ordinator - THE SKY FORGE2024-03-29T15:47:17Zhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/feed/tag/ordinatorCharacter Build: The Anesthesiologisthttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-anesthesiologist2024-01-03T05:18:03.000Z2024-01-03T05:18:03.000ZHasirhttps://TheSkyForge.ning.com/members/Hasir113<div><p><a href="{{#staticFileLink}}12344703498,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344703498,RESIZE_584x{{/staticFileLink}}" width="506" alt="12344703498?profile=RESIZE_584x" /></a></p><p><span style="font-size:10pt;">Anesthesiologists are the doctors in charge of monitoring patients during the application of anesthesia before surgery and they then monitor their vital signs during surgery. The application of the gas can be dangerous because if done wrong, the patient would flatline. This build focuses on stages three and four of the four stages of anesthesia. Stage three and four are unconsciousness and complete loss of vital signs when too much gas is administered. I always wanted to try a build based on paralysis combined with various poisons that act while the opponent is unconscious.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344703484,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344703484,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344703484?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344703464,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344703464,RESIZE_400x{{/staticFileLink}}" width="263" alt="12344703464?profile=RESIZE_400x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">As long as Keletar could remember, he has always had a fascination with Alchemy, Every day since he was five, he would ask for an alchemy set for the new life festival. </span><span style="font-size:10pt;">One day he seemingly crossed the preverbial line with them one night at dinner.</span></p><p style="text-align:left;"><span style="font-size:10pt;">His father slammed his fist down on the kitchen table, making the silver goblets, silverware and plates clatter loudly, "Son, shut up about that blasted alchemy set. We are sick of hearing about it day in and day out, can't you put a lid on it? By Akatosh you are so annoying sometimes." His father pointed upstairs. "Now, no more and go upstairs to bed, do you understand me?" Keletar said nothing. his father, named Alinar asked again, somewhat louder and sterner than last time, "Keletar, do we understand each other?" </span><span style="font-size:8pt;">looking down at the ground, the elf said, very softly, "Yes, sir.” "</span> <span style="font-size:10pt;">Keletar went upstairs to bed.<br /></span></p><p style="text-align:left;"><span style="font-size:10pt;">The next morning, which happened to be the eve of the new life festival, he snuck out of his bedroom, down the stairs of the small cottage that he and his parents lived in and checked his stocking by the fireplace and under the big douglas fir planted in the dirt that comprised the living room, but he saw no sign of a present even remotely resembling an alchemy set.</span></p><p style="text-align:left;"><span style="font-size:10pt;">The small Altmer returned upstairs, disheartened. Kelletar jumped into bed, covered up with the warm fur blanket his mother had fashioned his bed with and fell asleep, dreaming of different concoctions he could make with the set such as paralyze, drain health, drain stamina and various deadly poisons as well. The hours seemed, at least to the little high elf, to be moving at the pace of a kwama forager.</span></p><p style="text-align:left;"><span style="font-size:10pt;">The morning of the festival came, like all days do, with the orange rays from the sun protruding through the cloth curtains in his room. Keletar just lay there under his furs when he heard a knock on his door. He got up and opened it to find his mom standing there, "Son, come downstairs.” She paused upon getting one foot in the room, “by the way, happy new life." Keletar was still too sleepy to respond, so instead, he just lay there. </span></p><p style="text-align:left;"><span style="font-size:10pt;">His mom opened the door all the way and walked into his room and looked down at him with her beautiful brown eyes. "Well, come on sleepyhead, get up, I'd wager you have presents downstairs.” Keletar sat bolt upright. Did he hear that right, presents, for him? He mulled this over in his head. It was minutes before the thought registered and he raced past his mom, downstairs and into the living room. His parents joined him soon after.</span></p><p style="text-align:left;"><span style="font-size:10pt;">A few minutes later, with all the presents opened, his dad told him that those were all the presents. "Not quite, dear." Said his mom, "Keletar, be a dear and see if there might be something you missed, maybe behind the tree?" The elf looked behind the tree and, sure enough there was a thin, square package measuring three feet in height, he pulled it out. His eyes practically lit up because he knew what it was. He unwrapped the alchemy set.</span></p><p style="text-align:left;"><span style="font-size:10pt;">A fews years past since that memorable day, He played with the alchemy set every day since he got it all those years ago, experimenting with different combinations of potions and poisons to learn their effects. On his desk were test tubes, potion and poison bottles and ingredients all set to start his craft. He started experimenting on diseased skeevers, administering a custom made restore heath potion. He administered it and they would instantly bounce back to perfect health and then he would brew up a paralysis potion and pair it with a drain health poison and pour the poison on the caged skeevers and they were instantly paralyzed while their health drained. The skeevers, however, were completely unaware that this was happening because the potion acted as a muscle relaxant, and rendered them unconscious.</span></p><p style="text-align:left;"><span style="font-size:10pt;">"Amazing!" Keletar exclaimed, smiling to himself, "I may just have created anesthesia. This tool can either help my friends or hurt my enemies." He said as he bottled the two potions and put them both in a leather knapsack that was leaning against his desk, he slung the knapsack over his shoulder and proceeded down the stairwell. “I can't wait to tell my parents." He thought to himself.</span></p><p style="text-align:left;"><span style="font-size:10pt;">When he went downstairs, however, he saw an assassin slittling his mother and father's throats. He ran at the assassin and yelled at him to stop, but the assassin was too quick. In his haste, however, he dropped a small, silver medallion. Keletar noticed this and picked it up. On the back of the medallion was an imperial dragon. Keletar flipped it over in his palm, on the front was a styilized black hand, the symbol of the dark brotherhood. Keletar stood up and knew what he had to do. He hefted his pack with his alchemy set, the two vials and extra vials in it and headed for Skyrim after the assassin. </span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344702890,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344702890,RESIZE_400x{{/staticFileLink}}" width="250" alt="12344702890?profile=RESIZE_400x" /></a><a href="{{#staticFileLink}}12344702852,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344702852,RESIZE_400x{{/staticFileLink}}" width="250" alt="12344702852?profile=RESIZE_400x" /></a></span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344702273,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344702273,RESIZE_400x{{/staticFileLink}}" width="270" alt="12344702273?profile=RESIZE_400x" /></a><br /></span></p><p><span style="font-size:10pt;"><strong>Name:</strong> Keletar</span></p><p><span style="font-size:10pt;"><strong>Race:</strong> Altmer</span></p><p><strong><span style="font-size:10pt;">Standing Stone:</span></strong><span style="font-size:10pt;"> the serpent</span></p><p><span style="font-size:10pt;"><strong>Stats:</strong> 2:3:1</span></p><p><span style="font-size:10pt;"><strong>Armor:</strong> Armor of Rejuvenation (full glass armor enchanted with Regenerate Health, Regenerate Stamina, Siphon Stamina, Siphon Health, Influence: Calm and Fortify Potions)</span></p><p><span style="font-size:10pt;"><strong>Weapons:</strong> Bow of the Forever Sleep (glass bow enchanted with paralyze and drain Stamina), Sword of Gaseous Sleep (glass sword enchanted with Paralyze and drain health)</span></p><p><span style="font-size:10pt;"><strong>Spells:</strong> Paralyze, Frostbite, Ice Storm, Sotha's Maelstrom, Ruin, Life's Finale, Corpse Curse, Mind Fog</span></p><p><strong><span style="font-size:10pt;">Powers:</span></strong><span style="font-size:10pt;"> Poisoned Talons</span></p><p><span style="font-size:10pt;"><strong>Shouts:</strong> Drain Vitality, Soul Tear, Frost Breath, Ice Form, Wail of the Banshee (optional)</span></p><p><span style="font-size:10pt;"><strong>Major Skills:</strong> Alchemy, One Handed, Alteration </span></p><p><span style="font-size:10pt;"><strong>Minor Skills:</strong> Restoration, Archery</span></p><p><strong><span style="font-size:10pt;">Unperked Skills:</span></strong><span style="font-size:10pt;"> Light Armor</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344702059,RESIZE_192X{{/staticFileLink}}"><img src="{{#staticFileLink}}12344702059,RESIZE_192X{{/staticFileLink}}" width="192" alt="12344702059?profile=RESIZE_192X" /></a></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}12344701699,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344701699,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344701699?profile=RESIZE_710x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Alchemy</strong> - the high elf can choose to slip the lethal drug into the patient's bloodstream through an intravenous solution</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Alteration</strong> - The altmer knows how to administer a lethal dose of anesthesia on his enemies</span></p><p><span style="font-size:10pt;"><strong>Enchanting</strong> - the high elf can enchant his weapons to deliver a lethal dose of chemicals without having to phisically touch his ynfortunate patient</span></p><p><strong><span style="font-size:10pt;">Heavy Armor</span></strong><span style="font-size:10pt;"> - the master of sleep can protect himself from the chemicals that he infects his opponents' bloodstreams with</span></p><p><span style="font-size:10pt;"><strong>One Handed</strong> - his sword acts as a conduit for the dangerous chemicals providing a quick and painless death to any who stand in his way of achieving his goal</span></p><p><span style="font-size:10pt;"><strong>Restoration</strong> - if any of his chemicals happens to splash onto his clothing, the high elf can heal himself to avoid being placed in the forever sleep like his patients</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344701682,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344701682,RESIZE_584x{{/staticFileLink}}" width="511" alt="12344701682?profile=RESIZE_584x" /></a></p><p style="text-align:center;"><span style="font-size:10pt;">some potions Keletar made with his alchemy set</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344701674,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344701674,RESIZE_400x{{/staticFileLink}}" width="400" alt="12344701674?profile=RESIZE_400x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2980036">Aurora: Standing Stones of Skyrim</a></strong> - replaces skyrim's standing stones with ones with interesting abilities</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1090">Apocalypse: Magic of Skyrim</a></strong> - this mod expands further upon Skyrim's pool of available spells</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315">Imperious - Races of Skyrim</a></strong> - this mod adds some nice abilities and a unique power that fits an altmer master of magic, alchemy and sleeep inducing herbs</span></p><p><span style="font-size:10pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/13153">Skytoxin</a> </strong>- this mod enables Keletar to truly practice his craft with realistic potions and poisons</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344698652,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344698652,RESIZE_584x{{/staticFileLink}}" width="286" height="292" alt="12344698652?profile=RESIZE_584x" /></a></span></p><p style="text-align:center;"><span style="font-size:10pt;">Keletar's backpack, where he stores his finished potions and empty vials</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344698671,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344698671,RESIZE_400x{{/staticFileLink}}" width="372" alt="12344698671?profile=RESIZE_400x" /></a></span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1460">Thunderchild: Epic Shouts and Immersion</a></strong> - being a doctor of sorts, the high elf needs to study his craft, just like any patron of the healing arts</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/23645">Alchemist’s Basement</a> </strong>- This mod gives the alchemist the home he deserves</span></p><p style="text-align:left;"><strong><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/20493">Radiant and Unique Potions HD SE</a> </span></strong><span style="font-size:10pt;">- This mod makes it so that it is easy too tell with is inside each vial plus it makes the vials look nicer</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6285">Summermyst - Enchantments of Skyrim</a></strong> - this mod adds various new beneficial or dangerous enchantments to the world of Skyrim</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344698678,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344698678,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344698678?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344699073,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344699073,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344699073?profile=RESIZE_710x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Elven Supremacy:</strong> Skills are more effective upon reaching skill level 100.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Gold and Glass:</strong> When low on Magicka or Stamina, it regenerates faster at the cost of reduced armor and magic resistance.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Shimmering Threads:</strong> Weapons and armor are weaker, but enchantments are stronger.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><em>.</em><strong>Contingency:</strong><em> At will</em> - Weave spells into an auto-cast trigger with specific conditions.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344699455,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344699455,RESIZE_584x{{/staticFileLink}}" width="414" alt="12344699455?profile=RESIZE_584x" /></a></p><p style="text-align:center;"><strong>Alchemy</strong></p><p style="text-align:center;"><strong><a href="{{#staticFileLink}}12344699655,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344699655,RESIZE_400x{{/staticFileLink}}" width="188" height="240" alt="12344699655?profile=RESIZE_400x" /></a></strong></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Experimenter</strong> - you reveal all properties from an ingredient by ingesting it</span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Alkahest </span></strong><span style="font-size:10pt;">the altmer can corrode enemies armor for 40 point with his knowledge of poisons</span><span style="font-size:10pt;"><br /></span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Elemental Oil and The Alchemist's Cookbook</span></strong><span style="font-size:10pt;"> - Keletar can use oil to achieve various effects when he uses a ddestructive spell. He can also use paa.ralysis oil to gain fast acting anesthesia.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Pure Mixture</strong> - All negative effects are removed from created potions, and all positive effects are removed from created poisons.</span></p><p style="text-align:center;"><strong><span style="font-size:10pt;">Alteration</span></strong></p><p style="text-align:center;"><strong><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344699672,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344699672,RESIZE_584x{{/staticFileLink}}" width="320" height="335" alt="12344699672?profile=RESIZE_584x" /></a></span></strong></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Alter self - Attributes and resistances </strong>- Keletar knows how to boost his health and poison resistances in order too avoid being put under the same anesthesia that he deals onto his opponents</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><img src="/public/album_photo/12/5a/03/353bb_1025.png?c=815b" alt="" /></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344699691,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344699691,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344699691?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344700059,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344700059,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344700059?profile=RESIZE_710x" /></a></p><p style="text-align:left;"><span style="font-size:13.3333px;"><a href="{{#staticFileLink}}12344700258,RESIZE_400x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344700258,RESIZE_400x{{/staticFileLink}}" width="68" height="68" alt="12344700258?profile=RESIZE_400x" /></a><span style="font-size:10pt;"><strong>Propofol</strong> - <em>an intravenous solution that make his opponents sleepy and relaxed, it is often paired with other poisons, by itself, it is not that effective. </em>Briar Heart + Imp Stool + Crimson Nirnroot + Canis Root</span></span></p><p style="text-align:left;"><strong><span style="font-size:13.3333px;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344700283,RESIZE_400x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344700283,RESIZE_400x{{/staticFileLink}}" width="66" height="66" alt="12344700283?profile=RESIZE_400x" /></a> Sevoflurane</span></span></strong><span style="font-size:13.3333px;"><span style="font-size:10pt;"> - <em>an inhalant that effects the nervous system and the spinal cord of a patient, sapping their health while they are unconscious. </em>Brair Heart + Imp Stool + small antlers + Ancestor Moth Wing + Crimson Nirnroot + Canis Root</span></span></p><p style="text-align:left;"><strong><span style="font-size:13.3333px;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344700090,RESIZE_400x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344700090,RESIZE_400x{{/staticFileLink}}" width="75" height="75" alt="12344700090?profile=RESIZE_400x" /></a>Isoflurane</span></span></strong><span style="font-size:13.3333px;"><span style="font-size:10pt;"> - <em>an inhalant that acts as a powerful muscle relaxant, also ravages health of the unconscious patient. Briar Heart + Imp Stool + Jarrin Root + Glowdust</em></span></span></p><p style="text-align:left;"><strong><span style="font-size:13.3333px;"><span style="font-size:10pt;"><em><a href="{{#staticFileLink}}12344700294,RESIZE_584x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344700294,RESIZE_584x{{/staticFileLink}}" width="69" height="69" alt="12344700294?profile=RESIZE_584x" /></a>DesFlurane </em></span></span></strong><span style="font-size:13.3333px;"><span style="font-size:10pt;"><em>- an inhalant that if used improperly can cause tachycardia, which means irregular heartbeat, while damaging the unconscious person's health. </em>Swamp Fungal Pod<em> + </em>Daedra Heart + Spriggan Sap + Orange Dartwing + Canis Root</span></span></p><p style="text-align:left;"> </p><p style="text-align:right;"><a href="{{#staticFileLink}}12344700464,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344700464,RESIZE_400x{{/staticFileLink}}" width="257" alt="12344700464?profile=RESIZE_400x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">When enemies mess with Keletar, the elf strikes as quick as a serpent and either uses his <strong>Serpent Stone</strong> power from the <strong>Apocylapse</strong> modto paralyze them while draining forty percent of their health or strike them with his sword or bow to deliver a more potent dose of the sleep iinducing drug into their bloodstream. With the <strong>Imperius </strong>mod, Altmer gain mainly rather nice magical abilities. These abilites fit rather nicely with the aesthetic I am trying to convey.<br /></span></p><p style="text-align:left;"><span style="font-size:10pt;">Agianst Dragons, the high elf must use mundane actions such as dragonrend and his sword or bow because his anesthetics do not afffect flying reptiles. Dragon's platelets and red blood cells simply do not allow the chemicals to act on the body. This also stands true, kinda, with dagonpriests because while they do not require dragonrend to be defeated, they are undead and therefore do not have a bloodstream to be affected by the volatile chemicals.</span></p><p style="text-align:left;"><span style="font-size:10pt;">Against human opponents like mages, bandits, and highwaymen, the altmer can use his anestetics on the bloodstream of these people because their platlets and hemoglobic cells give the chemical admittance to affec them.</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344700493,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344700493,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344700493?profile=RESIZE_710x" /></a></span></p><p style="text-align:right;"><a href="{{#staticFileLink}}12344701081,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344701081,RESIZE_400x{{/staticFileLink}}" width="239" alt="12344701081?profile=RESIZE_400x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">After the elf exits Helgen, He must go to Winterhold to join the <strong>College of Winterhold</strong>, once there, He can study the art of chemically iinducing the forever sleep. After the, he goes to Windhelm to start the <strong>The White Phial </strong>. After that he will go to the shrine of Azura to undertake the <strong>The Black Star </strong>. He will then walk to the small hamlet of Riverwood to talk to either Gerdur or Alvor to start the <strong>Main Quest</strong>. After that, I obtain a horse from the local stables and ride over to Solitude so I can plead his case to commander Maro after he kills Astrid for his permission to <strong>Destroy the Dark brotherhood </strong>and in do so, I can finally avenge my parents' deaths.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}12344701283,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344701283,RESIZE_400x{{/staticFileLink}}" width="250" alt="12344701283?profile=RESIZE_400x" /></a></p><p style="text-align:right;"> </p><p style="text-align:right;"><a href="{{#staticFileLink}}12344700886,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344700886,RESIZE_584x{{/staticFileLink}}" width="511" alt="12344700886?profile=RESIZE_584x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Main Quest </strong>- Keletar must gain some key shouts if he is going to toe to toe with his parennts' killers</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Destroy The Dark Brotherhood -</strong> the high elf must find and kill his parents' killers <br /></span></p><p><strong>The Black Star </strong>- the altmer undertakes the quest in order to obtain an instrument to power his weapons with anesthetic poisons</p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Colllege of Winterhold </strong>- The altmer must gain knowledge of anesthesia from the college and then he can use that knowledge for revenge</span></p><p><span style="font-size:10pt;"><strong>The White Phial </strong>- Keletar requires a heavy duty phial that can contain his anti-anestheisa potion</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344701476,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344701476,RESIZE_584x{{/staticFileLink}}" width="500" alt="12344701476?profile=RESIZE_584x" /></a></p><p style="text-align:center;"><span style="font-size:10pt;"><strong>Constructive Criticism Is Appreciated</strong></span></p></div>Event Build : Y'Golonachttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-y-golonac2023-10-17T14:20:53.000Z2023-10-17T14:20:53.000ZChuthArthttps://TheSkyForge.ning.com/members/ChuthArt<div><p><em><strong><a href="{{#staticFileLink}}12258751453,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12258755088,RESIZE_710x{{/staticFileLink}}" width="600" alt="12258755088?profile=RESIZE_710x" /></a></strong></em></p><p><a href="{{#staticFileLink}}12258755669,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12258755669,RESIZE_710x{{/staticFileLink}}" width="600" alt="12258755669?profile=RESIZE_710x" /></a></p><p> </p><p><em><strong>Her mother died, they killed her yesterday…. This place had never been welcoming, but this night, it was worse. Above the usual bodily odors, the putrid smell of rotten flesh was floating around the girl. Instead of the disturbing yet familiar voices of the beggars, she could hear the buzzing of the flies, the scattering of the spiders and even the slithering of the snakes as they were closing around her.</strong></em></p><p><em><strong>That’s when the Voice found her. Crawling out of the pages, It asked her a simple question: would she be Its priestess. With a whispered “Yes”, Her tale began. That night, the girl died and She was born.</strong></em></p><h2>Introduction</h2><p>Hello everyone. This is my first (and, hopefully, not last) build on The Forge. As a huge fan of the Cthulhu Mythos, I chose to adapt one of the most disturbing creatures of the lore for the Ghouls & Ghosts event: Y’Golonac (along with a few Easter eggs here and there). Enjoy!</p><h2>Disclaimer </h2><p>The inspiration for this build means it contains reference to very dark materials. I tried to make this published version a lot more public friendly than how it was when I played the game so everyone can enjoy the read, and maybe, give the build a try. Also, English isn't my first language, so might have made some mistakes here and there.</p><h2>Concept</h2><p>As I was thinking about the event, I happened to listen to an audiobook version of Cold Print by Ramsey Campbell. This is when it occurred to me that Y’Golonac and Namira had a lot in common, especially because of their affiliation with depravities and their taste for human flesh. A few interpretations later and this creature was born, borrowing elements from Namira to simulate an incarnation of the elder god in Skyrim.</p><p>The build is mostly a tanky mage one, but, it’s fighting style evolves along the chapters of her journey. As her magic and connection to Namira increase, Ymira gains new moves and improves her existing ones.</p><p>Necrophages from the Wintersun mod is the heart of this build. It's unlocked upon becoming a Namira Devotee and is trigerred by poisoning a target or putting a human flesh/heart in their inventory. While reverse pickpocketing is the obvious intent, it actually works from other means as well. Here, I made use of the barter perk in illusion, but a command spell to tell them to pick up the heart works too.</p><p> </p><h2>Objectives for this build:</h2><ul><li>Be an unkillable, unarmored horror</li><li>Make use of Namira Devotee’s Necrophages ability</li><li>The moves and RP must fit those ideas of evil and disgust</li></ul><h2>Essential mods:</h2><ul><li>Andromeda</li><li>CACO</li><li>Dealing with Daedra suite</li><li>Live Another Life</li><li>Live anywhere + Interact + Home Construction and Decoration + Jaxonz Positioner</li><li>Racemenu and CBBE</li><li>Reliquary of Myth</li><li>Triumvirate + Lost Grimoire + Arcanum</li><li>Vokriinator</li><li>Wintersun</li></ul><h2>Character Creation</h2><p>In the Mythos, Y’Golonac’s avatar is described as a grotesque obese, naked headless man, with a mouth in the palm of each hand. For this build, I went more with the feel than the fidelity: thin arms and legs, an abnormally blotted stomach under a pair of saggy breasts, a sad face and pale hair hiding a black eye. </p><p><strong>Race</strong>: Breton</p><p>For RP purposes, the fact that Breton and Forsworn might be the same race works well. Other than that, there is no real reason. Imperious Bretons have nice racials though.</p><p><strong>Standing Stone</strong>: The Steed</p><p>Both the boost to the carry weight and the Bag of Holding power are perfect for carrying food and a bunch of other material around.</p><p><strong>Deity</strong>: Namira </p><p>The bread and butter of the build! Creeping Decay gives a way to fight undeads among other things and Necrophages is both powerful and flavorful, more on that later.</p><p><strong>Stats</strong>: 0 Magicka / 1 Health / 0 Stamina, this build only needs to be tanky. Despite using magic, Magicka is not needed and neither is Stamina.</p><p><strong>Major Skills: </strong></p><ul><li>Alteration has some key usages for making the build viable. Mage armor spells and Intuitive Magic are the most important ones, but alter self can be good too to boost health even further.</li><li>Alchemy boosts the power of foods and poisons.</li><li>Illusion is the second most important school for the playstyle and slightly perked for a special move.</li></ul><p><strong>Minor Skills</strong>: Restoration and conjuration are both used for a spell each. Despite their importance, they don’t need to be perked. Sneak can be handy too early on.</p><h2>Roleplay & Quests</h2><h3>Background</h3><p>Ymira was a Breton girl born in the city of Markarth. Her mother didn’t have much and she never knew anything about her father, words are that he was a member of the Forsworns. Despite the lack of any proof of the possibility, that suspected tie with the natives of the Reach really played against the little orphan and her only family.</p><p>As a child, she was often bullied by the others because of it. Some children went as far as throwing stones at her or calling her a savage. But she put up with it, her imagination and her mother were her refuge, thus she spent her days playing pretend and playing house in the Warrens.</p><p>Years went by, and the child grew up. To help her mother, she started taking odd jobs by cleaning, doing laundry and cooking for the people of Markarth. Among them, Bothela the alchemist and Gunnar the general good merchant in particular took the most pity on the young girl. Slowly, they taught her to read and to improve her cooking. From time to time, until he suddenly died, Gunnar also showed her the fine clothes he received in his shipment. Those were the little rays of joy in her otherwise dark days.</p><p>Not long after Ymira’s coming of age however, disaster stroke. The food her mother had prepared made a few guards sick; she was accused of treason and of working for the Forsworns. Despite her pleas, she was executed. Left alone, the young Breton fell into despair and isolation like never before. She tried to find solace in her favorite book, The Beggar Prince, unknowingly catching the eyes of the Daedric Lord Namira who made her the proposition to become the new champion. This is where her journey began.</p><p><a href="{{#staticFileLink}}12258751492,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12258751492,RESIZE_710x{{/staticFileLink}}" width="600" height="312" alt="12258751492?profile=RESIZE_710x" /></a></p><h3>Chapter 1: The first taste of flesh </h3><p>Waking up in the Warrens, Ymira felt the call of Namira inside her. However, before leaving the city, she decided to take a last look at her mother’s body. It’s here that she met Eola, the envoy of the Daedra, and that she reminded her of a truth she had forgotten. Ymira had eaten her weaker twin sister when they were only small childs. It was not her doings of course; her mother had prepared the food.</p><p>Asking Bothela for help, the old alchemist sold her two spells to protect herself, Infestation and Call Rattlesnakes. Thanks to those powers, Ymira and Eola defeated the draugrs and the coven of cannibals could retake their headquarters.</p><p>Now officially crowned the Champion of Namira, she was ready for the next step. According to Eola, there should be another coven near Winterhold and f the Lady of Decay had left something for her champion, maybe it was there. The next day, the two companions set out on the road.</p><p><strong>Equipment:</strong> a shiv, ragged robes, a tattered cloak of Namira, Ring of Namira, a necklace of hunger, the heart of brother Verulus </p><h4>Special moves:</h4><p><strong>Lady of vermin (Call Rattlesnakes + Infestation + Creeping Decay)</strong>: by casting Infestation on the snakes, Ymira creates an unending wave of minions to overwhelm her opponents. Namira’s powers weaken any enemy against the snakes and spiders’ poison. This move is especially effective in tight corridors.</p><p><strong>Merely a host (Geomancer + Flesh spell + Namira’s Ring + Cannibal foods)</strong>: Despite her lack of armor, her enemies’ attacks barely hurt Ymira. She sometimes take the time to eat from her food reserve in defiance of their assault. </p><p><strong>Tip:</strong> Her low Magicka means that she can’t spam the spells so keep the timing in mind before dropping the focus on the conjuration spell. Thankfully, doing so counts as killing the snakes and trigger Infestation, spawning the spiders.</p><h3>Chapter 2: The roads to Winterhold</h3><p>Ymira and Eola walk all the way from Markarth to Winterhold, following the roads and the coast along the North of the region. These travels were the first occasions for her to develop her skills thanks to the many beasts and bandits thinking about robbing two travelling ladies. Needless to say, most of them ended in their stomachs.</p><p>As time went on, between the meals and the occasional Septim to a beggar, Ymira’s connection to Namira was growing stronger, same for her friendship with Eola. She even took a few pages from her books and tried herself at illusion magic. A calmed isolated bandit made for an easy meal. The ingredient she found at the cave also came in handy to make a special brew with which to coat her trusty shiv. After a few weeks, they had made it to their destination.</p><p>While fending off against a group of bandits, the ladies stepped into a ruin where they were jumped by two other assailants. But those ones were different, almost feral. Once every opposition was dealt with, they discovered that those two were part of the rumored Winterhold coven and that they went beyond cannibalizing the flesh to devour the marrow from the bones.</p><p>After one bite, Ymira felt a change inside of her and realized what the Daedra was waiting for her. Like the Beggar Prince, she was to accept what seemed to be a curse, but was in fact a blessing in disguise. Fearing the possibility of going feral, however, she chose to go alone from now on. Promising Eola to meet her again at Namira’s temple, Ymira went the opposite way.</p><p><strong>Poison:</strong> <strong>Perverse Revelation (Namira’s rot + Gravetar)</strong> a powerful poison which shows vision of the worst depravities to the victim.</p><p><strong>Equipment: </strong> bottles of Perverse Revelation </p><h4>Special moves:</h4><ul><li><strong>Queen of vermin (Call Rattlesnakes + Infestation + Creeping Decay + Intuitive Magic 2/2)</strong>: The upgraded form of Lady of Vermin. At this point in time, Ymira’s gotten used to the move and can cast it effortlessly.</li><li><strong>Fly, fools (Perverse Revelation/Grisly Spectacle + Black Swarm)</strong>: After sending the enemies in a state of panic, Ymira sends swarms of flies to devour some of the fleeing victims.</li><li><strong>Feast for the flies (Black Swarm + Calm + Ring of Namira)</strong>: the lesson she took from Eola. After releasing the flies on her enemy, Ymira soothes them as they are slowly eaten by the insects. She then proceeds to eat them.</li></ul><h3>Chapter 3: The gifted curse</h3><p>This period was more of a pilgrimage for Ymira. With no objectives other than gaining the true power of the Daedric Lord, she starts wandering the land in search of odd jobs. Bounty hunting in particular was very profitable for her and from time to time; she would try her luck on unsuspecting innocents thanks to Feast for the flies. After a close call near some farms in the Rift however, she decided to stop, at least, for now.</p><p>As she was savoring the marrow of the bones of a recently slain imperial soldier, she realized that her magic prowess had severely diminished while her body had become stronger than ever. This was the nature of Namira’s gift to her in the fom of a test. She had to make the best of this boon and one day, she’d get an even better one.</p><p>It came around the time that she made it back to the city of Markarth. Having been an exceptional bounty hunter, she got a new target: the infamous Forsworn camps located all around the hold. To her, they were responsible for the death of her mother and every single one of them would pay for it. </p><h4>Special moves:</h4><ul><li><strong>Lord of the Flies (Agility + Perverse Revelation + Necrophages):</strong> Ymira calls upon the daedric powers of her patron to summon darkness and distort time. Moving swiftly, she touches her enemies to show them the most depraved visions; the flies she summons devour their flesh as they are fleeing helplessly. </li><li><strong>The Defiler (Rapturous Trance + Entice Barter + the Heart of brother Verulus + Necrophages)</strong>: Having gone beyond Eola’s lessons, Ymira asks the victim if they are willing to become her servant. At which point, she offers them the Heart leading to their inevitable demise. She eats the corpse afterward.</li></ul><h3>Final chapter: the rattle of bones</h3><p>At last, Ymira returns to Eola. Having ditched her ragged outfits, she was now wearing a more respectable outfit, similar to those Gunnar showed her when she was a kid. She brought her to their new home, a small stone cottage near a bridge, on the road between Ivarstead and Riften.</p><p>This was to be their coven and a trap laid for the unwary travelers. Calling them to come in at night, they would gracefully feed the victims the best soup they’d ever eat before asking the decisive question. Those who refused would not have the time to react after hearing these last words: “Do you want to see what is left of my food?”</p><p> </p><p><a href="{{#staticFileLink}}12258751673,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12258751673,RESIZE_710x{{/staticFileLink}}" width="600" alt="12258751673?profile=RESIZE_710x" /></a></p><p><strong>Note</strong>: this last chapter is all about using the combined functionality of Live anywhere, Interact, Home Construction and Decoration and Jaxonz Positioner to create this evil place. This almost Sims-like step has become one of my favorite ways to end a playthrough. The location is not random by the way, while walking around Skyrim, I noticed that that bridge was near a spawn point of random encounters, thus giving a real feeling of luring random travelers.</p><h3>Epilogue</h3><p><em><strong>“WHAT?!” Galmar thought that Ulfric was about to shout the Palace of Kings to rubbles. The Jarl was more shocked than furious by the story the woman was telling him. Her name was Muiri, as far as he knew, she had run to Windhelm where she used to be welcomed by the Shatter-Shields before a dispute about the Clan’s heirloom disappearing. She could no longer stay in Markarth after an event than would only be known as The Devouring.</strong></em></p><p><em><strong>A week prior, death came to Markarth under the traits of grotesque caricature of a human being. That Thing, as the survivors told, stepped into the city and started killing people almost indiscriminately. The inhabitants of the Warren along with Lisbet, Banning, Rogni and Bothela did not seem to be targets. Muiri was inside the shop with the latter when it happened.</strong></em></p><p><em><strong>Wherever the Thing went, a swarm of flies, a brood of spiders and a pit of snakes appeared. The victims were first killed, and then devoured. After hours of struggle, silence came back and the lucky ones stepped outside before all running away as far as they could from the grisly spectacle.</strong></em></p><p><em><strong>To this day, nobody ever dared to return to the previous Capital of the Reach. The rotten flesh and broken bones are still dispersed along the bloody streets. </strong></em></p><h2>Closing words</h2><p>And that’s it! It was a really fun journey, especially since it allowed me to take interest in the random events spawning point. What’s next, I’m not sure, I have a lot of these builds on papers and hopefully I‘ll always have one for the next event. </p><p> </p></div>Event Build: The Path of Firehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-path-of-fire2023-07-06T19:41:59.000Z2023-07-06T19:41:59.000ZRoegelhttps://TheSkyForge.ning.com/members/Roegel<div><p>Exile! The verdict you face for speaking up during the war council. Everyone must have thought the same as you, but none of the old cowards had dared to speak their mind! And now you are sent into exile - you, the Imperial prince, heir to the throne of Cyrodil and powerful Fire mage are being sent to Skyrim. This freezing patch of frozen tundra, of all places, and to do what? Hunt down the dragon Alduin! Even the most stupid peasant knows that dragons are extinct since more than one hundred years. Teeming with rage, you embark on the imperial galley, starting the quest to fulfil your destiny and restore your lost honor.</p><p> </p><p><a href="{{#staticFileLink}}12130479674,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12131259092,RESIZE_710x{{/staticFileLink}}" alt="12131259092?profile=RESIZE_710x" width="710" /></a></p><p><span style="text-decoration:underline;font-size:18pt;">Build Overview & Mechanics</span></p><p><strong>Mods: </strong>This is a modded build and unfortunately won't work without the <a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137" target="_blank">Ordinator</a> perk overhaul, as the whole concept is built around the perks <em>Hissing Dragon</em> (Light Armor) and <em>Spellscribe</em> (Enchanting). Please find below a list of recommended mods which are not necessary for the main build but add to it in some way or another:</p><ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137" target="_blank">Ordinator</a>, primarily for the <em>Hissing Dragon</em> perk which adds fire effects to your unarmed attacks.</li><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315" target="_blank">Imperious</a>, as I find this mod helps differentiate the different races from each other; in addition the Imperials receive the <em>Colovian Star</em> power which is part of a special technique explained below.</li><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910" target="_blank">Andromeda</a> makes Standing Stones more interesting and the Shadow provides a nice synergy with Ordinator's unarmed perks.</li><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/26753" target="_blank">Unarmed Warfare</a> is purely of cosmetic nature and replaces unarmed power attack animations by kicks which are essential to the original characters fighting style.</li><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3479" target="_blank">Immersive Armors</a> and <a href="https://www.nexusmods.com/skyrimspecialedition/mods/61714" target="_blank">Redguar Assassin Armor</a> are included for the <em>Redguard Assassin Armor</em> and the red <em>Tribunal Robes</em> (light armor variant) which fit the style of this character.</li><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/80705" target="_blank">Honed Metal</a> allows you to commission armor instead of crafting it yourself - the prices are high but as a prince smithing is simply beneath you and money is rarely a problem in Skyrim.</li><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272" target="_blank">Alternate Start</a> allows you to skip the intro and begin the game in different locations. Alternatively, the vanilla start also works well roleplay-wise as you can interpret it as your humiliating banishment; in this case, side with Hadvar and skip the first part of the Mage's Guild quest line mentioned below.</li><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/80974" target="_blank">Innocence Lost - Quest Expansion</a> allows you to <em>Destroy the Dark Brotherhood</em> without becoming a murderer yourself first.</li><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/53869" target="_blank">Valravn</a>/<a href="https://www.nexusmods.com/skyrimspecialedition/mods/4881" target="_blank">Mortal Enemies</a>/<a href="https://www.nexusmods.com/skyrimspecialedition/mods/13807" target="_blank">Know your Enemy</a> and/or any other combat overhaul(s) you fancy to make encounters <span style="text-decoration:line-through;">harder</span> more interesting.</li></ul><p> </p><p><strong>Class:</strong> Unarmed/Fire Mage </p><p><strong>Race:</strong> Imperial primarily for role-play reasons, but the Imperious racial bonuses also turned out to be quite engaging:</p><ul><li><em>Imperial Virtues</em> lets you regenerate a random attribute faster during combat. I used this to determine if I would rely more on spells or power attacks during a fight.</li><li><em>The Human Spirit</em> lets you modify attributes, resistances and skills at levels 10, 20 and 30 respectively. Choose +Stamina/-Magicka at level 10, since we do not rely on spell casting as our primary way to deliver Fire magic. At level 20, go with +Fire/- Poison (or +/-Fire for an net +25% Fire resistance is viable as well) as a Fire Mage should be pretty resistant to Fire himself.</li><li><em>Colovian Star</em> is a major power which refills Magicka and Stamina and fortifies them for the amount restored for a short duration. This is ability is included in the <em>Meditation</em> special technique.</li></ul><p><strong>Age:</strong> The Imperial prince is in his teens, maybe 16 or 17 years old.</p><p><strong>Alignment:</strong> Lawful/Neutral changing to Lawful/Good over the course of the game.</p><p><strong>Attributes:</strong> 0/1/1: You look to balance health and stamina for survivability and damage dealing respectively. If using Imperious, put the first 10 upgrades into health as you will catch up on stamina with <em>The Human Spirit</em>. I stopped adding health at 300 excluding enchantments.</p><p><strong>Standing Stone:</strong> Andromeda's Shadow Stone increases movement speed by 20% in combat and creates a fantastic synergy with Ordinator's <em>Sweeping Wind</em> perk increassing unarmed power attack damage by 40%. The sneak improvement is a welcome addition for the (rare) stealth missions you will embark on.</p><p><strong>Spells:</strong> Any and all Fire spells but no others except for the <em>Candlelight</em> spell which is a major convenience for exploring dungeons and after all candles do burn with Fire.</p><p><strong>Difficulty:</strong> Expert until you acquire <em>Hissing Dragon</em>, afterwards, Master is viable, but (Fire) Dragons and some other enemies are quite painful to deal with.</p><p><span style="font-size:14pt;"><strong>Major Skills:</strong></span></p><p><strong>Light Armor:</strong> This skill tree serves as both your defense and offense at the same time through Ordinator's inclusion of a complete unarmed combat branch. Once you get <em>Iron Fist</em>, this skill will level naturally, as entering combat in light armor as well as punching provide experience. All perks in this tree make sense, so I will only highlight key perks here:</p><ul><li><em>Iron Fist </em>allows you to play a primarily unarmed build, increasing damage by a percentage of your remaining stamina.</li><li><em>Sweeping Wind</em> increases your unarmed power attack damage by 25% plus 2% per 1% increased movement speed.</li><li><em>Unhindered & Wind Runner:</em> Removes movement speed penalty/increase movement speed when wearing all light armor. As mobility is your only defense, these perks boosts your survivability substancially while also increasing your power attack damage.</li><li><em>Evasive Leap:</em> Jumping during combat evades all attacks during 1 second - very useful if you did not manage to dodge or are caught between a rock and a hard place.</li><li><em>Hissing Dragon:</em> This is the capstone of this build: Your attacks release waves of Fire which damage all targets in front of you. Note that this Fire damage also activates the Fire-based perks of the Destruction tree - talk about synergy!</li><li><em>Breaking Waves & War Dancer:</em> Direct and incredible boost to your attack damage. By the time you acquire these perks you will be pretty good at dodging attacks, so these perks grant a huge amount of damage.</li></ul><p><strong>Destruction:</strong> You will only be casting destruction spells at the beginning of the game until your unarmed damage start to pick up around level 10. Afterwards, you will be limited to a firebolt or two at the beginning of a battle due to the decrease in Magicka from <em>The Human Spirit</em>. That said, the Destruction tree remains a central aspect of this build since all Fire perks can proc from <em>Hissing Dragon</em>. Destruction will level naturally as you play: Even if you rely mostly on unarmed combat, you will often open fights with a fireball or two or by casting flamecloak.<em><br /> </em></p><ul><li><em>Combustion, Scarring Burns, Conflagration </em>and all Fire-based perks (except <em>Pyromancer's Ascension)</em> increase your punch-based Fire magic's damage directly or by adding AoE effects.</li><li><em>Destruction Dual Casting</em> is required to make use of the <em>Spell Scribe</em> perk of the Enchanting tree.</li><li><em>Elemental Specialisation</em> straingth up increases all your Fire damage by 15% - without any down side. </li></ul><p><span style="font-size:14pt;"><strong>Minor Skills:</strong></span></p><p><strong>Enchanting:</strong> Fear not, this is a non-crafting build. However, Ordinator's Enchanting tree sports one of the most fun perks in the game: <em>Spellscribe</em> allows you to store the spell you are currently dual-casting and release it automatically at no cost during a power attack. Luckily, this also works with unarmed power attacks and provides you with another mean of casting Fire spells without using Magicka. Using the <em>Meditation</em> technique below, you are even able to cast spells which are significantly more powerful than your meager Magicka pool indicates. Again, all spells cast this way benefit from the Destruction perks.</p><p><strong>Alteration:</strong> As a Fire mage you are convinced that <em>all</em> other schools or branches of magic are inferior. You won't stoop so low as to use Alteration magic, but Ordinator's Alteration tree provides a few useful passive bonuses:</p><ul><li><em>Alter Self: Resistances</em> lets you choose 2 elements to increase resistance against by 25%. You should select Lightning and Frost to increase overall survivability.</li><li><em>Wild Shrines:</em> The Destruction shrine located in the Falkreath region will increase all you Fire damage by 15%, which stacks nicely with all the Destruction perks.</li><li><em>Welloc's Dormant Arcana</em> can become a terribly over-powered perk under the right conditions. You will use it to increase all you elemental resistances (Fire/Frost/Lightning) while affected by the <em>Firecloak</em> spell; due to your limited Magicka pool, this is not a staple in combat but a tactical choice reserved for difficult encounters.</li></ul><p> </p><p><span style="text-decoration:underline;font-size:18pt;">Role Play / Character Development</span></p><p>Before diving into the story, you should be aware of a few rules to guide your prince's decisions:</p><ul><li>You are a prince. No running errands for commoners. It's the other way round!</li><li>You are a warrior of honor. If anyone challenges you to a fist fight don't back down - ever.</li><li>You are no common scavenger: Never loot armors of fallen foes. Their gold, jewels and magic items are yours to take - that stuff doesn't befit a commoner anyway.</li><li>You are not a drudge, but a prince: No cooking and this includes both brewing stews and potions ;-)</li><li>You are always on the move and need basically no gear. Any money you make is invested in training or paying a crafts-(wo)man to forge you a new set of armor. Red armor obviously.</li><li>You are a teenager; though you like to think yourself grown up and knowledgeable you are prone to take rash and impulsive decisions with sometimes... unexpected results.</li><li>Roleplay any hostile random encounters as your little sister and her friends giving you a hard time - just for the sake of it - and trying themselves to slay Alduin to spite you.</li></ul><p><strong>Book 1: Exile</strong></p><p>Using <em>Alternate Start</em>, select the College of Winterhold as starting faction as the immense library is nothing to be scoffed at. At the least the college provides access to trainers and as good a starting point as any for your quest where you can try to gather knowledge of your prey! If you are using <em>Wintersun</em>, devote yourself to Kyraneth for increased movement speed during combat which later synergises nicely with<em>Sweeping Wind</em> and access to your spirit animal and mount a giant sabretooth cat. Your first concern is to reestablish respect from the lowly commoners around you, so look or hunt for some leather so you can craft yourself a Redguard Assassin armor; this is the only armor you will craft yourself, but as a fire mage, wearing any other color than red comes close to an insult so this situation has to be remedied as quickly as possible.</p><p>After this initial "setup", start looking for clues about dragons in the mages college. The Thalmor, a loyal - and somewhat fanatic - advisor of your father, is quite incapable and needs your help. Thus, you join an excursion to Saarthal where you find the first sign related to the dragon you are hunting. Alduin he is the only real threat to the dominance of the Empire and must be brought down; this is your destiny! From your research in the college library, you remember that the walls of power have layn dormant for a long time, so percieving the echo of old magic therein does indicate something unusual - perhaps even the return of your prey and the only way to restore your honor. After returning from Saartal, share your information willingly with Arcano but stop the questline here as you have found first signs of your quarry.</p><p>Search the holds of Skyrim until you hear a rumor about the spotting of a dragon in Helgen. Head there to find out the truth behind these stories. Following up on what likely is a bad case of arson, follow the main quest until completion of <em>The Way of the Voice</em>. As a devoted Fire mage, you will however refrain from using most shouts; the first exception to this rule is the first word of Unrelenting Force: You are a skilled in martial arts and (human) shouting plays a big role in your personal fighting style (if you ever shouted at someone in a real life fight, you will also have perceived the "knockback" effect in form of your opponents surprise).</p><p>Descending from High Hrothgar, you are attacked by the Dragon Cult. Keep one of the masks for later use, but don't get side-tracked: Only killing Alduin himself can restore your honor! Single-mindedly pursue the main quest up to <em>Diplmotaic Immunity</em> (give Malborn the Dragon Priest mask to smuggle inside for you: you do not want to be recognised infiltrating the base of an elite unit of the Empire's army). After freeing Esbern you realise that your actions <em>might</em> have been a bit rash and not necessarily help your cause of reclaiming your honor. So leaving your distinct red imperial armor behind, you run away to hide on the dusty ile of Solstheim, upon your arrival, drop the mask overboard to avoid being associated with the events at the embassy. Brooding over the dire situation, you remember your uncle: "And then what?! You never think these things through!"</p><p><strong><a href="{{#staticFileLink}}12131268676,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12131268676,RESIZE_710x{{/staticFileLink}}" alt="12131268676?profile=RESIZE_710x" width="710" /></a></strong></p><p><strong>Book 2: Restoring Honor<br /> </strong></p><p>Hiding on Solstheim, you abandon Imperial red and wear any light armor you find along the way. The island is full of other refugees and you easily blend in with the crowd.<br /> Soon you discover that something is not right on the island and after a few questions here and there, you discover that the Dragoncult - you remember these guys well - seems to have <br /> set up their base on Solstheim and are subjugating the locals. You are aware that any action on your part might alert the Imperial forces to your whereabouts, but even so you will <br /> not stand this injustice and set out to destroy the cult and its leader. Single-mindedly you pursue your new goal and eventually confront Miraak (obviously choose <em>Dragonborn Flame</em> on your journey through Apocrypha). Your <br /> sister whitnesses you killing the master of the Dragoncult and convinces you that this is sufficient to restore your honor. While you do have your doubts about this, you just <em>want</em> <br /> to believe it so much that you follow her back to Skyrim and get back together with your old friends.</p><p>Meet up with Delphine to retrieve the gear you left behind when travelling to the Talmor embassy and re-assume your rightful position as an Imperial prince. While continuing the main quest you meet Bryndolf, another of your sister's croonies and despite better judgement, you hang out with him.<br /> You understand that as heir to the throne you must also look the part, so pay mastersmith Balimund a visit and order a set of red Tribunal Robes (set to light version in the immersive armors MCM); you will also have to bring him ten Fire Salts to fire his forge for such an impressive work of craftmanship. This will cost you around 6k, but you are about to make a quick coin or two while you wait for your order to be finished.<br /> Under your "friends" influence, you have fun beating up a few people and trashing their houses when they do not respond favorably to your I-am-your-prince attitude. Continue the main quest, locate Esbern and escort him to Riverwood. Back with your friends in Riften, you take care of business and even go so far to light a few bee-stalks on fire just because you can and you don't have to worry about retribution, but don't go on and start a life of crime though: You are the heir to the Imperial throne and a fire mage - this was just for fun.</p><p>Developping a certain taste for raw power, you abandon the Thieves Guild and head to Solitude to finally join the Imperial Legion. Now that your honor has been restored by killing Miraak, you truly *are* the prince and your father graciously grants you a seat in his war council. You strive to be the perfect son and how better to gain an understanding of council business than getting your own hands dirty in the war. Capture Fort Hraggstad for the Imperium and help Legate Rikke to secure the Jagged crown. On your way back to Solitude to deliver the raid's bounty you take a detour to visit your old and now somewhat shunned mentors, the Greybeards. They remind you that you are free to <em>choose</em> your destiny and not let others choose it for you, or as uncle would put it: "It's Time For You To Look Inward And Start Asking Yourself The Big Question: Who Are You And What Do You Want?" Swayed by their words and renewed rumors about Alduin, you decide to keep the Jagged crown for now - after all you <em>have</em> secured it for the Empire as you were commanded. But instead of delivering it to Commander Tullius, you head to The Reach where you meet up with Esbern and Delphine to explore Sky Haven Temple.</p><p>No longer driven by the urge to regain your status as crownprince and redeem yourself in your father's eyes, you still remain convinced that it is your destiny to kill Alduin and follow the main quest line. Feel free to do take side quests, since "sometimes, the best way to solve your own problems is to help someone else". A good opportunity arises in Whiterun where you overhear a conversation about a Nord warrior who went <em>Missing in Action</em>. As are no longer possessed by the idea to redeem yourself in your fathers eyes, you decide to set out to rescue Thorald Gray-Mane from the Thalmor at Northwatch Keep.</p><p>Refrain from continuing the civil war but instead continue until you complete <em>Season Unending</em>. You will tolerate Thalmor presence, but strive for an equilibrated treaty by making the Empire pay a compensation for the massacre at Agna's Mill or by favoring the Stormcloaks out of a feeling of regret for the war crimes commited by you nation and family. Instead of regognition for your brave deeds for King and Empire and your commitment to negotiate a lasting peace, General Tullius actually has the audacity to question your loyalty. Disgusted and somewhat alienated you refuse the Blade's demand to kill Paarthunax. You leave High Hrothgar with uncle's advice echoing through your mind: "There is nothing wrong with a life of peace and prosperity. I suggest you think about what it is you want from your life."</p><p style="text-align:left;"><a href="{{#staticFileLink}}12131268693,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12131268693,RESIZE_710x{{/staticFileLink}}" alt="12131268693?profile=RESIZE_710x" width="710" /></a></p><p><strong>Book 3: Crossroads of Destiny</strong></p><p>Signing a truce with the Nord Ice mages - who are not that barbaric after all, if you consider your new acquaintances - has significantly weakened the Emperor's authority. But at the same time it also improves the perception of the Imperials as a nation and your in particular: The people start to call you a hero if you pay close attention, which up to now you didn't. Having broken free of your father's grasp on you and the desire to restore your honor, you are now free to choose your own destiny. Below are a few suggestions on how to continue your playthrough as the Prince of Fire.</p><p><span style="text-decoration:underline;">Defeat your Sister:</span> Now that your father is defeated and abdicates - humiliated by signing a truce he no longer has the support of Cyrodiil's nobles and commoners alike - your younger sister tries to claim the throne for herself. As a mighty warrior and Fire mage she does command respect, not even you can deny it. However, her cruelty and lust for power herald a renewal of the civil war and you won't allow this. Not particularly keen on bearing the burden of the crown yourself, you still listen to Uncle: "She is crazy and she needs to go down." You head to Riften where she was last reported to have visited the Honorhall Orphanage but instead of finding her, you witness how Grelod the Kind humiliating the children she should raise and protect. Remembering the troubles of your childhood, you are consumed by rage and put an end to this (using the Innocence Lost mod, you can have Grelod imprisoned). Some time later your dear sister manages to kidnap you in your sleep and taunts you to kill some probably innocent person. You decide to take her down once and for all, now, and afterwards abolish her secret army and to <em>Destroy the Dark Brotherhood</em>.</p><p><span style="text-decoration:underline;">Fight for Freedom</span><span style="text-decoration:underline;">:</span> Despite your best efforts to ensure peace open war breaks out again thanks to your sister's ambition. This time, side with the Stormcloaks and end the Empire's stranglehold on Skyrim. You might consider <em>defeating your sister</em> as a follow-on to ensure that the people of Skyrim will not have to endure another war.</p><p><span style="text-decoration:underline;">Redeem the Empire:</span> You can't undo all the harm done by your nation's pursuit for supremacy, but you can help the people of Skyrim and show your support for the local rulers: Support the yarls and become thane of all the holds of Skyrim.</p><p><span style="text-decoration:underline;">The bigger Picture:</span> Though Fire remains the only element at your command, you can deepen you understanding for others by pursuing the College of Winterhold's quest line, or as Uncle would say, "It is important to draw wisdom from many different places". Also, defeating Arcano further reduces the Empire's meddling in foreign affairs and can only lead to a better perception of your people. With the <a href="https://www.nexusmods.com/skyrimspecialedition/mods/17004" target="_blank">Immersive College of Winterhold</a> mod you have the option to decline becoming arch-mage; you feel ruling the Empire is enough power for one person.</p><p><span style="text-decoration:underline;">Join the Dawnguard:</span> You hear rumors of the rise of a cruel vampire Lord and a faction of valiant warriors set to fight him. This new dark power threatens the peace, so you set out to protect Skyrim's people.</p><p><span style="text-decoration:underline;">Defeat Alduin:</span> No longer haunted by the spectre of your lost honor, you assess the dragon situation anew. Despite the Blade's request, sparing Paarthunax still seems correct - who are you to deny someone the chance to redeem themselves - but Alduin is a threat. Not only to the Empire but also to Skyrim and the whole world. You will confront and defeat him in battle, ensuring the safety of all nations in Skyrim.</p><p> <a href="{{#staticFileLink}}12131268882,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12131268882,RESIZE_710x{{/staticFileLink}}" alt="12131268882?profile=RESIZE_710x" width="710" /></a></p><p><span style="text-decoration:underline;font-size:18pt;">Gameplay</span></p><p><strong>Special Techniques:</strong></p><table><tbody><tr><td style="width:763px;text-align:left;"><p><a href="{{#staticFileLink}}12129565293,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}12129565293,RESIZE_180x180{{/staticFileLink}}" alt="12129565293?profile=RESIZE_180x180" width="100" /></a><strong>Meditation:</strong> Requires <em>Spellscribe</em>, <em>Colovian Star</em> (gained as an unlockable racial bonus through Imperious), as many <em>Fortify Magicka</em> effects as you can stack via items and potions.<br /> <br /> Find a safe spot near a person of your trust and drink a cup of perfectly brewed Yasmin tea. Spend all you magicka and refill it with the <em>Colovian Star</em> power, fortifying it by the amount restored. Now dual-cast your strongest targeted, non-focussed fire spell and store it using the spellscribe power. This will allow you to cast this spell (which would normally exceed your magicka pool) whenever you perform a power attack. Fireball makes a good choice through the mid-game due to its AoE and knock-down effects.</p></td></tr><tr><td style="width:763px;text-align:left;"><p> </p></td></tr><tr><td style="width:763px;text-align:left;"><p><a href="{{#staticFileLink}}12129564892,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}12129568690,RESIZE_180x180{{/staticFileLink}}" alt="12129568690?profile=RESIZE_180x180" width="100" /></a></p><p><strong>I understand:</strong> Requires 1 Dragon Soul during <em>The Throat of the World</em>.</p><p>When Paarthurnax teaches you the <em>Fire Breath</em> shout, there is a short moment when you already know the word but have not unlocked the shout yet. Take this opportunity to unlock the shout yourself using a spare Dragon Soul and your dragon mentor will reward your quick thinking by teaching you a second word. This way you can unlock the full power of the shout without joining the Companions.</p></td></tr><tr><td style="width:763px;text-align:left;"><p> </p></td></tr><tr><td style="width:763px;text-align:left;"><a href="{{#staticFileLink}}12129565659,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}12129565659,RESIZE_180x180{{/staticFileLink}}" alt="12129565659?profile=RESIZE_180x180" width="100" /></a><p><strong>Roar like a Tigerdillo:</strong> Requires complete <em>Fire Breath</em> shout, <em>Dragonborn Flame</em> and <em>The Fire Within</em> gained by meditating on <em>Yol</em>.</p><p>Taking your uncle's advice "Power [...] comes from the breath, not the muscle!" to heart increases your <em>Fire Breath's</em> power by creating fire spirits when you kill enemies with it. Yol Toor Shul !</p></td></tr><tr><td style="width:763px;text-align:left;"> </td></tr><tr><td style="width:763px;text-align:left;"><a href="{{#staticFileLink}}12129565487,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}12129565487,RESIZE_180x180{{/staticFileLink}}" alt="12129565487?profile=RESIZE_180x180" width="100" /></a><p><strong>Inner Fire:</strong> Requires <em>Flamecloak</em> and <em>Welloc's Dormant Arcana</em> from Ordinator.</p><p>Choosing to pair cloak effects with resistances to fire, ice and lightning significantly enhances your survivability against difficult opponents (read dragons). Your passion and inner fire burn so brightly it hurts surrounding opponents and makes you more resistant at the same time. Since you have a very limited magicka pool, you will rarely cast other spells in combat if you choose to use this technique for an encounter.</p></td></tr></tbody></table><p> </p><p> <strong>Combat:</strong></p><p>Combat as the prince of fire resembles a deadly dance. Your skills except for some light armor perks are purely offensive and you have no means of blocking attacks, meaning you are forced to evade them. The potions you find during your travels allow you to recover somewhat if you face-block too much but they are best avoided.</p><p>Open a fight with <em>Inner Fire</em> or by covering your opponents in a streak of flames or by bombarding them with firebolts and -balls, depending on the forms of fire magic you found so far; the pyromancer spells added by <a href="https://www.nexusmods.com/skyrimspecialedition/mods/12711" target="_blank">Forgotten magic redone</a> give you some nice options as well. Since you have not put any attribute points into magicka, this initial assault is quite short-lived and you quickly have to close the gap to get personal with pesky archers and misguided non-fire mages. Don't be shy of sprinting, you have plenty of stamina.</p><p>Once locked in melee combat, always focus on the strongest enemy and avoid attacking the weaker ones. At the beginning of the game, you will take less damage from them due to the Annoying moskitos perk, while in the end-game they should quickly fall to the secondary effects of your fire-imbued fists. The ordinator mod provides us with some phantastic power and synergies between our offensive options, since all destruction fire-based perks can be triggered by the <em>Hissing Dragon</em> perk as explained above.</p><p> </p><p><strong>Closing Remarks:</strong></p><p>Dear fellow travellers of Skyrim, thank you for reading my contribution to the <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-building-event-crossworlds-3-turnaround-triumvirate" target="_blank">Crossworlds Event #3</a>. If you are familiar with the comics or cartoon series, you will probably have guessed the inspiration for this build: The fire-bender Zuko from Avatar. This build was litteraly a blast to play, and it is actually the first time I finished the main quest, as Zuko's determination and his unwavering belief of following - and later choosing - his destiny, helped me not to get side-tracked.</p><p>Despite playing the Eldes Scrolls games for more than a decade by now, this is the first build I published and I hope you enjoyed reading my adaptation of Zuko's story into the world of Skyrim. In this sense, I look forward to your comments and suggestions and would like to close with a last quote from Uncle Iroh: "While it is always great to believe in oneself, a little help from others can be a great blessing."</p></div>The All-Fatherhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/the-all-father2023-06-26T16:20:53.000Z2023-06-26T16:20:53.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p><span style="font-size:14pt;">NOTE: </span><span style="font-size:14pt;">This build was made with the intention of expanding on the Odin side of my Aesir build.</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12127023097,RESIZE_584x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12127023097,RESIZE_584x{{/staticFileLink}}" alt="12127023097?profile=RESIZE_584x" width="550" /></a></span></p><p><span style="font-size:24pt;"><strong>Intro</strong></span></p><p><span style="font-size:14pt;"><em>I came to this realm seeking knowledge. Instead, I was imprisoned by the Empire inhabiting this land. They seem to have mistaken me for some border-hopping criminal. I will play along with this ordeal for now. Perhaps I will learn something, after all. They also seem to have a college dedicated to gathering knowledge. I may pay them a visit.</em></span></p><p><span style="font-size:24pt;"><strong>Race, Standing Stone, and Shouts</strong></span></p><p><span style="font-size:14pt;">Nord<strong> </strong>works best for roleplay unless you can find an Aesir race mod. Atronach Stone is best statistically but the Lord Stone fits the roleplay better. </span><span style="font-size:14pt;">As Shouts are empowered by one's knowledge of the Voice and Odin seeks knowledge, I recommend learning as many words as you can. The main shouts will be Call of Valor and Dragon Aspect.</span></p><p><span style="font-size:24pt;"><strong>Magic</strong></span></p><p><span style="font-size:14pt;">Destruction will be your main method of damage dealing, particularly the Rune spells. Alteration will be used to make yourself tankier. While a weapon is not entirely necessary, staves are about as close as you can get to Gungnir.</span></p><p><span style="font-size:24pt;"><strong>Mods</strong></span></p><p><span style="font-size:14pt;">Also not necessary, but I recommend Odin - Magic Overhaul as Odin could definitely benefit from some arcane knowledge. Ordinator Perk Overhaul is also recommended. If you use Ordinator, work towards any Destruction perks that upgrade your runes as well as any Alteration perks that decrease damage taken. I ended up using the Hob's Fall Cave exploit described by ESO on YouTube to get enough perk points for all the Destruction and Alteration perks.</span></p><p><span style="font-size:24pt;"><strong>Gameplay/Quests</strong></span></p><p><span style="font-size:14pt;">Odin is very strategic, so use your advantages wherever you can. If you are having a particular tough fight with a dragon, lure it towards a giant encampment. Let them eliminate each other. Save traps for your opponents. Use runes to set your own traps, when necessary. Pick your damage type carefully. For example, use frost against warriors and Fire Atronachs.</span></p><p><span style="font-size:14pt;">Do quests that grant some sort of knowledge, such as the College of Winterhold quests. Aside from that, stop the end of the world by completing the main quests.</span></p></div>The Aesirhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/the-aesir2023-06-19T18:48:26.000Z2023-06-19T18:48:26.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p><span style="font-size:14pt;">A build based on the Aesir gods from Norse paganism, this build will have multiple branches depending on which deity you choose to play, starting with Odin. I will try to be brief. All builds will be Nords.</span></p><p><span style="font-size:24pt;"><strong>Odin</strong></span></p><p><span style="font-size:24pt;"><strong><a href="{{#staticFileLink}}12032637069,RESIZE_584x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12032637069,RESIZE_584x{{/staticFileLink}}" width="550" alt="12032637069?profile=RESIZE_584x" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Intro</strong></span></p><p><span style="font-size:14pt;"><em>I came to this realm seeking knowledge. Instead, I was imprisoned by the Empire inhabiting this land. They seem to have mistaken me for some border-hopping criminal. I will play along with this ordeal for now. Perhaps I will learn something, after all. They also seem to have a college dedicated to gathering knowledge. I may pay them a visit.</em></span></p><p><span style="font-size:14pt;"><strong>Mods</strong></span></p><p><span style="font-size:14pt;">While playing Odin, you will be using Destruction and Alteration magic. For this reason, I recommend Ordinator - Perk Overhaul and Odin - Magic Overhaul.</span></p><p><span style="font-size:14pt;"><strong>Magic</strong></span></p><p><span style="font-size:14pt;">Use Alteration spells to get tankier. Use basic Destruction magic until you can get the rune spells, which will become your main method of dealing damage.</span></p><p><span style="font-size:14pt;"><strong>Shouts</strong></span></p><p><span style="font-size:14pt;">Call of Valor fits, as Odin brought an army from Valhalla to fight at Ragnarok.</span></p><p><span style="font-size:14pt;"><strong>Stone</strong></span></p><p><span style="font-size:14pt;">Lord</span></p><p><span style="font-size:14pt;"><strong>Destruction Perks</strong></span></p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12030924280,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12030924280,RESIZE_710x{{/staticFileLink}}" alt="12030924280?profile=RESIZE_710x" width="710" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Alteration Perks</strong></span></p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12030943701,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12030943701,RESIZE_710x{{/staticFileLink}}" alt="12030943701?profile=RESIZE_710x" width="710" /></a></strong></span></p><p><span style="font-size:24pt;"><strong>Thor</strong></span></p><p><span style="font-size:24pt;"><strong><a href="{{#staticFileLink}}12032650061,RESIZE_180x180{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12032650061,RESIZE_180x180{{/staticFileLink}}" alt="12032650061?profile=RESIZE_180x180" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Intro</strong></span></p><p><span style="font-size:14pt;">I hear the natives of this province have a bit of a giant problem. I shall slay them and save the locals.</span></p><p><span style="font-size:14pt;"><strong>Magic</strong></span></p><p><span style="font-size:14pt;">Use Destruction shock magic, except Lightning Rune. You'll also want to put a shock enchantment on that hammer.</span></p><p><span style="font-size:14pt;"><strong>Weapons & Armor</strong></span></p><p><span style="font-size:14pt;">Dwarven Warhammer - Add Shock damage enchantments, name "Mjolnir"</span></p><p><span style="font-size:14pt;"><strong>Shouts</strong></span></p><p><span style="font-size:14pt;">Storm Call</span></p><p><span style="font-size:14pt;"><strong>Stone</strong></span></p><p><span style="font-size:14pt;">Atronach</span></p><p><span style="font-size:14pt;"><strong>Appearance</strong></span></p><p><span style="font-size:14pt;">Long, red hair; grown-out beard (As a Norse pagan, please don't make him look like Chris Hemsworth)</span></p><p><span style="font-size:14pt;"><strong>Heavy Armor Perks</strong></span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12031895470,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12031895470,RESIZE_710x{{/staticFileLink}}" alt="12031895470?profile=RESIZE_710x" width="710" /></a></span></p><p><span style="font-size:14pt;"><strong>2H Perks</strong></span></p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12031932286,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12031932286,RESIZE_710x{{/staticFileLink}}" alt="12031932286?profile=RESIZE_710x" width="710" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Destruction Perks</strong></span></p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12031961489,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12031961489,RESIZE_710x{{/staticFileLink}}" alt="12031961489?profile=RESIZE_710x" width="710" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Enchanting Perks</strong></span></p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12031974467,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12031974467,RESIZE_710x{{/staticFileLink}}" alt="12031974467?profile=RESIZE_710x" width="710" /></a></strong></span></p><p><span style="font-size:24pt;"><strong>Heimdallr</strong></span></p><p><span style="font-size:24pt;"><strong><a href="{{#staticFileLink}}12032664252,RESIZE_400x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12032664252,RESIZE_400x{{/staticFileLink}}" width="400" alt="12032664252?profile=RESIZE_400x" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Intro</strong></span></p><p><span style="font-size:14pt;">The All-Father has gone on another journey for knowledge, and Heimdallr has been tasked with locating him.</span></p><p><span style="font-size:14pt;"><strong>Mods</strong></span></p><p><span style="font-size:14pt;">Vokrii</span></p><p><span style="font-size:14pt;">Morningstar</span></p><p><span style="font-size:14pt;">Wintersun</span></p><p><span style="font-size:14pt;">Odin Magic</span></p><p><span style="font-size:14pt;">Sons of Skyrim</span></p><p><span style="font-size:14pt;">Realistic Armors</span></p><p><span style="font-size:14pt;">Laro Perk Overhaul</span></p><p><span style="font-size:18.6667px;"><strong>Equipment</strong></span></p><p><span style="font-size:18.6667px;">Stormcloak Officer Armor (Helmet not required, Face of Death perk used to compensate)</span></p><p><span style="font-size:18.6667px;">Any Two-Handed Axe</span></p><p><span style="font-size:18.6667px;">Bow</span></p><p><span style="font-size:14pt;"><strong>2H Perks</strong></span></p><p><a href="{{#staticFileLink}}12032018477,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12032018477,RESIZE_710x{{/staticFileLink}}" alt="12032018477?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:18.6667px;"><strong>Archery Perks</strong></span></p><p><span style="font-size:18.6667px;"><strong><a href="{{#staticFileLink}}12032043258,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12032043258,RESIZE_710x{{/staticFileLink}}" alt="12032043258?profile=RESIZE_710x" width="710" /></a></strong></span></p><p><span style="font-size:18.6667px;"><strong>Heavy Armor</strong></span></p><p><span style="font-size:18.6667px;"><strong><a href="{{#staticFileLink}}12032077690,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12032077690,RESIZE_710x{{/staticFileLink}}" alt="12032077690?profile=RESIZE_710x" width="710" /></a></strong></span></p><p><span style="font-size:18.6667px;"><strong>Shouts</strong></span></p><p><span style="font-size:18.6667px;">As the god who blows Gjallarhorn at Ragnarok, Call of Valor fits even better for Heimdallr.</span></p><p><span style="font-size:18.6667px;"><strong>Stone</strong></span></p><p><span style="font-size:18.6667px;">Lord</span></p><p><span style="font-size:24pt;"><strong>Tyr</strong></span></p><p><span style="font-size:24pt;"><strong><a href="{{#staticFileLink}}12032681669,RESIZE_584x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12032681669,RESIZE_584x{{/staticFileLink}}" width="480" alt="12032681669?profile=RESIZE_584x" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Intro</strong></span></p><p><span style="font-size:14pt;">In a province facing destruction, justice can seem far from possible to uphold. In the dark, the Nords searched for a hero. They found Tyr, for he is courage. He is honor. He is justice.</span></p><p><span style="font-size:14pt;"><strong>Magic</strong></span></p><p><span style="font-size:14pt;">Use Courage to empower your allies (Illusion).</span></p><p><span style="font-size:14pt;"><strong>Equipment</strong></span></p><p><span style="font-size:14pt;">When the gods bound Fenrir, Tyr lost his hand. As such, you will fight solely with your right hand. This means you will use heavy armor and a one-handed sword.</span></p><p><span style="font-size:14pt;"><strong>Shouts</strong></span></p><p><span style="font-size:14pt;">Disarm, Whirlwind Sprint</span></p><p><span style="font-size:14pt;"><strong>Stone</strong></span></p><p><span style="font-size:14pt;">Lord</span></p><p><span style="font-size:14pt;"><strong>Heavy Armor Perks</strong></span></p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12032521054,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12032521054,RESIZE_710x{{/staticFileLink}}" alt="12032521054?profile=RESIZE_710x" width="710" /></a></strong></span></p><p><span style="font-size:18.6667px;"><strong>1H Perks</strong></span></p><p><a href="{{#staticFileLink}}12032549695,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12032549695,RESIZE_710x{{/staticFileLink}}" alt="12032549695?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:14pt;"><strong>Smithing Perks</strong></span></p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12032574897,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12032574897,RESIZE_710x{{/staticFileLink}}" alt="12032574897?profile=RESIZE_710x" width="710" /></a></strong></span></p></div>Event Build: The Blind Spider (Modded Assassin/Thief Hybrid Build)https://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-blind-spider-modded-assassin-thief-hybrid-build2023-06-12T01:39:17.000Z2023-06-12T01:39:17.000ZShadowLi3https://TheSkyForge.ning.com/members/ShadowLi3<div><p style="text-align:center;"><span style="font-size:14pt;"><strong>Introduction</strong>:</span></p><p style="text-align:center;"><span style="font-size:14pt;"><a href="{{#staticFileLink}}11730894670,original{{/staticFileLink}}"><img src="{{#staticFileLink}}11730894670,RESIZE_710x{{/staticFileLink}}" alt="11730894670?profile=RESIZE_710x" width="672" height="378" /></a></span></p><p><span style="font-size:12pt;">He is called the Blind Spider or the Ashen Spider, a lethal assassin and a master thief who received a powerful blessing from the Daedric Prince Mephala. Many underestimate this dunmer because of his blindness and the blindfold he wears, only to find that they are tragically mistaken when they find a thin blade stuck in their chest or their prized possessions mysteriously vanished. He is described as unparalleled in his skill with one handed blade, for he can strike in unnatural speed compared to most mortals and that it rivals even the most skilled redguard warriors. Despite his blindness, his blessing from Mephala allows him to have peak human senses and reflexes, allowing him to still maneuver his environment effectively and fight enemies. His blessing also allows him to gain information on written parchment like letters and books by merely touching the paper/page without reading. He uses a special zatoichi that acts as his walking stick and cane sword for combat. If he’s not stinging his enemies with his blade, then they will receive an arrow to their head with deadly precision from the Blind Spider.</span></p><p> <strong><br /> <a href="{{#staticFileLink}}11730901474,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}11730901474,RESIZE_710x{{/staticFileLink}}" alt="11730901474?profile=RESIZE_710x" width="731" height="411" /></a></strong></p><p><strong> </strong></p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Character:</strong></span></p><p><span style="font-size:12pt;">Name: Varyn Drals</span></p><p><span style="font-size:12pt;">Race: Dunmer/Dark Elf</span></p><p><span style="font-size:12pt;">Origin: Cyrodiil</span></p><p><span style="font-size:12pt;">Class: Assassin/Thief Hybrid</span></p><p><span style="font-size:12pt;">Standing Stone: Shadow Stone</span></p><p> </p><p> </p><p><strong> </strong></p><p><strong> </strong></p><p><strong> </strong></p><p><strong> </strong></p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Backstory:</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong><a href="https://images.uesp.net/1/19/OB-place-Cheydinhal.jpg" target="_blank"><img src="https://images.uesp.net/1/19/OB-place-Cheydinhal.jpg" alt="OB-place-Cheydinhal.jpg" width="751" height="416" /></a></strong></span></p><p><span style="font-size:10pt;">Varyn Drals was born in Cyrodiil in the year 4E 168 in the city of Cheydinhal. His father and mother moved to Cyrodiil from Morrowind when she was pregnant with him, fleeing from the Camonna Tong. His father was the trusted right-hand man of Skaliz Dren, the kingpin of the Camonna Tong and his mother was Skaliz’ lover at the time. The two secretly fell in love and carried on a secret affair before they were discovered by Skaliz. His mother also stole Skaliz’ most prized artifact, an ancient, withered spider leg that was passed down to her by her grandmother, who was a member of the Cult of Spider and worshipper of Mephala. For the first few years, they lived a relatively peaceful lives and they had three small shrines of the three good Daedric Prince in dunmer culture: Azura, Mephala, and Boethiah. Due to Varyn’s mother’s lineage, they learn more towards to Mephala. His mother also told him the power of the withered spider leg, that whoever eats it will receive a powerful blessing from Mephala, especially if the family is a descendent of the Cult of Spider. When Varyn was 8 years old, his family’s peaceful lives come to a tragic end when Skaliz sent a Camonna Tong assassin to track them down. His mother told him to hide in the basement and gives him the spider leg, suspecting that the assassin came to retrieve it as well. Varyn hid in the basement and heard the assassin say that Skaliz sent his regard. There were loud commotions and fighting before it stopped. Varyn came out of the basement and finds both his parents dead.</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="https://images.uesp.net/6/64/ON-npc-Mephala_03.jpg" target="_blank"><img src="https://images.uesp.net/6/64/ON-npc-Mephala_03.jpg" alt="ON-npc-Mephala_03.jpg" width="479" height="479" /></a></span></p><p><span style="font-size:10pt;">Sometimes later, Varyn was forced to be evicted from his home by the Count, causing him to be homeless and beg for money on the street. During this time, he is constantly harassed and bullied by the gro-Orums, especially from the family’s son Ogog gro-Orum. Ogog regularly comes to Varyn and physically bullies and attacks him. One day, Ogog insults Varyn, saying that whatever his parents did that caused them to be killed had it coming. This causes Varyn to seethe in anger and hatred towards Ogog, vowing to give him his comeuppance. One night, Varyn returns to his tent near his old home and takes out the withered spider leg and eats it. Suddenly, his visions begin to fade into darkness and a woman with spider legs protruding from her back emerge before him. The woman reveals herself as Mephala and says that she has been aware of Varyn’s existence for some time. Despite knowing Varyn’s intention of eating the spider leg and not aligning with the Daedric Prince’s interest, Mephala states that she is intrigued by Varyn’s story and is willing to humor him, knowing that his great grandmother was a devout worshipper. The Webspinner grants the blessing to Varyn, allowing him to gain enhanced reflexes, perceptions, and unnatural ability to master certain skills. Varyn finds himself back in Cheydinhal and immediately sets out to find Ogog. He stalks Ogog to Harlun’s Watch, who is drunk and terrorizing the village with two of his friends. Varyn approaches Ogog, who is too drunk to recognize him, and begins to brutally beat him. Ogog’s friends pulls out their blades and tries to kill Varyn, but he swiftly dodges and takes the dagger from Ogog’s friends before killing them in unnatural speed. Varyn turns back to Ogog and repeatedly stabs the orc until his intestines come out. Varyn regains his senses and realizes what he just did. He quickly flees Harlun’s Watch and backs into Cheydinhal. He tells himself that Ogog’s whole family are bullies and crooked and that they don’t deserve any sympathies.</span></p><p><span style="font-size:10pt;">In the next morning, he Varyn finds a figure in dark robes sitting beside him, telling him that the Night Mother has noticed his bloody deed. The figure reveals himself as speaker for the Dark Brotherhood and offers an invitation to join the family. He tells him that he first must complete a small test, to kill a cheating husband who comes to Cheydinhal to meet his mistress. Varyn eagerly accepts the offer, knowing he has nothing to lose at this point. The speaker says that the mistress was being “taken care of” and that the cheating husband will only find death in her home. Varyn goes to the mistress’ home and waits for the unfaithful husband to arrive. When he arrives, Varyn kills him with cold precision. The speaker reveals himself and says he is impressed with Varyn’s coldness and willingness to take lives without hesitation. He tells him to go the sanctuary that just happens to be in Cheydinhal and gives him the passphrase. Varyn immediately goes to sanctuary and speaks the passphrase before granting him access. He is greeted by the sanctuary leader who welcomes him with open arms and says that they look forward to having him and that they recently got another recruit as well.</span></p><p> </p><p><span style="font-size:10pt;">For the next several years, Varyn trained rigorously with the assassins of the Dark Brotherhood and homed in many skills sets such as wielding blades, archery, and stealth. He would carry out many assassinations from killing elite warriors to powerful mages, and many high-profile targets. During this time, he also meets and befriends another recent member of the sanctuary, an Imperial who is also making waves amongst the rank. The two would occasionally spar and train together, but Varyn’s friend almost always loses to him in blade-to-blade training. Varyn’s friend also invites him to join the Thieves Guild, of whom he was also part of. Varyn learns to enhance his skills in thievery and carries out many contracts and heists almost flawlessly. Many members from the Dark Brotherhood and the Thieves Guild have noticed Varyn’s unusual abilities in mastering skillsets that are specialized in its respective organizations. It is around this time that he earned the nickname, the Ashen Spider.</span></p><p><span style="font-size:10pt;">Sometimes during the 4E 175, Varyn and his Imperial friend are given an unusual contract by the speaker, tasking them to help a dunmer couple in Vvardenfell. Varyn and his friends travel to Vvardenfell and meet the couple, Maryl Virian and Rana Beleth. They reveal themselves as rogue members of the Morag Tong, who were on the run because they exposed the Grandmaster of the guild of doing many corrupt dealings with the disgraced House Hlaalu. They reveal that the Grandmaster wants revenge for exposing him and has already sent Morag Tong assassins after them. Having nowhere else to turn to, they performed the Black Sacrament and were surprised that the Night Mother even humored them by answering their call. Varyn and his friend reluctantly agree to help the ex-Morag Tongs to assassinate the Grandmaster. The trio travels to the ruined city of Vivec to the still running headquarters of the Morag Tong. Maryl Virian also reveals that is the descendant of Naryu Virian, a famous Morag Tong assassin renowned for her beauty and her skill with a blade and that she had worked with a member of the Dark Brotherhood as well. When they arrived at Vivec, they were ambushed by several Morag Tong assassins, and they fight them until they reach to their headquarters and assassinates the Grandmaster and killed more assassins. Maryl then states that despite the rival guild, they all treated each other more like friends than that of enemies, especially with Varyn’s friend. The trio decided to forge a small brotherhood amongst themselves and that they’re willing to help each other in their time of needs. After Maryl pays them, Varyn and his friend return to Cyrodiil.</span></p><p><span style="font-size:10pt;">During the year of 4E 188, the Dark Brotherhood’s begins to decline and lose its grip on Tamriel. Varyn still does contracts for both the Dark Brotherhood and the Thieves Guild like his friend, until he learns that Skaliz Dren was still around. Vowing to avenge his parents’ murder, he returns to Vvardenfell and contacts Maryl Virian for information, knowing that the previous corrupt Morag Tong Grandmaster also had dealings with the Cammona Tong. Varyn and Maryl track down the leads of Skaliz and learn that he has left the organization and went to Summerset Isles. Varyn travels to Summerset Isle and learns that he leads a local gang in Shimmerne, but also under the protection of the Thalmor, which makes him untouchable. Having no other choice, Varyn tracks down and meets with a member of the Thalmor council to strike a deal. The Thalmor is willing to give up Skaliz, in exchange for Varyn’s fealty to the Thalmor and serve as one of their assassins. To show his commitment to the Thalmor, the council member demands Varyn to maim himself as a show of fealty. Varyn gives up his eyes by letting a spell cast on him, blinding him in the process. The council member accepts and gives up Skaliz’s location, of which very few people know of. Varyn was overwhelmed by the newfound darkness, but soon discovers that Mephala’s blessing protects him from being fully hindered by his blindness, as he has acute and enhanced perceptions and senses. Varyn then puts on a new blindfold and sets out to find Skaliz. He infiltrates Skaliz’ compound and kills many of his goons. Varyn was surprised that despite his blindness, he was able to fight the goons effortlessly like before and still navigate his environment effectively, thanks to Mephala’s blessing. He eventually confronts Skaliz Dren, who reveals to him that he had his parents killed many years ago. Skaliz remains unremorseful of his action and asks Varyn of the spider leg’s whereabout, to which he says that it’s in him. The two engage in a long and brutal fight with Varyn emerging victorious.</span></p><p><span style="font-size:10pt;">For the next couple of years, Varyn did contracts for the Aldmeri Dominion as a bound assassin. He eventually will earn the nickname the Blind Spider. During this time, he will meet and fall in love with a dunmer woman in Summerset Isle. They were together for a time, but Varyn will not stay forever, due to his oath to serve the Thalmor but promises to return one day. He will be contacted by the same council member to assassinate three nord barbarians who are stout worshippers of Talos and that they have been attacking Thalmor forces in Skyrim. Varyn also learns that the Night Mother’s resting place was destroyed in Bravil and that the Brotherhood’s grip has declined significantly. Seeing with little choice, Varyn accepts the contract. He travels to Skyrim and finds the three barbarians and manages to assassinate them. Varyn decides he needs to lay low in Skyrim for the time being and plan where to go from there.</span></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Quests and Roleplaying</strong>:</span></p><p style="text-align:center;"><span style="font-size:14pt;"><a href="{{#staticFileLink}}11731093699,original{{/staticFileLink}}"><img src="{{#staticFileLink}}11731093699,RESIZE_710x{{/staticFileLink}}" alt="11731093699?profile=RESIZE_710x" width="619" height="348" /></a></span></p><p>The Blind Spider is a trained remorseless assassin and a professional thief. He will always carry out his contracts effectively and not kill any unnecessary bystanders. Despite his “blindness” in the backstory and the blessing from Mephala, he can still be played and function like a normal character would. He can engage in open combat and sneak around, when necessary. When he begins his journey in Skyrim, he will be in the New Gninis Cornerclub, masquerading as a refugee from Morrowind or camping out in the woods (via the Alternate Start Mod).</p><p> </p><p><strong>Questlines</strong>:</p><p> <strong>The Dark Brotherhood</strong>: The infamous and shadowy organization that he will join and help them to regain their power. Not joining them is out of the question, as he grew up with them and has been a faithful member for a long time. The Blind Spider will complete all the contracts up until the assassination of the Emperor. The Blind Spider is not fond of Astrid’s rule, as she abandoned the old teachings and the tenets. During the questline, he will spare Cicero, despite his annoyance towards his apparent madness, knowing that he is one of the few members who remain truly loyal to the Dark Brotherhood’s tradition.</p><p> </p><p> <strong> The Thieves Guild:</strong> The Blind Spider will join this organization due to his ties to Cyrodiil’s counterpart. He will effectively and professionally carry out all the jobs that he is given. He will help restore the Thieves Guild’s power and join the Nightingale to gain access to Nocturnal’s powers. The Blind Spider will notice how differently they operate in Skyrim compared to Cyrodiil’s Thieves Guild.</p><p> </p><p> <strong>College of Winterhold</strong>: He can join the college to access the master trainers for enchantments and illusion. He will not do and finish the questline.</p><p> </p><p> <strong>Main Questline:</strong> He can do the main questline to gain the power of the dragon shouts and fulfill the destiny of the dragonborn, although he does not do this out of altruism and selflessness.</p><ul><li>(It’s necessary to complete Dragon Rising quest to gain access to The Whispering Door quest.)</li></ul><p> </p><p style="text-align:left;"><strong>Daedric Quests</strong>: The Blind Spider will do the quests of the Daedric Princes that he worships in the past.</p><p>The Black Star: He will help Azura to reclaim and purify Azura’s Star, as she is one of the good Daedra that the dunmers worships. He will rarely use Azura’s Star, as he will mostly keep it as reminder to his respect to one of the Reclamations.</p><p> </p><p>Boethiah’s Calling: He will do Boethiah’s bidding by sacrificing a follower and claiming the Ebony Mail. The Ebony Mail will be used depending on his chosen path based on two of the reclamations (and the chosen playstyle described below).</p><p> </p><p>The Whispering Door: He will meet with Mephala once again and claim the Ebony Blade to show his devotion to her by killing close friends to restore the blade. He will seldom use the Ebony Blade, as this is not his primary choice of weapon.</p><p> </p><p>The Cursed Tribe: He will help the orc tribe of Largashbur to gain their trust and favor and when the time comes, he will kill them using the Ebony Blade.</p><p> </p><p><strong>Other Quests</strong>:</p><p> Creation Club Quests:</p><ul><li>More Than You Can Chew: He will do this quest to learn the recipe to craft shadowed netch leather armor.</li><li>Ghosts of the Tribunal: As a follower of the Three Reclamations, the Blind Spider shows great disdain to three Tribunal. He will travel to Solstheim and hunt down the members remaining acolytes of the False Tribunal. In the process, the Blind Spider can claim countless artifacts that are tied to Dunmer history, such as Trueflame and Hopesfire.</li></ul><p> </p><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Race, Stats, and Standing Stone:</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}11731162256,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}11731162256,RESIZE_710x{{/staticFileLink}}" alt="11731162256?profile=RESIZE_710x" width="710" /></a></strong></span></p><p>As a dunmer (with Imperious Mod), he will have the starting stats of 95 health, 95 stamina, and 115 magicka. Focus primarily on allocating perk points in health and stamina. Once they are 250+, you can allocate some points in magicka for using illusion spells. The standing stone will be the Shadow Stone, allowing him to increase sneak by 20% when sneaking by walls and increase movement speed in combat. As a Dunmer, he also gains three racial abilities.</p><p> <strong><br /> - </strong><strong>Ancestral Guardian:</strong> When entering combat, expend <strong>1</strong> Spirit Favor to gain <strong>75</strong> points of armor - for <strong>120</strong> seconds.</p><p><strong>- Ashborn:</strong> Dunmer blood grants <strong>25</strong>% fire resistance. Ancestral Guardian and Spirit Walk each add <strong>25</strong>% while active.</p><p><strong>- Whispers:</strong> Your ancestors periodically indicate an enemy humanoid to slay for +<strong>25</strong> Spirit Favor and bonus gold. (You can toggle the amount of Spirit Favor gained via MCM to maximum, allowing you to earn more gold quickly.)</p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Major Skills:</strong></span></p><p>Onehanded: The Blind Spider’s deadliest skill, for fighting and assassination. He will also utilize dual wielding skill as well.</p><ul><li><strong>0 - One-Handed Mastery (2)</strong> - One-handed weapons do 25/50% more damage./, and critical strikes with one-handed weapons do 2% more critical damage per level of One-Handed.</li><li><strong>20 - Disciplined Fighter</strong>- Reduces the Stamina cost of power attacks with one-handed weapons by 15 points.</li><li><strong>30 - Bite Marks (3)</strong>- Unblocked attacks with daggers deal an additional 1/2/3 point/s of bleed damage per second for 30/45/60 seconds to living targets. This effect stacks.</li><li><strong>30 - Clash of Champions (3)</strong> - Attacks with swords reduce the target's attack damage by 10/15/20% for 3 seconds.</li><li><strong>30 - Ravage (2)</strong> - Dual wielding attacks are 20/35% faster.</li><li><strong>40 - Savage (2)</strong> - Attacks with a dagger deal 25/50% more damage if you rapidly hit the target three or more times. Resets when 2 seconds pass between hits.</li><li><strong>50 - Falling Sword</strong> - Forwards power attacks with a sword cause targets to bleed for 20 seconds. When a bleeding target falls below 25% Health, your attacks against that target are critical strikes that deals ten times critical damage.</li><li><strong>50 - Overrun</strong>- Can perform a one-handed sprinting power attack that deals up to 50% more damage and critical damage to a target above half Health. The higher its remaining Health percentage, the more damage and critical damage is dealt.</li><li><strong>50 - Rogue's Parry</strong> - When wielding a one-handed weapon and an empty other hand, attacking with the weapon while the opponent is winding up their attack or drawing a bow deals 40% more damage and delivers a critical strike.</li><li><strong>60 - Windswept</strong> - Sideways power attacks with a sword fling targets backwards up to 6 feet, dealing up to 40% more damage based on distance traveled.</li></ul><p> </p><p> </p><p> </p><p>Sneak: Despite his blindness, he is a master in staying in the shadow and avoiding detections:</p><ul><li><strong>0 - Sneak Mastery (2)</strong> - Sneaking is 15/30% more effective. Sneak success depends on visibility (movement and light level), sound (movement and armor weight), skill level and distance.</li><li><strong>20 - Sneak Attack</strong>- Sneak attacks with one-handed weapons deal 100% more damage. Sneak attacks with any other weapon or fists deal 25% more damage.</li><li><strong>30 - Fog of War</strong> - Sneaking is 15% more effective against targets that are in combat with you, or 30% if they are in combat with someone else.</li><li><strong>30 - Silent Roll</strong>- Sprinting while sneaking executes a silent forward roll.</li><li><strong>30 - Spot Detection</strong>- Grants the "Spot Detection" power. At will, outlines all humanoids within 150 feet that are detecting you with a green glow. Lasts 30 seconds.</li><li><strong>40 - Assassin's Blade</strong> - Sneak attacks with daggers deal 1% more damage per level of Sneak.</li><li><strong>40 - Dynamic Entry</strong>- Performing a silent roll increases your weapon damage by 40% and unarmed damage by 40 points for 3 seconds.</li><li><strong>40 - Infiltrator</strong>- Your footsteps and equipped armor make 75% less noise when sneaking.</li><li><strong>50 - Backstab (2)</strong> - You deal 25/50% more damage and critical damage with daggers when striking a target from behind.</li><li><strong>50 - Light Foot</strong>- You won't trigger pressure plates.</li><li><strong>50 - Right Behind You</strong>- You are adept at hiding in your target's blind spot. Sneaking is 15% more effective within 30 feet and 30% more effective within 15 feet.</li><li><strong>60 - Smokescreen</strong> - Grants the "Smokescreen" power. Once a day, creates a 35 foot cloud for 180 seconds that blinds those in the cloud, preventing them from seeing sneaking targets. Sneak attacks against them deal 50% more damage.</li><li> <strong>70 - Clean Escape</strong> - When you stand still for 8 seconds while sneaking, enemies within 150 feet no longer search for you.</li><li><strong>80 - Behind Enemy Lines</strong>- Sneaking is 15% more effective for each enemy within 100 feet that is not detecting you.</li><li><strong>80 - Problem Solver</strong> - Sneak attacks deal 10% more damage for each 200 points of Health the target has, up to 50% more damage.</li><li><strong>90 - Cloak and Dagger</strong>- Breaking invisibility with a power attack is a guaranteed critical strike that deals 50% more critical damage.</li><li><strong>90 - Shadow Warrior</strong> - Entering sneak mode in combat grants 2 seconds of invisibility, briefly leaving combat and forcing distant opponents to search for you. This effect has an 8 second cooldown.</li><li><strong>100 - Laughing Ghost</strong>- Grants the "Laughing Ghost" power. At will, while sneaking, teleport through the shadows behind a target to attempt a sneak power attack with your right weapon that deals double sneak attack damage. The target must be out of combat.</li></ul><p> </p><p> </p><p>Enchanting: An important skill to use when enchanting gears. Many of his gears rely on enchantments to enhance his effectiveness.</p><ul><li><strong>0 - Enchanting Mastery (2)</strong>- New enchantments are 20/40% stronger. Soul gems provide 2/4 extra weapon charge points per level of Enchanting.</li><li><strong>30 - Thunderstruck</strong> - Weapon enchantments are 25% more effective when delivered by a power attack (or 50% for a two-handed power attack).</li><li><strong>40 - Gem Dust</strong>- You may choose to destroy a Flawless Gem when you begin the enchanting process and sprinkle its dust on the Arcane Enchanter. New enchantments are 25% stronger when placed upon an item of the type corresponding to the gem.</li><li><strong>60 - Regalia</strong> - New enchantments placed upon robes, circlets, hoods and necklaces are 30% stronger.</li><li><strong>70 - Attunement</strong> - All enchantments on equipped weapons and armor are 10% more powerful and last 10% longer.</li><li><strong>80 - Twin Enchantment</strong> - Can place two enchantments upon the same item.</li><li><strong>90 - Arcane Nexus</strong> - You may choose to upgrade one arcane enchanter to an Arcane Nexus for 2500 gold. New enchantments created at an Arcane Nexus are 25% stronger. Can be "Disassembled" by sneaking, allowing you to upgrade another.</li><li><strong>100 - Miracle</strong> - You put your heart and soul into the next item you enchant at an Arcane Nexus, placing up to three enchantments upon it that are 25% stronger. Try as you might, you will never be able to repeat this feat.</li></ul><p> </p><p>Archery: Another area that the Blind Spider if proficient at. Despite his apparent inability to see his targets, he can still sense his target’s movements and positions thanks to Mephala’s blessing.</p><ul><li><strong>0 - Archery Mastery (2)</strong>- Bows and crossbows deal 25/50% more damage./, and critical strikes with bows and crossbows do 2% more critical damage per level of Archery.</li><li><strong>20 - Clean Kill</strong>- Bows and crossbows deal 20% more damage to a target at full Health.</li><li><strong>20 - Wingstrike (2)</strong>- Bashing with a bow or crossbow always staggers the target. Bows and crossbows deal 20/40% more damage to that target for 10 seconds.</li><li><strong>30 - Long Shot (3)</strong>- Bows and crossbows deal up to 40/60/80% more damage to targets beyond 50 feet. The damage bonus increases as distance increases.</li><li><strong>30 - Steady Hand (3)</strong>- Pressing Block while aiming will zoom in your view/ and slow time by 25/50%.</li><li><strong>40 - Crippling Shot</strong>- Arrows and bolts slow a target within 25 feet by 10% for 20 seconds. This effect stacks.</li><li><strong>40 - Hunter's Discipline</strong>- Recover twice as many arrows and bolts from dead bodies.</li><li><strong>40 - Thread the Needle (2)</strong>- Bows and crossbows ignore 25/50% armor if the target is not moving.</li><li><strong>50 - Pinning Shot</strong>- Arrows and bolts have a chance to stagger a target within 50 feet. More effective against targets with a lower remaining Health percentage. No effect on massive targets.</li><li><strong>50 - Ranger</strong>- Can move at full speed with a drawn bow.</li><li><strong>70 - Focus on the Prey</strong>- Cannot be staggered while holding a drawn bow or reloading a crossbow.</li><li><strong>60 - Quick Shot</strong>- Can draw a bow or reload a crossbow 30% faster.</li><li><strong>60 - Snipe</strong>- Shooting targets you haven't shot within the past 10 seconds inflicts a critical strike that deals three times critical damage, and any weapon enchantments applied by the shot are twice as effective.</li><li><strong>70 - Ambush Predator</strong>- After standing still for 6 seconds with a bow or crossbow out, it does 25% more damage until you move.</li><li><strong>70 - Beak and Talon</strong>- Your shots disrupt targets within 25 feet, disarming them if they are power attacking and knocking them down if they are staggered.</li><li><strong>80 - Hailstorm</strong>- Attack 8% faster with bows and crossbows for 10 seconds after shooting a fully drawn bow or crossbow in combat. This effect stacks.</li><li><strong>90 - Three Crows</strong> - Shooting a target beyond 25 feet three times in rapid succession, leaving less than 2.75 seconds between each hit, deals bonus damage equal to 15% of the target's current Health (max. 150 damage) and knocks the target to the ground.</li><li><strong>100 - Perfect Aim</strong>- Bows deal 25% more damage if the shot strikes a target within 2 seconds after the bow is fully drawn. Crossbows deal triple damage to targets with 20% or less Health remaining.</li></ul><p> </p><p>Illusion: A necessary magic skill for an assassin and a thief.</p><ul><li><strong>0 - Illusion Mastery (2)</strong>- Illusion spells cost 35/50% less Magicka, Illusion spells last 0.5/1% longer per level of Illusion, and mind affecting Illusion spells (Calm, Fear, Frenzy, Rally) are 0.1/0.2 points stronger per level of Illusion.</li><li><strong>40 - Silent Storm (2)</strong> - All spells you cast from any school of magic/, as well as all shouts, are silent to others.</li><li><strong>70 - Shadow Refuge</strong> - While affected by an invisibility spell or effect, you take 35% less damage from attacks and sneaking is 15% better.</li></ul><p> </p><p><strong>Optional/Playstyle dependent skills</strong></p><p>Alchemy (Path of the Spider): The Blind Spider knows how to brew deadly poisons he can use against his enemies, but also the beneficial potions for himself. He can use poisons to either coat his weapons or slip them into unsuspecting victims.</p><ul><li><strong>0 - Alchemy Mastery (2)</strong>- Potions and poisons you make are 20/40% stronger.</li><li><strong>20 - Physician</strong>- You may choose a type of beneficial potion: Health, Magicka or Stamina. Potions you mix that restore or fortify the chosen attribute are 50% stronger.</li><li><strong>20 - Stimulants</strong>- When you use a beneficial potion or ingredient, you regenerate 2% of your Magicka and Stamina per second for 30 seconds.</li><li><strong>30 - Advanced Lab</strong>- You may choose to upgrade one alchemy lab to an Advanced version for 2500 gold. Potions you mix are 25% stronger at an Advanced Lab. Can be "Disassembled" by sneaking, allowing you to upgrade another.</li><li><strong>30 - Experimenter</strong>- Eating an ingredient reveals all effects.</li><li><strong>30 - Poisoner</strong>- Poisons you mix are 1% more powerful per level of Alchemy.</li><li><strong>40 - Bottomless Cup</strong>- Poisons applied to weapons last for one additional hit per 10 levels of Alchemy.</li><li><strong>40 - Crimson Haze</strong>- Stimulants also increases movement speed by 10% for its duration.</li><li><strong>50 - Alkahest</strong> - Your poisons are highly corrosive, enabling you to ignore 40% of the armor rating of an affected target for their duration.</li><li><strong>50 - Lab Skeever</strong>- For 20 seconds after using any alchemy lab, beneficial potions you drink last 15 times longer and are 25% stronger.</li><li><strong>60 - Green Thumb</strong>- Twice as many ingredients are gathered from most harvestable objects.</li><li><strong>60 - Maenad</strong>- Magicka and Stamina are increased by 50 points when you are under the effect of a beneficial potion or ingredient, but reduced by 25 points when you are not.</li><li><strong>70 - Double Toil and Trouble</strong> - You mix twice as many potions at your Advanced Lab.</li><li><strong>70 - Pure Mixture</strong>- All negative effects are removed from created potions, and all positive effects are removed from created poisons.</li><li><strong>80 - Amplify Lethality</strong>- Grants the "Amplify Lethality" power. Once a day, point at a victim to silently reduce their poison resistance by 250% for 10 seconds.</li><li><strong>80 - Witchmaster</strong>- When you use a beneficial potion or ingredient, 50% chance to receive a powerful side effect, randomly chosen from a range of 40 side effects.</li><li><strong>90 - Chymical Wedding</strong>- Witchmaster side effects have 50% chance to cause side effects themselves.</li><li><strong>90 - Walking Disaster</strong>- In combat, periodically spill a random oil puddle on the ground. Puddles last 60 seconds.</li></ul><p> </p><p>Light Armor (Path of the Spider): An assassin’s choice of armor style, as it lets him move faster in combat while providing good protection. It also allows him to sneak more effectively.</p><ul><li><strong>0 - Light Armor Mastery (2)</strong>- Armor rating of Light Armor increased by 20/40%. You gain a small amount of Light Armor experience when wearing at least two pieces of Light Armor in combat.</li><li><strong>20 - Annoying Mosquitoes (2)</strong> - You take 10/20% less attack damage from enemies with full Health if wearing all Light Armor.</li><li><strong>30 - As a Leaf</strong>- While sprinting in Light Armor, you cannot be staggered and take 50% less damage from power attacks.</li><li><strong>30 - Light Armor Fit</strong>- Armor rating of Light Armor increased by 25% if wearing all Light Armor.</li><li><strong>40 - Initiative (2)</strong>- When you enter combat, if wearing all Light Armor, regenerate up to 10/20% of your maximum Stamina per second. This bonus gradually diminishes over the course of 15 seconds.</li><li><strong>40 - Keen Senses</strong>- You no longer need to wear a helmet to benefit from perks that require "wearing all Light Armor". If you are not wearing a helmet, Light Armor pieces have 20% increased armor rating.</li><li><strong>50 - Unhindered</strong> - Light Armor weighs nothing and doesn't slow you down when worn.</li><li><strong>50 - Windrunner</strong>- Move 10% faster in combat if wearing all Light Armor.</li><li><strong>60 - Evasive Leap</strong>- If wearing all Light Armor, jump in combat to cause all incoming attacks and spells to miss for 1 second. This effect has a 5 second cooldown.</li><li><strong>60 - Into the Maelstrom</strong>- You take 10% less attack damage when fighting more than one enemy if wearing all Light Armor.</li><li><strong>70 - Fight or Flight</strong>- When struck by an unblocked attack or spell in combat, an adrenaline rush regenerates 5% of your maximum Stamina per second for 6 seconds if wearing all Light Armor.</li><li><strong>70 - Wardancer</strong> - Your agility enables you to strike more effectively, granting 20% more attack damage and critical damage if wearing all Light Armor. This effect is lost for 6 seconds whenever you get struck by an unblocked attack or a hostile spell in combat.</li><li><strong>80 - Spelldancer</strong>- Wardancer also improves elemental (fire, frost and shock) spells and effects by the same amount.</li><li><strong>80 - Survival Instinct</strong>- When you get struck by an unblocked attack or hostile spell in combat, gain 10% movement speed for 6 seconds if wearing all Light Armor.</li><li><strong>80 - Wild and Free</strong>- While sprinting in Light Armor, you take 50% less damage from attacks.</li><li><strong>90 - Glancing Blows</strong> - You take 30% less damage from blocked attacks while Wardancer is active. When you lose the Wardancer effect due to an unblocked attack, it also deals 30% less damage.</li><li><strong>90 - Lightning Strike</strong>- Your critical strikes deal 75% more critical damage for 10 seconds after entering combat while wearing all Light Armor.</li><li><strong>100 - Tempting Fate</strong>- You gain 20% movement speed if you are not blocking during an enemy's power attack. If the power attack misses, the effect lasts until combat ends or until you get struck by a power attack.</li></ul><p> </p><p>Pickpocket ( Optional if using Artful Dodger Mod): An important skillset for any thief. It also allows him to slip poisons into unsuspecting victims if you choose to invest in the alchemy tree.</p><ul><li><strong>0 - Pickpocket Mastery (2)</strong>- Adds 20/40% to your pickpocket chance and increases carry weight by 50/100 points.</li><li><strong>20 - Blood Money</strong>- You find 10-100 more gold when looting humanoid corpses you have slain in an especially violent fashion (with an attack that dealt at least 100 more damage than their remaining Health or a killmove).</li><li><strong>30 - Cutpurse</strong> - Adds 25% to your chance to pickpocket gold, keys and jewelry.</li><li><strong>30 - Thief's Eye</strong>- When you enter a major city, illuminates a random citizen on the streets for 300 seconds. If you interact with the target during this time, they will carry valuable items (based on your Pickpocket skill). This can only occur once every 12-60 ingame hours.</li><li><strong>40 - Brotherhood Cocktail</strong>- Silently harm enemies by placing poisons in their pockets while pickpocketing.</li><li><strong>40 - On the Run</strong> - After you successfully pickpocket someone, sneaking is 200% more effective and movement speed is increased by 25% for 10 seconds.</li><li><strong>50 - Lawless World</strong>- Petty crimes are slowly forgotten, allowing your bounties for non-violent crimes to decay at a rate of 50% of your Pickpocket skill level each day.</li><li><strong>50 - Thief's Luck</strong>- You may choose an item type (gold, jewelry, books, ingredients, potions, ingots, scrolls). Those illuminated by Thief's Eye are three times more likely to carry items of your chosen type over other types.</li><li><strong>60 - Stalk the Prey</strong>- Preparing to pickpocket (sneaking behind a victim with the pickpocket message displayed) for at least 10 seconds adds 20% to your chance to pickpocket any item.</li><li><strong>70 - Trickster</strong> - Can pickpocket equipped weapons. If the target is sleeping, can pickpocket any equipped item.</li><li><strong>80 - Crime Wave</strong>- Shortly after you pickpocket or speak with the target illuminated by Thief's Eye, a new victim is illuminated, up to 4 times in a row.</li><li><strong>80 - You Saw Nothing</strong>- Grants the "You Saw Nothing" power. Once a day, distract a target and others in a 40 foot radius around the target. For 45 seconds, you will not receive a bounty if they are the only witness of your crimes. Does not prevent them from defending themselves.</li><li><strong>90 - Robbed Blind</strong> - Adds the Thief's Eye effect to You Saw Nothing.</li></ul><p> </p><p>Heavy Armor (Path of the Dark Warrior): If the Blind Spider wants to follow Boethiah instead and wear the Ebony Mail as his main armor choice.</p><ul><li><strong>0 - Heavy Armor Mastery (2)</strong>- Armor rating of Heavy Armor increased by 20/40%. You gain a small amount of Heavy Armor experience when wearing at least two pieces of Heavy Armor in combat.</li><li><strong>20 - Cushioned (2)</strong>- You take half/no damage from falling if wearing all Heavy Armor.</li><li><strong>30 - Battle Weary</strong>- Tired enemies have a harder time defeating your armor. You take up to 20% less attack damage from enemies with half or less Stamina, if wearing all Heavy Armor. The lower their Stamina, the less damage you take.</li><li><strong>30 - Heavy Armor Fit</strong>- Armor rating of Heavy Armor increased by 25% if wearing all Heavy Armor.</li><li><strong>40 - Defiance</strong>- You are trained to deflect incoming attacks while wearing all Heavy Armor. Whenever an enemy attacks you, you gain 15 points of armor rating for 10 seconds. This effect stacks.</li><li><strong>40 - Face of Death</strong>- You no longer need to wear a helmet to benefit from perks that require "wearing all Heavy Armor". If you are not wearing a helmet, Heavy Armor pieces have 20% increased armor rating.</li><li><strong>50 - Born to Fight</strong> - Heavy Armor weighs half as much and slows you down half as much when worn.</li><li><strong>50 - Revel in Battle</strong>- Defiance also increases melee weapon damage by 3% for 10 seconds. This effect stacks.</li><li><strong>60 - Bedrock</strong>- If wearing all Heavy Armor, you have 20% chance to brace for impact when attacked by an enemy, becoming immune to stagger for 4 seconds.</li><li><strong>60 - Break Upon Me</strong>- You are immune to basic melee weapon perks (Clash of Champions/Heroes, Denting/Crushing Blows, Bleed Like a Lamb/Dog, Bite Marks). If wearing all Heavy Armor, you take 10% less attack damage from enemies affected by one or more of these perks.</li><li><strong>60 - Never Kneel</strong>- If wearing all Heavy Armor, take 30% less attack damage from power attacks.</li><li><strong>70 - Lead the Tempest</strong>- Sprinting in combat increases the armor of allied people within 20 feet by 25% of your own armor, and the armor of allied Skeletons created by Bone Collector within 20 feet by 15% of your own armor. Lasts 30 seconds.</li><li><strong>70 - Reap the Whirlwind</strong>- When struck by a power attack or power bash, your attacks deal 125% more damage to the attacker for 5 seconds if wearing all Heavy Armor.</li><li><strong>80 - Out of the Inferno</strong>- Incoming fire, frost and shock damage reduced by 0.02% per point of armor if wearing all Heavy Armor.</li><li><strong>80 - Rise Above</strong>- If wearing all Heavy Armor, you intimidate enemies within 15 feet. They lose 5% attack damage and you gain 5% attack damage for each enemy affected.</li><li><strong>90 - Immortal</strong> - If wearing all Heavy Armor, take 75% less damage from attacks below 15% Health (or 20% Health if you are affected by Rallying Standard).</li><li><strong>90 - Primal Fear</strong>- If wearing all Heavy Armor, walking (but not running) towards living enemies within 30 feet in front of you may break their confidence, causing them to flee for 8 seconds.</li><li><strong>90 - Sovereign</strong>- When struck by an attack, subsequent attacks are deflected if wearing all Heavy Armor. You take 75% reduced damage from attacks for 1 second.</li></ul><p> </p><p><strong> </strong></p><p><strong> </strong></p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Weapons, Armor, and Items:</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}11731199059,original{{/staticFileLink}}"><img src="{{#staticFileLink}}11731199059,RESIZE_710x{{/staticFileLink}}" alt="11731199059?profile=RESIZE_710x" width="710" /></a></strong></span></p><p>Armor: Netch Leather Set (Warmonger Armory) – This can serve as his starting armor.</p><ul><li>Thieves Guild Hood (Craftable Thieves Guild Armor)</li><li>Netch Leather Armor</li><li>Leather Bracers (Using Vanilla leather gauntlet because netch leather bracers is glitched visually)</li><li>Netch Leather Boots</li><li>Black Blindfold:<ul><li>Fortify Health Regeneration by 50% and Fortify Illusion Cost by 50%</li><li>Rename to “Blindfold of the Spider”</li></ul></li><li>Ring of Choice:<ul><li>Fortify Onehanded attack power by 25%</li><li>Fortify Magic Resistance by 25%</li></ul></li><li>Left Handed Ring of Choice:<ul><li>Fortify Sneak by 25%</li><li>Fortify Sneak Attack Damage by 25%</li></ul></li><li>Necklace of Choice:<ul><li>Fortify Stamina Regeneration by 50%</li><li>Fortify Ranged Damage by 25%</li></ul></li><li>Mask Belts (Warmonger Armory and Reliquary of Myth):<ul><li>Krosis - Belt Right: Bows and crossbows do up to 50% more damage based on the target's distance, and you move 15% faster with an 8% chance to avoid incoming melee attacks.</li><li>Vokun - Belt Left: Sneaking causes all nearby opponents targeting the wearer or searching for the wearer to leave combat. Wearer is muffled and moves silently.</li></ul></li></ul><p>Weapons:</p><ul><li>Sithis Blade (Immersive Weapons)<ul><li>Burden: Reduce Enemy movement and attack speed by 25% for 30 seconds</li><li>Damage Weapon: Reduce enemy weapon damage by 25% for 30 seconds.</li></ul></li><li>Boethiah’s Glory (JS Unique Utopia Dagger Standalone)<ul><li>Absorb 30 health from living beings.</li><li>Paralyze: Living targets up to level 40 have a 25% to be paralyzed for 10 seconds</li></ul></li><li>3<sup>rd</sup> Era Daedric Dagger (Daedric Dagger from Morrowind)<ul><li>Rename to “Mephala’s Fang”</li><li>Poison Damage: Deal 5 points of poison damage for 10 seconds</li><li>Weakness to Poison: Reduce enemy resistance to poison by 50% for 30 seconds.</li></ul></li><li>Dwarven Black Bow of Fate<ul><li>50% chance for each attribute to absorb 25 points of Health, Stamina and/or Magicka. Target is 15% weaker to magic for 30 seconds when landing three shots in rapid succession.</li></ul></li><li>Ebony Blade (Optional) - One Handed<ul><li>Absorbs the life essence of your foes. Strengthened by the blood of deceit. Forward power attacks silence targets up to level 25 for 10 seconds.*</li><li>When fully powered, forward power attacks cost 500 points of charge and will prevent the caster from casting spells for the entire duration.</li><li>When fully powered, it will automatically recharge itself when equipped.</li><li>You can now acquire a one-handed version of the Ebony Blade, depending on your choice when you first pick up the Ebony Blade during the Whispering Door quest. The decision you make is final, and you will not be able to choose again after the quest is completed.</li></ul></li></ul><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>The Path of the Spider (Playstyle 1):</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong><a href="https://images.uesp.net/8/8f/ON-concept-Prince-Mephala-emblem.png" target="_blank"><img src="https://images.uesp.net/8/8f/ON-concept-Prince-Mephala-emblem.png" alt="ON-concept-Prince-Mephala-emblem.png" width="249" height="249" /></a></strong></span></p><p>The path of the spider leans closer to his devotion to Mephala. He specializes more in stealth, speed, and implementing poisons over open combat, although he can still engage in combat when necessary. This playstyle involves extra skill trees to implement the style, including Light Armor, Alchemy, and Pickpocket (optional). </p><p> </p><p>Armor: Shadowed Netch Leather Armor (CC Content)</p><ul><li>Guild Master Hood (Craftable Thieves Guild Armor mod)<ul><li>Fortify Archery by 50% and Fortify Armor Rating by 100 points</li><li>Or use the regular Guild Master Hood, obtained from completing the Thieves Guild Questline.</li></ul></li><li>Shadowed Netch Leather Armor<ul><li>Fortify Stamina by 50 points</li><li>Fortify Armor Rating by 100 points</li></ul></li><li>Shadowed Netch Leather Bracers<ul><li>Fortify Security (pickpocket and lockpicking) by 50%</li><li>Fortify Sneak Attack by 25% with weapons and spells</li></ul></li><li>Shadowed Netch Leather Boots<ul><li>Fortify Sneak by 50%</li><li>Muffle 50% of your movement noise</li></ul></li></ul><p>Wintersun Deity: Mephala</p><ul><li>Shrine Blessing: Fortify Poison by 15%</li><li>Follower: Secret Murder: Sneak attack deal x% more damage from behind based on favor with Mephala.</li><li>Devotee: Whispers of Betrayel: During prayer, seize control of the nearest person within 75 feet to fight for you. Cost 5% of favor</li></ul><p> </p><p>Poisons: He will utilize his poisons to slip them into his enemies or coat them on his weapons to deliver poisonous strikes.</p><ul><li>Poison of Lingering Damage Health: Scathecraw, Small Antlers, and Chokeberry.<ul><li>Drains the target’s health by 100+ points for 10 seconds</li><li>Target is 100%+ weaker to poison damage for 30 seconds</li><li>Concentrated poison temporarily reduces maximum and current health by 120+ points for 20 seconds</li><li>Damage the target’s health by 125+ points</li></ul></li><li>Poison of Health Damage: Jarrin Root and Nightshade (or Crimson Nirnroot)<ul><li>Damage health by 3000+ points</li></ul></li></ul><p> </p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>The Path of the Dark Warrior (Playstyle 2)</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}11731277064,original{{/staticFileLink}}"><img src="{{#staticFileLink}}11731277064,RESIZE_710x{{/staticFileLink}}" alt="11731277064?profile=RESIZE_710x" width="710" /></a></strong></span></p><p> This path reflects the Blind Spider’s devotion on Boethiah instead, where he focuses more on open combat than stealth and tactical subterfuge, although sneaking is still viable. This path focuses primarily on putting the use of heavy armor to use, specifically the usage of Ebony Mail. The only additional skill tree to invest in is Heavy Armor.</p><p> </p><p>Armor:</p><ul><li>Guild Master Hood (Same from the Path of the Spider) or Mask of Vivec<ul><li>Reflect Damage: Reflect 50% of incoming damage back at the attacker.</li></ul></li><li>Ebony Mail (Reliquary of Myth)<ul><li>Envelops the wearer in Boethiah’s Embrace, weakening nearby foes or protecting against physical harm when low on health. Muffles your movement.</li><li>(Opponents that get too close take 5 points of poison damage per second that weaken them to all sources of damage by 25%. If below 50% health, reduced the physical damage you take by 35% instead.</li></ul></li><li>Ebony Gauntlet:<ul><li>Fortify One Handed damage by 25%</li></ul></li><li>Ebony Boots:<ul><li>Fortify Movement Speed by 20%</li></ul></li></ul><p><a href="https://images.uesp.net/3/30/ON-concept-Prince-Boethia-emblem.png" target="_blank"><img class="align-full" src="https://images.uesp.net/3/30/ON-concept-Prince-Boethia-emblem.png" alt="ON-concept-Prince-Boethia-emblem.png" /></a></p><p>Wintersun Deity: Boethiah</p><ul><li>Shrine Blessing: You are 10% more effective in one handed weapons.</li><li>Follower – Blood Throne: Your attacks deal x% more damage when fighting only one opponent (based on your favor with Boethiah)</li><li>Devotee – Assassinate: During prayer, you may invoke superior daedric invisibility.</li></ul><p> </p><p> </p><p style="text-align:center;"><strong>Creation Club Contents:</strong></p><p style="text-align:center;">Ghosts of the Tribunal</p><p style="text-align:center;">Rare Curios</p><p style="text-align:center;">Netch Leather Armor</p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Required Mods:</strong></span></p><p>Warmonger Armory – Unofficial Fixed SSE Port:</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17809">Warmonger Armory - Unofficial Fixed SSE Port at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Immersive Weapons:</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/16788">Immersive Weapons at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>JS Unique Utopia Daggers Standalone:</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/65687">JS Unique Utopia Standalone SE - Daggers at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Wintersun – Faiths of Skyrim</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/22506">Wintersun - Faiths of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Ordinator Perks</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137">Ordinator - Perks of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Alternate Start</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272">Alternate Start - Live Another Life - SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Imperious Race</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315">Imperious - Races of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Andromeda Standing Stones</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910">Andromeda - Unique Standing Stones of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Imperious Race</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315">Imperious - Races of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Reliquary of Myth – Artifact Overhaul</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/31612">Reliquary of Myth - Artifact Overhaul at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Thaumatergy – An Enchanting Overhaul</p><p> <a href="https://www.nexusmods.com/skyrimspecialedition/mods/57138">Thaumaturgy - An Enchanting Overhaul at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Craftable Thieves Guild Armor</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/26550">Craftable Thieves Guild Armor at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Blindfolds of Skyrim</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1968">Blindfolds of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Recommended/Optional Mods</strong>:</span></p><ul><li>Artful Dodger: Make pickpocketing more easy to perform at the chance of success at 90%, even at a low level. Once the pickpocket skill reaches to 100, the default value of chance of success increases to 99%.<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17273">ARTFUL DODGER - Dynamic Pickpocket Cap at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Proteus<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/62934">PROTEUS at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Dragonborn Crafting Hall Special Edition<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1891">Dragonborn Crafting Hall Special Edition at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Ordinator Perks (enhancements):<ul><li>20 Percent more Perk Points or 50 Percent more Perk Points options</li></ul></li><li>All Armor, All Enchantments<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4488">All armor - All enchantments at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Multiple Enchantments, Ordinator Patch<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/5267">Multiple Enchantments - Ordinator Patch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li></ul><ul><li>Skyrim Cheat Engine:<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/70159">Skyrim Cheat Engine at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Ethereal Elven Overhaul: The forehead protrudes quite a bit, causing it to clip through the blindfold. Using this mod will smoothen the forehead and fix the blindfold clipping. <ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/92217">Ethereal Elven Overhaul - SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li></ul><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Closing Notes:</strong></span></p><p>This is my third build that I will post here on Skyforge. It’s not a “traditional” Skyrim build, as my build relies heavily on mods, and especially the “cheat mods”. I understand that it may turn some people off and not being everyone’s cup of tea. But I do find joy in making character builds, especially when they’re based on another character from another media. Once again, you are welcome to tweak my build to find your “perfect balance”, if it doesn’t stray too much from the original root.</p><p><a href="{{#staticFileLink}}11731406864,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}11731406864,RESIZE_180x180{{/staticFileLink}}" alt="11731406864?profile=RESIZE_180x180" width="524" height="655" /></a></p><p style="text-align:center;"> </p><p>As mentioned above, this is my third modded build inspired by a character from the John Wick movie series. In this one, the Blind Spider is based on Caine in John Wick Chapter 4, played by Donnie Yen, with my own twists to his backstory and ability. Caine is a blind assassin, but not any less deadly and a dangerous opponent to John Wick. I made up a backstory to justify the Blind Spider’s ability in navigating his environment and combat, akin to Caine in the movie. He was also a friend of John Wick, which makes the Blind Spider a friend and associate of The Contractor (Corvus Rem), my Skyrim’s character build of John Wick. I have made a John Wick inspired build with The Contractor (Corvus Rem), Sofia with the Golden Bat (Sabirah al-Saran), and now Caine with the Blind Spider (Varyn Drals). This will serve as the event build of incorporating a character from other media into the Elder Scrolls universe. I would consider my previous two builds into this event as well. In case if it wasn’t obvious, I love the John Wick movie series, especially Chapter 4. I have been anticipating the sequel for a long time and looking to create a character inspired by Donnie Yen's character. Next two builds would be inspired by the Tracker (Mr. Nobody) played by Shamier Anderson and Rooney (Ana De Armes) in the upcoming spin-off Ballerina.</p></div>Ordinator Character Build: The Desert Windhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/ordinator-character-build-the-desert-wind2023-02-11T05:02:30.000Z2023-02-11T05:02:30.000Zpeace^lordhttps://TheSkyForge.ning.com/members/peacelord<div><p style="text-align:center;"><a href="{{#staticFileLink}}10961902493,RESIZE_710x{{/staticFileLink}}"><img src="{{#staticFileLink}}10961902493,RESIZE_710x{{/staticFileLink}}" alt="10961902493?profile=RESIZE_710x" width="600" /></a></p><p style="text-align:center;"><em><span style="font-weight:400;">“Many believe that our world is one without beauty and grace. This one thinks otherwise. This one knows better. </span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">Every Khajiit knows it is more than possible to mix beauty and blood."</span></em></p><p> </p><p><span style="font-weight:400;">Sugar and sands, my friends. This one brings you a new Khajiit build, their first on the Skyforge: the Desert Wind, a follower of the Zhan Khaj dual wielding claw-dance.</span></p><p> </p><p><span style="font-weight:400;">While Khajiit is pretty new at making Skyrim builds, this one had a lot of fun putting the Desert Wind together. This is their first build for the Skyforge. Feedback and criticism is always appreciated!</span></p><p> </p><p><span style="font-weight:400;">Okay, I’ll drop the Khajiit LARP.</span></p><p> </p><p><span style="font-weight:400;">The Khajiit have been my favorite race in the Elder Scrolls for a while. While I’ll always have a soft spot for the Nords and what they could’ve been, and the Hist and Argonians are certainly food for thought, the Khajiit are so fleshed out yet leave so much to mystery that it allows one's mind to run wild. How true are their myths? Is the Mane truly a Tower? What </span><em><span style="font-weight:400;">were</span></em><span style="font-weight:400;"> the Void Nights? How does the Lunar Lattice relate to Lunar Lorkhan if the latter is true? Are they descendants of Mer? Do they like being pet behind the ears? Do they purr and knead blankets? So many questions, so little answers, so much room for headcanon.</span></p><p> </p><p><span style="font-weight:400;">A long dive into Khajiiti culture a few days ago inspired me to replay Skyrim. While I usually play Nord or Imperial dragonborns, having a Khajiit dragonborn sounded like a lot of fun; especially as I dove into claw-dances, culture, food, and the Khajiiti mythos. This ultimately inspired me to play Skyrim in a way I haven’t in a long time: using a true dual-wielder, who moves and kills with speed, style, and grace.</span></p><p> </p><p><span style="font-weight:400;">As the name implies, this build is inspired by the Zhan Khaj claw-dance, or “Desert Wind” in the Imperial tongue. It focuses on wielding two balanced blades, but besides that we don’t get a lot. I felt like this would be the perfect excuse to flex my creative muscles and begin a tepid entry into a new way of experiencing the Elder Scrolls community I haven’t really been into.</span></p><p> </p><p><span style="font-weight:400;">The Desert Wind builds on this concept by combining dual wielding with three other skills; restoration magic, Ordinator's skills, and a powerful Thu'um. With speed buffs from both the Shadow Stone and Ordinator's perk trees and attack speed buffs from the dual wielding branch of One-Handed and Elemental Fury, the Desert Wind can combine deadly swordplay and pinpoint accuracy with blinding speed — a mix of grace and gore, boosted with restoration magic if the going gets a bit too tough.</span></p><p> </p><p><span style="font-weight:400;">A special thanks to taagra.com for their amazing translation tool and fleshing out of Ta’agra, the Khajiiti language.</span></p><p> </p><p><span style="font-weight:400;">Without further ado, let me introduce the Desert Wind.</span></p><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>REQUIRED MODS:</strong></span></p><p style="text-align:center;"><span style="font-weight:400;">SkyUI</span></p><p style="text-align:center;"><span style="font-weight:400;">SKSE64</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">Ordinator - Perks of Skyrim</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>RECOMMENDED MODS:</strong></span></p><p style="text-align:center;"><span style="font-weight:400;">Andromeda - Unique Standing Stones</span></p><p style="text-align:center;"><span style="font-weight:400;">Thunderchild</span></p><p style="text-align:center;"><span style="font-weight:400;">Khajiiti Apex Armory</span></p><p style="text-align:center;"><span style="font-weight:400;">Any fix for the Elemental Fury shout</span></p><p style="text-align:center;"><span style="font-weight:400;">Khajiit Speak</span></p><p style="text-align:center;"><span style="font-weight:400;">Inigo</span></p><p> </p><p><a href="{{#staticFileLink}}10961901071,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10961901071,RESIZE_710x{{/staticFileLink}}" alt="10961901071?profile=RESIZE_710x" width="600" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>BACKSTORY:</strong></span></p><p> </p><p><span style="font-weight:400;">Ne Quin-al was not a comfortable place for a child to be raised. It was the poorest of the two states of Elsweyr, with Pa’alatiin having richer lands, richer cities, and richer people. Yet, for the Desert Wind, it was home.</span></p><p> </p><p><span style="font-weight:400;">Ra’sanaz, born with the title Ma’ (as with all Khajiit), was lucky enough to be born in Dunei. He was born in the “One Hundred Sixty-Fifth Year of the Fourth Era,” but to Ma’sanaz he was simply born under waning Jode and full Jone about thirty-six summers ago. His family wasn’t the richest in Dunei: his father was a merchant and his mother was a tea brewer, but his childhood was at least happy. He learned a few things about the merchant trade from his father and enjoyed brewing tea with his mother, his favorite still being Mint. </span></p><p> </p><p><span style="font-weight:400;">What fascinated Ma’sanaz more than anything, however, was the rich culture of his country. He found himself fascinated by the tales of Alkosh the Highmane, Rid-Thar-ri'Datta, the wars against Valenwood, and anything else that tickled his fancy. The Clan Mothers noticed the boy’s potential as a philosopher-soldier and recommended to his family that the boy be trained in claw-dancing, specifically Zhan Khaj: the “Desert Wind.”</span></p><p> </p><p><span style="font-weight:400;">Ma’sanaz started his training at the age of nine summers. His willingness to learn was picked up by many, and by the age of twelve he was proficient with swords and slowly expanding his knowledge of Alkosh, Riddle’Thar, and the Desert Wind philosophy. Even the Great War’s coming a year after his induction could not stop Ma’sanaz’s growth, and when it ended Ma’sanaz was thirteen summers and considered a prodigy amongst the Zhan Khaj school in Dunei. It was here that Ma’sanaz was given the title “Ra’.”</span></p><p> </p><p><span style="font-weight:400;">By the time he was twenty, Ra’sanaz was considered a master of the Zhan Khaj in Dunei. His proficiency with the dual blades was nearly unmatched, and his grasp of religious and meditative philosophies was remarkable; even if it had gotten him in a few arguments over theology with the Clan Mothers. Yes, at heart, Ra’sanaz was still a Khajiit — smart, gifted with a blade, and diligent, but also sneaky, mischievous, and perhaps arrogant. Every Khajiit has two souls, after all.</span></p><p> </p><p><span style="font-weight:400;">It was this sneaky mischievous arrogance that ultimately got the better of him. One night, Ra’sanaz and a group of childhood friends donned disguises and hit the night streets of Dunei. What was supposed to be a night of mischief with the boys and girls quickly turned into a bit of a mess, however, when a brazier was accidentally kicked over by one of the group. Things quickly escalated, and soon an entire temple dedicated to Alkosh was on fire. When the fire was extinguished and the cause investigated, the group pinned the blame on Ra’sanaz — so much for childhood friends!</span></p><p> </p><p><span style="font-weight:400;">Ra’sanaz was banished not just from Zhan Khaj, but from the entirety of Dunei. For the next fifteen years, Ra’sanaz roamed Tamriel as a sellsword and bodyguard, but the philosophy of Zhan Khaj never truly faded even as his heart hardened. Ra’sanaz became a bit of a legend among adventurers; he had fought trolls, beasts, vampires, bandits, and depending on who you asked even giants, daedra, and cliff racers from Valenwood to Morrowind. If you asked Ra’sanaz, he’d chuckle and give a non-committal answer about the giants and daedra: but he’d remain oddly silent whenever cliff racers were brought up.</span></p><p> </p><p><span style="font-weight:400;">Hearing of a potential job offer in Skyrim piqued the Khajiit’s interest. Something about a local king and an escort mission: he’d done plenty of those. As he crossed the border from Cyrodiil and made his way to his client in Darkwater Crossing however, he found himself caught up in a battle between two sides: his client among them. He was captured, his clothes and weapons stripped, and sent away for execution.</span></p><p> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>PERSONALITY:</strong></span></p><p><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">Despite their hardened heart and mistrust of others, the Desert Wind is still a kind person. If they believe a person is trustworthy, they’ll help them, but they’re quick to judge and quicker to mistrust given their banishment from Dunei and Zhan Khaj by those they believed were their friends. Like the duality of Khajiiti souls, the Desert Wind has two faces: the public face of a hardened and fierce but kind warrior, and the private face of a betrayed and emotionally hurt monk. While they are quick to help, they won’t help people they don't feel are trustworthy. Around those that they consider friends, the Desert Wind will let down their guard.</span></p><p> </p><p><span style="font-weight:400;">The Desert Wind, in line with the philosophy of Zhan Khaj, seeks violence only as a last resort. They will attempt to talk their way out of conflicts, but if the worst comes to worse they will not show mercy unless he believes they are truly deserving. They give no quarter to bandits, vampires, and other associated villains. They have a special hatred for betrayal due to their past.</span></p><p> </p><p><span style="font-weight:400;"> In line with their Khajiiti upbringing, the Desert Wind is more than happy to “borrow” other people’s property. The Khajiit believe in communal property, and as such the Desert Wind sees no problem with “stealing” if they’re going to put whatever they “steal” to good use. This includes weapons, gold, and perhaps potion ingredients; but, as a point of personal honor, they’ll never steal anything sentimental or necessary for a person’s livelihood. The Desert Wind is </span><em><span style="font-weight:400;">not</span></em><span style="font-weight:400;"> a thief: more of an opportunist. We’re not breaking and entering here.</span></p><p> </p><p><span style="font-weight:400;">If </span><strong>Wintersun</strong><span style="font-weight:400;"> is installed, the Desert Wind will be an adherent to Riddle’Thar or Akatosh. It’s up to you!</span></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>TENETS OF ZHAN KHAJ:</strong></span></p><p style="text-align:center;"><span style="font-weight:400;">Do not harm the innocent. </span></p><p style="text-align:center;"><span style="font-weight:400;">Do not lie, unless in protection of others.</span></p><p style="text-align:center;"><span style="font-weight:400;">Do not associate with bandits, scoundrels, and thieves.</span></p><p style="text-align:center;"><span style="font-weight:400;">Do not act cowardly or show fear.</span></p><p style="text-align:center;"><span style="font-weight:400;">Honor your family and clan.</span></p><p style="text-align:center;"><span style="font-weight:400;">Honor Alkosh and Riddle’Thar.</span></p><p> </p><p><span style="font-weight:400;">The Desert Wind follows these, quite literally, religiously. To break any of these unless absolutely necessary would be sacrilege, and they've already paid for breaking the third. </span></p><p> </p><p style="text-align:center;"> </p><p style="text-align:center;"><strong>MAIN QUEST:</strong></p><p> </p><p><span style="font-weight:400;">The Desert Wind will initially be very confused about their role as Dragonborn. It’s a rather foreign concept to them. Over time, however, the role will slowly grow on them. They’ll begin to take an interest in the history and philosophy of the Dragonborn, and as they evolve they’ll slowly begin to view themselves as an extension of Alkosh. </span></p><p> </p><p><span style="font-weight:400;">By the end of the Main Quest, which should be completed in its entirety, the Desert Wind will take their role as the “Roar of Alkosh” in stride. They’ll incorporate the Thu’um into their combat style and, if Thunderchild is installed, honor Khenarthi in a similar vein to Riddle’Thar and Alkosh, learning every possible shout through meditation and fostering favor with Kyne daily.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><strong>DAWNGUARD:</strong></p><p> </p><p><span style="font-weight:400;">The Desert Wind doesn’t have a very strong opinion on vampires, given that Khajiiti vampires are </span><em><span style="font-weight:400;">incredibly</span></em><span style="font-weight:400;"> rare — primarily because of the near-total lack of Molag Bal in the modern Khajiiti pantheon and culture but also the distance between Elsweyr and Cyrodiil. The Desert Wind would ultimately side with the Dawnguard however since the actions of Clan Volkihar and vampires in general would violate the Tenets of Zhan Khaj: primarily tenets One (Do not harm the innocent), Two (Do not lie to those unworthy of being lied to), Four (Do not act cowardly or show fear), and possibly Six (Honor Alkosh and Riddle’Thar).</span></p><p> </p><p><span style="font-weight:400;">The Desert Wind wouldn’t trust Serana at first, but after fighting with her for a bit and seeing her come to Fort Dawnguard looking for them their mood will begin to change. As the quest moves on, the Desert Wind will begin to befriend Serana. By the end of the quest, the two are definite companions and comrades: it’s up to you whether they’ll seek to cure Serana’s vampirism or how the relationship evolves from there.</span></p><p> </p><p><span style="font-weight:400;">If the </span><strong>Serana Dialogue Addon</strong><span style="font-weight:400;"> is installed, then as the Desert Wind begins to grow more attached to Serana they’ll slowly start to piece together her past. If they ever find out what being a “Daughter of Coldharbour” really means, they will become </span><em><span style="font-weight:400;">incensed</span></em><span style="font-weight:400;">. They’ll take joy in killing Harkon and reinforce their already incredibly close bond with Serana. Whether you want to pursue romance is up to you, but I personally wouldn’t. This mod has been left out of the recommended list because there’s no Khajiit Speak patch for it yet, but if you want to use it then be my guest! I do.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><strong>DRAGONBORN:</strong></p><p> </p><p><span style="font-weight:400;">The Desert Wind notices that Frea has a genuinely good heart and is surprisingly quick to trust her. As Hermaeus Mora’s role in the quest becomes clearer the Desert Wind will begin to feel more and more anger towards the Prince: both as a personal revulsion to the Spirit of the Tide’s manipulation and being an adherent to Riddle’Thar. Modern Khajiiti religion says that communion with the Tide-King is “a fate worse than death” that will “shred our sense of reality,” and they will always be disgusted by Hermamora’s advances.</span></p><p><span style="font-weight:400;"> </span></p><p><span style="font-weight:400;">When Storn Crag-Strider sacrifices himself the Desert Wind will mourn with her, growing enraged against Miraak and Hermaeus Mora. When Miraak is killed, the Desert Wind will openly defy Herma-Mora and proverbially spit on the Watcher’s name.</span></p><p> </p><p><span style="font-weight:400;">Throughout Solstheim, the Desert Wind will cleanse the stones, help with the Ash Spawn, and so on. They’ll help the Nords reclaim their Mead Hall and also explore Raven Rock Mine to find the journal, but won’t go out of their way to search for Mallory’s pickaxe unless they have nothing better to do.</span></p><p> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>FACTIONS:</strong></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><strong>COMPANIONS:</strong></p><p> </p><p><span style="font-weight:400;">The Companions aren’t necessary, but if followed then the Desert Wind would possibly seek to get rid of their lycanthropy. To quote “Refutations and Tail-Chasing”:</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">“Khajiit honor Hircine as the Great Hunter, and pity his hunger. But his blasphemy against Jone and Jode? His perversion of ja-Kha'jay?”</span></p><p> </p><p><span style="font-weight:400;">At the same time, from the Loremaster’s Archives:</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">“This one knows the natural dislike between Canine and Feline, but both are influenced by Jone and Jode. If a Khajiit was, say, a long-time werewolf, would this impact their worship of Jone and Jode any?”</span></p><p> </p><p><span style="font-weight:400;">It’s up to you to decide how your Desert Wind will honor this, but I personally feel that worshiping Hircine and becoming a full-fledged lycanthrope would mess with the Desert Wind’s religion and also violate tenets One, Two, and Six. There’s a good case to be made for either side, however. Follow your nose, my friend.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><strong>COLLEGE OF WINTERHOLD:</strong></p><p> </p><p><span style="font-weight:400;">The College’s questline can be completed. It doesn’t really matter. Out of all of the factions, this has the least impact on the character.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><strong>DARK BROTHERHOOD:</strong></p><p> </p><p><span style="font-weight:400;">The Dark Brotherhood should be destroyed. The Desert Wind will take a hardline stance against the Brotherhood, although admittedly they'll find some pleasure killing Grelod and potentially the Khajiit in the Abandoned Shack (if he’s killed after Astrid). The Desert Wind finds the Dark Brotherhood repulsive, and will show no quarter to the clawless cowards who worship the Void.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><strong>THIEVES GUILD:</strong></p><p> </p><p><span style="font-weight:400;">The Thieves Guild questline should be avoided, and the only interaction the Desert Wind will have with them is talking to Brynjolf for the quest with Esbern (but this can be avoided if you know where to go). They’ll not be openly hostile towards the Thieves Guild like the Dark Brotherhood, but they won’t follow them. Khajiit is a communalist, not a thief!</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><strong>CIVIL WAR:</strong></p><p> </p><p><span style="font-weight:400;">The Desert Wind will not interfere in the Civil War; it’s not their fight. In Season Unending, they’ll try to be as impartial as possible. Whether they snub Elenwen or not is up to you, although when I was creating this build I personally couldn’t resist (even if Ulfric and Tullius both tell her to shut the hell up if she sticks around, which is funny). Dark Moons take the Thalmor, all my litter-mates hate the Thalmor.</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>RECOMMENDED RACE:</strong></span></p><p> </p><p><strong>Khajiit,</strong><span style="font-weight:400;"> obviously. The gameplay could also work for </span><strong>Orcs</strong><span style="font-weight:400;"> and </span><strong>Redguards</strong><span style="font-weight:400;"> better than a Khajiit, but the RP is specifically built around Khajiiti culture. Whether they’re an Ohmes, Ohmes-raht, Cathay, Cathay-raht, or any other race… that’s up to your racemenu mods!</span></p><p> </p><p style="text-align:center;"><span style="font-weight:400;font-size:12pt;"><a href="{{#staticFileLink}}10961901282,RESIZE_710x{{/staticFileLink}}"><img src="{{#staticFileLink}}10961901282,RESIZE_710x{{/staticFileLink}}" alt="10961901282?profile=RESIZE_710x" width="600" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>STATS:</strong></span></p><p style="text-align:center;"><span style="font-weight:400;">1/</span><span style="font-weight:400;">1/</span><span style="font-weight:400;">1</span></p><p><span style="font-weight:400;">The Desert Wind uses a combination of restoration magic, close-quarters combat, and a more than healthy amount of power attacks. Keeping magicka, health, and stamina equal also increases favor with the Riddle’Thar. A stat spread of </span><span style="font-weight:400;">1/</span><span style="font-weight:400;">2/</span><span style="font-weight:400;">1</span><span style="font-weight:400;"> could also work before dropping magicka and moving onto </span><span style="font-weight:400;">2/</span><span style="font-weight:400;">2</span><span style="font-weight:400;"> or even </span><span style="font-weight:400;">3/</span><span style="font-weight:400;">1</span><span style="font-weight:400;"> if you're not as concerned with worship and/or magic.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>STANDING STONE:</strong></span></p><p> </p><p><span style="font-weight:400;">If </span><strong>Andromeda</strong><span style="font-weight:400;"> is installed, the </span><strong>Shadow Stone</strong><span style="font-weight:400;"> or </span><strong>Lord Stone.</strong><span style="font-weight:400;"> The </span><strong>Shadow Stone</strong><span style="font-weight:400;"> boosts movement speed in combat by a staggering 20%, which meshes well with how the Desert Wind fights: with the right Light Armor and Speech Perks perks, you can have a maximum of a </span><em><span style="font-weight:400;">65% speed increase</span></em><span style="font-weight:400;"> in combat! Given that speed is a core component of the Desert Wind’s playstyle, having an extra 20% changes a lot. Its unlockable perk dashes towards a target for 50 stamina. If the </span><strong>Shadow Stone </strong><span style="font-weight:400;">isn’t used, then </span><strong>Lord Stone</strong><span style="font-weight:400;"> takes away your ability to regenerate stamina in battle but boosts your power attacks’ damage and stagger by 20% and power attack while out of stamina, dealing 30% less stagger and damage. Its unlockable ability throws targets to the ground, deals 15 magic damage, and absorbs their stamina.</span></p><p> </p><p><span style="font-weight:400;">If </span><strong>Andromeda</strong><span style="font-weight:400;"> isn’t installed, then the </span><strong>Lord Stone</strong><span style="font-weight:400;"> (50 armor points and 25% magic resistance), </span><strong>Lady Stone </strong><span style="font-weight:400;">(restore health and stamina 25% faster), and of course </span><strong>Atronach Stone</strong><span style="font-weight:400;"> (50% magic resistance, 50 extra magicka, -50% magicka regen) are three good options.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>SHOUTS:</strong></span></p><p> </p><p><span style="font-weight:400;">Elemental Fury</span></p><p><span style="font-weight:400;">Unrelenting Force</span></p><p><span style="font-weight:400;">Dragon Aspect</span></p><p><span style="font-weight:400;">Slow Time</span></p><p> </p><p><em>If Thunderchild is installed:</em></p><p> </p><p><span style="font-weight:400;">Demi (two-word Annihilate: Soul Tear 1 and Cyclone 2 required)</span></p><p><span style="font-weight:400;">Greater Curse (three-word Curse: Phantom Decoy 1 and Become Ethereal 3 required)</span></p><p><span style="font-weight:400;">Health/Stamina Rip (one/two-word Essence Rip: Aura Whisper 1 and Unrelenting Force 2 required)</span></p><p><span style="font-weight:400;">Warp (two-word Riftwalk: Elemental Fury 1 and Dismay 2 required)</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>FIGHTING STYLE:</strong></span></p><p> </p><p><span style="font-weight:400;">The Desert Wind uses a mix of dual swords, fast movement, and the Thu'um to gain the upper hand. </span><span style="font-weight:400;">Using fast power attacks with dual swords unleashes an unholy amount of DPS, only bolstered by Elemental Fury, Slow Time, and Unrelenting Force, among other shouts. Even the strongest enemies in the game will bend the knee!</span></p><p> </p><p><span style="font-weight:400;">When the fight starts, immediately use Dragon Aspect (if available and worth it: don't waste the game's best shout on a Frostbite Spider) and Elemental Fury. If you don’t use Dragon Aspect, use Unrelenting Force or Slow Time. Once your shout recharges, use Unrelenting Force for a ragdoll or Slow Time for easy dodging. If necessary, eat some vegetable soup or other stamina-regenerating food.</span></p><p> </p><p><span style="font-weight:400;">Close the distance. If they’re not ragdolled or staggered, make them whiff a power attack by running towards them and then away. This is your opening: exploit their arrogance and simple-minded brutality. Power attack until they’re dead, ready to attack again, or you run out of stamina. Either follow up with a double-slash (click left and right mouse), a series of single slashes, or retreat. Rinse and repeat. Float like a butterfly, sting like a freight train!</span></p><p> </p><p><span style="font-weight:400;">If you’re low on health or Stamina, then Health/Stamina Rip and Demi alongside some potions, magic, and enchantments should keep you in the fight. If you’re fighting a strong opponent one-on-one then Warp will trip them up and help you deal a good amount of damage while keeping you safe.</span></p><p> </p><p><span style="font-weight:400;">When fighting dragons, obviously use Dragonrend: having a partner with a bow and arrow such as Inigo or Faendal can help if they won’t land, but when they do land your fast power attacks should make mincemeat of even the most powerful of the dov.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ENDGAME GEAR:</strong></span></p><p> </p><p><em><span style="font-weight:400;">If Apex Khajiiti Armory is Installed:</span></em><strong><br /> <br /> </strong></p><p><span style="font-weight:400;"><strong>Dual Khajiit Scimitars,</strong> enchanted to your liking (I recommend Absorb Health and Damage Stamina on both)</span></p><p> </p><p><span style="font-weight:400;"><strong>Khajiiti Apex Cuirass:</strong> Whichever one you like, honestly. I personally chose Royal. Enchant to your liking (I recommend Fortify Health and Fortify Stamina).</span></p><p> </p><p><span style="font-weight:400;"><strong>Khajiiti Apex Gauntlets,</strong> enchanted to your liking (I recommend Fortify One-Handed and Fortify Stamina).</span></p><p> </p><p><span style="font-weight:400;"><strong>Khajiiti Apex Boots,</strong> enchanted to your liking (I recommend Fortify One-Handed and Fortify Stamina).</span></p><p> </p><p><span style="font-weight:400;"><strong>Khajiiti Apex Helmet,</strong> enchanted to your liking (I recommend Fortify Restoration and Fortify Speech).</span></p><p> </p><p><em><span style="font-weight:400;">If Apex Khajiiti Armory is <strong>Not</strong> Installed:</span></em></p><p> </p><p><span style="font-weight:400;"><strong>Bloodscythe and Soulrender,</strong> or <strong>Dual Scimitars</strong> enchanted to your liking (see above)</span></p><p> </p><p><span style="font-weight:400;"><strong>Glass Armor,</strong> enchanted to your liking (see above)</span></p><p> </p><p><span style="font-weight:400;"><strong>Glass Gauntlets,</strong> enchanted to your liking (see above)</span></p><p> </p><p><span style="font-weight:400;"><strong>Glass Boots,</strong> enchanted to your liking (see above)</span></p><p> </p><p><span style="font-weight:400;"><strong>Miraak (Light)</strong> or <strong>Volsung</strong></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>PERKS (LEVEL 47)</strong></span><span style="font-size:12pt;"><strong>:</strong></span></p><p> </p><p><span style="text-decoration:underline;font-size:12pt;"><span style="font-weight:400;">MAJOR PERKS:</span></span></p><p> </p><p><strong>One-Handed</strong><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">One-Handed Mastery (1/2), Disciplined Fighter, Clash of Champions (1/3), Ravage (2/2), Furious Strength, Cross Cut (1/2), Man O'War, Unleash the Beast</span></p><p> </p><p><span style="font-weight:400;">The school of Zhan Khaj focuses on dual wielding two equally-balanced blades; as such, this is the Desert Wind’s main fighting style. The Desert Wind will primarily use scimitars, although they’re not shy of using other weapons if required.</span></p><p> </p><p><strong>Light Armor</strong><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">Light Armor Mastery (2/2), Annoying Mosquitoes (2/2), Initiative (1/2), As a Leaf, Light Armor Fit, Unhindered, Evasive Leap, Wild and Free</span><span style="font-weight:400;"><br /> <br /> </span></p><p><span style="font-weight:400;">Like most Khajiit warriors, the Desert Wind prefers to move and strike quickly than to take damage and deal even more back. Let the Pahmar-raht “clank like a kitchen,” as the Nords say.</span></p><p> </p><p><strong>Enchanting</strong></p><p><span style="font-weight:400;">Enchanting Mastery (2/2), Soul Siphon, Thunderstruck, Gem Dust, Regalia, Attunement, Twin Enchantment, Arcane Nexus</span></p><p> </p><p><span style="font-weight:400;">While not explicitly part of the Zhan Khaj school, the Desert Wind was taught from a young age how to enchant and disenchant through fellow clan-members who dabbled in the arcane. Through application to Zhan Khaj, they were made an even stronger warrior.</span></p><p> </p><p><strong>Restoration</strong></p><p><span style="font-weight:400;">Restoration Mastery (1/2), Descending Light, Tome of Many Pages, Edgewalker, Respite, Overflowing Cup, Warrior's Flame</span></p><p> </p><p><span style="font-weight:400;">The Khajiit are no stranger to magic. The Desert Wind was taught from a young age how to heal their wounds and the wounds of others; primarily after sparring matches in the school they were taught, but also by their mother whenever one of the kits was sick and she was busy brewing tea for them.</span></p><p> </p><p><span style="text-decoration:underline;font-size:12pt;"><span style="font-weight:400;">SECONDARY PERKS:</span></span></p><p> </p><p><strong>Speech</strong></p><p><span style="font-weight:400;">Speech Master (1/2), And the Universe Listens, Windborne, Hurricane Force</span></p><p> </p><p><span style="font-weight:400;">They’ve had to negotiate through their fair share of contracts or talk their way out of fights, and the Way of the Voice has taught the Desert Wind how to hone and master their thu’um </span><em><span style="font-weight:400;">and</span></em><span style="font-weight:400;"> su’um.</span></p><p> </p><p><strong>Smithing</strong></p><p><span style="font-weight:400;">Smithing Mastery (2/2), Arcane Blacksmith, Meric Smithing (1/2), Expert Smithing (1/2), Exotic Smithing (2/2)</span></p><p> </p><p><span style="font-weight:400;">When stripped of arms and armor, at the end of the day all you might be able to do is craft your own. While by no means gifted, through hard work the Desert Wind has learned how to craft armor strong enough to protect them and their allies.</span></p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}10961903057,RESIZE_710x{{/staticFileLink}}"><img src="{{#staticFileLink}}10961903057,RESIZE_710x{{/staticFileLink}}" alt="10961903057?profile=RESIZE_710x" width="600" /></a></p><p><br /> To recap: a combination of shouts, speed perks, light armor, and dual-wielding skills will let the Desert Wind shred through their enemies with style and grace. They adhere to the principles and tenets of Zhar Khaj, and any break from that is nearly unthinkable to the Desert Wind. They're untrustworthy, but if they believe one has earned their trust they will form a nigh-unbreakable bond with them.</p><p>Thank you very much for taking the time to read this. Like I said in the introduction, this was my first attempt at making a real build: any and all feedback is appreciated! </p></div>Character Build: The Wyrm's Banehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-wyrm-s-bane2023-01-24T23:01:13.000Z2023-01-24T23:01:13.000ZSaronishttps://TheSkyForge.ning.com/members/Saronis<div><p> </p><p><a href="{{#staticFileLink}}10948351680,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948351680,RESIZE_710x{{/staticFileLink}}" alt="10948351680?profile=RESIZE_710x" width="1196" height="460" /></a></p><p> </p><p><a href="{{#staticFileLink}}10948352091,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948352091,RESIZE_400x{{/staticFileLink}}" alt="10948352091?profile=RESIZE_400x" width="360" /></a></p><p> </p><p><span style="font-size:12pt;"><em>"What a sunrise..." thought Taviah, as she woke up to the sound of chirping birds. As per usual when she'd stop in a village, she would offer to bring back plants and game to the local innkeeper, in exchange for a free, hot bowl of stew. She'd been camping just outside Helgen since the night before. "I'll stay one more day or two", she had told Vilod "But only if you throw in a bottle of that mead of yours tomorrow !". For real, that juniper berry he mixed in did make a world of difference...</em></span></p><p><span style="font-size:12pt;"><em>After a good hour or so of stalking a hare, she'd finally caught it. She closed her eyes and let out a sigh of satisfaction, only to open them to a pitch black sky. A shadow was cast upon the ground, blocking the rays of the sun. That's when the screaming began. She ran back to her camp as fast as she could.</em></span></p><p><span style="font-size:12pt;"><em>From there, she saw it all. Helgen, set ablaze. She could hear the arrows flowing towards the sky, to no effect. And then, she saw it.</em></span></p><p><span style="font-size:12pt;"><em>A dragon. Diving to the ground, scorching the earth, the stones, setting the hay roofs on fire with a mere breath. Relentlessly. She stood there, helpless, hopeless. Powerless.</em></span></p><p><span style="font-size:12pt;"><em>It all stopped, just as suddenly as it had happened. In a blink, the beast flew away towards Riverwood. Taviah got ahold of herself, and darted towards the Helgen gate. Maybe someone had survived the onslaught of the black-winged monster. She couldn't have helped the people of Helgen, but if she found any confirmation than what she saw wasn't the mead playing tricks on her mind, she would do her all to help those of Riverwood. Of all of Skyrim.</em></span></p><p><span style="font-size:12pt;"><em>"Goddess, lend me your strength. I'll stop that thing. Whatever the cost. I must." </em></span></p><p><img class="align-center" style="text-align:center;" src="{{#staticFileLink}}10948630486,RESIZE_400x{{/staticFileLink}}" alt="10948630486?profile=RESIZE_400x" width="242" height="242" /></p><p style="text-align:center;"> </p><p> </p><p><a href="{{#staticFileLink}}10948352463,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948352463,RESIZE_400x{{/staticFileLink}}" alt="10948352463?profile=RESIZE_400x" width="294" /></a></p><p> </p><p><a href="{{#staticFileLink}}10948640674,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948640674,RESIZE_710x{{/staticFileLink}}" alt="10948640674?profile=RESIZE_710x" width="710" /></a></p><p><a href="{{#staticFileLink}}10948629494,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948629494,RESIZE_400x{{/staticFileLink}}" alt="10948629494?profile=RESIZE_400x" width="350" /></a></p><p style="text-align:center;">These mods are mandatory for the build to function as intended</p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137">Ordinator - Perks of Skyrim</a> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315?tab=files">Imperious - Races of Skyrim</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910">Andromeda Standing Stones</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/22506" target="_blank">Wintersun - Faiths of Skyrim</a></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}10948629679,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948629679,RESIZE_584x{{/staticFileLink}}" alt="10948629679?profile=RESIZE_584x" width="571" /></a> A few suggestions to turn your gameplay experience up a notch</p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/41298" target="_blank">Classic Classes & Birthsigns Reimagined</a></span> <em> I personally use the optional SetAV scripts. For this build, I picked the classic Scout class and the Warrior birthsign</em></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/58880" target="_blank">Anniversary Edition Growable Plants</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1460" target="_blank">Thunderchild - Shout Expansion</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/33487" target="_blank">Arena - Encounter Zones Overhaul</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/32801" target="_blank">High Level Enemies Redux</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/18330" target="_blank">Immersive World Encounters</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/53869" target="_blank">Valravn - Combat of Skyrim</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272/">Alternate Start</a></span> <em>To follow the backstory, start camping in the woods between Helgen and Riverwood</em></p><p style="text-align:center;"> <span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/60748" target="_blank">Skyshards</a> </span><em>Rather than get a perk point modifier from the Ordinator page, I prefer to use this mod, which rewards exploration - very fitting for a Scout</em></p><p style="text-align:center;"> <br /> <img class="align-center" src="{{#staticFileLink}}10948629674,RESIZE_710x{{/staticFileLink}}" alt="10948629674?profile=RESIZE_710x" width="658" /></p><p style="text-align:center;">These mods were used for this playthrough, but the build does still work without them</p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/29402" target="_blank">Special Perks from Questing</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/51711" target="_blank">Paarthurnax - Quest Expansion</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3854" target="_blank">Rotmulaag</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4232" target="_blank">Hrothmund's War Axe</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/8614" target="_blank">Iron Dragon Shield</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/25488" target="_blank">Invisible Ætherial Crown</a> <span style="font-size:10pt;">- Because I find that thing extremely ugly</span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3104" target="_blank">Improved Dragon Priest Masks</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/52977?tab=posts" target="_blank">Belt-Worn Dragon Priest Masks</a> <span style="font-size:10pt;">- since this mod uses Warmonger Armory assets, <a href="https://www.nexusmods.com/skyrimspecialedition/mods/17821?tab=description" target="_blank">this patch</a> designed for the former mod in the list works</span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/67440" target="_blank">Traveler's Backpack</a></span><span style="font-size:12pt;"> </span>along with <span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/67445" target="_blank">VishVadeva50's Fixes</a></span></p><p> </p><p><a href="{{#staticFileLink}}10948352660,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948352660,RESIZE_710x{{/staticFileLink}}" alt="10948352660?profile=RESIZE_710x" width="597" /></a></p><p> </p><p><a href="{{#staticFileLink}}10948352493,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948352493,RESIZE_930x{{/staticFileLink}}" alt="10948352493?profile=RESIZE_930x" width="830" /></a></p><p><a href="{{#staticFileLink}}10948549460,RESIZE_192X{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948549460,RESIZE_192X{{/staticFileLink}}" alt="10948549460?profile=RESIZE_192X" width="191" /></a></p><p>Taviah is a Redguard, a descendant of the Yokudan warriors who settled Hammerfell when their homeland sank into the sea. With Imperious installed, Redguards start with a base Health of <span style="font-size:12pt;"><span style="font-size:24pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">100</span></strong></span> </span></span></span>(regen rate 0.75%), base Magicka of <span style="font-size:12pt;"><strong><span style="color:#0000ff;">90</span></strong> </span>(regen rate 2.875%) and base Stamina of <span style="font-size:12pt;"><span style="font-size:24pt;"><span style="font-size:10pt;"><span style="color:#008000;font-size:12pt;"><strong>110 </strong></span></span></span></span>(regen rate 5.25%), and a carrying capacity of <span style="font-size:12pt;">325</span>. </p><p>For racial abilities, they have <span style="font-size:12pt;">Dust Storm</span>, which increases attack damage and critical strike damage and reduces spell costs by 30% for 5 seconds after killing a humanoïd enemy. They also have <span style="font-size:12pt;">Nomadic Heritage</span>, which gives them unlimited Stamina out of combat as well as a 50% resistance to disease , and <span style="font-size:12pt;">Tenacity</span>, which makes Stamina and Magicka regenerate up to 100% faster, based on missing Health.</p><p><br /> Furthermore, their active ability, <span style="font-size:12pt;">Red Sand Dance</span>, is acquired by winning 30 battles against 3 or more people. It is a one use a day Power that allows you to slow time by 90% when sprinting in combat during 45 seconds.</p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}10948550258,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948550258,RESIZE_710x{{/staticFileLink}}" alt="10948550258?profile=RESIZE_710x" width="595" /></a></p><p> </p><p>With Andromeda installed, the Steed Stone has two passive properties and one active ability.</p><p>For passives, <span style="font-size:12pt;">Explorer</span> increases carry weight by 50 and adds random nearby landmarks to your map, while <span style="font-size:12pt;">Gallop</span> makes you move 40% faster out of combat. It also allows for 50% faster Stamina regeneration out of combat, but being a Redguard makes this bonus redundant due to <span style="font-size:12pt;">Nomadic Heritage</span>.</p><p>The active ability, <span style="font-size:12pt;">Bag of Holding</span>, is unlocked through discovering every standing stone in Skyrim. It is a power usable at will that lets you access an unlimited storage space.</p><p>Wearing the Ætherial Crown lets you pick a second Standing Stone ; I chose the <span style="font-size:12pt;">Shadow Stone,</span> as it gives the <span style="font-size:12pt;">Shadow Step</span> ability, a power usable at will that dashes to a target for a small Stamina cost, as well as increased movement speed in combat and better sneaking & sneak attacks while near walls or obstacles.</p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}10948550092,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948550092,RESIZE_400x{{/staticFileLink}}" alt="10948550092?profile=RESIZE_400x" width="205" /></a></p><p> With Wintersun installed, a new game mechanic is introduced : <span style="font-size:10pt;">Faith</span>. By choosing <span style="font-size:12pt;">Leki</span>, the Yokudan goddess of swordsmanship, as her deity, following her Tenets and Praying once a day, Taviah will get <span style="font-size:12pt;">Favor</span> with her deity, which in turn yields increasing benefits.</p><p>Leki's tenets are the following : <span style="font-size:12pt;"><em>“Bring the Civil War to a conclusion. Make and improve weapons. Master the skills of the Warrior.” </em></span>The Shrine to Leki, located south of Rorikstead, gives all of your Light Armor pieces 10% extra armor rating. Though you need to meditate at the shrine to receive this buff, you don't need to be at the shrine to Pray. Praying once a day increases Favor.</p><p>As a Follower of Leki, Taviah receives the passive effect <span style="font-size:12pt;">Spirit Sword</span>, which makes her power attack ignore X% of the target's armor, X being based on your Favor with Leki. Once Favor reaches or exceeds 100%, Taviah becomes a Devotee, gaining an additional ability : <span style="font-size:12pt;">Battle Meditation</span>. It allows you to spend 5% Favor during prayer to gain a melee damage percentage boost proportional to your Favor for 10 minutes or 5 battles.</p><p> </p><p> </p><p><img class="align-center" src="{{#staticFileLink}}10949687480,RESIZE_710x{{/staticFileLink}}" alt="10949687480?profile=RESIZE_710x" width="710" /></p><p><a href="{{#staticFileLink}}10948549882,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948549882,RESIZE_584x{{/staticFileLink}}" alt="10948549882?profile=RESIZE_584x" width="404" /></a></p><p>Taviah is a Chaotic Good character. She acts as her conscience directs her and makes her own way, but she's still a benevolent and kind soul. She basically combines a good heart with a free spirit ; she has no use for rules and regulations, and is often defiant of authority, as she hates having people telling her what to do, but she can handle it if it serves what she believes to be a greater purpose. Taviah is a fierce, brave and brazen woman, with a quick wit and enough muscle to back up her trash talking. She's very independent and is at ease alone in the wilds just as much as she is having drinks with fellow warriors in a Mead Hall and exchanging adventure stories. Like most Redguards, she harbors a deep hatred of the Thalmor, and has nothing but disdain for the Empire that bowed to them. That being said, she's not too fond of the Stormcloaks either, even though she considers their cause to be just, because of the blatant racism some - if not most - of them often display.</p><p> </p><p> </p><p><a href="{{#staticFileLink}}10948353671,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948353671,RESIZE_400x{{/staticFileLink}}" alt="10948353671?profile=RESIZE_400x" width="348" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><em>Here are a few examples of quests that make sense role-play wise for Taviah, the Redguard Dragonslayer. As the Last Dragonborn, she will pursue the main quest, however she will not pick sides in the Civil War. </em><em>Please note, this list is non-exhaustive, in no particular order, and is overall just a way for you to get started into roleplaying the character.</em></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}10948628665,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10949689059,RESIZE_710x{{/staticFileLink}}" alt="10949689059?profile=RESIZE_710x" width="710" /></a> </p><p style="text-align:left;"><span style="font-size:10pt;"><strong><span style="font-size:12pt;">Main Questline –</span></strong></span><span style="font-size:12pt;"> </span><span style="font-size:10pt;">Taviah is the Last Dragonborn, and will take this title very seriously, destroying every dragon she comes across and putting an end to Alduin's plans. After much hesitation, she will however choose to spare the life of Paarthurnax, and convince her fellow Blades to let go of their hatred and see the bigger picture.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><span style="font-size:12pt;">Dragonborn Questline –</span> </strong>After dealing with Alduin, Taviah will once again stop the return of a great and ancient evil to Tamriel using her Dragonborn powers. Even though she'll have to do his bidding to be able to stop Miraak, she will not swear an oath of service to Hermaeus Mora.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><span style="font-size:12pt;">Companions Questline –</span> </strong>Taviah joins the ranks of the fabled Companions early in her adventures, and will soon find herself a prominent member of the Circle. After becoming the Harbinger, she will purge herself from the Blood Curse and cure her Lycanthropy.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><span style="font-size:12pt;">Served Cold Questline –</span> </strong>The Redoran Councilor of Raven Rock is in grave danger, and Taviah will put an end to the plot threatening his life.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><span style="font-size:12pt;">Lost To The Ages –</span> </strong>Taviah will help Katria uncover the mysteries of the fabled Ætherium Forge, and get the mighty Ætherial Crown as a reward.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><span style="font-size:12pt;">Tilted Scales –</span> </strong>Taviah will investigate the disappearance of a former highwayman, ultimately getting her hands on her first set of Dragonscale armor, made from the remains of Vithrelnaak.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><span style="font-size:12pt;">Destroy the Dark Brotherhood ! –</span> </strong>Taviah despises assassins, and will engage and defeat Astrid in single combat when she gets abducted by the shadowy sect.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><span style="font-size:12pt;">Retaking Thirsk –</span> </strong>Though Taviah will side with the Nords, she will refuse to help Bujold deceive her companions.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><span style="font-size:12pt;">The White Phial & Repairing the White Phial –</span> </strong>As she helps Nurelion and Quintus recover the fabled White Phial from Curalmil's tomb, and restore it to its full power, she will be allowed to keep this powerful artifact.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><span style="font-size:12pt;">The Unquiet Dead & A Farmer's Life For Me –</span> </strong>After granting peace to the spirits of Rin and his parents, Taviah will renovate Goldenhills Plantation and use it as her base camp. She will grow most of her alchemical ingredients there and make a decent profit out of it. It is also conveniently located near the Yokudan Pantheon shrines.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><span style="font-size:12pt;">A Dying Wish –</span> </strong>Taviah will investigate the mysterious altar on the outskirts of Falkreath. She will either pray at the altar of power, or at the altar of nothing. I chose the latter as the quest is the most benevolent out of the three options, plus it rewards you with a follower that you can use as a steward for Goldenhills plantation.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><span style="font-size:12pt;">A Return to Your Roots –</span> </strong>You actually don’t need to wait until you've made progress on the main quest to do this, and the buff you get completing this quest is very invaluable as soon as you get the Lab Skeever and Green Thumb perks, given the build relies to some extent upon Alchemy.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><span style="font-size:12pt;">Radiant Quests –</span> </strong>Taviah will gladly take on extra work for the Companions, as well as various bounty work within all the nine Holds, and hunt dragons with her fellow Blades. An explorer at heart, she'll also look to collect all of the treasure maps she can find, as well as rare books, such as the Crimson Dirk saga or Sinderion's Nirnroot Missive.</span></p><p> </p><p><a href="{{#staticFileLink}}10948353683,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948353683,RESIZE_400x{{/staticFileLink}}" alt="10948353683?profile=RESIZE_400x" width="205" /></a></p><p> </p><p><a href="{{#staticFileLink}}10948399273,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948399273,RESIZE_710x{{/staticFileLink}}" alt="10948399273?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;">This totals 74 perks, which might seem like a lot ; however, keep in mind that Skyshards or other perk point modifiers, as well as the last perk from the Alchemy tree, give you bonus perk points to spend. I am currently level 55 on this character (my main skills being maxed out except Sneak, I doubt I will go any further in terms of leveling), and thanks to Skyshard hunting and the natural leveling process, I managed to get all of the perks in the spreadsheet, plus a few luxury ones, that I will list below. For now, let's review the key ones.</span><a href="{{#staticFileLink}}8572477100,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572477100,RESIZE_400x{{/staticFileLink}}" alt="8572477100?profile=RESIZE_400x" width="205" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ALCHEMY – </strong><em>Scouts are trained survival experts, and can craft powerful potions with whatever they may find in the wilderness</em></span></p><ul><li><span style="font-size:12pt;"><em>Physician :</em></span> As she doesn't use Restoration magic, Taviah needs the extra help from this perk to stay alive in combat. Choose to increase the magnitude of your <span style="font-size:12pt;"><span style="color:#ff0000;"><strong>Health </strong></span></span>potions.</li><li><span style="font-size:12pt;"><em>Double Toil & Trouble :</em></span> Combined with Green Thumb and Sinderion's Serendipity, this perk ensures you make the most out of even the smallest batch of reagents.</li><li><span style="font-size:12pt;"><em>Witchmaster :</em></span> Considering Enchanting was left out of the build, this perk still allows Taviah to receive bonus effects. The whole branch that leads to it is also great for her fighting style.</li><li><span style="font-size:12pt;"><em>That Which Does Not Kill You... :</em></span> Save before you take the perk. Stock up on Health potions beforehand. Poison Resistance is bypassed. Pray you get the Infinite Health Witchmaster effect. The result you'll get will be worth the hassle.</li></ul><p style="text-align:center;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/c/c7/SkillBlock.png/revision/latest/scale-to-width-down/340?cb=20120311101347" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/c/c7/SkillBlock.png/revision/latest/scale-to-width-down/340?cb=20120311101347&profile=RESIZE_400x" alt="340?cb=20120311101347&profile=RESIZE_400x" width="205" /></a><span style="font-size:12pt;"><strong>BLOCK – </strong><em>As opposed to Barbarians, who heedlessly rush into battle, Scouts consider a good defense to be the best offense</em></span></p><ul><li><span style="font-size:12pt;"><em>Apocalypse Proof :</em></span> A key perk to be able to withstand the onslaught of enemy mages, and the breath of Dragons.</li><li><span style="font-size:12pt;"><em>Quick Reflexes :</em></span> Allows you to reposition in the fight while the enemy is caught unaware.</li><li><span style="font-size:12pt;"><em>Dominion :</em></span> You'll often find yourself fighting large groups, making this perk a great increase to overall survivability.</li><li><span style="font-size:12pt;"><em>Dragon Scales :</em></span> Taviah has an exceptional Stamina pool, and many ways to replenish it during combat. You'll feel immortal in any duel with this perk.</li></ul><p style="text-align:center;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/2/2d/SkillLightarmor.png/revision/latest/scale-to-width-down/340?cb=20120311101510" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/2/2d/SkillLightarmor.png/revision/latest/scale-to-width-down/340?cb=20120311101510&profile=RESIZE_400x" alt="340?cb=20120311101510&profile=RESIZE_400x" width="205" /></a><span style="font-size:12pt;"><strong>LIGHT ARMOR – </strong><em>Taviah prefers to remain quick on her feet and travel light, and her armor of choice allows her to make full use of her mobility</em></span></p><ul><li><span style="font-size:12pt;"><em>Windrunner :</em></span> Speed is a core ability for Scouts, allowing them to dodge the heavy blows rather than block them.</li><li><span style="font-size:12pt;"><em>Evasive Leap :</em></span> A very handy emergency button if timed properly.</li><li><span style="font-size:12pt;"><em>Wardancer :</em></span> As you progress, you'll get better and better at barely ever getting hit in combat, due to Taviah's speed and blocking prowess, making this perk a must have.</li><li><span style="font-size:12pt;"><em>Tempting Fate :</em></span> The movement speed bonus stacks infinitely. Enough said.</li></ul><p> </p><p><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/b/b5/SkillOnehanded.png/revision/latest/scale-to-width-down/340?cb=20120513065615" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/b/b5/SkillOnehanded.png/revision/latest/scale-to-width-down/340?cb=20120513065615&profile=RESIZE_400x" alt="340?cb=20120513065615&profile=RESIZE_400x" width="205" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ONE-HANDED – </strong><em>Taviah is an expert melee fighter, but unlike most Redguards, she favors the axe over a fancy scimitar</em></span></p><ul><li><span style="font-size:12pt;"><em>Disciplined Fighter :</em></span> Most of your Stamina should be used to block, bash or sprint out of an attacker's range, so whatever little you can save is always invaluable.</li><li><span style="font-size:12pt;"><em>Furious Strength :</em></span> A massive Stamina pool makes this perk an excellent damage increase.</li><li><span style="font-size:12pt;"><em>Thundering Blow :</em></span> Most of the time, you'll want to stick to regular attacks unless you have a proc available. It will make full use of Bite Marks, Elemental Fury and Aftershock.</li></ul><p style="text-align:center;"><a href="{{#staticFileLink}}8572488053,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572488053,RESIZE_400x{{/staticFileLink}}" alt="8572488053?profile=RESIZE_400x" width="205" /></a><span style="font-size:12pt;"><strong>SMITHING – </strong><em>Taviah has mastered this craft out of necessity ; being out in the wilds more often than she is within city walls, she needs to be able to craft and upgrade equipment herself</em></span></p><ul><li><span style="font-size:12pt;"><em>Advanced Workshop :</em></span> Upgrading a Workbench will allow you to hit the maximum armor cap even without a helmet, and even when you have to wield a torch in place of your shield.</li><li><span style="font-size:12pt;"><em>Planar Smithing :</em></span> Picking Dragonbone Smithing will allow you to temper your gear up to its maximum potential.</li></ul><p style="text-align:center;"><a href="{{#staticFileLink}}8572488498,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572488498,RESIZE_400x{{/staticFileLink}}" alt="8572488498?profile=RESIZE_400x" width="205" /></a><span style="font-size:12pt;"><strong>SNEAK – </strong><em>While she is no assassin, Taviah knows how to carefully approach a dangerous beast, or get the jump on an unsuspecting enemy</em></span></p><ul><li><span style="font-size:12pt;"><em>Sneak Attack :</em></span> Always a very comfortable addition to a build that uses Stealth, even if it's just a little.</li><li><span style="font-size:12pt;"><em>Light Foot :</em></span> You'll often run through the corridors of nordic ruins, bandit or Forsworn camps, and these can be riddled with traps.</li></ul><p><a href="{{#staticFileLink}}10948557283,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948557283,RESIZE_584x{{/staticFileLink}}" alt="10948557283?profile=RESIZE_584x" width="494" /></a></p><p style="text-align:center;"><span style="font-size:12pt;">As mentioned above, you don't need these perks for the build to function ; I found myself using those purely out of convenience, after every essential perk was unlocked. Note that you may need to either powerlevel these skills, or seek out training, as they are not used at all. That being said, Lockpicking and Speech will increase naturally.</span></p><p style="text-align:center;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:16px;"><strong>ALTERATION (60) -</strong> Mastery 1/2, Philosopher's Stone, Alter Self: Resistances (<span style="text-align:left;color:#ffa500;text-transform:none;line-height:18.2px;text-indent:0px;letter-spacing:normal;font-size:12pt;font-style:normal;font-variant:normal;font-weight:bold;text-decoration:none;word-spacing:0px;display:inline;white-space:normal;float:none;background-color:transparent;">Fire </span></span><span style="font-size:16px;">& <span style="text-align:left;color:#00ffff;text-transform:none;line-height:18.2px;text-indent:0px;letter-spacing:normal;font-size:12pt;font-style:normal;font-variant:normal;font-weight:bold;text-decoration:none;word-spacing:0px;display:inline;white-space:normal;float:none;background-color:transparent;">Frost</span></span><span style="font-size:16px;">), Alter Self: Attributes (</span><span style="font-size:12pt;"><span style="color:#ff0000;"><strong>Health</strong></span></span><span style="font-size:16px;">)</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>ENCHANTING (80) -</strong> Mastery 2/2, Gem Dust, Regalia, Twin Enchantment - <span style="font-size:10pt;">Good enchantments would be Fortify One-Handed, Block, Health, Stamina and their Regeneration rate, Resist Magic and all specific variants - Frost, Fire, Shock, by order of priority. Also is very useful for crafting a Smithing + Alchemy set to keep your gear and potions relevant in the later stages of the game.</span></span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>LOCKPICKING (20) -</strong> Mastery 2/2, Game of Fate</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>PICKPOCKET (20) -</strong> Mastery 2/2, Blood Money</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>SPEECH (50) -</strong> Mastery 2/2, Kinship, Salesman</span></p><p><br /> <a href="{{#staticFileLink}}10948628094,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948628094,RESIZE_710x{{/staticFileLink}}" alt="10948628094?profile=RESIZE_710x" width="710" /></a></p><p> </p><p><a href="{{#staticFileLink}}10948353493,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948353493,RESIZE_400x{{/staticFileLink}}" alt="10948353493?profile=RESIZE_400x" width="366" /></a></p><p style="text-align:center;"><span style="font-size:12pt;">Taviah is always well prepared, carrying armor & weapons she crafted and improved herself, potions and poisons of her own making, enchanted jewelry and, of course, always a few lockpicks, just in case.</span><br /> <a href="{{#staticFileLink}}10948582294,RESIZE_192X{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948582294,RESIZE_192X{{/staticFileLink}}" alt="10948582294?profile=RESIZE_192X" width="185" /></a><span style="font-size:12pt;">I used a modded backpack (weaker than the AE ones but it looks amazing), weapon and shield for aesthetic purposes, feel free to replace them with a regular backpack, a Dragonbone War Axe and a Dragonscale Shield, should these mods not be available to you.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p><a href="{{#staticFileLink}}10948582476,RESIZE_400x{{/staticFileLink}}"><br /> <img class="align-left" src="{{#staticFileLink}}10948582476,RESIZE_400x{{/staticFileLink}}" alt="10948582476?profile=RESIZE_400x" width="359" height="313" /></a><span style="font-size:12pt;"><strong>HEADGEAR : </strong>Ætherial Crown - <em>Use the Steed & Shadow Stones</em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>ARMOR : </strong>Studded Dragonscale Armor - <em>Crafted & Tempered</em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>GLOVES : </strong>Studded Dragonscale Gauntlets - <em>Crafted & Tempered</em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>BOOTS : </strong>Studded Dragonscale Boots - <em>Crafted & Tempered</em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>NECKLACE : </strong>Necklace of Health - <em>Highest available variant. I didn't use the Nordic version as it clips with the armor and triggers my OCD big time</em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>RING : </strong>Nordic Ring of Stamina - <em>Highest available variant</em></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong> MAIN HAND : </strong>Hrothmund's War Axe - <em>Crafted & Tempered</em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong> OFF-HAND :<em> </em></strong>Light Iron Dragon Shield – <em>Crafted & Tempered</em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong> TRINKETS :<em> </em></strong>Stone of the Forebears, Traveler's Backpack, Volsung (belt-strapped)</span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>MAGICAL EFFECTS :</strong> Bonuses and powers gained from completing quests that can be of use to the build</span></p><p style="text-align:center;">Agent of Dibella, Agent of Mara, Agent of Kynareth, Devour Dragon, Dragonslayer, Force Without Effort, Harbinger's Saga, Sacrament, Sinderion’s Serendipity, Spectre, Supremacy</p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>HIDDEN KNOWLEDGE :</strong> Abilities granted by reaching the end of a Black Book area</span></p><p style="text-align:center;">Mora's Boon, Seeker of Might, Secret of Protection, Black Market, Lover's Insight (Replace by Companion's Insight if you're using a follower)</p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}10948583486,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948583486,RESIZE_710x{{/staticFileLink}}" alt="10948583486?profile=RESIZE_710x" width="710" /></a><span style="font-size:12pt;">I used a mod listed above to let me grow the plants from Rare Curios, as well as a few vanilla ones that didn't have a world model. Recipes have been designed to not use the same ingredient twice, and provide the highest possible value. Note that, as a self-imposed restriction, I didn't use any potion I didn't craft myself, with the exception of the White Phial.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}10948601653,RESIZE_192X{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}10948601653,RESIZE_192X{{/staticFileLink}}" alt="10948601653?profile=RESIZE_192X" width="187" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong>RESTORE HEALTH -</strong> Corkbulb Root & Blisterwort</span></p><p><span style="font-size:12pt;"><strong>RESTORE STAMINA -</strong> Purple Mountain Flower & Mudcrab Chitin</span></p><p><span style="font-size:12pt;"><strong>FORTIFY BLOCK, RESIST MAGIC -</strong> Tundra Cotton & Bleeding Crown</span></p><p><span style="font-size:12pt;"><strong>FORTIFY SMITHING -</strong> Glowing Mushroom & Spriggan Sap</span></p><p><span style="font-size:12pt;"><strong>FORTIFY ONE-HANDED, LIGHT ARMOR & SNEAK -</strong> Bear Claws, Hawk Feathers & Beehive Husk</span></p><p><span style="font-size:12pt;"><strong>DAMAGE HEALTH, WEAKNESS TO POISON -</strong> Deathbell, Crimson Nirnroot & Giant Lichen</span></p><p><span style="font-size:12pt;"><strong>DAMAGE HEALTH, LINGERING DAMAGE HEALTH, PARALYSIS -</strong> Fire Petal, Imp Stool & Scathecraw</span></p><p> </p><p> </p><p> </p><p><a href="{{#staticFileLink}}10948353870,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948353870,RESIZE_400x{{/staticFileLink}}" alt="10948353870?profile=RESIZE_400x" width="263" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">As the Last Dragonborn, Taviah will learn to wield the power of the Voice, mainly focusing its application on offense. I didn't end up using any Thunderchild Shout, however, the ability to reinforce one through the Pillars of the Voice is invaluable. Should you be playing with this mod, I recommend empowering Marked for Death.</span></p><p style="text-align:center;"> </p><p><strong><span style="font-size:12pt;"><a href="{{#staticFileLink}}10948640653,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948640653,RESIZE_710x{{/staticFileLink}}" alt="10948640653?profile=RESIZE_710x" width="710" /></a></span></strong></p><p> </p><p><strong><span style="font-size:12pt;">BECOME ETHEREAL - </span></strong><em><span style="font-size:12pt;">Words are found in Ustengrav, Ironbind Barrow and Lost Valley Redoubt</span></em></p><p><span style="font-size:12pt;"><strong>BEND WILL -</strong></span><em><span style="font-size:12pt;"><strong> </strong>First Word is found at Særing's Watch, the next two are learned from Hermaeus Mora during the Dragonborn Questline</span></em></p><p><span style="font-size:12pt;"><strong>DRAGON ASPECT -</strong></span><em><span style="font-size:12pt;"><strong> </strong>Words are found in the Temple of Miraak, Bloodskal Barrow, and at the end of the 'Waking Dreams' Black Book</span></em></p><p><span style="font-size:12pt;"><strong>DRAGONREND - </strong><em>All three Words are learned at once during the Main Quest</em></span></p><p><span style="font-size:12pt;"><strong>ELEMENTAL FURY - </strong><em>Words are found in Dragontooth Crater, Shriekwind Bastion, and near the Statue of Meridia</em></span></p><p><span style="font-size:12pt;"><strong>MARKED FOR DEATH - </strong><em>Words are found in the Dark Brotherhood Sanctuary, Autumnwatch Tower, and the Forsaken Cave</em></span></p><p><span style="font-size:12pt;"><strong>WHIRLWIND SPRINT - </strong><em>Words are found in Dead Men's Respite, Volskygge, and the last is learned from the Greybeards early in the Main Quest</em></span></p><p> </p><p><a href="{{#staticFileLink}}10948354271,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948354271,RESIZE_584x{{/staticFileLink}}" alt="10948354271?profile=RESIZE_584x" width="581" /></a></p><p> </p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="https://i.pinimg.com/originals/58/12/00/5812006cb941167209f1301920dc18e4.png" target="_blank"><img class="align-center" src="https://i.pinimg.com/originals/58/12/00/5812006cb941167209f1301920dc18e4.png?profile=RESIZE_180x180" alt="5812006cb941167209f1301920dc18e4.png?profile=RESIZE_180x180" width="50" /></a><span style="font-size:12pt;"><strong>Evasive Maneuvers (Passive) </strong><strong style="font-size:12pt;">:</strong><span style="font-size:12pt;"> </span><span style="font-size:10pt;">Windrunner + Tempting Fate + </span></span>Gallop</p><p style="text-align:center;"><span style="font-size:12pt;">Be it in or out of combat, Taviah's speed is one of her greatest assets.</span></p><p style="text-align:center;"><em><u>Tip :</u></em><em> Knowing when to block and when to sprint out of an attack is key to mastering this build. As a general rule, you'll want to dodge slow power attacks, and counter while the opponent is striking</em></p><p style="text-align:center;"> </p><p><a href="https://wowmeta.com/assets/icons/specs/warrior-arms.jpg" target="_blank"><img class="align-center" src="https://wowmeta.com/assets/icons/specs/warrior-arms.jpg?profile=RESIZE_180x180" alt="warrior-arms.jpg?profile=RESIZE_180x180" width="50" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Elusive Charge :</strong> <span style="font-size:10pt;">Become Ethereal + Wardancer + </span></span>Overrun + Shieldbiter</p><p style="text-align:center;"><span style="font-size:12pt;">Taviah shrouds herself using the Thu'um, and performs a jump attack so powerful it breaks through any defense.</span></p><p style="text-align:center;"><em><u>Tip :</u></em><em> You can also use this technique to get to distant opponents such as archers and mages, rather than to engage on an enemy that carries a shield</em></p><p> </p><p><a href="{{#staticFileLink}}10948611852,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948611852,RESIZE_180x180{{/staticFileLink}}" alt="10948611852?profile=RESIZE_180x180" width="50" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Eye for an Eye :</strong> </span>Poke the Dragon + Dragon Tail + Skull Rattler</p><p style="text-align:center;"><span style="font-size:12pt;">Taviah swiftly deflects a blow and retaliates with her shield, dealing devastating damage in one smooth motion.</span></p><p style="text-align:center;"><em><u>Tip :</u></em><em> This is most effective whilst under the effects of the Wardancer passive</em></p><p style="text-align:center;"> </p><p style="text-align:center;"><em><a href="https://www.wowisclassic.com/media/CACHE/images/wow/talents/2d567eee-b15f-4b3c-a32d-fb4a11a3eec9/022f10e5fc4f7eb8dcee193f5295410a.jpg" target="_blank"><img class="align-center" src="https://www.wowisclassic.com/media/CACHE/images/wow/talents/2d567eee-b15f-4b3c-a32d-fb4a11a3eec9/022f10e5fc4f7eb8dcee193f5295410a.jpg?profile=RESIZE_180x180" alt="022f10e5fc4f7eb8dcee193f5295410a.jpg?profile=RESIZE_180x180" width="50" /></a></em></p><p style="text-align:center;"><span style="font-size:12pt;"><strong> Unbowed, Unbent, Unbroken :</strong> </span>Dragon Aspect + Unstoppable force + Into the Mælström</p><p style="text-align:center;"><span style="font-size:12pt;">Taviah heedlessly rushes into a group of enemies, harnessing the power of her Dragon blood, casting them aside while neglecting almost any damage.</span></p><p style="text-align:center;"><em><u>Tip :</u></em><em> Works wonders against groups of melee opponents, such as bandits. Be sure to record yourself rushing through the bridge of the Valtheim Towers, you'll see, the feeling is worth it</em></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}10948623689,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948623689,RESIZE_180x180{{/staticFileLink}}" alt="10948623689?profile=RESIZE_180x180" width="50" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Dragon of the Sands :</strong> </span>Elemental Fury + Red Sand Dance + Dust Storm</p><p style="text-align:center;"><span style="font-size:12pt;">Taviah seemingly blinks across the battlefield, culling down entire groups without giving them time to react.</span></p><p style="text-align:center;"><em><u>Tip :</u></em><em> This can also be used against very powerful enemies in order to keep dodging spells or blows that would kill you instantly otherwise, letting you focus on sheer damage output rather than timing your blocks</em></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p><a href="{{#staticFileLink}}10948353877,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948353877,RESIZE_400x{{/staticFileLink}}" alt="10948353877?profile=RESIZE_400x" width="335" /></a></p><p> </p><p><span style="font-size:12pt;"><strong>STRENGTHS :</strong> Surprisingly tanky, good at all stages of the game and in any difficulty setting, decent crowd control, great burst and even greater damage over time, doesn't rely on enchantments, can easily be played in Survival Mode</span></p><p><span style="font-size:12pt;"><strong>WEAKNESSES :</strong> No magic or ranged options aside from Shouts, reliant on two crafting skills in order to be effective, lack of sustain aside from potions, dragon fights can be tedious before getting Dragonrend</span></p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}10948539657,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948539657,RESIZE_710x{{/staticFileLink}}" alt="10948539657?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;">Taviah, the Wyrm's Bane</p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;">Taviah is a Scout, a nimble and durable fighter that is most at ease in elongated fights, out in the open. While her skillset is similar to that of a Barbarian, Scouts are usually more calculated and focused on having a rock solid defense, to in turn deliver deadly, lightning-fast counter attacks.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Depending on the type and number of opponents, you should open combat with either <strong>Elusive Charge</strong> or <strong>Unbowed, Unbent, Unbroken</strong>, making sure your weapon is coated in poison, and you've swallowed a vial of a beneficial potion. I ended up using the Fortify Block & Magic Resist potion before practically every battle, as the two ingredients it takes to make can be found and grown in abundance. Even after the defensive part of either of these techniques runs out, <strong>Evasive Maneuvers</strong> should give you an extra layer of safety in combat. Stick to regular attacks until you get a Thundering Blow proc, to maximize the bleeding damage from your axe, and don't hesitate to use Elemental Fury or Marked for Death quite liberally. <strong>Eye for an Eye</strong> is both a great defensive and offensive tool, and you should look to make use of it whenever you can ; focus on blocking and dodging rather than attacking blindly, and you'll yield the best possible results with the build. <strong>Dragon of the Sands</strong>, while it shines most against large groups, is also an excellent tool to close out a boss battle quickly, combined with your enhancing potions and the side effects Witchmaster will provide. Always keep an eye out for the best ones and adapt your fighting style ; those would be any Health or Stamina related bonus, any melee or bashing damage bonus, and, of course, the amazing Unlimited Shouts and Ouroboros effects.</span></p><p style="text-align:left;"> </p><p><a href="{{#staticFileLink}}10948353883,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10948353883,RESIZE_710x{{/staticFileLink}}" alt="10948353883?profile=RESIZE_710x" width="710" /></a></p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}10949689492,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10949689492,RESIZE_710x{{/staticFileLink}}" alt="10949689492?profile=RESIZE_710x" width="710" /></a></span></p><p> </p><p><span style="font-size:12pt;">This concludes the twelfth build I'm posting on The SkyForge as part of my Project 21 series, namely my Scout build. Thank you very much for reading ! This very character holds a special place in my heart, as her appearance and skillset are largely based on the first character I ever played, on that fateful day that was November 11th, 2011.</span></p><p><span style="font-size:12pt;">I would like to extend special thanks to <a href="https://www.patreon.com/EnaiSiaion">Enai Siaion</a>, creator of Ordinator, Andromeda, Imperious, and many more gameplay-enhancing mods, for making Skyrim an even more amazing game than Bethesda already had, and one I still enjoy playing after over a decade, as well as to <a href="https://theskyforge.ning.com/members/Furrion17">Furrion 17</a>. I tried all of his builds when I got into character building and really had a blast, and the dedication he shows in crafting a good backstory for a good build inspired me to try my hand at it as well. Since I joined this community, Furrion has given me nothing but constructive input, words of encouragement, and sincere friendship, for which I am immensely grateful. This project I’m having so much fun working on simply would not exist without him, his work, his advice and his support.</span></p><p><span style="font-size:12pt;">That's all from me for now, expect more soon ! Don't hesitate to comment and share your experience playing Taviah, I hope you'll have as much fun playing her as I had creating, playing and writing the build she is the star of !</span></p><p> </p><p><img class="align-center" src="https://cdn3.iconfinder.com/data/icons/brands-applications/512/Skyrim-512.png" alt="" width="328" height="328" /></p><p> </p><p> </p><p style="text-align:center;"><strong><span style="font-size:24pt;">MY OTHER BUILDS</span><br /> </strong></p><p style="text-align:center;"> </p><p style="text-align:center;"><strong><a href="{{#staticFileLink}}4422427276,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4422427276,RESIZE_710x{{/staticFileLink}}" alt="4422427276?profile=RESIZE_710x" width="710" /></a></strong></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">ARCHER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-turncoat-1?edited=1" target="_blank">Kastav, the Turncoat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">ASSASSIN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-crimson-dirk?edited=1" target="_blank">Thogra gra-Karosh, the Crimson Dirk</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">BARBARIAN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lone-wolf" target="_blank">Ulfgar, the Lone Wolf</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">HEALER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-she-of-the-wild?edited=1" target="_blank">Alska, She of the Wild</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">KNIGHT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-alessia-s-chosen" target="_blank">Acilius, Alessia's Chosen</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">NIGHTBLADE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-imperial-inquisitor?edited=1" target="_blank">Caesia Tremellius, the Imperial Inquisitor</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">ROGUE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-rascal?edited=1">Thessia, the Rascal</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SORCERER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-bloodsworn" target="_blank">Lanathel, the Bloodsworn</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SPELLSWORD : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-skystrider-1" target="_blank">Ariane, the Skystrider</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WARRIOR : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lion-of-bangkorai" target="_blank">Kazan, the Lion of Bangkorai</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WITCHHUNTER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-beckoner-of-retribution?edited=1" target="_blank">Taren Verelas, the Beckoner of Retribution</a></span></p><p style="text-align:center;"> </p></div>Character Build: The Remnant Keeper (Ordinator)https://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-remnant-keeper-ordinator2022-12-01T12:52:51.000Z2022-12-01T12:52:51.000ZFurrion 17https://TheSkyForge.ning.com/members/Furrion17<div><p style="text-align:center;"><a href="{{#staticFileLink}}10864685695,original{{/staticFileLink}}"><img src="{{#staticFileLink}}10864685695,RESIZE_584x{{/staticFileLink}}" alt="10864685695?profile=RESIZE_584x" width="450" /></a></p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;"><strong><span style="color:#ffcc00;"><span style="color:#ff9900;"><span style="color:#000000;"><a href="{{#staticFileLink}}10864686664,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10864686664,RESIZE_710x{{/staticFileLink}}" alt="10864686664?profile=RESIZE_710x" width="639" height="447" /></a></span></span></span></strong></span></p>
<p><span style="font-weight:400;font-size:12pt;"><strong><span style="color:#ffcc00;"><span style="color:#ff9900;"><span style="color:#000000;">Foreword:</span></span></span></strong> There were several motes of inspiration for this character that varied from Howl, from Howls Moving Castle, to Archmaester Marwyn from the ASOIAF books. I wanted to recreate the classic adventurer vibe, something akin to that of Indiana Jones or Lara Croft, with somewhat of a magical twist. A rogue scholar, if you will. But the most prominent influence would have to be that of the Volsung mask.</span></p>
<p><span style="font-weight:400;font-size:12pt;">This character is built around the skills and perks of the aforementioned mask and is my interpretation of what a character based on the mask's stats might look like. My aim was to use as many of the more obscure or utility-based magics mixed in with a little dungeneering flair. But fear not because she is not without means of a strong offence, as this intrepid adventurer also utilises a great variety of scrolls and staves.</span></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}10378291494,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}10378291494,RESIZE_400x{{/staticFileLink}}" alt="10378291494?profile=RESIZE_400x" width="300" /></a></p>
<p><a href="{{#staticFileLink}}10390254094,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10390254094,RESIZE_400x{{/staticFileLink}}" alt="10390254094?profile=RESIZE_400x" width="400" /></a><span style="font-size:12pt;">Alyssa always had an inquisitive nature. From the moment she could read, she was captivated by the legends of old. Dirreni, Nedic, or Dwemer it mattered not. The enigmatic ancients were of far more interest to the young Breton than the here and now.</span></p>
<p><span style="font-size:12pt;">She had an easier life than most, growing up as part of Northpoint's noble family. But the confines of a pampered lifestyle suited her sister much more than her. Alyssa liked to explore the markets, ogling at the merchant's wares. Once, she had picked out a small dwemer puzzle box. A crafty Imperial salesman had promised the young Breton there was a treasure to be found inside. Alyssa had eagerly parted with her coin in anticipation. Two days later, she had solved the puzzle and found only pebbles inside. She had been cheated. It turned out the puzzle box was a fake as well, made from cheap brass rather than Dwemeri alloy. Alyssa was so upset that she burst into tears, earning callous mockery from her sister and a wry chuckle from her brother Her father had found it amusing and allowed her to join him on a project he had been working on at the College.</span></p>
<p><span style="font-size:12pt;"> Her twin brother, Dante, was conscripted into Arkay's Knights of the Circle at fifteen, leaving only herself and her elder sister Morgaine. Alyssa shared little in common with her sister; taking more after her father, she threw herself into scholarly pursuits and arcane study. Morgaine, however, was being groomed by their mother for a life of political machinations and soirees, set to take over the family's estate as a countess. Her elder sibling revelled in making the masses dance to her whims, but Alyssa always found there was something unsettling and cruel to Morgaine's demeanour.</span></p>
<p><span style="font-size:12pt;">Her father, Gaspard, was a lecturer and well-regarded sage amongst the College of Whispers chapter of Northpoint. It would not be wrong to say his thirst for knowledge was what spurred Alyssa into a life of artefact hunting.</span></p>
<p><span style="font-size:12pt;">Once she was of an age to strike out on her own, she wasted no time. First, she observed the nearby ruined Crypt of Hearts and, later, the remnants of the Doomcrag, marvelling at the craftsmanship and eerie flow of magic about the ruins. As the years went by, more and more vistas of bygone ages were added to Alyssa's growing repertoire of exploration. She stayed with the Morkuldin Orcs whilst researching the ruins of Orsinium. She ascended the frosty ruins of Scalecaller Peak. And in Hammerfell, dove into Dwemer ruins abound. </span></p>
<p><span style="font-size:12pt;">Alyssa still enjoys a close relationship with most of her family. Keeping in regular contact with her brother and parents through letters. She will often send her father antiquities to study by way of her younger cousin's merchant shipping company. Although she hears less and less from her sister, but from what she has been able to discern from her parent's tellings, Morgaine has not become the fortuitous leader of Northpoint her mother had hoped. A shadow has grown over the city in the years since she ascended the family mantle. And rumours of her dabbling in dark arts swirl through the courts of Rivenspire and beyond...</span></p>
<p><span style="font-size:12pt;">Most recently, Alyssa's role is that of a Keeper in the newly formed Order of the Remnant out of Dragonstar. The Order welcomes any scholars or adventures and frequently takes professional contracts to assist in safely recovering antiquities and lost knowledge. It so happens Alyssa has been privately contracted to travel to Skyrim by the Imperial Legion to acquire any and all artefacts that are of interest to the Thalmor. The Thalmor's presence has been noted in several key locations throughout Skyrim and Solstheim, most notably The College of Winterhold, Labyrinthian and Forelhost.</span></p>
<p><span style="font-size:12pt;"> Whilst in Skyrim, Alyssa also means to establish a northern chapter, to expand The Order's influence among the populace. </span></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}10378315885,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10378315885,RESIZE_180x180{{/staticFileLink}}" alt="10378315885?profile=RESIZE_180x180" width="140" /></a></p>
<p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}10606626296,RESIZE_930x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10606626296,RESIZE_584x{{/staticFileLink}}" alt="10606626296?profile=RESIZE_584x" width="450" /></a>Major Mods:</strong></span></p>
<ul>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">USSEP</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Ordinator + 20 pct perk points</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Imperious </span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Andromeda</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Wintersun</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Summermyst</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Apocalypse </span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Odin</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Awesome Artefacts</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Warmonger Armory</span></li>
</ul>
<p><span style="font-size:14pt;"><strong>Optional Mods:</strong></span></p>
<ul>
<li><span style="font-size:12pt;">Imitation's Clothing and Armor</span></li>
<li><span style="font-size:12pt;">Smilodon</span></li>
<li><span style="font-size:12pt;">Arena</span></li>
<li><span style="font-size:12pt;">Mortal Enemies</span></li>
<li><span style="font-size:12pt;">Magical College of Winterhold</span></li>
<li><span style="font-size:12pt;">Alternative Start - Live Another Life</span></li>
</ul>
<p><a style="text-align:center;" href="{{#staticFileLink}}10378336101,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10378336101,RESIZE_400x{{/staticFileLink}}" alt="10378336101?profile=RESIZE_400x" width="400" /></a><span style="text-align:center;"> </span></p>
<p><a href="{{#staticFileLink}}10390261254,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10390261254,RESIZE_584x{{/staticFileLink}}" alt="10390261254?profile=RESIZE_584x" width="500" /></a></p>
<p><span style="font-weight:400;font-size:12pt;"><span style="text-decoration:underline;font-size:14pt;"><strong>Breton:</strong></span> </span><span style="font-size:12pt;">As a Breton, Alyssa will have several innate racial bonuses. She has been able to adapt some of these traits to greatly serve her atypical fighting style.</span></p>
<ul>
<li><span style="font-size:12pt;"><strong>Grail of Betony:</strong> A treasure hunter in Skyrim carries the mythical Grail of Betony. A Breton in possession of the Grail regenerates Magicka and Stamina 50% faster.</span></li>
<li><span style="font-size:12pt;"><strong>Spell Mantle: </strong>Magic resistance increased by 15%. You also gain 25% spell absorption when Magicka is 25% or less.</span></li>
<li><span style="font-size:12pt;"><strong>Stones of Galen:</strong> Each standing stone grants its own additional effect.</span></li>
<li><span style="font-size:12pt;"><strong>SharedAncestory (Unlockable):</strong> Invoke your Aldmeri-Nedic heritage to gain the racial power of a living human or elven target for <strong>300</strong> seconds.</span></li>
</ul>
<p><span style="font-weight:400;font-size:12pt;"><strong><span style="text-decoration:underline;font-size:14pt;">Standing Stone:</span> </strong></span><span style="font-weight:400;font-size:12pt;"> <strong>The Tower - </strong> The Tower stone fits Alyssa perfectly; with its dungeoneering nature and bonuses to lockpicking, it's a valuable part of any would-be treasure hunter's repertoire.</span></p>
<ul class="disc">
<li><span style="font-size:12pt;"><strong>Royal Treasury:</strong> A quest leads to a hidden cache in Skyrim containing fabulous loot. Looting it indicates the next cache.</span></li>
<li><span style="font-size:12pt;"><strong>Tower Key:</strong> Open locked doors up to Adept level. Once a day, open any lock of up to Expert level.</span></li>
<li><span style="font-size:12pt;"><strong>Stones of Galen: </strong>Adept, Expert, and Master locks are 50% easier to pick.</span></li>
</ul>
<p><span style="font-weight:400;font-size:12pt;"><em>Unlockable...</em><br /> </span></p>
<ul class="disc">
<li><span style="font-size:12pt;"><strong>The Dungeon:</strong> <em>1/day -</em> Targets are lost in a mental maze, mindless but untouchable for <strong>25</strong> seconds. This is not a hostile effect.</span></li>
</ul>
<p><span style="text-decoration:underline;font-size:14pt;"><strong>Profile:</strong></span></p>
<p><span style="font-weight:400;font-size:12pt;"><strong>Name - </strong>Alyssa Bonnel</span></p>
<p><span style="font-weight:400;font-size:12pt;"><strong>Age -</strong> 33</span></p>
<p><span style="font-weight:400;font-size:12pt;"><strong>Class -</strong> Utility Mage/Thief</span></p>
<p><span style="font-weight:400;font-size:12pt;"><strong>Alignment/Morality -</strong> Chaotic Good</span></p>
<p><span style="font-weight:400;font-size:12pt;"><strong>Affiliations/Occupation -</strong> The Order of the Remnant, Imperial Legion, and The College of Whispers. </span></p>
<p><span style="font-weight:400;font-size:12pt;">Alyssa's fondness for artefact hunting brought her to The Order of the Remnant. An order she has helped establish in Dragonstar. Her quest into Skyrim is threefold; Recover artefacts before the Thalmor. Establish a northern chapter for the Remnant. And on a more personal note, seek out her cousin Alayne, who has been seen assisting the newly formed Dawnguard</span></p>
<p><span style="font-weight:400;font-size:12pt;"><strong>Religious Views - </strong>Alyssa's family has always honoured their ties to their Direnni heritage. As such, she observes gods from both the Eight and elven pantheons.</span></p>
<p><span style="font-weight:400;font-size:12pt;"> Suitable patrons could be Magnus, Syrabane, Julianos or Xarxes. I dabbled with all of these, but I found the combination of Syrabane and Xarxes to be the most satisfying.</span></p>
<ul>
<li><span style="font-size:12pt;">Follow <strong>Syrabane: </strong>As a follower, the chance of collecting scrolls and tomes from defeated enemies is greatly increased. As a devotee all mage skills level faster based on total favour.</span></li>
<li><span style="font-size:12pt;">Blessing of <strong>Xarxes: </strong>Scrolls are 25% more effective.</span></li>
</ul>
<p style="text-align:center;"><a href="{{#staticFileLink}}10378354869,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10378354869,RESIZE_400x{{/staticFileLink}}" alt="10378354869?profile=RESIZE_400x" width="200" /></a></p>
<p><a href="{{#staticFileLink}}10390306901,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10390306901,RESIZE_710x{{/staticFileLink}}" alt="10390306901?profile=RESIZE_710x" width="650" /></a></p>
<p><span style="text-decoration:underline;font-size:14pt;"><strong>Establishing the Northen Remnant Chapter</strong></span></p>
<p><span style="font-size:12pt;">This can go hand in hand with questing in a sense. To get full access to all of these locations, you will need to complete quests and do some exploring. It is all worth it in the end, though. The College of Winterhold Archmages quarters is particularly aesthetic with 'The College of Winterhold Redone' mod. But what we are really after here is Heljarchen Hall. This Hearthfire home will serve as the new guild hall for "The Order of Remnants" and be set to house all of your companions and treasures.</span></p>
<ul>
<li><span style="font-size:12pt;"><strong>College of Winterhold Archmages Quarters</strong></span></li>
<li><span style="font-size:12pt;"><strong>Fort Dawnguard</strong></span></li>
<li><span style="font-size:12pt;"><strong>Heljarchen Hall</strong></span></li>
</ul>
<p style="text-align:center;"><a href="{{#staticFileLink}}10378361697,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}10378361697,RESIZE_400x{{/staticFileLink}}" alt="10378361697?profile=RESIZE_400x" width="250" /></a></p>
<p><a href="{{#staticFileLink}}10393226265,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10393226265,RESIZE_710x{{/staticFileLink}}" alt="10393226265?profile=RESIZE_710x" width="710" /></a></p>
<p><span style="text-decoration:underline;font-size:14pt;"><strong>Building a Guild of Adventures</strong></span></p>
<p><span style="font-size:12pt;">When coming up with the perfect crew of followers to form a treasure-hunting band, I had to think for a while. Skyrim offers so many to choose from, but I wanted those who I picked to feel thematic to Alyssa's character. And so, I have elected to choose most of the followers based on their personality or how we can obtain them as a companion. Many of these characters are encountered through dungeon delving. And to me, this is what makes them the perfect fit for The Remnant Keeper.</span></p>
<p><span style="font-size:12pt;">With the use of the Amazing Follower Tweaks mod, I was able to dismiss my companions wherever I liked. Heljarchen Hall became my defacto guild hall for Alyssa's adventure. When the hall was fully furnished, it became lively, particularly with all of my artefacts on display and followers hanging out there.</span></p>
<p><span style="font-size:12pt;">And remember to kit your followers out in that hard-earned loot. J'Zargo looks particularly cool in the Ebony Spell Knight Armour!</span></p>
<ul>
<li><span style="font-weight:400;font-size:12pt;"><strong>Borgakh the Steel Heart - </strong>Orsimer Warrior</span></li>
<li><span style="font-weight:400;font-size:12pt;"><strong>Goldir</strong></span><span style="font-weight:400;font-size:12pt;"> Nord Warrior</span></li>
<li><span style="font-weight:400;font-size:12pt;"><strong>Erik The Slayer -</strong> Nord Barbarian</span></li>
<li><span style="font-weight:400;font-size:12pt;"><strong>J'Zargo -</strong> Khajiit Sorcerer</span></li>
<li><span style="font-weight:400;font-size:12pt;"><strong>Teldryn Sero -</strong> Dunmeri Spellsword</span></li>
<li><span style="font-weight:400;font-size:12pt;"><strong>Mjoll The Lioness -</strong> Nord Warrior</span></li>
<li><span style="font-weight:400;font-size:12pt;"><strong>Derkeethus -</strong> Argonian Ranger</span></li>
<li><span style="font-weight:400;font-size:12pt;"><strong>Illia -</strong> Imperial Ice Mage</span></li>
</ul>
<p style="text-align:center;"><a href="{{#staticFileLink}}10378369488,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}10378369488,RESIZE_400x{{/staticFileLink}}" alt="10378369488?profile=RESIZE_400x" width="200" /></a></p>
<p><a href="{{#staticFileLink}}10391272860,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10391272860,RESIZE_710x{{/staticFileLink}}" alt="10391272860?profile=RESIZE_710x" width="710" /></a></p>
<p><span style="font-size:12pt;">Questing is the most natural way to scratch Alyssa's adventuring itch and start collecting some interesting artefacts. Below I have listed some good starter quests. </span></p>
<p><span style="font-size:12pt;"><strong>College of Winter Hold - </strong>Joining the ranks of the northern mages, Alyssa uses their vast resources to learn of the province's sacred artefacts. This is also where she can first recruit J'Zargo into her guild.</span></p>
<p><span style="font-size:12pt;"><strong>Forbidden Legend - </strong>An ancient amulet separated and scattered across Skyrim's barrows. Adventure calls Alyssa to unravel this forgotten legend.</span></p>
<p><span style="font-size:12pt;"><strong>Investigate Volskygge - </strong>Hearing rumours of a powerful treasure in this Hafingaar ruin, Alyssa sets out to investigate.</span></p>
<p><span style="font-size:12pt;"><strong>Shalidor's Maze - </strong>Archmage Shalidor was a giant of his time. There's got to be something hidden within this winding labyrinth, and Alyssa's going to find it.</span></p>
<p><span style="font-size:12pt;"><strong>A Scroll for Anska -</strong> Teaming up with the Nord mage Anska, Alyssa uncovers the mystery of Highgate ruins and learns a new spell.</span></p>
<p><span style="font-size:12pt;"><strong>Unearthed - </strong>The ancient ruins of Koljorn await to be excavated. Team up with Ralis to find what treasures lay inside.</span></p>
<p><span style="font-size:12pt;"><strong>A Night to Remember -</strong> Booze, Daedra, a goat and a wedding. Alyssa tries to piece together her night of debauchery and claim the staff she was promised.</span></p>
<p><span style="font-size:12pt;"><strong>Lost to the Ages - </strong>Spelunking into the heart of several ancient dwemer ruins, Alyssa finds herself embarked on an adventure that spans the breadth of Skyrim.</span></p>
<p><span style="font-size:12pt;"><strong>The Mind of Madness -</strong> A truly bizarre quest awaits Alyssa as she tries to get her hands on yet another Daedric Artefact.</span></p>
<p><span style="font-size:12pt;"><strong>The Cause -</strong> Remnants of the Mythic Dawn have been spotted digging about ruins across the Rift. Curious to see what they've uncovered, Alyssa seeks them out.</span></p>
<p><span style="font-size:12pt;"><strong>Saints and Seducers - </strong>Bandits have been harassing the Khajiiti merchants along the trade routes. Though these ones seem to have a distinct connection to the mad god Sheogorath. Could there be something more to this than simple thuggery?</span></p>
<p><span style="font-size:12pt;"><strong>Repentance -</strong> On a trip to Darklight Tower to investigate the Dwemer ruins of Rkund, Alyssa comes face to face with the mage Illia. She agrees to help the wayward mage and brings her into the fold of the Order of Remnants.</span></p>
<p><span style="font-size:12pt;"><strong>Dawnguard -</strong> An elder scroll! The vampires have an elder scroll! Alyssa had initially sought out the Dawnguard to reconnect with her cousin Alayne, but what's transpiring here is more important than familial ties or dusty ruins. The vampires must be thwarted before they do gods know what.</span></p>
<p><span style="font-size:12pt;"><strong>Black Books - </strong>The Mysterious Black Books of Solstheim have much-hidden knowledge. Alyssa seeks them out when she arives at the ashen docks of Raven Rock.</span></p>
<p><span style="font-size:12pt;"><strong>The Black Star - </strong>This much sort after artefact finds its way into Alyssa's hands when she agrees to help the Daedric Prince restore it to its true purpose of holding only white souls.</span></p>
<p><a href="{{#staticFileLink}}10378376887,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10378376887,RESIZE_710x{{/staticFileLink}}" alt="10378376887?profile=RESIZE_710x" width="650" /></a><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}10390889452,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10390889452,RESIZE_710x{{/staticFileLink}}" alt="10390889452?profile=RESIZE_710x" width="600" /></a></strong></span></p>
<p><span style="text-decoration:underline;font-size:14pt;"><strong>How to manage equipment and gear:</strong></span></p>
<p><span style="font-size:12pt;"><strong>Pick your Loadout: </strong>Alyssa has a wide variety of gear at her disposal. This does not however mean she lugs every item around with her at all times. Some can be stored at </span><span style="font-size:12pt;">Heljarchen Hall or the Arch Mages Quarters. Others can be carried by a follower or stored with the Dremora Buttler. I typically would select a loadout of items depending on where I was planning on venturing. The Wabbajack and Soul Cinder were generally a constant for me, but other items I would select based on the occasion. Nordic dungeon or vamp den? Staff of Hags Wrath, Sanguine Rose and Red Eagles Fury, are Alyssa's go to's. Forsworn encampment? Sanguine Rose, Staff of Jyrik Gauldaurson and Bolar's Oath Blade are great choices. Dragon Hunting? The Staff of Magnus, Storm Atronach and Staff of Jyrik Gauldaurson would all be appropriate options. Also, take into account the strengths of the Follower you are using. Alyssa is quite adaptable, so she can easily swap between a spell-blade and a more classic ranged mage to complement the situation.</span></p>
<p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}10606221096,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10606221096,RESIZE_584x{{/staticFileLink}}" alt="10606221096?profile=RESIZE_584x" width="413" /></a>Inventory hacks and Space savers: </strong>I used several things to help manage Alyssa's inventory space. I will list them below.</span></p>
<ul>
<li><span style="font-size:16px;"><strong>Volsung - </strong>The Dragon Priest mask boosts carry capacity by 20 points.</span></li>
<li><span style="font-size:16px;"><strong>Welloc's Dormant Arcana -</strong> This perk effect, when combined with an armour spell, increases carry capacity by 50 points</span></li>
<li><span style="font-size:16px;"><strong>Ease Burden -</strong> This Spell increases carry capacity by 100 points for a short time.</span></li>
<li><span style="font-size:16px;"><strong>Dremora Butler -</strong> Acquired from one of Hermaeus Mora's infamous Black Books, this Dremora can store a decent amount of Alyssa's gear and is readily summonable.</span></li>
<li><span style="font-size:16px;"><strong>Deep Storage -</strong> This spell, much like the Dremora Butler, allows for gear storage.</span></li>
<li><span style="font-size:16px;"><strong>Milestones -</strong> The Milestones spell allows Alyssa to place five interconnecting waypoints anywhere on the map. I used several of these to get easy access between <span style="font-size:12pt;">Heljarchen Hall, The Arch Mage Quarters and Fort Dawnguard. Making it convenient to manage any gear I had stored at these places and to access merchants at the College or Fort.</span></span> </li>
</ul>
<p><span style="text-decoration:underline;font-size:14pt;"><strong>Gear:</strong></span></p>
<p><span style="font-size:12pt;"><strong>Destruction Staves</strong></span></p>
<ul>
<li><span style="font-weight:400;font-size:12pt;">Staff of Jyrik Gauldaurson</span></li>
<li><span style="font-weight:400;font-size:12pt;">Staff of Ehlno Ede</span></li>
<li><span style="font-weight:400;font-size:12pt;">Staff of Hag's Wrath</span></li>
</ul>
<p><span style="font-size:12pt;"><strong>Conjuration Staves</strong></span></p>
<ul>
<li><span style="font-weight:400;font-size:12pt;">Staff of the Storm Atronach</span></li>
<li><span style="font-weight:400;font-size:12pt;">Sanguine Rose</span></li>
</ul>
<p><span style="font-size:16px;"><strong>Utility Staves</strong></span></p>
<ul>
<li><span style="font-weight:400;font-size:12pt;">Staff of Magnus</span></li>
<li><span style="font-weight:400;font-size:12pt;">Wabbajack</span></li>
</ul>
<p><span style="font-size:12pt;"><strong>Blades</strong></span></p>
<ul>
<li><span style="font-size:12pt;">Soul Cinder (Dragon Priest Dagger) - Fiery Soul + Killstreak</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Bolar’s Oathblade</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Red Eagle's Fury</span></li>
</ul>
<p><span style="font-size:16px;"><strong>Armour</strong></span></p>
<ul>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Diadem of the Savant/Polymath</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Ahzidal's Gauntlets of Warding</span></li>
<li style="font-weight:400;"><span style="font-size:12pt;">Order of Remnant's Surcoat (</span><span style="font-size:12pt;">Armoured Novice Robes Clothing variant) - Magicka Regen + Shalidor's Shield</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Rogue Scholars Boots (Heavy Dawn Guard Boots) - One-handed + Fortify Speed</span></li>
</ul>
<p><span style="font-weight:400;font-size:12pt;"><span style="font-size:16px;"><strong>Accessories</strong></span></span></p>
<ul>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Ahzidal's Ring of Arcana</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Gauldaur Amulet</span></li>
</ul>
<p><span style="font-size:12pt;"><strong>Other</strong></span></p>
<ul>
<li><span style="font-weight:400;font-size:12pt;">Volsung (Warmonger Armory mod allows it to be hung from the hip and still confer the enchants)</span> </li>
<li><span style="font-size:16px;">Shalidor's Insights and Normal Scrolls</span></li>
<li><span style="font-weight:400;font-size:12pt;">Azura’s Star (White)</span></li>
</ul>
<p style="text-align:center;"><a href="{{#staticFileLink}}10378344097,original{{/staticFileLink}}"><img src="{{#staticFileLink}}10378344097,RESIZE_400x{{/staticFileLink}}" alt="10378344097?profile=RESIZE_400x" width="400" /></a></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}10378132096,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}10378132096,RESIZE_710x{{/staticFileLink}}" alt="10378132096?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:center;"><span style="font-size:14pt;"><strong>Attributes - <span style="color:#0000ff;">2</span>:<span style="color:#ff0000;">1</span>:<span style="color:#008000;">1</span></strong></span></p>
<p><span style="text-decoration:underline;font-size:14pt;"><strong>Major:</strong></span></p>
<p><span style="font-weight:400;font-size:12pt;"> <span style="text-decoration:underline;"><strong>~Enchanting~</strong></span></span></p>
<p><span style="font-size:12pt;">An erudite enchanter, Alyssa's fascination with the ancient and obscure has lent her an impeccable aptitude for scribing her magic into objects.</span></p>
<p><span style="font-weight:400;font-size:12pt;">Perks of note:</span></p>
<ul>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Last Word 3/3</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Secret Keeper</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Staff Channeler</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Twin Enchantment</span> </li>
</ul>
<p><span style="font-weight:400;font-size:12pt;"><a href="{{#staticFileLink}}10390261668,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10390261668,RESIZE_400x{{/staticFileLink}}" alt="10390261668?profile=RESIZE_400x" width="400" /></a><span style="text-decoration:underline;"><strong>~Alteration~</strong></span></span></p>
<p><span style="font-weight:400;font-size:12pt;">Alyssa has a particular fondness for this school. Making great use of the many utility spells it offers.</span></p>
<p><span style="font-weight:400;font-size:12pt;"><strong>Perks of note:</strong></span></p>
<ul>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Welloc’s Dormant Arcana (carry capacity, spell absorb and efficient enchantments).</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Command Lock</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Aurification</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Energy Roil</span> </li>
</ul>
<p><span style="text-decoration:underline;font-size:14pt;"><strong>Minor</strong></span></p>
<p><span style="text-decoration:underline;font-size:12pt;"><strong>~Lockpicking~</strong></span></p>
<p><span style="font-size:12pt;">The cornerstone to any would-be treasure hunter. This wily adventurer always has a set of picks on her</span>.</p>
<p><span style="font-size:12pt;">Perks of note:</span></p>
<ul>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Gone in 15 seconds</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Nose for Treasure (Scrolls)</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Dungeoneer</span> </li>
</ul>
<p><span style="text-decoration:underline;font-size:12pt;"><strong>~Illusion~</strong></span></p>
<p><span style="font-size:12pt;">It's always good to get a bargain or inspire one's allies, right?</span></p>
<p><span style="font-size:12pt;">Perks of note:</span></p>
<ul>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Silent Storm 1/2</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Commanding Presence</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Entice Barter</span> </li>
</ul>
<p><span style="text-decoration:underline;font-size:12pt;"><strong>~Conjuration~</strong></span></p>
<p><span style="font-size:12pt;"> A purveyor of the weird and wonderful. Alyssa makes use of some of the most obscure summons that can be found.</span></p>
<p><span style="font-size:12pt;">Perks of note:</span></p>
<ul>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Mastery 2/2</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Planemeld</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Atromancy</span></li>
</ul>
<p><span style="text-decoration:underline;font-size:12pt;"><strong>~Destruction~</strong></span></p>
<p><span style="font-size:12pt;">While she is far from a sage in the school of destruction, Alyssa has picked up a few tricks of the trade.</span></p>
<p><span style="font-size:12pt;">Perks of note:</span></p>
<ul>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Mastery 2/2</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Force of Nature</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Rune Master</span> </li>
</ul>
<p><span style="text-decoration:underline;font-size:12pt;"><strong>~Restoration~</strong></span></p>
<p><span style="font-size:12pt;">Wards. One cannot simply overlook wards!</span></p>
<p><span style="font-size:12pt;">Perks of note</span></p>
<ul>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Descending Light</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Vigilant</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Forbidden Sanctuary</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Bastion Ward</span> </li>
</ul>
<p><span style="text-decoration:underline;font-size:12pt;"><strong>~One-Handed~</strong></span></p>
<p><span style="font-size:12pt;">For when the magic is not enough, give em a taste of steel.</span></p>
<p><span style="font-size:12pt;">Perks of note</span></p>
<ul>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Mastery 2/2</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Disciplined Fighter</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Furious Strength</span></li>
</ul>
<p><span style="text-decoration:underline;font-size:12pt;"><strong>~Sneak~</strong></span></p>
<p><span style="font-size:12pt;">Sometimes, the situation calls for finesse, and when that happens, it pays to be the strong silent type.</span></p>
<p><span style="font-size:12pt;">Perk of note</span></p>
<ul>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Mastery 2/2</span></li>
</ul>
<p style="text-align:center;"><a href="{{#staticFileLink}}10378386887,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10378386887,RESIZE_180x180{{/staticFileLink}}" alt="10378386887?profile=RESIZE_180x180" width="175" /></a></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}10391085672,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10391085672,RESIZE_710x{{/staticFileLink}}" alt="10391085672?profile=RESIZE_710x" width="650" /></a></p>
<p><span style="text-decoration:underline;font-size:12pt;"><strong>How to Use magic and spells:</strong></span> <span style="font-size:12pt;">Alyssa has quite an arsenal of spells at her disposal. The list can look intimidating, but every spell is used for a purpose. If you look at her role without taking into account her reliance on Staves or Scrolls for damage, you can see a pattern begin to form. Most of these spells all serve a very niche use and excel at controlling, debuffing or distracting enemies; or buffing herself or her allies. Even the destruction spells she uses are more utility based than damage focused. Rift Bolt teleports enemies backwards several paces. Whirlwind Cloak has a chance to knock enemies down. Ignite adds a damage over time debuff. And Unbound Frost is a concentration spell that will snap freeze enemies, allowing for a quick escape in dangerous situations.<br /> <br /> To put it simply, Alyssa's main role in a party would be that of a support and utility class. All that said, she is not without means of offence, as she has a large assortment of powerful scrolls and staves that she can put to use when the need arises.</span></p>
<p> </p>
<p><span style="font-size:12pt;"><strong>Alteration Spells</strong></span></p>
<ul>
<li><span style="font-weight:400;font-size:12pt;">Ash Shell</span></li>
<li><span style="font-weight:400;font-size:12pt;">Flesh Spells</span></li>
<li><span style="font-size:16px;">Paralysis Spells</span></li>
<li><span style="font-size:12pt;">Ease burden</span></li>
<li><span style="font-size:12pt;">Orc Strength</span></li>
<li><span style="font-size:12pt;">Entomb</span></li>
<li><span style="font-size:12pt;">Wither</span></li>
<li><span style="font-size:12pt;">Deep Storage</span></li>
<li><span style="font-size:12pt;">Transmute</span></li>
<li><span style="font-size:12pt;">Longstride</span></li>
<li><span style="font-size:16px;">Light Spells</span></li>
<li><span style="font-size:12pt;">Milestones</span></li>
</ul>
<p><span style="font-size:12pt;"><a href="{{#staticFileLink}}10391099071,RESIZE_400x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10391099071,RESIZE_400x{{/staticFileLink}}" alt="10391099071?profile=RESIZE_400x" width="400" height="741" /></a><strong>Conjuration Spells</strong></span></p>
<ul>
<li><span style="font-weight:400;font-size:12pt;">Conjure Ash Guardian</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Flaming Familiar</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Conjure Golden Saint Warrior</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Conjure Dark Seducer Archer</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Conjure Staada</span></li>
</ul>
<p><span style="font-size:12pt;"><strong>Restoration Spells</strong></span></p>
<ul>
<li><span style="font-weight:400;font-size:12pt;">Wards</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Fast Healing and Heal other</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Poison Rune</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Tree Rings</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Skill Tome Spells</span></li>
</ul>
<p><span style="font-size:12pt;"><strong>Destruction Spells</strong></span></p>
<ul>
<li><span style="font-weight:400;font-size:12pt;">Flames/Frostbite/Sparks</span></li>
<li><span style="font-weight:400;font-size:12pt;">Ignite/Freeze (Ahzidal's Ring of Arcana)</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Rift Bolt</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Unbound Frost</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Whirlwind Cloak</span></li>
</ul>
<p><span style="font-size:12pt;"><strong>Illusion Spells</strong></span></p>
<ul>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Backlash</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Courage/Rally</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Curse of the Silent</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Muffle </span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Invisibility</span></li>
</ul>
<p><span style="font-size:12pt;"><strong>Shouts</strong></span></p>
<ul>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Slow time</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Disarm</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Unrelenting Force</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Whirlwind Sprint</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Become Ethereal</span></li>
</ul>
<p><span style="font-size:12pt;"> </span></p>
<p><span style="font-size:12pt;"><strong>Black Books</strong></span></p>
<ul>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Lovers Insight</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Secret of Protection</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Secret Servant</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Seeker of Sorcery</span></li>
<li style="font-weight:400;"><span style="font-weight:400;font-size:12pt;">Dragonborn Force</span> </li>
</ul>
<p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ffcc00;text-decoration:underline;"><span style="color:#ff9900;text-decoration:underline;"><span style="color:#000000;text-decoration:underline;">On Scrolls and Ho</span></span></span></strong><strong><span style="color:#ffcc00;text-decoration:underline;"><span style="color:#ff9900;text-decoration:underline;"><span style="color:#000000;text-decoration:underline;">w to use them:</span></span></span></strong></span></p>
<p><span style="font-size:18pt;"><span style="font-size:12pt;">Scrolls are a very large part of Alyssa's repertoire. Here I will detail how you can make the most out of these often overlooked tools.</span></span></p>
<p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}10391142660,RESIZE_400x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10391142660,RESIZE_400x{{/staticFileLink}}" alt="10391142660?profile=RESIZE_400x" width="400" height="568" /></a>How to acquire Scrolls:</strong></span></p>
<ul>
<li><span style="font-size:12pt;"><strong>Merchants: </strong>Probably the easiest and most straightforward way to find them. Court Wizards, College Mages and Urag always have a steady supply to stock up on.</span></li>
<li><span style="font-size:12pt;"><strong>Fixed and respawning locations: </strong>There are several places around Skyrim where scrolls can be found reliably. Fort Amol Prison always has a Blizzard scroll on the desk. The newly added Dark Seducer and Golden Saint scrolls can be found in their respective camps and will respawn after a period of time. There are many other places. But if you are struggling the best bet is to pay close attention to tables and shelves when exploring mage and necromancer dungeons. Apocrypha is also a great place to find scrolls aplenty.</span></li>
<li><span style="font-size:12pt;"><strong>As loot or on defeated enemies: </strong>With the help of the "Nose for Treasure" perk and being a devout follower of Syrabane, Alyssa's chances of finding scrolls as random loot is greatly increased.</span></li>
<li><span style="font-size:12pt;"><strong>Crafting them: </strong>There are two options to craft vanilla spell scrolls. One is by making use of the Atronach Forge. The Atronach Forge will only net you one scroll per recipe, making it the less efficient option while only allowing you to craft atronach scrolls. The other option is an addition added by the "Magical College of Winterhold" mod. There is a scroll crafting station added to the Arcaneum. An appropriate spell tome eg Fireball or Frenzy can be used in conjunction with some paper rolls to create several scrolls (Master spells will only ever yield one scroll). A book recycling station is also added, which can be used to break down "Ruined" or "Burnt" books into paper rolls. So try to collect old books, they actually have a use now.</span></li>
</ul>
<p><span style="font-size:12pt;"><strong>Increasing Damage:</strong></span></p>
<p><span style="font-size:12pt;">Scrolls can do pretty negligible damage, so I've done my best to think of ways to effectively increase their usefulness. In conjunction with what I have touched on above, what I have come up with makes scrolls extremely valuable tools. Before taking these two perks/effects Alyssa's Fireball scrolls would do a measly 40 points of damage. After taking these and having Enchanting at max level The Fireball Scroll is now capable of doing 300 points (technically 299, but we'll just round it to 300 for the sake of whole numbers). If that's not impressive enough, a Firestorm Scroll is capable of doing upwards of 1100 points of damage.</span></p>
<ul>
<li><span style="font-size:12pt;"><strong>Perks: </strong>The Last word perk in enchanting is a must for increasing the effectiveness of Alyssa's scrolls. The perk confers up to a 6% increase per level of enchanting. This is a great boost by level 100 in enchanting.</span></li>
<li><span style="font-size:12pt;"><strong>Blessing of Xarxes:</strong> This shrine blessing can be obtained only through the "Wintersun" mod. Its easiest to access location is the Shrine of Ancestors, nearby Kynesgrove. In my playthrough, I left a "Milestone" so I could portal to it conveniently whenever I needed to get the blessing again. The shrine blessing confers a 25% boost to scroll effectiveness.</span></li>
</ul>
<p><span style="font-size:12pt;"><strong>Key Scrolls to collect:</strong></span></p>
<p><span style="font-size:12pt;">There is no small amount of scrolls to collect in the game. But below, I have listed the scrolls that I used the most during my playthrough. It is fine if you wish to use other scrolls, but the build is not dependent on them. Surplus scrolls can make for a great source of coin, if you find yourself with too much in your inventory.</span></p>
<ul>
<li><span style="font-size:12pt;">Fireball</span></li>
<li><span style="font-size:12pt;">Fire Rune</span></li>
<li><span style="font-size:12pt;">Firestorm</span></li>
<li><span style="font-size:12pt;">Blizard</span></li>
<li><span style="font-size:12pt;">Fear/Rout</span></li>
<li><span style="font-size:12pt;">Frenzy</span></li>
<li><span style="font-size:12pt;">Saint/Seducer Scrolls</span></li>
<li><span style="font-size:medium;">Shalidor's Insights</span></li>
</ul>
<p style="text-align:center;"><a href="{{#staticFileLink}}10378456653,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10378456653,RESIZE_584x{{/staticFileLink}}" alt="10378456653?profile=RESIZE_584x" width="500" /></a></p>
<p style="text-align:center;"> <a href="{{#staticFileLink}}10391191475,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10391191475,RESIZE_710x{{/staticFileLink}}" alt="10391191475?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:center;"> </p>
<p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}10598068494,RESIZE_180x180{{/staticFileLink}}"><img src="{{#staticFileLink}}10598068494,RESIZE_180x180{{/staticFileLink}}" alt="10598068494?profile=RESIZE_180x180" width="55" height="55" /></a></strong></span><span style="font-size:12pt;"><strong>L</strong></span><span style="font-size:12pt;"><strong>ockdown -</strong><span style="font-weight:400;"> Paralysis + Wither</span></span></p>
<p><span style="font-size:16px;"> The target's body is stricken with paralytic magics.</span> </p>
<p> <span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}10598059488,RESIZE_180x180{{/staticFileLink}}"><img src="{{#staticFileLink}}10598059488,RESIZE_180x180{{/staticFileLink}}" alt="10598059488?profile=RESIZE_180x180" width="60" /></a>Gold Rush -</strong> Paralyse + Conjure Golden Saint Warrior</span></p>
<p><span style="font-size:12pt;"> Singling out a paralysed foe, Alyssa's Golden Saint rushes them whilst they are helpless.</span></p>
<p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}10598158054,RESIZE_180x180{{/staticFileLink}}"><img src="{{#staticFileLink}}10598158054,RESIZE_180x180{{/staticFileLink}}" alt="10598158054?profile=RESIZE_180x180" width="60" height="60" /></a>The Midas Touch -</strong> Paralysis spell + Low Health NPC + Aurification</span></p>
<p><span style="font-size:12pt;"> Alyssa transmutes a weakened enemy into gold dust and septims, earning a hefty purse.</span></p>
<p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}10598070286,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}10598070286,RESIZE_180x180{{/staticFileLink}}" alt="10598070286?profile=RESIZE_180x180" width="60" /></a></strong></span></p>
<p> </p>
<p><span style="font-size:12pt;"><strong>Frost Step - </strong>Unbounded Frost + Whirlwind Sprint</span></p>
<p><span style="font-size:12pt;">Alyssa is able to summon up a flurry of ice to stun her foes, as she makes a quick escape</span><span style="font-size:12pt;">.</span></p>
<p><span style="font-size:12pt;"><strong><span style="font-size:16px;"><a href="{{#staticFileLink}}10896664893,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}10896664893,RESIZE_180x180{{/staticFileLink}}" alt="10896664893?profile=RESIZE_180x180" width="60" /></a></span><br /> <br /> Wrath of the Ashen Wyrd -</strong> Paralysis Rune + Staff of Hags Wrath + Conjure Ash Guardian</span></p>
<p><span style="font-size:12pt;">A group of enemies are stricken helpless as they are engulfed in flame and molten ash.</span></p>
<p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}10598006084,RESIZE_180x180{{/staticFileLink}}"><img src="{{#staticFileLink}}10598006084,RESIZE_180x180{{/staticFileLink}}" alt="10598006084?profile=RESIZE_180x180" width="60" /></a>Red Eagle's Rage -</strong><span style="font-weight:400;"> Ignite + Red Eagle's Bane + Thunderstruck + Flaming Familiar</span></span></p>
<p><span style="font-weight:400;font-size:12pt;"> All but the most powerful undead flee, their unlife burning away at the bite of ancient flames.</span></p>
<p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}10598145682,RESIZE_180x180{{/staticFileLink}}"><img src="{{#staticFileLink}}10598145682,RESIZE_180x180{{/staticFileLink}}" alt="10598145682?profile=RESIZE_180x180" width="60" /></a>Ahzidal's Hunger -</strong><span style="font-weight:400;"> Staff of Magnus + Ahzidal's Gauntlets of Warding + Ward + Forbidden Sanctuary</span></span></p>
<p><span style="font-size:16px;"> Magicka is leeched from Alyssa's foes, regenerating her own reserves.</span></p>
<p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}10598002466,RESIZE_180x180{{/staticFileLink}}"><img src="{{#staticFileLink}}10598002466,RESIZE_180x180{{/staticFileLink}}" alt="10598002466?profile=RESIZE_180x180" width="60" /></a>J</strong></span><span style="font-size:12pt;"><strong>yrik's Judgment - </strong>Curse of the Silent + Staff of Jyrik Gauldaurson.</span></p>
<p><span style="font-size:12pt;"> Alyssa is able to quickly hamper a mage's magical abilities or a Dovah's th'um. </span> </p>
<p><span style="font-weight:400;font-size:12pt;"><strong><a href="{{#staticFileLink}}10598154698,RESIZE_180x180{{/staticFileLink}}"><img src="{{#staticFileLink}}10598154698,RESIZE_180x180{{/staticFileLink}}" alt="10598154698?profile=RESIZE_180x180" width="60" /></a>Rielle's Tempest -</strong> Whirlwind Cloak + Staff of Ehlno Ede + Rift Bolt</span></p>
<p><span style="font-weight:400;font-size:12pt;"> Enveloped in a whirlwind, wielding a shock spell and Ayleid stave, Alyssa lays down a sheet of lightning.</span><span style="font-size:16px;"> </span></p>
<p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}10598149092,RESIZE_180x180{{/staticFileLink}}"><img src="{{#staticFileLink}}10598149092,RESIZE_180x180{{/staticFileLink}}" alt="10598149092?profile=RESIZE_180x180" width="60" height="60" /></a>Mad Gods Party -</strong> Entomb + Scroll of Frenzy + Wabbajack</span></p>
<p><span style="font-size:12pt;"> Alyssa releases a crazed soul upon an unsuspecting group and throws frenzy Illusions and the Wabbajack into the mix.</span></p>
<p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}10598151885,RESIZE_180x180{{/staticFileLink}}"><img src="{{#staticFileLink}}10598151885,RESIZE_180x180{{/staticFileLink}}" alt="10598151885?profile=RESIZE_180x180" width="60" height="63" /></a>Sanguine's Surprise -</strong><span style="font-weight:400;"> Scroll of Fear/Rout + Sanguine's Rose</span></span></p>
<p><span style="font-size:12pt;"><span style="font-weight:400;"> After inciting a target with fear, Alyssa conjures one of Sanguine's Dremora to her aid.</span></span> </p>
<p><span style="font-size:16px;"><strong><a href="{{#staticFileLink}}10896675881,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}10896675881,RESIZE_180x180{{/staticFileLink}}" alt="10896675881?profile=RESIZE_180x180" width="60" /></a></strong></span></p>
<p> </p>
<p><span style="font-size:16px;"><strong>Bolar's Bravery -</strong> Bolar's Oathblade + Flesh Spell + Ward</span></p>
<p><span style="font-size:16px;">The spirit of the Oathblade's previous wielder strengthens Alyssa's resolve, making her more resilient to incoming attacks.</span> </p>
<p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}10598017299,RESIZE_180x180{{/staticFileLink}}"><img src="{{#staticFileLink}}10598017299,RESIZE_180x180{{/staticFileLink}}" alt="10598017299?profile=RESIZE_180x180" width="60" height="60" /></a>Golems Might -</strong><span style="font-weight:400;"> Dragon Aspect + Tree Rings + Secret of Protection + Orc Strength + Soul Cinder</span></span></p>
<p><span style="font-size:12pt;"><span style="font-weight:400;"> For a short time, Alyssa is able to lock blades against opponents most mages would need to flee.</span></span></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}10378460665,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10378460665,RESIZE_584x{{/staticFileLink}}" alt="10378460665?profile=RESIZE_584x" width="500" /></a></p>
<p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="font-size:14pt;"><a href="{{#staticFileLink}}10390259299,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10390259299,RESIZE_400x{{/staticFileLink}}" alt="10390259299?profile=RESIZE_400x" width="400" /></a></span><span style="font-size:12pt;">Gameplay</span></strong></span></p>
<p><span style="font-size:12pt;">The Remnant Keeper was designed with utility and adaptability in mind. This makes Alyssa a very versatile character, capable of handling many scenarios thrown her way.</span></p>
<p><span style="font-size:12pt;"><strong>RP & Character -</strong> A few tips to help step into the shoes of an adventurer.</span></p>
<ul>
<li><span style="font-size:12pt;"><strong>Use those</strong> <strong>artefacts -</strong> It's not just Alyssa that can benefit from the artefacts you recover in her journey. Kit your companions out in those hard-earned arms and armours.</span></li>
<li><span style="font-size:12pt;"><strong>No fast travelling -</strong> Carriages and milestones are fine, but try to avoid fast travelling where possible. It's much more rewarding to stumble across ruins naturally.</span></li>
<li><span style="font-size:12pt;"><strong>Be Prepared -</strong> Have a think about where you intend to adventure to. What companion will compliment Alyssa the most? What are the most favourable scrolls and armaments to bring along?</span></li>
</ul>
<p><span style="text-decoration:underline;font-size:12pt;"><strong>Synergies</strong></span></p>
<p><span style="font-size:12pt;">Be sure to take advantage of the special abilities listed above. Some of them really play into one another brilliantly! 'Gold Rush' and 'The Midas Touch' pair great. And 'Mad Gods Party' and 'Sanguines Suprise' are an absolute hoot when combined. As you become more familiar with the build, you will see how much of a whacky blast this character can be!</span></p>
<p><span style="text-decoration:underline;font-size:12pt;"><strong>Enemy Types</strong></span></p>
<p><span style="font-size:12pt;"><strong>Mages and Dragons -</strong> Oddly easy to deal with, thanks to a few choice artefacts and perks. Hit them with Jyriks' Staff, the curse of the silent spell and keep that ward up. They will quickly run out of Magicka, allowing for them to be easily dispatched. You should let your summons and followers do the heavy lifting on grounded dragons, though. </span></p>
<p><span style="font-size:12pt;"><strong>Archers -</strong> Make sure to keep that flesh spell on. These buggers can hit hard, so try hitting them with a paralysis spell, Flaming Familiars, or send in a Golden Saint or Dremora to ruin their day.</span></p>
<p><span style="font-size:16px;"><strong>Warriors and Automatons -</strong> Try and let your follower or summon take care of these guys. Hang back to prepare a Paralysis or Fire Rune scroll trap in case you catch their attention. If you find yourself face-to-face with a charging Bandit Chief or Dwarven Sphere, make use of 'Bolar's Bravery' or the 'Golems Might' abilities. If you think you've exhausted all your options and things are looking really dire, use your Become Ethereal shout and have Alyssa whip out a scroll of Fire Storm. Then sit back and watch the entire room get blasted into Oblivion. If that doesn't work, then I don't know what will. Wabbajack em and leg it!</span><a href="{{#staticFileLink}}10378465099,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10378465099,RESIZE_400x{{/staticFileLink}}" alt="10378465099?profile=RESIZE_400x" width="400" /></a></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}10606617064,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10606617064,RESIZE_710x{{/staticFileLink}}" alt="10606617064?profile=RESIZE_710x" width="650" /></a></p>
<p> <span style="font-size:12pt;">What can I say? But wow, did this build take me a long time! A year and a half or more of careful planning and playtesting went into this character. I really had a lot of fun with Alyssa, and I really hope you guys do too! The Remnant Keeper was a very rewarding experience to craft and pushed me out of my comfort zone on numerous occasions. With all of the great new additions added in bt the Anniversary Edition, what better time than to play an intrepid artefact hunter?<br /> <br /> A few thank yous are in order. Thank you to Saronis, who was a great soundboard for ideas throughout this build. Thank you to Ponty, who offered some valuable insights also; his <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/contest-build-the-lamp-descendant" target="_blank">Lamp Descendant</a> certainly was also a great inspiration for The Remnant Keeper among the previously listed muses in my foreword. And most importantly, thank you to my wife, who has given me nothing but encouragement to pursue my hobbies and creative pursuits <3</span></p>
<p><span style="font-size:12pt;">This was the first time I have used almost exclusively screenshots for a build, but I must say I am pleased with the results. The art for this character was just so tricky and specific to find, but the few I do have, I take no credit for. That should go to their amazing artists!</span></p>
<p> </p>
<p><span style="font-size:12pt;">I'm happy to say I've come out the other side of this long endeavour resolved as ever with so many more fresh build ideas! This build was truly a labour of love, and I hope you all can enjoy it as much as I do. Until next time - Furrion</span></p>
<p> </p>
<p> <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/furrion" target="_blank"><img class="align-center" src="{{#staticFileLink}}10391273483,RESIZE_584x{{/staticFileLink}}" alt="10391273483?profile=RESIZE_584x" width="500" /></a></p></div>Character Build: The Snow Hunterhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/the-snow-hunter2022-09-20T21:21:36.000Z2022-09-20T21:21:36.000Zxaradalehttps://TheSkyForge.ning.com/members/xaradale<div><p><em> 19th of Evening Star, 4E 195 <br /> <br /> The wind whipped through the tall ash-covered trees. Wolves howled at the full glory of Masser and its shadow. An arrow shoots through the darkness, embedding itself in the haunch of a stag; blood splattering the rock behind. A tall, feminine figure emerges from the shadows, clad in white furs with an ashwood longbow. <br /> <br /> "Go to the All-Maker, my friend." The woman whispered. She knelt, removed her bloodied arrow, and said a quick prayer of thanks to the All-Maker for this bountiful hunt. <br /> <br /> They had traveled farther into the wilds this hunt, careful not to exhaust the nearby woods of its game. Soon, a young Nord man appeared beside the woman. <br /> <br /> "Nice shot, sister." He complimented. </em></p><p><em>"You know it." She replied. <br /> <br /> The pair were efficient hunters, trained from a young age by their village's Master Hunter. They spent most of their time in the wilds, tracking the elk and ash hoppers alike. <br /> <br /> "We should get back to the village." The woman stated. "It is not wise to be out on the full moon." <br /> <br /> "Come now sister, do you really believe the shaman's tales?" He chided. "They're children's stories." <br /> <br /> "You say that brother, but you've heard the howling. No mere wolf cries like that." She defended. The tales of werecreatures were commonplace in the Skaal Village. They warned of the corrupted creatures and their claws, capable of spreading their curse. <br /> <br /> "Those are just tales, sister. We have nothing to be afraid of." <br /> <br /> "If you say so." The woman replied, defeated. The Nord man was never really one to put much stock in magic. He would never believe in something he hadn't seen with his own eyes. The tales the shaman told to them as children were just that. Tales. Stories made up to scare the children into behaving.</em></p><p><em>The siblings started the hours-long hike back to their coastal village. Even with their skill and knowledge of Solesteim's forests, the trek took a bit over 2 hours, now even longer with their heavy cargo.</em></p><p><em><br /> The moons shone brightly overhead when the pair heard a deafening howl. Then another. And another. Before they could even draw their bows, a trio of monstrous black figures pounced from the shadows, eager to feast on their prey. <br /> <br /> "Werewolves!" The Nord woman cried. As she drew her bow, the Lycan rammed into her sending the helpless form into a nearby tree. <br /> <br /> "Oona!" The brother cried, but it was too late. The wolves descended on him, snarling and red-eyed. Ash billowed as he was knocked to the ground; the air left his lungs with a sharp gasp. Tried as he might, the man was no match for the vicious power of Hircine's beast. While the werewolves were focusing on the doomed brother, the woman found her feet and scrambled towards her dropped bow. At the sight of her brother, she quickly found her strength and shot two of the horrid beasts dead. One managed to evade her arrow, quickly closing the distance between woman and beast. The human was quick, she rolled to the left side of the wolf, evading the brunt of the attack, but the beast managed to graze her with its blood-stained claws. The beast made another attack, this time with almost deadly precision. Again the Nord managed to retreat from the blow, which surprised the werewolf giving her an opening to shoot it between the eyes, ending the battle once and for all. <br /> <br /> She rapidly appeared by her dying brother's side, both bloody and bruised. <br /> <br /> "Nice shot, sister" he slurred. <br /> <br /> "You know it" the sister replied, barely able to contain her tears. The brother gasped as blood spilled from his mouth while he struggled to speak. <br /> <br /> "End of the line for me." He whispered. <br /> <br /> "Don't say that brother" she begged; grasping for all of her limited magicka to fund a healing spell. She came up short. <br /> <br /> "Don't waste your strength; save it for someone who will use it, not a dead man." <br /> <br /> "You are not a dead man, Odell." The sister could not accept her brother's death, she never would. <br /> <br /> "You always were one to believe in fantasies." He managed a small laugh. <br /> <br /> "Now is not the time for jokes brother." She scolded. <br /> <br /> "Too late." He remarked, flashing a weak, bloody grin. <br /> <br /> The woman could help but chuckle. Even facing death, her twin always found a way to make her smile. He looked up at her, beaming with pride for his sister. Slowly, his eyes shifted ever so slightly to the distance behind her. A few seconds later, the man's expression softened, eyes glazed over, and he was gone. <br /> <br /> A deafening wail blended with the winds, her tears wetting the ashes under her. Nothing could compare to the pain she felt that day, her soul would forever be broken. After what seemed like hours of holding her dead brother, the woman carried him home to the village. She left him there, just outside of the compound. She couldn't bear facing her people after what happened, after her failure to protect her only remaining family. Something foul coursed through her veins, a force she had never felt before. The only thing she knew for sure was that her people wouldn't like it. She could only pray to the All-Maker that he might guide her through the darkness she was so desperately lost in. When she called out to him, she felt no answer. Only hunger. Rage. Sadness. <br /> <br /> Hircine.</em></p><p><em> ---</em></p><p>These mods are more or less required to play the build. Originator is absolutely required to get the full effect of this build as it uses some specific perks that are not found in vanilla Skyrim. Other werewolf mods like Moonlight Tales are great for this build as well. </p><p>Required Mods:<br /> Imperious <br /> Andromeda<br /> Ordinator<br /> Growl Werebeasts<br /> Thunder Child</p><p>These mods are not required to play this build, but I always use them to enhance gameplay. The build can also wear fur armor or skaal clothing.<br /> <br /> Recommended Mods:<br /> Archery Gameplay Overhaul<br /> Apocalypse<br /> Nordic Tribal Armor (UNP based)<br /> ArteFakes Unique Item Replacer<br /> Wildcat <br /> Frostfall<br /> Campfire</p><p>Triumvirate</p><p>Wintersun Faiths</p><p> </p><p>Hello everybody! This is my first (posted) Skyrim build. I wanted to create a build that fits well in the role of Dragonborn, but also is able to fit into the Dragonborn DLC (which I have never played until now). I am working on a full backstory at the moment, so that will be here later. There are several optional features of this build to maximize the roleplay ability, so without further rambling, here is The Snow Hunter!</p><p> ---</p><p>Born to Skaal hunters in Solesteim, Oona and her twin brother Odell grew up following the All-Maker, as most Skaal do. They spent most of their childhood in the wilds, tracking game and gathering ingredients to help their village survive. The family lived a simple life, never taking more than they needed to survive. In the winter of 191 when the twins were 15, their father was taken by rockjoint. The next fall their mother died; some in the village say of a broken heart. Orphaned at 16, the two were thick as thieves. They did everything together; hunting, fishing, trips to Raven Rock or foraging in the ashlands. The master hunter of the village took them in, gave them a roof to sleep under, but they were already self-sufficient. Oona was always the more calm and cautious of the two, while Odell was the feisty, and sometimes impatient, one. After Odell died*, Oona never went back to the village. She traveled around the island for a few months and joined Manji's pack. There she learned how to better control her new daedric condition. In 198 she left the island for Vardenfell where she worked as a hunter for various dinner nobles. In 200 she made her way to western Morrowind; making a living hunting in the mountains bordering Skyrim. In 201 she traveled across the border to Darkwater Crossing where she was caught in the Imperial ambush and, well, you know the rest.</p><p>"Hey you, you're finally awake."</p><p><a href="{{#staticFileLink}}10817424497,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10817424497,RESIZE_584x{{/staticFileLink}}" width="500" alt="10817424497?profile=RESIZE_584x" /></a></p><p> </p><p> </p><p>*i build this character as a female, Oona, but it can also fit the backstory to play a male, Odell and reverse their roles. For the purposes of writing this, I will be referring to the PC as female, Oona. </p><p> ---</p><p> Perks of Note</p><p><a href="{{#staticFileLink}}10817425252,RESIZE_1200x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10817425252,RESIZE_584x{{/staticFileLink}}" width="500" alt="10817425252?profile=RESIZE_584x" /></a></p><p> </p><p>Windrunner - speed is very important to Oona's plsystyle. She needs to be light and a quick on her feet so she can place runes and bear traps without being attacked</p><p>Lockjaw - this allows Oona to place traps on the battle field, helps her control the enemies who are resistant to frost</p><p>Ranger - allows Oona to be quick while shooting her bow</p><p>Physician (Health) - Oona can use a bit of restoration magic, but her main source of healing is through potions </p><p>Elemental Potency - Oona only uses frost atronachs (animated ice) and ash guardians (animated ash), so anything that will make them tougher is useful </p><p> ---</p><p> Stats, Stones, Spells, and Shouts</p><p>1M/1H/1S</p><p>You can stop perking health at 150, magicka at and stamina at 250 </p><p>Use the Thief stone for levels 1-12, Apprentice for 12-25, and then it's up to you</p><p>Oona is not a master mage. She uses very few spells and they are all thematic, not necessarily the most powerful spells. </p><p>Frost Atronach. Healing</p><p>Frost Rune. Eye of the All-Maker*</p><p>Stoneflesh Ash Guardian</p><p>Oona embraces her job and abilities as Dragonborn. She uses a variety of shouts, but mainly ones themed around ice or frost</p><p> </p><p>Ice Form Become Ethereal</p><p>Shroud of Snowfall* Kyne's Peace</p><p>Elemental Fury Iceborn*</p><p>True shot* Wanderlust*</p><p>*Spells from Triumverate Spells mod</p><p>*Shouts from Thunderchild Shouts mod</p><p> ---</p><p> Playstyle</p><p>Oona has very fast-paced combat archer gameplay. She controls the battlefield by placing ice runes and bear traps, while her frost atronachs take damage for her. With no real enchanting or smithing, this build is quite the glass cannon. She starts combat by summoning a frost atronach(s) then quickly darts about the field firing arrows. With AGO she can add spells to arrows. While not often, she can use beast form in tough situations, but when she does, she must spend time meditating and praying to the All-Maker to regain her composure.</p><p> ---</p><p> Equipment</p><p><a href="{{#staticFileLink}}10817622879,original{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10817622879,RESIZE_584x{{/staticFileLink}}" width="470" height="265" alt="10817622879?profile=RESIZE_584x" /></a></p><p>White Nordic Tribal Armor* Savos Aren's Amulet</p><p>white fur backpack* Ring of Hircine</p><p>Gauldr Blackbow</p><p>Poachers Axe</p><p>*modded</p><p> </p><p>Until you get Gauldr Blackbow, use any rugged, natural bows you can find. I recommend a forsworn now. Use only forsworn, iron, or dragonbone arrows </p><p>If you don't use the armor mod, fur armor, scaled armor, or the skaal outfit work perfectly </p><p>Oona uses the poachers axe because it's thematic as well as a woodcutters axe for campfire, so it cuts down on weight (hehe get it? Cuts down? I'll see myself out)</p><p> </p><p> </p><p> ---</p><p> Quests and Factions</p><p>Oona will complete the main quest line and dragonborn questline to their entirety. She will negotiate in favor of the Stormcloaks during Season Unendeding and will refuse to do what Delphine wants you to do to Parthunax</p><p>The civil war quest line is not integral to the character, but if done she will side with the storm cloaks. She may not be from skyrim, but she will defend her lineman right to worship a God of Man (like the All-Maker). Oona doesn't hate much, but she hates the Thalmor</p><p> </p><p>College of Winterhold - Oona was reluctant to join the college, but after the appearance of dragons and herself being Dragonborn, she decided that she could use all the help she could get. Oona believes in balance and was taught from a young age about the dangers of too much knowledge and how Herma Mora tempts mages that hunger for power. Oona's frost atronach isn't an atronach from oblivion, it is magically animated ice. She learned the technique from her village's shaman. At the college, she learns more about frost magic and alteration as well as building on her base knowledge of restoration. She steers clear of illusion and necromancy, believing that it is one of the worst practices as she believes that mind control is one of the worst things to do to a person. She also stays away from enchanting as she hates the idea of binding an unwilling soul to oblivion forever. She will reject becoming the archmage and instead give the title to Tolfdir, her most trusted and beloved mentor.</p><p> </p><p>Dawn guard - Oona joined the dawnguard to fight the spreading evil of the vampires. They harm the All-Maker's balanced world and gladly hunt them. She has no hatred for them personally and wishes that they could heal. She is plagued by a daedric prince and understands the feeling of not controlling her afterlife. She never appreciated the Dawnguard's total hatred for vampires, she thought it was unnecessary. She tries to get Isran to see reason and not be blinded by his hatred. </p><p>Optional - Companions*</p><p>Oona also has the capability to join the companions, if you so choose to take her in that direction. She will be happy to find a family again, if not a little hesitant. She will try her best to guide the companions down an honorable path, not one so fueled by coin and reputation. I leave it up to player preference whether or not to cure her lycanthropy at the end of the Companions questline, both fit her personality. Either she is saved by the All-Maker from eternity in the Hunting Grounds, or she fully embraces her lycanthropy as a way of protecting others.</p><p>Other Quests -</p><p>Ill Met By Moonlight. Blood on Ice</p><p>Waking Nightmare. Clear Moss Mother Cavern</p><p>Man Who Cried Wolf. The Blessings of Nature</p><p>Forsworn Conspiracy Kyne's Sacred Trials</p><p>*join the companions if you cannot use mods so you can be a werewolf</p><p> ---</p><p> Personality and Faith</p><p>Oona is quite pious. She is calm and quiet around most people, preferring solitude in the outdoors to the busy towns and taverns. She is a kind soul who will always help out a person in need and refuses rewards. She prefers to live a simple life, free of excess and material items. Oona's faith in the All-Maker is what drives her; she travels and restores balance to the broken world of Skyrim. She has a tragic past and no blood family of her own, but she finds solace in the wilderness and the few friends she makes on her journey. Oona was at odds with her lycanthropy for a long time, angry that her soul is bound to Hircine. Over several years spent in relative solitude, she came to terms with her condition. She now uses it as a means of staying connected to the wild and the animals in it. Because of her lycanthropy, she has to be careful about her emotions, specifically rage.</p><p> </p><p>Oona was hateful and resented her condition as a werewolf for several years before she eventually found peace with herself, still strongly believing in and worshiping the All-Maker. She believes that the Adversary put her through these trials of lycanthropy and that the All-Maker will pull her through them, despite her blood connection to the daedric prince Hircine.</p><p>I use Wintersun faiths to allow Oona to worship the All-Maker. I use a console command* at the start of the game to enchant an amulet with "Do you want to worship the All-Maker" so Oona can be a follower from the beginning. If you can't use commands, then just roleplay it until you can get to Solesteim and clear one of the All-Maker stones. </p><p>* PlayerEnchantObject 000cc842 xxebd8f</p><p>(xx is the first number and letter you get when you type help "The All-Maker". For example mine is 2c)</p><p> ---</p><p>And that's a wrap my friends! Thanks for reading and I hope you enjoy!</p><p> </p></div>Character Build: The Golden Bat (Modded Vampire Assassin/Thief Hybrid)https://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-golden-bat-modded-vampire-assassin-thief-hybr2022-05-20T19:32:56.000Z2022-05-20T19:32:56.000ZShadowLi3https://TheSkyForge.ning.com/members/ShadowLi3<div><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong> The Golden Bat (Modded Vampire Assassin/Thief Hybrid)</strong></span></p><p><strong><a href="{{#staticFileLink}}10503562300,original{{/staticFileLink}}"><br /> <img class="align-center" src="{{#staticFileLink}}10503562300,RESIZE_710x{{/staticFileLink}}" alt="10503562300?profile=RESIZE_710x" width="788" height="443" /></a></strong></p><p><span style="font-size:12pt;"><strong>Introduction</strong></span>: An infamous assassin or thief depending on who you’re asking. One of the most infamous figures in Tamriel’s rogue’s underworld due to her deadly skill to strike from shadow and breaking into the most secure areas to steal prized possessions. She is known as “The Golden Bat” due to her signature golden Ordinator mask she wears. Little people know that she is also a vampire who happens to be blessed with the cursed power of Molag Bal. Unlike most vampires in Tamriel, the Golden Bat has no interest in becoming a queen of the night, but rather as a feared assassin and thief who would use her vampiric powers to her advantage. Unsuspecting victims will find their blood completely drained before they wake up and paranoid merchants will find their prized merchandise disappeared with their secure containers not being lockpicked at all. The Golden Bat is as devious as she is deadly. She will not hesitate to slaughter her enemies with her dual wielding enchanted daggers or put an arrow between her enemies’ eyes.</p><p> </p><p><span style="font-size:18pt;"><strong>Character</strong></span>:</p><p> <a href="{{#staticFileLink}}10503563081,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10503563081,RESIZE_710x{{/staticFileLink}}" alt="10503563081?profile=RESIZE_710x" width="710" /></a></p><p> </p><p>Name: Sabirah al-Saran</p><p>Race: Redguard</p><p>Class: Assassin/Thief Hybrid</p><p>Standing Stones: Atronach (or Thief stone if using Andromeda Standing stones mod)</p><p> <a href="{{#staticFileLink}}10503564263,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10503564263,RESIZE_710x{{/staticFileLink}}" alt="10503564263?profile=RESIZE_710x" width="828" height="622" /></a></p><p> </p><p> </p><p><span style="font-size:12pt;"><span style="font-size:18pt;"><strong>Backstory</strong></span>:</span></p><p>Sabirah al-Saran was born in in the city of Sentinel sometimes around 2E 582. She was the daughter of a wealthy family. However, her family was notoriously hated and despised by most of the people in Sentinel due to their shallow and materialistic nature. Rumors also circulates around the al-Saran family that they are the descendant of an ancient vampire. Sabirah was not fond of playing the “high society” role and would often like to sneak out of her mansion to play with the orphans and street urchins of Sentinel. She has made several friends among the orphans and was treated with kindness and respect due to her not like being her family. Often, Sabirah would participate in small thievery with the street urchins like stealing foods and small purses from unsuspecting nobles. One night, Sabirah and two of the orphans breaks into a noble’s house to steal his diamonds. Unfortunately, they were caught by the owner and the trio was forced to escape, but the noble already alerted the guards. Sabirah gave the diamond to one of the orphans and told them to escape while she distracts the guards. In doing so, Sabirah was taken to the Sentinel dungeon. The next morning, Sabirah’s father comes to dungeon, hoping that he can bail her out. Instead, her father berated her on how she disgraced her family and that she is no longer fit to be in their home since he views her hanging around the orphans has tarnished their family names. Her father decided to leave her in the dungeon, causing Sabirah to feel immensely betrayed.</p><p>As Sabirah cries over her father’s betrayal, an older redguard prisoner across her proceeded to strike a conversation with her. She introduces herself as Whitka, veteran thief in the Thieves Guild. She offers Sabirah to join the Thieves Guild since she overheard how she has a knack for pickpocketing and stealing. Feeling that she has nothing to lose, Sabirah accepts. Later that night, Whitka pulls out a hidden lockpick and manages to open her cell door. She pickpockets the sleeping guard’s key and opens Sabirah’s cell. The two quickly sneak out of the dungeon and escapes outside the walls of Sentinel where they stole two horses and proceeded to ride to Abah’s Landing.</p><p>When they arrive to Abah’s Landing, Whitka takes Sabirah to their hideout. She brings her to the guild master of the Thieves Guild Zeira. Whitka explains that she is willing to vouch for Sabirah for her skills. Zeira proposes a test for Sabirah and if she passes, she will be accepted into the guild. Sabirah was able to pass test without too much effort, much to Zeira’s surprise, and was officially a member of the Thieves Guild. For the next several years, Sabirah has taken on many contracts and heist around Hammerfell and even international jobs. During this time, Sabirah has trained in sword combat, archery, and further honing her thievery skills.</p><p><a href="https://images.uesp.net/a/a3/ON-quest-A_Ghost_from_the_Past_04.jpg" target="_blank"><img class="align-center" src="https://images.uesp.net/a/a3/ON-quest-A_Ghost_from_the_Past_04.jpg" alt="ON-quest-A_Ghost_from_the_Past_04.jpg" width="788" height="591" /></a></p><p>Sometimes down in the line, Sabirah was contracted from a collector to steal an ancient cup from a Nord vampire in a cave near Anvil in Cyrodiil. Sabirah travels to Cyrodiil and was able to steal the ancient cup. However, the vampire caught her and Sabirah was forced to fight him and manages to kill him. Sabirah turns in the cup to the collector and receives her reward. Sabirah suddenly feels weak and doesn’t know why. Sabirah rents a room at a tavern for the next few days and rested there. After three days has passed, Sabirah finds herself fully transformed into vampire and realizes that she must have contracted a disease from her fight with the vampire. Feeling thirsty, she kills the tavern owner by draining all her blood and quickly hides the body. Feeling that she needs to process the whole transformation, Sabirah decides to stay in Cyrodiil for a while. In the next day, a mysterious courier gives her a letter, which directs her to the cave where she slew the vampire. Sabirah enters the cave and finds a black robed figure standing near a fireplace. The figure introduces himself as Speaker Teranus for the Dark Brotherhood, who took notice of the murder of the tavern owner. The Speaker says he’s impressed with Sabirah’s ability to kill without remorse, her thievery skills, and her newfound vampirism, which he thinks will prove a great asset to the brotherhood. The speaker proposes her a place to join the brotherhood if she can do a quick contract. Sabirah quickly accepts the contract, knowing it will be a while before she returns to Hammerfell. Sabirah does the contract and for the Speaker and she was accepted as a new initiate to the brotherhood. The Speaker directs her to the sanctuary hidden in the Gold Coast and gives her the passphrase “Sublime, my brother”. Sabirah travels to the sanctuary and meets the matron, Astara Caerellius. Astara and the members welcome her with open arms, despite of her being a vampire.</p><p>For the next few years, Sabirah has taken on countless contracts for the Dark Brotherhood and honing her newfound vampiric powers. Sabirah eventually becomes a deadly member of the Dark Brotherhood with her deadly skills along with her new vampiric abilities. During one of the many contracts, she assassinated an ex-priest of the Tribunal. She took the priest’s golden Ordinator mask kept it for herself. Eventually, Sabirah returns to Abah’s Landing and resumes doing Thieves Guild contracts. Many members were surprised that she was alive and turned into a vampire. Sabirah continued her work with both the Brotherhood and the Thieves Guild, eventually to be called the Golden Bat. Her golden mask becomes her signature characteristic as a master thief and a master assassin. Sometimes down in the line, Sabirah returns to Sentinel and paid her family a visit, particularly her father. She murders him in cold-blood and drinks his blood for his betrayal.</p><p>Sabirah al-Saran will operate for the next few eras as an infamous thief/assassin. She would travel around Tamriel for different jobs and witness significant events such as the reign of the Septim dynasty, the return of the Nerevarine, the Oblivion crisis, and the Great War. None of these events would interfere her situation until the 4E 196. Sabirah was contracted to steal an ancient relic for a mysterious client. After she stole the ancient relic and turned it in to the client, Sabirah was ambushed by a group of men. The mysterious client has sold her out to a band of powerful vampire hunters. Sabirah managed to slay a few hunters, but their sun light spells proved too powerful for her and she was forced to flee. Knowing that the vampire hunters intend to go where she would likely be found, she escapes to Skyrim. Having all her contacts from the over provinces cut off, Sabirah had no choice but to seek out a vampire hideout in the wild. While it was far from ideal, Sabirah was forced to lay low for the next 5 years. And she will be ready to emerge from her hiding and her journey in Skyrim begins.</p><p> </p><p><a href="{{#staticFileLink}}10503566876,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10503566876,RESIZE_710x{{/staticFileLink}}" alt="10503566876?profile=RESIZE_710x" width="721" height="405" /></a></p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Roleplaying</strong>:</span></p><p>The Golden Bat is a master assassin/thief with vampiric powers at her arsenal. Her sole purpose is to do what she was trained to do many centuries ago, assassinate and steal. Therefore the Dark Brotherhood and Thieves Guild questline is a must for the character. The Golden Bat sticks to the shadow often as she would strike and steal unseen. If unable to do that, she will engage in open combat and swiftly slay her enemies with her combined power of vampirism. She will acquire the Vampire Lord power through the Volkihar clan and would her newfound power. When she begin her journey in Skyrim, she will start as a Vampire in a vampire lair via Alternate Start mod to fit her backstory.</p><p> </p><p><strong><span style="font-size:12pt;">Questlines</span>:</strong></p><p> </p><p>Thieves Guild: An important organization for her since she has been a member from a different branch for the last thousand centuries. Joining the guild is like returning to a previous life for her after her 5-year exile. The Golden Bat can also gain the benefits and blessing of the Nightingale since they are the agents of Nocturnal and they operate from the shadows. </p><p> </p><p>Dark Brotherhood: The shadowy organization of assassination is another important part of her life, as it symbolized her rebirth as a vampire back in the second era. She has been an assassin for the Dark Brotherhood longer than most people and has witnessed many members come and go. To restore the Dark Brotherhood to its former glory is an important goal for the Golden Bat and to honor her unwavering loyalty to the Brotherhood.</p><p> </p><p>Dawnguard (Volkihar Clan): With the vampires on the rise, the Dawnguard plans to eradicate the vampire threat. Rather than joining the vampire hunters, the Golden Bat will join the Volkihar Clan and gain the Vampire Lord power, which is a significant enhancement to her vampiric power. But the Golden Bat has no interest in having power over the sun, nor is she fond of Harkon’s plan. She will work actively with Serana to thwart the maniacal scheme.</p><p> </p><p> </p><p>College of Winterhold: The Golden Bat would want to expand her skill primarily in enchantments and destruction (since most of her vampiric powers are tied to destruction in the Vampire Lord form). A useful illusion spell to obtain is pacify to calm higher leveled npcs.</p><p> </p><p> </p><p>Main Questline: The Golden Bat can discover and learn her destiny as the Dragonborn, to develop her power of the shout. The Golden Bat was not interested in playing savior of Tamriel, she is only in for the power she can acquire.</p><p> </p><p> </p><p> Daedric Quests:</p><ul><li>The Black Star: The Golden Bat will acquire the Black Star, as a useful source of replenishing her enchanted weapons</li><li>Discerning the Transmundane: She will venture to Blackreach to acquire the knowledge from the Elder Scroll and obtain the Oghma Infinium. The book will prove useful in enhancing her choice skills (preferably thief skills if most of them are not maxed out).</li><li>Pieces of the Past: She will collect the pieces of the infamous Mehrunes’ Razor and kill Silus to earn Dagon’s favor. She can use Mehrunes' Razor as one of the option for her daggers of choice.</li></ul><p> </p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Race, Standing Stone, and Stats:</strong></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}10503567462,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10503567462,RESIZE_710x{{/staticFileLink}}" alt="10503567462?profile=RESIZE_710x" width="710" /></a></p><p> As a Redguard (and with Imperious Race Mod), she starts of with 100 Health, 90 Magicka, and 110 Stamina. The first two stats to focus on are health and stamina in the beginning. Once the health and stamina are at an optimal point (250+), start putting some points into magicka as the Golden Bat would use some illusion spells like invisibility and calm spells. The standing stone will be Shadow Stone (Andromeda Standing Stones Mod), which allows her to increase sneak by 20% while sticking to the wall and increase movement speed in combat. The Golden Bat also comes with some passive abilities as well.</p><ul><li><strong>Dust Storm: </strong>Killing people increases attack damage and critical strike damage and reduces spell costs by <strong>30</strong>% for <strong>5</strong></li><li><strong>Nomadic Heritage: </strong>Redguard blood grants <strong>50</strong>% disease resistance. When not in combat, you have unlimited Stamina.</li><li><strong>Tenacity: </strong>Magicka and Stamina regenerate up to <strong>100</strong>% faster, based on missing Health.</li></ul><p> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Skills and Perks</strong>:</span></p><p> </p><p><span style="font-size:12pt;"><strong>Major skills:</strong></span></p><p> </p><p>Onehanded:</p><ul><li><strong>0 – One-Handed Mastery (2)</strong>– One-handed weapons do 25/50% more damage./, and critical strikes with one-handed weapons do 2% more critical damage per level of One-Handed.</li><li><strong>20 – Disciplined Fighter</strong>– Reduces the Stamina cost of power attacks with one-handed weapons by 15 points.</li><li><strong>30 – Bite Marks (3)</strong>– Unblocked attacks with daggers deal an additional ½/3 point/s of bleed damage per second for 30/45/60 seconds to living targets. This effect stacks.</li><li><strong>30 – Ravage (2)</strong>– Dual wielding attacks are 20/35% faster.</li><li><strong>40 – Cross Cut (2)</strong>– Unblocked regular attacks with a sword increase the damage of your power attacks against the target by 25/50% for 4 seconds.</li><li><strong>40 – Furious Strength</strong>– Power attack damage with one-handed weapons increased by 15% plus 0.1% per point of Stamina. Unlocks decapitations.</li><li><strong>40 – Savage (2)</strong>– Attacks with a dagger deal 25/50% more damage if you rapidly hit the target three or more times. Resets when 2 seconds pass between hits.</li><li><strong>50 – Rogue’s Parry</strong>– When wielding a one-handed weapon and an empty other hand, attacking with the weapon while the opponent is winding up their attack or drawing a bow deals 40% more damage and delivers a critical strike.</li><li><strong>50 – Twin Fang</strong>– Forwards power attacks with a dagger impale the target, dealing double Bite Marks damage, whether or not the attack is blocked.</li><li><strong>60 – Swaying Cobra</strong>– Sideways power attacks with a dagger inflict distracting wounds, draining 100 points of Magicka and Stamina and halting regeneration for 5 seconds.</li><li><strong>70 – Death Adder</strong>– Standing power attacks with a dagger ignore armor.</li><li><strong>90 – Unleash the Beast</strong>– While dual wielding in combat, enter a murderous frenzy every 20 to 40 seconds. For 8 seconds, dual wield power attacks deal 50% more damage and 100% more critical damage.</li></ul><p> </p><p>Light armor:</p><ul><li><strong>0 – Light Armor Mastery (2)</strong>– Armor rating of Light Armor increased by 20/40%. You gain a small amount of Light Armor experience when wearing at least two pieces of Light Armor in combat.</li><li><strong>20 – Annoying Mosquitoes (2)</strong>– You take 10/20% less attack damage from enemies with full Health if wearing all Light Armor.</li><li><strong>30 – As a Leaf</strong>– While sprinting in Light Armor, you cannot be staggered and take 50% less damage from power attacks.</li><li><strong>30 – Light Armor Fit</strong>– Armor rating of Light Armor increased by 25% if wearing all Light Armor.</li><li><strong>40 – Initiative (2)</strong>– When you enter combat, if wearing all Light Armor, regenerate up to 10/20% of your maximum Stamina per second. This bonus gradually diminishes over the course of 15 seconds.</li><li><strong>40 – Keen Senses</strong>– You no longer need to wear a helmet to benefit from perks that require “wearing all Light Armor”. If you are not wearing a helmet, Light Armor pieces have 20% increased armor rating.</li><li><strong>50 – Unhindered</strong>– Light Armor weighs nothing and doesn’t slow you down when worn.</li><li><strong>50 – Windrunner</strong>– Move 10% faster in combat if wearing all Light Armor.</li><li><strong>60 – Evasive Leap</strong>– If wearing all Light Armor, jump in combat to cause all incoming attacks and spells to miss for 1 second. This effect has a 5 second cooldown.</li><li><strong>60 – Into the Maelstrom</strong>– You take 10% less attack damage when fighting more than one enemy if wearing all Light Armor.</li><li><strong>70 – Fight or Flight</strong>– When struck by an unblocked attack or spell in combat, an adrenaline rush regenerates 5% of your maximum Stamina per second for 6 seconds if wearing all Light Armor.</li><li><strong>70 – Wardancer</strong>– Your agility enables you to strike more effectively, granting 20% more attack damage and critical damage if wearing all Light Armor. This effect is lost for 6 seconds whenever you get struck by an unblocked attack or a hostile spell in combat.</li><li><strong>80 – Spelldancer</strong>– Wardancer also improves elemental (fire, frost and shock) spells and effects by the same amount.</li><li><strong>80 – Survival Instinct</strong>– When you get struck by an unblocked attack or hostile spell in combat, gain 10% movement speed for 6 seconds if wearing all Light Armor.</li><li><strong>80 – Wild and Free</strong>– While sprinting in Light Armor, you take 50% less damage from attacks.</li><li><strong>90 – Glancing Blows</strong>– You take 30% less damage from blocked attacks while Wardancer is active. When you lose the Wardancer effect due to an unblocked attack, it also deals 30% less damage.</li><li><strong>90 – Lightning Strike</strong>– Your critical strikes deal 75% more critical damage for 10 seconds after entering combat while wearing all Light Armor.</li></ul><p> </p><p>Lockpicking:</p><ul><li><strong>0 – Lockpicking Mastery (2)</strong>– Weaker/all locks are easier to pick</li><li><strong>20 – Game of Fate</strong>– There are 5 Dragons of Fate hidden in random locked containers in Skyrim. Each grants 15000 gold and a free perk point when removed from its container. The name of the container changes to indicate the treasure inside.</li><li><strong>30 – Robber’s Eye</strong>– When you enter a dwelling you don’t own, illuminates a locked container for 120 seconds. During this time, it contains valuable items (based on your Lockpicking skill and the difficulty of its lock). This can only occur once every 12-60 ingame hours.</li><li><strong>30 – Wax Key</strong>– Gives you a copy of a picked lock’s key if it has one.</li><li><strong>40 – Gone in Fifteen Seconds</strong>– Taking 15 seconds or less to pick the lock on a container illuminated by Robber’s Eye improves the added treasure by an average of 50% based on the level of the lock and resets the cooldown of Robber’s Eye.</li><li><strong>50 – Nose for Treasure</strong>– You may choose an item type (gold, jewelry, books, ingredients, potions, ingots, weapons, armor, scrolls). Containers illuminated by Robber’s Eye are three times more likely to contain items of your chosen type over other types.</li><li><strong>60 – Dungeoneer</strong>– Robber’s Eye also works in dungeons and lasts three times as long.</li><li><strong>60 – Golden Touch</strong>– Find 20-100 more gold in many dungeon chests and 2-10 more gold in some corpses, urns, etc.</li><li><strong>90 – Treasure Hunter</strong>– Increases the chance of finding an additional weapon or armor item in many dungeon chests from 10% to 15%.</li><li><strong>100 – Seen This Before</strong>– Your skill at lockpicking is such that you may bypass locks of Expert or lower level without using a key or manually picking the lock. After picking or bypassing at least 100 locks, you gain 2 perk points.</li></ul><p> </p><p> </p><p>Sneak:</p><ul><li><strong>0 – Sneak Mastery (2)</strong>– Sneaking is 15/30% more effective. Sneak success depends on visibility (movement and light level), sound (movement and armor weight), skill level and distance.</li><li><strong>20 – Sneak Attack</strong>– Sneak attacks with one-handed weapons deal 100% more damage. Sneak attacks with any other weapon or fists deal 25% more damage.</li><li><strong>30 – Fog of War</strong>– Sneaking is 15% more effective against targets that are in combat with you, or 30% if they are in combat with someone else.</li><li><strong>30 – Silent Roll</strong>– Sprinting while sneaking executes a silent forward roll.</li><li><strong>40 – Assassin’s Blade</strong>– Sneak attacks with daggers deal 1% more damage per level of Sneak.</li><li><strong>40 – Dynamic Entry</strong>– Performing a silent roll increases your weapon damage by 40% and unarmed damage by 40 points for 3 seconds.</li><li><strong>40 – Infiltrator</strong>– Your footsteps and equipped armor make 75% less noise when sneaking.</li><li><strong>50 – Backstab (2)</strong>– You deal 25/50% more damage and critical damage with daggers when striking a target from behind.</li><li><strong>50 – Light Foot</strong>– You won’t trigger pressure plates.</li><li><strong>50 – Right Behind You</strong>– You are adept at hiding in your target’s blind spot. Sneaking is 15% more effective within 30 feet and 30% more effective within 15 feet.</li><li><strong>60 – Disengage</strong>– Grants the “Disengage” power. Once a day, all enemies within 100 feet who are attacking you or searching for you instantly stop and resume their normal activities.</li><li><strong>70 – Clean Escape</strong>– When you stand still for 8 seconds while sneaking, enemies within 150 feet no longer search for you.</li><li><strong>80 – Behind Enemy Lines</strong>– Sneaking is 15% more effective for each enemy within 100 feet that is not detecting you.</li><li><strong>80 – Problem Solver</strong>– Sneak attacks deal 10% more damage for each 200 points of Health the target has, up to 50% more damage.</li><li><strong>90 – Cloak and Dagger</strong>– Breaking invisibility with a power attack is a guaranteed critical strike that deals 50% more critical damage.</li><li><strong>90 – Shadow Warrior</strong>– Entering sneak mode in combat grants 2 seconds of invisibility, briefly leaving combat and forcing distant opponents to search for you. This effect has an 8 second cooldown.</li><li><strong>100 – Laughing Ghost</strong>– Grants the “Laughing Ghost” power. At will, while sneaking, teleport through the shadows behind a target to attempt a sneak power attack with your right weapon that deals double sneak attack damage. The target must be out of combat.</li></ul><p> </p><p> </p><p>Archery:</p><ul><li><strong>0 – Archery Mastery (2)</strong>– Bows and crossbows deal 25/50% more damage./, and critical strikes with bows and crossbows do 2% more critical damage per level of Archery.</li><li><strong>20 – Clean Kill</strong>– Bows and crossbows deal 20% more damage to a target at full Health.</li><li><strong>20 – Wingstrike (2)</strong>– Bashing with a bow or crossbow always staggers the target. Bows and crossbows deal 20/40% more damage to that target for 10 seconds.</li><li><strong>30 – Long Shot (3)</strong>– Bows and crossbows deal up to 40/60/80% more damage to targets beyond 50 feet. The damage bonus increases as distance increases.</li><li><strong>30 – Steady Hand (3)</strong>– Pressing Block while aiming will zoom in your view/ and slow time by 25/50%.</li><li><strong>40 – Crippling Shot</strong>– Arrows and bolts slow a target within 25 feet by 10% for 20 seconds. This effect stacks.</li><li><strong>40 – Hunter’s Discipline</strong>– Recover twice as many arrows and bolts from dead bodies.</li><li><strong>40 – Thread the Needle (2)</strong>– Bows and crossbows ignore 25/50% armor if the target is not moving.</li><li><strong>50 – Pinning Shot</strong>– Arrows and bolts have a chance to stagger a target within 50 feet. More effective against targets with a lower remaining Health percentage. No effect on massive targets.</li><li><strong>50 – Ranger</strong>– Can move at full speed with a drawn bow.</li><li><strong>70 – Focus on the Prey</strong>– Cannot be staggered while holding a drawn bow or reloading a crossbow.</li><li><strong>60 – Quick Shot</strong>– Can draw a bow or reload a crossbow 30% faster.</li><li><strong>60 – Snipe</strong>– Shooting targets you haven’t shot within the past 10 seconds inflicts a critical strike that deals three times critical damage, and any weapon enchantments applied by the shot are twice as effective.</li><li><strong>70 – Ambush Predator</strong>– After standing still for 6 seconds with a bow or crossbow out, it does 25% more damage until you move.</li><li><strong>70 – Beak and Talon</strong>– Your shots disrupt targets within 25 feet, disarming them if they are power attacking and knocking them down if they are staggered.</li><li><strong>80 – Hailstorm</strong>– Attack 8% faster with bows and crossbows for 10 seconds after shooting a fully drawn bow or crossbow in combat. This effect stacks.</li><li><strong>80 – Hawkeye</strong>– Grants the “Hawkeye” power. Once a day, slow time and focus on your foes for 10 seconds, looking for opportunities for a killing shot. Finding their vulnerability takes 1 second per 125 Health. Once you do, you may shoot them for an instant kill.</li><li><strong>90 – Three Crows</strong>– Shooting a target beyond 25 feet three times in rapid succession, leaving less than 2.75 seconds between each hit, deals bonus damage equal to 15% of the target’s current Health (max. 150 damage) and knocks the target to the ground.</li><li><strong>100 – Perfect Aim</strong>– Bows deal 25% more damage if the shot strikes a target within 2 seconds after the bow is fully drawn. Crossbows deal triple damage to targets with 20% or less Health remaining.</li></ul><p> </p><p> </p><p>Enchanting:</p><ul><li><strong>0 – Enchanting Mastery (2)</strong>– New enchantments are 20/40% stronger. Soul gems provide 2/4 extra weapon charge points per level of Enchanting.</li><li><strong>20 – Soul Siphon</strong>– Death blows with enchanted weapons to creatures, but not people, trap 5% of the victim’s soul, recharging the weapon. Does not apply to staves.</li><li><strong>30 – Thunderstruck</strong>– Weapon enchantments are 25% more effective when delivered by a power attack (or 50% for a two-handed power attack).</li><li><strong>40 – Gem Dust</strong>– You may choose to destroy a Flawless Gem when you begin the enchanting process and sprinkle its dust on the Arcane Enchanter. New enchantments are 25% stronger when placed upon an item of the type corresponding to the gem.</li><li><strong>60 – Regalia</strong>– New enchantments placed upon robes, circlets, hoods and necklaces are 30% stronger.</li><li><strong>70 – Attunement</strong>– All enchantments on equipped weapons and armor are 10% more powerful and last 10% longer.</li><li><strong>80 – Twin Enchantment</strong>– Can place two enchantments upon the same item.</li><li><strong>90 – Arcane Nexus</strong>– You may choose to upgrade one arcane enchanter to an Arcane Nexus for 2500 gold. New enchantments created at an Arcane Nexus are 25% stronger. Can be “Disassembled” by sneaking, allowing you to upgrade another.</li><li><strong>100 – Miracle</strong>– You put your heart and soul into the next item you enchant at an Arcane Nexus, placing up to three enchantments upon it that are 25% stronger. Try as you might, you will never be able to repeat this feat.</li></ul><p> </p><p> </p><p> </p><p> </p><p><strong><span style="font-size:12pt;">Secondary/Optional Skills:</span> </strong></p><p> Illusion:</p><ul><li><strong>0 – Illusion Mastery (2)</strong>– Illusion spells cost 35/50% less Magicka, Illusion spells last 0.5/1% longer per level of Illusion, and mind affecting Illusion spells (Calm, Fear, Frenzy, Rally) are 0.1/0.2 points stronger per level of Illusion.</li><li><strong>20 – Dream Thief</strong>– Activate sleeping victims to steal their dream, increasing the effectiveness of your Illusion spells by 50% for 3600 seconds. Chance to fail and alert the victim, based on Illusion skill.</li><li><strong>20 – Illusion Dual Casting</strong>– Dual casting an Illusion spell empowers it, increasing effectiveness and cost.</li><li><strong>30 – Imposing Presence</strong>– You radiate an aura of mystical charisma that touches all within 40 feet. Any Illusion spell you cast on those affected is 25% more powerful and lasts 30% longer.</li><li><strong>40 – Kindred Mage</strong>– Mind affecting spells and effects are 15 points stronger (or 30 points if you are the same race as the target).</li><li><strong>40 – Silent Storm (2)</strong>– All spells you cast from any school of magic/, as well as all shouts, are silent to others.</li><li><strong>40 – Wilting</strong>– Those affected by a Calm spell or effect within the radius of Imposing Presence lose 200 points of armor and 50% magic resistance.</li><li><strong>70 – Shadow Refuge</strong>– While affected by an invisibility spell or effect, you take 35% less damage from attacks and sneaking is 15% better.</li><li></li></ul><p> </p><p>Pickpocket:</p><ul><li><strong>0 – Pickpocket Mastery (2)</strong>– Adds 20/40% to your pickpocket chance and increases carry weight by 50/100 points.</li><li><strong>20 – Blood Money</strong>– You find 10-100 more gold when looting humanoid corpses you have slain in an especially violent fashion (with an attack that dealt at least 100 more damage than their remaining Health or a killmove).</li><li><strong>30 – Cutpurse</strong>– Adds 25% to your chance to pickpocket gold, keys and jewelry.</li><li><strong>30 – Thief’s Eye</strong>– When you enter a major city, illuminates a random citizen on the streets for 300 seconds. If you interact with the target during this time, they will carry valuable items (based on your Pickpocket skill). This can only occur once every 12-60 ingame hours.</li><li><strong>40 – On the Run</strong>– After you successfully pickpocket someone, sneaking is 200% more effective and movement speed is increased by 25% for 10 seconds.</li><li><strong>50 – Lawless World</strong>– Petty crimes are slowly forgotten, allowing your bounties for non-violent crimes to decay at a rate of 50% of your Pickpocket skill level each day.</li><li><strong>50 – Thief’s Luck</strong>– You may choose an item type (gold, jewelry, books, ingredients, potions, ingots, scrolls). Those illuminated by Thief’s Eye are three times more likely to carry items of your chosen type over other types.</li><li><strong>60 – Stalk the Prey</strong>– Preparing to pickpocket (sneaking behind a victim with the pickpocket message displayed) for at least 10 seconds adds 20% to your chance to pickpocket any item.</li><li><strong>70 – Trickster</strong>– Can pickpocket equipped weapons. If the target is sleeping, can pickpocket any equipped item.</li><li><strong>80 – Crime Wave</strong>– Shortly after you pickpocket or speak with the target illuminated by Thief’s Eye, a new victim is illuminated, up to 4 times in a row.</li><li><strong>80 – You Saw Nothing</strong>– Grants the “You Saw Nothing” power. Once a day, distract a target and others in a 40 foot radius around the target. For 45 seconds, you will not receive a bounty if they are the only witness of your crimes. Does not prevent them from defending themselves.</li><li><strong>90 – Robbed Blind</strong>– Adds the Thief’s Eye effect to You Saw Nothing.</li><li><strong>100 – Dragon Hoard</strong>– Whenever you sleep with 50000 or more gold in your inventory, you may choose to spend it to purchase a perk point.</li></ul><p> </p><p>Destruction:</p><ul><li><strong>0 – Destruction Mastery (2)</strong>– Destruction spells cost 35/50% less Magicka, and Destruction spells are 0.25/0.5% more powerful per level of Destruction.</li><li><strong>30 – Raw Power (3)</strong>– Destruction spells that do not deal fire, frost or shock damage are 10/20/30% more powerful.</li></ul><p> </p><p> </p><p> </p><p> </p><p> <a href="{{#staticFileLink}}10503568688,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10503568688,RESIZE_710x{{/staticFileLink}}" alt="10503568688?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong> </strong><strong>Life as a Vampire:</strong></span></p><p><strong> </strong></p><p>With the power of the vampire at her side, The Golden Bat gains huge advantage in her exploit as an assassin and a thief. She will use her various powers to aid her in contracts for assassinations and thievery. (With the Sacrosanct Vampires of Skyrim, it expands the powers for use in mortal form.)</p><p> </p><p><span style="font-size:12pt;"><strong>Abilities</strong></span>:</p><ul><li><strong>Dominate: </strong>Illusion spells cast by a vampire are <strong>25</strong>% more powerful and last <strong>25</strong>% longer on creatures and people.</li><li><strong>Moonlit Waters: </strong>A vampire can swim underwater without drowning, and walk across the surface.</li><li><strong>Resist Disease: </strong>Your Vampiric blood gives you <strong>100</strong>% resistance to disease.</li><li><strong>Resist Frost: </strong>Your Vampiric blood gives you <strong>50 (Sated) to 20 (Blood Starved)</strong>% resistance to Frost.</li><li><strong>Resist Poison: </strong>Your Vampiric blood gives you <strong>100</strong>% resistance to poison.</li><li><strong>Still Heart: </strong>A vampire is <strong>25</strong>% harder to detect by creatures and people while sneaking.</li><li><strong>Trespassing Curse: </strong>When trespassing in someone else’s home, lose <strong>10</strong> points of Magicka and Stamina per second. (Recommended to be turned off via MGM with SkyUI mod)</li><li><strong>Weakness to Fire: </strong>Your Vampiric blood gives you <strong>20 (Sated) to 50 (Blood Starved)</strong>% weakness to Fire.</li><li><strong>Weakness to Sunlight: </strong>Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by <strong>25 (Sated) to 100 (Blood Starved)</strong></li></ul><p> </p><p>As a vampire, the Golden Bat will experience thirst every now and then. If she doesn’t feed, she will gain new abilities, but also some detrimental ones too:</p><ul><li><strong>Fortitude:</strong> Vampiric blood makes you hard to kill. Upon taking fatal damage, you come back to life, becoming thirstier.</li></ul><p><em>…when Thirsty, turns into…</em></p><ul><li><strong>Wassail: </strong>The Beast awakens below <strong>25</strong>% Health in combat, draining Health, Magicka and Stamina during combat and reducing them by <strong>10</strong> points until you feed.</li></ul><p> </p><ul><li><strong>Kiss of Death: </strong>Draining a victim (killing them by feeding) permanently increases Health, Magicka and Stamina by <strong>1</strong>.</li></ul><p><em>…when Parched, turns into…</em></p><ul><li><strong>The Beast: </strong>Unable to Feed and can only Drain mortal victims, which kills them. (Immortal targets can’t be drained.)</li></ul><p> </p><ul><li><strong>Presence: </strong>Your Vampiric charm makes intimidation attempts twice as likely to succeed, and buying items is <strong>5</strong>% cheaper.</li></ul><p><em>…when Blood Starved, turns into…</em></p><ul><li><strong>Mockery of Life: </strong>Healing spells and effects no longer heal you. Potions of Blood have no effect. You don’t regenerate Health</li></ul><p> </p><p> </p><p>As a Redguard, she also gains a unique racial ability as a vampire:</p><p><strong>Ruler of Locusts:</strong> Once per battle, activate an enemy humanoid to send insects that deal <strong>5</strong> poison damage for <strong>60</strong> seconds.</p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Spells and Powers</strong></span>: The Golden Bat gains new powers if she gets thirstier, but these powers will be lost once she feeds. (There is one unique passive ability that counteract the loss of power:</p><ul><li><strong>Vampire’s Seduction:</strong> <em>1/day – </em>Silently bewitches a person up to level <strong>10</strong> for <strong>30</strong> seconds, calming them and allowing you to feed.</li><li><strong>Vampire’s Sight: </strong><em>At will – </em>Improved night vision. Cast again to disable.</li><li><strong>Vampire’s Will: </strong><em>1/day – </em>Clouds a person’s mind for <strong>120 (Sated) to 15 (Blood Starved)</strong> seconds, ending combat and making them unlikely to detect you while sneaking.</li><li><strong>Vampiric Drain: </strong><em>Spell – </em>Absorb <strong>5 (Sated) to 20 (Blood Starved)</strong> points of Health per second from the target.</li></ul><p> </p><p> </p><ul><li><strong>Blood Cauldron: </strong><em>At will – </em>Expend some of your Vampiric blood to replenish Health, Magicka and Stamina, becoming thirstier.</li></ul><p><em>…when Thirsty, turns into…</em></p><ul><li><strong>Blood Revel: </strong><em>At will – </em>In combat, gain <strong>25</strong>% bonus attack damage and spell effectiveness for <strong>120</strong> seconds or until combat ends, but activate <strong>Wassail</strong>.</li></ul><p> </p><ul><li><strong>Nightwalk: </strong><em>At will – </em>Send forth a mist for <strong>15</strong> Use again to teleport to its location. Maximum range is <strong>100</strong> feet.</li></ul><p><em>…when Parched, turns into…</em></p><ul><li><strong>Obfuscate: </strong><em>1/day – </em>Blend into your surroundings, gaining unbreakable invisibility for <strong>60</strong></li></ul><p> </p><ul><li><strong>Vampire’s Command: </strong><em>At will – </em>When talking to unoccupied people, adds new dialogue options that must be obeyed. Lasts <strong>60</strong></li></ul><p><em>…when Blood Starved, turns into…</em></p><ul><li><strong>Flaywind: </strong><em>1/day – </em>Target person within <strong>10</strong> feet flees while vampire bats absorb <strong>25</strong> Health per second for <strong>30</strong> If the target dies, counts as feeding.</li></ul><p> </p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Vampire Rank Abilities</strong>:</span> As she spends more time as a vampire and feeding on more victims, she becomes more powerful. The Golden Bat can gain abilities as she rises in vampire rank by feeding and draining victims. The vampire rank goes by the following:</p><ul><li>Fledgling</li><li>Blooded</li><li>Mistwalker</li><li>Nightstalker</li><li>Nightlord</li><li>Nightmaster</li></ul><p> </p><p>After feeding enough victims and advancing through the ranks, she can go to sleep and choose a new ability or power:</p><ul><li><strong>Blood Bond: </strong>Feeding on a sleeping victim makes them a lover, potential follower and marriage partner.</li><li><strong>Blood Knight: </strong>Able to feed on staggered enemies in combat for <strong>50</strong> points of Stamina.</li><li><strong>Cauldron of Fire: </strong>After using <strong>Blood Cauldron</strong>, deal double attack damage and take half attack damage for <strong>30</strong></li><li><strong>Dance with the Beast: </strong>Attack damage dealt doubled and attack damage taken halved while affected by <strong>Wassail</strong>, until combat ends.</li><li><strong>Eyes of the Predator: </strong><em>At will –</em> Spend Health to detect creatures and people within a <strong>500</strong> feet cone for <strong>30</strong> Cast again to disable.</li><li><strong>Harvest Moon: </strong>Draining a victim also generates a Potion of Blood.</li><li><strong>King Among Kine: </strong>You no longer lose any powers when feeding.</li><li><strong>Oberon’s Grail: </strong>Reduces the chance to fall victim to <strong>Wassail</strong> in combat by <strong>75</strong>%.</li><li><strong>Path of Humanity: </strong>Increased chance to delay the progression of Vampiric thirst.</li><li><strong>Night of the Wolf: </strong>Able to sneak feed on people who are not detecting you.</li><li><strong>Summon to Molag’s Court: </strong><em>1/day –</em> Commands the nearest person within <strong>150</strong> feet to come to you for <strong>120</strong> seconds, allowing you to feed. Feeding resets the cooldown.</li><li><strong>Vicissitude: </strong>Hemomancy spells other than <strong>Blood Seed</strong> do <strong>25</strong>% more damage to targets affected by <strong>Blood Seed</strong>.</li><li><strong>Wicked Wind: </strong><em>At will –</em> Dash instantly to a target location within <strong>15</strong></li></ul><p> </p><p>(Lore wise and backstory speaking, she has been a vampire since the 2<sup>nd</sup> era and would already have gained a significant portion of power and would be at the rank of a Nightmaster vampire. Use the MCM menu to change the ageing speed to maximum of 1000% so she can advance to the next vampire rank through feeding and draining more quickly and through less victims.)</p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Blue Blood</strong></span>: The Golden Bat can develop her powers even more by feeding on individuals who are dubbed with “Blue Blood”. These are powerful individuals in Skyrim (like Ulfric Stormcloak, General Tullius, etc) and feeding on them grants new and powerful passive abilities. There will be a new quest called “Blue Blood”, which adds pointers on the map to those powerful individuals. The abilities unlock in a fixed order as follows:</p><p> </p><ul><li><strong>Potence:</strong>Vampiric strength grants <strong>15</strong>% more attack damage, increased to <strong>30</strong>% when <strong>Sated</strong>.</li><li><strong>Sense Vitae:</strong>Activate a living target while sneaking to learn its attributes and resistances.</li><li><strong>Eyes of the Moon:</strong>Your <strong>Vampire’s Seduction</strong> power can affect targets up to <strong>50</strong> levels higher.</li><li><strong>Tooth and Claw:</strong>Your attacks deal <strong>25</strong>% more damage to targets affected by a Hemomancy spell such as <strong>Blood Seed</strong>.</li><li><strong>Mytherceria:</strong>Day passes <strong>20</strong>% faster and night passes <strong>30</strong>% slower.</li><li><strong>Masquerade:</strong>You are no longer hated and feared when <strong>Blood Starved</strong>.</li><li><strong>Daywalker:</strong>You are immune to non-lethal Sunlight.</li></ul><p> </p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Life as a Vampire Lord</strong>:</span></p><p>Through the power and gift from Harkon, she gains the power granted by Molag Bal himself. While the power of Vampire Lord provides game changing benefits, the Golden Bat would not use the form of Vampire Lord often, only in serious emergency when she was seriously outnumbered. She prefers to sneak and stick to the shadows, but if not she will use her daggers and some spells at her disposal. Some perks that are gained through the form of vampire lord can also benefit her in mortal form. While the Golden Bat can certainly expand her power as a vampire lord, these following perks are the ones that benefit her in mortal form:</p><ul><li><strong>Court’s Chef: </strong>Able to create Blood Potions at a cooking pot. Using Human Flesh yields <strong>1</strong> Blood Potion and using a Human Heart yields <strong>2</strong> Blood Potions. Additionally, consuming a Blood Potion advances Vampire Lord perks.</li><li><strong>White Wolf: </strong>Your Vampire’s Seduction power now works on targets <strong>15</strong> levels higher and you may Drain people under its effect regardless of how thirsty you are. Additionally, Draining a sleeping or seduced victim advances Vampire Lord perks.</li><li><strong>Psychic Vampire: </strong>Feeding on victims depletes their Magicka and Stamina and increases the effectiveness of Dominate and Still Heart against them to <strong>200</strong>% for <strong>30</strong></li><li><strong>Embrace the Beast: </strong>You are stronger when Blood Starved: you deal <strong>25</strong>% more attack damage, Flaywind lasts <strong>100</strong>% longer and Vampiric Drain deals <strong>50</strong>% more damage and has <strong>15</strong>% chance per second to cast a Flaywind on humanoid targets for <strong>5</strong> points of magic damage for <strong>10</strong></li><li><strong>Foster Childe: </strong>Able to Embrace a sleeping victim when feeding, turning them into a vampire who will fight for you and making them a lover, potential follower and marriage partner.</li><li><strong>Amaranth: </strong>Vampire’s Seduction works on vampires. Able to Drain humanoid vampires to disintegrate them and absorb their power. Your reward for this depraved act is a <strong>30</strong>% bonus to combat and social skills while weaker vampires flee from you, for <strong>5</strong></li></ul><p> </p><p> </p><p style="text-align:center;"> <a href="{{#staticFileLink}}10503616288,original{{/staticFileLink}}"><img src="{{#staticFileLink}}10503616288,RESIZE_710x{{/staticFileLink}}" alt="10503616288?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Weapons, Armor, and Items:</strong></span></p><p><strong> </strong></p><p><span style="font-size:12pt;"><strong>Armor:</strong></span></p><ul><li>Golden Tribunal Mask (Mask of Golden Bat)<ul><li>Amplify Illusion 50%, Fortify Sneak 50%, and Health Regeneration 30%+</li></ul></li><li>Vampire Hood (Optional, found in Bloodchill Manor CC)<ul><li>Fortify Archery 50%, Fortify Lockpicking 50%</li></ul></li><li>Rogue Thief Armor (Warmonger Armory mod)<ul><li>Fortify Light armor 50 points, Resist Magic 25%</li></ul></li><li>Rogue Thief Boots<ul><li>Fortify Sneak 50%, Muffle</li></ul></li><li>Light Volkihar Knight Gauntlet (Rename: Claws of al-Saran)<ul><li>Fortify Onehanded 50%, Fortify Sneak Damage 50% (mod)</li></ul></li><li>Necklace of choice<ul><li>Fortify Illusion -30%, Fortify Stamina Regeneration 25%</li></ul></li><li>Ring of Choice<ul><li>Fortify Sneak 50%, Resist Fire 50%</li></ul></li></ul><p> </p><p><span style="font-size:12pt;"><strong>Weapons</strong>:</span></p><ul><li>Black Crow Dagger (unechanted version, obtained via console commands)<ul><li>Frost Damage 20, Shock Damage 20</li><li>Good alternative dagger can be Ebony Dagger</li></ul></li><li>Wicked Dagger (immersive weapons)<ul><li>Absorb Health 15, Fire Damage 15</li></ul></li><li>Firiniel’s End (unenchanted version from ArteFakes mod, can be crafted with the original in inventory and with the book Forge, Hammer, and Anvil)<ul><li>Frost Damage 20, Absorb Health 15</li><li>Good bow alternative can be Nightingale Bow</li></ul></li><li>Harkon’s Sword (optional)</li></ul><p><span style="font-size:12pt;"><strong>Spells</strong>:</span></p><ul><li>Invisibility<ul><li>Or better, Master Invisibility (Dragonborn Crafting Hall)</li></ul></li><li>Soul Trap (For using the Black Star)</li><li>Vampire Seduction</li><li>Vampire’s Sight</li><li>Obusfcate: Blends with the environment and gain unbreakable invisibility for 30 seconds</li><li>Flaywind: Once per day, send a swarm of bats toward a target to absorb 25 point of health. If the target dies, counts as feeding </li></ul><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}10503630471,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10503630471,RESIZE_710x{{/staticFileLink}}" alt="10503630471?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:18pt;"><strong>Gameplay</strong>:</span></p><p> </p><p> The gameplay style for the Golden Bat build revolves several mods. Since it involves using Ordinator, the character level would be roughly at least level 100+ with the perks for main skills. The Golden Bat usually stick to the shadow to commit assassination and stealing, but she can utilize her dual wielding daggers to dispatch her foes easily. For close combat, dual-wielding daggers are the ideal weapon choice because most of the perks in onehanded tree are spent on dagger. With those perks, the daggers can deal extra bleed damage to targets in addition with the enchantments. You can also utilize the bow for ranged combat or sniping from the distance, so you can also player as an archer. As a vampire, you need to constantly feed, either through sleeping victims, drinking blood potions, or draining them. Draining targets will kill them but will advance the vampire rank faster (Sacrosanct Vampire mod). Assassinating targets for the Dark Brotherhood are perfect opportunities to drain the targets while sleeping. The Golden Bat does not really revolve around magic gameplay, so she would not often use the Vampire Lord power, only in emergency. When not in combat, you can use vampire seductions to trap her target in a trance and can feed/drain them. </p><p> </p><p> </p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Creation Club Mods</strong>:</span></p><ul><li>Bloodchill Manor</li></ul><p> </p><p> </p><p><span style="font-size:18pt;"><strong>Mods</strong></span>:</p><p> </p><p><strong>Required</strong>:</p><ul><li>Immersive Armors<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3479">Immersive Armors at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Royal Armory<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6994">Royal Armory - New Artifacts at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Ordinator Perks<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137">Ordinator - Perks of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Alternate Start<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272">Alternate Start - Live Another Life - SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Imperious Race<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315">Imperious - Races of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Sacrosanct- Vampires of Skyrim<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3928">Sacrosanct - Vampires of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Warmonger Armory (Unofficial Fixed SSE Port):<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17809">Warmonger Armory - Unofficial Fixed SSE Port at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Andromeda Standing Stones<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910">Andromeda - Unique Standing Stones of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Summermyst Enchantments<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6285">Summermyst - Enchantments of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li> Volkihar Knight:<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4806">Volkihar Knight - Vampire Armor at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li></ul><p> </p><p><strong>Recommended</strong><strong>/Optional Mods:</strong></p><p><strong> </strong></p><ul><li>Artful Dodger: Make pickpocketing more easy to perform at the chance of success at 90%, even at a low level. Once the pickpocket skill reaches to 100, the default value of chance of success increases to 99%.<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17273">ARTFUL DODGER - Dynamic Pickpocket Cap at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Proteus<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/62934">PROTEUS at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Dragonborn Crafting Hall Special Edition<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1891">Dragonborn Crafting Hall Special Edition at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Ordinator Perks (enhancements):<ul><li>20 Percent more Perk Points or 50 Percent more Perk Points options</li></ul></li><li>All Armor, All Enchantments<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4488">All armor - All enchantments at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Multiple Enchantments, Ordinator Patch<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/5267">Multiple Enchantments - Ordinator Patch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Reliquary of Myth – Artifact Overhaul<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/31612">Reliquary of Myth - Artifact Overhaul at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Artefakes-Unique Artifacts Replacers<ul><li> <a href="https://www.nexusmods.com/skyrimspecialedition/mods/41254">ArteFakes - Unique Artifacts Replacer at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Immersive Weapons: <ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/16788">Immersive Weapons at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li></ul><p> </p><p> </p><p> <strong> </strong></p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Closing Notes</strong>:</span></p><p>Once again, I don’t think this build is 100% perfect since it hinges on many mods I use, including the optional ones. Like my previous build, mods that play on some “game breaking or immersion breaking mods” to make the ideal build. Again, this is not a typical level 50 build and it does go above that. Like the mod Proteus “redefines how you play Skyrim” in many ways and offers many possibilities such as character modification. Once again, you’re welcome to try and experiment some possible ways to further optimize the build as long it doesn’t deviate too much from the intended playstyle. Comments and feedbacks are still appreciated. Chances are though, some feedbacks from the previous build are not exactly applied in this one. (Will try to work on them in my next build).</p><p style="text-align:center;"> <a href="{{#staticFileLink}}10503632054,original{{/staticFileLink}}"><img src="{{#staticFileLink}}10503632054,RESIZE_710x{{/staticFileLink}}" alt="10503632054?profile=RESIZE_710x" width="710" /></a></p><p>This is only my second build, and my first build was inspired by John Wick. This second build is supposedly partly inspired by Sofia (Halle Berry) from John Wick 3. The vampire aspect of the build was my idea to add extra aesthetic and different gameplay possibilities, as well as for backstory. While I did not say it in the gameplay, you can use the Death Hounds from the Volkihar clan to fit the role like Sofia with her dogs. I absolutely love the John Wick movie series, which I stated in my first build. I intend to make a few more character builds that are based on some major characters from the John Wick movie series, including the one character played by Donnie Yen in the upcoming John Wick Chapter 4.</p></div>Character Build: The Contractor (John Wick Inspired Modded Build) https://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-contractor-john-wick-inspired-modded-build2022-01-27T02:25:35.000Z2022-01-27T02:25:35.000ZShadowLi3https://TheSkyForge.ning.com/members/ShadowLi3<div><p> </p><p><span style="font-size:18pt;"><strong>Build name: The Contractor (Assassin/Thief Hybrid Modded Build) </strong></span></p><p> </p><p> <a href="{{#staticFileLink}}10049102260,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049102260,RESIZE_584x{{/staticFileLink}}" alt="10049102260?profile=RESIZE_584x" width="464" height="790" /></a></p><p> </p><p><span style="font-size:18pt;"> <strong>Introduction</strong>:</span></p><p><span style="font-size:18pt;"> </span></p><p> </p><p><a href="{{#staticFileLink}}10049106490,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049106490,RESIZE_710x{{/staticFileLink}}" alt="10049106490?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:14pt;">He is the deadliest and most feared assassin in the ranks of the Dark Brotherhood and Tamriel’s various criminal underworld. He is also a master thief who is also known for his unrivaled skills for committing dangerous heists around Tamriel and was famous for his action within the Thieves Guild all over Tamriel. From an early age, he was trained by the most skilled assassins and thieves from different provinces of Tamriel that makes him the most skilled and dangerous individual on Tamriel. As for the build’s name, is an assassin and a thief, which will get the attention of many employers who would hire him for his skill. Whether to assassinate someone or steal prized possessions, he will get the job done. He is described by many people as someone as “a man of focus, commitment, and sheer will”. He will earn many nicknames based on his exploits and skills. The nicknames are also based on his faction affiliation:</span></p><ul><li><span style="font-size:14pt;">Shadow Hand</span></li><li><span style="font-size:14pt;">Sithis Incarnate</span></li><li><span style="font-size:14pt;">Emmisary of Sithis</span></li><li><span style="font-size:14pt;">Midnight Raven</span></li><li><span style="font-size:14pt;">Black Fox </span></li></ul><p><span style="font-size:14pt;">No matter who they are, their status, their skills, if The Contractor comes for them, they are either dead or find their most prized or sensitive possessions gone. One should also not try to stab The Contractor in the back, for that immediately secures their death sentence. He does not take betrayal and being wronged lightly, for he will tread even to the worst planes of Oblivion to find and punish the one who wronged him</span></p><p> </p><p> </p><p> </p><p><span style="font-size:18pt;"><strong>Character:</strong></span></p><p> <a href="{{#staticFileLink}}10049103078,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10049103078,RESIZE_710x{{/staticFileLink}}" alt="10049103078?profile=RESIZE_710x" width="594" height="334" /></a></p><p> </p><p><span style="font-size:14pt;">Name- Corvus Rem</span></p><p><span style="font-size:14pt;">Race- Imperial</span></p><p><span style="font-size:14pt;">Origin- Cyrodiil</span></p><p><span style="font-size:14pt;">Class- Assassin/Thief Hybrid</span></p><p><span style="font-size:14pt;">Standing Stone- Shadow</span></p><p> </p><p> </p><p> </p><p><span style="font-size:18pt;"><strong>Backstory</strong>:</span></p><p> <a href="{{#staticFileLink}}10049181055,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049181055,RESIZE_710x{{/staticFileLink}}" alt="10049181055?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;">His name is Corvus Rem. He was born in the year of 4E 162 in the City of Leyawiin in Cyrodiil. He was orphaned at a very young age. His mother died from birth and his father refused to raise him due to his addiction to skooma. He was adopted by a kind Argonion thief, Stealthy-Tale, who took sympathy on Corvus. For the next 8 years, he raised him and trained him in the skills of pickpocketing, sneaking, and lockpicking. At this time, Corvus also became friends with some of the children and one family living in Water’s Edge, whom Stealthy-Tale are friends with. Corvus also proved himself impulsive and occasionally has violent tendencies, especially when comes he comes in conflict with another boy who often bullied Corvus and towards guards who caught him stealing. One day, Corvus and Stealthy-Tale tried to steal an engraved ring from the Count of Leyawiin, but things went awry when they were caught by a handmaiden. Corvus quickly put a knife to the handmaiden’s throat, much to Stealthy-Tale’s surprise to his lack of remorse. The two managed to escape, but the guards are already onto Stealthy-Tale. In order to protect Corvus, Stealthy Tale sent him to live with the family in Water’s Edge, but not before giving Corvus a mark. He told Corvus that he was friends with some people who will be able to take him in and train him if he ever finds them. For the next few days, Corvus was living peacefully at Water’s edge and received news that Stealthy-Tale was jailed in Leyawiin’s dungeon. One day the village was raided by gang of bandit mages, led by an orc sorceress. The sorceress mercilessly burned down the entire village and killed almost all the residents. Corvus hid in a small basement as he watched his new family being mercilessly killed. Corvus swore he would one day find the orc sorceress and get his vengeance.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}10049181069,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049181069,RESIZE_710x{{/staticFileLink}}" alt="10049181069?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;">Sometime has passed as the fire died down. Corvus heard footstep above and the basement hatch opened. A dark figure in a mask saw Corvus and asked him what happened. After Corvus told him what has happened, the figure reached out his hand. The figure helped Corvus up before he noticed the mark in Corvus’s hands and asked him where he got that. Corvus told him about Stealthy-Tale and that he should show the mark to his friends should he ever meet them. The figure removed his mask and revealed his name is Marco, one of Stealthy-Tale’s friends. He revealed that he is a member of the Dark Brotherhood and that he worked with Stealthy-Tale on several occasions, despite having very different occupations. Looking into his hate-filled eyes, Marco determines that Corvus would make a perfect remorseless killer. Marco offered the chance to join the Dark Brotherhood. Corvus accepted and Marco took him to Greyland not far from Leyawiin to meet someone. When they entered the house, Corvus meets a dark robed figure who is sitting at the fireplace. The robed figure reveals himself as a Speaker for the Dark Brotherhood. The Speaker told Corvus that the killing of the innocent handmaiden earlier during the failed heist drew their attention. Marco explained that Corvus was willing to join the Dark Brotherhood so that one day he may avenge the family in Water’s Edge. The Speaker said he will accept Corvus into the Brotherhood if he can pass a test. He proposed him an initiation test, to kill a serial rapist that lives in Bravil. Despite being thrown to jail for 3 times, the rapist continues with his crime, and someone asked the Brotherhood to kill him. The Speaker gives him an elegant dagger to do the job. Corvus travels to Bravil and went to find his target. He waited until nighttime and saw the rapist about to catch another unsuspecting victim. Corvus quickly grabbed him from an alleyway and slit his throat. He quickly hid the body in a bush. In the next morning, Marco and the Speaker appears again and congratulate him for his test, saying that he proved himself as a true killer. The Speaker told him to seek out their sanctuary in Cheydinhal and that Marco will take him there. When they arrived at the sanctuary door, Marco gave him the passphrase for the door’s question: “Sanguine, my brother”. As they entered the sanctuary, Corvus was welcomed with open arms by the members of the Brotherhood. The sanctuary leader promised to train him and hone his skills so that one day he may enact his vengeance.</span></p><p> </p><p><a href="{{#staticFileLink}}10049126665,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049126665,RESIZE_710x{{/staticFileLink}}" alt="10049126665?profile=RESIZE_710x" width="779" height="438" /></a></p><p> </p><p><a href="{{#staticFileLink}}10049142258,original{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10049142258,RESIZE_710x{{/staticFileLink}}" alt="10049142258?profile=RESIZE_710x" width="520" height="292" /></a></p><p><span style="font-size:12pt;">For the next 26 years, Corvus was trained by the Dark Brotherhood and taking on many contracts that involved killing different targets that ranged from nobles to warriors and powerful mages even. During this time as well, Marco introduced Corvus to the Thieves Guild. Some of the members knew Stealthy-Tale and willingly took him in to their ranks, even though they were aware that Corvus was part of the Brotherhood. After Corvus passed the initiation test, different members of the Thieves Guild also trained him, further honing his skills in thievery that were previously established from Stealthy-Tale’s training. Corvus also travelled around Tamriel, taking on different assassinations, thievery jobs and even trainings abroad. As per Marco’s request, he took Corvus to different provinces of the organization’s branches to receive trainings (except Skyrim, since Marco believes the Skyrim’s Brotherhood’s branch offers little value and that the Thieves Guild’s influence declined significantly). Corvus and Marco traveled to the Brotherhood’s Corinthe sanctuary in Elsweyr where he received rigorous training from their Khajiit martial artists, one handed sword combat from the Brotherhood’s branch in Hammerfell, and some marksman trainings from master archers of the Thieves Guild in Valenwood. Corvus also received trainings from the Shadow Scales in Archon in Black Marsh after Marco convinced them to train him, despite him not being Argonion. Eventually, Corvus’s exploits have become well known among the Thieves Guild, the Dark Brotherhood and various criminal organizations in Tamriel. Many members came to respect and fear him for his skills, especially his trainers since he demonstrated willpower like no one else. Even when The Great War was happening, it did not stop Corvus from his contracts/jobs and his travel around the provinces, further proving his unwavering tenacity. He will come to be described as someone of "focus, commitment, and sheer will."</span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}10049187280,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10049187280,RESIZE_584x{{/staticFileLink}}" alt="10049187280?profile=RESIZE_584x" width="400" height="400" /></a> </span></p><p> </p><p><span style="font-size:12pt;">During this time, he meets Alisanne Dupre and the two took on many different assassination contracts together. Despite Corvus’s years of exploits and experience, Alisanne eventually earned the rank of Listener. Corvus and Alisanne also develops a strong platonic friendship. Corvus also becomes friend with a Bosmer (Wood Elf) agent named Thoron, a contact who occasionally helps the Thieves Guild and the Dark Brotherhood on different occasions. Unfortunately, around this time, Marco was presumably killed when he was taking a contract in Morrowind to assassinate a noble of House Redoran.</span></p><p> </p><p> </p><p> </p><p> <a href="{{#staticFileLink}}10049162863,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049162863,RESIZE_710x{{/staticFileLink}}" alt="10049162863?profile=RESIZE_710x" width="747" height="420" /></a></p><p><span style="font-size:12pt;">By the time around 4E 188, the Dark Brotherhood was on a decline and losing its grasp on Tamriel, but it did not stop Corvus from taking on different contracts for the Brotherhood and the Thieves Guild. One day, Corvus was requested to take on a couple of big jobs in different provinces. His first assignment was from the guild master of Thieves Guild from Hammerfell, requesting his legendary skills. Before departing for Abah’s Landing in Hammerfell, Corvus bid Alisanne and Rasha (new Speaker for Cheydinhal Sancturary) farewell and informing them that he will be unavailable for the next several weeks since he was needed in the Thieves Guild. Corvus travels to Abah’s Landing and meets the guild master, who informs him that an important client asked him to steal a set of enchanted jewelries that belongs to a powerful noble family in Sentinel. Corvus traveled to the city of Sentinel and sneaked into the noble’s house to find the jewelries. Corvus eventually found a secret passageway that leads to a large cavern where the jewelries are stored. Corvus finds himself in an elaborate puzzle where the safe containing the jewelries was locked behind an iron gate. Corvus was able to solve the puzzle and break into the safe effortlessly and retrieve the jewels. Just as Corvus was about to leave, he was spotted two guards and he quickly dispatched them. However, the noble’s daughter saw the bloodshed and screamed, alerting everyone in the house. Corvus was forced to flee the scene and was chased the city guards. Corvus was able to lose them before returning to Abah’s Landing. The guild master was impressed when Corvus was able to steal the jewelries, however he was slightly disappointed that Corvus killed the two guards. Nevertheless, the guild master paid him an ample 7500 gold for the job.</span></p><p><span style="font-size:12pt;"> A few days later, Corvus received a letter from the guild master of Thieves Guild from Cyrodiil that he is needed for his next big job, as another important client wants Corvus. He returned to Cyrodiil and made his way to the Waterfront in the Imperial City. On the way, Corvus was greeted by Thoron who came to him with grave news:</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}10049188454,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049188454,RESIZE_584x{{/staticFileLink}}" alt="10049188454?profile=RESIZE_584x" width="582" height="582" /></a></p><p style="text-align:center;"> <br /> <span style="font-size:14pt;">(What happens next is based on the choices that the Forgotten Hero makes during The Fall of the Dark Brotherhood expansion in Elder Scrolls: Legend)</span></p><p> </p><p><a href="{{#staticFileLink}}10049190686,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049190686,RESIZE_710x{{/staticFileLink}}" alt="10049190686?profile=RESIZE_710x" width="730" height="410" /></a></p><p><span style="font-size:12pt;"><strong><span style="font-size:14pt;">(If the Forgotten Hero sided with Uther Nere and helped him kill Alisanne)</span>:</strong> Thoron told Corvus that Bravil erupted into violence and Alisanne was killed, defending the Night Mother’s corpse during the battle. One of the assassin, Garnag, barely escaped transporting the Night Mother’s Coffin with the help of Thoron. Corvus asked Thoron if he saw who killed Alisanne. Thoron revealed he has been spying on a noble who wanted to kill the Listener when he arrived at Bravil. Thoron revealed that the person who killed Alisanne was Uther Nere. Corvus immediately knew who it was. Sometimes earlier, Alisanne confided to Corvus that Uther killed her mother and that she joined the Brotherhood to get her revenge on him. Corvus quickly travelled to Bravil to confirm Thoron’s report. As he approached to the crypt underneath the broken statue of the Lucky Old Lady, he found a burnt corpse with barely any traces of the shrouded armor left. Corvus knew it was Alisanne. Overcome with grief and rage, Corvus vowed to take revenge.</span></p><p><span style="font-size:12pt;">Corvus chose to abandon the Dark Brotherhood and the next pending Thieves Guild job to track down Uther Nere, certain that the brotherhood would not last long anyway now that there is no Listener and very few of them left. Breaking the tenets hardly matters to him now. Corvus traveled to High Rock, thanks to the intel provided by Thoron that Uther Nere was there. For the next 13 years, Corvus traveled around High Rock, seeking Uther Nere while doing jobs for High Rock’s Thieves Guild and as a freelance assassin for hire, but he was completely cut off from the Dark Brotherhood from Cyrodiil and their lack of presence in High Rock makes it more difficult. Eventually, Corvus tracked down Uther Nere at Daggerfall. Uther Nere was meeting with various nobles at a convention held by the king. Corvus snuck to the convention and found him. Corvus approached Uther Nere and the noble saw him. Uther was confused a few seconds before realizing who Corvus was and why he was here. Before Uther was able to cast a fire spell, Corvus quickly cut and severed his right hand in one quick motion. The other nobles ran in horror at the sight of Corvus. Uther staggered to a nearby window bleeding before Corvus stabbed him in his throat and threw him out of the window. The guards quickly arrived on the scene, but Corvus effortlessly killed all the guards and leaving a long bloody trail in his wake. The fight lasted until to the streets of Daggerfall where every single city guard was slain. High Rock was on high alert of Corvus’s action, and a bounty of 20000 gold was placed on his head. Corvus was forced to lay low and hide for a few weeks. Corvus decided he should flee to Skyrim to escape the bounty. Later Corvus learned that a ship will set sail to Skyrim. He made his way onto the ship by killing one of the noble and taking his place. This is where his journey begins in Skyrim.</span></p><p> </p><p><span style="font-size:18pt;"><strong>Or</strong></span></p><p> </p><p style="text-align:left;"> <a href="{{#staticFileLink}}10049192468,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049192468,RESIZE_710x{{/staticFileLink}}" alt="10049192468?profile=RESIZE_710x" width="740" height="416" /></a><strong> </strong></p><p><span style="font-size:12pt;"><strong><span style="font-size:14pt;">(If the Forgotten Hero sided with Alisanne Dupre and kills Uther Nere)</span>: </strong>Thoron told Corvus that Bravil erupted into violence, and he just happens to be at Bravil and immediately helped Garnag to escape with the Night Mother’s Coffin. Thoron told Corvus that during the battle Alisanne was killed by mage fire, along with the person who did it. Corvus asked Thoron if he saw who killed her and he said it was Uther Nere. Corvus knew who it was, since Alisanne told him that he killed her mother and that she joined the Brotherhood in hoping one day to get her revenge. This information unfortunately proved small comfort to him, knowing that he lost a very close friend to him. Thoron asked Corvus if he intends to reunite with the Brotherhood, but he said he is still required to report back to the Thieves Guild’s guild master for his next big job. However, he also has little hope that the Brotherhood can recover from at this and was certain that the Dark Brotherhood was finished. Corvus swiftly travelled to Bravil and found her burnt corpse at the crypt below the destroyed statue of the Lucky Old Lady. Corvus grieved for a few minutes before heading to the Waterfront.</span></p><p><span style="font-size:12pt;">Corvus meets with the guild master and was given his next job, to meet the client in Morrowind and that he asked for Corvus specifically. Corvus travels to Morrowind and meets the client Adovon Vules, a Dunmer noble whose father was the head of an international weapons arms dealing business. Vules explains that he needs Corvus to steal the will of his late father that contains his arms dealing company and mountain of fortune, which was originally intended for his sister. He also revealed that he intended it to be a double job, to have Corvus assassinate his sister to avoid her reclaiming the will. Adovon gave him the details that his sister lives in Mournhold and that she is in the ruins of Old Mournhold where she made her base in one of the old manors and instructed to give the will to his agent in Mournhold when he gets it. Adovon promised to share 30% of the inheritance as payment.</span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}10049192688,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10049192688,RESIZE_584x{{/staticFileLink}}" alt="10049192688?profile=RESIZE_584x" width="443" /></a></span></p><p><span style="font-size:12pt;">Corvus travels to Mournhold and managed to find the entrance after stalking one of the Vules enforcer. Corvus infiltrated the old manor and swiftly assassinated Adovon’s sister, along finding the will in a safe. Corvus exited and meets the agent at the Great Bazaar. As he handed the will, Vule’s agent revealed that his client never intends to pay Corvus and that he poses as a loose end. Suddenly, several Morag Tong assassins appears and attacks Corvus while the agent escapes. Corvus dispatches the assassins, but several more came and he was forced to escape as he fights more Morag Tongs assassins. After escaping Mournhold, Corvus was approached by a courier and gives him a letter from Adovon. The letter explains that while Corvus may take this as personal, Vules intends to bring honor to himself and his family by “avenging” his sister’s death, and what better way to do this deed by hiring the Morag Tongs to kill the legendary member of the Dark Brotherhood. Corvus vowed to take revenge.</span></p><p><span style="font-size:12pt;">Corvus spent the next 13 years trying to track down Adovon while dismantling his operations in Morrowind and evading the Morag Tongs at the same time. He eventually discovers that Adovon was no longer in Morrowind and that he has taken his major base of operation to Hammerfell instead. Corvus travels to Hammerfell and enlisted the help from the guild master in locating Adovon. Corvus was able to track down Adovon to Abah’s Landing, who happens to be doing an arms deal with a Redguard crime lord. As Corvus approaches Adovon, he immediately runs as he summoned his guards. Corvus chased Adovon around Abah’s Landing as he ruthlessly dispatches his guards and eventually corners him at the dock. Before Vules can beg for forgiveness, Corvus quickly put his blade to his stomach and slashed his throat. Corvus then kicked his body to the sea. The city was put on high alert for Corvus’s rampage and he was forced to flee. Corvus learned that he was placed with a bounty of 10000 gold for his massacre at Abah’s Landing and he had to lay low for several weeks. Later Corvus decided to escape to Skyrim and start anew and learned of a ship ready to set sail at Sentinel. Corvus killed one of the nobles and impersonated him as he boarded the ship that sets sail to Skyrim. </span></p><p> </p><p> <span style="font-size:18pt;"><strong>Quests & Roleplaying:</strong></span></p><p><br /> <a href="{{#staticFileLink}}10049165475,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10049165475,RESIZE_710x{{/staticFileLink}}" alt="10049165475?profile=RESIZE_710x" width="710" /></a></p><p> </p><p><span style="font-size:12pt;">The Contractor is a master assassin and a master thief. His main purpose is to do what he is good at, stealing and killing. This means, he takes on many assassination contract and thievery jobs as possible and earn a lot of gold that way. The Contractor is a remorseless killer, but he is not WHOLLY evil. Even though he kills innocent people, he will not kill innocent if it’s not necessary or pose a threat, especially during a job for the Thieves Guild. He is also not afraid to get his hands dirty either should the situation get messy. Most of the time, The Contractor would remain unseen and silently kill his targets but will openly engage in combat if he was spotted and quickly dispatch his enemies. Corvus can confront his targets before killing them (if the player chooses to). He starts by arriving from a ship to Solitude using Alternate Start mod. The ideal place for his home and a place to store his valuables is Shadowfoot Sanctum. It is a perfect home where The Contractor to live for the time beaing and being close to The Thieves Guild. </span></p><p><span style="font-size:12pt;"> </span></p><p style="text-align:center;"> <a href="{{#staticFileLink}}10049168089,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049168089,RESIZE_710x{{/staticFileLink}}" alt="10049168089?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p> </p><p><span style="font-size:18pt;"> <strong>Major Questlines:</strong></span></p><p style="text-align:center;"> <a href="{{#staticFileLink}}10049168686,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049168686,RESIZE_710x{{/staticFileLink}}" alt="10049168686?profile=RESIZE_710x" width="868" height="488" /></a> </p><p><span style="font-size:12pt;"><strong>The Dark Brotherhood</strong> – An important organization for the Contractor because he is reestablishing himself with this group and bringing the Dark Brotherhood back to its full glory. It is also a chance for self-redemption for being unable to help the Cyrodiilic branch of the organization after their destruction. However, he is not overly fond of Astrid since she strayed from the old teachings and does not consider her a fit leader of the Brotherhood, but he will follow her orders until the end of the questline. During the questline, he will spare Cicero because he shares the same sentiment towards the old practices. Assassinating the Emperor will make Tamriel fear the Dark Brotherhood once again and further solidify The Contractor’s name and a fearful reminder that no one is safe from this individual.</span></p><p><span style="font-size:12pt;"> </span></p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}10049169464,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10049169464,RESIZE_710x{{/staticFileLink}}" alt="10049169464?profile=RESIZE_710x" width="808" height="454" /></a></span></p><p> </p><p><span style="font-size:12pt;"><strong>The Thieves Guild</strong>- Another important organization to join, although The Contractor will notice that their operation differs significantly compared to Cyrodiil’s branch. But The Contractor will not judge their methods, for he has done countless shady jobs from assassinations to stealing. Remembering of what he heard, he made it his mission to bring the Guild back to its full power and influence in Skyrim. Corvus will take Mercer’s betrayal seriously and will stop at nothing until he kills him. Becoming a Nightingale is a bonus for The Contractor, since he had access to Nocturnal’s blessings and power.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"> <a href="{{#staticFileLink}}10049171258,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10049171258,RESIZE_710x{{/staticFileLink}}" alt="10049171258?profile=RESIZE_710x" width="803" height="451" /></a></span></p><p style="text-align:left;"><span style="font-size:12pt;"> ("You stabbed the devil in the back. You incinerated the temple of the divine. Burned it to the ground. But since you failed to complete the deed, what do you think he'll do?")</span></p><p> </p><p><span style="font-size:12pt;">Becoming the new listener for the Dark Brotherhood and a Nightingale of Nocturnal will further make a deadly individual of Tamriel’s underworld and a legend to be reckoned with.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">Main Story Questlines-</span></p><p><span style="font-size:12pt;"> He can take on the main questline to acquire and hone his power of the shouts. The shouts can be another arsenal for The Contractor to attract more employers.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">Dragonborn-</span></p><p><span style="font-size:12pt;">He can also do the Dragonborn questline since Miraak tried to kill him and that he would make it personal for him and at the same time acquire new powers from the Daedric Lord Hermaeus Mora.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"> </span><span style="font-size:12pt;">College of Winterhold:</span></p><p><span style="font-size:12pt;">He can join the College of Winterhold to learn more about enchanting and illusion skills (if the player chooses this as a justification for joining them). But he is not interested in learning more history about magic and only pursue in learning more about illusion and enchantment.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">Other Quests: The Contractor can take on most of the other miscellaneous quests that don’t involve the Dark Brotherhood or The Thieves Guild to earn gold and act as an occasional sellsword.</span></p><ul><li><span style="font-size:12pt;">The Black Star: Obtaining and corrupting Azura’s Star is a perfect tool for recharging The Contractor’s weapon charges.</span></li><li><span style="font-size:12pt;">Pieces of the Past: Mehrunes’ Razor was a perfect blade for The Contractor’s arsenal.</span></li></ul><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:18pt;"><strong>Race, Standing Stone and Stats:</strong></span></p><p><span style="font-size:12pt;">To make Corvus look a little like John Wick, the race of Imperial would be a good choice since he should have a relatively fair skin. The focus stats to put into him are Health and Stamina and Magicka is the third priority. The standing stone can be either the Shadow Stone or the Thief Stone (using Andromeda Standing Stones mod), which allows him to move 20% faster in combat and Fortify Sneak when sneaking by walls. Since the build will be utilizing Imperious Race mod, the Imperial Race comes with different benefits as a result. As you reach to level 10/20/30, you get the ability called “Human Spirit” where you can choose to modify your stats, skills, and resistances. You can raise one of the included attributes while decreasing another one. For this build, raise either health or stamina while decreasing magicka since this build revolve little around magic. For the warrior skills, raise One Handed while decrease Heavy Armor. For mage skills, raise either illusion or enchanting and decrease conjuration. And finally for the Thief skills, raise sneak while decreasing speechcraft or pickpocket (with artful dodger mod).</span></p><p> </p><p> </p><p><br /> <a href="{{#staticFileLink}}10049173085,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10049173085,RESIZE_710x{{/staticFileLink}}" alt="10049173085?profile=RESIZE_710x" width="710" /></a></p><p> </p><p><span style="font-size:18pt;"><strong>Skills and Perks:</strong></span></p><p><span style="font-size:12pt;">Major Skills:</span></p><ol><li><span style="font-size:12pt;">One Handed: The Contractor’s primary combat skills, since he will rely solely on onehanded weapons, specifically for blades. He will specialize in dual wielding a sword and a dagger in combat, while using only dagger for sneak attacks.</span><ol><li><span style="font-size:12pt;"><strong>0 - One-Handed Mastery (2)</strong>- One-handed weapons do 25/50% more damage./, and critical strikes with one-handed weapons do 2% more critical damage per level of One-Handed.</span></li><li><span style="font-size:12pt;"><strong>20 - Disciplined Fighter</strong>- Reduces the Stamina cost of power attacks with one-handed weapons by 15 points.</span></li><li><span style="font-size:12pt;"><strong>30 - Ravage (2)</strong>- Dual wielding attacks are 20/35% faster.</span></li><li><span style="font-size:12pt;"><strong>40 - Furious Strength</strong>- Power attack damage with one-handed weapons increased by 15% plus 0.1% per point of Stamina. Unlocks decapitations.</span></li></ol></li><li><span style="font-size:12pt;">Sneak: A key skill in the Contractor’s arsenal. He will use this skill to remain undetected as he gets close to his targets or infiltrating a target’s house to steal properties.</span><ol><li><span style="font-size:12pt;"><strong>0 - Sneak Mastery (2)</strong>- Sneaking is 15/30% more effective. Sneak success depends on visibility (movement and light level), sound (movement and armor weight), skill level and distance.</span></li><li><span style="font-size:12pt;"><strong>20 - Sneak Attack</strong>- Sneak attacks with one-handed weapons deal 100% more damage. Sneak attacks with any other weapon or fists deal 25% more damage.</span></li><li><span style="font-size:12pt;"><strong>30 - Fog of War</strong>- Sneaking is 15% more effective against targets that are in combat with you, or 30% if they are in combat with someone else.</span></li><li><span style="font-size:12pt;"><strong>30 - Silent Roll</strong>- Sprinting while sneaking executes a silent forward roll.</span></li><li><span style="font-size:12pt;"><strong>40 - Assassin's Blade</strong>- Sneak attacks with daggers deal 1% more damage per level of Sneak.</span></li><li><span style="font-size:12pt;"><strong>40 - Dynamic Entry</strong>- Performing a silent roll increases your weapon damage by 40% and unarmed damage by 40 points for 3 seconds.</span></li><li><span style="font-size:12pt;"><strong>40 - Infiltrator</strong>- Your footsteps and equipped armor make 75% less noise when sneaking.</span></li><li><span style="font-size:12pt;"><strong>50 - Backstab (2)</strong>- You deal 25/50% more damage and critical damage with daggers when striking a target from behind.</span></li><li><span style="font-size:12pt;"><strong>50 - Light Foot</strong>- You won't trigger pressure plates.</span></li><li><span style="font-size:12pt;"><strong>50 - Right Behind You</strong>- You are adept at hiding in your target's blind spot. Sneaking is 15% more effective within 30 feet and 30% more effective within 15 feet.</span></li><li><span style="font-size:12pt;"><strong>70 - Clean Escape</strong>- When you stand still for 8 seconds while sneaking, enemies within 150 feet no longer search for you.</span></li><li><span style="font-size:12pt;"><strong>80 - Behind Enemy Lines</strong>- Sneaking is 15% more effective for each enemy within 100 feet that is not detecting you.</span></li><li><span style="font-size:12pt;"><strong>80 - Problem Solver</strong>- Sneak attacks deal 10% more damage for each 200 points of Health the target has, up to 50% more damage.</span></li><li><span style="font-size:12pt;"><strong>90 - Cloak and Dagger</strong>- Breaking invisibility with a power attack is a guaranteed critical strike that deals 50% more critical damage.</span></li><li><span style="font-size:12pt;"><strong>90 - Shadow Warrior</strong>- Entering sneak mode in combat grants 2 seconds of invisibility, briefly leaving combat and forcing distant opponents to search for you. This effect has an 8 second cooldown.</span></li><li><span style="font-size:12pt;"><strong>100 - Laughing Ghost</strong>- Grants the "Laughing Ghost" power. At will, while sneaking, teleport through the shadows behind a target to attempt a sneak power attack with your right weapon that deals double sneak attack damage. The target must be out of combat.</span></li></ol></li></ol><p><span style="font-size:12pt;"> </span></p><ol start="3"><li><span style="font-size:12pt;">Light Armor: The Contractor’s core protection. The light armor makes him a deadly opponent since he can move fast during combat while giving him ample protection.</span><ol><li><span style="font-size:12pt;"><strong>0 - Light Armor Mastery (2)</strong>- Armor rating of Light Armor increased by 20/40%. You gain a small amount of Light Armor experience when wearing at least two pieces of Light Armor in combat.</span></li><li><span style="font-size:12pt;"><strong>20 - Annoying Mosquitoes (2)</strong>- You take 10/20% less attack damage from enemies with full Health if wearing all Light Armor.</span></li><li><span style="font-size:12pt;"><strong>30 - Light Armor Fit</strong>- Armor rating of Light Armor increased by 25% if wearing all Light Armor.</span></li><li><span style="font-size:12pt;"><strong>40 - Keen Senses</strong>- You no longer need to wear a helmet to benefit from perks that require "wearing all Light Armor". If you are not wearing a helmet, Light Armor pieces have 20% increased armor rating.</span></li><li><span style="font-size:12pt;"><strong>50 - Unhindered</strong>- Light Armor weighs nothing and doesn't slow you down when worn.</span></li><li><span style="font-size:12pt;"><strong>50 - Windrunner</strong>- Move 10% faster in combat if wearing all Light Armor.</span></li><li><span style="font-size:12pt;"><strong>60 - Into the Maelstrom</strong>- You take 10% less attack damage when fighting more than one enemy if wearing all Light Armor.</span></li><li><span style="font-size:12pt;"><strong>70 - Fight or Flight</strong>- When struck by an unblocked attack or spell in combat, an adrenaline rush regenerates 5% of your maximum Stamina per second for 6 seconds if wearing all Light Armor.</span></li><li><span style="font-size:12pt;"><strong>70 - Wardancer</strong>- Your agility enables you to strike more effectively, granting 20% more attack damage and critical damage if wearing all Light Armor. This effect is lost for 6 seconds whenever you get struck by an unblocked attack or a hostile spell in combat.</span></li><li><span style="font-size:12pt;"><strong>80 - Survival Instinct</strong>- When you get struck by an unblocked attack or hostile spell in combat, gain 10% movement speed for 6 seconds if wearing all Light Armor.</span></li><li><span style="font-size:12pt;"><strong>80 - Wild and Free</strong>- While sprinting in Light Armor, you take 50% less damage from attacks.</span></li><li><span style="font-size:12pt;"><strong>90 - Glancing Blows</strong>- You take 30% less damage from blocked attacks while Wardancer is active. When you lose the Wardancer effect due to an unblocked attack, it also deals 30% less damage.</span></li><li><span style="font-size:12pt;"><strong>90 - Lightning Strike</strong>- Your critical strikes deal 75% more critical damage for 10 seconds after entering combat while wearing all Light Armor.</span></li><li><span style="font-size:12pt;"><strong>100 - Tempting Fate</strong>- You gain 20% movement speed if you are not blocking during an enemy's power attack. If the power attack misses, the effect lasts until combat ends or until you get struck by a power attack.</span></li></ol></li></ol><p><span style="font-size:12pt;"> </span></p><ol start="4"><li><span style="font-size:12pt;">Archery: Another core skill for the Contractor. His bow will be useful for long ranged kill when remaining unseen or during open combat as well.</span><ol><li><span style="font-size:12pt;"><strong>0 - Archery Mastery (2)</strong>- Bows and crossbows deal 25/50% more damage./, and critical strikes with bows and crossbows do 2% more critical damage per level of Archery.</span></li><li><span style="font-size:12pt;"><strong>20 - Clean Kill</strong>- Bows and crossbows deal 20% more damage to a target at full Health.</span></li><li><span style="font-size:12pt;"><strong>20 - Wingstrike (2)</strong>- Bashing with a bow or crossbow always staggers the target. Bows and crossbows deal 20/40% more damage to that target for 10 seconds.</span></li><li><span style="font-size:12pt;"><strong>30 - Long Shot (3)</strong>- Bows and crossbows deal up to 40/60/80% more damage to targets beyond 50 feet. The damage bonus increases as distance increases.</span></li><li><span style="font-size:12pt;"><strong>30 - Steady Hand (3)</strong>- Pressing Block while aiming will zoom in your view/ and slow time by 25/50%.</span></li><li><span style="font-size:12pt;"><strong>40 - Crippling Shot</strong>- Arrows and bolts slow a target within 25 feet by 10% for 20 seconds. This effect stacks.</span></li><li><span style="font-size:12pt;"><strong>40 - Thread the Needle (2)</strong>- Bows and crossbows ignore 25/50% armor if the target is not moving.</span></li><li><span style="font-size:12pt;"><strong>50 - Pinning Shot</strong>- Arrows and bolts have a chance to stagger a target within 50 feet. More effective against targets with a lower remaining Health percentage. No effect on massive targets.</span></li><li><span style="font-size:12pt;"><strong>50 - Ranger</strong>- Can move at full speed with a drawn bow.</span></li><li><span style="font-size:12pt;"><strong>70 - Focus on the Prey</strong>- Cannot be staggered while holding a drawn bow or reloading a crossbow.</span></li><li><span style="font-size:12pt;"><strong>60 - Quick Shot</strong>- Can draw a bow or reload a crossbow 30% faster.</span></li><li><span style="font-size:12pt;"><strong>60 - Snipe</strong>- Shooting targets you haven't shot within the past 10 seconds inflicts a critical strike that deals three times critical damage, and any weapon enchantments applied by the shot are twice as effective.</span></li><li><span style="font-size:12pt;"><strong>70 - Ambush Predator</strong>- After standing still for 6 seconds with a bow or crossbow out, it does 25% more damage until you move.</span></li><li><span style="font-size:12pt;"><strong>70 - Beak and Talon</strong>- Your shots disrupt targets within 25 feet, disarming them if they are power attacking and knocking them down if they are staggered.</span></li><li><span style="font-size:12pt;"><strong>80 - Hailstorm</strong>- Attack 8% faster with bows and crossbows for 10 seconds after shooting a fully drawn bow or crossbow in combat. This effect stacks.</span></li><li><span style="font-size:12pt;"><strong>100 - Perfect Aim</strong>- Bows deal 25% more damage if the shot strikes a target within 2 seconds after the bow is fully drawn. Crossbows deal triple damage to targets with 20% or less Health remaining.</span></li></ol></li></ol><p><span style="font-size:12pt;"> </span></p><ol start="5"><li><span style="font-size:12pt;">Enchanting: A necessary skill to have if the Contractor wants to have effective armors. Enchanting allows him to enchant his armors that provides various perks that gives him an edge on his contracts.</span><ol><li><span style="font-size:12pt;"><strong>0 - Enchanting Mastery (2)</strong>- New enchantments are 20/40% stronger. Soul gems provide 2/4 extra weapon charge points per level of Enchanting.</span></li><li><span style="font-size:12pt;"><strong>30 - Thunderstruck</strong>- Weapon enchantments are 25% more effective when delivered by a power attack (or 50% for a two-handed power attack).</span></li><li><span style="font-size:12pt;"><strong>40 - Gem Dust</strong>- You may choose to destroy a Flawless Gem when you begin the enchanting process and sprinkle its dust on the Arcane Enchanter. New enchantments are 25% stronger when placed upon an item of the type corresponding to the gem.</span></li><li><span style="font-size:12pt;"><strong>60 - Might and Magic</strong>- You are adept at weaving blade and magic. Spells cast with your left hand are 10% more effective if you are wielding a weapon in your right hand. Attacks with a weapon in your right hand deal 10% more damage if you are holding a spell in your left hand.</span></li><li><span style="font-size:12pt;"><strong>60 - Regalia</strong>- New enchantments placed upon robes, circlets, hoods and necklaces are 30% stronger.</span></li><li><span style="font-size:12pt;"><strong>70 - Attunement</strong>- All enchantments on equipped weapons and armor are 10% more powerful and last 10% longer.</span></li><li><span style="font-size:12pt;"><strong>80 - Twin Enchantment</strong>- Can place two enchantments upon the same item.</span></li><li><span style="font-size:12pt;"><strong>90 - Arcane Nexus</strong>- You may choose to upgrade one arcane enchanter to an Arcane Nexus for 2500 gold. New enchantments created at an Arcane Nexus are 25% stronger. Can be "Disassembled" by sneaking, allowing you to upgrade another.</span></li></ol></li></ol><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:14pt;"><strong>Secondary Skills:</strong></span></p><p><span style="font-size:12pt;">Pickpocketing: A vital skill to have for a thief (if you’re inclined to go for this path). Logically speaking, pickpocketing would be one of the Contractor’s core skills to have if he wants to steal valuables from a person. (But with the Arteful Dodger mod, pickpocketing will be made significantly easier even for low pickpocketing skill character and getting some of those perks may not be wholly necessary).</span></p><ol><li><span style="font-size:12pt;"><strong>0 - Pickpocket Mastery (2)</strong>- Adds 20/40% to your pickpocket chance and increases carry weight by 50/100 points.</span></li><li><span style="font-size:12pt;"><strong>20 - Blood Money</strong>- You find 10-100 more gold when looting humanoid corpses you have slain in an especially violent fashion (with an attack that dealt at least 100 more damage than their remaining Health or a killmove).</span></li><li><span style="font-size:12pt;"><strong>30 - Cutpurse</strong>- Adds 25% to your chance to pickpocket gold, keys and jewelry.</span></li><li><span style="font-size:12pt;"><strong>40 - Brotherhood Cocktail</strong>- Silently harm enemies by placing poisons in their pockets while pickpocketing.</span></li><li><span style="font-size:12pt;"><strong>40 - On the Run</strong>- After you successfully pickpocket someone, sneaking is 200% more effective and movement speed is increased by 25% for 10 seconds.</span></li><li><span style="font-size:12pt;"><strong>50 - Lawless World</strong>- Petty crimes are slowly forgotten, allowing your bounties for non-violent crimes to decay at a rate of 50% of your Pickpocket skill level each day.</span></li><li><span style="font-size:12pt;"><strong>60 - Stalk the Prey</strong>- Preparing to pickpocket (sneaking behind a victim with the pickpocket message displayed) for at least 10 seconds adds 20% to your chance to pickpocket any item.</span></li></ol><p> </p><p><span style="font-size:12pt;"> </span><span style="font-size:12pt;">Lockpicking: An important skill for an infiltrator, a skill that is ideal for the Contractor. Breaking into houses and locks is another key skill that a thief should possess, doubly so for the Contractor whether he wants to steal properties or assassinate someone.</span></p><ol start="9"><li><span style="font-size:12pt;"><strong>0 - Lockpicking Mastery (2)</strong>- Weaker/all locks are easier to pick.</span></li><li><span style="font-size:12pt;"><strong>30 - Robber's Eye</strong>- When you enter a dwelling you don't own, illuminates a locked container for 120 seconds. During this time, it contains valuable items (based on your Lockpicking skill and the difficulty of its lock). This can only occur once every 12-60 in game hours.</span></li><li><span style="font-size:12pt;"><strong>30 - Wax Key</strong>- Gives you a copy of a picked lock's key if it has one.</span></li><li><span style="font-size:12pt;"><strong>40 - Gone in Fifteen Seconds</strong>- Taking 15 seconds or less to pick the lock on a container illuminated by Robber's Eye improves the added treasure by an average of 50% based on the level of the lock and resets the cooldown of Robber's Eye.</span></li><li><span style="font-size:12pt;"><strong>40 - Locksmith</strong>- Pick starts much closer to the lock opening position.</span></li></ol><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">Alchemy: An optional, but a useful skill to have. Alchemy can be a useful tool in an assassin’s arsenal when it comes to poison.</span></p><ol start="15"><li><span style="font-size:12pt;"><strong>0 - Alchemy Mastery (2)</strong>- Potions and poisons you make are 20/40% stronger.</span></li><li><span style="font-size:12pt;"><strong>20 - Physician</strong>- You may choose a type of beneficial potion: Health, Magicka or Stamina. Potions you mix that restore or fortify the chosen attribute are 50% stronger.</span></li><li><span style="font-size:12pt;"><strong>30 - Advanced Lab</strong>- You may choose to upgrade one alchemy lab to an Advanced version for 2500 gold. Potions you mix are 25% stronger at an Advanced Lab. Can be "Disassembled" by sneaking, allowing you to upgrade another.</span></li><li><span style="font-size:12pt;"><strong>30 - Experimenter</strong>- Eating an ingredient reveals all effects.</span></li><li><span style="font-size:12pt;"><strong>30 - Poisoner</strong>- Poisons you mix are 1% more powerful per level of Alchemy.</span></li><li><span style="font-size:12pt;"><strong>40 - Bottomless Cup</strong>- Poisons applied to weapons last for one additional hit per 10 levels of Alchemy.</span></li><li><span style="font-size:12pt;"><strong>40 - Crimson Haze</strong>- Stimulants also increases movement speed by 10% for its duration.</span></li><li><span style="font-size:12pt;"><strong>50 - Alkahest</strong>- Your poisons are highly corrosive, enabling you to ignore 40% of the armor rating of an affected target for their duration.</span></li><li><span style="font-size:12pt;"><strong>50 - Lab Skeever</strong>- For 20 seconds after using any alchemy lab, beneficial potions you drink last 15 times longer and are 25% stronger.</span></li><li><span style="font-size:12pt;"><strong>60 - Green Thumb</strong>- Twice as many ingredients are gathered from most harvestable objects.</span></li><li><span style="font-size:12pt;"><strong>60 - Maenad</strong>- Magicka and Stamina are increased by 50 points when you are under the effect of a beneficial potion or ingredient, but reduced by 25 points when you are not.</span></li><li><span style="font-size:12pt;"><strong>70 - Double Toil and Trouble</strong>- You mix twice as many potions at your Advanced Lab.</span></li><li><span style="font-size:12pt;"><strong>70 - Pure Mixture</strong>- All negative effects are removed from created potions, and all positive effects are removed from created poisons.</span></li><li><span style="font-size:12pt;"><strong>80 - Amplify Lethality</strong>- Grants the "Amplify Lethality" power. Once a day, point at a victim to silently reduce their poison resistance by 250% for 10 seconds.</span></li><li><span style="font-size:12pt;"><strong>80 - Witchmaster</strong>- When you use a beneficial potion or ingredient, 50% chance to receive a powerful side effect, randomly chosen from a range of 40 side effects.</span></li><li><span style="font-size:12pt;"><strong>90 - Chymical Wedding</strong>- Witchmaster side effects have 50% chance to cause side effects themselves.</span></li><li><span style="font-size:12pt;"><strong>90 - Walking Disaster</strong>- In combat, periodically spill a random oil puddle on the ground. Puddles last 60 seconds</span><span style="font-size:12pt;">Illusion: A useful skill to have. The only primary spells to use is invisibility (or Master Invisibility from Dragonborn Crafting Hall)</span><ol><li><span style="font-size:12pt;"><strong>0 - Illusion Mastery (2)</strong>- Illusion spells cost 35/50% less Magicka, Illusion spells last 0.5/1% longer per level of Illusion, and mind affecting Illusion spells (Calm, Fear, Frenzy, Rally) are 0.1/0.2 points stronger per level of Illusion.</span></li></ol></li></ol><p><span style="font-size:12pt;"> </span></p><p><br /> <a href="{{#staticFileLink}}10049172255,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10049172255,RESIZE_710x{{/staticFileLink}}" alt="10049172255?profile=RESIZE_710x" width="815" height="458" /></a></p><p> </p><p> <span style="font-size:18pt;"><strong>Weapons, Armor and Items:</strong></span></p><ul><li><span style="font-size:12pt;">Apotheus Set (Armor, Boots, Gauntlets) - Part of Immersive Armor mods</span><ul><li><span style="font-size:12pt;">Cuirass: Fortify Light Armor, Health Regeneration/Stamina Regeneration</span></li><li><span style="font-size:12pt;">Boots: Fortify Sneak, Muffle</span></li><li><span style="font-size:12pt;">Gauntlets: Fortify Onehanded, Pickpocket/Lockpicking</span></li></ul></li><li><span style="font-size:12pt;">Black Bandana – Tied</span><ul><li><span style="font-size:12pt;">Fortify Archery, Fortify Illusion</span></li></ul></li><li><span style="font-size:12pt;">Bosmer Mask - Backstab, Fortify Health</span></li><li><span style="font-size:12pt;">Blade of Woe- Absorb 25 points of health and foes flee for 3 seconds (modification from Zim’s Immersive Artifacts mod)</span></li><li><span style="font-size:12pt;">Malice - Absorb Stamina and Absorb Health (Acquired from killing Mercer Frey, part of Royal Armory mod)</span></li><li><span style="font-size:12pt;">Bow of Shadows (Weapons draw 20% faster and casts invisibility for 30 seconds) or Dwarven Black Bow of Fate (50% chance for each attribute to absorb 25 points of Health, Stamina and/or Magicka)</span></li><li><span style="font-size:12pt;">Ring - Recharge weapon enchantments and Fortify Sneak/Fortify Sneak Attack (Summermyst Enchantments Mod)</span></li><li><span style="font-size:12pt;">Necklace - Fortify Lockpicking and Armor Rating (Summermyst Enchantments Mod)</span></li></ul><p><span style="font-size:12pt;">Spells:</span></p><ul><li><span style="font-size:12pt;">Invisibility or Master Invisibility (Dragonborn Crafting Hall Mod)</span></li><li><span style="font-size:12pt;">Soul Trap (Optional)</span></li></ul><p><span style="font-size:12pt;"> </span></p><p> <a href="{{#staticFileLink}}10049172678,original{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}10049172678,RESIZE_710x{{/staticFileLink}}" alt="10049172678?profile=RESIZE_710x" width="507" height="285" /></a></p><p> </p><p> </p><p> </p><p><span style="font-size:18pt;"><strong>Gameplay:</strong></span></p><p> <span style="font-size:12pt;"> The gameplay of this build revolves heavily on mods and the character level is at least 72 (if you go for all the primary skills I listed). This character can be played as a stealthy character or a dual-wielding warrior. He can be played as a stealthy assassin/thief or stealthy archer build. For warrior, it is primarily focused on dual wielding onehanded blades, Malice and Blade of Woe, with both weapons can absorb health from enemies. Or you can substitute one of the other weapons for either a different dagger or sword with different enchantments. To live up to the build, it does focuses on all the Thief skill trees, despite listing some of them as secondary. Lockpicking will make it easier for him to lockpick harder locks. With Ordinator mod, The Contractor will utilize the “Laughing Ghost” power to quickly teleport him to unsuspecting target and deliver a killing blow.</span></p><p><span style="font-size:12pt;"> Early on, the ideal the weapons The Contractor can utilize is the Blackwater Blade and Mehrune’s Razor (assuming if you haven’t started either the Thieves Guild or Dark Brotherhood questlines yet). Or use a different dagger with a custom enchantment (Vanilla or Mods).</span></p><p><span style="font-size:14pt;"> </span></p><p> </p><p><span style="font-size:18pt;">Creation Club Content:</span></p><ul><li><span style="font-size:12pt;">Shadowfoot Sanctum</span></li><li><span style="font-size:12pt;">Bow of Shadows</span></li><li><span style="font-size:12pt;">Dead Man’s Dread</span></li></ul><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:18pt;">Required Mods:</span></p><ul><li><span style="font-size:12pt;">Immersive Armors</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3479">Immersive Armors at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Royal Armory</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6994">Royal Armory - New Artifacts at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Ordinator Perks</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137">Ordinator - Perks of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Alternate Start</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272">Alternate Start - Live Another Life - SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Imperious Race</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315">Imperious - Races of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Zim’s Immersive Artifacts.</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/9138">Zim's Immersive Artifacts at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Dungeon Strider Armor (optional for the mask)</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/61875">Dungeon Strider Armor at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Andromeda Standing Stones</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910">Andromeda - Unique Standing Stones of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Artful Dodger</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17273">ARTFUL DODGER - Dynamic Pickpocket Cap at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Summermyst Enchantments</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6285">Summermyst - Enchantments of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Disenchantable Dark Brotherhood Gears</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/8265">Disenchantable Dark Brotherhood Gear at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li></ul><p><span style="font-size:12pt;">Recommended/Optional Mods:</span></p><ul><li><span style="font-size:12pt;">Project Proteus:</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/46620?tab=files&file_id=258424&nmm=1">Project Proteus at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Dragonborn Crafting Hall Special Edition</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1891">Dragonborn Crafting Hall Special Edition at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Ordinator Perks (enhancements):</span><ul><li><span style="font-size:12pt;">20 Percent more Perk Points or 50 Percent more Perk Points options</span></li></ul></li><li><span style="font-size:12pt;">All Armor, All Enchantments</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4488">All armor - All enchantments at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Multiple Enchantments, Ordinator Patch</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/5267">Multiple Enchantments - Ordinator Patch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li></ul><p><span style="font-size:14pt;"> </span></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:18pt;">Disclaimers and Closing Notes:</span></p><p><span style="font-size:12pt;">This is my first build that I wanted to share for a long time. However, I’m fully aware that it is not 100% perfect and may not be even optimized. This build does rely heavily on mods and some other “game breaking” mods. I hope this is enough with my calculated estimation of my character’s gameplay build and stat wise. This is not a typical level 44-56 kind of build and does go beyond that or even more. If you want to play the build with ALL the recommended and maxed out Thief skills trees, you might consider using some of those “game breaking” mods I listed as recommendation. One of them is Project Proteus, which basically allows you to make many changes and “redefine how you play Skyrim”. You can use this to modify the numbers of perk points and level if you want to meet the whole “Master Assassin/Thief” theme. If Project Proteus is not for you, you can consider #% more perk mods as part of Ordinator Perk mod or other methods of getting more perks. Multiple Enchantments and All Armor, All Enchantments does open the opportunity for more variety of playstyles with more enchantments, if not overpowered. If you feel like it, you can make changes to this build (gears and stat wise) as long as the character’s reputation and major skills remain unchanged as possible. Once again, it is not perfect, but something I wanted to share for a long time.</span></p><p><span style="font-size:12pt;"> I’ve played Skyrim since 2013 and Anniversary Edition is my “fourth” Skyrim version. I first played the game on Xbox 360 and became utterly fascinated by the world. But I was playing on a pirated and translated version, which I unfortunately can’t read. Also, I was struggling my way around the game (partially due to the translated language and not English) and getting killed too easily. I made the decision to buy the game for PC and in English. Let’s just say that PC “provided” ways for me to navigate the world more easily. It also opens the door for modding. And I’ve played Skyrim since then. It became one of my top favorite games of all time.</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><a href="{{#staticFileLink}}10049251664,original{{/staticFileLink}}"><img src="{{#staticFileLink}}10049251664,RESIZE_710x{{/staticFileLink}}" alt="10049251664?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;">As you may have noticed, this build was inspired by the John Wick movie series. It was one of my favorite action movies of all time. Ever since watching the first John Wick, I immediately got the idea of making a Skyrim build based on John Wick and I have played this same build multiple times. I also tried to come up a Skyrim version of the John Wick movie series with this very build and character. The backstory was completely made up and I know that I missed a couple of lore details for my character. I’m planning to make a couple of future character builds that were inspired by other characters in John Wick universe such as Sofia (in John Wick Chapter 3) and even Donnie Yen’s character in the upcoming John Wick: Chapter 4.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">(Likes, comments, and feedbacks would be much appreciated!)</span></p><p><span style="font-size:12pt;"> </span></p><p>Image Citations:</p><p><a href="https://frc.proboards.com/thread/27161/character-another-race-class">If your character was another Race and or Class | .: Forgotten Realms Cormyr :. (proboards.com)</a></p><p><a href="https://www.pinterest.com/pin/593419688374746553/">Pin by William Burn on Thief! | Fantasy art, Concept art characters, Character art (pinterest.com)</a></p><p><a href="https://en.uesp.net/wiki/File:ON-place-Leyawiin.jpg">File:ON-place-Leyawiin.jpg - The Unofficial Elder Scrolls Pages (UESP)</a></p><p><a href="https://en.uesp.net/wiki/File:LG-cardart-Alisanne_Dupre.png">File:LG-cardart-Alisanne Dupre.png - The Unofficial Elder Scrolls Pages (UESP)</a></p><p><a href="https://en.uesp.net/wiki/File:LG-quest-Brotherhood%27s_Fall.jpg">File:LG-quest-Brotherhood's Fall.jpg - The Unofficial Elder Scrolls Pages (UESP)</a></p><p><a href="https://en.uesp.net/wiki/File:LG-quest-Brotherhood%27s_Justice.jpg">File:LG-quest-Brotherhood's Justice.jpg - The Unofficial Elder Scrolls Pages (UESP)</a></p><p><a href="https://en.uesp.net/wiki/File:MW-concept-10.jpg">File:MW-concept-10.jpg - The Unofficial Elder Scrolls Pages (UESP)</a></p><p><a href="https://en.uesp.net/wiki/File:ON-concept-Dark_Brotherhood_Assets.jpg">File:ON-concept-Dark Brotherhood Assets.jpg - The Unofficial Elder Scrolls Pages (UESP)</a></p><p><a href="https://en.uesp.net/wiki/File:LG-cardart-Unexpected_Demise.png">File:LG-cardart-Unexpected Demise.png - The Unofficial Elder Scrolls Pages (UESP)</a></p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p></div>The Ebony Champion, devotee of Boethiahttps://TheSkyForge.ning.com/groups/tes-character-building/forum/the-ebony-champion-devotee-of-boethia2021-11-15T21:22:40.000Z2021-11-15T21:22:40.000ZNitramhttps://TheSkyForge.ning.com/members/Nitram<div><p><a href="{{#staticFileLink}}9794453697,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}9794453697,RESIZE_710x{{/staticFileLink}}" alt="9794453697?profile=RESIZE_710x" width="1043" height="586" /></a></p><p>"The Ebony Champion, the greatest warrior in the Pit Fighters Arena, will combine skill in combat with sneak tricks to defeat every opponent that stands in her way all across Tamriel "</p><p><strong>Mods:</strong></p><ul><li>Build:<ul><li>Ordinator </li><li>Tournament of the ten bloods.</li></ul></li><li>Gameplay/quests:<ul><li>Pit Fighters Guild and/or Ravengate Arena.</li></ul></li><li>Recomended:<ul><li>Imperious Races</li><li>Any combat mod</li></ul></li></ul><p><strong>Race, Attributes and Daedra:</strong></p><ul><li><strong>Dunmer: </strong>This race can follow Boethia from the beggining.</li><li><strong>Attributes: </strong>0/2/2 Balance between Health and Stamina.</li><li><strong>Boethia:</strong><ul><li><strong>Follower - Blood Throne:</strong> Your attacks deal <strong>X</strong>% more damage when fighting only one opponent (based on favor with Boethiah).</li><li><strong>Devotee - Assassinate:</strong> During prayer, you may invoke superior Daedric Invisibility for <strong>90</strong> seconds. If broken by a sneak attack, it deals <strong>50</strong>% more damage. Costs <strong>10</strong>% favor.</li><li>The <strong>Blood Throne</strong> bonus is very usefull when fighting in the arena and the invisibility gained with <strong>Assasination</strong> is the only source of invisibility and will be very neccesary to start a combat with an sneak attack.</li></ul></li></ul><p><strong>Skills:</strong></p><p><strong><a href="{{#staticFileLink}}9798004695,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}9798004695,RESIZE_710x{{/staticFileLink}}" alt="9798004695?profile=RESIZE_710x" width="710" /></a></strong></p><ul><li><strong>One-Handed</strong><ul><li>Sword: This character will take the sword branch that consist on reducing enemy damage and increasing the damage of the power attacks</li><li>Thundering Blow: This branch adds a new combat mechanic that empowers a power attack if you use 8 normal attacks before.</li></ul></li><li><strong>Block</strong><ul><li>Power Bash: The power bash branch is very usefull to stagger opponents and this build uses a special shield that beneficts from power bashing</li><li>Time Block: This branch adds more complexity to the fights giving you the option to time your opponents attacks</li><li>Quick Reflex and Block Runner are just very usefull perks for blocking </li></ul></li><li><strong>Sneak</strong><ul><li>The main use of this perk tree is to get the Shadow Warrior per throught the silent roll branch. This perk and Dodge Roll will be use to dodhe the attacks of enemies and confusing them by becoming invisible during the fight</li></ul></li><li><strong>Heavy Armor</strong><ul><li>Born to Fight is the only required perk of this tree because this character is not really a tank and this perk will improve the movement to dodge attacks</li></ul></li></ul><p><strong>Equipment:<a href="{{#staticFileLink}}9799130069,original{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}9799130069,RESIZE_710x{{/staticFileLink}}" alt="9799130069?profile=RESIZE_710x" width="507" height="285" /></a></strong></p><ul><li><strong>Goldbrand/Eltonbrand</strong><ul><li>This sword burns the target and release a blast of fire on power attacks. With a spell you can change between Goldbrand and Eltonbrand and this will recharge the weapon</li></ul></li><li><strong>Fearstruck</strong><ul><li>This shield will make an explosion of fire and fear on powerbashing if previously charged</li></ul></li><li>Ebony Helmet (or not with Face of Death perk)</li><li><strong>Ebony Mail</strong></li><li>Ebony Gauntlets</li><li>Ebony Boots</li></ul><p> </p><p>(In the screenshots I change the textures of the ebony mail for the glowing ebony armor but its just for aesthetics)</p><p> </p><p> <strong>Gameplay:</strong></p><ul><li>This character uses time blocking and dodge rolling to resist attacks without relying to much in a lot of health and lots of heavy armor perks. Dodge rolling is very usefull against strong and slow enemies with predictible attacks, like giants and trolls, while time block is more usefull against humanoid and other little enemies. I recomend to use a fast normal attack and then a power attack after a dogging or blocking to stagger the oponent. Also it's recomended to start the combat with a sneak attack but this could be hard in early game.</li><li>I hightly recomend using the Pit fighters guild mod because there is nothing in vanilla skyrim close to an arena. This guild is located in Windhelm and the fights there will give you gold and help leveling up. After getting to level 26 (i think) you can get the ebony mail and some ebony gear from the current champion of Boethia. The quest to obtain Goldbrand and Fearstruck is very har so I recomend trying it at level 50 more or less. </li></ul><p><strong>Special moves :</strong></p><ul><li><strong>Destruction Bash </strong>Quick Reflexes+Cast Aside+Fearstruck: Using Quick Reflex is easier to time the power bash to the enemies attack and with Fearstruck and the perk Cast Aside this power bash will knock the enemies to the ground while burning them and casting fear on them.</li><li><strong>Shadow Blade </strong>Shadow Warrior+Dodge Roll+Dynamic entry: After entering in sneak mode to dodge there will be a time where the character will be invisible and the target will be looking for you and an attack during this time could be a sneak attack and also triggers the Dynamic entry perk.</li></ul><p><strong>Recomended factions and quests:</strong></p><ul><li>Vanilla: Boethia's Calling, Civil War, exploring Solstheim</li><li>Modded: Pit Fighters guild, Ravengate(This mod adds anotoher arena in Riften but is in beta and will no longer be updated so I prefer Pit Fighters guild)</li></ul><p><a href="{{#staticFileLink}}9810862697,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}9810862697,RESIZE_710x{{/staticFileLink}}" alt="9810862697?profile=RESIZE_710x" width="1041" height="585" /></a></p></div>The Plague Doctor, devotee of Peryitehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/the-plague-doctor-champion-of-peryite2021-10-27T17:23:29.000Z2021-10-27T17:23:29.000ZNitramhttps://TheSkyForge.ning.com/members/Nitram<div><p><a href="{{#staticFileLink}}9716675291,original{{/staticFileLink}}"><img class="align-full" style="padding:10px;" src="{{#staticFileLink}}9716675291,RESIZE_710x{{/staticFileLink}}" alt="9716675291?profile=RESIZE_710x" width="710" /></a></p><p><em>"The Plague Doctor, a deadly mage that will use the power of disease to corrupt his enemies and form an infinite army of decay and pestilence."</em></p><p><strong>Mods:</strong></p><ul><li>Build: Ordinator, Wintersun, Lost Grimoire, Arcanum, Toxin Doctor Outfit.</li><li>Gameplay/Quest: Provilence and Pestilence, Death Consume All, Carved Brink .</li></ul><p><strong>Race, Attributes and Daedra:</strong></p><ul><li><strong>Breton</strong> (opcional)</li><li><strong>Attributes:</strong> 4 points of Magicka and 1 point on Health up to 160, then all into Magicka.</li><li><strong>Peryite</strong><ul><li><strong>Follower - Taskmaster:</strong> Learn all skills <strong>X</strong>% faster (based on favor with Peryite). Pray for <strong>Peryite's</strong> <strong>Gifts</strong> to gain favor.</li><li><strong>Devotee - Green Dragon’s Breath:</strong> Activate a living opponent in combat to inflict all of <strong>Peryite's</strong> <strong>Gifts</strong> you have on the target, plus <strong>5</strong> disease damage per second for each gift. Pray to recharge.</li><li><strong>Peryite's Gifts</strong> consist on debuffs like reducing the attributs and resistances or reducing a skill to 0. They usually don't affect too much but be carefull with reducing one of the primary skills of the character to 0.</li></ul></li></ul><p><strong>Skills:</strong></p><p><strong><a href="{{#staticFileLink}}9719783474,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}9719783474,RESIZE_710x{{/staticFileLink}}" alt="9719783474?profile=RESIZE_710x" width="710" /></a></strong></p><ul><li><strong>Conjuration:</strong><ul><li>Summon: This character doesn't really depends on traditional summoning spells so it's not necesary to invest too many perk points on this branch. With Edge of Oblivion you can maintain two minions which is really powerfull in lower levels. </li><li>Bone collector: All the perks in the bone collector branch are usefull and some of them are very important so you should get the entire branch. The Skeleton Mages 2 perk allows the creation of skeleton mages that deal poison damage, fitting with the build. Also with Reap and Sow 2 you can level the conjuration skill from 70 to 100 by creating and destroying skeletons. </li><li>Also the Rat King perk is very usefull for increasing numbers and fits the character pretty well.</li></ul></li><li><strong>Restoration:</strong><ul><li>Plague Doctor: The tree perks from the plague doctor branch are a great addition to this character, increasing the power of restoration spells and reducing the disease resistance of the enemies. The Necromanticon perk will grant you offensives spells for free.</li><li>Under my Wings: This perk allow you to heal all of your minions at once. You need the Restoration Dual Cast perk for this to work</li></ul></li><li><strong>One-Handed:</strong><ul><li>Dagger: The dagger is only usefull in early game and to aply a special spell so investing a lot of perk points in this tree is not necessary.</li></ul></li></ul><p><strong>Magic:</strong></p><ul><li><strong>Core</strong>: Infestation[LOGR] and Dread Cocoon[LOGR]<ul><li><strong>Infestation:</strong> Infects the target with a plague. On death, the target spawns poisonous spiders, which attak and infect other hostiles.</li><li><strong>Dread Cocoon:</strong> Cast on a corpse to implant it with a fearful creature that will hatch in 15 sec.</li><li>The minions spawned with this spells will last forever but they don't follow you. They have melee and a ranged poisonous attack.</li></ul></li><li><strong>Summon spells:</strong> Skeevers Familiars[LOGR] -> Minwrack Spider[ARCN] -> Lord of the Pit [ARCN].<ul><li>The <strong>Mindwrack Spider</strong> steals magicka and spells but the coolest thing is the aesthetic</li><li>The <strong>Lord</strong> <strong>of the Pit</strong> is the strongest minion but he will make you lose health so be carefull </li></ul></li></ul><ul><li><strong>Offensive spells:</strong> Black Swarm[LOGR] -> Death Cloud[ORDI] -> Carrion Wind[ORDI].</li><li><strong>Heal spells:</strong> Healing -> Fast Healing -> Close Wounds </li><li><strong>Utilities:</strong> Plague Bringer[LOGR]: Plague bringer imbues your weapon with disease damage and consume ingredients to deal additional effects <ul><li>Sleeping Tree Sap = Paralyze for 4 sec</li><li>Sabrecat Tooth/Eye = -100% magicka regen for 6 sec</li><li>Bear Claw = Drain 30 stamina for 6 sec</li><li>Hagraven Feather/Claw = Drain 30 magicka for 6 sec</li><li>Ash Jelly/Wolf Pelt/Fox Pelt = Deal 75% less damage for 6 sec</li><li> Chaurus Egg/Chaurus Chitin = -100% stamina regen for 6 sec</li><li>Vampire dust = Damage 10 HP for 6 sec</li></ul></li></ul><p> <a href="{{#staticFileLink}}9733050263,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}9733050263,RESIZE_710x{{/staticFileLink}}" alt="9733050263?profile=RESIZE_710x" width="710" /></a><a href="{{#staticFileLink}}9719535275,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}9719535275,RESIZE_710x{{/staticFileLink}}" alt="9719535275?profile=RESIZE_710x" width="710" /></a></p><p><strong>Equipment:</strong></p><ul><li>Toxin Doctor Outfit.</li><li>Nettlebane or any unenchanted dagger .</li></ul><p><strong>Gameplay:</strong></p><ul><li>In combat, The Plague Doctor can use Infestation and Dread Cocoon to summon minions from the rests of his enemies and with the skeletons from the Bone Collector perk tree and his additional summons he can create an army. The Plague Doctor is weak and fragile but he will be safe surrounded by minions while attacking with ranged spells and healing himself when needed. </li><li>At the start of the game, I recomend to join the college of Winterhold to obtain novice robes and spells but don't continue with the quest for now. Rush the Bone Collector perk to start collecting bones from the early game and try to discover all the altars. At level 10-12 you can head to the peryite's shrine to start the quest and begin to follow him (try to be disease by then because it is required for praying). Be carefull with the quest because Black Swarm is the only spell that damages mechanical creatures and Orchendor is a really tough fight. If using the Toxin Doctor Outif mod you can loot the set in the boss room and after completing the quest you can start to spread caos through Skyrim as the Plague Doctor. </li></ul><p><strong>Special moves:</strong></p><ul><li>Plague Bringer + Unenchanted dagger + Ingredients on inventory: is a great option in close combat.</li><li>Infinite army: You can use infestation<strong> </strong>on the little spiders that you create to increase your numbers exponentialy.</li></ul><p><strong>Recomended factions and quests (opcional):</strong></p><ul><li>Vanilla: College of Winterhold, The Blessing of Nature, The Only Cure.</li><li>Moded: Providence and Pestilence (short quest and home inspired by Peryite), Death Consumes All (I haven't finished the quest but I think it could fit).</li></ul><p> <a href="{{#staticFileLink}}9719067860,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9719067860,RESIZE_710x{{/staticFileLink}}" alt="9719067860?profile=RESIZE_710x" width="710" /></a></p><p>(this is my firts build posted in this comunity so I'm open to critisism to improve in my future posts) </p></div>Character Build: The Vedyminhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-vedymin2021-10-20T00:49:30.000Z2021-10-20T00:49:30.000ZOmega144phttps://TheSkyForge.ning.com/members/Omega144p<div><p><a href="{{#staticFileLink}}9716086875,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716086875,RESIZE_710x{{/staticFileLink}}" alt="9716086875?profile=RESIZE_710x" width="710" /></a><a href="{{#staticFileLink}}9716081071,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716086278,RESIZE_710x{{/staticFileLink}}" alt="9716086278?profile=RESIZE_710x" width="710" /></a></p><p><strong><span style="font-size:12pt;">Disclaimer: </span></strong><span style="font-size:12pt;">This build is my take on the build guide from <a href="https://theskyforge.ning.com/members/Furrion17" target="_blank">Furrion17</a>, <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/event-build-the-hex-weaver" target="_blank">The Hex Weaver</a>. By all means, go check it out and, if you are like me and end up thinking "<em>having to switch constantly between spells and swapping them out is a pain in the bum"... </em>Maybe this is the build for you.<br /> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong><em>How long has it been since I last saw the sunlight? Or even another person... Mara help m-<br /> ...<br /> No. They don't deserve any more prayers. I'm on my own... Time to get out of this hole.</em></strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><em>As the Third Empire was being cornered on multiple sides by the Thalmor, the Stormcloaks and even the local "fauna" that ravaged their troops even before managing to reach the battlegrounds; General Tullius started a secret proyect to create super-soldiers by any means possible.<br /> </em></span><span style="font-size:12pt;"><em>And so, a watchtower in Eastmarch was constructed with the alibi of it being a regular prison for dangerous criminals. While at the beginning they only experimented on actual criminals, the alchemists and mages soon discovered that the younger the subjects were, the faster their bodies adapted to the chemicals.<br /> Normally Tullius wouldn't approve such actions but he didn't have a choice, now even the Forsworn were rebelling and man-power was scarce... But the more the war went on, the more orphans were lying around.<br /> Alyn Vinte was one of those orphans, and the only one that survived the catastrophe inside the watchtower.</em></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;">THIS IS A MODDED BUILD</span></strong>, granted, can be played without any mods but you'll be missing a lot.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Mods recommended:</strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137" target="_blank">Ordinator</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315" target="_blank">Imperious</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910" target="_blank">Andromeda</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1368" target="_blank">Wildcat</a></span></li><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/19924" target="_blank">Complete Alchemy and Cooking Overhaul</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272" target="_blank">Alternate Start</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/33767" target="_blank">Combat Gameplay Overhaul</a></span></li></ul><p><span style="font-size:12pt;"><strong>Want to turn it up a notch?:</strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/671" target="_blank">Frostfall</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/667" target="_blank">Campfire</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/645" target="_blank">INeed</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/9519" target="_blank">Convenient Horses</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3218" target="_blank">The Notice Board</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/51847" target="_blank">Headhunter</a></span></li><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/22374" target="_blank">Skyrim Reputation</a></span></li></ul><p> </p><p><span style="font-size:14pt;"><em><strong><a href="{{#staticFileLink}}9716297253,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716297253,RESIZE_710x{{/staticFileLink}}" alt="9716297253?profile=RESIZE_710x" width="710" /></a><a href="{{#staticFileLink}}9716297854,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716297854,RESIZE_584x{{/staticFileLink}}" alt="9716297854?profile=RESIZE_584x" width="564" /></a></strong></em></span></p><p style="text-align:center;"><span style="font-size:12pt;"><em><strong>I've slain countless dremora, giants... Even a couple of dragons... So why men keep throwing their lives away attacking me when I'm clearly armed? Am I that pretty?<br /> </strong>Alyn talking with a shocked bartender after butchering 3 bounty hunters inside a tavern.</em></span></p><p style="text-align:center;"><span style="font-size:14pt;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;font-size:14pt;">Race:</span> </strong>Pretty much anything goes; but for roleplaying purposes I chose an <strong>Imperial</strong>, thanks to Imperious this race starts with:</span></span></p><ul><li><span style="font-size:14pt;"><strong><span style="font-size:12pt;">Discipline:</span></strong> <span style="font-size:12pt;">The less useful, grants near allies 150 points of armor and 15% attack damage; as this build is a "solo" one, it seems pointless, but remember that in some quests you are forced to take a companion, and this makes it so they are (at least) a good punching bag.</span></span></li><li><span style="font-size:12pt;"><strong>Imperial Virtues:</strong> Whenever Alyn enter combat, she regenerates either Health Magicka or Stamina a 100% faster. This regeneration is chosen randomly.</span></li><li><span style="font-size:12pt;"><strong>The Human Spirit:</strong> At level 10/20/30 you can change permanently attributes, resistances and skills. Go with (<strong>Stats</strong>) <em>+100 Health -50 Magicka; </em>(<strong>Resistances</strong>) <em>+50% Poison -25% Shock; (</em><strong>Skills) </strong><em>Two Handed +20, Heavy Armour -20/Light Armour +20, Pickpocket -20/Speech +20, Lockpicking -20.</em></span></li></ul><p> <span style="text-decoration:underline;font-size:14pt;"><strong>Standing Stone:</strong></span> <span style="font-size:12pt;">The Warrior is a go-to, but later when she starts getting some perks and you unlock the stones powers, she might want to swap it to The Lord. </span></p><p style="text-align:left;"><span style="font-size:12pt;"> <span style="text-decoration:underline;font-size:14pt;"><strong>The Warrior</strong></span></span></p><ul><li><span style="font-size:12pt;"><strong>Fierce Spirit: </strong></span><span style="font-size:12pt;">Power attacks do <strong>15% </strong>more damage, and ranged weapons do <span style="text-decoration:underline;">up to</span> <strong>15%</strong> more damage based on distance. Useful both when beheading enemies at melee, or do a bit extra with a crossbow against the vermin that likes to fly around for long.</span></li><li><span style="font-size:12pt;"><strong>Warrior's Path:</strong> Learn all the "Warrior" Skills <strong>10%</strong> faster. Useful for leveling up Two Handed, but that's it.</span></li><li><span style="font-size:12pt;"><strong>Star of the West:</strong> Unlockable power that let's Alyn refill Health and Stamina, and fortify them for 30 seconds. A great combo with <strong>Colovian Star</strong>.</span></li></ul><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><strong>The Lord</strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Crown of Autumn:</strong> Alyn can't regenerate Stamina in combat, but her power attacks deal <strong>20%</strong> more damage and stagger.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Old Stone:</strong> With this, Alyn can power attack even when out of Stamina, dealing <strong>30%</strong> less damage and stagger.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Kneel or Be Knelt: </strong></span><span style="font-size:12pt;">Unlockable power that throws targets to the ground, and deals <strong>15</strong> magic damage per 10 seconds, absorbing it as Stamina.</span></li></ul><p style="text-align:center;"><a href="{{#staticFileLink}}9716578666,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716578666,RESIZE_710x{{/staticFileLink}}" alt="9716578666?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;"><strong>Name: </strong></span><span style="font-size:12pt;">Alyn Vinte</span></p><p><span style="font-size:12pt;"><strong>Gender:</strong> Female</span></p><p><span style="font-size:12pt;"><strong>Age:</strong> Unknown; Her physical appearance is that of a woman around her 30s.</span></p><p><span style="font-size:12pt;"><strong>Religion:</strong> Prior to her kidnapping, she was taught to praise the Eight Divines. After living such hell while imprisoned Alyn doesn't care anymore, seeing the Aedra and Daedra the same: a means to an end.</span></p><p><span style="font-size:12pt;"><strong>Alliances:</strong> Imperial Citizen (Prior). Currently she doesn't want any ties.</span></p><p><span style="font-size:12pt;"><strong>Alignment:</strong> <a href="http://easydamus.com/chaoticneutral.html" target="_blank">Chaotic Neutral</a>. Being used and controlled almost all her life, Alyn values her own freedom over anything else. She won't take any sides unless there is good coin in it for her; be it killing monsters, saving people in need or aiding a organization, if the job is worth her time, she'll do it no matter who's the client.</span></p><p><span style="font-size:12pt;"><strong>Personality:</strong> Alyn is a quiet and distrustful woman. She doesn't want (or need) friends only to hold her down. As such she'll try to travel and work as a mercenary alone as much as possible. and when forced to cooperate with others will disregard their safety, focusing on completing the job... That is unless the job itself is to protect someone or something.</span></p><p style="text-align:center;"><span style="text-decoration:underline;font-size:14pt;"><strong><a href="{{#staticFileLink}}9716578692,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716578692,RESIZE_710x{{/staticFileLink}}" alt="9716578692?profile=RESIZE_710x" width="710" /></a></strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Weapons:</strong> As we are going for a Two Handed build, we'll need Greatswords, two of them of course.</span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Steel for humans.</strong> Any would work for this but for RP purposes we shouldn't upgrade it beyond steel. This one will be used against any humanoid enemy we find, from regular humans to giants and even "normal" animals should be dealt with this sword.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Silver for monsters. </strong></span><span style="font-size:12pt;">The silver Greatsword is a perfect fit, doing extra damage to undead as it is. We'll be using silver against any "magic" creature: dragons, undead, vampires, dremora, cursed (Werewolves/Werebears), etc.</span></li></ul><p><span style="font-size:12pt;"><strong>Armor:</strong> Any light armor would do the job, but if you don't have any mods regarding this and want something along the lines of "Witcher Gear", the Dawnguard light version is a perfect fit.</span></p><p><span style="font-size:12pt;"><strong>Jewelry:</strong> This is your own choice, but for the sake of this build...</span></p><ul><li><span style="font-size:12pt;"><strong>Amulet of Talos:</strong> Alyn doesn't care about the so-called Divines, but their boons are still useful for a monster hunter. This will help her use the Signs more often. (Read the "Signs" section down below)</span></li><li><span style="font-size:12pt;"><strong>Ring of Peerless Sure Grip: </strong>Tricky to get, can find it as loot or in some stores, but the <strong>40% </strong>added damage is worth the trouble.</span></li></ul><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}9716752466,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716752466,RESIZE_710x{{/staticFileLink}}" alt="9716752466?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><span style="text-decoration:underline;font-size:14pt;"><strong><a href="{{#staticFileLink}}9716581498,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716581498,RESIZE_710x{{/staticFileLink}}" alt="9716581498?profile=RESIZE_710x" width="710" /></a>Stats:</strong></span><strong> <span style="font-size:12pt;">0 magick, 10/15 health </span></strong><span style="font-size:12pt;">(<em>I'd recommend 15 if you are using Wildcat with <strong>Burst Injuries</strong>)</em><strong>, everything else into Stamina.</strong></span></p><p style="text-align:center;"><span style="text-decoration:underline;font-size:14pt;"><strong>Major Skills:</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Two-Handed: </strong>Her body is not that of a regular human anymore. Wouldn't make sense for her to use regular swords when she can brandish something heavier. </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong><em>Pff-... Seen kids playing with bigger swords than yours!</em></strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">Recommended Perks:</span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>(20) Trained Fighter-</strong> With this, she can hit more times before tiring herself.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>(40) Ferocious Strength- </strong></span><span style="font-size:12pt;">Hit harder, hit faster, and aim for their heads. Those creepy necromancers can't raise the beheaded.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>(60) Subjugate-</strong> Rare is the chance she gets to fight against one lone enemy. Efficiently hit them all at the same time.</span></li></ul><p><span style="font-size:12pt;"><strong>Alchemy:</strong> Alyn learned a lot about concoctions and poisons while being subjected to them. </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong><em>Never thought I would be grateful to those bastards...</em></strong></span></p><p><span style="font-size:12pt;">Recommended Perks:<br /> </span></p><ul><li><span style="font-size:12pt;"><strong>(50) Lab Skeever-</strong> For 20 seconds after using any alchemy lab, beneficial potions she drinks last 15 times more and are 25% stronger. This is even stronger using <a href="https://www.nexusmods.com/skyrimspecialedition/mods/19924" target="_blank">Complete Alchemy and Cooking Overhaul</a> (I'll be calling it "CACO" for now on) as the mod adds some portable Mortar and Pestle, letting you create (weaker) pots and poisons on the go, and of course, benefit of this perk.</span></li><li><span style="font-size:12pt;"><strong>(90) Chymical Wedding- </strong>Coupled with the pre-requisite perk of Witchmaster, gives you temporary buffs after drinking beneficial potions.</span></li><li><span style="font-size:12pt;"><strong>(90) World Serpent- </strong>When she shouts, her blood boils, transforming itself in a dangerous poison to others. After a shout if she gets hit, can retaliate with +50 poison damage per second for 10 seconds.</span></li><li><span style="font-size:12pt;"><strong>(100) That Which Does Not Kill You... </strong>(Optional)<strong>- </strong>After finding some texts about the experiments she went through, Alyn found out about a potent toxin, if she manages to survive long enough after consuming it, she'll get even stronger and maybe learn a bit more about potion-brewing.</span></li></ul><p><span style="font-size:12pt;"><strong>Light Armor:</strong> She might not be a regular human but a strike in the heart is still mortal. Still, mobility can't be sacrificed. </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong><em>Want me to tank a Giant? Drop the Skooma.</em></strong></span></p><p><span style="font-size:12pt;">Recommended Perks:</span></p><ul><li><span style="font-size:12pt;"><strong>(40) </strong><strong>Keen Senses- </strong>Wearing a helmet can prove useful to avoid damage to the head but also hinders her ability to scan the surroundings. This will let her use her body armor to deflect some dangerous hits.</span></li><li><span style="font-size:12pt;"><strong>(60) Into the Maelstrom-</strong> Either be a group of Forsworn or a Giant and his Mammoths, the chances that she'll be fighting against more than one enemy at a time aren't small. Luckily her inhuman reflexes let her shrug off some of the damage.</span></li><li><span style="font-size:12pt;"><strong>(70)</strong> <strong>Wardancer- </strong>When in combat she enters a trance, spotting weak points and exploting mistakes of the enemies. She needs to be fully focused so once she gets hit, she'll need a few seconds to re-focus again.</span></li></ul><p><span style="font-size:12pt;"><strong>Speech:</strong> Alyn doesn't really talk a lot... But that makes it even more frightening whenever she does.</span></p><p style="text-align:center;"><span style="font-size:12pt;"><em><strong>Nazeem, was it? I'm wondering if you could fit both my swords on that big mouth of yours.</strong></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><strong> </strong></em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Recommended Perks:</span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>(40) Windborne-</strong> Whenever she shouts, wind seems to aid her in battle, making her faster and deadlier.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>(50) Force Redoubled-</strong> Not even the Greybeards know how, but sometimes Alyn is able to shout almost non-stop without any drawbacks.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>(60) Hurricane Force-</strong> The more she gets used to shout the powerful these are. Jurgen Windcaller is in awe watching from Sovngarde.</span></li></ul><p style="text-align:center;"><span style="text-decoration:underline;font-size:14pt;"><strong>Minor Skills:</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Block: </strong>Sometimes is not even worth trying to dodge a strike. Why would she roll away of a meager thief when she can easily bash his little dagger away?</span></p><p style="text-align:center;"><span style="font-size:12pt;"><em><strong>Did you really expect me to take that obvious blow?</strong></em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Recommended Perks:</span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>(20) Timed Block-</strong> It's easy for Alyn to parry a weapon with some force, making the enemy stagger for a few moments.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>(30) Poke the Dragon- </strong></span><span style="font-size:12pt;">Parrying not only lets her avoid damage, but also open her enemies defenses, allowing her to hit their weak spots.</span></li></ul><p><span style="font-size:12pt;"><strong>Smithing:</strong> Bought and found equipment is fine... But why stop there when she could craft some or upgrade them?</span></p><p style="text-align:center;"><span style="font-size:12pt;"><em><strong>Adrianne we all already know you aren't the best smith, now could you shh for a bit?</strong></em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Recommended Perks:</span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>(0) Smithing Mastery-</strong> She doesn't care about elven or dwarven metal, no need to be picky when steel and silver cuts all the same.</span></li></ul><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}9717025293,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9717025293,RESIZE_710x{{/staticFileLink}}" alt="9717025293?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;">Usually here I would write down some "RP locked" potions and poisons to follow the Witcher lore, but adding a mod as CACO, you would be missing on a lot if I limited the number of effects Alyn is allowed to use.</span></p><p style="text-align:center;"><span style="font-size:12pt;">This doesn't make her overpowered by any means, thanks to the combat mods, you still need to plan and prepare for the fights.</span></p><p><a href="{{#staticFileLink}}9716770065,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716770065,RESIZE_710x{{/staticFileLink}}" alt="9716770065?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:12pt;">The Signs are weak and basic spells that Witchers use in combat to balance their skills with the blade. Now some may be thinking <em>"But so far you seem to disregard any sort of magic in this build!"</em> and congrats! You are right, using magic would mean needing to use One Handed and swapping spells (and even unequipping them to block). And while it can be viable it's a mess unless you use some mods to fix that.<br /> </span><span style="font-size:12pt;">So instead we'll be using the next best thing: Shouts.</span></p><p style="text-align:right;"><span style="font-size:12pt;">(Side note: We'll only be using the first word of each shout, except with "Axii" as you need to use 2 for it to work)</span></p><p style="text-align:left;"><a href="{{#staticFileLink}}9716777885,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}9716777885,RESIZE_180x180{{/staticFileLink}}" alt="9716777885?profile=RESIZE_180x180" width="64" /></a><span style="font-size:12pt;"><strong>-Aard: </strong></span><span style="font-size:12pt;"><em>Unrelenting Force (FUS)</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Aard throws foes off-balance, letting Alyn catch some breath or hit without danger.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}9716828499,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}9716828499,RESIZE_180x180{{/staticFileLink}}" alt="9716828499?profile=RESIZE_180x180" width="64" /></a></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>-Axii:</strong> <em>Bend Will (GOL-HAH)</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">With Axii she can turn the tides of a battle, making people and animals temporal allies.</span></p><p style="text-align:left;"> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}9716775289,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}9716775289,RESIZE_180x180{{/staticFileLink}}" alt="9716775289?profile=RESIZE_180x180" width="64" /></a></span><span style="font-size:12pt;"> <strong>-Igni: </strong><em>Fire Breath (YOL)</em></span></p><p><span style="font-size:12pt;">A burst of flame that engulfs her enemies for a few seconds. Deadly against undead.</span></p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}9716834097,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}9716834097,RESIZE_180x180{{/staticFileLink}}" alt="9716834097?profile=RESIZE_180x180" width="64" /></a></span></p><p><span style="font-size:12pt;"><strong>-Quen:</strong> <em>Become Ethereal (FEIM)</em></span></p><p><span style="font-size:12pt;">Alyn uses Quen to defend herself, allowing her to avoid dangerous blows or traps completely for a few seconds.</span></p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}9716836059,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}9716836059,RESIZE_180x180{{/staticFileLink}}" alt="9716836059?profile=RESIZE_180x180" width="67" /></a></span></p><p><span style="font-size:12pt;"><strong>-Yrden:</strong> <em>Slow Time (TIID)</em></span></p><p><span style="font-size:12pt;">Yrden lets Alyn slow down foes, making it easier to fight a big group or dodge ranged attacks.</span></p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}9716839065,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716839065,RESIZE_710x{{/staticFileLink}}" alt="9716839065?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;">Using <a href="https://www.nexusmods.com/skyrimspecialedition/mods/272" target="_blank">Alternate Start</a> Alyn will begin her journy in that same cell inside the "Abandoned Prison". Be careful, not only she'll have limited lockpicks... But it seems she isn't the only one roaming it's halls. </span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}9716913686,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716913686,RESIZE_710x{{/staticFileLink}}" alt="9716913686?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;font-size:14pt;"><strong>Summary:</strong></span></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="font-size:14pt;"><span style="font-size:12pt;">CACO:</span></span></strong><span style="font-size:14pt;"><span style="font-size:12pt;"> As I said before, this mod adds mortars and pestles that let you do alchemy virtually anywhere, but the good stuff doesn't stop there.</span></span></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Rebalance of Alchemy:</strong> If you've been playing Skyrim for a while you probably already know how broken this skill can be, from getting you dozens of thousands of gold to a loop for overpowered enchantements. CACO tweaks a lot of things to make it fair yet strong, and adds some new ingredients and effects.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Alchemist's Retort: </strong></span><span style="font-size:12pt;">A tool to make wax coatings for your weapons. These are similar to regular poisons but are a bit weaker and in exchange they last way longer. Think of them as Witcher Oils.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Altars:</strong> They no longer cure diseases. Being able to create the cure yourself on the go, stopping by an Altar to heal them would be a waste of time... And RP-wise Alyn would avoid using them as much as possible.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Potion</strong> <strong>Consumption: </strong>You can't spam the potions to heal to full mid-battle. Now they work on a timer, that is, they heal you over time (you can choose between 1s/5s/10s). If you drink another before the other finishes, they'll override, healing you only the amount of the new potion.</span></li></ul><p><span style="font-size:12pt;">CACO adds a lot of other things like food and cooking, but lets move on.</span></p><p><span style="font-size:12pt;"><span style="text-decoration:underline;"><strong>Roleplay:</strong></span> If you are familiar with the Witcher universe you probably won't need any advice here but for those that don't...</span></p><ul><li><span style="font-size:12pt;"><strong>Alyn is no hero nor villain.</strong> Doesn't matter if a boy ask Alyn to kill a very bad granma or if a pack of wolves are attacking town; either they pay her in gold or they help themselves. (No, a family relic won't do ffs)</span></li><li><span style="font-size:12pt;"><strong>The tools of the trade. </strong></span><span style="font-size:12pt;"><span style="font-size:12pt;">Never, ever take a fight unprepared. She has a lot of options to strengthen herself, and taking a fight against two dragons head on is a shortcut to Sovngarde.</span></span></li><li><span style="font-size:12pt;"><strong>Not everything is white or black.</strong> Even those that aid others have dark secrets. As an example, if she joins the Companions she'll do so only until she finds their "secret". And will refuse the offer.</span></li></ul><p><span style="text-decoration:underline;font-size:12pt;"><strong>Synergies:</strong></span></p><p><span style="font-size:12pt;">It's true that this build use "low tier" weapons and armor, steel and silver weapons can only get you so far... But here is where the perks and skills come in. Speech buffes your "Signs" to the point that they hit harder and makes Alyn able of (almost) spamming them non-stop. Two-Handed, Block and Light Armor synergizes well, letting you counter attack faster and harder. And Alchemy is the big cherry on top, keeping it all together and giving her the edge against the harder foes.</span></p><p><span style="text-decoration:underline;font-size:12pt;"><strong>Fighting:</strong></span></p><ul><li><span style="font-size:12pt;"><strong>Against melee: </strong>Thanks to <a href="https://www.nexusmods.com/skyrimspecialedition/mods/33767" target="_blank">Combat Gameplay Overhaul</a> (CGO) Alyn have actual choices, she can block the enemy attacks, allowing for a parry and the consequent counter... But if the enemy is power attacking and she is low on stamina or health, roll-dodging away is the better choice. When fighting powerful foes, waxing the swords and drinking some potions is heavily recommended.</span></li><li><span style="font-size:12pt;"><strong>Against Ranged (Archers): </strong>Yrden, Quen and Axii are useful here, never underestimate archers while playing with "Burst Injuries" from </span><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1368" target="_blank">Wildcat,</a> Alyn can end up disarmed, falling in the ground or even dead. Aard can also help her close the gap while stopping them to shoot.</span></li><li><span style="font-size:12pt;"><strong>Against Ranged (Magic, Dragons): </strong>These ones are undoubtedly the hardest to fight. Against mages, if they are in a group try to finish them off before anyone else, and if there are more than one, focus the necromancers. With <strong>Ferocious Strenght</strong> she can minimize the number of undead they can raise, but Alyn should still focus them down. If they managed to raise some, cast Igni and rush in for the kill.<br /> Against dragons, she can poke them using a crossbow until they land. Waxes, potions, signs and avoiding their bites are crucial to survive a fight with one. If near a Giant camp, cast Axii on some Mammoths and let the big boys do the lifting.</span></li></ul><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}9716958058,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9716958058,RESIZE_710x{{/staticFileLink}}" alt="9716958058?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;">First of all, none of the art and drawings are my own, and all the credit goes to them.</span></p><p style="text-align:center;"><span style="font-size:12pt;">Secondly... I said it already but this build is my take on the one made by <a href="https://theskyforge.ning.com/members/Furrion17" target="_blank">Furrion17:</a> <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/event-build-the-hex-weaver" target="_blank">The Hex Weaver</a> so go check his builds out!</span></p><p style="text-align:center;"><span style="font-size:12pt;">And lastly, this is my first ever build (I'm saying it like you can't already tell by the lack of decent presentation...) maybe I'll do some more in the future but who knows. Anyway hope you managed to reach this far and if so please go ahead and drop any thoughts or criticism you have, either about the build, the character... Anything is welcomed!</span></p></div>Event Build: The Hex Weaverhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-hex-weaver2021-06-28T04:18:04.000Z2021-06-28T04:18:04.000ZFurrion 17https://TheSkyForge.ning.com/members/Furrion17<div><p style="text-align:center;"><a href="{{#staticFileLink}}7233972274,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7233972274,RESIZE_710x{{/staticFileLink}}" alt="7233972274?profile=RESIZE_710x" width="710" /></a></p><p><a href="{{#staticFileLink}}7274884466,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7274884466,RESIZE_710x{{/staticFileLink}}" alt="7274884466?profile=RESIZE_710x" width="650" /></a></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Foreword:</strong> This build has come about from my love for the Witcher games. For those who are unaware of what a Witcher is, they are alchemically enhanced warriors, who have undergone rigorous mutations and training to create the perfect monster slayer. A keen understanding of alchemy, swordsmanship and very basic magic called Signs, make them very versatile and deadly. They specialise in hunting down monsters and beasts, lifting curses and in return ask for gold or may invoke 'The Law of Suprise'. </span></p><p style="text-align:left;"><span style="font-size:12pt;">It is the two hundred and second year of the fourth era, dragons have returned to Tamriel and war rages all around. Skyrim doesn't need a hero, it needs a professional. Are you brave enough to walk the path?</span></p><p><a href="{{#staticFileLink}}7233990695,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7233990695,RESIZE_710x{{/staticFileLink}}" alt="7233990695?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> <a href="{{#staticFileLink}}7274901256,RESIZE_400x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7274901256,RESIZE_400x{{/staticFileLink}}" alt="7274901256?profile=RESIZE_400x" width="420" height="615" /></a></p><p><span style="text-decoration:underline;font-size:12pt;"><strong><em>(4E 202, An inn near the border of Skyrim)</em></strong></span></p><p><span style="font-size:12pt;">"How about a tale traveller?"</span></p><p><span style="font-size:12pt;">"You can spin whatever tale you like, so long as some drink comes with it."</span></p><p><span style="font-size:12pt;">"Aye, aye, very good. Hmmm, it seems I've got a good one for you. A long-standing patron this one is about. Goes back to around the time of the Great War, mayhaps even before. Ahem.... Hmm. where to begin....? Ah, yes! Ahem, what is pain? How does one quantify it? Is it physical or mental, or rather something in between. Such questions had become commonplace to Octavia Lunaris during her time spent with the rogue mages of Frostspire. Alchemical mixtures were bled into her body through crude tubes, while she was strapped to a rack helpless. A prisoner for what seemed like years, Octavia was fell upon by the mages while en route to a contract. Though she managed to slay some of their number, a paralysis spell struck the woman unawares, rendering her defenceless. A hard kick to the temple later - the next thing she saw was the dank confines of a cell. Ahem... It would seem that the mages experiments worked their course well. Too well, the mages might say, I'd wager. However, you'll ne'er hear the tale from their lips, as the Imperial cut them down to a man. Well deserved too... Damned mages and their magics."</span></p><p><span style="font-size:12pt;">"Why should I care about some Imperial wench? The bitch got to sit comfy in some tower while the rest of us bled for the Empire! Just pour me some more sodding mead!"</span></p><p><span style="font-size:12pt;">"My, your a hoary old bastard aren't you!"</span></p><p><span style="font-size:12pt;">"What'd you call me!"</span></p><p><span style="font-size:12pt;">"You sit down now, you stubborn old Nord. Else there'll be no more mead after that tankard."</span></p><p><span style="font-size:12pt;">"Ah, fuck. Aye, go on then."</span></p><p><span style="font-size:12pt;">"Good, good... Ahem, now where was I... Ah, yes. The experiments. Have you seen those eyes she has?"</span></p><p><span style="font-size:12pt;">"I don't even know who she is, course I haven't seen her eyes."</span></p><p><span style="font-size:12pt;">"Hm, well, you'd know if you did. Gold as the sun they are, but man eyes they are not. Methinks them mages mixed in some Khajiit blood with that alchemy of theirs, cause Octavia... The woman has cat eyes."</span></p><p><span style="font-size:12pt;">"What! Cat eyes! Bahahahaha! Ya, been drinking too much of your own brew man!"</span></p><p><span style="font-size:12pt;"> "Nay, 'tis true! True as the sky is blue, lady Mara preserve me. You'll have the chance to see for ye'self soon enough, she'll be back here for'long. Like you, she is a kind of mercenary, though she seems to prefer contracts on beasts and things of an arcane nature rather than men."</span></p><p><span style="font-size:12pt;">"It's a foolish mercenary who lets themselves get bogged down by morals. Gold is gold. I learned that long ago. Though I'd never take a contract from one of those knife eared cunts."</span></p><p><span style="font-size:12pt;">"Aye, I don't know if 'mercenary' is the right word, but it's the best I can do. As I said, you'll have the chance to meet her soon enough. She's easy enough to spot with those twin swords she carries and those golden peepers o' hers. She can do some of that magic too, though she doesn't like to call it that. The woman says it's too simple and don't cost her nought. Hexes is what she calls em. Though magics magic if you ask me. And don't let her looks fool you. She's old. Older than you probably, definitely older than me. Looks the same as the day I first met her, Barring a scar or two and that was nigh on twenty years ago now. Whatever them mages did to her it slowed her ageing down quite"-</span></p><p> </p><p style="text-align:left;"><span style="font-size:12pt;"><em> -A barman's retelling of Octavia Lunaris's story. Before being promptly interrupted by a crashing door and a Frost Troll's head rolling along the floor-</em></span></p><p><a href="{{#staticFileLink}}7234003078,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7234003078,RESIZE_710x{{/staticFileLink}}" alt="7234003078?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p><a href="{{#staticFileLink}}7274927070,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7274927070,RESIZE_584x{{/staticFileLink}}" alt="7274927070?profile=RESIZE_584x" width="420" /></a></p><p><span style="font-size:12pt;">The mods I have chosen all add something important to the build. Whether it is essential perk/combat/spell overhauls, or mods that are more aesthetic in nature. Each of the listed mods all serves to add immersion to the playthrough, to create the best possible Witcher experience.</span></p><p> </p><p><span style="font-size:14pt;"><strong>Essential Mods:</strong></span></p><ul><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2983497">Ordinator</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3001108">20 Percent More Perk Points</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4052177">Andromeda Standing Stones</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/it/mods/skyrim/mod-detail/2986039" target="_blank">Imperious</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2978320">Apocalypse</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4129841" target="_blank">Mysticism</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4092115" target="_blank">Wintersun</a></span></li></ul><p><span style="font-size:14pt;"><strong>Recommended Mods:</strong></span></p><ul><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2918744">Alternate Start</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4150787" target="_blank">Arena - An Encounter Zone Overhaul</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2988366" target="_blank">Wildcat or Smilodon</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4041268">Mortal Enemies</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3021386" target="_blank">Silver list Expansion</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4116394" target="_blank">Serpentis</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4094315" target="_blank">Break of Dawn</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4127998" target="_blank">Unplayable Faction Armours</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4011038" target="_blank">Ultimate Dodge</a></span></li></ul><p><span style="font-size:14pt;"><strong>Creation Club:</strong></span></p><ul><li><span style="font-size:12pt;">Arcane Accessories</span></li><li><span style="font-size:12pt;">Rare Curios</span></li><li><span style="font-size:12pt;">Saints and Seducers</span></li></ul><p><a href="{{#staticFileLink}}7234008100,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7234008100,RESIZE_710x{{/staticFileLink}}" alt="7234008100?profile=RESIZE_710x" width="710" /></a></p><p><a href="{{#staticFileLink}}7274946467,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7274946467,RESIZE_710x{{/staticFileLink}}" alt="7274946467?profile=RESIZE_710x" width="588" /></a></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;font-size:14pt;">Imperial:</span> </strong>As an Imperial, Octavia will gain several passive abilities, some of which will be used to shape her Witcher like Mutations and resistances.</span></p><ul><li><span style="font-size:12pt;"><strong>Discipline:</strong> In combat, Octavia's allies gain a bonus to armour and attack damage if they are nearby.</span></li><li><span style="font-size:12pt;"><strong>Imperial Virtues:</strong> Octavia randomly gains bonus <strong>Health</strong>, <strong>Magicka</strong> or <strong>Stamina</strong> regeneration when entering combat.</span></li><li><span style="font-size:12pt;"><strong>The Human Spirit:</strong> At levels 10/20/30, you may change Octavia's Attributes. Choose the following (<strong>Health</strong> +100, <strong>Magicka</strong> -50)/<strong>Resistances</strong> (Poison + 50%, Poison - 25%)/<strong>Skills</strong> (Destruction +20, Conjuration - 20, One-Handed + 20 , Heavy Armour - 20, Light Armour +20 and Pickpocket -20).</span></li><li><span style="font-size:12pt;"><strong>Colovian Star (Power):</strong> Unlocked after completing 20 quests around Skyrim. Octavia can use this to regain lost M<strong>agicka</strong> and S<strong>tamina</strong> and fortify them by the amount restored.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;font-size:14pt;">Standing Stone:</span> The Warrior - </strong>The Warrior is the perfect pairing to help supplement Octavia's vicious power attacks. </span></p><ul><li><span style="font-size:12pt;"><strong>Fierce Spirit:</strong> Octavia's power attacks do <strong>15</strong>% more damage, and her ranged weapons do up to <strong>15</strong>% more damage based on <strong>distance.</strong></span></li><li><span style="font-size:12pt;"><strong>Warrior's Path:</strong> Octavia learns all Warrior skills faster.</span><span style="font-size:12pt;"><br />
</span></li><li><span style="font-size:12pt;"><strong>Star of the West (Power): </strong>The Warrior blesses Octavia, restoring her <strong>Health</strong> and <strong>Stamina</strong> and fortifying them by the amount regained for <strong>30</strong> seconds. (Unlock this by discovering each of the thirteen standing stones in the game).</span></li></ul><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><strong>Profile:</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Name:</strong> Octavia Lunaris</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Gender:</strong> Female</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Age:</strong> 66 (Appears approximately 35 - 40)</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Religious Views:</strong> Stendarr (Worship), Julianos (Shrine Blessing) - As an Imperial, Octavia follows the Eight/Nine divines. The two that she holds in particular reverence are Stendarr and Julianos. As a slayer of beasts and arcane abnormalities, Octavia gladly accepts Stendarr into her life. Though she does not follow his doctrine as dogmatically as fanatics such as the Vigilants of Stendarr. Julianos is a deity she respects greatly, as in her profession one does not live long without wisdom. Julianos challenges his followers to seek the truth in things and encourages the wise.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Affiliations/Occupation:</strong> Wondering mercenary</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Morality/Personality:</strong> <a href="http://easydamus.com/trueneutral.html" target="_blank">True Neutral -</a> Not beholden the whims of lordlings and kingdoms, Octavia has made her way in the world by offering her services to whoever is in need of a strong sword arm, and has the gold pay to pay for it. She is the type who believes actions speak louder than words. She distrusts most mages and wizards, given her imprisonment and torture by them.</span></p><p style="text-align:left;"> </p><p><a href="{{#staticFileLink}}7234051877,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7234051877,RESIZE_710x{{/staticFileLink}}" alt="7234051877?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p><a href="{{#staticFileLink}}7275019680,RESIZE_400x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7275019680,RESIZE_400x{{/staticFileLink}}" alt="7275019680?profile=RESIZE_400x" width="419" height="599" /></a></p><p><span style="font-size:12pt;"><strong>Main Quest - </strong>Finally a beast worthy of her blade. Octavia will pursue Alduin for gold and glory.</span></p><p><span style="font-size:16px;"><strong>Bounty Quests (Particularly Markarth) - </strong>Contracts on Giants and Dragons are plentiful, and the Forsworn of the Reach commune with Daedra and beasts. There's a steady flow of gold to be made here.</span></p><p><span style="font-size:16px;"><strong>Blood on the Ice - </strong>There's a killer on the loose, and the guards are too inept to chase the clues. Catch the 'monster' and collect Octavia's reward.</span></p><p><span style="font-size:16px;"><strong>*Saints and Seducers - </strong>Rumours abound of daedric cultists and bandits communing with them. Octavia will investigate any leads she comes across.</span></p><p><span style="font-size:12pt;"><strong>The Pale Lady - </strong>This ghostly apparition has caused a den of bandits to go mad. Delve into the barrow and show the Whispmother some Silver.</span></p><p><span style="font-size:12pt;"><strong>Laid to Rest - </strong>Vampires, adultery, and murder. Investigate the dreary little town of Morthol and put an end to the woes of its people.</span></p><p><span style="font-size:12pt;"><strong>Dawnguard - </strong>Elderscrolls, and vampires make strange bedfellows. But the Dawnguard are paying good coin to put the bloodsuckers to the blade. Investigate their fortress and see what Isran plans to do.</span></p><p><span style="font-size:12pt;"><strong>Seige on the Dragon Cult - </strong>An Altmer Stormcloak? Octavia has seen stranger things. If he's paying good coin for some dusty old mask what does it matter?</span></p><p><span style="font-size:12pt;"><strong>The Lost Expedition - </strong>The old dwemer fanatic Calcelmo has a spider problem. Find his expedition team, and destroy the fell beast.</span> </p><p><span style="font-size:12pt;"><strong>Waking Nightmare - </strong>Dawnstar is wracked with nightmares. Surely there's some evil work in play here, and the Dunmer Erandur seems to know what this is all about. Help him get to the bottom of it and maybe the Jarl will have a sack of septims waiting.</span> </p><p style="text-align:center;"><a href="{{#staticFileLink}}7278074276,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7278074276,RESIZE_710x{{/staticFileLink}}" alt="7278074276?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}7275042298,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7275042298,RESIZE_710x{{/staticFileLink}}" alt="7275042298?profile=RESIZE_710x" width="428" height="478" /></a></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><strong>Armour</strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Silver Hand Armour - </strong>Looted off the Silver Hand. Apparently, they don't like visitors.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Leather Gauntlets - </strong>Common armour bought or found all over Skyrim.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Leather Boots - </strong>Common armour bought or found all over Skyrim.</span></li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong>Weapons</strong></span></p><ul><li><span style="font-size:12pt;"><strong>Serpentis -</strong> This deadly blade can be found along the river near the Solitude mill. This sword has a unique poison effect enchanted into it.</span></li><li><span style="font-size:12pt;"><strong>Break of Dawn -</strong> What's a Witcher without a silver sword? This beautiful sword can be crafted at any forge with the steel smithing perk.</span></li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong>Jewellery</strong></span></p><ul><li><span style="font-size:12pt;"><strong>Amulet of Julianos -</strong> A common bauble that shows Octavia's dedication to the god of wisdom.</span></li><li><span style="font-size:12pt;"><strong>Ring of Fortify One-Handed -</strong> Common loot, or purchasable from vendors like Radiant Raiment. Adds a little more power to each swing of the blade.</span></li></ul><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}7234081101,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7234081101,RESIZE_710x{{/staticFileLink}}" alt="7234081101?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}8777542877,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8777542877,RESIZE_710x{{/staticFileLink}}" alt="8777542877?profile=RESIZE_710x" width="884" height="519" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Attributes:</strong> <strong><span style="color:#0000ff;">0 levels to magick</span>, <span style="color:#ff0000;">10 levels to health</span>, <span style="color:#339966;">All remaining levels into Stamina</span></strong></span></p><p style="text-align:left;"> </p><p><a href="{{#staticFileLink}}7275061689,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7275061689,RESIZE_584x{{/staticFileLink}}" alt="7275061689?profile=RESIZE_584x" width="420" /></a></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#808080;"><span style="color:#333333;text-decoration:underline;">Major</span></span></strong></span></p><p><span style="font-size:12pt;"><strong><span style="color:#333333;">One-handed - </span></strong><span style="color:#333333;">Her swords are not just for show. Octavia has spent decades honing her craft, making her very deadly with a blade in hand</span></span></p><p><span style="font-size:12pt;"><span style="color:#333333;">Perks of note:</span></span></p><ul><li><span style="font-size:12pt;"><span style="color:#333333;"><strong>Rogue's Parry -</strong> Allows for a critical strike, dealing extra damage if an enemy is in the middle of an attack.</span></span></li><li><span style="font-size:12pt;"><span style="color:#333333;"><strong>Furious Strength -</strong> Adds extra power to power attacks.</span></span></li><li><span style="font-size:12pt;"><span style="color:#333333;"><strong>Overrun -</strong> A running power attack that inflicts heavy critical damage.</span></span></li></ul><p><span style="font-size:12pt;"><strong>Alchemy - </strong>A skilled alchemist, Octavia has a potion or poison to suit every situation.</span></p><p><span style="font-size:12pt;">Perks of Note</span></p><ul><li><span style="font-size:12pt;"><strong>Lab Skeever -</strong> After using an alchemy station, all potion durations are drastically increased for a short time.</span></li><li><span style="font-size:12pt;"><strong>Chymical Wedding -</strong> After using a potion, an additional positive effect has a chance to trigger, with a chance for further secondary effects thereafter.</span></li><li><span style="font-size:12pt;"><strong>World Serpent - </strong>Using a shout turns Octavia's blood toxic. The next enemy who strikes her will be debilitated with noxious poison.</span></li></ul><p><span style="font-size:12pt;"><strong>Alteration - </strong>Octavia's strong grasp of Alteration allows her to cast simple spells from other schools.</span></p><p><span style="font-size:12pt;">Perks of Note</span></p><ul><li><span style="font-size:12pt;"><strong>Intuitive Magic 2/2 -</strong> The casting of Novice and Apprentice spells cost no Magicka.</span></li><li><span style="font-size:12pt;"><strong>Spell Blade - </strong>Melee attacks become more effective, during a brief window after the use of a 'sign'.</span></li><li><span style="font-size:12pt;"><strong>Welloc's Dormant Arcana -</strong> When under the effect of 'Quen' (Flesh Spell), Octavia gains a bonus to speed, armour and her melee damage.</span></li></ul><p><span style="font-size:12pt;"><strong>Light Armour -</strong> Light Armour offers decent protection without sacrificing agility. The perfect pairing for an individual of Octavia's profession.</span></p><p><span style="font-size:12pt;">Perks of Note</span></p><ul><li><span style="font-size:12pt;"><strong>Light Armour Mastery 2/2 -</strong> This will increase the maximum armour rating of all light armour worn.</span></li><li><span style="font-size:12pt;"><strong>Lightning Strike -</strong> Critical strikes deal increased damage for a short time after entering combat.</span></li><li><span style="font-size:12pt;"><strong>Keen Senses -</strong> This perk allows all the benefits of light armour without the need for a helmet.</span></li></ul><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7275076900,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7275076900,RESIZE_584x{{/staticFileLink}}" alt="7275076900?profile=RESIZE_584x" width="420" /></a>Illusion - </strong>The study of the Illusory arts has allowed Octavia to augment the effectiveness of her Axii sign (Calm spell) to unnerving efficiency.</span></p><p><span style="font-size:12pt;">Perks of Note </span></p><ul><li><span style="font-size:12pt;"><strong>Imposing Presence -</strong> Targets in a wide area around Octavia become more susceptible to Axii's effects.</span></li><li><span style="font-size:16px;"><strong>Wilting -</strong> Enemies stunned by Axii lose a significant amount of their armour rating.</span></li><li><span style="font-size:16px;"><strong>Never World -</strong> Those calmed by Axii, may fall to its effects successively upon taking damage. </span></li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong>Minor</strong></span></p><p><span style="font-size:12pt;"><strong>Block - </strong>Skilled with the blade, Octavia can use her weapon to deflect and parry the strikes of her foes.</span></p><p><span style="font-size:12pt;">Perks of Note</span></p><ul><li><span style="font-size:12pt;"><strong>Quick Reflexes -</strong> While blocking time slows as an enemy goes in for a power attack, allowing the opportunity for a counter strike.</span></li><li><span style="font-size:12pt;"><strong>Block Runner - </strong>Octavia can still move agilely, keeping her guard up to turn incoming strikes while on the defensive.</span></li></ul><p><span style="font-size:12pt;"><strong> Destruction - </strong>A base understanding of the destruction school, allows Octavia to cast Igni (Flames) more effectively.</span></p><p><span style="font-size:12pt;">Perk of Note</span></p><ul><li><span style="font-size:12pt;"><strong>Destruction Mastery 2/2 - </strong>The points invested here will boost the damage of Octavias flame-based signs.</span></li></ul><p><span style="font-size:12pt;"><strong>Restoration -</strong> A rudimentary understanding of restoration has given Octavia the knowledge she needs to sustain her wards.</span></p><p><span style="font-size:12pt;">Perk of Note</span></p><ul><li><span style="font-size:12pt;"><strong>Restoration Mastery 2/2 - </strong>Active Quen (Steadfast Ward) becomes that little bit more powerful, giving Octavia a bit more of an edge when it comes to facing spellcasters.</span></li></ul><p><span style="font-size:12pt;"><strong>Smithing -</strong> A Witcher needs to know how to care for their blade, smiths don't just wander out of nowhere.</span></p><p><span style="font-size:12pt;">Perk of Note</span></p><p><span style="font-size:12pt;"><strong>Smithing Mastery 1/2 -</strong> Allows the crafting of steel and silver weaponry and the ability to mildly improve upon it.</span> </p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}7234095687,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7234095687,RESIZE_710x{{/staticFileLink}}" alt="7234095687?profile=RESIZE_710x" width="710" /></a></p><p> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Alchemical Substances (</strong>Names used from Witcher games and a few I thought sounded fitting<strong>).</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7149783276,RESIZE_400x{{/staticFileLink}}"><img class="align-left align-right" src="{{#staticFileLink}}7149783276,RESIZE_400x{{/staticFileLink}}" alt="7149783276?profile=RESIZE_400x" width="426" height="600" /></a>Potions</strong></span></p><ul style="text-align:left;"><li><span style="font-size:12pt;"><strong>Rook -</strong> Fortify One-Handed <em>(Canis Root & Hanging Moss)</em></span></li><li><span style="font-size:12pt;"><strong>Petri's Philter -</strong> Fortify Destruction <em>(Nightshade & Glowing Mushroom)</em></span></li><li><span style="font-size:12pt;"><strong>Swallow -</strong> Health Regeneration <em>(Namira's Rot & Juniper Berries)</em></span></li><li><span style="font-size:12pt;"><strong>Full Moon -</strong> Fortify Health <em>(Glowing Mushroom & Wheat)</em></span></li><li><span style="font-size:12pt;"><strong>White Raffords Decoction -</strong> Restore Health <em>(Swamp Fungal Pod & Blue Mountain Flower)</em></span></li><li><span style="font-size:12pt;"><strong>Maribor Forrest -</strong> Stamina Regeneration <em>(Fly Amanita & Mora Tapinella)</em></span></li><li><span style="font-size:12pt;"><strong>Tawny Owl -</strong> Magicka Regeneration <em>(Garlic & Salt pile)</em></span></li><li><span style="font-size:12pt;"><strong>Golden Oriole -</strong> Resist Poison <em>(Troll Fat & Thistle Branch</em></span><span style="font-size:12pt;"><em> </em></span></li><li><span style="font-size:12pt;"><strong>Golem -</strong> Fortify Block, Resist magic <em>(Tundra Cotton & Bleeding Crown)</em></span></li><li><span style="font-size:12pt;"><strong>Drake Skin -</strong> Resist Frost, Resist Fire <em>(Snowberries, Thistle Branch & Bone Meal)</em></span></li><li><span style="font-size:12pt;"><strong>Jackal -</strong> Fortify Light Armour <em>(Luna Moth Wing & Skeever Tail)</em></span></li><li><span style="font-size:12pt;"><strong>Killer Whale -</strong> Water Breathing <em>(Salmon Roe & Nordic Barnacle)</em></span></li><li><span style="font-size:12pt;"><strong>White Honey -</strong> Cure Disease<em> (Mudcrab Chitin & Vampire Dust)</em></span></li><li><span style="font-size:12pt;">*<strong>Cat -</strong> Night Eye (<em>Watchers eye & Daedra Silk)</em></span></li></ul><p style="text-align:left;"><span style="font-size:16px;"><strong>Blade Oils (Poisons)</strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Troll Bane -</strong> Weakness to Fire <em>(Juniper Berries & Bleeding Crown)</em></span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Hanged Man's Venom -</strong> Weakness to Poison, Damage health <em>(Red Mountain Flower, Chaurus Eggs & Deathbell)</em></span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Adder's Kiss -</strong> Lingering Damage Health, Damage Health <em>(Deathbell, Mora Tapinalla & Imp Stool)</em></span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Gorgon's Gaze -</strong> Damage Health, Slow <em>(Deathbell & River Betty)</em></span></li></ul><p><a href="{{#staticFileLink}}7234101877,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7234101877,RESIZE_710x{{/staticFileLink}}" alt="7234101877?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}7275089077,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7275089077,RESIZE_400x{{/staticFileLink}}" alt="7275089077?profile=RESIZE_400x" width="300" /></a></strong></span> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7208059492,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7208059492,RESIZE_180x180{{/staticFileLink}}" alt="7208059492?profile=RESIZE_180x180" width="64" /></a></strong></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>*Igni -</strong> <em>Fire Breath (Yol) or *Flame Surge</em></span></p><p><span style="font-size:16px;">Octavia uses Igni to send a rush of flames in a cone or radial burst around her.</span><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7194818082,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7194818082,RESIZE_180x180{{/staticFileLink}}" alt="7194818082?profile=RESIZE_180x180" width="64" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong>*Igni Stream -</strong> <em>Flames or *Greater Flames</em></span></p><p><span style="font-size:12pt;">Octavia maintains constant stream fire to set her foes aflame.</span><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7194862673,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7194862673,RESIZE_180x180{{/staticFileLink}}" alt="7194862673?profile=RESIZE_180x180" width="64" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong>*Yrden -</strong> <em>*Wither or *Hinder</em></span></p><p><span style="font-size:12pt;">Octavia use's the slowing power of Yrden to hamper her foes.</span><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7194872487,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7194872487,RESIZE_180x180{{/staticFileLink}}" alt="7194872487?profile=RESIZE_180x180" width="64" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong>*Yrden Trap -</strong> <em>*Paralysis Rune</em></span></p><p><span style="font-size:12pt;"> Laying a Yrden glyph upon the ground, Octavia is able to temporarily immobilise any enemy who triggers it.</span> </p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7194882253,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7194882253,RESIZE_180x180{{/staticFileLink}}" alt="7194882253?profile=RESIZE_180x180" width="64" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong>*Axii -</strong> <em>Calm or *Hypnotize</em> </span></p><p><span style="font-size:12pt;">Octavia can use Axii to stun her foes, allowing her respite in the heat of battle.</span><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7194897693,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7194897693,RESIZE_180x180{{/staticFileLink}}" alt="7194897693?profile=RESIZE_180x180" width="64" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong>Quen <em>-</em></strong><em> Stone Flesh</em></span></p><p><span style="font-size:12pt;">The protective power of Quen can be used to fortify Octavia's armour</span><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7194908496,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7194908496,RESIZE_180x180{{/staticFileLink}}" alt="7194908496?profile=RESIZE_180x180" width="64" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong>Active Quen <em>-</em></strong><em> Steadfast Ward</em></span></p><p><span style="font-size:12pt;">Octavia can sustain Quen in an active forcefield to mitigate incoming magic and reduce damage from physical attacks.</span> </p><p><span style="font-size:12pt;"> <a href="{{#staticFileLink}}7194914056,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7194914056,RESIZE_180x180{{/staticFileLink}}" alt="7194914056?profile=RESIZE_180x180" width="64" /></a></span></p><p><span style="font-size:12pt;"><strong>Aard <em>-</em></strong><em> Unrelenting Force (Fus)</em></span></p><p> <span style="font-size:12pt;">Using Aard, Octavia can knock enemies back in a blast of telekinetic energy.</span> </p><p> </p><p><a href="{{#staticFileLink}}7234109287,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7234109287,RESIZE_710x{{/staticFileLink}}" alt="7234109287?profile=RESIZE_710x" width="710" /></a></p><p> </p><p><a href="{{#staticFileLink}}7275107292,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7275107292,RESIZE_584x{{/staticFileLink}}" alt="7275107292?profile=RESIZE_584x" width="573" /></a></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7979778289,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7979778289,RESIZE_180x180{{/staticFileLink}}" alt="7979778289?profile=RESIZE_180x180" width="75" height="75" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong> Black Blood -</strong> Shout + World Serpent</span></p><p><span style="font-size:12pt;">Octavia's blood turns into a deadly toxin, any who would draw blood soon find themselves overwhelmed by noxious poisons.</span></p><p> </p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7979778674,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7979778674,RESIZE_180x180{{/staticFileLink}}" alt="7979778674?profile=RESIZE_180x180" width="75" height="75" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong>Trial of the Grasses -</strong> Long-lasting Potion + Maenad + Crimson Haze + Stimulants and Lab Skeever</span></p><p><span style="font-size:16px;">Whenever under the effect of a potion Octavia's mutations give her more vigour.</span></p><p> </p><p><span style="font-size:16px;"><strong><a href="{{#staticFileLink}}7979779261,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7979779261,RESIZE_180x180{{/staticFileLink}}" alt="7979779261?profile=RESIZE_180x180" width="75" height="75" /></a></strong></span></p><p> </p><p><span style="font-size:16px;"><strong>Side Effects -</strong> Potion + Witchmaster and Chymical Wedding</span></p><p><span style="font-size:16px;">Any potion Octavia imbibes has the chance for additional effects.</span></p><p> </p><p><span style="font-size:16px;"><strong><a href="{{#staticFileLink}}7979779484,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7979779484,RESIZE_180x180{{/staticFileLink}}" alt="7979779484?profile=RESIZE_180x180" width="75" height="75" /></a></strong></span></p><p> </p><p><span style="font-size:16px;"><strong>Mesmerise -</strong> Calming spell + Wilting and Neverworld</span></p><p><span style="font-size:16px;">Enemies under the effect of Axii lose the will to fight Octavia and may become entranced again upon being struck.</span></p><p> </p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7979780256,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7979780256,RESIZE_180x180{{/staticFileLink}}" alt="7979780256?profile=RESIZE_180x180" width="75" height="75" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong>Riposte</strong></span> -<span style="font-size:12pt;"> Lightning Strike and Rogue's Parry</span></p><p><span style="font-size:12pt;">Octavia's blade bites deep as she swiftly counters an enemies attack.</span></p><p><a href="{{#staticFileLink}}7234149089,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7234149089,RESIZE_710x{{/staticFileLink}}" alt="7234149089?profile=RESIZE_710x" width="710" /></a></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;"><a href="{{#staticFileLink}}7275150471,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7275150471,RESIZE_710x{{/staticFileLink}}" alt="7275150471?profile=RESIZE_710x" width="625" /></a></span></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong><span style="text-decoration:underline;">Gameplay</span></strong></span></p><p><span style="font-size:12pt;">Because Octavia is inspired by the Witcher caste, she plays very fast-paced. Light armour swordplay, alchemy and low tier spells all combine to push the Witcheresque vibe I was aiming for with this build. </span></p><p><span style="font-size:12pt;"><strong>RP & Character - </strong>A few pointers and tips to keep the vibe of a professional monster slayer going.</span></p><ul><li><span style="font-size:12pt;"><strong>Steel for men. Silver For Monsters -</strong> What this means is, you need to carry one of each type of blade at all times. Men, mer, beast-folk and mundane creatures like bears get the steel blade. The more fantastical creatures and undead get the Silver Blade. So the likes of whispmothers, trolls, spriggans and Vampires.</span></li><li><span style="font-size:12pt;"><strong>The Golden Standard - </strong>Don't take jobs for free. Your job is slaying monsters, make sure you are rewarded for plying your trade.</span></li><li><span style="font-size:16px;"><strong>Victory lies in Preparation - </strong>Make sure to stay well-stocked on supplies. Scout out the area before going in. No one's going to remember your failed frontal assault.</span></li></ul><p><span style="text-decoration:underline;font-size:16px;"><strong>Synergy</strong></span></p><p><span style="font-size:12pt;">There are plenty of points of synergy within the build. Some poisons play off of certain skills greatly. Hanged Man's Venom and Black Blood work great together for example. Maenad and Lab Skeever both combine to get great benefit out of the former perk. Perks invested in Illusion and Alteration combine to make the Axii and Quen signs seem specialised and unique. As you play the build, you will come to see there is much in the way of combinations and synergies to take advantage of. Each skill, perk, potion, poison or spell serves a purpose.</span></p><p><span style="text-decoration:underline;font-size:16px;"><strong>Enemy types</strong></span></p><p><span style="font-size:12pt;"><strong>Melee Enemies -</strong> Watch for telegraphed attacks, make use of 'Quen' 'Yrden' and 'Axii', to turn the battle in your favour. Strong melee opponents should be attacked with blade oils' like 'Hanged Mans Venom' or 'Adder's Kiss' to whittle their health down quickly.</span></p><p><span style="font-size:12pt;"><strong>Archers - </strong>Consumption of the 'Jackal' and 'Full Moon' potions will give Octavia a good defence buff when closing the distance with archers. The use of 'Quen' and 'Axii', can also be helpful here.</span></p><p><span style="font-size:12pt;"><strong>Mages and Dragons - </strong>'Golem', Drake Skin' and 'Active Quen' are your best friends here. particularly when facing down high-level spellcasters. Close the distance as fast as possible and strike them down with your blade. Dragons can be approached much the same as Spellcasters, with a few caveats. Be wary of frontal assaults as Dragons can bite hard. A combination of potions, blade oils and signs will see you through most encounters. </span></p><p> </p><p style="text-align:center;"> <iframe src="https://www.youtube.com/embed/4yDg3FICTBg?feature=oembed" width="480" height="270" frameborder="0" allowfullscreen=""></iframe> </p><p style="text-align:center;"><a href="{{#staticFileLink}}7234165256,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7234165256,RESIZE_710x{{/staticFileLink}}" alt="7234165256?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}7275183853,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7275183853,RESIZE_710x{{/staticFileLink}}" alt="7275183853?profile=RESIZE_710x" width="625" height="586" /></a></p><p style="text-align:left;"><span style="font-size:12pt;">Well, here it is finally. About time right? Anyway, a big thank you to Ponty for proofreading the build! And thank you to those who shared some feedback in the WIP version. I did take on board some of those critiques!</span></p><p style="text-align:left;"><span style="font-size:12pt;">And before we conclude I'd like to say a little disclaimer. The art used in this build is not my own, save for the in-game captures. Credit should be given to the respective authors of this fantastic art!</span></p><p style="text-align:left;"><span style="font-size:12pt;">Thank you for reading through 'The Hex Weaver', I hope you enjoy the build as much as I did! And good luck on the path.</span></p><p style="text-align:left;"><span style="font-size:12pt;">If you want to see more of my characters, follow the 'builds' banner below. - Cheers Furrion.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/furrion" target="_blank"><img class="align-center" src="{{#staticFileLink}}3573952626,RESIZE_710x{{/staticFileLink}}" width="648" alt="3573952626?profile=RESIZE_710x" /></a></p></div>Character Build: The Green Pact Paladinhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/green-pact-paladin2021-05-11T19:11:14.000Z2021-05-11T19:11:14.000ZGreenPactEthoshttps://TheSkyForge.ning.com/members/GreenPactEthos<div><p><a href="{{#staticFileLink}}8914043088,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}8914043088,RESIZE_710x{{/staticFileLink}}" alt="8914043088?profile=RESIZE_710x" width="710" /></a></p><p>Hey everyone, at the moment this has been my favorite way to play skyrim recently, and I've exhausted my friends on other social platforms with elder scrolls post so it's time to post on a proper forum lol. <br /> <br /> Build overview: </p><p>This build was designed around the idea of a bosmer who sticks to the ground instead of the trees, as his height makes navigating them difficult. subsequently, he relies on heavier armor, poisons, and taking out the strongest enemy from distances as great as possible. Once cover is blown, your "battle anthem" will serve as your shield, and your spear as, well your spear. This doesn't sound very classic paladin, but the Green Pact paladin is a champion of the forest and the wilds. take only what you need, kill only who you must, and grow in touch with nature around you. investing in speech is possible, but imo should be the last tree you go into. So the idea of this build is a hybrid warrior ranger who acts as a champion of Y'ffere, while adapting the world of skyrim around him. it's a bit of a slow burn, and it's a RP heavy build. The only real objective for the build is to enter skyrim and adapt to the word around you, using your skills and knowledge of the wild to advance. this is not a particularly heavy magic build, but, using ocato's recital, you can RP that you have a prayer before battle to grant you certain protections.<br /> </p><p>45% health, 45% stamina, 10% magicka</p><p><br />Primary Skills: Heavy Armor, Alchemy, Sneak (spear handled through a separate campfire managed tree.)</p><p>Secondary Skills: Archery, Alteration, Restoration (handled and cast through Ocato's recital for the most part) optional one handed investment</p><p> </p><p>Guilds: </p><p>The Dark Brotherhood is not and option imo. The Green Pact Paldin uses outcome theory in his justification of actions, and killing for a profit or in service of Sithis is something he'd be against.</p><p>The Thieves Guild is an option, up until it's time to be a nightingale. if you decide to lapse faith here, that's your decision, but personally I left it unfinished.<br /> <br /> The Companions are a strong choice for this build, for while it uses some stealth, it is primarily a spear centric warrior with a hint of magic. If you follow it all the way through, he would definitely cure his Lycanthropy.<br /> <br /> The College of Winterhold is an option, but best left until later levels. You'll need to hunt down parts of your "prayer" and while it becomes devastatingly powerful at later levels, you'll be working with a rather small magicka pool, which means you're largely left to your bow and spear for damage.<br /> <br /> Dawnguard is definitely the first choice for quests with this build. His playstyle not being traditionally knightly makes this a better fit for him than the companions, as vampire hunting is unorthox work for unorthodox people.<br /> <br /> Backstory: Personally, I have mine as the love child of a thalmor justiciar and a rotmeth fueled local, not a violent encounter, but not one that could be openly ackowledged. Everything about him is stereotypically wood elf, save that he's notably taller, making navigating the tree tops of valenwood difficult. As a result, he's a forest floor hunter, taking the more dangerous route of ambush and an inability to really retreat if things go sour. His only real serious advantage over the other wood elves in his village of Emporer's run is that he is a prolific swimmer, capable of outpacing anyone in the water. After a lifetime of meteocrity in the forest, he finds his calling for the hunt in the waters edge, when he impales a charging bull crocodile, a monster of an animal even for it's species. He spends the next few years developing a love for the water, building a shell from the bones of his kills, and learning the properties of alchemy from the spinners on his rare trips up to Falenesti. his catalyst for for leaving Valenwood is exile, as an elder bosmer, jealous of his success despite his disadvantage in the forests, places smashed fruit ammong his stockpile of alchemical ingredients. The Green Pact Paladin is tipped off about this by his mother, and flees up the coast into Cyrodiil's west weald. Over the course of several years he'll make his way across the forests of Cyrodiil, and surrounding Topal Bay region, out of reach of the obligation of the meat mandate, and retreats further into skyrim in search of purpose and a new life.<br /> <br /> <br /> Essential mods:<br /> </p><p>Nemesis</p><p>Alternate Start<br /> Animated Armoury <br /> Combat Gameplay Overhaul<br /> Wildcat<br /> Immersive Armors for the Bosmer reinforced heavy armor<br /> Hunterborn and Scrimshaw Expanded<br /> Campfire<br /> Frostfall</p><p>iNeed</p><p>Cloaks of skyrim</p><p>Skills of the Wild<br /> Ordinator<br /> Forgotten Magic Redone<br /> Dynamic animation replacer</p><p>WIntersun Faiths of Skyrim</p><p>Immersive creatures</p><p>Apocolypse Magic of Skyrim<br /> Archery Gameplay Overhaul</p><p>Zartars Character Behavior Overhaul</p><p>Sea of Spirits</p><p>Depths of Skyrim</p><p>Imperious</p><p><br /> Optional mods:</p><p>Spear Skills and Perk Tree</p><p>Beyond Reach, Beyond Bruma, and Gray Cowl of Nocturnal for new areas to hunt<br /> Size Matters first person combat animation overhaul<br /> skyrim sewers<br /> skyrim underground</p><p>Wounds</p><p>Skyrim Reputation</p><p>Visible Favorited Gear (I know, it's dated but it's plug and play)</p><p>Xp32 maximum skeleton</p><p>Diversity Character Overhaul</p><p>Folkvangr Overhaul for Flora</p><p>NAT</p><p>Supreme Volumatric Fog for NAT</p><p>Realistic Water 2 and appropriate patches<br />Paint it Blackreach (requires blackest reaches as a master)<br /><br />Mod Overview: </p><p>The core of this modlist is hunterborn and frostfall. You're not a Nord, or a Snow Elf, so the harsh winter winds should feel opressive, and survival is the chief focus making it here. Skills of the wild will make those skills develop over time, without giving you every ability right away. your hud is gon, your ability to craft bone items is earned, and the growth of your character is palpable. Extremely optional, but taming forest animals to be your mount is another possibility, alothough not something I put a great deal of time exploring. Immersive Creatures will introduce the daner of tundra spiders, diverse giants, and a mountian of other animals to the world, and Sea of Spirits will do the same when you are ready to explore the icy depths. Campfire will also give you an entirely new skill tree for spears, and you can use this to continue into the idea of a more primal knightly character rather than a properly trained one, and it will allow you to free up perk points if you want to invest in one handed wepons. this Character is something of a pincushion, with heavy armor being the shell you can protect yourself with as a last resort. THe world is dangerous and your skills are spread out, so having poisons do some of the lifting for you essential until your spear is properly leveled. The Character as far as quests should develop as you feel it should, taking any quests you feel fit a knightly/ ranger character, but along the way the development from wandering around Falkreath to spending whole nights in the snow of Dawnstar and Winterhold should give you a sense of character growth and development. The second group of mods that are core to this playthrough and character are animated armory, archery gameplayoverhaul, wildcat, and CGO. The world is not neccessarily harder, bt it is dangerous. Every draw of your bow will sap your strenght, and leaning into the Bosmer philosphy of pull and release in one motion will become something of second nature. I was pretty particular of using spears for this character. Spears give this character the aggressive approach possible of a hunter with no back up that other weapons just can't. When your cover is blown this is your best friend, especially once you unlock proper poisons with multiple effects. Charging animals and advancing trolls and giants can be locked in their tracks with paralysis and the damge over time can keep their life dwindling when you need to put your attention elsewhere. The upscaled damge of wildcat synergizes well with the increased mobility of CGO, and dodging will be your shield when your armor might fail you. on the focus of being Y'fferes Champion, wintersun and apocolpyse/ Forgtten magic will give your "prayers" an answer. Pray to Y'ffere to clear the skies with devotee status, and wait out a storm in a trance, and take use of Ocato's recital to arm yourself with the gifts of nature with Forgotten magics Frost Armor, Earthbound Weapons, and Healing Touch. Skyrim reputation will have you started as a suspected poor in character thief, and with the actions you take you can improve that to being a model citizen or dive deeper into being a social pariah, but with this build you should do the former. NAT, Supreme Volumetric Fog, and Folkvangr all give Skyrim a diverse biome feel to it, effectively telling you just how far north you are, an how bone white the snow is will tell you how close death looms. Skyrim Sewers and Skyrim Underground both give you new areas to hunt, kill, and survive in, and if you're feeling particularly daring Piant in Blackreach adds enough for an adventure all it's own. Finally, Beyond reach, Beyond Skyrim Bruma, and The Grey Cowl of Nocturnal all give a huge amount of content to explore the border areas outside Skyrim. This character is a wanderer after all.</p><p><a href="{{#staticFileLink}}8914050073,original{{/staticFileLink}}"><br /> <img class="align-full" src="{{#staticFileLink}}8914050073,RESIZE_710x{{/staticFileLink}}" alt="8914050073?profile=RESIZE_710x" width="710" /></a></p><p> </p><p>Everyone has Skyui and Ussep and I'm fairly certain both are needed but I'll list them just in case. Nemesis is able to patch all of these mods together, althought first person underwater requires you to enter with your weapon drawn.</p><p>load out and equipment:<br /> <br />At around mid to late game I've got bosmer reinforced armor, dragonbone bow, and dragonbone pike, and a collection of poisons. for RP purposes, only collect alchemy ingredients from animals or from stores, and buy your wood or chop it at a lumber mill where it's already been cut. for magic, Ocato's recital is critical to have magic viable. I combine Frost Armor, Healing Touch, and Earthbound weapons. you can explore magic furth later down the road, especial after taking intuitive magic from alteration, but I personally felt that a "prayer" fit the build better. being a devotee of Y'ferre will let you have clear weather upon praying, which makes travelling the north most parts of Skyrim more doable when you run out of wood, and arn't near a town where you can buy more. Rediscover the familiar feeling of hunting underwater with the glacial swimming perk in frostfalls endurance tree, and dive longer with any enchanted gear you find with waterbreathing, or learning the water breathing spell. This is a character that respects the cycle of life, however, so enchanting for me is hard no. poison is going to be the real damage dealer for this build. Your spear and your bow will be fairly minmally invested in, with heavy armor, sneak, and alchemy being your chief skills. Archery, Alteration, and Restoration are the minor skills, with the magic skills being a passive skill rather than active. since your investment in weapons is minimal, investing a few points into one handed is also very viable if you get bored, although axes felt more in theme than swords. using grip change in CGO also means you can just use it as a two handed weapon, which is what I do with a lot of builds where I want to use two hands but want a faster weapon, here I put into both though. A dagger in one hand and an axe in the other gives a feeling almsot as good as driving home the spear, with two different poisons on two differnt weapons.</p><p>This build frankly winds up very powerful late game, so if you're a bit worried by the spread out skills, don't be. This is an RP chafracter rirst, not a min max build, there are lots of those. This is a build for people who want to feel like a paladin with the focus on swords and glitz and glamour, without taking an evil path. Take life seriously with this build, you gotta eat it if you kill it. :)</p><p><a href="{{#staticFileLink}}8914051298,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}8914051298,RESIZE_710x{{/staticFileLink}}" alt="8914051298?profile=RESIZE_710x" width="710" /></a></p></div>Character Build: The Crimson Dirkhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-crimson-dirk2021-02-18T18:16:38.000Z2021-02-18T18:16:38.000ZSaronishttps://TheSkyForge.ning.com/members/Saronis<div><p> </p><p> <a href="{{#staticFileLink}}8572439274,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572439274,RESIZE_710x{{/staticFileLink}}" alt="8572439274?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><em>One of the most infamous gangs in recent history, the Crimson Dirks have scattered to the wind ; once led by the fearsome warlord Tyra Blood-Fire, they ransacked Cyrodiil with violence, ruthlessness, and impunity. As we speak, they're presumed to all be either exiled, dead or in irons, and the name that terrorized the Imperial province for so long is now but a distant memory... </em><em>Or is it ?</em></span></p><p> <a href="{{#staticFileLink}}8572439895,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572439895,RESIZE_710x{{/staticFileLink}}" alt="8572439895?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;">Thogra was born and raised in the Imperial City by her single father, an Imperial Legion veteran, now serving as the private bodyguard to a wealthy Breton merchant. Despite having a stable job, Thogra’s father raised her in poverty, and struggled to put food on the table for the both of them. He would often not eat, so that his cherished daughter could. Little Thogra grew up there, in the slums of the Waterfront district, playing with the sons and daughters of the Argonian dockworkers. A modest, yet happy life. </span></p><p><img class="align-right" src="{{#staticFileLink}}8572440900,RESIZE_710x{{/staticFileLink}}" alt="8572440900?profile=RESIZE_710x" width="517" height="303" /></p><p><span style="font-size:12pt;">The only times Thogra would feel sad were when her father was forced to fast so she wouldn’t have to, and one day, she asked her best friend Kuseem-Jei for advice. </span></p><p><span style="font-size:12pt;">Kuseem was the son of a member of the Thieves Guild, and told Thogra that her father’s employer probably wouldn’t notice it if some</span><span style="font-size:12pt;"> food went </span><span style="font-size:12pt;">missing from his shop once in a while. Thogra armed herself with all of the courage she could muster, and crossed the bridge to the City.</span></p><p><span style="font-size:12pt;">She made her way to the Market District and glanced inside the shop ; her father was busy stacking up crates of goods, and the merchant was nowhere to be seen. She seized the moment, and quietly crossed the threshold. She swiftly grabbed a basket of cold cuts that was laying on an end table, and turned tail to head out. She came face to face with a fat little man in finery.</span></p><p><span style="font-size:12pt;">“And where, might I ask, are you going with this, little one ?” said the merchant. “Say, isn’t that your pup, Karosh ?”. Thogra’s father was ashamed of his daughter’s actions, and mumbled an apology. The merchant told him not to worry about it, as he wouldn’t</span><span style="font-size:12pt;"> call the guards on a child for what was obviously a youthful error ; instead, Thogra would work at the shop for a few days in place of her father, so that she may learn the value of hard work. Karosh agreed with the chastisement, and the merchant sent him home for the day. He and Thogra were alone, and he locked the door and closed the curtains. “Now, now…” he said, unclasping his belt, “I know just how I’m going to punish you.”</span></p><p><span style="font-size:12pt;">The merchant had thrown Thogra face down on the table, and forced himself into her. He had put his hand on her mouth to muffle her cries, and was creepily giggling as he raped the child. Tears rolled on Thogra’s cheeks as she helplessly struggled. It was then that her clouded eyes saw it. <em>A knife. Right there on the table, not an arm’s length away.</em> In an instant, the die was cast, as she had grabbed the blade and plunged it in the merchant’s belly. She used this moment of surprise to escape his grip, dislodging his prick from between her buttcheeks, and stabbed him again. And again. And again. The hateful little man fell to the ground, struggling to breathe, and she pounced onto him, repeatedly slashing his face with the knife. Her frenzy only ended when she realized there was nothing left to be disfigured. She ran away home to her father, telling him the full story. Karosh was horrified at the sight of his daughter covered in blood, and appalled by what he heard. Soon, the sound of rattling metal could be heard outside. Karosh knew this sound too well. “Thogra, hide. And promise me whatever happens, you won’t make a sound or get out.”</span></p><p> </p><p><img class="align-left" src="{{#staticFileLink}}8572446276,RESIZE_584x{{/staticFileLink}}" alt="8572446276?profile=RESIZE_584x" width="359" height="359" /></p><p><span style="font-size:12pt;">“Karosh gro-Urul !” bawled the guard Captain pounding on the door “Deliver us your daughter at once !”. There was no answer from the Orc, and the Captain signaled two of his men to kick the door open. Karosh was there, stoically waiting, donned in his old Legion armor. “Captain Petronius. There was a time when we fought side by side, and for this, I will let you and your men walk away. But I will not let you lay a hand on my daughter.”</span></p><p><span style="font-size:12pt;">The Captain didn’t back down, and gave the Orc a final warning. “Petronius,” calmly stated Karosh, “You couldn’t have beaten me in a fight on your best day, and your best days are long gone.”</span></p><p><span style="font-size:12pt;">Thogra, hidden beneath the floorboards, could barely see a thing. She heard swords being drawn, and the clashing of steel. One of the guards fell dead on the floor, his blood dripping through the planks onto Thogra’s face. Soon, another man was struck down, and a third one quickly after.</span></p><p> </p><p><span style="font-size:12pt;">And then, for a second that seemed like an eternity, it all went silent.</span></p><p> </p><p><span style="font-size:12pt;">“She isn’t here. Scour the docks. Find her !” said Petronius, as he and the remainder of his men rushed out. Thogra waited a few minutes just to be sure they were gone, then got out of her hiding place.</span></p><p><img class="align-right" src="{{#staticFileLink}}8572450059,RESIZE_710x{{/staticFileLink}}" alt="8572450059?profile=RESIZE_710x" width="271" height="344" /></p><p> <span style="font-size:12pt;">Karosh was breathing heavily, coughing up blood. While he had taken down two of the guards, he had</span><span style="font-size:12pt;"> quickly gotten overwhelmed by the remainder of the patrol. “Thogra…”, he whispered, putting his hand on her cheek, “Run away… Run… I love you… so very much…”</span></p><p><span style="font-size:12pt;">As he died, Thogra’s eyes filled up with tears, and she roared and screamed at her misfortune.</span></p><p><span style="font-size:12pt;">When her weeping stopped, Thogra ran as fast as she could, and hid herself in an old carriage, behind a bunch of barrels. It wasn’t long before the horses neighed, and started galloping southwest. She fell asleep, and was awoken the next morning in Skingrad by a woman’s voice prompting her to get up. The woman could see she was startled, but she managed to calm the orcling down, and get her to tell her what happened.</span></p><p><span style="font-size:12pt;">“You’re a very, very brave girl, Thogra.”, she said. “My name is Tyra. Why don’t you come with me ? I’ll introduce you to my friends. You’ll see, they’re a nice bunch. We’ll take good care of you.”</span></p><p> </p><p><span style="font-size:12pt;">The child silently nodded and grabbed Tyra Blood-Fire’s hand. And thus, Thogra gra-Karosh became the youngest member of the Crimson Dirks.</span></p><p> </p><p> </p><p> </p><p> </p><p><a href="{{#staticFileLink}}8572452454,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572452454,RESIZE_710x{{/staticFileLink}}" alt="8572452454?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}8572453498,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}8572453498,RESIZE_400x{{/staticFileLink}}" alt="8572453498?profile=RESIZE_400x" width="231" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;">These mods are mandatory for the build to function as intended</span></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137">Ordinator</a> <span style="font-size:10pt;"><em>and the</em> Thief Skills Rebalance <em>optional plugin</em></span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315?tab=files">Imperious</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910">Andromeda</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}8572453679,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}8572453679,RESIZE_400x{{/staticFileLink}}" alt="8572453679?profile=RESIZE_400x" width="377" /></a> </span></p><p style="text-align:center;"><span style="font-size:12pt;">A few suggestions to turn your gameplay experience up a notch</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272/">Alternate Start</a> <span style="font-size:10pt;"><em>For a more comfortable early game, you should start as a new recruit for the Thieves Guild</em></span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1368">Wildcat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17196">Ultimate Combat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6843/?tab=description">Advanced Adversary Encounters</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6331">Skyshards</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4026054">Perk points @ skill level</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/7842?tab=description">Perk point awards</a></span></p><p> </p><p> </p><p style="text-align:center;"><em>The latter three essentially act as a replacement for 20/50/100% more perk point mods that come with Ordinator. I prefer to play with these, as exploration (Skyshards), defeating epic enemies (PPA) and mastering more and more skills (PP@SL) make perk points feel like a reward for your acomplishments, rather than just something you get double every few levels. It is up to your preference, however, you could bypass these and just get any perk point modifier on the Ordinator page.</em></p><p style="text-align:center;"> </p><p> <a href="{{#staticFileLink}}8572454688,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572454688,RESIZE_584x{{/staticFileLink}}" alt="8572454688?profile=RESIZE_584x" width="434" /></a></p><p style="text-align:center;"><span style="font-size:12pt;">These mods were used for this playthrough, but the build does still work without them</span></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/42389">Brutal Dagger</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/33723">Unique Items Tweaks</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6296">Learn Backstab Enchantment</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3423/">Craftable Faction Armor Sets</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/29194">Interesting NPCs</a></span></p><p> </p><p> </p><p> <a href="{{#staticFileLink}}8572455484,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572455484,RESIZE_710x{{/staticFileLink}}" alt="8572455484?profile=RESIZE_710x" width="710" /></a></p><p> <a href="{{#staticFileLink}}8572457089,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572457089,RESIZE_710x{{/staticFileLink}}" alt="8572457089?profile=RESIZE_710x" width="850" height="292" /></a></p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8572459481,RESIZE_180x180{{/staticFileLink}}"><img src="{{#staticFileLink}}8572459481,RESIZE_180x180{{/staticFileLink}}" alt="8572459481?profile=RESIZE_180x180" width="132" /></a></p><p style="text-align:left;">Thogra is an Orsimer, or Orc. With Imperious installed, Orcs start with a base Health of <span style="font-size:12pt;"><span style="font-size:24pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">105</span></strong></span> </span></span></span>(regen rate 1%), base Magicka of <span style="font-size:12pt;"><strong><span style="color:#0000ff;">80</span></strong> </span>(regen rate 2.75%) and base Stamina of <span style="font-size:12pt;"><span style="font-size:24pt;"><span style="font-size:10pt;"><span style="color:#008000;font-size:12pt;"><strong>115</strong> </span></span></span></span>(regen rate 5.5%), and a carrying capacity of 350.</p><p><br /> For racial abilities, they have <span style="font-size:12pt;">Bloodlust</span>, which increases movement speed by 25% and Stamina & Magicka regeneration by 300% upon entering combat, with these bonuses decaying gradually over 20 seconds. They also have <span style="font-size:12pt;">Shockwave</span>, which allows them to jump once per battle to stagger nearby enemies with a chance to knock them down, and <span style="font-size:12pt;">Strength of Steel</span>, which makes weapons and armor 20% stronger, but enchantments on them 20% weaker.</p><p><br /> Furthermore, their active ability, <span style="font-size:12pt;">Berserk</span>, is acquired by staggering 150 enemies in total with Shockwave. It is a one use a day Power that doubles your attack damage and your critical damage and halves your spellcasting costs for 15 seconds. This ability has a chance to randomly activate for free in combat when off-cooldown.</p><p> <a href="{{#staticFileLink}}8572462695,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572462695,RESIZE_400x{{/staticFileLink}}" alt="8572462695?profile=RESIZE_400x" width="377" /></a></p><p>You'll be using the Thief Stone in the early game, as when using Andromeda it provides you with <span style="font-size:12pt;">Ambush </span>which makes sneaking and sneak attacks 10% more effective, and <span style="font-size:12pt;">Thief's Path</span>, which makes you learn all Thief skills 10% faster. The latter is great for early leveling, however, you'll soon switch to the Shadow Stone. I recommend swapping your Standing Stone once you've unlocked the active ability it offers.</p><p>With Andromeda installed, the Shadow Stone has two passive properties and one active ability.</p><p>For passives, <span style="font-size:12pt;">Blur</span> increases movement speed by 20% while in combat, while <span style="font-size:12pt;">Hide in Shadows</span> makes sneaking and sneak attacks 20% more effective when near a wall or obstacle.</p><p>The active ability, <span style="font-size:12pt;">Shadow Step</span>, is unlocked through discovering every standing stone in Skyrim. It is a dash to your target, with a 75 ft. range, at the cost of 50 points of Stamina, usable at will.</p><p> <a href="{{#staticFileLink}}8572463694,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572463694,RESIZE_400x{{/staticFileLink}}" alt="8572463694?profile=RESIZE_400x" width="270" /></a></p><p>Thogra is Chaotic Neutral, which means she pretty much follows her whims. She values her own liberty, resents lawful authority and restrictions, and doesn't believe in the Manichean conception of good and evil, instead placing her interest - namely, her desire for acceptance - above all else. That being said, contrarily to the traditional Chaotic Neutral archetype, she is not against the killing of innocents, but she does so out of necessity, to further her ends, not for pure sport or pleasure. Another point where she differs from most of those who share her alignment is that she actually is loyal to her friends, almost considering them to be family ; that being said, her trust is not easily earned, and should you betray it, she will neither forgive nor forget it. She won't accept an apology, but you will never have a chance to make amends or regain her confidence.</p><p><img class="align-center" src="{{#staticFileLink}}8572472275,RESIZE_710x{{/staticFileLink}}" alt="8572472275?profile=RESIZE_710x" width="490" height="418" /></p><p><span style="font-size:10pt;">Thogra's character is a complex one ; animated by ire and guilt, she is trying to find a place where she would be accepted and recognized. Her youth and the hardships she has gone through might have made her a firebrand, and subject to outbursts of anger, but in time, she will learn to apply caution and measure to the planning of her battles. No matter how violently she fights, she always does so with the utmost confidence that she is one step ahead of her opponents at all times. She knows herself to be underestimated by most, and uses this to her advantage ; her intelligence often shows through sarcasm, even though she is more of a woman of action than a talker. Thogra is also a lesbian, and has a particular liking for the beauty of Bosmer, Breton and Redguard females. </span></p><p> </p><p> </p><p><a href="{{#staticFileLink}}8572464860,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572464860,RESIZE_710x{{/staticFileLink}}" alt="8572464860?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><em>Here are a few examples of quests that make sense role-play wise for Thogra, the Orc assassin. Thogra is not the Dragonborn, and will not pursue the main quest. She will also not pick sides in the Civil War. </em><em>Please note, this list is non-exhaustive, in no particular order, and is overall just a way for you to get started into roleplaying the character. Quests from the Interesting NPCs mod are marked with an asterisk.</em></span></p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Thieves Guild Questline – </strong></span>Joining up with the Thieves Guild allows you to access fences, which are almost mandatory for Stealth-based builds. It also provides you with decent early to mid-game gear.</p><p><span style="font-size:12pt;"><strong>Dark Brotherhood Questline – </strong></span>An obvious choice for an Assassin, the family-like vibe of Astrid’s Brotherhood will be appealing to Thogra.</p><p><img class="align-right" src="{{#staticFileLink}}8572473083,RESIZE_710x{{/staticFileLink}}" alt="8572473083?profile=RESIZE_710x" width="548" height="322" /></p><p><span style="font-size:12pt;"><strong>Darkened Steel Questline* –</strong></span> Thogra will discover the existence of an ancient assassin order and investigate.</p><p><span style="font-size:12pt;"><strong>A Return to Your Roots – </strong></span>You actually don’t need to progress through the main quest to do this, and the buff completing this quest grants you is very invaluable, as Thogra relies a lot upon Alchemy.</p><p><strong><span style="font-size:12pt;">The Paper Mirror* –</span> </strong>This quest is the way for you to get your hands on the Writer’s Dagger. Despite how disturbing the way she gets this job is, Thogra is always ready to execute someone for money.</p><p><span style="font-size:12pt;"><strong>Pieces of the Past – </strong></span>Silus Vesuius has discovered that the pieces of the legendary Mehrunes’ Razor are scattered around Skyrim ; Thogra will collect them, hoping to reforge the blade and keep it for herself.</p><p><span style="font-size:12pt;"><strong>Rise in the East – </strong></span>No matter the employer, if Thogra is offered payment to take down a specific target, she’ll do it. Haldyn’s name would be a fine addition to her kill list.</p><p><span style="font-size:12pt;"><strong>Hunter’s Quarry* – </strong></span>When Brakh tells her he has a man to put down, Thogra will gladly help him, and add yet another name to her list in the process.</p><p><span style="font-size:12pt;"><strong>Radiant Quests –</strong> </span>Thieves Guild quests should be your priority, as they help restore the Guild to its former glory, and give you access to special jobs. Try to focus on Windhelm quests first, as it will allow you to get your hands on Linwe’s Armor. Dark Brotherhood quests are a good source of profit, and you should keep an eye out for bounties when visiting inns and major cities.</p><p> <a href="{{#staticFileLink}}8572471269,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572471269,RESIZE_710x{{/staticFileLink}}" alt="8572471269?profile=RESIZE_710x" width="710" /></a><a href="{{#staticFileLink}}8572475677,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572475677,RESIZE_710x{{/staticFileLink}}" alt="8572475677?profile=RESIZE_710x" width="860" height="568" /></a></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;">This totals 66 perks, which might seem like a lot ; however, keep in mind that a few of the perks we’ve chosen give us plenty of extra perk points to allocate elsewhere ; let’s review the most important ones.</span></p><p> </p><p> <a href="{{#staticFileLink}}8572477100,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572477100,RESIZE_400x{{/staticFileLink}}" alt="8572477100?profile=RESIZE_400x" width="200" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ALCHEMY – </strong><em>Thogra is a very competent Alchemist, able to both craft lethal poisons and beneficial potions.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Physician : </em></span>While Stamina potions are invaluable, Thogra's only source of sustain is through Healing or Health Regen potions. You should therefore pick <span style="font-size:12pt;"><span style="color:#ff0000;"><strong>Health </strong></span></span>as your specialization.</li><li><em><span style="font-size:12pt;">Bottomless Cup :</span> </em>Probably the best perk in the whole tree for any build using poisons. Also, getting multiple applications per vial means less crafting and more killing !</li><li><span style="font-size:12pt;"><em>Amplify Lethality : </em></span>This perk gives you pretty much a guaranteed one-shot once a day. Bosses beware !</li><li><em><span style="font-size:12pt;">World Serpent :</span> </em>I actually didn’t use Shouts, so the only use of this perk was to unlock the final perk of the tree. Should you decide to use shouts, I would recommend Marked for Death, Throw Voice, Whirlwind Sprint, Drain Vitality, Disarm and Become Ethereal.</li><li><span style="font-size:12pt;"><em>That Which Does Not Kill You… : </em></span>Be careful, the toxin <em>really</em> fucking hurts. Stock up on Healing and Resist Poison potions before you learn this perk.</li><li><span style="font-size:12pt;"><em>Lab Skeever : </em></span>Situationally useful : should you find an alchemy lab while exploring a dungeon, use it and then use Assassin’s Elixir and Tonic of Thievery (two potions listed in the Recipes below), which should last pretty much for the whole run.</li></ul><p> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}8572480868,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572480868,RESIZE_400x{{/staticFileLink}}" alt="8572480868?profile=RESIZE_400x" width="200" /></a>ARCHERY – </strong><em>While daggers are her preferred weapons, Thogra still is a deadly marksman, and will look to eliminate tougher foes from afar.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Steady Hand : </em></span>You could make a case for grabbing 3 points here instead of 1. To be honest though, the Slow Time effect is better for combat archers, so just grabbing 1 point to be able to zoom is enough.</li><li><span style="font-size:12pt;"><em>Ambush Predator : </em></span>Rule number one of remaining unseen is to take down the lookouts first. This perk takes care of that.</li><li><em><span style="font-size:12pt;">Hawkeye :</span> </em>As for Amplify Lethality, this perk gives you pretty much a guaranteed one-shot once a day. Even though it looks like a fun combo, you should refrain from using both at once, it’s a waste.</li></ul><p> </p><p> </p><p> <a href="{{#staticFileLink}}8572482061,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572482061,RESIZE_400x{{/staticFileLink}}" alt="8572482061?profile=RESIZE_400x" width="200" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>LIGHT ARMOR – </strong><em>This type of armor is the go-to choice for assassins, as it allows for more freedom of movement in and out of battle.</em></span></p><p> </p><ul><li><em><span style="font-size:12pt;">Initiative :</span> </em>Assassins aren’t the best in an open fight, due to their all-out offensive nature. This perk combined with the Orc racial Bloodlust will ensure you can power attack non-stop if discovered, to make the fight as quick as possible.</li><li><em><span style="font-size:12pt;">Lightning Strike :</span> </em>This perk follows the same logic as Initiative : the shorter the fight is, the better. A few dual-wielding power attacks in conjunction with this perk will take care of all but the strongest foes.</li><li><em><span style="font-size:12pt;">Windrunner :</span> </em>Dual-wielding sacrifices defense for damage output, as it prevents you from blocking ; Thogra’s only means of defense in an open fight is mobility, which makes this perk the most important of the tree.</li></ul><p> </p><p> <a href="{{#staticFileLink}}8572482478,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572482478,RESIZE_400x{{/staticFileLink}}" alt="8572482478?profile=RESIZE_400x" width="200" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>LOCKPICKING – </strong><em>One of the staple supportive skills of Stealth classes, Lockpicking guarantees loot and perk points galore.</em></span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><ul><li><em><span style="font-size:12pt;">Game of Fate :</span> </em>A tremendous investment, I was lucky enough to find 3 out of the 5 containers by level 20. Spending one perk point to get 5 perk points and 75 000 gold, what’s not to like ?</li><li><em><span style="font-size:12pt;">Seen This Before :</span> </em>Again, this perk gives us more points to spend on other trees ; in total, we invested 6 points in the Lockpicking tree and got 8 points back. There’s the 2 extra points we’re able to put into Smithing for ya !</li></ul><p> </p><p> <a href="{{#staticFileLink}}8572486462,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572486462,RESIZE_400x{{/staticFileLink}}" alt="8572486462?profile=RESIZE_400x" width="200" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ONE-HANDED – </strong><em>Thogra loves getting up close and personal, favoring the speed and ferocity of dual-wielded daggers.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Furious Strength : </em></span>With her very large Stamina pool, Thogra is able to make great use of the damage boost from this perk.</li><li><em><span style="font-size:12pt;">Man o’War :</span> </em>Gets fully stacked after a few dual-wielded power attacks. This perk offers great burst damage, which is what Thogra relies upon in open combat. We aren’t taking the dagger-specific bleed perks or Unleash the Beast because those are much better for elongated fights, which is precisely what we’re trying to avoid.</li></ul><p> </p><p> <a href="{{#staticFileLink}}8572487271,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572487271,RESIZE_400x{{/staticFileLink}}" alt="8572487271?profile=RESIZE_400x" width="200" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>PICKPOCKET – </strong><em>Another great supportive skill, notably great for early game moneymaking.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Cutpurse : </em></span>One of the oldest tricks in Skyrim is to train up a skill then pickpocket the gold back from the trainer, which levels up the chosen skill and Pickpocket all at once. This perk makes it much easier.</li><li><em><span style="font-size:12pt;">Brotherhood Cocktail :</span> </em>An absolutely key perk, and perhaps the most important perk of the entire build ; reverse pickpocketing poisons works wonders on humanoid enemies.</li><li><span style="font-size:12pt;"><em>Dragon Hoard :</em></span> 50 000 gold might sound like a lot ; however, Alchemy is extremely lucrative, and you’ll have no trouble reaching ridiculous amounts of wealth with it, not to mention the Game of Fate perk from the Lockpicking tree. The fact that there’s no limit to the number of points you can purchase as long as you’ve got the money to do so makes this perk really amazing in the late game.</li></ul><p> </p><p> <a href="{{#staticFileLink}}8572488053,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572488053,RESIZE_400x{{/staticFileLink}}" alt="8572488053?profile=RESIZE_400x" width="200" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>SMITHING – </strong><em>While not a common skill for Assassins or Stealth classes in general, Smithing is a late game investment we can afford with our extra perk points. Orcs are also traditionally renowned as great blacksmiths by nature.</em></span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><ul><li><em><span style="font-size:12pt;">Arcane Blacksmith :</span> </em>The only perk we need from the tree, it allows us to temper the enchanted gear we’ll be using in the late game. A luxury perk though, so you should only invest the 2 points into Smithing after you’ve unlocked every other perk in the build.</li></ul><p> </p><p> </p><p> <a href="{{#staticFileLink}}8572488498,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572488498,RESIZE_400x{{/staticFileLink}}" alt="8572488498?profile=RESIZE_400x" width="200" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>SNEAK – </strong><em>The art of remaining unseen. Shadows are, after all, an assassin’s best friends.</em></span></p><p> </p><ul><li><em><span style="font-size:12pt;">Assassin’s Blade :</span> </em>With Thogra using dual-wielded daggers, we essentially get double value from this already amazing perk.</li><li><span style="font-size:12pt;"><em>Backstab :</em> </span>The best way to use this perk is to deliver a dual-wielded sneak attack from behind your target. Coincidentally enough, that’s exactly what we want to do.</li><li><span style="font-size:12pt;"><em>Problem Solver : </em></span>Does exactly what its name suggests, and will take care of the pesky, high level poison-immune targets that would otherwise be a pain in the butt to deal with ; goodbye, Draugr Deathlords, Master Vampires and Dragon Priests. And good riddance.</li><li><em><span style="font-size:12pt;">Clean Escape :</span> </em>Sometimes, you’ll awaken suspicion within enemy ranks before you managed to trim their numbers down ; this perk allows you to get another shot at it.</li></ul><p> <a href="{{#staticFileLink}}8572493089,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572493089,RESIZE_710x{{/staticFileLink}}" alt="8572493089?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><em>Not every piece of gear is available from level 1. Some require completing quests, while others have to be found through exploration or bartering. Some even require crafting and tempering skills to become, in turn, better than others. For these reasons, I've split this section into early, middle and late game gear recommendations. Note that the listed stats take into account the optional mods, as well as the enchantment debuff from the Orc racial.</em></span></p><p> </p><p><a href="{{#staticFileLink}}8572493294,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572493294,RESIZE_584x{{/staticFileLink}}" alt="8572493294?profile=RESIZE_584x" width="564" /></a></p><p style="text-align:center;"><span style="font-size:12pt;">Thogra is at the beginning of her adventures, and has to make do with whatever she can salvage.</span></p><p> </p><p> </p><p> </p><p><strong><a href="{{#staticFileLink}}8572493883,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572546252,RESIZE_400x{{/staticFileLink}}" alt="8572546252?profile=RESIZE_400x" width="161" height="358" /></a></strong></p><p> </p><p><strong> <span style="font-size:12pt;"> </span></strong><strong><span style="font-size:12pt;">HEADGEAR :</span> </strong>Torturer's Hood - <em>Tempered</em></p><p><strong> <span style="font-size:12pt;">ARMOR :</span> </strong>Leather armor - <em>Tempered</em></p><p><strong> <span style="font-size:12pt;">GLOVES :</span> </strong>Leather bracers - <em>Tempered</em></p><p><strong> <span style="font-size:12pt;">BOOTS :</span> </strong>Leather boots - <em>Tempered</em></p><p><strong> <span style="font-size:12pt;">NECKLACE :</span> </strong>Necklace of Minor Health - <em>Fortify Health by 16 points</em></p><p><strong> <span style="font-size:12pt;">RING :</span> </strong>Ring of Minor Stamina - <em>Fortify Stamina by 16 points</em></p><p><strong> <span style="font-size:12pt;">MAIN HAND :</span> </strong>Brutal dagger - <em>Crafted</em></p><p><strong> <span style="font-size:12pt;">OFF-HAND :</span><em> </em></strong>Brutal dagger – <em>Crafted</em></p><p> <strong><span style="font-size:12pt;">RANGED :</span><em> </em></strong>Hunting Bow – <em>Tempered</em></p><p> </p><p> </p><p> </p><p> <a href="{{#staticFileLink}}8572497895,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572497895,RESIZE_710x{{/staticFileLink}}" alt="8572497895?profile=RESIZE_710x" width="690" /></a></p><p style="text-align:center;"><span style="font-size:12pt;">Having become more competent, Thogra is now wearing equipment that fits her newfound status.</span></p><p> </p><p> </p><p> </p><p><span style="color:#0000ee;"><strong><br /> </strong></span><img class="align-left" src="{{#staticFileLink}}8572498853,RESIZE_584x{{/staticFileLink}}" alt="8572498853?profile=RESIZE_584x" width="223" height="323" /></p><p> </p><p><span style="font-size:12pt;"><strong>HEADGEAR : </strong></span>Linwe's Hood - <em>Prices are 8% better. Bows deal 12% more damage</em> </p><p><span style="font-size:12pt;"><strong>ARMOR :</strong><strong> </strong></span>Linwe's Armor - <em>Increases Stamina by 12 points. Stamina regenerates 20% faster</em></p><p><span style="font-size:12pt;"><strong>GLOVES :</strong><strong> </strong></span>Linwe's Gloves - <em>One-Handed attacks deal 12% more damage. Locks are 12% easier to pick</em></p><p><span style="font-size:12pt;"><strong>BOOTS :</strong></span><strong> </strong>Linwe's Boots - <em>Sneaking is 12% more effective. Pickpocket chances are 12% higher</em></p><p><span style="font-size:12pt;"><strong>NECKLACE :</strong><strong> </strong></span>Necklace of Wielding - <em>One-Handed attacks deal 16% more damage</em></p><p><span style="font-size:12pt;"><strong>RING :</strong><strong> </strong></span>Muiri's Ring - <em>Created potions are 12% more powerful</em></p><p><strong><span style="font-size:12pt;">MAIN HAND :</span> </strong>The Writer's Dagger - <em>Deals 12 points of Fire damage</em></p><p><span style="font-size:12pt;"><strong>OFF-HAND<em> </em>: </strong></span>Valdr's Lucky Dagger - <em>Tempered. Has a 25% chance of a critical hit</em></p><p><span style="font-size:12pt;"><strong>RANGED :<em> </em></strong></span>Gauldur Blackbow –<em> Absorbs 24 points of Magicka. Damages Magicka by 24 points</em></p><p> </p><p> </p><p><a href="{{#staticFileLink}}8572500486,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572500486,RESIZE_710x{{/staticFileLink}}" alt="8572500486?profile=RESIZE_710x" width="699" /></a></p><p style="text-align:center;"><span style="font-size:12pt;">Thogra is unrivaled ; she has become the best at what she does, and now uses finely-crafted, tempered gear imbued with magical properties.</span></p><p> </p><p> </p><p><a href="{{#staticFileLink}}8572501286,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572546499,RESIZE_400x{{/staticFileLink}}" alt="8572546499?profile=RESIZE_400x" width="161" height="354" /></a></p><p> </p><p><strong> </strong><strong><span style="font-size:12pt;">HEADGEAR :</span> </strong>Krosis - <em>Bows deal 16% more damage. Created potions are 16% more powerful. <strong> </strong> Locks are<strong> </strong>16% easier to pick</em></p><p><strong> <span style="font-size:12pt;">ARMOR : </span></strong>Guild Master's Armor - <em>Tempered. Increases Carry Weight by 48 points and Stamina <strong> </strong>by 24 points</em></p><p><strong> <span style="font-size:12pt;">GLOVES :</span> </strong>Guild Master's Gloves - <em>Crafted & Tempered. Enchanted with Backstab</em></p><p><strong> <span style="font-size:12pt;">BOOTS :</span> </strong>Guild Master's Boots - <em>Crafted & Tempered. Enchanted with Muffle</em></p><p><strong> <span style="font-size:12pt;">NECKLACE :</span> </strong>Necklace of Peerless Wielding - <em>One-Handed attacks deal 32% more damage</em></p><p><strong> <span style="font-size:12pt;">RING :</span> </strong>Ring of Peerless Alchemy - <em>Created potions are 20% more powerful</em></p><p><strong> <span style="font-size:12pt;">MAIN HAND : </span></strong>Blade of Woe - <em>Tempered. Absorb 8 points of Health</em></p><p><strong> <span style="font-size:12pt;">OFF-HAND<em> </em>:</span> </strong>Mehrunes' Razor - <em>Tempered. Each hit has a 2% chance of instantly killing your <strong> </strong>target</em></p><p> <strong><span style="font-size:12pt;">RANGED :</span><em> </em></strong>Nightingale Bow – <em>Tempered. Does 24 points of Frost damage and 12 points of <strong> </strong>shock damage</em></p><p> </p><p> </p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>MAGICAL EFFECTS :</strong> Bonuses gained from completing quests that can be of use to the build</span></p><p style="text-align:center;">Agent of Dibella, Agent of Mara, Sinderion’s Serendipity</p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>HIDDEN KNOWLEDGE :</strong> Abilities granted by reaching the end of a Black Book area</span></p><p style="text-align:center;">Mora's Boon, Seeker of Shadows, Secret of Protection, Black Market, Lover's Insight (Replace by Companion's Insight if you're using a follower)</p><p><a href="{{#staticFileLink}}8550434473,original{{/staticFileLink}}"><br /> </a></p><p style="text-align:center;"><em><a href="{{#staticFileLink}}8572508873,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572508873,RESIZE_710x{{/staticFileLink}}" alt="8572508873?profile=RESIZE_710x" width="710" /></a><span style="font-size:12pt;">While Alchemy might seem tedious, it's actually very simple to make use of with a bit of know-how. Below, I have listed all the poisons and potions in Thogra's arsenal, every ingredient you’ll need, and where you’ll find them. These were designed making sure that no ingredient is present in multiple recipes, so that you never have to go through the dilemma of choosing which decoction to craft over another. </span></em></p><p> </p><p><a href="{{#staticFileLink}}8572517884,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572517884,RESIZE_400x{{/staticFileLink}}" alt="8572517884?profile=RESIZE_400x" width="201" height="76" /></a></p><p> </p><p><strong><a href="{{#staticFileLink}}8572512093,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572512093,RESIZE_180x180{{/staticFileLink}}" alt="8572512093?profile=RESIZE_180x180" width="100" /></a>ORCISH TOXIN - </strong><em>Damage Health</em></p><p>Nightshade + Red Mountain Flower</p><p><em>Orc poisons have a reputation for being simple yet deadly mixtures. </em></p><p><u>Tips :</u> A lot of ingredients can give the Damage Health effect, but don't use Deathbell or River Betty even though they make for a stronger poison, instead keep those for another recipe.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572513667,RESIZE_1200x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572513667,RESIZE_180x180{{/staticFileLink}}" alt="8572513667?profile=RESIZE_180x180" width="100" /></a></strong></p><p><strong>MIND-RENDING POISON - </strong><em>Damage Health, Damage Magicka, Damage Magicka Regen, Frenzy</em></p><p>Falmer Ear + Hanging Moss + Human Heart</p><p><em>A potent poison corroding the very minds of her foes, Thogra saves it to use against powerful magic-wielders.</em></p><p><u>Tips :</u> Human Hearts can be hard to find, so use this poison with caution. Reverse pickpocket it only if you need the Frenzy effect above all else.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572516096,original{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572516096,RESIZE_180x180{{/staticFileLink}}" alt="8572516096?profile=RESIZE_180x180" width="100" /></a>CORROSIVE BREW - </strong><em>Damage Health, Slow, Weakness to Poison</em></p><p>River Betty + Deathbell + Giant Lichen</p><p><em>A poison of unrivaled viciousness and potency ; it attacks the organs and muscle tissues of its hapless victim. </em></p><p><u>Tips :</u> As mentioned above, save your Deathbell and River Betty stocks to craft this poison ; use for tougher foes, with <strong>Orcish Toxin</strong> being your default poison.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572517499,RESIZE_584x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572517499,RESIZE_180x180{{/staticFileLink}}" alt="8572517499?profile=RESIZE_180x180" width="100" /></a>SERPENT'S STING - </strong><em>Damage Health, Lingering Damage Health, Paralysis</em></p><p>Human Flesh + Imp Stool + Slaughterfish Egg</p><p><em>This poison temporarily cuts out the nerve connections of whoever is affected, only to slowly start devouring them.</em></p><p><u>Tips :</u> A great poison to reverse pickpocket onto a strong foe to take out the rest of the group. Use with care, Human Flesh can be hard to come by.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572516890,RESIZE_1200x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572516890,RESIZE_180x180{{/staticFileLink}}" alt="8572516890?profile=RESIZE_180x180" width="100" /></a>DRAUGHT OF WEAKNESS - </strong><em>Ravage Health, Ravage Magicka, Ravage Stamina</em></p><p>Scathecraw + Spawn Ash + Jazbay Grapes</p><p><em>This debilitating toxin can cause fatigue, confusion, and most notably, a slow and horrid death.</em></p><p><u>Tips :</u> Use when fighting large groups, constantly swap targets to apply to all of them. Also, this is another very good poison to reverse pickpocket.</p><p> </p><p> </p><p> <a href="{{#staticFileLink}}8572518294,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572518294,RESIZE_400x{{/staticFileLink}}" alt="8572518294?profile=RESIZE_400x" width="201" /></a></p><p> </p><p><strong><a href="{{#staticFileLink}}8572520098,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572520098,RESIZE_180x180{{/staticFileLink}}" alt="8572520098?profile=RESIZE_180x180" width="100" /></a>HEALING POTION - </strong><em>Restore Health</em></p><p>Wheat + Blisterwort</p><p><em>The simplest of brews, carried around by adventurers of all sorts.</em></p><p><u>Tips :</u> A lot of ingredients can give the Restore Health effect ; feel free to swap them around, but avoid wasting ingredients used in other recipes.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572520298,original{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572520298,RESIZE_180x180{{/staticFileLink}}" alt="8572520298?profile=RESIZE_180x180" width="100" /></a>STAMINA POTION - </strong><em>Restore Stamina</em></p><p>Purple Mountain Flower + Histcarp</p><p><em>Sweet as ale and easy to mix, this potion keeps Thogra's energies replenished.</em></p><p><u>Tips :</u> As for Restore Health, Restore Stamina is a very commonly found effect ; follow the same guideline as mentioned above for crafting these.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572521457,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572521457,RESIZE_180x180{{/staticFileLink}}" alt="8572521457?profile=RESIZE_180x180" width="100" /></a>POTENT ANTIDOTE - </strong><em>Restore Health, Restore Stamina, Resist Poison, Cure Disease</em></p><p>Blue Mountain Flower + Charred Skeever Hide + Mudcrab Chitin</p><p><em>A cure for all ills, and a kindness after the toughest of battles.</em></p><p><u>Tips :</u> Very situational yet very useful. You don't need to carry around a lot of these at all times. They also sell extremely well and progress your skill fast.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572521294,original{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572521294,RESIZE_180x180{{/staticFileLink}}" alt="8572521294?profile=RESIZE_180x180" width="100" /></a>BOTTLED SHADOWS - </strong><em>Invisibility, Fortify Health Regen</em></p><p>Luna Moth Wing + Vampire Dust</p><p><em>"How can shadows kill… Impossible..."</em></p><p><u>Tips :</u> Stock up on those ! They're a tremendous tool both offensively and defensively, and only require two ingredients which are cheap and easy to find.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572522466,RESIZE_1200x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572522466,RESIZE_180x180{{/staticFileLink}}" alt="8572522466?profile=RESIZE_180x180" width="100" /></a>ASSASSIN'S ELIXIR - </strong><em>Fortify Sneak, Fortify Light Armor, Fortify One-Handed</em></p><p>Beehive Husk + Bear Claws + Hawk Feathers</p><p><em>Thogra's tonic of choice, it greatly increases her fighting prowess and makes her as nimble as a cloud of mist.</em></p><p><u>Tips :</u> Keep an eye on your stock. These potions aren't mandatory to carry at all times but prove extremely useful for boss fights and tough dungeon crawls.</p><p> </p><p> </p><p><strong><a href="{{#staticFileLink}}8572522662,original{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572522662,RESIZE_180x180{{/staticFileLink}}" alt="8572522662?profile=RESIZE_180x180" width="100" /></a>TONIC OF THIEVERY - </strong><em>Fortify Archery, Fortify Lockpicking, Fortify Health Regen</em></p><p>Namira’s Rot + Spider Egg + Juniper Berries</p><p><em>A concoction usually favored by burglars. Keeps the hand steady and the mind focused.</em></p><p><u>Tips :</u> If you’re low on ingredients, combine a Spider Egg and Juniper Berries for a simple fortify Archery potion.</p><p> </p><p> </p><p><a href="{{#staticFileLink}}8572522693,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572522693,RESIZE_710x{{/staticFileLink}}" alt="8572522693?profile=RESIZE_710x" width="769" height="52" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"> The complete list of all the ingredients you need for the recipes above. You should, of course, still look to collect any and all ingredients you find ; those not on the list would be best used crafting expensive potions to level up your Alchemy skill and make an ungodly amount of money in the process.</span></p><p><strong> </strong></p><p><strong><span style="font-size:12pt;">Bear Claws -</span> </strong>There are lots of bears in The Rift, especially in caves around Ivarstead.</p><p><strong><span style="font-size:12pt;">Beehive Husk -</span> </strong>Found in beehives, most commonly seen in The Rift's forests and in Whiterun Hold.</p><p><strong><span style="font-size:12pt;">Blisterwort -</span> </strong>Commonly found in caves.</p><p><strong><span style="font-size:12pt;">Blue Mountain Flower -</span> </strong>Commonly found in the wilderness, especially in Whiterun Hold. </p><p><strong><span style="font-size:12pt;">Charred Skeever Hide -</span> </strong>Found in giant encampments, Falmer caves and some bandit hideouts.</p><p><span style="font-size:12pt;"><strong>Deathbell - </strong></span>Abundant in the marsh around Morthal.</p><p><span style="font-size:12pt;"><strong>Falmer Ear - </strong></span>You'll have to take these from Falmer, obviously.</p><p><span style="font-size:12pt;"><strong>Giant Lichen - </strong></span>Found in the marshes around Morthal, east of Solitude.</p><p><strong><span style="font-size:12pt;">Hanging Moss -</span> </strong>Found in caves, on buildings, and in Nordic ruins. Great farming spots include Moss Mother Cavern and Eldergleam Sanctuary.</p><p><strong><span style="font-size:12pt;">Hawk Feathers -</span> </strong>Grab a bow and shoot the birds down. Hawks are commonly found everywhere, but especially around Solitude.</p><p><span style="font-size:12pt;"><strong>Histcarp - </strong></span>In any waterbank, close to the surface, or in fish barrels. Best farming spots are Riften Fishery and Lake Illinalta.</p><p><strong><span style="font-size:12pt;">Human Flesh -</span> </strong>A few are hand-placed in the world, but your best bet is to loot them off of Falmer.</p><p><strong><span style="font-size:12pt;">Human Heart -</span> </strong>A rare find. Try necromancer hideouts, vampire lairs, Forsworn encampments, and Falmer caves.</p><p><strong><span style="font-size:12pt;">Imp Stool -</span> </strong>Commonly found in caves.</p><p><span style="font-size:12pt;"><strong>Jazbay Grapes - </strong></span>Commonly found in the hot springs south of Windhelm.</p><p><span style="font-size:12pt;"><strong>Juniper Berries – </strong></span>Commonly found throughout The Reach.</p><p><strong><span style="font-size:12pt;">Luna Moth Wing -</span> </strong>Luna Moths only spawn at night, often along roads. </p><p><strong><span style="font-size:12pt;">Mudcrab Chitin -</span> </strong>Mudcrabs are a common sight around lakes and on the northern coastline.</p><p><span style="font-size:12pt;"><strong>Namira’s Rot – </strong></span>Commonly found in caves.</p><p><strong><span style="font-size:12pt;">Nightshade -</span> </strong>Found around cemeteries and vampire lairs, and pretty much around any place that reeks like death.</p><p><span style="font-size:12pt;"><strong>Purple Mountain Flower - </strong></span>Commonly found in the wilderness, especially in Whiterun Hold.</p><p><strong><span style="font-size:12pt;">Red Mountain Flower -</span> </strong>Like the other types of mountain flowers, they're commonly found in the wilderness, especially in Whiterun Hold.</p><p><span style="font-size:12pt;"><strong>River Betty - </strong></span>As for all fish, your best bets are to have a swim in Lake Illinalta or check out the Riften Fishery.</p><p><strong><span style="font-size:12pt;">Scathecraw -</span> </strong>Abundant in Solstheim, especially in and around Raven Rock.</p><p><strong><span style="font-size:12pt;">Slaughterfish Egg -</span> </strong>Found on riverbeds and lake shorelines. Best farming spots are the marshes around Morthal and the islands around Goldenglow Estate.</p><p><span style="font-size:12pt;"><strong>Spawn Ash - </strong></span>Found on Ash Spawn in Solstheim.</p><p><strong><span style="font-size:12pt;">Spider Egg –</span> </strong>Found in egg sacs in Frostbite Spider lairs. Best farming spot is Cronvangr cave.</p><p><span style="font-size:12pt;"><strong>Vampire Dust - </strong></span>Found on the bodies of Vampires. After reaching level 10, check out the Hall of the Vigilant.</p><p><span style="font-size:12pt;"><strong>Wheat - </strong></span>Found in any farm, they spawn in abundance around Whiterun and in Rorikstead.</p><p> </p><p><a href="{{#staticFileLink}}8572530071,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572530071,RESIZE_710x{{/staticFileLink}}" alt="8572530071?profile=RESIZE_710x" width="710" /></a></p><p> <a href="{{#staticFileLink}}8572531288,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572531288,RESIZE_180x180{{/staticFileLink}}" alt="8572531288?profile=RESIZE_180x180" width="50" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Master Poisoner (Passive) :</strong> </span>Advanced Lab + Double Toil & Trouble + Sinderion’s Serendipity</p><p style="text-align:center;"><span style="font-size:12pt;">Thogra knows her way around an alchemy table like no other, and makes the most out of even the smallest batch of ingredients.</span></p><p style="text-align:center;"><em><u>Tip :</u></em><em> These two passive effects do actually stack, giving you a tremendous amount of potions and poisons to work with.</em></p><p> </p><p> </p><p><a href="{{#staticFileLink}}8572533087,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572533087,RESIZE_180x180{{/staticFileLink}}" alt="8572533087?profile=RESIZE_180x180" width="50" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Shadowstrike :</strong> </span>Dual-wielded Sneak power attack + Hide in Shadows + Shadow Step</p><p style="text-align:center;"><span style="font-size:12pt;">Thogra blinks to her target and swiftly slits their throat from behind.</span></p><p style="text-align:center;"><em><u>Tip :</u></em><em> wind up your power attack while affected by Hide in Shadows and use Shadow Step during the animation ; this will let you keep the buff for your attack, which will go off after you blink. Proper timing is key and requires practice, but the effect is well worth it.</em></p><p style="text-align:center;"><em> </em></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}8572534095,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}8572534095,RESIZE_180x180{{/staticFileLink}}" alt="8572534095?profile=RESIZE_180x180" width="50" /></a></strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Killing Shot :</strong></span> Tonic of Thievery + Problem Solver + Ambush Predator</p><p style="text-align:center;"><span style="font-size:12pt;">Thogra carefully aims at her opponent’s heart, putting them down before they even notice her.</span></p><p style="text-align:center;"><em><u>Tip :</u></em><em> Try to make use of the Hide in Shadows buff as much as you can for increased effectiveness.</em></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8572535058,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572535058,RESIZE_180x180{{/staticFileLink}}" alt="8572535058?profile=RESIZE_180x180" width="50" /></a> <span style="font-size:12pt;"><strong>Slice & Dice :</strong> </span>Dual-wielded Power attacks + Berserk + Man o’War + Lightning Strike</p><p style="text-align:center;"><span style="font-size:12pt;">Thogra furiously slashes her opponent to dispatch them before they strike.</span></p><p style="text-align:center;"><em><u>Tip :</u></em><em> Thogra’s only form of defense is offense, so open combat <u>has</u> to be very quick. Thankfully, Initiative and Bloodlust ensure you’ll have enough Stamina to chain multiple power attacks. Let the Berserk buff activate passively, only use the active as a last resort.</em></p><p> </p><p> </p><p> <a href="{{#staticFileLink}}8572535654,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572535654,RESIZE_710x{{/staticFileLink}}" alt="8572535654?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;"><strong>STRENGTHS :</strong> Very versatile toolkit, unparalleled burst damage, has both melee and ranged options, great class fantasy, amazing late game scaling</span></p><p><span style="font-size:12pt;"><strong>WEAKNESSES :</strong> Squishy, no magic options, no blocking capabilities, bad in elongated open fights</span></p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}8572535495,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572535495,RESIZE_710x{{/staticFileLink}}" alt="8572535495?profile=RESIZE_710x" width="633" /></a></span></p><p style="text-align:center;">Thogra gra-Karosh, the Crimson Dirk</p><p> </p><p><span style="font-size:12pt;">Thogra is an Assassin, a cunning fighter that uses daggers and bows alike, and dabbles into Alchemy to craft vicious poisons and self-enhancing potions. Assassins typically favor a stealthy approach over direct combat, and don’t use any sort of magic.</span></p><p><span style="font-size:12pt;">While Orcs are typically not the first race you think of for a Stealth-based class, they actually provide a lot of benefits to such a playstyle ; firstly, their racial ability Shockwave provides emergency, multi-target crowd control, which is something these classes usually crucially lack. Secondly, Strength of Steel is great, as raw weapon damage is multiplied by Sneak attack modifiers, while enchantment damage is not. And lastly, since Assassins only engage in open fights as a last resort, and have mediocre defensive capabilities, Bloodlust allows us to rush through this tricky part of combat ; the less time you spend actually fighting, the better.</span></p><p><span style="font-size:12pt;">Speaking of combat, Thogra’s approach is typically to thin out the ranks of her enemies, following this order of priority : mages first, archers second, melees last. To set up your ambush, get into a dark, safe spot, and snipe off isolated targets with <strong>Killing Shot</strong>. Should you see a target within range of Shadow Step that is in an ideal position for you, you may <strong>Shadowstrike </strong>them instead. Usually, <strong>Orcish Toxin</strong> combined with these techniques is enough to land a killing blow, however, you should always pick the poison that fits the situation the most ; your beneficial potions such as <strong>Assassin’s Elixir</strong> and <strong>Tonic of Thievery</strong> are excellent damage boosts in the right situations, and should be used accordingly. Note that, as mentioned in the Perks section, the Lab Skeever perk allows you, should you find an alchemy lab, to tremendously extend their duration. In this case, you’ll want to use both of them for maximum usage of this buff.</span></p><p><span style="font-size:12pt;">If and when discovered, the movement speed from Bloodlust, Blur and Windrunner is pretty much your only line of defense, and you should look to dodge incoming blows, seeing as you can’t parry them. Never use your bow in open combat, instead resort to your daggers and <strong>Slice & Dice</strong> through any enemy that gets too close. Note that you can use Shadow Step as an escape tool, or during the animation of a power attack to get the jump on an incoming foe. Berserk should activate by itself, and even though the damage boost is nice, it isn’t mandatory to finish off most enemies ; as using the active disables the random activations, you should only do it if absolutely necessary. The key to mastering this class is the same as for any Stealth-based character : fight with your brain first and your brawns second.</span></p><p><span style="font-size:12pt;">Aside from Thogra’s alchemical recipes, you should make use of this skill to fund your Dragon Hoard perk. Indeed, <strong>Master Poisoner</strong> makes Alchemy even more lucrative than it already can be.</span></p><p> <a href="{{#staticFileLink}}8572535883,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572535883,RESIZE_710x{{/staticFileLink}}" alt="8572535883?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;">This concludes the eleventh build I’m posting as part of my Project 21 series, namely my Assassin build. Thanks a lot for reading it ! This build has taken me more time and effort than I could have imagined, and I really, really do hope it shows. Assassins and Stealth-based classes are my favorite ones to play in any RPG, and I tried my absolute hardest to do them justice. As always, I was heavily influenced by pop culture fantasy characters, and the main inspiration for this build is Garona Halforcen from the Warcraft universe.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">First and foremost, very special thanks to <a href="https://www.deviantart.com/denahelmi">DenaHelmi</a>, as I used gorgeous art of hers in this presentation, namely the very last image in the backstory section. I highly suggest you guys check out her work, I’m sure the fantasy vibe in her drawings will please your eyes, and maybe give you some character ideas ! I would also like to extend my thanks to Kris Takahashi, creator of Interesting NPCs amongst many other great mods, and of the Crimson Dirks, whose lore I used in this character's backstory. To <a href="https://www.patreon.com/EnaiSiaion">Enai Siaion</a>, creator of Ordinator, Andromeda, Wildcat, Imperious, and many more gameplay-enhancing mods, for making Skyrim an even more amazing game than Bethesda already had, and one I still enjoy playing after a decade, as well as to <a href="https://theskyforge.ning.com/members/Furrion17">Furrion 17</a>. I tried all of his builds when I got into character building and really had a blast, and the dedication he shows in crafting a good backstory for a good build inspired me to try my hand at it as well. Since I joined this community, Furrion has given me nothing but constructive input, words of encouragement, and sincere friendship, for which I am immensely grateful. This project I’m having so much fun working on simply would not exist without him, his work, his advice and his support.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">That's all from me for now, expect more soon ! Don't hesitate to comment and share your experience playing Thogra, I hope you'll have as much fun playing her as I had creating, playing and writing the build she is the star of !</span></p><p> </p><p> </p><p><img class="align-center" src="https://cdn3.iconfinder.com/data/icons/brands-applications/512/Skyrim-512.png" alt="" width="328" height="328" /></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><strong><span style="font-size:24pt;">MY OTHER BUILDS</span><br /> </strong></p><p> </p><p> </p><p> <a href="{{#staticFileLink}}8532087064,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8532087064,RESIZE_710x{{/staticFileLink}}" alt="8532087064?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;">ARCHER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-turncoat-1?edited=1">Kastav, the Turncoat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">BARBARIAN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lone-wolf">Ulfgar, the Lone Wolf</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">HEALER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-she-of-the-wild?edited=1">Alska, She of the Wild</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">KNIGHT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-alessia-s-chosen">Acilius, Alessia's Chosen</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">NIGHTBLADE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-imperial-inquisitor?edited=1">Caesia Tremellius, the Imperial Inquisitor</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">ROGUE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-rascal?edited=1">Thessia, the Rascal</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SCOUT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-wyrm-s-bane?edited=1" target="_blank">Taviah, the Wyrm's Bane</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SORCERER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-bloodsworn">Lanathel, the Bloodsworn</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SPELLSWORD : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-skystrider-1">Ariane, the Skystrider</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WARRIOR : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lion-of-bangkorai">Kazan, the Lion of Bangkorai</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WITCHHUNTER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-beckoner-of-retribution?edited=1">Taren Verelas, the Beckoner of Retribution</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p> </p><p> </p></div>Character Build: The Turncoathttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-turncoat-12021-01-31T03:33:14.000Z2021-01-31T03:33:14.000ZSaronishttps://TheSkyForge.ning.com/members/Saronis<div><p><a href="{{#staticFileLink}}8498418658,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8498418658,RESIZE_710x{{/staticFileLink}}" alt="8498418658?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p> </p><p><a href="{{#staticFileLink}}8531355890,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8531355890,RESIZE_710x{{/staticFileLink}}" alt="8531355890?profile=RESIZE_710x" width="710" /></a></p><p> </p><p><span style="font-size:12pt;"><span style="font-size:18pt;"><strong>Redwater Den, 16th of Last Seed, 4E201</strong></span></span></p><p> </p><p><span style="font-size:12pt;">"You know, I didn't come to this Gods-forsaken freezing wasteland out of choice, pal. It's just the only province left where guards won't shoot me on sight... Yet. </span><span style="font-size:12pt;">Funny that I gave fifteen years of my life to the Legion, eh ? Now the new boys are out to get my head, wherever I may go. Except here. I was the best damn scout they had, bloody good at what I did, aye, that I was. They kicked me out because of... Of that shit right there." <em>Kastav pointed at the empty bottles littering the floor. </em>"Whaddya think pal ? I say good fucking riddance. I say screw military order, screw the Legion, and screw this mockery of an Empire ! I'm enjoying myself now. Making good coin... Can get more of..." <em>he shook the half-full bottle he was holding, unnoticing the few drops of it he was spilling on the floor </em>"... of the good stuff. I'd work for anyone out there, I'd do anything, if they put the price. But I wouldn't work for the Empire ever again. Hey, let's toast, pal ! To freedom !" <em>Kastav got up with his bottle raised, only to fall back on his arse. The mouse he had been speaking to for the better part of the last hour, startled, ran back into the hole from whence it had come.</em></span></p><p><span style="font-size:12pt;">"Leaving already, pal ? Damn shame. But I guess that's all the more skooma for me !" <em>Kastav drank the rest of his sixth bottle of the evening in a single gulp, and burped loudly. He crawled to the door, and pulled the handle to help himself up. He had to go get more.</em></span></p><p><span style="font-size:12pt;"><em>He staggered up to the counter and barked : </em>"Hey, pointy-ears ! Gimme more of that stuff !" </span></p><p><span style="font-size:12pt;"><em>The bosmer dealer stared at him and uttered </em>"You haven't paid for the last one yet, old man. You're not getting anything until you pay your tab." <em>Kastav clenched his fist, but the sight of the big Nord by the door putting his hand on the handle of his axe made him reconsider punching the elven bitch in the face. </em>"Fine."<em> he replied, </em>"So much for customer service... Guess I'll go out there and take a job or two. Might come back in a few weeks, might not. I just... I just need some sleep, I think."</span></p><p><span style="font-size:12pt;"><em>The dealer sighed and rolled up her eyes. That guy was getting on her nerves, but she couldn't let the poor wretch sleep in the woods and die freezing, could she ? </em>"Alright. You can stay the night. But I want you out of here by sunrise, and don't come back without a full purse !" <em>she said, signaling the attendant to help Kastav back to his room.</em></span></p><p><span style="font-size:12pt;">"Duly noted, ma'am."<em>, chuckled the Imperial. </em>"I've been itching for a good fight, anyway."</span></p><p> </p><p><a href="{{#staticFileLink}}8531361068,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8531361068,RESIZE_710x{{/staticFileLink}}" alt="8531361068?profile=RESIZE_710x" width="710" /></a></p><p><a href="{{#staticFileLink}}8498419665,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8498419665,RESIZE_710x{{/staticFileLink}}" alt="8498419665?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">In order to play Kastav, the rugged ruffian, here is a list of the mods you will need, as well as a few practical suggestions.</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><strong><span style="font-size:12pt;">ESSENTIAL MODS :</span></strong></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137?tab=description"><span style="font-size:12pt;">Ordinator</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315?tab=description"><span style="font-size:12pt;">Imperious</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910?tab=description"><span style="font-size:12pt;">Andromeda</span></a> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272/?tab=description">Alternate Start</a> and <a href="https://www.nexusmods.com/skyrimspecialedition/mods/4939?tab=description" target="_blank">New Beginnings</a> - <span style="font-size:10pt;">Start as an addict in a Skooma den if you wish to follow the backstory.</span></span></p><p style="text-align:center;"> </p><p><span style="font-size:12pt;"><strong>RECOMMENDED</strong></span><span style="font-size:12pt;"><strong> MODS :</strong></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1368?tab=description"><span style="font-size:12pt;">Wildcat</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17196"><span style="font-size:12pt;">Ultimate Combat</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6843/"><span style="font-size:12pt;">Advanced Adversary Encounters</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6331"><span style="font-size:12pt;">Skyshards</span></a></p><p style="text-align:center;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4026054"><span style="font-size:12pt;">Perk points @ skill level</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/7842?tab=description"><span style="font-size:12pt;">Perk point awards</span></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p><span style="font-size:10pt;"><span style="text-decoration:underline;">NB :</span> The latter three essentially act as a replacement for 20/50/100% more perk point mods that come with Ordinator. I prefer to play with these, as exploration (Skyshards), defeating epic enemies (PPA) and mastering more and more skills (PP@SL) make perk points feel like a reward for your acomplishments, rather than just something you get double every few levels. It is up to your preference, however, you could bypass these and just get any perk point modifier on the Ordinator page.</span></p><p style="text-align:center;"> </p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8498419865,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}8498419865,RESIZE_710x{{/staticFileLink}}" alt="8498419865?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}8498456859,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8498456859,RESIZE_710x{{/staticFileLink}}" alt="8498456859?profile=RESIZE_710x" width="710" /></a></strong></span></p><p style="text-align:center;"><span style="font-size:10pt;">"Cutthroats, criminals and thieves... My kind of people."</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Name : </strong>Kastav</span><span style="font-size:14pt;"> </span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Age : </strong>42</span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Class archetype :</strong> Archer</span><span style="font-size:14pt;"><br /> </span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Race : </strong>Imperial</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="font-size:24pt;"><span style="font-size:10pt;">With Imperious installed, Imperials start with a base Health of <span style="font-size:12pt;"><strong><span style="color:#ff0000;">100</span></strong> </span>(regen rate 1%), base Magicka of <span style="font-size:12pt;"><strong><span style="color:#0000ff;">100</span></strong> </span>(regen rate 3%) and base Stamina of <span style="color:#008000;font-size:12pt;"><strong>100</strong> </span>(regen rate 5%), and a carrying capacity of 300.</span></span></span></p><p style="text-align:left;"><br /> <span style="font-size:10pt;">As for racial abilities, they have <span style="font-size:12pt;">Discipline</span>, which provides allies within 15 feet 150 points of armor and 15% attack damage during combat, <span style="font-size:12pt;">Imperial</span> <span style="font-size:12pt;">Virtues</span>, which makes an attribute of yours regen 100% faster in combat (attribute is chosen randomly at the start of the fight), and <span style="font-size:12pt;">Human Spirit</span>, which allows you to modify your attribute values at level 10, your resistances at level 20, and your skill levels at level 30.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;">Furthermore, their active ability, <span style="font-size:12pt;">Colovian Star</span>, is acquired by completing any 20 quests. It is a one use a day Power that allows you to fully replenish your Magicka and Stamina, and increase them by the amount restored for 30 seconds.</span><strong><br /> </strong></span></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:10pt;"><strong>You should use <span style="font-size:12pt;">Human Spirit</span> as follows :</strong></span></p><p style="text-align:left;"><span style="font-size:10pt;">For attribute values, choose <span style="font-size:12pt;"><strong><span style="color:#ff0000;">+100</span></strong> </span> Health<span style="font-size:12pt;">/<strong><span style="color:#0000ff;">-50</span></strong> </span>Magicka, since the build doesn't use magic.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:10pt;"> For resistances, choose to boost your <span style="font-size:12pt;"><strong><span style="color:#00ffff;">Frost</span></strong> </span>resistance ; this is the most common damage type in Skyrim and it also hinders movement, which Kastav heavily relies upon. You should reduce your <span style="font-size:12pt;"><strong><span style="color:#333399;">Shock</span></strong> </span>resistance, since this type of damage is seldom encountered, and Magicka doesn't matter for Kastav. </span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:10pt;">For skills, put levels wherever you need to unlock key perks, preferably in <span style="font-size:12pt;"><strong>Block and Archery</strong>,</span> the Magic-related trees don't matter, but pick whichever you like. I'd recommend going for Alteration to get the bonus Resistances - Frost and Fire being the go-to picks here, or Enchanting if you fancy using it ; remove levels in <span style="font-size:12pt;"><strong>either One or Two-Handed or Heavy Armor,</strong> <strong>Destruction, Illusion, Restoration or Conjuration, and Alchemy</strong></span>, as we won't be using any of these skills. I prefer not to decrease the level of Pickpocket despite not using it, considering the first two points can give extra carry weight if you have perk points to spare, which is always nice.<br /> </span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Standing Stone : </strong>The Thief</span></p><p style="text-align:left;"> </p><p><span style="font-size:10pt;">With Andromeda installed, the Thief Stone has two passive properties and one active ability.</span></p><p style="text-align:left;"> </p><p><span style="font-size:10pt;">For passives, <span style="font-size:12pt;">Ambush </span>increases the effectiveness of Sneaking and Sneak attacks by 10%, while <span style="font-size:12pt;">Thief's Path</span> allows you to learn Thief skills 10% faster.</span></p><p style="text-align:left;"> </p><p><span style="font-size:10pt;">The active ability,<span style="font-size:12pt;"> Pillage</span>, is unlocked through discovering every standing stone in Skyrim. It is a one use a day power that makes you find more loot on slain enemies within 30 seconds, with killmoves or kills with an attack vastly exceeding the target's remaining Health granting increased amounts of loot.</span></p><p> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Stat Distribution : <span style="color:#0000ff;">0</span></strong>/<strong><span style="color:#ff0000;">1</span></strong>/<strong><span style="color:#008000;">1 </span></strong></span><span style="font-size:14pt;"><span style="color:#008000;"><span style="color:#000000;">- <span style="font-size:10pt;">Stop putting points into Stamina, and put all further points into Health, at 300.</span></span></span><span style="color:#008000;"><br /> </span></span></p><p style="text-align:left;"><span style="font-size:14pt;color:#000000;"><strong>Factions :</strong> The Companions, Thieves Guild</span><span style="font-size:14pt;color:#000000;"><br /> </span><span style="font-size:14pt;"><strong><span style="color:#000000;">Alignment : </span></strong><span style="color:#000000;">Chaotic Neutral</span></span><span style="font-size:12pt;color:#000000;"><span style="font-size:12pt;"><span style="font-size:24pt;"><br /> </span></span></span></p><p style="text-align:left;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8498419886,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8498419886,RESIZE_710x{{/staticFileLink}}" alt="8498419886?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">Here are a few examples of quests that make sense role-play wise for Kastav, the skooma-addict bounty hunter. Kastav will focus on mercenary work, and is ready to lend his skills to anyone in exchange for payment. That being said, he prefers to stay out of politics, and as such will refrain from partaking in the Civil War. He harbors a fierce hatred for the Empire he once served, and will not work for it or any who are openly affiliated to it. </span><span style="font-size:12pt;">Please note, these lists are non-exhaustive, in no particular order, and are overall just a way for you to get started into roleplaying the character.</span></p><p style="text-align:center;"> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>QUESTLINES : </strong>Companions Questline, Thieves Guild Questline (Kastav will keep the skeleton key), Served Cold questline, Dark Brotherhood Questline (Optional)</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>MAIN QUESTS : </strong> Blood on the Ice, Retaking Thirsk (Kastav will side with the Nords, and when Thirsk is retaken, he will accept the bribe from Bujold), The Golden Claw, Innocence Lost, A Night to Remember, In My Time of Need (Kastav will protect Saadia and dispatch the Alik'r)</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong> MISC QUESTS : </strong>Find all Standing Stones, Argonian Ale Extraction, Amren's Family Sword, Ysolda's Message, Bounties from Court Stewar</span><span style="font-size:12pt;">ds, Thieves Guild Radiant Quests. Companions Radiant Quests</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8498420274,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8498420274,RESIZE_710x{{/staticFileLink}}" alt="8498420274?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}8524695885,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8524695885,RESIZE_710x{{/staticFileLink}}" alt="8524695885?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">As an Archer, a ranged Specialist class, Kastav primarily focuses on Archery for offense, Light Armor for defense, and Smithing to temper his gear, with a few perks here and there for utility. Let's review the most important ones from each tree :</span></p><p style="text-align:center;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/f/fa/SkillArchery.png/revision/latest/scale-to-width-down/340?cb=20120311101332" target="_blank"><img src="https://vignette.wikia.nocookie.net/elderscrolls/images/f/fa/SkillArchery.png/revision/latest/scale-to-width-down/340?cb=20120311101332&profile=RESIZE_400x" alt="340?cb=20120311101332&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ARCHERY </strong>- <em>Kastav is a military-trained marksman, and as such, is more at ease shooting fast flurries of bolts in the heat of the action rather than sniping targets from afar.</em></span></p><p> </p><p> </p><ul><li><span style="font-size:12pt;"><em>Crippling Shot :</em><span style="font-size:10pt;"> </span></span><span style="font-size:10pt;">This perk allows you to easily kite melee opponents.</span></li><li><span style="font-size:12pt;"><em>Beak & Talon :</em> </span><span style="font-size:10pt;">Due to Pinning Shot staggering our target, this perk works as a solid and reliable source of crowd control.</span></li><li><span style="font-size:12pt;"><em>Hailstorm :</em><span style="font-size:10pt;"> </span></span><span style="font-size:10pt;">Crossbows may have a long loading time compared to bows, but their shots always count as fully drawn, which lets us benefit a lot from this perk.</span></li><li><span style="font-size:12pt;"><em>Wingstrike :</em><span style="font-size:10pt;"> </span></span><span style="font-size:10pt;">This perk has great synergy with the Block perks we've taken, and is extremely useful when facing few melee opponents and several ranged opponents, as it means you don't have to switch to your fists to deal with your attackers.</span></li></ul><p style="text-align:center;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/c/c7/SkillBlock.png/revision/latest/scale-to-width-down/340?cb=20120311101347" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/c/c7/SkillBlock.png/revision/latest/scale-to-width-down/340?cb=20120311101347&profile=RESIZE_400x" alt="340?cb=20120311101347&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>BLOCK </strong>- <em>Crossbows are much heavier and bulkier than bows, and the cross allows for vicious blows should enemies get too close.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Skull Rattler :</em><span style="font-size:10pt;"> </span></span><span style="font-size:10pt;">This perk, combined with Kastav's high Stamina pool, has surprisingly good damage, as well as natural synergy with Wingstrike from the Archery tree.</span></li><li><span style="font-size:12pt;"><em>Mocking Blow :</em> </span><span style="font-size:10pt;">Two-handed weapon wielders are very dangerous enemies, due to the high damage of their power attacks, and their melee range that surpasses Kastav's fists'. Depleting their Stamina is a great boost to survivability.</span></li></ul><p style="text-align:center;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/8/82/SkillSneak.png/revision/latest/scale-to-width-down/340?cb=20120311101633" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/8/82/SkillSneak.png/revision/latest/scale-to-width-down/340?cb=20120311101633&profile=RESIZE_400x" alt="340?cb=20120311101633&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>SNEAK </strong>- <em>While Kastav prefers open combat, his days as a scout still taught him that it's preferable to execute a key target before they even know you're there.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Sneak Attack :</em><span style="font-size:10pt;"> </span></span><span style="font-size:10pt;">This perk, combined with Kastav's high Archery skill and the use of the Thief Stone, will ensure the toughest target is dealt with before the battle begins if need be.</span></li></ul><p style="text-align:center;"> </p><p style="text-align:center;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/2/2d/SkillLightarmor.png/revision/latest/scale-to-width-down/340?cb=20120311101510" target="_blank"><img src="https://vignette.wikia.nocookie.net/elderscrolls/images/2/2d/SkillLightarmor.png/revision/latest/scale-to-width-down/340?cb=20120311101510&profile=RESIZE_400x" alt="340?cb=20120311101510&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>LIGHT ARMOR </strong>- <em>Kastav favors Light Armor for the ease of movement it provides ; he is also a very proficient and dangerous hand-to-hand fighter.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Initiative :</em><span style="font-size:10pt;"> Kastav relies a lot on Stamina for zooming in when aiming, kiting, and punching. This perks gives us the sustain we need in this department.</span></span></li><li><span style="font-size:12pt;"><em>Lightning Strike :</em> <span style="font-size:10pt;">Battles against large groups can prove challenging, as you need to pay attention to each of your opponents ; this perk allows you to thin their ranks from the get-go.</span></span></li><li><span style="font-size:12pt;"><em>Iron Fist :</em><span style="font-size:10pt;"> </span></span><span style="font-size:10pt;">Traditionally in Elder Scrolls games, Archers were skilled at Hand-to-Hand combat as well as Blade ; the fact that Hand-to-Hand in Ordinator is tied to Light Armor is great, as it lets us invest more points into this tree and avoids having to spec into One-Handed, where we would need a lot of perks to be effective. Jacks of all trades are masters of none, and Archers are certainly masters of their craft.</span></li></ul><p style="text-align:center;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/2/2b/SkillSmithing.png/revision/latest/scale-to-width-down/340?cb=20120311101619" target="_blank"><img src="https://vignette.wikia.nocookie.net/elderscrolls/images/2/2b/SkillSmithing.png/revision/latest/scale-to-width-down/340?cb=20120311101619&profile=RESIZE_400x" alt="340?cb=20120311101619&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>SMITHING </strong>- <em>Legion Scouts are responsible for the maintenance of their own equipment, as they're unlikely to find a smith in the wilderness. Kastav is competent enough to keep his armor and crossbow in good condition.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Exotic Smithing (Glass) :</em><span style="font-size:10pt;"> </span></span><span style="font-size:10pt;">The armor Kastav is using is classified as Glass armor, so this perk is required to craft and temper it.</span></li><li><span style="font-size:12pt;"><em>Smithing Specialization (Archery) :</em> <span style="font-size:10pt;">The only weapon Kastav uses is a crossbow, which makes this perk extremely valuable. The damage reduction also means he will win every duel against other marksmen.</span></span></li></ul><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8498420299,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8498420299,RESIZE_710x{{/staticFileLink}}" alt="8498420299?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> <span style="font-size:12pt;">Even though the enchantments listed below exist on vanilla pieces of gear, I went for custom-enchanted gear for aesthetic purposes. Without any points in Enchanting, and simply using Grand or Black Soul Gems I had gathered, as well as a few enchanting potions, I was still able to get decent enchantments onto my gear. You can forego this enchanting process entirely and rely on finding armor pieces in your travels, but note that you will need, if you so choose, to invest a couple more points into Smithing to be able to temper the enchanted armor pieces you might acquire, whereas you can always upgrade crafted gear prior to enchanting it. That being said, there are no enchanted crossbows in the game, so I would recommend enchanting this one piece at the very least.</span></p><p style="text-align:center;"><span style="font-size:12pt;">A quick note on crossbows : in the vanilla game, you're only able to craft crossbows and bolts after joining the Dawnguard and progressing a bit on this questline ; I used <a href="https://www.nexusmods.com/skyrimspecialedition/mods/34880/" target="_blank">Craft Crossbows Anywhere</a> to be able to craft bolts without this pesky prerequisite.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}8498423292,RESIZE_584x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8498423292,RESIZE_584x{{/staticFileLink}}" alt="8498423292?profile=RESIZE_584x" width="403" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Necklace : </strong>Necklace of Archery</span></p><p style="text-align:center;"><span style="font-size:10pt;">This necklace improves Kastav's damage with his crossbow. Use the highest-level variant you can find.</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Ring : </strong>Ring of Revival</span></p><p style="text-align:center;"><span style="font-size:10pt;">This ring allows Kastav to have some sustain, considering he uses neither Alchemy nor Restoration. Use the highest-level variant you can find.</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Armor :</strong> Pariah's Longcoat</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/38155?tab=files" target="_blank">Swordsman Coat</a> enchanted with Resist Magic</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Gloves : </strong>Brawler's Mitts</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/38155?tab=files" target="_blank">Swordsman Gloves</a> enchanted with Fortify Unarmed</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Boots : </strong>Greaves of the Outlaw</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/38155?tab=files" target="_blank">Swordsman Boots</a> enchanted with Fortify Stamina Regen</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Weapon : </strong>The Collector</span></p><p style="text-align:center;"><span style="font-size:10pt;">Enhanced Crossbow enchanted with Absorb Stamina</span></p><p style="text-align:center;"> <span style="font-size:12pt;"><strong>Ammo : </strong>Steel Bolts</span> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Magical Effects :</strong> Bonuses gained from completing quests that can be of use to the build</span></p><p style="text-align:center;"><span style="font-size:10pt;">Agent of Dibella, Agent of Mara</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Hidden Knowledge :</strong> Abilities granted by reaching the end of a Black Book area</span></p><p style="text-align:center;"><span style="font-size:10pt;">Mora's Boon, Seeker of Might, Secret of Protection, Lover's Insight (Replace by Companion's Insight if you're using a follower)</span></p><p style="text-align:center;"><span style="font-size:16px;"><strong>Miscellaneous : </strong></span></p><p style="text-align:center;"><span style="font-size:16px;"><span style="font-size:10pt;">While not an Alchemist, Kastav should still look to collect Healing potions. For role-play purposes, use Sleeping Tree Sap, Skooma or alcoholic beverages instead of Stamina potions. True Shot and Skirmisher Potions, as well as poisons you may come across, might also come in handy.</span></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8531350271,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8531350271,RESIZE_710x{{/staticFileLink}}" alt="8531350271?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:right;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span></p><p><a href="{{#staticFileLink}}8531518084,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8531518084,RESIZE_400x{{/staticFileLink}}" alt="8531518084?profile=RESIZE_400x" width="225" /></a></p><p> </p><p><span style="font-size:12pt;"><em>A stray dog is a perfect fit for Kastav, and he and his newfound furry companion have become the best of friends.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Found in : Meeko's Shack, South of Solitude and West of Morthal</span></p><p style="text-align:left;"><span style="font-size:12pt;">Prerequisite : Meet him on the nearby road and follow him to his shack</span></p><p style="text-align:left;"><span style="font-size:12pt;">Mod used : <a href="https://www.nexusmods.com/skyrimspecialedition/mods/17572" target="_blank">Meeko Reborn</a>, which lets you choose a unique appearance and improves his behaviour</span></p><p style="text-align:left;"><span style="font-size:12pt;">Maximum level : 25 ; Meeko is also essential if you have Meeko Reborn installed</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span></p><p style="text-align:center;"> <a href="{{#staticFileLink}}8498421079,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8498421079,RESIZE_710x{{/staticFileLink}}" alt="8498421079?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8498421466,RESIZE_1200x{{/staticFileLink}}"><img src="https://www.mobafire.com/images/champion/square/graves.png?profile=RESIZE_180x180" alt="graves.png?profile=RESIZE_180x180" width="50" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Relentless (Passive) :</strong> <span style="font-size:10pt;">Unhindered + Windrunner + Ranger</span></span></p><p style="text-align:center;"><span style="font-size:12pt;">Kastav is surprisingly fast for a man of his age, easily able to keep his opponents at range.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> <img src="https://www.wowisclassic.com/media/CACHE/images/wow/talents/03a48db2-0986-4c44-8daf-1e14bbd1dcf5/d6807bbe8a48388b42a75f0c0fdc3650.jpg?profile=RESIZE_180x180" alt="d6807bbe8a48388b42a75f0c0fdc3650.jpg?profile=RESIZE_180x180" width="50" /></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Planned Execution :</strong> <span style="font-size:10pt;">Ambush + Sneak Attack + Clean Kill</span></span></p><p style="text-align:center;"><span style="font-size:16px;">Kastav discreetly takes out a priority target before rushing into the fray.</span></p><p style="text-align:center;"> </p><p><img class="align-center" src="{{#staticFileLink}}8543364270,RESIZE_180x180{{/staticFileLink}}" alt="8543364270?profile=RESIZE_180x180" width="50" /></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Clip their Wings :</strong> <span style="font-size:10pt;">Pinning Shot + Beak & Talon</span></span></p><p style="text-align:center;"><span style="font-size:12pt;">With a trick shot at a charging opponent's kneecap, Kastav stops them dead in their tracks.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://64.media.tumblr.com/e21308aeb590893aa5515b8a486f7cf3/b7a6a0e97b82e3c1-a4/s500x750/a2923ed4d8361f2b4a3bda92c2ee0f384f837ec9.png" target="_blank"><img src="https://64.media.tumblr.com/e21308aeb590893aa5515b8a486f7cf3/b7a6a0e97b82e3c1-a4/s500x750/a2923ed4d8361f2b4a3bda92c2ee0f384f837ec9.png?profile=RESIZE_180x180" alt="a2923ed4d8361f2b4a3bda92c2ee0f384f837ec9.png?profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Take That ! :</strong> <span style="font-size:10pt;">Wingstrike + Power Bash + Mocking Blow</span></span></p><p style="text-align:center;"><span style="font-size:12pt;">When an opponent gets too close, Kastav hits them with the cross of his weapon, staggering them.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.wowisclassic.com/media/CACHE/images/wow/talents/998d78b5-1c8c-4786-b7cc-3145086cedfd/74a6670f715d74e1c3dfdc2ecc62bd6b.jpg" target="_blank"><img src="https://www.wowisclassic.com/media/CACHE/images/wow/talents/998d78b5-1c8c-4786-b7cc-3145086cedfd/74a6670f715d74e1c3dfdc2ecc62bd6b.jpg?profile=RESIZE_180x180" alt="74a6670f715d74e1c3dfdc2ecc62bd6b.jpg?profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Brutal Haymaker :</strong> <span style="font-size:10pt;">Wardancer + Breaking Waves + Sweeping Wind + Power Attack</span></span></p><p style="text-align:center;"><span style="font-size:16px;">A devastating heavy blow to an opponent's face, displaying Kastav's skill in unarmed combat.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}8543393101,RESIZE_180x180{{/staticFileLink}}"><img src="{{#staticFileLink}}8543393101,RESIZE_180x180{{/staticFileLink}}" alt="8543393101?profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>The Culling :</strong> <span style="font-size:10pt;">Pillage + Quick Shot + Hailstorm + Steady Hand</span></span></p><p style="text-align:center;"><span style="font-size:16px;">Focusing on each of his targets at a time, Kastav quickly dispatches a large group of foes.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}8543347672,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}8543347672,RESIZE_710x{{/staticFileLink}}" alt="8543347672?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"> </p><p style="text-align:left;"><strong><span style="font-size:12pt;">STRENGTHS :</span></strong><span style="font-size:12pt;"> Excellent at range while decent in melee, very strong duelist while still being good against multiple targets, great mobility, can perk lightly into various Skill Trees for utility if needed, doesn't rely on high cooldowns</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>WEAKNESSES :</strong> Squishy, low melee range, no blocking capabilities, lack of Health sustain, bad against mechanical foes, no magic capabilities</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8498457078,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8498457078,RESIZE_584x{{/staticFileLink}}" alt="8498457078?profile=RESIZE_584x" width="550" /></a></p><p style="text-align:center;">Kastav, the Turncoat</p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;"> Kastav in an Archer, a type of class that is often classified in character building as a Specialist. Specialists tend to focus on fewer skills than most classes, investing a lot more perks into them. In the case of Archers, Archery is the absolute core skill, obviously. Smithing and Light Armor are the two other major skills - they aren't mandatory per se, contrarily to Archery, but provide a lot of value to an Archer build. The rest of the skill trees are usually either completely disregarded, or very lightly invested into for utility or quality of life perks.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Kastav's fighting style is the embodiment of his personality : violent, extremely effective, and deprived of finesse. Kastav isn't one of those assassin types that dispatch you from the shadows and vanish from sight, even though he still knows how to shoot a sneaky bolt if the situation calls for it. He's more of a "Kick the door open, shoot and punch everything in sight 'til it's dead, get paid." type of guy.</span></p><p style="text-align:left;"><span style="font-size:16px;">If the situation calls for it, start off the fight with <strong>Planned Execution</strong>, then use <strong>The Culling </strong>to trim down your opponents to manageable numbers. The Slow Time effect from Steady Hand comes in very handy against large groups, and can be roleplayed as an effect of Kastav's extensive use of drugs. <strong>The Culling</strong> should be your opener in situations where taking down a tough foe beforehand isn't necessary.</span></p><p style="text-align:left;"><span style="font-size:16px;">Keep your opponents at range by kiting backwards and using <strong>Clip their Wings</strong> on your pursuers ; once a foe is either knocked down by this technique, or slowed enough by Crippling Shot to be disregarded for a short while, focus on taking out ranged opponents, such as mages and marksmen, before switching back to melee attackers. Ideally you'll manage to shoot them down before they reach you, but if you don't, you shouldn't worry too much about it ; <strong>Take That !</strong> will give you enough time to try to finish them off with Perfect Aim, or to put away your weapon in favor of your fists. <strong>Brutal Haymaker</strong> does surprisingly high damage, especially with the Fortify Unarmed enchantment on your gloves. Be careful when fighting Two-Handed wielders though, as they have superior range to that of your fists, and you cannot block their attacks ; the movement speed provided by<strong> Relentless</strong> should be enough for you to get out of harm's way.</span></p><p style="text-align:left;"><span style="font-size:12pt;">In a few instances, I did mention the build's flexibility in terms of perk allocation ; indeed, should you have spare perk points, there are a few options worthy of considering : </span></p><ul><li style="text-align:left;"><span style="font-size:16px;">Pickpocket Tree : Grab Mastery 2/2 for the extra carry weight, and Blood Money for gold generation.</span></li><li style="text-align:left;"><span style="font-size:16px;">Alteration Tree : Grab Alter Self : Resistances (Frost and Fire), Alter Self : Attributes (Stamina), and Philosopher's Stone for gold generation.</span></li><li style="text-align:left;"><span style="font-size:16px;">Lockpicking Tree : Grab Mastery 2/2 for easier picking, and Game of Fate for extra perk points to spend on the aforementioned options and - you guessed it - gold generation.</span></li></ul><p><span style="font-size:16px;">These perks are not included in the actual build, as they are far from necessary and would make little sense RP-wise ; however, with perk point modifiers and if playing a character to high levels, you'll often have too many points, so spending them in the most effective possible manner is always appreciable.</span></p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8498421863,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8498421863,RESIZE_710x{{/staticFileLink}}" alt="8498421863?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p><span style="font-size:12pt;">After yet another prolonged hiatus, due to the same mental health issues you're already aware of, this concludes the tenth build I'm posting on The SkyForge, namely my Archer build. This is a part of my Project 21 series of builds, which will be my own take on all 21 classes of the TES universe. Almost halfway through, lads and lasses ! It feels good to be back at it.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">I would like to extend special thanks to <a href="https://www.patreon.com/EnaiSiaion">Enai Siaion</a>, creator of Ordinator, Andromeda, Wildcat, Imperious, and many more gameplay-enhancing mods, for making Skyrim an even more amazing game than Bethesda already had, and one I still enjoy playing after almost a decade, as well as to <a href="https://theskyforge.ning.com/members/Furrion17">Furrion 17</a>. I tried all of his builds when I got into character building and really had a blast, and the dedication he shows in crafting a good backstory for a good build inspired me to try my hand at it as well. Since I joined this community, Furrion has given me nothing but constructive advice, words of encouragement, and sincere friendship, for which I am immensely grateful.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">That's all from me for now, expect more soon ! Don't hesitate to comment and share your experience playing Kastav, I hope you'll have as much fun playing him as I had creating, playing and writing the build he is the star of !</span></p><p><span style="font-size:12pt;"> </span></p><p><img class="align-center" src="https://cdn3.iconfinder.com/data/icons/brands-applications/512/Skyrim-512.png" alt="" width="328" height="328" /></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><strong><span style="font-size:24pt;">MY OTHER BUILDS</span><br /> </strong></p><p> </p><p> </p><p> <a href="{{#staticFileLink}}8532087064,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8532087064,RESIZE_710x{{/staticFileLink}}" alt="8532087064?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;">ASSASSIN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-crimson-dirk?edited=1" target="_blank">Thogra gra-Karosh, the Crimson Dirk</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">BARBARIAN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lone-wolf" target="_blank">Ulfgar, the Lone Wolf</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">HEALER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-she-of-the-wild?edited=1" target="_blank">Alska, She of the Wild</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">KNIGHT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-alessia-s-chosen" target="_blank">Acilius, Alessia's Chosen</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">NIGHTBLADE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-imperial-inquisitor?edited=1" target="_blank">Caesia Tremellius, the Imperial Inquisitor</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">ROGUE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-rascal?edited=1" target="_blank">Thessia, the Rascal</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SCOUT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-wyrm-s-bane?edited=1" target="_blank">Taviah, the Wyrm's Bane</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SORCERER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-bloodsworn" target="_blank">Lanathel, the Bloodsworn</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SPELLSWORD : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-skystrider-1" target="_blank">Ariane, the Skystrider</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WARRIOR : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lion-of-bangkorai" target="_blank">Kazan, the Lion of Bangkorai</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WITCHHUNTER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-beckoner-of-retribution?edited=1" target="_blank">Taren Verelas, the Beckoner of Retribution</a></span></p><p style="text-align:center;"> </p></div>Character Build: The Cinder Samurai (Ordinator)https://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-cinder-samurai-ordinator2020-12-30T20:29:02.000Z2020-12-30T20:29:02.000ZJustAnotherYetihttps://TheSkyForge.ning.com/members/JustAnotherYeti<div><p><a href="{{#staticFileLink}}8366132857,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8366132857,RESIZE_710x{{/staticFileLink}}" alt="8366132857?profile=RESIZE_710x" width="934" height="100" /></a></p><p><a href="{{#staticFileLink}}8366066282,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8366066282,RESIZE_710x{{/staticFileLink}}" alt="8366066282?profile=RESIZE_710x" width="771" height="433" /></a></p><p><span style="font-size:12pt;">After years of exploring Skyforge's character builds as inspirations for my own characters, I am ever so excited to add my very first formal build to the Skyforge's collection! I'm sure this won't be perfect, but I think I've assembled an infectiously fun build full of fiery flavor that's straightforward enough for anyone to play.</span></p><p><span style="font-size:12pt;">The Cinder Samurai creation stemmed from a desire to use <strong>Apocalypse</strong> and <strong>Ordinator</strong> mechanics to create a warrior with deeply integrated fire magic but who never directly casts spells. Particularly, this build heavily utilizes what I think is one of the coolest Ordinator perks, but I don't see much praise for -- <strong>Spellscribe</strong>. I also strongly encourage the player to use an <strong>enchantment effects mod</strong> of their choice with this character that will make his signature nodachi appear to actually <strong>ignite</strong> as he unsheaths it. Hurling fireballs out of a sword is one thing, but hurling fireballs from a flaming sword really brings the frosting to the cake, agreed?</span></p><p><span style="font-size:12pt;">A little bit about my playstyle, as this is my first ever build -- flavor is #1 priority for me in designing a character. I don't worry much about lore or roleplay, though I do try to attach backstories to my characters that inspire the general feel of the build. I'll frequently make moderate to heavy use of mods to open up new playstyles, and particularly like combining mechanics that aren't usually paired together to create unique effects. </span></p><p><span style="font-size:12pt;">With that, allow me to introduce the Cinder Samurai!</span></p><p> </p><p><a href="{{#staticFileLink}}8366098688,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8366098688,RESIZE_710x{{/staticFileLink}}" alt="8366098688?profile=RESIZE_710x" width="710" /></a><br /> <a href="{{#staticFileLink}}8366127085,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8366127085,RESIZE_710x{{/staticFileLink}}" alt="8366127085?profile=RESIZE_710x" width="606" /></a></p><p><span style="font-size:12pt;">Ahketti stared in horror at the pillars of dust and smoke rising into the night sky. The monastery, the training grounds, all of it gone. Thirty-three years of his life destroyed and scattered as ashes on the wind. The irony could not have been more obvious. What better method for a monastery teaching the Way of the Flame to meet its end than in an infernal blaze? Surely the perpetrators had seen the irony and thought it to be a clever joke -- a joke that they would eternally regret once Ahketti had his vengeance.</span></p><p><span style="font-size:12pt;">A shriek of agony from within. Someone was still alive! Time seemed to slow around Ahketti as he pictured the pure white flame blazing in a void of darkness and embraced the Way of the Flame. He took off at a dash into the ashen ruins, the air ringing with the familiar metallic chime as he unsheathed his nodachi. If it was the voice of one of his mentors on the brink of death, there was not a second to waste.</span></p><p><span style="font-size:12pt;">The air clouded with smoke, Ahketti danced from shadow to shadow listening for any sounds of life left in the collapsing ruin. He could barely recognize the blackened, burning walls as ones that had flanked familiar living quarters only a day prior. Another yell from sixty feet ahead on the left. Ahketti lunged forward and leapt through what used to be the doors to the Hall of Diligence, and there amidst the rubble lay Grandkeeper Sahrakett. Even through his layered garments, his right side was soaked crimson.</span></p><p><span style="font-size:12pt;">Ahketti rushed to where he lay and knelt, keen eye appraising his condition, but the image painted only a grim fate. Grandkeeper Sahrakett shifted his head to gaze up at Ahketti.</span></p><p><span style="font-size:12pt;">"It's too late, child." His voice groaned with the weight of his battleworn lifetime. "I fear none of the others made it out, and I've seen enough death in my days to know that mine is fated for this night as well. The Far Shores await."</span></p><p><span style="font-size:12pt;">Ahketti's head shook frantically as he blinked back panicked tears for his mentor. "No, no, Tall Papa will preserve you. I can carry you. I can..."</span></p><p><span style="font-size:12pt;">His voice trailed off as Sahrakett shifted his gaze again to where his own nodachi lay on the floor beside him. Its gracefully arcing steel glinted orange and gold in the firelight. "Take it," Sahrakett grunted through pained breath. "Take Cinderstorm. Though the forge blessing may not work in your hand, you can still study it. And one day when you're ready, you'll forge your own -- a blade that will dance in your hands with a storm of ashen fury."</span></p><p><span style="font-size:12pt;">Ahketti trembled. "But... I'm only an apprentice, how can I grow in the Way of the Flame without you to teach me?"</span></p><p><span style="font-size:12pt;">"There is only so much of the Way that anyone can teach. The rest must be learned through practice, through mistakes and through triumphs. You're as ready to learn the rest on your own as an apprentice could possibly be."</span></p><p><span style="font-size:12pt;">Ahketti's shaking hand reached out and limply embraced the hilt of the blade. He turned back to Sahrakett feeling his jaw begin to steady. "I'll find whoever did this. I'll master the Way of the Flame and I'll burn them to cinders. The Far Shores will resound with the cheers of those we've lost."</span></p><p><span style="font-size:12pt;">Sahrakett's green eyes stared back at him, bold with approval. "I'd expect no less from my favorite apprentice."</span></p><p><span style="font-size:12pt;">As the faintest glow of dusk rose over the ruins of Mortakal Monastery, not a sound was to be heard but the lone footsteps of a warrior with fire in his eyes.</span></p><p><a href="{{#staticFileLink}}8366158069,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8366158069,RESIZE_710x{{/staticFileLink}}" alt="8366158069?profile=RESIZE_710x" width="710" /></a></p><p><span style="text-decoration:underline;font-size:14pt;"><strong>ESSENTIAL MODS:</strong></span></p><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrim/mods/68425" target="_blank">Ordinator</a> (+ additional perk points at skill levels 50-70-100 addon)</span></li><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrim/mods/95545?tab=files" target="_blank">Wintersun</a></span></li><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrim/mods/89219/" target="_blank">Andromeda</a></span></li><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrim/mods/16225/" target="_blank">Apocalypse</a></span></li><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrim/mods/17779" target="_blank">Akaviri Samurai Armor</a> (or a mod that contains it, like Immersive Armors)</span></li><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrim/mods/27644/" target="_blank">Immersive Weapons</a></span></li><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrim/mods/79264/" target="_blank">Balanced Slow and Freeze Time Spells</a></span></li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong>RECOMMENDED MODS:</strong></span></p><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrim/mods/9557" target="_blank">Alternate Start</a></span></li><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrim/mods/56614" target="_blank">Enchanted Arsenal</a> (or any mod that gives you a flaming sword effect for fire enchantments)</span></li><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrim/mods/76529" target="_blank">Wildcat</a></span></li></ul><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}8366175472,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8366175472,RESIZE_710x{{/staticFileLink}}" alt="8366175472?profile=RESIZE_710x" width="710" /></a></span></p><p><a href="{{#staticFileLink}}8366177054,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8366177054,RESIZE_710x{{/staticFileLink}}" alt="8366177054?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:14pt;"><span style="text-decoration:underline;"><strong>Redguard, Follower of Tall Papa</strong></span>: <span style="font-size:12pt;">the Cinder Samurai shares the spiritual values of his order and benefits from the enhanced warrior skills of the Redguard people. This build does not require the Cinder Samurai to be Dragonborn and does not utilize any shouts.</span></span></p><ul><li><span style="font-size:14pt;"><span style="font-size:12pt;"><strong>Adrenaline Rush</strong>: Power used to rapidly regenerate stamina for 60 seconds.</span></span></li><li><span style="font-size:14pt;"><span style="font-size:12pt;"><strong>Resist Poison</strong>: Grants half-resistance to Poison</span></span></li><li><span style="font-size:14pt;"><span style="font-size:12pt;"><strong>Metaphysical Insight</strong>: Enchanted weapons use less charge based on Favor with Tall Papa.</span></span></li><li><span style="font-size:14pt;"><span style="font-size:12pt;"><strong>Glimpse the Shores</strong> (Unlockable w/ Favor): Upon reaching 0 HP, continue fighting for a number of seconds based on Favor. If combat ends within this time, return to life.</span></span></li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong>Standing Stones:</strong></span><strong> </strong><span style="font-size:12pt;">The Shadow and The Warrior are both fitting Standing Stones that complement the Cinder Samurai's skillset.</span></p><ul><li><span style="font-size:12pt;"><strong>The Shadow</strong>: The Shadow increases your movement speed in combat, which I value because it contributes to the feel of playing an adept blade dancer even in all heavy armor.</span></li><li><span style="font-size:12pt;"><strong>The Warrior</strong>: Especially useful early game for the faster experience but also strong late for the boosted power attack damage and the Star of the West power, which refills and fortifies Health and Stamina.</span></li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong>The Mission:</strong></span><span style="font-size:14pt;"><strong> </strong></span><span style="font-size:14pt;"><span style="font-size:12pt;">The rest of his order now lost, the Cinder Samurai seeks to master the ancient art of the Way of the Flame on his own and forge the ultimate blade -- Cinderstorm.</span></span></p><p> </p><p><span style="font-size:16px;"><a href="{{#staticFileLink}}8366198292,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8366198292,RESIZE_710x{{/staticFileLink}}" alt="8366198292?profile=RESIZE_710x" width="710" /></a></span></p><p><span style="font-size:16px;"><a href="{{#staticFileLink}}8366196458,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8366197897,RESIZE_710x{{/staticFileLink}}" alt="8366197897?profile=RESIZE_710x" width="710" /></a><br /> </span></p><p><span style="text-decoration:underline;font-size:14pt;"><strong>The Blade: Cinderstorm</strong></span> <span style="font-size:12pt;">- <strong>Dragonsteel Nodachi</strong> + <strong>Grindstone Improvement (Legendary)</strong> + <strong>Fire Damage enchantment</strong></span></p><ul><li><span style="font-size:12pt;">As is tradition for his order, the Cinder Samurai seeks to forge his own personal <strong>Cinderstorm</strong> nodachi once he feels he's a worthy master of the <strong>Way of the Flame</strong>. Use of an enchantment visual effects mod can really bring this flavor to life as flames envelop Cinderstorm each time the Cinder Samurai unsheaths it.</span></li><li><span style="font-size:12pt;">For earlier in the game, an <strong>Iron</strong> or <strong>Steel Nodachi</strong> can be used instead and enchanted with the same Fire Damage enchantment to act as a training blade for the future masterpiece the Cinder Samurai will craft.</span></li></ul><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}8366226290,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8366226290,RESIZE_710x{{/staticFileLink}}" alt="8366226290?profile=RESIZE_710x" width="710" /></a></span></p><p><span style="text-decoration:underline;font-size:14pt;"><strong>The Armor: Akaviri Samurai </strong></span><span style="font-size:12pt;"><strong>- Akaviri Samurai Armor (Full Set) </strong>+<strong> Workbench Improvement (Legendary)</strong></span></p><ul><li><span style="font-size:12pt;">The traditional armor of the Keepers of Motakal Monastery. Early game, <strong>Steel Plate Armor</strong> can be used instead, acquirable through the <strong>Mercenary</strong> beginning of Alternate Start.</span></li></ul><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}8366233286,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8366233286,RESIZE_710x{{/staticFileLink}}" alt="8366233286?profile=RESIZE_710x" width="710" /></a></span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}8366232067,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8366232677,RESIZE_710x{{/staticFileLink}}" alt="8366232677?profile=RESIZE_710x" width="710" /></a><br /> </span></p><p style="text-align:center;"><span style="text-decoration:underline;font-size:14pt;"><strong>Attributes:</strong></span><strong> <span style="font-size:14pt;">Magicka 0 / Health 1 / Stamina 1</span></strong></p><p><span style="text-decoration:underline;font-size:14pt;"><strong>Major Skills:</strong></span></p><p><a style="font-size:16px;" href="{{#staticFileLink}}8366247288,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}8366247288,RESIZE_710x{{/staticFileLink}}" alt="8366247288?profile=RESIZE_710x" width="600" /></a></p><p><span style="font-size:12pt;"><span style="font-size:14pt;"><strong>Two-Handed - </strong>A master of the nodachi arts, the Cinder Samurai's array of greatsword techniques can decimate even a peerlessly armored foe.</span></span></p><ul><li><span style="font-size:12pt;"><strong>Maul</strong>: Power attacks with a greatsword destabilize the enemy, increasing regular attack damage against them by 50% for 5 seconds.</span></li><li><span style="font-size:12pt;"><strong>Death or Glory</strong>: Two-handed power attacks deal up to 100% more damage below half Health.</span></li><li><span style="font-size:12pt;"><strong>Massacre</strong>: Swinging a two-handed weapon has a 10% chance to increase attack speed by 175% for 3 seconds.</span></li><li><span style="font-size:12pt;"><strong>Overthrow</strong>: Bashing with a greatsword to interrupt an attack allows you to follow up with a critical damage power attack dealing 3 times damage and disarming the foe.</span></li><li><span style="font-size:12pt;"><strong>Enter the Arena</strong>: Massacre always activates when you take your first two-handed swing in combat.</span></li><li><span style="font-size:12pt;"><strong>Voice of Rage and Ruin</strong>: Swinging a two-handed weapon has a 4% chance to activate your equipped power.</span></li></ul><p> </p><p><span style="font-size:12pt;"><span style="font-size:14pt;"><strong>Heavy Armor</strong></span> <span style="font-size:14pt;">- His armor forged with the ancient methods of his Order, the Cinder Samurai can withstand the most daunting of blows with ease.</span></span></p><ul><li><span style="font-size:12pt;"><strong>Defiance</strong>: When an enemy attacks you, gain 15 points of armor rating for 10 seconds, stacking.</span></li><li><span style="font-size:12pt;"><strong>Revel in Battle</strong>: Defiance also increases melee weapon damage by 3% for 10 seconds, stacking.</span></li><li><span style="font-size:12pt;"><strong>Born to Fight</strong>: Heavy Armor weights half as much and slows you down half as much</span></li><li><span style="font-size:12pt;"><strong>Bedrock:</strong> You have a 20% chance to become immune to stagger for 4 seconds when attacked.</span></li><li><span style="font-size:12pt;"><strong>Out of the Inferno</strong>: Fire, frost, and shock damage are reduced by 0.02% per point of armor.</span></li></ul><p> </p><p><span style="font-size:12pt;"><span style="font-size:14pt;"><strong>Smithing</strong></span> <span style="font-size:14pt;">- As is tradition for those studying the Way of the Flame, the Cinder Samurai seeks mastery of the smithing arts so he can forge his own legendary nodachi -- Cinderstorm.</span></span></p><ul><li><span style="font-size:12pt;"><strong>Smithing Specialization</strong>: Items of the chosen type (two-handed) can be improved 20% better.</span></li><li><span style="font-size:12pt;"><strong>Iron Lore</strong>: You take 10% less damage from weapons of your Smithing Specialization (two-handed)</span></li><li><span style="font-size:12pt;"><strong>Exotic Smithing (Crystalline)</strong>: This unlocks Akaviri Samurai Armor recipes</span></li><li><span style="font-size:12pt;"><strong>Planar Smithing (Dragonbone)</strong>: This unlocks Dragonsteel Nodachi recipe</span></li></ul><p> </p><p><span style="text-decoration:underline;font-size:14pt;"><strong>Minor Skills:</strong></span></p><p><a href="{{#staticFileLink}}8366325452,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}8366325452,RESIZE_584x{{/staticFileLink}}" alt="8366325452?profile=RESIZE_584x" width="540" /></a></p><p><span style="font-size:12pt;"><span style="font-size:14pt;"><strong>Enchanting</strong></span> <span style="font-size:14pt;">- With a deep attunement to the Way of the Flame, the Cinder Samurai channels fire magic through his nodachi to incinerate his foes.</span></span></p><ul><li><span style="font-size:12pt;"><strong>Thunderstruck</strong>: Weapon enchantents are 50% more effective when delivered by two-handed power attack.</span></li><li><span style="font-size:12pt;"><strong>Spellscribe</strong>: Use the Spellscribe power to store a spell you are dual casting that affects other targets. Power attacks and power bashes unleash the stored spell for free with a cooldown based on Enchanting skill.</span></li><li><span style="font-size:12pt;"><strong>Power Echoes</strong>: Spellscribe activates twice before going on cooldown.</span></li></ul><p> </p><p><span style="font-size:14pt;"><strong>Destruction</strong> - Though he's certainly no wizard, the might of the Cinder Samurai's soul-empowered fire magic is enough to leave any mage in awe.</span></p><ul><li><span style="font-size:12pt;"><strong>Destruction Dual Casting</strong> - This is only taken because it's required by Spellscribe, we never dual-cast aside from saving our fire projectile spells.</span></li><li><span style="font-size:12pt;"><strong>Conflagration:</strong> Fire spells ignite the ground underneath their targets for 30 seconds, dealing 8 points of damage for 3 seconds on contact.</span></li><li><span style="font-size:12pt;"><strong>Flash Fire</strong>: Fire spells have a 15% chance to ignite the target. The next instance of fire damage that hits the ignited target detonates, dealing 100% more damage and causing a living target to flee the flames.</span></li><li><span style="font-size:12pt;"><strong>Scorched Earth:</strong> Fire spells burn corpses to cinders, creating a pyre that burns for 30 seconds. The burning ground deals 50 points of damage for 5 seconds on contact.</span></li></ul><p> </p><p><span style="font-size:12pt;"><span style="font-size:14pt;"><strong>Alteration </strong></span>- <span style="font-size:14pt;">Alteration serves as the source of the Cinder Samuri's time-slowing magic and allows him to empower his body and mind.</span></span></p><ul><li><span style="font-size:12pt;"><strong>Alter Self Resistances:</strong> Fire and Frost resistance increase by 25%</span></li><li><span style="font-size:12pt;"><strong>Alter Self Attributes</strong>: Health increases by 50 points.</span></li></ul><p> </p><p><span style="font-size:12pt;"><span style="font-size:14pt;"><strong>Block</strong></span> - <span style="font-size:14pt;">Neither blade nor arrow can impede the Cinder Samurai's path when his senses are sharp and his reflexes swift.</span></span></p><ul><li><span style="font-size:12pt;"><strong>Quick Reflexes:</strong> Time slows if you are blocking an enemy's power attack.</span></li><li><span style="font-size:12pt;"><strong>Deflect Arrows:</strong> Arrows do half damage while blocking. This is useful especially in the early game before you get Spellscribe, since you have no ranged attack options.</span></li></ul><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}8366328287,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8366328287,RESIZE_584x{{/staticFileLink}}" alt="8366328287?profile=RESIZE_584x" width="467" /></a></span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}8366328675,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8366328675,RESIZE_710x{{/staticFileLink}}" alt="8366328675?profile=RESIZE_710x" width="710" /></a></span><span style="font-size:12pt;">A core aspect of this build is that it uses deeply integrated fire magic but never directly casts spells in combat (hence the 0 level-ups given to Magicka). Here I'll highlight the short list of spells you'll need to acheive this.</span></p><p><span style="text-decoration:underline;font-size:14pt;"><strong>Alteration:</strong></span></p><ul><li><span style="font-size:12pt;"><strong>Ocato's Recital</strong></span></li><li><span style="font-size:12pt;"><strong>Slow Time Spells, mod-added</strong> (Novice Slow Time early, then Expert Slow Time late)</span></li></ul><p><span style="font-size:14pt;"><strong><span style="text-decoration:underline;">Conjuration:</span></strong></span></p><ul><li><span style="font-size:12pt;"><strong>Soul Cloak</strong></span></li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong>Destruction:</strong></span></p><ul><li><span style="font-size:12pt;"><strong>Flame Cloak</strong></span></li><li><span style="font-size:12pt;"><strong>Fire Projectile Spells</strong></span> (Firebolt or Unbound Fire early, then Flaming Lavastone late)</li></ul><p><span style="font-size:12pt;">Ocato's Recital stores Flame Cloak, Soul Cloak, and your Slow Time spell (see the Way of the Flame Ability), while a Fire Projectile Spell gets stored in Spellscribe (see Brimstone Strike ability).</span></p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}8366338272,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8366338272,RESIZE_710x{{/staticFileLink}}" alt="8366338272?profile=RESIZE_710x" width="710" /></a></span></p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}8366393091,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8366393091,RESIZE_180x180{{/staticFileLink}}" alt="8366393091?profile=RESIZE_180x180" width="87" height="88" /></a></strong><img class="align-right" src="{{#staticFileLink}}8366394281,RESIZE_710x{{/staticFileLink}}" alt="8366394281?profile=RESIZE_710x" width="456" height="640" /><strong>Way of the Flame</strong></span> <span style="font-size:14pt;">- Ocato's Recital + Slow Time Spells + Flame Cloak + Soul Cloak</span><br /> -At the first signs of danger, the Cinder Samurai embraces the <strong>Way of the Flame</strong>, sharpening his senses and summoning forth a <strong>whirlwind of fire</strong> around him. <strong>Time seems to slow</strong> as the Cinder Samurai quickly identifies his foes and lands his first strikes in a blur of steel and smoke.</p><p> </p><p><a href="{{#staticFileLink}}8366397081,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8366397081,RESIZE_180x180{{/staticFileLink}}" alt="8366397081?profile=RESIZE_180x180" width="76" height="76" /></a></p><p><span style="font-size:14pt;"><strong>Brimstone Strike</strong></span> <span style="font-size:14pt;">- Spellscribe + Flaming Lavastone + Power Echoes + Destruction Perks</span><br /> -The Cinder Samurai's ultimate ranged attack. Sweeping <strong>Cinderstorm</strong> downward in an arcing motion, the Cinder Samurai hurls a <strong>brimstone meteor</strong> towards his target where it explodes and ignites the ground beneath his foes.</p><p> </p><p><a href="{{#staticFileLink}}8366397859,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8366397859,RESIZE_180x180{{/staticFileLink}}" alt="8366397859?profile=RESIZE_180x180" width="55" height="56" /></a></p><p><span style="font-size:14pt;"><strong>Ashen Fury</strong> - Enter the Arena + Massacre + Voice of Rage and Ruin + Adrenaline Rush (equipped)</span><br /> -<strong>Enter the Arena</strong> guarantees that <strong>Massacre</strong> procs with the first two-handed swing of battle, nearly <strong>doubling</strong> the Cinder Samurai's attack speed, and each swing has a chance to activate <strong>Adrenaline Rush</strong>. The Cinder Samurai then sprints from foe to foe, assaulting them with chains of rapid strikes, stacking fire damage and decimating them one by one.</p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}8366402062,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8366402062,RESIZE_180x180{{/staticFileLink}}" alt="8366402062?profile=RESIZE_180x180" width="40" height="43" /></a>Momentous Assaul</strong><strong>t</strong> -</span> <span style="font-size:14pt;">Quick Reflexes + Overthrow + Maul</span><br /> -Skillful and swift, the Cinder Samurai uses his most powerful enemies' momentum against them. <strong>Time slows</strong> as the Cinder Samurai <strong>blocks</strong> his foes' power attacks with Cinderstorm, then retaliates with his own <strong>enhanced power attack</strong>. This ferocious strike deals critical damage, disarms, and destabilizes his foe for increased attack damage from regular strikes for the next 5 seconds.</p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}8366403869,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8366403869,RESIZE_180x180{{/staticFileLink}}" alt="8366403869?profile=RESIZE_180x180" width="75" /></a>Transcendence</strong> - Glimpse the Shores + Death or Glory</span><br /> -When he reaches 0 HP, the Cinder Samurai's Favor with Tall Papa keeps him <strong>tethered to the mortal plane</strong> as he unleashes one final <strong>barrage of power attacks</strong> on his foe. Because his HP is near 0, <strong>Death or Glory</strong> boosts each power attack to nearly double damage for a truly ferocious assault.</p><p> </p><p><a href="{{#staticFileLink}}8366410881,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8366410881,RESIZE_710x{{/staticFileLink}}" alt="8366410881?profile=RESIZE_710x" width="651" /></a></p><p><a href="{{#staticFileLink}}8366412061,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}8366412061,RESIZE_584x{{/staticFileLink}}" alt="8366412061?profile=RESIZE_584x" width="533" /></a></p><p><span style="text-decoration:underline;font-size:14pt;"><strong>General Roleplay and Objectives</strong></span></p><p><span style="font-size:12pt;">The roleplay and quest objectives can be really flexible with this character, and roleplay isn't my top priority with character building. Generally <strong>upholding the law</strong>, <strong>punishing wrongdoers</strong>, and seeking to <strong>prove one's honor</strong> are all goals in line with the virtues held by those studying the Way of the Flame. </span></p><p><span style="font-size:12pt;">You can also devise a storyline involving the <strong>destruction of the Cinder Samurai's monastery</strong> and decide that one of the many antagonistic entities in Skyrim was responsible. The Cinder Samurai is always pursuing opportunities to hone his skills, so he seldom turns down a challenge that aligns with the moral good.</span></p><p> </p><p><span style="text-decoration:underline;font-size:14pt;"><strong>Combat</strong></span></p><p><span style="font-size:12pt;">This build is intended to create a fighting style that uses <strong>only a few core mechanics</strong> but acheives a flexible (and outrageously fun!) playstyle. <strong>Magic</strong> is integrated into nearly every aspect of combat without the Cinder Samurai ever directly casting spells.</span></p><p><span style="font-size:12pt;">As an enemy approaches, <strong>Way of the Flame</strong> grants the Cinder Samurai his signature <strong>cloak of fire</strong> while granting him extra time to strategize. Should he sprint towards his foes to engage them in <strong>melee combat</strong>, or attack from afar with <strong>Brimstone Strike</strong>?</span></p><p><span style="font-size:12pt;">Close up, encounters become a <strong>complex dance</strong> of well-timed blocks and power attacks that debuff his foes. With <strong>Brimstone Strike</strong> activating even on melee power attacks, lesser enemies clustering around the Cinder Samurai get <strong>caught in the explosions</strong> and frequently burn to death in the fire storm cloak before the Cinder Samurai need even spare a thought for them.</span></p><p><span style="font-size:12pt;">When all hope seems lost, <strong>Transcendence</strong> grants the Cinder Samurai a last resort for winning fights<strong> even after death</strong>. One of my favorite parts of gameplay was during these last 20-some seconds before the fight was lost, desperately launching power attack after power attack at my foes to <strong>end combat in the final seconds</strong> before the Cinder Samurai would be lost to the Far Shores forever.</span></p><p><span style="font-size:12pt;">Keeping in mind that the build uses neither Alchemy nor Restoration, make sure you have <strong>healing potions</strong> on hand or you may be paying more visits to the Far Shores than intended...</span></p><p> </p><p><span style="text-decoration:underline;font-size:14pt;"><strong>Dragonborn Alternative</strong></span></p><p><span style="font-size:12pt;">This build is for a non-Dragonborn character, but playing as a Dragonborn with access to <strong>Shouts</strong> would open up new possibilities, specifically for the <strong>Ashen Fury</strong> ability. </span></p><p><span style="font-size:12pt;"><strong>Voice of Rage and Ruin</strong> gives two-handed attacks a chance to activate your currently equipped power, so instead of equipping Adrenaline Rush a Dragonborn character might equip a Shout. Some possibilities include <strong>Elemental Fury</strong> for even faster Cinderstorm strikes, <strong>Slow Time</strong> for additional blurs of lightning-fast motion, or <strong>Fire Breath</strong> for some rather literal ashen fury. There are also some <strong>Black Book</strong> powers that could be appealing to use.</span></p><p> </p><p><span style="font-size:12pt;">Below is a short sample of how one fight might be played, featuring <strong>Way of the Flame</strong> and <strong>Brimstone Strike</strong> rather prominently.</span></p><p><iframe src="https://www.youtube.com/embed/hSfcGyqgvP0" width="560" height="315" frameborder="0" allowfullscreen=""></iframe></p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}8366472891,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8366476282,RESIZE_710x{{/staticFileLink}}" alt="8366476282?profile=RESIZE_710x" width="710" /></a></span><span style="font-size:12pt;"><a href="{{#staticFileLink}}8366476291,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8366476291,RESIZE_710x{{/staticFileLink}}" alt="8366476291?profile=RESIZE_710x" width="710" /></a></span></p><p><span style="font-size:12pt;">This was so much fun to put together! Honestly just looking at how beautiful the perk spread turned out makes me giddy! Hopefully all the formatting looks alright after I post this... I'll try to get better in the future at "prettifying" the layouts.</span></p><p><span style="font-size:12pt;">Thanks for reading if you made it this far! I hope you have as much fun with this build as I did, and I hope to share more creations with you all in the future!</span></p><p> </p></div>Contest Build - The Doorman (Modded)https://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-the-doorman2020-10-29T22:26:44.000Z2020-10-29T22:26:44.000ZNomadDashhttps://TheSkyForge.ning.com/members/NomadDash<div><p style="text-align:center;"><em>With all the advances that have been made, the atmoran people believe that</em> <em>they are entitled to live beyond their usefulness. </em></p><p style="text-align:center;"><em>They believe that those who do not contribute to the pack deserve to get dragged along as they leech resources to fuel their failing bodies.</em></p><p style="text-align:center;"><em>They believe that they have the right to deny their own mortality, to turn a blind eye to the inevitable end that lurks right around the corner.</em></p><p style="text-align:center;"><em>They believe that if they ignore this truth, that it will cease to be, that he will stop stalking them.</em></p><p style="text-align:center;"><em>They are wrong.</em></p><p style="text-align:center;"><em>He is here.</em></p><p style="text-align:center;"><em>He is knocking.</em></p><p style="text-align:center;"><em>We will let him in.</em></p><p style="text-align:center;"><a href="{{#staticFileLink}}8084421087,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8084421087,RESIZE_710x{{/staticFileLink}}" alt="8084421087?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}8084421100,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8084421100,RESIZE_710x{{/staticFileLink}}" alt="8084421100?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}8084424063,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8084424063,RESIZE_710x{{/staticFileLink}}" alt="8084424063?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><em>Leeches do not leave unattended. They must be removed before they gorge too much resources from the body.</em> </p><p style="text-align:left;">Hello, back again with another contest build. It's a character concept I've been playing with for a while, it's easy to play, level and learn, focusing on a small number of spells and best of all, it requires <strong>no equipment whatsoever.</strong> The concept has been molded to fit with one specific deity for the purposes of this contest. When thinking of a god to build around, I could't really think of anything to go with the mainstream gods/daedra, so I decided to challenge myself to build around a pretty obscure one. Orkey, for those that don't know, is the Atmoran god of Mortality, and an enemy of the nordic people. Thus I have created a priest of Orkey, a spiteful and deluded battlemage who drains the energies of his foes with ancient atmoran runes. Many believe Orkey is some wierd amalgamation of Arkay and Malacath, as his chosen people are the Orcs. he is famous for summoning Alduin to eat the nords lifespan, a dubious plot that was undone at the cost of King Wulfharth. He is reviled by the Nords for this, or most of them....</p><p style="text-align:center;"><em><a href="{{#staticFileLink}}8084543671,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8084543671,RESIZE_710x{{/staticFileLink}}" alt="8084543671?profile=RESIZE_710x" width="710" /></a></em></p><p style="text-align:center;"> </p><p style="text-align:left;">I tried to make this build as lightly modded as possible, and have narrowed down the selection to two essential mods and one highly recommended mod, which greatly enhances the roleplay of the build but is ultimately not necessary for its core gameplay.</p><p style="text-align:center;"><span style="text-decoration:underline;">Essential Mods</span></p><p style="text-align:center;"><strong>Ordinator - Perks of Skyrim</strong> - Necessary to promote the DOT/debuff focused playstyle of the build</p><p style="text-align:center;"><strong>Apocalypse - Magic of Skyrim</strong> - Needed for the death based restoration spells and Wither.</p><p style="text-align:center;"><span style="text-decoration:underline;">Highly Recommended Mod</span></p><p style="text-align:center;"><strong>Imperious - Races of Skyrim - </strong>Nice for the nords racail ability to do more damage to certain races, in your case choose bretons, redguards and imperials.</p><p style="text-align:center;"><span style="text-decoration:underline;">Aesthetic Mod</span></p><p style="text-align:center;"><strong>Immersive Armors </strong></p><p style="text-align:left;"><a href="{{#staticFileLink}}8087903461,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8087903461,RESIZE_710x{{/staticFileLink}}" alt="8087903461?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"><strong><em><span style="text-decoration:underline;">Race</span>: </em></strong><em><strong>Nord</strong></em></p><p style="text-align:left;">A son of the north, The Doorman gains his religion from the ancient enemy of his people, viewing him as a necessary force to ensure the world still functions. He does not share the same national pride many nords have, viewing his race and other races of man as insects who do not appreciate how little time they have on this world, and takes great pleasure in reminding them of their frailty whenever possible.</p><p style="text-align:left;">He gains 50% resistance to frost damage, and can use <em>Battle Cry </em>to show his zealous worship of death, terrifying weaker foes and sending them running for their lives.</p><p style="text-align:left;"><em><strong><span style="text-decoration:underline;">Standing Stone</span>: The Atronach Stone</strong></em></p><p style="text-align:left;">Using the power of this stone, The Doorman gains 50 extra magicka and the ability to absorb 50% of incoming spells, further making you a drainer of all energy and life.</p><p style="text-align:left;"><em><strong><span style="text-decoration:underline;">Stats</span>: 2/2/1, 2/2/0, 0/1/0</strong></em></p><p style="text-align:left;">A good mix of magicka and health is needed, but due to this buidls constant absorbtion and boost from the atronach stone, it is not as necessary as most mages. Cap stamina at 150, moving to the second split until you reach 250 magicka, then put all remaining stats into health.</p><p style="text-align:left;"><em><strong><span style="text-decoration:underline;">Faith</span>: Orkey</strong></em></p><p style="text-align:left;">The god of mortality and a mostly forgotten god of the ancient atmorans, Orkey is portrayed as cunning, spiteful and deceitful. He is resolute in his hatred of the nords and frequently plotted to destroy them during early history. His power has likely waned since then, as his worship has dropped off and he has mostly been forgotten.</p><p style="text-align:left;"><span style="text-decoration:underline;"><em><strong>Alignment</strong></em></span>: <em><strong>Chaotic Evil</strong></em></p><p style="text-align:left;">Violent and unhinged, The Doorman is a spiteful lunatic who will kill any who he percieves as cheating the sacred ending of their mortality.</p><p style="text-align:left;"><em><strong><span style="text-decoration:underline;">Shouts</span></strong></em><em><strong>: Drain Vitality, Mark for Death, Become Ethereal, Soul Tear</strong></em></p><p style="text-align:left;">Only Sheogorath knows why The Doorman of all people is deserving of dragon blood, but he will not argue with fate. Shouts are not necessary for the build at all, but the ones listed fit with the theme of death and frailty.</p><p style="text-align:left;"><em><strong><span style="text-decoration:underline;">Skills</span>: Destruction, Alteration, Conjuration, One Handed and Restoration</strong></em></p><p style="text-align:left;">The Doorman plays like a unorthadox battlemage, focused on passively damaging and draining enemies around him, making them more susceptible to his DOT inflicting runes. The build can be very tanky, but only at close range and is very dependant on close range fighting to succeed. Destruction is used to enchance the effects of your lightning cloak and runes, alteration to increase your tankyness and to dish out passive debuffs, conjuration and one handed to use your bound sword and to cause it to inflict even more debuffs and restoration to improve your long distance fighting and your healing spells.</p><p style="text-align:left;"><em><strong><span style="text-decoration:underline;">Spells</span>: </strong></em></p><p style="text-align:left;"><em><strong>Alteration:</strong></em> Ebony flesh, Wither, Paralyze</p><p style="text-align:left;"><em><strong>Destruction: </strong></em>Lightning Rune, Lightning Cloak</p><p style="text-align:left;"><em><strong>Conjuration: </strong></em>Bound Sword</p><p style="text-align:left;"><em><strong>Restoration: </strong></em>Close Wounds, Welling Blood, Slay Living, Finger of Death, Tree Rings, Circle of Death </p><p style="text-align:left;"><em><strong><span style="text-decoration:underline;">Recommended Difficulty</span>: </strong></em><em><strong>Master/Legendary</strong></em> </p><p style="text-align:left;">This build can be busted, with basically unlimited magicka and stacking debuffs and DOT (Damage Over Time) damage, can really tear through most enemies. It does have a huge weakness however, being that it's only effective at close ranges, and I purposefully ommited any spells to help with this to encourage the build to play to it's strengths. If you find yourself dominating at later levels, I reccomend installing some difficulty mods like Revenge of the Enemies or some mod that increases the number of enemies in dungeons, or Wildcat - Combat of Skyrim.</p><p style="text-align:left;"> <br /> <a href="{{#staticFileLink}}8084422084,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8084422084,RESIZE_710x{{/staticFileLink}}" alt="8084422084?profile=RESIZE_710x" width="710" /></a> </p><p style="text-align:center;"><em>Born as a rich noble in the city of Bruma, you grew up witnessing the lap of luxury. Your mother and father were practically royalty, and acted as if they were gods, throwing parties to rival that of Sanguine himself, and possessed an army of servants whic they commanded to do any concievable task in existence. You however, experienced none of these comforts. As the youngest child, you were expected to make your own way or die, and you had a sneaking suspicion your father was hoping for the latter. No, their affection was saved for your three sisters, who were divines in their eyes and each destined to inherit their fortune, with you as the eldest, being left the petty scraps.</em></p><p style="text-align:center;"><em>That however, did not happen. As you grew older any hope of an inheritance was lost, your youngest sister shed their mortal coil, her body ravaged by some . A tragic affair, one that almost broke your family apart, but such a tragedy could never be repeated. Oh but it was, as slowly your other two sisters were struck down prematurely, one by dark brotherhood assasin and the other by a very fortunate bear. Faced with nowhere else to turn, your parents named you as the sole heir, and wounded by their loss, seemed to warm to you as their son. A few decades later, your mother passed from natural causes and your fathers love for you only grew. You were so close to what was rightfully yours, all you had to do was wait a few more years for the old man to pass on. And so you did. You waited. And waited. And waited.</em></p><p style="text-align:center;"><em>But still your father remained. Furiosity overtook you, your father was still breathing and soon to be the oldest man in tamriel at this point. When would he die? You threw this question around your brain for many sleepless weeks until you found the answer. He will die when you do what must be done. And so, as your father was reclined in his fireside chair, you took your mothers lettercutter and ushered him into the great beyond. This victory was bittersweet, however, as in your fathers senile last years, he himself reduced all he had built to rubble. Ruined, you tried for many months to piece it back together to no avail. If only he had passed on when he should, his legacy would still remain, his son would be safe. His selfishness, you concluded in clinging to his feeble, rasping breaths instead of letting himself go, <strong>ruined</strong> you and for what? For a few years of useless, rasping breaths spent sprawled out in a rickety chair? Some mortals, you gleaned, were too sentimental over their own bodies, attempting to drag the civilised world with them into obscurity. You also learned that someone was trying to prevent this. Someone was hunting the condemned, stubborn souls. Someone saw fit to spare you when all your kin were slain.</em></p><p style="text-align:center;"><em>Someone was watching out for you.</em></p><p style="text-align:center;"><em><a href="{{#staticFileLink}}8084630661,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8084630661,RESIZE_710x{{/staticFileLink}}" alt="8084630661?profile=RESIZE_710x" width="722" height="481" /></a></em></p><p style="text-align:center;"><em>A mural of the ancienct atmoran enemy god, Orkey.</em></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8084633091,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8084633091,RESIZE_710x{{/staticFileLink}}" alt="8084633091?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}8084636099,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8084636099,RESIZE_710x{{/staticFileLink}}" alt="8084636099?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><em>An insincere prayer to those whose lives were cut short by this brutal conflict.</em></p><p style="text-align:left;">When playing this build, mortality is a given, a constant shadow. Your own mortality is fleeting and everyone else's even more so, and as such, danger of death or the death of others will be of no consequence to The Doorman. Those who try to cheat death (In The Doorman's mind at least) either through medicine, resilience or foul undeath must be stopped at all costs, and those who are in good health must be reminded that their fortunes can change at any moment of <em>his</em> choosing, of <em>your</em> <em>choosing. </em>Since your revelation, you have realised that all material possesions, political and economic power are pointless and unneccesary fabrications of those who fear the inevitable visit your god provides. There is only one power you respect now, the power to take life, and you will gain that in troves. In your eyes, the honored dead earn their place by living dangerous lives, and going out in their legendary prime, instead of disgracing their vessels with the frailty of old age. Any mortal who wishes to die in their sleep after a long life <em>does not deserve to live</em>.</p><p style="text-align:left;">The Doorman is first and foremost, a deluded murderer. Firm in his belief that natural causes can take too long, he will seek to thin some of the herd to remind the rest of their mortality. He is also in some senses, a serial killer and will go out of his way to murder <em>any </em>elderly person he can. Good examples of targets include <em>Olava the Feeble</em>, <em>Nepos the Nose</em> and <em>Olfrid Battleborn. </em>Generally when deciding on quests to do, he will do any quest with an oppurtunity for bloodshed, ruining the lives of others or to advance his own power. A bit more nuanced however, is the Doorman's respect for the finality of death, making him fiercely anti-undead and anti-tomb looting. With that being said, here are some recomendations:</p><p style="text-align:left;"><em><strong>Main Questline - </strong></em>Alduin is no longer in the thrall of your master, and seeks to rule the world instead of end it. <em>End him. </em>Your dragonborn also grants you the ability to destroy the immortality of dragons, which The Doorman will relish.</p><p style="text-align:left;"><em><strong>Dark Brotherhood - </strong></em>A perfect oppurtunity to release the weak from their failing flesh, money is of no concern to him however.</p><p style="text-align:left;"><em><strong>Dawnguard - </strong></em>Harkon and his court think themselves above the laws of mortality placed upon them. <em>They are wrong.</em> Side with the Dawnguard to destroy these walking corpses and kill Serana afterwards if possible.</p><p style="text-align:left;"><em><strong>Dragonborn - </strong></em>Similar to Harkon, Miraak believes he is beyond the reach of mortality. Extend the hand of Orkey to greet him. Also exploit the ample oppurtunities for power in Apocrypha.</p><p style="text-align:left;"><em><strong>Civil War - </strong></em>The Doorman will side with the Stormcloacks, as they are the side most likely to lead to a greater conflict with the Aldmeri Dominion, and thus more deaths.</p><p style="text-align:left;"><em><strong>The Cursed Tribe - </strong></em>Orkey favors the Orcs, and is possibly an aspect of Malacath himself. Also try to befriend each of the various strongholds throughout Skyrim.</p><p style="text-align:left;"><em><strong>The Taste of Death - </strong></em>Tombs are sacred places for the dead, not a pantry. End the disgusting degenerates who would feast on the dead. I recommend not killing Eola on sight but rather wairing until the cannibal gathering to strike.</p><p style="text-align:left;"><em><strong>The Wolf Queen Awakens - </strong></em>Potema must be banished back into the dirt.</p><p style="text-align:left;"><em><strong>Remove the Weak - </strong></em>Not an actual quest, just a goal you should try to follow. Any sick or elderly must be removed from existence, lest they drag us further into the abyss as they flail around in their death throes. Try to avoid getting caught when possible, but it being an upstanding citizen in the eyes of the law is no concern.</p><p style="text-align:left;"><a href="{{#staticFileLink}}8084693057,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8084693057,RESIZE_710x{{/staticFileLink}}" alt="8084693057?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><em>Another stubborn fool being sent six feet under</em></p><p style="text-align:center;"><a href="{{#staticFileLink}}8088205083,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8088205083,RESIZE_710x{{/staticFileLink}}" alt="8088205083?profile=RESIZE_710x" width="710" /></a><a href="{{#staticFileLink}}8088206072,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8088206072,RESIZE_710x{{/staticFileLink}}" alt="8088206072?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><em><strong>PERKS OF NOTE: </strong></em></p><p style="text-align:left;"><em><strong><span style="text-decoration:underline;">Destruction:</span></strong></em></p><ul><li style="text-align:left;"><em><strong>Runecaster</strong></em>: Enchances our runes range and lets us place more</li><li style="text-align:left;"><em><strong>Ancient Seals</strong></em>: Turns your runes into stacking DOT dealing killing machines</li><li style="text-align:left;"><em><strong>Ionized Path 2/2: </strong></em>makes our magic more deadly asa you drain your victims energies, which we do a <em>lot</em> of. Will end up being a huge damage buff</li><li style="text-align:left;"><em><strong>Static Field</strong></em>: In conjucntion with lightning cloak, will ensure no enmies are above 75% health, making them more vulnerable to our instant kill spells.</li><li style="text-align:left;"><em><strong>Arc Burn</strong></em>: Makes sure our DOT spells do <strong>bonus DOT. <em>DOT!!</em></strong></li><li style="text-align:left;"><em><strong>Magnetize and Electroconvultions</strong></em>: Helps us crowd control a bit, and<em> Electroconvulsions</em> makes low health enemies easier to target with <em>Slay Living.</em></li><li style="text-align:left;"><em><strong>Show them All: </strong></em>Even more magicka drain cus why not.</li></ul><p><span style="text-decoration:underline;"><em><strong>Alteration:</strong></em></span></p><ul><li><em><strong>Mage Armor: </strong></em>Makes us not fall over like a wet noodle when things hit us.</li><li><strong><em>Energy Shield: </em></strong>Works in conjuction with The Monarch to allow us to basically have constant damage reduction, as it allows you to sacrifice your magicka for damage reduction and we have an infinite supply of that when people are up close. Means you will feel <em>especially</em> squishy when far away.</li><li><em><strong>Welloc's Dormant Arcana: </strong></em>Allows you to give yourself passive buffs when under a certain spell. Choose <em>flesh spells</em> as the trigger, and <em>stamina regen</em>, <em>bonus armor rating</em> and <em>magic resistance</em> as the buffs.</li><li><em><strong>Intuitive Magic 2/2: </strong></em>Allows for novice and apprentice spells to be cast for free. Very useful for spamming shock runes.</li><li><em><strong>The Monarch: </strong></em>The main perk here. You lose magicka constantly, but absorb it from others at a rapid rate. Basically in conjuction with all our other perks, this will mean bonus damage against affected tagets with your bound sword and lightning runes, and will reduce all damage you take with energy shield. The cornerstone of the playstyle and the main priority in alteration.</li><li><em><strong>Nullifier: </strong></em>Works in conjustion with <em>The Monarch</em> to ensure that noone gets any magicka back, also very useful against warrior types as they can't do many power attacks against you. Also fits very well with the theme of being a bottomless pit for lifeforces.</li></ul><p><span style="text-decoration:underline;"><em><strong>Conjuration:</strong></em></span></p><ul><li><em><strong>Void Burn: </strong></em>Makes a stacking debuff that drains magicka and stamina, then health whenever you hit someone with your sword. Very useful in conjuntion with other perks allowing you to deny power attacks and drain magicka even faster, allowing you to start draining health as soon as possible.</li><li><em><strong>Dark Whispers: </strong></em>Gives you bonus armor and damage when you hit a target with your bound sword. Very useful because you lack a lot of armor and cannnot smith your weapon, and have no skill in enchanting.</li></ul><p><span style="text-decoration:underline;"><em><strong>One Handed</strong></em></span></p><ul><li><em><strong>Clash of Champions 3/3: </strong></em>Reduces the damage of enemies you strike, combining nicely with <em>Energy Shield</em> to reduce damage further.</li><li><em><strong>Crosscut 2/2: </strong></em>Allowqs us to quickly deal chunks of damage to enemies, making them more likely to die from <em>Welling Blood.</em></li></ul><p><span style="text-decoration:underline;"><strong><em>Restoration:</em></strong></span></p><ul><li><em><strong>Descending Light: </strong></em>Ensures we have enough magicka to cast our fleshspells and fuel our <em>Energy Shield </em> until we can close the gap on any enemies.</li><li><em><strong>Edgewalker: </strong></em>Improves the effectiveness of <em>Slay Living</em> and <em>Circle of Death</em> on low health targets, making thme more likely to just drop dead.</li></ul><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8088457870,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8088457870,RESIZE_710x{{/staticFileLink}}" alt="8088457870?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}8088503701,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8088503701,RESIZE_710x{{/staticFileLink}}" alt="8088503701?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><em>Death Cultist Chic</em></p><p style="text-align:left;">There is none. Wear what you want, pick up any useful enchanted items if you want, but even they aren't necessary and I did fine on legendary with only the rags on my back. It was pretty refreshing not having to worry about gear <strong>at all</strong>.</p><p style="text-align:center;"><strong><span style="text-decoration:underline;"><em>My Look</em></span></strong></p><p style="text-align:center;"><strong><em>Shrouded Hood</em></strong></p><p style="text-align:center;"><strong><em>White Skull Face paint</em></strong></p><p style="text-align:center;"><strong><em>Shaman Robes</em></strong></p><p style="text-align:center;"><strong><em>Shaman Gloves</em></strong></p><p style="text-align:center;"><strong><em>Shaman Boots</em></strong></p><p style="text-align:center;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}8092238456,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8092238456,RESIZE_710x{{/staticFileLink}}" alt="8092238456?profile=RESIZE_710x" width="710" /></a>Although the build is very simple to play, there are tons of fun combos that can be made. Some of these abilities are not strictly necessary for the build to function, but do make for fun combat.</p><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><em><strong><a href="{{#staticFileLink}}8092324679,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8092324679,RESIZE_180x180{{/staticFileLink}}" alt="8092324679?profile=RESIZE_180x180" width="154" /></a>Aging Aura</strong></em></span></p><p style="text-align:left;"><span style="font-size:8pt;"><em><strong>Requirements: The Monarch, Nullifier, Ionized Path 2/2, Show Them All, Lightning Cloak Spell</strong></em></span></p><p style="text-align:left;"><span style="font-size:8pt;">Those who stand against the god of mortality's will soon find themselves drained and feeble, powerless against his chosen champion. Through a combination of these perks and spell, your victims stamina will be draining and unable to regenerate, and their magicka supply will be obliterated. This all happens passively as well, truly giving a harbinger of death type vibe and making targets weaker against your damage over time abilities.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}8092383661,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8092383661,RESIZE_180x180{{/staticFileLink}}" alt="8092383661?profile=RESIZE_180x180" width="154" /></a></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><em><strong>Withering Muscles</strong></em></span></p><p style="text-align:left;"><span style="font-size:8pt;"><em><strong>Requirements: The Monarch, Energy Shield, Clash of Champions 3/3</strong></em></span></p><p style="text-align:left;"><span style="font-size:8pt;">Any who take up arms against you soon find themselves lacking their former strength, making their melee attacks far less effective. Basically a combination of the magicka fueled <em>Energy Shield</em>, the magicka siphoning <em>The Monarch</em> perk and the damage reduction on hit from<em> Clash of Champions </em>to give a total of 55% damage reduction <strong>on top</strong> of any armor bonuses. Makes for a very tanky character.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}8092325072,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8092325072,RESIZE_180x180{{/staticFileLink}}" alt="8092325072?profile=RESIZE_180x180" width="154" /></a></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><em><strong>Ancient Curses</strong></em></span></p><p style="text-align:left;"><span style="font-size:8pt;"><em><strong>Requirements: Bound Sword Spell, Void Burn, Lightning Rune Spell, Ionized Path 2/2, Ancient Seals, Arc Burn, Intuitive Magic 2/2, Lightning Cloak Spell</strong></em></span></p><p style="text-align:left;"><span style="font-size:8pt;">The Doorman unleashes malignant magic on his enemies, draining their already weakened essence even further. Basically, with your sword and runes <em><strong>(which are free)</strong> </em>you can stack up a ton of Damage Over Time effects on your enemies, eating through their health. These effects are all enchanced by low stamina and magicka, showcasing Orkey's tendancy to pray on the feeble and infirm, and pairning well with <em><strong>Aging Aura </strong></em>to rack up damage.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}8092460890,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8092460890,RESIZE_180x180{{/staticFileLink}}" alt="8092460890?profile=RESIZE_180x180" width="154" /></a></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><em><strong>Tragic Demise</strong></em></span></p><p style="text-align:left;"><span style="font-size:8pt;"><em><strong>Requirements: Lightning Cloak Spell, Electro Convulsions, Slay Living Spell, Edgewalker</strong></em></span></p><p style="text-align:left;"><span style="font-size:8pt;">As a harbinger of mortality, the Doorman has the ability to snuff out the fading lives of those on deaths door. Good for finishing off high health enemies. Basically whenever a target within melee range falls below 25% health, it will fall to the floor, spasming uncontrollably. This makes them easy prey for your instant killing, free to cast <strong><em>Slay Living, </em></strong>which thanks to<strong> Restoration Mastery</strong> and <em><strong>Edgewalker</strong></em>, works on targets with more health than usual.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}8092325653,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8092325653,RESIZE_180x180{{/staticFileLink}}" alt="8092325653?profile=RESIZE_180x180" width="154" /></a></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><em><strong>Bloody Accident</strong></em></span></p><p style="text-align:left;"><span style="font-size:8pt;"><em><strong>Requirements: Welling Blood Spell, Static Field, Lightning Cloak Spell Crosscut 2/2</strong></em></span></p><p style="text-align:left;"><span style="font-size:8pt;">The Doorman can mark a target and predict their demise, ending their existence with an unfortunately striking blow. Cast <em><strong>Welling Blood </strong></em>on a target, causing them to instantly die if they take a certain amount of damage, then enter melee with them. Because of your lightning cloak, their max HP will instantly go down to 75%, then make a few standard melee attacks and a power attack. If the enemy is weak enough, they sould just plain die.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}8092474696,RESIZE_192X{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8092474696,RESIZE_180x180{{/staticFileLink}}" alt="8092474696?profile=RESIZE_180x180" width="154" /></a></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><em><strong>Open the Door</strong></em></span></p><p style="text-align:left;"><span style="font-size:8pt;"><em><strong>Requirements: Tree Rings Spell, Finger of Death Spell</strong></em></span></p><p style="text-align:left;"><span style="font-size:8pt;">The Doorman uses his favor with Orkey to protect himself, then destroys another targets lifeforce using his own. Basically, just cast <em><strong>Tree Rings</strong></em>, which gives you a huge bump in health for a short time, then cast <em><strong>Finger of Death, </strong></em>which kills a target, but makes you take damage equal to 125% of the damage result. Make sure you are high health when using this ability and preferably close to your target, as it is quite magicka heavy.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}8092325491,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8092325491,RESIZE_180x180{{/staticFileLink}}" alt="8092325491?profile=RESIZE_180x180" width="154" /></a></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><em><strong>Spontaneous Tragedy</strong></em></span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong><span style="font-size:8pt;"><em>Requirements: Dual Cast Shock Rune Spell, Destruction Dual Casting, Ancienct Seals, Intuitive Magic 2/2, Circle of Death Spell, Edgewalker</em></span></strong></span></p><p style="text-align:left;"><span style="font-size:8pt;">The Doorman calls on his patron to drain and snuff out the fragile souls of his enemies, rapidly draining them and dragging them into the afterlife. WHen surrounded by a group of enemies, cast <em><strong>Circle of Death </strong></em>then rapidly dual cast <em><strong>Lightning Rune</strong></em> at your feet. Enemies will rapidly be drained of health, dying instantly should they fall below 40% health.. (Higher due to <em><strong>Restoration Mastery</strong></em> and <em><strong>Edgewalker</strong></em>, but I don't know the specifics :p)</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8092502478,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8092502478,RESIZE_710x{{/staticFileLink}}" alt="8092502478?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8088513096,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8088513096,RESIZE_710x{{/staticFileLink}}" alt="8088513096?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><em>There is a reason the honored dead never die of age.</em></p><p style="text-align:left;">Gameplay with The Doorman is pretty straightforward, the main idea is to drain health with damage over time effects then finish low health enemies with instant kills. When combat starts, simply stroll on in, summon your bound sword, and cast Ebonyflesh on yourself using the Magicka from your <strong><em>Descending Light</em></strong> perk and then make a B line for the nearest group of enemies, absorb there magicka and use it to cast lightning cloak. Once that's done, start runeslinging and slashing. make sure to get this done as quiuckly as possible as you are VERY vulnerable until you get up close and personal. With a combination of <em><strong>Aging Aura </strong></em>and <em><strong>Ancient Curses </strong></em>your enemies will drop like flies as you stack up damage over time effects on them, which increase in power the longer you stay closer to them. Any mages are neutered as they cannot regain magicka and warriors are unable to regenerate stamina and rapidly lose it thanks to your <em><strong>Void Burn </strong></em>perk<em><strong>. </strong></em>You should be fairly resistant thanks to <em> <strong>Withering Muscles </strong></em>and a few healing spells, so you can survive in close range for longer than most mage armor users. If you want to target a specific, mid health creature use <em><strong>Bloody Accident </strong></em>to kill them in one, precise blow. ALternatively, you could use the far more risky <em><strong>Open the Door </strong></em>if you're confident you won't take much damage afterwards. If you find yourslef surrounded, send them all to The Old Knocker with <em><strong>Spontaneous Tragedy.</strong></em></p><p style="text-align:left;"><a href="{{#staticFileLink}}8092510861,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8092510861,RESIZE_710x{{/staticFileLink}}" alt="8092510861?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"><a href="{{#staticFileLink}}8092511273,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8092511273,RESIZE_710x{{/staticFileLink}}" alt="8092511273?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><em>At peace among the dead.</em></p><p style="text-align:left;">Well, thats it! This build took WAY too long to make, due to Covid Scares, Technical Issues and a fractured wrist (typing is hard lol) but I'm glad I finally got it done. Felt great to play Skyrim again and I had a good time finally putting this playstyle idea into practice :)</p><p style="text-align:left;"> </p></div>Character Build: The Slayerhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-slayer2020-10-05T05:01:08.000Z2020-10-05T05:01:08.000ZShadonhttps://TheSkyForge.ning.com/members/Shadon<div><p><span style="font-size:12pt;"><em>The nightmares plaguing this land--the undead, the vampires, the Daedra--they are rage. Brutal, without mercy. But he... he is worse. He alone can stand before the horde. His rage is their terror, and his might... their DOOM...</em></span></p><p style="text-align:center;"><span style="font-size:18pt;"><em>***</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">The concept for this build arose with the release of DOOM Eternal, which really got me itching to see how I could incorporate the DOOM Slayer's signature speed, ferocity, and weapon mastery into Skyrim. The resulting build is my little twist on the combat archer archetype, providing a fast-paced and brutal combat experience at all ranges. Get ready to rip and tear as you become...</span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}8000318069,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8000318069,RESIZE_710x{{/staticFileLink}}" alt="8000318069?profile=RESIZE_710x" width="809" height="455" /></a></span></p><p style="text-align:left;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8000321054,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}8000676491,RESIZE_710x{{/staticFileLink}}" alt="8000676491?profile=RESIZE_710x" width="810" height="105" /></a></p><p style="text-align:left;"><span style="font-size:12pt;">This build makes use of a couple of common mods to enhance the gameplay experience to truly demonic proportions.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>-Required Mods-</strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Ordinator:</strong> This perk overhaul brings the Slayer's skillset to life, offering fantastic synergies between the Light Armor and Archery skill trees and contributing to the Slayer's signature lightning-fast playstyle.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Andromeda - Unique Standing Stones of Skyrim:</strong> This mod gives the various standing stones within Skyrim more unique passive and active effects. For this build, the Shadow Stone will synergize beautifully with the relevant Ordinator Perks to give a helpful speed boost.</span></li></ul><p><span style="font-size:12pt;"><strong>-Recommended Mods-</strong></span></p><ul><li><span style="font-size:12pt;"><strong>VioLens or other killmove mods: </strong>It wasn't until about halfway through my playthrough that I realized how helpful VioLens was in creating that DOOM Slayer feeling. Being able to set killmoves to happen just about every time basically added the Glory Kill mechanic to the game when paired with my fists, which was <em>glorious. </em>I highly recommend adding this capability to your game.<br /> </span></li><li><span style="font-size:12pt;"><strong>Some kind of inventory management mod:</strong> You'll be juggling quite a few weapons in this build, so it may be helpful to have a mod that facilitates organization and rapid switching for the most seamless experience. I use SkyUI and haven't had any hangups about switching weapons in the middle of combat.</span></li></ul><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}8000333470,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8000714495,RESIZE_710x{{/staticFileLink}}" alt="8000714495?profile=RESIZE_710x" width="810" height="105" /></a></span></p><p style="text-align:right;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}8000747099,RESIZE_180x180{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}8000747099,RESIZE_180x180{{/staticFileLink}}" alt="8000747099?profile=RESIZE_180x180" width="350" height="428" /></a>Difficulty: <span style="text-decoration:line-through;">Ultraviolence </span></strong>Er, this build should be played at higher difficulties, to encourage tactical thinking and non-stop movement. Being cornered or taking just a few good hits should be a death sentence, so adjust the difficulty accordingly.</span></p><p><span style="font-size:12pt;"><strong>Race: </strong>In staying as faithful as possible to the DOOM games, the Slayer will be one of the human races. I personally chose a <strong>Nord</strong> because of their disposition towards warrior classes, but feel free to choose a different race if you want. Turn the weight slider all the way to the right for some big ol' biceps. It just won't be the same otherwise, trust me.<br /> </span></p><p><span style="font-size:12pt;"><strong>Stat Spread: 0 M / 2 H / 3 S. </strong>The Slayer will need a decent Health pool to stand a chance in the heat of combat, and a huge Stamina reserve is necessary to stay mobile.<br /> </span></p><p><span style="font-size:12pt;"><strong>Standing Stone: Warrior </strong>-> <strong>Shadow. </strong>The Warrior Stone will aid in leveling up combat skills early-game, and will later be changed out for the Shadow Stone for a 20% increase in movement speed during combat.<br /> </span></p><p><span style="font-size:12pt;"><strong>Major Skills: </strong>Archery, Enchanting, Light Armor<br /> </span></p><p><span style="font-size:12pt;"><strong>Minor Skills: </strong>Speech*, Two-Handed<br /> </span></p><p><span style="font-size:12pt;">*May or may not be perked<br /> </span></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}8000416656,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}8000739285,RESIZE_710x{{/staticFileLink}}" alt="8000739285?profile=RESIZE_710x" width="810" height="105" /></a></span></p><p style="text-align:left;"><span style="font-size:18pt;"><strong>-~The Praetor Suit~-</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>The Slayer wears ancient armor, imbued with powerful magic that will enhance his already-formidable abilities.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">In my opinion, the Ancient Falmer Armor set best suits the aesthetic of the Slayer. It looks almost alien, and gives the Slayer an other-worldly appearance befitting of the demon-killing beast that he is. During early game, I recommend using the Chitin Armor set paired with a Dawnguard Helmet to achieve a similar aesthetic.<br /> </span></p><ul><li style="text-align:left;"><span style="font-size:12pt;">Praetor Helmet - <strong>Dawnguard Helmet</strong> w/ <strong>Fortify Archery</strong></span></li><li style="text-align:left;"><span style="font-size:12pt;">Praetor Chestpiece - <strong>Ancient Falmer Cuirass</strong> w/ <strong>Fortify Health</strong> & <strong>Fortify Stamina</strong></span></li><li style="text-align:left;"><span style="font-size:12pt;">Praetor Gauntlets - <strong>Ancient Falmer Gauntlets</strong> w/ <strong>Fortify Unarmed</strong> & <strong>Fortify Two-Handed</strong></span></li><li style="text-align:left;"><span style="font-size:12pt;">Praetor Boots - <strong>Ancient Falmer Boots</strong> w/ <strong>Fortify Stamina</strong> & <strong>Fortify Two-Handed</strong></span></li><li style="text-align:left;"><span style="font-size:12pt;">The Slayer's Ring - <strong>Silver Ring</strong> w/ <strong>Fortify Unarmed</strong> & <strong>Fortify Archery</strong></span></li><li style="text-align:left;"><span style="font-size:12pt;">Amulet of Talos</span></li></ul><p> </p><p><span style="font-size:18pt;"><strong>-~Weapons~-</strong></span></p><p><span style="font-size:12pt;"><em>The Slayer is unmatched in his speed, strength, and precision, employing a variety of weapons to dispatch his foes with brutal efficiency.</em></span></p><p><span style="font-size:14pt;"><strong>-Melee-</strong></span></p><p><span style="font-size:14pt;">Fists</span></p><p><span style="font-size:12pt;"><em>When in close quarters, the Slayer will not hesitate to resort to his bare hands, ripping and tearing until it is done.</em></span></p><ul><li><span style="font-size:12pt;">Ordinator's Light Armor tree offers a massive expansion on unarmed combat, which we will take full advantage of. The Slayer's fists will be more than enough to pummel all but the strongest of enemies into dust.<br /> </span></li></ul><p><span style="font-size:14pt;">The Crucible Blade - <strong>Greatsword of Choice</strong> w/ <strong>Absorb Health</strong> & <strong>Chaos Damage</strong></span></p><p><span style="font-size:12pt;"><em>In times of darkest darkness, unsheathe this blade, and its light will burn away the corruption.</em></span></p><ul><li><span style="font-size:12pt;">Sometimes your fists just won't cut it, or you <em>really </em>need to take one particularly strong enemy down quickly. For the baddest of bosses, the most powerful enemies, use this sword to take 'em out.<br /> </span></li></ul><p> </p><p><span style="font-size:12pt;"><strong>Note:</strong> When enchanting the Crucible Blade, be sure to use a Petty Soul Gem to power it. This will limit the number of hits you have before needing to recharge it, which will help encourage you to use it sparingly, just like in the real game. If you so choose, you can also use one of the many mods that literally add DOOM Eternal's Crucible Blade into the game (like <a href="https://www.nexusmods.com/skyrim/mods/93808" target="_blank">this one</a>) instead of an enchanted greatsword.</span></p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8004362456,original{{/staticFileLink}}"><img src="{{#staticFileLink}}8004362456,RESIZE_710x{{/staticFileLink}}" alt="8004362456?profile=RESIZE_710x" width="810" height="455" /></a></p><p> </p><p><span style="font-size:14pt;"><strong>-Ranged-</strong></span></p><p><span style="font-size:12pt;">The DOOM games are readily recognizable for their vast array of unique guns for you to use. However, Skyrim's options for projectile weapons are significantly more limited in that regard. To circumvent this issue, the Slayer will utilize and cycle through various bows with various enchantments, each with a specific use and rhythm. If you ever played Skyrim and thought to yourself "how can I make this more like an FPS?" this is how you do it.<br /> </span></p><p> </p><p><span style="font-size:14pt;"> Assault Bow - <strong>Zephyr</strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;">This bow has an innate +30% to draw speed when compared to other bows, making it an ideal candidate for your typical rapid-fire, high-DPS weapon. When combined with the <em>Quick Draw</em> and <em>Hailstorm</em> perks, it becomes pretty difficult to distinguish it from an actual machine gun.<br /> </span></li></ul><p><span style="font-size:14pt;">Plasma Bow - <strong>Glass Bow</strong> w/ <strong>Shock Damage</strong> & <strong>Paralyze</strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;">Using this bow, you trade some speed for one heck of a whallop. The paralyzing effect is perfect for stunning particularly dangerous enemies for a brief time, and the Shock damage will help neutralize magic users. Comparable to--you guessed it--the plasma gun.</span></li></ul><p><span style="font-size:14pt;">The Super Crossbow - <strong>Enhanced Dwarven Crossbow</strong> w/ <strong>Chaos Damage</strong> & <strong>Fire Damage</strong></span></p><ul><li><span style="font-size:12pt;">This weapon is an interesting one in that it will fill two of the traditional FPS weapon roles. Because of the fast-paced nature of combat, you run a high risk of missing, so you'll usually want to use this in close quarters for a heavy, albeit slow shot. In this context, it fills the role of a shotgun.</span></li><li><span style="font-size:12pt;">On the other hand, by pairing it with <strong>Exploding Bolts</strong>, you can deal large amounts of damage to clumps of enemies (which are easier to hit), making the weapon similar to a rocket launcher in this context.</span></li></ul><p> </p><p><span style="font-size:12pt;"><strong>Note:</strong> In order to make managing these weapons easier, you may want to use hotkeys. Not only does it make switching weapons more seamless, but it also helps add to that DOOM feeling just a bit.<br /> </span></p><p> </p><p><span style="font-size:12pt;">Of course, this wouldn't be a proper DOOM build without its perhaps most recognizable weapon. I present to you the BFG of Skyrim...</span></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}8000682254,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}8000716252,RESIZE_710x{{/staticFileLink}}" alt="8000716252?profile=RESIZE_710x" width="810" height="105" /></a></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em> This ancient artifact of Auri-El himself draws its power from Aetherius, channeling it through the sun.<br /> </em></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}8003612477,original{{/staticFileLink}}"><img src="{{#staticFileLink}}8003612477,RESIZE_710x{{/staticFileLink}}" alt="8003612477?profile=RESIZE_710x" width="810" height="455" /></a> </p><p style="text-align:left;"><span style="font-size:12pt;">If there ever was a Big Freakin' Bow in a game, this is it. With normal arrows Auriel's Bow is fine and all, but it really shines when paired with the Sunhallowed Arrows. By firing Sunhallowed Arrows directly at an enemy, you can concentrate a fairly impressive explosion of sun damage onto them. But for the true BFG experience, fire a Sunhallowed Arrow directly into the sun. The effect is a series of devastating and awe-inspiring explosions targeting all the enemies in your vicinity.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:18pt;"><strong>-~Abilities~-</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">DOOM Eternal introduced a few new abilities for the player, which surprisingly have a fairly straightforward counterpart in Skyrim: Shouts. For this build I only found it necessary to acquire one Word of Power for each Shout, but there's no reason you can't go above and beyond.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}8003641485,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8003641485,RESIZE_400x{{/staticFileLink}}" alt="8003641485?profile=RESIZE_400x" width="182" height="158" /></a></strong></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;">Flame Belch - <strong>Fire Breath</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>The Slayer fires a short burst of flames, setting the enemies in his path ablaze for a brief time.<br /> </em></span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}8003647676,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8003647676,RESIZE_400x{{/staticFileLink}}" alt="8003647676?profile=RESIZE_400x" width="182" height="158" /></a></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><span style="font-size:14pt;">Dash - <strong>Whirlwind Sprint</strong></span></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>The Slayer quickly propels himself forward for a short distance, out of reach of his enemies' claws.</em></span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}8000682466,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}8000741484,RESIZE_710x{{/staticFileLink}}" alt="8000741484?profile=RESIZE_710x" width="810" height="105" /></a></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}8000747854,original{{/staticFileLink}}"><img src="{{#staticFileLink}}8000747854,RESIZE_710x{{/staticFileLink}}" alt="8000747854?profile=RESIZE_710x" width="810" height="455" /></a> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Archery: </strong>This skill is the Slayer's primary damage dealer at medium to long ranges. The majority of perks will focus on staying fast and mobile with the bow, as opposed to taking slow shots from afar. Especially important will be the <em>Ranger </em>and <em>Focus on the Prey </em>perks, which will allow the Slayer to move quickly and not be staggered with a drawn bow.<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Enchanting: </strong>The Slayer will use magic to enhance his weapons and armor, allowing him to expand his arsenal to include all of his different bows. Because this build has the potential to get extremely strong, we will avoid perking too heavily in Enchanting. The key player here will be <em>Twin Enchantment, </em>which will help with weapon and armor specialization.<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Light Armor: </strong>Protection isn't much of a priority, because the Slayer isn't meant to tank damage beyond a few hits. Instead, Light Armor will provide a massive increase in speed during combat, giving the Slayer enhanced evasive capabilities. Light Armor will also open up Ordinator's unarmed branch, making the Slayer's fists a formidable weapon on their own. <em>Hissing Dragon </em>will let you choose an elemental effect to apply with each blow; I personally recommend Fire.<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Two-Handed: </strong>Of the Slayer's set of skills, this one will see the least amount of use. Only in the most pressing situations will the Slayer resort to his fearsome greatsword, so the perks we will focus on for this tree are simply the increases in raw damage output. Deficiencies in damage will be more than compensated by Enchanting.<br /> </span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>-~Combat~-</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"><a href="{{#staticFileLink}}8004360684,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8004360684,RESIZE_710x{{/staticFileLink}}" alt="8004360684?profile=RESIZE_710x" width="810" height="455" /></a></span></p><p style="text-align:left;"><span style="font-size:12pt;">The main takeaway here is that while you are capable of pumping out tons of damage and decimating your enemies very quickly, you are just as capable of being destroyed yourself if you make a mistake. Because your Health and armor aren't very substantial, movement and good decision-making is critical.<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;">The combination of Light Armor perks and the Shadow Stone will give you the movement speed you need to effectively maneuver the battlefield and avoid damage. Try to keep your enemies at medium range, where you can safely pelt them with arrows from your various bows. If they get too close, you can either Dash to a safer position or resort to your fists. If you time your attacks properly, you can get in some hits after moving in right after a missed attack.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Combat will have a certain rhythm to it as you cycle through your bows. Your assault bow will probably be your most used, perfect for taking out the weaker and more plentiful enemies on the field. For magic users or the heavies, your plasma bow can either neutralize them with shock or paralysis, which will let you focus on other enemies. Your super crossbow can either be used to take out clumps of enemies with Exploding Bolts or to deliver a devastating punch to the stronger ones. I recommend pairing your Flame Belch with the Exploding Bolts to deal the maximum amount of damage to groups.</span></p><p style="text-align:left;"><span style="font-size:12pt;">And finally, when there are just too many enemies, or you really want to watch them burn, use your Big Freakin' Bow to fire a Sunhallowed Arrow into the sun, and enjoy the show.</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}8000683264,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}8000741500,RESIZE_710x{{/staticFileLink}}" alt="8000741500?profile=RESIZE_710x" width="810" height="105" /></a></span></p><p style="text-align:center;"> <a href="{{#staticFileLink}}8004306255,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8004306255,RESIZE_710x{{/staticFileLink}}" alt="8004306255?profile=RESIZE_710x" width="810" height="455" /></a></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>-~Recommended Quests~-</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>The Dawnguard Questline: </strong>The Slayer will join the Dawnguard after hearing of their presence in Skyrim, and will quickly establish himself as a ruthless and efficient vampire killer. He will uncover the vampires' plot to control the sun, and put a stop to it by killing Lord Harkon.<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>The Taste of Death: </strong>The Slayer will investigate the Hall of the Dead after hearing of the bodies being eaten, only to encounter a worshipper of Namira--a cannibal--within. He will kill Eola without hesitation, putting a stop to her foul activites for good. Spiting Namira is a bonus.<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>The Break of Dawn: </strong>Cooperating with one of the Daedric Princes may be unsavory, but the Slayer recognizes it as an effective means to rid Skyrim of more evil. He can deal with Meridia in due time.<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Waking Nightmare: </strong>During a visit to Dawnstar, the Slayer hears about the town's nightmares, and immediately suspects dark forces at work. He follows the trail to the Skull of Corruption, which he destroys without hesitation. Vaermina certainly won't be pleased, but the Slayer couldn't care less.<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>The Man Who Cried Wolf / The Wolf Queen Awakened: </strong>Mere rumors of strange lights in a cave are reason enough for the Slayer to investigate. He will arrive just in time to disrupt a vile ritual attempting to summon the dreaded Wolf Queen Potema, who he will later put down for good.<strong><br /> <br /> </strong></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>-~Roleplay~-</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>One can only wonder at why he feels such rage, why he is so hell-bent on driving all evil from this world.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">The Slayer is a man of action rather than words... very <em>angry </em>action, but action nonetheless. Try to avoid dialogue whenever possible, and when it is unavoidable, choose either the shortest or most hostile options. The Slayer isn't interested in making friends.<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;">When given the option, always choose to Intimidate rather than Persuade or Bribe. This is where you may want to put a couple of skill points into Speech Mastery, to greatly increase your chances of success at Intimidation. Nothing kills the "I am an unstoppable monster-slaying machine" vibe faster than some farmer scoffing at your mean face.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}8000751881,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8000751881,RESIZE_710x{{/staticFileLink}}" alt="8000751881?profile=RESIZE_710x" width="810" height="105" /></a></strong></span><span style="font-size:12pt;"><em>The Slayer has faced the Daedric Princes, put down the resurrected Wolf Queen, and killed Lord Harkon himself. But his work is far from done.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">The rest of your playthrough is fairly open-ended; evil lurks in every corner of Skyrim and it's up to you to fight it however you want. Some possible starting points include:<br /> </span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Tracking down the Dragon Priests: </strong><em>These powerful remnants of an ancient cult pose a great threat to Skyrim, and the Slayer will keep their artifacts from falling into the wrong hands. </em>Some of the Dragon Priests are locked behind quests (stupid Morokei), but there should be plenty to pummel just the same.<br /> </span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Clearing Nordic ruins: </strong><em>The Slayer will ensure that the resting dead will stay in their catacombs for eternity. </em>Up until this build, I never really entered any barrows or ruins unless I had a specific quest for them. But I had quite a bit of fun roaming the land and clearing any ruins I happened upon. It really helped sell the Slayer's vendetta against the undead.<br /> </span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Dawnguard Radiant Quests: </strong><em>Harkon may be dead, but the vampire menace has yet to be cleaned up. The Slayer is more than willing to lend a helping hand. </em>These can get a bit repetitive, but I think they are a nice way to level skills and acquire funds.<br /> </span></li></ul><p> </p><p style="text-align:center;"><span style="font-size:18pt;">***</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">And there you have it, my attempt at turning Skyrim into an FPS. I have truly sinned now. In all seriousness, I hope you enjoyed my version of the combat archer, and hopefully you got the DOOM vibes I tried to weave into this build. Until next time, happy building!</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">Be sure to check out this absolutely fantastic gameplay video by Kruger! </span></p><p style="text-align:left;"><span style="font-size:12pt;"><iframe src="https://www.youtube.com/embed/QasT4B_XgtU" width="683" height="384" frameborder="0" allowfullscreen=""></iframe></span></p><p style="text-align:left;"> </p></div>Character Build: Alessia's Chosenhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-alessia-s-chosen2020-09-15T14:26:14.000Z2020-09-15T14:26:14.000ZSaronishttps://TheSkyForge.ning.com/members/Saronis<div><p><a href="{{#staticFileLink}}7851015269,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7851015269,RESIZE_710x{{/staticFileLink}}" alt="7851015269?profile=RESIZE_710x" width="710" /></a></p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}7828047098,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7828047098,RESIZE_710x{{/staticFileLink}}" alt="7828047098?profile=RESIZE_710x" width="710" /></a><span style="font-size:14pt;"><em>Akatosh made a covenant with Alessia in those days so long ago. He gathered the tangled skeins of Oblivion, and knit them fast with the bloody sinews of his Heart, and gave them to Alessia, saying, "This shall be my token to you, that so long as your blood and oath hold true, yet so shall my blood and oath be true to you. This token shall be the Amulet of Kings, and the Covenant shall be made between us, for I am the King of Spirits, and you are the Queen of Mortals. As you shall stand witness for all Mortal Flesh, so shall I stand witness for all Immortal Spirits."</em></span></p><p style="text-align:center;"><span style="font-size:14pt;"><em>And Akatosh drew from his breast a burning handful of his Heart's blood, and he gave it into Alessia's hand, saying, "This shall also be a token to you of our joined blood and pledged faith. So long as you and your descendants shall wear the Amulet of Kings, then shall this dragonfire burn—an eternal flame—as a sign to all men and gods of our faithfulness. So long as the dragonfires shall burn, to you, and to all generations, I swear that my Heart's blood shall hold fast the Gates of Oblivion. So long as the Blood of the Dragon runs strong in her rulers, the glory of the Empire shall extend in unbroken years. But should the dragonfires fail, and should no heir of our joined blood wear the Amulet of Kings, then shall the Empire descend into darkness, and the Demon Lords of Misrule shall govern the land."</em></span></p><p><a href="{{#staticFileLink}}7828047098,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7828047098,RESIZE_710x{{/staticFileLink}}" alt="7828047098?profile=RESIZE_710x" width="710" /></a></p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4417031809,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}4417031809,RESIZE_710x{{/staticFileLink}}" alt="4417031809?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">To scour the land of Skyrim as the Champion of the Slave-Queen, here is a list of the mods you will need, as well as a few suggestions.</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><strong><span style="font-size:12pt;">ESSENTIAL MODS :</span></strong></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137?tab=description"><span style="font-size:12pt;">Ordinator</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315?tab=description"><span style="font-size:12pt;">Imperious</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910?tab=description"><span style="font-size:12pt;">Andromeda</span></a></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/39170" target="_blank">Triumvirate</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"> <a href="https://www.nexusmods.com/skyrimspecialedition/mods/22506" target="_blank">Wintersun</a></span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p><span style="font-size:12pt;"><strong>RECOMMENDED</strong></span><span style="font-size:12pt;"><strong> MODS :</strong></span></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"> <a href="https://www.nexusmods.com/skyrimspecialedition/mods/29194" target="_blank">Interesting NPCs</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><span style="font-size:10pt;">Any mod that enhances the follower system and follower behavior. The best mod in this category is undoubtedly</span> <a href="https://www.nexusmods.com/skyrimspecialedition/mods/7003" target="_blank">EFF</a></span></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1368?tab=description"><span style="font-size:12pt;">Wildcat</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17196"><span style="font-size:12pt;">Ultimate Combat</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6843/"><span style="font-size:12pt;">Advanced Adversary Encounters</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6331"><span style="font-size:12pt;">Skyshards</span></a></p><p style="text-align:center;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4026054"><span style="font-size:12pt;">Perk points @ skill level</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/7842?tab=description"><span style="font-size:12pt;">Perk point awards</span></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p><span style="font-size:10pt;"><span style="text-decoration:underline;">NB :</span> The latter three essentially act as a replacement for 20/50/100% more perk point mods that come with Ordinator. I prefer to play with these, as exploration (Skyshards), defeating epic enemies (PPA) and mastering more and more skills (PP@SL) make perk points feel like a reward for your acomplishments, rather than just something you get double every few levels. It is up to your preference, however, you could bypass these and just get any perk point modifier on the Ordinator page.</span></p><p style="text-align:center;"> </p><p> </p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4416879077,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416879077,RESIZE_710x{{/staticFileLink}}" alt="4416879077?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> <a href="{{#staticFileLink}}7851295666,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7851295666,RESIZE_710x{{/staticFileLink}}" alt="7851295666?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;">"...For you are the Queen of Mortals, and you shall stand witness for all mortal flesh..."</p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Name : </strong>Acilius </span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Age : </strong>64</span><span style="font-size:14pt;"> </span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Class archetype :</strong> Knight</span><span style="font-size:14pt;"> <br /> </span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Race : </strong>Imperial</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:10pt;">With Imperious installed, Imperials start with a base Health of <span style="font-size:12pt;"><strong><span style="color:#ff0000;">100</span></strong> </span>(regen rate 1%), base Magicka of <span style="font-size:12pt;"><strong><span style="color:#0000ff;">100</span></strong></span> (regen rate 3%) and base Stamina of <span style="color:#008000;font-size:12pt;"><strong>100</strong> </span>(regen rate 5%), and a carrying capacity of 300.</span></p><p style="text-align:left;"><br /> <span style="font-size:10pt;">As for racial abilities, they have <span style="font-size:12pt;">Discipline</span>, which provides allies within 15 feet 150 points of armor and 15% attack damage during combat, <span style="font-size:12pt;">Imperial</span> <span style="font-size:12pt;">Virtues</span>, which makes an attribute of yours regen 100% faster in combat (attribute is chosen randomly at the start of the fight), and <span style="font-size:12pt;">Human Spirit</span>, which allows you to modify your attribute values at level 10, your resistances at level 20, and your skill levels at level 30.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;">Furthermore, their active ability, </span>Colovian Star, <span style="font-size:10pt;">is acquired by completing any 20 quests. It is a one use a day Power that allows you to fully replenish your Magicka and Stamina, and increase them by the amount restored for 30 seconds.<strong><br /> </strong></span></span></span></p><p style="text-align:left;"><span style="font-size:10pt;"> </span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>You should use <span style="font-size:12pt;">Human Spirit</span> as follows :</strong></span></p><p style="text-align:left;"> </p><ul><li style="text-align:left;"><span style="font-size:10pt;">For attribute values, choose + <span style="font-size:12pt;"><strong><span style="color:#ff0000;">100</span></strong> </span>Health<span style="font-size:12pt;">/- <strong><span style="color:#ff0000;">50</span></strong> </span>Health (as Stamina and Magicka are both invaluable to the build, having a moderate increase in Health is better than sacrificing a secondary resource for a bigger increase).</span></li></ul><p style="text-align:left;"> </p><ul><li style="text-align:left;"><span style="font-size:10pt;"> For resistances, choose to both up your <span style="font-size:12pt;"><span style="color:#00ffff;font-size:12pt;"><strong>Frost</strong> </span></span>resistance and reduce your <span style="font-size:12pt;"><span style="color:#00ffff;font-size:12pt;"><strong>Frost</strong> </span></span>resistance, which will result in a 25% increase overall ; as a pure melee build, Acilius cannot afford to have a weakness to any type of magic, nor to poison - which bypasses armor when applied. </span></li></ul><p style="text-align:left;"> </p><ul><li style="text-align:left;"><span style="font-size:10pt;">For skills, put levels wherever you need to unlock key perks, preferably in <span style="font-size:12pt;"><strong>Heavy Armor, Restoration and Speech</strong>,</span> and remove levels in <span style="font-size:12pt;"><strong>Two-Handed,</strong> <strong>Conjuration and Sneak</strong></span>, as we won't be using any of these skills.<br /> </span></li></ul><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Standing Stone : </strong>The Lover</span></p><p style="text-align:left;"> </p><p><span style="font-size:10pt;">With Andromeda installed, the Lover Stone has two passive properties and one active ability.</span></p><p><span style="font-size:10pt;">For passives, <span style="font-size:12pt;">Secret Admirer </span>gives you a random enchanted item periodically, while </span><span style="font-size:12pt;">Undying Love</span><span style="font-size:10pt;"> makes you come back to life when slain once every 15 minutes or once per in-game day, meaning fast travelling to the other side of the map essentially resets it. Be warned though, that when you resurrect with this ability, your selected Power will get unequipped.</span></p><p><span style="font-size:10pt;">The active ability, <span style="font-size:12pt;">Lover's Kiss</span>, is unlocked through discovering every standing stone in Skyrim. It allows you to mark your target, providing you the ability to summon them to your location with the <span style="font-size:12pt;">Lover's Call </span>power, and is usable at will. I strongly recommend using it on your follower.</span></p><p> </p><p><span style="font-size:14pt;"><strong>Faith :</strong> Saint Alessia</span></p><p> </p><p>With Wintersun installed, a new game mechanic is introduced : Faith. By choosing to follow Saint Alessia's Tenets and Praying once a day, Acilius will get increasing benefits.</p><p>The Tenets are the following :<span style="font-size:12pt;"> <em>“Have a follower at your side. Slay Elves. Receive the blessing of a Divine.”</em></span></p><p>The Shrine of Saint Alessia can be found in the mountains overlooking the Eastmarch Imperial Camp, southeast of Mzulft. Its blessing increases your follower's armor by 50 points and Magic Resistance by 10%, provided they remain within 20 feet. You need to either meditate at the shrine to receive this buff, or choose Saint Alessia's blessing when praying. Praying once a day increases Favor.</p><p>As a Follower of Saint Alessia, Acilius receives the passive effect <span style="font-size:12pt;">Covenant of Man<span style="font-size:10pt;">, which allows him to choose the blessing of either one of the Nine Divines or Saint Alessia when praying, granting the magical effect of the chosen blessing as well as curing all diseases.</span></span></p><p>Once Favor reaches or exceeds 100%, Acilius becomes a Devotee, gaining an additional ability : <span style="font-size:12pt;">Dragonblood Empress<span style="font-size:10pt;">, which allows him to talk to a non-hostile human to make them his friend, and potential follower, while he is blessed by one of the Divines. Using this ability costs 10% Favor.</span></span></p><p> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Stat Distribution : <span style="color:#0000ff;">1</span></strong>/<strong><span style="color:#ff0000;">3</span></strong>/<strong><span style="color:#008000;">2 </span></strong></span><span style="font-size:14pt;"><span style="color:#008000;"><span style="color:#000000;">- <span style="font-size:10pt;">Stop putting points into Magicka at 150. Stop putting points into Stamina at 250.</span></span></span></span></p><p style="text-align:left;"><span style="font-size:14pt;color:#000000;"><strong>Factions :</strong> The Blades, The Companions, Dawnguard, Skaal-Friend</span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong><span style="color:#000000;">Alignment : </span></strong><span style="color:#000000;">Neutral Good</span></span><span style="font-size:12pt;color:#000000;"><span style="font-size:12pt;"><span style="font-size:24pt;"><br /> </span></span></span></p><p style="text-align:left;"> </p><p style="text-align:left;"> <img class="align-center" src="{{#staticFileLink}}4416902613,RESIZE_710x{{/staticFileLink}}" alt="4416902613?profile=RESIZE_710x" /></p><p style="text-align:left;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">Here are a few examples of quests that make sense role-play wise for Acilius, the devout warrior of the Nine Divines. As a wandering knight, Acilius will focus on putting an end to the return of the dragons, helping mankind in its struggle against the evil Thalmor, protecting the poor and the innocent, and helping out his travelling companions. He will also refrain from doing quests for Daedric Princes. </span><span style="font-size:12pt;">Please note, these lists are non-exhaustive, in no particular order, and are overall just a way for you to get started into roleplaying the character.</span></p><p style="text-align:center;"> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>QUESTLINES : </strong>Main Quest, Dragonborn DLC, Companions Questline (Acilius will cure his lycanthropy), Dawnguard Questline (Acilius will side with the Dawnguard)</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>MAIN QUESTS : </strong> Rise in the East, Blood on the Ice, The Heart of Dibella, The Man Who Cried Wolf, The Wolf Queen Awakened, The Book of Love, Missing in Action (Acilius will help Avulstein free his brother, killing a few Thalmor for sport along the way), Retaking Thirsk (Acilius will side with the Nords), In My Time of Need (Acilius will side with the Alik'r against the former Dominion mole)</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong> MISC QUESTS : </strong>Find all Standing Stones, Amren's Family Sword, Armor for Erik, Roggi's Ancestral Shield, Bounties from Court Stewar</span><span style="font-size:12pt;">ds, Dawnguard Radiant Quests. Companions Radiant Quests</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"> </p><p style="text-align:left;"><img class="align-center" src="{{#staticFileLink}}4416916902,RESIZE_710x{{/staticFileLink}}" alt="4416916902?profile=RESIZE_710x" /></p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}7851487092,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7851487092,RESIZE_710x{{/staticFileLink}}" alt="7851487092?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;">As a Knight, Acilius is a charismatic melee fighter, with an emphasis on defensive abilities. He is a natural leader, able to influence the tide of battle through the use of basic Illusion principles, both bolstering his allies and weakening his enemies. Let's review the key perks here. </span></p><p style="text-align:center;"> </p><p><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/c/c7/SkillBlock.png/revision/latest/scale-to-width-down/340?cb=20120311101347" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/c/c7/SkillBlock.png/revision/latest/scale-to-width-down/340?cb=20120311101347&profile=RESIZE_400x" alt="340?cb=20120311101347&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><strong><span style="font-size:12pt;">BLOCK - </span></strong><span style="font-size:12pt;"><em>Acilius only leads the charge into battle while under the cover of his trusty shield.</em><br /> </span></p><p style="text-align:left;"> </p><ul><li><span style="font-size:12pt;"><em>Hold the Line :</em><span style="font-size:10pt;"> </span></span><span style="font-size:10pt;">This perk greatly benefits Acilius' follower, which makes it a staple for the build.</span></li><li><span style="font-size:12pt;"><em>Apocalypse Proof :</em> <span style="font-size:10pt;">The bane of most melee builds is ranged magic damage ; with this perk, blocking a spell at the proper timing will overcome said weakness.</span></span></li><li><span style="font-size:12pt;"><em>Dominion :</em> </span><span style="font-size:10pt;">Incredibly useful perk for a character that invests less points into Blocking and Heavy Armor than pure Warrior builds ; often saves several potions or makes clutch uses of a healing spell during combat less frequent.</span></li></ul><p> </p><p style="text-align:left;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/b/b7/SkillHeavyarmor.png/revision/latest/scale-to-width-down/340?cb=20120513065610" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/b/b7/SkillHeavyarmor.png/revision/latest/scale-to-width-down/340?cb=20120513065610&profile=RESIZE_400x" alt="340?cb=20120513065610&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><strong><span style="font-size:12pt;">HEAVY ARMOR - </span></strong><span style="font-size:12pt;"><em>Like most combat-oriented classes, Knights favor the use of Heavy Armor, opting for protection over mobility.</em><br /> </span></p><p style="text-align:left;"> </p><ul><li><span style="font-size:12pt;"><em>Rallying Standard :</em> <span style="font-size:10pt;">A perk that benefits both Acilius and his follower - provided the both of them wear a full set of Heavy Armor.</span></span></li><li><span style="font-size:12pt;"><em>Warbringer :</em> <span style="font-size:10pt;">A very good DPS boost, it also circumvents the limit of one Rallying Standard per day : activating this perk doesn't use your Rallying Standard power.</span></span></li><li><span style="font-size:12pt;"><em>Immortal :</em> <span style="font-size:10pt;">This perk is a life-saver, and will give you just the time to heal back to a reasonable health total. Has great synergy with Protect Your God from the Illusion tree.</span></span></li><li><span style="font-size:12pt;"><em>Lead the Tempest : </em><span style="font-size:10pt;">Not only does this perk benefit our follower, but it is also very easy to activate, due to the Overrun and Block Runner perks taken from other trees.</span> </span></li></ul><p> </p><p style="text-align:left;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/7/76/SkillRestoration.png/revision/latest?cb=20120311101602&profile=RESIZE_400x" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/7/76/SkillRestoration.png/revision/latest?cb=20120311101602&profile=RESIZE_400x" alt="latest?cb=20120311101602&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><strong><span style="font-size:12pt;">RESTORATION - </span></strong><span style="font-size:12pt;"><em>While he is by no means a powerful healer, Acilius' deep connection to the Divines allows him to perform miracles occasionally.</em><br /> </span></p><p style="text-align:left;"> </p><ul><li><span style="font-size:12pt;"><em>Sacred Guardian :</em> <span style="font-size:10pt;">Acilius' playstyle is combat-driven ; even though you can manually heal your follower in the middle of battle, this perk conveniently takes care of it for you.</span></span></li><li><span style="font-size:12pt;"><em>Gods & Mortals :</em> <span style="font-size:10pt;">Praying to Saint Alessia allows us the choose the blessing of a Divine, and the game treats it like you prayed at their shrine, which makes this whole perk branch extremely interesting.</span></span></li></ul><p style="text-align:left;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/e/e6/SkillIllusion.png/revision/latest/scale-to-width-down/340?cb=20120311101457&profile=RESIZE_400x" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/e/e6/SkillIllusion.png/revision/latest/scale-to-width-down/340?cb=20120311101457&profile=RESIZE_400x" alt="340?cb=20120311101457&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><strong><span style="font-size:12pt;">ILLUSION - </span></strong><span style="font-size:12pt;"><em>Knights often study the lore of Illusion magic in order to better control the battlefield, be it by strengthening their allies or hindering their foes.</em><br /> </span></p><p style="text-align:left;"> </p><ul><li><span style="font-size:12pt;"><em>Commanding Presence :</em> <span style="font-size:10pt;">Our main DPS increase for our follower ; also unlocks a whole crucial tree.</span></span></li><li><span style="font-size:12pt;"><em>Crown of the False King :</em> <span style="font-size:10pt;">Basically gives a vanilla Lord Stone effect to our follower. </span></span></li><li><span style="font-size:12pt;"><em>Protect Your God :</em> <span style="font-size:10pt;">This perk will activate at the same time as Immortal ; your follower, jumping between you and your foe, will give you enough time to heal up.</span></span></li></ul><p> </p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/b/b5/SkillOnehanded.png/revision/latest/scale-to-width-down/340?cb=20120513065615" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/b/b5/SkillOnehanded.png/revision/latest/scale-to-width-down/340?cb=20120513065615&profile=RESIZE_400x" alt="340?cb=20120513065615&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:left;"> </p><p style="text-align:center;"><strong><span style="font-size:12pt;">ONE-HANDED - </span></strong><span style="font-size:12pt;"><em>Since he isn't as nimble as in his younger years, Acilius has grown to favor the use of one-handed maces, which make up for their lack of speed by the tremendous force of their impact.</em><br /> </span></p><p style="text-align:left;"> </p><ul><li><span style="font-size:12pt;"><em>Denting Blows :</em> <span style="font-size:10pt;">Since both Acilius and his follower focus primarily on physical damage, this perk will benefit the both of them.</span></span></li><li><span style="font-size:12pt;"><em>Smite :</em> <span style="font-size:10pt;">A well-needed DPS boost for Acilius, whose own damage would otherwise be subpar compared to other combat classes.</span></span></li><li><span style="font-size:12pt;"><em>Rise Kinsmen :</em> <span style="font-size:10pt;">The fact that this effect is stackable makes it absurdly good for any build that relies on having allies in combat.</span></span></li></ul><p> </p><p style="text-align:left;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/1/18/SkillSpeech.png/revision/latest/scale-to-width-down/340?cb=20120311101647&profile=RESIZE_400x" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/1/18/SkillSpeech.png/revision/latest/scale-to-width-down/340?cb=20120311101647&profile=RESIZE_400x" alt="340?cb=20120311101647&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:left;"> </p><p style="text-align:center;"><strong><span style="font-size:12pt;">SPEECH - </span></strong><span style="font-size:12pt;"><em>A great leader has to have a way with people ; Acilius' Voice is one others often listen to, especially when used to wield the power of the Thu'um.</em><br /> </span></p><p style="text-align:left;"> </p><ul><li><span style="font-size:12pt;"><em>Windborne :</em> <span style="font-size:10pt;">Again, since we invested less perks into offense than most combat-oriented builds, this perk provides a well-appreciated damage increase.</span></span></li><li><span style="font-size:12pt;"><em>Hurricane Force :</em> <span style="font-size:10pt;">Every Shout the build uses affects others - be them allies or enemies - which makes this perk a must-have.</span></span></li></ul><p style="text-align:left;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/2/2b/SkillSmithing.png/revision/latest/scale-to-width-down/340?cb=20120311101619" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/2/2b/SkillSmithing.png/revision/latest/scale-to-width-down/340?cb=20120311101619&profile=RESIZE_400x" alt="340?cb=20120311101619&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><strong><span style="font-size:12pt;">SMITHING - </span></strong><span style="font-size:12pt;"><em>Acilius has spent most of his years wearing a sturdy armor, which he has learned to maintain in good condition.</em><br /> </span></p><p style="text-align:left;"> </p><ul><li><span style="font-size:12pt;"><em>Arcane Blacksmith :</em> <span style="font-size:10pt;">A simple but necessary perk, allowing you to temper both your own enchanted gear, as well as gear obtained in your travels, or through the Secret Admirer passive from the Lover Stone, to outfit your follower.</span></span></li></ul><p> </p><p style="text-align:left;"> </p><p style="text-align:left;"><img class="align-center" src="{{#staticFileLink}}4416936811,RESIZE_710x{{/staticFileLink}}" alt="4416936811?profile=RESIZE_710x" /></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;">Even though the look I went for uses the Steel Soldier armor, which is Creation Club content, it is purely for aesthetic reasons. Given that the Steel Soldier armor's stats are roughly on par with the vanilla Steel Plate armor stats, feel free to use it, or any steel plate-level modded armor of your choice instead, should you not want to pay for this mod. Note that you will need, if you so choose, to invest a couple more points into Smithing to be able to temper the enchanted Steel Plate armor pieces you might find in your travels. Should you decide to invest into Enchanting at later levels, the Wandering Knight Armor set from <a href="https://www.nexusmods.com/skyrimspecialedition/mods/17809" target="_blank">Warmonger Armory</a> is a perfect fit as well.</span></p><p style="text-align:left;"> </p><p> </p><p><a href="{{#staticFileLink}}7852308465,RESIZE_584x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7852308465,RESIZE_400x{{/staticFileLink}}" alt="7852308465?profile=RESIZE_400x" width="390" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Helm : </strong><a href="https://en.uesp.net/wiki/Skyrim:Alternative_Armors_-_Steel_Soldier" target="_blank">Steel Soldier Helmet (CC content)</a></span></p><p style="text-align:center;"><span style="font-size:13.3333px;">Grants 40% Fire Resistance ; Can be replaced by a Steel Plate Helmet of Resist Fire</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Necklace : </strong>Necklace of the Knight</span></p><p style="text-align:center;"><span style="font-size:10pt;">This necklace will fortify Acilius' ability to use Heavy Armor. Use the highest-level variant you can find</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Ring : </strong>Ring of Wielding</span></p><p style="text-align:center;"><span style="font-size:10pt;">This ring will increase Acilius' proficiency with One-Handed weapons. Use the highest-level variant you can find</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Armor :</strong> <a href="https://en.uesp.net/wiki/Skyrim:Alternative_Armors_-_Steel_Soldier" target="_blank">Steel Soldier Armor (CC content)</a></span></p><p style="text-align:center;"><span style="font-size:13.3333px;">Grants 15% Magic Resistance ; Can be replaced by a Steel Plate Armor of Resist Magic</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Gloves : </strong><a href="https://en.uesp.net/wiki/Skyrim:Alternative_Armors_-_Steel_Soldier" target="_blank">Steel Soldier Gauntlets (CC content)</a></span></p><p style="text-align:center;"><span style="font-size:13.3333px;">Grants 25% Blocking efficiency ; Can be replaced by Steel Plate Gauntlets of Blocking</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Boots : </strong><a href="https://en.uesp.net/wiki/Skyrim:Alternative_Armors_-_Steel_Soldier" target="_blank">Steel Soldier Boots (CC content)</a></span></p><p style="text-align:center;"><span style="font-size:13.3333px;">Grants 20% Stamina Regen ; Can be replaced by Steel Plate Boots of Recuperation</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Weapon : </strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/30051" target="_blank">Knight of Stendarr's Mace</a></span></p><p style="text-align:center;"><span style="font-size:13.3333px;">Once the weapon of Tyranus, Acilius acquires it after being forced to fight the Vigilant. He will refuse to do Molag Bal's bidding, and wield this mace in memory of the fallen paladin. Can be replaced with a Nordic Mace enchanted with Fire Damage.</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Shield : </strong></span><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17809?tab=description" target="_blank">Wandering Knight Shield</a></span></p><p style="text-align:center;"><span style="font-size:10pt;">Without any perks invested into Enchanting, but using instead both a Grand Soul Gem and an Enchanter's Philter, you will be able to apply a 15% Fortify Block enchantment to this sturdy shield. Can be replaced by a Steel Shield of Blocking</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Magical Effects :</strong> Bonuses gained from completing quests that can be of use to the build</span></p><p style="text-align:center;"><span style="font-size:10pt;">Agent of Dibella, Agent of Mara, Sailor's Repose</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Hidden Knowledge :</strong> Abilities granted by reaching the end of a Black Book area</span></p><p style="text-align:center;"><span style="font-size:10pt;">Secret of Protection, Mora's Boon, Seeker of Might, Companion's Insight, Secret of Strength, Bardic Knowledge</span></p><p style="text-align:center;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}7851532874,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7851532874,RESIZE_710x{{/staticFileLink}}" alt="7851532874?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;">Here is a list of followers that may be suitable for Acilius. Please note that modded followers (notably from Interesting NPCs), Housecarls and Hirelings have been purposefully left out of this list to keep it short, but by all means, use them if you feel like it. Keep in mind, though, that a lot of our perks will only benefit followers wearing full Heavy Armor, and that, as a devout of Saint Alessia, Acilius would only ever join forces with humans.</span></p><p style="text-align:center;"><span style="font-size:12pt;">Please note that some of the skills listed do not correspond to the base outfit and weapons these NPCs are using ; their skills are actually correctly listed (source : <a href="https://en.uesp.net/wiki/Skyrim:Followers" target="_blank">UESP Wiki</a>), but for some reason Bethesda provided them with equipment that doesn't match their skillset.</span></p><p style="text-align:center;"> <span style="font-size:12pt;">Lastly, even though most follower system enhancement mods give you the ability to have as many followers at your side simultaneously as you want, I would still recommend sticking to just one at a time, for balance purposes.</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:right;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span></p><p><img class="align-left" src="{{#staticFileLink}}7866985101,RESIZE_400x{{/staticFileLink}}" alt="7866985101?profile=RESIZE_400x" width="215" /></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><em>After Acilius rids Haafingar of a group of bandits, the local headsman will offer him his sword-arm.</em></span></p><p><span style="font-size:12pt;">Found in : Solitude</span></p><p><span style="font-size:12pt;">Prerequisite : Complete his radiant quest</span></p><p><span style="font-size:12pt;">Main skills : Heavy Armor, Two-Handed, Archery, Block</span></p><p><span style="font-size:12pt;">Maximum level : 30</span></p><p> </p><p style="text-align:right;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span></p><p><a href="{{#staticFileLink}}7866336665,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7866336665,RESIZE_400x{{/staticFileLink}}" alt="7866336665?profile=RESIZE_400x" width="215" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><em>Acilius has respect for this young man's eagerness to become a guard, and takes him along on his adventures.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Found in : Morthal</span></p><p style="text-align:left;"><span style="font-size:12pt;">Prerequisite : Beat him in a brawl</span></p><p style="text-align:left;"><span style="font-size:12pt;">Main skills : Heavy Armor, Two-Handed, Archery, Block</span></p><p style="text-align:left;"><span style="font-size:12pt;">Maximum level : 30</span></p><p style="text-align:left;"> </p><p style="text-align:right;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span></p><p style="text-align:right;"><img class="align-left" src="{{#staticFileLink}}7866988270,RESIZE_400x{{/staticFileLink}}" alt="7866988270?profile=RESIZE_400x" width="215" /></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><em>Celann and Acilius became brothers in arms within the Dawnguard, teaming up for important missions.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Found in : Fort Dawnguard</span></p><p style="text-align:left;"><span style="font-size:12pt;">Prerequisite : Complete "Prophet" on the Dawnguard side</span></p><p style="text-align:left;"><span style="font-size:12pt;">Main skills : Heavy Armor, One-Handed, Archery, Block</span></p><p style="text-align:left;"><span style="font-size:12pt;">Maximum level : None</span></p><p style="text-align:left;"> </p><p style="text-align:right;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span> </p><p><a href="{{#staticFileLink}}7871966698,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7871966698,RESIZE_400x{{/staticFileLink}}" alt="7871966698?profile=RESIZE_400x" width="215" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><em>Since he helped the Skaal against Herma-Mora, Frea has found in Acilius a new paternal figure. </em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Found in : Skaal Village</span></p><p style="text-align:left;"><span style="font-size:12pt;">Prerequisite : Complete "The Fate of the Skaal"</span></p><p style="text-align:left;"><span style="font-size:12pt;">Main skills : One-Handed, Restoration, Alteration, Light Armor</span></p><p style="text-align:left;"><span style="font-size:12pt;">Maximum level : None ; Frea is also essential, even after completion of the Dragonborn questline.</span></p><p style="text-align:left;"> </p><p style="text-align:right;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span> </p><p><a href="{{#staticFileLink}}7866344464,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7866344464,RESIZE_400x{{/staticFileLink}}" alt="7866344464?profile=RESIZE_400x" width="215" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><em>After he and Golldir put down a necromancer, Acilius will take the young Nord as his squire.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Found in : Hillgrund's Tomb</span></p><p style="text-align:left;"><span style="font-size:12pt;">Prerequisite : Complete "Ancestral Worship"</span></p><p style="text-align:left;"><span style="font-size:12pt;">Main skills : Heavy Armor, One-Handed, Archery, Block</span></p><p style="text-align:left;"><span style="font-size:12pt;">Maximum level : 30</span></p><p style="text-align:left;"> </p><p style="text-align:right;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span> </p><p><a href="{{#staticFileLink}}7866346874,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7866346874,RESIZE_400x{{/staticFileLink}}" alt="7866346874?profile=RESIZE_400x" width="215" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><em>This fierce warrior and Acilius developed a lasting friendship between the walls of Fort Dawnguard.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Found in : Fort Dawnguard</span></p><p style="text-align:left;"><span style="font-size:12pt;">Prerequisite : Complete "Prophet" on the Dawnguard side</span></p><p style="text-align:left;"><span style="font-size:12pt;">Main skills : Heavy Armor, Two-Handed, Archery, Block</span></p><p style="text-align:left;"><span style="font-size:12pt;">Maximum level : None</span></p><p style="text-align:left;"> </p><p style="text-align:right;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span> </p><p><a href="{{#staticFileLink}}7866348866,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7866348866,RESIZE_400x{{/staticFileLink}}" alt="7866348866?profile=RESIZE_400x" width="215" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><em>After Acilius returned her blade, Mjoll agreed to follow the wandering knight on his adventures.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Found in : Riften</span></p><p style="text-align:left;"><span style="font-size:12pt;">Prerequisite : Retrieve Grimsever</span></p><p style="text-align:left;"><span style="font-size:12pt;">Main skills : Heavy Armor, Two-Handed, Archery, Block</span></p><p style="text-align:left;"><span style="font-size:12pt;">Maximum level : 40</span></p><p style="text-align:left;"> </p><p style="text-align:right;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span> </p><p><a href="{{#staticFileLink}}7866351095,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7866351095,RESIZE_400x{{/staticFileLink}}" alt="7866351095?profile=RESIZE_400x" width="215" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><em>Touched by the remorse shown by the battlemaiden, Acilius will try to guide her on the path to redemption.</em> </span></p><p style="text-align:left;"><span style="font-size:12pt;">Found in : The Bannered Mare, Whiterun</span></p><p style="text-align:left;"><span style="font-size:12pt;">Prerequisite : Beat her in a brawl</span></p><p style="text-align:left;"><span style="font-size:12pt;">Main skills : Heavy Armor, One-Handed, Archery, Block</span></p><p style="text-align:left;"><span style="font-size:12pt;">Maximum level : 30</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span><span style="text-align:right;"> </span></p><p><a href="{{#staticFileLink}}7866352093,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7866352093,RESIZE_180x180{{/staticFileLink}}" alt="7866352093?profile=RESIZE_180x180" width="215" height="215" /></a></p><p style="text-align:left;"><span style="font-size:12pt;"><strong> </strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Acilius admires Vilkas for his smarts and will make him his second-in-command amongst the Companions.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Found in : Jorrvaskr, Whiterun</span></p><p style="text-align:left;"><span style="font-size:12pt;">Prerequisite : Complete the Companions' questline</span></p><p style="text-align:left;"><span style="font-size:12pt;">Main skills : Heavy Armor, Two-Handed, Archery, Block</span></p><p style="text-align:left;"><span style="font-size:12pt;">Maximum level : 50</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>___________________________________________________________________________________________________</strong></span> </p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}7851328676,RESIZE_1200x{{/staticFileLink}}"><br /> <img class="align-center" src="{{#staticFileLink}}7851328676,RESIZE_710x{{/staticFileLink}}" alt="7851328676?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;">A quick note before delving into the spells : since Acilius' grasp on magic is fairly basic, and he is by no means a great wizard, he won't be joining the College of Winterhold. Therefore, all of these spells are of a maximum level of Adept, which means they can be purchased from Court Wizards when you reach the corresponding skill cap.</span></p><p style="text-align:center;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>SPELLS :</strong></span></p><p style="text-align:left;"> </p><ul><li style="text-align:left;"><span style="font-size:12pt;">Aura of Vigor</span></li><li style="text-align:left;"><span style="font-size:12pt;">Frailty</span></li><li style="text-align:left;"><span style="font-size:12pt;">Weaken</span></li><li style="text-align:left;"><span style="font-size:12pt;">Rally</span></li><li style="text-align:left;"><span style="font-size:16px;">Fast Healing <span style="font-size:10pt;">- Replace whenever possible with </span>Close Wounds</span></li><li style="text-align:left;"><span style="font-size:16px;">Heal Other</span></li></ul><p> </p><p><span style="font-size:16px;"><strong>SHOUTS :</strong></span></p><p> </p><ul><li><span style="font-size:16px;">Battle Fury</span></li><li><span style="font-size:16px;">Disarm</span></li><li><span style="font-size:16px;">Dismay</span></li><li><span style="font-size:16px;">Dragonrend</span></li></ul><p> </p><p> </p><p style="text-align:left;"><img class="align-center" src="{{#staticFileLink}}7821269652,RESIZE_710x{{/staticFileLink}}" alt="7821269652?profile=RESIZE_710x" /></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><img class="align-center" src="{{#staticFileLink}}7906726486,RESIZE_180x180{{/staticFileLink}}" alt="7906726486?profile=RESIZE_180x180" width="50" /></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Blessing of the Slave-Queen (Passive) :</strong></span> Undying Love + Discipline + Commanding Presence + Crown of the False King + Sacred Guardian</p><p style="text-align:center;"><span style="font-size:16px;">Acilius and his companions are protected by Saint Alessia, Lady of Heaven and Queen of all Mortal Flesh.</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><a href="https://lolstatic-a.akamaihd.net/frontpage/apps/prod/rg-champion-update-kayle-morgana/fr_FR/c4e75bae5aad81eb1db68c38b64af56007aecf23/assets/img/content/kayleMorgana/abilities/icon-w.jpg" target="_blank"><img class="align-center" src="https://lolstatic-a.akamaihd.net/frontpage/apps/prod/rg-champion-update-kayle-morgana/fr_FR/c4e75bae5aad81eb1db68c38b64af56007aecf23/assets/img/content/kayleMorgana/abilities/icon-w.jpg?profile=RESIZE_180x180" alt="icon-w.jpg?profile=RESIZE_180x180" width="50" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Hand of Partiality :</strong></span> Frailty + Weaken + Rally</p><p style="text-align:center;"><span style="font-size:16px;">Upon entering combat, Acilius inspires fear in his enemies' hearts, and courage in his allies'.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:16px;"><a href="{{#staticFileLink}}7906745880,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7906745880,RESIZE_180x180{{/staticFileLink}}" alt="7906745880?profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Lead the Charge :</strong></span> Lead the Tempest + Rise Kinsmen + Overrun + Smite </p><p style="text-align:center;"><span style="font-size:16px;">Acilius rushes at an enemy, dealing devastating damage, and commanding his allies to follow him into the fray.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:16px;"><a href="https://wolcen.wiki.fextralife.com/file/Wolcen/sovereign-shout-active-skill-icon-wolcen-wiki-guide.jpg" target="_blank"><img class="align-center" src="https://wolcen.wiki.fextralife.com/file/Wolcen/sovereign-shout-active-skill-icon-wolcen-wiki-guide.jpg?profile=RESIZE_180x180" alt="sovereign-shout-active-skill-icon-wolcen-wiki-guide.jpg?profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Voice of the Dragon Empress : </strong></span><span style="font-size:10pt;">Battle Fury + Aura of Vigor release </span></p><p style="text-align:center;"><span style="font-size:12pt;">Invoking the power of his Saint, Acilius grants his allies a brief moment of divine protection, and blesses the strikes of their weapons. </span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:left;"><img class="align-center" src="{{#staticFileLink}}4416978989,RESIZE_710x{{/staticFileLink}}" alt="4416978989?profile=RESIZE_710x" /></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>STRENGTHS : </strong>Very durable, especially in elongated fights, great roleplaying options, works well with easy to find enchantments, viable on any difficulty settings, decent single-target damage output, good buffing and debuffing capabilities, provides amazing utility to his follower, has excellent clutch survival tools, very versatile toolkit.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>WEAKNESSES : </strong>No ranged options, no AOE damage, reliant to some extent on followers, weak to mages if they have a superior vantage point, less damage output and tankiness than traditional combat classes if not accompanied by a follower.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}7861426474,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7861426474,RESIZE_710x{{/staticFileLink}}" alt="7861426474?profile=RESIZE_710x" width="655" /></a></p><p style="text-align:center;">Acilius, Alessia's Chosen</p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;">Acilius is a Knight, a noble and charismatic fighter, able to influence both allies and foes in and out of battle. I have always viewed Knights as the more supportive of all the combat classes, due to their simple, yet efficient, use of magic, and their overall class fantasy.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Before a battle happens, that is whenever Acilius and his follower enter a dwelling, pay attention to your surroundings ; the decor around the entrance should give a clue of what type of enemies you'll find inside. Pray to St Alessia, and choose your Divine Blessing accordingly. Having the option to switch blessings at will makes Acilius extremely versatile, and potentially viable against any type of opponent. Note that you'll want to stick exclusively to St Alessia's blessing until you get the Crown of the False King perk.</span></p><p style="text-align:left;"><span style="font-size:16px;">After praying, it's time for Acilius to rush into battle ; contrarily to most supportive classes, Acilius needs to be at the heart of the action rather than on the outskirts of battle, to be effective ; both he and his follower benefit greatly from fighting alongside each other.</span></p><p style="text-align:left;"><span style="font-size:16px;">You always want to start combat with <strong>Hand of Partiality</strong>, and maintain it active throughout battle ; hindering your enemies and bolstering your allies is a core ability for Knights, and the Imposing Presence perk will make this technique quite potent, even if not a lot of points are invested into actual Illusion spell empowerment. <strong>Blessing of the Slave-Queen</strong> should keep you and your follower safe, but don't disregard how powerful a quick use of Close Wounds or Heal Other can be.</span></p><p style="text-align:left;"><span style="font-size:16px;">You'll want to use <strong>Lead the Charge</strong> as much as you can ; it should take care of most squishy enemies by itself, while it will reduce the defensive of better-protected foes, for your follower and you to carve through. <strong>Voice of the Dragon Empress</strong> is best used when fighting large groups, or boss battles, but you can also use Aura of Vigor by itself ; the invulnerability window on release is great against burst damage if you time it properly, while the channeled healing effect is decent against lingering damage.</span></p><p style="text-align:left;"><span style="font-size:16px;">Even though casting these basic spells can be invaluable when you time them properly, in battle, you'll mostly want to stick to mace and shield, applying the armor reduction from Denting Blows to your enemies, and the armor boost from Hold the Line to your follower. While your damage output isn't that of a Warrior, it still is very potent in single-target situations, so your main focus should be to thin out the ranks of your enemies focusing them one by one.</span></p><p style="text-align:left;"><span style="font-size:16px;">Your Shouts also provide utility options for most situations : Dismay is very potent against large groups, or to incapacitate mages, while Disarm is great against Two-Handed wielders and non-mage boss enemies.</span></p><p style="text-align:left;"><span style="font-size:16px;">With a good mix of offense, defense, soft crowd control abilities, self and ally reinforcing and buffing, and survivability, Acilius is kind of a jack of all trades - keep in mind that it also means he is a master of none, so relying exclusively on your combat skills, or on your magic skills, will give mediocre results compared to using the entire toolkit and swapping out between spells and weapon/shield during battle. </span></p><p style="text-align:left;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4416995241,RESIZE_1200x{{/staticFileLink}}"><br /> <img class="align-center" src="{{#staticFileLink}}4416995241,RESIZE_710x{{/staticFileLink}}" alt="4416995241?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">This concludes the ninth build I'm posting on The SkyForge, namely my Knight build. This is a part of my Project 21 series of builds, which will be my own take on all 21 classes of the TES universe. I thought number Nine to be quite fitting for a build revolving around devotion to the Nine Divines. I hope you'll appreciate the nod !</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">I would like to extend special thanks to <a href="https://www.patreon.com/EnaiSiaion">Enai Siaion</a>, creator of Ordinator, Andromeda, Wildcat, Imperious, and many more gameplay-enhancing mods, for making Skyrim an even more amazing game than Bethesda already had, and one I still enjoy playing after almost a decade, as well as to <a href="https://theskyforge.ning.com/members/Furrion17">Furrion 17</a>. I tried all of his builds when I got into character building and really had a blast, and the dedication he shows in crafting a good backstory for a good build inspired me to try my hand at it as well. Since I joined this community, Furrion has given me nothing but constructive advice, words of encouragement, and sincere friendship, for which I am immensely grateful.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">That's all from me for now, expect more soon ! Don't hesitate to comment and share your experience playing Acilius, I hope you'll have as much fun playing him as I had creating, playing and writing the build he is the star of !</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><img style="display:block;margin-left:auto;margin-right:auto;" src="https://cdn3.iconfinder.com/data/icons/brands-applications/512/Skyrim-512.png" alt="" width="328" height="328" /></span></p><p> </p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><span style="font-size:24pt;"><strong>MY OTHER BUILDS<br /> </strong></span></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><span style="font-size:24pt;"><strong><a href="{{#staticFileLink}}4422427276,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4422427276,RESIZE_710x{{/staticFileLink}}" alt="4422427276?profile=RESIZE_710x" width="710" /></a></strong></span></span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">ARCHER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-turncoat-1?edited=1" target="_blank">Kastav, the Turncoat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">ASSASSIN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-crimson-dirk?edited=1" target="_blank">Thogra gra-Karosh, the Crimson Dirk</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">BARBARIAN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lone-wolf" target="_blank">Ulfgar, the Lone Wolf</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">HEALER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-she-of-the-wild?edited=1" target="_blank">Alska, She of the Wild</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">NIGHTBLADE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-imperial-inquisitor?edited=1" target="_blank">Caesia Tremellius, the Imperial Inquisitor</a></span></p><p style="text-align:center;"><span style="font-size:16px;">ROGUE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-rascal" target="_blank">Thessia, the Rascal</a></span></p><p style="text-align:center;"><span style="font-size:16px;"><span style="font-size:12pt;">SCOUT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-wyrm-s-bane?edited=1" target="_blank">Taviah, the Wyrm's Bane</a></span></span></p><p style="text-align:center;"><span style="font-size:12pt;">SORCERER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-bloodsworn" target="_blank">Lanathel, the Bloodsworn</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SPELLSWORD : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-skystrider-1" target="_blank">Ariane, the Skystrider</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WARRIOR : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lion-of-bangkorai" target="_blank">Kazan, the Lion of Bangkorai</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WITCHHUNTER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-beckoner-of-retribution?edited=1" target="_blank">Taren Verelas, the Beckoner of Retribution</a></span></p><p style="text-align:center;"> </p></div>Contest Build: The Ophidian Divinehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-the-ophidian-divine2020-09-09T07:55:10.000Z2020-09-09T07:55:10.000ZTelbyhttps://TheSkyForge.ning.com/members/Telby<div><p style="text-align:left;">Table of Contents:</p><ol><li style="text-align:left;">Introduction</li><li style="text-align:left;">Build Summary</li><li style="text-align:left;">Act 1 </li><li style="text-align:left;">Act 2 </li><li style="text-align:left;">Act 3 </li><li style="text-align:left;">Gameplay</li><li style="text-align:left;">Credits & Mods</li></ol><p style="text-align:center;"><span style="font-size:12pt;">~~~</span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://docs.google.com/document/d/1ryzSLmKqVRm5K47UC-btAUVpj-DOkIrpAmFQnncSIRY/edit?usp=sharing" target="_blank">Short Character Backstory</a> </span></p><p style="text-align:center;"><span style="font-size:12pt;"> <a href="https://youtu.be/JCOJS1wWmeo" target="_blank">Dramatic Build Music</a> </span></p><p style="text-align:center;"><span style="font-size:16px;">Each link is highly recommended to offer you the full experience of this build.</span></p><p style="text-align:center;"><span style="font-size:16px;"><span style="font-size:12pt;">~~~</span></span></p><p style="text-align:center;"> <a href="{{#staticFileLink}}8056190282,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8056258062,RESIZE_710x{{/staticFileLink}}" alt="8056258062?profile=RESIZE_710x" width="710" /></a><a href="{{#staticFileLink}}8056258270,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8056258270,RESIZE_710x{{/staticFileLink}}" alt="8056258270?profile=RESIZE_710x" width="795" height="449" /></a></p><p style="text-align:center;"><em>"Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before."</em></p><p style="text-align:center;"><em><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}" alt="7872418658?profile=RESIZE_400x" width="79" height="80" /></a></span></span></em></p><p style="text-align:left;"><span style="font-size:16px;">Welcome all to my second character build, and an entry into the Gods & Mortals character building contest. It was my goal with this build not to fall into the common tropes that you may expect from a build themed around Nocturnal, which I have chosen as my focus deity. Rather than creating a "champion of Nocturnal" build, I've created something different, combining the selfish ambition of Mercer Frey with the piety and cunning of Karliah, to form something a little more complex.</span></p><p style="text-align:left;"><span style="font-size:16px;">The build's roleplay and gameplay evolve in tandom, providing a change in combat mechanics that suit the ever developing narrative. It tells a story of a lowly thief as he ascends to godhood through the theft of fate itself. The character follows in the footsteps of mortals such as Mannimarco and Talos, who ascended to a divine status through means of their own, and with the support of their corresponding god. To reflect this change, the gameplay begins with a focus on a unique form of nightbladery/spellswordsmanship, eventually shifting to the use of powerful spells and shouts to replicate god-like powers.</span></p><p style="text-align:left;"><span style="font-size:16px;">The idea behind the ophidian theme is entirely unique to this character. Early on, this character's use of daggers and poison spells will compliment this, but there is a greater purpose to the title. There are two turning points in this build, becoming a vampire lord, and becoming Dragonborn. This is illustrated as a progression from a snake (a thief), to a serpent (vampire) to a dragon (Dragonborn). The combat style is largely inspired by this theme, and while it may stray from Nocturnal near the endgame, that is completely intentional, as this character uses her influence and power to reach this level of power, eventually moving on from living in her shadowy protection to basking in his own divine glory, arguably making them the best thief to ever live.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}7970775655,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7970775655,RESIZE_710x{{/staticFileLink}}" alt="7970775655?profile=RESIZE_710x" width="201" height="50" /></a></p><p> </p><p><span style="font-size:12pt;"><strong>Race:</strong> <em>Dunmer</em>. They really encapsulate the whole antihero aesthetic, and are personally my favorite race. No race is barred from worshipping Nocturnal, meaning this build can be any one of them. However, the extra fire resistance influenced my choice of certain perks and enchantments. If you choose anything else, keep this in mind.</span></p><p><span style="font-size:12pt;"><strong>Birthsign: </strong>Shadow</span></p><p><span style="font-size:12pt;"><strong>Alignment:</strong> <em>Chaotic Neutral</em>. This character's ideology is very self-centered. There is no inherit <em>evil </em>in him, but instead it is his ambition that drives him to villainy, causing him to commit atrocious acts in the pursuit of his goals.</span></p><p><span style="font-size:12pt;"><strong>Primary Skills: </strong>Restoration, Alteration, One-Handed</span></p><p><img class="align-right" src="https://vignette.wikia.nocookie.net/elderscrolls/images/e/e3/MAGINVInvisibility.png/revision/latest?cb=20120513035634" alt="Invisibility (Skyrim) | Elder Scrolls | Fandom" width="153" height="153" /></p><p><span style="font-size:12pt;"><strong>Support Skills: </strong>Light Armor, Conjuration, Speech, Sneak</span></p><p><span style="font-size:12pt;"><strong>Powers: </strong><em>Shadow Stone, Embrace the Shadows, Shadowcloak of Nocturnal. </em>Sneak is perked minimally and through Ultimate Combat it will be heavily nerfed. Implementing a self-imposed rule of not using invisibility potions, these powers are much more significant. Essentially, e</span><span style="font-size:12pt;">ach ability serves the roleplay as being bestowments of power from the Mistress of Shadow herself.</span></p><p><span style="font-size:12pt;"><strong>Supernatural: </strong><em>Vampire Lord</em>. This character's narrative drives him to accept Harkon's gift. Vampire Lord form was only used once in his build and that was to fight Durnehviir. However, vampirism in general plays a more important role, but it's acquired in the 20's. I used Better Vampires though the gameplay is not heavily reliant on its features.</span></p><p><span style="font-size:12pt;"><strong>Stat Allocation: </strong>1/1/1 until you reach 200 Stamina, then 3/1/0.</span></p><p><span style="font-size:12pt;"><strong>Difficulty & Level: </strong>Master- may vary between players. Designed with a fun, challenging late game in mind, this build will take you to about level 50, while avoiding power-leveling and grinding, besides some reliance on skill trainers.</span></p><p><span style="font-size:16px;"><strong>Combat: </strong>Ordinator and Apocalypse are essential to this build. Some themes and tactics include: </span></p><p><span style="font-size:16px;"><em> - Use of venom/poison type spells and bleed damage from daggers to create a reliance on DoT. </em></span></p><p><span style="font-size:16px;"><em> - Select perks and a key spell to keep menu shifting at a minimum.</em></span></p><p><span style="font-size:16px;"><em> - High mobility in combat, as well as high mobility outside of combat.</em></span></p><p><span style="font-size:16px;"><em> - Late game synergies combining high level spells, perks, and shouts to replicate divine levels of ability.</em></span></p><p><span style="font-size:16px;"><em> - Use of Conjuration perks and a Black Book power to create an incentive to sacrifice your minions.</em></span></p><p><span style="font-size:16px;"><em> - A minimal yet specific style of stealth gameplay.</em></span><span style="font-size:16px;"><em><a href="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}" alt="7872418658?profile=RESIZE_400x" width="79" height="80" /></a></em></span><em><a href="{{#staticFileLink}}8056781683,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8056781683,RESIZE_710x{{/staticFileLink}}" alt="8056781683?profile=RESIZE_710x" width="657" height="75" /></a></em></p><p><a href="{{#staticFileLink}}8056256666,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8056256666,RESIZE_930x{{/staticFileLink}}" alt="8056256666?profile=RESIZE_930x" width="794" height="447" /></a></p><p style="text-align:center;"><em>"Every great story seems to start with a snake."</em></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}" alt="7872418658?profile=RESIZE_400x" width="78" height="79" /></a></span></p><p><span style="font-size:12pt;"><span style="font-size:14pt;"><strong>Quests/Objectives</strong></span> </span></p><p><span style="font-size:12pt;">Thieves Guild until the Twilight Sepulcher, Azura's Star (Black), First Lessons, Blessings of Nature</span></p><p><span style="font-size:12pt;">As you're dropped into the world with nothing but the clothes on your back, there are a few things you should take care of to start. Scrapping up enough dough to pick up the necessary spell books should be among your first priorties, along with joining the ranks of the Thieves Guild. Early on, thieving and looting will be important to acquiring money for skill trainers. Restoration, Conjuration, and Speech can use the extra boost in leveling, and doing so through training as opposed to power-leveling feels like a more natural progression, creating an actual incentive to thieving and acquiring wealth. Early on, complete the Blessings of Nature quest to restore the Gildergleam, as it unlocks Danica Pure-Spring as a Restoration trainer. I used this quest to justify the use of Ocato's Recital, which will be explained shortly. You should also make a note to head up to the College of Winterhold to gain access to all of the amenities they offer. Acquring the Black Star will serve an important part in the roleplay, as descecrating the artifact of a rival daedra to Nocturnal would cetainly bode in her favor, and the Star is signifcant to a later part of this character's story and relationship with Nocturnal.</span></p><p><span style="font-size:12pt;">The later parts of the Thieves Guild questline is when our character is actually exposed to Nocturnal, and it is through these quests that their relationship begins. During this development, I made sure to read any books relating to Nocturnal or the Nightingales, showing a genuine interest in who she is as a daedric prince. </span></p><p> </p><p><a href="{{#staticFileLink}}7970774496,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7970774496,RESIZE_710x{{/staticFileLink}}" alt="7970774496?profile=RESIZE_710x" width="345" height="55" /></a><a href="{{#staticFileLink}}7970774496,RESIZE_1200x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}8040490280,RESIZE_180x180{{/staticFileLink}}" alt="8040490280?profile=RESIZE_180x180" width="84" height="132" /></a><a href="{{#staticFileLink}}7970774496,RESIZE_1200x{{/staticFileLink}}"><br /> </a></p><p style="text-align:right;"> <span style="font-size:12pt;"><em>"The Skeleton Key is an often misunderstood artifact. Those that seek to possess it tend to use only a fraction of its potential</em></span><span style="font-size:12pt;"><em>. Most mistake </em></span><span style="font-size:12pt;"><em>i</em></span><span style="font-size:12pt;"><em>t</em></span><span style="font-size:12pt;"><em> for</em></span><span style="font-size:12pt;"><em> a unique and unbreakable lockpick. While this is true, the wonder of this device can only be appreciated once the owner is willing to expand his mind and abstract what defines "unlocking." This action refers to more than simple doors </em></span><span style="font-size:12pt;"><em>an</em></span><span style="font-size:12pt;"><em>d portals. In the proper hands, the Skeleton Key </em></span><span style="font-size:12pt;"><em>has the capability to unlock hidden potential and untapped abilities. The extent of this power has yet to be discovered, which is a frightening thought if it ever fell into the wrong hands." </em></span></p><p style="text-align:right;"> </p><p style="text-align:left;"><span style="font-size:12pt;">This description, found in Gallus's journal, describes the Skeleton Key as having unimaginable power, and this claim is further supported by in-game dialogue between the player and Karliah. I used what we know about the key to develop much of the roleplay for this build, as it will allow our character to unlock incredible power, and will aid in the creation of the Ophidian Divine itself. While there is no real use for the key in-game, apart from the fact that it's an unbreakable lockpick, we can use our imagination, as any roleplaying requires.</span></p><p style="text-align:center;"><span style="font-size:16px;">~~~</span></p><p style="text-align:center;"><span style="font-size:16px;"><a href="{{#staticFileLink}}8060623498,original{{/staticFileLink}}"><img src="{{#staticFileLink}}8060623498,RESIZE_710x{{/staticFileLink}}" alt="8060623498?profile=RESIZE_710x" width="795" height="447" /></a></span></p><p style="text-align:center;"><span style="font-size:16px;">~~~</span></p><p><span style="font-size:14pt;"><strong>Inventory</strong></span></p><p><span style="font-size:16px;">Everything covered in this section pertains to gameplay through about levels 1-25. </span></p><p><span style="font-size:16px;"><strong>Equipment:</strong> Furs, leather, and Thieves Guild for now. It's easy to acquire and simple in style, and will serve you well for the early game. Pick up the best pair of daggers you can find as well. Jewelry is less specific, but anything to enhance magic capabilities or magic resistance is recommended.</span></p><p><span style="font-size:16px;"><strong>Spells/Powers: </strong>Immediately you'll want to pick up <em>Fast Healing</em>, <em>Steadfast Ward</em>, <em>Reanimate Dead</em>, <em>Oakflesh</em> and the <em>Shadow Stone</em>. As for the spells added by Apocalypse, grab <em>Wither</em> and <em>Ocato's Recital, then eventually</em><span style="font-size:12pt;"> <em>Drop Zone and </em><em>Reynos' Fins for utility.</em></span></span></p><p><span style="font-size:16px;"><span style="font-size:12pt;"><strong>Books: </strong><em>The Nightingales Vol. 1 and 2</em></span></span></p><p><span style="font-size:16px;"><strong>Favorite's List:</strong> <span style="font-size:18pt;">☆</span></span></p><p><span style="font-size:16px;">Glass Dagger (2), Shadow Stone, Reanimate Dead, Wither, Putrefy, Steadfast Ward, Fast Healing</span></p><p style="text-align:center;"><span style="font-size:16px;">~~~</span></p><p style="text-align:right;"><span style="font-size:14pt;"><strong>Modded Spell Descriptions</strong></span></p><p style="text-align:right;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;">Putrefy:</span></strong> Acquired after taking the Necromanticon perk in the Restoration tree, it is a projectile of poison magic that deals a decent amount of DoT to those it strikes.</span></p><p style="text-align:right;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;">Ocato's Recital:</span> </strong>Stores the (beneficial self-targeted non-concentration) spell in your left hand and casts it for no cost whenever you enter combat. Up to <strong>3</strong> spells. Empty left hand to reset.</span></p><p style="text-align:right;"><span style="font-size:12pt;"><em>Now before Liss comes for my life for using this spell, I used it in a way that was balanced, justified, and important, requiring the character to first complete Blessings of Nature to restore the Gildergleam, and to limit the stored spells to 2, Oakflesh and Tree Rings. You can roleplay this as the character taking a piece from the tree in order to study its magics in order to ulitize them in his own arsenal. I will also explain in the gameplay section how we use the auto-cast feature to force us out of stealth mode and why that's important to the flow of combat.</em></span></p><p style="text-align:right;"><span style="font-size:12pt;"><span style="text-decoration:underline;"><strong>Tree Rings:</strong></span> Caster receives <strong>10</strong> layers of tough plant skin, each increasing maximum Health by <strong>X</strong> points. Layers gradually fall off over the course of <strong>X</strong> seconds.</span></p><p style="text-align:right;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;">Wither:</span></strong> Reduces a target's movement speed and attack damage by 5% each second for 25 seconds.</span></p><p style="text-align:right;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;">Drop Zone:</span> </strong>Creates a ring of cushioning magic at the target location. The caster takes no damage when falling into the ring.</span></p><p style="text-align:right;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;">Reynos' Fins:</span> </strong>You swim 100% faster for <em>X</em> seconds.</span> </p><p> </p><p><a href="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}" alt="7872418658?profile=RESIZE_400x" width="77" height="80" /></a><span style="font-size:12pt;"><a href="{{#staticFileLink}}8040498496,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8040498496,RESIZE_710x{{/staticFileLink}}" alt="8040498496?profile=RESIZE_710x" width="681" height="75" /></a></span></p><p><a href="{{#staticFileLink}}4501765072,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4501765072,RESIZE_710x{{/staticFileLink}}" alt="4501765072?profile=RESIZE_710x" width="794" height="446" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"> <em>"Among the night's children, a dread lord will rise. In an age of strife, when dragons return to the realm of men, darkness will mingle with light and the night and day will be as one."</em></span></p><p><a href="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}" alt="7872418658?profile=RESIZE_400x" width="77" height="80" /></a></p><p><span style="font-size:14pt;"><strong>Quests & Objectives</strong></span></p><p><span style="font-size:12pt;">Volkihar Vampires, Pieces of the Past, Innocence Lost, Oghma Infinium (Path of Sorcery)</span></p><p><span style="font-size:16px;">Joining the Dawnguard is a top priority, as the completion of the Volkihar questline is essential. It was rather easy justifying this character's choice to join the vampire hunters, as vampires are seen as children of Molag Bal, and doing anything to weaken another daedric prince's influence will play in Nocturnal's favor. However, upon meeting Serana and noting her possession of an Elder Scroll, taking Harkon's gift will be a no brainer, as it seems like the most immediate way to get closer to the scroll (we're still a thief after all). During this questline, there will be a lot of travelling, and during this down time, collecting the pieces of Mehrunes Razor will be on the agenda. I know it may seem like you'd be doing a favor for Mehrunes Dagon by assembling his razor, but I treated it more like a heist, and simply did it for a nice dagger, and wielded in with no such piety for Dagon, and I made sure to let him know it through the dialogue. I also destroyed his shrine. I also killed Astrid with quite a bit of prejudice, as kidnapping this character from his sleep and ordering him around is an absolute death wish. In your downtime, be sure to continue training Conjuration, Restoration, and Speech, finish out the Oghma Infinium quest, and continue acquiring wealth. Hit up the wealthier homes around Skyrim and run some side jobs for the Guild, because in the last phase of the build you won't have the chance to do so, since you'll be moving on from petty thievery for good. This act of the build should start wrapping up in the late 30's.</span></p><p><a href="{{#staticFileLink}}8056599091,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8056599091,RESIZE_710x{{/staticFileLink}}" alt="8056599091?profile=RESIZE_710x" width="369" height="55" /></a></p><p><a href="{{#staticFileLink}}8056193878,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8056193878,RESIZE_584x{{/staticFileLink}}" alt="8056193878?profile=RESIZE_584x" width="794" height="447" /></a></p><p style="text-align:left;"><span style="font-size:12pt;">While this is a build, it is also a character, and what I've done is fabricated a story to essentially offer an entirely new origin story to becoming Dragonborn. Many "villain" builds utilize shouts and complete the Dragonborn questlines, but that would mean the gods bestowed the gift of the dragonblood to someone of an evil disposition, which has never sat right with me, so I set out to create a reasonable explanation as to how such a thing can happen.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="font-size:16px;">There's no real way to do what the story describes in-game, and that's the point of the story. This is how I imagined it in my head while playing this character, and all it took for me to convince myself that this actually happened was by exiting Skyrim, writing this story, and reloading Skyrim. For any who choose to play this build, all it takes for you to immerse yourself in this new reality, is by stopping at the transitional point in the build, opening this document, and perhaps reading this story again. I understand if anyone has criticisms to this approach to character builds and story-telling, and my response to them is to think of it as a backstory, except it happens mid-game. A backstory never actually occured in-game, but you use it to tell your story regardless. Each takes a bit of imagination.</span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://docs.google.com/document/d/1-EbYEHlaGu0GF-0qvRz3BzW6SHOpNAjkxZ53OC7OOD0/edit?usp=sharing" target="_blank">"Destiny in Darkness"</a></span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="font-size:16px;">I have provided a link should you choose to read it, which I <em>highly</em> reccommend. But if you haven't the time, here is the summary: The character uses the powers of the Skeleton Key, The Black Star, and the Dragon Scroll in tandom to steal the blessing of Dragonborn for himself. Therefore, attributing his newfound powers to Nocturnal and the artifacts.</span></span></p><p style="text-align:center;"><span style="font-size:16px;">~~~</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}7982175276,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7982175276,RESIZE_710x{{/staticFileLink}}" alt="7982175276?profile=RESIZE_710x" width="794" height="446" /></a></span></p><p style="text-align:center;"><span style="font-size:18.6667px;"><strong><span style="font-size:16px;">~~~</span></strong></span></p><p><span style="font-size:18.6667px;"><strong>Inventory</strong></span></p><p><span style="font-size:16px;">Everything covered in this section pertains to gameplay through about levels 25-40. </span></p><p><span style="font-size:16px;"><strong>Equipment:</strong> The Nightingale set. This should be self-explanatory. However, I opted to use the Evil Mastermind set since I have a knack for overusing mods sometimes, plus the armor is beautiful and fitting. You should be upgrading to the Blade of Woe and Mehrunes' Razor as well.</span></p><p><span style="font-size:16px;"><strong>Spells/Powers:</strong> After reaching 50 Restoration you will have the ability to grab <em>Tree Rings</em> and add it to <em>Ocato's Recital</em> if you have not already, and you'll unlock <em>Death Cloud</em> from the Necromanticon perk. <em>Greater Ward</em> and <em>Close Wounds</em> will also be purchasable from the CoW, as well as <em>Revenant</em>. As for vampire abilities, we'll only need one, and that's Invisibility. Better Vampires offers a new form of the vanilla <em>Embrace of Shadows</em> power that is much more interesting and doesn't require you to starve yourself. It's called <em>Deflect Light and Shadow</em>, and it's earned through feeding on bodies and growing in rank as a vampire, though the progression is rather slow, and can always be toggled to your liking. </span><span style="font-size:16px;">As for the utility spells you can add to your arsenal, make sure to get the <em>Summon Arvak</em> spell and <em>Thundering Hooves</em>.</span></p><p><span style="font-size:16px;"><strong><span style="font-size:12pt;">Books:</span></strong><span style="font-size:12pt;"> <em>Mannimarco, King of Worms </em>and <em>An Accounting of the Scrolls</em></span></span></p><p><span style="font-size:16px;"><strong>Favorite's List:</strong> <span style="font-size:18pt;">☆</span></span></p><p><span style="font-size:12pt;">Blade of Woe, Mehrunes' Razor, Shadow Stone, Deflect Light and Shadow, Revenant, Wither, Death Cloud, Greater Ward, Close Wounds</span></p><p style="text-align:center;"> ~<span style="font-size:16px;">~~</span> </p><p style="text-align:right;"><span style="font-size:14pt;"><strong>Modded Spell Descriptions</strong></span></p><p style="text-align:right;"><span style="text-decoration:underline;"><strong><span style="font-size:12pt;">Deflect Light and Shadow</span></strong></span><strong><span style="font-size:12pt;">: </span></strong><span style="font-size:12pt;">From Better Vampires: "</span><span style="font-size:12pt;">Its effects cannot last for long, but you will remain invisible while interacting with the world around you. </span><span style="font-size:12pt;">It is a lesser power that makes you invisible for 20-40 seconds (depending on your level) AND you can still interact/attack and STAY invisible. Stamina and Magicka will be consumed to maintain this ability while it is active. Because of the great amount of energy required to maintain perfect invisibility, you will be unable to use Deflect Light and Shadow again for 5 hours (game time)."</span></p><p style="text-align:right;"><span style="text-decoration:underline;font-size:12pt;"><strong>Death Cloud</strong></span><strong>: </strong><span style="font-size:12pt;">Acquired through the Necromanticon perk when your Restoration reaches 50. </span><span style="font-size:12pt;">Casts an AoE at a target location, dealing moderate poison/disease damage overtime to those it affects.</span></p><p style="text-align:right;"><span style="text-decoration:underline;font-size:12pt;"><strong>Thundering Hooves</strong></span><strong>: </strong> <span style="font-size:12pt;">For <strong>X</strong> seconds, your mount is <strong>X</strong>% faster, regenerates Stamina, and can swim upwards to run on water.</span></p><p> <br /> <img class="align-center" src="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}" alt="7872418658?profile=RESIZE_400x" width="80" height="80" /></p><p style="text-align:right;"><span style="font-size:14pt;"><strong><em><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}8040331453,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8040331453,RESIZE_710x{{/staticFileLink}}" alt="8040331453?profile=RESIZE_710x" width="452" height="80" /></a></span></span></em></strong></span></p><p><a href="{{#staticFileLink}}4501794581,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4501794581,RESIZE_710x{{/staticFileLink}}" alt="4501794581?profile=RESIZE_710x" width="794" height="446" /></a></p><p style="text-align:center;"> <span style="font-size:10pt;"><em>"I am the snake in the shadows and the dragon in the night sky. I am Nocturnal's darkness in the flesh, for she has made the prophecy of the Dragonborn mine."</em></span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong><em><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}" alt="7872418658?profile=RESIZE_400x" width="75" height="76" /></a></span></span></em></strong></span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Quests & Objectives</strong></span></p><p><span style="font-size:12pt;">Twilight Sepulcher, Boethiah's Calling, Master Alteration, Final Descent, Dragonborn, Main Quest</span></p><p><span style="font-size:12pt;">The first part of the final act begins with the completion of the Thieves Guild questline, finally returning the Skeleton Key and speaking to Nocturnal. After this, you will perform one last act for Nocturnal, and that's slaying every cultist at Boethiah's Scallum. You'll need to travel here to pick up your final set of equipment anyways but you will not be completing Boethiah's quest and doing any favors for her. After this, you'll begin your quests as Dragonborn, visiting the Greybeards and exploring your newfound powers. Place priority on hunting down Miraak first before meeting with Delphine, as the cultist's claims of you being a "false Dragonborn" play unbelievably well into the story. This is obviously worrying to our antihero, that his secret may be revealed, so going to Solstheim to investigate is a top priority. It's also necessary as you'll need a number of powers acquired there to aid you in the main questline. You should be able to hit 90 Alteration pretty soon after starting this part of the build, and I recommend trying to do so before getting too far into the Dragonborn questline so you can complete the Master Alteration quest for Tolfdir. <em>Final Descent</em> should also be on your radar in order to gain the final word of power for <em>Dragon Aspect</em>. I loved the idea of saving the battle against Alduin for the very last part of the build, as there's really no better quest to end on than saving the world.</span></p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}7970776661,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7970776661,RESIZE_584x{{/staticFileLink}}" alt="7970776661?profile=RESIZE_584x" width="163" height="60" /></a></span></p><p> </p><p><span style="font-size:16px;">A major theme of this build is achieving a level of divinity, both through gameplay standards and roleplay standards. Throughout the story, the character undergoes two significant transformations, becoming a Vampire Lord, and eventually Dragonborn, putting him closer to godhood than any mortal could hope to achieve. His physical body is immortal as well as his metaphysical body, a.k.a his soul. To simulate divine abilities through gameplay, the build utilizes an interesting combination of tactics and spells which will be further elaborated on in the gameplay section. </span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}8056194484,RESIZE_584x{{/staticFileLink}}"> <img class="align-center" src="{{#staticFileLink}}8056194484,RESIZE_584x{{/staticFileLink}}" alt="8056194484?profile=RESIZE_584x" width="795" height="447" /></a></span><span style="font-size:12pt;">The question of where this character's soul would go after death is something I've given considerable thought, and frankly I'm not entirely sure, and neither is the character. By making the oath to Nocturnal as a Nightingale, it's highly plausible that she'll be able to claim his soul upon death, but at the same time, by becoming a Vampire Lord, he's become closer to Molag Bal, who may also have valid claim for the soul. It becomes even more confusing when you throw in the factor of being Dragonborn and the belief that the Dragonborn ascends to Sovngarde, but given the events of this character's life, who can say that'll be his fate, especially given the fact he's a Dunmer? To counter this dilemma, the character gifts the Black Star to Nocturnal upon returning the Skeleton Key. If you read the story describing the ritual to become Dragonborn, you'll know the empty Star was used to trap part of the character's soul as he transferred the Dragonborn's soul into his body. It's an alternative to becoming a lich, where he'll defy the gods and take fate into his own hands. The Black Star filled with the soul of his previous self is a fitting gift to Nocturnal, seeing as he's possibly defied her by becoming a vampire, signing his soul over to another daedric prince. I simply dropped the Star in the spot where Nocturnal appears during your interaction with her, then left, never to return to that room again.</span></p><p style="text-align:center;"><span style="font-size:16px;">~~~</span></p><p style="text-align:center;"><span style="font-size:16px;"><a href="{{#staticFileLink}}8060625472,original{{/staticFileLink}}"><img src="{{#staticFileLink}}8060625472,RESIZE_710x{{/staticFileLink}}" alt="8060625472?profile=RESIZE_710x" width="795" height="447" /></a></span></p><p style="text-align:center;"><span style="font-size:18.6667px;"><strong><span style="font-size:16px;">~~~</span></strong></span></p><p><span style="font-size:18.6667px;"><strong>Inventory</strong></span></p><p><span style="font-size:16px;">Everything covered in this section pertains to gameplay through about levels 40-47+. </span></p><p><span style="font-size:16px;"><strong>Equipment:</strong> As seen in the images, I used the popular Ritual Armor of Boethiah for the final aesthetic of this build. The darkened dragon scales make it quite possibly the most fitting armor set I could think of. The armor has little to do with Boethiah apart from the fact you have to loot it off of a cultist at the Shrine of Boethiah, which happens to serve the roleplay well. After acquiring the set I proceeded to an enchanting table, using grand soul gems to give me minor boosts in magicka and magicka regeneration, and renamed each piece to "Ophidian's _____" and I stand by the fact that this build still classifies as no-crafting despite this. Although this potentially would oppose Nocturnal, by this point in the game the character begins straying from Nocturnal and instead becomes completely independent, while of course giving praise to Nocturnal where it's due, but not binding himself to her whims and tenets.</span></p><p><span style="font-size:16px;">Since this build is all about convenience, you can get your final pair of daggers from the same place you got the armor. The Blade of Sacrifice is a dark, menacing blade with a snaking design, and you'll be wielding these babies fiercely. Although it is technically a downgrade in damage, matching daggers increase hotkey efficiency, and I don't recall many builds using the Blade of Sacrifice, so why not?</span></p><p><span style="font-size:16px;"><span style="font-size:12pt;"><strong>Spells/Powers: </strong>Be sure to upgrade to <em>Dread Zombie</em> and the <em>Carrion Wind</em> spell, added when your Restoration reaches 75. After completing the Master Alteration quest, you'll gain access to the spells <em>Thrumming Stone</em> and <em>Talons of Nirn</em>, two powerful geomancy spells added by Apocalypse. Upon returning the Skeleton Key, you will gain access to 1 of the 3 Nightingale powers. Be sure to pick up <em>Shadowcloak of Nocturnal</em> as a replacement to the <em>Shadow Stone</em> power and <em>Deflect Light and Shadow</em>, as it's the only invisibility you'll need from this point forward.</span></span></p><p><span style="font-size:16px;"><span style="font-size:12pt;"><strong>Shouts:</strong> Fire Breath is the staple shout of this character, allowing you to replicate the powers of a dragon itself. It's a form of fire damage that a vampire can make particular use of, being that it's not traditional fire magic. One of the words is quest locked however and requires you to join the Companions and run through Dustman's Cairn. This was quite annoying but I also give you permission to add one of the words through console commands, if you have the means. The other shouts this build makes use of are <em>Dragon Aspect</em> and <em>Storm Call</em>. <em>Dragon Aspect</em> will be picked up as you traverse through Solstheim, and <em>Storm Call</em> can be picked up at any time in this build, perferably early on.</span></span></p><p><span style="font-size:16px;"><span style="font-size:12pt;"><strong>Books: </strong><em>The Book of the Dragonborn </em>and <em>The Alduin-Akatosh Dichotomy</em></span></span></p><p><span style="font-size:12pt;"><strong>Black Books: </strong></span><span style="font-size:12pt;">The only necessary Black Book power will be <em>Dragonborn Flame</em>, acquired through the main Dragonborn questline.</span></p><p><span style="font-size:16px;"><span style="font-size:18pt;"><span style="font-size:12pt;"><strong>Favorite's List:</strong> </span>☆<em> </em></span></span></p><p><span style="font-size:16px;">Blade of Sacrifice (2), Carrion Wind, Death Cloud, Paralyze, Dread Zombie, Greater Ward, Thrumming Stone, Talons of Nirn, Fire Breath, Dragon Aspect, Storm Call, Shadowcloak of Nocturnal</span></p><p style="text-align:center;"><span style="font-size:16px;">~~~</span></p><p style="text-align:right;"><span style="font-size:14pt;"><strong>Modded Spell Descriptions</strong></span></p><p style="text-align:right;"><span style="text-decoration:underline;font-size:12pt;"><strong>Carrion Wind:</strong></span> <span style="font-size:12pt;">Added by the Necromanticon perk when your Restoration reaches level 75. Acts just like the Ice Storm spell, sending a whirlwind of poison and decay in a straight line, affecting all in touches, dealing heavy DoT.</span></p><p style="text-align:right;"><span style="text-decoration:underline;font-size:12pt;"><strong>Thrumming Stone:</strong></span> <span style="font-size:12pt;">Magical vibrating rock that emits a tremor every <strong>8</strong> seconds, staggering enemies and reducing magic resistance by <strong>X</strong>% for <strong>X</strong> seconds. Emits <strong>5</strong> pulses.</span></p><p style="text-align:right;"><span style="font-size:12pt;"><span style="text-decoration:underline;"><strong>Talons of Nirn:</strong></span> Whenever an enemy in the area is staggered, a spike of rock erupts from the ground, tossing the target and dealing <strong>X</strong> Stamina damage. Lasts <strong>X</strong> seconds. </span></p><p> </p><p><br /> <img class="align-center" src="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}" alt="7872418658?profile=RESIZE_400x" width="80" height="80" /><span style="font-size:14pt;"><strong><em><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}8049335464,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8049335464,RESIZE_710x{{/staticFileLink}}" alt="8049335464?profile=RESIZE_710x" width="565" height="75" /></a></span></span></em></strong></span></p><p style="text-align:center;"> <span style="font-size:12pt;">These are NOT special moves, but instead a culmination of the various tactics this build utilizes, separated into 6 pillars, each pillar evolving and growing in power as new spells, perks, and abilities are acquired. Some will serve you throughout the entire build, changing slowly over time, while others will only reach their full potential towards the later part of the build.</span></p><p style="text-align:center;"> </p><p style="text-align:center;">~~~</p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8049231883,RESIZE_192X{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8049231883,RESIZE_192X{{/staticFileLink}}" alt="8049231883?profile=RESIZE_192X" width="75" height="75" /></a><span style="font-size:12pt;"><strong>Subterfuge</strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><em>As a thief, Nightingale, and champion of Nocturnal, stealth is obviously important. However, it does not define the gameplay. Stealth oriented builds require a splash of uniqueness to avoid getting repetitive, and for this reason, I've simplified stealth gameplay to draw focus away from it, while at the same time making it somewhat interesting. </em></span></p><p style="text-align:left;"><span style="font-size:12pt;">With nothing to enhance our sneaking except <em>Mastery 1/2</em> and the use of Ultimate Combat with Hardcore Stealth ticked on, stealth plays much more realistically, forcing you into a completely different mindset when approaching battles or robbing homes. This means walking slow (controller players have an advantage), or using Caps Lock to slowly creep up on enemies, as well as considering light levels and your enemies' line of sight. This is where the 3 cooldown invisibilities play a big role. Although not necessarily optimal in terms of power, they help significantly when opening combat, and will let you either get a jump on certain enemies, or escape the battle entirely. It was comforting knowing that I could dip out of battle at any second with the use of one of the powers, as if Nocturnal was watching over me and offering protection through the shadows. After opening combat with a powerful dual power attack, it will trigger <em>Ocato's Recital</em>, immediately alerting nearby enemies to your position. This mechanic forces you to avoid simply sneaking around slitting throats. When the character eventually becomes Dragonborn, the use of stealth and invisibility powers are replaced by shouts and newly acquired Master Alteration spells, symbolizing a shift from living in Nocturnal's shadow to basking in your own divine glory. This theme is further supported by resetting Sneak after defeating Miraak, and using those 3 perk points on new perks such as <em>Throne of Nirn</em> or <em>Hurricane Force</em>.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Perks utilized:</span> Sneak Mastery 1/2, Backstab, Assassin's Blade</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Spells/abilities utilized:</span> Shadow Stone, Deflect Light and Shadow, Shadowcloak of Nocturnal<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Equipment utilized:</span> Dual daggers</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;">~~~</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}8040493453,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8040493453,RESIZE_180x180{{/staticFileLink}}" alt="8040493453?profile=RESIZE_180x180" width="75" /></a></strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Serpentine Skin</strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"> <em>This is the Ophidian Divine's versatile defense, inspired by the shedding of snake skin as well as difficult to penetrate dragon scales. Upon entering combat, as well as during it, he will be filled with a rush of adrenaline and bloodlust, fortifying his attributes, in turn fortifying his defensive, and even offensive, capabilities.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Using Restoration, which is vital to your arsenal of poison spells, you can acquire certain perks that will replenish your magicka and health in the midst of battle. <em>Descending Light</em> grants a significant boost to magicka regeneration upon entering combat, allowing you to get off a few extra spells or helping you restore a depleted magicka bar from a previous battle.<em> The Wheel of Life</em> and <em>Enduring Ideal</em> perks grant large healing buffs every 30 seconds or less so long as you don't cast a healing spell manually. I used this as a replacement to having <em>Close Wounds</em> in my favorite menu, and completely avoided manual healing, instead counting on the timer to hit zero and heal me whenever I got low. If you're already near full health when the buff is cast, the perk <em>Overflowing Cup</em> will act similar to <em>Tree Rings</em>, and it will fortify your health for some time. </span><span style="font-size:12pt;">Light Armor also grants perks that will help with regeneration, but for stamina. <em>Initiative 1 & 2</em> and <em>Fight or Flight</em> will allow you to maintain a decent reserve of stamina for battles, though power attacks should be used sparingly. Alteration comes into play with this pillar as well for obvious reasons. The <em>Alter Self: Resistances</em> perk will grant us a small bonus to magic resistance. Choose frost and shock since each of those drains a second attribute and the extra fire resistance is hard to justify on a vampire character. <em>Ocato's Recital</em> provides an extra 40 armor rating as well as a significant boost to total health, which will run out quite quickly. This combination of 'entering combat' buffs will create a window of greater power and advantage over your opponents and it should be used to the fullest. How you can do that is described in the next pillar. As for further defensive measures that are taken, this character can repurpose his skill in Restoration to cast ward spells when facing the all terrifying destruction mage or dragon. The first one will be free of cost with the <em>Vigilant</em> perk but keeping that one up for long is challenging. Prioritizing damage over defense is something you'll be forced to do. Of course you have an alternate method of defense, speed, and that will also be elaborated on in a later pillar.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Perks utilized:</span> Descending Light, Vigilant, Forbidden Sanctuary, Wheel of Life, Enduring Ideal, Overflowing Cup, Initiative 2/2, Fight or Flight, Alter Self: Frost & Shock</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Spells/abilities utilized:</span> Ocato's Recital (Oakflesh & Tree Rings), Greater Ward, Dunmer Fire Resistance, Vampire Frost Resistance</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Equipment utilized:</span> Necklace or Ring of Magic Resistance</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;">~~~</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}8040417252,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8040417252,RESIZE_180x180{{/staticFileLink}}" alt="8040417252?profile=RESIZE_180x180" width="75" /></a></strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Coiled Snake</strong></span></p><p style="text-align:center;"> <em><span style="font-size:12pt;">Unlike most spellswords, the Ophidian Divine combines blade and spell in a cruel and unusual way, weakening his foes through decay and blood loss. This pillar is the trademark technique in this build, focusing almost entirely on DoT, like a venomous snake coiling around its prey, slowly draining the life from its body.</span></em></p><p style="text-align:left;"><span style="font-size:12pt;">This is the primary method of damage dealing and the subsequent spells should be early in your hotkey order. It's important to get off <em>Bite Marks/Twin Fang</em> bleed damage as soon as possible, following up with any of your poison-esque spells. This pairs extremely well with the high mobility that this character has, as your enemies will slowly decay while they desperately attempt to close the distance and connect hits. <em>Wither</em> will slow enemies down as well as weaken them for some time, allowing you to go for dagger attacks with less of a risk. <em>Paralyze</em> will replace <em>Wither</em> in the late game, though it will require a decent percentage of your magicka to cast, so use it sparingly. Make heavy use of the spells added by the <em>Necromanticon</em> perk (<em>Putrefy, Death Cloud, and Carrion Wind</em>). Combining them can do an even greater amount of damage over time, but will require you to spend more magicka, which could be saved for spells like <em>Greater Ward</em> and <em>Dread Zombie</em>. It's important not to immediately drain all of your magicka upon entering battle as our base regeneration is nothing special. Running out of magicka will force you into a pure melee, which can be feasible, but fighting head on against multiple enemies leaves you vulnerable to a variety of attacks. However, against simpler opponents, dual wield combat is encouraged, so long as you can dodge attacks and capitalize on opportunities to use dual power attacks. You're able to swap between dual daggers, dagger/spell, or dual spells as you see fit. </span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Perks utilized:</span> Bite Marks 2/3, Ravage 2/2, Savage 1/2, Twin Fang, Man O' War, Necromanticon, Chalice of Tears, Plague Doctor</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Spells/abilities utilized:</span> Wither, Putrefy, Death Cloud, Carrion Wind, Paralyze</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Equipment utilized:</span> Dual daggers or one dagger</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;">~~~</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8056202699,original{{/staticFileLink}}"><img src="{{#staticFileLink}}8056202699,RESIZE_710x{{/staticFileLink}}" alt="8056202699?profile=RESIZE_710x" width="795" height="447" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> ~~~</p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}8040429492,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8040429492,RESIZE_180x180{{/staticFileLink}}" alt="8040429492?profile=RESIZE_180x180" width="75" /></a></strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Loyal Subjects</strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"> <em>What is a god without followers willing to die for them? Harnessing the powers of death and divinity, this pillar combines some unique abilities that makes the killing of reanimated dead do massive AoE damage. Early on, minions serve as tanks and distractions, but after achieving the necessary abilities, he'll be sacrificing his subjects in a hellish blaze.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">A nice thing about this synergy is that it only requires one keybind, and that's your strongest raise dead spell. The real beauty of this one is in the <em>Fire Breath</em> shout, as it's a form of fire damage that sets off the<em> Corpse Gas</em> perk from the Conjuration tree. Essentially, killing one of your minions with fire damage will result in a massive explosion of fire, dealing tons of damage to nearby enemies. The shout will kill your minion 9/10 times, but lowering their health through other means first is the safe thing to do. Not only will your foes suffer a ton of fire damage, but they will be forced to contend with one or possibly more fire wyrms that will emerge from the corpses created by<em> Fire Breath</em>. This ability is through the power <em>Dragonborn Flame</em>, acquired during the pursuit of Miraak . So not only are we sacrificing minions to deal tons of damage, but we are also rewarded with additional allies in the form of fire wyrms (which are similar to Ice Wraiths), very fitting to the Ophidian Divine. Until this point is reached, the perk <em>A Plague Upon Thee</em> will increase the versatility of your minions, and they will mostly serve as distractions or tanks mid-battle, though keeping a minion raised at all times will not be a priority.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Perks utilized:</span> Ravenous Dead, Preservation, A Plague Upon Thee, Corpse Gas, Windborne</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Spells/abilities utilized:</span> Black Book: Dragonborn Flame, Dread Zombie</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;">~~~</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}8040430282,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8040430282,RESIZE_180x180{{/staticFileLink}}" alt="8040430282?profile=RESIZE_180x180" width="75" /></a></strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Divine Wind</strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><em>It's hard to roleplay having divine powers if</em><em> you</em><em> travel at the speed of an average Joe. The Ophidian Divine's skill in Alteration allows him to bend reality, granting him an otherworldly advantage over the terrain. His speed in combat is just as fearsome, zipping in and out of reach of his opponents, dodging and weaving as if a divine wind flowed through him.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Early on you will be rather slow, but your speed will gradually increase as you level up. This is done through multiple abilities. For one, being a vampire and using the Better Vampires mod will grant you a slight speed and jump height increase, and these buffs are improved as you feed on more people. Also, the <em>Unhindered</em> and <em>Windrunner</em> perks allow you to operate in battle with a considerable advantage over your foe. If you make use of the TK Dodge mod then this is further enhanced, though I won't say it's necessary to have. Combining these small buffs, lightweight weaponry, and the <em>Wither</em> spell, you'll be able to weave in and out of reach of your enemies with relative ease, pairing well with the DoT methods that this build employs. This mobility allows you to replicate the speed of a snake in battle.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Outside of combat, there are a variety of spells that this build can utilize. I prefer avoiding fast travel as I feel it makes the game more realistic and rewarding, and the use of these spells make traversing the world much more tolerable. For one, spells such as <em>Drop Zone</em> and <em>Reynos' Fins</em> replicate the abilities of many serpentine animals, allowing you to overcome certain obstacles that would slow most people down. Use them during travel or even to escape combat. As for regular travel along roads and paths, this character makes use of <em>Arvak</em> and the<em> Thundering Hooves</em> spell from Apocalypse, which covers Arvak in a green glow, allowing him to run much faster and even over water. It's a steed befitting any god, and it's well-suited for someone who is constantly on the move and doesn't have time to care for a live horse.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Perks utilized:</span> Unhindered, Windrunner, Windborne</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Spells/abilities utilized:</span> Summon Arvak, Thundering Hooves, Drop Zone, Reynos' Fins, Vampire speed buffs/active effects</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Equipment utilized:</span> Light armor set</span></p><p style="text-align:center;"><span style="font-size:12pt;">~~~</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}8040431681,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8040431681,RESIZE_180x180{{/staticFileLink}}" alt="8040431681?profile=RESIZE_180x180" width="74" /></a></strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>The Ophidian Divine</strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><em> Combining the most powerful Alteration spells known to man with his newly found powers as Dragonborn, The Ophidian Divine harnesses powers to replicate godhood itself, controlling earth and sky, overpowering his enemies with ease.</em></span></p><p style="text-align:left;"><span style="font-size:16px;">As you approach the final stage of this build, you'll gain access to shouts and Master Alteration spells, allowing for some truly impressive feats. Alteration spells added by Apocalypse offer new types of geomancy spells, and the ones classified as Master are truly something else. However, why stop there? Combining these spells with the <em>Storm Call</em> shout, you're able to rain down lightning on your enemies, while ripping rocky spikes out of the ground to impale your foes. The <em>Throne of Nirn</em> perk will automatically raise a rocky platform out of the ground when standing still for 5 seconds while your hands are raised, granting you an immediate high ground advantage over your enemies. While atop the throne, your spells will last longer and be more powerful, so be sure to cast <em>Thrumming Stone</em> and <em>Talons of Nirn</em> while you're on the rocky spire. With your leftover magicka, cast your DoT poison spells to deal extra damage. After this deadly combo is complete, you can either remain on the throne, holding up a ward to deflect ranged attacks, or you can jump down and join the madness with your dual daggers. Although it is slightly OP, that's kinda the point, but don't get too cocky, as powerful destruction mages, archers, and dragons can still get the better of you. <em>Dragon Aspect</em> will deter some of the incoming damage from them, and the Serpentine Skin synergy will also help. Combining this with the blood sun using <em>Auriel's Bow</em> can make for a truly cataclysmic effect. If you're indoors, or don't think casting such powerful spells is necessary for a fight, utilizing the <em>Throne of Nirn</em> perk is still recommended, and from the throne you can cast whatever spells suit the situation. This build is quite flexible, and allows for some creativity on behalf of the player.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Perks utilized:</span> Throne of Nirn, Windborne, Force Redoubled, Hurricane Force</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Spells/abilities utilized:</span> Thrumming Stone, Talons of Nirn, Dragon Aspect, Storm Call</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Equipment utilized:</span> Auriel's Bow, Bloodcursed Arrows</span></p><p style="text-align:left;"> <br /> <img class="align-center" src="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}" alt="7872418658?profile=RESIZE_400x" width="80" height="80" /></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Credits</strong></span></p><p><span style="font-size:12pt;">The image I wanted to create for this build would not have been complete without help from The Sunflower Manual (The Moonflower Mist on Discord) with the beautiful screenshots they willingly took for me, helping me in seeing out my vision. I don't think I would've felt confident in posting this build without them. So seriously, give them credit where it's due.</span></p><p><span style="font-size:12pt;">Edgar Allen Poe for letting me use a quote of his under the first image.</span></p><p style="text-align:center;"><span style="font-size:12pt;">~~~</span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Mods - </strong><span style="font-size:12pt;"><strong>Ranked in order of importance</strong></span></span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137?tab=files" target="_blank">Ordinator - Perks of Skyrim:</a>Absolutely essential to playing this build. Almost every aspect of gameplay relies on something added by Ordinator.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1090" target="_blank">Apocalypse - Magic of Skyrim:</a>Just as crucial as Ordinator. About half of our magic arsenal is made up of the spells added by this mod.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17196" target="_blank">Ultimate Combat:</a>If you aren't using any form of combat overhaul by now then I don't know what to tell you. The nice thing about this specific one is the built in toggle for Hardcore Stealth, which you should make use of. As for the Hardcore Damage toggle and all of the other toggles, don't worry about them, as the default changes are good enough.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="http://nexusmods.com/skyrimspecialedition/mods/1925" target="_blank">Better Vampires:</a>I cannot speak on behalf of Sacrosanct as this is the only vampire overhaul I've had experience with. I suppose you could go either one, but we're really after the active effects that this mod offers.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="font-weight:400;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3479" target="_blank">Immersive Armors</a>/<a href="https://www.nexusmods.com/skyrimspecialedition/mods/8110" target="_blank">Ritual Armor of Boethiah:</a></span><span style="font-weight:400;">There is a standalone mod for this set, or you can use the one included in Immersive Armors. It makes no difference.</span></span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/37608" target="_blank">Evil Mastermind Armor:</a>Used as the mid-game set. The Nightingale set is a good alternative if you'd rather not add something else to your load order, but it's a small mod that I feel makes a big difference.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6532" target="_blank">Skyrim Unbound:</a>Not completely necessary, and any alternate start mod works, but given the complexity of how we start the main quest, Skyrim Unbound will give you the least trouble. However, you should use what you're most comfortable with. Any start is fine, and I actually encourage you to get creative with your start, as there aren't any rules per say. If you'd like some inspiration, make sure you read the backstory linked at the top if you haven't already.</span></p><p><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/15309" target="_blank">TKDodge:</a>If you don't already have this in your load order, I'd probably advise against it, as you need FNIS to get it to work. It will give you more flexibility in combat - literally. It's fitting to a vampiric thief as well, seeing as mobility is a cornerstone in the combat.</span></p><p><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17809" target="_blank">Warmonger Armory:</a>I used the Shadow Warlock set for the first act of this build because I thought it was the most fitting, though it's not required, but if you don't mind downloading it, I certainly recommend it. Rather than trying to loot it off a corpse in the early game, I just consoled it in and ran with it as if my character had always been wearing it.</span></p><p style="text-align:center;"><span style="font-size:12pt;">~~~</span></p><p><span style="font-size:14pt;"><strong>Final Words</strong></span></p><p><span style="font-size:12pt;">If you've managed to read this entire build, all I can say is thank you so much. Even if you don't have time to and just skimmed, I appreciate it. This took me an unbelievable amount of time to create, and after about 2 and a half different playtests and numerous setbacks, I honestly can't believe it's finished, so I'd love more than anything to hear what you all think. I'm not sure if I'll ever post another build of this magnitude so I suppose this could be considered my magnum opus, as I've used everything in my ability to create the best build I was capable of making. </span><span style="font-size:12pt;">Now that this is finally finished, I'm going to use some of my free time to read the other contest submissions and leave some comments on them as well. I wish everybody the best of luck, and thank you to Curse for hosting another one of these brilliant contests, as well as the judges for pledging their time to make this contest possible. Cheers!</span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}8062117699,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8062117699,RESIZE_710x{{/staticFileLink}}" alt="8062117699?profile=RESIZE_710x" width="795" height="447" /><img class="align-center" src="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}" alt="7872418658?profile=RESIZE_400x" width="80" height="80" /></a></span></p></div>Character Build: The Skystriderhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-skystrider-12020-09-03T22:39:22.000Z2020-09-03T22:39:22.000ZSaronishttps://TheSkyForge.ning.com/members/Saronis<div><p><a href="{{#staticFileLink}}7756320257,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7756320257,RESIZE_710x{{/staticFileLink}}" alt="7756320257?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> <br /> <a href="https://1.bp.blogspot.com/-OlMPrBrMsyU/XRMFK7X6rQI/AAAAAAAAKVk/MDjsBRUnspITR_9W8S-RGLIQDjGpMw9lgCLcBGAs/s1600/154.png" target="_blank"><img class="align-center" src="{{#staticFileLink}}7828047098,RESIZE_710x{{/staticFileLink}}" alt="7828047098?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;">"Everythin' alright in there milady ?" <em>Tedric asked from the other side of the door, as he'd heard a scream coming from princess Ariane's chambers.</em></span></p><p><span style="font-size:12pt;">"Yes, thank you, Tedric. You may come in."</span></p><p><span style="font-size:12pt;"><em>Tedric was hesitant at first at the idea - he had known Lady Ariane since the both of them were kids ; his own father was serving as the head of Lord Montfaulcon's guard, and, naturally, when he came of age, he himself was assigned to the protection of his long-time friend. But never had he passed the door to her chambers ; etiquette was very strict in this regard.</em> "You sure, milady ?"</span></p><p><span style="font-size:12pt;">"Arkay's sake, Tedric, just come here !". <em>Lady Ariane's voice cracked a little. Something was wrong. Tedric opened the door and rushed in.</em></span></p><p><span style="font-size:12pt;">"What is it, milady ?"</span></p><p><span style="font-size:12pt;">"I... I don't know. I felt something. For a moment, it was like my spirit came out of my body. I saw myself in the Imperial City. There was a man by my side. A dangerous man, I could feel it. A fight broke out between us..."</span></p><p><span style="font-size:12pt;">"Another vision ? Milady, I really am concerned about these. That ain't natural, seeing these things. Maybe one of them Daedra Princes is trying to get in your head or somethin'."</span></p><p><span style="font-size:16px;">"Don't be ridiculous, Tedric", <em>she chuckled, </em>"and what would happen if what you said were true ?"</span></p><p><span style="font-size:12pt;"><em>Tedric puffed out his chest. </em></span><span style="font-size:12pt;">"I'd beat the living crap out of it, milady. Anythin' touches you, gets my fist. Man, Mer, God, whatever it is."</span></p><p><span style="font-size:12pt;"><em>Ariane bursted out in sincere laughter. Tedric was two years older than she was, and had always been more protective towards her than anyone else, since they were but children. She slowly walked up to him in her night gown, a smile still drawn across her face.</em> "Tedric, don't."<em> he thought to himself. </em>"Don't tell her. Don't say a word.". <em>She laid a quick kiss on Tedric's cheek, so close to his mouth he felt the taste of her lips. Her hair tickled his ear and he could smell her perfume. Damn, her perfume...</em></span></p><p><span style="font-size:12pt;">"What would I do without a hero like you by my side ?" <em>she said.</em></span></p><p style="text-align:left;"> <em><a href="https://1.bp.blogspot.com/-OlMPrBrMsyU/XRMFK7X6rQI/AAAAAAAAKVk/MDjsBRUnspITR_9W8S-RGLIQDjGpMw9lgCLcBGAs/s1600/154.png" target="_blank"><img class="align-center" src="{{#staticFileLink}}7828047098,RESIZE_400x{{/staticFileLink}}" alt="7828047098?profile=RESIZE_400x" width="300" /></a></em></p><p style="text-align:left;"><span style="font-size:12pt;"><em>The vision Ariane had earlier seemed to fade in her mind, as if she had awakened from a dream ; one moment, she could see the whole scene crystal clear, the next, it all seemed to disappear.</em> "I have to remember this man's face. For some reason, I feel like I do." <em>she thought to herself. </em></span><span style="font-size:16px;"><em>She peered through the window. The stars were shining bright in the dead of night. Tired as she was, though, she couldn't find sleep. She came up to her door and whispered : </em>"Tedric ?"</span></p><p style="text-align:left;"><span style="font-size:16px;"><em>She met no answer but silence. </em>"Tedric, are you here ?"<em>. Silence again. She opened the door, only to see the corridor seemingly empty. </em>"He must have gone to the barracks for some rest," <em>she thought, </em>"or perhaps he was hungry ?".<em> In any case, the presence of her trusted friend would surely feel reassuring. She flicked her wrist, conjuring a small ball of light that hovered over her shoulder. The barracks were down five floors from her chambers. She pressed on to the staircase.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"... What's your point, father ?".<em> Ariane felt reassured hearing Tedric's voice through the door. </em>"Want to make me say out loud that I've been in love with her all my life ?". <em>Tedric had problems of his own, it would seem. He was a sweet and handsome young man, she thought. Whatever servant girl he was referring to would be lucky to have him.</em> "Alright then, aye, I love princess Ariane. Always have, always will. What of it ?"</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Ariane refrained a gasp as her cheeks turned crimson red. She could feel her heart beating faster. So much faster...</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"Whatever happens between the two of you," <em>it was now the Knight-Captain's voice speaking. Tedric's father, and her own father's most trusted man. </em>"She mustn't know. Swear it."</span></p><p style="text-align:left;"><em>...</em></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Secrets ?</em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Surely, Tedric wouldn't keep anything from her. She had known him too long. He was the only one she trusted - the only one she ever did trust, actually. She peeked through the judas. Both men were sitting face to face, and the Knight-Captain seemed to be waiting for an answer. Tedric looked hesitant, almost uneasy. </em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Yet, without breaking the silence, he looked at his father in the eye, and nodded. The Knight-Captain answered with an almost imperceptible smile.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Ariane couldn't believe her eyes. Was it a vision again ? Or did Tedric really just agree to hide the truth from her ? There was but only one way to know. She pushed the door open, as both men turned to her in surprise. </em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"Must not know what, exactly, Knight-Captain ?"</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><em>They wouldn't tell her. Both Tedric and his father kept mumbling excuses. Tedric wouldn't even look at her in the eye, hanging his head in utter shame. It felt as though she was scolding servant boys for dropping a pile of plates.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"My Lady" <em>said the Knight-Captain, </em>"I swore an oath to your father, and so did my son. Neither of us can tell you more. I am sorry."</span></p><p style="text-align:left;"><span style="font-size:12pt;">"Well then, we shall see what he has to say about that." <em>she stoically replied. </em>"I am off to see him. And you're coming with me."</span></p><p style="text-align:left;"><span style="font-size:12pt;">"My Lady, this late in the night... In your father's condition, surely, it would be best if..."</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Out of sheer anger, Ariane sent a bolt of lightning at a vase, which loudly shattered upon impact. Tedric had never seen her like that. He didn't dare to speak, or to even look up. </em>"Did she hear all of it ?"<em> he wondered. </em>"Does she know I..."</span></p><p style="text-align:left;"><span style="font-size:12pt;">"Tedric !" <em>she yelled, </em>"get yourself and your father up and follow me. Father will hear of this."</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Tedric and the old soldier exchanged a worried look.</em> "Fair enough, My Lady", <em>said the Knight-Captain. </em>"But let me warn you, some truths are better left unknown."</span></p><p style="text-align:left;"><span style="font-size:12pt;">"I'll be the judge of that." <em>retorted Ariane. </em>"Let's go."</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Tedric was shuddering at the thought of awakening the King. As old age had started to take its toll upon Lord Montfaulcon, he had grown even more irascible. Especially should anyone disturb him in his sleep. </em>"Too late to back off now, I guess" <em>he thought, as the trio was making its way to the heights of the dungeon. </em><em>Yet, the prospect of facing His Lordship's wrath seemed feeble, somehow, compared to having to face Ariane's. And more than that, letting her down had the bitter taste of failure. Ariane sent away the two guardsmen barring the door with a swift gesture of the hand, opening the great gate to her father's chambers with a wave of magical energy. The deafening blast was enough to wake Lord Montfaulcon, who signified his annoyance with a growl.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"Father !" <em>roared the young princess. </em>"We need to talk. Now."</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Lord Montfaulcon sat up straight in his bed to face his daughter, the Knight-Captain, and the man's son. It took most of the strength he still had in him to do so. Did they let the truth slip out ? In any case, he knew it would come to this one day. He cleared his throat ; Ariane was seemingly ready to rant and rave. She always had his own temper.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"Aldred, Tedric. Out." <em>inveighed the old Lord. </em>"I shall speak to my daughter alone."</span></p><p style="text-align:left;"> </p><p><em><a href="https://1.bp.blogspot.com/-OlMPrBrMsyU/XRMFK7X6rQI/AAAAAAAAKVk/MDjsBRUnspITR_9W8S-RGLIQDjGpMw9lgCLcBGAs/s1600/154.png" target="_blank"><img class="align-center" src="{{#staticFileLink}}7828047098,RESIZE_400x{{/staticFileLink}}" alt="7828047098?profile=RESIZE_400x" width="300" /></a></em></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Tedric and his father had obeyed their Lord's command, and had quickly withdrawn from the royal apartments. Without a word, they waited, at the end of the corridor, for the storm that was inexorably coming to finally be over. Lord Amaury de Montfaulcon, with great effort, had gotten out of his bed to sit by the fireplace. </em>"Come, Ariane. Sit by my side."<em> he calmly enjoined her.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"I am in no mood for niceties, Father." <em>retorted the princess, who was perambulating across the room. </em>"What could it possibly be that you would tell the men, but keep from me ? I am your blood. Your only child. If mother were still alive, she..."</span></p><p style="text-align:left;"><span style="font-size:12pt;">"She would have done exactly what I did, Ariane." <em>Lord Montfaulcon felt a pang in his heart, as his long-lost wife was evoked. Ariane looked so much like her. </em>"As a matter of fact, what I kept from you, I did because I promised her, on her deathbed, that I would never reveal it to you."</span></p><p style="text-align:left;"><span style="font-size:12pt;">"Why do Aldred and Tedric know about it, then ?" <em>Ariane's frustration was palpable.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"Ariane. Look at me."</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>The young Lady kept looking away from the fireplace, even as Lord Montfaulcon laboriously stood up and turned around to face her, grasping the back of the chair to keep standing. In truth, speaking of her mother was as difficult for her as it was for the old King, and she feared she would burst into tears, should she obey his command.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"Ariane !" <em>the King's voice was weak. Quivering. She found the courage to glance at her father. Tears were silently rolling on his wrinkled cheeks. </em>"Ariane, please. Do sit with me..." <em>His hand was shaking, and Ariane rushed in to support Lord Montfaulcon, as he almost fainted. </em>"Father !"<em>, she yelped, worried, </em>"There, there. Sit down. Sit down. I am here."</span></p><p style="text-align:left;"><span style="font-size:12pt;">"Senescence really is unbearable." <em>grumbled the King, as his daughter held his arm and sat him back down. </em>"Hopefully, it shall soon be over."</span></p><p style="text-align:left;"><span style="font-size:12pt;">"Don't talk like that..." <em>said Ariane in a tearful voice.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"Don't presume to command me, child."<em>, sharply answered the old man. Ariane looked at him in shock, her eyes wide open. He sketched a cheeky smile, and the both of them laughed frankly. After this demonstration of complicity, Lord Montfaulcon harkened back to serious matters. </em>"Your mother would have hated me for this, Ariane. But you deserve to know."</span></p><p style="text-align:left;"><span style="font-size:12pt;">"What do you mean, father ? Why would mother have..." <em>he interrupted her :</em></span><span style="font-size:12pt;"> "I think it would be best if you'd refrain from chiming in impertinently.". <em>She nodded without uttering a word. She knew not to cross the line with her father. The old man resumed his tirade.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"I grow old and weary, child. In a moment of weakness, I opened up to Aldred, and Tedric happened to be there. I am sorry. If anyone is to blame for it, I am. Don't hold it against our men. Keeping a secret this heavy, for so many years... my heart could bear it no longer." <em>the old King</em><em> paused, exhausted. The simple action of talking for extended periods of time had become extremely trying in his twilight years. He let out a deep, long sigh before proceeding. </em>"You do know how your mother died ?" <em>he inquired.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"In childbirth, father." <em>murmured a seemingly very moved Ariane. </em>"She gave her life so that I may live."</span></p><p style="text-align:left;"><span style="font-size:12pt;">"Your mother was an extraordinary woman, Ariane. And with her last breath, she performed a true miracle. For she saved the both of you."</span></p><p style="text-align:left;"><span style="font-size:12pt;">"The... both of us ?" <em>asked Ariane, visibly confused.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Lord Amaury de Montfaulcon paused again, looking her straight in the eye. </em>"Yes, the both of you."<em> he insisted.</em> "You have a twin sister, Ariane."</span></p><p><em><a href="https://1.bp.blogspot.com/-OlMPrBrMsyU/XRMFK7X6rQI/AAAAAAAAKVk/MDjsBRUnspITR_9W8S-RGLIQDjGpMw9lgCLcBGAs/s1600/154.png" target="_blank"><img class="align-center" src="{{#staticFileLink}}7828047098,RESIZE_400x{{/staticFileLink}}" alt="7828047098?profile=RESIZE_400x" width="300" /></a></em></p><p style="text-align:left;"><span style="font-size:12pt;"><em>The stable boy was adjusting the saddle, making sure every leather strip, every rivet, was exactly where it should be. He had just cleaned the horse's hooves and checked the horseshoes. A nail was missing, but it hadn't taken him too long to hammer a new one. Ariane was stamping with impatience as she was watching him. She wanted to leave as soon as possible. She had to. The day she and her sister were born, to avoid political instability in the realm - at least, that's what her father had said, but could she even believe his word anymore ? - it was decided that one of them would be raised as the princess, while the other would be sent away from the Court, to live as a commoner. And her existence would be kept secret from everyone, for her own safety.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>But not anymore. Lord Montfaulcon's confession provided Ariane with a name and a location. </em>"Will she even want to see me ?"<em> she kept asking herself. </em>"What if she rejects the truth I now hold ? What if... She rejects me ?"<em>. So many questions. And there was but only one way to find answers.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"Are you sure you want to do this, milady ?" <em>Tedric's voice surprised her, as she hadn't realized his arrival. She was still angry at him. How could he have kept something of such paramount importance from her ? How long had he and his father known ? Weeks ? Months ? Years ? Her answer was sharp and concise. </em>"Why would you care ?"<em> she simply uttered between her teeth.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"Milady, if you're going, then so am I." <em>said Tedric, ignoring his mistress' nasty rhetorical question. </em>"I failed you once already. Ain't failing you ever again."</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Ariane was torn between smiling and crying over Tedric's shoulder. She had felt so betrayed. Of course, she knew he didn't mean to wrong her. And she also knew, now, that her feelings were shared. She would get to it. In time. </em>"Fine", <em>she sighed, feigning to be upset, </em>"Get another squire to saddle your horse then."</span></p><p style="text-align:left;"><span style="font-size:12pt;">"Well, where are we going, milady ?" <em>asked Tedric, making his best to hide his sheer joy and excitement. </em>"To Cyrodiil, Tedric. My sister is in the Imperial City." </span><span style="font-size:12pt;"><em>The Imperial City... Why did that ring a bell ? Tedric couldn't exactly remember. He was sure he and the princess had evoked it not too long ago...</em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Suddenly it hit him.</em> "Milady, could that mean that, in your visions..."</span></p><p style="text-align:left;"><span style="font-size:12pt;">"Exactly."<em> she interrupted,</em> "It was not myself<em> </em>I was seeing. It was her. Is your horse ready yet ? We're leaving."</span></p><p> <em><a href="https://1.bp.blogspot.com/-OlMPrBrMsyU/XRMFK7X6rQI/AAAAAAAAKVk/MDjsBRUnspITR_9W8S-RGLIQDjGpMw9lgCLcBGAs/s1600/154.png" target="_blank"><img class="align-center" src="{{#staticFileLink}}7828047098,RESIZE_400x{{/staticFileLink}}" alt="7828047098?profile=RESIZE_400x" width="300" /></a></em></p><p style="text-align:left;"><span style="font-size:12pt;"><em>It had taken Ariane and Tedric a full month to ride from Camlorn to the Imperial City ; finally, after a long and exhausting trip, strewn with occasional encounters with highwaymen and rogues of all kinds, the White-Gold Tower deigned to show itself in all its majesty. </em>"At bloody last," <em>thought Tedric, as he and his mistress handed over their horses' bridles to the stablemen, </em>"I'm sleeping in a real bed tonight."<em>. The journey had visibly affected Tedric more than it had the princess. His gaunted face now bore a fresh scar, from the edge of the brow to the bottom of the cheek, courtesy of a bandit met along the way. Thankfully enough, both him and Ariane had received paramount combat training since they were old enough to lift a blade ; while Tedric was undoubtedly stronger, and the better swordsman of the pair, Ariane had a natural affinity with magic. Their sparring sessions, as a result, often ended in a draw, with the both of them falling to the ground, exhausted, a smile of sheer satisfaction on their lips.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"You know," <em>Ariane had said, following their latest duel, </em>"That scar looks good on you, all things considered."</span></p><p style="text-align:left;"><em><span style="font-size:12pt;">Tedric chuckled. Since they had departed Castle Montfaulcon, Ariane had never been in the mood for pleasantries. </span></em><span style="font-size:12pt;">"I sure didn't miss milady's cheeky tongue."<em>, he jokingly replied.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Ariane rolled over on her side, laying her head on Tedric's breastplate. The gesture startled Tedric, but he kept his composure. He put his arm around Ariane's shoulder, and the two remained in this tender embrace for what seemed to be a delightful eternity.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"Tedric ! Let's get going !" <em>Ariane snapped her bodyguard out of his reverie, as the horses were being stabled. </em>"Come, let's find the nearest inn ; aren't you hungry, too ?"</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Of course, Tedric was sworn to obey his Lady's every command. But come now, he thought, couldn't they have afforded a nicer place ? He took another gulp of tepid ale.</em> "Damn, even the drinks are garbage here... Not to mention the stench. This shithole isn't worthy of your presence, milady.", <em>he grunted.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"In case you forgot, Tedric, we're not here on a vacation." <em>muttered Ariane. </em>"Quit your bellyaching and look around, will you ? We have a better chance of finding information in this slum than in the Elven Gardens."</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Tedric let out a frustrated snort. Of course, she was right again. But that didn't mean he had to like the situation. The idea of her among these ne'er-do-wells, in constant potential danger..."</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"Thessia dear ! My, my, you've got some nerve showing your face in here, bitch !" <em>bawled Olrik, who had just entered the tavern, and laid his eyes on Ariane. </em><em>Tedric instinctively grasped the pommel of his sword, but the young Lady's hand on his arm made him let go.</em> "That's the man I saw in my vision." <em>she whispered in Tedric's ear. </em>"Don't kill him, he might know something. But don't go easy on him, either."</span></p><p style="text-align:left;"><span style="font-size:12pt;">Well, milady, you won't have to ask me twice."<em>, he said, as he got up and stared at the scoundrel, cracking his fingers.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><a href="https://1.bp.blogspot.com/-OlMPrBrMsyU/XRMFK7X6rQI/AAAAAAAAKVk/MDjsBRUnspITR_9W8S-RGLIQDjGpMw9lgCLcBGAs/s1600/154.png" target="_blank"><img class="align-center" src="{{#staticFileLink}}7828047098,RESIZE_400x{{/staticFileLink}}" alt="7828047098?profile=RESIZE_400x" width="300" /></a></em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"Had enough yet, lad ?" <em>asked Tedric to the broken man lying at his feet, on the muddy threshold of the inn. </em>"D'you want to call her names again now ?"</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Olrik grumbled weakly as a thick red stream was running from his broken nose. </em>"Look, I assure you, this is all a misunderstanding..."<em>, he managed to let out in a sigh. Tedric's boot crushed one of the rogue's ribs, and Olrik spat a tooth along with more blood. </em>"Where is the girl you thought was my mistress ? Where is Thessia ?" <em>Tedric insisted, threatening another kick.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"I... I don't know... Please, don't..." - "Hit me again ?" <em>finish</em><em>ed Tedric, breaking yet another one of Olrik's bones. </em>"Too late, friend. Should've picked your enemies more carefully."</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Tedric turned to Lady Ariane, frowning in sincere concern.</em> "I hate to say it milady, but I think the bastard's tellin' the truth. He has no clue where she is.", <em>he apologized. Ariane didn't react in the slightest to the news, seemingly lost in thought. </em>"Milady ?" <em>asked a worried Tedric. "</em>Milady, are you alright ?". <em>He swifly grabbed her forearms, and she gasped as she regained consciousness. They exchanged a prolonged look, eyes deep into each other's, and Tedric could have sworn he saw her blushing for a second.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"Forget that wretch. I know where she's headed." <em>said Ariane. She knelt next to Olrik, and calmly stated : </em>"You are a lucky man. I won't have Tedric here kill you. But be warned : if you ever try to lay hands on Thessia again, I will not be so merciful. Understood ?". <em>Olrik feebly nodded in relief. </em>"Good," <em>said Tedric, </em>"You've heard the Lady. Now sod off before she changes her mind."</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Bolstering what little strength he still had left, Olrik stood up, moaning in pain. He rattled away weakly, cursing in a hushed voice the name of Thessia.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"What was that, milady ? Another one of them visions ?" <em>inquired Tedric. </em>"Tedric,"<em> said Ariane, eluding the question,</em> <em>"</em>what would you say is the most impressive scenery in all of High Rock ?"</span></p><p style="text-align:left;"><span style="font-size:12pt;">"Direnni Tower. Thing's even older than Nirn, they say. Why ?" - "And in Cyrodiil ?". <em>H</em><em>e didn't see where the princess was going, but he answered nonetheless.</em> "White-Gold Tower, milady. I mean, it's right there !" <em>he said, pointing out at the ancient structure that majestically sat above</em><em> the Imperial City.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"I had a vision indeed, Tedric. A mountain that pierced through the skies, with its summit shrouded in an unending blizzard. Wouldn't the Throat of the World be the most impressive sight to see in all of Skyrim ?" <em>pursued the princess. A spark was lighting her eyes ever so brightly, as the moons began to rose, and the shadow of the White-Gold Tower grew longer over the capital.</em></span></p><p style="text-align:center;"><span style="font-size:12pt;"><em><a href="https://1.bp.blogspot.com/-OlMPrBrMsyU/XRMFK7X6rQI/AAAAAAAAKVk/MDjsBRUnspITR_9W8S-RGLIQDjGpMw9lgCLcBGAs/s1600/154.png" target="_blank"><img class="align-center" src="{{#staticFileLink}}7828047098,RESIZE_400x{{/staticFileLink}}" alt="7828047098?profile=RESIZE_400x" width="300" /></a></em></span> </p><p style="text-align:left;"><span style="font-size:12pt;">"Are you sure about this, milady ?" <em>Tedric was visibly preoccupied. He didn't like the thought of letting his mistress go on by herself in the slightest. </em>"I'll need a friendly face back home when I return. And I need you to watch over my father."<em> answered Ariane. If she left before dusk and rode swiftly, it would take her about a week to reach the northernmost province of the Empire. Tedric, in an unsual display of affection - and against all that was deemed suitable - grabbed Ariane's hands. The two took a step closer to one another ; so close, in fact, that their chests were almost touching.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Tedric was breathing faster than usual. She could feel it. He anxiously cleared his throat, took a deep breath, and, at last, found it within himself to let go of the burden he had carried for so long.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"Milady... I love you."</span></p><p style="text-align:left;"><span style="font-size:12pt;">"I know.", <em>she said, before pressing her lips against his. </em>"As do I. And when I bring my sister back, you and I will make up for all the time we lost. I promise."</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Tedric and Ariane exchanged a last look after mounting their horses.</em> "Go. I don't want you to watch me leave."<em> ordered the princess. Tedric silently nodded with a slight smile, and vigorously heeled his horse, which reared before galloping away towards the West. Ariane, heading North, didn't take long to act likewise.</em></span></p><p style="text-align:left;"><a href="https://1.bp.blogspot.com/-OlMPrBrMsyU/XRMFK7X6rQI/AAAAAAAAKVk/MDjsBRUnspITR_9W8S-RGLIQDjGpMw9lgCLcBGAs/s1600/154.png" target="_blank"><img class="align-center" src="{{#staticFileLink}}7828047098,RESIZE_710x{{/staticFileLink}}" alt="7828047098?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>If you wish to read the full backstory, click <a href="https://theskyforge.ning.com/groups/the-story-corner/general-forum/the-skystrider-full-backstory?edited=1" target="_blank">here</a>.</strong></span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4417031809,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4417031809,RESIZE_710x{{/staticFileLink}}" alt="4417031809?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">Before we delve deeper into Ariane's build, here are the essential, and recommended, mods used for the playthrough.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:left;"><strong><span style="font-size:12pt;">ESSENTIAL MODS :</span></strong></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137">Ordinator</a><br /> </span></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315?tab=files"><span style="font-size:12pt;">Imperious</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910"><span style="font-size:12pt;">Andromeda</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6285?tab=description"><span style="font-size:12pt;">Summermyst</span></a></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4488/" target="_blank">All Armor - All Enchantments</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/29352" target="_blank">Cosmic Spells</a></span></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1090?tab=description"><span style="font-size:12pt;">Apocalypse</span></a></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/39170" target="_blank">Triumvirate</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/21403?tab=description">Tomebound</a> <span style="font-size:10pt;">(Activate Ordinator compatibility patch in the installer)</span></span></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272/"><span style="font-size:12pt;">Alternate Start </span></a>Start by arriving to Skyrim from Cyrodiil as a wandering mercenary if you wish to follow the backstory. </p><p style="text-align:center;"> </p><p><span style="font-size:12pt;"><strong>RECOMMENDED</strong></span><span style="font-size:12pt;"><strong> MODS :</strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1368">Wildcat</a><br /> </span></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17196"><span style="font-size:12pt;">Ultimate Combat</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6843/?tab=description"><span style="font-size:12pt;">Advanced Adversary Encounters</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6331"><span style="font-size:12pt;">Skyshards</span></a></p><p style="text-align:center;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4026054"><span style="font-size:12pt;">Perk points @ skill level</span></a></p><p style="text-align:center;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/7842?tab=description"><span style="font-size:12pt;">Perk point awards</span></a></p><p> </p><p><span style="font-size:10pt;"><span style="text-decoration:underline;">NB :</span> The latter three essentially act as a replacement for 20/50/100% more perk point mods that come with Ordinator. I prefer to play with these, as exploration (Skyshards), defeating epic enemies (PPA) and mastering more and more skills (PP@SL) make perk points feel like a reward for your acomplishments, rather that just something you get double every few levels. It is up to your preference, however, you could bypass these and just get any perk point modifier on the Ordinator page.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4416879077,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416879077,RESIZE_710x{{/staticFileLink}}" alt="4416879077?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}7756774298,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7756774298,RESIZE_710x{{/staticFileLink}}" alt="7756774298?profile=RESIZE_710x" width="710" /></a>"I am Lady Ariane Valentina Athénaïs de Montfaulcon, Princess and heir to the realm of Glenumbria. But you may simply call me Ariane."</p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Name : </strong>Lady Ariane Valentina Athénaïs de Montfaulcon</span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Age : </strong>20</span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Class archetype :</strong> Spellsword</span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Race : </strong>Breton</span></p><p style="text-align:left;"><br /> <span style="font-size:10pt;">With Imperious installed, Bretons start with a base Health of <span style="font-size:12pt;"><strong><span style="color:#ff0000;">95</span></strong> </span>(regen rate 0.75%), base Magicka of <span style="font-size:12pt;"><strong><span style="color:#0000ff;">105</span></strong></span> (regen rate 3.125%) and base Stamina of <span style="color:#008000;font-size:12pt;"><strong>100</strong> </span>(regen rate 4.75%), and a carrying capacity of 300.</span></p><p style="text-align:left;"><br /> <span style="font-size:10pt;">As for racial abilities, they have <span style="font-size:12pt;">Spell Mantle</span>, which increases magic resistance by 15%, and provides 25% spell absorption, doubled when Magicka is under 25%,<span style="font-size:12pt;"> Stones of Galen</span>, which makes each standing stone grant an extra passive ability, and<span style="font-size:12pt;"> Grail of Betony</span>, which gives a chance for an encounter - usually around level 35, with an adventurer carrying said Grail. Having it in your inventory as a Breton increases Magicka and Stamina regen by 50%.</span></p><p style="text-align:left;"><br /> <span style="font-size:12pt;"><span style="font-size:10pt;">Furthermore, their active ability, <span style="font-size:12pt;">Shared Ancestry</span>, is acquired by discovering 10 of the 13 total standing stones in Skyrim. It is a one use a day Power that allows you to mimic the racial ability of any human or elven target for 300 seconds.</span><strong><br /> </strong></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Standing Stone : </strong>The Lover</span></p><p style="text-align:left;"> </p><p><span style="font-size:10pt;">With Andromeda installed, the Lover Stone has two passive properties and one active ability.</span></p><p><span style="font-size:10pt;">For passives, <span style="font-size:12pt;">Secret Admirer gives you a random enchanted item periodically</span>, while </span><span style="font-size:12pt;">Undying Love</span><span style="font-size:10pt;"> makes you come back to life when slain once every 15 minutes or once per in-game day, meaning fast travelling to the other side of the map essentially resets it. Be warned though, that when you resurrect with this ability, your left-hand spell and your selected Power both get unequipped.</span></p><p><span style="font-size:10pt;">The active ability, <span style="font-size:12pt;">Lover's Kiss</span>, is unlocked through discovering every standing stone in Skyrim. It allows you to mark your target, providing you the ability to summon them to your location with the <span style="font-size:12pt;">Lover's Call power</span>, and is usable at will. For this specific build, this ability is largely irrelevant ; the Lover Stone was picked mainly for the <span style="font-size:12pt;">Stones of Galen</span> and <span style="font-size:12pt;">Undying Love</span> passives ; that being said, I won't deny that <span style="font-size:12pt;">Secret Admirer</span> helps a lot while leveling up Enchanting, and is a nice, steady source of gold later on in the game.</span></p><p><span style="font-size:10pt;">Being a Breton, you of course get another added benefit to your standing stone with<span style="font-size:12pt;"> Stones of Galen</span>. In the case of the Lover, it makes your weapon enchantments deplete 50% slower.</span></p><p> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Stat Distribution : <span style="color:#0000ff;">1</span></strong>/<strong><span style="color:#ff0000;">2</span></strong>/<strong><span style="color:#008000;">1 </span></strong><span style="color:#008000;"><span style="font-size:14pt;color:#000000;">- <span style="font-size:10pt;">Stop perking Stamina at 150 and Magicka at 305. Put every further point into Health.</span></span></span></span></p><p style="text-align:left;"><span style="font-size:14pt;color:#000000;"><strong>Factions :</strong> College of Winterhold, Companions, Dawnguard, Thane of Haafingar<br /> </span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong><span style="color:#000000;">Alignment : </span></strong><span style="color:#000000;">Lawful Good<br /> </span></span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4416902613,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416902613,RESIZE_710x{{/staticFileLink}}" alt="4416902613?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">These are examples of quests that make sense role-play wise for Ariane. Growing up a noble in a feudal system, Ariane will try to enforce her ideals of justice in her adventures ; defeating bandits, pirates and necromancer alike, she commits to bringing order and peace wherever she goes. Please note, these lists are non-exhaustive, in no particular order, and are overall just a way for you to get started into roleplaying the character.</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>QUESTLINES : </strong>College of Winterhold questline, Dawnguard DLC (side with the Dawnguard), Companions questline (Ariane will cure her lycanthropy whenever she can), Served Cold questline (Solstheim, Dragonborn DLC)</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>MAIN QUESTS : </strong>Lights Out !, Rise in the East, Blood on the Ice, The Heart of Dibella, The Man Who Cried Wolf, The Wolf Queen Awakened, The Book of Love, Frostflow Abyss, Movarth's Lair</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong> MISC QUESTS : </strong>Find all Standing Stones, Amren's Family Sword, Armor for Erik, Roggi's Ancestral Shield, Bounties from Court Stewar</span><span style="font-size:12pt;">ds, Dawnguard Radiant Quests</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4416916902,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416916902,RESIZE_710x{{/staticFileLink}}" alt="4416916902?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}7182324487,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7182324487,RESIZE_710x{{/staticFileLink}}" alt="7182324487?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">As a Spellsword, Ariane's main focuses are martial skills and combat-related magic, which encompasses both sheer damaging spells as well as a wide array of self-buffs. Let's review the key perks here.</span> </p><p style="text-align:center;"><span style="font-size:16px;"><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/b/ba/SkillAlteration.png/revision/latest/scale-to-width-down/340?cb=20120311101320" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/b/ba/SkillAlteration.png/revision/latest/scale-to-width-down/340?cb=20120311101320&profile=RESIZE_400x" alt="340?cb=20120311101320&profile=RESIZE_400x" width="236" /></a></span></span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ALTERATION </strong>- <em>The staple school of supportive magic, Ariane uses it to bolster her defenses and weaken her enemies.</em></span></p><p style="text-align:center;"> </p><ul><li><span style="font-size:12pt;"><em>Wild Shrines :</em> <span style="font-size:10pt;">You should look for the<strong> Alteration shrine (above Uttering Hills Cave)</strong>, <strong>Destruction shrine (in front of Halldir's Cairn)</strong>, and<strong> Restoration shrine (On a small patch of land in the river southeast of Old Hroldan)</strong>. Illusion and Conjuration are not used for this build.</span></span></li><li><span style="font-size:12pt;"><em>Welloc's Dormant Arcana :</em><span style="font-size:10pt;"> You should bind <strong>Attack Damage</strong>, <strong>Spell Absorption</strong> and <strong>Destruction Magnitude</strong> to the <strong>Flesh</strong> spell type.</span></span></li><li><span style="font-size:12pt;"><em>Alter Self : Resistances :</em> <span style="font-size:10pt;">You should choose to increase your <span style="color:#800080;font-size:12pt;"><strong>Shock</strong></span> and <span style="color:#00ffff;font-size:12pt;"><strong>Frost</strong> </span>resistances.</span></span></li><li><span style="font-size:12pt;"><em>Alter Self : Attributes :</em><em> </em><span style="font-size:10pt;">Your safest and best option here is to increase your <strong><span style="color:#ff0000;">Health</span></strong>.</span></span></li></ul><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:16px;"><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/3/3a/250px-SkillDestruction.png/revision/latest/scale-to-width-down/340?cb=20130216100124&path-prefix=fr" target="_blank"><img class="align-center" src="{{#staticFileLink}}9768687472,RESIZE_400x{{/staticFileLink}}" alt="9768687472?profile=RESIZE_400x" width="236" /></a></span></span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>DESTRUCTION</strong> - <em>Spell Knights are as deadly with magic as they are with a blade ; Ariane has focused her study of Destruction into bending the sky energies to her will.</em></span></p><p style="text-align:left;"> </p><ul><li><span style="font-size:12pt;"><em>Destruction Dual Casting : </em><span style="font-size:10pt;">While we won't be dual-casting spells at all, given the bonuses we get from the Enchanting and Alteration trees when using both a weapon and a spell with each other, this perk is taken so we can make use of the Spellscribe power from the Enchanting tree.</span></span></li><li><span style="font-size:12pt;"><em>Elemental Specialization :</em> <span style="font-size:10pt;">You should pick <span style="color:#800080;font-size:12pt;"><strong>Shock</strong></span> as your specialization, as all of our offensive spells but one benefit from it. Furthermore, we won't be using another elemental damage type besides Sun damage, which doesn't have a connection to any of the three classic types - not even Fire, as one might initially think.</span></span></li></ul><p> </p><p style="text-align:center;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/2/2b/SkillSmithing.png/revision/latest/scale-to-width-down/340?cb=20120311101619" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/2/2b/SkillSmithing.png/revision/latest/scale-to-width-down/340?cb=20120311101619&profile=RESIZE_400x" alt="340?cb=20120311101619&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>SMITHING</strong> - <em>Ariane combines her extensive knowledge of Enchanting with some very basic Smithing notions in order to keep her gear in good condition.</em></span></p><p style="text-align:left;"> </p><ul><li><span style="font-size:12pt;"><em>Smithing Mastery 1/2 : </em><span style="font-size:10pt;">Simply take one rank of this perk to be able to craft and upgrade your desired armor. The second point is largely irrelevant if you're not using higher-end armors and don't have a very high Smithing skill level - you're better off using Blacksmithing potions you might find in your travels to temper your gear to Legendary quality.</span></span></li><li><span style="font-size:12pt;"><em>Arcane Blacksmith :</em> </span><span style="font-size:10pt;">A key perk that allows us to temper our enchanted gear.</span></li></ul><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/b/b5/SkillOnehanded.png/revision/latest/scale-to-width-down/340?cb=20120513065615" target="_blank"><img src="https://vignette.wikia.nocookie.net/elderscrolls/images/b/b5/SkillOnehanded.png/revision/latest/scale-to-width-down/340?cb=20120513065615&profile=RESIZE_400x" alt="340?cb=20120513065615&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ONE-HANDED</strong> - <em>Trained by some of the best swordsmen in High Rock, Ariane has developed a swift and deadly mastery of the blade.</em></span></p><p style="text-align:left;"> </p><ul><li><span style="font-size:12pt;"><em>Thundering Blow : </em><span style="font-size:10pt;">Given that you'll want to save your power attacks for Spellscribe procs, this perk is extremely useful to maximize damage output.</span></span></li><li><span style="font-size:12pt;"><em>Aftershock :</em> </span><span style="font-size:10pt;">Increased attack speed synergizes very well with an enchanted weapon ; besides, attacking more often increases your overall chance of getting the bonus damage from the Shock Damage Wild enchantment.</span></li><li><span style="font-size:12pt;"><em>Overrun :</em> <span style="font-size:10pt;">Our only mobitity spell has a decently long channel time, and costs a good chunk of Magicka ; this perk is here as a cheaper way to gapclose on ranged enemies</span></span><span style="font-size:10pt;">.</span></li></ul><p> </p><p style="text-align:center;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/7/76/SkillRestoration.png/revision/latest?cb=20120311101602" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/7/76/SkillRestoration.png/revision/latest?cb=20120311101602&profile=RESIZE_400x" alt="latest?cb=20120311101602&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>RESTORATION</strong> - <em>Channelling the powers of the Sun, </em><em>Ariane uses her simple yet practical knowledge of the noble school of Restoration to sustain through fights.</em></span></p><p style="text-align:left;"> </p><ul><li><span style="font-size:12pt;"><em>Respite : </em><span style="font-size:10pt;">Stamina, while not invested into a lot when levelling up, and primarily boosted by enchantments, is still a very good resource to have for a build whose only melee defense option is to sprint out of incoming blows.</span></span></li><li><span style="font-size:12pt;"><em>Warrior's Flame :</em> <span style="font-size:10pt;">A decent option that gives us passive secondary resource sustain</span></span><span style="font-size:10pt;">. The draining effect combined with the Nullifier perk from Alteration also makes elongated fights significantly easier.</span></li><li><span style="font-size:12pt;"><em>Overflowing Cup :</em> </span><span style="font-size:10pt;">A very nice way to get an additional buff to our tankiness, especially when combined with Ocato's Recital.</span></li></ul><p> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:16px;"><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/b/b7/SkillHeavyarmor.png/revision/latest/scale-to-width-down/340?cb=20120513065610" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/b/b7/SkillHeavyarmor.png/revision/latest/scale-to-width-down/340?cb=20120513065610&profile=RESIZE_400x" alt="340?cb=20120513065610&profile=RESIZE_400x" width="236" /></a></span></span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>HEAVY ARMOR</strong> - <em>As for most Spell Knights, Ariane favors the higher protection of a Steel armor over lighter armor types. </em></span></p><p style="text-align:left;"> </p><ul><li><span style="font-size:12pt;"><em>Face of Death : </em><span style="font-size:10pt;">Usually a purely aesthetic perk, in this case, it is anything but. Having a point into Regalia from the Enchanting tree gives us better enchantments on a circlet than on a helmet, and this perk almost negates the loss of armor rating.</span></span></li><li><span style="font-size:12pt;"><em>Born to Fight :</em> <span style="font-size:10pt;">Again, Ariane's best defense against hard-hitting melee enemies is mobility ; this perk gives us a bit more freedom of movement</span></span><span style="font-size:10pt;">.</span></li></ul><p style="text-align:center;"> </p><p style="text-align:center;"><a href="https://static.wikia.nocookie.net/elderscrolls/images/c/ce/SkillEnchanting.png/revision/latest?cb=20120513065603" target="_blank"><img class="align-center" src="{{#staticFileLink}}9768676063,RESIZE_400x{{/staticFileLink}}" alt="9768676063?profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ENCHANTING</strong> - <em>Ariane has learned to imbue her equipment with magical properties, as well as channel spells through her blade. </em></span></p><p style="text-align:left;"> </p><ul><li><span style="font-size:12pt;"><em>Gem Dust : </em><span style="font-size:10pt;">Destroy a <span style="color:#33cccc;font-size:12pt;"><strong>Diamond</strong> </span>for your jewelry, a <strong><span style="color:#3366ff;">Sapphire</span></strong> for your boots and gloves, a, a <strong><span style="text-align:center;color:#800000;text-transform:none;text-indent:0px;letter-spacing:normal;font-family:Verdana, Arial, Helvetica, sans-serif;font-style:normal;font-variant:normal;text-decoration:none;word-spacing:0px;display:inline;white-space:normal;float:none;background-color:transparent;">Garnet</span></strong> for your circlet, a<strong> <span style="text-align:center;color:#ff0000;text-transform:none;text-indent:0px;letter-spacing:normal;font-family:Verdana, Arial, Helvetica, sans-serif;font-style:normal;font-variant:normal;text-decoration:none;word-spacing:0px;display:inline;white-space:normal;float:none;background-color:transparent;">Ruby</span></strong> for your sword, an <strong><span style="color:#ff00ff;">Amethyst</span></strong> for your cuirass. Emeralds are used for shields, but Ariane doesn't carry one.</span></span></li><li><span style="font-size:12pt;"><em>Spellscribe :</em> <span style="font-size:10pt;">While you can theoretically change which spell you release on power attacks between fights, I chose to mostly stick with Weakness to Shock, only swapping it out at early levels, which is before I got access to Shock Nova and the Stormblast perk, with a Turn Undead spell when fighting vampires or groups of draugr. I therefore did invest a point into Restoration Dual Casting, but didn't include it in the final build, as this swap can easily be foregone. Note that the released spell seems to apply before weapon enchantments from what I've seen, which is great considering our blade is enchanted with two instances of Shock damage</span></span><span style="font-size:10pt;">.</span></li></ul><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:16px;"><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}4416936811,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416936811,RESIZE_710x{{/staticFileLink}}" alt="4416936811?profile=RESIZE_710x" width="710" /></a></span></span></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">Even though the look I went for uses the Spell Knight Armor pack, which is Creation Club content, it is purely for aesthetic reasons. Given that the Steel Spell Knight armor stats are identical to the vanilla Steel armor stats, feel free to use it, or any steel-level modded armor of your choice instead, should you not want to pay for this mod.</span></p><p style="text-align:center;"> </p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7170198665,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7170198665,RESIZE_400x{{/staticFileLink}}" alt="7170198665?profile=RESIZE_400x" width="390" /></a></strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Helm : </strong>Crown of Montfaulcon</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14668?tab=description" target="_blank">Altmer Mage Circlet</a> enchanted with Fortify Magicka and Fortify Stamina</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Necklace : </strong>Shooting Star Amulet</span></p><p style="text-align:center;"><span style="font-size:10pt;">Silver Jeweled Necklace, enchanted with Fortify Health and Amplify Destruction</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Ring : </strong>Royal Seal of Glenumbria</span></p><p style="text-align:center;"><span style="font-size:10pt;">Silver Ruby Ring, enchanted with Triptych : Attributes and Resist Magic</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Armor :</strong> Sunblessed Cuirass</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="https://en.uesp.net/wiki/Skyrim:Spell_Knight_Armor" target="_blank">Steel Spell Knight Armor (CC content)</a> enchanted with Windfall and Resist Fire</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Gloves : </strong>Cosmic Knight Gauntlets</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="https://en.uesp.net/wiki/Skyrim:Spell_Knight_Armor" target="_blank">Steel Spell Knight Gauntlets (CC content)</a> enchanted with Fortify One-Handed and Fortify Destruction</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Boots : </strong>Skystrider Greaves</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="https://en.uesp.net/wiki/Skyrim:Spell_Knight_Armor" target="_blank">Steel Spell Knight Boots (CC content)</a> enchanted with Fortify Magicka and Fortify Magicka Regen</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Weapon : </strong>Procælla, Blade of the Storm-Singer</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/5609" target="_blank">Skyforge Steel Sword</a> enchanted with <a href="https://www.nexusmods.com/skyrimspecialedition/mods/9138?tab=description" target="_blank">Sprite Damage</a> (or simply Shock Damage) and Shock Damage Wild </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Trinkets :</strong> The extra items you may find that can be of use to the build </span></p><p style="text-align:center;"><span style="font-size:10pt;"><strong> </strong>Grail of Betony, <a href="https://www.nexusmods.com/skyrimspecialedition/mods/17809" target="_blank">Zahkriisos (Belt-strapped, right)</a></span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Magical Effects :</strong> Bonuses gained from completing quests that can be of use to the build</span></p><p style="text-align:center;"><span style="font-size:10pt;">Agent of Dibella, Agent of Mara, Sailor's Repose</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Hidden Knowledge :</strong> Abilities granted by reaching the end of a Black Book area</span></p><p style="text-align:center;"><span style="font-size:10pt;">Secret of Protection, Mora's Boon, Seeker of Sorcery, Lover's Insight (Replace by Companion's Insight if you're using a follower)</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:10pt;"> </span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}4420242804,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}4416965613,RESIZE_710x{{/staticFileLink}}" alt="4416965613?profile=RESIZE_710x" /></a></span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p><span style="font-size:12pt;"><strong>COMBAT SPELLS</strong></span></p><p> </p><ul><li><span style="font-size:12pt;">Shocking Touch</span> - Replace whenever possible by <span style="font-size:12pt;">Lightning Grasp<span style="font-size:10pt;">, and finally Lightning Blow</span></span><strong>. </strong></li><li><span style="font-size:12pt;">Azra's Wrath <span style="font-size:10pt;">- Replace whenever possible by </span>Shock Nova.</span></li><li><span style="font-size:12pt;">Lightspeed <span style="font-size:10pt;">- Note that despite using Shock-style animations, this spell is not considered Shock magic ; it is unaffected by your Shock-related perks, but doesnt suffer from the drawback of Elemental Specialization either. Its damage scales with your Destruction skill level.</span></span></li><li><span style="font-size:12pt;">Lightning Cloak</span></li><li><span style="font-size:12pt;">Static Dome</span></li><li><span style="font-size:12pt;">Fast Healing <span style="font-size:10pt;">- Replace whenever possible with Close Wounds.</span></span></li></ul><p> </p><p> </p><p><span style="font-size:12pt;"><strong>UTILITY SPELLS</strong></span></p><p> </p><ul><li><span style="font-size:12pt;">Lightning Form</span></li><li><span style="font-size:12pt;">Visions of Opportunity</span></li><li><span style="font-size:16px;">Turn Undead</span></li><li><span style="font-size:12pt;">Oakflesh</span> - replace whenever possible with <span style="font-size:12pt;">Stoneflesh</span>, later <span style="font-size:12pt;">Ironflesh</span>, and finally <span style="font-size:12pt;">Ebonyflesh.</span></li><li><span style="font-size:12pt;">Salve Self <span style="font-size:10pt;">- replace whenever possible with</span> Remedy Self<span style="font-size:10pt;">, later</span> Rejuvenate Self<span style="font-size:10pt;">, and finally</span> Revive Self.</span></li><li><span style="font-size:16px;">Holy Shock</span></li><li><span style="font-size:12pt;">Ocato's Recital -</span> Link your strongest available <span style="font-size:12pt;">Flesh</span> spell, strongest periodic <span style="font-size:12pt;">Heal Self <span style="font-size:10pt;">spell </span><span style="font-size:10pt;">(to proc the Overflowing Cup perk as well as get some free sustain)</span></span>, and <span style="font-size:12pt;">Holy Shock.</span></li><li><span style="font-size:12pt;">Spell Twine <span style="font-size:10pt;">- bind the Blood effect to Lightning Blow, the Haste effect to Lightspeed, and the Rock effect to Close Wounds.</span></span></li><li><span style="font-size:12pt;"><span style="font-size:10pt;">Knowledge is Power - bind a spell with a slow cast time that can be of use in niche situations, to get it as a one-use-a-day power. I went with Static Dome.</span></span></li><li><span style="font-size:12pt;">Weakness to Shock <span style="font-size:10pt;">- This spell will be bound to your power attacks by Spellscribe.</span></span></li><li><span style="font-size:12pt;">Candlelight</span></li></ul><p> </p><p> <a href="{{#staticFileLink}}7821269652,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7821269652,RESIZE_710x{{/staticFileLink}}" alt="7821269652?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}7821476093,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7821476093,RESIZE_180x180{{/staticFileLink}}" alt="7821476093?profile=RESIZE_180x180" width="50" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Light & Thunder (Passive) :</strong></span> Ocato's Recital (Flesh spell + Periodic Heal Self spell + Holy Shock) + Lightning Cloak + Visions of Opportunity</p><p style="text-align:center;"><span style="font-size:16px;">Ariane readies herself for battle, drawing formidable powers from the sun and stars' energies.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}7821554459,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7821554459,RESIZE_180x180{{/staticFileLink}}" alt="7821554459?profile=RESIZE_180x180" width="50" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Disintegrate :</strong></span> Lightning Blow + Spellscribe Power Attack + Lightning Blow</p><p style="text-align:center;"><span style="font-size:16px;">Alternating between spell and blade, Ariane inflicts massive damage upon a single foe.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}7821494690,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7821494690,RESIZE_180x180{{/staticFileLink}}" alt="7821494690?profile=RESIZE_180x180" width="50" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Ride The Lightning :</strong></span> Lightspeed + Shock Nova + Stormblast</p><p style="text-align:center;"><span style="font-size:16px;">Ariane blinks to an enemy, damaging and staggering all nearby opponents. Residual energies then radiate outward from her initial target.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="https://forum.lastepochgame.com/uploads/default/original/2X/8/86b731df8bd11b00e575a97be8dacceaa3eabca9.png" target="_blank"><img class="align-center" src="https://forum.lastepochgame.com/uploads/default/original/2X/8/86b731df8bd11b00e575a97be8dacceaa3eabca9.png?profile=RESIZE_180x180" alt="86b731df8bd11b00e575a97be8dacceaa3eabca9.png?profile=RESIZE_180x180" width="50" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Crucible of Storms :</strong></span> The Power of Knowledge (Static Dome)/Regular cast Static Dome + Lightning Form + Fast Healing + Spell Twine Rock effect</p><p style="text-align:center;"><span style="font-size:16px;">Summoning a dome of pure lightning on the battlefield, Ariane replenishes her energies while rending her enemies' magical defenses.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}4416978989,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416978989,RESIZE_710x{{/staticFileLink}}" alt="4416978989?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong><iframe title="YouTube video player" src="https://www.youtube.com/embed/qsD4xX6YfVA" width="1280" height="720" frameborder="0" allowfullscreen=""></iframe> </strong></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>STRENGTHS : </strong>Very tanky against magic damage, decently so against physical damage, excellent against mages and lightly armed opponents, monstrous AOE damage, decent single-target, doesn't rely on high cooldowns, has both good burst and good sustained damage, great durability, amazing lategame scaling.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>WEAKNESSES :</strong> Only form of crowd control is unreliable, no blocking capabilities, making her naturally weak against two-handed wielders, bad against mechanical foes,<strong> </strong>mediocre early game.</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}7756758098,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7756758098,RESIZE_710x{{/staticFileLink}}" alt="7756758098?profile=RESIZE_710x" width="693" /></a></p><p style="text-align:center;"><span style="font-size:10pt;">Ariane, the Skystrider</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;">Ariane is a Spellsword, a class that mixes melee combat and magic, and is so close in nature to the Battlemage that both Bethesda and the player base have struggled to differentiate them from one another. I don't claim to know what makes which exactly - as a matter of fact, it seems no one does : in Morrowind, Spellswords wore Light or Medium armor, while battlemages wore Heavy ; in Oblivion, Spellswords wore Heavy armor while Battlemages didn't wear any armor per se, instead opting for conjured armor, which is no longer a feature in Skyrim. The only staple differences between these classes are the magic schools they use ; in the case of the Spellsword, it's always been Alteration, Destruction and Restoration. In the case of Ariane, Destruction is used to harness the powers of the Sky - therefore focusing on Shock spells - Alteration is used for self-buffing, and Restoration symbolizes the powers of the Sun, with healing spells being roleplayed as being tied to Sun magic. Besides, the Holy Shock spell does both Sun and Shock damage, which makes Ariane surprisingly effective against the undead - not to mention that Turn Undead spells are also a part o her arsenal. I didn't include them in the spells section, as they became irrelevant damage-wise compared to Shock spells later in the game, but I did use some pure Sun spells like Vampire's Bane at early levels, when facing draugr and vampires. Feel free to try your hand at some Sun magic if you wish !</span></p><p style="text-align:left;"><span style="font-size:12pt;">The way I see it, a Spellsword is a warrior that primarily uses magic in its more combat-oriented applications - be them self-buffs or simple damaging spells - in order to enhance their already impressive martial skills. By no means is a Spellsword a master arcanist, instead favoring a simple and straightforward use of their magical abilities over slow, concentrated spells, in order to stay mobile on the battlefield. To sum it up, I don't think what differentiates a Spellsword from a Battlemage is the type of armor they wear, or the schools of magic they use, for that matter (which goes against the only constant difference we've seen between these classes), but rather their intention, how they approach magic and melee combat. If a Battlemage is proficient with a weapon, they remain spellcasters at heart, often making use of Conjuration to summon a few minions to keep their opponents busy, blasting them from afar, and using their weapon not to rush into battle, but rather to defend themselves against an opponent that manages to come close. On the other hand, Spellswords rush into battle fully buffed up and with swords blazing, dispatching their enemies with an enchanted blade and sheer destructive powers.</span></p><p style="text-align:left;"><span style="font-size:16px;">Now, with this theorycrafting parenthesis being over, let's refocus on Ariane's gameplay ; as a Spellsword, her rule of thumb when engaging combat is full-on aggression. Upon seeing Ocato's Recital activate, you should quickly cast Lightning Cloak and Visions of Opportunity (unless active already), to make full use of <strong>Light & Thunder</strong>, which is our visible layer of buffs.</span></p><p style="text-align:left;"><span style="font-size:16px;">With <strong>Light & Thunder</strong> up and rolling, it's time for Ariane to <strong>Ride the Lightning</strong> into battle. This technique in itself will take care of the weaker opponents, and stagger your main target long enough to finish it off with <strong>Disintegrate</strong>. Rinse and repeat the <strong>Ride the Lightning </strong>+ <strong>Disintegrate</strong> combo to blink around the battlefield, taking out priority targets while damaging the rest of the group - with a chance to CC them due to the Electroconvulsions perk. For extreme AOE situations, <strong>Crucible of Storms</strong> ensures your Magicka never runs low and you're able to spam Shock Nova, further empowered by the Shock resist reduction provided by Static Dome, while also reducing the weapon damage you may sustain. I would recommend using the Power version rather than the regular cast version of it in most cases, as you realistically won't be needing this technique too often ; keep the regular cast version only when you know you've got enough time to place your Static Dome without being disturbed. </span></p><p style="text-align:left;"><span style="font-size:16px;">Whenever Spellscribe is up, you should weave in a power attack, whether at a melee opponent or aiming at a distant target, to apply the Weakness to Shock debuff ; when Spellscribe is on cooldown, stick to regular attacks until you get a Thundering Blow proc.</span></p><p style="text-align:left;"><span style="font-size:16px;">I mentioned a visible layer of buffs in the form of <strong>Light & Thunder </strong>earlier. It implies there is an invisible layer of buffs as well ; this one comes from Spell Twine, as well as a few key perk choices, most notably in the Alteration and Enchanting trees ; perks like Rend Resistances and Might & Magic increase our combat potency, provided we weave in a spellcast between sword strikes. A technique such as <strong>Disintegrate</strong> embodies this concept perfectly ; while it looks like a simple spell/strike/spell combo, the amount of buffs present in your Magic menu when using it makes for a very powerful strike - not to mention the Weakness to Shock spell bound to Spellscribe.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><a href="{{#staticFileLink}}4416995241,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416995241,RESIZE_710x{{/staticFileLink}}" alt="4416995241?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">This concludes the eighth build I'm posting on The SkyForge, namely my Spellsword build. This is a part of my Project 21 series of builds, which will be my own take on all 21 classes of the TES universe. Going over a third of the way already feels surreal, and I couldn't have done it without your support. Thank you guys so very much.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Ariane has been my biggest time investment into a build ; I am currently 60+ hours deep in my playthrough, am still writing what has become a novella rather than a backstory at this point, and it's the most time I've ever put into crafting a character in general. I really hope this build sticks out for these reasons.</span></p><p style="text-align:left;"><span style="font-size:12pt;">I would like to extend special thanks to <a href="https://www.youtube.com/channel/UCYSGoIqGw7KyXOPOz7Zl15Q" target="_blank">Kruger</a>, first and foremost, for creating the gameplay video for this build, as well as for including it in his <a href="https://www.youtube.com/watch?v=C4E-xd71NaE" target="_blank">Top 5 builds of 2020</a>. Thanks go out as well to <a href="https://www.patreon.com/EnaiSiaion">Enai Siaion</a>, creator of Ordinator, Andromeda, Wildcat, Imperious, and many more gameplay-enhancing mods, for making Skyrim an even more amazing game than Bethesda already had, and one I still enjoy playing after almost a decade, and finally, to <a href="https://theskyforge.ning.com/members/Furrion17">Furrion 17</a>. I tried all of his builds when I got into character building and really had a blast, and the dedication he shows in crafting a good backstory for a good build inspired me to try my hand at it as well. Since I joined this community, Furrion has given me nothing but constructive advice, words of encouragement, and sincere friendship, for which I am immensely grateful.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">That's all from me for now, expect more soon ! Don't hesitate to comment and share your experience playing Ariane, I hope you'll have as much fun playing her as I had creating, playing and writing the build she is the star of !</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><img style="display:block;margin-left:auto;margin-right:auto;" src="https://cdn3.iconfinder.com/data/icons/brands-applications/512/Skyrim-512.png" alt="" width="328" height="328" /></span></p><p> </p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><span style="font-size:24pt;"><strong>MY OTHER BUILDS<br /> </strong></span></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><span style="font-size:24pt;"><strong><a href="{{#staticFileLink}}4422427276,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4422427276,RESIZE_710x{{/staticFileLink}}" alt="4422427276?profile=RESIZE_710x" width="710" /></a></strong></span></span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">ARCHER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-turncoat-1?edited=1" target="_blank">Kastav, the Turncoat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">ASSASSIN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-crimson-dirk?edited=1" target="_blank">Thogra gra-Karosh, the Crimson Dirk</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">BARBARIAN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lone-wolf" target="_blank">Ulfgar, the Lone Wolf</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">HEALER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-she-of-the-wild?edited=1" target="_blank">Alska, She of the Wild</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">KNIGHT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-alessia-s-chosen" target="_blank">Acilius, Alessia's Chosen</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">NIGHTBLADE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-imperial-inquisitor?edited=1" target="_blank">Caesia Tremellius, the Imperial Inquisitor</a></span></p><p style="text-align:center;"><span style="font-size:16px;">ROGUE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-rascal" target="_blank">Thessia, the Rascal</a></span></p><p style="text-align:center;"><span style="font-size:16px;"><span style="font-size:12pt;">SCOUT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-wyrm-s-bane?edited=1" target="_blank">Taviah, the Wyrm's Bane</a></span></span></p><p style="text-align:center;"><span style="font-size:12pt;">SORCERER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-bloodsworn" target="_blank">Lanathel, the Bloodsworn</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WARRIOR : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lion-of-bangkorai" target="_blank">Kazan, the Lion of Bangkorai</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WITCHHUNTER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-beckoner-of-retribution?edited=1" target="_blank">Taren Verelas, the Beckoner of Retribution</a></span></p><p style="text-align:center;"> </p></div>Event Build - The Thrall Commander (Modded)https://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-thrall-commander2020-08-03T23:22:48.000Z2020-08-03T23:22:48.000ZKrugerhttps://TheSkyForge.ning.com/members/Shepard494<div><p style="text-align:left;"><span style="font-size:12pt;">Hey everyone. I present to you my first Event build on the Skyforge. Now I usually don't like Supporting Characters due to the over reliance of AI doing all the hard work while my character just sits back casting the same spell over and over. Its quite boring and at times frustrating especially in Skyrim. However, thanks to a few mods, I've found a way where you can actively engage in combat while your allies are fighting your enemies. I present to you...</span></p><p style="text-align:center;"><span style="font-size:18pt;"><strong><span style="font-size:24pt;">The Thrall Commander</span> <a href="{{#staticFileLink}}7135361056,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7135361056,RESIZE_710x{{/staticFileLink}}" alt="7135361056?profile=RESIZE_710x" width="710" /></a></strong></span></p><p><strong> </strong></p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Build Overview</strong></span></p><p><span style="font-size:12pt;">The Thrall Commander is an Illusion Battlemage. While battlemages tend to be front and center in the battlefield specializing in weapon damage and destruction magic, Illusion Battlemages operate from the backend to support their allies. However, with this particular character, his actions are far from benevolent. As an Acolyte to Vaermina, the Daedric Prince of Nightmares, the Thrall Commander's Illusion magic cripples their foes making them weaker, fearful, and even turning on one another. In addition, they can also summon Daedra from the planes of Oblivion and manifest illusions of those around him to outnumber the opposition. Even when facing multiple opponents, the Thrall Commander can turn the battle in his favor in an instant with only a few spells while taking little or no damage.</span></p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Backstory</strong></span></p><p style="text-align:center;"> </p><p><span style="font-size:12pt;">Luven was born into a family that served the Empire for multiple generations. His father was a battlemage and fought during the Great War against the Aldmeri Dominion. As his only son, Luven was expected to follow into his father’s footsteps by enrolling into the Legion. However, he was unable to cast destruction spells and his training in combat was very lackluster. The result of the Great War had left Cyrodiil almost in ruins. The Mages Guild had disbanded and there were no schools to help citizens train in combat. This left Luven with private tutors paid by his father to train. Despite his lack of progress, Luven found an affinity with Illusion magic and with it was able to manipulate the minds of his teachers. He did so by convincing them he had improved his battlemage skills so his father would be impressed. However, when Luven had to showcase them in front of his father, he was at first disappointed then outrage when one of the teachers told him what Luven had done. All the time and money spent to hone his skills, yet he was using spells for mind games. Rage and embarrassment filled inside Luven’s father, so he decided to send him to the College of Winterhold in Skyrim. There he would learn the skills needed without manipulating anyones mind. His father also told him to learn fast because the Legion will call upon him to serve by fighting in the Civil War against the Stormcloaks. Luven tried to convince his father that his Illusion skills can help others especially an army, but his father was having none of it. He already told him to pack up and scheduled him to leave the next day. Distraught, Luven felt he was abandoned and with this feeling would lead him to a different path, a dark path.</span> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Character</strong></span></p><p><span style="font-size:12pt;">Name – Luven Angius<a href="{{#staticFileLink}}7189867473,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7189867473,RESIZE_400x{{/staticFileLink}}" alt="7189867473?profile=RESIZE_400x" width="300" /></a></span></p><p><span style="font-size:12pt;">Race – Imperial</span></p><p><span style="font-size:12pt;">Origin - Cyrodiil</span></p><p><span style="font-size:12pt;">Age – Mid-20s</span></p><p><span style="font-size:12pt;">Class – Mage</span></p><p><span style="font-size:12pt;">Stone – Mage (aquired mid-playthrough)</span></p><p><span style="font-size:12pt;">Attributes – 4 Magicka/1 Health/0 Stamina (till 150 Health then put everything into Magicka)</span></p><p><span style="font-size:12pt;">Factions – College of Winterhold, Civil War (Legion), Dark Brotherhood</span></p><p><span style="font-size:12pt;">Allignment – Neutral Good (Early)/Chaotic Evil (Mid-Late Game)</span></p><p> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Mods</strong></span></p><p><span style="font-size:14pt;"><span style="text-decoration:underline;">Essential:</span></span></p><p><span style="font-size:12pt;"><strong>Ordinator</strong> - Overhaul of the perk system. Illusion skills will be viable early in the gameplay as well as perks that strengthen summons and allies in combat. Conjuration also provides strong passives to summons while Alteration will help limit damage as a mage character.</span></p><p><span style="font-size:12pt;"><strong>Apocalypse</strong> - Adds new spells in Skyrim. Additional spells from Illusion and Conjuration allows the Thrall Commander to be actively engage in combat instead of waiting for his allies to defeat their foes. Both schools of magic also synergize well to create powerful combinations.</span></p><p><span style="font-size:10pt;"><span style="font-size:12pt;"><strong>Imperious</strong> - Overhaul of racial abilities. Imperials will be granted with the following abilities:</span></span><span style="font-size:10pt;"><br /> • <strong>Discipline</strong>: In armed combat, allies within 15 feet gain 150 points of armor and 15% attack damage.<br /> • <strong>Imperial Virtues</strong>: In combat, regenerate a random attribute (Health, Magicka, Stamina) 100% faster until combat ends.<br /> • <strong>The Human Spirit</strong>: At level 10/20/30, you may make permanent changes to your attributes/resistances/skills.<br /> </span></p><p><span style="font-size:10pt;"><span style="font-size:12pt;">Discipline is the main feature since allies include followers, summons, and any individuals fighting for the Thrall Commander. Details of the Human Spirit will be discussed further in the Playthrough section. There’s also a quest for Imperials that when they complete 20 quests from the people of Skyrim they will be granted…</span></span><span style="font-size:10pt;"><br /> • <strong>Colovian Star</strong>: 1/day - Invoke the Emperor to refill Magicka and Stamina and fortify them by the amount restored for 30 seconds. <br /> </span></p><p><span style="font-size:10pt;"><span style="font-size:12pt;"><strong>Wintersun</strong> - Adds deity worship. The Thrall Commander is an acolyte of Vaermina, the Daedric Prince of Nightmares, who as a follower will be granted a passive for more effective illusion spells cast on targets. Vaermina also grants her followers to kill targets when sleeping. There is also 100% favor needed to achieve her Devotee power:</span><br /> • <strong>Devotee - Phantasmagoria</strong>: Activate a sleeping person to summon an illusion to accompany you for an hour. Costs 10% favor.</span><span style="font-size:10pt;"><br /> <span style="font-size:12pt;">To increase Vaermina’s favor, followers need to witness the deaths of those under their illusion spells while also killing those who sleep. Followers also pray by sleeping.</span><br /> </span></p><p><span style="font-size:12pt;"><strong>Cutting Room Floor</strong> - Adds additional content that were originally cut from Skyrim. This will add a quest from Phinis Gestor, the Conjuration teacher at the College, to find missing students that when found will provide useful items early in the playthrough.</span></p><p><span style="text-decoration:underline;font-size:14pt;">Recommended:</span></p><p><span style="font-size:12pt;"><strong>Alternate Start</strong> - Option to start as a new student of the College of Winterhold which will fit with Luven’s backstory.</span></p><p><span style="font-size:12pt;"><strong>Reliquary of Myth</strong> - Overhaul of Skyrim’s artifacts. Most notably is the Skull of Corruption which in addition to inflicting damage will summon a clone on the target and attack it for 30 seconds. Basically combining the Oblivion artifact with Skyrim’s.</span></p><p><span style="font-size:12pt;"><strong>High Level Enemies</strong> - This build is quite powerful especially for end-game so I’d recommend this mod since enemies will scale with your character's level making them more of a challenge late in the playthrough. Of course, any other kind of enemy overhaul is also ideal.</span></p><p><span style="font-size:12pt;"><strong>Black Mage/Nether Mage/Tribunal Robes</strong> - The Thrall Commander is a sinister individual so its fitting to look like one. You can use one set or mix and match to your liking. I went with the Nether Mage robes, gloves, and boots with the hood & scarf from the Black Mage armor set as my end gear.</span></p><p><span style="font-size:12pt;"><strong>Immersive College of Winterhold</strong> - Improves the college experience. Most notably is that you will get experience points from attending classes in the Hall of the Elements. <strong>Obscure’s College of Winterhold</strong> is another good option for SE users.</span></p><p><span style="font-size:12pt;"><strong>Miraak: Dragonborn Follower</strong> - Part of the final journey for Luven. Instead of battling Miraak, Luven will be able to overpower Hermaeus Mora's influence on Miraak becoming his ally.</span></p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Skills<a href="{{#staticFileLink}}7202745466,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7202745466,RESIZE_710x{{/staticFileLink}}" alt="7202745466?profile=RESIZE_710x" width="710" /></a></strong></span></p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Key Perks</strong></span></p><p><span style="font-size:14pt;"><strong>Major:</strong></span></p><p><span style="font-size:12pt;"><strong>Illusion </strong>– Luven is a masterful illusionist. His skills can force people to become his thrall, turn on one another, or flee from terror at his own will.</span></p><ul><li>Dream Thief - Activate sleeping victims to steal their dream, increasing the effectiveness of your Illusion spells by 50% for 3600 seconds. Chance to fail and alert the victim, based on Illusion skill</li><li>Commanding Presence - In combat, you radiate an aura of mystical nobility that touches allied creatures and people within 40 feet. Those affected gain 20% extra attack damage and have 20% chance of a critical strike</li><li>Imposing Presence - You radiate an aura of mystical charisma that touches all within 40 feet. Any Illusion spell you cast on those affected is 25% more powerful and lasts 30% longer</li><li>Master of the Mind - Mind affecting spells (Calm, Fear, Frenzy, Rally) and Commanding Presence also work on undead, daedra and automatons</li><li>Dream Geas - Activate sleeping victims to send a dream that compels them to fight at your side until released. You can only have one Dream Thrall at a time. Chance to fail and alert the victim, based on Illusion skill</li></ul><p><span style="font-size:12pt;"><strong>Conjuration </strong>– While Luven can manipulate the minds of others, he can also summon daedra from the planes of Oblivion that are almost unstoppable in combat.</span></p><ul><li>Atromancy - Summoned Daedra and other non-undead minions last three times as long (or five times at night)</li><li>Unleash Hell - Conjured Daedra within 75 feet gain additional spells on a 30 second cooldown (Flame Atronach: fire explosion. Frost Atronach: reduced armor/magic resistance curse. Storm Atronach: magnetic knockdown. Dremora: increased attack damage and movement speed)</li><li>Summon Resist - Friendly conjured Daedra and other non-undead minions within 75 feet gain 50% magic resistance and 300 points of armor</li><li>March of Oblivion - You can summon or reanimate 1 additional minion per 250 points of base Magicka, up to 3 additional minions</li></ul><p><span style="font-size:12pt;"><strong>Alteration</strong> – As a mage, Luven can augment his alteration skills to protect him from danger and limit damage in combat when wearing clothing.</span></p><ul><li>Geomancer - If wearing robes and no light or heavy armor, you take 30% less damage from attacks while charging or concentrating on a spell</li><li>Distorted Shape - When you gain an armor spell in combat (or enter combat with an active armor spell), you become intangible and unable to be affected by spells or attacks for 10 seconds or until you perform an offensive or defensive action</li><li>Energy Shield - If wearing robes and no light or heavy armor, reduces incoming attack and elemental damage by 35% but you lose Magicka equal to the amount of Health lost. The damage reduction gradually diminishes as Magicka falls below half. The energy shield is disabled when your hands are lowered</li></ul><p><span style="font-size:14pt;"><strong>Minor:</strong></span></p><p><span style="font-size:12pt;"><strong>Enchanting</strong> – As Luven continues to master his Illusion and Conjuration skills, he realizes the amount of energy required to cast advance spells and summons. He studies Enchanting at the College of Winterhold to reduce his casting cost.</span></p><ul><li>Gem Dust - You may choose to destroy a Flawless Gem when you begin the enchanting process and sprinkle its dust on the Arcane Enchanter. New enchantments are 25% stronger when placed upon an item of the type corresponding to the gem</li><li>Twin Enchantment - Can place two enchantments upon the same item</li><li>Arcane Nexus - You may choose to upgrade one arcane enchanter to an Arcane Nexus for 2500 gold. New enchantments created at an Arcane Nexus are 25% stronger</li></ul><p><span style="font-size:12pt;"><strong>Restoration</strong> – While Luven does not rely on healing spells for himself, he will need to heal his thralls in combat and the school also grants rapid magika regeneration when entering combat.</span></p><ul><li>Restoration Mastery - Cast Restoration spells for 35/50% less Magicka, and Restoration spells are 0.25/0.5% more powerful per level of Restoration</li><li>Descending Light - When you enter combat, rapidly regenerate points of Magicka equal to half of your Restoration skill level per second. This effect gradually diminishes over the course of 15 seconds. The regeneration does not stop while casting</li></ul><p><span style="font-size:12pt;"><strong>Sneak</strong> – At times battles will not go Luven’s way so he learns to sneak around his enemies as an opportunity to strike back. Sneaking will also benefit him to acquire Thralls.</span></p><ul><li>Sneak Mastery - Sneaking is 15/30% more effective. Sneak success depends on visibility (movement and light level), sound (movement and armor weight), skill level and distance</li><li>Fog of War - Sneaking is 15% more effective against targets that are in combat with you, or 30% if they are in combat with someone else</li></ul><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Roleplay</strong></span></p><p><span style="font-size:14pt;"><strong>Chapter 1 – Becoming the Acolyte</strong></span></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7169136654,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7169136654,RESIZE_710x{{/staticFileLink}}" alt="7169136654?profile=RESIZE_710x" width="710" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><em>Despite Luven’s pleas, his father had enough of him. To prevent further embarrassment to the family name, Luven was sent to the College of Winterhold in Skyrim. There he would receive the training needed to excel in the Destruction school without having the ability to manipulate his teachers with Illusion magic. He will have to learn fast because it will not be long until he is called on to serve the Legion and participate in the Civil War against the Stormcloaks. Along the way, Luven felt abandoned and resentment; how could his father treat him like this while excelling in magic that can help an army. He didn’t have the same skillset as his father did with weapons and destruction magic but felt he could assist others with his Illusion skills by making them stronger. These feelings though were beginning to eat him alive on his way to Winterhold. While sleeping, he heard a voice telling him that his family had abandoned him and couldn’t care less what happens to him in the war. He also acquired visions; an ancient artifact, dead mages holding certain items, an underground forge, and a town along the coast.</em></span></p><p><strong><span style="font-size:12pt;">Quests</span> <span style="font-size:12pt;">– </span></strong><span style="font-size:12pt;">First Lessons, Under Saarthul, Missing Apprentices (CRF), Waking Nightmare, Brelyna or J’zhargo side quest, Missing Books</span></p><p><span style="font-size:12pt;"><strong>Key Acquisitions</strong></span></p><ul><li>Level 16</li><li>Illusion – Illusion Mastery 2/2, Dual Casting, Quiet Before the Storm, Dream Thief, Kindred Mage, Fickle Fate, Commanding Presence, Imposing Presence</li><li>Conjuration – Conjuration Mastery 2/2, Planemeld</li><li>Alteration – Alteration Mastery, Mage Armor</li><li>Sneak – Sneak Mastery</li><li>Gear – Novice/Apprentice Hood, Novice Robes of Destruction/Apprentice Robes, Gauldur Amulet or Necklace of Resist Magic, Enchanted Ring of Health, Skull of Corruption, Staff of Jyrik Gaulderson</li></ul><p><span style="font-size:12pt;"><strong>Key Spells</strong> </span></p><ul><li>Fear & Muffle</li><li>Ocato’s Recital - stores up to 3 spells that will activate when entering combat. The chosen spells are a fleshspell, Muffle, & Soul Cloak</li><li>Soul Cloak - Casts soul trap on all nearby targets. Will be used for soul gems to level Enchanting</li><li>Atronarch Mark - marks a target for a certain time. Target detonates when struck by a summon for additional damage</li><li>Conjure Avenging Wraith - Summons an avenging wraith that has increased stats based on the last enemy killed</li><li>Consuming Power - Allied summon gains extra attack damage for certain time period, then dies</li><li>Power of the Master - Casts a spell from your left hand onto all nearby summons</li><li>Flame Cloak - acquired while doing the Missing Apprentices' quest</li><li>Conjure Frost Atronarch - acquired from the Atronarch Forge </li></ul><p><span style="font-size:12pt;"><strong>Walkthrough</strong></span></p><p><a href="{{#staticFileLink}}7169167465,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7169167465,RESIZE_400x{{/staticFileLink}}" alt="7169167465?profile=RESIZE_400x" width="400" /></a><span style="font-size:12pt;">To begin, you want to purchase a flesh spell and the conjure Avenging Wraith spell from Apocalypse. The Avenging Wraith is quite useful for a Novice spell since its stats are increased base on the last enemy you killed. Afterwards, try selling as much items you can (free clothing in the dormitory) to acquire the Ocato’s Recital spell and link it with the flesh spell. The first 2 perks should be Alteration Mastery & Mage Armor then focus on Illusion & Conjuration perks. Also grab a ruined book from Saarthal.</span></p><p><span style="font-size:12pt;">After Under Saarthul, acquire the Muffle spell and link it with Ocato’s Recital. Talk to Phinis about the Missing Apprentices and acquire the Atronarch Mark, Consuming Power, and Power of the Master spell. While finding the Missing Apprentices, grab a frost salt, tundra cotton, and ice wolf pelt. The 2 ingredients can be found at one of the apprentice’s location while there should be an ice wolf roaming around. I always ran into one when doing this quest so it shouldn't be much of an issue. The ruined book, frost salt, tundra cotton, & ice wolf pelt ingredients can be used at the Atronarch forge to acquire the Conjure Frost Atronarch spell. Another one of the apprentices will have a Flame Cloak spell near by and with the Power of the Master spell, it can be used to attach the flame cloak spell onto the Frost Atronarch making it deadly in close range.</span></p><p><span style="font-size:12pt;">After completing Vaermina's Daedric Quest and acquiring the Skull of Corruption, head back to the college and complete either Brelyna or J'zargo's side quest so they can be your follower. You can bring one of them along for the Missing Apprentices' Quest. When you reach level 10, a command prompt will activate the Human Spirit ability asking to increase an attribute by 100 points and decrease one by 50 points. Select magicka to increase and stamina to decrease.</span></p><p><span style="font-size:12pt;"><strong>Special Moves<a href="{{#staticFileLink}}7169186895,RESIZE_1200x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7169186895,RESIZE_400x{{/staticFileLink}}" alt="7169186895?profile=RESIZE_400x" width="400" /></a></strong></span></p><ul><li><span style="font-size:12pt;">Empowered Summon – Conjure Frost Atronarch, Power of the Master w/ Flame Cloak</span></li><li><span style="font-size:12pt;">Oblivion Onslaught – Empowered Summon, Atronarch Mark, Consuming Power</span></li></ul><p><span style="font-size:12pt;"><strong>Strategy</strong></span></p><p><span style="font-size:12pt;">While having a flame cloak wrapped around a Frost Atronarch sounds silly, its quite effective since enemies will receive extra damage from the cloak while battling your summon. You'll want to hit your target with the Atronarch Mark spell at the start of combat since it does more damage to enemies at full health. Once their health falls below half, use the Consuming Power on your summon to finish them off. Be prepared to cast the fear spell if enemies target you. While this playthrough is quite short, you magic skills will level quite fast due to Ocato’s Recital triggering after every encounter.</span></p><p><span style="font-size:12pt;">The Skull of Corruption in addition to dealing damage summons a clone of the target which will attack it for 30 seconds. The clone doesn't count as a summon and there's no limit to how many clones you can have. The staff needs to have more than 15 dreams harvested for the clone to be summoned.</span></p><p> </p><p><span style="font-size:14pt;"><strong>Chapter 2 – A Call to Arms<a href="{{#staticFileLink}}7170405898,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7170405898,RESIZE_710x{{/staticFileLink}}" alt="7170405898?profile=RESIZE_710x" width="710" /></a></strong></span></p><p><span style="font-size:12pt;"><em>Despite no progress in improving his destruction skills, Luven has been called upon to serve in the Legion but is not afraid. He has already defeated draugr, bandits, and rogue mages with his magic and by becoming the Acolyte of Vaermina, he feels his illusion skills growing more powerful.</em></span></p><p><span style="font-size:12pt;"><strong>Quests </strong>- Civil War, Bleak Falls Barrow</span></p><p><span style="font-size:12pt;"><strong>Key Acquisitions</strong></span></p><ul><li>Level 25</li><li>Illusion – Crown of the False King, Imperious Splendor</li><li>Conjuration – Atromancy</li><li>Alteration – Mage Armor 2, Distorted Shape, Energy Shield, Geomancer</li><li>Restoration – Restoration Mastery</li><li>Sneak – Fog of War</li><li>Power – Colovian Star</li><li>Gear – Apprentice/Adept Hood, Illusion Robes</li></ul><p><span style="font-size:12pt;"><strong>Key Spells</strong></span></p><ul><li>Ironflesh - bind it with Ocato's Recital</li><li>Frenzy - Used against the Stormcloaks</li><li>Rally - Used for your allies</li><li>Evil Twin - While concentration, manifest illusions of nearby illusions to attack them. Illusions take extra damage from attacks.</li></ul><p><span style="font-size:12pt;"><strong>Walkthrough</strong></span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}7170540678,original{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7170540678,RESIZE_400x{{/staticFileLink}}" alt="7170540678?profile=RESIZE_400x" width="492" height="397" /></a>This part is basically all of the Civil War questline so majority of the fights are relatively the same. The initiation quest is quite challenging to do alone so best to have a follower with you. You can bring them along in Bleak Falls Barrow, but it's not necessary and you don't really need them for the Civil War battles.</span> </p><p><span style="font-size:12pt;">For the Human Spirit, you'll be asked to increase and decrease a resistance at level 20. Select shock for both to get 25% shock resistance.</span></p><p><span style="font-size:12pt;"> <strong>Special Moves</strong></span></p><ul><li><span style="font-size:12pt;">Disembody Assault – Frenzy, Empowered Summon, Evil Twin</span></li><li><span style="font-size:12pt;">Otherworldly Protection - Distorted Shape, Ocato's Recital (fleshspell)</span></li></ul><p><span style="font-size:12pt;"><strong>Strategy</strong></span></p><p><span style="font-size:12pt;">Before leaving the College acquire the Evil Twin spell which will manifest illusions of nearby enemies in combat. This spell along with Frenzy and Rally will help increase favor with Vaermina and quite quickly since it will be cast during large-scale battles. Prioritize the Alteration perk tree since they will help reduce damage in open combat. Before entering a battle cast Frenzy against the Stormcloaks, conjure the Empowered Summon, and use the Evil Twin spell from a distance. Evil Twin is a continuous casting spell that can drain your magika quickly so if you run out use the Skull of Corruption. You can also use Colovian Star which will replenish your magicka right away but its a 1/day power.</span></p><p><span style="font-size:12pt;">With Otherworldly Protection, you'll be unaffected from any attacks for a short time period. You can use this opportunity during the Civil War battles to get in position to cast frenzy on your enemies or use fear if enemies get too close.</span></p><p><span style="font-size:12pt;">You'll also encounter the first dragon battle, so the best method is to summon the Avenging Wraith and hit the dragon with the Atronarch Mark spell which will take off quite a bit of the dragon’s health. Keep doing so until it lands then use the Empowered Summon to finish it off.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:14pt;"><strong>Chapter 3 – Omen Manifestation<a href="{{#staticFileLink}}7170572874,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7170572874,RESIZE_710x{{/staticFileLink}}" alt="7170572874?profile=RESIZE_710x" width="710" /></a></strong></span></p><p><span style="font-size:12pt;"><em>Defeating Ulfric and the Stormcloak army may have felt as an accomplishment for Luven, but he was still feeling bitterness from within. It was though as something was creating a reality were he felt abandoned and betrayed and that no one ever cared for him. This only pushed him to become stronger in Illusion magic and increasingly wicked.</em></span></p><p><span style="font-size:12pt;"><strong>Quests </strong>- College of Winterhold, Illusion Ritual Spell</span></p><p><span style="font-size:12pt;"><strong>Key Acquisitions</strong></span></p><ul><li>Level 33</li><li>Illusion – Master of the Mind, Nemesis</li><li>Enchanting – Enchanting Mastery 2/2, Gem Dust, Regalia</li><li>Restoration – Restoration Mastery, Descending Light</li><li>Gear – Mage’s Circlet, Savos Aren’s Amulet, Ring of Resist Magic (Enchanted)</li><li>Obtain Devotee Status for Vaermina</li><li>Power - Nemesis</li></ul><p><span style="font-size:12pt;"><strong>Key Spells<a href="{{#staticFileLink}}7170414461,RESIZE_930x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7170414461,RESIZE_400x{{/staticFileLink}}" alt="7170414461?profile=RESIZE_400x" width="350" /></a></strong></span></p><ul><li>Invisibility</li><li>Close Wounds - Used with Power of the Master can be cast onto summons to heal them</li><li>Tree Rings - Caster receives 10 layers of extra skin increasing their maximum health. Layers gradually fall off over time. Will be added to Ocato's Recital</li><li>Mimic's Cloak - The caster copies non-concentration spells by others within a certain radius</li></ul><p><span style="font-size:12pt;"><strong>Walkthrough</strong></span></p><p><span style="font-size:12pt;">Although this section is short, it introduces a new spell that will be essential in combat. Return to the college and acquire the Master of the Mind perk before heading to Mzulft. Best if you bring Brelyna or J’zhargo along. Add the Tree Rings spell into Ocato’s Recital so that you’ll get more health when entering combat for a period of time. The Mimic’s Cloak spell will copy a casting spell from your follower if close by meaning if they use a flesh spell then a flesh spell will be cast onto you. This method can also be used for destruction and conjuration spells.</span></p><p><span style="font-size:12pt;">Level 30 will be the last of the Human Spirit to change your attributes. It will ask which Warrior, Thief, and Mage skills to increase and decrease by 20 points for each class. Choose anything for Warrior because none of the skills matter. For Thief, select Sneak to increase and which ever skill you want to decrease (I went with Light Armor). For Mage, increase Illusion and decrease Destruction. By doing this, you'll be able to do the Illusion Ritual quest as early as level 70 in the school.</span></p><p><span style="font-size:12pt;"><strong>Special Moves</strong></span></p><ul><li><span style="font-size:12pt;">Double Assault – Mimic’s Cloak, Follower (Mage)</span></li><li><span style="font-size:12pt;">Disposable Being – Invisibility, Fog of War, Nemesis</span></li></ul><p><span style="font-size:12pt;"><strong>Strategy</strong></span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}7170492288,RESIZE_1200x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7170492288,RESIZE_400x{{/staticFileLink}}" alt="7170492288?profile=RESIZE_400x" width="400" /></a>I had Brelyna as my follower. She will cast a flesh spell then use a summon and start casting destruction spells. The Mimic’s Cloak will add another summon which both can be used for the Power of the Master spell to attach the flame cloak. While Brelyna is using destruction magic, spells will be cast from your position, so you want to be facing the enemy target. Brelyna also uses the flame cloak spell on herself and this will override the Mimic’s Cloak so if you see the flame cloak around your character, cast Mimic’s Cloak again. If your dealing with quite a bit of enemies or a powerful foe, use Disposable Being. The ability Nemesis does the same thing as the Skull of Corruption by summoning a clone of the target, but can only be used once for a certain time period.</span></p><p><span style="font-size:12pt;">The fight with Morokei is quite challenging since he can turn your Empowered Summon against you with the Command Daedra spell and absorb health from your follower with the Staff of Magnus. Morokei is also immune to Nemesis and the Skull of Corruption but not Evil Twin. Keep in mind though that the clone from the Evil Twin spell will summon an Atronarch and Morokei will use the Command Daedra spell on it right away. Best bet though is the Avenging Wraith summon. It is immune to Morokei's Command Daedra spell so after summoning the wraith, hit Morokei with the Atronarch Mark spell. The Wraith will start using melee attacks once it runs out of magika so if this happens use the Consuming Power spell and be prepared to conjure the Wraith again. You can also use the Wraith as your Empowered Summon. Stock up on magika potions for this fight.</span></p><p> </p><p><span style="font-size:12pt;"> <span style="font-size:14pt;"><strong>Chapter 4 – Embracing the Evil Within<a href="{{#staticFileLink}}7180331885,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7180331885,RESIZE_710x{{/staticFileLink}}" alt="7180331885?profile=RESIZE_710x" width="710" /></a></strong></span></span></p><p><span style="font-size:12pt;"><em>Despite winning the war, despite becoming the new Arch-mage, and despite being blessed as Dragonborn, Luven was becoming corrupted inside with the influence of Vaermina. In his dreams, he dreamt that he was abandoned from his family, forgotten by his comrades in the Legion, and that no one will ever know who he was despite all he had accomplished. Although dreams, they were manifested into Luven’s mind persuading him to become more powerful and swearing revenge against the Empire. The Daedric Prince manipulated him to join the Dark Brotherhood on his path to vengeance. Vaermina also convinced him that she was the Night Mother and would be able to commnicate him while he was awake. </em></span></p><p><span style="font-size:12pt;"><strong>Quests </strong></span><span style="font-size:12pt;">- Dark Brotherhood, Contract Assassinations, Locate the Assassin of Old, A Scroll for Anska, Conjuration Ritual Spell</span></p><p><span style="font-size:12pt;"><strong>Key Acquisitions</strong></span></p><ul><li>Level 40</li><li>Illusion – Dream Charm, Dream Geas, Protect Your God</li><li>Conjuration – Elemental Potency, Unleash Hell, Summon Resist</li><li>Enchanting – Attunement</li><li>Power - Summon Spectral Assassin</li><li>Gear – Archmage Robes & Boots, Shrouded Hood, Mage’s Circlet, Necklace of Resist Magic, Ring (Fortify Illusion), Gloves (Fortify Health)</li></ul><p><strong><span style="font-size:12pt;">Key Spells</span> <a href="{{#staticFileLink}}7180350075,RESIZE_930x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7180350075,RESIZE_400x{{/staticFileLink}}" alt="7180350075?profile=RESIZE_400x" width="400" /></a></strong></p><ul><li>Daedric Lord - Used for Empowered Summon</li><li>kremora Honor Guard - Reduces the magical resistance of nearby enemies by 25%. Makes the flame cloak more effective</li><li>Oathbound Guardian - Summons a protector for your ally. Does not count as one of your summons</li><li>Spectral Warband - Manifest illusions of nearby allies in combats. Illuisons take extra damage from attacks</li><li>Hysteria - Useful when you are ambushed</li></ul><p><span style="font-size:12pt;"><strong>Walkthrough</strong></span></p><p><span style="font-size:12pt;">Despite gaining access to a wide variety of spells, they won’t be used much during the DB questline since Luven will be relying on sneak mostly. For the contracts, wait till the target fall asleeps, then use the Killing Dream power. The questline also has NPCs that are “protected” meaning you must kill them yourself otherwise they won’t die. They include Gais Maro, Cicero (optional), & Arcturus (the guy attacking Nazir in the Sanctuary during Death Incarnate). Just let your summons, followers, and/or thralls attack them until they’re crawling and finish them off with the flames spell. I didn’t kill Cicero because after reading his journals Luven understood what he was going through and like him, felt bretrayed.</span></p><p><span style="font-size:12pt;"><strong>Special Moves</strong></span></p><ul><li><span style="font-size:12pt;">Empowered Minion – Dream Geas/Phantasmagoria, Oathbound Guardian, Rally</span></li><li><span style="font-size:12pt;">Thrall Onslaught – Empowered Minion, Daedric Lord/Dremora Honor Guard, Spectral Warband</span></li></ul><p><span style="font-size:12pt;"><strong>Strategy</strong></span></p><p><span style="font-size:12pt;">Gaining access to the Master Illusion & Conjuration spells is where the build really comes into fruition. Along with the Dream Geas perk where Luven can have a follower, summon, and Dream Thrall at his side giving him plenty of aide in battle. The Spectral Warband spell will summon illusions of all your allies in combat. Additionally, Oathbound Guardian will summon another ally as a protector for your follower and Dream Thrall. The Daedric Lord should be your new summon. With the Discipline racial passive and the perks Unleash Hell & Summon Resist, they are living tanks that deal quite a bit of damage and can take on multiple opponents.</span></p><p> </p><p><span style="font-size:14pt;"><strong>Chapter 5 – Primal Fear<a href="{{#staticFileLink}}7135361661,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7135361661,RESIZE_710x{{/staticFileLink}}" alt="7135361661?profile=RESIZE_710x" width="710" /></a></strong></span></p><p><span style="font-size:12pt;"><em>After fulfilling his revenge against the Empire and accomplishing masterful feats in Illusion & Conjuration, the Daedric Lord of Nightmares has called upon Luven for a pivotal confrontation. In Solstheim, residents are possessed by Vaermina’s rival Hermaes Mora into building his champion’s shrine weakening her influence in the mortal realm. She tasks Luven to free the residents of Hermaes Mora’s will by defeating Miraak. However, this won't be a duel to the death. Instead, the Champion of Vaermina will be able to free Mora's will on Miraak and fight by his side to escape Apocrypha.</em></span></p><p><span style="font-size:12pt;"><strong>Quests </strong></span><span style="font-size:12pt;">- Dragonborn DLC, Black Books<a href="{{#staticFileLink}}7169078499,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7169078499,RESIZE_400x{{/staticFileLink}}" alt="7169078499?profile=RESIZE_400x" width="350" /></a></span></p><p><span style="font-size:12pt;"><strong>Key Acquisitions</strong></span></p><ul><li>Level 45</li><li>Conjuration – March of Oblivion</li><li>Enchanting – Twin Enchantment, Arcane Nexus</li><li>Alteration – Alteration Mastery 2/2, Mage Armor 3</li><li>Shout – Bend Will</li><li>Ability – Companion’s Insight</li></ul><p><strong><span style="font-size:12pt;">Key Spells</span></strong></p><ul><li>Grand Healing - replaces Close Wounds</li><li>Dremora Assassin - Summons a daedra equipped with Daedric Bow & Arrows. Its arrows reduce targets below 250 health to 1 for 10 seconds</li></ul><p><span style="font-size:12pt;"><strong>End-game Gear</strong></span></p><ul><li><span style="font-size:12pt;">Thrall Commander Gauntlets – Fortify Health & Magicka</span></li><li><span style="font-size:12pt;">Thrall Commander Boots – Fortify Sneak & Resist Shock</span></li><li><span style="font-size:12pt;">Thrall Commander Robes – Fortify Illusion & Magicka Regeneration</span></li><li><span style="font-size:12pt;">Thrall Commander Hood – Fortify Illusion & Conjuration</span></li><li><span style="font-size:12pt;">Amulet of Vaermina – Resist Magic & Magicka Regeneration</span></li><li><span style="font-size:12pt;">Ring of the Dreamstride – Fortify Conjuration & Magicka Regeneration</span></li><li><span style="font-size:12pt;">Skull of Corruption, Staff of Magnus</span></li></ul><p><span style="font-size:12pt;"><strong>Walkthrough</strong></span></p><p><span style="font-size:12pt;">Before beginning the Dragonborn questline, head to Raven Rock mine to acquire the Companion's Insight ability from the Black Book. This ability will prevent damage to your followers and Dream Thrall in case they get hit from destruction spells casted by Mimic's Cloak.</span></p><p><span style="font-size:12pt;">With Miraak - Dragonborn follower mod, the fight with Miraak will require you to use the Bend Will shout multiple times so he can become your thrall. Best to avoid his attacks by keeping your distance from him while waiting for the shout to cooldown. Once he becomes your thrall, you'll end up fighting waves of Hermaeus Mora's minions. After the fight is over, return to Solstheim and wait for a message instructing you to sleep at the Retching Netch. Then head to back to Miraak's temple where he'll accompany you as a follower. </span></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7169342681,RESIZE_1200x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7169342681,RESIZE_400x{{/staticFileLink}}" alt="7169342681?profile=RESIZE_400x" width="400" /></a>Special Moves</strong></span></p><ul><li><span style="font-size:12pt;">Thrall of Warriors – 2x Empowered Summon (Daedric Lord & Dremora Honor Guard), Empowered Minion, Spectral Warband</span></li><li><span style="font-size:12pt;">Thrall of Assassins – 2x Dremora Assassins, Frenzy, Spectral Warband, Skull of Corruption or Disembody Assault</span></li><li><span style="font-size:12pt;">Thrall of Mages – Follower (Brelyna/J'zargo/Marcurio), Dream Thrall (Faralda), Mimic’s Cloak, Storm Atronarch, Flaming Familiar</span></li></ul><p><span style="font-size:12pt;"><strong>Strategy</strong></span></p><p><span style="font-size:12pt;">Acquiring the March of Oblivion perk will make most encounters easier since your summons are quite powerful and duplicating them with Spectral Warband will make your character almost untouchable. Thrall of Warriors can handle most fights and are best used against powerful foes. Thrall of Assassins will be used to take out enemies as a stealth option. Thrall of Mages are more suited for dragon fights and large-scale battles. You could also use mix and match your summons/thralls to suit your liking.</span></p><p> </p><p> <span style="font-size:14pt;"><strong>Epilogue<a href="{{#staticFileLink}}7170593089,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7170593089,RESIZE_710x{{/staticFileLink}}" alt="7170593089?profile=RESIZE_710x" width="710" /></a></strong></span></p><p> <span style="font-size:12pt;"><em>hile this maybe the end of Luven's journey, its only the beginning for his new purpose in life. Becoming the champion of a Daedric Prince, getting revenge against the Empire, and subjugating a Dragonborn as his own thrall means he can accomplish an unlimited set of feats in Skyrim.</em></span></p><p> <span style="font-size:12pt;"><strong>Key Acquisitions</strong></span></p><ul><li><span style="font-size:10pt;">Level 50</span></li><li><span style="font-size:10pt;">Illusion - Wilting, The Reaper Comes</span></li><li><span style="font-size:10pt;">Conjuration - Pact Magic, Maelstrom</span></li><li><span style="font-size:10pt;">Restoration - Dual Casting</span></li><li><span style="font-size:13.3333px;">Lord of Bindings - Summoned Dremora does not fight but rapidly summons churls in combat</span></li></ul><p><span style="font-size:12pt;"><strong>Special Moves</strong></span></p><ul><li><span style="font-size:12pt;">Calm Before Death - Calm, The Reaper Comes</span></li><li><span style="font-size:16px;">Thrall of Minions - 3x Lord of Bindings, Spectral Warband, Consuming Power</span></li></ul><p><span style="font-size:12pt;">This section is completely optional since I figure the showdown with Miraak is a fitting end for the character. However, you can do the Main questline and the Dawnguard DLC since both stories include taking over Tamriel which would reduce the influence of Vaermina in the mortal realm. If you followed the stat distribution for attributes and have the March of Oblivion perk, you'll be able to summon 3 daedra at level 46. Along with Spectral Warband, Empowered Minion, and a follower giving you an entire army that can wreak havoc against anything. Add in the Lord of Bindings summon and you basically have an infinite number of allies in combat. Perks listed are optional but The Reaper Comes ability will be useful for eliminating enemies right away. Like Nemesis though, it has a cooldown. </span></p><p> <a href="{{#staticFileLink}}7180710455,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7180710455,RESIZE_710x{{/staticFileLink}}" alt="7180710455?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Gameplay</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">Just a sample playthrough. Maybe not 100% accurate since it looks like a mage assassin but most of the spells and abilities are showcased.</span></p><p style="text-align:center;"><span style="font-size:14pt;"><iframe src="https://www.youtube.com/embed/Bo2XWCIu7f4" width="1106" height="622" frameborder="0" allowfullscreen=""></iframe> </span></p><p> </p><p><span style="font-size:14pt;"><strong>Other Gameplay Tips</strong></span></p><p><span style="font-size:12pt;"><strong>Acquiring Thralls</strong></span></p><p><span style="font-size:12pt;">Although the Dream Geas perk is the main skill for acquiring thralls, there are other methods available before aquiring this perk. The spell Enslave the Weak can turn an enemy NPC into one when its health is at 20% or lower. Simutaneously, you can use this and Dream Geas to have two thralls under your control. The devotee power Phantasmagoria is another method that can be added to your thrall army.</span></p><p><span style="font-size:12pt;"><strong>When Ambushed</strong></span></p><p><span style="font-size:12pt;">Otherwordly Protection will activate right away. Use the time to cast Hysteria, then summon your Daedric Lords followed by Spectral Warband. Same method applies to your living thralls if you have the Companion's Insight ability.</span></p><p><span style="font-size:12pt;"><strong>For Dragons</strong></span></p><ul><li><span style="font-size:12pt;">Wyrm Anguish - Curse of the Silent, Magicka Void</span></li></ul><p><span style="font-size:12pt;">Originally had this ability but felt it was more of an exploit. However, it will make the fight with dragons a lot easier. Start by casting Curse of the Silent spell on the dragon, wait 20 or so seconds, then cast Magicka Void. This will reduce the dragon’s health to 1. The Curse of the Silent spell reduces magicka from the target for a certain time period or until it casts a spell. Magicka Void then reduces the target's health percentage to match its magicka percentage. Since dragon's don't use magicka, their health completley evaporates. You can also use this ability against powerful foes like Draugr Overlords and Bandit Chiefs.</span></p><p><span style="font-size:12pt;"><strong>For Mages/Archers</strong></span></p><p><span style="font-size:12pt;">Cast frenzy on them right away. If unable and they start to move away from the action, use the Skull of Corruption or Disembody Assault. Alternatively, you can cast fear on them and deal with them later or use Calm Before Death to eliminate them right away.</span></p><p style="text-align:left;"><span style="font-size:10pt;"> </span></p><p style="text-align:center;"><span style="font-size:10pt;"><span style="font-size:14pt;"><strong>Credits</strong></span></span></p><p style="text-align:left;"> <span style="font-size:12pt;">I like to give a huge shoutout for Ponty and his Lamp Descendent build. His presentation style in building a character through storytelling definitely inspired me to create the Thrall Commander. I also should credit Kendrix's Twilight Adjudicator. It's where I discovered the Miraak - Dragonborn follower mod and it led me to conclude Luven's journey fitting for his character. I should also mention the Subreddit Forum on Enaisaion (the creator of Ordinator, Imperious, Apocalypse, and other overhauls). I found some great tips on using spells from Apocalypse that helped early in my playthrough.</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Closing Notes</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">Well there you have it. Hopefully this build encourages you to try out a class that I find is not very popular. Feel free to comment and provide any kind of feedback. Good luck to all the participants in the event and I can't wait to see your builds.</span></p></div>Character Build: The Lone Wolfhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-lone-wolf2020-07-22T23:05:35.000Z2020-07-22T23:05:35.000ZSaronishttps://TheSkyForge.ning.com/members/Saronis<div><p><a href="{{#staticFileLink}}6931401695,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6931401695,RESIZE_710x{{/staticFileLink}}" alt="6931401695?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> <a href="https://1.bp.blogspot.com/-OlMPrBrMsyU/XRMFK7X6rQI/AAAAAAAAKVk/MDjsBRUnspITR_9W8S-RGLIQDjGpMw9lgCLcBGAs/s1600/154.png" target="_blank"><img class="align-center" src="{{#staticFileLink}}7828047098,RESIZE_710x{{/staticFileLink}}" alt="7828047098?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:18pt;"><em>As of right now, the backstory for this character is still a work in progress. I know where I want to go with it, but have had lots of work lately and haven't found time to polish it enough. I will add it to the build as soon as I am satisfied with it ; the rest of the build being essentially finished, allow me to introduce my take on the Barbarian class : Ulfgar, The Lone Wolf.</em></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="https://1.bp.blogspot.com/-OlMPrBrMsyU/XRMFK7X6rQI/AAAAAAAAKVk/MDjsBRUnspITR_9W8S-RGLIQDjGpMw9lgCLcBGAs/s1600/154.png" target="_blank"><img class="align-center" src="{{#staticFileLink}}7828047098,RESIZE_710x{{/staticFileLink}}" alt="7828047098?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4417031809,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4417031809,RESIZE_710x{{/staticFileLink}}" alt="4417031809?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">To play as Ulfgar, the soldier of fortune, here is a list of the mods you will need, as well as a few suggestions.</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>ESSENTIAL MODS :</strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137?tab=description">Ordinator</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315?tab=description">Imperious</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910?tab=description">Andromeda</a></span></p><p style="text-align:center;"><a style="font-size:16px;" href="https://www.nexusmods.com/skyrimspecialedition/mods/1460" target="_blank">Thunderchild</a></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272/?tab=description">Alternate Start</a></span> Choose to start camping in the wilderness if you wish to follow the backstory</p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>RECOMMENDED MODS :</strong></span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1368?tab=description">Wildcat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17196">Ultimate Combat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6843/">Advanced Adversary Encounters</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6331">Skyshards</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4026054">Perk points @ skill level</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/7842?tab=description">Perk point awards</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p><u>NB :</u> The latter three essentially act as a replacement for 20/50/100% more perk point mods that come with Ordinator. I prefer to play with these, as exploration (Skyshards), defeating epic enemies (PPA) and mastering more and more skills (PP@SL) make perk points feel like a reward for your acomplishments, rather than just something you get double every few levels. It is up to your preference, however, you could bypass these and just get any perk point modifier on the Ordinator page.</p><p> </p><p> </p><p><a href="{{#staticFileLink}}4416879077,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416879077,RESIZE_710x{{/staticFileLink}}" alt="4416879077?profile=RESIZE_710x" width="710" /></a></p><p> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}4471486005,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6931570892,RESIZE_710x{{/staticFileLink}}" alt="6931570892?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><span style="font-size:10pt;">Ulfgar feasting in Jorrvaskr.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p><span style="font-size:14pt;"><strong>Name : </strong>Ulfgar</span></p><p><span style="font-size:14pt;"><strong>Age : </strong>33</span></p><p><span style="font-size:14pt;"><strong>Class archetype :</strong> Barbarian</span></p><p><span style="font-size:14pt;"><strong>Race : </strong>Nord</span></p><p> </p><p>With Imperious installed, Nords start with a base Health of <span style="font-size:12pt;"><strong><span style="color:#ff0000;">110</span></strong> </span>(regen rate 0.75%), base Magicka of <span style="font-size:12pt;"><strong><span style="color:#0000ff;">85</span></strong> </span>(regen rate 2.875%) and base Stamina of <span style="font-size:12pt;"><span style="font-size:24pt;"><span style="font-size:10pt;"><span style="color:#008000;font-size:12pt;"><strong>105</strong> </span></span></span></span> (regen rate 5.25%), and a carrying capacity of 325.</p><p>Their racial abilities include <span style="font-size:12pt;">Warrior's Heart</span>, which increases attack and spell damage by up to 40% based on missing Health, <span style="font-size:12pt;">The Purge</span>, which lets you select three different races other than Nord at levels 10, 20 and 30, increasing your damage to them by 35%, and finally <span style="font-size:12pt;">Child of Skyrim<span style="font-size:10pt;">, which grants 25% Frost resistance, and an additional 50% when their active abitity, Avatar, is active.</span></span></p><p>Speaking of <span style="font-size:12pt;">Avatar<span style="font-size:10pt;">, it is a one use a day power that regenerates 10% of total Magicka and Stamina per second for 30 seconds. It is unlocked by clearing any 10 dungeons.</span></span></p><p><span style="font-size:12pt;"><span style="font-size:10pt;">As for The Purge, the three races you should choose are Imperial, Dunmer and Altmer ; the order depends on what content you aim to do first. Imperial is a good choice for the Civil War, Altmer is a good choice for the main questline, and Dunmer is a good choice when you're in Solstheim.</span></span></p><p> </p><p><span style="font-size:14pt;"><strong>Standing Stone : </strong>The Warrior</span></p><p> </p><p>With Andromeda installed, the Warrior Stone has two passive properties and one active ability.</p><p> </p><p>For passives, <span style="font-size:12pt;">Fierce Spirit <span style="font-size:10pt;">makes your Power Attacks deal 15% more damage, and your ranged weapons deal up to the same bonus percentage based on shot distance ; <span style="font-size:12pt;">Warrior's Path <span style="font-size:10pt;">makes all of your Warrior skills progress 10% faster.</span></span><br /> </span></span></p><p>The active ability, <span style="font-size:12pt;">Star of the West</span>, is unlocked through discovering every standing stone in Skyrim. It is a one use a day power, that allows you entirely replenish your Health and Stamina, while fortifying them by the amount restored for 30 seconds.</p><p> </p><p><span style="font-size:14pt;"><strong>Stat Distribution : <span style="color:#0000ff;font-style:normal;font-variant:normal;font-weight:bold;line-height:18.2px;text-decoration:none;vertical-align:baseline;padding:0px;margin:0px;border:0px none #0000ff;">0</span></strong>/<strong><span style="color:#ff0000;font-style:normal;font-variant:normal;line-height:18.2px;text-decoration:none;vertical-align:baseline;padding:0px;margin:0px;border:0px none #ff0000;">3</span></strong>/<span style="color:#008000;"><strong>1 </strong></span>- <span style="font-size:10pt;">Stop perking Stamina when you reach around 300 and put all further points into Health.</span></span></p><p> </p><p><span style="font-size:14pt;"><strong>Factions :</strong> Stormcloak Rebellion, The Companions, Skaal-Friend</span></p><p><br /> <span style="font-size:14pt;"><strong>Alignment : </strong>Chaotic Neutral</span></p><p> </p><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}4416902613,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416902613,RESIZE_710x{{/staticFileLink}}" alt="4416902613?profile=RESIZE_710x" width="710" /></a></span></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;">These are examples of quests that make sense role-play wise for Ulfgar, the solitary berserker. Please note, these lists are non-exhaustive, in no particular order, and are overall just a way for you to get started into roleplaying the character.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>QUESTLINES : </strong>Main quest, Dragonborn DLC, Civil War (Ulfgar will join the Stormcloaks), Companions Questline</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>MAIN QUESTS : </strong> Thirsk Mead Hall (Ulfgar will side with his Nord kinsmen in order to retake Thirsk), Skaal village quests, Ancestral Worship, Infiltration, Lights Out !, Rise In The East, The White Phial, Repairing the Phial, The Forsworn Conspiracy (Ulfgar will defend the interests of the Silver-Blood family), Missing in Action</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>MISC QUESTS : </strong>Find all standing stones, Amren's Family Sword, Armor for Erik, Roggi's Ancestral Shield, Court Steward Bounties, Companions radiant quests</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}4416916902,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416916902,RESIZE_710x{{/staticFileLink}}" alt="4416916902?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}6932121671,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6932121671,RESIZE_710x{{/staticFileLink}}" alt="6932121671?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">As a Barbarian, Ulfgar's best defense is a good offense ; he mostly uses speed and critical strikes to wreak havoc on the battlefield. Let's review the key perks here :</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/b/b9/SkillAlchemy.png/revision/latest?cb=20120513065550" target="_blank"><img src="https://vignette.wikia.nocookie.net/elderscrolls/images/b/b9/SkillAlchemy.png/revision/latest?cb=20120513065550&profile=RESIZE_400x" alt="latest?cb=20120513065550&profile=RESIZE_400x" width="236" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ALCHEMY - </strong><em>A skill seldom used by Barbarians ; that being said, in most Scandinavian cultures, from which the Elder Scrolls Nords are heavily inspired, Berserkers were warriors of inhuman strength, and it was said they made use of alchemical concoctions to empower themselves - often at the cost of their sanity. As such, Ulfgar</em><em> is no great alchemist by any means, but he is capable of brewing basic potions to bolster his battle prowess.</em></span></p><p style="text-align:center;"> </p><ul><li><span style="font-size:12pt;"><em>Physician :</em></span> As he bears no shield, doesn't use Restoration magic or enchanted gear, and is wrapped in light armor, Ulfgar needs the extra help from this perk to stay alive in combat. Choose to increase the magnitude of your <span style="font-size:12pt;"><strong><span style="color:#ff0000;">Health</span></strong><strong> </strong></span>potions.</li><li><span style="font-size:12pt;"><em>Crimson Haze : </em></span>This perk has amazing synergy with the rest of the build, whose only mobility option is movement speed.</li><li><span style="font-size:12pt;"><em>Witchmaster : </em><span style="font-size:10pt;">A perfect fit for a berserker - Ulfgar benefits from a lot of these possible side effects, most notably <span style="font-size:12pt;">Free Power Attacks</span> and <span style="font-size:12pt;">Infinite Health.</span></span></span></li></ul><p> </p><p> <a href="https://vignette.wikia.nocookie.net/elderscrolls/images/c/c7/SkillBlock.png/revision/latest/scale-to-width-down/340?cb=20120311101347" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/c/c7/SkillBlock.png/revision/latest/scale-to-width-down/340?cb=20120311101347&profile=RESIZE_400x" alt="340?cb=20120311101347&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>BLOCK - </strong><em>Ulfgar's prowess with a warhammer is such that he also knows how to use its handle to deflect a blow or break jaws.</em></span></p><p style="text-align:center;"> </p><ul><li><span style="font-size:12pt;"><em>Poke the Dragon :</em></span> This perk synergizes extremely well with a crit-based build ; indeed, critical strike damage is calculated by multiplying the initial damage of the blow, so boosting your base damage is always interesting.</li><li><span style="font-size:12pt;"><em>Quick Reflexes : </em></span><span style="font-size:10pt;">The two main things Ulfgar has to be wary about in combat are ranged spells and melee power attacks ; this perk gets rid of the latter.</span></li><li><span style="font-size:12pt;"><em>Skull Rattler : </em></span>The damage added to your power bashes is nothing to scoff at ; besides, you'll find yourself bashing a lot in combat, so you'll make use of it a lot.</li><li><span style="font-size:12pt;"><em><span style="font-size:12pt;">Mocking Blow : </span></em><span style="font-size:10pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;">Despite preventing your enemies from fleeing, this perk is defensive in nature ; halting Stamina regeneration completely prevents your opponents from attempting power attacks - which can be devastating if they land, considering you're wearing light armor.</span></span></span></span></span></li></ul><p> </p><p> </p><p> <a href="https://vignette.wikia.nocookie.net/elderscrolls/images/2/2d/SkillLightarmor.png/revision/latest/scale-to-width-down/340?cb=20120311101510" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/2/2d/SkillLightarmor.png/revision/latest/scale-to-width-down/340?cb=20120311101510&profile=RESIZE_400x" alt="340?cb=20120311101510&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>LIGHT ARMOR - </strong><em>Barbarians, as opposed to most combat classes, traditionally favor Light Armor, trading the higher protection offered by Heavy Armor for speed and freedom of movement.</em></span></p><p style="text-align:center;"> </p><ul><li><span style="font-size:12pt;"><em>As a Leaf :</em></span> Given that Ulfgar doesn't have any gapclosing abilities besides sheer movement speed, you'll find yourself sprinting a lot in combat ; this perk ensures you can do so unhindered.</li><li><span style="font-size:12pt;"><em>Lightning Strike : </em></span><span style="font-size:10pt;">This perk allows you to make quick work of the closest melee enemies, giving archers and mages less time to react before you inevitably close the gap and crush them under your hammer.</span></li><li><span style="font-size:12pt;"><em>Fight or Flight : </em><span style="font-size:10pt;">An amazing perk overall, taking a hit will give you enough Stamina to either block the next blow, power attack to retaliate,</span></span>.or quickly sprint out of the way of a subsequent attack.</li><li><span style="font-size:12pt;"><em>Survival Instinct : </em><span style="font-size:10pt;">Very good against archers, as taking an arrow means you'll reach them even quicker ; also has great synergy with Fight or Flight, since the movement speed boost also applies to sprinting speed.</span></span></li></ul><p> </p><p style="text-align:center;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/2/2b/SkillSmithing.png/revision/latest/scale-to-width-down/340?cb=20120311101619" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/2/2b/SkillSmithing.png/revision/latest/scale-to-width-down/340?cb=20120311101619&profile=RESIZE_400x" alt="340?cb=20120311101619&profile=RESIZE_400x" width="236" /></a><span style="font-size:12pt;"><strong>SMITHING - </strong><em>Ulfgar has learned enough of the craft to be able to maintain his armor and weapon in good condition.</em></span></p><p style="text-align:center;"> </p><ul><li><span style="font-size:12pt;"><em>Expert Smithing (Orcish) :</em></span> It may seem odd at first to pick a Heavy Armor smithing specialization for a build that uses Light Armor ; this perk, however, will allow you to temper your weapon, The Longhammer, twice as much, hence why you should take it over the other option.</li></ul><p> </p><p><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/1/18/SkillSpeech.png/revision/latest/scale-to-width-down/340?cb=20120311101647&profile=RESIZE_400x" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/1/18/SkillSpeech.png/revision/latest/scale-to-width-down/340?cb=20120311101647&profile=RESIZE_400x" alt="340?cb=20120311101647&profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>SPEECH - </strong><em>As for Alchemy, Speech is not a skill traditionally used by Barbarians ; however, Ordinator gives Speech a whole branch dedicated to Shouts, which is way too good to pass up.</em></span></p><p style="text-align:center;"> </p><ul><li><span style="font-size:12pt;"><em>Windborne :</em></span> Ulfgar benefits from mostly two things : attack damage, and movement speed. This perk provides both whenever you Shout. And it stacks.</li><li><span style="font-size:12pt;"><em>Thu'um of War : </em></span><span style="font-size:10pt;">This perk gives us both offensive capabilities by literaly negating the armor of your opponents, as well as a much needed crowd control option.</span></li></ul><p> </p><p> </p><p> </p><p><span style="font-size:10pt;"><a href="https://vignette.wikia.nocookie.net/elderscrolls/images/f/fa/SkillTwohanded.png/revision/latest?cb=20120311101705" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/f/fa/SkillTwohanded.png/revision/latest?cb=20120311101705&profile=RESIZE_400x" alt="latest?cb=20120311101705&profile=RESIZE_400x" width="236" /></a></span></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>TWO-HANDED - </strong><em>Ulfgar solely relies on a sturdy warhammer when it comes to weaponry ; his skill with such a weapon is unmatched, even by the greatest of warriors.</em></span></p><p style="text-align:center;"> </p><ul><li><span style="font-size:12pt;"><em>Death or Glory :</em></span> This perk has incredible synergy with the Nord racial ability Warrior's Heart. It allows for literal one-shots of even the most heavily protected opponents when your Health bar gets low enough.</li><li><span style="font-size:12pt;"><em>Trample : </em></span><span style="font-size:10pt;">Ulfgar's way of dealing with archers and mages is fairly straightforward : run at them, crush their skull.</span></li><li><span style="font-size:12pt;"><em><span style="font-size:12pt;">Massacre : </span></em><span style="font-size:13.3333px;">Being focused on critical strike damage, Ulfgar greatly benefits from effects that increase the already incredible attack speed of The Longhammer.</span></span></li><li><span style="font-size:12pt;"><em>Voice of Rage & Ruin : </em><span style="font-size:10pt;">Not only does this perk grant us free Elemental Fury procs - as it should be the power you have selected by default - but it also procs Windborne from the Speech tree. Overall, this is probably the most important perk in the whole build.</span></span></li><li><span style="font-size:12pt;"><em>Batter :</em> <span style="font-size:10pt;">This is where our critical damage comes from ; this perk also passively doubles your critical strike damage, making it a perfect fit in conjunction with Lightning Strike from the Light Armor tree.</span></span></li><li><span style="font-size:12pt;"><em>The Pendulum : </em></span><span style="font-size:10pt;">As you know by now, critical strikes are great ; but there's one thing that's even better than a critical strike : an AOE critical strike.</span></li><li><span style="font-size:12pt;"><em>Grand Slam : </em><span style="font-size:10pt;">S</span></span><span style="font-size:10pt;">ome quick math on this perk : even if you're still at your base Stamina level for some reason (which is 105 for Nords), your critical power attack deals a whopping 315% bonus damage. With the Batter perk, it means 730% bonus damage on your power attacks. And it keeps scaling as your Stamina increases ; with the final build having 305 Stamina, it equates to your critical power attacks dealing 1830% more damage.</span></li></ul><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:14pt;">A quick note on Lycanthropy : while doing the Companions questline, I chose to not cure Ulfgar's, as being a werewolf fits the general idea I had for the character. Should you want to focus more heavily on that, I would recommend you use <a href="https://www.nexusmods.com/skyrimspecialedition/mods/31245" target="_blank">Growl</a>. It provides a much deeper and more interesting perk tree than the Vanilla game, and also allows you to customize the appearance of your form - you can even be a Werebear ! That being said, </span><span style="font-size:14pt;">I didn't end up using the Beast Form power at all to be honest, as the build fully functions without it, I simply took Lycanthropy as a nice RP addition to Ulfgar. Therefore, using the Beast form and perking the Werewolf Tree it is up to your personal preference.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><img src="{{#staticFileLink}}4416936811,RESIZE_710x{{/staticFileLink}}" alt="4416936811?profile=RESIZE_710x" /></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">The choice of weapon, most notably, is key for this build to fully work ; indeed, The Longhammer has increased attack speed, which makes it the actual highest-DPS two-handed weapon in the game, but this effect doesn't count as an enchantment ; therefore, you're able to use the Elemental Fury Shout while wielding it.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p><strong><span style="font-size:12pt;"><a href="{{#staticFileLink}}7134952296,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}7134952296,RESIZE_400x{{/staticFileLink}}" alt="7134952296?profile=RESIZE_400x" width="387" /></a></span></strong></p><p> </p><p> </p><p> </p><p><strong><span style="font-size:12pt;">Weapons -</span> </strong><span style="font-size:12pt;">The Longhammer, <span style="font-size:10pt;">which you can find in Liar's Retreat in the Reach, south of Dragon Bridge. To get it to have a more distinct appearance, I used a mod that is probably a staple in most load orders by now : <span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3334" target="_blank">Unique Uniques</a></span>.</span></span></p><p><span style="font-size:12pt;"><strong>Armor -</strong></span> I went with the gorgeous <span style="font-size:12pt;">Blood Horker Light Armor, <span style="font-size:10pt;">from<span style="font-size:12pt;"> </span></span></span><a style="font-size:16px;" href="https://www.nexusmods.com/skyrimspecialedition/mods/30051" target="_blank">Unplayable Faction Armors</a><span style="font-size:16px;">. <span style="font-size:10pt;">I was always a fan of <span style="font-size:12pt;">NordWarUA<span style="font-size:10pt;">'s work, and am glad to be able to include some of it in a build.</span></span></span> <span style="font-size:10pt;">Should you want to stick to the base game, <span style="font-size:12pt;">Savior's Hide <span style="font-size:10pt;">provides some well-needed Magic Resist. For useful enchants should you find enchanted boots and bracers, and an enchanted helmet, see the<span style="font-size:12pt;"> Jewelry</span> section. Do keep in mind, however, that you might want to invest an extra perk in <span style="font-size:12pt;">Arcane Blacksmith</span> in the Smithing tree if you're using enchanted gear.</span></span></span></span></p><p><strong><span style="font-size:12pt;">Jewelry -</span> </strong>Useful enchants include <span style="font-size:12pt;">Fortify Health, Fortify Health Regen, Fortify Stamina, Fortify Stamina Regen, Fortify Block, Resist Magic <span style="font-size:10pt;">and all specific variants,</span> <span style="font-size:10pt;">and <span style="font-size:12pt;">Fortify Two-Handed.</span></span></span></p><p><strong><span style="font-size:12pt;">Miscellaneous -</span> </strong>You should always carry crafted <span style="font-size:12pt;">Health <span style="font-size:10pt;">and <span style="font-size:12pt;">Stamina <span style="font-size:10pt;">potions. For boss fights, <span style="font-size:12pt;">Fortify Two-Handed <span style="font-size:10pt;">potions can also come in handy. Don't hesitate to use lower-level potions (Minor Health/Stamina, or even Magicka potions you might find in your travels); to activate <span style="font-size:12pt;">Stimulants, Crimson Haze, <span style="font-size:10pt;">and </span></span><span style="font-size:12pt;">Witchmaster</span>.</span></span></span></span></span></span></p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;"><img class="align-center" src="{{#staticFileLink}}4437864402,RESIZE_710x{{/staticFileLink}}" alt="4437864402?profile=RESIZE_710x" /></span></span></span></span></span></span></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;">While people may see Ulfgar as a hero, he doesn't claim nor want to be one. Perhaps, as his understanding of the Way of the Voice gets deeper, he will realize it doesn't take a hero to simply do the right thing, and he doesn't need to be one.</span></p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>MAIN SHOUTS </strong></span></p><p><span style="font-size:12pt;"> </span></p><ul><li><span style="font-size:12pt;">Disarm</span></li><li><span style="font-size:12pt;">Dismay</span></li><li><span style="font-size:12pt;">Elemental Fury</span></li><li><span style="font-size:12pt;">Marked for Death</span></li><li><span style="font-size:12pt;">Kingsbane</span></li><li><span style="font-size:12pt;">Warcry</span></li></ul><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"><strong>SECONDARY SHOUTS</strong></span></p><p><span style="font-size:12pt;"> </span></p><ul><li><span style="font-size:12pt;">Whirlwind Sprint</span></li><li><span style="font-size:12pt;">Dragonrend</span></li></ul><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"><strong>THUNDERCHILD BONUS ABILITIES</strong></span></p><p><span style="font-size:12pt;"> </span></p><ul class="disc"><li><span style="font-size:12pt;">Storm Crown : <span style="font-size:10pt;">Shout cooldown is removed when you enter or leave combat.</span></span></li><li><span style="font-size:12pt;">Thundering Echoes : <span style="font-size:10pt;">The first shout you use in combat has no cooldown.</span></span></li><li><span style="font-size:12pt;">Way of Peace :<span style="font-size:10pt;"> Shouts have a greatly reduced cooldown out of combat.</span></span></li></ul><p><span style="font-size:12pt;"> </span></p><p> </p><p><span style="font-size:12pt;"><img class="align-center" src="{{#staticFileLink}}4420242804,RESIZE_710x{{/staticFileLink}}" alt="4420242804?profile=RESIZE_710x" /></span></p><p> </p><p> </p><p><span style="font-size:12pt;"><img class="align-center" src="{{#staticFileLink}}7028800860,RESIZE_180x180{{/staticFileLink}}" alt="7028800860?profile=RESIZE_180x180" width="50" /></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Undying Frenzy (Passive) :</strong> </span><span style="font-size:12pt;">Warrior's Heart + Death or Glory + Survival Instinct</span></p><p style="text-align:center;"><span style="font-size:12pt;">Ulfgar's rage grows as the battle goes on ; the more damage he suffers, the deadlier he becomes.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://lolstatic-a.akamaihd.net/frontpage/apps/prod/rg-champion-aatrox/fr_FR/5b922bef08881410f8fffa7273c30a75dfb1d11f/assets/img/content/abilities/icon-e.jpg" target="_blank"><img class="align-center" src="https://lolstatic-a.akamaihd.net/frontpage/apps/prod/rg-champion-aatrox/fr_FR/5b922bef08881410f8fffa7273c30a75dfb1d11f/assets/img/content/abilities/icon-e.jpg?profile=RESIZE_180x180" alt="icon-e.jpg?profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Unstoppable Charge :</strong> <span style="font-size:10pt;">Trample + Annoying Mosquitoes + Grand Slam</span></span></p><p style="text-align:center;"><span style="font-size:12pt;">Ulfgar rushes at his target, mitigating their attacks, and slams them with his warhammer, dealing devastating damage.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><img class="align-center" src="https://static10.tgstat.ru/channels/_0/be/be21772c33e390834c3304027ba8652f.jpg?profile=RESIZE_180x180" alt="be21772c33e390834c3304027ba8652f.jpg?profile=RESIZE_180x180" width="50" /></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Ferocious Roar :</strong> <span style="font-size:10pt;">Elemental Fury <span style="font-size:12pt;"><em>OR</em></span> Voice of Rage & Ruin + Windborne + The Longhammer</span></span></p><p style="text-align:center;"><span style="font-size:16px;">Ulfgar uses the Voice to become crazed, allowing him to decimate his foes with a flurry of heavy strikes.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:16px;"><a href="https://vignette.wikia.nocookie.net/leagueoflegends/images/5/5b/Forsaken_Wolf_profileicon.png/revision/latest?cb=20180618200502" target="_blank"><img class="align-center" src="https://vignette.wikia.nocookie.net/leagueoflegends/images/5/5b/Forsaken_Wolf_profileicon.png/revision/latest?cb=20180618200502&profile=RESIZE_180x180" alt="latest?cb=20180618200502&profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>The Beast Within :</strong> <span style="font-size:10pt;">Dismay</span><span style="font-size:10pt;"> + Thu'um of War + The Pendulum</span></span></p><p style="text-align:center;"><span style="font-size:16px;">Ulfgar unleashes the power of the animal inside him ; his enemies are paralyzed in terror as he culls them down.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:16px;"><a href="https://www.wowisclassic.com/media/CACHE/images/wow/talents/80cf7259-1244-41bd-8032-d609fae5ec31/f57ab99f3c980d8e6c9adce11f249293.jpg" target="_blank"><img class="align-center" src="https://www.wowisclassic.com/media/CACHE/images/wow/talents/80cf7259-1244-41bd-8032-d609fae5ec31/f57ab99f3c980d8e6c9adce11f249293.jpg?profile=RESIZE_180x180" alt="f57ab99f3c980d8e6c9adce11f249293.jpg?profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Jaw Breaker :</strong> <span style="font-size:10pt;">Quick Reflexes + </span><span style="font-size:10pt;">Skull Rattler </span><span style="font-size:10pt;">+ Mocking Blow</span></span></p><p style="text-align:center;"><span style="font-size:16px;">Ulfgar interrupts an enemy power attack with a quick pommel strike to the teeth, damaging, staggering and enraging his target.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:16px;"><a href="{{#staticFileLink}}9768695072,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9768695072,RESIZE_180x180{{/staticFileLink}}" alt="9768695072?profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Annihilate :</strong> <span style="font-size:10pt;">Marked for Death + Thundering Echoes + Elemental Fury + Power attack</span></span></p><p style="text-align:center;"><span style="font-size:16px;">With a conjuction of Voice and hammer, Ulfgar can obliterate even the strongest foe.</span></p><p style="text-align:center;"><span style="font-size:16px;"> </span></p><p><span style="font-size:12pt;"><img class="align-center" src="{{#staticFileLink}}4416978989,RESIZE_710x{{/staticFileLink}}" alt="4416978989?profile=RESIZE_710x" /></span></p><p> </p><p><span style="font-size:12pt;"><strong>STRENGTHS :</strong> Extremely fun to play, insane damage output in single-target, decent cleave damage, decent sustain, challenging but highly rewarding, viable through all stages of the game and in any difficulty, no reliance on enchantments, and only a few, easily-obtainable ones are relevant.</span></p><p><span style="font-size:12pt;"><strong>WEAKNESSES : </strong>No ranged options, vulnerable to slows, weak against archers and magic users if they have a superior vantage point.</span></p><p> </p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}6968044101,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6968044101,RESIZE_710x{{/staticFileLink}}" alt="6968044101?profile=RESIZE_710x" width="710" /></a></strong></span></p><p style="text-align:center;"><span style="font-size:10pt;">Ulfgar, The Lone Wolf.</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;">Ulfgar is a Barbarian, a combat-focused class that is way harder to play, and way less one-dimensional, than it seems at first glance ; the basic principle of the class might be to heedlessly rush forward, but the actual combat application requires clever target selection, good movement, and thoughtful Stamina management. That being said, combat remains excessively fun and fast-paced, which is what makes the Barbarian one of the most enjoyable combat specs to play.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Your main approach to combat, contrarily to most melee classes - which try to gapclose to the farthest enemy, and drag the rest of their foes to them along the way - is to meet the closest baddies head on, making use of the Lightning Strike perk. Trading your Health for your enemies' is absolutely fine ; it will only make you stronger due to <strong>Undying Frenzy</strong>. The best-case scenario for you is facing multiple melee enemies, as you're able to make full use of <strong>Ferocious Roar</strong>. Should your opponents pose too big a threat, <strong>The Beast Within</strong> will often provide you with good enough CC to thin their ranks. </span></p><p style="text-align:left;"><span style="font-size:12pt;">Against a single, powerful foe, you should look for good timing windows to use <strong>Jaw Breaker</strong>, and follow it up with a massive <strong>Annihilate</strong>. Once you've dealt with your opponents in melee range, move from ranged target to ranged target with <strong>Unstoppable Charge</strong> ; your damage is usually enough to one-shot most ranged enemies, and the Annoying Mosquitoes perk will have made you safe from their attacks before you close the gap on them.</span></p><p style="text-align:left;"><span style="font-size:12pt;">As far as Stamina management goes, you should only Power Attack when your enemy is vulnerable to your next blow, and only to apply the effect of one of your Two-Handed perks, or as a part of <strong>Unstoppable Charge </strong>or <strong>Annihilate</strong>. Otherwise, stick to regular attacks, as you can very quickly reach ungoddly amounts of attack speed with the build. That being said, should Witchmaster give you the Free Power Attacks, or Unlimited Stamina buffs, you should of course look to make full use of it.</span></p><p style="text-align:left;"><span style="font-size:12pt;">While most of your mobility relies on sheer movement speed - further enhanced by the use of Alchemy - it's important to note that Whirlwind Sprint is a very useful tool in that regard, and can often come in clutch. Do note, however, that using it hinders your ability to make full use of the Voice's offensive capabilities. The same goes for the Warcry shout ; while the healing it provides is invaluable, it's often better to use Star of the West or Avatar to replenish your resources, if you ever run out of potions, despite the one day cooldown.</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:10pt;"><img src="{{#staticFileLink}}4416995241,RESIZE_710x{{/staticFileLink}}" alt="4416995241?profile=RESIZE_710x" /></span></p><p style="text-align:center;"> </p><p><span style="font-size:12pt;">This concludes the seventh build I'm posting on The SkyForge, namely my Barbarian build. This is a part of my Project 21 series of builds, which will be my own take on all 21 classes of the TES universe, I can't believe I'm a third of the way there already. My sincerest thanks for the appreciation you guys have shown this project so far. I feel truly blessed.</span></p><p> </p><p><span style="font-size:16px;">I was indeed pleasantly surprised that so many people were happy and willing to bounce off ideas, provide useful advice, and generally encourage me in this ambitious endeavour. Thank you very much for welcoming me into the community, and for your support. It is a great source of motivation for me to keep trying my best at crafting these builds.</span></p><p> </p><p><span style="font-size:12pt;">I would like to extend special thanks to <a href="https://www.patreon.com/EnaiSiaion">Enai Siaion</a>, creator of Ordinator, Andromeda, Wildcat, Imperious, and many more gameplay-enhancing mods, for making Skyrim an even more amazing game than Bethesda already had, and one I still enjoy playing after almost a decade, as well as to <a href="https://theskyforge.ning.com/members/Furrion17">Furrion 17</a>. I tried all of his builds when I got into character building and really had a blast, and the dedication he shows in crafting a good backstory for a good build inspired me to try my hand at it as well. Since I joined this community, Furrion has helped me get started, and has provided me with nothing but kind advice and friendship, for which I am immensely grateful. </span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">That's all from me for now, expect more soon ! Don't hesitate to comment and share your experience playing Ulfgar, I hope you'll have as much fun playing him as I had creating, playing and writing the build he is the star of !</span></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://cdn3.iconfinder.com/data/icons/brands-applications/512/Skyrim-512.png" target="_blank"><img src="https://cdn3.iconfinder.com/data/icons/brands-applications/512/Skyrim-512.png?profile=RESIZE_400x" alt="Skyrim-512.png?profile=RESIZE_400x" width="328" /></a> </span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><span style="font-size:24pt;"><strong>MY OTHER BUILDS<br /> </strong></span></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><span style="font-size:24pt;"><strong><a href="{{#staticFileLink}}4422427276,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4422427276,RESIZE_710x{{/staticFileLink}}" alt="4422427276?profile=RESIZE_710x" width="710" /></a></strong></span></span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">ARCHER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-turncoat-1?edited=1" target="_blank">Kastav, the Turncoat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">ASSASSIN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-crimson-dirk?edited=1" target="_blank">Thogra gra-Karosh, the Crimson Dirk</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">HEALER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-she-of-the-wild?edited=1" target="_blank">Alska, She of the Wild</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">KNIGHT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-alessia-s-chosen" target="_blank">Acilius, Alessia's Chosen</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">NIGHTBLADE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-imperial-inquisitor" target="_blank">Caesia Tremellius, the Imperial Inquisitor</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">ROGUE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-rascal?edited=1" target="_blank">Thessia, the Rascal</a><br /> </span></p><p style="text-align:center;"><span style="font-size:12pt;">SCOUT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-wyrm-s-bane?edited=1" target="_blank">Taviah, the Wyrm's Bane</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SORCERER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-bloodsworn" target="_blank">Lanathel, the Bloodsworn</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><span style="font-size:16px;">SPELLSWORD : </span><a style="font-size:16px;" href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-skystrider-1" target="_blank">Ariane, the Skystrider</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WARRIOR : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lion-of-bangkorai" target="_blank">Kazan, the Lion of Bangkorai</a></span></p><p style="text-align:center;"> <span style="font-size:12pt;">WITCHHUNTER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-beckoner-of-retribution?edited=1" target="_blank">Taren Verelas, the Beckoner of Retribution</a></span></p></div>Character Build: The Infernal Huntress (Ordinator)https://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-infernal-huntress-ordinator2020-07-15T07:45:53.000Z2020-07-15T07:45:53.000ZFurrion 17https://TheSkyForge.ning.com/members/Furrion17<div><p><a href="{{#staticFileLink}}3620711259,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3620711259,RESIZE_710x{{/staticFileLink}}" alt="3620711259?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}3784335196,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3784335196,RESIZE_710x{{/staticFileLink}}" alt="3784335196?profile=RESIZE_710x" width="542" /></a></p><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;"><span style="color:#993300;"><span style="color:#ff6600;text-decoration:underline;">Foreword:</span></span></span></strong></span><span style="font-size:14pt;"><strong><span style="color:#ff6600;"><span style="color:#993300;"> </span></span></strong></span><span style="font-size:12pt;">This build came to fruition through my desire to create an antihero kind of character. A hunter turned vampire who fights both vampires and vampire hunters alike. Gwynn comes from a unique cabal inside the Montalion Clan who specialises in tracking and hunting down vampires of rival clans and any hunters who meddle in Montalion affairs. </span></p><p><span style="font-size:12pt;">The Infernal Huntress herself is loosely based off of the Demon Hunter’s from the Diablo games and the Skyrim character build of the same name by “No Snakes Alive”. The Infernal Huntress is adept at hunting down the undead and other magical abnormalities and is deadly both from range and in close quarters. She wields specially enchanted crossbows and flame-based magic to give her an edge against her foes. This Huntress is sure to leave a scorched and bloody path in the wake of where ever her hunt takes her.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}3628202291,original{{/staticFileLink}}"><img src="{{#staticFileLink}}3628202291,RESIZE_710x{{/staticFileLink}}" alt="3628202291?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-family:'Book Antiqua', serif;color:#0e101a;font-size:12pt;"><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;"><a href="{{#staticFileLink}}3784348576,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3784348576,RESIZE_710x{{/staticFileLink}}" alt="3784348576?profile=RESIZE_710x" width="325" height="654" /></a>“</span></span></span><span style="font-family:'Book Antiqua', serif;color:#0e101a;font-size:12pt;">Once, long ago, I was not unlike her, you know”. Gwynn paused, searching for the right word. “Gallant, righteous and noble. I was doing the work of the gods. I would have laid down my life for the gods. I did lay down my life for them….”</span></p><p><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">“You are nothing like her, fo-”</span></span></p><p><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">“Foul creature?” Gwynn finished the old man’s sentence. “Hmm, perhaps not,” she said her fiery eyes narrowing on him “But once, yes, we most certainly were”. The Huntress lazily stoked the fire with an old brass poker, turning a chunk of wood over, sending embers trailing into the air.</span></span> </p><p><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">“Would it amuse you to know I hunt more of my kind now than I ever did as a mortal?” The old steward was silent. “Yes, you see if my years as a member of The Order the Hour taught me one thing. It is that time is man’s greatest enemy. How ironic it is that all I have is time now. Do you know how many years I’ve hunted the enemies of the Montalion?”</span></span></p><p> <span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">The old man tried to prop himself against the table leg more comfortably. The exertion was clearly paining him. “Why are you telling me this?” The steward spoke through laboured breath. </span></span></p><p> “<span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">Why not? It’s not as if you’re going to be telling anyone my secrets. Either you die of blood loss from that bolt in your leg, or, I may yet decide I’m hungry”.</span></span></p><p> “<span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">How comforting”. The man coughed.</span></span></p><p style="margin:0cm 0cm .0001pt;"><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">“Indeed”. Gwynn grinned menacingly at him.</span></span></p><p style="margin:0cm 0cm .0001pt;"> </p><p><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">“Kill me or free me vampire, but do not waste my time with talk”. The steward seethed.</span></span></p><p><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">“Stubborn old wretch, aren’t you? Very well then, enough talk.” Gwynn pulled the hot poker from the fireplace and held it close to his face. </span></span></p><p><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">“Where is she old man? Where is Alayne Montforte?”</span></span></p><p> “I’ll<span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;"> never tell you”.</span></span></p><p> “<span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">Oh, I think you will see I can be very persuasive.” She touched the brand against his cheek, searing his flesh. </span></span></p><p><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">“Arghhh”! The frail old wretch cried at the touch of the hot metal.</span></span></p><p><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">“The clan tires of her interfering in our business. Now, I’ll ask you again. Where is she?”</span></span></p><p> “<span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">Nooooo”! The steward cried as Gwynn thrust the poker into the wound on his leg.</span></span></p><p><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">I can do this all night”.</span></span> </p><p style="margin:0cm 0cm .0001pt;" align="center"><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">***</span></span> </p><p style="margin:0cm 0cm .0001pt;"><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">It was close to dawn before she got the answers she sought. In the end, it wasn’t pain that had got him to talk but the threat of turning him.</span></span></p><p style="margin:0cm 0cm .0001pt;"><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;"> </span></span></p><p> “<span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">Skyrim. My lady has gone to Skyrim”.</span></span></p><p> “<span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">Where in Skyrim”?!</span></span></p><p> “<span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">S-S-Solitude”. The broken steward wept, in a crumpled and bloodied mess on the floor “Please just leave me.”</span></span></p><p> “<span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">Go with your gods’ old man”. Gwynn lifted the wretch to his feet and sank her fangs into his neck.”</span></span></p><p> <span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">Now sated she let his body fall to the floor once more. Grabbing her crossbow off of the table, she slung it over her shoulder. The vampire incanted a spell under her breath, and a stream of flames leapt forth from her free hand, engulfing the dead man’s body and setting the sitting room ablaze. You’ll</span><em><span style="font-family:'Book Antiqua', serif;"> not have a home to return to now you little bitch</span><span style="font-family:'Book Antiqua', serif;">. </span></em> Gwynn smiled fiendishly as the flames danced behind her. </span></p><p style="margin:0cm 0cm .0001pt;"> <span style="font-family:'Book Antiqua', serif;color:#0e101a;font-size:12pt;">Her course was clear. She would make for Skyrim upon the setting of the sun.</span></p><p> </p><p style="text-align:left;"><a href="{{#staticFileLink}}3628200659,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3628200659,RESIZE_710x{{/staticFileLink}}" alt="3628200659?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="text-decoration:underline;font-size:12pt;"><strong><span style="color:#ff6600;text-decoration:underline;"><em>All of these mods are playable on Xbox One</em></span></strong></span></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:12pt;"><strong><span style="color:#ff6600;text-decoration:underline;"><a href="{{#staticFileLink}}3784337210,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3784337210,RESIZE_710x{{/staticFileLink}}" alt="3784337210?profile=RESIZE_710x" width="320" height="461" /></a><span style="font-size:14pt;">Essential Mods:</span></span></strong></span></p><ul><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3186851">Sacrosanct</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2983497">Ordinator</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3001108">20 Percent More Perk Points</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3329619">Summermyst</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4052177">Andromeda Standing Stones</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/it/mods/skyrim/mod-detail/2986039" target="_blank">Imperious:</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2978320">Apocalypse</a>: </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4028986" target="_blank">Crossbows of Skyrim</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2990780">Thunderchild</a></span> </li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Recommended Mods:</span></strong></span></p><ul><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2918744">Alternate Start</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3035778">Enchantments unleashed</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2988366">Wildcat</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4092115" target="_blank">Wintersun:</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4041268">Mortal Enemies</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2991775">Rebalanced Encounter Zones</a></span></li><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrim/mods/95545" target="_blank">Wintersun</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4022551" target="_blank">Dawnguard Hood</a></span></li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Creation Club:</span></strong></span></p><ul><li><span style="font-size:12pt;">Spell Knight Armour</span></li><li><span style="font-size:12pt;">Expanded Crossbow Pack</span></li></ul><p style="text-align:center;"><a href="{{#staticFileLink}}3628251807,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3628251807,RESIZE_710x{{/staticFileLink}}" alt="3628251807?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}3784338173,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3784338173,RESIZE_710x{{/staticFileLink}}" alt="3784338173?profile=RESIZE_710x" width="610" height="642" /></a></p><p><span style="font-size:12pt;"><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Breton Vampire:</span></strong></span> As a Breton Gwynn will have several innate racial bonuses. Some of these traits she has been able to adapt, to greatly serve her atypical fighting style.</span></p><ul><li><span style="font-size:12pt;"><span style="color:#ff6600;">Grail of Betony</span>: A treasure hunter in Skyrim carries the mythical Grail of Betony. A Breton in possession of the Grail regenerates Magicka and Stamina 50% faster.</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Spell Mantle:</span> Magic resistance increased by 15%. You also gain 25% spell absorption when Magicka is 25% or less.</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Stones of Galen:</span> Each standing stone grants its own additional effect.</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Dolmen Haunt (Vampire):</span> Can feed by activating a Standing Stone.</span> </li></ul><p><span style="font-size:12pt;"><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Standing Stone:</span></strong></span> <strong>The Atronach - </strong>The Atronach stone paired with Gwynn’s Breton heritage allows for a massive 70% reduction in spell cost. Though she is more vulnerable when casting her spells, her heavy armour mitigates much of the extra damage received.</span></p><ul><li><span style="font-size:12pt;"><span style="color:#ff6600;">Corrupted Arcana:</span> Magicka does not regenerate. Each death within 50 feet restores Magicka equal to 25 times their level.</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Oblivion Bound:</span> If you have Magicka remaining, spells are 25% more effective and cost 50% less Magicka</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Devour from Within:</span> Once a day<em> Paralyses</em> a living target, absorbing 50 Magicka for 10 seconds. When depleted, absorbs health instead.</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Stones of Galen: </span>Spells cost 30% less Magicka, but you take 20% more damage from attacks while casting.</span></li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Profile:</span></strong></span></p><ul><li><span style="font-size:12pt;"><span style="color:#ff6600;">Name:</span> Gwynn Estwell</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Gender:</span> Female</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Age:</span> 219 (Appears to be in her late 20’s)</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Religious Views:</span> Akatosh</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Affiliations:</span> Montalion Clan, Order of the Hour (Formerly)</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Morality/Alignment:</span> <a href="http://easydamus.com/chaoticneutral.html" target="_blank">Chaotic Neutral</a>. Gwynn cares little for the laws of men and the wellbeing of others. She is self-serving and somewhat of a lone wolf. When hunting her quarries, Gwynn pays little mind for collateral damage and will seek the most efficient option to complete her task without regard for others. She will not actively seek to hurt people she encounters but will kill any who stand in her way without remorse. Unlike most vampires, she reviles the Daedra, necromancers and most other forms of undeath. A trait that has stuck with her since serving in The Order of The Hour.</span></li></ul><p style="text-align:center;"><a href="{{#staticFileLink}}3631037974,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3631037974,RESIZE_710x{{/staticFileLink}}" alt="3631037974?profile=RESIZE_710x" width="710" /></a><br /> <span style="text-decoration:underline;font-size:10pt;"><em><strong><span style="color:#ff6600;text-decoration:underline;">Note: Modded and CC items are marked with *</span></strong></em></span></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;"><span style="text-decoration:underline;font-size:10pt;"><em><a href="{{#staticFileLink}}3784386146,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3784386146,RESIZE_710x{{/staticFileLink}}" alt="3784386146?profile=RESIZE_710x" width="367" height="476" /></a></em></span>Early Game Gear:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Iron Armor Set -</span> Common Armor found on bandits and highwaymen.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Novice Mage Hood</span> - Easily acquired from the corpses of wondering Vigilant’s.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">*Iron Crossbow</span> - Found as common loot in containers or on bandits.</span></li></ul><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">End Game Gear:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:16px;"><span style="color:#ff6600;">*Demons Breath (Imperial Steel Crossbow) -</span> Can be Crafted or bought from the Fletcher shop in Solitude or the Drunken Huntsman in Whiterun. Enchanted with <strong>Fire Damage</strong> and <strong>Absorb Health</strong>.</span></li><li style="text-align:left;"><span style="font-size:16px;"><span style="color:#ff6600;">*Desecrated Light (Silver Crossbow) - </span>Bought from the Fletcher shop in Solitude or the Drunken Huntsman in Whiterun. Enchanted with <strong>Fiery Soul Trap</strong>, and <strong>Turn Undead</strong></span></li><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">*Infernal Armor (Steel Spell Knight Armor) -</span> Found on Spell Knight Corpse. Gauntlets enchanted with <strong>Fortify Bashing</strong> and <strong>Force</strong>. Greaves enchanted with <strong>Fortify Destruction</strong> and <strong>Fortify Health</strong>. Torso enchanted with <strong>Resist Fire</strong> and <strong>Reactive Barrier</strong>.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">*Infernal Hood (Dawngaurd Hood) -<span style="color:#000000;"> Crafted. Enchanted with <strong>Fortify Magicka</strong> and <strong>Resist Magic</strong></span></span></span></li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Accessories:</span></strong></span></p><ul><li><span style="font-size:12pt;"><span style="color:#ff6600;">Air of Confidence (Gold Ring) -</span> Crafted or bought. Enchanted with <strong>Deadly Reach</strong> and <strong>Health Regeneration</strong>.</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Amulet of Accord (Gold Necklace) -</span> Crafted or bought. Enchanted with Unbreakable and Health Regeneration.</span></li></ul><p style="text-align:center;"><a href="{{#staticFileLink}}3631046231,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3631046231,RESIZE_710x{{/staticFileLink}}" alt="3631046231?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;"><span style="text-decoration:underline;font-size:10pt;"><em><span style="color:#ff6600;text-decoration:underline;">Note: Modded and CC content is marked with *</span></em></span></span></strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;"><a href="{{#staticFileLink}}3784387735,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3784387735,RESIZE_710x{{/staticFileLink}}" alt="3784387735?profile=RESIZE_710x" width="351" height="492" /></a>Main Quest -</span></strong> Gwynn feels the call of Akatosh beckoning her. Will she choose to serve the dragon god of time once more, or use his power to her own end?</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Purge Iron Bind Barrow -</span></strong> An ancient and powerful relic is said to be held within the dusty confines of this crypt. Gwynn seeks the power within.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">*Crypt of the Heart -</span></strong> A fallen Knight of High Rock lays in the crags of the Reach. His unique armour free for the taking.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Dawnguard (Volkihar) -</span></strong> Though a rival clan, Gwynn decides to ally herself with the Volkihar, albeit temporarily to further her agenda.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Destroy the Dawnguard -</span></strong> Gwynn seeks out what these would be hunters want. Upon gaining the information she needs, she ends their meddling.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Blood on the Ice -</span></strong> Necromancy is foul in the eyes of the Huntress. Gwynn hunts the would be defiler and foils his plans.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">The Wolf Queen Awakens -</span></strong> The Wolf Queen hopes to be reborn, see that she fails.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">*Undeath -</span></strong> A large force of Necromancers are said to be holed up in Scourg Barrow. End them before they grow too powerful.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Destroy Necromancers and Dragonpriests -</span></strong> The barrows of Skyrim are filled with Draugr and worse things. Gwynn hunts them in part due to an echo of an old life, and the threat necromancers pose to her own undeath.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">The Black Star -</span></strong> What better irony is there than to use souls of Necromancers, Dremora and the undead to power the very weapons that destroy them? Gwynn collects this artefact to dispense such a fate upon those she hunts.</span> </p><p style="text-align:center;"><a href="{{#staticFileLink}}3631052315,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3631052315,RESIZE_710x{{/staticFileLink}}" alt="3631052315?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}6942203493,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6942203493,RESIZE_710x{{/staticFileLink}}" alt="6942203493?profile=RESIZE_710x" width="791" height="458" /></a></p><p style="text-align:center;"><span style="font-size:14pt;"><strong><span style="color:#ff6600;">Attributes</span> <span style="color:#0000ff;">1</span>:<span style="color:#ff0000;">3</span>:<span style="color:#339966;">2</span> </strong>(Stop perking Magicka at around <strong>150</strong> and Stamina at around <strong>250</strong>)</span></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><strong><a href="{{#staticFileLink}}3784339266,RESIZE_930x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3784339266,RESIZE_584x{{/staticFileLink}}" alt="3784339266?profile=RESIZE_584x" width="405" /></a></strong><strong><span style="color:#ff6600;text-decoration:underline;">Major:</span></strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Destruction -</span></strong> With an envious understanding of fire magic. Gwynn is capable of hurling fireballs, setting magical traps and incinerating her foes with ease.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Perks of Note:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Scorched Earth - </span>Fire spells (barring concentration), turn corpses to ashes, leaving a burning pyre that deals powerful damage over time on contact.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Runecaster -</span> Allows runes to be cast at a greater distance. And three runes can now be cast at one time.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Combustion -</span> Fire Spells and effects become up to 30% more powerful based on the targets missing health.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Heavy Armor - </span></strong>Capable of shrugging off blows that would mortally wound most, Gwynn can stand stalwart against almost any foe.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Perks of Note:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Out of the Inferno -</span> Incoming elemental damage is reduced by 0.02% based on max armour value.</span></li><li style="text-align:left;"><span style="font-size:16px;"><span style="color:#ff6600;">Never Kneel -</span> If Wearing all heavy armour, take 30% less damage from power attacks.</span></li><li style="text-align:left;"><span style="font-size:16px;"><span style="color:#ff6600;">Heavy Armour Fit -</span> Increase total armour rating by 25% if wearing all heavy armour.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Archery -</span></strong> Gwynn is deadly and extremely proficient at any range wielding her crossbows.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Perks of Note:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Snipe -</span> Targets take a guaranteed critical hit worth three times critical damage, and any enchantments are twice as effective.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Wingstrike -</span> Bashing target applies stagger, and any follow-up shots deal bonus damage for 10 seconds.</span></li><li style="text-align:left;"><span style="font-size:16px;"><span style="color:#ff6600;">Focus on the Prey -</span> Cannot be staggered while holding a drawn bow or reloading a crossbow.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Restoration -</span> </strong>Her knowledge of the restorative arts allows Gwynn to mend her wounds, purge the undead with ease and even perform some skilled blood magic when the need arises.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Perks of Note:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Chalice of Tears -</span> Being a vampire allows Gwynn’s restoration spells to be much more effective, increasing their potency by 15% and duration by 50%.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Wheel of Life - </span>Every 30 seconds, this effect heals Gwynn for 100 health points, so long as she has not been affected by another healing spell or effect during that time. Using a healing spell or effect will reset the cycle from the beginning.</span></li><li style="text-align:left;"><span style="font-size:16px;"><span style="color:#ff6600;">Crusader’s Fire -</span> In combat any targets affected by a turning spell or effect are set aflame, taking 10 points of damage per second for 10 seconds. All attacks against targets under this effect deal an additional 25% damage.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Alteration -</span></strong> Gwynn has a keen understanding of the Alteration school of magic and uses her knowledge to empower her spells and fortify her resistances.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Perks of Note:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:16px;"><span style="color:#ff6600;">Wellocs’ Dormant Arcana -</span> Choose a spell type (Armor, Cloak, Conjure Daedra, Conjure Undead, Invisibility) and 3 magic effects (Fortify, Regenerate, Waterwalking, etc.). The chosen magic effects will activate when you are affected by the selected spell type.</span></li><li style="text-align:left;"><span style="font-size:16px;"><span style="color:#ff6600;">Wild Shrines -</span> Five shrines dedicated to nature’s mysteries can be found in Skyrim. Each shrine grants a permanent bonus to one school of magic, making all spells from that school 15% more powerful or last 30% longer.</span></li><li style="text-align:left;"><span style="font-size:16px;"><span style="color:#ff6600;">Alter Self: Attributes -</span> You can choose one attribute (Magicka, Health, Stamina) to increase by 50 points.</span></li></ul><p style="text-align:left;"><span style="text-decoration:underline;font-size:12pt;"><strong><span style="font-size:16px;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}6831081271,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}6831081271,RESIZE_584x{{/staticFileLink}}" alt="6831081271?profile=RESIZE_584x" width="405" /></a></span></span></strong><span style="font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Minor:</span></strong></span></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Enchanting -</span> </strong>Gwynn use’s the souls of the undead to fuel her enchantments. An irony her victims find out too late.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Perks of Note:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Regalia - </span>New Enchantments placed upon robes, circlets, hoods and necklaces are 30% stronger.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Twin Enchantment -</span> Can place up to two enchantments on the same item.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Block - </span></strong> Gwynn is more than capable of using her crossbow in close quarters and can bash enemies with deadly force.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Perk of Note:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Skull Rattler -</span> Bashing deals 3% more damage per point of Stamina.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Smithing -</span></strong> Gwynn has some rudimentary understanding of smithing, being able to care for the upkeep of crossbows. (<strong>Note I only invested in this perk to be able to craft the Dawnguard hood. I never used it to improve items once I’d</strong></span><span style="font-size:12pt;"><strong> met the minimum crafting requirement for the hood).</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Perk of Note:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Smithing Mastery 1/2 -</span> You can craft novice (Steel/Bonemold) items at a forge or anvil, and improve them twice as much.</span> </li></ul><p style="text-align:left;"><a href="{{#staticFileLink}}3631058728,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3631058728,RESIZE_710x{{/staticFileLink}}" alt="3631058728?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="font-size:14pt;"><strong><span style="color:#ff6600;">Spells:</span></strong></span><em> <span style="color:#ff6600;">(Modded and CC content are marked with a *, note that vampiric related spells and powers will be covered in the vampirism section).</span></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}3784341537,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3784341537,RESIZE_400x{{/staticFileLink}}" alt="3784341537?profile=RESIZE_400x" width="400" /></a><span style="color:#ff6600;">Restoration:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:16px;">Close Wounds</span></li><li style="text-align:left;"><span style="font-size:16px;">Turning Spells</span></li><li style="text-align:left;"><span style="font-size:16px;">Guardian Circle</span></li><li style="text-align:left;"><span style="font-size:16px;">Circle of Protection</span></li><li style="text-align:left;"><span style="font-size:16px;">*Circle of the Strength</span></li><li style="text-align:left;"><span style="font-size:16px;">*Blood Boil</span></li></ul><p><span style="font-size:16px;"><strong><span style="color:#ff6600;">Alteration:</span></strong></span></p><ul><li><span style="font-size:16px;">Flesh Spells</span></li><li><span style="font-size:16px;">Candle Light</span></li><li><span style="font-size:16px;">* Ocatos’ Recital</span></li></ul><p><span style="font-size:16px;"><strong><span style="color:#ff6600;">Destruction:</span></strong></span></p><ul><li><span style="font-size:16px;">Flames</span></li><li><span style="font-size:16px;">Flame Cloak</span></li><li><span style="font-size:16px;">Wall of Flames</span></li><li><span style="font-size:16px;">Fireball</span></li><li><span style="font-size:16px;">Fire Storm</span></li><li><span style="font-size:16px;">*Incendiary Flow</span></li></ul><p><span style="font-size:16px;"><strong><span style="color:#ff6600;">Shouts:</span></strong></span></p><ul><li><span style="font-size:16px;">Unrelenting Force</span></li><li><span style="font-size:16px;">Slow Time</span></li><li><span style="font-size:16px;">Fire Breath</span></li><li><span style="font-size:16px;">Become Ethereal</span></li><li><span style="font-size:16px;">*Armageddon</span></li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Special Magical Effects, Spells, Powers and Perks:</span></strong></span></p><p><span style="font-size:16px;"><strong><span style="color:#ff6600;">* Wellcoc’s Dormant Arcana -</span> </strong>With Welloc’s Dormant Arcana linked to a Flesh Spell, Gwynn gains a significant buff to her Restoration magic power (+10 %), a chance to absorb hostile spells (10%) and a buff to her total armour of (+ 50) whenever the said spell effects her.</span></p><p><span style="font-size:16px;"><strong><span style="color:#ff6600;">Wild Shrines -</span> </strong>There are several <a href="https://www.reddit.com/r/skyrimmods/comments/5bv899/ordinator_wild_shrines_locations_xpost_from/" target="_blank">Wild Shrines</a> scattered around Skyrim. Each provides Gwynn with a particular buff to a school of magic. Alteration + 30% duration, Destruction + 15% Magnitude, Illusion + 15% Magnitude, Restoration + 15% Magnitude and Conjuration +30% Duration.</span></p><p><span style="font-size:16px;"><strong><span style="color:#ff6600;">Ocatos’ Recital -</span></strong> Charged with Flame Cloak, Close Wounds and Flesh Spell.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Storm Crown -</span></strong> Shout cooldown is removed when you enter or leave combat.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Thundering Echoes -</span></strong> The first shout you use in combat has no cooldown.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Way of Peace -</span></strong> Shouts have a greatly reduced cooldown out of combat.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Unyielding Storm -</span></strong> This Tome of power is hidden within the High Hrothgar library. Using it refreshes any active shout cooldown.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Dragonborn Flame -</span> </strong>Upon killing a target with the Fire Breath shout, Fire Wyrms will spawn to aid Gwynn against any remaining foes. Ability is obtained from completing the Black Book: Epistolary Acumen.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Secret of Arcana -</span> </strong>Gwynn is able to cast spells free of cost for 30 seconds. Ability is obtained from completing the Black Book: Filament and Filigree.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">The Fire Within -</span> </strong>Upon meditating on “Yol” with Paarthurnax, Gwynn’s Fire Breath shout becomes 25% more powerful.</span></p><p><span style="font-size:16px;"><strong><a href="{{#staticFileLink}}6828183894,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}6828183894,RESIZE_584x{{/staticFileLink}}" alt="6828183894?profile=RESIZE_584x" width="405" /></a><span style="color:#ff6600;">Alter Self Attributes/Resistances -</span> </strong>Gwynn can alter her biology through her understanding of Alteration magic. This will allow her to gain a 25% Boost to both Fire and Shock Resistance as well as a permanent 50 point boost to health.</span></p><p><span style="font-size:16px;"><strong><span style="color:#ff6600;">Wheel of Life - </span></strong>A useful ability that allows Gwynn to be healed once every 30 seconds as long as she has not used a healing spell within those 30 seconds. This is a beneficial passive effect that allows you to focus on offensive means more often, rather than worrying about topping up Gwynn’s health pool.</span></p><p><span style="font-size:16px;"><strong><span style="color:#ff6600;">Deadly Reach -</span></strong> This Summermyst enchantment coupled with the Sacrosanct ability <strong>Wicked Wind</strong>, allows Gwynn to deftly use the signature teleportation the Montalion clan is famed for, (from any distance) to close the gap or escape enemies as she wishes.</span></p><p><span style="font-size:16px;"><strong><span style="color:#ff6600;">Skull Rattler -</span> </strong>The bashing bonus of this perk does not only work for shields and melee weapons but also bows and crossbows. This allows Gwynn to deal out some severe damage with the butt of her crossbow.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Snipe, Hallowed Burial and Crusaders Fire</span></strong><strong> - </strong>All of these effects combined with a Fiery Soul Trap and the Turn Undead enchantment on a Silver Crossbow, make for one hell of an undead killing machine. <strong>Snipe </strong>ensures any target struck by a bolt that has not been hit in the last 10 seconds receives double the effect from weapon enchantments. <strong>Hallowed Burial</strong> increases Gwynn’s attacks and all Restoration spell and effects (including weapon enchantments) by 30% against undead targets. <strong>Crusaders Fire </strong>is the icing on the cake. This allows Gwynn to set any undead foes under a turning effect alight with divine fire. They take constant damage over 10 seconds, and all attacks deal a further 25% damage to affected targets. </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Overflowing cup -</span></strong> Because this ability only works when at full health, I found it was best used in tandem with Ocatos’ Recital. Linking a healing spell, like “Close Wounds” to Ocatos’ Recital will ensure Gwynn gets her health fortified by whatever her current Restoration skill level is whenever starting combat.</span> <a href="{{#staticFileLink}}3631071653,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3631071653,RESIZE_710x{{/staticFileLink}}" alt="3631071653?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}6829757090,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}6829757090,RESIZE_710x{{/staticFileLink}}" alt="6829757090?profile=RESIZE_710x" width="632" height="274" /></a></p><p style="text-align:left;"> <span style="font-size:14pt;"><strong><span style="text-decoration:underline;"><span style="color:#ff6600;text-decoration:underline;">Below you will find all of the essential <a href="https://www.nexusmods.com/skyrim/mods/80159" target="_blank">Sacrosanct</a> perks you will need to play this build.</span></span></strong></span></p><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Vampire:</span></strong></span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Blood Cauldron -</span></strong> (Power) Expend some of your Vampiric blood to replenish Health, Magicka and Stamina, becoming thirstier. (Only when sated).</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Flaywind -</span> </strong>While blood starved, Gwynn can use this ability to unleash a swarm of vampire bats on her target. They will rapidly absorb health and apply fear to the target. </span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Vampires Seduction -</span></strong> Silently bewitches a person for a short time, allowing Gwynn to feed on them.</span></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}3784342612,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3784342612,RESIZE_710x{{/staticFileLink}}" alt="3784342612?profile=RESIZE_710x" width="330" height="483" /></a><span style="text-decoration:underline;font-size:14pt;"><span style="color:#ff6600;text-decoration:underline;">Vampiric Age:</span></span></strong></span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Blood Knight - </span></strong>Able to feed on staggered enemies in combat for 50 points of Stamina.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Wicked Wind <em>-</em></span> </strong>Dash instantly to a target location within 15 feet.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">King Among Kine -</span></strong> Gwynn no longer loses any vampiric powers when feeding. </span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Oberon’s Grail-</span></strong> Reduces the chance to fall victim to <strong>Wassail</strong> in combat by <strong>75</strong>%.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Cauldron of Fire -</span></strong> After using <strong>Blood Cauldron</strong>, deal double attack damage and take half attack damage for <strong>30</strong> seconds.</span></p><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Blue Blood Quest:</span></strong></span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Potence -</span></strong> Gwynn's attack damage is increased substantially when fully fed.</span></p><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Vampire Lord Form:</span></strong></span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Starving Artist -</span></strong> In mortal form, Hemomancy spells used against people absorb Health equal to 25% of their base damage. Killing people with Hemomancy spells advances Gwynn's Vampire Lord perks. </span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Unearthly Will -</span></strong> Blood Magic, Night Powers, the Raze spell in Gwynn's right hand and Hemomancy in mortal form cost <strong>25</strong>% less. The Vampiric Drain spell in mortal form costs <strong>50</strong>% less.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Blood From a Stone -</span></strong> Gwynn's vampiric abilities now work on Dwemer Automatons and Daedra. </span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Exsanguinate -</span></strong> Gwynn's Vampiric Drain spell in mortal form deals bonus more damage when fighting only one enemy, and can be dual cast for a chance to stagger enemies.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">White Wolf -</span> </strong>Gwynn's Vampire Seduction power now works on higher-level targets, and she may drain people under its effect regardless of thirst level. Additionally, draining a sleeping or seduced victim advances Vampire Lord perks.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Dragon at midnight -</span></strong></span> <span style="font-size:12pt;">Gwynn gets 4 perk points to spend in other perk trees. However, when Blood Starved, contact with Sunlight will instantly destroy her.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Amaranth -</span></strong> Vampire’s Seduction works on vampires. Able to Drain humanoid vampires to disintegrate them and absorb their power. Gwynn's reward for this depraved act is a <strong>30</strong>% bonus to combat and social skills while weaker vampires flee, for <strong>5</strong> minutes.</span></p><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Hemomancy Spells:</span></strong></span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Blood Seed -</span></strong> (Apprentice) Jagged bone shards grow in a living or undead target, dealing 6 magic damage for 10 seconds. <strong>(1 draining)</strong></span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Blood Brand -</span></strong> (Adept) Living or undead target takes 5 magic damage per second. After 10 seconds, detonates for 100 damage. <strong>(3 drainings) </strong></span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Blood Garden -</span></strong> (Adept) Casts <strong>Blood Seed</strong> on all targets (AOE), inflicting <strong>10</strong> magic damage for <strong>10</strong> seconds. (<strong>6 drainings)</strong></span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Blood Scourge -</span></strong> (Expert) Living or undead target takes <strong>20</strong> magic damage for <strong>15</strong> seconds. On death, spreads to all nearby targets. (<strong>10 drainings)</strong></span></p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}3631076490,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3631076490,RESIZE_710x{{/staticFileLink}}" alt="3631076490?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><em><strong><span style="color:#ff6600;text-decoration:underline;"><a href="{{#staticFileLink}}6884866278,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}6884866278,RESIZE_400x{{/staticFileLink}}" alt="6884866278?profile=RESIZE_400x" width="280" /></a>-The Infernal Litany -</span></strong></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><span style="color:#ff6600;"><span style="color:#000000;">Purge through flames, the blood of the unworthy.</span></span></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><span style="color:#ff6600;"><span style="color:#000000;">Tainted is the heart, extinguisher of death and light.</span></span></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><span style="color:#ff6600;"><span style="color:#000000;">Renewed in the ashes, the abominations cut the wind.</span></span></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><span style="color:#ff6600;"><span style="color:#000000;">By precision and instinct, the bolt sends the message.</span></span></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><span style="color:#ff6600;"><span style="color:#000000;">Infernal are we, cursed to walk the middling ground.</span></span></em></span> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}6867632686,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}6867632686,RESIZE_180x180{{/staticFileLink}}" alt="6867632686?profile=RESIZE_180x180" width="75" height="75" /></a></span></p><p> </p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Shadow Form -</span> </strong>Deadly Reach + Wicked Wind</span></p><ul><li><span style="font-size:16px;">The blood of the Montalion Clan allows Gwynn to effortlessly teleport throughout the battlefield.</span> </li></ul><p style="text-align:left;"><strong><a href="{{#staticFileLink}}6870762082,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}6870762082,RESIZE_180x180{{/staticFileLink}}" alt="6870762082?profile=RESIZE_180x180" width="75" /></a></strong></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Smiting Lash -</span></strong> Skull Rattler + Wingstrike </span></p><ul><li style="text-align:left;"><span style="font-size:12pt;">Gwynn pommels her target with the butt of her crossbow, leaving them vulnerable to follow up attacks.</span> </li></ul><p> </p><p><span style="font-size:12pt;"><strong> <a href="{{#staticFileLink}}6887757465,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}6887757465,RESIZE_180x180{{/staticFileLink}}" alt="6887757465?profile=RESIZE_180x180" width="75" /></a></strong></span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Flames of Vigor -</span></strong> Welloc’s Dormant Arcana + Overflowing Cup + Ocatos’ Recital</span></p><ul><li><span style="font-size:16px;">Flames invigorate Gwynn with energy, readying her for the coming battle.<br /> <br /> <br /> </span> </li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}6866806677,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}6866806677,RESIZE_180x180{{/staticFileLink}}" alt="6866806677?profile=RESIZE_180x180" width="75" /></a></strong></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Infernal Strike</span></strong> - Desecrated Light + Snipe + Hallowed Burial + Crusaders Fire</span></p><ul><li style="text-align:left;"><span style="font-size:12pt;">Gwynn takes aim with <strong>Desecrated Light</strong>, unleashing a powerful shot that rips into undead targets.</span> </li></ul><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}6884463461,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}6884463461,RESIZE_180x180{{/staticFileLink}}" alt="6884463461?profile=RESIZE_180x180" width="75" height="75" /></a></span></p><p> </p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Unending Barrage -</span></strong> Hailstorm + Slow Time</span></p><ul><li><span style="font-size:12pt;">Gwynn uses her heightened vampiric reflexes to unleash a fusillade of bolts upon her target.</span> </li></ul><p> </p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}71028902,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}71028902,RESIZE_180x180{{/staticFileLink}}" alt="71028902?profile=RESIZE_180x180" width="75" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Fire and Blood -</span></strong> Secret of Arcana + Dual cast Fire Runes + Guardian Circle + Wall of Flames + Flame Cloak + Dual Cast Blood Boil</span></p><ul><li><span style="font-size:12pt;">In a devastating amalgamation of blood and fire, Gwynn utterly eviscerates her foes.</span> </li></ul><p><span style="font-size:16px;"><a href="{{#staticFileLink}}6870173456,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}6870173456,RESIZE_180x180{{/staticFileLink}}" alt="6870173456?profile=RESIZE_180x180" width="75" /></a></span></p><p> </p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Rage and Ruin -</span> </strong>Armageddon (2nd word) + Thundering Echoes + Fire Breath + Unyielding Storm + Become Ethereal + Fire Storm</span></p><ul><li><span style="font-size:12pt;">Gwynn lays waste to all around her in a terrifying display of flames.</span></li></ul><p style="text-align:left;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}3631105426,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3631105426,RESIZE_710x{{/staticFileLink}}" alt="3631105426?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><img src="{{#staticFileLink}}3784389538,RESIZE_710x{{/staticFileLink}}" alt="3784389538?profile=RESIZE_710x" width="615" height="413" /></p><p> </p><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Gameplay:</span></strong></span></p><p><span style="font-size:12pt;">This build is made to be played aggressively. Promising, non-stop, face-melting action was at the forefront of my mind when crafting it. Gwynn excels at any range and can lay down both powerful single target, and area of effect damage. Unlike typical archers and mages, she is more than capable of standing her ground against numerous melee attackers. If the need arises, she can reposition herself effortlessly with the <strong>Shadow Form</strong> ability. Adept at beating down her targets with the butt of her bow or</span><span style="font-size:12pt;"> incinerating the masses, she is rarely found at a disadvantage.</span></p><p><span style="text-decoration:underline;font-size:12pt;"><strong><span style="font-size:14pt;"><span style="text-decoration:underline;"><a href="{{#staticFileLink}}3784390820,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3784390820,RESIZE_710x{{/staticFileLink}}" alt="3784390820?profile=RESIZE_710x" width="410" height="391" /></a></span></span></strong><strong><span style="color:#ff6600;text-decoration:underline;">Combat:</span></strong></span></p><ul><li><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Initiating Combat -</span> </strong>Begining combat will always activate <strong>Flames of Vigor</strong> on Gwynn, bolstering her for the coming fight. Depending on the situation at hand either use “Shadow Form” to close the gap between you and the enemy or lay down some runes and stand your ground.</span></li><li><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Melee Enemies -</span></strong> Most melee types are trivial to deal with, and the undead are child’s play. Lay down some Fire Runes and some Firewalls and pelt them with your crossbow. If they are in your space, you can easily reposition with <strong>Shadow Form</strong> or use <strong>Smiting Lash</strong> to beat them senseless. Larger groups can be managed with abilities like <strong>Unending Barrage</strong>, <strong>Fire and Blood</strong> and <strong>Rage and Ruin</strong>.</span></li><li><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Magic-Users/Dragons -</span> </strong>These to enemy types can be dealt with similarly. Where possible close in on them with <strong>Shadow Form, </strong>interrupting their magic/Th’um with <strong>Smiting Lash. </strong>If they are in the air or otherwise inaccessible, generous use of the Become Ethereal shout and the <strong>Unending Barrage</strong> ability. Mages should be your number priority in a battle.</span></li><li><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Archers -</span> </strong>As with mages, the best option is to close the distance with <strong>Shadow Form. </strong>Knocking them over with Unrelenting Force is also favourable. Archers should be dealt with quickly, as a stray arrow can be problematic for ones adventuring career.</span></li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Dificulty:</span></strong></span></p><p><span style="font-size:12pt;">I slowly ramped up the difficulty as I levelled, so as to keep the gameplay balanced.</span></p><p><span style="font-size:12pt;">This is how I used the difficulty. Levels 1 - 25 on Adept, levels 25 - 40 on Expert and level 40 - 50 on Master.</span></p><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Gameplay Video:</span></strong></span></p><p><span style="font-size:12pt;"> Below I have included a gameplay video to give a taste of what the Infernal Huntress plays like. (Note that the video is an early prototype of the build. Everything featured within the video the build is capable of. But there is still plenty more the Huntress can do that is not shown). I will be adding an updated video of gameplay as soon as I am able.</span></p><p><span style="font-size:12pt;"><iframe src="https://www.youtube.com/embed/LFHGjRU6n6A?feature=oembed" width="480" height="270" frameborder="0" allowfullscreen=""></iframe> </span></p><p> </p><p><a href="{{#staticFileLink}}3631111064,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3631111064,RESIZE_710x{{/staticFileLink}}" alt="3631111064?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}3784343813,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3784343813,RESIZE_710x{{/staticFileLink}}" alt="3784343813?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Thank You:</span></strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">Well, what a long time coming this was. Almost a year in the making, The Infernal Huntress was a blast to make possible. Thank you to everyone who encouraged me along the way, I couldn’t have done without you!</span></p><p style="text-align:left;"><span style="font-size:12pt;">I sincerely hope that this build has done “No Snakes Alive’s” “<a href="https://www.tamrielvault.com/groups/topic/view/group_id/3/topic_id/997" target="_blank">Demon Hunter</a>” Justice. Without that build as a precursor for going off, I might never have had the opportunity to bring you the Infernal Huntress. I'll also take the chance to give NomadDashes build <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/contest-build-the-lord-of-shadows" target="_blank">The Lord of Shadows</a> a shout out. He discovered the nifty trick with Wicked Wind and Deadly Reach.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Gwynn’s character was fun to write, and it was very rewarding coming up with a character who was the antithesis to Alayne, my <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-shadow-of-dawn?edited=1" target="_blank">Shadow of Dawn</a>. This may not be the last we see of Gwynn, so stay tuned.</span></p><p><span style="font-size:12pt;">I’d also like to state that any art depicted in this work is not my own, and all credit should be given to their respected authors.</span></p><p><span style="font-size:12pt;">Lastly thank you, the reader, I hope you have a blast playing The Infernal Huntress! Cheers Furrion.</span></p><p><span style="font-size:12pt;">For more quality builds, follow the link below.</span></p><p style="text-align:center;"><a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/furrion" target="_blank"><img src="{{#staticFileLink}}3573952626,RESIZE_710x{{/staticFileLink}}" alt="3573952626?profile=RESIZE_710x" width="648" /></a></p></div>Character Build: The Bloodswornhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-bloodsworn2020-07-11T20:56:26.000Z2020-07-11T20:56:26.000ZSaronishttps://TheSkyForge.ning.com/members/Saronis<div><p> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;">A quick note before delving into the build : this one has been heavily influenced by my love for Blizzard games, which I have played all my life, and absolutely adore. Not to brag or anything, but I am proud to be able to say that I have achieved the highest tiers of competition in both WoW and Hearthstone (being a Mythic raider in the first, a multiple-season Legend player in the latter). In essence, this build is intended to be a fond nod on my love for the Warcraft universe, and a way to tie some of it into Skyrim in a lore-friendly fashion. Most of the inspiration for this character comes from the San'layn in Warcraft, and the card Bloodsworn Mercenary in Hearthstone. Without further ado, here is :</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}6753933654,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6837746487,RESIZE_710x{{/staticFileLink}}" alt="6837746487?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p> <a href="https://1.bp.blogspot.com/-OlMPrBrMsyU/XRMFK7X6rQI/AAAAAAAAKVk/MDjsBRUnspITR_9W8S-RGLIQDjGpMw9lgCLcBGAs/s1600/154.png" target="_blank"><img class="align-center" src="{{#staticFileLink}}7828047098,RESIZE_710x{{/staticFileLink}}" alt="7828047098?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"><span style="font-size:12pt;">"Come on, one more, one more !" <em>the little elfling begged his dad. Bedtime stories were always his favorite moment of the day. </em>"Alright,"<em> said Eancar with a cheeky smile, </em>"but just one, and then you're off to sleep, little cub. Promise ?"</span></p><p style="text-align:left;"><span style="font-size:12pt;">"Promise !" <em>ecstatically giggled the boy. </em>"Tell me a story father !" </span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Eancar cleared his throat, took a sip of Muthsera tea, and begun.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"Once upon a time, our own ancestor was a wealthy lord. He had land, titles and servants. He had men fighting for him. He was respected and feared. But he was a very bitter man. His wife had died, you see, giving birth to twin girls, one of whom wasn't breathing when she came out of the womb. In a single night, the mighty lord had lost his wife and a child. And he put the blame on the only survivor of this tragedy : his daughter. He would scold her every day, he wouldn't show her love, or kindness ; often, he'd even tell her he wished her mother and sister had survived, and she had been the one to die. The servants and the men at arms feared the lord so much, they wouldn't speak against him for abusing his child, either. He would beat her, every day. He would stop feeding her for weeks, and lock her in a dark room in the attic of his mansion. A room where she would weep, alone, always wondering what harm she could have done, that her own father would hold her responsible for his sorrow. That her own father would not love her."</span></p><p style="text-align:left;"><span style="font-size:12pt;">"The girl's father seems like a cruel man", <em>uttered the boy in puzzlement.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"Indeed, he was," <em>answered Eancar, yet again chugging some more tea, </em>but his cruelty would be repaid. You see, in that room where he would lock her up, there was a small carved effigy, made out of ebony so pure it was blacker than the very night. And one day, as the girl had suffered yet another beating, a deep voice spoke to her from the statue.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>'You should not suffer as you do, child.' </em>the voice had said. <em>'I can feel so much strength in you. So much hatred. For your father. For yourself. It can make you so very powerful, if you embrace it.'</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">She was fascinated. A mysterious someone, out there, cared for her. Believed in her. Knew she could succeed. <em>'I know not who you are, wise one. But I will listen. I will do whatever you ask of me, if what you saw in me is true.'</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">A nefarious laughter emanated from the statue. Or was it only in her head ? Surely, someone would have heard it by now, yet no one had bothered coming up to see her. Not even her father, who would have been too happy to take the noise as an excuse for another beating. <em>'I shall tell you who I am, girl. </em></span><em style="font-size:12pt;">I am the King of Strife, the Harvester of Souls. I am the Schemer Prince. I, little one, am Molag Bal, Lord of Domination, Father of Coldharbour. And I shall make you more powerful than you could ever hope to become.'</em></p><p style="text-align:left;"><span style="font-size:12pt;">The next morning, the girl had left nothing of her father's domain. The old man was dead, the servants had been butchered. The soldiers had fled cowardly as the estate was engulfed in flames. Molag Bal was pleased. And he said <em>'You have served me well, Lanathel. I shall now reward you with my blood, that you may walk a lion among sheep. Drink it, and all shall fear and respect you, as they did your father. Drink it, and you shall live to rule them all. Forever.'</em></span></p><p style="text-align:left;"> </p><p style="text-align:center;"><a href="https://1.bp.blogspot.com/-OlMPrBrMsyU/XRMFK7X6rQI/AAAAAAAAKVk/MDjsBRUnspITR_9W8S-RGLIQDjGpMw9lgCLcBGAs/s1600/154.png" target="_blank"><img class="align-center" src="{{#staticFileLink}}7828047098,RESIZE_710x{{/staticFileLink}}" alt="7828047098?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4417031809,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4417031809,RESIZE_710x{{/staticFileLink}}" alt="4417031809?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">To play as Lanathel, the bloodsworn sorcerer, here is a list of the mods you will need, as well as a few suggestions.</span></p><p style="text-align:center;"> </p><p><span style="font-size:12pt;"><strong>ESSENTIAL MODS :</strong></span></p><p><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137?tab=description">Ordinator</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3928" target="_blank">Sacrosanct</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315?tab=description">Imperious</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910?tab=description">Andromeda</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/31649" target="_blank">Remorseless Winter - A Death Knight Spell Pack</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1090?tab=description">Apocalypse</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/21403?tab=description">Tomebound</a> <span style="font-size:10pt;">(Activate Ordinator and Sacrosanct </span></span><span style="font-size:12pt;"><span style="font-size:10pt;">compatibility patches </span></span><span style="font-size:12pt;"><span style="font-size:10pt;">in the installer)</span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272/?tab=description">Alternate Start</a> <span style="font-size:10pt;">so that you may choose to start the game as a Vampire.</span></span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"><strong>RECOMMENDED MODS :</strong></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"> </span><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6285?tab=description">Summermyst</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1368?tab=description">Wildcat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17196">Ultimate Combat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6843/">Advanced Adversary Encounters</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6331">Skyshards</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4026054">Perk points @ skill level</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/7842?tab=description">Perk point awards</a></span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:10pt;"><u>NB :</u> The latter three essentially act as a replacement for 20/50/100% more perk point mods that come with Ordinator. I prefer to play with these, as exploration (Skyshards), defeating epic enemies (PPA) and mastering more and more skills (PP@SL) make perk points feel like a reward for your acomplishments, rather than just something you get double every few levels. It is up to your preference, however, you could bypass these and just get any perk point modifier on the Ordinator page.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}4416879077,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416879077,RESIZE_710x{{/staticFileLink}}" alt="4416879077?profile=RESIZE_710x" width="710" /></a></span></p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}6780590080,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6780590080,RESIZE_710x{{/staticFileLink}}" alt="6780590080?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><span style="font-size:10pt;">"In an insane world, sanity made very little sense. No one expected me to live, and therefore, I did. Forever."</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p><span style="font-size:14pt;"><strong>Name : </strong>Lanathel</span></p><p><span style="font-size:14pt;"><strong>Age : </strong>Unknown ; likely several centuries - if not millenia - old</span></p><p><span style="font-size:14pt;"><strong>Class archetype :</strong> Sorcerer</span></p><p><span style="font-size:14pt;"><strong>Race : </strong>Altmer Vampire</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:10pt;">With Imperious installed, Altmer start with a base Health of </span><span style="font-size:10pt;"><span style="color:#ff0000;"><span style="font-size:16px;"><strong>90 </strong></span></span><span style="font-size:10pt;">(regen rate 0.5%), base Magicka of </span><span style="color:#0000ff;"><span style="font-size:16px;"><strong>115 </strong></span></span><span style="font-size:10pt;">(regen rate 3.75%) and base Stamina of <span style="font-size:12pt;"><span style="font-size:24pt;"><span style="color:#008000;font-size:12pt;"><strong>95 </strong></span></span></span></span><span style="font-size:10pt;">(regen rate 4.5%), and a carrying capacity of 250.</span></span></p><p><span style="font-size:10pt;">Their racial abilities include <span style="font-size:12pt;">Elven Supremacy</span>, which increases the effectiveness of all skills by 10% once they reach their maximum of 100, <span style="font-size:12pt;">Gold & Glass</span>, which makes your Magicka and Stamina regenerate up to 100% faster when they're below half, while decreasing your Armor by up to 100 and Magic Resistance by up to 50% as regeneration increases, and finally <span style="font-size:12pt;">Shimmering Threads</span>, which makes weapons and armor 15% less effective, but improves their enchantments by 15%.</span></p><p><span style="font-size:13.3333px;">The active racial ability, <span style="font-size:12pt;">Contingency<span style="font-size:10pt;">, is obtained by plucking 40 butterfly wings. It allows you to store spells into an auto-cast matrix, which makes them go off at no cost when a chosen condition is met.</span></span></span></p><p><span style="font-size:14pt;"><strong>Standing Stone : </strong>The Atronach</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:10pt;">With Andromeda installed, the Atronach Stone has two passive properties and one active ability.</span></p><p><span style="font-size:10pt;"> </span></p><p><span style="font-size:10pt;">For passives, <span style="font-size:12pt;">Corrupted Arcana</span> prevents your Magicka from naturally regenerating, but allows every death within 50 feet to restore Magicka equal to 25 times their level, while <span style="font-size:12pt;">Oblivion Bound</span> makes all spells 25% more effective and cost half Magicka, as long as you have Magicka remaining.</span></p><p><span style="font-size:10pt;">The active ability, <span style="font-size:12pt;">Devour From Within</span>, is unlocked through discovering every standing stone in Skyrim. It is a one use a day power, that allows you to paralyze a target, draining 50 points of Magicka from them per second for 10 seconds. Should their Magicka deplete, their Health will be drained instead for the remaining duration.</span></p><p><span style="font-size:14pt;"> </span></p><p> </p><p><span style="font-size:14pt;"><strong>Stat Distribution : <span style="font-size:14pt;"><span style="color:#0000ff;">1</span></span></strong>/<span style="color:#ff0000;"><strong>3</strong></span>/<span style="color:#008000;"><strong>0 </strong></span>- <span style="font-size:10pt;">Stop perking Magicka when you reach around 300, excluding enchantments, and put all further points into Health.</span></span></p><p><span style="font-size:14pt;"><strong>Factions :</strong> Volkihar Clan, College of Winterhold, Dark Brotherhood</span></p><p><br /> <span style="font-size:14pt;"><strong>Alignment : </strong>Neutral Evil</span></p><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}4416902613,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416902613,RESIZE_710x{{/staticFileLink}}" alt="4416902613?profile=RESIZE_710x" width="710" /></a></span></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;">These are examples of quests that make sense role-play wise for Lanathel, the power-crazed blood witch. Please note, these lists are non-exhaustive, in no particular order, and are overall just a way for you to get started into roleplaying the character.</span></p><p><span style="font-size:14pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>QUESTLINES : </strong>Dawnguard DLC (Side with the vampires), Dark Brotherhood Questline, College of Winterhold Questline</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>MAIN QUESTS : </strong>Sommelier, Blue Blood, </span><span style="font-size:12pt;">Arniel's Endeavor, Boethiah's Calling, The House of Horrors, Discerning the Transmundane, Pieces of the Past, The Black Star (Side against Azura), The Taste of Death, The Whispering Door, Waking Nightmare (Side with Vaermina), The Path of Knowledge, Old Friends</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>MISC QUESTS : </strong>Find all standing stones, Volkihar radiant quests, Dark Brotherhood radiant quests</span></p><p style="text-align:center;"> </p><p> </p><p><a href="{{#staticFileLink}}4416916902,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416916902,RESIZE_710x{{/staticFileLink}}" alt="4416916902?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p><a href="{{#staticFileLink}}6758471258,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6758471258,RESIZE_710x{{/staticFileLink}}" alt="6758471258?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">Lanathel has studied the dark arts of summoning the undead, controlling minds, as well as dabbled in blood magic. Let's review the key perks here.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><img src="https://vignette.wikia.nocookie.net/elderscrolls/images/b/ba/SkillAlteration.png/revision/latest/scale-to-width-down/340?cb=20120311101320" alt="Alteration (Skyrim) | Elder Scrolls | Fandom" width="248" height="250" /></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ALTERATION</strong> - <em>The staple school of supportive magic, Lanathel makes use of Alteration to siphon the Magicka from her foes, and reinforce her already potent armor.</em></span></p><p style="text-align:center;"> </p><ul><li><span style="font-size:12pt;"><em>Wild Shrines :</em></span> You should look for the<strong> <span style="font-size:12pt;">Alteration shrine (above Uttering Hills Cave)</span></strong><span style="font-size:12pt;">, <strong>Destruction shrine (in front of Halldir's Cairn)</strong>, <strong>Conjuration shrine (North of Morthal)</strong>,</span> and <span style="font-size:12pt;"><strong>Illusion Shrine (between Loreius Farm and the Stones of Weynon, above a Giant's camp)</strong></span>. Restoration is not used for this build.</li><li><span style="font-size:12pt;"><em>Alter Self : Resistances :</em></span> You should increase <span style="font-size:12pt;"><strong><span style="text-align:center;color:#ff6600;text-transform:none;text-indent:0px;letter-spacing:normal;font-family:Verdana, Arial, Helvetica, sans-serif;font-style:normal;font-variant:normal;text-decoration:none;word-spacing:0px;white-space:normal;background-color:transparent;"><span style="font-size:10pt;">Fire</span> </span></strong></span>and <span style="font:bold 12pt/18.2px 'Book Antiqua', Garamond, Georgia, serif;text-align:left;color:#800080;text-transform:none;text-indent:0px;letter-spacing:normal;text-decoration:none;word-spacing:0px;display:inline;white-space:normal;float:none;background-color:transparent;">Shock</span> resistance, as vampires are naturally resistant to Frost, and immune to Poison and Disease.</li><li><span style="font-size:12pt;"><em>Alter Self : Attributes :</em></span> You should go with <span style="color:#0000ff;font-size:12pt;font-style:normal;font-variant:normal;font-weight:bold;line-height:18.2px;text-decoration:none;vertical-align:baseline;padding:0px;margin:0px;border:0px none #0000ff;">Magicka </span>if you haven't reached the desired cap yet. Otherwise, choose <span style="font-size:12pt;"><span style="text-align:left;color:#000000;text-transform:none;text-indent:0px;letter-spacing:normal;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;word-spacing:0px;white-space:normal;background-color:transparent;"><span style="background-color:transparent;color:#ff0000;font-style:normal;font-variant:normal;font-weight:bold;letter-spacing:normal;line-height:18.2px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;vertical-align:baseline;white-space:normal;word-spacing:0px;padding:0px;margin:0px;border:0px none #ff0000;">Health</span></span></span>.</li></ul><p> </p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}9768692680,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9768692680,RESIZE_400x{{/staticFileLink}}" alt="9768692680?profile=RESIZE_400x" width="236" /></a></strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>CONJURATION -</strong> <em>Lanathel prefers to summon hordes of undead minions from the darkest planes of Oblivion, rather than reanimating the weaklings she so easily defeats in battle.</em></span></p><p style="text-align:center;"> </p><ul><li><span style="font-size:12pt;"><em>Edge of Oblivion :</em></span> This perk allows us to have a second summon without investing too much into the tree ; it comes at the price of reduced tankiness when you don't control a summon, but that should never happen.</li><li><span style="font-size:12pt;"><em>Undead Crown :</em> </span>Along with the perks from the Illusion tree, which we will review later, and the Power of the Master spell, this perk ensures your minions stay alive throughout the toughest encounters.</li></ul><p> </p><p> </p><p><a href="{{#staticFileLink}}9768692692,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9768692692,RESIZE_400x{{/staticFileLink}}" alt="9768692692?profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ILLUSION</strong> - <em>Lanathel has the ability to break the minds of her foes, and also uses Illusion magic to strengthen her undead thralls.</em></span></p><p style="text-align:center;"> </p><ul><li><span style="font-size:12pt;"><em>Commanding Presence :</em> </span>A very good perk to boost your overall damage output. You should only take it once you've unlocked Master of the Mind.</li><li><span style="font-size:12pt;"><em>Crown of the False King :</em> </span>Along with your Conjuration perks and the Power of the Master spell, this ensures your minions stay alive. You should only take this perk once you've unlocked Master of the Mind.</li><li><span style="font-size:12pt;"><em>Master of the Mind :</em> </span>A key perk for this build, it ensures that Commanding Presence and Crown of the False King apply to your summoned undead.</li></ul><p> </p><p> <a href="{{#staticFileLink}}9768693256,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9768693256,RESIZE_400x{{/staticFileLink}}" alt="9768693256?profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>DESTRUCTION</strong> - <em>Lanathel's knowledge of Destruction magic is dedicated to her hemomancy spells.</em></span></p><p style="text-align:center;"> </p><ul><li><span style="font-size:12pt;"><em>Harsh Lesson :</em> </span> An excellent utility perk. Sorcerers are naturally favored against melee opponents due to their use of heavy armor and summons, but often struggle against mages because they lack mobility ; the Atronach Stone combined with this perk gets rid of this weakness entirely.</li></ul><p> </p><p> </p><p><a href="{{#staticFileLink}}9768692882,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9768692882,RESIZE_400x{{/staticFileLink}}" alt="9768692882?profile=RESIZE_400x" width="236" /></a></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ENCHANTING</strong> - <em>Lanathel empowers her gear with powerful enchantments, using the very souls of her defeated enemies.</em></span></p><p style="text-align:center;"> </p><ul><li><span style="font-size:12pt;"><em>Gem Dust :</em></span> You can destroy a Flawless gem at an Arcane Enchanter to make your enchantments on the corresponding piece of gear 25% stronger - Destroy a <span style="text-align:center;color:#99ccff;text-transform:none;text-indent:0px;letter-spacing:normal;font-family:Verdana, Arial, Helvetica, sans-serif;font-size:12pt;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;word-spacing:0px;display:inline;white-space:normal;float:none;background-color:transparent;"><span style="font-size:10pt;">Diamond</span> </span>for jewelry, a <span style="text-align:center;color:#3366ff;text-transform:none;text-indent:0px;letter-spacing:normal;font-family:Verdana, Arial, Helvetica, sans-serif;font-size:10pt;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;word-spacing:0px;display:inline;white-space:normal;float:none;background-color:transparent;">Sapphire </span>for gauntlets and boots, an <span style="font-size:12pt;"><strong style="margin:0px;padding:0px;border:0px #000000;line-height:18.2px;vertical-align:baseline;background-color:transparent;"><span style="margin:0px;padding:0px;border:0px #ff00ff;color:#ff00ff;line-height:18.2px;vertical-align:baseline;">Amethyst</span></strong> </span>for your cuirass, a <span style="font-size:10pt;"><strong><span style="text-align:center;color:#800000;font-family:Verdana, Arial, Helvetica, sans-serif;display:inline;float:none;background-color:transparent;">Garnet</span></strong> </span>for your circlet. Rubies are used for weapons and Emeralds are used for shields, but Lanathel doesn't carry either.</li><li><span style="font-size:12pt;"><em>Miracle : </em><span style="font-size:10pt;">You should use this perk to enchant a necklace, considering the enchantments on your necklaces are made stronger by the Regalia perk.</span></span></li></ul><p> </p><p><span style="font-size:12pt;"><span style="font-size:10pt;"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/b/b7/SkillHeavyarmor.png/revision/latest/scale-to-width-down/340?cb=20120513065610" alt="340?cb=20120513065610" width="276" height="276" /></span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>HEAVY ARMOR - </strong><em>While taller than all other races of Tamriel, Altmer lack stamina and physicality ; Lanathel circumvents this weakness by wearing the thickest of armors.</em></span></p><p style="text-align:center;"> </p><ul><li><em><span style="font-size:16px;">Face of Death </span><span style="font-size:12pt;">: </span></em>This perks allows us to use a circlet instead of a helm, which means to have a more powerful enchantment on our head piece, due to the Regalia perk in the Enchanting tree.</li><li><span style="font-size:12pt;"><em>Warbringer : </em></span>Getting a free Rallying Standard in battle is huge, given it buffs our summons and our Hemomancy spells with Doombringer.</li><li><em><span style="font-size:12pt;">Doombringer</span> : </em>As there is no way to boost our Hemomancy spells in the Destruction Tree - the only specialization bonuses available are for elemental spells - this perk acts as a nice replacer to damage-boosting perks such as Elemental Specialization.</li></ul><p> </p><p> </p><p style="text-align:center;"><span style="font-size:14pt;">Note that in the Vampire Lord perk tree, the only perks you should aim to get are <span style="text-decoration:underline;">Starving Artist</span> and <span style="text-decoration:underline;">Make Them Beautiful</span>. Other than these, the only Vampire Lord tree perk that has a meaningful impact on the build is <span style="text-decoration:underline;">Dragon at Midnight</span>, which grants you free perk points. I didn't end up using the Vampire Lord form all that much to be honest, so using it and perking it is up to your personal preference.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p><a href="{{#staticFileLink}}4416936811,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416936811,RESIZE_710x{{/staticFileLink}}" alt="4416936811?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">While we won't be upgrading or smithing our own gear, the key improvements to our equipment will be through enchanting. Perks like Twin Enchantment and Miracle, paired with Shimmering Threads, should make up for the lack of armor rating. For the armor, I chose to go with Ebony, as the look fits the character like a glove. You might also want to check out the <a href="https://www.nexusmods.com/skyrimspecialedition/mods/4806" target="_blank">Volkihar Knight Armors</a> if you're looking for a less vanilla vibe that stays true to the Dawnguard vampire aesthetic. Here are the best enchantments you can apply to your gear.</span></p><p> </p><p> </p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7134949465,RESIZE_400x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7134949465,RESIZE_400x{{/staticFileLink}}" alt="7134949465?profile=RESIZE_400x" width="281" height="556" /></a></strong></span></p><p> </p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Armor -</strong> Useful enchants include Area Fortify Minions, </span><span style="font-size:12pt;">Fortify Health, Fortify Health Regen, Fortify Magicka, Resist Magic, Resist Shock, Resist Fire, </span><span style="font-size:12pt;">Cheat Death, Death Shroud, Link Health/Magicka, Generate Soul Gems, Nova, Reactive Barrier, Soul Harvest, Influence : Fear, Influence : Fury </span><span style="font-size:12pt;">and Stability.</span></p><p><span style="font-size:12pt;"><strong>Jewelry - </strong>It would make sense RP-wise to exclusively use gold jewelry - as silver harms vampires, though even with Sacrosanct installed, wearing silver jewelry won't actually be detrimental to a vampire character. </span><span style="font-size:12pt;">Useful enchants include any of the aforementioned in the armor section. For the necklace, which you will enchant with the Miracle perk, I strongly recommend going for stat enchantments, as they provide the best value when buffed.</span></p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}4416965613,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416965613,RESIZE_710x{{/staticFileLink}}" alt="4416965613?profile=RESIZE_710x" width="710" /></a></span></p><p> </p><p><span style="font-size:12pt;"><strong>COMBAT SPELLS</strong></span></p><p><span style="font-size:12pt;"> </span></p><ul><li><span style="font-size:12pt;">Vampiric Drain</span></li><li><span style="font-size:12pt;">Blood Seed</span> - <span style="font-size:10pt;">use <span style="font-size:12pt;">Blood Garden <span style="font-size:10pt;">instead when fighting multiple foes. Be aware that <span style="font-size:12pt;">Blood Garden <span style="font-size:10pt;">might also damage your summoned minions if not aimed properly.</span></span></span></span></span></li><li><span style="font-size:16px;">Blood Brand</span></li><li><span style="font-size:12pt;">Blood Scourge</span></li><li><span style="font-size:12pt;">Borrowed Time</span></li><li><span style="font-size:12pt;">Atronach Mark</span></li><li><span style="font-size:12pt;">Fear <span style="font-size:10pt;">and all subsequent variants.</span></span></li><li><span style="font-size:12pt;">Frenzy <span style="font-size:10pt;">and all subsequent variants.</span></span></li><li><span style="font-size:12pt;">Malviser's Gauntlet <span style="font-size:10pt;">or <span style="font-size:12pt;">Asphyxiate <span style="font-size:10pt;">- both spells serve the same purpose, with <span style="font-size:12pt;">Gauntlet</span> being the more balanced option from what I've seen.</span></span></span></span></li></ul><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"><strong>UTILITY SPELLS</strong></span></p><p><span style="font-size:12pt;"> </span></p><ul><li><span style="font-size:12pt;">Oakflesh - <span style="font-size:10pt;">replace whenever possible with</span> Stoneflesh, <span style="font-size:10pt;">later</span> Ironflesh, <span style="font-size:10pt;">and finally</span> Ebonyflesh</span></li><li><span style="font-size:12pt;">Spellsip - <span style="font-size:10pt;">replace whenever possible with</span> Spelldrink</span></li><li><span style="font-size:12pt;">Anti-Magic Shell - <span style="font-size:10pt;">due to how strong the spell is when combined with the Atronach Stone, I recommend only using it in conjunction with Power of the Master, and not to buff yourself.</span></span></li><li><span style="font-size:12pt;">Power of the Master</span></li><li><span style="font-size:12pt;">Soul Trap</span></li><li><span style="font-size:12pt;">Conjure Wrathman - <span style="font-size:10pt;">replace whenever possible with <span style="font-size:12pt;">Raise Dead</span></span></span></li><li><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;">Death Pact</span></span></span></li><li><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;">Master of the Undead</span></span></span></li><li><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;">Control Undead</span></span></span></li><li><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;">Defile Corpse</span></span></span></li></ul><p> </p><p><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><strong>VAMPIRIC POWERS</strong></span></span></span></p><p> </p><ul><li><span style="font-size:12pt;">Blood Cauldron</span></li><li><span style="font-size:12pt;">Blood Revel</span></li><li><span style="font-size:12pt;">Flaywind</span></li></ul><p> </p><p><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><strong>SACROSANCT BONUS ABILITIES</strong></span></span></span></p><p> </p><ul><li><span style="font-size:12pt;">King Among Kine</span></li><li><span style="font-size:12pt;">Oberon's Grail</span></li><li><span style="font-size:12pt;">Vicissitude</span></li><li><span style="font-size:12pt;">Wicked Wind</span></li><li><span style="font-size:12pt;">Wine & Revelry <span style="font-size:10pt;">(Altmer-Specific)</span></span></li></ul><p> </p><p> </p><p><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}4420242804,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4420242804,RESIZE_710x{{/staticFileLink}}" alt="4420242804?profile=RESIZE_710x" width="710" /></a></span></span></p><p> </p><p> </p><p><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/b455e922-ee85-4230-87d9-1397249e740a/dcbjq1i-d8d9e503-ffae-4114-a996-590c187c0f1b.jpg/v1/fill/w_1024,h_1024,q_75,strp/blood_death_knight_logo_painting_by_souleater0000_dcbjq1i-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD0xMDI0IiwicGF0aCI6IlwvZlwvYjQ1NWU5MjItZWU4NS00MjMwLTg3ZDktMTM5NzI0OWU3NDBhXC9kY2JqcTFpLWQ4ZDllNTAzLWZmYWUtNDExNC1hOTk2LTU5MGMxODdjMGYxYi5qcGciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.ClZ_E1TQgYRyopQ0BjZAsn-HtGi2O71ySVMueY3-WP4" target="_blank"><img class="align-center" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/b455e922-ee85-4230-87d9-1397249e740a/dcbjq1i-d8d9e503-ffae-4114-a996-590c187c0f1b.jpg/v1/fill/w_1024,h_1024,q_75,strp/blood_death_knight_logo_painting_by_souleater0000_dcbjq1i-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD0xMDI0IiwicGF0aCI6IlwvZlwvYjQ1NWU5MjItZWU4NS00MjMwLTg3ZDktMTM5NzI0OWU3NDBhXC9kY2JqcTFpLWQ4ZDllNTAzLWZmYWUtNDExNC1hOTk2LTU5MGMxODdjMGYxYi5qcGciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.ClZ_E1TQgYRyopQ0BjZAsn-HtGi2O71ySVMueY3-WP4&profile=RESIZE_180x180" alt="blood_death_knight_logo_painting_by_souleater0000_dcbjq1i-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD0xMDI0IiwicGF0aCI6IlwvZlwvYjQ1NWU5MjItZWU4NS00MjMwLTg3ZDktMTM5NzI0OWU3NDBhXC9kY2JqcTFpLWQ4ZDllNTAzLWZmYWUtNDExNC1hOTk2LTU5MGMxODdjMGYxYi5qcGciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.ClZ_E1TQgYRyopQ0BjZAsn-HtGi2O71ySVMueY3-WP4&profile=RESIZE_180x180" width="50" /></a></span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Blood Pact (Passive) :</strong> <span style="font-size:10pt;">Master of the Undead + Crown of the False King + Undead Crown</span></span></p><p style="text-align:center;"><span style="font-size:12pt;">Lanathel drew her formidable powers by drinking the very blood of the Daedric Lord of Domination. Her very presence bolsters the undead she commands.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><a style="font-size:16px;" href="https://i.imgur.com/ocxR4Xy.png" target="_blank"><img class="align-center" src="https://i.imgur.com/ocxR4Xy.png?profile=RESIZE_180x180" alt="ocxR4Xy.png?profile=RESIZE_180x180" width="50" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Hand of the Defiler : </strong><span style="font-size:10pt;">Power of the Master + Flesh Spell + Anti-Magic Shell</span></span></p><p style="text-align:center;"><span style="font-size:12pt;">Lanathel uses a forbidden ritual to empower her thralls, making them resistant to both physical and magical attacks.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}6793252656,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6793252656,RESIZE_180x180{{/staticFileLink}}" alt="6793252656?profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Enslave the Strong : </strong><span style="font-size:10pt;">Flaywind <span style="font-size:12pt;"><em>OR </em><span style="font-size:10pt;">Devour from Within </span></span></span></span><span style="font-size:12pt;"><span style="font-size:10pt;">+</span> </span><span style="font-size:12pt;"><span style="font-size:10pt;">Borrowed Time + Blood Brand</span></span></p><p style="text-align:center;"><span style="font-size:12pt;">Rending the very soul of a single foe, Lanathel is able to obliterate e</span><span style="font-size:12pt;">ven the strongest of enemies.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p><a href="https://static.wikia.nocookie.net/leagueoflegends/images/3/36/Fiddlesticks_Bountiful_Harvest.png/revision/latest/zoom-crop/width/360/height/360?cb=20200318130416" target="_blank"><img class="align-center" src="{{#staticFileLink}}9768693871,RESIZE_180x180{{/staticFileLink}}" alt="9768693871?profile=RESIZE_180x180" width="50" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong><span style="font-size:12pt;">Crimson Sacrifice : </span></strong><span style="font-size:10pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;">Blood Seed + Blood Brand + Death Pact</span></span></span></span></span></p><p style="text-align:center;"><span style="font-size:16px;">Lanathel destroys an undead minion of hers to both damage enemies around it and replenish her own energies.</span></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.wowisclassic.com/media/CACHE/images/wow/talents/794f716c-eec7-42a9-bf03-e4aff2e49b75/d5ce4312d54072183eae23373ec1061d.jpg" target="_blank"><img class="align-center" src="https://www.wowisclassic.com/media/CACHE/images/wow/talents/794f716c-eec7-42a9-bf03-e4aff2e49b75/d5ce4312d54072183eae23373ec1061d.jpg?profile=RESIZE_180x180" alt="d5ce4312d54072183eae23373ec1061d.jpg?profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Absolute Chaos : </strong><span style="font-size:10pt;">Blood Revel +</span></span><span style="font-size:12pt;"><strong> </strong><span style="font-size:10pt;">Blood Garden + Blood Scourge </span></span><span style="font-size:10pt;">+ Frenzy </span></p><p style="text-align:center;"><span style="font-size:12pt;">Lanathel unleashes her destructive powers upon all, be them friend or foe.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}4416978989,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416978989,RESIZE_710x{{/staticFileLink}}" alt="4416978989?profile=RESIZE_710x" width="710" /></a></span></span></p><p> </p><p><span style="font-size:12pt;"><strong>STRENGTHS : </strong>Unmatched AOE damage, great survivability, decent utility and crowd control capabilities, great class fantasy, disgustingly strong in boss fights if high-cooldown abilities are used, makes late game feel like kindergarten even on the highest possible difficulty settings.</span></p><p><span style="font-size:12pt;"><strong>WEAKNESSES</strong> : Mediocre single-target damage if no heavy cooldowns are expended, slow to ramp up to full power, bad against mechanical foes, reliant to some extent on summons.</span></p><p> </p><p><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}6780725275,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6780725275,RESIZE_710x{{/staticFileLink}}" alt="6780725275?profile=RESIZE_710x" width="710" /></a></span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><span style="font-size:10pt;">Lanathel, the Bloodsworn</span></span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;">Lanathel is a Sorcerer, a mage in heavy armor with the capacity to absorb the Magicka from hostile spells. Being an Altmer, you might think her defensive capabilities are lackluster, due to Shimmering Threads and Gold & Glass ; However, the first </span><span style="font-size:12pt;">gets its negative effect on armor rating negated by Elven Supremacy once you reach 100 in heavy armor - as for Gold & Glass, we won't be benefitting from the increased regeneration because we're using the Atronach Stone. However, perks such as Alter Self : Resistances, the natural resistances provided by being a Vampire, and the ungoddly amount of healing that Blood Cauldron and <strong>Crimson Sacrifice</strong> offer circumvent it very nicely. Not to mention that being a Vampire gives you a free revive in combat.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Speaking of combat, it is messy, gory, straightforward, </span><span style="font-size:12pt;">and excessively fun ; start off by letting Master of the Undead activate upon entering battle, then use </span><strong style="font-size:12pt;">Hand of the Defiler</strong><span style="font-size:12pt;"> to boost your minions, while <strong>Blood Pact</strong> and Warbringer will passively help you in this endeavour </span><span style="font-size:12pt;">- you should have five undead servants </span><span style="font-size:12pt;">in total at this point, three from Master of the Undead, and two additional summons with the Edge of Oblivion perk. Now that your undead lackeys have their armor boosted up, and are practically immune to magic, you can start unleashing hell on the battlefield with a barrage of AOE effects, such as </span><strong style="font-size:12pt;">Absolute Chaos</strong><span style="font-size:12pt;">. Corrupted Arcana will ensure you pretty much never run out of Magicka in a multiple-target situation. You should aim to kill the weakest enemies first, while letting your summons tank up the heavy blows from the most powerful foes, controlling them with Illusion effects such as Fear or Fury, or incapacitating them entirely with Malviser's Gauntlet, if they get too close ; once you're down to fighting the biggest baddie, your summons surrounding them, and your single-target Hemomancy spells should make quick work of the fight. You'll also want to try and keep maximum uptime on the Atronach Mark spell on the targets your small army is currently dealing with. For especially powerful foes, </span><strong style="font-size:12pt;">Enslave the Strong</strong><span style="font-size:12pt;"> is an amazing tool, though keep in mind you can use either variant once a day only, which gives you two uses of this technique per day in total.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Note that, if <strong>Crimson Sacrifice</strong> is best used defensively, its damage output is nothing to scoff at in an AOE situation ; if you still have enough summoned undead at your disposal that you can afford sacrificing one for the sake of pure damage output, then you most definitely should.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}4416995241,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416995241,RESIZE_710x{{/staticFileLink}}" alt="4416995241?profile=RESIZE_710x" width="710" /></a></span></span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;">This concludes the sixth build I'm posting on The SkyForge, namely my Sorcerer build. This is a part of my Project 21 series of builds, which will be my own take on all 21 classes of the TES universe ; fifteen more to go !</span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">I was pleasantly surprised that so many people were happy and willing to bounce off ideas, provide useful advice, and generally encourage me in this ambitious endeavour. Thank you very much for welcoming me into the community. As some of you are aware of, I have been battling manic depression (also known as bipolar disorder), since my early teens. Recently, I fell pray to it again, and stopped publishing builds for a couple months, to focus on myself. And though the passing of WoW legend and Twitch streamer Reckful, due to the same psychiatric disease, took a huge toll on me, </span><span style="font-size:12pt;">I've beaten that thing once again, I am back, motivated, and yet again I've found nothing but compassion and support from you guys. It means the world to me. Thank you so very much.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">I would like to extend special thanks to <a href="https://www.patreon.com/EnaiSiaion">Enai Siaion</a>, creator of Ordinator, Andromeda, Wildcat, Imperious, and many more gameplay-enhancing mods, for making Skyrim an even more amazing game than Bethesda already had, and one I still enjoy playing after almost a decade, as well as to <a href="https://theskyforge.ning.com/members/Furrion17">Furrion 17</a>. I tried all of his builds when I got into character building and really had a blast, and the dedication he shows in crafting a good backstory for a good build inspired me to try my hand at it as well.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">That's all from me for now, expect more soon ! Don't hesitate to comment and share your experience playing Lanathel</span><span style="font-size:12pt;">, I hope you'll have as much fun playing her as I had creating, playing and writing the build she is the star of !</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"><a href="https://cdn3.iconfinder.com/data/icons/brands-applications/512/Skyrim-512.png" target="_blank"><img class="align-center" src="https://cdn3.iconfinder.com/data/icons/brands-applications/512/Skyrim-512.png?profile=RESIZE_400x" alt="Skyrim-512.png?profile=RESIZE_400x" width="328" /></a> </span></p><p> </p><p style="text-align:center;"><strong><span style="font-size:24pt;">MY OTHER BUILDS</span><br /> </strong></p><p> </p><p><strong><a href="{{#staticFileLink}}4422427276,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4422427276,RESIZE_710x{{/staticFileLink}}" alt="4422427276?profile=RESIZE_710x" width="710" /></a></strong></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;">ARCHER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-turncoat-1?edited=1" target="_blank">Kastav, the Turncoat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">ASSASSIN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-crimson-dirk?edited=1" target="_blank">Thogra gra-Karosh, the Crimson Dirk</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">BARBARIAN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lone-wolf" target="_blank">Ulfgar, the Lone Wolf</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">HEALER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-she-of-the-wild?edited=1" target="_blank">Alska, She of the Wild</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">KNIGHT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-alessia-s-chosen" target="_blank">Acilius, Alessia's Chosen</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">NIGHTBLADE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-imperial-inquisitor" target="_blank">Caesia Tremellius, the Imperial Inquisitor</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">ROGUE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-rascal?edited=1" target="_blank">Thessia, the Rascal</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SCOUT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-wyrm-s-bane?edited=1" target="_blank">Taviah, the Wyrm's Bane</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><span style="font-size:16px;">SPELLSWORD : </span><a style="font-size:16px;" href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-skystrider-1" target="_blank">Ariane, the Skystrider</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WARRIOR : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lion-of-bangkorai" target="_blank">Kazan, the Lion of Bangkorai</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WITCHHUNTER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-beckoner-of-retribution?edited=1" target="_blank">Taren Verelas, the Beckoner of Retribution</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p> </p></div>Character Build: The Black Market Merchanthttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-black-market-merchant2020-06-25T08:44:02.000Z2020-06-25T08:44:02.000ZZOMBIExTEACHERhttps://TheSkyForge.ning.com/members/ZOMBIExTEACHER<div><p>Race: Khajiit</p><p>Main Focus: Archery, Enchanting, Speech</p><p>Other Focus: Sneak, Lockpicking, Light Armor</p><p>M/H/S= 0/3/2</p><p>OVERVIEW: The Black Market Merchant is a whole new kind of scoundrel. An archer with an inherent gift in soul trap magics, the BMM seeks riches through the bartering of captured souls.( NOT TO BE PLAYED AS STEALTH ARCHER)<br /><br /></p><p>BACKSTORY: The Black Market Merchant was nothing more than your average, everyday swindler. A failed theif that approached every moment as a means for back alley profit. The Black Market Merchant always could rely on his/her wit and cunning ferocity to get exactly what they wanted. Until the fateful night, in some run down tavern, The merchant was approached by a traveling scholar of sorts. The scholar was disgusted in the antics of such a despicable creature, but saw the merchant as having the makings of a deadly minion to carry out nefarious deeds. The scholar offered the Merchant the ability to trap ones soul inside a shiny crystalline object, the more powerful the creatures, the more the filled gem would sell for to "certain enchanters." The lowlife merchant, mesmerized by the soul gem, agreed wholeheartedly with the offer. As the gems get filled, so does The Black Market Merchants pockets!</p><p>" Bhistargo has heard tell that Skyrim is under civil distress. The frozen land is ripe with the souls of a thousand unfortunate. Bhistargo will go and exploit this havoc. And he will become rich in the process."</p><p><a href="{{#staticFileLink}}6302999479,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6302999479,RESIZE_400x{{/staticFileLink}}" width="203" alt="6302999479?profile=RESIZE_400x" />Mods:</a></p><p>Ordinator</p><p>Scoped bows</p><p>Rich Merchants</p><p>Live another Life.</p><p>PerkS:</p><p>Archery: mastery 2/2, clean kill,quick shot, ranger,snipe</p><p>Speech: all Mercantile based perks! </p><p>Enchanting: mastery 2/2, Gem Dust, Soul Siphon, Regalia, Attunement. ( Add twins and Miracle to make soul siphoning fun and quick!)</p><p>This is a go-to fun roleplaying build. And my first ever build. Be gentle, but I would love constructive criticism! </p></div>