><span style="font-size:12pt;">Imperious</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910?tab=description"><span style="font-size:12pt;">Andromeda</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6285?tab=description"><span style="font-size:12pt;">Summermyst</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1090?tab=description"><span style="font-size:12pt;">Apocalypse</span></a></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/21403?tab=description">Tomebound</a> <span style="font-size:10pt;">(Activate Ordinator compatibility patch in the installer)</span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272/?tab=description">Alternate Start</a> <span style="font-size:10pt;">Start as a member of the Penitus Oculatus if you wish to follow the backstory. </span></span></p><p style="text-align:center;"> </p><p><span style="font-size:12pt;"><strong>RECOMMENDED</strong></span><span style="font-size:12pt;"><strong> MODS :</strong></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/20848?tab=description"><span style="font-size:12pt;">Frankly HD Imperial Armors and Weapons</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1368?tab=description"><span style="font-size:12pt;">Wildcat</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17196"><span style="font-size:12pt;">Ultimate Combat</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6843/"><span style="font-size:12pt;">Advanced Adversary Encounters</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6331"><span style="font-size:12pt;">Skyshards</span></a></p><p style="text-align:center;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4026054"><span style="font-size:12pt;">Perk points @ skill level</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/7842?tab=description"><span style="font-size:12pt;">Perk point awards</span></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p><span style="font-size:10pt;"><span style="text-decoration:underline;">NB :</span> The latter three essentially act as a replacement for 20/50/100% more perk point mods that come with Ordinator. I prefer to play with these, as exploration (Skyshards), defeating epic enemies (PPA) and mastering more and more skills (PP@SL) make perk points feel like a reward for your acomplishments, rather than just something you get double every few levels. It is up to your preference, however, you could bypass these and just get any perk point modifier on the Ordinator page.</span></p><p style="text-align:center;"> </p><p> </p><p> </p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4416879077,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416879077,RESIZE_710x{{/staticFileLink}}" alt="4416879077?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> <a href="{{#staticFileLink}}4399442868,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4399442868,RESIZE_710x{{/staticFileLink}}" alt="4399442868?profile=RESIZE_710x" width="710" /></a>Caesia reports to General Tullius upon arriving in Skyrim</p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Name : </strong>Caesia Tremellius</span><span style="font-size:14pt;"> </span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Age : </strong>47</span><span style="font-size:14pt;"> </span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Class archetype :</strong> Nightblade</span><span style="font-size:14pt;"> <br /> </span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Race : </strong>Imperial</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="font-size:24pt;"><span style="font-size:10pt;">With Imperious installed, Imperials start with a base Health of <span style="font-size:12pt;"><strong><span style="color:#ff0000;">100</span></strong></span> (regen rate 1%), base Magicka of <span style="font-size:12pt;"><strong><span style="color:#0000ff;">100</span></strong></span> (regen rate 3%) and base Stamina of <span style="color:#008000;font-size:12pt;"><strong>100</strong> </span>(regen rate 5%), and a carrying capacity of 300.</span></span></span></p><p style="text-align:left;"><br /> <span style="font-size:10pt;">As for racial abilities, they have <span style="font-size:12pt;">Discipline</span>, which provides allies within 15 feet 150 points of armor and 15% attack damage during combat, <span style="font-size:12pt;">Imperial</span> <span style="font-size:12pt;">Virtues</span>, which makes an attribute of yours regen 100% faster in combat (attribute is chosen randomly at the start of the fight), and <span style="font-size:12pt;">Human Spirit</span>, which allows you to modify your attribute values at level 10, your resistances at level 20, and your skill levels at level 30.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;">Furthermore, their active ability, <span style="font-size:12pt;">Colovian Star</span>, is acquired by completing any 20 quests. It is a one use a day Power that allows you to fully replenish your Magicka and Stamina, and increase them by the amount restored for 30 seconds.</span><strong><br /> </strong></span></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:10pt;"><strong>You should use <span style="font-size:12pt;">Human Spirit</span> as follows :</strong></span></p><p style="text-align:left;"><span style="font-size:10pt;">For attribute values, choose <span style="font-size:12pt;"><strong><span style="color:#0000ff;">+100</span></strong></span> Magicka<span style="font-size:12pt;">/<strong><span style="color:#008000;">-50</span></strong> </span>Stamina (as Stamina is essentially replaced by Magicka when using the Serpent stone, and the base points you will put into Health should be enough to keep you alive).</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:10pt;"> For resistances, choose to up your <span style="font-size:12pt;"><strong><span style="color:#333399;">Shock</span></strong></span> resistance <strong><em>and</em></strong> reduce your <span style="font-size:12pt;"><strong><span style="color:#333399;">Shock</span></strong></span> resistance (yes, you can pick the same, it will simply increase it by half the value, giving you a 25% resistance to Shock overall as opposed to 50% and a 25% weakness to Frost/Fire/Poison).</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:10pt;">For skills, put levels wherever you need to unlock key perks, preferably in <span style="font-size:12pt;"><strong>One-Handed, Illusion and Sneak</strong>,</span> and remove levels in <span style="font-size:12pt;"><strong>Heavy Armor,</strong> <strong>Restoration and Pickpocket</strong></span>, as we won't be using any of these skills.<br /> </span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Standing Stone : </strong>The Serpent</span></p><p style="text-align:left;"> </p><p><span style="font-size:10pt;">With Andromeda installed, the Serpent Stone has two passive properties and one active ability.</span></p><p style="text-align:left;"> </p><p><span style="font-size:10pt;">For passives, <span style="font-size:12pt;">Slither </span>increases movement speed by 25% while you're sneaking, but makes sneaking cost 8 Magicka per second, while<span style="font-size:12pt;"> Striking Cobra </span>makes sneak attacks 40% more effective (20% for projectiles, such as arrows and spells) while you have Magicka remaining.</span></p><p style="text-align:left;"> </p><p><span style="font-size:10pt;">The active ability,<span style="font-size:12pt;"> Star Curse</span>, is unlocked through discovering every standing stone in Skyrim. It is a one use a day power that silently steals all Magicka and Stamina from nearby enemies and prevent them from regenerating these attributes for 20 seconds.</span></p><p> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Stat Distribution : <span style="color:#0000ff;">2</span></strong>/<strong><span style="color:#ff0000;">1</span></strong>/<strong><span style="color:#008000;">0 </span></strong></span><span style="font-size:14pt;"><span style="color:#008000;"><span style="color:#000000;">- <span style="font-size:10pt;">Stop putting points into Magicka, and put all further points into Health, once you've hit the spot where Magicka is no longer a concern. Most of your spells are cheap, but you need to be able to sneak for extended periods of time.</span></span></span><span style="color:#008000;"> <br /> </span></span></p><p style="text-align:left;"><span style="font-size:14pt;color:#000000;"><strong>Factions :</strong> Imperial Legion, College of Winterhold (Optional), either Dawnguard DLC faction (Optional)<br /> </span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong><span style="color:#000000;">Alignment : </span></strong><span style="color:#000000;">Lawful Evil</span></span><span style="font-size:12pt;color:#000000;"><span style="font-size:12pt;"><span style="font-size:24pt;"><br /> </span></span></span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4416902613,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416902613,RESIZE_710x{{/staticFileLink}}" alt="4416902613?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><span style="color:#000000;">These are examples of quests that make sense role-play wise for Caesia, the cunning, ruthless Imperial Inquisitor. Ambitious and very inventive when it comes to forms of cruelty, she will stop at nothing, not even torture, mind control or straight up killing, to see the enemies of the Empire destroyed, and any who conflict with its interests, punished. Please note, these lists are non-exhaustive, in no particular order, and are overall just a way for you to get started into roleplaying the character.</span></span></p><p style="text-align:center;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:center;"><strong><span style="font-size:12pt;"><span style="color:#000000;">MAIN QUESTS : </span></span></strong><span style="font-size:12pt;"><span style="color:#000000;">Civil War (side with the Empire, obviously), Served Cold questline (Solstheim, Dragonborn DLC). Dawnguard DLC (it's up to you to choose which side she would take ; both make sense from a role-play perspective, the Dawnguard to help eradicate a vampire menace that could spread on Tamriel and threaten the security of the Empire, or the Volkihar Clan, if Caesia's cruel and power-hungry nature gets the best of her moral standards), College of Winterhold Questline (the College has a Thalmor advisor, you could role-play into becoming their Imperial advisor. I would recommend not finishing the questline, as Caesia has no interest in becoming Archmage)<br /> </span></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;color:#000000;"><strong><span style="color:#000000;">MISC QUESTS : </span></strong><span style="color:#000000;">Find all Standing Stones,</span><span style="color:#000000;"> Rise in the East, Blood on the Ice, Destroy the Dark Brotherhood</span></span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:left;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4416916902,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}4416916902,RESIZE_710x{{/staticFileLink}}" alt="4416916902?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:10pt;color:#000000;"><span style="color:#000000;"><span style="font-size:24pt;"><strong><a href="{{#staticFileLink}}4399447509,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4399447509,RESIZE_710x{{/staticFileLink}}" alt="4399447509?profile=RESIZE_710x" width="710" /></a></strong></span></span></span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">An elite Imperial operative, Caesia focuses mostly on enhancing her capabilities and influencing others in and out of battle through the use of supportive magic. Although she did receive the absolute best formal army training and excelled at it, she is a few years past her utmost physical prime, and would rather use guile and cleverness than sheer strength. With that in mind, let's review the key perks.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p><span style="font-size:12pt;"><img style="display:block;margin-left:auto;margin-right:auto;" src="https://vignette.wikia.nocookie.net/elderscrolls/images/8/82/SkillSneak.png/revision/latest/scale-to-width-down/340?cb=20120311101633" alt="sneak" width="236" height="236" /></span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>SNEAK</strong> - <em>Caesia's approach to combat is to avoid direct confrontation, instead dispatching her foes from the shadows, be it by blade or by spell.</em></span></p><p style="text-align:center;"><em> </em></p><p> </p><ul><li><span style="font-size:12pt;"><em>Demolition Job :</em> <span style="font-size:10pt;">An unseen Ice shiv in the back is often deadlier than a blade.</span></span></li><li><span style="font-size:12pt;"><em>Problem Solver :</em> <span style="font-size:10pt;">This perk keeps Caesia's weapon relevant in the later stages of your playthrough.</span></span></li><li><span style="font-size:12pt;"><em>Cloak & Dagger :</em> <span style="font-size:10pt;">Being well-versed in llusion magic, Caesia has a very easy time making use of this perk.</span></span></li><li><span style="font-size:12pt;"><em>Shadow Warrior :</em> <span style="font-size:10pt;">If caught, Caesia relies on her illusion skills to get back to an advantageous position. This perk also has excellent synergy with Cloak & Dagger.</span></span></li></ul><p> </p><p> </p><p><span style="font-size:12pt;"><img style="display:block;margin-left:auto;margin-right:auto;" src="https://vignette.wikia.nocookie.net/elderscrolls/images/b/ba/SkillAlteration.png/revision/latest/scale-to-width-down/340?cb=20120311101320" alt="alteration" width="236" height="236" /></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ALTERATION</strong> - <em>The staple school of supportive magic. Caesia uses it to enhance her physical capabilities, as well as hinder her opponents.</em><br /> </span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Wild Shrines :</em> <span style="font-size:10pt;">You should look for the<span style="font-size:12pt;"><strong> Alteration shrine (above Uttering Hills Cave)</strong>, <strong>Destruction shrine (in front of Halldir's Cairn)</strong>,<strong> Conjuration shrine (North of Morthal)</strong></span>, and<span style="font-size:12pt;"> <strong>Illusion shrine (West of the Stones of Weynon above a giants' camp)</strong>.</span> Restoration is not used for this build.</span></span></li><li><span style="font-size:12pt;"><em>Welloc's dormant Arcana :</em> <span style="font-size:10pt;">You should bind <span style="font-size:12pt;"><strong>Magic Resist</strong>, <strong>Spell Absorption</strong></span> and <strong><span style="font-size:12pt;">Magicka Regeneration</span></strong> to the <span style="font-size:12pt;"><strong>Flesh</strong> </span>spell type.</span></span></li><li><span style="font-size:12pt;"><em>Alter self : Resistances :</em> <span style="font-size:10pt;">You should increase <span style="color:#800080;font-size:12pt;"><strong>Shock</strong> </span>and <span style="color:#808000;font-size:12pt;"><strong>Poison</strong> </span>resistance if using Advanced Adversary Encounters, as most dark mages and necromancers will be using Poison spells. If not using this mod, increase <span style="color:#800080;font-size:12pt;"><strong>Shock</strong></span> and <span style="color:#00ffff;font-size:12pt;"><strong>Frost</strong> </span>resistance, as Frost is the most common source of magic damage in the game.</span></span></li><li><span style="font-size:12pt;"><em>Alter self : Attributes :</em> <span style="font-size:10pt;">Y</span><span style="font-size:10pt;">ou should go with either <span style="color:#0000ff;font-size:12pt;"><strong>Magicka</strong> </span>or <span style="font-size:12pt;"><strong><span style="color:#ff0000;">Health</span></strong></span>, depending on if you've hit the Magicka sweet spot yet when learning this perk.</span></span></li></ul><p> </p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}9768688698,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9768688698,RESIZE_400x{{/staticFileLink}}" alt="9768688698?profile=RESIZE_400x" width="236" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ILLUSION</strong> - <em>Inquisitors are operatives versed in the art of Illusion magic, as they are also used as infiltrators, detectives, and most notably torturers, by the Penitus Oculatus.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Quiet before the Storm 1/2 :</em> <span style="font-size:10pt;">A mandatory perk for a sneak-oriented build. The second rank also makes shouts silent to others, so you should only take it if you decide to pursue the main quest.</span></span></li><li><span style="font-size:12pt;"><em>Shadow Refuge :</em> <span style="font-size:10pt;">Illusion magic, paired with Caesia's mastery of Sneak, makes her as evasive as a wisp.</span></span></li><li><span style="font-size:12pt;"><em>Wilting :</em> <span style="font-size:10pt;">Caesia is able to spot the weakest willed targets and quickly dispose of them.</span></span></li><li><span style="font-size:12pt;"><em>Terror :</em> <span style="font-size:10pt;">Caesia is able to riddle her enemies' minds with their worst nightmares.</span></span></li><li><span style="font-size:12pt;"><em>Soulcrusher :</em> <span style="font-size:10pt;">Caesia feeds on the magical energies of those around her.</span></span></li></ul><p> </p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}9768689464,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9768689464,RESIZE_400x{{/staticFileLink}}" alt="9768689464?profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>DESTRUCTION</strong> - <em>While she is nowhere near as proficient in the offensive uses of magic as Imperial Battlemages, Caesia still has a strong enough grasp of Destruction to cast lethal spells.</em></span></p><p style="text-align:left;"> </p><ul><li><span style="font-size:12pt;"><em>Elemental Specialization :</em> <span style="font-size:10pt;">You should pick <span style="font-size:12pt;"><strong><span style="color:#00ffff;">Frost</span></strong> </span>as your specialization, as <span style="font-size:12pt;"><strong>Ice Shiv</strong></span> will be Caesia's go-to offensive spell.</span></span></li></ul><p style="text-align:left;"> </p><p><span style="font-size:12pt;"><img style="display:block;margin-left:auto;margin-right:auto;" src="https://vignette.wikia.nocookie.net/elderscrolls/images/2/2d/SkillLightarmor.png/revision/latest/scale-to-width-down/340?cb=20120311101510" alt="light armor" width="236" height="236" /></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>LIGHT ARMOR</strong> - <em>Penitus Oculatus regulation armor is lighter and darker than the Legion's leather, chainmail and plate armors, more fitted towards the needs of spies and Imperial assassins rather than battlefield grunts.</em><br /> </span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Light Armor Fit :</em> <span style="font-size:10pt;">Whenever frontal confrontation becomes a necessity, despite being a last resort for Caesia, she knows what parts of her armor can take a hit, and what parts are weaker, and moves accordingly to never expose a sweet spot.</span></span></li><li><span style="font-size:12pt;"><em>Keen Senses :</em><em> </em><span style="font-size:10pt;">In most officers' fashion, Caesia doesn't wear a helmet as a means to distinguish herself from the simple Penitus Oculatus agent.<br /> </span></span></li></ul><p><span style="font-size:10pt;"> </span></p><p> </p><p><span style="font-size:10pt;"><a href="{{#staticFileLink}}9768689279,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9768689279,RESIZE_400x{{/staticFileLink}}" alt="9768689279?profile=RESIZE_400x" width="236" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ENCHANTING</strong> - <em>Caesia's proficiency in the arcane arts has allowed her to magically enhance her arsenal.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Gem Dust :</em> <span style="font-size:10pt;">Destroy a <span style="color:#33cccc;font-size:12pt;"><strong>Diamond</strong> </span>for jewelry, a <span style="font-size:12pt;"><strong><span style="color:#3366ff;">Sapphire</span></strong> </span>for hands/feet, a <span style="font-size:12pt;"><strong><span style="color:#800000;">Ruby</span></strong> </span>for a weapon, an <span style="font-size:12pt;"><strong><span style="color:#ff00ff;">Amethyst</span></strong></span> for a cuirass. Emeralds and Garnets are used for shields and helmets respectively, but Caesia uses neither of those.</span></span></li></ul><p> </p><p><strong><span style="font-size:12pt;"><img style="display:block;margin-left:auto;margin-right:auto;" src="https://vignette.wikia.nocookie.net/elderscrolls/images/b/b5/SkillOnehanded.png/revision/latest/scale-to-width-down/340?cb=20120513065615" alt="one-handed" width="236" height="236" /></span></strong></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ONE-HANDED</strong> - <em>Caesia's only non-magic fighting tool is an Imperial Sword she got custom-crafted, and enchanted herself, and as a cadet she underwent the same training as Legionnaires.</em><br /> </span></p><ul><li><span style="font-size:12pt;"><em>Clash of Champions 3/3 :</em> <span style="font-size:10pt;">When not in a position to deliver a backstab or a killing blow, Caesia mostly aims her strikes at her opponent's arm muscles and tendons in order to debilitate them, yet again circumventing her own lack of physicality.</span></span></li></ul><p> </p><p> </p><p style="text-align:left;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4416936811,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416936811,RESIZE_710x{{/staticFileLink}}" alt="4416936811?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:center;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><strong><span style="font-size:12pt;"><a href="{{#staticFileLink}}7134902462,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7134902462,RESIZE_584x{{/staticFileLink}}" alt="7134902462?profile=RESIZE_584x" width="438" height="438" /></a></span></strong></p><p style="text-align:left;"> </p><p style="text-align:left;"><strong><span style="font-size:12pt;">Weapon - </span></strong><span style="font-size:12pt;">Imperial Sword, ideally enchanted with Killstreak and Dim Vision<br /> </span></p><p style="text-align:left;"><strong><span style="font-size:12pt;">Armor -</span></strong><span style="font-size:12pt;"> Penitus Oculatus Outfit, ideally enchanted as follows :</span> </p><ul><li><span style="font-size:12pt;">Armor enchanted with Fortify Illusion and Amplify Illusion<br /> </span></li><li><span style="font-size:12pt;">Gloves enchanted with Fortify One-Handed and <a href="https://www.nexusmods.com/skyrimspecialedition/mods/6296/?tab=description">Backstab</a><br /> </span></li><li><span style="font-size:12pt;">Boots enchanted with Fortify Sneak and Fortify One-Handed</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong>Jewelry</strong> - Along with a necklace you will enchant yourself, I recommend the Ring of Transmutation, from the excellent <a href="https://www.nexusmods.com/skyrimspecialedition/mods/10644?tab=description">Oblivion Artifact Pack</a>, however if you prefer to use a self-enchanted ring, here would be the ideal setup :<br /> </span></p><ul><li><span style="font-size:12pt;">Necklace enchanted with Fortify Sneak Attacks and Fortify Magicka <span style="font-size:10pt;">(replace by Fortify Health if you've hit the Magicka sweet spot already)</span></span></li><li><span style="font-size:12pt;">Ring enchanted with Fortify Destruction and Fortify Magicka <span style="font-size:10pt;">(replace by Fortify Health if you've hit the Magicka sweet spot already)</span></span></li></ul><p> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4416965613,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416965613,RESIZE_710x{{/staticFileLink}}" alt="4416965613?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p> </p><p><strong><span style="font-size:12pt;">COMBAT SPELLS</span></strong></p><p style="text-align:center;"> </p><ul><li><span style="font-size:12pt;">Shroud</span></li><li><span style="font-size:12pt;">Calm</span></li><li><span style="font-size:12pt;">Fear</span></li><li><span style="font-size:12pt;">Ice Spike - <span style="font-size:10pt;">Replace whenever possible with <span style="font-size:12pt;">Ice Shiv</span></span></span></li><li><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;">Curse of the Silent</span></span></span></li><li><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;">Magicka Void</span></span></span></li></ul><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>UTILITY SPELLS</strong></span></p><p style="text-align:center;"> </p><ul><li><span style="font-size:12pt;">Muffle</span></li><li><span style="font-size:12pt;">Oakflesh - <span style="font-size:10pt;">replace whenever possible with <span style="font-size:12pt;">Stoneflesh</span>, later <span style="font-size:12pt;">Ironflesh</span>, and finally <span style="font-size:12pt;">Ebonyflesh</span></span></span></li><li><span style="font-size:12pt;">Spellsip <span style="font-size:10pt;">(though we will not put perks into Conjuration, the use of this spell together with Ocato's Recital is why you should still activate the Conjuration shrine from the Wild Shrines perk)</span></span></li><li style="text-align:left;"><span style="font-size:12pt;">Ocato's Recital - <span style="font-size:10pt;">Link your strongest available <span style="font-size:12pt;">Flesh</span> spell, <span style="font-size:12pt;">Muffle</span>, and <span style="font-size:12pt;">Spellsip</span></span></span></li><li style="text-align:left;"><span style="font-size:12pt;">Tharn's Prison<br /> </span></li><li style="text-align:left;"><span style="font-size:12pt;">Paralysis</span></li><li style="text-align:left;"><span style="font-size:12pt;">Candlelight</span></li><li style="text-align:left;"><span style="font-size:12pt;">Longstride</span></li><li style="text-align:left;"><span style="font-size:12pt;">Drop Zone</span></li><li style="text-align:left;"><span style="font-size:12pt;">Reynos' Fins</span></li><li style="text-align:left;"><span style="font-size:12pt;">Waterbreathing</span></li><li style="text-align:left;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3443"><span style="font-size:12pt;">Waterwalking</span></a></li></ul><p> </p><p style="text-align:left;"><a href="{{#staticFileLink}}4420242804,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4420242804,RESIZE_710x{{/staticFileLink}}" alt="4420242804?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}4421010798,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4421010798,RESIZE_180x180{{/staticFileLink}}" alt="4421010798?profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Protection Protocol (Passive) :</strong></span> Ocato's Recital + Flesh spell + Muffle + Spellsip </p><p style="text-align:center;"><span style="font-size:12pt;">Caesia's training taught her to follow simple yet efficient steps before combat to enhance her physical and magical defenses</span></p><p style="text-align:center;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.wowisclassic.com/media/CACHE/images/wow/talents/11c26382-bd25-401f-9881-aadf8898cb62/0d117101ae30d6bb51ac97b360873ce7.jpg" target="_blank"><img class="align-center" src="https://www.wowisclassic.com/media/CACHE/images/wow/talents/11c26382-bd25-401f-9881-aadf8898cb62/0d117101ae30d6bb51ac97b360873ce7.jpg?profile=RESIZE_180x180" alt="0d117101ae30d6bb51ac97b360873ce7.jpg?profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Gloomblade :</strong></span> Shroud + Sneak attack + Problem Solver + Cloak & Dagger </p><p style="text-align:center;"><span style="font-size:12pt;">Caesia ambushes her target in melee range to start the fight, allowing her to follow up with <strong>Tactical Assassination</strong></span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:center;"><a href="https://static.icy-veins.com/images/heroes/icons/large/storm_ui_icon_valeera_vanish.jpg" target="_blank"><img class="align-center" src="https://static.icy-veins.com/images/heroes/icons/large/storm_ui_icon_valeera_vanish.jpg?profile=RESIZE_180x180" alt="storm_ui_icon_valeera_vanish.jpg?profile=RESIZE_180x180" width="50" /></a><span style="font-size:12pt;"><strong>T</strong></span><strong style="font-size:12pt;">actical Assassination :</strong> <span style="font-size:10pt;">Sneak attack + Dim Vision Enchantment + Shadow Warrior + Cloak & Dagger + Sneak attack</span></p><p style="text-align:center;"><span style="font-size:12pt;">Caesia strikes at her target, then vanishes from sight only to strike again</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcRQbyZpl1qy5PwB-9UvTwOxhhCqL9Vj7SGMJg&usqp=CAU" target="_blank"><img class="align-center" src="https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcRQbyZpl1qy5PwB-9UvTwOxhhCqL9Vj7SGMJg&usqp=CAU&profile=RESIZE_180x180" alt="images?q=tbn%3AANd9GcRQbyZpl1qy5PwB-9UvTwOxhhCqL9Vj7SGMJg&usqp=CAU&profile=RESIZE_180x180" width="50" /></a><strong>Freezing Death :</strong> <span style="font-size:10pt;">Ice Shiv + Demolition Job + Quiet Before The Storm + Striking Cobra</span></span></p><p style="text-align:center;"><span style="font-size:12pt;">Caesia hurls a bolt of frost magic at a distant target from stealth for an almost guaranteed kill</span></p><p style="text-align:center;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}4421150173,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4421150173,RESIZE_180x180{{/staticFileLink}}" alt="4421150173?profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Execution Sentence</strong> : <span style="font-size:10pt;">Tharn's Prison/Paralysis + <strong>Gloomblade</strong> + <strong>Tactical Assassination</strong></span></span></p><p style="text-align:center;"><span style="font-size:12pt;">Caesia magically incapacitates her target, leaving them vulnerable to her next combo</span></p><p style="text-align:center;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.wowisclassic.com/media/CACHE/images/wow/talents/e60a2f4c-83a3-41c8-9e51-28f577a2b4bf/3ee95e31ad8ea58df6cecfb01146fb3e.jpg" target="_blank"><img class="align-center" src="https://www.wowisclassic.com/media/CACHE/images/wow/talents/e60a2f4c-83a3-41c8-9e51-28f577a2b4bf/3ee95e31ad8ea58df6cecfb01146fb3e.jpg?profile=RESIZE_180x180" alt="3ee95e31ad8ea58df6cecfb01146fb3e.jpg?profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Vanish :</strong></span> Calm + Shadow Warrior + Shroud + Shadow Refuge</p><p style="text-align:center;"><span style="font-size:12pt;">When confronted to a powerful foe, Caesia uses a mind trick and quickly turns invisible to reposition and plan her next move</span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.wowisclassic.com/media/CACHE/images/wow/talents/0ea37499-3de9-4e31-bf5a-d23d1eaa8885/72f78f03d652424f67d1dc8568b0110c.jpg" target="_blank"><img class="align-center" src="https://www.wowisclassic.com/media/CACHE/images/wow/talents/0ea37499-3de9-4e31-bf5a-d23d1eaa8885/72f78f03d652424f67d1dc8568b0110c.jpg?profile=RESIZE_180x180" alt="72f78f03d652424f67d1dc8568b0110c.jpg?profile=RESIZE_180x180" width="50" /></a><strong>Mind Rend :</strong> <span style="font-size:10pt;">Star Curse/Curse of the Silent + Magicka Void </span></span></p><p style="text-align:center;"><span style="font-size:12pt;">Caesia absorbs the magical energies of those around her, allowing her to consume their very essence</span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}4416978989,RESIZE_1200x{{/staticFileLink}}"><br /> <img class="align-center" src="{{#staticFileLink}}4416978989,RESIZE_710x{{/staticFileLink}}" alt="4416978989?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>STRENGTHS :</strong> Very complete toolkit, lots of crowd control, able to bypass environmental restrictions, has both melee and ranged options, amazing burst damage</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>WEAKNESSES :</strong> Squishy, lack of sustained damage and of a reliable source of health gain in an open fight, ranged option is subpar when used in a frontal assault<br /> </span></p><p style="text-align:left;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4399449534,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4399449534,RESIZE_710x{{/staticFileLink}}" alt="4399449534?profile=RESIZE_710x" width="640" /></a>Caesia Tremellius, the Imperial Inquisitor</p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p><span style="font-size:12pt;">Caesia is a Nightblade, utilizing sneak and invisibility spells to remain unseen, the remainder of her knowledge of Illusion being dedicated to controlling the frail minds of her enemies, and Alteration spells to find clever workarounds to physical obstacles. Dabbling a bit into Destruction and Enchanting allows her to round up her deadly arsenal, and empower her otherwise mediocre gear : in true Penitus Oculatus fashion, she wears light armor and fights with a sword. As for most sneak-oriented builds, you should play this one taking advantage of every aspect of your toolkit and how it interacts with your environment - Shroud through a brightly enlightened hallway into a darker corner, Drop Zone to be able to make an otherwise lethal jump, use your Waterbreathing or Waterwalking spells accordingly.</span></p><p><span style="font-size:12pt;">Your goal in any fight is ideally to use <strong>Tactical Assassination</strong> as much as possible ; open with <strong>Gloomblade </strong>on your target to enable it - even on high difficulty settings, your following <strong>Tactical Assassination</strong>, combined with the perks from the Spellblade branch of the Alteration tree, will make for a guaranteed kill on most enemies. If you managed to remain undetected, use Shroud and the <strong>Gloomblade</strong> + <strong>Tactical Assassination</strong> combo on your next target.</span></p><p><span style="font-size:12pt;">If caught red-handed, use your Fear spells on the weaker opponents, and hit the biggest ones with either Paralysis or Tharn's Prison, preparing them for a later <strong>Execution Sentence</strong>, and </span><span style="font-size:12pt;">giving you all the time in the world to finish off the mind-controlled stragglers with either <strong>Freezing Death</strong> or <strong>Gloomblade </strong>depending on how far they managed to run. T</span><span style="font-size:12pt;">hen use <strong>Execution Sentence </strong></span><span style="font-size:12pt;">if you only have one dangerous foe remaining, if not, use <strong>Vanish </strong></span><span style="font-size:12pt;">to get back to a safe spot, and wait for an opportunity to use your primary combo </span><span style="font-size:12pt;">again. When dealing with targets at long range, try to get an angle on their back, and snipe them off with </span><strong style="font-size:12pt;">Freezing Death</strong><span style="font-size:12pt;">.</span></p><p><span style="font-size:12pt;">In case you need to sneak for a very extended period of time without interruption, and your Magicka runs low, Colovian Star should be used when you're just about to run out, essentially doubling your total Magicka pool and replenishing all of it. If confronted to several magic wielders, <strong>Mind Rend</strong> will work wonders.</span></p><p><span style="font-size:12pt;">If a door is barring your way to an important target, or a lock is preventing you from looting a full chest of potentially useful goods, use your Open Lock spells, rather than lockpicks ; while travelling, Longstride and Reynos' Fins essentially replace Stamina, which Caesia lacks, with Magicka, which she has plenty of. </span></p><p><span style="font-size:12pt;">If you will allow me to make a somewhat odd analogy, when playing a stealth-based build, especially this one, you should consider you're playing a Control Deck (for example in Hearthstone or Legends of Runeterra) : you have an insane toolkit and you can do practically anything, you virtually have a chance against any opponent. But you need to play patiently, and stay cool, calm and collected, for victory to be secured. Otherwise the aggro deck - or in the case of Skyrim, that humongous orc with a warhammer the size of a child - can and will destroy you in no time. Fight smart, not hard, and you, Imperial Inquisitor, shall be unstoppable.<br /> </span></p><p> </p><p><a href="{{#staticFileLink}}4416995241,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416995241,RESIZE_710x{{/staticFileLink}}" alt="4416995241?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">This concludes the second build I'm posting on The SkyForge, namely my Nightblade build. This is a part of my Project 21 series of builds, which will be my own take on all 21 classes of the TES universe, only 19 left to write !</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">I would like to extend special thanks to <a href="https://www.patreon.com/EnaiSiaion">Enai Siaion</a>, creator of Ordinator, Andromeda, Wildcat, Imperious, and many more gameplay-enhancing mods, for making Skyrim an even more amazing game than Bethesda already had, and one I still enjoy playing after almost a decade, as well as to <a href="https://theskyforge.ning.com/members/Furrion17">Furrion 17</a>. I tried all of his builds when I got into character building and really had a blast, and the dedication he shows in crafting a good backstory for a good build inspired me to try my hand at it as well.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">That's all from me for now, expect more soon ! Don't hesitate to comment and share your experience playing Caesia, I hope you'll have as much fun playing her as I had creating, playing and writing the build she is the star of !</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><img style="display:block;margin-left:auto;margin-right:auto;" src="https://cdn3.iconfinder.com/data/icons/brands-applications/512/Skyrim-512.png" alt="" width="328" height="328" /></span></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><span style="font-size:24pt;"><strong>MY OTHER BUILDS<br /> </strong></span></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><span style="font-size:24pt;"><strong><a href="{{#staticFileLink}}4422427276,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4422427276,RESIZE_710x{{/staticFileLink}}" alt="4422427276?profile=RESIZE_710x" width="710" /></a></strong></span></span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">ARCHER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-turncoat-1?edited=1" target="_blank">Kastav, the Turncoat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">ASSASSIN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-crimson-dirk?edited=1" target="_blank">Thogra gra-Karosh, the Crimson Dirk</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">BARBARIAN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lone-wolf" target="_blank">Ulfgar, the Lone Wolf</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">HEALER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-she-of-the-wild?edited=1" target="_blank">Alska, She of the Wild</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">KNIGHT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-alessia-s-chosen" target="_blank">Acilius, Alessia's Chosen</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">ROGUE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-rascal?edited=1" target="_blank">Thessia, the Rascal</a><br /> </span></p><p style="text-align:center;"><span style="font-size:12pt;">SCOUT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-wyrm-s-bane?edited=1" target="_blank">Taviah, the Wyrm's Bane</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SORCERER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-bloodsworn" target="_blank">Lanathel, the Bloodsworn</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><span style="font-size:16px;">SPELLSWORD : </span><a style="font-size:16px;" href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-skystrider-1" target="_blank">Ariane, the Skystrider</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WARRIOR : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lion-of-bangkorai" target="_blank">Kazan, the Lion of Bangkorai</a></span></p><p style="text-align:center;"> <span style="font-size:12pt;">WITCHHUNTER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-beckoner-of-retribution?edited=1" target="_blank">Taren Verelas, the Beckoner of Retribution</a></span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p></div>Character Build: The Invokerhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-invoker2020-04-02T02:17:09.000Z2020-04-02T02:17:09.000ZHainesyhttps://TheSkyForge.ning.com/members/Hainesy<div><blockquote><p style="text-align:left;" align="center">At the Dawn of Time, during Lorkhan's plan to invent the mortal plane; Kynareth was one of the first to agree. But she had a plan of her own, to create her own mortal agent. Not just a simple Paladin, or Cleric but by imbuing a mortal with her power directly creating power unbeknownst to any other human or god. Kynareth set out to make a new warrior, a new breed of holy warriors. Her ultimate servant. Kynareth spoke to the human: “Whatever your past, you are among the gods' most trusted servants now, bound to a covenant in which you swore to use divine power with great care. To what end will you wield that might? ” </p></blockquote><p style="text-align:center;"><img src="/public/album_photo/85/84/02/28003_a443.png?c=8a18" alt="" /></p><p align="center"><img src="/public/album_photo/87/84/02/28005_06cc.jpg?c=e6ec" alt="" /></p><p align="center"><span style="text-decoration:underline;"><strong>The Build</strong></span></p><p><strong style="font-family:arial, helvetica, sans-serif;"><span style="text-decoration:underline;"><img style="float:right;" src="http://tamrielvault.com/public/album_photo/89/84/02/28007_0d9c.jpg?c=cb70" alt="" width="108" height="292" />Race-</span></strong><span style="font-family:arial, helvetica, sans-serif;"> Imperial</span></p><p><strong><span style="text-decoration:underline;">Stats-</span></strong> 2/1/1 in M/H/S</p><p><strong><span style="text-decoration:underline;">Stone-</span> </strong>Lord</p><p><strong><span style="text-decoration:underline;">Skills-</span> </strong>Destruction, Alteration, Restoration, One-Handed, Light Armor, Smithing. </p><p><strong><span style="text-decoration:underline;">Shouts-</span></strong> Slow Time, Storm Call, Become Ethereal, Frost Breath, Unrelenting Force, Whirlwind Sprint, Cyclone. </p><p><span style="text-decoration:underline;"><strong>Powers-</strong></span> North Wind, Secret of Arcana, Mora's Boon, Seeker of Sorcery, Dragonborn Frost. </p><p><strong><span style="text-decoration:underline;">Weapons-</span> </strong>Chillrend & Grimsever </p><p><span style="text-decoration:underline;"><strong>Armor-</strong></span><strong> </strong>Glass Armor (Full set), Gauldur Amulet -or- Savos Aren's Amulet, Various Rings of Destruction. </p><p><span style="font-family:arial, helvetica, sans-serif;">Invoker’s are typically a servant of a corresponding god, much like this one is to Kynareth. Holy warriors blessed with immense power, not just an artifact or reciting some prayers. Instead of going through rites of investiture, rituals, or constant prayers to wield a measly amount of their god’s power, Invoker’s are blessed with the power of the God directly into their body. Calling on the god whenever they please, with power unmatched. Think of it as, in this case, Kynareth being in a human body. Nobody is safe from The Invoker as long as you stand in their way, or try and tarnish the names of the Aedra you will be punished, and more than likely dead. Unlike other Divine Warriors of the sort, they have no mercy.</span></p><p style="text-align:center;" align="center"><span style="font-family:'times new roman', times;"><strong><span style="text-decoration:underline;">Skills</span></strong></span></p><p style="text-align:center;"><img src="/public/album_photo/8b/84/02/28009_9f1a.jpg?c=c73a" alt="" /></p><p style="text-align:left;"><span style="font-size:12pt;font-family:arial, helvetica, sans-serif;">Destruction and One-Handed are going to be the main focal points of your offense. Combining these two with the various shouts used set up deadly combo's and tactics for the Invoker to take full advantage of. Frost and Shock spells synergize great together being able to take down each others weaknesses. The master destruction spells for Frost & Shock are you "Invoking" Kynareth's full power. And they do a great job at it, unleashing blizzards and streams of lighting. One-Handed was the obvious choice to be able to spellsword. Critical Charge and Critical Strike work great together, and we have enough stamina to take advantage of the Charge Attack. </span></p><p style="text-align:left;"><span style="font-size:12pt;font-family:arial, helvetica, sans-serif;">Alteration and Restoration pair together great as defensive spell schools. The flesh spells give the Glass Armor a well appreciated boost, and Stability is what made this tree worth taking. Stability combined with Dragon Aspect extends Slow Time up to 36 seconds! Which is more than enough time to fire off multiple spells and take out a room of enemies in no time. Restoration is your means of healing, and damage against undead. You'll go all the way to master for Guardian Circle, which acts as Kynareth giving you "invincibility" inside of the circle. The sun spells are going to be your Holy Magic and do great damage against Vampires and Draugr. </span></p><p><span style="font-family:arial, helvetica, sans-serif;">Light armor doesn't become very perk heavy until later in the build. The flesh spells allow you to perk the other more important skills while still maintaining a good defensive basis. </span></p><p style="text-align:left;"><span style="text-decoration:underline;font-family:'times new roman', times;"><strong>Equipment</strong></span></p><p style="text-align:left;"><span style="font-family:'times new roman', times;font-size:13px;"><span style="font-family:arial, helvetica, sans-serif;">Your armor is made from the stained glass of Kynareth. Molded into armor made with various metals and ores, giving you the protection you need, and always having a part of your god with you. A full suit of unenchanted Glass Armor is being used, along with Grimsever and once you get to level 30 Chillrend. I went with the option of using the Gauldur Amulet and the best destruction ring I could find. Another viable option is Savos Aren's Amulet. But jewelry is entirely up to you</span>!</span></p><p style="text-align:left;"><span style="font-family:'times new roman', times;font-size:13px;"><span style="text-decoration:underline;"><strong>The Basic's of Combat</strong></span></span><span style="font-size:12pt;font-family:arial, helvetica, sans-serif;"> </span></p><p><span style="font-family:arial, helvetica, sans-serif;">The Invoker uses the power blessed upon him from Kynareth by using shouts and his destruction magic to unleash massive spells and damage. Manipulating the weather, and using Holy Magic is The Invoker's key to victory in each battle. Each battle usually starts off with the casting of the appropriate flesh spell, followed by the casting of whirlwind cloak, finished off by using which ever element of magic worked best for the corresponding enemy. Most of the time Frost magic was used for me</span></p><p><span style="font-family:arial, helvetica, sans-serif;"><img style="float:right;" src="/public/album_photo/8d/84/02/2800b_c6a7.jpg?c=ca80" alt="" width="247" height="159" />I always tried to keep a healthy mix of flat out magic, and flat out hack and slash, and spellswording. That way not every battle would be the same combative routine. the use of special moves, or in this case "Invoking" is what we will call it is what made this build so damn fun to play. The Shouts were what made this all possible and it's even acheived without any shout cool-down reduction aside from Dragon Aspect. The shout cooldown acts as your "recharging" from your last Invoking. The easiest way for me to get all of my Invoking done, and to use my master spells, was through Slow Time and Become Ethereal.</span></p><p><span style="font-family:arial, helvetica, sans-serif;">Dual-Wielding really became a part of combat in the big boss fights, or against Dragons. Although no Dual-Wielding perks were taken, it really helps when your magicka is out, and you are waiting on the shout cooldown. Grimsever and Chillrend together do massive damage against enemies who don't resist frost, and most of the ones who do wind up getting paralyzed anyway. </span></p><p><span style="font-family:'times new roman', times;"><span style="text-decoration:underline;"><strong>Invoking The True Power</strong></span></span></p><p><span style="font-family:arial, helvetica, sans-serif;font-size:12pt;"><img style="float:left;" src="http://tamrielvault.com/public/album_photo/8f/84/02/2800d_5111.jpg?c=8dd8" alt="" width="112" height="202" />Going into a little more depth about "Invoking" in game, is like I said achieved through the shouts and master spells mainly.</span></p><p><span style="font-family:arial, helvetica, sans-serif;">Although there are other ways to get power like you would at the end-game. And that's through spell and shout combinations.</span></p><p><span style="font-family:arial, helvetica, sans-serif;">I found some tactics that seem to absolutely demolish enemies and that is using Slow Time+Frost Spells. Specifically ice storm. I never knew how broken this spell was until this build. You can unleash around 10 ice storms during slow time, that last longer, and travel slower causing more DoT and finally once slow time wears off, it is a complete bombardment of ice storms.</span></p><p><span style="font-family:arial, helvetica, sans-serif;">Another great combination, that takes some time to perfect, and really good accuracy is Cyclone+Lighting Bolt/Chain Lighting. It is like sniping your enemy from mid air. Then there is the obvious master spells which need no explanation on why they are used for Invoking.</span></p><p> </p><p><span style="text-decoration:underline;"><strong><span style="font-family:'times new roman', times;">The Invoker's Powers</span></strong></span></p><p><span style="text-decoration:underline;"><strong><span style="font-family:arial, helvetica, sans-serif;">Sheer Cold</span></strong></span></p><p><span style="font-family:arial, helvetica, sans-serif;">Slow Time+Ice Storm+Secret of Arcana</span></p><p><span style="font-family:arial, helvetica, sans-serif;">By slowing the winds around you, making time move slightly slower. Unleashing a massive Ice Storm taking your enemy down before he can even react. The Invoker's Signature Tactic.</span></p><p> </p><p><span style="text-decoration:underline;"><strong><span style="font-family:arial, helvetica, sans-serif;">The Winds of Kynareth</span></strong></span></p><p><span style="font-family:arial, helvetica, sans-serif;">Cyclone+Lightning Bolt/Chain Lightning</span></p><p><span style="font-family:arial, helvetica, sans-serif;"> Invoke Kynareth's power to blow your opponent into the air, and sniping him before he can even touch the ground.</span></p><p> </p><p><span style="text-decoration:underline;"><strong><span style="font-family:arial, helvetica, sans-serif;">Full Force</span><span style="font-size:12pt;font-family:arial, helvetica, sans-serif;"> </span></strong></span></p><p><span style="font-family:arial, helvetica, sans-serif;">Dragon Aspect+Storm Call+Blizzard</span></p><p><span style="font-family:arial, helvetica, sans-serif;">Rarely used as it takes up most of the Invoker's power to use, call upon the Ancients, reach maximum power and conjure up not only a storm, but a blizzard showing your enemies the true power of Kynareth.</span></p><p> </p><p><span style="text-decoration:underline;"><strong><span style="font-family:arial, helvetica, sans-serif;">Planewalking</span></strong></span></p><p><span style="font-family:arial, helvetica, sans-serif;">Become Ethereal+Master Destruction Spell</span></p><p><span style="font-family:arial, helvetica, sans-serif;">Travel to the plane where Kynareth is, become blessed, and shift back to the mortal plane and release the power she has just blessed upon you.</span></p><p> </p><p><strong><span style="text-decoration:underline;"><span style="font-family:arial, helvetica, sans-serif;">Windwalking</span></span></strong></p><p><span style="font-family:arial, helvetica, sans-serif;">Whirlwind Sprint+Critical Charge</span></p><p><span style="font-family:arial, helvetica, sans-serif;">Move at the speed of light, with the wind guiding you charging you opponent hacking your way through with ease.</span></p><p><span style="font-family:arial, helvetica, sans-serif;"><span style="text-decoration:underline;"><strong> </strong></span></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><em><span style="text-decoration:underline;"><strong><span style="font-family:'book antiqua', palatino;">Final Comments</span></strong></span></em></p><p style="text-align:center;"><em><span style="font-family:'book antiqua', palatino;">Thank you for reading! I hope you have as much fun playing and reading as I did. </span></em></p><p style="text-align:center;"><em>Any questions/criticism would be great! </em></p><p style="text-align:center;"><em><span style="font-family:'book antiqua', palatino;">Thank you to Oneness for my wonderful perkspread. </span></em></p></div>Contest Build: ACILLUShttps://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-acillus2020-03-16T04:01:22.000Z2020-03-16T04:01:22.000ZRamses the Radhttps://TheSkyForge.ning.com/members/Ramses<div><p style="text-align:center;"><a href="{{#staticFileLink}}4118996681,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4118996681,RESIZE_710x{{/staticFileLink}}" alt="4118996681?profile=RESIZE_710x" width="691" height="220" /></a></p><p style="text-align:center;"><strong>Intro</strong></p><p style="text-align:center;"><span style="font-weight:400;">I sing of Battle and Rebellion!</span></p><p style="text-align:center;"><span style="font-weight:400;">Behold, O Akatosh, Lord of Fire and King of the Gods,</span></p><p style="text-align:center;"><span style="font-weight:400;">The Fury of your Son Acillus who now battles on the stone walls of Solitude</span></p><p style="text-align:center;"><span style="font-weight:400;">Dueling a dozen il-fated men, and, like a storm, crashing into their ranks</span></p><p style="text-align:center;"><span style="font-weight:400;">Fighting the red-draped soldiers of The Empire, with the aid of his rose-red Dragon, and</span></p><p style="text-align:center;"><span style="font-weight:400;">Stormcloak comrades.</span></p><p style="text-align:center;"><span style="font-weight:400;">For Whiterun, </span></p><p style="text-align:center;"><span style="font-weight:400;">Falkreath, </span></p><p style="text-align:center;"><span style="font-weight:400;">Markarth,</span></p><p style="text-align:center;"><span style="font-weight:400;">And Morthal</span></p><p style="text-align:center;"><span style="font-weight:400;">all fell by his might and sword, and</span></p><p style="text-align:center;"><span style="font-weight:400;">Balgruuf the Greater,</span></p><p style="text-align:center;"><span style="font-weight:400;">Siddgeir,</span></p><p style="text-align:center;"><span style="font-weight:400;">Igmund,</span></p><p style="text-align:center;"><span style="font-weight:400;">And Idgrod Ravencrone,</span></p><p style="text-align:center;"><span style="font-weight:400;">All fell through his wrath and skill.</span></p><p style="text-align:center;"><span style="font-weight:400;">O, Acillus greatest of all warriors</span></p><p style="text-align:center;"><span style="font-weight:400;">Chosen of the Gods,</span></p><p style="text-align:center;"><span style="font-weight:400;">Harbinger of the Companions,</span></p><p style="text-align:center;"><span style="font-weight:400;">Master of Arms and Lord of Battle,</span></p><p style="text-align:center;"><span style="font-weight:400;">Undefeated Dueler and Ultimate Dragon-Slayer.</span></p><p style="text-align:center;"><span style="font-weight:400;">Whose decisions are lighting- quick and cracking,</span></p><p style="text-align:center;"><span style="font-weight:400;">And moods are a constant sea of storms, now,</span></p><p style="text-align:center;"><span style="font-weight:400;">Stands at the gates of his destiny, as he himself once prophesied.</span></p><p style="text-align:center;"><span style="font-weight:400;">For after the destruction of Alduin the World-Eater,</span></p><p style="text-align:center;"><span style="font-weight:400;">In the depth of the Halls of the Dead</span></p><p style="text-align:center;"><span style="font-weight:400;">Great Acillus stood amongst the finest of all Nord warriors and said,</span></p><p style="text-align:center;"><strong>‘</strong><span style="font-weight:400;">My brothers and sisters, I have never fought with iron and steel, </span></p><p style="text-align:center;"><span style="font-weight:400;">but with heart and spirit. </span></p><p style="text-align:center;"><span style="font-weight:400;">Listening closely to weeping of emotions, and</span></p><p style="text-align:center;"><span style="font-weight:400;">Attentively to the quiet howling of the winds fate;</span></p><p style="text-align:center;"><span style="font-weight:400;">My home is torn and tattered;</span></p><p style="text-align:center;"><span style="font-weight:400;">Ruled over by a Crimson Servant in the name of golden-skinned Serpents. </span></p><p style="text-align:center;"><span style="font-weight:400;"> Now, at our most desperate, all who stand are </span></p><p style="text-align:center;"><span style="font-weight:400;">Greedy, corrupted, and cruel… </span></p><p style="text-align:center;"><span style="font-weight:400;">So I will banish this darkness!</span></p><p style="text-align:center;"><span style="font-weight:400;">They may challenge my power,</span></p><p style="text-align:center;"><span style="font-weight:400;">They may defeat me in strategy,</span></p><p style="text-align:center;"><span style="font-weight:400;">But!</span></p><p style="text-align:center;"><span style="font-weight:400;">They cannot claim my Divine right!</span></p><p style="text-align:center;"><span style="font-weight:400;">They cannot match my skill!</span></p><p style="text-align:center;"><span style="font-weight:400;">A new Sun must rise! </span></p><p style="text-align:center;"><span style="font-weight:400;">And until it does the world will run red</span></p><p style="text-align:center;"><strong><em>With Blood!’</em></strong></p><p style="text-align:center;"><strong><a href="{{#staticFileLink}}4119825207,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4119825207,RESIZE_400x{{/staticFileLink}}" width="395" alt="4119825207?profile=RESIZE_400x" /></a></strong><span style="font-weight:400;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/c/c6/Imperial_Helmet_Closed.png/revision/latest?cb=20120612172710" target="_blank"><img class="align-right" src="https://vignette.wikia.nocookie.net/elderscrolls/images/c/c6/Imperial_Helmet_Closed.png/revision/latest?cb=20120612172710&profile=RESIZE_180x180" alt="latest?cb=20120612172710&profile=RESIZE_180x180" width="109" height="111" /></a></span></p><p> <span style="font-weight:400;"><strong>Race</strong>: Imperial- Compliment the skills in the build nicely, and fit the role-play.<br /> </span></p><p><span style="font-weight:400;"><strong>Standing Stone:</strong> Warrior to Atronach- the former is for leveling, and the latter is to not get obliterated by mages.</span></p><p><span style="font-weight:400;"><strong>Stat Distribution:</strong> Stamina: 2/ Health: 1/ Magicka: 0- Acillus is a very aggressive and versatile warrior, who needs a large stamina pool to be effective in battle, sacraficing a bit of endurance for agility. A novice-apprentice in the field Magic, you'll be using low-level spells throughout your playthrough, but, magicka is increased through enchanting. </span></p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4119042410,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4119042410,RESIZE_400x{{/staticFileLink}}" width="395" alt="4119042410?profile=RESIZE_400x" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}4119049050,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4119049050,RESIZE_710x{{/staticFileLink}}" alt="4119049050?profile=RESIZE_710x" width="710" /></a></p><ul><li style="text-align:left;"><strong>Hector</strong> is enchanted with Fiery Soul trap<a href="{{#staticFileLink}}4119267109,original{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}4119267109,RESIZE_180x180{{/staticFileLink}}" alt="4119267109?profile=RESIZE_180x180" width="120" /></a></li><li style="text-align:left;"><strong>Acillus Plate</strong> is enchanted with Fortify Restoration</li><li style="text-align:left;"><strong>Aroclus Atire</strong> is enchnated with Fortify Stamina</li><li style="text-align:left;"><strong>Great Amulet of Akatosh </strong> is enchnated with Fortify Magicka</li><li style="text-align:left;"><strong>Patroclus's Ring</strong> is enchanted with Fortify Restoration </li></ul><p>All the weapons and armours can be picked up naturally, bewteen the levels 20-25, as you go along your adventures, with the exception of Spellbreaker, which I got at level 25 and after changing my Standing Stone to the Atronach. The Diadem of the Savant which you can pick up near Froki's Shack, or from Shalidor's Maze.</p><p>For the early game recommend using the Steel or Wolf set, with fur armour acting as your Featherweight stance, and using steel weapons with matching shield, topped off with an enchanted dagger of soul trap.</p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4119052357,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4119052357,RESIZE_710x{{/staticFileLink}}" alt="4119052357?profile=RESIZE_710x" width="395" height="104" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}4119034432,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4119034432,RESIZE_710x{{/staticFileLink}}" alt="4119034432?profile=RESIZE_710x" width="710" /></a></p><p><strong>Major: </strong><a href="{{#staticFileLink}}4119115592,RESIZE_180x180{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}4119115592,RESIZE_180x180{{/staticFileLink}}" width="95" alt="4119115592?profile=RESIZE_180x180" /></a></p><p><strong>One-handed</strong><span style="font-weight:400;">- One of the two main damage dealers, one-handed is coupled with a shield, or spell, or in isolation to make use of parrying and dodging. There’s a strong preference to swords, and no dual wielding.</span></p><p><strong>Two-handed</strong><span style="font-weight:400;">- Second damage dealing skill, two-handed has strong focus on axes, and is used just as much as one-handed.</span></p><p><strong>Block</strong><span style="font-weight:400;">- The greatest utility skill, you’ll be using it to block strikes, dodge out of power attacks, or bashing opponents of balance, though, it is focused on the aggressive side, rather than protective.</span></p><p><strong>Heavy Armour</strong><span style="font-weight:400;">- The main defensive tool in your kit, giving you a nice reduction in being staggered and an increase in your survivability. </span></p><p><strong>Minor:</strong><span style="font-weight:400;"> </span></p><p><strong>Enchanting</strong><span style="font-weight:400;">- Lightly used and easily leveled; only the armours and jewelry are enchanted, with the only exception being daggers for trapping souls. </span></p><p><strong>Restoration</strong><span style="font-weight:400;">- Developed completely naturally, restoration is used for light healing for yourself, your followers, and nothing more- it’s also an easy way to role-play having a divine or holy aspect to the character.</span></p><p><strong>Speech</strong><span style="font-weight:400;">- For haggling in the markets, and to being better negotiator and briber. </span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4119057993,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4119057993,RESIZE_400x{{/staticFileLink}}" width="395" alt="4119057993?profile=RESIZE_400x" /></a></p><p style="text-align:left;"><span style="font-weight:400;">Mechanically, Acillus plays as an exceptionally proficient warrior, with his ‘special power’ being the ability to switch ‘stances’ from a </span><strong>Heavyweight</strong><span style="font-weight:400;">, a crusader-like fighter, to a </span><strong><a href="{{#staticFileLink}}4119207333,original{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}4119207333,RESIZE_180x180{{/staticFileLink}}" alt="4119207333?profile=RESIZE_180x180" width="120" /></a></strong><strong>Featherweight</strong><span style="font-weight:400;">, lightly-armoured barbarian. This is achieved through the wearing of, either, the Acillus Plate or Atroclus Attire, with each providing a magical buff to their </span><span style="font-weight:400;">playstyle, but sacrificing another element of combat in return.</span></p><p><span style="font-weight:400;">I highly encourage you to play around with all the skills, armours, and weapons at your disposal to develop your own style of fighting and fun, but, with that being said, here are the main styles I played with: </span></p><p><strong>The Swarmer ( </strong><span style="font-weight:400;">Atroclus Attire + Battle-Axe) is a standard barbarian playstyle that falls under the Featherweight stance. A typical glass cannon, this style suffers from a major lack in defence, but counters through strong offense and high mobility, as well as a magically increased agility. Through the Attire’s benefits, and the abuse of the Quick Reflexes, this combination was the perfect shock attack and battle initiator; perfect for thinning and controlling herds of enemies through Great Critical Charges or Sweeping blows. Ill-armoured mages, who are easily overwhelmed, are a key target in every battle. However, the dueling capabilities of this stance is risky at best, as the switch between Axe and shield-and-spell were the cause of many reloads, and, sometimes, Quick Reflexes just isn’t enough as you either trap yourself in a tight space, or fail to dodge. Still, the damage from power attacks is significant enough to quickly end any dangerous duels, if timed correctly. </span></p><p><span style="font-weight:400;">In juxtaposition, the heavy-set </span><strong>Puncher-Knight </strong><span style="font-weight:400;">(Acillus Plate + Spellbreaker) is the most defensive of the strances, allowing you to get close to archers and mages unharmed, or tank menacing blows. The main game changer is the addition of Spellbreaker, giving you greater protective power and a near-impenetrable magical barrier, perfect for closing in on mages or shrugging off dragon shouts. Acillus Plate provides an increased spell cost reduction to restoration allowing you to heal more often, and eases magicka management (be careful though, the 50% reduction in regeneration is brutal.) This is the perfect style when you get backed up in a corner, and need to create space, or face tougher enemies. When space is created you can quickly switch to a Featherweight stance, and charge out of there, moreover, this the most able dueling playstyle with increased protection, greater health sustainability, and medium level damage. </span></p><p><span style="font-weight:400;">The gladiator-like</span><strong> Outer-Fighter </strong><span style="font-weight:400;">(Atroclus Attire + Spellbreaker) combines the protectiveness of the Puncher-Knight and</span> <span style="font-weight:400;">the mobility and agility of the Swarmer. A hybrid </span><span style="font-weight:400;"><a href="{{#staticFileLink}}4119142606,original{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}4119142606,RESIZE_180x180{{/staticFileLink}}" alt="4119142606?profile=RESIZE_180x180" width="120" /></a></span><span style="font-weight:400;">playstyle, this is more duel focused, when the opponent you're facing is too powerful to fully commit to damage, but a bit slow in fighting. The shield can better protect undodgeable blows, or give you time (through bashing) for quick heal, while the Attire ensures you’ll have more than enough stamina to power attack or bash your opponent to oblivion, with power bashing being the go-to stagger maneuver.</span></p><p><span style="font-weight:400;"><br /> </span><strong>The Slugger</strong><span style="font-weight:400;"> (Acillus Plate + Battle-Axe) is the exact-opposite of the Swarmer. A Heavyweight stance, the Slugger is the most brutish of all playstyle relying on heavy power attack, as your armour saves you from hard blows. Though the extra weight reduces mobility, Quick Reflexes equalizes this by allowing sharp turn maneuvers, which aren’t nearly as freeing as the Swarmer, it serves its purpose in doding power attacks. The main weakness being the extreme stamina drain, and lack of magical protection</span></p><p><span style="font-weight:400;"><strong>Shouts</strong> were more to open enemies up, and stun groups of foes, making it safer to charge, or turn animals against their masters, conjure storms, clear the weather for clearer view of the battlefield, and increase attack speed.</span></p><p><span style="font-weight:400;">Main Shouts Used:</span></p><ul><li style="font-weight:400;"><span style="font-weight:400;">Fire Breath- Opener/Stunner</span></li><li style="font-weight:400;"><span style="font-weight:400;">Frost Breath- Opener/Stunner</span></li><li style="font-weight:400;"><span style="font-weight:400;">Elemental Fury</span></li><li style="font-weight:400;"><span style="font-weight:400;">Animal Allegiance</span></li><li style="font-weight:400;"><span style="font-weight:400;">Storm Call</span></li><li style="font-weight:400;"><span style="font-weight:400;">Clear Skies</span></li></ul><p style="text-align:center;"><a href="{{#staticFileLink}}4119060828,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4119060828,RESIZE_400x{{/staticFileLink}}" width="395" alt="4119060828?profile=RESIZE_400x" /></a></p><p style="text-align:center;"><span style="font-weight:400;">An extremely confident, but emotionally turbulent man, Acillus is a character more dangerous to himself than any opponent he faces. Due to constant praise (by both the people </span><span style="font-weight:400;">and himself), he has a very large, yet fragile, ego that is easily scared by anyone or anything, though, this is incurred on himself </span><span style="font-weight:400;"><a href="{{#staticFileLink}}4119299407,original{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}4119299407,RESIZE_180x180{{/staticFileLink}}" alt="4119299407?profile=RESIZE_180x180" width="120" /></a></span><span style="font-weight:400;">through his excessive bragging and terrible narcissism. This is made even worse with his continued… shall we say ‘special friending’ of both men and women, though this grinds to a halt once he has chosen his soulmate.</span></p><p><span style="font-weight:400;">Speaking of soulmates, Acillus is quite the religious man- surprisingly. However, you won’t find him praying regularly at any shrine, nor obeying the words of one Divine, nor handing out food to the hungry. Rather, Acillus is a believer of poems and prophecy, taking note of the weather, the sound of the ravens crowing, dreams, nightmares, what his ‘feelings’ or ‘instincts’ say, and the arrangement of the stars. It is this superstition that leads him to believe that, because he is the only one that can destroy Alduin, he cannot be killed by any man, mer, or beast, leading to his overconfidence and fearlessness.</span></p><p><span style="font-weight:400;">Often drunk, Acillus loves to be the center of attention, and is especially fond of fine wine, expensive jewelry, and delicately crafted arms and armours. These eccentric habits bleed into his social life as he can often be found in the court of most Jarls, or seeing what must be done for him to be crowned a thane. </span></p><p><span style="font-weight:400;">All things said, Acillus is an opportunist at heart and does not suffer from any nightmares in betraying a client for higher pay, or in deceitful deals- the only exception being when the opponent is more powerful than the person or entity he’s fighting for, as ultimately, Acillus is a (borderline insane) warrior who loves the challenge of a good battle, and the blood and adrenaline rush of fights.</span></p><p><span style="font-weight:400;">Underneath all this, Acillus does genuinely try to be a ‘Heroically-Good’ Dragonborn, with Talos as his ideal, but this effort is rarely displayed, as he is overcome with the will of the dragon. A quiet guilt rests in his stomach during peaceful moments, which is illustrated by his charity to the poor.</span></p><p style="text-align:center;"><strong><a href="{{#staticFileLink}}4119057993,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4119246096,RESIZE_400x{{/staticFileLink}}" width="395" alt="4119246096?profile=RESIZE_400x" /></a></strong></p><p><strong>Companions</strong><span style="font-weight:400;">- A great way to develop your all skills early on, and give your playthrough a sense of purpose and family. This’ll be the first major questline to join, then moving to <a href="{{#staticFileLink}}4119291695,original{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}4119291695,RESIZE_180x180{{/staticFileLink}}" alt="4119291695?profile=RESIZE_180x180" width="120" /></a>the Main & Civil War Questlines. I stayed a werewolf, since Imperials aren’t sent to any ‘Warrior Heavens,’ the Hunting Grounds are the closest thing to it.</span></p><p><strong>Main & Civil War Questlines</strong><span style="font-weight:400;">- You’ll want to join the Imperials first, which will lead you into the main questline, but betray them to the Stormcloaks when returning the Jagged Crown. To fit the role-play, it’s best to alternate between the two as you play.</span></p><p><strong>A Night to Remember</strong><span style="font-weight:400;">- Of course.</span></p><p><strong>Forsworn Conspiracy</strong><span style="font-weight:400;">- Nicely ties in with Night to Remember, making the quest start naturally. You’re going to kill all the guards and flee the city, then, when you start the civil war quest line, you can take over Markarth and your bounty will be lifted- at least I think so, I never went back.</span></p><p><strong>A Few Words with You</strong><span style="font-weight:400;">- Now, this is not a single quest, but multiple mini-quests that are an immersive way to get yourself into trouble, before running away from the town/city/hold you're in.</span></p><p> </p><p><span style="font-weight:400;">Extras- These are mini-facts about the build and its development.</span></p><ol><li style="font-weight:400;"><span style="font-weight:400;">Acillus is named after Achillies (talk about subtle, amiright?), but the spelling of the name is inspired by Acilius Bolar</span></li><li style="font-weight:400;"><span style="font-weight:400;">Acillus’s personality is inspired by Athenian statesman and general.Alcibiades.</span></li><li style="font-weight:400;"><span style="font-weight:400;">The mechanic of switching between armours, with one giving you protection and the other damage, comes from the passive ability of the MOBA game Smite’s rendition of Achillies. </span></li><li style="font-weight:400;"><span style="font-weight:400;">The naming of the playstyles was inspired by boxing styles, while the stances took inspiration from the weight classes.</span></li><li style="font-weight:400;"><span style="font-weight:400;">The Banners at the sides of the build is representative of Acillus journey. Adventuring in Whitrun, joining, and becoming harbinger of, the Companions, joining the empire, betraying them for the Stormcloaks, sieging Solitude, then finally destroying Alduin through the powe of the voice.</span></li><li style="font-weight:400;"><span style="font-weight:400;">Story’s structured as an epic poem.</span></li><li style="font-weight:400;"><span style="font-weight:400;">Originally, the story was going to be this weird biography of an Imperial Historian with tattered stories of Acillus, eye-witness accounts, and testimonies that was meant to slowly show how Acillus felt betrayed by the Empire and joining the Stormcloaks, and his gradual descent into narcissism and domineering, dragon-like attitude. That ended up being six-pages long… yeaaaaaah- no.</span></li><li style="font-weight:400;"><span style="font-weight:400;">The Headers for this build were created in Powerpoint, through some cropping of art from the game Apotheon.</span></li><li style="font-weight:400;"><span style="font-weight:400;"> This build was hella rushed.</span></li></ol><p><span style="font-weight:400;">And with that I can go to sleep. Any thoughts and criticisms are welcome, if you spot any grammar mistakes let me know. Have a wonderful, and goodbye.</span></p><p> </p><p> </p></div>Contest Build: The Twisted Jesterhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/S2020-02-18T23:14:24.000Z2020-02-18T23:14:24.000Znysteehttps://TheSkyForge.ning.com/members/nystee<div><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}3958501669,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3958501669,RESIZE_180x180{{/staticFileLink}}" alt="3958501669?profile=RESIZE_180x180" width="150" /></a>Hello everyone and welcome to my second contest build. I have been enjoying vanilla Skyrim, learning a bunch of stuff and this contest seemed like the perfect time to finish something I had in mind for a few months. I've heard a lot of good stuff about the Necromage perk but I never used it, so I gave it a shot with this one. With that being said, let me introduce<br /> </span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}3862862940,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3862862940,RESIZE_710x{{/staticFileLink}}" alt="3862862940?profile=RESIZE_710x" width="501" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3861270267,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3861270267,RESIZE_710x{{/staticFileLink}}" alt="3861270267?profile=RESIZE_710x" width="710" /></a><em>Screenshot by <a href="https://www.nexusmods.com/skyrim/images/168752" target="_blank">Argonegei</a><br /> </em></span></p><p><span style="font-size:12pt;">The Twisted Jester never knew his parents, his art was his life. He was born an entertainer and was destined to be the next court jester. His master, the closest thing to a father he had, taught him everything. Being talented never blinded him with ego, he worked diligently to be a worthy artist and he had the scars to prove it. His performances ranged from blade juggling to magic tricks and at last, it seemed the day he had waited all his life for was upon him. He would perform for the first time before the noblemen as the new court jester.</span></p><p><span style="font-size:12pt;">The banquet room was crowded and the merry ambiance was exhilarating, he could feel his heart pounding out of his chest. His master showed up with a flamboyant attire, he could not believe his eyes. The eccentric hat, the vivid colors, the odd lines, and shapes. The outfit was the embodiment of his craft. “You are now ready, go forth and mesmerize the audience” said the old man before leaving.</span></p><p><span style="font-size:12pt;">The time for the performance was nearing, while he was finishing his preparations, a hooded man entered the room “I have been keeping an eye on you for a long time and I wanted to salute you in person, I also have something that I need to deliver to you” the man said. As he turned to greet the man, The Twisted Jester was met with an odd feeling when the blade entered his guts and the whispering words “Hail Sithis, the Black Sacrament is fulfilled one last time” played into his ear. He watched as the crimson drops touched the floor right before collapsing. He could hear his name being called, the moment of his life was right there, the stage was calling him but his life force was leaving like a distant melody. The assassin then proceeded to remove his garb, ogling it as if it was his trophy. And at that very moment, The Twisted Jester’s mind broke, death was the least of his worry. He realized that he was being stripped away of his craft, the overwhelming emotions led to laughter, screams, cries, and laughter again.</span></p><p><span style="font-size:12pt;">The stage caller was stunned speechless before the gruesome spectacle upon entering the room. He rushed him to the priest, but his state was dire. The caretaker emptied the room and asked with an intense gaze “Do you want to live?” she could see a light in his eyes that was refusing to fade. “Everything for my art” he gurgled with all he had left in him. </span></p><p><br /> <span style="font-size:12pt;"> The Twisted Jester was then given a blessing or was it a curse? He could feel a gentle bite on his neck and his heartbeat going back up like a rapid drumbeat. This was his second chance, a chance to entertain the biggest audience and he will reserve a special performance for the one that stole everything from him…</span></p><p><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3958517527,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3958517527,RESIZE_710x{{/staticFileLink}}" alt="3958517527?profile=RESIZE_710x" width="200" /></a>A jester, court jester or fool was an entertainer by nature, most of them were integrated into noblemen court or households to amuse them and their guests. Some of them were wandering artists performing at fairs and markets. They were recognizable by their costumes with eccentric hats, bright colors and odd patterns. The first mentions of jesters come from ancient Egypt where they were known as "balatrones", (there is still a debate on the original meaning of the word) they were part of the few common folks that had access to an opulent environment.</span></p><p style="text-align:left;"><span style="font-size:12pt;">I got inspired by the story of Cicero and the jester he killed as his last contract. His identity was never revealed and I always thought: "who was it and what if he was not dead?". I want to say, this turn of events might not be lore-friendly since Cicero wrote that "the jester lies dead" in his journal, but I think it is an interesting take on how this character could have been brought into the Skyrim universe. </span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3958543605,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3958543605,RESIZE_710x{{/staticFileLink}}" alt="3958543605?profile=RESIZE_710x" width="710" /></a><em>Screenshot by <a href="https://www.nexusmods.com/skyrim/images/399917" target="_blank">Novaren</a><br /> </em></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3958501669,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3958501669,RESIZE_180x180{{/staticFileLink}}" alt="3958501669?profile=RESIZE_180x180" width="150" /></a></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Race: </strong>Imperial vampire</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Playstyle:</strong> Illusionist/Trickster</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Standing Stone: </strong>The Shadow</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Blessing: </strong>Talos</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Weapons: </strong>Ebony Sword and dagger</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Armor and Apparel: </strong>Cicero's outfit and Amulet of Talos</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Shouts: </strong>Disarm, Marked for Death, Throw voice, Elemental Fury</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Powers: </strong>Summon Spectral Assassin and Voice of the Emperor</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Spells: </strong>Flesh spells (up to Ebonyflesh), Invisibility, Frenzy, Pacify</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Factions:</strong> The Dark Brotherhood and the Thieves guild</span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3862863546,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3862863546,RESIZE_710x{{/staticFileLink}}" alt="3862863546?profile=RESIZE_710x" width="225" /></a></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}3977670559,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}3977670559,RESIZE_710x{{/staticFileLink}}" alt="3977670559?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><em>Screenshot by<strong> <a href="https://www.nexusmods.com/skyrim/images/418787" target="_blank">ChaozhouTiger</a> </strong>and perk spread by Curse<br /> </em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Stats:</strong> 2 Magicka/ 1 Health/ 1 Stamina. Stop Health and Stamina at 200, your Magicka will be 350 at LVL 46.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Major Skills</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">One-Handed- This is our damage dealing skill. Dual Savagery and Savage Strike will net you +75% damage while doing a standing power attack, and Dual Flurry lets you deliver this damage quickly. You will use the dagger in your offhand to swing as fast as possible.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Illusion- This will be the crowd control skill, you won't have a lot of armor rating so messing with your enemies' mind will help you with survivability. Dual Casting is not necessary because it would make this build overpowered and Champion of the Night will give you a head start early game allowing your illusions spells to be more effective.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Minor Skills</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">Sneak- It will be used in conjunction with Pickpocket. Nightstalker's Footsteps and Cicero's Hat already put you above Sneak 5/5, but I use two points for early game.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Pickpocket- You will rid people of their valuables and weapons. I used it to fight dirty against though foes like bandit chiefs and forsworn.<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;">Alteration- Flesh spells are used to buff the Armor Rating preventing you to be one-shotted by every enemy in the game.</span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3862863247,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3862863247,RESIZE_710x{{/staticFileLink}}" alt="3862863247?profile=RESIZE_710x" width="350" /></a><a href="{{#staticFileLink}}3999460888,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3999460888,RESIZE_710x{{/staticFileLink}}" alt="3999460888?profile=RESIZE_710x" width="710" /></a><em>Screenshot by <a href="https://www.nexusmods.com/skyrim/images/134914" target="_blank">saraceni</a><br /> </em></span></p><p><span style="font-size:12pt;">Right off the start, you will need the Necromage perk. I picked up the Atronach Stone and use the fire traps in Ustengrav (you can also do it in Raldbthar) to power level Restoration, after that I contracted Vampirism in Shriekwind Bastion (Haemar's Shame is another alternative). I was able to finish the setup at LVL 15 but I am sure you can achieve it earlier. The Necromage perk will boost several aspects of this build:</span></p><ul><li><span style="font-size:12pt;">The Shadow is increased from 60 seconds to 90 seconds in duration</span></li><li><span style="font-size:12pt;">All your shouts will have 50% reduced cooldown</span></li><li><span style="font-size:12pt;">Invisibility is increased from 30 seconds to 45 seconds in duration</span></li><li><span style="font-size:12pt;">Dual Flurry is increased from 120/135% (in other words, 20/35% faster) to 150/168.75% (in other words, 50% to 68.75% faster)</span></li><li><span style="font-size:12pt;">Elemental Fury is increased from 130/150/170% weapon speed (in other words, 30/50/70% faster) to 162.5/187.5/212.5% weapon speed (in other words, 62.5/87.5/112.5% faster). The duration is also increased from 15 seconds to 22.5 seconds.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;">This build is easy to start because you can level many of the skills easily. Sneak and One-Handed can be power level at the beginning of the game with Hadvar or Ralof, and Illusion can be brought to 100 by casting Courage and Muffle while doing the "Out of Balance" quest you get from Drevis Neloren at the College of Winterhold. I recommend pickpocketing jewelry and gold coupled with the trainers' help to raise the skill quickly. Keep in mind that those are suggestions and you don't necessarily need power leveling to play the build.<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;">The Twisted Jester is a glass cannon, (with 200 health and a little over 300 AR) and as such he fights "dirty" all the time. You should always open combat with a Frenzy spell followed by a couple of Marked for Death (1st word) when there is more than one target. It will keep the aggro off of you and leave the last target very weak. When you have to go one-on-one with an enemy remember your options:</span></p><ul><li style="text-align:left;"><span style="font-size:12pt;">You can pickpocket weapons to fight without danger. Most enemies have two weapons, always snatch the lighter weapon first and use the Disarm shout when you fail to steal the second one</span></li><li style="text-align:left;"><span style="font-size:12pt;">Mages will wipe the floor with you, you can identify them by the fact that they only have a dagger for physical damage. Some dual-wielding sneak attacks will take care of them optimally</span></li><li style="text-align:left;"><span style="font-size:12pt;">Archers can be distracted with the Summon Spectral Assassin power to close the distance</span></li><li style="text-align:left;"><span style="font-size:12pt;">When your illusion spells are useless you will use the Spectral Assassin as a decoy, allowing you to make quick work of distracted enemies thanks to Elemental Fury and Dual Flurry.<br /> </span></li></ul><p><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3999435343,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3999435343,RESIZE_710x{{/staticFileLink}}" alt="3999435343?profile=RESIZE_710x" width="350" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}4020130548,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4020130548,RESIZE_710x{{/staticFileLink}}" alt="4020130548?profile=RESIZE_710x" width="710" /></a><a href="https://imgur.com/a/NaKyU#mRMrPQj" target="_blank">original image</a></span></p><p style="text-align:left;"><span style="font-size:12pt;">The Twisted Jester is a deranged individual who thinks of Skyrim as his stage. Corrupted by madness he now delights in laughter, chaos, and murder. He believes his life is an endless performance and he will use everything he wants as his plaything. His desire to meet the one who was once his admirer will push him to journey through the whole province. I wanted to roleplay this build to the fullest, so I started doing things I usually don't.</span></p><p style="text-align:left;"><span style="font-size:12pt;">I did my best to cycle through the different inns of the province, thinking of myself as a wandering artist amusing the people of Skyrim. In order to represent the duality of the character (the artistic side and the crazy one), I went out of my way to deceive and betray people whenever I could. In a sense, it has been refreshing because I rarely take the "bad" side of quests like betraying Sadia or misleading whoever you are helping in the love triangle of Riverwood. I also found myself killing for no real reason. Random citizens, beggars, bounty collectors, scavengers, or afflicted refugees, no one was safe. The Twisted Jester finds pleasure in people's misery and he will have no shame in shedding innocent blood.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Another thing I sure did was to play with my foes every time I could. Watching Draugr Deathlords swing at you (doing no damage) with their bare hands or Bandit Chiefs and Forsworns running around looking for a weapon to use was definitely fun.</span></p><p style="text-align:left;"><span style="font-size:12pt;">There are a few quests that you stumble upon when visiting some locations for the first time because everyone is mentioning them, such as Blood on the Ice or Waking Nightmare. The Twisted Jester will make sure to get to the root of those events, not out of kindness for the people of Skyrim but because those events/individuals are stealing the spotlight from him which is unacceptable.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>The Dark Brotherhood Questline: </strong>While passing through Windhelm, The Twisted Jester hears that a child is trying to perform the Black Sacrament in the city. Those same words were spoken by the person that attempted to end his life. He follows up on the lead and finds himself joining the assassins' organization.<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>You can decide if you want to rush the DB questline to retrieve your attire and kill Cicero early in your playthrough or leave this decisive meeting for the endgame.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>The Thieves Guild Questline: </strong>During his visit to Riften, The Twisted Jester is approached by a man making a curious offer. He accepts it and sides with the group of thieves. He has no interest in gold and riches but will use this new connection to cause more mischiefs in the province.<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3958501669,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3958501669,RESIZE_180x180{{/staticFileLink}}" alt="3958501669?profile=RESIZE_180x180" width="150" /></a><a href="{{#staticFileLink}}3999443396,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3999443396,RESIZE_710x{{/staticFileLink}}" alt="3999443396?profile=RESIZE_710x" width="450" /></a></span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}4012553621,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}4012553621,RESIZE_180x180{{/staticFileLink}}" alt="4012553621?profile=RESIZE_180x180" width="125" /></a> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Fadeaway: </strong><em>The Twisted Jester disappears from enemies' sight when things become too hectic.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Shadow Stone/Invisibility + Shadow Warrior</span></p><p style="text-align:left;"><span style="font-size:12pt;">This move can be used when you find yourself in a tough spot and need some breathing room.</span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}4012340345,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}4012340345,RESIZE_180x180{{/staticFileLink}}" alt="4012340345?profile=RESIZE_180x180" width="125" /></a></strong><strong>Knife Tricks: </strong><em>Your handiness with blades is used for something far less entertaining...</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Necromage + Elemental Fury + Dual Flurry 2/2</span></p><p style="text-align:left;"><span style="font-size:12pt;">Sometimes you will need to deal with foes head-on. You can use this to dispose of them very quickly because Necromage affects both the shout and the perk. This is very effective when enemies are distracted, if not, remember to cast a flesh spell before closing in on them. It is very useful against dragons, dwarven automatons, Falmer, and the like.</span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"> <a href="{{#staticFileLink}}4012531084,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}4012531084,RESIZE_180x180{{/staticFileLink}}" alt="4012531084?profile=RESIZE_180x180" width="125" /></a><strong>Grim performance: </strong><em>I</em><em>nduce your audience into a murderous dance </em><strong><br /> </strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">Throw Voice + Frenzy + Multiple Marked for Death (1st word) <strong>OR</strong> ThrowVoice + Marked for Death (full shout) + Voice of The Emperor/Pacify</span></p><p style="text-align:left;"><span style="font-size:12pt;">Enemies will make your job easier with this, you can easily get 4-5 MFD (the 1st word of the shout will take 10 seconds to recharge) on them while they are fighting each other. The first version requires some Magicka while the second can be used for free once per day (keep in mind that Voice of the Emperor only works on people). Either way, you will enjoy the full effect of the shout since Frenzy, Pacify, and Voice of the Emperor last 60 seconds.</span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3999450491,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3999450491,RESIZE_710x{{/staticFileLink}}" alt="3999450491?profile=RESIZE_710x" width="250" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3999516889,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3999516889,RESIZE_710x{{/staticFileLink}}" alt="3999516889?profile=RESIZE_710x" width="710" /></a>Screenshot by <a href="https://www.nexusmods.com/skyrim/images/107897" target="_blank">diederik</a></span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;">Thank you very much for checking my build, I have had a lot of fun with this one and I hope you will consider trying it. I want to say good luck to all the participants, I'm very happy to see our ranks growing day after day. I'll encourage everyone to leave some criticism good or bad because I still have a lot to learn about Skyrim building. Also, I 'll be updating my profile if anyone wants to check my other builds.</span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p></div>Contest build : The Vigil of Molag Balhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-the-vigil-of-molag-bal2019-11-06T09:58:27.000Z2019-11-06T09:58:27.000ZSarah42https://TheSkyForge.ning.com/members/Jiru44<div><p>Backstory : "<em>Marion no ! » the reverberation of her voice in her coffin woke up Selena Vitalli. Always the same nightmare, the moment when the darkness came inside her heart. The loss of her partner and the fall of the Hall of Vigilants, all these thoughts continued to haunt her. She felt so weak, without a goal nor hope. Joining the Dawnguard seemed to be a good option; a suicide mission. All that changed when she met Serana, awoken from her long slumber. She gave off strength and charisma beyond her imagination. Becoming a vampire after hunting them for so long why not after all, she had nothing to lose. She embrace this un-life with all her will finding a thirst she never knew. The taste of the blood invigorated Selena's undead body. The life she took warmed her being giving her more strength . The gifts of Lord Harkon were great but even he was nothing compared to her new god. She swore to become his most faithfull servant; The Vigil of Molag Bal.</em></p>
<p><a href="{{#staticFileLink}}3646778684,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3646778684,RESIZE_710x{{/staticFileLink}}" alt="3646778684?profile=RESIZE_710x" width="710" /></a></p>
<p><strong>Race </strong>Imperial for the helpful boost of restoration and other racial bonuses</p>
<p><strong>Standing Stone</strong> Mage then lover and when you get enought skills the Lord Stone</p>
<p><strong>Stat 1</strong> magicka/ 2 health / 1 stamina every 50 points in health<a href="{{#staticFileLink}}3699803449,RESIZE_1200x{{/staticFileLink}}"><br /><img class="align-center" src="{{#staticFileLink}}3699803449,RESIZE_710x{{/staticFileLink}}" alt="3699803449?profile=RESIZE_710x" width="710" /></a></p>
<p><strong>Major skills :</strong></p>
<p>One handed : Armsman 5/5, fighting stance, savage strke, critical charge and bone breaker 3/3</p>
<p>Alteration : novice-expert magic resistance 3/3, stability and atronach</p>
<p>Restoration : novice-adept regeneration,respite, necromage, recovery optional avoid death</p>
<p>Enchanting : enchanter 5/5, insightful enchanter, corpus enchanter, extra effect</p>
<p><strong>Minor skills :</strong></p>
<p>Conjuration : ( only after becoming a vampire) novice-expert necromancy, dark soul, twin souls</p>
<p>Heavvy armor juggernaut 5/5</p>
<p><strong>Equipments</strong></p>
<p>Before joinning Harkon :</p>
<p>Leveled mace ( iron , steel and elven) enchanted with shock</p>
<p>Leveled robe of restoration</p>
<p>Leveled heavy boots and gantlets (iron, steel and plate) enchanted with fortify one handed and heavy armor</p>
<p>Circlet of your choice enchanted with fortify conjuration and alteration</p>
<p>Ring of your choice with a regenerate magicka enchantment</p>
<p>Collar of your choice with fortify one handed</p>
<p>Once your join Harkon you evolve with an eviler style</p>
<p>Mace of Molag Bal</p>
<p>Leveled robe of conjuration (master is the best)</p>
<p>With the atronach forge daedric gauntlet( fortify one handed and heavy armor) daedric boots (resist fire and muffle)</p>
<p>Circlet with fortify destruction and fortify conjuration</p>
<p>Amulet of the necromancer</p>
<p>Ring of the erudite</p>
<p><strong>Shouts </strong>: as vigilant unrelenting force , fire breath ( one world), become etheral.</p>
<p>As vampire marked for death,soultear , summon Dumehviir and and drain vitality.</p>
<p> <a href="{{#staticFileLink}}3646783355,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3646783355,RESIZE_180x180{{/staticFileLink}}" alt="3646783355?profile=RESIZE_180x180" /></a></p>
<p><strong>Gameplay </strong>: Play as a vigilant until you got the necromage perk hunt all evil force or undead with your mace. Your are depressed and angry every risky mission is good for you. Once you become a vampire you will be hungry for more and more power start to use spells forbidden like necromancy or summon soul cairn minions.Don't hesitate to use range shout or the vampire lord form your character will be prettty weak in close combat (specially against a group of two handed vigilants).</p>
<p><strong>Quests</strong> : main until Dragon rising to unlock the shouts, College of Winterhold to get access to the trainers, unfathomable depths ( to boost your AR) and most important Dawnguard Volkihar side.</p>
<p><strong>Closing note : </strong>as you probably noticed it's a pure vanilla build but feel free to add some mods to spice it at your will. This build can be hard at the begining but once you become a vampire , oh boy , it's fun to play i hope you will enjoy it as i did .</p>
<p><a href="{{#staticFileLink}}3699815595,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3699815595,RESIZE_710x{{/staticFileLink}}" alt="3699815595?profile=RESIZE_710x" width="200" /></a></p></div>Character Build: The Sunder Mage (Ordinator)https://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-sunder-mage-ordinator2019-10-31T08:08:05.000Z2019-10-31T08:08:05.000ZFurrion 17https://TheSkyForge.ning.com/members/Furrion17<div><p><a href="{{#staticFileLink}}3170150281,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3170150281,RESIZE_710x{{/staticFileLink}}" alt="3170150281?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:center;"> </p>
<p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#800000;text-decoration:underline;"><span style="color:#ff0000;text-decoration:underline;"><a href="{{#staticFileLink}}10006756685,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10006756685,RESIZE_584x{{/staticFileLink}}" width="563" alt="10006756685?profile=RESIZE_584x" /></a>Foreword: </span></span></strong></span> <span style="font-size:12pt;">Continuing on with my theme of Dragon Age Builds, I have decided to explore the classes of the <a href="https://dragonage.fandom.com/wiki/Blood_Mage_(Dragon_Age_II)" target="_blank">Blood Mage</a>, <a href="https://dragonage.fandom.com/wiki/Force_Mage" target="_blank">Force Mage</a> with a sprinkling of the <a href="https://dragonage.fandom.com/wiki/Entropy_spells_(Dragon_Age_II)" target="_blank">Entropy</a> school as seen in Dragon Age 2.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;">The word "Sunder" means to rend, rip, sever, divide; Basically, to tear something to pieces in a very violent manner that is not necessarily limited to the physical sense. And that is exactly what this build excels at. If rending your foes apart body and soul, effortlessly tossing them around the battlefield, and opening up gravatic maelstroms to group them all together for devastating combos all without ever drawing a weapon sounds like your cup of tea then read on as I present to you... The Sunder Mage.</span><a href="{{#staticFileLink}}3175690959,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3175690959,RESIZE_710x{{/staticFileLink}}" alt="3175690959?profile=RESIZE_710x" width="710" /></a><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}3505215497,RESIZE_710x{{/staticFileLink}}"><img class="align-left align-right" src="{{#staticFileLink}}3505215497,RESIZE_710x{{/staticFileLink}}" alt="3505215497?profile=RESIZE_710x" width="300" height="300" /></a></strong></span><span style="font-size:12pt;"><strong><span style="text-decoration:underline;font-size:14pt;"><span style="color:#ff0000;text-decoration:underline;">Appologies:</span></span></strong></span></p>
<p style="text-align:left;"><span style="font-size:12pt;">I have hit a few rough patches recently and due to several difficult events and family commitments I have had to put the story on hold for the time being. Rest assured I'll get it done as soon as I can, and will have it added into this section of the build. You can expect a thrilling and engaging story which will delve into Imperial politics, The Cyrodiilic Vampyrum Orders heriachy, lots of deceit seduction and manipulation and all the other bells and whistles you might expect from the dark temptress this build revolves around. </span><br /> <br /> <span style="font-size:12pt;"> There is still much to enjoy within and I appreciate your patience. I've worked painstakingly hard at the concept around this character and it was hard to come to the decision of postponing the story. I however wanted to give you something spooky to look at this Halloween, and The Sunder Mage fitted the bill perfectly. So, sit back relax grab some whiskey, wine or a soda and enjoy the ride dear reader.</span> </p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"><a href="{{#staticFileLink}}3175352205,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3175352205,RESIZE_710x{{/staticFileLink}}" alt="3175352205?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:center;"><span style="font-size:10pt;"><em><strong><span style="color:#ff0000;">All of these mods are available on PC and Xbox One</span></strong></em></span></p>
<p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff0000;text-decoration:underline;"><a href="{{#staticFileLink}}10006772264,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10006772264,RESIZE_584x{{/staticFileLink}}" width="353" height="515" alt="10006772264?profile=RESIZE_584x" /></a>Essential Mods:</span></strong></span></p>
<ul>
<li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3186851">Sacrosanct</a> </span></li>
<li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2983497">Ordinator</a>: </span></li>
<li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3001108">20 Percent More Perk Points</a></span></li>
<li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3329619">Summermyst</a> </span></li>
<li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4052177">Andromeda Standing Stones</a> </span></li>
<li><span style="font-size:12pt;"><a href="https://bethesda.net/it/mods/skyrim/mod-detail/2986039" target="_blank">Imperious:</a> </span></li>
<li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2978320">Apocalyspe</a>: </span></li>
<li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4050375" target="_blank">Mage Grip:</a> </span></li>
</ul>
<p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff0000;text-decoration:underline;">Reccomended Mods:</span></strong></span></p>
<ul>
<li><span style="font-size:12pt;font-family:'book antiqua', palatino;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2918744">Alternate Start</a> </span></li>
<li><span style="font-size:12pt;font-family:'book antiqua', palatino;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3035778">Enchantments unleashed</a> </span></li>
<li><span style="font-size:12pt;font-family:'book antiqua', palatino;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2988366">Wildcat</a>: </span></li>
<li><span style="font-size:12pt;font-family:'book antiqua', palatino;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4092115" target="_blank">Wintersun:</a> </span></li>
<li><span style="font-size:12pt;font-family:'book antiqua', palatino;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4041268">Mortal Enemies</a> </span></li>
<li><span style="font-size:12pt;font-family:'book antiqua', palatino;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2991775">Rebalanced Encounter Zones</a></span></li>
<li><span style="font-size:12pt;font-family:'book antiqua', palatino;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2990780">Thunderchild</a></span></li>
<li><span style="font-size:12pt;font-family:'book antiqua', palatino;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4070068" target="_blank">TFM Armour Pack VI </a></span></li>
<li><span style="font-size:12pt;font-family:'book antiqua', palatino;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3020528" target="_blank">Witcher 3 Female Armors</a></span></li>
</ul>
<p> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3175446109,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3175446109,RESIZE_710x{{/staticFileLink}}" alt="3175446109?profile=RESIZE_710x" width="710" /></a></span><a href="{{#staticFileLink}}3499014824,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3499014824,RESIZE_710x{{/staticFileLink}}" alt="3499014824?profile=RESIZE_710x" width="568" height="759" /></a></p>
<p><span style="font-size:12pt;"><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff0000;text-decoration:underline;">Imperial Vampire:</span></strong></span> <span style="color:#ff0000;"><span style="color:#000000;">As an Imperial Ceryse will gain several passive abilities, some of which she has melded greatly to her advantage to empower her already terrifying grasp of Blood Magic even further.</span></span></span></p>
<ul>
<li><span style="font-size:12pt;"><span style="color:#777777;"><span style="color:#000000;"><span style="color:#ff0000;"><span style="color:#000000;"><span style="color:#ff0000;">Discipline:</span></span></span></span></span> In combat, nearby allies gain bonus armor and attack damage</span></li>
<li><span style="font-size:12pt;"><span style="color:#777777;"><span style="color:#000000;"><span style="color:#ff0000;"><span style="color:#000000;"><span style="color:#000000;"><span style="color:#000000;"><span style="color:#ff0000;">I</span></span><span style="color:#000000;"><span style="color:#ff0000;">mperial Virtues:</span></span></span></span></span></span></span> Randomly gain bonus Health, Magicka or Stamina regeneration when entering combat. </span></li>
<li><span style="font-size:12pt;"><span style="color:#777777;"><span style="color:#000000;"><span style="color:#ff0000;"><span style="color:#000000;"><span style="color:#ff0000;">The Human Spirit:</span></span></span></span></span> At levels 10/20/30, you may change your Attributes (Health +100, Stamina -50)/Resistances (Fire +50%, Poison -25%)/Skills (Restoration +20 and Conjuration - 20, Warrior skills do not matter, Speech +20 and Light Armor -20).</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;"><span style="color:#ff0000;">Colovian Star (Power):</span></span></span> Unlocked by completing 20 quests around Skyrim. Ceryse can use this to regain lost magicka and stamina and fortify them by the amount restored.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;"><span style="color:#ff0000;">Cult of Shadows (Vampire):</span></span></span> Praying at a shrine will increase magicka and Stamina by 25 points, but the normal shrine effect is reversed. <br /> </span></li>
</ul>
<p><span style="font-size:12pt;"><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff0000;text-decoration:underline;">Standing Stone:</span></strong></span> <strong>The Mage -</strong> The disciplined nature of this stone make it a great choice for Ceryse. The stone boasts a trio of magic focused effects.</span></p>
<ul>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;"><span style="color:#ff0000;">Power of the Arcane:</span></span></span> Spells are 10% more effective. Scrolls are 20% more effective.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;"><span style="color:#ff0000;">Mage's Path:</span></span></span> Learn all Mage skills 10% faster.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;"><span style="color:#ff0000;">Ultimate Power (Unlockable):</span></span></span> After finding all 13 standing stones gain this once a day power. It will allow Ceryse to choose one of three random schools of magic. Spells are twice as effective and cost half as much for <strong>60</strong> seconds.</span></li>
</ul>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Name:</span></strong> Ceryse Vinicius</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Gender: </span></strong>Female</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Age:</span></strong> 427</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Religious Views:</span></strong> As a member of the Cyrodiilic Vampyrum Order, Ceryse worships both the Daedric Prince's Molag Bal and Clavicus Vile, as well as holding Lamae Bal in high esteem. <br /> </span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Affiliations:</span></strong> Cyrodiilic Vampyrum Order</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Morality/<span style="color:#ff0000;">Personality:</span></span></strong> <a href="http://easydamus.com/lawfulevil.html" target="_blank">Lawful Evil.</a> Ceryse is a calculated, manipulative socialite and provocateur. What others observe as a “warm and playful" personality is but a façade to hide her true self.Those she can’t manipulate through her allure or Illusions are met with the torturous and crushing pain of telekinetic and Blood magics.</span></p>
<p><span style="font-size:12pt;"><a href="{{#staticFileLink}}3175455619,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3175455619,RESIZE_710x{{/staticFileLink}}" alt="3175455619?profile=RESIZE_710x" width="710" height="105" /></a></span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}3570304789,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3570304789,RESIZE_710x{{/staticFileLink}}" alt="3570304789?profile=RESIZE_710x" width="325" /></a><span style="color:#ff0000;">Find All Standing Stones</span>: </strong>The Standing Stones of Skyrim are said to contain ancient and powerful magic. And ancient and powerful magic is undoubtably something The Vampyrum Order is interested in. Find them all.</span> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Dawnguard (Volkihar):</span> </strong><strong><span style="font-weight:normal;">Ceryse’s main reason for coming to the Northern province. Harkon’s foolish blundering is putting vampire existence at risk. Infiltrate and assimilate into his court to put an end to his idiocy once and for all.</span></strong></span> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Hunt down Feral Vampires:</span> </strong>By quelling the feral scum that hide in caves and ruins, Ceryse can assert The Orders supremacy over these lesser “creatures”.</span> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Thane Quests:</span> </strong><strong><span style="font-weight:normal;">No stranger to courtly intrigue, Ceryse will gain the trust of those in power, coveting their knowledge and secrets for the betterment of The Order.</span></strong></span> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">College of Winterhold:</span> </strong><strong><span style="font-weight:normal;">The mages of Skyrim harbour many intriguing curiosities from the arcane to the mundane. Ceryse “enrols” under the guise of a “Novice” to seek out what the college is hiding within its walls.</span></strong></span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Civil War (Imperial) -</span></strong></span><strong><span style="font-weight:normal;"><span style="font-size:12pt;"> A Stormcloak victory is ill advised, and should be avoided at all costs. The Order has considerable influence and sway within The Imperial Legion, see that they win this war no matter the cost.</span></span></strong> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">House of Horrors:</span> </strong><strong><span style="font-weight:normal;">As the patron father to all vampires, Ceryse will gladly aid Molag Bal in his desire.</span></strong></span> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Main Quest (At least to Diplomatic Immunity): </span></strong>Ceryse finds herself caught up in an ancient and terrible prophecy. As fate would have it, it’s up to her - a vampire to save Nirn from imminent doom.</span> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Quests for Master Neloth</span>: </strong><strong><span style="font-weight:normal;">The old wizard of House Telvani knows many things, aiding him with some of his research may prove to be mutually beneficial.</span></strong></span> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Destroy the Dark Brotherhood:</span></strong><strong><span style="font-weight:normal;"> The Order has heard whispers that there is someone attempting to get the Dark Brotherhood to take a contract on the Emperor. The emperor’s death would bring too much instability to Cyrodiil, see that he lives. To get the brotherhoods attention all that stands in Ceryse’s way is an old hag. Kill her and the Brotherhood will soon reveal itself from the shadows, allowing Ceryse to strike the head off of the snake.</span></strong></span> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Bards College:</span> </strong><strong><span style="font-weight:normal;">The Bards out of Solitude are known for their silver tongues and quick wits. Ceryse joins to see if there is a thing or two she might be able to garner from the colleges library.</span></strong></span> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Black Books:</span> </strong>There are rumoured to be several ancient tomes of eldritch power hidden away on the Island of Solstheim. Acquire their knowledge for the glory of The Order. </span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">A Daedra's Best Friend: </span></strong>As Clavicus Vile is a patron of The Vampyrum Order Ceryse will aid Barbus in returning to his side.</span> </p>
<p><a href="{{#staticFileLink}}3175479603,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3175479603,RESIZE_710x{{/staticFileLink}}" alt="3175479603?profile=RESIZE_710x" width="710" /></a></p>
<p> <span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff0000;text-decoration:underline;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3499010482,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3499010482,RESIZE_710x{{/staticFileLink}}" alt="3499010482?profile=RESIZE_710x" width="320" height="407" /></a></span></span></strong></span><strong><span style="text-decoration:underline;font-size:14pt;"><span style="color:#ff0000;text-decoration:underline;">Early Game Gear:</span></span></strong></p>
<ul>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;">Black Mage Robes </span>- </span>Simple robes found commonly in mage camps.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;">Ring of Fortify Restoration/Destruction/Alteration or Illusion -</span></span> An easy to find trinket, found as loot or purchased from Radiant Raiment.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;">Amulet of Resist fire -</span></span> An essential enchantment to have early game, it is easily found as loot or is purchaseable from merchants.</span></li>
</ul>
<p><span style="font-size:14pt;"><strong><span style="text-decoration:underline;"><span style="color:#ff0000;text-decoration:underline;">Mid to End Game Gear:</span></span></strong></span></p>
<ul>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;">Sunder Mage Robes (Enchanted) -</span></span> Necromage Robes enchanted with; Deep Breath (X % chance to reduce shout cool down to 3 seconds), and Fortify Health Regeneration.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;">Sunder Mage Gloves (Enchanted) -</span></span> Necromage Gloves enchented with; Fortify Illusion and Destruction.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;">Sunder Mage Boots (Enchanted) -</span></span> Necromage boots enchanted with; Fortify Health Regeneration and Illusion</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;">Life Drinker (Enchanted) -</span></span> Yennefer's Amulet Enchanted with; Fortify Restoration and Fortify Health Regeneration. </span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Sanguine Circlet -</span> Gold Ruby Circlet enchanted with; Fortify Alteration and Health Regeneration.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;">Blood Ring (Enchanted) - </span></span> Bone Hawk Ring enchanted with; Fortify Restoration and Influence: Fear (Enemies within X distance have a chance to flee in terror), or...</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Ring of the Erudite -</span> A powerful vampiric trinket which greatly augments magicka and magic regenerarion, or...</span></li>
<li><span style="font-size:12pt;"> <span style="color:#ff0000;"><span style="color:#000000;">Ring of the Beast -</span></span> An ancient vampiric artifact that raises health by 100 points. </span> <br /> <br />
<p style="text-align:center;"><a href="{{#staticFileLink}}3175582659,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3175582659,RESIZE_710x{{/staticFileLink}}" alt="3175582659?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}10006816485,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}10006816485,RESIZE_710x{{/staticFileLink}}" width="658" height="508" alt="10006816485?profile=RESIZE_710x" /></a></p>
<p><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="text-decoration:underline;font-size:14pt;"><strong>Spells:</strong></span><em> (Modded and CC content are marked with a *, note that vampiric related spells and powers will be covered in the vampirism section).</em></span></span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Restoration:</span></strong></span></p>
<ul>
<li><span style="font-size:12pt;">Welling Blood* </span></li>
<li><span style="font-size:12pt;">Blood Boil*</span></li>
<li><span style="font-size:12pt;">Close Wounds</span></li>
<li><span style="font-size:12pt;">Resurgence*</span></li>
<li><span style="font-size:12pt;">Natures Balance*</span></li>
</ul>
<p><span style="font-size:12pt;"><a href="{{#staticFileLink}}3499026310,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3499026310,RESIZE_710x{{/staticFileLink}}" alt="3499026310?profile=RESIZE_710x" width="350" /></a><strong><span style="color:#ff0000;">Alteration:</span></strong></span></p>
<ul>
<li><span style="font-size:12pt;">Flesh Spells</span></li>
<li><span style="font-size:12pt;">Equilibrium</span></li>
<li><span style="font-size:12pt;">Paralyze</span></li>
<li><span style="font-size:12pt;">Ocato’s Recital*</span></li>
<li><span style="font-size:12pt;">Spell Twine*</span></li>
<li><span style="font-size:12pt;">Knowledge is Power*</span></li>
<li><span style="font-size:12pt;">Paralysis Rune*</span></li>
<li><span style="font-size:12pt;">Tumble Magnet*</span></li>
<li><span style="font-size:12pt;">Mage Grip*</span></li>
<li><span style="font-size:12pt;">Malviser’s Gauntlet*</span></li>
</ul>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Illusion:</span></strong></span></p>
<ul>
<li><span style="font-size:12pt;">Frenzy</span></li>
<li><span style="font-size:12pt;">Fear</span></li>
<li><span style="font-size:12pt;">Calm</span></li>
<li><span style="font-size:12pt;">Compelling Whispers*</span></li>
<li><span style="font-size:12pt;">Blood for Blood*</span></li>
<li><span style="font-size:12pt;">Shared Trauma*</span></li>
<li><span style="font-size:12pt;">Empathic Agony*</span></li>
<li><span style="font-size:12pt;">Enslave the Weak*</span></li>
</ul>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Destruction:</span></strong></span></p>
<ul>
<li><span style="font-size:12pt;">Frost Rune</span></li>
<li><span style="font-size:12pt;">Wall of Frost</span></li>
<li><span style="font-size:12pt;">Whirlwind Cloak</span></li>
</ul>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Conjuration: (</span></strong><span style="color:#ff0000;">Conjuration is neither perked or trained)<br /> </span></span></p>
<ul>
<li><span style="font-size:12pt;">Soul Trap</span></li>
<li><span style="font-size:12pt;">Conjure Dremora Lord (Acquired from Soul Cairn merchant)</span></li>
<li><span style="font-size:16px;">Conjure Wrathman</span></li>
</ul>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Shouts:</span></strong></span></p>
<ul>
<li><span style="font-size:12pt;">Unrelenting Force</span></li>
<li><span style="font-size:12pt;">Cyclone</span></li>
<li><span style="font-size:12pt;">King’s Bane*</span></li>
<li><span style="font-size:12pt;">Slow Time</span></li>
<li><span style="font-size:12pt;">Bend Will</span></li>
<li><span style="font-size:12pt;">become Ethereal</span></li>
<li><span style="font-size:12pt;">Dismay</span></li>
</ul>
<p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff0000;text-decoration:underline;">Special Magical Effects, Spells, Powers and Perks:</span></strong></span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Knowledge is Power -</span> </strong> This is a unique spell in that it allows any spell to be stored as a once a day power. For Ceryse this means she is able to "make a pact" to gain high level summons to use as fodder once a day.With the use of this power no time training Conjuration is needed. Both the Wrathman and Dremora Lord spell tomes can be acquired whilst in the Soul Cairn.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Spell Twine -</span> </strong>Spell Twine allows Ceryse to link certain effects to her spells when she casts them. <strong>Blood Boil</strong> should be linked with; <strong>Crystal: Magic Resist + 15% for 10 seconds. </strong>This will help mitigate the self inflicted damage that this spell incurrs. <strong>Equilibrium</strong> should be linked with; <strong>Rock: Weapon Damage taken - 15% for 5 seconds. </strong>This allows for safer casting reducing the chance of being felled by a stray arrow when Ceryse is low on health. <strong>Empathic Agony</strong> should be linked with<strong> Flow: Spells are 20% cheaper for 5 seconds. </strong>This makes any spells cast imediately after Empathic Agony such as Blood Boil to be cheaper to use.</span></p>
<p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}3540584889,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3540584889,RESIZE_710x{{/staticFileLink}}" alt="3540584889?profile=RESIZE_710x" width="325" /></a><span style="color:#ff0000;">Ocatos Recital -</span> </strong>An extremely useful spell that allows 3 self cast spells to be linked and trigger when combat initates. <strong>Whirlwind Cloak, Ebonyflesh and Resurgence</strong> should all be selected as spells of choice. Being under the effect of a flesh spell not only will trigger Mage Armor but also any effects chosen from Welloc's Dormant Arcana and the Distorted Shape perk. Whirlwind Cloak will ensure enemies are kept at bay by routinely sending them reeling. Resurgence will trigger whenever Ceryse's health drops below 50% while it is active. When it triggers it will provide a surge of healing for the remainder of it's duration. Ceryse's fervent use of Equilibrium, Blood Boil and Blood Revel ensures that this effect triggers offten.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Wellcoc's Dormant Arcana -</span> </strong>With Welloc's Dormant Arcana linked to a Flesh Spell, Ceryse gains a significant buff to her Restoration and Destuction magic power (+10 %) and to her magicka pool (+ 50) whenever she is effected by said spell.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Wild Shrines -</span> </strong>There are several <a href="https://www.reddit.com/r/skyrimmods/comments/5bv899/ordinator_wild_shrines_locations_xpost_from/" target="_blank">Wild Shrines</a> scattered around Skyrim. Each provides Ceryse a particular buff to a school of magic. Alteration + 30% duration, Destruction + 15% Magnitude, Illusion + 15% Magnitude, Restoration + 15% Magnitude and Conjuration +30% Duration. </span></p>
<p><span style="font-size:12pt;"><strong> <span style="color:#ff0000;">Spirit Tutors -</span> </strong>Two Spirit Tutors roam Skyrim. When found they will each confer one blessing that will increaase the power of Ceryse's Restoration spells by 1% per 20 points of base magicka.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Arcane Thesis -</span> </strong>Obtaining this perk will allow Ceryse to push the power of her <strong>Blood Boil</strong> Spell even further. Obtaining a 20 % outgoing damage boost.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Alter Self Attribute/Resistances -</span> </strong>Ceryse is able to alter her biolgy through her understanding of Blood Magic. This will allow her to gain a 25% Boost to both Fire and Shock Resistance as well as a permenant 50 point boost to health.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Wheel of Life -</span> </strong>A useful abillity that allows Ceryse to be healed once every 30 seconds as long as she has not used a healing spell within those 30 seconds. Now this spell has saved my life a fair few times but it has one significant drawback you should be aware of before perking it. It very Ironicaly clasess Equilibrium as a healing spell. Which means if Ceryse has used Equilibrium in the last 30 seconds she will not be getting healed.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Ethereal Spirit -</span></strong> Meditating on Feim (Become Ethereal) with Paarthurnax grants Ceryse a 25% bonus in health regeneration. The regeneration becomes particularly potent when coupled with her Fortify Health Regeneration enchantments, making it a very good option to use when she is running low on both health and magicka.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">The Human Spirit - </span></strong>This is arguably one of the most essential passives in this build. At levels 10, 20 and 30 Ceryse is able to select several game changing buffs. At level 10 you should choose <strong>+100 Health and - 50 Stamina</strong>. At level 20 you should choose <strong>+ 50% Fire Resist</strong> and <strong>- 25% Poison Resist. </strong>At level 30 - You should choose the following, Mage Skills:<strong> Restoration + 20 Conjuration - 20, </strong>Warrior skills are Irrelevent<strong>, </strong>Thief Skills:<strong> Speech + 20 Light Armor - 20.</strong></span> </p>
</li>
</ul>
<p style="text-align:left;"> </p>
<p style="text-align:center;"><a href="{{#staticFileLink}}3175589810,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3175589810,RESIZE_710x{{/staticFileLink}}" alt="3175589810?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}3558564311,original{{/staticFileLink}}"><img src="{{#staticFileLink}}3558564311,RESIZE_710x{{/staticFileLink}}" alt="3558564311?profile=RESIZE_710x" width="786" height="453" /></a></p>
<p style="text-align:center;"><span style="font-size:14pt;"><strong><span style="color:#ff0000;">Attributes:</span></strong><strong> <span style="color:#0000ff;">1</span>:<span style="color:#008000;"><span style="color:#ff0000;">4</span></span>:<span style="color:#339966;">0</span></strong></span> <span style="font-size:12pt;">(Perk magicka until you reach around 220 points then focus solely on health)</span></p>
<p style="text-align:left;"><span style="font-size:14pt;"><strong><span style="text-decoration:underline;"><span style="color:#ff0000;text-decoration:underline;"><span style="font-size:12pt;"><span style="color:#ff0000;"><a href="{{#staticFileLink}}3176214525,RESIZE_930x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3176214525,RESIZE_710x{{/staticFileLink}}" alt="3176214525?profile=RESIZE_710x" width="325" /></a></span></span>Major:</span></span></strong></span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Alteration -</span> </strong>Through the use of Alteration and ancient rituals Ceryse has learned to alter her physiolgy to better accomodate her use of Blood Magic and Telekinetic abilities.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff0000;">Perks of Note:</span></span></p>
<ul>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Geomancer -</span> If wearing robes and no armor, you take 30% less damage from attacks while charging or concentrating on a spell.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Alteration Dual Casting -</span> Dual casting an Alteration spell empowers it, increasing effectivness and cost. (Used for equilibrium).</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Mage Armor -</span> Protection Spells like Stoneflesh are up to 200% stronger if wearing only robes.</span></li>
</ul>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Restoration -</span> </strong>Restoration can harm as well as heal. Ceryse has learned how to corrupt this noble school of magic and use it to stricken her enemies with potent curses and boil the blood within their veins.</span></p>
<p><span style="font-size:12pt;"><span style="color:#ff0000;">Perks of Note:</span></span></p>
<ul>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Edge Walker -</span> Restoration spells are up to 30% more powerful if the recipient is bellow half health. The bonus increases as health decreases.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Chalice of Tears -</span> If you are diseased or undead, your Restoration spells are 15% stronger and last 50% longer.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Restoration Dual Casting - </span>Dual casting a Restoration spel empowers it, increasing effectivness and cost.</span></li>
</ul>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Illusion -</span><span style="font-size:12pt;"> </span></strong>Years upon years of making mortals her play things has given Ceryse an uncanny grasp of Illusion, that is only amplified by her vampiric blood. She can easily enthral or bend the will of even the most resilient of minds.</span></p>
<p><span style="font-size:12pt;"><span style="color:#ff0000;">Perks of Note:</span></span></p>
<ul>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Soulcrusher -</span> Feast upon the minds of those affected by a Fear spell or effect within the radius of imposing presence, absorbing 25 points of magicka per second.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Nightfall -</span> Those affected by a Frenzy spell or effect within he radius of imposing presence are consumed by battle a hunger when there are no other enemies remainin taking 40 points of damage per second.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Dream Geas - </span>Activate sleeping victims to send a "dream" that compels them to fight at your side until released or they are slain. You can only have one dream thrall at a time. Chance to fail and wake up the victim based on Illusion skill.</span></li>
</ul>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Destruction - </span></strong>With a keen understanding of Frost and Blood Magic Ceryse can freeze the blood of her victims where they stand, or just as effortlessly rend them from the inside out, sometimes so violently they are torn asunder.</span></p>
<p><span style="font-size:12pt;"><span style="color:#ff0000;">Perks of Note:</span></span></p>
<ul>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Robe of the Magi -</span> If wearing robes and no light or heavy armor, Destruction spells are 30% more powerful.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Elemental Specialization -</span> <strong>(Frost)</strong> You may choose one element. Spells and effects of that element are 15% more powerful, while spells and effects of the other two elements are 15% weaker.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Hypothermia -</span> Frost spells paralyze living targets below 25% health if they are not frost resistant.</span></li>
</ul>
<p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="font-size:12pt;"><a href="{{#staticFileLink}}10006820898,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10006820898,RESIZE_400x{{/staticFileLink}}" width="346" alt="10006820898?profile=RESIZE_400x" /></a></span></strong><strong><span style="color:#ff0000;text-decoration:underline;">Minor:</span></strong></span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Enchanting -</span></strong><strong> </strong></span><span style="font-size:12pt;">Ceryse has a more than capable grasp in the art of enchanting. Easily able to imbue magical effects of her desire onto gear as she pleases.</span></p>
<p><span style="font-size:16px;"><span style="color:#ff0000;">Perks of Note:</span></span></p>
<ul>
<li><span style="font-size:16px;"><span style="color:#ff0000;">Regalia -</span> New enchantments placed upon robes, circlets, hoods and necklaces are 30% more powerful.</span></li>
<li><span style="font-size:16px;"><span style="color:#ff0000;">Attunement -</span> All enchantments on equipped weapons and armor are 10% more powerful and last 10% longer.</span></li>
<li><span style="font-size:16px;"><span style="color:#ff0000;">Twin Enchantment - </span>Can place two enchantments upon the same item.</span></li>
</ul>
<p><span style="font-size:16px;"><strong><span style="color:#ff0000;">Speech</span> <span style="font-size:12pt;">- </span></strong></span><span style="font-size:12pt;">Ceryse’s provocative charm and allure has granted her a very persuasive and alluring presence, not only that but she has learnt how to use the Th’um to great effect.</span></p>
<p><span style="font-size:12pt;"><span style="color:#ff0000;">Perks of Note:</span></span></p>
<ul>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">And the Universe Listens -</span> Shouting restores points of Health, Magicka and Stamina equal to your shout cooldown in seconds. You gain Speech experience when shouting based on your shout cooldown.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Force Redoubled 2/2 - </span>50% chance to reduce the cooldown of any shout to 3 seconds.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Th'um of War -</span> Your shouts stagger nearby enemies within 25 feet, reducing armor rating by 300 points for 10 seconds and knocking enemies below 25% Health to the ground.</span></li>
</ul>
<p> </p>
<p style="text-align:center;"><a href="{{#staticFileLink}}3175620572,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3175620572,RESIZE_710x{{/staticFileLink}}" alt="3175620572?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;"><em><span style="color:#800000;font-family:'book antiqua', palatino;text-decoration:underline;"><a href="{{#staticFileLink}}3132523698,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3132523698,RESIZE_710x{{/staticFileLink}}" alt="3132523698?profile=RESIZE_710x" width="650" /></a></span></em></span></strong></span></p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;"><em><span style="color:#800000;font-family:'book antiqua', palatino;text-decoration:underline;">- Manifesto Cyrodiil Vampyrum Order -</span></em></span></strong></span></p>
<p style="text-align:center;"><span style="font-size:12pt;">To you whom We have seen</span><br /> <span style="font-size:12pt;">Stalking at night by eyes keen</span><br /> <span style="font-size:12pt;">Transcendant of savages</span><br /> <span style="font-size:12pt;">Sating thirst sans avarice</span><br /> <span style="font-size:12pt;">Your coffers stay stuffed</span><br /> <span style="font-size:12pt;">By social graces robust</span><br /> <span style="font-size:12pt;">None know your nature;</span><br /> <span style="font-size:12pt;">save Us</span><br /> <span style="font-size:12pt;">None share your fate;</span><br /> <span style="font-size:12pt;">save Us</span><br /> <span style="font-size:12pt;">None welcome you as kin;</span><br /> <span style="font-size:12pt;">save Us</span></p>
<p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#800000;font-family:'book antiqua', palatino;text-decoration:underline;"><span style="color:#ff0000;text-decoration:underline;">Below you will find all of the essential Sacrosanct perks you will need to play this build</span></span></strong></span></p>
<p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><span style="color:#800000;font-family:'book antiqua', palatino;text-decoration:underline;"><strong><span style="color:#ff0000;text-decoration:underline;">Vampire:</span></strong></span></span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><span style="color:#000000;font-family:'book antiqua', palatino;"><strong><span style="color:#ff0000;">Wassail -</span> </strong></span>Lose humanity below 25% Health in combat, draining Health, Magicka and Stamina until combat ends. Also reduces them by 10 points until you feed.</span></p>
<p><span style="color:#000000;font-size:12pt;font-family:'book antiqua', palatino;"><strong><span style="color:#800000;"><span style="color:#ff0000;">Blood Revel</span> </span></strong><em><strong><span style="color:#800000;">-</span></strong> </em>(Power)<em> </em>In combat, gain 25% bonus attack damage and spell effectiveness for 120 seconds or until combat ends, but activate Wassail. (Only when not sated, unless you have King among Kine).</span></p>
<p><span style="font-size:12pt;font-family:'book antiqua', palatino;"><span style="color:#800000;"><strong><span style="color:#ff0000;">Blood Cauldron -</span></strong></span> <span style="color:#000000;">(Power) </span> Expend some of your Vampiric blood to replenish Health, Magicka and Stamina, becoming thirstier. (Only when sated).</span></p>
<p><span style="color:#800000;font-size:12pt;font-family:'book antiqua', palatino;"><strong><span style="color:#ff0000;">Flaywind -</span> </strong><span style="color:#000000;">(Greater Power) Target person within 10 feet flees while vampire bats absorb 25 Health per second for 30 seconds. If the target dies, counts as feeding. (Only while blood starved, unless you have King among Kine).</span></span></p>
<p><span style="color:#800000;font-size:12pt;font-family:'book antiqua', palatino;"><span style="color:#000000;"><span style="color:#800000;"><strong><span style="color:#ff0000;">Vampires Seduction -</span></strong> </span>(Greater Power) <em> </em>Silently bewitches a person up to level 10 for 30 seconds, calming them and allowing you to feed. (Can be used in combat).</span></span></p>
<p><span style="text-decoration:underline;"><span style="font-size:12pt;color:#800000;font-family:'book antiqua', palatino;text-decoration:underline;"><strong><span style="font-size:14pt;"><span style="color:#ff0000;text-decoration:underline;"><span style="text-decoration:underline;font-size:14pt;"><span style="color:#800000;font-family:'book antiqua', palatino;text-decoration:underline;"><a href="{{#staticFileLink}}10006826285,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10006826285,RESIZE_400x{{/staticFileLink}}" width="325" alt="10006826285?profile=RESIZE_400x" /></a></span></span>Vampiric Age:</span></span></strong></span><span style="font-size:12pt;color:#800000;font-family:'book antiqua', palatino;text-decoration:underline;"><strong> </strong></span></span></p>
<p><span style="color:#000000;font-size:12pt;font-family:'book antiqua', palatino;"><strong><span style="color:#800000;"><span style="color:#ff0000;">King Among Kine -</span></span></strong> You no longer lose any powers when feeding.</span> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Oberon's Grail:</span></strong> Reduces the chance to fall victim to <strong>Wassail</strong> in combat by <strong>75</strong>%.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Vicissitude:</span></strong> Hemomancy spells other than <strong>Blood Seed</strong> do <strong>25</strong>% more damage to targets affected by <strong>Blood Seed</strong>.</span></p>
<p><span style="text-decoration:underline;font-size:12pt;"><span style="color:#800000;font-family:'book antiqua', palatino;text-decoration:underline;"><strong><span style="color:#ff0000;text-decoration:underline;">Blue Blood Quest:</span></strong></span></span></p>
<p><span style="color:#800000;font-size:12pt;font-family:'book antiqua', palatino;"><strong><span style="color:#ff0000;">Potence -</span></strong> <span style="color:#000000;">Vampiric strength grants 15% more attack damage, increased to 30% when Sated.</span></span></p>
<p><span style="color:#800000;font-size:12pt;font-family:'book antiqua', palatino;"><span style="color:#000000;"><strong><span style="color:#ff0000;">Tooth and Claw - </span></strong>Your attacks deal <strong>25</strong>% more damage to targets affected by a Hemomancy spell such as <strong>Blood Seed</strong>.</span></span></p>
<p><span style="text-decoration:underline;font-size:14pt;"><span style="color:#800000;font-family:'book antiqua', palatino;text-decoration:underline;"><strong><span style="color:#ff0000;text-decoration:underline;">Vampire Lord Form:</span></strong></span></span></p>
<p><span style="font-size:12pt;font-family:'book antiqua', palatino;"><span style="color:#800000;"><strong><span style="color:#ff0000;">Starving Artist -</span></strong> I<span style="color:#000000;">n mortal form, Hemomancy spells used against people absorb Health equal to 25% of their base damage (dealing that much extra damage and healing the caster for the same amount). Killing people with Hemomancy spells advances your Vampire Lord perks.</span></span> </span></p>
<p><span style="color:#800000;font-size:12pt;font-family:'book antiqua', palatino;"><strong><span style="color:#ff0000;">Make Them Beautiful -</span></strong><span style="color:#000000;"> In mortal form, Hemomancy spells used against people have 25% chance to tear apart victims below 25% Health, instantly killing them.</span></span></p>
<p><span style="color:#800000;font-size:12pt;font-family:'book antiqua', palatino;"><span style="color:#000000;"><strong><span style="color:#ff0000;">Blood From a Stone -</span></strong> Blood Magic, the Raze spell in your right hand and Hemomancy in mortal form can now damage Daedra and automatons.</span></span></p>
<p><span style="color:#800000;font-size:12pt;font-family:'book antiqua', palatino;"><span style="color:#000000;"><strong><span style="color:#ff0000;">Curtain Call -</span> </strong>Hemomancy: Briefly pacifies people affected by a different Hemomancy spell before decapitating them, killing them instantly</span></span></p>
<p><span style="color:#800000;font-size:12pt;font-family:'book antiqua', palatino;"><strong><span style="color:#ff0000;">White Wolf -</span> </strong><span style="color:#000000;">Your Vampire's Seduction power now works on targets 15 levels higher and you may Drain people under its effect regardless of how thirsty you are. Additionally, Draining a sleeping or seduced victim advances Vampire Lord perks.</span></span></p>
<p><span style="font-size:12pt;font-family:'book antiqua', palatino;"><span style="color:#800000;"><strong><span style="color:#ff0000;">Dragon at midnight</span></strong></span><span style="color:#800000;"> -</span> You gain 4 perk points to spend in your other perk trees. However, when you are Blood Starved, contact with Sunlight will instantly destroy you!</span></p>
<p><span style="text-decoration:underline;font-size:14pt;"><span style="color:#800000;font-family:'book antiqua', palatino;text-decoration:underline;"><strong><span style="color:#ff0000;text-decoration:underline;">Hemomancy Spells:</span></strong></span></span></p>
<p><span style="font-size:12pt;font-family:'book antiqua', palatino;"><strong><span style="color:#800000;"><span style="color:#ff0000;">Blood Seed</span></span>:</strong> (Apprentice) Jagged bone shards grow in a living or undead target, dealing 6 magic damage for 10 seconds. (1 draining)</span></p>
<p><span style="font-size:12pt;font-family:'book antiqua', palatino;"><strong><span style="color:#800000;"><span style="color:#ff0000;">Blood Brand:</span></span></strong> (Adept) Living or undead target takes 5 magic damage per second. After 10 seconds, detonates for 100 damage. (3 drainings)</span> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Blood Garden:</span></strong> (Adept) Casts <strong>Blood Seed</strong> on all targets (AOE), inflicting <strong>10</strong> magic damage for <strong>10</strong> seconds. (<strong>6 drainings)</strong></span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Blood Scourge:</span></strong> (Expert) Living or undead target takes <strong>20</strong> magic damage for <strong>15</strong> seconds. On death, spreads to all nearby targets. (<strong>10 drainings)</strong></span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Blood Ankh:</span></strong> (Expert) Hexes the corpse of a living or undead being, causing it to levitate and explode for <strong>200</strong> magic damage. (<strong>15 drainings)</strong></span>.</p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Profaned Sun:</span></strong> (Master) Flaming star that follows the target for <strong>20</strong> seconds, dealing <strong>25</strong> magic and fire damage to living targets near it. (<strong>21 drainings)</strong></span></p>
<p style="text-align:left;"><a href="{{#staticFileLink}}3252766058,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3252766058,RESIZE_710x{{/staticFileLink}}" alt="3252766058?profile=RESIZE_710x" width="710" /></a><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff0000;text-decoration:underline;"><a href="{{#staticFileLink}}10006828261,RESIZE_400x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10006828261,RESIZE_400x{{/staticFileLink}}" width="325" alt="10006828261?profile=RESIZE_400x" /></a>Blood Magic:</span></strong></span><span style="font-size:14pt;"><strong><span style="color:#ff0000;"> </span></strong></span><span style="font-size:12pt;">Nothing inspires as much wild-eyed terror as the Blood Mage. Mages of this type take the raw energy of life and twist it to their own purposes. They can corrupt and control, and sustain their power by consuming the health of others, willing or not. The effects can be vile, but this specialization isn't limited to madmen and monsters. Many see it as the only form of magic that is truly free, because it's tied to the physical, not favors to spirits or demons. It remains an undeniably violent and self-destructive discipline, however, the Blood Mage must be careful. The temptation to take just a little more is always there. - <em>Dragon Age 2 Blood Mage Specialization.</em></span></p>
<p><a href="{{#staticFileLink}}3253873068,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3253873068,RESIZE_180x180{{/staticFileLink}}" alt="3253873068?profile=RESIZE_180x180" width="68" height="68" /></a></p>
<p> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Dark Sustenance</span></strong> – Empathic Agony + Equilibrium</span></p>
<ul>
<li><span style="font-size:12pt;"> Ceryse, creates a sinster psychic bond, allowing her blood fueled spells to tap into the life force of her enemies and restore her mana.</span></li>
</ul>
<p> <a href="{{#staticFileLink}}3254022781,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3254022781,RESIZE_180x180{{/staticFileLink}}" alt="3254022781?profile=RESIZE_180x180" width="68" height="68" /></a></p>
<p><span style="font-size:12pt;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">He</span></strong></span><span style="font-size:12pt;"><strong><span style="color:#ff0000;">morrhage</span></strong></span> - Empathic Agony + Blooboil + Equilibrium</span></p>
<ul>
<li><span style="font-size:12pt;">A seductively powerful spell combo that tears enemies assunder but also rapidly drains Ceryse's own life force.</span> </li>
</ul>
<p> <span style="font-size:12pt;"><strong><span style="color:#ff0000;"><a href="{{#staticFileLink}}3253428966,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3253428966,RESIZE_180x180{{/staticFileLink}}" alt="3253428966?profile=RESIZE_180x180" width="68" height="68" /></a></span></strong></span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Blood Aura</span></strong> – Blood Revel + Wassail + Empathic Agony</span></p>
<ul>
<li><span style="font-size:12pt;"> Ceryse's Blood Magic is so potent it harms any nearby.</span> </li>
</ul>
<p> </p>
<p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}3253480466,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3253480466,RESIZE_180x180{{/staticFileLink}}" alt="3253480466?profile=RESIZE_180x180" width="68" height="68" /></a></strong></span></p>
<p> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Death Hex</span></strong> – Welling Blood + Blood Brand</span></p>
<ul>
<li><span style="font-size:12pt;"> Cursing her target with a powerful hex Ceryse, ensures her foes will fall swifly in a bloody explosion of gore.</span> </li>
</ul>
<p> </p>
<p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}3253500313,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3253500313,RESIZE_180x180{{/staticFileLink}}" alt="3253500313?profile=RESIZE_180x180" width="68" height="68" /></a></strong></span></p>
<p> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Bloody Grasp</span></strong> – Mage Grip + Blood Boil or Malsiver’s Ga</span><span style="font-size:12pt;">untlet + Blood Boil</span></p>
<ul>
<li> <span style="font-size:12pt;">Enemies are held helplessly in a Deathgrip while Ceryse boils the blood in their veins.</span> </li>
</ul>
<p> </p>
<p><a href="{{#staticFileLink}}3253794717,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3253794717,RESIZE_180x180{{/staticFileLink}}" alt="3253794717?profile=RESIZE_180x180" width="68" height="68" /></a></p>
<p> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Thrall Plague</span></strong> – Calm + Compelling Whispers, Dream Thrall or Bend Will+ Blood Brand + Blood Scourge</span></p>
<ul>
<li><span style="font-size:12pt;"> Ceryse enslaves the mind of an enemy or uses one of her thralls. She then imbues them with potent blood magic that will quickly obliterate them and any nearby foes.</span> </li>
</ul>
<p> </p>
<p><img class="align-left" src="{{#staticFileLink}}3253737597,RESIZE_180x180{{/staticFileLink}}" alt="3253737597?profile=RESIZE_180x180" width="68" height="68" /></p>
<p> </p>
<p><span style="font-size:12pt;"><span style="color:#ff0000;"><strong>Corpse Curse -</strong> </span> Dead Body + Tumble magnet+ Paralyisis Rune + Blood Ankh.</span></p>
<ul>
<li><span style="font-size:12pt;">Ceryse pulls enemies into the middle of a gravatic surge paralyzing them while a corpse is infected with a potent curse that explodes for high damage.</span> </li>
</ul>
<p> </p>
<p><img class="align-left" src="{{#staticFileLink}}3574781138,RESIZE_180x180{{/staticFileLink}}" alt="3574781138?profile=RESIZE_180x180" width="68" /></p>
<p> </p>
<p><span style="font-size:12pt;"><span style="color:#ff0000;"><strong>Deaths Finale -</strong> </span>Ring of the Erudite + Tumble Magnet + Blood Garden + Curtain Call</span></p>
<ul>
<li><span style="font-size:12pt;">Ceryse tears her enemies into a vortex and corrupts them with an intense surge of Blood Magic, slaying them violently.</span> </li>
</ul>
<p> </p>
<p><span style="font-size:12pt;"><a href="{{#staticFileLink}}3253474628,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3253474628,RESIZE_180x180{{/staticFileLink}}" alt="3253474628?profile=RESIZE_180x180" width="68" height="68" /></a></span></p>
<p> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Reign in Blood</span></strong> </span><span style="font-size:12pt;">– Ultimate Power + Blood Revel + Dual Cast Blood Boil</span></p>
<ul>
<li><span style="font-size:12pt;">Tapping into the very darkest depths of her vampiric blood, Ceryse unleashes a devastating torrent of unbriddled blood magic.</span></li>
</ul>
<p> </p>
<p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}3253929527,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3253929527,RESIZE_180x180{{/staticFileLink}}" alt="3253929527?profile=RESIZE_180x180" width="68" height="68" /></a></strong></span></p>
<p> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;"><a href="{{#staticFileLink}}3570200409,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3570200409,RESIZE_710x{{/staticFileLink}}" alt="3570200409?profile=RESIZE_710x" width="325" /></a>Maelstrom of Chaos</span></strong> – Tumble Magnet + Frenzy or Frenzy Rune + AOE spell</span></p>
<ul>
<li> <span style="font-size:12pt;">Enemies are torn toward the centre of a gravatic maelstrom and are infected with mind bending blood magic, that forces them to fight one another. They are also left open to number of AOE spells like Blood Garden or Blood Scourge.</span> </li>
</ul>
<p><a href="{{#staticFileLink}}3253689470,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3253689470,RESIZE_180x180{{/staticFileLink}}" alt="3253689470?profile=RESIZE_180x180" width="68" height="68" /></a></p>
<p> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Telekinetic Barrier</span></strong> – Ocatos Recital (Loaded with Flesh Spell, Resurgence and Whirlwind Cloak).</span></p>
<ul>
<li><span style="font-size:12pt;">A powerful barrier envelopes Ceryse against incoming damage, and even has a chance of sending foes reeling.</span> </li>
</ul>
<p><span style="font-size:12pt;"><a href="{{#staticFileLink}}3254000306,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3254000306,RESIZE_180x180{{/staticFileLink}}" alt="3254000306?profile=RESIZE_180x180" width="68" height="68" /></a></span></p>
<p> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Winters Ruin</span></strong> – Frost Runes (Ancient Seals) + Mage Grip</span></p>
<ul>
<li><span style="font-size:12pt;">Ceryse rips an enemy across several frost runes and holds them while they ravaged by the bitter cold.</span> </li>
</ul>
<p><span style="font-size:12pt;"><a href="{{#staticFileLink}}3574857748,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3574857748,RESIZE_180x180{{/staticFileLink}}" alt="3574857748?profile=RESIZE_180x180" width="68" /></a><br /> </span><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Blood Pact -</span> </strong>Knowledge is Power + Conjure Dremora Lord or Wrathman</span></p>
<ul>
<li><span style="font-size:12pt;">Through the art of a dark ritual Ceryse is able to call upon a denizen of Oblivion to aid her in battle once a day.</span></li>
</ul>
<p><span style="font-size:12pt;"><a href="{{#staticFileLink}}3175657067,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3175657067,RESIZE_710x{{/staticFileLink}}" alt="3175657067?profile=RESIZE_710x" width="710" /></a></span></p>
<p><span style="text-decoration:underline;font-size:12pt;"><span style="font-size:14pt;"><strong><span style="color:#ff0000;text-decoration:underline;">Gameplay:</span></strong></span></span></p>
<p><span style="font-size:12pt;">Takin</span><span style="font-size:12pt;">g direct inspiration from Dragon Age's Force and Blood Magic specializations, Ceryse is capable of of a myriad of devastatingly effective spell combinations, making her a true force to be reckoned with. Adept at crowd control, sustained damage and a slew of mitigating debuffs there is rarely a situation that her magic cannot handle. Able to easily switch between dealing heavy amounts damage and locking enemies down, her repertoire of skills makes for an exciting gameplay experience with a multitude of approaches to different combat scenarios. </span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;"><span style="text-decoration:underline;font-size:12pt;"><span style="font-size:14pt;"><span style="color:#ff0000;text-decoration:underline;"><img class="align-right" src="{{#staticFileLink}}3499032006,RESIZE_710x{{/staticFileLink}}" alt="3499032006?profile=RESIZE_710x" width="325" /></span></span></span>Fueled by Blood:</span></strong></span> </p>
<p><span style="font-size:12pt;">With the inclusion of the Haemomancy spells from Sacrosanct and several spells fr</span><span style="font-size:12pt;">om Apocalypse and the base game there are plenty of Blood Magic themed spells for Ceryse to play with.</span> </p>
<p><span style="font-size:12pt;">At its heart there are four very essential spells and powers that make this build work. <strong>Equilibrium</strong>, <strong>Empathic Agony, Blood Revel and wassail</strong>. As you have well guessed by now everything The Sunder Mage is capable of relies on Blood Magic. Ceryse’s mana pool is very low by design, but her Health is extremely high thus she needs to replenish her mana regularly by sacrificing her life force with the use Equilibrium. Enter - Empathic Agony. With this awesome spell I have made a very effective way of making sure Ceryse’s enemies are always hurting. Empathic Agony is an AOE expert level Illusion spell added by Apocalypse. When cast on a target it will ensure that 40% of any damage felt by the caster is reflected back at the target. This is where the use Equilibruium and the power of Blood Revel to activate Wassail comes in handy, as they will act as a constant health drain on enemies so as long they are under the effect of Empathic Agony.Making this an extremely effective way to make the most out of Equilibrium's and Wassail's self harming effects.</span></p>
<p><span style="font-size:12pt;">But the power of Blood Magic does not stop there. With the many buffs to Restoration, the “Arcane Thesis” perk, Blood Revel and the “Ultimate Power” power from the Mage Stone; Ceryse is capable of pushing her Blood Boil spell to the extreme. When the spell is dual cast it has the potential of reaching numbers that exceed more than 600 DPS and boasts an extremely wide area of effect. It is worth noting that this is only sustainable once a day and for a short period due to her low mana pool, though most things will have well and truly perished by then.</span> </p>
<p><span style="font-size:12pt;">A note on the Equilibrium spell. If you have Console Commands or the Cheat Room mod it is highly recommended that you add this spell to your knowledge as soon as possible. Failing that, prioritize doing the College of Winterholds questline as early as possible so that you can obtain the spell from within Labyrinthian.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">The Force Unleashed:</span></strong></span> </p>
<p><span style="font-size:12pt;">The true capability of Telekinetic Force is fully realised and explored with this builds plethora of ways to slow, stagger, stun and send enemies flying in surges of raw telekinetic power. Ceryse has tapped into a truly unmatched and dark side of Force Magic that many mages only dream of weilding. With spells and shouts like Mage Grip, Tumble Magnet, Unrelenting Force and King’s Bane, Ceryse can rip foes off their feet with a powerful force choke, group them together to set up extremely effective and devastating combos or cast them aside like dust in the wind.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Complete Control:</span></strong></span> </p>
<p><span style="font-size:12pt;">Illusion magic and enchantments offer Ceryse the abilty to enrapture, terrorize or utterly unhinge her adversaries. She is capable of enthralling her targets to fight for her, turning foes on each other creating a psychic blood bond that ensures any pain she feels they do too. This school of magic ensures she remains in complete control of the battlefield at all times.</span> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;"><span style="text-decoration:underline;font-size:12pt;"><span style="font-size:14pt;"><a href="{{#staticFileLink}}10006830090,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10006830090,RESIZE_400x{{/staticFileLink}}" width="325" alt="10006830090?profile=RESIZE_400x" /></a></span></span>Combat:</span></strong></span></p>
<ul>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Initiating Combat:</span> Whenever entering combat “Telekinetic Barrier” will automatically activate granting Ceryse an instant buff. When facing a large group, it is optimal to open with casting Maelstrom of Chaos followed up by “Dark Sustenance” or “Hemorrhage”. If the group is full of particularly high-level adversaries “Deaths Finale” is preferential. Singular tough enemies are perfect targets for the “Thrall Plague” ability when they are backed by weaker allies. Lone enemies are prime targets for “Bloody Grasp”, Winters Ruin or “Death Hex”.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Melee Enemies:</span> Melee enemies are among the easiest for Ceryse to deal with. She has a number of very useful spells and abilities to ensure that they never get close enough to swing a blade at her. Try to group these types together or frenzy them they will fall quick and easy to any of Ceryse’s many talents.</span></li>
<li>
<p><span style="font-size:12pt;"><span style="color:#ff0000;">Magic Users/Dragons:</span> With Ceryse’s high resistance to elemental damage Mages are seldom too much of an issue apart from Lightning Wielders. When facing such foes paralysis, fear and calm spells and the “Bloody Grasp” ability are quite useful at disabling them. When against dragons Ceryse can stand before most of their frost and Fire attacks and can engage them openly with powerful Hemomancy spells making the most of “Vicissitude’s” bonus and a liberal use of the Become Ethereal shout.</span></p>
</li>
<li>
<p><span style="font-size:12pt;"><span style="color:#ff0000;">Archers:</span> Archers pose a relative hassle, though can be dealt with easily. Abilities like “Winters Ruin” and “Death Hex” are Perfect for taking them out of the picture.</span></p>
</li>
<li>
<p><span style="font-size:12pt;"><span style="color:#ff0000;">Dwemer Automatons:</span> Dwemer machines are among the toughest bunch for Ceryse to deal with at low levels with many of her skills useless against them until later. It is advised to get the “Blood from a Stone” and “Master of the Mind” perks as soon as possible to overcome this weakness. Once these skills have been acquired they can be dealt with like most ranged or melee opponents.</span></p>
</li>
</ul>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Gameplay Videos:</span></strong></span></p>
<p><span style="font-size:12pt;">Below I have two gameplay videos for you to view at your leisure. They show a fair bit but not all of what this character is capable of. Watch and Enjoy.</span> </p>
<p style="text-align:center;"><a href="{{#staticFileLink}}3175657067,RESIZE_1200x{{/staticFileLink}}"><br /> <br /> <iframe src="https://www.youtube.com/embed/KUYA9g5jEck?feature=oembed" width="480" height="270" frameborder="0" allowfullscreen=""></iframe> </a></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><iframe src="https://www.youtube.com/embed/VeAKyB-Lvgg?feature=oembed" width="480" height="270" frameborder="0" allowfullscreen=""></iframe></p>
<p> <a href="{{#staticFileLink}}3175674761,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3175674761,RESIZE_710x{{/staticFileLink}}" alt="3175674761?profile=RESIZE_710x" width="710" /></a> </p>
<p style="text-align:center;"><a href="{{#staticFileLink}}10006831060,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10006831060,RESIZE_584x{{/staticFileLink}}" width="652" height="407" alt="10006831060?profile=RESIZE_584x" /></a></p>
<p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff0000;text-decoration:underline;">Thank You:</span> </strong></span></p>
<p><span style="font-size:12pt;">Firstly, I’d like to thank Lee and Kendrix for being awesome sounding boards throughout Ceryse’s journey I couldn’t have got here without you guys. A big thanks to Curse for designing the awesome “More Builds” banner and providing some great feed back throughout the making of this character. And thanks to everyone else who lent an ear or a word of wisdom, there truly are more than a few of you and you all have my sincere grattitude.</span></p>
<p><span style="font-size:12pt;">I’d like to state that the art used is not my own (Except for screen shots). Much of it was sourced from Pinterest. So, any accolades should be given to the respective authors of said art.</span></p>
<p><span style="font-size:12pt;">Lastly thanks to you reader. I sincerely hope you enjoyed the Sunder Mage. This won’t be the last you see of Ceryse so keep your eyes peeled!</span></p>
<p><span style="font-size:12pt;">If you enjoyed the Sunder Mage I have more builds, just follow the banner below.</span></p>
<p><span style="font-size:12pt;">Thanks again guys - Furrion</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/furrion" target="_blank"><img class="align-center" src="{{#staticFileLink}}3573952626,RESIZE_710x{{/staticFileLink}}" alt="3573952626?profile=RESIZE_710x" width="650" /></a></p>
<p> </p></div>Contest Build: The Fanged Princehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-the-fanged-prince2019-10-22T04:26:41.000Z2019-10-22T04:26:41.000ZShadonhttps://TheSkyForge.ning.com/members/Shadon<div><p style="text-align:left;"><span style="font-size:12pt;"><em>The Bandit Chief looked up from his grindstone, alarmed by the sudden commotion at the door. </em></span><span style="font-size:12pt;"><em>One of his subordinates rushed into the room, panting heavily.</em></span></p><p><span style="font-size:12pt;"><em>"Sir," the bandit wheezed, "there's -- he's -- they're all --"</em></span></p><p><span style="font-size:12pt;"><em>"For the Divines' sake, spit it out!" barked the Chief, rising from his seat.</em></span></p><p><span style="font-size:12pt;"><em>As the bandit drew breath to answer, the frozen limb of a Frost Atronach appeared out of thin air, slamming into his chest and sending him flying into the nearest wall. The sickening crunch of bones was audible throughout the room.</em></span></p><p><span style="font-size:12pt;"><em>The Bandit Chief recoiled in shock, saved from the next thunderous blow by an arrow fired from behind him. The arrow staggered the Atronach long enough for the Chief to dissipate it into frigid powder with his massive warhammer. The Chief turned to the source of the arrow, his trusted marksman, with a thankful grin.</em></span></p><p><span style="font-size:12pt;"><em>His gaze was met not by the familiar face he knew, but by one twisted with irrational hatred, the eyes tinged red with a frenzy only magic could induce.</em></span></p><p><span style="font-size:12pt;"><em>Just in time, the Chief raised his warhammer against a series of savage knife strikes. The marksman threw himself against the hammer, without regard for life or limb, slashing with animal fury. The Chief dully realized what he had to do to survive. With a heavy twist of his hammer, he sent his long-time friend spinning to the ground. Before he could get up, the Chief brought the hammer down with all his might.</em></span></p><p><span style="font-size:12pt;"><em>The Chief felt his hands go numb with the impact, his hammer clattered to his feet, and he fell weakly to his knees. What had he done? He didn't have time to process this nightmare before he heard movement behind him. Instinctively he rolled forward, narrowly dodging an axe strike. The metal screeched against the ground, chilling his spine.</em></span></p><p><span style="font-size:12pt;"><em>He whirled around, expecting to see his true assailant. Instead he saw the gruesomely battered, reanimated corpse of the Frost Atronach's vitcim. He realized with mounting panic that his warhammer was too far away for him to reach in time.</em></span></p><p><span style="font-size:12pt;"><em>"Show yourself, you coward!" the Chief screamed into the darkness, willing to say anything, try anything to survive. As the thrall brought its axe downwards, he threw his hands up, shutting his eyes and waiting for...</em></span></p><p><span style="font-size:12pt;"><em>Nothing?</em></span></p><p><span style="font-size:12pt;"><em>He tentatively opened his eyes to the sight of the thrall disintegrating into glowing ash. His sob of relief caught in his throat as he saw the heavily armored figure looming in the shadows of the doorway across from him.</em></span></p><p><span style="font-size:12pt;"><em>"Be careful what you wish for," the Fanged Prince's chilling voice rasped from behind his helmet as he slowly stalked towards his prey. With terrifying ease he unsheathed his monstrous greatsword, bringing it down without mercy.</em></span></p><p style="text-align:center;"><span style="font-size:12pt;">***</span></p><p><span style="font-size:12pt;">Despite having <em>cough cough </em>hours logged into Skyrim, I haven't really explored Summoning or Necromancy. Aiming to remedy that, I stumbled upon some outstanding synergies between the Conjuration and Illusion trees, especially in conjunction with followers and Vampirism. The result is this build, a terrifying, power-hungry manipulator with one heck of a control complex. I present to you...</span></p><p> </p><p style="text-align:center;"><span style="font-size:24pt;"><strong>The Fanged Prince</strong></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}3680160151,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3680186134,RESIZE_710x{{/staticFileLink}}" alt="3680186134?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;"><em>The Fanged Prince may not have always had fangs, but he was never without ambition. He was born into a noble house in Cyrodiil, with every need catered to by servants. Many would call that enough, but he hungered for more. He discovered his gift for manipulation early in life, meddling in court politics whenever he could. Although his family never realized it, his subtle hand formed blood feuds and alliances alike, and his family's power over the land grew significantly.</em></span></p><p><span style="font-size:12pt;"><em>All that came to a sudden end when bandits ambushed him on one of his luxurious carriage rides. His guards were no match for their numbers, and the Prince himself had no experience fighting. Powerless to stop it, he was captured within minutes.</em></span></p><p><span style="font-size:12pt;"><em>For months, while they negotiated a ransom, the bandits used him for whatever demeaning work they could think of, in between bouts of abuse. This was the first time the Prince had to work in his life, and adapting to it was grueling. But over time, his pampered fat turned to muscle, and he found himself growing stronger.</em></span></p><p><span style="font-size:12pt;"><em>Tired of waiting for ransom, and ever the skilled manipulator, the Prince slowly allied himself with one of the cliques within the bandit gang, and began to sow discontent and hostility. All of it culminated into a brief and bloody skirmish, and in the chaos, the Prince managed to escape, but not before burying a dagger in the bandit chief's heart.</em></span></p><p><span style="font-size:12pt;"><em>But he couldn't return home; he had disgraced himself, and likely lost all of his influence and prestige. But more than that, he had been shown just how vulnerable and truly powerless he was. He had to start fresh, and after hearing rumors of destabilization in Skyrim, he ambitiously decided to take it for his own, and restore honor to himself and his name...</em></span></p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><span style="font-size:14pt;"><strong><span style="font-size:18pt;">~Mods~</span></strong></span></span></p><p><span style="font-size:12pt;">This build uses a few overhauls to enhance character building without going overboard. I actually decided against using a Vampirism overhaul mod like Sacrosanct or Better Vampires, because I wanted to see what I could do with the vanilla Vampirism that comes with Dawnguard. But if you feel like this build would be better with one of those mods (or any other mods), go right ahead.</span></p><p> </p><p><span style="font-size:18.6667px;"><strong>-Required Mods-</strong></span></p><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137/?tab=files" target="_blank">Ordinator</a> – Ordinator overhauls the perk trees of Skyrim, replacing them with ~400 new perks to improve the depth and fun of building and playing your character. We'll use this to expand on the existing synergies between Conjuration and Illusion. I recommend taking one of the Extra Perk Points options, but I made sure that it isn't necessary.</span></li><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315" target="_blank">Imperious</a> – Imperious makes the races of Skyrim unique and diverse by overhauling racial abilities, powers and stats. Each race gets 3 new racial abilities and a quest to unlock their racial power.</span></li><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910" target="_blank">Andromeda</a> - Andromeda replaces the mundane vanilla Standing Stone effects with two new abilities per stone, enabling many new character builds. Upon discovering all Standing Stones, each of them also grants a unique power. </span></li></ul><p> </p><p><span style="font-size:14pt;"><strong>-Recommended Mods-</strong></span></p><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1368" target="_blank">Wildcat</a> + <a href="https://www.nexusmods.com/skyrimspecialedition/mods/17196?tab=files" target="_blank">Ultimate Combat</a> – Gives Skyrim's combat a much-needed makeover. Battles are now more fast-paced and deadly, and enemy AI is smarter. This has the very nice effect of making your minions smarter, too.</span></li></ul><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>~Build Overview~</strong></span></p><p style="text-align:center;"><span style="font-size:18pt;"><strong><br /> <a href="{{#staticFileLink}}3678453978,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3678453978,RESIZE_710x{{/staticFileLink}}" alt="3678453978?profile=RESIZE_710x" width="377" height="526" /></a></strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Difficulty: Any. </strong>This build is very strong at all difficulties, but I recommend taking one of the higher ones, especially late-game when it really becomes a powerhouse.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Race: Imperial Vampire. </strong>With Imperious, the Imperial is the <em>perfect</em> choice for this build. Each of the Imperial's passives can be used to either enhance your connection with your minion army, or counter the negative effects of Vampirism. </span></p><ul><li><span style="font-size:12pt;"><strong>Discipline:</strong> <em>In combat, nearby allies gain bonus armor and attack damage</em>. This passive is amazing for ensuring that your minions do all the heavy lifting.</span></li><li><span style="font-size:12pt;"><strong>Imperial Virtues:</strong> <em>Randomly gain bonus Health, Magicka or Stamina when entering combat</em>. This never hurts, especially if you get caught in the sun.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>The Human Spirit:</strong> <em>At levels 10/20/30, you may change your attributes/resistances/skills</em>. At Level 10, choose to increase your Magicka, then make a judgement call on what to decrease. At Level 20, when asked to change your resistances, choosing to increase Fire Resistance by 50% and decrease Frost Resistance by 25% lets you negate entirely the fire aversion of Vampirism and still keep up some frost resistance.</span></li></ul><p style="text-align:left;"> <span style="font-size:12pt;">Vampires also receive bonuses to Illusion, which this build will use to great effect.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Stats: 3 Magicka/ 1 Health. </strong>Stamina isn't important to this build, since most of your fighting will be done by others. A high Magicka pool is crucial to maintaining full control of the battlefield, as well as making use of some Conjuration perks. Cap your Health at 200 and pour the rest into Magicka.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Standing Stone: The Warrior</strong> -> <strong>The</strong><strong> Mage</strong> -> <strong>The Ritual</strong>. Use the Warrior/Mage for leveling, then switch to the Ritual to make use of two effects:</span></p><ul><li><span style="font-size:12pt;"><strong>Mara's Mercy:</strong> <em>Approach a violently slain corpse to gather its memories, summoning it as a vengeful spirit in your next battle</em>. An additional minion is always helpful for this build.</span></li><li><span style="font-size:12pt;"><strong>Mara's Tears:</strong> <em>Periodically relive the death of an ally or enemy whose memories you gathered before, creating a corpse</em>. Useful for when you gather the memories of particularly strong fallen NPCs, which you can then reanimate.</span></li></ul><p style="text-align:left;"><span style="font-size:16px;"><strong>Blessings: </strong>The Fanged Prince will gladly pay homage to the Divines, in exchange for their favor. I went with <strong>Blessing of Talos</strong>, to help with Shout cooldowns, but you can pick whatever you need at the moment.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Shouts: Unrelenting Force, Call of Valor, Call Dragon, Summon Durnehviir, Become Ethereal. </strong>These are the Shouts that I used most frequently, but any Shouts are open to you. I advise against Storm Call though, because it targets your allies as well as enemies.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Major Skills: </strong>Conjuration, Illusion, Two-Handed</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Minor Skills: </strong>Heavy Armor, Smithing, Speech</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">While I wanted this build to have a very strong and unique playstyle, I also wanted it to be a story: a story about power and ambition, about sacrifice and conquest. For this reason, I have split the build up into Acts, with each Act signifying a major change in gameplay, mechanics, and/or roleplaying. Each Act will give approximate level ranges, perk and equipment changes, as well as recommended quests and roleplaying choices, designed to give you an enjoyable experience on and off of the battlefield, without holding your hand too much.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>~Act I - Birth~</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;">Level 1-20</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;">Act I begins fresh out of Helgen, and our Fanged Prince is neither fanged nor a prince. His goals are ambitious, but he lacks guidance, until Jarl Balgruuf the Greater names him Thane of Whiterun, and the Greybeards name him <em>Dovahkiin</em>. Throughout this Act, he will become a competent warrior, ensuring that he will never again fall prey to petty bandits. He will also begin to delve into the school of Conjuration, utilizing primitive summons to aid him in battle.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>-Perks-</strong></span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}3680333297,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3680333297,RESIZE_710x{{/staticFileLink}}" alt="3680333297?profile=RESIZE_710x" width="556" height="312" /></a></strong></span></p><p style="text-align:left;"> <span style="font-size:12pt;"><strong>Two-Handed: </strong>For now, the greatsword is the Fanged Prince's main source of damage. Early on, he will have no trouble with minimal perk investment and a decent Smithing skill. By the time he might need more damage, he will have amassed an army of minions to do the heavy lifting.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Heavy Armor: </strong>The Fanged Prince adds a layer of separation from the fray with a suit of heavy armor. These are all the perks he will need to put into Heavy Armor to keep himself protected, and Smithing will make up for any weakness.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Conjuration: </strong>The Prince will begin to explore the uses of Conjuration with simple summons, which will have great effects on the battlefield. This skill will be built upon in later Acts, but for now we will just lay the foundations.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Smithing: </strong>Even the Prince's chosen crafting skill reflects his dominative personality, as he literally bends materials to his will. Smithing will allow the Prince to get away with minimal perk investment in his combat skills, allowing for a much deeper focus on the arcane.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Speech: </strong>As a skilled manipulator, the Fanged Prince has an uncanny gift for getting others to do what he wants, often without them realizing it. Take just the 2 perks in Mastery for a significantly higher chance to succeed at Persuasion/Intimidation attempts, as well as better prices.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:18.6667px;"><strong>-Equipment/Spells-</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Weapons: Leveled Greatsword. </strong>For now, use the best greatsword you can find. I finished Act I with Dwarven.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Apparel: </strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Masque of Clavicus Vile. </strong>This headgear will be used throughout the build, as it almost perfectly matches the Prince's personality and gameplay. Its appearance is rather menacing, and the bonus to Speech pairs well with the Prince's skill with words. The better prices are also great for amassing wealth more quickly, which will help when purchasing the more expensive properties.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Leveled Heavy Armor. </strong>At this stage, the choice for the rest of the armor is up to you. I went with Steel Plate, because that was the best I could find.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Enchanted Necklace and Ring. </strong></span><span style="font-size:12pt;">You won't need any specific artifacts in these areas (yet), so go with whatever is most useful at the moment. Fortify Health/Two-Handed are good ideas.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong>Spells: Conjure Flame Atronach</strong>, <strong>Conjure Familiar. </strong>Magic isn't a key part of the build during this Act, so we won't use very many spells.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Minions:</strong> Housecarls, mercenaries. In your quests for Thanehood, you'll acquire a few Housecarls to do your bidding. If you ever want to switch it up, hire a merc or two.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>-Combat-</strong></span><br /> <span style="font-size:12pt;"><a href="{{#staticFileLink}}3680212018,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3680212018,RESIZE_710x{{/staticFileLink}}" alt="3680212018?profile=RESIZE_710x" width="392" height="572" /></a></span></p><p style="text-align:left;"><span style="font-size:12pt;">After being taught a valuable lesson by his experience with his kidnappers, the Fanged Prince makes sure he is more than able to defend himself, choosing the greatsword and heavy armor as his means of offense and protection.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Combat at this point is very straightforward. Upon entering combat, cast a Familiar to aid you, then charge in with your greatsword. The goal is to level up Two-Handed and Heavy Armor, perk them, then not worry about them for the rest of the build.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Without a ranged weapon of any kind, archers, mages, and dragons might seem like a major problem. This is easily solved with the use of Flame Atronachs. These fiery Daedra will decimate anyone unfortunate enough to anger you, and provide excellent cover fire (pun intended).</span></p><p style="text-align:left;"><span style="font-size:12pt;">You should be able to passively stock up on enough Healing Potions to keep yourself alive, without resorting to Alchemy or Restoration. If all goes well, you won't be getting hit too many times anyway, especially in later Acts.</span></p><p style="text-align:left;"><span style="font-size:12pt;">The Fanged Prince will also make extensive use of followers, who will cover up any of his weak points. If you find yourself needing more ranged capability, give your follower a bow. If you want destructive magic on your side, hire a mage. A good starting point for followers is Housecarls. You'll be getting a <em>lot</em> of them, so consider them... <em>expendable</em>.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>-Quests/Roleplaying-</strong></span></p><p style="text-align:left;"> <span style="font-size:12pt;"><strong>Recommended Quests:</strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Main Questline</strong> through <strong>The Horn of Jurgen Windcaller</strong>. The Main Questline is conveniently enough split up into Acts of its own, which line up neatly with this build's.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>A Daedra's Best Friend</strong>. Clavicus Vile is the Daedric Prince of Power (among other things), so our Prince is naturally attracted to him. Refuse the Rueful Axe to get the Masque of Clavicus Vile, an integral part of the build.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Thane of Hold X.</strong> This isn't technically a quest so to speak, but it's important nonetheless. Part of conquering Skyrim will involve becoming the Thane of every Hold, and thus having influence in the court of every Jarl. You'll want to average about three Holds per Act. For this Act, I recommend becoming Thane of <strong>Falkreath</strong> and <strong>Winterhold</strong> in addition to <strong>Whiterun</strong>. Purchase these Holds' properties and decorate them fully.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Bloodline.</strong> This is the last quest of Act I, so complete the others before this. </span></li></ul><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><em>Hunger for Power</em></span></p><p style="text-align:left;"><span style="font-size:16px;">The Fanged Prince's ultimate goal is domination: more than anything, he wants to control the land of Skyrim, and everything he does needs to reflect his hunger for power. He will follow the Main Questline in order to develop his Thu'um into a weapon, for use against others. Despite their power, he will view the Greybeards as weak for pursuing a peaceful lifestyle; in his opinion, their gifts are wasted.</span></p><p style="text-align:left;"><span style="font-size:16px;">He will gladly become the champion of Daedric Lords, and not only for their powerful artifacts. Deep down, he believes that one day, he might rise to their level of power, and so he seeks to interact with them as much as possible.</span></p><p style="text-align:left;"><span style="font-size:12pt;">In addition to Thanehood, the Prince sees property ownership as a stepping stone in his path towards rulership: a land is easier to rule if you own half of it. Therefore, he will buy as many properties as he can, and adorn them with the trophies of his many exploits.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><em>Civil Behavior</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">His interactions with the people of Skyrim will be as brief as possible, and he won't take any petty requests, unless they help him become a Thane. He is the soon-to-be ruler of this land, after all.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Going into urban areas, he will change out of his armor and into fine clothes, replacing his brutish greatsword with a more elegant dagger. His love of the finer things remains untouched by his experience as a hostage, and he will carry himself with poise and aloofness around others.</span></p><p style="text-align:left;"><span style="font-size:12pt;">For bonus points, only drink fine wines, none of that Nord peasant swill.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">Act I ends with accepting Harkon's gift. Seeing a way to increase his powers tenfold, and conquer the little problem of mortality, the Prince will become a Vampire without a moment's hesitation, and the rewards are instantaneous.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>~Act II - Coronation~</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;">Level 20-35</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">Act II gives the Prince his fangs, as well as new powers and insights. He will expand on his magical abilities, and begin weaving together the schools of Conjuration and Illusion into a powerful combination.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>-New Perks-</strong></span></p><p style="text-align:left;"><span style="font-size:14pt;"><a href="{{#staticFileLink}}3680512232,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3680512232,RESIZE_710x{{/staticFileLink}}" alt="3680512232?profile=RESIZE_710x" width="589" height="331" /></a></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>New School - Illusion: </strong>Harkon's blood will give the Fanged Prince new insights into the school of Illusion, and how it can be used to further his goals. He will use Illusion to strengthen his own minions, and manipulate his enemies into working to his benefit.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>New Branch - Necromancy:</strong> After spending some time with Serana and other vampires, the Prince will realize that the dead can make just as good minions as Daedra. Additionally, after studying Conjuration more deeply, he will be able to conjure an additional minion.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Smithing and Two-Handed Advances:</strong> As his magical talent grows, the Fanged Prince ensures that his physical talent follows suit. He becomes more adept with the hammer and greatsword alike, and is able to create and destroy with greater prowess.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:18.6667px;"><strong>-New Equipment/Spells-</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>New Weapons: Leveled Greatsword. </strong>Pick the best greatsword you can find. I went with Ebony, to match the armor.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>New Apparel:</strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Ebony Mail. </strong>This armor synergizes very well with the Prince's new role on the battlefield, passively punishing enemies that get too close. It also creates a very nice aesthetic with the Masque of Clavicus Vile.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Leveled Boots + Gauntlets.</strong> I ended this Act with Ebony.</span></li><li style="text-align:left;"><span style="font-size:16px;"><strong>Gauldur Amulet Fragment (Saarthal). </strong>This amulet will grant you 30 points of Magicka, which will aid spellcasting.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Ring of the Erudite. </strong>The additional Magicka and Magicka regeneration are much-needed at this point, with the influx of new spells.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong>New Spells: Conjure Frost Atronach</strong>, <strong>Summon Arvak</strong>, <strong>Frenzy</strong>, <strong>Rout</strong>, <strong>Rally</strong>. Focus on acquiring Illusion spells that deal with Fear, Fury, or Courage, and any new summons from the Conjuration school.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>New Powers: Vampire Lord</strong>, <strong>Colovian Star</strong>. Whether or not you utilize the Vampire Lord power is up to you. Doing so greatly reduces your effectiveness at maintaining control of the battlefield, but increases your own combat lethality. Ultimately it depends on the situation, but I generally avoided it. Colovian Star is a neat racial power, letting you regenerate fortified pools of Stamina and Magicka faster for a short time.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>New Minions:</strong> <strong>Death Hound</strong>, <strong>Serana</strong>. You are able to have both a follower and a pet at the same time, and the Volkihar wardogs, with their deadly bite, freezing aura, and intimidating appearance, are the ideal companions. Serana is a powerful follower as well, being able to reanimate a minion of her own, but on account of her undeath she won't be affected by your Illusion spells... for now.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>-Combat Evolution-</strong></span></p><p style="text-align:left;"><a href="{{#staticFileLink}}3680609240,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3680609240,RESIZE_710x{{/staticFileLink}}" alt="3680609240?profile=RESIZE_710x" width="352" height="469" /></a><span style="font-size:12pt;">This is where the Prince's unique playstyle emerges. No longer will he be the first to charge into battle; now he will stay above the fray, controlling his newfound allies and enemies alike, until he is the last one standing.</span></p><p style="text-align:left;"><span style="font-size:12pt;">If you are far enough away from your enemies before a battle begins, cast Frenzy in the midst of their group. It is only right that they become your first minions.</span></p><p style="text-align:left;"><span style="font-size:12pt;">To begin the battle in earnest, cast Rally on your follower(s) to augment the already-impressive Commanding Presence. This will make your allies significantly stronger, and eliminate any chance of them fleeing.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Then cast your summons. Since you can now have two, I recommend spreading them out, one on each end of the battlefield. Then the real fun begins.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Hang back from the chaos, and use a combination of Illusion and Conjuration spells to manipulate the battlefield to your advantage. If one area gets too crowded with enemies, use Fear to scatter them, or Frenzy to help thin out their numbers. If you see a better opportunity for Atronach placement, take it. If you notice that a particularly powerful member of the group has fallen, don't hesitate to reanimate them, and have them work for you. Battles are now a game of chess for you, and you're rapidly becoming a Grandmaster.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Become Ethereal will allow you to move around the battlefield without resistance, allowing for easy repositioning.</span></p><p style="text-align:left;"><span style="font-size:12pt;">If any enemies get too close to you, the Ebony Mail will begin to wear away at them while keeping you protected. Finish them off with your greatsword, then return to your control/support role.</span></p><p style="text-align:left;"><span style="font-size:12pt;">On the topic of strategy, it is imperative that the Prince picks outdoor battles at night <em>only.</em> For now, the sun is your worst enemy, and you will be at a severe disadvantage if you're caught fighting in it.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>-Quests/Roleplaying-</strong></span></p><p style="text-align:left;"> <span style="font-size:12pt;"><strong>Recommended Quests:</strong></span></p><ul><li><span style="font-size:12pt;"><strong>Main Questline </strong>through <strong>Alduin's Bane. </strong></span></li><li><span style="font-size:12pt;"><strong>College of Winterhold Questline</strong> through <strong>Good Intentions. </strong>The Prince's newfound affinity for the arcane will lead him to the College of Winterhold, where he will discover new spells to use on the battlefield.</span></li><li><span style="font-size:12pt;"><strong>Volkihar Questline </strong>through <strong>Beyond Death. </strong>This runs nicely alongside the Main Questline as you hunt for the Elder Scrolls.</span></li><li><span style="font-size:12pt;"><strong>Waking Nightmare. </strong>This is a prerequisite quest to becoming the Thane of Dawnstar, and will grant the Fanged Prince a powerful Daedric artifact as well as more exposure to the Daedric Princes.</span></li><li><span style="font-size:12pt;"><strong>The Man Who Cried Wolf.</strong> This is a prerequisite quest to becoming the Thane of Solitude, but breaking up the ritual is about more than that. The Fanged Prince won't take kindly to the returning spirit of someone nearly as determined to rule Skyrim as he is.</span></li><li><span style="font-size:12pt;"><strong>Thane of Hold X. </strong>I recommend becoming Thane of <strong>Markarth</strong>, <strong>Solitude</strong>, and <strong>Dawnstar</strong>.</span></li><li><span style="font-size:12pt;"><strong>Rings of Blood Magic. </strong>This is one of the Volkihar radiant quests, and completing it will grant the Ring of the Erudite, used for the rest of the build.</span></li><li><span style="font-size:12pt;"><strong>Boethiah's Calling. </strong>Boethiah is the Daedric Prince of Ambition, so it's no surprise that the Fanged Prince will quickly win her attention and become a worthy champion. The Ebony Mail is a fitting token of her favor.</span></li></ul><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><em>New Hunger - Vampirism</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Vampirism comes with a price, and that price is an insatiable hunger for blood. The Prince will almost subconsciously submit to it, feeding immediately whenever his hunger grows even a little, without a second thought. When there is no fresh blood to be found, he will consume a Potion of Blood from his stock.</span></p><p style="text-align:left;"><span style="font-size:12pt;">His condition will also cause him to travel exclusively under the cover of night, away from the relentless sun. This will cause him to sympathize with Lord Harkon's wish to end the Tyranny of the Sun.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><em>New Civil Behavior</em></span> </p><p style="text-align:left;"><span style="font-size:12pt;">The Fanged Prince will go into urban areas less than before, and while he will still change into finery upon entering them, he will also conceal his face with a hood. Perhaps he worries that someone might recognize him as a Vampire, and rally the town against him.</span></p><p style="text-align:left;"><span style="font-size:12pt;">He will never be without a companion of some sort, not out of loneliness, but as a display of power. His words will be taken much more seriously when they are backed up by the steel of a Housecarl or the frigid bite of a Death Hound.</span> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">Act II ends not with a specific quest, but with an event: Stage-Four Vampirism. The Fanged Prince has been feeding regularly with no trouble until now, but delving into so many caves and ruins eventually separates him from a source of blood for long enough. Crazed with bloodlust, he will attack and murder the first human he sees, draining their corpse of its blood. Only then will he realize that he is not in control.</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>~Act III - Conquest~</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"> Level 35-45</span></p><p style="text-align:center;"> </p><p style="text-align:right;"><span style="font-size:12pt;"><em><a href="{{#staticFileLink}}3680154609,RESIZE_1200x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3680154609,RESIZE_710x{{/staticFileLink}}" alt="3680154609?profile=RESIZE_710x" width="300" /></a></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>The Fanged Prince flew through the forest, his wings carrying him between the trees with the speed of a galloping horse.</em></span></p><p><span style="font-size:12pt;"><em>His wings. A gift, among many others, from Harkon. The blood now flowing through his veins had given him power beyond his wildest dreams, letting him achieve dominion over mortality itself. What a fool he had been, to believe that this wouldn't have come with a terrible price!</em></span></p><p><span style="font-size:12pt;"><em>He had lost himself that night, when the bloodlust overcame him. Never before had he felt so powerless, so... hungry. He hadn't been able to control himself, and that wasn't something he could bear the thought of.</em></span></p><p><span style="font-size:12pt;"><em>The Prince descended to the ground, reverting to his human form. With a howl of frustration, he unsheathed his greatsword, biting it deep into the nearest tree. After everything he had worked to accomplish, he had once more become a slave, not to any man, but to his own thirst. He yanked his sword out of the tree, only to swing it again, and again.</em></span></p><p><span style="font-size:12pt;"><em>He kept hacking at the tree and howling his anger at the full moon until the tree fell. Exhausted, the Prince tossed his greatsword, now bent beyond repair, to the ground. Weak with fatigue, both physical and mental, he let himself fall with it, staring up at the night sky.</em></span></p><p><span style="font-size:12pt;"><em>No. This was not how he would let it end. He had worked far too hard to be brought down by this, or anything.</em></span></p><p><span style="font-size:12pt;"><em>Now was the time for him to begin his conquest in earnest, and he would start with this thirst.</em></span></p><p> </p><p><span style="font-size:12pt;">Act III is the climax of this build and its story. Over the course of this Act, the Fanged Prince will truly rise to power, slaying anything and everything that gets in his way. He will achieve mastery over himself and his skillset, acquire his final gear, and finally conquer Skyrim.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>-New Perks-</strong></span></p><p style="text-align:left;"> <a href="{{#staticFileLink}}3680648323,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3680648323,RESIZE_710x{{/staticFileLink}}" alt="3680648323?profile=RESIZE_710x" width="556" height="416" /></a><span style="font-size:12pt;"><strong>Mastery - Conjuration: </strong>The Fanged Prince will master the school of Conjuration, developing his summoned Daedra into the ideal minions. His power will grow to the point of being able to maintain a small army of minions at once.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Mastery - Illusion:</strong> The Prince's use of Illusion will reach its maximum potential with <em>Master of the Mind</em>. He will now be able to bolster his summoned and undead minions as well as his followers, affording him greater control of the battlefield. <em>Protect Your God </em>will help ensure that if he is ever outmaneuvered, his minions will prioritize defending him.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Mastery - Smithing:</strong> Daedric Smithing will bring the Prince, in his eyes, one step closer to the power of the Daedra. As such he will use and improve Daedric weapons and armor in his conquests.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:18.6667px;"><strong>-New Equipment/Spells-</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>New Weapons: Daedric Greatsword</strong>, <strong>Auriel's Bow</strong>, <strong>Bloodcursed Arrows. </strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>New Apparel:</strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Randomly Enchanted Daedric Boots + Gauntlets. </strong>The Fanged Prince will discover the Atronach Forge as he masters Conjuration, and will use it, enhanced by the Sigil Stone, to create Daedric armor pieces with immensely powerful enchantments, all without relying on the Enchanting skill. These will be improved to perfection with Smithing.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Savos Aren's Amulet.</strong> This is a step up from the Gauldur Amulet Fragment, providing 50 total points of Magicka. Feel free to change this for something more useful once your Magicka is satisfactorily high.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong>New Spells: Conjure Dremora Lord</strong>, <strong>Conjure Storm Atronach</strong>, <strong>Dead Thrall</strong>, <strong>Dread Zombie</strong>. Conjure Dremora Lord is a gamechanger for this build, and it will likely be your most-used summon. Aside from that, take any Conjuration/Illusion spells that appeal to you.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>-Combat Evolution-</strong></span></p><p style="text-align:left;"><a href="{{#staticFileLink}}3681282935,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3681282935,RESIZE_710x{{/staticFileLink}}" alt="3681282935?profile=RESIZE_710x" width="518" height="622" /></a><span style="font-size:12pt;">Act III sees the final ties between Conjuration and Illusion being made, and the Fanged Prince truly becomes a force of terror.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>March of Oblivion</em> provides him with the ability to summon/reanimate up to 3 additional minions on top of the two he can summon already, based off of his base Magicka pool. But having up to 5 summons is just the beginning.</span></p><p style="text-align:left;"><span style="font-size:12pt;">On top of that, the Ritual Stone will add another spirit to the mix, with the Call of Valor or dragon summoning Shouts tossing in one more being under your control.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Don't forget about your follower and Death Hound, either.</span></p><p style="text-align:left;"><span style="font-size:12pt;">The <em>Master of the Mind </em>perk allows the Prince to fully incorporate the Illusion tree into his personal army. Humans, undead, and Daedra alike are now affected by your spells, as well as Commanding Presence and its enhancements. </span></p><p style="text-align:left;"><span style="font-size:12pt;">The result is near-total control of any battle, all without having to lift a finger. Just like so long ago, the Fanged Prince has his servants do the work for him; only this time, he is more than able to defend himself when the need arises.</span></p><p style="text-align:left;"><span style="font-size:12pt;">The final touch is Auriel's Bow. The Prince's power has grown such that he controls the sun itself in battle. No longer will you have to wait for nightfall to engage in battle: a single arrow will blot out the sun for as long as you need.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>-Quests/Roleplaying-</strong></span></p><p style="text-align:left;"> <span style="font-size:12pt;"><strong>Recommended Quests:</strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Main Questline </strong>through <strong>Epilogue. </strong>The Fanged Prince will ensure his name is known and feared throughout Skyrim by killing Alduin.</span></li><li style="text-align:left;"><span style="font-size:16px;"><strong>Laid to Rest. </strong>This is a prerequisite quest to becoming the Thane of Morthal, and will also allow the Fanged Prince to destroy a powerful rival vampire, eliminating a potential threat to his power.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Thane of Hold X. </strong>I recommend becoming Thane of <strong>Riften</strong>, <strong>Morthal</strong>, and <strong>Windhelm</strong>. After completing <strong>Season Unending, </strong>you should be able to bceome Thane of Windhelm without participating in the Civil War Questline. Purchase and develop the respective Holds' properties.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Volkihar Questline</strong> through <strong>Kindred Judgement. </strong>Killing Harkon and taking his place as Lord of Castle Volkihar will bring the Prince one step closer to total domination.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>College of Winterhold Questline </strong>through <strong>The Eye of Magnus. </strong>As he masters his chosen arcane skills, the Fanged Prince will become the Archmage of the College, which will raise his social status and influence considerably.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>The Wolf Queen Awakened.</strong> The Fanged Prince has unfinished business with Potema, and killing her for good will eliminate yet another threat to his power.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Destroying the Dawnguard. </strong>This is the last quest of Act III.</span></li></ul><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><em>Conquering Vampirism</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">The Fanged Prince's age of conquest will begin from within, as he struggles against his own bloodlust for control of himself. Eventually he will become victorious, and regain his freedom. No longer will he feed, and he will grow far stronger because of it.</span></p><p style="text-align:left;"><span style="font-size:12pt;">He realizes now that fulfilling the prophecy completely would result in the end of his kind, but this won't prevent him from occasionally using Auriel's Bow. Just make sure to avoid using it in cities or other urban areas.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><em>New Civil Behavior</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">The Fanged Prince will now stride confidently and often into towns and cities, wearing the finest garments available, and with his hood thrown back. His power has grown such that anyone who suspects him of being a Vampire knows to keep quiet. In fact, his fiery eyes will <em>dare </em>them to speak up. They never will.</span></p><p style="text-align:left;"><span style="font-size:12pt;">His ego will grow proportionally to his power. Slaying Alduin and Harkon has given him an unshakeable sense of destiny, and he looks down upon everyone else on Nirn because of it.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><em>Killing Paarthurnax</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">The Blades claim that Paarthurnax deserves to die for his past crimes, but the Fanged Prince cares nothing about that. He is more concerned about the threat Paarthurnax could pose to him and his dominion.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Ultimately the choice to kill Paarthurnax is yours. Will you trust that the dragon won't interfere with your master plan, or will you stamp out any and all potential resistance?</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">Act III, and the Fanged Prince's conquest of Skyrim, ends with the destruction of the Dawnguard, the last threat against him and his kind.</span></p><p style="text-align:center;"> </p><p><span style="font-size:12pt;"><em>It was midday at Fort Dawnguard, and the sun burned mercilessly overhead. The noble vampire slayers, normally ever so vigilant in the dead of night, now relaxed. Even their dear Isran let himself breathe more easily. After all, no vampire in their right mind would attack with the life-preserving sun at its peak.</em></span></p><p><span style="font-size:12pt;"><em>That was when the sky became blood, and the sun a gaping hole in the sky. Slowly, as if in a nightmare, the Dawnguard picked up their weapons, holding them uncertainly. Then the first wave attacked.</em></span></p><p><span style="font-size:12pt;"><em>Potent Storm Atronachs shook the foundations of Fort Dawnguard, blasting all else apart. Ferocious Dremora Lords followed them shortly after, hacking down any opposition. The last few warriors were slain by their own reanimated comrades, as one last blow to their order.</em></span></p><p><span style="font-size:12pt;"><em>Isran himself received the honor of facing the Fanged Prince in a duel. He was surprised at how quickly it ended, and who the victor was. He didn't have much time to dwell on it.</em></span></p><p><span style="font-size:12pt;"><em>So fell the mighty Dawnguard, and so rose the Fanged Prince to the height of his power.</em></span></p><p><span style="font-size:12pt;"><em> </em></span> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>~Act IV - Dominion~</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;">Level 45<</span></p><p style="text-align:right;"> </p><p style="text-align:left;"><span style="font-size:12pt;">This is the moment the Fanged Prince has worked towards for so long, and drinking it in feels better than drinking blood ever did.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">He has become Thane of all Holds, purchased all properties, and slain all major threats to his power. The only thing left to do is to consolidate his dominion over this land. Now is the time to get creative and diabolical. Ask yourself: <em>How can I further increase my control over Skyrim?</em> Some ideas to get started include:<a href="{{#staticFileLink}}3680160151,RESIZE_1200x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3680160151,RESIZE_710x{{/staticFileLink}}" alt="3680160151?profile=RESIZE_710x" width="420" /></a></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><em>Selling Skooma/Moon Sugar/Sleeping Tree Sap to Ysolda and other merchants</em>. While the Fanged Prince abhors the thought of being controlled by a substance, he may sell these drugs to merchants in order to dull the population. After all, Skooma addicts have other things on their mind than who's in charge.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><em>Hunting down the Dragon Priests</em>. Slaying these ancient beings will grant you powerful artifacts, and eliminate some potential threats to your reign.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><em>Pursuing other Daedric Artifacts</em>. Completing Daedric quests has many advantages for the Fanged Prince. Possessing otherworldy items is an obvious plus, but it also ensures that nobody else can acquire them. Additionally, the Prince has his eyes set on some day becoming the Daedric Princes' rival, and it's never too early to start trying to understand them.</span></li></ul><p style="text-align:left;"> </p><p style="text-align:left;"> <span style="font-size:12pt;">This Act is more about resolution than anything else; after all, every good story needs an ending. What that ending is, and whether or not it's a happy one, is up to you.</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:16px;"><span style="font-size:14pt;">How will the Fanged Prince's story end?</span><br /> </span> </p><p style="text-align:left;"><span style="font-size:16px;"><em>Will he chase mysterious cultists across the seas to Solstheim, to expand his territory and face his greatest rival yet?</em></span></p><p style="text-align:left;"><span style="font-size:16px;"><em>Will he return to his family in Cyrodiil, to finally restore honor to his name?</em></span></p><p style="text-align:left;"><span style="font-size:16px;"><em>Will he find a bride and start his own bloodline, to be feared throughout the ages?</em></span></p><p style="text-align:left;"><span style="font-size:16px;"><em>Or will he perish at the hands of some forgotten hero, to be heard of no more?</em></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:16px;">For me, his story ended with him sitting on Harkon's old throne, <em>his</em> now, with a chalice of fine imported wine, looking over his kingdom, and regretting nothing.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:16px;"><a href="{{#staticFileLink}}3680101309,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3680101309,RESIZE_710x{{/staticFileLink}}" alt="3680101309?profile=RESIZE_710x" width="797" height="448" /></a></span></p><p style="text-align:center;"> </p><p style="text-align:center;"> <span style="font-size:14pt;">***</span></p><p style="text-align:center;"> <span style="font-size:18pt;"><strong>~Closing Remarks~</strong></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">This is hands-down my most ambitious build to-date, in more ways than one. I poured my Dragon Soul into this build and I hope it shows. This contest was amazing, and I wish I had signed up for it sooner. Here's to many more awesome contests, and happy building!</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Credit to Curse for his outstanding help formatting this mess.</em></span></p><p style="text-align:left;"> </p></div>Contest Build: The Dead Tidehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-dead-tide2019-06-21T22:44:56.000Z2019-06-21T22:44:56.000ZNomadDashhttps://TheSkyForge.ning.com/members/NomadDash<div><p style="text-align:center;"><em><span style="font-size:12pt;">Ancient tales tell of a mutinous first mate and the successful ousting of his captain, spurred by greed and petty spite. Ancient tales tell of a glorious treasure found on an isle that can only be found by those who already know where it is. Ancient tales tell of the reward for his betrayal, a terrible curse afflicted apon him and his crew, their flesh falling from their bones and their subsequent fall into undead lunacy. Ancient tales tell that although the crew succumbed to this fate, the firt mate refused, and that he still sails the seas, upon a ship as black as night, looking desperatly to end his curse, and that he leaves no survivors. Many seafarers see this as a fairytale, a ghost story to scare young shiphands into obedience to their captains. Many choose to ignore the ghost stories. Well , you best start believing in ghost stories my friend... you're in one.</span></em></p>
<p style="text-align:center;"><em><span style="font-size:12pt;"> <strong><span style="text-decoration:underline;"> <span style="font-size:24pt;">The Dead Tide</span></span></strong> </span></em><em><span style="font-size:12pt;"> </span></em></p>
<p style="text-align:center;"><em><span style="font-size:12pt;"><a href="{{#staticFileLink}}3051927579,original{{/staticFileLink}}"><img src="{{#staticFileLink}}3051927579,RESIZE_710x{{/staticFileLink}}" alt="3051927579?profile=RESIZE_710x" width="710" /></a></span></em></p>
<p style="text-align:center;"><span style="text-decoration:underline;font-size:12pt;"><strong>Intro</strong></span></p>
<p style="text-align:left;">Hi guys and gals, welcome to my entry to the contest and my first ever build here! I decided to go full on stereotypical evil pirate for my entry, inspired by my personal favourite villian of any movie(at least in the first movie :P) , the legendary Captain Barbossa. This build is playable on any difficulty and was tested on legendary.</p>
<p style="text-align:left;">Keeping this in mind, I had three goals for this build:</p>
<ol><li><span style="font-size:10pt;">Have a skeleton crew/ be a skeleton captain - One of the staple features of pirates in media and easy to translate into skyrim, giving us minions without having to cast any spells</span></li>
<li><span style="font-size:10pt;">Making use of curses to debilitate enemies, another staple of evil pirates in media</span></li>
<li><span style="font-size:10pt;">Make a capable swordfighter who doesn't instantly get destroyed when he leaves his minions baby carrier, because a baddass pirate should be able to defend himself</span></li>
</ol><p style="text-align:left;"> </p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;">Backstory</span></strong></span></p>
<p style="text-align:center;"><span style="font-size:10pt;">Born to poor dockworkers in the first era in the port city of Anvil, The Dead Tide got his sea legs at a young age. Seeking to escape his life of poverty, he joined the Imperial Navy with the promise of a better life at sea. While he enjoyed his time in the navy, it was not at all as glamorous as he had hoped, he looked at the luxurious quarters of captains with jealous eyes and knew that even with a lifetime of loyal service, it still would not be his, unless he did a bit of "extra work" and as such developed a habit of theft, both from the navy and from anyone unfortunate enough to be in his crosshairs. Stepping up his game, he began smuggling and selling large shipments of imperial owned supplies to criminal gangs overseas. During his service however, the thrassian plague was unleashed upon Tamriel by the sload , and in response, Bendu Olo formed The All Flags Navy.</span></p>
<p style="text-align:center;"><span style="font-size:10pt;">The young sailor was naturally, conscripted into this navy and sailed to the mysterious Isles of Thras, where he and his peers slaughtered the sload and drove them to near extinction. The captain he served under however, did not return with the rest of the navy, as he had heard rumors of an isle off the coast of Thras, said to hold the great </span><span style="font-size:13.3333px;">treasures</span><span style="font-size:10pt;"> and artifacts of the sload. Being a fair and honest man, the captain promised a fair share between the full crew, and rallied them to find the mythical horde. After weeks of grand tales and promises, but very little progress, the crew was losing faith and the young sailor had had enough of empty promises. Using his modest wealth from years of smuggling, he bought the loyalty of the crew, and in the middle of the night they stormed the captain's quarters, tied him up and left him marooned on a small patch of coral far out at sea. The young sailor found he had a natural talent for leadership and after a few days of searching, found the mythical vault of the sload. After infiltrating the seaside stronghold of shipwrecks, ocean predators and magical traps, the crew found gold and powerful necromantic artifacts beyond imagining. The sload however, were renwoned not only dark, evil magics, but for being unbelievably stingy, a lesson the crew soon learned after taking their loot and discovering the terrible curse the sload had placed on it. For years they were parched of thirst and unable to quench it, for years they were starving to death,and didn't die, food turned to ash in their mouths, and they felt nothing, not the wind on their face northe spray of the sea. Nor the warmth of a womans flesh. They were compelled by greed and now they would be consumed by it, and as the flesh slowly fell from bone, the crew gradually lost their minds, all but one. Slowly, rumors began of a ship with pitch black sails that plagues the ocean, a ship that releases a torrent of shambling undead maruaders, a ship that doesn't leave any survivors. But one has to wonder, if they leave no survivors, where do the stories come from?</span></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}3053296259,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3053296259,RESIZE_710x{{/staticFileLink}}" alt="3053296259?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:center;"><em>"Find it, we did. And there be the chest... and inside be the gold."</em></p>
<p style="text-align:center;"><span style="font-size:10pt;">Now the once young sailor has come to Skyrim, in search of a band of powerful necromancers said to possess a black pearl with untold power. He hopes to use this pearl to finally save him from the madness he has barely kept at bay for centuries, and to protect the shattered remnants of his mind.</span></p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong>Mods:</strong></span></p>
<p style="text-align:center;"><span style="font-size:10pt;"><strong><span style="text-decoration:underline;">Gameplay</span></strong></span></p>
<p style="text-align:center;"><span style="font-size:10pt;">Imperious</span></p>
<p style="text-align:center;"><span style="font-size:10pt;">Ordinator</span></p>
<p style="text-align:center;"><span style="font-size:10pt;">20 pct. more perk points</span></p>
<p style="text-align:center;"><span style="font-size:10pt;">Andromeda</span></p>
<p style="text-align:center;"><span style="font-size:10pt;">Summermyst</span></p>
<p style="text-align:center;"><span style="font-size:10pt;">Undeath</span></p>
<p style="text-align:center;"><span style="font-size:10pt;">Live Another Life (Came to Skyrim by ship)</span></p>
<p style="text-align:center;"><span style="text-decoration:underline;font-size:10pt;"><strong>Aesthetic</strong></span></p>
<p style="text-align:center;">Undead FX</p>
<p style="text-align:center;">Wayfarer's Coat</p>
<p style="text-align:center;">Warmonger Armory</p>
<p style="text-align:center;">The Witcher 3 Detlaff Coat</p>
<p style="text-align:center;"> </p>
<p> </p>
<p style="text-align:center;"><span style="text-decoration:underline;font-size:12pt;"><strong>Stats</strong></span></p>
<p style="text-align:left;"><span style="font-size:10pt;"><strong>Race: Imperial</strong></span></p>
<p style="text-align:left;">Born in Cyrodiil and serving in the greatest naval force Nirn has ever seen, The Dead Tide knows what his people are capable of and is proud of it. With Imperious, this will give The Dead Tide the following abilities:</p>
<ul><li style="text-align:left;">Discipline: In armed combat, allies within 15 feet gain 150 points of armor and 15% attack damage.</li>
<li style="text-align:left;">Imperial Virtues: In combat, regenerate a random attribute 100% faster until combat ends</li>
<li style="text-align:left;">The Human Spirit: At level 10/20/30, you may make permanent changes to your attributes/resistances/skills</li>
</ul><p>These passives are great for this build as discipline helps make your minions even tankier while demonstrating The Dead Tide's knack for leadership, and the combination of Imperial Virtues/ The Human Spirit does a great job of boosting your survivability</p>
<p><strong>Standing Stone: Steed/Shadow</strong></p>
<p style="text-align:left;">In the early game, while you are still building your crew, I recommend the steed stone as it helps you store an infinite amount of bones and as they weigh a lot, that is a huge help.</p>
<p style="text-align:left;">With Andromeda the steed stone gains the following buffs:</p>
<ul><li style="text-align:left;">Gallop: When out of combat, increases movement speed by 40% and you regenerate stamina 50% faster</li>
<li style="text-align:left;">Explorer: Increases carry weight by 50 points and adds random nearby landmarks to the map</li>
<li style="text-align:left;">Unlockable Power - Bag of Holding: Open an extradimensional storage space to stash or retrieve items</li>
</ul><p>When you get your greasy hands on the atherial crown however, I recommend storing the steed and switching to the shadow stone, for added combat and stealth effectiveness.</p>
<p>With Andromeda the shadow stone gains the following buffs:</p>
<ul><li>Blur: Increases movement speed by 20% in combat</li>
<li>Hide in Shadows: When near a wall or obstacle, sneaking and sneak attacks are 20% more effective</li>
</ul><p><strong>Stats:</strong></p>
<p><strong> magicka / health / stamina</strong></p>
<p><strong>1-21: 5 3 2</strong></p>
<p><strong>21-31: 0 4 6</strong></p>
<p><strong>31 > : 0 10 0</strong></p>
<p>The Dead Tide doesn't cast spells but magicka is used to increase our skeleton count. Stamina is also needed because while being able to deal good damage, this builds damage comes from fast, successive attacks with stacking curses, instead of meaty attacks, so staggering enemies is essential for one on one fights. Health is good because while being "dead" we still need to live, don't we?</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong>Quests:</strong></span></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}3055534123,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3055534123,RESIZE_710x{{/staticFileLink}}" alt="3055534123?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:center;"><span style="font-size:10pt;"><em>"Huh. Guy is a complete loon after all. Still, at least he has good materials"</em></span></p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"><span style="font-size:10pt;"><strong>Thieves Guild:</strong> A great way for our pirate lord to let off some steam and engage in one of his two favourite pass times:Theft. His skills and goals naturally align him to this guild, but he doesn't get the no kill rule, and won't follow it</span></p>
<p style="text-align:left;"><span style="font-size:10pt;"><strong>Dark</strong><strong> Brotherhood: </strong>Allows him to take part in his other favoroute past time: Slaughter. He doesn't really care about the night mother or sithis but all he knows is someone is paying him to kill people, whats not to love? (Also,use death's emperor here for tons of fun)</span></p>
<p style="text-align:left;"><span style="font-size:10pt;"><strong>Blood on the Ice:</strong> Some loon is chopping people to bits? Sounds interesting. They have an amulet belong to the legendary king of worms? Very interesting.</span></p>
<p style="text-align:left;"><span style="font-size:10pt;"><strong>Undeath:</strong> The end goal for this character, this is how he grows beyond his curse and becomes and immortal, unkillable, at least partially sane terror of the seas.</span></p>
<p style="text-align:left;"><span style="font-size:10pt;"><strong>Rise in the</strong> <strong>East: </strong>It never hurts to squash the competition, so why not when given the chance to do so.</span></p>
<p style="text-align:left;"><span style="font-size:10pt;">Generally any quests involving crime, money, pirates, the sea and necromancy are good for this character, and make sure you have an apple on you at all times to eat threateningly.</span></p>
<p style="text-align:left;"> </p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong>Perks:</strong></span></p>
<ul><li style="text-align:center;"><span style="font-size:18pt;"><strong><a href="{{#staticFileLink}}3043308629,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3043308629,RESIZE_710x{{/staticFileLink}}" alt="3043308629?profile=RESIZE_710x" width="710" /></a></strong></span></li>
</ul><p style="text-align:left;"> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Major Skills:</strong></span></p>
<p style="text-align:left;"><span style="font-size:10pt;">Not every perk needs explained, heres the ones that might:</span></p>
<p style="text-align:left;"><span style="font-size:10pt;"><strong>Conjuration:</strong> This makes the build to be the baddass skeleton captain it should be, and will allow you to bind skeletons to your will.</span></p>
<ul><li style="text-align:left;">Bone Collector: Allows you to plunder your enemies broken bodies for "fresh" crewmembers, and you will need a lot of bones, so make sure to hoard them.</li>
<li style="text-align:left;">Dead Tide: Gives us access to five crewmembers at a time with 200 magicka, and I found this to be the perfect number, jsut enough so you don't struggle too much in combat, but not too many that you can't move when they block the way (which they do a lot btw)</li>
<li style="text-align:left;">Reap and Sow: Allows you to better hoard bones as said above</li>
<li style="text-align:left;">Fire Ritual: Makes your skeletons actually able to damage things and a lot of bones will translate to skeleton gods</li>
<li style="text-align:left;">Barrow Lord: Allows you to more effectively command your crew, though beware they're still pretty bloody stupid</li>
<li style="text-align:left;">Puppet Mater: Lets you to buff your skeletons with simple actions like blocking and attacking</li>
<li style="text-align:left;">King of Bones isn't really necessary but it's so fun I couldn't resist. It allows you to hijack one of your skeletons and fight as them, great for scouting or when you want to attack from safety. I recmmend contolling warriors as you can't cast spells when controlling a mage.</li>
</ul><p><strong>One Handed: </strong>This is what enables the build to be a competant duelist, with emphasis on dodging and exploiting your enemies.</p>
<ul><li>Overrun: Makes this build much mor fluid and works well with our silent roll perks</li>
<li>Rogues Parry: Enables our dodge - exploit playstyle, rewarding us with critical hits for doing so</li>
<li>Falling Sword: Allows us to more effectively deal with low health enemies, which as you'll see The Dead Tide is already good at </li>
<li>Windswept: Allows us to make distance between us and our enemy if we feel overwhelmed</li>
<li>Into the Dust: Lets us stagger lock enemies and get rewarded for doing so, giving us increasing damage and knocking the opponent down. After this you can place the cursed emporer for even more damage</li>
<li>Judgement: Allows us to keep our stamina high when dealing with trash hordes</li>
</ul><p><strong>Enchanting:</strong> Using his experience with curses, The Dead Tide has managed to weaponise his own horrible curse and to apply new ones to his enemies, not a lot of perks worth talking about here.</p>
<ul><li>Gem Dust: Allows you to consume a flawless gem to make your enchantments better, so make sure to hoard gems like a real pirate should</li>
<li>Arcane Nexus: Splash the cash to make a powerful enchanter so you can make better stuff, fits well with the young sailor's approach to problems</li>
<li>Miracle: What allows the pirate to weaponise his curse, making a powerful enchanted amulet made from cursed sload gold na damplifying his curse</li>
</ul><p><strong>Sneak: </strong>Whilst being a member of the undead, The Dead Tide is still a thief at heart and thanks to his mutiny knows the advantages of suprising your enemy. Remember, your crew don't need to always babysit you, feel free to leave them behind and go full Sam Fisher on everyone.</p>
<ul><li>Fog of War: helps a lot since your enemies will normally spot your crew first and helps you land the first blow in these scenarios</li>
<li>Dynamic Entry: synergises with Overrun and gives you a hefty damage boost</li>
<li>Clean Escape: allows you to return to stealth if needed by just running away and hiding while your crew handles the enemy</li>
</ul><p><span style="font-size:12pt;"><strong>Minor Skills:</strong></span></p>
<p><strong>Pickpocket:</strong> Like said before, The Dead Tide still loves theft, and will use his theiving skills to place his cursed prize of sload gold in their pockets, subjecting them to his curse and stoking their greed.</p>
<ul><li>Blood Money: Lets the build profit of his more violent side</li>
<li>Death's Emperor: Putting this in your enemies pocket bascially lets you one shot 'em normally na dis the basis for choosing this whole skill</li>
<li>Doomed to Plunder: The curse yet again takes advantage of greed by giving those you kill under it's effect some extra gold, making us a very happy pirate indeed.</li>
<li>Mutiny: The Dead Tide has already shwon his talent at this, now it's their turn! This is best used when placed on a powerful enemy i.e. a bandit chief and can be another distraction alongside your crew</li>
</ul><p><span style="font-size:10pt;"><strong>Light Armor: </strong></span>The sea is not friendly to metal, and being a man of the sea and of theft, The Dead Tide appreciates lightweight leathers. This tree is designed to enable dodging and running away (I know, I know,not exactly the stuff of legend but it keeps us "alive")</p>
<ul><li>As a Leaf: Makes it so no-one can stop you from booking it at the first sign of trouble</li>
<li>Keen Senses: Allows us to be stylish and protected</li>
<li>Evasive Leap: Shows the captain's agility and lets him jump to dodge attacks, good for stalling enemies while your curses and skellies finish them off</li>
<li>Wild and Free: Helps us run away whilst protecting us from any honor junkies trying to finish us</li>
</ul><p><strong>Block: </strong>A very minor skill, only used to dodge and stagger</p>
<ul><li>Timed Block: Use when fighting enemies using regular attacks, as it can stagger them and provide you an opening</li>
<li>Quick Reflexes: Used against power attackers so you can dodge nd retaliate with rogue's parry</li>
</ul><p style="text-align:center;"><span style="font-size:18pt;"><strong>Gear:</strong></span></p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong><a href="{{#staticFileLink}}3054726330,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3054726330,RESIZE_710x{{/staticFileLink}}" alt="3054726330?profile=RESIZE_710x" width="710" /></a></strong></span></p>
<p style="text-align:center;"><span style="font-size:10pt;"><em>"Need to get a hat, a REALLY big one"</em></span></p>
<p style="text-align:center;"><span style="font-size:18pt;"><span style="font-size:12pt;"><strong>Early Game</strong></span><br /></span></p>
<p style="text-align:center;"><span style="font-size:10pt;">Use leather armor to start with, then move on to a mix of theives guild and dark brotherhood pieces depending on what you think looks good, don't bother wearing self enchanted armor as it probably won't be very good, and in terms of weapons try and get a scimitar from the dainty sload as early as possible</span></p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong>Late Game</strong></span></p>
<p style="text-align:center;">Wear the mourner's cap along with the wayfarers shawl and detlaff's coat along with a gold ring, rename them to pirate sounding names i.e. call the boots Landblubbers</p>
<p style="text-align:center;">You'll also have a lite stance change ability which utilizes two unique enchanted amulets, a gold amulet called "Moonlit Truth", and a silver amulet called "Cursebane"</p>
<p style="text-align:center;">Your weapon of choice will be an enchanted alik'r sabre (from warmonger armory) called Sload's Curse</p>
<p style="text-align:center;"><span style="text-decoration:underline;font-size:12pt;"><strong>Enchantments</strong></span> </p>
<p style="text-align:center;">Enchantments play a large role in this build and are what gives the build it's signature move, along with making it viable for legendary difficulty.</p>
<p style="text-align:left;"><span style="text-decoration:underline;"><strong>Key Enchantments:</strong></span></p>
<p style="text-align:left;">Head slot: Soul harvest, imminent victory</p>
<p style="text-align:left;">Moonlit Truth: Siphon Health, Influence: Fear and Lichdom</p>
<p style="text-align:left;">Cursebane: Fortify One-handed, Grit</p>
<p style="text-align:left;">Gloves: Recharge Weapons</p>
<p style="text-align:left;">Ring: Link Health/Stamina</p>
<p style="text-align:left;">Sword: Threshold wail, Poison Damage Cumalative</p>
<p style="text-align:left;"><span style="text-decoration:underline;"><strong>Optional Enchantments</strong></span></p>
<p style="text-align:left;">Gloves: Fortify one handed</p>
<p style="text-align:left;">Ring: Fortify Health</p>
<p style="text-align:left;">Chestpiece: Fortify Health, Magic Find</p>
<p style="text-align:left;">Boots: Fortify Sneak, Fortify one-handed</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong>Special Moves:</strong></span></p>
<p style="text-align:left;"><span style="font-size:13.3333px;"><strong>Moonlit Truth:</strong> <em>Cast off your shackles and let your cursed greed sully those around you</em></span></p>
<ul><li style="text-align:left;"><span style="font-size:13.3333px;">Requires: Enchanted gold necklace</span></li>
<li style="text-align:left;"><span style="font-size:13.3333px;">Using this move drastically increases your survivability with both constant regen and good crowd control on weaker/low health enemies. This move should be used when low health or when facing large groups of enemies</span></li>
</ul><p><span style="font-size:13.3333px;"><strong>Dread Duelist: </strong><em>Leave your cursed crutch behind and show them what real skill looks like</em></span></p>
<ul><li><span style="font-size:13.3333px;">Requires: Enchanted silver necklace</span></li>
<li><span style="font-size:13.3333px;">This stance-change-lite ability is what keeps this build versatile. You sacrifice your high survivability for high damage and infinite power attacks, recommended use isfor stagger locking and against small groups of enemies and against solo bosses i.e. giants and centurions. </span></li>
</ul><p><span style="font-size:13.3333px;"><strong>Pirate Charge:</strong> <em>Catch 'em by suprise with a quick drop and roll then take off their head</em></span></p>
<ul><li><span style="font-size:13.3333px;">Requires: Dynamic entry, Overrun</span></li>
<li><span style="font-size:13.3333px;">Used to quickly execute enemies in stealth mode or to close a gap and get the first blow on an enemy running at you, dealing increased damage against high health enemies, gaining 40% more damage from dynamic entry and allowing you to land a devastating strike</span></li>
</ul><p><span style="font-size:13.3333px;"><strong>Lay Low:</strong> <em>Lose a fight and run away, live to gut 'em another day</em></span></p>
<ul><li><span style="font-size:13.3333px;">Requires: Dead Tide, Barrow Lord, Puppet Master, As a Leaf, Wild and Free</span></li>
<li><span style="font-size:13.3333px;">When things get a bit hairy, don't be afraid to sprint away, you'll gain protection form As a Leaf & Wild and Free, and on your way, tell your skeletons "All Fight", then just find a safe spot and sneak and block. This will give your skeltons some damage resistance as well as eventually making you go back into hiding.</span></li>
</ul><p> </p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong>Playstyle:</strong></span></p>
<p style="text-align:center;"><span style="font-size:10pt;">The Dread Tide plays as a fluid mix of sneaky duelist/Evil Overlord and is a very refreshing and all rounder style of play.</span></p>
<p style="text-align:center;"><span style="font-size:10pt;">You'll usually want to start combat in <strong>Dread Duelist</strong> stance, placing your cursed coin in someone's pocket, giving you the option to either gut them or use them against their friends. If you your enemy isn't pickpocket-able, start combat with <strong>Pirate Charge </strong>and then try and kite them while slicing at openings. Thanks to the enchantments on your sword, your strikes will get more dibilitating the more you land. If facing large groups, activate <strong>Moonlit Truth</strong> and try and whittle their health down as a group, making them more vulnerable to your fear enchantment. If it gets too hairy, use <strong>Lay Low</strong> to reset the fight and try again. If the enemy is targeted by your crew it would be wise to join them and slash the enemies back while they desperatly try to hold off the skeleton horde.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}3055567010,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3055567010,RESIZE_710x{{/staticFileLink}}" alt="3055567010?profile=RESIZE_710x" width="710" /></a></span></p>
<p style="text-align:center;"><em>"Gotta get back on the sea some day"</em></p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong>Outro:</strong></span></p>
<p style="text-align:center;"><span style="font-size:13.3333px;">Despite being based off of one of my personal characters, this took ages and has made me appreciate how much work and effort goes into making builds, and how much work everyone else on this site does. Thanks to Curse and everyone for hosting this contest, thanks to Ponty for his great character building guide and thank <strong>you</strong> for reading.</span></p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"> </p>
<p> </p>
<p> </p></div>Event Build: The Vampire Killerhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-vampire-killer2019-04-16T21:19:31.000Z2019-04-16T21:19:31.000ZPercivalhttps://TheSkyForge.ning.com/members/SQUIP<div><p style="text-align:center;"><span style="font-weight:400;font-size:12pt;">Hello all! Welcome to another build, this one drawing inspiration from one of my favorite franchises and is my entry into the Crossworlds 2019 build event. Hope you enjoy!</span></p>
<p><span style="font-weight:400;font-size:12pt;"><a href="{{#staticFileLink}}2041642427,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}2041642427,RESIZE_710x{{/staticFileLink}}" alt="2041642427?profile=RESIZE_710x" width="710" /></a></span></p>
<p style="text-align:center;"><span style="font-size:12pt;"><em><span style="font-weight:400;">People cannot be ruled by power alone! The sacred, the honorable, the loved. Those things can rule humanity. Something evil will eventually fall to ruin!</span></em></span></p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;">-------------------------------------------------------------------</span></p>
<p><span style="font-weight:400;font-size:12pt;">Race: Imperial</span></p>
<p><span style="font-weight:400;font-size:12pt;">Any race of man works for this, but I choose Imperial due to the Voice of the Emperor as well as the starting bonus to Restoration.</span></p>
<p> </p>
<p><span style="font-weight:400;font-size:12pt;">Standing Stone: The Lord Stone</span></p>
<p><span style="font-weight:400;font-size:12pt;">The Lord Stone is the choice stone for this build as it gives you extra damage and magic resistance with will help in your crusade against the demons of the night. Also consider The Atronach Stone and The Lady Stone.</span></p>
<p> </p>
<p><span style="font-weight:400;font-size:12pt;">Att. Spread: 1/2/1</span></p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;">-------------------------------------------------------------------</span></p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;"><a href="{{#staticFileLink}}2041658944,RESIZE_1200x{{/staticFileLink}}" target="_blank"><img src="{{#staticFileLink}}2041658944,RESIZE_710x{{/staticFileLink}}" alt="2041658944?profile=RESIZE_710x" width="710" /></a></span></p>
<p><span style="font-size:12pt;"><span style="font-weight:400;font-size:14pt;">One-Handed:</span> <span style="font-weight:400;">This skill tree helps augment your main weapon,</span> <strong>The Dawnguard Rune Axe</strong><span style="font-weight:400;">. The Axe has an innate enchantment of dealing Sun Damage to Undead, which will help in your battle against the undead.</span></span></p>
<p> </p>
<p><span style="font-size:12pt;"><span style="font-weight:400;font-size:14pt;">Enchanting:</span> <span style="font-weight:400;">The tree is used to buff the enchantments on your armor as the axe already has an innate enchantment. You’ll also want to get a</span> <strong>Circlet of Magicka</strong><span style="font-weight:400;">. The exact enchantments for the armor are detailed later in this section.</span></span></p>
<p> </p>
<p><span style="font-size:12pt;"><span style="font-weight:400;font-size:14pt;">Restoration:</span> <span style="font-weight:400;">This tree is used to buff out your secondary form of damage, your spells. These include</span> <strong>Sun Fire</strong><span style="font-weight:400;">,</span> <strong>Stendarr’s Aura</strong> <span style="font-weight:400;">and</span> <strong>Vampire’s Bane</strong><span style="font-weight:400;">. You will also want to pick up some self healing spells. Within the tree itself, the Necromage perk gives you bonuses against undead and the Avoid Death perk gives a great contingency plan.</span></span></p>
<p> </p>
<p><span style="font-size:12pt;"><span style="font-weight:400;font-size:14pt;">Light Armor:</span> <span style="font-weight:400;">This tree is used to help out your</span> <strong>Studded Armor</strong><span style="font-weight:400;">,</span> <strong>Fur Bracers</strong> <span style="font-weight:400;">and</span> <strong>Fur Shoes</strong><span style="font-weight:400;">. You will want to enchant the armor with enchantments such as</span> <strong>Fortify Health</strong><span style="font-weight:400;">,</span> <strong>Fortify Stamina</strong> <span style="font-weight:400;">and</span> <strong>Fortify Restoration</strong><span style="font-weight:400;">. You may also include enchantments that increase your other skills that you deem relevant to your playthrough.</span></span></p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;">-------------------------------------------------------------------</span></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}2041700951,original{{/staticFileLink}}" target="_blank"><img src="{{#staticFileLink}}2041700951,RESIZE_710x{{/staticFileLink}}" alt="2041700951?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:center;"><span style="font-weight:400;font-size:14pt;">Roleplaying:</span></p>
<p> </p>
<p style="text-align:center;"><span style="font-size:12pt;"><span style="font-weight:400;">As an obvious start, you will want to join</span> <strong>The</strong> <strong>Dawnguard</strong> <span style="font-weight:400;">and complete that questline as well as most of the side quests. You are a sworn defender of light and slayer of evil and working with the Dawnguard will help you on your mission. You might also consider joining</span> <strong>The Companions</strong> <span style="font-weight:400;">as they help protect Skyrim. You should also complete quests that will help you root out more supernatural evils in Skyrim, such as</span> <strong>Destroying the Dark Brotherhood</strong><span style="font-weight:400;">,</span> <strong>The Pale Sword</strong> <span style="font-weight:400;">and</span> <strong>The Wolf Queen Awakened</strong><span style="font-weight:400;">. Within combat itself, you want to focus most of your rage into the defeat of your undead foes first. You have nice protection from attacks via your perks and standing stone and shouldn’t hesitate to use that to your advantage and charge into battle.</span></span></p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;">-------------------------------------------------------------------</span></p>
<p> </p>
<p style="text-align:center;"><span style="font-size:12pt;"><em><span style="font-weight:400;">Thanks for reading yet another build by yours truly. Feedback is always appreciated. As always, many thanks to Pixel for all the work he does to make my builds possible and to make this event possible. Make sure to check out the other builds in this event and look out for my next one, coming soon.</span></em></span></p></div>Event Build: The Arkayan Anlancehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-arkayan-anlance2019-03-01T07:56:53.000Z2019-03-01T07:56:53.000ZChris Dioknohttps://TheSkyForge.ning.com/members/ChrisDiokno<div><p dir="ltr" style="text-align:center;">Greetings and salutations my fellow Skyrimmers, to my latest Skyrim build, and for Crossworlds too. Fusing together one-handed knife play, a percentage to one-hit kill your foes, and a fair amount of speedy goodness, welcome to…</p>
<p dir="ltr" style="text-align:center;"><a href="https://www.youtube.com/watch?v=ZB_ltsS9w4c">The Anlace's Theme</a></p>
<p dir="ltr" style="text-align:center;"><img src="https://lh4.googleusercontent.com/wlDSkFVG-lUa0eXeox1juJTpHW8q4090oaXUBGMt8yHNx1HZt2ibkVRohgSRr8zRwlwrpWhu3XFUGIpI-dZU_tH_AI8XmxVCKngm9OY9slCDJuMfMlHTajdFuRT8AJTJFNXqYuAl" alt="" width="568" height="330" /></p>
<p dir="ltr" style="text-align:center;"><em>There are many organizations that deal with the undead, whether it be the zealous Vigilants of Stendarr, to the nomadic Ash’abah of Hammerfell. However, none have a closer connection to life and death than the individuals known as the Arkayan Anlances.</em></p>
<p dir="ltr" style="text-align:center;"><em>These nine individuals, one for each province of Tamriel, Arkay has blessed with what are known as the Arkayan Eyes of Death Perception, allowing them not only the ability to see when an individual might meet their end, but also, if fate is on their side, sever their foe’s mortal coil. This ability even extends to concepts, and immortals. How does one know one of the Anlances? Simple, for their eyes practically glow an icey blue.</em></p>
<p dir="ltr" style="text-align:center;"><em>Both to a more honest splinter family of the Black-Briars, Aveline Ryougi was born in the Nibenese valley as the Anlance of Cyrodill. However, with the Anlance of Skyrim having grown silent, Aveline traveled to the savage land of Skyrim to investigate.</em></p>
<p dir="ltr" style="text-align:center;"><em>May Arkay preserve her….</em></p>
<p style="text-align:center;"><em><strong> </strong></em></p>
<p dir="ltr" style="text-align:center;"><em><strong>BUILD OVERVIEW</strong></em></p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:left;"><strong><em><strong id="docs-internal-guid-abe1bfb2-7fff-162c-a8a2-428f3b7f8d6b"><img src="https://lh3.googleusercontent.com/bWb9k3HUFnU1rQug6Ik5aPV6mTAoVT8GT2sZ-7_Q5NrIEtTkzEC2f5Tf8mDjg4G41y3PEnKLF_moFK8J3tjj27oNt7jaBg6lXFZvq-8hfnYJX7EzE78ekeJTlD-EJW77P1MxKglw" alt="" width="160" height="131" /></strong>Race:</em></strong> Imperial. As the population of the Nibenese half of is primarily Imperial, this fits. Plus, the Voice of the Emperor power is good if you need to heal, and they also gain bonuses skillswise, with a +10 to Restoration, and +5 to Block, Enchanting, and One-Handed.</p>
<p dir="ltr" style="text-align:left;"><strong><em>Appearance</em></strong>: Make her pale, with the lightest blue eyes you can. Give her short brown hair.</p>
<p dir="ltr" style="text-align:left;"><em><strong>Stat Spread</strong></em>: 2/1/4 in Magicka, Health, and Stamina. Stop perking Health at about 170, you can then put that 1 into Magicka.</p>
<p dir="ltr" style="text-align:left;"><strong><em>Standing Stone</em></strong>: The Thief to start out with leveling, then switch on over to the Lord, for added AR and magic resistance.</p>
<p dir="ltr" style="text-align:left;"><strong><em>Primary Skills</em></strong>: One-Handed, Block, Sneak</p>
<p dir="ltr" style="text-align:left;"><em><strong>Secondary Skills:</strong></em> Illusion, Restoration, Alteration, Enchanting</p>
<p style="text-align:left;"><strong><br /><br /></strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>EQUIPMENT</strong></em></p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><img src="https://lh6.googleusercontent.com/dU-fK05RC3MjIhvRvrQ64TsgSEvMGZJPReixDA09YdBGMmslVjAYMF6U0yoQpndV_UrAIxYQZNCS_VfK_3P5_O6D1TBTYE2ETVVkDuRrOTo7Ioimhnk29JMsz_C5aGVVVp9k_W4d" alt="" width="591" height="324" /></p>
<p dir="ltr" style="text-align:center;">PERKS</p>
<p dir="ltr" style="text-align:center;"><img src="https://lh6.googleusercontent.com/KkXQt3qi3dhhyQcEofpBSRAOHl_Yio8aCvo3VyQzQeV7yM1JJ3Pfg7jHfLq3uCkGfe9aSTct9icnseR1X6H0LVrGLHuuvJ6k8y5IIZGjrEVBOManVLumo8PQIRr8WujK6T_RYp_D" alt="" width="624" height="351" /></p>
<p dir="ltr" style="text-align:center;"><em><strong>GAMEPLAY</strong></em></p>
<p dir="ltr" style="text-align:left;">When I started forging the Arkayan Anlance back in 2016 (Holy shit time flies), and during my recent replay of her, I wanted to focus it around one thing: Mehrunes Razor. Aside from Mythic Dawn cultist and a certain <a href="https://tamrielvault.com/groups/topic/view/group_id/3/topic_id/3201">Mason build</a>, the Razor, like so many other weapons and armors, have, in my opinion, rarely been used in builds, so I sought to remedy that.</p>
<p dir="ltr" style="text-align:left;">Basically put, once you enter Helgen with ol’ Hadvar, you’ll only really need to grab two things. One is the stuff from the dead mage in the torture chamber, and the Steel Dagger from the Torturer, though the other loot you can grab to sell later is good too.</p>
<p dir="ltr" style="text-align:left;">Now, the two things you’ll want to do as soon as possible is A. Hit level 20 so you can get the note and objective to visit the Museum of the Mythic Dawn in Dawnstar, and thus start the Pieces of the Past, and B. Kill Grelod the “Kind” to kickstart the Dark Brotherhood questline. These will allow you to get Mehrunes Razor, and the attire.</p>
<p dir="ltr" style="text-align:left;">Combat as the Anlance was rapid. Basically, stealthily pop Muffle, then sneak attack the closest enemy near you. After that, you’ll want to pop a flesh spell, such as Ironflesh, then equip Paralyze. Paralyze the toughest foe, such as, say, a Bandit Chief, and start hacking away with him. Combining Paralyze, and paralyze poisons, with both Stability, and the fact that it takes a moment for the paralyzed NPC to stand and draw their weapon, this allows you a better chance of proccing Mehrune’s Razor. Down a potion of Fortify Alteration and use Slow Time for added proc help if needed. The Enhanced Slow Time Glitch, wherein you activate Slow Time at the end of the Quick Reflexes effect, coupled with Stability and Fortify Restoration, helps.</p>
<h5 dir="ltr" style="text-align:left;">Now, with your low health pool, and lack of any AR, you’ll want to focus on ranged enemies such as Archers and Casters mages more so than the big two-handers. Simply put, use either Slow Time or Become Ethereal, and you’ll want to rush toward the ranged boys, and cut them down as quick as you can, don’t want them hurling arrows, crossbow bolts, or spells at you while you tango with their melee brethren and sistren.</h5>
<p dir="ltr" style="text-align:left;">When dealing with Undead, simply use the occasional Sun Spell (Roleplayed as the Arkayan presence of the Anlance being, at least, wounding to the undead), to damage them, then circle around and slash them.</p>
<p dir="ltr" style="text-align:left;">As for Dragons, prior to obtaining Dragonrend (Which I RPed as temporarily “severing” the concept of a dragon’s ability to fly), you’ll want to use a mixture of Marked for Death and using any and all cover to block breath attacks, until they land.</p>
<p dir="ltr" style="text-align:left;">Pick up Erik as a follower, he’ll help, especially in the earlier levels.</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><img src="https://lh6.googleusercontent.com/KX_MLhn0YUEZx1JPzPAJ64Pj60q3X8DJrQlxvpbhx-xAibCj0pxukBIik52ywFT6idbcjZl5Oc_89njrepL8_m2K6Er-6tpHf1tLM37PuFi6oN6nU-TDJlGioY8COnKKHn8135A_" alt="" width="624" height="351" /></p>
<p dir="ltr" style="text-align:center;"><em>My first ever makeup was the blood of the first corpse I saw, rubbed on my lips....</em></p>
<p style="text-align:center;"><em><strong> </strong></em></p>
<p dir="ltr" style="text-align:center;"><em><strong>TACTICS OF THE ANLANCE</strong></em></p>
<p style="text-align:center;"><strong><br /><br /></strong> <strong id="docs-internal-guid-d0f0d9f9-7fff-8f49-4db0-1014c5ff2aab"><img src="https://lh3.googleusercontent.com/bXzWTSSzeslTCzYyaX-dVETnkqNCs9DOi3uNKml60wiBfuFsGFpgOPijCyIYiLH9pZetOs9vLr_sAeO0uWp2Y1DLTmzEqT0_1Sbd-jhzp-Ar6GmUY9mFc1SFu6nBV5DQln4h61ej" alt="" width="113" height="113" /></strong></p>
<p dir="ltr" style="text-align:left;"><em><strong>Connection to Arkay</strong></em>-<em>Meditating on her connection to Arkay, the instrument of his will is able to harden body, bolster her vitality, and focus</em></p>
<p dir="ltr" style="text-align:left;">(Potion of Fortify Alteration+Stability+Ironflesh+Bardic Knowledge.)</p>
<p style="text-align:center;"><strong><br /><br /><img src="https://lh6.googleusercontent.com/XmSVm1MEyx3W-eNpMpNaWhAYmn8XbWarR5b50S-AgUGqAyjH3WlSW-fb_NNALyCEEMqouDMW5Fx6Q-jqJBYHH_E_Jdhzg7ZUpo4QIbFwNd47ZXYVOjm1k8cXMRHKcQJctsH6IUbI" alt="" width="116" height="118" /></strong></p>
<p dir="ltr" style="text-align:left;"><em><strong>Presence Concealment</strong></em>-<em>As both an Anlance and trained assassin, the Arkayan Anlance can cloak herself in mist before delivering the first blow.</em></p>
<p dir="ltr" style="text-align:left;">(Muffle+Invisibility+Become Ethereal+Critical Charge)</p>
<p style="text-align:center;"><strong><br /><br /><br /><img src="https://lh3.googleusercontent.com/httG9oPV6RKi91m-FhFWncNBcC1-74RUO0KUnLnm2cjnWdYNKwrRE_6wif1z5jLyvfmTC86mURoytynGgV1J2964E11ZJHyRYr_as1XZNIBMUqgyUpWb00cma88qyu5nX34YoS6u" alt="" width="116" height="116" /></strong></p>
<p dir="ltr" style="text-align:left;"><em><strong>Independent Action</strong></em>-<em>Sensing imminent death is at hand, the Arkanyan Anlance severs, albeit temporarily,her enemies’ concept of movement, and makes a quick escape.</em> (Become Ethereal+Mass Paralyze+Stability+Potion of Fortify Alteration+Sprinting)</p>
<p style="text-align:center;"><strong><br /><img src="https://lh3.googleusercontent.com/gfUsEDJcofQwtOTfx__pBmMMrllP_lP9Nt2lDlOq3Vzm5TraWsUctaoRjxk565y70OHbY59GTH28xwGhsGIh4JMjoSkhJeQImuK8bPw2GMpcuDHPBfEMl1RiNdRu0sp7KgrshR4K" alt="" width="120" height="120" /></strong></p>
<p dir="ltr"><em><strong>Arkayan Eyes of Death Perception</strong></em>-<em>Activating her mystical eyes, the Arkayn Anlance visualizes the mortal coil of that which she wishes to sever, weakening them first, then ending their life.</em></p>
<p dir="ltr">(Marked for Death+Paralyze+Mehrune’s Razor+Soul Tear)</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><img src="https://lh5.googleusercontent.com/TTXX4jnW78Zm0fiU1hzTrFBpMz2005ZruC7vCmcmx43TuW9ysWqOo7xhBoVUQcnX4vwZJBAgKZ3aZILebFuHKnP688LIIDACADTlvOjd25WEfm6bkIYabEjaA8sTcDCwdJyua_zt" alt="" width="624" height="351" /></p>
<p dir="ltr" style="text-align:center;"><em>"Everything in creation is flawed. Humans don't need to be mentioned. Air, intent, and even time. My eyes can see the death of things. So I can kill anything that lives. Even if that thing is a god."</em></p>
<p dir="ltr" style="text-align:center;"><em><strong>Roleplay</strong></em></p>
<ul style="text-align:center;"><li dir="ltr">
<p dir="ltr">As my playthrough went on, I roleplayed a growing attraction between the Anlance and Erikur. Have them marry once Alduin, Harkon, and Miraak are dead.</p>
</li>
<li dir="ltr">
<p dir="ltr">Speaking of that, don’t make the house too fancy, just have the basic amenities, such as a bed, oven, and the like. Always go barefoot in your home.</p>
</li>
<li dir="ltr">
<p dir="ltr">Never eat sweets like Boiled Creme Treats, or “cold” foods like raw veggies and meats.</p>
</li>
<li dir="ltr">
<p dir="ltr">Try not to interact often with other people, or linger in towns. Just finish your business, and then leave.</p>
</li>
<li dir="ltr">
<p dir="ltr">Never back down from a fight, especially against an undead.</p>
</li>
</ul><p dir="ltr" style="text-align:center;"><em><strong>CLOSING NOTES</strong></em></p>
<p dir="ltr" style="text-align:center;">Well, that’s that, FINALLY got this posted. Thanks, as always, to Lee for the spreads and screenshots (Man, it feels like pretty much all my builds are, in part, a collab with you). But anyway, this wonderful build was based off of Shiki Ryougi, the protaganist of the light novel Kara no Kyouki, or Garden of Sinners. It first came to my attention during a Fate/Grand Order collab Event the same year I made the build. With that out of the way, let’s end things off with one of my favorite fights in the Kara no Kyouki adaptations:</p>
<p style="text-align:center;"><a href="https://youtu.be/j8C1gR4fvtg">https://youtu.be/j8C1gR4fvtg</a></p>
<p dir="ltr" style="text-align:center;">.</p>
<p style="text-align:center;"> </p></div>Event Build: The Onryōhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-onryo2018-10-19T21:35:19.000Z2018-10-19T21:35:19.000ZChris Dioknohttps://TheSkyForge.ning.com/members/ChrisDiokno<div><p dir="ltr" style="text-align:center;">Greetings and salutations everypony, to spoopy month, alias October. In honor of Halloween, or its original Samhain if you celebrate it as such, welcome to my mini-build. Taking the classic ghost concept and giving it a twist with some aid from Japanese folklore, let’s give a bony hand for…</p>
<p dir="ltr" style="text-align:center;"><img src="https://lh6.googleusercontent.com/wq_opzkpFcbTbHG5y40_9y5oMfcCplT83AE5ZXrIjnEiJ37ucqHPRTGrSHO0rSrW6QHnqxrhtbOvcsqrT5Lg0n4GKcBMCbIUdpkjKxAi5Z1LbktP0jz8UwLCZbo5qZXrp_mRsTUb" alt="" width="400" height="97" /></p>
<p dir="ltr" style="text-align:center;"><a href="https://www.youtube.com/watch?v=zMDcZxWr8KI">Reptilium - Onryo</a></p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><img src="https://lh5.googleusercontent.com/5FAdIfooMjO4MvzECyvY78TT5jwLsv7TyQgzyVb7rfhRu9c_LGmZq2sx6cKQ_zIIffTost4UNV5GfnyKRKakGsmWuEeev_2PDewwKJje16SYtIFkBCYXy-yLp2oBA2-XyLIYQtEy" alt="" width="624" height="555" /></p>
<p dir="ltr" style="text-align:center;"><em>“In Nibenese folklore, there exist the Onryo. These wraiths are said to be the souls of those who die violent deaths. It is said their rage is what fuels them, lashing out at all who stand in the way of it and the one(s) who slew it in life. Tales tell of some who have been known to cause minor earthquakes, pestilence, and worse.</em></p>
<p dir="ltr" style="text-align:center;"><em>Though spectral in nature, unlike most spirits, the Onryo tend to appear in more solid forms, able to interact with the physical plane more so than their more incorporeal comrades.</em></p>
<p dir="ltr" style="text-align:center;"><em>The Nibenese Onryo</em>-By Corvus Fantome</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;">Now, I’m sure you’ve seen these long haired, often white dressed revenants in media, the most famous of which being the Ring/Ringu films, with Sadako Yamamura, or The Grudge/Ju-On films with its leading spectre Kayako Saeki (Her son Toshio being a male example). Though one of the more recent examples, gaming wise is Hisako from Killer Instinct.</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>BUILD OVERVIEW</strong></em></p>
<p style="text-align:center;"><strong><br /><a href="https://lh6.googleusercontent.com/WqTMRbdYBxKzYQC0Rpacg3Zh3PWIMTnXXm1fiDNMbS8GSsyQ9m88JNVFbfLIRyvBvMjjLstSjnirxUkQY9_DPHzYIO0pIwSx7sVg3Jv81oHzG_uwicyiUOSfhaBnMwCzu9-ijOAB" target="_blank"><img class="align-left" src="https://lh6.googleusercontent.com/WqTMRbdYBxKzYQC0Rpacg3Zh3PWIMTnXXm1fiDNMbS8GSsyQ9m88JNVFbfLIRyvBvMjjLstSjnirxUkQY9_DPHzYIO0pIwSx7sVg3Jv81oHzG_uwicyiUOSfhaBnMwCzu9-ijOAB?profile=RESIZE_710x" alt="WqTMRbdYBxKzYQC0Rpacg3Zh3PWIMTnXXm1fiDNMbS8GSsyQ9m88JNVFbfLIRyvBvMjjLstSjnirxUkQY9_DPHzYIO0pIwSx7sVg3Jv81oHzG_uwicyiUOSfhaBnMwCzu9-ijOAB?profile=RESIZE_710x" width="195" /></a></strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>Race</strong></em>: Imperial Vampire. Not only has it been awhile since I’ve played an Imperial, but the bonuses to Enchanting and Destruction are handy, plus, Nibenese.</p>
<p dir="ltr" style="text-align:center;"><em><strong>Standing Stone: </strong></em>The Mage to start with, then move on to the Shadow, for once per day Invisibility, or The Ritual, to summon some fellow undead for aid in your quest for vengeance</p>
<p dir="ltr" style="text-align:center;"><em><strong>Stat Spread</strong></em>: 2/0/4 in Magicka, Health, and Stamina</p>
<p dir="ltr" style="text-align:center;"><em><strong>Inspiration</strong></em>: Sadako Yamamura/Hisako/Kayako Saeki (The Ring/Ringu, Killer Instinct, The Grudge)</p>
<p dir="ltr" style="text-align:center;"><em><strong>Appearance</strong></em>: Give her pale skin, and for her cheeks, for height slide it all the way to the right, width all the way to the left. Add max darkness eyeliner, etc</p>
<p dir="ltr" style="text-align:center;"><em><strong>Primary Skills:</strong></em> Two-Handed, Illusion, Destruction</p>
<p dir="ltr" style="text-align:center;"><em><strong>Secondary Skills</strong></em>: Lockpicking, Enchanting</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><img src="https://lh6.googleusercontent.com/3RmKwWFX7FVp91RTHX1athslsj4L40zJh-JwXSfG_wVmNwQJOHNuM5xMd9AYnheat9FIUybSRQQIudtHQVpOf3CwBMOuEj1WZpoN87acgkje5qnl08JDPtfJr-cKud_XgMMbDdaq" alt="" width="624" height="351" /></p>
<p dir="ltr" style="text-align:center;"><em>All shall know my pain, and my wrath….</em></p>
<p dir="ltr" style="text-align:center;"><em><strong>Skills</strong></em></p>
<p dir="ltr" style="text-align:center;"><img src="https://lh3.googleusercontent.com/HXN-TMMWOBdaKIrYWwHN1h4fpMOsfKXaRHo2bM7SKjY11JvAau9wtsl4kLg6NZ9Fo5Gmdo4vCPq-CQBpToniv-opmoSD9r38nTTJpJ5xbgk6cT_X6IYSFVm93TDhTs-C-rJjx_HE" alt="" width="624" height="351" /></p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>Two-Handed</strong></em>-Used to bump up the damage of the Ebony Blade, and because Sweep combines well with the health absorb effect.</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>Destruction</strong></em>-As this character doesn’t really use any ranged damage Shouts, Destruction magic both fits the “lore” of the Onryo, and acts as a way to damage dragons.</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>Lockpicking</strong></em>-Being an incorporeal entity, locks are no barrier to a ghostly entity (Even moreso with console commands)</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>Illusion</strong></em>-Like the shadow of the Reaper, the Onyro invokes an aura of dread upon her foes.</p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;"><em><strong>Enchanting</strong></em>-Harvesting the souls of her victims, the Onryo imbues her vestments with their soulsongs.</p>
<p dir="ltr" style="text-align:center;"><em><strong>Equipment</strong></em></p>
<p dir="ltr" style="text-align:center;"><img src="https://lh5.googleusercontent.com/DeClplB9IrW8PDryRGew7jNP8snSfeRISjmapTXjawUh9YSdGZLGLt_iYFZ6trcgcCQxP4MUK2P1LAfQMGczWaRGlSFAKLGl6tmwh3ijRck22RaSpFy6nhLMWPBiaOGML1DXlzun" alt="" width="624" height="351" /></p>
<p dir="ltr" style="text-align:center;"><em><strong>Gameplay</strong></em></p>
<p dir="ltr" style="text-align:center;">Gameplay as the Onryo is meant to be simple, yet also rather terrifying. Simply put, start out by casting first Muffle to quiet your footsteps, pop on an optional Cloak, then Invisibility to make you, well, invisible. By doing this, you can go into sneak mode, without ever having to tap the trigger or whatever button you assigned for stealth.</p>
<p dir="ltr" style="text-align:center;"><br class="kix-line-break" />After that, simply stroll up to the closest enemy and, thanks to Quiet Casting, silently hit them with Marked for Death, then follow up with Fear to drive out the weaker ones, laying down Runes and AOE spells like Blizzard as they run past, then begin dueling the tough ones, using Become Ethereal to stay alive. Focus on mages, especially fire mages due to their increased damage to you, and archers. Once we’re down to the last enemy, hit him with a Paralysis spell or poison, then finish him off with Soul Tear.</p>
<p dir="ltr" style="text-align:center;">As for Dragons, as we don’t advance far enough into the Main Quest to unlock Dragonrend, we’ll have to use a mixture of Marked for Death and spells such as Firebolt and Ice Spear, or Storm Call, to slowly chip away at him until he’s forced to land, then go ham on him with the Ebony Blade.</p>
<p dir="ltr" style="text-align:center;">For factions I joined the Dark Brotherhood to gut Gaius Maro, and the Dawnguard, if only to kill Vingalmo, who in my backstory were my Onryo’s jilted lover and murderer, respectively.</p>
<p style="text-align:center;"><strong><a href="{{#staticFileLink}}130136811,RESIZE_1200x{{/staticFileLink}}" target="_blank"><img src="{{#staticFileLink}}130136811,RESIZE_710x{{/staticFileLink}}" alt="130136811?profile=RESIZE_710x" width="710" /></a></strong></p>
<p style="text-align:center;"><em>Farewell, my darling....</em></p>
<p dir="ltr" style="text-align:center;"><em><strong>Roleplay</strong></em></p>
<p dir="ltr" style="text-align:center;">Roleplay as an Onryo depends on whether you want to stick to only killing your target, IE go “ghost mode” via muffle and invisibility until you reach them, or full wrath mode, and kill both the target and anyone nearby. So, say you find Gaius in Solitude. You can either silently gut him while no one’s around, or attack in broad daylight, slashing your way out of the city.</p>
<p dir="ltr" style="text-align:center;">Also, try and keep communication to a minimum, you’re a spectre of vengeance first, former Nirnly individual second.</p>
<p dir="ltr" style="text-align:center;"><em><strong>Japense Folklore: The Onryo</strong></em></p>
<p dir="ltr" style="text-align:center;"><img src="https://lh5.googleusercontent.com/zJY9kaoGE4lCHqy7bnGtu16Jjw7yc7SgDPcS2Jux6wvTf6NL3654MhQWHb7YznCCpKvjnwBh_zAJ1w7u_LfCU-cW-EPUMqE82Zdfu9BZXC3TdPYzQsX3vGlEmbQc0iLJnidzLZCD" alt="" width="591" height="343" />.</p>
<p dir="ltr" style="text-align:center;">The first half of the lore in the opening is pretty much taken word for word from various wiki entries on Onryo, and all of them, at least for plays and other media, have a similar look, IE:</p>
<p dir="ltr" style="text-align:center;">Wild, long black hair</p>
<p dir="ltr" style="text-align:center;">White burial Kimono</p>
<p dir="ltr" style="text-align:center;">Pale faces with blue shadow facepaint.</p>
<p dir="ltr" style="text-align:center;">Hence what I tried to copy. Though in my case, on PC, I was able to use the Moth Priest Robes. Aside from the modern incarnations, one of the most well known is that of Oiwa, from the old Kabuki play <a href="https://en.wikipedia.org/wiki/Yotsuya_Kaidan#Act_1">Yotsuya Kaidan</a> where a ronin slays his wife, and his driven to madness over time by her spirit.</p>
<p dir="ltr" style="text-align:center;">And yes, while more often than not women, there are male Onyro. One such case was Sugawara no Michizane, a politican and poet from the mid 800’s, it is recorded that after his ousting from the position, and later death, all those who were connected to his ousting died, whether to unknown causes, or lightning. Afraid of his apparent curse, the government brought his sons out of exile, posthumously reinstated him and then made him Grand Minister. He is now revered as a god of education.</p>
<p dir="ltr" style="text-align:center;">Read more here: <a href="http://www.patternz.jp/onryo-japanese-vengeful-spirits/#male_onryo">http://www.patternz.jp/onryo-japanese-vengeful-spirits/#male_onryo</a></p>
<p style="text-align:center;"><strong> </strong></p>
<p dir="ltr" style="text-align:center;">The legends have, like the manga and anime character Tiger Mask, have inspired a number of wrestlers.</p>
<p dir="ltr" style="text-align:center;"><img src="https://lh4.googleusercontent.com/tslLxUJk9-W5jtZjHi547tE7Ppn366dMLdp0aD6YrbPZZs5XanQrAKm9DowyPLXWwpDxNIc-L2tsD9PGEEgBSokBIXsJuET0Ka_UDsZceqJheuMNqKN-zurhhC5n7E4rltu0Iaez" alt="" width="624" height="257" /></p>
<p dir="ltr" style="text-align:center;"><em><strong>Thanks</strong></em></p>
<p dir="ltr" style="text-align:center;">So, thank you for reading my build, as well as a big thanks to Lee Fiskillis Carpenter for the spreads as usual, and Pixel for hosting the Event.</p></div>Character Build: The Assassinihttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-assassini2018-07-19T10:47:45.000Z2018-07-19T10:47:45.000ZMarookhttps://TheSkyForge.ning.com/members/Marook<div><p><a href="{{#staticFileLink}}83619726,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}83619726,RESIZE_710x{{/staticFileLink}}" width="710" alt="83619726?profile=RESIZE_710x" /></a></p><p><em>Those of the Assassini Brotherhood are members of a secret society hidden in plain sight. They alongside their eternal enemies have been responsible for or been participants in countless world events since at least the First Era. They are not berzerking warriors nor all-powerful mages cutting down swathes of enemies on the battlefield- they are a blade in the crowd, someone who doesn’t exist until the time comes that their blades must meet their targets throat. Once the deed is done, the Assassini fades from existence yet again, leaving no evidence of their presence. Many an evil ruler, a greedy noble, or a mere cowardly bandit have met their demise by Assassini hands…</em></p><p><br /><span style="font-size:14pt;"><strong>The Build</strong></span></p><p><strong>Race:</strong> Imperial</p><p><strong>Standing Stone:</strong> Warrior -> Lord</p><p><strong>Stats:</strong> 1/1/1 Until Stamina reaches 200, then 1/1/0</p><p><strong>Major Skills:</strong> Illusion, Alteration, Sneak, One-Handed</p><p><strong>Minor Skills:</strong> Light Armor, Block, Smithing</p><p><strong>Powers:</strong> Agent of Mara, Ancient Knowledge, Mora’s Boon, Prowler’s Profit, Secret of Strength</p><p><strong>Shouts:</strong> Aura Whisper, Become Ethereal, Dragon Aspect, Dragonrend, Elemental Fury, Marked For Death, Throw Voice, Unrelenting Force, Whirlwind Sprint</p><p><br /><span style="font-size:14pt;"><strong>The Brotherhood</strong></span></p><p>The Assassini have not had a strong presence in Skyrim for nearly three decades. Nearly all members of the Nordic branch were killed or captured during the Great War, and the few who remained were subsequently dwindled down to the point of extinction by constant Thalmor raids. The ongoing Civil War between The Empire and Ulfric Stormcloak, as well as the strain on contacts left in the province have weakened the Brotherhood in its entirety. A talented Assassini has been sent to the region. They carry with them a list of targets, and the three tenets of their Creed:</p><ol><li>Stay your blade from the flesh of the innocent</li><li>Hide in plain sight</li><li>Never compromise the Brotherhood</li></ol><p style="text-align:center;"><a href="{{#staticFileLink}}71284362,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}71284362,RESIZE_710x{{/staticFileLink}}" width="710" alt="71284362?profile=RESIZE_710x" /></a></p><p><span style="font-size:14pt;"><strong>The Targets</strong></span></p><p><strong>Harkon:</strong> The father of the Volkihar bloodline, and one of the oldest and most powerful vampires ever. The very nature of most vampires is in direct conflict with the Creed. His fortress has been well guarded by fog and gargoyle for millennia, but the mist has cleared up recently. He seems to be planning something big, and must be stopped before this plan can come to fruition. The death of him and his coven is of the utmost importance.</p><p><strong>Elenwen:</strong> The Thalmor have prosecuted the Brotherhood since their rise to power in the days following the Oblivion Crisis. The Summerset Isles sect of the Brotherhood was destroyed in its entirety nearly two centuries ago by their hand. While one should aim to end the life of as many of them as possible, a special case can be made for Elenwen. She is the First Emissary, and as such is the nominal figurehead for the Thalmor in Skyrim. Her death will carry with it a very important message.</p><p><strong>Miraak:</strong> There are rumors circulating of sleepwalkers roaming Solstheim chanting this long forgotten Dragon Priest’s name. They seem to be digging up a massive ruin in the center of the island, and most certainly are not doing so of their own free will. This Miraak may be the First Dragonborn, but having power does not excuse bringing harm to the innocent.</p><p><strong>Linwe:</strong> The last Assassini in Skyrim, Linwe turned to a life of notorious banditry upon becoming disillusioned with the Creed. He has broken all three tenets, and must die for his betrayal.</p><p><strong>Mercer Frey:</strong> On the surface Mercer seems to be just the grumpy leader of the rundown Thieves Guild in Riften, but this is only a part of the truth that calls for his demise. Mercer’s own greedy nature and lust for power led him to murder a close friend in cold blood many years ago, and subsequently pin the blame for it on an innocent Dunmer by the name of Karliah. Infiltration of the Thieves Guild, and attempts to gather proof of his misdeed are a priority.</p><p><strong>Ancano:</strong> Another member of the Thalmor, Ancano poses as an advisor for the Arch-Mage of Winterhold. Strangely he seems to have caused no harm to the College yet, and as such should not be killed immediately. Instead patience and careful investigation should precede an hostile actions.</p><p><strong>Astrid:</strong> Astrid leads one of the last chapters of the Dark Brotherhood, a group of sadistic contract killers who bring shame to what it means to be an Assassin. The only way to end their influence in Skyrim will be to find their sanctuary. The blind serial killing of others whether guilty or innocent is a crime that can only be repaid in blood.</p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Skills</strong></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}50595317,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}50595317,RESIZE_710x{{/staticFileLink}}" width="710" alt="50595317?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><em>Nothing is true...</em></p><p><strong>One-Handed:</strong> This is the build’s bread and butter, swords and daggers serve as the Assassini’s only conduits for reliable and persistent damage. All other skills are there to enhance the strength of one-handed weapons either in melee or in stealth. The Dual Wielding tree perks can be replaced with Bladesman perks if you’d rather go for crits over straight up damage increases.</p><p><strong>Illusion:</strong> The first of the “Wtf” skills added, Illusion serves a dual purpose by enhancing the Assassini’s stealth capabilities while also allowing them to force their enemies to flee, remain calm, or fight each other. The builds source material has a few key artifacts with abilities easily substituted with Skyrim’s magic and shouts, and Illusion is a perfect fit for just that.</p><p><strong>Alteration:</strong> Alteration is a great utility spell school, it increases armor, makes magic less effective, and gives you several spells to immobilize enemies with. The theme of controlling your enemies actions continues with this skill choice, and the additional defensive capabilities that come with it are definitely welcome.</p><p><strong>Sneak:</strong> What’s an Assassin type build without stealth? Remaining undetected and striking from out of nowhere are core elements that simply can’t be found through any other skill. When the going gets rough or a melee drags out too long a quick Ethereal Jump followed by a good hiding spot can be the difference between life or death.</p><p><strong>Light Armor:</strong> While lightly perked compared to this builds predecessor, Light Armor still plays a role. You can’t always fall back on sneaking, dodging, or blocking, and all those times enemies hits get through your armor will be there to soak up some of the damage for you.</p><p><strong>Block:</strong> Block maintains its old role entirely. Rather than carry around a big heavy shield the Assassini relies on their bashing and dodging abilities, usually leaving the offhand free to block with their weapon. Quick Reflexes is absolutely crucial, as it allows you to sidestep and counterattack when your enemy power attacks your block.</p><p><strong>Smithing:</strong> The most minor of the minors skills, Smithing is there to improve your equipment as needed and that’s it. While it is mandatory on higher difficulties in my opinion, anyone playing on the lower ones should be able to get by fine without it.</p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Equipment</strong></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}50595563,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}50595563,RESIZE_710x{{/staticFileLink}}" width="710" alt="50595563?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><em>Everything is permitted.</em></p><p>Where the Assassino was a no-crafting build the Assassini is what I’d like to call a “Lite” crafting build, taking the bare minimum smithing perks that are needed to improve their equipment and nothing else. This comes with the price of a little bit of a time spent grinding away at the forge, but adds a benefit in return by ensuring better viability on higher difficulties.</p><p>For weapons I followed a pattern of Steel -> Elven -> Skyforge Steel -> Nord Hero for Swords, and Steel -> Elven -> Nordic for Daggers. If you skip out on the Companions then you can swap the latter two swords with a Nordic one. The Nord Hero Sword is one of the lightest swords for it's damage, and is fits really well aesthetically with the build's look. The Nordic Dagger is easily one of the best looking daggers in the whole game, and also happens to fall under the same smithing perk that our armor does, speaking of...</p><p>I chose to replace the Grey Vampire Armor + Linwe’s with Grey Dawnguard Armor and an Apprentice Hood because I find the former to be too “bad guy” looking despite its traditional Assassin looks. It also helps that Vampire Armor isn’t flattering at all on female characters with regards to our source material here. You can pad out the remaining slots with a necklace and ring of your choosing, I went with a Resist Magic Necklace and Fortify One-Handed Ring.</p><p>If you find that you want the 10 extra magicka of the Adept Hood, you can swap to the Brown or Red Dawnguard for a better color match and a more robe-like feel as both of these versions have additional cloth draped over the legs.</p><p> </p><p><span style="font-size:14pt;"><strong>Lesser Tactics</strong></span></p><p><strong>Eagle Vision:</strong> Detect Life/Detect Dead -> Aura Whisper + Quiet Casting - Detect nearby enemies whether live, dead, immortal or machine, both useful and roleplay fuel.</p><p><strong>Leap of Faith:</strong> Become Ethereal - Survive a fall from any height, mostly roleplay, but has it’s uses.</p><p><strong>Rogue's Fortune:</strong> Prowler’s Profit - This one’s a bit tougher to get, but an hour or so spent gathering Barenziah’s Stones can guarantee thousands of extra gold in gemstones permanently.</p><p><span style="font-size:14pt;"><strong>Greater Tactics</strong></span></p><p><strong>Binded Deterioration:</strong> Marked For Death + Paralysis + Quiet Casting - <strong>The enemy is completely subdued for a small portion of time, and becomes progressively weaker over that time.</strong> Very useful during the builds weaker levels for isolating or outright disabling stronger enemies while you deal with the smaller guys.</p><p><strong>Murmur of Dismay:</strong> Frenzy Rune + Illusion Perks + Throw Voice - <em>A false voice calls your foes away, and after a magical explosion they are pushed to mass hysteria.</em> This one’s good in the same way as the previous ability, but is good for thinning out whole herds of enemies as well.</p><p><strong>Revitalizing Retreat:</strong> Voice of The Emperor + Mora’s Boon + Shadowcloak of Nocturnal/Invisibility - <em>The Assassini releases a torrent of calming magic over a wide area, reverses all damage they have taken, and retreats back to the shadows.</em> A fancier way to retreat back to the comfort of stealth when detected and caught in a bad situation, the “Oh shit!” button so to speak.</p><p><strong>Victory to the Assassini:</strong> Dragon Aspect + Dual Wield Sword and Dagger + Dual Flurry + Dual Savagery + Elemental Fury + Secret of Strength - <em>Though the name Assassini may imply an order of cowardly murderers, this is far from the truth. The Masters among their ranks are able to wield two blades with exceptional speed, and when a Master Assassini is the Dragonborn, the resulting combination is devastating.</em> This is the strongest possible combination of abilities this build can pull off. A flurry of maximum speed, maximum damage dual wielding power attacks at 0 stamina cost. I only recommend using this during tough high level enemies such as dragons and bosses.</p><p><a href="{{#staticFileLink}}71284666,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}71284666,RESIZE_710x{{/staticFileLink}}" width="710" alt="71284666?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><span style="font-size:10pt;"><em>We work in the dark...</em></span></p><p><span style="font-size:14pt;"><strong>Roleplay</strong></span></p><ul><li>Apart from the Courage spell line, I recommend never using Illusion spells on Followers or non-hostile NPCs. One of The Assassini’s main aims is to protect the innocent, and that means no mind manipulation among them, including Bend Will. Hostile NPCs like Bandits or Dragons are fair game though.</li><li>When going after one of your targets, if you have the opportunity to sneak past all other hostiles to get to them, do so. Once the deed is done you should run, even if you think you can win in a fight against the odds. A core part of the way an Assassini takes down their target is the chase and subsequent escape afterwords.</li><li>Another note for the main targets is to try to take them out with your dagger, there isn’t really any weapon in Skyrim that “fits” into the Hidden Blade slot. The Shiv played a part in the old version, but it simply doesn’t hold up on higher difficulties compared to daggers that you can improve.</li><li>The Assassini is open to any factions and all questlines EXCEPT The Dark Brotherhood. They are the exact opposite of everything the Assassini stand for, and should be destroyed. The Volkihar side of Dawnguard really doesn’t fit well either, but any other multi-sided questline (Civil War, Thirsk Hall) doesn’t have a clear roleplay winner.</li></ul><p> </p><p><span style="font-size:14pt;"><strong>Recommended Mods</strong></span></p><p><strong>Mortal Enemies and TKDodge:</strong> Putting these two together because I feel they both enhance the combat of the build by letting you be much more agile vs just taking every hit or spamming Quick Reflexes.</p><p><strong>Pretty Combat and Jump Animations:</strong> These I really only recommend purely for aesthetics. They look WAY better and more role fitting than the vanilla animations.</p><p><strong>LeanWolf’s Better Shaped Weapons and Any Assassin’s Creed Robes mod:</strong> Entirely for better looking weapons and a more fitting set of armor if you don't want to go vanilla.</p><p><a href="{{#staticFileLink}}71284606,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}71284606,RESIZE_710x{{/staticFileLink}}" width="710" alt="71284606?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><span style="font-size:10pt;"><em>To protect the light.</em></span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Closing Notes</strong></span></p><p>PCOutcast has a full playthrough of the original Asasinni/Assassino build on his Youtube channel, <a href="https://www.youtube.com/watch?v=N2nJm4SDtUw&list=PLSyNz14wE4hBxxGx5485W0n81vTMhvaBQ" target="_blank">here’s a link</a> to that if you're interested in seeing the ancestor of the Assassini in action.</p><p>A gameplay video has also been featured on Skyforge TV, and the modded screenshots here were done by Curse.</p><p style="text-align:center;"><iframe src="https://www.youtube.com/embed/974qq_it6sg?wmode=opaque" width="640" height="360" frameborder="0"></iframe></p><p>It’s been ages since I’ve written a build from scratch, but I hope that this little rework/redux/reimaging/reeeee can live up to the hype of the OG.</p></div>Character Build: The Black Dragonhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-black-dragon2018-03-18T22:23:46.000Z2018-03-18T22:23:46.000ZAvihttps://TheSkyForge.ning.com/members/Avi<div><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>My name is Lyra Viria. I was born 948 years ago. For 30 of those years, I was an assassin; a dark supplicant; a holy warrior; an instrument of death.</em></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>But I was never the master of my fate.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></em></span><span class="m_-7701247222549551812gmail-s1"><em>My life was consumed by vengeance and fury, and I was rightfully claimed by the Void, where I existed in darkness, outside of time—until now.</em></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Chaos and doom threaten Tamriel, and I have once again been called to service. This is the 17th of Last Seed, the year of Akatosh, 201. These are the darkest days of the Fourth Era—and the first hours of my new life.</em></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em><a href="http://storage.ning.com/topology/rest/1.0/file/get/14178866?profile=original"><img class="align-center" style="padding:20px;" src="http://storage.ning.com/topology/rest/1.0/file/get/14178866?profile=RESIZE_1024x1024" alt="14178866?profile=RESIZE_1024x1024" width="500" /></a></em></span></p><p class="m_-7701247222549551812gmail-p2"><a href="http://storage.ning.com/topology/rest/1.0/file/get/14178896?profile=original"><img class="align-center" style="padding:0px;" src="http://storage.ning.com/topology/rest/1.0/file/get/14178896?profile=RESIZE_1024x1024" alt="14178896?profile=RESIZE_1024x1024" width="500" /></a></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">I am pleased to present The Black Dragon: my first character build and my contribution to the Tales of Tamriel event.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Lyra Viria’s story is indeed a tale for the ages. She is an <em>Elder Scrolls Online</em> character; be forewarned of moderate spoilers ahead if you have not played that fantastic game and specifically its Dark Brotherhood DLC.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Please note that this is a modded build. Mods greatly extend the possibilities for both gameplay and roleplay in Skyrim. Only two mods are needed—the perk overhaul <a href="https://www.nexusmods.com/skyrim/mods/68425/" target="_blank">Ordinator</a> and the spell package <a href="https://www.nexusmods.com/skyrim/mods/16225" target="_blank">Apocalypse</a>, both incredible mods by Enai Siaion. Hopefully a two-mod build will encourage the more hesitant among you to try modding if you have been intimidated by the idea previously. I will also reference various mods for roleplay, gear, player homes and so forth that enriched my playthrough, but are not at all needed.</span></p><p class="m_-7701247222549551812gmail-p1"> </p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong><span style="font-size:14pt;">WHO IS LYRA VIRIA?</span><a href="http://storage.ning.com/topology/rest/1.0/file/get/14178901?profile=original"><img class="align-right" style="padding:20px;" src="http://storage.ning.com/topology/rest/1.0/file/get/14178901?profile=RESIZE_320x320" alt="14178901?profile=RESIZE_320x320" width="280" /></a></strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Lyra is the main antagonist in the <em>Elder Scrolls Online</em> Dark Brotherhood storyline. Without spoiling the entire story, she at one point served the Dark Brotherhood as a Silencer, and later betrayed the Family as the Black Dragon—the First Sword and right hand of a corrupt priest of Akatosh. Eventually she abandoned Akatosh as well, and </span><span class="m_-7701247222549551812gmail-s2">when</span><span class="m_-7701247222549551812gmail-s1"> if the player defeats her, her soul is hauled off to the Void. For reference she appears in two in-game journals, her own (<em>The Black Dragon’s Journal) </em>and that of her erstwhile Brother, Green-Venom-Tongue (<em>Venom’s Sanctuary Marginalia)</em>. </span></p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1">The chaos of the 4th Era threatens Sithis and Akatosh, and their influence on Mundus, as much as it does Skyrim’s people. This playthrough assumes that these gods strike desperate bargains with Lyra, who was once a powerful avatar for both of them. She accepts their quests, but her former experiences have left her wary of trusting blindly in gods or their proxies. She seeks redemption but also freedom and independence from Sithis, Akatosh and the shackles of any Tamrielic religion.</span><span class="m_-7701247222549551812gmail-s1"><span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Is she up to fulfilling their tasks? Will she succumb to the same weaknesses that once led her astray, or will she find a new resolve and achieve true freedom?</span></p><p class="m_-7701247222549551812gmail-p2"> </p><p class="m_-7701247222549551812gmail-p1"> </p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1" style="font-size:14pt;"><strong>THE BUILD</strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Race:</strong> Imperial (true to the character). No racial abilities are important for this build’s gameplay—in vanilla or with the Imperious mod. <br /> </span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">I should note that Imperious adds a Human Spirit racial “passive” for Imperials that is quite helpful. At levels 10, 20 and 30 you are able to adjust resistances, attributes and skills respectively, to emphasize your character’s strengths. This provided boosts to fire resistance, magicka, destruction, sneak and swordplay in my game, and helped with Lyra's need to frequently block with her face. <br /> </span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Standing Stone: </strong>The Lord. When not in stealth, Lyra is primarily a dual-wield, no-blocking fighter with minimal ranged effectiveness until late game. I also play with combat mods that make melee combat harder. I took the Lord Stone’s defensive buffs and didn’t look back.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Attributes</strong>: Approx. 3 H / 2 M / 2 S. Without modifiers I reached 300H/250M/240S at level 50. Emphasize health and stamina early on and magicka in late game.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>“Major” Skills:</strong> Onehanded, Sneak, Enchanting.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>“Minor” Skills:</strong> Destruction, Light Armor, Illusion, Restoration.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Due to its huge perk trees, Ordinator encourages you to specialize in just a few skills. These specialized builds are great. However, I wanted to show that a diverse build—in this case using seven skills—can be not only viable in Ordinator but very powerful, as long as you plan ahead and choose perks wisely. Diversity also fits the character as explained below.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Equipment: </strong>Custom-enchanted light armor and dual-wielded swords of choice. I came up with what I thought was a great dark warrior aesthetic, using mods listed at the end of the build.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Shouts: </strong>I avoided using shouts; Lyra is from another time and place, and her quest wasn’t really about “being the Dragonborn.” I did use Slow Time, but primarily for late-game roleplay as Lyra began to channel the God of Time.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Spells</strong>:<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><ul><li class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Restoration:</em> Vanilla healing spells</span></li><li class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Destruction:</em> Vanilla lightning spells</span></li><li class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Illusion:</em> Muffle, Invisibility and five specific Apocalypse spells (Ghostwalk, Pale Shadow, Evil Twin, Shadowbond, Seidstone)</span></li></ul><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Major Quests/Factions:</strong> Dark Brotherhood, Dawnguard, Main Quest</span></p><p class="m_-7701247222549551812gmail-p2"> </p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong><a href="http://storage.ning.com/topology/rest/1.0/file/get/14178909?profile=original"><img class="align-left" src="http://storage.ning.com/topology/rest/1.0/file/get/14178909?profile=RESIZE_320x320" alt="14178909?profile=RESIZE_320x320" width="300" /></a><span style="font-size:14pt;">GAMEPLAY/ROLEPLAY SUMMARY</span></strong></span></p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1">Lyra fights using a diverse set of skills in <em>Elder Scrolls Online</em>. She is a world-class assassin and a whirlwind with dual-wielded blades; she summons terrifying apparitions from the Void and casts powerful lightning magic. All of these skills are woven into this two-part playthrough.</span></p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1">As with many builds that involve “resurrecting” characters from the past, Lyra begins the playthrough in a weakened state, physically and emotionally. She must regain mastery of her skills. Additionally, she needs to find a new spiritual path as she adventures through Skyrim--a path that will not lead her to the same self-immolation that ended her life in the 2nd Era.</span></p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1">Early on she will focus on stealth play, and later on will fully develop her open-field combat prowess.</span></p><p class="m_-7701247222549551812gmail-p2"> </p><p class="m_-7701247222549551812gmail-p2"> </p><p class="m_-7701247222549551812gmail-p1" style="text-align:center;"><span class="m_-7701247222549551812gmail-s1" style="font-size:18pt;"><strong>ACT 1: Break The Silence</strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Sithis has freed me from the Void. It is unfathomable that it has been a thousand years since Xith-Izkul, since the Order of the Hour...since Knightsgrave.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></em></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>The Family has nearly disappeared from Tamriel; the single sanctuary that’s left is but a shadow of the Dark Brotherhood I once knew and served. I must gather my strength, become the new Listener and bind the family together again…but this time I will not lose myself.</em></span></p><p class="m_-7701247222549551812gmail-p2"> </p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1">For this section of the playthrough, you are largely establishing your mastery perks, leveling up enchanting and building your baseline for stealth play, some swordmanship and your “shade” magic. You will build <strong>true</strong> mastery in these skills in the late game.</span></p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1"><strong>Ordinator</strong> is a fantastic way to re-energize your Skyrim experience. All of those playstyles you've always wanted to enjoy in Skyrim—now you can.</span></p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1"><a href="http://storage.ning.com/topology/rest/1.0/file/get/14178929?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/14178929?profile=RESIZE_1024x1024" alt="14178929?profile=RESIZE_1024x1024" width="700" /></a></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Stealth and Combat:</strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Light Armor:</strong> This skill develops more naturally with Ordinator—you gain experience just for wearing armor in combat, so you can still evade most hits and level the skill. During the early playthrough, I just grabbed the perks to improve armor rating, leaving the more interesting combat-related perks for later.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Sneak: </strong>I highly recommend adopting the stealth changes that come optional with Ordinator, which make sneaking tougher and more realistic. <em>Fog of War</em> makes stealth more effective against enemies that are in combat with you or others. The rest of these early perks boost your stealth attack power. Notably, <em>Demolition Job</em> provides a damage bonus for destruction spells that scales with sneak skill. Yes, you can now be a true nightblade! (Note: Demolition Job used to be way too strong. It is still strong, but Enai thankfully nerfed it in his latest Ordinator update.)</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>One-Handed: </strong>Most of these early perks are equivalent to vanilla, granting bonus damage, reducing cost and boosting power attacks, and unlocking decap animations. <em>Clash of Champions</em> reduces enemy damage by 10% for a few seconds after each hit. I dual-wielded exclusively unless shanking someone with my dagger, but I did NOT use dual-wield power attacks. Instead, I built Lyra’s style around mixing lefts and rights, normal attacks with power attacks. This style benefits immensely from later perk choices.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Magic and Crafting:</strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Destruction: </strong>In addition to the mastery perks, <em>Runecaster</em> allows you to casts up to 3 runes, and place them from a distance. (Destruction in general is a secondary combat aspect; later it will be used primarily when range is necessary, such as in dragon combat.)</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">I<strong>llusion: </strong>Although illusion is a core aspect of gameplay, you will only need five perks here, all of them taken in this first "act." <em>Quiet Before the Storm</em> is equal to vanilla Quiet Casting; note that the first level grants silence for spells, but the second level (not taken here) is needed to silence shouts. <em>Imposing Presence</em> is useless for us, but grants access to <em>Nemesis</em>; <em>Nemesis</em> allows you to activate an enemy in battle and summon a doppleganger of that enemy, whose power scales to your illusion skill.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Restoration: </strong>Just one mastery perk lets us heal when needed. <em>Descending Light</em> grants strong magicka regen for the first few seconds of every battle (this regen functions even while you are casting).</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Enchanting</strong>: Crafting is never not a grind, but Ordinator adds some spice to it. <em>Gem Dust</em> boosts enchanting power with flawless gems—different gem types boost enchants on different types of equipment. (Save those flawless gems!) <em>Regalia</em> boosts enchantments on, well, regalia—circlets, necklaces, robes and hoods. Finally, the familiar <em>Twin Enchantment</em> comes earlier in Ordinator, at level 80—granting quicker access to your chosen bonuses, albeit at reduced strength.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Obviously, you should enchant your gear to enhance skills and bulk up on defense</span><span class="m_-7701247222549551812gmail-s1">. For the record, here was my load-out (the second skill listed was added with the Twin Enchantment perk).</span></p><ul><li class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Cuirass: Illusion / <em>Magicka Regen</em></span></li><li class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Gauntlets: Magicka / <em>One-Handed</em></span></li><li class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Boots: Sneak / <em>Stamina</em></span></li><li class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Helm: Magicka Regen / <em>Destruction</em></span></li><li class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Necklace: One-Handed / <em>Resist Magic</em></span></li><li class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Ring: Magicka / <em>Magicka Regen</em></span></li><li class="m_-7701247222549551812gmail-p1">Swords: The First Sword (Fire Damage/<em>Absorb Health</em>), The True Blade of Woe (Absorb Stamina, <em>Shock Damage</em>)</li></ul><p class="m_-7701247222549551812gmail-p1"> </p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1" style="font-size:12pt;"><strong>GAMEPLAY:</strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">During this part of Lyra’s journey she fights like a nightblade, using stealth for positioning and for kills. She engages in some limited dual-wield melee, and begins to experiment with her “shade” magic and some lightning attacks.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Her magic pool is still fairly limited, as is her armor strength, so I tended to have her stick to the shadows when possible. I did NOT begin the main quest or release dragons into the game during this act, and I avoided Deathlords, Marauders and Snow Bears when possible. Perhaps you are more skilled than I am, but on Master difficulty, with light armor and no blocking, I simply found that these encounters ended in one-shot kills most of the time.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">When in open combat, I used each of my swords independently, as noted above. This makes combat more challenging and more fun, as you are not just stagger-locking enemies with dual-wield power attacks—you actually have to dodge and strike and weave.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">By the end of the DB quest, you’ll be able to use magic a little more freely, using stealth chain lightning and runes for some kills, and deploying your shades for some mayhem.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>COMBAT MOVES: </strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Hopefully, ESO players will enjoy the names I’ve used for these. Any non-Vanilla spell mentioned comes from Enai’s Apocalypse spell pack.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong><em><a href="http://storage.ning.com/topology/rest/1.0/file/get/14178942?profile=original"><img class="align-right" src="http://storage.ning.com/topology/rest/1.0/file/get/14178942?profile=RESIZE_480x480" alt="14178942?profile=RESIZE_480x480" width="425" /></a>Dark Shades:</em> </strong>Stealth + Various “shade” spells and abilities (Summon Lucien, Nemesis, Pale Shadow, Evil Twin, Seidstone)</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Lyra can spin the fabric of the Void into shades—apparitions of former Dark Brothers, of nearby corpses, of her enemies. This is what separates her from standard assassins or illusionists. Weave these shade abilities into your gameplay; <em>Pale Shadow</em> is a targeted spell, <em>Nemesis</em> is a touch-activation ability, and <em>Evil Twin</em> is an AoE concentration spell. (Pale Shadows have 1 HP, but are still useful to shed aggro.) I used Nemesis/Lucien/Pale Shadow in open fights, and Evil Twin/Pale Shadow from stealth. <em>Seidstone</em> is an expert spell that summons a shade of any corpse, including those of enemies you kill.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Here is Dark Shades in action (sorry for the dark ENB settings) in the bowels of Kilkreath Temple. Using Dark Shades in huge fights is undoubtedly hilarious, but not recommended for potato computers. </span></p><p class="m_-7701247222549551812gmail-p2"> </p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong><em>Surprise Attack</em></strong>: Ghostwalk, Sneak Attack.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Ghostwalk</em> is a limited invisibility spell; it lasts 10 seconds, and when it ends or you break stealth (for example, with a sneak attack), you return to the spot where you cast the spell. Using this, you can creep up to a dinner table from another room, gank one of the guests, and poof!—you port back to your hiding spot. The rest of the guests are none the wiser. Particularly helpful for pulling off no-witness kills.</span></p><p class="m_-7701247222549551812gmail-p1"> </p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em><strong>Teleport Strike:</strong> </em>Ghostwalk<em>,</em> A Door, A Victim.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">In Skyrim you can “hold” an invisibility spell, pop a door to a new zone, and then quickly release the spell before the loading screen—thus appearing invisible on the other side. You can do that with Ghostwalk also, with an excellent outcome: When you break stealth inside the room you just entered (for example, with a sneak attack), <strong>you will immediately be ported back outside the door.</strong> You’ve got ten seconds—make them count!</span></p><p class="m_-7701247222549551812gmail-p2"> </p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1" style="font-size:12pt;"><strong>ROLEPLAY:</strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Lyra begins her work with the Dark Brotherhood with some foreknowledge of The Family's current state, of Astrid’s corruption of the tenets and of her own pending anointment as Listener. She works on behalf of Sithis—her freedom from the Void was granted in return for her agreement to reforge the Brotherhood as a spiritual organization that returns souls to the Void.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">She also actively pursues a path of personal understanding—what it means to be a free thinker and a member of a community (early Mage’s Guild and Thieves’ Guild quests), and what it means to truly care for and help others (Book of Love, miscellaneous town and city side quests).<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">She also uses this period to shed her prisoner’s rags and recreate her legendary Black Dragon armor and katanas. You can see the look I chose in the screenshots throughout the build. (</span><span class="m_-7701247222549551812gmail-s1"><strong>Please see the end of the build for modding tips on looking how you want in Skyrim, while retaining vanilla armor stats.)</strong> As part of this process, she also sought to master enchanting (I accomplished this through traditional grinding, as well as stealing everything in sight to pay for enchanting training, with Sergius and later with Hamal at the Dibellan temple). Training, fencing and spell purchases were the gameplay reasons for joining the Mage's and Thieves’ guilds, but for roleplay this worked great because these relatively functional communities helped Lyra see loyalty and friendship from a less-embittered perspective. She is and always will be a morally gray character at best, but this doesn't prevent her from rebuilding her connection to the world.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Finally, in her travels through Morthal she learns of and dispatches the spirit of a fallen assassin, which grants her access to a hidden home (<a href="https://www.nexusmods.com/skyrim/mods/61914" target="_blank">Sicarius' Refuge</a></span><span class="m_-7701247222549551812gmail-s1"> by Elianora). This was a perfect aesthetic for the playthrough, but its most important feature was its “disenchanter” device. This device let Lyra keep her armor throughout the playthrough, and upgrade its enchantments as her skill develops.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">The lessons Lyra learned through this stage of the game were powerful. Yes, she fulfilled her bargain with Sithis and earned her release from the Void, but she witnessed the tragedy of extreme zealotry—Cicero’s insanity—and she saw how Astrid’s lack of faith left a hole in her soul as vast and empty as the Void itself. Lyra started to walk a healthier path, focusing on loyalty and friendship, and began to set aside weaknesses like blind faith, greed and self-pity.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1" style="text-align:center;"><span class="m_-7701247222549551812gmail-s1" style="font-size:18pt;"><strong>ACT 2: Rising Sun</strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Akatosh is all-powerful, but so are the forces of evil and chaos in this era. Vampires and a vengeful snow elf priest conspire to shroud Nirn in darkness and block out the sun, and the first son of Akatosh, Alduin the World-Eater, threatens the very fabric of existence.</em></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Is it possible that I am what stands between the light and the darkness? I have gathered my strength; I have set aside the childish notions that once led me to ruin. But how can that possibly be enough?</em></span></p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1">As Lyra progresses toward her eventual destiny, she comes fully into her own as a well-rounded fighter. She is still a highly effective assassin, with greater versatility than before, but she is also a far more capable melee fighter, and a more dangerous spellcaster. Perhaps most notably, her connection to Akatosh manifests in the Warrior’s Flame ability from the restoration tree; augmented by the Restoration perks listed below, this turns her into a walking holy terror in combat.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong><a href="http://storage.ning.com/topology/rest/1.0/file/get/14178963?profile=original"><img class="align-center" style="padding:20px;" src="http://storage.ning.com/topology/rest/1.0/file/get/14178963?profile=RESIZE_1024x1024" alt="14178963?profile=RESIZE_1024x1024" width="750" /></a></strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Stealth and Combat:</strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Light Armor:</strong> <em>Initiative</em> grants you strong stamina regen in the opening seconds of any fight. <em>Fight or Flight</em> and <em>Survival Instinct</em> boost stamina regen and speed respectively when you take an unblocked hit. Perfect for a dual-wielder that can’t block! <em>Tempting Fate</em> grants an additional gigantic speed boost when an enemy power attacks—whether it hits you or not. <strong>In total, <em>Survival Instinct</em> and <em>Tempting Fate</em> can bump your combat speed by 30%.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Sneak: </strong><em>Right Behind You</em> improves stealth when you are in the enemy’s blind spot; <em>Problem Solver</em> boosts your sneak bonus against high-HP enemies (I’m looking at you, Bandit Marauder #4); <em>Cloak and Dagger</em> grants a powerful crit bonus to sneak attacks from invisibility. Lyra’s bread and butter <strong><em>Surprise Attack</em></strong> move is now much stronger. <em>Laughing Ghost</em> is an uber-powered blink move; from a distance, you instantly appear behind an enemy and deliver a massive sneak attack. I didn’t take <em>Laughing Ghost</em> until the end game. It is <strong>very</strong> strong. Not completely overpowered though--if the enemy is at all alerted (i.e., red dot in compass), it doesn’t work, so you can't use it to bounce from enemy to enemy mid-fight.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Onehanded: </strong><em>Cross Cut</em> boosts power attack damage for four seconds after a regular attack. <em>Falling Sword</em> sets up a bleed effect on enemies from forward power attacks; when a bleeding enemy falls below 25% health, your subsequent attacks do tremendous critical damage. Finally, <em>Windswept</em> causes sideways power attacks to fling the enemy backwards by up to six feet. All of these perks greatly encourage a mixed-attack style that alternates regular “set up” attacks with power “finisher” attacks, and in combination they synergize to enable a special move listed below.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Magic:</strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Destruction: </strong>I only added dual casting here. As mentioned earlier, Destruction is a secondary skill (although it enables a niche special ability that brings together Lyra’s <em>yin</em> and <em>yang</em> with devastating effectiveness).</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">I<strong>llusion: </strong>No additional perks were needed here; Lyra’s shade summoning is already fully enabled. More magicka and enchanting cost reduction allow you to use these shades much more freely in the late game.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Enchanting</strong>: I pushed from 80 to 100 over these final 20 levels. <em>Arcane Nexus</em> lets you upgrade your enchanting table to make it more powerful, and Miracle lets you perform a one-time-only enchantment at your Arcane Nexus, with three effects that are each boosted by 25% in strength. You may choose to avoid this final push; the additional enchanting strength and the last two perks are not necessary. I viewed the enchanting process as a fairly sacred, ritualistic process, central to her development as a more thoughtful, disciplined person. I performed my miracle enchantment as a final ritual in preparation for Skuldafn and Sovngarde (I added a destruction enchantment to my necklace).</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Restoration:</strong> I dumped nearly all of my late-game money into restoration training with Colette and later with Florentius. Other than occasional healing, our restoration gameplay is all about passive benefits built around the <em>Warrior’s Flame</em> perk. Warrior’s Flame randomly affects you, your allies and your enemies in combat, across a wide 100-foot radius. It restores magicka and stamina to you and friendlies, and drains those resources from enemies. <em>Ashes to Ashes</em> causes Warrior’s Flame to burn undead for substantial damage; <em>Battle Cleric</em> causes it to additionally boost/reduce armor and magic resistance; and <em>Eternal Flame</em> doubles Warrior’s Flame duration. (You'll need to spam healing on a fire trap to reach that last one.)</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>When fully empowered, Warrior’s Flame will restore 200 points of magicka and stamina to you over 10 seconds whenever it fires off, while also boosting your armor by 200, your magic resistance by 25%. When it hits any nearby undead, it burns them for 300 points of damage over 10 seconds.</strong> </span></p><p class="m_-7701247222549551812gmail-p1"> </p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1" style="font-size:12pt;"><strong>GAMEPLAY:</strong></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Lyra's mastery of her various skills, combined with the power of her enchantments, opens up new avenues for combat. She is more capable in each discipline, and also learns to combine those disciplines in creative ways. I forced myself back into stealth mode every so often to keep things diverse, but eventually Lyra had no need for the shadows and could tussle with anyone and anything in the game.</span></p><p class="m_-7701247222549551812gmail-p1"><strong>COMBAT MOVES:</strong></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Dawnbreaker of Smiting:</em> Regular Attack, Forward Power Attack, Sideways Power Attack, Varied Attacks.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">All one-handed perks come together in this deadly maneuver. Lyra's regular attack boosts subsequent power attack damage (Cross Cut), her forward power attack sets the enemy bleeding (Falling Sword), her sideways power attack knocks the enemy back (Windswept), and if they are not already dead, their low health and bleed state will cause her next attacks to do massive damage (Falling Sword). Takes a bit of practice. Use of the actual Dawnbreaker sword against the undead is optional, but extremely satisfying.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Forward Momentum:</em> Survival Instinct & Tempting Fate Perks, Dodged Power Attack, Slow Time (one word).</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">This is a cousin of the beloved Quick Reflexes / Slow Time glitch. By dodging a power attack while activating Slow Time, you will be 30% faster while everyone else slows down. You are channeling Akatosh's time mastery to create a wide speed differential between you and your enemies for a short window of opportunity.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><em>Ritual of Retribution:</em> Warrior’s Flame Perk, Related Perks.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">As noted above. You merely need to be present and this "move" will occur on its own. With all of the restoration perks listed, Lyra will randomly (and with fair frequency) become nearly unstoppable for 10-second chunks of time, while sapping her enemies’ strength and straight up roasting the undead.</span></p><p class="m_-7701247222549551812gmail-p2"><em>Eye of the Storm: </em><span class="m_-7701247222549551812gmail-s1">Shadowbond, 3x Lightning Rune, Any Ranged Attack.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Lyra combines the stealth of Sithis with the power of Akatosh with this attack. Shadowbond turns you and an enemy invisible, and when you break that invisibility you swap places with that enemy. Cast three runes from stealth at your feet, then cast Shadowbond, then break stealth however you wish. You will appear where your enemy was, and he or she will appear on top of your runes and, as they say, will get rekt. Combined with <em>Demolition Job</em>, few enemies can survive this. Fortunately for game balance, this move is a pain to set up, so you won’t be tempted to use it that often.</span></p><p class="m_-7701247222549551812gmail-p1"> </p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1" style="font-size:12pt;"><strong>ROLEPLAY:</strong></span> </p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Lyra comes into her full potential as she fights for Akatosh, first to cleanse the blight of the vampires and their plan to blot out the sun, and then to stop Alduin from devouring the universe and ending time itself. </span><span class="m_-7701247222549551812gmail-s1">Akatosh, Auri-el and Alduin are all intertwined in Elder Scrolls lore. Auri-el is the elves' name for Akatosh; they are essentially the same being. Some say that Alduin is also an aspect of Akatosh, but I think it is more commonly held that he is the son of Akatosh. Regardless, both of these questlines represent existential threats to Akatosh and to all of creation.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1"><a href="http://storage.ning.com/topology/rest/1.0/file/get/14178982?profile=original"><img class="align-right" src="http://storage.ning.com/topology/rest/1.0/file/get/14178982?profile=RESIZE_480x480" alt="14178982?profile=RESIZE_480x480" width="400" /></a>Her connection to Akatosh is growing, as she learns that true virtue in his eyes is far different from simply swearing a false oath in his name.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span><span class="m_-7701247222549551812gmail-s1">I had Lyra embark on the Dawnguard and Main quest lines as a service to Akatosh, in exchange for regaining her immortal soul from the Void. She</span> carried out these quests in parallel, and her progress on both fronts led her inevitably to the Elder Scrolls needed to unlock eventual victory.</p><p class="m_-7701247222549551812gmail-p2">Along the way, she found a true home with the Dawnguard. She liked her friends in the Thieves and Mages guilds well enough, but found the thieves too shallow and the mages too arrogant. The Dawnguard were a different story; tough, resilient fighters who regularly laid their lives on the line, with no ulterior motive, and for no reward other than another night in a rickety cot back at the Fort. Through her relationship with Sorine, Gunmar and especially with Florentius, she came to see what true fellowship really meant. She happily helped them retrieve Dawnguard relics and carry out other missions to strengthen her new Brotherhood.</p><p class="m_-7701247222549551812gmail-p2">She also saw in Serana a kindred spirit; also from another time and place, also struggling to find her place in the world. Their histories were both filled with betrayals, but by joining forces and trusting each other they achieved the impossible and struck down Vyrthur and then Harkon, once and for all.</p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">After this, Lyra knew that the fight against Alduin could not be delayed much longer, and her final preparations began. I pulled out all the stops here—Daedric quests, the Mage’s Guild quest line, eradicating Alduin's dragon priests, the toughest quests I could find—to push through to level 50 and master Lyra’s skills for the fight with Alduin. (Of course, this was not necessary from a gameplay perspective—Alduin is sadly a pushover—but it was crucial for the story.) Through all of these adventures, she came to see she was on more than a personal journey, and began to truly feel responsible for the people of Skyrim and of Tamriel.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">To get to Sovngarde, she needed to negotiate a truce to the Civil War. The conference at High Hrothgar turned out to be her final lesson: More than any combat training, her ability to unite rather than divide the factions of Skyrim showed her how much she had changed since returning to Tamriel, and that she was finally ready in spirit and mind as well as body for the battle ahead.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><a href="http://storage.ning.com/topology/rest/1.0/file/get/14178989?profile=original"><img class="align-left" src="http://storage.ning.com/topology/rest/1.0/file/get/14178989?profile=RESIZE_320x320" alt="14178989?profile=RESIZE_320x320" width="300" /></a>In the aftermath, I imagined Lyra in a quiet retirement. It could have all gone very differently—I initially envisioned her going out in a blaze of furious anger, but she ended up finding a better path, not dictated by religion but forged through true spiritual development.</span></p><p class="m_-7701247222549551812gmail-p1"> </p><p class="m_-7701247222549551812gmail-p1"> </p><p class="m_-7701247222549551812gmail-p1" style="text-align:center;"><span class="m_-7701247222549551812gmail-s1" style="font-size:18pt;"><strong>CONCLUSION</strong></span></p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1">I hope you enjoyed the build and that you consider it for a future playthrough. And if this write-up didn’t get the message across clearly enough—please try mods, and please try ESO! They are both fantastic ways to deepen your experience in the Elder Scrolls Universe. </span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"> </span></p><p class="m_-7701247222549551812gmail-p1"> </p><p class="m_-7701247222549551812gmail-p1"> </p><p class="m_-7701247222549551812gmail-p1"><span style="font-size:12pt;"><em><span class="m_-7701247222549551812gmail-s1"><strong>APPENDIX: GEARING UP WITH MODS</strong></span></em></span></p><p class="m_-7701247222549551812gmail-p2"><span class="m_-7701247222549551812gmail-s1">In some playthroughs, the quest for gear is central to the character. But when that is not the case, I prefer to just look good from the start.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span>As promised, here are the mods I used for my gear, and also the mod I use to ensure I can look how I want while still sticking with vanilla armor stats. </span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Cuirass:</strong> Gilded Ebony Mail from <a href="https://www.nexusmods.com/skyrim/mods/24909" target="_blank">AmidianBorn Book of Silence</a> (get the Content Add-on optional file)</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Gauntlets, Boots:</strong> Ritual Armor of Boethiah from Hothtrooper's <a href="https://www.nexusmods.com/skyrim/mods/19733" target="_blank">Immersive Armors</a></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Helmet: </strong>Any invisible helmet from <a href="https://www.nexusmods.com/skyrim/mods/25846" target="_blank">TERA Armors Collection for Skyrim</a>. Any number of invisible helm mods will do here, as will any mod that adds light armor circlets to the game. The TERA Armors are ridiculous in Skyrim (or anywhere except a cosplay convention), but the mod implements invisible helmets flawlessly.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Ring/Necklace:</strong> Anything. I used the “Strange Amulet” from <a href="https://www.nexusmods.com/skyrim/mods/29017" target="_blank">Unenchanted Items</a> (looks like the Necromancer Amulet) and a Bone Hawk Ring.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1"><strong>Swords: </strong>Katanas from <a href="https://www.nexusmods.com/skyrim/mods/8489" target="_blank">Katana Crafting</a>. There are many katana mods you can use; I used these because I was able to get them to work with <a href="https://www.nexusmods.com/skyrim/mods/34155" target="_blank">Dual Sheath Redux</a> (a mod that lets you draw and sheath both your weapons on your back).<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">Finally, I use the <a href="https://www.nexusmods.com/skyrim/mods/33902" target="_blank">Transmogrification-Copy Armor Stats</a> mod to copy armor stats from vanilla armor to my cosmetically chosen pieces. This is a finicky mod, be forewarned! It only works with standard chest, head, hand and foot armor, and with shields. It doesn’t work with all armor mods, but it works with the ones mentioned above.</span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">By using this mod and the disenchanting device in the house mod listed in the build, I could establish a great look in the early game and keep it throughout the playthrough. I just kept myself honest—upgrading enchantments as I leveled the skill and acquired soul gems, flawless gems, and enchanting potions; and upgrading the armor stats to match the best pieces I came across as I leveled.<span class="m_-7701247222549551812gmail-Apple-converted-space"> </span></span></p><p class="m_-7701247222549551812gmail-p1"><span class="m_-7701247222549551812gmail-s1">The mod doesn’t work with weapons, so I just stuck to the same honor system. Katana Crafting’s weapons are all near-equivalents to vanilla swords, so when I found a steel sword, I gave myself a steel katana; when I found an elven sword, I gave myself an elven katana.</span></p><p class="m_-7701247222549551812gmail-p1">Ultimately, appearance mods are entirely a player-preference choice--they do not affect gameplay, but I find that they are now essential to immersion with any character I play.</p></div>Character Build: The Turncoathttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-turncoat2018-02-09T08:24:43.000Z2018-02-09T08:24:43.000ZKendrix Trixiehttps://TheSkyForge.ning.com/members/KendrixTrixie<div><p class="MsoNormal" style="text-align:center;" align="center"><em><span style="font-family:'Leelawadee UI', sans-serif;"><span style="background-color:transparent;color:#000000;font-size:13px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=original"><img style="border:0px none #0066cc;" src="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=RESIZE_180x180" width="52" alt="906943?profile=RESIZE_180x180" /></a></span></span></em></p>
<p class="MsoNormal" style="text-align:center;" align="center"><em><span style="font-family:'Leelawadee UI', sans-serif;">~ ~ ~</span></em></p>
<p class="MsoNormal" style="text-align:justify;"><em><span style="font-family:'Leelawadee UI', sans-serif;">Everything I knew was a beautiful lie.</span></em></p>
<p class="MsoNormal" style="text-align:justify;"><em><span style="font-family:'Leelawadee UI', sans-serif;">We were perfect people. We serve a perfect Emperor. We fought a perfect war.</span></em></p>
<p class="MsoNormal" style="text-align:justify;"><em><span style="font-family:'Leelawadee UI', sans-serif;">Lies.</span></em></p>
<p class="MsoNormal" style="text-align:justify;"><em><span style="font-family:'Leelawadee UI', sans-serif;">I’ve trained my entire life to preserve this “perfection” until my dying breath. It was right. It was just. It was expected.</span></em></p>
<p class="MsoNormal" style="text-align:justify;"><em><span style="font-family:'Leelawadee UI', sans-serif;">But it was so fragile.</span></em></p>
<p class="MsoNormal" style="text-align:justify;"><em><span style="font-family:'Leelawadee UI', sans-serif;">A tour into our neighboring country was all it took to see the truth covered up by the crimson veil over my naïve eyes.</span></em></p>
<p class="MsoNormal" style="text-align:justify;"><em><span style="font-family:'Leelawadee UI', sans-serif;">Persecution. Poverty. Bloodshed. Enslavement. Robbery. War.</span></em></p>
<p class="MsoNormal" style="text-align:justify;"><em><span style="font-family:'Leelawadee UI', sans-serif;">Outside the safety of Cyrodiil, we become fully aware of the atrocities that we allow to take place. Such things cannot be so easily overlooked. We are not a simpleminded people. We are no longer ignorant to these things, yet we find ourselves doing the unimaginable.</span></em></p>
<p class="MsoNormal" style="text-align:justify;"><em><span style="font-family:'Leelawadee UI', sans-serif;">We put our veil back on.</span></em></p>
<p class="MsoNormal" style="text-align:justify;"><em><span style="font-family:'Leelawadee UI', sans-serif;">Am I to do the same? My kinsmen say yes. Our duties are to our own people and our emperor. We keep ourselves safe. Perhaps the other provinces are for income, leisure, and resources, but in the end, they simply aren’t our concern. They are under the emperor’s thumb. If they fall out of line, only then would we interfere- to crush them.</span></em></p>
<p class="MsoNormal" style="text-align:justify;"><em><span style="font-family:'Leelawadee UI', sans-serif;">As far as I am concerned, these are my people. Regardless of race or ethnicity, they are still people. They are children of an empire that doesn’t care if they live or die, and some still manage to cling to hope that someday we will start to care again. They need to be protected from the man who claims to be their protector. No one understands this more than Ulfric Stormcloak.</span></em></p>
<p class="MsoNormal" style="text-align:justify;"><em><span style="font-family:'Leelawadee UI', sans-serif;">They consider me a traitor, but I don’t see it that way. Traitors turn their back on those that trusted them, those that needed them. I once was a traitor but no longer. My eyes unveiled, I see things clearly now. The biggest traitor is the one on the throne.</span></em></p>
<p class="MsoNormal" style="text-align:justify;"><em><span style="font-family:'Leelawadee UI', sans-serif;">What about those I fought alongside in Cyrodiil? What about my native brothers and sisters?</span></em></p>
<p class="MsoNormal" style="text-align:justify;"><em><span style="font-family:'Leelawadee UI', sans-serif;">It is their choice to remain blinded. I pray for them daily to open their eyes. They are not my brothers or sisters, and perhaps they never were. There is a difference in kinsmen and brothers.</span></em></p>
<p class="MsoNormal" style="text-align:center;" align="center"><em><span style="font-family:'Leelawadee UI', sans-serif;">~ ~ ~</span></em></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">Hey y’all! Kendrix here with my first ever build! WHOOP WHOOP. In all honesty, I don’t know how well this is going to go, but I really had fun doing this so why not post it? This build has inspired me to create more in the future, so if you like it, expect more content soon!</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">This build is by request of several people (thank you, guys), and was created for the “Tales of Tamriel” event. It is based on the protagonist from my fan-fiction “In Love and War”. To begin reading follow the link <a href="http://https//theskyforge.ning.com/groups/the-story-corner/general-forum/in-love-and-war-table-of-contents" target="_blank">here</a>. Inspired character backstory is found below with both Modded and Vanilla starts, but the beginning is the same for both. Mods used will be listed at the end of this build.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">I want to give special thanks to Curse for formatting and editing this build for me. He's done a fantastic job with the site and is so helpful to noobs like me. Hah. </span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">Without further ado…</span></p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=original"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=RESIZE_180x180" width="52" alt="906943?profile=RESIZE_180x180" /></a></span></p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/906964?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/906964?profile=RESIZE_1024x1024" width="596" alt="906964?profile=RESIZE_1024x1024" /></a></span></p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/907969?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/906989?profile=RESIZE_1024x1024" width="750" alt="906989?profile=RESIZE_1024x1024" /></a></span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">Born into the line of nobility in one of the thriving cities of Cyrodiil, Talia Maro never really knew hardship or hurt. Sure, her immediate family wasn’t close to the rest of the clan, and her father never spent more than a few hours at home, but she never had a want that wasn’t met and never felt unloved. When not learning how to read and write, young Talia spent her time at the Chapel of Dibella learning the arts of Restoration, a skill that would prove handy many, many times. The life of a noble, even an outcast one, was something to be envied.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">Talia always assumed that was why the assassin came, but it has yet to be confirmed. In one night her entire life changed. Everyone in her home was slaughtered, save for Talia. This was the first time she ever experienced the pain of injustice. Her family had never wronged anyone. They were good people that didn’t deserve to die. Taking an innocent life was a crime she could not comprehend. From those moments on, she viewed life outside of the filter of innocence. There were bad people doing bad things all around her. She had just never been open to the idea.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">After her uncle, an esteemed member of the Penitus Oculatus, took her in as his own, she swore she would help fight injustice wherever it reared its head. With the resources of the Emperor’s Guard at her disposal, Talia taught herself about the true nature of the world. She learned how to defend innocence and preserve order by tongue and sword. When she became of age, she followed her uncle’s lead by joining the ranks of the Penitus Oculatus. Who better than to shelter the world from disorder than the man who held it in the palm of his hand? Serving under him, she was a vessel of his righteous fury, meant to strike down any and all who opposed his just rule and order.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">Rumors stirring in the north told of a rebellion in the country of Skyrim. The emperor himself wanted to investigate those claims. As a precaution, he sent the best of his guard into the neighboring providence to set up secure routes and allies for him to tour the largest cities openly…</span></p>
<p class="MsoNormal" style="text-align:center;"><strong><span style="font-family:'Leelawadee UI', sans-serif;"><em>~ ~ ~</em></span></strong></p>
<p class="MsoNormal" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;">Modded start:</span></strong> <span style="font-family:'Leelawadee UI', sans-serif;">After arriving in Skyrim, Talia was sent to the hamlet of Helgen to retrieve the general of the Imperial Legion’s Skyrim division. When she arrives, she finds the town completely destroyed. Upon further investigation, she discovers a seemingly lone survivor. When she helps the Nord and brings him safely to his camp, she learns the man is none other than Ulfric Stormcloak, the very man leading the rebellion against her empire. Curious about his claims of oppression and enslavement, Talia begins an investigation to decide for herself who is right and who is wrong in the impending Civil War. The woman then learns of the Great War through Skyrim’s eyes, the banning of Talos, and the kidnappings made by the Thalmor that are not only overlooked by the empire but encouraged. Outraged by the lies she had been told her whole life, Talia agrees to help the Stormcloaks in whatever way they can. When she learns they are in need of a spy to get important information from the opposing side, she agrees to be the Turncoat they need.</span></p>
<p class="MsoNormal" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;">Vanilla start:</span></strong> <span style="font-family:'Leelawadee UI', sans-serif;">After arriving in Skyrim, Talia was sent to the hamlet of Helgen to retrieve the general of the Imperial Legion’s Skyrim division. Along the way, she misses a turn or two and ends up much farther east than expected. Nearing Darkwater Crossing, Talia finds herself amid an ambush. Caught up in the chaos, she doesn’t aid or prevent the fighting, making her look awfully suspicious to the Legionnaires. She tries to explain who she is and what was going on, but the cocky, victory-drunk soldiers aren’t too keen on believing her. They hadn’t heard of the Penitus Oculatus making their way to Skyrim. With that, they strip her of her “stolen” gear and place her on a wagon to Helgen.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">On the wagon she meets her “enemies”, the Stormcloaks, and finds out they really aren’t as barbaric and unkind as the empire portrays them. In fact, they seem sympathetic to the predicament she found herself in. Curious as to what their side of the story is, Talia vows that if she ever makes it out of Helgen, she would investigate their cause. Luckily, and also unluckily, a dragon inadvertently rescues the captives allowing them to escape the Legion through tunnels. From there, Talia investigates the country on her way to Windhelm, uncovering many of the empire’s secrets along the way. By the time she reaches Windhelm, she agrees to join the Ulfric in the fight, aiding him as a Turncoat to spy on the general that almost took her life.</span></p>
<p class="MsoNormal" style="text-align:center;"> </p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="background-color:transparent;color:#000000;font-size:13px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=original"><img style="border:0px none #0066cc;" src="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=RESIZE_180x180" width="52" alt="906943?profile=RESIZE_180x180" /></a></span></p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/907005?profile=original"><img src="http://storage.ning.com/topology/rest/1.0/file/get/907005?profile=RESIZE_180x180" width="104" alt="907005?profile=RESIZE_180x180" /></a></span></p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/908021?profile=original"><img src="http://storage.ning.com/topology/rest/1.0/file/get/907033?profile=RESIZE_1024x1024" width="750" alt="907033?profile=RESIZE_1024x1024" /></a></span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">The term “turncoat” is recorded to have been used as early as 1557. The origin of “turncoat” is easy to understand as well. A man of the British army- a blue coat at the time- wanted to defect to the French- the white coats. He couldn’t make his way to them without being killed, as any sign of blue coats would possibly have him killed by the very people he wished to join. He had noticed, however, the inside of his coat was white, resembling said French. He then turned his coat inside out to avoid being seen as the enemy. As a result, he was able to enter the French camp and talk to them. Since then, the term has been widely accepted to mean someone who is a traitor, defector, or, in Talia’s case, a spy.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">Given the reach of the empire’s hold on Tamriel and the controversial end of the Great War, it would not be a far stretch to assume Talia had other Turncoat predecessors. Ulfric Stormcloak and Galmar Stonefist are two known Nord defectors from the legion. It is safe to assume most, if not all, older citizens of Skyrim who support the Rebellion are also defectors. What sets this specific build apart from typical defectors is the character’s ability to “turncoat” again and again. This doesn’t necessarily mean playing both sides. Rather, the character can be the mindless, legionnaire yes-man they are expected to be to blend in with their enemy then become the righteous-driven, free-thinking, Stormcloak liberator they were born to be. Further, it is stated by Imperial soldiers in idle conversation that the player should “watch out for Stormcloak spies”.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">At the very least, this suggests that some Nords have been able to enter the Legion, obtain information needed, then leave to report it back to their superiors. Very few men can pull this off in the Lore, but it has been done at least enough times to cause enough concern for the Legion.</span></p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="background-color:transparent;color:#000000;font-size:13px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=original"><img style="border:0px none #0066cc;" src="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=RESIZE_180x180" width="52" alt="906943?profile=RESIZE_180x180" /></a></span></p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/908043?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/907058?profile=original" width="750" alt="907058?profile=original" /></a></span></p>
<p class="MsoNormal" style="text-align:justify;"><u><span style="font-size:14pt;line-height:107%;font-family:'Leelawadee UI', sans-serif;color:#0033cc;">Race</span></u></p>
<p><span style="font-family:'Leelawadee UI', sans-serif;"><strong>Imperial.</strong> Talia is a native-born woman of Cyrodiil. Imperial is the most logical race, given that the Turncoat is a Member of the Penitus Oculatus. It would be highly unlikely any other race besides Imperial would be guarding the Cyrodillic ruler.</span></p>
<ul><li><span style="font-family:'Leelawadee UI', sans-serif;">If you wish to play through the build with a character different than Talia, any of the man races will work as mer and beast races would have significantly lower chances of being in the Penitus Oculatus. Gender doesn’t matter.</span></li>
</ul><p class="MsoNormal" style="text-align:justify;"><u><span style="font-size:14pt;line-height:107%;font-family:'Leelawadee UI', sans-serif;color:#0033cc;">Standing Stone</span></u></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;">The Lady Stone.</span></strong> <span style="font-family:'Leelawadee UI', sans-serif;">Talia is a devote student of Dibella. It only makes sense she would honor her goddess by taking the blessings of her stone. It doesn’t hurt that the stone also helps regenerate health and stamina- two essentials for a light-armored warrior.</span></p>
<ul><li class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">Other possible stones may include The Lord Stone- to improve armor rating, resist magic, and provide a masculine alternative to The Lady Stone- or The Lover Stone- to improve skills quickly.</span></li>
</ul><p class="MsoNormal" style="text-align:justify;"><u><span style="font-size:14pt;line-height:107%;font-family:'Leelawadee UI', sans-serif;color:#0033cc;">Blessings</span></u></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><strong>Blessing of Dibella, The Gift of Charity.</strong> It’s highly unlikely she’ll be practicing Dibellian arts in the midst of war, but it doesn’t hurt to have the Lady’s blessing. Under her watchful eye, speech is improved making it much easier to talk your way into or out of a sticky situation. Giving to the poor has its perks too. In addition to another blessing, people take notice of the kindness will be more willing to hear you out.</span></p>
<p class="MsoNormal" style="text-align:justify;"><u><span style="font-size:14pt;line-height:107%;font-family:'Leelawadee UI', sans-serif;color:#0033cc;">Supernaturals</span></u></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><strong>None.</strong> Talia tends to veer away from Daedra and their “gifts” of vampirism and lycantropy.</span></p>
<p class="MsoNormal" style="text-align:justify;"><u><span style="font-size:14pt;line-height:107%;font-family:'Leelawadee UI', sans-serif;color:#0033cc;">Companions?</span></u></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><strong>Yes.</strong> No one wins a war alone. It takes teams of people working together to accomplish a goal. Followers of this build must be willing to join the Rebellion or are already a member, be skilled with melee and ranged weapons, and have a somewhat high sneak skill. For those willing to use mods, I recommend the follower “Frida”. She meets every criterion of a follower for this build and resembles an important secondary character, Kaita Snow-Hare, in “In Love and War”. For those not using mods, Benor in Morthal, Stenvar in Windhelm, or Faendal in Riverwood make decent followers without doing any unnecessary faction quests or becoming thane.</span> <span style="font-family:'Leelawadee UI', sans-serif;">Animal followers work well with this build as well, especially if you plan on blending in rather than sneaking about.</span></p>
<p class="MsoNormal" style="text-align:justify;"><u><span style="font-size:14pt;line-height:107%;font-family:'Leelawadee UI', sans-serif;color:#0033cc;">Factions</span></u></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;">Stormcloak Rebellion.</span></strong> <span style="font-family:'Leelawadee UI', sans-serif;">The only faction you need to join is the Rebellion. In game, it is impossible to join the Penitus Oculatus. Besides, Talia is a member beforehand.</span></p>
<ul><li class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">If you choose to play as Dragonborn as well, you may join the Greybeards and/or Blades, since neither of them have much of an effect on the build. It is suggested to complete the Civil War questline before the main questline, else you may run into some awkward situations at the Season Unending quest. If this does happen, it’s best to go incognito (see armor below), and side with the Stormcloaks.</span></li>
</ul><p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"> </span><u><span style="font-size:14pt;line-height:107%;font-family:'Leelawadee UI', sans-serif;color:#0033cc;">Archetype</span></u></p>
<p class="MsoNormal" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;">Rogue Class.</span></strong> <span style="font-family:'Leelawadee UI', sans-serif;">Light Armor, Light Weapons, Strong Bow, Swift Arrows. Add in a steed and a competent companion and Talia is ready to charge into battle. This build really doesn’t fit into any of the standard archetypes. A light armored warrior that relies both on archery, melee, and restoration spells is difficult to place in a definite position.</span></p>
<p class="MsoNormal"><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=original"><img class="align-center" style="border:0px none #0066cc;" src="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=RESIZE_180x180" width="52" alt="906943?profile=RESIZE_180x180" /></a></span><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/907075?profile=RESIZE_480x480" width="366" alt="907075?profile=RESIZE_480x480" /></p>
<p class="MsoNormal"><a href="https://i.imgur.com/LnDBiEC.jpg" target="_blank"><img class="align-center" src="https://i.imgur.com/LnDBiEC.jpg?width=750" width="750" alt="LnDBiEC.jpg?width=750" /></a></p>
<p class="MsoNormal" style="text-align:justify;"><u><span style="font-size:14pt;line-height:107%;font-family:'Leelawadee UI', sans-serif;color:#0033cc;">Weapons</span></u></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"> <strong>Imperial Sword, Imperial Bow, Steel Arrows, Steel Daggers (2).</strong> She can’t seem to break away from her roots. Standardized Legion weaponry makes up this build’s arsenal. Light-weight and basic, these weapons ensure a fair fight against any enemy you may encounter. This build relies less on the strength of your weapons and more on the skills you possess yourself. I will elaborate in the Perks section below.</span><span style="font-family:'Leelawadee UI', sans-serif;"> </span></p>
<p class="MsoNormal" style="text-align:justify;"><u><span style="font-size:14pt;line-height:107%;font-family:'Leelawadee UI', sans-serif;color:#0033cc;">Armors</span></u></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><strong>Penitus Oculatus Helmet, Penitus Oculatus Armor, Penitus Oculatus Bracers, Penitus Oculatus Boots, Hooded Krosis, Stormcloak Officer Armor, Stormcloak Officer Bracers, Stormcloak Officer Boots, Imperial Light Shield.</strong> The bulk of Talia’s carry weight is focused on toting around her wardrobe. Base level, carrying around so much armor can over-encumber you really fast. One way around this is enchanting the armor:</span></p>
<p><span style="font-family:Symbol;">·<span style="font:7pt 'Times New Roman';"> </span></span> <span style="font-family:'Leelawadee UI', sans-serif;">Penitus Oculatus Helmet: <u>Fortify Light Armor</u></span></p>
<p><span style="font-family:Symbol;">·<span style="font:7pt 'Times New Roman';"> </span></span> <span style="font-family:'Leelawadee UI', sans-serif;">Penitus Oculatus Armor/Stormcloak Officer Armor: <u>Fortify One-Handed</u></span></p>
<p><span style="font-family:Symbol;">·<span style="font:7pt 'Times New Roman';"> </span></span> <span style="font-family:'Leelawadee UI', sans-serif;">Penitus Oculatus Bracers/Stormcloak Officer Bracers: <u>Fortify Archery</u></span></p>
<p><span style="font-family:Symbol;">·<span style="font:7pt 'Times New Roman';"> </span></span> <span style="font-family:'Leelawadee UI', sans-serif;">Penitus Oculatus Boots/Stormcloak Officer Boots: <u>Fortify Carry Weight</u></span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">The Fortify Carry Weight on either pair of boots helps take the load off you so you can carry more things. Another way around the weight can be seen below in the Perks Section.</span></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">The rest of the enchantments are optional but are extremely helpful. Hooded Krosis didn’t made the list since it is already enchanted and will not need to be taken to the Arcane Enchanter. Krosis is essential for Talia as it not only increases lockpicking, archery, and alchemy, but it also protects her identity. Any mask will serve this purpose in the build, but I found Krosis most useful. For tips on how to make Krosis hooded, refer to the Cheats section below.</span></p>
<p class="MsoNormal" style="text-align:justify;"><u><span style="font-size:14pt;line-height:107%;font-family:'Leelawadee UI', sans-serif;color:#0033cc;">Spells</span></u></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><strong>Healing, Fast Healing, Healing Hands.</strong> Studying for years in the Chapel of Dibella has its perks. Most magicka users focus in on the other schools: Destruction, Conjuration, Illusion… Restoration is sometimes overlooked but is completely necessary for this build. How can your character help the hurt and oppressed if they can’t even do anything to relieve their own pain? Magicka is a very small part of the build but should not be forgotten. Make sure to acquire the spells as soon as possible. You never know when you’ll run into someone needing your help.</span></p>
<p class="MsoNormal" style="text-align:justify;"><u><span style="font-size:14pt;line-height:107%;font-family:'Leelawadee UI', sans-serif;color:#0033cc;">Shouts</span></u></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><strong>None.</strong> Talia is not the Dragonborn of Legend and cannot shout on demand.</span></p>
<ul><li class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">Should you play as Dragonborn with the Turncoat Build, useful shouts would be “Throw Voice”, to confuse the enemy and allow a quick get away, and “Elemental Fury”, to allow faster weapon strikes for the times escape is not an option.</span></li>
</ul><p class="MsoNormal" style="text-align:justify;"><u><span style="font-size:14pt;line-height:107%;font-family:'Leelawadee UI', sans-serif;color:#0033cc;">Accessories</span></u></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;">Amulet of Dibella.</span></strong> <span style="font-family:'Leelawadee UI', sans-serif;">The one thing to pull any outfit together. The Amulet further solidifies the characters speech skills, making them much better communicators.</span></p>
<ul><li class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">Other amulet options are the Amulet of Mara for faster restoration purposes or the Amulet of Stendarr to assist with blocking.</span></li>
</ul><p class="MsoNormal" style="text-align:center;" align="center"><span style="background-color:transparent;color:#000000;font-size:13px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=original"><img style="border:0px none #0066cc;" src="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=RESIZE_180x180" width="52" alt="906943?profile=RESIZE_180x180" /></a></span></p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/907100?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/907100?profile=RESIZE_480x480" width="433" alt="907100?profile=RESIZE_480x480" /></a></span></p>
<p class="MsoNormal" style="text-align:justify;"><u><span style="font-size:14pt;line-height:107%;font-family:'Leelawadee UI', sans-serif;color:#0033cc;">Stat Placement</span></u></p>
<p class="MsoNormal" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;">1 Magicka: 3 Health: 2 Stamina</span></strong></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">Magicka increase should only be brought to level 150, giving you just enough Magicka to heal yourself in a fix, or someone else who might need it along the way. After maxing out the Magicka, stats can be placed on Health and Stamina at a 2:1 ratio. Both Health and Stamina can be improved indefinitely, though the character receives all the available perk points needed around Level 48.</span></p>
<p class="MsoNormal" style="text-align:justify;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/907158?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/907158?profile=RESIZE_1024x1024" width="750" alt="907158?profile=RESIZE_1024x1024" /></a></p>
<p class="MsoNormalCxSpMiddle" style="text-align:center;"><span style="font-family:'Leelawadee UI', sans-serif;"><span style="font-family:'Leelawadee UI', sans-serif;">(Image by Curse-Never-Dying)</span></span></p>
<p class="MsoNormal"><u><span style="font-size:14pt;line-height:107%;font-family:'Leelawadee UI', sans-serif;color:#0033cc;">Major Perk Placement</span></u></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><span style="font-family:'Leelawadee UI', sans-serif;"><strong>Speech:</strong> Never underestimate the power of communication. The life of a turncoat presents many opportunities to land yourself in plenty of trouble. Fighting your way out isn’t always the best option. Rather, a cunning, persuasive, perhaps even intimidating approach will be the better approach. Though money really isn’t a driving factor, it won’t hurt anyone if you get a good deal every now and then.</span></span></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><strong>One-handed:</strong> Talk does nothing if you don’t have the skill to back it up. For this skill, you want to focus on speed and grace rather than brutality. As a turncoat, most of your enemies are your former allies. They deserve a swift death, painless if possible. To bleed and suffer them more than necessary is to sink to their level.</span></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><strong>Archery:</strong> The best way to avoid conflict is to eliminate the enemy at a distance. This skill comes in handy during stealth-and-recon, rescue, and infiltration missions. Like with one-handed, you want to ensure quick deaths. Accuracy is vital when shooting from a distance so perks such as Eagle Eye and Steady Hand are a must.</span></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;">Light Armor:</span></strong> <span style="font-family:'Leelawadee UI', sans-serif;">The most valuable asset to a turncoat is their armor. It’s an identification of who they are and who they could be. Carrying around so many uniforms can become burdensome, however. To improve the armor all the way around, it is important to max out this skill tree as soon as possible. Not only does the armor performance improve, the weight of said armor completely disappears. With Unhindered movement and little to weigh you down, walking, sneaking, and running around become much easier as well.</span></p>
<p class="MsoNormal" style="text-align:justify;"><u><span style="font-size:14pt;line-height:107%;font-family:'Leelawadee UI', sans-serif;color:#0033cc;">Minor Perk Placement</span></u></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><strong>Restoration:</strong> A minor perk, but restoration is invaluable. In the heat of battle, the lives of your friends are at stake. While there are more advanced spells out there, all you really need is some apprentice level healing. With perks like Regeneration and Duel Casting, the spells last longer and are more powerful, making up for basicness of the low-level spells.</span></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><strong>Block:</strong> A shield pairs very well with a sword. Rather than just relying on the strength of your armor that can break and damage over time, a shield is a great defense to break even the strongest of attacks. The two most helpful perks are Deflect Arrows and Quick Reflexes. It’s nice to have a guard in place to protect against volleys of arrows they will likely come your way.</span></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><strong>Enchanting:</strong> When quality armor with proper enchantments is hard to come by, it’s much easier to make it yourself. Be sure to enchant both sets of armor as you will be using both fairly often. It is highly suggested you fill the above perks before moving to enchant your armor as the enchantments will be much stronger.</span></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><strong>Smithing:</strong> The armors for this build cannot be improved past flawless quality, but with the Light Armor perks, it provides a nice little boost for your defenses. If you choose to enchant your armor before improving smithing, the Arcane Blacksmith perk allows you to continue improving the sets. For improving the mask Krosis, you will need the Daedric Smithing perk at level 90, but it is not necessary to improve the mask. For this reason, Smithing can cap off at level 60.</span></p>
<p class="MsoNormalCxSpMiddle"><span style="font-family:'Leelawadee UI', sans-serif;"><span style="background-color:transparent;color:#000000;font-size:13px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=original"><img class="align-center" style="border:0px none #0066cc;" src="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=RESIZE_180x180" width="52" alt="906943?profile=RESIZE_180x180" /></a></span></span></p>
<p class="MsoNormalCxSpMiddle"><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/907197?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/907197?profile=RESIZE_480x480" width="445" alt="907197?profile=RESIZE_480x480" /></a></span></p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/907212?profile=original"><img src="http://storage.ning.com/topology/rest/1.0/file/get/907212?profile=RESIZE_480x480" width="362" alt="907212?profile=RESIZE_480x480" /></a></span></p>
<p class="MsoNormal" style="text-align:justify;"><u><span style="font-size:14pt;line-height:107%;font-family:'Leelawadee UI', sans-serif;color:#0033cc;">Tactics:</span></u></p>
<p class="MsoNormal" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;">Ranged-</span></strong> <span style="font-family:'Leelawadee UI', sans-serif;">This build doesn’t focus one sneaking. Rather, you will rely on range to eliminate troublesome targets and thin out groups that would otherwise overwhelm you in close combat. For this reason, Eagle Eye and Steady Hand are essential. When traveling, it is a good idea to keep your bow at the ready and keep your eyes on your surroundings. Take the high ground if you can help it. This increases visibility and decreases the chances of being spotted before you have a chance to draw your weapon. Always shoot to kill. A misplaced shot means alerting enemies to your position. Once acquired, the perks are great at making sure your shots are precise and deadly. Be sure to stock up on arrows every chance you have or loot them from your targets. Ammunition runs out faster than you think.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/908069?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/907293?profile=original" width="750" alt="907293?profile=original" /></a></span></p>
<p class="MsoNormal" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;">Melee-</span></strong> <span style="font-family:'Leelawadee UI', sans-serif;">Close combat requires concentration, strong armor, a forceful block, and a deadly sword arm. Melee weapons are categorized into two parts: primary and secondary. Your primary weaponry will be your sword and shield. This combo provides both a solid offense and defense and is a classic pairing in war. With perks such as Quick Reflexes and higher level Bladesman, blocking the strongest of attacks and retaliating quickly can be performed like clockwork with just a few hours practice.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">The secondary weapons are the pairing daggers you keep in reserve. If something were to happen to the sword- a disarming blow or a chipped blade, for examples- the daggers can be used to defend yourself until you recover another weapon or make it to safety. Regardless of their secondary status, the pairing daggers can be deadly in their own right. Just like with ranged weapons, you want strength and accuracy to ensure quick kills. In the heat of battle, time is a luxury you simply can’t afford. Both you and your allies’ hides are on the line. When it comes down to it, the results of the battle rests on the time and effort you spent honing your skills and improving your equipment.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/908098?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/907337?profile=original" width="750" alt="907337?profile=original" /></a></span></p>
<p class="MsoNormal" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;">Magic-</span></strong> <span style="font-family:'Leelawadee UI', sans-serif;">Unlike other builds, The Turncoat focuses only on the positive effects of magic rather than its destructive counterpart. The only spells you will need to know are lower level healing spells: Healing, Fast Healing, and Healing Hands. The spells can be used in place of a shield during battle to aid in your own healing or that of your followers and allies. This eliminates a defensive safeguard, but counters with effective health regeneration. Another option for using Restoration is to Duel Wield the spells in the aftermath of battle. Many of your allies will find themselves suffering from ailments and injuries of every sort after a lengthy fight and will gladly take some relief. You may even find yourself in need of some stitching.</span></p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/908139?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/907380?profile=original" width="750" alt="907380?profile=original" /></a></span></p>
<p class="MsoNormal" style="text-align:justify;"><u><span style="font-size:14pt;line-height:107%;font-family:'Leelawadee UI', sans-serif;color:#0033cc;">Powers:</span></u></p>
<p class="MsoNormal" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/907503?profile=original"><img class="align-left" src="http://storage.ning.com/topology/rest/1.0/file/get/907503?profile=RESIZE_180x180" width="150" alt="907503?profile=RESIZE_180x180" /></a>Cease-Fire:</span></strong> <span style="font-family:'Leelawadee UI', sans-serif;">Voice of the Emperor+Wind Walker+Unhindered</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"> Perhaps you’ve found yourself in an ambush you cannot escape, or you’ve found a family of civilians caught up in the middle of a battle. In either situation, this power will make the difference between life and death. Using a special skill all Imperials possess, you can call a Cease-fire in the immediate area. All soldiers within hearing range will have to retire their weapons, if only for a minute or so.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">This allows you plenty of time to sprint off or escort the civilians with you. In either situation, you want to put as much distance between you and the enemy as possible. Weightless armor and quick stamina regeneration will aid in your escape and return to the battle as soon as you’ve ensured the safety of those around you.</span></p>
<p class="MsoNormal" style="text-align:justify;"> </p>
<p class="MsoNormal" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/907522?profile=original"><img class="align-left" src="http://storage.ning.com/topology/rest/1.0/file/get/907522?profile=RESIZE_180x180" width="150" alt="907522?profile=RESIZE_180x180" /></a>Last-Second Salvation:</span></strong> <span style="font-family:'Leelawadee UI', sans-serif;">Quick Reflexes+Armsman+Bladesman+Fighting Stance+Fortify One-Handed+Imperial Shield (Legendary)+Imperial Sword (Legendary)</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"> The Legion has recruited all races to their cause. Perhaps the most troubling are those hulking orcs. Boundless stamina gives them ample energy to power attack again and again. Luckily, the Turncoat has a way of avoiding all that damage. Quick Reflexes allows you to slow time by blocking during a power attack.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">Your heightened senses during this time allow you to successfully avoid the whole of the attack, letting the brute stagger forward in recovery. With practice, improved weapons, and high-level perks, you can retaliate with a power attack of your own. All of this happens in the span of a second or two, but that’s all the time you need for a salvation.</span></p>
<p class="MsoNormal" style="text-align:justify;"> </p>
<p class="MsoNormal" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/907558?profile=original"><img class="align-left" src="http://storage.ning.com/topology/rest/1.0/file/get/907558?profile=RESIZE_180x180" width="150" alt="907558?profile=RESIZE_180x180" /></a>Flight to Aetherius:</span></strong> <span style="font-family:'Leelawadee UI', sans-serif;">Fortify Archery+Eagle Eye+Steady Hand+Imperial Bow (Legendary)</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"> With the release of your arrow, you send unsuspecting enemies back to Aetherius. Archery perks and fortifications mixed with a bow of legendary status makes for deadly combination. With each carefully placed arrow, you send men to the afterlife. You may not be a Priest/Priestess of Arkay but be sure to give them their last rites.</span></p>
<p class="MsoNormal" style="text-align:justify;"> </p>
<p class="MsoNormal" style="text-align:justify;"> </p>
<p class="MsoNormal" style="text-align:justify;"> </p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="background-color:transparent;color:#000000;font-size:13px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=original"><img style="border:0px none #0066cc;" src="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=RESIZE_180x180" width="52" alt="906943?profile=RESIZE_180x180" /></a></span></p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/907582?profile=original"><img src="http://storage.ning.com/topology/rest/1.0/file/get/907582?profile=RESIZE_320x320" width="223" alt="907582?profile=RESIZE_320x320" /></a></span><span style="font-size:48pt;line-height:107%;font-family:'Sitka Banner';color:#000099;">/</span><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/907603?profile=original"><img src="http://storage.ning.com/topology/rest/1.0/file/get/907603?profile=RESIZE_320x320" width="194" alt="907603?profile=RESIZE_320x320" /></a></span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/907655?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/907655?profile=RESIZE_1024x1024" width="750" alt="907655?profile=RESIZE_1024x1024" /></a></span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">Characters following this build are meant to stand out. They aren’t mere Legionnaires. This build is meant to give the character the highest possible starting point in the Legions ranks: the Penitus Oculatus. Not many members of the Emperor’s Guard are going to have reason to give up the good life to become an underling. There must be a strong drive to get them to leave what they have devoted their life to. It can’t be gold or fame, as both of those come with the honor of their title. What is the character’s motivation to defect?</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">Turncoats know their enemy and the mindset they have. Rather than hatred or rage, they are sympathetic and will try to convert them to their own cause if the opportunity presents itself. Their go-to strategy when dealing with conflict is negotiation, but that doesn’t mean they’re a pushover. If things get too heated, a Turncoat will not hesitate to defend themselves, their allies, or the common man by sword. Swift and painless deaths are the goal, so unenchanted, reliable weapons make up their inventory. Avoid using poisons and paralysis potions as well as they cause unnecessary pain and fear in then enemy.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">Help everyone. A Turncoat wants the best for the people above all else, and they are not above doing the most tedious of tasks. They will give to the poor, help pick crops, even catch butterflies if asked. Accept any quest given by a minor NPC that requires retrieving something that was stolen or lost, negotiating with another NPC, or preforming a medial task. A great rule of thumb for playing this build is if it doesn’t hurt someone else or break the law, do it. They only time you should break the law is to benefit your cause. Future High King Ulfric will excuse minor crimes preformed in the name of the Stormcloaks. Never provoke a fight but never back down.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">For a more immersive, in-depth experience, never fast travel anywhere. Walk, run, or ride to get wherever you plan on going. If you have a mod that allows you to get on and off a carriage during transportation, it would be alright to use, but otherwise carriages should be avoided. With some of the mods listed below, you’ll find travel on foot to be a much more rewarding experience. You may encounter allies who need to be freed, enemy soldiers waiting in ambush, or even the remains of a hard-fought battle. Walking also lets you level skills such as archery and one-handed faster.</span></p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="background-color:transparent;color:#000000;font-size:13px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=original"><img style="border:0px none #0066cc;" src="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=RESIZE_180x180" width="52" alt="906943?profile=RESIZE_180x180" /></a></span></p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/907689?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/907689?profile=RESIZE_180x180" width="158" alt="907689?profile=RESIZE_180x180" /></a></span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/907741?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/907741?profile=RESIZE_1024x1024" width="750" alt="907741?profile=RESIZE_1024x1024" /></a></span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">There are many fun quests characters of this build can participate in, but I decided to list the most relevant and important ones.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><strong>Civil War Questline:</strong> These are the only essential quests for this character build. If you choose to go straight to Windhelm after leaving Helgen rather than starting the Civil War Questline, it doesn’t affect gameplay. During “Message to Whiterun” Jarl Balgruff will refuse to discuss the war until you complete both “Bleak Falls Barrow” and “Dragon Rising”. After completing those two, you can simply ignore the next quest and insist he talk about the war. This will progress the Civil War storyline.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><strong>Missing in Action:</strong> With this quest, you get to help both citizens and Stormcloak brothers. You also get to kill some Thalmor, which is always fun. This quest can be completed at any time during the questline.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><strong>Blood on the Ice:</strong> After completing the Fort Neugrad quest, Ulfric gives you permission to purchase property in the city so you will always be close by. If you go talk to his steward to purchase the home, he will tell you it is unavailable due to some “unpleasantness”. Upon further investigation, you learn of a series of murders taking place. To purchase the house, you must solve the mystery and stop the killer.</span></p>
<p class="MsoNormal" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;">Bonds of Matrimony:</span></strong> <span style="font-family:'Leelawadee UI', sans-serif;">There’s a certain sense of accomplishment after ending the war. No longer is Skyrim under the oppressive rule of the empire and they are free to worship as they please. You’ve made a lot of good friends during the War and you’ll be sure to stay close. Some of them you might want to keep closer than others. Using mods, it’s possible to marry any of the heroes of the Civil War, from Ralof to even Ulfric himself. They can be your follower and lover for life. Mods are listed below.</span></p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="background-color:transparent;color:#000000;font-size:13px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=original"><img style="border:0px none #0066cc;" src="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=RESIZE_180x180" width="52" alt="906943?profile=RESIZE_180x180" /></a></span></p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/907767?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/907767?profile=RESIZE_480x480" width="404" alt="907767?profile=RESIZE_480x480" /></a></span></p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="font-size:14pt;line-height:107%;font-family:'Leelawadee UI', sans-serif;color:#0033cc;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/907792?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/907792?profile=RESIZE_180x180" width="154" alt="907792?profile=RESIZE_180x180" /></a></span></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><u><span style="font-size:14pt;line-height:107%;font-family:'Leelawadee UI', sans-serif;color:#0033cc;">Mod List</span></u></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">All mods links are for Skyrim: Special Edition but are available for other editions as well.</span></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272" target="_blank">Alternate Start:</a></strong></span> <span style="font-family:'Leelawadee UI', sans-serif;">Provides the option to start with the Penitus Oculatus when you play as an Imperial.</span></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315" target="_blank">Imperious- Races of Skyrim:</a></span></strong> <span style="font-family:'Leelawadee UI', sans-serif;">Provides great, lore friendly perks for different races. Aid in Imperial perks and immunities.</span></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3479" target="_blank">Immersive Armors:</a></strong></span> <span style="font-family:'Leelawadee UI', sans-serif;">Revamps the armors of both Imperials and Stormcloaks to make them much more aesthetic and introduces many more lore friendly, craftable, collectible armors.</span></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1024" target="_blank">Skyrim Civil War Uniforms:</a></span></strong> <span style="font-family:'Leelawadee UI', sans-serif;">When wearing Stormcloak armor around Legionnaires, it causes them to attack and vice versa. Great reminder to switch armors when entering hostile areas.</span></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1023" target="_blank">Skyrim Civil War Ambushes:</a> </strong></span> <span style="font-family:'Leelawadee UI', sans-serif;">Adds immersion to the game by having squads of enemy soldiers lay in wait along roads. The life of a Turncoat is perilous; this mod just serves as a reminder.</span></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4742" target="_blank">Skyrim Battle Aftermath:</a></span></strong> <span style="font-family:'Leelawadee UI', sans-serif;">Adds two huge battlefields to the Skyrim map.</span></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14284/?" target="_blank">Civil War Battlefields:</a></span></strong> <span style="font-family:'Leelawadee UI', sans-serif;">Adds several minor battlefields, structures, and dead to the Skyrim map.</span></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/193" target="_blank">Frida Follower:</a> </strong></span> <span style="font-family:'Leelawadee UI', sans-serif;">Adds a new follower to the game that resembles a character from “In Love and War”.</span></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/155" target="_blank">Patron Gods of Skyrim:</a></span></strong> <span style="font-family:'Leelawadee UI', sans-serif;">Allows an additional blessing to be given and a patron god assigned to the player.</span></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4048346" target="_blank">Love Potion:</a></span></strong> <span style="font-family:'Leelawadee UI', sans-serif;">Opens the option to marry many more NPCs and move them into your house.</span></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/7616" target="_blank">Obedient Ulfric:</a></strong></span> <span style="font-family:'Leelawadee UI', sans-serif;">Opens the option to marry Ulfric Stormcloak at the conclusion of the Civil War. He also becomes a follower.</span></p>
<p class="MsoNormal" style="text-align:justify;"><strong><span style="font-family:'Leelawadee UI', sans-serif;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/2174" target="_blank">Whistle:</a></span></strong> <span style="font-family:'Leelawadee UI', sans-serif;">Power that calls a owned horse to your location regardless of distance.</span></p>
<p class="MsoNormal" style="text-align:justify;"> </p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><u><span style="font-size:14pt;line-height:107%;font-family:'Leelawadee UI', sans-serif;color:#0033cc;">Hooded Krosis Hack</span></u></p>
<p class="MsoNormalCxSpMiddle" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">To make Krosis Hooded when wearing the mask, leave your Penitus Oculatus Helmet on when changing into the Stormcloak Officer Uniform. When you want to wear the mask, simply equip it without unequipping the helmet. To show your face again, unequip the mask. This technique works with other Dragon Priest masks and is said to work with other headgear, like circlets.</span></p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="background-color:transparent;color:#000000;font-size:13px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=original"><img style="border:0px none #0066cc;" src="http://storage.ning.com/topology/rest/1.0/file/get/906943?profile=RESIZE_180x180" width="52" alt="906943?profile=RESIZE_180x180" /></a></span></p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="font-family:'Leelawadee UI', sans-serif;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/907826?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/907826?profile=RESIZE_480x480" width="386" alt="907826?profile=RESIZE_480x480" /></a></span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:'Leelawadee UI', sans-serif;">So, that’s it I guess. Overall, I had a lot of fun doing this build! When I post the conclusion of “In Love and War” I’ll post a detailed guide on how to replay the story through the game, listing the stops and stays along the way! I would love to hear feedback from everyone to see what I need to do to improve. Like I said, it’s my first build so I’m expecting a lot of critiques! Thank you for reading guys!</span></p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="font-family:'Leelawadee UI', sans-serif;">As always, Talos Guide You!</span></p></div>Character Build: The Imperator Armahttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-imperator-arma2018-01-10T19:55:50.000Z2018-01-10T19:55:50.000ZChris Dioknohttps://TheSkyForge.ning.com/members/ChrisDiokno<div><p><a href="https://vignette.wikia.nocookie.net/rwby/images/4/46/Penny_valentine.jpg/revision/latest?cb=20140214081135">Salutations</a> everypony, to my last build for Crossworlds 3! Combining samurai swordplay, telekinesis weapon spamming, and style, welcome to….</p>
<p dir="ltr"><a href="https://lh3.googleusercontent.com/4v81XHgMBZOMrkDvn0YPIKb2HPfNYUVaON1e4mjo1mQROmJbPzTKvdkbHgFeeKQPc3o9YAkPwavLj3-L4JxbenbkH1f0HODbm3icVs-qCczbQYqqkIC7-h_-MHZ0ZoGsSCCtKCeV" target="_blank"><img src="https://lh3.googleusercontent.com/4v81XHgMBZOMrkDvn0YPIKb2HPfNYUVaON1e4mjo1mQROmJbPzTKvdkbHgFeeKQPc3o9YAkPwavLj3-L4JxbenbkH1f0HODbm3icVs-qCczbQYqqkIC7-h_-MHZ0ZoGsSCCtKCeV?width=400" width="400" class="align-center" /></a></p>
<p dir="ltr" style="text-align: center;"><a href="https://m.youtube.com/watch?v=nGKAEaXQoEQ">The True King's Theme</a><a href="https://lh3.googleusercontent.com/fdaMDm_cnukPGWpH1mA17vrgtDzvsGEM6pZ13yuPdpWL3OLi5UMtXkHD2QRsHxzYIoooVNn4yneTJSYiCxWy7-rf36OlmmNyigt-aDV_7Q2ftEouuwhUC6JdKoImLAlp6xP_WYvM" target="_blank"></a></p>
<p dir="ltr"><a href="https://lh3.googleusercontent.com/fdaMDm_cnukPGWpH1mA17vrgtDzvsGEM6pZ13yuPdpWL3OLi5UMtXkHD2QRsHxzYIoooVNn4yneTJSYiCxWy7-rf36OlmmNyigt-aDV_7Q2ftEouuwhUC6JdKoImLAlp6xP_WYvM" target="_blank"><img src="https://lh3.googleusercontent.com/fdaMDm_cnukPGWpH1mA17vrgtDzvsGEM6pZ13yuPdpWL3OLi5UMtXkHD2QRsHxzYIoooVNn4yneTJSYiCxWy7-rf36OlmmNyigt-aDV_7Q2ftEouuwhUC6JdKoImLAlp6xP_WYvM?width=700" width="700" class="align-center" /></a></p>
<p dir="ltr" style="text-align: center;"><em>“Ah, the Imperator Arma, a man who has aided the Empires of Men since the days of Alessia. Many believe his story to be a myth, or at least greatly exaggerated truth, but he existed. He came to Saint Alessia's camp during the early days of her Rebellion, class in</em> gilded armor <em>of an Eastern fashion. Whereas Pelinal was her Sword, Morihaus her Lover, the Imperator Arma was her Shield. His voice and the faint patches of skin visible through his armor marked him as Yokudan, though rumors abounded of his origins.</em></p>
<p dir="ltr" style="text-align: center;"><em>Seemingly another gift from the then Eight, The Arma was seemingly immortal, for he would later challenge the worthiness to rule of future Emperors and Empresses, and those who would safeguard them, even after the</em> lost <em>of an arm to an Akaviri scout by the name of Shiro Emiyesh during the Battle of Pale Pass. He was so impressed with the young man he kept his blade as a trophy. Though later sightings have been sparse, whispers tell of a masqued man in Akaviri garb making his way to Skyrim….”</em></p>
<p dir="ltr" style="text-align: right;"><em>- The Imperator Arma, Preface by Giraud Gemane</em></p>
<p dir="ltr" style="text-align: center;"></p>
<p> </p>
<p dir="ltr"><a href="https://lh3.googleusercontent.com/b7QDZderM0BSHtq54ccKE3kBZMMVdfl7Tjz2f1ssvyAnONCEetJxNd4dOUAovycHbgpsBc445sPqZ50P5z_xD5r4T9FaWngcLBi-Luqhv8itq1badjQos3MjNxN-CIi8-020lQA2" target="_blank"><img src="https://lh3.googleusercontent.com/b7QDZderM0BSHtq54ccKE3kBZMMVdfl7Tjz2f1ssvyAnONCEetJxNd4dOUAovycHbgpsBc445sPqZ50P5z_xD5r4T9FaWngcLBi-Luqhv8itq1badjQos3MjNxN-CIi8-020lQA2?width=175" width="175" class="align-left" /></a></p>
<p dir="ltr"><strong>Race</strong>: Yokudan (Redguard). Not only does it fit the backstory, but the Stamina Regen granted by Adrenaline Rush is damned useful, as are the bonuses to One-Handed.</p>
<p dir="ltr"><strong>Standing Stone</strong>: The Warrior or Mage to start with, followed by The Lord for increased AR and magic resistance, or The Ultimate Atronach.</p>
<p dir="ltr"><strong>Stat Spread</strong>: 0/1/3 in Magicka, Health, and Stamina. 0 Magicka is all but required for the UA to properly function.</p>
<p dir="ltr"><strong>Major Skills</strong>: One-Handed, Enchanting, Heavy Armor</p>
<p dir="ltr"><strong>Minor Skills</strong>: Smithing, Speech</p>
<p dir="ltr"><strong>Alignmen</strong>t: Chaotic Good</p>
<p dir="ltr"></p>
<p dir="ltr"></p>
<p> </p>
<p dir="ltr" style="text-align: center;"><a href="https://lh5.googleusercontent.com/WIp28GSeVlT0LcxXbqLpMBYngj0gXBBxrNlWS7uplvo6O1yDQ9I_7xXr6DLdEAqWvHlkfu5Sot48iqDGcxzSO9IgBd1astbP6saIWlFcRdHjxi198M_Wj1FuxTJyyj7wuWLWFbH4" target="_blank"><img src="https://lh5.googleusercontent.com/WIp28GSeVlT0LcxXbqLpMBYngj0gXBBxrNlWS7uplvo6O1yDQ9I_7xXr6DLdEAqWvHlkfu5Sot48iqDGcxzSO9IgBd1astbP6saIWlFcRdHjxi198M_Wj1FuxTJyyj7wuWLWFbH4?width=700" width="700" class="align-center" /></a></p>
<p dir="ltr" style="text-align: center;"><em>Did you insolent mongrels actually think you stood a chance?</em></p>
<p dir="ltr"> </p>
<p dir="ltr" style="text-align: center;"><strong>GAMEPLAY</strong></p>
<p dir="ltr">Now playing with the Arma was quite an interesting little challenge. With the limitation of only being able to use one arm, and no followers, I had to rely on not only dodging attacks, but carefully tanking Shouts/spells and arrows as this build really lacks any form of ranged offense, except, akin to my <a href="https://tamrielvault.com/groups/topic/view/group_id/3/topic_id/9472">Lodestone Legionnaire</a>, preparing weapons to be thrown, and using a mixture of Marked for Death and Telekinesis to hurl a swarm of weapons at your foes.</p>
<p dir="ltr">In essence, I more or less took a somewhat slower approach to combat. If I could do so before engaging, I’d first try and scope out what enemies are between me and my objective, like are they all Conjurers, or am I facing simple bandits, for instance. After that, I'd drop any excess weapons I had nicked along the way, then fire off <em>Marked for Death</em> on as many enemies as I could, and begin pelting them with said weapons, focusing on ranged enemies like those damnable archers.</p>
<p dir="ltr">Once I’d run out of weapons, I would then switch to either an unenchanted <em>Blades Sword</em> coupled with <em>Elemental Fury</em>, <em>Muramasa</em>, or <em>Eos</em> if I felt the foe worthy enough.</p>
<p dir="ltr">On the subject of the <em>Ultimate Atronach</em>, first discovered by Mason, upon drinking a <em>Philter</em>, then <em>Draught</em>, then <em>Philter of the Healer</em> upon which you select the <em>Atronach Stone</em>, you'll be able to cast concentration spells (IE <em>telekinesis</em>), indefinitely, regardless of whether or not you have any Magicka left in your pool.</p>
<p dir="ltr">As a side note, <em>Eos</em> may only be utilized on non-mongreloid foes, such as <em>Alduin</em>, <em>Karstaag</em>, and <em>Miraak</em>.</p>
<p> </p>
<p dir="ltr"></p>
<p dir="ltr" style="text-align: center;"><a href="https://lh5.googleusercontent.com/d8tLSnl64dXXAG2Pyro4ZO-qjYEdat8v5SURtLm38srKMWGQkq2rJtC9BsvI7grXxulwgvxT-YMLUGr-Yu2Wwq-ajiSBoSA_TKtIIROeB4OXX_cQueUpX8TuixdWgs-OsWIfanqD" target="_blank"><img src="https://lh5.googleusercontent.com/d8tLSnl64dXXAG2Pyro4ZO-qjYEdat8v5SURtLm38srKMWGQkq2rJtC9BsvI7grXxulwgvxT-YMLUGr-Yu2Wwq-ajiSBoSA_TKtIIROeB4OXX_cQueUpX8TuixdWgs-OsWIfanqD?width=700" width="700" class="align-center" /></a></p>
<p dir="ltr" style="text-align: center;"><em>You were unworthy of guarding the Emperor, mongrel</em></p>
<p dir="ltr" style="text-align: center;"> </p>
<p dir="ltr" style="text-align: center;"><strong>PERKS</strong></p>
<p dir="ltr" style="text-align: center;"><a href="https://skyrimcalculator.com/470055">Level 42 Perks</a></p>
<p dir="ltr"> </p>
<p dir="ltr" style="text-align: center;"><strong>EQUIPMENT</strong></p>
<p dir="ltr"><a href="https://lh3.googleusercontent.com/pwvxdjEV6mfatFpYBDzoxILA_xhtediBwfdBmaSIP-dh5mqN8qM-rTANwQqkGZI1d_t3Rgc-efntZNxsUb4P0nNVQuXGS-w9XUX6yNIqoA4urqCYylNrX6zp5EakyTSHMYMdSuf4" target="_blank"><img src="https://lh3.googleusercontent.com/pwvxdjEV6mfatFpYBDzoxILA_xhtediBwfdBmaSIP-dh5mqN8qM-rTANwQqkGZI1d_t3Rgc-efntZNxsUb4P0nNVQuXGS-w9XUX6yNIqoA4urqCYylNrX6zp5EakyTSHMYMdSuf4?width=700" width="700" class="align-center" /></a></p>
<p dir="ltr"> </p>
<p style="text-align: center;">Eos - Ebony Sword w) Chaos</p>
<p style="text-align: center;">Muramasa - Blades Sword w/ Fiery Soul Trap</p>
<p style="text-align: center;">Nahkriin</p>
<p style="text-align: center;">Yokudan Lord’s Mail - Blades Armor w/ Fortify Healing Rate</p>
<p style="text-align: center;">Hands of the Blademaster - Blades Gauntlet s w/ Fortify One-Handed</p>
<p style="text-align: center;"><span>Yokudan Caligi - Blades Boots w/ Fortify Stamina Regen</span></p>
<p style="text-align: center;">Ancient Yokudan Wyrd - Ancient Nord Amulet w/ Resist Magic</p>
<p style="text-align: center;">Weathered Signet Ring - Gold Emerald Ring w/ Fortify Alteration</p>
<p dir="ltr"> </p>
<p dir="ltr" style="text-align: center;"><strong>RECOMMENDED QUESTS</strong></p>
<ul>
<li dir="ltr">
<p dir="ltr">Main Quest/Volikhar/Dragonborn-Alduin, Harkon, and Miraak are not only threats to the Empire’s Sovereignty, but may also prove worthy adversaries</p>
</li>
<li dir="ltr">
<p dir="ltr">Civil War (Imperials)-While the Empire may have become weakened and enfeebled in the centuries since Alessia, you still care for its success, and you cannot allow this upstart rebellion to prevail.</p>
</li>
<li dir="ltr">
<p dir="ltr">Destroy the Dark Brotherhood-You could never trust assassins, who rather than slaying foes by martial prowess and skill, rely on trickery and deceit, like degenerate spiders.</p>
</li>
<li dir="ltr">
<p dir="ltr">The Ebony Warrior-When all is said and done, a Redguard warrior clad in black challenges you. Perhaps this man may rival Shiro, and prove a worthwhile adversary.</p>
</li>
</ul>
<p> </p>
<p dir="ltr" style="text-align: center;"><strong>ROLEPLAY</strong></p>
<ul>
<li dir="ltr">
<p dir="ltr">It galls your noble pride to retreat from battle, so only do so if you must.</p>
</li>
<li dir="ltr">
<p dir="ltr">While the individuals of Tamriel have grown weaker since your days with Alessia, you still give a damn, so help them out, especially if it means they grow stronger.</p>
</li>
<li dir="ltr">
<p dir="ltr">Never use trickery, such as Illusion spells or sneak attacks on a foe, for such things are beneath you.</p>
</li>
<li dir="ltr">
<p dir="ltr">NEVER use Eos on a basic enemy like a generic Wolf or Wisp.</p>
<p> </p>
</li>
</ul>
<p dir="ltr"><a href="https://lh4.googleusercontent.com/Fpvp1k536FQPErBQ1hInfW1RyultBbRbIUHQiF0FalXCiKGbN6F58Qj9jY1eM7onq7nTBZc9Kw9o_jTSIN8FziuCko-dtXh9WgF-TTzwlB4tU6_tYjdw6T36g42a8iWg-4sBVsrp" target="_blank"><img src="https://lh4.googleusercontent.com/Fpvp1k536FQPErBQ1hInfW1RyultBbRbIUHQiF0FalXCiKGbN6F58Qj9jY1eM7onq7nTBZc9Kw9o_jTSIN8FziuCko-dtXh9WgF-TTzwlB4tU6_tYjdw6T36g42a8iWg-4sBVsrp?width=500" width="500" class="align-center" /></a></p>
<p> </p>
<p dir="ltr" style="text-align: center;"><strong>CLOSING NOTES</strong></p>
<p dir="ltr">Whew, that's it, my last Crossworlds 3 build. If you haven't guessed, this builderoo was based on two characters inspired by/named after the same possibly historical figures, that being the, antiquatedly defined, “hero” of the Epic of Gilgamesh, primarily Final Fantasy 15’s hermetic master swordsman, and the Nasuverse King of Heroes variant. </p>
</div>Character Build: The Accursed Healerhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-accursed-healer2018-01-10T19:49:44.000Z2018-01-10T19:49:44.000ZChris Dioknohttps://TheSkyForge.ning.com/members/ChrisDiokno<div><p>Greetings everypony, and welcome to 2018, as well as to a build that, while originally not one for Crossworlds 3, with the added week, I thought why not! Now, I don't know about you, my dear reader, but I adore the concept of a fallen hero, whether it be a morally good character going WAY too far to achieve a seemingly noble goal or heroic characters who after being, for lack of a better term, shat on by the universe, they go “Fuck it, heroics ain't got me jack!” Plus, I've been meaning to try and make a build that takes health Regen as far as I can take it. Welcome to the tale of a dark healer, a usurper, the story of….</p>
<p style="text-align: center;"> </p>
<p dir="ltr" style="text-align: center;"><a href="https://lh3.googleusercontent.com/Pxz99g1WPIra8QJtUYs1mqRzUNNIeVK546C5hewBzddirDwiOWTpGe2-1aRlEk9UcvSoJ5jqn3gFL4nql2Gk_HF5FBC_AvvR-jJMGnqTYrTgIIc04305nftzj4f8wMEM4JomO4xW" target="_blank" rel="noopener"><img class="align-center" src="https://lh3.googleusercontent.com/Pxz99g1WPIra8QJtUYs1mqRzUNNIeVK546C5hewBzddirDwiOWTpGe2-1aRlEk9UcvSoJ5jqn3gFL4nql2Gk_HF5FBC_AvvR-jJMGnqTYrTgIIc04305nftzj4f8wMEM4JomO4xW?width=300" width="300" /></a></p>
<p dir="ltr" style="text-align: center;"><a href="https://m.youtube.com/watch?v=X8LjyyZu2SA">The Accursed's Leitmotif</a></p>
<p style="text-align: center;"> </p>
<p dir="ltr" style="text-align: center;"><img src="https://lh4.googleusercontent.com/CAhdRUDU6LQiUbbHaghHycdwCecjwCJ7XYYnSNRa4nftonF2TmlUOR3gSNVJaFVwR1PAgVUqD5bFGYaELMhI9uQVlAvbhfERrDvVq1RprS4TbzcNF_u610D-mjfhTPHn3gb00Kec" width="300" height="437" /></p>
<p style="text-align: center;"> </p>
<p dir="ltr" style="text-align: center;"><em>“Long ago, during the Interregnum, there arose a healer, blessed by the Eight, and of kinship, to then Emperor Varen Aquilarios, who sought to heal the Daedrically inflicted wounds and taint of Coldharbour the people suffered, by drawing it into himself.</em></p>
<p style="text-align: center;"><em>However, in doing so, he damned himself. The Daedric essences within him warped his soul. Horrified by visions of what his relative would become, Varen had him exiled, his name stricken from the annals of history. When this healer tried to end his life, the Eight cast him from Aetherius, fearing what the Daedric corruption had done to him.</em></p>
<p style="text-align: center;"><em>With no one left to turn to, and nigh-immortal, the man who would become known in myth as The Accursed Healer planned and waited for the day when he might vindicate himself against the Empire who had dethroned him, and the Divines that had damned him.</em></p>
<p style="text-align: center;"><em>But then again, those are only myths....”</em></p>
<p style="text-align: right;"><em> -The Accursed Healer by Revan</em> Izunia</p>
<p style="text-align: left;"> </p>
<p dir="ltr" style="text-align: center;"><strong>OVERVIEW</strong></p>
<p dir="ltr" style="text-align: left;"> </p>
<p><a href="https://lh6.googleusercontent.com/fLjNKu-K20vc28dz_s1dRj5UGn9jAyWjV1ZsQIPkhK3WCS3VaDwU6MJABcApsd5t_YYjNgaZVJOU82eB-Z8GVolohGwpVrP1Wf_ZkOEjRYYOM63pBjaKZJ2u9ljgwtsK3JvldA0j" target="_blank" rel="noopener"><img class="align-left" src="https://lh6.googleusercontent.com/fLjNKu-K20vc28dz_s1dRj5UGn9jAyWjV1ZsQIPkhK3WCS3VaDwU6MJABcApsd5t_YYjNgaZVJOU82eB-Z8GVolohGwpVrP1Wf_ZkOEjRYYOM63pBjaKZJ2u9ljgwtsK3JvldA0j?width=250" width="250" /></a></p>
<p dir="ltr"><strong>Race</strong>: Imperial Vampire Lord. Not only would it make sense for a relative of an Imperial such as Varen Aquilarios to be an Imperial, but the Imperial Luck can be white useful at early levels, and Voice of the Emperor can help out of a tough spot. Plus the bonuses to Destruction, Enchanting, and One-Handed are nice.</p>
<p dir="ltr"><strong>Stat Spread</strong>: 2/1/2 in Magicka, Health, and Stamina. Stop perking Magicka at about 250, Health at 170, and then dump the rest into Stamina.</p>
<p dir="ltr"><strong>Standing Stone</strong>: The Mage to start off with, followed by the Lady boosted with found, bought, or made Fortify Restoration Potions, slotting the Ritual into the Aetherial Crown.</p>
<p dir="ltr"><strong>Alignment</strong>: Chaotic Neutral at best.</p>
<p dir="ltr"><strong>Major Skills</strong>: Speech, Restoration, Illusion</p>
<p dir="ltr"><strong>Minor Skills</strong>: Enchanting, One-Handed</p>
<p dir="ltr"><strong>Worship</strong>: None, though a tip of the hat to the Daedra every so often.</p>
<p dir="ltr"> </p>
<p dir="ltr"> </p>
<p dir="ltr"> </p>
<p> </p>
<p dir="ltr" style="text-align: center;"><a href="https://lh3.googleusercontent.com/ADFHt44f9BotiTt653GP29JelK3CbD6VcTsutdgwErqsV0szu62FhgSiuzDWHtJJQD9IrW5fe74FTytVF9pflwNQgUNVVdOB8dHeW6VEm4KpZXDfSnabkQ2fZKO-irup4jj1G3I1" target="_blank" rel="noopener"><img class="align-center" src="https://lh3.googleusercontent.com/ADFHt44f9BotiTt653GP29JelK3CbD6VcTsutdgwErqsV0szu62FhgSiuzDWHtJJQD9IrW5fe74FTytVF9pflwNQgUNVVdOB8dHeW6VEm4KpZXDfSnabkQ2fZKO-irup4jj1G3I1?width=700" width="700" /></a></p>
<p dir="ltr" style="text-align: center;"><em>None can withstand the Accursed’s manipulations</em></p>
<p> </p>
<p dir="ltr" style="text-align: center;"><strong>GAMEPLAY</strong></p>
<p dir="ltr">At early levels, things will be fairly slow, as with little AR, as the only gear you'll have are the <em>Imperial Light Bracers</em> and <em>Boots</em> you picked up in <em>Helgen</em> (Or a Leather pair if you decide to craft them), a <em>Steel Sword</em>, and the <em>Hooded Thalmor Robes</em> you can pick up at that <em>Shrine of Talos</em> near the <em>Guardian Stones</em>.</p>
<p>The main method of fighting for this character is deception. Using a mixture of <em>Calm</em> and <em>Fury</em> Spells, after hiding away will make your foes turn on each other, then allow you to pick off the rest with your blade. While this character is a capable fighter, his main offense will be letting his enemies do most of the work for him, primarily useful against heavy armored Two-Handers.</p>
<p>While not a gifted Conjurer, the Accursed Healer CAN “<em>dispell</em>” one of the Daedra for a limited time via Conjuration Spells, allowing a little extra help in a fight, alongside temporarily placing several into a few cadavers via the <em>Ritual Stone</em>.</p>
<p>As this character lacks any ranged offense save for <em>Fire Atronachs</em>, <em>Shouts</em> and a <em>Crossbow</em>, you'll mainly have to rely on <em>Become Ethereal</em>, like my <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-tempus-king" target="_blank" rel="noopener">Tempus King</a> to emulate <em>“Flash Stepping”</em>, to help close the gap or keep you safe from dragons, archers, or mages. Speaking of the <em>Crossbow</em>, while unperked, the <em>Explosive Bolts</em> from the <em>Dawnguard DLC</em> allows for nice splash damage.</p>
<p>While <em>Dragon Riding</em> via <em>Bend Will</em> was rarely used aside from travel or the necessary bits of At the Summit of Apocrypha, <em>Call Dragon</em>, <em>Summon Durnheviir</em>, <em>Call Ohdaving</em>, and <em>Bend Willing</em> a Dragon can help turn the tide of battles with a fuckton of baddies.</p>
<p>To further warp the concept of a noble healer, I focused on primarily using Necromantic Healing on Serana as well as on any <em>Ritual Stoned</em> zombies, and also because <em>Necromantic Healing</em> is so underused.</p>
<p> </p>
<p dir="ltr" style="text-align: center;"><strong>EQUIPMENT</strong></p>
<p dir="ltr"><a href="https://lh3.googleusercontent.com/1wLncQ1xMHfk_x07vNvkhM0I4hG80zuGqSj7ZIe13pqIPfQW82VRPdYiLTR7GyvX4sJxVU3ZiRzGp2s8rSOYb7A11oYrNCSwjYGRPvJ34NGLkdwN6V6z7ctmQF79jed7fEQrrrrN" target="_blank" rel="noopener"><img class="align-center" src="https://lh3.googleusercontent.com/1wLncQ1xMHfk_x07vNvkhM0I4hG80zuGqSj7ZIe13pqIPfQW82VRPdYiLTR7GyvX4sJxVU3ZiRzGp2s8rSOYb7A11oYrNCSwjYGRPvJ34NGLkdwN6V6z7ctmQF79jed7fEQrrrrN?width=700" width="700" /></a></p>
<p style="text-align: center;"><strong>Early Game</strong></p>
<p dir="ltr" style="text-align: center;">Iron/Steel Sword</p>
<p dir="ltr" style="text-align: center;">Hooded Thalmor Robes</p>
<p dir="ltr" style="text-align: center;">Imperial Light Bracers</p>
<p dir="ltr" style="text-align: center;">Imperial Light Boots</p>
<p style="text-align: center;"><a href="https://docs.google.com/document/d/1k-wyxCGjq8QT6GJmTpQ9svAVvf6HIJErMYWF-won-50/edit?usp=drivesdk" rel="nofollow"> </a></p>
<p dir="ltr" style="text-align: center;"><strong>End Game</strong></p>
<p style="text-align: center;">Tyrannus-Silver Sword w/ Chaos</p>
<p dir="ltr" style="text-align: center;">Thalmor Robes</p>
<p dir="ltr" style="text-align: center;">Ancient Noble’s Bracers - Penitus Oculatus Bracers w/ Fortify One-Handed</p>
<p dir="ltr" style="text-align: center;">Corrupted Signet - Silver Amethyst Ring w/ Fortify Healing Rate</p>
<p dir="ltr" style="text-align: center;">Daemonic Heart - Gold Ruby Necklace w/ Fortify Healing Rate</p>
<p dir="ltr" style="text-align: center;">Stylish Boots - Vampire Boots w/ Fortify Stamina Regen</p>
<p style="text-align: center;">Regal Hat-Fine Hat w/ Fortify Magic</p>
<p><a href="https://docs.google.com/document/d/1k-wyxCGjq8QT6GJmTpQ9svAVvf6HIJErMYWF-won-50/edit?usp=drivesdk" rel="nofollow"> </a></p>
<p dir="ltr" style="text-align: center;"><strong>PERKS</strong></p>
<p dir="ltr" style="text-align: center;"><a href="https://skyrimcalculator.com/470879">Level 48</a></p>
<p> </p>
<p dir="ltr"><a href="https://lh6.googleusercontent.com/0udi5gcikUnfpQZ8mq-FmQKYDbijCst2S-VF3S8Tide6K6v7ubJSXSDUuJT_7TX6nW08mSuKJvJiXSplH_HyH0S0cMWy-cfW-SDMq4I3qm21dogQ4MiqmhbSZtmbcvGpb0oc5cDc" target="_blank" rel="noopener"><img class="align-center" src="https://lh6.googleusercontent.com/0udi5gcikUnfpQZ8mq-FmQKYDbijCst2S-VF3S8Tide6K6v7ubJSXSDUuJT_7TX6nW08mSuKJvJiXSplH_HyH0S0cMWy-cfW-SDMq4I3qm21dogQ4MiqmhbSZtmbcvGpb0oc5cDc?width=700" width="700" /></a></p>
<p dir="ltr" style="text-align: center;"><em>The Accursed has infiltrated the court of Jarl Baalgruff the Greater</em></p>
<p> </p>
<p dir="ltr" style="text-align: center;"><strong>RECOMMENDED MOD(S)</strong></p>
<p dir="ltr"><a href="https://www.nexusmods.com/skyrim/mods/81178/?">Fine Hat Fedora Replacer</a>-For those of you, like me, who aren't too fond of the Vanilla Fine Hat in accordance with most characters, then this nifty little replacer is for you.</p>
<p dir="ltr"><a href="https://www.nexusmods.com/skyrim/mods/41087/?">Become High King of Skyrim</a>-This classic little mod, if you choose to subjugate rather than annihilate, then this mod if for you.</p>
<p> </p>
<p dir="ltr"><a href="https://lh4.googleusercontent.com/Lz2e0kTyZfhKqDk7MC7ThYnN4Y8NF0cVKSUsMOZqf9CPk1E7w7h-UdRVO6wX1FXkdipxVj0OVxAZXmkG_4e2buOCCNOOnqa1n3OUVRsQuHPjgUvQFxnkyCClvgMy8HR-KFC_LN0K" target="_blank" rel="noopener"><img class="align-center" src="https://lh4.googleusercontent.com/Lz2e0kTyZfhKqDk7MC7ThYnN4Y8NF0cVKSUsMOZqf9CPk1E7w7h-UdRVO6wX1FXkdipxVj0OVxAZXmkG_4e2buOCCNOOnqa1n3OUVRsQuHPjgUvQFxnkyCClvgMy8HR-KFC_LN0K?width=300" width="300" /></a></p>
<p> </p>
<p dir="ltr" style="text-align: center;"><strong>ROLEPLAY</strong></p>
<p> </p>
<ul>
<li dir="ltr">
<p dir="ltr">While you may help people, know it's only to get them to trust you, especially if they hold power.</p>
</li>
<li dir="ltr">
<p dir="ltr">In your centuries of life, you've gained a passion for knowledge. Read any book you can grab, make a library</p>
</li>
<li dir="ltr">
<p dir="ltr">Set fire to (Use Flames) any statues of the Nine Divines, particularly Mara and Stendarr.</p>
</li>
<li dir="ltr">
<p dir="ltr">Always try and persuade and or intimidate your way out of situations before restoring to Violence.</p>
</li>
</ul>
<p> </p>
<p dir="ltr" style="text-align: center;"><strong>CLOSING NOTES</strong></p>
<p> </p>
<p dir="ltr" style="text-align: center;"><a href="https://lh4.googleusercontent.com/BrPpu_pYgm6gQkO6r5wtc8VvVDAkXLVrovBYmddRe6pbQE5sV0MvY5z652VPIpEivMlj5RRoTPJsi0hxKqXcoSp2hMCfLkTcm5VnM7EtDDZdrxB64sJMBF5iQ-F0HMeUuSUXbqLo" target="_blank" rel="noopener"><img class="align-center" src="https://lh4.googleusercontent.com/BrPpu_pYgm6gQkO6r5wtc8VvVDAkXLVrovBYmddRe6pbQE5sV0MvY5z652VPIpEivMlj5RRoTPJsi0hxKqXcoSp2hMCfLkTcm5VnM7EtDDZdrxB64sJMBF5iQ-F0HMeUuSUXbqLo?width=700" width="700" /></a></p>
<p style="text-align: center;"> </p>
<p dir="ltr" style="text-align: left;">Well, a build originally not made for Crossworlds Tres I decided to enter in. If you couldn't gather, this build was based off of the charmingly sinister former healer and Chancellor of Nifelheim, Ardyn Izunia, or by birth Ardyn [spoiler]Lucis Caelum, ergo, an ancestor to main protagonist Noctis Lucis Caelum[/spoiler], who is getting his own Episode DLC in the near future. Also, there's even a mod that allows him as a companion, damn you XBOX One!</p>
<p dir="ltr" style="text-align: center;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4026449">Ardyn Izunia Follower</a></p>
</div>Character Build: The Lodestone Legionnairehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-lodestone-legionnaire2018-01-10T19:46:12.000Z2018-01-10T19:46:12.000ZChris Dioknohttps://TheSkyForge.ning.com/members/ChrisDiokno<div><p>Hello everypony, and welcome to my latest build. Now, let me ask you a question. What do you get when you grab the Grecian hero Achilles, X-Men´s Magneto, and a smidgen of Red Vs. Blue´s Carolina and toss ´em into a blender? Well, aside from dead people soup, my first Crossworlds 3 build, a hoplite inspired spellsword with a magnetic personality. Welcome to....</p>
<p style="text-align: center;"><img src="https://lh3.googleusercontent.com/rw9SaCUrXgGgtf__znqPIBwrl3y_xhcm613vMCkfsStHPdcJMTF-eLFwiwWJ0s7jAN3dm9WOve95yBQc7zSEbYIrQb7xDAwTvYdyLSzKVE2EBkrJOEN2qNtyovDhNHq31nXZBpm1" alt="cooltext217006179610115.png" width="624" height="65" /></p>
<p style="text-align: center;"><a href="https://www.youtube.com/watch?v=sbkukqgbmLo">Magnetizing Theme Music</a></p>
<p><a href="https://lh4.googleusercontent.com/O31o8MnZ3vDsF737aaKhixwHrEzVWM3AYywxWrNKJNIbWCZgOszYI6R50dpUpz2OIruCwRoFHXa-Abenh9fiHhBvDOZFnPIUsI96LXxwlK6vsaQsHnZwIMRfcbpcmpZia6iMluv4" target="_blank" rel="noopener"><img class="align-center" src="https://lh4.googleusercontent.com/O31o8MnZ3vDsF737aaKhixwHrEzVWM3AYywxWrNKJNIbWCZgOszYI6R50dpUpz2OIruCwRoFHXa-Abenh9fiHhBvDOZFnPIUsI96LXxwlK6vsaQsHnZwIMRfcbpcmpZia6iMluv4?width=700" width="700" /></a></p>
<p style="text-align: center;"><em>Magnemancy, a subset of metallurgical magic, is the art of using magnetism in order to defeat a foe. One can use it to rip away an opponent's weapon from their grasp, cause blades and arrows to miss their mark, or even enhance or degrade the armor and arms of oneself or one´s foes.</em></p>
<p dir="ltr" style="text-align: center;"><em>Once you reached adulthood you left your home to follow a life of adventure, and to help those in need. You joined up with a small band of adventurers, a young Nord-Breton knight, a quiet Nibenese man, and a boisterous Nord who had a strange obsession with hitting things with her</em> warhammer<em>, and lightning. You felt like they were</em> a second <em>family, and you fell in love with the young Breton. Not long after you joined, the four of you made a bet. Each would go to a different province and try to gain as much gold as possible. Bidding your fellows goodbye, you headed off to your chosen province of Skyrim with your loyal knight</em>....</p>
<p> </p>
<p><a href="https://lh5.googleusercontent.com/veDifqrRWkSlAcOons3SNMZEPZ12t8Lr2G1ux6YUWprPHUYzmA_5I7Yhw854j8zhI0QHLstND7XA2YwjwF8hFtaV9w70ejLKC4D0W1dWL2eOGCjuCnf25C5R07VOYimKiDr7F589?width=225" target="_blank" rel="noopener"><img class="align-left" src="https://lh5.googleusercontent.com/veDifqrRWkSlAcOons3SNMZEPZ12t8Lr2G1ux6YUWprPHUYzmA_5I7Yhw854j8zhI0QHLstND7XA2YwjwF8hFtaV9w70ejLKC4D0W1dWL2eOGCjuCnf25C5R07VOYimKiDr7F589?width=250" width="250" /></a></p>
<p dir="ltr"><strong>Race</strong>: Imperial. Not only does it fit with the backstory, but Imperials get that neat little Imperial Luck racial passive (A few extra Septims? Yes please!), and boosts to One-Handed, Enchanting, and Block. Give her the ponytail hairstyle.</p>
<p><strong>Standing Stone</strong>: Warrior or Mage, then Ultimate Atronach.</p>
<p><strong>Stat Spread</strong>: 0/2/2 in Magicka, Health, and Stamina. Stop perking health at around 250. We’ll need Magicka at its base 100 for the Ultimate Atronach Stone glitch to work.</p>
<p dir="ltr"><strong>Major Skills</strong>: One-Handed, Block, Archery</p>
<p dir="ltr"><strong>Minor Skills</strong>: Alteration, Speech, Enchanting</p>
<p> </p>
<p> </p>
<p style="text-align: center;"><strong>GAMEPLAY</strong></p>
<p dir="ltr">At its core, the character is a Sword-and-Board fighter with some magic. Your main form of attack, outside of your sword, will be a hybrid of <em>Telekinesis</em> and the <em>Marked for Death</em> Shout.</p>
<p dir="ltr">Now, my dear reader(s), you may be asking, ¨Chris, you insane bastard, how in the name of God will <em>telekinesis</em> work as a form of combat? It would basically be like the equivalent of me chucking a bottle cap at a Deathclaw´s head.¨ Well, in response, <em>Marked for Death</em>, which I roleplayed as using <em>Magnemancy</em> to degrade the metals within the armor, making it rather poor protection wise. What would basically be several inches of steel plate become as useful to keep your guts from spilling out as a few sheets of crappy construction paper. With this, feel free to fling whatever metallic objects you find, whether it be plates, goblets, forks, loose weapons, or even your own shield and sword, at your foes. This will pretty much be your main form of ranged attack.</p>
<p dir="ltr">Speaking of spells like <em>Telekinesis</em>, while I don’t really have too many mods to recommend, having never played this back when I had a Skyrimmable laptop, and being on PS4 for the time being, one mod I would recommend available for PC and console is <em><a href="https://www.youtube.com/watch?v=pFvZC-YFnck">Phendrix Magic World</a></em>. Aside from adding new locations, this not so little mod adds in tons of new spells, including an Illusion spell allowing you to disarm your opponents, and one allowing you to launch infinite Septims at your foes, which fits well within <em>Magnemancy</em>.</p>
<p dir="ltr">Warriors are the easiest to fight. Simply <em>Marked for Death</em> them, bash them a bit to stagger, then hack them apart. Or, if you want, rip the weapon from their hands with <em>Charm - Disarm</em>, from <em>Phendrix</em>, a <em>Disarm</em> Shout, or <em>Disarming Bash</em>, <em>Marked for Death</em> them, wait a bit for the effect to wear down their armor rating, then slam their weapon back into them. It’s quite fun.</p>
<p dir="ltr">Archers will be of little trouble, as keeping your shield up will help out, especially when crouching, as you’ll be a smaller target.</p>
<p dir="ltr">Mages, and dragons, due to the <em>Ultimate Atronach</em>, will be rendered more or less useless, and usage of a <em>Dwarven Crossbow</em> and accompanying bolts will make short work of them at a range.</p>
<p dir="ltr">Normally, I don't really use the food items, but <em>Vegetable Soup</em> and <em>Beef Stew</em>, with their constant regen of Stamina and Health respectively, were useful in combat, especially when it came to <em>Power Bashes</em>.</p>
<p dir="ltr">Aside from the <em>Main Quest</em>, <em>Dawnguard</em>, and <em>Dragonborn</em>, I joined the <em>Imperials</em>, <em>Destroyed the Dark Brotherhood</em>, did the <em>Companions</em>, stopping after joining The Circle, did the <em>College</em> until I saved Orthorn, and then did misc.</p>
<p dir="ltr">While I started this character out alone, I soon had a little party I either swapped out who traveled with me or, thanks to mods like <a href="https://www.youtube.com/watch?v=SmnVThIekkU">Multiple Followers System</a>, I was able to have all three of them tag along. They helped out well in dungeon clearing and whatnot.</p>
<p dir="ltr">Now, you may be wondering, what is the <em>Ultimate Atronach</em>? Well, as CB god Mason demonstrated in his <a href="https://www.tamrielvault.com/groups/topic/view/page/9/group_id/3/topic_id/3902">Seraphim</a>, if you take a <em>Philter</em>, then <em>Draught</em>, then <em>Philter of the Healer</em>, then select the <em>Atronach Stone</em>, you’ll be able to cast any “concentration” type (spells such as <em>Telekinesis</em> and <em>Wards</em>), will be able to be cast indefinitely, even if your Magicka bar is empty, so long as you don’t put a single point into Magicka.</p>
<p dir="ltr">Now, onto...</p>
<p> </p>
<p dir="ltr" style="text-align: center;"><strong>THE TEAM</strong></p>
<p dir="ltr" style="text-align: center;">Alongside the Lodestone Legionnaire, you’ll want to gather up a small crew of followers. Here we go!</p>
<p dir="ltr" style="text-align: center;"> </p>
<p><a href="https://docs.google.com/document/d/1AHa_nnheYnINIGaTr8rYfJnM-CBvPScaTBNPsxysF38/edit?usp=drivesdk" target="_blank" rel="noopener"><img class="align-left" src="https://lh3.googleusercontent.com/A1qk9jZx9Z91x67bAbIgteB60IfvbIX6PATrfNEnGTSk5odXcOWDYO2IQVJUUDjlxwmh6xtBXZGRBRXpQv6aRwbwi0F7AvKhA8tHmhWH2JEQshClEEfC2AswtZrxEl8FpyY4k1wU?width=200" width="200" /></a></p>
<p dir="ltr"> </p>
<p dir="ltr"> </p>
<p dir="ltr"><strong>Golldir</strong> - While this young warrior is fairly underwhelming, and is quite cowardly, helping him clear out his ancestral’s tomb of a necromancer does give the guy some confidence, plus he isn’t the worse follower (That dishonor would be Sven). I RPed this guy as my character’s lover and married him.</p>
<p> </p>
<p> </p>
<p> </p>
<p><a href="https://docs.google.com/document/d/1AHa_nnheYnINIGaTr8rYfJnM-CBvPScaTBNPsxysF38/edit?usp=drivesdk" target="_blank" rel="noopener"><img class="align-left" src="https://lh6.googleusercontent.com/AT7t-PlWN4x7EGftE52o6HSfVqKJMN3E0TNYnH6vtdJ1t0caxiND4uqlbi7dGGUfKSdI4xRUAoSDnmnC0f-BaR_SwFpf5InGH3Fe4ZeMC8BMxHV7fzpuEM6_gU8fYMITgNiXn3Sm?width=200" width="200" /></a></p>
<p dir="ltr"> </p>
<p dir="ltr"> </p>
<p dir="ltr"><strong>Mjoll the Lioness</strong> - What can I say about this essential, hard-hitting, skull crunching badass of a Nordic woman that ShinJin already hasn’t? Well, while she can’t use shock magic, unless you get her a Shock based staff or two, which I suggest you do, giving this woman a decent Warhammer with shock damage will see you through most encounters.</p>
<p> </p>
<p> </p>
<p><a href="https://lh4.googleusercontent.com/fZCGe2sLUJfppJNiKtvodfHpVfJfzwEQxRqHRitMo1lN6K6yfS2WvyIUyh8JmBKueM2wKCbfKuarw2MJ0VR6gcgw1cQjRzpTBoyfo_Sv0Ph7fWjsb9JgvzIjUKDV_AylyKiJtxvf?width=203" target="_blank" rel="noopener"><img class="align-left" src="https://lh4.googleusercontent.com/fZCGe2sLUJfppJNiKtvodfHpVfJfzwEQxRqHRitMo1lN6K6yfS2WvyIUyh8JmBKueM2wKCbfKuarw2MJ0VR6gcgw1cQjRzpTBoyfo_Sv0Ph7fWjsb9JgvzIjUKDV_AylyKiJtxvf?width=200" width="200" /></a></p>
<p dir="ltr"> </p>
<p dir="ltr"> </p>
<p dir="ltr"><strong>Mercurio</strong> - While not the strongest magi in all of Skyrim, and he can be a bit of a prick, Mercurio is one of the few, if memory serves, Imperial followers you can grab. Equip him with some Orcish War Axes, having the highest bleed damage of any war axes, and with his standard spells, he'll be good to go.</p>
<p> </p>
<p> </p>
<p dir="ltr" style="text-align: center;"><strong>EQUIPMENT</strong></p>
<p dir="ltr"><a href="https://lh6.googleusercontent.com/OIBlgDasgwlzTr42iPiGRtrrvsfsBYmqPAX_9nXndkSY_9HLK_Xo5nfmKuh3Hw2F539TF1MqdhyyMSSPilCoUnzMlyxAKAs3N_7WrDroabnTeQudjYnlrT8XpGEQcOG_Ag0344sd" target="_blank" rel="noopener"><img class="align-center" src="https://lh6.googleusercontent.com/OIBlgDasgwlzTr42iPiGRtrrvsfsBYmqPAX_9nXndkSY_9HLK_Xo5nfmKuh3Hw2F539TF1MqdhyyMSSPilCoUnzMlyxAKAs3N_7WrDroabnTeQudjYnlrT8XpGEQcOG_Ag0344sd?width=700" width="700" /></a></p>
<p> </p>
<p dir="ltr" style="text-align: center;">Diadem of The Savant</p>
<p style="text-align: center;">Magnamancer’s Mail - Penitus Oculatus Armor w/ Fortify Healing Rate</p>
<p style="text-align: center;">Gilded Vambraces - Elven Light Bracers w/ Fortify One-Handed</p>
<p style="text-align: center;">Reinforced Caligae - Elven Light Boots wl Fortify Stamina Regen.</p>
<p style="text-align: center;">Bond of Love - Gold Diamond Ring w/ Fortify Healing Rate</p>
<p style="text-align: center;">Locket of Saint Jiub</p>
<p dir="ltr" style="text-align: center;">Milo - Dwarven Sword w/ Absorb Health</p>
<p dir="ltr" style="text-align: center;">Akouo - Elven Shield w/ Fortify Block and Resist Magic (From the Shield of Solitude)</p>
<p> </p>
<p dir="ltr" style="text-align: center;"><strong>PERKS</strong></p>
<p dir="ltr" style="text-align: center;"><a href="https://skyrimcalculator.com/469471">Level 50 Perks</a></p>
<p> </p>
<p dir="ltr" style="text-align: center;"><strong>Tactics of the Lodestone Legionnaire</strong></p>
<p dir="ltr"><a href="https://lh5.googleusercontent.com/NlrRLq-x9WR7at9sT1hQH0hVkuhLQ24wFIDNPCh0n-GHG3RCdZQtNFjXmVq2G1GRCa2pAeC4Se40xuzhXoQxqwF8SSneXBkh7ttz0ueE0ntYlQZ89JlsnYj9VEWX2tMCIYgmMPAi" target="_blank" rel="noopener"><img class="align-left" src="https://lh5.googleusercontent.com/NlrRLq-x9WR7at9sT1hQH0hVkuhLQ24wFIDNPCh0n-GHG3RCdZQtNFjXmVq2G1GRCa2pAeC4Se40xuzhXoQxqwF8SSneXBkh7ttz0ueE0ntYlQZ89JlsnYj9VEWX2tMCIYgmMPAi?width=150" width="150" /></a></p>
<p> </p>
<p dir="ltr"><strong>Richoshield</strong> - (Marked for Death+Dropped Shield+Telekinesis)</p>
<p dir="ltr">After using Magnemancy to weaken the structural integrity of her opponent´s armor, the Lodestone Legionairre grasps her shield in her magnetic grip and hurls it with the force of a ballista.</p>
<p> </p>
<p> </p>
<p> </p>
<p><a href="https://docs.google.com/document/d/1AHa_nnheYnINIGaTr8rYfJnM-CBvPScaTBNPsxysF38/edit?usp=drivesdk" target="_blank" rel="noopener"><img class="align-left" src="https://lh4.googleusercontent.com/yPxKTPQ7a5HIMecnFubDYuZvLFDRrUtQdH6FRhngYF8QqCeeIklp0UhIwzI2_yxPYo5860VGR7rUtotdKB73i2-2FVITp8Dk3k7clVXTk4gcs-yKSUWvUJSRIYc0YpzxyaKRNlZA?width=150" width="150" /></a></p>
<p dir="ltr"><strong>Armor Busting</strong> - (Marked for Death+Vegetable Soup+Power Bashes)</p>
<p dir="ltr">Huddling down beneath her shield, the Lodestone Legionnaire utilizes her magnemancy to weaken her enemys armor, then repeatedly smashes her shield into them. A perfect offense, and a perfect defense.</p>
<p> </p>
<p dir="ltr" style="text-align: center;"><strong>ROLEPLAY</strong></p>
<ul>
<li dir="ltr">
<p dir="ltr">At your core, you're a good person, so always try to help out those in need.</p>
</li>
<li dir="ltr">
<p dir="ltr">While a skilled warrior, you're also humble. Choose dialogue options that reflect this.</p>
</li>
<li dir="ltr">
<p dir="ltr">As a practitioner of Magnomancy, you enjoy studying minerals and ores. Ergo, keep gems, ore pieces, Dwemer items included, and ingots around your house.</p>
</li>
<li dir="ltr">
<p dir="ltr">Always keep a copy of both the Lusty Argonian Maids and the Sultry Argonian Bard, or Mjoll, on hand for those lonely nights without Goldir.</p>
</li>
</ul>
<p> </p>
<p dir="ltr" style="text-align: center;"><strong>THANKS</strong></p>
<p dir="ltr">Thanks to the late great Monty Oum and Rooster Teeth for RWBY, Jen Brown for voicing the wonderful Pyrrha Niko's, Postman for the screenshot, 21jws10 for the name, and you guys for reading.</p>
</div>Character Build: The Forgotten Emperorhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-forgotten-emperor2018-01-04T04:13:15.000Z2018-01-04T04:13:15.000ZAlbinohttps://TheSkyForge.ning.com/members/Albino<div><p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347790486,RESIZE_930x{{/staticFileLink}}" alt="12347790486?profile=RESIZE_930x" /></p>
<p><em>Two necromancers, a master and apprentice, stood in a dank, musty crypt. Before them lay a nondescript coffin, largely intact despite having centuries to decay, but otherwise ordinary. The elder mage began to speak.</em></p>
<p><em>“This is it. We’ve finally found him.”</em></p>
<p><em>The younger mage sighed in response. “Are you going to tell me why you dragged us out here now?”</em></p>
<p><em>His counterpart had an explanation ready. “The Reman Dynasty consisted of five known rulers: Reman I, Brazollus Dor, Kastav, Reman II, and Reman III, hence why there’s five tombs in Sancre Tor. However, historical records show that Reman II died in 1E 2851, yet Reman III wasn’t crowned until 1E 2977, an unusual 26 year gap that has left scholars of later eras puzzled. But after decades of searching I’ve finally found the answer. A sixth emperor ruled in the years between Reman II and Reman III.”</em></p>
<p><em>“A forgotten emperor of the Reman Dynasty?”</em></p>
<p><em>“Indeed.” The older mage replied. “During his reign, he committed many atrocities in order to solidify his rule of the empire and to continue the Four-Score War against Morrowind. He raised armies of undead and daedra to fight in his name, and all of Tamriel feared him. This fear turned to rebellion, and eventually the Emperor was slain by his own battlemage. After he died, the Imperial Council was restored, which then crowned Reman III and ordered a damnatio memoriae of the dead emperor.</em></p>
<p><em>“Damnatio memoriae?”</em></p>
<p><em>“It’s a Nedic phrase that literally means “damnation of memory.” During the reign of the Reman dynasty, it was a form of judgment that the Imperial Council would pass upon those that dishonored the empire. Any trace of the offending person’s existence would be stricken from history, so that later generations would not even know their name. For the most part, they were very successful, for as far as we know, you and I are the only ones who know of this emperor’s existence.”</em></p>
<p><em>The apprentice mulled over the new information his master provided him. “Raising armies of undead and daedra, terrorizing the people of the very empire he ruled, this emperor sounds an awful lot like the Wolf Queen. I’ve heard rumors of another cabal trying to resurrect her.”</em></p>
<p><em>“Indeed, but Potema’s strength is nothing compared to the mighty warlord before us. Once we resurrect him, I shall make him my thrall, and then we shall have a servant with unmatched power!” The necromancer gloated. “I have a spell here that will dispel the ward surrounding his coffin. Once that’s dealt with we can proceed with the resurrection.”</em></p>
<p><em>The mage muttered an incantation and loosed his spell upon the coffin. At first, nothing happened. Then the coffin burst open, sending pieces of the container flying. One of the shards struck the younger necromancer in the throat, leaving him unable to speak and bleeding out fast.</em></p>
<p><em>The remaining mage gasped in horror. “Impossible! You should be dead!”</em></p>
<p><em>“Not dead, just sealed away.” replied the dark figure that arose from the coffin. “My battlemage lacked the power to kill me, but he managed to seal me in this coffin. My vampiric blood has kept alive ever since. But now I am free, and my first thrall has already presented himself.”</em></p>
<p><em>The necromancer could only scream as the Emperor tore the soul from his very body and turned him into a thrall.</em></p>
<p style="text-align:center;" align="center"><img class="align-center" src="{{#staticFileLink}}12347791053,RESIZE_930x{{/staticFileLink}}" alt="12347791053?profile=RESIZE_930x" /></p>
<p style="text-align:center;" align="center"><span style="font-size:24pt;"><strong>The Forgotten Emperor</strong></span></p>
<p style="text-align:left;" align="center">Apologies for the long backstory, but I felt it necessary to convey the lore behind the build. With this build, I wanted to create an absolute master of the battlefield, capable of controlling both allies and enemies, yet was a capable fighter in its own right. The Forgotten Emperor is a powerful warlord, capable of fighting off many a foe with sword and shield, but this build at heart is a malicious commander of daedra, undead, and other unnaturals. Capable of supporting his army with powerful Illusion spells to enhance his allies’ prowess while sending his enemies’ forces into disarray, the Emperor is always in absolute control of the battlefield.</p>
<p><strong>Race:</strong> The Reman rulers were likely Imperial, so the Forgotten Emperor is likely Imperial as well. As far as gameplay goes, they provide some nice skill boosts for the build (+10 Restoration, +5 One-Handed, Block, Heavy Armor, and Enchanting) as well as the Voice of the Emperor power. Regardless of your choice of race, you’ll want to become a vampire for the Illusion bonus and synergy with Necromage.</p>
<p><strong>Stone:</strong> The more bodies the Forgotten Emperor can raise, the better, making the Ritual Stone the ideal choice.</p>
<p><strong>Stats: <span style="color:#3366ff;">2</span>/<span style="color:#ff0000;">2</span>/<span style="color:#008000;">1</span></strong>. The Forgotten Emperor relies on all three stat areas pretty evenly, but good use of Respite lets you invest less in Stamina.</p>
<p><strong>Shouts:</strong> Soul Tear is an excellent shout to use since it makes the target a zombie under your control, as is Summon Durnehviir, since the eponymous dragon will raise more servants to do your bidding. The last shout in the Emperor’s repertoire is Battle Fury, which speeds up the weapon strikes of all allies. Also, while these aren’t dragon shouts, Bardic Knowledge and Companion’s Insight are both great abilities for those with the Dragonborn DLC.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347791091,RESIZE_930x{{/staticFileLink}}" alt="12347791091?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Skills</strong></span></p>
<p><strong>Conjuration:</strong> <em>Novice – Expert Conjuration, Summoner (2/2), Atromancy, Elemental Potency, Necromancy, Dark Souls, Twin Souls.</em><br /> Easily the most important skill to the build, as the Forgotten Emperor needs to be capable of bringing all sorts of beings under his command. However, with such a wide variety at his disposal, the Emperor must carefully choose which minions to bring into battle; more on this later.</p>
<p><strong>Illusion:</strong> <em>Novice – Master Illusion, Illusion Dual Casting, Animage, Kindred Mage, Hypnotic Gaze, Aspect of Terror, Rage, Master of the Mind.</em><br /> The other half of the Emperor’s ability to command the battlefield, Illusion is used for Fear spells to drive off enemies for the minions to hunt later, and Rally spells to boost their abilities, with your vampiric blood making the spells 25% more effective. Keep in mind that Rally spells will require Master of the Mind to work on your undead and daedra, so you’ll want to spam Muffle spells when wandering around to get to 90 Illusion as soon as possible. Also, Courage, Rally, and Call to Arms all stack with one another, so keep that in mind when buffing your allies and minions.</p>
<p><strong>Restoration:</strong> <em>Novice – Adept Restoration, Respite, Regeneration, Necromage, Recovery (2/2), Avoid Death.</em><br /> The Heal Undead spells added by Dawnguard help support your minions while traditional healing spells will keep yourself healthy. For those with the Dragonborn DLC, the Poison Rune spell is a great weapon in your arsenal; it stacks and your undead minions will resist it. Finally, Necromage makes every spell you cast on your undead minions more effective, as well as those cast on yourself due to your status as a vampire.</p>
<p><strong>One-Handed:</strong> <em>Armsman (5/5).</em><br /> For opponents that manage to make their way past the Emperor’s minions and challenge him themselves, the Forgotten Emperor is more than capable of fighting them off himself. All you need here are ranks in Armsman to keep the damage done competitive throughout the playthrough.</p>
<p><strong>Block:</strong> <em>Shield Wall (1/5), Quick Reflexes, Deflect Arrows, Elemental Protection, Power Bash, Deadly Bash, Disarming Bash</em>.<br /> Against particularly difficult opponents that the Emperor has to face in close quarters, he uses a shield for both blocking and bashing. With Elemental Protection, he’s also capable of protecting himself against magical attacks.</p>
<p><strong>Heavy Armor:</strong> <em>Juggernaut (5/5), Well Fitted</em>.<br /> The Forgotten Emperor prefers heavier plate armor for keeping himself protected. Only the AR boosting perks are necessary.</p>
<p><strong>Enchanting:</strong> <em>Enchanter (5/5), Fire Enchanter, Insightful Enchanter, Corpus Enchanter, Extra Effect.</em><br /> The Emperor is capable of imbuing his arms and armor with magical effects to assist him in combat. He can also enchant the equipment of any dead thralls he might choose to raise.</p>
<p align="center">You should be at <a href="http://skyrimcalculator.com/build/393535/the-forgotten-emperor?sr=1" target="_blank">level 60</a> once the build is complete.</p>
<p align="center"><img class="align-center" src="{{#staticFileLink}}12347791477,RESIZE_930x{{/staticFileLink}}" alt="12347791477?profile=RESIZE_930x" /></p>
<p align="center"><span style="font-size:24pt;"><strong>Equipment</strong></span></p>
<p><strong>Ferrum</strong> (Imperial Sword – Absorb Magicka/Fear)</p>
<p><strong>Palladium</strong> (Imperial Shield – Resist Magic/Block)</p>
<p><strong>Visage of the Warlord</strong> (Imperial Closed Helm – Illusion/Conjuration)</p>
<p><strong>Amulet of Fallen Kings</strong> (Bone Hawk Amulet – Resist Magic/Restoration)</p>
<p><strong>Armor of Corruption</strong> (Ebony Armor – Conjuration/Illusion)</p>
<p><strong>Reman Gauntlets</strong> (Steel Plate Gauntlets – One-Handed/Heavy Armor)</p>
<p><strong>Ring of Cruelty</strong> (Bone Hawk Ring – Resist Magic/Restoration)</p>
<p><strong>Reman Boots</strong> (Steel Plate Boots – One-Handed/Resist Fire)</p>
<p style="text-align:left;">Second effect listed is the effect added with Extra Effect. Ferrum is simply too awesome a sword; the Absorb Magicka effect was great for keeping my magicka reserves up, and the Fear effect would send enemies running helplessly away while my minions beat them up. For recharging it, I used the Soul Trap spell with the Black Star for Conjuration experience. The Imperial Closed Helm can be found at the foot of a Shrine of Talos on a path south of Froki’s Shack. I originally wanted to use an Ebony Shield for this build; however, there’s a glitch that causes it to become invisible when equipped by a vampire character. PC players who have that patched should use the Ebony Shield though.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347791861,RESIZE_930x{{/staticFileLink}}" alt="12347791861?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Roleplay</strong></span></p>
<p>Naturally, being a long lost ruler of Tamriel makes for some interesting roleplay opportunities. I played my Emperor as an ambitious and power hungry individual, aiming to strengthen himself for when the time comes for him to reclaim an Empire he saw as rightfully his. This led me to do the following questlines:</p>
<p><strong>Main Quest:</strong> The Reman Emperors were Dragonborn, so it’s only fitting that the Forgotten Emperor pursues his own destiny as Dragonborn. Besides, you can’t have Alduin running around if you want to rule the Empire.</p>
<p><strong>College of Winterhold:</strong> Basic membership is nice to have here so the Emperor can develop his magical prowess.</p>
<p><strong>Volkihar:</strong> Pursuing this questline enables the Emperor to acquire some dark and powerful spells like the Soul Cairn summons and Soul Tear.</p>
<p><strong>Dragonborn:</strong> Hermaeus Mora has some wonderful gifts in store for the Emperor if he agrees to do his bidding.</p>
<p><strong>Civil War:</strong> Now this is where the Emperor truly shines. Casting Rally spells on his allies while using Fear against his enemies all while resurrecting corpses from both sides; this is what the Forgotten Emperor is all about. You’ll want to join up with the Imperials; can’t have Skyrim seceding from your future Empire after all. As this questline is best experienced with the Emperor’s lategame abilities, I recommend making it one of your last questlines.</p>
<p><strong>Dark Brotherhood:</strong> Killing the reigning Emperor is an important step in taking over the Empire, but also one of the last. As such, you should make it your final questline. Usage of Invisibility and Muffle will make it easier for you to sneak up on your targets without sneak.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347792085,RESIZE_930x{{/staticFileLink}}" alt="12347792085?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Minions</strong></span></p>
<p>As mentioned earlier, a big part of playing the Forgotten Emperor is knowing which minions to use. Here I have broken down my favorite types of undead and daedra that I used and when I used them.</p>
<p><strong>Reanimated Corpses:</strong> This depends mostly on what you have available to raise. If there’s a strong corpse lying around (or alternatively, a bunch of corpses available for raising with the Ritual Stone), then go for it. Otherwise, I recommend something else.</p>
<p><strong>Flame Atronachs:</strong> In the early going, these are your best bet for ranged offense, particularly against frost dragons. Upon reaching the Soul Cairn though, I advise swapping them out for…</p>
<p><strong>Bonemen:</strong> These archers are my favored ranged offense minions, since they aren’t stuck with novice/apprentice level destruction spells like Flame Atronachs and Mistmen, not to mention that the magicka cost for summoning them is cheap. They also seem to have an easier time hitting dragons.</p>
<p><strong>Frost Atronach:</strong> When you first hit Adept Conjuration, these guys are your ideal frontline minions, especially considering how all the other Novice - Adept summons (except for Ash Spawn) are terrible for melee combat. However, just like how Flame Atronachs get phased out for Bonemen, Frost Atronachs get phased out for…</p>
<p><strong>Dremora Lords:</strong> My favorite minions to use, and not just for their badass boasts either. They hit the hardest with their Daedric Greatswords of the Inferno, and that puts them at the top of the minion list. That being said, they do have some pretty stiff competition from…</p>
<p><strong>Wrathmen:</strong> In situations that call for a more defensive approach (i.e. you really need something to hide behind) I prefer these guys due to the massive health advantage they have over Dremora Lords (900 with the Dark Souls perk versus a Dremora Lord’s 345). They also use more powerful Dragonbone weaponry (specifically, the two-handed ones), but lack the powerful fire enchantment seen on the Dremora Lords’ greatswords.</p>
<p><strong>Arvak:</strong> Because an emperor’s gotta travel <em>in style</em>, yo.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347792270,RESIZE_930x{{/staticFileLink}}" alt="12347792270?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><strong><span style="font-size:36pt;"><a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/albino+skyrim+build" target="_blank">Click Here For More Builds!</a></span></strong></p></div>Character Build: The Arbalisthttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-arbalist2017-12-09T22:18:21.000Z2017-12-09T22:18:21.000ZHensonhttps://TheSkyForge.ning.com/members/Henson919<div><p>Grixis mentioned I should put a spoiler notice for Dawnguard. ***SPOILERS***</p>
<p>To preface, this is my first build so if anything I can improve upon please do not hesitate to let me know. I am a bit of a history buff and try to make characters as closely as I can to specific time periods. This particular character is built from Medieval advancements in crossbow technology. Early crossbows were simple in design, and the ones introduced in Dawnguard have a mechanical crank and more sophisticated reload system similar to an arbalest (name of the weapon, not person who shoots crossbows) introduced in the 12th century. Anyway, going beyond the boring history stuff, I will describe my character build.</p>
<p style="text-align: center;"><strong>The Arbalist</strong></p>
<p><strong><a href="https://orig00.deviantart.net/9aee/f/2011/057/4/5/qukai_crossbowman_by_riseofciv2-d3ah9ks.png" target="_blank"><img src="https://orig00.deviantart.net/9aee/f/2011/057/4/5/qukai_crossbowman_by_riseofciv2-d3ah9ks.png?width=500" width="500" class="align-center" /></a></strong></p>
<p>The Arbalist is a very straightforward character build. It focuses on 4 out of the 6 "Warrior" skills with a few perks into restoration for healing. The character build can be summed up in one sentence: A heavy-armored, crossbow wielding foot soldier that does not need to sneak. Finding this site a few days ago and joining recently, I came across the build The Demonhunter build which is similar, but this character is without all the fancy magic stuff!</p>
<p></p>
<p><strong><br /></strong> The unique aspect that I implemented into the build was the use of a shield. Arbalist's were famous for using what was called a pavise, a large shield to defend from oncoming arrow or crossbow attacks from opposing forces. The shield was rather long and the bottom of it came to a point which made it easy for the crossbowman to shove it into the ground to stand up, leaving both hands to reload his crossbow. Unfortunately, no shields are shaped like this and we are unable to "ground" shields for a barricade, so any shield makes do for what this build needs it for.</p>
<p>The Arbalist favors open spaces and being outdoors. Much of Skyrim is adventuring underground and indoors, so battling with a crossbow can be tough with multiple enemies charging you. Quickly switching to a shield to deliver a few quick bashes or shield charge can level the playing field allowing the crossbowman to gain the distance advantage yet again. It also allows for the free hand to heal if needed.</p>
<p><a href="https://img00.deviantart.net/95a5/i/2014/153/a/2/crossbowman_concept_by_bobkehl-d7ksfaf.jpg" target="_blank"><img src="https://img00.deviantart.net/95a5/i/2014/153/a/2/crossbowman_concept_by_bobkehl-d7ksfaf.jpg?width=500" width="500" class="align-center" /></a></p>
<p><strong>Racial Choices</strong></p>
<p>For this character, I went for a straight ahead foot soldier warrior by choosing Imperial. The Imperials had the most skills boosted at the beginning, save for archery, with bonuses in block, heavy armor, and restoration. Voice of the Emperor can also help in emergencies where you are overwhelmed by too many enemies and do not yet have shield charge.</p>
<p>You could truly pick any other race for good reasons. Bosmer for archery boost, Breton for resists, Orc for more damage, and so on. Again, I am a history buff, so Imperial kind of fit with what I wanted for roleplaying aspects of the character.</p>
<p><strong>Skills Used</strong></p>
<p>To present some of the specifics of the build, I try to think of two "modes" this character has: Offensive and Defensive/Recovery. </p>
<p><strong>Offensive</strong></p>
<p>Archery - You all saw this one coming right? Skill that governs damage and other important aspects of wielding a crossbow. I maxed out this tree except for Steady Hand and Critical shot only got one.</p>
<p>Notable perks</p>
<ul>
<li>Power Shot - Combined with a crossbow's natural stagger, this is very useful.</li>
<li>Quick Shot - For faster crossbow reloads.</li>
<li>Ranger - Historically, arbalist's bunker down behind a pavise, but being mobile is a better choice for this character. Ranger makes you move a lot faster while aiming to fire.</li>
</ul>
<p>Smithing - I could just as well add this to Defensive skills, but this improves the build's survivability and therefore augments damage output.</p>
<p>Notable perks</p>
<ul>
<li>Dwarven Smithing - Important for enhancing your Dwarven Crossbows.</li>
<li>Steel + Advanced Smithing - Improves Dawnguard and steel/steel plate armors as well as steel crossbows.</li>
</ul>
<p></p>
<p><strong>Defensive/Recovery</strong></p>
<p>Heavy Armor - The first tier of protection for the build. Being mobile is important, and I utilize the Steed standing stone to help with movement until I grab the conditioning perk sometime soon.<strong><br /></strong></p>
<p>Notable perks</p>
<ul>
<li>Juggernaut - Improved defenses are important</li>
<li>Conditioning - To help with mobility wearing heavy, burdening armor</li>
</ul>
<p>Block - The Arbalist's "pavise". The whole tree is helpful in defending against targets that rush your position. Bash perks to quickly get away from enemies, deflect arrows, and the almighty shield charge to lay waste to groups of bad guys and then pick them off.</p>
<p>Notable perks</p>
<ul>
<li>Power/Deadly/Disarming Bash - Anything to get out of a tight corner.</li>
<li>Deflect Arrows - The "true" use of a pavise. Useful against multiple archers.</li>
<li>Shield Charge - The eventual go to shield skill to lay enemies on their backs while you unload bolts.</li>
</ul>
<p>Restoration - Important for any combat oriented character. Quick healing spells are invaluable for the eventual damage you are going to take.</p>
<p>Notable perks</p>
<ul>
<li>Regeneration - Healing more each cast saves time, allowing for less recovery time, more shooting.</li>
<li>Adept Restoration - Shooting for the spell Close Wounds. With Regeneration, a quick 150 health is restored, making you battle ready much quick than the beginning healing spell.</li>
</ul>
<p style="text-align: center;"><a rel="nofollow" href="http://skyrimcalculator.com/#154650">http://skyrimcalculator.com/#154650</a> for a complete look</p>
<p><strong>Equipment Advice</strong></p>
<p>Head - Steel Helmet (no horns). Most aesthetically close to a time period correct Medieval helmet. Dawnguard heavy helmet also works great!</p>
<p>Chest - Dawnguard Heavy armor. The plated aspects for looks combined with good defense make it perfect.</p>
<p>Hands - Dawnguard Heavy gauntlets.</p>
<p>Feet - Steel Plated Boots. They just look cool. And I would imagine heavy boots makes for "digging in" for a crossbow battle a bit easier.</p>
<p>Rings/Amulet - I aim for anything that increases health or stamina.</p>
<p>Bolts - There is a lot of fun to be had with the exploding bolts that are offered in Dawnguard. I only use exploding fire bolts to keep true to the role-play, as later on in history archers and arbalists used powder charges on lit arrows and bolts. </p>
<p> </p>
<p><strong>Gameplay</strong></p>
<p><a href="https://vignette.wikia.nocookie.net/ageofempires/images/1/19/Genoese_Crossbowman_real_life.jpg/revision/latest?cb=20170306103832" target="_blank"><img src="https://vignette.wikia.nocookie.net/ageofempires/images/1/19/Genoese_Crossbowman_real_life.jpg/revision/latest?cb=20170306103832" class="align-left" /></a>With the skills and perks I use and plan to use, the gameplay is very fast paced. Crossbows are great for staggering enemies, so them getting close is rare when one on one. Multiple enemies are a threat and using a few quick shield bashes and shield charges solve this. I loved shields so much, I just had to incorporate using one into a build.<strong><br /></strong></p>
<p>Having the archery perks directly transfer to crossbows is the main idea for the build. Quicker reloads, better stagger chance, and more damage make crossbows deadly in any situation.</p>
<p>In retrospect, I could have gone with a few perks into sneak for a first strike against groups. I also might eventually invest in enchanting for the sole purpose of added fire damage. Lit arrows and bolts were deadly throughout history and lighting enemies on fire from afar would be really great. No snakes aLive also mentioned adding alchemy to the build, which I might play around with. Weakness to fire potions combined with fire damage bolts or exploding fire bolts would prove extremely effective! Thank you for that tip!</p>
<p> </p>
<p>Well that is all I have for this character build. This site has been great to read and some awesome artwork! I tried to add some cool pictures. I hope anyone reading this tries this build and has fun.</p>
</div>Character Build: The Cabalisthttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-cabalist2017-12-09T22:15:34.000Z2017-12-09T22:15:34.000ZHensonhttps://TheSkyForge.ning.com/members/Henson919<div><p><span>Do you like being an extremely powerful mage? Do you like blowing stuff up? Do you like creating abominations and monsters to eviscerate your enemies? <em>Well do I have the character build for YOU!!</em></span></p>
<p><span>This build was born out of my love for a certain armor set: Ahzidal's. Having already tinkered with 75% of the armor set on my Sun Priest, I felt the other 25% deserved a lot of attention since the enchantment is extremely powerful when combined with certain perks. I also wanted to really dive into using runes as a source of damage and back up damage since I believe they are sometimes thrown to the wayside without given a second chance, they are in fact very useful and quite potent! I give you...</span></p>
<p style="text-align: center;"><span class="font-size-4"><strong>The Cabalist</strong></span></p>
<p><span><a href="http://storage.ning.com/topology/rest/1.0/file/get/906240?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906240?profile=original" width="547" class="align-center"></a></span></p>
<p><span>Giving runes a try I discovered some pretty cool details about them. When casting a rune, there is a symbol in the center of a ring surrounded by similar symbols in the outer layer of the rune itself. These symbols are in fact letters (words) of the Daedric alphabet. Thinking about what they could mean, I decided to link up these Daedric inspired spells with specific counterparts to synergize their energies into powerful combinations to take down foes ... and here is the best part ... from VEEERRYY far away.</span></p>
<p><span>Traditional "Cabalist" classes call for powerful mages of destructive power, usually centered around using rune magic to curse and to destroy his or her enemies. These spells are typically cast from a safe distance or from above, raining elemental hellfire down upon anyone in his or her way. The Cabalist is a mage that can turn his raw energy into either rune spells to symbolize a concentrated rage to damage, stall, or confuse his enemies or project that elemental rage into corporeal form in the spirits of Daedric atronachs, Dremora, and undead. Competing with a Cabalist is rendered moot as they are often so far out of reach, you will be surrounded by destructive chaos without even getting a glimpse of him up close.</span></p>
<p><span>Combining "like" elemental properties and the fact that summons from other planes and the grave are immune to certain "like" elements, rune spells are the perfect back up pairings to conjuration spells.</span></p>
<p><span><strong>Build</strong></span></p>
<p><span><strong><a href="http://storage.ning.com/topology/rest/1.0/file/get/906259?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906259?profile=original" width="300" class="align-left"></a>Race: </strong>Altmer - Fantastic magicka boost, perfect racial power, intense look</span></p>
<p><span><strong>Stone:</strong> The Apprentice - Once great distances are achieved, enemy contact is a thing of the past!</span></p>
<p><span><strong>Major Skills: </strong>Destruction, Conjuration, Enchanting, Illusion</span></p>
<p><span><strong>Minor Skills:</strong> Alteration, Restoration, Sneak</span></p>
<p><span><strong>Apparel:</strong> <em>Ahzidal's Helm of Vision -</em> Costing 25% more, rune and conjuration spells are cast much further</span></p>
<p><span>College Robes, Thalmor Boots, Thalmor Gauntlets, Ring/Amulet - Fortify Conjuration+Destruction and Fortify Magicka and Magicka Regen</span></p>
<p> </p>
<p><span><strong>Spell Pairings</strong></span></p>
<p><span>- Fire Rune and Flame Atronach</span></p>
<p><span>- Frost Rune and Frost Atronach</span></p>
<p><span>- Lightning Rune and Storm Atronach</span></p>
<p><span>- Ash Rune and Ash Guardian/Spawn</span></p>
<p><span>- Poison Rune and Undead</span></p>
<p><span>- Frenzy Rune and Dremora Lord</span></p>
<p><span>Most of these spell pairings are self explanatory. I decided that frenzy would go extremely well with Dremora lords as it would the ultimate chaos. I also decided to use the Soul Cairn summons along with poison rune given that undead are immune to poison damage, making them the ideal candidates to battle among a barrage of poison clouds while hacking, casting, or shooting away at enemies.</span></p>
<p> </p>
<p></p>
<p></p>
<p></p>
<p></p>
<p></p>
<p><span><strong>Skills and Perks - <a rel="nofollow" href="http://skyrimcalculator.com/#297488" target="_blank">lvl 60</a></strong></span></p>
<p><span>Skills were chosen to maximize rune and summon effectiveness. Since runes do not benefit from augmenting perks in destruction, this build can save on perks in a few key areas. <strong>Destruction </strong>is the main skill in this build but yet, not quite the main form of damage. Rune spells are quite expensive early on and will always be used for supplemental damage paired with the appropriate summon. <strong>Conjuration </strong>is where the damage really comes from in all shapes and powers. Summons are useful at specific times and each can be boosted with certain runes.</span></p>
<p><span><strong>Restoration </strong>and <strong>Alteration </strong>are great support skills for both healing, runes, and defensives areas which are not needed later on but are invaluable to have in any situation in case of an emergency. Poison and ash runes fit here as well as the occasional paralyze spell to even the playing field. <strong>Sneak</strong> plays a unique role. Planning and positioning silently casted runes at one end of a room and then unleashing demons from the other is satisfying. It is like an elemental chess game but your opponent is hopeless. <strong>Illusion </strong>is what grants us silent casting abilities as well as the frenzy rune.</span></p>
<p><span>Frenzy rune has a base lvl effect of <strong>20</strong>, meaning dual casted with all perks is ridiculously powerful and you will not have any issues dishing out confusion among your foes.</span></p>
<p><span><strong>Enchanting</strong> is the final and one of the most important skills. It provides a myriad of magical effects useful to The Cabalist, especially fortifying casting costs of destruction and conjuration. Runes and summons cost a lot as well as Ahzidal's Helm of Vision makes the spells cost 25% more. Using fortify school enchants, spells can be drastically reduced given the helmet's disadvantage allowing for the <span><span><span>enchantment to be used to its fullest potential ...</span></span></span></span></p>
<p><span><span><span><span>EXTREME </span></span></span></span>RANGE CASTING<span><span><span><span><br></span></span></span></span></p>
<p>It is interesting to note (common knowledge by now) that rune spells travel <em><strong>instantly.</strong></em><strong> </strong>Some may say "so what?" Well, I enjoy this aspect immensely. Having instant spell travel time with extreme range is very satisfying. As Vimir (Big Chris Meyers) put it, it is basically rune sniping!!</p>
<p> </p>
<p><span><strong>Runes</strong></span></p>
<p><span>Runes are a bit misunderstood at times, and I think that using them for back up damage is extremely effective. As said before, they are not very powerful, but with cost reduction perks and enchantments, they provide fantastic area of effect damage with a HUGE radius.</span></p>
<p>Dual casting an elemental rune boosts damage to 110, which is admirable for an apprentice level spell. Poison runes are stackable. Frenzy rune is quite possibly the strongest illusion spell. Ash rune is like a paralysis spell on crack. The strange an <em>best </em>thing I have noticed (confirmed slightly by Nikolaj) is that the "hit box" on enemies when on top of runes seems to activate more than once. What these possibly means, and only occurs at certain positions, is that runes may well do <strong>3 to 4 time the damage</strong> that is listed, making extremely powerful in the destructive departments. Call it a glitch in the spell going off, call it an effect with a ranged AoE attack, but when a rune is DIRECTLY underneath an enemy, the rune seems to do severe damage to enemies. When an enemy runs into a rune from the side edge, it seems to do the listed damage of 50 single and 110 dual casted.</p>
<p style="text-align: center;"> <strong style="text-align: center;">Gameplay</strong></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/906284?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906284?profile=original" width="720" class="align-center"></a></p>
<p><span>Fire runes provide consistent damage to most enemies in Skyrim. Utilizing the flame atronach, The Cabalist can be extremely tactical with long range battles with positioning his 2 catapults of flame on either side, flanking enemies with a barrage of firebolts and supplement wide AoE fire damage with his long casted runes.</span></p>
<p><span>Requires: Fire Rune + Flame Atronach</span></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/906326?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906326?profile=original" width="720" class="align-center"></a></p>
<p><span>Frost damage is very wise to use against melee opponents. It not only slows down enemies but combined with this element is a hulking giant of epic proportions. The frost atronach is a monster in the field and can tank very well against multiple foes using his AoE stagger stomp.</span></p>
<p><span>Requires: Frost Rune + Frost Atronach</span></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/906621?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906621?profile=original" width="720" class="align-center"></a></p>
<p><span>Lightning! Extremely satisfying to use and very potent against mages. Very few enemies are resistant to lightning making it versatile in many situations. The storm atronach enemies will be zapped and thrashed repeatedly for your amusement while you throw bolts of lightning bombs at their feet.</span></p>
<p><span>Requires: Lightning Rune + Storm Atronach</span></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/906643?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906643?profile=original" width="720" class="align-center"></a></p>
<p><span>Ah. Pure, unadulterated fun. Cast the powerful frenzy rune (silently is fun too!) into the midst of enemies and then really bring down the hammer with dual Dremora Lords. Nothing says "Cabalist" like absolute chaos. Be cautioned, this combination will result in side effects such as maniacal laughter, disturbing thoughts, and overall great fun!</span></p>
<p><span>Requires: Frenzy Rune + Dremora Lord</span></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/906727?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906727?profile=original" width="720" class="align-center"></a></p>
<p><span>The power of ash is realized with this combination of spells. The ash rune is well powered with a unique paralysis power, allowing your ash summons to single out enemies when their friends are left helpless on the ground, awaiting their turn to be blasted by a powerful ash guardian or cut down by an angry ash spawn.</span></p>
<p><span>Requires: Ash Rune + Ash Guardian/Spawn</span></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/906750?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906750?profile=original" width="720" class="align-center"></a></p>
<p><span>Bring out yer dead! Combining necromancy, especially the powerful Soul Cairn summons, becoming a traveling blight across the land with undead allies and stacking on poison damage for a massive, damaging decay of death. Note that undead are immune to poison, helping your summons, but don't use the rune on undead foes!</span></p>
<p><span>Requires: Poison Rune + Undead Summons (Soul Cairn or Zombies)</span></p>
<p>Well there you have it. I would describe this build as an elemental monster, capable of disastrous feats without even breaking a sweat by being so far away. Enemies will not know what hit them from above or below, but they will perish by your destructive tricks and powerful spells. This is an extremely versatile character build able to tackle any foe given their weaknesses and their strengths in mind. I hope you enjoy this pure mage build as much as I have. Big shout outs to Nikolaj Poulsen for some stat/spell help, Vazgen yet again with the epic pictures, and everyone who has read and enjoyed my builds thus far. More to come!</p></div>Character Build: The Larcenous Knighthttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-larcenous-knight2017-11-20T06:06:27.000Z2017-11-20T06:06:27.000ZAlbinohttps://TheSkyForge.ning.com/members/Albino<div><p style="text-align:center;" align="center"><em>You were once a great knight of some renown. Your status brought you great wealth, which only whetted your appetite for more. You turned to some…less savory means of obtaining riches. Things such as breaking into the castle treasury and pickpocketing visiting dignitaries were not beneath you, nor were using your skill with Illusion magic or your silver tongue to keep others quiet about your activities. Eventually your ways caught up with you and you were exiled from the land. Stripped of your peerage, you decided to travel to Skyrim, where you would start your larcenous ways anew…</em></p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347856659,RESIZE_710x{{/staticFileLink}}" alt="12347856659?profile=RESIZE_710x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>The Larcenous Knight</strong></span></p>
<p><strong>Race:</strong> Imperial, for their nice skill boosts (+10 Restoration, +5 One-Handed and Heavy Armor) as well as Voice of the Emperor, which provides a nice Calm ability for tight situations.</p>
<p><strong>Stone:</strong> You'll want to use the Steed Stone, since this build doesn't have the Conditioning perk and needs the extra carrying capacity for all of the stolen loot.</p>
<p><strong>Stats:</strong> <strong><span style="color:#3366ff;">2</span>/<span style="color:#ff0000;">3</span>/<span style="color:#008000;">1</span></strong>. All three stat areas are important to this build, but Stamina slightly less so due to having 500 base carrying capacity (from the Steed Stone and Extra Pockets perk) as well as the Respite perk.</p>
<p><strong>Equipment:</strong> For headgear, go with the Masque of Clavicus Vile. It’s heavy armor, has a high armor rating, and has appropriate enchantments. The Ebony Mail is great for this build too, so pick it up as soon as you can. Aside from that, go with either Blades, Ebony, or Nordic Carved boots and gauntlets with whatever enchantments you can find, as well as an unenchanted Ebony Sword for use with Elemental Fury, the Gauldur Amulet for a nice stat boost, and a generic Ring of Wielding. Check out the screenshot below to see how it looks in-game.</p>
<p><strong>Shouts:</strong> Aura Whisper and Throw Voice are always nice for stealth builds. Become Ethereal is also a good one for safely closing the distance on archers and mages since this build has no ranged offense of its own. Finally, Elemental Fury is just a nice general purpose shout for fighting enemies of any sort.</p>
<p style="text-align:left;" align="center"><strong>Quests:</strong> Thieves Guild. Need I say more? Aside from that, the Dark Brotherhood could also work, for those wish to get their hands even dirtier. In order to get your shouts, you'll need to do the Main Quest up to the completion of The Horn of Jurgen Windcaller. Finally, in order to get your equipment, you’ll need to do Forbidden Legend, Boethiah’s Calling, and A Daedra’s Best Friend.</p>
<p style="text-align:center;" align="center"><span style="font-size:24pt;"><strong>Skills</strong></span></p>
<p style="text-align:center;" align="center"><a href="{{#staticFileLink}}12347856671,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}12347856671,RESIZE_400x{{/staticFileLink}}" alt="12347856671?profile=RESIZE_400x" width="200" /></a></p>
<p style="text-align:left;"><strong>One-Handed:</strong> Your experience as a knight has given you great skill with a blade. Get all the perks in the center tree, though you don't need to rush for Critical Charge and Paralyzing Strike.</p>
<p><strong>Heavy Armor:</strong> You are very well protected in your suit of heavy mail. Get all the ranks of Juggernaut as well as Well Fitted.</p>
<p><strong>Illusion:</strong> Once, you used these spells to rally your allies and strike fear into your enemies on the battlefield. Now, you use them to avoid detection and create chaos in battle. Perk your way up to both Expert Illusion and Quiet Casting. You'll want to pick up Illusion Dual Casting as well.</p>
<p><strong>Restoration:</strong> As a knight, you know how to heal and protect both yourself and others. Perk up to Adept Restoration and grab Respite, Regeneration and Ward Absorb.</p>
<p><strong>Sneak:</strong> In order to conduct your larcenous work, you must remain hidden. Max out Stealth and grab Backstab and Silent Roll as well.</p>
<p><strong>Lockpicking:</strong> Over time, you've learned to how disable even the toughest of locks. Personally, I don't like Locksmith/Unbreakable (they take the challenge out of lockpicking) and Wax Key (prevents you from gaining lockpicking experience), but I got all the other perks.</p>
<p><strong>Pickpocket:</strong> You've learned that some of the best treasures are found right in the pockets of the townspeople. You only need one rank in Light Fingers (the sneaking bonus, enchantments, and Night Thief if necessary will cover the rest), so just work your way up the tree to Extra Pockets.</p>
<p><strong>Speech:</strong> As a knight, you developed a silver tongue in court that nowadays helps you get better prices for your goods and get out of trouble with the guards. You’ll want to grab every perk in this tree save Persuasion and Intimidation.</p>
<p style="text-align:center;" align="center">In total, you should have <a href="http://skyrimcalculator.com/#349899" target="_blank">60 perks</a> once the build is completed.</p>
<p style="text-align:center;" align="center"><a href="{{#staticFileLink}}12347857258,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12347857258,RESIZE_710x{{/staticFileLink}}" alt="12347857258?profile=RESIZE_710x" /></a></p>
<p style="text-align:center;" align="center"> <strong><span style="font-size:24pt;">Gameplay</span></strong></p>
<p>Sneaking in Heavy Armor is hard in the early going, so grind Illusion to 25 and Sneak to 30 and pick up the Apprentice Illusion (for casting Muffle) and Muffled Movement perks as soon as you can. Once you get the Ebony Mail, its Muffle effect allows for completely silent movement while sneaking. In combat, start out by casting Muffle or Invisibility if need be, and sneak towards your foes. Cast Frenzy spells to get the enemies to start fighting amongst themselves, then when you get a chance, move in and Sneak Attack one of them. The Silent Roll + Critical Charge combo, used to great effect in other builds, also works well here. Once out in the open, start going after enemies with power attacks while periodically casting Fast Healing in your off hand when your health (and stamina, when you get the Respite perk) gets low. Since you have no magic resistance, use wards to defend against magical attacks. Keep Elemental Fury running as needed, and use Become Ethereal to close the distance between enemies. Against groups of enemies that are too tough for you, try calming them with Voice of the Emperor.</p>
<p>As a thief, there is as much adventuring to be had stealing goods in town as there is in a dungeon. When going around town, put on the Thieves Guild/Guild Master’s/Blackguard Armor, depending on what you have available. Most people in towns have a ring or something else of value on them; some even carry enchanted items. <a href="http://uesp.net/wiki/Skyrim:Leveled_Lists#Pocket_Contents" target="_blank">Here</a> is a list of what to expect in people’s pockets. Consider breaking into people's homes at night and pickpocketing them in their sleep to take advantage of the Night Thief perk. Remember, it’s not a crime to simply look in someone’s pockets. Likewise, you can look through unlocked chests and it’s not a crime if you don’t take anything, and once you get Quick Hands you can do the same thing with locked ones. You should be able to get a lot of riches from chests between Imperial Luck, Golden Touch, and Treasure Hunter. Also, if you can, take the opportunity to enter and survey places to determine what valuables are in there before you break into them. When it comes time to sell your goods, the enchantment bonus from your armor, combined with the perks invested in Speech, will ensure that you get a good price. Also remember to keep the Amulet of Articulation around for persuasion checks. You should be bringing plenty of gold in, so invest it into some extra training, taking your gold back if you so choose.</p>
<p>Some alternative playstyle choices are available here. If you feel it appropriate, vampirism complements this build quite nicely from a gameplay perspective. Vampire’s Sight and Embrace of Shadows are both useful, as are the boosts to Sneak and Illusion, and Necromage is just one perk away. If you have Dawnguard, you can also join the Volkihar clan and obtain the Ring of the Erudite; the increased Magicka Regeneration is great and the +100 Magicka means you can invest more into Health and Stamina on levelups. You can even take the vampirism a step further by swapping the Ebony Sword for the Mace of Molag Bal and picking up the Black Star.</p>
<p>Overall, this was a pretty fun build. It has a unique combination of thieving action, backstabbing assassinations, heavily armored combat with nonetheless great mobility and even a little spell slinging that allows for a wide variety of gameplay and an enjoyable playthrough. If you liked this, then be sure to check <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/albino+skyrim+build" target="_blank">check out my other builds</a> to see more!</p></div>