thief - THE SKY FORGE2024-03-29T12:44:00Zhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/feed/tag/thiefEvent Build: The Blind Spider (Modded Assassin/Thief Hybrid Build)https://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-blind-spider-modded-assassin-thief-hybrid-build2023-06-12T01:39:17.000Z2023-06-12T01:39:17.000ZShadowLi3https://TheSkyForge.ning.com/members/ShadowLi3<div><p style="text-align:center;"><span style="font-size:14pt;"><strong>Introduction</strong>:</span></p><p style="text-align:center;"><span style="font-size:14pt;"><a href="{{#staticFileLink}}11730894670,original{{/staticFileLink}}"><img src="{{#staticFileLink}}11730894670,RESIZE_710x{{/staticFileLink}}" alt="11730894670?profile=RESIZE_710x" width="672" height="378" /></a></span></p><p><span style="font-size:12pt;">He is called the Blind Spider or the Ashen Spider, a lethal assassin and a master thief who received a powerful blessing from the Daedric Prince Mephala. Many underestimate this dunmer because of his blindness and the blindfold he wears, only to find that they are tragically mistaken when they find a thin blade stuck in their chest or their prized possessions mysteriously vanished. He is described as unparalleled in his skill with one handed blade, for he can strike in unnatural speed compared to most mortals and that it rivals even the most skilled redguard warriors. Despite his blindness, his blessing from Mephala allows him to have peak human senses and reflexes, allowing him to still maneuver his environment effectively and fight enemies. His blessing also allows him to gain information on written parchment like letters and books by merely touching the paper/page without reading. He uses a special zatoichi that acts as his walking stick and cane sword for combat. If he’s not stinging his enemies with his blade, then they will receive an arrow to their head with deadly precision from the Blind Spider.</span></p><p> <strong><br /> <a href="{{#staticFileLink}}11730901474,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}11730901474,RESIZE_710x{{/staticFileLink}}" alt="11730901474?profile=RESIZE_710x" width="731" height="411" /></a></strong></p><p><strong> </strong></p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Character:</strong></span></p><p><span style="font-size:12pt;">Name: Varyn Drals</span></p><p><span style="font-size:12pt;">Race: Dunmer/Dark Elf</span></p><p><span style="font-size:12pt;">Origin: Cyrodiil</span></p><p><span style="font-size:12pt;">Class: Assassin/Thief Hybrid</span></p><p><span style="font-size:12pt;">Standing Stone: Shadow Stone</span></p><p> </p><p> </p><p><strong> </strong></p><p><strong> </strong></p><p><strong> </strong></p><p><strong> </strong></p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Backstory:</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong><a href="https://images.uesp.net/1/19/OB-place-Cheydinhal.jpg" target="_blank"><img src="https://images.uesp.net/1/19/OB-place-Cheydinhal.jpg" alt="OB-place-Cheydinhal.jpg" width="751" height="416" /></a></strong></span></p><p><span style="font-size:10pt;">Varyn Drals was born in Cyrodiil in the year 4E 168 in the city of Cheydinhal. His father and mother moved to Cyrodiil from Morrowind when she was pregnant with him, fleeing from the Camonna Tong. His father was the trusted right-hand man of Skaliz Dren, the kingpin of the Camonna Tong and his mother was Skaliz’ lover at the time. The two secretly fell in love and carried on a secret affair before they were discovered by Skaliz. His mother also stole Skaliz’ most prized artifact, an ancient, withered spider leg that was passed down to her by her grandmother, who was a member of the Cult of Spider and worshipper of Mephala. For the first few years, they lived a relatively peaceful lives and they had three small shrines of the three good Daedric Prince in dunmer culture: Azura, Mephala, and Boethiah. Due to Varyn’s mother’s lineage, they learn more towards to Mephala. His mother also told him the power of the withered spider leg, that whoever eats it will receive a powerful blessing from Mephala, especially if the family is a descendent of the Cult of Spider. When Varyn was 8 years old, his family’s peaceful lives come to a tragic end when Skaliz sent a Camonna Tong assassin to track them down. His mother told him to hide in the basement and gives him the spider leg, suspecting that the assassin came to retrieve it as well. Varyn hid in the basement and heard the assassin say that Skaliz sent his regard. There were loud commotions and fighting before it stopped. Varyn came out of the basement and finds both his parents dead.</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="https://images.uesp.net/6/64/ON-npc-Mephala_03.jpg" target="_blank"><img src="https://images.uesp.net/6/64/ON-npc-Mephala_03.jpg" alt="ON-npc-Mephala_03.jpg" width="479" height="479" /></a></span></p><p><span style="font-size:10pt;">Sometimes later, Varyn was forced to be evicted from his home by the Count, causing him to be homeless and beg for money on the street. During this time, he is constantly harassed and bullied by the gro-Orums, especially from the family’s son Ogog gro-Orum. Ogog regularly comes to Varyn and physically bullies and attacks him. One day, Ogog insults Varyn, saying that whatever his parents did that caused them to be killed had it coming. This causes Varyn to seethe in anger and hatred towards Ogog, vowing to give him his comeuppance. One night, Varyn returns to his tent near his old home and takes out the withered spider leg and eats it. Suddenly, his visions begin to fade into darkness and a woman with spider legs protruding from her back emerge before him. The woman reveals herself as Mephala and says that she has been aware of Varyn’s existence for some time. Despite knowing Varyn’s intention of eating the spider leg and not aligning with the Daedric Prince’s interest, Mephala states that she is intrigued by Varyn’s story and is willing to humor him, knowing that his great grandmother was a devout worshipper. The Webspinner grants the blessing to Varyn, allowing him to gain enhanced reflexes, perceptions, and unnatural ability to master certain skills. Varyn finds himself back in Cheydinhal and immediately sets out to find Ogog. He stalks Ogog to Harlun’s Watch, who is drunk and terrorizing the village with two of his friends. Varyn approaches Ogog, who is too drunk to recognize him, and begins to brutally beat him. Ogog’s friends pulls out their blades and tries to kill Varyn, but he swiftly dodges and takes the dagger from Ogog’s friends before killing them in unnatural speed. Varyn turns back to Ogog and repeatedly stabs the orc until his intestines come out. Varyn regains his senses and realizes what he just did. He quickly flees Harlun’s Watch and backs into Cheydinhal. He tells himself that Ogog’s whole family are bullies and crooked and that they don’t deserve any sympathies.</span></p><p><span style="font-size:10pt;">In the next morning, he Varyn finds a figure in dark robes sitting beside him, telling him that the Night Mother has noticed his bloody deed. The figure reveals himself as speaker for the Dark Brotherhood and offers an invitation to join the family. He tells him that he first must complete a small test, to kill a cheating husband who comes to Cheydinhal to meet his mistress. Varyn eagerly accepts the offer, knowing he has nothing to lose at this point. The speaker says that the mistress was being “taken care of” and that the cheating husband will only find death in her home. Varyn goes to the mistress’ home and waits for the unfaithful husband to arrive. When he arrives, Varyn kills him with cold precision. The speaker reveals himself and says he is impressed with Varyn’s coldness and willingness to take lives without hesitation. He tells him to go the sanctuary that just happens to be in Cheydinhal and gives him the passphrase. Varyn immediately goes to sanctuary and speaks the passphrase before granting him access. He is greeted by the sanctuary leader who welcomes him with open arms and says that they look forward to having him and that they recently got another recruit as well.</span></p><p> </p><p><span style="font-size:10pt;">For the next several years, Varyn trained rigorously with the assassins of the Dark Brotherhood and homed in many skills sets such as wielding blades, archery, and stealth. He would carry out many assassinations from killing elite warriors to powerful mages, and many high-profile targets. During this time, he also meets and befriends another recent member of the sanctuary, an Imperial who is also making waves amongst the rank. The two would occasionally spar and train together, but Varyn’s friend almost always loses to him in blade-to-blade training. Varyn’s friend also invites him to join the Thieves Guild, of whom he was also part of. Varyn learns to enhance his skills in thievery and carries out many contracts and heists almost flawlessly. Many members from the Dark Brotherhood and the Thieves Guild have noticed Varyn’s unusual abilities in mastering skillsets that are specialized in its respective organizations. It is around this time that he earned the nickname, the Ashen Spider.</span></p><p><span style="font-size:10pt;">Sometimes during the 4E 175, Varyn and his Imperial friend are given an unusual contract by the speaker, tasking them to help a dunmer couple in Vvardenfell. Varyn and his friends travel to Vvardenfell and meet the couple, Maryl Virian and Rana Beleth. They reveal themselves as rogue members of the Morag Tong, who were on the run because they exposed the Grandmaster of the guild of doing many corrupt dealings with the disgraced House Hlaalu. They reveal that the Grandmaster wants revenge for exposing him and has already sent Morag Tong assassins after them. Having nowhere else to turn to, they performed the Black Sacrament and were surprised that the Night Mother even humored them by answering their call. Varyn and his friend reluctantly agree to help the ex-Morag Tongs to assassinate the Grandmaster. The trio travels to the ruined city of Vivec to the still running headquarters of the Morag Tong. Maryl Virian also reveals that is the descendant of Naryu Virian, a famous Morag Tong assassin renowned for her beauty and her skill with a blade and that she had worked with a member of the Dark Brotherhood as well. When they arrived at Vivec, they were ambushed by several Morag Tong assassins, and they fight them until they reach to their headquarters and assassinates the Grandmaster and killed more assassins. Maryl then states that despite the rival guild, they all treated each other more like friends than that of enemies, especially with Varyn’s friend. The trio decided to forge a small brotherhood amongst themselves and that they’re willing to help each other in their time of needs. After Maryl pays them, Varyn and his friend return to Cyrodiil.</span></p><p><span style="font-size:10pt;">During the year of 4E 188, the Dark Brotherhood’s begins to decline and lose its grip on Tamriel. Varyn still does contracts for both the Dark Brotherhood and the Thieves Guild like his friend, until he learns that Skaliz Dren was still around. Vowing to avenge his parents’ murder, he returns to Vvardenfell and contacts Maryl Virian for information, knowing that the previous corrupt Morag Tong Grandmaster also had dealings with the Cammona Tong. Varyn and Maryl track down the leads of Skaliz and learn that he has left the organization and went to Summerset Isles. Varyn travels to Summerset Isle and learns that he leads a local gang in Shimmerne, but also under the protection of the Thalmor, which makes him untouchable. Having no other choice, Varyn tracks down and meets with a member of the Thalmor council to strike a deal. The Thalmor is willing to give up Skaliz, in exchange for Varyn’s fealty to the Thalmor and serve as one of their assassins. To show his commitment to the Thalmor, the council member demands Varyn to maim himself as a show of fealty. Varyn gives up his eyes by letting a spell cast on him, blinding him in the process. The council member accepts and gives up Skaliz’s location, of which very few people know of. Varyn was overwhelmed by the newfound darkness, but soon discovers that Mephala’s blessing protects him from being fully hindered by his blindness, as he has acute and enhanced perceptions and senses. Varyn then puts on a new blindfold and sets out to find Skaliz. He infiltrates Skaliz’ compound and kills many of his goons. Varyn was surprised that despite his blindness, he was able to fight the goons effortlessly like before and still navigate his environment effectively, thanks to Mephala’s blessing. He eventually confronts Skaliz Dren, who reveals to him that he had his parents killed many years ago. Skaliz remains unremorseful of his action and asks Varyn of the spider leg’s whereabout, to which he says that it’s in him. The two engage in a long and brutal fight with Varyn emerging victorious.</span></p><p><span style="font-size:10pt;">For the next couple of years, Varyn did contracts for the Aldmeri Dominion as a bound assassin. He eventually will earn the nickname the Blind Spider. During this time, he will meet and fall in love with a dunmer woman in Summerset Isle. They were together for a time, but Varyn will not stay forever, due to his oath to serve the Thalmor but promises to return one day. He will be contacted by the same council member to assassinate three nord barbarians who are stout worshippers of Talos and that they have been attacking Thalmor forces in Skyrim. Varyn also learns that the Night Mother’s resting place was destroyed in Bravil and that the Brotherhood’s grip has declined significantly. Seeing with little choice, Varyn accepts the contract. He travels to Skyrim and finds the three barbarians and manages to assassinate them. Varyn decides he needs to lay low in Skyrim for the time being and plan where to go from there.</span></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Quests and Roleplaying</strong>:</span></p><p style="text-align:center;"><span style="font-size:14pt;"><a href="{{#staticFileLink}}11731093699,original{{/staticFileLink}}"><img src="{{#staticFileLink}}11731093699,RESIZE_710x{{/staticFileLink}}" alt="11731093699?profile=RESIZE_710x" width="619" height="348" /></a></span></p><p>The Blind Spider is a trained remorseless assassin and a professional thief. He will always carry out his contracts effectively and not kill any unnecessary bystanders. Despite his “blindness” in the backstory and the blessing from Mephala, he can still be played and function like a normal character would. He can engage in open combat and sneak around, when necessary. When he begins his journey in Skyrim, he will be in the New Gninis Cornerclub, masquerading as a refugee from Morrowind or camping out in the woods (via the Alternate Start Mod).</p><p> </p><p><strong>Questlines</strong>:</p><p> <strong>The Dark Brotherhood</strong>: The infamous and shadowy organization that he will join and help them to regain their power. Not joining them is out of the question, as he grew up with them and has been a faithful member for a long time. The Blind Spider will complete all the contracts up until the assassination of the Emperor. The Blind Spider is not fond of Astrid’s rule, as she abandoned the old teachings and the tenets. During the questline, he will spare Cicero, despite his annoyance towards his apparent madness, knowing that he is one of the few members who remain truly loyal to the Dark Brotherhood’s tradition.</p><p> </p><p> <strong> The Thieves Guild:</strong> The Blind Spider will join this organization due to his ties to Cyrodiil’s counterpart. He will effectively and professionally carry out all the jobs that he is given. He will help restore the Thieves Guild’s power and join the Nightingale to gain access to Nocturnal’s powers. The Blind Spider will notice how differently they operate in Skyrim compared to Cyrodiil’s Thieves Guild.</p><p> </p><p> <strong>College of Winterhold</strong>: He can join the college to access the master trainers for enchantments and illusion. He will not do and finish the questline.</p><p> </p><p> <strong>Main Questline:</strong> He can do the main questline to gain the power of the dragon shouts and fulfill the destiny of the dragonborn, although he does not do this out of altruism and selflessness.</p><ul><li>(It’s necessary to complete Dragon Rising quest to gain access to The Whispering Door quest.)</li></ul><p> </p><p style="text-align:left;"><strong>Daedric Quests</strong>: The Blind Spider will do the quests of the Daedric Princes that he worships in the past.</p><p>The Black Star: He will help Azura to reclaim and purify Azura’s Star, as she is one of the good Daedra that the dunmers worships. He will rarely use Azura’s Star, as he will mostly keep it as reminder to his respect to one of the Reclamations.</p><p> </p><p>Boethiah’s Calling: He will do Boethiah’s bidding by sacrificing a follower and claiming the Ebony Mail. The Ebony Mail will be used depending on his chosen path based on two of the reclamations (and the chosen playstyle described below).</p><p> </p><p>The Whispering Door: He will meet with Mephala once again and claim the Ebony Blade to show his devotion to her by killing close friends to restore the blade. He will seldom use the Ebony Blade, as this is not his primary choice of weapon.</p><p> </p><p>The Cursed Tribe: He will help the orc tribe of Largashbur to gain their trust and favor and when the time comes, he will kill them using the Ebony Blade.</p><p> </p><p><strong>Other Quests</strong>:</p><p> Creation Club Quests:</p><ul><li>More Than You Can Chew: He will do this quest to learn the recipe to craft shadowed netch leather armor.</li><li>Ghosts of the Tribunal: As a follower of the Three Reclamations, the Blind Spider shows great disdain to three Tribunal. He will travel to Solstheim and hunt down the members remaining acolytes of the False Tribunal. In the process, the Blind Spider can claim countless artifacts that are tied to Dunmer history, such as Trueflame and Hopesfire.</li></ul><p> </p><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Race, Stats, and Standing Stone:</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}11731162256,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}11731162256,RESIZE_710x{{/staticFileLink}}" alt="11731162256?profile=RESIZE_710x" width="710" /></a></strong></span></p><p>As a dunmer (with Imperious Mod), he will have the starting stats of 95 health, 95 stamina, and 115 magicka. Focus primarily on allocating perk points in health and stamina. Once they are 250+, you can allocate some points in magicka for using illusion spells. The standing stone will be the Shadow Stone, allowing him to increase sneak by 20% when sneaking by walls and increase movement speed in combat. As a Dunmer, he also gains three racial abilities.</p><p> <strong><br /> - </strong><strong>Ancestral Guardian:</strong> When entering combat, expend <strong>1</strong> Spirit Favor to gain <strong>75</strong> points of armor - for <strong>120</strong> seconds.</p><p><strong>- Ashborn:</strong> Dunmer blood grants <strong>25</strong>% fire resistance. Ancestral Guardian and Spirit Walk each add <strong>25</strong>% while active.</p><p><strong>- Whispers:</strong> Your ancestors periodically indicate an enemy humanoid to slay for +<strong>25</strong> Spirit Favor and bonus gold. (You can toggle the amount of Spirit Favor gained via MCM to maximum, allowing you to earn more gold quickly.)</p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Major Skills:</strong></span></p><p>Onehanded: The Blind Spider’s deadliest skill, for fighting and assassination. He will also utilize dual wielding skill as well.</p><ul><li><strong>0 - One-Handed Mastery (2)</strong> - One-handed weapons do 25/50% more damage./, and critical strikes with one-handed weapons do 2% more critical damage per level of One-Handed.</li><li><strong>20 - Disciplined Fighter</strong>- Reduces the Stamina cost of power attacks with one-handed weapons by 15 points.</li><li><strong>30 - Bite Marks (3)</strong>- Unblocked attacks with daggers deal an additional 1/2/3 point/s of bleed damage per second for 30/45/60 seconds to living targets. This effect stacks.</li><li><strong>30 - Clash of Champions (3)</strong> - Attacks with swords reduce the target's attack damage by 10/15/20% for 3 seconds.</li><li><strong>30 - Ravage (2)</strong> - Dual wielding attacks are 20/35% faster.</li><li><strong>40 - Savage (2)</strong> - Attacks with a dagger deal 25/50% more damage if you rapidly hit the target three or more times. Resets when 2 seconds pass between hits.</li><li><strong>50 - Falling Sword</strong> - Forwards power attacks with a sword cause targets to bleed for 20 seconds. When a bleeding target falls below 25% Health, your attacks against that target are critical strikes that deals ten times critical damage.</li><li><strong>50 - Overrun</strong>- Can perform a one-handed sprinting power attack that deals up to 50% more damage and critical damage to a target above half Health. The higher its remaining Health percentage, the more damage and critical damage is dealt.</li><li><strong>50 - Rogue's Parry</strong> - When wielding a one-handed weapon and an empty other hand, attacking with the weapon while the opponent is winding up their attack or drawing a bow deals 40% more damage and delivers a critical strike.</li><li><strong>60 - Windswept</strong> - Sideways power attacks with a sword fling targets backwards up to 6 feet, dealing up to 40% more damage based on distance traveled.</li></ul><p> </p><p> </p><p> </p><p>Sneak: Despite his blindness, he is a master in staying in the shadow and avoiding detections:</p><ul><li><strong>0 - Sneak Mastery (2)</strong> - Sneaking is 15/30% more effective. Sneak success depends on visibility (movement and light level), sound (movement and armor weight), skill level and distance.</li><li><strong>20 - Sneak Attack</strong>- Sneak attacks with one-handed weapons deal 100% more damage. Sneak attacks with any other weapon or fists deal 25% more damage.</li><li><strong>30 - Fog of War</strong> - Sneaking is 15% more effective against targets that are in combat with you, or 30% if they are in combat with someone else.</li><li><strong>30 - Silent Roll</strong>- Sprinting while sneaking executes a silent forward roll.</li><li><strong>30 - Spot Detection</strong>- Grants the "Spot Detection" power. At will, outlines all humanoids within 150 feet that are detecting you with a green glow. Lasts 30 seconds.</li><li><strong>40 - Assassin's Blade</strong> - Sneak attacks with daggers deal 1% more damage per level of Sneak.</li><li><strong>40 - Dynamic Entry</strong>- Performing a silent roll increases your weapon damage by 40% and unarmed damage by 40 points for 3 seconds.</li><li><strong>40 - Infiltrator</strong>- Your footsteps and equipped armor make 75% less noise when sneaking.</li><li><strong>50 - Backstab (2)</strong> - You deal 25/50% more damage and critical damage with daggers when striking a target from behind.</li><li><strong>50 - Light Foot</strong>- You won't trigger pressure plates.</li><li><strong>50 - Right Behind You</strong>- You are adept at hiding in your target's blind spot. Sneaking is 15% more effective within 30 feet and 30% more effective within 15 feet.</li><li><strong>60 - Smokescreen</strong> - Grants the "Smokescreen" power. Once a day, creates a 35 foot cloud for 180 seconds that blinds those in the cloud, preventing them from seeing sneaking targets. Sneak attacks against them deal 50% more damage.</li><li> <strong>70 - Clean Escape</strong> - When you stand still for 8 seconds while sneaking, enemies within 150 feet no longer search for you.</li><li><strong>80 - Behind Enemy Lines</strong>- Sneaking is 15% more effective for each enemy within 100 feet that is not detecting you.</li><li><strong>80 - Problem Solver</strong> - Sneak attacks deal 10% more damage for each 200 points of Health the target has, up to 50% more damage.</li><li><strong>90 - Cloak and Dagger</strong>- Breaking invisibility with a power attack is a guaranteed critical strike that deals 50% more critical damage.</li><li><strong>90 - Shadow Warrior</strong> - Entering sneak mode in combat grants 2 seconds of invisibility, briefly leaving combat and forcing distant opponents to search for you. This effect has an 8 second cooldown.</li><li><strong>100 - Laughing Ghost</strong>- Grants the "Laughing Ghost" power. At will, while sneaking, teleport through the shadows behind a target to attempt a sneak power attack with your right weapon that deals double sneak attack damage. The target must be out of combat.</li></ul><p> </p><p> </p><p>Enchanting: An important skill to use when enchanting gears. Many of his gears rely on enchantments to enhance his effectiveness.</p><ul><li><strong>0 - Enchanting Mastery (2)</strong>- New enchantments are 20/40% stronger. Soul gems provide 2/4 extra weapon charge points per level of Enchanting.</li><li><strong>30 - Thunderstruck</strong> - Weapon enchantments are 25% more effective when delivered by a power attack (or 50% for a two-handed power attack).</li><li><strong>40 - Gem Dust</strong>- You may choose to destroy a Flawless Gem when you begin the enchanting process and sprinkle its dust on the Arcane Enchanter. New enchantments are 25% stronger when placed upon an item of the type corresponding to the gem.</li><li><strong>60 - Regalia</strong> - New enchantments placed upon robes, circlets, hoods and necklaces are 30% stronger.</li><li><strong>70 - Attunement</strong> - All enchantments on equipped weapons and armor are 10% more powerful and last 10% longer.</li><li><strong>80 - Twin Enchantment</strong> - Can place two enchantments upon the same item.</li><li><strong>90 - Arcane Nexus</strong> - You may choose to upgrade one arcane enchanter to an Arcane Nexus for 2500 gold. New enchantments created at an Arcane Nexus are 25% stronger. Can be "Disassembled" by sneaking, allowing you to upgrade another.</li><li><strong>100 - Miracle</strong> - You put your heart and soul into the next item you enchant at an Arcane Nexus, placing up to three enchantments upon it that are 25% stronger. Try as you might, you will never be able to repeat this feat.</li></ul><p> </p><p>Archery: Another area that the Blind Spider if proficient at. Despite his apparent inability to see his targets, he can still sense his target’s movements and positions thanks to Mephala’s blessing.</p><ul><li><strong>0 - Archery Mastery (2)</strong>- Bows and crossbows deal 25/50% more damage./, and critical strikes with bows and crossbows do 2% more critical damage per level of Archery.</li><li><strong>20 - Clean Kill</strong>- Bows and crossbows deal 20% more damage to a target at full Health.</li><li><strong>20 - Wingstrike (2)</strong>- Bashing with a bow or crossbow always staggers the target. Bows and crossbows deal 20/40% more damage to that target for 10 seconds.</li><li><strong>30 - Long Shot (3)</strong>- Bows and crossbows deal up to 40/60/80% more damage to targets beyond 50 feet. The damage bonus increases as distance increases.</li><li><strong>30 - Steady Hand (3)</strong>- Pressing Block while aiming will zoom in your view/ and slow time by 25/50%.</li><li><strong>40 - Crippling Shot</strong>- Arrows and bolts slow a target within 25 feet by 10% for 20 seconds. This effect stacks.</li><li><strong>40 - Hunter's Discipline</strong>- Recover twice as many arrows and bolts from dead bodies.</li><li><strong>40 - Thread the Needle (2)</strong>- Bows and crossbows ignore 25/50% armor if the target is not moving.</li><li><strong>50 - Pinning Shot</strong>- Arrows and bolts have a chance to stagger a target within 50 feet. More effective against targets with a lower remaining Health percentage. No effect on massive targets.</li><li><strong>50 - Ranger</strong>- Can move at full speed with a drawn bow.</li><li><strong>70 - Focus on the Prey</strong>- Cannot be staggered while holding a drawn bow or reloading a crossbow.</li><li><strong>60 - Quick Shot</strong>- Can draw a bow or reload a crossbow 30% faster.</li><li><strong>60 - Snipe</strong>- Shooting targets you haven't shot within the past 10 seconds inflicts a critical strike that deals three times critical damage, and any weapon enchantments applied by the shot are twice as effective.</li><li><strong>70 - Ambush Predator</strong>- After standing still for 6 seconds with a bow or crossbow out, it does 25% more damage until you move.</li><li><strong>70 - Beak and Talon</strong>- Your shots disrupt targets within 25 feet, disarming them if they are power attacking and knocking them down if they are staggered.</li><li><strong>80 - Hailstorm</strong>- Attack 8% faster with bows and crossbows for 10 seconds after shooting a fully drawn bow or crossbow in combat. This effect stacks.</li><li><strong>90 - Three Crows</strong> - Shooting a target beyond 25 feet three times in rapid succession, leaving less than 2.75 seconds between each hit, deals bonus damage equal to 15% of the target's current Health (max. 150 damage) and knocks the target to the ground.</li><li><strong>100 - Perfect Aim</strong>- Bows deal 25% more damage if the shot strikes a target within 2 seconds after the bow is fully drawn. Crossbows deal triple damage to targets with 20% or less Health remaining.</li></ul><p> </p><p>Illusion: A necessary magic skill for an assassin and a thief.</p><ul><li><strong>0 - Illusion Mastery (2)</strong>- Illusion spells cost 35/50% less Magicka, Illusion spells last 0.5/1% longer per level of Illusion, and mind affecting Illusion spells (Calm, Fear, Frenzy, Rally) are 0.1/0.2 points stronger per level of Illusion.</li><li><strong>40 - Silent Storm (2)</strong> - All spells you cast from any school of magic/, as well as all shouts, are silent to others.</li><li><strong>70 - Shadow Refuge</strong> - While affected by an invisibility spell or effect, you take 35% less damage from attacks and sneaking is 15% better.</li></ul><p> </p><p><strong>Optional/Playstyle dependent skills</strong></p><p>Alchemy (Path of the Spider): The Blind Spider knows how to brew deadly poisons he can use against his enemies, but also the beneficial potions for himself. He can use poisons to either coat his weapons or slip them into unsuspecting victims.</p><ul><li><strong>0 - Alchemy Mastery (2)</strong>- Potions and poisons you make are 20/40% stronger.</li><li><strong>20 - Physician</strong>- You may choose a type of beneficial potion: Health, Magicka or Stamina. Potions you mix that restore or fortify the chosen attribute are 50% stronger.</li><li><strong>20 - Stimulants</strong>- When you use a beneficial potion or ingredient, you regenerate 2% of your Magicka and Stamina per second for 30 seconds.</li><li><strong>30 - Advanced Lab</strong>- You may choose to upgrade one alchemy lab to an Advanced version for 2500 gold. Potions you mix are 25% stronger at an Advanced Lab. Can be "Disassembled" by sneaking, allowing you to upgrade another.</li><li><strong>30 - Experimenter</strong>- Eating an ingredient reveals all effects.</li><li><strong>30 - Poisoner</strong>- Poisons you mix are 1% more powerful per level of Alchemy.</li><li><strong>40 - Bottomless Cup</strong>- Poisons applied to weapons last for one additional hit per 10 levels of Alchemy.</li><li><strong>40 - Crimson Haze</strong>- Stimulants also increases movement speed by 10% for its duration.</li><li><strong>50 - Alkahest</strong> - Your poisons are highly corrosive, enabling you to ignore 40% of the armor rating of an affected target for their duration.</li><li><strong>50 - Lab Skeever</strong>- For 20 seconds after using any alchemy lab, beneficial potions you drink last 15 times longer and are 25% stronger.</li><li><strong>60 - Green Thumb</strong>- Twice as many ingredients are gathered from most harvestable objects.</li><li><strong>60 - Maenad</strong>- Magicka and Stamina are increased by 50 points when you are under the effect of a beneficial potion or ingredient, but reduced by 25 points when you are not.</li><li><strong>70 - Double Toil and Trouble</strong> - You mix twice as many potions at your Advanced Lab.</li><li><strong>70 - Pure Mixture</strong>- All negative effects are removed from created potions, and all positive effects are removed from created poisons.</li><li><strong>80 - Amplify Lethality</strong>- Grants the "Amplify Lethality" power. Once a day, point at a victim to silently reduce their poison resistance by 250% for 10 seconds.</li><li><strong>80 - Witchmaster</strong>- When you use a beneficial potion or ingredient, 50% chance to receive a powerful side effect, randomly chosen from a range of 40 side effects.</li><li><strong>90 - Chymical Wedding</strong>- Witchmaster side effects have 50% chance to cause side effects themselves.</li><li><strong>90 - Walking Disaster</strong>- In combat, periodically spill a random oil puddle on the ground. Puddles last 60 seconds.</li></ul><p> </p><p>Light Armor (Path of the Spider): An assassin’s choice of armor style, as it lets him move faster in combat while providing good protection. It also allows him to sneak more effectively.</p><ul><li><strong>0 - Light Armor Mastery (2)</strong>- Armor rating of Light Armor increased by 20/40%. You gain a small amount of Light Armor experience when wearing at least two pieces of Light Armor in combat.</li><li><strong>20 - Annoying Mosquitoes (2)</strong> - You take 10/20% less attack damage from enemies with full Health if wearing all Light Armor.</li><li><strong>30 - As a Leaf</strong>- While sprinting in Light Armor, you cannot be staggered and take 50% less damage from power attacks.</li><li><strong>30 - Light Armor Fit</strong>- Armor rating of Light Armor increased by 25% if wearing all Light Armor.</li><li><strong>40 - Initiative (2)</strong>- When you enter combat, if wearing all Light Armor, regenerate up to 10/20% of your maximum Stamina per second. This bonus gradually diminishes over the course of 15 seconds.</li><li><strong>40 - Keen Senses</strong>- You no longer need to wear a helmet to benefit from perks that require "wearing all Light Armor". If you are not wearing a helmet, Light Armor pieces have 20% increased armor rating.</li><li><strong>50 - Unhindered</strong> - Light Armor weighs nothing and doesn't slow you down when worn.</li><li><strong>50 - Windrunner</strong>- Move 10% faster in combat if wearing all Light Armor.</li><li><strong>60 - Evasive Leap</strong>- If wearing all Light Armor, jump in combat to cause all incoming attacks and spells to miss for 1 second. This effect has a 5 second cooldown.</li><li><strong>60 - Into the Maelstrom</strong>- You take 10% less attack damage when fighting more than one enemy if wearing all Light Armor.</li><li><strong>70 - Fight or Flight</strong>- When struck by an unblocked attack or spell in combat, an adrenaline rush regenerates 5% of your maximum Stamina per second for 6 seconds if wearing all Light Armor.</li><li><strong>70 - Wardancer</strong> - Your agility enables you to strike more effectively, granting 20% more attack damage and critical damage if wearing all Light Armor. This effect is lost for 6 seconds whenever you get struck by an unblocked attack or a hostile spell in combat.</li><li><strong>80 - Spelldancer</strong>- Wardancer also improves elemental (fire, frost and shock) spells and effects by the same amount.</li><li><strong>80 - Survival Instinct</strong>- When you get struck by an unblocked attack or hostile spell in combat, gain 10% movement speed for 6 seconds if wearing all Light Armor.</li><li><strong>80 - Wild and Free</strong>- While sprinting in Light Armor, you take 50% less damage from attacks.</li><li><strong>90 - Glancing Blows</strong> - You take 30% less damage from blocked attacks while Wardancer is active. When you lose the Wardancer effect due to an unblocked attack, it also deals 30% less damage.</li><li><strong>90 - Lightning Strike</strong>- Your critical strikes deal 75% more critical damage for 10 seconds after entering combat while wearing all Light Armor.</li><li><strong>100 - Tempting Fate</strong>- You gain 20% movement speed if you are not blocking during an enemy's power attack. If the power attack misses, the effect lasts until combat ends or until you get struck by a power attack.</li></ul><p> </p><p>Pickpocket ( Optional if using Artful Dodger Mod): An important skillset for any thief. It also allows him to slip poisons into unsuspecting victims if you choose to invest in the alchemy tree.</p><ul><li><strong>0 - Pickpocket Mastery (2)</strong>- Adds 20/40% to your pickpocket chance and increases carry weight by 50/100 points.</li><li><strong>20 - Blood Money</strong>- You find 10-100 more gold when looting humanoid corpses you have slain in an especially violent fashion (with an attack that dealt at least 100 more damage than their remaining Health or a killmove).</li><li><strong>30 - Cutpurse</strong> - Adds 25% to your chance to pickpocket gold, keys and jewelry.</li><li><strong>30 - Thief's Eye</strong>- When you enter a major city, illuminates a random citizen on the streets for 300 seconds. If you interact with the target during this time, they will carry valuable items (based on your Pickpocket skill). This can only occur once every 12-60 ingame hours.</li><li><strong>40 - Brotherhood Cocktail</strong>- Silently harm enemies by placing poisons in their pockets while pickpocketing.</li><li><strong>40 - On the Run</strong> - After you successfully pickpocket someone, sneaking is 200% more effective and movement speed is increased by 25% for 10 seconds.</li><li><strong>50 - Lawless World</strong>- Petty crimes are slowly forgotten, allowing your bounties for non-violent crimes to decay at a rate of 50% of your Pickpocket skill level each day.</li><li><strong>50 - Thief's Luck</strong>- You may choose an item type (gold, jewelry, books, ingredients, potions, ingots, scrolls). Those illuminated by Thief's Eye are three times more likely to carry items of your chosen type over other types.</li><li><strong>60 - Stalk the Prey</strong>- Preparing to pickpocket (sneaking behind a victim with the pickpocket message displayed) for at least 10 seconds adds 20% to your chance to pickpocket any item.</li><li><strong>70 - Trickster</strong> - Can pickpocket equipped weapons. If the target is sleeping, can pickpocket any equipped item.</li><li><strong>80 - Crime Wave</strong>- Shortly after you pickpocket or speak with the target illuminated by Thief's Eye, a new victim is illuminated, up to 4 times in a row.</li><li><strong>80 - You Saw Nothing</strong>- Grants the "You Saw Nothing" power. Once a day, distract a target and others in a 40 foot radius around the target. For 45 seconds, you will not receive a bounty if they are the only witness of your crimes. Does not prevent them from defending themselves.</li><li><strong>90 - Robbed Blind</strong> - Adds the Thief's Eye effect to You Saw Nothing.</li></ul><p> </p><p>Heavy Armor (Path of the Dark Warrior): If the Blind Spider wants to follow Boethiah instead and wear the Ebony Mail as his main armor choice.</p><ul><li><strong>0 - Heavy Armor Mastery (2)</strong>- Armor rating of Heavy Armor increased by 20/40%. You gain a small amount of Heavy Armor experience when wearing at least two pieces of Heavy Armor in combat.</li><li><strong>20 - Cushioned (2)</strong>- You take half/no damage from falling if wearing all Heavy Armor.</li><li><strong>30 - Battle Weary</strong>- Tired enemies have a harder time defeating your armor. You take up to 20% less attack damage from enemies with half or less Stamina, if wearing all Heavy Armor. The lower their Stamina, the less damage you take.</li><li><strong>30 - Heavy Armor Fit</strong>- Armor rating of Heavy Armor increased by 25% if wearing all Heavy Armor.</li><li><strong>40 - Defiance</strong>- You are trained to deflect incoming attacks while wearing all Heavy Armor. Whenever an enemy attacks you, you gain 15 points of armor rating for 10 seconds. This effect stacks.</li><li><strong>40 - Face of Death</strong>- You no longer need to wear a helmet to benefit from perks that require "wearing all Heavy Armor". If you are not wearing a helmet, Heavy Armor pieces have 20% increased armor rating.</li><li><strong>50 - Born to Fight</strong> - Heavy Armor weighs half as much and slows you down half as much when worn.</li><li><strong>50 - Revel in Battle</strong>- Defiance also increases melee weapon damage by 3% for 10 seconds. This effect stacks.</li><li><strong>60 - Bedrock</strong>- If wearing all Heavy Armor, you have 20% chance to brace for impact when attacked by an enemy, becoming immune to stagger for 4 seconds.</li><li><strong>60 - Break Upon Me</strong>- You are immune to basic melee weapon perks (Clash of Champions/Heroes, Denting/Crushing Blows, Bleed Like a Lamb/Dog, Bite Marks). If wearing all Heavy Armor, you take 10% less attack damage from enemies affected by one or more of these perks.</li><li><strong>60 - Never Kneel</strong>- If wearing all Heavy Armor, take 30% less attack damage from power attacks.</li><li><strong>70 - Lead the Tempest</strong>- Sprinting in combat increases the armor of allied people within 20 feet by 25% of your own armor, and the armor of allied Skeletons created by Bone Collector within 20 feet by 15% of your own armor. Lasts 30 seconds.</li><li><strong>70 - Reap the Whirlwind</strong>- When struck by a power attack or power bash, your attacks deal 125% more damage to the attacker for 5 seconds if wearing all Heavy Armor.</li><li><strong>80 - Out of the Inferno</strong>- Incoming fire, frost and shock damage reduced by 0.02% per point of armor if wearing all Heavy Armor.</li><li><strong>80 - Rise Above</strong>- If wearing all Heavy Armor, you intimidate enemies within 15 feet. They lose 5% attack damage and you gain 5% attack damage for each enemy affected.</li><li><strong>90 - Immortal</strong> - If wearing all Heavy Armor, take 75% less damage from attacks below 15% Health (or 20% Health if you are affected by Rallying Standard).</li><li><strong>90 - Primal Fear</strong>- If wearing all Heavy Armor, walking (but not running) towards living enemies within 30 feet in front of you may break their confidence, causing them to flee for 8 seconds.</li><li><strong>90 - Sovereign</strong>- When struck by an attack, subsequent attacks are deflected if wearing all Heavy Armor. You take 75% reduced damage from attacks for 1 second.</li></ul><p> </p><p><strong> </strong></p><p><strong> </strong></p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Weapons, Armor, and Items:</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}11731199059,original{{/staticFileLink}}"><img src="{{#staticFileLink}}11731199059,RESIZE_710x{{/staticFileLink}}" alt="11731199059?profile=RESIZE_710x" width="710" /></a></strong></span></p><p>Armor: Netch Leather Set (Warmonger Armory) – This can serve as his starting armor.</p><ul><li>Thieves Guild Hood (Craftable Thieves Guild Armor)</li><li>Netch Leather Armor</li><li>Leather Bracers (Using Vanilla leather gauntlet because netch leather bracers is glitched visually)</li><li>Netch Leather Boots</li><li>Black Blindfold:<ul><li>Fortify Health Regeneration by 50% and Fortify Illusion Cost by 50%</li><li>Rename to “Blindfold of the Spider”</li></ul></li><li>Ring of Choice:<ul><li>Fortify Onehanded attack power by 25%</li><li>Fortify Magic Resistance by 25%</li></ul></li><li>Left Handed Ring of Choice:<ul><li>Fortify Sneak by 25%</li><li>Fortify Sneak Attack Damage by 25%</li></ul></li><li>Necklace of Choice:<ul><li>Fortify Stamina Regeneration by 50%</li><li>Fortify Ranged Damage by 25%</li></ul></li><li>Mask Belts (Warmonger Armory and Reliquary of Myth):<ul><li>Krosis - Belt Right: Bows and crossbows do up to 50% more damage based on the target's distance, and you move 15% faster with an 8% chance to avoid incoming melee attacks.</li><li>Vokun - Belt Left: Sneaking causes all nearby opponents targeting the wearer or searching for the wearer to leave combat. Wearer is muffled and moves silently.</li></ul></li></ul><p>Weapons:</p><ul><li>Sithis Blade (Immersive Weapons)<ul><li>Burden: Reduce Enemy movement and attack speed by 25% for 30 seconds</li><li>Damage Weapon: Reduce enemy weapon damage by 25% for 30 seconds.</li></ul></li><li>Boethiah’s Glory (JS Unique Utopia Dagger Standalone)<ul><li>Absorb 30 health from living beings.</li><li>Paralyze: Living targets up to level 40 have a 25% to be paralyzed for 10 seconds</li></ul></li><li>3<sup>rd</sup> Era Daedric Dagger (Daedric Dagger from Morrowind)<ul><li>Rename to “Mephala’s Fang”</li><li>Poison Damage: Deal 5 points of poison damage for 10 seconds</li><li>Weakness to Poison: Reduce enemy resistance to poison by 50% for 30 seconds.</li></ul></li><li>Dwarven Black Bow of Fate<ul><li>50% chance for each attribute to absorb 25 points of Health, Stamina and/or Magicka. Target is 15% weaker to magic for 30 seconds when landing three shots in rapid succession.</li></ul></li><li>Ebony Blade (Optional) - One Handed<ul><li>Absorbs the life essence of your foes. Strengthened by the blood of deceit. Forward power attacks silence targets up to level 25 for 10 seconds.*</li><li>When fully powered, forward power attacks cost 500 points of charge and will prevent the caster from casting spells for the entire duration.</li><li>When fully powered, it will automatically recharge itself when equipped.</li><li>You can now acquire a one-handed version of the Ebony Blade, depending on your choice when you first pick up the Ebony Blade during the Whispering Door quest. The decision you make is final, and you will not be able to choose again after the quest is completed.</li></ul></li></ul><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>The Path of the Spider (Playstyle 1):</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong><a href="https://images.uesp.net/8/8f/ON-concept-Prince-Mephala-emblem.png" target="_blank"><img src="https://images.uesp.net/8/8f/ON-concept-Prince-Mephala-emblem.png" alt="ON-concept-Prince-Mephala-emblem.png" width="249" height="249" /></a></strong></span></p><p>The path of the spider leans closer to his devotion to Mephala. He specializes more in stealth, speed, and implementing poisons over open combat, although he can still engage in combat when necessary. This playstyle involves extra skill trees to implement the style, including Light Armor, Alchemy, and Pickpocket (optional). </p><p> </p><p>Armor: Shadowed Netch Leather Armor (CC Content)</p><ul><li>Guild Master Hood (Craftable Thieves Guild Armor mod)<ul><li>Fortify Archery by 50% and Fortify Armor Rating by 100 points</li><li>Or use the regular Guild Master Hood, obtained from completing the Thieves Guild Questline.</li></ul></li><li>Shadowed Netch Leather Armor<ul><li>Fortify Stamina by 50 points</li><li>Fortify Armor Rating by 100 points</li></ul></li><li>Shadowed Netch Leather Bracers<ul><li>Fortify Security (pickpocket and lockpicking) by 50%</li><li>Fortify Sneak Attack by 25% with weapons and spells</li></ul></li><li>Shadowed Netch Leather Boots<ul><li>Fortify Sneak by 50%</li><li>Muffle 50% of your movement noise</li></ul></li></ul><p>Wintersun Deity: Mephala</p><ul><li>Shrine Blessing: Fortify Poison by 15%</li><li>Follower: Secret Murder: Sneak attack deal x% more damage from behind based on favor with Mephala.</li><li>Devotee: Whispers of Betrayel: During prayer, seize control of the nearest person within 75 feet to fight for you. Cost 5% of favor</li></ul><p> </p><p>Poisons: He will utilize his poisons to slip them into his enemies or coat them on his weapons to deliver poisonous strikes.</p><ul><li>Poison of Lingering Damage Health: Scathecraw, Small Antlers, and Chokeberry.<ul><li>Drains the target’s health by 100+ points for 10 seconds</li><li>Target is 100%+ weaker to poison damage for 30 seconds</li><li>Concentrated poison temporarily reduces maximum and current health by 120+ points for 20 seconds</li><li>Damage the target’s health by 125+ points</li></ul></li><li>Poison of Health Damage: Jarrin Root and Nightshade (or Crimson Nirnroot)<ul><li>Damage health by 3000+ points</li></ul></li></ul><p> </p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>The Path of the Dark Warrior (Playstyle 2)</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}11731277064,original{{/staticFileLink}}"><img src="{{#staticFileLink}}11731277064,RESIZE_710x{{/staticFileLink}}" alt="11731277064?profile=RESIZE_710x" width="710" /></a></strong></span></p><p> This path reflects the Blind Spider’s devotion on Boethiah instead, where he focuses more on open combat than stealth and tactical subterfuge, although sneaking is still viable. This path focuses primarily on putting the use of heavy armor to use, specifically the usage of Ebony Mail. The only additional skill tree to invest in is Heavy Armor.</p><p> </p><p>Armor:</p><ul><li>Guild Master Hood (Same from the Path of the Spider) or Mask of Vivec<ul><li>Reflect Damage: Reflect 50% of incoming damage back at the attacker.</li></ul></li><li>Ebony Mail (Reliquary of Myth)<ul><li>Envelops the wearer in Boethiah’s Embrace, weakening nearby foes or protecting against physical harm when low on health. Muffles your movement.</li><li>(Opponents that get too close take 5 points of poison damage per second that weaken them to all sources of damage by 25%. If below 50% health, reduced the physical damage you take by 35% instead.</li></ul></li><li>Ebony Gauntlet:<ul><li>Fortify One Handed damage by 25%</li></ul></li><li>Ebony Boots:<ul><li>Fortify Movement Speed by 20%</li></ul></li></ul><p><a href="https://images.uesp.net/3/30/ON-concept-Prince-Boethia-emblem.png" target="_blank"><img class="align-full" src="https://images.uesp.net/3/30/ON-concept-Prince-Boethia-emblem.png" alt="ON-concept-Prince-Boethia-emblem.png" /></a></p><p>Wintersun Deity: Boethiah</p><ul><li>Shrine Blessing: You are 10% more effective in one handed weapons.</li><li>Follower – Blood Throne: Your attacks deal x% more damage when fighting only one opponent (based on your favor with Boethiah)</li><li>Devotee – Assassinate: During prayer, you may invoke superior daedric invisibility.</li></ul><p> </p><p> </p><p style="text-align:center;"><strong>Creation Club Contents:</strong></p><p style="text-align:center;">Ghosts of the Tribunal</p><p style="text-align:center;">Rare Curios</p><p style="text-align:center;">Netch Leather Armor</p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Required Mods:</strong></span></p><p>Warmonger Armory – Unofficial Fixed SSE Port:</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17809">Warmonger Armory - Unofficial Fixed SSE Port at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Immersive Weapons:</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/16788">Immersive Weapons at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>JS Unique Utopia Daggers Standalone:</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/65687">JS Unique Utopia Standalone SE - Daggers at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Wintersun – Faiths of Skyrim</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/22506">Wintersun - Faiths of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Ordinator Perks</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137">Ordinator - Perks of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Alternate Start</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272">Alternate Start - Live Another Life - SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Imperious Race</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315">Imperious - Races of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Andromeda Standing Stones</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910">Andromeda - Unique Standing Stones of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Imperious Race</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315">Imperious - Races of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Reliquary of Myth – Artifact Overhaul</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/31612">Reliquary of Myth - Artifact Overhaul at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Thaumatergy – An Enchanting Overhaul</p><p> <a href="https://www.nexusmods.com/skyrimspecialedition/mods/57138">Thaumaturgy - An Enchanting Overhaul at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Craftable Thieves Guild Armor</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/26550">Craftable Thieves Guild Armor at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p>Blindfolds of Skyrim</p><p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1968">Blindfolds of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></p><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Recommended/Optional Mods</strong>:</span></p><ul><li>Artful Dodger: Make pickpocketing more easy to perform at the chance of success at 90%, even at a low level. Once the pickpocket skill reaches to 100, the default value of chance of success increases to 99%.<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17273">ARTFUL DODGER - Dynamic Pickpocket Cap at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Proteus<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/62934">PROTEUS at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Dragonborn Crafting Hall Special Edition<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1891">Dragonborn Crafting Hall Special Edition at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Ordinator Perks (enhancements):<ul><li>20 Percent more Perk Points or 50 Percent more Perk Points options</li></ul></li><li>All Armor, All Enchantments<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4488">All armor - All enchantments at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Multiple Enchantments, Ordinator Patch<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/5267">Multiple Enchantments - Ordinator Patch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li></ul><ul><li>Skyrim Cheat Engine:<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/70159">Skyrim Cheat Engine at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Ethereal Elven Overhaul: The forehead protrudes quite a bit, causing it to clip through the blindfold. Using this mod will smoothen the forehead and fix the blindfold clipping. <ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/92217">Ethereal Elven Overhaul - SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li></ul><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>Closing Notes:</strong></span></p><p>This is my third build that I will post here on Skyforge. It’s not a “traditional” Skyrim build, as my build relies heavily on mods, and especially the “cheat mods”. I understand that it may turn some people off and not being everyone’s cup of tea. But I do find joy in making character builds, especially when they’re based on another character from another media. Once again, you are welcome to tweak my build to find your “perfect balance”, if it doesn’t stray too much from the original root.</p><p><a href="{{#staticFileLink}}11731406864,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}11731406864,RESIZE_180x180{{/staticFileLink}}" alt="11731406864?profile=RESIZE_180x180" width="524" height="655" /></a></p><p style="text-align:center;"> </p><p>As mentioned above, this is my third modded build inspired by a character from the John Wick movie series. In this one, the Blind Spider is based on Caine in John Wick Chapter 4, played by Donnie Yen, with my own twists to his backstory and ability. Caine is a blind assassin, but not any less deadly and a dangerous opponent to John Wick. I made up a backstory to justify the Blind Spider’s ability in navigating his environment and combat, akin to Caine in the movie. He was also a friend of John Wick, which makes the Blind Spider a friend and associate of The Contractor (Corvus Rem), my Skyrim’s character build of John Wick. I have made a John Wick inspired build with The Contractor (Corvus Rem), Sofia with the Golden Bat (Sabirah al-Saran), and now Caine with the Blind Spider (Varyn Drals). This will serve as the event build of incorporating a character from other media into the Elder Scrolls universe. I would consider my previous two builds into this event as well. In case if it wasn’t obvious, I love the John Wick movie series, especially Chapter 4. I have been anticipating the sequel for a long time and looking to create a character inspired by Donnie Yen's character. Next two builds would be inspired by the Tracker (Mr. Nobody) played by Shamier Anderson and Rooney (Ana De Armes) in the upcoming spin-off Ballerina.</p></div>Character Build: The Golden Bat (Modded Vampire Assassin/Thief Hybrid)https://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-golden-bat-modded-vampire-assassin-thief-hybr2022-05-20T19:32:56.000Z2022-05-20T19:32:56.000ZShadowLi3https://TheSkyForge.ning.com/members/ShadowLi3<div><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong> The Golden Bat (Modded Vampire Assassin/Thief Hybrid)</strong></span></p><p><strong><a href="{{#staticFileLink}}10503562300,original{{/staticFileLink}}"><br /> <img class="align-center" src="{{#staticFileLink}}10503562300,RESIZE_710x{{/staticFileLink}}" alt="10503562300?profile=RESIZE_710x" width="788" height="443" /></a></strong></p><p><span style="font-size:12pt;"><strong>Introduction</strong></span>: An infamous assassin or thief depending on who you’re asking. One of the most infamous figures in Tamriel’s rogue’s underworld due to her deadly skill to strike from shadow and breaking into the most secure areas to steal prized possessions. She is known as “The Golden Bat” due to her signature golden Ordinator mask she wears. Little people know that she is also a vampire who happens to be blessed with the cursed power of Molag Bal. Unlike most vampires in Tamriel, the Golden Bat has no interest in becoming a queen of the night, but rather as a feared assassin and thief who would use her vampiric powers to her advantage. Unsuspecting victims will find their blood completely drained before they wake up and paranoid merchants will find their prized merchandise disappeared with their secure containers not being lockpicked at all. The Golden Bat is as devious as she is deadly. She will not hesitate to slaughter her enemies with her dual wielding enchanted daggers or put an arrow between her enemies’ eyes.</p><p> </p><p><span style="font-size:18pt;"><strong>Character</strong></span>:</p><p> <a href="{{#staticFileLink}}10503563081,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10503563081,RESIZE_710x{{/staticFileLink}}" alt="10503563081?profile=RESIZE_710x" width="710" /></a></p><p> </p><p>Name: Sabirah al-Saran</p><p>Race: Redguard</p><p>Class: Assassin/Thief Hybrid</p><p>Standing Stones: Atronach (or Thief stone if using Andromeda Standing stones mod)</p><p> <a href="{{#staticFileLink}}10503564263,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10503564263,RESIZE_710x{{/staticFileLink}}" alt="10503564263?profile=RESIZE_710x" width="828" height="622" /></a></p><p> </p><p> </p><p><span style="font-size:12pt;"><span style="font-size:18pt;"><strong>Backstory</strong></span>:</span></p><p>Sabirah al-Saran was born in in the city of Sentinel sometimes around 2E 582. She was the daughter of a wealthy family. However, her family was notoriously hated and despised by most of the people in Sentinel due to their shallow and materialistic nature. Rumors also circulates around the al-Saran family that they are the descendant of an ancient vampire. Sabirah was not fond of playing the “high society” role and would often like to sneak out of her mansion to play with the orphans and street urchins of Sentinel. She has made several friends among the orphans and was treated with kindness and respect due to her not like being her family. Often, Sabirah would participate in small thievery with the street urchins like stealing foods and small purses from unsuspecting nobles. One night, Sabirah and two of the orphans breaks into a noble’s house to steal his diamonds. Unfortunately, they were caught by the owner and the trio was forced to escape, but the noble already alerted the guards. Sabirah gave the diamond to one of the orphans and told them to escape while she distracts the guards. In doing so, Sabirah was taken to the Sentinel dungeon. The next morning, Sabirah’s father comes to dungeon, hoping that he can bail her out. Instead, her father berated her on how she disgraced her family and that she is no longer fit to be in their home since he views her hanging around the orphans has tarnished their family names. Her father decided to leave her in the dungeon, causing Sabirah to feel immensely betrayed.</p><p>As Sabirah cries over her father’s betrayal, an older redguard prisoner across her proceeded to strike a conversation with her. She introduces herself as Whitka, veteran thief in the Thieves Guild. She offers Sabirah to join the Thieves Guild since she overheard how she has a knack for pickpocketing and stealing. Feeling that she has nothing to lose, Sabirah accepts. Later that night, Whitka pulls out a hidden lockpick and manages to open her cell door. She pickpockets the sleeping guard’s key and opens Sabirah’s cell. The two quickly sneak out of the dungeon and escapes outside the walls of Sentinel where they stole two horses and proceeded to ride to Abah’s Landing.</p><p>When they arrive to Abah’s Landing, Whitka takes Sabirah to their hideout. She brings her to the guild master of the Thieves Guild Zeira. Whitka explains that she is willing to vouch for Sabirah for her skills. Zeira proposes a test for Sabirah and if she passes, she will be accepted into the guild. Sabirah was able to pass test without too much effort, much to Zeira’s surprise, and was officially a member of the Thieves Guild. For the next several years, Sabirah has taken on many contracts and heist around Hammerfell and even international jobs. During this time, Sabirah has trained in sword combat, archery, and further honing her thievery skills.</p><p><a href="https://images.uesp.net/a/a3/ON-quest-A_Ghost_from_the_Past_04.jpg" target="_blank"><img class="align-center" src="https://images.uesp.net/a/a3/ON-quest-A_Ghost_from_the_Past_04.jpg" alt="ON-quest-A_Ghost_from_the_Past_04.jpg" width="788" height="591" /></a></p><p>Sometimes down in the line, Sabirah was contracted from a collector to steal an ancient cup from a Nord vampire in a cave near Anvil in Cyrodiil. Sabirah travels to Cyrodiil and was able to steal the ancient cup. However, the vampire caught her and Sabirah was forced to fight him and manages to kill him. Sabirah turns in the cup to the collector and receives her reward. Sabirah suddenly feels weak and doesn’t know why. Sabirah rents a room at a tavern for the next few days and rested there. After three days has passed, Sabirah finds herself fully transformed into vampire and realizes that she must have contracted a disease from her fight with the vampire. Feeling thirsty, she kills the tavern owner by draining all her blood and quickly hides the body. Feeling that she needs to process the whole transformation, Sabirah decides to stay in Cyrodiil for a while. In the next day, a mysterious courier gives her a letter, which directs her to the cave where she slew the vampire. Sabirah enters the cave and finds a black robed figure standing near a fireplace. The figure introduces himself as Speaker Teranus for the Dark Brotherhood, who took notice of the murder of the tavern owner. The Speaker says he’s impressed with Sabirah’s ability to kill without remorse, her thievery skills, and her newfound vampirism, which he thinks will prove a great asset to the brotherhood. The speaker proposes her a place to join the brotherhood if she can do a quick contract. Sabirah quickly accepts the contract, knowing it will be a while before she returns to Hammerfell. Sabirah does the contract and for the Speaker and she was accepted as a new initiate to the brotherhood. The Speaker directs her to the sanctuary hidden in the Gold Coast and gives her the passphrase “Sublime, my brother”. Sabirah travels to the sanctuary and meets the matron, Astara Caerellius. Astara and the members welcome her with open arms, despite of her being a vampire.</p><p>For the next few years, Sabirah has taken on countless contracts for the Dark Brotherhood and honing her newfound vampiric powers. Sabirah eventually becomes a deadly member of the Dark Brotherhood with her deadly skills along with her new vampiric abilities. During one of the many contracts, she assassinated an ex-priest of the Tribunal. She took the priest’s golden Ordinator mask kept it for herself. Eventually, Sabirah returns to Abah’s Landing and resumes doing Thieves Guild contracts. Many members were surprised that she was alive and turned into a vampire. Sabirah continued her work with both the Brotherhood and the Thieves Guild, eventually to be called the Golden Bat. Her golden mask becomes her signature characteristic as a master thief and a master assassin. Sometimes down in the line, Sabirah returns to Sentinel and paid her family a visit, particularly her father. She murders him in cold-blood and drinks his blood for his betrayal.</p><p>Sabirah al-Saran will operate for the next few eras as an infamous thief/assassin. She would travel around Tamriel for different jobs and witness significant events such as the reign of the Septim dynasty, the return of the Nerevarine, the Oblivion crisis, and the Great War. None of these events would interfere her situation until the 4E 196. Sabirah was contracted to steal an ancient relic for a mysterious client. After she stole the ancient relic and turned it in to the client, Sabirah was ambushed by a group of men. The mysterious client has sold her out to a band of powerful vampire hunters. Sabirah managed to slay a few hunters, but their sun light spells proved too powerful for her and she was forced to flee. Knowing that the vampire hunters intend to go where she would likely be found, she escapes to Skyrim. Having all her contacts from the over provinces cut off, Sabirah had no choice but to seek out a vampire hideout in the wild. While it was far from ideal, Sabirah was forced to lay low for the next 5 years. And she will be ready to emerge from her hiding and her journey in Skyrim begins.</p><p> </p><p><a href="{{#staticFileLink}}10503566876,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10503566876,RESIZE_710x{{/staticFileLink}}" alt="10503566876?profile=RESIZE_710x" width="721" height="405" /></a></p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Roleplaying</strong>:</span></p><p>The Golden Bat is a master assassin/thief with vampiric powers at her arsenal. Her sole purpose is to do what she was trained to do many centuries ago, assassinate and steal. Therefore the Dark Brotherhood and Thieves Guild questline is a must for the character. The Golden Bat sticks to the shadow often as she would strike and steal unseen. If unable to do that, she will engage in open combat and swiftly slay her enemies with her combined power of vampirism. She will acquire the Vampire Lord power through the Volkihar clan and would her newfound power. When she begin her journey in Skyrim, she will start as a Vampire in a vampire lair via Alternate Start mod to fit her backstory.</p><p> </p><p><strong><span style="font-size:12pt;">Questlines</span>:</strong></p><p> </p><p>Thieves Guild: An important organization for her since she has been a member from a different branch for the last thousand centuries. Joining the guild is like returning to a previous life for her after her 5-year exile. The Golden Bat can also gain the benefits and blessing of the Nightingale since they are the agents of Nocturnal and they operate from the shadows. </p><p> </p><p>Dark Brotherhood: The shadowy organization of assassination is another important part of her life, as it symbolized her rebirth as a vampire back in the second era. She has been an assassin for the Dark Brotherhood longer than most people and has witnessed many members come and go. To restore the Dark Brotherhood to its former glory is an important goal for the Golden Bat and to honor her unwavering loyalty to the Brotherhood.</p><p> </p><p>Dawnguard (Volkihar Clan): With the vampires on the rise, the Dawnguard plans to eradicate the vampire threat. Rather than joining the vampire hunters, the Golden Bat will join the Volkihar Clan and gain the Vampire Lord power, which is a significant enhancement to her vampiric power. But the Golden Bat has no interest in having power over the sun, nor is she fond of Harkon’s plan. She will work actively with Serana to thwart the maniacal scheme.</p><p> </p><p> </p><p>College of Winterhold: The Golden Bat would want to expand her skill primarily in enchantments and destruction (since most of her vampiric powers are tied to destruction in the Vampire Lord form). A useful illusion spell to obtain is pacify to calm higher leveled npcs.</p><p> </p><p> </p><p>Main Questline: The Golden Bat can discover and learn her destiny as the Dragonborn, to develop her power of the shout. The Golden Bat was not interested in playing savior of Tamriel, she is only in for the power she can acquire.</p><p> </p><p> </p><p> Daedric Quests:</p><ul><li>The Black Star: The Golden Bat will acquire the Black Star, as a useful source of replenishing her enchanted weapons</li><li>Discerning the Transmundane: She will venture to Blackreach to acquire the knowledge from the Elder Scroll and obtain the Oghma Infinium. The book will prove useful in enhancing her choice skills (preferably thief skills if most of them are not maxed out).</li><li>Pieces of the Past: She will collect the pieces of the infamous Mehrunes’ Razor and kill Silus to earn Dagon’s favor. She can use Mehrunes' Razor as one of the option for her daggers of choice.</li></ul><p> </p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Race, Standing Stone, and Stats:</strong></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}10503567462,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10503567462,RESIZE_710x{{/staticFileLink}}" alt="10503567462?profile=RESIZE_710x" width="710" /></a></p><p> As a Redguard (and with Imperious Race Mod), she starts of with 100 Health, 90 Magicka, and 110 Stamina. The first two stats to focus on are health and stamina in the beginning. Once the health and stamina are at an optimal point (250+), start putting some points into magicka as the Golden Bat would use some illusion spells like invisibility and calm spells. The standing stone will be Shadow Stone (Andromeda Standing Stones Mod), which allows her to increase sneak by 20% while sticking to the wall and increase movement speed in combat. The Golden Bat also comes with some passive abilities as well.</p><ul><li><strong>Dust Storm: </strong>Killing people increases attack damage and critical strike damage and reduces spell costs by <strong>30</strong>% for <strong>5</strong></li><li><strong>Nomadic Heritage: </strong>Redguard blood grants <strong>50</strong>% disease resistance. When not in combat, you have unlimited Stamina.</li><li><strong>Tenacity: </strong>Magicka and Stamina regenerate up to <strong>100</strong>% faster, based on missing Health.</li></ul><p> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Skills and Perks</strong>:</span></p><p> </p><p><span style="font-size:12pt;"><strong>Major skills:</strong></span></p><p> </p><p>Onehanded:</p><ul><li><strong>0 – One-Handed Mastery (2)</strong>– One-handed weapons do 25/50% more damage./, and critical strikes with one-handed weapons do 2% more critical damage per level of One-Handed.</li><li><strong>20 – Disciplined Fighter</strong>– Reduces the Stamina cost of power attacks with one-handed weapons by 15 points.</li><li><strong>30 – Bite Marks (3)</strong>– Unblocked attacks with daggers deal an additional ½/3 point/s of bleed damage per second for 30/45/60 seconds to living targets. This effect stacks.</li><li><strong>30 – Ravage (2)</strong>– Dual wielding attacks are 20/35% faster.</li><li><strong>40 – Cross Cut (2)</strong>– Unblocked regular attacks with a sword increase the damage of your power attacks against the target by 25/50% for 4 seconds.</li><li><strong>40 – Furious Strength</strong>– Power attack damage with one-handed weapons increased by 15% plus 0.1% per point of Stamina. Unlocks decapitations.</li><li><strong>40 – Savage (2)</strong>– Attacks with a dagger deal 25/50% more damage if you rapidly hit the target three or more times. Resets when 2 seconds pass between hits.</li><li><strong>50 – Rogue’s Parry</strong>– When wielding a one-handed weapon and an empty other hand, attacking with the weapon while the opponent is winding up their attack or drawing a bow deals 40% more damage and delivers a critical strike.</li><li><strong>50 – Twin Fang</strong>– Forwards power attacks with a dagger impale the target, dealing double Bite Marks damage, whether or not the attack is blocked.</li><li><strong>60 – Swaying Cobra</strong>– Sideways power attacks with a dagger inflict distracting wounds, draining 100 points of Magicka and Stamina and halting regeneration for 5 seconds.</li><li><strong>70 – Death Adder</strong>– Standing power attacks with a dagger ignore armor.</li><li><strong>90 – Unleash the Beast</strong>– While dual wielding in combat, enter a murderous frenzy every 20 to 40 seconds. For 8 seconds, dual wield power attacks deal 50% more damage and 100% more critical damage.</li></ul><p> </p><p>Light armor:</p><ul><li><strong>0 – Light Armor Mastery (2)</strong>– Armor rating of Light Armor increased by 20/40%. You gain a small amount of Light Armor experience when wearing at least two pieces of Light Armor in combat.</li><li><strong>20 – Annoying Mosquitoes (2)</strong>– You take 10/20% less attack damage from enemies with full Health if wearing all Light Armor.</li><li><strong>30 – As a Leaf</strong>– While sprinting in Light Armor, you cannot be staggered and take 50% less damage from power attacks.</li><li><strong>30 – Light Armor Fit</strong>– Armor rating of Light Armor increased by 25% if wearing all Light Armor.</li><li><strong>40 – Initiative (2)</strong>– When you enter combat, if wearing all Light Armor, regenerate up to 10/20% of your maximum Stamina per second. This bonus gradually diminishes over the course of 15 seconds.</li><li><strong>40 – Keen Senses</strong>– You no longer need to wear a helmet to benefit from perks that require “wearing all Light Armor”. If you are not wearing a helmet, Light Armor pieces have 20% increased armor rating.</li><li><strong>50 – Unhindered</strong>– Light Armor weighs nothing and doesn’t slow you down when worn.</li><li><strong>50 – Windrunner</strong>– Move 10% faster in combat if wearing all Light Armor.</li><li><strong>60 – Evasive Leap</strong>– If wearing all Light Armor, jump in combat to cause all incoming attacks and spells to miss for 1 second. This effect has a 5 second cooldown.</li><li><strong>60 – Into the Maelstrom</strong>– You take 10% less attack damage when fighting more than one enemy if wearing all Light Armor.</li><li><strong>70 – Fight or Flight</strong>– When struck by an unblocked attack or spell in combat, an adrenaline rush regenerates 5% of your maximum Stamina per second for 6 seconds if wearing all Light Armor.</li><li><strong>70 – Wardancer</strong>– Your agility enables you to strike more effectively, granting 20% more attack damage and critical damage if wearing all Light Armor. This effect is lost for 6 seconds whenever you get struck by an unblocked attack or a hostile spell in combat.</li><li><strong>80 – Spelldancer</strong>– Wardancer also improves elemental (fire, frost and shock) spells and effects by the same amount.</li><li><strong>80 – Survival Instinct</strong>– When you get struck by an unblocked attack or hostile spell in combat, gain 10% movement speed for 6 seconds if wearing all Light Armor.</li><li><strong>80 – Wild and Free</strong>– While sprinting in Light Armor, you take 50% less damage from attacks.</li><li><strong>90 – Glancing Blows</strong>– You take 30% less damage from blocked attacks while Wardancer is active. When you lose the Wardancer effect due to an unblocked attack, it also deals 30% less damage.</li><li><strong>90 – Lightning Strike</strong>– Your critical strikes deal 75% more critical damage for 10 seconds after entering combat while wearing all Light Armor.</li></ul><p> </p><p>Lockpicking:</p><ul><li><strong>0 – Lockpicking Mastery (2)</strong>– Weaker/all locks are easier to pick</li><li><strong>20 – Game of Fate</strong>– There are 5 Dragons of Fate hidden in random locked containers in Skyrim. Each grants 15000 gold and a free perk point when removed from its container. The name of the container changes to indicate the treasure inside.</li><li><strong>30 – Robber’s Eye</strong>– When you enter a dwelling you don’t own, illuminates a locked container for 120 seconds. During this time, it contains valuable items (based on your Lockpicking skill and the difficulty of its lock). This can only occur once every 12-60 ingame hours.</li><li><strong>30 – Wax Key</strong>– Gives you a copy of a picked lock’s key if it has one.</li><li><strong>40 – Gone in Fifteen Seconds</strong>– Taking 15 seconds or less to pick the lock on a container illuminated by Robber’s Eye improves the added treasure by an average of 50% based on the level of the lock and resets the cooldown of Robber’s Eye.</li><li><strong>50 – Nose for Treasure</strong>– You may choose an item type (gold, jewelry, books, ingredients, potions, ingots, weapons, armor, scrolls). Containers illuminated by Robber’s Eye are three times more likely to contain items of your chosen type over other types.</li><li><strong>60 – Dungeoneer</strong>– Robber’s Eye also works in dungeons and lasts three times as long.</li><li><strong>60 – Golden Touch</strong>– Find 20-100 more gold in many dungeon chests and 2-10 more gold in some corpses, urns, etc.</li><li><strong>90 – Treasure Hunter</strong>– Increases the chance of finding an additional weapon or armor item in many dungeon chests from 10% to 15%.</li><li><strong>100 – Seen This Before</strong>– Your skill at lockpicking is such that you may bypass locks of Expert or lower level without using a key or manually picking the lock. After picking or bypassing at least 100 locks, you gain 2 perk points.</li></ul><p> </p><p> </p><p>Sneak:</p><ul><li><strong>0 – Sneak Mastery (2)</strong>– Sneaking is 15/30% more effective. Sneak success depends on visibility (movement and light level), sound (movement and armor weight), skill level and distance.</li><li><strong>20 – Sneak Attack</strong>– Sneak attacks with one-handed weapons deal 100% more damage. Sneak attacks with any other weapon or fists deal 25% more damage.</li><li><strong>30 – Fog of War</strong>– Sneaking is 15% more effective against targets that are in combat with you, or 30% if they are in combat with someone else.</li><li><strong>30 – Silent Roll</strong>– Sprinting while sneaking executes a silent forward roll.</li><li><strong>40 – Assassin’s Blade</strong>– Sneak attacks with daggers deal 1% more damage per level of Sneak.</li><li><strong>40 – Dynamic Entry</strong>– Performing a silent roll increases your weapon damage by 40% and unarmed damage by 40 points for 3 seconds.</li><li><strong>40 – Infiltrator</strong>– Your footsteps and equipped armor make 75% less noise when sneaking.</li><li><strong>50 – Backstab (2)</strong>– You deal 25/50% more damage and critical damage with daggers when striking a target from behind.</li><li><strong>50 – Light Foot</strong>– You won’t trigger pressure plates.</li><li><strong>50 – Right Behind You</strong>– You are adept at hiding in your target’s blind spot. Sneaking is 15% more effective within 30 feet and 30% more effective within 15 feet.</li><li><strong>60 – Disengage</strong>– Grants the “Disengage” power. Once a day, all enemies within 100 feet who are attacking you or searching for you instantly stop and resume their normal activities.</li><li><strong>70 – Clean Escape</strong>– When you stand still for 8 seconds while sneaking, enemies within 150 feet no longer search for you.</li><li><strong>80 – Behind Enemy Lines</strong>– Sneaking is 15% more effective for each enemy within 100 feet that is not detecting you.</li><li><strong>80 – Problem Solver</strong>– Sneak attacks deal 10% more damage for each 200 points of Health the target has, up to 50% more damage.</li><li><strong>90 – Cloak and Dagger</strong>– Breaking invisibility with a power attack is a guaranteed critical strike that deals 50% more critical damage.</li><li><strong>90 – Shadow Warrior</strong>– Entering sneak mode in combat grants 2 seconds of invisibility, briefly leaving combat and forcing distant opponents to search for you. This effect has an 8 second cooldown.</li><li><strong>100 – Laughing Ghost</strong>– Grants the “Laughing Ghost” power. At will, while sneaking, teleport through the shadows behind a target to attempt a sneak power attack with your right weapon that deals double sneak attack damage. The target must be out of combat.</li></ul><p> </p><p> </p><p>Archery:</p><ul><li><strong>0 – Archery Mastery (2)</strong>– Bows and crossbows deal 25/50% more damage./, and critical strikes with bows and crossbows do 2% more critical damage per level of Archery.</li><li><strong>20 – Clean Kill</strong>– Bows and crossbows deal 20% more damage to a target at full Health.</li><li><strong>20 – Wingstrike (2)</strong>– Bashing with a bow or crossbow always staggers the target. Bows and crossbows deal 20/40% more damage to that target for 10 seconds.</li><li><strong>30 – Long Shot (3)</strong>– Bows and crossbows deal up to 40/60/80% more damage to targets beyond 50 feet. The damage bonus increases as distance increases.</li><li><strong>30 – Steady Hand (3)</strong>– Pressing Block while aiming will zoom in your view/ and slow time by 25/50%.</li><li><strong>40 – Crippling Shot</strong>– Arrows and bolts slow a target within 25 feet by 10% for 20 seconds. This effect stacks.</li><li><strong>40 – Hunter’s Discipline</strong>– Recover twice as many arrows and bolts from dead bodies.</li><li><strong>40 – Thread the Needle (2)</strong>– Bows and crossbows ignore 25/50% armor if the target is not moving.</li><li><strong>50 – Pinning Shot</strong>– Arrows and bolts have a chance to stagger a target within 50 feet. More effective against targets with a lower remaining Health percentage. No effect on massive targets.</li><li><strong>50 – Ranger</strong>– Can move at full speed with a drawn bow.</li><li><strong>70 – Focus on the Prey</strong>– Cannot be staggered while holding a drawn bow or reloading a crossbow.</li><li><strong>60 – Quick Shot</strong>– Can draw a bow or reload a crossbow 30% faster.</li><li><strong>60 – Snipe</strong>– Shooting targets you haven’t shot within the past 10 seconds inflicts a critical strike that deals three times critical damage, and any weapon enchantments applied by the shot are twice as effective.</li><li><strong>70 – Ambush Predator</strong>– After standing still for 6 seconds with a bow or crossbow out, it does 25% more damage until you move.</li><li><strong>70 – Beak and Talon</strong>– Your shots disrupt targets within 25 feet, disarming them if they are power attacking and knocking them down if they are staggered.</li><li><strong>80 – Hailstorm</strong>– Attack 8% faster with bows and crossbows for 10 seconds after shooting a fully drawn bow or crossbow in combat. This effect stacks.</li><li><strong>80 – Hawkeye</strong>– Grants the “Hawkeye” power. Once a day, slow time and focus on your foes for 10 seconds, looking for opportunities for a killing shot. Finding their vulnerability takes 1 second per 125 Health. Once you do, you may shoot them for an instant kill.</li><li><strong>90 – Three Crows</strong>– Shooting a target beyond 25 feet three times in rapid succession, leaving less than 2.75 seconds between each hit, deals bonus damage equal to 15% of the target’s current Health (max. 150 damage) and knocks the target to the ground.</li><li><strong>100 – Perfect Aim</strong>– Bows deal 25% more damage if the shot strikes a target within 2 seconds after the bow is fully drawn. Crossbows deal triple damage to targets with 20% or less Health remaining.</li></ul><p> </p><p> </p><p>Enchanting:</p><ul><li><strong>0 – Enchanting Mastery (2)</strong>– New enchantments are 20/40% stronger. Soul gems provide 2/4 extra weapon charge points per level of Enchanting.</li><li><strong>20 – Soul Siphon</strong>– Death blows with enchanted weapons to creatures, but not people, trap 5% of the victim’s soul, recharging the weapon. Does not apply to staves.</li><li><strong>30 – Thunderstruck</strong>– Weapon enchantments are 25% more effective when delivered by a power attack (or 50% for a two-handed power attack).</li><li><strong>40 – Gem Dust</strong>– You may choose to destroy a Flawless Gem when you begin the enchanting process and sprinkle its dust on the Arcane Enchanter. New enchantments are 25% stronger when placed upon an item of the type corresponding to the gem.</li><li><strong>60 – Regalia</strong>– New enchantments placed upon robes, circlets, hoods and necklaces are 30% stronger.</li><li><strong>70 – Attunement</strong>– All enchantments on equipped weapons and armor are 10% more powerful and last 10% longer.</li><li><strong>80 – Twin Enchantment</strong>– Can place two enchantments upon the same item.</li><li><strong>90 – Arcane Nexus</strong>– You may choose to upgrade one arcane enchanter to an Arcane Nexus for 2500 gold. New enchantments created at an Arcane Nexus are 25% stronger. Can be “Disassembled” by sneaking, allowing you to upgrade another.</li><li><strong>100 – Miracle</strong>– You put your heart and soul into the next item you enchant at an Arcane Nexus, placing up to three enchantments upon it that are 25% stronger. Try as you might, you will never be able to repeat this feat.</li></ul><p> </p><p> </p><p> </p><p> </p><p><strong><span style="font-size:12pt;">Secondary/Optional Skills:</span> </strong></p><p> Illusion:</p><ul><li><strong>0 – Illusion Mastery (2)</strong>– Illusion spells cost 35/50% less Magicka, Illusion spells last 0.5/1% longer per level of Illusion, and mind affecting Illusion spells (Calm, Fear, Frenzy, Rally) are 0.1/0.2 points stronger per level of Illusion.</li><li><strong>20 – Dream Thief</strong>– Activate sleeping victims to steal their dream, increasing the effectiveness of your Illusion spells by 50% for 3600 seconds. Chance to fail and alert the victim, based on Illusion skill.</li><li><strong>20 – Illusion Dual Casting</strong>– Dual casting an Illusion spell empowers it, increasing effectiveness and cost.</li><li><strong>30 – Imposing Presence</strong>– You radiate an aura of mystical charisma that touches all within 40 feet. Any Illusion spell you cast on those affected is 25% more powerful and lasts 30% longer.</li><li><strong>40 – Kindred Mage</strong>– Mind affecting spells and effects are 15 points stronger (or 30 points if you are the same race as the target).</li><li><strong>40 – Silent Storm (2)</strong>– All spells you cast from any school of magic/, as well as all shouts, are silent to others.</li><li><strong>40 – Wilting</strong>– Those affected by a Calm spell or effect within the radius of Imposing Presence lose 200 points of armor and 50% magic resistance.</li><li><strong>70 – Shadow Refuge</strong>– While affected by an invisibility spell or effect, you take 35% less damage from attacks and sneaking is 15% better.</li><li></li></ul><p> </p><p>Pickpocket:</p><ul><li><strong>0 – Pickpocket Mastery (2)</strong>– Adds 20/40% to your pickpocket chance and increases carry weight by 50/100 points.</li><li><strong>20 – Blood Money</strong>– You find 10-100 more gold when looting humanoid corpses you have slain in an especially violent fashion (with an attack that dealt at least 100 more damage than their remaining Health or a killmove).</li><li><strong>30 – Cutpurse</strong>– Adds 25% to your chance to pickpocket gold, keys and jewelry.</li><li><strong>30 – Thief’s Eye</strong>– When you enter a major city, illuminates a random citizen on the streets for 300 seconds. If you interact with the target during this time, they will carry valuable items (based on your Pickpocket skill). This can only occur once every 12-60 ingame hours.</li><li><strong>40 – On the Run</strong>– After you successfully pickpocket someone, sneaking is 200% more effective and movement speed is increased by 25% for 10 seconds.</li><li><strong>50 – Lawless World</strong>– Petty crimes are slowly forgotten, allowing your bounties for non-violent crimes to decay at a rate of 50% of your Pickpocket skill level each day.</li><li><strong>50 – Thief’s Luck</strong>– You may choose an item type (gold, jewelry, books, ingredients, potions, ingots, scrolls). Those illuminated by Thief’s Eye are three times more likely to carry items of your chosen type over other types.</li><li><strong>60 – Stalk the Prey</strong>– Preparing to pickpocket (sneaking behind a victim with the pickpocket message displayed) for at least 10 seconds adds 20% to your chance to pickpocket any item.</li><li><strong>70 – Trickster</strong>– Can pickpocket equipped weapons. If the target is sleeping, can pickpocket any equipped item.</li><li><strong>80 – Crime Wave</strong>– Shortly after you pickpocket or speak with the target illuminated by Thief’s Eye, a new victim is illuminated, up to 4 times in a row.</li><li><strong>80 – You Saw Nothing</strong>– Grants the “You Saw Nothing” power. Once a day, distract a target and others in a 40 foot radius around the target. For 45 seconds, you will not receive a bounty if they are the only witness of your crimes. Does not prevent them from defending themselves.</li><li><strong>90 – Robbed Blind</strong>– Adds the Thief’s Eye effect to You Saw Nothing.</li><li><strong>100 – Dragon Hoard</strong>– Whenever you sleep with 50000 or more gold in your inventory, you may choose to spend it to purchase a perk point.</li></ul><p> </p><p>Destruction:</p><ul><li><strong>0 – Destruction Mastery (2)</strong>– Destruction spells cost 35/50% less Magicka, and Destruction spells are 0.25/0.5% more powerful per level of Destruction.</li><li><strong>30 – Raw Power (3)</strong>– Destruction spells that do not deal fire, frost or shock damage are 10/20/30% more powerful.</li></ul><p> </p><p> </p><p> </p><p> </p><p> <a href="{{#staticFileLink}}10503568688,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10503568688,RESIZE_710x{{/staticFileLink}}" alt="10503568688?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong> </strong><strong>Life as a Vampire:</strong></span></p><p><strong> </strong></p><p>With the power of the vampire at her side, The Golden Bat gains huge advantage in her exploit as an assassin and a thief. She will use her various powers to aid her in contracts for assassinations and thievery. (With the Sacrosanct Vampires of Skyrim, it expands the powers for use in mortal form.)</p><p> </p><p><span style="font-size:12pt;"><strong>Abilities</strong></span>:</p><ul><li><strong>Dominate: </strong>Illusion spells cast by a vampire are <strong>25</strong>% more powerful and last <strong>25</strong>% longer on creatures and people.</li><li><strong>Moonlit Waters: </strong>A vampire can swim underwater without drowning, and walk across the surface.</li><li><strong>Resist Disease: </strong>Your Vampiric blood gives you <strong>100</strong>% resistance to disease.</li><li><strong>Resist Frost: </strong>Your Vampiric blood gives you <strong>50 (Sated) to 20 (Blood Starved)</strong>% resistance to Frost.</li><li><strong>Resist Poison: </strong>Your Vampiric blood gives you <strong>100</strong>% resistance to poison.</li><li><strong>Still Heart: </strong>A vampire is <strong>25</strong>% harder to detect by creatures and people while sneaking.</li><li><strong>Trespassing Curse: </strong>When trespassing in someone else’s home, lose <strong>10</strong> points of Magicka and Stamina per second. (Recommended to be turned off via MGM with SkyUI mod)</li><li><strong>Weakness to Fire: </strong>Your Vampiric blood gives you <strong>20 (Sated) to 50 (Blood Starved)</strong>% weakness to Fire.</li><li><strong>Weakness to Sunlight: </strong>Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by <strong>25 (Sated) to 100 (Blood Starved)</strong></li></ul><p> </p><p>As a vampire, the Golden Bat will experience thirst every now and then. If she doesn’t feed, she will gain new abilities, but also some detrimental ones too:</p><ul><li><strong>Fortitude:</strong> Vampiric blood makes you hard to kill. Upon taking fatal damage, you come back to life, becoming thirstier.</li></ul><p><em>…when Thirsty, turns into…</em></p><ul><li><strong>Wassail: </strong>The Beast awakens below <strong>25</strong>% Health in combat, draining Health, Magicka and Stamina during combat and reducing them by <strong>10</strong> points until you feed.</li></ul><p> </p><ul><li><strong>Kiss of Death: </strong>Draining a victim (killing them by feeding) permanently increases Health, Magicka and Stamina by <strong>1</strong>.</li></ul><p><em>…when Parched, turns into…</em></p><ul><li><strong>The Beast: </strong>Unable to Feed and can only Drain mortal victims, which kills them. (Immortal targets can’t be drained.)</li></ul><p> </p><ul><li><strong>Presence: </strong>Your Vampiric charm makes intimidation attempts twice as likely to succeed, and buying items is <strong>5</strong>% cheaper.</li></ul><p><em>…when Blood Starved, turns into…</em></p><ul><li><strong>Mockery of Life: </strong>Healing spells and effects no longer heal you. Potions of Blood have no effect. You don’t regenerate Health</li></ul><p> </p><p> </p><p>As a Redguard, she also gains a unique racial ability as a vampire:</p><p><strong>Ruler of Locusts:</strong> Once per battle, activate an enemy humanoid to send insects that deal <strong>5</strong> poison damage for <strong>60</strong> seconds.</p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Spells and Powers</strong></span>: The Golden Bat gains new powers if she gets thirstier, but these powers will be lost once she feeds. (There is one unique passive ability that counteract the loss of power:</p><ul><li><strong>Vampire’s Seduction:</strong> <em>1/day – </em>Silently bewitches a person up to level <strong>10</strong> for <strong>30</strong> seconds, calming them and allowing you to feed.</li><li><strong>Vampire’s Sight: </strong><em>At will – </em>Improved night vision. Cast again to disable.</li><li><strong>Vampire’s Will: </strong><em>1/day – </em>Clouds a person’s mind for <strong>120 (Sated) to 15 (Blood Starved)</strong> seconds, ending combat and making them unlikely to detect you while sneaking.</li><li><strong>Vampiric Drain: </strong><em>Spell – </em>Absorb <strong>5 (Sated) to 20 (Blood Starved)</strong> points of Health per second from the target.</li></ul><p> </p><p> </p><ul><li><strong>Blood Cauldron: </strong><em>At will – </em>Expend some of your Vampiric blood to replenish Health, Magicka and Stamina, becoming thirstier.</li></ul><p><em>…when Thirsty, turns into…</em></p><ul><li><strong>Blood Revel: </strong><em>At will – </em>In combat, gain <strong>25</strong>% bonus attack damage and spell effectiveness for <strong>120</strong> seconds or until combat ends, but activate <strong>Wassail</strong>.</li></ul><p> </p><ul><li><strong>Nightwalk: </strong><em>At will – </em>Send forth a mist for <strong>15</strong> Use again to teleport to its location. Maximum range is <strong>100</strong> feet.</li></ul><p><em>…when Parched, turns into…</em></p><ul><li><strong>Obfuscate: </strong><em>1/day – </em>Blend into your surroundings, gaining unbreakable invisibility for <strong>60</strong></li></ul><p> </p><ul><li><strong>Vampire’s Command: </strong><em>At will – </em>When talking to unoccupied people, adds new dialogue options that must be obeyed. Lasts <strong>60</strong></li></ul><p><em>…when Blood Starved, turns into…</em></p><ul><li><strong>Flaywind: </strong><em>1/day – </em>Target person within <strong>10</strong> feet flees while vampire bats absorb <strong>25</strong> Health per second for <strong>30</strong> If the target dies, counts as feeding.</li></ul><p> </p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Vampire Rank Abilities</strong>:</span> As she spends more time as a vampire and feeding on more victims, she becomes more powerful. The Golden Bat can gain abilities as she rises in vampire rank by feeding and draining victims. The vampire rank goes by the following:</p><ul><li>Fledgling</li><li>Blooded</li><li>Mistwalker</li><li>Nightstalker</li><li>Nightlord</li><li>Nightmaster</li></ul><p> </p><p>After feeding enough victims and advancing through the ranks, she can go to sleep and choose a new ability or power:</p><ul><li><strong>Blood Bond: </strong>Feeding on a sleeping victim makes them a lover, potential follower and marriage partner.</li><li><strong>Blood Knight: </strong>Able to feed on staggered enemies in combat for <strong>50</strong> points of Stamina.</li><li><strong>Cauldron of Fire: </strong>After using <strong>Blood Cauldron</strong>, deal double attack damage and take half attack damage for <strong>30</strong></li><li><strong>Dance with the Beast: </strong>Attack damage dealt doubled and attack damage taken halved while affected by <strong>Wassail</strong>, until combat ends.</li><li><strong>Eyes of the Predator: </strong><em>At will –</em> Spend Health to detect creatures and people within a <strong>500</strong> feet cone for <strong>30</strong> Cast again to disable.</li><li><strong>Harvest Moon: </strong>Draining a victim also generates a Potion of Blood.</li><li><strong>King Among Kine: </strong>You no longer lose any powers when feeding.</li><li><strong>Oberon’s Grail: </strong>Reduces the chance to fall victim to <strong>Wassail</strong> in combat by <strong>75</strong>%.</li><li><strong>Path of Humanity: </strong>Increased chance to delay the progression of Vampiric thirst.</li><li><strong>Night of the Wolf: </strong>Able to sneak feed on people who are not detecting you.</li><li><strong>Summon to Molag’s Court: </strong><em>1/day –</em> Commands the nearest person within <strong>150</strong> feet to come to you for <strong>120</strong> seconds, allowing you to feed. Feeding resets the cooldown.</li><li><strong>Vicissitude: </strong>Hemomancy spells other than <strong>Blood Seed</strong> do <strong>25</strong>% more damage to targets affected by <strong>Blood Seed</strong>.</li><li><strong>Wicked Wind: </strong><em>At will –</em> Dash instantly to a target location within <strong>15</strong></li></ul><p> </p><p>(Lore wise and backstory speaking, she has been a vampire since the 2<sup>nd</sup> era and would already have gained a significant portion of power and would be at the rank of a Nightmaster vampire. Use the MCM menu to change the ageing speed to maximum of 1000% so she can advance to the next vampire rank through feeding and draining more quickly and through less victims.)</p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Blue Blood</strong></span>: The Golden Bat can develop her powers even more by feeding on individuals who are dubbed with “Blue Blood”. These are powerful individuals in Skyrim (like Ulfric Stormcloak, General Tullius, etc) and feeding on them grants new and powerful passive abilities. There will be a new quest called “Blue Blood”, which adds pointers on the map to those powerful individuals. The abilities unlock in a fixed order as follows:</p><p> </p><ul><li><strong>Potence:</strong>Vampiric strength grants <strong>15</strong>% more attack damage, increased to <strong>30</strong>% when <strong>Sated</strong>.</li><li><strong>Sense Vitae:</strong>Activate a living target while sneaking to learn its attributes and resistances.</li><li><strong>Eyes of the Moon:</strong>Your <strong>Vampire’s Seduction</strong> power can affect targets up to <strong>50</strong> levels higher.</li><li><strong>Tooth and Claw:</strong>Your attacks deal <strong>25</strong>% more damage to targets affected by a Hemomancy spell such as <strong>Blood Seed</strong>.</li><li><strong>Mytherceria:</strong>Day passes <strong>20</strong>% faster and night passes <strong>30</strong>% slower.</li><li><strong>Masquerade:</strong>You are no longer hated and feared when <strong>Blood Starved</strong>.</li><li><strong>Daywalker:</strong>You are immune to non-lethal Sunlight.</li></ul><p> </p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Life as a Vampire Lord</strong>:</span></p><p>Through the power and gift from Harkon, she gains the power granted by Molag Bal himself. While the power of Vampire Lord provides game changing benefits, the Golden Bat would not use the form of Vampire Lord often, only in serious emergency when she was seriously outnumbered. She prefers to sneak and stick to the shadows, but if not she will use her daggers and some spells at her disposal. Some perks that are gained through the form of vampire lord can also benefit her in mortal form. While the Golden Bat can certainly expand her power as a vampire lord, these following perks are the ones that benefit her in mortal form:</p><ul><li><strong>Court’s Chef: </strong>Able to create Blood Potions at a cooking pot. Using Human Flesh yields <strong>1</strong> Blood Potion and using a Human Heart yields <strong>2</strong> Blood Potions. Additionally, consuming a Blood Potion advances Vampire Lord perks.</li><li><strong>White Wolf: </strong>Your Vampire’s Seduction power now works on targets <strong>15</strong> levels higher and you may Drain people under its effect regardless of how thirsty you are. Additionally, Draining a sleeping or seduced victim advances Vampire Lord perks.</li><li><strong>Psychic Vampire: </strong>Feeding on victims depletes their Magicka and Stamina and increases the effectiveness of Dominate and Still Heart against them to <strong>200</strong>% for <strong>30</strong></li><li><strong>Embrace the Beast: </strong>You are stronger when Blood Starved: you deal <strong>25</strong>% more attack damage, Flaywind lasts <strong>100</strong>% longer and Vampiric Drain deals <strong>50</strong>% more damage and has <strong>15</strong>% chance per second to cast a Flaywind on humanoid targets for <strong>5</strong> points of magic damage for <strong>10</strong></li><li><strong>Foster Childe: </strong>Able to Embrace a sleeping victim when feeding, turning them into a vampire who will fight for you and making them a lover, potential follower and marriage partner.</li><li><strong>Amaranth: </strong>Vampire’s Seduction works on vampires. Able to Drain humanoid vampires to disintegrate them and absorb their power. Your reward for this depraved act is a <strong>30</strong>% bonus to combat and social skills while weaker vampires flee from you, for <strong>5</strong></li></ul><p> </p><p> </p><p style="text-align:center;"> <a href="{{#staticFileLink}}10503616288,original{{/staticFileLink}}"><img src="{{#staticFileLink}}10503616288,RESIZE_710x{{/staticFileLink}}" alt="10503616288?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Weapons, Armor, and Items:</strong></span></p><p><strong> </strong></p><p><span style="font-size:12pt;"><strong>Armor:</strong></span></p><ul><li>Golden Tribunal Mask (Mask of Golden Bat)<ul><li>Amplify Illusion 50%, Fortify Sneak 50%, and Health Regeneration 30%+</li></ul></li><li>Vampire Hood (Optional, found in Bloodchill Manor CC)<ul><li>Fortify Archery 50%, Fortify Lockpicking 50%</li></ul></li><li>Rogue Thief Armor (Warmonger Armory mod)<ul><li>Fortify Light armor 50 points, Resist Magic 25%</li></ul></li><li>Rogue Thief Boots<ul><li>Fortify Sneak 50%, Muffle</li></ul></li><li>Light Volkihar Knight Gauntlet (Rename: Claws of al-Saran)<ul><li>Fortify Onehanded 50%, Fortify Sneak Damage 50% (mod)</li></ul></li><li>Necklace of choice<ul><li>Fortify Illusion -30%, Fortify Stamina Regeneration 25%</li></ul></li><li>Ring of Choice<ul><li>Fortify Sneak 50%, Resist Fire 50%</li></ul></li></ul><p> </p><p><span style="font-size:12pt;"><strong>Weapons</strong>:</span></p><ul><li>Black Crow Dagger (unechanted version, obtained via console commands)<ul><li>Frost Damage 20, Shock Damage 20</li><li>Good alternative dagger can be Ebony Dagger</li></ul></li><li>Wicked Dagger (immersive weapons)<ul><li>Absorb Health 15, Fire Damage 15</li></ul></li><li>Firiniel’s End (unenchanted version from ArteFakes mod, can be crafted with the original in inventory and with the book Forge, Hammer, and Anvil)<ul><li>Frost Damage 20, Absorb Health 15</li><li>Good bow alternative can be Nightingale Bow</li></ul></li><li>Harkon’s Sword (optional)</li></ul><p><span style="font-size:12pt;"><strong>Spells</strong>:</span></p><ul><li>Invisibility<ul><li>Or better, Master Invisibility (Dragonborn Crafting Hall)</li></ul></li><li>Soul Trap (For using the Black Star)</li><li>Vampire Seduction</li><li>Vampire’s Sight</li><li>Obusfcate: Blends with the environment and gain unbreakable invisibility for 30 seconds</li><li>Flaywind: Once per day, send a swarm of bats toward a target to absorb 25 point of health. If the target dies, counts as feeding </li></ul><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}10503630471,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10503630471,RESIZE_710x{{/staticFileLink}}" alt="10503630471?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:18pt;"><strong>Gameplay</strong>:</span></p><p> </p><p> The gameplay style for the Golden Bat build revolves several mods. Since it involves using Ordinator, the character level would be roughly at least level 100+ with the perks for main skills. The Golden Bat usually stick to the shadow to commit assassination and stealing, but she can utilize her dual wielding daggers to dispatch her foes easily. For close combat, dual-wielding daggers are the ideal weapon choice because most of the perks in onehanded tree are spent on dagger. With those perks, the daggers can deal extra bleed damage to targets in addition with the enchantments. You can also utilize the bow for ranged combat or sniping from the distance, so you can also player as an archer. As a vampire, you need to constantly feed, either through sleeping victims, drinking blood potions, or draining them. Draining targets will kill them but will advance the vampire rank faster (Sacrosanct Vampire mod). Assassinating targets for the Dark Brotherhood are perfect opportunities to drain the targets while sleeping. The Golden Bat does not really revolve around magic gameplay, so she would not often use the Vampire Lord power, only in emergency. When not in combat, you can use vampire seductions to trap her target in a trance and can feed/drain them. </p><p> </p><p> </p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Creation Club Mods</strong>:</span></p><ul><li>Bloodchill Manor</li></ul><p> </p><p> </p><p><span style="font-size:18pt;"><strong>Mods</strong></span>:</p><p> </p><p><strong>Required</strong>:</p><ul><li>Immersive Armors<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3479">Immersive Armors at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Royal Armory<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6994">Royal Armory - New Artifacts at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Ordinator Perks<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137">Ordinator - Perks of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Alternate Start<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272">Alternate Start - Live Another Life - SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Imperious Race<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315">Imperious - Races of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Sacrosanct- Vampires of Skyrim<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3928">Sacrosanct - Vampires of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Warmonger Armory (Unofficial Fixed SSE Port):<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17809">Warmonger Armory - Unofficial Fixed SSE Port at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Andromeda Standing Stones<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910">Andromeda - Unique Standing Stones of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Summermyst Enchantments<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6285">Summermyst - Enchantments of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li> Volkihar Knight:<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4806">Volkihar Knight - Vampire Armor at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li></ul><p> </p><p><strong>Recommended</strong><strong>/Optional Mods:</strong></p><p><strong> </strong></p><ul><li>Artful Dodger: Make pickpocketing more easy to perform at the chance of success at 90%, even at a low level. Once the pickpocket skill reaches to 100, the default value of chance of success increases to 99%.<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17273">ARTFUL DODGER - Dynamic Pickpocket Cap at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Proteus<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/62934">PROTEUS at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Dragonborn Crafting Hall Special Edition<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1891">Dragonborn Crafting Hall Special Edition at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Ordinator Perks (enhancements):<ul><li>20 Percent more Perk Points or 50 Percent more Perk Points options</li></ul></li><li>All Armor, All Enchantments<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4488">All armor - All enchantments at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Multiple Enchantments, Ordinator Patch<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/5267">Multiple Enchantments - Ordinator Patch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Reliquary of Myth – Artifact Overhaul<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/31612">Reliquary of Myth - Artifact Overhaul at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Artefakes-Unique Artifacts Replacers<ul><li> <a href="https://www.nexusmods.com/skyrimspecialedition/mods/41254">ArteFakes - Unique Artifacts Replacer at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Immersive Weapons: <ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/16788">Immersive Weapons at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li></ul><p> </p><p> </p><p> <strong> </strong></p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Closing Notes</strong>:</span></p><p>Once again, I don’t think this build is 100% perfect since it hinges on many mods I use, including the optional ones. Like my previous build, mods that play on some “game breaking or immersion breaking mods” to make the ideal build. Again, this is not a typical level 50 build and it does go above that. Like the mod Proteus “redefines how you play Skyrim” in many ways and offers many possibilities such as character modification. Once again, you’re welcome to try and experiment some possible ways to further optimize the build as long it doesn’t deviate too much from the intended playstyle. Comments and feedbacks are still appreciated. Chances are though, some feedbacks from the previous build are not exactly applied in this one. (Will try to work on them in my next build).</p><p style="text-align:center;"> <a href="{{#staticFileLink}}10503632054,original{{/staticFileLink}}"><img src="{{#staticFileLink}}10503632054,RESIZE_710x{{/staticFileLink}}" alt="10503632054?profile=RESIZE_710x" width="710" /></a></p><p>This is only my second build, and my first build was inspired by John Wick. This second build is supposedly partly inspired by Sofia (Halle Berry) from John Wick 3. The vampire aspect of the build was my idea to add extra aesthetic and different gameplay possibilities, as well as for backstory. While I did not say it in the gameplay, you can use the Death Hounds from the Volkihar clan to fit the role like Sofia with her dogs. I absolutely love the John Wick movie series, which I stated in my first build. I intend to make a few more character builds that are based on some major characters from the John Wick movie series, including the one character played by Donnie Yen in the upcoming John Wick Chapter 4.</p></div>Character Build: The Contractor (John Wick Inspired Modded Build) https://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-contractor-john-wick-inspired-modded-build2022-01-27T02:25:35.000Z2022-01-27T02:25:35.000ZShadowLi3https://TheSkyForge.ning.com/members/ShadowLi3<div><p> </p><p><span style="font-size:18pt;"><strong>Build name: The Contractor (Assassin/Thief Hybrid Modded Build) </strong></span></p><p> </p><p> <a href="{{#staticFileLink}}10049102260,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049102260,RESIZE_584x{{/staticFileLink}}" alt="10049102260?profile=RESIZE_584x" width="464" height="790" /></a></p><p> </p><p><span style="font-size:18pt;"> <strong>Introduction</strong>:</span></p><p><span style="font-size:18pt;"> </span></p><p> </p><p><a href="{{#staticFileLink}}10049106490,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049106490,RESIZE_710x{{/staticFileLink}}" alt="10049106490?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:14pt;">He is the deadliest and most feared assassin in the ranks of the Dark Brotherhood and Tamriel’s various criminal underworld. He is also a master thief who is also known for his unrivaled skills for committing dangerous heists around Tamriel and was famous for his action within the Thieves Guild all over Tamriel. From an early age, he was trained by the most skilled assassins and thieves from different provinces of Tamriel that makes him the most skilled and dangerous individual on Tamriel. As for the build’s name, is an assassin and a thief, which will get the attention of many employers who would hire him for his skill. Whether to assassinate someone or steal prized possessions, he will get the job done. He is described by many people as someone as “a man of focus, commitment, and sheer will”. He will earn many nicknames based on his exploits and skills. The nicknames are also based on his faction affiliation:</span></p><ul><li><span style="font-size:14pt;">Shadow Hand</span></li><li><span style="font-size:14pt;">Sithis Incarnate</span></li><li><span style="font-size:14pt;">Emmisary of Sithis</span></li><li><span style="font-size:14pt;">Midnight Raven</span></li><li><span style="font-size:14pt;">Black Fox </span></li></ul><p><span style="font-size:14pt;">No matter who they are, their status, their skills, if The Contractor comes for them, they are either dead or find their most prized or sensitive possessions gone. One should also not try to stab The Contractor in the back, for that immediately secures their death sentence. He does not take betrayal and being wronged lightly, for he will tread even to the worst planes of Oblivion to find and punish the one who wronged him</span></p><p> </p><p> </p><p> </p><p><span style="font-size:18pt;"><strong>Character:</strong></span></p><p> <a href="{{#staticFileLink}}10049103078,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10049103078,RESIZE_710x{{/staticFileLink}}" alt="10049103078?profile=RESIZE_710x" width="594" height="334" /></a></p><p> </p><p><span style="font-size:14pt;">Name- Corvus Rem</span></p><p><span style="font-size:14pt;">Race- Imperial</span></p><p><span style="font-size:14pt;">Origin- Cyrodiil</span></p><p><span style="font-size:14pt;">Class- Assassin/Thief Hybrid</span></p><p><span style="font-size:14pt;">Standing Stone- Shadow</span></p><p> </p><p> </p><p> </p><p><span style="font-size:18pt;"><strong>Backstory</strong>:</span></p><p> <a href="{{#staticFileLink}}10049181055,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049181055,RESIZE_710x{{/staticFileLink}}" alt="10049181055?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;">His name is Corvus Rem. He was born in the year of 4E 162 in the City of Leyawiin in Cyrodiil. He was orphaned at a very young age. His mother died from birth and his father refused to raise him due to his addiction to skooma. He was adopted by a kind Argonion thief, Stealthy-Tale, who took sympathy on Corvus. For the next 8 years, he raised him and trained him in the skills of pickpocketing, sneaking, and lockpicking. At this time, Corvus also became friends with some of the children and one family living in Water’s Edge, whom Stealthy-Tale are friends with. Corvus also proved himself impulsive and occasionally has violent tendencies, especially when comes he comes in conflict with another boy who often bullied Corvus and towards guards who caught him stealing. One day, Corvus and Stealthy-Tale tried to steal an engraved ring from the Count of Leyawiin, but things went awry when they were caught by a handmaiden. Corvus quickly put a knife to the handmaiden’s throat, much to Stealthy-Tale’s surprise to his lack of remorse. The two managed to escape, but the guards are already onto Stealthy-Tale. In order to protect Corvus, Stealthy Tale sent him to live with the family in Water’s Edge, but not before giving Corvus a mark. He told Corvus that he was friends with some people who will be able to take him in and train him if he ever finds them. For the next few days, Corvus was living peacefully at Water’s edge and received news that Stealthy-Tale was jailed in Leyawiin’s dungeon. One day the village was raided by gang of bandit mages, led by an orc sorceress. The sorceress mercilessly burned down the entire village and killed almost all the residents. Corvus hid in a small basement as he watched his new family being mercilessly killed. Corvus swore he would one day find the orc sorceress and get his vengeance.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}10049181069,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049181069,RESIZE_710x{{/staticFileLink}}" alt="10049181069?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;">Sometime has passed as the fire died down. Corvus heard footstep above and the basement hatch opened. A dark figure in a mask saw Corvus and asked him what happened. After Corvus told him what has happened, the figure reached out his hand. The figure helped Corvus up before he noticed the mark in Corvus’s hands and asked him where he got that. Corvus told him about Stealthy-Tale and that he should show the mark to his friends should he ever meet them. The figure removed his mask and revealed his name is Marco, one of Stealthy-Tale’s friends. He revealed that he is a member of the Dark Brotherhood and that he worked with Stealthy-Tale on several occasions, despite having very different occupations. Looking into his hate-filled eyes, Marco determines that Corvus would make a perfect remorseless killer. Marco offered the chance to join the Dark Brotherhood. Corvus accepted and Marco took him to Greyland not far from Leyawiin to meet someone. When they entered the house, Corvus meets a dark robed figure who is sitting at the fireplace. The robed figure reveals himself as a Speaker for the Dark Brotherhood. The Speaker told Corvus that the killing of the innocent handmaiden earlier during the failed heist drew their attention. Marco explained that Corvus was willing to join the Dark Brotherhood so that one day he may avenge the family in Water’s Edge. The Speaker said he will accept Corvus into the Brotherhood if he can pass a test. He proposed him an initiation test, to kill a serial rapist that lives in Bravil. Despite being thrown to jail for 3 times, the rapist continues with his crime, and someone asked the Brotherhood to kill him. The Speaker gives him an elegant dagger to do the job. Corvus travels to Bravil and went to find his target. He waited until nighttime and saw the rapist about to catch another unsuspecting victim. Corvus quickly grabbed him from an alleyway and slit his throat. He quickly hid the body in a bush. In the next morning, Marco and the Speaker appears again and congratulate him for his test, saying that he proved himself as a true killer. The Speaker told him to seek out their sanctuary in Cheydinhal and that Marco will take him there. When they arrived at the sanctuary door, Marco gave him the passphrase for the door’s question: “Sanguine, my brother”. As they entered the sanctuary, Corvus was welcomed with open arms by the members of the Brotherhood. The sanctuary leader promised to train him and hone his skills so that one day he may enact his vengeance.</span></p><p> </p><p><a href="{{#staticFileLink}}10049126665,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049126665,RESIZE_710x{{/staticFileLink}}" alt="10049126665?profile=RESIZE_710x" width="779" height="438" /></a></p><p> </p><p><a href="{{#staticFileLink}}10049142258,original{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10049142258,RESIZE_710x{{/staticFileLink}}" alt="10049142258?profile=RESIZE_710x" width="520" height="292" /></a></p><p><span style="font-size:12pt;">For the next 26 years, Corvus was trained by the Dark Brotherhood and taking on many contracts that involved killing different targets that ranged from nobles to warriors and powerful mages even. During this time as well, Marco introduced Corvus to the Thieves Guild. Some of the members knew Stealthy-Tale and willingly took him in to their ranks, even though they were aware that Corvus was part of the Brotherhood. After Corvus passed the initiation test, different members of the Thieves Guild also trained him, further honing his skills in thievery that were previously established from Stealthy-Tale’s training. Corvus also travelled around Tamriel, taking on different assassinations, thievery jobs and even trainings abroad. As per Marco’s request, he took Corvus to different provinces of the organization’s branches to receive trainings (except Skyrim, since Marco believes the Skyrim’s Brotherhood’s branch offers little value and that the Thieves Guild’s influence declined significantly). Corvus and Marco traveled to the Brotherhood’s Corinthe sanctuary in Elsweyr where he received rigorous training from their Khajiit martial artists, one handed sword combat from the Brotherhood’s branch in Hammerfell, and some marksman trainings from master archers of the Thieves Guild in Valenwood. Corvus also received trainings from the Shadow Scales in Archon in Black Marsh after Marco convinced them to train him, despite him not being Argonion. Eventually, Corvus’s exploits have become well known among the Thieves Guild, the Dark Brotherhood and various criminal organizations in Tamriel. Many members came to respect and fear him for his skills, especially his trainers since he demonstrated willpower like no one else. Even when The Great War was happening, it did not stop Corvus from his contracts/jobs and his travel around the provinces, further proving his unwavering tenacity. He will come to be described as someone of "focus, commitment, and sheer will."</span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}10049187280,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10049187280,RESIZE_584x{{/staticFileLink}}" alt="10049187280?profile=RESIZE_584x" width="400" height="400" /></a> </span></p><p> </p><p><span style="font-size:12pt;">During this time, he meets Alisanne Dupre and the two took on many different assassination contracts together. Despite Corvus’s years of exploits and experience, Alisanne eventually earned the rank of Listener. Corvus and Alisanne also develops a strong platonic friendship. Corvus also becomes friend with a Bosmer (Wood Elf) agent named Thoron, a contact who occasionally helps the Thieves Guild and the Dark Brotherhood on different occasions. Unfortunately, around this time, Marco was presumably killed when he was taking a contract in Morrowind to assassinate a noble of House Redoran.</span></p><p> </p><p> </p><p> </p><p> <a href="{{#staticFileLink}}10049162863,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049162863,RESIZE_710x{{/staticFileLink}}" alt="10049162863?profile=RESIZE_710x" width="747" height="420" /></a></p><p><span style="font-size:12pt;">By the time around 4E 188, the Dark Brotherhood was on a decline and losing its grasp on Tamriel, but it did not stop Corvus from taking on different contracts for the Brotherhood and the Thieves Guild. One day, Corvus was requested to take on a couple of big jobs in different provinces. His first assignment was from the guild master of Thieves Guild from Hammerfell, requesting his legendary skills. Before departing for Abah’s Landing in Hammerfell, Corvus bid Alisanne and Rasha (new Speaker for Cheydinhal Sancturary) farewell and informing them that he will be unavailable for the next several weeks since he was needed in the Thieves Guild. Corvus travels to Abah’s Landing and meets the guild master, who informs him that an important client asked him to steal a set of enchanted jewelries that belongs to a powerful noble family in Sentinel. Corvus traveled to the city of Sentinel and sneaked into the noble’s house to find the jewelries. Corvus eventually found a secret passageway that leads to a large cavern where the jewelries are stored. Corvus finds himself in an elaborate puzzle where the safe containing the jewelries was locked behind an iron gate. Corvus was able to solve the puzzle and break into the safe effortlessly and retrieve the jewels. Just as Corvus was about to leave, he was spotted two guards and he quickly dispatched them. However, the noble’s daughter saw the bloodshed and screamed, alerting everyone in the house. Corvus was forced to flee the scene and was chased the city guards. Corvus was able to lose them before returning to Abah’s Landing. The guild master was impressed when Corvus was able to steal the jewelries, however he was slightly disappointed that Corvus killed the two guards. Nevertheless, the guild master paid him an ample 7500 gold for the job.</span></p><p><span style="font-size:12pt;"> A few days later, Corvus received a letter from the guild master of Thieves Guild from Cyrodiil that he is needed for his next big job, as another important client wants Corvus. He returned to Cyrodiil and made his way to the Waterfront in the Imperial City. On the way, Corvus was greeted by Thoron who came to him with grave news:</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}10049188454,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049188454,RESIZE_584x{{/staticFileLink}}" alt="10049188454?profile=RESIZE_584x" width="582" height="582" /></a></p><p style="text-align:center;"> <br /> <span style="font-size:14pt;">(What happens next is based on the choices that the Forgotten Hero makes during The Fall of the Dark Brotherhood expansion in Elder Scrolls: Legend)</span></p><p> </p><p><a href="{{#staticFileLink}}10049190686,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049190686,RESIZE_710x{{/staticFileLink}}" alt="10049190686?profile=RESIZE_710x" width="730" height="410" /></a></p><p><span style="font-size:12pt;"><strong><span style="font-size:14pt;">(If the Forgotten Hero sided with Uther Nere and helped him kill Alisanne)</span>:</strong> Thoron told Corvus that Bravil erupted into violence and Alisanne was killed, defending the Night Mother’s corpse during the battle. One of the assassin, Garnag, barely escaped transporting the Night Mother’s Coffin with the help of Thoron. Corvus asked Thoron if he saw who killed Alisanne. Thoron revealed he has been spying on a noble who wanted to kill the Listener when he arrived at Bravil. Thoron revealed that the person who killed Alisanne was Uther Nere. Corvus immediately knew who it was. Sometimes earlier, Alisanne confided to Corvus that Uther killed her mother and that she joined the Brotherhood to get her revenge on him. Corvus quickly travelled to Bravil to confirm Thoron’s report. As he approached to the crypt underneath the broken statue of the Lucky Old Lady, he found a burnt corpse with barely any traces of the shrouded armor left. Corvus knew it was Alisanne. Overcome with grief and rage, Corvus vowed to take revenge.</span></p><p><span style="font-size:12pt;">Corvus chose to abandon the Dark Brotherhood and the next pending Thieves Guild job to track down Uther Nere, certain that the brotherhood would not last long anyway now that there is no Listener and very few of them left. Breaking the tenets hardly matters to him now. Corvus traveled to High Rock, thanks to the intel provided by Thoron that Uther Nere was there. For the next 13 years, Corvus traveled around High Rock, seeking Uther Nere while doing jobs for High Rock’s Thieves Guild and as a freelance assassin for hire, but he was completely cut off from the Dark Brotherhood from Cyrodiil and their lack of presence in High Rock makes it more difficult. Eventually, Corvus tracked down Uther Nere at Daggerfall. Uther Nere was meeting with various nobles at a convention held by the king. Corvus snuck to the convention and found him. Corvus approached Uther Nere and the noble saw him. Uther was confused a few seconds before realizing who Corvus was and why he was here. Before Uther was able to cast a fire spell, Corvus quickly cut and severed his right hand in one quick motion. The other nobles ran in horror at the sight of Corvus. Uther staggered to a nearby window bleeding before Corvus stabbed him in his throat and threw him out of the window. The guards quickly arrived on the scene, but Corvus effortlessly killed all the guards and leaving a long bloody trail in his wake. The fight lasted until to the streets of Daggerfall where every single city guard was slain. High Rock was on high alert of Corvus’s action, and a bounty of 20000 gold was placed on his head. Corvus was forced to lay low and hide for a few weeks. Corvus decided he should flee to Skyrim to escape the bounty. Later Corvus learned that a ship will set sail to Skyrim. He made his way onto the ship by killing one of the noble and taking his place. This is where his journey begins in Skyrim.</span></p><p> </p><p><span style="font-size:18pt;"><strong>Or</strong></span></p><p> </p><p style="text-align:left;"> <a href="{{#staticFileLink}}10049192468,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049192468,RESIZE_710x{{/staticFileLink}}" alt="10049192468?profile=RESIZE_710x" width="740" height="416" /></a><strong> </strong></p><p><span style="font-size:12pt;"><strong><span style="font-size:14pt;">(If the Forgotten Hero sided with Alisanne Dupre and kills Uther Nere)</span>: </strong>Thoron told Corvus that Bravil erupted into violence, and he just happens to be at Bravil and immediately helped Garnag to escape with the Night Mother’s Coffin. Thoron told Corvus that during the battle Alisanne was killed by mage fire, along with the person who did it. Corvus asked Thoron if he saw who killed her and he said it was Uther Nere. Corvus knew who it was, since Alisanne told him that he killed her mother and that she joined the Brotherhood in hoping one day to get her revenge. This information unfortunately proved small comfort to him, knowing that he lost a very close friend to him. Thoron asked Corvus if he intends to reunite with the Brotherhood, but he said he is still required to report back to the Thieves Guild’s guild master for his next big job. However, he also has little hope that the Brotherhood can recover from at this and was certain that the Dark Brotherhood was finished. Corvus swiftly travelled to Bravil and found her burnt corpse at the crypt below the destroyed statue of the Lucky Old Lady. Corvus grieved for a few minutes before heading to the Waterfront.</span></p><p><span style="font-size:12pt;">Corvus meets with the guild master and was given his next job, to meet the client in Morrowind and that he asked for Corvus specifically. Corvus travels to Morrowind and meets the client Adovon Vules, a Dunmer noble whose father was the head of an international weapons arms dealing business. Vules explains that he needs Corvus to steal the will of his late father that contains his arms dealing company and mountain of fortune, which was originally intended for his sister. He also revealed that he intended it to be a double job, to have Corvus assassinate his sister to avoid her reclaiming the will. Adovon gave him the details that his sister lives in Mournhold and that she is in the ruins of Old Mournhold where she made her base in one of the old manors and instructed to give the will to his agent in Mournhold when he gets it. Adovon promised to share 30% of the inheritance as payment.</span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}10049192688,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10049192688,RESIZE_584x{{/staticFileLink}}" alt="10049192688?profile=RESIZE_584x" width="443" /></a></span></p><p><span style="font-size:12pt;">Corvus travels to Mournhold and managed to find the entrance after stalking one of the Vules enforcer. Corvus infiltrated the old manor and swiftly assassinated Adovon’s sister, along finding the will in a safe. Corvus exited and meets the agent at the Great Bazaar. As he handed the will, Vule’s agent revealed that his client never intends to pay Corvus and that he poses as a loose end. Suddenly, several Morag Tong assassins appears and attacks Corvus while the agent escapes. Corvus dispatches the assassins, but several more came and he was forced to escape as he fights more Morag Tongs assassins. After escaping Mournhold, Corvus was approached by a courier and gives him a letter from Adovon. The letter explains that while Corvus may take this as personal, Vules intends to bring honor to himself and his family by “avenging” his sister’s death, and what better way to do this deed by hiring the Morag Tongs to kill the legendary member of the Dark Brotherhood. Corvus vowed to take revenge.</span></p><p><span style="font-size:12pt;">Corvus spent the next 13 years trying to track down Adovon while dismantling his operations in Morrowind and evading the Morag Tongs at the same time. He eventually discovers that Adovon was no longer in Morrowind and that he has taken his major base of operation to Hammerfell instead. Corvus travels to Hammerfell and enlisted the help from the guild master in locating Adovon. Corvus was able to track down Adovon to Abah’s Landing, who happens to be doing an arms deal with a Redguard crime lord. As Corvus approaches Adovon, he immediately runs as he summoned his guards. Corvus chased Adovon around Abah’s Landing as he ruthlessly dispatches his guards and eventually corners him at the dock. Before Vules can beg for forgiveness, Corvus quickly put his blade to his stomach and slashed his throat. Corvus then kicked his body to the sea. The city was put on high alert for Corvus’s rampage and he was forced to flee. Corvus learned that he was placed with a bounty of 10000 gold for his massacre at Abah’s Landing and he had to lay low for several weeks. Later Corvus decided to escape to Skyrim and start anew and learned of a ship ready to set sail at Sentinel. Corvus killed one of the nobles and impersonated him as he boarded the ship that sets sail to Skyrim. </span></p><p> </p><p> <span style="font-size:18pt;"><strong>Quests & Roleplaying:</strong></span></p><p><br /> <a href="{{#staticFileLink}}10049165475,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10049165475,RESIZE_710x{{/staticFileLink}}" alt="10049165475?profile=RESIZE_710x" width="710" /></a></p><p> </p><p><span style="font-size:12pt;">The Contractor is a master assassin and a master thief. His main purpose is to do what he is good at, stealing and killing. This means, he takes on many assassination contract and thievery jobs as possible and earn a lot of gold that way. The Contractor is a remorseless killer, but he is not WHOLLY evil. Even though he kills innocent people, he will not kill innocent if it’s not necessary or pose a threat, especially during a job for the Thieves Guild. He is also not afraid to get his hands dirty either should the situation get messy. Most of the time, The Contractor would remain unseen and silently kill his targets but will openly engage in combat if he was spotted and quickly dispatch his enemies. Corvus can confront his targets before killing them (if the player chooses to). He starts by arriving from a ship to Solitude using Alternate Start mod. The ideal place for his home and a place to store his valuables is Shadowfoot Sanctum. It is a perfect home where The Contractor to live for the time beaing and being close to The Thieves Guild. </span></p><p><span style="font-size:12pt;"> </span></p><p style="text-align:center;"> <a href="{{#staticFileLink}}10049168089,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049168089,RESIZE_710x{{/staticFileLink}}" alt="10049168089?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p> </p><p><span style="font-size:18pt;"> <strong>Major Questlines:</strong></span></p><p style="text-align:center;"> <a href="{{#staticFileLink}}10049168686,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10049168686,RESIZE_710x{{/staticFileLink}}" alt="10049168686?profile=RESIZE_710x" width="868" height="488" /></a> </p><p><span style="font-size:12pt;"><strong>The Dark Brotherhood</strong> – An important organization for the Contractor because he is reestablishing himself with this group and bringing the Dark Brotherhood back to its full glory. It is also a chance for self-redemption for being unable to help the Cyrodiilic branch of the organization after their destruction. However, he is not overly fond of Astrid since she strayed from the old teachings and does not consider her a fit leader of the Brotherhood, but he will follow her orders until the end of the questline. During the questline, he will spare Cicero because he shares the same sentiment towards the old practices. Assassinating the Emperor will make Tamriel fear the Dark Brotherhood once again and further solidify The Contractor’s name and a fearful reminder that no one is safe from this individual.</span></p><p><span style="font-size:12pt;"> </span></p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}10049169464,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10049169464,RESIZE_710x{{/staticFileLink}}" alt="10049169464?profile=RESIZE_710x" width="808" height="454" /></a></span></p><p> </p><p><span style="font-size:12pt;"><strong>The Thieves Guild</strong>- Another important organization to join, although The Contractor will notice that their operation differs significantly compared to Cyrodiil’s branch. But The Contractor will not judge their methods, for he has done countless shady jobs from assassinations to stealing. Remembering of what he heard, he made it his mission to bring the Guild back to its full power and influence in Skyrim. Corvus will take Mercer’s betrayal seriously and will stop at nothing until he kills him. Becoming a Nightingale is a bonus for The Contractor, since he had access to Nocturnal’s blessings and power.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"> <a href="{{#staticFileLink}}10049171258,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10049171258,RESIZE_710x{{/staticFileLink}}" alt="10049171258?profile=RESIZE_710x" width="803" height="451" /></a></span></p><p style="text-align:left;"><span style="font-size:12pt;"> ("You stabbed the devil in the back. You incinerated the temple of the divine. Burned it to the ground. But since you failed to complete the deed, what do you think he'll do?")</span></p><p> </p><p><span style="font-size:12pt;">Becoming the new listener for the Dark Brotherhood and a Nightingale of Nocturnal will further make a deadly individual of Tamriel’s underworld and a legend to be reckoned with.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">Main Story Questlines-</span></p><p><span style="font-size:12pt;"> He can take on the main questline to acquire and hone his power of the shouts. The shouts can be another arsenal for The Contractor to attract more employers.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">Dragonborn-</span></p><p><span style="font-size:12pt;">He can also do the Dragonborn questline since Miraak tried to kill him and that he would make it personal for him and at the same time acquire new powers from the Daedric Lord Hermaeus Mora.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"> </span><span style="font-size:12pt;">College of Winterhold:</span></p><p><span style="font-size:12pt;">He can join the College of Winterhold to learn more about enchanting and illusion skills (if the player chooses this as a justification for joining them). But he is not interested in learning more history about magic and only pursue in learning more about illusion and enchantment.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">Other Quests: The Contractor can take on most of the other miscellaneous quests that don’t involve the Dark Brotherhood or The Thieves Guild to earn gold and act as an occasional sellsword.</span></p><ul><li><span style="font-size:12pt;">The Black Star: Obtaining and corrupting Azura’s Star is a perfect tool for recharging The Contractor’s weapon charges.</span></li><li><span style="font-size:12pt;">Pieces of the Past: Mehrunes’ Razor was a perfect blade for The Contractor’s arsenal.</span></li></ul><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:18pt;"><strong>Race, Standing Stone and Stats:</strong></span></p><p><span style="font-size:12pt;">To make Corvus look a little like John Wick, the race of Imperial would be a good choice since he should have a relatively fair skin. The focus stats to put into him are Health and Stamina and Magicka is the third priority. The standing stone can be either the Shadow Stone or the Thief Stone (using Andromeda Standing Stones mod), which allows him to move 20% faster in combat and Fortify Sneak when sneaking by walls. Since the build will be utilizing Imperious Race mod, the Imperial Race comes with different benefits as a result. As you reach to level 10/20/30, you get the ability called “Human Spirit” where you can choose to modify your stats, skills, and resistances. You can raise one of the included attributes while decreasing another one. For this build, raise either health or stamina while decreasing magicka since this build revolve little around magic. For the warrior skills, raise One Handed while decrease Heavy Armor. For mage skills, raise either illusion or enchanting and decrease conjuration. And finally for the Thief skills, raise sneak while decreasing speechcraft or pickpocket (with artful dodger mod).</span></p><p> </p><p> </p><p><br /> <a href="{{#staticFileLink}}10049173085,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10049173085,RESIZE_710x{{/staticFileLink}}" alt="10049173085?profile=RESIZE_710x" width="710" /></a></p><p> </p><p><span style="font-size:18pt;"><strong>Skills and Perks:</strong></span></p><p><span style="font-size:12pt;">Major Skills:</span></p><ol><li><span style="font-size:12pt;">One Handed: The Contractor’s primary combat skills, since he will rely solely on onehanded weapons, specifically for blades. He will specialize in dual wielding a sword and a dagger in combat, while using only dagger for sneak attacks.</span><ol><li><span style="font-size:12pt;"><strong>0 - One-Handed Mastery (2)</strong>- One-handed weapons do 25/50% more damage./, and critical strikes with one-handed weapons do 2% more critical damage per level of One-Handed.</span></li><li><span style="font-size:12pt;"><strong>20 - Disciplined Fighter</strong>- Reduces the Stamina cost of power attacks with one-handed weapons by 15 points.</span></li><li><span style="font-size:12pt;"><strong>30 - Ravage (2)</strong>- Dual wielding attacks are 20/35% faster.</span></li><li><span style="font-size:12pt;"><strong>40 - Furious Strength</strong>- Power attack damage with one-handed weapons increased by 15% plus 0.1% per point of Stamina. Unlocks decapitations.</span></li></ol></li><li><span style="font-size:12pt;">Sneak: A key skill in the Contractor’s arsenal. He will use this skill to remain undetected as he gets close to his targets or infiltrating a target’s house to steal properties.</span><ol><li><span style="font-size:12pt;"><strong>0 - Sneak Mastery (2)</strong>- Sneaking is 15/30% more effective. Sneak success depends on visibility (movement and light level), sound (movement and armor weight), skill level and distance.</span></li><li><span style="font-size:12pt;"><strong>20 - Sneak Attack</strong>- Sneak attacks with one-handed weapons deal 100% more damage. Sneak attacks with any other weapon or fists deal 25% more damage.</span></li><li><span style="font-size:12pt;"><strong>30 - Fog of War</strong>- Sneaking is 15% more effective against targets that are in combat with you, or 30% if they are in combat with someone else.</span></li><li><span style="font-size:12pt;"><strong>30 - Silent Roll</strong>- Sprinting while sneaking executes a silent forward roll.</span></li><li><span style="font-size:12pt;"><strong>40 - Assassin's Blade</strong>- Sneak attacks with daggers deal 1% more damage per level of Sneak.</span></li><li><span style="font-size:12pt;"><strong>40 - Dynamic Entry</strong>- Performing a silent roll increases your weapon damage by 40% and unarmed damage by 40 points for 3 seconds.</span></li><li><span style="font-size:12pt;"><strong>40 - Infiltrator</strong>- Your footsteps and equipped armor make 75% less noise when sneaking.</span></li><li><span style="font-size:12pt;"><strong>50 - Backstab (2)</strong>- You deal 25/50% more damage and critical damage with daggers when striking a target from behind.</span></li><li><span style="font-size:12pt;"><strong>50 - Light Foot</strong>- You won't trigger pressure plates.</span></li><li><span style="font-size:12pt;"><strong>50 - Right Behind You</strong>- You are adept at hiding in your target's blind spot. Sneaking is 15% more effective within 30 feet and 30% more effective within 15 feet.</span></li><li><span style="font-size:12pt;"><strong>70 - Clean Escape</strong>- When you stand still for 8 seconds while sneaking, enemies within 150 feet no longer search for you.</span></li><li><span style="font-size:12pt;"><strong>80 - Behind Enemy Lines</strong>- Sneaking is 15% more effective for each enemy within 100 feet that is not detecting you.</span></li><li><span style="font-size:12pt;"><strong>80 - Problem Solver</strong>- Sneak attacks deal 10% more damage for each 200 points of Health the target has, up to 50% more damage.</span></li><li><span style="font-size:12pt;"><strong>90 - Cloak and Dagger</strong>- Breaking invisibility with a power attack is a guaranteed critical strike that deals 50% more critical damage.</span></li><li><span style="font-size:12pt;"><strong>90 - Shadow Warrior</strong>- Entering sneak mode in combat grants 2 seconds of invisibility, briefly leaving combat and forcing distant opponents to search for you. This effect has an 8 second cooldown.</span></li><li><span style="font-size:12pt;"><strong>100 - Laughing Ghost</strong>- Grants the "Laughing Ghost" power. At will, while sneaking, teleport through the shadows behind a target to attempt a sneak power attack with your right weapon that deals double sneak attack damage. The target must be out of combat.</span></li></ol></li></ol><p><span style="font-size:12pt;"> </span></p><ol start="3"><li><span style="font-size:12pt;">Light Armor: The Contractor’s core protection. The light armor makes him a deadly opponent since he can move fast during combat while giving him ample protection.</span><ol><li><span style="font-size:12pt;"><strong>0 - Light Armor Mastery (2)</strong>- Armor rating of Light Armor increased by 20/40%. You gain a small amount of Light Armor experience when wearing at least two pieces of Light Armor in combat.</span></li><li><span style="font-size:12pt;"><strong>20 - Annoying Mosquitoes (2)</strong>- You take 10/20% less attack damage from enemies with full Health if wearing all Light Armor.</span></li><li><span style="font-size:12pt;"><strong>30 - Light Armor Fit</strong>- Armor rating of Light Armor increased by 25% if wearing all Light Armor.</span></li><li><span style="font-size:12pt;"><strong>40 - Keen Senses</strong>- You no longer need to wear a helmet to benefit from perks that require "wearing all Light Armor". If you are not wearing a helmet, Light Armor pieces have 20% increased armor rating.</span></li><li><span style="font-size:12pt;"><strong>50 - Unhindered</strong>- Light Armor weighs nothing and doesn't slow you down when worn.</span></li><li><span style="font-size:12pt;"><strong>50 - Windrunner</strong>- Move 10% faster in combat if wearing all Light Armor.</span></li><li><span style="font-size:12pt;"><strong>60 - Into the Maelstrom</strong>- You take 10% less attack damage when fighting more than one enemy if wearing all Light Armor.</span></li><li><span style="font-size:12pt;"><strong>70 - Fight or Flight</strong>- When struck by an unblocked attack or spell in combat, an adrenaline rush regenerates 5% of your maximum Stamina per second for 6 seconds if wearing all Light Armor.</span></li><li><span style="font-size:12pt;"><strong>70 - Wardancer</strong>- Your agility enables you to strike more effectively, granting 20% more attack damage and critical damage if wearing all Light Armor. This effect is lost for 6 seconds whenever you get struck by an unblocked attack or a hostile spell in combat.</span></li><li><span style="font-size:12pt;"><strong>80 - Survival Instinct</strong>- When you get struck by an unblocked attack or hostile spell in combat, gain 10% movement speed for 6 seconds if wearing all Light Armor.</span></li><li><span style="font-size:12pt;"><strong>80 - Wild and Free</strong>- While sprinting in Light Armor, you take 50% less damage from attacks.</span></li><li><span style="font-size:12pt;"><strong>90 - Glancing Blows</strong>- You take 30% less damage from blocked attacks while Wardancer is active. When you lose the Wardancer effect due to an unblocked attack, it also deals 30% less damage.</span></li><li><span style="font-size:12pt;"><strong>90 - Lightning Strike</strong>- Your critical strikes deal 75% more critical damage for 10 seconds after entering combat while wearing all Light Armor.</span></li><li><span style="font-size:12pt;"><strong>100 - Tempting Fate</strong>- You gain 20% movement speed if you are not blocking during an enemy's power attack. If the power attack misses, the effect lasts until combat ends or until you get struck by a power attack.</span></li></ol></li></ol><p><span style="font-size:12pt;"> </span></p><ol start="4"><li><span style="font-size:12pt;">Archery: Another core skill for the Contractor. His bow will be useful for long ranged kill when remaining unseen or during open combat as well.</span><ol><li><span style="font-size:12pt;"><strong>0 - Archery Mastery (2)</strong>- Bows and crossbows deal 25/50% more damage./, and critical strikes with bows and crossbows do 2% more critical damage per level of Archery.</span></li><li><span style="font-size:12pt;"><strong>20 - Clean Kill</strong>- Bows and crossbows deal 20% more damage to a target at full Health.</span></li><li><span style="font-size:12pt;"><strong>20 - Wingstrike (2)</strong>- Bashing with a bow or crossbow always staggers the target. Bows and crossbows deal 20/40% more damage to that target for 10 seconds.</span></li><li><span style="font-size:12pt;"><strong>30 - Long Shot (3)</strong>- Bows and crossbows deal up to 40/60/80% more damage to targets beyond 50 feet. The damage bonus increases as distance increases.</span></li><li><span style="font-size:12pt;"><strong>30 - Steady Hand (3)</strong>- Pressing Block while aiming will zoom in your view/ and slow time by 25/50%.</span></li><li><span style="font-size:12pt;"><strong>40 - Crippling Shot</strong>- Arrows and bolts slow a target within 25 feet by 10% for 20 seconds. This effect stacks.</span></li><li><span style="font-size:12pt;"><strong>40 - Thread the Needle (2)</strong>- Bows and crossbows ignore 25/50% armor if the target is not moving.</span></li><li><span style="font-size:12pt;"><strong>50 - Pinning Shot</strong>- Arrows and bolts have a chance to stagger a target within 50 feet. More effective against targets with a lower remaining Health percentage. No effect on massive targets.</span></li><li><span style="font-size:12pt;"><strong>50 - Ranger</strong>- Can move at full speed with a drawn bow.</span></li><li><span style="font-size:12pt;"><strong>70 - Focus on the Prey</strong>- Cannot be staggered while holding a drawn bow or reloading a crossbow.</span></li><li><span style="font-size:12pt;"><strong>60 - Quick Shot</strong>- Can draw a bow or reload a crossbow 30% faster.</span></li><li><span style="font-size:12pt;"><strong>60 - Snipe</strong>- Shooting targets you haven't shot within the past 10 seconds inflicts a critical strike that deals three times critical damage, and any weapon enchantments applied by the shot are twice as effective.</span></li><li><span style="font-size:12pt;"><strong>70 - Ambush Predator</strong>- After standing still for 6 seconds with a bow or crossbow out, it does 25% more damage until you move.</span></li><li><span style="font-size:12pt;"><strong>70 - Beak and Talon</strong>- Your shots disrupt targets within 25 feet, disarming them if they are power attacking and knocking them down if they are staggered.</span></li><li><span style="font-size:12pt;"><strong>80 - Hailstorm</strong>- Attack 8% faster with bows and crossbows for 10 seconds after shooting a fully drawn bow or crossbow in combat. This effect stacks.</span></li><li><span style="font-size:12pt;"><strong>100 - Perfect Aim</strong>- Bows deal 25% more damage if the shot strikes a target within 2 seconds after the bow is fully drawn. Crossbows deal triple damage to targets with 20% or less Health remaining.</span></li></ol></li></ol><p><span style="font-size:12pt;"> </span></p><ol start="5"><li><span style="font-size:12pt;">Enchanting: A necessary skill to have if the Contractor wants to have effective armors. Enchanting allows him to enchant his armors that provides various perks that gives him an edge on his contracts.</span><ol><li><span style="font-size:12pt;"><strong>0 - Enchanting Mastery (2)</strong>- New enchantments are 20/40% stronger. Soul gems provide 2/4 extra weapon charge points per level of Enchanting.</span></li><li><span style="font-size:12pt;"><strong>30 - Thunderstruck</strong>- Weapon enchantments are 25% more effective when delivered by a power attack (or 50% for a two-handed power attack).</span></li><li><span style="font-size:12pt;"><strong>40 - Gem Dust</strong>- You may choose to destroy a Flawless Gem when you begin the enchanting process and sprinkle its dust on the Arcane Enchanter. New enchantments are 25% stronger when placed upon an item of the type corresponding to the gem.</span></li><li><span style="font-size:12pt;"><strong>60 - Might and Magic</strong>- You are adept at weaving blade and magic. Spells cast with your left hand are 10% more effective if you are wielding a weapon in your right hand. Attacks with a weapon in your right hand deal 10% more damage if you are holding a spell in your left hand.</span></li><li><span style="font-size:12pt;"><strong>60 - Regalia</strong>- New enchantments placed upon robes, circlets, hoods and necklaces are 30% stronger.</span></li><li><span style="font-size:12pt;"><strong>70 - Attunement</strong>- All enchantments on equipped weapons and armor are 10% more powerful and last 10% longer.</span></li><li><span style="font-size:12pt;"><strong>80 - Twin Enchantment</strong>- Can place two enchantments upon the same item.</span></li><li><span style="font-size:12pt;"><strong>90 - Arcane Nexus</strong>- You may choose to upgrade one arcane enchanter to an Arcane Nexus for 2500 gold. New enchantments created at an Arcane Nexus are 25% stronger. Can be "Disassembled" by sneaking, allowing you to upgrade another.</span></li></ol></li></ol><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:14pt;"><strong>Secondary Skills:</strong></span></p><p><span style="font-size:12pt;">Pickpocketing: A vital skill to have for a thief (if you’re inclined to go for this path). Logically speaking, pickpocketing would be one of the Contractor’s core skills to have if he wants to steal valuables from a person. (But with the Arteful Dodger mod, pickpocketing will be made significantly easier even for low pickpocketing skill character and getting some of those perks may not be wholly necessary).</span></p><ol><li><span style="font-size:12pt;"><strong>0 - Pickpocket Mastery (2)</strong>- Adds 20/40% to your pickpocket chance and increases carry weight by 50/100 points.</span></li><li><span style="font-size:12pt;"><strong>20 - Blood Money</strong>- You find 10-100 more gold when looting humanoid corpses you have slain in an especially violent fashion (with an attack that dealt at least 100 more damage than their remaining Health or a killmove).</span></li><li><span style="font-size:12pt;"><strong>30 - Cutpurse</strong>- Adds 25% to your chance to pickpocket gold, keys and jewelry.</span></li><li><span style="font-size:12pt;"><strong>40 - Brotherhood Cocktail</strong>- Silently harm enemies by placing poisons in their pockets while pickpocketing.</span></li><li><span style="font-size:12pt;"><strong>40 - On the Run</strong>- After you successfully pickpocket someone, sneaking is 200% more effective and movement speed is increased by 25% for 10 seconds.</span></li><li><span style="font-size:12pt;"><strong>50 - Lawless World</strong>- Petty crimes are slowly forgotten, allowing your bounties for non-violent crimes to decay at a rate of 50% of your Pickpocket skill level each day.</span></li><li><span style="font-size:12pt;"><strong>60 - Stalk the Prey</strong>- Preparing to pickpocket (sneaking behind a victim with the pickpocket message displayed) for at least 10 seconds adds 20% to your chance to pickpocket any item.</span></li></ol><p> </p><p><span style="font-size:12pt;"> </span><span style="font-size:12pt;">Lockpicking: An important skill for an infiltrator, a skill that is ideal for the Contractor. Breaking into houses and locks is another key skill that a thief should possess, doubly so for the Contractor whether he wants to steal properties or assassinate someone.</span></p><ol start="9"><li><span style="font-size:12pt;"><strong>0 - Lockpicking Mastery (2)</strong>- Weaker/all locks are easier to pick.</span></li><li><span style="font-size:12pt;"><strong>30 - Robber's Eye</strong>- When you enter a dwelling you don't own, illuminates a locked container for 120 seconds. During this time, it contains valuable items (based on your Lockpicking skill and the difficulty of its lock). This can only occur once every 12-60 in game hours.</span></li><li><span style="font-size:12pt;"><strong>30 - Wax Key</strong>- Gives you a copy of a picked lock's key if it has one.</span></li><li><span style="font-size:12pt;"><strong>40 - Gone in Fifteen Seconds</strong>- Taking 15 seconds or less to pick the lock on a container illuminated by Robber's Eye improves the added treasure by an average of 50% based on the level of the lock and resets the cooldown of Robber's Eye.</span></li><li><span style="font-size:12pt;"><strong>40 - Locksmith</strong>- Pick starts much closer to the lock opening position.</span></li></ol><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">Alchemy: An optional, but a useful skill to have. Alchemy can be a useful tool in an assassin’s arsenal when it comes to poison.</span></p><ol start="15"><li><span style="font-size:12pt;"><strong>0 - Alchemy Mastery (2)</strong>- Potions and poisons you make are 20/40% stronger.</span></li><li><span style="font-size:12pt;"><strong>20 - Physician</strong>- You may choose a type of beneficial potion: Health, Magicka or Stamina. Potions you mix that restore or fortify the chosen attribute are 50% stronger.</span></li><li><span style="font-size:12pt;"><strong>30 - Advanced Lab</strong>- You may choose to upgrade one alchemy lab to an Advanced version for 2500 gold. Potions you mix are 25% stronger at an Advanced Lab. Can be "Disassembled" by sneaking, allowing you to upgrade another.</span></li><li><span style="font-size:12pt;"><strong>30 - Experimenter</strong>- Eating an ingredient reveals all effects.</span></li><li><span style="font-size:12pt;"><strong>30 - Poisoner</strong>- Poisons you mix are 1% more powerful per level of Alchemy.</span></li><li><span style="font-size:12pt;"><strong>40 - Bottomless Cup</strong>- Poisons applied to weapons last for one additional hit per 10 levels of Alchemy.</span></li><li><span style="font-size:12pt;"><strong>40 - Crimson Haze</strong>- Stimulants also increases movement speed by 10% for its duration.</span></li><li><span style="font-size:12pt;"><strong>50 - Alkahest</strong>- Your poisons are highly corrosive, enabling you to ignore 40% of the armor rating of an affected target for their duration.</span></li><li><span style="font-size:12pt;"><strong>50 - Lab Skeever</strong>- For 20 seconds after using any alchemy lab, beneficial potions you drink last 15 times longer and are 25% stronger.</span></li><li><span style="font-size:12pt;"><strong>60 - Green Thumb</strong>- Twice as many ingredients are gathered from most harvestable objects.</span></li><li><span style="font-size:12pt;"><strong>60 - Maenad</strong>- Magicka and Stamina are increased by 50 points when you are under the effect of a beneficial potion or ingredient, but reduced by 25 points when you are not.</span></li><li><span style="font-size:12pt;"><strong>70 - Double Toil and Trouble</strong>- You mix twice as many potions at your Advanced Lab.</span></li><li><span style="font-size:12pt;"><strong>70 - Pure Mixture</strong>- All negative effects are removed from created potions, and all positive effects are removed from created poisons.</span></li><li><span style="font-size:12pt;"><strong>80 - Amplify Lethality</strong>- Grants the "Amplify Lethality" power. Once a day, point at a victim to silently reduce their poison resistance by 250% for 10 seconds.</span></li><li><span style="font-size:12pt;"><strong>80 - Witchmaster</strong>- When you use a beneficial potion or ingredient, 50% chance to receive a powerful side effect, randomly chosen from a range of 40 side effects.</span></li><li><span style="font-size:12pt;"><strong>90 - Chymical Wedding</strong>- Witchmaster side effects have 50% chance to cause side effects themselves.</span></li><li><span style="font-size:12pt;"><strong>90 - Walking Disaster</strong>- In combat, periodically spill a random oil puddle on the ground. Puddles last 60 seconds</span><span style="font-size:12pt;">Illusion: A useful skill to have. The only primary spells to use is invisibility (or Master Invisibility from Dragonborn Crafting Hall)</span><ol><li><span style="font-size:12pt;"><strong>0 - Illusion Mastery (2)</strong>- Illusion spells cost 35/50% less Magicka, Illusion spells last 0.5/1% longer per level of Illusion, and mind affecting Illusion spells (Calm, Fear, Frenzy, Rally) are 0.1/0.2 points stronger per level of Illusion.</span></li></ol></li></ol><p><span style="font-size:12pt;"> </span></p><p><br /> <a href="{{#staticFileLink}}10049172255,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10049172255,RESIZE_710x{{/staticFileLink}}" alt="10049172255?profile=RESIZE_710x" width="815" height="458" /></a></p><p> </p><p> <span style="font-size:18pt;"><strong>Weapons, Armor and Items:</strong></span></p><ul><li><span style="font-size:12pt;">Apotheus Set (Armor, Boots, Gauntlets) - Part of Immersive Armor mods</span><ul><li><span style="font-size:12pt;">Cuirass: Fortify Light Armor, Health Regeneration/Stamina Regeneration</span></li><li><span style="font-size:12pt;">Boots: Fortify Sneak, Muffle</span></li><li><span style="font-size:12pt;">Gauntlets: Fortify Onehanded, Pickpocket/Lockpicking</span></li></ul></li><li><span style="font-size:12pt;">Black Bandana – Tied</span><ul><li><span style="font-size:12pt;">Fortify Archery, Fortify Illusion</span></li></ul></li><li><span style="font-size:12pt;">Bosmer Mask - Backstab, Fortify Health</span></li><li><span style="font-size:12pt;">Blade of Woe- Absorb 25 points of health and foes flee for 3 seconds (modification from Zim’s Immersive Artifacts mod)</span></li><li><span style="font-size:12pt;">Malice - Absorb Stamina and Absorb Health (Acquired from killing Mercer Frey, part of Royal Armory mod)</span></li><li><span style="font-size:12pt;">Bow of Shadows (Weapons draw 20% faster and casts invisibility for 30 seconds) or Dwarven Black Bow of Fate (50% chance for each attribute to absorb 25 points of Health, Stamina and/or Magicka)</span></li><li><span style="font-size:12pt;">Ring - Recharge weapon enchantments and Fortify Sneak/Fortify Sneak Attack (Summermyst Enchantments Mod)</span></li><li><span style="font-size:12pt;">Necklace - Fortify Lockpicking and Armor Rating (Summermyst Enchantments Mod)</span></li></ul><p><span style="font-size:12pt;">Spells:</span></p><ul><li><span style="font-size:12pt;">Invisibility or Master Invisibility (Dragonborn Crafting Hall Mod)</span></li><li><span style="font-size:12pt;">Soul Trap (Optional)</span></li></ul><p><span style="font-size:12pt;"> </span></p><p> <a href="{{#staticFileLink}}10049172678,original{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}10049172678,RESIZE_710x{{/staticFileLink}}" alt="10049172678?profile=RESIZE_710x" width="507" height="285" /></a></p><p> </p><p> </p><p> </p><p><span style="font-size:18pt;"><strong>Gameplay:</strong></span></p><p> <span style="font-size:12pt;"> The gameplay of this build revolves heavily on mods and the character level is at least 72 (if you go for all the primary skills I listed). This character can be played as a stealthy character or a dual-wielding warrior. He can be played as a stealthy assassin/thief or stealthy archer build. For warrior, it is primarily focused on dual wielding onehanded blades, Malice and Blade of Woe, with both weapons can absorb health from enemies. Or you can substitute one of the other weapons for either a different dagger or sword with different enchantments. To live up to the build, it does focuses on all the Thief skill trees, despite listing some of them as secondary. Lockpicking will make it easier for him to lockpick harder locks. With Ordinator mod, The Contractor will utilize the “Laughing Ghost” power to quickly teleport him to unsuspecting target and deliver a killing blow.</span></p><p><span style="font-size:12pt;"> Early on, the ideal the weapons The Contractor can utilize is the Blackwater Blade and Mehrune’s Razor (assuming if you haven’t started either the Thieves Guild or Dark Brotherhood questlines yet). Or use a different dagger with a custom enchantment (Vanilla or Mods).</span></p><p><span style="font-size:14pt;"> </span></p><p> </p><p><span style="font-size:18pt;">Creation Club Content:</span></p><ul><li><span style="font-size:12pt;">Shadowfoot Sanctum</span></li><li><span style="font-size:12pt;">Bow of Shadows</span></li><li><span style="font-size:12pt;">Dead Man’s Dread</span></li></ul><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:18pt;">Required Mods:</span></p><ul><li><span style="font-size:12pt;">Immersive Armors</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3479">Immersive Armors at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Royal Armory</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6994">Royal Armory - New Artifacts at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Ordinator Perks</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137">Ordinator - Perks of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Alternate Start</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272">Alternate Start - Live Another Life - SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Imperious Race</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315">Imperious - Races of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Zim’s Immersive Artifacts.</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/9138">Zim's Immersive Artifacts at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Dungeon Strider Armor (optional for the mask)</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/61875">Dungeon Strider Armor at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Andromeda Standing Stones</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910">Andromeda - Unique Standing Stones of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Artful Dodger</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17273">ARTFUL DODGER - Dynamic Pickpocket Cap at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Summermyst Enchantments</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6285">Summermyst - Enchantments of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Disenchantable Dark Brotherhood Gears</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/8265">Disenchantable Dark Brotherhood Gear at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li></ul><p><span style="font-size:12pt;">Recommended/Optional Mods:</span></p><ul><li><span style="font-size:12pt;">Project Proteus:</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/46620?tab=files&file_id=258424&nmm=1">Project Proteus at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Dragonborn Crafting Hall Special Edition</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1891">Dragonborn Crafting Hall Special Edition at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Ordinator Perks (enhancements):</span><ul><li><span style="font-size:12pt;">20 Percent more Perk Points or 50 Percent more Perk Points options</span></li></ul></li><li><span style="font-size:12pt;">All Armor, All Enchantments</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4488">All armor - All enchantments at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li><li><span style="font-size:12pt;">Multiple Enchantments, Ordinator Patch</span><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/5267">Multiple Enchantments - Ordinator Patch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></span></li></ul></li></ul><p><span style="font-size:14pt;"> </span></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:18pt;">Disclaimers and Closing Notes:</span></p><p><span style="font-size:12pt;">This is my first build that I wanted to share for a long time. However, I’m fully aware that it is not 100% perfect and may not be even optimized. This build does rely heavily on mods and some other “game breaking” mods. I hope this is enough with my calculated estimation of my character’s gameplay build and stat wise. This is not a typical level 44-56 kind of build and does go beyond that or even more. If you want to play the build with ALL the recommended and maxed out Thief skills trees, you might consider using some of those “game breaking” mods I listed as recommendation. One of them is Project Proteus, which basically allows you to make many changes and “redefine how you play Skyrim”. You can use this to modify the numbers of perk points and level if you want to meet the whole “Master Assassin/Thief” theme. If Project Proteus is not for you, you can consider #% more perk mods as part of Ordinator Perk mod or other methods of getting more perks. Multiple Enchantments and All Armor, All Enchantments does open the opportunity for more variety of playstyles with more enchantments, if not overpowered. If you feel like it, you can make changes to this build (gears and stat wise) as long as the character’s reputation and major skills remain unchanged as possible. Once again, it is not perfect, but something I wanted to share for a long time.</span></p><p><span style="font-size:12pt;"> I’ve played Skyrim since 2013 and Anniversary Edition is my “fourth” Skyrim version. I first played the game on Xbox 360 and became utterly fascinated by the world. But I was playing on a pirated and translated version, which I unfortunately can’t read. Also, I was struggling my way around the game (partially due to the translated language and not English) and getting killed too easily. I made the decision to buy the game for PC and in English. Let’s just say that PC “provided” ways for me to navigate the world more easily. It also opens the door for modding. And I’ve played Skyrim since then. It became one of my top favorite games of all time.</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><a href="{{#staticFileLink}}10049251664,original{{/staticFileLink}}"><img src="{{#staticFileLink}}10049251664,RESIZE_710x{{/staticFileLink}}" alt="10049251664?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;">As you may have noticed, this build was inspired by the John Wick movie series. It was one of my favorite action movies of all time. Ever since watching the first John Wick, I immediately got the idea of making a Skyrim build based on John Wick and I have played this same build multiple times. I also tried to come up a Skyrim version of the John Wick movie series with this very build and character. The backstory was completely made up and I know that I missed a couple of lore details for my character. I’m planning to make a couple of future character builds that were inspired by other characters in John Wick universe such as Sofia (in John Wick Chapter 3) and even Donnie Yen’s character in the upcoming John Wick: Chapter 4.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">(Likes, comments, and feedbacks would be much appreciated!)</span></p><p><span style="font-size:12pt;"> </span></p><p>Image Citations:</p><p><a href="https://frc.proboards.com/thread/27161/character-another-race-class">If your character was another Race and or Class | .: Forgotten Realms Cormyr :. (proboards.com)</a></p><p><a href="https://www.pinterest.com/pin/593419688374746553/">Pin by William Burn on Thief! | Fantasy art, Concept art characters, Character art (pinterest.com)</a></p><p><a href="https://en.uesp.net/wiki/File:ON-place-Leyawiin.jpg">File:ON-place-Leyawiin.jpg - The Unofficial Elder Scrolls Pages (UESP)</a></p><p><a href="https://en.uesp.net/wiki/File:LG-cardart-Alisanne_Dupre.png">File:LG-cardart-Alisanne Dupre.png - The Unofficial Elder Scrolls Pages (UESP)</a></p><p><a href="https://en.uesp.net/wiki/File:LG-quest-Brotherhood%27s_Fall.jpg">File:LG-quest-Brotherhood's Fall.jpg - The Unofficial Elder Scrolls Pages (UESP)</a></p><p><a href="https://en.uesp.net/wiki/File:LG-quest-Brotherhood%27s_Justice.jpg">File:LG-quest-Brotherhood's Justice.jpg - The Unofficial Elder Scrolls Pages (UESP)</a></p><p><a href="https://en.uesp.net/wiki/File:MW-concept-10.jpg">File:MW-concept-10.jpg - The Unofficial Elder Scrolls Pages (UESP)</a></p><p><a href="https://en.uesp.net/wiki/File:ON-concept-Dark_Brotherhood_Assets.jpg">File:ON-concept-Dark Brotherhood Assets.jpg - The Unofficial Elder Scrolls Pages (UESP)</a></p><p><a href="https://en.uesp.net/wiki/File:LG-cardart-Unexpected_Demise.png">File:LG-cardart-Unexpected Demise.png - The Unofficial Elder Scrolls Pages (UESP)</a></p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p></div>Character Build: The Black Market Merchanthttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-black-market-merchant2020-06-25T08:44:02.000Z2020-06-25T08:44:02.000ZZOMBIExTEACHERhttps://TheSkyForge.ning.com/members/ZOMBIExTEACHER<div><p>Race: Khajiit</p><p>Main Focus: Archery, Enchanting, Speech</p><p>Other Focus: Sneak, Lockpicking, Light Armor</p><p>M/H/S= 0/3/2</p><p>OVERVIEW: The Black Market Merchant is a whole new kind of scoundrel. An archer with an inherent gift in soul trap magics, the BMM seeks riches through the bartering of captured souls.( NOT TO BE PLAYED AS STEALTH ARCHER)<br /><br /></p><p>BACKSTORY: The Black Market Merchant was nothing more than your average, everyday swindler. A failed theif that approached every moment as a means for back alley profit. The Black Market Merchant always could rely on his/her wit and cunning ferocity to get exactly what they wanted. Until the fateful night, in some run down tavern, The merchant was approached by a traveling scholar of sorts. The scholar was disgusted in the antics of such a despicable creature, but saw the merchant as having the makings of a deadly minion to carry out nefarious deeds. The scholar offered the Merchant the ability to trap ones soul inside a shiny crystalline object, the more powerful the creatures, the more the filled gem would sell for to "certain enchanters." The lowlife merchant, mesmerized by the soul gem, agreed wholeheartedly with the offer. As the gems get filled, so does The Black Market Merchants pockets!</p><p>" Bhistargo has heard tell that Skyrim is under civil distress. The frozen land is ripe with the souls of a thousand unfortunate. Bhistargo will go and exploit this havoc. And he will become rich in the process."</p><p><a href="{{#staticFileLink}}6302999479,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6302999479,RESIZE_400x{{/staticFileLink}}" width="203" alt="6302999479?profile=RESIZE_400x" />Mods:</a></p><p>Ordinator</p><p>Scoped bows</p><p>Rich Merchants</p><p>Live another Life.</p><p>PerkS:</p><p>Archery: mastery 2/2, clean kill,quick shot, ranger,snipe</p><p>Speech: all Mercantile based perks! </p><p>Enchanting: mastery 2/2, Gem Dust, Soul Siphon, Regalia, Attunement. ( Add twins and Miracle to make soul siphoning fun and quick!)</p><p>This is a go-to fun roleplaying build. And my first ever build. Be gentle, but I would love constructive criticism! </p></div>Character Build: The Noble Thiefhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-noble-thief2020-06-17T02:28:39.000Z2020-06-17T02:28:39.000ZCarrow4https://TheSkyForge.ning.com/members/Carrow4<div><p style="text-align:center;"><span style="font-weight:400;">XBox One Character Build, Skyrim Special Edition, Mods and Creation Club Active </span></p><p>I have chosen the title 'The Noble Thief' for two reason, thus enjoying a little play on words. Literally speaking, Lyra is born from nobility, and still has the skills and connections to move amongst their haughty society when the need arises. She is also a thief, but not just any thief, she is an associate of the Thieves Guild. The Guild regulates Crime across the Empire, and more importantly, they enforce a strict code of conduct upon any who benefit from the protection of their organisation. No killing on the job. No stealing from one another. And no stealing from the poor. Lyra is a woman who wears this mandate as a badge of honour, and seeks to improve the lives of societies outcasts, wherever she might find them. She does not need to steal to survive, but will do so for the benefit of the guild. And... for a little fun. The life of an elf is filled with many long years... How else is one supposed to entertain themselves, in a land crippled by war and intrigue?</p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-weight:400;"> </span><strong>Physical/Personal Bio:</strong></p><p> </p><p><span style="font-weight:400;">Name: Lyra</span></p><p><span style="font-weight:400;">Race: Bosmer</span></p><p><span style="font-weight:400;">Race Traits: Resist Disease and Poison, Resist Fatigue (CC Survival Mode), +10 Archery, +5 Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak</span></p><p><span style="font-weight:400;">Gender: Female</span></p><p><span style="font-weight:400;">Class: Nightblade (Subclass: Agent, Scout)</span></p><p><span style="font-weight:400;">Age: 41 (young by Elven standards)</span></p><p><span style="font-weight:400;">Height: 5’ 2”</span></p><p><span style="font-weight:400;">Weight: 56 kg</span></p><p><span style="font-weight:400;">Build: Slender and athletic</span></p><p><span style="font-weight:400;">Skin tone: Fair</span></p><p><span style="font-weight:400;">Eyes and hair: Brown and blonde. </span></p><p><span style="font-weight:400;">Political allegiance: Imperial</span></p><p><span style="font-weight:400;">World view: Neutral (Defender of the poor and homeless, society's outcasts)</span></p><p><span style="font-weight:400;">Guild: Thieves Guild </span></p><p><span style="font-weight:400;">+ Roleplay Rank: Doyan</span></p><p><span style="font-weight:400;">Places of Residence: </span></p><ul><li style="font-weight:400;"><span style="font-weight:400;">The Tower of the Wolf - </span><em><span style="font-weight:400;">Player Home In Solitude Mod</span></em></li><li style="font-weight:400;"><span style="font-weight:400;">Shadowfoot Sanctum, Riften Ratways. </span><em><span style="font-weight:400;">Creation Club Add On</span></em></li></ul><p><span style="font-weight:400;">Canon Quests: </span><em><span style="font-weight:400;">For her quests, I wanted to focus on all side stories that involve thievery, infiltration, or investigation (I suppose a great many do). Lyra has a personal vendetta against the Thalmor, and a thirst for solving mysteries, she has a talent for it also. Here is my list of favourites: </span></em></p><p><span style="font-weight:400;">The Mages Guild, the Thieves Guild, Missing in Action, the White Phial, The Black Star, Served Cold, Promises to Keep, The Forsworn Conspiracy, Rebel’s Cairn, Lights out! The Man who Cried Wolf, Tending the Flames, Lost Legacy, March of the Dead, The Final Descent, Old Friends, Forbidden Legend, Infiltration, The Pale Lady, A Scroll for Anska, Siege on the Dragon Cult, The Heart of Dibella, Pieces of the Past, Waking Nightmare, Distant Past, The Lover’s Requital </span></p><p><span style="font-weight:400;">Roleplay Quests (created for the purpose of writing fiction):</span></p><ul><li style="font-weight:400;"><span style="font-weight:400;">The Fall of the Forsworn. </span><em><span style="font-weight:400;">After their numbers are decimated by the Vampire Clan, aid the Vigilants of Stendarr to rebuild and confront a new enemy, the Daedra-worshipping Reachmen. With the escape of their King Madanach from Cidna Mine, and his intentions to resurrect the war chief Red Eagle from the dead, these cultists are now more dangerous than ever…</span></em></li><li style="font-weight:400;"><span style="font-weight:400;">Queen Elisif. </span><em><span style="font-weight:400;">Aid the Jarl of Solitude in her quest to become a Queen worthy of a broken land. The Civil War has left a permanent scar on the face of Skyrim, but unity and faith can be restored, if only light can finally be shed upon the meddling schemes of the Thalmor justiciars…</span></em></li></ul><p> </p><p style="text-align:center;"><strong> Overview: </strong></p><p> </p><p><span style="font-weight:400;">Lyra is a Bosmeri Nightblade, firstly an associate of the Cyrodilic Thieves Guild, and formerly a member of the Imperial Court. Her mother is a much celebrated Imperial battle-mage and an ambassador of the Imperial Council, a figure very much in the public eye. Everything changed when the Thalmor sacked the Imperial City and forced many of the citizens, Lyra included, to cower in hiding in the sewers below the citadel. There, she became entangled with what remained of the Thieves Guild, and began her life as an ‘infiltrator,’ specialising in completing jobs that required infiltration, the procuring of sensitive documents and incriminating evidence, all without leaving a trace of her presence. Becoming one of it’s most valued members, she is tasked with a dangerous, vital mission: to transport an Elder Scroll, stolen from the Imperial Library during the cities capture to protect it from Dominion hands, and deliver it to the hands of a scholar, far away at the Mages College of Skyrim. The rest of her tale, dear readers, is yet to be revealed… </span></p><p> </p><p style="text-align:center;"><strong>Gear:</strong></p><p> </p><p><span style="font-weight:400;">As a thief devoted to upholding her guild’s tenants of abstaining from violence while completing ‘jobs’ (self defence being about the only exception), Lyra must rely on a multitude of skills and abilities </span><em><span style="font-weight:400;">not </span></em><span style="font-weight:400;">combat oriented to survive Skyrim’s hostile landscape and population. These include alchemy, stealth, the arcane skills of illusion and alteration, and even the ability to talk her way out of trouble with sheer charm.</span></p><p><span style="font-weight:400;"> </span></p><p style="text-align:center;"><strong>Game Start Gear: </strong></p><p style="text-align:center;"><span style="font-weight:400;">(Warmonger Armory SSE By Batmanna And Duckzilla)</span></p><p> </p><ul><li style="font-weight:400;"><span style="font-weight:400;">Thief Backpack, Creation Club Add On. +75 Carrying Capacity, Lockpicking is 15% easier. </span><em><span style="font-weight:400;">Craft or purchase from merchants.</span></em></li></ul><p> </p><ul><li style="font-weight:400;"><span style="font-weight:400;">Scout Gear: Rogue Thief Hood, Sand Assassin Cuirass, boots and gauntlets.</span></li></ul><p><span style="font-weight:400;"><a href="{{#staticFileLink}}6027770289,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6027770289,RESIZE_400x{{/staticFileLink}}" alt="6027770289?profile=RESIZE_400x" width="240" /></a></span></p><p><a href="{{#staticFileLink}}6027785688,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6027785688,RESIZE_400x{{/staticFileLink}}" alt="6027785688?profile=RESIZE_400x" width="240" /></a></p><p><em><span style="font-weight:400;">Lyra prefers to travel light and unencumbered in armour. Her first choice of gear when adventuring across Skyrim, dungeon delving and infiltrating guarded forts. Note the belt additions allowing for additional hidden knives and poisons, ideal for characters preferring stealth poisonings and assassinations to open combat. She carries a light sword for the rare occasion that she does become tangled in close-quarter skirmishes. </span></em></p><p> </p><ul><li style="font-weight:400;"><span style="font-weight:400;">Nightblade Gear: Rogue Thief Hood, Shadow Warlock Robe, boots and gauntlets.</span></li></ul><p><a href="{{#staticFileLink}}6027803254,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6027803254,RESIZE_400x{{/staticFileLink}}" alt="6027803254?profile=RESIZE_400x" width="240" /></a></p><p><em><span style="font-weight:400;"><a href="{{#staticFileLink}}6027824453,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6027824453,RESIZE_400x{{/staticFileLink}}" alt="6027824453?profile=RESIZE_400x" width="240" /></a></span></em></p><p><em><span style="font-weight:400;">Sometimes, Lyra’s field of work requires an ability to stealth inside guarded compounds without the need to draw a single drop of blood. She must be able to move without making a single sound, cloaked in high leveled illusion spells, often relying on her abilities as an alchemist to grant her invisibility or silent footsteps. Her light materialed gear must allow for the storage of additional potion phials in order to complete her covert missions. </span></em></p><p> </p><ul><li style="font-weight:400;"><span style="font-weight:400;">Casual/Thief Gear: Rogue Thief Hood, Linwe’s Armor, boots and gauntlets.</span></li></ul><p><a href="{{#staticFileLink}}6027854292,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6027854292,RESIZE_400x{{/staticFileLink}}" alt="6027854292?profile=RESIZE_400x" width="240" /></a></p><p style="text-align:center;"><em><span style="font-weight:400;"><a href="{{#staticFileLink}}6027876655,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}6027876655,RESIZE_400x{{/staticFileLink}}" alt="6027876655?profile=RESIZE_400x" width="240" /></a></span></em></p><p><em><span style="font-weight:400;">When she is able to relax and socialise with her associates at the Riften Thieves Guild, Lyra prefers to don a lightweight version of her fellow guild member’s standard livery. This sleeveless version of the thieves armor can be obtained by completing the Thieves Guild ‘Special Job’ in Windhelm, after completing five smaller jobs in the same city, or by installing the ‘Craftable Everything’ Mod.</span></em></p><p> </p><p><strong>Game Start Weapons: </strong></p><p><span style="font-weight:400;">Imperial Sword</span></p><ul><li style="font-weight:400;"><em><span style="font-weight:400;">A gift from her mother, a battle-mage and ambassador of the Imperial Council</span></em></li></ul><p> </p><p><span style="font-weight:400;">Supple Ancient Nord Bow and Arrows</span></p><ul><li style="font-weight:400;"><em><span style="font-weight:400;">Discovered during one of her expeditions into a Nordic Burial Crypt</span></em></li></ul><p> </p><p><span style="font-weight:400;">Bound Dagger</span></p><ul><li style="font-weight:400;"><em><span style="font-weight:400;">A conjuration spell at her disposal, purchase in game from Talvas Fathryon at Tel Mithryn. Conjured weapons can be poisoned, and the Illusion skill Perk Quiet Casting at level 50 is essential for stealth oriented spell casters. </span></em></li></ul><p> </p><p><strong>Obtainable Artifacts:</strong></p><p><span style="font-weight:400;">Azura’s Star </span></p><ul><li style="font-weight:400;"><em><span style="font-weight:400;">Obtained by completing the Daedric Quest, The Black Star</span></em></li></ul><p> </p><p><span style="font-weight:400;">Chillrend </span></p><ul><li style="font-weight:400;"><em><span style="font-weight:400;">Obtained by completing Thieves Guild quest line, recovered from Mercer Frey’s vault </span></em></li></ul><p> </p><p><span style="font-weight:400;">Dwarven Black Bow of Fate</span></p><ul><li style="font-weight:400;"><em><span style="font-weight:400;">Obtained by completing the Kagrumez Trials (Dragonborn Add On)</span></em></li></ul><p> </p><p><span style="font-weight:400;">The White Phial</span></p><ul><li style="font-weight:400;"><em><span style="font-weight:400;">Obtained by completing quest of the same name</span></em></li></ul><p> </p><p><strong>Favoured Spells/Potions:</strong><span style="font-weight:400;"> </span></p><p><span style="font-weight:400;">Alteration:</span></p><ul><li style="font-weight:400;"><span style="font-weight:400;">Magelight, Candlelight, Detect Life, Paralyze</span></li></ul><p><span style="font-weight:400;">Conjuration:</span></p><ul><li style="font-weight:400;"><span style="font-weight:400;">Bound dagger (</span><em><span style="font-weight:400;">useful when having to abandon all gear for the sake of infiltrating heavily guarded areas, such as the Thalmor Embassy</span></em><span style="font-weight:400;">)</span></li></ul><p><span style="font-weight:400;">Illusion: </span></p><ul><li style="font-weight:400;"><span style="font-weight:400;">Muffle, Invisibility, Fear, Calm</span></li></ul><p><span style="font-weight:400;">Potions/poisons: </span></p><ul><li style="font-weight:400;"><span style="font-weight:400;">Muffle, Invisibility, Paralyze, Damage Health, Ravage Health, Fear, Fortify Stealth Skills (Lockpick, Sneak, Barter</span></li></ul><p> </p><p><strong>Skills:</strong></p><p><span style="font-weight:400;">Archery: Expert</span></p><p><span style="font-weight:400;">Light Armor: Adept</span></p><p><span style="font-weight:400;">Alchemy: Apprentice</span></p><p><span style="font-weight:400;">Alteration: Adept</span></p><p><span style="font-weight:400;">Conjuration: Novice</span></p><p><span style="font-weight:400;">Illusion: Expert</span></p><p><span style="font-weight:400;">Sneak: Expert</span></p><p><span style="font-weight:400;">Lockpick: Adept</span></p><p><span style="font-weight:400;">Speech: Adept</span></p></div>Contest Build: The Bal Molagmerhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-the-bal-molagmer2020-03-29T18:05:10.000Z2020-03-29T18:05:10.000ZOnenesshttps://TheSkyForge.ning.com/members/Oneness<div><p><em>Welcome to the second ever Character Building Contest! This is a build that was a joint effort of my good friend <a href="http://theskyrimblog.ning.com/profile/Hainesy?xg_source=activity">Hainesy</a> and myself. With the theme of the contest being racial builds it was only fitting that we chose something of racial importance. We settled on a legendary faction that is very seldom spoke of.</em></p><p style="text-align:center;"><span style="text-decoration:underline;font-family:georgia, palatino;"><strong>The Bal Molagmer</strong></span></p><p style="text-align:center;"><img style="max-height:892px;" src="http://tamrielvault.com/public/album_photo/6b/24/02/22049_dee5.jpg?c=4328" alt="" /></p><p style="text-align:center;"><span style="font-family:georgia, palatino;"><strong><span style="text-decoration:underline;">Introduction</span></strong></span></p><p style="text-align:center;"><span style="font-family:georgia, palatino;"><em style="text-align:center;">Growing up watching my father, hearing about my grandfather and Gentleman Jim Stacey resurrecting the legendary Bal Molagmer I knew that was my path. My destiny. It is in my blood to do this, help the poor, give to the ones in need, to punish the corrupt. All the stories my father told me about Gentleman Stacy and The Great Neveraine recruiting my very own grandfather to help rebuild this incredible faction was just awe inspiring. I got to watch and hear about how my father followed in his footsteps, building his own legacy as a part of this new Bal Molagmer of Vvardenfell to compete with the Camonna Tong. Slowly but surely we did woo the people on Vvardenfell, and more and more people learned about this new, Yet prestigious faction known as... The Bal Molagmer.</em></span></p><p style="text-align:center;"><span style="font-family:georgia, palatino;"><em style="text-align:center;">It was now my turn to wear the gloves. Yet after much success and rapidly learning from my father and other members of the Guild, it seemed we had hit a ceiling. The Bal Molagmer was doing great and gained much appreciation from the city and its people. Then, after The Red Year, the Argonians knew we were weak, fragile, in no condition to fight. They attacked and conquered much of Morrowind. They were seeking retribution for the many years they were enslaved and their lost lands. I had no choice but to flee, the battlefield is no place for a thief. It was either run or die. My father chose to stay and it led to his demise, at the ripe old age of 281. I fled and roamed Tamriel looking for a place to settle and hopefully pick up where i left off. Now my travels have landed me in Skyrim, Home of the Nords. I don’t know the land, or the people. But I certainly do not feel welcomed here, not that I am too fond of the people anyway. But one thing is for sure… I will write my own legacy like my father and his father, and I will revive the Bal Molagmer again.</em></span></p><p><span style="font-family:georgia, palatino;"> <strong>Race:</strong> Dunmer</span></p><p><span style="font-family:georgia, palatino;"><strong>Stone:</strong> Thief then Tower</span></p><p><span style="font-family:georgia, palatino;"><strong>Stats: <span style="color:#0000ff;">3</span></strong> / <strong><span style="color:#ff0000;">1</span></strong> / <span style="color:#00ff00;"><strong>2</strong></span></span></p><p><span style="font-family:georgia, palatino;"><strong>Skills:</strong> Alchemy, Alteration, Destruction, Illusion, Light Armor, Sneak, (One-Handed, Archery, Pickpocket, Lockpicking)</span></p><p><span style="font-family:georgia, palatino;"><strong>Equipment:</strong></span></p><p style="padding-left:30px;"><span style="font-family:georgia, palatino;"><strong>Head</strong> – Thieves’ Guild Master Hood </span></p><p style="padding-left:30px;"><span style="font-family:georgia, palatino;"><strong>Body</strong> – Thieves’ Guild Master Armor</span></p><p style="padding-left:30px;"><span style="font-family:georgia, palatino;"><strong>Hands</strong> – Vampire Gloves</span></p><p style="padding-left:30px;"><span style="font-family:georgia, palatino;"><strong>Feet</strong> – Blackguard Boots</span></p><p style="padding-left:30px;"><span style="font-family:georgia, palatino;"><strong>Necklace</strong> – Fortify Lockpicking</span></p><p style="padding-left:30px;"><span style="font-family:georgia, palatino;"><strong>Ring</strong> – Fortify Pickpocket</span></p><p style="padding-left:30px;"><span style="font-family:georgia, palatino;"><strong>Weapons</strong> – Ebony Sword, Ebony Bow</span></p><p style="text-align:center;padding-left:30px;"><span style="font-family:georgia, palatino;"><strong><span style="text-decoration:underline;">The Build</span></strong></span></p><p><span style="font-family:georgia, palatino;">In the Dunmer language, Bal Molagmer means “Stone Fire Men.” This could be a hint at their strong willpower and righteous attitude. As you see, they are no ordinary thieves, in fact they are almost the opposite; they steal from those they deem unjust to give to those in need rather than stealing from anyone and reaping the rewards. As with any Dunmer they do have a vindictive side, they generally do not kill anyone, but punishing is not out of the question. It is only fitting that these thieves are Dunmer because it takes a great deal of respect and the ability to remain reserved and level headed to perform their duties. </span></p><p><span style="font-family:georgia, palatino;">The Bal Molagmer were recogonized by their special gloves. These gloves were used to transport rocks and other things to and from Red Mountain. Because of this, these gloves were specially made to hold the hottest of things imaginable; giving the Bal Molagmer, like many Dunmer, the ability to manipulate fire, but more so then the average dark elf.</span></p><p><span style="font-family:georgia, palatino;"> Although they were thieves, the were adept fighters like many Dunmer. They favored the sword more than other weapons for its weight and reach. Although they were naturally skilled in combat, they could never compete with those who go through formal training such as the Imperial Soldiers. Which should never be a problem as the Bal Molagmer,like most thieves, are against murder.</span></p><p style="text-align:center;"><span style="text-decoration:underline;font-family:georgia, palatino;"><strong>Skills and Equipment</strong></span></p><p style="text-align:center;"><img style="max-height:892px;" src="http://tamrielvault.com/public/album_photo/83/24/02/22061_9a9c.jpg?c=f784" alt="" /></p><p><span style="font-family:georgia, palatino;">The challenge started right away when we were faced with the task of creating a master thief without Pickpocket and Lockpicking perks. This means missing out on some amazing perks such as Misdirection, Perfect Touch, Skeleton Key and the multipliers; all essential perks to the normal thief. The Bal Molagmer really shows his knowledge of the field by using alternative methods to help him. One is the use of pre-enchanted armor to boost the skill rather than using the perks. With the Blackguard Boots and one piece of jewelry of Peerless Deft Hands, you can raise your pickpocket success rate by 80%. Same holds true for Lockpicking, except we sacrifice the second boost in favor of the unique gloves the Bal Molagmer are known for, simple appearance but they are able to absorb drastic amounts of heat. Instead of getting that Lockpicking boost though, we pick up the rarely seen Tower Stone. This becomes imperative at higher levels because without the normal perks this gives you the option to open any chest up to Expert level once a day, which means you can quickly clear what you need to. Just something to note, without some of the perks, these skills rely a lot on the player’s personal skill level, but even that is remedied slightly when you add in the fact that you raise your success rate as the skill itself levels and the option of adding potions to the mix.</span></p><p><span style="font-family:georgia, palatino;">Alchemy is used for a couple things early on. First, it will give you the chance become a better thief early on by boosting Pickpocket, Lockpicking and Sneak. Next it gives you access to Invisibility early, before you become an expert Illusionist. This really helps since you will have relatively low sneak and will be kind of squishy.</span></p><p><span style="font-family:georgia, palatino;"><img style="max-height:892px;float:left;" src="http://tamrielvault.com/public/album_photo/7f/24/02/2205d_b40e.jpg?c=12ba" alt="" width="436" height="245" />Sadly, it is pretty difficult to go through the whole game and completely avoid combat. So for those times when it is absolutely necessary you have the calling card of the Dunmer: Destruction magic. Fire is the one of choice for many reasons; one it stays true the history of Dunmer who are known to excel in fire magics; secondly it will do far more damage than any unsmithed, unperked weapon at higher levels; and lastly it gives you Intense Flames which opens up a couple different combat situations. Not to mention, this makes Aspect of Terror boost the damage of all fire damage by 10%.</span></p><p><span style="font-family:georgia, palatino;">The main reason for Illusion was originally Muffle and Invisibility, but as it all came together it was imperative that Aspect of Terror and Master of the Mind complimented the use of fire too much to pass up. With Master of the Mind and some self-control, you can refrain from killing just about anything that you do not have to, without even having to switch to actual Illusion spells. The biggest oddity here may be that there is no Quiet-Casting, personally I felt like it made sneaking too easy and it did not seem to fit the thief perspective because it lends more towards a silent mage style.</span></p><p><span style="font-family:georgia, palatino;"> </span></p><p><span style="font-family:georgia, palatino;"><img style="max-height:892px;float:right;" src="http://tamrielvault.com/public/album_photo/77/24/02/22055_c33e.jpg?c=ecae" alt="" /></span></p><p><span style="font-family:georgia, palatino;">In order to protect yourself, you will utilize Sneak, rather than a high armor rating. Sneak gives you access to abilities every thief should have. For one, Silent Roll, Silence and Muffle Movement are important because they allow you to maneuver around enemies silently and avoid combat as much as possible. When required to kill someone, sneak attacks are pretty much the only consistent way to finish someone because of having no perks in One-Handed, Two-Handed, or Archery and the use of enchantments to bolster more thief like skills rather than those previously mentioned. But since you are not an assassin either, you will only take Backstab and use an Ebony Sword rather than an overpowered dagger. You will aloso have access to your bow, but you will not be using it to kill! Hence the lack of Deadly Aim. But instead it is just another one your tools for sneaking around. The Ebony weapons were the perfect fit for a Dunmer since according to lore Ebony is made from the volcanic glass found under the lava flows of Red Mountain, not to mention all Dunmer are known for being adept in the use of swords and bows. </span></p><p><span style="font-family:georgia, palatino;">Finally, Light Armor and Alteration are lightly perked to give you back up options if all else fails. Light Armor needed to be perked in order to get to Unhindered which is necessary if you want to move smoothly and have loads of extra carry weight coupled with the Thieves Guild Master Armor. The other perks are so you do not die in one shot if it comes down to it. Then there is Alteration, this is used solely for the Ash Shell spell which acts as your fail safe.</span></p><p style="text-align:center;"><span style="text-decoration:underline;font-family:georgia, palatino;"><strong>Gameplay</strong></span></p><p><span style="font-family:georgia, palatino;"><img style="max-height:892px;float:left;" src="http://tamrielvault.com/public/album_photo/6f/24/02/2204d_a1e5.jpg?c=8c03" alt="" width="430" height="242" />Being a third generation Bal Molagmer has given you a knowledge of the job that even master thieves do not have. The ability to steal from the unjust is usually a difficult task as the majority of these people are well armed, well secured, and generally do not care about anyone else’s wellbeing.</span></p><p><span style="font-family:georgia, palatino;">For those times, you have many tricks. First is Invisibilty and Muffle. This is obviously the best way to go about business. The ability to move around undetected is honestly ridiculous, but is not always an option since you do not have the ability to silently cast these spells. To open up holes though, you may use your trusty bow to distract enemies and move them out of the area. Do so with caution though because depending on how far from them you are and how far from the arrows shot you are, they may detect you. Sometimes you must rely on just purely sneaking around or sometimes, combat is inevitable.</span></p><p><span style="font-family:georgia, palatino;">Combat is very interesting considering you are not a master of any offense style, but you use natural talent and your tricks to succeed. Remember you are a thief and killing is generally against your code unless it is unavoidable, and there will be times where it is. Early on when your bare weapon is actually capable of dealing damage it will be your main source. Power attacks are tremendous as it gives you a chance to escape if you need to while your enemy is staggered. That split second is legitimately enough with your trusty Invisibility and Muffle potions! In this situation potions are better as they do not make noise when you use them. Be wary of running out of potions though.</span></p><p><span style="font-family:georgia, palatino;">Eventually you will begin to lean more on your fire magic. Dual-Casting and Augmented Flames allow you to out damage your sword pretty early, but that is not necessarily a good thing when you are trying not to kill anyone. Waiting until you get to Impact is when fire magic really begins to take over. Rather than throwing yourself in harm’s way you can stun opponents from a safe distance before attempting a retreat.</span></p><p><span style="font-family:georgia, palatino;"><img style="max-height:873px;float:right;" src="http://tamrielvault.com/public/album_photo/7b/24/02/22059_275c.jpg?c=148f" alt="" width="286" height="161" />Soon you will not retreat right away. You will want to punish your enemies for their wrong doings. Once you have Intense Flames you can slowly torture your enemies until they run in fear of dying. This is where you choose their fate. Some people must die in order to continue your journey, such as Mercer Fray, and others are irrelevant. After they have fled you have the option to return to the shadows and continue your business as usual. Or you can return the shadows with sword in hand and kill them. The 6x multiplier of Backstab is more than sufficient when your enemy has 20% of health or less.</span></p><p><span style="font-family:georgia, palatino;">Lastly, you have your master escape plan if you ever are overwhelmed. Being raised around the lands of Morrowind has given you an insight into not only fire magic, but ash as well. So much so that you have become able to manipulate it as well and use it to your advantage. With your back against the wall you can unleash a fury of Ash Shells encasing all foes around you while you make your grand escape.</span></p><p style="text-align:center;"><span style="text-decoration:underline;font-family:georgia, palatino;"><strong style="text-align:center;">Roleplay</strong></span></p><p><span style="font-family:georgia, palatino;">Your ultimate goal upon arriving in Skyrim was to spread the influence and ideals of the Bal Molagmer to return it to its legendary status.</span></p><p><span style="font-family:georgia, palatino;">Since the Red Year and the tragic events that followed the Dunmer have been spread across Tamriel. This only strengthened their views of family and clannish ideals and as a result you will not steal from or kill any Dunmer.</span></p><p><span style="font-family:georgia, palatino;"><img style="max-height:892px;float:left;" src="http://tamrielvault.com/public/album_photo/73/24/02/22051_0926.jpg?c=9b09" alt="" width="299" height="168" />As a member of Bal Molagmer you have a code to honor, therefore you will not steal from just anyone and you will refrain from murder as much as possible. You shall only steal from the unjust such as bandits. You will not kill any humans unless absolutely necessary. Undead and Daedra on the other hand are not so fortunate.</span></p><p><span style="font-family:georgia, palatino;">With the goods you steal or are given, you will give them to the needy. Beggars are constantly asking for some coin and you shall provide. While in cities and towns you will drop your excess equipment and goods. Anyone who picks it up can keep it.</span></p><p><span style="font-family:georgia, palatino;">Once you become Guild Master you will start to get gifts from the thieves of Skyrim, these shall also be given to the people and gives the illusion that the guild is actually following the Bal Molagmer and giving the things they steal to those in need as well. As a result, you have once again resurrected legendary faction of the Bal Molagmer.</span></p><p> </p><p style="text-align:left;"><em>Thanks for reading guys! My partner and I really had a great time coming up with this. It was definitely a challenge, but I am glad I finally got to work with my best friend Hainesy. I hope the contests to come are all this fun and good luck to everyone!</em></p><p style="text-align:left;"><em>Credit for the screenshots goes to Zimbu as always.</em></p><p style="text-align:left;"><em>If you guys liked the idea of this build or you have much darker desires, go check out Henson's <a href="http://theskyrimblog.ning.com/group/character-building/forum/topics/character-build-the-camonna-tong">Camonna Tong</a> They are the rival faction of the Bal Molagmer and the whole reason the Bal Molagmer was revived. Henson does a great job integrating the lore and symbolism of the Camonna Tong together. If anything, by reading that you will know exactly what NOT to do when playing this build.</em></p><p align="center"> </p></div>Contest Build: The Unleashedhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-the-unleashed2019-11-04T22:07:37.000Z2019-11-04T22:07:37.000ZPaladinGeleborhttps://TheSkyForge.ning.com/members/PaladinGelebor<div><p style="text-align:center;"> <span class="font-size-3"><em>__</em></span></p>
<p><span class="font-size-3">After hours of playing Skyrim it occurs to me that I've played plenty of vampires but have never played a werewolf before. So I was delighted to jump into this contest and finally give these puppies a try. I assume most people are going to make vampires so this is how I'll stand out! The Unleashed is your typical conman and thief who made the mistake of robbing a Daedric Prince of their artifact. Now he's cursed with transformations that happen at random and there's no telling when or where they'll come. So go about your thieving and your sneaking, but when the blood calls there's no refusing. And so ladies, gentlemen, blood suckers, and fleabags, I present to you ...</span></p>
<p> </p>
<p style="text-align:center;"><strong><span class="font-size-6">THE UNLEASHED</span></strong></p>
<p style="text-align:center;"><strong><span class="font-size-6"><img src="https://cdn1us.denofgeek.com/sites/denofgeekus/files/styles/main_wide/public/2018/08/elder_scrolls_online_wolfhunter_expansion.jpg?itok=A0MAUsOj" alt="Related image" /></span></strong></p>
<p style="text-align:left;"><span class="font-size-3"><em>"The ring. It all started with that damned ring...</em></span><span class="font-size-3"><em>Could've left that prisoner well enough along but I just couldn't resist. Thought I swindled that sod out of his last posession, but guess it was me who got swindled. Now there's something stirrin' in me and I cant control it....</em></span></p>
<p><span class="font-size-3"><em>Wait....no!</em></span></p>
<p><span class="font-size-3"><em>I can...feel...the change....coming!</em></span></p>
<p><span class="font-size-3"><em>NO! Not this time! Not now!</em></span></p>
<p><span class="font-size-3"><em>NOO!</em></span></p>
<p><span class="font-size-3">The Unleashed for all intents and purposes and just your run of the mill thief. But what sends this thief apart from others is the curse he must suffer for crossing Hircine. At random times you'll transform into a werewolf. You wont know when, you wont know where. All you know is it'll happen at the worst possible times like the middle of a delicate heist or in the middle of a city. Always ask yourself "What if it happens here?"</span></p>
<p align="center"> </p>
<p><span class="font-size-3"><strong>Race:</strong> Nord</span></p>
<ul><li><span class="font-size-3">Battlecry represents the beast stirring within</span></li>
</ul><p><span class="font-size-3"><strong>Stone:</strong> The Tower</span></p>
<ul><li><span class="font-size-3">A stone valued by every thief. Sometimes you need a lock open and you need it open now. Time is critical when transformations can happen at any time. </span></li>
</ul><p><span class="font-size-3"><strong>Stats Allocation: 0/3/1</strong> Magicka/Health/Stamina </span></p>
<ul><li><span class="font-size-3">I put most points into health because werewolves can be kinda squishy at high levels. </span></li>
</ul><p><span class="font-size-3"><strong>Gear:</strong> Theives Guild Set, Cursed Ring</span></p>
<p><span class="font-size-3"><strong>Major skills:</strong> Sneak, Archery, One Handed, Pickpocket</span></p>
<p><span class="font-size-3"><strong>Minor skills:</strong> Lockpicking, Speechcraft</span></p>
<p align="center"><span style="font-size:26.6667px;"><strong>SKILLS & PERKS</strong></span><img class="align-center" src="https://staticdelivery.nexusmods.com/images/110/3886651-1352927438.jpg" alt="Related image" width="769" height="433" /></p>
<p align="center"><a href="https://skyrimcalculator.com/build/493082/unleashed/perks">https://skyrimcalculator.com/build/493082/unleashed/perks</a></p>
<p><span style="font-size:12pt;"><span class="font-size-3"><strong><br /></strong></span><span class="font-size-3"><strong>Sneak:</strong> Any thief worth anything can sneak</span>. Take the right side of the tree up to Deadly Aim. Take the left side up to Silence.</span></p>
<p><span style="font-size:12pt;"><strong>One Handed:</strong> A thief is always armed with his trusty dagger in case things go ary. If you dont like daggers swords work too. </span><a href="http://web.archive.org/web/20141025152944/http://images.uesp.net/3/36/SR-skill-Block.png" target="_blank"><br /></a></p>
<p><span class="font-size-3"><strong>Archery:</strong> Sometimes its best to address threats from afar. Take every perk but Bullseye. I feel like that perk can be a bit OP. You will spend alot of time in the wilds to avoid transforming in cities. With your bow you can hunt game to eat. </span></p>
<p><span class="font-size-3"><strong>Pickpocket:</strong> You need quick hands to make it as a thief. Take every perk up to Misdirection. In human form you're not very tough so stealing weapons will help your survival odds. </span></p>
<p><span class="font-size-3"><strong>Lockpicking:</strong> You dont really NEED pickpocket per se, but it fits well with the build. Fast locking picking is crucial because again you never know when you'll change. </span></p>
<p><span style="font-size:12pt;"><strong>Speech:</strong> That silver tongue is what got you in this mess to begin with. Will help with lifting stolen goods at higher profit. Try not to eat the fence. </span></p>
<p><span class="font-size-3"><strong>Werewolf:</strong> Get to Savage Feeding as fast as you can, after that, get the Totem of Terror perk. Take pretty much whatever you want after that. </span></p>
<p> </p>
<p style="text-align:center;"><span class="font-size-6"><strong>GAMEPLAY</strong></span></p>
<p style="text-align:center;"><span class="font-size-6"><strong><img src="https://wallup.net/wp-content/uploads/2015/07/werewolf-The-Elder-Scrolls-V-Skyrim-748x391.jpg" alt="Image result for werewolf skyrim" /></strong></span></p>
<p style="text-align:center;"><span style="font-size:16px;"><em>Transformed just in the nick of time</em></span></p>
<p><span style="font-size:16px;">Its imperative that you do not ever complete Ill Met by Moonlight once you have the Cursed Ring. Make your ventures into cities as brief as possible so your transformations happen in the wilds rather than in cities. In dungeons you'll want to remain stealthy. Without crafting skills this build never got to be too strong, which is fine because most of the hard hitting comes from werewolf form. If and when the beast emerges its time to cut loose and go on a rampage. You'll be happy when it happens when your back is to the wall. You'll hate it when the beast calls while you've got your hand wrist deep in pockets. </span></p>
<p> </p>
<p><span style="font-size:16px;">Before his hubris got the better of him, the unleashed was already a terrible person. You could see this curse as just desserts. He will still continue on with his life of thievery thinking he can perhaps control the curse with enough help. Which is his motive for joining the various factions. </span></p>
<p><span class="font-size-3"><strong>Thieves Guild:</strong> "Every thief in skyrim worth a damn is part of the thieves guild."</span></p>
<p><span class="font-size-3"><strong>The Companions</strong>: These transformations cant be controlled. I've heard rumors the Companions inner circle may be werewolves themselves."</span></p>
<p><span class="font-size-3"><strong>College of Winterhold</strong>: "Heard about those mages up in the college. Maybe they have an answer"</span></p>
<p><span class="font-size-3"><strong>The Dark Brotherhood</strong>: "If the beast cant be controlled, maybe it can be sated. Just point me in the direction of prey and let me loose" </span></p>
<p style="text-align:center;">___</p>
<p style="text-align:center;">And there you have it ladies and gents, I hope you enjoyed this build. Be nice in the comments since its my first build. Wish me luck in the contest.</p>
<p> </p>
<p> </p></div>Character Build: The Spurned Vigilanthttps://TheSkyForge.ning.com/groups/tes-character-building/forum/the-spurned-vigilant2019-09-08T19:33:49.000Z2019-09-08T19:33:49.000ZTheGreyCrusaderhttps://TheSkyForge.ning.com/members/TheThirdCrusader<div><p><span style="font-size:12pt;">Salutations and greetings valued viewers. This will be my entry in my first ever contest on The Sky Forge for Bloodlines. This will also be my second build as well and I intend to make use of the theme for this one. Something I see occasionally on The Sky Forge is builds that have phases or diverging paths, and that is something I want to use too considering there isn't much else to use aside from roleplay when you make a vanilla build. This build, or should I say <strong>builds</strong> utilizes those diverin paths to interesting effect. Enough babbling though, let me present the build</span></p>
<p style="text-align:center;"><span style="text-decoration:underline;font-size:24pt;"><strong>The Spurned</strong></span><span style="text-decoration:underline;"><span style="font-size:24pt;"><strong> Vigilant</strong></span></span></p>
<p><img class="align-center" src="https://i.pinimg.com/originals/3b/25/45/3b2545170358cd06ba03b670e5eb18cb.jpg" alt="Image result for Vigilant of stendarr fan art" width="225" height="378" /></p>
<p style="text-align:left;"><span style="font-size:12pt;">You are a Vigilant of Stendarr, a man dedicated to protecting all life from the evil creatures of Nirn. You are a 3rd generation Vigilant and have served along side your father and your father's father as well as your sister Myskia, who has seen ten less winters than yourself. You and your sister have learned much over the time you had spent at the Hall of the Vigilant in your homeland of Skyrim including proper mace ettiquete and the validity of the school of restoration. Your name is Gunnolf, a Nord lad who has seen thirty frigid winters in your snowcapped province. The Vigilants have assinged you your twentieth mission, a fairly simple one at that. Cross the border into Cyrodiil and track down a daedra worshiper who has escaped the Vigilants custody. As you embark on your journey with your sister and your father towards the border you are caught between the Imperials and Stormcloaks. (This is where things get a little...different.) When you are caught in the ambush your father dies and Myskia is knocked off of her horse by an arrow to the shoulder. You attempt to flee, but are carted off to Helgen to get a good look at the executioners axe. </span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Now depending on which path you wish to take (Myskia or Gunnolf) depends on how you want to play. If you have the Alternate Start mod installed and wish to play Myskia then choose the "I was attacked and left for dead" option. If you don't have access to the mod, then change the place of the names in the story above, having Myskia being carted to helgen instead. "But Thiiiiiiird, can't I just choose the "Start as a Vigilant" option instead?" I hear you saying. To that I say....of course you can. It just might things more complicated and the story would change to one of the brothers staying behind at the Hall, but venturing off on other business before the Hall could be destroyed. I know the lot of you like stories and continuity is important for me to make something cohesive. </span></p>
<p style="text-align:left;"><span style="font-size:12pt;">As I've said before, I enjoy builds that take branching paths. I want to do that here too. Now I am going to tell you right of the bat which path is the "good" guy and which is the "bady". If you want to take the, relatively speaking, "good" side then you will be Gunnolf. Myskia will be the "bad" guy or gal. That't enough Word Wall for now. Lets get to the stats</span></p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong>----------------------------------------------------------------------------------------------------------------------------</strong></span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Character: </strong>Gunnolf</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Race</strong>: Nord </span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Stats Placement: </strong>1M/2H/2S</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Major Skills: </strong>Two Handed, Archery, Restoration</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Minor Skills: </strong>Light Armor, Sneak, Alchemy</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Standing Stone:</strong></span> <span style="font-size:12pt;">Lover Stone >>> Steed Stone (No movement speed penalty when wearing armor, and +100 carry wieght) or Lady Stone (Increased health and stamina regen by 25%)</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Armor:</strong> Lvl 1-10: Novice Hood and Robes, Iron Guantlets and Boots. Lvl 15+: Forsworn Headdress, Saviors Hide, Forsworn Guantlets and Boots.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>-------------------------</strong></span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Character: </strong>Myskia</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Race: </strong>Nord</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Stats Placement: </strong>2M/1H/0S</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Major Skills: </strong>One Handed, Illusion, Restoration</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Minor Skills: </strong>Light Armor, Sneak, Enchanting </span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Standing Stone: </strong>Lover Stone>>> Lady Stone or Ritual Stone (Raises all dead in the vicinity of the blast up to level 75, increased further with Necromage)</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong>Armor: </strong>Lvl 1-10: Novice Hood and Robes, Iron Gauntlets and Boots. Lvl 15+: Dark Brotherhood Shrouded Masked Cowl, Shrouded Boots and Gauntlets, Vampire Royal Armor or Master Robes of Restoration/Illusion/Conjuration (The robes can be bought from their respective college teachers around level 32)</span></p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong>----------------------------------------------------------------------------------------------------------------------------</strong></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong><img src="https://vignette.wikia.nocookie.net/elderscrolls/images/b/be/Vigilant_Tyranus.png/revision/latest?cb=20121011002519" alt="Image result for vigilant of stendarr" width="222" height="399" /></strong></span></p>
<p style="text-align:center;"><span style="font-size:10pt;"><strong><em>Yeah I know its Tolan, I can't do screenshots because I have a PS3 and limited internet use.</em></strong></span></p>
<p style="text-align:left;"><span style="font-size:16px;">Lets go over Gunnolf first. When you play Gunnolf and you escape Helgen (make sure to get the robes before leaving) with whoever you wanted to you can go about you Vigilant business. Knowing in your heart that Myskia and your father are dead you venture on, knowing that they would want you to continue onward in the fight against evil. After the encounter with Alduin you forget all about your assignment with the daedra worshiper, that's the least of your worries with a giant black dragon roaming the province. You set out to the town of Riverwood and sell off anything you have at the local smith and trader. While in the trader you take up Lucans offer to retrieve his claw, but not before talking to Gerdur about saving Riverwood. This character will play as your typical crusader or Vigilant, wielding a mace and using restoration to heal himself while clearing out draugr infested dungeons or the occasional bandit.</span><span style="font-size:16px;"> Your main focus might be deadra, but you are not blind to other danges such as bandits and reachmen and will take up arms against them if they threaten innocents. </span></p>
<p style="text-align:left;"><span style="font-size:16px;">Most immportantly though you should join the Companions. Joining them will allow you to get some coin in your pocket and some combat experience. They seem honorable enough and they do pick up the slack where the Vigilants fall short by taking on giants, bandits, etc. Do their quest up until you're offered the Beast Blood, then leave them. By doing this you should reach level 10 fairly quickly, by that time Durak will find you and tell you about vampire attacks and the Hall of the Vigilants being burned to the ground. Not believing the Orc you rush back to Dawnstar to see the new for yourself. When you get there you see the Skyrim Chapter Hall burned to cinders with Keeper Carcette dead. Devastated, you collapse to your knees in shock and disbelief. You soon pick yourself up and swear vengence on vampire kind. </span></p>
<p style="text-align:left;"><span style="font-size:16px;">You track the Dawnguard down and join their fight. You're relieved to find another Vigilant still alive when you get there, but dismayed at the sight of the decrepit castle and lack of recruits. After taking up the quest from Isran you head directly for Dimhollow. You clear the entire cave, bent on pure rage (take on Dimhollow as you are comfortable though). After clearing Dimhollow and freeing Serana, you take her back home. After all of that you return again to Isran to tell him the bad news. He'll tell you to seek out Sorine and Gunmar, but you know it will take much more than two extra pairs of hands to defeat a vampire clan in possession of an Elder Scroll. You become something you always despised, always arrested, always spurned. You begin to commune with a Daedric Prince, the Daedric Prince of The Hunt. You commune with Hircine.</span></p>
<p style="text-align:center;"><span style="text-decoration:underline;"><span style="text-decoration:underline;font-size:24pt;"><strong>Hircine's </strong></span><span style="font-size:24pt;"><strong>Vigilant</strong></span></span></p>
<p style="text-align:center;"><span style="font-size:16px;"><em>Lvl 10-15+</em></span></p>
<p style="text-align:center;"><span style="font-size:16px;"><span style="font-size:12pt;"><strong><img src="https://vignette.wikia.nocookie.net/the-elder-scrolls-rp/images/7/78/Bolverk.jpg/revision/latest?cb=20140322010132" alt="Image result for Vigilant of stendarr fan art badass" width="213" height="334" /></strong></span></span></p>
<p style="text-align:left;"> <span style="font-size:12pt;">As Hircines Vigilant you will take up worshipping Hircine (If you have access to WintersSun then go for it). You will go back to the companions to accept their gift and seek out Hircine's favor. Venture to Falkreath and take the cursed ring and hunt the White Stag. Do as Hircine commands and kill Sinding (You can do the glitch where you get both artifacts if you want for limitless transforamtions if you wish). </span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Now let's go over those skills and how they mesh together. Two-Handed will be used to crack skulls like eggs. Your weapin of choice can be any Warhammer you so choose. Good options include the Longhammer, Volendrung, or a Nordic Warhammer for aesthetic and practical reasons.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"> Archery is a skill that many Vigilants are not seen possessing. It will make you a deadly hunter, especially coupled with poisons in Alchemy as well as damage enhancing potions. Good bows include Forsworn (early game), and Nordic or Glass Bow of the Stag Prince.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Light Armor and Restoration are self-explanatory, they'll keep you alive. Sneak allows your bow shots to be excruciatingly deadly and allow you to stalk your prey with the prowess of Hircine himself.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Beast form is also a crucial part of Gunnolf. With the gift of Lycanthopy you can rip and tear until it's done, shredding the battlefield with the ferocity only a Werewolf can muster. Use any of the rings from the Dragonborn DLC. Those are:</span></p>
<p><span style="font-size:12pt;"><strong>Ring of Bloodlust</strong>:</span><br /><span style="font-size:12pt;">Your attacks do 50% more damage, but you also take %50 more damage in Beast Form.</span></p>
<p><span style="font-size:12pt;"><strong>Ring of Instinct</strong>:</span><br /><span style="font-size:12pt;">When you enter Beast Form, the world around you slows down for 20 seconds.</span></p>
<p><span style="font-size:12pt;"><strong>Ring of the Hunt</strong>:</span><br /><span style="font-size:12pt;">While in Beast Form, your health regenerates.</span></p>
<p><span style="font-size:12pt;"><strong>Ring of the Moon</strong>:</span><br /><span style="font-size:12pt;">Increases the duration of your howls by 25%</span>.</p>
<p style="text-align:left;"> <span style="font-size:12pt;">Try using the Ring of Instinct, not many use it and it can be quite fun.</span></p>
<p style="text-align:left;"><strong><span style="font-size:12pt;"><em>Perks:</em></span></strong></p>
<ol><li style="text-align:left;"><span style="font-size:16px;">Two-Handed<strong><em> - </em></strong>5/5 Barbarian, Champions Stance, Great Critical Charge, Devastating Blow, Sweep</span></li>
<li style="text-align:left;"><span style="font-size:16px;">Archery - 5/5 Overdraw, Eagle Eye, 2/2 Steady Hand, Power Shot, Quick Shot, Critical Shot 1/3, Hunters Discipline, Ranger</span></li>
<li style="text-align:left;"><span style="font-size:16px;">Restoration - Novice-Expert Restoration, Regeneration, Respite, 2/2 Recovery, Avoid Death</span></li>
<li style="text-align:left;"><span style="font-size:16px;">Light Armor - 5/5 Agile Defender, Custom Fit, Unhindered, Wind Walker, Deft Movement </span></li>
<li style="text-align:left;"><span style="font-size:16px;">Sneak - 1/5 Stealth, Backstab, Deadly Aim, Muffled Movement, Light Foot, Silent Roll, Silence</span></li>
<li style="text-align:left;"><span style="font-size:16px;">Alchemy - 5/5 Alchemist, Physician, Benefactor, 1/3 Experimenter, Snakeblood, Purity</span></li>
</ol><p><span style="font-size:16px;">You should be about level 58-60 to obtain all perks here, but you don't need all of them to enjoy the build</span></p>
<p style="text-align:left;"> <span style="font-size:12pt;"><em><strong>Playstyle</strong></em>: You will sneak around for a good vantage point before letting loose with an arrow tipped with poison, or buffing yourself with potions, or both. If you are spotted stand up and get ready to crack skulls with your hammer. If you're injured fall back on healing spells that you can sustain such as Fast Healing with appropriate perks or other healing spells. Light armor keeps you quick on your feet so running around the battlefield with a Warhammer won't be a problem for you. It may seem somewhat dull, but changing from silent sniper to raging barbarian might just be a good refresher from just being one all the time.</span></p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"><span style="font-size:16px;"><strong><span style="text-decoration:underline;">Recommended Quests</span></strong>:</span></p>
<p style="text-align:left;"><span style="font-size:16px;"><strong><em>Dawnguard</em></strong>: To kill the vampires for the glory of Hircine a d to avenge your fallen comrades.</span></p>
<p style="text-align:left;"><span style="font-size:16px;"><strong><em>Companions</em></strong>: To be embraced into a band of honorable warriors as you once were and to become a Lycanthrope.</span></p>
<p style="text-align:left;"><span style="font-size:16px;"><strong><em>Dragonborn</em></strong>: Hunt Miraak and slay him for your attempted murder. Explore Solstheim and see what other creatures there are to hunt, what secrets to be uncovered.</span></p>
<p style="text-align:left;"><span style="font-size:16px;"><em><strong>Main</strong> <strong>Quest</strong></em>: Hunt the Black Dragon Alduin and claim victory over him in Sovengarde. Hunt the rest of the Named Dragons down for they are the Ultimate Prey.</span></p>
<p style="text-align:left;"><span style="font-size:16px;">Any quest which involves hunting vampires or other malevolent beings and slaying them for Hircine, and of course coin too.</span></p>
<p style="text-align:left;"><span style="font-size:16px;"><a href="{{#staticFileLink}}3669065719,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3669065719,RESIZE_710x{{/staticFileLink}}" alt="3669065719?profile=RESIZE_710x" width="400" /></a></span></p>
<p style="text-align:left;"><span style="font-size:16px;">You are a hunter now, but you are also a good man, never forget that.</span></p>
<p style="text-align:center;"><span style="font-size:16px;"><strong>----------------------------------------------------------------------------------------------------------------------------</strong></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:16px;"><strong><a href="{{#staticFileLink}}3669124846,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3669124846,RESIZE_710x{{/staticFileLink}}" alt="3669124846?profile=RESIZE_710x" width="400" /></a></strong></span></p>
<p style="text-align:center;"><span style="font-size:16px;"><strong><em>"They left me...to die. They have made a grave mistake."</em></strong></span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Meet Myskia, the other character in this build. She has a mean streak, and feels quite betrayed by her brother and former comrades for simply leaving her to die in the snow. Myskia, like her brother Gunnolf, was a Vigilant, but upon being deserted and left to die she has sworn vengance upon the Vigilants and her brother. Myskia managed to restore her arrow wounds with her restoration abilities, but just couldn't get over that her own flesh and blood left her behind to die alone in the cold, unforgiving snow.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Early game you will just want to get your barrings. You aren't a stone cold killer, well not yet anyways. Your tumble from your horse landed you quite the blow to your head as well so it might take a while for you to recollect your skills. You should probably just do the quest for Lucan Valerious at his shop in Riverwood first off to get some coin and perhaps pick up a spell or two if you're interested in using conjuration. One of your first priorites, just before you meet Durak, should be for you to go to the Hall of the Vigilant to see if you can confront your brother. When you get there you notice they are nowhere in sight, they must have went on another mission. When you do meet Durak, or hear of Fort Dawnguard, venture their and see what the fuss is about. Go to dimhollow and clear it out to the best of your ability and when you go to Castle Volkihar accept Harkons gift. This is where the fun begins.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3567539009,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3567539009,RESIZE_710x{{/staticFileLink}}" alt="3567539009?profile=RESIZE_710x" width="400" /></a></span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Once you accept your gift you come to understand why the Vigilants where so easily wiped out in their hall, they were weak and pathetic. You no longer come to serve Stendaar, but Molag Bal. Venture Skyrim to seek out his artifact and wield it as a true child of darkness. Destroy the Dawnguard as they are direct enemies to you and your new family. Blot out the sun and see its tryanny come to an end. You are a child of darkness and have an incredibly blood lust, the only way to sate it is to kill, so why not kill for pleasure and money? Join the brotherhood by helping the Aretino boy and become one with the darkness by becoming the Listener.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Myskia is a nord woman who has a similiar skill set to Gunnolf early game, but later on when she embraces Molag Bal and the Volkihars, she becomes a different killing machine all together. While she retains restoration from her days as a Vigilant, she uses it for more....necrotmantic purposes such as healing our undead followes or deploying poison runes for your bumbling or unaware prey. However, Conjuration is not a part of her skill set (You can change this of course, this is only a guidline, I can't force you to follow this build to a T). Instead we use the Ritual Stone to conjure our undead allies, and quite a few of them too. </span></p>
<p style="text-align:left;"><span style="font-size:12pt;">Illusion is a usefull tool, especially one for a vampire given their bonuses to it so even lower level spells will work on higher level enemies given the right perks. Light armor lets you look like an absolute badass while maintaining functionality. Sneak of course lets you manuever the battlefield to let loose some frenzy spells which are best paired with Silent Casting, and while your enemies are busy killing eachother sneak behind the unaware ones and slit their throat with a dagger or sword of you choice. Enchanting is used to any effect you so choose, I would recommend regeneration enchantments for health or stamina, or casting cost reduction for your spells. You only have a limited number of open slots for enchanting so choose what you need the most. One handed is used for offense, you will be dual wielding, with Harknon's Sword in your left hand, and the Mace of Molag Bal in the right. Since weapon weight affects swing speed always use the ligher weapon in you left hand. These two weapons are incredibly fitting for a vampire to wield. Until you get your undead mitts on Harkon's Sword use any one handed blade you wish, perhaps Bolar's Oathblade will suffice until then.</span></p>
<p><span style="font-size:12pt;"><em><strong>Perks: </strong></em></span></p>
<ol><li><span style="font-size:12pt;">One-Handed - 5/5 Armsman, Fighting Stance, Dual Flurry 2/2, Dual Savagery, Critical Charge, Savage Strike</span></li>
<li><span style="font-size:12pt;">Illusion - Novice-Expert Illusion, Dual-casting, Hypnotic Gaze, Aspect of Terror, Rage, Animage, Kindred Mage, Quiet Casting, Master of the Mind</span></li>
<li><span style="font-size:12pt;">Restoration - Novice-Adept Restoration, Regeneration, Necromage, Respite</span></li>
<li><span style="font-size:12pt;">Light Armor - 5/5 Agile Defender, Custom Fit, Unhindered, Wind Walker</span></li>
<li><span style="font-size:12pt;">Sneak - 1/5 Stealth, Backstab, Deadly Aim, Assassins Blade, Muffled Movement, Light Foot, Silent Roll, Silence, Shadow Warrior</span></li>
<li><span style="font-size:12pt;">Enchanting - 5/5 Enchanter, Insightful Enchanter, Corpus Enchanter, Extra Effect</span></li>
</ol><p><span style="font-size:12pt;">You should be about level 54-55 to get all perks, but you don't need all of them to enjoy the playstyle.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><em><strong>Playstyle</strong></em>: The playstyle is similar to that of Gunnolf, but instead of shooting arrows and cracking skulls, you will be firing off silent illusion spells and slitting throats. You are a deadly silent assassin who can change the tide of battle in an instant. You can start by sneaking around for a good vantage point to fire a frenzy spell off (hopefully into a crowd), or you can take out your targets one by one with a quick dagger cut across the throat. If you get caught you can use invisibly to slink back into the shadows, or you can engage head on with Harkons Swprd in your left hand and the Mace of Molag Bal in your right.</span></p>
<p style="text-align:left;"><span style="text-decoration:underline;font-size:12pt;"><strong>Recommended Quests:</strong></span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><em><strong>Dawnguard</strong></em>: For the gift of Vampirism and to kill the Dawnguard for trying to kill your kind</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><em><strong>House of Horrors</strong></em>: To honor Molag Bal and wield his mace</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><em><strong>Dark Brotherhood</strong></em>: Serving Sithis would do you well as he is the embodiment of death and the DB make for a good excuse to kill people, especially when money is involved.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><em><strong>Main Quest</strong></em>: To prove just how powerful you are you hunt Alduin down and waltz right into Sovengarde as a Vampire Lord and the Listener of the Dark Brotherhood. </span></p>
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<p style="text-align:left;"> <span style="font-size:12pt;">In closing: This is my 2nd attempt at a build, and I know I'm late for submission, but I'd like to release it anyways. Let me know what I can do to improve in the future, and thank you for taking the time to look at this humble build.</span></p></div>Contest Build: The Cutthroathttps://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-the-cutthroat2019-06-15T12:23:13.000Z2019-06-15T12:23:13.000ZLeehttps://TheSkyForge.ning.com/members/LeeFiskilisCarpenter<div><p><span style="font-weight:400;">Hey guys, welcome to my Contest Build for the Pirate Event. For a change, I wanted to stick to a cliche which surprisingly is hardly touched, as well as looting (and improving the chance to find more), gold in chests, urns, pockets etc. Instead of just madly looting everything. Onto the Build shall we...</span></p><p style="text-align:center;"><span style="font-weight:400;"><a href="{{#staticFileLink}}2938440980,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}2938440980,RESIZE_710x{{/staticFileLink}}" alt="2938440980?profile=RESIZE_710x" width="602" /></a></span><span style="font-weight:400;"><a href="{{#staticFileLink}}3404648507,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3404649815,RESIZE_710x{{/staticFileLink}}" alt="3404649815?profile=RESIZE_710x" width="710" /></a></span><em><span style="font-weight:400;">That sly dog. <br /> </span></em> <em><span style="font-weight:400;">All I wanted was out of piracy and the Blood Horkers. <br /> </span></em> <em><span style="font-weight:400;">Guess Haldyn didn’t like that idea.<br /> </span></em> <em><span style="font-weight:400;">They snuck up on the Slinky Horker in a mist - Haldyn’s little magic trick.<br /> </span></em> <em><span style="font-weight:400;">This time though, it was different. No hostages, no robbery, no nothing. <br /> </span></em> <em><span style="font-weight:400;">Didn’t even try to kill me - just in and out.<br /> </span></em> <em><span style="font-weight:400;">They sunk the ship - with me in it.<br /> </span></em> <em><span style="font-weight:400;">Trying to make sure I don’t comeback I guess.<br /> </span></em> <em><span style="font-weight:400;">Guess you don’t really leave pirate life.<br /> </span></em> <em><span style="font-weight:400;">Well, you know what they say, you mess with the Khajiit and you get the claws.</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;"><a href="{{#staticFileLink}}2938466861,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}2938466861,RESIZE_710x{{/staticFileLink}}" alt="2938466861?profile=RESIZE_710x" width="318" /></a></span></em></p><p><strong>Ordinator:</strong> <span style="font-weight:400;">This mod is essential, once again to this Build, as it vastly opens up several pathways and options</span> <strong>but</strong> <span style="font-weight:400;">this Build is playable without it.</span></p><p><strong>Andromeda Standing Stones:</strong> <span style="font-weight:400;">Essential as it vastly overhauls every single Standing Stone and has synergy used in Imperious - in the Build.</span></p><p><strong>Imperious:</strong> <span style="font-weight:400;">Combined with Andromeda, Imperious is the bread and butter of this Build and it’s gameplay.</span></p><p><strong>TK Dodge:</strong> <span style="font-weight:400;">Not essential at all, but I highly recommend it, as I envisioned the Cutthroat (although temporary ‘retired’), an agile fighter - works wonders with combat mods.</span></p><p><strong>Honed Metal:</strong> <span style="font-weight:400;">Not essential per say, but I highly recommend it. Allows you to get your Nordic Carved Sword (or any particular sword that you prefer), Early Game and tempered without having to rely on random drops.</span><span style="font-weight:400;"><a href="{{#staticFileLink}}2938472631,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}2938472631,RESIZE_710x{{/staticFileLink}}" alt="2938472631?profile=RESIZE_710x" width="291" /></a></span></p><p><strong>Race:</strong> <span style="font-weight:400;">Khajiit</span></p><p><span style="font-weight:400;">For the Cutthroat, I wanted to focus on two major things - one of which Khajiit are quite well known for - which just so happens to be included under the Khajiit race in</span> <em><span style="font-weight:400;">Imperious</span></em> <span style="font-weight:400;">and</span> <em><span style="font-weight:400;">Andromeda</span></em><span style="font-weight:400;">. Speed, both in and out of combat and being pickpockets (translated into the Skills).</span></p><p><span style="font-weight:400;">Starting off as a Khajiit with</span> <em><span style="font-weight:400;">Imperious</span></em> <span style="font-weight:400;">(for those curious) will start off with,</span></p><p><strong>Health:</strong> <span style="font-weight:400;">90</span><span style="font-weight:400;"><br /> </span> <strong>Magicka:</strong> <span style="font-weight:400;">105</span><span style="font-weight:400;"><br /> </span> <strong>Stamina:</strong> <span style="font-weight:400;">105</span><span style="font-weight:400;"><br /> </span> <strong>Health Regen:</strong> <span style="font-weight:400;">0.5%:</span><span style="font-weight:400;"><br /> </span> <strong>Magicka Regen:</strong> <span style="font-weight:400;">3.125%</span><span style="font-weight:400;"><br /> </span> <strong>Stamina Regen:</strong> <span style="font-weight:400;">5.25%</span><span style="font-weight:400;"><br /> </span> <strong>Carry weight:</strong> <span style="font-weight:400;">300</span></p><p><strong>Feline Agility:</strong> <span style="font-weight:400;">Move faster, and sprint much faster at the cost of more Stamina</span></p><p><strong>Prowl:</strong> <span style="font-weight:400;">Sneak silently and perform power leaps while sneaking.</span></p><p><strong>Kawlith Khaj:</strong> <span style="font-weight:400;">Claw power attacks deal bonus damage based on your Stamina</span></p><p><em><span style="font-weight:400;">Quest reward - Acquire 50,000 lifetime gold to unlock</span></em><em><span style="font-weight:400;"><br /> </span></em> <em><span style="font-weight:400;"> </span></em><strong>Perception:</strong> <em><span style="font-weight:400;">At will -</span></em> <span style="font-weight:400;">Improves night vision and dampens non-essential sounds.</span></p><p><strong>Stone:</strong> <span style="font-weight:400;">Shadow or the Thief</span></p><p><span style="font-weight:400;">Also to improve our speed in combat, the Shadow Stone from</span> <em><span style="font-weight:400;">Andromeda</span></em> <span style="font-weight:400;">comes to mind. As does the Thief, whichever you choose is your choice. I personally stuck with the Shadow for the nice movement speed.</span></p><p><strong><em>The Shadow</em></strong></p><p><strong><em> Blur:</em></strong> <span style="font-weight:400;">The Shadow increases movement speed by 20%, in combat</span><span style="font-weight:400;"><br /> </span> <span style="font-weight:400;"> </span><strong><em>Hide in Shadows:</em></strong> <span style="font-weight:400;">When near a wall or obstacle, sneaking and sneak attacks are 20% more effective.</span></p><p><em><span style="font-weight:400;">Unlockable once you find all 13 Stones in Skyrim</span></em></p><p><em><span style="font-weight:400;"> </span></em><strong><em>Shadow Step:</em></strong> <em><span style="font-weight:400;">At will -</span></em> <span style="font-weight:400;">Exped</span> <strong>50</strong> <span style="font-weight:400;">points of Stamina to dash to a nearby target with</span> <strong>75</strong> <span style="font-weight:400;">feet</span></p><p><strong><em>The Thief</em></strong></p><p><strong><em> Ambush:</em></strong> <span style="font-weight:400;">Sneaking and sneak attacks are 10% more effective</span><span style="font-weight:400;"><br /> </span> <span style="font-weight:400;"> </span><strong><em>Thief's Path:</em></strong> <span style="font-weight:400;">Learn all Thief skills 10% faster.</span><span style="font-weight:400;"><br /> </span> <span style="font-weight:400;"><br /> </span> <em><span style="font-weight:400;">Unlockable once you find all 13 Stones in Skyrim</span></em></p><p><strong><em> Pillage:</em></strong> <em><span style="font-weight:400;">Once a day -</span></em> <span style="font-weight:400;">Find more loot on enemies you kill within</span> <strong>30</strong> <span style="font-weight:400;">seconds. Especially violent kills result in even more loot</span></p><p><strong>Stats:</strong> <span style="font-weight:400;">0/1/1</span></p><p><span style="font-weight:400;">For the Cutthroat, Magicka is worthless. I stopped putting points in Stamina once I hit about 200, adding the rest to Health. Feel free to change it, to your playthrough.</span></p><p><strong>Quests</strong><span style="font-weight:400;">:</span></p><p><span style="font-weight:400;">For the Cutthroat, quest wise, like the roleplay, it’s fairly simple and open to the player. The quests that I recommend are the <strong>Thieves Guild</strong> which is perfect for training our skills - feel free to go as far into the questline as you wish, <strong>Rise in the East</strong> which is perfect for taking revenge on the Blood Horkers and more importantly Halydn - and <strong>Bounty Quests</strong> is purely for gold and optional.</span></p><p style="text-align:left;"><span style="font-weight:400;"><a href="{{#staticFileLink}}2938472631,RESIZE_710x{{/staticFileLink}}" target="_blank"><br /> </a> <a href="{{#staticFileLink}}2938493642,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}2938493642,RESIZE_710x{{/staticFileLink}}" alt="2938493642?profile=RESIZE_710x" width="504" /></a></span></p><p><strong>One Handed</strong></p><p><strong> </strong><em><span style="font-weight:400;">-Rogue’s Parry:</span></em> <span style="font-weight:400;">When wielding a one-handed weapon and an empty other hand, attacking with the weapon while the opponent is winding up their attack or drawing a bow deals 40% more damage and delivers a critical strike.</span></p><p><em><span style="font-weight:400;"> -Overrun:</span></em> <span style="font-weight:400;">Can perform a one-handed power attack that deals up to 50% more damage and critical damage to a target above half Health. The higher its remaining Health percentage is, the more damage and critical damage is dealt.</span></p><p><span style="font-weight:400;"> -<span style="font-size:small;"><em>Thundering Blow:</em> Whenever you perform a total of 8 or more one-handed regular attacks in combat, your next one-handed power attack is a Thundering Blow that deals double damage and costs no Stamina, resetting the counter.</span></span></p><p><span style="font-weight:400;"><span style="font-size:small;"> -<em>Aftershock</em><strong>: </strong>After a Thundering Blow, attack speed is increased by 75% for 3 seconds.</span></span></p><p><span style="font-weight:400;"><span style="font-size:small;"> -<em>Wandering Warrior:</em> Whenever you defeat at least 4 humanoids and/or animals in a single battle, you gain a permanent +1% bonus to one-handed damage. This effect stacks up to +20%.</span></span></p><p><strong>Sneak</strong></p><p><span style="font-weight:400;"> </span><em><span style="font-weight:400;">-Dynamic Entry:</span></em> <span style="font-weight:400;">Performing a silent roll increases your weapon damage by 40% and unarmed damage by 40 points for 3 seconds.</span></p><p><strong> </strong><em><span style="font-weight:400;">-Clean Escape:</span></em> <span style="font-weight:400;">When you stand still for 8 seconds while sneaking, enemies within 150 feet no longer search for you.</span></p><p><strong>Lockpicking</strong></p><p><strong> </strong><em><span style="font-weight:400;">-Golden Touch:</span></em> <span style="font-weight:400;">Find 20-100 more gold in any dungeon chests and 2-10 more gold in corpses, urns etc</span></p><p><em><span style="font-weight:400;"> -Nose for Treasure:</span></em> <span style="font-weight:400;">You may choose an item type (gold, jewelry, books, ingredients, potions, ingots, weapons, armor, scrolls). Containers illuminated by Robber’s Eye are three times more likely to contain items of your chosen type over other types.</span></p><p><strong>Pickpocket</strong></p><p><strong> </strong><em><span style="font-weight:400;">-Blood Money:</span></em> <span style="font-weight:400;">You find 10-100 more gold when looting humanoid corpses slain in an especially violent fashion (with an attack that deals at least 100 more damage than their remaining Health or a killmove)</span></p><p><em><span style="font-weight:400;"> -Lawless World:</span></em> <span style="font-weight:400;">Petty crimes are forgotten, allowing your bounties for non-violent crimes to decay at the rate of 50% if your Pickpocket Skill each day</span></p><p><span style="font-weight:400;"> -</span><em><span style="font-weight:400;">Thief’s Luck:</span></em> <span style="font-weight:400;">You may choose an item type (gold, jewelry, books, ingredients, potions, ingots, scrolls). Those illuminated by Thief’s Eye are three times more likely to carry items of your selected type over other item types.<br /> </span></p><p><span style="font-weight:400;"><em> -Doomed to Plunder:</em> Killing a victim in possession of the Death’s Emperor grants 100-300 more gold.</span></p><p><strong>Block</strong></p><p><strong> </strong>-<em>Quick Reflexes: </em><span style="font-size:small;">Time slows down if you are blocking during an enemy's power attack</span>.</p><p> -<span style="font-size:small;"><em>Power Bash:</em> Able to do a power bash by holding down Attack while blocking.</span></p><p><span style="font-size:small;"><a href="{{#staticFileLink}}3404650156,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3404650156,RESIZE_710x{{/staticFileLink}}" width="710" alt="3404650156?profile=RESIZE_710x" /></a></span><a href="{{#staticFileLink}}3416813622,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3416813622,RESIZE_710x{{/staticFileLink}}" width="710" alt="3416813622?profile=RESIZE_710x" /></a></p><p><a href="{{#staticFileLink}}2938522208,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}2938522208,RESIZE_710x{{/staticFileLink}}" alt="2938522208?profile=RESIZE_710x" width="224" /></a></p><p><span style="font-weight:400;">For once in my Builds, combat came rather simple (especially with TK Dodge) - hit hard, fast and dodge/stagger. Due to no Armor Skill, you end up with about 60 AR (give or take - depends on the Light Armor skill) at End Game. Meaning you cannot afford to get hit - especially on higher levels.</span></p><p><span style="font-weight:400;">Using your wit - and let’s not forget Death’s Emperor - I recommend placing it on the toughest - if against melee opponents, place it on the opponent with the Two Handed weapon - and starting combat (either sneak attack or Overrun in Sneak Mode - a well known trick that I’ll explain at the end of this section) on the weakest or any other opponent in a group/two or more enemies. I did this to leave the strongest to be taken out in one hit - due to Death’s Emperor which</span> <strong>increases your damage by 200% on the holder of the coin (including Critical Attacks)</strong> <span style="font-weight:400;">- whereas others may require more of your attention.</span></p><p><span style="font-weight:400;">If an enemy is alone, you can place Death’s Emperor for</span> <em><span style="font-weight:400;">Doomed to Plunder</span></em><span style="font-weight:400;">, or you can simply initiate a power attack.</span></p><p><span style="font-weight:400;">However, Mages are not so easily defeated. Similar to the above tactic - I can not stress enough to put Death’s Emperor in the strongest Mage in the group and singling them out. This is due to having</span> <strong>no</strong> <span style="font-weight:400;">Magic Resistance, meaning that you will take the full brunt of any and all spells. Even if a Mage is alone, I still recommend Death’s Emperor due to no Magic Resistance whatsoever.</span></p><p><span style="font-weight:400;"><strong>NOTE:</strong> For those who do not know, you are able to initiate a Critical Charge (perk name in Vanilla, in Ordinator it’s Overrun), <em>after</em> doing a Silent Roll. The result, at the end of the Silent Roll - if done correctly - changes the animation to the Critical Charge <strong>while</strong> doing the addition damage (see <em>Overrun</em> above). Using this trick in Ordinator with the addition of <em>Dynamic Entry</em> creates a rather powerful first attack that can either instantly kill (either from the hit itself or the ‘secondary’ effect of Overrun) or serious damage the target - provided you hit the target. <br /> </span></p><p><span style="font-weight:400;"><a href="{{#staticFileLink}}3404649214,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3404649214,RESIZE_710x{{/staticFileLink}}" alt="3404649214?profile=RESIZE_710x" width="710" /></a></span><a href="{{#staticFileLink}}2938539819,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}2938539819,RESIZE_710x{{/staticFileLink}}" alt="2938539819?profile=RESIZE_710x" width="265" /></a></p><p><span style="font-weight:400;">I roleplayed the Cutthroat as a thief/pickpocket first, and a tactician second. I also decided to keep the Roleplay rather open to the Player. Before taking on Haldyn, I focused on gathering as much gold as possible (what you decide to do with it is up to you - I chose to take up training to help speed up One Handed as it gets left behind by Pickpocket).</span></p><p><span style="font-weight:400;">After exacting revenge on Haldyn and the Blood Horkers, what you choose to do is your choice. Do you create a Pirate Crew to loot and pillage Skyrim? Do you decide to become a Privateer for the East Empire Company after taking out Haldyn - the choice is entirely up to you.</span></p><p><span style="font-weight:400;">As the Cutthroat, both before and after Haldyn, I focused on robbing civilians - both rich and poor - blind of their gold. Not their jewelry or weapons, just their gold. I recommend focusing on pickpocketing</span> <strong>only</strong> <span style="font-weight:400;">gold for two reasons: as a ex-retired Pirate wouldn’t exactly be able to sell their stolen items - especially one that was supposedly killed (hence not using Speech), another reason being, if an ex-retired Pirate found a merchant willing to buy stolen goods how much would they be both willing and able to pay for said items.</span></p><p><span style="font-weight:400;"><a href="{{#staticFileLink}}3404649500,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3404649500,RESIZE_710x{{/staticFileLink}}" width="710" alt="3404649500?profile=RESIZE_710x" /></a></span></p><p><span style="font-weight:400;"><a href="{{#staticFileLink}}2938546923,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}2938546923,RESIZE_710x{{/staticFileLink}}" alt="2938546923?profile=RESIZE_710x" width="222" /></a></span><span style="font-weight:400;">I’d like to thank:</span></p><p><strong><em>-Chris Dionko</em></strong><em><span style="font-weight:400;">,</span></em> <span style="font-weight:400;">for giving me some ideas for the Cutthroat</span></p><p><strong><em>-Furrion 17</em></strong><em><span style="font-weight:400;">,</span></em> <span style="font-weight:400;">for the images (found on Pinterest) as well as giving me some more ideas for the Cutthroat</span></p><p><strong><em>-Curse,</em></strong> <span style="font-weight:400;">for holding the Sky Forge’s first ever Contest <em>as well as </em>the new screenshots, Perk Spread <strong><em>and </em></strong>Equipment Spread.</span></p><p><span style="font-weight:400;">Don’t forget to hit that ‘like’ button, and drop a comment below if you want.</span></p></div>Character Build: The Yanderehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-yandere2019-01-20T20:06:26.000Z2019-01-20T20:06:26.000ZKendrix Trixiehttps://TheSkyForge.ning.com/members/KendrixTrixie<div><p><a href="{{#staticFileLink}}819758010,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}819758010,RESIZE_710x{{/staticFileLink}}" alt="819758010?profile=RESIZE_710x" width="73" height="72" /></a></p><p style="text-align:center;">~ ~ ~ ~ ~</p><p>I remember when I first saw you...</p><p>Ah, how I longed to be that cold, spring breeze that ruffled your ruddy locks, or that gentle drizzle that soaked your shoulders and lighted softly upon your shivering, pink lips. I would have settled on being the grasses beneath your feet or the steed you trotted down the road past my home. I wished to be anything that could feel your bare skin, but I was just a distant shadow watching from my balcony that you didn't even notice.</p><p>That would change though. I would make it.</p><p>You would soon notice how little problems you had would go away. Wasn't it odd how that debt collector became ill and died? Did you not suspect when those thugs dropped like flies at your doorstep before you could unlock the bolt? I'm sure you found it stranger still how little gifts were left in your nightstand in the morning- sums of gold, flawless gems, priceless trinkets. I know you had to wonder who could bless you so graciously.</p><p>The Divines? Tch. Their love is a pebble compared to the monument of feelings I have for you.</p><p>How is it that you hadn't noticed me until now? The one who gazed so lovingly while you carried on in the market and trudged to and from work? The one who waited patiently for you in the tavern while you threw yourself all over the wenches and-</p><p>Of course! I am the one who slit their throats while they slept in their dens of sin. They call out to you like sirens and lure you into the depths which you are too naive to avoid. Every one who pulled you close in the late hours of the night and all the ones who tricked you into saying 'love' met their ends at the tip of my blade! But I digress...</p><p>Crazy? Hah! Only in the love I have for you! I did all of this for you! Don't you see now? I have lied, I have stolen, I have murdered, but only for you! I cannot stand to spend another day away from you. I must confess this burning feeling that consumes my every thought. You fill my waking moments with longing and my dreams are of our future. I know you feel the same! You must feel the same!</p><p>… I see.</p><p>After all this, you feel nothing. I can't understand, but maybe I can accept. Grant me this, and then I'll go. I want your eyes. I want to always look into them and remember this warm feeling. I'll pluck them from your skull and keep them in a jar. They'll look so nice beside the braided strand of your hair. I want to touch your skin once more, but not while it's warm from sleep. I want to feel it cold and pale, so maybe then you won't flinch away from my touch. I want to kiss your lips and taste the bittersweet blood that coursed through your veins. I've tasted many others, but I wonder if yours will be sweeter.</p><p>You seem scared of me now. Do you finally realize who I am? My love, if only you could have seen me sooner. You see, if I can't have you, I won't let anyone else take you. Perhaps I'll follow right behind you. Into Aetherius or into the Void, wherever you decide to run, I'll go. You need not fear, for I love you greatly.</p><p>But maybe I'll let you whimper a little longer. Gods, you look even more adorable when you're afraid.</p><p style="text-align:center;">~ ~ ~ ~ ~</p><p>Hey y'all!</p><p>This is my second build on the site, and my first posted without a prompt/event. I'm super excited to show off this one as it's probably one of the most difficult playthroughs I've ever done. Don't let that turn you off of it though. There are a lot of self imposed rules for this build, so it can be as easy or as challenging as you'd like.</p><p>Fair warning, this build is heavily modded. I play on PC with all three DLCs installed, so some of the mods may or may not be available for every console. I'll include the links to the mods I use, but not all the mods are necessary. If you have any questions, feel free to comment below and ask!</p><p><a href="{{#staticFileLink}}821378710,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821378710,RESIZE_180x180{{/staticFileLink}}" alt="821378710?profile=RESIZE_180x180" width="73" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}822948558,RESIZE_710x{{/staticFileLink}}" target="_blank"><img src="{{#staticFileLink}}822948558,RESIZE_710x{{/staticFileLink}}" alt="822948558?profile=RESIZE_710x" width="486" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}821341292,RESIZE_930x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821341292,RESIZE_710x{{/staticFileLink}}" alt="821341292?profile=RESIZE_710x" width="705" height="415" /></a></p><p style="text-align:center;">(Original Image from BigDead93 at <a href="https://www.newgrounds.com/art/view/bigdead93/nocturnal">https://www.newgrounds.com/art/view/bigdead93/nocturnal</a> . Edit by myself, KendrixTrixie.)</p><p>The Yandere was born in the mountains of High Rock, perhaps one of the most dreary places of all Tamriel to be brought into the world. When it snowed, it was a ceasing blizzard that lasted days. When it was clear, the heat of Mundus bounced off the rock-face and became sweltering. Their days were spent huddled in a tent for warmth or traversing the mountain side as a goat herder. It was rare to see anyone outside of their small hermit clan, outside of the bandits and orc hunting parties that came to claim their livestock. They longed for a life outside of those forsaken mountains.</p><p>That was why they were drawn to Skyrim. On those hot, clear days, Yandere could see that distant land that taunted them with freedom and adventure. The books on the land promised rich culture, fertile farmlands, and beautiful landscapes. Anything sounded better than the endless miles of gray stone and tan grasses that they had seen for all the years of their life. Yandere decided within themselves when they came of age, they would take their inheritance and go to that distance land to make a new name for themselves.</p><p>When the day came, there were less heartfelt goodbyes and more glares of disdain. Yandere didn't care. They would never again have to look upon those same faces or stare as the same rocks day in and day out. Their inheritance was measly compared to the work they did all their life, but they would make do. It was enough to purchase a plot of farmland, some livestock for added income, and materials for a small home. Once settled in, they knew they could begin adventuring and making real gold, but they were content for the most part.</p><p>Skyrim was everything it had promised, but there was one thing they weren't prepared for. From the moment their eyes fell on that person, they lost all sense of why they came to Skyrim. They could see their whole future wrapped up in that one individual, that “Senpai” so to speak. Whatever gold they had, what ever treasures they could find, Senpai deserved it all. Yandere decided from then on, their home would simply be a base to plan, organize, and carry out their new goal: have Senpai for their own.</p><p>The first step would be trying to get Senpai to notice them...</p><p><a href="{{#staticFileLink}}821389083,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821389083,RESIZE_180x180{{/staticFileLink}}" alt="821389083?profile=RESIZE_180x180" width="73" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}823020211,RESIZE_710x{{/staticFileLink}}" target="_blank"><img src="{{#staticFileLink}}823020211,RESIZE_710x{{/staticFileLink}}" alt="823020211?profile=RESIZE_710x" width="211" /></a></p><p style="text-align:left;"><a href="{{#staticFileLink}}821397198,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821397198,RESIZE_710x{{/staticFileLink}}" alt="821397198?profile=RESIZE_710x" width="623" height="415" /></a></p><p>“Yandere” is a blend of the Japanese words “yanderu”, which means “sick”, and “deredere”, which means love-struck. A Yandere is an extremely popular archetype in anime and manga, so much so that it has branched out into some westernized cartoons and games. Typically, a Yandere is a female that falls deeply in love with another character. She then will do anything to defend that love, going as far as to murder others who have an interest in her love (who she typically refers to as Senpai). She kills in secret however, partially to keep a blameless reputation and partially to keep her Senpai from fearing her. If that wasn't bad enough, a Yandere's Senpai rarely reciprocates the feelings or notices her at all. This means a Yandere's actions are driven entirely from her own fantasies about herself and the clueless lover.</p><p>One of the most difficult parts of the building process was to translate the general idea of an anime girl “Yandere” into a fully functional character in the world of Tamriel. Since there are many differences between the two, I made a list of some of the highlights of a typical Yandere and made it a mission to translate them into a playable character:</p><ul><li><p>Find “Senpai”</p></li><li><p>Acquire a “Home Base”</p></li><li><p>Eliminate Characters the Pose a Threat or Get Too Close to Senpai</p></li><li><p>Have Blameless Reputation</p></li><li><p>Do Missions for Senpai</p></li><li><p>Bring Gifts to Senpai</p></li><li><p>Take Gifts that Remind Yandere of Senpai</p></li><li><p>Confess Love</p></li></ul><p>After figuring out how to incorporate each point, I played several hours with strict guidelines to make sure this character was actually functional. I discovered that not only does this build play well with anime fans, but it should pose an interesting and challenging build for those that are not. Each and every Yandere is different, so the rules are flexible for each player's needs. I will continue talking about that in the “Gameplay/Roleplay” sections.</p><p><a href="{{#staticFileLink}}821463052,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821463052,RESIZE_180x180{{/staticFileLink}}" alt="821463052?profile=RESIZE_180x180" width="73" /></a></p><p><a href="{{#staticFileLink}}821508776,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821508776,RESIZE_710x{{/staticFileLink}}" alt="821508776?profile=RESIZE_710x" width="667" height="415" /></a></p><p><span style="font-size:14pt;"><span style="color:#993300;">Race:</span></span></p><p><strong>Breton.</strong> The Yandere is both beautiful and charming and I've yet to meet a Breton that wasn't both. Their Alderi-Meric heritage give them both man and mer abilities, so they make a good starting character for this particular build. They are also able to get another ability from whichever standing stone they choose to attune to (with the Imperious mod).</p><ul><li><p>The Yandere is mainly female, but choosing to play as a male will not effect this build. Whatever the gender of your Yandere, Senpai is sure to love you, right?</p></li></ul><p><span style="font-size:14pt;"><span style="color:#993300;">Standing Stone:</span></span></p><p><strong>The Lover or The Steed.</strong> Is it better to love from afar or run into your lover's arms? Either stone works very well for this build, especially with perks from the Andromeda mod. The Steed allows for increased speech, increased carry weight, and faster stamina regeneration, which the Yandere is going to need to get all those gifts back to Senpai in a hurry! The Lover, however, makes gifts easier to come by altogether. It periodically gives the Yandere enchanted weapons and armor as well as brings them back from the brink of death with full health. Senpai is sure to appreciate that! Decisions, decisions.</p><ul><li><p>The Aetherial Crown can be used to include both stones simultaneously, but caution is advised. The Yandere may find themselves debating on giving Senpai their crown as well.</p></li></ul><p><span style="font-size:14pt;"><span style="color:#993300;">*Birthsign:</span></span></p><p><strong>The Steed.</strong> Senpai is fast when running away. The Yandere must be a little bit quicker. Choosing The Steed birthsign allows Yandere's movements to be faster than normal, which may make a difference between life and death early on. Choosing Third Era signs over the Fourth Era ones allows the Yandere to still attune to any of the stones in Skyrim.</p><ul><li><p>This particular section is part of the Classic Classes and Birthsigns mod, and isn't entirely necessary for the build. I do highly recommend it, however, as it adds a nice boost at the beginning, and helps build the character for you.</p></li></ul><p><span style="font-size:14pt;"><span style="color:#993300;">Blessings:</span></span></p><p><strong>Blessing of Dibella, Patron God: Nocturnal.</strong> Daughter of the Aedra in the light, Champion of Daedra in the Dark. Worshiping at the Shrine of Dibella grants a good speech boost, and lets others around believe Yandere to be a goodhearted person. Dibella is a renowned goddess, and her followers also have quite the appeal. The facade should be practiced enough so no one begins to suspect Yandere's real devotion is a bit darker. With the Patron Gods of Skyrim mod, Yandere can devote herself to Nocturnal, the Prince of the Shadows, to make sneaking more effective.</p><ul><li><p>The build is still playable without the mod, but the Nightingale questline must be completed fairly early in the game. I will talk more about that in the “Gameplay” section.</p></li></ul><p><span style="font-size:14pt;"><span style="color:#993300;">Supernaturals:</span></span></p><p><strong>None.</strong> While certainly not opposed to the Daedric gifts, Yandere is afraid Senpai won't love her as a vampire or werewolf. Besides, she must keep a blameless image.</p><p><span style="font-size:14pt;"><span style="color:#993300;">Companions:</span></span></p><p><strong>No.</strong> Why should Yandere have a follower and risk them getting close to Senpai instead? The only good follower is the one Yandere leads to the shrine of Boethiah.</p><p><span style="font-size:14pt;"><span style="color:#993300;">Factions:</span></span></p><p><strong>Dark Brotherhood, Thieves Guild, Nightingales.</strong> Shadow, Blood, and Gold. These are the essence of Yandere. These particular factions are fairly tight knit, and help hone Yandere's skills to be a better lover for Senpai. The Dark Brotherhood helps teach the proper ways to kill without being caught, and it doesn't hurt to be paid to eliminate some of Senpai's enemies. The Thieves Guild gives the opportunity to steal an abundance of wealth and treasure, something Senpai sound be blessed with. The Nightingales are a faction of Yandere's true patron god, and grants her the ability to hide within the shadows. A necessary skill for both assassin and thief.</p><ul><li><p>If Yandere is a Dragonborn, they don't really care about those responsibilities. Their one true devotion is Senpai. Should you choose to join the Greybeards or Blades, it won't have much effect on the build, unless your Senpai is present at the “Season Unending” quest. If that's the case, side with them on every issue. Senpai is always right, after all.</p></li></ul><p><span style="font-size:14pt;"><span style="color:#993300;">Archetype:</span></span></p><p><strong>Rogue.</strong> Yandere hides in the shadows with daggers and poison and enters the light with gold and grace. This build falls perfectly into the Rogue class. Whether Yandere is more Assassin or Thief class is varies in each playthrough, making it a very versatile and ever changing build.</p><p><span style="font-size:14pt;"><span style="color:#993300;">*Class:</span></span></p><p><strong>Custom.</strong></p><ul><li><p>Specialization Bonus: +20 Stamina</p></li><li><p>Combat Skills: One-handed, Smithing</p></li><li><p>Stealth Skills: Sneak, Speech, Pickpocket, Alchemy</p></li><li><p>Magic Skills: Enchanting</p></li><li><p>Secondary Skills: Acrobatics</p></li></ul><p>A unique character such as the Yandere deserves a unique class system. Sneak, Speech, One-handed, Pickpocket, and Alchemy are essential to building this character. Enchanting and Smithing are not required; however, building a class requires 7 main skills so they are included. The Yandere may find themselves risking great falls to retrieve their treasure or catch up to their Senpai. The best secondary skill to combat this is Acrobatics, which lessens the fall damage while giving a much needed stamina boost. Add in a Specialization in Stamina and Yandere is ready to go where ever Senpai's whims call them.</p><p><a href="{{#staticFileLink}}821556617,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821556617,RESIZE_180x180{{/staticFileLink}}" alt="821556617?profile=RESIZE_180x180" width="73" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}822968447,RESIZE_710x{{/staticFileLink}}" target="_blank"><img src="{{#staticFileLink}}822968447,RESIZE_710x{{/staticFileLink}}" alt="822968447?profile=RESIZE_710x" width="290" /></a></p><p style="text-align:left;"><a href="{{#staticFileLink}}821571481,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821571481,RESIZE_710x{{/staticFileLink}}" alt="821571481?profile=RESIZE_710x" width="665" height="415" /></a></p><p><span style="font-size:14pt;"><span style="color:#993300;">Weapons:</span></span></p><p><strong>Steel Daggers (2).</strong> Yandere has no need of clunky two-handed weapons, or even large one-handed ones. Dual wielding a pair of daggers is sufficient for a quick, clean kill. With proper training, simple daggers can take out the strongest of enemies from the shadows. They'll never know what hit them.</p><ul><li><p>Steel Daggers are listed, but it should be noted that any pair of matching daggers can be used. When getting into the higher levels of one-handed and sneaking, daggers with higher damage tend to be more of an overkill. For a more challenging build, limit the base damage to 12 or below.</p></li></ul><p><span style="font-size:14pt;"><span style="color:#993300;">Armors:</span></span></p><p><strong>None.</strong> Armors, light or heavy, tend to draw attention to oneself. The best way for Yandere to appear invisible until the time of the attack is to have no armor at all. Simple clothes that are looted or bought from the store work wonderfully for blending into the crowd, or disappearing into the shadows.</p><ul><li><p>For those looking for something more, enchanting average clothes can help tremendously with health regeneration, sneaking, carry weight, and one-handed. Use sparingly. The last thing Yandere wants to do is spend resources of clothes just to burn them when the blood stains won't come out (see the Roleplay section). An alternative is using unarmored robes that already have enchantments. The best set for this build is found during the Dark Brotherhood questline in “The Cure for Madness”. The Jester's Set works wonderfully and looks stylish on any Yandere.</p></li></ul><p><span style="font-size:14pt;"><span style="color:#993300;">Spells:</span></span></p><p><strong>None.</strong> The Yandere doesn't have time to study magic when Senpai's needs are endless. Spells are loud and costly, while Yandere prefers to stay hidden and use minimal effort.</p><p><span style="font-size:14pt;"><span style="color:#993300;">Shouts:</span></span></p><p><strong>Become Ethereal, Elemental Fury, Marked for Death, Bend Will.</strong> The Yandere doesn't really know if they are Dragonborn or not, nor does it matter. Senpai is the only concern. Still, it's useful to have some shouts on hand. These shouts are used on the defensive, in the event their attack didn't kill their opponent on the first hit. Elemental Fury and Marked for Death allow for faster and more deadly strikes respectively. When Health is low and Yandere needs time to recover, Become Ethereal is a lifesaver. Attacks do not effect Yandere's health and could grant them a smooth getaway. Bend Will is extremely useful for dragons who stay just out of Yandere's reach. Without a bow, it can be difficult to kill a dragon who chooses to stay in the air rather than fight on the ground. By forcing them to land, it evens the odds of a successful kill.</p><p><span style="font-size:14pt;"><span style="color:#993300;">Accessories:</span></span></p><p><strong>Ritual Shroud of Boethiah, Mask.</strong> Nocturnal might be the patron god, but there's no reason Yandere can't dabble in Boethian arts. There's no better pairing than shadow and betrayal. The Shroud of Boethiah is an excellent addition to any attire. It doesn't take the spot of any other clothing, making it an perfect to stack onto previous enchantments. In addition, tribunal masks can be enchanted to conceal Yandere's identity for jobs with a slightly higher degree of being discovered (see Immersive Armors and Sneak Tools mods). They also have a slot of their own, meaning Yandere can be fully dressed for the kill.</p><ul><li><p>Choosing not to install Tribunal Masks with the Immersive Armors mod will not effect the game as long as Sneak Tools is installed. All Dragon Priest masks will conceal Yandere's identity when worn, but will take the place of the head clothing slot.</p></li></ul><p style="text-align:left;"><a href="{{#staticFileLink}}821600624,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821600624,RESIZE_180x180{{/staticFileLink}}" alt="821600624?profile=RESIZE_180x180" width="73" /></a></p><p style="text-align:left;"><a href="{{#staticFileLink}}822975873,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}822975873,RESIZE_710x{{/staticFileLink}}" alt="822975873?profile=RESIZE_710x" width="523" /></a></p><p><span style="font-size:14pt;"><span style="color:#993300;">Stat Placement:</span></span></p><p><strong>0 Magicka: 1 Health: 2 Stamina</strong></p><p style="text-align:center;">Yandere relies heavily on Stamina for both power attacks and carry weight. For this reason, Stamina should be brought to a minimum level of 250 before focusing solely on Health, or switching the Health to Stamina ration to 2:1. The Yandere can be leveled up indefinitely, but all the available perk points become available around Level 48.<a href="{{#staticFileLink}}821610483,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821610483,RESIZE_710x{{/staticFileLink}}" alt="821610483?profile=RESIZE_710x" width="821" height="400" /></a>(Image by Curse-Never_Dying)</p><p><span style="font-size:14pt;"><span style="color:#993300;">Major Perk Placement:</span></span></p><p><strong>Sneak:</strong> Cling to the shadows, become the shadows. Sneak is a major factor to this build, but is thankfully very easy to level up. Every aspect of this build revolves around the ability to get in and out of places unseen. The combinations of the Ordinator and Sneak Tools mods allows for some interesting abilities and quick leveling. This comes in handy every time you want to sneak into Senpai's house and watch them sleep.</p><p><strong>One-handed:</strong> The only difficult thing about daggers is trying to decide if Yandere wants to stab someone through the kidneys or silently slit their throat. Equally as important as sneaking, One-handed skills will dictate how proficient Yandere is as a killer. Dual wielding is a must on this build, as are daggers, and Ordinator opens up some unique options in both areas. Paired with the sneaking abilities, Yandere quickly becomes a strong character and challenging opponent. If only Senpai could see those skills.</p><p><span style="font-size:14pt;"><span style="color:#993300;">Minor Perk Placement:</span></span></p><p><strong>Speech:</strong> Good looks and a silver tongue are sure to infatuate all who meet Yandere, yet Senpai still doesn't notice. Good speech skills can force others to spill information or keep it hidden. Bribery, Persuasion, and Intimidation all work well for Yandere, the trick is to know when to use each one. Further, making the right friends in the right places helps with income. With higher level speech skills, merchants might even be willing to buy items Yandere doesn't outright own. They'll keep quiet too, else they'll find a dagger in their back.</p><p><strong>Alchemy:</strong> Wheat and Blisterwart make a good healing potion, but the Heart and Flesh of a foe make a much more fragrant blend. For moments when backstabbing and throat slitting would draw too much attention, a strong poison is Yandere's best friend. Skyrim is ripe with ingredients of death, so collecting ingredients and brewing the potions won't attract attention. When some unfortunate woman falls dead in the market, who's to say it was Yandere?</p><p><strong>Pickpocket:</strong> Poison does no good unless placed on the victim. When Yandere can't coat her blade, the next best option is to hand the poison over. The reason pickpocket was included in this build was to ensure an easy way to place the poison and escape before anyone suspects a thing. The Yandere may find Senpai spends too much time with those barmaids in the tavern. With so many witnesses, placing the poison in her mead is safer than running a dagger across her pretty little throat... no matter how much the blood-lust tells Yandere otherwise.</p><p><a href="{{#staticFileLink}}821634229,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821634229,RESIZE_180x180{{/staticFileLink}}" alt="821634229?profile=RESIZE_180x180" width="73" /></a></p><p><a href="{{#staticFileLink}}821655446,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821655446,RESIZE_710x{{/staticFileLink}}" alt="821655446?profile=RESIZE_710x" width="516" /></a></p><p><a href="{{#staticFileLink}}822984956,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}822984956,RESIZE_710x{{/staticFileLink}}" alt="822984956?profile=RESIZE_710x" width="432" /></a></p><p><span style="font-size:14pt;"><span style="color:#993300;">Tactics:</span></span></p><p><strong>Melee.</strong> Unlike other builds that require a mix of ranged, magic, and melee, The Yandere only requires the latter. The mechanics of fighting are “high risk, high reward”, making it very challenging at the lower levels, but very overpowered at the higher ones. Most, if not all, attacks require a combination of sneaking and duel wielding and aim to kill an enemy before they have a chance to attack. While it seems simple enough, there is a lot of in game elements that must be considered before the attacks. Time of day, carry weight, enemy line of sight, and available stamina will tremendously effect the success or failure. Yandere is patient, however; it's better to wait for the shadows than risk being seen. Death comes eventually.</p><p>There are instances in which Yandere may die to a low level bandit who grew suspicious too soon. Other times, The Yandere may be able to successfully one-hit a dragon. This all depends on perk pairing in Ordinator. Skills like Backstab, Cloak and Dagger, and Shadow Warrior pair well with Ravage, Savage, and Bite Marks. Perks points may become available when the skills are not quite up to par. Because of this, the build requires a lot of planning, patience, and point saving. The most frustrating part is having the points needed, but not the skill level. The Yandere may need to take out the frustration on wolves, bears, or even deer. Sneaking in for the kill helps further hone the skills, and may even advance they to where they need to be.</p><p><a href="{{#staticFileLink}}821671958,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821671958,RESIZE_710x{{/staticFileLink}}" alt="821671958?profile=RESIZE_710x" width="623" height="415" /></a></p><p><span style="font-size:14pt;"><span style="color:#993300;">Powers:</span></span></p><p><strong>Looming Presence-</strong> “Right Behind You”+“Behind Enemy Lines”+Shroud of Boethiah+Patron God: Nocturnal</p><p><a href="{{#staticFileLink}}821681460,RESIZE_1200x{{/staticFileLink}}" target="_blank"><img class="align-left" src="{{#staticFileLink}}821681460,RESIZE_180x180{{/staticFileLink}}" alt="821681460?profile=RESIZE_180x180" width="89" height="89" /></a>Yandere waits, ever patiently, for the perfect moment to kill. It's in this still, oppressive silence that enemies begin to worry. They can feel the eyes burrow into their skin. Their skin crawls when they draw close. Their breath quickens as they forget to savor those last few moments it enters their lungs. The Yandere's Looming Presence is due in part to the Shroud of Boethiah they wear, filling nearby enemies with a sense of dread. They'll search but never see. The combination of Nocturnal's Blessing and perks like “Right Behind You” and “Behind Enemy Lines” grant The Yandere the ability to remain undetected the closer their enemies come.</p><p> </p><p><strong>Now You See Me-</strong> “Shadow Warrior”+“Clean Escape”+Shadowcloak of Nocturnal+The Lover Stone</p><p><a href="{{#staticFileLink}}821693438,RESIZE_1200x{{/staticFileLink}}" target="_blank"><img class="align-left" src="{{#staticFileLink}}821693438,RESIZE_180x180{{/staticFileLink}}" alt="821693438?profile=RESIZE_180x180" width="89" height="89" /></a>A failed attack usually spells death for the unarmored, but not for The Yandere. Playing a high risk game requires an elaborate back up plan. When first detected, retreating back into the shadows and sneaking allows for two seconds of invisibility, usually enough time for clueless enemies to lose track of Yandere. Staying still may deter them from looking altogether. If enemies are more tough or persistent than average, the second part of the plan may need to be used. For extended invisibility, the agent of Nocturnal can call upon their god to vanish into the shadows once more. As an added protection, the Lover Stone's revival promises to bring Yandere back if they faint. Peek-a-Boo just became slightly more deadly.</p><p> </p><p><strong>Unseen Slaughter:</strong> “Cloak and Dagger”+“Shadow Warrior”/Shadowcloak of Nocturnal+Bite Marks</p><p><a href="{{#staticFileLink}}821702304,RESIZE_1200x{{/staticFileLink}}" target="_blank"><img class="align-left" src="{{#staticFileLink}}821702304,RESIZE_180x180{{/staticFileLink}}" alt="821702304?profile=RESIZE_180x180" width="89" /></a>The most damaging strikes are the ones not seen. No one is prepared for a slit throat or a stab in the back. How much more terrifying is an attack from the front with the killer hiding before their very eyes? The Yandere takes advantage of being invisible in the shadows all the time, so it's only right their attacks are equally unseen. After turning invisible, any attack that breaks invisibility will be critical. Even if the attack doesn't kill after the first hit, the bleed damage will ensure a death before they can escape. Frontal attacks may not be clean, but they promise a lot of fun.</p><p> </p><p><a href="{{#staticFileLink}}821706359,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821706359,RESIZE_180x180{{/staticFileLink}}" alt="821706359?profile=RESIZE_180x180" width="73" /></a></p><p><a href="{{#staticFileLink}}821715877,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821715877,RESIZE_710x{{/staticFileLink}}" alt="821715877?profile=RESIZE_710x" width="293" /></a></p><p><a href="{{#staticFileLink}}822989567,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}822989567,RESIZE_710x{{/staticFileLink}}" alt="822989567?profile=RESIZE_710x" width="250" /></a><a href="{{#staticFileLink}}821731145,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821731145,RESIZE_710x{{/staticFileLink}}" alt="821731145?profile=RESIZE_710x" width="623" height="415" /></a>The Yandere is by far one of the most interesting characters in terms of gameplay and roleplay. They are an evil character to most, but still call for a bit of empathy. Everything they do is not motivated by a love of self, but a selfless love for another individual. This love, whether it be reciprocated or not, is so powerful to the Yandere they are motivated to drop all of their hopes and dreams to simply improve the life of one individual and eventually find love in their arms. Bearing this in mind, it's hard to imagine a character so full of love and so selflessly devoted finding it withing themselves to kill, steal, and poison for the greater good. Perhaps this is the reason they are so terrifying and fascinating.</p><p>To best play this build, I found that most of the quests and rules have to be self-imposed. Depending on the “Senpai” you choose to pursue, there may or may not be a lot of quests revolving around them. Should your Senpai be a member of the Companions for example, it may be best to pursue that questline. If Senpai is a simple townsman, like Ysolda for example, there may not be many quests dealing with their development. It is up to the player to decide how to interact around their Senpai and how to best improve their life. (For example, Ysolda wants the Bannered Mare. Killing Hulda isn't a quest, but I would help “Senpai” achieve her goal.)</p><p>There is no limits on who Senpai can be for Yandere: Man, Mer, Beast, Male, Female. It is preferable that Senpai be a marriage candidate as the end goal for The Yandere is to find love with them, but it is all the more tragic if Senpai and Yandere are simply not meant to be. The entire game can be spent trying to win their love and make their lives perfect and be rewarded with nothing. Should this happen, the Yandere will either continue trying to win their affections or, more dramatically, kill them.</p><p>Another self-imposed rule that I found quite challenging was never wearing the clothes the Yandere killed in in public. At the beginning, it was very difficult as Yandere was constantly buying clothes and having to drop them after murdering. Most of the gold earned went to buying outfits almost every day until acquiring the Dark Brotherhood and Jester's Set of robes. After that, Yandere carried two sets of clothes at all times: the murder robes and the every day wear. With the low weight of both sets and the high carrying capacity, lugging around the wardrobe didn't make much of a difference.</p><p><a href="{{#staticFileLink}}821742358,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821742358,RESIZE_180x180{{/staticFileLink}}" alt="821742358?profile=RESIZE_180x180" width="73" /></a></p><p><a href="{{#staticFileLink}}822995617,RESIZE_180x180{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}822995617,RESIZE_710x{{/staticFileLink}}" alt="822995617?profile=RESIZE_710x" width="211" /></a></p><p><a href="{{#staticFileLink}}821754479,original{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821754479,RESIZE_710x{{/staticFileLink}}" alt="821754479?profile=RESIZE_710x" width="738" height="415" /></a>As mentioned before, most of the rules and quests will be self-imposed unless Senpai is a member of a faction. Always complete missions in Senpai's favor. Should anyone be looking to hurt or hinder Senpai, take them out in private. Yandere's whole world revolves around their Senpai. Keeping that in mind, here are some of the in-game quests that should be completed.</p><p><strong>The Dark Brotherhood Questline:</strong> The best enchanted clothing for this build is found by following this questline. It is possible to play without acquiring the pieces, but just makes it less fun. Besides, there's no harm in learning how to kill and getting paid for it.</p><p><strong>The Thieves' Guild Questline:</strong> There's lots of gold to be made working with thieves. Skyrim is full of the rich and wealthy and the Guild knows just were to find the best treasures. Money can be made easily here and extra treasures can be gifted to Senpai. This questline also sets you up to join the ranks of the Nightingales and draws you closer to the Prince of Shadows.</p><p><strong>Boethiah's Calling:</strong> The Shroud of Boethiah is an essential part of this build, so this quest should be completed as soon as possible. The Champion armor at the end of the quest is non-essential, but there is a certain appeal to being called “Champion” by two Daedric Princes. Further, Boethiah encourages killing and betrayal, and the mission to reclaim her armor is perfect practice for the assassin in training.</p><p><a href="{{#staticFileLink}}821765488,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821765488,RESIZE_180x180{{/staticFileLink}}" alt="821765488?profile=RESIZE_180x180" width="73" /></a><a href="{{#staticFileLink}}823002188,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}823002188,RESIZE_710x{{/staticFileLink}}" alt="823002188?profile=RESIZE_710x" width="243" /></a><strong>Alternate Start:</strong> Adds the option to customize your character and then choose where to start the game. Link <a href="https://www.nexusmods.com/skyrimspecialedition/mods/272" target="_blank">here</a>.</p><p><strong>Andromeda- Unique Standing Stones of Skyrim:</strong> Overhauls the abilities given to the player by each of the standing stones and adds a unique second ability while maintaining a lore-friendly feel. Link <a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910" target="_blank">here</a>.</p><p><strong>Classic Classes and Birthsigns:</strong> Adds classes and birthsigns into the game to be chosen after equipping a weapon. Link <a href="https://www.nexusmods.com/skyrimspecialedition/mods/11316" target="_blank">here</a>.</p><p><strong>Immersive Armors-</strong> Adds new craftable, distributed, lore-friendly armor to the game including masks and robes. Link <a href="https://www.nexusmods.com/skyrimspecialedition/mods/3479" target="_blank">here</a>.</p><p><strong>Immersive Weapons-</strong> Adds new craftable, distributed, lore-friendly weapons to the game including staves and clubs. Link <a href="https://www.nexusmods.com/skyrimspecialedition/mods/16788" target="_blank">here</a>.</p><p><strong>Imperious- Races of Skyrim:</strong> Overhauls the racial attributes of the vanilla game to add several new, lore-friendly skills and abilities. Link <a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315" target="_blank">here</a>.</p><p><strong>Ordinator- Perks of Skyrim:</strong> Overhauls the perk system of the vanilla game and add several new advanced and immersive skills. Link <a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137" target="_blank">here</a>.</p><p><strong>Patron Gods of Skyrim:</strong> Adds the option to choose a Patron God, and grants an added blessing from that god. Link <a href="https://www.nexusmods.com/skyrimspecialedition/mods/155" target="_blank">here</a>.</p><p><strong>Sneak Tools-</strong> Adds several new mechanics to the game in terms of sneaking, including concealed identities and slitting throats. Link <a href="https://www.nexusmods.com/skyrimspecialedition/mods/1863" target="_blank">here</a>.</p><p><a href="{{#staticFileLink}}821781867,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}821781867,RESIZE_180x180{{/staticFileLink}}" alt="821781867?profile=RESIZE_180x180" width="73" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}823008068,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}823008068,RESIZE_710x{{/staticFileLink}}" alt="823008068?profile=RESIZE_710x" width="477" /></a>That concludes this build! I'm super excited to have it finished up and finally written. The write up has taken almost as long as the build playthrough it seems. Haha! I hope you guys enjoy it!</p><p style="text-align:center;">Special Thanks to Curse, who never fails to come in clutch when I can't make a Perk Spread Sheet. :P</p><p style="text-align:center;">Let me know what you think in the comments. If you have any questions, feel free to ask!</p><p style="text-align:center;">As always, Talos Guide You!</p><p> </p></div>Event Build: The Black Priest of Marahttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-black-priest-of-mara2018-12-25T08:48:57.000Z2018-12-25T08:48:57.000ZRamses the Radhttps://TheSkyForge.ning.com/members/Ramses<div><p style="text-align:left;"><span style="font-size:10pt;">Happy holidays & Merry Christmas everyone! Here's my build for this month's event. This was Lee Fiskillis idea, albeit more dark and twisted version of his idea, but... I like darker builds... so, hope I did ya proud, buddy.</span></p>
<p style="text-align:left;"> </p>
<p style="text-align:center;"><span style="font-size:24pt;">The Black Priest of Mara</span></p>
<p style="text-align:center;"><span style="font-size:24pt;"><a href="{{#staticFileLink}}504301749,RESIZE_1200x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}504301749,RESIZE_710x{{/staticFileLink}}" width="710" alt="504301749?profile=RESIZE_710x" /></a></span></p>
<p> </p>
<p><span style="font-size:14pt;"><strong>Story</strong></span>:</p>
<p>‘Dinya!!’</p>
<p>Maramal was never the quiet type. Always making sure his opinion is heard, always preaching to the people of Riften on the streets with unshakable confidence. You’d think a priest’s life would be… quieter.</p>
<p>‘What do you want, Maramal?’ I replied, ‘ it’s early in the morning and not everyone’s awake; can you keep it down too, please?’</p>
<p>‘I’m sorry,’ he says, ‘I just wanted a word– quickly, follow me to the garden.’</p>
<p>‘… alright,’ I respond, with a less-than-subtle confused face.</p>
<p>As we walked the halls of the Temple of Mara, Maramal’s head would not stay its place, constantly shaking from left to right rapidly, as he murmured a whisper of words, with little, hearable occasions of ‘No’s,’ ‘Oh dears,’ and ‘he couldn’t have been,’ spurred throughout. Unfortunately, I got infected too– my heart sinking for every step I took.</p>
<p>Finally, we reached the garden– thank Mara.</p>
<p>‘Now, what’s gotten into you?’ I say with a concerned tone, ‘It’s not like you to act this way,’ and with out a second’s notice, he turned with a face full of fear and said: ‘Did… di– I mean was– was she here?’</p>
<p>‘Who was here?’ I say understandably confused. ‘The Priest– black, she wears black. They say she used to live here, and she was in the Orphanage, but then you took her in– she’s a priest? Right? Oh Gods, oh Mara…’ gulping, shaking, and brought to the point of tears I didn’t know what to do.</p>
<p>Tell him? Well, he might lose it even further. Don’t tell him, and he’ll go insane with all this paranoia. I… I just froze, as silence over took us.</p>
<p>‘Yes. I she used to live here.’ As soon as I uttered that Maramal turned with a face full of relief. ‘Okay, okay,’ he said, ‘that’s good, well, at least– well, is– who– they say she's alive and I’m afraid that… that–’</p>
<p>‘She's coming?’ I ask. ‘Yes,’ he says, ‘who, I mean what–’</p>
<p>‘Easy. First, we’ll go drink some water then come back here, okay? I’ll tell you all I know.’</p>
<p>‘Okay. That sounds good,’ he said.</p>
<p>Together, we went to get some water and returned to the garden. I sat on the ground and invited Maramal to sit next to me, he accepted.</p>
<p>‘The Black Priest was brought to the temple by me, in that you are correct. She was just a young girl, newly orphaned.’</p>
<p>‘What happened?’ Maramal asked, much calmer now. ‘Her mother was assassinated,’ I replied, ‘She’d always been staunchly against the Black-Briars and was a continuous voice of frustration and anger towards their less-than-civil practices.’</p>
<p>‘So, her words caught up with her,’ he said, ‘and the Black-Briars got tired and ordered a hit on here. Divines, that poor woman.’</p>
<p>‘My thoughts exactly,’ I said, ‘after hearing the whole story, I just couldn’t watch and do nothing,– I went a head an adopted her: the youngest acolyte ever to join the Temple.’</p>
<p>‘Well…’ he said, ‘what happened? What made her… well, her?’</p>
<p>‘Anger.... anger and fear,’ I replied quietly, ‘angry at the Brotherhood for taking her mother, and fearing what may happen next.’</p>
<p>‘What was she like?’ He asked, ‘Was she always… I don’t know: weird?’</p>
<p>‘I guess so,’ I replied, ‘she was quiet, maybe too quiet at times, with a constant piecing stare tattooed on her face. But she was, and still remains, the most devout person I have ever met. Her commitment to Mara was unending– she saw here as her own mother.’</p>
<p>Pulling my feet, I bring my knees to my face, and wrap my arms around my legs.</p>
<p>‘She’d… she’d wake up in the middle of the night and hug the statue of Mara so tightly I swear she’d bend the very metal,’ I said, ‘I never forgot that sight… every time I look at the statue I’m always haunted by that imagine.’</p>
<p>‘Why?’ He asked, confused by my words, ‘I thought it’d break your heart.’</p>
<p>‘Her eyes.’ I said, ‘Her eyes are what haunt me. She looked at me like I’d see her murder someone, the look of horror and disgust, as if I violated a secret ritual was just… overwhelming. ’</p>
<p>‘Hmm, I get your point now,’ he replied. Putting a hand on my shoulder, and bringing himself closer to me. ‘You don’t have to say anymore.’</p>
<p>‘Murderer.’ I utter. ‘What!’ Maramal yelled, wide-eyed and jolting backwards, ‘What, what d-did you say,’</p>
<p>‘She murdered a noblemen… caught her stealing, and she… she said it was an accident, but ain’t no accident to bludgeon a man skull in. They barely found enough of him to burry. ’</p>
<p>‘Divines,’ Maramal said, arms and hands wrapped around his stomach, and rocking back and forth.</p>
<p>‘I knew she stole from noblemen,’ I said, ‘I tried to talk her out of it so many times, but she always brought the gold to the Temple, and I’d be lying if I didn’t say she helped a lot of people with those coins. But, after the nobleman’s death, people were understandably afraid of such a mad character, and she was ordered to be executed outside city walls. She treated her execution like a congregation: shouting, yelling, screaming about how all must obey accept Mara’s love, all must bow to Mara, and if they don’t…. well, she'll be back. ’</p>
<p>‘That’s enough.’ Maramal said, standing up and marching away.</p>
<p>I still hear her screams. Her howls. Eight bodies were discovered buried in shallow graves just under city walls. ‘Sinners’ was etched into their skin with an axe.</p>
<p>She kept calling Mara her mother… Divines, what a twisted creature. </p>
<p>If I could’ve helped her– I would’ve.</p>
<p>If I could forget her screams– I would.</p>
<p> </p>
<p><strong>Race</strong>: Any. All races can fit this build, though; I will admit the story leans itself towards a more human or Elven protagonist. I chose Imperial.</p>
<p><strong>Stat Distribution</strong>: Magicka/ Health/ Stamina– 1/ 1/ 1– The regular stats for a thief just made to be an even spread due to the use of Restoration.</p>
<p><strong>Standing Stone</strong>: Thief –> Shadow. Thief will help you out leveling, while the Shadow will help with the ‘Oh Shit’ moments.</p>
<p> </p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong>Equipment</strong></span></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}504331180,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}504331180,RESIZE_710x{{/staticFileLink}}" width="631" alt="504331180?profile=RESIZE_710x" /></a></p>
<p> </p>
<p style="text-align:left;"><span style="font-size:10pt;">All of the equipment is super easy to get as everything can be bought from Radiant Raiment in Solitude, while you'll just naturally come across the axe. </span></p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong>Perks</strong></span></p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong><a href="{{#staticFileLink}}504339649,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}504339649,RESIZE_710x{{/staticFileLink}}" width="623" alt="504339649?profile=RESIZE_710x" /></a></strong></span></p>
<p> <strong>One-Handed</strong>– The axe is the weapon of choice for the build as it doesn’t have the holy appearance of a mace, nor the chivalrous connotation of the sword– a perfect weapon for a twisted Holy Thief Crusader. The Hack & Slash perks are also very useful in shortening long battles.</p>
<p><strong>Block</strong>– A thief has to be quick on her feet…seriously, one hit and that health is gone, luckily, Quick Reflexes makes the task of dodging a lot easier. </p>
<p><strong>Restoration</strong>– Come one, you had have seen this coming. Of course you’re a healer, what better occupation for a priest?</p>
<p><strong>Sneak</strong>- Can’t be a thief if you can’t sneak, now, can you? This will be used in tandem with pickpocketing to make you undetectable.</p>
<p> <strong>Pickpocketing</strong>– You’re a thief first and a combatant seconded, so you’ll need to be good in the whole stealing department.</p>
<p> </p>
<p><span style="font-size:18pt;"><strong><a href="{{#staticFileLink}}504369090,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}504369090,RESIZE_710x{{/staticFileLink}}" width="109" height="109" alt="504369090?profile=RESIZE_710x" /></a></strong></span></p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong>Gameplay</strong></span></p>
<p> Gameplay's pretty standard for a thief build.</p>
<p> If find a fort or dungeon filled with bandit, it’s best to first: scout the area; see how many guards there are, how they patrol the fort, and which one will give you the most trouble.</p>
<p> Secondly, see if you can take the weapons of them– not all of them, that’d been near impossible, but when you have 10 equipped bandits rather than 20, well, you’ve effectively rendered half the destructive force useless.</p>
<p> Thirdly, <strong><em>AXE TIME!</em></strong></p>
<p> Usually, this is how many of my encounters played out… and ended.</p>
<p> However, if things go bad, and you found yourself cornered– surrounded by more-than-equipped bandits… Run! Just Run! Then, go back and <strong><em>KIL THEM AL</em></strong>- I mean, kindly introduce your hands to their weapons and gold, then wholesomely show that your axe does, in fact, look much better when it is implanted in their face. Afterwards, say your goodbyes and off you are to another <strong><em>MASSAC</em></strong>- I mean… congregation.</p>
<p> After getting the Respite perk, combat becomes much more… doable.</p>
<p> </p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong><a href="{{#staticFileLink}}504369090,RESIZE_710x{{/staticFileLink}}" target="_blank"><img class="align-center" src="{{#staticFileLink}}504369090,RESIZE_710x{{/staticFileLink}}" width="109" height="109" alt="504369090?profile=RESIZE_710x" /></a></strong></span><span style="font-size:18pt;"><strong>Role-play</strong></span></p>
<p> This is a very twisted, and demonic character– believing himself to be the most devout of Mara’s disciple, and the holiest of men and mer, thus anything you do is in the name of Mara… whether it be charity or… murder.</p>
<p>Any gold you steal, and gold at all, will be used brought back to the Temple of Mara and place in drawers or donated, or reverse pickpocketed into the pockets of the poor and forgotten.</p>
<p> You’re always ready to lend a hand to the need… though, if you get caught robing a house… well, even if they are innocent, you know what must be down.</p>
<p> But, remember… all who harm, pillage, and do not follow the teaching of the divines must be… shall we say, permanently ‘dealt with.’</p>
<p> </p>
<p style="text-align:center;"><span style="font-size:18pt;"><strong><em>Fin</em></strong></span></p></div>Character Build: Terror of the Tideshttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-terror-of-the-tides2018-03-22T09:51:28.000Z2018-03-22T09:51:28.000ZDocPGBhttps://TheSkyForge.ning.com/members/DocPGB<div><p>Pickpocket is quite the oddball skill which might find itself in the arsenal of an average Thief, Assassin or Alchemist-type build. All of these classes would also practice Sneak to facilitate the subterfuge and sabotage, and while there’s nothing wrong with that, it felt oppressive that I had to perk both skills to use one of them against hostiles. But this Argonian breaks the mold; where others nab their opponent’s arms from the shadows, he simply yanks it out of their hands when they’re down in the dirt.</p><p style="text-align:center;">Hide your gold, women and children, and grip your blades tight,</p><p style="text-align:center;">For the Terror of the Tides is upon us tonight!</p><p style="text-align:center;"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/14178878?profile=RESIZE_400x" alt="14178878?profile=RESIZE_400x" width="393" /></p><p style="text-align:center;"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/14178907?profile=RESIZE_930x" alt="14178907?profile=RESIZE_930x" width="750" /></p><p><span style="font-size:8pt;">It was unusual for an Argonian child to be seen outside Black Marsh, and stranger yet, to have been born and raised in an Imperial city. Not too long ago, he had been scraping by with his mother, but an unfortunate horse-carriage accident had robbed him of his only parent. Alone in a cruel world, he relieved fat nobles of their fatter-yet purses for a living.</span></p><p><span style="font-size:8pt;">But the nobles eventually noticed, and the guards took unusually drastic measures to apprehend him. With nagging thoughts about the circumstances of his mother’s death and his birth, the Argonian knew that staying there meant suicide. Stowing away on a merchant ship, he left for unknown lands. But as fate would have it, one thing lead to another, and the young Argonian found himself scrubbing the deck of a Pirate ship to save his neck.</span></p><p><span style="font-size:8pt;">To his surprise, life at sea was almost natural to him. Catching bits of swordsmanship and sailing techniques from the crew, the Argonian became an expert swashbuckler and navigator at an unnatural pace, earning him a reputation as a prodigy of slaughter and pillaging. Eventually succeeding his captain, he led the crew to wealth and infamy.</span></p><p><span style="font-size:8pt;">But once again, the law caught onto him. The pirates veered well off the merchant ship route in pursuit of their quarry when they found themselves surrounded by the Imperial Armada. Some of the crew fought and were felled by Imperial Steel, while the Argonian and some others tried their luck with the unforgiving Ghost Sea. Holding onto an old plank for dear life, the Argonian drifted in the rough seas for several days before washing up on foreign, icy shores.</span></p><p><strong>Race:</strong> Argonian</p><p><strong>Archetype:</strong> Thief, Duelist, Ruthless Cutthroat</p><p><strong>Skills:</strong> One-handed, Block, Light Armor, Speech, Pickpocket</p><p><strong>Shout</strong>s<strong>:</strong> Cyclone, Unrelenting Force</p><p><strong>Stats:</strong> 0/1/1 until health hits 200. Then go full stamina. 200 is a good amount of health for Legendary difficulty, and the Stamina investment gives you more bashes/power attacks. Ordinator introduces perks which improve weapon damage based on max stamina, so the stamina investment isn’t just dead weight.</p><p><strong>Apparel:</strong> Skaal Hat/Diadem of the Savant/Assorted circlets, Dawnguard Armor (Brown), Leather bracers, Thieves guild boots, Amulet of Talos, Assortment of rings and amulets.</p><p style="text-align:center;"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/14178914?profile=RESIZE_400x" alt="14178914?profile=RESIZE_400x" width="250" /></p><p>Here’s a fun mod which I got into a short while ago, but it has been an absolute bomb, more so than any other perk overhaul mod. The perks incentivize stamina investment and synergize well with other perks from different skill trees (which have branches with one theme each). Another great thing about it is that there are reduced perk redundancies (read 5/5 Armsman), letting us drop all those excess points into the cool new perks. Not to say that this build can’t be played on vanilla Skyrim, but I <em>highly</em> recommend this mod to breathe new life into an old game.</p><p><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/14178938?profile=RESIZE_930x" alt="14178938?profile=RESIZE_930x" width="750" /></p><p><span style="font-size:8pt;">One-handed: Armsman 5/5, Fighting Stance, Critical Charge, Savage Strike,</span><br /> <span style="font-size:8pt;">Block: Shield Wall 1/5, Quick Reflexes, Power Bash, Deadly Bash, Disarming Bash, Shield Charge</span><br /> <span style="font-size:8pt;">Speech: Haggling 3/5, Bribery, Allure, Merchant, Investor, Fence</span><br /> <span style="font-size:8pt;">Pickpocket: Light Fingers 3/5, Night Thief, Poisoned, Cutpurse, Misdirection, Perfect Touch</span><br /> <span style="font-size:8pt;">Light Armor: Agile Defender 3/5, Custom Fit</span></p><p>One-handed and Block are your basic combat skills, with a focus on power attacks and bashing with the high stamina investment. Rogue’s Parry works well with Quick Reflexes and rewards the use of sword-and-empty-hand stance, while Furious Strength translates your stamina pool into damage. Timed Block rewards skillful combat and Apocalypse-Proof negates magical damage if you time it right. Light armor provides a modest compromise between defense and mobility.</p><p>Speech is one of the trees changed greatly in Ordinator, with several new branches featuring Instruments, animal-taming, and Shouts. The Red Bramman will make generous use of the latter branch, with perks which give a chance to have no cooldown when Shouting, or weakening enemies and buffing yourself when you Shout.</p><p>Pickpocket has also had an overhaul, with a new branch featuring the Cursed Septim, an item which amplifies the damage taken by the NPC in possession of it. Luckily, this is something the Bramman can easily ensure. The final perk in the pickpocket tree lets you trade 50,000 gold for a perk point, which finally gives us a reason to keep amassing wealth and grants access to more perks, letting you fill up every perk tree.</p><p style="text-align:center;"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/14178946?profile=RESIZE_180x180" alt="14178946?profile=RESIZE_180x180" width="130" /></p><p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}8254321100,RESIZE_710x{{/staticFileLink}}" alt="8254321100?profile=RESIZE_710x" width="710" /></p><p>Now, before I go into the specifics, there’s one nifty trick I need to go over that the Red Bramman employs.</p><p style="text-align:center;"><strong><u>The Ragdoll Pickpocket Exploit</u></strong></p><p>You might have heard of, seen or done this before: pay for the services of a trainer, Ice Form them, and pickpocket the gold when they’re getting back up. This works on the basis that NPCs standing up after a fall can be have their pockets picked with a <u>100% chance of success</u> for the thief.</p><p>I realized during a nightblade playthrough that I could pickpocket enemies recovering from paralysis DURING BATTLE. This adds a whole new dynamic to a one-off gold-saving trick, turning it into a lethal disarming technique for combat use. And it’s all the more deadly when wielded by a cold-blooded pirate who won’t hesitate to hit the enemy when they’re down.</p><p><em>Disclaimer: this doesn’t work 100% of the time. If the target becomes aggressive after witnessing your crime/being assaulted, you won’t be able to pick their pockets. There are some other cases which restrict pickpocket, too, but they are infrequent.</em></p><p style="text-align:center;">---</p><p>Bramman lives by the blade, capable of settling most quarrels by intimidation or with a cutlass. He can evade heavy attacks and block weaker hits with ease, allowing him to come out on top in any one-on-one engagement. When there are too many foes to handle, he unleashes a powerful gust of wind, knocking most foes to the ground and leaving them open to the vices of his greasy fingers. Most of them will return to the fight with only their bare fists, and one lucky customer gets to briefly hold the Cursed Septim.</p><p>Foes that rely on their arms, like most melee foes and bowmen, are Bramman’s most relished prey, for they are helpless without their arms. However, Magic users are quite a headache, since they can negate the gust of wind with their wards, and the armor Bramman wears provides little defense against raging flames and shattering frost. Against these foes, Bramman would cut through the magic with his sword, rendering him Apocalypse-proof, but if he lacks the ability to do so, proactive combat, supported by stolen potions and enchanted jewelry, would suffice. Dragons will be a challenge to take down, but with prudent use of bashing to silence their elemental Shouts and evading their melee strikes with quick reflexes, not to mention using lingering poisons, the fights will be long but in favor of Bramman.</p><p>And you might wonder: for all the hoo-ha about the Red Bramman, he doesn’t have particularly strong offenses or defenses. That is to be expected, from a man who used intimidation and strength in numbers as his main tools to raid weak settlements. The Red Bramman would still pilfer and murder in Skyrim, but with the consideration that he has little or no backup to deal with the backlash. He might, however, invite some kindred souls to join him in his endeavors (usually by enticing them with coin).</p><p>Lone or poorly-guarded travellers, war camps and other (needless to say, vastly inferior) brigandines are plenty in Skyrim, and plenty enough to sate the Red Bramman’s thirst for blood and hunger for coin. The many long-lost barrows and ruins in Skyrim house exotic treasures ripe for plunder. Even the roads hold plenty of encounters worthy of a tale each, and no sailor would pass up such a chance.</p><p style="text-align:center;"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/14178986?profile=RESIZE_180x180" alt="14178986?profile=RESIZE_180x180" width="140" /></p><p style="text-align:center;"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/14178995?profile=RESIZE_400x" alt="14178995?profile=RESIZE_400x" width="200" /></p><p>Though I haven’t played Skyrim in a while, this Character Building event rekindled my long-forgotten love for the game. I had always been very interested in Red Bramman as a figure, especially because there is a lot of mystery and contradiction in the few texts featuring him, and I hope I've done him justice. Big thanks to CND for setting the event up, and thank you for taking the time to read this. </p></div>Character Build: The Beggar Princehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-beggar-prince-re-uploaded-and-edited2018-02-06T11:04:57.000Z2018-02-06T11:04:57.000ZTheChampionOfCyrodilhttps://TheSkyForge.ning.com/members/TheChampionOfCyrodil<div><p> </p>
<p><span style="font-size:18pt;"><strong>Description:</strong></span>A cunning thief with a greedy mind, He uses his skill with one-handed weapons and illusion to take care of unwanted obstacles, making guards corrupt with his honeyed words, schemeing common merchants to buy a perfectly ordinary mug for 1500 gold just because he convinced them it was made by dwarven enginners.</p>
<p><span style="font-size:18pt;"><strong>Recommended Race:</strong></span>Dark Elf, for their skill in magic and combat.</p>
<p><span style="font-size:18pt;"><strong>Standing Stone:</strong></span>Thief(Level 1 to End-Game).</p>
<p><span style="font-size:18pt;"><strong>Stats:</strong></span>3 Magicka, 2 Health.</p>
<p><span style="font-size:18pt;"><strong>Backstory:</strong></span>The beggar prince was born in the imperial city, born on the streets he was poor and begged and begged until he learned the ways of pickpocket and speechcraft, He left the imperial city and then went on to disguise himself as a poor beggar on the streets of<br /> cheydinhal until he encountered a begger on the streets of bravil, he couldn't stand the stench of the beggar so he asked the begger it's name.<br /> The beggar said my name is Namira, He was baffled by the name and asked namira if he could be her apprentice, namira said no but he still begged.<br /> He begged for endless days and nights until he was granted apprenticeship under namira, namira gave him the power of pity, so that anyone would toss a coin at the poor sod just by looking at him. Another power namira gave him was the power of disregard, Which he used to hide in the shadows and steal coin from the pocket of both mer and men. He left cyrodil to be in skyrim and continue his thievery and schemes there.</p>
<p><span style="font-size:18pt;"><strong>Roleplaying:</strong></span>The Beggar Prince is cunning and doesn't trust other people.<br /><br /><span style="font-size:18pt;"><strong>Major Skills:</strong></span>Speech,Pickpocketing,Lockpicking,Sneak.</p>
<p><span style="font-size:18pt;"><strong>Minor Skills:</strong></span>One-Handed,Light Armor,Illusion.</p>
<p><span style="font-size:18pt;"><strong>Faction:</strong></span>Thieves Guild.</p>
<p><span style="font-size:18pt;"><strong>Perks:</strong></span></p>
<p>One-Handed:Armsman(1-3),Bladesman(1-3).</p>
<p>Pickpocketing:Light Fingers(1-5),Night Thief,Cutpurse,Misdirection,Perfect Touch</p>
<p>Speech:Haggling(1-5),Bribery,Persuasion,Merchant,Investor(For fence),Fence.</p>
<p>Lockpicking:Novice Locks,Apprentice Locks,Quick Hands,Adept Locks,Golden Touch,Expert Locks,Master Locks.</p>
<p>Sneak:Stealth(1-5),Muffled Movement,Backstab,Light Foot(Just get this for other perks.),Silent Roll,Silence,Shadow Warrior.</p>
<p>Light Armor:Agile Defender(1-5),Custom Fit,Unhindered.</p>
<p>Illusion:Novice Illusion,Apprentice Illusion,Adept Illusion,Expert Illusion.</p>
<p><span style="font-size:18pt;"><strong>Gear:</strong></span>Ragged Robes(30% Fortify Pickpocketing),Ragged Trousers(50% Fortify Sneak),Footwraps(Forti,Steel Daggers,Thieves Guild Armor Set,Iron Ring(Enchanted with Fortify Sneak)</p>
<p><span style="font-size:18pt;"><strong>Enchantments:</strong></span>Fortify Pickpocketing(Ragged Robes),Fortify Sneak(Ragged Trousers).</p>
<p><span style="font-size:18pt;"><strong>Gameplay:</strong></span>This is the part i had the most fun creating, so you combine these sneak perks and pickpocketing perks:Muffled Movement,Silent Roll,Light Fingers,Night Thief,Cut Purse. You can get a large amount of gold in a matter of minutes.<br /> Using the one-handed perks combined with the sneak is perfect for taking out nuisances like bandits. Now i'm to going to present you with a combat situation, The Beggar Prince encounters a fort full of forsworn. He cautiously approaches them, using the invisibility spell.<br /> Takes out one but the others get alerted he uses the invisibility spell again to hide in the shadows and proceeds to rapidly take out four forsworn.<br /> He ran out of magicka and was confronted with a orc forsworn armed with a steel battleaxe, he dodge the power attack from the orc and then used the shadow warrior perk to escape outside. He entered the fort again, and proceeded to kill the orc.</p>
<p><span style="font-size:18pt;"><strong>Mods:</strong></span>Become A Beggar:<a href="https://www.nexusmods.com/skyrim/mods/36410/?tab=description">https://www.nexusmods.com/skyrim/mods/36410/?tab=description</a>.</p>
<p><span style="font-size:18pt;"><strong>Spells:</strong></span>Invisbility(Used for special ability).</p>
<p><span style="font-size:18pt;"><strong>Special Abilites:</strong></span>The Power Of Disregard:Use invisbility combined with the sneak and pickpocket perks:Muffled Movement,Light Fingers,Stealth,Silent Roll,Silence,Shadow Warrior. With the spell Invisbility and these perks combined can give you the ability to take out a fort of bandits without them knowing you are there.</p>
<p>End Game Level(After all the perks are taken):Level 95 or what i got Level 75.</p></div>Character Build: The King Of Thieveshttps://TheSkyForge.ning.com/groups/tes-character-building/forum/the-king-of-thieves2018-02-04T15:30:40.000Z2018-02-04T15:30:40.000ZTheChampionOfCyrodilhttps://TheSkyForge.ning.com/members/TheChampionOfCyrodil<div><p><a href="http://storage.ning.com/topology/rest/1.0/file/get/906933?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/906933?profile=original" width="302" height="387"></a></p>
<p>Race:Khajit</p>
<p>Standing Stone:Thief(Beginning To End-Game)</p>
<p>Stats:A balanced mix between Health,Magicka,And Stamina.</p>
<p>Backstory:The King Of Thieves was born in Riften, The City Of Thieves. He was born on the streets, learning the ways of pickpocket and speechcraft, it turned out he was born with extreme luck. He joined the thieves guild when he was 20. He continued to do the jobs for the thieves guild until he found them boring and left to do more interesting jobs. He left to roam skyrim and find loot. He used cons and schemes to fool the common merchant into believing a mug was made from the soul of a daedra.<br> <br> Roleplaying:The King Of Thieves is a greedy and cunning character.</p>
<p>Factions:Thieves Guild,Dark Brotherhood(Optional).</p>
<p>Skills:Focus on the Thief part of the skill trees.</p>
<p>Perk Trees\Perks:</p>
<p>Speech:Haggling,Allure,Bribery,Merchant,Persuasion(For roleplay purposes),Investor(For the fence perk),Fence,Master Trader.</p>
<p>Archery(Just in case something goes wrong when you steal stuff):Overdraw,Eagle Eye,Critical Shot,Steady Hand,Power Shot,Hunter's Discipline,Quick Shot,Bullseye.</p>
<p>Light Armor:Agile Defender,Custom Fit,Unhindered,Wind Walker,Matching Set,Deft Movement.</p>
<p>Lockpicking:Novice Locks,Apprentice Locks,Quick Hands,Adept Locks,Golden Touch(Roleplaying purposes),Treasure Hunter,Expert Locks,Locksmith,Unbreakable,Master Locks.</p>
<p>Sneak:Stealth,Muffled Movement,Light Foot(Useful when exploring dungeons),Deadly Aim,Silent Roll,Silence,Shadow Warrior(Good for escaping).</p>
<p>Gear:Thieves Guild Armor, Any type of bow i recommend auriels bows cuz of course it is one of the most op vanilla bows.<br> <br> Enchantments:Muffle Enchantment,Fortify Sneak,Fortify Speech,Fortify Archery,Fortify Light Armor,Fortify Lockpicking.</p></div>Character Build: The Agent of Baan Darhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-agent-of-baan-dar2018-01-05T00:54:17.000Z2018-01-05T00:54:17.000ZAlbinohttps://TheSkyForge.ning.com/members/Albino<div><p><em>Baan Dar, The Legend...Thief, Warlock, Shadowmaster, Ruthless Assassin, Undying Avenger, Dark God, Robber Baron, Mastermind of Nefarious Plots. All these things and more are the Legendary Baan Dar, he who is called The Bandit God; but what is the Truth?</em> – <a href="http://www.uesp.net/wiki/Lore:The_First_Scroll_of_Baan_Dar" target="_blank">The First Scroll of Baan Dar</a></p>
<p><em>Baan Dar (The Bandit God): In most regions, Baan Dar is a marginal deity, a trickster spirit of thieves and beggars. In Elsweyr he is more important, and is regarded as the Pariah. In this aspect, Baan Dar becomes the cleverness or desperate genius of the long-suffering Khajiit, whose last minute plans always upset the machinations of their Human or Elven enemies.</em> – <a href="http://www.uesp.net/wiki/Lore:Varieties_of_Faith...#Baan_Dar" target="_blank">Varieties of Faith in the Empire</a></p>
<p><em>Baan Dar is an aspect of the Khajiiti trickster idol. Despite being linked to acts of kindness and cleverness, every Wood Elf usually seeks his guidance, as he is also the god of archery.</em> – <a href="http://www.uesp.net/wiki/Lore:The_Improved_Emperor%27s_Guide_to_Tamriel/Valenwood" target="_blank">The Improved Emperor's Guide to Tamriel (Valenwood Section)</a></p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347766498,RESIZE_930x{{/staticFileLink}}" alt="12347766498?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>The Agent of Baan Dar</strong></span></p>
<p>This build is based around two things. The first is Baan Dar, obviously. To me, it seems like Baan Dar is the perfect god for the Khajiit, yet as far as I know no one else has made a build about him yet. The second is Extended Slow Time. This build is the first to use a completely new method of creating the Extended Slow Time glitch that is ordinarily achieved via a combination of Quick Reflexes and Slow Time. Want to know what I’m talking about? Keep reading to find out.</p>
<p><strong>Race:</strong> Baan Dar’s adherents are found primarily in the Khajiit and to a lesser extent the Bosmer, so either of those races would be good. However, I recommend the former in order to take advantage of a particular glitch (more on this in the equipment section).</p>
<p><strong>Stone:</strong> This is my first build to use the <a href="https://theskyforge.ning.com/groups/tes-character-building/cb-related-posts/the-modified-advanced-atronach-stone" target="_blank">Modified Advanced Atronach Stone</a>, or MAAS for short. For a quick and simple explanation on how to create it, drink a Philter of the Healer and then activate the Atronach stone. This will give you 70% Spell Absorption, 70 Magicka and -70% Magicka Regeneration. Thus, once you get the Atronach perk, you will have exactly 100% Spell Absorption. Until you get a Philter of the Healer and the Atronach perk, the regular Atronach stone will suffice.</p>
<p><strong>Stats: <span style="color:#3366ff;">0</span>/<span style="color:#ff0000;">1</span>/<span style="color:#008000;">0</span></strong>. The Agent’s 170 magicka (from the MAAS) and 100 stamina will suffice, so that leaves only health.</p>
<p><strong>Shouts:</strong> Aura Whisper and Throw Voice are nice for stealth, but most importantly, you’ll want to pick up the word for Slow Time found in Hag’s End.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347766681,RESIZE_930x{{/staticFileLink}}" alt="12347766681?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Equipment</strong></span></p>
<p>The Agent’s weapon of choice is the <strong>Ebony Bow</strong>. As one of the higher quality bows, its damage per shot is good, making it nice for sneak attacks, but at the same time its fire rate is enough to maintain good DPS. Once you're at level 36 they start showing up in leveled lists, at which point you can usually find one at blacksmiths or on the corpses of Draugr Deathlords.</p>
<p>Due to a glitch, Khajiit and Argonian characters are capable of equipping the <strong>Ancient Shrouded Cowl</strong> alongside a Circlet or Dragon Priest Mask; I recommend <strong>Krosis</strong>. Thus, the net boost from the enchantments is Fortify Archery 55% (very useful), 20% Fortify Lockpicking (useful), and 20% Fortify Alchemy (irrelevant to this character). Since the glitch also renders the cowl invisible, only Krosis will appear on the character’s head.</p>
<p><strong>Thieves Guild Armor</strong>, <strong>Thieves Guild Gloves</strong>, and <strong>Predator’s Grace</strong> round out the rest of the Agent’s armor selection. Be sure to get the improved version of the Thieves Guild chest armor when Tonilia gives you the opportunity.</p>
<p>For jewelry, use anything you come across with a useful and relevant enchantment; I recommend a <strong>Necklace and Ring of Archery</strong>.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347767279,RESIZE_710x{{/staticFileLink}}" width="710" alt="12347767279?profile=RESIZE_710x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Skills</strong></span></p>
<p><strong>Archery:</strong> The Agent’s one and only damage-dealing skill. Seeing as Baan Dar is known as the god of archery, it’s quite appropriate. Grab all the perks in this tree.</p>
<p><strong>Alteration:</strong> This skill is needed for only two perks: Stability and Atronach. The former increases Slow Time’s duration by 50%, nearly pushing its duration past its cooldown if you use the Extended Slow Time glitch, while the latter is needed for the MAAS. With 75 Alteration skill and the Expert Alteration perk, you can cast Paralyze for 150 magicka, the exact amount you’ll have with the regular Atronach stone, making it a good last resort to pull out during combat.</p>
<p><strong>Lockpicking:</strong> Locked doors and chests are no obstacle for the Agent, as he can pick his way through both with ease. Personally, I don’t like the Locksmith and Unbreakable perks since they take all the challenge out of lockpicking, and I find Wax Key to be wholly unnecessary, but I got all the other perks.</p>
<p><strong>Pickpocket:</strong> As a thief, the Agent regularly goes through the pockets of folks he happens to pass by and relieves them of their valuables. I didn’t try to use this for combat purposes at all, choosing to pickpocket the wealthy folk in town instead. You can also pickpocket guards for a good source of arrows. As far as perks go, you should only need about two or three ranks in Light Fingers. Aside from that, you’ll also want to pick up Extra Pockets.</p>
<p><strong>Sneak:</strong> The Agent prefers to start battles from stealth, and staying hidden helps to boost your chances of successfully pickpocketing someone. Predator’s Grace completely muffles your footsteps, making the Muffled Movement and Silence perks unnecessary. Thus, the only perk you need is Deadly Aim.</p>
<p><strong>Speech:</strong> The Agent is quite skilled at dealing with shopkeepers and merchants, capable of buying their goods at a low price and selling his at a high one. The Amulet of Articulation renders Persuasion and to a lesser extent Intimidation useless, but grab all of the other perks in this tree.</p>
<p align="center">You should be at <a href="http://skyrimcalculator.com/build/408911/the-agent-of-baan-dar/perks" target="_blank">level 50</a> once the build is complete.</p>
<p align="center"><img class="align-center" src="{{#staticFileLink}}12347767294,RESIZE_930x{{/staticFileLink}}" alt="12347767294?profile=RESIZE_930x" /></p>
<p align="center"><span style="font-size:24pt;"><strong>Roleplay</strong></span></p>
<p>The reason why the Agent of Baan Dar has come to Skyrim is so he can spread Baan Dar’s ideals throughout the land. To that end, he will want to make many friends and allies in Skyrim, particularly in less savory places where traditional Nordic ideals aren’t upheld. To that end, I recommend completing the Thieves Guild and Dark Brotherhood questlines. You’ll also want to join the College of Winterhold at the very least for spell access, but consider completing that questline as well. You’ll also want to do the Main Quest up to Dragon Rising in order to unlock shouts.</p>
<p>In order to spread Baan Dar’s ideals, you’ll want to make as many friends as possible, so complete any follower quests that you can. In particular, unlocking Faendal as a follower as soon as you reach Riverwood is great for free Archery training. Unlocking the fencing services of the Khajiit Caravans via the Thieves Guild is a great choice as well. Donating gold to beggars and drinks to drunks are also great ways to make friends. No pursuit is considered unworthy for the Agent of Baan Dar; even the Bard’s College is up for grabs!</p>
<p>One final note on roleplay: since the Agent of Baan Dar is meant to be played as wanderer who never stays in one place for long, I recommend against buying a home. However, you can find a <a href="http://www.uesp.net/wiki/Category:Skyrim-Places-Safe" target="_blank">non-respawning container</a> to store your things.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347768055,RESIZE_930x{{/staticFileLink}}" alt="12347768055?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Extended Slow Time</strong></span></p>
<p>Many builds (<a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/extended+slow+time" target="_blank">including quite a few of my own</a>) have taken advantage of the Slow Time + Quick Reflexes combo to extend Slow Time past its cooldown, but this is the first build to use it with Steady Hand instead. Here’s the easiest way to use it. With <strong>both</strong> ranks of Steady Hand perked (this glitch doesn't work with the first rank), nock an arrow and zoom in with your bow. Once time starts to slow, hit the sheathe button and repeatedly tap the shout button until you use Slow Time. It should last noticeably longer than one word of Slow Time normally does.</p>
<p>Compared to Quick Reflexes + Slow Time, Steady Hand + Slow Time has the major advantage of being able to activate <em>whenever you want</em>, since you don’t have to wait for an enemy to power attack. Unfortunately, Steady Hand doesn’t extend Slow Time by as much as Quick Reflexes. This is where the Stability perk comes into play. It extends Slow Time by 50%, so when combined with Steady Hand, you only need to wait a couple of seconds after Slow Time ends before activating it again, enabling the Agent to <em>fight in Slow Time for almost the entire battle</em>.</p>
<p>When combined with the Ranger perk, Slow Time enables you to dodge most attacks with ease, hence why I didn’t bother perking Light Armor. Some magic attacks, such as dragon breath, are still difficult to dodge though, but thanks to the MAAS, you can simply absorb them. If you end up getting hit with a physical attack, you can take it thanks to your massive health pool. To put it simply, the Agent of Baan Dar is an absolutely lethal killing engine.</p>
<p style="text-align:center;"><a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/albino+skyrim+build" target="_blank"><span style="font-size:36pt;"><strong>Click Here For More Builds!</strong></span></a></p></div>Character Build: The Renrijra Krin Agenthttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-renrijra-krin-agent2018-01-01T20:34:24.000Z2018-01-01T20:34:24.000ZAlbinohttps://TheSkyForge.ning.com/members/Albino<div><p align="center"><em>The Khajiit mind is not engineered for self-reflection. We simply do what we do, and let the world be damned. To put into words and rationalize our philosophy is foreign, and I cannot guarantee that even after reading this, you will understand us. Grasp this simple truth – "q'zi no vano thzina ualizz" – "When I contradict myself, I am telling the truth."</em></p>
<p align="center"><em>We are the Renrijra Krin. "The Mercenary's Grin," "The Laugh of the Landless," and "The Smiling Scum" would all be fair translations. It is a derogatory expression, but it is amusing so we have adopted it.</em></p>
<p align="center"><em>We have anger in our hearts, but not on our faces. We fight for Elsweyr, but we do not ally ourselves with the Mane, who symbolizes our land. We believe in justice, but do not follow laws.</em></p>
<p align="center"><em>We want our life and our home back as it was, but if that is not realistic, then we will accept a different simple, pragmatic goal. Revenge. With a smile.</em> – <a href="http://www.uesp.net/wiki/Lore:Ahzirr_Traajijazeri" target="_blank">Ahzirr Traajijazeri</a></p>
<p style="text-align:center;" align="center"><img class="align-center" src="{{#staticFileLink}}12347808085,RESIZE_930x{{/staticFileLink}}" alt="12347808085?profile=RESIZE_930x" /></p>
<p style="text-align:center;" align="center"><span style="font-size:24pt;"><strong>The Renrijra Krin Agent</strong></span></p>
<p style="text-align:left;" align="center">The <a href="http://www.uesp.net/wiki/Lore:Renrijra_Krin" target="_blank">Renrijra Krin</a> are a long-standing Khajiiti criminal organization that, by the late Third Era, had proclaimed dedication to reclaiming areas of Cyrodiil they saw as rightfully belonging to Elsweyr. They blamed Count Marius Caro of Leyawiin for driving the Khajiit from the fertile land around Lake Makapi and River Malapi, more commonly known as Niben Bay and Niben River. In this they disagreed with the Mane, who was responsible for making the agreement with Cyrodiil, and the Empire believed that the organization was simply posing as freedom fighters in order to further their criminal agenda and their Cyrodilic skooma smuggling.</p>
<p>The group’s status in the Fourth Era is unknown, but considering that there has been no indication that Cyrodiil has surrendered any lands to Anequina and Pelletine (the successor states to Elsweyr), it’s entirely reasonable that the group is continuing its mission. The concept behind this build is that you are an agent sent by the group to Skyrim in order to conduct anti-Imperial activities there, be they thievery, murder, or even outright rebellion.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347808457,RESIZE_710x{{/staticFileLink}}" alt="12347808457?profile=RESIZE_710x" /></p>
<p style="text-align:center;"><em>Map of Elsweyr and southeastern Cyrodiil. Notice the strip of land that Leyawiin sits on.</em></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>The Basics</strong></span></p>
<p><strong>Race:</strong> Khajiit is an absolute must. Aside from the obvious roleplay reasons, they have the most unarmed damage with Claws, their Night Eye power is cool for stealth builds, and they get several useful skill boosts (+10 Sneak, +5 Alchemy, Lockpicking, and Pickpocket).</p>
<p><strong>Stone:</strong> The Agent’s AR is lackluster and options for magic resistance are limited, making the Lord a good choice. Since the Agent happens to use all the stealth skills in the game, however, the Thief is a nice earlygame option.</p>
<p><strong>Stats: <span style="color:#0000ff;">0</span>/<span style="color:#ff0000;">3</span>/<span style="color:#008000;">1</span></strong>. Health is good to have, as always. Stamina is spent mostly on bashes and eventually Shield Charge sprints, while this build doesn’t use any magic at all.</p>
<p><strong>Shouts:</strong> Aura Whisper and Throw Voice are always nice for stealth. Unrelenting Force is good for clearing out crowds, and Become Ethereal is useful for safely closing in on distant enemies. Finally, Marked For Death is very useful against stronger targets. With all three words, your damage output will increase by 9% <em>per second</em>, making even unarmed combat quite viable.</p>
<p style="text-align:center;"><strong><span style="font-size:24pt;">Equipment</span></strong></p>
<p><strong>Renrijra Krin Shield:</strong> Not an actual shield ingame, but rather a Hide Shield renamed via Enchanting. For the actual enchantment itself, go with Resist Magic. While Enchanting’s an otherwise unused skill, you can boost the effectiveness of the enchantment via self-made enchanting potions.</p>
<p><strong>Thieves Guild Hood:</strong> Gives the Renrijra Krin Agent a nice, shady look, and provides a useful enchantment as well.</p>
<p><strong>Amulet of Articulation:</strong> Aside from the obvious benefit of being able to successfully persuade virtually everyone in the game, it also provides a little AR bonus, a welcome addition for the Agent. Since this is a very lategame item, use a generic necklace of magic resistance in the meantime.</p>
<p><strong>Thieves Guild Armor:</strong> As with the hood, it provides a nice aesthetic and enchantment. Have Tonilia upgrade it when she gives you the option.</p>
<p><strong>Gloves of the Pugilist:</strong> This is one of the few builds that actually uses the Gloves of the Pugilist instead of disenchanting them. They’re quite useful as is to the Agent.</p>
<p><strong>Ring of the Beast:</strong> The 100 point health bonus is incredible on its own, but the extra claw damage is even better. For those without Dawnguard, use a generic ring of magic resistance instead.</p>
<p><strong>Predator’s Grace:</strong> Completely silences your movement and gives a small bonus to stamina regeneration as well. What’s not to like?</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347808295,RESIZE_930x{{/staticFileLink}}" alt="12347808295?profile=RESIZE_930x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Skills</strong></span></p>
<p><strong>Block:</strong> I personally find that there’s not a whole lot of use in dual-wielding fists, so to speak, and a shield is nice for boosting the Agent’s shoddy AR. Furthermore, Block Runner enables you to sneak around at walking speed, provided you have a shield raised. Perkwise, grab Quick Reflexes and then work your way up the left side of the tree to Shield Charge. Later on you can get the perks on the right side of the tree and max out Shield Wall as well.</p>
<p><strong>Alchemy:</strong> The most important skill of the build, needed for making potions that both fortify skills and restore health/stamina as well as poisons to drop in the pockets of enemies. Get Physician, Benefactor, and Poisoner, and all ranks of Alchemist.</p>
<p><strong>Pickpocket:</strong> The means by which we deliver the poison. Eventually, it can be used for relieving an opponent of their arms and armor. Obviously, you’ll want to grab Poisoned ASAP, but you should get everything in the tree except Keymaster.</p>
<p><strong>Sneak:</strong> Of course, these poisons have to be delivered stealthily. Perkwise, since Muffled Movement, Silence, and the sneak attack perks are useless to the build, only ranks in Stealth are necessary.</p>
<p><strong>Lockpicking:</strong> The Renrijra Krin Agent’s dexterous hands enable him to open all sorts of locks. Personally, I don't like Locksmith/Unbreakable (they take the challenge out of lockpicking) and Wax Key (prevents you from gaining lockpicking experience), but I got all the other perks.</p>
<p><strong>Light Armor:</strong> Needed for squeezing as much AR as you can out of your equipment. Grab all the perks in this tree except for Matching Set, for obvious reasons.</p>
<p><strong>Speech:</strong> Not critical to the build, but due to a glitch the Merchant perk allows you to buy some ingredients from apothecary merchants that you otherwise wouldn’t be able to buy (for example, Large Antlers), not to mention the convenience of being able to sell any item to any merchant. I also decided to pick up the Bribery perk in case I got in trouble with the guards. Ignore Persuasion/Intimidation though; you have the Amulet of Articulation for that.</p>
<p align="center">You should be at <a href="http://skyrimcalculator.com/#383509" target="_blank">level 60</a> once the build is complete.</p>
<p style="text-align:center;" align="center"><img class="align-center" src="{{#staticFileLink}}12347808497,RESIZE_930x{{/staticFileLink}}" alt="12347808497?profile=RESIZE_930x" /></p>
<p style="text-align:center;" align="center"><span style="font-size:24pt;"><strong>Alchemical Concoctions</strong></span></p>
<p style="text-align:left;" align="center">There are quite a few potions and poisons in the Agent’s arsenal. I’ll admit, you might find some of the ingredients used too hard to find for your liking, but I wanted to play the Renrijra Krin Agent as a master alchemist. Regardless, if you don’t like hunting for some of the more rare ingredients, feel free to modify or disregard these concoctions. In addition to the potions listed below, I also recommend potions of Invisibility for stealthy operations and potions of Fortify Marksman since it increases unarmed damage due to a glitch. Also, with regards to the Debilitator poison, while the first version has a Damage Health effect, the alternate version uses ingredients than are easier to find than Human Flesh.</p>
<p><span style="color:#993300;"><strong>Potion of Restoration:</strong></span> <em>Bear Claws, Charred Skeever Hide, Wheat</em><br /> <strong>Fortify Health, Restore Health, Restore Stamina</strong></p>
<p><span style="color:#993300;"><strong>Philter of Elemental Resistance:</strong></span> <em>Snowberries, Hawk Beak, Fly Amanita<br /> </em> <strong>Resist Fire/Frost/Shock</strong></p>
<p><span style="color:#993300;"><strong>Defensive Draught:</strong></span> <em>Bleeding Crown, Tundra Cotton<br /> </em> <strong>Fortify Block, Resist Magic</strong></p>
<p><span style="color:#993300;"><strong>Renrijra Krin Elixir:</strong></span> <em>Beehive Husk, Light Armor Ingredient, Sneak Ingredient<br /> </em> <strong>Fortify Light Armor, Fortify Sneak</strong></p>
<p><span style="color:#008000;"><strong>Debilitator:</strong></span> <em>Human Flesh, Imp Stool, Slaughterfish Egg</em><br /> <strong>Damage Health, Lingering Damage Health, Paralyze</strong></p>
<p><span style="color:#008000;"><strong>Debilitator (Alternate Version):</strong></span> <em>Canis Root, Imp Stool, Orange Dartwing</em><br /> <strong>Lingering Damage Health, Paralyze</strong></p>
<p><span style="color:#008000;"><strong>Magebane:</strong></span> <em>Glowdust, Hanging Moss</em> <br /> <strong>Damage Magicka, Damage Magicka Regen</strong></p>
<p><span style="color:#008000;"><strong>Warriorbane:</strong></span> <em>Deathbell, Skeever Tail, Large Antlers<br /> </em> <strong>Damage Health, Damage Stamina Regen, Slow</strong></p>
<p style="text-align:center;" align="center"><img class="align-center" src="{{#staticFileLink}}12347808664,RESIZE_930x{{/staticFileLink}}" alt="12347808664?profile=RESIZE_930x" /></p>
<p style="text-align:center;" align="center"><strong><span style="font-size:24pt;">Roleplay</span></strong></p>
<p style="text-align:left;" align="center">In a sense, having a roleplay section for a Renrijra Krin build is absurd. After all, they refer to their own tenets as "thjizzrini" – "foolish concepts." But roleplaying a faction is half the fun in playing a faction-based build, and as the Khajiiti expression goes, "gzalzi vaberzarita maaszi" – "absurdity has become necessity."</p>
<p><strong>1. "Vaba Do'Shurh'do" – "It Is Good To Be Brave":</strong> As a Renrijra Krin Agent, you are struggling against impossible odds, against the very Empire of Tamriel, yet you cannot shirk your mission like a coward. No matter how hard the task, you will always take it on if it helps you in your fight against the Empire.</p>
<p><strong>2. "Vaba Maaszi Lhajiito" – "It Is Necessary To Run Away":</strong> However, if your difficult task should become impossible, fleeing is always an option. You are no good to the Renrijra Krin dead, after all, and it is better to lose the battle than lose your life.</p>
<p><strong>3. "Fusozay Var Var" – "Enjoy Life":</strong> Life is short. If you have not made love recently, please, stop reading this build, and take care of that with all haste. Find a wanton lass or a frisky lad, or several, in whatever combination your wise loins direct, and do not under any circumstances play hard to get. Struggling against the colossal forces of oppression can wait.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347808883,RESIZE_710x{{/staticFileLink}}" alt="12347808883?profile=RESIZE_710x" /></p>
<p align="center"><em>For those whose circumstances deny them the pleasures of the flesh, enjoy this excerpt from the Lusty Argonian Maid.</em></p>
<p>Good. Welcome back.</p>
<p>While the cold of Skyrim is hardly the best place for a Khajiit to enjoy life, there is plenty of mead and other drinks to be had in the land. Be sure to consume as much as you find. Should you come across some Moon Sugar, or a nice bottle of Skooma, even better.</p>
<p><strong>4. "Fusozay Var Dar" – "Kill Without Qualm":</strong> Your enemy is powerful, with resources much greater than your own. Concepts such as honor and chivalry are a handicap that will prevent you from carrying out your mission effectively. Should someone prove to be an obstacle, do not hesitate to put an end to their life.</p>
<p><strong>5. "Ahzirr Durrarriss" – "We Give Freely To The People":</strong> The Renrijra Krin aren’t the only ones suffering from the Empire’s tyranny. There are many others being crushed under its oppression. Should you find any beggars or others in need, be sure to donate charitably.</p>
<p><strong>6. "Ahzirr Traajijazeri" – "We Justly Take By Force":</strong> Your cause is noble and your heart true. The ends justify the means, so you will take anything you need to aid you in your mission.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347809096,RESIZE_930x{{/staticFileLink}}" alt="12347809096?profile=RESIZE_930x" /></p>
<p style="text-align:left;">I also recommend doing the following questlines as the Renrijra Krin Agent:</p>
<p><strong>Main Quest:</strong> Only up to the completion of The Horn of Jurgen Windcaller, for access to some nice shouts.</p>
<p><strong>Volkihar:</strong> You’ll need to join these guys in order to get the Ring of the Beast. Once you’ve acquired it, ditch them and cure your vampirism, unless you really like the sneak bonus.</p>
<p><strong>Thieves Guild:</strong> Now this is where a Khajiit feels at home. Deprive the citizens of the Empire of their riches while lining your own pockets.</p>
<p><strong>Dark Brotherhood:</strong> This group provides you with the perfect opportunity to assassinate several high-value Imperial targets, most notably the Emperor himself.</p>
<p><strong>Stormcloaks:</strong> You couldn’t care less for Ulfric’s cause, but severing Skyrim from the Empire will further weaken it.</p>
<p style="text-align:center;" align="center"><strong><span style="font-size:24pt;">Gameplay</span></strong></p>
<p style="text-align:left;" align="center">In combat, you’ll want to sneak up on your enemies and place the appropriate poisons in their pockets. If your pickpocketing level is high enough, you can even go for weapons and armor. You’ll want to go for the weapon first; without it, most enemies become trivial threats. I wouldn’t bother taking anything from mages though, as their robes don’t significantly enhance their fighting capabilities. Once you are detected, block liberally to soak up damage and use bashes to interrupt enemy power attacks and stagger them while drinking potions as necessary. The quick swing speed of your fists means that it’s easy to get a couple swings in and then block the incoming blow. Use Marked For Death as much as possible; it’s absolutely key for getting good damage out of your fists. Once you get the Shield Charge perk, it will be your crowd control tool of choice, knocking enemies over easily so you can punch the hell out of them while they’re getting back up. Use Unrelenting Force in the meantime.</p>
<p>That being said, the Renrijra Krin Agent is definitely a thief, and there’s as much fun to be had stealing goods in town as there is in clearing out a dungeon. Most folks will have a ring or something else of value on them; some even carry enchanted items. <a href="http://uesp.net/wiki/Skyrim:Leveled_Lists#Pocket_Contents" target="_blank">Here</a> is a list of what to expect in people’s pockets. If you’re going for something particularly hard to pickpocket, consider breaking into people's homes at night and pickpocketing them in their sleep to take advantage of the Night Thief perk. Remember that it’s not a crime to simply look in someone’s pockets. Likewise, you can look through unlocked chests and it’s not a crime if you don’t take anything, and once you get Quick Hands you can do the same thing with locked ones. You should be able to get a lot of riches from chests between Golden Touch and Treasure Hunter. Also, if you can, take the opportunity to enter and survey places to determine what valuables are in there before you break into them. When it comes time to sell your goods, the enchantment bonus from your hood, combined with the perks invested in Speech, will ensure that you get a good price.</p>
<p style="text-align:center;"><strong><span style="font-size:36pt;"><a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/albino+skyrim+build" target="_blank">Click Here For More Builds!</a></span></strong></p></div>Character Build: The Heisterhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-heister2017-12-31T21:16:49.000Z2017-12-31T21:16:49.000ZAlbinohttps://TheSkyForge.ning.com/members/Albino<div><p style="text-align:center;" align="center"><img class="align-center" src="{{#staticFileLink}}12347811097,RESIZE_710x{{/staticFileLink}}" width="600" alt="12347811097?profile=RESIZE_710x" /></p>
<p style="text-align:center;" align="center"><span style="font-size:24pt;"><strong>The Heister</strong></span></p>
<p style="text-align:left;" align="center">I first got the idea for this build when I was watching the remake of “The Italian Job.” I wanted to create a build where every trek into a dungeon felt like a grand heist, sneaking past your opponents to get the treasure at the end; then make your way out without getting killed. This build revolves around exactly that. A pure thief to the max, the Heister has almost next to nothing in terms of combat ability, but his unique set of skills allows him to bring in tons of loot and ill-gotten gains.</p>
<p><strong>Race:</strong> I initially considered going Imperial, but ultimately went with Redguard instead. Using Adrenaline Rush to sprint endlessly and escape your pursuers is very fitting for the build. I also recommend becoming a vampire for the sneak/illusion bonuses, and besides, what thief doesn’t want to enjoy their riches forever?</p>
<p><strong>Stone:</strong> The Steed. It’s all about that extra carrying capacity!</p>
<p><strong>Stats: <span style="color:#3366ff;">1</span>/<span style="color:#ff0000;">1</span>/<span style="color:#008000;">1</span>.</strong> I couldn’t decide on which stats to favor over the others, so I ended up going with a perfectly balanced spread.</p>
<p><strong>Equipment:</strong> Thieves Guild/Guild Master’s/Blackguard’s Armor, depending on what you have available, along with whatever jewelry you can get your hands on (the Amulet of Articulation is particularly nice).</p>
<p><strong>Shouts:</strong> Become Ethereal and Whirlwind Sprint are both nice for making escapes, the former from jumping off of high places, and the latter for putting some distance between you and your pursuers. Aura Whisper is an excellent alternative to Detect Life/Dead, while Throw Voice makes for a nice distraction. Finally, Marked For Death is absolutely essential for defeating dragons and other bosses (more on that later).</p>
<p><strong>Quests:</strong> You’ll want to do the Main Quest up to getting the word for Whirlwind Sprint, and Destroy the Dark Brotherhood for the word for Marked For Death. I’ve also heard that the Thieves Guild questline might be a pretty good fit for this character too.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347811294,RESIZE_710x{{/staticFileLink}}" width="600" alt="12347811294?profile=RESIZE_710x" /></p>
<p style="text-align:center;"><strong><span style="font-size:24pt;">Skills</span></strong></p>
<p style="text-align:left;" align="center"><strong>Illusion:</strong> Sometimes, the easiest way to sneak past your opponents is to calm them, and the Heister is excellent at doing so. Muffle and Invisibility are also great spells for stealth. Grab all the perks in this tree except for Master Illusion, Aspect of Terror, and Rage. Get the Quiet Casting perk as soon as you can; it’ll let you use shouts silently.</p>
<p><strong>Alteration:</strong> Waterbreathing can be situationally useful, while Detect Life/Dead is great for stealth. The real jewel in the crown though, is Paralyze. When used in conjunction with Quiet Casting, it can be used to incapacitate a foe while you sneak right past them. Alternatively, it can disable your pursuers while you make your escape. Perk your way up to Expert Alteration, and grab Stability as well. With regards to leveling this skill, I recommend using trainers to get it to 50. Regular usage of Detect Life/Dead and eventually Paralyze can level it from there.</p>
<p><strong>Archery:</strong> This skill was perked strictly for Eagle Eye, which was used to scout out the area to plan my next move. Keep in mind you have to have a bow and arrow on hand to utilize its effect (I went with a Long Bow since it’s nice and lightweight). Shooting an arrow also works well as a distraction or for disabling traps. As soon as you can, help out Faendal to unlock him as a follower, then repeatedly train Archery with him and take the gold back until the skill level hits 30 (the prerequisite for Eagle Eye).</p>
<p><strong>Block:</strong> If Archery was taken strictly for Eagle Eye, then Block was taken strictly for Block Runner and Shield Charge. The former is an excellent ability that allows you to sneak around at walking speed, provided you have a shield raised (I used an Imperial Light Shield), while the latter works well for knocking targets out of your way when you charge past them during your escapes (much like the Dungeon Runner). As with Archery, you’ll want to invest a lot of gold into training this skill. Chief Larak in Mor Khazgur will train it up to level 90; then you can raise it the old fashioned way from there.</p>
<p><strong>Sneak:</strong> Now we’re getting into the actual stealth skills. Obviously, this skill is going to be important to everything the Heister does, but the only perks you need are ranks in Stealth. Due to the emphasis on noncombat, the right side of the tree is useless, while the Muffle spell negates the need for Muffled Movement/Silence, and the aforementioned Block Runner trick is a good replacement for Silent Roll. Finally, Light Foot/Shadow Warrior are simply not worth the two/five perk investment for this build.</p>
<p><strong>Lockpicking:</strong> Naturally, you’ll want a way to open up all the locked doors and chests you find in dungeons. Personally, I don't like Locksmith/Unbreakable (they take the challenge out of lockpicking) and Wax Key (prevents you from gaining lockpicking experience), but I got all the other perks.</p>
<p><strong>Pickpocket:</strong> While the emphasis with the Heister is on looting dungeons, it’s nice to be able to take items off of folks in town every once in a while, and since we aren't killing any enemies (most of the time), the only way to get their items is through pickpocketing. Plus, Extra Pockets is great for hauling more loot. Perk everything except for Poisoned, Keymaster, and the last two ranks in Light Fingers.</p>
<p><strong>Speech:</strong> You'll want to get a good price for your loot, and you’ll want the extra gold to spend at the various trainers you’ll be going to. Using the Amulet of Articulation means you can skip on Persuasion/Intimidation, but you’ll want to grab all the other perks in this tree.</p>
<p align="center">You should be at <a href="http://skyrimcalculator.com/#373216" target="_blank">level 55</a> once the build is completed.</p>
<p align="center"><img class="align-center" src="{{#staticFileLink}}12347811467,RESIZE_710x{{/staticFileLink}}" alt="12347811467?profile=RESIZE_710x" /></p>
<p align="center"><strong><span style="font-size:24pt;">Combat</span></strong></p>
<p>So, how does one defeat their enemies in situations where they’re forced to kill them? That’s the million dollar question when it comes to noncombatant builds. Even the most pacifistic of characters might sometimes have to defeat an enemy to proceed, and the Heister is no exception. Of course, given his utter lack of combat ability, defeating anything tougher than a mudcrab is a difficult proposition for him.</p>
<p>The solution is Marked For Death.</p>
<p>Using all three words of the shout, it drains an opponent’s armor rating by 75 points per second for sixty seconds, leaving them with <strong>4500</strong> less armor rating after a minute has passed, dropping even the sturdiest foe’s AR into the negatives. The end result is that even the Heister is capable of taking out bosses with little more than MFD and a good weapon. If you want to, you can cast Paralyze on them while the drain kicks in. You don’t even need to use all three words or wait the full minute to get a noticeable effect.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347811487,RESIZE_710x{{/staticFileLink}}" alt="12347811487?profile=RESIZE_710x" /></p>
<p style="text-align:center;"><strong><span style="font-size:24pt;">Being a Thief</span></strong></p>
<p style="text-align:left;" align="center">By now, you should have a pretty good idea on how to handle dungeons. Sneak around, using your various tricks and tools to avoid detection. If you are detected, take off running and make your getaway, knocking opponents out of your path with Shield Charge. Against bosses you have to fight, use Marked For Death and a weapon of your choosing. While most dungeons offer a shortcut out, I’d often go back the long way to keep things interesting. Specifically, I’d sneak my way in (the infiltration); then charge out (the getaway).</p>
<p>That being said, there’s as much fun to be had stealing goods in town as there is in looting a dungeon. Most folks will have a ring or something else of value on them; some even carry enchanted items. <a href="http://uesp.net/wiki/Skyrim:Leveled_Lists#Pocket_Contents" target="_blank">Here</a> is a list of what to expect in people’s pockets. If you’re going for something particularly hard to pickpocket, consider breaking into people's homes at night and pickpocketing them in their sleep to take advantage of the Night Thief perk. Remember that it’s not a crime to simply look in someone’s pockets. Likewise, you can look through unlocked chests and it’s not a crime if you don’t take anything, and once you get Quick Hands you can do the same thing with locked ones. You should be able to get a lot of riches from chests between Golden Touch and Treasure Hunter. Also, if you can, take the opportunity to enter and survey places to determine what valuables are in there before you break into them. When it comes time to sell your goods, the enchantment bonus from your hood, combined with the perks invested in Speech, will ensure that you get a good price. Also, keep the Amulet of Articulation around for persuasion checks.</p>
<p style="text-align:left;">This was my first “pacifist” playthrough and thus one of my most unorthodox, but definitely one of my most entertaining ones too. If you liked this, then be sure to <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/albino+skyrim+build" target="_blank">check out my other builds</a> to see more!</p></div>Character Build: The Magicianhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-magician2017-12-09T22:38:04.000Z2017-12-09T22:38:04.000ZHensonhttps://TheSkyForge.ning.com/members/Henson919<div><p><span>"I surprisingly have even more aspects of the game I have yet to explore." That is how this build was born. I wanted to try a race I have never tried, the Bosmer, an overlooked stone: The Tower, and also try something new to me: <span><em><strong>NO CRAFTING</strong></em></span>. Yes! What a fantastic feeling not having to spend hours of my time cranking out iron daggers, disenchanting and enchanting countless items, and brewing potions while picking the forest clean over and over. </span></p>
<p><span>Ben Aven's <a href="http://theskyrimblog.ning.com/group/character-building/forum/topics/character-build-the-requisitioner" target="_self">The Requisitioner</a> was a big influence on me as his build is a flawless example of an extremely powerful character that does not craft anything, leaving you in the game at all times with 100% action. This is my take on such a build, but I took a different approach, using both humor and trickery, I think I may persuade some of you to try it! Let's take a look...</span></p>
<p style="text-align: center;"><span> <strong>The Magician</strong></span></p>
<p style="text-align: center;"><span><strong><a href="http://storage.ning.com/topology/rest/1.0/file/get/906539?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906539?profile=RESIZE_1024x1024" width="700" class="align-center"></a></strong></span></p>
<p><img src="/public/album_photo/79/2a/02/22651_a1e1.jpg?c=4e4d" alt="">The character concept is built around a <strong>Traveling Magician</strong>. Famous tales of magicians that would travel the world achieving extraordinary feats of magic and illusion, amazing countless of people. The Magician uses trickery, apparitions, and the bending of reality to disorient his foes while having the ability to send powerful conjurations to do his bidding. Hypnosis, invisibility, summoning ... All in a day's work!</p>
<p><span>The Magician is/is called many things:</span></p>
<p><span><em>Illusionist - Abjurer - Conjurer - Transmuter - and many others!</em></span></p>
<p><span>Using a variety of spells and abilities, The Magician is a wizard of sorts, but does not directly harm anyone. He uses misdirection, sleight of hand (prestidigitation), and illusion to confuse, track, sneak, enrage, and at times summon powerful magical allies. These abilities are so plentiful, you have multiple "outs" in any situation. Illusion to have enemies widdle themselves down and becoming invisible. Conjuration to take down enemies while you escape. Alteration to paralyze and protect. Sneak to be unseen and become a shadow. Pickpocket to steal, steal, steal! And speech to sell, sell, sell! </span></p>
<p style="text-align: center;"><span><strong>Build</strong></span></p>
<p><span><strong>Race: </strong>Bosmer</span></p>
<p><span><strong>Stone: </strong>The Tower - Very overlooked! Great roleplay addition as you are an expert pickpocket and lockpick, so a "once a day quick open expert lock" is great to have! (The Apprentice was a first choice, changed later)</span></p>
<p><span><strong>Major Skills: </strong>Illusion, Conjuration, Pickpocket</span></p>
<p><span><strong>Minor Skills: </strong>Alteration, Sneak, Speech</span></p>
<p><span><strong>Apparel:</strong></span></p>
<ul>
<li><span><strong>Head - </strong>Fine Hat (Jester's Hat is good too)</span></li>
<li><span><strong>Chest -</strong> Clothes or Tavern Clothes (your color choice) - I went with the yellowish tavern clothes</span></li>
<li><span><strong>Hands -</strong> Gloves (Jester's Gloves)</span></li>
<li><span><strong>Feet -</strong> Any sharp lookin' boots (Jester's Boots)</span></li>
<li><span><strong>Ring/Amulet: </strong>Ring of Recovery + Amulet of Akatosh (+125% magicka regeneration)</span></li>
</ul>
<p><span><strong>Weapons: </strong>The Wabbajack - I find this to not only be a hilarious choice, but a very useful staff. I use it sparingly.</span></p>
<p><span><strong>Shouts: </strong>To be honest? All of them. Creating magical effects with your voice is part of a Magician's tricks.</span></p>
<p><span>*** Most notable: Animal Allegiance, Kyne's Peace (to use after Command Animal), Slow Time, Throw Voice, Disarm, Become Ethereal ***</span></p>
<p><span><strong>Stats: </strong>Heavy, heavy magicka - I allocated around 4/1/2 for M/H/S until I had a comfy carry weight for stolen goods</span></p>
<p><span><strong>Powers: </strong>The Tower, Command Animal</span></p>
<p> </p>
<p><span><strong>Skills and Perks - Level 50</strong></span></p>
<p><span><strong>Illusion: </strong><em>All Perks!! A truly unstoppable skill</em></span></p>
<p><span><strong>Conjuration: </strong><em>Novice - Expert, Summoner 1/2, Atromancy, Elemental Potency</em></span></p>
<p><span><strong>Pickpocket: </strong><em>Light Fingers 3/5, Night Thief, Cut Purse, Extra Pockets, Key Master, Misdirection</em><em><br></em></span></p>
<p><span><strong>Alteration: </strong><em>Novice - Expert, Dual Cast, Mage Armor 2/3, Magic Resistance 2/3, Stability</em></span></p>
<p><span><strong>Sneak: </strong><em>Stealth 1/5, Muffled Movement, Light Foot, Silent Roll, Silence, Shadow Warrior</em><em><br></em></span></p>
<p><span><strong>Speech: </strong><em>Haggling 3/5, Allure, Merchant</em><em><br></em></span></p>
<p><span><em><br></em> "Ideal" Max Perks - <a rel="nofollow" href="http://skyrimcalculator.com/#192986" target="_blank">Here</a></span></p>
<p style="text-align: center;"> <strong style="text-align: center;">Gameplay</strong></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/906559?profile=RESIZE_480x480" target="_self" width="417"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906559?profile=RESIZE_320x320" width="317" class="align-left"></a></p>
<p><span>Roleplaying as a traveling musician is a ton of fun. Stealing everything you want, pickpocketing everyone in town and turning it around for a profit, sticking to the shadows, frenzy/calm/fear spells to confuse enemies, conjuring powerful allies ... Lots of choices!<strong><br></strong></span></p>
<p><span><a href="http://storage.ning.com/topology/rest/1.0/file/get/906559?profile=original" target="_self"></a>You do not have to sneak around at all times. This is not a build where you want to play in that "no one sees you 100%" boring type. You are in no sense an assassin. You will be running more than you will be confronting in the beginning of the playthrough. Illusion really begins to pay off when Master of the Mind comes in and invisibility is available as a spell. Then you can do what all magician's strive to do: disappear!</span></p>
<p><span>The main point of this build is to have fun, but I quickly realized this build is extremely powerful. I was having a hard time thinking about how to do a mage build without illusion, but I instead embraced it and created this character concept. Conjuration is your dragon and boss killer. Being able to conjure allies is always useful and a magician knows how to conjure a multitude of atronachs and "minions" to aid in the heat of battle. Mage Armor is more for emergencies. I did not want to take Dragonhide this time around, as being "invincible" is not the goal of this build.</span></p>
<p><span>The Tower. Let's talk! Some of you may roll your eyes and say: "you are wasting opportunities on experience" or "just do the lockpicking mini game and use a better stone". I say that you are missing out. Spending a long time on lockpicking and breaking picks is quite frustrating. Being a stress free build, a free pass at Expert or lower locks is great! The stone also works great in the roleplay. Not taking lockpicking perks for this build, it aids in getting in and out of a stuck place without the pesky squeaking of the lock. It is satisfying to make use of a regularly overlooked aspect of the game...</span></p>
<p><span>Command Animal is a huge aspect of this build and a severely underrated power. Being able to control even the biggest and strongest creatures is so darn useful! Giants are a joke! Level 1 you can take on camp after camp of giants and then run from your woolly ex-allies. Saber cats in the wilderness are so much fun to "tame" and then let loose on Imperial brigades or bandit camps! You must try!</span></p>
<p><span>Playing as a tricky, sneaky mage/glass cannon has been an absolute blast and I am continuing with this build for all future DLCs ... it is that good and that fun! You can add/subtract skills to your liking. One skill I may want to add later is archery for the infamous Bound Bow. I am sure there are similar build on the site, but this is my take and I hope you appreciate the role-play. </span></p>
<p><span> </span></p></div>Character Build: The Camonna Tonghttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-camonna-tong2017-12-09T22:22:06.000Z2017-12-09T22:22:06.000ZHensonhttps://TheSkyForge.ning.com/members/Henson919<div><p>Tired of being the "good" guy? Tired of the same old dutiful work of the honorable quester in Skyrim? Well you have come to the right place. This build, inspired by heavy Dunmer lore, is in no way a good character. To further break my seemingly unwilling nature to take on alchemy more often than I do, I thought to use it as a replacement for magic altogether which was surprisingly fun having a big "playbook" so to speak and dabble in all magic schools using potions and poisons. I also wanted to embrace crime rather than to nervously keep reloading my game by accidentally stealing or hitting someone. Get ready for Breaking Bad Skyrim style. <em><strong>Big thanks to Vazgen yet again with the sweet screenshots! He helped me finally finish this project after my little distraction with a window. </strong></em>Without further adiueieuidueeudiueiuuueuu....</p>
<p style="text-align: center;"><strong>The Camonna Tong</strong></p>
<p style="text-align: center;"><strong><a href="http://storage.ning.com/topology/rest/1.0/file/get/906447?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906447?profile=RESIZE_480x480" width="445" class="align-center"></a></strong></p>
<p style="text-align: center;"><em style="text-align: center;">Negotiating...</em></p>
<p><a rel="nofollow" href="http://www.uesp.net/wiki/Lore:Camonna_Tong" target="_blank">The Camonna Tong</a> are the local crime syndicate of Vvardenfall. They are THE bottom line when, all things said and done, you are dealing with criminals in the Morrowind area. As the Morag Tong are a more respectable and honorable assassins guild in relation to the Dark Brotherhood due to their need of official writs for certain "hits", the Camonna Tong are in NO WAY a more respectable thief organization in relation to the Imperial Thieves Guild. Murder, assault, drugs, slavery, prostitution, mugging, intimidation: all words associated with the Camonna Tong and they enjoy doing all of these to gain ... more.</p>
<p>The Camonna Tong are the definition of a xenophobic society. If there is something outsider/strange to them, they will totally ignore it to the point of even losing out on profits at times. Traditionally, the Camonna Tong would not even think to travel outside of Morrowind's borders, but I wanted to approach this character as a "last of his kind" type that was on his own to set up his own drug empire in Skyrim, making a name for himself and to regain the infamy that the Camonna Tong had in their prime.</p>
<p>While most thieves are hindered by their true thief nature (only stealing, no killing, leaving no trace behind) the Camonna Tong are not bound by any sense of code or honor. At times, it would be more appropriate to leave behind traces of their presence to strike fear into their enemies. They would also not be against murdering in the slightest, even enjoying it as a "perk" of their job. Camonna Tong thieves are masterful at their craft and are able to pickpocket, pick locks, and stay unseen when they want and need to, but they are more likely to bash their targets right in the fucking face with their weapon just for the fun of it with a smile on their faces.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/906471?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906471?profile=RESIZE_1024x1024" width="600" class="align-center"></a></p>
<p style="text-align: center;"><em style="text-align: center;">Always poised to strike without mercy</em></p>
<p><strong>Build</strong></p>
<p><strong><a href="http://storage.ning.com/topology/rest/1.0/file/get/906493?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906493?profile=original" width="182" class="align-left"></a>Race: </strong>Dunmer (No other choice is possible with lore)</p>
<p><strong>Stone: </strong>Thief -> Steed</p>
<p><strong>Dragon Shouts: </strong>None. You are not the dragonborn, but if you see one, you would rob him blind and leave him for dead.</p>
<p><strong>Major Skills: </strong>Alchemy, Pickpocket, Sneak, Speech</p>
<p><strong>Minor Skills: </strong>One Handed, Block, Smithing</p>
<p><strong>Equipment:</strong> Chitin Light Cuirass,<em><strong> <a rel="nofollow" href="http://elderscrolls.wikia.com/wiki/Predator's_Grace" target="_blank">Predator's Grace</a></strong><strong>,</strong></em><strong> </strong>Shrouded Hand Wraps, No helmet (occasional Chitin Light Helmet)</p>
<p><strong>Weapons: </strong>Smithed Ebony Mace, Chitin Shield</p>
<p><strong>Ring/Amulet: </strong>Fortify Pickpocket, Fortify One Handed</p>
<p>The Camonna Tong not being dragonborn is something relatively new to me. It brings a very unique RP experience and allows the player to think outside the box when confronted with a situation usually solved with a simple dragon shout.</p>
<p>Predator's Grace, unique Hide Boots found at Hag's End, are extremely useful. Being a master thief and sneak thug, the Predator's Grace boots allow the wearer to be completely muffled. The boot's enchantment is different from all natural found muffle enchantments. The DB boots and self-enchanted muffle only applies a .5 magnitude of muffle, but Predator's Grace provides a <strong>full 1.0</strong>, meaning it is as strong as the muffle spell, giving you a tremendous advantage given you do not dabble in any magic skills.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/906522?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906522?profile=RESIZE_1024x1024" width="600" class="align-center"></a></p>
<p style="text-align: center;"><em style="text-align: center;">Maces are brutal weapons</em></p>
<p><strong>Skills and Perks</strong></p>
<p>The Camonna Tong are cunning in many ways. Their favored skills from Morrowind are: Marksman, Light Armor, Acrobatics, Sneak, Long Blade, Blunt Weapon. I decided to interpret these skills in my own fashion, but stayed true to what they were about. </p>
<p><strong>Light Armor </strong>is not perked with this build and it may come at a disadvantage, but not to the Camonna Tong. Using specially brewed potions, your <strong>Smithing </strong>skill can be boosted to expert levels for strong armor ratings and very powerful weapons. Smithing is taken to Elven for the cultured Chitin armor favored by the xenophobic Dunmer as well as up to Ebony for progressively stronger weapons until the very effective Ebony Mace, appropriate weapon for a sadistic thug.</p>
<p><strong>Pickpocket </strong>is a no brainer, but is also a unique skill in this character build. In broad daylight, with many possible foes around, the Camonna Tong may be better off silently and sneakily lifting gold and valuables off of citizens without being seen. This is to represent their masterful skill in sleight of hand. However, pickpocket serves as a combat skill as well. Using strong brewed poisons, the Camonna Tong enjoy dropping debilitating paralysis and damage health poisons into enemy's pockets or even random passerby's pockets for a distraction. It is noted that the perks to pickpocket weapons and armor are <em>not </em>taken, as the Camonna Tong would just murder anyone for equipment they want.</p>
<p style="text-align: center;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/906554?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906554?profile=original" width="720" class="align-center"></a><em style="text-align: center;">Mugging and murdering from the shadows</em><em><img src="/public/album_photo/31/44/02/23fef_6562.jpg?c=0488" alt="" class="align-center"></em></p>
<p><strong><a rel="nofollow" href="http://skyrimcalculator.com/#313823" target="_blank">Click Here for lvl60 Perks</a></strong></p>
<p><strong>Sneak </strong>and <strong>One Handed </strong>go hand in hand to create the ultimate thug. Needing to stay unseen at times, sneak allows for expert light-on-foot tactics to hide and pounce on enemies when needed as well as staying hidden to steal all that can be carried. One handed is essential to keep your mace hand strong, charging enemies from the shadows as well as decapitating foes, leaving their lifeless, headless bodies to send a message. <strong>Block </strong>is also an essential skill for survival, creating another blunt weapon in your left hand as well as master level protection from oncoming damage, allowing for deflecting arrows and spells as well as disarming enemies and bashing them off their feet.</p>
<p><strong>Speech: </strong>Your anti-thieves guild solution! <em>RP talk time!!</em></p>
<p><strong>Roleplaying -</strong><em> </em>The Camonna Tong are EXTREMELY hateful of the Thieves Guild. They would go to the Daedric Realms and back just to smack a member in the face and that is putting things lightly. The Thieves Guild are their sworn enemy and will stop at nothing to overcome their efforts and to essentially murder every single one of them. In Skyrim, most TG members are essential, meaning murder is out of the question. We handle this by raising our own speech skill to acquire our own fences to sell our stolen goods. Speech training and alchemy help to boost our skill leveling, so storing of stolen goods in multiple "safe houses" is required until the Fence perk is taken.</p>
<p><strong>Alchemy. </strong>You knew this was coming... Camonna Tong members are notorious for their involvement with the skooma trade. Unfortunately, players cannot create their own skooma, but they can create some of the strongest and potent potions and poisons. In combat, since no magic is taken with this build, healing potions are essential for survival. Poisons are the other "combat skill" taken here. Paralysis, lingering health damage, slow: all proper plays in the Camonna Tong's handbook.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/906579?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906579?profile=original" width="600" class="align-center"></a></p>
<p style="text-align: center;"><img src="/public/album_photo/33/44/02/23ff1_c060.jpg?c=3972" alt=""><em style="text-align: center;">Cookin' up some trouble</em></p>
<p style="text-align: left;">Alchemy (<a href="http://theskyrimblog.ning.com/group/glitches/forum/topics/dragon-s-alchemy-guide" target="_self">Link to Dragon's expansive alchemy guide</a>!!) is one of the most versatile skills in the game. Harnessing ingredients from the world, the player can practically mimic any magic effect in the game. The Camonna Tong take from the world and NEVER give back, so picking, stealing, and buying with stolen gold the ingredients to create powerful potions and poisons is awesome to create:</p>
<ul>
<li>Invisibility potions to escape</li>
<li>Paralysis poisons to take down powerful enemies</li>
<li>Frenzy poisons to drop in an enemy's pocket, distracting them from your motives, or just being evil</li>
<li>Boosting damage of your mace, cracking skulls at an even faster rate</li>
<li>Boosting smithing to increase armor rating, lasting longer in battle</li>
<li>Many, many others...</li>
</ul>
<p></p>
<p><strong>Roleplaying as a Murderer</strong></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/906603?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906603?profile=original" width="178" class="align-left"></a>A Camonna Tong has many situations he would find himself in that would take some thinking. A Camonna Tong would 100% never join the ranks of the Thieves Guild. I thought in the beginning I could act as an "infiltrator" to become the guild master to take over, but to stay true to lore, I never joined them and occasionally attacked them without warrant and ran.</p>
<p>The Mages College is not something a Camonna Tong would find himself involved with. Magic is not his practice and would find it a waste of his time building his drug empire and taking over the crime world.</p>
<p>The Companions and Dark Brotherhood however would be worthwhile. Being an outstanding fighter, proving his strength would be beneficial to the surrounding areas gaining a name for himself. The DB would also provide what most Camonna Tong consider a therapeutic hobby: murder. Assassinating enemies is not something a Camonna Tong would be masters at, as they do not consider silently cutting enemy's throats to be fun. Instead, the Camonna Tong find the mace to be the best tool for their work, demolishing enemies with brute force from the shadows to start brawls in which they taunt their foes and ultimately stare down at their scared faces to smash them in. Violence is their game.</p>
<p>The other reason for joining the Dark Brotherhood is for the financial reasons. Lore states they were not exactly "friends" but the Camonna Tong did utilize their services for some business partners that ... well ... did not "agree" with their terms. Being a lone agent of the Tong in Skyrim will benefit from learning and earning from the skilled assassins hailing death.</p>
<p><strong>Gameplay</strong></p>
<p>I wanted to mix some gameplay elements I was familiar with: attacking from a shadowy position and with a non-conventional sneak weapon, but also wanted to enhance that gameplay with alchemy, which was my least favorite crafting skill ... until now. Tackling the Camonna Tong was really fun, as it has a unique style of approaching enemies.</p>
<p>A regular thief will steal and run. Not the Camonna Tong... They take pleasure in their killings that would result in a heist. They allow themselves to not be bound by rules. Stealing is all well and good, taking their stolen goods to fences and making a huge profit. But maybe on some jobs, you come across a wealthy noble or a warrior with an enchanted weapon that would bring a good price. Their answer is to not steal their items when secluded, but to TAKE it through force. Fail a pickpocket chance? More fun for you! Take them down for even noticing your handiwork!</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/906635?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906635?profile=original" width="720" class="align-center"></a></p>
<p><img src="/public/album_photo/37/44/02/23ff5_766f.jpg?c=396c" alt=""></p>
<p>Camonna Tong are also not afraid to stand and fight. Bounties will be crazy high when you decided to play this character, upwards to 10's of thousands! Wealthy citizens are the chum to your shark-like instincts and city guards are the feeding frenzy for your bloodlust of murder when either caught or purposefully starting brawls.</p>
<p><img src="/public/album_photo/39/44/02/23ff7_5ced.jpg?c=5848" alt=""><a href="http://storage.ning.com/topology/rest/1.0/file/get/906658?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906658?profile=RESIZE_480x480" width="350" class="align-left"></a>You take no prisoners. They are either on the floor from a savage beating or left blind with nothing left to their name.</p>
<p>You do not run from a fight like normal, weak thieves. You turn and enjoy the violence.</p>
<p>The Camonna Tong takes on foes from the shadows, utilizing my found <strong>Shadow Pounce </strong>tactical move, taking your <strong>Silent Roll </strong>combined with <strong>Critical Charge </strong>to come from a steathy position to one of dominance in battle, usually taking enemies down in one mace hit.</p>
<p>With the shrouded hand wraps from the DB, your mace attacks will deal a whopping <strong>12x </strong>the amount of damage from a sneak position. This attack, since maces are not silent, will alert enemies to your position, but can easily be hidden again with using an invisibility potion early on or shadow warrior straight into another shadow pounce.</p>
<p>Taking everything into consideration, anyone who wants a change of pace if in for a treat with this character. I have <em>always </em>felt weird having bounties or murdering or getting caught. With this character, <strong>you welcome the notoriety, </strong>and bounties are racked up into a thousands and thousands. Freeing myself from worry of the crime system and dominating it is extremely satisfying. Become your own skooma drug lord!</p>
<p style="text-align: center;"><a href="http://storage.ning.com/topology/rest/1.0/file/get/906679?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/906679?profile=original" width="600" class="align-center"></a><img src="/public/album_photo/3b/44/02/23ff9_3ada.jpg?c=1ae7" alt=""><em style="text-align: center;">So much skooma...</em></p></div>Character Build: The Larcenous Knighthttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-larcenous-knight2017-11-20T06:06:27.000Z2017-11-20T06:06:27.000ZAlbinohttps://TheSkyForge.ning.com/members/Albino<div><p style="text-align:center;" align="center"><em>You were once a great knight of some renown. Your status brought you great wealth, which only whetted your appetite for more. You turned to some…less savory means of obtaining riches. Things such as breaking into the castle treasury and pickpocketing visiting dignitaries were not beneath you, nor were using your skill with Illusion magic or your silver tongue to keep others quiet about your activities. Eventually your ways caught up with you and you were exiled from the land. Stripped of your peerage, you decided to travel to Skyrim, where you would start your larcenous ways anew…</em></p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347856659,RESIZE_710x{{/staticFileLink}}" alt="12347856659?profile=RESIZE_710x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>The Larcenous Knight</strong></span></p>
<p><strong>Race:</strong> Imperial, for their nice skill boosts (+10 Restoration, +5 One-Handed and Heavy Armor) as well as Voice of the Emperor, which provides a nice Calm ability for tight situations.</p>
<p><strong>Stone:</strong> You'll want to use the Steed Stone, since this build doesn't have the Conditioning perk and needs the extra carrying capacity for all of the stolen loot.</p>
<p><strong>Stats:</strong> <strong><span style="color:#3366ff;">2</span>/<span style="color:#ff0000;">3</span>/<span style="color:#008000;">1</span></strong>. All three stat areas are important to this build, but Stamina slightly less so due to having 500 base carrying capacity (from the Steed Stone and Extra Pockets perk) as well as the Respite perk.</p>
<p><strong>Equipment:</strong> For headgear, go with the Masque of Clavicus Vile. It’s heavy armor, has a high armor rating, and has appropriate enchantments. The Ebony Mail is great for this build too, so pick it up as soon as you can. Aside from that, go with either Blades, Ebony, or Nordic Carved boots and gauntlets with whatever enchantments you can find, as well as an unenchanted Ebony Sword for use with Elemental Fury, the Gauldur Amulet for a nice stat boost, and a generic Ring of Wielding. Check out the screenshot below to see how it looks in-game.</p>
<p><strong>Shouts:</strong> Aura Whisper and Throw Voice are always nice for stealth builds. Become Ethereal is also a good one for safely closing the distance on archers and mages since this build has no ranged offense of its own. Finally, Elemental Fury is just a nice general purpose shout for fighting enemies of any sort.</p>
<p style="text-align:left;" align="center"><strong>Quests:</strong> Thieves Guild. Need I say more? Aside from that, the Dark Brotherhood could also work, for those wish to get their hands even dirtier. In order to get your shouts, you'll need to do the Main Quest up to the completion of The Horn of Jurgen Windcaller. Finally, in order to get your equipment, you’ll need to do Forbidden Legend, Boethiah’s Calling, and A Daedra’s Best Friend.</p>
<p style="text-align:center;" align="center"><span style="font-size:24pt;"><strong>Skills</strong></span></p>
<p style="text-align:center;" align="center"><a href="{{#staticFileLink}}12347856671,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}12347856671,RESIZE_400x{{/staticFileLink}}" alt="12347856671?profile=RESIZE_400x" width="200" /></a></p>
<p style="text-align:left;"><strong>One-Handed:</strong> Your experience as a knight has given you great skill with a blade. Get all the perks in the center tree, though you don't need to rush for Critical Charge and Paralyzing Strike.</p>
<p><strong>Heavy Armor:</strong> You are very well protected in your suit of heavy mail. Get all the ranks of Juggernaut as well as Well Fitted.</p>
<p><strong>Illusion:</strong> Once, you used these spells to rally your allies and strike fear into your enemies on the battlefield. Now, you use them to avoid detection and create chaos in battle. Perk your way up to both Expert Illusion and Quiet Casting. You'll want to pick up Illusion Dual Casting as well.</p>
<p><strong>Restoration:</strong> As a knight, you know how to heal and protect both yourself and others. Perk up to Adept Restoration and grab Respite, Regeneration and Ward Absorb.</p>
<p><strong>Sneak:</strong> In order to conduct your larcenous work, you must remain hidden. Max out Stealth and grab Backstab and Silent Roll as well.</p>
<p><strong>Lockpicking:</strong> Over time, you've learned to how disable even the toughest of locks. Personally, I don't like Locksmith/Unbreakable (they take the challenge out of lockpicking) and Wax Key (prevents you from gaining lockpicking experience), but I got all the other perks.</p>
<p><strong>Pickpocket:</strong> You've learned that some of the best treasures are found right in the pockets of the townspeople. You only need one rank in Light Fingers (the sneaking bonus, enchantments, and Night Thief if necessary will cover the rest), so just work your way up the tree to Extra Pockets.</p>
<p><strong>Speech:</strong> As a knight, you developed a silver tongue in court that nowadays helps you get better prices for your goods and get out of trouble with the guards. You’ll want to grab every perk in this tree save Persuasion and Intimidation.</p>
<p style="text-align:center;" align="center">In total, you should have <a href="http://skyrimcalculator.com/#349899" target="_blank">60 perks</a> once the build is completed.</p>
<p style="text-align:center;" align="center"><a href="{{#staticFileLink}}12347857258,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12347857258,RESIZE_710x{{/staticFileLink}}" alt="12347857258?profile=RESIZE_710x" /></a></p>
<p style="text-align:center;" align="center"> <strong><span style="font-size:24pt;">Gameplay</span></strong></p>
<p>Sneaking in Heavy Armor is hard in the early going, so grind Illusion to 25 and Sneak to 30 and pick up the Apprentice Illusion (for casting Muffle) and Muffled Movement perks as soon as you can. Once you get the Ebony Mail, its Muffle effect allows for completely silent movement while sneaking. In combat, start out by casting Muffle or Invisibility if need be, and sneak towards your foes. Cast Frenzy spells to get the enemies to start fighting amongst themselves, then when you get a chance, move in and Sneak Attack one of them. The Silent Roll + Critical Charge combo, used to great effect in other builds, also works well here. Once out in the open, start going after enemies with power attacks while periodically casting Fast Healing in your off hand when your health (and stamina, when you get the Respite perk) gets low. Since you have no magic resistance, use wards to defend against magical attacks. Keep Elemental Fury running as needed, and use Become Ethereal to close the distance between enemies. Against groups of enemies that are too tough for you, try calming them with Voice of the Emperor.</p>
<p>As a thief, there is as much adventuring to be had stealing goods in town as there is in a dungeon. When going around town, put on the Thieves Guild/Guild Master’s/Blackguard Armor, depending on what you have available. Most people in towns have a ring or something else of value on them; some even carry enchanted items. <a href="http://uesp.net/wiki/Skyrim:Leveled_Lists#Pocket_Contents" target="_blank">Here</a> is a list of what to expect in people’s pockets. Consider breaking into people's homes at night and pickpocketing them in their sleep to take advantage of the Night Thief perk. Remember, it’s not a crime to simply look in someone’s pockets. Likewise, you can look through unlocked chests and it’s not a crime if you don’t take anything, and once you get Quick Hands you can do the same thing with locked ones. You should be able to get a lot of riches from chests between Imperial Luck, Golden Touch, and Treasure Hunter. Also, if you can, take the opportunity to enter and survey places to determine what valuables are in there before you break into them. When it comes time to sell your goods, the enchantment bonus from your armor, combined with the perks invested in Speech, will ensure that you get a good price. Also remember to keep the Amulet of Articulation around for persuasion checks. You should be bringing plenty of gold in, so invest it into some extra training, taking your gold back if you so choose.</p>
<p>Some alternative playstyle choices are available here. If you feel it appropriate, vampirism complements this build quite nicely from a gameplay perspective. Vampire’s Sight and Embrace of Shadows are both useful, as are the boosts to Sneak and Illusion, and Necromage is just one perk away. If you have Dawnguard, you can also join the Volkihar clan and obtain the Ring of the Erudite; the increased Magicka Regeneration is great and the +100 Magicka means you can invest more into Health and Stamina on levelups. You can even take the vampirism a step further by swapping the Ebony Sword for the Mace of Molag Bal and picking up the Black Star.</p>
<p>Overall, this was a pretty fun build. It has a unique combination of thieving action, backstabbing assassinations, heavily armored combat with nonetheless great mobility and even a little spell slinging that allows for a wide variety of gameplay and an enjoyable playthrough. If you liked this, then be sure to check <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/albino+skyrim+build" target="_blank">check out my other builds</a> to see more!</p></div>Character Build: Classes of the Elder Scrollshttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-classes-of-the-elder-scrolls2017-11-20T03:17:02.000Z2017-11-20T03:17:02.000ZAlbinohttps://TheSkyForge.ning.com/members/Albino<div><p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347858468,RESIZE_400x{{/staticFileLink}}" alt="12347858468?profile=RESIZE_400x" width="296" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Warrior</strong></span></p>
<p><strong>Build Info:</strong> This is your pure fighter class. A warrior’s strength comes not from the spells he knows, but the weapons he wields. Investing into One-Handed, Two-Handed, Archery, and Block enables a warrior to switch between fighting with dual war axes, sword and board, a massive warhammer, or a powerful bow. In fact, the key to playing a successful warrior is knowing when to switch fighting styles. In addition to his combat prowess, a warrior is well protected in Heavy Armor, and can improve his equipment via Smithing. Healing is limited to potions that are bought or found. <a href="http://skyrimcalculator.com/#287043" target="_blank">Example 30 Perk Spread</a>.</p>
<p><strong>Race:</strong> Orcs receive boosts to every skill used except for Archery, including a +10 to Heavy Armor, and have an incredibly useful Greater Power for the class, making them the best choice. Alternatively, Redguards receive boosts to every skill used except Two-Handed and Heavy Armor, including a +10 to One-Handed, also have a good Greater Power for the class (though not as good as Berserker Rage), and a nice 50% Poison Resistance, making them a good second choice.</p>
<p><strong>Standing Stone:</strong> Obviously, the Warrior is very useful for leveling. For a permanent stone selection though, I’d go with the Lord, since the Armor Rating boost is nice and this build really needs some more Magic Resistance.</p>
<p><strong>Stat Spread: <span style="color:#0000ff;">0</span>/<span style="color:#ff0000;">2</span>/<span style="color:#008000;">1</span></strong>. No magic used here, but Health and Stamina are both very important.</p>
<p><strong>Shouts:</strong> I like keeping my weapons unechanted so I can go crazy with Elemental Fury. I also like Become Ethereal for safely closing the distance between enemies and Unrelenting Force for crowd control.</p>
<p><strong>Equipment:</strong> Smithed weapons and armor of your choosing, along with any useful artifacts you may find on the way. Rahgot and Otar both come to mind, as well as shields like Spellbreaker and the Shield of Solitude.</p>
<p><img class="align-center" src="{{#staticFileLink}}12347858676,RESIZE_400x{{/staticFileLink}}" alt="12347858676?profile=RESIZE_400x" width="292" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Mage</strong></span></p>
<p><strong>Build Info:</strong> The Mage, as you might suspect, is the pure magic class, drawing upon a variety of spells to defeat their foes. Conjured familiars and frenzied opponents provide suitable distractions while the Mage rains destruction upon them with fire, frost, and shock spells. Defensively, mages can cast flesh spells augmented with Mage Armor and heal wounds via Restoration. At higher levels, a master mage can even enchant items surpassing those found elsewhere in Skyrim. <a href="http://skyrimcalculator.com/#287418" target="_blank">Example 30 Perk Spread</a>.</p>
<p><strong>Race:</strong> High Elves receive boosts to every skill used, including a +10 to Illusion, start off with Fury, have an extra 50 Magicka, and the awesome Highborn Greater Power. You’d be mad not to choose them.</p>
<p><strong>Standing Stone:</strong> The Atronach is great here. 50% Spell Absorption and 50 Magicka are too good to pass up, while the 50% penalty to Magicka Regeneration is negligible, and can be cancelled out with Recovery anyway. However, Spell Absorption will interfere with the summoning of Atronachs, unless you have a patch for it. For leveling, the Mage is obviously a good choice.</p>
<p><strong>Stat Spread: <span style="color:#0000ff;">1</span>/<span style="color:#ff0000;">1</span>/<span style="color:#008000;">0</span></strong>. I don’t think I need to explain the importance of Magicka to the build, and you’ll want a good health pool for survivability. Stamina isn’t really necessary.</p>
<p><strong>Shouts:</strong> Become Ethereal is really nice. You can use it to safely regenerate Magicka via Highborn, or to cast a Master level spell without any interruptions.</p>
<p><strong>Equipment:</strong> Ideally, custom enchanted clothing. Until you get your enchanting level high enough, the Mage’s Circlet, Savos Aren’s Amulet, Archmage’s Robes, Mystic Tuning Gloves, and the shock resistant boots found in the Archmage’s Quarters are all good choices in the meantime. In fact, the Archmage’s Robes are so good that you should use them for the rest of the game.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347858693,RESIZE_400x{{/staticFileLink}}" alt="12347858693?profile=RESIZE_400x" width="262" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Thief</strong></span></p>
<p><strong>Build Info:</strong> And here we have the pure Stealth class. Unlike the Warrior or Mage, the focus with the Thief is not on combat, but trying to steal things. To that end, Sneak, Pickpocket, and Lockpicking are all useful. Speech enables Thieves to get better prices for his ill-gotten goods, and talk their way out of trouble. For defense, they is skilled in using Light Armor, as well as creating potions and poisons via Alchemy. For offense, the thief sneak attacks with dual daggers dipped in poison, as well as dropping poisons into the pockets of enemies via the Poisoned perk. That being said, combat is best avoided altogether. <a href="http://skyrimcalculator.com/#287056" target="_blank">Example 30 Perk Spread</a>.</p>
<p><strong>Race:</strong> Khajiit receive a +10 boost to Sneak, as well as lesser boosts to Alchemy, Lockpicking, and Pickpocket, and Night Eye is useful for sneaking around in the dark, making them a good choice. Lorewise, it fits too, given their reputation. Alternatively, you can go Imperial, since Imperial Luck is a great ability when the name of the game is getting gold.</p>
<p><strong>Standing Stone:</strong> Once you’re done using the Thief for leveling purposes, I’d recommend switching over to the Shadow.</p>
<p><strong>Stat Spread: <span style="color:#0000ff;">0</span>/<span style="color:#ff0000;">1</span>/<span style="color:#008000;">1</span></strong>. Health is obviously necessary for survival, while Stamina increases our carrying capacity and lets us run longer.</p>
<p><strong>Shouts:</strong> Aura Whisper and Throw Voice are great for stealth, so go ahead with those.</p>
<p><strong>Equipment:</strong> A full set of Thieves Guild/Guild Master’s/Blackguard Armor, depending on what you have access to, the Amulet of Articulation, a pair of daggers of your choosing, and whatever ring you find with a useful enchantment.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347858698,RESIZE_400x{{/staticFileLink}}" alt="12347858698?profile=RESIZE_400x" width="301" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Assassin</strong></span></p>
<p><strong>Build Info:</strong> The masters of sneak attacks, Assassins use bows and daggers to kill without being seen. They also use Alchemy to create poisons to dip their blades in, as well as potions should the need arise. Light Armor is used as it provides the perfect combination of protection and weight, while Lockpicking enables them to open doors silently without being detected. <a href="http://skyrimcalculator.com/#287062" target="_blank">Example 30 Perk Spread</a>.</p>
<p><strong>Race:</strong> Khajiit get boosts to every skilled used except for Light Armor, including a +10 to Sneak, and Night Eye is ideal for sneaking around in the dark, making them the ideal choice.</p>
<p><strong>Standing Stone:</strong> The Shadow. Can’t go wrong with invisibility.</p>
<p><strong>Stat Spread: <span style="color:#0000ff;">0</span>/<span style="color:#ff0000;">1</span>/<span style="color:#008000;">1</span></strong>. Magicka isn’t used, while Health and Stamina are about equally important to the build.</p>
<p><strong>Shouts:</strong> Aura Whisper and Throw Voice are great for stealth, so go ahead with those.</p>
<p><strong>Equipment:</strong> The Dark Brotherhood Armor, upgraded to the Ancient set when you get it. Also use the Blade of Woe (or two), a bow of your choosing, and whatever jewelry you can find with a useful enchantment.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347858861,RESIZE_400x{{/staticFileLink}}" alt="12347858861?profile=RESIZE_400x" width="322" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Nightblade</strong></span></p>
<p><strong>Build Info:</strong> These guys are the prototypical Mage Assassins. They approach situations from stealth using Illusion magic and sneak attacks and then switch to a sword and Destruction magic approach when their cover is blown. On the defensive end, Nightblades utilize Light Armor to protect themselves from harmful blows, and heal themselves with Restoration magic. As a final note, Nightblades make excellent Vampires, as that will augment their Illusion and Sneaking abilities, and Necromage can be easily picked up. <a href="http://skyrimcalculator.com/#335164" target="_blank">Example 30 Perk Spread</a>.</p>
<p><strong>Race:</strong> High Elves receive a +10 boost to Illusion and +5 to Destruction and Restoration, start off with the Fury Spell, gain a nice +50 to Magicka, and start off with the Highborn Greater Power. On the other hand, Dark Elves get a +10 boost to Destruction and +5 to Illusion, Light Armor, and Sneak, start off with Sparks, and boast a 50% resistance to fire (particularly helpful should you choose to become a vampire). Both are good choices. Personally, I’d go with Dark Elf if you plan on becoming a vampire, and High Elf if not.</p>
<p><strong>Standing Stone:</strong> Use the Shadow up until you get the Expert Illusion perk, then switch to the Lord.</p>
<p><strong>Stat Spread: <span style="color:#0000ff;">3</span>/<span style="color:#ff0000;">3</span>/<span style="color:#008000;">1</span></strong>. Magicka and Health are about equally important. Stamina can be easily restored back via the Respite perk.</p>
<p><strong>Shouts:</strong> Aura Whisper and Throw Voice are always great for stealth. In open combat, I went with Elemental Fury as I used an unenchanted sword.</p>
<p><strong>Equipment:</strong> Personally, I went with the Diadem of the Savant, Ancient Shrouded Gloves/Boots, Gauldur Amulet, Vampire Royal Armor (Dawnguard required, if you don’t have it use the Ancient Shrouded Armor), Nightweaver’s Band, and an Ebony Sword.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347858277,RESIZE_400x{{/staticFileLink}}" alt="12347858277?profile=RESIZE_400x" width="312" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Archer</strong></span></p>
<p><strong>Build Info:</strong> The best marksmen in all of Tamriel, Archers choose the bow as their primary weapon. While not particularly stealthy, they do try to get their first shot off undetected. They’re also skilled alchemists, dipping their arrows in poison and augmenting their abilities with potions. Should an enemy get too close to them, however, they can fight them off with a dagger, using Light Armor for protection. Finally, they can create and augment their equipment with Smithing. <a href="http://skyrimcalculator.com/#335165" target="_blank">Example 30 Perk Spread</a>.</p>
<p><strong>Race:</strong> Redguards make nice archers with a +10 boost to One-Handed and +5 boosts to Archery and Smithing, not to mention a nice Greater Power, so they're probably the best choice. Bosmer have a +10 boost to Archery and +5 boosts to Alchemy, Light Armor and Sneak, and lorewise are known for being the best archers in Tamriel, making them a nice alternative choice.</p>
<p><strong>Standing Stone:</strong> I went with the Lady, for the regen boost.</p>
<p><strong>Stat Spread: <span style="color:#0000ff;">0</span>/<span style="color:#ff0000;">1</span>/<span style="color:#008000;">1</span></strong>. Health is always important, while Stamina is important for staying zoomed in via Eagle Eye.</p>
<p><strong>Shouts:</strong> Slow Time is incredibly useful for getting off a barrage of arrows in a short amount of time, while Unrelenting Force is useful for sending enemies flying back, and Whirlwind Sprint allows you to relocate yourself quickly.</p>
<p><strong>Equipment:</strong> Custom made light armor, bow and dagger.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347858884,RESIZE_400x{{/staticFileLink}}" alt="12347858884?profile=RESIZE_400x" width="287" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Barbarian</strong></span></p>
<p><strong>Build Info:</strong> Barbarians have a ton of offense in the form of their massive Battleaxes, but this comes at the cost of minimal protection from Light Armor. They can also wield one-handed weapons, albeit not as well as two-handers, and block attacks with both weapon and shield. Barbarians are also known to be gifted speakers, giving rallying speeches before going off into battle, and intimidating others into doing what they want. However, they have no means of healing themselves save for any potions that are bought or found. <a href="http://skyrimcalculator.com/#316389" target="_blank">Example 30 Perk Spread</a>.</p>
<p><strong>Race:</strong> Nords receive boosts to every skill used, including a +10 to Two-Handed, so they’re the ideal choice. They also happen to be aesthetically very much the Barbarian type.</p>
<p><strong>Standing Stone:</strong> Defense, particularly magical defense, is pretty shoddy with this build, making the Lord a good choice.</p>
<p><strong>Stat Spread: <span style="color:#0000ff;">0</span>/<span style="color:#ff0000;">2</span>/<span style="color:#008080;">1</span></strong>. As with all warrior builds, Health and Stamina are very important. No magic means no Magicka.</p>
<p><strong>Shouts:</strong> Elemental Fury to swing your Battleaxe faster, Become Ethereal to safely close in on distant enemies, and Unrelenting Force for crowd control.</p>
<p><strong>Equipment:</strong> I think Fur Armor with a Skyforge Steel Battleaxe, Skyforge Steel Sword, and Hide Shield provides a nice aesthetic.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347859894,RESIZE_400x{{/staticFileLink}}" alt="12347859894?profile=RESIZE_400x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Battlemage</strong></span></p>
<p><strong>Build Info:</strong> A classic example of how to mix magic and melee into a deadly offense, Battlemages wield Two-Handed weapons with incredible skill to decimate enemies up close, and do the same to enemies at range with Destruction magic. Conjuration enables them to summon atronachs, raise the undead, or even conjure a Bound Battleaxe for them. Alteration magic, in conjunction with Mage Armor, gives them a solid defense, and they can heal their wounds with Restoration magic. Finally, they can enchant their own apparel. <a href="http://skyrimcalculator.com/#287408" target="_blank">Example 30 Perk Spread</a>.</p>
<p><strong>Race:</strong> High Elves gain boosts to every skill used except Two-Handed, and both the extra 50 Magicka and Highborn are useful for the build.</p>
<p><strong>Standing Stone:</strong> The Lord’s defensive boost is pretty useful here.</p>
<p><strong>Stat Spread: <span style="color:#0000ff;">2</span>/<span style="color:#ff0000;">2</span>/<span style="color:#008000;">1</span></strong>. We’re using a lot of different magic types here, and we’ll be in the thick of combat a lot, making both Health and Magicka important. With no armor and possibly a weightless weapon should you use the Bound Battleaxe, Stamina isn’t as needed, and can be restored via the Respite perk anyway.</p>
<p><strong>Shouts:</strong> Become Ethereal is good for getting Master level spells off without a hitch and safely regenerating Magicka via Highborn, while Marked For Death for boosting damage with the Bound Battleaxe.</p>
<p><strong>Equipment:</strong> Either the Bound Battleaxe or a self-enchanted Battleaxe, and self-enchanted clothing of your choosing. Alternatively, you can go with some of the artifacts this game provides you with; Mage’s Circlet, Savos Aren’s Amulet, Archmage’s Robes, Mystic Tuning Gloves, and the shock resistant boots found in the Archmage’s Quarters are all good choices.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347860085,RESIZE_400x{{/staticFileLink}}" alt="12347860085?profile=RESIZE_400x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Spellsword</strong></span></p>
<p><strong>Build Info:</strong> The Spellsword can be thought of as a sister class to the Battlemage. Both focus on mixing physical and magical combat, but the Spellsword focuses more on the former than does the Battlemage. True to the name, the Spellsword is adept with swords, as well as shields and Heavy Armor, while on the magical end, they utilize the powers of Destruction, Restoration, and Illusion magic. <a href="http://skyrimcalculator.com/#287411" target="_blank">Example 30 Perk Spread</a>.</p>
<p><strong>Race:</strong> Imperials have boosts to every skill used except Illusion, including a +10 to Restoration, making them a good choice.</p>
<p><strong>Standing Stone:</strong> I went with the Atronach. The 50% Spell Absorption is our primary defense against magic, and the +50 Magicka is useful as well. The hit to Magicka Regeneration can be cancelled out with Recovery.</p>
<p><strong>Stat Spread: <span style="color:#0000ff;">1</span>/<span style="color:#ff0000;">2</span>/<span style="color:#008000;">1</span></strong>. Pretty similar to the Battlemage, but with less schools of magic used Magicka is less important.</p>
<p><strong>Shouts:</strong> Elemental Fury is good in conjunction with an unenchanted sword.</p>
<p><strong>Equipment:</strong> Your choice of sword, shield, and heavy armor. Nahkriin is a good helm to use.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347860270,RESIZE_400x{{/staticFileLink}}" alt="12347860270?profile=RESIZE_400x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Sorcerer</strong></span></p>
<p><strong>Build Info:</strong> Sorcerers are pretty similar to Mages, with the primary difference being that they are skilled in Heavy Armor in addition to the usual repertoire of magic: Destruction for dealing damage, Alteration to augment their defenses, Conjuration to summon familiars and raise the undead, Restoration to heal wounds, and Enchanting to improve their equipment. <a href="http://skyrimcalculator.com/#287416" target="_blank">Example 30 Perk Spread</a>.</p>
<p><strong>Race:</strong> High Elves gain boosts to every skill used except Heavy Armor, and both the extra 50 Magicka and Highborn are useful for the build.</p>
<p><strong>Standing Stone:</strong> I went with the Atronach. The 50% Spell Absorption is nice for magical defense, and the +50 Magicka is useful as well. The hit to Magicka Regeneration can be cancelled out with Recovery. However, Spell Absorption will interfere with the summoning of Atronachs, unless you have a patch for it.</p>
<p><strong>Stat Spread: <span style="color:#0000ff;">1</span>/<span style="color:#ff0000;">1</span>/<span style="color:#008000;">0</span></strong>. Staying alive and being able to cast magic is important to the build, while Stamina really isn’t necessary.</p>
<p><strong>Shouts:</strong> Become Ethereal is really nice. You can use it to safely regenerate Magicka via Highborn, or to cast a Master level spell without any interruptions.</p>
<p><strong>Equipment:</strong> Self-enchanted heavy armor. At higher levels, with the Augmented perks from the Destruction tree and enough perks in Enchanting, you can even enchant a weapon of your choosing and deal damage that way.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347860299,RESIZE_400x{{/staticFileLink}}" alt="12347860299?profile=RESIZE_400x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Knight</strong></span></p>
<p><strong>Build Info:</strong> The most honorable fighters in Tamriel, these nobles have skill in both body and mind. They utilize swords, shields, and heavy armor for combat, which they are capable of improving via their smithing abilities. They are eloquent speakers, and use their gift to persuade others to their cause and obtain better prices for goods (particularly important since, aside from ones they find themselves, they need to buy potions for healing). Finally, they use Illusion to both calm their enemies and rally their allies. <a href="http://skyrimcalculator.com/#287435" target="_blank">Example 30 Perk Spread</a>.</p>
<p><strong>Race:</strong> Orcs receive boosts to every skill used except Speech and Illusion, including a +10 to Heavy Armor, and their Greater Power is incredibly useful for the class, making them the ideal choice from a gameplay perspective. However, Imperials fit the knight look better.</p>
<p><strong>Standing Stone:</strong> The Atronach is a good choice. The 50% Spell Absorption is our primary defense against magic, and the extra 50 Magicka is nice as well. Since our spells will be cast at the beginning of battle, Magicka Regeneration isn’t as important.</p>
<p><strong>Stat Spread: <span style="color:#0000ff;">1</span>/<span style="color:#ff0000;">3</span>/<span style="color:#008000;">2</span></strong>. As with most melee builds, Health and Stamina are important. Magicka is only used for the occasional Calm or Rally spell, and receives a hefty boost from the Atronach stone, so it’s not as important.</p>
<p><strong>Shouts:</strong> Elemental Fury is good in conjunction with an unenchanted sword, and Become Ethereal can be used to safely close the distance between enemies.</p>
<p><strong>Equipment:</strong> Custom made sword, shield, and heavy armor. I like the Skyforge Steel Sword and Imperial Shield in conjunction with Steel Plate for that knightly look.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347861061,RESIZE_400x{{/staticFileLink}}" alt="12347861061?profile=RESIZE_400x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Crusader</strong></span></p>
<p><strong>Build Info:</strong> Holy warriors that strive to eliminate daedra, the undead, and other abominations from Tamriel, Crusaders utilize a variety of skills both physical and magical to get the job done. Enchanted maces, shields, and heavy armor are all used in the fight against evil, as well as flame magic, turn undead spells, and healing spells. They are a sort of sister class to the Knight in that they both draw from the paladin skillset, but the Crusader is more focused on the magical aspects than the Knight. <a href="http://skyrimcalculator.com/#287436" target="_blank">Example 30 Perk Spread</a>.</p>
<p><strong>Race:</strong> Imperials receive boosts to every skill used, including a +10 to Restoration, making them the ideal choice.</p>
<p><strong>Standing Stone:</strong> I went with the Atronach. The 50% Spell Absorption is the primary defense against magic, and the +50 Magicka is useful as well. The hit to Magicka Regeneration can be cancelled out with Recovery.</p>
<p><strong>Stat Spread: <span style="color:#0000ff;">2</span>/<span style="color:#ff0000;">3</span>/<span style="color:#008000;">1</span></strong>. All three stat areas are pretty important here, but Stamina slightly less so since it can be restored back via Respite.</p>
<p><strong>Shouts:</strong> I liked using Fire Breath to fit in with the fire magic theme.</p>
<p><strong>Equipment:</strong> Self-enchanted mace, shield, and heavy armor. For an appropriate look, I recommend a steel mace and shield with steel plate armor.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347861083,RESIZE_400x{{/staticFileLink}}" alt="12347861083?profile=RESIZE_400x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Scout</strong></span></p>
<p><strong>Build Info:</strong> Agile fighters that are in tune with nature, Scouts rely on a sword and board style of combat up close, and shower their enemies in a barrage of arrows from afar. They are skilled in Light Armor and improving their equipment with Smithing, and use Alchemy to create potions and poisons to suit their needs. <a href="http://skyrimcalculator.com/#287443" target="_blank">Example 30 Perk Spread</a>.</p>
<p><strong>Race:</strong> Bosmer receive a +10 boost to Archery and +5 boosts to Light Armor and Alchemy, and fit the whole nature theme well.</p>
<p><strong>Standing Stone:</strong> The Lord is nice for augmenting defenses.</p>
<p><strong>Stat Spread: <span style="color:#0000ff;">0</span>/<span style="color:#ff0000;">1</span>/<span style="color:#008000;">1</span></strong>. Stamina is important for remaining agile, as well as power attacks, shield bashes, and staying zoomed in with the bow. Health is obviously important for staying alive, while Magicka isn’t needed at all.</p>
<p><strong>Shouts:</strong> Both Animal Allegiance and Kyne’s Peace fit in well with the nature theme, while Elemental Fury is good for getting your sword to swing faster.</p>
<p><strong>Equipment:</strong> Custom made sword, shield, bow, and light armor. The Bow of the Hunt and Kyne’s Token are also nice items for the whole nature theme.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347860492,RESIZE_400x{{/staticFileLink}}" alt="12347860492?profile=RESIZE_400x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Bard</strong></span></p>
<p><strong>Build Info:</strong> A true bard isn't some pansy who sits in an inn all day playing on a lute for petty coin. They are the masters of mind-manipulation, and use Speech and Illusion to work their way around in the world. They are skilled at striking and parrying with blades, and are well protected in Light Armor. Personally, I’d ditch the Light Armor in favor of flesh spells augmented with Mage Armor and some bardish clothes, but bards of TES games past use Light Armor. Finally, they are skilled alchemists, capable of both potions and poisons. <a href="http://skyrimcalculator.com/#287502" target="_blank">Example 30 Perk Spread</a>.</p>
<p><strong>Race:</strong> Breton get +5 boosts to Illusion, Alchemy, and Speech, and both their innate ability and Greater Power are useful for the build, so they’re probably the ideal choice.</p>
<p><strong>Standing Stone:</strong> This build is a little light on the defensive end, making the Lord a good choice.</p>
<p><strong>Stat Spread: <span style="color:#0000ff;">1</span>/<span style="color:#ff0000;">3</span>/<span style="color:#008000;">2</span></strong>. Having a good pool of Health is always nice, as is Stamina for bashing and power attacking. Since only one school of magic is being used, Magicka isn’t as important.</p>
<p><strong>Shouts:</strong> Elemental Fury is good for swinging your sword faster as well as Become Ethereal for safely closing in on enemies.</p>
<p><strong>Equipment:</strong> Your choice of sword and light armor.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347861854,RESIZE_400x{{/staticFileLink}}" alt="12347861854?profile=RESIZE_400x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Healer</strong></span></p>
<p><strong>Build Info:</strong> Whereas most classes rely upon themselves to get the job done, a Healer relies on a follower for combat, and as such, the Healer’s abilities are focused on supporting said follower. To that end, Illusion’s Rally spells are quite useful, while Restoration is used to heal the follower as well as the Healer themself. Should they be under attack, a Healer can use Alteration spells augmented with Mage Armor for defense, and can fight back via Destruction magic. Healers are also gifted Alchemists, and can get better prices for their goods via Speech. <a href="http://skyrimcalculator.com/#287506" target="_blank">Example 30 Perk Spread</a>.</p>
<p><strong>Race:</strong> Bretons receive boosts to every skill used except Destruction, and both their innate ability and Greater Power are useful to the build.</p>
<p><strong>Standing Stone:</strong> I like the Atronach Stone for this build. The extra 50 Magicka is always nice, while the hit to Magicka Regeneration can be cancelled out via Recovery. The innate 50% Spell Absorption, combined with the Dragonskin Greater Power, allows for complete Spell Absorption while Dragonskin is running.</p>
<p><strong>Stat Spread: <span style="color:#0000ff;">1</span>/<span style="color:#ff0000;">1</span>/<span style="color:#008000;">0</span></strong>. With several different schools of magic being used, Magicka is essential, while Health is less important than usual due to the emphasis on not getting hit. Stamina isn’t really needed.</p>
<p><strong>Shouts:</strong> Should you find yourself beset with enemies, Become Ethereal is a good way to escape the carnage. It can also be used to cast a master level spell free of interruptions.</p>
<p><strong>Equipment:</strong> Mage’s Circlet, Savos Aren’s Amulet, Archmage’s Robes, Mystic Tuning Gloves, and the shock resistant boots found in the Archmage’s Quarters are all good choices. Just be sure to avoid using armor.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347861680,RESIZE_400x{{/staticFileLink}}" alt="12347861680?profile=RESIZE_400x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Monk</strong></span></p>
<p><strong>Build Info:</strong> Now that Hand to Hand is no longer a skill in Skyrim, the Monk is a weird class to adapt to Skyrim since the focus is on unarmed combat. In addition to their fists, Monks are skilled marksmen and stealthy warriors, and rely on Alteration spells augmented with Mage Armor for defense. They can also use Restoration to heal themselves, Enchanting to imbue their equipment with magical effects, and Lockpicking to open containers and doors. <a href="http://skyrimcalculator.com/#287509" target="_blank">Example 30 Perk Spread</a>.</p>
<p><strong>Race:</strong> Khajiit deal more damage unarmed than any other race in the game, can use Night Eye for sneaking around in the dark, get a +10 boost to Sneak and +5 boosts to Archery and Lockpicking, making them the ideal choice.</p>
<p><strong>Standing Stone:</strong> You’ll definitely want the Lord for increased defenses.</p>
<p><strong>Stat Spread: <span style="color:#0000ff;">1</span>/<span style="color:#ff0000;">2</span>/<span style="color:#008000;">1</span></strong>. All three stat areas are important.</p>
<p><strong>Shouts:</strong> Aura Whisper and Throw Voice are nice for sneaking around (though the Detect Life spell can be used in place of Aura Whisper). Unrelenting Force is also good for crowd control purposes.</p>
<p><strong>Equipment:</strong> Self-enchanted clothes and bow. The Monk’s Robes are nice for both the name and aesthetic.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347861688,RESIZE_400x{{/staticFileLink}}" alt="12347861688?profile=RESIZE_400x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Acrobat</strong></span></p>
<p><strong>Build Info: </strong>Despite having their namesake skill removed from the game, Acrobats are still plenty playable in Skyrim. Their agility shows in their ability in sneaking, lockpicking, and pickpocketing. They do not wear any armor, and have no skill in alteration, instead relying on agility for defense, quickly moving in and out of combat. However, they can are capable of blocking and parrying attacks that come their way. Their preferred weapon is the dagger for its quickness, as well as the bow for ranged offense. <a href="http://skyrimcalculator.com/#293921" target="_blank">Example 30 Perk Spread</a>.</p>
<p><strong>Standing Stone:</strong> The Shadow Stone is nice for sneaking around.</p>
<p><strong>Race:</strong> Khajiit receive boosts to every skill used except for Block, including a +10 to Sneak, and can use Night Eye for sneaking around in the dark. They also seen in the lore as being a very agile race.</p>
<p><strong>Stat Spread: <span style="color:#0000ff;">0</span>/<span style="color:#ff0000;">1</span>/<span style="color:#008000;">2</span></strong>. Ideally, you’ll want to avoid being hit in the first place rather than relying on your Health pool for taking hits, making Stamina more important than Health. No magic means no Magicka.</p>
<p><strong>Shouts:</strong> Aura Whisper and Throw Voice are always nice for stealth, as are Whirlwind Sprint and Slow Time for moving in and out of combat.</p>
<p><strong>Equipment:</strong> Your choice of clothing, dagger, and bow. Cicero’s Clothes are a good choice though.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347861885,RESIZE_400x{{/staticFileLink}}" alt="12347861885?profile=RESIZE_400x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Agent</strong></span></p>
<p><strong>Build Info:</strong> Agents are known for being talented at pretending to be something they aren't, and are highly skilled at sneaking, pickpocketing, and lockpicking. They use archery as their offense when needed, but prefer to calm anyone who might discover them with illusion. They are deceptive, and are very good at keeping a low profile by using their skills at speaking. As an Agent, you may also want to consider becoming a vampire for the bonuses to Sneak and Illusion. <a href="http://skyrimcalculator.com/#287523" target="_blank">Example 30 Perk Spread</a>.</p>
<p><strong>Race:</strong> Khajiit receive boosts to every skill used except Speech and Illusion, including a +10 to Sneak, can use Night Eye for sneaking around in the dark, and are known in the lore for being a stealthy race.</p>
<p><strong>Standing Stone:</strong> Use the Shadow until you obtain the Expert Illusion perk, then switch to the Lord.</p>
<p><strong>Stat Spread: <span style="color:#0000ff;">2</span>/<span style="color:#ff0000;">1</span>/<span style="color:#008000;">2</span></strong>. Stealth builds don’t require as much Health, meaning you can focus on Magicka and Stamina.</p>
<p><strong>Shouts:</strong> Aura Whisper and Throw Voice are good stealth shouts.</p>
<p><strong>Equipment:</strong> Your choice of bow and clothes. Cicero’s Hat, Robes of Illusion, and the Shrouded Shoes are good choices for clothing.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347861900,RESIZE_400x{{/staticFileLink}}" alt="12347861900?profile=RESIZE_400x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Pilgrim</strong></span></p>
<p><strong>Build Info:</strong> Wanderers that have seen all corners of Tamriel, Pilgrims are skilled at both fighting and lockpicking. In combat, they rely on maces, shields, and light armor, while in the marketplace, they can persuade vendors for better prices or improve their weapons and armor. <a href="http://skyrimcalculator.com/#336809" target="_blank">Example 30 Perk Spread</a>.</p>
<p><strong>Race:</strong> Nords get the best skill boosts for the build (+5 One-Handed, Light Armor, Block, Smithing, and Speech), making them the ideal choice.</p>
<p><strong>Standing Stone:</strong> The Lord’s a good stone to choose, particularly since Pilgrims are lacking in magical defense.</p>
<p><strong>Stat Spread: <span style="color:#0000ff;">0</span>/<span style="color:#ff0000;">2</span>/<span style="color:#008000;">1</span></strong>. Pretty standard stat spread. Health and Stamina are both important for fighter builds, while Magicka obviously isn’t needed.</p>
<p><strong>Shouts:</strong> Elemental Fury for swinging your mace faster, Become Ethereal for safely closing in on enemies, and Unrelenting Force for crowd control.</p>
<p><strong>Equipment:</strong> Your choice of mace, shield, and light armor.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347862060,RESIZE_400x{{/staticFileLink}}" alt="12347862060?profile=RESIZE_400x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Rogue</strong></span></p>
<p><strong>Build Info:</strong> Agile fighters with tongues as sharp as their blades, Rogues are known adventurers and opportunists. Their swords are deadly, and they can block and parry with them as well. For defense, they rely on light armor, and can augment their abilities via Alchemy. Those who are not persuaded by their silver tongue will find their minds bent by Illusion magic. <a href="http://skyrimcalculator.com/#287532" target="_blank">Example 30 Perk Spread</a>.</p>
<p><strong>Race:</strong> I like Imperial for Rogues. Voice of the Emperor is a fitting power to use for getting out of tight situations, and Imperial Luck is fitting for a thiefesque character. They also get bonuses to One-Handed and Block.</p>
<p><strong>Standing Stone:</strong> The Rogue’s defenses tend to be a little on the light side, making the Lord a good choice.</p>
<p><strong>Stat Spread: <span style="color:#0000ff;">1</span>/<span style="color:#ff0000;">3</span>/<span style="color:#008080;">2</span></strong>. With only one school of magic being used, Magicka isn’t as needed, while both Health and Stamina are important.</p>
<p><strong>Shouts:</strong> Elemental Fury to swing your sword faster, Become Ethereal to safely close in on enemies, and Unrelenting Force for crowd control.</p>
<p><strong>Equipment:</strong> Your choice of sword and light armor.</p>
<p style="text-align:center;"><img class="align-center" src="{{#staticFileLink}}12347862074,RESIZE_400x{{/staticFileLink}}" alt="12347862074?profile=RESIZE_400x" /></p>
<p style="text-align:center;"><span style="font-size:24pt;"><strong>Witchhunter</strong></span></p>
<p><strong>Build Info:</strong> A combination of mage and archer, Witchhunters are masters of ranged combat. They use the bow as their primary form of combat, but can also use the wall and rune spells provided by Destruction to slow their enemies down, or can distract them with atronachs and undead that are summoned via Conjuration. They can also use Alchemy to create potions and poisons, Enchanting to imbue their equipment with magical effects, and Lockpicking to open doors and chests. <a href="http://skyrimcalculator.com/#287536" target="_blank">Example 30 Perk Spread</a>.</p>
<p><strong>Race:</strong> It's an unconventional choice, but I like Argonian. Aside from the +10 to Lockpicking, Histkin's really useful for a 0AR build when combined with Health Regeneration enchantments. Provided you don't take too many hits simultaneously, you can recover all your health in between blows.</p>
<p><strong>Standing Stone:</strong> I'd use the Serpent Stone, if an enemy gets too close for comfort, you can simply paralyze them and run away.</p>
<p><strong>Stat Spread: <span style="color:#0000ff;">1</span>/<span style="color:#ff0000;">2</span>/<span style="color:#008000;">1</span></strong>. All three stat areas are equally important, with a slight emphasis on Health in the event you get hit.</p>
<p><strong>Shouts:</strong> Slow Time is useful for shooting off a ton of arrows in a short amount of time, while Whirlwind Sprint is good for making a tactical retreat. Finally, should enemies get too close, you can blow them away via Unrelenting Force. Other crowd control shouts work as well.</p>
<p><strong>Equipment:</strong> Self-enchanted apparel of your choosing, along with a powerful bow.</p>
<p style="text-align:center;"><span style="font-size:36pt;"><strong><a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/albino+skyrim+build">Click Here For More Builds!</a></strong></span></p></div>Character Build: The Lusty Argonian Maidhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-lusty-argonian-maid2017-07-13T22:05:25.000Z2017-07-13T22:05:25.000ZCursehttps://TheSkyForge.ning.com/members/Hantz<div><p dir="ltr" style="text-align: center;">Ah, coin… Was there anything better in this world? Gleaming, glinting, shiny gold coins…</p>
<p style="text-align: center;">“My name? Oh, don’t worry about that, darling,  just sit back and relax.  I promise this night will be unforgettable…” I purred in the ear of the fat noble. A fool, just like all Nords, always with his mind in his pants. His stomach jiggled as he grew excited, all the while I slipped my tail into his pocket and extracted his safe key. Magicka appeared in my hand behind his skull and I weaved a spell, soothing the man and filling his mind with all manner of erotic illusions...</p>
<p style="text-align: center;">It seems my time at this place has come to an end. Cyrodiil had run it’s course and where else was there to go next but Skyrim? The Nord fell asleep in his chair, thanks to the poisoned drink I slipped him earlier, and I left the tavern, my tail flicking as I descended into the dark streets. A knight was passing by, riding upon a horse and he looked down at me with interest.</p>
<p style="text-align: center;">“Bit late for a lady to be walkin’ about… Where you headed?”</p>
<p style="text-align: center;">I didn’t answer him, but merely put an arrow through his knee. “Sorry dear, but I need to borrow your horse…” I smirked before mounting the beast and heading off.</p>
<p style="text-align: center;">Hmph. Men. All fools.</p>
<p style="text-align: center;"> </p>
<p><a href="https://lh4.googleusercontent.com/yYB7FD_V-6ArZwCmMrXepwQgHyyR28xpIFmevv4lr_HASukI0QTC-GR0Uczryz2S1jvWYCdRhWq53xKCgzTvAxZcaMgRYeuvSAGukFk4fao6aqAjFVFVYZCY18a8DbuA_CFPS3U" target="_blank" rel="noopener"><img class="align-center" src="https://lh4.googleusercontent.com/yYB7FD_V-6ArZwCmMrXepwQgHyyR28xpIFmevv4lr_HASukI0QTC-GR0Uczryz2S1jvWYCdRhWq53xKCgzTvAxZcaMgRYeuvSAGukFk4fao6aqAjFVFVYZCY18a8DbuA_CFPS3U?width=624" width="624" /></a></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/905098?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/905098?profile=RESIZE_1024x1024" width="750" /></a></p>
<p>One of the most interesting challenges of bringing what was originally a joke build (because that’s how all the best builds start) to life in Skyrim was deciding what archetype fit the Lusty Argonian Maid best. Sure, there's plenty of suggestive references to spears in the books, but we just couldn't imagine Lifts-Her-Tail swinging around a hefty, blood stained pole-arm and getting up close and personal against Skyrim’s toughest bruisers.</p>
<p>With that being said, our rendition of the Lusty Argonian Maid is a seductive and charming maid by day and daring master thief by night. With nothing but her wits and charm our lusty lizard is constantly a step ahead of both her enemies and admirers. And really, who can honestly bring themselves to fight back against such a beautiful maiden, hmm?</p>
<p>As you may have guessed by now,  Speech is the centerpiece of this build and it proves itself to be far more than just some throwaway skill most builds only use for RP. Its greatest quality is eliminating the need for crafting, and who doesn’t love a no crafting build? Stores often sell items that would require heavy crafting investment to match and they tend to cost more than a house! Literally. Speech perks drastically drop the cost of all items and increases the worth of everything you sell. The end result is walking away with exceptionally powerful trinkets  with no training and no need to empty out your wallet!</p>
<p>Exotic scrolls, staves, concoctions and more can all be added to your bag of tricks, and all you have to do is sweet talk a few shopkeepers. With such a wide range of possibilities at her disposal, the Lusty Argonian Maid can become among the most versatile and deviously unpredictable build to ever tread the roads of Skyrim!</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/905107?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/905107?profile=RESIZE_180x180" width="50" /></a></p>
<p dir="ltr" style="text-align: left;"><em><strong>The Basics</strong></em></p>
<p dir="ltr"><strong>Race:</strong> Female Argonian (duh). Argonians get a great boost to Sneak and can recover health in a pinch. We will be playing an argonian female, unless you choose to play as the Sultry Argonian bard ;)</p>
<p><strong>Stone:</strong> Lady Stone. You’ll be rolling and maneuvering a lot so naturally the improved stamina regen will come in handy.</p>
<p><strong>Stat Distribution: 1M 1H 1S</strong>. Once health & stamina reach 200, place all points into magicka from then on out.  Your goal is to avoid damage so health isn't so important here. Magicka is key especially with dual casted illusions.</p>
<p><strong>Shouts:</strong> Lusty maid, master thief, and hero of Nordic legend?!? I think not. Lifts-Her-Tail just isn’t the heroic, dragon slaying type, thus she uses no shouts.</p>
<p><strong>Powers:</strong> Lover’s Insight, Gift of Charity, Agent of Dibella</p>
<p><strong>Blessing:</strong> Dibella’s Blessing</p>
<p><strong>Equipment: </strong></p>
<blockquote>
<ul>
<li><strong>Weapon - </strong>Any bow of choice enchanted with Paralysis ( 1 second duration)</li>
<li><strong>Clothes</strong> - Tavern Cloths</li>
<li><strong>Boots</strong> - Any boots you want enchanted with Muffle</li>
</ul>
</blockquote>
<p>This is technically a no crafting build because not a single perk is invested into a crafting skill. But a select few enchantments maintain the same potency regardless of your enchanting level ... So we're gonna cheat a lil' bit. Paralysis is an invaluable enchantment for your bow. Even a duration of 1 second will knock an enemy down, forcing them to waste several seconds getting back up. Muffle, along with the Silence and Light-foot perk will make you much better at sneaking around, so be sure to acquire that enchantment as soon as possible. </p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/905127?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/905127?profile=RESIZE_1024x1024" width="750" /></a></p>
<p style="text-align: center;"> <em>One-Handed is also an option, if you know what we mean... ^_^</em></p>
<p style="text-align: left;"><strong>Speech</strong> - The silver tongue is mightier than the sword, as they say, and  you’ll easily see the truth behind the phrase soon enough. Speech is such a powerful skill tree, that does SO much more than just liven up one’s role-play experience. And it’s made even stronger when paired with its partner in crime, Pickpocketing. With those two skills in hand, every city becomes a sprawling five-finger discount store, and the guards will happily let you carry on once buttered up with a few honeyed words.</p>
<p><strong>Pickpocketing</strong> - The jelly to speech’s peanut butter. As it turns out, the most precious valuables aren’t locked away in safe boxes, but rather stored in pockets. Watch and be amazed and how fast pickpocket allows you to amass both levels and gold. The pace gets even more ludicrous once you get into pickpocketing money back from trainers. Sweet talk a guard and throw some septims his way, and then pick the gold right back out of his pockets.</p>
<p><strong>Archery</strong> - Lifts-Her-Tail prefers to keep her distance from her enemies, thus she prefers bows. It’s a wise choice, given her rather meager health and defense. Fortify Archery accessories are very common in stores, and our sweet talking argonian will be flush with enough septims to buy these very early in her adventure. In the end you’ll be able to deal respectable damage with a bow without any crafting necessary.</p>
<p><strong>Sneak</strong> - Quite an important skill for the Maid, especially considering the fact that this build plays it rather dangerously with zero armor.  Remaining unseen when needed is critical in battle, and fortunately the Maid is quite adept at doing just that. Light clothing, combined with various sneak perks make the Maid exceedingly difficult to detect.</p>
<p><strong>Illusion</strong> - Lifts-Her-Tail is a master of manipulation, addling the minds of men from the safety of the shadows like a master puppeteer. Quiet casting is critical, allowing her to use all manner of spells and magical items in complete silence. Illusion is an invaluable third partner to the dynamic duo of speech and pickpocketing. For a calmed enemy cannot report crimes and can do not but blissfully watch as that pretty argonian makes off with all their valuables.</p>
<p><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/905107?profile=RESIZE_180x180" width="50" /></p>
<p dir="ltr"><em><strong>Gameplay</strong></em></p>
<p dir="ltr">As soon as you leave Helgen, head to Riverwood and Whiterun pickpocketing along the way. Sell everything you steal to raise speech to level 30 for the bribe perk, Speech and pickpocket can be leveled in tandem by bribing guards and pickpocketing the money back from them. At level 50 speech you can grab the persuade perk which will make pickpocketing even easier to get away with. Once you’ve gained a few thousand septims, head to Radiant Raiments in Solitude. It’s the easiest place to find an Amulet of Dibella early on (before you grab the Amulet of Articulation, course) and to find a nice enchanted Circlet too!</p>
<p dir="ltr">We highly recommend joining the Thieves Guild as soon as you can. It is a phenomenal source of money, and a great opportunity to level up all of your thief skills, especially sneak and pickpocket. Archery will level up naturally as you progress. The best way to get a head start on it is to complete the love letter quest in Faendel’s favor and take him on as a follower. You will be able to trade back any money you give Faendel towards archery training. Illusion will also be a fast leveling skill, considering you will start off most of your bouts with some illusion spells.</p>
<p dir="ltr">If you’re the highly impatient type, you can take advantage of the Mystic Tuning Glove exploit to max out illusion in mere minutes. All you have to do is accept the quest to cleanse the magick focal points from Drevis Neloran of the College of Winterhold. The second focal point bestows a unique buff that boosts magicka regeneration through the roof. Take advantage of this by spamming muffle in both hands. You’ll never run out of magicka to cast it. Be advised that this buff only lasts two real time hours.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/905157?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/905157?profile=RESIZE_1024x1024" width="750" /></a></p>
<p style="text-align: center;"><em>What a lovely night for larceny.</em></p>
<p><em><strong>So, what’s a girl to do with all this money?</strong></em></p>
<p dir="ltr">One of the more vexing concerns that come about with a speech and pickpocket heavy builds is what to do with all those ill-gotten septims. Well, money is meant to be spent as the saying goes. Scrolls, staves, potions, poisons, you name it. Anything goes when money's no object. Store bought goodies open up a wide range of powerful options and offer a level of variety you couldn’t even scratch the surface of.</p>
<p dir="ltr">The best part of all this is unloading all of these powerful toys in battle with no training at all. Merchants sell goodies that often rival what a master craftsman could make. Here’s a few shopping suggestions for you. These are what we used, but don’t be afraid to buy and try what you want. The sky’s the limit here.</p>
<p dir="ltr"><strong>Staves</strong> - Your top choices here are going to be the staff of chain lightning, ice storm, and staffs of storm atronach. Pretty much anything that can slow down or pre-occupy a group of aggressors in a pinch. Staff of chain lightning staggers enemies and the staff of ice storm has a chance of slowing enemies to a crawl.</p>
<p dir="ltr"><strong>Scrolls</strong> - Lots of potent options here! Scrolls of Mass Paralysis will incapacitate an entire room while you run off with everything not bolted to the floor. Scrolls of Guardian Circle will help tremendously should your adventures in larceny and seduction happen lead you to any of the deadly Nordic crypts that dot Skyrim’s landscape.</p>
<p> </p>
<p dir="ltr"><strong>Potions & Poisons</strong> - The best potions to buy are ones that boost your  bow  damage, as well as the potency of your illusion spells. Be on the lookout for fortify illusion, and marksman potions. Invisibility potions invaluable when you need a quick get-away. Other useful concoctions to consider  include fortify speech, magicka and stamina. And As far as poisons go, you can't go wrong with paralysis.</p>
<p dir="ltr">-</p>
<p dir="ltr"> </p>
<p dir="ltr"><em><strong>Tricks of the Trade</strong></em></p>
<p dir="ltr"> </p>
<p dir="ltr"><strong><a href="http://storage.ning.com/topology/rest/1.0/file/get/905272?profile=original" target="_self"><img class="align-left" src="http://storage.ning.com/topology/rest/1.0/file/get/905175?profile=original" width="100" /></a>Lusty yet Deadly</strong></p>
<p dir="ltr">Requires: Agent of dibella + Lover’s Insight + Allure perk</p>
<p><em>Why are the pretty ones always so dangerous? The men in your life just can't seem to stay focused around you and take 20% extra damage from all of your bow attacks. You’ll also find male shopkeepers to be 20% more generous with their prices.</em></p>
<p><em>-</em></p>
<p> </p>
<p><strong><a href="http://storage.ning.com/topology/rest/1.0/file/get/905289?profile=original" target="_self"><img class="align-left" src="http://storage.ning.com/topology/rest/1.0/file/get/905187?profile=RESIZE_180x180" width="100" /></a></strong></p>
<p dir="ltr"><strong>Dead in Their Tracks</strong></p>
<p dir="ltr">Requires:  Bow w/ Paralysis Enchantment + Bulls Eye Perk + Powershot + Quickshot</p>
<p><em>Most thieves prefer not to kill if it can be helped. It’s bad for business after-all. When faced with a pursuing aggressor our lovely maiden can stop them dead in their tracks with one well placed shot. Each attack has a very high chance of stunning or outright paralyzing an enemy for several seconds.</em></p>
<p><em>-</em></p>
<p> </p>
<p dir="ltr"><strong><a href="http://storage.ning.com/topology/rest/1.0/file/get/905204?profile=original" target="_self"><img class="align-left" src="http://storage.ning.com/topology/rest/1.0/file/get/905204?profile=RESIZE_180x180" width="100" /></a>Escape Artist</strong></p>
<p dir="ltr">Requires: Histskin +  Shadow Warrior + Invisibility Potion</p>
<p><em>Even the best thieves need a proper exit strategy, and when the best of plans go awry our lusty friend prefers flight over fight. Escape any dicey situation in a snap and rapidly replenish any lost health.</em></p>
<p><em>-</em></p>
<p> </p>
<p><img class="align-left" src="http://storage.ning.com/topology/rest/1.0/file/get/905219?profile=RESIZE_180x180" width="100" /></p>
<p dir="ltr"><strong>Strip Tease</strong></p>
<p dir="ltr">Requires: Pacify/Calm + Misdirection + Perfect Touch + Extra Pockets, Dual-casting (optional), Illusion Potion (optional)</p>
<p><em>Help your enemies slip into something a little more...comfortable,  if you know what we mean. Your dexterous yet sensual touch can strip the armor and weapons right off a man’s back before he even notices, and your sultry charm will leave him unwilling to stop you even if you’re caught.</em></p>
<p> </p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/905107?profile=RESIZE_180x180" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/905107?profile=RESIZE_180x180" width="50" /></a></p>
<p>  </p>
<ul>
<li>Thieves generally dont enjoy leaving a messy trail of dead bodies, and Lifts-Her-Tail is no different. These tricks of the trade are designed to render enemies harmless or enable a fast getaway if all else fails. </li>
</ul>
<ul>
<li>'<strong>Lusty yet Deadly</strong>' takes advantage of the fact that the majority of enemy NPCs encountered are men. Multiple passive abilities are combined to make male enemies more susceptible to physical damage. And as an added bonus male shop keepers are even easier to butter up. </li>
</ul>
<ul>
<li>'<strong>Dead in Their Tracks</strong>' is a passive combo that makes it much easier to escape pursuers since each shot will have a very high chance of staggering or paralyzing an enemy for several seconds. By the time the enemy has recovered from paralysis, Lifts-Her-Tail will be long gone.</li>
</ul>
<ul>
<li>'<strong>Escape Artist</strong>' is best used in dire emergencies where a fast getaway and some healing is required. While you're invisible you will have ample time to assess your current predicament. </li>
</ul>
<ul>
<li>Sometimes the best strategy is to render enemies harmless from the start. <strong>'Striptease'</strong> is a devious combination that lets you strip and enemy of all their equipped weapons and armor and get off scott free even if your pickpocketing fails. Casting calm on an enemy before pickpocketing them renders them unable to retaliate even if they catch you pickpocketing. This is a pretty useful combination should you find yourself having to sneak past multiple enemies or want to keep a particularly strong enemy from being a threat. Dual casting and illusion potions will give your calm spells a much needed boost against higher level enemies.</li>
</ul>
<ul>
<li>You're by no means limited to just the tactics and combinations above. Shop often for powerful staves, scrolls, and concoctions and you will be well prepared to handle any situation. </li>
</ul>
<p> <a href="http://storage.ning.com/topology/rest/1.0/file/get/905255?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/905255?profile=RESIZE_1024x1024" width="750" /></a></p>
<p><em><strong>Role-play & Quests</strong></em></p>
<p>With her sultry charms acting as a cover for larceny, one of the easiest agreements we came to was joining the Thieves Guild. The many guards and mercenaries guarding the prize behind every major heist prove, in many cases, to be an overwhelming challenge to those lacking the wit and guile to evade them. Luckily those happen to be this character's specialty, and the quest-line leaves no shortage of opportunities to apply said specialties. </p>
<p>While you're out there pilfering everything of value, resist the urge present in most pickpocketing builds to reset your game when pickpocketing fails. Just roll with it, and sweet talk the authorities into letting it slide. Apply your calming charm to your mark prior to picking their pockets and they wont even bother alerting the guards if you're caught red handed. </p>
<p>Despite the Thieves Guilds rather lax attitude toward killing everyone that stands between you and the prize, do try your best not to. Its a greater test of ones skill as a player to complete a heist with as few deaths as possible, and it fits better with the character as well. </p>
<p>And lastly. Try befriending NPCs by performing quests on their behalf. Many of them will welcome you into their home as a result, and make them much easier to rob blind. </p>
<p>-</p>
<p> </p>
<p><em><strong>Recommended Mods</strong></em></p>
<p>This build was tested on Vanilla Skyrim, but if you're lucky enough to have access to the game on PC consider using these mods to enhance your gameplay experience. </p>
<p><a href="http://www.nexusmods.com/skyrim/mods/29624/?" target="_blank" rel="noopener">Racemenu</a> - The difficult challenge for some may be creating an attractive female argonian. Racemenu opens up countless additional customizatio options  </p>
<p><a href="http://www.nexusmods.com/skyrim/mods/61361/?" target="_blank" rel="noopener">Sadistic Mage Mash-up Outfit</a> - Adds a beautifully rendered light armor set that almost resembles the Lusty Argonian Maids trademark french maid outfit, but with a fitting roguish upgrade. </p>
<p><a href="http://www.nexusmods.com/skyrim/mods/63874/?" target="_blank" rel="noopener">Immersive Speechcraft</a> - A simple mod that add some much needed value to the Speech skill and give the player the ability to interact with NPCs in interesting ways. With a high enough speech level, one can convince an NPC to do all sorts of things. </p>
<p><a href="http://www.nexusmods.com/skyrim/mods/73236/?" target="_blank" rel="noopener">Simply Knock</a> - A simple mod that allows you to knock on doors and potentially be invited into homes, if your speech levels are high enough.</p>
<p><a href="http://www.nexusmods.com/skyrim/mods/15703/?" target="_blank" rel="noopener">Pretty Combat Animations</a>- A fully customizable pack of animation geared towards making combat animations less clunky and more graceful. </p>
<p>-</p>
<p> </p>
<p><em><strong>Closing Remarks & Credits</strong></em></p>
<p>As always we hope you enjoy this build as much as we enjoyed making it. I'd like to thank Tae-Rai who has been an invaluable partner throughout the collaborative process. </p>
<p> </p>
</div>Character Build: The Vengeance of House Hlaaluhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-vengeance-of-house-hlaalu2017-05-09T23:07:33.000Z2017-05-09T23:07:33.000ZElysiumhttps://TheSkyForge.ning.com/members/Elysium336<div><p>Consider this an Elder Scrolls version of “Where are they now”, or something like the Resurrection Event. This will probably be the first a small series (I have 3 planned), focused on infamous <em>Morrowind</em> characters and what might’ve happened to them following the Red Year, the Great War, etc.</p>
<p>Today, we focus on Uncle Crassius Curio, of House Hlaalu. Those not versed in Morrowind lore can skip to the bottom for a brief overview in the section “Background Lore”.</p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830850759?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830850759?profile=original" width="591" alt="830850759?profile=original" /></a><a href="http://storage.ning.com/topology/rest/1.0/file/get/830851802?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830851802?profile=RESIZE_1024x1024" width="750" height="583" alt="830851802?profile=RESIZE_1024x1024" /></a><a href="http://web.archive.org/web/20150319153251/http://images.uesp.net/e/e2/MW-banner-House_Hlaalu.png" target="_blank"><img class="align-center" src="http://web.archive.org/web/20150319153251im_/http://images.uesp.net/e/e2/MW-banner-House_Hlaalu.png" width="111" height="222" alt="MW-banner-House_Hlaalu.png" /></a><em>They said our hearts were with the Imperials, that we housed the corrupt and power-hungry. They said that because we were not all ashen-skinned and red-eyed we held no loyalty to Morrowind. We were said to have betrayed the Dunmer for thirty pieces of silver.</em></p>
<p align="center"><em>In the wake of the Oblivion Crisis, the Telvanni rose as heroes as they closed the Gates, the Redoran were adored as they formed the army. But as heroes rise, their enemies fall. The House War escalated and eventually the councillors of Hlaalu were assassinated in the name of Mephala, and Lleril Morvayn betrayed my trust as a friend. Even if we belonged to different Houses, I thought he would conduct his business with more grace than this.</em></p>
<p align="center"><em>When the smoke of Red Mountain cleared, our banners were burned and what remained of the House was stripped of all titles and lands. And now all Morrowindians need us more than ever. They need Hlaalu to make peace with the men, to commune with the Thalmor, to broker with the Empire who h</em><em>ates us as much as we hate them. If you were born on the ashy soil of Morrowind, it doesn’t matter if your skin is grey, brown or white, or furry or scaly. This is something the Dunmer fail to realize.</em></p>
<p align="center"><em>But before I can ever return to what remains of my homeland, I cannot suffer Morvayn to live or my House to lie in ruins.</em><a href="http://storage.ning.com/topology/rest/1.0/file/get/830852959?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830852959?profile=original" width="66" height="71" alt="830852959?profile=original" /></a><span class="font-size-4">BUILD</span></p>
<p><strong><a href="http://storage.ning.com/topology/rest/1.0/file/get/830853013?profile=original"><img class="align-left" src="http://storage.ning.com/topology/rest/1.0/file/get/830853013?profile=original" width="367" height="468" alt="830853013?profile=original" /></a></strong></p>
<p> </p>
<p> </p>
<p><strong> Race</strong> : Imperial Vampire.</p>
<p><strong>Stats</strong> : <strong>1 / 1</strong>, a vampire build without any magic, truly a novelty these days. Blocking and close combat eat up both stats like nobody’s business.</p>
<p><strong>Standing Stone</strong> : Thief -> Atronach / The Lady. Both stones help vampires, the Atronach helping with the weakness to fire by absorbing magic, and The Lady for regeneration of daywalkers. Console players and those without the Unofficial Patch, be warned that the Atronach Stone may absorb the sneak perk “Shadow Warrior”.</p>
<p><strong>Shouts</strong> : Slow Time, Disarm, Drain Vitality, Elemental Fury</p>
<p> </p>
<p> </p>
<p align="center"> </p>
<p align="center"><em> Photo edit credit to Miraak!</em></p>
<p align="center"><span class="font-size-4"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830852959?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830852959?profile=original" width="66" height="71" alt="830852959?profile=original" /></a>SKILLS</span></p>
<p><span class="font-size-3"><strong>Primary</strong></span> . <em>These are perked heavily and used on a regular basis.</em></p>
<p><em><strong>Speech</strong></em> : House Hlaalu favoured both Mercantile and Speechcraft skills, giving them the upper hand in business of all sorts, going up both sides of the tree.</p>
<p><em><strong>One Handed</strong></em> : Short Blades and Daggers are Hlaalu’s choice of weaponry and, when combined with his shield, Curio might not be able to chop people’s head off, but he sure can poke them full of holes. Since we don’t use power attacks, only Armsman is taken.</p>
<p><strong><em>Sneak</em></strong> : Generally, the Councillors preferred others to do their dirty work, but with the House all but annihilated and with his vampiric talents Curio can be his own agent in Skyrim.<br /><br /><br /><span class="font-size-3"><strong>Secondary</strong></span> . <em>These are used frequently and rarely perked.</em></p>
<p><strong><em>Light</em></strong> <strong><em>Armor</em></strong> : It provides a quick and lithe defense, from soft stealthy leather to hardened Vvardenfell glass. Training with Grelka and our massive fortune will make up for its slow leveling.</p>
<p><strong><em>Block</em></strong> : The most surprising skill I found in Uncle Crassius’s arsenal, Block was his third highest skill (after Merchantile and Speechcraft) and can provide a nice amount of protection.</p>
<p><strong><em>Archery</em></strong> : Another favoured skill of Hlaalu, Curio was completely crap at it (having a skill level of 7 at level 21), but there’s always potential for growth. Also, he wouldn’t survive in Morrowind or Skyrim without a ranged skill.</p>
<p align="center"><span class="font-size-4"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830852959?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830852959?profile=original" width="66" height="71" alt="830852959?profile=original" /></a>COMBAT</span></p>
<p>Keep to the shadows and wait. Curio takes no pleasure in killing. If you’re sure the denizens of the dungeon are worth killing, a shout of Drain Vitality can slowly eat away at them while we sneak back into the shadows as they search. It also negates regeneration, and can completely devour most enemies’ stamina pool, which doesn’t allow power attacks or even sprinting, which should make them easy targets if you are forced into open combat. The standard combination of sneak attacks with bows or dual-daggers can fell even the heartiest of foes otherwise.</p>
<p>A bow can come out for those enemies who are more difficult to reach (dragons, distant assassinations, irritating falmer who won’t stand still), but it won’t see a lot of use and we instead rely on enchantments to boost it, since it will level more slowly.</p>
<p>We can hold our own in open combat. Slow Time gives us more opportunities to nick our opponents, while a solid Block skill will keep damage at bay. Enchantments and speed can make up for the fact that we’re using a dagger, rather than a proper sword. Disarm is my new favourite shout and very useful for those bandit berserkers. Make them stumble, grab their weapon, and watch as the mightiest bandit chief resorts to his humble fists.</p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830852959?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830852959?profile=original" width="66" height="71" alt="830852959?profile=original" /></a><span class="font-size-4">SPECIAL MOVES</span></p>
<p><strong><em> <a href="http://storage.ning.com/topology/rest/1.0/file/get/830854233?profile=original"><img class="align-left" src="http://storage.ning.com/topology/rest/1.0/file/get/830854233?profile=RESIZE_180x180" width="90" alt="830854233?profile=RESIZE_180x180" /></a>Lady Killer<br /></em></strong> <em>Agent of Dibella + Lover’s Insight + Drain Vitality</em></p>
<p>Oh, how the ladies fall! Drain Vitality can be less impressive at higher levels or difficulties, but the additional 20% damage buff can be beautiful to behold, whether Shouting or stabbing.</p>
<p> </p>
<p><strong><em><a href="http://storage.ning.com/topology/rest/1.0/file/get/830854350?profile=original"><img class="align-left" src="http://storage.ning.com/topology/rest/1.0/file/get/830854350?profile=RESIZE_180x180" width="90" alt="830854350?profile=RESIZE_180x180" /></a>The Market Has Turned<br /></em></strong> <em>Shadow Warrior + Bloodcursed Elven Arrows + Invisibility Potions</em></p>
<p>Never wanting for any goods, pilfered or bought, the Vengeance makes the world more accommodating to whatever business he needs to conduct, as he slips into the shadows to recharge.</p>
<p> </p>
<p> <a href="http://storage.ning.com/topology/rest/1.0/file/get/830855490?profile=original"><img class="align-left" src="http://storage.ning.com/topology/rest/1.0/file/get/830855490?profile=RESIZE_180x180" width="90" alt="830855490?profile=RESIZE_180x180" /></a><strong><em>Agility<br /></em></strong> <em>Quick Reflexes + Elemental Fury + Secret of Strength + Dual Wield</em></p>
<p>Seeing his foe muster the strength for a powerful blow, Crassius uses his insanely high Agility to leap out of the way as he summons the power of Oblivion and turns into a slim hurricane of flashing steel.</p>
<p align="center"><span class="font-size-4"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830852959?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830852959?profile=original" width="66" height="71" alt="830852959?profile=original" /></a>ROLEPLAY & QUESTING</span></p>
<p align="center"><span class="font-size-4"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830856836?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830856836?profile=RESIZE_1024x1024" width="750" height="362" alt="830856836?profile=RESIZE_1024x1024" /></a><span class="font-size-3"><em>Suran, one of Hlaalu’s cities. Of course, it’s all gone now.</em></span></span></p>
<p>Every Great House has a good side and a bad side. At their worst, Hlaalu were corrupt, underhanded, money-hungry bastards who stooped to murder and smuggling to get coin. At their best, the Hlaalu kept peace in the Imperial/Dunmer struggle, kept Morrowind a wealthy nation, conducted business with honour and dignity, obeyed the laws and looked out for their own, devout to the House and Morrowind. </p>
<p>Crassius Curio was the better side of Hlaalu and desires to build up their prestige and wealth again by making allies and coin in Skyrim. We don’t know his personal backstory, so I took the liberty of making one: He was born in Morrowind to an Imperial noble family and rose through House Hlaalu, due to his ambition and devotion to his House and the people of Morrowind. Basically, he’s not an outlander.</p>
<p><span class="font-size-3"><strong>Religion</strong></span>. He never mentions anything about the Tribunal or the Divines, so it’s up to you, but I liked the idea of an Imperial Morrowindian, who loved his land and House as much as any Dunmer. Boethia, Azura, and Mephala all have quests that can be completed and their artifacts kept sacred in your manor. Certain other daedra, like Sanguine, fit Crassius perfectly, while the House of Troubles (Sheogorath, Mehrunes Dagon, Molag Bal, Malacath) are to be avoided. Since it is Crassius, a former Medieval porn author, I also felt the need to complete Dibella’s quest.</p>
<p><span class="font-size-3"><strong>Black Books</strong>.</span> Hermaeus Mora isn’t discussed in the Dunmeri parthenon of heroes and saints, and isn’t in the House of Troubles or one of the Good Daedra. I considered him neutral and used the following abilities: Secret Servant (for those long hauls), Lover’s Insight (what else!), Seeker of Shadows (no brainer), Secret of Strength (occasionally dual-wielding, this is excellent).</p>
<p><span class="font-size-3"><strong>The fabulous manor.</strong></span> Even though Curio’s lovely manor in Vivec was vaporized, we can rebuild in Skyrim with one of the Hearthfire houses. I chose Lakeview and added the Bedrooms, the Library, and the Trophy Room. If you prefer, Proudspire Manor is an acceptable option. Don’t adopt kids. What goes on in those bedrooms is not for the underage. If you can, build the other manors across Skyrim and set up followers to conduct your business and join Hlaalu.</p>
<p><strong><span class="font-size-3">Thanehood</span>.</strong> Another position of power and influence, in all the holds of Skyrim. Gaining the favour of Skyrim’s nobility could allow the Hlaalu to rise again, much like the Redoran gained Solstheim.</p>
<p><strong><span class="font-size-3">Vampirism</span>.</strong> The desperate actions of a losing man, choosing to become a vampire was probably the lowest point in Crassius’ life and not something he takes any pride in. That being said, vampirism has served its purpose of keeping him alive, allowing him to stealthily evade the Morag Tong and even the death of a mortal man, and now gives him the opportunity to take revenge. I suggest feeding on random NPCs, definitely not people he knows, and never using the vampiric powers (other than the epic stealth bonus).</p>
<p><span class="font-size-3"><strong>Reclaiming trade in Skyrim</strong>.</span> Hlaalu’s power comes from trade and business relationships that grant them influence. We have a large amount of influence in the corrupt underworld through the Thieves Guild, and some political power as a thane, but we don’t have much social or business power. When we start to amass an incredible fortune, invest in as many strategic businesses you can. For those you hate (those racist Nords, political enemies), feel free to weaken their business (rob them blind) and sell it off to your partners. The “Master Trader” perk is really the peak of showing Hlaalu’s influence in Skyrim’s economy.</p>
<p><strong><span class="font-size-3">Dawnguard</span>.</strong> I undertook this a little later, seeing random vampire attacks as bad for business and trade. Auriel’s Bow is nice, but we really want the two words of Drain Vitality. You can choose which side to join, but be warned that you will have to cure yourself repeatedly to complete the Dawnguard side. Curio mainly pursued vampirism for immortality and toughness, so feel free to get it again after the questline is over.</p>
<p><span class="font-size-3"><strong>Thieves Guild</strong></span>. House Hlaalu was once affiliated with the dirtiest crime syndicate in Tamriel’s history, the Camonna Tong, the Kingpin of the Tong having two of the five Councillors in his pocket. Though disapproving of crime, Curio recognises his vulnerable position in Skyrim and covets allies. Rise to be the Grandmaster and reform the Guild to House Hlaalu’s desires. “The Numbers Job” (changing business ledgers) and “The Shill Job” (planting false evidence) from Delvin and Vex fit Hlaalu the best.</p>
<p><strong><span class="font-size-3">Dark Brotherhood</span>.</strong> Previously, the Great Houses could call on the Morag Tong for assassinations, but they’re sort of out of commission. Combined with the Thieves Guild, Curio can have his own secret service, which puts him on more equal footing with Redoran. How far you go with it, if you decide killing the Emperor is a strategic move or not, will depend on how dark you personally want him to get. Also, if you want him to Listen for the Night Mother or not. I decided against it, dismissing it the same way I dismissed being Dragonborn.</p>
<p><span class="font-size-3"><strong>Lights Out!</strong></span> A perfect quest to show how Hlaalu takes care of business.</p>
<p><span class="font-size-3"><strong>Tel Mithryn</strong>.</span> While the Great Houses don’t always like each other, desperate times call for desperate measures. Aside from being a powerful wizard, Neloth is also an ancient Master of House Telvnani, was around even in your time, and has as much to profit from you as you do from him. Allies in Dunmer politics are always useful.</p>
<p><span class="font-size-3"><strong>Revenge</strong></span>. This isn’t just some vague revenge for the destruction of his House, it’s a very personal betrayal. The Aranos were the very first Dunmer to accept Curio and show him kindness (as is seen in the Folio copy of The Lusty Argonian Maid), but some bad blood can’t be washed clean. This is the first character I’ve played where going into “Destroy All the Guards” mode is RP-friendly. Raven Rock has a lot of nice hiding spots you can snipe from, I learned. I also undertook it with a crew of mercenary followers, though the Dark Brotherhood Initiates are also suitably disposable and can assassinate people if you order them to. The only thing I have to say is this: Don’t let innocents get caught in the crossfire. Most of them are Dunmer refugees, holding little loyalty to Redoran. When the Councillors are crawling on their knees and most of their guard is assassinated, feel free to relax in Tel Mithryn with your new business partners.</p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830852959?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830852959?profile=original" width="66" height="71" alt="830852959?profile=original" /></a><span class="font-size-4">PERKS & GEAR</span></p>
<p>I feel obligated to mention that I played most of this with a mod that deleveled enemies, and therefore their loot, so my enchantments might be more powerful that what’s available to you.</p>
<p><span class="font-size-2"><em>Click to enlarge !</em></span></p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830860552?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/7651853?profile=original" width="603" alt="7651853?profile=original" /></a><a href="http://storage.ning.com/topology/rest/1.0/file/get/830857364?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830857364?profile=RESIZE_1024x1024" width="605" alt="830857364?profile=RESIZE_1024x1024" /></a></p>
<blockquote>
<p align="center">Guild Master’s Armor – Fortify Carry Weight 50<br /> Ancient Shrouded Gloves – Backstab<br /> Ancient Shrouded Boots – Muffle 0.5, alternatively Nightingale Boots (Muffle 35)<br /> Ancient Shrouded Cowl – Fortify Archery 35%<br /> Nightweaver’s Band – Fortify Sneak 10% / Ring of Major Blocking – Fortify Block 25%<br /> Necklace of Dwindling Flames – Resist Fire 40% / Necklace of Remedy – Regenerate Health 20%<br /> Nightingale’s Bow – Frost Damage 10pts, Shock Damage 5pts <br /> Blade of Woe – Absorb Health 10pts / Steel Dagger of Binding – Soul Trap 7sec <br /> (Also, unenchanted Glass Dagger for Elemental Fury)<br /> Elven Shield – unenchanted</p>
</blockquote>
<p align="center"> </p>
<p align="center"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830861734?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/7651886?profile=original" width="641" alt="7651886?profile=original" /></a><span class="font-size-5"><strong>LEVEL 40</strong></span></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/830859102?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830859102?profile=RESIZE_1024x1024" width="605" alt="830859102?profile=RESIZE_1024x1024" /></a></p>
<blockquote>
<p align="center">Glass Armor of Regeneration – Regenerate Health 40%<br /> Glass Gauntlets of Extreme Wielding – Fortify One Handed 35%<br /> Glass Boots of Eminent Sneaking – Fortify Sneaking 30%<br /> Glass Helmet of Extreme Archery – Fortify Archery 35%<br /> Ring of Renewal – Regenerate Stamina 50% / Ring of Revival – Regenerate Health 50%<br /> Necklace of Extreme Haggling – Prices 22% Better / Necklaces of Fire/Frost/Shock Abatement – Elemental Resistance 60%<br /> Elven Bow of Immobilizing – Paralyze 4sec / Ebony Bow of the Inferno – Fire Damage 30pts<br /> Blade of Woe – Absorb Health 10pts / Elven Dagger of Malediction – Soul Trap 15sec<br /> (Also, unenchanted Ebony Dagger for Elemental Fury)<br /> Glass Shield of Extreme Blocking – Fortify Block 35%</p>
</blockquote>
<p align="center"><span class="font-size-4"><a href="http://storage.ning.com/topology/rest/1.0/file/get/830852959?profile=original"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830852959?profile=original" width="66" height="71" alt="830852959?profile=original" /></a>BACKGROUND LORE</span></p>
<p>House Hlaalu is mentioned in the Dragonborn DLC and features in the quest “Served Cold”, where the player disturbs an assassination plot on the Redoran councillor of Solstheim. In <em>Morrowind</em>, they were one of the three Great Houses (Telvanni, Redoran, Hlaalu) who could be joined by the Nerevarine and each correspon <a href="http://web.archive.org/web/20150319153251/http://images.uesp.net/e/e2/MW-banner-House_Hlaalu.png" target="_blank"><img class="align-right" src="http://web.archive.org/web/20150319153251im_/http://images.uesp.net/e/e2/MW-banner-House_Hlaalu.png?width=111" width="165" height="330" alt="MW-banner-House_Hlaalu.png?width=111" /></a>ded to a particular fantasy archetype. The Telvanni were the mad wizards, Redoran the religious warriors, and Hlaalu the unscrupulous merchants and rogues. The Great Houses were always at a political war with each other (which is part of the reason the Morag Tong kept in business), and Hlaalu had the most influence and money, due to their willingness to “get with the times” and welcome the Imperials and outlanders. This made them particularly hated. When outlanders (even men!) joined House Hlaalu, things got worse and this culminated with the aftermath of the Oblivion Crisis and the Red Year. The Imperials pulled out during the Crisis, leaving Morrowind without a standing army. Redoran marshalled their own House to beat back the forces of Oblivion and the Telvanni managed to battle the Gates with their own crazy, weird magic. Without the Imperials, Hlaalu lost a lot of influence and were more vulnerable to House Warfare. Redoran played dirty (just like the Hlaalu) and got their archrivals kicked out. The Hlaalu we see in Skyrim are farmers, practically beggars in Windhelm. A far cry from the wealth and power their House once held.</p>
<p>A minor legend from <em>Morrowind</em>, Crassius Curio is the perfect one to take revenge for House Hlaalu, from a roleplaying perspective. Most characters in <em>Morrowind</em> are brain-numbingly dull, but Crassius had personality. He was fabulous, flirtatious, and took great pride in his own prestige without being arrogant or unlikeable (for the most part). He fought against the corruption amongst the Hlaalu Councillors and imprisoned some of the House’s own members for conducting illegal or unfair business. He was Vivec’s most infamous playwright and penned The Lusty Argonian Maid, among other filthy pieces. But what would he be like if he was kicked out of the only home he’s ever known? Where would all that spirit go? A middle-aged Imperial with fairly crap combative skills, he would hardly survive 200+ years, let alone the Great War and the Morag Tong. At least, not without help.</p>
<p><a href="http://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/elysium" target="_blank"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/830851573?profile=RESIZE_1024x1024" width="706" alt="830851573?profile=RESIZE_1024x1024" /></a></p>
<p> </p></div>