orsimer - THE SKY FORGE2024-03-28T10:41:31Zhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/feed/tag/orsimerCharacter Build: The Bloodbound Colossus (Revamp)https://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-bloodbound-colossus-revamp2023-11-04T01:16:25.000Z2023-11-04T01:16:25.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12283239270,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283239270,RESIZE_710x{{/staticFileLink}}" alt="12283239270?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><span style="font-size:14pt;"><a href="https://youtu.be/_EtyCk5dhLM" target="_blank">Click here for music</a></span></p><p> </p><p><span style="font-size:18pt;"><strong>What I fixed: </strong></span></p><ul><li><span style="font-size:14pt;">Removed the crafting skills.</span></li></ul><p><span style="font-size:18pt;"><strong>New problems (as of right now):</strong></span></p><ul><li><span style="font-size:14pt;">Takes a while to level up all the skills ( though I do think it's worth it).</span></li></ul><p> </p><p><a href="{{#staticFileLink}}12283566272,RESIZE_400x{{/staticFileLink}}"><br /> <img class="align-center" src="{{#staticFileLink}}12283566272,RESIZE_400x{{/staticFileLink}}" alt="12283566272?profile=RESIZE_400x" width="248" /></a></p><p><span style="font-size:14pt;">It all started with Lord Harkon of Castle Volkihar. He led a single experiment in an attempt to gain control of the sun. Harnessing powers beyond his understanding, he created life. Sort of. Born not completely human, but still mortal, a dark creature formed from Nord blood, Orc flesh, and a thirst for blood. Once Lord Harkon realized he could not control his creation, he stripped him of his vampiric gifts and forgot about the incident. Now, thirsting for vengeance as well as blood, this creature has decided that, to add insult to injury, he will manipulate and humiliate the Vampire Lord before turning the horde of vampires against Harkon. However, he will spare Lady Serana. She was good to him when her father was not. She saw him not as a means to an end, but as an equal.</span></p><p><span style="font-size:14pt;">But Skyrim's laws aren't what they used to be. Nowadays, you cannot even cross the border the wrong way without being arrested. While he likely could have taken them, he instead decided to play along and go to Helgen. In Alaric's eyes, it was a little foolish to arrest someone for crossing the border the wrong way. While his original plan was for him to seize power in Cyrodiil and raise an army against Harkon, the Empire took him to the chopping block and he slipped away in the confusion of Alduin's attack.</span></p><p> </p><p><a href="{{#staticFileLink}}12283570663,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283570663,RESIZE_584x{{/staticFileLink}}" alt="12283570663?profile=RESIZE_584x" width="521" /></a></p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12283273698,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283273698,RESIZE_710x{{/staticFileLink}}" alt="12283273698?profile=RESIZE_710x" width="700" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Name</strong>: Lord Alaric of the Volkihar Vampires</span></p><p><span style="font-size:14pt;"><strong>Race</strong>: Orc/Vampire Lord</span></p><p><span style="font-size:14pt;"><strong>Powers</strong>: Berserker Rage, Vampire Lord form</span></p><p><span style="font-size:14pt;"><strong>Vampire Lord Perks</strong>: All of them (Go for the right side of the skill tree until completion and work your way left)</span></p><p><span style="font-size:14pt;"><strong>End Level:</strong> 42</span></p><p><span style="font-size:14pt;"><strong>Attribute Distribution (M/H/S):</strong> 4/7/2 (Doesn't have to be EXACTLY that ratio, it just works best for me because I'm more used to a tanky playstyle, so I needed the extra health.)</span></p><p><span style="font-size:14pt;"><strong>Health:</strong> 350</span></p><p><span style="font-size:14pt;"><strong>Stamina:</strong> 150</span></p><p><span style="font-size:14pt;"><strong>Magicka:</strong> 250</span></p><p><span style="font-size:14pt;"><strong>Shout:</strong> Soul Tear, Summon Durnehviir</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12283519652,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283519652,RESIZE_584x{{/staticFileLink}}" alt="12283519652?profile=RESIZE_584x" width="512" /></a></span></p><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12283294080,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283294080,RESIZE_180x180{{/staticFileLink}}" alt="12283294080?profile=RESIZE_180x180" width="113" /></a></span></p><p><span style="text-decoration:underline;font-size:18pt;"><em><strong>Major Skills</strong></em></span></p><p><span style="text-decoration:underline;font-size:18pt;"><em><strong><a href="{{#staticFileLink}}12287412658,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12287412658,RESIZE_710x{{/staticFileLink}}" alt="12287412658?profile=RESIZE_710x" width="710" /></a></strong></em></span></p><p><span style="font-size:14pt;"><strong>Illusion (100) - </strong>To exact vengeance on Harkon, you will need to gain his trust. As Illusion can muddle the mind, this may help.</span></p><p><span style="font-size:14pt;"><strong>Two-Handed (100) <strong style="font-size:14pt;">- </strong></strong>You have the body of an Orc, meaning you are gifted with beastlike strength. Two-handed weapons are the way to go here.</span></p><p><span style="font-size:14pt;"><strong>Restoration (75) <strong style="font-size:14pt;">- </strong></strong>Aside from the statistically good reasons to pick up the Necromage perk, Restoration magic can help even the odds in particularly tough boss fights.</span></p><p><span style="font-size:14pt;"><strong>Heavy Armor (100) - </strong>Another innate ability, heavy armor will give you a naturally better defense as opposed to Harkon.</span></p><p><span style="font-size:14pt;"><strong>Conjuration (100) - </strong>While the final kill will be yours, having an Atronach by your side to help protect Serana can't hurt.</span></p><p><span style="font-size:14pt;"><strong>Destruction (100) - </strong>Vampires, including Harkon, are naturally weak to fire. Prioritizing this school of magic may help grant you the edge.</span></p><p> </p><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12283523694,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283523694,RESIZE_180x180{{/staticFileLink}}" alt="12283523694?profile=RESIZE_180x180" /></a></span></p><p> </p><p><a href="{{#staticFileLink}}12283301684,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283301684,RESIZE_584x{{/staticFileLink}}" alt="12283301684?profile=RESIZE_584x" width="409" /></a></p><p><span style="text-decoration:underline;font-size:18pt;"><em><strong>Quests</strong></em></span></p><p><span style="font-size:14pt;"><strong>The Companions -</strong> A group of honorable warriors who are less likely to betray you than Harkon is. Learn from them.</span></p><p><span style="font-size:14pt;"><strong>Beyond the Grave -</strong> Claim a powerful armor set.</span></p><p><span style="font-size:14pt;"><strong>The College of Winterhold -</strong> While not as noble as the Companions, they can still teach you valuable skills you will need for your battle against Harkon.</span></p><p><span style="font-size:14pt;"><strong>Main Quest -</strong> Save the world from Alduin. You cannot take vengeance on a dead man, and Serana, wherever she may be, is in danger as long as you let Alduin live.</span></p><p><span style="font-size:14pt;"><strong>The Black Star -</strong> Acquiring Azura's Star (or rather the Black Star) may just be the key to enchanting your equipment without needing to take dozens of lives.</span></p><p><span style="font-size:14pt;"><strong>Civil War (Empire) -</strong> The Stormcloak uprising has thrust Skyrim into chaos. Though you had a bad first impression of the Empire, they might be more honorable than you think and besides, Ulfric Stormcloak needs to be put down.</span></p><p><span style="font-size:14pt;"><strong>Dawnguard (Volkihar) -</strong> Time to gain Harkon's trust. Betray him when the time is right.</span></p><p> </p><p><span style="font-size:14pt;">(After defeating Harkon, Alaric is left without a purpose, which leads him to wander Skyrim in search of his new reason for being.)</span></p><p> </p><p><span style="font-size:14pt;"><strong>Missing Merchant -</strong> Investigate a missing person's case to get Serana better armor.</span></p><p><span style="font-size:18.6667px;"><strong>The Final Descent -</strong> A quest in which Alaric will obtain the Bloodskal Blade, a powerful greatsword that utilizes something similar to blood magic. No weapon could possibly be more fitting for Lord Alaric of the Volkihar Vampires, except for maybe one...</span></p><p><span style="font-size:18.6667px;"><strong>The Cursed Tribe -</strong> Help some orcs with a giant problem. Perhaps Malacath can guide both you and the tribe in the right direction.</span></p><p><span style="font-size:18.6667px;"><strong>Hearthfire DLC -</strong> Get a home</span></p><p><span style="font-size:18.6667px;"><strong>The Book of Love -</strong> Recieve Mara's favor and with it magic resistance.</span></p><p><span style="font-size:18.6667px;"><strong>The Bonds of Matrimony -</strong> Marry Serana and enjoy your new, peaceful life.</span></p><p> </p><p><span style="font-size:18pt;"><span style="text-decoration:underline;"><em><strong>Roleplay</strong></em></span></span></p><p><span style="font-size:18pt;"><span style="font-size:14pt;">Most of this will only affect how Alaric roleplays after the Dawnguard questline because, prior to that, he is much more angry and ruthless than usual. </span></span></p><p><span style="font-size:18pt;"><span style="font-size:14pt;">Habits & Quirks </span></span></p><ul><li><span style="font-size:18pt;"><span style="font-size:14pt;">Alaric really likes to eat, especially meats and cheese.</span></span></li><li><span style="font-size:18.6667px;">He likes animals and poetry because they bring him brief moments of peace.</span></li><li><span style="font-size:18.6667px;">Will do everything he can to protect Serana.</span></li><li><span style="font-size:18.6667px;">As previously stated, Alaric has a love for the sciences.</span></li></ul><p><span style="font-size:18.6667px;">Phobias</span></p><ul><li><span style="font-size:18.6667px;">Megalophobia (Fear of large things, in Alaric's case: giants)</span></li><li><span style="font-size:18.6667px;">Thanatophobia (Fear of death or the dying process. For Alaric, this fear comes from his fear of someone hurting Serana.)</span></li></ul><p><span style="font-size:18.6667px;">Prejudices</span></p><ul><li><span style="font-size:18.6667px;">Criminals</span></li><li><span style="font-size:18.6667px;">Dragons, though Parthurnaax eventually earned his trust.</span></li><li><span style="font-size:18.6667px;">Nazeem</span></li><li><span style="font-size:18.6667px;">Belethor</span></li></ul><p><span style="font-size:18.6667px;">Defining Characteristics</span></p><ul><li><span style="font-size:18.6667px;"><strong>Vengeance</strong> is the reason why Alaric is on his quest. It's what started him on his journey, it led to him finding his long-lost love and led him to happiness. Because of this, Alaric refuses to become a victim and will never let others be victimized.</span></li><li><span style="font-size:18.6667px;"><strong>Compassion</strong> is another defining trait of Alaric's. He could have killed every vampire in Harkon's court, but he instead chose to give them a second chance even though they likely would have never done the same for him. It led to him and Serana falling in love and as such is a large reason for his joy.</span></li></ul><p><span style="font-size:18.6667px;">Weaknesses</span></p><ul><li><span style="font-size:18.6667px;">Refuses to wear armor belonging to vampires and will not use Dragon Priest masks (he believes the magical apparel might influence him in a way he doesn't like).</span></li><li><span style="font-size:18.6667px;">Will never attack first, except against Harkon, but he has reasons for that.</span></li></ul><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12283519692,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283519692,RESIZE_710x{{/staticFileLink}}" alt="12283519692?profile=RESIZE_710x" width="640" /></a></span></p><p> </p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12283346856,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283346856,RESIZE_180x180{{/staticFileLink}}" alt="12283346856?profile=RESIZE_180x180" width="175" /></a></span></p><p><span style="text-decoration:underline;font-size:18.6667px;"><em><strong>Combat</strong></em></span></p><p><span style="font-size:18.6667px;">I recommend adapting to your opponent because, while this build probably could fight some strong foes, that's not what it's there for. It specializes in roleplay and combat that stays within the confines of those traits and values. Therefore, you will probably need to adapt. Use ranged attacks on melee fighters and giants. For those ranged combatants, get up in their faces. This is especially true with dragons, where you will be staying on their sides and swinging a massive weapon to cripple them since their wings do less damage than their breath weapons.</span></p><p><span style="text-decoration:underline;font-size:18.6667px;"><em><strong>Mods</strong></em></span></p><ul><li><span style="font-size:14pt;">Marriable Serana</span></li><li><span style="font-size:14pt;">Daedric Plate CC</span></li><li><span style="font-size:14pt;">50% More Perk Points</span></li></ul><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12283528275,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283528275,RESIZE_180x180{{/staticFileLink}}" alt="12283528275?profile=RESIZE_180x180" width="151" /></a></span></p><p><span style="text-decoration:underline;font-size:24pt;"><strong><em>Lord Alaric</em></strong></span></p><ul><li><span style="font-size:14pt;">Daedric Plate Armor</span></li><li><span style="font-size:14pt;">Daedric Plate Helmet</span></li><li><span style="font-size:14pt;">Daedric Plate Gloves</span></li><li><span style="font-size:14pt;">Daedric Plate Boots</span></li><li><span style="font-size:14pt;">A Tale of Two Vampires (Gold Ruby Necklace enchanted Fortify Health + Fortify Magicka)</span></li><li><span style="font-size:14pt;">Ring of Castle Volkihar (Gold Ring enchanted with Fortify Enchanting + Fortify Alchemy)</span></li><li><span style="font-size:14pt;">Volendrung</span></li><li><span style="font-size:14pt;">Bloodskal Blade</span></li></ul><p><span style="text-decoration:underline;font-size:24pt;"><em><strong>Lady</strong><strong> Serana</strong></em></span></p><ul><li><span style="font-size:14pt;">Daedric Mail Armor</span></li><li><span style="font-size:14pt;">Daedric Mail Helmet</span></li><li><span style="font-size:14pt;">Daedric Mail Gloves</span></li><li><span style="font-size:14pt;">Daedric Mail Boots</span></li><li><span style="font-size:14pt;">A Tale of Two Vampires (Gold Ruby Necklace enchanted with Fortify Health + Fortify Magicka)</span></li><li><span style="font-size:18.6667px;">Ring of Castle Volkihar (Gold Ring enchanted with Fortify Magicka + Fire Resistance)</span></li></ul></div>Character Build: The Tainted Warchiefhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-tainted-warchief2023-08-02T19:44:37.000Z2023-08-02T19:44:37.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p>The Tainted Warchief</p><p> </p><p><a href="{{#staticFileLink}}12175811895,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12175811895,RESIZE_710x{{/staticFileLink}}" width="710" alt="12175811895?profile=RESIZE_710x" /></a></p><p> </p><p>INTRO</p><p>Before I could walk, I was made aware of how much I was hated. My mother was an Altmer and my father was an Orc. We were ostracized by the Altmer, who called my mother an "orc-loving wench". So, we went with my father to Dushnikh Yal, an Orc stronghold. We were not completely accepted, but we were happy there. I grew up learning how to swing a greatsword, wrestle with the other orcs, and obey the Code of Malacath. That's when it happened. One of the orc boys tried to frame me for theft. My father was not willing to see me suffer but not able to prove me innocent. We did not have the material wealth to pay, so my father paid the blood price. The boy framing us was not satisfied until my father had been completely drained of blood. He paid the blood price I owed. He died because of me. I am tainted.</p><p> </p><p> </p><p>GENERAL INFORMATION</p><p>Name: Snargr Gro-Rakh </p><p> </p><p>Race: Orc</p><p> </p><p>Class: Berserker</p><p> </p><p>Major Skills: Two-Handed, Smithing, Heavy Armor, Block</p><p> </p><p>Standing Stone: Atronach</p><p> </p><p>EQUIPMENT</p><p> </p><p><a href="{{#staticFileLink}}12175812459,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12175812459,RESIZE_710x{{/staticFileLink}}" width="710" alt="12175812459?profile=RESIZE_710x" /></a></p><p> </p><p>Helm of the Warchief (Orcish Helmet enchanted with Fortify Health + Fortify Stamina)</p><p> </p><p>Armor of the Warchief (Orcish Armor enchanted with Fortify Two-Handed + Fortify Heavy Armor)</p><p> </p><p>Boots of the Warchief (Orcish Boots enchanted with Fortify Block + Fortify Smithing)</p><p> </p><p>Gauntlets of the Warchief (Orcish Gloves enchanted with Fortify Health + Fortify Two-Handed)</p><p> </p><p>Volendrung</p><p> </p><p>Malacath's Promise (Orcish Warhammer enchanted with Absorb Magicka + Absorb Health)</p><p> </p><p>Berserker Hammer (Orcish Warhammer enchanted with Fortify Stamina + Fire Damage)</p><p> </p><p>SHOUTS</p><p>Unrelenting Force, Dragonrend</p><p> </p><p>ROLEPLAY</p><p>Snargr wishes to redeem himself. Fight anyone who might pose a threat to the Orsimer. This includes Septimus Signus in "Discerning the Transmundane" trying to sample your blood.</p><p> </p><p>QUESTS</p><p>Main Quest</p><p>The Cursed Tribe</p><p>Dawnguard</p><p>Companions</p><p> </p><p>Anyone who threatens the Orcs must pay.</p><p> </p><p> </p></div>Character Build: The Crimson Dirkhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-crimson-dirk2021-02-18T18:16:38.000Z2021-02-18T18:16:38.000ZSaronishttps://TheSkyForge.ning.com/members/Saronis<div><p> </p><p> <a href="{{#staticFileLink}}8572439274,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572439274,RESIZE_710x{{/staticFileLink}}" alt="8572439274?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><em>One of the most infamous gangs in recent history, the Crimson Dirks have scattered to the wind ; once led by the fearsome warlord Tyra Blood-Fire, they ransacked Cyrodiil with violence, ruthlessness, and impunity. As we speak, they're presumed to all be either exiled, dead or in irons, and the name that terrorized the Imperial province for so long is now but a distant memory... </em><em>Or is it ?</em></span></p><p> <a href="{{#staticFileLink}}8572439895,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572439895,RESIZE_710x{{/staticFileLink}}" alt="8572439895?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;">Thogra was born and raised in the Imperial City by her single father, an Imperial Legion veteran, now serving as the private bodyguard to a wealthy Breton merchant. Despite having a stable job, Thogra’s father raised her in poverty, and struggled to put food on the table for the both of them. He would often not eat, so that his cherished daughter could. Little Thogra grew up there, in the slums of the Waterfront district, playing with the sons and daughters of the Argonian dockworkers. A modest, yet happy life. </span></p><p><img class="align-right" src="{{#staticFileLink}}8572440900,RESIZE_710x{{/staticFileLink}}" alt="8572440900?profile=RESIZE_710x" width="517" height="303" /></p><p><span style="font-size:12pt;">The only times Thogra would feel sad were when her father was forced to fast so she wouldn’t have to, and one day, she asked her best friend Kuseem-Jei for advice. </span></p><p><span style="font-size:12pt;">Kuseem was the son of a member of the Thieves Guild, and told Thogra that her father’s employer probably wouldn’t notice it if some</span><span style="font-size:12pt;"> food went </span><span style="font-size:12pt;">missing from his shop once in a while. Thogra armed herself with all of the courage she could muster, and crossed the bridge to the City.</span></p><p><span style="font-size:12pt;">She made her way to the Market District and glanced inside the shop ; her father was busy stacking up crates of goods, and the merchant was nowhere to be seen. She seized the moment, and quietly crossed the threshold. She swiftly grabbed a basket of cold cuts that was laying on an end table, and turned tail to head out. She came face to face with a fat little man in finery.</span></p><p><span style="font-size:12pt;">“And where, might I ask, are you going with this, little one ?” said the merchant. “Say, isn’t that your pup, Karosh ?”. Thogra’s father was ashamed of his daughter’s actions, and mumbled an apology. The merchant told him not to worry about it, as he wouldn’t</span><span style="font-size:12pt;"> call the guards on a child for what was obviously a youthful error ; instead, Thogra would work at the shop for a few days in place of her father, so that she may learn the value of hard work. Karosh agreed with the chastisement, and the merchant sent him home for the day. He and Thogra were alone, and he locked the door and closed the curtains. “Now, now…” he said, unclasping his belt, “I know just how I’m going to punish you.”</span></p><p><span style="font-size:12pt;">The merchant had thrown Thogra face down on the table, and forced himself into her. He had put his hand on her mouth to muffle her cries, and was creepily giggling as he raped the child. Tears rolled on Thogra’s cheeks as she helplessly struggled. It was then that her clouded eyes saw it. <em>A knife. Right there on the table, not an arm’s length away.</em> In an instant, the die was cast, as she had grabbed the blade and plunged it in the merchant’s belly. She used this moment of surprise to escape his grip, dislodging his prick from between her buttcheeks, and stabbed him again. And again. And again. The hateful little man fell to the ground, struggling to breathe, and she pounced onto him, repeatedly slashing his face with the knife. Her frenzy only ended when she realized there was nothing left to be disfigured. She ran away home to her father, telling him the full story. Karosh was horrified at the sight of his daughter covered in blood, and appalled by what he heard. Soon, the sound of rattling metal could be heard outside. Karosh knew this sound too well. “Thogra, hide. And promise me whatever happens, you won’t make a sound or get out.”</span></p><p> </p><p><img class="align-left" src="{{#staticFileLink}}8572446276,RESIZE_584x{{/staticFileLink}}" alt="8572446276?profile=RESIZE_584x" width="359" height="359" /></p><p><span style="font-size:12pt;">“Karosh gro-Urul !” bawled the guard Captain pounding on the door “Deliver us your daughter at once !”. There was no answer from the Orc, and the Captain signaled two of his men to kick the door open. Karosh was there, stoically waiting, donned in his old Legion armor. “Captain Petronius. There was a time when we fought side by side, and for this, I will let you and your men walk away. But I will not let you lay a hand on my daughter.”</span></p><p><span style="font-size:12pt;">The Captain didn’t back down, and gave the Orc a final warning. “Petronius,” calmly stated Karosh, “You couldn’t have beaten me in a fight on your best day, and your best days are long gone.”</span></p><p><span style="font-size:12pt;">Thogra, hidden beneath the floorboards, could barely see a thing. She heard swords being drawn, and the clashing of steel. One of the guards fell dead on the floor, his blood dripping through the planks onto Thogra’s face. Soon, another man was struck down, and a third one quickly after.</span></p><p> </p><p><span style="font-size:12pt;">And then, for a second that seemed like an eternity, it all went silent.</span></p><p> </p><p><span style="font-size:12pt;">“She isn’t here. Scour the docks. Find her !” said Petronius, as he and the remainder of his men rushed out. Thogra waited a few minutes just to be sure they were gone, then got out of her hiding place.</span></p><p><img class="align-right" src="{{#staticFileLink}}8572450059,RESIZE_710x{{/staticFileLink}}" alt="8572450059?profile=RESIZE_710x" width="271" height="344" /></p><p> <span style="font-size:12pt;">Karosh was breathing heavily, coughing up blood. While he had taken down two of the guards, he had</span><span style="font-size:12pt;"> quickly gotten overwhelmed by the remainder of the patrol. “Thogra…”, he whispered, putting his hand on her cheek, “Run away… Run… I love you… so very much…”</span></p><p><span style="font-size:12pt;">As he died, Thogra’s eyes filled up with tears, and she roared and screamed at her misfortune.</span></p><p><span style="font-size:12pt;">When her weeping stopped, Thogra ran as fast as she could, and hid herself in an old carriage, behind a bunch of barrels. It wasn’t long before the horses neighed, and started galloping southwest. She fell asleep, and was awoken the next morning in Skingrad by a woman’s voice prompting her to get up. The woman could see she was startled, but she managed to calm the orcling down, and get her to tell her what happened.</span></p><p><span style="font-size:12pt;">“You’re a very, very brave girl, Thogra.”, she said. “My name is Tyra. Why don’t you come with me ? I’ll introduce you to my friends. You’ll see, they’re a nice bunch. We’ll take good care of you.”</span></p><p> </p><p><span style="font-size:12pt;">The child silently nodded and grabbed Tyra Blood-Fire’s hand. And thus, Thogra gra-Karosh became the youngest member of the Crimson Dirks.</span></p><p> </p><p> </p><p> </p><p> </p><p><a href="{{#staticFileLink}}8572452454,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572452454,RESIZE_710x{{/staticFileLink}}" alt="8572452454?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}8572453498,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}8572453498,RESIZE_400x{{/staticFileLink}}" alt="8572453498?profile=RESIZE_400x" width="231" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;">These mods are mandatory for the build to function as intended</span></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137">Ordinator</a> <span style="font-size:10pt;"><em>and the</em> Thief Skills Rebalance <em>optional plugin</em></span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315?tab=files">Imperious</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910">Andromeda</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}8572453679,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}8572453679,RESIZE_400x{{/staticFileLink}}" alt="8572453679?profile=RESIZE_400x" width="377" /></a> </span></p><p style="text-align:center;"><span style="font-size:12pt;">A few suggestions to turn your gameplay experience up a notch</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272/">Alternate Start</a> <span style="font-size:10pt;"><em>For a more comfortable early game, you should start as a new recruit for the Thieves Guild</em></span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1368">Wildcat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17196">Ultimate Combat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6843/?tab=description">Advanced Adversary Encounters</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6331">Skyshards</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4026054">Perk points @ skill level</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/7842?tab=description">Perk point awards</a></span></p><p> </p><p> </p><p style="text-align:center;"><em>The latter three essentially act as a replacement for 20/50/100% more perk point mods that come with Ordinator. I prefer to play with these, as exploration (Skyshards), defeating epic enemies (PPA) and mastering more and more skills (PP@SL) make perk points feel like a reward for your acomplishments, rather than just something you get double every few levels. It is up to your preference, however, you could bypass these and just get any perk point modifier on the Ordinator page.</em></p><p style="text-align:center;"> </p><p> <a href="{{#staticFileLink}}8572454688,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572454688,RESIZE_584x{{/staticFileLink}}" alt="8572454688?profile=RESIZE_584x" width="434" /></a></p><p style="text-align:center;"><span style="font-size:12pt;">These mods were used for this playthrough, but the build does still work without them</span></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/42389">Brutal Dagger</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/33723">Unique Items Tweaks</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6296">Learn Backstab Enchantment</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3423/">Craftable Faction Armor Sets</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/29194">Interesting NPCs</a></span></p><p> </p><p> </p><p> <a href="{{#staticFileLink}}8572455484,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572455484,RESIZE_710x{{/staticFileLink}}" alt="8572455484?profile=RESIZE_710x" width="710" /></a></p><p> <a href="{{#staticFileLink}}8572457089,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572457089,RESIZE_710x{{/staticFileLink}}" alt="8572457089?profile=RESIZE_710x" width="850" height="292" /></a></p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8572459481,RESIZE_180x180{{/staticFileLink}}"><img src="{{#staticFileLink}}8572459481,RESIZE_180x180{{/staticFileLink}}" alt="8572459481?profile=RESIZE_180x180" width="132" /></a></p><p style="text-align:left;">Thogra is an Orsimer, or Orc. With Imperious installed, Orcs start with a base Health of <span style="font-size:12pt;"><span style="font-size:24pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">105</span></strong></span> </span></span></span>(regen rate 1%), base Magicka of <span style="font-size:12pt;"><strong><span style="color:#0000ff;">80</span></strong> </span>(regen rate 2.75%) and base Stamina of <span style="font-size:12pt;"><span style="font-size:24pt;"><span style="font-size:10pt;"><span style="color:#008000;font-size:12pt;"><strong>115</strong> </span></span></span></span>(regen rate 5.5%), and a carrying capacity of 350.</p><p><br /> For racial abilities, they have <span style="font-size:12pt;">Bloodlust</span>, which increases movement speed by 25% and Stamina & Magicka regeneration by 300% upon entering combat, with these bonuses decaying gradually over 20 seconds. They also have <span style="font-size:12pt;">Shockwave</span>, which allows them to jump once per battle to stagger nearby enemies with a chance to knock them down, and <span style="font-size:12pt;">Strength of Steel</span>, which makes weapons and armor 20% stronger, but enchantments on them 20% weaker.</p><p><br /> Furthermore, their active ability, <span style="font-size:12pt;">Berserk</span>, is acquired by staggering 150 enemies in total with Shockwave. It is a one use a day Power that doubles your attack damage and your critical damage and halves your spellcasting costs for 15 seconds. This ability has a chance to randomly activate for free in combat when off-cooldown.</p><p> <a href="{{#staticFileLink}}8572462695,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572462695,RESIZE_400x{{/staticFileLink}}" alt="8572462695?profile=RESIZE_400x" width="377" /></a></p><p>You'll be using the Thief Stone in the early game, as when using Andromeda it provides you with <span style="font-size:12pt;">Ambush </span>which makes sneaking and sneak attacks 10% more effective, and <span style="font-size:12pt;">Thief's Path</span>, which makes you learn all Thief skills 10% faster. The latter is great for early leveling, however, you'll soon switch to the Shadow Stone. I recommend swapping your Standing Stone once you've unlocked the active ability it offers.</p><p>With Andromeda installed, the Shadow Stone has two passive properties and one active ability.</p><p>For passives, <span style="font-size:12pt;">Blur</span> increases movement speed by 20% while in combat, while <span style="font-size:12pt;">Hide in Shadows</span> makes sneaking and sneak attacks 20% more effective when near a wall or obstacle.</p><p>The active ability, <span style="font-size:12pt;">Shadow Step</span>, is unlocked through discovering every standing stone in Skyrim. It is a dash to your target, with a 75 ft. range, at the cost of 50 points of Stamina, usable at will.</p><p> <a href="{{#staticFileLink}}8572463694,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572463694,RESIZE_400x{{/staticFileLink}}" alt="8572463694?profile=RESIZE_400x" width="270" /></a></p><p>Thogra is Chaotic Neutral, which means she pretty much follows her whims. She values her own liberty, resents lawful authority and restrictions, and doesn't believe in the Manichean conception of good and evil, instead placing her interest - namely, her desire for acceptance - above all else. That being said, contrarily to the traditional Chaotic Neutral archetype, she is not against the killing of innocents, but she does so out of necessity, to further her ends, not for pure sport or pleasure. Another point where she differs from most of those who share her alignment is that she actually is loyal to her friends, almost considering them to be family ; that being said, her trust is not easily earned, and should you betray it, she will neither forgive nor forget it. She won't accept an apology, but you will never have a chance to make amends or regain her confidence.</p><p><img class="align-center" src="{{#staticFileLink}}8572472275,RESIZE_710x{{/staticFileLink}}" alt="8572472275?profile=RESIZE_710x" width="490" height="418" /></p><p><span style="font-size:10pt;">Thogra's character is a complex one ; animated by ire and guilt, she is trying to find a place where she would be accepted and recognized. Her youth and the hardships she has gone through might have made her a firebrand, and subject to outbursts of anger, but in time, she will learn to apply caution and measure to the planning of her battles. No matter how violently she fights, she always does so with the utmost confidence that she is one step ahead of her opponents at all times. She knows herself to be underestimated by most, and uses this to her advantage ; her intelligence often shows through sarcasm, even though she is more of a woman of action than a talker. Thogra is also a lesbian, and has a particular liking for the beauty of Bosmer, Breton and Redguard females. </span></p><p> </p><p> </p><p><a href="{{#staticFileLink}}8572464860,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572464860,RESIZE_710x{{/staticFileLink}}" alt="8572464860?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><em>Here are a few examples of quests that make sense role-play wise for Thogra, the Orc assassin. Thogra is not the Dragonborn, and will not pursue the main quest. She will also not pick sides in the Civil War. </em><em>Please note, this list is non-exhaustive, in no particular order, and is overall just a way for you to get started into roleplaying the character. Quests from the Interesting NPCs mod are marked with an asterisk.</em></span></p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Thieves Guild Questline – </strong></span>Joining up with the Thieves Guild allows you to access fences, which are almost mandatory for Stealth-based builds. It also provides you with decent early to mid-game gear.</p><p><span style="font-size:12pt;"><strong>Dark Brotherhood Questline – </strong></span>An obvious choice for an Assassin, the family-like vibe of Astrid’s Brotherhood will be appealing to Thogra.</p><p><img class="align-right" src="{{#staticFileLink}}8572473083,RESIZE_710x{{/staticFileLink}}" alt="8572473083?profile=RESIZE_710x" width="548" height="322" /></p><p><span style="font-size:12pt;"><strong>Darkened Steel Questline* –</strong></span> Thogra will discover the existence of an ancient assassin order and investigate.</p><p><span style="font-size:12pt;"><strong>A Return to Your Roots – </strong></span>You actually don’t need to progress through the main quest to do this, and the buff completing this quest grants you is very invaluable, as Thogra relies a lot upon Alchemy.</p><p><strong><span style="font-size:12pt;">The Paper Mirror* –</span> </strong>This quest is the way for you to get your hands on the Writer’s Dagger. Despite how disturbing the way she gets this job is, Thogra is always ready to execute someone for money.</p><p><span style="font-size:12pt;"><strong>Pieces of the Past – </strong></span>Silus Vesuius has discovered that the pieces of the legendary Mehrunes’ Razor are scattered around Skyrim ; Thogra will collect them, hoping to reforge the blade and keep it for herself.</p><p><span style="font-size:12pt;"><strong>Rise in the East – </strong></span>No matter the employer, if Thogra is offered payment to take down a specific target, she’ll do it. Haldyn’s name would be a fine addition to her kill list.</p><p><span style="font-size:12pt;"><strong>Hunter’s Quarry* – </strong></span>When Brakh tells her he has a man to put down, Thogra will gladly help him, and add yet another name to her list in the process.</p><p><span style="font-size:12pt;"><strong>Radiant Quests –</strong> </span>Thieves Guild quests should be your priority, as they help restore the Guild to its former glory, and give you access to special jobs. Try to focus on Windhelm quests first, as it will allow you to get your hands on Linwe’s Armor. Dark Brotherhood quests are a good source of profit, and you should keep an eye out for bounties when visiting inns and major cities.</p><p> <a href="{{#staticFileLink}}8572471269,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572471269,RESIZE_710x{{/staticFileLink}}" alt="8572471269?profile=RESIZE_710x" width="710" /></a><a href="{{#staticFileLink}}8572475677,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572475677,RESIZE_710x{{/staticFileLink}}" alt="8572475677?profile=RESIZE_710x" width="860" height="568" /></a></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;">This totals 66 perks, which might seem like a lot ; however, keep in mind that a few of the perks we’ve chosen give us plenty of extra perk points to allocate elsewhere ; let’s review the most important ones.</span></p><p> </p><p> <a href="{{#staticFileLink}}8572477100,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572477100,RESIZE_400x{{/staticFileLink}}" alt="8572477100?profile=RESIZE_400x" width="200" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ALCHEMY – </strong><em>Thogra is a very competent Alchemist, able to both craft lethal poisons and beneficial potions.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Physician : </em></span>While Stamina potions are invaluable, Thogra's only source of sustain is through Healing or Health Regen potions. You should therefore pick <span style="font-size:12pt;"><span style="color:#ff0000;"><strong>Health </strong></span></span>as your specialization.</li><li><em><span style="font-size:12pt;">Bottomless Cup :</span> </em>Probably the best perk in the whole tree for any build using poisons. Also, getting multiple applications per vial means less crafting and more killing !</li><li><span style="font-size:12pt;"><em>Amplify Lethality : </em></span>This perk gives you pretty much a guaranteed one-shot once a day. Bosses beware !</li><li><em><span style="font-size:12pt;">World Serpent :</span> </em>I actually didn’t use Shouts, so the only use of this perk was to unlock the final perk of the tree. Should you decide to use shouts, I would recommend Marked for Death, Throw Voice, Whirlwind Sprint, Drain Vitality, Disarm and Become Ethereal.</li><li><span style="font-size:12pt;"><em>That Which Does Not Kill You… : </em></span>Be careful, the toxin <em>really</em> fucking hurts. Stock up on Healing and Resist Poison potions before you learn this perk.</li><li><span style="font-size:12pt;"><em>Lab Skeever : </em></span>Situationally useful : should you find an alchemy lab while exploring a dungeon, use it and then use Assassin’s Elixir and Tonic of Thievery (two potions listed in the Recipes below), which should last pretty much for the whole run.</li></ul><p> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}8572480868,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572480868,RESIZE_400x{{/staticFileLink}}" alt="8572480868?profile=RESIZE_400x" width="200" /></a>ARCHERY – </strong><em>While daggers are her preferred weapons, Thogra still is a deadly marksman, and will look to eliminate tougher foes from afar.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Steady Hand : </em></span>You could make a case for grabbing 3 points here instead of 1. To be honest though, the Slow Time effect is better for combat archers, so just grabbing 1 point to be able to zoom is enough.</li><li><span style="font-size:12pt;"><em>Ambush Predator : </em></span>Rule number one of remaining unseen is to take down the lookouts first. This perk takes care of that.</li><li><em><span style="font-size:12pt;">Hawkeye :</span> </em>As for Amplify Lethality, this perk gives you pretty much a guaranteed one-shot once a day. Even though it looks like a fun combo, you should refrain from using both at once, it’s a waste.</li></ul><p> </p><p> </p><p> <a href="{{#staticFileLink}}8572482061,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572482061,RESIZE_400x{{/staticFileLink}}" alt="8572482061?profile=RESIZE_400x" width="200" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>LIGHT ARMOR – </strong><em>This type of armor is the go-to choice for assassins, as it allows for more freedom of movement in and out of battle.</em></span></p><p> </p><ul><li><em><span style="font-size:12pt;">Initiative :</span> </em>Assassins aren’t the best in an open fight, due to their all-out offensive nature. This perk combined with the Orc racial Bloodlust will ensure you can power attack non-stop if discovered, to make the fight as quick as possible.</li><li><em><span style="font-size:12pt;">Lightning Strike :</span> </em>This perk follows the same logic as Initiative : the shorter the fight is, the better. A few dual-wielding power attacks in conjunction with this perk will take care of all but the strongest foes.</li><li><em><span style="font-size:12pt;">Windrunner :</span> </em>Dual-wielding sacrifices defense for damage output, as it prevents you from blocking ; Thogra’s only means of defense in an open fight is mobility, which makes this perk the most important of the tree.</li></ul><p> </p><p> <a href="{{#staticFileLink}}8572482478,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572482478,RESIZE_400x{{/staticFileLink}}" alt="8572482478?profile=RESIZE_400x" width="200" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>LOCKPICKING – </strong><em>One of the staple supportive skills of Stealth classes, Lockpicking guarantees loot and perk points galore.</em></span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><ul><li><em><span style="font-size:12pt;">Game of Fate :</span> </em>A tremendous investment, I was lucky enough to find 3 out of the 5 containers by level 20. Spending one perk point to get 5 perk points and 75 000 gold, what’s not to like ?</li><li><em><span style="font-size:12pt;">Seen This Before :</span> </em>Again, this perk gives us more points to spend on other trees ; in total, we invested 6 points in the Lockpicking tree and got 8 points back. There’s the 2 extra points we’re able to put into Smithing for ya !</li></ul><p> </p><p> <a href="{{#staticFileLink}}8572486462,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572486462,RESIZE_400x{{/staticFileLink}}" alt="8572486462?profile=RESIZE_400x" width="200" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ONE-HANDED – </strong><em>Thogra loves getting up close and personal, favoring the speed and ferocity of dual-wielded daggers.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Furious Strength : </em></span>With her very large Stamina pool, Thogra is able to make great use of the damage boost from this perk.</li><li><em><span style="font-size:12pt;">Man o’War :</span> </em>Gets fully stacked after a few dual-wielded power attacks. This perk offers great burst damage, which is what Thogra relies upon in open combat. We aren’t taking the dagger-specific bleed perks or Unleash the Beast because those are much better for elongated fights, which is precisely what we’re trying to avoid.</li></ul><p> </p><p> <a href="{{#staticFileLink}}8572487271,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572487271,RESIZE_400x{{/staticFileLink}}" alt="8572487271?profile=RESIZE_400x" width="200" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>PICKPOCKET – </strong><em>Another great supportive skill, notably great for early game moneymaking.</em></span></p><p> </p><ul><li><span style="font-size:12pt;"><em>Cutpurse : </em></span>One of the oldest tricks in Skyrim is to train up a skill then pickpocket the gold back from the trainer, which levels up the chosen skill and Pickpocket all at once. This perk makes it much easier.</li><li><em><span style="font-size:12pt;">Brotherhood Cocktail :</span> </em>An absolutely key perk, and perhaps the most important perk of the entire build ; reverse pickpocketing poisons works wonders on humanoid enemies.</li><li><span style="font-size:12pt;"><em>Dragon Hoard :</em></span> 50 000 gold might sound like a lot ; however, Alchemy is extremely lucrative, and you’ll have no trouble reaching ridiculous amounts of wealth with it, not to mention the Game of Fate perk from the Lockpicking tree. The fact that there’s no limit to the number of points you can purchase as long as you’ve got the money to do so makes this perk really amazing in the late game.</li></ul><p> </p><p> <a href="{{#staticFileLink}}8572488053,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572488053,RESIZE_400x{{/staticFileLink}}" alt="8572488053?profile=RESIZE_400x" width="200" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>SMITHING – </strong><em>While not a common skill for Assassins or Stealth classes in general, Smithing is a late game investment we can afford with our extra perk points. Orcs are also traditionally renowned as great blacksmiths by nature.</em></span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><ul><li><em><span style="font-size:12pt;">Arcane Blacksmith :</span> </em>The only perk we need from the tree, it allows us to temper the enchanted gear we’ll be using in the late game. A luxury perk though, so you should only invest the 2 points into Smithing after you’ve unlocked every other perk in the build.</li></ul><p> </p><p> </p><p> <a href="{{#staticFileLink}}8572488498,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572488498,RESIZE_400x{{/staticFileLink}}" alt="8572488498?profile=RESIZE_400x" width="200" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>SNEAK – </strong><em>The art of remaining unseen. Shadows are, after all, an assassin’s best friends.</em></span></p><p> </p><ul><li><em><span style="font-size:12pt;">Assassin’s Blade :</span> </em>With Thogra using dual-wielded daggers, we essentially get double value from this already amazing perk.</li><li><span style="font-size:12pt;"><em>Backstab :</em> </span>The best way to use this perk is to deliver a dual-wielded sneak attack from behind your target. Coincidentally enough, that’s exactly what we want to do.</li><li><span style="font-size:12pt;"><em>Problem Solver : </em></span>Does exactly what its name suggests, and will take care of the pesky, high level poison-immune targets that would otherwise be a pain in the butt to deal with ; goodbye, Draugr Deathlords, Master Vampires and Dragon Priests. And good riddance.</li><li><em><span style="font-size:12pt;">Clean Escape :</span> </em>Sometimes, you’ll awaken suspicion within enemy ranks before you managed to trim their numbers down ; this perk allows you to get another shot at it.</li></ul><p> <a href="{{#staticFileLink}}8572493089,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572493089,RESIZE_710x{{/staticFileLink}}" alt="8572493089?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><em>Not every piece of gear is available from level 1. Some require completing quests, while others have to be found through exploration or bartering. Some even require crafting and tempering skills to become, in turn, better than others. For these reasons, I've split this section into early, middle and late game gear recommendations. Note that the listed stats take into account the optional mods, as well as the enchantment debuff from the Orc racial.</em></span></p><p> </p><p><a href="{{#staticFileLink}}8572493294,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572493294,RESIZE_584x{{/staticFileLink}}" alt="8572493294?profile=RESIZE_584x" width="564" /></a></p><p style="text-align:center;"><span style="font-size:12pt;">Thogra is at the beginning of her adventures, and has to make do with whatever she can salvage.</span></p><p> </p><p> </p><p> </p><p><strong><a href="{{#staticFileLink}}8572493883,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572546252,RESIZE_400x{{/staticFileLink}}" alt="8572546252?profile=RESIZE_400x" width="161" height="358" /></a></strong></p><p> </p><p><strong> <span style="font-size:12pt;"> </span></strong><strong><span style="font-size:12pt;">HEADGEAR :</span> </strong>Torturer's Hood - <em>Tempered</em></p><p><strong> <span style="font-size:12pt;">ARMOR :</span> </strong>Leather armor - <em>Tempered</em></p><p><strong> <span style="font-size:12pt;">GLOVES :</span> </strong>Leather bracers - <em>Tempered</em></p><p><strong> <span style="font-size:12pt;">BOOTS :</span> </strong>Leather boots - <em>Tempered</em></p><p><strong> <span style="font-size:12pt;">NECKLACE :</span> </strong>Necklace of Minor Health - <em>Fortify Health by 16 points</em></p><p><strong> <span style="font-size:12pt;">RING :</span> </strong>Ring of Minor Stamina - <em>Fortify Stamina by 16 points</em></p><p><strong> <span style="font-size:12pt;">MAIN HAND :</span> </strong>Brutal dagger - <em>Crafted</em></p><p><strong> <span style="font-size:12pt;">OFF-HAND :</span><em> </em></strong>Brutal dagger – <em>Crafted</em></p><p> <strong><span style="font-size:12pt;">RANGED :</span><em> </em></strong>Hunting Bow – <em>Tempered</em></p><p> </p><p> </p><p> </p><p> <a href="{{#staticFileLink}}8572497895,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572497895,RESIZE_710x{{/staticFileLink}}" alt="8572497895?profile=RESIZE_710x" width="690" /></a></p><p style="text-align:center;"><span style="font-size:12pt;">Having become more competent, Thogra is now wearing equipment that fits her newfound status.</span></p><p> </p><p> </p><p> </p><p><span style="color:#0000ee;"><strong><br /> </strong></span><img class="align-left" src="{{#staticFileLink}}8572498853,RESIZE_584x{{/staticFileLink}}" alt="8572498853?profile=RESIZE_584x" width="223" height="323" /></p><p> </p><p><span style="font-size:12pt;"><strong>HEADGEAR : </strong></span>Linwe's Hood - <em>Prices are 8% better. Bows deal 12% more damage</em> </p><p><span style="font-size:12pt;"><strong>ARMOR :</strong><strong> </strong></span>Linwe's Armor - <em>Increases Stamina by 12 points. Stamina regenerates 20% faster</em></p><p><span style="font-size:12pt;"><strong>GLOVES :</strong><strong> </strong></span>Linwe's Gloves - <em>One-Handed attacks deal 12% more damage. Locks are 12% easier to pick</em></p><p><span style="font-size:12pt;"><strong>BOOTS :</strong></span><strong> </strong>Linwe's Boots - <em>Sneaking is 12% more effective. Pickpocket chances are 12% higher</em></p><p><span style="font-size:12pt;"><strong>NECKLACE :</strong><strong> </strong></span>Necklace of Wielding - <em>One-Handed attacks deal 16% more damage</em></p><p><span style="font-size:12pt;"><strong>RING :</strong><strong> </strong></span>Muiri's Ring - <em>Created potions are 12% more powerful</em></p><p><strong><span style="font-size:12pt;">MAIN HAND :</span> </strong>The Writer's Dagger - <em>Deals 12 points of Fire damage</em></p><p><span style="font-size:12pt;"><strong>OFF-HAND<em> </em>: </strong></span>Valdr's Lucky Dagger - <em>Tempered. Has a 25% chance of a critical hit</em></p><p><span style="font-size:12pt;"><strong>RANGED :<em> </em></strong></span>Gauldur Blackbow –<em> Absorbs 24 points of Magicka. Damages Magicka by 24 points</em></p><p> </p><p> </p><p><a href="{{#staticFileLink}}8572500486,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572500486,RESIZE_710x{{/staticFileLink}}" alt="8572500486?profile=RESIZE_710x" width="699" /></a></p><p style="text-align:center;"><span style="font-size:12pt;">Thogra is unrivaled ; she has become the best at what she does, and now uses finely-crafted, tempered gear imbued with magical properties.</span></p><p> </p><p> </p><p><a href="{{#staticFileLink}}8572501286,RESIZE_400x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572546499,RESIZE_400x{{/staticFileLink}}" alt="8572546499?profile=RESIZE_400x" width="161" height="354" /></a></p><p> </p><p><strong> </strong><strong><span style="font-size:12pt;">HEADGEAR :</span> </strong>Krosis - <em>Bows deal 16% more damage. Created potions are 16% more powerful. <strong> </strong> Locks are<strong> </strong>16% easier to pick</em></p><p><strong> <span style="font-size:12pt;">ARMOR : </span></strong>Guild Master's Armor - <em>Tempered. Increases Carry Weight by 48 points and Stamina <strong> </strong>by 24 points</em></p><p><strong> <span style="font-size:12pt;">GLOVES :</span> </strong>Guild Master's Gloves - <em>Crafted & Tempered. Enchanted with Backstab</em></p><p><strong> <span style="font-size:12pt;">BOOTS :</span> </strong>Guild Master's Boots - <em>Crafted & Tempered. Enchanted with Muffle</em></p><p><strong> <span style="font-size:12pt;">NECKLACE :</span> </strong>Necklace of Peerless Wielding - <em>One-Handed attacks deal 32% more damage</em></p><p><strong> <span style="font-size:12pt;">RING :</span> </strong>Ring of Peerless Alchemy - <em>Created potions are 20% more powerful</em></p><p><strong> <span style="font-size:12pt;">MAIN HAND : </span></strong>Blade of Woe - <em>Tempered. Absorb 8 points of Health</em></p><p><strong> <span style="font-size:12pt;">OFF-HAND<em> </em>:</span> </strong>Mehrunes' Razor - <em>Tempered. Each hit has a 2% chance of instantly killing your <strong> </strong>target</em></p><p> <strong><span style="font-size:12pt;">RANGED :</span><em> </em></strong>Nightingale Bow – <em>Tempered. Does 24 points of Frost damage and 12 points of <strong> </strong>shock damage</em></p><p> </p><p> </p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>MAGICAL EFFECTS :</strong> Bonuses gained from completing quests that can be of use to the build</span></p><p style="text-align:center;">Agent of Dibella, Agent of Mara, Sinderion’s Serendipity</p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>HIDDEN KNOWLEDGE :</strong> Abilities granted by reaching the end of a Black Book area</span></p><p style="text-align:center;">Mora's Boon, Seeker of Shadows, Secret of Protection, Black Market, Lover's Insight (Replace by Companion's Insight if you're using a follower)</p><p><a href="{{#staticFileLink}}8550434473,original{{/staticFileLink}}"><br /> </a></p><p style="text-align:center;"><em><a href="{{#staticFileLink}}8572508873,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572508873,RESIZE_710x{{/staticFileLink}}" alt="8572508873?profile=RESIZE_710x" width="710" /></a><span style="font-size:12pt;">While Alchemy might seem tedious, it's actually very simple to make use of with a bit of know-how. Below, I have listed all the poisons and potions in Thogra's arsenal, every ingredient you’ll need, and where you’ll find them. These were designed making sure that no ingredient is present in multiple recipes, so that you never have to go through the dilemma of choosing which decoction to craft over another. </span></em></p><p> </p><p><a href="{{#staticFileLink}}8572517884,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572517884,RESIZE_400x{{/staticFileLink}}" alt="8572517884?profile=RESIZE_400x" width="201" height="76" /></a></p><p> </p><p><strong><a href="{{#staticFileLink}}8572512093,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572512093,RESIZE_180x180{{/staticFileLink}}" alt="8572512093?profile=RESIZE_180x180" width="100" /></a>ORCISH TOXIN - </strong><em>Damage Health</em></p><p>Nightshade + Red Mountain Flower</p><p><em>Orc poisons have a reputation for being simple yet deadly mixtures. </em></p><p><u>Tips :</u> A lot of ingredients can give the Damage Health effect, but don't use Deathbell or River Betty even though they make for a stronger poison, instead keep those for another recipe.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572513667,RESIZE_1200x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572513667,RESIZE_180x180{{/staticFileLink}}" alt="8572513667?profile=RESIZE_180x180" width="100" /></a></strong></p><p><strong>MIND-RENDING POISON - </strong><em>Damage Health, Damage Magicka, Damage Magicka Regen, Frenzy</em></p><p>Falmer Ear + Hanging Moss + Human Heart</p><p><em>A potent poison corroding the very minds of her foes, Thogra saves it to use against powerful magic-wielders.</em></p><p><u>Tips :</u> Human Hearts can be hard to find, so use this poison with caution. Reverse pickpocket it only if you need the Frenzy effect above all else.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572516096,original{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572516096,RESIZE_180x180{{/staticFileLink}}" alt="8572516096?profile=RESIZE_180x180" width="100" /></a>CORROSIVE BREW - </strong><em>Damage Health, Slow, Weakness to Poison</em></p><p>River Betty + Deathbell + Giant Lichen</p><p><em>A poison of unrivaled viciousness and potency ; it attacks the organs and muscle tissues of its hapless victim. </em></p><p><u>Tips :</u> As mentioned above, save your Deathbell and River Betty stocks to craft this poison ; use for tougher foes, with <strong>Orcish Toxin</strong> being your default poison.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572517499,RESIZE_584x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572517499,RESIZE_180x180{{/staticFileLink}}" alt="8572517499?profile=RESIZE_180x180" width="100" /></a>SERPENT'S STING - </strong><em>Damage Health, Lingering Damage Health, Paralysis</em></p><p>Human Flesh + Imp Stool + Slaughterfish Egg</p><p><em>This poison temporarily cuts out the nerve connections of whoever is affected, only to slowly start devouring them.</em></p><p><u>Tips :</u> A great poison to reverse pickpocket onto a strong foe to take out the rest of the group. Use with care, Human Flesh can be hard to come by.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572516890,RESIZE_1200x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572516890,RESIZE_180x180{{/staticFileLink}}" alt="8572516890?profile=RESIZE_180x180" width="100" /></a>DRAUGHT OF WEAKNESS - </strong><em>Ravage Health, Ravage Magicka, Ravage Stamina</em></p><p>Scathecraw + Spawn Ash + Jazbay Grapes</p><p><em>This debilitating toxin can cause fatigue, confusion, and most notably, a slow and horrid death.</em></p><p><u>Tips :</u> Use when fighting large groups, constantly swap targets to apply to all of them. Also, this is another very good poison to reverse pickpocket.</p><p> </p><p> </p><p> <a href="{{#staticFileLink}}8572518294,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572518294,RESIZE_400x{{/staticFileLink}}" alt="8572518294?profile=RESIZE_400x" width="201" /></a></p><p> </p><p><strong><a href="{{#staticFileLink}}8572520098,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572520098,RESIZE_180x180{{/staticFileLink}}" alt="8572520098?profile=RESIZE_180x180" width="100" /></a>HEALING POTION - </strong><em>Restore Health</em></p><p>Wheat + Blisterwort</p><p><em>The simplest of brews, carried around by adventurers of all sorts.</em></p><p><u>Tips :</u> A lot of ingredients can give the Restore Health effect ; feel free to swap them around, but avoid wasting ingredients used in other recipes.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572520298,original{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572520298,RESIZE_180x180{{/staticFileLink}}" alt="8572520298?profile=RESIZE_180x180" width="100" /></a>STAMINA POTION - </strong><em>Restore Stamina</em></p><p>Purple Mountain Flower + Histcarp</p><p><em>Sweet as ale and easy to mix, this potion keeps Thogra's energies replenished.</em></p><p><u>Tips :</u> As for Restore Health, Restore Stamina is a very commonly found effect ; follow the same guideline as mentioned above for crafting these.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572521457,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572521457,RESIZE_180x180{{/staticFileLink}}" alt="8572521457?profile=RESIZE_180x180" width="100" /></a>POTENT ANTIDOTE - </strong><em>Restore Health, Restore Stamina, Resist Poison, Cure Disease</em></p><p>Blue Mountain Flower + Charred Skeever Hide + Mudcrab Chitin</p><p><em>A cure for all ills, and a kindness after the toughest of battles.</em></p><p><u>Tips :</u> Very situational yet very useful. You don't need to carry around a lot of these at all times. They also sell extremely well and progress your skill fast.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572521294,original{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572521294,RESIZE_180x180{{/staticFileLink}}" alt="8572521294?profile=RESIZE_180x180" width="100" /></a>BOTTLED SHADOWS - </strong><em>Invisibility, Fortify Health Regen</em></p><p>Luna Moth Wing + Vampire Dust</p><p><em>"How can shadows kill… Impossible..."</em></p><p><u>Tips :</u> Stock up on those ! They're a tremendous tool both offensively and defensively, and only require two ingredients which are cheap and easy to find.</p><p> </p><p><strong><a href="{{#staticFileLink}}8572522466,RESIZE_1200x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572522466,RESIZE_180x180{{/staticFileLink}}" alt="8572522466?profile=RESIZE_180x180" width="100" /></a>ASSASSIN'S ELIXIR - </strong><em>Fortify Sneak, Fortify Light Armor, Fortify One-Handed</em></p><p>Beehive Husk + Bear Claws + Hawk Feathers</p><p><em>Thogra's tonic of choice, it greatly increases her fighting prowess and makes her as nimble as a cloud of mist.</em></p><p><u>Tips :</u> Keep an eye on your stock. These potions aren't mandatory to carry at all times but prove extremely useful for boss fights and tough dungeon crawls.</p><p> </p><p> </p><p><strong><a href="{{#staticFileLink}}8572522662,original{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}8572522662,RESIZE_180x180{{/staticFileLink}}" alt="8572522662?profile=RESIZE_180x180" width="100" /></a>TONIC OF THIEVERY - </strong><em>Fortify Archery, Fortify Lockpicking, Fortify Health Regen</em></p><p>Namira’s Rot + Spider Egg + Juniper Berries</p><p><em>A concoction usually favored by burglars. Keeps the hand steady and the mind focused.</em></p><p><u>Tips :</u> If you’re low on ingredients, combine a Spider Egg and Juniper Berries for a simple fortify Archery potion.</p><p> </p><p> </p><p><a href="{{#staticFileLink}}8572522693,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572522693,RESIZE_710x{{/staticFileLink}}" alt="8572522693?profile=RESIZE_710x" width="769" height="52" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"> The complete list of all the ingredients you need for the recipes above. You should, of course, still look to collect any and all ingredients you find ; those not on the list would be best used crafting expensive potions to level up your Alchemy skill and make an ungodly amount of money in the process.</span></p><p><strong> </strong></p><p><strong><span style="font-size:12pt;">Bear Claws -</span> </strong>There are lots of bears in The Rift, especially in caves around Ivarstead.</p><p><strong><span style="font-size:12pt;">Beehive Husk -</span> </strong>Found in beehives, most commonly seen in The Rift's forests and in Whiterun Hold.</p><p><strong><span style="font-size:12pt;">Blisterwort -</span> </strong>Commonly found in caves.</p><p><strong><span style="font-size:12pt;">Blue Mountain Flower -</span> </strong>Commonly found in the wilderness, especially in Whiterun Hold. </p><p><strong><span style="font-size:12pt;">Charred Skeever Hide -</span> </strong>Found in giant encampments, Falmer caves and some bandit hideouts.</p><p><span style="font-size:12pt;"><strong>Deathbell - </strong></span>Abundant in the marsh around Morthal.</p><p><span style="font-size:12pt;"><strong>Falmer Ear - </strong></span>You'll have to take these from Falmer, obviously.</p><p><span style="font-size:12pt;"><strong>Giant Lichen - </strong></span>Found in the marshes around Morthal, east of Solitude.</p><p><strong><span style="font-size:12pt;">Hanging Moss -</span> </strong>Found in caves, on buildings, and in Nordic ruins. Great farming spots include Moss Mother Cavern and Eldergleam Sanctuary.</p><p><strong><span style="font-size:12pt;">Hawk Feathers -</span> </strong>Grab a bow and shoot the birds down. Hawks are commonly found everywhere, but especially around Solitude.</p><p><span style="font-size:12pt;"><strong>Histcarp - </strong></span>In any waterbank, close to the surface, or in fish barrels. Best farming spots are Riften Fishery and Lake Illinalta.</p><p><strong><span style="font-size:12pt;">Human Flesh -</span> </strong>A few are hand-placed in the world, but your best bet is to loot them off of Falmer.</p><p><strong><span style="font-size:12pt;">Human Heart -</span> </strong>A rare find. Try necromancer hideouts, vampire lairs, Forsworn encampments, and Falmer caves.</p><p><strong><span style="font-size:12pt;">Imp Stool -</span> </strong>Commonly found in caves.</p><p><span style="font-size:12pt;"><strong>Jazbay Grapes - </strong></span>Commonly found in the hot springs south of Windhelm.</p><p><span style="font-size:12pt;"><strong>Juniper Berries – </strong></span>Commonly found throughout The Reach.</p><p><strong><span style="font-size:12pt;">Luna Moth Wing -</span> </strong>Luna Moths only spawn at night, often along roads. </p><p><strong><span style="font-size:12pt;">Mudcrab Chitin -</span> </strong>Mudcrabs are a common sight around lakes and on the northern coastline.</p><p><span style="font-size:12pt;"><strong>Namira’s Rot – </strong></span>Commonly found in caves.</p><p><strong><span style="font-size:12pt;">Nightshade -</span> </strong>Found around cemeteries and vampire lairs, and pretty much around any place that reeks like death.</p><p><span style="font-size:12pt;"><strong>Purple Mountain Flower - </strong></span>Commonly found in the wilderness, especially in Whiterun Hold.</p><p><strong><span style="font-size:12pt;">Red Mountain Flower -</span> </strong>Like the other types of mountain flowers, they're commonly found in the wilderness, especially in Whiterun Hold.</p><p><span style="font-size:12pt;"><strong>River Betty - </strong></span>As for all fish, your best bets are to have a swim in Lake Illinalta or check out the Riften Fishery.</p><p><strong><span style="font-size:12pt;">Scathecraw -</span> </strong>Abundant in Solstheim, especially in and around Raven Rock.</p><p><strong><span style="font-size:12pt;">Slaughterfish Egg -</span> </strong>Found on riverbeds and lake shorelines. Best farming spots are the marshes around Morthal and the islands around Goldenglow Estate.</p><p><span style="font-size:12pt;"><strong>Spawn Ash - </strong></span>Found on Ash Spawn in Solstheim.</p><p><strong><span style="font-size:12pt;">Spider Egg –</span> </strong>Found in egg sacs in Frostbite Spider lairs. Best farming spot is Cronvangr cave.</p><p><span style="font-size:12pt;"><strong>Vampire Dust - </strong></span>Found on the bodies of Vampires. After reaching level 10, check out the Hall of the Vigilant.</p><p><span style="font-size:12pt;"><strong>Wheat - </strong></span>Found in any farm, they spawn in abundance around Whiterun and in Rorikstead.</p><p> </p><p><a href="{{#staticFileLink}}8572530071,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572530071,RESIZE_710x{{/staticFileLink}}" alt="8572530071?profile=RESIZE_710x" width="710" /></a></p><p> <a href="{{#staticFileLink}}8572531288,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572531288,RESIZE_180x180{{/staticFileLink}}" alt="8572531288?profile=RESIZE_180x180" width="50" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Master Poisoner (Passive) :</strong> </span>Advanced Lab + Double Toil & Trouble + Sinderion’s Serendipity</p><p style="text-align:center;"><span style="font-size:12pt;">Thogra knows her way around an alchemy table like no other, and makes the most out of even the smallest batch of ingredients.</span></p><p style="text-align:center;"><em><u>Tip :</u></em><em> These two passive effects do actually stack, giving you a tremendous amount of potions and poisons to work with.</em></p><p> </p><p> </p><p><a href="{{#staticFileLink}}8572533087,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572533087,RESIZE_180x180{{/staticFileLink}}" alt="8572533087?profile=RESIZE_180x180" width="50" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Shadowstrike :</strong> </span>Dual-wielded Sneak power attack + Hide in Shadows + Shadow Step</p><p style="text-align:center;"><span style="font-size:12pt;">Thogra blinks to her target and swiftly slits their throat from behind.</span></p><p style="text-align:center;"><em><u>Tip :</u></em><em> wind up your power attack while affected by Hide in Shadows and use Shadow Step during the animation ; this will let you keep the buff for your attack, which will go off after you blink. Proper timing is key and requires practice, but the effect is well worth it.</em></p><p style="text-align:center;"><em> </em></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}8572534095,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}8572534095,RESIZE_180x180{{/staticFileLink}}" alt="8572534095?profile=RESIZE_180x180" width="50" /></a></strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Killing Shot :</strong></span> Tonic of Thievery + Problem Solver + Ambush Predator</p><p style="text-align:center;"><span style="font-size:12pt;">Thogra carefully aims at her opponent’s heart, putting them down before they even notice her.</span></p><p style="text-align:center;"><em><u>Tip :</u></em><em> Try to make use of the Hide in Shadows buff as much as you can for increased effectiveness.</em></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8572535058,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572535058,RESIZE_180x180{{/staticFileLink}}" alt="8572535058?profile=RESIZE_180x180" width="50" /></a> <span style="font-size:12pt;"><strong>Slice & Dice :</strong> </span>Dual-wielded Power attacks + Berserk + Man o’War + Lightning Strike</p><p style="text-align:center;"><span style="font-size:12pt;">Thogra furiously slashes her opponent to dispatch them before they strike.</span></p><p style="text-align:center;"><em><u>Tip :</u></em><em> Thogra’s only form of defense is offense, so open combat <u>has</u> to be very quick. Thankfully, Initiative and Bloodlust ensure you’ll have enough Stamina to chain multiple power attacks. Let the Berserk buff activate passively, only use the active as a last resort.</em></p><p> </p><p> </p><p> <a href="{{#staticFileLink}}8572535654,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572535654,RESIZE_710x{{/staticFileLink}}" alt="8572535654?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;"><strong>STRENGTHS :</strong> Very versatile toolkit, unparalleled burst damage, has both melee and ranged options, great class fantasy, amazing late game scaling</span></p><p><span style="font-size:12pt;"><strong>WEAKNESSES :</strong> Squishy, no magic options, no blocking capabilities, bad in elongated open fights</span></p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}8572535495,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572535495,RESIZE_710x{{/staticFileLink}}" alt="8572535495?profile=RESIZE_710x" width="633" /></a></span></p><p style="text-align:center;">Thogra gra-Karosh, the Crimson Dirk</p><p> </p><p><span style="font-size:12pt;">Thogra is an Assassin, a cunning fighter that uses daggers and bows alike, and dabbles into Alchemy to craft vicious poisons and self-enhancing potions. Assassins typically favor a stealthy approach over direct combat, and don’t use any sort of magic.</span></p><p><span style="font-size:12pt;">While Orcs are typically not the first race you think of for a Stealth-based class, they actually provide a lot of benefits to such a playstyle ; firstly, their racial ability Shockwave provides emergency, multi-target crowd control, which is something these classes usually crucially lack. Secondly, Strength of Steel is great, as raw weapon damage is multiplied by Sneak attack modifiers, while enchantment damage is not. And lastly, since Assassins only engage in open fights as a last resort, and have mediocre defensive capabilities, Bloodlust allows us to rush through this tricky part of combat ; the less time you spend actually fighting, the better.</span></p><p><span style="font-size:12pt;">Speaking of combat, Thogra’s approach is typically to thin out the ranks of her enemies, following this order of priority : mages first, archers second, melees last. To set up your ambush, get into a dark, safe spot, and snipe off isolated targets with <strong>Killing Shot</strong>. Should you see a target within range of Shadow Step that is in an ideal position for you, you may <strong>Shadowstrike </strong>them instead. Usually, <strong>Orcish Toxin</strong> combined with these techniques is enough to land a killing blow, however, you should always pick the poison that fits the situation the most ; your beneficial potions such as <strong>Assassin’s Elixir</strong> and <strong>Tonic of Thievery</strong> are excellent damage boosts in the right situations, and should be used accordingly. Note that, as mentioned in the Perks section, the Lab Skeever perk allows you, should you find an alchemy lab, to tremendously extend their duration. In this case, you’ll want to use both of them for maximum usage of this buff.</span></p><p><span style="font-size:12pt;">If and when discovered, the movement speed from Bloodlust, Blur and Windrunner is pretty much your only line of defense, and you should look to dodge incoming blows, seeing as you can’t parry them. Never use your bow in open combat, instead resort to your daggers and <strong>Slice & Dice</strong> through any enemy that gets too close. Note that you can use Shadow Step as an escape tool, or during the animation of a power attack to get the jump on an incoming foe. Berserk should activate by itself, and even though the damage boost is nice, it isn’t mandatory to finish off most enemies ; as using the active disables the random activations, you should only do it if absolutely necessary. The key to mastering this class is the same as for any Stealth-based character : fight with your brain first and your brawns second.</span></p><p><span style="font-size:12pt;">Aside from Thogra’s alchemical recipes, you should make use of this skill to fund your Dragon Hoard perk. Indeed, <strong>Master Poisoner</strong> makes Alchemy even more lucrative than it already can be.</span></p><p> <a href="{{#staticFileLink}}8572535883,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8572535883,RESIZE_710x{{/staticFileLink}}" alt="8572535883?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;">This concludes the eleventh build I’m posting as part of my Project 21 series, namely my Assassin build. Thanks a lot for reading it ! This build has taken me more time and effort than I could have imagined, and I really, really do hope it shows. Assassins and Stealth-based classes are my favorite ones to play in any RPG, and I tried my absolute hardest to do them justice. As always, I was heavily influenced by pop culture fantasy characters, and the main inspiration for this build is Garona Halforcen from the Warcraft universe.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">First and foremost, very special thanks to <a href="https://www.deviantart.com/denahelmi">DenaHelmi</a>, as I used gorgeous art of hers in this presentation, namely the very last image in the backstory section. I highly suggest you guys check out her work, I’m sure the fantasy vibe in her drawings will please your eyes, and maybe give you some character ideas ! I would also like to extend my thanks to Kris Takahashi, creator of Interesting NPCs amongst many other great mods, and of the Crimson Dirks, whose lore I used in this character's backstory. To <a href="https://www.patreon.com/EnaiSiaion">Enai Siaion</a>, creator of Ordinator, Andromeda, Wildcat, Imperious, and many more gameplay-enhancing mods, for making Skyrim an even more amazing game than Bethesda already had, and one I still enjoy playing after a decade, as well as to <a href="https://theskyforge.ning.com/members/Furrion17">Furrion 17</a>. I tried all of his builds when I got into character building and really had a blast, and the dedication he shows in crafting a good backstory for a good build inspired me to try my hand at it as well. Since I joined this community, Furrion has given me nothing but constructive input, words of encouragement, and sincere friendship, for which I am immensely grateful. This project I’m having so much fun working on simply would not exist without him, his work, his advice and his support.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">That's all from me for now, expect more soon ! Don't hesitate to comment and share your experience playing Thogra, I hope you'll have as much fun playing her as I had creating, playing and writing the build she is the star of !</span></p><p> </p><p> </p><p><img class="align-center" src="https://cdn3.iconfinder.com/data/icons/brands-applications/512/Skyrim-512.png" alt="" width="328" height="328" /></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><strong><span style="font-size:24pt;">MY OTHER BUILDS</span><br /> </strong></p><p> </p><p> </p><p> <a href="{{#staticFileLink}}8532087064,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8532087064,RESIZE_710x{{/staticFileLink}}" alt="8532087064?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;">ARCHER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-turncoat-1?edited=1">Kastav, the Turncoat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">BARBARIAN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lone-wolf">Ulfgar, the Lone Wolf</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">HEALER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-she-of-the-wild?edited=1">Alska, She of the Wild</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">KNIGHT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-alessia-s-chosen">Acilius, Alessia's Chosen</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">NIGHTBLADE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-imperial-inquisitor?edited=1">Caesia Tremellius, the Imperial Inquisitor</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">ROGUE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-rascal?edited=1">Thessia, the Rascal</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SCOUT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-wyrm-s-bane?edited=1" target="_blank">Taviah, the Wyrm's Bane</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SORCERER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-bloodsworn">Lanathel, the Bloodsworn</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SPELLSWORD : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-skystrider-1">Ariane, the Skystrider</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WARRIOR : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lion-of-bangkorai">Kazan, the Lion of Bangkorai</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WITCHHUNTER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-beckoner-of-retribution?edited=1">Taren Verelas, the Beckoner of Retribution</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p> </p><p> </p></div>Contest build: The Orc Blacksmithhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-the-orc-blacksmith2020-03-01T19:29:36.000Z2020-03-01T19:29:36.000ZSarah42https://TheSkyForge.ning.com/members/Jiru44<div><p style="margin-bottom:0cm;" align="left">She knew that joining the Legion will be hard but Orgna never expected that. At first she was caught in ambush with the stormcloaks soldiers and now a dragon. She ran throught the flame looking for a safe place with Hadvar.Yes she almost get her head cut by the soldiers from her side, but is was her duty to join the Empire as her grand mother, her mother and even her father did.</p><p style="margin-bottom:0cm;" align="left">Now it's Orgna Gra Orkul turn and even a dragon will not change that way.</p><p style="margin-bottom:0cm;" align="left"> </p><p style="margin-bottom:0cm;" align="left">Hello folks jiru44 here for my second contest build. I wanted something simple and fun to play even without mods, and that's what this character is. She will never beiing owerpowered she got some interessing lore and have a nice roleplay side even without mods i present you :</p><p style="margin-bottom:0cm;text-align:center;" align="center">THE ORC BLACKSMITH</p><p style="margin-bottom:0cm;text-align:left;" align="center"><a href="{{#staticFileLink}}3864180792,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3864180792,RESIZE_710x{{/staticFileLink}}" alt="3864180792?profile=RESIZE_710x" width="600" /></a></p><p style="margin-bottom:0cm;" align="left">Lore : some small strongholds needed the authorisation of the Empire to settle. In exchange they send hte strongest warrior and the finest craftmen to join the Legion it's call the bloodprice. Int he case of of Orgna she was send to the Empire before knowing craft steel she will learn during her travel how to reach the top of her art as other members of her familly did before.</p><p style="margin-bottom:0cm;" align="left"> </p><p style="margin-bottom:0cm;" align="left">Race and standing stone : i choose a female orsimer for my roleplay with the lady stone ( witch exept from potions we bought and some enchanting the only way to regenerate health and stamina during combat.</p><p style="margin-bottom:0cm;" align="left"> </p><p style="margin-bottom:0cm;" align="left">Factions: civil war the Empire, of course and the dawnguard (optional)</p><p style="margin-bottom:0cm;" align="left"><a href="{{#staticFileLink}}3864183381,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3864183381,RESIZE_710x{{/staticFileLink}}" alt="3864183381?profile=RESIZE_710x" width="564" /></a></p><p style="margin-bottom:0cm;" align="center"> </p><p style="margin-bottom:0cm;" align="left">Inventory</p><p style="margin-bottom:0cm;" align="left">1 weapons: the Longhammer and as backup the dawnguard rune hammer</p><p style="margin-bottom:0cm;" align="left">2 armor: leveled heavy boots and gantlets,smithed and enchanted by yourself but i will come back to that in the roleplay section and a blacksmith apron.Hevronaak's mask to protect you against falmer poison and vampirism.</p><p style="margin-bottom:0cm;" align="left">3 other one hammer and some nails in yours pockets for the immersion.</p><p style="margin-bottom:0cm;" align="left"> </p><p style="margin-bottom:0cm;" align="left">Power: racial ability berserker rage</p><p style="margin-bottom:0cm;" align="left">Shouts: elemental furry, with the three words the Longhammer gets the same DPS than a daedric weapon.The first word of unreleting force is enought to stagger the ennemy fews seconds and the first word of marked for death against the ranged foes specially the dragon.</p><p style="margin-bottom:0cm;" align="left">Stats 0 magicka / 2 health/ 1stamina when you reach 200 health you can go 0/1/1</p><p style="margin-bottom:0cm;" align="left"><a href="{{#staticFileLink}}3864185425,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3864185425,RESIZE_710x{{/staticFileLink}}" alt="3864185425?profile=RESIZE_710x" width="500" /></a></p><p style="margin-bottom:0cm;" align="left">Majors skills</p><p style="margin-bottom:0cm;" align="left">2 handed : barbarian(5/5) , champion's stance skullcrusher (3/3) great critical charge devasting blow and sweep.</p><p style="margin-bottom:0cm;" align="left">Smithing right side higher as you want ( i stop my build to ebony but you can go until dragon smithing if you want)</p><p style="margin-bottom:0cm;" align="left">Heavy armor juggernaut 5/5</p><p style="margin-bottom:0cm;" align="left">Minor skills</p><p style="margin-bottom:0cm;" align="left">Block at least shield wall and quick reflexe but the bashing shield could woth investing some perks</p><p style="margin-bottom:0cm;" align="left">Enchanting up to corpus enchanter add many enchanter perks as you can</p><p style="margin-bottom:0cm;" align="left">Speech purely for roleplaying reasons i went to the merchand perk and intimidation (an orc with a big warhammer should always be able to intimidate anyone no ?)</p><p style="margin-bottom:0cm;" align="left"> </p><p style="margin-bottom:0cm;" align="left"> </p><p style="margin-bottom:0cm;" align="left">Roleplay you are a proud blackmith so exept from the begining in Helgen and for the unique weapons you will use things you craft yourself. Limited yourself at 2000 golds in your pocket but you can get more in town when you will craft little piece of armor and wepons you can sell ( finally and justified way to makes a lot of iron dagger right ?). You are nice with your fellow blacksmith and specially with your kind that you always help.</p><p style="margin-bottom:0cm;" align="left">Quest civil war , destroy the dark brotherhood , a tribe in need (keep Volendrung as trophy), dawnguard even Hearthfire is possible here. Help the blacksmith in each holds and don't forget if you see him to give a good death to the old orc.</p><p style="margin-bottom:0cm;" align="left"> </p><p style="margin-bottom:0cm;" align="left">I love this character i played her as a grumpy but kind hearted orc.Beware that with the low AR she will be a glass cannon hiting fast and hard but also vulnerable. I had lot of fun with her traveling from city to another at foots , helping some miners and crashing some stormcloack's head in the mary way. I hope you will give Orgna a chance to give you the same simple joy that i had . Au revoir and have fun.</p><p style="margin-bottom:0cm;" align="left"><a href="{{#staticFileLink}}3864184828,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3864184828,RESIZE_710x{{/staticFileLink}}" alt="3864184828?profile=RESIZE_710x" width="563" /></a></p></div>Character Build: The Apotheotehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-apotheote2019-11-25T01:23:18.000Z2019-11-25T01:23:18.000ZTeccamhttps://TheSkyForge.ning.com/members/Teccam<div><p style="text-align:center;"> </p>
<p style="text-align:center;"><em><span style="font-weight:500;">And we’re back.</span></em></p>
<p style="text-align:justify;"> </p>
<p style="text-align:justify;"><span style="font-weight:500;">One of my favorite items in TES IV: Oblivion was a unique staff that could be purchased from a shopkeeper in the Imperial City. It dealt 33 points of damage from each of the three major elements, and while it was a bit pricey for a fresh character, it would prove invaluable for many early/mid-game encounters.</span></p>
<p style="text-align:justify;"><span style="font-weight:500;">This staff was called </span><em><strong><span style="color:#2c6ac7;">Apotheosis</span></strong></em><span style="font-weight:500;">, and it has long been a dream of mine to recreate it in Skyrim.</span></p>
<p style="text-align:justify;"><span style="font-weight:500;">As many regulars of the Forge are already aware, thanks to Blackblood’s excellent alchemist build, </span><em>apotheosis </em><span style="font-weight:500;">is a Greek word that describes the transcendence of a mortal into godhood. With this build, I wanted to bring balance and power to the elements in a way that does justice to that etymology. This one was a ton of fun to conceptualize, play, and write. I hope you enjoy it as much as I have!</span></p>
<p style="text-align:justify;"> </p>
<p style="text-align:center;"><span style="font-weight:500;"><img class="align-center" src="{{#staticFileLink}}3740025683,RESIZE_710x{{/staticFileLink}}" alt="3740025683?profile=RESIZE_710x" width="710" /></span></p>
<p style="text-align:center;"><span style="font-weight:500;"><img class="align-center" src="{{#staticFileLink}}3740025482,RESIZE_710x{{/staticFileLink}}" alt="3740025482?profile=RESIZE_710x" width="550" /></span></p>
<p style="text-align:center;"><em><span style="font-weight:500;">I am symbiosis. For two centuries have I lain, idle and neglected, deep in the wilderness of the Jerall Mountains. My last bearer performed many wonders while under my dominion. But we fulfilled our purpose long ago, and we parted ways: he to dwell in the Shivering Isles, and me to seek my next vessel in the realm of mortals. He was not the first. He will not be the last.</span></em></p>
<p style="text-align:center;"><em><span style="font-weight:500;">I am symbiosis. I hunger. How I hunger. But I cannot feed without a vessel. And through me, my vessel too will feast. He will grow fat from strength. And be he worthy, he too shall transcend his mortal shackles. He will not be the last.</span></em></p>
<p style="text-align:center;"><em><span style="font-weight:500;">I am symbiosis. My vessel approaches, drawn to the energy that radiates from my core. And I sense him, as I know he senses me.</span></em></p>
<p style="text-align:center;"><em><span style="font-weight:500;">I am symbiosis. And my long rest has ended.</span></em></p>
<p style="text-align:justify;"> </p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}3740027091,RESIZE_710x{{/staticFileLink}}" alt="3740027091?profile=RESIZE_710x" width="550" /></p>
<ul style="text-align:justify;">
<li style="font-weight:500;"><strong>Race:</strong><span style="font-weight:500;"> Orc</span></li>
<li style="font-weight:500;"><strong>Alignment:</strong><span style="font-weight:500;"> Neutral Good (</span><span style="font-weight:500;color:#5e5e5e;">early game</span><span style="font-weight:500;">) → Chaotic Neutral (</span><span style="font-weight:500;color:#5e5e5e;">late game</span><span style="font-weight:500;">)</span></li>
<li style="font-weight:500;"><strong>Stone</strong><span style="font-weight:500;">: Atronach</span></li>
<li style="font-weight:500;"><strong>Attributes:</strong><span style="font-weight:500;"> All Magicka</span></li>
<li style="font-weight:500;"><strong>Major Skills:</strong><span style="font-weight:500;"> Alteration, Two-handed, Heavy Armor</span></li>
<li style="font-weight:500;"><strong>Minor Skills:</strong><span style="font-weight:500;"> Destruction, Block, Alchemy, Illusion, Smithing</span></li>
<li style="font-weight:500;"><strong>Key Passives:</strong><span style="font-weight:500;"> Seeker of Sorcery, Force Without Effort, Blessing of Stendarr</span></li>
<li style="font-weight:500;"><strong>Shouts:</strong><span style="font-weight:500;"> Bend Will, Become Ethereal</span></li>
</ul>
<p style="text-align:justify;"> </p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}3740032120,RESIZE_710x{{/staticFileLink}}" alt="3740032120?profile=RESIZE_710x" width="550" /></p>
<p style="text-align:justify;"><span style="font-weight:500;"><a href="{{#staticFileLink}}3740033012,RESIZE_710x{{/staticFileLink}}"><img class="align-right" style="padding:2px;" src="{{#staticFileLink}}3740033012,RESIZE_710x{{/staticFileLink}}" alt="3740033012?profile=RESIZE_710x" width="275" /></a>The main feature of this build, as you should have already surmised, is </span><strong>Apotheosis</strong><span style="font-weight:500;"> itself: a stalhrim warhammer enchanted with Chaos Damage. It can hit multiple enemies with a single blow (<a href="https://media1.tenor.com/images/9c1e1732b5281f99e4a3a7a8135cc4be/tenor.gif?itemid=4849903" target="_blank"><em><strong>sound familiar?</strong></em></a></span><span style="font-weight:500;">), it can push the block cap in the endgame, it can deal solid damage even while bashing (</span><span style="font-weight:500;color:#5e5e5e;">and incredible damage with an outright attack - refer below</span><span style="font-weight:500;">), and it will stagger virtually anything in its path. The feeling of a power attack from a warhammer is deliciously visceral, and it really lends the sense of weight and power that a demigod should possess.</span></p>
<p style="text-align:justify;"><span style="font-weight:500;">In terms of armor, the play here is a full set of tempered </span><strong>Nordic Carved</strong><span style="font-weight:500;"> gear with the mask of </span><strong>Zahkriisos</strong><span style="font-weight:500;">. This is an awesome and imposing look, reminiscent of some of the great lords and demigods of mythology and fantasy (</span><span style="font-weight:500;color:#5e5e5e;">refer again to the gif linked in the prior paragraph</span><span style="font-weight:500;">). Even better, it provides quite strong protection, easily capable of hitting the cap in the endgame. And best of all, Zahkriisos allows us to untap the full potential of the Chaos Damage enchantment on our hammer! You may need to chuck on some Fortify Heavy Armor enchantments to truly maximize your defenses in the mid-game, but potions will be readily available.</span></p>
<p style="text-align:justify;"><span style="font-weight:500;">For jewelry, your standard fare will be the </span><strong>Ring of the Beast</strong><span style="font-weight:500;"> and a </span><strong>Necklace of Peerless Blocking</strong><span style="font-weight:500;">. The former literally doubles your Health pool. Without this, even with this character’s heavy defenses, you may find that some enemies still hit impressively hard. The necklace further hedges against that risk, ensuring that your blocked damage pushes as close as possible to the cap -- and again, potions can make up any shortcomings in a pinch. You should also acquire the </span><strong>Amulet of Articulation</strong><span style="font-weight:500;">, which will allow you to properly remain in character when outside of combat. A nigh immortal demigod should be able to command and intimidate the mortal masses, don’t you think?</span></p>
<p style="text-align:justify;"> </p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}3740038127,RESIZE_710x{{/staticFileLink}}" alt="3740038127?profile=RESIZE_710x" width="550" /></p>
<p style="text-align:justify;"><span style="font-weight:500;">The Apotheote, being a seeker of godhood, is naturally very difficult to defeat. Indeed, this build can tank so much damage that it makes even <strong><a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-undying" target="_blank">The Undying</a> </strong></span><span style="font-weight:500;">look vulnerable by comparison! Allow me to illustrate:</span></p>
<ul style="text-align:justify;">
<li style="font-weight:500;"><strong>Worn Armor:</strong><span style="font-weight:500;"> 80% damage mitigation</span></li>
<li style="font-weight:500;"><strong>Dragonhide:</strong><span style="font-weight:500;"> 80% damage mitigation</span></li>
<li style="font-weight:500;"><strong>Blocking:</strong><span style="font-weight:500;"> 85% damage mitigation</span></li>
<li><strong>Grand Total:<span style="font-weight:500;"> 99.4% damage reduction !!!</span></strong></li>
</ul>
<p style="text-align:justify;"><span style="font-weight:500;"><a href="{{#staticFileLink}}3740045598,RESIZE_710x{{/staticFileLink}}"><img class="align-left" style="padding:2px;" src="{{#staticFileLink}}3740045598,RESIZE_710x{{/staticFileLink}}" alt="3740045598?profile=RESIZE_710x" width="275" /></a>That’s right: An attack that would normally hit for 100 damage will instead do </span><span style="text-decoration:underline;"><strong>less than 1</strong></span><span style="font-weight:500;">! The really nice thing about these different defensive elements is that you can mix and match however you like -- if you want to preserve more Magicka for spells, you can skip Dragonhide for some encounters. Or if you want to forego blocking and feel like an unstoppable badass, you can just chuck on Dragonhide and swing away, with no need to block any attacks.</span></p>
<p style="text-align:justify;"><span style="font-weight:500;">Dragonhide normally only lasts 30 seconds, but we can do much better. With Alteration Dual Casting, Stability, and a custom potion at 120% magnitude, we can get over 3.5 minutes from each cast! Do take heed, however: You </span><strong><span style="text-decoration:underline;">must not swap</span></strong><span style="font-weight:500;"> out any gear while Dragonhide is active, or else the effect will break (</span><span style="font-weight:500;color:#5e5e5e;">it is not meant to be used while armor is worn, but the game does not check whether armor is worn upon initial cast -- only once the spell is active</span><span style="font-weight:500;">). Also note that you will need either a Fortify Magicka potion, or else a Fortify Magicka and/or Fortify Alteration generic enchantment on an armor piece, in order to reliably dual cast Dragonhide.<br /> <br /> </span></p>
<p style="text-align:justify;"><span style="font-weight:500;">Complementing the physical defense, the Apotheote absorbs 80% of all incoming spells, and resists more than half of the magical damage that does breach his initial defenses: Zahkriisos passively resists 50% of Shock spells, and Fire and Frost can be easily resisted with potions that use snowberries as a foundation. Keep a few of these on hand for dragons and enemy mages who dare to assault you. In the endgame, these can get up around 85%, which is the resistance cap.</span></p>
<p style="text-align:justify;"><span style="font-weight:500;">On the other end of the spectrum, this character can dish out some devastating damage via his wicked hammer. Throw in potions of Two-handed and/or Destruction, and you can see those numbers go through the roof: If all three elements proc, the magical and physical damage (</span><span style="font-weight:500;color:#5e5e5e;">fully buffed</span><span style="font-weight:500;">) will combine for </span><span style="text-decoration:underline;"><strong>over 650 damage</strong></span><span style="font-weight:500;"> with those potions up, assuming you optimized your tempering, potions, and enchantments. Incredible, considering this character doesn’t even perk Enchanting.</span></p>
<p style="text-align:justify;"><span style="font-weight:500;">Even a demigod needs to eat. I recommend keeping a stock -- no pun intended -- of </span><strong>vegetable soup</strong><span style="font-weight:500;"> on hand before you enter a new dungeon. It lasts for 12 minutes, enough time to clear most dungeons, and is extremely cheap and accessible. Most cities have produce stalls, taverns, and general merchants, where you can buy the ingredients reliably for a few coins apiece. No reason not to use these liberally. They provide enough Stamina to get off a new power attack as quickly as our hammer can swing, and the health regen is actually enough to keep up with the damage you are likely to ever take too.</span></p>
<p style="text-align:justify;"><span style="font-weight:500;">The final element of gameplay to consider is Illusion. It’s a decidedly minor skill here, but I think it is extremely fitting for a demigod to be able to instill fear, panic, or other crippling effects on his lesser foes. The presence of such an imposing and powerful lord should be enough to cause most enemies to reconsider whether they dare challenge this figure. Apprentice spells should be sufficient for your needs, especially with perks like Aspect of Terror and the occasional Illusion potion. Illusion should be used somewhat sparingly, more as a change of pace to keep things fresh than as a constant primary tool.</span></p>
<p style="text-align:justify;"> </p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}3740043699,RESIZE_710x{{/staticFileLink}}" alt="3740043699?profile=RESIZE_710x" width="710" /></p>
<p style="text-align:justify;"> </p>
<p style="text-align:justify;"><span style="font-weight:500;">In order to balance out the frankly obscene defensive prowess this build offers, I advise playing this character on the “Adept-Plus” difficulty originally coined by </span><strong>asgard</strong><span style="font-weight:500;">. It’s an elegant, simple solution to a fundamental problem with Skyrim’s difficulty and level scaling systems: <strong><em><span style="color:#2c6ac7;">As you grow in level, your enemies gain more Health. As you increase difficulty, you deal less damage</span></em></strong></span><span style="font-weight:500;">. These two factors compound to make high level enemies feel like tedious bullet sponges on high difficulties, and it turns Skyrim into a slash-spamming simulator. Neither fun nor rewarding at all, in my opinion.</span></p>
<p style="text-align:justify;"><span style="font-weight:500;">The concept behind Adept-Plus is that you never spec into Health when leveling up, and rely instead upon a steadily improving armor base to counteract the progressively stronger incoming attacks you will receive as your enemies scale in power. It simulates the good part of Skyrim’s difficulty scaling -- that you receive relatively more incoming damage -- by virtue of a smaller Health pool. But without the annoying part: tedious spongey enemies. It works quite cleanly, creating a more natural difficulty curve than ramping up to Expert or Master as the playthrough develops. If you’ve never tried it, I definitely recommend it!</span></p>
<p style="text-align:justify;"><span style="font-weight:500;">Do note that this character can survive on “Expert-Plus” or even “Master-Plus” if you find it to be too easy on Adept-Plus. Just keep base Health at 100, and adjust difficulty as you see fit. Or consider swapping out the Ring of the Beast for a different ring, which effectively doubles incoming damage. </span></p>
<p style="text-align:justify;"><span style="font-weight:500;">Between the intentional Health limit and the endless Stamina from vegetable soup, there is no need to spec anywhere other than Magicka. You will find that you have more than you ever need in the mid/late game, allowing you to mix things up by dual casting spells to help keep combat a bit more dynamic. Or, if you find yourself taking more damage than a demigod tank should be receiving in your opinion, you can always tick a few level-ups into Health if you prefer. But I feel the build is very well balanced as presented on Adept-Plus, given the frame of feeling like a superhuman tank.</span></p>
<p style="text-align:justify;"> </p>
<p style="text-align:center;"><a href="{{#staticFileLink}}3740049478,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3740049478,RESIZE_710x{{/staticFileLink}}" alt="3740049478?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:justify;"> </p>
<p style="text-align:justify;"><strong>Bend Will</strong><span style="font-weight:500;"> is great, both practically and thematically. Unlike any Illusion spells -- and at the expense of invoking the Wrath of Todd -- </span><em><span style="font-weight:500;">it just works</span></em><span style="font-weight:500;">. No buffs, no level caps, no aiming: Simply activate and sit back to watch as any NPCs and creatures it hits submit to your command. You can use them as temporary servants or thralls, or simply dispose of them if you prefer.</span></p>
<p style="text-align:justify;"><strong>Become Ethereal</strong><span style="font-weight:500;"> is a fantastic utility shout for movement, positioning, battlefield management, etc. In particular, it is best used by the Apotheote to set up power attack opportunities. The first attack to break ethereal form is free. And if you play your cards right, you can use a single sweep attack to smash several enemies at once, or perhaps a lucky backwards power attack to stun a boss type enemy. Note that the “paralysis” described in the Warmaster perk description is actually a knockdown, meaning enemies that resist the Paralyze effect can still be affected by backwards power attacks!</span></p>
<p style="text-align:justify;"> </p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}3740050256,RESIZE_710x{{/staticFileLink}}" alt="3740050256?profile=RESIZE_710x" width="550" /></p>
<p><strong><a href="{{#staticFileLink}}3740052530,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3740052530,RESIZE_180x180{{/staticFileLink}}" alt="3740052530?profile=RESIZE_180x180" width="75" /></a>Immovable Object:</strong><span style="font-weight:500;"> Alteration Potion + Elemental Resistance Potion + Dual-cast Dragonhide + Block Potion</span></p>
<p><span style="font-weight:500;">As described above, this combination allows for the Apotheote to achieve a stunning 99.4% physical damage reduction, as well as 90% magical resistance (</span><span style="font-weight:500;color:#5e5e5e;">80% absorption + 50% to each element</span><span style="font-weight:500;">).<br /> </span></p>
<p> </p>
<p><strong><a href="{{#staticFileLink}}3740053315,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3740053315,RESIZE_180x180{{/staticFileLink}}" alt="3740053315?profile=RESIZE_180x180" width="75" /></a>Unstoppable Force:<span style="font-weight:500;"> Destruction Potion + Two-handed potion + Directional Power Attacks</span></strong></p>
<p><span style="font-weight:500;">The potions allow for the Apotheote to elevate both the physical and magical damage of his attacks to terrifying levels, as discussed above. Sweep is ideal when facing a horde of mid/low level enemies, whereas Warmaster is for dispatching solitary boss type enemies.</span></p>
<p> </p>
<p style="text-align:justify;"><span style="font-weight:500;">Don’t forget that either of the above moves may be supplemented by <strong>Berserker Rage</strong> once per day, granting twice as much damage dealt or mitigated! Since the Apotheote’s defense is already so insane, I advise using Berserker Rage more for offensive displays.</span></p>
<p style="text-align:justify;"> </p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}3740053796,RESIZE_710x{{/staticFileLink}}" alt="3740053796?profile=RESIZE_710x" width="710" /></p>
<p style="text-align:justify;"> </p>
<p style="text-align:justify;"><span style="font-weight:500;">Key potions for the Apotheote to brew include:</span></p>
<ul>
<li><strong>Fortify Alteration: </strong><span style="font-weight:500;">Grass Pod + River Betty</span>
<ul>
<li><em><span style="font-weight:500;">Note: Add Red Mountain Flower to get Restore Magicka as an extra effect</span></em></li>
</ul>
</li>
<li><strong>Fortify Block: </strong><span style="font-weight:500;">Tundra Cotton + Bleeding Crown</span>
<ul>
<li><em><span style="font-weight:500;">Note: This also comes built-in with Resist Magic! Add Jazbay Grapes to get Fortify Magicka as well</span></em></li>
</ul>
</li>
<li><strong>Fortify Destruction: </strong><span style="font-weight:500;">Glowing Mushroom + Nightshade</span>
<ul>
<li><em><span style="font-weight:500;">Note: Throw in Wheat to add a Fortify Health effect for even more survivability</span></em></li>
</ul>
</li>
<li><strong>Fortify Two-handed: </strong><span style="font-weight:500;">Dragon’s Tongue + Fly Amanita</span>
<ul>
<li><em><span style="font-weight:500;">Note: Comes with built-in Fire Resistance. Add Mora Tapinella for Fortify Illusion</span></em></li>
</ul>
</li>
<li><strong>Resist Fire & Frost: </strong><span style="font-weight:500;">Snowberries + Fly Amanita + Thistle Branch</span></li>
</ul>
<p style="text-align:justify;"><span style="font-weight:500;">You may occasionally want to dabble with Fortify Heavy Armor in the mid-game, and perhaps Fortify Health Regen or other effects.</span></p>
<p style="text-align:justify;"><span style="font-weight:500;">I always recommend building at least one Hearthfire home for alchemist characters, and this is no exception. The garden and greenhouse are crucial to maintaining a passive supply of ingredients with minimal effort required. I also recommend keeping a full set of generic magic apparel with Fortify Alchemy enchantments next to your alchemy station. Rings are a bit harder to come by, but the </span><strong>Ring of Pure Mixtures</strong><span style="font-weight:500;"> is a simple enough option. </span><strong>Muiri’s Ring</strong><span style="font-weight:500;"> is slightly better if you opt to join the Dark Brotherhood -- this is not essential to the character, but it would not be inappropriate to do.</span></p>
<p style="text-align:justify;"> </p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}3740056734,RESIZE_710x{{/staticFileLink}}" alt="3740056734?profile=RESIZE_710x" width="710" /></p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}3740054886,RESIZE_710x{{/staticFileLink}}" alt="3740054886?profile=RESIZE_710x" width="550" /></p>
<p style="text-align:justify;"><span style="font-weight:500;">In your first few levels, focus on gathering a set of heavy armor and a two-handed weapon. You should be pretty well off on survivability from the get-go, with four pieces of heavy armor giving +100 hidden AR, as well as the ability to block at will. Grab Oakflesh as well for further defense and to begin leveling up your Alteration. Pick up Destruction Dual Casting early on, and swap freely between dual-cast spells and your hammer to keep both offensive options in line.</span></p>
<p style="text-align:justify;"><span style="font-weight:500;">I liked modeling this playthrough after the classic fall from grace: I started out as a journeyman Orc warrior seeking new challenges and testing his mettle. I ran through several standard adventuring quests in the early game, honing my skills and adding to my arsenal. However, after a chance encounter led to “discovering” Apotheosis around level 25, the seeds of conquest were planted. In roleplaying terms, I considered this discovery to be the encounter with the Champion’s Cudgel (</span><span style="font-weight:500;color:#5e5e5e;">perhaps named in honor of the staff’s previous wielder, the Champion of Cyrodiil, last known bearer of Apotheosis? Who’s to say, really?</span><span style="font-weight:500;">). Being a semi-sentient, semi-divine dark weapon, it is reasonable to me that it might be able to alter its form in subtle ways to best appeal to its vessel. In this manner, the Apotheote acquires the means to his Apotheosis: the stalhrim warhammer described above.</span></p>
<p style="text-align:justify;"><span style="font-weight:500;">Yet as his power begins to grow, so too does his thirst to conquer. The Apotheote begins to see himself as superior, to seek out threats against his claims of dominion and dispatch them. With every foe vanquished, with every increase in strength, he grows ever darker, ever more distant and detached. This need not be a wholly evil character, but at a minimum, it warrants a cold and hard persona, especially toward the late game. Someone detached, unpredictable, ruthless. A loner whose only interaction with lesser men is to dominate, manipulate, or captivate.</span></p>
<p style="text-align:justify;"><span style="font-weight:500;">Eventually, the Apotheote will cease seeing himself as a mortal at all, and begin his final conquest -- </span><strong><em>death</em></strong><span style="font-weight:500;">. In so doing, he will push the boundaries of magic. He will journey to distant lands seeking unique powers and abilities, and he will obliterate some of the greatest powers in Tamriel: Alduin, Miraak, Harkon, a bevy of daedric princes, and more besides.</span></p>
<p style="text-align:justify;"><span style="font-weight:500;">In your own playthrough, you may wish to go all-in on the evil shtick. You may even want to dabble in vampirism or lycanthropy for a time, or even permanently. These would not be inappropriate for this character. Indeed, joining the Volkihar to learn their secrets, claim their treasures (Ring of the Beast!), and overthrow their lord is a key part of the Apotheote’s power climb. Personally, I preferred to cure my vampirism fairly quickly, as it was tied to a sire, which made me feel less overtly powerful/controlling. Once my Apotheote got a taste of power, he began to want it all for himself, and to despise those who had their own.</span></p>
<p style="text-align:justify;"> </p>
<p style="text-align:center;"><em><span style="font-weight:500;">Thanks for reading my build. Feedback and questions are eagerly welcomed.</span></em></p>
<p style="text-align:justify;"> </p></div>Contest Build: The Ork Freebooterhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-the-ork-freebooter2019-06-25T09:22:14.000Z2019-06-25T09:22:14.000ZChris Dioknohttps://TheSkyForge.ning.com/members/ChrisDiokno<div><p><span style="font-weight:400;">Greetings and salutations everypony. Welcome to my entry in the Sky Forge's first (and hopefully not last) contest. This build actually started a fair bit before the contest was officially announced, but overall, it fit. Welcome to the tale of an Orc reaver, a silver tongued blade, welcome to….</span></p>
<p style="text-align:center;"><span style="font-weight:400;"><a href="https://lh5.googleusercontent.com/K8gC9ljv1CnG5khYJj5z4vtcsufj-uQERKdbFapVbFjSrdNoLZlSqGBZQ6sUtJpO-I4lXJVUiz-gdqdYE3H1oUsp0qu-vuWepEU1Smy_4fAgjZ_XIcAAYNEqhfLLA2tRAZWcNXV6" target="_blank"><img class="align-center" src="https://lh5.googleusercontent.com/K8gC9ljv1CnG5khYJj5z4vtcsufj-uQERKdbFapVbFjSrdNoLZlSqGBZQ6sUtJpO-I4lXJVUiz-gdqdYE3H1oUsp0qu-vuWepEU1Smy_4fAgjZ_XIcAAYNEqhfLLA2tRAZWcNXV6" alt="K8gC9ljv1CnG5khYJj5z4vtcsufj-uQERKdbFapVbFjSrdNoLZlSqGBZQ6sUtJpO-I4lXJVUiz-gdqdYE3H1oUsp0qu-vuWepEU1Smy_4fAgjZ_XIcAAYNEqhfLLA2tRAZWcNXV6" /></a><a href="https://youtu.be/30cKwNm9ThQ">Fraked with an Anchor</a><br /></span></p>
<p style="text-align:center;"><span style="font-weight:400;"><img src="https://lh4.googleusercontent.com/-JxTQ5uGCN1Z9W9YpzxZfJsS0NW3zaMhiwIDtjeH_DKNWdNXO5z886UMwpvMdvCQ89AzuEbCH5G6d6TgonCeK6STAu1lfkmmS5VMMpjYm5D3-uvd7oo0OHl-JBltHtanYSkyzh2Q" alt="-JxTQ5uGCN1Z9W9YpzxZfJsS0NW3zaMhiwIDtjeH_DKNWdNXO5z886UMwpvMdvCQ89AzuEbCH5G6d6TgonCeK6STAu1lfkmmS5VMMpjYm5D3-uvd7oo0OHl-JBltHtanYSkyzh2Q" /></span></p>
<p><span style="font-weight:400;">*</span><em><span style="font-weight:400;">Translated from the memoirs of Captain Morgaash gro-Bluddflag*</span></em></p>
<p><em><span style="font-weight:400;">I was born to a clan of Stone Orcs, we lived by the seas. Led by my pa, Captain Bluddflag, we pillaged and plundered the coastal cities and ports of Tamriel. When stray cannon fire blew me pa to bits, I, being his eldest son and first mate, took up his captain's hat, and then gleefully gutted the Bosmer that had killed him. After a few more raids, I was a recognized Freebooter*</span></em></p>
<p><em><span style="font-weight:400;">*Addendum from translator. Freebooter (pronounced Free-boot-ah) appears to be a Stone Orc term for a clanless Off, specifically those who apply their grades as pirates, or mercenaries. Freebooters have been hired by numerous factions in various wars throughout history.</span></em></p>
<p> </p>
<p><a href="{{#staticFileLink}}3102587257,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3102587257,RESIZE_710x{{/staticFileLink}}" alt="3102587257?profile=RESIZE_710x" width="230" /></a></p>
<p><span style="font-size:12pt;"><strong><em>Build Overview</em></strong></span></p>
<p><strong><em>Race: </em></strong><span style="font-weight:400;">Orsimer of course. No ifs, ands, or buts about it. This seadog is a hardy Greenskin through and through. Their starting skill bonuses, all except for Two-Handed, really help. Plus, Berserker Rage is excellent as either an "Oh shit!" Button, or if you just wanna go ham on your foes.</span></p>
<p><strong><em>Stat Spread: </em></strong><span style="font-weight:400;">1/2/4 in Magicka, Health and Stamina. With the enchants on our gear, you won't need to invest much in Magicka, roughly cap it at around 200 or so. Health will cap at 250.</span></p>
<p><strong><em>Standing Stones:</em></strong><span style="font-weight:400;"> Any of the three basic Guardian Stones will do for starting leveling. Eventually, you'll want to swap it out for the Ritual. While this character, Fear, Courage, and Rune spells aside, ain't much of a sorc, the thought of raising old Morgaash's victims was too useful, and fun, to pass up. Great meat shields.</span></p>
<p><strong><em>Primary Skills: </em></strong><em><span style="font-weight:400;">One-Handed, Lockpicking, Speech, Enchanting</span></em></p>
<p><strong><em>Secondary Skills: </em></strong><em><span style="font-weight:400;">Destruction, Archery, Illusion</span></em></p>
<p> </p>
<p> </p>
<p> </p>
<p><em><span style="font-weight:400;"><img class="align-center" src="https://lh4.googleusercontent.com/uM4tDl1piKEmxDzJdL2YzneVhgJEhIxrlCrXlphcpubXcZFAw5NQXjkLsEnKZVVFT5-4UHmYVFkFn7d60fQG_MEBoaX3ok3_WRMgXWiC73GVylgbisxRK733_s7JfGWTfxzUTFJv" alt="uM4tDl1piKEmxDzJdL2YzneVhgJEhIxrlCrXlphcpubXcZFAw5NQXjkLsEnKZVVFT5-4UHmYVFkFn7d60fQG_MEBoaX3ok3_WRMgXWiC73GVylgbisxRK733_s7JfGWTfxzUTFJv" /></span></em></p>
<p style="text-align:center;"><em><span style="font-weight:400;">Now dens, where's to raid next? Maybe them High Elvsies in Auridon have restocked theirs coffers?</span></em></p>
<p style="text-align:left;"> </p>
<p style="text-align:center;"><span style="font-size:12pt;"><em><span style="font-weight:400;"><strong>SKILLS</strong></span></em></span></p>
<p style="text-align:center;"><span style="font-size:12pt;"><em><span style="font-weight:400;"><strong><img src="https://lh3.googleusercontent.com/kpBi5Gb4SxrRLNDQiVSaGsLmHNmkTFNpjbg9p8j8FDfj89PR64hk0sAhZnFHnNU1E4yfhB7NpHRsVCFo95g2evObPU9G7U6irY5qFz4e" alt="kpBi5Gb4SxrRLNDQiVSaGsLmHNmkTFNpjbg9p8j8FDfj89PR64hk0sAhZnFHnNU1E4yfhB7NpHRsVCFo95g2evObPU9G7U6irY5qFz4e" width="815" height="444" /></strong></span></em></span></p>
<p><strong><em>Archery-</em></strong><span style="font-weight:400;">Used, in this case in the form of a Dwarven Crossbow, to not only give my Freebooter a form of ranged damage, but also for ambushing foes alongside runes.</span></p>
<p><strong><em>One-Handed-</em></strong><span style="font-weight:400;">Your primary form of damage dealing. While he may not be a swashbuckler in the truest sense, IE he doesn't use a shield, but he still carried the time honored pirate tradition of dual wielding two swords.</span></p>
<p><strong><em>Enchanting-</em></strong><span style="font-weight:400;">My favorite crafting skill. Used to bolster any failings in our defense, offense, etc, especially on higher difficulties/modded playthroughs, and of course give our gear unique names.</span></p>
<p><strong><em>Destruction-</em></strong><span style="font-weight:400;">Used for Runes, primarily fire for the added DOT, as well as the occasional Whirlwind Cloak to get some breathing room. </span></p>
<p><strong><em>Lockpicking-</em></strong><span style="font-weight:400;">I roleplayed this not as a sneaky, stealthy skill, but rather, as old Morgaash grabbing a sharp piece of metal, or his sword, and either prying/beating off the lock. Plus, Golden Touch and Treasure Hunter are perfect for loot hungry characters.</span></p>
<p><strong><em>Speech-</em></strong><span style="font-weight:400;">While the Freebooter isn't the most literate of Orsimer, he's still eloquent enough to get a good bargain when selling his booty to anyone willing to buy, bribing Septim hungry guards, as well as persuading/intimidating his foes.</span></p>
<p style="text-align:left;"><span style="font-size:10pt;"><span style="font-weight:400;"><em><strong>Illusion</strong></em>-Used two-fold. One for Courage spells on our allies, as well as to get weaker enemies out of the way with Fear spells.</span></span></p>
<p> </p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong><em>Gameplay</em></strong></span></p>
<p><span style="font-weight:400;">Gameplay with the Freebooter was relatively simple, yet still fun. First off, you'll want to take in your battlefield. While the character may not be the brightest, you'll still wanna take in your surroundings. Are there any things you can use as cover? Are there any chokepoints, like narrow hallways and such? What weapons and armor, if applicable, are your foes adorned in? </span></p>
<p><span style="font-weight:400;">Now, here's how combat will begin. Equip your dear crossbow (or how, preferably Dwarven or Orcish if you don't possess Dawnguard), poison it, go into sneak, and fire. Now, unlike other stealth based how shots, not only will you NOT gain a large buff to sneak attack damage due to not perking sneaks but also because this character will rarely get a second chance at a sneak attacks to using nothing less than the wonderful explosive bolts!</span></p>
<p><span style="font-weight:400;">Now, once you've gotten a shot or two off, now comes the fun. Pop down a Fire Fine close to your enemies, and use any Magicka left to Fear Spell any peons out of the fight, and then use any remaining Magicka to Courage up your foes, in my cast it alternated between Borgash Steel-Heart, and Vorstagg, pop Bardic Knowledge and Berserker Rage, and charge forward. You'll want to focus on ranged enemies first as they'll constantly harry you, then go on to the big boys, like Mauraders and Chiefs and such.</span></p>
<p><span style="font-weight:400;">In regards to dragons, as the Freebooter ain't going past the Thalmor Embassy, then your best bet will be to use the fire/Frost proof rocks and trees of the province to your advantage, taking potshots at the Dov until they land. </span></p>
<p><span style="font-weight:400;">Now, while one may think it's impossible to block and bash via dual wielding, there IS a way. First used, as far as I know, by Soneca the Exiled's </span><a href="https://tamrielvault.com/groups/topic/view/group_id/3/topic_id/3828"><span style="font-weight:400;">Swordmaster</span></a><span style="font-weight:400;">, and it's quite simple. As he/she put it, simply block with a One-Handed weapon then equip another in your left hand through your favorites menu.</span></p>
<p><span style="font-weight:400;">Quest wise, aside from the Main Quest, which I didn't complete, the only ones i really did were Dawnguard (for Crossbows), Thieves Guild (stopped after Gulum-ei. Used for fences, as well as the various Hold special requests, like Summerset Shadows), No Stone Unturned (About as bad as the Return to your Roots, for a bigger chance of gems, usefulness for crafting Salts for explosive bolts), The Dark Brotherhood (For Windshear, Septims, and of course the Katariah and Emperor's Robes) Rise in the East (Bump off competition) and Civil War (I switched whenever I could, eventually went with the Imperials.)</span></p>
<p style="text-align:center;"><span style="font-weight:400;"><img src="https://lh3.googleusercontent.com/bZ93kpiL-BQYkczxr2qocl0AANIRnsawRlDC0FttR96hZtbI0iKwVFvobXx6eZCMNkM_TK0tl6nAnrSC43viTfChqN5wzFgv_FcO_PmEiAvdmv_uz-KOMJnbRqdNqOizJSN3jUr2" alt="bZ93kpiL-BQYkczxr2qocl0AANIRnsawRlDC0FttR96hZtbI0iKwVFvobXx6eZCMNkM_TK0tl6nAnrSC43viTfChqN5wzFgv_FcO_PmEiAvdmv_uz-KOMJnbRqdNqOizJSN3jUr2" /></span></p>
<p style="text-align:center;"><span style="font-weight:400;"><em>Nothin beats killing the humie Emperor like sitting in his throne wearing his robes, eh Vorstagg?</em></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;"><em><strong>Equipment</strong></em></span></p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;"><em><strong><img src="https://lh6.googleusercontent.com/im6Elcsx_So-IlGzn3JLmZ6j7ay3qFoeUx8SIC5c14HLqEliSQ0FxrcmEI7fHUrQbJplgQd9zZpZFwjTXiYFzYnZndmxb9_WhP6dWLx9mmMUBX_nzFYQb-gxIQ-cMZbSKYfb0U9e" alt="im6Elcsx_So-IlGzn3JLmZ6j7ay3qFoeUx8SIC5c14HLqEliSQ0FxrcmEI7fHUrQbJplgQd9zZpZFwjTXiYFzYnZndmxb9_WhP6dWLx9mmMUBX_nzFYQb-gxIQ-cMZbSKYfb0U9e" /></strong></em></span></p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;"><em><strong><span style="font-weight:400;">*Prior to getting the Emperor's Robes, use the Wedding Dress you get for Vitoria, which you'll only use in non combat areas.</span></strong></em></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong><em>Roleplay</em></strong></span></p>
<ul><li style="font-weight:400;"><span style="font-weight:400;">Try and get a bounty in all Holds. How else will you spread your notorious legend?</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">Don't stealthily sneak around and steal shit. You're a damned brigand, so just go in to homes, take what you want, then cut your way out.</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">Dump any of that pansy ass Wine, Cyrodillic Brandy, and such into the Sea of Ghosts, only Ale and Nord Mead for this scallywag.</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">To RP leaping from your shop deck, simply jump into the water and fast travel to where you wanna raid, though try and make sure it's close to a port/the coast.</span></li>
</ul><p> </p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong><em>Closing Notes</em></strong></span></p>
<p><span style="font-weight:400;">As usual, thanks to Lee Fiskilis for the awesome screenshots, equipment spread, and perk spread. Also, thank you, my dear reader(s), for checking my out entry to the Pirates contest. Good luck everypony!</span></p></div>Event Build: The Reaper of Soulshttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-reaper-of-souls2018-10-31T02:48:47.000Z2018-10-31T02:48:47.000ZPercivalhttps://TheSkyForge.ning.com/members/SQUIP<div><p><span style="font-size:12pt;">Greetings all. Welcome to my spooky build for the equally spooky month of October. This is based off of the mighty warrior of night called the Grim Reaper. This build draws on aspects from all different forms of Death, from the mystical Horseman of the Apocalypse to the robed Thanatos, the Greek Aspect of Death. Enjoy!!</span></p>
<p><span style="font-size:12pt;"><a href="{{#staticFileLink}}131197239,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}131197239,RESIZE_710x{{/staticFileLink}}" alt="131197239?profile=RESIZE_710x" width="710" /></a></span></p>
<p style="text-align:center;"><span style="font-size:12pt;"><em>Life is temporary. Death is eternal. Life is a beautiful thing. Death has beauty too. Life plays with you. Death waits in the shadows. Life is curious. Death is certain. Life waits with you now. Death is coming. Life waves goodbye as Death takes your hand.</em></span></p>
<p style="text-align:center;"><span style="font-size:12pt;"><em>------------------------------------------------------------------------------------</em></span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Race: Orc</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"> Orsimer provide lots of good skills and the Berserker Rage ability justs makes you unstoppable. Other viable options are Nords, with the starting skills and Battlecry or the Redguards with the stamina boost.</span></p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"><span style="font-size:12pt;">Standing Stone: The Lord Stone</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"> This stone gives you even more damage resistance, especially against mages, who can really take you down quickly. Especially necromancers, they defeat Death.</span></p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"><span style="font-size:12pt;">Att. Spread: 0/2/1</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"> This will let you be tanky and perform a fair amount of power attacks. Letting you dispatch enemies quickly without taking to much damage.</span></p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"><span style="font-size:12pt;">Quests: Boethiah's Calling</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"> The build uses the Ebony Mail as a main piece of armor. You kinda need to do this quest to get it.</span></p>
<p style="text-align:left;"> </p>
<p style="text-align:center;"><span style="font-size:12pt;">-------------------------------------------------------------------------------------------------</span></p>
<p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}131198672,RESIZE_1200x{{/staticFileLink}}" target="_blank"><img src="{{#staticFileLink}}131198672,RESIZE_710x{{/staticFileLink}}" alt="131198672?profile=RESIZE_710x" width="710" /></a></span></p>
<p style="text-align:left;"><span style="font-size:18pt;">Heavy Armor: <span style="font-size:14pt;">The build utillizes Heavy Armor as the choice source of protection. The build wears the <strong>Ebony Mail, Ebony Gloves and Helmet, and Daedric Gauntlets</strong>.<strong> </strong>Recommended enchants include: <strong>Fortify Heavy Armor, Fortify Two-Handed </strong>and <strong>Resist Poison/Magic</strong>.</span></span></p>
<p style="text-align:left;"><span style="font-size:18pt;">Two-Handed: <span style="font-size:14pt;">The build uses a <strong>Daedric Battleaxe</strong> to dish out lots of damage onto foes. The axe is augmented by the perks and the enchants laid on it. Recommended enchants include: <strong>Absorb Stamina</strong> and <strong>Soul Trap</strong>.</span></span></p>
<p style="text-align:left;"><span style="font-size:18pt;">Smithing: <span style="font-size:14pt;">This skill is just to craft and improve the Ebony Armor you get.</span></span></p>
<p style="text-align:left;"><span style="font-size:18pt;">Conjuration: <span style="font-size:14pt;">This skill is important as it allows you to cast Soul Trap with ease and gives you access to the Atronach Forge in the Midden of the College of Winterhold. The forge will allow you to conjure your Daedric Gloves and Battleaxe without having to spend a perk point. You can forgo this and just put an extra point into smithing if you like.</span></span></p>
<p style="text-align:left;"><span style="font-size:18pt;">Enchanting: <span style="font-size:14pt;">This will use your hard earned souls to properly enchant you gear. Jewelty recommended for the build include an <strong>Amulet of Arkay</strong> and <strong>Ring of Fortify Carry Weight</strong>.</span></span></p>
<p style="text-align:center;"><span style="font-size:12pt;">------------------------------------------------------------------------------------------</span></p>
<p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}131199856,original{{/staticFileLink}}" target="_blank"><img src="{{#staticFileLink}}131199856,RESIZE_710x{{/staticFileLink}}" alt="131199856?profile=RESIZE_710x" width="710" /></a></span></p>
<p style="text-align:left;"><span style="font-size:12pt;">The build focuses on rushing enemies before one-twoing them into Oblivion. Your main strategies are to seek cover where, you can easily ambush and focus the ranged foes. Mages can cause quite the problem unless you have good enchants. Beware of over pushing yourself. This build can burst down enemies but is can also be bursted down quickly. There are two really fun ways to play this build. </span></p>
<p style="text-align:left;"><span style="font-size:12pt;">The first is Judge, Jury and Executioner. Basically cure the world of people who wronged you using your skills. This playstyle doesn't fit with the whole avatar of death theme but still is fun.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;">You could also play a Contract Killer style. Basically, the rules are, you can only kill NPC's you are told to via a quest or quest marker. You can of course kill people if you need to to progress. Ex. Arvel in Bleakfalls Barrow.</span></p>
<p style="text-align:left;"><span style="font-size:16px;">When in a tight spot, using fear spells or Battlecry (If playing a Nord) can help alleviate pressure.</span></p>
<p style="text-align:left;"><span style="font-size:16px;">Additional quests include the Dark Brotherhood Questline and the Dawnguard Questline (With no particular alliance). The Civil War is also good as where there is war, there is Death.</span></p>
<p style="text-align:center;"><span style="font-size:16px;">------------------------------------------------------------------------------------------------</span></p>
<p style="text-align:center;"><span style="font-size:16px;"><em>Well, there you are, hope you enjoyed this mini-build. This was for the build event of Halloween 2018. Again, this was inspired by the many Grim Reapers from mythologies around the world. Make sure to chack out other builds during from this event. There are some really great ones. For now, I'll leave you with a poem.</em></span></p>
<p style="text-align:center;"><span style="font-size:10pt;">Because I could not stop for Death- <br /> He kindly stopped for me- <br /> The Carriage held but just Ourselves- <br /> And Immortality.<br /><br /> We slowly drove- He knew no haste<br /> And I had put away<br /> My labor and my leisure too,<br /> For His Civility- <br /><br /> We passed the School, where Children strove<br /> At Recess- in the Ring- <br /> We passed the Fields of Gazing Grain- <br /> We passed the Setting Sun- <br /><br /> Or rather- He passed us- <br /> The Dews drew quivering and chill- <br /> For only Gossamer, my Gown- <br /> My Tippet- only Tulle- <br /><br /> We paused before a House that seemed<br /> A Swelling of the Ground- <br /> The Roof was scarcely visible- <br /> The Cornice- in the Ground- <br /><br /> Since then- 'tis Centuries- and yet<br /> Feels shorter than the Day<br /> I first surmised the Horses' Heads <br /> Were toward Eternity- </span></p>
<p style="text-align:center;"><span style="font-size:12pt;">Because I Could Not Stop For Death - By Emily Dickinson</span></p></div>Character Build: The White Walkerhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-white-walker2018-07-17T13:31:03.000Z2018-07-17T13:31:03.000ZRaidhttps://TheSkyForge.ning.com/members/Raid<div><p>To continue the Necromage trend where the Mirage left off, I thought I'd post the White Walker next. It's a slightly updated version - Two Handed has been changed to One Handed for efficiency, and I've changed the armour around, but other than that it's largely the same build. It's easily one of my best builds, so I hope you all enjoy!</p>
<p><strong>Time-bending Spellsword:</strong> The White Walker's main focus is on enhancing the effects of Slow Time through various perks and buffs, letting you turn Slow Time into <em>Stop Time</em> with the White Walker's signature move, <strong>Warp</strong>.</p>
<p><strong>Mastery of Magic:</strong> One of my favourite parts about the White Walker is the immense arsenal of flashy moves at your disposal, all while sticking to the source material. You can summon armies of dead, become practically immortal, create Blizzards and force enemies to a standstill. So if you're looking for a flashy mage who doesn't just chuck endless Expert destruction spells at their opponents, look no further; the White Walker has it all.</p>
<p><strong>Undead Party Leader</strong><strong>:</strong> Like the Crusader but with a sinister twist, the White Walker can function as a party leader, only this time with undead summons and an icy hellhound at its side.</p>
<p style="text-align:center;"><a href="{{#staticFileLink}}50534572,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}50534572,original{{/staticFileLink}}" width="428" alt="50534572?profile=original" /></a></p>
<p style="text-align:center;"><em>They come with the cold…</em></p>
<p style="text-align:center;"><em>Dead men riding their dead horses, followed by their legions of dead minions. Like the coming of the dragons, their arrival was unforeseen, and yet they can wreak as much havoc as any wyrm. Time itself is their plaything, with blades of ice their weapons and armour of night being their garb...</em></p>
<p style="text-align:center;"><em>With the powers of Frostfall at their lifeless fingertips, nothing can stop the White Walkers from sweeping across Skyrim, a never-ending winter at their heels...</em></p>
<p><strong>Race:</strong> Orc Vampire</p>
<p><strong>Stone:</strong> Apprentice/Ritual</p>
<p><strong>Shouts:</strong> Dragon Aspect, Frost Breath, Slow Time</p>
<p><strong>Stats: </strong>2:2:1</p>
<p><strong>Major Skills:</strong> Destruction, Conjuration, Enchanting, One Handed</p>
<p><strong>Minor Skills:</strong> Alteration, Alchemy, Restoration</p>
<p><strong>Weapons:</strong> Enchanted Stalhrim Sword, Chillrend, The Pale Blade</p>
<p><strong>Apparel:</strong> Aetherial Crown, Ancient Nordic Armour, Ahzidal’s Ring of Arcana, Ahzidal’s Ring of Necromancy, Ring of the Erudite, Amulet of Talos</p>
<p><strong>Passives:</strong> Dragonborn Frost, Seeker of Sorcery, Blessing of Talos</p>
<p><strong>Recommended Quests:</strong> College of Winterhold, The Jagged Crown, Hag’s End, Unearthed, The Bloodstone Chalice, Dragonborn, Raven Rock Mine</p>
<p>As a White Walker, your main weapon will be your manipulation of time. Through chronomancy, your enemies will become your playthings. Every skill chosen will benefit Slow Time in some way. Frost magic and minions will slow enemies even more, with Enchanting and Alchemy buffing up these effects. Restoration and Alteration are taken for the two most useful perks in this build, Alteration further beefed up for Paralysis (turning slow to stop). One Handed provides us with the skill to wield a truly deadly weapon of ice.</p>
<p style="text-align:center;"><span style="font-size:14pt;"><strong>Chronomancy</strong></span></p>
<p>For White Walkers, the manipulation of time itself is a skill. Capable of pretty much stopping time, a White Walker becomes the greatest battle commander as well as warrior, with opportunities to reassess a situation and formulate a plan of action in the safety of the midst of battle. I like to call this technique a ‘Warp’.</p>
<p>To accomplish a Warp, you’ll need several shouts, spells, perks, effects and pieces of equipment:</p>
<ul><li>Slow Time</li>
<li>Necromage (and Vampirism for that matter)</li>
<li>Stability</li>
<li>Amulet of Talos</li>
<li>Blessing of Talos</li>
<li>Freeze</li>
<li>Slow Poisons</li>
</ul><p>Now not all of these ingredients are required for the basic recipe of a Warp. In fact, a Warp can be achieved with just the top two. However, it becomes a thing of beauty once you factor in the latter items.</p>
<p>Slow Time and Necromage are the bare necessity for a Warp. As many of you will know, Necromage enhances any spell (shout, enchantment of buff) a vampire performs. Namely, increasing the effect by 25% and the duration by 50%. This means a 3 word slow time (which slows down time by 90% and lasts 16 seconds) will now slow down time by 92.5% (90%, + 25% of the remaining 10%) and last 24 seconds.</p>
<p>Now include Stability. As slowing time counts as an Alteration effect, and Stability increases all Alteration spell times by 50%, Slow Time’s duration is augmented even more. Now what’s really interesting is Stability’s extra 50% doesn’t add 50% of the original Slow Time duration (which would be 8 of 16 seconds), it adds 50% of the new, Necromage enhanced duration, which is 24 seconds. So now you have 36 seconds of Slow Time.</p>
<p>That’s not all. Enter the Amulet and Blessing of Talos. Both decrease shout cool down by 20%. That makes 40% cool down reduction total. But being a vampire with Necromage, we get a bonus 25% effect and 50% duration enhancement. That means the Blessing of Talos now lasts for 12 hours, and combined with the Amulet reduces shout cool down by 50%. Slow Time’s cool down is 60 seconds, and since our Slow Time now lasts 36 seconds, we have a cool down faster than our shout duration!</p>
<p>Through in Freeze and Slow Poisons to slow enemies even further if you have to, and if you're truly looking for a nuclear option, try Slow Time with Dragon Aspect...</p>
<p style="text-align:center;"><a href="{{#staticFileLink}}50534574,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}50534574,RESIZE_710x{{/staticFileLink}}" width="710" alt="50534574?profile=RESIZE_710x" /></a></p>
<p>Destruction is thoroughly beefed up, with all rank and frost perks taken. Conjuration is perked up to Expert to take advantage of Dread Zombie, as the White Walker has no need for permanent thralls. Only Necromancy is taken on the undead branch, as Dark Souls interferes with Ahzidal’s Ring of Necromancy. Atronach side is taken to get Twin Souls, and because Frost Atronachs make both suitable and sturdy companions. Restoration was only perked for Necromage and easy healing, and should be trained between levels 10-20 to acquire the perk as soon as possible.</p>
<p>One Handed perks were taken conservatively. More ranks in Armsman simply weren’t needed, as the enchantment damage from your sword deals more than enough hurt as it is. Speaking of crafting skills, both Enchanting and Alchemy were perked with no grinding in mind. Alchemy can stop at 60, Enchanting at 80, meaning very little time spent grinding crafting skills. In fact, Alchemy levelled incredibly easy with Salmon Roe potions, and Enchanting through naturally enchanting and disenchanting equipment.</p>
<p><span style="font-size:12pt;"><strong>Equipment</strong></span></p>
<p>Equipment is surprisingly simple for the White Walker, with a basic set and only a few extras being needed. The Stalhrim Sword is the perfect choice, letting you cast spells while using it, but also because Stalhrim weapons enchanted with Frost damage have a 25% bonus magnitude. Combine this with 2/2 Augmented Frost and Frost Enchanter, and your sword will be doing 100% more Frost Damage than most enchanters! Simply too good to pass up. Chillrend and the Pale Blade are also great alternatives, since your Augmented Frost perks will increase the magnitude of their frost damage enchantments.</p>
<p>I went with Ancient Nordic Armour to fit the look of an undead warrior, but really anything is fine, since you don't need much defence with all of the time-bending. Aim for enchantments like Fortify Destruction, Magicka and Stamina. An Amulet of Talos fills in the neck slot, with the ring being Ahzidal’s Ring of Arcana or the Ring of the Erudite. The Aetherial Crown (with the Ritual Stone stored in) and Ahzidal’s Ring of Necromancy are the final pieces which are swapped in during a special move. <a href="{{#staticFileLink}}50534621,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}50534621,original{{/staticFileLink}}" width="663" alt="50534621?profile=original" /></a></p>
<p style="text-align:center;"><span style="font-size:14pt;"><strong>Potions and Poisons</strong></span></p>
<p>All of the ingredients are easy to come by, and can be grown in a Hearthfire Greenhouse or Fish Hatchery, apart from Elves Ear and Salt Pile (looting houses and barrels respectively can net a huge number of these).</p>
<p> </p>
<p><strong>Winter’s Gale –</strong> Fortify Alteration+Restore Magicka</p>
<p>Elves Ear+Grass Pod+River Betty</p>
<p>Uses: Incredibly useful potion if you’re going into what you know is going to be a long battle. Having longer lasting flesh spells, paralysis and Slow Time can make combat a lot easier.</p>
<p><strong> </strong></p>
<p><strong>Winter’s Shriek –</strong> Fortify Destruction+Fortify Health</p>
<p>Glowing Mushroom+Nightshade+Wheat</p>
<p>Uses: More of an offensive potion this time, made for getting right in the thick of things with sword and spell. Allows a White Walker to create even more devastation and death through ice magic.</p>
<p> </p>
<p><strong>Lethargy –</strong> Slow+Weakness to Magic</p>
<p>Creep Cluster+Deathbell+Salt Pile</p>
<p>Uses: Your signature poison. A deadly combination when used in conjunction with frost magic, freezing the blood of the victim while weakening them to more spellcraft.</p>
<p> </p>
<p><strong>Blackfrost –</strong> Weakness to Frost+Weakness to Poison</p>
<p>Abacean Longfin+Deathbell+White Cap</p>
<p>Uses: The deadliest toxin in the White Walker’s arsenal, making the unfortunate target much weaker to sword, spell and further poisons.</p>
<p> </p>
<p><strong>Enhancer 1 –</strong> Fortify Restoration + Weakness to Frost</p>
<p>Abacean Longfin+Salt Pile+White Cap</p>
<p>Uses: This acts as a potion with a negative effect, letting you poison yourself with Weakness to Frost. Used to increase the damage of Blizzard.</p>
<p> </p>
<p><strong>Enhancer 2 –</strong> Fortify Restoration + Weakness to Magic</p>
<p>Abacean Longfin+Creep Cluster+Salt Pile</p>
<p>Uses: This acts as a potion with a negative effect, letting you poison yourself with Weakness to Magic. Used to increase the damage of Blizzard.</p>
<p style="text-align:center;"><a href="{{#staticFileLink}}50534667,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}50534667,RESIZE_710x{{/staticFileLink}}" width="710" alt="50534667?profile=RESIZE_710x" /></a></p>
<p style="text-align:center;"><span style="font-size:14pt;"><strong>Abilities</strong></span></p>
<p><span style="font-size:12pt;"><strong>Warp</strong></span></p>
<p><a href="{{#staticFileLink}}50535241,original{{/staticFileLink}}" target="_blank"><img class="align-left" src="{{#staticFileLink}}50535241,original{{/staticFileLink}}" width="128" alt="50535241?profile=original" /></a>Your signature skill, and the foundation of several others. White Walkers are masters of time, and using their unique combination of abilities can reduce it so that they move as if in a blur to mere mortals.</p>
<p>I considered excluding this from the abilities section, but I believe it deserves a place there. Be sure to use this move liberally, as it can be really diverse. Not only just an opener, Warp can be particularly useful in the midst of battle. If you notice your summons are dead or timed out, or there are more enemies than you anticipated, Warp and reposition! This allows you to get your breath back and plan your next move all in the blink of an eye to your foes. Perfect for a build that has relatively little armour and is susceptible to those irritating kill cams.</p>
<p>Requires: Slow Time, Necromage, Stability, Amulet and Blessing of Talos, Freeze, Lethargy</p>
<p> </p>
<p><span style="font-size:12pt;"><strong>Frozen Aura</strong></span></p>
<p><a href="{{#staticFileLink}}50535251,original{{/staticFileLink}}" target="_blank"><img class="align-left" src="{{#staticFileLink}}50535251,original{{/staticFileLink}}" width="128" alt="50535251?profile=original" /></a>A deadly amalgamation of master and servants. Both the Frost Atronach and Death Hound come with a Frost Cloak, which when combined with yours has opponents constantly slowed and taking damage.</p>
<p>Although the Death Hound’s cloak is very minor (only 1pt of damage), what’s really interesting about them is their bite inflicts Slow, meaning you won’t need to be using poisons or Freeze as much because you already have a pet which comes with it. Add that to the Frost Atronach’s 10pt cloak and you’ve got quite a bit of passive damage going on. Not to mention enemies will be moving rather sluggishly. What’s best about this ability is that it can be accomplished quite early on in your playthrough, as soon as Destruction and Conjuration reach 50, and you can throw in a Fortify Destruction potion if you feel your cloak lacks range or damage.</p>
<p>Requires: Frost Cloak, Death Hound, Frost Atronach</p>
<p> </p>
<p><span style="font-size:12pt;"><strong>Icy Dive</strong></span></p>
<p><a href="{{#staticFileLink}}50535311,original{{/staticFileLink}}" target="_blank"><img class="align-left" src="{{#staticFileLink}}50535311,original{{/staticFileLink}}" width="128" alt="50535311?profile=original" /></a>Probably my favourite move. White Walkers command winter itself, and can bring a deadly blizzard at their heels to annihilate any who oppose them. Just moments before the inevitable doom, the victims are suddenly stricken with weakness, making them even more susceptible to the icy barrage.</p>
<p>Use <strong>Warp</strong>, drink Winter’s Shriek to increase your damage then start walking backwards and casting Ice Storms. They’ll appear to hang in the air, clumped together and moving very slowly towards your targets. Poison your blade with Blackfrost, then charge at your enemies. After poisoning them and Slow Time wearing off, a deluge of ice will swarm past you, devastating your already weakened foes. You’ll also have fortified health, so fights against remaining opponents needn’t be a hassle.</p>
<p>Requires: <strong>Warp</strong>, Ice Storm, Critical Charge, Winter’s Shriek, Blackfrost</p>
<p> </p>
<p><span style="font-size:12pt;"><strong>Immortality</strong></span></p>
<p><a href="{{#staticFileLink}}50535315,original{{/staticFileLink}}" target="_blank"><img class="align-left" src="{{#staticFileLink}}50535315,original{{/staticFileLink}}" width="128" alt="50535315?profile=original" /></a>When outnumbered, White Walkers can invoke a number of powers to become nigh on immune to all physical attacks. This causes them to enter a fit of rage, hitting harder and deadlier.</p>
<p>Definitely the most powerful ability in a White Walker’s arsenal. Secret of Protection and Berserker Rage will last 90 seconds with Necromage, and with Dragonhide will render you practically invulnerable to damage, at least against physical enemies. Vampire's Sight simply makes it easier to see with Berserker Rage. Perfect for surviving on Legendary if you choose.</p>
<p>Requires: Dragonhide, Necromage, Stability, Secret of Protection, Berserker Rage, Vampire's Sight</p>
<p> </p>
<p><span style="font-size:12pt;"><strong>Winter is Coming</strong></span></p>
<p><a href="{{#staticFileLink}}50535404,original{{/staticFileLink}}" target="_blank"><img class="align-left" src="{{#staticFileLink}}50535404,original{{/staticFileLink}}" width="128" alt="50535404?profile=original" /></a>I couldn’t resist.</p>
<p>Requiring many of your most powerful abilities, the White Walker can turn a host of dead enemies into a weapon of mass destruction. Raising a legion of icy time bombs, a White Walker can bring on a shattering winter, decimating their enemies with a furious maelstrom. Use the Ritual Stone in the Aetherial Crown to activate this whenever you want, then buff yourself with the Enhancer potions and detonate your army with Blizzard for an incredible icy explosion.</p>
<p>Requires: Ritual Stone (Aetherial Crown), Ahzidal’s Ring of Necromancy, <strong>Warp</strong>, Blizzard, Enhancers</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:14pt;"><strong>Tactics</strong></span></p>
<p><strong>Warp</strong> is your key technique in combat. Mixed with Frost spells and poisons, as well as <strong>Frozen Aura</strong>, enemies will be moving incredibly slowly, making it easy to dance around them. Cloaks and Walls are particularly useful, as the slowed enemies will remain in their area for longer and the DoT is enhanced by Slow Time. Mounted combat also has a place in the White Walker’s arsenal. Arvak makes for the best horse because he can be summoned at any time, and looks the part too, letting you lead a frosty warband with <strong>Frozen Aura</strong>.</p>
<p><strong>Icy Dive</strong> is a great opening move; if you cast Ice Storm while walking backwards it moves much slower, letting you fire multiple at once, which will all move in a big clump towards your enemies once Slow Time wears off. Lead the charge with a poisoned blade just before this happens so that you can poison your foes just before they're hit by a wave of ice. For this move I'd advise just using one word of Slow Time, as it's fairly quick to set up.</p>
<p><strong>Immortality</strong> and <strong>Winter is Coming</strong> act as your ultimate moves; the former is fairly self-explanatory, letting you become a tank despite the lack of armour skills - throw in a Winter's Gale potion if you want to have Dragonhide last even longer. <strong>Winter is Coming</strong> lets you lead a volatile army, which you can detonate yourself with a Blizzard. As many of you may know, the strength of Blizzard is affected by your own resistances to both Frost and Magc, so use the Enhancer potions to weaken your natural vampiric resistances before casting the spell - the Apprentice Stone helps here as well. Most of the time however the Enhancers may not be needed, as the damage from the Ahzidal's ring zombies can be more than enough. Even better, since the Ritual Stone is in the Aetherial Crown and Ritual Stone zombies don't disintegrate into ash, you can use this ability multiple times with the same group of zombies.</p>
<p style="text-align:center;"><a href="{{#staticFileLink}}50534813,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}50534813,RESIZE_710x{{/staticFileLink}}" width="710" alt="50534813?profile=RESIZE_710x" /></a></p>
<p><strong>Closing Notes and Credits</strong></p>
<p>DeviantArt, Thraen and Google for the various images</p></div>Character Build: An Orc Wandererhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-an-orc-wanderer2018-07-03T22:28:29.000Z2018-07-03T22:28:29.000ZRamses the Radhttps://TheSkyForge.ning.com/members/Ramses<div><p>I met this very interesting old man the other day. My sister and I were in a cafe and we started to argue. As our fiery debate raged on we noticed an old man looking at us and smile; feeling embrassed we apologied for our loud tone and rudness; to which the man simpley laugh and just said: 'Excatly like we used to do.' He then talked about how he would argue with his siblings to and went to tell us some stories. Long story short- he was from a rich family, but rejected his affluence and decided to make his own way. Though it cost him a much easier, and less stressful life it made him a very interesting and wise person. He now returns to countries he has lived/stayed in and wanders them remembering harsh days, and joyful months. And so this came about.<a href="{{#staticFileLink}}48529680,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}48529680,original{{/staticFileLink}}" alt="48529680?profile=original" /></a></p>
<p><strong>Story</strong>–</p>
<p>My father was just ruler of Largashbur. Loved by the tribe and despised by his enemies (though many didn’t last long). His strength was unending; his battles- uncountable; his will- unbreakable; many could hurt him, but none could kill him. For an Orc Chieftain, he lived for many years, and fathered 3 children: Orthgar, Yamarz, and I. Yamarz and I were inseparable always causing trouble of some kind, and any kind. Orthgar was always sick, always coughing, always tired. Taking pity, I cared for him as much as I could, though many in the tribe disliked him for his weakness and thought him cursed- Yamarz being one of them. But, no matter how much my father, mother, and I protected him- we knew he’d want redemption.</p>
<p>And so came the day came.</p>
<p> Orthgar challenged Yamarz to one-on-one combat. Orthgar put up an honorable fight through sheer willpower, but it only got him so far. Yamarz was the victor, but my brother…Orthgor… was brutalized. At the end of the fight Orthgor, beaten and defeated, lay on the ground defenseless, but Yamarz was not done yet. Wanting to show his strength and impress both our father and the tribe he jumped on top of him and ripped his head off with his bare hands. He roared, a roar of ferocity as he held up my sick brother’s head, however, the tribe lay silent. I went into a blinding rage- pummeling Yamarz to a fine apple red, and the tribe continued their silence. My father rose up from his throne of bones and marched toward both Yamarz and I, then- darkness. When I awoke, my face felt hot, as if just taken out of a forge, and ached with a searing offense.</p>
<p> I went to see my father, but I was refused entry into the Longhouse. My father had locked himself along with all his wives and two of his most trusted blood-brothers– no one can enter, no one can leave. After seven days and seven nights my father appeared and his decision made.</p>
<p> My father said: ‘Orthgar challenged Yamarz to one-on-one combat; Yamarz was the winner and decided how the battle should end- in blood. Such is the Orc way. Yamarz will not be punished, neither will Lormak, for his attack came with a reason- revenge. However, if infighting between both, Yamarz and Lormak, continues– I will deal with both of you severely.’ From that day forth my brother and I became the fiercest of rivals constantly butting heads.</p>
<p> Over the years, we continued to out-do each other in trying to impress, both, the tribe and our father with the death of larger foes; the pelts of ferocious animals, and blood- more, and more blood. It was because of this completion that we both grew into exceptional warriors, yet with extreme differences. I was calm and tactical in battle, while Yamarz became enraged and bloodthirsty. The tactic of: if it didn’t bleed at first, hit it again- harder- until it does;' seem to work well for him. I spent many days reading books and emproving my literacy skills, as evident here.</p>
<p> But father… father's death was approaching, both of us could feel it. For his hair was thinning; his eyes- blurring, and his once immeasurable strength could now finally be measured. Many grieved at the thought of his passing, and feared the wrath of a new chieftain trying to assert his dominance after my father’s reign of absolute victory and unending glory. </p>
<p>Yamarz jumped at the opportunity and challenge my father to single combat- he accepted, and so- they fought. While my father’s age overcumbered him, he was still the warrior of warriors and was extremely difficult for Yamarz to defeat. Going into a blooded rage Yamarz over powered my father- knocking him to the ground and prepared to rip his head off, but I would never allow it- Never! Not again. I charge at Yamarz punching him with horrible strength that flung him a good distance, but my efforts were in vain. It was my own father, who I had just saved, that mocked and ridiculed me for such an act. In his last breathes he banished me from Largashbur and cursed my wounds to never heal, and my fatigue never quenched. With that– he died.</p>
<p>Yamarz, now the rightful chieftain of Largashbur, re-uttered my father's distain and upheld my banishment, though Yamarz felt it too kind, and scarred my face to forever remind me of my banishment.</p>
<p>On the same night of my banishment, 20 Orcish bandits, consisting of almost exclusively banished or disgraced members of Largashbur (I knew this as I recognized many of their faces), ambushed and nearly killed me. Their reason? Take revenge on my father for banishing and disgracing them. Before the finale blow was struck; a pack of wolves charge out of the surrounding blackness as if just newly born from darkness– completely devastating the bandits. One large wolf, white in fur, approached me– eyes of the deepest amber, and stared directly into my eyes. Taking a few steps back, he howled, to which all other wolves responded with their own, and left.</p>
<p>Strange. Very strange, indeed.</p>
<p>And, as if to reassure the feelings I had, that night I dreamt of a great battle between Malacath and myself ; around us was a surrounding ash-colored smoke. I was defeated, but before the finale blow was struck, that same white-pelted wolf pounced from the smoke; bit Malacath from the neck, and dragged him into the smoke, the wolf then returned– eyes of the deepest amber. I awoke at dawn.</p>
<p>Assured, I understood now.</p>
<p>After that attack; my banishment, and a fresh scare scorched into my flesh by my own brother; I grew sick of Skyrim and the Orcs of Skyrim, and began my journey to Hammerfell. </p>
<p>On my journey, I fell into an Imperial ambush at Darkwater Crossing, and was sent to Helgen…and then… a strange occurrence occured. Very strange, indeed.</p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong>The Build</strong></span></p>
<p> </p>
<p><strong>Race</strong>-<a href="{{#staticFileLink}}48522495,original{{/staticFileLink}}" target="_blank"><img class="align-right" src="{{#staticFileLink}}48522495,original{{/staticFileLink}}" width="310" height="216" alt="48522495?profile=original" /></a></p>
<ul><li><strong>Orc</strong>– Fits backstory, and essential to both roleplay and gameplay, Beserker Rage is VERY important for this build.</li>
<li>Gender– Male or Female (I perposly did not disclose the gender to give as much room for costumisablity as possible)</li>
</ul><p>Name(s)–</p>
<ul><li>Lormak Domash-Son (Before Exile)</li>
<li>Hergash the Exiled (When in Exile) </li>
</ul><p>Appearance– </p>
<ul><li>A single broken/deformed tusk. </li>
<li>War paint- Another mark of exile. (Preferably white or orange)</li>
<li>A prominent scar</li>
</ul><p><strong>Stone</strong>(s)</p>
<ul><li>Early Game: Lover (For leveling)</li>
<li>Middle–End Game: Atronach (As a part of The Curse)</li>
</ul><p><strong>Stat Distribution</strong>: 0 Magicka/ 2 Health/ 2 Stamina – Due to the +50 from both the Atronach Stone and Necromancer's Amulet, plus the Adept Level Destruction perk, you won't have to invest in any Magicka at all. Other than that, an An Orc Wanderer is a almost pure warrior, and you'll need those large Health and Stamina pools, especially because of that damn Curse.</p>
<p><span style="font-size:10pt;"><strong>Major Skills: </strong>Two-Handed, Block, Heavy Armor, Smithing</span></p>
<p><span style="font-size:10pt;"><strong>Minor Skills: </strong></span>Archery, Destruction, Restoration</p>
<p style="text-align:center;"><span style="font-size:18.6667px;line-height:24.2667px;"><strong><span style="font-size:18pt;">Perks</span><a href="{{#staticFileLink}}48525856,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}48525856,original{{/staticFileLink}}" width="584" height="438" alt="48525856?profile=original" /></a></strong></span></p>
<p><strong>Two-Handed</strong>- My weapon of choice is a Two-Handed Orchish Battleaxe. The battleaxe is not as heroic as the Greatsword and not as brutal as a Warhammer, while the dark basil green of the orichalcum remind me of my people and my home, and its wrapped leather hanfdle </p>
<p><strong>Block</strong>- Calm and collect. While some Orcs see the Art of Blocking as a means of 'hiding amidst battle,' those same Orcs are too often the first to diea stupid death.</p>
<p><strong>Heavy Armor</strong>- As my armor of choice is heavy, it is only natural for me to grow confortable with it.</p>
<p><strong>Smithing</strong>- I learned Smithing for my birth mother– I craft armor in her honor.</p>
<p><strong>Archery</strong>- I create my armors and weapons from scratch. From. Scratch. I rarely use it in combat, however.</p>
<p><strong>Destruction</strong>- (I'm going to break the fourth wall here.) Just for the Flame Cloak spell, as both it's aesthetic and damage are very completemtery to Beserker Rage.</p>
<p><strong>Restoration</strong>- While caring for my brother, Orthgar, I learn simple restoration spells from the tribe's wise woman. Later, in my exile, I be came more efficient in dealing with undead due to, both, experiece and Hircine's insight.</p>
<p style="text-align:center;"><span style="font-size:18pt;line-height:24.2667px;"><strong>Equipment</strong></span></p>
<p><img class="align-center" style="line-height:16.9px;" src="{{#staticFileLink}}48525858,original{{/staticFileLink}}" width="558" height="420" alt="48525858?profile=original" /></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18.6667px;line-height:24.2667px;"><strong><span style="font-size:18pt;">Arsenal</span> </strong></span></p>
<p><strong>Weapons</strong>-</p>
<ul><li>Orcish Battleaxe– Your main damage dealer.</li>
<li>Bow of the Hunt– It has the base damage of an Orish Bow, and inflicts 20 points of extra damage towards animals- Perfect for hunting.</li>
<li>Unarmed– Mainly for getting into brawls, or personally dealing with enemies. This is mostly to fit with the 'Strong and Exiled Warrior' theme.</li>
</ul><p><strong>Spells</strong>-</p>
<ul><li>Flame Cloak– Only used during Beserker and Hircine's Fury (This will make more sense if oyu scroll further down)</li>
</ul><p><strong>Shouts for Fighting Dragons</strong>- </p>
<ul><li>Fire Breath- for fighting frost based dragons (Crazy, I know)</li>
<li>Frost Breath- For fight fire based dragons (Even crazyer, I know)</li>
<li>Animal Alligence- Never underestimate the power a skeever can bring (Spoiler warning: he bring shit all)</li>
</ul><p><strong>Shouts for Everyone Else</strong>- </p>
<ul><li>Animal Alligence- (If you're fighting bandits, and they bring a dog, and you turn that dog on them, does anybody hear them scream?)</li>
<li>Clear Skies</li>
<li>Dismay - (Lore wise, both Orcs and Argonians have a tendency to roar in battle to dismay their foes. So here we are.)</li>
<li>Whirwind Spirit - Either to get to a far away enemy, get some distance, or to simply reached a desired spot.</li>
<li>Unrelenting Force- This is the only shout that's really meant for combat, it's a display of sheer power and strength. Knocking the most heavily of armored of enemies using just your voice...rad. <span style="line-height:1.3;"> </span><span style="line-height:1.3;"> </span></li>
</ul><p> </p>
<p style="text-align:center;"><span style="font-size:14pt;"><strong>Combos & Tactics</strong></span></p>
<p>Before we start: PLEASE REMEMBER due to the curse Hergash's father put on him (The Neckromancer's Amulet & Atranoch Stone used to emulate it) you cannot regenerate health or samina. Yes, it's infurating, but so is living with a curse– I hear it's kinda the purpose.</p>
<p>For combos: </p>
<p><strong>Charging Bull</strong>–</p>
<ul><li>Become Etheral + Critical Charge </li>
</ul><p><strong>Standing Bull</strong>–</p>
<ul><li>Whirlwind Sprint + Standing Power Attack </li>
</ul><p><strong>Dismayed Prey</strong></p>
<ul><li>Disamy + Bow of the Hunt + Eagle Eye</li>
</ul><p><strong>Exiled Beserker</strong>–</p>
<ul><li>Flame Cloak (Single Cast) + Beserker Rage + Elemental Fury. Go crazy. </li>
</ul><p><strong>Dragon Rage</strong>–</p>
<ul><li>Flame Cloak (Dual Casted) + Beserker + Fire Breath + Critical Charge.</li>
</ul><p><strong>Fury of Hircine</strong>–</p>
<ul><li>Ice form + Flame Cloak (Dual Casted) + Beserker Rage + Beast Form. Go Crazier.</li>
</ul><p> </p>
<p><strong>Charging Bull</strong> & <strong>Standing Bull</strong> are standard meele attacks that should be used for all battles if necessary.</p>
<p><strong>Dismayed Prey</strong> is the only combo that uses the Bow of the Hunt in battle. If in a tight situation: Dismayed Prey should be used to free yourself and pick out your fleeing prey.</p>
<p><strong>Exiled Beserker</strong> should only be used against truely difficult foes; it IS an offensive combo and should be used as such.</p>
<p>However, <strong>Fury of Hircine</strong> is purely a defensive combo, this should be used in the most extreme of situations. Ice Form immoblizes almost all enemy types; get some distance; then Dual Cast Flame Cloak; activate Beserker Rage, then Beast Form. This very overpowered so, again, be logical when using. </p>
<p>And as for <strong>Dragon Rage</strong>, as the name suggests it is, indeed, for fighting dragons, Fire Breath will stun them, allowing you to quick charge towards them, and Beserker Rage & Flame Cloak will keep the damge on the high end.</p>
<p>For the tactics-</p>
<p>There isn't much here. Just utilised the Critical Charge perk, and use ussual warrior logic of bashing just when an enemy's about to attack– draining his stamina, and damaging his health; use the Dismay shout before battle as a 'Battle Roar,' but other than that, you're golden. </p>
<p style="text-align:center;"><span style="font-size:14pt;"><strong>Recommened Quests</strong></span></p>
<p style="text-align:left;"><strong>Companions–</strong> From a warrior family to another warrior family. It's only logical that I seek a purpose worthy of my talents; a place where my abilities are on constant display, and my strength always challenge.</p>
<p style="text-align:left;"><strong>Civil War</strong>– The Imperial Legion has always given Orcs special treatment in legion; they recoginize our strength and prouesse in battle- that's more than I can say for these 'Stormcloak.' I will rest easier knowning that both the Tribes, and the Orcs of Skyrim are by the Legion. </p>
<p style="text-align:left;"><strong>Main Quests</strong>– The dragons are among the strongest creatures to ever grace the soils of Tamriel, and Alduin having the title of World-Eater makes him the strongest foe I have, and will ever face. Alduin is the ultimate test of my skills.</p>
<p style="text-align:left;"><strong>Old Orc– </strong>Many of my kind wander Skyrim, to old to carry on, but these ancient ways have set the Orcs back time and time again. Yet, I will honor those seeking a good death.</p>
<p style="text-align:left;"><strong>Bards College–</strong> My brutish extrior tends to over shadow my artistic side. I've had an interest in writing for as long as I can remember. It was only a matter of time till I joined the Bards College.</p>
<p style="text-align:left;"><strong>Discrening The Transmundane</strong>– A warrior is as must brains as he is bronze. In a endless persuit of knowlege, I have dealt with many Daedric Princes, but none have enhanced my still as Herma-Mora did.</p>
<p style="text-align:left;"><strong>I'll Met By Moonlight</strong>– Lord Hircine saved my life, in the name of honor and gratitude I must pay this truely unpayable deabt. </p>
<p style="text-align:left;"><strong>The Cursed Tribe</strong>– My tribe, my home, my family does not disevere this horrid treatment from an incompetent leader. While I hold no grudge against Yamarz, I will hold my tongue and grit my teeth at his incompetence in an effort to save my family from certain doom.</p>
<p style="text-align:left;"><strong>Waking Nightmare</strong>– An entire hold is under the control of a the Daedric Prince of Nightmares...I can't just do nothing. Plus, Erandur is a truely respectable mer.</p>
<p style="text-align:center;"><span style="text-align:left;font-size:18.6667px;line-height:24.2667px;"><strong>Roleplay</strong></span></p>
<p style="text-align:left;">Hergash (The Orc Wanderer) is quite the gray character. He's sophisticate, but can never let go of the Orcs violent nature. In battle he's calm and collected, yet outside of battle (in everyday life) his temper has gotten him in jail multiple times (Yes. That's right. You can kill Nazeem). I played this character as almost two. In battle Hergash is calm, efficient, deadly, and confident, outside of battle he's short-tempered, cynical, doubtful of people and their abilities, but displays high levels of respect to to all teachers (warriors, mages, and yes–thevies), scholars, and elders. He's like a father figure for the Orcs, doing what's best to those who are honorable, and punishing those who are dishonorable (Bandits, for example.)</p>
<p style="text-align:left;"><span style="text-align:left;line-height:1.3;">That being said, simple tasks like delivering a letter, or restoring the Gildergreen should just be disregared or ignored. It's up to you to decide the fate of these ignorate quest givers.</span></p>
<p style="text-align:left;"><span style="text-align:left;line-height:1.3;">And as for followers, you can have them...just have them fit this character's personiality. Characters like Erandur, Selevni Nethri, and any of the Companions. You could also have 'apprentice' follwers; characters like Mjoll the Lioness who want to join to learn from you are very viable as followers for role-play.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="text-align:left;line-height:1.3;"><span style="font-size:18pt;"><em>FIN</em></span></span></p>
<p style="text-align:left;"><span style="text-align:left;line-height:1.3;">Even though I have made other builds, I consider this my first build because:</span></p>
<ol><li style="text-align:left;"><span style="text-align:left;line-height:1.3;">I took it seriously.</span></li>
<li style="text-align:left;"><span style="text-align:left;line-height:1.3;">It's the first build I ever share.</span></li>
<li style="text-align:left;"><span style="text-align:left;line-height:1.3;">I didn't give up on it after level 13.</span></li>
</ol><p><span style="text-align:left;line-height:1.3;">Hope you have/had fun playing it.</span></p>
<p><span style="text-align:left;line-height:1.3;">Have a great day. </span></p>
<p><span style="text-align:left;line-height:1.3;">(A sincere thank you to Curse for his critique of my earlier combos. Even though the critiques were small, they were very useful to make my 'combos' into actual combos. Thank you, sir.)</span></p></div>Character Build: The Titanhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-titan2018-01-05T00:24:49.000Z2018-01-05T00:24:49.000ZAlbinohttps://TheSkyForge.ning.com/members/Albino<div><p style="text-align:center;" align="center"><img class="align-center" src="{{#staticFileLink}}12347780078,RESIZE_930x{{/staticFileLink}}" alt="12347780078?profile=RESIZE_930x" /></p>
<p style="text-align:center;" align="center"><span style="font-size:24pt;"><strong>The Titan</strong></span></p>
<p style="text-align:left;" align="center">Quick, think of the worst weapon in the game. Did you come up with the Rueful Axe? I certainly did. Seriously, let’s take a look at the pros and cons of this weapon. Pros: its base damage is good (same amount as the Glass Battleaxe), it’s absurdly light (half the weight of the Iron Battleaxe) and it looks awesome. Cons: it has a terrible enchantment (so you can’t put a better one on or use Elemental Fury, also means that you need Arcane Blacksmith just to temper it), requires you to give up the Masque of Clavicus Vile to get it, prevents you from getting the Oblivion Walker achievement (unless you do the glitch to get both the Savior’s Hide and Ring of Hircine), doesn’t benefit from any smithing perks, requires an ebony ingot for tempering rather than something easier to get/make like an iron ingot, doesn’t have the correct sheathing/unsheathing noises, and has the <em>slowest swing speed of any weapon in the game.</em> Seriously, it has a swing speed of 0.5, while swords have a 1.0 swing speed, and even warhammers get a 0.6 swing speed. Hell, even <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-spellfork" target="_blank">forks are a better weapon</a> than this thing. Of course, since there aren’t any builds on this site that use the Axe (to my knowledge, anyway), I decided to fill the void. So then, let’s get on with the build!</p>
<p><strong>Race:</strong> Orc gets boosts to this build’s primary skills (+10 Heavy Armor, +5 Two-Handed, Block, and Smithing) which, combined with the awesomeness that is Berserker Rage, makes them the ideal choice for this build.</p>
<p><strong>Stone:</strong> The Lord’s AR boost is nice in the earlygame, while the magic resistance is useful the whole playthrough.</p>
<p><strong>Stats: <span style="color:#3366ff;">0</span>/<span style="color:#ff0000;">2</span>/<span style="color:#008000;">1</span></strong>. The Titan doesn’t use magic, leaving the focus on health and stamina.</p>
<p><strong>Equipment:</strong> The Rueful Axe, Steel Plate Armor, Jewelry of Magic Resistance</p>
<p><strong>Shouts:</strong> Become Ethereal is nice for avoiding damage while moving in on ranged opponents, as is Unrelenting Force for crowd control. You’ll also want to grab the word for Slow Time found in Hag’s End as it’s used for a particular technique.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347780088,RESIZE_930x{{/staticFileLink}}" alt="12347780088?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Skills</strong></span></p>
<p><strong>Two-Handed:</strong> Needless to say, this skill will be getting a lot of use via the Rueful Axe. Since you can’t start A Daedra’s Best Friend (the quest you get the axe from) until level 10, just use a simple Steel Battleaxe in the meantime. Grab all the perks in this tree except for the greatsword and warhammer ones.</p>
<p><strong>Block:</strong> Gives the Titan an extra defensive edge and injects a little more variety into melee combat. You’ll want to grab Quick Reflexes, all ranks of Shield Wall, and the perks on the right side of the tree up to Shield Charge.</p>
<p><strong>Heavy Armor:</strong> True to the idea of being a bulky, imposing titan, this character is outfitted in a suit of heavy armor. Grab all the perks in this tree.</p>
<p><strong>Smithing:</strong> Considering how slowly the Rueful Axe swings, you’ll want to maximize the damage per hit. As such, you’ll want to grab Arcane Blacksmith so you can temper it. While you can also get Advanced Armors to double the improvement on your Steel Plate Armor, between fortify smithing potions, the Lord Stone, and your well-developed heavy armor skill, you won’t need it.</p>
<p><strong>Sneak:</strong> Weren’t expecting this, now were you? The Titan actually makes good use of the Silent Roll + Great Critical Charge combo, so you’ll be needing this skill. Grab the first rank of Stealth and perk your way up the left side of the tree to Silence.</p>
<p><strong>Alchemy:</strong> The Titan uses potions for healing and a variety of other effects as well as poisons to cripple his opponents. Max out Alchemist and grab Physician, Benefactor, Poisoner, and Concentrated Poison too.</p>
<p><strong>Illusion:</strong> This is completely unperked, but until you get the Silence perk in the Sneak tree, you'll need it for casting Muffle. Since it costs around 130 magicka, you'll need an item of 30 magicka to cast it. The Novice Hood found in Helgen is fine for the early going, but you'll want to buy a Ring or Necklace of Magicka from Radiant Raiment as soon as you can (the 30 magicka versions start appearing at level 8). Once you get the Silence perk, you can swap it out for a Ring/Necklace of Magic Resistance.</p>
<p align="center">You should be at <a href="http://skyrimcalculator.com/build/408229/the-titan/perks" target="_blank">level 52</a> once the build is completed.</p>
<p align="center"><img class="align-center" src="{{#staticFileLink}}12347780290,RESIZE_930x{{/staticFileLink}}" alt="12347780290?profile=RESIZE_930x" /></p>
<p align="center"><span style="font-size:24pt;"><strong>Alchemical Concoctions</strong></span></p>
<p><strong><a href="http://www.uesp.net/wiki/Skyrim:Restore_Health#Alchemy" target="_blank">Restore Health:</a></strong> As your primary means of healing, you'll want to have a bunch of potions with this effect on you at all times.</p>
<p><strong><a href="http://www.uesp.net/wiki/Skyrim:Restore_Stamina#Alchemy" target="_blank">Restore Stamina:</a></strong> You shouldn’t be running out of stamina that often, but it's still nice to have a backup option.</p>
<p><strong><a href="http://www.uesp.net/wiki/Skyrim:Fortify_Two-Handed#Alchemy" target="_blank">Fortify Two-Handed/</a><a href="http://www.uesp.net/wiki/Skyrim:Fortify_Archery#Alchemy" target="_blank">Fortify Marksman:</a></strong> Your damage booster, naturally. Unfortunately, there are only a few ingredients with fortify two-handed as an effect, so you can use fortify marksman as an alternative, since it actually boosts <em>all</em> forms of physical damage due to a glitch.</p>
<p><strong><a href="http://www.uesp.net/wiki/Skyrim:Resist_Magic#Alchemy" target="_blank">Resist Magic:</a></strong> While your inherent magic resistance from your jewelry and the Lord Stone should be enough by endgame, you may want a little extra for tougher battles (e.g. dragons) fought earlier on in the game.</p>
<p><strong><a href="http://www.uesp.net/wiki/Skyrim:Invisibility_(effect)#Alchemy">Invisibility:</a></strong> Having trouble sneaking up on an enemy? This effect will make it much easier.</p>
<p><strong><a href="http://www.uesp.net/wiki/Skyrim:Paralyze_(effect)#Alchemy" target="_blank">Paralysis:</a></strong> Your axe might swing slowly, but with this poison, enemies won’t be able to swing their weapons at all.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347780662,RESIZE_930x{{/staticFileLink}}" alt="12347780662?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Tactics</strong></span></p>
<p>The Titan uses fairly standard two-handed combat tactics as well as the following techniques. Most of these, namely Lockdown, Extended Slow Time, and Overrun, go a long way towards making the Rueful Axe more useful, especially Extended Slow Time, seeing as when time goes faster for you than your enemies, your slow swing speed doesn't matter that much anymore.</p>
<p><strong>Lockdown:</strong> Battleaxes are great for staggering enemies, and since the Rueful Axe uses comparatively little stamina for power attacks, with a good stamina pool, you can quite easily stagger-lock an enemy into submission.</p>
<p><strong>Shadowstrike:</strong> This is what you’ll want to open your battles up with. With Great Critical Charge unlocked, use Silent Roll and then use a power attack at the end of the roll. The resulting sneak attack will deal both the doubled damage of the sneak attack and the double critical damage of Great Critical Charge. Be sure to judge your distance with this one; too far and you’ll alert enemies to your presence, too close and you’ll bump into your enemy, thereby becoming detected and foiling the sneak attack.</p>
<p><strong>Debilitate:</strong> This one’s pretty simple. With the Sweep perk, you can apply a poison’s effect to multiple enemies at once. Throw Concentrated Poison in there and you can do another pass at the enemies you didn’t get to hit the first time around.</p>
<p><strong>Extended Slow Time:</strong> By using one word of Slow Time immediately after the slowdown effect of Quick Reflexes ends, Slow Time’s duration is extended significantly. This is absurdly useful for the Titan and by far the most effective of all his techniques, allowing him to effortlessly dodge his opponents and defeat them before the Slow Time effect even ends.</p>
<p><strong>Quick Dodge</strong><strong>:</strong> The slowdown effect from quick reflexes lingers a little after disengaging block. Thus, with good timing, you can disengage the block and use the lingering slowdown effect to dodge the power attack instead by sidestepping it, or better yet, circling around to the enemy’s back. This is particularly easy to do against opponents performing a charging power attack. Once you’ve dodged the attack, you can either follow up with an attack of your own or use Extended Slow Time.</p>
<p><strong>Overrun:</strong> By sprinting into an enemy and pressing the block button the moment you make contact, you can activate Shield Charge without actually using a shield. Needless to say, it’s a useful tactic for the Titan.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347780688,RESIZE_930x{{/staticFileLink}}" alt="12347780688?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><em>No city walls were harmed in the making of this build.</em></p>
<p style="text-align:center;"><a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/albino+skyrim+build" target="_blank"><span style="font-size:36pt;"><strong>Click Here For More Builds!</strong></span></a></p></div>Character Build: The Old Orchttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-old-orc2017-12-09T22:40:56.000Z2017-12-09T22:40:56.000ZHensonhttps://TheSkyForge.ning.com/members/Henson919<div><p><em>Body is weary. </em><em>The road has been long. But there is life in these old hands yet...</em></p>
<p><em>Hammer is heavier than it used to be, not like the early years. Hammer remembers many faces, the bones broken, the skulls crushed, the blood sprayed. Pain radiates through my fingers, arms sore from battle, scars too many to count. But there is life in these old hands yet...</em></p>
<p><em>Tribes will not accept me. Cities cast me out. No one wants an old, beat-down Orc. Wandering the lands to come closer to the Good Death, I seek a champion to release me of my sorrow and shame...</em></p>
<p><em>But I cannot go quietly. My Violence and Rage still burn. Warriors, Wizards, Trolls, Abominations, Dragons: let them come! If I shall die, let it be for Honor. Let it be for Prince Malacath. I welcome death if it knocks at my door, but I will meet it with Violence and Rage, for there is life in these old hands yet...</em></p>
<p style="text-align: center;"></p>
<p style="text-align: center;"><strong style="text-align: center;">The Old Orc</strong></p>
<p style="text-align: center;"><strong><a href="http://storage.ning.com/topology/rest/1.0/file/get/906359?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906359?profile=original" width="500" class="align-center"></a></strong></p>
<p>After running into The Old Orc in Skyrim, I wanted to explore the lore and history of the Orcs. Turns out, what they traditionally worship and believe in is pretty badass. Their Daedric Prince Malacath was once Trinimac, a strong god of the early Aldmer. Boethiah was said to have eaten (yes, eaten) Trinimac and then excreted the dung that is Malacath. I can't make this stuff up folks... Then again, there are apparently those who disagree with what had happened in the legends, and even Malacath says that certain tale is too "literal". <strong><br></strong></p>
<p>Orc culture is centered around the worship of Prince Malacath (who is actually not recognized as a Daedric Prince by other Daedric Princes, which fits his role as "Prince of the Outcasts"). Orcs follow the Code of Malacath, which in essence is a unwritten law that all Orcs follow by not stealing and no unwarranted violence while maintaining honor and strength. (All taken from the UESPWiki). If Orcs break this code, then a "blood price" is paid, in which blood is spilled until the one offended is satisfied. Hardcore, right?</p>
<p>Orcish tribes follow a chief, who is the sole leader and only one allowed to have wives. This is where our Old Orc comes into play. For this build, I take on the role of an Orc passed his prime. Extremely strong, but unwilling to kill one of his own. The Old Orc then embarks on quests to seek adventure before his end, and eventually leading to a Good Death. Being a fierce warrior that has seen many battles, it's going to be awhile before anything can bring down the Old Orc...</p>
<p> </p>
<p><strong>Race:</strong> Orc</p>
<p><strong>Guardian Stones: </strong>Warrior, Lady, Lord, Steed</p>
<p><strong>Dragon Shouts:</strong></p>
<p><strong>Disarm - </strong>Shout and roar with such ferocity, your enemy drops his weapon in fear.</p>
<p><strong>Dismay - </strong>Your sheer immense size and appearance are enough to strike fear in enemies, but a shout will make sure they run for their lives.</p>
<p><strong>Marked for Death - </strong>Do exactly how the shout is named: mark the foes you will bring on the most pain.</p>
<p><strong>Unrelenting Force - </strong>Release a shout full of rage to decimate enemies and wipe them off their feet.</p>
<p><strong>Whirlwind Sprint - </strong>You may be old, but your strength is unmatched with your age. Bursts of speed can change the result on a battlefield.</p>
<p> </p>
<p><strong>Skills</strong></p>
<p><strong>Two Handed: </strong>Your warhammer is an extension of your powerful arms, crushing bones and steel under immense, earth-shattering blows.</p>
<p><em>Barbarian 5/5, Skull Crusher 3/3, Champion's Stance, Great Critical Charge, Devastating Blow, Sweep, Warmaster</em></p>
<p><strong>Heavy Armor: </strong>Protection from enemy attacks will be important here. As much as we are accepting death, an Old Orc cannot be seen on the battlefield unless they are sporting armor worthy of lots of violence and rage.</p>
<p><em>Juggernaut 1/5, Fists of Steel, Well Fitted, Cushioned, Tower of Strength, Conditioning, Matching Set, Reflect Blows</em></p>
<p><strong>Smithing: </strong>Orcs can forge some of the strongest armors in the land. We are aiming for Orcish and Ebony armors to keep with the roleplay.</p>
<p><em>Steel, Arcane, Dwarven, Orcish, Ebony, Daedric, Dragon</em></p>
<p> </p>
<p><strong>Block: </strong>Bash, deadly bash, disarming bash ... all in a days work for an Orc warlord. Old Orcs know all battle tactics to defeat their foes.</p>
<p><em>Shield Wall 5/5, Quick Reflexes, Power Bash, Deadly Bash, Disarming Bash</em></p>
<p><strong>Enchanting: </strong>Starting bonuses in enchanting prove for extremely powerful gear. Enchanting armors and warhammers offer the most powerful of gear.</p>
<p><em>Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect, Soul Squeezer, Soul Siphon</em></p>
<p><a rel="nofollow" href="http://skyrimcalculator.com/#163847">http://skyrimcalculator.com/#163847</a></p>
<p><strong><a href="http://storage.ning.com/topology/rest/1.0/file/get/906380?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906380?profile=original" width="350" class="align-center"></a></strong></p>
<p style="text-align: center;"><em>Fully smithed and decked out Orcish armor. Badass.</em></p>
<p><strong>Roleplay</strong></p>
<ul>
<li>No healing. I know, this is tough. That is the point. You are not trekking to seek riches or fame. You are seeking a good death and honor. The only way to recover after battles is to sleep off injuries if a bed is available. You'll have to have a place to take your back pills, too.</li>
<li>No magic spells. Honor is not won through trickery. Illusion, conjuration, restoration, alteration, and destruction are off the table. Your hands are bound to your hammer.</li>
<li>No stealing. You follow the Code of Malacath. You are no thief. There is no honor in that.</li>
<li>No murdering. You face your enemies head on. Honor must be maintained at all times </li>
</ul>
<p>ADDITIONS</p>
<ul>
<li>No followers. You are on your own journey. You can accept temporary aid if on a quest that someone has asked of you, but no asking anyone to follow you.</li>
<li>No helmet unless absolutely needed. I went for full on gray hair, massive scars, grayed out right eye...total grizzly appearance. Let your enemies see it. Adding helm will activate needed perks (Cushioned, Well Fitted, Reflect Blows)</li>
</ul>
<p><strong>Equipment (w/ enchants)</strong></p>
<p><strong>Weapons: </strong>Volendrung, The Longhammer or Ebony/Daedric/Dragonbone Warhammer (Paralyze + Soul Trap)<strong><br></strong></p>
<p><strong>Head:</strong> Some good choices here. I swap between a Steel Horned Helmet, Helm of Yngol, Ebony Helmet, and an Orcish Helmet.<strong><br></strong></p>
<p><strong>Chest: </strong>Ebony Armor (Fortify Health + Healing Rate). I have also progressed to the Ebony Mail. It is a "tip of the hat" to Boethiah, the Daedric Prince who "created" Malacath. Plus it looks awesome and it fits with ebony.</p>
<p><strong>Hands: </strong>Ebony Gauntlets (Fortify Two Handed + Block)</p>
<p><strong>Feet: </strong>Ebony Boots (Fortify Stamina + Stamina Regen)</p>
<p><strong>Amulet and Ring: </strong>I went with both having Fortify Health + Healing Rate.</p>
<p>***This is of course "end game" equipment. Wearing Orcish armor to start is great for appearances and roleplay. Orcs are known for their superior smithing, and also for using Ebony armor. </p>
<p>***I also enchant clothes with smithing enchants. I wear Blacksmith's robes, hat, gloves, boots, and a ring and ammy to help with crafting. You are not going to wear heavy armor while working ... bad for your arthritis.</p>
<p><strong>Gameplay</strong></p>
<p>This character build follows a strict roleplay to follow the Code of Malacath and to seek out as much violence as you can. It isn't hard with a giant hammer. This build utilizes all heavy-side smithing perks for weapons in battle. I had some perks left over, so it was fun to try out the ridiculous power of a dragon bone warhammer. Volendrung is perfect for the roleplaying aspect of the build, but it is not boosted by smithing perks, so you may want to switch to something more hard hitting at times. <strong><br></strong></p>
<p>The idea about the no healing is to stop you from switching out your weapon constantly. You may say, what about alchemy, but I just came off from playing a Duelist character (will post some other time, needs tweaking) and I was sick of gathering ingredients. This REALLY makes you focus on battle and arrows flying at you. Sure, an old Orc <em>wants </em>death, but it is your goal to last as long as possible. If you die, make it your challenge to regain your honor and defeat all enemies.</p>
<p>I included Great Critical Charge to close the gap on enemies. Whirlwind sprint also helps with this, as mages and archers are my only weakness (sometimes). Warmaster is also sometimes overlooked. Being able to paralyze enemies on a backwards power attack is fantastic when mobbed. Once you get sweep, you will be laughing maniacally at your power.</p>
<p><strong>TZ Old Orc Rap!</strong></p>
<p></p>
<p>I hope you will give this heavy roleplay character build a try. Being an old dude is awesome, and it is addicting to turn on berserker rage when in a tough situation and decimate everything in a room. I will add some battle strategies I used to stay alive soon, as I am trying to come up with more. I could also use some help with finding any cool pics (360 player here, all my photos turn out mega crappy).</p>
<p> <iframe width="560" height="315" src="https://www.youtube.com/embed/rXLzHz80F9U" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen=""></iframe></p>
<p> </p></div>Character Build: The Garlythihttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-garlythi2017-12-09T22:30:31.000Z2017-12-09T22:30:31.000ZHensonhttps://TheSkyForge.ning.com/members/Henson919<div><p>4/6/14 - Hey everyone. I had this build deleted awhile ago and came across it in my saved files. I thought I could revamp the idea but didn't get around to it so I thought I would re-upload it just to have it elsewhere and to keep it among my others.</p>
<p>This build is an extension from my exploration of <a href="http://theskyrimblog.ning.com/group/character-building/forum/topics/character-build-the-khulari">The Khulari</a> and now discovery of another vampire bloodline that is quite impressive when applied to the game of Skyrim. This build is also inspired by the various shield mage builds on the site, specifically <a href="http://theskyrimblog.ning.com/group/character-building/forum/topics/character-build-the-spellblocker">The Spellblocker</a> by ricardo maia. It is my take on a mage that uses a shield and combining it with my third vampire build...</p>
<p style="text-align: center;"><span class="font-size-4" data-mce-mark="1"><strong>The Garlythi</strong></span></p>
<p><a href="http://tamrielvault.com/public/album_photo/d4/98/02/2943e_3d1b.jpg?c=79b0" target="_blank"><img src="http://tamrielvault.com/public/album_photo/d4/98/02/2943e_3d1b.jpg?c=79b0" class="align-center"></a></p>
<p>The Garlythi are a vampire bloodline found in the Iliac Bay. Their bloodline specific powers include an ability to magically shield themselves from damage. Using this information, I decided to create a hulking, shield toting Orc (wearing no armor!!!) that uses repeated shield bashes to stun enemies while continuously firing off fire destruction spells and cloaks. Using the bloodline's lore, The Garlythi are able to shield themselves from all magic damage while also absorbing oncoming spells to protect himself and also recharging their own magicka to continue their magic onslaught.</p>
<p>Defense is this build's main objective. Alteration and block provide extreme levels of protection with the right perks as well as great battle tactics. On the offense, destruction fire spells provide a ranged attack as well as added damage when up close with fire cloak/wall. Fire spells are a great fit for this build as it bodes well with the rage of the Orc. Conjuration provides an offensive back up with zombies taking down foes while you stun them. The Orc's berserker rage is just icing on the cake, especially early on, and is good to note it increases bash damage, making deadly bash a HUGE source of physical damage! Let's break it down.</p>
<p><span data-mce-mark="1"><strong>Build</strong></span></p>
<p><a href="http://tamrielvault.com/public/album_photo/e0/98/02/2944a_19ad.png?c=2d2e" target="_blank"><img src="http://tamrielvault.com/public/album_photo/e0/98/02/2944a_19ad.png?c=2d2e&width=200" width="200" class="align-left"></a></p>
<p><strong>Race:</strong><span data-mce-mark="1"> </span>Orc ... Iliac Bay + Berserker Rage's 50% damage reduction just make it fit so well.</p>
<p><strong>Stone: </strong>Lord + Atronach (Aetherial Crown) and the occasional Ritual</p>
<p><strong>Major Skills: </strong>Alteration, Block, Restoration</p>
<p><strong>Minor Skills: </strong>Destruction, Conjuration</p>
<p><strong>Dragon Shouts: </strong>Become Ethereal, Disarm, Drain Vitality, Fire Breath, Marked for Death, Soul Tear</p>
<p> </p>
<p></p>
<p><strong>Gear:</strong></p>
<p><strong>Shield: </strong><span data-mce-mark="1">Spellbreaker (combined with Ward Absorb)</span><br> <strong>Head: </strong><span data-mce-mark="1">Aetherial Crown</span><br> <strong>Chest: </strong><span data-mce-mark="1">Vampire Robes</span><br> <strong>Hands: </strong><span data-mce-mark="1">Vampire Gloves</span><br> <strong>Feet: </strong><span data-mce-mark="1">Fine Boots (Black)</span><br> <strong>Ring: </strong><span data-mce-mark="1">Ring of Namira</span><br> <strong>Amulet: </strong><span data-mce-mark="1">Anything with +stats</span></p>
<p><span data-mce-mark="1"><strong>Vampirism</strong></span></p>
<p>This build's use of vampirism is for the great perk necromage, boosting our existing perks and skills/spells. With Necromage, end game stats provide a <strong>100% </strong>spell absorption through the use of the Atronach stone and perk! Up until then, Spellbreaker is your best friend with combination of Ward Absorb, allowing you to absorb spells to fire off more destruction. Your vampiric blood also provides the cool vampire daily powers which are useful and is so cool to role-play which is my favorite.</p>
<p><span data-mce-mark="1"><strong>Skills and Perks</strong></span></p>
<p><a href="http://tamrielvault.com/public/album_photo/d8/98/02/29442_69f9.jpg?c=47ad" target="_blank"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906515?profile=RESIZE_320x320" width="235" class="align-right"></a></p>
<p><strong> </strong></p>
<p><strong>Alteration:</strong> <em>All perks!</em></p>
<p><strong>Block: </strong><em>All perks!</em></p>
<p><strong>Restoration: </strong><em>Novice - Adept, Regeneration, Respite, Recovery 2/2, </em><strong><em>Necromage, </em></strong><em>Ward Absorb, Avoid Death</em></p>
<p><strong>Conjuration: </strong><em>Novice - Master, Necromancy, Dark Souls, Twin Souls</em></p>
<p><strong>Destruction: </strong><em>Novice - Expert, Augmented Flames 2/2</em></p>
<p> </p>
<p>The general idea for the perk approach is to have as much defense as possible without all the lumbering heavy armor to lug around.</p>
<p><a href="https://skyrimcalculator.com/build/202755/legacy-build/perks" target="_blank">Perk layout</a><a rel="nofollow" href="http://skyrimcalculator.com/#202755"><br></a></p>
<p> </p>
<p> </p>
<p style="text-align: center;"> <strong>Gameplay</strong></p>
<p><a href="http://tamrielvault.com/public/album_photo/dc/98/02/29446_7868.png?c=4760" target="_blank"><img src="http://tamrielvault.com/public/album_photo/dc/98/02/29446_7868.png?c=4760" class="align-left"></a></p>
<p>Being this is my second vampire bloodline in the Elder Scrolls universe I wanted to explore, and hopefully more to come, I want to make a big shift from my previous vampires. My Fearmonger wanted to have enemies run and The Garlythi wants face to face fights to shield bash, so no taking of Intense Flames. The Khulari was based off of powerful sword tactics, but taking that out of the equation allows for a required smarter gameplay in timing of shield bashes and destruction spells.</p>
<p>As you progress, it will be good to know about Vegetable Soup. It allows for unlimited shield bashing since it is recovering 1 stamina per second, the minimum amount needed to power bash. Is this a trick/cheap? Maybe. But being a shield focused character, until you have respite, it will be hard to bash enemies into a stun to fight them continuously. This build is taking away destruction dual cast perk Impact and replacing that stun with your powerful shield.</p>
<p>If you have not noticed, it is a <strong>NON CRAFTING</strong> build which is something I LOVE doing. Having no ties to town or a workbench/alchemy station/arcane enchanter is just great as you may explore worry free about equipment. I went for a heavy vampire look (all black with the Aetherial Crown) and it looks pretty sweet.</p>
<p>As for perks, there are only 5 skills. Perk placements should be heavily geared towards alteration and block first to keep your survival up, especially on master. Having conjuration and necromancy linked with a vampire build is so cool and your minions will be a help in tough bouts early on.</p>
<p>The Ritual Stone adds a certain overkill to this build as well. Using the Aetherial Crown, you can have the crown set with the Ritual Stone, meaning when you take off the crown and then re-equip it, the stone's ability will be "reset", meaning you can fire off another AoE necromancy spell that raises al the surrounding undead. On Master difficulty, this is something to marvel at as you charge into battle with 20+ zombies!</p>
<p><span data-mce-mark="1"> </span></p>
<p>Well there you have it. I am hoping to try out one or two other vampire bloodlines as they offer some unique gameplay options. This build is insanely fun and VERY hard to kill!</p>
<p> </p></div>Character Build: The Factotumhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-factotum2017-12-09T22:27:16.000Z2017-12-09T22:27:16.000ZHensonhttps://TheSkyForge.ning.com/members/Henson919<div><p>It has been awhile CB and that is due to a few factors. This character has changed so much that the original idea is gone. It went from a Thaumaturge, to Shadowmage, and I eventually wanted to see if I could do all of those and more in one build. I have seen few true "jack-of-all-trades" builds in the truest sense. Those that I have seen are sometimes missing a few things that I personally enjoy OR they are just straight up <em>crafting nightmares</em>. I wanted to present a build that could be everything by representing all of the skills with <strong>no glitches, exploits, or crafting</strong> as I sometimes get bogged down with those and can make the game not fun anymore.</p>
<p style="text-align:center;"><strong>The Factotum</strong></p>
<p><img class="align-center" src="http://tamrielvault.com/public/album_photo/01/15/02/210ee_6621.jpg?c=5496" alt="" /></p>
<p>This build has been in the works for awhile and before getting into it I want to thank the generous Skype peeps with helping make sense of any of my scrambled ramblings (Tim Faroe, Ponty, Skally, Matt Feeney, Dragon, Vazgen, Jo, Snacks, Ky). You have all helped along the way in major ways.</p>
<p>Factotum, from the Latin <em>fac </em><em>totum, </em>"do/make everything." A build that does all, seeks all, and accomplishes all. Skills in Skyrim are broken down into three paths: Magic, Combat, and Stealth. Through the use of all 3 in unique ways, I was able to dive into each and every one (negating those grindy crafting skills!) and still come out on top in one of my most extensive builds I have attempted. The result was a really fun character that could approach any quest and any enemy and have the know-how and capability to succeed with any choice that I made.</p>
<p><strong>Build</strong></p>
<p><a href="http://tamrielvault.com/public/album_photo/05/15/02/210f2_bc70.jpg?c=7698" target="_blank"><img class="align-left" src="http://tamrielvault.com/public/album_photo/05/15/02/210f2_bc70.jpg?c=7698&width=202" width="202" alt="210f2_bc70.jpg?c=7698&width=202" /></a></p>
<p><strong>Race: </strong>Any, I chose Orsimer.</p>
<p><strong>Stone: </strong>The Lover. Learn all skills 15% faster!</p>
<p><strong>Shouts: </strong>All. Key shouts are: Marked For Death, Throw Voice</p>
<p><strong>Skills: </strong>All except for Smithing, Alchemy, and Enchanting. (Light/Heavy Armor swap)</p>
<p><strong>Armor: </strong>Blades Cuirass, Blades Boots, Blades Gauntlets</p>
<p><strong>Shields: </strong>Blades Shield, Auriel's Shield, Torch</p>
<p><strong>Headgear: </strong>Diadem of the Savant. 5% reduction of spell costs in all schools of magic.</p>
<p><strong>Found Rings and/or Amulets:</strong> Peerless...</p>
<p>Wielding, Archery, Illusion, Sure Grip, Deft Hands</p>
<p><strong>Weapons: </strong>Bound Sword, Bound Bow, Bound Dagger/Mehrune's Razor, Ebony Blade, Wabbajack</p>
<p><strong>Stat Ratio: </strong>1/1/0 (M/H/S)</p>
<p><strong>Guilds: </strong>All. Favor the College first and branch into the Thieves, Companions, and Dark Brotherhood accordingly.</p>
<p><strong>Civil War Allegiance: </strong>Imperial Legion</p>
<p> </p>
<p><strong>Into The Everything</strong></p>
<p>You may be thinking this is impossible, unfun, or even the inevitable "not worth it". If you have ever seemed not too satisfied with a character, gotten bored halfway through, or even wondered what it would be like to keep one save file for all of your Skyrim doings, this will be enjoyable for you. I often wondered why I should perk every skill but I found that by doing so, I was committed to the idea that this character <em>can </em>do everything to a reasonable degree and to take charge with key perks in every skill. Here is the level 65 (yes, 65) perk spread that I came up with that honed in the incredible Lover's Stone and taking each skill into the deserving light that each one should be in. </p>
<p style="text-align:center;"><strong><em><a href="http://skyrimcalculator.com/#366464" target="_blank">Click Here.</a></em></strong></p>
<p><a href="http://tamrielvault.com/public/album_photo/09/15/02/210f6_03d2.jpg?c=a63e" target="_blank"><img class="align-center" src="http://tamrielvault.com/public/album_photo/09/15/02/210f6_03d2.jpg?c=a63e" alt="210f6_03d2.jpg?c=a63e" /></a></p>
<p style="text-align:center;"><strong>Magic</strong></p>
<p>I began this character that with the incredible diversity of the <strong>Conjuration </strong>skill I would be able to tackle all of the major combat skills that are included within the Combat path. Bound weapons, more specifically the sword and the bow, become the Factotum's bread and butter when venturing the lands of Skyrim. Going along with a heavy focus in the Magic path, <strong>Alteration </strong>is the tool belt of the Factotum. Utility is the name of the game, providing extra protection both physical and magical, heightened senses, paralyzes, breathing under water, and seeing in the dark. <strong>Illusion </strong>is interesting as with few perks invested and the ability to dual cast (the only magic school I decided to do so) the Factotum can control basic humanoid and animal enemies up to levels 35-41 with respect to only using Novice and Apprentice skills while helping to cast spells quietly and remain totally muffled in heavy armor. <strong>Destruction, </strong>sometimes requiring a lot of perk investment to make an element viable, is available to us in the form of runes as they will be dealing 50 damage, and in some cases, for no magicka. (Wait for magicka to recharge before engaging). <strong>Restoration </strong>is our skill for healing and basic recovery when dealing in our Master difficulty world.</p>
<p style="text-align:center;"><img src="http://tamrielvault.com/public/album_photo/11/15/02/210fe_e328.jpg?c=7688" alt="" /></p>
<p style="text-align:center;"><strong>Combat</strong></p>
<p>The Combat skills that the Factotum possesses rely on our magical abilities to form weapons. These bound weapons are conjured to further progress the <strong>One Handed</strong> (Bound Sword), <strong>Archery</strong> (Bound Bow), and <strong>Two Handed</strong> (Bound Battle Axe, eventually Ebony Blade). Since none of the weapons this build uses requires smithing, pure perk damage will assist in taking down enemies with ease with the help of discovered ring and amulet loot which can be interchangeable. <strong>Heavy Armor </strong>is a great choice for the Factotum as it provides quite a bit of defense (plus Ebony Flesh) which will allow you to take on enemies face to face in any situation. <strong>Block </strong>quickly became the life saver of this build in severe situations, taking perks to reduce damage taken from physical and ranged damage, spells and magic, as well as added reflexes when dealing with heavy hitters. Diadem of the Savant works with the "Well Fitted" perk and will aid in cost reductions nicely. Wooh to both!</p>
<p style="text-align:center;"><img src="http://tamrielvault.com/public/album_photo/0d/15/02/210fa_5e04.jpg?c=c0c9" alt="http://tamrielvault.com/public/album_photo/0d/15/02/210fa_5e04.jpg?c=c0c9" /></p>
<p style="text-align:center;"><strong>Stealth</strong></p>
<p>As the least "focused" of the three paths, the Stealth skills allow the Factotum to truly round out his versatility and delve into the deceptive and stealthy arts. <strong>Sneak </strong>allows the Factotum to not only stay unnoticed but to deal extreme amounts of damage should he/she so choose to take on a specific area without raising attention. All weapons (barring the Ebony Blade) will benefit from the 6x (Sword), 3x(Bow), and 15x(Dagger) damage boosts when in a hidden position. The <strong>Pickpocket </strong>skill is invaluable to the true thief and to the Thieve's Guild quest line. Leveling this skill takes little to no time and allows for an immense carry weight of 100lbs. <strong>Lockpicking </strong>is not often thought of as a "perked" skill but the ease of stealing becomes true when you have quicker hands. <strong>Speech </strong>is made to shine when you are able to sell any item to any merchant, allowing the Factotum to speak and reason with any shopkeeper or merchant to gain wealth from all over. Light Armor, for the purposes of choosing Orsimer, is not perked. Anyone is more than welcome to choose Light Armor instead of Heavy Armor as it may fit their race/playstyle/RP even better.</p>
<p><strong>Game/Role Play</strong></p>
<p><a href="http://tamrielvault.com/public/album_photo/fc/14/02/210ea_9830.jpg?c=4a93" target="_blank"><img class="align-left" src="http://tamrielvault.com/public/album_photo/fc/14/02/210ea_9830.jpg?c=4a93&width=206" width="206" alt="210ea_9830.jpg?c=4a93&width=206" /></a>The Factotum, as you can tell from the perk spread, can delve into every skill but does not master any of them. You will inevitably hit the 100 mark in a good number of skills but that will just come from heavy usage of everything. Crafting was not taken in this build to refrain from making the build too grindy (which makes it way too boring for me), too powerful (I hate being overpowered when gaming for real), and too "bound to the tables." Everything available to the Factotum levels organically with pure adventuring and questing. Followers are extremely helpful as well as the temporary summons and minions that come from Conjuration and Illusion.</p>
<p>As an Orsimer, Bound Weapons become extremely viable through the <strong>Berserker Rage</strong> racial ability. Effectively doubling weapon damage immediately, even the Bound Bow, tough fights will become simpler when taking half damage as well. Along with playing as an Orsimer, your pariah-type race is well known. Do not squander opportunities given to you and be accepting of everyone. Be the bigger Orc.</p>
<p>It is not recommended to remain a Werewolf or a Vampire. These skills/abilities tend to take away from the true nature of the basic 18 (14) skills and do not add too much to gameplay IMO with regards to this character build. It will be up to you when you are choosing your particular RP/race and specific gameplay but when an Orsimer is involved I wanted to leave him without any power advantages or weaknesses. This character is also advised to take charge in all quest lines, random encounters, Daedric Lord encounters, and everything in-between. Some "crafting" is to be OK with this build. The occasional steel ingot for our armor (does not require perk for upgrading double), the occasional ring/amulet, and maybe a favorite poison is OK. Your Enchanting skill alone will go through the roof with using and recharging the Wabbajack alone (Azura's Star is key here). I personally did not use any tables, but it would not be game breaking to the build as long as no grinding occurs and no perks are taken. The Staff Enchanter and Imbuing Chamber played a nice addition to magical attacks.</p>
<p><strong>Fitting The Bill</strong></p>
<p><a href="http://tamrielvault.com/public/album_photo/f8/14/02/210e6_c0a8.jpg?c=f629" target="_blank"><img class="align-center" src="http://tamrielvault.com/public/album_photo/f8/14/02/210e6_c0a8.jpg?c=f629" alt="210e6_c0a8.jpg?c=f629" /></a></p>
<p>The Factotum is hard to pin down as a class in specifics. Their skills, in our case we have 14 in total, pale other classes in that they can mimic the effects of any class they wish. These are taken from Oblivion:</p>
<p><strong>Magic - </strong>Battlemage, Healer, Mage, Nightblade, Sorcerer, Spellsword, Witchhunter</p>
<p><strong>Combat -</strong> Archer, Barbarian, Crusader, Knight, Rogue, Scout, Warrior</p>
<p><strong>Stealth - </strong>Acrobat, Agent, Assassin, Bard, Monk, Pilgrim, Thief</p>
<p>With just the right amount of perks in each skill the Factotum can shift into any of these roles and then some. It has been an absolute blast to play and one that I highly recommend for anyone who has restartitis. <em><strong>You will be intimidated</strong></em><strong> </strong>at first given the sheer amount of perk investment across 14/18 skills in the game but the leveling is some of the fastest I have ever experienced. Whenever it gets slow, go to the skills that you are the lowest in and begin to focus on those. The use of the Lover Stone allows all skills to be learned equally fast and you are never going to feel hindered in your quest to progress as trainers can level you through your vast amounts of eventual wealth to you designated levels in all skills. Nothing is required above 90!</p>
<p>I was very hesitant to put <em><strong>any</strong></em><strong> </strong>race specific pictures or art in this build post as this can be taken on with any of them but I did want to represent what I experienced personally. I highly recommend playing as an Orc not only for their invaluable racial ability but the feeling that they are master "crafters" of their own skill, never being bogged down by difficulties, something an Orc excels at. Please enjoy as I have and let me know what you think.</p>
<p> </p></div>Character Build: The Cursed Legionnairehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-cursed-legionnaire2017-11-22T01:25:59.000Z2017-11-22T01:25:59.000ZAlbinohttps://TheSkyForge.ning.com/members/Albino<div><p style="text-align:center;" align="center"><img class="align-center" src="{{#staticFileLink}}12347847696,RESIZE_930x{{/staticFileLink}}" alt="12347847696?profile=RESIZE_930x" /></p>
<p style="text-align:center;" align="center"><strong><span style="font-size:24pt;">The Cursed Legionnaire</span></strong></p>
<p style="text-align:left;" align="center">After playing my <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-war-mage" target="_blank">War Mage</a>, I wanted to do more of a simpler warrior build. I also wanted to do something that really delved into the roleplay of one of my favorite races in the game, the Orcs. So that brings us to the Cursed Legion, a legendary traveling militia of Orc warriors that existed before the founding of Orsinium. They served as champions of the Orcs, enforcing whatever borders they could for the proliferation of their people. After the sacking of Nova Orisinium in the early Fourth Era, many of the refugees were escorted into Skyrim by the Imperial Legion. Presumably, most of these refugees went on to join the four strongholds that are seen in-game. The concept behind this build is that your character is a descendant of Nova Orisinium. Inspired by the legends of the Cursed Legion, he revives the name and sets off to help Orcs living all throughout Skyrim.</p>
<p><strong>Race:</strong> As indicated above, this character is meant to be played as an Orc. Aside from the obvious roleplay reasons, they get boosts to every skill this build uses, and Berserker Rage is incredibly powerful.</p>
<p><strong>Stone:</strong> I recommend the Lord. The AR boost is nice in the early going before you hit the cap while the magic resistance is useful for the entire game.</p>
<p><strong>Stats: <span style="color:#3366ff;">0</span>/<span style="color:#ff0000;">2</span>/<span style="color:#008000;">1</span></strong>. Pretty standard warrior stat spread, no additional explanation needed.</p>
<p style="text-align:left;" align="center"><strong>Shouts:</strong> Elemental Fury is the primary shout of the build, so get that as soon as possible. With no long-range offense, Become Ethereal is another good one, so you can get into close quarters as quickly as possible. Finally, for some crowd control action, Unrelenting Force is always nice.</p>
<p style="text-align:center;" align="center"><img class="align-center" src="{{#staticFileLink}}12347848054,RESIZE_930x{{/staticFileLink}}" alt="12347848054?profile=RESIZE_930x" /></p>
<p style="text-align:center;" align="center"><span style="font-size:24pt;"><strong>Skills</strong></span></p>
<p><strong>Two-Handed:</strong> The Cursed Legionnaire relies upon a trio of devastating warhammers for offense. Get everything except the greatsword and battleaxe perks in this tree, focusing on Barbarian, Champion’s Stance, and Devastating Blow.</p>
<p><strong>Block:</strong> Bashing and blocking is always nice for adding a little more variety to combat, and has obvious gameplay advantages as well. You’ll want to max out Shield Wall as well as getting Quick Reflexes and up to Disarming Bash.</p>
<p><strong>Heavy Armor:</strong> The Cursed Legionnaire, like all Orcs, is skilled in the use of Heavy Armor. Grab every perk in this tree, focusing on Juggernaut, Well Fitted, and Conditioning.</p>
<p><strong>Smithing:</strong> Pretty self-explanatory, the Cursed Legionnaire uses this skill to improve both warhammers and heavy armor. Your primary target is Orcish Smithing, though you’ll want to get both Arcane Blacksmith (for improving your enchanted equipment) and Daedric Smithing (for improving Rahgot). For added challenge, don’t use Enchanting or anything else to increase your smithing abilities; rely only on your natural skill and perks.</p>
<p><strong>Enchanting:</strong> Along with Smithing, this will enable you to create your equipment. Focus on perking the center tree. Later on, grab both of the recharging perks. Also, do the quest for the Black Star; you’ll want it for recharging your warhammers.</p>
<p style="text-align:center;" align="center">In total, you should have <a href="http://skyrimcalculator.com/#312718" target="_blank">50 perks</a> once the build is completed. As a side note, though it isn’t particularly fitting for the roleplay, you may want to consider investing training Destruction with either Wuunferth the Unliving or Sybille Stentor to increase the number of charges on your warhammers.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347847874,RESIZE_710x{{/staticFileLink}}" alt="12347847874?profile=RESIZE_710x" /></p>
<p style="text-align:center;"><strong><span style="font-size:24pt;">Equipment</span></strong></p>
<p>As mentioned earlier, the Cursed Legionnaire uses three different Warhammers. The first of these is the Longhammer, found in Liar’s Retreat. This is an Orcish Warhammer that swings a third faster than normal, giving it a DPS higher than even a Daedric Warhammer, and is thus your primary weapon. The second is Volendrung, which absorbs 50 Stamina per hit. A nice feature about it is that it actually swings as fast as a greatsword or battleaxe. The final warhammer used is one of your own making that’s enchanted with Absorb Health and Soul Trap. I went with Daedric, as it deals the most damage per hit and I don’t like the idea of spending two perks to get Daedric Smithing just for a silly little mask. If you have the Dawnguard DLC, you can also get an optional fourth Warhammer in the Dawnguard Rune Hammer (from the Lost Relic quest) and use it to lay down rune traps. Anyway, onto the armor:</p>
<p><strong>Rahgot</strong> (Pre-enchanted with 70 Stamina)</p>
<p style="text-align:left;" align="center"><strong>Amulet of Malacath</strong> (Necklace with Health Regen/Magic Resistance)</p>
<p style="text-align:left;" align="center"><strong>Armor of Endurance</strong> (Orcish Armor with Health Regen/Stamina Regen)</p>
<p style="text-align:left;" align="center"><strong>Mauler Gauntlets</strong> (Orcish Gauntlets with Two-Handed/Block)</p>
<p style="text-align:left;" align="center"><strong>Ring of the Cursed Legion</strong> (Ring with Health Regen/Magic Resistance)</p>
<p style="text-align:left;" align="center"><strong>Boots of the Orc</strong> (Orcish Boots with Two-Handed/Stamina Regen)</p>
<p style="text-align:left;" align="center">Rahgot can be obtained by going to Forelhost and doing Siege on the Dragon Cult. Quite fittingly, it’s made out of the same material as your armor. Consider obtaining the Shield of Solitude (from The Wolf Queen Awakened) and disenchanting it for its more powerful variant of Magic Resistance.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347848073,RESIZE_930x{{/staticFileLink}}" alt="12347848073?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Roleplay</strong></span></p>
<p>Orcs follow <a href="http://www.uesp.net/wiki/Lore:The_Code_of_Malacath" target="_blank">The Code of Malacath</a>, which has a big emphasis on personal honor. Stealing and murdering are off limits; all conflicts must be resolved through straight up combat. Really, you should just avoid sneaking altogether. With the exception of Enchanting, you should stay away from the arcane arts as well; slinging spells in combat is not befitting a Cursed Legionnaire. <em>Orsinium and the Orcs</em> makes reference to the Cursed Legion riding on horseback, so if you deem it appropriate, buy a horse and use that to get around; the warhammer makes for an effective weapon on horseback. Should you decide to take a follower, go with Durak or one of the Orc Stronghold followers, and informally induct them into the Cursed Legion with some appropriate Orcish weapons and (if proficient in the heavy armor skill) armor. Speaking of which, be sure to visit all four of the strongholds and talk to the residents; they offer enlightening information on Orcish culture. Finally, you revere no gods save Malacath; avoid shrines to the Divines and aiding other Daedric Princes.</p>
<p>As far as quests go, any quests that have you helping people that aren’t hostile to Orcs work well. I’d join the Companions too, as that gives you some nice training and radiant quest options, not to mention their sense of honor is similar to your own. I wouldn’t do the primary questline past Proving Honor, however, as you don’t want to become a werewolf. I’d also recommend doing the Empire side of the Civil War questline; Orcs have traditionally favored the Empire and you have no real reason to side with the Stormcloaks. Both the Main Quest and (for those with the DLC) the Dawnguard faction have you taking down Alduin and Harkon respectively; challenges worthy of a true Orc. Finally, you should do any quests you can to aid your fellow Orcs. Here is a list of quests, their location, and their Orcish beneficiaries, taken from UESP:</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347848083,RESIZE_584x{{/staticFileLink}}" alt="12347848083?profile=RESIZE_584x" /></p>
<p>A few notes on these quests. First of all, you’ll want to do The Cursed Tribe regardless of whether or not you decide to help any Orcs out because you need to do it to get Volendrung. In a similar fashion, you’ll end up doing Kindred Judgement anyway should you decide to do the Dawnguard’s questline. For Sanuarach Mine, you’ll want to help Ainethach by either intimidating Atar or killing him and his entourage. Skilled Apprenticeship rewards you with two Smithing Points; one from completing the quest and one from reading <em>Last Scabbard of Akrash</em>. Finally, note that you won’t be able to help Urag gro-Shub; since you aren’t joining the College of Winterhold, you won’t even so much as meet him. In addition to these quests, do Gharol’s Message as well. You can also brawl the chieftains (once per chieftain with the exception of Yamarz/Gularzob) and mine ore for Dushnamub, Gharol, or Shuftharz (as much as you want, I did it once for each of the three).</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347847897,RESIZE_930x{{/staticFileLink}}" alt="12347847897?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><strong><span style="font-size:24pt;">Combat</span></strong></p>
<p>Fighting as the Cursed Legionnaire is fairly simple, but it has enough tricks to it to keep things interesting. You'll want to close in on your enemies as quickly as possible (Become Ethereal combined with Great Critical Charge works will for this). However, if the enemy is charging at you, you can use the runes created by the Dawnguard Rune Hammer to harm them as they advance. Once in melee range, pull out the Longhammer and swinging like a madman. Combined with Elemental Fury (which you should aim to have running or on cooldown whenever the Longhammer is out), you’ll be dealing a hefty amount of damage. Eventually, you’ll run low on Health, Stamina, or both. When that happens, switch to either Volendrung or your custom warhammer and utilize their absorb effects to get back on your feet, or use any potions you’ve bought or found. In desperate situations, use Unrelenting Force to knock all of the enemies back and then attack with your health-absorbing warhammer while they’re down. Finally, be sure to take full advantage of blocking to mitigate damage, as well as bashing to stagger opponents, or, with Disarming Bash, knock their weapons right out of their hands.</p>
<p>So, overall the Cursed Legionnaire is a fairly simple warrior build with some heavy Orc roleplay. It has no fancy spells, advanced sneaking, or anything of the sort, relying instead on old fashioned skull smashing. Yet at the same time, the combat is complex enough to keep things interesting, engaging, and all around fun. If you liked this, then be sure to <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/albino+skyrim+build" target="_blank">check out my other builds</a> to see more!</p></div>Character Build: The Arcane Barbarianhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-arcane-barbarian2017-10-23T21:37:20.000Z2017-10-23T21:37:20.000ZAlbinohttps://TheSkyForge.ning.com/members/Albino<div><p align="center"><em>After the Oblivion Crisis, many mages throughout Tamriel sought ways to better harness the powers of Oblivion for good. They recreated an ancient Snow Elf combat style, seamlessly blending use of magic, bound weapons, and protective spells which is still seen in the Falmer today. This combat style was applied to create four new classes of fighter: the Arcane Bladesman, wielding the bound sword, the Arcane Assassin, wielding the bound dagger, the Arcane Marksman, wielding the bound bow, and the Arcane Barbarian, wielding the bound battleaxe…</em></p>
<p><img class="align-center" src="{{#staticFileLink}}12347867483,RESIZE_930x{{/staticFileLink}}" alt="12347867483?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><strong><span style="font-size:24pt;">The Arcane Barbarian</span></strong></p>
<p style="text-align:left;" align="center">Before I go on, I'd like to give a big thank you to Teccam for these awesome screenshots; they really help make the build! You can check out the whole album <a href="http://imgur.com/a/vDt7O#0" target="_blank">here</a>. Anyway, this build is one done in the style of Ponty's old Arcane series, which were builds based on using bound weapons and flesh spells to create fighters that wielded no physical weapons or armor. He never made one based on the Bound Battleaxe, so I decided to give it a shot.</p>
<p><strong>Race:</strong> I recommend Orc. Berserker Rage is too good a power to pass up on for this build, and they also get +5 boosts to Two-Handed and Block.</p>
<p><strong>Stone:</strong> The Lord Stone is the ideal choice, primarily for the extra 50 Armor Rating, but the 25% Magic Resistance is quite nice as well.</p>
<p><strong>Stats:</strong> In the early going, go with a <strong><span style="color:#3366ff;">1</span>/<span style="color:#ff0000;">1</span>/<span style="color:#008000;">0</span></strong> ratio. Once you have a decent Magicka pool that will let you cast a flesh spell, summon an atronach, and conjure the Bound Battleaxe, go with <strong><span style="color:#3366ff;">1</span>/<span style="color:#ff0000;">3</span>/<span style="color:#008000;">1</span></strong>. The Arcane Barbarian, despite being a fighter build, isn’t too stamina intensive since the Bound Battleaxe is weightless, making power attacks use less stamina, and there’s no armor to weigh him down.</p>
<p><strong>Apparel:</strong> The Alik’r Hood with Ulfric’s Clothes/Bracers/Boots provides a nice, stylish look. This obviously necessitates the completion of the Imperial side of the Civil War questline. The bracers, despite being light armor, do not interfere with Mage Armor. With self-made enchanting potions, you can also make somewhat decent enchantments. I put alteration on the hood, conjuration on the clothes, and two-handed on everything else.</p>
<p><strong>Shouts:</strong> I used Unrelenting Force for crowd control, Become Ethereal for safely closing in on distant enemies and casting Master level Alteration Spells, and Marked For Death against particularly tough foes. As such, you’ll want to do the Main Quest up to completing the Horn of Jurgen Windcaller for Unrelenting Force and the first word of Become Ethereal, and Destroy the Dark Brotherhood for the first word of Marked For Death.</p>
<p><img class="align-center" src="{{#staticFileLink}}12347867491,RESIZE_930x{{/staticFileLink}}" alt="12347867491?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><strong><span style="font-size:24pt;">Skills</span></strong></p>
<p><strong>Two-Handed</strong>: The Arcane Barbarian is trained in the use of the Bound Battleaxe. Focus on getting Barbarian and the power attack perks. Note that due to a glitch, the Bound Battleaxe is unaffected by Limbsplitter.</p>
<p><strong>Block:</strong> While relying on Mage Armor for defense leaves something to be desired, complimenting it with Block helps to further soak up incoming damage. Grab Quick Reflexes, all ranks of Shield Wall, and the bash perks on the right side of the tree.</p>
<p><strong>Alteration:</strong> Extensive knowledge of Alteration grants the Arcane Barbarian the power to shield himself from physical damage, better resist magic, and eventually paralyze enemies. Try to get all the perks in this tree except for Alteration Dual Casting and, for those without the Unofficial Skyrim Patch, Atronach, due to the spell absorption glitch.</p>
<p><strong>Conjuration:</strong> In combat, the Arcane Barbarian summons both Flame Atronachs and the Bound Battleaxe. Perkwise, you should get Apprentice Conjuration and all of the Atronach and Bound Weapon perks.</p>
<p><strong>Alchemy:</strong> The Arcane Barbarian uses potions to heal himself and fortify his skills and poisons to coat his Bound Battleaxe. The primary perks you should aim for are Alchemist, Concentrated Poison, and Benefactor.</p>
<p align="center">In total, you should have <a href="http://skyrimcalculator.com/#345825" target="_blank">50 perks</a> once the build is completed.</p>
<p><img class="align-center" src="{{#staticFileLink}}12347867692,RESIZE_930x{{/staticFileLink}}" alt="12347867692?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><strong><span style="font-size:24pt;">Alchemical Concoctions</span></strong></p>
<p><strong><a href="http://www.uesp.net/wiki/Skyrim:Restore_Health#Alchemy" target="_blank">Restore Health:</a></strong> As your primary means of healing, you'll want to have a bunch of potions with this effect on you at all times.</p>
<p><strong><a href="http://www.uesp.net/wiki/Skyrim:Restore_Stamina#Alchemy" target="_blank">Restore Stamina:</a></strong> You shouldn’t be running out of stamina that often, but it's still nice to have a backup option.</p>
<p><strong><a href="http://www.uesp.net/wiki/Skyrim:Fortify_Two-Handed#Alchemy" target="_blank">Fortify Two-Handed/</a><a href="http://www.uesp.net/wiki/Skyrim:Fortify_Archery#Alchemy" target="_blank">Fortify Marksman:</a></strong> Your damage booster, naturally. Unfortunately, there are only a few ingredients with fortify two-handed as an effect, so you can use fortify marksman as an alternative, since it actually boosts <em>all</em> forms of physical damage due to a glitch.</p>
<p><strong><a href="http://www.uesp.net/wiki/Skyrim:Resist_Magic#Alchemy" target="_blank">Resist Magic:</a></strong> While your inherent magic resistance from your Alteration perks and the Lord Stone should be enough by endgame, you may want a little extra for tougher battles (e.g. dragons) fought earlier on in the game.</p>
<p><strong><a href="http://www.uesp.net/wiki/Skyrim:Paralyze_(effect)#Alchemy" target="_blank">Paralysis:</a></strong> This will be your only source of paralysis in the early going, though you can use the Paralyze spell as an alternative once you perk Expert Alteration.</p>
<p style="text-align:left;" align="center"><img class="align-center" src="{{#staticFileLink}}12347868057,RESIZE_930x{{/staticFileLink}}" alt="12347868057?profile=RESIZE_930x" /></p>
<p style="text-align:center;" align="center"><span style="font-size:24pt;"><strong>Backstory</strong></span></p>
<p style="text-align:left;" align="center">You might find it odd to play an Orc that uses neither physical weapons nor armor, so I came up with a backstory for that reason. Born in an Orc Stronghold, the Arcane Barbarian was trained from a young age in the art of fighting with large, two-handed weapons. However, he wanted to see more of the world, and thus joined the Imperial Legion. It was there that his ultra-aggressive fighting style earned him the nickname of “The Barbarian.” Despite Orcish stereotypes, however, he began to read books in his spare time, particularly anything to do with the arcane. He was honorably discharged from the legion a month before the Stormcloak Rebellion began. Following that, he spent some time in the Imperial City, reading and studying more, and eventually setting out for the College of Winterhold for the opportunity to formally study magic. However, he was captured with some Stormcloaks when he crossed into Skyrim, and with no way of proving his status as an ex-Legionnaire, he was sent to Helgen to be executed.</p>
<p style="text-align:left;" align="center"><img class="align-center" src="{{#staticFileLink}}12347868076,RESIZE_930x{{/staticFileLink}}" alt="12347868076?profile=RESIZE_930x" /></p>
<p style="text-align:center;" align="center"><strong><span style="font-size:24pt;">Gameplay</span></strong></p>
<p>In the early going, your magicka reserves aren’t going to be enough to let you cast a flesh spell, summon an atronach, and conjure the Bound Battleaxe all in one battle, so simply stick to casting just the flesh spell and use a standard battleaxe. Eventually, you’ll be able to conjure a Bound Battleaxe, and after that be able to summon an atronach as well. The flame atronach is our summon of choice for two reasons. First, it is an apprentice level spell, just like the Bound Battleaxe. Secondly, its attacks are ranged, which nicely complements our melee range barbarian. Something to note is that since the Bound Battleaxe is weightless and thus uses little stamina for power attacks, it's comparatively easy to stagger-lock an enemy into submission compared to other battleaxes.</p>
<p>The main problem with using the Bound Battleaxe with this build is that due to its status as a two-handed weapon, it swings slowly, and you yourself move slowly midswing, hindering your ability to dodge incoming attacks. This wouldn’t be an issue if you could tank in heavy armor, but unless you use Dragonhide, Alteration’s flesh spells won’t be providing a ton of defense. Thus, the Arcane Barbarian’s strategy is to overwhelm the enemy with powerful offense before they can kill him, with only momentary pauses to block. However, the Bound Battleaxe’s damage can be lacking at higher levels, so this build does just about everything possible to keep the damage up. Aside from getting all ranks of Barbarian and Mystic Binding, this build also uses fortify Two-Handed enchantments and potions as well as debilitating poisons to keep the damage up. Using Marked For Death liberally also helps; with all three words, it decreases an opponent’s armor rating by 75 points <em>per second.</em> If all else fails, you can use Berserker Rage to double damage output.</p>
<p>The combat itself is pretty simple. Cast your flesh spell, summon a Flame Atronach, conjure the Bound Battleaxe, use any potions, poisons, or shouts relevant to the situation, and charge in. Use power attacks liberally - the Bound Battleaxe’s weightlessness means that they cost very little stamina - and block blows as necessary. Finally, be sure to drink potions to regain Health and Stamina, since switching to a Restoration spell will cancel the Bound Battleaxe spell.</p>
<p style="text-align:center;"><a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/albino+skyrim+build" target="_blank"><span style="font-size:36pt;"><strong>Click Here For More Builds!</strong></span></a></p></div>Character Build: The Bladehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-blade2017-10-22T22:43:55.000Z2017-10-22T22:43:55.000ZAlbinohttps://TheSkyForge.ning.com/members/Albino<div><p style="text-align:center;"><em>You were a traveler crossing the border into Skyrim when you were caught in an Imperial ambush. Mistaken for a Stormcloak, you were captured and sent to Helgen to be executed when a dragon attacked. In the confusion, you managed to escape and make your way to Riverwood, which set into motion a series of events culminating in the discovery that you are Dragonborn. This led a woman named Delphine to seek you out. She was a member of the Blades, an organization that served the Empire long ago. Together, the two of you will resurrect the Blades into a fighting force that will save Skyrim from the wrath of the dragons…</em></p>
<p style="text-align:left;"><strong><img class="align-center" src="{{#staticFileLink}}12347868900,RESIZE_930x{{/staticFileLink}}" alt="12347868900?profile=RESIZE_930x" /></strong></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>The Blade</strong></span></p>
<p><strong>Race:</strong> Orc is my preferred choice. They get plenty of relevant skill boosts (+10 Heavy Armor, +5 One-Handed, Block, and Smithing) and Berserker Rage is simply too good a power to pass up on. That being said, Imperials also get nice boosts (+10 Restoration, +5 One-Handed, Block, and Heavy Armor) and some people just have to have their Blades be Imperials, so if that’s your cup of tea, then go for it.</p>
<p><strong>Stone:</strong> I went with the Atronach for a couple of reasons. First, the 50% Spell Absorption is the only magical defense this build gets. Secondly, the extra 50 Magicka means that we’ll never have to invest in Magicka on levelups, so we can get more Health and Stamina. This build also takes both levels of Recovery, so that cancels out -50% Magicka Regeneration.</p>
<p><strong>Stats: <span style="color:#3366ff;">0</span>/<span style="color:#ff0000;">2</span>/<span style="color:#008000;">1</span></strong><strong>.</strong> If you take the Atronach Stone, you won’t need any additional Magicka.</p>
<p><strong>Equipment:</strong> For weapons, the Blades Sword is sufficient for most situations, though you’ll obviously want to use Dragonbane against the giant flying lizards. <a href="http://uesp.net/wiki/Skyrim:Dragonbane" target="_blank">Here</a> is the link to the article on Dragonbane, so you can decide which level you want to pick it up at. You might also want to pick up Bolar’s Oathblade; I didn’t bother too much with it, but as a Blades Sword variant, it’s worth noting. Rounding out the rest of the equipment is the Blades Armor set, an Amulet of Talos, and a Ring of Wielding.</p>
<p><strong>Shouts:</strong> I only bothered with a few basic ones: Become Ethereal to safely close in on distant enemies, Unrelenting Force (with meditation, be sure to do that before killing Paarthurnax) for crowd control, and Elemental Fury to swing the Blades Sword faster. I also used Marked For Death a lot against dragons; it makes their AR deplete while they’re flying around, so by the time they land, it’ll be significantly easier to take them out. Of course, once you get far enough into the Main Quest, you can use Dragonrend to ground them right from the get-go.</p>
<p><img class="align-center" src="{{#staticFileLink}}12347869284,RESIZE_930x{{/staticFileLink}}" alt="12347869284?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Skills</strong></span></p>
<p><strong>One-Handed:</strong> What’s a Blade without any skill in using one? The primary perks you need here are Armsman and the power attack perks. Later on you can grab Bladesman as well.</p>
<p><strong>Block:</strong> Sword and shield is the signature fighting style of the Blades, and skillful usage of Block will save you against many a foe, dragon or otherwise. The left side of the tree is important here, so work your way up through there to Shield Charge and also grab Quick Reflexes. Later on you can grab the bash perks on the right side and additional ranks in Shield Wall.</p>
<p><strong>Heavy Armor:</strong> The plates of their signature armor protect the Blade from lethal blows. Initially, focus on getting ranks in Juggernaut and Well Fitted. Later on you can grab Conditioning and the remainder of the right side of the tree.</p>
<p><strong>Smithing:</strong> It’s not enough for a Blade to be able to fight well with their weapons and armor; they must also know how to improve and maintain them. The perks you’ll want to grab here are Steel Smithing (for doubling the improvement on your weapons), Dwarven Smithing (to make leveling the skill easier), and Arcane Blacksmith (for tempering your enchanted equipment).</p>
<p><strong>Restoration:</strong> Even the best of Blades can receive heavy injuries in combat, necessitating some manner of healing to fall back on. Initially, just grab Novice/Apprentice Restoration, Respite, and Regneration. Later on, you can grab both ranks of Recovery and Avoid Death.</p>
<p><strong>Sneak:</strong> Past experiences have required that the Blades develop their skills as infiltrators. Max out Stealth and grab Backstab as well. I used the save>punch>reload method to keep resetting Balimund’s (owner of the Scorched Hammer in Riften) inventory until I got some Boots of Muffling (best level to do this at is level 11) to disenchant and then apply to my own boots, negating the need for the Muffled Movement and Silence perks. Note that the Block Runner perk lets you sneak around at walking speed when your shield is raised.</p>
<p><strong>Speech:</strong> The Blades maintain a network of informants, but sometimes it is necessary to be a little… persuasive with the more uncooperative ones. For roleplay reasons, you’ll want to perk your way up the right side of the tree. I also recommend grabbing Merchant to make selling off loot easier. Even the prerequisite rank in Haggling and Allure help out for buying soul gems for recharging Dragonbane (as well as Bolar’s Oathblade if you happen to be using it).</p>
<p align="center">You should be at <a href="http://skyrimcalculator.com/build/390212/the-blade/perks" target="_blank">level 60</a> once the build is completed. </p>
<p><img class="align-center" src="{{#staticFileLink}}12347869474,RESIZE_930x{{/staticFileLink}}" alt="12347869474?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Roleplay</strong></span></p>
<p>As you might expect, the Main Questline is of the utmost importance. Aside from granting you access to most of the Blades stuff, stopping Alduin will be more important than anything else you do in Skyrim. Speaking of which, this goes without saying, but you should do all the quests pertaining to the Blades: Rebuilding The Blades, Dragon Hunting (do this one at least once), Dragon Research, and Paarthurnax. Aside from dragons, the biggest enemies of the Blades are the Thalmor, so you should kill them on sight. For this reason you should do Missing In Action, since it lets you strike back at them. The Blades revere Talos, so receive His blessing whenever you pass by one of His shrines. Also receive the Dragonslayer’s Blessing from Esbern whenever you’re in Sky Haven Temple. Finally, you are a (generally) lawful good character, so no running around senselessly committing crimes.</p>
<p>As far as picking followers to induct into the Blades goes, I’d go with ones who are of the CombatWarrior1H class. Their primary skills (One-Handed, Block, Heavy Armor, and Archery) enable them to use the Blades Equipment effectively, and Archery lets them hit dragons in midair. My personal picks were Vorstag, Cosnach, and Uthgerd the Unbroken, as they’re all easy to get followers of that class. Be sure to take any items in their inventory from them before inducting them, so they’ll use their Blades equipment in battle. As a side note, all Housecarls (with the exception of Valdimar) are of the CombatWarrior1H class, so they make good blades as well. Regardless, I was strong enough to not need a follower, so I avoided using them aside from the occasional dragon hunt.</p>
<p style="text-align:left;" align="center">As a side note, you may want to pick a side in the Civil War; either support the Empire and stability, the Stormcloaks and free Talos worship, or simply abstain from the conflict altogether, your choice. Dawnguard, Dragonborn, and the Companions are also good questlines to pursue. First and foremost, however, you should be hunting down dragons. Make every effort to kill them whenever you encounter them. For easy ways of finding more, you can repeat the Dragon Hunting quest, seek out Dragon Lairs such as Shearpoint or Dragontooth Crater (especially if you have a bounty on the resident dragon), or (should you happen to be Harbinger of the Companions) do the Dragon Seekers quest. For the exceptionally determined hunter, UESP has a <a href="http://www.uesp.net/wiki/Skyrim:Dragon#Named_Dragons" target="_blank">list of named dragons</a> for you to seek out. Skuldafn also has no less than four dragons (two that attack you on sight and two nonaggressive ones perched up on the ledges near the portal) for you to kill, so take them all out while you’re there.</p>
<p><img class="align-center" src="{{#staticFileLink}}12347869491,RESIZE_930x{{/staticFileLink}}" alt="12347869491?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Gameplay</strong></span></p>
<p>The Blade has some pretty solid defenses. A large investment into the Block and Heavy Armor skills, combined with well-smithed armor and plenty of health make the Blade pleasantly durable, and, as a nice bonus, very stagger-resistant due to Force Without Effort (the active effect given by meditating on Unrelenting Force) and Tower of Strength. Offensively, the Blades Sword actually packs a pretty powerful punch once tempered, and both Elemental Fury and a Ring of Wielding will boost its power further. To top things off, decent Restoration skill will ensure that you’ll outlast your opponents.</p>
<p>For combat, start things off by using the aforementioned Block Runner trick to sneak up on your opponents and sneak attack them. If that’s not a viable option, you can charge into the thick of things via Become Ethereal or by simply running in. Once you get Block Runner you should do this with your shield raised (should you chose the latter method), and you can knock over a few enemies this way one you get Shield Charge as well. In any case, once the enemies are in melee range, use Elemental Fury and start hacking away. With the shield, use bashes to interrupt enemy power attacks and stagger opponents, while blocking liberally against stronger opponents. Against large groups, blow some of them away with Unrelenting Force, knock them down with Shield Charge, or (if playing as an Orc) use Berserker Rage to even the odds.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347869096,RESIZE_930x{{/staticFileLink}}" alt="12347869096?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/albino+skyrim+build" target="_blank"><strong><span style="font-size:36pt;">Click Here For More Builds!</span></strong></a></p></div>Character Build: The Ice Demonhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-ice-demon2017-06-26T03:25:13.000Z2017-06-26T03:25:13.000ZTae-Raihttps://TheSkyForge.ning.com/members/TaeRai<div><p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830844692?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/830844692?profile=original" class="align-center" width="549" data-pin-nopin="true"></a></p>
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<p align="center"></p>
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<p><i>The group of necromancers huddled around each other, shivering under their dark robes, as cold wind whipped around them. They were finally here; they had finally found the grave of the Kamal King. Buried in a tiny grave deep in the mountains of Eastmarch, this Akaviri warlord had sacked Windhelm before attempting to take Mournhold in Morrowind. He had been slain by a Dunmer legion, assisted by Argonian Battlemages, and his remains were brought back here to be guarded by the Nords and to ward off any Kamal that dared to return.</i></p>
<p><i>One necromancer approached the grave, marked by a stack of rune-scratched rocks and pulled out a book. He laid it flat on the grave, its pages held by magic, and his comrades formed a circle. They would raise the slain King and he would be their thrall, an undead servant to slay those who crossed their path. What would be more unstoppable then a forever undead Akaviri warrior?</i></p>
<p><i><br> The mages began to chant and magical energy flowed from their palms into the grave, but something went wrong. The chains of magic broke away from them, and a disembodied, rumbling voice broke through the night.</i></p>
<p align="center"><span class="font-size-4"><i>“Who disturbs my rest?”</i><i> </i></span></p>
<p><i>No necromancer dared speak. The voice seemed to come from nowhere and everywhere at once, speaking in an unknown language. The grave rumbled, like it was causing its own earthquake, and vicious snarl erupted from the patch of dirt as a decayed, pale fist rose out of the ground.</i></p>
<p align="center"><span><span class="font-size-4"><i><font face="impact, chicago"><span>"YOU DARE AWAKE A KING? FACE YOUR DEATH THEN!"</span><br></font></i></span></span></p>
<p><i>The necromancer’s could only scream, as they watched the undead Kamal King rise from his grave, before they were torn to shreds. Only one last word was uttered from his dead lips as he stomped on a warlock’s heads</i></p>
<p align="center"><i><span class="font-size-4">“REVENGE!”</span><br> <br></i> <a href="http://storage.ning.com/topology/rest/1.0/file/get/830846224?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/830846224?profile=original" class="align-center" width="343"></a><a href="http://storage.ning.com/topology/rest/1.0/file/get/830846741?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/830846741?profile=RESIZE_1024x1024" class="align-center" width="750"></a></p>
<p>When the theme of the contest was announced, Nebula and I immediately knew we had to do something special. I had recently begun reading up on Akaviri lore, and was torn between two prominent figures from the continent. We settled on doing the only named king of the Kamal, Ada'Soom Dir-Kamal, a warlord who managed to sack Windhelm before being slain in battle by a collection of Argonain battlemages, Dunmer wizards and Nord barbarians. That’s right, it took at least THREE different legions to slay him. While a<a href="http://web.archive.org/web/20160713123819/http://theskyrimblog.ning.com/group/character-building/forum/topics/character-build-the-kamal" target="_self">Kamal</a>-inspired build has already been done, we wanted to steer away from it and do our own take on this mysterious and unique race.<br> <br> The undead king, Ada’Soom, has been raised from his grave after being unexpectedly woken by a group of necromancers. Now, he’s out for revenge against Skyrim after his defeat at the hands of the Nords. But time has since passed and he must regain the knowledge he needs to once again slay the people of Skyrim. To sum him up, Ada’Soom Dir-Kamal is an absolute powerhouse of a fighter, using destruction to inflict even more mutilation on his foes, necromancy to control those who have fallen before him, and enchanting to further enhance his abilities.</p>
<p><i>((Disclaimer: This build is designed to be playable on vanilla Skyrim; however, it was tested on PC with <a href="http://storage.ning.com/topology/rest/1.0/file/get/830847981?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/830847981?profile=original" class="align-right" height="554" width="371"></a>many mods installed. If I have missed something, please let me know!))</i><b> </b></p>
<p><b>Race:</b> Nothing fits the Kamal better than an Orc. Make his pale as possible, bald, blind eyed (for the colour), with the horned eyebrows. I played with the jaw and cheek shape, making it a bit more sunken in then normal for an undead look.<b><br> <br> Stats:</b> <span>2</span>/<span>2</span>/<span>1</span> <b><br> <br> Major Skills:</b> Two Hand, Heavy Armor, Conjuration, Enchanting<b><br> <br> Minor Skills:</b> Block, Smithing, Destruction</p>
<p><b>Stone:</b> Warrior, Mage and/or Ritual </p>
<p><b>Shouts:</b> Frost Breath, Ice Form, Summon Durnehviir, Cyclone, Bend Will, Drain Vitality, Soul Tear, Dismay<b><br> <br> Follower:</b> Your undead army.</p>
<p><b>Powers:</b> Summon Karstag, North Wind, Dragonborn Frost, Vampirism (Vampire Lord form not required, we only need it to increase Frost Resistance)</p>
<p><b>Notable Spells:</b> Frost and Whirlwind Cloak, Icicle, Blizzard, Ice and Dead Thrall, Ice Spike</p>
<p> </p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830849196?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/830849196?profile=original" class="align-center" width="209"></a></p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830850371?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/830850371?profile=original" class="align-center" width="640"></a></p>
<p><b><br> Two Hand:</b> Nothing says ‘pain’ then a battleaxe cleaving through your skull. With a Stalhrim battleaxe in hand, Ada’Soom is once again ready to lead the deadly charge against the Nords.<br> <br> <b>Heavy Armor:</b> While your battleaxe will soak up the most damage, you’re bound to get hit sometimes. Focus on the right hand side of the tree.</p>
<p><b>Conjuration:</b> Raising your enemies after they fall is the ultimate humiliation in defeat. Not only will they be subjected to brutal wounds, but their bodies and soul isn’t even safe after death. Obviously, focusing on the necromancy perks.</p>
<p><b>Enchanting:</b> Another great skill that the Kamal king has, to inflict even more cruelty into his blows, as well as magical defence from mages, and even more health and stamina regeneration.</p>
<p><b>Block:</b> You might only have a battleaxe, but it doesn’t mean you can’t block and bash. This skill will level VERY slowly, but you can speed it up with training.<br> <b><br> Smithing:</b> This is needed to craft our final armor set and for improving weapons. We will be using Stalhrim armor (save the helmet) and battleaxe.</p>
<p><b>Destruction:</b> While not used excessively, a few frost spells will be good to have. Frost Cloak, Blizzard and Ice Storm will be your main focus, but don’t ignore the runes. Throwing one down in combat is always a nice spanner in the works.</p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830851555?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/830851555?profile=original" class="align-center" width="750"></a></p>
<p> </p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830852641?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/830852641?profile=original" class="align-center" width="630"></a></p>
<p align="center"><b> <a href="http://storage.ning.com/topology/rest/1.0/file/get/830853622?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/830853622?profile=RESIZE_1024x1024" class="align-center" width="750"></a></b></p>
<p align="center"><br> Crown of the Kamal -- Jagged Crown (Fortify Conjuration, Fortify Destruction)<br> Dukaan<br> Aetherial Crown<br> Necklace of the Storm -- Any silver necklace (Resist Magic, Regen Stamina) <br> Armor of the King -- Stalhrim Heavy Armor (Fortify Heavy Armor, Fortify Stamina) <br> Gauntlets of Goring -- Stalhrim Heavy Gauntlets (Fortify Smithing, Fortify Magicka)<br> Ahzidal's Ring of Necromancy<br> Ring of the Blizzard -- Any silver ring (Fortify Two Hand, Fortify Destruction)<br> Boots of the Wind -- Stalhrim Boots (Resist Frost, Resist Shock) <br> Battleaxe of Bonechill -- Stalhrim Battleaxe (Frost Damage, Soul Trap)</p>
<p>What armor combo is more perfect for the Ice Demon then Stalhrim? Its name literally means ‘enchanted ice’. I would start the Main Questline until the cultists come to start Dragonborn ASAP so you can craft or buy it sooner rather than later. Early game gear to use would be the Blades Armor, as it is Akaviri-inspired.</p>
<p>The helmet leaves a little to be desired and we wanted to along with keeping our face covered to increase the immersion that we were playing an actual Kamal, so we decided to substitute in Dukaan, the dragon priest mask from White Ridge Barrow, instead. The Aetherial Crown is only needed to milk the Ritual Stone glitch, do not wear it in combat.<br> <br> We were trying to use the Jagged Crown and Dragon Priest mask glitch for our head gear (this is where both are worn with both enchantments), but sadly, we could not get it to work on PC. I suspect this may have to do with both Official and Unofficial patches, but it may work on console. I linked the method above for those that wish to try but for other players, simply pick one helm or the other. For those who DO decide to attempt it and succeed, using the mannequin duplication glitch to gain more crowns is highly recommended. <br> <br> And our weapon is Stalhrim battleaxe to match out armor set and for enhanced Frost Damage. Make sure to consume an elixir before enchanting your gear for maximum power!</p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830854800?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/830854800?profile=original" class="align-center" width="372"></a></p>
<p>As if being a long-deal Akaviri warlord wasn't enough, you have an undead army, powerful enchantments, crippling shouts, devastating powers, and when all mixed together, these will make you an extremely terrifying enemy to face. Remember, you are a proud and cruel Kamal king, so show this with your Frost related abilities such as Ice Form, Frost spells, and Ice Atronach minions. Yet, you are also a very <a href="http://storage.ning.com/topology/rest/1.0/file/get/830856218?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/830856218?profile=RESIZE_1024x1024" class="align-right" height="217" width="750"></a>powerful Necromancer, and you are able to rip undead minions from the earth to help you throughout combat as much as you will use your axe. Speaking of your axe, this monster of a weapon can not only send chills down your enemies’ spine (literally), but it will also capture their souls! </p>
<p>The most important thing to about the Kamal is to remember to absolutely DOMINATE the battlefield. Your goal is to make your enemies <i>bow</i> to you, to <i>submit</i> in terror as you swarm upon them, to make them <i>fall</i> to their knees and pray to their gods.</p>
<p>Start out combat by pulling up an undead thrall, if there so happens to be a body around. If not, well, make one! Your zombie will serve as a moving target and meat shield for enemies while you can do what you please. The master spell, Dead Thrall, is without a doubt, my favourite spell to use in Skyrim. An undead slave to follow you forever? Yes please! Speaking of the master spells, the Ice Thrall also suits out favourite undead Akaviri warlord.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/830857523?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/830857523?profile=RESIZE_1024x1024" class="align-left" height="192" width="750"></a>Long range enemies require spells, such as Icicle, Ice Spike, Blizzard and more. I decided to use Whirlwind Cloak as a spell since I thought of it as a cold, chilling winter wind, which would freeze my enemies’ fingers to the bone. Both Frost and Whirlwind Cloak are effective to slow enemies down, especially when combined with the frost enchantment of Bonechill.</p>
<p>Shouts-wise, you got a pretty big arsenal. Of course, you got the typical elemental ones such as Frost Breath, Ice Form and Cyclone to deal out big damage on groups of foes. And on top of that, you got Soul Tear, which <i>rips</i> your enemies from the world as soon as they are hit AND traps their soul! A necromancer’s dream… To learn it, you have to summon Durnehviir, who in my eyes, pretty much the best ally in the game and is most useful then Odaviing who can only be summoned outdoors while Durnehviir can be used almost anywhere.</p>
<p>Then there’s Dismay, a good emergency shout, and Dain Vitality is another brilliant damaging shout. Bend Will… Bend Will is underrated, in my opinion, as most people only see it to ride dragons but it is what we’ll use to RP the dominating effect Ada-Soom Dir’Kamal has on his foes. Just two words of the Bend Will shout are needed to turn enemies against one another. Then, it’s all about just sitting back and watching the show! I even found myself raising the enemy who died first to continue the fight, because I figured the Kamal would find it amusing to witness.</p>
<p> <a href="http://storage.ning.com/topology/rest/1.0/file/get/830860724?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/830860724?profile=RESIZE_1024x1024" class="align-center" width="750"></a></p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830862317?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/830862317?profile=original" class="align-center" width="594"></a></p>
<p><b>Chill of the Wind</b></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/830862508?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/830862508?profile=RESIZE_180x180" class="align-left" width="64"></a>With a breath as powerful as a devastating wind and the ability to conjure freezing storms, the Kamal King can cause devastating damage with this combo. Conjure up a <i>Frost Cloak</i> and summon either your <i>Ice Thrall</i> or <i>Ice Atronach</i>, and then charge into the fray. Launch an <i>Ice Storm</i> spell to clear the way. And, if anyone IS left standing, a <i>Cyclone shout</i> is bound to finish it off.</p>
<p><i>Frost Cloak + Ice Thrall/Atronach +Ice Storm + Cyclone shout</i></p>
<p><b>Arise the Army</b></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/830862611?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/830862611?profile=original" class="align-left" width="64"></a>Upon killing a group of enemies, the Kamal King will equip his crown, the Aetherial Crown to be exact, and rise up an army of undeadRaise even more enemies in the next area by unequiping and re-equiping the crown!</p>
<p><i>Aetherial Crown + Ritual Stone power</i></p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830862706?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/830862706?profile=original" class="align-center" width="328"></a></p>
<p align="center"></p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/7652165?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/7652165?profile=RESIZE_1024x1024" width="750" class="align-full"></a><em>Even in death, no one can escape Ada'Soom Dir-Kamal's fury...</em></p>
<ul>
<li>With hardly any information available both about the Kamal King and the race in general, it was slightly difficult to create any real roleplaying. However, as I pressed on, I decided to form my own personality. Ada’Soom Dir-Kamal is a scheming, manipulative, power-hungry warlord who would do anything to gain victory over Skyrim. He hates all humans, loathes the Nords and Dunmer, tolerates the other and is slightly kinder to the beast races and Orc.</li>
</ul>
<ul>
<li>The Akavir are known to be talented Dragonslayers. That being said, kill every one of the vile beasts you find, including Paarthanax. A dragon is still a dragon, even if he claims to have changed his ways. Choose three useful followers to have as new recruits (I chose Derkeethus, Kharjo and Gorbash) and have them join you on the Blade dragon slaying quests as 'Generals' of your soon to be army.</li>
</ul>
<ul>
<li>Raise up dead enemies whenever you can. Let no one escaper the humiliation of your necromancy. And be as brutal as you</li>
</ul>
<ul>
<li>With the Jagged Crown, I only wore it before a big battle (such as the Battle for Whiterun) but for those who use the Dragon Priest mask and crown glitch, ignore this rule.</li>
</ul>
<ul>
<li>Knowledge is power and Ada’Soom Dir-Kamal wants power. He delves into the darkest corner of Skyrim and Solstheim, upturning every stone in order to acquire this power. The Ice Demon is a build which I feel suits almost every faction, with the exception of the Stormcloaks and the Dawnguard. He is at home with a band of murderers, the Dark Brotherhood, despite having no assassination skills. The Companions may be werewolves, but they are powerful allies, and the Imperial Legion will grant you the crown you so desperately need. The Thieves Guild will bring you gold to buy things you may not be able to afford, and the College contains a vast library of knowledge. And finally, the Volikhar Vampires will grant you immortality. I joined all these factions at one point, but did not necessarily finish their storyline.</li>
</ul>
<ul>
<li>Windhelm is a city filled with Nords and Dunmer, two races that worked together to defeat Ada’Soom Dir-Kamal in the Second Era, so this city must be avoided at all costs. But revenge will soon be yours...</li>
</ul>
<p></p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830864116?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/830864116?profile=RESIZE_1024x1024" class="align-center" width="750"></a></p>
<p>The following should be your final roleplaying goal, for when there are no more quests to be done and for when you have your final armor and spells. It is time to destroy Windhelm.<br> <br> You will need to assemble an army of undead to take the city. Make sure your Aetherial crown has the Ritual Stone on it, and then dump everything but potions, your main weapon and armor at a house to clear your inventory. Next, either smith or buy some basic weapons, Nothing better than Orcish should suffice, for your army. The type of weapons does not matter. Give these to a follower when you have no more room and make as many as you can. The follower I used was one of my ‘General’s’ from the Blades.<br> <br> Next, head on over to Darkwater Crossing and slay every on you can. It doesn’t matter if they’re guards or just NPCs. Once dead, take their primary weapon away from their body and replace it with one of your weapons. Use the Ritual Stone to raise them and head to the next location, Kynesgrove. Do the same thing, kill them, replace weapons BUT wait for twenty-four hours here. The Ritual Stone does not cause bodies to turn to ash so you can simply raise them all again. Finally, head up the hill to Narzulbar, the Orc Stronghold, and kill everyone inside. Here, there should be some fair amount of weapons to pass around if you run out. Wait another twenty-four hours and raise up all the Orcs.<br> <br> You should have a pretty mighty army now (Hell, you could even skip Darkwater Crossing if you wanted) so head down the hill to Windhelm. Summon Durnehviir outside the city and begin your assault! The City should be Imperial-controlled if you did the Civil War but that shouldn’t stop you. Slay every single living thing that stands in your way and just have fun with it! Head to the markets and slay the blacksmith who supported Ulfric, followed by the nobles who admired him. Finish the whole thing off my getting to the Grey Quarter and killing all the Dark Elves.<br> <br> And, if you so happen to die, your revenge will at least be taken by your army…</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/830865381?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/830865381?profile=RESIZE_1024x1024" class="align-center" width="750"></a></p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830866714?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/830866714?profile=original" class="align-center" width="264"></a></p>
<p>Like we mentioned earlier, the Ice Demon is a versatile build which can be manipulated to fit almost all the questlines in Skyrim. The ones below are the essential ones, the ones that cannot be missed for this build to work.<br> <br> Main Quest, Imperial Legion, College of Winterhold, Dawnguard Questline – Volikhar Vampires, Lost to the Ages, Dragonborn Main Quest, A New Source of Stalhrim, Unearthed, Durnehviir, Discerning the Transmundane, The Black Star, all Blades quests, Paarthanax (kill him).</p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830868197?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/830868197?profile=original" class="align-center" width="512"></a></p>
<p>Well, I hope you enjoyed our build! We both had a lot of fun brainstorming ideas, discussing the build and eventually playing it. Good luck to all the other contest entries and give us a vote if you like what you see!<br> <br> We’d like to thank everyone who votes for us and supports our work, as well as Miraak who did our perk spreads (head on over to his build extras requests thread to see some more of his stuff!) and our preview image. Oh, and kudos to both Ponty and Henson for guessing the right answer on the preview image!</p></div>Character Build: The Vigilanthttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-vigilant2017-06-26T02:57:27.000Z2017-06-26T02:57:27.000ZTae-Raihttps://TheSkyForge.ning.com/members/TaeRai<div><p><em>Honour. Justice. An undying devotion to exterminate out the Daedra from our world. That’s what most people think when they hear the name “Vigilantes of Stendarr.” At least, that’s what I used to think when I heard my parents boast of their group’s work. I couldn’t wait to join them once I was of age. And when I did, I thought we were doing well, that the evils were being banished to Oblivion. That my father’s words rang true, that the worshipping of Daedra was evil, even though our kinsman still worshipped the one known as Malacath.<br /><br /> And yet… Violence still rages the land. Darkness grows, light fades. We are slowly losing the fight to the dark arts because the Vigilantes refuse to change their ways. Refusing to accept that sometimes you have to fight dirty to win.<br /><br /> They may not understand that, but I do. I must wait though… It would be too risky to prompt an uprising against Keeper Caracette so soon. I’ll leave first thing tomorrow morning and head back home to Narzulbar in Eastmarch. Hopefully my cousin is still the Chief and I can get in safely…</em></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/830844779?profile=original"><img class="align-center" src="{{#staticFileLink}}14638379,original{{/staticFileLink}}" width="437" alt="14638379?profile=original" /></a></p>
<p><strong><span class="font-size-3"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830845292?profile=original"><img class="align-center" src="{{#staticFileLink}}14638282,RESIZE_710x{{/staticFileLink}}" width="710" alt="14638282?profile=RESIZE_710x" /></a></span></strong></p>
<p><em><span>Stendarr have mercy on you, for the Vigil have none to spare!</span></em></p>
<p><span>This build is a little different to my previous ones and is, quite basically, two play throughs with the one character. The first part is obvious; you need to start out as a proud Vigilant of Stendarr, who slowly starts to believe the group’s work is failing. As a result, they leave the Hall and wanders, only to be captured by the Imperials, before Stendarr saves them from being beheaded by sending a dragon (odd, but things happen). Now questioning everything they know, the Vigilante wanders, searching for answers. And they eventually find them, at Fort Dawnguard. They sign up almost straight away, as they recognise their father’s old friend Isran leading the group, but now question how Stendarr views them now. Regardless, they soon transition from a holy mage into a ruthless vampire hunter.</span></p>
<p align="center"><em>((Disclaimer: This build is designed to be playable on vanilla Skyrim, however, it was tested on PC with many mods installed. If I have missed something, please let me know!))</em></p>
<p> </p>
<p><strong>Race:</strong> Orc. There are Nords, Redguards, Imperials, Bretons and Dark Elves amongst the order so it’s pretty clear they don’t discriminate by race and I felt that playing an Orc wouldn't be too far off. Plus having boosts to One Hand, Block and Heavy Armor isn't shabby.<br /><br /><strong>Stats:</strong> <span>3</span>/<span>2</span>/<span>1</span><br /><br /><strong>Stone:</strong> Mage, then Lord<br /><br /><strong>Shouts:</strong> Aura Whisper, Animal Allegiance, Fire Breath, Dismay, Disarm<a href="http://storage.ning.com/topology/rest/1.0/file/get/830846610?profile=original"><img class="align-right" src="{{#staticFileLink}}14638368,RESIZE_710x{{/staticFileLink}}" width="221" alt="14638368?profile=RESIZE_710x" /></a><br /><br /><strong>Major Skills:</strong> One Hand, Restoration, Alteration</p>
<p><strong>Minor Skills:</strong> Conjuration, Archery, Heavy Armor, Block</p>
<p><strong>Armor:</strong> Adept Robes and Hood of Restoration or Archmage Robes, Steel Plate Boots (Enchanted with <br /> Resist Shock) and Gauntlets (Fortify Magicka), Amulet of Stendarr, Ring of Fortify Magicka, Mage Circlet (Level 25+ only)</p>
<p><strong>Weapons:</strong> Lunar Steel Mace, Elven Mace (Turn Undead), Bound Bow, Destruction Staves<strong><br /></strong></p>
<p><strong>Follower:</strong> Go with a hard hitting tank, such as Erik the Slayer, Uthegerd, Kharjo or one of the housecarls. I used J’zargo, personally, since he is one of the best followers in the game.</p>
<p><strong>Quests:</strong> All divine quests, the College of Winterhold questline and all radiant quests, Laid to Rest, Repentance, Dark Ancestor, Evil in Waiting, Ancestral Worship, Main Quest (optional – Only do around half of it for this portion of the build), both Wolf Queen quests, Waking Nightmare, House of Horrors, Pieces of the Past, The Taste of Death and pretty much any quest that revolves hunting undead and protecting people from them.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/830847584?profile=original"><img class="align-center" src="{{#staticFileLink}}14638366,original{{/staticFileLink}}" width="375" alt="14638366?profile=original" /></a></p>
<p><strong><a href="http://storage.ning.com/topology/rest/1.0/file/get/830848866?profile=original"><img class="align-center" src="{{#staticFileLink}}14638276,original{{/staticFileLink}}" width="327" alt="14638276?profile=original" /></a></strong></p>
<p align="center">The first part of the build is simply centered on roleplaying a wandering Vigilante who has not abandoned the teaching of Stendarr, yet feels confliction in the order. The Vigilante of Stendarr wanders around the land, working where they can and purging the undead and daedra at every opportunity. I wanted to create an easy character to play straight up and out of Helgen that was believable enough to be recognised as a class while still being unique enough for a build.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/830849213?profile=original"><img class="align-left" src="{{#staticFileLink}}14638360,RESIZE_710x{{/staticFileLink}}" width="329" alt="14638360?profile=RESIZE_710x" /></a>As early as you can, make your way to Mara’s Eye Pond and pull the dead robes off the Vigilant there and gain his amulet too. I would also suggest visiting to the Hall before it’s destroyed because there are many useful items around.<br /><br /> One Hand, Restoration and Alteration are the core elements of this build. Your weapon of choice will be a good ol’ mace, no higher than Elven in quality, which will serve us well. The Lunar Steel Mace also suits the Vigilant of Stendarr. You can buy the basic Alteration and Restoration spells at the Riverwood Trader and the Golden Claw quest will be a perfect training ground for them. Cast <em>Turn Undead</em> on every dragur you can, even if you don’t need to, and Restoration will level very quickly. Call forth your loyal familiar for back-up while you circle around and pelt your undead enemies with a mace. When needing something for long range, just use your bound bow or a destruction stave. And while capable of defending himself, I would consider the Vigilante a supporter class so make sure to keep your followers healed up.</p>
<p>Conjuration, Heavy Armor and Archery are minor skills, but ones we will make use of later in the build. Try and perk Juggernaut as soon as you can to gain a higher AR. Key perks in the Conjuration tree will be <a href="http://storage.ning.com/topology/rest/1.0/file/get/830850888?profile=original"><img class="align-right" src="{{#staticFileLink}}14638272,original{{/staticFileLink}}" width="353" height="197" alt="14638272?profile=original" /></a>reducing our Magicka costs, as well as Mystic Binding, for when we gain the Bound Bow spell. Don’t bother placing perks on Archery until you actual gain the tome, which I did early on, by heading to Fort Amol’s prison. <br /><br /> As for Daedric quests, there is only a select few that I feel can be completed. The first one to do would be <em>Waking Nightmare,</em> as it revolves around destroying a Daedric Artifact.</p>
<p>The second Daedric Quest to be completed is Pieces of the Past, but spare Silus, obviously. My reasoning behind this quest is because you pretty much spit in Methrunes Dagon’s face and his razor is sealed in an unlockable case. I even roleplayed that my Orc, Morgrul, threatened to rip Silus apart if he ever thought about reforging it! <br /><br /> The third one for this portion of the build should be House of Horrors. ‘But wait, that doesn’t have an alternate ending!’ you say. Yes, I realise, but you get help out a fellow Vigilante and, obviously, your character doesn’t know what’s going on. A rule of thumb I like to use is this: “If your character doesn’t know it’s a bad idea, you don’t know it either.” But you are going to kill Boethiah’s priest. Why? Entirely up to you. Whatever way you do it, Molag Bal will not get to inflict pain on this priest and you won’t have to deal with the mace either.</p>
<p>The final Daedric quest is the Taste of Death. I suggest roleplaying that your Vigilante is infiltrating the cult before killing all them before you get the ring, because a Vigilant would never become a cannibal. Or you can just kill Eola on the spot, if you’re lazy.</p>
<p>As for roleplaying, here are a few key points:</p>
<ul><li>Apart from what I stated above, no Daedric quests are to be completed.</li>
<li>Give to the poor and help out those in need wherever you can. Give no mercy to evil-doers, no matter what they are – Witches, Daedra, Werewolves, the undead or even petty criminals.</li>
<li>Try to only ever pray at a shrine of Stendarr and wear his amulet, but he’ll forgive you if you use another divine’s shrine. And make sure to always carry at least a Cure Disease potion, Hawk Feathers or Garlic Bread in case you accidently contract Sanguinare Vampiris.<a href="http://storage.ning.com/topology/rest/1.0/file/get/830852168?profile=original"><img class="align-right" src="{{#staticFileLink}}14638270,RESIZE_710x{{/staticFileLink}}" width="160" alt="14638270?profile=RESIZE_710x" /></a></li>
<li>Also, the other Vigilantes carry these books of them so make sure to keep at least one of these on you at all times – <em>Physicalities of Werewolves</em>, <em>the Book of Daedra</em>, <em>Varieties of Daedra</em>, and <em>Immortal Blood</em>. Other fitting books include <em>Lycanthropic</em> <em>Legends of Skyrim</em>, <em>The Oblivion Crisis</em>, <em>Skyrim Bestiary - Hagravens</em> and <em>Amongst the Dragur</em>.</li>
<li>If you find any slain Vigilantes, take their amulets and store them somewhere safe.</li>
<li>Confiscate anything related to the Daedra and lock them in a safe in your Hearthfire Home. This includes artifacts, hearts, armor and general clutter. I managed to ‘confiscate’ the majority of Silus’s collection during his quest.</li>
</ul><p>These are just the main points but the aim is clear – Hunt evil, help the gold folks of Skyrim, all in Stendarr’s name! But after Level 30, this is where the build changes direction.</p>
<p> </p>
<p><em>It has been almost four months since I left Helgen. I have hunted daedra and undead across the land, but my heart yet still aches with an unfilled need. Something is missing, but what is it? Is this not my purpose in life, to hunt the cursed in Stendarr’s name? For him to give mercy when I have none? I should return to the Hall, report my findings to the rest of the order. Perhaps Mother and Father can clear up my mind… </em></p>
<p><em>By the Mercy of Stendarr, they’re gone! The Hall has been obliterated. Everyone is dead… Ma, Pa, Keeper Caracette, my friends… Those damn vampires did it; they burnt my home and slaughtered my Order! Oh, they’ll pay. I swear in Stendarr’s name that they’ll all pay!<br /><br /> It’s been four days since I found the hall destroyed. And it’s been two days since I found that vampire den. And it’s been one day since I realised I was infected</em><em>. I found a healer willing to relieve me of this curse, but I have never been felt worse in my life. I may have killed them all but there are more, however they remain hidden elsewhere. I will need to rest before setting off again.</em></p>
<p><em>A stranger came to the Windpeak Inn today, where I was licking my wounds over a mug of cheap mead. He was of my kind, an Orc, but I could see he wasn’t the typical barbaric, daedra-worshipper like the others I had known. We talked for a bit, swapping tales, before he told me to follow him to a place called Fort Dawnguard and joined the hunt against vampires.</em></p>
<p><em>Maybe hunting daedra isn’t all I’m destined to do. Maybe the attack on the hall was a sign, a sign that things needed to change. Perhaps this is Stendarr’s way of telling me how to avenge my parents, my friends, and the order. I set out tomorrow for Fort Dawnguard and that will the day my new life begins.<br /></em></p>
<p><em><a href="http://storage.ning.com/topology/rest/1.0/file/get/830853327?profile=original"><img class="align-center" src="{{#staticFileLink}}14638317,RESIZE_710x{{/staticFileLink}}" width="710" alt="14638317?profile=RESIZE_710x" /></a></em></p>
<p> </p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/830853663?profile=original"><img class="align-center" src="{{#staticFileLink}}14638311,RESIZE_710x{{/staticFileLink}}" width="710" alt="14638311?profile=RESIZE_710x" /></a></p>
<p><em>Morgrul tests out his new armor set</em></p>
<p>This is where the build switches up. When the Vigilant joins the Dawnguard, they will change from being a simple restoration mage devoted to purging the Daedra from Nirn, to a hardened heavily armoured, crossbow wielding vampire hunter. Alteration drops down to be a minor skill as the Vigilante now focuses on honing his combat skills, such as Heavy Armor, Archery, Block and One Hand, and is now not just a skilled sorcerer, but a heavily armed and dangerous warrior.</p>
<p><strong>Stats:</strong> <span>2</span>/<span>2</span>/<span>2<a href="http://storage.ning.com/topology/rest/1.0/file/get/830854889?profile=original"><img class="align-right" src="{{#staticFileLink}}14638309,RESIZE_710x{{/staticFileLink}}" width="203" alt="14638309?profile=RESIZE_710x" /></a></span></p>
<p><strong>Stone:</strong> Lover</p>
<p><strong>Shouts:</strong> Aura Whisper, Fire Breath, Summon Durnehviir, Cyclone, Slow Time, Dismay<br /><br /><strong>Major Skills:</strong> One Hand, Archery, Heavy Armor, Restoration </p>
<p><strong>Minor Skills:</strong> Conjuration, Alteration, Block</p>
<p><strong>Armor:</strong> Full set of Dawnguard heavy armor with Rune Shield (enchant to regen magicka, resist shock and fortify one hand and archery), Gauldar Amulet, Amulet of Stendarr, Ring of Fortify Magicka</p>
<p><strong>Weapons:</strong> Enchanted Dwarven Crossbow, Glass Mace (enchanted with Turn Undead)</p>
<p><strong>Follower:</strong> A Dawnguard Husky or an armoured troll with a fellow Dawnguard hunter.</p>
<p><strong><br /> Quests:</strong> Dawnguard questline, finish the main questline, Destroy the Dark Brotherhood!, Any remaining Daedric quests (see Gameplay for more details), Companions (Up to The Circle), Dragonborn questline (optional), Forbidden legend, The Pale Lady, and any quests that revolve around protecting the innocent and hunting undead and vampires.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/830856165?profile=original"><img class="align-center" src="{{#staticFileLink}}14638249,original{{/staticFileLink}}" width="375" alt="14638249?profile=original" /></a></p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830857324?profile=original"><img class="align-center" src="{{#staticFileLink}}14638307,original{{/staticFileLink}}" width="327" alt="14638307?profile=original" /></a></p>
<p>With my game, I was able to download a handy mod that allowed me to delay Dawnguard until level 30, the perfect spot for our hero to be switched up. Unfortunately for console players, you are just going to have to wait all that time after Level 10 to join the Dawnguard.</p>
<p>Picking what to change was a little difficult and the effect was quite subtle at first. I started placing a few more perks in Heavy Armor first, to symbolise the Vigilante training himself to use his new set or armor, but after that I kept going with Restoration and using magic for combat. It was only after a fair few levels that Morgrul (my Orc) finally got to put some well-needed perks in archery and one hand. Training with what gold you have will be very useful here.</p>
<p>Perk focus will switch from the magic skills to the warrior side of things. Block will be your new priority, as well as the left hand side of the archery tree and the right side of heavy armor. The only other magic skills that will be getting perks added on now will be Restoration, as the Vigilant will still be relying on healing magic, as well as Turn Undead spells. When they do use summons, it’s still only the Flaming Familiar and Familiar, as they are still against summoning Atronachs and resurrecting the Undead.<br /><br /> Combat tactics have only changed a bit for the Vigilant. Rather than hanging back and then letting your summons or followers distract the enemies while you circle around and do damage, the Vigilant can charge in and do his own damage. As a result, Alteration will not be needed again and Conjuration use will dwindle till it is only use sparingly. Restoration will still play a vital part, thanks to the new spells added in Dawnguard such as <em>Sun Fire</em>, <em>Stendarr’s Aura</em> (which suits the build perfectly!) and <em>Vampire’s Bane</em>. Another useful spell from Dragonborn, <em>Poison Rune</em>, is also a great way to lay down surprise attacks on living enemies.<br /><br /> Speaking of Dragonborn, it introduces some interesting choices for our Dawnguard Solider. The game <br /> somewhat forces you to be Hermaeus Mora’s champion. But you can be pretty indifferent to this through in-game choices.</p>
<p>The roleplay aspect is very similar to the first part of the build. However, there are a few changes:<a href="http://storage.ning.com/topology/rest/1.0/file/get/830857568?profile=original"><img class="align-right" src="{{#staticFileLink}}14638237,RESIZE_710x{{/staticFileLink}}" width="358" height="201" alt="14638237?profile=RESIZE_710x" /></a></p>
<ul><li>Remember all those Daedric quests you couldn’t do? The Dawnguard Vigilant now does what they can to gain those artifacts and wants to lock them away from mortal hands. If you have a Hearthfire house, use your basement safe for this goal.</li>
<li>Keep your amulet of Stendarr on you still, but feel free to switch it out for the Gauldar Amulet, because the Vigilante is no longer bound to Stendarr alone. This also applies for blessings.</li>
<li>Vampires are a plague on this world and should be purged. With Serana, you can either take her with you to keep an eye on her, or leave her to be guarded by the Dawnguard.</li>
</ul><p>Apart from those, just follow the same rules as before.</p>
<p> </p>
<p> </p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830858970?profile=original"><img class="align-center" src="{{#staticFileLink}}14638257,original{{/staticFileLink}}" width="513" alt="14638257?profile=original" /></a></p>
<p>That’s all there is to it, folks! As you may notice, this is a bit different to what I normally do so (hopefully) it pays off. I would like to thank both Ponty and Tim for the great advice they gave me on Skype, all my friends on here (particularly, Neb and Bryn) for their on-going support, MIraak for doing some awesome perk spreads for me and everyone who reads my builds. Seriously, thank you!<br /><br /> (P.S Feel free to help out with a perk spread!)</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/830859069?profile=original"><img class="align-center" src="{{#staticFileLink}}14638304,original{{/staticFileLink}}" width="640" alt="14638304?profile=original" /></a></p></div>Character Build: The Steel Dragonhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-steel-dragon2017-06-26T02:55:44.000Z2017-06-26T02:55:44.000ZTae-Raihttps://TheSkyForge.ning.com/members/TaeRai<div><p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830844488?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830844488?profile=original" width="532" data-pin-nopin="true"></a></p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830845756?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830845756?profile=RESIZE_1024x1024" width="750"></a></p>
<p><em>Born to nobodies who abandoned him as a babe, the Steel Dragon was raised in an orphanage and had to push to achieve anything in his short life. When he reached of age, he joined the Legion and was inducted into their ranks as a footman. Bit by bit, he proved himself as a capable warrior and eventually, he was given his own squad, who become known as the Beast’s Raiders, a elite group of troops who were famed for sneaking into enemy camps and laying waste to the enemies. He was infamous and strong, a good drinker and life was good.</em></p>
<p><em>But the Great War was hard on them and he retired soon after, the horrors of what he had seen the Thalmor do to the people of Cyrodiil still fresh in his mind. Thirty years later, he had grown bored of his new dull city life and packed up his things, heading for the Skyrim border...</em></p>
<p><em>But little did he know, life was no longer going to be simple. He was arrested wrongly, accused of treason and thrown in irons and sent to the headsman block. But then, a dragon flew overhead! A beast of black and red, breathing throngs of fire from its great maw. Never had he seen such a majestic beast! The thrill of the battle surged through him and somehow he knew... It would be his destiny to kill it.</em></p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830846989?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830846989?profile=original" width="284"></a></p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830847100?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830847100?profile=RESIZE_1024x1024" width="750"></a></p>
<p>The Steel Dragon is a build that relies on brute strength and primal fear to overcome hoards of enemies. He is a loner but has a single ally in his lone journey to travel to Skyrim. After finding the nephew of his partner in the Great War, Eric, he intends to take the young lad on as his apprentice and trains him... But then the dragons attack and he finds a more important purpose...<br> <br> Pure dread and true power drive this character, through both clever use of Illusion magic, shouts, powers and perks. But not only that, the Steel Dragon has devastating speed and almost unlimited stamina, truly become a whirlwind in the heat of a fight, The more damage he takes, the more brutal and violent he becomes!<strong> </strong></p>
<p><strong>Race:</strong> Orc, for the stat boosts and Berserker’s rage. Make sure to wear warpaint!<a href="http://storage.ning.com/topology/rest/1.0/file/get/830848337?profile=original" target="_self"><img class="align-right" src="http://storage.ning.com/topology/rest/1.0/file/get/830848337?profile=original" width="250"></a></p>
<p><strong>Stats:</strong> 2/1/2 Once you get your Hide Armor enchanted, health isn’t really an issue but early on, your stamina will be.<strong><br> <br> Stones:</strong> Warrior, then Steed, and finally Advanced Lady</p>
<p><strong>Major Skills:</strong> Two-Handed, Illusion, Smithing</p>
<p><strong>Minor Skills:</strong> Heavy Armor Block, Light Armor </p>
<p><strong>Shouts:</strong> Elemental Fury, Dismay, Cyclone, Call Dragon, Unrelenting Force, Dragonrend, Dragon Aspect, Aura Whisper</p>
<p><strong>Follower:</strong> Various but the main one should be Erik the Slayer. See the section \ufffd?The Brute Force's’ for more information.</p>
<p><strong>Notable Spells:</strong> Fear, Rout, Hysteria, Equilibrium </p>
<p><strong>Powers and Abilities:</strong> Mora’s Boon, Secret of Arcana, Bones of the Earth, Roots of Power, Dragonborn Force, Force without Effort, Companions Insight, and Seeker of Might</p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830849672?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830849672?profile=original" width="176"></a></p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830849783?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830849783?profile=RESIZE_1024x1024" width="750"></a></p>
<p><strong>Two Handed:</strong> The Steel Dragon uses a mighty battleaxe to cleave through his enemies with ease. This is his only offense but he wields with skill and poise, using Elemental Fury and the Sweep perk to quickly cut through swarms. Combining high speed moves with a vast stamina pool and fast regeneration rate, running out of power is never a problem for this guy. <em>Sweep</em> and <em>Great Critical Charge</em> are an excellent mix, especially with our high stamina regeneration.</p>
<p><strong>Illusion:</strong> Some say that looking upon the Steel Dragon is like looking into Cold Harbor and staring into Molag Bal’s cold, dead eyes. The very aura of this Orc conveys the element of fear through his subtle but impressive magical talent. Through a simple roar of fury (Dismay shout) and small bolts of Illusion magic (Fear spells); he can make enemies scamper away in fear, only to have their spine split in two... The most important perk is <em>Aspect of Terror</em>, obviously.</p>
<p><strong>Smithing:</strong> Every good warrior knows how to tend their gear and the Steel Dragon is no exception. While he prefers to keep his chest bare, he clads his hands, feet and head in the bones of those he slays and keeps his weapons in top condition. Key perks are obviously <em>Dragon Smithing</em> and <em>Arcane Blacksmith</em>.</p>
<p><strong>Heavy Armor:</strong> Bones may be heavy but the Steel Dragon is trained in carrying this weight around with ease. With either the <em>Conditioning</em> perk or <em>Steed Stone,</em> he can move swiftly into battle and sprint at his foes to deliver devastating blows.</p>
<p><strong>Block:</strong> Even with a battleaxe, the Steel Dragon can parry and bash enemies. While slow-levelling, this skill will eventually lead to this build being able to bash, block and slam into enemies with devastating results. Key perks include <em>Quick Reflexes</em> and <em>Deadly Bash.</em></p>
<p><strong>Light Armor:</strong> The least perked skill for the Steel Dragon, but is still important. Only one perk is taken here (<em>Agile Defender</em>) but this still provides the Steel Dragon with some much-needed AR in early levels.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/830850989?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830850989?profile=RESIZE_1024x1024" width="750"></a></p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830852066?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830852066?profile=original" width="480"></a></p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830853961?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830853961?profile=original" width="320" height="613"></a></p>
<p align="center"><em>Bull Horns– Dragonplate Helmet with Fortify Illusion<br> The Gauldar Amulet<br></em> <em>Battered Leather Mail – Hide Armor with Healing Rate<br></em> <em>Beast Claws – Dragonplate Gauntlets with Fortify Two Hand<br></em> <em>Ring of Recovery (or next closest) <br></em> <em>Ring of Namira<br></em> <em>Bounding Bone-Striders – Dragonplate Boots with Fortify Stamina Regen<br></em> <em>Ebony Battleaxe (unenchanted) <br></em> <em>Spinesplitter – Ebony Battleaxe of Absorb Stamina</em></p>
<p align="center">As you can see, most of our gear will need to be smithed but do not fear! Natural progression is quite easy to have with this character. When you’re out in the wilds, keep an eye out for animals to kill and skin and the same for ores to mine. Grinding is not needed and is completely unnecessary! At Level 14, you will want to head to Riften and do the quest <em>Unfathomable</em> <em>Depths</em>, as this quest gives you a very unique power known as <em>Ancient Knowledge.</em> This makes your Blacksmithing increase 15% faster and in console version, gives you a 25% boost when NOT wearing Dwarven armor (the Unofficial patch corrects this). The Battered Leather Mail will be the only armor piece you will NOT need to smith and will be what you should have all playthrough. Speaking of helmets, ALWAYS wear horned ones.</p>
<p>The Ebony battleaxe you fondly call Spinesplitter is your main weapon when not using Elemental Fury. The stamina absorption will be a lifesaver in combat, making you basically cut through foes like a hot knife through butter.</p>
<p>Finally, we got out jewellery. As all three attributes are used in one way or another, the Gauldar Amulet is the go-to item. I picked up a Ring of Recovery in a dungeon sometime, but use whatever is closest. Switch to the Ring of Namira after combat to fee on corpses and regenerate even more health!</p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830853993?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830853993?profile=original" width="303" data-pin-nopin="true"></a></p>
<p>The Steel Dragon has only one rule – The more blood he loses, the harder he hits. Quite obviously, the more health he loses the more desperate and brutal he becomes in combat. Simple melee fighters can be taken out with a few sweet chops of your axe, draining their stamina and making them helpless against your power attacks. Block incoming blows and sweep them off your feet. With the <em>Steed Stone</em> or the <em>Conditioning</em> perk, heavy armor is a breeze to move in and you can easily sprint towards your foes before slamming your axe into their skull.<a href="http://storage.ning.com/topology/rest/1.0/file/get/830855239?profile=original" target="_self"><img class="align-right" src="http://storage.ning.com/topology/rest/1.0/file/get/830855239?profile=RESIZE_480x480" width="344" height="199"></a></p>
<p>Power attack, power attack and do some more power attacks! He is truly a weapon in human form, able to dish out hit after hit. Not only that, his very voice (<em>Dismay</em> shout + fear spells) sends his foes scuttling for cover! Through the use of blood magic, he can sacrifice his health for magicka (<em>Equilibrium</em> spell), making it so that even when he is not sending his enemies running, he can still cleave them apart. After the fight, he consumes their flesh and tears the tissue from their very bones, devouring them and regaining his strength.<br> <br> Shouts-wise, we have a lot but they are all very useful! Our unenchanted battleaxe is for use with <em>Elemental Fury</em>, making your attacks a true whirlwind in the heat of the moment. <em>Cyclone, Call Dragon</em> and <em>Unrelenting Force</em> are great \ufffd?oh crap’ shouts and can clear a crowd in minutes. The <em>Dismay</em> shout is perfect for when you lack Magicka to cast your normal fear spells. Both <em>Dragon Aspect</em> and <em>Dragonrend</em> are used for obvious reasons. Finally, <em>Aura Whisper</em> is used for its ability to scout out the battlefield beforehand.<br> <br> Your powers will function quite similar to your shouts, even if you don’t have that many of them. <em>Bones of the Earth</em> is an excellent move against heavy hitters, negating 80% of damage for 60 seconds, while <em>Secret of Arcana</em> and <em>Roots of Power</em> is handy for when you need to cast Hysteria or any of your other spells when low on magicka.</p>
<p>The Steel Dragon boosts an impressive regen rate thanks to a handy little glitch called the Advanced Stone glitch, and here is how to do it...</p>
<p>1. While wearing a piece of Fortify Alchemy gear (I myself had an Orcish Helmet of Eminent Alchemy), craft one potion of Fortify Restoration with a Cyrodilic Spadetail and an Abecean Longfin.</p>
<p>2. Next, do the same thing but add some White Cap mushrooms into the fray to make a Fortify Restoration and Frost Weakness potion. <br> <br> 3. Select the <em>Lady Stone</em> and you should have increased regeneration! This does not show up under active effects but the results should still be the same. Please note that the Unoffical patch removes this glitch but <a href="http://web.archive.org/web/20150324011638/http://www.nexusmods.com/skyrim/mods/34302/">this</a> mod removes the fix.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/830856965?profile=original" target="_self"><img class="align-left" src="http://storage.ning.com/topology/rest/1.0/file/get/830856965?profile=RESIZE_1024x1024" width="750" height="233"></a>Starting off with the Steel Dragon is very simple. From Helgen, head straight to Riverwood and follow along the main story (I recommend doing the Golden Claw quest before heading to Whiterun). Once you get to said city, join up with the Companions and do a few side-quests and then head up to Dragonsreach. A great side-quest to do early on is My Time In Need, as you can head to Roriksted and pick up Erik, who will function as your second-in-command. From then on in, alternate between the Companion’s quest and main’s quest which allows you to unlock trainers, followers and dragons for your adventures. The Steel Dragon is NOT a werewolf and will refuse their curse, turning his back on the Companions forever more and will form his own mercenary company (see below).</p>
<p>After he abandons the Companions, he heads to the College of Winterhold to learn a bit more about being Dovahkiin. From there, he helps them stop the undercover Thalmor agent, Ancarno, corrupting the Eye of Magnus. He travels around Skyrim, helping common folk and making a name for himself before ascending to his right as the Dragonborn and defeating every last dragon in Skyrim!</p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830858281?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830858281?profile=original" width="470"></a></p>
<p><strong>Furious Frenzy</strong></p>
<p><strong><a href="http://storage.ning.com/topology/rest/1.0/file/get/830858359?profile=original" target="_self"><img class="align-left" src="http://storage.ning.com/topology/rest/1.0/file/get/830858359?profile=original" width="60"></a></strong>Fuelled by fury and dedicated to causing fear to his enemies, the Steel Dragon shouts to the heavens and roars at his foes, causing them to flee before him. While he chases after them, he draws his axe and delivers at resounding blow into their skull, before feasting on their corpse to recharge...</p>
<p><em>Dismay shout + Sprint + Great Critical Charge + Cannibalism<br> <br></em> <strong>Scenting Blood</strong></p>
<p><strong><a href="http://storage.ning.com/topology/rest/1.0/file/get/830859804?profile=original" target="_self"><img class="align-left" src="http://storage.ning.com/topology/rest/1.0/file/get/830859804?profile=original" width="60"></a></strong>Upon smelling blood, the Steel Dragon goes into an unstoppable rage and moves with swift, direct movements, able to see even in the darkest of hours. He can throw his weight around, attack after attack after attack, draining stamina from those he cuts down and refilling his reserves. With the sweep perk, this is even more effective.</p>
<p><em>Berserker’s Rage + Aura Whisper + Spinesplitter + Sweep</em></p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830859876?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830859876?profile=original" width="277"></a></p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830860353?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830860353?profile=RESIZE_1024x1024" width="750" height="323"></a></p>
<ul>
<li>Even when not adventuring, make sure to check in with your companions every once in a while (those companions are listed below). Marry one if you so wish, and make one a steward in Hearthfire to keep them all together.</li>
</ul>
<ul>
<li>The Steel Dragon LOVES hunting dragons but he has a begrudging respect for those who go against their natures, such as Odahviing, Durnehviir and Paarthanax. He will not kill Paarthanax, preferring the Greybeard’s Way of the Voice philosophy to some degree and will call upon Odahviing and Durnehviir if needed. Do remember that you are the Dovahkiin, the slayer of dragons and protector of Tamriel... It is up to YOU to stop Alduin, Miraak and Harkon destroying Nirn!</li>
</ul>
<ul>
<li>Regarding morality, the Steel Dragon is a good soul but is not completely lawful. If he needs to get something done and there is someone standing in his way, he will not hesitate to remove that person from existence. That being said, however, he will not harm innocents and will ALWAYS protect them from danger.</li>
</ul>
<ul>
<li>Now, who doesn’t love a good drink? At the end of a big quest, celebrate by heading to the nearest tavern and drinking the night away with your companion! Also, flirt with as many people as possible but do settle down with the right one by the end of your playthrough. Who that is though, is up to you!</li>
</ul>
<ul>
<li>Surprisingly, the Steel Dragon has a fear of madness and Daedra. When battling either insane foes or hulking Dremora, he finishes the fight in quite brutal and swift ways...</li>
</ul>
<ul>
<li>Avoid conscripting with either the Imperials or Stormcloaks unless absolutely necessary. Skyrim’s problems are its own, not yours.</li>
</ul>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830860580?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830860580?profile=original" width="529"></a></p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830860807?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830860807?profile=RESIZE_1024x1024" width="750"></a></p>
<p>The Brute’s Force is the Steel Dragon's mercenary company and your go-to band of followers for adventurers and quests. While they may not be the strongest or brightest in their field, they are dedicated and mighty in heart, which the Steel Dragon finds admirable. Along his journey, he finds men and women alike of all race and roles, and takes them along with him for the ride. Always equip them in your best gear and weapons and make sure you keep them alive.</p>
<p><strong>Erik the Slayer –</strong> A farmer turned adventurer, one who is craving fortune and glory, Erik is your young apprentice in the art of combat. Stay by his side and show him how to be a man, keep him safe and protect him when necessary. Erik favours Light Armor with a two-handed weapon, so equip him with the best you can find!<strong> </strong></p>
<p><strong>Golldir</strong> – This Nord warrior is found in Hilgrund’s tomb, and he is not very courageous and is feeling a lot of guilt for role in his aunt’s death. The Steel Dragon helps him take on a necromancer defiling his family’s tomb and keeps him safe while doing so. Golldir works best in heavy armor with a sword and shield.</p>
<p><strong>Illia</strong> – An Imperial witch located in Darklight Tower, this woman once belonged to a band of hags but turned away from their dark and evil ways when her mother decided to become a Hagraven. With the Steel Dragon’s assistance, her mother never become that twisted hybrid of lady and bird, and thus, the Beast invited the witch into his order. As a frost mage, Illia is perfectly fitted for a long-rage destruction role.</p>
<p><strong>Ghorbash the Iron Hand –</strong> An Orc ranger found in Dushnikh Yal, he is a former legionnaire and desperate for adventure again. When the Steel Dragon returns to his old stomping grounds and finds this Orc, he offers him the chance of glory once more. Ghorbash is your best hope for a true archer follower, making his awesome at cover fire.</p>
<p><strong>Derkeethus -</strong> This Argonian archer has been taken captured by Falmer and needs your help! The folks of Darkwater Crossing miss their favourite lizard miner and ask the Steel Dragon to rescue him. From there, the Argonian proves himself as a strong and capable fighter and joins the gang. Derkeethus is a great dual-wielder and archer, making his great for slicing up damage quickly and easily.</p>
<p><strong>Rieklings –</strong> After helping some Rieklings free their new home from the grasp of some Skaal on Solstheium, the Steel Dragon finds himself becoming their chief by accident. Regardless, he always is looking out for his little guys and always takes one along for the ride when questing, as these fellas are very versatile.</p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830862547?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830862547?profile=original" width="209"></a></p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830865041?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830865041?profile=RESIZE_1024x1024" width="750"></a></p>
<p>The Steel Dragon is first and fore-most an adventurer but he will join some factions during his time in Skyrim. He is a helpful, kind soul but a brutal and effective warrior. As such, the following quests are suitable or essential for the Steel Dragon to complete.<br> <br> Main Quest, Compaions (until the Silver Hand), Collage of Winterhold, bounty quests, Dragonborn questline, Black Book quests, the Chief of Thrisk Hall, Ancestral Worship, Repentance, Forbidden Legend, the Cursed Tribe, and any other quests that revolve around helping people or doing good.</p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830866639?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830866639?profile=original" width="432"></a></p>
<p>Well, that’s it folks! Thanks for reading my latest build and I apologise for the huge hiatus from the group (and to Noodles for the lack of Zuko :P)! For those who are unaware, I based the Steel Dragon off THE Iron Bull from Dragon Age: Inquisition.<br> <br> I would like to thank Albino, Dragonborn, Lizard Wizard, Miraak, Cait and everyone else in the Skype Character Building group for listening to me ramble on about this guy. Special thanks to Alice for my perkspreads and to you, for reading my build!</p></div>Character Build: The Montalionhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-montalion2017-06-20T19:50:57.000Z2017-06-20T19:50:57.000ZTeccamhttps://TheSkyForge.ning.com/members/Teccam<div><p><span style="font-family: 'book antiqua', palatino;">Back when I first published this build, I called it "my most ambitious build to date, and the one of which I am the most proud". Even now, nearly two years later (<span style="color: #808080;"><em>wow!</em></span>), this is still one of my favorite play styles of all time. Shamelessly powerful, gloriously brutal, and deliciously shrewd. I love the synergy and the lore framework as well.</span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;">However, as much as I loved the original build, there were a fair few things I felt I could improve. So I put together an outline for these potential changes. And I've sat on that outline for the over a year now, waiting for a chance to revisit this build with the attention it deserved. That time is finally here, and I couldn't be happier with how it came together.</span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;">At its core, the build still functions the same, but it's vastly more cohesive. I rewrote it nearly from scratch, trimmed a fair bit of fat, and added a lot of polish. There are new images, special moves, and a new suggested race. There's even <a href="https://www.youtube.com/watch?v=aos_engqZ08" target="_blank" rel="noopener">a video</a>! This is much more than your run-of-the-mill revision: It's a full-on overhaul.</span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;">I'm very happy to present: the new and improved Montalion!</span></p>
<p align="center"> <span style="font-family: 'book antiqua', palatino;"> <a href="http://i68.tinypic.com/2ic8jg7.png" target="_blank" rel="noopener"><img class="align-center" src="http://i68.tinypic.com/2ic8jg7.png" width="738" height="637" /></a></span></p>
<p style="text-align: justify;" align="center"> </p>
<p align="center"><span class="font-size-7" style="font-family: 'book antiqua', palatino;"><span style="color: #ffffff; text-shadow: 1px 1px 0px #000000, 1px -1px 0px #000000, -1px 1px 0px #000000, -1px -1px 0px #000000, 0px 0px 7px #C90051; letter-spacing: 7px;">THE MONTALION</span></span></p>
<p style="text-align: center;"><span style="font-family: 'book antiqua', palatino;"><em>For centuries, the Montalion vampire clan has held dominion in select regions of High Rock. Known for their unique ability to teleport in battle, Montalions can jump from target to target while their enemies hopelessly attempt to locate them.</em></span></p>
<p style="text-align: center;"><span style="font-family: 'book antiqua', palatino;"><em>Very little is known about the Montalion clan — there is only one known written account that even mentions them. This shady group of elite vampire tacticians and assassins prefers to keep it that way: Few who cross them live to tell about it. From what few survivors have emerged over the years, it is evident that the Montalions are unparalleled swordsman, subtle admixturers, and crafty mages, whose manipulation of time itself is a perversion of all that is right and just within Mundus.</em></span></p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><span style="font-family: 'book antiqua', palatino;"><a href="{{#staticFileLink}}14366497,original{{/staticFileLink}}" target="_blank" rel="noopener"><img src="{{#staticFileLink}}14366497,original{{/staticFileLink}}" width="625" /></a></span></p>
<p style="text-align: center;"><span style="font-family: 'book antiqua', palatino;"><em style="font-family: arial, helvetica, sans-serif;"> </em></span></p>
<p style="text-align: left;" align="center"><span style="font-family: 'book antiqua', palatino;"><span class="font-size-3" style="color: #000000;"><strong>Race</strong></span> <span style="text-align: left;">» Orc or Dunmer Vampire</span></span></p>
<ul>
<li style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;"><span style="font-family: arial, helvetica, sans-serif;"><em><strong>Orc</strong></em> — The recommended race as of v2.0. Appropriate because the Montalion clan dwells in regions of High Rock close to Orsinium, and also for their Berserker Rage, which will prove useful in many scenarios. They also look great wearing the Redguard Hood.<br /></span></span></li>
<li style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;"><em><strong>Dunmer</strong></em> <span style="font-family: arial, helvetica, sans-serif;">— The race advised per the original build, and still very much appropriate as of v2.0. Dunmer look great in the Telvanni Robes, and their Ancestor's Wrath power and natural Fire Resistance are both relevant and helpful.</span></span></li>
</ul>
<p><span style="font-family: 'book antiqua', palatino;"><span class="font-size-3" style="color: #000000;"><strong>Stone</strong></span> » The Lady</span></p>
<p><span style="font-family: 'book antiqua', palatino;"><span class="font-size-3" style="color: #000000;"><strong>Major Skills</strong></span> » Alchemy, Alteration, Destruction</span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;"><span class="font-size-3" style="color: #000000;"><strong>Minor Skills</strong></span> » One-handed, Conjuration, Restoration</span></p>
<p><span style="font-family: 'book antiqua', palatino;"><span class="font-size-3" style="color: #000000;"><strong>Essential Shout</strong></span> » Slow Time</span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;"><span class="font-size-3" style="color: #000000;"><strong>Quests</strong></span> » College of Winterhold, Ill Met By Moonlight</span></p>
<p><span style="font-family: 'book antiqua', palatino;"><span class="font-size-3" style="color: #000000;"><strong>Attributes</strong></span> » <span style="color: #333399;">1 Magicka</span> / <span style="color: #993300;">1 Health</span> / <span style="color: #008000;">0 Stamina</span></span></p>
<p><span style="font-family: 'book antiqua', palatino;"><span style="color: #000000;"><strong><span class="font-size-3">Passive Effects</span></strong></span> » Blessing of Talos, Seeker of Shadows, Secret of Protection, Sinderion's Serendipity</span></p>
<p align="center"> </p>
<p><span style="font-family: 'book antiqua', palatino;"><a href="{{#staticFileLink}}14366620,original{{/staticFileLink}}" target="_blank" rel="noopener"><img class="align-center" src="{{#staticFileLink}}14366620,original{{/staticFileLink}}" width="600" /></a></span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;"><img class="align-left" src="http://images.uesp.net/e/eb/SR-icon-jewelry-GoldDiamondRing.png?width=50" width="50" /><span style="color: #333399;"><strong><em>Ahzidal’s Ring of Arcana</em></strong></span> » Ignite is <em>perfect</em> ... fire damage over time, low spell cost, minimal perk investment. Wear this ring when you pick up the Cursed Ring of Hircine. It will be forcibly removed, but you can re-equip it immediately and its effects will be applied <strong><em>without the ring actually being equipped!</em></strong></span></p>
<p><span style="font-family: 'book antiqua', palatino;"> </span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;"><img class="align-left" src="http://images.uesp.net/1/1b/SR-icon-jewelry-Ring_of_the_Erudite.png?width=50" width="50" /><span style="color: #333399;"><strong><em>Ring of the Erudite</em></strong></span> » The above trick allows the Montalion to gain the effects of both Arcana and Erudite <em>simultaneously</em>. This bad boy increases your <em>base</em> Magicka Regen from 3% to 5% per second, and grants +100 Magicka to boot. Its effects even carry over to Vampire Lord form! See <a href="http://theskyrimblog.ning.com/group/glitches/forum/topics/let-s-investigate-the-ring-of-the-erudite?commentId=6452022%3AComment%3A1297911&groupId=6452022%3AGroup%3A277857" target="_self">this breakdown</a> for why it's the best item in the game.</span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;"><span style="color: #333399;">  </span></span></p>
<p><span style="font-family: 'book antiqua', palatino;"><span style="color: #333399;"><a href="{{#staticFileLink}}14366575,original{{/staticFileLink}}" target="_blank" rel="noopener"><img class="align-center" src="{{#staticFileLink}}14366575,original{{/staticFileLink}}" width="625" /></a></span></span></p>
<p style="text-align: justify;"> </p>
<p align="center"><span class="font-size-6" style="font-family: 'book antiqua', palatino;"><span style="color: #ffffff; text-shadow: 1px 1px 0px #000000, 1px -1px 0px #000000, -1px 1px 0px #000000, -1px -1px 0px #000000, -1px 1px 6px #C90051; letter-spacing: 6px;">THE BUILD</span></span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;">In the early game, make frequent use of flesh spells and the Bound Sword. Try to get a word or two of Slow Time by level 10, to start incorporating some rudimentary time manipulation into your tactics. We'll get to the good stuff a little later though.</span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;">Use the shrine of Talos next to Heimskr in Whiterun to pick up the Blessing as needed — it's mere seconds away from the Dragonsreach fast travel point, and doesn't require you to enter any cells to access. Very convenient!</span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;">Join the College early on, and sell excess potions to finance Restoration training with Colette. This skill levels slowly, and we'll want to get it leveled up as soon as possible, so training is <strong>mandatory</strong>!</span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;">The core combat style can be set up right from the get-go; much of the build is based in the idea of buffing yourself with flesh spells and potions prior to combat. With that in mind, I <em>highly</em> recommend building a garden and greenhouse via Hearthfire A.S.A.P. It is essential to ensure that you have a healthy stock of potions and ingredients on hand at all times!</span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;"><a href="{{#staticFileLink}}14366654,original{{/staticFileLink}}" target="_blank" rel="noopener"><img class="align-left" src="{{#staticFileLink}}14366654,original{{/staticFileLink}}" width="310" /></a>When you get Restoration up to 70 for Necromage, your potions and flesh spells will increase in both magnitude (<span style="color: #808080;">+25%</span>) and duration (<span style="color: #808080;">+50%</span>). Better yet, you'll get 50% more time with each Slow Time shout. Later on, Stablity will push this even further, and Fortify Alteration potions will allow you to remain in Slow Time <strong>indefinitely</strong>! (<span style="color: #808080;">Alternatively, you can drink a Fortify Restoration potion prior to equipping the Amulet of Talos, to buff its enchantment strength ... But I preferred relying on potions.</span>) This is the core of the build: Superhuman speed, aided by a strong defense — 375 AR in the endgame — when necessary. Which isn't often: You can essentially avoid being hit altogether!</span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;">Another benefit of Necromage here is that it extends the duration of the Blessing of Talos to a very solid 12 hours. Keep in mind that, while this is <em>technically</em> 12 hours of real time, it <strong>is</strong> affected by both waiting and fast traveling. If you're the type of player who avoids those wherever possible, you'll find that your blessing can last a <em>very</em> long time. Conversely, if you fast travel everywhere and wait constantly, you should always keep an eye on your Active Effects page to be sure the blessing is still active.</span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;">So, we've covered the infinite Slow Time ... Now, as awesome as that sounds — and it's even more awesome in practice — we haven't even gotten to the best part yet. The Montalion clan's most unique tangible asset is a uniquely powerful ritual for summoning a <em><strong>Bound Sword</strong></em>: By drinking a <strong><em>Montalion Tincture</em></strong> (<span style="color: #808080;">see the “Alchemy” appendix</span>) the Montalion is able to summon a blade more deadly than any physical sword known to man. More powerful even than the legendary Umbra itself. You see, the Bound Sword is affected by both the Fortify One-Handed <em>and</em> Fortify Archery alchemy effects, allowing for unprecedented damage — when you throw in Necromage, we're talking about more than seven-<em>times</em> the norm (<span style="color: #808080;">+618%</span>)!</span></p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;"><a href="{{#staticFileLink}}14366580,original{{/staticFileLink}}" target="_blank" rel="noopener"><img class="align-full" src="{{#staticFileLink}}14366580,original{{/staticFileLink}}" width="625" /></a></span></p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;">The more you play this build, the more you'll come to realize that flesh spells are largely unnecessary — with infinite Slow Time, you won't be getting hit at all. Though it can be nice to actually hold off on Slow Time every so often, in which case those flesh spells will definitely come in handy. If you do decide to give Slow Time a break, consider <em><strong>Marked for Death</strong></em>, <em><strong>Drain Vitality</strong></em>, and <strong><em>Become Ethereal</em></strong> as other effective shouts to support the play style.</span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;">Since flesh spells become pointless with Slow Time active, the Montalion instead turns to <em><strong>Ignite</strong></em>. That's right, this vampire is so badass that he wields fire with <em>relish</em>, rather than cowering from it like his kin. Ignite suits this build incredibly well, because of the synergy damage over time lends to the Slow Time theme. And it stacks upon itself!</span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;">Another thing to consider: <em>The Bound Sword can be poisoned</em>. Custom poisons of Lingering Health Damage — <em><strong>Plaguing Fumes</strong></em> — complement Ignite as another source of damage over time. In the endgame, these poisons can get up to 509 net damage (<span style="color: #808080;">169 + 34 × 10</span>). Ignite, meanwhile, caps at 18.7 DPS (<span style="color: #808080;">280 cumulative damage per hit</span>), with Augmented Flames and a custom Destruction potion, the <em><strong>Infernal Brew</strong></em> ... Or 41 DPS if dual-cast (<span style="color: #808080;">61.6 with a Destruction scroll from Shalidor's Insights</span>). And, again: <strong><em>Ignite can stack upon itself!</em></strong></span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;">Between these two sources of damage over time, you'll basically be able to run through dungeons at the speed of sound, slapping burns and blights on your enemies and leaving the room before they even <em>realize</em> they're roasting to death. You can make it to the end of many dungeons while half of the inhabitants are still burning or bleeding out.</span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;">If you encounter an enemy who resists both poison and fire, you'll have no trouble at all taking them down with your blade — with or without Slow Time — in a style reminiscent of the earlier levels. Alternatively, there's always <em><strong>Vampire Lord form</strong></em> ... With the Ring of the Erudite, and optional flesh spells and/or cloaks prior to transformation, the Montalion optimizes that form <em>very</em> effectively as well. Indeed, Magicka is virtually endless, and new perks and abilities can unleash tremendous damage to enemies of all shapes and sizes.</span></p>
<p><span style="font-family: 'book antiqua', palatino;"> </span></p>
<p style="text-align: center;"><span style="font-family: 'book antiqua', palatino;"><em style="font-size: 9pt;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830844822?profile=original" target="_self"><img class="align-center" src="{{#staticFileLink}}14366633,original{{/staticFileLink}}" width="625" /></a>Level 40 perk selection. Click for full resolution.</em></span></p>
<p style="text-align: center;"> </p>
<p align="center"><span class="font-size-6" style="font-family: 'book antiqua', palatino;"><span style="color: #ffffff; text-shadow: 1px 1px 0px #000000, 1px -1px 0px #000000, -1px 1px 0px #000000, -1px -1px 0px #000000, -1px 1px 6px #C90051; letter-spacing: 6px;">ALCHEMY LOG</span></span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;">As discussed in the gameplay section, Alchemy is of the utmost importance to the Montalion's success. I <em>highly</em> encourage you to build Windstad Manor via Hearthfire, for its unique fish hatchery. The Montalion’s skill in Alteration allows him to transmute iron into gold, which is a great method for earning money for construction materials early on. (<span style="color: #808080;">Later, custom potions can fund skill training and home furnishing.</span>)</span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;">Key potions in the Montalion’s arsenal are listed below. Note that all of the ingredients can be grown using Hearthfire’s garden, greenhouse, and/or fish hatchery, except Hanging Moss. Which can be harvested <em>en masse</em> at the <em><strong>Solitude Catacombs</strong></em> — there are over 70 samples inside, and the zone respawns every ten days! You may also want to go fishing for spare River Betties in the swamps around Windstad manor, and any lakes you happen to come across.</span></p>
<p style="text-align: justify;"><span style="font-family: 'book antiqua', palatino;">For your convenience, all magnitudes listed here assume you're wearing a Peerless Alchemy Circlet & Necklace, Eminent Alchemy Gauntlets, and the Ring of Pure Mixtures — all of which can be obtained by level 40.</span></p>
<p><span style="font-family: 'book antiqua', palatino;"> </span></p>
<p><span style="color: #800000; font-family: 'book antiqua', palatino;"><em><strong><span class="font-size-3"><img class="align-left" src="http://images.wikia.com/wowwiki/images/4/4b/Inv_potion_62.png?width=75" width="75" /></span></strong></em><span style="color: #000000;"><strong><span class="font-size-3">Infernal Brew</span></strong></span></span></p>
<p><span style="font-family: 'book antiqua', palatino;"><span style="color: #333399;"><em><strong>Effects</strong></em></span> » Fortify Destruction +211%, Fortify Health +168</span></p>
<p><span style="font-family: 'book antiqua', palatino;"><span style="color: #333399;"><strong><em>Ingredients</em></strong></span> » Glowing Mushroom + Nightshade + Wheat</span></p>
<p><span style="font-family: 'book antiqua', palatino;"> </span></p>
<p><span style="font-family: 'book antiqua', palatino;"><em><strong><span class="font-size-3" style="color: #800000;"><img class="align-left" src="http://images4.wikia.nocookie.net/__cb20061123060113/wowwiki/images/1/1e/Inv_potion_76.png?width=75" width="75" /></span></strong></em><span style="color: #000000;"><strong><span class="font-size-3">Montalion Tincture</span></strong></span></span></p>
<p><span style="font-family: 'book antiqua', palatino;"><span style="color: #333399;"><em><strong>Effects</strong></em></span> » Fortify One-Handed +618% (<span style="color: #808080;"><em>yes, you're reading that correctly!</em></span>)</span></p>
<p><span style="font-family: 'book antiqua', palatino;"><span style="color: #333399;"><strong><em>Ingredients</em></strong></span> » Juniper Berries + Canis Root + Hanging Moss</span></p>
<p><span style="font-family: 'book antiqua', palatino;"> </span></p>
<p><span class="font-size-3" style="color: #800000; font-family: 'book antiqua', palatino;"><strong><em><img class="align-left" src="http://images.wikia.com/wowwiki/images/5/5e/Inv_potion_41.png?width=75" width="75" /></em><span style="color: #000000;">Plaguing Fumes</span></strong></span></p>
<p><span style="font-family: 'book antiqua', palatino;"><span style="color: #333399;"><strong><em>Effects</em></strong></span> » Damage Health -169 & Lingering Damage Health -34/sec for 10 seconds</span></p>
<p><span style="font-family: 'book antiqua', palatino;"><span style="color: #333399;"><strong><em>Ingredients</em></strong></span> » Imp Stool + Mora Tapinella + River Betty</span></p>
<p><span style="font-family: 'book antiqua', palatino;"> </span></p>
<p><span class="font-size-3" style="font-family: 'book antiqua', palatino;"><strong><img class="align-left" src="http://vignette1.wikia.nocookie.net/wowwiki/images/f/f3/Inv_potion_83.png?width=75" width="75" />Timeflux Serum</strong></span></p>
<p><span style="font-family: 'book antiqua', palatino;"><span style="color: #333399;"><strong><em>Effects</em></strong></span> » Fortify Alteration +168% (<span style="color: #808080;"><em>Slow Time lasts 168% longer</em></span>)</span></p>
<p><span style="font-family: 'book antiqua', palatino;"><span style="color: #333399;"><strong><em>Ingredients</em></strong></span> » Grass Pod + River Betty</span></p>
<p><span style="font-family: 'book antiqua', palatino;"> </span></p>
<p align="center"><span class="font-size-6" style="font-family: 'book antiqua', palatino;"><span style="color: #ffffff; text-shadow: 1px 1px 0px #000000, 1px -1px 0px #000000, -1px 1px 0px #000000, -1px -1px 0px #000000, -1px 1px 6px #C90051; letter-spacing: 6px;">SPECIAL MOVES</span></span></p>
<p><span style="font-family: 'book antiqua', palatino;"><span style="color: #000000;"><strong><span class="font-size-3"><img class="align-left" src="http://vignette2.wikia.nocookie.net/poxnorafans/images/a/a6/Firestorm.jpg/revision/latest?cb=20131002152548&width=125" width="126" height="145" />Smite</span></strong></span></span></p>
<p style="text-align: left;"><span style="font-family: 'book antiqua', palatino;"><em>Incinerate your opponents with stacking gouts of flame. At more than 60 DPS per cast, you will burn through armies in mere seconds, leaving naught but a trail of ash in your glorious wake.</em></span></p>
<p style="text-align: left;"> </p>
<p><span style="font-family: 'book antiqua', palatino;"> </span></p>
<p style="text-align: left;"><span style="font-family: 'book antiqua', palatino;"><span style="color: #333399;"><strong><em>Requires</em></strong></span> » Dual Casting, Infernal Brew, Shalidor's Insights (Destruction), Ignite</span></p>
<p style="text-align: left;"> </p>
<p><span style="font-family: 'book antiqua', palatino;"> </span></p>
<p><span style="font-family: 'book antiqua', palatino;"><span style="color: #000000;"><strong><span class="font-size-3"><a href="{{#staticFileLink}}2975971093,RESIZE_710x{{/staticFileLink}}" target="_blank" rel="noopener"><img class="align-left" src="{{#staticFileLink}}2975971093,RESIZE_710x{{/staticFileLink}}" width="126" height="145" /></a>Cleave</span></strong></span></span></p>
<p style="text-align: left;"><span style="font-family: 'book antiqua', palatino;"><em>Channel your bestial nature into a relentless onslaught of vicious, brutal strikes. With each slash doing approximately 12.5x normal damage, opponents won't have time to beg for mercy.</em></span></p>
<p style="text-align: left;"> </p>
<p><span style="font-family: 'book antiqua', palatino;"> </span></p>
<p style="text-align: left;"><span style="font-family: 'book antiqua', palatino;"><span style="color: #333399;"><strong><em>Requires</em></strong></span> » Berserker Rage, Montalion Tincture, Mystic Binding, Bound Sword</span></p>
<p style="text-align: left;"> </p>
<p><span style="font-family: 'book antiqua', palatino;"> </span></p>
<p align="center"><span class="font-size-6" style="font-family: 'book antiqua', palatino;"><span style="color: #ffffff; text-shadow: 1px 1px 0px #000000, 1px -1px 0px #000000, -1px 1px 0px #000000, -1px -1px 0px #000000, -1px 1px 6px #C90051; letter-spacing: 6px;">GAMEPLAY DEMONSTRATION</span></span></p>
<p style="text-align: center;"><span style="font-family: 'book antiqua', palatino;"><iframe src="https://www.youtube.com/embed/aos_engqZ08?rel=0&wmode=opaque" width="560" height="315" frameborder="0"></iframe></span></p>
<p style="text-align: center;"><span style="font-family: 'book antiqua', palatino;"><em style="font-size: 9pt;">Watch in full screen HD! Consult the video description for a list of mods used.</em></span></p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><span style="font-family: 'book antiqua', palatino;"><em>Many thanks to Albino and Vazgen for their input and advice! And thank <strong>you</strong> for reading.</em></span></p>
<p style="text-align: left;"> </p>
<p><span style="font-family: 'book antiqua', palatino;"><a href="http://theskyforge.ning.com/members/John" target="_blank" rel="noopener"><img class="align-center" src="{{#staticFileLink}}14377832,RESIZE_710x{{/staticFileLink}}" width="710" /></a></span></p>
</div>Character Build: The Cartographerhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-cartographer2017-06-16T14:04:26.000Z2017-06-16T14:04:26.000ZBen Chttps://TheSkyForge.ning.com/members/BenC<div><p dir="ltr" id="docs-internal-guid-6c906092-b132-e00d-3afc-103f611b0563"><a href="https://lh6.googleusercontent.com/noW_g-4fJvzlfpExs38siKf4P8kYNPty4EpZU3VzeDzoUrd7scpop3NuHukBAsnrlzYJpZM3Q8qlT_YZvV91BBehXbDfwYiT7y98ceqwgMfMXhDy9Ohyj9MdhJeLRwMMxTrYVpA" target="_blank"><img src="https://lh6.googleusercontent.com/noW_g-4fJvzlfpExs38siKf4P8kYNPty4EpZU3VzeDzoUrd7scpop3NuHukBAsnrlzYJpZM3Q8qlT_YZvV91BBehXbDfwYiT7y98ceqwgMfMXhDy9Ohyj9MdhJeLRwMMxTrYVpA?width=750" width="750" class="align-center"></a></p>
<p dir="ltr">This character comes from a desire to figure out who Natalia Dravarol is. She was the cartographer who created the map of Cyrodiil for Oblivion. She also created the Skyrim map but her name has been changed to Nataly. Some think this is a descendent of the original Natalia. A cartographer would most likely have to be fearless and of hardy stock, as they are consistently faced with the unknown. Orcs are known to have a very short life span, usually less than 50 years. For Natalia and Nataly to be the same person something special has to have taken place. She has to be at least 200 years old. That is the Natalia I chose to create - a very old Orc cartographer with many hidden secrets...</p>
<p dir="ltr"><a href="https://lh4.googleusercontent.com/ltVF-nc4A651vUB9KRWLo8bhaG89Nm2sp3bK9uu3hVrM6KnL4NB8_vOz4lQEKEkMgTEPib-ZKjfXhSMdt6TGpx8UK3un5NyRMtzWoUKgfT7bisXX3xN88fYbcKVwRYvkbtjX6jg" target="_blank"><img src="https://lh4.googleusercontent.com/ltVF-nc4A651vUB9KRWLo8bhaG89Nm2sp3bK9uu3hVrM6KnL4NB8_vOz4lQEKEkMgTEPib-ZKjfXhSMdt6TGpx8UK3un5NyRMtzWoUKgfT7bisXX3xN88fYbcKVwRYvkbtjX6jg?width=567" width="567" class="align-center"></a></p>
<p dir="ltr">We all have desires. Sometimes one person will let those desires overwhelm them. The desire becomes bigger than the person. So it is with Natalia Dravarol.</p>
<p dir="ltr">Natalia Dravarol was raised in a noble Orc family in Cyrodiil, and were welcomed in the highest circles of Imperial society. Natalia learned the art of smithing by her mother but her true passion was cartography, the profession of her father's family. The Dravarols were explorers and scholars for generations but none would reach the heights of Natalia...and none would sink to her depths as well.</p>
<p dir="ltr">Once she reached adulthood Natalia set out on her own to continue the family traditions. The journey took Natalia to many places where she discovered things beyond what her imagination could create. She made her name by completing a full map of Cyrodiil at age 23. Among these finds was an Elder Scroll. She sold the item, unaware of its power. Later she learned of her mistake and made a vow to never let such an artifact slip through her fingers again.</p>
<p dir="ltr"><a href="https://lh6.googleusercontent.com/aa_3Dy-PWLd8vKBvJcL0E-KmjCKIiyPp_4Tzr9Bk1NgfqvwzSMKzk0kU3boJhTD4Jxh7ve__9qW3WSaK1oe3nskFk_9Pt0yfwWJBBr0jgysi71Ir_pMKkdDx4BGlS1Tf1ybhfJ8" target="_blank"><img src="https://lh6.googleusercontent.com/aa_3Dy-PWLd8vKBvJcL0E-KmjCKIiyPp_4Tzr9Bk1NgfqvwzSMKzk0kU3boJhTD4Jxh7ve__9qW3WSaK1oe3nskFk_9Pt0yfwWJBBr0jgysi71Ir_pMKkdDx4BGlS1Tf1ybhfJ8?width=567" width="567" class="align-center"></a></p>
<p dir="ltr">Natalia became obsessed with the Elder Scrolls, as they were a different sort of map, a map filled with the power of prophecy and time. She did everything she could to track down the one that slipped through her fingers, but the effort was futile. So she changed tactics during one of her excursions when she discovered a retired community of Moth Priests in the Jerall Mountains. She impersonated a caretaker of the Priests and learned the secrets of reading the Scrolls, whose promise of knowledge burned brightly in her mind. Her life was nearing its end and there was only one way to ensure she could reach her goal of finding the Elder Scrolls – she decided to become a vampire. Natalia contracted the disease right before the Oblivion Crisis to aid her survival. There has been a downward spiral since. Now she has a bloodlust that rivals any and a desire to find the Elder Scrolls that outmatches even her need for blood.</p>
<p dir="ltr"><img src="https://lh6.googleusercontent.com/vRW5ruLjNoIGCW1BSL4hJmB7VMl5LhHYZqsfZdwrdXr5BlurY-gOZ0nm27j4MIbV6EkcnIiLubAFRlj7hzclIc301kLHBZYlhdoxBWA5wMkO-eisZtyDdKXSsZirNdFGmUv4sQg" width="400" height="125"></p>
<p dir="ltr">Race: Orc</p>
<p dir="ltr">Sex: Female (unless you want to make a male named Nataly)</p>
<p dir="ltr">Faction: Volkihar</p>
<p dir="ltr">Stone: Steed Stone (I got the stone as soon as I possibly could. Walking around in a full iron set can be annoyingly slow.)</p>
<p dir="ltr">Stat Ratio: Nothing in magicka (unless you want to use higher level conjurations), 2 in health and 1 in stamina. 0-2-1</p>
<p dir="ltr">Major Skills: Two Handed, Block, Heavy Armor, Conjuration</p>
<p dir="ltr">Minor Skills: Smithing, Speech, Lockpicking, Sneak</p>
<p dir="ltr">She is a cartographer by trade, at least that's the cover story. This takes a lot of skills to be proficient at and Natalia is one of the most renown cartographers in all of Tamriel. She would have to be a fighter (combat skils), an artist, a mathematician, an explorer (sneak), a sailor, a camper, a leader of men (speech) and so much more. Cartography and exploring are just her cover story which allows her access to places she shouldn't be. Her secret is her search for the Elder Scrolls and their power, looking anywhere and everywhere to find them (lockpicking).</p>
<p dir="ltr">-</p>
<p dir="ltr"><a href="https://lh3.googleusercontent.com/TTjrEavUBJil_DgFQRTwh9K3kewDCosbSgVW40NbaWtJNDVH6l8K7GsZHgF5lkfsph3uGOavY8-JQgY3SKNzrloOjfSpslXTjfz6xbsWqpwxv4t0ko_0CyTSLNCWNT2xFsNRMgs" target="_blank"><img src="https://lh3.googleusercontent.com/TTjrEavUBJil_DgFQRTwh9K3kewDCosbSgVW40NbaWtJNDVH6l8K7GsZHgF5lkfsph3uGOavY8-JQgY3SKNzrloOjfSpslXTjfz6xbsWqpwxv4t0ko_0CyTSLNCWNT2xFsNRMgs?width=550" width="550" class="align-center"></a>Quests: Natalia will do everything in her power to explore everywhere she can. Her lust for power will take her to the most remote and hidden places. Do what it takes to find the following places and more -</p>
<p dir="ltr">The Forgotten Vale, Blackreach, Solstheim (particularly the locked away Nchardak), The Soul Cairn and any Dwemer Ruins</p>
<p dir="ltr"><a href="https://lh5.googleusercontent.com/Suv4Z4TlbI_yAQhzAtOb7H2TkIqDsq2sj0yLFnzJCUBqsLPraNiQO6Wc8UOps108w142tcVpjEAn80UHLnke1TZ_566pJIlE6VmM-ppo2jv0CxdxYNW8dMhFX5jUeidaRICBYQA" target="_blank"><img src="https://lh5.googleusercontent.com/Suv4Z4TlbI_yAQhzAtOb7H2TkIqDsq2sj0yLFnzJCUBqsLPraNiQO6Wc8UOps108w142tcVpjEAn80UHLnke1TZ_566pJIlE6VmM-ppo2jv0CxdxYNW8dMhFX5jUeidaRICBYQA?width=550" width="550" class="align-center"></a>Equipment: Dawnguard Warhammer, Full Set of Iron Armor (Banded Iron Armor)</p>
<p dir="ltr">I suggest buying enchanted iron gear early. When you get to higher levels it seems to be more difficult to find great iron gear due to the fact that blacksmiths sell a wider variety of items. I used the Flame Atronach exclusively. It was my only ranged attack aside from shouts which didn't do a lot of damage.</p>
<p dir="ltr"><a href="https://lh4.googleusercontent.com/EoNwSudk6RSccPBoHWSw9hjLCpXjccJGl6zfGi-t9f-kKaICWS0pM1zBu8ooF6-xvSmF2PGkW8d6i6IaiPk5HQfVZiJk55hGKbTp-Ea-SCFSKs58IQiwT585IZovOuzplDgSJtQ" target="_blank"><img src="https://lh4.googleusercontent.com/EoNwSudk6RSccPBoHWSw9hjLCpXjccJGl6zfGi-t9f-kKaICWS0pM1zBu8ooF6-xvSmF2PGkW8d6i6IaiPk5HQfVZiJk55hGKbTp-Ea-SCFSKs58IQiwT585IZovOuzplDgSJtQ?width=550" width="550" class="align-center"></a>Enchantments: While you do not use enchanting (unless you want to) you will be buying enchanted gear. My character found/bought these items - Helmet: Fortify Magicka Regeneration, Chest: Fortify Health, Hands: Fortify Two Handed, Feet: Fortify Stamina (and carry weight or resist shock as a backup), Ring: Ring of the Erudite, Necklace: Talos Amulet or Resist Fire. Keep in mind that you use the steed stone and can carry multiple items without much of a penalty.</p>
<p dir="ltr"><a href="https://c1.staticflickr.com/9/8433/7841153864_5bf9b0cc4f_b.jpg" target="_blank"><img src="https://c1.staticflickr.com/9/8433/7841153864_5bf9b0cc4f_b.jpg?width=550" width="550" class="align-center"></a>Shouts and Powers: Animal Allegiance, Elemental Fury, Whirlwind Sprint, Berserker Rage, Embrace of Shadows and other vampiric powers.I didn't use a lot of shouting but the powers were a great help. Animal Allegiance is great for any explorer, you never know what manner of beast you will discover. Elemental Fury boosts melee damage greatly. Vampire lord is rarely used as Natalia would prefer to be hidden and have her disease unknown.</p>
<p dir="ltr"><a href="https://lh5.googleusercontent.com/RL38VflWTUZXVGZM4CBrsWa3O04H4g5GT1DlkLi6Qr_pEcZZIDaIJWnhuWbvTGR3M6vO5FiSoh2zUGUbGgxDdXDZXx1wa5MFjiGMlfU47oAqjEIGTPT_b3j_vo2XDSplstasz-4" target="_blank"><img src="https://lh5.googleusercontent.com/RL38VflWTUZXVGZM4CBrsWa3O04H4g5GT1DlkLi6Qr_pEcZZIDaIJWnhuWbvTGR3M6vO5FiSoh2zUGUbGgxDdXDZXx1wa5MFjiGMlfU47oAqjEIGTPT_b3j_vo2XDSplstasz-4?width=600" width="600" class="align-center"></a><a href="https://lh4.googleusercontent.com/3lqv22NBf6pgBuxu8uduXRpfa0DQauIShf1_Sg18NLR3yNzq6JakuxSjnxFyQ4csdkQgKvnDxyVRiRgisoQCu_d_1VX5wCYYzKSwCv1Ox9pBuAcZvsdRJh7reb8bK07I7tXEvXk" target="_blank"><img src="https://lh4.googleusercontent.com/3lqv22NBf6pgBuxu8uduXRpfa0DQauIShf1_Sg18NLR3yNzq6JakuxSjnxFyQ4csdkQgKvnDxyVRiRgisoQCu_d_1VX5wCYYzKSwCv1Ox9pBuAcZvsdRJh7reb8bK07I7tXEvXk?width=600" width="600" class="align-center"></a></p>
<p dir="ltr"></p>
<p dir="ltr"></p>
<p dir="ltr"><a href="https://lh5.googleusercontent.com/zILT-F7QHF1KUznytWwRhl5ya__eu-r67tprSb9ycyTee8rDTuGbTB6wNoTB2GXSb_gsvuvWNISET8TYN0wPYafBaqe6OtwtSdKo8xZTuWy4MiEjArzDI49UBOZ28RSInVp1OFc" target="_blank"><img src="https://lh5.googleusercontent.com/zILT-F7QHF1KUznytWwRhl5ya__eu-r67tprSb9ycyTee8rDTuGbTB6wNoTB2GXSb_gsvuvWNISET8TYN0wPYafBaqe6OtwtSdKo8xZTuWy4MiEjArzDI49UBOZ28RSInVp1OFc?width=500" width="500" class="align-center"></a>Iron equipment can be improved without any perks in smithing. The two perks I chose were to make the enchanted items you buy or find improvable. Your two handed weapon will be the Dawnguard Warhammer. During the Volkihar quests you will be sent out to destroy rival vampire clans, the Dawnguard Warhammer is extremely helpful. Carry a secondary warhammer if you find it necessary but I did not. Block is necessary for your defense, you are using the weakest heavy armor.</p>
<p dir="ltr"><a href="http://cdn.mos.cms.futurecdn.net/vPGaH4SJAMgzYXwCGuY3jG.jpg" target="_blank"><img src="http://cdn.mos.cms.futurecdn.net/vPGaH4SJAMgzYXwCGuY3jG.jpg?width=500" width="500" class="align-center"></a></p>
<p dir="ltr">As mentioned earlier a cartographer has many aspects. Natalia has to be a leader. A high speech skill ensures she can convince people to follow her. As an explorer she searches everywhere she can, lockpicking means no area is off limits. While "exploring" the more private areas Natalia has to be quiet and sneak around.</p>
<p dir="ltr"><a href="https://lh6.googleusercontent.com/aZT-VwclYwEzoO3msTkxkSLJQ-mbFHxb4g121C8aICszyeQkrHQnp6ahQOSAeXSb7IOCPo0RNTL0WhIKVPpJzU3dOHaA2paKNGScSsFgjrfA3nexAdM5i2vGv26rBadXL1C7GC8" target="_blank"><img src="https://lh6.googleusercontent.com/aZT-VwclYwEzoO3msTkxkSLJQ-mbFHxb4g121C8aICszyeQkrHQnp6ahQOSAeXSb7IOCPo0RNTL0WhIKVPpJzU3dOHaA2paKNGScSsFgjrfA3nexAdM5i2vGv26rBadXL1C7GC8?width=600" width="600" class="align-center"></a></p>
<p dir="ltr">Vampirism is a problem that can be difficult to deal with. I suggest using a horse to travel as much as possible, especially in the day. This helps negate your sunlight weaknesses and lets you travel well in heavy armor. Great horsemanship is always helpful to an explorer.</p>
<p dir="ltr"><a href="https://lh5.googleusercontent.com/gUDC8V8mPrDvT94AbWUs7hUbp-OfHEbFwZK_XrnyN3FoVD25OaU9LbgnULlEUExMchZHDDWAmHZkZeUWpQt8Hrl6Oa7E1vfkSTUnQPyEb0_0ZaLrJByggzYC8Q_OvijIclHgJqo" target="_blank"><img src="https://lh5.googleusercontent.com/gUDC8V8mPrDvT94AbWUs7hUbp-OfHEbFwZK_XrnyN3FoVD25OaU9LbgnULlEUExMchZHDDWAmHZkZeUWpQt8Hrl6Oa7E1vfkSTUnQPyEb0_0ZaLrJByggzYC8Q_OvijIclHgJqo?width=200" width="200" class="align-left"></a>Dragonslayer is the name of a combination that works on anything but is great for dragons. You combine Beserker Rage, Elemental Fury and Great Critical Charge to deal tremendous damage.</p>
<p dir="ltr">The Skull Crusher perks are often overlooked for most builds. Power attacks are the trademark of this character's combat style. Having your attacks get partially negated by armor is something you will not have to consider. Skull Crusher is a very underrated set of perks.</p>
<p dir="ltr"></p>
<p dir="ltr">-</p>
<p dir="ltr"><a href="https://lh6.googleusercontent.com/i9KCk5QGcx-d6EnR4Mq6NgPSXLKbnxrEFfIZja0MHYs0WlcLZ4TUzYZdmzKWBKD8V5_4StnAxunIAdv3pZ4LVku4CLOUF-bKsLPUDpaWaB0WA_JS4nJBs5QQw21XfuS5WNCoWF0" target="_blank"><img src="https://lh6.googleusercontent.com/i9KCk5QGcx-d6EnR4Mq6NgPSXLKbnxrEFfIZja0MHYs0WlcLZ4TUzYZdmzKWBKD8V5_4StnAxunIAdv3pZ4LVku4CLOUF-bKsLPUDpaWaB0WA_JS4nJBs5QQw21XfuS5WNCoWF0?width=200" width="200" class="align-left"></a></p>
<p dir="ltr">The Sweep perk combines with Skull Crusher to deal major damage to groups of enemies. You will hit everyone in range while negating 75% of their armor rating. Your power attack swipes through and crushes ribcages and breaks necks.</p>
<p dir="ltr"></p>
<p dir="ltr"></p>
<p dir="ltr"></p>
<p dir="ltr">-</p>
<p dir="ltr"><a href="https://lh4.googleusercontent.com/tWheih59PlI6vAo-SSp8Ye7CfkR_rT3R2wJH-uOOX9sezQri9W07UQ_asSqK8_2XK9kph4H2Bd4yI22ghkIaccovaHKmgmKd4nOocWuakGX1L98du4rLZxam_v1Yg6tzg39Etls" target="_blank"><img src="https://lh4.googleusercontent.com/tWheih59PlI6vAo-SSp8Ye7CfkR_rT3R2wJH-uOOX9sezQri9W07UQ_asSqK8_2XK9kph4H2Bd4yI22ghkIaccovaHKmgmKd4nOocWuakGX1L98du4rLZxam_v1Yg6tzg39Etls?width=525" width="525" class="align-center"></a>I have to make special mention of something I hated with other characters. The headbutting killcam is something I grew to appreciate with this character. I normally avoid warhammers because of hating this killcam. Natalia looks great with her Iron Helmet. Headbutting an enemy looks even better and makes sense with the rams horns. People have asked "why would I headbutt when I have a weapon?". Well you do it because your helmet is a certified weapon in its own right!</p>
<p dir="ltr">I would often start combat by casting a flame atronach and maybe two later in the game. They are great ranged weapons and synergize perfectly with a vampire. Your weakness is fire but the flame atronach is immune to it.</p>
<p dir="ltr">After casting the spell I fearlessly charge into the thick of combat. Great Critical Charge is the perfect first attack. You can string together Critical Charges over and over until your stamina is depleted if you hold sprint and time your attacks right. Use blocking and mobility (thanks to the Steed Stone) to survive until nothing is left but a pile of enemy pulp.</p>
<p dir="ltr">If necessary I would remove myself from combat with Whirlwind Sprint. I regroup, gather my self, heal damage with bought potions and then charge back in ready to clobber something.</p>
<p dir="ltr">A great combination is Animal Allegiance with Flame Atronach. Your enemies will suffer horrific attacks while you are nowhere to be seen.</p>
<p dir="ltr"><img src="https://lh3.googleusercontent.com/kx_JpzEPKIXgvYTyRtLzfblxgTMuB1MWICAciSj1XS4ZKppXXdDj3EoUfu3xdypybiNp5uJoQByznmDCwY9ez6wsTramVaZvdVIlrinbigfZv2ApZXrfapVg5PdlLL4V2A9I5UA" width="500" height="107"></p>
<p dir="ltr"><a href="http://storage.ning.com/topology/rest/1.0/file/get/904883?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/904883?profile=RESIZE_480x480" width="440" class="align-center"></a></p>
<p dir="ltr">I came up with a Hardcore Mode (named after Fallout NV) to enhance the gameplay. It is part role play and part insanity. Try these ideas if you want to really immerse yourself into the character that is Natalia Dravarol.</p>
<ol>
<li dir="ltr"> <p dir="ltr">Do not use the Heads Up Display. This represents a true explorer, unaware of where you are and where you are going.</p> </li>
<li dir="ltr"> <p dir="ltr">No Fast Travel but for carriages and boats. This causes you to explore more of the land. Natalia wouldn't skip all of the travels she would make. It is extremely difficult to avoid fast travel when you play the Volkihar questline but that's why it is called "Hardcore Mode"!</p> </li>
<li dir="ltr"> <p dir="ltr">Do not use the in-game map. You are an explorer and a cartographer. What good is a map maker if a fully detailed map already exists"</p> </li>
<li dir="ltr"> <p dir="ltr">Create your own map! This is something I did a little bit and was great fun. Findhttp://cdn.mos.cms.futurecdn.net/vPGaH4SJAMgzYXwCGuY3jG.jpgsome sort of paper and make your own map of Skyrim based on the locations you have already visited. Explore the country. Scout around the borders. You can find map-drawing help online including sites like this one: <a href="http://web.archive.org/web/20150420205932/http://www.wikihow.com/Make-a-Map">http://www.wikihow.com/Make-a-Map</a></p> </li>
<li dir="ltr"> <p dir="ltr">Feed on a different person daily. This allows you to better hide your vampirism instead of being a full blow blood-thirsty level 4 vampire.</p> </li>
<li dir="ltr"> <p dir="ltr">When you feed from a victim (other than the Volkihar quests that direct you to feed in order to turn someone to a vampire) you must kill them. This prevents you from farming the same person in the same house over and over. You must find new victims to feed from daily. Do not use anyone provided in Castle Volkihar. Drinking a potion of blood does not count.</p> </li>
<li dir="ltr"> <p dir="ltr">Gain your vampirism as soon as you leave Helgen. I always go straight to North Shriekwind Bastion, just turn left on the road from Helgen instead of right. The vampire you encounter will hit you with the ranged vampiric drain spell. You are more likely to get the disease based on how many times you are hit with the spell, not based on duration. There are pillars in the hallway where you first enter North Shriekwind Bastion along the walls that you can duck behind to break the spell. Keep popping in and out of cover to cause the vampiric drain spell to hit you as often as possible. It should take less than 5 minutes to contract the disease.</p> </li>
<li dir="ltr"> <p dir="ltr">Carry the tools of the trade. You will need quills, ink wells, a hammer and blank paper or scrolls to create your maps. If you find anything more that aid your cartography then by all means bring it with you. The blank parchment to the right can be used if you wish.</p> </li>
<li dir="ltr"> <p dir="ltr">For extra difficulty you can avoid using followers whenever possible. Yes you are a leader but when searching for your "special items" you will not want anyone else around to discover what you are doing. Your flame atronachs will do quite nicely and they will never tell what they see.</p> </li>
<li dir="ltr"> <p dir="ltr">Explore everything! Leave no stone unturned. Unlock every door. Open every chest. Search every room.</p> </li>
<li dir="ltr"> <p dir="ltr">Heal with potions only after combat. During combat you rely on block and skill to not take damage. You use your atronachs to shield you from damage and shouldn't need to heal anyway.</p> </li>
</ol>
<p></p></div>Character Build: Flurry Fury - Dual Wield Buildhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/flurry-fury-dual-wield-build2017-05-25T19:12:27.000Z2017-05-25T19:12:27.000ZMadman Glarthirhttps://TheSkyForge.ning.com/members/MadmanGlarthir<div><p></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/904863?profile=RESIZE_1024x1024" target="_self" width="750"><img src="http://storage.ning.com/topology/rest/1.0/file/get/904863?profile=RESIZE_1024x1024" width="700" class="align-center"></a></p>
<p style="text-align: center;">Do you like dual wielding? Do you like Elemental Fury? Do you like orcs? If you said yes to all that, you´ll probably like this Build.</p>
<p style="text-align: left;"><br> <a href="http://storage.ning.com/topology/rest/1.0/file/get/904863?profile=original" target="_self"></a> This build and most of the ones I'm gonna make in the future won't feature any or minimal Roleplay and Backstory as I find it unnecessary with builds that aren't dependent on it mechanically or playstyle-wise. If you do like Roleplay and such in a build, that's fine, but it will rarely be of significance for me.<br> <br> <br> <strong>Race</strong>: Orc, but you already knew that</p>
<p style="text-align: left;"><strong>Stats Distribution</strong>: Magicka:1 Health: 2 Stamina:2 [Level 40: 180 Magicka, 260 Health, 260 Stamina]</p>
<p style="text-align: left;"><strong>Standing </strong><strong>Stone</strong>: Steed Stone and Lord Stone, with the Aethereal Crown</p>
<p style="text-align: left;"><strong>Shouts</strong>: Become Ethereal, Elemental Fury, Slow Time</p>
<p style="text-align: left;"><strong>Spells</strong>: Healing -> Close Wounds</p>
<p style="text-align: left;"><strong>Powers</strong>: Berserker Rage, Secret of Protection</p>
<p style="text-align: left;"><strong>Blessing</strong>: Blessing of Talos</p>
<p style="text-align: center;"><br> <br> <strong>Equipment</strong></p>
<p style="text-align: left;"><br> <strong>Early game</strong>:</p>
<p style="text-align: left;"></p>
<ul>
<li>Any set of light armor</li>
<li>Rhagot</li>
<li>Amulet of Arkay/Amulet of Talos</li>
<li>Ring, Gauntlets, and Boots enchanted with <em>Fortify One-handed</em></li>
<li>(Ancient Shrouded Boots and Gloves while in stealth)</li>
</ul>
<p></p>
<p style="text-align: left;"><br> <strong>Late game</strong>:</p>
<p style="text-align: left;"></p>
<ul>
<li>Aethereal Crown</li>
<li>Ancient Falmer Cuirass enchanted with <em>Fortify Health</em> [<em>Fortify Light Armor]</em></li>
<li>Ancient Falmer Gauntlets enchanted with <em>Fortify One-handed</em></li>
<li>Ancient Falmer Boots enchanted with <em>Fortify One-handed</em> [<em>Fortify Stamina]</em></li>
<li>Ring enchanted with <em>Fortify One-handed</em> [<em>Fortify Restoration]</em></li>
<li>Amulet of Talos/Gauldr Amulet</li>
<li>(Ancient Shrouded Boots and Gloves while in stealth)</li>
</ul>
<p></p>
<p style="text-align: left;"><br> <strong>Weapons</strong>:</p>
<p style="text-align: left;">There is a choice for the main weapon here: Axe, Mace or Sword. To keep it "simple" only use one of the three, I personally chose Mace.</p>
<ul>
<li>Two main weapons enchanted with <em>Chaos Damage</em> [<em>Fire Damage</em>]</li>
<li>One unenchanted Dagger and one enchanted with <em>Chaos Damage</em></li>
</ul>
<p style="text-align: left;"><br> There are some unique weapons, which are useful for this build:</p>
<ul>
<li><em>Mace of Molag Bal</em> for refilling your enchanted weapons</li>
<li><em>Windshear</em> for the instant Stagger effect</li>
<li><em>Chillrend</em> for its high base damage and unparalleled enchantment (keep in mind though that you´ll only get the best version once you're level 46+)</li>
<li><em>Mehrunes Razor</em> for the small chance instantly kill</li>
</ul>
<p></p>
<p></p>
<p style="text-align: center;"><strong>Skills & Perks</strong></p>
<p style="text-align: center;"><a href="https://skyrimcalculator.com/build/471218/flurry-fury-dual-wield/perks" target="_blank">Level 40 Perks</a></p>
<p><strong>One-Handed</strong>: Armsman 5/5, Dual Flurry 2/2, Dual Savagery, Fighting Stance, Savage Strike<br> <br> <strong>Light Armor</strong>: Agile Defender 5/5<br> <br> <strong>Enchanting</strong>: Enchanter 5/5, Fire Enchanter, Frost Enchanter, Storm Enchanter, Extra Effect, Insightful Enchanter<br> <br> <strong>Restoration</strong>: Novice Restoration, Recovery 1/2, Respite, Avoid Death<br> <br> <strong>Illusion</strong>: Novice Illusion, Animage, Kindred Mage, Quiet Casting<br> <br> <strong>Sneak:</strong> 2/5 Stealth, Muffled Movement, Backstab, Deadly Aim, Assassins Blade<br> <br> <br> <br> As with any ranked perk, the ranks not listed above are of course good to have, but not required to play this Build properly</p>
<p></p>
<p style="text-align: center;"><strong>GAMEPLAY</strong></p>
<p></p>
<p style="text-align: left;">Use your main hand weapon of choice alongside an enchanted Dagger. When wounded, <em>Become Ethereal</em> is used to give time for the swap to your healing spell and bring distance between you and the enemies. When you need to put out more damage, switch to <em>Elemental Fury</em> and an unenchanted dagger.</p>
<p style="text-align: center;"><br> <br> <strong>SPECIAL MOVES</strong></p>
<p style="text-align: left;"></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/904890?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/904890?profile=RESIZE_320x320" width="300" class="align-left"></a></p>
<p><br> <strong>Blunt Anger</strong>: Berserker Rage, Elemental Fury, Secret of Protection</p>
<p>Activate Berserker Rage, Elemental Fury, Secret of Protection and then dual-wield power attack your opponents. Use an unenchanted left-hand Dagger and enchanted main hand weapon. When using a dual-wield power attacking with Elemental Fury, the game only checks the left hand for enchantments, thus, the main hand can be enchanted.<br> <br> Uses: When you're facing powerful enemies and useful when fighting in confined spaces with no room to dodge. This can only be done once a day, however, it, is strong enough to kill even the toughest enemies, don't waste it on small fry.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/904905?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/904905?profile=RESIZE_320x320" width="300" class="align-left"></a></p>
<p></p>
<p> </p>
<p> </p>
<p><strong>Wraith Strike</strong>: Elemental Fury, Shrouded Gloves & Boots, Quiet Casting</p>
<p>Activate Elemental Fury and then dual-wield power attack your enemy while in stealth.<br> <br> </p>
<p></p>
<p></p>
<p><br> <a href="http://storage.ning.com/topology/rest/1.0/file/get/904938?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/904938?profile=RESIZE_320x320" width="300" class="align-left"></a></p>
<p><strong>Army Slayer</strong>: Berserker Rage, Slow Time</p>
<p>Activate Slow Time, Berserker Rage and then quickly dispose of all enemies in sight.<br> <br> Uses: When multiple enemies are in close vicinity. With this setup, up to 6 strong enemies or any number of weak ones can be taken care of very quickly. Keep in mind that it Berserker Rage can only be used once a day and without it, this move simply isn't as powerful.</p></div>Character Build: The Uruk Magnarhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-uruk-magnar2017-04-24T00:19:41.000Z2017-04-24T00:19:41.000ZChris Dioknohttps://TheSkyForge.ning.com/members/ChrisDiokno<div><p dir="ltr" style="text-align: center;"><span>Welcome everypony, to my latest build, and one of my first on the site. While trying to drum up ideas for builds, I realized I had rarely played as a member of the Orsimer, and that the Rueful Axe is an underused weapon. With that in mind, I created....</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span><img src="https://lh3.googleusercontent.com/rMOSX-hOo971yNRw_ZiWHHj8BqPqk0YSKFFjTM3lAT3GFYhHlualaPTOr5UQn-d1Ypd6yVvd8G5CBsuHkkgmwuoqOrGxKLRPUanM6N_A02zKVClTuCHws2qJQv8UzNeiGaLrJXeG" width="624" height="85" alt="cooltext194032346342093.png" /></span></p>
<p dir="ltr" style="text-align: center;"><a rel="nofollow" href="https://www.youtube.com/watch?v=fcbazH6aE2g"><span>Peasant Slaughter Song</span></a></p>
<p dir="ltr" style="text-align: center;"><span><img src="https://lh6.googleusercontent.com/6zXh_sx3IzWlSD9yhiRVKlAq39hHeqkyStRpV6jSeMuSMO6DyIZQ2acZ8EbZKAfvU2tQmoNk-KP9k0iFRxPjg5PniuvyKiXysylcb7INuOAzjRqd9Eii40RrBxCyr9Cl2ozyJ9CF" width="633" height="380" alt="mighty_undead_warlord_by_khezug-d67ueuw.jpg" /></span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><em>During the first fall of Orsinium, a group of 200 Orcs fled into caves filled with glowing mushrooms. Over time, these strange fungi seemed to have an effect on them, draining their intelligence, but also boosting their physical attributes. They rebranded themselves the Uruks, an old Orcish term meaning ¨Iron Blood¨. Their religion branched off, as did they, into multiple clans. Instead of worshipping only Malacath, they worship either the glowing mushrooms, or a strange pantheon, filled with hybrids of various gods, a hybrid of the Lilac Bay´s Ebonarm and Boethiah, Namira, a hybrid of Clavicus Vile, and an amalgamation of Sanguine and Mephala, referred to The Undivided. This manuscript shall follow the tale of one Uruk I met a little over half a century go, who wished to become an Uruk Magnar, or, in Cyrodillic, an ¨Iron Blood Warchief.¨.......</em></p>
<p dir="ltr" style="text-align: center;"><em> -Saga of the Warchief, Urag gro-Shrub</em></p>
<p style="text-align: center;"><em> </em></p>
<p dir="ltr" style="text-align: center;"><span>Race:</span> <span>Orc. Make ´em as green as possible, with the horn like eyebrows, and your mouth should have at least one chipped tusk. The Berserker Rage works wonders, whether you´re in a bind and need a little power boost, or just wanna go on a slaughter spree. They also gain bonuses to Enchanting, Smithing, Heavy Armor, One-Handed, and Two-Handed. Perfect for an all around warrior.</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span>Standing Stone:</span> <span>Pick up the Warrior Stone once you leave Helgen. Once that´s done, and your skills have been trained up enough, pick up the Lord Stone. Not only does the sweet 25% Magicka Resistance reflect the inborn bonus Orcs back in Oblivion and I believe Morrowind, but the AR bonus also helps this character stay alive from both physical, and magical (</span><span>Especially</span> <span>fire), attacks. In the Aetherial Crown, we´ll want to slot in the Ritual Stone, for the occasional army if ours falls in battle.</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span>All-Maker Stone</span><span>: I personally went with the Beast Stone. A little extra Werebear ally will boost your all ready mighty army up.</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span>Stat Spread:</span> <span>1/3/2 in Magicka, Health, and Stamina. Magicka will be used for the occasional Frenzy/Fear spell, as well as Courage. Health can cap out at 270.</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span>Key Shouts:</span> <span>Unrelenting Force, Dismay, Disarm, Battle Fury, Elemental Fury, Dragonrend, Call of Valor, Call Dragon, Bend Will</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span>Major Skills:</span> <span>Heavy Armor, One-Handed, Two-Handed, Illusion</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span>Minor Skills:</span> <span>Lockpicking, Sneak/Speech, Smithing</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><em><strong>Gameplay</strong></em></p>
<p dir="ltr" style="text-align: center;"><span>We´ll want to follow Ralof into Helgen, for an early access to an axe, as well as some decent, early level heavy Imperial Armor. Once you reach the bear section, swap out the Imperial Captain´s Helmet for that iconic Iron Helmet. You´ll then want to pick up Faendel, as I personally find that Sven sucks Sload testicles. Plus, free archery training. Speaking off, you´ll want craft as many arrows as possible. While archery is unperked, it is good for whittling the health of foes down during the early levels, as well as taking down enemies like dragons.</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span>Prior to grabbing the Rueful Axe and the Longhammer/Volendrung, I mostly stuck with a simple Steel Battleaxe, and a matching Steel Warhammer,  both of which can be looted on lower level Bandits, or bought at the local blacksmith´s. The Rueful Axe, with its brutal, yet intricate, look, despite its lackluster enchantment, does some pretty decent damage with the right perks, equipment enchantments, and smithing, around 63 base damage by the time I hit level 50. With Sweep, these two will be mainly used against groups of enemies, though the Longhammer, with its speed, which can be expanded on with Elemental Fury, and the Bonebreaker perks can deal quite well with heavily armored, high tier enemies, such as Bandit Chiefs or Reaver Lords.</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span>Axes, preferably Orcish, will be duel wielded, generally. Orcish, as I learned from Curse and Raid´s</span> <a rel="nofollow" href="http://tamrielvault.com/group/character-building/forum/topics/contest-build-riften-s-most-wanted"><span>Riften´s Most Wanted</span></a><span>, deal the most Bleed damage, coupled with the Hack and Slash perks. Boosting this will be the occasional Damage Health poison, or the Lingering variant, to boost the damage, coupled with smithing. If you are so lucky, then swapping them out for the even more brutal looking Daedric Waraxes will be even better. These are used for either single fights with tough opponents, swapping out an axe for a Soul Trap enchanted Orcish dagger if you need to recharge one of your weapons, as backup weapons if you are disarmed of your Rueful Axe or Longhammer via a Dragur using the Disarm Shout</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span>You´ll also want to knab a decent horse. Sneaking up behind, and mounting a stallion or mare (That sounded less sexual in my head), will allow you to grab one from the stables. From here, I went about slaying giants, clearing out dungeons, and completing quests for the Dark Brotherhood and any miscellaneous quest givers. Alongside this, doing a bit of banditry and slaying Thalmor/Imperial soldier patrols, as well as the occasional wandering Noble, as well as enchanting and selling any decent gear I could grab, helped raise Speech, and fill my Septim purse.</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span>When it came to Mages and Dragons, mages were quickly dealt with with the aid of followers, or a quick Whirlwind Sprint, and a few chops of the Rueful Axe. When it came to dragons, I pulled out the highest damage bow in my arsenal, and restricted myself to only using Iron, Orcish, Falmer, or Forsworn arrows, and began pelting them with arrows, alongside my follower. Later, a quick Dragonrend allowed me to melee them to death.</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span>In the early days of the build, I at first chose to go with Sneak, using it to ambush my enemies with either a Stealth Roll+greatsword slash, or with a bow/crossbow hit from stealth. I later Legendaried this skill when I realized I wouldn't be using it too often, (Though you may keep it if you wish) and went for Speech. Alongside allowing me to persuade/intimidate with ease, it also made it possible to squeeze out more gold from trainers/merchants, with the Merchant perk, so I wouldn't have to scrounge too much for the items they would regularly take without this godsend of a perk.</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span>Now, most of you were wondering, did blocking to mitigate damage ever come to mind when playing? Not really, as the armor, Berserk Rage if needed, the Ring of Namira, and a steady supply of healing potions rarely gave me a reason to go on the defensive. The only time I ever utilized a shield at all was the Targe of the Bloodied, and that was primarily for the added Bleed it does, and the badass spiked look.</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span><img src="https://lh5.googleusercontent.com/HJTJPdrTsu4YKeA3uIhvu162qVmUa0dRRQwzNcIYYRJCeFWbt7ma1AnhWZeWol7m-SEh2ZIkJDeJo7ee2aiNsF0dd2fahpwBrWilgttLNBL2_qwXpu9I4PWxLmbpB-gnnLKu6k7E" width="624" height="365" alt="sky-2470.jpg" /></span></p>
<p dir="ltr" style="text-align: center;"><em>Patrolling around for some faces to smash in</em></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span>Now, when it came to the Dark Brotherhood, I didn’t really do much sneaking. Infact, I acted more like the lovechild of the Volkihar’s Furia Bloodmouth, and Oblivion DB’s Gogron gro-Bolmog, ergo, I would often say the most threatening thing to my target, then smash their skulls in.</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span>For much of this character´s early days, I spent my time either in full on Heavy Armor, or swapping out the cuirass for a Light Armor, such as the Hide Armor, cause I prioritized aesthetics over all else. Once you gain access to one, then the Forsworn Armor makes a better fit for the chest slot, with its skulls and whatnot.</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><em><strong>Level 25 Perks</strong></em></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span><img src="https://lh4.googleusercontent.com/ygBI97SJUxA6qdGnf9nCMKiwu7lKYd7c8tiOrbnRXKhZOSXWTU0RwsrWDchmX2MVF8WHuSd8EbdPBowtXSR_gkrwim-VrMOHvc8KSeb5RsfNAqVW9Kjb1xBn_nlpNgyGl7h7Vf-q" width="624" height="349" alt="PerksChrisWarriorThingy (1).png" /></span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><em><strong>Earlygame Equipment</strong></em></p>
<p dir="ltr" style="text-align: center;"><span><img src="https://lh6.googleusercontent.com/pccIBtBI81ur3tGQmgdI8ncJuXmckY-S2TdcG_TK_ELJhGrD4JYm2J1QwkihX9SX7BtCBgEC-rOKfgouqwQodWWcMPCk5GtVcC1FYo7hxxMxhKOdzvCObJmkF6gm77UwoohnvtDX" width="624" height="349" alt="EquipmentChris (1).jpg" /></span></p>
<p dir="ltr" style="text-align: center;"><span><img src="https://lh6.googleusercontent.com/vu2AJykdX9tYA61qzWJJ_RxPi8Ozw807MvN7dc8FhCd1ePz95T4X-P1FAXB121GUTSjrHRRHdJe2FAPplPxDpvJHVRAacpV0OpzFAP3LE5PJVo6xDoTYaP8uKdeX6BmvZDDy92wG" width="624" height="61" alt="cooltext194556565575078.png" /></span></p>
<p dir="ltr" style="text-align: center;"><span><img src="https://lh5.googleusercontent.com/0qPvACd1m1n7zCLDM80VrmV3hsUrAc-c4FFehqrrNrQRFP7iITW8XB7xDBfUy8MvEHNWXTT6rB0RZXXMbkO408aBKe0BTKiE4l84RDWZYzWDF3AmciEVgOxA2OA5-TESZF-3plDF" width="607" height="341" alt="images.jpg" /></span></p>
<p dir="ltr" style="text-align: center;"><em>By the time Angron had come into his power, he led an army of over twenty thousand strong. While many of them were his fellow Uruks, he had also been joined by various mercenary companies, captured soldiers, peasants seeking to survive, mages, alongside their Atronach summons, and the undead, the Uruk spores planted into their brains. He now ruled Skyrim, and set his sights on holding it, and eventually, taking Tamriel.</em></p>
<p dir="ltr" style="text-align: center;"><em>-Saga of the Warchief</em></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span>By the time you pass level 30 or so, you´ll want to have all your gear assembled by now. You should also be a Vampire Lord at this time (Though the form won't see much use). You should also have gotten Volendrung, as well as the Longhammer, and the Ebony Mail. If you´re lucky, then you may swap out the Ebony Mail for some Daedric Armor.</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span>After using Atub, I slew her and the rest of her Stronghold, and raised them as my first little army. They weren't the best, but we could always get more along the way. With this in mind, and with either Arvak or Shadowmare as my mounts, I decided it was just about time for....</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span><img src="https://lh4.googleusercontent.com/jg1AGxn64JFIeak3E7aNhBvMqCB7byGQPtTT9be59OzyLdKGH5Api7Xlzt2zGwXIWRyZFR8NsX4MLwd_uy1mOgFz1hpG6wN2gLaW0_xNDyzIVVgOQourFPSXxTsz0e0e_3u2bzfZ" width="624" height="97" alt="cooltext194682608949130.png" /></span></p>
<p dir="ltr" style="text-align: center;"><span><img src="https://lh3.googleusercontent.com/kyrd6k6vrv1WFUKCUU4Hp2M2IJcttDCTDW_7SJdsy33EG6GPMVvY8WxxJJZ2I61P_Qad2kbdMPODWZ4ggK4sPh2VCsnoAt2P3qjjPGt_Z6hzT1rMwUDdBffGOvIm3DLuTiotH6_N" width="624" height="352" alt="tumblr_static_tumblr_static_36yt1w8y7iio884ks8soogks0_640.jpg" /></span></p>
<p dir="ltr" style="text-align: center;"><span>This is what it´s all been leading up to. Imagine this, a small, isolated village, such as Rorikstead, is enjoying a nice, peaceful afternoon. When all of a sudden, on the horizon,</span> <span>they</span> <span>appear. At the head is a towering, mounted, Orcish figure, clad in a horned helm, and and shadows wrapping around his body. He raises his mighty axe, as a horde of mercenaries, mages, undead, Daedra, and his other warriors charge into the town. They burn homes, crush any opposition, and even take some of the citizens captive.</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span>You´ll be leading quite the sizable army by the time you´re finished with the playthrough. My followers consisted of my Uruk Magnar´s wife, Borgakh Steel-Heart, quest followers Delphine and Esbern (Who can summon a leveled Atronach), Serana, as well as any Thralls you´ve raised with the Ritual Stone. For those of you who don´t know, unequipping and reqeuipping the Aetherial Crown, with the Ritual Stone slotted in, allows us to reuse this normally once-per-day power as long as we want. So, even if our horde from Largashbur falls (They were weaklings anyhoof), we can raise them, alongside any other dead to fight for us, whether they be guards, or simple citizenry.</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span>You´ll want to start with small towns first, raising them to join your army. Note, depending on the system you play on (and the type of laptop/PC if applicable), you may notice quite the large drop in framerate due to how many NPCs are in the same area at once, and all the combat. But its all worth it when you engage in epic, Lord of the Rings style battles! You´ll be racking up quite the bounty with all this rampant raiding and pillaging, but who cares? More attacks means more fodder to add to our army, and send into our foes, a tidal wave of smelly, moaning zombies. Remember to loot any decent loot you can find on your hordes, particularly high priced unenchanted armor and weapons, or most enchanted items.  This is the kind of playthrough where money won't be a problem. In fact, by the end of it, I had a little over 300K in gold.</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span>Couple in your army with a hero from Sovengarde, or Odavhiing, and your foes will have little chance to stem your army streaming into your city. Think of this guy as Skyrim´s answer to Azog the Defiler.</span></p>
<p dir="ltr" style="text-align: center;"><span><img src="https://lh6.googleusercontent.com/uvpPg83p2kyIEbW0IZqgEAqWcPm2QazMQoxrWFTgAkJlRDFysITq8_Sta076K4OpO24OPzGeF1h9LYRP04iCtMtsEQz-oSxZWJqCW7sue2xU4sw1Gg6uodqNm17kyU5Z_BeSp2mM" width="624" height="414" alt="2012-04-01_00001.jpg" /></span></p>
<p dir="ltr" style="text-align: center;"><em>First Jarl of Falkreath, then all of Skyrim</em></p>
<p dir="ltr" style="text-align: center;"><span>Even here, I kept mostly in full Heavy Armor, though every now and again I´d throw on some Forsworn Armor, for a little variety.</span></p>
<p style="text-align: center;"><span><span><br />
<br /></span></span></p>
<p dir="ltr" style="text-align: center;"><em><strong>Level 52 Perks</strong></em></p>
<p dir="ltr" style="text-align: center;"><span><img src="https://lh6.googleusercontent.com/mXWtuT5iTY4_KIVFe11Dxvv206eSG4eULmeVQky-T5OxWdbSg-OX1kNzJUoSn8ylqHcrV20l3VZcjVujQjKgdT__GJ9V0HaebiQQNtALuReuLm-Pcx-bT1dt7qEhnyqNxAoMhj9e" width="624" height="391" alt="PerksChrisWarriorThingy.png" /></span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><em><strong>Endgame Equipment</strong></em></p>
<p dir="ltr" style="text-align: center;"><span><img src="https://lh6.googleusercontent.com/rIi6wuqwsHhCQzUW7ptYzWqQdqbAxqmW414ojGgbbHGXt0NCqWRqNvI67g_IezRB_qk1eO7ICNfRsDeAzCBDnPxLYGHaijPQlJU8Zxevgn858G74c0uTILu8dH5de_xvy022bm7c" width="624" height="469" alt="Capture.PNG" /></span></p>
<p dir="ltr" style="text-align: center;"><span>You may replace the Helm of Yngol with the Jagged Crown.</span></p>
<p dir="ltr" style="text-align: center;"><span><img src="https://lh5.googleusercontent.com/r8_sDSEsCBPdBFK18djNKR_FH22goHYQProtwqW-ljvAmZffFroiApSmtyUKoc74MBk8JiOhBvrWc-31LBGnCodjkTxCyN7vpvK5K6ehesWd_y2H-srAgV8XuKSZU1a5PRTPpaN-" width="624" height="68" alt="cooltext194882335737453.png" /></span></p>
<p style="text-align: center;"><span><span><br />
<br />
<img src="https://lh5.googleusercontent.com/rJPPh3p5Ttp1usA66dW_OqrHSfue4t4Bn8dYEqDgEyBYOdGCnMmev6HIHiWNCjgAy-GkVUlzih-0bUjhzkERDJguDenNWQwmRVERYvRtzhEFWwS2v6idlVNDNlrimR5ss_rVpJRg" width="120" height="118" alt="Aggressive_Arpeggio_Icon.png" /></span></span></p>
<p dir="ltr" style="text-align: center;"><em><strong>Horse Rush-</strong></em><span>Channeling the fury of Khornan, the Magnar inspires both himself, and his thralls, to shed blood and life in the name of the blood god, as they descend upon their foes.</span></p>
<p dir="ltr" style="text-align: center;"><span>(Ritual Stone+Elemental Fury+Berserker Rage+Battle Fury+Courage)</span></p>
<p style="text-align: center;"><span><span><br />
<br />
<br />
<br />
<img src="https://lh4.googleusercontent.com/n6RCXkK6jhv0f8IM9bNukRvmO932X4UTzEd1IkqHMcfW9cIDU-5NeeeJkx_o8rjenxODgRUMAFd_0Ds6JXSquxVxAG6S1I3vbx3L6n3faKEUfwHqUHBPlRx-rTsnugJ1XAv6Yj8z" width="110" height="110" alt="Blood_Frenzy_inq_icon.png.webp" /></span></span></p>
<p dir="ltr" style="text-align: center;"><span><em><strong>Khornan’s Fury</strong></em>-</span><span>Khornan gifts his champion with a small fractal of his unrelenting rage and power, turning the Uruk Magnar into a nigh unstoppable killing machine, or at least, more so than they already are.</span></p>
<p dir="ltr" style="text-align: center;"><span>(Potion of Blood+X of Alteration+Slow Time/Dragon Aspect+Berzerker Rage)</span></p>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span>Roleplay</span></p>
<ul style="text-align: center;">
<li dir="ltr">
<p dir="ltr"><span>Never run from a battle. Tactically retreating to a more advantageous position is fine and dandy, but never run away from a fight.</span></p>
</li>
<li dir="ltr">
<p dir="ltr"><span>Stockpile mead and ale. Wine and such can be tossed into the sea, or the fires of Oblivion.</span></p>
</li>
<li dir="ltr">
<p dir="ltr"><span>Use Flames spell on any Shrine, to symbolize setting it ablaze to a Divine, except Talos, cause he’s cool with the Uruks.</span></p>
</li>
<li dir="ltr">
<p dir="ltr"><span>Try and go out hunting every so often, preferably something big, like a Giant or Dwemer Centurion.</span></p>
</li>
</ul>
<p style="text-align: center;"><span><span> </span></span></p>
<p dir="ltr" style="text-align: center;"><span>Thanks!</span></p>
<p dir="ltr" style="text-align: center;"><span>Well, thank you, Warlord and Will, for the awesome spreads. And another thank you to the awesomeness that is Games Workshop, for creating the great Warhammer Fantasy and Warhammer 40K series.</span></p>
<p style="text-align: center;"><span> </span></p>
</div>