vampire - THE SKY FORGE2024-03-29T07:59:22Zhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/feed/tag/vampireCharacter Build: The Anesthesiologisthttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-anesthesiologist2024-01-03T05:18:03.000Z2024-01-03T05:18:03.000ZHasirhttps://TheSkyForge.ning.com/members/Hasir113<div><p><a href="{{#staticFileLink}}12344703498,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344703498,RESIZE_584x{{/staticFileLink}}" width="506" alt="12344703498?profile=RESIZE_584x" /></a></p><p><span style="font-size:10pt;">Anesthesiologists are the doctors in charge of monitoring patients during the application of anesthesia before surgery and they then monitor their vital signs during surgery. The application of the gas can be dangerous because if done wrong, the patient would flatline. This build focuses on stages three and four of the four stages of anesthesia. Stage three and four are unconsciousness and complete loss of vital signs when too much gas is administered. I always wanted to try a build based on paralysis combined with various poisons that act while the opponent is unconscious.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344703484,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344703484,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344703484?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344703464,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344703464,RESIZE_400x{{/staticFileLink}}" width="263" alt="12344703464?profile=RESIZE_400x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">As long as Keletar could remember, he has always had a fascination with Alchemy, Every day since he was five, he would ask for an alchemy set for the new life festival. </span><span style="font-size:10pt;">One day he seemingly crossed the preverbial line with them one night at dinner.</span></p><p style="text-align:left;"><span style="font-size:10pt;">His father slammed his fist down on the kitchen table, making the silver goblets, silverware and plates clatter loudly, "Son, shut up about that blasted alchemy set. We are sick of hearing about it day in and day out, can't you put a lid on it? By Akatosh you are so annoying sometimes." His father pointed upstairs. "Now, no more and go upstairs to bed, do you understand me?" Keletar said nothing. his father, named Alinar asked again, somewhat louder and sterner than last time, "Keletar, do we understand each other?" </span><span style="font-size:8pt;">looking down at the ground, the elf said, very softly, "Yes, sir.” "</span> <span style="font-size:10pt;">Keletar went upstairs to bed.<br /></span></p><p style="text-align:left;"><span style="font-size:10pt;">The next morning, which happened to be the eve of the new life festival, he snuck out of his bedroom, down the stairs of the small cottage that he and his parents lived in and checked his stocking by the fireplace and under the big douglas fir planted in the dirt that comprised the living room, but he saw no sign of a present even remotely resembling an alchemy set.</span></p><p style="text-align:left;"><span style="font-size:10pt;">The small Altmer returned upstairs, disheartened. Kelletar jumped into bed, covered up with the warm fur blanket his mother had fashioned his bed with and fell asleep, dreaming of different concoctions he could make with the set such as paralyze, drain health, drain stamina and various deadly poisons as well. The hours seemed, at least to the little high elf, to be moving at the pace of a kwama forager.</span></p><p style="text-align:left;"><span style="font-size:10pt;">The morning of the festival came, like all days do, with the orange rays from the sun protruding through the cloth curtains in his room. Keletar just lay there under his furs when he heard a knock on his door. He got up and opened it to find his mom standing there, "Son, come downstairs.” She paused upon getting one foot in the room, “by the way, happy new life." Keletar was still too sleepy to respond, so instead, he just lay there. </span></p><p style="text-align:left;"><span style="font-size:10pt;">His mom opened the door all the way and walked into his room and looked down at him with her beautiful brown eyes. "Well, come on sleepyhead, get up, I'd wager you have presents downstairs.” Keletar sat bolt upright. Did he hear that right, presents, for him? He mulled this over in his head. It was minutes before the thought registered and he raced past his mom, downstairs and into the living room. His parents joined him soon after.</span></p><p style="text-align:left;"><span style="font-size:10pt;">A few minutes later, with all the presents opened, his dad told him that those were all the presents. "Not quite, dear." Said his mom, "Keletar, be a dear and see if there might be something you missed, maybe behind the tree?" The elf looked behind the tree and, sure enough there was a thin, square package measuring three feet in height, he pulled it out. His eyes practically lit up because he knew what it was. He unwrapped the alchemy set.</span></p><p style="text-align:left;"><span style="font-size:10pt;">A fews years past since that memorable day, He played with the alchemy set every day since he got it all those years ago, experimenting with different combinations of potions and poisons to learn their effects. On his desk were test tubes, potion and poison bottles and ingredients all set to start his craft. He started experimenting on diseased skeevers, administering a custom made restore heath potion. He administered it and they would instantly bounce back to perfect health and then he would brew up a paralysis potion and pair it with a drain health poison and pour the poison on the caged skeevers and they were instantly paralyzed while their health drained. The skeevers, however, were completely unaware that this was happening because the potion acted as a muscle relaxant, and rendered them unconscious.</span></p><p style="text-align:left;"><span style="font-size:10pt;">"Amazing!" Keletar exclaimed, smiling to himself, "I may just have created anesthesia. This tool can either help my friends or hurt my enemies." He said as he bottled the two potions and put them both in a leather knapsack that was leaning against his desk, he slung the knapsack over his shoulder and proceeded down the stairwell. “I can't wait to tell my parents." He thought to himself.</span></p><p style="text-align:left;"><span style="font-size:10pt;">When he went downstairs, however, he saw an assassin slittling his mother and father's throats. He ran at the assassin and yelled at him to stop, but the assassin was too quick. In his haste, however, he dropped a small, silver medallion. Keletar noticed this and picked it up. On the back of the medallion was an imperial dragon. Keletar flipped it over in his palm, on the front was a styilized black hand, the symbol of the dark brotherhood. Keletar stood up and knew what he had to do. He hefted his pack with his alchemy set, the two vials and extra vials in it and headed for Skyrim after the assassin. </span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344702890,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344702890,RESIZE_400x{{/staticFileLink}}" width="250" alt="12344702890?profile=RESIZE_400x" /></a><a href="{{#staticFileLink}}12344702852,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344702852,RESIZE_400x{{/staticFileLink}}" width="250" alt="12344702852?profile=RESIZE_400x" /></a></span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344702273,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344702273,RESIZE_400x{{/staticFileLink}}" width="270" alt="12344702273?profile=RESIZE_400x" /></a><br /></span></p><p><span style="font-size:10pt;"><strong>Name:</strong> Keletar</span></p><p><span style="font-size:10pt;"><strong>Race:</strong> Altmer</span></p><p><strong><span style="font-size:10pt;">Standing Stone:</span></strong><span style="font-size:10pt;"> the serpent</span></p><p><span style="font-size:10pt;"><strong>Stats:</strong> 2:3:1</span></p><p><span style="font-size:10pt;"><strong>Armor:</strong> Armor of Rejuvenation (full glass armor enchanted with Regenerate Health, Regenerate Stamina, Siphon Stamina, Siphon Health, Influence: Calm and Fortify Potions)</span></p><p><span style="font-size:10pt;"><strong>Weapons:</strong> Bow of the Forever Sleep (glass bow enchanted with paralyze and drain Stamina), Sword of Gaseous Sleep (glass sword enchanted with Paralyze and drain health)</span></p><p><span style="font-size:10pt;"><strong>Spells:</strong> Paralyze, Frostbite, Ice Storm, Sotha's Maelstrom, Ruin, Life's Finale, Corpse Curse, Mind Fog</span></p><p><strong><span style="font-size:10pt;">Powers:</span></strong><span style="font-size:10pt;"> Poisoned Talons</span></p><p><span style="font-size:10pt;"><strong>Shouts:</strong> Drain Vitality, Soul Tear, Frost Breath, Ice Form, Wail of the Banshee (optional)</span></p><p><span style="font-size:10pt;"><strong>Major Skills:</strong> Alchemy, One Handed, Alteration </span></p><p><span style="font-size:10pt;"><strong>Minor Skills:</strong> Restoration, Archery</span></p><p><strong><span style="font-size:10pt;">Unperked Skills:</span></strong><span style="font-size:10pt;"> Light Armor</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344702059,RESIZE_192X{{/staticFileLink}}"><img src="{{#staticFileLink}}12344702059,RESIZE_192X{{/staticFileLink}}" width="192" alt="12344702059?profile=RESIZE_192X" /></a></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}12344701699,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344701699,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344701699?profile=RESIZE_710x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Alchemy</strong> - the high elf can choose to slip the lethal drug into the patient's bloodstream through an intravenous solution</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Alteration</strong> - The altmer knows how to administer a lethal dose of anesthesia on his enemies</span></p><p><span style="font-size:10pt;"><strong>Enchanting</strong> - the high elf can enchant his weapons to deliver a lethal dose of chemicals without having to phisically touch his ynfortunate patient</span></p><p><strong><span style="font-size:10pt;">Heavy Armor</span></strong><span style="font-size:10pt;"> - the master of sleep can protect himself from the chemicals that he infects his opponents' bloodstreams with</span></p><p><span style="font-size:10pt;"><strong>One Handed</strong> - his sword acts as a conduit for the dangerous chemicals providing a quick and painless death to any who stand in his way of achieving his goal</span></p><p><span style="font-size:10pt;"><strong>Restoration</strong> - if any of his chemicals happens to splash onto his clothing, the high elf can heal himself to avoid being placed in the forever sleep like his patients</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344701682,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344701682,RESIZE_584x{{/staticFileLink}}" width="511" alt="12344701682?profile=RESIZE_584x" /></a></p><p style="text-align:center;"><span style="font-size:10pt;">some potions Keletar made with his alchemy set</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344701674,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344701674,RESIZE_400x{{/staticFileLink}}" width="400" alt="12344701674?profile=RESIZE_400x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2980036">Aurora: Standing Stones of Skyrim</a></strong> - replaces skyrim's standing stones with ones with interesting abilities</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1090">Apocalypse: Magic of Skyrim</a></strong> - this mod expands further upon Skyrim's pool of available spells</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315">Imperious - Races of Skyrim</a></strong> - this mod adds some nice abilities and a unique power that fits an altmer master of magic, alchemy and sleeep inducing herbs</span></p><p><span style="font-size:10pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/13153">Skytoxin</a> </strong>- this mod enables Keletar to truly practice his craft with realistic potions and poisons</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344698652,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344698652,RESIZE_584x{{/staticFileLink}}" width="286" height="292" alt="12344698652?profile=RESIZE_584x" /></a></span></p><p style="text-align:center;"><span style="font-size:10pt;">Keletar's backpack, where he stores his finished potions and empty vials</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344698671,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344698671,RESIZE_400x{{/staticFileLink}}" width="372" alt="12344698671?profile=RESIZE_400x" /></a></span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1460">Thunderchild: Epic Shouts and Immersion</a></strong> - being a doctor of sorts, the high elf needs to study his craft, just like any patron of the healing arts</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/23645">Alchemist’s Basement</a> </strong>- This mod gives the alchemist the home he deserves</span></p><p style="text-align:left;"><strong><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/20493">Radiant and Unique Potions HD SE</a> </span></strong><span style="font-size:10pt;">- This mod makes it so that it is easy too tell with is inside each vial plus it makes the vials look nicer</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6285">Summermyst - Enchantments of Skyrim</a></strong> - this mod adds various new beneficial or dangerous enchantments to the world of Skyrim</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344698678,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344698678,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344698678?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344699073,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344699073,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344699073?profile=RESIZE_710x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Elven Supremacy:</strong> Skills are more effective upon reaching skill level 100.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Gold and Glass:</strong> When low on Magicka or Stamina, it regenerates faster at the cost of reduced armor and magic resistance.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Shimmering Threads:</strong> Weapons and armor are weaker, but enchantments are stronger.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><em>.</em><strong>Contingency:</strong><em> At will</em> - Weave spells into an auto-cast trigger with specific conditions.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344699455,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344699455,RESIZE_584x{{/staticFileLink}}" width="414" alt="12344699455?profile=RESIZE_584x" /></a></p><p style="text-align:center;"><strong>Alchemy</strong></p><p style="text-align:center;"><strong><a href="{{#staticFileLink}}12344699655,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344699655,RESIZE_400x{{/staticFileLink}}" width="188" height="240" alt="12344699655?profile=RESIZE_400x" /></a></strong></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Experimenter</strong> - you reveal all properties from an ingredient by ingesting it</span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Alkahest </span></strong><span style="font-size:10pt;">the altmer can corrode enemies armor for 40 point with his knowledge of poisons</span><span style="font-size:10pt;"><br /></span></p><p style="text-align:left;"><strong><span style="font-size:10pt;">Elemental Oil and The Alchemist's Cookbook</span></strong><span style="font-size:10pt;"> - Keletar can use oil to achieve various effects when he uses a ddestructive spell. He can also use paa.ralysis oil to gain fast acting anesthesia.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Pure Mixture</strong> - All negative effects are removed from created potions, and all positive effects are removed from created poisons.</span></p><p style="text-align:center;"><strong><span style="font-size:10pt;">Alteration</span></strong></p><p style="text-align:center;"><strong><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344699672,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344699672,RESIZE_584x{{/staticFileLink}}" width="320" height="335" alt="12344699672?profile=RESIZE_584x" /></a></span></strong></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Alter self - Attributes and resistances </strong>- Keletar knows how to boost his health and poison resistances in order too avoid being put under the same anesthesia that he deals onto his opponents</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><img src="/public/album_photo/12/5a/03/353bb_1025.png?c=815b" alt="" /></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344699691,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344699691,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344699691?profile=RESIZE_710x" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344700059,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344700059,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344700059?profile=RESIZE_710x" /></a></p><p style="text-align:left;"><span style="font-size:13.3333px;"><a href="{{#staticFileLink}}12344700258,RESIZE_400x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344700258,RESIZE_400x{{/staticFileLink}}" width="68" height="68" alt="12344700258?profile=RESIZE_400x" /></a><span style="font-size:10pt;"><strong>Propofol</strong> - <em>an intravenous solution that make his opponents sleepy and relaxed, it is often paired with other poisons, by itself, it is not that effective. </em>Briar Heart + Imp Stool + Crimson Nirnroot + Canis Root</span></span></p><p style="text-align:left;"><strong><span style="font-size:13.3333px;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344700283,RESIZE_400x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344700283,RESIZE_400x{{/staticFileLink}}" width="66" height="66" alt="12344700283?profile=RESIZE_400x" /></a> Sevoflurane</span></span></strong><span style="font-size:13.3333px;"><span style="font-size:10pt;"> - <em>an inhalant that effects the nervous system and the spinal cord of a patient, sapping their health while they are unconscious. </em>Brair Heart + Imp Stool + small antlers + Ancestor Moth Wing + Crimson Nirnroot + Canis Root</span></span></p><p style="text-align:left;"><strong><span style="font-size:13.3333px;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344700090,RESIZE_400x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344700090,RESIZE_400x{{/staticFileLink}}" width="75" height="75" alt="12344700090?profile=RESIZE_400x" /></a>Isoflurane</span></span></strong><span style="font-size:13.3333px;"><span style="font-size:10pt;"> - <em>an inhalant that acts as a powerful muscle relaxant, also ravages health of the unconscious patient. Briar Heart + Imp Stool + Jarrin Root + Glowdust</em></span></span></p><p style="text-align:left;"><strong><span style="font-size:13.3333px;"><span style="font-size:10pt;"><em><a href="{{#staticFileLink}}12344700294,RESIZE_584x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12344700294,RESIZE_584x{{/staticFileLink}}" width="69" height="69" alt="12344700294?profile=RESIZE_584x" /></a>DesFlurane </em></span></span></strong><span style="font-size:13.3333px;"><span style="font-size:10pt;"><em>- an inhalant that if used improperly can cause tachycardia, which means irregular heartbeat, while damaging the unconscious person's health. </em>Swamp Fungal Pod<em> + </em>Daedra Heart + Spriggan Sap + Orange Dartwing + Canis Root</span></span></p><p style="text-align:left;"> </p><p style="text-align:right;"><a href="{{#staticFileLink}}12344700464,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344700464,RESIZE_400x{{/staticFileLink}}" width="257" alt="12344700464?profile=RESIZE_400x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">When enemies mess with Keletar, the elf strikes as quick as a serpent and either uses his <strong>Serpent Stone</strong> power from the <strong>Apocylapse</strong> modto paralyze them while draining forty percent of their health or strike them with his sword or bow to deliver a more potent dose of the sleep iinducing drug into their bloodstream. With the <strong>Imperius </strong>mod, Altmer gain mainly rather nice magical abilities. These abilites fit rather nicely with the aesthetic I am trying to convey.<br /></span></p><p style="text-align:left;"><span style="font-size:10pt;">Agianst Dragons, the high elf must use mundane actions such as dragonrend and his sword or bow because his anesthetics do not afffect flying reptiles. Dragon's platelets and red blood cells simply do not allow the chemicals to act on the body. This also stands true, kinda, with dagonpriests because while they do not require dragonrend to be defeated, they are undead and therefore do not have a bloodstream to be affected by the volatile chemicals.</span></p><p style="text-align:left;"><span style="font-size:10pt;">Against human opponents like mages, bandits, and highwaymen, the altmer can use his anestetics on the bloodstream of these people because their platlets and hemoglobic cells give the chemical admittance to affec them.</span></p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}12344700493,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344700493,RESIZE_710x{{/staticFileLink}}" width="710" alt="12344700493?profile=RESIZE_710x" /></a></span></p><p style="text-align:right;"><a href="{{#staticFileLink}}12344701081,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344701081,RESIZE_400x{{/staticFileLink}}" width="239" alt="12344701081?profile=RESIZE_400x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;">After the elf exits Helgen, He must go to Winterhold to join the <strong>College of Winterhold</strong>, once there, He can study the art of chemically iinducing the forever sleep. After the, he goes to Windhelm to start the <strong>The White Phial </strong>. After that he will go to the shrine of Azura to undertake the <strong>The Black Star </strong>. He will then walk to the small hamlet of Riverwood to talk to either Gerdur or Alvor to start the <strong>Main Quest</strong>. After that, I obtain a horse from the local stables and ride over to Solitude so I can plead his case to commander Maro after he kills Astrid for his permission to <strong>Destroy the Dark brotherhood </strong>and in do so, I can finally avenge my parents' deaths.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}12344701283,RESIZE_400x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344701283,RESIZE_400x{{/staticFileLink}}" width="250" alt="12344701283?profile=RESIZE_400x" /></a></p><p style="text-align:right;"> </p><p style="text-align:right;"><a href="{{#staticFileLink}}12344700886,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12344700886,RESIZE_584x{{/staticFileLink}}" width="511" alt="12344700886?profile=RESIZE_584x" /></a></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Main Quest </strong>- Keletar must gain some key shouts if he is going to toe to toe with his parennts' killers</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Destroy The Dark Brotherhood -</strong> the high elf must find and kill his parents' killers <br /></span></p><p><strong>The Black Star </strong>- the altmer undertakes the quest in order to obtain an instrument to power his weapons with anesthetic poisons</p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Colllege of Winterhold </strong>- The altmer must gain knowledge of anesthesia from the college and then he can use that knowledge for revenge</span></p><p><span style="font-size:10pt;"><strong>The White Phial </strong>- Keletar requires a heavy duty phial that can contain his anti-anestheisa potion</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}12344701476,RESIZE_584x{{/staticFileLink}}"><img src="{{#staticFileLink}}12344701476,RESIZE_584x{{/staticFileLink}}" width="500" alt="12344701476?profile=RESIZE_584x" /></a></p><p style="text-align:center;"><span style="font-size:10pt;"><strong>Constructive Criticism Is Appreciated</strong></span></p></div>Character Build: The Bloodbound Colossus (Revamp)https://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-bloodbound-colossus-revamp2023-11-04T01:16:25.000Z2023-11-04T01:16:25.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12283239270,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283239270,RESIZE_710x{{/staticFileLink}}" alt="12283239270?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><span style="font-size:14pt;"><a href="https://youtu.be/_EtyCk5dhLM" target="_blank">Click here for music</a></span></p><p> </p><p><span style="font-size:18pt;"><strong>What I fixed: </strong></span></p><ul><li><span style="font-size:14pt;">Removed the crafting skills.</span></li></ul><p><span style="font-size:18pt;"><strong>New problems (as of right now):</strong></span></p><ul><li><span style="font-size:14pt;">Takes a while to level up all the skills ( though I do think it's worth it).</span></li></ul><p> </p><p><a href="{{#staticFileLink}}12283566272,RESIZE_400x{{/staticFileLink}}"><br /> <img class="align-center" src="{{#staticFileLink}}12283566272,RESIZE_400x{{/staticFileLink}}" alt="12283566272?profile=RESIZE_400x" width="248" /></a></p><p><span style="font-size:14pt;">It all started with Lord Harkon of Castle Volkihar. He led a single experiment in an attempt to gain control of the sun. Harnessing powers beyond his understanding, he created life. Sort of. Born not completely human, but still mortal, a dark creature formed from Nord blood, Orc flesh, and a thirst for blood. Once Lord Harkon realized he could not control his creation, he stripped him of his vampiric gifts and forgot about the incident. Now, thirsting for vengeance as well as blood, this creature has decided that, to add insult to injury, he will manipulate and humiliate the Vampire Lord before turning the horde of vampires against Harkon. However, he will spare Lady Serana. She was good to him when her father was not. She saw him not as a means to an end, but as an equal.</span></p><p><span style="font-size:14pt;">But Skyrim's laws aren't what they used to be. Nowadays, you cannot even cross the border the wrong way without being arrested. While he likely could have taken them, he instead decided to play along and go to Helgen. In Alaric's eyes, it was a little foolish to arrest someone for crossing the border the wrong way. While his original plan was for him to seize power in Cyrodiil and raise an army against Harkon, the Empire took him to the chopping block and he slipped away in the confusion of Alduin's attack.</span></p><p> </p><p><a href="{{#staticFileLink}}12283570663,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283570663,RESIZE_584x{{/staticFileLink}}" alt="12283570663?profile=RESIZE_584x" width="521" /></a></p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12283273698,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283273698,RESIZE_710x{{/staticFileLink}}" alt="12283273698?profile=RESIZE_710x" width="700" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Name</strong>: Lord Alaric of the Volkihar Vampires</span></p><p><span style="font-size:14pt;"><strong>Race</strong>: Orc/Vampire Lord</span></p><p><span style="font-size:14pt;"><strong>Powers</strong>: Berserker Rage, Vampire Lord form</span></p><p><span style="font-size:14pt;"><strong>Vampire Lord Perks</strong>: All of them (Go for the right side of the skill tree until completion and work your way left)</span></p><p><span style="font-size:14pt;"><strong>End Level:</strong> 42</span></p><p><span style="font-size:14pt;"><strong>Attribute Distribution (M/H/S):</strong> 4/7/2 (Doesn't have to be EXACTLY that ratio, it just works best for me because I'm more used to a tanky playstyle, so I needed the extra health.)</span></p><p><span style="font-size:14pt;"><strong>Health:</strong> 350</span></p><p><span style="font-size:14pt;"><strong>Stamina:</strong> 150</span></p><p><span style="font-size:14pt;"><strong>Magicka:</strong> 250</span></p><p><span style="font-size:14pt;"><strong>Shout:</strong> Soul Tear, Summon Durnehviir</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12283519652,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283519652,RESIZE_584x{{/staticFileLink}}" alt="12283519652?profile=RESIZE_584x" width="512" /></a></span></p><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12283294080,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283294080,RESIZE_180x180{{/staticFileLink}}" alt="12283294080?profile=RESIZE_180x180" width="113" /></a></span></p><p><span style="text-decoration:underline;font-size:18pt;"><em><strong>Major Skills</strong></em></span></p><p><span style="text-decoration:underline;font-size:18pt;"><em><strong><a href="{{#staticFileLink}}12287412658,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12287412658,RESIZE_710x{{/staticFileLink}}" alt="12287412658?profile=RESIZE_710x" width="710" /></a></strong></em></span></p><p><span style="font-size:14pt;"><strong>Illusion (100) - </strong>To exact vengeance on Harkon, you will need to gain his trust. As Illusion can muddle the mind, this may help.</span></p><p><span style="font-size:14pt;"><strong>Two-Handed (100) <strong style="font-size:14pt;">- </strong></strong>You have the body of an Orc, meaning you are gifted with beastlike strength. Two-handed weapons are the way to go here.</span></p><p><span style="font-size:14pt;"><strong>Restoration (75) <strong style="font-size:14pt;">- </strong></strong>Aside from the statistically good reasons to pick up the Necromage perk, Restoration magic can help even the odds in particularly tough boss fights.</span></p><p><span style="font-size:14pt;"><strong>Heavy Armor (100) - </strong>Another innate ability, heavy armor will give you a naturally better defense as opposed to Harkon.</span></p><p><span style="font-size:14pt;"><strong>Conjuration (100) - </strong>While the final kill will be yours, having an Atronach by your side to help protect Serana can't hurt.</span></p><p><span style="font-size:14pt;"><strong>Destruction (100) - </strong>Vampires, including Harkon, are naturally weak to fire. Prioritizing this school of magic may help grant you the edge.</span></p><p> </p><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12283523694,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283523694,RESIZE_180x180{{/staticFileLink}}" alt="12283523694?profile=RESIZE_180x180" /></a></span></p><p> </p><p><a href="{{#staticFileLink}}12283301684,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283301684,RESIZE_584x{{/staticFileLink}}" alt="12283301684?profile=RESIZE_584x" width="409" /></a></p><p><span style="text-decoration:underline;font-size:18pt;"><em><strong>Quests</strong></em></span></p><p><span style="font-size:14pt;"><strong>The Companions -</strong> A group of honorable warriors who are less likely to betray you than Harkon is. Learn from them.</span></p><p><span style="font-size:14pt;"><strong>Beyond the Grave -</strong> Claim a powerful armor set.</span></p><p><span style="font-size:14pt;"><strong>The College of Winterhold -</strong> While not as noble as the Companions, they can still teach you valuable skills you will need for your battle against Harkon.</span></p><p><span style="font-size:14pt;"><strong>Main Quest -</strong> Save the world from Alduin. You cannot take vengeance on a dead man, and Serana, wherever she may be, is in danger as long as you let Alduin live.</span></p><p><span style="font-size:14pt;"><strong>The Black Star -</strong> Acquiring Azura's Star (or rather the Black Star) may just be the key to enchanting your equipment without needing to take dozens of lives.</span></p><p><span style="font-size:14pt;"><strong>Civil War (Empire) -</strong> The Stormcloak uprising has thrust Skyrim into chaos. Though you had a bad first impression of the Empire, they might be more honorable than you think and besides, Ulfric Stormcloak needs to be put down.</span></p><p><span style="font-size:14pt;"><strong>Dawnguard (Volkihar) -</strong> Time to gain Harkon's trust. Betray him when the time is right.</span></p><p> </p><p><span style="font-size:14pt;">(After defeating Harkon, Alaric is left without a purpose, which leads him to wander Skyrim in search of his new reason for being.)</span></p><p> </p><p><span style="font-size:14pt;"><strong>Missing Merchant -</strong> Investigate a missing person's case to get Serana better armor.</span></p><p><span style="font-size:18.6667px;"><strong>The Final Descent -</strong> A quest in which Alaric will obtain the Bloodskal Blade, a powerful greatsword that utilizes something similar to blood magic. No weapon could possibly be more fitting for Lord Alaric of the Volkihar Vampires, except for maybe one...</span></p><p><span style="font-size:18.6667px;"><strong>The Cursed Tribe -</strong> Help some orcs with a giant problem. Perhaps Malacath can guide both you and the tribe in the right direction.</span></p><p><span style="font-size:18.6667px;"><strong>Hearthfire DLC -</strong> Get a home</span></p><p><span style="font-size:18.6667px;"><strong>The Book of Love -</strong> Recieve Mara's favor and with it magic resistance.</span></p><p><span style="font-size:18.6667px;"><strong>The Bonds of Matrimony -</strong> Marry Serana and enjoy your new, peaceful life.</span></p><p> </p><p><span style="font-size:18pt;"><span style="text-decoration:underline;"><em><strong>Roleplay</strong></em></span></span></p><p><span style="font-size:18pt;"><span style="font-size:14pt;">Most of this will only affect how Alaric roleplays after the Dawnguard questline because, prior to that, he is much more angry and ruthless than usual. </span></span></p><p><span style="font-size:18pt;"><span style="font-size:14pt;">Habits & Quirks </span></span></p><ul><li><span style="font-size:18pt;"><span style="font-size:14pt;">Alaric really likes to eat, especially meats and cheese.</span></span></li><li><span style="font-size:18.6667px;">He likes animals and poetry because they bring him brief moments of peace.</span></li><li><span style="font-size:18.6667px;">Will do everything he can to protect Serana.</span></li><li><span style="font-size:18.6667px;">As previously stated, Alaric has a love for the sciences.</span></li></ul><p><span style="font-size:18.6667px;">Phobias</span></p><ul><li><span style="font-size:18.6667px;">Megalophobia (Fear of large things, in Alaric's case: giants)</span></li><li><span style="font-size:18.6667px;">Thanatophobia (Fear of death or the dying process. For Alaric, this fear comes from his fear of someone hurting Serana.)</span></li></ul><p><span style="font-size:18.6667px;">Prejudices</span></p><ul><li><span style="font-size:18.6667px;">Criminals</span></li><li><span style="font-size:18.6667px;">Dragons, though Parthurnaax eventually earned his trust.</span></li><li><span style="font-size:18.6667px;">Nazeem</span></li><li><span style="font-size:18.6667px;">Belethor</span></li></ul><p><span style="font-size:18.6667px;">Defining Characteristics</span></p><ul><li><span style="font-size:18.6667px;"><strong>Vengeance</strong> is the reason why Alaric is on his quest. It's what started him on his journey, it led to him finding his long-lost love and led him to happiness. Because of this, Alaric refuses to become a victim and will never let others be victimized.</span></li><li><span style="font-size:18.6667px;"><strong>Compassion</strong> is another defining trait of Alaric's. He could have killed every vampire in Harkon's court, but he instead chose to give them a second chance even though they likely would have never done the same for him. It led to him and Serana falling in love and as such is a large reason for his joy.</span></li></ul><p><span style="font-size:18.6667px;">Weaknesses</span></p><ul><li><span style="font-size:18.6667px;">Refuses to wear armor belonging to vampires and will not use Dragon Priest masks (he believes the magical apparel might influence him in a way he doesn't like).</span></li><li><span style="font-size:18.6667px;">Will never attack first, except against Harkon, but he has reasons for that.</span></li></ul><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12283519692,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283519692,RESIZE_710x{{/staticFileLink}}" alt="12283519692?profile=RESIZE_710x" width="640" /></a></span></p><p> </p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12283346856,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283346856,RESIZE_180x180{{/staticFileLink}}" alt="12283346856?profile=RESIZE_180x180" width="175" /></a></span></p><p><span style="text-decoration:underline;font-size:18.6667px;"><em><strong>Combat</strong></em></span></p><p><span style="font-size:18.6667px;">I recommend adapting to your opponent because, while this build probably could fight some strong foes, that's not what it's there for. It specializes in roleplay and combat that stays within the confines of those traits and values. Therefore, you will probably need to adapt. Use ranged attacks on melee fighters and giants. For those ranged combatants, get up in their faces. This is especially true with dragons, where you will be staying on their sides and swinging a massive weapon to cripple them since their wings do less damage than their breath weapons.</span></p><p><span style="text-decoration:underline;font-size:18.6667px;"><em><strong>Mods</strong></em></span></p><ul><li><span style="font-size:14pt;">Marriable Serana</span></li><li><span style="font-size:14pt;">Daedric Plate CC</span></li><li><span style="font-size:14pt;">50% More Perk Points</span></li></ul><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12283528275,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12283528275,RESIZE_180x180{{/staticFileLink}}" alt="12283528275?profile=RESIZE_180x180" width="151" /></a></span></p><p><span style="text-decoration:underline;font-size:24pt;"><strong><em>Lord Alaric</em></strong></span></p><ul><li><span style="font-size:14pt;">Daedric Plate Armor</span></li><li><span style="font-size:14pt;">Daedric Plate Helmet</span></li><li><span style="font-size:14pt;">Daedric Plate Gloves</span></li><li><span style="font-size:14pt;">Daedric Plate Boots</span></li><li><span style="font-size:14pt;">A Tale of Two Vampires (Gold Ruby Necklace enchanted Fortify Health + Fortify Magicka)</span></li><li><span style="font-size:14pt;">Ring of Castle Volkihar (Gold Ring enchanted with Fortify Enchanting + Fortify Alchemy)</span></li><li><span style="font-size:14pt;">Volendrung</span></li><li><span style="font-size:14pt;">Bloodskal Blade</span></li></ul><p><span style="text-decoration:underline;font-size:24pt;"><em><strong>Lady</strong><strong> Serana</strong></em></span></p><ul><li><span style="font-size:14pt;">Daedric Mail Armor</span></li><li><span style="font-size:14pt;">Daedric Mail Helmet</span></li><li><span style="font-size:14pt;">Daedric Mail Gloves</span></li><li><span style="font-size:14pt;">Daedric Mail Boots</span></li><li><span style="font-size:14pt;">A Tale of Two Vampires (Gold Ruby Necklace enchanted with Fortify Health + Fortify Magicka)</span></li><li><span style="font-size:18.6667px;">Ring of Castle Volkihar (Gold Ring enchanted with Fortify Magicka + Fire Resistance)</span></li></ul></div>Event Build: The Nuckelaveehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-nuckelavee2023-11-02T16:11:10.000Z2023-11-02T16:11:10.000ZHalkaunhttps://TheSkyForge.ning.com/members/Halkaun<div><p style="text-align:left;"><span style="font-size:14pt;"><strong>The nuckelavee is the most malevolent of demons...</strong></span></p><p style="text-align:right;"><span style="font-size:14pt;"><strong>...without any redeeming characteristics.</strong></span></p><p style="text-align:right;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}12234327079,RESIZE_930x{{/staticFileLink}}"><img src="{{#staticFileLink}}12234327079,RESIZE_710x{{/staticFileLink}}" alt="12234327079?profile=RESIZE_710x" width="970" height="358" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">This is my submission for the Ghouls & Ghosts character building event. The Nuckelavee.</span></p><p style="text-align:left;"><span style="font-size:12pt;">"The nuckelavee is the most malevolent of the demons in and around the Scottish islands, without any redeeming characteristics. In summer months, it was restrained in the depths of the ocean by the deity known as The Mither O'the Sea. A unique and solitary creature possessing extensive evil powers, it can influence events throughout the islands. The nuckelavee's breath was toxic, and could wither crops, cause a drought, and cause disease and plague in livestock and humans."</span></p><p style="text-align:left;"><span style="font-size:12pt;">This build is heavily focused on mounted combat and all attempts should be made to be mounted on Arvak when out in the world.</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}12234329068,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12234329068,RESIZE_710x{{/staticFileLink}}" alt="12234329068?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Essential:</strong></span></p><p style="text-align:center;"><span style="font-size:12pt;">There are no essential mods for this build.</span><br /> <span style="font-size:12pt;">It can be played on vanilla Skyrim if desired.</span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Recommended:</strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/64339" target="_blank">Better Third Person Selection</a> </span><br /> <span style="font-size:12pt;">This mod greatly improves interactions/looting while in third person, including while mounted.</span><br /> <span style="font-size:12pt;">This allows you to easily interact with NPCs, loot corpses, and gather herbs while mounted.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}12234330487,RESIZE_710x{{/staticFileLink}}"><img src="{{#staticFileLink}}12234330487,RESIZE_710x{{/staticFileLink}}" alt="12234330487?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}12234330677,original{{/staticFileLink}}"><img src="{{#staticFileLink}}12234330677,RESIZE_710x{{/staticFileLink}}" alt="12234330677?profile=RESIZE_710x" width="976" height="356" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Name:</strong> Nucke'Lavee</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Age:</strong> Unknown</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Race:</strong> Argonian Vampire - as pale and skinny as possible</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Standing Stone:</strong> The Lord Stone</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Stat Distribution:</strong> 1/3/1</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}12234331269,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12234331269,RESIZE_710x{{/staticFileLink}}" alt="12234331269?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">There are no questlines that specifially fit for this character, since he is a malevolent demon of drought and terror. That said, below are the questlines that I completed and utilized to complete the build and gain power.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Main Quest:</strong> Although he does not care about saving the world, the unlocking of dragon shouts and gathering of dragon souls allows him to hoard power and sew terror throughout Skyrim.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Dawnguard:</strong> Siding with the Volkihar Vampire Clan, Nucke'Lavee has enhanced his blood with vampirism as well as gained access to powerful shouts that can rend his victims' soul.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>The Dark Brotherhood:</strong> This was only started to gain access to the Marked For Death shout. He has no desire to become an assassin.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>The Forsworn Conspiracy/No One Escapes Cidhna Mine:</strong> These Forsworn savages have shown a brutality that appeals to the malevolent demon. Gaining the Helmet of the Old Gods is a happy bonus.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Ill Met By Moonlight: </strong>A rogue werewolf makes a worthy oppenent. His hide will make an excellent garment to protect his scales from the cold Skyrim air.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>The Taste of Death:</strong> These Daedric Princes are quite retched, the Nuckelavee feels drawn to them. </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Through a Glass, Darkly:</strong> Nucke'Lavee discovered a dark pool, within it an ancient cursed blade. His flames have never been stronger.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Tilted Scales:</strong> Tales of dragon's scales? Excellent. </span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}12234335657,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12234335657,RESIZE_710x{{/staticFileLink}}" alt="12234335657?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}12282145667,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282145667,RESIZE_710x{{/staticFileLink}}" alt="12282145667?profile=RESIZE_710x" width="968" height="645" /></a></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}12247091701,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12247091701,RESIZE_180x180{{/staticFileLink}}" alt="12247091701?profile=RESIZE_180x180" /></a></strong></span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Two-Handed</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">This is your bread and butter, your primary source of damage. You'll be swinging that blade from horseback, so make sure you throw points in this tree at every possible opportunity.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}12247093496,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12247093496,RESIZE_180x180{{/staticFileLink}}" alt="12247093496?profile=RESIZE_180x180" /></a></span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Destruction</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">As a malevolent demon of drought and famine, what better way to terrorize the people of Skyrim than by setting them and their crops ablaze.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}12247093857,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12247093857,RESIZE_180x180{{/staticFileLink}}" alt="12247093857?profile=RESIZE_180x180" /></a></span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Alchemy</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">Toxic blood and toxic weapons. Not only will your blade rend their flesh, the toxins it's seeped in will taint their blood.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}12247094058,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12247094058,RESIZE_180x180{{/staticFileLink}}" alt="12247094058?profile=RESIZE_180x180" /></a><span style="font-size:14pt;"><strong>Restoration</strong></span></span></p><p style="text-align:left;"><span style="font-size:12pt;">The Nuckelavee is a survivor, able to withstand the most brutal of onslaughts. </span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}12247094265,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12247094265,RESIZE_180x180{{/staticFileLink}}" alt="12247094265?profile=RESIZE_180x180" /></a><span style="font-size:14pt;"><strong>Light Armor</strong></span></span></p><p style="text-align:left;"><span style="font-size:12pt;">The hides of the Nuckelavee's victims serve as a protection for his aquatic hide as well as a warning to those in the rider's path.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}12247094683,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12247094683,RESIZE_180x180{{/staticFileLink}}" alt="12247094683?profile=RESIZE_180x180" /></a><span style="font-size:14pt;"><strong>Enchanting</strong></span></span></p><p style="text-align:left;"><span style="font-size:12pt;">An ancient being with a connection to the darkest of realms, able to draw forth that power and imbue it into his weapons and armor.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}12282149893,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282149893,RESIZE_710x{{/staticFileLink}}" alt="12282149893?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}12282157887,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282157887,RESIZE_710x{{/staticFileLink}}" alt="12282157887?profile=RESIZE_710x" width="971" height="458" /></a></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Helmet of the Old Gods<br /> </strong></span><span style="font-size:12pt;">These brutal savages gifted you with a helmet adorned with horn and furs, the perfect aesthetic to sew fear throughout Skyrim.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Savior's Hide<br /> </strong></span><span style="font-size:16px;">What better cuirass to chase down your prey than furs blessed by the Lord of the Hunt?</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Studded Dragonscale Gauntlets<br /> </strong></span><span style="font-size:16px;">Strong, rugged, daunting. Just what a malevolent scourge on the land requires.<br /> </span><span style="font-size:16px;">Enchanted with Fortify Two-Handed & Fortify Magicka</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Studded Dragonscale Boots<br /> </strong></span><span style="font-size:16px;">Enchanted with Fortify Two-Handed & Fortify Stamina</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Bone Hawk Amulet<br /> </strong></span><span style="font-size:16px;">The skulls of these risen raptors take to magical imbuement quite well.<br /> </span><span style="font-size:16px;">Enchanted with Fortify Destruction & Fortify Magicka</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Ring of Namira<br /> </strong></span><span style="font-size:16px;">Those who fall in your wake will make an excellent source of sustinance.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Honed Ancient Nord Greatsword</strong><br /> This ancient blade has felled many men and beasts, it is imbued with their will to resist.<br /> Enchanted with Firey Soul Trap & Absorb Stamina</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Shadowrend (Sword)</strong><br /> Flame and blade, none are safe.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:16px;"><a href="{{#staticFileLink}}12282158495,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282158495,RESIZE_710x{{/staticFileLink}}" alt="12282158495?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Shouts</strong></span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Drain Vitality</strong><br /> Sapping your victims of their ability to resist.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Marked for Death</strong><br /> No one can escape the swing of your blade.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Soul Tear</strong><br /> Your voice rends your victim's soul, binding it to you and forcing your will upon them.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Summon Durnehviir</strong><br /> Nucke'Lavee can draw the visage of another cursed being from the depths of the Soul Cairn.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Spells</strong></span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Fireball</strong><br /> Char your foes from a distance, if they're willing to advance, strike them down with your blade.<br /> </span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Flame Cloak</strong><br /> For those foolish enough to get close, they will find the very air they breath hot enough to scorch their lungs.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Fast Healing</strong><br /> Additional to the Nuckelavee's passive health regeneration, the being can draw magic into itself to heal wounds.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Greater/Lesser Powers</strong></span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Histskin</strong><br /> Reptilian blood can close wounds quickly, ensuring the Nuckelavee need not rest between felling victims.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Vampire Lord</strong><br /> Draw out your newly aquired vampiric powers to become the ultimate being of death.<br /> </span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Vampire's Sight</strong><br /> Nucke'Lavee can see all, even in the darkest night.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:16px;"><a href="{{#staticFileLink}}12282170262,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282170262,RESIZE_710x{{/staticFileLink}}" alt="12282170262?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:left;"><span style="font-size:16px;"><a href="{{#staticFileLink}}12282170090,original{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}12282181879,RESIZE_710x{{/staticFileLink}}" alt="12282181879?profile=RESIZE_710x" width="319" height="479" /></a></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Potions</strong></span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Life's Breath</strong><br /> Fortify Health & Restore Health<br /> Blue Mountain Flower, Wheat</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Mage's Tonic</strong><br /> Fortify Magicka & Restore Magicka<br /> Creep Cluster, Red Mountain Flower, Tundra Cotton</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Unending Drought</strong><br /> Fortify Destruction<br /> Nightshade, Glowing Mushroom</span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Poisons</strong></span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>The Chase</strong><br /> Damage Health & Slow<br /> Deathbell, River Betty</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Blood's Corruption</strong><br /> Damage Health, Ravage Health & Weakness to Poison<br /> Deathbell, Giant Lichen, Skeever Tail</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Tactics</strong></span></p><p style="text-align:left;"><span style="font-size:16px;">As mentioned before, mounted combat is the primary focus of this build while in the open world. Nucke'Lavee thunders through the wold on his flaming steed, swinging his great blade at those who are unable to flee.</span></p><p style="text-align:left;"><span style="font-size:16px;">Indoors, Nucke'Lavee bombards those who stand in his way with a rain of flames, a swirling vortex of fire greeting those who come to close. If they do not secumb to the flames, his blades will finish the job.</span></p><p style="text-align:left;"><span style="font-size:16px;">While traversing between locations, ensure you sew fear throughout the land. Any passers by on the roads will fall to your blade, leaving very few survivors to tell others of the horror they encountered.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:16px;"><a href="{{#staticFileLink}}12282174501,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12282174501,RESIZE_710x{{/staticFileLink}}" alt="12282174501?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:16px;">Thank you for reading, I hope you enjoy the slaughter. I want to give a shoutout to <a href="https://theskyforge.ning.com/members/ChrisDiokno" target="_blank">Chris Diokno</a> for all of the assistance and encouragement. Also, I want to thank <a href="https://youtu.be/wD_TURElGBk?si=Z76HgENEp5hh6liq" target="_blank">Skypothesis</a> for the inspiration and ideas and lastly, <a href="https://theskyforge.ning.com/members/Saronis" target="_blank">Saronis</a> for the header images (that I shamelessly stole) and all of the other formatting and character building ideas.</span></p><p style="text-align:left;"><span style="font-size:16px;">If you wish to take this character past level 40, I recommend expanding on the Light Armor tree and investing some time into Smithing to improve your armor. <a href="https://nukesdragons.com/skyrim/character?v=2&t=0t0a0a&s=1C00f00f01C00f00f01C00k00O00k01801C00f00f01C00Y00k01C0&r=9&p=th1tf1t51t05tg1l51l03ab1a61a51a05a71dc1d32d01db1d21d11q31q01q21q41ec1eb1e91e05m41m31m21m01m91m11l71l61&n=Nucke%27Lavee" target="_blank">See Here</a></span></p><p style="text-align:left;"><span style="font-size:16px;">Happy hunting!</span></p></div>Character Build: The Oathbreakerhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-oathbreaker2023-11-01T02:00:43.000Z2023-11-01T02:00:43.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p><a href="{{#staticFileLink}}12280973063,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12280973063,RESIZE_584x{{/staticFileLink}}" alt="12280973063?profile=RESIZE_584x" width="438" /></a></p><p><a href="{{#staticFileLink}}12281251676,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281251676,RESIZE_710x{{/staticFileLink}}" alt="12281251676?profile=RESIZE_710x" width="640" /></a></p><p><span style="font-size:18pt;"><strong>Foreword</strong></span></p><p><span style="font-size:14pt;">In looking for inspiration for my next build, I went through previously existing builds and noticed there aren't many antihero builds. To remedy this, I am adding one more to the list. In terms of backstory, he is your stereotypical Paladin, but the Oathbreaker has always straddled the line between good and evil. He was born into poverty and had to resort to theft to get by, which was aided by the use of his familiar. One day his crimes caught up with him when a gang leader hired the Dark Brotherhood to kill him. He was saved by a Vigilant of Stendarr, who rushed in and ended the assassin with one swift swing of her mace. The Vigilant took him in and raised him as a trainee, teaching him some basic self-defense and a healing spell. The pair were eventually sent to dispatch a coven of Hagravens in the province of Skyrim. The pair was stopped at the border and, while his teacher escaped, the fledgling Paladin known as Anrem was taken into Imperial custody. Luckily, Alduin attacked, allowing Anrem to escape in the confusion. Now he has a new mission: destroy Alduin. If he can root out more evil along the way, even better.</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12281105252,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281105252,RESIZE_180x180{{/staticFileLink}}" alt="12281105252?profile=RESIZE_180x180" width="167" /></a></span></p><p><span style="font-size:14pt;">All mods were purely cosmetic, aside from the Unofficial Skyrim Special Edition Patch. The build requires Anniversary Edition due to the use of Creation Club.</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12281161866,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281161866,RESIZE_584x{{/staticFileLink}}" alt="12281161866?profile=RESIZE_584x" width="405" /></a></span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12281198874,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281198874,RESIZE_710x{{/staticFileLink}}" alt="12281198874?profile=RESIZE_710x" width="710" /></a></span></p><p><span style="font-size:14pt;"><strong>Racial Bonuses:</strong> As a Breton, Anrem has an increased Conjuration skill, which helps, since this build focuses on his descent into darkness. Along with this comes the ability to summon Atronachs, a vital skill in the late game. Later on, he will become a <strong>Vampire Lord</strong> for reasons explained later. </span></p><p><span style="font-size:14pt;"><strong>Standing Stone:</strong> Atronach (Combines with Breton heritage and various perks to grant massive magical resistances.)</span></p><p><span style="font-size:14pt;"><strong>Name:</strong> Anrem</span></p><p><span style="font-size:14pt;"><strong>Gender:</strong> Cisgender Male</span></p><p><span style="font-size:14pt;"><strong>Age:</strong> 21</span></p><p><span style="font-size:14pt;"><strong>Religious Views:</strong> Used to worship the Divines, but now worships nobody. He believes that if they were good deities, they would have helped humanity in the fight against Alduin.</span></p><p><span style="font-size:14pt;"><strong>Morality:</strong> Chaotic Good. Anrem's intentions are good, but his methods are not accepted by society, for the most part. These methods range from torture to just killing the perpetrator outright. He usually has an oath he uses to guide his actions, but in recent years he has become more and more disconnected from this vow.</span></p><p><span style="font-size:14pt;"><strong>Level: </strong>57</span></p><p><span style="font-size:14pt;"><strong>Health (Before enchantments):</strong> 380</span></p><p><span style="font-size:14pt;"><strong>Magicka:</strong> 250</span></p><p><span style="font-size:14pt;"><strong>Stamina:</strong> 230</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}12281218060,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281218060,RESIZE_400x{{/staticFileLink}}" alt="12281218060?profile=RESIZE_400x" width="307" /></a></span></p><p><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}12281252257,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281252257,RESIZE_180x180{{/staticFileLink}}" alt="12281252257?profile=RESIZE_180x180" /></a></strong></span></p><p><span style="font-size:14pt;"><strong>Early Game Gear:</strong></span></p><ul><li><span style="font-size:14pt;">Steel Armor</span></li><li><span style="font-size:18.6667px;">Bound Battleaxe</span></li></ul><p><span style="font-size:18.6667px;"><strong>Late Game Gear:</strong></span></p><ul><li><span style="font-size:18.6667px;">Daedric Plate Armor (Must be crafted at a Forge so that we can enchant it properly.)(Enchanted with Fortify Magicka + Fortify Health)</span></li><li><span style="font-size:18.6667px;">Jagged Crown</span></li><li><span style="font-size:18.6667px;">Ebony Blade</span></li><li><span style="font-size:18.6667px;">Bloodskal Blade</span></li><li><span style="font-size:18.6667px;">Daedric Greatsword (Enchanted with Absorb Health + Chaos Damage)</span></li></ul><p><span style="font-size:18.6667px;"><strong>Ring:</strong> Vampiric Ambition</span></p><p><span style="font-size:18.6667px;"><strong>Amulet:</strong> Tainted Grail</span></p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12281245100,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281245100,RESIZE_400x{{/staticFileLink}}" alt="12281245100?profile=RESIZE_400x" width="261" /></a></span></p><p><span style="font-size:18.6667px;"><strong>Main Quest:</strong> While his methods may be questionable, Anrem seeks to end the World Eater's tyranny.</span></p><p><span style="font-size:18.6667px;"><strong>Dawnguard (Volkihar):</strong> Anrem wants to punish the evil, but he needs power. Perhaps Harkon may have an answer to this issue.</span></p><p><span style="font-size:18.6667px;"><strong>Destroy the Dawnguard:</strong> The Dawnguard seeks to end the vampires. This poses a potential threat to Anrem, so he would seek to end them.</span></p><p><span style="font-size:18.6667px;"><strong>The Black Star:</strong> Rumors tell of a Daedric artifact that acts as an infinite soul gem. Seize this power.</span></p><p><span style="font-size:18.6667px;"><strong>The Whispering Door:</strong> Root out evil cultists and claim a powerful blade.</span></p><p><span style="font-size:18.6667px;"><strong>The Final Descent:</strong> Obtain a worthy weapon.</span></p><p><span style="font-size:18.6667px;"><strong>Destroy the Dark Brotherhood:</strong> Settle a score.</span></p><p><span style="font-size:18.6667px;"><strong>Dragonborn:</strong> Miraak poses a threat to your power. Eliminate him.</span></p><p><span style="font-size:18.6667px;"><strong>Civil War:</strong> Claim the Jagged Crown to secure your place in Skyrim's future.</span></p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12281249654,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281249654,RESIZE_400x{{/staticFileLink}}" alt="12281249654?profile=RESIZE_400x" width="208" /></a></span></p><p><span style="font-size:18.6667px;"><strong><a href="{{#staticFileLink}}12281251889,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281251889,RESIZE_584x{{/staticFileLink}}" alt="12281251889?profile=RESIZE_584x" width="480" /></a></strong></span></p><p><span style="font-size:18.6667px;"><strong>Smithing (90):</strong> Steel Smithing, Dwarven Smithing, Orcish Smithing, Arcane Blacksmith, Ebony Smithing, Daedric Smithing</span></p><p><span style="font-size:18.6667px;"><strong>Heavy Armor (100):</strong> Juggernaut 3/5, Well Fitted</span></p><p><span style="font-size:18.6667px;"><strong>Block (100):</strong> Shield Wall, Deflect Arrows, Elemental Protection, Block Runner, Shield Charge</span></p><p><span style="font-size:18.6667px;"><strong>Two-Handed (100):</strong> Barbarian 3/5</span></p><p><span style="font-size:18.6667px;"><strong>Conjuration (100):</strong> Novice Conjuration, Mystic Binding, Apprentice Conjuration, Soul Stealer, Summoner 2/2, Atromancy, Oblivion Binding, Adept Conjuration, Expert Conjuration, Elemental Potency</span></p><p><span style="font-size:18.6667px;"><strong>Destruction (100):</strong> Novice Destruction, Apprentice Destruction, Augmented Shock 2/2, Augmented Flames 2/2, Adept Destruction, Intense Flames, Disintegrate, Expert Destruction</span></p><p><span style="font-size:18.6667px;"><strong>Restoration (70):</strong> Novice Restoration, Regeneration, Recovery 1/2, Respite, Necromage</span></p><p><span style="font-size:18.6667px;"><strong>Alteration (100):</strong> Novice Alteration, Apprentice Alteration, Magic Resistance 3/3, Adept Alteration, Expert Alteration, Atronach</span></p><p><span style="font-size:18.6667px;"><strong>Enchanting (100):</strong> Enchanter 1/5, Insightful Enchanter, Corpus Enchanter, Extra Effect</span></p><p><span style="font-size:18.6667px;"><a href="{{#staticFileLink}}12281737270,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12281737270,RESIZE_400x{{/staticFileLink}}" width="347" alt="12281737270?profile=RESIZE_400x" /></a></span></p><p><span style="font-size:18.6667px;">So now, how does the Oathbreaker play? I've found that it depends on two things: if you prioritize roleplay and if you're in the early game. For an early game Oathbreaker, you will play as a stereotypical Paladin, righting wrongs, fighting undead, and all those things. Given Anrem's moral code at the beginning of his journey, I tried to spare most foes, unless they were so strong I literally could not. Later on, Anrem adopts a much more ruthless style of combat. He usually summons Atronachs and utilizes an Alteration spell to boost his armor rating before charging in and trying to destroy his opponent. The Oathbreaker will not hesitate to use more questionable Conjuration spells, such as the Dremora Lords. He will only use the Vampire Lord form at night, as maintaining a good reputation is imperative to his mission, until the end game where he kills Miraak and claims the Jagged Crown. At that point, to him at least, his mission has been accomplished and he will retire to his estate in the Tundra Homestead. This is where I left Anrem Oathbreaker off. He accomplished everything he set out to do, regardless of how much it changed him.</span></p></div>Character Build: The Undying Skaldhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/the-undying-skald2023-10-22T22:22:34.000Z2023-10-22T22:22:34.000ZBornhttps://TheSkyForge.ning.com/members/Born<div><p>A Bard turned Vampiric in the name of musical preservation, she's travelled Tamriel in a quest to make sure no song is ever forgotten, and that journey has now brought her to Skyrim. While her combat skills are lackluster, she can still make it through most fights courtesy of her Vampirism enhancing her physical and magic abilities. This, however, proves of little worry, as there is rarely more than a wolf or bandit to be encountered along the roads of Skyrim - and furthermore, she cares little for seeking out a fight. Instead, she seeks out Skyrim's plentyful inns and taverns, where she'll perform to the locals before searching out the next tavern.</p><p><span style="font-size:14pt;"><strong>Reccomended Mods -</strong></span><br /> Better Vampires - My prefered vampire mod, and the main form of progression and leveling up this build has.</p><p>Become a Bard or Bards Reborn Student of Song Become a Bard and Bards College Expansion & Rerquirements - I used the latter for its greater depth, but BaB should work as it covers all the important bits.</p><p>Practial Pirate - Pretty much covers the aestethetic</p><p style="text-align:left;">Cloaks of Skyrim (or any other cloak mod) - I go with more of a traveller aesthetic here, and I've always felt cloaks help that kind of aesthetic.</p><p><span style="font-size:14pt;"><strong>Race -</strong></span> Really dosen't matter here, but I went with a Breton.</p><p><span style="font-size:14pt;"><strong>Stats - </strong></span>Again, Mostly irrelevant - the build dosen't level up much. However, Magika is the main combat skill and Stamina is useful for traversing Skyrim, and we do allot of that, So an even 1:0:1 should do the trick, however I would still reccomend leveling up Health on occasion.</p><p><span style="font-size:14pt;"><strong>Standing Stone -</strong></span> Steed. We do lots of traversing Skyrim and not much combat.</p><p><span style="font-size:14pt;"><strong>Skills -</strong></span> Vampirism, Speech, Destruction, One Handed - We really don't use many of Skyrim's skill trees here, and the Vampire progressing is the main form of power level progression we actually have. I'm not going to include a perk spread here as the character barely levels - though some perk overhauls have bard focused perks in the speach tree, so look out for those if you use one of those perk systems. However, Better Vampires does allow for some form of skill progression, but the choises are limited enough that you can easily enough just take everything.</p><p><span style="font-size:14pt;"><strong>Gear -</strong></span><a href="{{#staticFileLink}}12263699490,RESIZE_930x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12263699490,RESIZE_710x{{/staticFileLink}}" alt="12263699490?profile=RESIZE_710x" width="710" /></a><span style="font-size:8pt;">(The dagger was a gift from a patron during her journying in high rock. He claimed it to be of direnni make, but she has no way of prooving that. Otherwise, i just feel this set fits the traveller aesthetic quite well. The lighter practical pirate set is also a great fit, though make sure to use a similairy coloured cloak with it.)</span></p><p><span style="font-size:14pt;"><strong>Gameplay -</strong></span></p><p><span style="font-size:10pt;">Most of this character's gameplay is travelling around Skyrim - I reccomend survival mode, or similair. The removal of fast travel & the nessesitation of income for food and sleep are what make this character work. Additionally, I reccomend starting the playthrough with as little gold as possible - limiting carriage use. This way, you'll have to manage what little gold you earn from playing music to rent inns, and anything else you find yourself needing. On feeding, there aren't any mods that I know of that let you politely ask someone for a sip, so we'll have to roleplay that one. Take a nibble from a sleeping innkeep instead of collecting pay, or treat yourself to a morsel from any sleeping patron that seemed to particuleraly enjoy the music. However, this will often leave you thirsting for blood, so excuse yourself into the guards barracks or collect some bottles from relatively fresh corpses. In terms of what we actually <em>do, </em>music is the name of the game. Enter an inn, ask the innkeep for permission & perform! Patrons might throw you a coin or two, and the innkeep will be sure to pay after - in blood or gold. That'll earn you the nights rest, and then it's off to the next inn.</span></p><p><span style="font-size:14pt;"><strong>Backstory -</strong></span></p><p>They say art lasts forever, but what of the art forgotten? Some art can only truly be preserved by memory, and mortals have a tendancy to die. It was when the bard who had mentored me passed that I first came to face this. On that day, when all his memories, and all his music was left with only me. With no other bards in the village, the only way I could find to prevent this music from dying was to escape death itself. So I made a pact. And here I am, a traveling bard with many a lifetime of practice. My condition keeps me and the music I've gathered alive, but at a cost. When possible, I try to feed from willing subjects, accepting blood as a payment for many nights of music - sometimes this isn't feasable, but a bag of coin usually persuades the prison guards to look away.</p><p><span style="font-size:14pt;"><strong>Quests -</strong></span></p><p>The Bard's College: Pretty much the only official quest I'm going to reccomend here - and our character's first priority as she enters Skyrim. It'll get you the training to actually earn money on your perfomances.</p><p>A Bard's Tour: Try to 'complete' your Bard's Journal by playing in each listed tavern at least once.</p><p>A Mighty Steed: Buy a horse with the gold you've earned playing music.</p><p>A Preserver of Song: Try to collect all the songbooks.</p><p>Master of Euphonies: Reach<em> Master </em>level in all instruments.</p><p><span style="font-size:14pt;"><strong>Notes -</strong></span></p><p><span style="font-size:10pt;">This is a very short build, and definately not for everyone - But it's one I really enjoyed, and figured I may as well upload (At least after Jazz reminded me it existed - BG3 released halfway through me working on this). It's not meant to do much, just mess around and have some fun as a bard.<br /> </span></p><p><span style="font-size:10pt;">The custom quests I've added are mostly meant as suggestions - Just do what you enjoy.</span></p><p><span style="font-size:10pt;">I also reccomend getting a follower - as some will join in on songs. </span></p><p><a href="{{#staticFileLink}}12263705501,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}12263705501,RESIZE_710x{{/staticFileLink}}" alt="12263705501?profile=RESIZE_710x" width="710" /></a></p></div>Modded Character Build: The Taintedhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/modded-character-build-the-tainted2023-08-06T19:55:30.000Z2023-08-06T19:55:30.000ZParagon8134https://TheSkyForge.ning.com/members/Paragon8134<div><p><span style="font-size:36pt;"> 𝕿𝖍𝖊 𝕿𝖆𝖎𝖓𝖙𝖊𝖉</span></p><p><a href="{{#staticFileLink}}12177981084,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}12177981084,RESIZE_584x{{/staticFileLink}}" alt="12177981084?profile=RESIZE_584x" width="512" /></a></p><p><span style="font-size:36pt;"> 𝕴𝖓𝖙𝖗𝖔</span></p><p><span style="font-weight:400;font-size:14pt;">My name is Isilrun. I am known as the Tainted. I was born a Breton, just off the coast of High Rock. I was the original Aedric Knight, before being outcast by the Divines. Now, I seek to reclaim what was mine: Power. I should have never lost it, but the Daedra and Aedra conspired against me. I was overwhelmed by their combined might. However, my saving grace might just be my soul. For I am Dragonborn, and try as they might, the Divines could not take that from me. However, they did erase my memories of the Words of Power, for which they will pay dearly. They sent me here in the hopes Alduin and I would destroy each other. But make no mistake, Divines. Alduin will perish. You will be next.</span></p><p> </p><p><span style="font-size:36pt;"> 𝕲𝖊𝖓𝖊𝖗𝖆𝖑 𝕴𝖓𝖋𝖔𝖗𝖒𝖆𝖙𝖎𝖔𝖓</span></p><p><span style="font-weight:400;font-size:14pt;">Name: Isilrun the Tainted</span></p><p> </p><p><span style="font-weight:400;font-size:14pt;">Race: Breton</span></p><p> </p><p><span style="font-weight:400;font-size:14pt;">Class: Two-Handed</span></p><p> </p><p><span style="font-weight:400;font-size:14pt;">Major Skills: Two-Handed, Heavy Armor, Alteration, Conjuration, Speech</span></p><p> </p><p><span style="font-weight:400;font-size:14pt;">Secondary Skills: Destruction, Smithing, Enchanting</span></p><p> </p><p><span style="font-weight:400;font-size:14pt;">Standing Stone: Lord</span></p><p> </p><p><span style="font-size:36pt;"> 𝕰𝖖𝖚𝖎𝖕𝖒𝖊𝖓𝖙</span></p><p> </p><p><span style="font-weight:400;font-size:14pt;">Helm of the Tainted (Daedric Plate Helmet enchanted with Fortify Health + Fortify Stamina)</span></p><p> </p><p><span style="font-weight:400;font-size:14pt;">Armor of the Tainted (Daedric Plate Armor enchanted with Fortify Two-Handed + Fortify Heavy Armor)</span></p><p> </p><p><span style="font-weight:400;font-size:14pt;">Boots of the Tainted (Daedric Plate Boots enchanted with Fortify Block + Fortify Smithing)</span></p><p> </p><p><span style="font-weight:400;font-size:14pt;">Claws of the Tainted (Daedric Plate Gloves enchanted with Fortify Health + Fortify Two-Handed)</span></p><p> </p><p><span style="font-weight:400;font-size:14pt;">Ebony Blade</span></p><p> </p><p><span style="font-weight:400;font-size:14pt;">Tainted Blood (Daedric Warhammer enchanted with Absorb Magicka + Absorb Health)</span></p><p> </p><p><span style="font-weight:400;font-size:14pt;">Tainted Blade (Daedric Greatsword enchanted with Chaos Damage + Fire Damage)</span></p><p> </p><p><span style="font-size:36pt;"> 𝕾𝖍𝖔𝖚𝖙𝖘</span></p><p><span style="font-weight:400;font-size:14pt;">Dismay</span></p><p><span style="font-weight:400;font-size:14pt;">Bend Will</span></p><p><span style="font-weight:400;font-size:14pt;">Soul Tear</span></p><p><span style="font-weight:400;font-size:14pt;">Dragonrend</span></p><p><span style="font-weight:400;font-size:14pt;">Unrelenting Force</span></p><p> </p><p><span style="font-size:36pt;"> 𝕮𝖔𝖗𝖊 𝕾𝖕𝖊𝖑𝖑𝖘</span></p><p><span style="font-weight:400;font-size:14pt;">Fireball</span></p><p><span style="font-weight:400;font-size:14pt;">Dead Thrall</span></p><p><span style="font-weight:400;font-size:14pt;">Ebonyflesh</span></p><p><span style="font-weight:400;font-size:36pt;"> 𝕻𝖊𝖗𝖐𝖘</span></p><ul><li><span style="font-weight:400;font-size:14pt;">Juggernaut 5/5</span></li><li><span style="font-weight:400;font-size:14pt;">Well Fitted</span></li><li><span style="font-weight:400;font-size:14pt;">Tower of Strength</span></li><li><span style="font-weight:400;font-size:14pt;">Barbarian 5/5</span></li><li><span style="font-weight:400;font-size:14pt;">Champion's Stance</span></li><li><span style="font-weight:400;font-size:14pt;">Deep Wounds 3/3</span></li><li><span style="font-weight:400;font-size:14pt;">Steel Smithing</span></li><li><span style="font-weight:400;font-size:14pt;">Dwarven Smithing</span></li><li><span style="font-weight:400;font-size:14pt;">Orcish Smithing</span></li><li><span style="font-weight:400;font-size:14pt;">Ebony Smithing</span></li><li><span style="font-weight:400;font-size:14pt;">Daedric Smithing</span></li><li><span style="font-weight:400;font-size:14pt;">Novice Destruction</span></li><li><span style="font-weight:400;font-size:14pt;">Apprentice Destruction</span></li><li><span style="font-weight:400;font-size:14pt;">Adept Destruction</span></li><li><span style="font-weight:400;font-size:14pt;">Expert Destruction</span></li><li><span style="font-weight:400;font-size:14pt;">Augmented Flame 2/2</span></li><li><span style="font-weight:400;font-size:14pt;">Augmented Frost 1/2</span></li><li><span style="font-weight:400;font-size:14pt;">Augmented Shock 2/2</span></li><li><span style="font-weight:400;font-size:14pt;">Enchanter 5/5</span></li><li><span style="font-weight:400;font-size:14pt;">Insightful Enchanter</span></li><li><span style="font-weight:400;font-size:14pt;">Corpus Enchanter</span></li><li><span style="font-weight:400;font-size:14pt;">Fire Enchanter</span></li><li><span style="font-weight:400;font-size:14pt;">Frost Enchanter</span></li><li><span style="font-weight:400;font-size:14pt;">Storm Enchanter</span></li><li><span style="font-weight:400;font-size:14pt;">Extra Effect</span></li><li><span style="font-weight:400;font-size:14pt;">Novice Alteration</span></li><li><span style="font-weight:400;font-size:14pt;">Apprentice Alteration</span></li><li><span style="font-weight:400;font-size:14pt;">Adept Alteration</span></li><li><span style="font-weight:400;font-size:14pt;">Expert Alteration</span></li><li><span style="font-weight:400;font-size:14pt;">Alteration Dual Casting</span></li><li><span style="font-weight:400;font-size:14pt;">Mage Armor 3/3</span></li><li><span style="font-weight:400;font-size:14pt;">Magic Resistance 3/3</span></li><li><span style="font-weight:400;font-size:14pt;">Stability</span></li><li><span style="font-weight:400;font-size:14pt;">Atronach</span></li><li><span style="font-weight:400;font-size:14pt;">Novice Conjuration</span></li><li><span style="font-weight:400;font-size:14pt;">Apprentice Conjuration</span></li><li><span style="font-weight:400;font-size:14pt;">Adept Conjuration</span></li><li><span style="font-weight:400;font-size:14pt;">Expert Conjuration</span></li><li><span style="font-weight:400;font-size:14pt;">Master Conjuration</span></li><li><span style="font-weight:400;font-size:14pt;">Summoner 2/2</span></li><li><span style="font-weight:400;font-size:14pt;">Atromancy</span></li><li><span style="font-weight:400;font-size:14pt;">Elemental Potency</span></li><li><span style="font-weight:400;font-size:14pt;">Necromancy</span></li><li><span style="font-weight:400;font-size:14pt;">Dark Souls</span></li><li><span style="font-weight:400;font-size:14pt;">Twin Souls</span></li></ul><p><span style="font-weight:400;font-size:36pt;"> 𝕸𝖔𝖉𝖘</span></p><ul><li><span style="font-weight:400;font-size:14pt;">Conquest of Skyrim (I used it as a story expansion, though it is not necessary by any means.)</span></li><li><span style="font-weight:400;font-size:14pt;">If you can find a mod that let's you fight Aedra and Daedra, go for it.</span></li></ul><p><span style="font-size:36pt;"> 𝕼𝖚𝖊𝖘𝖙𝖘/𝕽𝖔𝖑𝖊𝖕𝖑𝖆𝖞 𝕯𝖊𝖙𝖆𝖎𝖑𝖘</span></p><ul><li><span style="font-size:14pt;">Do the <strong>Main Questline</strong>, as killing the firstborn of Akatosh is the first step in your quest for vengeance.</span></li><li><span style="font-size:14pt;">Avoid any Daedric Quests, as they assist the Daedra, who helped dethrone you.</span></li><li><span style="font-size:14pt;">Your goal is power, which either the <strong>Companions</strong> or <strong>Lord Harkon in the Dawnguard Questline</strong> can help you with, though the Companions worship a Daedric Prince, so that might not be the best choice for roleplay reasons.</span></li><li><span style="font-size:14pt;">The <strong>College of Winterhold</strong> can help you improve your arcane might.</span></li><li><span style="font-size:14pt;">Avoid the Dark Brotherhood. While you are tainted, you do not kill for pleasure. Then again, why not <strong>Destroy the Dark Brotherhood</strong>?</span></li><li><span style="font-size:14pt;">If you have found a mod to fight the Divines and Daedra, use it. This will only enrich your experience, though I could not find such a mod. I play on Xbox, so PC players might have an easier time with this.</span></li></ul></div>Event Build [Lore of the Ancients]: The Last Hollowfanghttps://TheSkyForge.ning.com/groups/tes-character-building/forum/the-last-hollowfang2023-02-16T03:30:03.000Z2023-02-16T03:30:03.000ZHalkaunhttps://TheSkyForge.ning.com/members/Halkaun<div><p style="text-align:center;"><span style="font-size:18pt;"><strong>2E 851 - Moongrave Fane - Elsweyr</strong></span><span style="font-size:18pt;"><strong><a href="{{#staticFileLink}}10967588863,RESIZE_1200x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10967588863,RESIZE_710x{{/staticFileLink}}" alt="10967588863?profile=RESIZE_710x" width="1039" height="170" /></a></strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">The clatter of steel echoed through the ancient temple; J'Raksa's ears twitched as the yells of battle greeted them. This was the end, the Undaunted were here and there was no turning back. With a roar, Sahrotnax was awake, the wounded dovah being drained of his blood to empower the vampiric clan. The young vampire didn't know what to do, he was inexperienced and unfamiliar with battle, and there was no way he could face the experienced fighters that were quickly approaching. </span><span style="font-size:12pt;">Shame rose within him as he took his subsequent actions, he sheathed his dagger and turned to run toward the ritual chamber. He was fleeing. </span></p><p style="text-align:left;"><span style="font-size:12pt;">Entering the chamber, he could see Grundwulf and Nisaazda preparing for the ritual to empower the reckless Nord. J'Raksa grabbed a vial of the crimson dragon blood and slipped through the passage at the rear of the chamber, he was gone, he had survived.</span></p><p style="text-align:center;"><span style="font-size:18pt;"><strong>3E 196 - Wayrest - High Rock</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">Almost two hundred and fifty years had passed, J'Raksa had searched for more survivors, but it was increasingly clear that he was the last of his clan. Many years after his escape, he finally mustered the courage to drink the vial of dragon blood, but unexpectedly, he felt nothing. No surge of power, no great enhancement of his vampiric abilities, nothing. One thing he did realize, he could now sense the presence of dragons, but as the years passed, he began to realize that they were disappearing one by one.</span></p><p style="text-align:center;"><span style="font-size:18pt;"><strong>4E 201 - Cheydinhal - Cyrodiil</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">J'Raksa awoke in his lair outside Cheydinhal. He could sense a dragon, but this one was different, it made the blood in his veins burn with power. Skyrim, it was coming from Skyrim. He immediately set north, this must be investigated...</span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}10967595264,RESIZE_1200x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10967595264,RESIZE_710x{{/staticFileLink}}" alt="10967595264?profile=RESIZE_710x" width="1029" height="184" /></a></span></p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Character</strong></span></p><p style="text-align:left;"><span style="font-size:14pt;">Name: J'Raksa</span></p><p style="text-align:left;"><span style="font-size:14pt;">Race: Khajiit Vampire</span></p><ul><li style="text-align:left;"><span style="font-size:10pt;">Sacrosanct Passive - Misfortune: You bring bad luck. In combat, your enemies within 50 feet have a 5% chance per second to trip and fall.</span></li></ul><p style="text-align:left;"><span style="font-size:14pt;">Age: 698 <span style="font-size:8pt;">(19 at the time of his clan's destruction in 2E 851)</span></span></p><p style="text-align:left;"><span style="font-size:14pt;">Specialties: Blood Magic & Alchemy</span></p><p style="text-align:left;"><span style="font-size:14pt;">Standing Stone: The Serpent Stone</span></p><p style="text-align:left;"><span style="font-size:14pt;">Stat Distribution: 2/2/1</span></p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Mods</strong></span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Required Mods:</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3928" target="_blank">Sacrosanct</a></strong> - This is a complete vampirism overhaul, adding a lot of depth to the curse.</span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Optional Mods:</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/266" target="_blank">Unofficial Patch</a></strong> - This is just a general quality-of-life improvement, no major character mechanics are reliant on these bug fixes. </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1469" target="_blank">Acquisitive Soul Gems Multithread</a></strong> - This allows you to collect souls more efficiently, preventing large gems from being filled with small souls.</span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/13048" target="_blank">PapyrusUtil SE</a> - Required for the above mod.</span></li><li style="text-align:left;"><span style="font-size:16px;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/32444" target="_blank">Address Library for SKSE</a> - Required for the above mod.</span></li><li><span style="font-size:12pt;"><a href="https://skse.silverlock.org/" target="_blank">SKSE</a> - Required for the above mod.</span></li></ul><p style="text-align:center;"><span style="font-size:18pt;"><strong>Quests</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>College of Winterhold</strong> - Before J'Raksa can hunt down Alduin, he must prepare himself. What better way than to strengthen his magical abilities? It may be unlikely, but perhaps the College can provide him with some additional insight. </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Main Questline</strong> - J'Raksa can sense the dragons and yearns for their power. He will hunt them down, not caring who he uses to reach his goal. The realization that he is Dovahkin only reinforces his belief that his destiny is to obtain the dragon's power for himself.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Dawnguard</strong> <span style="font-size:8pt;">(Volkihar Vampire Clan)</span> - Although he holds no loyalty to this ancient clan, he does sense their great power and chooses to mix their blood with his own to enhance his vampiric abilities. <span style="font-size:8pt;">(I recommend starting this as soon as possible as an easy way to obtain vampirism and the Vampire Lord ability)</span></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>A Night to Remember</strong> - His clan's history of Sangiin <span style="font-size:8pt;">(Sanguine)</span> worship allowed him to immediately sense the true identity of the drunken stranger. Eager to aid the Blood Cat, J'Raksa plays along with the game, eventually obtaining a great Daedric artifact.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Obtaining Additional Powerful Artifacts</strong> - Many magical objects are scattered throughout Skyrim, these artifacts would greatly aid the Khajiit in his quest for power.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Blue Blood </strong><span style="font-size:8pt;">(Sacrosanct)</span> - Where is the fun in preying on the weak? Feeding on some of the strongest individuals in Skyrim (Ulfric, Elenwen, etc.) grants up to 7 additional abilities. After your first feeding, you receive the Blue Blood quest, marking all targets with strong blood on the map.</span></p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Perks</strong></span><span style="font-size:12pt;"><br /> <a href="{{#staticFileLink}}10967619694,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}10967619694,RESIZE_710x{{/staticFileLink}}" alt="10967619694?profile=RESIZE_710x" width="923" height="520" /></a></span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Alchemy</strong></span></p><p style="text-align:left;"><span style="font-size:16px;">Your primary focus. The Hollowfang were renowned for their mastery of Alchemy. Useful potions will be listed below.</span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Destruction</strong></span></p><p style="text-align:left;"><span style="font-size:16px;">This will be where the majority of your damage will be, but due to Blood Magic not falling under one of the three elements, you will only be grabbing the Novice-Expert perks. </span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>One-Handed</strong></span></p><p style="text-align:left;"><span style="font-size:16px;">Your secondary source of damage. </span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Conjuration</strong></span></p><p style="text-align:left;"><span style="font-size:16px;">Where would a vampiric master of Blood Magic be without the ability to raise conquered enemies and bend them to your will?</span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Enchanting</strong></span></p><p style="text-align:left;"><span style="font-size:16px;">698 years is a long time to live. What better way to spend your time than studying how to imbue your equipment with powerful enchantments?</span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Sneak</strong></span></p><p style="text-align:left;"><span style="font-size:16px;">A vampire preys on the blood of the living. In order to avoid widespread ridicule, feeding must be done in secret. Sneaking up on your enemies is the best way to do this.</span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Sacrosanct Perks</strong></span></p><p style="text-align:left;"><span style="font-size:16px;">The Sacrosanct mod adds a lot of passives and abilities to your vampirism. You gain more of these perks the longer you live as a vampire. Below are the suggested perks. During my playthrough, I was only able to reach 30 days as a vampire. As you progress, choose whichever you feel is appropriate.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Harvest Moon</strong> - Draining a victim also creates a Potion of Blood for later use.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Night of the Wolf</strong> - Able to sneak feed on people who are not detecting you.<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>King Among Kine</strong> - You no longer lose any powers when feeding.</span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Vampire Lord Perks</strong></span></p><p style="text-align:left;"><span style="font-size:16px;">Below are the suggested perks to gain as you advance your Vampire Lord ability. These are also added or changed by the Sacrosanct mod.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Power is Power</strong> - All attributes (Health, Magicka, Stamina) are increased by <strong>50</strong> points as Vampire Lord. Choose an attribute (Magicka) to further increase by <strong>100</strong> points.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Unearthly Will</strong> - Blood Magic, Night Powers, the Raze spell in your right hand, and Hemomancy in mortal form cost 25% less. The Vampiric Drain spell in mortal form costs 50% less.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Astral Poison</strong> - Attacks in melee form deliver an unnatural toxin, dealing 25 points of poison damage and absorbing 50 points of Magicka over 5 seconds.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Mist Form</strong> - Night Power: Morph into a dark mist for 15 seconds, becoming undetectable and invulnerable but unable to fight while regenerating 25 points of Health, Magicka, and Stamina per second. (Magicka cost: 50, cooldown: 30 seconds)</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Amaranth</strong> - Vampire's Seduction works on vampires. Able to Drain humanoid vampires to disintegrate them and absorb their power. Your reward for this depraved act is a 30% bonus to combat and social skills while weaker vampires flee from you, for 5 minutes.</span></p><p style="text-align:left;"><span style="font-size:16px;">(Any additional perks required to reach the above or beyond these that you feel appropriate.)</span></p><p style="text-align:center;"><span style="font-size:18pt;"><strong style="font-size:18pt;">Equipment</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">Vampire Armor (color of choice) - Enchanted with Fortify Destruction & Magicka Regen.<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;">Vampire Gauntlets - Enchanted with Fortify Magicka.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Vampire Boots - Enchanted with Resist Fire.</span></p><p style="text-align:left;"><span style="font-size:12pt;">**Vampire Hood - Enchanted with Fortify Magicka.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Gold Necklace of Choice - Enchanted with Fortify Magicka.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Gold Ring of Choice - Enchanted with Fortify One-Handed.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Ebony Sword - Enchanted with Firey Soul Trap.</span></p><p style="text-align:left;"><span style="font-size:12pt;">**Ebony Crossbow - Enchantment of choice, mostly used to deliver poisons to dragons and fleeing enemies. <span style="font-size:8pt;">(Can be found in Ironback Hideout)</span></span></p><p style="text-align:center;"><span style="font-size:18pt;"><strong style="font-size:18pt;">Potions</strong></span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Helpful Potions:</strong></span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Fortify Health + Restore Health</strong> - Blue Mountain Flower + Wheat</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Fortify Magicka + Restore Magicka</strong> - Creep Cluster + Red Mountain Flower + Tundra Cotton</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Regenerate Health + Regenerate Magicka</strong> - Garlic + Namira's Rot + Salt Pile</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Regenerate Health + Invisibility</strong> - Luna Moth Wing + Vampire Dust</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Resist Magic + Invisibility</strong> - Luna Moth Wing + Nirnroot + Tundra Cotton</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Regenerate Magicka + Resist Fire + Resist Frost + Restore Magicka</strong> - Fire Salts + Moon Sugar + Snowberries</span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Poisons:</strong></span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Damage Health + Ravage Health + Weakness to Poison</strong> - Deathbell + Giant Lichen + Skeever Tail</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Damage Health + Slow</strong> - Deathbell + River Betty</span></p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Spells</strong></span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Mortal Form</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong> SPELLS:<br /> </strong>Vampiric Drain<strong><br /> </strong>**Choking Grasp<br /> **Strangulation<br /> **Touch of Death<br /> **Hangman's Noose<br /> *Blood Seed<br /> *Blood Brand<br /> *Blood Garden<br /> *Blood Scourge<br /> *Blood Ankh<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>LESSER POWERS:<br /> </strong>*Vampire's Seduction - 1/day - Silently bewitches a person up to level 10 for 30 seconds, calming them and allowing you to feed.</span><br /> <span style="font-size:12pt;">*Vampire's Sight - At will - Improved night vision. Cast again to disable.</span><br /> <span style="font-size:12pt;">*Vampire's Will - 1/day - Clouds a person's mind for 120 (Sated) to 15 (Blood Starved) seconds, ending combat and making them unlikely to detect you while sneaking.</span><br /> <span style="font-size:12pt;">*Vampiric Drain - Spell - Absorb 5 (Sated) to 20 (Blood Starved) points of Health per second from the target.</span></p><p style="text-align:left;"><span style="font-size:12pt;">*Blood Cauldron - At will - Expend some of your Vampiric blood to replenish Health, Magicka, and Stamina, becoming thirstier.</span><br /> <span style="font-size:12pt;">...when Thirsty, turns into...</span><br /> <span style="font-size:12pt;">*Blood Revel - At will - In combat, gain 25% bonus attack damage and spell effectiveness for 120 seconds or until combat ends, but activate Wassail.</span></p><p style="text-align:left;"><span style="font-size:12pt;">*Nightwalk - At will - Send forth a mist for 15 seconds. Use it again to teleport to its location. The maximum range is 100 feet.</span><br /> <span style="font-size:12pt;">...when Parched, turns into...<br /> </span><span style="font-size:12pt;">Obfuscate - 1/day - Blend into your surroundings, gaining unbreakable invisibility for 60 seconds.</span></p><p style="text-align:left;"><span style="font-size:12pt;">*Vampire's Command - At will - When talking to unoccupied people, adds new dialogue options that must be obeyed. Lasts 60 seconds.</span><br /> <span style="font-size:12pt;">...when Blood Starved, turns into...</span><br /> <span style="font-size:12pt;">*Flaywind - 1/day - Target person within 10 feet flees while vampire bats absorb 25 Health per second for 30 seconds. If the target dies, counts as feeding.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>DRAGON SHOUTS:</strong><br /> Aura Whisper - Northwind Summit, Valthume, Volunduud<br /> Dismay - Dead Crone Rock, Lost Tongue Overlook, Shalidor's Maze<br /> Drain Vitality - Arcwind Point, Dimhollow Crypt, Forgotten Vale<br /> Soul Tear - Learned from Durnehviir each time you summon him.<br /> Summon Durnehviir - Soul Cairn</span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Vampire Lord Form</strong></span></p><p style="text-align:left;"><span style="font-size:16px;">*Raze - Cast a wave of blood that cuts through targets in a line, absorbing 15 (level 5) to 25 (level 50) Health and dealing 50 (level 5) to 150 (level 50) additional magic damage.</span></p><p style="text-align:left;"><span style="font-size:16px;">*Lord's Servant - Reanimate a level 25 (level 5) to 50 (level 50) corpse for 60 seconds.</span></p><p style="text-align:left;"><span style="font-size:16px;">*Bats - Dash in your direction of movement. (2 charges)</span></p><p style="text-align:center;"><span style="font-size:16px;"><strong>* = Sacrosanct<br /> ** = Creation Club</strong></span></p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Closing</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">I had a lot of fun with this build, it gets really strong as you progress through vampirism, so I recommend keeping your difficulty setting set decently high. Shout out to <a href="https://theskyforge.ning.com/members/Saronis" target="_blank">Saronis</a> and <a href="https://theskyforge.ning.com/members/Furrion17" target="_blank">Furrion 17</a> for the inspiration that I borrowed from some of their previous builds, as well as everyone on Discord for their assistance in the lore and gameplay.</span></p></div>[Event Build: Lore of the ancients] The Crimson Struggler - Skyrim AE Two-Handed Buildhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/even-build-lore-of-the-ancients-the-crimson-struggler-skyrim-anni2023-02-15T14:38:46.000Z2023-02-15T14:38:46.000ZAxel CdRmhttps://TheSkyForge.ning.com/members/AxelCdRm<div><p style="line-height:100%;margin-bottom:0cm;" align="center"><span style="font-size:14pt;"><span style="font-style:normal;"><span style="text-decoration:none;"><strong><a href="{{#staticFileLink}}10967821871,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10967821871,RESIZE_710x{{/staticFileLink}}" alt="10967821871?profile=RESIZE_710x" width="679" /></a><br /> « </strong></span></span><strong>Magic is, by its very nature, volatile and dangerous. Unless you can control it, it can and will destroy you </strong></span><span style="font-size:large;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="font-size:14pt;"><strong>» </strong></span><br /> <span style="font-size:14pt;"><strong> - Tolfdir</strong></span><br /> <br /> </span></span></span><strong><em><span style="font-size:medium;"><span style="text-decoration:none;">THE CRIMSON STRUGGLER</span></span></em><span style="font-size:large;"><span style="font-style:normal;"><span style="text-decoration:none;"> <br /> </span></span></span><em><span style="font-size:medium;"><span style="text-decoration:none;">Skyrim Anniversary Edition Two-Handed Character Build<br /> <br /> <br /> <br /> </span></span></em></strong></p><p style="line-height:100%;margin-bottom:0cm;"><span style="font-size:14pt;">The Crimson Struggler is a veteran of the legion traumatized by his vision of Apocrypha. He will use his determination and talents as blacksmith and enchanter to overcome his fear of magic and save Tamriel. <br /> <br /> <br /> <a href="{{#staticFileLink}}10968232089,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10968232089,RESIZE_710x{{/staticFileLink}}" alt="10968232089?profile=RESIZE_710x" width="710" /></a><br /> </span></p><p style="line-height:150%;margin-bottom:0cm;"><span style="font-size:14pt;">The Crimson Struggler grew up in the mountains of High Rock. He was the son of the chief tribe but he had no interest in taking the lead of the fortress, he prefered to let his olders brothers take their chance against their father because his interest was elsewhere. He was a blacksmithing maniac, he loved nothing more than the idea to craft things with his hands. He spent entire days in the mines of the fortress, harvesting ores and even more ti<span style="font-style:normal;">me with his </span><span style="font-style:normal;">mother at the forge. You see, smithing </span><span style="font-style:normal;">always had a very important place in and we often said than an orc</span><span style="font-style:normal;"> first learns to wield a hammer in her mother's womb. </span><span style="font-style:normal;">But this young boy was on a whole other level. For him, smithing was a way of life and he considered a day when he didn’t spent enough time at the forge was considered a day wasted. </span><span style="font-style:normal;">Although he wasn’t the best blacksmith in High Rock or even in the fortress, he was bold and hard working and his efforts made him earn the respect of his mother and the rest of the tribe. <br /> <br /> When he became an adult he became bored of </span><span style="font-style:normal;">orcish smithing and wanted to learn more and know how others peoples around the world forge their weapons and armors. To avoid hurting his mother feelings, he seek a reason to leave the fortress and came the conclusion that joigning the legion was the best motive he has. He was given permission to leave by the chief fortress and join the nearest city to inlist in the legion. </span><span style="font-style:normal;">While he was naturally gifted in combat, the legion determited that he would be more usefull as one of their official blackmisth so they decided to give him a teacher but he quickly realise that he had nothing to teach him. So, the teacher decided </span><span style="font-style:normal;">to send him to </span><span style="font-style:normal;">Bruma to meet a skilled enchanter who lived here. </span><span style="font-style:normal;"><br /> <br /> While the young Struggler was hesistant about working with a mage and the old man was a bit sinister the two ended up appreciationg each other compagny, </span><span style="font-style:normal;">and with practice the young Struggler became a skilled enchanter.</span> <span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">Despite the cultural barrier that separates them, they found a lot of interests and common points. Being two </span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">craftmens</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;"> only interested </span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">by</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;"> their art. </span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">And t</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">he old mage was happy to have some company, he was always kind and patient with the young orc and treated him like a member of his family. One day, the orc was called by the legion to fight a powerful gang of bandits in the hills near Kvatch. Seeing this mostly as an opportunity to demonstrate his skills as a blacksmith and </span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">enchanter</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">, the orc was ecstatic, he packed his </span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">provisions</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">, said goodbye to the old mage and went to Kvatch. <br /> <br /> The fight against the bandits was a real carnage, on both sides. The bandits were able to resist for almost two years thanks to their number, their wealth and the control of their environment. The soldiers of the legion d</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">ied </span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">like flies and the </span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">crafting</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;"> skills of The Struggler were not enough. He had to fight with all his might to keep his life and protect his comrades, but he never gave up, no matter how strong </span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">the</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;"> bandits were, </span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">how bloody his armor was</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;"> or how desperate the situation was. Because of this, his comrades gave him the nickname </span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">of</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;"> Crimson </span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">Struggler</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">. <br /> <br /> When he returned to </span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">Bruma</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">, he was totally exhausted and demoralized. The violence of the conflict had left him scars from which he would probably never be able to</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;"> recover</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;"> completely. At that moment, nothing would have made him happier than sharing a hot stew with his master. But to his surprise, he found the house empty, everything was still in its place and all the rooms were clean. The Crimson Struggler then entered his master's </span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">workshop</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;"> and found dozens of books spread out on the floor. He thought that one of his books would probably explain where his master had gone</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">, and so </span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">he </span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">spent the </span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">whole day reading the books scattered on the ground and found nothing. Until h</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">e found</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;"> a strange black book with a rough cover and worn pages. He took it and tentacles pierced his eyes and dug into his skull. He was assailed by horrible visions, things beyond anything he could imagine and had nothing to do with reality. He saw misshapen</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;"> creatures</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">, monstrous structures made of books, and oceans of poison under nightmarish skies. The orc snaps back to reality and slams the book against a wall. He was all shaking and drenched in sweat. He spent the night locked in the workshop, the dagger in his hand and watching for the slightest shadow, afraid to see a monster there. <br /> <br /> <span style="font-size:14pt;">At dawn, the orc calmed down and was overcome with shame. How could he have been so stupid? He had spent the last two years fighting for his life but how could a simple illusion have terrified him so much? One of the books caught his attention and he started to read it. His master </span></span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">made researches about</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;"> Apocrypha, the realm of Hermaeus Mora, </span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">Daedric prince</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;"> of knowledge, secrets and fate. Had he seen Apocrypha in his vision? He remembered his master once t</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">old</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;"> him that Mora was </span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">worshiped </span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">by the ancient </span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">nords</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;"> of Skyrim. Maybe he would learn there what happened to him. With no further leads, the Crimson Struggler packed up some supplies and </span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;">went to</span></span><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;"> Skyrim.<br /> <br /> <a href="{{#staticFileLink}}10968681469,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10968681469,RESIZE_710x{{/staticFileLink}}" width="710" alt="10968681469?profile=RESIZE_710x" /></a><br /> <span class="HwtZe" lang="en" xml:lang="en"><span class="jCAhz ChMk0b"><span class="ryNqvb">The roleplay begins when The Crimson Struggler is captured by the Legion and sent to Helgen to be executed.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">At this time, he spent the previous months haunted by his visions of Apocrypha and his war traumas.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">He had forgotten what made him happy two years ago and didn't even try to explain to the soldiers that he was a veteran of the legion, he was so exhausted that he thought death would free him from his painful thoughts</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">But when he thought he could rest in peace, he was saved by a dragon.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">After fleeing Helgen with Hadvar, he meets his uncle, Alvor, who also happens to be a blacksmith.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">Seeing him work, The Crimson Struggler regains hope and wakes up "What would my father say he was there?</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">He thinks to himself, i am the son of an orc fortress leader and a legion soldier.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">People depend on me and I have no right to time to waste for such nonsense.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">»</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">He immediately goes to Whiterun to seek the help of the jarl and eventually he discovers that he is Dragonborn.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">This revelation comes as a shock to him.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">He isn't a nord and never had anything to do Skyrim.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">He decides to join the Greybearbs as quickly as possible, the evidence is piling up and now it's a truth for him, he's a dragonborn.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">He is aware that this role will lead him to face enemies with abilities beyond his imagination, but also and above all, to face mages.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">Even though he is traumatized by what he saw in his master's workshop, he remains a stubborn orc and to admit that he has emotions and fears would be a shame for him.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">But he knows that he must face his traumas if he wants to be able to face his enemies.</span></span> </span></span></span></span></p><p style="line-height:150%;margin-bottom:0cm;"><span style="font-size:14pt;"><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;"><span class="HwtZe" lang="en" xml:lang="en"><span class="jCAhz ChMk0b"><span class="ryNqvb"><br /> Rather than looking for someone to talk about his problems, he decides to use his skills as a blacksmith and an enchanter to face his fear of magic.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">He thinks getting in touch with enchanted artifacts and sources of magic is the best way to deal with his fear of sorcery, much like you would wet your neck before going for a swim.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">He joins the college of Winterhold to learn more enchanting techniques and spends a lot of time in the Arcanerum to learn more about magic.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">Over time he regains his confidence, he crafts more and more effective equipment which allows him to face the most dangerous threats in Skyrim.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">For this character, I was very inspired by Isaac Clarke, the protagonist of the Dead Space games.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">Isaac is nothing more than a normal human being, he has to face lovecraftians monsters which could gut him effortlessly.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">But thanks to his sheer determination and talent for crafts, he is abble to deal with those abominations of nature without losing his mind, while others wouldn't stand a chance against them.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">Because Skyrim is a poorly written and directed game.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">It's hard to remember that you are facing creatures and problems which are beyond a common person's imagination: dragons, undeads and creatures from other monstrous dimensions.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">Things than, let's face it, most of us wouldn't probably even dare to face.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">Which make The Crimson Struggler even more incredible.</span></span> <br /> <br /> <span class="jCAhz ChMk0b"><span class="ryNqvb">In the arcaneum, The Crimson Struggler eventually find a book called The Doors of Oblivion which reveal him what happened to his former master.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">This book deal with the tale of Morian Zenas, a once skilled scholar of the mage guild of Cyrodiil who traveled to many realms of Oblivion.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">One day he decided to explore Apocrypha, the realm of Hermaeus Mora.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">To keep contact with Nirn, Zenas communicates telepathically with his apprentice, but his expedition went horribly wrong.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">With time, Zenas wanted to spend more and more time in Apocrypha, he spent years in this realm and his messages became strange and incomprehensible.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">At the end, Zenas's apprentice received nothing more than strange gibberish and he never saw his master again.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">The Crimson Struggler closed the book with anger and dissapointment.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">Any hopes he had to one day see his master again where crushed.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">He knew that he met the same fate as Morian Zenas.</span></span> <br /> <br /> <span class="jCAhz ChMk0b"><span class="ryNqvb">After that, he decides to use his role as dragonborn to prevent peoples from accessing sources of magic too dangerous and he's later given the title of archmage at the college of Winterhold.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">Note than the archmage, isn't actually the one who directs the College of Winterhold, this is the role of the master wizard which Tolfdir inherit, not you.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">And your role as archmage is to rule on everything related to magic in Skyrim.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">A role The Crimson Struggler can totally endorse.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">He understands magic, he just limit himself to enchanting and a few restoration basics because he doesn't care about spell casting.</span></span> <br /> <br /> <span class="jCAhz ChMk0b"><span class="ryNqvb">Obviously, both Dragonborn and Dawnguard DLCs are fitting for him.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">He joins the Dawnguard to fight the threat vampires represent to Skyrim but he's forced to become a vampire to go the Soul Cairn with Serena.</span></span> <span class="jCAhz ChMk0b"><span class="ryNqvb">Considering what his master went trough, it make sense for him to not risk to doom is soul to spent the rest of eternity in Oblivion. He isn't comftorbable with that decision at all and has every attention to cure himself when Skyrim will be sure, but for now, he will need his vampiric powers to protect Tamriel. He will also spent a lot of time in Apocrypha to plunder this realm from its knowledge and wealth. Seek the daedric artefacts, join the legion to put an end to the civil war, help every orc fortress with everything they might need and take every opportunity to improve its crafts and help peoples. The cause from the anniversary edition is also fitting for him.</span></span></span><br /> <br /> <a href="{{#staticFileLink}}10967838690,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10967838690,RESIZE_710x{{/staticFileLink}}" alt="10967838690?profile=RESIZE_710x" width="710" /><br /> </a></span></span></span><span style="font-size:14pt;">This section is the reason i wrote this build. The Crimson Struggler is a two-handed warrior who fight as a standard warrior like this but his power come from his crafting skills. </span><br /> <span style="font-size:14pt;"> This build require a lot of creativity to be fun and engaging. I decided to roleplay a few abilities as an extension of his talents for crafting with the end goal of mimicking the capacities of Isaac Clarke.</span><br /> <br /> <span style="font-size:14pt;"> <strong>Vampiric Grip (Telekinesis)<br /> </strong><span style="font-weight:normal;">There is a glitch in the game that allows you to use Vampiric Grip in human form. </span><span style="font-weight:normal;">This is extremely usefull and open a world of possibilites. There a lot of videos explaining how to do this but i recommand this one : <br /> <a href="https://www.youtube.com/watch?v=ESnWmcySirI">https://www.youtube.com/watch?v=ESnWmcySirI</a><br /> </span><span style="font-weight:normal;">I roleplayed this to be a power up The Crimson Struggler added to its armor. Isaac also have this ability in his games. But instead of using it only on objets and body parts of severed corpses. You can use it on ennemies. This open up a world of possiblities. We will dive a bit futher in the special moves section of the video. </span><span style="font-weight:normal;"><br /> Because it's a feature from his armor and not a true spell. We will only rely on magicka from it's armor to use it. <br /> <br /> </span><strong>Bloodskale Blade // Dawnguard Rune Hammer <br /> </strong><span style="font-weight:normal;">These two weapons each have a unique effect which make them more versatile than others weapons in the game. The Hammer cast a fire rune that explode and deal damage to any ennemy who walk on it. And the sword cast a powerfull energy blast when you do a power attacks. Keep in mind that these effects are super uniques and can be use when you’re using the Become Etheral shout without breaking the shout. </span><span style="font-weight:normal;"><br /> In the roleplay, this represent The Crimson Struggler adding features to those unique weapons and making them reach their full potential. Imagine Isaac switching modules of his weapons when the situation call for it. <br /> <br /> </span><strong>Slow Time<br /> </strong><span style="font-weight:normal;">The slow time shout is roleplayed as The Crimson Struggler enchanting his armor with special magic so that he can gain unatural reflexes when he need to. For the Dead Space theme, it represent the Stasis, temporarily slowing down ennemies to cut them down to pieces with precise cuts. <br /> <br /> The three special skills listed above work in synergy. The Crimson Struggler doesn’t have a huge health pool so you will need to manage your ressources carrefully and think about what weapons and spells you will need to be successfull. In good scenarios, you will be abble to make insane combos and dismember groups of ennemies all by yourself. <br /> </span><span style="font-weight:normal;">So be creative and have fun !<br /> <br /> <br /> CREATING THE CHARACTER<br /> For his weapons, The Crimson Struggler will carry the two unique weapons: The Bloodskall Blade and The Dawnguard Rune Hammer. But he will also carry a self crafted one-handed axe: <br /> <strong>Eorlund's Shame (Skyforge Steel War Axe)</strong><br /> <strong>Fiery Soul Trap + Huntsman's Prowess<br /> </strong>You will only use this weapon when you need to get souls for your enchantements. Because he isn't morally evil, you will only use it on animals which explain why i put this rarely use enchantement Huntsman's Prowess, which make you deals more damage to animals, instead of a more popular enchantement such as Fire Damage. </span></span><br /> <br /> <span style="font-size:14pt;"><strong> Armor</strong> </span><br /> <span style="font-size:14pt;"> For this character i opted for an armor that reflect his work and way of life. A life that force him to get his hands dirty, risk his life and fight to get what he wants. <br /> <br /> </span><a href="{{#staticFileLink}}10967849887,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10967849887,RESIZE_710x{{/staticFileLink}}" alt="10967849887?profile=RESIZE_710x" width="647" /></a><span style="font-size:14pt;">This create the look of a brutal warrior. The ring should be enchanted with Two-Handed and Fortify Block. </span><br /> <br /> <span style="font-size:14pt;"> <strong>Spells</strong> </span><br /> <span style="font-size:14pt;"> Restoration : Close Wounds </span><br /> <span style="font-size:14pt;"> Vampiric Grip</span><br /> <br /> <span style="font-size:14pt;"><strong> Stats and Perks spread</strong> <br /> Ratio: 0;1;3 </span><br /> <span style="font-size:14pt;"> It’s important for a warrior like The Crimson Struggler to have a high pool of stamina for power attacks and cast rune with the Dawnguard rune hammer. If you play effectively. Using this character tools and ability you won't need a huge pool of health because you won't be hit often. </span><br /> <span style="font-size:14pt;"> Magicka isn’t perk because this build should rely on enchantements to cast spells.</span><br /> <br /> <span style="font-size:14pt;"> Race : Orc + Vampire </span><br /> <span style="font-size:14pt;"> Orc for the roleplay and the ability Berserker Rage. Vampire only for Vampire Grip, Sight, and the buffs that came with it such as frost resistance. </span><br /> <br /> <span style="font-size:14pt;"> Standing Stone : The Lady </span><br /> <span style="font-size:14pt;"> This stone conteract the negatives effects of being a vampire as it had a boost to health and stamina regen.<br /> <br /> <br /> LEVEL 40 PERKS <br /> Two-Handed <br /> Barbarian (5/5) <br /> Champion's Stance <br /> Great Critical Charge <br /> Devastating Blow <br /> Sweep<br /> <br /> Block <br /> Shield Wall (3/5) <br /> Quick Reflexes <br /> Power Bash <br /> Deadly Bash<br /> Disarming Bash<br /> <br /> Smithing <br /> Steel Smithing <br /> Arcane Blacksmith <br /> <br /> Heavy Armor <br /> Juggernaut (3/5)<br /> <br /> Destruction <br /> Novice - Apprentice <br /> Rune Master <br /> <br /> Restoration <br /> Novice - Adept<br /> Recovery (2/2)<br /> Regeneration <br /> Respite <br /> <br /> Enchanting <br /> Enchanter (5/5)<br /> Insightful Enchanter <br /> Corpus Enchanter<br /> Extra Effect <br /> </span><br /> <a href="{{#staticFileLink}}10968232689,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10968232689,RESIZE_710x{{/staticFileLink}}" alt="10968232689?profile=RESIZE_710x" width="710" /></a><br /> <span style="font-size:14pt;"><strong>1 – Juggernaut </strong></span><br /> <span style="font-size:14pt;"><strong> Marked for Death + Berserker Rage + Sweep + Skull Crusher </strong></span><br /> <span style="font-size:14pt;"> This move is the result of his service in the legion and struggle to keep his life. With his brute force and sheer determination he pave himself a way to victory. </span><br /> <br /> <span style="font-size:14pt;"><strong> 2 - Stasis Module </strong></span><br /> <span style="font-size:14pt;"><strong> Slow Time + Vampiric Grip + Fire Rune + Fall Damage</strong> </span><br /> <span style="font-size:14pt;"> A versatile move than can be change depending on the situation and what you need. First cast Slow time, then use Vampiric Grip to move ennemies to spots you wan’t. Then cast a fire rune with your hammer. They will fall and take damage from both the rune and the fall. </span><br /> <br /> <span style="font-size:14pt;"><strong> 3 – Tactical Dismemberment </strong></span><br /> <span style="font-size:14pt;"><strong> Aura Whisper + Vampire’s Sight + Vampiric Grip</strong> </span><br /> <span style="font-size:14pt;"> First go to a position of advantage, far away from the battlefield. Then use Aura Whisper and Vampire’s Sight to see your ennemies as far as possible and then use Vampiric Grip to attract them to you, defensless and at your mercy. </span><br /> <span style="font-size:14pt;"> This is really usefull when you need to reduce a groupe before going up close and personal with them. </span><br /><br /><a href="{{#staticFileLink}}10968680888,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10968680888,RESIZE_710x{{/staticFileLink}}" width="679" alt="10968680888?profile=RESIZE_710x" /></a></p><p style="line-height:100%;margin-bottom:0cm;"><span style="font-size:14pt;">And with that we are going to wrap up. The first Dead Space game always have been one of my favorite games of all times and it’s been a long time since i had the idea to make a tribute in Skyrim to this build. </span><br /> <span style="font-size:14pt;"> I hope you like read this build and you will give it a try. See you soon, on my Skyforge page ! </span></p><p style="line-height:150%;margin-bottom:0cm;"><span style="font-size:14pt;"><span lang="en-us" xml:lang="en-us"><span style="font-style:normal;"><br /> <br /> <br /> <br /> <br /> <br /> <br /> </span></span></span></p></div>Event Build: The Scream Conductorhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/event-build-the-scream-conductor2023-01-31T08:35:43.000Z2023-01-31T08:35:43.000ZJazzfortheSoulhttps://TheSkyForge.ning.com/members/JazzfortheSoul<div><p style="text-align:center;"><span style="font-size:10pt;"><em>“That night, she came into our hold. Holding an arsenal of wicked-looking staves, armed with countless destructive spells of all elements, she massacred us. We did not know why she attacked us that night. The only thing we remembered, was that once the scream broke out, she smiled… pleasurably…”</em></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}10951905658,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951905658,RESIZE_710x{{/staticFileLink}}" alt="10951905658?profile=RESIZE_710x" width="710" /></a></span> </p><p style="text-align:left;"><em><span style="font-size:12pt;"><a href="{{#staticFileLink}}10951902852,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951902852,RESIZE_400x{{/staticFileLink}}" alt="10951902852?profile=RESIZE_400x" width="225" /></a></span></em><span style="font-size:10pt;">Hello and welcome to my first build here in Skyforge. For this event, taking inspiration from the lore of Ancient Ayleids, I chose to build a sinister mage of an Ayleid descendant whose sole desire is to turn Skyrim into her stage, a sea of grief and fear. Please keep in mind that this is an ‘unorthodox’ approach to vampire and mage build. Lastly, any kind of suggestion or comment is highly appreciated. With that being said, I hope you enjoy the build!</span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}10951903466,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951903466,RESIZE_180x180{{/staticFileLink}}" alt="10951903466?profile=RESIZE_180x180" width="90" /></a></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}10951910866,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951910866,RESIZE_710x{{/staticFileLink}}" alt="10951910866?profile=RESIZE_710x" width="710" /></a></span><span style="font-size:12pt;"><a href="{{#staticFileLink}}10951904681,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951904681,RESIZE_710x{{/staticFileLink}}" alt="10951904681?profile=RESIZE_710x" width="710" /></a></span><span style="font-size:10pt;">Born with an extraordinary talent, the gift of ‘Domination’, the young Scream Conductor always excelled at everything she did. The realm of Arcane Arts was where her talent truly shines. She dominated all her friends and peers, and they would always submit to her cleverness. As perfect as one could be, she is wicked; a cursed child. She feels no sympathy and has an obsession to hear the agonizing screams of others.</span></p><p><span style="font-size:10pt;">It all began when her ancestors’ clan retreated to Summerset Isles after the Allesians’ rebellion. Once residents of Abargalas, they worshipped Molag Bal, the Daedric Prince of Domination and Enslavement. At Buraniim Isles they called it their new home along with their new associate, the Worm Cultists. For long ages, they had been discriminated against and segregated by their Altmer brethren. Once the Dominion took over the power in Summerset Isles, they were forced to go into their hiding place.</span></p><p><span style="font-size:10pt;">The clan Elders prayed to Molag Bal and asked for the return of the Ayleids. Molag Bal answered them. He will bestow them the true dominator, the one who will lead the Ayleids back to their glorious days. When she was born, the Elders knew the Conductor was a gift from Molag Bal. Blessed by Molag Bal’s power, she is destined to rule, dominate, and enslave other races under his name; to spread the Daedric Prince’s influence across Tamriel.</span></p><p><span style="font-size:10pt;">The Elders nurtured her, brainwashed her, and prepared her to fulfill her sinister destiny. When the time came, when she reached adulthood, the Elders sent her to Skyrim. They gave her a duty; to retrieve the artifact of Molag Bal, the Daedric Prince of Enslavement, to retrieve the artifact of Manimarco, the King of Worms, to lead the long-slumber vampire clan, the Volkihar, and to eradicate the power of the Dominion, the Thalmor.</span></p><p><span style="font-size:10pt;">Thus, she began her journey. A psychopathic and sadistic Heartland Elf blessed by the Daedric Prince Molag Bal. Skyrim was her first stage, where she would later be known as ‘The Scream Conductor’. With her grandeur yet wicked magic, she performed a spectacle; a concert of terror with her victims as the instruments, and their screams as the melodies.</span></p><p><span style="font-size:10pt;"><strong>Roleplay Principles:</strong> <em>Arrogance, Dominance, </em>and <em>Sadism</em></span></p><p> </p><p> </p><p style="text-align:left;"><span style="font-size:12pt;"><em><a href="{{#staticFileLink}}10951906657,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951906657,RESIZE_180x180{{/staticFileLink}}" alt="10951906657?profile=RESIZE_180x180" width="90" /></a></em></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><em><a href="{{#staticFileLink}}10951906680,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951906680,RESIZE_710x{{/staticFileLink}}" alt="10951906680?profile=RESIZE_710x" width="710" /></a></em></span><span style="font-size:10pt;"><strong>Difficulty:</strong> <em>Adept</em> or <em>Expert</em> early game, <em>Master</em> or <em>Legendary</em> late game</span></p><p><span style="font-size:10pt;"><strong>Crafting:</strong> no</span></p><p><span style="font-size:10pt;"><strong>Mods:</strong> not necessary</span></p><p><span style="font-size:10pt;"><strong>Version:</strong> <em>Anniversary Edition</em></span></p><p><span style="font-size:10pt;"><strong>Personal Restrictions:</strong> no restoring Health or Magicka potions, no healing spells, no necromancy, no <em>Vampire Lord</em> power</span></p><p><span style="font-size:10pt;">The restrictions are of course my own personal cup of tea. I also wanted to make the character have her own standpoint of view; where someone who was tasked to be a vampire chooses to not use her vampire power at all due to her arrogance. To some extent, she still worships the deity that first bestowed this power to the mortal, but her arrogance overrun her religious belief; thus, deep within her heart, she actually sees the power as more of a nuisance than an actual gift. <em>Vampire Lord</em> power serves only as a catalyst of the plot.</span></p><p><span style="font-size:10pt;"> </span></p><p style="text-align:center;"><span style="font-size:10pt;"><em>“I am a follower of Lord Molag Bal. But, above anything else, I follow my own path. I believe that my power is enough to lay chaos in this frozen wasteland. You may call me too self-confident; yes, I am confident. You may call me arrogant; yes, I am arrogant. To me, using the Vampire Lord power would mean I fully submit myself to Lord Molag Bal. Perhaps I am a heretic? Maybe. Who knows? But so far, His judgment has not been bestowed upon me. ”</em></span></p><p style="text-align:center;"><span style="font-size:10pt;"><em>“The sole reason I agreed to receive this power in the first place was because of my mission. Those weaklings in the Volkihar clan relied too much on the power granted by Lord Molag Bal. Yet, even with such power, they only achieved so little in centuries. Absolutely pathetic. I would have slaughtered them myself if it is not for my great patience.”</em></span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><em><a href="{{#staticFileLink}}10951907868,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951907868,RESIZE_180x180{{/staticFileLink}}" alt="10951907868?profile=RESIZE_180x180" width="90" /></a></em></span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><em><a href="{{#staticFileLink}}10951907680,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951907680,RESIZE_710x{{/staticFileLink}}" alt="10951907680?profile=RESIZE_710x" width="710" /></a><a href="{{#staticFileLink}}10951908097,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951908097,RESIZE_710x{{/staticFileLink}}" alt="10951908097?profile=RESIZE_710x" width="710" /></a></em></span><span style="font-size:12pt;"><em><a href="{{#staticFileLink}}10951908297,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951908297,RESIZE_180x180{{/staticFileLink}}" alt="10951908297?profile=RESIZE_180x180" width="140" /></a></em><span style="font-size:10pt;"> <em>“Wealth? My knowledge is my wealth. Honor and glory? Only the fools who enjoy them. Triumphant Victory? Little do I care. What I seek and want the most is a symphony of screams. Screams of agony and despair as I orchestrate and conduct them into beautiful music. Thus, I will channel my sadistic desire and hobby wherever I may be. I do not show favoritism to my prey. Every scream is equally beautiful to my ears.”</em></span></span></p><p style="text-align:center;"><span style="font-size:10pt;"><em>“Yet, as sinister, stubborn, and arrogant as I may be; I… I am nothing but a little child in front of my clan Elders. A child who could not say ‘no’, who could not grow up and choose her own destiny. More pathetically, I understand this well. I understand this feeling of helplessness, of wanting to… ‘grow up’. Even if my desire is to be free and simply obliterate everything in my path, I could not be free from my family clan and the duty they gave me. Pathetic.”</em></span></p><p style="text-align:center;"><span style="font-size:10pt;"><em>“I may be wicked, and maybe doomed to die a painful death since I chose this path. Even so, I do not care; as I am ready. Always ready. Should a righteous knight, a divine judgment, or Lord Molag Bal himself come to slay me; I will face them directly, and greet the death with a smile. But before that time comes, let me indulge myself in this blissful feeling of tormenting others and making them scream my name.”</em></span></p><p><span style="font-size:10pt;"> </span></p><p><span style="font-size:10pt;">The Scream Conductor is a natural-born psychopath. She could not feel sympathy nor understand the ‘socially constructed morality’. She always thought that there is nothing wrong with killing people or trampling the weak. That is just how the world revolves around her. Even so, she still has a weak side, and that is her ‘immaturity’ and inability to escape her family clan. She was always faced with the heavy doctrine given by her clan since she was little, and it certainly impacted her psychology.</span></p><p><span style="font-size:10pt;">This weak side explains Molag Bal’s plan for her. The Daedric Prince does not want the Conductor to be just another mindless follower. He wants her to be this ultra-violent, dominant, and arrogant individual yet possess a weakness; thus can still be made into submission. Molag Bal feels thrilled to conquer and corrupt the Conductor, to essentially make her into his champion and also the <em>Daughter of Coldharbour</em>. As once she is slain, her soul will be placed in Coldharbour, Molag Bal’s realm, and she will become his possession.</span></p><p> </p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}10951909878,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951909878,RESIZE_180x180{{/staticFileLink}}" alt="10951909878?profile=RESIZE_180x180" width="90" /></a></span></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}10951910454,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951910454,RESIZE_710x{{/staticFileLink}}" alt="10951910454?profile=RESIZE_710x" width="710" /></a><span style="font-size:10pt;"><em>“Some of my clan members pursue the more… ‘tamer’ arcane arts. Others hide in the shadow. But I, I chose the path of total destruction; the never-ending apocalyptic magic.”</em></span></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><a href="{{#staticFileLink}}10951919490,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951919490,RESIZE_192X{{/staticFileLink}}" alt="10951919490?profile=RESIZE_192X" width="185" /></a></em></span><span style="font-size:12pt;"><em><a href="{{#staticFileLink}}10951911656,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951911656,RESIZE_710x{{/staticFileLink}}" alt="10951911656?profile=RESIZE_710x" width="710" /></a></em><span style="font-size:10pt;"><strong>Destruction & Alteration: </strong>The Ayleids believed that Nirn was composed of four elements; earth, water, air, and light. They were also the early progenitor of the Alteration school. Pursuing the path of chaotic and destructive magic while also being a descendant of the ancient Ayleid, it only makes sense that the Conductor is the master of both Alteration and Destruction.</span></span></p><p><span style="font-size:10pt;"><strong>Conjuration: </strong>The Ancient Ayleids were also known to make pacts with various Daedric Princes to call upon Daedra armies. These armies aided them in controlling the slaves and during the battle with each other and the rebellions. To imitate this capability, some perks are invested in Conjuration. After all, the Conductor is Molag Bal’s chosen one. Even other beings in Oblivion would submit to her and heed her call.</span></p><p><span style="font-size:10pt;"><strong>Restoration: </strong>This skill was chosen primarily to get the infamous <em>Necromage</em> bonus, boost the Magicka, and also to cut the cost of the <em>Greater Ward</em> There are only two perks that benefit the Conductor from the Necromage effect; <em>‘Magic Resistance’</em> and <em>‘Recovery’</em>. You would want to <strong>become a vampire first</strong> and take the Necromage perk before picking those two perks for the effect to apply.</span></p><p><span style="font-size:10pt;"><strong>Why no Illusion? </strong>In my experience, Illusion does not synergize well with the approach of an aggressive mage play-style. Spells like <em>‘Fear’</em> and <em>‘Rout’</em> can be roleplayed as if your opponents were so afraid upon seeing the Conductor, but it is not worth it to spend 5 to 6 skill perks for that sole reason. There are other better and easily accessible crowd control methods. The perk <em>‘Aspect of Terror’ </em>also makes some of the new CC fire spells become too OP.</span></p><p><span style="font-size:10pt;"> </span></p><p><span style="font-size:10pt;">If you wish to play beyond level 40, I suggest investing some points into Alchemy and grabing the perks <em>‘Alchemist’</em>, <em>‘Physician’</em>, <em>‘Poisoner’</em>, and <em>‘Benefactor’</em>. Potions and poisons that help enhance your destructive magic power could be helpful if you are playing on a higher difficulty. <strong>It is highly suggested to not abuse the looping system of Enchanting and Alchemy</strong>. Other skills do not really relate to the mechanics and some would just be straight-up broken and make the game feels far too easy.</span></p><p><span style="font-size:10pt;">Some points should be put into Health first in the early game so the Conductor does not get easily trashed by stronger enemies. I stopped at 150 Health and followed the 3:1:0 ratio. The ratio enabled the Conductor to still perform her grandeur arts of magic combos while having enough Health to not make her feel extremely fragile. Her base stats at level 40 are 450 Magicka / 190 Health / 100 Stamina.</span></p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}10951915455,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951915455,RESIZE_400x{{/staticFileLink}}" alt="10951915455?profile=RESIZE_400x" width="215" /></a></span><a href="{{#staticFileLink}}10951920294,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951920294,RESIZE_710x{{/staticFileLink}}" alt="10951920294?profile=RESIZE_710x" width="710" /></a><span style="font-size:10pt;">The Ayleids believed the world was composed of four elements; earth, water, air, and light. They considered their Altmer brethren’s belief of fire as a weak and corrupt form of light. However, due to her great passion and curiosity in the realm of the arcane, the Conductor managed to learn and master her Altmer brethren’s magic of fire element, even when the other clan members opposed her.</span></p><p><span style="font-size:10pt;">She seeks the true power of destruction, and none should tell her which one is right and wrong. She still feels attached to her clan but refuses to give her great passion in the art of the arcane. She is a vampire, but would not submit to her new weakness, even if it could hurt her. Nothing could scare her, even the death itself.</span></p><p><span style="font-size:10pt;">Following this roleplay, the spells, shouts, and powers are roleplayed and classified according to each of the elements they represent. Many spells with the element of light are categorized under the Restoration school. Since the Conductor only uses two Restoration spells, the element of shock is roleplayed instead as another form of the light element. Of course, all of the Destruction spells could be classified under their related element; but here, I only show some of the spells I frequently use:</span></p><p><span style="font-size:10pt;"> </span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}10951914492,RESIZE_180x180{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10951914492,RESIZE_180x180{{/staticFileLink}}" alt="10951914492?profile=RESIZE_180x180" width="100" /></a><span style="font-size:10pt;"><strong>Alteration: </strong>Ash Shell, Ash Rune</span></span></p><p><span style="font-size:10pt;"><strong>Conjuration: </strong>Conjure Ash Spawn, Conjure Ash Guardian</span></p><p><span style="font-size:10pt;"><strong>Powers:</strong> Bones of the Earth, Root of Power</span></p><p> </p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}10951915061,RESIZE_180x180{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10951915061,RESIZE_180x180{{/staticFileLink}}" alt="10951915061?profile=RESIZE_180x180" width="109" /></a></strong><span style="font-size:10pt;"><strong>Destruction:</strong> Frost Rune, Frost Cloak, Ice storm, Icy Spear, Unbounded Freezing, Wall of Frost, Blizzard</span></span></p><p><span style="font-size:10pt;"><strong>Conjuration: </strong>Conjure Frost Atronach</span></p><p><span style="font-size:10pt;"><strong>Shouts:</strong> Frost Breath, Ice Form</span></p><p><span style="font-size:10pt;"><strong>Power:</strong> Waters of Life</span></p><p><span style="font-size:10pt;"> </span></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}10951915069,RESIZE_180x180{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10951915069,RESIZE_180x180{{/staticFileLink}}" alt="10951915069?profile=RESIZE_180x180" width="80" /></a></strong><span style="font-size:10pt;"><strong>Destruction:</strong> Whirlwind Cloak</span></span></p><p><span style="font-size:10pt;"><strong>Conjuration:</strong> Any of the ghostly or astral summons</span></p><p><span style="font-size:10pt;"><strong>Shouts:</strong> Become Ethereal, Cyclone, Slow Time, Unrelenting Force, Whirlwind Sprint</span></p><p><span style="font-size:10pt;"><strong>Power:</strong> North Wind</span></p><p><span style="font-size:10pt;"> </span></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}10951915891,RESIZE_180x180{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10951915891,RESIZE_180x180{{/staticFileLink}}" alt="10951915891?profile=RESIZE_180x180" width="105" /></a></strong><span style="font-size:10pt;"><strong>Destruction:</strong> Lightning Rune, Chain Lightning, Lightning Cloak, Thunderbolt, Unbounded Storms, Wall of Storms, Lightning Storm</span></span></p><p><span style="font-size:10pt;"><strong>Restoration: </strong>Greater Ward</span></p><p><span style="font-size:10pt;"><strong>Conjuration: </strong>Conjure Storm Atronach</span></p><p><span style="font-size:10pt;"><strong>Shout:</strong> Stormcall</span></p><p><span style="font-size:10pt;"> </span></p><p><span style="font-size:10pt;"><strong><a href="{{#staticFileLink}}10951916697,RESIZE_180x180{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10951916697,RESIZE_180x180{{/staticFileLink}}" alt="10951916697?profile=RESIZE_180x180" width="90" /></a></strong><strong>Destruction:</strong> Fire Rune, Elemental Blast, Incinerate, Mara’s Wrath, Unbounded Flames, Fire Storm</span></p><p><span style="font-size:10pt;"><strong>Conjuration: </strong>Conjure Flame Atronach, Flaming Familiar</span></p><p><span style="font-size:10pt;"><strong>Shout:</strong> Fire Breath</span></p><p><span style="font-size:10pt;"><strong>Power:</strong> Sun Flare</span></p><p><span style="font-size:10pt;"> </span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}10951917478,RESIZE_180x180{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10951917478,RESIZE_180x180{{/staticFileLink}}" alt="10951917478?profile=RESIZE_180x180" width="115" /></a><span style="font-size:10pt;"><strong>Destruction:</strong> Touch of Death</span></span></p><p><span style="font-size:10pt;"><strong>Alteration:</strong> Paralysis Rune, Ebony Flesh, Paralyze, Dragonhide, Mass Paralysis</span></p><p><span style="font-size:10pt;"><strong>Restoration: </strong>Poison Rune</span></p><p><span style="font-size:10pt;"><strong>Conjuration: </strong>Necromancer Ritual</span></p><p><span style="font-size:10pt;"><strong>Black Book: </strong>Mora’s Boon, Secret of Arcana</span></p><p><span style="font-size:10pt;"> </span></p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}10951940462,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951940462,RESIZE_180x180{{/staticFileLink}}" alt="10951940462?profile=RESIZE_180x180" width="90" /></a></span></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}10951917883,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951917883,RESIZE_710x{{/staticFileLink}}" alt="10951917883?profile=RESIZE_710x" width="710" /></a><span style="font-size:10pt;"><em>“These apparels show nothing but my prowess. Armors are only for those who are too cowardly and weak to face the death.”</em></span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><em><a href="{{#staticFileLink}}10951918463,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951918463,RESIZE_710x{{/staticFileLink}}" alt="10951918463?profile=RESIZE_710x" width="710" /></a></em><span style="font-size:10pt;">*Apologize, I forgot to change the Bonehawk Amulet, so consider it as an aesthetic purpose only.</span></span></p><p style="text-align:left;"><span style="font-size:10pt;">The Daedric Staff of the Forefathers unfortunately can only be obtained from random leveled chests or bought from Neloth. Feel free to use the inventory reset glitch on Neloth if you desire one. If you do not want the extra effort, simply skip it; other conjured summons work just fine. For the final look, I suggest prioritizing Diadem of the Savant, Robe of the Lich, and Staff of Hasedoki first.</span></p><p><span style="font-size:10pt;">For early gears, any level of enchanted robe and hood works fine (even the Novice ones you find in Helgen). Any ring of Fortify Magicka or Destruction also works wonders. The necklace could be any level of Fire Resistance, preferably the Firewalker one once you hit level 40. Another option is to equip the Sovereign Band and Warlock Mark from the quest ‘Arms of Chaos’ located in Skytample Ruins just north of the College of Winterhold.</span></p><p><span style="font-size:10pt;">Two of the Ayleid’s artifacts, Welkynd and Varla Stones, are added in AE. Unfortunately, Welkynd Stone recovers Magicka completely and I had to restrict myself from using it. The Varla stone, however, is an absolute must in your inventory. It works as another Azura Star and synergizes extremely well with the soul-trapping effect of the Staff of Hasedoki.</span></p><p> </p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}10951919287,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951919287,RESIZE_180x180{{/staticFileLink}}" alt="10951919287?profile=RESIZE_180x180" width="90" /></a></span></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}10951919458,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951919458,RESIZE_710x{{/staticFileLink}}" alt="10951919458?profile=RESIZE_710x" width="710" /></a><span style="font-size:10pt;"><em>“Many of my enemies said that I am a coward, that mages are cowards. Using spells from a safe distance while also healing themselves. It is quite funny to think how quickly they changed their perspective as I spat on their dismembered corpse.”</em></span></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><a href="{{#staticFileLink}}10951921486,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951921486,RESIZE_710x{{/staticFileLink}}" alt="10951921486?profile=RESIZE_710x" width="710" /></a></em><span style="font-size:10pt;">Your main purpose as a Scream Conductor is simple; <strong>to wreak havoc and chaos in the flashiest way imaginable while your enemies scream in terror</strong>. All magic, abilities, and staves should be fully explored and utilized to achieve this goal. Your final goal is not to look for the most efficient way to kill your enemies but to find <strong>the most creative and grandeur killing methods</strong>. You know that you are already a good Conductor when you manage to find the synergy between different spells, shouts, and staves to make a fabulous spectacle of a bloody concert.</span></span></p><p><span style="font-size:10pt;">I constructed these simple and basic combat moves that hopefully could help you to better explore her full potential. These combat moves serve more as a basis and are of course only my own suggestions. You are free to use the battle moves only as a reference or play the Scream Conductor however you want with your creativity.</span></p><p><span style="font-size:10pt;"> </span></p><p style="text-align:center;"><span style="font-size:10pt;"><strong>- Preparations -<br /> </strong></span></p><p style="text-align:center;"><span style="font-size:10pt;">Before every battle, it is suggested to cast <em>‘Ebony Flesh’</em> or <em>‘Dragonhide’</em> followed by summoning one or two Ancestral Ghost(s) or any summons you prefer.</span></p><p style="text-align:center;"><span style="font-size:10pt;"> </span></p><p style="text-align:center;"><span style="font-size:10pt;"><strong>- Basic Attacks -<br /> </strong></span></p><p style="text-align:center;"><span style="font-size:10pt;">All of the spells within the Destruction school can be utilized as your main weapons. <em>‘Icy Spear’</em> and <em>‘Chain lightning’</em> are a must-try. Dual casting <em>‘Elemental Blast’</em> is an absolute… blast. Dual casting <em>‘Mara’s Wrath’</em> or <em>‘Lightning Cloak’</em> followed by <em>‘Unbounded Storms’</em> is also a reliable method to target multiple enemies at once. Try to experiment with different spells as well. Even if some spells are weaker than the others, they can still be useful if utilized correctly.</span></p><p style="text-align:left;"><span style="font-size:10pt;"> </span></p><p style="text-align:center;"><span style="font-size:10pt;"><strong>- Defense -<br /> </strong></span></p><p style="text-align:center;"><span style="font-size:10pt;">The Conductor’s primary defensive means are by relying on the <em>‘Ebony Flesh’</em> or <em>‘Dragonhide’</em> spell as well as casting <em>‘Greater Ward’</em>. If you run out of Magicka, simply equip the Staff of Hasedoki to create a ward that reduces spell damage by 40 points. This defensive method is particularly useful when defending against a ranged enemy, either an archer or any spell-casting creature. The Shout <em>‘Become Ethereal’</em> is also a really powerful method to temporarily turn the Conductor invincible.</span></p><p style="text-align:left;"><span style="font-size:10pt;"> </span></p><p style="text-align:center;"><span style="font-size:10pt;"><strong>- Healing -<br /> </strong></span></p><p style="text-align:center;"><span style="font-size:10pt;">The Conductor’s only method of healing is by casting <em>‘Touch of Death’</em> to drain her enemies and/or even her own allies’ Health (follower or conjured summons). This method makes for a more unique and role-friendly experience as a sinister mage who would not hesitate to turn her ally into her property. As her Health pool is considerably small, a single cast of <em>‘Touch of Death’</em> should be sufficient to fully restore her Health. This is also the reason why healing potions and spells become almost unnecessary.</span></p><p style="text-align:left;"><span style="font-size:10pt;"> </span></p><p style="text-align:center;"><span style="font-size:10pt;"><strong>- Recovering Magicka -<br /> </strong></span></p><p style="text-align:center;"><span style="font-size:10pt;">Recovering Magicka can be simply done by distancing yourself or using the Staff of Hasedoki for its staggering and knock-back effects. Immobilizing all the enemies such as using paralysis is also an option as your Magicka will temporarily regenerate at a normal speed rate, similar to when you are not engaged in combat until the enemies return to normal.</span></p><p style="text-align:left;"><span style="font-size:10pt;"> </span></p><p style="text-align:center;"><span style="font-size:10pt;"><strong>- Crowd Control -<br /> </strong></span></p><p style="text-align:center;"><span style="font-size:10pt;">Perhaps one of the most overpowered abilities of this kind of play-style. Crowd control is extremely useful when a large number of enemies charging in your direction at once. The Staff of Sheogorath and <em>‘Unbounded Freezing’</em>, <em>‘Mass Paralysis’</em>, <em>‘Paralysis Rune’</em>, <em>‘Ash Rune’</em>, and <em>‘Whirlwind Cloak’</em> spells are some of my preferred crowd control methods to keep the Conductor safe from a direct hit.</span></p><p style="text-align:left;"><span style="font-size:10pt;"> </span></p><p style="text-align:center;"><span style="font-size:10pt;"><strong>- Fluidity and Creativity -<br /> </strong></span></p><p style="text-align:center;"><span style="font-size:10pt;">Once you are familiar with or even have mastered the basic combat mechanics, it is time to advance your level and become the Scream Conductor. The Conductor does not simply throw OP magic like dual-casted <em>‘Elemental Blast’</em> all the time. No, she performs arts; extravagant and deadly arts. To put it simply, this final stage requires you to find your own synergy between different spells and powers to create something wondrous to see. To perform your own concert while your enemy screams and begs for mercy.</span></p><p style="text-align:center;"><span style="font-size:10pt;"><iframe title="YouTube video player" src="https://www.youtube.com/embed/MRvlHZ4_2fo" width="560" height="315" frameborder="0" allowfullscreen=""></iframe> </span></p><p style="text-align:center;"><span style="font-size:10pt;">Of course, you do not need to do these kinds of fancy combat controls all the time, but it is encouraged to try it every once in a while. Although such combat control definitely needs some practice to get used to, and certainly this approach of play-style is not for everyone, this is the heart of the build. You are the conductor, the one who rules and operates how your concert works. With your magical power, you can turn every dungeon, fort, cave, and even hold into your own stage. Nothing can limit you but your creativity.</span></p><p style="text-align:center;"><span style="font-size:10pt;"> </span></p><p style="text-align:center;"><span style="font-size:10pt;"><strong>Why no necromancy?</strong></span></p><p style="text-align:center;"><span style="font-size:10pt;">“<em>Why not play with the dead you say? Are you joking? They feel no pain. They do not react to anything. They do not SCREAM. They are boring. At what point using them could satisfy me? None.”</em></span></p><p style="text-align:center;"><span style="font-size:10pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><em><a href="{{#staticFileLink}}10951924285,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951924285,RESIZE_180x180{{/staticFileLink}}" alt="10951924285?profile=RESIZE_180x180" width="155" /></a></em><em>“<span style="font-size:10pt;">Very well. As you have shown your utmost will and endurance, allow me to show you my full splendors. Do me a favor and scream your lungs out until the concert is over.”</span></em></span></p><p style="text-align:left;"><span style="font-size:10pt;"> </span></p><p style="text-align:left;"><span style="font-size:10pt;">Simply put, this is the main thing you should try to achieve when playing as the Conductor. Instead of listing every spell combo I have experimented with, I encourage you to explore the realm of Skyrim magic yourself, to see its beauty and potential. To give an idea, I provide one of the magic combos that are not only deadly but also look grandeur and chaotic (to me at least, haha).</span></p><p><span style="font-size:10pt;">Try different magic spells. Try to combine them. Try to find the synergy you like and chain up a combo. See which ones strike your fancy and are more chaotic and spectacular. After all, this build is about <strong>finding the most creative, chaotic, bloody, extravagant, and grandeur-killing methods</strong>.</span></p><p><span style="font-size:10pt;"> </span></p><p style="text-align:center;"><span style="text-decoration:underline;font-size:10pt;"><strong>Apocalyptic Cacophony</strong></span></p><p style="text-align:center;"><span style="font-size:10pt;"><em>Dragonhide</em> +<em> Root of Power</em> + <em>Potion of Fortify Destruction</em> (Optional) + <em>Stromcall</em> + <em>Mara’s Wrath</em> + <em>Unbounded Storms</em> + <em>Unbounded Freezing</em> + <em>North Wind</em></span></p><p style="text-align:center;"><span style="font-size:10pt;"><iframe title="YouTube video player" src="https://www.youtube.com/embed/zcxUSOArrIE" width="560" height="315" frameborder="0" allowfullscreen=""></iframe> </span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}10951926668,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951926668,RESIZE_180x180{{/staticFileLink}}" alt="10951926668?profile=RESIZE_180x180" width="90" /></a></span> </p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}10951927693,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951927693,RESIZE_710x{{/staticFileLink}}" alt="10951927693?profile=RESIZE_710x" width="710" /></a><em>“Little did the Elders know that I already had another plan in mind. I will enjoy Skyrim to the fullest. I will raise chaos and wreak havoc wherever I walk the land. I will make many enemies and they will tremble in fear and scream their souls out. None shall ever feel safe again whenever they hear someone’s scream, as I will be there, performing my grandeur and bloody concert.”</em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><a href="{{#staticFileLink}}10951929082,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951929082,RESIZE_710x{{/staticFileLink}}" alt="10951929082?profile=RESIZE_710x" width="710" /></a></em><span style="font-size:10pt;">Now, what would a powerful and sinister mage do when she suddenly lost her power upon arriving in Skyrim and was nearly beheaded during the Helgen incident? Well, of course, she will try to regain her power again. The Conductor’s magical power is her arsenal; her tool to spread chaos and terror. Therefore, it would be rational to seek a way to quickly regain her lost power.</span></span></p><p style="text-align:left;"><span style="font-size:10pt;">My suggestion would be to join the College of Winterhold early. Joining the College early grants easy access to acquire various spells. Working on the College’s quests, other quests, or even progressing the main ones are all viable options. Most of the Conductor’s magical skills would easily level up while you progress the game casually until she is optimized and ready to begin her true concert of screams.</span></p><p style="text-align:left;"><span style="font-size:10pt;">I was quite surprised by how reliable the Conductor was even in the early game stage with low AR and limited basic spells. Spells like <em>‘Flames’</em>, <em>‘Sparks’</em>, <em>‘Oakflesh’</em>, <em>‘Lesser Ward’</em>, and <em>‘Conjure Flame Atronach’</em> are all great for early game. The Altmer’s racial ability, <em>‘Highborn’</em>, also helps to manage the Conductor’s Magicka when encountering stronger enemies. Some of the CC additions could be easily accessed early to make the Conductor feels much more powerful. The Staff of Hasedoki and the Ancient Spells are my preferences.</span></p><p style="text-align:left;"><span style="font-size:10pt;">The Mage stone is used in the early stage to help the skills level up faster. I found out that her Destruction and Alteration skills leveled quite quickly while Restoration and Conjuration lacked a bit since I only used the conjuring and warding spells. If you encounter the same problem, you could of course choose to power-level Conjuration and Restoration to get the necessary perks. But, in all honesty, the later perks of Conjuration and Restoration would serve more as extra flavors to the build rather than the core focus once you have mastered the basic mechanics, so no need to worry to rush and power-level those two skills.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}10951930090,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951930090,RESIZE_180x180{{/staticFileLink}}" alt="10951930090?profile=RESIZE_180x180" width="115" /></a><a href="{{#staticFileLink}}10951930100,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951930100,RESIZE_710x{{/staticFileLink}}" alt="10951930100?profile=RESIZE_710x" width="710" /></a><span style="font-size:10pt;">Roleplaying the Conductor is simple. You just have to be as sinister as possible. Oh, you see a traveling bard on your road? Make him sing and electrocute him to ashes. Oh, you see that Winterhold needs some real renovations? Burn the entire town and its residents so you can turn Winterhold into a relic; a more sentimentally valuable place than withered run-down shacks. Oh, you encounter Nazeem and he asks you if you ever go to the Cloud District? Well, you know what to do.</span></span></p><p><span style="font-size:10pt;">Another thing to enhance your roleplaying experience as an arrogant and wicked mage is by picking the disrespect or mockery option when engaged in a conversation (except during Molag Bal’s quest). Using the shout Throw Voice on a knocked-down enemy is also a great experience as if the Conductor mocks her prey’s pathetic state. The Conductor is a lone wolf, but if you must bring a follower for reasons, make sure to also slay your follower after you are done with the business.</span></p><p><span style="font-size:10pt;">To conclude the journey and fulfill the destiny of the Conductor in Skyrim, you will have to remove your sense of video game humanity. Spread as much chaos and turn the frozen land into a literal dead land. Kill as many NPCs as possible. Spare only a few so they could tell your tale. Her destiny is to enslave others, but not particularly in the same way as the Ancient Ayleids. No, she enslaves others with terror and fear and she does this in the flashiest and most grandeur ways possible.</span></p><p><span style="font-size:10pt;"> </span></p><p style="text-align:center;"><span style="font-size:10pt;"><em>“‘Why-,’ do you ask? Why did I torment you and make you suffer? Silly human. Just like you do not need a reason to breathe, I myself need no reason to inflict pain and harm on others.”</em></span></p><p style="text-align:center;"><span style="font-size:10pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><a href="{{#staticFileLink}}10951930887,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951930887,RESIZE_180x180{{/staticFileLink}}" alt="10951930887?profile=RESIZE_180x180" width="130" /></a></em><span style="font-size:10pt;"><strong>College of Winterhold:</strong> The reason to join the College is simply to learn deeper into the arcane arts – which is her most prominent field, to uncover the Eye of Magnus, and to slay Ancano. After completing all the necessary quests within the college, as usual, you could always betray the college and massacre most of the students and lecturers. The Conductor simply joins a faction if it benefits her, and the thing that benefits her the most is hearing the screams of the said faction members.</span></span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>The Dark Brotherhood: </strong>The faction offers opportunities to kill and torment more preys. With its vast connections, the Conductor could very much use this to satisfy her sadistic desire. Another option is to simply kill Astrid and slay the rest of the Dark Brotherhood, as she dares to kidnap you and act all arrogant. Make them know who the more dominant one is.</span></p><p style="text-align:left;"><span style="font-size:10pt;"> </span></p><p style="text-align:left;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}10951931698,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951931698,RESIZE_180x180{{/staticFileLink}}" alt="10951931698?profile=RESIZE_180x180" width="95" /></a><a href="{{#staticFileLink}}10951932687,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951932687,RESIZE_710x{{/staticFileLink}}" alt="10951932687?profile=RESIZE_710x" width="710" /></a><strong>Main Objectives:</strong> <em>Retrieve the Bloodworm Helm</em>, <em>Retrieve the Mace of Molag Bal</em>, <em>Lead the Volkihar Clan</em>, and <em>Win the Civil War</em> (Stormcloak’s Side)</span></p><p><span style="font-size:10pt;">In chronological order, those objectives are the missions of the Scream Conductor in Skyrim. The quests are pretty straightforward and self-explanatory. During the Civil War quest lines, you could roleplay the scenario where the Conductor does not actually take the Stormcloak’s side. Instead, she could very much annihilate the entire empire legion alone or even lead the Volkihar clan to start the blood party (simply take a vampire follower).</span></p><p><span style="font-size:10pt;">While her missions in Skyrim are the duty given by the clan Elders, the Conductor’s desires are vastly different. Not only to become the champion of Molag Bal, not only to become the Daughter of Coldharbour, not only to defeat the Thalmor; she wants more, way more. She wants to hear many screams, torment others, and change the frozen land into a literal dead land. Therefore, on her way to finish her missions, you could always do other quests as well.</span></p><p><span style="font-size:10pt;">Sinister quests that help the Conductor channels her sadistic desire or those that weaken the power of Thalmor such as <strong>‘Missing in Action’</strong> and <strong>‘A New Source of Stalhrim’</strong> are highly suggested. Of course, such quests have to be ended with a blood bath. The New CC quest<strong> ‘The Cause’</strong> adds new locations of Ancient Ayleid’s catacombs and Oblivion and is perfect for the Conductor. Other Daedric Prince’s quests can still be done as long as you pick the mockery option.</span></p><p><span style="font-size:10pt;">Quests that lean more toward a ‘good morality’ alignment can still be done as long as they fulfill these two criteria; the quest lets you kill thing(s), and is given by an ‘Unprotected NPC’ (or they become ‘Unprotected’ once you complete their quest). To turn a ‘good morality’ quest into a sinister one, you have to kill the quest giver. The scream of the betrayed has a unique melody that the Conductor could not ever get enough of.</span></p><p><span style="font-size:10pt;"> </span></p><p style="text-align:center;"><span style="font-size:10pt;"><em>“Finding… your family sword? Ha… haha… hahaha. You are a funny one are you not, Amren? Very well. I will take you to your family sword and use it to decapitate your head.”</em></span></p><p style="text-align:center;"><span style="font-size:10pt;"> </span></p><p><span style="font-size:10pt;">I also roleplayed certain quests or even created entirely new ones to fit more with the characteristics of the Conductor. The possibility is vast and the limit is only within your imagination. Here is an example of the Conductor’s epilogue roleplay quest.</span></p><p><span style="font-size:10pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}10951935492,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951935492,RESIZE_400x{{/staticFileLink}}" alt="10951935492?profile=RESIZE_400x" width="220" /></a></span><a href="{{#staticFileLink}}10951935870,original{{/staticFileLink}}"><img src="{{#staticFileLink}}10951935870,RESIZE_710x{{/staticFileLink}}" alt="10951935870?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Objective:</strong> <em>Obliterate the Nine Holds of Skyrim</em></span></p><p><span style="font-size:10pt;">This roleplay quest is a farewell gift from the Conductor as she has done her mission and is truly grateful for all the enjoyment the people of Skyrim provided with their scream. As an appropriate farewell gift, nothing is more suiting than to perform one last grandeur concert; and that is to spread terror and fear in all the nine holds with the most devastating Destruction magic.</span></p><p style="text-align:left;"><span style="font-size:10pt;">Your objectives are simple: visit all the nine holds, kill all of the guards and its residents, and make the hold Jarl submit under your power. You will know that you have spread enough terror when no more guard spawns within that said hold during your concert, and most if not all the residents (the ‘Unprotected NPCs’) have been killed. Once you are done with this quest, you have finally concluded the Scream Conductor journey in Skyrim. You have fulfilled her role as the most dominant being above anything else in Skyrim; enslaving people with terror and fear as once the ancient Ayleids did. All of Skyrim shall remember her name.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:10pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}10951936464,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951936464,RESIZE_180x180{{/staticFileLink}}" alt="10951936464?profile=RESIZE_180x180" width="90" /></a></span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}10951936084,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951936084,RESIZE_710x{{/staticFileLink}}" alt="10951936084?profile=RESIZE_710x" width="710" /></a><span style="font-size:10pt;"><em>“As this journey might soon come to an end, I shall present Skyrim the most grandeur concert of terror; so that she will scream my name for years to come.”</em></span></span></p><p style="text-align:left;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}10951937288,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10951937288,RESIZE_710x{{/staticFileLink}}" alt="10951937288?profile=RESIZE_710x" width="710" /></a></span><span style="font-size:12pt;"><span style="font-size:10pt;">Huge credits to Hai Hopes, Nord Farmer, Molag Ballin', DeadBeatzZz, and Saronis for the amazing support during the writing process. Special thanks are also directed to the community of Skypothesis' Discord server as well as Skyforge for organizing this event. Lastly, my deep gratitude goes to you who have spared your time reading this build.</span><br /> </span></p></div>Character Build: The Golden Bat (Modded Vampire Assassin/Thief Hybrid)https://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-golden-bat-modded-vampire-assassin-thief-hybr2022-05-20T19:32:56.000Z2022-05-20T19:32:56.000ZShadowLi3https://TheSkyForge.ning.com/members/ShadowLi3<div><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong> The Golden Bat (Modded Vampire Assassin/Thief Hybrid)</strong></span></p><p><strong><a href="{{#staticFileLink}}10503562300,original{{/staticFileLink}}"><br /> <img class="align-center" src="{{#staticFileLink}}10503562300,RESIZE_710x{{/staticFileLink}}" alt="10503562300?profile=RESIZE_710x" width="788" height="443" /></a></strong></p><p><span style="font-size:12pt;"><strong>Introduction</strong></span>: An infamous assassin or thief depending on who you’re asking. One of the most infamous figures in Tamriel’s rogue’s underworld due to her deadly skill to strike from shadow and breaking into the most secure areas to steal prized possessions. She is known as “The Golden Bat” due to her signature golden Ordinator mask she wears. Little people know that she is also a vampire who happens to be blessed with the cursed power of Molag Bal. Unlike most vampires in Tamriel, the Golden Bat has no interest in becoming a queen of the night, but rather as a feared assassin and thief who would use her vampiric powers to her advantage. Unsuspecting victims will find their blood completely drained before they wake up and paranoid merchants will find their prized merchandise disappeared with their secure containers not being lockpicked at all. The Golden Bat is as devious as she is deadly. She will not hesitate to slaughter her enemies with her dual wielding enchanted daggers or put an arrow between her enemies’ eyes.</p><p> </p><p><span style="font-size:18pt;"><strong>Character</strong></span>:</p><p> <a href="{{#staticFileLink}}10503563081,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10503563081,RESIZE_710x{{/staticFileLink}}" alt="10503563081?profile=RESIZE_710x" width="710" /></a></p><p> </p><p>Name: Sabirah al-Saran</p><p>Race: Redguard</p><p>Class: Assassin/Thief Hybrid</p><p>Standing Stones: Atronach (or Thief stone if using Andromeda Standing stones mod)</p><p> <a href="{{#staticFileLink}}10503564263,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10503564263,RESIZE_710x{{/staticFileLink}}" alt="10503564263?profile=RESIZE_710x" width="828" height="622" /></a></p><p> </p><p> </p><p><span style="font-size:12pt;"><span style="font-size:18pt;"><strong>Backstory</strong></span>:</span></p><p>Sabirah al-Saran was born in in the city of Sentinel sometimes around 2E 582. She was the daughter of a wealthy family. However, her family was notoriously hated and despised by most of the people in Sentinel due to their shallow and materialistic nature. Rumors also circulates around the al-Saran family that they are the descendant of an ancient vampire. Sabirah was not fond of playing the “high society” role and would often like to sneak out of her mansion to play with the orphans and street urchins of Sentinel. She has made several friends among the orphans and was treated with kindness and respect due to her not like being her family. Often, Sabirah would participate in small thievery with the street urchins like stealing foods and small purses from unsuspecting nobles. One night, Sabirah and two of the orphans breaks into a noble’s house to steal his diamonds. Unfortunately, they were caught by the owner and the trio was forced to escape, but the noble already alerted the guards. Sabirah gave the diamond to one of the orphans and told them to escape while she distracts the guards. In doing so, Sabirah was taken to the Sentinel dungeon. The next morning, Sabirah’s father comes to dungeon, hoping that he can bail her out. Instead, her father berated her on how she disgraced her family and that she is no longer fit to be in their home since he views her hanging around the orphans has tarnished their family names. Her father decided to leave her in the dungeon, causing Sabirah to feel immensely betrayed.</p><p>As Sabirah cries over her father’s betrayal, an older redguard prisoner across her proceeded to strike a conversation with her. She introduces herself as Whitka, veteran thief in the Thieves Guild. She offers Sabirah to join the Thieves Guild since she overheard how she has a knack for pickpocketing and stealing. Feeling that she has nothing to lose, Sabirah accepts. Later that night, Whitka pulls out a hidden lockpick and manages to open her cell door. She pickpockets the sleeping guard’s key and opens Sabirah’s cell. The two quickly sneak out of the dungeon and escapes outside the walls of Sentinel where they stole two horses and proceeded to ride to Abah’s Landing.</p><p>When they arrive to Abah’s Landing, Whitka takes Sabirah to their hideout. She brings her to the guild master of the Thieves Guild Zeira. Whitka explains that she is willing to vouch for Sabirah for her skills. Zeira proposes a test for Sabirah and if she passes, she will be accepted into the guild. Sabirah was able to pass test without too much effort, much to Zeira’s surprise, and was officially a member of the Thieves Guild. For the next several years, Sabirah has taken on many contracts and heist around Hammerfell and even international jobs. During this time, Sabirah has trained in sword combat, archery, and further honing her thievery skills.</p><p><a href="https://images.uesp.net/a/a3/ON-quest-A_Ghost_from_the_Past_04.jpg" target="_blank"><img class="align-center" src="https://images.uesp.net/a/a3/ON-quest-A_Ghost_from_the_Past_04.jpg" alt="ON-quest-A_Ghost_from_the_Past_04.jpg" width="788" height="591" /></a></p><p>Sometimes down in the line, Sabirah was contracted from a collector to steal an ancient cup from a Nord vampire in a cave near Anvil in Cyrodiil. Sabirah travels to Cyrodiil and was able to steal the ancient cup. However, the vampire caught her and Sabirah was forced to fight him and manages to kill him. Sabirah turns in the cup to the collector and receives her reward. Sabirah suddenly feels weak and doesn’t know why. Sabirah rents a room at a tavern for the next few days and rested there. After three days has passed, Sabirah finds herself fully transformed into vampire and realizes that she must have contracted a disease from her fight with the vampire. Feeling thirsty, she kills the tavern owner by draining all her blood and quickly hides the body. Feeling that she needs to process the whole transformation, Sabirah decides to stay in Cyrodiil for a while. In the next day, a mysterious courier gives her a letter, which directs her to the cave where she slew the vampire. Sabirah enters the cave and finds a black robed figure standing near a fireplace. The figure introduces himself as Speaker Teranus for the Dark Brotherhood, who took notice of the murder of the tavern owner. The Speaker says he’s impressed with Sabirah’s ability to kill without remorse, her thievery skills, and her newfound vampirism, which he thinks will prove a great asset to the brotherhood. The speaker proposes her a place to join the brotherhood if she can do a quick contract. Sabirah quickly accepts the contract, knowing it will be a while before she returns to Hammerfell. Sabirah does the contract and for the Speaker and she was accepted as a new initiate to the brotherhood. The Speaker directs her to the sanctuary hidden in the Gold Coast and gives her the passphrase “Sublime, my brother”. Sabirah travels to the sanctuary and meets the matron, Astara Caerellius. Astara and the members welcome her with open arms, despite of her being a vampire.</p><p>For the next few years, Sabirah has taken on countless contracts for the Dark Brotherhood and honing her newfound vampiric powers. Sabirah eventually becomes a deadly member of the Dark Brotherhood with her deadly skills along with her new vampiric abilities. During one of the many contracts, she assassinated an ex-priest of the Tribunal. She took the priest’s golden Ordinator mask kept it for herself. Eventually, Sabirah returns to Abah’s Landing and resumes doing Thieves Guild contracts. Many members were surprised that she was alive and turned into a vampire. Sabirah continued her work with both the Brotherhood and the Thieves Guild, eventually to be called the Golden Bat. Her golden mask becomes her signature characteristic as a master thief and a master assassin. Sometimes down in the line, Sabirah returns to Sentinel and paid her family a visit, particularly her father. She murders him in cold-blood and drinks his blood for his betrayal.</p><p>Sabirah al-Saran will operate for the next few eras as an infamous thief/assassin. She would travel around Tamriel for different jobs and witness significant events such as the reign of the Septim dynasty, the return of the Nerevarine, the Oblivion crisis, and the Great War. None of these events would interfere her situation until the 4E 196. Sabirah was contracted to steal an ancient relic for a mysterious client. After she stole the ancient relic and turned it in to the client, Sabirah was ambushed by a group of men. The mysterious client has sold her out to a band of powerful vampire hunters. Sabirah managed to slay a few hunters, but their sun light spells proved too powerful for her and she was forced to flee. Knowing that the vampire hunters intend to go where she would likely be found, she escapes to Skyrim. Having all her contacts from the over provinces cut off, Sabirah had no choice but to seek out a vampire hideout in the wild. While it was far from ideal, Sabirah was forced to lay low for the next 5 years. And she will be ready to emerge from her hiding and her journey in Skyrim begins.</p><p> </p><p><a href="{{#staticFileLink}}10503566876,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10503566876,RESIZE_710x{{/staticFileLink}}" alt="10503566876?profile=RESIZE_710x" width="721" height="405" /></a></p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Roleplaying</strong>:</span></p><p>The Golden Bat is a master assassin/thief with vampiric powers at her arsenal. Her sole purpose is to do what she was trained to do many centuries ago, assassinate and steal. Therefore the Dark Brotherhood and Thieves Guild questline is a must for the character. The Golden Bat sticks to the shadow often as she would strike and steal unseen. If unable to do that, she will engage in open combat and swiftly slay her enemies with her combined power of vampirism. She will acquire the Vampire Lord power through the Volkihar clan and would her newfound power. When she begin her journey in Skyrim, she will start as a Vampire in a vampire lair via Alternate Start mod to fit her backstory.</p><p> </p><p><strong><span style="font-size:12pt;">Questlines</span>:</strong></p><p> </p><p>Thieves Guild: An important organization for her since she has been a member from a different branch for the last thousand centuries. Joining the guild is like returning to a previous life for her after her 5-year exile. The Golden Bat can also gain the benefits and blessing of the Nightingale since they are the agents of Nocturnal and they operate from the shadows. </p><p> </p><p>Dark Brotherhood: The shadowy organization of assassination is another important part of her life, as it symbolized her rebirth as a vampire back in the second era. She has been an assassin for the Dark Brotherhood longer than most people and has witnessed many members come and go. To restore the Dark Brotherhood to its former glory is an important goal for the Golden Bat and to honor her unwavering loyalty to the Brotherhood.</p><p> </p><p>Dawnguard (Volkihar Clan): With the vampires on the rise, the Dawnguard plans to eradicate the vampire threat. Rather than joining the vampire hunters, the Golden Bat will join the Volkihar Clan and gain the Vampire Lord power, which is a significant enhancement to her vampiric power. But the Golden Bat has no interest in having power over the sun, nor is she fond of Harkon’s plan. She will work actively with Serana to thwart the maniacal scheme.</p><p> </p><p> </p><p>College of Winterhold: The Golden Bat would want to expand her skill primarily in enchantments and destruction (since most of her vampiric powers are tied to destruction in the Vampire Lord form). A useful illusion spell to obtain is pacify to calm higher leveled npcs.</p><p> </p><p> </p><p>Main Questline: The Golden Bat can discover and learn her destiny as the Dragonborn, to develop her power of the shout. The Golden Bat was not interested in playing savior of Tamriel, she is only in for the power she can acquire.</p><p> </p><p> </p><p> Daedric Quests:</p><ul><li>The Black Star: The Golden Bat will acquire the Black Star, as a useful source of replenishing her enchanted weapons</li><li>Discerning the Transmundane: She will venture to Blackreach to acquire the knowledge from the Elder Scroll and obtain the Oghma Infinium. The book will prove useful in enhancing her choice skills (preferably thief skills if most of them are not maxed out).</li><li>Pieces of the Past: She will collect the pieces of the infamous Mehrunes’ Razor and kill Silus to earn Dagon’s favor. She can use Mehrunes' Razor as one of the option for her daggers of choice.</li></ul><p> </p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Race, Standing Stone, and Stats:</strong></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}10503567462,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10503567462,RESIZE_710x{{/staticFileLink}}" alt="10503567462?profile=RESIZE_710x" width="710" /></a></p><p> As a Redguard (and with Imperious Race Mod), she starts of with 100 Health, 90 Magicka, and 110 Stamina. The first two stats to focus on are health and stamina in the beginning. Once the health and stamina are at an optimal point (250+), start putting some points into magicka as the Golden Bat would use some illusion spells like invisibility and calm spells. The standing stone will be Shadow Stone (Andromeda Standing Stones Mod), which allows her to increase sneak by 20% while sticking to the wall and increase movement speed in combat. The Golden Bat also comes with some passive abilities as well.</p><ul><li><strong>Dust Storm: </strong>Killing people increases attack damage and critical strike damage and reduces spell costs by <strong>30</strong>% for <strong>5</strong></li><li><strong>Nomadic Heritage: </strong>Redguard blood grants <strong>50</strong>% disease resistance. When not in combat, you have unlimited Stamina.</li><li><strong>Tenacity: </strong>Magicka and Stamina regenerate up to <strong>100</strong>% faster, based on missing Health.</li></ul><p> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Skills and Perks</strong>:</span></p><p> </p><p><span style="font-size:12pt;"><strong>Major skills:</strong></span></p><p> </p><p>Onehanded:</p><ul><li><strong>0 – One-Handed Mastery (2)</strong>– One-handed weapons do 25/50% more damage./, and critical strikes with one-handed weapons do 2% more critical damage per level of One-Handed.</li><li><strong>20 – Disciplined Fighter</strong>– Reduces the Stamina cost of power attacks with one-handed weapons by 15 points.</li><li><strong>30 – Bite Marks (3)</strong>– Unblocked attacks with daggers deal an additional ½/3 point/s of bleed damage per second for 30/45/60 seconds to living targets. This effect stacks.</li><li><strong>30 – Ravage (2)</strong>– Dual wielding attacks are 20/35% faster.</li><li><strong>40 – Cross Cut (2)</strong>– Unblocked regular attacks with a sword increase the damage of your power attacks against the target by 25/50% for 4 seconds.</li><li><strong>40 – Furious Strength</strong>– Power attack damage with one-handed weapons increased by 15% plus 0.1% per point of Stamina. Unlocks decapitations.</li><li><strong>40 – Savage (2)</strong>– Attacks with a dagger deal 25/50% more damage if you rapidly hit the target three or more times. Resets when 2 seconds pass between hits.</li><li><strong>50 – Rogue’s Parry</strong>– When wielding a one-handed weapon and an empty other hand, attacking with the weapon while the opponent is winding up their attack or drawing a bow deals 40% more damage and delivers a critical strike.</li><li><strong>50 – Twin Fang</strong>– Forwards power attacks with a dagger impale the target, dealing double Bite Marks damage, whether or not the attack is blocked.</li><li><strong>60 – Swaying Cobra</strong>– Sideways power attacks with a dagger inflict distracting wounds, draining 100 points of Magicka and Stamina and halting regeneration for 5 seconds.</li><li><strong>70 – Death Adder</strong>– Standing power attacks with a dagger ignore armor.</li><li><strong>90 – Unleash the Beast</strong>– While dual wielding in combat, enter a murderous frenzy every 20 to 40 seconds. For 8 seconds, dual wield power attacks deal 50% more damage and 100% more critical damage.</li></ul><p> </p><p>Light armor:</p><ul><li><strong>0 – Light Armor Mastery (2)</strong>– Armor rating of Light Armor increased by 20/40%. You gain a small amount of Light Armor experience when wearing at least two pieces of Light Armor in combat.</li><li><strong>20 – Annoying Mosquitoes (2)</strong>– You take 10/20% less attack damage from enemies with full Health if wearing all Light Armor.</li><li><strong>30 – As a Leaf</strong>– While sprinting in Light Armor, you cannot be staggered and take 50% less damage from power attacks.</li><li><strong>30 – Light Armor Fit</strong>– Armor rating of Light Armor increased by 25% if wearing all Light Armor.</li><li><strong>40 – Initiative (2)</strong>– When you enter combat, if wearing all Light Armor, regenerate up to 10/20% of your maximum Stamina per second. This bonus gradually diminishes over the course of 15 seconds.</li><li><strong>40 – Keen Senses</strong>– You no longer need to wear a helmet to benefit from perks that require “wearing all Light Armor”. If you are not wearing a helmet, Light Armor pieces have 20% increased armor rating.</li><li><strong>50 – Unhindered</strong>– Light Armor weighs nothing and doesn’t slow you down when worn.</li><li><strong>50 – Windrunner</strong>– Move 10% faster in combat if wearing all Light Armor.</li><li><strong>60 – Evasive Leap</strong>– If wearing all Light Armor, jump in combat to cause all incoming attacks and spells to miss for 1 second. This effect has a 5 second cooldown.</li><li><strong>60 – Into the Maelstrom</strong>– You take 10% less attack damage when fighting more than one enemy if wearing all Light Armor.</li><li><strong>70 – Fight or Flight</strong>– When struck by an unblocked attack or spell in combat, an adrenaline rush regenerates 5% of your maximum Stamina per second for 6 seconds if wearing all Light Armor.</li><li><strong>70 – Wardancer</strong>– Your agility enables you to strike more effectively, granting 20% more attack damage and critical damage if wearing all Light Armor. This effect is lost for 6 seconds whenever you get struck by an unblocked attack or a hostile spell in combat.</li><li><strong>80 – Spelldancer</strong>– Wardancer also improves elemental (fire, frost and shock) spells and effects by the same amount.</li><li><strong>80 – Survival Instinct</strong>– When you get struck by an unblocked attack or hostile spell in combat, gain 10% movement speed for 6 seconds if wearing all Light Armor.</li><li><strong>80 – Wild and Free</strong>– While sprinting in Light Armor, you take 50% less damage from attacks.</li><li><strong>90 – Glancing Blows</strong>– You take 30% less damage from blocked attacks while Wardancer is active. When you lose the Wardancer effect due to an unblocked attack, it also deals 30% less damage.</li><li><strong>90 – Lightning Strike</strong>– Your critical strikes deal 75% more critical damage for 10 seconds after entering combat while wearing all Light Armor.</li></ul><p> </p><p>Lockpicking:</p><ul><li><strong>0 – Lockpicking Mastery (2)</strong>– Weaker/all locks are easier to pick</li><li><strong>20 – Game of Fate</strong>– There are 5 Dragons of Fate hidden in random locked containers in Skyrim. Each grants 15000 gold and a free perk point when removed from its container. The name of the container changes to indicate the treasure inside.</li><li><strong>30 – Robber’s Eye</strong>– When you enter a dwelling you don’t own, illuminates a locked container for 120 seconds. During this time, it contains valuable items (based on your Lockpicking skill and the difficulty of its lock). This can only occur once every 12-60 ingame hours.</li><li><strong>30 – Wax Key</strong>– Gives you a copy of a picked lock’s key if it has one.</li><li><strong>40 – Gone in Fifteen Seconds</strong>– Taking 15 seconds or less to pick the lock on a container illuminated by Robber’s Eye improves the added treasure by an average of 50% based on the level of the lock and resets the cooldown of Robber’s Eye.</li><li><strong>50 – Nose for Treasure</strong>– You may choose an item type (gold, jewelry, books, ingredients, potions, ingots, weapons, armor, scrolls). Containers illuminated by Robber’s Eye are three times more likely to contain items of your chosen type over other types.</li><li><strong>60 – Dungeoneer</strong>– Robber’s Eye also works in dungeons and lasts three times as long.</li><li><strong>60 – Golden Touch</strong>– Find 20-100 more gold in many dungeon chests and 2-10 more gold in some corpses, urns, etc.</li><li><strong>90 – Treasure Hunter</strong>– Increases the chance of finding an additional weapon or armor item in many dungeon chests from 10% to 15%.</li><li><strong>100 – Seen This Before</strong>– Your skill at lockpicking is such that you may bypass locks of Expert or lower level without using a key or manually picking the lock. After picking or bypassing at least 100 locks, you gain 2 perk points.</li></ul><p> </p><p> </p><p>Sneak:</p><ul><li><strong>0 – Sneak Mastery (2)</strong>– Sneaking is 15/30% more effective. Sneak success depends on visibility (movement and light level), sound (movement and armor weight), skill level and distance.</li><li><strong>20 – Sneak Attack</strong>– Sneak attacks with one-handed weapons deal 100% more damage. Sneak attacks with any other weapon or fists deal 25% more damage.</li><li><strong>30 – Fog of War</strong>– Sneaking is 15% more effective against targets that are in combat with you, or 30% if they are in combat with someone else.</li><li><strong>30 – Silent Roll</strong>– Sprinting while sneaking executes a silent forward roll.</li><li><strong>40 – Assassin’s Blade</strong>– Sneak attacks with daggers deal 1% more damage per level of Sneak.</li><li><strong>40 – Dynamic Entry</strong>– Performing a silent roll increases your weapon damage by 40% and unarmed damage by 40 points for 3 seconds.</li><li><strong>40 – Infiltrator</strong>– Your footsteps and equipped armor make 75% less noise when sneaking.</li><li><strong>50 – Backstab (2)</strong>– You deal 25/50% more damage and critical damage with daggers when striking a target from behind.</li><li><strong>50 – Light Foot</strong>– You won’t trigger pressure plates.</li><li><strong>50 – Right Behind You</strong>– You are adept at hiding in your target’s blind spot. Sneaking is 15% more effective within 30 feet and 30% more effective within 15 feet.</li><li><strong>60 – Disengage</strong>– Grants the “Disengage” power. Once a day, all enemies within 100 feet who are attacking you or searching for you instantly stop and resume their normal activities.</li><li><strong>70 – Clean Escape</strong>– When you stand still for 8 seconds while sneaking, enemies within 150 feet no longer search for you.</li><li><strong>80 – Behind Enemy Lines</strong>– Sneaking is 15% more effective for each enemy within 100 feet that is not detecting you.</li><li><strong>80 – Problem Solver</strong>– Sneak attacks deal 10% more damage for each 200 points of Health the target has, up to 50% more damage.</li><li><strong>90 – Cloak and Dagger</strong>– Breaking invisibility with a power attack is a guaranteed critical strike that deals 50% more critical damage.</li><li><strong>90 – Shadow Warrior</strong>– Entering sneak mode in combat grants 2 seconds of invisibility, briefly leaving combat and forcing distant opponents to search for you. This effect has an 8 second cooldown.</li><li><strong>100 – Laughing Ghost</strong>– Grants the “Laughing Ghost” power. At will, while sneaking, teleport through the shadows behind a target to attempt a sneak power attack with your right weapon that deals double sneak attack damage. The target must be out of combat.</li></ul><p> </p><p> </p><p>Archery:</p><ul><li><strong>0 – Archery Mastery (2)</strong>– Bows and crossbows deal 25/50% more damage./, and critical strikes with bows and crossbows do 2% more critical damage per level of Archery.</li><li><strong>20 – Clean Kill</strong>– Bows and crossbows deal 20% more damage to a target at full Health.</li><li><strong>20 – Wingstrike (2)</strong>– Bashing with a bow or crossbow always staggers the target. Bows and crossbows deal 20/40% more damage to that target for 10 seconds.</li><li><strong>30 – Long Shot (3)</strong>– Bows and crossbows deal up to 40/60/80% more damage to targets beyond 50 feet. The damage bonus increases as distance increases.</li><li><strong>30 – Steady Hand (3)</strong>– Pressing Block while aiming will zoom in your view/ and slow time by 25/50%.</li><li><strong>40 – Crippling Shot</strong>– Arrows and bolts slow a target within 25 feet by 10% for 20 seconds. This effect stacks.</li><li><strong>40 – Hunter’s Discipline</strong>– Recover twice as many arrows and bolts from dead bodies.</li><li><strong>40 – Thread the Needle (2)</strong>– Bows and crossbows ignore 25/50% armor if the target is not moving.</li><li><strong>50 – Pinning Shot</strong>– Arrows and bolts have a chance to stagger a target within 50 feet. More effective against targets with a lower remaining Health percentage. No effect on massive targets.</li><li><strong>50 – Ranger</strong>– Can move at full speed with a drawn bow.</li><li><strong>70 – Focus on the Prey</strong>– Cannot be staggered while holding a drawn bow or reloading a crossbow.</li><li><strong>60 – Quick Shot</strong>– Can draw a bow or reload a crossbow 30% faster.</li><li><strong>60 – Snipe</strong>– Shooting targets you haven’t shot within the past 10 seconds inflicts a critical strike that deals three times critical damage, and any weapon enchantments applied by the shot are twice as effective.</li><li><strong>70 – Ambush Predator</strong>– After standing still for 6 seconds with a bow or crossbow out, it does 25% more damage until you move.</li><li><strong>70 – Beak and Talon</strong>– Your shots disrupt targets within 25 feet, disarming them if they are power attacking and knocking them down if they are staggered.</li><li><strong>80 – Hailstorm</strong>– Attack 8% faster with bows and crossbows for 10 seconds after shooting a fully drawn bow or crossbow in combat. This effect stacks.</li><li><strong>80 – Hawkeye</strong>– Grants the “Hawkeye” power. Once a day, slow time and focus on your foes for 10 seconds, looking for opportunities for a killing shot. Finding their vulnerability takes 1 second per 125 Health. Once you do, you may shoot them for an instant kill.</li><li><strong>90 – Three Crows</strong>– Shooting a target beyond 25 feet three times in rapid succession, leaving less than 2.75 seconds between each hit, deals bonus damage equal to 15% of the target’s current Health (max. 150 damage) and knocks the target to the ground.</li><li><strong>100 – Perfect Aim</strong>– Bows deal 25% more damage if the shot strikes a target within 2 seconds after the bow is fully drawn. Crossbows deal triple damage to targets with 20% or less Health remaining.</li></ul><p> </p><p> </p><p>Enchanting:</p><ul><li><strong>0 – Enchanting Mastery (2)</strong>– New enchantments are 20/40% stronger. Soul gems provide 2/4 extra weapon charge points per level of Enchanting.</li><li><strong>20 – Soul Siphon</strong>– Death blows with enchanted weapons to creatures, but not people, trap 5% of the victim’s soul, recharging the weapon. Does not apply to staves.</li><li><strong>30 – Thunderstruck</strong>– Weapon enchantments are 25% more effective when delivered by a power attack (or 50% for a two-handed power attack).</li><li><strong>40 – Gem Dust</strong>– You may choose to destroy a Flawless Gem when you begin the enchanting process and sprinkle its dust on the Arcane Enchanter. New enchantments are 25% stronger when placed upon an item of the type corresponding to the gem.</li><li><strong>60 – Regalia</strong>– New enchantments placed upon robes, circlets, hoods and necklaces are 30% stronger.</li><li><strong>70 – Attunement</strong>– All enchantments on equipped weapons and armor are 10% more powerful and last 10% longer.</li><li><strong>80 – Twin Enchantment</strong>– Can place two enchantments upon the same item.</li><li><strong>90 – Arcane Nexus</strong>– You may choose to upgrade one arcane enchanter to an Arcane Nexus for 2500 gold. New enchantments created at an Arcane Nexus are 25% stronger. Can be “Disassembled” by sneaking, allowing you to upgrade another.</li><li><strong>100 – Miracle</strong>– You put your heart and soul into the next item you enchant at an Arcane Nexus, placing up to three enchantments upon it that are 25% stronger. Try as you might, you will never be able to repeat this feat.</li></ul><p> </p><p> </p><p> </p><p> </p><p><strong><span style="font-size:12pt;">Secondary/Optional Skills:</span> </strong></p><p> Illusion:</p><ul><li><strong>0 – Illusion Mastery (2)</strong>– Illusion spells cost 35/50% less Magicka, Illusion spells last 0.5/1% longer per level of Illusion, and mind affecting Illusion spells (Calm, Fear, Frenzy, Rally) are 0.1/0.2 points stronger per level of Illusion.</li><li><strong>20 – Dream Thief</strong>– Activate sleeping victims to steal their dream, increasing the effectiveness of your Illusion spells by 50% for 3600 seconds. Chance to fail and alert the victim, based on Illusion skill.</li><li><strong>20 – Illusion Dual Casting</strong>– Dual casting an Illusion spell empowers it, increasing effectiveness and cost.</li><li><strong>30 – Imposing Presence</strong>– You radiate an aura of mystical charisma that touches all within 40 feet. Any Illusion spell you cast on those affected is 25% more powerful and lasts 30% longer.</li><li><strong>40 – Kindred Mage</strong>– Mind affecting spells and effects are 15 points stronger (or 30 points if you are the same race as the target).</li><li><strong>40 – Silent Storm (2)</strong>– All spells you cast from any school of magic/, as well as all shouts, are silent to others.</li><li><strong>40 – Wilting</strong>– Those affected by a Calm spell or effect within the radius of Imposing Presence lose 200 points of armor and 50% magic resistance.</li><li><strong>70 – Shadow Refuge</strong>– While affected by an invisibility spell or effect, you take 35% less damage from attacks and sneaking is 15% better.</li><li></li></ul><p> </p><p>Pickpocket:</p><ul><li><strong>0 – Pickpocket Mastery (2)</strong>– Adds 20/40% to your pickpocket chance and increases carry weight by 50/100 points.</li><li><strong>20 – Blood Money</strong>– You find 10-100 more gold when looting humanoid corpses you have slain in an especially violent fashion (with an attack that dealt at least 100 more damage than their remaining Health or a killmove).</li><li><strong>30 – Cutpurse</strong>– Adds 25% to your chance to pickpocket gold, keys and jewelry.</li><li><strong>30 – Thief’s Eye</strong>– When you enter a major city, illuminates a random citizen on the streets for 300 seconds. If you interact with the target during this time, they will carry valuable items (based on your Pickpocket skill). This can only occur once every 12-60 ingame hours.</li><li><strong>40 – On the Run</strong>– After you successfully pickpocket someone, sneaking is 200% more effective and movement speed is increased by 25% for 10 seconds.</li><li><strong>50 – Lawless World</strong>– Petty crimes are slowly forgotten, allowing your bounties for non-violent crimes to decay at a rate of 50% of your Pickpocket skill level each day.</li><li><strong>50 – Thief’s Luck</strong>– You may choose an item type (gold, jewelry, books, ingredients, potions, ingots, scrolls). Those illuminated by Thief’s Eye are three times more likely to carry items of your chosen type over other types.</li><li><strong>60 – Stalk the Prey</strong>– Preparing to pickpocket (sneaking behind a victim with the pickpocket message displayed) for at least 10 seconds adds 20% to your chance to pickpocket any item.</li><li><strong>70 – Trickster</strong>– Can pickpocket equipped weapons. If the target is sleeping, can pickpocket any equipped item.</li><li><strong>80 – Crime Wave</strong>– Shortly after you pickpocket or speak with the target illuminated by Thief’s Eye, a new victim is illuminated, up to 4 times in a row.</li><li><strong>80 – You Saw Nothing</strong>– Grants the “You Saw Nothing” power. Once a day, distract a target and others in a 40 foot radius around the target. For 45 seconds, you will not receive a bounty if they are the only witness of your crimes. Does not prevent them from defending themselves.</li><li><strong>90 – Robbed Blind</strong>– Adds the Thief’s Eye effect to You Saw Nothing.</li><li><strong>100 – Dragon Hoard</strong>– Whenever you sleep with 50000 or more gold in your inventory, you may choose to spend it to purchase a perk point.</li></ul><p> </p><p>Destruction:</p><ul><li><strong>0 – Destruction Mastery (2)</strong>– Destruction spells cost 35/50% less Magicka, and Destruction spells are 0.25/0.5% more powerful per level of Destruction.</li><li><strong>30 – Raw Power (3)</strong>– Destruction spells that do not deal fire, frost or shock damage are 10/20/30% more powerful.</li></ul><p> </p><p> </p><p> </p><p> </p><p> <a href="{{#staticFileLink}}10503568688,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10503568688,RESIZE_710x{{/staticFileLink}}" alt="10503568688?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong> </strong><strong>Life as a Vampire:</strong></span></p><p><strong> </strong></p><p>With the power of the vampire at her side, The Golden Bat gains huge advantage in her exploit as an assassin and a thief. She will use her various powers to aid her in contracts for assassinations and thievery. (With the Sacrosanct Vampires of Skyrim, it expands the powers for use in mortal form.)</p><p> </p><p><span style="font-size:12pt;"><strong>Abilities</strong></span>:</p><ul><li><strong>Dominate: </strong>Illusion spells cast by a vampire are <strong>25</strong>% more powerful and last <strong>25</strong>% longer on creatures and people.</li><li><strong>Moonlit Waters: </strong>A vampire can swim underwater without drowning, and walk across the surface.</li><li><strong>Resist Disease: </strong>Your Vampiric blood gives you <strong>100</strong>% resistance to disease.</li><li><strong>Resist Frost: </strong>Your Vampiric blood gives you <strong>50 (Sated) to 20 (Blood Starved)</strong>% resistance to Frost.</li><li><strong>Resist Poison: </strong>Your Vampiric blood gives you <strong>100</strong>% resistance to poison.</li><li><strong>Still Heart: </strong>A vampire is <strong>25</strong>% harder to detect by creatures and people while sneaking.</li><li><strong>Trespassing Curse: </strong>When trespassing in someone else’s home, lose <strong>10</strong> points of Magicka and Stamina per second. (Recommended to be turned off via MGM with SkyUI mod)</li><li><strong>Weakness to Fire: </strong>Your Vampiric blood gives you <strong>20 (Sated) to 50 (Blood Starved)</strong>% weakness to Fire.</li><li><strong>Weakness to Sunlight: </strong>Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by <strong>25 (Sated) to 100 (Blood Starved)</strong></li></ul><p> </p><p>As a vampire, the Golden Bat will experience thirst every now and then. If she doesn’t feed, she will gain new abilities, but also some detrimental ones too:</p><ul><li><strong>Fortitude:</strong> Vampiric blood makes you hard to kill. Upon taking fatal damage, you come back to life, becoming thirstier.</li></ul><p><em>…when Thirsty, turns into…</em></p><ul><li><strong>Wassail: </strong>The Beast awakens below <strong>25</strong>% Health in combat, draining Health, Magicka and Stamina during combat and reducing them by <strong>10</strong> points until you feed.</li></ul><p> </p><ul><li><strong>Kiss of Death: </strong>Draining a victim (killing them by feeding) permanently increases Health, Magicka and Stamina by <strong>1</strong>.</li></ul><p><em>…when Parched, turns into…</em></p><ul><li><strong>The Beast: </strong>Unable to Feed and can only Drain mortal victims, which kills them. (Immortal targets can’t be drained.)</li></ul><p> </p><ul><li><strong>Presence: </strong>Your Vampiric charm makes intimidation attempts twice as likely to succeed, and buying items is <strong>5</strong>% cheaper.</li></ul><p><em>…when Blood Starved, turns into…</em></p><ul><li><strong>Mockery of Life: </strong>Healing spells and effects no longer heal you. Potions of Blood have no effect. You don’t regenerate Health</li></ul><p> </p><p> </p><p>As a Redguard, she also gains a unique racial ability as a vampire:</p><p><strong>Ruler of Locusts:</strong> Once per battle, activate an enemy humanoid to send insects that deal <strong>5</strong> poison damage for <strong>60</strong> seconds.</p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Spells and Powers</strong></span>: The Golden Bat gains new powers if she gets thirstier, but these powers will be lost once she feeds. (There is one unique passive ability that counteract the loss of power:</p><ul><li><strong>Vampire’s Seduction:</strong> <em>1/day – </em>Silently bewitches a person up to level <strong>10</strong> for <strong>30</strong> seconds, calming them and allowing you to feed.</li><li><strong>Vampire’s Sight: </strong><em>At will – </em>Improved night vision. Cast again to disable.</li><li><strong>Vampire’s Will: </strong><em>1/day – </em>Clouds a person’s mind for <strong>120 (Sated) to 15 (Blood Starved)</strong> seconds, ending combat and making them unlikely to detect you while sneaking.</li><li><strong>Vampiric Drain: </strong><em>Spell – </em>Absorb <strong>5 (Sated) to 20 (Blood Starved)</strong> points of Health per second from the target.</li></ul><p> </p><p> </p><ul><li><strong>Blood Cauldron: </strong><em>At will – </em>Expend some of your Vampiric blood to replenish Health, Magicka and Stamina, becoming thirstier.</li></ul><p><em>…when Thirsty, turns into…</em></p><ul><li><strong>Blood Revel: </strong><em>At will – </em>In combat, gain <strong>25</strong>% bonus attack damage and spell effectiveness for <strong>120</strong> seconds or until combat ends, but activate <strong>Wassail</strong>.</li></ul><p> </p><ul><li><strong>Nightwalk: </strong><em>At will – </em>Send forth a mist for <strong>15</strong> Use again to teleport to its location. Maximum range is <strong>100</strong> feet.</li></ul><p><em>…when Parched, turns into…</em></p><ul><li><strong>Obfuscate: </strong><em>1/day – </em>Blend into your surroundings, gaining unbreakable invisibility for <strong>60</strong></li></ul><p> </p><ul><li><strong>Vampire’s Command: </strong><em>At will – </em>When talking to unoccupied people, adds new dialogue options that must be obeyed. Lasts <strong>60</strong></li></ul><p><em>…when Blood Starved, turns into…</em></p><ul><li><strong>Flaywind: </strong><em>1/day – </em>Target person within <strong>10</strong> feet flees while vampire bats absorb <strong>25</strong> Health per second for <strong>30</strong> If the target dies, counts as feeding.</li></ul><p> </p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Vampire Rank Abilities</strong>:</span> As she spends more time as a vampire and feeding on more victims, she becomes more powerful. The Golden Bat can gain abilities as she rises in vampire rank by feeding and draining victims. The vampire rank goes by the following:</p><ul><li>Fledgling</li><li>Blooded</li><li>Mistwalker</li><li>Nightstalker</li><li>Nightlord</li><li>Nightmaster</li></ul><p> </p><p>After feeding enough victims and advancing through the ranks, she can go to sleep and choose a new ability or power:</p><ul><li><strong>Blood Bond: </strong>Feeding on a sleeping victim makes them a lover, potential follower and marriage partner.</li><li><strong>Blood Knight: </strong>Able to feed on staggered enemies in combat for <strong>50</strong> points of Stamina.</li><li><strong>Cauldron of Fire: </strong>After using <strong>Blood Cauldron</strong>, deal double attack damage and take half attack damage for <strong>30</strong></li><li><strong>Dance with the Beast: </strong>Attack damage dealt doubled and attack damage taken halved while affected by <strong>Wassail</strong>, until combat ends.</li><li><strong>Eyes of the Predator: </strong><em>At will –</em> Spend Health to detect creatures and people within a <strong>500</strong> feet cone for <strong>30</strong> Cast again to disable.</li><li><strong>Harvest Moon: </strong>Draining a victim also generates a Potion of Blood.</li><li><strong>King Among Kine: </strong>You no longer lose any powers when feeding.</li><li><strong>Oberon’s Grail: </strong>Reduces the chance to fall victim to <strong>Wassail</strong> in combat by <strong>75</strong>%.</li><li><strong>Path of Humanity: </strong>Increased chance to delay the progression of Vampiric thirst.</li><li><strong>Night of the Wolf: </strong>Able to sneak feed on people who are not detecting you.</li><li><strong>Summon to Molag’s Court: </strong><em>1/day –</em> Commands the nearest person within <strong>150</strong> feet to come to you for <strong>120</strong> seconds, allowing you to feed. Feeding resets the cooldown.</li><li><strong>Vicissitude: </strong>Hemomancy spells other than <strong>Blood Seed</strong> do <strong>25</strong>% more damage to targets affected by <strong>Blood Seed</strong>.</li><li><strong>Wicked Wind: </strong><em>At will –</em> Dash instantly to a target location within <strong>15</strong></li></ul><p> </p><p>(Lore wise and backstory speaking, she has been a vampire since the 2<sup>nd</sup> era and would already have gained a significant portion of power and would be at the rank of a Nightmaster vampire. Use the MCM menu to change the ageing speed to maximum of 1000% so she can advance to the next vampire rank through feeding and draining more quickly and through less victims.)</p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Blue Blood</strong></span>: The Golden Bat can develop her powers even more by feeding on individuals who are dubbed with “Blue Blood”. These are powerful individuals in Skyrim (like Ulfric Stormcloak, General Tullius, etc) and feeding on them grants new and powerful passive abilities. There will be a new quest called “Blue Blood”, which adds pointers on the map to those powerful individuals. The abilities unlock in a fixed order as follows:</p><p> </p><ul><li><strong>Potence:</strong>Vampiric strength grants <strong>15</strong>% more attack damage, increased to <strong>30</strong>% when <strong>Sated</strong>.</li><li><strong>Sense Vitae:</strong>Activate a living target while sneaking to learn its attributes and resistances.</li><li><strong>Eyes of the Moon:</strong>Your <strong>Vampire’s Seduction</strong> power can affect targets up to <strong>50</strong> levels higher.</li><li><strong>Tooth and Claw:</strong>Your attacks deal <strong>25</strong>% more damage to targets affected by a Hemomancy spell such as <strong>Blood Seed</strong>.</li><li><strong>Mytherceria:</strong>Day passes <strong>20</strong>% faster and night passes <strong>30</strong>% slower.</li><li><strong>Masquerade:</strong>You are no longer hated and feared when <strong>Blood Starved</strong>.</li><li><strong>Daywalker:</strong>You are immune to non-lethal Sunlight.</li></ul><p> </p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Life as a Vampire Lord</strong>:</span></p><p>Through the power and gift from Harkon, she gains the power granted by Molag Bal himself. While the power of Vampire Lord provides game changing benefits, the Golden Bat would not use the form of Vampire Lord often, only in serious emergency when she was seriously outnumbered. She prefers to sneak and stick to the shadows, but if not she will use her daggers and some spells at her disposal. Some perks that are gained through the form of vampire lord can also benefit her in mortal form. While the Golden Bat can certainly expand her power as a vampire lord, these following perks are the ones that benefit her in mortal form:</p><ul><li><strong>Court’s Chef: </strong>Able to create Blood Potions at a cooking pot. Using Human Flesh yields <strong>1</strong> Blood Potion and using a Human Heart yields <strong>2</strong> Blood Potions. Additionally, consuming a Blood Potion advances Vampire Lord perks.</li><li><strong>White Wolf: </strong>Your Vampire’s Seduction power now works on targets <strong>15</strong> levels higher and you may Drain people under its effect regardless of how thirsty you are. Additionally, Draining a sleeping or seduced victim advances Vampire Lord perks.</li><li><strong>Psychic Vampire: </strong>Feeding on victims depletes their Magicka and Stamina and increases the effectiveness of Dominate and Still Heart against them to <strong>200</strong>% for <strong>30</strong></li><li><strong>Embrace the Beast: </strong>You are stronger when Blood Starved: you deal <strong>25</strong>% more attack damage, Flaywind lasts <strong>100</strong>% longer and Vampiric Drain deals <strong>50</strong>% more damage and has <strong>15</strong>% chance per second to cast a Flaywind on humanoid targets for <strong>5</strong> points of magic damage for <strong>10</strong></li><li><strong>Foster Childe: </strong>Able to Embrace a sleeping victim when feeding, turning them into a vampire who will fight for you and making them a lover, potential follower and marriage partner.</li><li><strong>Amaranth: </strong>Vampire’s Seduction works on vampires. Able to Drain humanoid vampires to disintegrate them and absorb their power. Your reward for this depraved act is a <strong>30</strong>% bonus to combat and social skills while weaker vampires flee from you, for <strong>5</strong></li></ul><p> </p><p> </p><p style="text-align:center;"> <a href="{{#staticFileLink}}10503616288,original{{/staticFileLink}}"><img src="{{#staticFileLink}}10503616288,RESIZE_710x{{/staticFileLink}}" alt="10503616288?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Weapons, Armor, and Items:</strong></span></p><p><strong> </strong></p><p><span style="font-size:12pt;"><strong>Armor:</strong></span></p><ul><li>Golden Tribunal Mask (Mask of Golden Bat)<ul><li>Amplify Illusion 50%, Fortify Sneak 50%, and Health Regeneration 30%+</li></ul></li><li>Vampire Hood (Optional, found in Bloodchill Manor CC)<ul><li>Fortify Archery 50%, Fortify Lockpicking 50%</li></ul></li><li>Rogue Thief Armor (Warmonger Armory mod)<ul><li>Fortify Light armor 50 points, Resist Magic 25%</li></ul></li><li>Rogue Thief Boots<ul><li>Fortify Sneak 50%, Muffle</li></ul></li><li>Light Volkihar Knight Gauntlet (Rename: Claws of al-Saran)<ul><li>Fortify Onehanded 50%, Fortify Sneak Damage 50% (mod)</li></ul></li><li>Necklace of choice<ul><li>Fortify Illusion -30%, Fortify Stamina Regeneration 25%</li></ul></li><li>Ring of Choice<ul><li>Fortify Sneak 50%, Resist Fire 50%</li></ul></li></ul><p> </p><p><span style="font-size:12pt;"><strong>Weapons</strong>:</span></p><ul><li>Black Crow Dagger (unechanted version, obtained via console commands)<ul><li>Frost Damage 20, Shock Damage 20</li><li>Good alternative dagger can be Ebony Dagger</li></ul></li><li>Wicked Dagger (immersive weapons)<ul><li>Absorb Health 15, Fire Damage 15</li></ul></li><li>Firiniel’s End (unenchanted version from ArteFakes mod, can be crafted with the original in inventory and with the book Forge, Hammer, and Anvil)<ul><li>Frost Damage 20, Absorb Health 15</li><li>Good bow alternative can be Nightingale Bow</li></ul></li><li>Harkon’s Sword (optional)</li></ul><p><span style="font-size:12pt;"><strong>Spells</strong>:</span></p><ul><li>Invisibility<ul><li>Or better, Master Invisibility (Dragonborn Crafting Hall)</li></ul></li><li>Soul Trap (For using the Black Star)</li><li>Vampire Seduction</li><li>Vampire’s Sight</li><li>Obusfcate: Blends with the environment and gain unbreakable invisibility for 30 seconds</li><li>Flaywind: Once per day, send a swarm of bats toward a target to absorb 25 point of health. If the target dies, counts as feeding </li></ul><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}10503630471,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}10503630471,RESIZE_710x{{/staticFileLink}}" alt="10503630471?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:18pt;"><strong>Gameplay</strong>:</span></p><p> </p><p> The gameplay style for the Golden Bat build revolves several mods. Since it involves using Ordinator, the character level would be roughly at least level 100+ with the perks for main skills. The Golden Bat usually stick to the shadow to commit assassination and stealing, but she can utilize her dual wielding daggers to dispatch her foes easily. For close combat, dual-wielding daggers are the ideal weapon choice because most of the perks in onehanded tree are spent on dagger. With those perks, the daggers can deal extra bleed damage to targets in addition with the enchantments. You can also utilize the bow for ranged combat or sniping from the distance, so you can also player as an archer. As a vampire, you need to constantly feed, either through sleeping victims, drinking blood potions, or draining them. Draining targets will kill them but will advance the vampire rank faster (Sacrosanct Vampire mod). Assassinating targets for the Dark Brotherhood are perfect opportunities to drain the targets while sleeping. The Golden Bat does not really revolve around magic gameplay, so she would not often use the Vampire Lord power, only in emergency. When not in combat, you can use vampire seductions to trap her target in a trance and can feed/drain them. </p><p> </p><p> </p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Creation Club Mods</strong>:</span></p><ul><li>Bloodchill Manor</li></ul><p> </p><p> </p><p><span style="font-size:18pt;"><strong>Mods</strong></span>:</p><p> </p><p><strong>Required</strong>:</p><ul><li>Immersive Armors<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3479">Immersive Armors at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Royal Armory<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6994">Royal Armory - New Artifacts at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Ordinator Perks<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137">Ordinator - Perks of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Alternate Start<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272">Alternate Start - Live Another Life - SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Imperious Race<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315">Imperious - Races of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Sacrosanct- Vampires of Skyrim<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3928">Sacrosanct - Vampires of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Warmonger Armory (Unofficial Fixed SSE Port):<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17809">Warmonger Armory - Unofficial Fixed SSE Port at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Andromeda Standing Stones<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910">Andromeda - Unique Standing Stones of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Summermyst Enchantments<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6285">Summermyst - Enchantments of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li> Volkihar Knight:<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4806">Volkihar Knight - Vampire Armor at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li></ul><p> </p><p><strong>Recommended</strong><strong>/Optional Mods:</strong></p><p><strong> </strong></p><ul><li>Artful Dodger: Make pickpocketing more easy to perform at the chance of success at 90%, even at a low level. Once the pickpocket skill reaches to 100, the default value of chance of success increases to 99%.<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17273">ARTFUL DODGER - Dynamic Pickpocket Cap at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Proteus<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/62934">PROTEUS at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Dragonborn Crafting Hall Special Edition<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1891">Dragonborn Crafting Hall Special Edition at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Ordinator Perks (enhancements):<ul><li>20 Percent more Perk Points or 50 Percent more Perk Points options</li></ul></li><li>All Armor, All Enchantments<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4488">All armor - All enchantments at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Multiple Enchantments, Ordinator Patch<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/5267">Multiple Enchantments - Ordinator Patch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Reliquary of Myth – Artifact Overhaul<ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/31612">Reliquary of Myth - Artifact Overhaul at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Artefakes-Unique Artifacts Replacers<ul><li> <a href="https://www.nexusmods.com/skyrimspecialedition/mods/41254">ArteFakes - Unique Artifacts Replacer at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li><li>Immersive Weapons: <ul><li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/16788">Immersive Weapons at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)</a></li></ul></li></ul><p> </p><p> </p><p> <strong> </strong></p><p style="text-align:center;"><span style="font-size:18pt;"><strong>Closing Notes</strong>:</span></p><p>Once again, I don’t think this build is 100% perfect since it hinges on many mods I use, including the optional ones. Like my previous build, mods that play on some “game breaking or immersion breaking mods” to make the ideal build. Again, this is not a typical level 50 build and it does go above that. Like the mod Proteus “redefines how you play Skyrim” in many ways and offers many possibilities such as character modification. Once again, you’re welcome to try and experiment some possible ways to further optimize the build as long it doesn’t deviate too much from the intended playstyle. Comments and feedbacks are still appreciated. Chances are though, some feedbacks from the previous build are not exactly applied in this one. (Will try to work on them in my next build).</p><p style="text-align:center;"> <a href="{{#staticFileLink}}10503632054,original{{/staticFileLink}}"><img src="{{#staticFileLink}}10503632054,RESIZE_710x{{/staticFileLink}}" alt="10503632054?profile=RESIZE_710x" width="710" /></a></p><p>This is only my second build, and my first build was inspired by John Wick. This second build is supposedly partly inspired by Sofia (Halle Berry) from John Wick 3. The vampire aspect of the build was my idea to add extra aesthetic and different gameplay possibilities, as well as for backstory. While I did not say it in the gameplay, you can use the Death Hounds from the Volkihar clan to fit the role like Sofia with her dogs. I absolutely love the John Wick movie series, which I stated in my first build. I intend to make a few more character builds that are based on some major characters from the John Wick movie series, including the one character played by Donnie Yen in the upcoming John Wick Chapter 4.</p></div>Character Build: The Hallowed Crusader & The Bloodborne Avengerhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-lux-and-the-shadow2022-03-28T19:24:20.000Z2022-03-28T19:24:20.000ZJeelerei The Potion Crafteehttps://TheSkyForge.ning.com/members/BoilAndTrouble<div><p><span style="font-size:14pt;">Hullo! This will be my first post here on the Skyforge, and the first build I've come up with. Please let me know down in the comments if something is awry. Now, without further ado, let me introduce you to... </span></p><p style="text-align:center;"><span style="font-size:24pt;"><img src="https://see.fontimg.com/api/renderfont4/ZVGJz/eyJyIjoiZnMiLCJoIjo2NSwidyI6MTAwMCwiZnMiOjY1LCJmZ2MiOiIjMDAwMDAwIiwiYmdjIjoiI0ZGRkZGRiIsInQiOjF9/VGhlIEhhbGxvd2VkIENydXNhZGVy/angel-rhapsody-regular.png" alt="angel-rhapsody-regular.png" /></span></p><p style="text-align:center;"><span style="font-size:36pt;"><a href="{{#staticFileLink}}10243628670,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10243628670,RESIZE_710x{{/staticFileLink}}" alt="10243628670?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><em>"I remember playing in the fields outside our farmhouse as a child, at the young age of 8, dancing between the thistle and dragonflowers, looking out over the mountianside. Those days were the last of my innocence. I remember skipping back inside to the section of where I slept, as I watched the sunrise go down. I said goodnight to my parents, excited to sleep and play all over again in the morning. My sleep was woken up with a start to the smell of burning spruce. I sprung out of my bed, running down the hall, and there they were. I watched, horrified, and hidden behind a fallen piece of singed wood, as the vampires and their foul hounds ripped through my family and burned down the only home I had known for ten years. It was on that day that I vowed to destroy them and any other creatures of darkness that dared to walk upon Tamriel."</em></span></p><p style="text-align:center;"><span style="font-size:12pt;"><em>Years Later...</em></span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><em>"Ever since that fateful night, after multiple years of hunting and taking down minor vampires across Skyrim in hopes of finding the clan that ruined my childhood forever. As I bashed a neck-biter with the hilt of my greatsword, he screamed out a location before he died. About somewhere called Castle Volkhair, near the capital of Solitude, shrouded by ice and mist. My plans for revenge were halted when I came across the poor souls of Darkwater Crossing and tried to help out the prisoners that the men in red cloaks with the symbol of the dragon were attacking, however, some nameless soldier struck me from behind, and it seems that I got knocked out, and now I'm here, in this blasted cart with a horse thief, and a forsaken king"</em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><em>Name: </em></strong>Dravyn Brightsworn</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><em>Gender:</em> </strong>Male</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><em>Stats: </em></strong>Go evening between Stamina and Health, until you reach 500 Stamina. Then put all your points into Health.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><em>Appearance: </em></strong>Young Nord, of slender frame with long dirty blonde hair and slight stubble. </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><em>Race: </em></strong>Nord</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><em>Standing Stone: </em></strong> The Warrior, (For early-game leveling) and The Atronach, for late-game spell absorption. </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><em>Major Skills: </em></strong>Twohanded, Onehanded, Heavy armor, Archery, and Alteration</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><em>Minor Skills: </em></strong> Restoration, Smithing, and Speech</span></p><p style="text-align:left;"><span style="font-size:12pt;">For his skills, I recommend leveling up smithing until you can improve magical weapons. You should also level up Restoration until around 70, and Speech until around the point where you can bribe guards to look the other way. So around 70 for all 3 minor skills. The major skills you should get to between 80-90. Alteration is different, simply because I only used it to stack with Atronach Stone. So for me, I leveled that up to 100, but you can change it if you wish. For the early game, put all of your perk points into heavy armor, because you'll need it desperately until about level 20. While Archery isn't usually part of the 'typical' Paladin skillset, I have it on Dravyn because for certain encounters, you'll want the heavy stopping power of the crossbow. It also means you won't be useless against dragons without Dragonrend.</span></p><p style="text-align:left;"><span style="font-size:12pt;">For equipment, he uses a quite diverse array of weapons, <a href="{{#staticFileLink}}10243767081,original{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10243767081,RESIZE_584x{{/staticFileLink}}" alt="10243767081?profile=RESIZE_584x" width="428" /></a>the main of which is The Ice Blade of the Monarch, as his primary greatsword. His secondary weapons are Light of Day, (a sun damage-dealing silver mace that is great against the undead) and your average silver crossbow with silver bolts. The two melee weapons in his arsenal require quests to get, but you should be able to buy the crossbow from the Fletcher in Solitude, for around 300-ish GPS depending on how much you've leveled speech.</span></p><p style="text-align:left;"><span style="font-size:12pt;">For his armor, he will use a set of Steel Spell Knight armor, and the Fists of Ranagulf, which are a unique pair of gauntlets that increase his overall melee damage, and fit the Paladin look we're going for. </span></p><p style="text-align:left;"><span style="font-size:12pt;">While Dravyn is Dragonborn, he uses his gifts sparingly. He prefers not to show off his abilities but does use shouts such as Dragonrend, Slow Time, Ethereal Form, Whirlwind Sprint, and Cyclone. One of my favorite combos for low-level vampires is to use WS as a dash action and slam into enemies with a decapitating blow.</span></p><p style="text-align:left;"><span style="font-size:12pt;">As he is an enemy of Vampires, you may choose to make him a werewolf. While this would fit his style, I personally chose not to, as I feel that since he serves Akatosh, he would not choose to accept the powers of a Daedric Prince, unless he felt it was truly necessary. </span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><strong>SPECIAL MOVES:</strong></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><strong>Hallowed Crater:</strong></em></span><em style="font-size:12pt;"><strong> </strong> "You dodge your opponent's attack, and swiftly unhook your mace, and slam it into the Vampires skull with a flash of bright light" </em><span style="font-size:12pt;">For this move, I recommend you wait for an enemy to attack you, move out of the way, (preferably behind them), and do a power attack on their torso. Depending on how you upgrade Light of Day, it could be super effective.</span></p><p style="text-align:left;"><em style="font-size:12pt;"> </em><span style="font-size:16px;"><em><strong>Speed of Akatosh</strong></em>: </span><em style="font-size:16px;">"You breathe in deeply, and exhale the wind, using it to dash towards an enemy, and with a powerful strike, you swiftly decapitate them in an explosion of frost crystals and a slight hum" </em><span style="font-size:12pt;">As I had stated above, in the section about shouts, this is by far one my favorite combos. It feels elegant, yet powerful when you execute it properly.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong><em>Skyfall:</em></strong> "<em>As the dragon roars and glides down towards you, you shout to the heavens, and with a bright blue light, as the power of your Thu'um slams the winged beast to the ground, you unleash another shout, summoning a violent whirlwind towards the Wyrm" </em>While it is effectively just a shout combo, it is really fun to do, especially when the dragons have humanoids around them. </span></p><p style="text-align:left;"><span style="font-size:12pt;">The quests I recommend completing to get his equipment and to flesh him out as a character will be (Not necessarily in this order) 'Destroy the Dark Brotherhood', 'The Contest', 'The Order of the Crypt', 'Dawnguard', 'Dragonborn', and last but not least, 'Ghosts of Tribunal'. His moral alignment and justice system heavily leans towards Lawful Good, but even this holy paladin can have his darker moments. Obviously, it will depend on how you think his overall personality would be, but that's just how I played him.</span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;">Now, what if, in another t</span><span style="font-size:12pt;">imeline, instead of pledging to destroy the very vampires that destroyed his family and Homestead, he instead wanted to become as powerful as them, if not more powerful? I now present to you the alternate of Dravyn Brightsworn.....</span></p><p style="text-align:center;"><span style="font-size:24pt;"><img style="font-size:16px;text-align:left;" src="https://see.fontimg.com/api/renderfont4/x3J88/eyJyIjoiZnMiLCJoIjo2NSwidyI6MTAwMCwiZnMiOjY1LCJmZ2MiOiIjMDAwMDAwIiwiYmdjIjoiI0ZGRkZGRiIsInQiOjF9/VGhlIEJsb29kYm9ybmUgQXZlbmdlcg/magnific-chaos-personal-use-regular.png" alt="magnific-chaos-personal-use-regular.png" /><a href="{{#staticFileLink}}10243961101,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10243961101,RESIZE_584x{{/staticFileLink}}" alt="10243961101?profile=RESIZE_584x" width="585" height="438" /></a></span></p><p style="text-align:center;"><span style="font-size:14pt;"><em>"<span style="font-size:12pt;">I remember dreaming of the fields outside our farmhouse as a child, dancing between the thistle and dragonflowers, looking out over the mountainside. Sleep was my only escape back then, as every waking moment was a nightmare of rusty iron chains and harsh, hate-filled words. I dreamed of a different life, and what could've been, had my birth not killed my mother. But this night was different. This was when it all changed. I w</span></em></span><span style="font-size:14pt;"><em><span style="font-size:12pt;">oke up with a start to the sound of my chains being broken with a wayward icicle spell. I ran down the hall to escape, and there they were. I watched, mesmerized, hidden, as the vampires and their death hounds ripped apart the man that had kept me captive my entire life. It was on that day that I became infatuated with their abilities and vowed that I would never feel powerless again. No matter what it took."</span></em></span></p><p style="text-align:center;"><span style="font-size:12pt;"><em>Years later...</em></span></p><p style="text-align:center;"><span style="font-size:12pt;"><em>"Ever since that beautiful, blood-filled night, I had searched endlessly for those who had saved me, and for a way to become just like them. While searching throughout an old tomb, I find something. A map. It detailed the location ofsomewhere called Castle Volkhair, an ancient keep near the capital of Solitude, built on the skulls of mortals who dare antagonize its master. My plans for godhood were halted when I came across the scum of Darkwater Crossing. I tried to kill the men in the red cloaks. They wore the same symbol as my father did. However I let my guard down, some nameless soldier struck me from behind, and it seems that I got knocked out, and now I'm here, in this blasted cart with a horse thief, and a forsaken king."</em></span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><em>Name: Dravyn Bloodborne</em></strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><em>Gender: </em></strong>Male</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><em>Stats: </em></strong>Go evenly between Stamina and Health, until you reach 500 Stamina. Then put all your points into Health.</span></p><p style="text-align:left;"> <span style="font-size:12pt;"><strong><em>Appearance: </em></strong>Young Nord, of slender frame with long black hair and slight stubble. </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><em>Race: </em></strong>Nord Vampire Lord</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><em>Standing Stone: </em></strong>Warrior at the start, then Atronach. </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><em>Major Skills: </em></strong>Twohanded, Onehanded, Heavy armor, Archery, and Alteration. </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><em>Minor Skills:</em></strong> Smithing, and Speechcraft.</span></p><p style="text-align:left;"><span style="font-size:12pt;">This variant of Dravyn will have very similar skills. You should still level up smithing until you can improve magical weapons. You should also still level Speech until around the point where you can bribe guards to look the other way. Same for the major skills, you should still get to between 80 and 90. However, while I could've kept in Restoration for Necromage, I decided against it, because for one, as Nystee kindly pointed out, (again, thank you so much), he's a vampire, and the only thing that skill tree would be used for is one perk. And secondly, while playtesting it, I found it made Dravyn a little too OP.</span></p><p style="text-align:left;"><span style="font-size:12pt;">For his equipment, he uses a similar set to his holy counterpart, <a href="{{#staticFileLink}}10244159677,RESIZE_930x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10244159677,RESIZE_584x{{/staticFileLink}}" alt="10244159677?profile=RESIZE_584x" width="428" /></a>but his collection of weapons is dark and twisted. His main weapon is Umbra, the two-handed sword forged from shadow. His secondary weapons are Scourge, the mace of Malacath, and a Reinforced Ebony Crossbow with silver bolts. Unlike the Silver crossbow that Brightsworn used, the RE Crossbow requires you to complete the "Night Hunter" quest that you can start by reading the letter at Ironback Hideout.</span></p><p style="text-align:left;"><span style="font-size:18.6667px;"><span style="font-size:14pt;"><span style="font-size:12pt;">His armor is a set of 'corrupted' Ebony Spell Knight armor that is already pre-enchanted. You can get this set of armor by completing the Order of the Crypt quest and returning the heart to the tomb without cleansing it first. As for his powers, he is a Vampire Lord, (preferably maxed out) and serves the Daedric Lord, Molag Bal. </span></span></span></p><p style="text-align:left;"><span style="font-size:12pt;">While this variant of Dravyn is also Dragonborn, he takes a different approach toward his gifts. He does not use them sparingly, and prefers to show off his abilities, instead of hiding them. </span></p><p style="text-align:left;"><span style="font-size:12pt;">He also uses Dragonrend and Cyclone, but the rest of his shouts are a little different. This Dravyn uses Marked for Death as I found it fitting that he would rip the soul of a creature out to make them his slave, or to just wipe out a crowd, and he also uses Fire Breath, Storm Call, and Disarm.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><strong>SPECIAL MOVES:</strong></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><strong>Soulripper: </strong></em>"<em>You yell in rage towards your target, unleashing the cries of hundreds of tormented souls, weakening their lifeforce before ripping out their soul from their body in one swift strike" </em>As the name suggests, you are quite literally ripping out the soul from someones body. This combo both looked, and felt super badass. To pull it off, you use all three words of the MfD shout, and while your opponent is still stunned, you slam Scourge into their body, in what should be a final blow. </span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><strong>Necrotic Smite: </strong>"You shout with such ferocity that your enemy drops thier sword, and as they do, you rush forward and impale them through the chest with a flash of purple energy and red smoke" </em>While mechanically just as easy as SR, the timing, (for me at least) was harder to pull off. You have to disarm the opponent with all three words, and before they can react, THAT is when you attack. </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><em>Wyrmkiller: </em></strong><em>"As the dragon roars at you from far in the sky, you answer back with a roar of your own, filling the sky with lighting, striking both friend and foe. As the storm rages on, and the dragon glides down towards you, you scream again, ripping them to the ground with a thud as lighting slams into their hide" </em>Thankfully this one isn't about timing, it is more of an endgame shout combo. As the description states, you use the Stormcall Shout, and while it's still going on, you use the Dragonrend shout. Sometimes it was a little overkill, but it really depended on the enemy level.</span></p><p style="text-align:left;"><span style="font-size:12pt;">The quests I recommend completing to get his equipment and to flesh him out as a character will be (Not necessarily in this order) 'Destroy the Dark Brotherhood', as he would prefer to not let them get in his way, 'Vile Whispers', so he can get Umbra, and show he is stronger than the ancient evil of the sword, 'The Order of the Crypt', so he can get his main set of armor, 'The Cause', so you can grab Scourge, 'Dawnguard', to become a vampire lord, and 'Dragonborn', so he can destroy the servant of a rival daedric prince. This version of Dravyn's moral compass and judgment system is a complete 180 from his paladin counterpart. Once he has his mission he will do whatever it takes to get it done, including killing innocent civilians. </span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><em>Thank you so much for reading this build, I hope you enjoyed it, and thanks you all of you who have commented on this post. It has helped me a lot, and I greatly appreciate it. Special thanks to Nystee and Saronis especially. </em></span></p><p style="text-align:center;"><span style="font-size:12pt;"><em>-<strong>Sadri Redoran</strong></em></span></p><p style="text-align:center;"> </p><p><img class="align-center" src="{{#staticFileLink}}10750839483,RESIZE_400x{{/staticFileLink}}" alt="10750839483?profile=RESIZE_400x" width="473" height="296" /></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:center;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p> </p></div>The Dark Librarian ( CHARATER BUILD , MODDED)https://TheSkyForge.ning.com/groups/tes-character-building/forum/the-dark-librarian-charater-build-modded2022-03-22T17:34:27.000Z2022-03-22T17:34:27.000ZIcehttps://TheSkyForge.ning.com/members/Ice<div><p>Hello this is my first build here , this build is one i made because i love reading so this is based on books , the dark librarian is a breton vampire it is kinda like a monk that uses illusion , sneak , alteration and restoration as the main skills </p><p> </p><p> </p><p> </p><p>Backstory: A old breton scholor who traveled around tamriel looking for knowledge goes to skyrim to look for knowledge on dark magic , holy magic , blood magic and everything inbetween he will do anything he needs to get his hands on any books he can find he finds the eye of magnus intresting and wants to find it but he winds up going on adventures all across skyrim while in the rift he finds a cave he enters he is intreged by everything going on in there he at first is on the side of the hunters but after a while he becomes a vampire due to the immortality being able to help him get more knowledge and by proxy more power </p><p> </p><p> </p><p>Quest Lines: the dawngaurd dlc , hunters but he turns into a vampire after beating harkon </p><p> the theives guild for sneak and more ability to get out of trouble </p><p> mages college for more power and knowledge he hates arcano because he belives knowledge is for all who study it but he wants a more complex library that the dominion wont be able to take </p><p>skills : alteration - maxed </p><p> restoration - maxed </p><p> sneak - maxed </p><p> illusion - as high as you want this isnt really that much needed same with other skills </p><p>armor : he wears a suit of black mage armor with a bosmer full cape enchanted with fortify alteration , restoration and conjuration you can add any other enchantments you want</p><p> </p><p> </p><p> </p><p>this is the dark librarian </p></div>Character Build: The Blood Lordhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/the-blood-lord2021-02-01T17:13:37.000Z2021-02-01T17:13:37.000ZSoundofMadnesshttps://TheSkyForge.ning.com/members/SoundofMadness<div><p>(Porting this over from Vault to add pics, and yes, I'm Terran)</p><p><a href="{{#staticFileLink}}8502987479,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8502987479,RESIZE_710x{{/staticFileLink}}" alt="8502987479?profile=RESIZE_710x" width="683" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><em><span style="font-weight:400;">They mocked me...</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">Ridiculed me...</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">Exiled me...</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">Too dangerous...</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">Too horrible to consider...</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">Too many deaths...</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">No meaningful progress...</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">.......</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">I found the key...</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">I will show them...</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">I will save the Empire...</span></em></p><p style="text-align:center;"><em><span style="font-weight:400;">Or I will destroy it...</span></em></p><p><em><span style="font-weight:400;"> </span></em></p><p><span style="font-weight:400;">Veras Hodelia, a name, a good name, yet one stricken from history, a name forgotten. Once a researcher in the war effort against the Aldmeri Dominion, her methods were deemed irresponsible, gruesome, horrific, and ineffectual. And, for her work with the Undead, she was cast out. None in the Synod will acknowledge that name, she is dead to them, dead to herself.</span></p><p><span style="font-weight:400;">Upon her rebirth, she takes to herself a new name, and a new path for her research. Blood, it drives her, consumes her thought, it must be the key. Now she travels to war torn Skyrim to put her theories to the test. But will she save the Empire, or will she destroy it.</span></p><p><span style="font-size:12pt;"><strong>Concept</strong></span></p><p><span style="font-weight:400;">Quite simply, it is my take on a Blood Mage in Skyrim. For those unfamiliar with the concept, a Blood Mage uses his/her own life force to augment spells and cast for longer than otherwise would be feasible through the use of blood. To this end Skyrim does not have the mechanic, persay, however we do have a nice novice level spell in Equilibrium that we can use to simulate this. So with that, let's dive into the build.</span></p><p><span style="font-weight:400;">Note: I use a glitch in the game known as "The Potent Equilibrium Glitch" as this build's core mechanic, which I will outline later.</span></p><p><span style="font-size:12pt;"><strong>The Build</strong></span></p><p> </p><p><a href="{{#staticFileLink}}8502989489,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8502989489,RESIZE_710x{{/staticFileLink}}" alt="8502989489?profile=RESIZE_710x" width="685" /></a></p><p> </p><p><strong><em>Race:</em></strong><span style="font-weight:400;"> Imperial Vampire - For Voice of the Emperor, and for the Restoration Boost. For RP reasons, I treated VotE as a Blood Fueled Seduction.</span></p><p><strong><em>Gender:</em></strong><span style="font-weight:400;"> Female - Could have easily been male.</span></p><p><strong><em>Stats:</em></strong><span style="font-weight:400;"> </span><span style="font-weight:400;">3</span><span style="font-weight:400;">|</span><span style="font-weight:400;">4</span><span style="font-weight:400;">|</span><span style="font-weight:400;">0</span></p><p><span style="font-weight:400;">Ideally, you want just enough manna to cast your first barrage in combat before switching over to “Blood Magic”. I found the number to be somewhere between 200 and 250 with stone and gear, so a base investment of 150-170 into manna should be sufficient. Once you hit your preferred number, dump everything else into Health, you’ll need it.</span></p><p> </p><p><strong><em>Stone</em></strong><span style="font-weight:400;">: Mage | Atronach | Ritual</span></p><p><span style="font-weight:400;">Mage stone early to help level all your skills, take the Atronach Stone once you have the Necromage perk. </span></p><p><span style="font-weight:400;">Ritual Stone in the Aetherial Crown adds to the RP. Putting the Atronach Stone in the Crown might be preferable as then you could summon from the Soul Cairn as well by taking off the crown.</span></p><p> </p><p><strong><em>Shouts:</em></strong></p><p><span style="font-weight:400;">This build has no defense from physical attacks, so the shouts I used ended up being mostly defensive in nature, with a few thematic shouts added in.</span></p><p><em><span style="font-weight:400;">Become Ethereal</span></em><span style="font-weight:400;"> - This was my panic and run button. I only used this if I saw no other way out.</span></p><p><em><span style="font-weight:400;">Ice Form</span></em><span style="font-weight:400;"> - Crowd Control, pure and simple. Stating the obvious, but a frozen enemy won’t hit you back.</span></p><p><em><span style="font-weight:400;">Kyne’s Peace</span></em><span style="font-weight:400;"> - Why not have a Voice for beasts as well? I found this useful enough to warrant inclusion, though it was not used terribly often.</span></p><p><em><span style="font-weight:400;">Animal Allegiance</span></em><span style="font-weight:400;"> - Turning an enemy pet on its own master always makes the fight easier. Just make sure your follower / minions are not already engaged, or it’s worthless.</span></p><p><em><span style="font-weight:400;">Unrelenting Force</span></em><span style="font-weight:400;"> - Sometimes the best laid plans fail, this will give you some space from any pesky melee NPCs that happen to make it to you.</span></p><p><em><span style="font-weight:400;">Soul Tear</span></em><span style="font-weight:400;"> - What's not to like? You get a soul for recharging, damage an enemy, and if you play it right an ally, all from one shout.</span></p><p><em><span style="font-weight:400;">Summon Durnehviir</span></em><span style="font-weight:400;"> - Your research has advanced so far that you now have the power to summon an undead dragon.</span></p><p> </p><p><span style="font-size:12pt;"><strong>Skills</strong></span></p><p> </p><p><a href="{{#staticFileLink}}8502990695,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8502990695,RESIZE_710x{{/staticFileLink}}" alt="8502990695?profile=RESIZE_710x" width="710" /></a></p><p> </p><p><strong><em>Illusion</em></strong><span style="font-weight:400;"> - Whether calming your enemies, sending them into a blood frenzy, or terrifying them to their core, you’ll get a lot of mileage out of this school.</span></p><p><strong><em>Conjuration</em></strong><span style="font-weight:400;"> - Create Undead Meatshields from your fallen foes.</span></p><p><strong><em>Restoration</em></strong><span style="font-weight:400;"> - Close Wounds and the necessary perks for the Potent Equilibrium Glitch.</span></p><p><strong><em>Alteration</em></strong><span style="font-weight:400;"> - The school of Equilibrium and Paralyze, and the Tree with the Atronach Perk.</span></p><p><strong><em>Destruction</em></strong><span style="font-weight:400;"> - Your damage output. Originally I had it just perked for Cold, but found killing things that were resistant too much of pain, so I perked into Lightning as well. It goes without saying, but I’ll say it anyway, don’t use Lightning on anything you plan to animate, as you may disintegrate it! You can also use Vampiric Drain to have the blood of others fuel your spells as well, which is always fun!</span></p><p> </p><p><span style="font-size:12pt;"><strong>GamePlay</strong></span></p><p><span style="font-weight:400;">The first thing to do outside of Helgen is become a vampire. For me that means running to Broke Fang Cave to contract the disease.</span></p><p><span style="font-weight:400;">One thing to keep in mind as you play is that you have little to no actual defense, and that your health also doubles as your manna, so keeping your enemies occupied elsewhere is essential to your survival. Luckily you have many ways to do this, and many panic buttons in case everything goes wrong.</span></p><p><span style="font-weight:400;"> </span></p><p><span style="font-size:12pt;"><strong>Potent Equilibrium Glitch:</strong></span></p><p><span style="font-weight:400;">The basic premise of the Potent Equilibrium Glitch is that you can boost your Equilibrium to grant more mana. By learning Equilibrium, and then perking Regeneration, Equilibrium will boost up to 37/37 from 25/25. Being a Vampire with Necromage will increase it further to 46, and if you dual-cast it, it will turn 103 life into mana per second. For a more thorough explanation, </span><a href="https://tamrielvault.com/groups/topic/view/group_id/6/topic_id/5072"><span style="font-weight:400;">look here</span></a><span style="font-weight:400;">.</span></p><p> </p><p><span style="font-size:12pt;"><strong>Combat:</strong></span></p><p><strong>Early Game</strong><span style="font-weight:400;"> (pre Equilibrium Glitch): </span></p><p><span style="font-weight:400;">Start combat with an illusion crowd control spell (Fury/Calm) on those things not immune where there is a crowd, or the possibility of a crowd exist, and courage on your follower if the other illusion spells cannot be used effectively. Use your follower and any undead you summon to keep your targets’ attention while you blast away with the appropriate Destruction Element.</span></p><p><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Melee:</span></em><span style="font-weight:400;"> Ice Spike/Frostbite</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Mage:</span></em><span style="font-weight:400;"> Lightning Bolt/Sparks</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Archers</span></em><span style="font-weight:400;">: Ice Spike if they’re somewhat stationary, Lightning Bolt if they move around quite a bit (I’m terrible at hitting moving targets with Ice spells)</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Draugr</span></em><span style="font-weight:400;">: Firebolt/Flames (early in the game it’s doubtful you’ll have many perks placed in destruction, so the addition damage fire does helps quite a bit.)</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Dragons</span></em><span style="font-weight:400;">: Lightning Bolt (Dragon fights this early are a war of attrition, largely dependant on your mana reserves, any bow you may have, and your followers bow. It might be the best choice to skip dragon fights during this stage, especially in the sunlight. Undead don’t really help this fight, not that you’ll have any permanent undead at this point, but summoning a flame atronach is helpful if you’re just not that into the attrition.)</span></p><p><strong>Mid Game</strong><span style="font-weight:400;"> (post Equilibrium Glitch)</span></p><p><span style="font-weight:400;">Crowd Control to start combat, dual casted if you can and if applicable. If you’re facing off against a crowd, launch a few AoE spells (Ice Storm/Chain Lighting) while your follower/minions close the gap, otherwise stick with Ice Spike / Lightning Bolt Dual-Casted. Once your initial salvo has drained you of magical ability, switch to Equilibrium / Close Wounds to quickly fill up your mana and then health, then keep firing.</span></p><p><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Melee</span></em><span style="font-weight:400;">: Drop a Frost Rune for an added layer of protection, and include Frost Cloak if you still feel like you need something more.</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Mage:</span></em><span style="font-weight:400;"> Chain Lighting while your follower/minions close followed by Lightning Bolt</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Archers:</span></em><span style="font-weight:400;"> Use Lighting if you’re like me and have trouble hitting them with Ice, otherwise use Ice to drop their stamina.</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Draugr</span></em><span style="font-weight:400;">: Dual Cast Flame Rune for protection(make sure you’re far enough away from it when it’s triggered, as at this point it can kill you as well), then follow up with either Firebolt or Lightning Bolt</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Dragons</span></em><span style="font-weight:400;">: Dual Casting Lightning Bolt, refill, repeat, all while dodging breath attacks and staying away from the ‘dragon chomp’.</span></p><p><strong>Late Game</strong><span style="font-weight:400;"> (post Equilibrium / 100% Atronach)</span></p><p><span style="font-weight:400;">Combat will be similar to mid-game. The biggest difference is that mages and dragons’ breath attack are now a non-factor. Your biggest threats at this point will be archers simply because most of your defensive panic buttons are close range. With a few well placed illusions, this should not be much of an issue. With much of the combat being the same, I will not reiterate what was already stated in Mid-Game, and only note the differences.</span></p><p><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">-</span><em><span style="font-weight:400;">Melee</span></em><span style="font-weight:400;">: Unchanged</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">-</span><em><span style="font-weight:400;">Mage</span></em><span style="font-weight:400;">: While their spells really don’t affect you, still using lightning to drain their magic so they cannot target your follower/minions</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">-</span><em><span style="font-weight:400;">Archers</span></em><span style="font-weight:400;">: Unchanged</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">- </span><em><span style="font-weight:400;">Dragur:</span></em><span style="font-weight:400;"> With 100% Atronach, it might be beneficial to equip Dawnbreaker to your follower, or use it yourself if you are so inclined, as with 100% Atronach there should be no fallout from its more ‘explosive’ properties.</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">-</span><em><span style="font-weight:400;">Dragons</span></em><span style="font-weight:400;">: Avoid their bite and their claws, their breath only fuel your magic at this point, and you should have no problems.</span></p><p><span style="font-size:12pt;"><strong>RolePlay:</strong></span></p><p> </p><p><a href="{{#staticFileLink}}8502992265,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8502992265,RESIZE_710x{{/staticFileLink}}" alt="8502992265?profile=RESIZE_710x" width="620" /></a></p><p> </p><p><span style="font-weight:400;">You are a blood fueled megalomaniac. Everyone is beneath you, and all that matters is your research. Whether engaging in further research, testing out your theories against the inhabitants of Skyrim, venting your hatred of the Thalmor, or exacting your revenge on an unsuspecting Empire, everything revolves around your research in some manner.</span></p><p> </p><p><span style="font-size:12pt;"><strong>Quests</strong></span></p><p> </p><p><strong><em>College of Winterhold:</em></strong></p><p><span style="font-weight:400;">As a mage, you’re drawn here as a place of research, and one that does not frown upon Conjuration, and even sell Necromancy Tomes! This quest line should be the first you work through, as it’s the only way to get Equilibrium. Other RP brownie points for doing this questline is as follows:</span></p><ul><li style="font-weight:400;"><span style="font-weight:400;">Access to upper tiered magic, for research purposes (check)</span></li><li style="font-weight:400;"><span style="font-weight:400;">Get to kill a Thalmor at the end (double check)</span></li><li style="font-weight:400;"><span style="font-weight:400;">Get to shove your success in the face of those who exiled you! (triple check!)</span></li></ul><p><strong><em>Dawnguard:</em></strong><strong> </strong></p><p><span style="font-weight:400;">Siding with the Volkihar, obviously, to continue your research. Vampire Lord can be seen as the next evolutionary step in your research.</span></p><p><strong><em>Rings of Blood Magic:</em></strong></p><p><span style="font-weight:400;">Considering who you are and what you're about, it almost seems silly not to do this quest. The Ring of Erudite I bypassed as the added magic / magic regen seemed to fly in the face of the purpose of this build, however the added Health of the Ring of the Beast is a welcome addition, and what kind of Blood Mage would not want a ring of Blood Magic!</span></p><p><strong><em>Civil War:</em></strong></p><p><span style="font-weight:400;">With Blood Magic now a go, venture forth to save the empire from the Stormcloaks. Make sure to kill wandering bands of Stormcloaks wherever you find them. And always kill those wandering Thalmor, they don’t deserve to draw breath!</span></p><p><strong><em>Dark Brotherhood:</em></strong></p><p><span style="font-weight:400;">A means to further your research into death. And, after saving the Empire from the Stormcloaks, you now get to exact vengeance on the Empire for exiling you!</span></p><p><strong><em>Main Quest:</em></strong></p><p><span style="font-weight:400;">Do this at your own pace, it’s not essential, but I did a little bit here and there as I worked through the above.</span></p><p><strong><em>Discerning the Transmundane:</em></strong></p><p><span style="font-weight:400;">This quest gives you a new insight into the blood of mer and the potential power therein. More samples will be required for further study.</span></p><p><span style="font-weight:400;">Any other quests are at your own discretion.</span></p><p><strong>Equipment</strong></p><p><span style="font-weight:400;">This is an organic playthrough, no crafting at all, so I more or less ran with what I could find. That being said, here are some things that I used in my run through.</span></p><p><strong><em>Arch-Mage Robes</em></strong><span style="font-weight:400;">: They don’t look overly fantastic, but they have a very nice enchantment on them. By reducing the costs of all magic, you get more bang for your buck on equilibrium. If you play in First Person Mode, and/or can stand to look at them, they're a nice pick up from a questline you're doing anyway. If you'd rather not, find a nice looking robe with either Fortify Destruction and/or Illusion. Since this character hates Thalmor, I bypassed those robes altogether.</span></p><p><strong><em>Aetherial Crown</em></strong><span style="font-weight:400;">: For storing either the Ritual Stone or the Atronach Stone</span></p><p><strong><em>Diadem of the Savant</em></strong><span style="font-weight:400;"> - More Cost reduction here, and Froki’s Shack isn’t too far to run for this. Still, if you’d rather not use this bug, Fortify Destruction / Conjuration / Restoration on the head would be a nice touch. Other options include the Dragon Priest Masks. Specifically Nahkriin, or Vokun would be a nice fit. Any of these will work well opposite the Aetherial Crown.</span></p><p><span style="font-weight:400;"> </span><strong><em>Ring of the Beast</em></strong><span style="font-weight:400;"> - It's 100 Health, which you sorely need. The additional damage is negligible as you really shouldn't be spending much time in melee. However, the fact that this is one of the Rings of Blood Magic makes it a de facto piece of equipment. If you don't have access to dawnguard, any ring with Health and/or Health Regen should be fine.</span></p><p><strong><em>Amulet of Talos</em></strong><span style="font-weight:400;"> - Having those emergency buttons faster is never a bad thing.</span></p><p><span style="font-weight:400;"> </span></p><p><span style="font-size:12pt;"><strong>Other Enchantments:</strong></span></p><p><strong><em>Health Regen</em></strong><span style="font-weight:400;"> - Yes you’ve got Close Wounds, but having a lot of this while under Ethereal can really help.</span></p><p><strong><em>Fortify Health</em></strong><span style="font-weight:400;"> - The larger pool of health you have to draw from, the less likely you’ll be to die while casting.</span></p><p><strong><em>Fort Conjuration / Destruction / Illusion / Restoration</em></strong><span style="font-weight:400;"> - More Magic cost reduction means more spells per Equilibrium use. If you have the choice, go for Either Destruction or Illusion, as those are the two you’ll be using most frequently.</span></p><p><span style="font-weight:400;"> </span></p><p><span style="font-size:12pt;"><strong>Closing Notes</strong></span></p><p><span style="font-weight:400;">This character's lust for power through her research as her main driver was new for me, as well as letting the emotions guide her was different for me. It was an interesting play through, and I thoroughly enjoyed it. Hopefully this wasn't too tedious a read. Any pointers and/or comments are welcome.</span></p><p> </p></div>Contest Build - Soul Eaterhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-soul-eater2020-10-31T22:52:00.000Z2020-10-31T22:52:00.000Zye4thornhttps://TheSkyForge.ning.com/members/ye4thorn<div><p style="text-align:center;">What entered is unknown and doesn’t matter, but what returned is a fate worse than death.</p><p style="text-align:center;"><span style="font-size:10pt;"><span style="font-size:12pt;">Come forth</span> </span></p><p style="text-align:center;"><span style="font-size:36pt;">the Soul Eater</span></p><p style="text-align:center;"><span style="font-size:8pt;"><span style="font-size:12pt;">The Masters have tasks for you. </span></span><a href="{{#staticFileLink}}8134959853,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8134959853,RESIZE_710x{{/staticFileLink}}" alt="8134959853?profile=RESIZE_710x" width="710" /></a>The Soul Eater, once made a deal for power, but forgot to make it his power. Now the Ideal master have a tool to be used in any way they see fit. And if it tries to rebel it can be cut of from its power source. The Ideal Master will make you uphold your part of the contract. You will obey.</p><p style="text-align:center;"><span style="font-size:14pt;">Race</span></p><p>Dunmer Vampire, the natural fire resistance of the Dunmer being the best before finishing this build. Dunmer also starts with higher Destruction making it easier to bring to 100. The Dunmer race is also in part the bases for the dremora in Skyrim, in terms of game data, making it the ideal bases for a weapon form the Cairn. The sex is personal preference. As for the vampire part only the no stat regen in during the day will be of use and the being undead finds the Ideal Masters.</p><p style="text-align:center;"><span style="font-size:14pt;">Stat distribution</span></p><p>Stats: 5/5/5 starting with 5 levels in Magicka and working to the right. This gifs the Soul Eater the stats it needs to do what it is made for.</p><p> </p><p><a href="{{#staticFileLink}}8098730280,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8098730280,RESIZE_710x{{/staticFileLink}}" alt="8098730280?profile=RESIZE_710x" width="710" /></a>The Soul Eater's primary source of damage is the lighting of the Soul Cairn. Using Thunderbolt and Lighting Storm. Till it has excess to those spells use Lighting Rune, it gives the most exp of the early game spells. Healing spells up to Close Wounds, the Soul Eater does not have a lot of health and stamina and will have to heal <span class="tlid-translation translation" lang="en" xml:lang="en"><span title="">regularly, making it rely on the Ideal Masters </span></span>to even stay alive. For the Ideal Masters supply the magic, with the Atronach Stone being increased with a 100% fortify restoration potion, magicka will have to be restored with the usage of a summoning staff. Exchanging souls for magicka, for power. For that is how the Masters work. The Shouts are also of the Soul Cairn, Soul Tear is like the Masters, Storm Call is like the Soul Cairn itself a constant barrage of lighting. For this is Ancient Power the Masters possess, and with the blessing of Durnehviir the Soul Eater it truly like a dragon. The Blessing of Talos is there for mechanical reasons to make the Shouts easier in there use. For levelling it is best to start with the Mage Stone. </p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8098595257,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8098595257,RESIZE_710x{{/staticFileLink}}" alt="8098595257?profile=RESIZE_710x" width="710" /></a><span style="font-size:8pt;"><em>One s</em></span><span style="font-size:8pt;"><em>tolen </em></span><span style="font-size:8pt;"><em>Star</em></span></p><p>The Soul Eater is clad in the Daedric Armor set minus the helmet, for the head the mask Zahkriisos is used instead, which still works with Daedric Smithing. A one-handed Daedric weapon enchanted with Soul Trap to always be able to trap the souls. Than the Necromancer Amulet used to reduce the stat regeneration making the Soul Eater more reliant on the Ideal Masters. The Ring of the Erudite in combination with the Necromancer Amulet and the enhanced Atronach Stone allows the Soul Eater to have enough magicka for a round of combat. Magicka, which as mentioned in the previous segment, has to be recovered using a summoning staff. The Atronach Forge is the easiest way to get one of those. Staff of Storm Atronach is the strongest that can be easily uptrained. If you want to make this build more difficult use a two weaker staff can be uptrained here, if you are mad you can try and find a Staff of the Familiar, recovering the least and running out the fastest. </p><p>What also is needed is a total of 33% fortify Alchemy to make precisely 100% fortify Restoration potions to strengthen the effect of the Atronach Stone this can be done with a combination of the mask Krosis, the Ring of Pure Mixtures and a self-made fortify alchemy effect of 1%. As well as the use of Yellow Mountain Flowers and Salt Pile. These potions should also be used during combat. As well as the 100% fortify Destruction that can be make with this gear. Fortify One-Handed it optional Destruction deals more damage and should be the primary damage source.</p><p> </p><p style="text-align:center;"><span style="font-size:24pt;">Skills</span></p><p>The Soul Eater's primary skill is Destruction, followed by Enchanting, though Enchanting needs no perks. For Destruction all the way up to master. Disintegrate for you are not interested in the bodies only the souls. Restoration is also important but the healing should be costly and thus only go up to novice. But Respite is needed to be able to recover stamina in during the day. The Soul Eater is still undead. Smithing up to Daedric, to get the armor of Oblivion. Alchemy for the needed potions, all the perks that make potions stronger. Heavy Armor for melee protection and One-Handed as backup. <a href="{{#staticFileLink}}8098594477,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8098594477,RESIZE_710x{{/staticFileLink}}" alt="8098594477?profile=RESIZE_710x" width="710" /></a></p><p> </p><p style="text-align:center;"><span style="font-size:24pt;">Gameplan</span></p><p>The Soul Eater is made to collect souls for the Ideal Masters and devour them for power. To get to de Ideal master you go to the Dawnguard questline on the vampire side. Till you get excess to the Yellow Mountain Flower. The questline is thus not mend to be finished, for Harkon is why you needed power and you are not be able to wield against him. Once you have the Yellow Mountain Flowers the build can be finished. And the work of the Soul Eater can begin. You will have to get Soul Tear before getting a 100% spell absorption.</p><p style="text-align:left;">The main questline of Skyrim and Dragonborn should we completed, Alduin and Miraak are just competition after all, there souls should be brought back to the Ideal Masters. The College of Winterhold will have to be joined, but only for the staves and spells its questline is not of interest for the Soul Eater.</p><p style="text-align:center;"><a href="{{#staticFileLink}}8098597485,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8098597485,RESIZE_710x{{/staticFileLink}}" alt="8098597485?profile=RESIZE_710x" width="710" /></a> <span style="font-size:8pt;"><em>One stolen Beacon</em></span></p><p>But then there is work to be done. For the Master also want special souls. Souls asociated with other divine entities. Less competition om Mundus means less competition in Oblivion, securing the continued Ideal existence.</p><p>Clam the souls that don’t worship the Ideal Masters. Take the star from Azura and kill the priestess, The Black Star. Start The Break of Dawn and keep the beacon. Kill the priest of Boethiah during The House of Horrors as well as that Vigilant. Kill Eola and the other cannibals, The Taste of Death. Destroy the Skull of Corruption and kill the priests and keep their souls, Waking Nightmare.</p><p>When you have excess dragon souls, return to the Soul Cairn and have the souls drained out of you. And kill any Daedra worshiper and Divine worshipers if you can.</p><p style="text-align:center;"><span style="font-size:14pt;">Combat</span></p><p>The attack plan is open with Soul Tear before the target can react, it is your strongest attack and can give a temporary ally with thanks of the Masters. Target the mages first not because they are dangerous, but because they would make it too easy. Mages stronghold should be avoided if possible, especially necromancers for they already deal with the Masters.</p><p>Then switch to your spells mostly Thunderbolt and Lighting Storm, only Ice Spear why needed. If you have the time and space use Lighting Storm like against magic users, who have to be dealt with first, if not, use Thunderbolt and your soul trap weapon. When out of magicka switch to the staff to recover. Your chosen staff and Thunderbolt can and should be cast together for a continues offensive pressure. Heal up when needed and leave only ash behind, for the bodies are not needed. You don’t need them anymore.</p><p style="text-align:left;">Fights should not last long and the time in between fights should be short. Be aggressive, kill the target, recover all start with your staff and healing spell. And of to the next target. Do not conserve the charge of the summoning staff, recharging is quick and easy, but magicka is your lifeline. </p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:18pt;">Closing thoughts</span></p><p>For this build I originally intended to have no stat regeneration at all. Amplifying the negative effects of the Necromancer Amulet and the Atronach Stone with fortify Restoration, but turns out that fortify restoration doesn’t effect the Necromancer Amulet, nor the other pieces of equipment. This idea was based on a challenge run, make a non-stat regenerating build, I intended on doing. Too bad it couldn’t be done, at least I don’t know of a way, so for those that came this far I would like it if you could answer the following question. Do you know of a way to stop stat regeneration in its entirety?</p><p>Thank you for ready. And know this. One should never make a deal with the Ideal Masters. <a href="{{#staticFileLink}}8098793499,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8098793499,RESIZE_710x{{/staticFileLink}}" alt="8098793499?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p></div>Contest Build: The Ophidian Divinehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-the-ophidian-divine2020-09-09T07:55:10.000Z2020-09-09T07:55:10.000ZTelbyhttps://TheSkyForge.ning.com/members/Telby<div><p style="text-align:left;">Table of Contents:</p><ol><li style="text-align:left;">Introduction</li><li style="text-align:left;">Build Summary</li><li style="text-align:left;">Act 1 </li><li style="text-align:left;">Act 2 </li><li style="text-align:left;">Act 3 </li><li style="text-align:left;">Gameplay</li><li style="text-align:left;">Credits & Mods</li></ol><p style="text-align:center;"><span style="font-size:12pt;">~~~</span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://docs.google.com/document/d/1ryzSLmKqVRm5K47UC-btAUVpj-DOkIrpAmFQnncSIRY/edit?usp=sharing" target="_blank">Short Character Backstory</a> </span></p><p style="text-align:center;"><span style="font-size:12pt;"> <a href="https://youtu.be/JCOJS1wWmeo" target="_blank">Dramatic Build Music</a> </span></p><p style="text-align:center;"><span style="font-size:16px;">Each link is highly recommended to offer you the full experience of this build.</span></p><p style="text-align:center;"><span style="font-size:16px;"><span style="font-size:12pt;">~~~</span></span></p><p style="text-align:center;"> <a href="{{#staticFileLink}}8056190282,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8056258062,RESIZE_710x{{/staticFileLink}}" alt="8056258062?profile=RESIZE_710x" width="710" /></a><a href="{{#staticFileLink}}8056258270,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8056258270,RESIZE_710x{{/staticFileLink}}" alt="8056258270?profile=RESIZE_710x" width="795" height="449" /></a></p><p style="text-align:center;"><em>"Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before."</em></p><p style="text-align:center;"><em><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}" alt="7872418658?profile=RESIZE_400x" width="79" height="80" /></a></span></span></em></p><p style="text-align:left;"><span style="font-size:16px;">Welcome all to my second character build, and an entry into the Gods & Mortals character building contest. It was my goal with this build not to fall into the common tropes that you may expect from a build themed around Nocturnal, which I have chosen as my focus deity. Rather than creating a "champion of Nocturnal" build, I've created something different, combining the selfish ambition of Mercer Frey with the piety and cunning of Karliah, to form something a little more complex.</span></p><p style="text-align:left;"><span style="font-size:16px;">The build's roleplay and gameplay evolve in tandom, providing a change in combat mechanics that suit the ever developing narrative. It tells a story of a lowly thief as he ascends to godhood through the theft of fate itself. The character follows in the footsteps of mortals such as Mannimarco and Talos, who ascended to a divine status through means of their own, and with the support of their corresponding god. To reflect this change, the gameplay begins with a focus on a unique form of nightbladery/spellswordsmanship, eventually shifting to the use of powerful spells and shouts to replicate god-like powers.</span></p><p style="text-align:left;"><span style="font-size:16px;">The idea behind the ophidian theme is entirely unique to this character. Early on, this character's use of daggers and poison spells will compliment this, but there is a greater purpose to the title. There are two turning points in this build, becoming a vampire lord, and becoming Dragonborn. This is illustrated as a progression from a snake (a thief), to a serpent (vampire) to a dragon (Dragonborn). The combat style is largely inspired by this theme, and while it may stray from Nocturnal near the endgame, that is completely intentional, as this character uses her influence and power to reach this level of power, eventually moving on from living in her shadowy protection to basking in his own divine glory, arguably making them the best thief to ever live.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><a href="{{#staticFileLink}}7970775655,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7970775655,RESIZE_710x{{/staticFileLink}}" alt="7970775655?profile=RESIZE_710x" width="201" height="50" /></a></p><p> </p><p><span style="font-size:12pt;"><strong>Race:</strong> <em>Dunmer</em>. They really encapsulate the whole antihero aesthetic, and are personally my favorite race. No race is barred from worshipping Nocturnal, meaning this build can be any one of them. However, the extra fire resistance influenced my choice of certain perks and enchantments. If you choose anything else, keep this in mind.</span></p><p><span style="font-size:12pt;"><strong>Birthsign: </strong>Shadow</span></p><p><span style="font-size:12pt;"><strong>Alignment:</strong> <em>Chaotic Neutral</em>. This character's ideology is very self-centered. There is no inherit <em>evil </em>in him, but instead it is his ambition that drives him to villainy, causing him to commit atrocious acts in the pursuit of his goals.</span></p><p><span style="font-size:12pt;"><strong>Primary Skills: </strong>Restoration, Alteration, One-Handed</span></p><p><img class="align-right" src="https://vignette.wikia.nocookie.net/elderscrolls/images/e/e3/MAGINVInvisibility.png/revision/latest?cb=20120513035634" alt="Invisibility (Skyrim) | Elder Scrolls | Fandom" width="153" height="153" /></p><p><span style="font-size:12pt;"><strong>Support Skills: </strong>Light Armor, Conjuration, Speech, Sneak</span></p><p><span style="font-size:12pt;"><strong>Powers: </strong><em>Shadow Stone, Embrace the Shadows, Shadowcloak of Nocturnal. </em>Sneak is perked minimally and through Ultimate Combat it will be heavily nerfed. Implementing a self-imposed rule of not using invisibility potions, these powers are much more significant. Essentially, e</span><span style="font-size:12pt;">ach ability serves the roleplay as being bestowments of power from the Mistress of Shadow herself.</span></p><p><span style="font-size:12pt;"><strong>Supernatural: </strong><em>Vampire Lord</em>. This character's narrative drives him to accept Harkon's gift. Vampire Lord form was only used once in his build and that was to fight Durnehviir. However, vampirism in general plays a more important role, but it's acquired in the 20's. I used Better Vampires though the gameplay is not heavily reliant on its features.</span></p><p><span style="font-size:12pt;"><strong>Stat Allocation: </strong>1/1/1 until you reach 200 Stamina, then 3/1/0.</span></p><p><span style="font-size:12pt;"><strong>Difficulty & Level: </strong>Master- may vary between players. Designed with a fun, challenging late game in mind, this build will take you to about level 50, while avoiding power-leveling and grinding, besides some reliance on skill trainers.</span></p><p><span style="font-size:16px;"><strong>Combat: </strong>Ordinator and Apocalypse are essential to this build. Some themes and tactics include: </span></p><p><span style="font-size:16px;"><em> - Use of venom/poison type spells and bleed damage from daggers to create a reliance on DoT. </em></span></p><p><span style="font-size:16px;"><em> - Select perks and a key spell to keep menu shifting at a minimum.</em></span></p><p><span style="font-size:16px;"><em> - High mobility in combat, as well as high mobility outside of combat.</em></span></p><p><span style="font-size:16px;"><em> - Late game synergies combining high level spells, perks, and shouts to replicate divine levels of ability.</em></span></p><p><span style="font-size:16px;"><em> - Use of Conjuration perks and a Black Book power to create an incentive to sacrifice your minions.</em></span></p><p><span style="font-size:16px;"><em> - A minimal yet specific style of stealth gameplay.</em></span><span style="font-size:16px;"><em><a href="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}" alt="7872418658?profile=RESIZE_400x" width="79" height="80" /></a></em></span><em><a href="{{#staticFileLink}}8056781683,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8056781683,RESIZE_710x{{/staticFileLink}}" alt="8056781683?profile=RESIZE_710x" width="657" height="75" /></a></em></p><p><a href="{{#staticFileLink}}8056256666,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8056256666,RESIZE_930x{{/staticFileLink}}" alt="8056256666?profile=RESIZE_930x" width="794" height="447" /></a></p><p style="text-align:center;"><em>"Every great story seems to start with a snake."</em></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}" alt="7872418658?profile=RESIZE_400x" width="78" height="79" /></a></span></p><p><span style="font-size:12pt;"><span style="font-size:14pt;"><strong>Quests/Objectives</strong></span> </span></p><p><span style="font-size:12pt;">Thieves Guild until the Twilight Sepulcher, Azura's Star (Black), First Lessons, Blessings of Nature</span></p><p><span style="font-size:12pt;">As you're dropped into the world with nothing but the clothes on your back, there are a few things you should take care of to start. Scrapping up enough dough to pick up the necessary spell books should be among your first priorties, along with joining the ranks of the Thieves Guild. Early on, thieving and looting will be important to acquiring money for skill trainers. Restoration, Conjuration, and Speech can use the extra boost in leveling, and doing so through training as opposed to power-leveling feels like a more natural progression, creating an actual incentive to thieving and acquiring wealth. Early on, complete the Blessings of Nature quest to restore the Gildergleam, as it unlocks Danica Pure-Spring as a Restoration trainer. I used this quest to justify the use of Ocato's Recital, which will be explained shortly. You should also make a note to head up to the College of Winterhold to gain access to all of the amenities they offer. Acquring the Black Star will serve an important part in the roleplay, as descecrating the artifact of a rival daedra to Nocturnal would cetainly bode in her favor, and the Star is signifcant to a later part of this character's story and relationship with Nocturnal.</span></p><p><span style="font-size:12pt;">The later parts of the Thieves Guild questline is when our character is actually exposed to Nocturnal, and it is through these quests that their relationship begins. During this development, I made sure to read any books relating to Nocturnal or the Nightingales, showing a genuine interest in who she is as a daedric prince. </span></p><p> </p><p><a href="{{#staticFileLink}}7970774496,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7970774496,RESIZE_710x{{/staticFileLink}}" alt="7970774496?profile=RESIZE_710x" width="345" height="55" /></a><a href="{{#staticFileLink}}7970774496,RESIZE_1200x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}8040490280,RESIZE_180x180{{/staticFileLink}}" alt="8040490280?profile=RESIZE_180x180" width="84" height="132" /></a><a href="{{#staticFileLink}}7970774496,RESIZE_1200x{{/staticFileLink}}"><br /> </a></p><p style="text-align:right;"> <span style="font-size:12pt;"><em>"The Skeleton Key is an often misunderstood artifact. Those that seek to possess it tend to use only a fraction of its potential</em></span><span style="font-size:12pt;"><em>. Most mistake </em></span><span style="font-size:12pt;"><em>i</em></span><span style="font-size:12pt;"><em>t</em></span><span style="font-size:12pt;"><em> for</em></span><span style="font-size:12pt;"><em> a unique and unbreakable lockpick. While this is true, the wonder of this device can only be appreciated once the owner is willing to expand his mind and abstract what defines "unlocking." This action refers to more than simple doors </em></span><span style="font-size:12pt;"><em>an</em></span><span style="font-size:12pt;"><em>d portals. In the proper hands, the Skeleton Key </em></span><span style="font-size:12pt;"><em>has the capability to unlock hidden potential and untapped abilities. The extent of this power has yet to be discovered, which is a frightening thought if it ever fell into the wrong hands." </em></span></p><p style="text-align:right;"> </p><p style="text-align:left;"><span style="font-size:12pt;">This description, found in Gallus's journal, describes the Skeleton Key as having unimaginable power, and this claim is further supported by in-game dialogue between the player and Karliah. I used what we know about the key to develop much of the roleplay for this build, as it will allow our character to unlock incredible power, and will aid in the creation of the Ophidian Divine itself. While there is no real use for the key in-game, apart from the fact that it's an unbreakable lockpick, we can use our imagination, as any roleplaying requires.</span></p><p style="text-align:center;"><span style="font-size:16px;">~~~</span></p><p style="text-align:center;"><span style="font-size:16px;"><a href="{{#staticFileLink}}8060623498,original{{/staticFileLink}}"><img src="{{#staticFileLink}}8060623498,RESIZE_710x{{/staticFileLink}}" alt="8060623498?profile=RESIZE_710x" width="795" height="447" /></a></span></p><p style="text-align:center;"><span style="font-size:16px;">~~~</span></p><p><span style="font-size:14pt;"><strong>Inventory</strong></span></p><p><span style="font-size:16px;">Everything covered in this section pertains to gameplay through about levels 1-25. </span></p><p><span style="font-size:16px;"><strong>Equipment:</strong> Furs, leather, and Thieves Guild for now. It's easy to acquire and simple in style, and will serve you well for the early game. Pick up the best pair of daggers you can find as well. Jewelry is less specific, but anything to enhance magic capabilities or magic resistance is recommended.</span></p><p><span style="font-size:16px;"><strong>Spells/Powers: </strong>Immediately you'll want to pick up <em>Fast Healing</em>, <em>Steadfast Ward</em>, <em>Reanimate Dead</em>, <em>Oakflesh</em> and the <em>Shadow Stone</em>. As for the spells added by Apocalypse, grab <em>Wither</em> and <em>Ocato's Recital, then eventually</em><span style="font-size:12pt;"> <em>Drop Zone and </em><em>Reynos' Fins for utility.</em></span></span></p><p><span style="font-size:16px;"><span style="font-size:12pt;"><strong>Books: </strong><em>The Nightingales Vol. 1 and 2</em></span></span></p><p><span style="font-size:16px;"><strong>Favorite's List:</strong> <span style="font-size:18pt;">☆</span></span></p><p><span style="font-size:16px;">Glass Dagger (2), Shadow Stone, Reanimate Dead, Wither, Putrefy, Steadfast Ward, Fast Healing</span></p><p style="text-align:center;"><span style="font-size:16px;">~~~</span></p><p style="text-align:right;"><span style="font-size:14pt;"><strong>Modded Spell Descriptions</strong></span></p><p style="text-align:right;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;">Putrefy:</span></strong> Acquired after taking the Necromanticon perk in the Restoration tree, it is a projectile of poison magic that deals a decent amount of DoT to those it strikes.</span></p><p style="text-align:right;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;">Ocato's Recital:</span> </strong>Stores the (beneficial self-targeted non-concentration) spell in your left hand and casts it for no cost whenever you enter combat. Up to <strong>3</strong> spells. Empty left hand to reset.</span></p><p style="text-align:right;"><span style="font-size:12pt;"><em>Now before Liss comes for my life for using this spell, I used it in a way that was balanced, justified, and important, requiring the character to first complete Blessings of Nature to restore the Gildergleam, and to limit the stored spells to 2, Oakflesh and Tree Rings. You can roleplay this as the character taking a piece from the tree in order to study its magics in order to ulitize them in his own arsenal. I will also explain in the gameplay section how we use the auto-cast feature to force us out of stealth mode and why that's important to the flow of combat.</em></span></p><p style="text-align:right;"><span style="font-size:12pt;"><span style="text-decoration:underline;"><strong>Tree Rings:</strong></span> Caster receives <strong>10</strong> layers of tough plant skin, each increasing maximum Health by <strong>X</strong> points. Layers gradually fall off over the course of <strong>X</strong> seconds.</span></p><p style="text-align:right;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;">Wither:</span></strong> Reduces a target's movement speed and attack damage by 5% each second for 25 seconds.</span></p><p style="text-align:right;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;">Drop Zone:</span> </strong>Creates a ring of cushioning magic at the target location. The caster takes no damage when falling into the ring.</span></p><p style="text-align:right;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;">Reynos' Fins:</span> </strong>You swim 100% faster for <em>X</em> seconds.</span> </p><p> </p><p><a href="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}" alt="7872418658?profile=RESIZE_400x" width="77" height="80" /></a><span style="font-size:12pt;"><a href="{{#staticFileLink}}8040498496,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8040498496,RESIZE_710x{{/staticFileLink}}" alt="8040498496?profile=RESIZE_710x" width="681" height="75" /></a></span></p><p><a href="{{#staticFileLink}}4501765072,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4501765072,RESIZE_710x{{/staticFileLink}}" alt="4501765072?profile=RESIZE_710x" width="794" height="446" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"> <em>"Among the night's children, a dread lord will rise. In an age of strife, when dragons return to the realm of men, darkness will mingle with light and the night and day will be as one."</em></span></p><p><a href="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}" alt="7872418658?profile=RESIZE_400x" width="77" height="80" /></a></p><p><span style="font-size:14pt;"><strong>Quests & Objectives</strong></span></p><p><span style="font-size:12pt;">Volkihar Vampires, Pieces of the Past, Innocence Lost, Oghma Infinium (Path of Sorcery)</span></p><p><span style="font-size:16px;">Joining the Dawnguard is a top priority, as the completion of the Volkihar questline is essential. It was rather easy justifying this character's choice to join the vampire hunters, as vampires are seen as children of Molag Bal, and doing anything to weaken another daedric prince's influence will play in Nocturnal's favor. However, upon meeting Serana and noting her possession of an Elder Scroll, taking Harkon's gift will be a no brainer, as it seems like the most immediate way to get closer to the scroll (we're still a thief after all). During this questline, there will be a lot of travelling, and during this down time, collecting the pieces of Mehrunes Razor will be on the agenda. I know it may seem like you'd be doing a favor for Mehrunes Dagon by assembling his razor, but I treated it more like a heist, and simply did it for a nice dagger, and wielded in with no such piety for Dagon, and I made sure to let him know it through the dialogue. I also destroyed his shrine. I also killed Astrid with quite a bit of prejudice, as kidnapping this character from his sleep and ordering him around is an absolute death wish. In your downtime, be sure to continue training Conjuration, Restoration, and Speech, finish out the Oghma Infinium quest, and continue acquiring wealth. Hit up the wealthier homes around Skyrim and run some side jobs for the Guild, because in the last phase of the build you won't have the chance to do so, since you'll be moving on from petty thievery for good. This act of the build should start wrapping up in the late 30's.</span></p><p><a href="{{#staticFileLink}}8056599091,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8056599091,RESIZE_710x{{/staticFileLink}}" alt="8056599091?profile=RESIZE_710x" width="369" height="55" /></a></p><p><a href="{{#staticFileLink}}8056193878,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8056193878,RESIZE_584x{{/staticFileLink}}" alt="8056193878?profile=RESIZE_584x" width="794" height="447" /></a></p><p style="text-align:left;"><span style="font-size:12pt;">While this is a build, it is also a character, and what I've done is fabricated a story to essentially offer an entirely new origin story to becoming Dragonborn. Many "villain" builds utilize shouts and complete the Dragonborn questlines, but that would mean the gods bestowed the gift of the dragonblood to someone of an evil disposition, which has never sat right with me, so I set out to create a reasonable explanation as to how such a thing can happen.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="font-size:16px;">There's no real way to do what the story describes in-game, and that's the point of the story. This is how I imagined it in my head while playing this character, and all it took for me to convince myself that this actually happened was by exiting Skyrim, writing this story, and reloading Skyrim. For any who choose to play this build, all it takes for you to immerse yourself in this new reality, is by stopping at the transitional point in the build, opening this document, and perhaps reading this story again. I understand if anyone has criticisms to this approach to character builds and story-telling, and my response to them is to think of it as a backstory, except it happens mid-game. A backstory never actually occured in-game, but you use it to tell your story regardless. Each takes a bit of imagination.</span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://docs.google.com/document/d/1-EbYEHlaGu0GF-0qvRz3BzW6SHOpNAjkxZ53OC7OOD0/edit?usp=sharing" target="_blank">"Destiny in Darkness"</a></span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="font-size:16px;">I have provided a link should you choose to read it, which I <em>highly</em> reccommend. But if you haven't the time, here is the summary: The character uses the powers of the Skeleton Key, The Black Star, and the Dragon Scroll in tandom to steal the blessing of Dragonborn for himself. Therefore, attributing his newfound powers to Nocturnal and the artifacts.</span></span></p><p style="text-align:center;"><span style="font-size:16px;">~~~</span></p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}7982175276,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7982175276,RESIZE_710x{{/staticFileLink}}" alt="7982175276?profile=RESIZE_710x" width="794" height="446" /></a></span></p><p style="text-align:center;"><span style="font-size:18.6667px;"><strong><span style="font-size:16px;">~~~</span></strong></span></p><p><span style="font-size:18.6667px;"><strong>Inventory</strong></span></p><p><span style="font-size:16px;">Everything covered in this section pertains to gameplay through about levels 25-40. </span></p><p><span style="font-size:16px;"><strong>Equipment:</strong> The Nightingale set. This should be self-explanatory. However, I opted to use the Evil Mastermind set since I have a knack for overusing mods sometimes, plus the armor is beautiful and fitting. You should be upgrading to the Blade of Woe and Mehrunes' Razor as well.</span></p><p><span style="font-size:16px;"><strong>Spells/Powers:</strong> After reaching 50 Restoration you will have the ability to grab <em>Tree Rings</em> and add it to <em>Ocato's Recital</em> if you have not already, and you'll unlock <em>Death Cloud</em> from the Necromanticon perk. <em>Greater Ward</em> and <em>Close Wounds</em> will also be purchasable from the CoW, as well as <em>Revenant</em>. As for vampire abilities, we'll only need one, and that's Invisibility. Better Vampires offers a new form of the vanilla <em>Embrace of Shadows</em> power that is much more interesting and doesn't require you to starve yourself. It's called <em>Deflect Light and Shadow</em>, and it's earned through feeding on bodies and growing in rank as a vampire, though the progression is rather slow, and can always be toggled to your liking. </span><span style="font-size:16px;">As for the utility spells you can add to your arsenal, make sure to get the <em>Summon Arvak</em> spell and <em>Thundering Hooves</em>.</span></p><p><span style="font-size:16px;"><strong><span style="font-size:12pt;">Books:</span></strong><span style="font-size:12pt;"> <em>Mannimarco, King of Worms </em>and <em>An Accounting of the Scrolls</em></span></span></p><p><span style="font-size:16px;"><strong>Favorite's List:</strong> <span style="font-size:18pt;">☆</span></span></p><p><span style="font-size:12pt;">Blade of Woe, Mehrunes' Razor, Shadow Stone, Deflect Light and Shadow, Revenant, Wither, Death Cloud, Greater Ward, Close Wounds</span></p><p style="text-align:center;"> ~<span style="font-size:16px;">~~</span> </p><p style="text-align:right;"><span style="font-size:14pt;"><strong>Modded Spell Descriptions</strong></span></p><p style="text-align:right;"><span style="text-decoration:underline;"><strong><span style="font-size:12pt;">Deflect Light and Shadow</span></strong></span><strong><span style="font-size:12pt;">: </span></strong><span style="font-size:12pt;">From Better Vampires: "</span><span style="font-size:12pt;">Its effects cannot last for long, but you will remain invisible while interacting with the world around you. </span><span style="font-size:12pt;">It is a lesser power that makes you invisible for 20-40 seconds (depending on your level) AND you can still interact/attack and STAY invisible. Stamina and Magicka will be consumed to maintain this ability while it is active. Because of the great amount of energy required to maintain perfect invisibility, you will be unable to use Deflect Light and Shadow again for 5 hours (game time)."</span></p><p style="text-align:right;"><span style="text-decoration:underline;font-size:12pt;"><strong>Death Cloud</strong></span><strong>: </strong><span style="font-size:12pt;">Acquired through the Necromanticon perk when your Restoration reaches 50. </span><span style="font-size:12pt;">Casts an AoE at a target location, dealing moderate poison/disease damage overtime to those it affects.</span></p><p style="text-align:right;"><span style="text-decoration:underline;font-size:12pt;"><strong>Thundering Hooves</strong></span><strong>: </strong> <span style="font-size:12pt;">For <strong>X</strong> seconds, your mount is <strong>X</strong>% faster, regenerates Stamina, and can swim upwards to run on water.</span></p><p> <br /> <img class="align-center" src="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}" alt="7872418658?profile=RESIZE_400x" width="80" height="80" /></p><p style="text-align:right;"><span style="font-size:14pt;"><strong><em><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}8040331453,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8040331453,RESIZE_710x{{/staticFileLink}}" alt="8040331453?profile=RESIZE_710x" width="452" height="80" /></a></span></span></em></strong></span></p><p><a href="{{#staticFileLink}}4501794581,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4501794581,RESIZE_710x{{/staticFileLink}}" alt="4501794581?profile=RESIZE_710x" width="794" height="446" /></a></p><p style="text-align:center;"> <span style="font-size:10pt;"><em>"I am the snake in the shadows and the dragon in the night sky. I am Nocturnal's darkness in the flesh, for she has made the prophecy of the Dragonborn mine."</em></span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong><em><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}" alt="7872418658?profile=RESIZE_400x" width="75" height="76" /></a></span></span></em></strong></span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Quests & Objectives</strong></span></p><p><span style="font-size:12pt;">Twilight Sepulcher, Boethiah's Calling, Master Alteration, Final Descent, Dragonborn, Main Quest</span></p><p><span style="font-size:12pt;">The first part of the final act begins with the completion of the Thieves Guild questline, finally returning the Skeleton Key and speaking to Nocturnal. After this, you will perform one last act for Nocturnal, and that's slaying every cultist at Boethiah's Scallum. You'll need to travel here to pick up your final set of equipment anyways but you will not be completing Boethiah's quest and doing any favors for her. After this, you'll begin your quests as Dragonborn, visiting the Greybeards and exploring your newfound powers. Place priority on hunting down Miraak first before meeting with Delphine, as the cultist's claims of you being a "false Dragonborn" play unbelievably well into the story. This is obviously worrying to our antihero, that his secret may be revealed, so going to Solstheim to investigate is a top priority. It's also necessary as you'll need a number of powers acquired there to aid you in the main questline. You should be able to hit 90 Alteration pretty soon after starting this part of the build, and I recommend trying to do so before getting too far into the Dragonborn questline so you can complete the Master Alteration quest for Tolfdir. <em>Final Descent</em> should also be on your radar in order to gain the final word of power for <em>Dragon Aspect</em>. I loved the idea of saving the battle against Alduin for the very last part of the build, as there's really no better quest to end on than saving the world.</span></p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}7970776661,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}7970776661,RESIZE_584x{{/staticFileLink}}" alt="7970776661?profile=RESIZE_584x" width="163" height="60" /></a></span></p><p> </p><p><span style="font-size:16px;">A major theme of this build is achieving a level of divinity, both through gameplay standards and roleplay standards. Throughout the story, the character undergoes two significant transformations, becoming a Vampire Lord, and eventually Dragonborn, putting him closer to godhood than any mortal could hope to achieve. His physical body is immortal as well as his metaphysical body, a.k.a his soul. To simulate divine abilities through gameplay, the build utilizes an interesting combination of tactics and spells which will be further elaborated on in the gameplay section. </span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}8056194484,RESIZE_584x{{/staticFileLink}}"> <img class="align-center" src="{{#staticFileLink}}8056194484,RESIZE_584x{{/staticFileLink}}" alt="8056194484?profile=RESIZE_584x" width="795" height="447" /></a></span><span style="font-size:12pt;">The question of where this character's soul would go after death is something I've given considerable thought, and frankly I'm not entirely sure, and neither is the character. By making the oath to Nocturnal as a Nightingale, it's highly plausible that she'll be able to claim his soul upon death, but at the same time, by becoming a Vampire Lord, he's become closer to Molag Bal, who may also have valid claim for the soul. It becomes even more confusing when you throw in the factor of being Dragonborn and the belief that the Dragonborn ascends to Sovngarde, but given the events of this character's life, who can say that'll be his fate, especially given the fact he's a Dunmer? To counter this dilemma, the character gifts the Black Star to Nocturnal upon returning the Skeleton Key. If you read the story describing the ritual to become Dragonborn, you'll know the empty Star was used to trap part of the character's soul as he transferred the Dragonborn's soul into his body. It's an alternative to becoming a lich, where he'll defy the gods and take fate into his own hands. The Black Star filled with the soul of his previous self is a fitting gift to Nocturnal, seeing as he's possibly defied her by becoming a vampire, signing his soul over to another daedric prince. I simply dropped the Star in the spot where Nocturnal appears during your interaction with her, then left, never to return to that room again.</span></p><p style="text-align:center;"><span style="font-size:16px;">~~~</span></p><p style="text-align:center;"><span style="font-size:16px;"><a href="{{#staticFileLink}}8060625472,original{{/staticFileLink}}"><img src="{{#staticFileLink}}8060625472,RESIZE_710x{{/staticFileLink}}" alt="8060625472?profile=RESIZE_710x" width="795" height="447" /></a></span></p><p style="text-align:center;"><span style="font-size:18.6667px;"><strong><span style="font-size:16px;">~~~</span></strong></span></p><p><span style="font-size:18.6667px;"><strong>Inventory</strong></span></p><p><span style="font-size:16px;">Everything covered in this section pertains to gameplay through about levels 40-47+. </span></p><p><span style="font-size:16px;"><strong>Equipment:</strong> As seen in the images, I used the popular Ritual Armor of Boethiah for the final aesthetic of this build. The darkened dragon scales make it quite possibly the most fitting armor set I could think of. The armor has little to do with Boethiah apart from the fact you have to loot it off of a cultist at the Shrine of Boethiah, which happens to serve the roleplay well. After acquiring the set I proceeded to an enchanting table, using grand soul gems to give me minor boosts in magicka and magicka regeneration, and renamed each piece to "Ophidian's _____" and I stand by the fact that this build still classifies as no-crafting despite this. Although this potentially would oppose Nocturnal, by this point in the game the character begins straying from Nocturnal and instead becomes completely independent, while of course giving praise to Nocturnal where it's due, but not binding himself to her whims and tenets.</span></p><p><span style="font-size:16px;">Since this build is all about convenience, you can get your final pair of daggers from the same place you got the armor. The Blade of Sacrifice is a dark, menacing blade with a snaking design, and you'll be wielding these babies fiercely. Although it is technically a downgrade in damage, matching daggers increase hotkey efficiency, and I don't recall many builds using the Blade of Sacrifice, so why not?</span></p><p><span style="font-size:16px;"><span style="font-size:12pt;"><strong>Spells/Powers: </strong>Be sure to upgrade to <em>Dread Zombie</em> and the <em>Carrion Wind</em> spell, added when your Restoration reaches 75. After completing the Master Alteration quest, you'll gain access to the spells <em>Thrumming Stone</em> and <em>Talons of Nirn</em>, two powerful geomancy spells added by Apocalypse. Upon returning the Skeleton Key, you will gain access to 1 of the 3 Nightingale powers. Be sure to pick up <em>Shadowcloak of Nocturnal</em> as a replacement to the <em>Shadow Stone</em> power and <em>Deflect Light and Shadow</em>, as it's the only invisibility you'll need from this point forward.</span></span></p><p><span style="font-size:16px;"><span style="font-size:12pt;"><strong>Shouts:</strong> Fire Breath is the staple shout of this character, allowing you to replicate the powers of a dragon itself. It's a form of fire damage that a vampire can make particular use of, being that it's not traditional fire magic. One of the words is quest locked however and requires you to join the Companions and run through Dustman's Cairn. This was quite annoying but I also give you permission to add one of the words through console commands, if you have the means. The other shouts this build makes use of are <em>Dragon Aspect</em> and <em>Storm Call</em>. <em>Dragon Aspect</em> will be picked up as you traverse through Solstheim, and <em>Storm Call</em> can be picked up at any time in this build, perferably early on.</span></span></p><p><span style="font-size:16px;"><span style="font-size:12pt;"><strong>Books: </strong><em>The Book of the Dragonborn </em>and <em>The Alduin-Akatosh Dichotomy</em></span></span></p><p><span style="font-size:12pt;"><strong>Black Books: </strong></span><span style="font-size:12pt;">The only necessary Black Book power will be <em>Dragonborn Flame</em>, acquired through the main Dragonborn questline.</span></p><p><span style="font-size:16px;"><span style="font-size:18pt;"><span style="font-size:12pt;"><strong>Favorite's List:</strong> </span>☆<em> </em></span></span></p><p><span style="font-size:16px;">Blade of Sacrifice (2), Carrion Wind, Death Cloud, Paralyze, Dread Zombie, Greater Ward, Thrumming Stone, Talons of Nirn, Fire Breath, Dragon Aspect, Storm Call, Shadowcloak of Nocturnal</span></p><p style="text-align:center;"><span style="font-size:16px;">~~~</span></p><p style="text-align:right;"><span style="font-size:14pt;"><strong>Modded Spell Descriptions</strong></span></p><p style="text-align:right;"><span style="text-decoration:underline;font-size:12pt;"><strong>Carrion Wind:</strong></span> <span style="font-size:12pt;">Added by the Necromanticon perk when your Restoration reaches level 75. Acts just like the Ice Storm spell, sending a whirlwind of poison and decay in a straight line, affecting all in touches, dealing heavy DoT.</span></p><p style="text-align:right;"><span style="text-decoration:underline;font-size:12pt;"><strong>Thrumming Stone:</strong></span> <span style="font-size:12pt;">Magical vibrating rock that emits a tremor every <strong>8</strong> seconds, staggering enemies and reducing magic resistance by <strong>X</strong>% for <strong>X</strong> seconds. Emits <strong>5</strong> pulses.</span></p><p style="text-align:right;"><span style="font-size:12pt;"><span style="text-decoration:underline;"><strong>Talons of Nirn:</strong></span> Whenever an enemy in the area is staggered, a spike of rock erupts from the ground, tossing the target and dealing <strong>X</strong> Stamina damage. Lasts <strong>X</strong> seconds. </span></p><p> </p><p><br /> <img class="align-center" src="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}" alt="7872418658?profile=RESIZE_400x" width="80" height="80" /><span style="font-size:14pt;"><strong><em><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}8049335464,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8049335464,RESIZE_710x{{/staticFileLink}}" alt="8049335464?profile=RESIZE_710x" width="565" height="75" /></a></span></span></em></strong></span></p><p style="text-align:center;"> <span style="font-size:12pt;">These are NOT special moves, but instead a culmination of the various tactics this build utilizes, separated into 6 pillars, each pillar evolving and growing in power as new spells, perks, and abilities are acquired. Some will serve you throughout the entire build, changing slowly over time, while others will only reach their full potential towards the later part of the build.</span></p><p style="text-align:center;"> </p><p style="text-align:center;">~~~</p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8049231883,RESIZE_192X{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8049231883,RESIZE_192X{{/staticFileLink}}" alt="8049231883?profile=RESIZE_192X" width="75" height="75" /></a><span style="font-size:12pt;"><strong>Subterfuge</strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><em>As a thief, Nightingale, and champion of Nocturnal, stealth is obviously important. However, it does not define the gameplay. Stealth oriented builds require a splash of uniqueness to avoid getting repetitive, and for this reason, I've simplified stealth gameplay to draw focus away from it, while at the same time making it somewhat interesting. </em></span></p><p style="text-align:left;"><span style="font-size:12pt;">With nothing to enhance our sneaking except <em>Mastery 1/2</em> and the use of Ultimate Combat with Hardcore Stealth ticked on, stealth plays much more realistically, forcing you into a completely different mindset when approaching battles or robbing homes. This means walking slow (controller players have an advantage), or using Caps Lock to slowly creep up on enemies, as well as considering light levels and your enemies' line of sight. This is where the 3 cooldown invisibilities play a big role. Although not necessarily optimal in terms of power, they help significantly when opening combat, and will let you either get a jump on certain enemies, or escape the battle entirely. It was comforting knowing that I could dip out of battle at any second with the use of one of the powers, as if Nocturnal was watching over me and offering protection through the shadows. After opening combat with a powerful dual power attack, it will trigger <em>Ocato's Recital</em>, immediately alerting nearby enemies to your position. This mechanic forces you to avoid simply sneaking around slitting throats. When the character eventually becomes Dragonborn, the use of stealth and invisibility powers are replaced by shouts and newly acquired Master Alteration spells, symbolizing a shift from living in Nocturnal's shadow to basking in your own divine glory. This theme is further supported by resetting Sneak after defeating Miraak, and using those 3 perk points on new perks such as <em>Throne of Nirn</em> or <em>Hurricane Force</em>.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Perks utilized:</span> Sneak Mastery 1/2, Backstab, Assassin's Blade</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Spells/abilities utilized:</span> Shadow Stone, Deflect Light and Shadow, Shadowcloak of Nocturnal<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Equipment utilized:</span> Dual daggers</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;">~~~</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}8040493453,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8040493453,RESIZE_180x180{{/staticFileLink}}" alt="8040493453?profile=RESIZE_180x180" width="75" /></a></strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Serpentine Skin</strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"> <em>This is the Ophidian Divine's versatile defense, inspired by the shedding of snake skin as well as difficult to penetrate dragon scales. Upon entering combat, as well as during it, he will be filled with a rush of adrenaline and bloodlust, fortifying his attributes, in turn fortifying his defensive, and even offensive, capabilities.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Using Restoration, which is vital to your arsenal of poison spells, you can acquire certain perks that will replenish your magicka and health in the midst of battle. <em>Descending Light</em> grants a significant boost to magicka regeneration upon entering combat, allowing you to get off a few extra spells or helping you restore a depleted magicka bar from a previous battle.<em> The Wheel of Life</em> and <em>Enduring Ideal</em> perks grant large healing buffs every 30 seconds or less so long as you don't cast a healing spell manually. I used this as a replacement to having <em>Close Wounds</em> in my favorite menu, and completely avoided manual healing, instead counting on the timer to hit zero and heal me whenever I got low. If you're already near full health when the buff is cast, the perk <em>Overflowing Cup</em> will act similar to <em>Tree Rings</em>, and it will fortify your health for some time. </span><span style="font-size:12pt;">Light Armor also grants perks that will help with regeneration, but for stamina. <em>Initiative 1 & 2</em> and <em>Fight or Flight</em> will allow you to maintain a decent reserve of stamina for battles, though power attacks should be used sparingly. Alteration comes into play with this pillar as well for obvious reasons. The <em>Alter Self: Resistances</em> perk will grant us a small bonus to magic resistance. Choose frost and shock since each of those drains a second attribute and the extra fire resistance is hard to justify on a vampire character. <em>Ocato's Recital</em> provides an extra 40 armor rating as well as a significant boost to total health, which will run out quite quickly. This combination of 'entering combat' buffs will create a window of greater power and advantage over your opponents and it should be used to the fullest. How you can do that is described in the next pillar. As for further defensive measures that are taken, this character can repurpose his skill in Restoration to cast ward spells when facing the all terrifying destruction mage or dragon. The first one will be free of cost with the <em>Vigilant</em> perk but keeping that one up for long is challenging. Prioritizing damage over defense is something you'll be forced to do. Of course you have an alternate method of defense, speed, and that will also be elaborated on in a later pillar.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Perks utilized:</span> Descending Light, Vigilant, Forbidden Sanctuary, Wheel of Life, Enduring Ideal, Overflowing Cup, Initiative 2/2, Fight or Flight, Alter Self: Frost & Shock</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Spells/abilities utilized:</span> Ocato's Recital (Oakflesh & Tree Rings), Greater Ward, Dunmer Fire Resistance, Vampire Frost Resistance</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Equipment utilized:</span> Necklace or Ring of Magic Resistance</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;">~~~</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}8040417252,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8040417252,RESIZE_180x180{{/staticFileLink}}" alt="8040417252?profile=RESIZE_180x180" width="75" /></a></strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Coiled Snake</strong></span></p><p style="text-align:center;"> <em><span style="font-size:12pt;">Unlike most spellswords, the Ophidian Divine combines blade and spell in a cruel and unusual way, weakening his foes through decay and blood loss. This pillar is the trademark technique in this build, focusing almost entirely on DoT, like a venomous snake coiling around its prey, slowly draining the life from its body.</span></em></p><p style="text-align:left;"><span style="font-size:12pt;">This is the primary method of damage dealing and the subsequent spells should be early in your hotkey order. It's important to get off <em>Bite Marks/Twin Fang</em> bleed damage as soon as possible, following up with any of your poison-esque spells. This pairs extremely well with the high mobility that this character has, as your enemies will slowly decay while they desperately attempt to close the distance and connect hits. <em>Wither</em> will slow enemies down as well as weaken them for some time, allowing you to go for dagger attacks with less of a risk. <em>Paralyze</em> will replace <em>Wither</em> in the late game, though it will require a decent percentage of your magicka to cast, so use it sparingly. Make heavy use of the spells added by the <em>Necromanticon</em> perk (<em>Putrefy, Death Cloud, and Carrion Wind</em>). Combining them can do an even greater amount of damage over time, but will require you to spend more magicka, which could be saved for spells like <em>Greater Ward</em> and <em>Dread Zombie</em>. It's important not to immediately drain all of your magicka upon entering battle as our base regeneration is nothing special. Running out of magicka will force you into a pure melee, which can be feasible, but fighting head on against multiple enemies leaves you vulnerable to a variety of attacks. However, against simpler opponents, dual wield combat is encouraged, so long as you can dodge attacks and capitalize on opportunities to use dual power attacks. You're able to swap between dual daggers, dagger/spell, or dual spells as you see fit. </span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Perks utilized:</span> Bite Marks 2/3, Ravage 2/2, Savage 1/2, Twin Fang, Man O' War, Necromanticon, Chalice of Tears, Plague Doctor</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Spells/abilities utilized:</span> Wither, Putrefy, Death Cloud, Carrion Wind, Paralyze</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Equipment utilized:</span> Dual daggers or one dagger</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;">~~~</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}8056202699,original{{/staticFileLink}}"><img src="{{#staticFileLink}}8056202699,RESIZE_710x{{/staticFileLink}}" alt="8056202699?profile=RESIZE_710x" width="795" height="447" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> ~~~</p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}8040429492,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8040429492,RESIZE_180x180{{/staticFileLink}}" alt="8040429492?profile=RESIZE_180x180" width="75" /></a></strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Loyal Subjects</strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"> <em>What is a god without followers willing to die for them? Harnessing the powers of death and divinity, this pillar combines some unique abilities that makes the killing of reanimated dead do massive AoE damage. Early on, minions serve as tanks and distractions, but after achieving the necessary abilities, he'll be sacrificing his subjects in a hellish blaze.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">A nice thing about this synergy is that it only requires one keybind, and that's your strongest raise dead spell. The real beauty of this one is in the <em>Fire Breath</em> shout, as it's a form of fire damage that sets off the<em> Corpse Gas</em> perk from the Conjuration tree. Essentially, killing one of your minions with fire damage will result in a massive explosion of fire, dealing tons of damage to nearby enemies. The shout will kill your minion 9/10 times, but lowering their health through other means first is the safe thing to do. Not only will your foes suffer a ton of fire damage, but they will be forced to contend with one or possibly more fire wyrms that will emerge from the corpses created by<em> Fire Breath</em>. This ability is through the power <em>Dragonborn Flame</em>, acquired during the pursuit of Miraak . So not only are we sacrificing minions to deal tons of damage, but we are also rewarded with additional allies in the form of fire wyrms (which are similar to Ice Wraiths), very fitting to the Ophidian Divine. Until this point is reached, the perk <em>A Plague Upon Thee</em> will increase the versatility of your minions, and they will mostly serve as distractions or tanks mid-battle, though keeping a minion raised at all times will not be a priority.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Perks utilized:</span> Ravenous Dead, Preservation, A Plague Upon Thee, Corpse Gas, Windborne</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Spells/abilities utilized:</span> Black Book: Dragonborn Flame, Dread Zombie</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:12pt;">~~~</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}8040430282,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8040430282,RESIZE_180x180{{/staticFileLink}}" alt="8040430282?profile=RESIZE_180x180" width="75" /></a></strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Divine Wind</strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><em>It's hard to roleplay having divine powers if</em><em> you</em><em> travel at the speed of an average Joe. The Ophidian Divine's skill in Alteration allows him to bend reality, granting him an otherworldly advantage over the terrain. His speed in combat is just as fearsome, zipping in and out of reach of his opponents, dodging and weaving as if a divine wind flowed through him.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Early on you will be rather slow, but your speed will gradually increase as you level up. This is done through multiple abilities. For one, being a vampire and using the Better Vampires mod will grant you a slight speed and jump height increase, and these buffs are improved as you feed on more people. Also, the <em>Unhindered</em> and <em>Windrunner</em> perks allow you to operate in battle with a considerable advantage over your foe. If you make use of the TK Dodge mod then this is further enhanced, though I won't say it's necessary to have. Combining these small buffs, lightweight weaponry, and the <em>Wither</em> spell, you'll be able to weave in and out of reach of your enemies with relative ease, pairing well with the DoT methods that this build employs. This mobility allows you to replicate the speed of a snake in battle.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Outside of combat, there are a variety of spells that this build can utilize. I prefer avoiding fast travel as I feel it makes the game more realistic and rewarding, and the use of these spells make traversing the world much more tolerable. For one, spells such as <em>Drop Zone</em> and <em>Reynos' Fins</em> replicate the abilities of many serpentine animals, allowing you to overcome certain obstacles that would slow most people down. Use them during travel or even to escape combat. As for regular travel along roads and paths, this character makes use of <em>Arvak</em> and the<em> Thundering Hooves</em> spell from Apocalypse, which covers Arvak in a green glow, allowing him to run much faster and even over water. It's a steed befitting any god, and it's well-suited for someone who is constantly on the move and doesn't have time to care for a live horse.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Perks utilized:</span> Unhindered, Windrunner, Windborne</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Spells/abilities utilized:</span> Summon Arvak, Thundering Hooves, Drop Zone, Reynos' Fins, Vampire speed buffs/active effects</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Equipment utilized:</span> Light armor set</span></p><p style="text-align:center;"><span style="font-size:12pt;">~~~</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}8040431681,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8040431681,RESIZE_180x180{{/staticFileLink}}" alt="8040431681?profile=RESIZE_180x180" width="74" /></a></strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>The Ophidian Divine</strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><em> Combining the most powerful Alteration spells known to man with his newly found powers as Dragonborn, The Ophidian Divine harnesses powers to replicate godhood itself, controlling earth and sky, overpowering his enemies with ease.</em></span></p><p style="text-align:left;"><span style="font-size:16px;">As you approach the final stage of this build, you'll gain access to shouts and Master Alteration spells, allowing for some truly impressive feats. Alteration spells added by Apocalypse offer new types of geomancy spells, and the ones classified as Master are truly something else. However, why stop there? Combining these spells with the <em>Storm Call</em> shout, you're able to rain down lightning on your enemies, while ripping rocky spikes out of the ground to impale your foes. The <em>Throne of Nirn</em> perk will automatically raise a rocky platform out of the ground when standing still for 5 seconds while your hands are raised, granting you an immediate high ground advantage over your enemies. While atop the throne, your spells will last longer and be more powerful, so be sure to cast <em>Thrumming Stone</em> and <em>Talons of Nirn</em> while you're on the rocky spire. With your leftover magicka, cast your DoT poison spells to deal extra damage. After this deadly combo is complete, you can either remain on the throne, holding up a ward to deflect ranged attacks, or you can jump down and join the madness with your dual daggers. Although it is slightly OP, that's kinda the point, but don't get too cocky, as powerful destruction mages, archers, and dragons can still get the better of you. <em>Dragon Aspect</em> will deter some of the incoming damage from them, and the Serpentine Skin synergy will also help. Combining this with the blood sun using <em>Auriel's Bow</em> can make for a truly cataclysmic effect. If you're indoors, or don't think casting such powerful spells is necessary for a fight, utilizing the <em>Throne of Nirn</em> perk is still recommended, and from the throne you can cast whatever spells suit the situation. This build is quite flexible, and allows for some creativity on behalf of the player.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Perks utilized:</span> Throne of Nirn, Windborne, Force Redoubled, Hurricane Force</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Spells/abilities utilized:</span> Thrumming Stone, Talons of Nirn, Dragon Aspect, Storm Call</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="text-decoration:underline;">Equipment utilized:</span> Auriel's Bow, Bloodcursed Arrows</span></p><p style="text-align:left;"> <br /> <img class="align-center" src="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}" alt="7872418658?profile=RESIZE_400x" width="80" height="80" /></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Credits</strong></span></p><p><span style="font-size:12pt;">The image I wanted to create for this build would not have been complete without help from The Sunflower Manual (The Moonflower Mist on Discord) with the beautiful screenshots they willingly took for me, helping me in seeing out my vision. I don't think I would've felt confident in posting this build without them. So seriously, give them credit where it's due.</span></p><p><span style="font-size:12pt;">Edgar Allen Poe for letting me use a quote of his under the first image.</span></p><p style="text-align:center;"><span style="font-size:12pt;">~~~</span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong>Mods - </strong><span style="font-size:12pt;"><strong>Ranked in order of importance</strong></span></span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137?tab=files" target="_blank">Ordinator - Perks of Skyrim:</a>Absolutely essential to playing this build. Almost every aspect of gameplay relies on something added by Ordinator.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1090" target="_blank">Apocalypse - Magic of Skyrim:</a>Just as crucial as Ordinator. About half of our magic arsenal is made up of the spells added by this mod.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17196" target="_blank">Ultimate Combat:</a>If you aren't using any form of combat overhaul by now then I don't know what to tell you. The nice thing about this specific one is the built in toggle for Hardcore Stealth, which you should make use of. As for the Hardcore Damage toggle and all of the other toggles, don't worry about them, as the default changes are good enough.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="http://nexusmods.com/skyrimspecialedition/mods/1925" target="_blank">Better Vampires:</a>I cannot speak on behalf of Sacrosanct as this is the only vampire overhaul I've had experience with. I suppose you could go either one, but we're really after the active effects that this mod offers.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="font-weight:400;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3479" target="_blank">Immersive Armors</a>/<a href="https://www.nexusmods.com/skyrimspecialedition/mods/8110" target="_blank">Ritual Armor of Boethiah:</a></span><span style="font-weight:400;">There is a standalone mod for this set, or you can use the one included in Immersive Armors. It makes no difference.</span></span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/37608" target="_blank">Evil Mastermind Armor:</a>Used as the mid-game set. The Nightingale set is a good alternative if you'd rather not add something else to your load order, but it's a small mod that I feel makes a big difference.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6532" target="_blank">Skyrim Unbound:</a>Not completely necessary, and any alternate start mod works, but given the complexity of how we start the main quest, Skyrim Unbound will give you the least trouble. However, you should use what you're most comfortable with. Any start is fine, and I actually encourage you to get creative with your start, as there aren't any rules per say. If you'd like some inspiration, make sure you read the backstory linked at the top if you haven't already.</span></p><p><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/15309" target="_blank">TKDodge:</a>If you don't already have this in your load order, I'd probably advise against it, as you need FNIS to get it to work. It will give you more flexibility in combat - literally. It's fitting to a vampiric thief as well, seeing as mobility is a cornerstone in the combat.</span></p><p><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17809" target="_blank">Warmonger Armory:</a>I used the Shadow Warlock set for the first act of this build because I thought it was the most fitting, though it's not required, but if you don't mind downloading it, I certainly recommend it. Rather than trying to loot it off a corpse in the early game, I just consoled it in and ran with it as if my character had always been wearing it.</span></p><p style="text-align:center;"><span style="font-size:12pt;">~~~</span></p><p><span style="font-size:14pt;"><strong>Final Words</strong></span></p><p><span style="font-size:12pt;">If you've managed to read this entire build, all I can say is thank you so much. Even if you don't have time to and just skimmed, I appreciate it. This took me an unbelievable amount of time to create, and after about 2 and a half different playtests and numerous setbacks, I honestly can't believe it's finished, so I'd love more than anything to hear what you all think. I'm not sure if I'll ever post another build of this magnitude so I suppose this could be considered my magnum opus, as I've used everything in my ability to create the best build I was capable of making. </span><span style="font-size:12pt;">Now that this is finally finished, I'm going to use some of my free time to read the other contest submissions and leave some comments on them as well. I wish everybody the best of luck, and thank you to Curse for hosting another one of these brilliant contests, as well as the judges for pledging their time to make this contest possible. Cheers!</span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}8062117699,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}8062117699,RESIZE_710x{{/staticFileLink}}" alt="8062117699?profile=RESIZE_710x" width="795" height="447" /><img class="align-center" src="{{#staticFileLink}}7872418658,RESIZE_400x{{/staticFileLink}}" alt="7872418658?profile=RESIZE_400x" width="80" height="80" /></a></span></p></div>Character Build: The Infernal Huntress (Ordinator)https://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-infernal-huntress-ordinator2020-07-15T07:45:53.000Z2020-07-15T07:45:53.000ZFurrion 17https://TheSkyForge.ning.com/members/Furrion17<div><p><a href="{{#staticFileLink}}3620711259,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3620711259,RESIZE_710x{{/staticFileLink}}" alt="3620711259?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}3784335196,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3784335196,RESIZE_710x{{/staticFileLink}}" alt="3784335196?profile=RESIZE_710x" width="542" /></a></p><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;"><span style="color:#993300;"><span style="color:#ff6600;text-decoration:underline;">Foreword:</span></span></span></strong></span><span style="font-size:14pt;"><strong><span style="color:#ff6600;"><span style="color:#993300;"> </span></span></strong></span><span style="font-size:12pt;">This build came to fruition through my desire to create an antihero kind of character. A hunter turned vampire who fights both vampires and vampire hunters alike. Gwynn comes from a unique cabal inside the Montalion Clan who specialises in tracking and hunting down vampires of rival clans and any hunters who meddle in Montalion affairs. </span></p><p><span style="font-size:12pt;">The Infernal Huntress herself is loosely based off of the Demon Hunter’s from the Diablo games and the Skyrim character build of the same name by “No Snakes Alive”. The Infernal Huntress is adept at hunting down the undead and other magical abnormalities and is deadly both from range and in close quarters. She wields specially enchanted crossbows and flame-based magic to give her an edge against her foes. This Huntress is sure to leave a scorched and bloody path in the wake of where ever her hunt takes her.</span></p><p style="text-align:center;"><a href="{{#staticFileLink}}3628202291,original{{/staticFileLink}}"><img src="{{#staticFileLink}}3628202291,RESIZE_710x{{/staticFileLink}}" alt="3628202291?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-family:'Book Antiqua', serif;color:#0e101a;font-size:12pt;"><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;"><a href="{{#staticFileLink}}3784348576,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3784348576,RESIZE_710x{{/staticFileLink}}" alt="3784348576?profile=RESIZE_710x" width="325" height="654" /></a>“</span></span></span><span style="font-family:'Book Antiqua', serif;color:#0e101a;font-size:12pt;">Once, long ago, I was not unlike her, you know”. Gwynn paused, searching for the right word. “Gallant, righteous and noble. I was doing the work of the gods. I would have laid down my life for the gods. I did lay down my life for them….”</span></p><p><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">“You are nothing like her, fo-”</span></span></p><p><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">“Foul creature?” Gwynn finished the old man’s sentence. “Hmm, perhaps not,” she said her fiery eyes narrowing on him “But once, yes, we most certainly were”. The Huntress lazily stoked the fire with an old brass poker, turning a chunk of wood over, sending embers trailing into the air.</span></span> </p><p><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">“Would it amuse you to know I hunt more of my kind now than I ever did as a mortal?” The old steward was silent. “Yes, you see if my years as a member of The Order the Hour taught me one thing. It is that time is man’s greatest enemy. How ironic it is that all I have is time now. Do you know how many years I’ve hunted the enemies of the Montalion?”</span></span></p><p> <span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">The old man tried to prop himself against the table leg more comfortably. The exertion was clearly paining him. “Why are you telling me this?” The steward spoke through laboured breath. </span></span></p><p> “<span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">Why not? It’s not as if you’re going to be telling anyone my secrets. Either you die of blood loss from that bolt in your leg, or, I may yet decide I’m hungry”.</span></span></p><p> “<span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">How comforting”. The man coughed.</span></span></p><p style="margin:0cm 0cm .0001pt;"><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">“Indeed”. Gwynn grinned menacingly at him.</span></span></p><p style="margin:0cm 0cm .0001pt;"> </p><p><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">“Kill me or free me vampire, but do not waste my time with talk”. The steward seethed.</span></span></p><p><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">“Stubborn old wretch, aren’t you? Very well then, enough talk.” Gwynn pulled the hot poker from the fireplace and held it close to his face. </span></span></p><p><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">“Where is she old man? Where is Alayne Montforte?”</span></span></p><p> “I’ll<span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;"> never tell you”.</span></span></p><p> “<span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">Oh, I think you will see I can be very persuasive.” She touched the brand against his cheek, searing his flesh. </span></span></p><p><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">“Arghhh”! The frail old wretch cried at the touch of the hot metal.</span></span></p><p><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">“The clan tires of her interfering in our business. Now, I’ll ask you again. Where is she?”</span></span></p><p> “<span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">Nooooo”! The steward cried as Gwynn thrust the poker into the wound on his leg.</span></span></p><p><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">I can do this all night”.</span></span> </p><p style="margin:0cm 0cm .0001pt;" align="center"><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">***</span></span> </p><p style="margin:0cm 0cm .0001pt;"><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">It was close to dawn before she got the answers she sought. In the end, it wasn’t pain that had got him to talk but the threat of turning him.</span></span></p><p style="margin:0cm 0cm .0001pt;"><span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;"> </span></span></p><p> “<span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">Skyrim. My lady has gone to Skyrim”.</span></span></p><p> “<span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">Where in Skyrim”?!</span></span></p><p> “<span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">S-S-Solitude”. The broken steward wept, in a crumpled and bloodied mess on the floor “Please just leave me.”</span></span></p><p> “<span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">Go with your gods’ old man”. Gwynn lifted the wretch to his feet and sank her fangs into his neck.”</span></span></p><p> <span style="font-size:12pt;"><span style="font-family:'Book Antiqua', serif;color:#0e101a;">Now sated she let his body fall to the floor once more. Grabbing her crossbow off of the table, she slung it over her shoulder. The vampire incanted a spell under her breath, and a stream of flames leapt forth from her free hand, engulfing the dead man’s body and setting the sitting room ablaze. You’ll</span><em><span style="font-family:'Book Antiqua', serif;"> not have a home to return to now you little bitch</span><span style="font-family:'Book Antiqua', serif;">. </span></em> Gwynn smiled fiendishly as the flames danced behind her. </span></p><p style="margin:0cm 0cm .0001pt;"> <span style="font-family:'Book Antiqua', serif;color:#0e101a;font-size:12pt;">Her course was clear. She would make for Skyrim upon the setting of the sun.</span></p><p> </p><p style="text-align:left;"><a href="{{#staticFileLink}}3628200659,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3628200659,RESIZE_710x{{/staticFileLink}}" alt="3628200659?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="text-decoration:underline;font-size:12pt;"><strong><span style="color:#ff6600;text-decoration:underline;"><em>All of these mods are playable on Xbox One</em></span></strong></span></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:12pt;"><strong><span style="color:#ff6600;text-decoration:underline;"><a href="{{#staticFileLink}}3784337210,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3784337210,RESIZE_710x{{/staticFileLink}}" alt="3784337210?profile=RESIZE_710x" width="320" height="461" /></a><span style="font-size:14pt;">Essential Mods:</span></span></strong></span></p><ul><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3186851">Sacrosanct</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2983497">Ordinator</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3001108">20 Percent More Perk Points</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3329619">Summermyst</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4052177">Andromeda Standing Stones</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/it/mods/skyrim/mod-detail/2986039" target="_blank">Imperious:</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2978320">Apocalypse</a>: </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4028986" target="_blank">Crossbows of Skyrim</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2990780">Thunderchild</a></span> </li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Recommended Mods:</span></strong></span></p><ul><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2918744">Alternate Start</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3035778">Enchantments unleashed</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2988366">Wildcat</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4092115" target="_blank">Wintersun:</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4041268">Mortal Enemies</a> </span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2991775">Rebalanced Encounter Zones</a></span></li><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrim/mods/95545" target="_blank">Wintersun</a></span></li><li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4022551" target="_blank">Dawnguard Hood</a></span></li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Creation Club:</span></strong></span></p><ul><li><span style="font-size:12pt;">Spell Knight Armour</span></li><li><span style="font-size:12pt;">Expanded Crossbow Pack</span></li></ul><p style="text-align:center;"><a href="{{#staticFileLink}}3628251807,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3628251807,RESIZE_710x{{/staticFileLink}}" alt="3628251807?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}3784338173,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3784338173,RESIZE_710x{{/staticFileLink}}" alt="3784338173?profile=RESIZE_710x" width="610" height="642" /></a></p><p><span style="font-size:12pt;"><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Breton Vampire:</span></strong></span> As a Breton Gwynn will have several innate racial bonuses. Some of these traits she has been able to adapt, to greatly serve her atypical fighting style.</span></p><ul><li><span style="font-size:12pt;"><span style="color:#ff6600;">Grail of Betony</span>: A treasure hunter in Skyrim carries the mythical Grail of Betony. A Breton in possession of the Grail regenerates Magicka and Stamina 50% faster.</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Spell Mantle:</span> Magic resistance increased by 15%. You also gain 25% spell absorption when Magicka is 25% or less.</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Stones of Galen:</span> Each standing stone grants its own additional effect.</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Dolmen Haunt (Vampire):</span> Can feed by activating a Standing Stone.</span> </li></ul><p><span style="font-size:12pt;"><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Standing Stone:</span></strong></span> <strong>The Atronach - </strong>The Atronach stone paired with Gwynn’s Breton heritage allows for a massive 70% reduction in spell cost. Though she is more vulnerable when casting her spells, her heavy armour mitigates much of the extra damage received.</span></p><ul><li><span style="font-size:12pt;"><span style="color:#ff6600;">Corrupted Arcana:</span> Magicka does not regenerate. Each death within 50 feet restores Magicka equal to 25 times their level.</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Oblivion Bound:</span> If you have Magicka remaining, spells are 25% more effective and cost 50% less Magicka</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Devour from Within:</span> Once a day<em> Paralyses</em> a living target, absorbing 50 Magicka for 10 seconds. When depleted, absorbs health instead.</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Stones of Galen: </span>Spells cost 30% less Magicka, but you take 20% more damage from attacks while casting.</span></li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Profile:</span></strong></span></p><ul><li><span style="font-size:12pt;"><span style="color:#ff6600;">Name:</span> Gwynn Estwell</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Gender:</span> Female</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Age:</span> 219 (Appears to be in her late 20’s)</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Religious Views:</span> Akatosh</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Affiliations:</span> Montalion Clan, Order of the Hour (Formerly)</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Morality/Alignment:</span> <a href="http://easydamus.com/chaoticneutral.html" target="_blank">Chaotic Neutral</a>. Gwynn cares little for the laws of men and the wellbeing of others. She is self-serving and somewhat of a lone wolf. When hunting her quarries, Gwynn pays little mind for collateral damage and will seek the most efficient option to complete her task without regard for others. She will not actively seek to hurt people she encounters but will kill any who stand in her way without remorse. Unlike most vampires, she reviles the Daedra, necromancers and most other forms of undeath. A trait that has stuck with her since serving in The Order of The Hour.</span></li></ul><p style="text-align:center;"><a href="{{#staticFileLink}}3631037974,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3631037974,RESIZE_710x{{/staticFileLink}}" alt="3631037974?profile=RESIZE_710x" width="710" /></a><br /> <span style="text-decoration:underline;font-size:10pt;"><em><strong><span style="color:#ff6600;text-decoration:underline;">Note: Modded and CC items are marked with *</span></strong></em></span></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;"><span style="text-decoration:underline;font-size:10pt;"><em><a href="{{#staticFileLink}}3784386146,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3784386146,RESIZE_710x{{/staticFileLink}}" alt="3784386146?profile=RESIZE_710x" width="367" height="476" /></a></em></span>Early Game Gear:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Iron Armor Set -</span> Common Armor found on bandits and highwaymen.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Novice Mage Hood</span> - Easily acquired from the corpses of wondering Vigilant’s.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">*Iron Crossbow</span> - Found as common loot in containers or on bandits.</span></li></ul><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">End Game Gear:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:16px;"><span style="color:#ff6600;">*Demons Breath (Imperial Steel Crossbow) -</span> Can be Crafted or bought from the Fletcher shop in Solitude or the Drunken Huntsman in Whiterun. Enchanted with <strong>Fire Damage</strong> and <strong>Absorb Health</strong>.</span></li><li style="text-align:left;"><span style="font-size:16px;"><span style="color:#ff6600;">*Desecrated Light (Silver Crossbow) - </span>Bought from the Fletcher shop in Solitude or the Drunken Huntsman in Whiterun. Enchanted with <strong>Fiery Soul Trap</strong>, and <strong>Turn Undead</strong></span></li><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">*Infernal Armor (Steel Spell Knight Armor) -</span> Found on Spell Knight Corpse. Gauntlets enchanted with <strong>Fortify Bashing</strong> and <strong>Force</strong>. Greaves enchanted with <strong>Fortify Destruction</strong> and <strong>Fortify Health</strong>. Torso enchanted with <strong>Resist Fire</strong> and <strong>Reactive Barrier</strong>.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">*Infernal Hood (Dawngaurd Hood) -<span style="color:#000000;"> Crafted. Enchanted with <strong>Fortify Magicka</strong> and <strong>Resist Magic</strong></span></span></span></li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Accessories:</span></strong></span></p><ul><li><span style="font-size:12pt;"><span style="color:#ff6600;">Air of Confidence (Gold Ring) -</span> Crafted or bought. Enchanted with <strong>Deadly Reach</strong> and <strong>Health Regeneration</strong>.</span></li><li><span style="font-size:12pt;"><span style="color:#ff6600;">Amulet of Accord (Gold Necklace) -</span> Crafted or bought. Enchanted with Unbreakable and Health Regeneration.</span></li></ul><p style="text-align:center;"><a href="{{#staticFileLink}}3631046231,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3631046231,RESIZE_710x{{/staticFileLink}}" alt="3631046231?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;"><span style="text-decoration:underline;font-size:10pt;"><em><span style="color:#ff6600;text-decoration:underline;">Note: Modded and CC content is marked with *</span></em></span></span></strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;"><a href="{{#staticFileLink}}3784387735,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3784387735,RESIZE_710x{{/staticFileLink}}" alt="3784387735?profile=RESIZE_710x" width="351" height="492" /></a>Main Quest -</span></strong> Gwynn feels the call of Akatosh beckoning her. Will she choose to serve the dragon god of time once more, or use his power to her own end?</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Purge Iron Bind Barrow -</span></strong> An ancient and powerful relic is said to be held within the dusty confines of this crypt. Gwynn seeks the power within.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">*Crypt of the Heart -</span></strong> A fallen Knight of High Rock lays in the crags of the Reach. His unique armour free for the taking.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Dawnguard (Volkihar) -</span></strong> Though a rival clan, Gwynn decides to ally herself with the Volkihar, albeit temporarily to further her agenda.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Destroy the Dawnguard -</span></strong> Gwynn seeks out what these would be hunters want. Upon gaining the information she needs, she ends their meddling.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Blood on the Ice -</span></strong> Necromancy is foul in the eyes of the Huntress. Gwynn hunts the would be defiler and foils his plans.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">The Wolf Queen Awakens -</span></strong> The Wolf Queen hopes to be reborn, see that she fails.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">*Undeath -</span></strong> A large force of Necromancers are said to be holed up in Scourg Barrow. End them before they grow too powerful.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Destroy Necromancers and Dragonpriests -</span></strong> The barrows of Skyrim are filled with Draugr and worse things. Gwynn hunts them in part due to an echo of an old life, and the threat necromancers pose to her own undeath.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">The Black Star -</span></strong> What better irony is there than to use souls of Necromancers, Dremora and the undead to power the very weapons that destroy them? Gwynn collects this artefact to dispense such a fate upon those she hunts.</span> </p><p style="text-align:center;"><a href="{{#staticFileLink}}3631052315,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3631052315,RESIZE_710x{{/staticFileLink}}" alt="3631052315?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}6942203493,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6942203493,RESIZE_710x{{/staticFileLink}}" alt="6942203493?profile=RESIZE_710x" width="791" height="458" /></a></p><p style="text-align:center;"><span style="font-size:14pt;"><strong><span style="color:#ff6600;">Attributes</span> <span style="color:#0000ff;">1</span>:<span style="color:#ff0000;">3</span>:<span style="color:#339966;">2</span> </strong>(Stop perking Magicka at around <strong>150</strong> and Stamina at around <strong>250</strong>)</span></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><strong><a href="{{#staticFileLink}}3784339266,RESIZE_930x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3784339266,RESIZE_584x{{/staticFileLink}}" alt="3784339266?profile=RESIZE_584x" width="405" /></a></strong><strong><span style="color:#ff6600;text-decoration:underline;">Major:</span></strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Destruction -</span></strong> With an envious understanding of fire magic. Gwynn is capable of hurling fireballs, setting magical traps and incinerating her foes with ease.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Perks of Note:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Scorched Earth - </span>Fire spells (barring concentration), turn corpses to ashes, leaving a burning pyre that deals powerful damage over time on contact.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Runecaster -</span> Allows runes to be cast at a greater distance. And three runes can now be cast at one time.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Combustion -</span> Fire Spells and effects become up to 30% more powerful based on the targets missing health.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Heavy Armor - </span></strong>Capable of shrugging off blows that would mortally wound most, Gwynn can stand stalwart against almost any foe.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Perks of Note:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Out of the Inferno -</span> Incoming elemental damage is reduced by 0.02% based on max armour value.</span></li><li style="text-align:left;"><span style="font-size:16px;"><span style="color:#ff6600;">Never Kneel -</span> If Wearing all heavy armour, take 30% less damage from power attacks.</span></li><li style="text-align:left;"><span style="font-size:16px;"><span style="color:#ff6600;">Heavy Armour Fit -</span> Increase total armour rating by 25% if wearing all heavy armour.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Archery -</span></strong> Gwynn is deadly and extremely proficient at any range wielding her crossbows.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Perks of Note:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Snipe -</span> Targets take a guaranteed critical hit worth three times critical damage, and any enchantments are twice as effective.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Wingstrike -</span> Bashing target applies stagger, and any follow-up shots deal bonus damage for 10 seconds.</span></li><li style="text-align:left;"><span style="font-size:16px;"><span style="color:#ff6600;">Focus on the Prey -</span> Cannot be staggered while holding a drawn bow or reloading a crossbow.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Restoration -</span> </strong>Her knowledge of the restorative arts allows Gwynn to mend her wounds, purge the undead with ease and even perform some skilled blood magic when the need arises.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Perks of Note:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Chalice of Tears -</span> Being a vampire allows Gwynn’s restoration spells to be much more effective, increasing their potency by 15% and duration by 50%.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Wheel of Life - </span>Every 30 seconds, this effect heals Gwynn for 100 health points, so long as she has not been affected by another healing spell or effect during that time. Using a healing spell or effect will reset the cycle from the beginning.</span></li><li style="text-align:left;"><span style="font-size:16px;"><span style="color:#ff6600;">Crusader’s Fire -</span> In combat any targets affected by a turning spell or effect are set aflame, taking 10 points of damage per second for 10 seconds. All attacks against targets under this effect deal an additional 25% damage.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Alteration -</span></strong> Gwynn has a keen understanding of the Alteration school of magic and uses her knowledge to empower her spells and fortify her resistances.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Perks of Note:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:16px;"><span style="color:#ff6600;">Wellocs’ Dormant Arcana -</span> Choose a spell type (Armor, Cloak, Conjure Daedra, Conjure Undead, Invisibility) and 3 magic effects (Fortify, Regenerate, Waterwalking, etc.). The chosen magic effects will activate when you are affected by the selected spell type.</span></li><li style="text-align:left;"><span style="font-size:16px;"><span style="color:#ff6600;">Wild Shrines -</span> Five shrines dedicated to nature’s mysteries can be found in Skyrim. Each shrine grants a permanent bonus to one school of magic, making all spells from that school 15% more powerful or last 30% longer.</span></li><li style="text-align:left;"><span style="font-size:16px;"><span style="color:#ff6600;">Alter Self: Attributes -</span> You can choose one attribute (Magicka, Health, Stamina) to increase by 50 points.</span></li></ul><p style="text-align:left;"><span style="text-decoration:underline;font-size:12pt;"><strong><span style="font-size:16px;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}6831081271,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}6831081271,RESIZE_584x{{/staticFileLink}}" alt="6831081271?profile=RESIZE_584x" width="405" /></a></span></span></strong><span style="font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Minor:</span></strong></span></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Enchanting -</span> </strong>Gwynn use’s the souls of the undead to fuel her enchantments. An irony her victims find out too late.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Perks of Note:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Regalia - </span>New Enchantments placed upon robes, circlets, hoods and necklaces are 30% stronger.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Twin Enchantment -</span> Can place up to two enchantments on the same item.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Block - </span></strong> Gwynn is more than capable of using her crossbow in close quarters and can bash enemies with deadly force.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Perk of Note:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Skull Rattler -</span> Bashing deals 3% more damage per point of Stamina.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Smithing -</span></strong> Gwynn has some rudimentary understanding of smithing, being able to care for the upkeep of crossbows. (<strong>Note I only invested in this perk to be able to craft the Dawnguard hood. I never used it to improve items once I’d</strong></span><span style="font-size:12pt;"><strong> met the minimum crafting requirement for the hood).</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Perk of Note:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff6600;">Smithing Mastery 1/2 -</span> You can craft novice (Steel/Bonemold) items at a forge or anvil, and improve them twice as much.</span> </li></ul><p style="text-align:left;"><a href="{{#staticFileLink}}3631058728,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3631058728,RESIZE_710x{{/staticFileLink}}" alt="3631058728?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"><span style="font-size:12pt;"><span style="font-size:14pt;"><strong><span style="color:#ff6600;">Spells:</span></strong></span><em> <span style="color:#ff6600;">(Modded and CC content are marked with a *, note that vampiric related spells and powers will be covered in the vampirism section).</span></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}3784341537,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3784341537,RESIZE_400x{{/staticFileLink}}" alt="3784341537?profile=RESIZE_400x" width="400" /></a><span style="color:#ff6600;">Restoration:</span></strong></span></p><ul><li style="text-align:left;"><span style="font-size:16px;">Close Wounds</span></li><li style="text-align:left;"><span style="font-size:16px;">Turning Spells</span></li><li style="text-align:left;"><span style="font-size:16px;">Guardian Circle</span></li><li style="text-align:left;"><span style="font-size:16px;">Circle of Protection</span></li><li style="text-align:left;"><span style="font-size:16px;">*Circle of the Strength</span></li><li style="text-align:left;"><span style="font-size:16px;">*Blood Boil</span></li></ul><p><span style="font-size:16px;"><strong><span style="color:#ff6600;">Alteration:</span></strong></span></p><ul><li><span style="font-size:16px;">Flesh Spells</span></li><li><span style="font-size:16px;">Candle Light</span></li><li><span style="font-size:16px;">* Ocatos’ Recital</span></li></ul><p><span style="font-size:16px;"><strong><span style="color:#ff6600;">Destruction:</span></strong></span></p><ul><li><span style="font-size:16px;">Flames</span></li><li><span style="font-size:16px;">Flame Cloak</span></li><li><span style="font-size:16px;">Wall of Flames</span></li><li><span style="font-size:16px;">Fireball</span></li><li><span style="font-size:16px;">Fire Storm</span></li><li><span style="font-size:16px;">*Incendiary Flow</span></li></ul><p><span style="font-size:16px;"><strong><span style="color:#ff6600;">Shouts:</span></strong></span></p><ul><li><span style="font-size:16px;">Unrelenting Force</span></li><li><span style="font-size:16px;">Slow Time</span></li><li><span style="font-size:16px;">Fire Breath</span></li><li><span style="font-size:16px;">Become Ethereal</span></li><li><span style="font-size:16px;">*Armageddon</span></li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Special Magical Effects, Spells, Powers and Perks:</span></strong></span></p><p><span style="font-size:16px;"><strong><span style="color:#ff6600;">* Wellcoc’s Dormant Arcana -</span> </strong>With Welloc’s Dormant Arcana linked to a Flesh Spell, Gwynn gains a significant buff to her Restoration magic power (+10 %), a chance to absorb hostile spells (10%) and a buff to her total armour of (+ 50) whenever the said spell effects her.</span></p><p><span style="font-size:16px;"><strong><span style="color:#ff6600;">Wild Shrines -</span> </strong>There are several <a href="https://www.reddit.com/r/skyrimmods/comments/5bv899/ordinator_wild_shrines_locations_xpost_from/" target="_blank">Wild Shrines</a> scattered around Skyrim. Each provides Gwynn with a particular buff to a school of magic. Alteration + 30% duration, Destruction + 15% Magnitude, Illusion + 15% Magnitude, Restoration + 15% Magnitude and Conjuration +30% Duration.</span></p><p><span style="font-size:16px;"><strong><span style="color:#ff6600;">Ocatos’ Recital -</span></strong> Charged with Flame Cloak, Close Wounds and Flesh Spell.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Storm Crown -</span></strong> Shout cooldown is removed when you enter or leave combat.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Thundering Echoes -</span></strong> The first shout you use in combat has no cooldown.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Way of Peace -</span></strong> Shouts have a greatly reduced cooldown out of combat.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Unyielding Storm -</span></strong> This Tome of power is hidden within the High Hrothgar library. Using it refreshes any active shout cooldown.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Dragonborn Flame -</span> </strong>Upon killing a target with the Fire Breath shout, Fire Wyrms will spawn to aid Gwynn against any remaining foes. Ability is obtained from completing the Black Book: Epistolary Acumen.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Secret of Arcana -</span> </strong>Gwynn is able to cast spells free of cost for 30 seconds. Ability is obtained from completing the Black Book: Filament and Filigree.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">The Fire Within -</span> </strong>Upon meditating on “Yol” with Paarthurnax, Gwynn’s Fire Breath shout becomes 25% more powerful.</span></p><p><span style="font-size:16px;"><strong><a href="{{#staticFileLink}}6828183894,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}6828183894,RESIZE_584x{{/staticFileLink}}" alt="6828183894?profile=RESIZE_584x" width="405" /></a><span style="color:#ff6600;">Alter Self Attributes/Resistances -</span> </strong>Gwynn can alter her biology through her understanding of Alteration magic. This will allow her to gain a 25% Boost to both Fire and Shock Resistance as well as a permanent 50 point boost to health.</span></p><p><span style="font-size:16px;"><strong><span style="color:#ff6600;">Wheel of Life - </span></strong>A useful ability that allows Gwynn to be healed once every 30 seconds as long as she has not used a healing spell within those 30 seconds. This is a beneficial passive effect that allows you to focus on offensive means more often, rather than worrying about topping up Gwynn’s health pool.</span></p><p><span style="font-size:16px;"><strong><span style="color:#ff6600;">Deadly Reach -</span></strong> This Summermyst enchantment coupled with the Sacrosanct ability <strong>Wicked Wind</strong>, allows Gwynn to deftly use the signature teleportation the Montalion clan is famed for, (from any distance) to close the gap or escape enemies as she wishes.</span></p><p><span style="font-size:16px;"><strong><span style="color:#ff6600;">Skull Rattler -</span> </strong>The bashing bonus of this perk does not only work for shields and melee weapons but also bows and crossbows. This allows Gwynn to deal out some severe damage with the butt of her crossbow.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Snipe, Hallowed Burial and Crusaders Fire</span></strong><strong> - </strong>All of these effects combined with a Fiery Soul Trap and the Turn Undead enchantment on a Silver Crossbow, make for one hell of an undead killing machine. <strong>Snipe </strong>ensures any target struck by a bolt that has not been hit in the last 10 seconds receives double the effect from weapon enchantments. <strong>Hallowed Burial</strong> increases Gwynn’s attacks and all Restoration spell and effects (including weapon enchantments) by 30% against undead targets. <strong>Crusaders Fire </strong>is the icing on the cake. This allows Gwynn to set any undead foes under a turning effect alight with divine fire. They take constant damage over 10 seconds, and all attacks deal a further 25% damage to affected targets. </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Overflowing cup -</span></strong> Because this ability only works when at full health, I found it was best used in tandem with Ocatos’ Recital. Linking a healing spell, like “Close Wounds” to Ocatos’ Recital will ensure Gwynn gets her health fortified by whatever her current Restoration skill level is whenever starting combat.</span> <a href="{{#staticFileLink}}3631071653,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3631071653,RESIZE_710x{{/staticFileLink}}" alt="3631071653?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}6829757090,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}6829757090,RESIZE_710x{{/staticFileLink}}" alt="6829757090?profile=RESIZE_710x" width="632" height="274" /></a></p><p style="text-align:left;"> <span style="font-size:14pt;"><strong><span style="text-decoration:underline;"><span style="color:#ff6600;text-decoration:underline;">Below you will find all of the essential <a href="https://www.nexusmods.com/skyrim/mods/80159" target="_blank">Sacrosanct</a> perks you will need to play this build.</span></span></strong></span></p><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Vampire:</span></strong></span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Blood Cauldron -</span></strong> (Power) Expend some of your Vampiric blood to replenish Health, Magicka and Stamina, becoming thirstier. (Only when sated).</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Flaywind -</span> </strong>While blood starved, Gwynn can use this ability to unleash a swarm of vampire bats on her target. They will rapidly absorb health and apply fear to the target. </span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Vampires Seduction -</span></strong> Silently bewitches a person for a short time, allowing Gwynn to feed on them.</span></p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}3784342612,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3784342612,RESIZE_710x{{/staticFileLink}}" alt="3784342612?profile=RESIZE_710x" width="330" height="483" /></a><span style="text-decoration:underline;font-size:14pt;"><span style="color:#ff6600;text-decoration:underline;">Vampiric Age:</span></span></strong></span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Blood Knight - </span></strong>Able to feed on staggered enemies in combat for 50 points of Stamina.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Wicked Wind <em>-</em></span> </strong>Dash instantly to a target location within 15 feet.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">King Among Kine -</span></strong> Gwynn no longer loses any vampiric powers when feeding. </span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Oberon’s Grail-</span></strong> Reduces the chance to fall victim to <strong>Wassail</strong> in combat by <strong>75</strong>%.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Cauldron of Fire -</span></strong> After using <strong>Blood Cauldron</strong>, deal double attack damage and take half attack damage for <strong>30</strong> seconds.</span></p><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Blue Blood Quest:</span></strong></span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Potence -</span></strong> Gwynn's attack damage is increased substantially when fully fed.</span></p><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Vampire Lord Form:</span></strong></span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Starving Artist -</span></strong> In mortal form, Hemomancy spells used against people absorb Health equal to 25% of their base damage. Killing people with Hemomancy spells advances Gwynn's Vampire Lord perks. </span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Unearthly Will -</span></strong> Blood Magic, Night Powers, the Raze spell in Gwynn's right hand and Hemomancy in mortal form cost <strong>25</strong>% less. The Vampiric Drain spell in mortal form costs <strong>50</strong>% less.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Blood From a Stone -</span></strong> Gwynn's vampiric abilities now work on Dwemer Automatons and Daedra. </span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Exsanguinate -</span></strong> Gwynn's Vampiric Drain spell in mortal form deals bonus more damage when fighting only one enemy, and can be dual cast for a chance to stagger enemies.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">White Wolf -</span> </strong>Gwynn's Vampire Seduction power now works on higher-level targets, and she may drain people under its effect regardless of thirst level. Additionally, draining a sleeping or seduced victim advances Vampire Lord perks.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Dragon at midnight -</span></strong></span> <span style="font-size:12pt;">Gwynn gets 4 perk points to spend in other perk trees. However, when Blood Starved, contact with Sunlight will instantly destroy her.</span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Amaranth -</span></strong> Vampire’s Seduction works on vampires. Able to Drain humanoid vampires to disintegrate them and absorb their power. Gwynn's reward for this depraved act is a <strong>30</strong>% bonus to combat and social skills while weaker vampires flee, for <strong>5</strong> minutes.</span></p><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Hemomancy Spells:</span></strong></span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Blood Seed -</span></strong> (Apprentice) Jagged bone shards grow in a living or undead target, dealing 6 magic damage for 10 seconds. <strong>(1 draining)</strong></span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Blood Brand -</span></strong> (Adept) Living or undead target takes 5 magic damage per second. After 10 seconds, detonates for 100 damage. <strong>(3 drainings) </strong></span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Blood Garden -</span></strong> (Adept) Casts <strong>Blood Seed</strong> on all targets (AOE), inflicting <strong>10</strong> magic damage for <strong>10</strong> seconds. (<strong>6 drainings)</strong></span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Blood Scourge -</span></strong> (Expert) Living or undead target takes <strong>20</strong> magic damage for <strong>15</strong> seconds. On death, spreads to all nearby targets. (<strong>10 drainings)</strong></span></p><p> </p><p style="text-align:center;"><a href="{{#staticFileLink}}3631076490,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3631076490,RESIZE_710x{{/staticFileLink}}" alt="3631076490?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><em><strong><span style="color:#ff6600;text-decoration:underline;"><a href="{{#staticFileLink}}6884866278,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}6884866278,RESIZE_400x{{/staticFileLink}}" alt="6884866278?profile=RESIZE_400x" width="280" /></a>-The Infernal Litany -</span></strong></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><span style="color:#ff6600;"><span style="color:#000000;">Purge through flames, the blood of the unworthy.</span></span></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><span style="color:#ff6600;"><span style="color:#000000;">Tainted is the heart, extinguisher of death and light.</span></span></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><span style="color:#ff6600;"><span style="color:#000000;">Renewed in the ashes, the abominations cut the wind.</span></span></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><span style="color:#ff6600;"><span style="color:#000000;">By precision and instinct, the bolt sends the message.</span></span></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em><span style="color:#ff6600;"><span style="color:#000000;">Infernal are we, cursed to walk the middling ground.</span></span></em></span> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}6867632686,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}6867632686,RESIZE_180x180{{/staticFileLink}}" alt="6867632686?profile=RESIZE_180x180" width="75" height="75" /></a></span></p><p> </p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Shadow Form -</span> </strong>Deadly Reach + Wicked Wind</span></p><ul><li><span style="font-size:16px;">The blood of the Montalion Clan allows Gwynn to effortlessly teleport throughout the battlefield.</span> </li></ul><p style="text-align:left;"><strong><a href="{{#staticFileLink}}6870762082,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}6870762082,RESIZE_180x180{{/staticFileLink}}" alt="6870762082?profile=RESIZE_180x180" width="75" /></a></strong></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Smiting Lash -</span></strong> Skull Rattler + Wingstrike </span></p><ul><li style="text-align:left;"><span style="font-size:12pt;">Gwynn pommels her target with the butt of her crossbow, leaving them vulnerable to follow up attacks.</span> </li></ul><p> </p><p><span style="font-size:12pt;"><strong> <a href="{{#staticFileLink}}6887757465,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}6887757465,RESIZE_180x180{{/staticFileLink}}" alt="6887757465?profile=RESIZE_180x180" width="75" /></a></strong></span></p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Flames of Vigor -</span></strong> Welloc’s Dormant Arcana + Overflowing Cup + Ocatos’ Recital</span></p><ul><li><span style="font-size:16px;">Flames invigorate Gwynn with energy, readying her for the coming battle.<br /> <br /> <br /> </span> </li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}6866806677,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}6866806677,RESIZE_180x180{{/staticFileLink}}" alt="6866806677?profile=RESIZE_180x180" width="75" /></a></strong></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Infernal Strike</span></strong> - Desecrated Light + Snipe + Hallowed Burial + Crusaders Fire</span></p><ul><li style="text-align:left;"><span style="font-size:12pt;">Gwynn takes aim with <strong>Desecrated Light</strong>, unleashing a powerful shot that rips into undead targets.</span> </li></ul><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}6884463461,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}6884463461,RESIZE_180x180{{/staticFileLink}}" alt="6884463461?profile=RESIZE_180x180" width="75" height="75" /></a></span></p><p> </p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Unending Barrage -</span></strong> Hailstorm + Slow Time</span></p><ul><li><span style="font-size:12pt;">Gwynn uses her heightened vampiric reflexes to unleash a fusillade of bolts upon her target.</span> </li></ul><p> </p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}71028902,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}71028902,RESIZE_180x180{{/staticFileLink}}" alt="71028902?profile=RESIZE_180x180" width="75" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Fire and Blood -</span></strong> Secret of Arcana + Dual cast Fire Runes + Guardian Circle + Wall of Flames + Flame Cloak + Dual Cast Blood Boil</span></p><ul><li><span style="font-size:12pt;">In a devastating amalgamation of blood and fire, Gwynn utterly eviscerates her foes.</span> </li></ul><p><span style="font-size:16px;"><a href="{{#staticFileLink}}6870173456,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}6870173456,RESIZE_180x180{{/staticFileLink}}" alt="6870173456?profile=RESIZE_180x180" width="75" /></a></span></p><p> </p><p><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Rage and Ruin -</span> </strong>Armageddon (2nd word) + Thundering Echoes + Fire Breath + Unyielding Storm + Become Ethereal + Fire Storm</span></p><ul><li><span style="font-size:12pt;">Gwynn lays waste to all around her in a terrifying display of flames.</span></li></ul><p style="text-align:left;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}3631105426,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3631105426,RESIZE_710x{{/staticFileLink}}" alt="3631105426?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><img src="{{#staticFileLink}}3784389538,RESIZE_710x{{/staticFileLink}}" alt="3784389538?profile=RESIZE_710x" width="615" height="413" /></p><p> </p><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Gameplay:</span></strong></span></p><p><span style="font-size:12pt;">This build is made to be played aggressively. Promising, non-stop, face-melting action was at the forefront of my mind when crafting it. Gwynn excels at any range and can lay down both powerful single target, and area of effect damage. Unlike typical archers and mages, she is more than capable of standing her ground against numerous melee attackers. If the need arises, she can reposition herself effortlessly with the <strong>Shadow Form</strong> ability. Adept at beating down her targets with the butt of her bow or</span><span style="font-size:12pt;"> incinerating the masses, she is rarely found at a disadvantage.</span></p><p><span style="text-decoration:underline;font-size:12pt;"><strong><span style="font-size:14pt;"><span style="text-decoration:underline;"><a href="{{#staticFileLink}}3784390820,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3784390820,RESIZE_710x{{/staticFileLink}}" alt="3784390820?profile=RESIZE_710x" width="410" height="391" /></a></span></span></strong><strong><span style="color:#ff6600;text-decoration:underline;">Combat:</span></strong></span></p><ul><li><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Initiating Combat -</span> </strong>Begining combat will always activate <strong>Flames of Vigor</strong> on Gwynn, bolstering her for the coming fight. Depending on the situation at hand either use “Shadow Form” to close the gap between you and the enemy or lay down some runes and stand your ground.</span></li><li><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Melee Enemies -</span></strong> Most melee types are trivial to deal with, and the undead are child’s play. Lay down some Fire Runes and some Firewalls and pelt them with your crossbow. If they are in your space, you can easily reposition with <strong>Shadow Form</strong> or use <strong>Smiting Lash</strong> to beat them senseless. Larger groups can be managed with abilities like <strong>Unending Barrage</strong>, <strong>Fire and Blood</strong> and <strong>Rage and Ruin</strong>.</span></li><li><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Magic-Users/Dragons -</span> </strong>These to enemy types can be dealt with similarly. Where possible close in on them with <strong>Shadow Form, </strong>interrupting their magic/Th’um with <strong>Smiting Lash. </strong>If they are in the air or otherwise inaccessible, generous use of the Become Ethereal shout and the <strong>Unending Barrage</strong> ability. Mages should be your number priority in a battle.</span></li><li><span style="font-size:12pt;"><strong><span style="color:#ff6600;">Archers -</span> </strong>As with mages, the best option is to close the distance with <strong>Shadow Form. </strong>Knocking them over with Unrelenting Force is also favourable. Archers should be dealt with quickly, as a stray arrow can be problematic for ones adventuring career.</span></li></ul><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Dificulty:</span></strong></span></p><p><span style="font-size:12pt;">I slowly ramped up the difficulty as I levelled, so as to keep the gameplay balanced.</span></p><p><span style="font-size:12pt;">This is how I used the difficulty. Levels 1 - 25 on Adept, levels 25 - 40 on Expert and level 40 - 50 on Master.</span></p><p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Gameplay Video:</span></strong></span></p><p><span style="font-size:12pt;"> Below I have included a gameplay video to give a taste of what the Infernal Huntress plays like. (Note that the video is an early prototype of the build. Everything featured within the video the build is capable of. But there is still plenty more the Huntress can do that is not shown). I will be adding an updated video of gameplay as soon as I am able.</span></p><p><span style="font-size:12pt;"><iframe src="https://www.youtube.com/embed/LFHGjRU6n6A?feature=oembed" width="480" height="270" frameborder="0" allowfullscreen=""></iframe> </span></p><p> </p><p><a href="{{#staticFileLink}}3631111064,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3631111064,RESIZE_710x{{/staticFileLink}}" alt="3631111064?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><a href="{{#staticFileLink}}3784343813,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3784343813,RESIZE_710x{{/staticFileLink}}" alt="3784343813?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff6600;text-decoration:underline;">Thank You:</span></strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">Well, what a long time coming this was. Almost a year in the making, The Infernal Huntress was a blast to make possible. Thank you to everyone who encouraged me along the way, I couldn’t have done without you!</span></p><p style="text-align:left;"><span style="font-size:12pt;">I sincerely hope that this build has done “No Snakes Alive’s” “<a href="https://www.tamrielvault.com/groups/topic/view/group_id/3/topic_id/997" target="_blank">Demon Hunter</a>” Justice. Without that build as a precursor for going off, I might never have had the opportunity to bring you the Infernal Huntress. I'll also take the chance to give NomadDashes build <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/contest-build-the-lord-of-shadows" target="_blank">The Lord of Shadows</a> a shout out. He discovered the nifty trick with Wicked Wind and Deadly Reach.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Gwynn’s character was fun to write, and it was very rewarding coming up with a character who was the antithesis to Alayne, my <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-shadow-of-dawn?edited=1" target="_blank">Shadow of Dawn</a>. This may not be the last we see of Gwynn, so stay tuned.</span></p><p><span style="font-size:12pt;">I’d also like to state that any art depicted in this work is not my own, and all credit should be given to their respected authors.</span></p><p><span style="font-size:12pt;">Lastly thank you, the reader, I hope you have a blast playing The Infernal Huntress! Cheers Furrion.</span></p><p><span style="font-size:12pt;">For more quality builds, follow the link below.</span></p><p style="text-align:center;"><a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/furrion" target="_blank"><img src="{{#staticFileLink}}3573952626,RESIZE_710x{{/staticFileLink}}" alt="3573952626?profile=RESIZE_710x" width="648" /></a></p></div>Character Build: The Bloodswornhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-bloodsworn2020-07-11T20:56:26.000Z2020-07-11T20:56:26.000ZSaronishttps://TheSkyForge.ning.com/members/Saronis<div><p> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;">A quick note before delving into the build : this one has been heavily influenced by my love for Blizzard games, which I have played all my life, and absolutely adore. Not to brag or anything, but I am proud to be able to say that I have achieved the highest tiers of competition in both WoW and Hearthstone (being a Mythic raider in the first, a multiple-season Legend player in the latter). In essence, this build is intended to be a fond nod on my love for the Warcraft universe, and a way to tie some of it into Skyrim in a lore-friendly fashion. Most of the inspiration for this character comes from the San'layn in Warcraft, and the card Bloodsworn Mercenary in Hearthstone. Without further ado, here is :</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}6753933654,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6837746487,RESIZE_710x{{/staticFileLink}}" alt="6837746487?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p> <a href="https://1.bp.blogspot.com/-OlMPrBrMsyU/XRMFK7X6rQI/AAAAAAAAKVk/MDjsBRUnspITR_9W8S-RGLIQDjGpMw9lgCLcBGAs/s1600/154.png" target="_blank"><img class="align-center" src="{{#staticFileLink}}7828047098,RESIZE_710x{{/staticFileLink}}" alt="7828047098?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:left;"><span style="font-size:12pt;">"Come on, one more, one more !" <em>the little elfling begged his dad. Bedtime stories were always his favorite moment of the day. </em>"Alright,"<em> said Eancar with a cheeky smile, </em>"but just one, and then you're off to sleep, little cub. Promise ?"</span></p><p style="text-align:left;"><span style="font-size:12pt;">"Promise !" <em>ecstatically giggled the boy. </em>"Tell me a story father !" </span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Eancar cleared his throat, took a sip of Muthsera tea, and begun.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"Once upon a time, our own ancestor was a wealthy lord. He had land, titles and servants. He had men fighting for him. He was respected and feared. But he was a very bitter man. His wife had died, you see, giving birth to twin girls, one of whom wasn't breathing when she came out of the womb. In a single night, the mighty lord had lost his wife and a child. And he put the blame on the only survivor of this tragedy : his daughter. He would scold her every day, he wouldn't show her love, or kindness ; often, he'd even tell her he wished her mother and sister had survived, and she had been the one to die. The servants and the men at arms feared the lord so much, they wouldn't speak against him for abusing his child, either. He would beat her, every day. He would stop feeding her for weeks, and lock her in a dark room in the attic of his mansion. A room where she would weep, alone, always wondering what harm she could have done, that her own father would hold her responsible for his sorrow. That her own father would not love her."</span></p><p style="text-align:left;"><span style="font-size:12pt;">"The girl's father seems like a cruel man", <em>uttered the boy in puzzlement.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">"Indeed, he was," <em>answered Eancar, yet again chugging some more tea, </em>but his cruelty would be repaid. You see, in that room where he would lock her up, there was a small carved effigy, made out of ebony so pure it was blacker than the very night. And one day, as the girl had suffered yet another beating, a deep voice spoke to her from the statue.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>'You should not suffer as you do, child.' </em>the voice had said. <em>'I can feel so much strength in you. So much hatred. For your father. For yourself. It can make you so very powerful, if you embrace it.'</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">She was fascinated. A mysterious someone, out there, cared for her. Believed in her. Knew she could succeed. <em>'I know not who you are, wise one. But I will listen. I will do whatever you ask of me, if what you saw in me is true.'</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">A nefarious laughter emanated from the statue. Or was it only in her head ? Surely, someone would have heard it by now, yet no one had bothered coming up to see her. Not even her father, who would have been too happy to take the noise as an excuse for another beating. <em>'I shall tell you who I am, girl. </em></span><em style="font-size:12pt;">I am the King of Strife, the Harvester of Souls. I am the Schemer Prince. I, little one, am Molag Bal, Lord of Domination, Father of Coldharbour. And I shall make you more powerful than you could ever hope to become.'</em></p><p style="text-align:left;"><span style="font-size:12pt;">The next morning, the girl had left nothing of her father's domain. The old man was dead, the servants had been butchered. The soldiers had fled cowardly as the estate was engulfed in flames. Molag Bal was pleased. And he said <em>'You have served me well, Lanathel. I shall now reward you with my blood, that you may walk a lion among sheep. Drink it, and all shall fear and respect you, as they did your father. Drink it, and you shall live to rule them all. Forever.'</em></span></p><p style="text-align:left;"> </p><p style="text-align:center;"><a href="https://1.bp.blogspot.com/-OlMPrBrMsyU/XRMFK7X6rQI/AAAAAAAAKVk/MDjsBRUnspITR_9W8S-RGLIQDjGpMw9lgCLcBGAs/s1600/154.png" target="_blank"><img class="align-center" src="{{#staticFileLink}}7828047098,RESIZE_710x{{/staticFileLink}}" alt="7828047098?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><a href="{{#staticFileLink}}4417031809,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4417031809,RESIZE_710x{{/staticFileLink}}" alt="4417031809?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">To play as Lanathel, the bloodsworn sorcerer, here is a list of the mods you will need, as well as a few suggestions.</span></p><p style="text-align:center;"> </p><p><span style="font-size:12pt;"><strong>ESSENTIAL MODS :</strong></span></p><p><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137?tab=description">Ordinator</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3928" target="_blank">Sacrosanct</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315?tab=description">Imperious</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910?tab=description">Andromeda</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/31649" target="_blank">Remorseless Winter - A Death Knight Spell Pack</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1090?tab=description">Apocalypse</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/21403?tab=description">Tomebound</a> <span style="font-size:10pt;">(Activate Ordinator and Sacrosanct </span></span><span style="font-size:12pt;"><span style="font-size:10pt;">compatibility patches </span></span><span style="font-size:12pt;"><span style="font-size:10pt;">in the installer)</span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272/?tab=description">Alternate Start</a> <span style="font-size:10pt;">so that you may choose to start the game as a Vampire.</span></span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"><strong>RECOMMENDED MODS :</strong></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"> </span><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6285?tab=description">Summermyst</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1368?tab=description">Wildcat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17196">Ultimate Combat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6843/">Advanced Adversary Encounters</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6331">Skyshards</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4026054">Perk points @ skill level</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/7842?tab=description">Perk point awards</a></span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:10pt;"><u>NB :</u> The latter three essentially act as a replacement for 20/50/100% more perk point mods that come with Ordinator. I prefer to play with these, as exploration (Skyshards), defeating epic enemies (PPA) and mastering more and more skills (PP@SL) make perk points feel like a reward for your acomplishments, rather than just something you get double every few levels. It is up to your preference, however, you could bypass these and just get any perk point modifier on the Ordinator page.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}4416879077,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416879077,RESIZE_710x{{/staticFileLink}}" alt="4416879077?profile=RESIZE_710x" width="710" /></a></span></p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}6780590080,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6780590080,RESIZE_710x{{/staticFileLink}}" alt="6780590080?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><span style="font-size:10pt;">"In an insane world, sanity made very little sense. No one expected me to live, and therefore, I did. Forever."</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p><span style="font-size:14pt;"><strong>Name : </strong>Lanathel</span></p><p><span style="font-size:14pt;"><strong>Age : </strong>Unknown ; likely several centuries - if not millenia - old</span></p><p><span style="font-size:14pt;"><strong>Class archetype :</strong> Sorcerer</span></p><p><span style="font-size:14pt;"><strong>Race : </strong>Altmer Vampire</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:10pt;">With Imperious installed, Altmer start with a base Health of </span><span style="font-size:10pt;"><span style="color:#ff0000;"><span style="font-size:16px;"><strong>90 </strong></span></span><span style="font-size:10pt;">(regen rate 0.5%), base Magicka of </span><span style="color:#0000ff;"><span style="font-size:16px;"><strong>115 </strong></span></span><span style="font-size:10pt;">(regen rate 3.75%) and base Stamina of <span style="font-size:12pt;"><span style="font-size:24pt;"><span style="color:#008000;font-size:12pt;"><strong>95 </strong></span></span></span></span><span style="font-size:10pt;">(regen rate 4.5%), and a carrying capacity of 250.</span></span></p><p><span style="font-size:10pt;">Their racial abilities include <span style="font-size:12pt;">Elven Supremacy</span>, which increases the effectiveness of all skills by 10% once they reach their maximum of 100, <span style="font-size:12pt;">Gold & Glass</span>, which makes your Magicka and Stamina regenerate up to 100% faster when they're below half, while decreasing your Armor by up to 100 and Magic Resistance by up to 50% as regeneration increases, and finally <span style="font-size:12pt;">Shimmering Threads</span>, which makes weapons and armor 15% less effective, but improves their enchantments by 15%.</span></p><p><span style="font-size:13.3333px;">The active racial ability, <span style="font-size:12pt;">Contingency<span style="font-size:10pt;">, is obtained by plucking 40 butterfly wings. It allows you to store spells into an auto-cast matrix, which makes them go off at no cost when a chosen condition is met.</span></span></span></p><p><span style="font-size:14pt;"><strong>Standing Stone : </strong>The Atronach</span></p><p><span style="font-size:14pt;"> </span></p><p><span style="font-size:10pt;">With Andromeda installed, the Atronach Stone has two passive properties and one active ability.</span></p><p><span style="font-size:10pt;"> </span></p><p><span style="font-size:10pt;">For passives, <span style="font-size:12pt;">Corrupted Arcana</span> prevents your Magicka from naturally regenerating, but allows every death within 50 feet to restore Magicka equal to 25 times their level, while <span style="font-size:12pt;">Oblivion Bound</span> makes all spells 25% more effective and cost half Magicka, as long as you have Magicka remaining.</span></p><p><span style="font-size:10pt;">The active ability, <span style="font-size:12pt;">Devour From Within</span>, is unlocked through discovering every standing stone in Skyrim. It is a one use a day power, that allows you to paralyze a target, draining 50 points of Magicka from them per second for 10 seconds. Should their Magicka deplete, their Health will be drained instead for the remaining duration.</span></p><p><span style="font-size:14pt;"> </span></p><p> </p><p><span style="font-size:14pt;"><strong>Stat Distribution : <span style="font-size:14pt;"><span style="color:#0000ff;">1</span></span></strong>/<span style="color:#ff0000;"><strong>3</strong></span>/<span style="color:#008000;"><strong>0 </strong></span>- <span style="font-size:10pt;">Stop perking Magicka when you reach around 300, excluding enchantments, and put all further points into Health.</span></span></p><p><span style="font-size:14pt;"><strong>Factions :</strong> Volkihar Clan, College of Winterhold, Dark Brotherhood</span></p><p><br /> <span style="font-size:14pt;"><strong>Alignment : </strong>Neutral Evil</span></p><p> </p><p><span style="font-size:14pt;"><a href="{{#staticFileLink}}4416902613,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416902613,RESIZE_710x{{/staticFileLink}}" alt="4416902613?profile=RESIZE_710x" width="710" /></a></span></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;">These are examples of quests that make sense role-play wise for Lanathel, the power-crazed blood witch. Please note, these lists are non-exhaustive, in no particular order, and are overall just a way for you to get started into roleplaying the character.</span></p><p><span style="font-size:14pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>QUESTLINES : </strong>Dawnguard DLC (Side with the vampires), Dark Brotherhood Questline, College of Winterhold Questline</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>MAIN QUESTS : </strong>Sommelier, Blue Blood, </span><span style="font-size:12pt;">Arniel's Endeavor, Boethiah's Calling, The House of Horrors, Discerning the Transmundane, Pieces of the Past, The Black Star (Side against Azura), The Taste of Death, The Whispering Door, Waking Nightmare (Side with Vaermina), The Path of Knowledge, Old Friends</span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>MISC QUESTS : </strong>Find all standing stones, Volkihar radiant quests, Dark Brotherhood radiant quests</span></p><p style="text-align:center;"> </p><p> </p><p><a href="{{#staticFileLink}}4416916902,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416916902,RESIZE_710x{{/staticFileLink}}" alt="4416916902?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p><a href="{{#staticFileLink}}6758471258,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6758471258,RESIZE_710x{{/staticFileLink}}" alt="6758471258?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">Lanathel has studied the dark arts of summoning the undead, controlling minds, as well as dabbled in blood magic. Let's review the key perks here.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><img src="https://vignette.wikia.nocookie.net/elderscrolls/images/b/ba/SkillAlteration.png/revision/latest/scale-to-width-down/340?cb=20120311101320" alt="Alteration (Skyrim) | Elder Scrolls | Fandom" width="248" height="250" /></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ALTERATION</strong> - <em>The staple school of supportive magic, Lanathel makes use of Alteration to siphon the Magicka from her foes, and reinforce her already potent armor.</em></span></p><p style="text-align:center;"> </p><ul><li><span style="font-size:12pt;"><em>Wild Shrines :</em></span> You should look for the<strong> <span style="font-size:12pt;">Alteration shrine (above Uttering Hills Cave)</span></strong><span style="font-size:12pt;">, <strong>Destruction shrine (in front of Halldir's Cairn)</strong>, <strong>Conjuration shrine (North of Morthal)</strong>,</span> and <span style="font-size:12pt;"><strong>Illusion Shrine (between Loreius Farm and the Stones of Weynon, above a Giant's camp)</strong></span>. Restoration is not used for this build.</li><li><span style="font-size:12pt;"><em>Alter Self : Resistances :</em></span> You should increase <span style="font-size:12pt;"><strong><span style="text-align:center;color:#ff6600;text-transform:none;text-indent:0px;letter-spacing:normal;font-family:Verdana, Arial, Helvetica, sans-serif;font-style:normal;font-variant:normal;text-decoration:none;word-spacing:0px;white-space:normal;background-color:transparent;"><span style="font-size:10pt;">Fire</span> </span></strong></span>and <span style="font:bold 12pt/18.2px 'Book Antiqua', Garamond, Georgia, serif;text-align:left;color:#800080;text-transform:none;text-indent:0px;letter-spacing:normal;text-decoration:none;word-spacing:0px;display:inline;white-space:normal;float:none;background-color:transparent;">Shock</span> resistance, as vampires are naturally resistant to Frost, and immune to Poison and Disease.</li><li><span style="font-size:12pt;"><em>Alter Self : Attributes :</em></span> You should go with <span style="color:#0000ff;font-size:12pt;font-style:normal;font-variant:normal;font-weight:bold;line-height:18.2px;text-decoration:none;vertical-align:baseline;padding:0px;margin:0px;border:0px none #0000ff;">Magicka </span>if you haven't reached the desired cap yet. Otherwise, choose <span style="font-size:12pt;"><span style="text-align:left;color:#000000;text-transform:none;text-indent:0px;letter-spacing:normal;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;word-spacing:0px;white-space:normal;background-color:transparent;"><span style="background-color:transparent;color:#ff0000;font-style:normal;font-variant:normal;font-weight:bold;letter-spacing:normal;line-height:18.2px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;vertical-align:baseline;white-space:normal;word-spacing:0px;padding:0px;margin:0px;border:0px none #ff0000;">Health</span></span></span>.</li></ul><p> </p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}9768692680,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9768692680,RESIZE_400x{{/staticFileLink}}" alt="9768692680?profile=RESIZE_400x" width="236" /></a></strong></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>CONJURATION -</strong> <em>Lanathel prefers to summon hordes of undead minions from the darkest planes of Oblivion, rather than reanimating the weaklings she so easily defeats in battle.</em></span></p><p style="text-align:center;"> </p><ul><li><span style="font-size:12pt;"><em>Edge of Oblivion :</em></span> This perk allows us to have a second summon without investing too much into the tree ; it comes at the price of reduced tankiness when you don't control a summon, but that should never happen.</li><li><span style="font-size:12pt;"><em>Undead Crown :</em> </span>Along with the perks from the Illusion tree, which we will review later, and the Power of the Master spell, this perk ensures your minions stay alive throughout the toughest encounters.</li></ul><p> </p><p> </p><p><a href="{{#staticFileLink}}9768692692,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9768692692,RESIZE_400x{{/staticFileLink}}" alt="9768692692?profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ILLUSION</strong> - <em>Lanathel has the ability to break the minds of her foes, and also uses Illusion magic to strengthen her undead thralls.</em></span></p><p style="text-align:center;"> </p><ul><li><span style="font-size:12pt;"><em>Commanding Presence :</em> </span>A very good perk to boost your overall damage output. You should only take it once you've unlocked Master of the Mind.</li><li><span style="font-size:12pt;"><em>Crown of the False King :</em> </span>Along with your Conjuration perks and the Power of the Master spell, this ensures your minions stay alive. You should only take this perk once you've unlocked Master of the Mind.</li><li><span style="font-size:12pt;"><em>Master of the Mind :</em> </span>A key perk for this build, it ensures that Commanding Presence and Crown of the False King apply to your summoned undead.</li></ul><p> </p><p> <a href="{{#staticFileLink}}9768693256,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9768693256,RESIZE_400x{{/staticFileLink}}" alt="9768693256?profile=RESIZE_400x" width="236" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>DESTRUCTION</strong> - <em>Lanathel's knowledge of Destruction magic is dedicated to her hemomancy spells.</em></span></p><p style="text-align:center;"> </p><ul><li><span style="font-size:12pt;"><em>Harsh Lesson :</em> </span> An excellent utility perk. Sorcerers are naturally favored against melee opponents due to their use of heavy armor and summons, but often struggle against mages because they lack mobility ; the Atronach Stone combined with this perk gets rid of this weakness entirely.</li></ul><p> </p><p> </p><p><a href="{{#staticFileLink}}9768692882,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}9768692882,RESIZE_400x{{/staticFileLink}}" alt="9768692882?profile=RESIZE_400x" width="236" /></a></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><strong>ENCHANTING</strong> - <em>Lanathel empowers her gear with powerful enchantments, using the very souls of her defeated enemies.</em></span></p><p style="text-align:center;"> </p><ul><li><span style="font-size:12pt;"><em>Gem Dust :</em></span> You can destroy a Flawless gem at an Arcane Enchanter to make your enchantments on the corresponding piece of gear 25% stronger - Destroy a <span style="text-align:center;color:#99ccff;text-transform:none;text-indent:0px;letter-spacing:normal;font-family:Verdana, Arial, Helvetica, sans-serif;font-size:12pt;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;word-spacing:0px;display:inline;white-space:normal;float:none;background-color:transparent;"><span style="font-size:10pt;">Diamond</span> </span>for jewelry, a <span style="text-align:center;color:#3366ff;text-transform:none;text-indent:0px;letter-spacing:normal;font-family:Verdana, Arial, Helvetica, sans-serif;font-size:10pt;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;word-spacing:0px;display:inline;white-space:normal;float:none;background-color:transparent;">Sapphire </span>for gauntlets and boots, an <span style="font-size:12pt;"><strong style="margin:0px;padding:0px;border:0px #000000;line-height:18.2px;vertical-align:baseline;background-color:transparent;"><span style="margin:0px;padding:0px;border:0px #ff00ff;color:#ff00ff;line-height:18.2px;vertical-align:baseline;">Amethyst</span></strong> </span>for your cuirass, a <span style="font-size:10pt;"><strong><span style="text-align:center;color:#800000;font-family:Verdana, Arial, Helvetica, sans-serif;display:inline;float:none;background-color:transparent;">Garnet</span></strong> </span>for your circlet. Rubies are used for weapons and Emeralds are used for shields, but Lanathel doesn't carry either.</li><li><span style="font-size:12pt;"><em>Miracle : </em><span style="font-size:10pt;">You should use this perk to enchant a necklace, considering the enchantments on your necklaces are made stronger by the Regalia perk.</span></span></li></ul><p> </p><p><span style="font-size:12pt;"><span style="font-size:10pt;"><img class="align-center" src="https://vignette.wikia.nocookie.net/elderscrolls/images/b/b7/SkillHeavyarmor.png/revision/latest/scale-to-width-down/340?cb=20120513065610" alt="340?cb=20120513065610" width="276" height="276" /></span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>HEAVY ARMOR - </strong><em>While taller than all other races of Tamriel, Altmer lack stamina and physicality ; Lanathel circumvents this weakness by wearing the thickest of armors.</em></span></p><p style="text-align:center;"> </p><ul><li><em><span style="font-size:16px;">Face of Death </span><span style="font-size:12pt;">: </span></em>This perks allows us to use a circlet instead of a helm, which means to have a more powerful enchantment on our head piece, due to the Regalia perk in the Enchanting tree.</li><li><span style="font-size:12pt;"><em>Warbringer : </em></span>Getting a free Rallying Standard in battle is huge, given it buffs our summons and our Hemomancy spells with Doombringer.</li><li><em><span style="font-size:12pt;">Doombringer</span> : </em>As there is no way to boost our Hemomancy spells in the Destruction Tree - the only specialization bonuses available are for elemental spells - this perk acts as a nice replacer to damage-boosting perks such as Elemental Specialization.</li></ul><p> </p><p> </p><p style="text-align:center;"><span style="font-size:14pt;">Note that in the Vampire Lord perk tree, the only perks you should aim to get are <span style="text-decoration:underline;">Starving Artist</span> and <span style="text-decoration:underline;">Make Them Beautiful</span>. Other than these, the only Vampire Lord tree perk that has a meaningful impact on the build is <span style="text-decoration:underline;">Dragon at Midnight</span>, which grants you free perk points. I didn't end up using the Vampire Lord form all that much to be honest, so using it and perking it is up to your personal preference.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p><a href="{{#staticFileLink}}4416936811,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416936811,RESIZE_710x{{/staticFileLink}}" alt="4416936811?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;">While we won't be upgrading or smithing our own gear, the key improvements to our equipment will be through enchanting. Perks like Twin Enchantment and Miracle, paired with Shimmering Threads, should make up for the lack of armor rating. For the armor, I chose to go with Ebony, as the look fits the character like a glove. You might also want to check out the <a href="https://www.nexusmods.com/skyrimspecialedition/mods/4806" target="_blank">Volkihar Knight Armors</a> if you're looking for a less vanilla vibe that stays true to the Dawnguard vampire aesthetic. Here are the best enchantments you can apply to your gear.</span></p><p> </p><p> </p><p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}7134949465,RESIZE_400x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}7134949465,RESIZE_400x{{/staticFileLink}}" alt="7134949465?profile=RESIZE_400x" width="281" height="556" /></a></strong></span></p><p> </p><p> </p><p> </p><p><span style="font-size:12pt;"><strong>Armor -</strong> Useful enchants include Area Fortify Minions, </span><span style="font-size:12pt;">Fortify Health, Fortify Health Regen, Fortify Magicka, Resist Magic, Resist Shock, Resist Fire, </span><span style="font-size:12pt;">Cheat Death, Death Shroud, Link Health/Magicka, Generate Soul Gems, Nova, Reactive Barrier, Soul Harvest, Influence : Fear, Influence : Fury </span><span style="font-size:12pt;">and Stability.</span></p><p><span style="font-size:12pt;"><strong>Jewelry - </strong>It would make sense RP-wise to exclusively use gold jewelry - as silver harms vampires, though even with Sacrosanct installed, wearing silver jewelry won't actually be detrimental to a vampire character. </span><span style="font-size:12pt;">Useful enchants include any of the aforementioned in the armor section. For the necklace, which you will enchant with the Miracle perk, I strongly recommend going for stat enchantments, as they provide the best value when buffed.</span></p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}4416965613,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416965613,RESIZE_710x{{/staticFileLink}}" alt="4416965613?profile=RESIZE_710x" width="710" /></a></span></p><p> </p><p><span style="font-size:12pt;"><strong>COMBAT SPELLS</strong></span></p><p><span style="font-size:12pt;"> </span></p><ul><li><span style="font-size:12pt;">Vampiric Drain</span></li><li><span style="font-size:12pt;">Blood Seed</span> - <span style="font-size:10pt;">use <span style="font-size:12pt;">Blood Garden <span style="font-size:10pt;">instead when fighting multiple foes. Be aware that <span style="font-size:12pt;">Blood Garden <span style="font-size:10pt;">might also damage your summoned minions if not aimed properly.</span></span></span></span></span></li><li><span style="font-size:16px;">Blood Brand</span></li><li><span style="font-size:12pt;">Blood Scourge</span></li><li><span style="font-size:12pt;">Borrowed Time</span></li><li><span style="font-size:12pt;">Atronach Mark</span></li><li><span style="font-size:12pt;">Fear <span style="font-size:10pt;">and all subsequent variants.</span></span></li><li><span style="font-size:12pt;">Frenzy <span style="font-size:10pt;">and all subsequent variants.</span></span></li><li><span style="font-size:12pt;">Malviser's Gauntlet <span style="font-size:10pt;">or <span style="font-size:12pt;">Asphyxiate <span style="font-size:10pt;">- both spells serve the same purpose, with <span style="font-size:12pt;">Gauntlet</span> being the more balanced option from what I've seen.</span></span></span></span></li></ul><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"><strong>UTILITY SPELLS</strong></span></p><p><span style="font-size:12pt;"> </span></p><ul><li><span style="font-size:12pt;">Oakflesh - <span style="font-size:10pt;">replace whenever possible with</span> Stoneflesh, <span style="font-size:10pt;">later</span> Ironflesh, <span style="font-size:10pt;">and finally</span> Ebonyflesh</span></li><li><span style="font-size:12pt;">Spellsip - <span style="font-size:10pt;">replace whenever possible with</span> Spelldrink</span></li><li><span style="font-size:12pt;">Anti-Magic Shell - <span style="font-size:10pt;">due to how strong the spell is when combined with the Atronach Stone, I recommend only using it in conjunction with Power of the Master, and not to buff yourself.</span></span></li><li><span style="font-size:12pt;">Power of the Master</span></li><li><span style="font-size:12pt;">Soul Trap</span></li><li><span style="font-size:12pt;">Conjure Wrathman - <span style="font-size:10pt;">replace whenever possible with <span style="font-size:12pt;">Raise Dead</span></span></span></li><li><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;">Death Pact</span></span></span></li><li><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;">Master of the Undead</span></span></span></li><li><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;">Control Undead</span></span></span></li><li><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;">Defile Corpse</span></span></span></li></ul><p> </p><p><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><strong>VAMPIRIC POWERS</strong></span></span></span></p><p> </p><ul><li><span style="font-size:12pt;">Blood Cauldron</span></li><li><span style="font-size:12pt;">Blood Revel</span></li><li><span style="font-size:12pt;">Flaywind</span></li></ul><p> </p><p><span style="font-size:12pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><strong>SACROSANCT BONUS ABILITIES</strong></span></span></span></p><p> </p><ul><li><span style="font-size:12pt;">King Among Kine</span></li><li><span style="font-size:12pt;">Oberon's Grail</span></li><li><span style="font-size:12pt;">Vicissitude</span></li><li><span style="font-size:12pt;">Wicked Wind</span></li><li><span style="font-size:12pt;">Wine & Revelry <span style="font-size:10pt;">(Altmer-Specific)</span></span></li></ul><p> </p><p> </p><p><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}4420242804,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4420242804,RESIZE_710x{{/staticFileLink}}" alt="4420242804?profile=RESIZE_710x" width="710" /></a></span></span></p><p> </p><p> </p><p><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/b455e922-ee85-4230-87d9-1397249e740a/dcbjq1i-d8d9e503-ffae-4114-a996-590c187c0f1b.jpg/v1/fill/w_1024,h_1024,q_75,strp/blood_death_knight_logo_painting_by_souleater0000_dcbjq1i-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD0xMDI0IiwicGF0aCI6IlwvZlwvYjQ1NWU5MjItZWU4NS00MjMwLTg3ZDktMTM5NzI0OWU3NDBhXC9kY2JqcTFpLWQ4ZDllNTAzLWZmYWUtNDExNC1hOTk2LTU5MGMxODdjMGYxYi5qcGciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.ClZ_E1TQgYRyopQ0BjZAsn-HtGi2O71ySVMueY3-WP4" target="_blank"><img class="align-center" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/b455e922-ee85-4230-87d9-1397249e740a/dcbjq1i-d8d9e503-ffae-4114-a996-590c187c0f1b.jpg/v1/fill/w_1024,h_1024,q_75,strp/blood_death_knight_logo_painting_by_souleater0000_dcbjq1i-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD0xMDI0IiwicGF0aCI6IlwvZlwvYjQ1NWU5MjItZWU4NS00MjMwLTg3ZDktMTM5NzI0OWU3NDBhXC9kY2JqcTFpLWQ4ZDllNTAzLWZmYWUtNDExNC1hOTk2LTU5MGMxODdjMGYxYi5qcGciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.ClZ_E1TQgYRyopQ0BjZAsn-HtGi2O71ySVMueY3-WP4&profile=RESIZE_180x180" alt="blood_death_knight_logo_painting_by_souleater0000_dcbjq1i-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD0xMDI0IiwicGF0aCI6IlwvZlwvYjQ1NWU5MjItZWU4NS00MjMwLTg3ZDktMTM5NzI0OWU3NDBhXC9kY2JqcTFpLWQ4ZDllNTAzLWZmYWUtNDExNC1hOTk2LTU5MGMxODdjMGYxYi5qcGciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.ClZ_E1TQgYRyopQ0BjZAsn-HtGi2O71ySVMueY3-WP4&profile=RESIZE_180x180" width="50" /></a></span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Blood Pact (Passive) :</strong> <span style="font-size:10pt;">Master of the Undead + Crown of the False King + Undead Crown</span></span></p><p style="text-align:center;"><span style="font-size:12pt;">Lanathel drew her formidable powers by drinking the very blood of the Daedric Lord of Domination. Her very presence bolsters the undead she commands.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><a style="font-size:16px;" href="https://i.imgur.com/ocxR4Xy.png" target="_blank"><img class="align-center" src="https://i.imgur.com/ocxR4Xy.png?profile=RESIZE_180x180" alt="ocxR4Xy.png?profile=RESIZE_180x180" width="50" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Hand of the Defiler : </strong><span style="font-size:10pt;">Power of the Master + Flesh Spell + Anti-Magic Shell</span></span></p><p style="text-align:center;"><span style="font-size:12pt;">Lanathel uses a forbidden ritual to empower her thralls, making them resistant to both physical and magical attacks.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}6793252656,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6793252656,RESIZE_180x180{{/staticFileLink}}" alt="6793252656?profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Enslave the Strong : </strong><span style="font-size:10pt;">Flaywind <span style="font-size:12pt;"><em>OR </em><span style="font-size:10pt;">Devour from Within </span></span></span></span><span style="font-size:12pt;"><span style="font-size:10pt;">+</span> </span><span style="font-size:12pt;"><span style="font-size:10pt;">Borrowed Time + Blood Brand</span></span></p><p style="text-align:center;"><span style="font-size:12pt;">Rending the very soul of a single foe, Lanathel is able to obliterate e</span><span style="font-size:12pt;">ven the strongest of enemies.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p><a href="https://static.wikia.nocookie.net/leagueoflegends/images/3/36/Fiddlesticks_Bountiful_Harvest.png/revision/latest/zoom-crop/width/360/height/360?cb=20200318130416" target="_blank"><img class="align-center" src="{{#staticFileLink}}9768693871,RESIZE_180x180{{/staticFileLink}}" alt="9768693871?profile=RESIZE_180x180" width="50" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><strong><span style="font-size:12pt;">Crimson Sacrifice : </span></strong><span style="font-size:10pt;"><span style="font-size:10pt;"><span style="font-size:12pt;"><span style="font-size:10pt;">Blood Seed + Blood Brand + Death Pact</span></span></span></span></span></p><p style="text-align:center;"><span style="font-size:16px;">Lanathel destroys an undead minion of hers to both damage enemies around it and replenish her own energies.</span></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="https://www.wowisclassic.com/media/CACHE/images/wow/talents/794f716c-eec7-42a9-bf03-e4aff2e49b75/d5ce4312d54072183eae23373ec1061d.jpg" target="_blank"><img class="align-center" src="https://www.wowisclassic.com/media/CACHE/images/wow/talents/794f716c-eec7-42a9-bf03-e4aff2e49b75/d5ce4312d54072183eae23373ec1061d.jpg?profile=RESIZE_180x180" alt="d5ce4312d54072183eae23373ec1061d.jpg?profile=RESIZE_180x180" width="50" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><strong>Absolute Chaos : </strong><span style="font-size:10pt;">Blood Revel +</span></span><span style="font-size:12pt;"><strong> </strong><span style="font-size:10pt;">Blood Garden + Blood Scourge </span></span><span style="font-size:10pt;">+ Frenzy </span></p><p style="text-align:center;"><span style="font-size:12pt;">Lanathel unleashes her destructive powers upon all, be them friend or foe.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}4416978989,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416978989,RESIZE_710x{{/staticFileLink}}" alt="4416978989?profile=RESIZE_710x" width="710" /></a></span></span></p><p> </p><p><span style="font-size:12pt;"><strong>STRENGTHS : </strong>Unmatched AOE damage, great survivability, decent utility and crowd control capabilities, great class fantasy, disgustingly strong in boss fights if high-cooldown abilities are used, makes late game feel like kindergarten even on the highest possible difficulty settings.</span></p><p><span style="font-size:12pt;"><strong>WEAKNESSES</strong> : Mediocre single-target damage if no heavy cooldowns are expended, slow to ramp up to full power, bad against mechanical foes, reliant to some extent on summons.</span></p><p> </p><p><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}6780725275,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}6780725275,RESIZE_710x{{/staticFileLink}}" alt="6780725275?profile=RESIZE_710x" width="710" /></a></span></span></p><p style="text-align:center;"><span style="font-size:12pt;"><span style="font-size:10pt;">Lanathel, the Bloodsworn</span></span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;">Lanathel is a Sorcerer, a mage in heavy armor with the capacity to absorb the Magicka from hostile spells. Being an Altmer, you might think her defensive capabilities are lackluster, due to Shimmering Threads and Gold & Glass ; However, the first </span><span style="font-size:12pt;">gets its negative effect on armor rating negated by Elven Supremacy once you reach 100 in heavy armor - as for Gold & Glass, we won't be benefitting from the increased regeneration because we're using the Atronach Stone. However, perks such as Alter Self : Resistances, the natural resistances provided by being a Vampire, and the ungoddly amount of healing that Blood Cauldron and <strong>Crimson Sacrifice</strong> offer circumvent it very nicely. Not to mention that being a Vampire gives you a free revive in combat.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Speaking of combat, it is messy, gory, straightforward, </span><span style="font-size:12pt;">and excessively fun ; start off by letting Master of the Undead activate upon entering battle, then use </span><strong style="font-size:12pt;">Hand of the Defiler</strong><span style="font-size:12pt;"> to boost your minions, while <strong>Blood Pact</strong> and Warbringer will passively help you in this endeavour </span><span style="font-size:12pt;">- you should have five undead servants </span><span style="font-size:12pt;">in total at this point, three from Master of the Undead, and two additional summons with the Edge of Oblivion perk. Now that your undead lackeys have their armor boosted up, and are practically immune to magic, you can start unleashing hell on the battlefield with a barrage of AOE effects, such as </span><strong style="font-size:12pt;">Absolute Chaos</strong><span style="font-size:12pt;">. Corrupted Arcana will ensure you pretty much never run out of Magicka in a multiple-target situation. You should aim to kill the weakest enemies first, while letting your summons tank up the heavy blows from the most powerful foes, controlling them with Illusion effects such as Fear or Fury, or incapacitating them entirely with Malviser's Gauntlet, if they get too close ; once you're down to fighting the biggest baddie, your summons surrounding them, and your single-target Hemomancy spells should make quick work of the fight. You'll also want to try and keep maximum uptime on the Atronach Mark spell on the targets your small army is currently dealing with. For especially powerful foes, </span><strong style="font-size:12pt;">Enslave the Strong</strong><span style="font-size:12pt;"> is an amazing tool, though keep in mind you can use either variant once a day only, which gives you two uses of this technique per day in total.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Note that, if <strong>Crimson Sacrifice</strong> is best used defensively, its damage output is nothing to scoff at in an AOE situation ; if you still have enough summoned undead at your disposal that you can afford sacrificing one for the sake of pure damage output, then you most definitely should.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:12pt;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}4416995241,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4416995241,RESIZE_710x{{/staticFileLink}}" alt="4416995241?profile=RESIZE_710x" width="710" /></a></span></span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;">This concludes the sixth build I'm posting on The SkyForge, namely my Sorcerer build. This is a part of my Project 21 series of builds, which will be my own take on all 21 classes of the TES universe ; fifteen more to go !</span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">I was pleasantly surprised that so many people were happy and willing to bounce off ideas, provide useful advice, and generally encourage me in this ambitious endeavour. Thank you very much for welcoming me into the community. As some of you are aware of, I have been battling manic depression (also known as bipolar disorder), since my early teens. Recently, I fell pray to it again, and stopped publishing builds for a couple months, to focus on myself. And though the passing of WoW legend and Twitch streamer Reckful, due to the same psychiatric disease, took a huge toll on me, </span><span style="font-size:12pt;">I've beaten that thing once again, I am back, motivated, and yet again I've found nothing but compassion and support from you guys. It means the world to me. Thank you so very much.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">I would like to extend special thanks to <a href="https://www.patreon.com/EnaiSiaion">Enai Siaion</a>, creator of Ordinator, Andromeda, Wildcat, Imperious, and many more gameplay-enhancing mods, for making Skyrim an even more amazing game than Bethesda already had, and one I still enjoy playing after almost a decade, as well as to <a href="https://theskyforge.ning.com/members/Furrion17">Furrion 17</a>. I tried all of his builds when I got into character building and really had a blast, and the dedication he shows in crafting a good backstory for a good build inspired me to try my hand at it as well.</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;">That's all from me for now, expect more soon ! Don't hesitate to comment and share your experience playing Lanathel</span><span style="font-size:12pt;">, I hope you'll have as much fun playing her as I had creating, playing and writing the build she is the star of !</span></p><p><span style="font-size:12pt;"> </span></p><p><span style="font-size:12pt;"><a href="https://cdn3.iconfinder.com/data/icons/brands-applications/512/Skyrim-512.png" target="_blank"><img class="align-center" src="https://cdn3.iconfinder.com/data/icons/brands-applications/512/Skyrim-512.png?profile=RESIZE_400x" alt="Skyrim-512.png?profile=RESIZE_400x" width="328" /></a> </span></p><p> </p><p style="text-align:center;"><strong><span style="font-size:24pt;">MY OTHER BUILDS</span><br /> </strong></p><p> </p><p><strong><a href="{{#staticFileLink}}4422427276,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4422427276,RESIZE_710x{{/staticFileLink}}" alt="4422427276?profile=RESIZE_710x" width="710" /></a></strong></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;">ARCHER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-turncoat-1?edited=1" target="_blank">Kastav, the Turncoat</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">ASSASSIN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-crimson-dirk?edited=1" target="_blank">Thogra gra-Karosh, the Crimson Dirk</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">BARBARIAN : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lone-wolf" target="_blank">Ulfgar, the Lone Wolf</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">HEALER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-she-of-the-wild?edited=1" target="_blank">Alska, She of the Wild</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">KNIGHT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-alessia-s-chosen" target="_blank">Acilius, Alessia's Chosen</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">NIGHTBLADE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-imperial-inquisitor" target="_blank">Caesia Tremellius, the Imperial Inquisitor</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">ROGUE : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-rascal?edited=1" target="_blank">Thessia, the Rascal</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">SCOUT : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-wyrm-s-bane?edited=1" target="_blank">Taviah, the Wyrm's Bane</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><span style="font-size:16px;">SPELLSWORD : </span><a style="font-size:16px;" href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-skystrider-1" target="_blank">Ariane, the Skystrider</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WARRIOR : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-lion-of-bangkorai" target="_blank">Kazan, the Lion of Bangkorai</a></span></p><p style="text-align:center;"><span style="font-size:12pt;">WITCHHUNTER : <a href="https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-beckoner-of-retribution?edited=1" target="_blank">Taren Verelas, the Beckoner of Retribution</a></span></p><p style="text-align:center;"><span style="font-size:12pt;"> </span></p><p> </p></div>Character Build: The Vitae Warrior (Modded)https://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-vitae-warrior-modded2020-06-08T02:09:26.000Z2020-06-08T02:09:26.000ZKrugerhttps://TheSkyForge.ning.com/members/Shepard494<div><p style="text-align:center;"><span style="text-decoration:underline;font-size:18pt;"><strong>THE VITAE WARRIOR</strong></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>INTRODUCTION</strong></span></p><p><span style="font-size:12pt;">The Vitae Warrior is a vampire spellsword; a deadly combination of swordmanship, blood magic, and supernatural speed that wreaks havoc to anyone standing in their way. Their blood magic not only inflicts damage but also siphons the enemy’s health to replenish the wielder’s vitality. Combining the vampiric powers with the warrior skillset of the Redguard race, the Vitae Warrior is an offensive juggernaut capable of wiping out groups of enemies in an instant. </span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>CHARACTER</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}5312627676,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}5312627676,RESIZE_400x{{/staticFileLink}}" alt="5312627676?profile=RESIZE_400x" width="250" /></a></span></p><p style="text-align:left;"><span style="font-size:12pt;">Name - Shaula T'zhill </span></p><p style="text-align:left;"><span style="font-size:12pt;">Race - Redguard</span></p><p style="text-align:left;"><span style="font-size:12pt;">Origin - Leki's Blade, Hammerfell</span></p><p style="text-align:left;"><span style="font-size:12pt;">Age - ?</span></p><p style="text-align:left;"><span style="font-size:12pt;">Class - Spellsword</span></p><p style="text-align:left;"><span style="font-size:16px;">Standing Stone - Atronarch</span></p><p style="text-align:left;"><span style="font-size:16px;">Attributes - 1 Magicka/2 Health/1 Stamina</span></p><p style="text-align:left;"><span style="font-size:16px;">Deity - Leki</span></p><p style="text-align:left;"><span style="font-size:16px;">Factions - Stormcloaks, Dark Brotherhood, Clan Volkihar</span></p><p style="text-align:left;"><span style="font-size:16px;">Allignment - Chaotic Neutral</span></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>BACKSTORY</strong></span></p><p style="text-align:left;"><a href="{{#staticFileLink}}5632767273,RESIZE_584x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}5632767273,RESIZE_400x{{/staticFileLink}}" alt="5632767273?profile=RESIZE_400x" width="300" /></a></p><p><strong>2E 582</strong></p><p>Before living as a vampire, Shaula T’zhill was one of the fiercest and accomplished swordsmen in Hammerfell. Like many Alik’r Warriors she was trained at a young age and learned ancient sword techniques like the Yokudans who followed the “Way of the Sword”, a martial philosophy on blade mastery. Her blade skills were proven during the Alliance War as she slaughtered many enemies consisting of necromancers, Daedra, and the Imperial Legion.</p><p>After the war, she went on a mission with a group of Ash’abah to deal with some vampires but was infected. Since the mission was far away from towns and cities, Shaula was unable to find a cure and had succumb to vampirism. Upon returning to her hometown of Leki's Blade, she was banished upon entering since the region forbids any involvement with the undead.</p><p><strong>4E 200</strong></p><p>As centuries past living in the shadows, Shaula understood how the blood within was giving her strength, but at times almost uncontrollable power that caused her to lose control. While she snuck into cities to feed on individuals, she reverted to her training methods to control the blood within her. One evening, she witnessed a battle between a small group of Alik’r Warriors against an Elven infantry. Staying hidden for so long made Shaula miss fighting back in the 2<sup>nd</sup> Era and decided to join the Alik’r to repel the army invaders. Although her sword skills were rusty, the blood magic within gave her great strength as she was able to eliminate any elf with one swing of her sword. The battle lasted from the night into the early morning with only Shaula and a couple of the Alik’r left standing. They were grateful in helping them but realised she was a vampire as the sunlight forced her to retreat into the shade. Shaula begged to join them, but they refused reminding her of the Redguard traditions of no form of interaction with the undead. However, one advised her that if she wanted to fight against the Empire and Aldmeri Dominion, she would have to go to Skyrim in the midst of a Civil War. And so she headed East.</p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>MODS</strong></span></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:12pt;">Essential</span><span style="text-decoration:underline;"><span style="font-size:12pt;">:</span></span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Ordinator </strong>- Overhaul of the perk system. Most noteworthy are skills contributing to a spellsword playstyle while enhancing movement speed in light armor.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Sacrosanct</strong> - Overhaul of the vampire system. Adds abilities, hemomancy spells, a ranking system, and various progressions.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Imperious</strong> - Overhaul of racial abilities and stats. Redguards will have abilities to handle multiple opponents at once.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Wintersun</strong> - Adds religion and worship for deities. Shaula will be worshipping Leki of the Yokudan Pantheon.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Andromeda</strong> - Overhaul of the Standing Stones. The Atronarch Stone will grant better spell effectiveness while being able to recover magicka after slaying enemies. </span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Apocalypse</strong> - Adds more spells. The build will use Ocato’s Recital and Spell Twine along with other destructions spells. </span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Summermyst</strong> - Adds additional enchantments. The build will use enchantments that absorbs enemies’ health and stamina to replenish Shaula’s. </span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Alternate Start</strong> - Used to start as a vampire or as a member of the Alik'r.</span></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:12pt;">Recommended:</span></p><p style="text-align:left;"><strong>Ultimate Combat/TK Dodge/Mortal Enemies </strong>- I usually use these for combat. It makes enemies more challenging and combat more dynamic while adding dodging mechanics for more fluid movement.</p><p style="text-align:left;"><strong>High Level Enemies </strong> - This build is quite powerful, so I would recommend an enemy overhaul. HLE will make enemies challenging during late game since they will scale with your character. Of course, any type of enemy overhaul is ideal, but I’d recommend this one if you never tried any enemy overhaul before.</p><p style="text-align:left;"><strong>Uncapper/20% Perk Points</strong> - The build requires 58 perk points, but since it only specializes in 6 skills you can use one of these mods to obtain it by level 50. Any perks left over can be used as you see fit.</p><p style="text-align:left;"><strong>Blood Witch Armor</strong> - High quality armor set that fits nicely with a female Redguard character. Can be found during the House of Horrors quest.</p><p style="text-align:left;"><strong>Warmonger Armory</strong> - Armor mod that adds a Redguard themed set that I used during the Dark Brotherhood and Civil War questline. Also has Noble Vampire Armor that can be looted of certain NPCs during the Dawnguard questline.</p><p style="text-align:left;"><strong>No Enchantments Restrictions/Cloaks of Skyrim</strong> - Since the Blood Witch Armor has no headset, I used a cloak since the Redguard preset I was using did not look right with a circlet on. The No Enchantment Restrictions mod will allow you to place any enchantments on any type of clothing or armor, but its only needed for the cloak.</p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>BUILD OVERVIEW</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}5303384093,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}5303384093,RESIZE_710x{{/staticFileLink}}" alt="5303384093?profile=RESIZE_710x" width="710" /></a></strong></span></p><p> </p><p><span style="font-size:12pt;">Major Skills: <a href="{{#staticFileLink}}5633138292,RESIZE_930x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}5633138292,RESIZE_400x{{/staticFileLink}}" alt="5633138292?profile=RESIZE_400x" width="400" /></a></span></p><p><span style="font-size:10pt;"><strong>One-handed:</strong></span></p><p>Shaula is an accomplished swordsman. Trained under the best blademasters in the Alik’r Desert, she is naturally gifted in utilizing her sword to strike down opponents through combat prowess and expertise. Her talent was so great at one point, that many blademasters thought she may have been a sword-singer before being infected with vampirism.</p><ul><li><strong>Furious Strength </strong>– Power attack damage with one-handed weapons increased by 15% plus 0.1% per point of Stamina. Unlocks decapitations.</li><li><strong>Cross Cut 2/2 - </strong>Unblocked regular attacks with a sword increase the damage of your power attacks against the target by 25/50% for 4 seconds.</li><li><strong>Windswept </strong>- Sideways power attacks with a sword fling targets backwards up to 6 feet, dealing up to 40% more damage based on distance traveled.</li><li><strong>Wandering Warrior</strong> - Whenever you defeat at least 4 humanoids and/or animals in a single battle, you gain a permanent +1% bonus to one-handed damage. This effect stacks up to +20%.</li></ul><p><span style="font-size:10pt;"><strong>Light Armor:</strong></span></p><p>While Shaula at one point had great speed and agility on the battlefield, being a vampire has empowered her with superhuman speed enabling her to strike in all directions in a blink of an eye. Wearing light armor enables her to move around quickly, dodge attacks, and deal critical strikes.</p><ul><li><strong>Windrunner - </strong>Move 10% faster in combat if wearing all Light Armor.</li><li><strong>Evasive Leap -</strong> If wearing all Light Armor, jump in combat to cause all incoming attacks and spells to miss for 1 second. This effect has a 5 second cooldown.</li><li><strong>Wardancer -</strong> Your agility enables you to strike more effectively, granting 20% more attack damage and critical damage if wearing all Light Armor. This effect is lost for 6 seconds whenever you get struck by an unblocked attack or a hostile spell in combat. </li><li><strong style="font-size:10pt;">Tempting Fate -</strong><span style="font-size:10pt;"> You gain 20% movement speed if you are not blocking during an enemy's power attack. If the power attack misses, the effect lasts until combat ends or until you get struck by a power attack.</span></li></ul><p><span style="font-size:10pt;"><strong>Enchanting:</strong></span></p><p>While searching for more information on blood magic, Shaula gained entrance into the College of Winterhold and learned how to utilize both her talents in swordsmanship and destruction magic. She learned not only to become a more skilled spellsword, but how to use enchantments to make her a stronger warrior.</p><ul><li><strong>Spellscribe - </strong>Grants the "Spellscribe" power: use it to store the spell you are dual casting. Your power attacks unleash the stored spell for free, with a cooldown based on Enchanting skill.</li><li><strong>Thunderstruck -</strong> Weapon enchantments are 25% more effective when delivered by a power attack</li><li><strong>Might and Magic -</strong> You are adept at weaving blade and magic. Spells cast with your left hand are 10% more effective if you are wielding a weapon in your right hand. Attacks with a weapon in your right-hand deal 10% more damage if you are holding a spell in your left hand. </li><li><strong style="font-size:10pt;">Twin Enchantment -</strong><span style="font-size:10pt;"> Can place two enchantments upon the same item.</span></li></ul><p><span style="font-size:12pt;">Minor Skills:</span></p><p><span style="font-size:10pt;"><strong><a href="{{#staticFileLink}}5633275652,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}5633275652,RESIZE_400x{{/staticFileLink}}" alt="5633275652?profile=RESIZE_400x" width="400" /></a></strong></span></p><p> </p><p><span style="font-size:10pt;"><strong>Alteration:</strong></span></p><p>Realizing how useful her blood magic is against her foes, Shaula focuses on the school of Alteration to improve her spellsword capabilities. She also discovers different methods to augment her skills to increase its effectiveness in combat.</p><ul><li><strong>Spellblade - </strong>Whenever you cast a spell with one hand, you deal 20% more attack damage for 4 seconds.</li><li><strong>Welloc’s Dormant Arcana -</strong> Choose a spell type and 3 magic effects. The chosen magic effects will activate when you are affected by the chosen spell type. Use a flesh spell and select +50 armor, 10% Destruction magnitude, and 5% speed as your magical effects</li><li><strong>Energy Roil -</strong> Whenever you cast a spell with one hand, reduces the armor of nearby enemies within 10 feet by 150 points for 4 seconds. </li><li><strong style="font-size:10pt;">Rend Resistances -</strong><span style="font-size:10pt;"> Whenever you attack with a weapon, reduces the magic resistance of nearby enemies within 10 feet by 15% for 4 seconds.</span></li></ul><p><span style="font-size:10pt;"><strong>Destruction:</strong></span></p><p>Understanding the powers of blood magic, she uses it to inflict damage against her foes while also draining their life’s essence. Elemental Destruction magic will also be used as a utility against foes.</p><ul><li><strong>Destruction Mastery 2/2 – </strong>Destruction spells cost less and are more powerful per level of Destruction.</li><li><strong>Destruction Dual Casting – </strong>Can dual-cast Destruction magic, increasing its effectiveness and cost. This will be used to store the Spellscribe ability.</li></ul><p><strong>Smithing:</strong></p><p>Like many warriors in Hammerfell, Shaula learned to craft and improve her weapons and armor. Gaining a better understanding of her magical abilities, she expanded her knowledge to improve enchanted items.</p><ul><li><strong>Smithing Mastery 2/2 - </strong>Can create Steel items at a forge or anvil and improve them twice as much. All items can be improved 10% more.</li><li><strong>Arcane Blacksmith – </strong>Can improved enchanted weapons and armor.</li></ul><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>QUESTS</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">Main Quests:</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Blue</strong> <strong>Blood</strong> - After feeding on a certain individual in Riverwood, Shaula discovers a great power within this person's blood. She decides to seek out other important individuals (Faction leaders, Generals...) to acquire more abilities. </span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Hemomancy</strong> - Being blood-starved for days, Shaula is forced to drain the life's essence on a sleeping victim but is taught a new blood magic spell. If she wants to acquire more of these powers, she'll have to feed on sleeping victims.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Civil War </strong>- After helping a group of Alik'rs defeat a Thalmor army, Shaula heads towards Skyrim to continue her fight against the Aldmeri Dominion. Upon seeing how the Thalmor have treated citizens due to their worship of Talos, she joins the Stormcloaks. She also sees a resemblance of Ulfric to liberate Skyrim from the Empire just like Hammerfell did.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Dark Brotherhood </strong>- Needing a place to stay, Shaula joins the Dark Brotherhood to remain within the shadows. Although she despises performing assassinations, she realizes that draining the victime's life essence grants her additional blood magic powers and will make her stronger. Most of the assassination will be part of the <strong>Hemomancy</strong> questline.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Dawnguard</strong> - Although her visit to Dawnguard was only meant to feed on Isran, the whereabouts of an ancient vampire in Dimhollow Crypt kept her curious. After waking Serana from her sarcophagus and taking her home to Castle Volkihar, she meets her father Lord Harkon and offers Shaula to be a Vampire Lord. Relunctantly, she accepts but only to be around her own kind.</span></p><p style="text-align:left;"><strong>College of Winterhold</strong> - Shaula gains access to the College of Winterhold to find more information of the blood magic within her. She also discovers new methods of magic that will further augment her skills in Alteraton and Enchanting that contribute to the spellsword playstyle. However, the discovery of the Eye of Magnus and the presence of a Thalmor operative's interest in the artifact leaves Shaula suspicious of him.</p><p style="text-align:left;"><span style="font-size:12pt;">Side Quests:</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>Red Sand Dance</strong> - With the <strong>Imperious</strong> mod, Redguards will have a quest that upon defeating 3 or more enemies in combat 30 times will be granted the Red Sand Dance power. The ability will slow time by 90% when sprinting and lasts for 45 seconds.</span></p><p style="text-align:left;"><span style="font-size:10pt;"><strong>House of Horrors</strong> - This is where the Blood Witch armor set is found and you'll have to defeat 2 high-level vampires to aquire it. For the quest, don't end up worshipping Molag Bal though the shrine blessing of reducing Destruction magic cost can be useful.</span></p><p style="text-align:left;"><strong>Destroy the Dawnguard</strong> - With Harkon's defeat, Shaula knows the Dawnguard will stop at nothing to destroy any remaining vampires so she decides to wipe them out.</p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>VAMPIRISM</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Sacrosanct Overview</strong></span></p><p style="text-align:left;">Vampirism is not a blessing. Ancient vampires may be powerful and feared among the populace, but they start their unlife in a weakened state and must overcome hardships to attain the power they seek. As a vampire, you must feed. Each day that goes by without feeding makes you thirstier and weaker. There are four stages of thirst and you progress to the next stage after at least 24 hours without feeding, though occasionally you may be able to delay the onset of thirst by a few hours. The <strong>Vampire</strong> ability in your magic effects menu tells you how thirsty you are.</p><ul class="disc"><li><strong>Sated</strong></li><li><strong>Thirsty</strong></li><li><strong>Parched</strong></li><li><strong>Blood Starved</strong> (At this point, your vampirism is so obvious that onlookers will attack you on sight.)</li></ul><p style="text-align:left;"><span style="font-size:12pt;"><em>Note: Sacrosanct is quite a huge overhaul to the vampire system so I'll only focus on the abilities that are significant to the build. One thing to keep in mind is to be always Sated since thats when the build is at its strongest.</em></span></p><p style="text-align:left;"><span style="font-size:10pt;"><a href="{{#staticFileLink}}5633737882,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}5633737882,RESIZE_400x{{/staticFileLink}}" alt="5633737882?profile=RESIZE_400x" width="355" /></a>Vampires receive the following beneficial and detrimental abilities:</span></p><ul><li><strong>Dominate:</strong> Illusion spells cast by a vampire are <strong>25</strong>% more powerful and last <strong>25</strong>% longer on creatures and people.</li><li><strong>Moonlit Waters:</strong> A vampire can swim underwater without drowning, and walk across the surface.</li><li><strong>Resist Disease:</strong> Your Vampiric blood gives you <strong>100</strong>% resistance to disease.</li><li><strong>Resist Frost:</strong> Your Vampiric blood gives you <strong>50 (Sated) to 20 (Blood Starved)</strong>% resistance to Frost.</li><li><strong>Resist Poison:</strong> Your Vampiric blood gives you <strong>100</strong>% resistance to poison.</li><li><strong>Still Heart:</strong> A vampire is <strong>25</strong>% harder to detect by creatures and people while sneaking.</li><li><strong>Trespassing Curse:</strong> When trespassing in someone else's home, lose <strong>10</strong> points of Magicka and Stamina per second.</li><li><strong>Weakness to Fire:</strong> Your Vampiric blood gives you <strong>20 (Sated) to 50 (Blood Starved)</strong>% weakness to Fire.</li><li><strong>Weakness to Sunlight:</strong> Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by <strong>25 (Sated) to 100 (Blood Starved)</strong> points.</li></ul><p>Vampires also receive the following abilities depending on thirst. As you become thirstier, you lose beneficial abilities and gain detrimental abilities instead.</p><ul><li><strong>Fortitude:</strong> Vampiric blood makes you hard to kill. Upon taking fatal damage, you come back to life, becoming thirstier.</li><li><strong>Kiss of Death:</strong> Draining a victim (killing them by feeding) permanently increases Health, Magicka and Stamina by <strong>1</strong>.</li><li><strong>Presence:</strong> Your Vampiric charm makes intimidation attempts twice as likely to succeed, and buying items is <strong>5</strong>% cheaper.</li></ul><p> <span style="font-size:10pt;"><em>when Thirsty... </em></span></p><ul><li><span style="font-size:10pt;"><em><strong>Wassail:</strong> The Beast awakens below <strong>25</strong>% Health in combat, draining Health, Magicka and Stamina during combat and reducing them by <strong>10</strong> points until you feed.</em></span></li></ul><p><span style="font-size:10pt;"><em> </em><em>when Parched...</em></span></p><ul><li><span style="font-size:10pt;"><strong>The Beast:</strong> Unable to Feed and can only Drain mortal victims, which kills them. (Immortal targets can't be drained)</span></li></ul><p><span style="font-size:10pt;"> <em>when Blood Starved...</em></span></p><ul><li><span style="font-size:10pt;"><strong>Mockery of Life:</strong> Healing spells and effects no longer heal you. Potions of Blood have no effect. You don't regenerate Health.</span></li></ul><p> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Vampiric Powers</strong></span></p><p style="text-align:left;"><span style="font-size:10pt;">Vampires also receive powers depending on thirst. As you become thirstier, your power set gradually shifts from vampiric charm to vampiric might as the Beast makes its presence known.</span></p><ul><li style="text-align:left;"><strong>Blood Cauldron:</strong> <em>At will - </em>Expend some of your Vampiric blood to replenish Health, Magicka and Stamina, becoming thirstier.</li></ul><p><em>...when Thirsty, turns into...</em></p><ul class="disc"><li><strong>Blood Revel:</strong> <em>At will - </em>In combat, gain <strong>25</strong>% bonus attack damage and spell effectiveness for <strong>120</strong> seconds or until combat ends, but activate <strong>Wassail</strong>.</li></ul><p style="text-align:left;"><span style="font-size:10pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Hemomancy</strong></span></p><p style="text-align:left;">Draining a sleeping victim may teach you arcane secrets of the blood, in the form of 7 Hemomancy spells. The first spell requires 1 draining, increasing by 1 for each consecutive secret. Hemomancy spells are classified as Destruction and deal magic damage to living and undead targets.</p><ul class="disc"><li><strong>1 draining</strong> - <strong>Blood Seed:</strong> <em>(Apprentice)</em> Jagged bone shards grow in a living or undead target, dealing <strong>6</strong> magic damage for <strong>10</strong> seconds.</li><li><strong>3 drainings</strong> - <strong>Blood Brand:</strong> <em>(Adept)</em> Living or undead target takes <strong>5</strong> magic damage per second. After <strong>10</strong> seconds, detonates for <strong>100</strong> damage.</li><li><strong>6 drainings</strong> - <strong>Blood Garden:</strong> <em>(Adept)</em> Casts <strong>Blood Seed</strong> on all targets, inflicting <strong>10</strong> magic damage for <strong>10</strong> seconds.</li><li><strong>10 drainings</strong> - <strong>Blood Scourge:</strong> <em>(Expert)</em> Living or undead target takes <strong>20</strong> magic damage for <strong>15</strong> seconds. On death, spreads to all nearby targets.</li><li><strong>15 drainings</strong> - <strong>Blood Ankh:</strong> <em>(Expert)</em> Hexes the corpse of a living or undead being, causing it to levitate and explode for <strong>200</strong> magic damage.</li><li><strong>21 drainings</strong> - <strong>Profaned Sun:</strong> <em>(Master)</em> Flaming star that follows the target for <strong>20</strong> seconds, dealing <strong>25</strong> magic and fire damage to living targets near it.</li><li><strong>28 drainings</strong> - <strong>Borrowed Time:</strong> <em>(Master)</em> Deals <strong>5</strong> magic damage for <strong>20</strong> seconds to the living or undead. When time runs out, deals damage equal to all Health lost by the target during this time.</li></ul><p> <a href="{{#staticFileLink}}5633797499,RESIZE_930x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}5633797499,RESIZE_400x{{/staticFileLink}}" alt="5633797499?profile=RESIZE_400x" width="400" /></a></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Vampire Ranks</strong></span></p><p style="text-align:left;">Vampire progression is dependent on time spent as a vampire, but you can also feed on a victim to age by 1 hour or drain a victim to age by 1 day. The <strong>Vampire</strong> ability in your magic effects menu displays your progress. Upon advancing to the next rank, you may choose an additional ability or power from a list of 13. The ability chosen should be done in this order:</p><ul><li style="text-align:left;"><strong>Wicked Wind:</strong> <em>At will -</em> Dash instantly to a target location within <strong>15</strong> feet.</li><li style="text-align:left;"><strong>Vicissitude:</strong> Hemomancy spells other than <strong>Blood Seed</strong> do <strong>25</strong>% more damage to targets affected by <strong>Blood Seed</strong>.</li><li><strong>Cauldron of Fire:</strong> After using <strong>Blood Cauldron</strong>, deal double attack damage and take half attack damage for <strong>30</strong> seconds.</li><li><strong>Dance with the Beast:</strong> Attack damage dealt doubled and attack damage taken halved while affected by <strong>Wassail</strong>, until combat ends.</li><li><strong>King Among Kine:</strong> You no longer lose any powers when feeding.</li><li><strong>Oberon's Grail:</strong> Reduces the chance to fall victim to <strong>Wassail</strong> in combat by <strong>75</strong>%.</li><li><strong>Path of Humanity:</strong> Increased chance to delay the progression of Vampiric thirst.</li></ul><p> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Blue Blood</strong></span></p><p style="text-align:left;">Blue Blood is a side quest where feeding on powerful individuals will grant you an additional ability. Most noteworthy ones are:</p><ul><li style="text-align:left;"><strong>Potence:</strong> Vampiric strength grants <strong>15</strong>% more attack damage, increased to <strong>30</strong>% when <strong>Sated</strong>. (1st feeding)</li><li style="text-align:left;"><strong>Tooth and Claw:</strong> Your attacks deal <strong>25</strong>% more damage to targets affected by a Hemomancy spell such as <strong>Blood Seed</strong>. (4th feeding)</li><li style="text-align:left;"><strong>Daywalker:</strong> You are immune to non-lethal Sunlight. (7th feeding)</li></ul><p> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Vampire Lord</strong></span></p><p style="text-align:left;"><span style="font-size:10pt;">Although the build does not require to be in Vampire Lord form, there are still some perks and abilities that play a vital role. The 1st noteworthy perk is:</span></p><ul><li style="text-align:left;"><span style="font-size:10pt;"><strong>Starving Artist:</strong> In mortal form, Hemomancy spells used against people absorb Health equal to <strong>25</strong>% of their base damage (dealing that much extra damage and healing the caster for the same amount). Killing people with Hemomancy spells advances your Vampire Lord perks. Not only does this make blood magic spells more useful, but it also lets you acquire the Vampire Lord perks in mortal form. Once you have this, you'll only need to transform to access the Vampire Lord skill tree. </span></li></ul><p><span style="font-size:10pt;">Other noteworthy perks include:</span></p><ul><li><span style="font-size:10pt;"><strong>Exsanguinate:</strong> Your Vampiric Drain spell in mortal form deals <strong>50</strong>% more damage when fighting only one enemy, and can be dual cast for a chance to stagger enemies.</span></li><li><span style="font-size:10pt;"><strong>Blood From a Stone</strong> - Blood Magic, the Raze spell in your right hand and Hemomancy in mortal form can now damage Daedra and automatons.</span></li><li><span style="font-size:10pt;"><strong>Court's Chef:</strong> Able to create Blood Potions at a cooking pot. Using Human Flesh yields <strong>1</strong> Blood Potion and using a Human Heart yields <strong>2</strong> Blood Potions. Additionally, consuming a Blood Potion advances Vampire Lord perks.</span></li><li><span style="font-size:10pt;"><strong>Make Them Beautiful:</strong> In mortal form, Hemomancy spells used against people have <strong>25</strong>% chance to tear apart victims below <strong>25</strong>% Health, instantly killing them</span></li><li><span style="font-size:10pt;"><strong>Lamae's Pyre:</strong> Hemomancy Power: A <strong>50</strong> foot hurricane of flames that enwraps the caster for <strong>10</strong> seconds. Enemies take <strong>75</strong> fire damage per second. Can be used once, then becomes unavailable until you feed on a sleeping victim. (Magicka cost: 300. 150 with the Atronarch Stone activated)</span></li><li><span style="font-size:10pt;"><strong>Celerity:</strong> Able to move at unnatural speed. Movement speed increased by <strong>10</strong>% in mortal form.</span></li></ul><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>ABILITIES & SPELLS</strong></span></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:12pt;">Racial Abilities</span></p><ul class="disc"><li><strong>Dust Storm:</strong> Killing people increases attack damage and critical strike damage and reduces spell costs by <strong>30</strong>% for <strong>5</strong> seconds.</li><li><strong>Nomadic Heritage:</strong> When not in combat, you have unlimited Stamina. This also applies to vampires.</li><li><strong>Tenacity:</strong> Magicka and Stamina regenerate up to <strong>100</strong>% faster, based on missing Health.</li><li><strong>Red Sand Dance:</strong><em> 1/day</em> - Enter a battle trance for <strong>45</strong> seconds, slowing time by <strong>90</strong>% while sprinting. </li></ul><p><span style="font-size:12pt;">The Red Sand Dance power is acquired from killing 3 or more enemies in combat 30 times. Although it may take a while, the power is very useful to avoid attacks and dealing with heavy and slow moving enemies.</span></p><p><a href="{{#staticFileLink}}5604155288,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}5604155288,RESIZE_710x{{/staticFileLink}}" alt="5604155288?profile=RESIZE_710x" width="700" /></a></p><p><span style="text-decoration:underline;font-size:12pt;">Standing Stone</span></p><p><span style="font-size:12pt;"><strong>Shadow:</strong></span></p><ul><li><strong>Blur:</strong> Increase movement speed by <strong>20</strong>% in combat.</li></ul><p><span style="font-size:12pt;">The Shadow Stone ability will only be used to gain extra speed in combat. Once you acquire the Windrunner perk from the Light Armor skill tree, switch to...</span></p><p><span style="font-size:12pt;"><strong>Atronarch:</strong></span></p><ul><li><strong>Corrupted Arcana:</strong> Magicka does not regenerate. Each death within <strong>50</strong> feet restores Magicka equal to <strong>25</strong> times their level.</li><li><strong>Oblivion Bound:</strong> If you have Magicka remaining, spells are <strong>25</strong>% more effective and cost <strong>50</strong>% less Magicka.</li><li><strong>Devour from Within: </strong><em>1/day -</em> Paralyzes a living target, absorbing 50 Magicka for 10 seconds. When depleted, absorbs Health instead.</li></ul><p><span style="font-size:12pt;">Both the Atronarch Stone abilities and 1 per day power is a method of absorbing essence from killing enemies by regaining magicka instead of relying on magicka regeneration. The Devour from Withn power is aquired by locating all Standing Stones. </span></p><p> </p><p><span style="text-decoration:underline;font-size:12pt;"><a href="{{#staticFileLink}}5312684067,RESIZE_1200x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}5312684067,RESIZE_400x{{/staticFileLink}}" alt="5312684067?profile=RESIZE_400x" width="350" /></a>Follower of Leki</span></p><p><span style="font-size:10pt;"><em>“Bring the Civil War to a conclusion. Make and improve weapons. Master the skills of the Warrior.”</em><br /> </span></p><ul class="disc"><li><strong>Shrine blessing - Fortify Light Armor:</strong> Armor rating of light armor pieces is increased by <strong>10</strong>%.</li><li><strong>Follower - Spirit Sword:</strong> Power attacks ignore <strong>X</strong>% of an opponent's armor (based on favor with Leki).</li><li><strong>Devotee - Battle Meditation:</strong> During prayer, you may spend <strong>5</strong>% favor to gain <strong>X</strong>% melee damage (based on favor with Leki) for <strong>10</strong> minutes or <strong>5</strong> battles. Costs <strong>5</strong>% favor.</li></ul><p><span style="font-size:12pt;">Shaulla was trained at Leki's Blade under the guidance of blademasters who studied the Goddess of Abherrant Swordmanship. While she studied other famous sword-singers and Ansei warriors, Shaula took great interest in Leki and her history. Most noteworthy was her importance in defeating the Lefthanded Elves by introducing the Ephemeral Feint as well as establishing a settlement in the Alik'r desert. Under Leki's guideship, Shaula is given both offensive and defesnsive abilities.<em> </em></span></p><p> </p><p><span style="text-decoration:underline;font-size:12pt;">Spells</span></p><p><span style="text-decoration:underline;font-size:12pt;"><a href="{{#staticFileLink}}5603107882,RESIZE_1200x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}5603107882,RESIZE_400x{{/staticFileLink}}" alt="5603107882?profile=RESIZE_400x" width="337" height="377" /></a></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><span style="font-size:10pt;"><strong>Hemomancy </strong>- Shaula's main source of destruction magic comes from her blood magic powers. She will use <strong>Blood Garden</strong> as her Spellscribe ability that creates a AOE effect when striking a target. <strong>Blood Scourge</strong> will drain a target's health and upon dying, will spread to others. With the <strong>Vicissitude</strong> and <strong>Starving Artist </strong>ability, the blood magic spells are more effective draining the target's health to replenish yours. For higher tier enemies, she will use the master spells <strong>Profaned Sun </strong>and <strong>Borrowed Time</strong>.</span></span></li><li style="text-align:left;"><span style="font-size:12pt;"><span style="font-size:10pt;"><strong>Ocato's Recital</strong> - Stores the spell in your left hand and will activate when entering combat. </span></span>Although you can store up to 3 spells, this will ony be used for a <strong>F</strong><strong>lesh spell</strong></li><li style="text-align:left;"><strong>Spell Twine</strong> - <span style="font-size:10pt;">Bind a chosen effect to the spell in your left hand. It is triggered whenever the spell is cast. </span><strong>Vampiric Drain</strong> will be used to bind the Heal effect making the spell more useful.</li><li style="text-align:left;"><strong>Elemental Destruction </strong>- Fire, frost, and shock spells will serve as a utility against certain foes. Fire magic will be useful against the undead while shock can be applied against mages. Frost magic can help slow down enemies making Shaulla's speed more effective against them.<em> Note: If your using an enemy overhaul like Know Your Enemy or Advance Adversary Encounters then elemental destruction magic will be a lot useful.</em></li></ul><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>SPECIAL MOVES</strong></span></p><p style="text-align:left;"><a href="{{#staticFileLink}}5340889068,RESIZE_1200x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}5340889068,RESIZE_400x{{/staticFileLink}}" alt="5340889068?profile=RESIZE_400x" width="400" /></a> </p><p><span style="font-size:12pt;"><strong>Aerial Maneuvers </strong>- Windrunner, Evasive Leap, Wicked Wind</span></p><ul><li><span style="font-size:10pt;">Shaula utilizes her speed, quick reflexes, and supernatural abilities to avoid attacks and close the distance on her enemies.</span></li></ul><p><span style="font-size:12pt;"><strong>Blood Siphon </strong>- Vampiric Drain, Spell Twine (Healing), Exsanguinate</span></p><ul><li><span style="font-size:10pt;">When low on health, Shaula will use her vampiric drain spell to absorb her enemy's health which is strengthened in Sated form and will cause the target to periodically stagger.</span></li></ul><p><span style="font-size:12pt;"><strong>Die By the Sword </strong>- Wicked Wind, Overrun (Spellscribe), Tooth & Claw, Windswept</span></p><ul><li><span style="font-size:10pt;">While sprinting, Shaula teleports to a nearby enemy and delivers a powerful blood magic attack from her sword. With the target affected by the Hemomancy spell, she follows up with a sideways power attack sending the target backward, dealing more damage.</span></li></ul><p><span style="font-size:12pt;"><strong>Crimson Implosion</strong> – Blood Ankh, Spellscribe (Blood Garden), Visscitude, Blood Scourge</span></p><ul><li><span style="font-size:10pt;">Tapping into her vampiric powers, Shaula employs a wide variety of blood magic powers on her foes to create damaging area of effects while absorbing their essence.</span></li></ul><p><span style="font-size:12pt;"><strong>Scarlet Desert Inferno </strong>– Profaned Sun, Red Sand Dance, Lamae’s Pyre</span></p><ul><li>Shaula hurls a flaming star of blood magic at an enemy, then utilizes both her special racial and vampiric ability to sprint around the battlefield damaging anyone inside the fire-like tornado. </li></ul><p><span style="font-size:12pt;"><strong>Dance of Death </strong>- Blood Cauldron (Cauldron of Fire), Blood Revel (Wassail), Dance with the Beast</span></p><ul><li><span style="font-size:10pt;">Using her expertise as a swordsman while summoning the blood rage within her, Shaula unleashes her strength and becomes an unstoppable juggernaut disposing anyone against her.</span></li></ul><p> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>GEAR<a href="{{#staticFileLink}}5340764696,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}5340764696,RESIZE_710x{{/staticFileLink}}" alt="5340764696?profile=RESIZE_710x" width="710" /></a></strong></span></p><p style="text-align:left;"><span style="text-decoration:underline;font-size:12pt;">Early Game:</span></p><ul><li style="text-align:left;">Scimitar</li><li style="text-align:left;">Sand Assassin Armor Set (Warmonger Armory)</li><li style="text-align:left;">Dark Brotherhood Shrouded Hood & Boots</li></ul><p>Never been a fan of Dark Brotherhood outfit, so I went with an armor set fitting for the character’s race. The Sand Assassin Armor can be crafted right away since it doesn't require any smithing perks. The Shrouded hood and shoes/boots will be used for sneaking into NPC’s home for the Hemomancy questline.</p><p><span style="text-decoration:underline;font-size:12pt;">Mid-Game:</span></p><ul><li>Noble Vampire Armor - Fortify Destruction</li><li>Vampire Gauntlets - Fortify One-handed</li><li>Vanpire Boots - Resist Fire</li><li>Shrouded Hood or Novice Hood</li><li>Nightweaver's Band - Fortify Destruction & Sneaking by 10%</li><li>Amulet of Resist Magic</li><li>Scimitar - Fiery Soul Trap</li></ul><p>The Noble Vampire Armor can be looted off from the 2 vampires at the end of the Bloodstone Chalice questline. Hopefully one of them has the red version. It fits well with the Shrouded Hood though the Novice Hood is more practical since having the Nightweaver’s Band helps with sneaking. I always had the shrouded shoes in my inventory in case I had to sneak into people’s homes to feed. The Resist Magic necklace can be obtained from Brelyna’s side quest or can be enchanted yourself. I used the Fiery Soul Trap enchantment for the scimitar as a faster way of leveling enchanting so its completely optional. </p><p><span style="text-decoration:underline;font-size:12pt;">Late Game:</span></p><ul><li>Vitae Warrior Armor – Fortify Armor Rating & Imminent Victory</li><li>Vitae Warrior Gauntlets – Fortify One-handed & Stamina</li><li>Vitae Warrior Boots – Resist Fire & Windfall</li><li>Vitae Warrior Cloak/Circlet – Resist Magic & Fortify Destruction</li><li>Vitae Warrior Amulet (Bonehawk) – Resist Magic & Fortify Destruction</li><li>Vitae Warrior Ring (Bonehawk) – Absorb Health & Stamina</li><li>Harkon’s Sword</li></ul><p>These are the enchantments I believe work best with the build. Most notable one is the ring with the 2 absorb enchantments that fits the theme of absorbing essence from enemies. The Windfall enchantment is also important giving you a 3% chance to recover X points of health, stamina, and magicka and this works with the Atronarch stone active. Also, Harkon's Sword does replenish magicka. </p><p> </p><p style="text-align:center;"><strong><span style="font-size:14pt;">GAMEPLAY</span></strong></p><p style="text-align:left;"><iframe src="https://www.youtube.com/embed/pne-5MHQpgU" width="1106" height="622" frameborder="0" allowfullscreen=""></iframe></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>GETTING STARTED</strong></span></p><p style="text-align:left;">With the Alternate Start mod there are 2 options to begin: either as a vampire in a secluded lair or an Alik’r Warrior from Hammerfell. Now with Sacrosanct installed there is a risk with using Alternate Start as a vampire because some features may not work, and you may end up with game breaking glitches. Therefore, I recommend starting out with the Alik’r background (at least you get your curved sword) and either add a Potion of Embracing through the console or head to the nearest vampire lair to get infected. Nearest one will be East of Ivarstead just past of Gjukar’s Monument in a small cave. Also, south of the cave on the hill is where the Yokudan Shrine is. Speaking of which, after using the Start option, you will be asked to worship one of the Yokudan Gods and there is no penalty for being a vampire while worshipping Leki. Raising Leki’s favour for this build may take a while since you will only be improving one-handed and smithing skills, and completing the Civil War takes time. One thing you should always do is Pray daily. You will receive a message saying, “You haven’t prayed in a while” and allowing a few days to go by without praying diminishes your favor quickly. I got to 100% favor in my playthrough when I was around level 20-25 after completing the Dark Brotherhood questline but had not started the Civil War quest yet. Though I recommend to do these storylines around the same time for roleplaying purposes.</p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:14pt;"><strong>CLOSING NOTES</strong></span></p><p style="text-align:left;">I know this build is more about gameplay mechanics and action combat but its probably the most fun I've had from playing Skyrim. Taking out group of enemies by combining spells, abilities, and power attacks is definitely rewarding and there's nothing wrong about being a badass too. So if your into a fast-paced, action-oriented playstyle I encourage you to at least give this one a shot. I appreciate any type of feedback too so feel free to comment.</p></div>Character Build: The Twilight Adjudicatorhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-twilight-adjudicator2020-04-18T14:50:16.000Z2020-04-18T14:50:16.000ZKendrix Trixiehttps://TheSkyForge.ning.com/members/KendrixTrixie<div><p><a href="{{#staticFileLink}}4455477295,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455477295,RESIZE_180x180{{/staticFileLink}}" alt="4455477295?profile=RESIZE_180x180" width="45" /></a></p><p><span style="font-weight:400;font-size:10pt;">“Serana!” the distant, muffled cry met the vampire's ears just a moment too late. The soft hissing of the Elven arrow accompanied the warning, giving the woman only a second to raise her arm in hopes to protect her more valuable organs. The shot- while not fatal- tore through the soft fabric of her sleeve and buried itself deep within the pale flesh of her forearm. Its moonstone tip protruded from the other side; sudden extraction would be unlikely and any kind of healing would prove useless.</span></p><p><span style="font-weight:400;font-size:10pt;">As the woman feinted tears and choked back the cries that wanted to spill from her lips, she scanned the twilight for signs of the archer. More directly, however, her eyes fell upon a group of heavy-armored cultists, each fighting for the chance to reach her first. Through gritted teeth, she whispered curses upon them. Her uninjured arm extended, dropping the simple dagger in exchange for a far more damaging destruction spell. Even if weaponry would do little against their ugly, yellow armor, her spells could tear through their ashen flesh and brittle bone.</span></p><p><span style="font-weight:400;font-size:10pt;">Her fingertips sparked and fizzled as the spell attempted to surface, surging her body in a new wave of panic. The arrow in her arm dripped blood and water in equal volumes; it was a poison to drain her reserves. As the Cultists descended upon her, all she could do was take up her dagger once more and hope she remained upright long enough to avoid her long-overdue death.</span></p><p><span style="font-weight:400;font-size:10pt;">The first to reach her raised his sword for a forceful downwards swing, but the motion was never brought to completion. A dark, metallic bolt found refuge in the smallest of openings between his helmet and pauldron. Choking and writing, the warrior dropped the weapon and fell to his knees. The display slowed his companions a pace or two, buying the vampire enough time to recollect her thoughts and put some distance between her and the would be murderers.</span></p><p><span style="font-weight:400;font-size:10pt;">At her retreat, she was passed by an equally heavily-armored warrior, but the form was much more familiar- much more relieving. Silver plates and gray leathers created a shimmering glow under the mix of the falling light of Magnus and the rising lights of Secunda and Masser. The Adjudicator met the group of cultists head on, axe meeting sword and mace with equal fury. Blessed with a brief moment of respite, Serana forced herself to remove the arrow from her arm. A snap of the tip and the will-power to rip the shaft from her tender flesh was all it took, but the pain tore a scream from her lips.</span></p><p><span style="font-weight:400;font-size:10pt;">Her cry was met in equal measure by the helmet-muffled scream of one of the cultists. A spell from the Adjudicator rattled his body within the armor. His blood turned to sickles within his flesh, leaving him howling and begging for relief. A quick, unguarded swing from her axe answered his pleas as his head rolled across the ash-covered earth. Unmoved by the death, a second cultist charged into the fray. Her mace battered the distracted warrior from behind to send her staggering forwards. The woman was quick to recover however, spinning around with unnatural speed to catch the mace mid-swing in the crook of her axe. There was only a faint squeak of fear from the cultist before she was flung backwards, her body taking the full power of an electricity spell.</span></p><p><span style="font-weight:400;font-size:10pt;">The final cultist remained at full strength, carefully watching and waiting for his opponent to tire herself out. As he approached The Adjudicator, his confident taunt rang out through the night, “When Lord Miraak appears, all will bear witness! He is the True Dragonborn!”</span></p><p><span style="font-weight:400;font-size:10pt;">The woman grinned between panting breaths. She responded with equal confidence, her vibrant Aldmeri voice ringing through the otherwise silent twilight, “Your 'lord' can't even leave his prison. How pathetic...” As the cultist sneered, she continued, “I am the Judge, Jury, and Executioner. I am the Safe-Guard of Nirn. I am the Dragonborn.” She didn't wait for his response in either word or deed; he was not going to fall and beg for her mercy. Instead, she fastened her grip firmly to her axe as a shout ripped through the body of the Dunmer, “Gaan Lah Haas!”</span></p><p><span style="font-weight:400;font-size:10pt;">The cultist fell to his knees as his strength, magicka, and health waned with increasing force. He could not rise to his feet nor could he raise his sword. All assets of his being failed him in terrifying unison. His eyes fell upon the Adjudicator as the Altmer approached weaving spell and axe as one. The weapon hummed in a magical chorus as she reared back the weapon, the arc burning in an almost holy, cleansing glow- a beautiful and horrific last sight. It broke up his skull, sparing no mercy but granting the kindness of a quick death.</span></p><p><span style="font-weight:400;font-size:10pt;">Grasping her blood-drenched arm, Serana finally staggered toward the Altmer, a reluctant smile on her lips. “Well, at least you had it handled on your own,” she teased softly.</span></p><p><span style="font-weight:400;font-size:10pt;">The Adjudicator was relieved as she looked upon the vampire once more. Pulling the helm from her head, she tossed it aside to get a better look at her ally's injuries. “How bad is it?”</span></p><p><span style="font-weight:400;font-size:10pt;">“I've seen worse,” she responded confidently, wincing as the woman placed a hand over the bloodied hole and cast an undead healing spell. The vampire studied the Altmer for a long while. Her sunken cheeks and pale skin seemed a little more sickly. Her glowing, orange eyes were accented with dark circles. She smiled, but it was delayed and weak. The Adjudicator was tired, and rightfully so. “We've been running for days now, Cindrel... Maybe it's time for a rest.”</span></p><p><span style="font-weight:400;font-size:10pt;">“Miraak is waiting.” The brisk reply nearly cut her off. “We're close now.”</span></p><p><span style="font-weight:400;font-size:10pt;">“You're close now,” Serana reminded her, gently dusting the ash from her hair. The kind gesture gave the warrior pause. “I can't follow you. This is something you have to do alone. That's why you need to be at top form. Miraak might be waiting, but you said it yourself: he can't leave his prison.”</span></p><p><span style="font-weight:400;font-size:10pt;">The Adjudicator removed her hand from the wound, staring at the freshly mended flesh. “You're... you're right,” she resigned, drawing a deep breath as she cast her gaze away. Serana nodded gratefully, a kind smile mirroring her savior's. She retrieved the Altmer's helm as she continued, “We could use a break anyways. You need time to recover and I... I could use a drink.”</span></p><p style="text-align:center;"><span style="font-weight:400;font-size:10pt;">~ ~ ~ ~ ~</span></p><p><span style="font-size:10pt;"><em><span style="font-weight:400;">Hey y’all! Kendrix here once again to bring you another build! This one has been a few months in the making but I got it finished just in time for Altmer April- you know, everyone’s favorite month of the year. Haha. Combining the Altmer’s Graces and the Vampire’s Strength and Determination was a long time coming for me, but I’ve added a few little twists along the way. I hope you enjoy it!</span></em></span></p><p> </p><p><em><span style="font-weight:400;"><a href="{{#staticFileLink}}4455477295,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455477295,RESIZE_180x180{{/staticFileLink}}" alt="4455477295?profile=RESIZE_180x180" width="45" /></a></span></em></p><p><a href="{{#staticFileLink}}4455481970,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455481970,RESIZE_710x{{/staticFileLink}}" alt="4455481970?profile=RESIZE_710x" width="702" /></a></p><p><a href="{{#staticFileLink}}4455483280,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455483280,RESIZE_710x{{/staticFileLink}}" alt="4455483280?profile=RESIZE_710x" width="710" /></a></p><p><a href="{{#staticFileLink}}4455477295,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455477295,RESIZE_180x180{{/staticFileLink}}" alt="4455477295?profile=RESIZE_180x180" width="45" /></a></p><p><a href="{{#staticFileLink}}4455486846,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455486846,RESIZE_400x{{/staticFileLink}}" alt="4455486846?profile=RESIZE_400x" width="212" /></a></p><p><span style="font-weight:400;font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910" target="_blank">Andromeda- Unique Standing Stones of Skyrim</a>: Overhauls the Standing Stones in a more in-depth way.</span></p><p><span style="font-size:10pt;"><span style="font-weight:400;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/11316" target="_blank">Classic Classes and Birthsigns</a>: Allows the player to choose a class and birthsign at the beginning of the game to help build the character early on. </span><em><span style="font-weight:400;">For this particular build, I chose to create my own class (see Lore below) and chose to go with a 3rd Era Birthsign.</span></em></span></p><p><span style="font-weight:400;font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315" target="_blank">Imperious- Races of Skyrim</a>: Overhauls the racial perks and abilities of the characters in-game.</span></p><p><span style="font-weight:400;font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137" target="_blank">Ordinator- Perks of Skyrim</a>: Overhauls the perk system to expand upon each skill tree, allowing for a more precise build customization.</span></p><p><span style="font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3928" target="_blank">Sacrosanct- Vampires of Skyrim</a>: Overhauls the abilities of vampires in the game by adding new spells, powers, and quests, as well as improving and expanding upon the abilities in the Vampire Lord skill tree.</span></p><p><a href="{{#staticFileLink}}4455477295,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455477295,RESIZE_180x180{{/staticFileLink}}" alt="4455477295?profile=RESIZE_180x180" width="45" /></a></p><p><a href="{{#staticFileLink}}4455503569,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455503569,RESIZE_400x{{/staticFileLink}}" alt="4455503569?profile=RESIZE_400x" width="212" /></a></p><p><span style="font-weight:400;font-size:10pt;">Historically, Vampires have always been pegged as evil creatures with dark, malicious intentions. The creatures of the night have been depicted as having an insatiable hunger and lust for power, while their cold, dead hearts leave little room for understanding of mortality and compassion on weaker beings. With terrifying villains such as Harkon placing their dark powers on full display, the curse has become a common fear in the world of Skyrim. I, however, have become fascinated with the prospect of having a “good” aligned vampire: someone with the excessive strength and resolve that comes with the undeath, but who's drive is the safe-guarding of others rather than the promotion of self.</span></p><p><span style="font-size:10pt;"><span style="font-weight:400;">The Twilight Adjudicator is a beautiful mix of justice, honor, and immortality. Taking the best parts of her disease and viciously combating the negatives, this warrior strives to do the most good in the world of Tamriel. Hastily bestowed the role of Dragonborn, her ambitions to keep the world safe are only amplified. She takes on the roles of </span><strong>Judge</strong><span style="font-weight:400;">, </span><strong>Jury</strong><span style="font-weight:400;">, and </span><strong>Executioner</strong><span style="font-weight:400;">, relying on few others to actually achieve the good they promise in the world. After all, who better to look after the world than someone who can live forever?</span></span></p><p><span style="font-weight:400;font-size:10pt;">This build explores all three major questlines, developing The Twilight Adjudicator's role as a safe-guard in the above listed stages. Additional quests to protect and defend Skyrim’s people, combat her disease through the use of the White Phial and other alternative methods, and live a sense of a “normal” life are also expanded upon in the Roleplay/Gameplay.</span></p><p><a href="{{#staticFileLink}}4455499937,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455499937,RESIZE_710x{{/staticFileLink}}" alt="4455499937?profile=RESIZE_710x" width="710" /></a></p><p><a href="{{#staticFileLink}}4455477295,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455477295,RESIZE_180x180{{/staticFileLink}}" alt="4455477295?profile=RESIZE_180x180" width="45" /></a></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Race:</span></span></p><p><span style="font-size:10pt;"><strong>Altmer.</strong><span style="font-weight:400;"> Elegance, arcane prowess, and combatant ferocity blend perfectly to create The Adjudicator. As an Altmer, a unique blend of checks and balances keep this build interesting. With weakness to magic attacks, her “Contingency” ability allows her to store healing spells in a matrix, releasing them automatically as her health falls below a certain point. Her “Gold and Glass” ability inherently allows her Magicka and Stamina reserves to regenerate at a much faster speed when they fall below half, but her armor and already weakened magicka resistances decrease sharply. To top it all off, her “Elven Supremacy” allows her to be rewarded by her perfectionist desires, granting 10% stronger skills when she reaches 100 in a skill tree. </span></span></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Standing Stone:</span></span></p><p><span style="font-size:10pt;"><strong>The Lord Stone.</strong><span style="font-weight:400;"> Physical strength and mental fortitude go hand and hand. The Adjudicator relies greatly on her own strength to see to it that the scourges on the land are finally laid to rest, but a little help from The Lord Stone doesn’t hurt. Under its effects, her physical and magicka resistances get a nice buffer- a fantastic help for one who suffers from weakened resistances.</span></span></p><p><span style="font-size:10pt;"><em><span style="font-weight:400;">***Additionally, using The Warrior, The Mage, or The Lover stones early game allows her to level up some of the more pesky skills such as Heavy Armor and Destruction at a faster rate. The Lord Stone becomes essential when dealing with higher level enemies and mages however, so use discretion when changing signs.</span></em></span></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Birthsign:</span></span></p><p><span style="font-size:10pt;"><strong>The Lady.</strong><span style="font-weight:400;"> The battle prowess of The Lord with the charming elegance of The Lady. Those born under this sign are said to be kind and tolerant, an ideal combination for one who carries the weight of Nirn on her shoulders. In addition to her charm and kind heart, The Lady grants The Adjudicator a nice boost to health and a slight magicka regeneration, even during daylight hours.</span></span></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Class:</span></span></p><p><span style="font-size:10pt;"><strong>Custom.</strong> <em><span style="font-weight:400;">(Using the “Classic Classes and Birthsigns” mod.)</span></em></span></p><p><span style="font-weight:400;font-size:10pt;"> Specialization Bonus: Health</span></p><p><span style="font-weight:400;font-size:10pt;"> Combat Skills: Heavy Armor, Archery, One-Handed</span></p><p><span style="font-weight:400;font-size:10pt;"> Stealth Skills: Speech, Alchemy</span></p><p><span style="font-weight:400;font-size:10pt;"> Magic Skills: Destruction, Restoration</span></p><p><span style="font-weight:400;font-size:10pt;"> Secondary Skill: Athletics</span></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Blessing/Divine:</span></span></p><p><span style="font-size:10pt;"><strong>Blessing of Akatosh, Blessing of Mara.</strong><span style="font-weight:400;"> The Dragon-God of Time and the Lady of Love smile upon those who wish to do good in their world. Using the blessings of these Divines, The Adjudicator puts her magicka talents to even greater use. The Blessing of Akatosh can be used at any time to give her a little boost to magicka regeneration. The Blessing of Mara, however, can be used when healing herself or allies, but is particularly useful when paired with the healing spells stored in “Contingency”.</span></span></p><p><span style="font-size:10pt;"><em><span style="font-weight:400;">***Additionally, once reaching Solstheim, the Blessing of Azura can be obtained, granting an additional resistance to magic that can help quell some of the negative effects of The Adjudicator’s weaknesses.</span></em></span></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Supernaturals:</span></span></p><p><span style="font-size:10pt;"><strong>Vampire.</strong><span style="font-weight:400;"> A Child of the Night that has chosen to walk in the Light. The Adjudicator, already complex in her Altmer nature, continues to grow in strength and weakness when taking on her Vampire form. Her supernatural ability grants her total resistance to diseases, poisons, and frost spells, but a severe weakness to flame spells and the inability to regenerate health, magicka, or stamina in the sunlight. As an Altmer Vampire, her “Wine and Revelry” ability allows her to regenerate magicka faster for a short while, and her “Fortitude” allows her to come back to life as long as she has recently fed. Her enemies cannot escape her judgement; if she falls, she only comes back stronger.</span></span></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Companions:</span></span></p><p><span style="font-size:10pt;"><strong>Yes.</strong><span style="font-weight:400;"> Stand beside her or step out of the way. While she may not fully rely on powerful people to make good on their promises, The Adjudicator’s judgement on others is rarely wrong. Anyone willing to stand by her side to defy the evil in the world is more than welcome to stand at her back, but certain individuals hold a special place in her heart. Serana has proven herself more than faithful during their journeys together. Members of the Dawnguard that are willing to see past her vampiric appearance- such as Agmaer- also make fantastic companions. Teldryn Sero and other Dunmer willing to defend their island home can journey around Solstheim and give her a better lay of the land. In the command of an army, or in the company of one, The Adjudicator takes pleasure standing beside her allies.</span></span></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Factions:</span></span></p><p><span style="font-size:10pt;"><strong>Dawnguard, Graybeards, Blades. </strong><span style="font-weight:400;">Traveling Skyrim and the lands beyond allows The Adjudicator to meet a number of factions and interesting people. So long as they are sound-minded and have the best interest of others at heart, she wouldn’t mind joining their ranks- whether for a battle or for a lifetime. The Dawnguard offers her first taste at camaraderie, while the Graybeards teach patience and peace with self and others. The Blades are a challenging unit, looking to expand their numbers and evolve. These factions, as well as a few others, may very well need The Adjudicator’s judgement, though they may not like her execution.</span></span></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Archetypes:</span></span></p><p><span style="font-size:10pt;"><strong>Dark Knight.</strong><span style="font-weight:400;"> A Beacon of Hope by embracing the Night. The Adjudicator is a unique class that blends elements of the Knight and Paladin classes, but gives them a somewhat darker twist. Her goals and ambitions remain good-natured, but embracing her Vampirism, her dark indulgences and needs surface, despite how desperately she tries to combat them. A champion of good but in a cloak of evil, she must constantly battle herself in order to maintain the proper mindset to face the true evils around her.</span></span></p><p> </p><p><em><span style="font-weight:400;"><a href="{{#staticFileLink}}4455477295,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455477295,RESIZE_180x180{{/staticFileLink}}" alt="4455477295?profile=RESIZE_180x180" width="45" /></a></span></em></p><p><em><span style="font-weight:400;"><a href="{{#staticFileLink}}4455521504,RESIZE_400x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455521504,RESIZE_400x{{/staticFileLink}}" alt="4455521504?profile=RESIZE_400x" width="268" /></a></span></em></p><p><a href="{{#staticFileLink}}4455523421,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455523421,RESIZE_710x{{/staticFileLink}}" alt="4455523421?profile=RESIZE_710x" width="710" /></a></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Weapons:</span></span></p><p><span style="font-size:10pt;"><strong>Dawnguard Crossbow, Dawnguard War Axe.</strong><span style="font-weight:400;"> A testament to her roots and a reminder of her humble beginnings. The Adjudicator’s prized weaponry consists of her Dawnguard War Axe and the corresponding Crossbow. Given to her by the very people that helped mold her into who she is today, the weaponry is irreplaceable in her mind. The War Axe boasts an inherent damage boost when dealing with other unruly vampires, while the Crossbow can be improved/recreated as stronger models become available. The duo helped her look death in the eye and return unscathed; they will help her pass judgement on any soul that comes her way.</span></span></p><p><span style="font-size:10pt;"><span style="font-weight:400;">***</span><strong>Auriel's Bow.</strong><span style="font-weight:400;"> In addition to the Dawnguard Crossbow and War Axe, I found myself carrying around Auriel’s Bow and a good stock of Blessed Elven Arrows. Dealing massive amounts of damage to vampires and draugr alike, it served as a great weapon to have on hand. </span></span></p><p><span style="font-weight:400;font-size:10pt;">There were a couple more weapons I carried around in game, but I’ll talk about that more in the Gameplay/Roleplay Section.</span></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Armor:</span></span></p><p><span style="font-size:10pt;"><strong>Dawnguard Heavy Armor Set.</strong><span style="font-weight:400;"> Covered from head to toe, The Adjudicator doesn’t need to worry about trick blows or deadly sunlight. The Dawnguard Heavy Armor Set whispers of her time with the Vampire Hunters, even if those days are long behind her. The Heavy Armor protects against the heaviest of hitters, allowing her to move in close to deal just as much damage to her aggressors. Any Heavy Armor set would suit her well, however. Just make sure it keeps the sun at bay; it’s the only thing more annoying than an arrow to the knee.</span></span></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Spells/Scrolls:</span></span></p><p><span style="font-size:10pt;"><strong>Destruction, Restoration.</strong><span style="font-weight:400;"> Send enemies to their knees and allies to their feet. Combining harsh judgement and healing mercy in the midst of battle is just one of The Adjudicator’s many talents. While destruction magics are at the forefront of her mind, knowing a good healing spell or two has saved more than a few lives.</span></span></p><p><span style="text-decoration:underline;font-size:10pt;"><span style="font-weight:400;">Destruction:</span></span></p><p><span style="font-weight:400;font-size:10pt;"> Vampiric Drain</span></p><p><span style="font-weight:400;font-size:10pt;"> Blood Seed</span></p><p><span style="font-weight:400;font-size:10pt;"> Blood Brand</span></p><p><span style="font-weight:400;font-size:10pt;"> Sparks</span></p><p><span style="font-weight:400;font-size:10pt;"> Lightning Bolt</span></p><p><span style="font-weight:400;font-size:10pt;"> Thunderbolt</span></p><p><span style="text-decoration:underline;font-size:10pt;"><span style="font-weight:400;">Restoration:</span></span></p><p><span style="font-weight:400;font-size:10pt;"> Quick Healing</span></p><p><span style="font-weight:400;font-size:10pt;"> Healing Hands</span></p><p><span style="font-weight:400;font-size:10pt;"> Necromantic Healing</span></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Powers:</span></span></p><p><span style="font-size:10pt;"><strong>Vampiric, Racial.</strong><span style="font-weight:400;"> Mortal and immortal abilities merge. Inherently, The Adjudicator has a large variety of Active and Passive Powers that she can make use of throughout her lifetime. She embraces her strengths and combats her weaknesses all to better protect the world around her. Enemies of good beware: The Judge of Nirn awaits.</span></span></p><p><span style="text-decoration:underline;font-size:10pt;"><span style="font-weight:400;">Active Powers:</span></span></p><p><span style="font-weight:400;font-size:10pt;"> Contingency- place spells in an auto-trigger matrix to cast for free when a condition is met</span></p><p><span style="font-weight:400;font-size:10pt;"> Vampire’s Will- clouds a person’s mind to end combat for a short period</span></p><p><span style="text-decoration:underline;font-size:10pt;"><span style="font-weight:400;">Passive Powers:</span></span></p><p><span style="font-weight:400;font-size:10pt;"> Blood Knight- feed on a staggered person in combat</span></p><p><span style="font-weight:400;font-size:10pt;"> Path of Humanity- Vampiric thirst is delayed</span></p><p><span style="font-weight:400;font-size:10pt;"> Vicissitude- blood spells are stronger when target is affected by Blood Seed</span></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Shouts:</span></span></p><p><span style="font-weight:400;font-size:10pt;"><strong>Drain Vitality, Unrelenting Force, Bend Will.</strong> An axe may cut down one foe, but a voice can cut down hundreds. While not one to turn down learning any word of power she may come across, The Adjudicator uses three main shouts to deal with those she comes across. Drain Vitality can weaken the toughest foes, bringing them to their knees to await her judgement. Unrelenting Force pushes aside all who would overtake her, giving her a moment to recover and decide on a new course of action. Bend Will warps the minds of any she sets in her sights, placing them in her power alone to divulge any information or to await any execution.</span></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Accessories</span></span></p><p><span style="font-size:10pt;"><strong>Hoods, Face Masks, Gloves.</strong><span style="font-weight:400;"> When armor isn’t a necessity, but going outside is, The Adjudicator always has the essentials on hand. Hoods, masks and gloves, shield the more delicate features of the warriors appearance from the harsh heat of the sun. Sometimes a nice dress is called for, and a lady has to look fashionable, you know? </span><em><span style="font-weight:400;">(These articles were purely used for the roleplaying perspective, but I chose to include them for any who might want a little more immersion. There are a variety of mods that add face masks, but I used Immersive Armors.)</span></em></span></p><p><a href="{{#staticFileLink}}4455477295,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455477295,RESIZE_180x180{{/staticFileLink}}" alt="4455477295?profile=RESIZE_180x180" width="45" /></a></p><p><a href="{{#staticFileLink}}4455538281,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455538281,RESIZE_584x{{/staticFileLink}}" alt="4455538281?profile=RESIZE_584x" width="514" /></a></p><p><span style="text-decoration:underline;font-size:14pt;">Stat Placement: 1:2:1.</span></p><p><span style="font-weight:400;font-size:10pt;">Using Magicka and Stamina quite excessively in combat, The Adjudicator places points in all three areas at a 1:2:1 ratio. However, a short list of spells makes the need for a huge pool of Magicka unnecessary, so it can be capped off close to 280. From there, continue placing points on Health and Stamina at a 2:1 ratio.</span></p><p><span style="font-weight:400;font-size:10pt;">Due to playing through the three major questlines and leaving room for many more additional quests, this build can be played to an extremely high level. However, all available points become available around Level 60.</span></p><p><a href="{{#staticFileLink}}4455544334,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455544334,RESIZE_710x{{/staticFileLink}}" alt="4455544334?profile=RESIZE_710x" width="710" /></a></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Major Perks</span></span></p><p><span style="font-size:10pt;"><strong>Heavy Armor.</strong><span style="font-weight:400;"> A heavy-armored warrior to shoulder the troubles of Nirn. The Adjudicator’s main defense is her solid, full-body armor, that can protect from the most devastating blows and most piercing sunlight. With perks like “Defiance” and “Born to Fight”, she becomes even stronger as her enemies attack- granting her increased speed and less damage taken. Further, “Out of the Inferno” allows her to resist all kinds of spells, combating her strong weaknesses to the destructive arcane.</span></span></p><p><span style="font-size:10pt;"><strong>Archery.</strong><span style="font-weight:400;"> Deliver judgement from afar. Marksman proficiency allows The Adjudicator to deal damage before opponents even see her coming, even if sneaking is not her forte. Perks like “Snipe” and “Long Shot” allow her to make even the most distant shots count by boosting the damage to targets a certain distance away. Further, “Steady Hand” and “Quick Shot” improve her accuracy and speed. Whether by bolt or blade, no evil can escape her coming wrath.</span></span></p><p><span style="font-size:10pt;"><strong>One-Handed.</strong><span style="font-weight:400;"> The Adjudicator’s main offence and her means of ridding Nirn of evil lies in her One-Handed attacks. “Bleed Like a Lamb” and “Mangle” ensure that those hit by her attacks won’t wander too far as they suffer from great amounts of bleed damage. Perks such as “Furious Strength” and “Thundering Blow” only give her more strength, reducing the stamina needed for power attacks and granting a free attack after a rapid succession of hits. Her justice is devastatingly delivered, but her mercy is a swift end.</span></span></p><p><span style="font-size:10pt;"><strong>Alchemy.</strong><span style="font-weight:400;"> Her search for alternative means to satisfy her thirst lead her to an even greater discovery; The Adjudicator can create the most fatal of brews. Alchemy allows her to create poisons to drain, stifle, paralyze, and enrage a large variety of opponents by the very touch of her bolts or blade. “Alkahest” allows her poisons to ignore the armor of her targets, piercing them down to the bone with the toxins. Further, “Bottomless Cup” allows each poison to be used for an additional hit, going twice as far as the initial brew should have lasted.</span></span></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Minor Perks</span></span></p><p><span style="font-size:10pt;"><strong>Destruction.</strong><span style="font-weight:400;"> The flow of blood and electricity are The Judge’s to command. The Adjudicator uses a variety of spells, though her spark spells benefit more from her perks. “Static Field” ensures a large chunk of health is taken from an opponent regardless of the strength of the spell. Further, “Nova Charge” keeps track of the spark spells, detonating a massive explosion after a certain number of attacks.</span><span style="font-weight:400;">.</span></span></p><p><span style="font-size:10pt;"><strong>Restoration. </strong><span style="font-weight:400;">Death in one hand, life in the other. The Adjudicator serves as a safeguard and caretaker, so it’s only fitting she’s allowed to heal those she sees fit to live. “Warrior’s Flame” allows her to randomly heal her allies in combat with a chance to also heal herself. “Descending Light”, “Edgewalker”, and “Respite” allow her to regenerate all attributes while in combat, giving her a greater advantage over her foes. </span></span></p><p><span style="font-size:10pt;"><strong>Speech. </strong><span style="font-weight:400;">A woman of word and action. If her sound judgement and kind words cannot sway her opponents, she will rely on her Thu’um to teach them to listen. “Force Redoubled” has a chance to significantly reduce the cooldown on each Shout, letting her deliver her verdict again and again. “Hurricane Force” makes her shouts more powerful with each level of her Speech. Finally, “And The Universe Listens” allows her to restore a portion of her health, magicka, and stamina with her Thu’um, giving her strength while sapping it away from her enemies. They will learn to heed her warnings or they will fall to her sentence.</span></span></p><p><span style="font-size:10pt;"><em><span style="font-weight:400;"><a href="{{#staticFileLink}}4455477295,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455477295,RESIZE_180x180{{/staticFileLink}}" alt="4455477295?profile=RESIZE_180x180" width="45" /></a></span></em></span></p><p><a href="{{#staticFileLink}}4455548966,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455548966,RESIZE_584x{{/staticFileLink}}" alt="4455548966?profile=RESIZE_584x" width="410" /></a></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Range:</span></span></p><p><span style="font-weight:400;font-size:10pt;">While not the main offensive, ranged attacks are the first source of The Twilight Adjudicator's damage. Sneaking is not one of her many graces, but keen eyes and steady hands make every long distance shot count. The use of the crossbow and a large variety of bolts gives her the upper-hand early on in a fight. Normal steel and dwarven bolts can take out a variety of enemies before close combat has a chance to initiate, while specialty bolts such as spark and flame can be used on higher level targets to drain massive amounts of health and magicka.</span></p><p><span style="font-weight:400;font-size:10pt;">Ranged attacks also allow The Adjudicator to deliver brews and poisons to their targets, damaging their reserves before they even have a chance to cast a spell or charge a power attack. Applying the poisons just before attacking may seem tedious, but it allows her to specially choose the right drip for the job. Drain Magicka poisons can significantly even the playing field when susceptible to flame and spell. Drain Stamina and Health potions take out heavy hitters and annoying footmen from afar. Paralysis potions are great when dealing with high leveled enemies or in dire circumstances. Regardless of the brew, using this ranged method is sure to put her at the advantage.</span></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Melee</span><span style="font-weight:400;">:</span></span></p><p><span style="font-size:10pt;">Melee serves as the main damage dealer for The Adjudicator. Heavy armor allows her to get in close and take some heavy hits while her axe deals some serious, lingering bleed effects to the targets. A combination of blocking and bashing can deflect some of the more serious damages, but her main objective is to deal with enemies as quickly as possible.</span></p><p><span style="font-weight:400;font-size:10pt;">Similarly to the Range method, The Adjudicator can apply poisons to her blade prior to and during a fight to help keep the battle going in her favor. Some of the easier to find, cheaper brews can be used repeatedly for these types of attacks while the stronger, expensive poisons can be reserved for the long distance attacks.</span></p><p><span style="font-weight:400;font-size:10pt;">Followers and companions can prove invaluable during Melee attacks, especially when dealing with multiple enemies at once. As a distraction and additional damage, they allow The Adjudicator to focus on a single enemy, preferably the most difficult in the group. Poisons and attacks could prove fatal to even the toughest of allies however, so she has to be mindful of her swing at all times.</span></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Magic:</span></span></p><p><span style="font-weight:400;font-size:10pt;">Finally, introducing Magic based attacks allows The Adjudicator to tap into some of the better perks of being a vampire. Initially, she will only start out with spark based spells, but these will prove increasingly useful when dealing with mages and other enemies that rely on large pools of Magicka. When approaching a mage proves too difficult or when stamina is in short supply, she can rely on these spells to get her out of a bind- or at the very least keep her alive until the reserves begin to replenish.</span></p><p><span style="font-weight:400;font-size:10pt;">Blood based magics are much more difficult to find and can only be learned by progressing vampirism. While she's reluctant to learn the spells due to the inherent necessity of feeding on and draining victims, the most basic of blood spells serve well enough throughout the entire game. Cycling between Blood Seed and Blood Brand, The Adjudicator deals significant damage over time to all sized targets.</span></p><p><span style="font-weight:400;font-size:10pt;">Finally, her Altmer Contingency allows her to store certain spells and cast them freely when certain conditions are met. For most of the playthrough, I took advantage of this ability and used quick healing spells to give her health whenever it dropped to a certain percentage. The little buffer allows her to concentrate on the task at hand without focusing so much on keeping her health up with potions or food. Additionally, some destruction spells can be stored in this matrix, but the results were finicky and only worked a fraction of the time. It is highly recommended that restoration spells are left in the Contingency Matrix, but use additional spells at your own risk.</span></p><p><a href="{{#staticFileLink}}4455557210,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455557210,RESIZE_710x{{/staticFileLink}}" alt="4455557210?profile=RESIZE_710x" width="710" /></a></p><p> </p><p><span style="font-size:10pt;"><em><span style="font-weight:400;"><a href="{{#staticFileLink}}4455477295,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455477295,RESIZE_180x180{{/staticFileLink}}" alt="4455477295?profile=RESIZE_180x180" width="45" /></a></span></em></span></p><p><a href="{{#staticFileLink}}4455559650,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455559650,RESIZE_710x{{/staticFileLink}}" alt="4455559650?profile=RESIZE_710x" width="651" /></a></p><p><span style="font-size:10pt;"><span style="font-weight:400;">Throughout the playthrough, The Twilight Adjudicator solidifies herself as a genuinely kindhearted person with a strong sense of “good” morals and values. She seeks to help people- all people- in everything she does, which ultimately gets her into more trouble than she bargains for. Despite the needs her afflictions place her under, The Adjudicator is constantly placing the well beings of others before her own. The development of this character can be expressed in three stages, </span><strong>The Judge</strong><span style="font-weight:400;">, </span><strong>The Jury</strong><span style="font-weight:400;">, and </span><strong>The Executioner</strong><span style="font-weight:400;">:</span></span></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">The Judge (The Dawnguard Questline)</span></span></p><p><span style="font-weight:400;font-size:10pt;">At the start, The Adjudicator joins the Dawnguard in hopes of quelling the vampire problem that has become prevalent across Skyrim. Her feelings for the supposed fiends changes when she rescues the mysterious Serana. During this stage, her morality is tested for the first time. Who is worthy of defending? Do certain beings- living or dead- have less of a worth than others? Serana's own conflicted feelings about herself, her parents, and the entire prophecy only add fuel to the fire. During this stage, she must learn how to be a proper judge of others and discover how her judgement has the power to shape all of Tamriel.</span></p><p><span style="font-weight:400;font-size:10pt;">The Dawnguard questline also serves to introduce The Adjudicator's vampirism. While ignoring the invitation from Harkon, she chooses to later accept the gift from Serana as it is the only way to enter the Soul Cairn and be in top form to contend with the dangers therein. Isran and the Dawnguard's reaction to her new powers- despite everything she's done- is an alarming realization that not everyone has the good of all in mind- only the good of some. She refuses to seek a cure solely to appease them- embracing the gift that her ally bestowed upon her.</span></p><p><span style="font-weight:400;font-size:10pt;">Defeating Harkon can be completed without seeking a cure (seek Additional Mods and Cheats below). The Adjudicator may choose to keep Serana around after their shared experiences to provide a sense of companionship and company.</span></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">The Jury (The Main Questline)</span></span></p><p><span style="font-weight:400;font-size:10pt;">News of Helgen brings The Adjudicator rushing to the gates to offer aid. Instead, she finds herself face to face with the world-eater himself. The Defeat of Alduin stages solidifies her role as Tamriel's protector and savior as the gods themselves seem to bless her with the power of the Dragonborn. During this time, The Adjudicator can put to use her new found Thu'um to enhance her powers even more. This questline also brings front and center close-to-home problems including the Skyrim Civil War and the cruelty of the Thalmor.</span></p><p><span style="font-weight:400;font-size:10pt;">The Adjudicator’s role as The Jury arises during this stage, especially when dealing with the dragons that call Skyrim their home. This is no more clearly displayed than in interactions with Paarthurnax. Can current actions atone for past sins? Is the cost of a single life worth the sparing of thousands? Only by listening to all accounts- wrong or right, good or evil- will she have a better understanding and clearer judgement. Regardless of if you spare the old dovah or not, the interactions between all characters and The Adjudicator during this time continue to paint the world in a gray, making choices all the more difficult.</span></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">The Executioner (The Last Dragonborn Questline)</span></span></p><p><span style="font-weight:400;font-size:10pt;">The final stage of The Adjudicator's growth occurs on the distant island of Solsthiem. Between Cultist attacks, mind-controlled locals, and ominous whispers of Black Books, her judgment and patience is held to the fire. The questline requires The Adjudicator to make extremely tough decisions and fight even tougher battles. All the while, the lure of Hermaeus Mora's secrets batter her mind and tempt her to give into darker indulgences. Decisions must be made and wills carried out; as the Executioner, she can’t afford to spare her blade another moment.</span></p><p><span style="font-weight:400;font-size:10pt;">The local Dunmer and Skaal are her top priority, but deeper investigation into the true identity of Miraak and his role prior to being imprisoned in Mora's realm have her questioning if he is just as much a victim as anyone else. Is his mind just as broken as the ones he controls? Can he be redeemed? Is aiding his escape or condemning him all part of the Daedric Prince's plan? The hardest decisions and greatest temptations wait for The Adjudicator in the forgotten realm of Apocrypha. (The option to spare Miraak can be found with the respective mod in the Additional Mods and Cheats section below.)</span></p><p><a href="{{#staticFileLink}}4455563203,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455563203,RESIZE_710x{{/staticFileLink}}" alt="4455563203?profile=RESIZE_710x" width="710" /></a></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Additional Gameplay and Roleplay</span></span></p><p><span style="font-weight:400;font-size:10pt;">Beyond these three main quests, there are a plethora of other minor missions and goals that The Adjudicator could achieve. Primarily, she should strive to keep the peace and well-being of others. One way to achieve this is to seek out dangerous people and artifacts to put an end to their terror. From Queen Potema to the Skull of Corruption, Skyrim seemed to be full of malevolent creations that would seek to cause harm across Skyrim. The Adjudicator takes it upon herself to put an end to such ambitions before they have a chance to cause serious harm long term.</span></p><p><span style="font-weight:400;font-size:10pt;">While questing across Skyrim, The Adjudicator is sure to find a variety of weapons, armors, and tools that can prove valuable to complete the task at hand. While favoring her crossbow and axe as primary weaponry, objects such as Auriel’s Bow and the Bloodskaal Blade could prove extremely valuable when facing threats across Tamriel. Learning to be flexible and using the “right tool for the job” makes The Adjudicator a much more fearsome opponent, and makes for some very interesting gameplay interactions along the way.</span></p><p><span style="font-weight:400;font-size:10pt;">Due to her conflictions between her vampiric needs and strong morals, The Adjudicator is constantly searching for alternative ways to live her life in a civilized society. She is extremely reluctant to feed upon unsuspecting victims and unwilling participants, therefore her bloodlust must be sated in other ways. A majority of her feeding can be filled by encountering bandits and other “immorals” that might stand against her. Feeding on and draining the unsuspecting grow her powers even more, while taking blood from corpses ensures a meal later on (fulfilled with the Harvest Moon ability). Additionally, seeking out Potions of Blood in the world can prove to be a rewarding task when hungry.</span></p><p><span style="font-weight:400;font-size:10pt;">Additionally, The Adjudicator seeks to find synthetic forms to sate her primal desires. Alchemy proves to be the closest route to achieving this goal, especially when hearing rumors of the fabled White Phial begin circulating. Animal blood could also prove to be a substitute, but only time will prove the effects of these methods long term. (Using Zim's Immersive Artifacts allows the White Phial to be filled with any potion in the game. Similarly, Hunterborn allows a blood potion add-on to craft blood potions from animals.) Similarly, cooking a blend of hearts and flesh may produce enough blood to make a potion or two- but requires the stomach of plucking the materials from the dead. (Sacrosanct allows the creation of Potions of Blood on a campfire so long as you have the right ingredients.)</span></p><p><span style="font-weight:400;font-size:10pt;">Despite all her success and powers, the one thing The Adjudicator looks forward to most is the companionship spent with other people. She wishes to try to live as normal a life as anyone else aside from her Tamriel-shaping roles. She could buy or build a home to lay her head at night. She could adopt children to care for during times of peace. She could find love and marry, or live on the run with her closest companions. Regardless of the life she chooses, The Adjudicator will never truly feel whole unless she has a home and someone to love.</span></p><p><a href="{{#staticFileLink}}4455477295,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455477295,RESIZE_180x180{{/staticFileLink}}" alt="4455477295?profile=RESIZE_180x180" width="45" /></a></p><p><a href="{{#staticFileLink}}4455566222,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455566222,RESIZE_710x{{/staticFileLink}}" alt="4455566222?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-weight:400;font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/272" target="_blank">Alternate Start- Live Another Life</a>: Allows player to start the game in a different location other than Helgen.</span></p><p><span style="font-weight:400;font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6656" target="_blank">Amazing Follower Tweaks</a>: Allows player to have multiple followers, edit follower armor and fighting style, and pose followers in different ways.</span></p><p><span style="font-weight:400;font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/7900" target="_blank">Hunterborn</a> and <a href="https://www.nexusmods.com/skyrimspecialedition/mods/10510" target="_blank">Blood Potions for Hunterborn</a>: Adds a hunting dynamic to the game to gather more material from creatures slain and creates the ability to make “blood” potions from game animals.</span></p><p><span style="font-weight:400;font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3479" target="_blank">Immersive Armors</a>: Adds many new, diverse armors to the game.</span></p><p><span style="font-weight:400;font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/19829" target="_blank">Miraak- Dragonborn Follower</a>: Creates the option to side with Miraak and fight Hermaeus Mora instead, freeing him from Apocrypha and making him a follower.</span></p><p><span style="font-weight:400;font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/365" target="_blank">The Paarthurnax Dilemma</a>: Creates the option to talk to the Blades about Paarthurnax, continuing the questline without killing him.</span></p><p><span style="font-weight:400;font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4806" target="_blank">Volkihar Knight- Vampire Armor</a>: Adds new vampire armor to the game in heavy and light variants, as well as placing legendary armors in Castle Volkihar.</span></p><p><span style="font-weight:400;font-size:10pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/9138" target="_blank">Zim's Immersive Artifacts</a>: Overhauls the special artifacts in the game, giving them more in-depth and useful effects.</span></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Completing Dawnguard as a Vampire:</span></span></p><p><span style="font-weight:400;font-size:10pt;">As the game stands, right before the final fight with Harkon, Serana will request you speak to Isran to get the Dawnguards help. However, Isran will not speak with you if you don't cure your vampirism. It seems a bit ridiculous to have to cure yourself after all the good you've done for them, so I sought an alternative solution. If you are on PC, and not afraid of using console commands, head to Castle Volkihar without the Dawnguard. Without progressing across the bridge, enter “setstage DLCvq08 40”. This opens the portcullis and allows the fight to start. Proceed with caution! The castle is much harder without the Dawnguard distracting the rest of the vampires.</span></p><p><span style="text-decoration:underline;font-size:14pt;"><span style="font-weight:400;">Zim's White Phial:</span></span></p><p><span style="font-weight:400;font-size:10pt;">With Zim's Immersive Artifacts, it is possible to repair the White Phial yourself and place whatever potion you want to replenish inside. At an Alchemy and Enchanting level of 70, you can activate the alchemy lab in the White Phial shop to begin repairing it. It requires “Cursed Spriggan Sap” (from Nettlebane), Unmelting Snow, and Mammoth Tusk Powder. Once it is repaired, activate the “White Phial Lesser Power” to choose a current potion to place inside. I chose to place a “Potion of Blood” inside.</span></p><p> </p><p><span style="font-weight:400;font-size:10pt;"><a href="{{#staticFileLink}}4455477295,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455477295,RESIZE_180x180{{/staticFileLink}}" alt="4455477295?profile=RESIZE_180x180" width="45" /></a></span></p><p><span style="font-weight:400;font-size:10pt;"><a href="{{#staticFileLink}}4455592963,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455592963,RESIZE_584x{{/staticFileLink}}" alt="4455592963?profile=RESIZE_584x" width="495" /></a></span></p><p><span style="font-weight:400;font-size:10pt;"><a href="{{#staticFileLink}}4455594992,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4455594992,RESIZE_710x{{/staticFileLink}}" alt="4455594992?profile=RESIZE_710x" width="710" /></a></span></p><p style="text-align:center;"><span style="font-size:10pt;"><em><span style="font-weight:400;">And that concludes the tale of The Twilight Adjudicator. This build was a blast to play as it had a ton of challenges and problems I set out to overcome while maintaining an overall "good" character. I hope you enjoyed the read and if you decide to play it let me know how it goes! I want to give a major thank you to <strong>Ponty</strong> for helping me along the way and giving me great counsel on how to improve as a builder. Congrats on winning the contest, my dude! :D</span></em></span></p><p style="text-align:center;"><span style="font-size:10pt;"><em><span style="font-weight:400;">As always, I'm open to any critiques or suggestions to improve so make sure to comment below or leave a like!</span></em></span></p><p style="text-align:center;"><span style="font-size:10pt;"><em><span style="font-weight:400;">Talos Guilde You!!</span></em></span></p></div>Character Build: The Sorceresshttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-sorceress2020-03-29T18:19:35.000Z2020-03-29T18:19:35.000ZOnenesshttps://TheSkyForge.ning.com/members/Oneness<div><p><em>Surprise! After what has seem like forever, I finally got the chance to return to Skyrim and finish a build that has been laying around for months now. This is a twist on my favorite class in The Elder Scrolls universe: the Sorcerer. Because of some crappy mechanics in Skyrim, this class has long since fallen from the prestige it held it in Oblivion and Morrowind. That is all about to change though. I introduce to you, one of the most enjoyable, most powerful, most game changing builds this blog, well myself at least, has ever seen: the Sorceress.</em></p>
<p align="center"><strong><u>The Sorceress</u></strong></p>
<p align="center"><a href="https://web.archive.org/web/20150306232130/http://api.ning.com:80/files/Ct4BimYh7Mg6obvEyuPVBjZdOhaXPlELjebQzxrXscwJ5LJmDyL33x9zoV8LGM54q6VPLj0*WHbiqxD2ANE6gfgD6GcoRRU5/WOW__Blood_Elf_Death_Knight_by_Leevitron.jpg"><img class="align-center" src="https://web.archive.org/web/20150306232130im_/http://api.ning.com:80/files/Ct4BimYh7Mjb7qsok5pQoG9hbhYtSmdR2cNRFzLhTwaIWkDMu7mIYddM6Wwguv0j7U9k3786qRZUDYvk1nzExzTtGKLQMcrL/sorceress1.jpg?width=750" alt="sorceress1.jpg?width=750" width="750" /></a></p>
<p align="center"><strong><u>Introduction</u></strong></p>
<p align="center"><em>In the absence of light, few can see. Even fewer can act. And all but one will lose everything. That one is the Sorceress. A child of the darkness, the laws of the living allude her. She possesses a mastery of the arcane and black arts not known to the living, dead or other worldly. Do not think the light will be your savior, for it has no bearing upon this … this creature. You cannot hide in the light and you can never escape the darkness. You are never safe. No one is.</em></p>
<p><strong>Race:</strong> Breton Vampire</p>
<p><strong>Stone:</strong> Atronach</p>
<p><strong>Major Skills:</strong> Alteration, Conjuration, Illusion, Restoration</p>
<p><strong>Minor Skills:</strong> Enchanting, Heavy Armor, One-Handed</p>
<p><strong>Shouts:</strong> Battle Fury, Bend Will, Soul Tear</p>
<p><strong>Powers:</strong> Agent of Dibella, Lover’s Insight, Sailor’s Repose, Various Vampire Powers</p>
<p><strong>Equipment:</strong> Enchanted Ebony Armor with Circlet, Bound Sword</p>
<p align="center"><strong><u>The Build</u></strong></p>
<p><a href="https://web.archive.org/web/20150306232130/http://api.ning.com:80/files/Ct4BimYh7MhJMo4QteZnZL*Ug3J21MJXJgWpel9EEQIjZ5EhhhcJMHo54D4IExId3b8FSQaWWHyd8uNgzRuRWV2CxhbAsK07/198180__wowelfworldofwarcarft_p1.jpg"><img class="align-left" src="https://web.archive.org/web/20150306232130im_/http://api.ning.com:80/files/Ct4BimYh7MhJMo4QteZnZL*Ug3J21MJXJgWpel9EEQIjZ5EhhhcJMHo54D4IExId3b8FSQaWWHyd8uNgzRuRWV2CxhbAsK07/198180__wowelfworldofwarcarft_p1.jpg?width=300" alt="198180__wowelfworldofwarcarft_p1.jpg?width=300" width="300" /></a>What happens when you cross your everyday Sorcerer with a Master Necromancer with an all-powerful vampire and stick the product inside a bewitching, female? Well you get the Sorceress! I know that’s a lot mixing and matching and the product is just dropping “er” off the end of sorcerer and adding an “ess”, but I assure you that it makes all the difference in the world. At its heart, the Sorceress is a variation of a Dark Sorcerer swapping out elemental magic for the pure arcane. She fights with a sword made of pure magic and fires off spheres of the same that reduce enemies to ash. Clad in her heavy armor she has no fear when it comes to getting up close and personal with foes. In fact, that is when she is most effective, particularly against male opponents as they tend to fall to their knees in the presence of her beauty.</p>
<p>It is then they are given a choice. Die by her hands or at her side. If they choose to die then and there, she will bring them back to life only to fight for her anyway. She has such a way with men that she can lead her followers into an unwinnable battle and they will not even consider the thought of fleeing. Once they understand her power, they would sooner die then betray her because the punishment for doing so is far worse than a death by a gorgeous woman, she will tear their soul from their body. That is a fate even the dead can be afraid of.</p>
<p>The Sorceress has one skill that no other Sorcerer, or any mage for that matter, can boast: she can draw her power directly from the planes of Oblivion. The magic of these realms is far more potent than that of the mortal realm and as a result the price to tap into this infinite well of magic is miniscule compared to the power it unlocks. With an army of dead and living behind her and the power of Oblivion, who in the hell can stop her?</p>
<p align="center"><strong><u>Skills</u></strong></p>
<p><a href="https://web.archive.org/web/20150306232130/http://api.ning.com:80/files/Ct4BimYh7Mj4snoGIqGzGScGvN8OHGs9FwUxe0tKPvo-rFcwPJseUbdjdOQD5QiSQkOrK0Iogf1cliOJQYu0zINMNEgiz4T9/PerkSpread.jpg"><img class="align-center" src="https://web.archive.org/web/20150306232130im_/http://api.ning.com:80/files/Ct4BimYh7Mj4snoGIqGzGScGvN8OHGs9FwUxe0tKPvo-rFcwPJseUbdjdOQD5QiSQkOrK0Iogf1cliOJQYu0zINMNEgiz4T9/PerkSpread.jpg" alt="PerkSpread.jpg" width="750" /></a></p>
<p>The one thing I loved about playing this build was that all the skills were intertwined, there was a sort of unspoken synergy between everything. It could be as subtle as flesh spells and healing spells allowing your Heavy Armor to level efficiently or as cryptic as Enchanting affecting your spell absorption. In any case, this interdependence makes the Sorceress a very natural, flowing build even with taking three magic skills to 100. The daunting task of mastering all three is lessened by the fact these three skills are very easy to grind if they somehow fall behind, and with all the excess gear you will have from leveling Enchanting there will be plenty of money to spend on training if any of the other skills fall behind (I’m looking at you Restoration). And for once, Enchanting is more of a minor skill. Since you are not aiming to take Extra Effect, there is no need to rush to grind it out, so that is another burden lifted. Like I said it is a very organic playthrough, but if by some chance it is moving too slow, you have the freedom to speed it up or balance it out.</p>
<p>This build can be divided into 3 stages, each coming with a respective perk. Each stage brings the Sorceress to a new tier of strength entirely. The first of which, starts with Necromage Vampirism. This is the first build I’ve played where Restoration doesn’t lag too far behind. But to speed things up a bit, all early excess money was spent training, Necromage is that important. This build functions very well at early levels, but once you get Necromage you will realize you were only playing with 50% of your potential. You should be ready to take this perk around level 20 or so if you train and heal whenever you can. Vampirism can be contracted either before or after getting this perk, just make sure you have it and the perk before taking the Atronach perk and getting any powers because the magnitude of these will be augmented by being a Necromage Vampire. </p>
<p>For normal Sorcerers the capstones are typically Twin Souls and Extra Effect. Well, the next stage we have is Twin Souls. This is relatively simple, it doubles your offense and your defense. Having two undead minions is better than one.</p>
<p><span class="font-size-2">Now for the final stage, instead of Extra Effect, we have Master of the Mind. This can practically double your offenses and defenses (again) similar to Extra Effect, just in an indirect way. Until this point, and even after if you want, it is good to carry around a living follower so you have someone you can practice Rallying. Now with the perk, rather than only buffing your follower, you increase the power of your thralls and zombies making them nigh unstoppable.</span></p>
<p align="center"><strong><u>Allure of Darkness</u></strong></p>
<p><a href="https://web.archive.org/web/20150306232130/http://api.ning.com:80/files/Ct4BimYh7MipMBG*ElQj5LLDJC1620*Sya8r1pnO48sy*yM0msFyUI2BLX1H3sVVzVKA-**2RvHg5sNZIRIAm7srMko*m9wH/video_games_world_of_warcraft_blood_elf_blood_weapons_fantasy_art_artwork_long_ears_death_knight_swo_Wallpaper_2560x1600_www1.jpg"><img class="align-right" src="https://web.archive.org/web/20150306232130im_/http://api.ning.com:80/files/Ct4BimYh7MipMBG*ElQj5LLDJC1620*Sya8r1pnO48sy*yM0msFyUI2BLX1H3sVVzVKA-**2RvHg5sNZIRIAm7srMko*m9wH/video_games_world_of_warcraft_blood_elf_blood_weapons_fantasy_art_artwork_long_ears_death_knight_swo_Wallpaper_2560x1600_www1.jpg?width=300" alt="video_games_world_of_warcraft_blood_elf_blood_weapons_fantasy_art_artwork_long_ears_death_knight_swo_Wallpaper_2560x1600_www1.jpg?width=300" width="300" /></a>It is truly amazing how many people just tack Necromage on to a build for the sake of being a little overpowered or just tacking it on to increase one very specific thing like Quick Shot or Dual Flurry, I must admit I am guilty of the latter. So it is easy to see why people are getting tired of seeing it. Well this is not the case for this build. I have come to realize that if you are going to do something, then you might as well go for the gusto. Necromage is certainly not an add-on for the Sorceress, it embodies her. It is dark and powerful. But, in the case of the Sorceress, while she will certainly gain numerous boosts from being a necro-vamp. , the key is that her followers will be the overpowered ones. Anyone who has read my builds before should know by now that I am a sucker for numbers and I believe this build would not be complete without an adequate statistics section.</p>
<p>For starters, Necromage is going to boost any spell or effect casted on yourself or any undead by 25% magnitude and 50% duration… What that means it:</p>
<ul>
<li><u>ALL</u> enchantments we place on our armor will be 25% stronger after you put the equipment on. For example a Fortify Conjuration effect of magnitude 15% will now be about 18% since the displayed values are typically rounded down.</li>
<li>The Agent of Dibella increases from 10% more damage to enemies of the opposite sex to 12.5%, this is the same boost that Lover’s Insight gets just with the pseudo Allure effect added. So together we get a nice 25% damage boost against male NPC’s.</li>
<li>Next we have Alteration effects. Necromage in tandem with Stability will <u>double</u> the duration of our flesh spells to last two minutes and will also increase the armor rating they give; now Ebonyflesh will add on 125 armor instead of just 100.</li>
<li>Then there is Restoration, only appropriate that the tree this perk is actually in is one of the most greatly affected. In essence all healing spells will be increased two-fold. The first boost comes in the form of Regeneration which is a prerequisite for Necromage and it will boost all healing spells by a magnitude of 50%. This takes a spell like Fast Healing from 50 points to 75 points. Not too shabby, but we want more! Regeneration is additive with Sailor’s Repose which is another 10% bonus, well 12.5% when obtained after Necromage. This puts us at about 84. Still not enough. Factor in Necromage and now it goes from 84 to about 105. Now we are talking. To summarize, <strong>we just doubled the power of this spell from 50 to 105!</strong> That’s what being a necro-vamp. is all about. A similar boost will also be applied when using Close Wounds, Necromantic Healing and Heal Undead.</li>
<li><span style="font-family:georgia, palatino;">Last, but not least we have Illusion magic (coincidentally the reason for the title of this section). I have actually used this trick once already in a previous build, after I stole the idea from Henson, but I’m going to explain it here again because it gets me all giddy talking about the possible power. So get those calculators ready! All vampires have an ability called Champion of the Night which is a 25% boost to all Illusion spells. Next we have Necromage granting another 25% bonus when casted on undead. Finally, since we are using Rally spells, Kindred Mage will increase the magnitude of them by 10 points. Let’s see where this takes us.</span>
<ul>
<li>Courage is normally a 25 point boost to health and stamina. <u>With all effects considered, we are now at a 53 point boost!</u></li>
<li>This is the same for Rally and Call to Arms except Call to Arms will also boost One-Handed, Two-Handed and Archery by the same amount.</li>
</ul>
</li>
</ul>
<p>Now the last thing to factor in is the Dark Souls perk. Which is another 100 points of health. Did I mention all these stack?</p>
<p align="center"><strong>You now can have zombies with a 260 point health boost running around with a newfound mastery of their weapons.</strong></p>
<p>To cap it off, we have Battle Fury (which works only on followers from my observations), Heal Undead, and Heal Other to further augment and protect our army.</p>
<p><a href="https://web.archive.org/web/20150306232130/http://api.ning.com:80/files/Ct4BimYh7MiJMN8oRnUIhESI-cXJCwQ-Potf0wF7WXwCXLixTWqsNlGiGtXo4zpNOFQek5I54SGtajDgUDDdLNyFiCv3lC6*/WOW__Blood_Elf_Death_Knight_by_Leevitron.jpg"><img class="align-center" src="https://web.archive.org/web/20150306232130im_/http://api.ning.com:80/files/Ct4BimYh7MiJMN8oRnUIhESI-cXJCwQ-Potf0wF7WXwCXLixTWqsNlGiGtXo4zpNOFQek5I54SGtajDgUDDdLNyFiCv3lC6*/WOW__Blood_Elf_Death_Knight_by_Leevitron.jpg?width=750" alt="WOW__Blood_Elf_Death_Knight_by_Leevitron.jpg?width=750" width="750" /></a></p>
<p align="center"><strong><u>Spell Absorption</u></strong></p>
<p>Spell Absorption is the calling card of any great Sorcerer, dark, light, male, female, any of them! Although Mason has shown us it is not a necessity, it is usually pretty high up on the list of things needed for a Sorcerer. There is one calculation I left out before because it is deserving of its own section. A necro-vamp. is one of the few people capable of gaining 100% spell absorption, this is because Necromage will boost the Atronach perk from 30% to 37.5% and the Atronach Stone form 50% to 62.5% which when added together equals 100%. Now I know it is a hassle to use Conjuration with complete spell absorption because it absorbs some of your summons such as Atronachs, Familiars, Dremora Lords, even the Soul Cairn summons. This has been the bane of Sorcerers since Skyrim's release. Well let me tell you something, the Sorceress doesn’t rely on these types of summons and relies solely on reanimation! Which effectively makes full spell absorption a non-problem. I’m not a huge fan of this for that alone though.</p>
<p>You see, I wanted to take every Sorcerers' shiny new weakness and make it the Sorceress’ strength. And through some testing I did just that. When you absorb your own spell you absorb the <u>BASE COST</u> not the effective cost. That means, with our expansive mastery of Conjuration magic we are always going to gain magic from casting a spell and then absorbing it. A quick example is just trying to summon a Familiar. The base cost for this 107 magicka, at early levels with just the Novice Conjuration perk, this will cost a little more than 50 magicka. That means you are spending about 50 magicka to gain 107 magicka. Now to increase this gap, we add in Fortify Conjuration gear. To be fair, I didn’t reduce it all the way down to 0 cost, instead I enchanted three items with Fortify Conjuration with all of my Enchanting perks for about 31% reduction each, after Necromage. With all things considered and Conjuration maxed out, the Familiar spell roughly costs 2 magicka to cast so after absorbing it, you will have gained 105 magicka. The potential does not end there though. When we apply this same scenario to casting Conjure Dremora Lord, one of the highest single-hand casting base cost spells at a whopping 358 we see the real power.</p>
<p align="center"><strong>You are paying 7 magicka to gain about 358 magicka!</strong></p>
<p>I believe that paying a little magicka to regain more is a fair trade off because it would just be silly to go from 0 to 358. This means you have to at least notice when your bar is approaching 0 rather than getting the 0 magicka flashing bar and just refilling. It is especially important to note that for the Sorceress in particular because she is a vampire and is under the influence of the Atronach stone, so when out during the day there will be absolutely no magicka regeneration outside of spell absorption and even in the dark there is very little because the Atronach stone hinders it greatly.</p>
<p>Being a vampire technically has no negative effects now though, outside of the weakness to sunlight reduction to every stat. Spell absorption means that the fire weakness is merely an afterthought and spell absorption combined with healing spells and Respite means that you are replacing passive regeneration, which is 0% in the day light, with active regeneration which is something that is certainly a lot stronger.</p>
<p align="center"><strong><u>Offensive Conjuration</u></strong></p>
<p><a href="https://web.archive.org/web/20150306232130/http://api.ning.com:80/files/Ct4BimYh7Mhn8lJnVq0f08RdgZ1T14XTO8RKR2hcv7c7gQXlE1cS7WU16in3Wwm810U40ibe7O5PMg6JuU4RG8uOcrNyHzl6/Blood1.jpg"><img class="align-left" src="https://web.archive.org/web/20150306232130im_/http://api.ning.com:80/files/Ct4BimYh7Mhn8lJnVq0f08RdgZ1T14XTO8RKR2hcv7c7gQXlE1cS7WU16in3Wwm810U40ibe7O5PMg6JuU4RG8uOcrNyHzl6/Blood1.jpg?width=375" alt="Blood1.jpg?width=375" width="375" /></a><span style="font-family:georgia, palatino;">The last little trick I want to talk about is using reanimate spells to “kill” someone. Ironic right? The reason I put the word kill in quotations is because you are not actually killing anyone. Rather you're turning their physical body into a pile of ash (</span><a href="https://web.archive.org/web/20150306232130/http://theskyrimblog.ning.com/video/kill-em-all-even-children?commentId=6452022%3AComment%3A1082593&xg_source=activity">here is an example</a><span style="font-family:georgia, palatino;">), perfect for the diabolical Sorceress! This acts as a replacement to Destruction magic and goes along with the whole idea of using pure arcane magic instead of elemental. It is also another way to prevent this build from going too over the top because there is a bit of unpredictability when it comes to doing this.</span></p>
<p> </p>
<p>To use your reanimate spells as weapons you first need to dual-wield them. Dual-wield, not dual-cast, the difference is that we do not want the dual-casting perk. Charge up both spells, and release them at roughly the same time. Aiming for the mid-section produced the best results for me. You can use anything from Raise Zombie to Dread Zombie, I personally used which ever spell I was using to reanimate at the time because it leaves your favorites menu a little less cluttered. It may take several tries and when you first start doing it, it make take a hell of a lot more. Eventually you get in a rhythm and it only takes you a few tries or less each time. A word of caution, it does not kill them that is why it works on any NPC in the game from children to dragons. But when you do this they are gone, inaccessible and un-reanimateable. I would not use this on dragons, anyone you want to revive or anyone you actually need to kill like Arvel the Swift, just as a precaution. They cannot be looted per say, but you can pickpocket the ash pile if you really want to. Your followers will continue to attack the ash pile until it is actually dead sometimes though. How they kill ash piles, the world may never know.</p>
<p align="center"><strong><u>Gameplay</u></strong></p>
<p align="center"><strong><u><a href="https://web.archive.org/web/20150306232130/http://api.ning.com:80/files/Ct4BimYh7MgGiEAOQJluaqB-ypC3mgPETw6BDxbjEY3VxEsIVkbVj2nbOi81c3LOb5Ntd1i2jr68QzqVsqfdTcyBl-yInigh/videogamesworldofwarcraftblizzardentertainmentdeathknight1920x1200wallpaper_www.wallpaperno.com_32.jpg"><img class="align-center" src="https://web.archive.org/web/20150306232130im_/http://api.ning.com:80/files/Ct4BimYh7Mh90DWsB4bka1q4MwAFqHp7mNBC384zY3f9u0Uf1uzBs0U6woc1EbLLbHon7hNWv0W4v6O3YqH3EaCsC4VFHdcP/videogamesworldofwarcraftblizzardentertainmentdeathknight1920x1200wallpaper_www.jpg?width=750" alt="videogamesworldofwarcraftblizzardentertainmentdeathknight1920x1200wallpaper_www.jpg?width=750" width="750" /></a></u></strong></p>
<p>Here is where we put it all together (finally, I know). Right out of Helgen pick up the Mage Stone, this will really help push through the early levels since you are packing five magic skills. Next thing, after picking up your spells, is you are going to want to grab a follower. Preferably male, for roleplay reasons, and preferably a warrior so not Faendal. I went with Stenvar just because I have always liked him. With your follower you can now practice using Heal Other and Courage, which should greatly help level both Restoration and Illusion. As I said before work on training Restoration as often as possible because the sooner you get to Necromage the sooner you see the full power. As for Illusion, it never hurts to cast Muffle as you stroll along Skyrim to give it an extra little push. For equipment, use the best heavy armor you can find until you get that nice set of Ebony. When you enchant your own armor, focus on Fortify Conjuration and them whatever else you feel you need whether it is Fortify Health, Magicka, One-Handed, etc. The best way to level Enchanting is going to be to pick up all the Petty Soul gems you can find and buy at early levels because they become scarce later. Your Bound Sword should do a nice job filling them up once you get the Soul Stealer perk. You can then use them to enchant whatever you loot. This will do a good job of making you money and leveling. Win-win situation. </p>
<p>As far as combat goes, you can always take the more traditional Sorcerer approach and sit back slinging spells, just instead of throwing balls of fire or chunks of ice you will be shooting Rally and healing spells with random reanimate spells to make equally random ash piles. OR! You can take a more Death Knight-ish approach and go head first into the fray with your flesh spell up, Bound Sword in one hand and healing spell in the other with your follower and undead at your heels. You should always have at least one undead thing with you. Revive everything you see. They keep the pressure off you and on your enemies, with the added bonus of giving your Conjuration some experience. When in battle take advantage of the high base power of the Bound Sword and use power attacks, it cost minimal stamina which will just be regained when you heal anyway. It definitely gives the feel that it is actually magic slicing through people when you can one-shot someone. After you feel comfortable with how things are moving along switch over to the Atronach Stone, now you can create temporary 100% spell absorption using Dragonskin and the stone. This opens up the floodgates because you are no longer bound to running out of magicka, or health for that matter, and makes opposing spell casters weep since they can’t touch you and you can banish or turn their summons.</p>
<p>Once you get Necromage, immediately get vampirism if you don’t already have it and complete the quests to get the Agent of Dibella, Lover’s Insight and Sailor’s Repose. Don’t forget to reactivate the Atronach stone to get the Necromage boost. There is no urgency to get the shouts since they mostly require going through entire questlines to retrieve so get them when you feel ready. The final thing to say is once you get Twin Souls and Master Conjuration choose your thralls carefully. I actually stuck with one being Stenvar and the other Vorstag because they are both in your face fighters, that are simple to hire, which make it easy to sit back or get right in there with them. Before they die, or you kill them, give them the equipment you want them to have because after they die there is no going back to change it.</p>
<p><em>Well that’s all folks. Sorry for this outrageously long thing, there was a lot of stuff I feel I needed to cover for this to be complete. Or maybe I just love to hear myself talk. Either way, thank you for reading and I hope you will give it a try and enjoy it as much as I have. This build kind of rebuilt my passion for this game so it is pretty damn special if I do say so myself. </em></p></div>Character Build: The Bonsamuhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-bonsamu2020-03-29T18:02:39.000Z2020-03-29T18:02:39.000ZOnenesshttps://TheSkyForge.ning.com/members/Oneness<div><p><em>I would first like to apologize for the original build. I know that many of you liked it, but it was in no way the build I intended it to be. I just got caught up in the idea and rushed through it; I started to throw things together that worked without any real explanation. Most things were simply tacked on as some people noticed. It only took me 6 months and another reading of The Immortal Blood to realize it, but I hope this version of the build does itself, and the vampires of Valenwood, justice.</em></p><p style="text-align:center;"><span style="font-family:georgia, palatino;"><strong style="font-size:12pt;font-family:'times new roman', times;"><span style="text-decoration:underline;">The Bonsamu</span></strong></span></p><p><img style="max-height:890px;display:block;margin-left:auto;margin-right:auto;" src="http://tamrielvault.com/public/album_photo/dd/0a/02/206d5_5cd8.jpg?c=0e9f" alt="" /></p><p align="center"><span style="font-family:georgia, palatino;"><strong><span style="text-decoration:underline;">Introduction</span></strong></span></p><p align="center"><span style="font-family:georgia, palatino;"><em>In the deep forests of Valenwood, there dwell four distinct bloodlines of vampire. The first, and some would say one of the most dangerous, bloodlines is the Bonsamu. Although these vampires are native to Valenwood, it is not uncommon to see them around Tamriel although you would never know the difference. This line of vampires has gained its respect not for their overwhelming force, but through their manipulative powers, pure magical prowess and their own signature spell: a calming spell so strong that it makes them unidentifiable as vampires and requires the light of a candle to break it.</em></span></p><p><span style="font-family:georgia, palatino;"><strong>Race:</strong> Bosmer Vampire</span></p><p><span style="font-family:georgia, palatino;"><strong>Stone:</strong> Serpent</span></p><p><span style="font-family:georgia, palatino;"><strong>Major Skills:</strong> Destruction, Enchanting, Illusion</span></p><p><span style="font-family:georgia, palatino;"><strong>Minor Skills:</strong> Alchemy, Archery, Conjuration, Restoration</span></p><p><span style="font-family:georgia, palatino;"><strong>Equipment:</strong> Clothing, Assorted Long Bows with Iron or Practice Arrows</span></p><p><span style="font-family:georgia, palatino;"><strong>Shouts:</strong> Animal Allegiance, Kyne’s Peace, Bend Will, Call Dragon</span></p><p align="center"><span style="font-family:georgia, palatino;"><strong><span style="text-decoration:underline;">The Build</span></strong></span></p><p><span style="font-family:georgia, palatino;">The Bonsamu are the charismatic villains that everyone loves to hate. They are master manipulators that wiggle their way in and out of every situation. They are the friendly faces that stab you in the back when you least expect it, well shoot in this case. They go a step further than just lying and deceiving, they force people to trust them with magic when their personal charm is not enough. </span></p><p><span style="font-family:georgia, palatino;">Though they must manipulate intelligent beings like humans and elves, the animals of Tamriel are naturally drawn to them. Animals like bats, wolves, spiders and death hounds are particular favorites of the clan, but they will not hesitate to enlist the likes of any other animal they find necessary.</span></p><p><span style="font-family:georgia, palatino;">As I mentioned before, the Bonsamu are not the most skilled in pure combat. The only thing that matches their cunning and wit is their magic. Their natural affinity for the bow as a Bosmer makes it the perfect conduit to channel this pure magic power. With the help of their bows they can expend less magic energy while being more effective and faster combining to make a most efficient “spell caster.”</span></p><p align="center"><span style="font-family:georgia, palatino;"><strong><span style="text-decoration:underline;">Skills</span></strong> </span></p><p align="center"><img style="max-height:890px;display:block;margin-left:auto;margin-right:auto;" src="http://tamrielvault.com/public/album_photo/cd/0a/02/206c5_1398.jpg?c=2d1a" alt="" /></p><p><span style="font-family:georgia, palatino;">For a Bosmer it is odd to see Archery as a minor skill and so many magic skills as major. In the case of the Bonsamu, Archery is more of a conductor for magic. When combined with Enchanting and the school of Destruction, the strength of each enchantment is vastly superior to casually spell casting. But what makes bows special is the Quick Shot perk. This increases draw speed by 30% and 62.5% with the Necromage perk. With the Long Bow having the fastest draw speed of all enchantable bows already, this boost is certainly empowering. The power of these enchanted bows in tandem with their firing rate will grant much higher damage per second than conventional spells or normal Archery.</span></p><p><span style="font-family:georgia, palatino;">To help abuse this obscene firing speed, the Bonsamu specializes in the making of poisons. These poisons are used to raise the effectiveness of their spells as well as that of their allies. Effects may range from healing companions to dismantling the resistance of enemies.</span></p><p><span style="font-family:georgia, palatino;">Illusion magic is the one effect the Bonsamu cannot truly channel through their bows. There are two types of Illusion magic that they specialize in. The first being in Rally spells. These spells help show the charisma of this bloodline. They are able to rally a crowd with ease even if they are all animals. The other type of Illusion magic they use is Pacifying. They use this magic to conceal their identities and talk their way out danger. Once this power has been fully realized, they can avoid any conflict they wish.</span></p><p align="center"><span style="font-family:georgia, palatino;"><strong><span style="text-decoration:underline;">Apparel and Bows</span></strong></span></p><p align="center"><img style="max-height:890px;display:block;margin-left:auto;margin-right:auto;" src="http://tamrielvault.com/public/album_photo/d5/0a/02/206cd_4374.jpg?c=3002" alt="" /></p><p><span style="font-family:georgia, palatino;">The Bonsamu choose to wear clothing that will not make them look too unusual as it helps keeping their Illusion up if no one is really trying to figure them out. For males, simple clothes or fine clothes work well. This gives the appearance of a friendly and trustworthy face. The women are typically the same. They wear casual or fine clothes to blend in, but some who are little more adventurous may choose something along the lines of tavern clothes. This adds a bit of a seductive side to their personality, but also an increased risk of being sought out. As for enchantments, their clothing is usually tailored for what they favor. Common enchantments include Fortify Destruction, Fortify Illusion and Resist Fire. The goal of these enchantments is to raise their efficiency with little fatigue while maintaining the illusion they are not vampires.</span></p><p><span style="font-family:georgia, palatino;">The assortment of bows are typically enchanted to recreate the effects of spells to give the appearance of casting without putting down the bow. There are infinite combinations of enchantments with the Extra Effect perk. There a couple bows that are necessities though. The first is a vampiric bow. Absorb Health with Absorb Magicka seems to do the trick. This combination really helps in ranged battles or when out in the sun with no regeneration. The other necessary bow is more of a series. It is a series of three bows, each enchanted with only one element (Fire, Frost and Shock) and possible a secondary effect that is not damaging. The reason for these bows will be explained more shortly. Aside from those, anything is fair game and the bows chosen should really reflect your take on the Bonsamu and what effects you find helpful.</span></p><p align="center"><span style="font-family:georgia, palatino;"><strong><span style="text-decoration:underline;">The Green Pact</span></strong></span></p><p><span style="font-family:georgia, palatino;">Being a Bosmer Alchemist is always a struggle because of the ever strict Green Pact. The basis of the Green Pact is that Bosmer cannot use plants or vegetation in the creation of anything, fungi is an exception. This ranges from buildings, to weapons, to potions and poisons. Thankfully the Long Bows used cannot be crafted and are found, but poisons are not as simple. The Bonsamu use poisons to increase their own damage capabilities along with their allies, but it also allows them to effortlessly heal their companions.</span></p><p><span style="font-family:georgia, palatino;">I am no Alchemy expert so the Green Pact really limited me to simple poisons. Here are some examples of what I used:</span></p><p><img style="max-height:890px;display:block;margin-left:auto;margin-right:auto;" src="http://tamrielvault.com/public/album_photo/c3/0a/02/206bb_d5f1.jpg?c=c8b6" alt="" /></p><p><span style="font-family:georgia, palatino;">In essence there are up to seven permanent companions, six spiders and one death hound. Other pets can be conjured such as Familiars and some recruited out of the wild with Animal Allegiance or Command Animal. Since they are only temporary, it is not essential to keep them healthy. But cloaked spiders and death hounds are a different story. They have no time restraints and will stay as long as they are alive. It is a good idea to grab the Companion’s Insight power from the Black Book: Winds of Change, but for some reason spider scrolls are not affected and they can be damaged. (To be safe, I suggest using the following method on death hounds as well in case the power becomes bugged.) To heal spiders with poisons, choose a bow that matches their element because they resist it (for death hounds they resist frost) and then you can fire off a couple healing poisons. If you mess up, the spiders are very sensitive and will turn hostile if more damage is done than what is healed. On Master difficulty, a Long Bow with Practice Arrows will net a glorious 5 points of physical damage. As you can see, all damage comes from enchantments and speed. As long as you choose the correct elements to shoot your spiders with then they will remain on your side. </span></p><p align="center"><span style="font-family:georgia, palatino;"><strong><span style="text-decoration:underline;">The Wildlife</span></strong></span></p><p><span style="font-family:georgia, palatino;">There are numerous species of animals that call Skyrim home and though the Bonsamu will have a connection with all of them, there are a few in particular that will always find their home at the side of these vampire archers.</span></p><p><span style="font-family:georgia, palatino;"><img style="max-height:890px;float:left;" src="http://tamrielvault.com/public/album_photo/d1/0a/02/206c9_85e0.jpg?c=580a" alt="" /><strong>Spiders</strong></span></p><p><span style="font-family:georgia, palatino;">The spider scrolls are the number one ally of the Bonsamu. They are living and breathing spiders with a bit of a kick to them. To create these spiders you need to head to White Ridge Barrow on the island of Solstheim and craft them in the imbuing chamber. Each spider has an individual recipe. To start off fire spiders require rubies, frost requires sapphires, shock requires amethysts and poison spiders need emeralds. Using a a flawless gem will grant six scrolls, this is important because there is a limited number of spider pods with only one that respawns, without using duplication glitches.</span></p><p><span style="font-family:georgia, palatino;">Spider pods will also determine the type of spider. A Damaged Albino Spider Pod will create Exploding Spiders; when casted will just lay on the ground until someone goes near them and then explode. Regular Albino Spider Pods will create Jumping and Cloaked Spiders (To make a cloaked one simply add a Salt Pile). Jumping Spiders do exactly what their name says, they will charge head first into battle, jump at enemies and explode. While Cloaked Spiders are a little more subtle, they charge into battle and sit at the enemies’ feet while their cloaks unload the majority of the damage.</span></p><p><span style="font-family:georgia, palatino;">The last type of spider utilized by the Bonsamu is the Mind Control Spider, it is only fitting. These spiders are created by using any soul gem and Albino Spider Pods. The problem is that they can only be created one at a time, so use them sparingly. The way they work is the spider is thrown and then latches on to the nearest enemy. It has the power of controlling nearly any humanoid in the game for 30 seconds! The best part is that after the time is up the enemy will die.</span></p><p><span style="font-family:georgia, palatino;"><strong>Familiars</strong></span></p><p><span style="font-family:georgia, palatino;">While not a living or breathing animal, it does play a large role. The casual Familiar is honestly nothing reputably, even in the beginning of the game. They are subpar at best with low health and low damage output. Eventually they become a force. When fully buffed by Illusion magic while being accompanied by seven other animals, it becomes a 60 second tank. Its job, with the rest of your animals is to keep the enemy off of you which it does exceedingly well given the right support. Since it only last for 60 seconds, it is not worth attempting to heal and it will not be too bulky until later levels when Master of the Mind is unlocked anyway because it is classified as a daedra.</span></p><p><span style="font-family:georgia, palatino;">The Flaming Familiar on the other hand is helpful from its acquisition. It is a running, ticking time bomb much like Jumping Spiders. The difference is this does not force you to waste spider scrolls, but it only comes in a fire variant sadly. Much like the spiders, it has a very generous casting range that comes with some unique angles. When using the Flaming Familiar, as well as Jumping Spiders, avoid having other followers or animals near the target because there is a chance they will get hurt in the explosion.</span></p><p><span style="font-family:georgia, palatino;"><strong>Death Hounds</strong></span></p><p><span style="font-family:georgia, palatino;">There are two death hounds in Volkihar Keep that can be taken as followers: CuSith and Garmr. Both have identical stats and are level 5. Something that greatly surprised me is that they are classified as animals rather than undead. This means Illusion spells will affect them right from the start. Anyone that fights these things knows how annoying they can be. They have a mean bite and a small Frost Cloak that does about 1 point of damage per second.</span></p><p align="center"><span style="font-family:georgia, palatino;"><strong><span style="text-decoration:underline;">Gameplay</span></strong></span></p><p><span style="font-family:georgia, palatino;">Actually playing as the Bonsamu is not as complicated as it may seem. At any given time you can have out six spiders, your death hound and a familiar. I like to keep a mix of Frost, Fire and Shock Cloaked spiders depending on the situation. Then in the last few slots leave it open for Posion, Jumping, Exploding and Mind Control Spiders.</span></p><p><span style="font-family:georgia, palatino;">Going into battle requires some preparation. You can begin behind the scenes by buffing your pets or if you get caught off guard, Calm or Paralyze any enemies then prepare the army. Early on, the Courage spell is relatively consistent but as the party grows it becomes less efficient. Eventually only Rally and Call to Arms will be used religiously. Both Courage and Rally are affected by Animage and Kindred Mage. For our purposes, we will look at Animage. This grants an 8 point boost to the health and stamina increases. Then the vampire power Champion of the Night will increase all Illusion spells by 25%. Finally dual-casting the spell will make it 2.2 times stronger. Courage and Rally will increase the Health and Stamina of your animals by about 90 points while Call to Arms will be about another 30 with everything taken into account. When all added together your pets can net close to 210 points of health. This is about three times more than what they normally have. If you couple an amazing health pool with the healing factor of your poisons, they become near indestructible. Word of warning, make sure they are healed before the Illusion effects wear off because you run the chance of them dying once their health returns to normal. Rather than wasting poisons, once outside of battle switch to Healing Hands and help recover your animals.</span></p><p><span style="font-family:georgia, palatino;">With scores of health and some nasty cloaking effects, they will rip apart enemies on their own. But once you tie in poisons that make enemies weak to magic, your own attacks and the Serpent Stone to potentially leave the enemy for dead as they lay their helpless, it becomes down right overpowering. At first it may seem tedious, but once you realize you will at most have three elements out at a time that you would actually heal and not every spider or hound will sustain the same amount of damage, it is not too bad to switch between bows once in a while and with Concentrated Poison you will be able to heal a couple at a time.</span></p><p><span style="font-family:georgia, palatino;"><img style="max-height:890px;float:right;" src="http://tamrielvault.com/public/album_photo/d9/0a/02/206d1_8d6f.jpg?c=3a8f" alt="" />The Bosmer power Command Animal with the shouts Animal Allegiance, Kyne's Peace, Call Dragon and Bend Will, help extend your army. Command Animal will typically only work on one animal at a time and can only be used once a day, but it is very helpful early on. Next would be Kyne's Peace which is a good way to calm the wilds early on as well. Animal Allegiance has sustained use because of its area of effect and magnitude. Even at one word it can command just about any animal aside from a mammoth, this makes it invaluable once you factor it in that it works on multiple animals at a time within a given radius. Finally, Bend Will and Call Dragon were used solely to tame Dragons. It just did not seem right for a master manipulator that has such a close bond with the wild, not be able to command dragons. </span></p><p><span style="font-family:georgia, palatino;">If by the grace of heavens anyone makes it past the onslaught and reaches you, they will see your true form: Vampire Lord Form. There is not much to say about Vampire Lord Form because there are only so many options with it. But it is the ultimate fail safe. If enemies have already be poisoned with Weakness to Poison and/or Weakness to Magic then you will truly shine as a Vampire Lord. Melee mode is the best option because you won't run the risk of harming any summons, if they are still out, and you do not need to escape. The two keys are going to be Poison Talons and Night Cloak. Both of which are augmented by the poisons that were set earlier. I have also found that Blood Healing or using Corpse Curse are good transitions back to revert back. With Corpse Curse laying the same foundation as the Serpent Stone.</span></p><p align="center"><span style="font-family:georgia, palatino;"><strong><span style="text-decoration:underline;">Specialties</span></strong></span></p><p><span style="font-family:georgia, palatino;"><strong>Chain Reaction</strong></span></p><p align="center"><span style="font-family:georgia, palatino;"><em>“When he looked at me I felt a sense of relief, like everything would be okay… Now here I am… Laying in a pool of my blood waiting to die.”</em></span></p><p><span style="font-family:georgia, palatino;">Calm Spell/Serpent Stone + Exploding Spiders + Rune Spell + Flaming Familiar</span></p><p><span style="font-family:georgia, palatino;">This was found out of just experimenting. The idea is, if you can Calm them, then you can kill them. It is hard for any other build I've played to generate the potential damage of this technique. You simply calm the enemy then proceed to set up a death trap. You can lay out a total of six exploding spiders plus one rune. Which is pretty much laying down seven runes. Next you can unleash a Flaming Familiar and shoot one your spiders. Shooting an Exploding Spider will propel it forward a little before it explodes. If done correctly, you can clear a whole room by just setting off one spider because it will either force the others to explode or it will make the enemies turn aggressive and force them through an impossible minefield.</span></p><p><span style="font-family:georgia, palatino;"><strong>The Change</strong></span></p><p align="center"><span style="font-family:georgia, palatino;"><em>“I brought the light up to my face and smiled. He was surprised, even stunned by the pallor of my flesh, the dark hunger in my ageless eyes, and the teeth. Oh, yes, I think the teeth definitely surprised the man who could not afford to be surprised.”</em></span></p><p><span style="font-family:georgia, palatino;">Candlelight + Vampire Lord Form</span></p><p><span style="font-family:georgia, palatino;">Though it is nothing special, it is fun and a good roleplay experience. Once in a while I would dismiss all my followers to experience the thrill of being on my own, with a bow and no armor. First activate Candlelight. This will attract every enemy in sight. You can try to mow them down with your bow alone, but typically it will not be enough if there are a few enemies. With your back against the wall, they will edge close enough to see the real you. By willingly breaking the Illusion you change into Vampire Lord Form and slaughter them.</span></p><p align="center"> </p></div>Contest Build: The Dark Defenderhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-the-dark-defender2020-03-16T06:01:55.000Z2020-03-16T06:01:55.000ZTexasC4https://TheSkyForge.ning.com/members/MonkoftheHist<div><p style="text-align:left;"><span style="font-size:10pt;">I’ve always wondered what it would look like if a true Nord of Skyrim sought out the curse of vampirism to gain the power to liberate Skyrim. A sacrifice greater than death, to protect and forever watch over her home. This is my attempt to bring that idea to life while using an underused aspect of Vampire Lord form: melee combat. The result is a deadly combat archer who uses vampire lord form to become a powerful melee brute on the battlefield. And through her use of powerful potions, the normally underwhelming Vampiric Drain spell becomes a deadly life draining force. Without further ado, I present the Dark Defender.</span></p><p><a href="{{#staticFileLink}}4119322239,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4119322239,RESIZE_710x{{/staticFileLink}}" alt="4119322239?profile=RESIZE_710x" width="805" height="467" /></a></p><p style="text-align:center;"><strong><em>“True Nords of Skyrim worship almighty Talos and dream of meeting him one day in Sovngarde. Under the order of their Thalmor masters, the Empire betrayed us by banning that worship. No longer can I accept the rule of such an Empire for I have discovered the power to free my homeland. It will cost me Sorngarde, but by my undeath, Skyrim shall be free. Talos forgive me for sins I will commit.”</em></strong></p><p> </p><p style="text-align:center;"><span style="text-decoration:underline;font-size:14pt;"><strong>The Build</strong></span></p><p><strong><em>Race – </em></strong>Female Nord Vampire Lord: Nord is the only proper choice for roleplaying reasons and females look best in the gear used.</p><p><strong><em>Attributes –</em></strong> All Health: With only moderate armor in both human and vampire lord form, a large health pool is needed to keep the Defender alive in the center of battle. This makes the Defender feel like a true tank in battle. Magicka and stamina needs are addressed through the use of gear and potions.</p><p><strong><em>Stone – </em></strong>Lady Stone: The Dark Defender relies heavily on regeneration in her vampire lord form making this the best choice. I waited to take this until after I took the Necromage perk and I also took a Fortify Restoration potion before picking it up to further enhance the bonus. This helps boost the builds power without being game breaking. </p><p><strong><em>Blessing – </em></strong>Talos</p><p><strong><em>Alignment</em></strong><strong><em> – </em></strong>Chaotic Neutral: The Dark Defender fully embraces the philosophy “the ends justify the means.” If an action can protect Skyrim or enhance her powers to protect Skyrim, she will do it regardless of consequence or how society views the morality of her actions.</p><p> </p><p style="text-align:center;"><span style="text-decoration:underline;font-size:14pt;"><strong>Skills</strong></span></p><p><strong><em>Archery</em></strong> – The core of the Dark Defender’s arsenal is her bow. Early game, this is her primary form of damage. But even as her powers expand, archery remains a staple or her offense.</p><p><strong><em>Alchemy</em></strong> – This skill provides the foundation of the Dark Defender’s power. She has learned to carefully brew alchemic concoctions to enhance her power in all forms of combat.</p><p><strong><em>Restoration</em></strong> – Provides healing spells and the Necromage perk. Healing spells are used instead of health potions to keep combat more engaging. The Necromage perk is the cornerstone of the entire build, boosting all the below:</p><ul><li>Bow speed via Quickshot perk</li><li>Bow Stagger via the Power Shot perk</li><li>Unarmed damage, Health bonus, and Armor Rating of Vampire Lord form</li><li>Potion effectiveness and duration</li><li>Shout cooldown</li><li>Enchantments</li><li>Fast Healing magnitude</li><li>Flame Cloak duration</li></ul><p><span style="font-size:10pt;"><strong><em>Destruction</em></strong> </span>– Only taken for the Dual Casting perk required for a powerful combo explained later.</p><p> <a href="{{#staticFileLink}}4119355451,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4119355451,RESIZE_710x{{/staticFileLink}}" alt="4119355451?profile=RESIZE_710x" width="710" /></a></p><p> </p><p> </p><p> </p><p style="text-align:left;"><a href="{{#staticFileLink}}4119795899,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}4119795899,RESIZE_710x{{/staticFileLink}}" alt="4119795899?profile=RESIZE_710x" width="237" height="494" /></a><span style="text-decoration:underline;font-size:14pt;"><strong>Gear</strong></span></p><p><em><strong>Head</strong></em> – Krosis: Looks great paired with orcish armor and also vides us +20% to Archery and Alchemy</p><p><em><strong>Body</strong></em> – Orcish Armor: A set can be stolen from the Malacath shrine at Largashbur.</p><p><em><strong>Hands</strong></em> – Stormcloak Officer Gauntlets</p><p><strong><em>Feet</em></strong> – Stormcloak Officer Boots</p><p><em><strong>Necklace</strong></em> – Amulet of Talos (human form) / Amulet of Bats (vampire lord form)</p><p><em><strong>Ring</strong></em> – Ring of Erudite (human form) / Ring of the Beast (vampire lord form)</p><p><em><strong>Weapon</strong></em> – Galduur’s Blackbow (acquire after level 19 for highest base damage) & Orcish arrows</p><p><em><strong>Spells</strong></em> – Fast Healing, Vampiric Drain, Flame Cloak (found by the remains of Yisra, south of Yngvild)</p><p><em><strong>Shout</strong></em> – Glitched Drain Vitality: Not only does this shout thematically fit a vampire character perfectly, but it also takes combat archery to a new level. It staggers enemies, applies DOT damage and only has a 6 second cooldown! This is acquired by learning one word of both Marked for Death and Drain Vitality (order doesn’t matter) and then each additional word of Marked for Death will unlock a “new” Drain Vitality shout so you will end up with a Drain Vitality shout doing 2 damage per second to Health, Magicka & Stamina for 20 seconds with a base cooldown of 12 seconds.</p><p> <a href="{{#staticFileLink}}4120193122,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4120193122,RESIZE_930x{{/staticFileLink}}" alt="4120193122?profile=RESIZE_930x" width="802" /></a></p><p> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"> <span style="text-decoration:underline;font-size:24px;"><strong>Playstyle</strong></span></p><p>The Dark Defender has 3 unique playstyles allowing her to excel at all ranges against all enemies. One key aspect of all playstyles is aggression. The Dark Defender always elects to charge into battle and rely on her massive health pool and decimating her foes to keep alive.</p><p> </p><p><span style="font-size:12pt;"> </span><span style="text-decoration:underline;font-size:12pt;"><strong>Combat Archer</strong></span></p><p>Used from the very beginning of the game, this playstyle is pretty straight forward but grows in power throughout the playthrough. Unlike normal archers, the Dark Defender charges into groups of enemies. Combining the drastic speed boost from the Necromage/Quickshot perks and a fast bow like the Galduur’s Blackbow, allows the Dark Defender to rain arrows down on her enemies with lightning speed. Enemies who come too close are staggered with the Glitched Drain Vitality shout or bashed with your bow. If you do get low on heal, a couple cast of Fast Healing will bring you back up to continue the fight. When facing living enemies, make strong use of poison to swiftly conquer your foes. </p><p><em><span style="text-decoration:underline;"><strong>Strategies/Move Combos:</strong></span></em></p><ul><li>Archers and mages are the best candidates for Poison of Madness</li><li>Against dragons or other high health enemies, it is best to use Poison of Weakness and immediately follow up with Poison of Lingering Death. This is a very power combo and should be reserved for only the most powerful enemies.</li><li>You should use Glitched Drain Vitality constantly. Having a stagger every 6 seconds is very powerful and allows you to play far more aggressively than a normal archer. And while the 2 dps isn’t a lot, it can add up over the course of a long battle.</li><li>Whenever Bullseye procs and paralyzes someone, hit them with Glitched Drain Vitality and then focus on other enemies if there are any.</li><li>Use Poison of Paralysis sparingly. These are best saved for remove 2 enemies from large fights.</li><li><em><strong>Soul Sapping Fear</strong></em>: Battle Cry + Poison of Lingering Death + Concentrated Poison perk – When being overrun unleash this combo to turn the tides of battle. It sends your enemies cowering in fear as their life drains from them giving you time to heal and then run down your weakened foes.</li></ul><p> </p><p> </p><p><a href="{{#staticFileLink}}4119518139,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}4119518139,RESIZE_710x{{/staticFileLink}}" alt="4119518139?profile=RESIZE_710x" width="265" height="399" /></a></p><p style="text-align:center;"><span style="text-decoration:underline;font-size:16px;"><strong>Vampire Lord</strong></span></p><p>I had never used melee as a vampire lord before and boy I was missing out. Not only do vampire lords have pretty solid melee damage, their abilities add a lot of depth to gameplay. Before switching to Vampire Lord form, put on the Ring of the Beast and the Amulet of Bats and chug a Blood of the Berserker potion. The Ring of the Beast gives a nice health and unarmed damage bonus and the Amulet of Bats adds an absorb health effect to your Night Cloak. The real key is that the potion effects carry over into vampire lord form. This means for 7.5 minutes you have massively boost health regen and since Fortify Marksman boost all damage, you have massively boosted unarmed damage for 90 seconds. Even when the Marksman potion bonus wears off, you have pretty good damage and enough health and health regen to really tank. With just under 900 health in Vampire Lord form, I was getting almost 20 health regen per second plus the absorb from Night Cloak. </p><p>Once transformed, you will switch between magic stance (floating) to use Vampiric Grip as crowd control and melee stance, which is your main source of damage. Constantly monitor the battlefield, throw around your enemies and play aggressive. Putting everything into health makes you a tank so charge in and go toe to toe with the battle-axe wielding bandit chief because he will lose!</p><p> </p><p><em><span style="text-decoration:underline;"><strong>Strategies/Move Combos</strong></span></em></p><ul><li>Vampiric grip is great crowd control because it allows you to throw enemies around making sure they never swarm you and the Magicka bonus you get in Vampire Lord form is enough to really take advantage of this skill. Always initiate combat with this skill. A lot of times I opened combat by pulling an enemy to me, dropping them and tearing them apart before the rest of the enemies got there.</li><li>As a vampire lord you have great mobility, USE IT! The bats power is perfect for closing gaps on enemies or escaping power attacks. Your sprint is fast and doesn’t cost a lot of stamina.</li><li>Mist form is the ultimate get out of jail free card. When overrun, use this ability, recharge health and reposition for another attack.</li><li>Supernatural Reflexes is great in one on one battles, but you can’t cast other abilities while it’s active so I suggest only using it when you are high on health.</li></ul><p> </p><p> </p><p style="text-align:center;"><span style="text-decoration:underline;font-size:12pt;"><strong>Vampiric Mage</strong></span></p><p>This playstyle was an accidental discovery that fits this build so perfectly you would think it's intentional. This playstyle centers around casting Flame Cloak and then using Vampiric Drain to rapidly drain your enemies of their lifeforce. While normally, these spells are rather weak on their own, combining both of them together and adding alchemy on top makes them deadly. I was taking out high level bandits on Master difficulty with this. The mechanics are: using a 120% Fortify destruction potion (which as a Necromage vampire will be 150%) will increase damage of Vampiric Drain to 12.5 and Flame Cloak to 20. Unfortunately, dual casting these spells individually doesn’t increase their damage, but dual casting a spell while Flame Cloak is active causes Flame Cloak’s damage to be affected like its being dual cast. So dual casting Vampiric Drain increases the dps of Flame Cloak to roughly 44 while allowing you to absorb 25 health per second on top of normal healing. That’s a total of 69 dps while healing over 25 health per second! Combine this with the Blood of the Ancients power causing Vampiric Drain to also absorb health and magicka and the results if this only cost about 14 magicka per second. All of this requires no level-up investments in magicka and only a Destruction skill of 20! To make this happen, make sure your wearing the Ring of Erudite for its magicka bonus, chug a Vampiric Boon potion and a Blood of Magnus potion and have the Blood of the Ancients power active. These will fortify your magicka, magicka regen, health and destruction damage for 90 seconds. Cast Flame Cloak, dual cast Vampiric Drain and watch your enemies literally melt before your eyes.</p><p style="text-align:center;"><span style="text-decoration:underline;font-size:14pt;"><strong>Gameplay</strong></span></p><p style="text-align:right;"><iframe src="https://www.youtube.com/embed/9lVHId88oS8" width="560" height="315" frameborder="0" allowfullscreen=""></iframe></p><p style="text-align:center;"><em>Lost Knife Cave on Master Difficulty </em></p><p> </p><p> </p><p style="text-align:center;"><span style="text-decoration:underline;font-size:14pt;"><strong><a href="{{#staticFileLink}}4119875616,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}4119875616,RESIZE_710x{{/staticFileLink}}" alt="4119875616?profile=RESIZE_710x" width="449" height="483" /></a></strong></span></p><p style="text-align:center;"><span style="text-decoration:underline;font-size:14pt;"><strong>Leveling</strong></span></p><p> The requirements of each playstyle naturally split up leveling and when new playstyles are added. Early game the focus is entirely combat archery. This matches roleplaying perfectly as you are simply a stormcloak soldier with no special abilities. Once you seek out vampirism, you will begin training/power leveling restoration for the necromage perk to simulate the study of your new powers. Additionally, you will work on gaining perks for the vampire lord perk tree. This felt like a very natural evolution and like it took time to master your new vampiric powers. Once the necromage perk has been taken and you have all the vampire lord perks, your focus will shift to leveling your alchemy skill. This will round out your kit and ultimately introduce the Vampiric Mage playstyle. While not required, you can make use of Faendal in Riverwood to "kickstart" the combat archery portion of the build. I elected to do this and it made it easier to roleplay I was a stormcloak archer early game.</p><p> </p><p style="text-align:center;"><span style="text-decoration:underline;font-size:14pt;"><strong>Roleplaying</strong></span></p><p> Early game you are a simple stormcloak archer. During this time you will act as an honorbound soldier. When Harkon offers you his blood, you see they power to free your homeland. That is the moment you adopt the attitude that "the ends justify the means." You have abandoned honor for power and so can justify any action if it will lead to Skyrim’s freedom and the protection of your homeland. Joining the Dark Brotherhood is a perfect example of this. Any innocent you have to kill to be able to ultimately kill the Emperor is justified. You don’t kill innocents mindlessly, but if it will save help Skyrim, you show no mercy.</p><p>Another important aspect of roleplaying it to buy Windstad Manor. Not only does this serve the important function of letting you grow the ingredients for all your potions and poisons, but it also allows you to establish you own private residence in Skyrim. Your choice to become a vampire has ostracized you from society and while you appreciate the power you have received from vampirism; you do not wish to keep the company of other vampires interested in nothing more than their conniving plots. Additionally, you only associated with the Dark Brotherhood for the purpose of assassinating the Emperor and once that is complete, you have no reason to stay.</p><p><a href="{{#staticFileLink}}4119914822,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}4119914822,RESIZE_710x{{/staticFileLink}}" alt="4119914822?profile=RESIZE_710x" width="329" height="348" /></a><span style="font-size:12pt;"><strong><span style="text-decoration:underline;">Key quest to complete:</span></strong></span></p><p><strong>Civil War (Stormcloaks)</strong> – <em>No longer shall an empire too weak to defend itself rule of Skyrim</em></p><p><strong>Main Quest</strong> – <em>For Skyrim, Alduin, the world eater, must be vanquished</em></p><p><strong>Dawnguard (Volkihar side)</strong> – <em>So Skyrim may be free, I will embrace the darkness</em></p><p><strong>Dark Brotherhood</strong> – <em>The Emperor must die</em></p><p><strong>Lights Out</strong> – <em>A chance to prevent Imperial supplies from reaching Solitude is too good to pass up</em></p><p><strong>Ring of Blood Magic & Amulets of Nightpower</strong> - <em>I must recover the powerful long lost relics to realize the full potential of this curse</em></p><p><strong>Ancient Power</strong> - <em>Discover the secrets of ancient vampiric magic</em></p><p> </p><p> </p><p><span style="text-decoration:underline;font-size:14pt;"><strong>Conclusion</strong></span></p><p>This has been a very fun build to work on and play. Originally, I had tried including several other skills and after some trial and error I found stripping it down to the core components made for a much more enjoyable experience. I would like to do a quick shoutout to “The Nightguard” by Ponty and “The Bloodclaw” by Tae-Rai, Teccam and SkallyV. I took a lot of inspiration from both of these incredible builds. Hope you have enjoyed the build.</p></div>Contest Build: The Twisted Jesterhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/S2020-02-18T23:14:24.000Z2020-02-18T23:14:24.000Znysteehttps://TheSkyForge.ning.com/members/nystee<div><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}3958501669,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3958501669,RESIZE_180x180{{/staticFileLink}}" alt="3958501669?profile=RESIZE_180x180" width="150" /></a>Hello everyone and welcome to my second contest build. I have been enjoying vanilla Skyrim, learning a bunch of stuff and this contest seemed like the perfect time to finish something I had in mind for a few months. I've heard a lot of good stuff about the Necromage perk but I never used it, so I gave it a shot with this one. With that being said, let me introduce<br /> </span></p><p><span style="font-size:12pt;"><a href="{{#staticFileLink}}3862862940,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3862862940,RESIZE_710x{{/staticFileLink}}" alt="3862862940?profile=RESIZE_710x" width="501" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3861270267,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3861270267,RESIZE_710x{{/staticFileLink}}" alt="3861270267?profile=RESIZE_710x" width="710" /></a><em>Screenshot by <a href="https://www.nexusmods.com/skyrim/images/168752" target="_blank">Argonegei</a><br /> </em></span></p><p><span style="font-size:12pt;">The Twisted Jester never knew his parents, his art was his life. He was born an entertainer and was destined to be the next court jester. His master, the closest thing to a father he had, taught him everything. Being talented never blinded him with ego, he worked diligently to be a worthy artist and he had the scars to prove it. His performances ranged from blade juggling to magic tricks and at last, it seemed the day he had waited all his life for was upon him. He would perform for the first time before the noblemen as the new court jester.</span></p><p><span style="font-size:12pt;">The banquet room was crowded and the merry ambiance was exhilarating, he could feel his heart pounding out of his chest. His master showed up with a flamboyant attire, he could not believe his eyes. The eccentric hat, the vivid colors, the odd lines, and shapes. The outfit was the embodiment of his craft. “You are now ready, go forth and mesmerize the audience” said the old man before leaving.</span></p><p><span style="font-size:12pt;">The time for the performance was nearing, while he was finishing his preparations, a hooded man entered the room “I have been keeping an eye on you for a long time and I wanted to salute you in person, I also have something that I need to deliver to you” the man said. As he turned to greet the man, The Twisted Jester was met with an odd feeling when the blade entered his guts and the whispering words “Hail Sithis, the Black Sacrament is fulfilled one last time” played into his ear. He watched as the crimson drops touched the floor right before collapsing. He could hear his name being called, the moment of his life was right there, the stage was calling him but his life force was leaving like a distant melody. The assassin then proceeded to remove his garb, ogling it as if it was his trophy. And at that very moment, The Twisted Jester’s mind broke, death was the least of his worry. He realized that he was being stripped away of his craft, the overwhelming emotions led to laughter, screams, cries, and laughter again.</span></p><p><span style="font-size:12pt;">The stage caller was stunned speechless before the gruesome spectacle upon entering the room. He rushed him to the priest, but his state was dire. The caretaker emptied the room and asked with an intense gaze “Do you want to live?” she could see a light in his eyes that was refusing to fade. “Everything for my art” he gurgled with all he had left in him. </span></p><p><br /> <span style="font-size:12pt;"> The Twisted Jester was then given a blessing or was it a curse? He could feel a gentle bite on his neck and his heartbeat going back up like a rapid drumbeat. This was his second chance, a chance to entertain the biggest audience and he will reserve a special performance for the one that stole everything from him…</span></p><p><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3958517527,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3958517527,RESIZE_710x{{/staticFileLink}}" alt="3958517527?profile=RESIZE_710x" width="200" /></a>A jester, court jester or fool was an entertainer by nature, most of them were integrated into noblemen court or households to amuse them and their guests. Some of them were wandering artists performing at fairs and markets. They were recognizable by their costumes with eccentric hats, bright colors and odd patterns. The first mentions of jesters come from ancient Egypt where they were known as "balatrones", (there is still a debate on the original meaning of the word) they were part of the few common folks that had access to an opulent environment.</span></p><p style="text-align:left;"><span style="font-size:12pt;">I got inspired by the story of Cicero and the jester he killed as his last contract. His identity was never revealed and I always thought: "who was it and what if he was not dead?". I want to say, this turn of events might not be lore-friendly since Cicero wrote that "the jester lies dead" in his journal, but I think it is an interesting take on how this character could have been brought into the Skyrim universe. </span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3958543605,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3958543605,RESIZE_710x{{/staticFileLink}}" alt="3958543605?profile=RESIZE_710x" width="710" /></a><em>Screenshot by <a href="https://www.nexusmods.com/skyrim/images/399917" target="_blank">Novaren</a><br /> </em></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3958501669,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3958501669,RESIZE_180x180{{/staticFileLink}}" alt="3958501669?profile=RESIZE_180x180" width="150" /></a></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Race: </strong>Imperial vampire</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Playstyle:</strong> Illusionist/Trickster</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Standing Stone: </strong>The Shadow</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Blessing: </strong>Talos</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Weapons: </strong>Ebony Sword and dagger</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Armor and Apparel: </strong>Cicero's outfit and Amulet of Talos</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Shouts: </strong>Disarm, Marked for Death, Throw voice, Elemental Fury</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Powers: </strong>Summon Spectral Assassin and Voice of the Emperor</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Spells: </strong>Flesh spells (up to Ebonyflesh), Invisibility, Frenzy, Pacify</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Factions:</strong> The Dark Brotherhood and the Thieves guild</span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3862863546,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3862863546,RESIZE_710x{{/staticFileLink}}" alt="3862863546?profile=RESIZE_710x" width="225" /></a></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}3977670559,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}3977670559,RESIZE_710x{{/staticFileLink}}" alt="3977670559?profile=RESIZE_710x" width="710" /></a></p><p style="text-align:center;"><span style="font-size:12pt;"><em>Screenshot by<strong> <a href="https://www.nexusmods.com/skyrim/images/418787" target="_blank">ChaozhouTiger</a> </strong>and perk spread by Curse<br /> </em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Stats:</strong> 2 Magicka/ 1 Health/ 1 Stamina. Stop Health and Stamina at 200, your Magicka will be 350 at LVL 46.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Major Skills</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">One-Handed- This is our damage dealing skill. Dual Savagery and Savage Strike will net you +75% damage while doing a standing power attack, and Dual Flurry lets you deliver this damage quickly. You will use the dagger in your offhand to swing as fast as possible.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Illusion- This will be the crowd control skill, you won't have a lot of armor rating so messing with your enemies' mind will help you with survivability. Dual Casting is not necessary because it would make this build overpowered and Champion of the Night will give you a head start early game allowing your illusions spells to be more effective.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Minor Skills</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">Sneak- It will be used in conjunction with Pickpocket. Nightstalker's Footsteps and Cicero's Hat already put you above Sneak 5/5, but I use two points for early game.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Pickpocket- You will rid people of their valuables and weapons. I used it to fight dirty against though foes like bandit chiefs and forsworn.<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;">Alteration- Flesh spells are used to buff the Armor Rating preventing you to be one-shotted by every enemy in the game.</span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3862863247,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3862863247,RESIZE_710x{{/staticFileLink}}" alt="3862863247?profile=RESIZE_710x" width="350" /></a><a href="{{#staticFileLink}}3999460888,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3999460888,RESIZE_710x{{/staticFileLink}}" alt="3999460888?profile=RESIZE_710x" width="710" /></a><em>Screenshot by <a href="https://www.nexusmods.com/skyrim/images/134914" target="_blank">saraceni</a><br /> </em></span></p><p><span style="font-size:12pt;">Right off the start, you will need the Necromage perk. I picked up the Atronach Stone and use the fire traps in Ustengrav (you can also do it in Raldbthar) to power level Restoration, after that I contracted Vampirism in Shriekwind Bastion (Haemar's Shame is another alternative). I was able to finish the setup at LVL 15 but I am sure you can achieve it earlier. The Necromage perk will boost several aspects of this build:</span></p><ul><li><span style="font-size:12pt;">The Shadow is increased from 60 seconds to 90 seconds in duration</span></li><li><span style="font-size:12pt;">All your shouts will have 50% reduced cooldown</span></li><li><span style="font-size:12pt;">Invisibility is increased from 30 seconds to 45 seconds in duration</span></li><li><span style="font-size:12pt;">Dual Flurry is increased from 120/135% (in other words, 20/35% faster) to 150/168.75% (in other words, 50% to 68.75% faster)</span></li><li><span style="font-size:12pt;">Elemental Fury is increased from 130/150/170% weapon speed (in other words, 30/50/70% faster) to 162.5/187.5/212.5% weapon speed (in other words, 62.5/87.5/112.5% faster). The duration is also increased from 15 seconds to 22.5 seconds.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;">This build is easy to start because you can level many of the skills easily. Sneak and One-Handed can be power level at the beginning of the game with Hadvar or Ralof, and Illusion can be brought to 100 by casting Courage and Muffle while doing the "Out of Balance" quest you get from Drevis Neloren at the College of Winterhold. I recommend pickpocketing jewelry and gold coupled with the trainers' help to raise the skill quickly. Keep in mind that those are suggestions and you don't necessarily need power leveling to play the build.<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;">The Twisted Jester is a glass cannon, (with 200 health and a little over 300 AR) and as such he fights "dirty" all the time. You should always open combat with a Frenzy spell followed by a couple of Marked for Death (1st word) when there is more than one target. It will keep the aggro off of you and leave the last target very weak. When you have to go one-on-one with an enemy remember your options:</span></p><ul><li style="text-align:left;"><span style="font-size:12pt;">You can pickpocket weapons to fight without danger. Most enemies have two weapons, always snatch the lighter weapon first and use the Disarm shout when you fail to steal the second one</span></li><li style="text-align:left;"><span style="font-size:12pt;">Mages will wipe the floor with you, you can identify them by the fact that they only have a dagger for physical damage. Some dual-wielding sneak attacks will take care of them optimally</span></li><li style="text-align:left;"><span style="font-size:12pt;">Archers can be distracted with the Summon Spectral Assassin power to close the distance</span></li><li style="text-align:left;"><span style="font-size:12pt;">When your illusion spells are useless you will use the Spectral Assassin as a decoy, allowing you to make quick work of distracted enemies thanks to Elemental Fury and Dual Flurry.<br /> </span></li></ul><p><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3999435343,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3999435343,RESIZE_710x{{/staticFileLink}}" alt="3999435343?profile=RESIZE_710x" width="350" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}4020130548,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}4020130548,RESIZE_710x{{/staticFileLink}}" alt="4020130548?profile=RESIZE_710x" width="710" /></a><a href="https://imgur.com/a/NaKyU#mRMrPQj" target="_blank">original image</a></span></p><p style="text-align:left;"><span style="font-size:12pt;">The Twisted Jester is a deranged individual who thinks of Skyrim as his stage. Corrupted by madness he now delights in laughter, chaos, and murder. He believes his life is an endless performance and he will use everything he wants as his plaything. His desire to meet the one who was once his admirer will push him to journey through the whole province. I wanted to roleplay this build to the fullest, so I started doing things I usually don't.</span></p><p style="text-align:left;"><span style="font-size:12pt;">I did my best to cycle through the different inns of the province, thinking of myself as a wandering artist amusing the people of Skyrim. In order to represent the duality of the character (the artistic side and the crazy one), I went out of my way to deceive and betray people whenever I could. In a sense, it has been refreshing because I rarely take the "bad" side of quests like betraying Sadia or misleading whoever you are helping in the love triangle of Riverwood. I also found myself killing for no real reason. Random citizens, beggars, bounty collectors, scavengers, or afflicted refugees, no one was safe. The Twisted Jester finds pleasure in people's misery and he will have no shame in shedding innocent blood.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Another thing I sure did was to play with my foes every time I could. Watching Draugr Deathlords swing at you (doing no damage) with their bare hands or Bandit Chiefs and Forsworns running around looking for a weapon to use was definitely fun.</span></p><p style="text-align:left;"><span style="font-size:12pt;">There are a few quests that you stumble upon when visiting some locations for the first time because everyone is mentioning them, such as Blood on the Ice or Waking Nightmare. The Twisted Jester will make sure to get to the root of those events, not out of kindness for the people of Skyrim but because those events/individuals are stealing the spotlight from him which is unacceptable.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>The Dark Brotherhood Questline: </strong>While passing through Windhelm, The Twisted Jester hears that a child is trying to perform the Black Sacrament in the city. Those same words were spoken by the person that attempted to end his life. He follows up on the lead and finds himself joining the assassins' organization.<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>You can decide if you want to rush the DB questline to retrieve your attire and kill Cicero early in your playthrough or leave this decisive meeting for the endgame.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>The Thieves Guild Questline: </strong>During his visit to Riften, The Twisted Jester is approached by a man making a curious offer. He accepts it and sides with the group of thieves. He has no interest in gold and riches but will use this new connection to cause more mischiefs in the province.<br /> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3958501669,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3958501669,RESIZE_180x180{{/staticFileLink}}" alt="3958501669?profile=RESIZE_180x180" width="150" /></a><a href="{{#staticFileLink}}3999443396,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3999443396,RESIZE_710x{{/staticFileLink}}" alt="3999443396?profile=RESIZE_710x" width="450" /></a></span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}4012553621,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}4012553621,RESIZE_180x180{{/staticFileLink}}" alt="4012553621?profile=RESIZE_180x180" width="125" /></a> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Fadeaway: </strong><em>The Twisted Jester disappears from enemies' sight when things become too hectic.</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Shadow Stone/Invisibility + Shadow Warrior</span></p><p style="text-align:left;"><span style="font-size:12pt;">This move can be used when you find yourself in a tough spot and need some breathing room.</span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}4012340345,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}4012340345,RESIZE_180x180{{/staticFileLink}}" alt="4012340345?profile=RESIZE_180x180" width="125" /></a></strong><strong>Knife Tricks: </strong><em>Your handiness with blades is used for something far less entertaining...</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Necromage + Elemental Fury + Dual Flurry 2/2</span></p><p style="text-align:left;"><span style="font-size:12pt;">Sometimes you will need to deal with foes head-on. You can use this to dispose of them very quickly because Necromage affects both the shout and the perk. This is very effective when enemies are distracted, if not, remember to cast a flesh spell before closing in on them. It is very useful against dragons, dwarven automatons, Falmer, and the like.</span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"> <a href="{{#staticFileLink}}4012531084,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}4012531084,RESIZE_180x180{{/staticFileLink}}" alt="4012531084?profile=RESIZE_180x180" width="125" /></a><strong>Grim performance: </strong><em>I</em><em>nduce your audience into a murderous dance </em><strong><br /> </strong></span></p><p style="text-align:left;"><span style="font-size:12pt;">Throw Voice + Frenzy + Multiple Marked for Death (1st word) <strong>OR</strong> ThrowVoice + Marked for Death (full shout) + Voice of The Emperor/Pacify</span></p><p style="text-align:left;"><span style="font-size:12pt;">Enemies will make your job easier with this, you can easily get 4-5 MFD (the 1st word of the shout will take 10 seconds to recharge) on them while they are fighting each other. The first version requires some Magicka while the second can be used for free once per day (keep in mind that Voice of the Emperor only works on people). Either way, you will enjoy the full effect of the shout since Frenzy, Pacify, and Voice of the Emperor last 60 seconds.</span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3999450491,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3999450491,RESIZE_710x{{/staticFileLink}}" alt="3999450491?profile=RESIZE_710x" width="250" /></a></span></p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3999516889,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3999516889,RESIZE_710x{{/staticFileLink}}" alt="3999516889?profile=RESIZE_710x" width="710" /></a>Screenshot by <a href="https://www.nexusmods.com/skyrim/images/107897" target="_blank">diederik</a></span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p><p style="text-align:left;"><span style="font-size:12pt;">Thank you very much for checking my build, I have had a lot of fun with this one and I hope you will consider trying it. I want to say good luck to all the participants, I'm very happy to see our ranks growing day after day. I'll encourage everyone to leave some criticism good or bad because I still have a lot to learn about Skyrim building. Also, I 'll be updating my profile if anyone wants to check my other builds.</span></p><p style="text-align:left;"><span style="font-size:12pt;"> </span></p></div>Contest Build: The Bowdancerhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-the-bowdancer2020-02-17T11:42:43.000Z2020-02-17T11:42:43.000Zasgardhttps://TheSkyForge.ning.com/members/asgard<div><p><a href="{{#staticFileLink}}3866644806,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3866644806,RESIZE_710x{{/staticFileLink}}" alt="3866644806?profile=RESIZE_710x" width="796" height="447" /></a></p><blockquote><p><span style="font-size:12pt;">"Twin beacons shone before us unexpectedly, auguring death. Arrows fell upon us soon after, their enchantments parting the mine tunnel's gloom and breaking the eerie silence left by the last vampire's stilled brethren. Further darkness enveloped me as I fell to my knees. I remember no more.</span></p><p><span style="font-size:12pt;">The task at hand was a challenging one in more than one way; we knew that going in. All of the targets were dangerous and needed to be destroyed, yet I pitied them, as I would any who undertake noble pursuits and whom tragedy befalls. So it was with a conflicted heart that I later learned from my companion that my assailant had escaped.</span></p><p><span style="font-size:12pt;">Despite the seriousness of my wound, I listened intently as he described the events I was unable to witness. Aranalda was her name, a high-elf. He told me of their skirmish, of how she wielded her bow like a dagger, expertly parrying or evading wicked blows which would have caught most foes off guard, before striking suddenly from impossible angles. His eyes revealed admiration as he went on for some time, detailing a mesmerizing, dance-like spectacle where always the elf seemed to be everywhere and nowhere.</span></p><p><span style="font-size:12pt;">Whatever kingly blood or fiendish pact enabled these martial feats was not enough to allow her to escape that wretched mine unscathed. How exactly she managed to get away he wouldn't say, and his visage became sombre, so that I didn't press the issue.<br /> </span></p><p><span style="font-size:12pt;">Even now in my twilight years I wonder what exactly became of the bowdancer, as he called her. Also in my memory, now and always, are her fallen brethren. Theirs was a cruel fate, but perhaps kinder than Aranalda's should she be still bearing such a terrible curse."</span></p></blockquote><p><span style="font-size:12pt;">-- undated manuscript by a former companion of the Champion of Cyrodiil.</span></p><p> </p><p><span style="font-size:12pt;">Those of you who have never played Oblivion might be a little confused at this point. What you have just read is a fictionalized account of a rather sombre daedric quest by the companion of Oblivion's player character, who is tasked to mercy kill five former worshippers of Azura (the Afflicted Brethren) who were sent to slay a powerful vampire and sealed themselves in its lair once they realized they had been infected. </span><span style="font-size:12pt;"><a href="{{#staticFileLink}}3903736683,RESIZE_180x180{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3903736683,RESIZE_180x180{{/staticFileLink}}" alt="3903736683?profile=RESIZE_180x180" width="148" /></a></span><span style="font-size:12pt;">The character which inspired this build is one of those five, the high-elf witchhunter Aranalda.</span></p><p><span style="font-size:12pt;">I was playing Oblivion a while ago and for the first time ever I did this quest at a high level (usually you want to do it early for Azura's Star), and Aranalda spawned with five or six different types of enchanted arrows which was badass and totally unexpected given Oblivion's samey NPCs. She also looked pretty awesome in her unassuming black robes. I knew then I had to make a Skyrim Aranalda, with a few changes to reflect the events beyond her escape.</span></p><p><span style="font-size:12pt;">Aranalda did not escape that mine unscathed. A wicked blade found its mark and cut her from her right cheek down to the elbow, leaving her unable to fend for herself and thus feed. She fell into a vampiric coma in a nondescript crypt where she languished for over two hundred years (more on that later).</span></p><p><span style="font-size:12pt;">Because Aranalda is a witchhunter, we will be making heavy use of Archery, Destruction, and Mysticism's closest match: Alteration. We will not be making use of Conjuration because Aranalda now abhors anything Daedric as she feels betrayed by Azura. We will also ignore Alchemy because part of the build's challenge is to not be able to use potions (we will be healing via absorb health), with the justification being that such items have no effect on the undead (I open an exception for vegetable soup to make the early game smoother), and she will also no longer wield a sword because of her wound. Finally, we will use Enchanting to emulate Aranalda's enchanted arrows.</span></p><p><span style="font-size:12pt;">One final note before we begin: although Aranalda was the inspiration for this build, you are of course free to imagine your own character. In a later section I give some pointers on what you need to watch out for if you want to make some changes, such as choosing another race.</span></p><p> </p><p><a href="{{#staticFileLink}}3866654717,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3866654717,RESIZE_710x{{/staticFileLink}}" alt="3866654717?profile=RESIZE_710x" width="796" height="447" /></a></p><p> </p><p><span style="font-size:14pt;"><strong>Bash-draw and Back-bash</strong></span></p><p><span style="font-size:12pt;">Bashing with a bow roots you for quite some time, which makes for a pretty mediocre escape tool. Fortunately, it is freely interruptible at any time by drawing your bow. If you wait until just after the bash hits your target, you'll get to draw and move whilst the target is staggered. With a very fast bow (longbow, Zephyr, Auriel's Bow), you'll have just enough time to get a fully drawn shot in whilst moving far enough away to be outside melee range of the target when it recovers from the stagger; I call it the <strong>bash-draw</strong>. You can do it with slightly slower bows such as the hunting or bound bows, but it's trickier and often you won't be able to fully draw the bow.</span></p><p><span style="font-size:12pt;">Not all bashes lead to staggers. For example, bashing a bandit who is in the middle of an attack will just parry said attack, which is not remotely a large enough window to fire a shot safely, but in almost all cases you'll be ready to perform more parries / bash attempts so long as you have stamina. Parrying multiple attacks in a row before nailing the stagger and putting an arrow in a bandit's face, and then doing it all over again until he is dead, is extremely satisfying. This is bowdancing and is the build's signature move.</span></p><p><span style="font-size:12pt;">Note that the magnitude of the stagger can vary depending on several factors: the type of opponent (bears stagger very little), the opponent's weapon (two-handed bandits stagger less than the one-handed variety), and in some cases even where the bash landed (draugr and dwarven spheres stagger considerably more if you bash them from behind). You can cancel a bash-draw immediately to circle around a staggered opponent and bash them from behind: I call this the <strong>back-bash</strong> and it is the most effective way of defeating certain types of foes. Because it would be difficult to describe all these different tactics in text, I made a tactics video (see end of this post) where I go over the most common as well as the toughest dancing partners you'll face. And in case you're wondering, yes, you absolutely can dance with sabrecats at low levels, with zero archery perks.</span></p><p><span style="font-size:12pt;">What about multiple foes, I hear you ask? Surely you can't dance with three bandits on your arse. That's right, you cannot, not elegantly anyway. </span><span style="font-size:12pt;">Aranalda is the ultimate duelist, but she's no tank. Thankfully, there is a reliable, balanced way to handle that.<br /> </span></p><p> </p><p><span style="font-size:14pt;"><strong>Bugs</strong></span></p><p><span style="font-size:12pt;">Sometimes bow-bash will whiff the NPC and you'll get stabbed in the face, because reasons. No matter how good you are, you <strong>will</strong> get hit occasionally through no fault of your own, so keep yourself topped up. This also happens when you attempt to bash an already staggered NPC, but this is likely intentional. Also, </span><span style="font-size:12pt;">if your character wasn't fully finished with the bow shooting animation when you bash, you'll trigger the infamous bow-bash bug which results in a phantom arrow being fired instead of the bash stagger effect, and you'll get stabbed in the face.</span></p><p> <a href="{{#staticFileLink}}3866667875,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3904722977,RESIZE_710x{{/staticFileLink}}" alt="3904722977?profile=RESIZE_710x" width="796" height="448" /></a></p><p> </p><p><span style="font-size:14pt;"><strong>Skills and Perks</strong></span></p><p><span style="font-size:12pt;">For defense, Alteration will supplement our dancing. Ash Shell will be our main source of crowd control that will allow us to dance with an opponent without some creep trying to cut in. It is nearly perfect for our needs. It's fairly cheap, affects a great variety of foes and, unlike illusion spells, is hard to abuse. The only problem, and it's purely a roleplaying one, is having to travel to Solstheim early on to buy the tome and then return. Before then, the Ice Form shout is king. You'll only ever need two words although you can get away with just one, and they're all conveniently up north near the Shrine of Azura which we need to go to very early on anyway.</span></p><p><span style="font-size:12pt;">Alteration Perks:</span></p><ul><li><span style="font-size:12pt;"><strong>Novice-Expert</strong>: novice should be the very first perk you get.</span></li><li><span style="font-size:12pt;"><strong>Alteration Dual Casting</strong>: low priority, as you'll need Alteration magicka-cost reduction first.<br /> </span></li><li><span style="font-size:12pt;"><strong>Magic Resistance (3/3)</strong>: medium priority.</span></li><li><span style="font-size:12pt;"><strong>Stability</strong>: high priority (Ash Shell lasts longer).</span></li><li><span style="font-size:12pt;"><strong>Atronach</strong>: medium priority.</span></li></ul><p><span style="font-size:12pt;">As for offense, Destruction coupled with Enchanting will emulate Aranalda's enchanted arrows. We can enchant multiple identical bows and 'pretend' that she really only has a single bow and simply switches enchanted arrows or enchants her bow on the fly with whatever effect she wants. I named all my bows as <em>Arrow of <insert effect(s) description here></em>. You'll start out with an <strong>Arrow of Scorching</strong> and an <strong>Arrow of Soul Trapping</strong>, and you'll then want to pursue an absorb health weapon (Folgunthur boss has one) to disenchant for an <strong>Arrow of the Leech</strong>, as that will be Aranalda's main source of health replenishment. Anything beyond that is just a bonus.</span></p><p><span style="font-size:12pt;">Because bowdancing needs a very fast bow, and the long bow is the fastest enchantable weapon available to us, that was my weapon of choice. Believe me, I had to take great care not to let my damage go completely out of control later on, because Enchanting is just simply too OP. I had to balance many variables in an attempt to keep a consistent challenge throughout that wouldn't require the frequent switching of difficulty.</span></p><p><span style="font-size:12pt;">With that in mind, I highly recommend you only augment a single element in the Destruction tree and that it be fire (on a vampire? See RP section for justification). When you start placing dual enchantments on your bow, you'll notice that if one effect is boosted by a perk (even vampires' Illusion boost), the other will be too, and if both are boosted, they each get doubly boosted. I don't need to tell you what happens if you place a chaos enchantment on a fast firing weapon like the long bow with all three elements augmented. All right I'll tell you, it'll completely ruin your playthrough.</span></p><p><span style="font-size:12pt;">A bowdancer doesn't use Destruction magic just to boost shot damage, oh no! Single or dual-cast Fire Runes can be used preemptively or placed right on top of shelled opponents as an early warning system for when the shell expires. And if you're in the mood for a hot dance, Flame Cloak works great as supplemental damage. Frost Cloak can also help you if you're having trouble with a specific opponent; the slow isn't great, but it's something, and it'll sap their stamina as well. Finally, a bowdancer can lay down a hellish pool </span><span style="font-size:12pt;">with the Wall of Flames spell and dance around it; combined with Flame Cloak, it makes short work of tough cookies, such as bears. It makes it hard to see anything though, and if that bothers you, use shock alternatives. Even without the relevant augment perks, it's free damage!</span></p><p><span style="font-size:12pt;">If you're in a very tough situation, such as dealing with multiple dwarven spheres (immune to Ash Shell), you can always pop Highborn and leave a trail of Wall of Flames while you're <span style="text-decoration:line-through;">running for your life</span> tactically retreating, interspersed with some dual-cast explosive droppings. Highborn is also useful when you need to cast a ton of Ash Shell spells in a row, such as in the next image (two other shelled bears rolled down the hill), and you don't yet have much Alteration magicka-cost reduction.<br /> </span></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3968535113,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3968535113,RESIZE_710x{{/staticFileLink}}" alt="3968535113?profile=RESIZE_710x" width="710" /></a></span><span style="font-size:12pt;"><em>There is no nut that Highborn and Destruction can't crack.</em></span></p><p> </p><p><span style="font-size:12pt;">To make your run smoother I recommend passively leveling Smithing, at first by fletching a healthy supply of iron arrows (I made thousands of the things), and eventually by transmuting the iron ore and crafting jewelry for enchanting and selling. Just let it level naturally as you chance upon iron deposits and don't attempt to grind it, as it will do more harm than good if you do and it's boring as hell. Keep a set of smithing apparel on you and temper your long bow from time to time. It'll give you a balanced, gradual physical damage boost which will supplement your elemental damage nicely and eventually will make the overdraw perks worth investing in. No perks in Smithing needed. Remember, just fletching and jewelcrafting for a painless experience.</span></p><p><span style="font-size:12pt;">Archery Perks:</span></p><ul><li><span style="font-size:12pt;"><strong>Overdraw (5/5)</strong>: very low priority.</span></li><li><span style="font-size:12pt;"><strong>Critical Shot</strong>: optional, if you want Hunter's Discipline, but low priority.</span></li><li><span style="font-size:12pt;"><strong>Hunter's Discipline</strong>: optional, low priority.</span></li></ul><p><span style="font-size:12pt;">Destruction Perks:</span></p><ul><li><span style="font-size:12pt;"><strong>Novice-Expert</strong>: get Apprentice ASAP for Fire Rune.<br /> </span></li><li><span style="font-size:12pt;"><strong>Augmented Flames (2/2)</strong>: get these ASAP.</span></li><li><span style="font-size:12pt;"><strong>Destruction Dual Casting</strong>: nice to have early on to pair with Highborn.</span></li></ul><p><span style="font-size:12pt;">Enchanting Perks:</span></p><ul><li><span style="font-size:12pt;"><strong>Enchanter (5/5)</strong></span></li><li><span style="font-size:12pt;"><strong>Fire Enchanter</strong>: get this ASAP.</span></li><li><span style="font-size:12pt;"><strong>Frost Enchanter </strong></span></li><li><span style="font-size:12pt;"><strong>Storm Enchanter</strong></span></li><li><span style="font-size:12pt;"><strong>Insightful Enchanter</strong></span></li><li><span style="font-size:12pt;"><strong>Corpus Enchanter</strong></span></li><li><span style="font-size:12pt;"><strong>Soul Squeezer</strong>: high priority.</span></li><li><span style="font-size:12pt;"><strong>Soul Siphon</strong>: high priority.</span></li><li><span style="font-size:12pt;"><strong>Extra Effect</strong></span></li></ul><p><br /> <span style="font-size:14pt;"><strong>Attributes, Standing Stone and Difficulty Concerns</strong></span></p><p><span style="font-size:12pt;">Let's face it, it's easy to break Skyrim. Many perks give you massive, sudden increases in power and it's difficult to account for that short of starting </span><span style="font-size:12pt;">the game at a high difficulty and having a miserable old time until then. This was the case with me when I started this build on master. My enchanted long bow did pitiful damage up until I got the Extra Effect perk and then suddenly I was melting faces and still having a miserable old time because everything died before they could get to me. So I started over on Expert and tried to find a recipe which would give me the smoothest difficulty curve possible.</span></p><p><span style="font-size:12pt;">Because we're going toe-to-toe with monsters, we absolutely need to invest a lot in health to avoid getting kill-moved over and over at higher levels. This can make us very tanky if we're not careful. Hence, I opted out of Mage Armor. For standing stones, I went <strong>Mage Stone</strong>, and later the <strong>Lady Stone</strong> which fits the character well. Lord or Atronach stones make us too tanky against spells in conjuction with the Magic Resistance and Atronach perks so those are out as well. I also opted for a single elemental resistance enchantment on my gear, just to offset my vampiric vulnerability, and no more.</span></p><p><span style="font-size:12pt;">So how much health do we need? I went <strong>stamina</strong> for the first five levels, then <strong>1:1 health:stamina</strong>, and have only once been kill-moved at nearly full health. There is no need to invest in magicka thanks to our racial bonus.</span></p><p><span style="font-size:12pt;">In the Destruction tree I chose to augment only fire, to avoid the ridiculous jump in damage I got on my first playthrough, and it worked out great. The boost in damage was very welcome, but didn't break the build.</span></p><p><span style="font-size:12pt;">You may be surprised to see such a barren Archery tree. First of all, Eagle Eye can add more bugginess to an already buggy bow-bash, Power Shot and Ranger help make bowdancing redundant, Quick Shot is buggy and will leave your draw animation and shot magnitude out of sync, which is annoying as hell when you need to time your shot precisely after a bash. Not that you'd ever get to that perk anyway because of the aforementioned issues with the Eagle Eye and Power Shot perks. The Critical Shot perks are crappy in the best of cases, making it hard to justify getting Hunter's Discipline which could be useful to preserve rare arrows. Even Overdraw will be left for much later, once we've smithed our long bow to where we can start outputting substantial physical damage. Until then, you'll get much more use out of your precious perk points elsewhere.</span></p><p><span style="font-size:12pt;">If you absolutely must play on a higher difficulty, I'd jump straight to legendary, go for a hunting bow over the long bow, perk Steel Smithing, power level a bit, and that will hopefully carry you until Extra Effect, though it will be gruelling. You can bowdance just fine with a hunting bow as it's only marginally slower than the long bow. It would be totally overkill on master though, hence I suggest legendary. You'd then have a little more freedom with your perk choices, but I'd still be wary of the chaos enchantment. You'd also probably need more health over stamina so you'd need to stockpile veggie soups.</span></p><p><br /> <span style="font-size:14pt;"><strong>Gear</strong></span></p><p><span style="font-size:12pt;">Other than my collection of long bows, I opted for Hooded Black Robes, of which there is a guaranteed copy in Fellglow Keep, but only during the quest <em>Hitting the Books</em> (College of Winterhold). Dawnguard's Traveler NPCs also wear them, but you have to be sided with the Dawnguard for them to spawn. </span><span style="font-size:12pt;">Once I found Robes of Minor Destruction (the hooded version) I used those exclusively until I maxed Enchanting. </span><span style="font-size:12pt;"><a href="{{#staticFileLink}}3903853217,RESIZE_180x180{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3903853217,RESIZE_180x180{{/staticFileLink}}" alt="3903853217?profile=RESIZE_180x180" width="148" /></a></span><span style="font-size:12pt;">The robes remind me of Oblivion's Dark Brotherhood robes, and suit the character perfectly. </span><span style="font-size:12pt;">Because of its color and simplicity, most quivers match satisfactorily with it. And because it takes up both the body and head slots, it helps offset Extra Effect's power a little bit.</span></p><p><span style="font-size:12pt;">As mentioned in the previous section, I opted not to perk Mage Armor so I was free to use any armor I felt like. I thought the Vampire Gauntlets were a perfect fit. </span><span style="font-size:12pt;">The Traveler also wears them, but if you side with the Volkihar you can find a couple of them in the castle.</span></p><p><span style="font-size:12pt;">My final apparel:</span></p><ul><li><span style="font-size:12pt;"><strong>Bowdancer's Robes</strong>: Hooded Black Robes with Fortify Destruction and Fortify Alteration. Before this, I used Robes of Minor Destruction, and before that standard mage robes with a Novice Hood. I absolutely love the look of hooded robes, especially how they slightly cover the right side of the face, which I roleplayed as Aranalda's attempt to cover her scar.<br /> </span></li><li><span style="font-size:12pt;"><strong>Bowdancer's Gauntlets</strong>: Vampire Gauntlets with Fortify Archery and Fortify Magicka. Before then I just used regular cloth gloves enchanted with Fortify Magicka, as I found hooded Robes of Minor Destruction early and those also cover the head slot, so I had to ditch the Novice Hood.<br /> </span></li><li><span style="font-size:12pt;"><strong>Bowdancer's Boots</strong>: Black Mage Boots with Resist Fire and Regenerate Stamina. Before Extra Effect I prioritized the fire resistance.<br /> </span></li><li><span style="font-size:12pt;"><strong>Bowdancer's Ring</strong>: random ring enchanted with Fortify Archery and Fortify Destruction. Seeing as Fortify Archery won't do much for you in the early game, you should Fortify Destruction or Alteration before Extra Effect.<br /> </span></li><li><span style="font-size:12pt;"><strong>Bowdancer's Necklace</strong>: random necklace enchanted with Fortify Destruction and Fortify Alteration.</span></li></ul><p><span style="font-size:12pt;">My final 'quiver':</span></p><ul><li><span style="font-size:12pt;"><strong>Arrow of the Dynamo</strong>: fire and shock damage. This is your main damage dealer. Almost nothing resists shock damage. </span><span style="font-size:12pt;">Even though we haven't augmented it in the Destruction tree, the way dual enchantments work ensure that our arrow will list as much shock as fire damage.<br /> </span></li><li><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}3904055845,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3904055845,RESIZE_710x{{/staticFileLink}}" alt="3904055845?profile=RESIZE_710x" width="356" /></a></strong></span><span style="font-size:12pt;"><strong>Arrow of Frostfire</strong>: </span><span style="font-size:12pt;">fire and frost damage. This is the arrow of choice for melee opponents with stamina. It'll reduce the frequency of power attacks which are your biggest threats due to their gap-closing capabilities. Well worth the small damage hit compared to the previous arrow.<br /> </span></li><li><span style="font-size:12pt;"><strong>Arrow of the Leech</strong>: fire damage and Absorb Health. Your main source of healing. Still does good damage against anything which doesn't resist the absorb. Before Extra Effect, we'll have to make do with just the absorb component.<br /> </span></li><li><span style="font-size:12pt;"><strong>Arrow of the Damned</strong>: fire damage and Fiery Soul Trap. This is how your further corrupt the Black Star. Before Extra Effect, a simple Arrow of (Firey) Soul Trap will do just fine.<br /> </span></li><li><span style="font-size:12pt;"><strong>Arrow of Banishing</strong>: fire damage and Banish. A most welcome utility arrow. The fire augment will affect the level of daedra which can be banished. By the time you get the banish enchantment, you should have Extra Effect.<br /> </span></li></ul><p><span style="font-size:12pt;">And also 100% Fortify Smithing gear.</span></p><p> </p><p><span style="font-size:14pt;"><strong>Shouts</strong></span></p><p><span style="font-size:12pt;">As already mentioned, Ice Form is very useful as crowd control before Ash Spell. Even a single word can sometimes do the job because of the incredibly slow recovery animation. But there are other useful shouts at your disposal:</span></p><ul><li><span style="font-size:12pt;"><strong>Marked for</strong><strong> Death: </strong>as a bowdancer does not require shouts to function (once Ash Spell is acquired), she is free to use damage shouts, and this one is excellent for spongy opponents.</span></li><li><span style="font-size:12pt;"><strong>Become Ethereal: </strong>useful for any character. If you're in a tough situation and Highborn is on cooldown, using this shout to enable reading from a scroll or dealing free damage with a Flame Cloak can be a real life-saver. If you've run out of veggie soups, you can also use it to regenerate your stamina.<br /> </span></li><li><span style="font-size:12pt;"><strong>Unrelenting Force:</strong> a single word is all you need. I used it for those moments when bash whiffed my opponent or when I wanted to interrupt a caster's healing spell.</span></li></ul><p><br /> <span style="font-size:14pt;"><strong>Quickstart</strong></span></p><p><span style="font-size:12pt;">In the early game, there are some things that need to be taken care of ASAP. I'm not a fan of what I'm about to suggest, but we have no choice, and it'll only take five minutes. As soon as you leave the Helgen cave, point your compass perfectly westward and keep running straight over the mountains until you get to North Shriekwind Bastion. Conveniently, inside will be a single vampire all too happy to infect you. Let her, then fast travel back to Helgen, run back to the cave exit, wait a few days, and you're a vampire. Then shake your head violently to erase all memory of what you just did (don't actually do this), and that's it, you're done, you're Aranalda. Everything else can be done naturally and in-character.</span></p><p><span style="font-size:12pt;">Next thing on the agenda after grabbing the indispensable Mage Stone is to amass quite a bit of gold and level both Alteration and Destruction to 25. Grab everything you can in Embershard Mine and Bleak Falls Barrow, or whatever your favorite early game dungeons are, and check if Alvor has any weapons of flame or soul trap. We need to disenchant those ASAP, but we also need money left over for spells and soul gems. When you get to Whiterun, your Alteration and Destruction should both be at or above 25, so you can buy Fire Rune and Stoneflesh. Hopefully you'll still have enough gold to purchase a grand soul gem for enchanting a fire bow, and use whatever you can still afford for a soul trap bow. If you must, wait 48 hours to refresh merchants' inventories until you find both a flame and soul trap weapon. If you can achieve this, you'll never have any more troubles as you head to the Shrine of Azura to further Aranalda's plot.</span></p><p> </p><p><a href="{{#staticFileLink}}3866678818,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3866678818,RESIZE_710x{{/staticFileLink}}" alt="3866678818?profile=RESIZE_710x" width="796" height="447" /></a></p><blockquote><p><span style="font-size:12pt;">"Old shadows over white peaks loom</span><br /> <span style="font-size:12pt;"> In a land whose soul strife hollows</span><br /> <span style="font-size:12pt;"> Salvation is repaid with doom</span><br /> <span style="font-size:12pt;"> The voice that was silent now bellows</span></p><p><span style="font-size:12pt;">A twisted path aims eastward</span><br /> <span style="font-size:12pt;"> Unseemly as a blighted scar</span><br /> <span style="font-size:12pt;"> A cherished soul is martyred</span><br /> <span style="font-size:12pt;"> Beneath a darkened star</span></p><p><span style="font-size:12pt;">Embraced by mists and shadow</span><br /> <span style="font-size:12pt;"> There glimpse the coming of dawn</span><br /> <span style="font-size:12pt;"> Cast out your long held sorrow</span><br /> <span style="font-size:12pt;"> And the world on you will fawn"</span></p></blockquote><p><span style="font-size:12pt;">-- Azura's parting words to Aranalda</span></p><p> </p><p><span style="font-size:12pt;">No matter how good a build's combat is, you need something to fight for or boredom starts to creep in, as hunting mammoth tusks for Ysolda and the like can only go so far. In the case of Aranalda, it is her hatred of Azura which drives her. I'm going to detail the beginning and the end of her Skyrim tale, but of course you're free to change anything you like.</span></p><p><span style="font-size:12pt;">Azura must have prophesied what would happen to the brethren in the mine where the vampire Dratik made his lair, and Azura's prophecies always come true. Why then did she send them, and then task others to have them killed under the guise of compassion? So they too would be infected? For her amusement? These questions plagued her already ravaged mind, and would turn her profound love of Azura into a seething hatred.</span></p><p><span style="font-size:12pt;">Aranalda decided to try to decipher Azura's parting message so she could hopefully use it against her. She surmised that white peaks must be referring to Skyrim, and that is why she traveled there. But in Helgen she learned an important lesson: she could never again allow her thirst for revenge to place her in a vulnerable position, for she was severely weakened after her long coma, and needed to retrain and in some ways reinvent herself if she was to have any chance of success.</span></p><p><span style="font-size:12pt;">With that in mind, she traveled to Riverwood, learned all she could from its residents (learning the location of the Shrine of Azura, for one), and bought spells and supplies before heading to Bleak Falls Barrow. There a most peculiar thing happened to her which she had not foreseen: coming across a Word Wall stirred something inside her she could not explain. And so, eager to learn more, she traveled to Whiterun and proceeded with the first part of the main quest.</span></p><p><span style="font-size:12pt;">I decided that Aranalda was Dragonborn for several reasons:</span></p><ol><li><span style="font-size:12pt;">it paved the way for an epic conclusion to a chapter of her story when it dawns on Aranalda that Azura knew all along that she was Dragonborn, that she would be infected by vampirism and inadavertently rescued by the Champion of Cyrodiil, and that this very disease would allow her to still exist over two hundred years later when Alduin would reappear and threaten the very existence of the world, and that Aranalda alone would be capable of stopping him.</span></li><li><span style="font-size:12pt;">it helps justify why a vampire is wielding fire magic, as according to Paarthurnax the Dragonborn has the primal power of fire, as do all dragons, even if it is inert. If casters were to avoid certain magic because of vulnerabilities, then altmer wouldn't be casters at all as traditionally they are weak against all the elements.</span></li><li><span style="font-size:12pt;">having Ice Form early on can replace Ash Spell if you don't yet have the magicka to cast it.</span></li></ol><p><span style="font-size:12pt;">After she learned she was Dragonborn, she wasn't remotely interested in what this meant other than the power it offered her, and how it could be leveraged against Azura. She certainly couldn't care less about some hermits on a mountain, now that she knew how to absorb dragons' power. She felt strong enough to pursue her cold heart's desire and began her journey eastward, towards the Shrine of Azura.</span></p><p><span style="font-size:12pt;">But how does one stick it to a Daedric Prince? Well, in the case of Azura, we have built-in support for that. Aranalda corrupted Azura's Star, which would be nasty enough on its own, but that wasn't good enough for her. She killed and soul-trapped Aranea Ienith and burned her body at the shrine, then enchanted a ring with her soul, so she could soul-trap more Azura worshippers into the Black Star. She then traveled from town to town, blending in easily with the locals thanks to her Cyrodiilic strand of vampirism, trying to find more worshippers, sometimes doing menial tasks for them to gain their confidence. Anyone careless enough to reveal their worship of Azura was stalked, fed on when possible, and soul-trapped. For every worshipper she had a ring enchanted with their soul which I named <em>Essence of <name></em>, using an effect that best matched their abilities in life; Fortify Destruction in the case of <em>Essence of Aranea</em>.</span></p><p><span style="font-size:12pt;">Once you're done with the province of Skyrim, it's redemption time, if you wish. Eventually, Aranalda became frustrated that Azura did not manifest herself, did not even hint at the anguish she must have felt at the horrors her former worshipper had wrought. No matter how dark the depths she plumbed, she could get no reaction. She then recalled Aranea's first words to her:</span></p><blockquote><span style="font-size:12pt;">Azura has given me the gift of foresight. I had a vision of you walking up the steps to this altar long before you were born. You have been chosen to be her champion. I know it is unexpected, but do not worry. It will all unfold as she has predicted.</span></blockquote><p><span style="font-size:12pt;">She then returned to the main quest, until it dawned on her just what was at stake, and the full meaning of Azura's parting words was finally revealed to her. She cured her vampirism, left all her essence rings and the Black Star inside a bowl on the altar at the Shrine of Azura, then went to save the world.</span></p><p> </p><p style="text-align:center;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3968328914,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3968328914,RESIZE_710x{{/staticFileLink}}" alt="3968328914?profile=RESIZE_710x" width="710" /></a><em>It will all unfold as she predicted.</em></span></p><p style="text-align:center;"> </p><p><span style="font-size:12pt;">This is the core of Aranalda's tale of vengeance and redemption. What goes on inside her mind is up to you, though. Does she end up enjoying the killing, or does she just see it as a means to an end? Will she go out of her way to spite other Daedric Princes, such as Boethiah? Here are some factions and quests for your consideration.</span></p><ul><li><span style="font-size:12pt;"><strong>Dark Brotherhood</strong>: if Aranalda's mind grows darker, she may eventually turn to Sithis, a true god, and join the Dark Brotherhood. She can then use her marks to grow her collection of essence rings. That last contract would make for quite the ring! And what better person to restore the Dark Brotherhood to its former glory than one who was alive back then?</span></li><li><span style="font-size:12pt;"><strong>Volkihar</strong>: this is a bit more challenging. How do you justify getting anywhere near the Dawnguard? Would she even want to consort with other vampires?</span></li><li><span style="font-size:12pt;"><strong>Dawnguard</strong>: if you didn't join the Volkihar and followed the redemption arc, you may want to join the Dawnguard prior to or after traveling to Solstheim.</span></li><li><span style="font-size:12pt;"><strong>Thieves Guild</strong>: according to the UESP, there is a <a href="https://en.uesp.net/wiki/Lore:Azura#cite_note-Daggerfall-8" target="_blank">vague reference</a> to Nocturnal and Azura being enemies. Depending on how reliable you think this reference is, Aranalda could make an exception and join them to further spite Azura.</span></li><li><span style="font-size:12pt;"><strong>Namira's Merry Band of Diners</strong>: what could be darker than trapping a person's soul in a corrupted Daedric artifact, eating their corpse, then using their soul to enchant a ring? Recall that Aranalda's reason for not relearning Conjuration was because she now abhors everything Daedric, so this would be a hard sell. Also, it's really revolting.<br /> </span></li><li><span style="font-size:12pt;"><strong>Solstheim</strong>: she may want to further explore her gift of Akatosh. This is where I am now in my own playthrough.</span></li></ul><p> <a href="{{#staticFileLink}}3904725991,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}3904725991,RESIZE_710x{{/staticFileLink}}" alt="3904725991?profile=RESIZE_710x" width="796" height="447" /></a></p><p> </p><p><span style="font-size:14pt;"><strong>Alternatives to Aranalda</strong></span></p><p><span style="font-size:12pt;">Maybe you can't stand high-elves or, let's be honest, Aranalda's redundant vampirism but you just want to dance. It is possible to play as another race, but you'll have a considerably tougher time in the early game. You need a good stamina base early on so you don't have to consume veggie soup for every melee fight, but you also need magicka to cast spells to level Alteration and Destruction quickly. Those two schools really benefit from an early boost so you can buy important spells as soon as you hit Whiterun, but there is no other race with a boost in those schools as well as Enchanting. Best you can do is forego the Enchanting boost and go with a Dunmer or a Redguard. Alternatively, an Imperial will give you Enchanting and Destruction boosts, but your Alteration will lag a little behind meaning you'll have delayed access to Ash Spell; you can work around this with the Ice Form shout. In any case, I'd boost magicka for the first five levels to be on par with the high-elves, and as for the stamina, consider prioritizing an enchantment early on and make sure to stockpile on veggie soups.</span></p><p><span style="font-size:12pt;">If you like Aranalda's character but not vampirism, you can easily work out some head canon to fix that; I never mentioned how she emerged from her coma, and that was deliberate. She need not be a vampire once the game starts. That would allow her to join the Dawnguard for selfish reasons, whilst keeping the</span> <span style="font-size:12pt;">rest of her plot intact.<br /> </span></p><p> </p><p><span style="font-size:12pt;"><span style="font-size:14pt;"><strong>Conclusion</strong></span></span></p><p><span style="font-size:12pt;">I had forgotten how much hard work it takes to make non-trivial builds. This one was particularly hard to build as it's so easy to make bowdancing redundant, and that's a shame because going into melee with a bow is a lot of fun. My first playthrough, for example, also made use of fear enchantments. Yea... that didn't go down so well. For one, almost nothing resisted it because of vampires' 25% illusion boost (which affect enchantments), and later paired with augmented fire damage thanks to Extra Effect that's another 50% boost on top of that. On a longbow. With minimal charge expenditure. Who needs to bowdance when you're body-blocking a room full of bandits huddled in a corner sucking their thumbs?</span></p><p><span style="font-size:12pt;">If you follow my build suggestions, then at least you can be certain that your fun won't be short-lived. And what fun it was for me the second time around. I enjoyed the run so much that I will be giving it another go (once I'm done with Solstheim), possibly with Ordinator perks in the mix, which for someone who has avoided gameplay-altering mods all these years, should speak volumes. I understand that it's likely a bit niche and requires some practice, so it may be a little frustrating for some. Stick with it and you'll number among those few worthy of calling themselves bowdancers.</span></p><p><span style="font-size:12pt;">Thanks for reading.</span></p><p> </p><p><span style="font-size:14pt;"><strong>Tactics Video</strong></span></p><p><span style="font-size:14pt;"><strong><iframe src="https://www.youtube.com/embed/dzKaK01BKo8" width="560" height="315" frameborder="0" allowfullscreen=""></iframe> </strong></span> </p><p> </p><p><span style="font-size:14pt;"><strong>Cosmetic Mods Visible in Screenshots and Tactics Video</strong></span></p><ul><li><span style="font-size:12pt;">Breton Longbow: self-modded to replace the vanilla longbow model</span></li><li><span style="font-size:12pt;">SkyUI</span></li><li><span style="font-size:12pt;">Realistic Lighting Overhaul</span></li><li><span style="font-size:12pt;">Ethereal Elven Overhaul</span></li><li><span style="font-size:12pt;">Realistic Ragdolls and Force</span></li><li><span style="font-size:12pt;">Female Weapon Scale Fix</span></li></ul><p> </p><p><span style="font-size:14pt;"><strong>Credits and Thanks<br /> </strong></span></p><ul><li><span style="font-size:12pt;"><a href="https://www.obsidiandawn.com/" target="_blank">obsidiandawn.com's GIMP swirl brushes</a></span></li><li><span style="font-size:12pt;">Curse for help with the site tools</span></li></ul><p> </p><p><span style="font-size:14pt;"><strong>Changelog</strong></span></p><p><span style="font-size:8pt;">Mar. 14:</span></p><ul><li><span style="font-size:8pt;">polish pass</span></li></ul><p><span style="font-size:8pt;">Feb. 29:</span></p><ul><li><span style="font-size:8pt;">added the Shouts subsection.</span></li><li><span style="font-size:8pt;">added more images.</span></li><li><span style="font-size:8pt;">added the Frost and Storm Enchanter perks which were mistakenly ommitted.</span></li></ul><p><span style="font-size:8pt;">Feb. 23:<br /> </span></p><ul><li><span style="font-size:8pt;">a certain word does not mean what I thought it did.</span></li><li><span style="font-size:8pt;">added more images.</span></li></ul><p><span style="font-size:8pt;">Feb. 22:</span></p><ul><li><span style="font-size:8pt;">added further details in the Gear subsection.</span></li><li><span style="font-size:8pt;">added pic of Aranalda in all her glorious Oblivionness.</span></li></ul><p><span style="font-size:8pt;">Feb. 18:</span></p><ul><li><span style="font-size:8pt;">grammar fixes.<br /> </span></li><li><span style="font-size:8pt;">Bowdancer's Necklace had the wrong enchantment.</span></li><li><span style="font-size:8pt;">changed title of Perks subsection.</span></li></ul></div>Contest build : The Vigil of Molag Balhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-the-vigil-of-molag-bal2019-11-06T09:58:27.000Z2019-11-06T09:58:27.000ZSarah42https://TheSkyForge.ning.com/members/Jiru44<div><p>Backstory : "<em>Marion no ! » the reverberation of her voice in her coffin woke up Selena Vitalli. Always the same nightmare, the moment when the darkness came inside her heart. The loss of her partner and the fall of the Hall of Vigilants, all these thoughts continued to haunt her. She felt so weak, without a goal nor hope. Joining the Dawnguard seemed to be a good option; a suicide mission. All that changed when she met Serana, awoken from her long slumber. She gave off strength and charisma beyond her imagination. Becoming a vampire after hunting them for so long why not after all, she had nothing to lose. She embrace this un-life with all her will finding a thirst she never knew. The taste of the blood invigorated Selena's undead body. The life she took warmed her being giving her more strength . The gifts of Lord Harkon were great but even he was nothing compared to her new god. She swore to become his most faithfull servant; The Vigil of Molag Bal.</em></p>
<p><a href="{{#staticFileLink}}3646778684,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3646778684,RESIZE_710x{{/staticFileLink}}" alt="3646778684?profile=RESIZE_710x" width="710" /></a></p>
<p><strong>Race </strong>Imperial for the helpful boost of restoration and other racial bonuses</p>
<p><strong>Standing Stone</strong> Mage then lover and when you get enought skills the Lord Stone</p>
<p><strong>Stat 1</strong> magicka/ 2 health / 1 stamina every 50 points in health<a href="{{#staticFileLink}}3699803449,RESIZE_1200x{{/staticFileLink}}"><br /><img class="align-center" src="{{#staticFileLink}}3699803449,RESIZE_710x{{/staticFileLink}}" alt="3699803449?profile=RESIZE_710x" width="710" /></a></p>
<p><strong>Major skills :</strong></p>
<p>One handed : Armsman 5/5, fighting stance, savage strke, critical charge and bone breaker 3/3</p>
<p>Alteration : novice-expert magic resistance 3/3, stability and atronach</p>
<p>Restoration : novice-adept regeneration,respite, necromage, recovery optional avoid death</p>
<p>Enchanting : enchanter 5/5, insightful enchanter, corpus enchanter, extra effect</p>
<p><strong>Minor skills :</strong></p>
<p>Conjuration : ( only after becoming a vampire) novice-expert necromancy, dark soul, twin souls</p>
<p>Heavvy armor juggernaut 5/5</p>
<p><strong>Equipments</strong></p>
<p>Before joinning Harkon :</p>
<p>Leveled mace ( iron , steel and elven) enchanted with shock</p>
<p>Leveled robe of restoration</p>
<p>Leveled heavy boots and gantlets (iron, steel and plate) enchanted with fortify one handed and heavy armor</p>
<p>Circlet of your choice enchanted with fortify conjuration and alteration</p>
<p>Ring of your choice with a regenerate magicka enchantment</p>
<p>Collar of your choice with fortify one handed</p>
<p>Once your join Harkon you evolve with an eviler style</p>
<p>Mace of Molag Bal</p>
<p>Leveled robe of conjuration (master is the best)</p>
<p>With the atronach forge daedric gauntlet( fortify one handed and heavy armor) daedric boots (resist fire and muffle)</p>
<p>Circlet with fortify destruction and fortify conjuration</p>
<p>Amulet of the necromancer</p>
<p>Ring of the erudite</p>
<p><strong>Shouts </strong>: as vigilant unrelenting force , fire breath ( one world), become etheral.</p>
<p>As vampire marked for death,soultear , summon Dumehviir and and drain vitality.</p>
<p> <a href="{{#staticFileLink}}3646783355,RESIZE_180x180{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3646783355,RESIZE_180x180{{/staticFileLink}}" alt="3646783355?profile=RESIZE_180x180" /></a></p>
<p><strong>Gameplay </strong>: Play as a vigilant until you got the necromage perk hunt all evil force or undead with your mace. Your are depressed and angry every risky mission is good for you. Once you become a vampire you will be hungry for more and more power start to use spells forbidden like necromancy or summon soul cairn minions.Don't hesitate to use range shout or the vampire lord form your character will be prettty weak in close combat (specially against a group of two handed vigilants).</p>
<p><strong>Quests</strong> : main until Dragon rising to unlock the shouts, College of Winterhold to get access to the trainers, unfathomable depths ( to boost your AR) and most important Dawnguard Volkihar side.</p>
<p><strong>Closing note : </strong>as you probably noticed it's a pure vanilla build but feel free to add some mods to spice it at your will. This build can be hard at the begining but once you become a vampire , oh boy , it's fun to play i hope you will enjoy it as i did .</p>
<p><a href="{{#staticFileLink}}3699815595,RESIZE_710x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3699815595,RESIZE_710x{{/staticFileLink}}" alt="3699815595?profile=RESIZE_710x" width="200" /></a></p></div>Character Build: The Sunder Mage (Ordinator)https://TheSkyForge.ning.com/groups/tes-character-building/forum/character-build-the-sunder-mage-ordinator2019-10-31T08:08:05.000Z2019-10-31T08:08:05.000ZFurrion 17https://TheSkyForge.ning.com/members/Furrion17<div><p><a href="{{#staticFileLink}}3170150281,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3170150281,RESIZE_710x{{/staticFileLink}}" alt="3170150281?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:center;"> </p>
<p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#800000;text-decoration:underline;"><span style="color:#ff0000;text-decoration:underline;"><a href="{{#staticFileLink}}10006756685,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10006756685,RESIZE_584x{{/staticFileLink}}" width="563" alt="10006756685?profile=RESIZE_584x" /></a>Foreword: </span></span></strong></span> <span style="font-size:12pt;">Continuing on with my theme of Dragon Age Builds, I have decided to explore the classes of the <a href="https://dragonage.fandom.com/wiki/Blood_Mage_(Dragon_Age_II)" target="_blank">Blood Mage</a>, <a href="https://dragonage.fandom.com/wiki/Force_Mage" target="_blank">Force Mage</a> with a sprinkling of the <a href="https://dragonage.fandom.com/wiki/Entropy_spells_(Dragon_Age_II)" target="_blank">Entropy</a> school as seen in Dragon Age 2.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;">The word "Sunder" means to rend, rip, sever, divide; Basically, to tear something to pieces in a very violent manner that is not necessarily limited to the physical sense. And that is exactly what this build excels at. If rending your foes apart body and soul, effortlessly tossing them around the battlefield, and opening up gravatic maelstroms to group them all together for devastating combos all without ever drawing a weapon sounds like your cup of tea then read on as I present to you... The Sunder Mage.</span><a href="{{#staticFileLink}}3175690959,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3175690959,RESIZE_710x{{/staticFileLink}}" alt="3175690959?profile=RESIZE_710x" width="710" /></a><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}3505215497,RESIZE_710x{{/staticFileLink}}"><img class="align-left align-right" src="{{#staticFileLink}}3505215497,RESIZE_710x{{/staticFileLink}}" alt="3505215497?profile=RESIZE_710x" width="300" height="300" /></a></strong></span><span style="font-size:12pt;"><strong><span style="text-decoration:underline;font-size:14pt;"><span style="color:#ff0000;text-decoration:underline;">Appologies:</span></span></strong></span></p>
<p style="text-align:left;"><span style="font-size:12pt;">I have hit a few rough patches recently and due to several difficult events and family commitments I have had to put the story on hold for the time being. Rest assured I'll get it done as soon as I can, and will have it added into this section of the build. You can expect a thrilling and engaging story which will delve into Imperial politics, The Cyrodiilic Vampyrum Orders heriachy, lots of deceit seduction and manipulation and all the other bells and whistles you might expect from the dark temptress this build revolves around. </span><br /> <br /> <span style="font-size:12pt;"> There is still much to enjoy within and I appreciate your patience. I've worked painstakingly hard at the concept around this character and it was hard to come to the decision of postponing the story. I however wanted to give you something spooky to look at this Halloween, and The Sunder Mage fitted the bill perfectly. So, sit back relax grab some whiskey, wine or a soda and enjoy the ride dear reader.</span> </p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"><a href="{{#staticFileLink}}3175352205,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3175352205,RESIZE_710x{{/staticFileLink}}" alt="3175352205?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:center;"><span style="font-size:10pt;"><em><strong><span style="color:#ff0000;">All of these mods are available on PC and Xbox One</span></strong></em></span></p>
<p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff0000;text-decoration:underline;"><a href="{{#staticFileLink}}10006772264,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10006772264,RESIZE_584x{{/staticFileLink}}" width="353" height="515" alt="10006772264?profile=RESIZE_584x" /></a>Essential Mods:</span></strong></span></p>
<ul>
<li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3186851">Sacrosanct</a> </span></li>
<li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2983497">Ordinator</a>: </span></li>
<li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3001108">20 Percent More Perk Points</a></span></li>
<li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3329619">Summermyst</a> </span></li>
<li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4052177">Andromeda Standing Stones</a> </span></li>
<li><span style="font-size:12pt;"><a href="https://bethesda.net/it/mods/skyrim/mod-detail/2986039" target="_blank">Imperious:</a> </span></li>
<li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2978320">Apocalyspe</a>: </span></li>
<li><span style="font-size:12pt;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4050375" target="_blank">Mage Grip:</a> </span></li>
</ul>
<p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff0000;text-decoration:underline;">Reccomended Mods:</span></strong></span></p>
<ul>
<li><span style="font-size:12pt;font-family:'book antiqua', palatino;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2918744">Alternate Start</a> </span></li>
<li><span style="font-size:12pt;font-family:'book antiqua', palatino;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3035778">Enchantments unleashed</a> </span></li>
<li><span style="font-size:12pt;font-family:'book antiqua', palatino;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2988366">Wildcat</a>: </span></li>
<li><span style="font-size:12pt;font-family:'book antiqua', palatino;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4092115" target="_blank">Wintersun:</a> </span></li>
<li><span style="font-size:12pt;font-family:'book antiqua', palatino;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4041268">Mortal Enemies</a> </span></li>
<li><span style="font-size:12pt;font-family:'book antiqua', palatino;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2991775">Rebalanced Encounter Zones</a></span></li>
<li><span style="font-size:12pt;font-family:'book antiqua', palatino;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/2990780">Thunderchild</a></span></li>
<li><span style="font-size:12pt;font-family:'book antiqua', palatino;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/4070068" target="_blank">TFM Armour Pack VI </a></span></li>
<li><span style="font-size:12pt;font-family:'book antiqua', palatino;"><a href="https://bethesda.net/en/mods/skyrim/mod-detail/3020528" target="_blank">Witcher 3 Female Armors</a></span></li>
</ul>
<p> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3175446109,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3175446109,RESIZE_710x{{/staticFileLink}}" alt="3175446109?profile=RESIZE_710x" width="710" /></a></span><a href="{{#staticFileLink}}3499014824,RESIZE_930x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3499014824,RESIZE_710x{{/staticFileLink}}" alt="3499014824?profile=RESIZE_710x" width="568" height="759" /></a></p>
<p><span style="font-size:12pt;"><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff0000;text-decoration:underline;">Imperial Vampire:</span></strong></span> <span style="color:#ff0000;"><span style="color:#000000;">As an Imperial Ceryse will gain several passive abilities, some of which she has melded greatly to her advantage to empower her already terrifying grasp of Blood Magic even further.</span></span></span></p>
<ul>
<li><span style="font-size:12pt;"><span style="color:#777777;"><span style="color:#000000;"><span style="color:#ff0000;"><span style="color:#000000;"><span style="color:#ff0000;">Discipline:</span></span></span></span></span> In combat, nearby allies gain bonus armor and attack damage</span></li>
<li><span style="font-size:12pt;"><span style="color:#777777;"><span style="color:#000000;"><span style="color:#ff0000;"><span style="color:#000000;"><span style="color:#000000;"><span style="color:#000000;"><span style="color:#ff0000;">I</span></span><span style="color:#000000;"><span style="color:#ff0000;">mperial Virtues:</span></span></span></span></span></span></span> Randomly gain bonus Health, Magicka or Stamina regeneration when entering combat. </span></li>
<li><span style="font-size:12pt;"><span style="color:#777777;"><span style="color:#000000;"><span style="color:#ff0000;"><span style="color:#000000;"><span style="color:#ff0000;">The Human Spirit:</span></span></span></span></span> At levels 10/20/30, you may change your Attributes (Health +100, Stamina -50)/Resistances (Fire +50%, Poison -25%)/Skills (Restoration +20 and Conjuration - 20, Warrior skills do not matter, Speech +20 and Light Armor -20).</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;"><span style="color:#ff0000;">Colovian Star (Power):</span></span></span> Unlocked by completing 20 quests around Skyrim. Ceryse can use this to regain lost magicka and stamina and fortify them by the amount restored.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;"><span style="color:#ff0000;">Cult of Shadows (Vampire):</span></span></span> Praying at a shrine will increase magicka and Stamina by 25 points, but the normal shrine effect is reversed. <br /> </span></li>
</ul>
<p><span style="font-size:12pt;"><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff0000;text-decoration:underline;">Standing Stone:</span></strong></span> <strong>The Mage -</strong> The disciplined nature of this stone make it a great choice for Ceryse. The stone boasts a trio of magic focused effects.</span></p>
<ul>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;"><span style="color:#ff0000;">Power of the Arcane:</span></span></span> Spells are 10% more effective. Scrolls are 20% more effective.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;"><span style="color:#ff0000;">Mage's Path:</span></span></span> Learn all Mage skills 10% faster.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;"><span style="color:#ff0000;">Ultimate Power (Unlockable):</span></span></span> After finding all 13 standing stones gain this once a day power. It will allow Ceryse to choose one of three random schools of magic. Spells are twice as effective and cost half as much for <strong>60</strong> seconds.</span></li>
</ul>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Name:</span></strong> Ceryse Vinicius</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Gender: </span></strong>Female</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Age:</span></strong> 427</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Religious Views:</span></strong> As a member of the Cyrodiilic Vampyrum Order, Ceryse worships both the Daedric Prince's Molag Bal and Clavicus Vile, as well as holding Lamae Bal in high esteem. <br /> </span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Affiliations:</span></strong> Cyrodiilic Vampyrum Order</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Morality/<span style="color:#ff0000;">Personality:</span></span></strong> <a href="http://easydamus.com/lawfulevil.html" target="_blank">Lawful Evil.</a> Ceryse is a calculated, manipulative socialite and provocateur. What others observe as a “warm and playful" personality is but a façade to hide her true self.Those she can’t manipulate through her allure or Illusions are met with the torturous and crushing pain of telekinetic and Blood magics.</span></p>
<p><span style="font-size:12pt;"><a href="{{#staticFileLink}}3175455619,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3175455619,RESIZE_710x{{/staticFileLink}}" alt="3175455619?profile=RESIZE_710x" width="710" height="105" /></a></span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}3570304789,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3570304789,RESIZE_710x{{/staticFileLink}}" alt="3570304789?profile=RESIZE_710x" width="325" /></a><span style="color:#ff0000;">Find All Standing Stones</span>: </strong>The Standing Stones of Skyrim are said to contain ancient and powerful magic. And ancient and powerful magic is undoubtably something The Vampyrum Order is interested in. Find them all.</span> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Dawnguard (Volkihar):</span> </strong><strong><span style="font-weight:normal;">Ceryse’s main reason for coming to the Northern province. Harkon’s foolish blundering is putting vampire existence at risk. Infiltrate and assimilate into his court to put an end to his idiocy once and for all.</span></strong></span> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Hunt down Feral Vampires:</span> </strong>By quelling the feral scum that hide in caves and ruins, Ceryse can assert The Orders supremacy over these lesser “creatures”.</span> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Thane Quests:</span> </strong><strong><span style="font-weight:normal;">No stranger to courtly intrigue, Ceryse will gain the trust of those in power, coveting their knowledge and secrets for the betterment of The Order.</span></strong></span> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">College of Winterhold:</span> </strong><strong><span style="font-weight:normal;">The mages of Skyrim harbour many intriguing curiosities from the arcane to the mundane. Ceryse “enrols” under the guise of a “Novice” to seek out what the college is hiding within its walls.</span></strong></span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Civil War (Imperial) -</span></strong></span><strong><span style="font-weight:normal;"><span style="font-size:12pt;"> A Stormcloak victory is ill advised, and should be avoided at all costs. The Order has considerable influence and sway within The Imperial Legion, see that they win this war no matter the cost.</span></span></strong> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">House of Horrors:</span> </strong><strong><span style="font-weight:normal;">As the patron father to all vampires, Ceryse will gladly aid Molag Bal in his desire.</span></strong></span> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Main Quest (At least to Diplomatic Immunity): </span></strong>Ceryse finds herself caught up in an ancient and terrible prophecy. As fate would have it, it’s up to her - a vampire to save Nirn from imminent doom.</span> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Quests for Master Neloth</span>: </strong><strong><span style="font-weight:normal;">The old wizard of House Telvani knows many things, aiding him with some of his research may prove to be mutually beneficial.</span></strong></span> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Destroy the Dark Brotherhood:</span></strong><strong><span style="font-weight:normal;"> The Order has heard whispers that there is someone attempting to get the Dark Brotherhood to take a contract on the Emperor. The emperor’s death would bring too much instability to Cyrodiil, see that he lives. To get the brotherhoods attention all that stands in Ceryse’s way is an old hag. Kill her and the Brotherhood will soon reveal itself from the shadows, allowing Ceryse to strike the head off of the snake.</span></strong></span> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Bards College:</span> </strong><strong><span style="font-weight:normal;">The Bards out of Solitude are known for their silver tongues and quick wits. Ceryse joins to see if there is a thing or two she might be able to garner from the colleges library.</span></strong></span> </p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Black Books:</span> </strong>There are rumoured to be several ancient tomes of eldritch power hidden away on the Island of Solstheim. Acquire their knowledge for the glory of The Order. </span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">A Daedra's Best Friend: </span></strong>As Clavicus Vile is a patron of The Vampyrum Order Ceryse will aid Barbus in returning to his side.</span> </p>
<p><a href="{{#staticFileLink}}3175479603,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3175479603,RESIZE_710x{{/staticFileLink}}" alt="3175479603?profile=RESIZE_710x" width="710" /></a></p>
<p> <span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff0000;text-decoration:underline;"><span style="font-size:12pt;"><a href="{{#staticFileLink}}3499010482,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3499010482,RESIZE_710x{{/staticFileLink}}" alt="3499010482?profile=RESIZE_710x" width="320" height="407" /></a></span></span></strong></span><strong><span style="text-decoration:underline;font-size:14pt;"><span style="color:#ff0000;text-decoration:underline;">Early Game Gear:</span></span></strong></p>
<ul>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;">Black Mage Robes </span>- </span>Simple robes found commonly in mage camps.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;">Ring of Fortify Restoration/Destruction/Alteration or Illusion -</span></span> An easy to find trinket, found as loot or purchased from Radiant Raiment.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;">Amulet of Resist fire -</span></span> An essential enchantment to have early game, it is easily found as loot or is purchaseable from merchants.</span></li>
</ul>
<p><span style="font-size:14pt;"><strong><span style="text-decoration:underline;"><span style="color:#ff0000;text-decoration:underline;">Mid to End Game Gear:</span></span></strong></span></p>
<ul>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;">Sunder Mage Robes (Enchanted) -</span></span> Necromage Robes enchanted with; Deep Breath (X % chance to reduce shout cool down to 3 seconds), and Fortify Health Regeneration.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;">Sunder Mage Gloves (Enchanted) -</span></span> Necromage Gloves enchented with; Fortify Illusion and Destruction.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;">Sunder Mage Boots (Enchanted) -</span></span> Necromage boots enchanted with; Fortify Health Regeneration and Illusion</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;">Life Drinker (Enchanted) -</span></span> Yennefer's Amulet Enchanted with; Fortify Restoration and Fortify Health Regeneration. </span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Sanguine Circlet -</span> Gold Ruby Circlet enchanted with; Fortify Alteration and Health Regeneration.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="color:#000000;">Blood Ring (Enchanted) - </span></span> Bone Hawk Ring enchanted with; Fortify Restoration and Influence: Fear (Enemies within X distance have a chance to flee in terror), or...</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Ring of the Erudite -</span> A powerful vampiric trinket which greatly augments magicka and magic regenerarion, or...</span></li>
<li><span style="font-size:12pt;"> <span style="color:#ff0000;"><span style="color:#000000;">Ring of the Beast -</span></span> An ancient vampiric artifact that raises health by 100 points. </span> <br /> <br />
<p style="text-align:center;"><a href="{{#staticFileLink}}3175582659,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3175582659,RESIZE_710x{{/staticFileLink}}" alt="3175582659?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}10006816485,RESIZE_1200x{{/staticFileLink}}"><img src="{{#staticFileLink}}10006816485,RESIZE_710x{{/staticFileLink}}" width="658" height="508" alt="10006816485?profile=RESIZE_710x" /></a></p>
<p><span style="font-size:12pt;"><span style="color:#ff0000;"><span style="text-decoration:underline;font-size:14pt;"><strong>Spells:</strong></span><em> (Modded and CC content are marked with a *, note that vampiric related spells and powers will be covered in the vampirism section).</em></span></span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Restoration:</span></strong></span></p>
<ul>
<li><span style="font-size:12pt;">Welling Blood* </span></li>
<li><span style="font-size:12pt;">Blood Boil*</span></li>
<li><span style="font-size:12pt;">Close Wounds</span></li>
<li><span style="font-size:12pt;">Resurgence*</span></li>
<li><span style="font-size:12pt;">Natures Balance*</span></li>
</ul>
<p><span style="font-size:12pt;"><a href="{{#staticFileLink}}3499026310,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3499026310,RESIZE_710x{{/staticFileLink}}" alt="3499026310?profile=RESIZE_710x" width="350" /></a><strong><span style="color:#ff0000;">Alteration:</span></strong></span></p>
<ul>
<li><span style="font-size:12pt;">Flesh Spells</span></li>
<li><span style="font-size:12pt;">Equilibrium</span></li>
<li><span style="font-size:12pt;">Paralyze</span></li>
<li><span style="font-size:12pt;">Ocato’s Recital*</span></li>
<li><span style="font-size:12pt;">Spell Twine*</span></li>
<li><span style="font-size:12pt;">Knowledge is Power*</span></li>
<li><span style="font-size:12pt;">Paralysis Rune*</span></li>
<li><span style="font-size:12pt;">Tumble Magnet*</span></li>
<li><span style="font-size:12pt;">Mage Grip*</span></li>
<li><span style="font-size:12pt;">Malviser’s Gauntlet*</span></li>
</ul>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Illusion:</span></strong></span></p>
<ul>
<li><span style="font-size:12pt;">Frenzy</span></li>
<li><span style="font-size:12pt;">Fear</span></li>
<li><span style="font-size:12pt;">Calm</span></li>
<li><span style="font-size:12pt;">Compelling Whispers*</span></li>
<li><span style="font-size:12pt;">Blood for Blood*</span></li>
<li><span style="font-size:12pt;">Shared Trauma*</span></li>
<li><span style="font-size:12pt;">Empathic Agony*</span></li>
<li><span style="font-size:12pt;">Enslave the Weak*</span></li>
</ul>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Destruction:</span></strong></span></p>
<ul>
<li><span style="font-size:12pt;">Frost Rune</span></li>
<li><span style="font-size:12pt;">Wall of Frost</span></li>
<li><span style="font-size:12pt;">Whirlwind Cloak</span></li>
</ul>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Conjuration: (</span></strong><span style="color:#ff0000;">Conjuration is neither perked or trained)<br /> </span></span></p>
<ul>
<li><span style="font-size:12pt;">Soul Trap</span></li>
<li><span style="font-size:12pt;">Conjure Dremora Lord (Acquired from Soul Cairn merchant)</span></li>
<li><span style="font-size:16px;">Conjure Wrathman</span></li>
</ul>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Shouts:</span></strong></span></p>
<ul>
<li><span style="font-size:12pt;">Unrelenting Force</span></li>
<li><span style="font-size:12pt;">Cyclone</span></li>
<li><span style="font-size:12pt;">King’s Bane*</span></li>
<li><span style="font-size:12pt;">Slow Time</span></li>
<li><span style="font-size:12pt;">Bend Will</span></li>
<li><span style="font-size:12pt;">become Ethereal</span></li>
<li><span style="font-size:12pt;">Dismay</span></li>
</ul>
<p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff0000;text-decoration:underline;">Special Magical Effects, Spells, Powers and Perks:</span></strong></span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Knowledge is Power -</span> </strong> This is a unique spell in that it allows any spell to be stored as a once a day power. For Ceryse this means she is able to "make a pact" to gain high level summons to use as fodder once a day.With the use of this power no time training Conjuration is needed. Both the Wrathman and Dremora Lord spell tomes can be acquired whilst in the Soul Cairn.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Spell Twine -</span> </strong>Spell Twine allows Ceryse to link certain effects to her spells when she casts them. <strong>Blood Boil</strong> should be linked with; <strong>Crystal: Magic Resist + 15% for 10 seconds. </strong>This will help mitigate the self inflicted damage that this spell incurrs. <strong>Equilibrium</strong> should be linked with; <strong>Rock: Weapon Damage taken - 15% for 5 seconds. </strong>This allows for safer casting reducing the chance of being felled by a stray arrow when Ceryse is low on health. <strong>Empathic Agony</strong> should be linked with<strong> Flow: Spells are 20% cheaper for 5 seconds. </strong>This makes any spells cast imediately after Empathic Agony such as Blood Boil to be cheaper to use.</span></p>
<p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}3540584889,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3540584889,RESIZE_710x{{/staticFileLink}}" alt="3540584889?profile=RESIZE_710x" width="325" /></a><span style="color:#ff0000;">Ocatos Recital -</span> </strong>An extremely useful spell that allows 3 self cast spells to be linked and trigger when combat initates. <strong>Whirlwind Cloak, Ebonyflesh and Resurgence</strong> should all be selected as spells of choice. Being under the effect of a flesh spell not only will trigger Mage Armor but also any effects chosen from Welloc's Dormant Arcana and the Distorted Shape perk. Whirlwind Cloak will ensure enemies are kept at bay by routinely sending them reeling. Resurgence will trigger whenever Ceryse's health drops below 50% while it is active. When it triggers it will provide a surge of healing for the remainder of it's duration. Ceryse's fervent use of Equilibrium, Blood Boil and Blood Revel ensures that this effect triggers offten.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Wellcoc's Dormant Arcana -</span> </strong>With Welloc's Dormant Arcana linked to a Flesh Spell, Ceryse gains a significant buff to her Restoration and Destuction magic power (+10 %) and to her magicka pool (+ 50) whenever she is effected by said spell.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Wild Shrines -</span> </strong>There are several <a href="https://www.reddit.com/r/skyrimmods/comments/5bv899/ordinator_wild_shrines_locations_xpost_from/" target="_blank">Wild Shrines</a> scattered around Skyrim. Each provides Ceryse a particular buff to a school of magic. Alteration + 30% duration, Destruction + 15% Magnitude, Illusion + 15% Magnitude, Restoration + 15% Magnitude and Conjuration +30% Duration. </span></p>
<p><span style="font-size:12pt;"><strong> <span style="color:#ff0000;">Spirit Tutors -</span> </strong>Two Spirit Tutors roam Skyrim. When found they will each confer one blessing that will increaase the power of Ceryse's Restoration spells by 1% per 20 points of base magicka.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Arcane Thesis -</span> </strong>Obtaining this perk will allow Ceryse to push the power of her <strong>Blood Boil</strong> Spell even further. Obtaining a 20 % outgoing damage boost.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Alter Self Attribute/Resistances -</span> </strong>Ceryse is able to alter her biolgy through her understanding of Blood Magic. This will allow her to gain a 25% Boost to both Fire and Shock Resistance as well as a permenant 50 point boost to health.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Wheel of Life -</span> </strong>A useful abillity that allows Ceryse to be healed once every 30 seconds as long as she has not used a healing spell within those 30 seconds. Now this spell has saved my life a fair few times but it has one significant drawback you should be aware of before perking it. It very Ironicaly clasess Equilibrium as a healing spell. Which means if Ceryse has used Equilibrium in the last 30 seconds she will not be getting healed.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Ethereal Spirit -</span></strong> Meditating on Feim (Become Ethereal) with Paarthurnax grants Ceryse a 25% bonus in health regeneration. The regeneration becomes particularly potent when coupled with her Fortify Health Regeneration enchantments, making it a very good option to use when she is running low on both health and magicka.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">The Human Spirit - </span></strong>This is arguably one of the most essential passives in this build. At levels 10, 20 and 30 Ceryse is able to select several game changing buffs. At level 10 you should choose <strong>+100 Health and - 50 Stamina</strong>. At level 20 you should choose <strong>+ 50% Fire Resist</strong> and <strong>- 25% Poison Resist. </strong>At level 30 - You should choose the following, Mage Skills:<strong> Restoration + 20 Conjuration - 20, </strong>Warrior skills are Irrelevent<strong>, </strong>Thief Skills:<strong> Speech + 20 Light Armor - 20.</strong></span> </p>
</li>
</ul>
<p style="text-align:left;"> </p>
<p style="text-align:center;"><a href="{{#staticFileLink}}3175589810,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3175589810,RESIZE_710x{{/staticFileLink}}" alt="3175589810?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:center;"><a href="{{#staticFileLink}}3558564311,original{{/staticFileLink}}"><img src="{{#staticFileLink}}3558564311,RESIZE_710x{{/staticFileLink}}" alt="3558564311?profile=RESIZE_710x" width="786" height="453" /></a></p>
<p style="text-align:center;"><span style="font-size:14pt;"><strong><span style="color:#ff0000;">Attributes:</span></strong><strong> <span style="color:#0000ff;">1</span>:<span style="color:#008000;"><span style="color:#ff0000;">4</span></span>:<span style="color:#339966;">0</span></strong></span> <span style="font-size:12pt;">(Perk magicka until you reach around 220 points then focus solely on health)</span></p>
<p style="text-align:left;"><span style="font-size:14pt;"><strong><span style="text-decoration:underline;"><span style="color:#ff0000;text-decoration:underline;"><span style="font-size:12pt;"><span style="color:#ff0000;"><a href="{{#staticFileLink}}3176214525,RESIZE_930x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3176214525,RESIZE_710x{{/staticFileLink}}" alt="3176214525?profile=RESIZE_710x" width="325" /></a></span></span>Major:</span></span></strong></span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Alteration -</span> </strong>Through the use of Alteration and ancient rituals Ceryse has learned to alter her physiolgy to better accomodate her use of Blood Magic and Telekinetic abilities.</span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><span style="color:#ff0000;">Perks of Note:</span></span></p>
<ul>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Geomancer -</span> If wearing robes and no armor, you take 30% less damage from attacks while charging or concentrating on a spell.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Alteration Dual Casting -</span> Dual casting an Alteration spell empowers it, increasing effectivness and cost. (Used for equilibrium).</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Mage Armor -</span> Protection Spells like Stoneflesh are up to 200% stronger if wearing only robes.</span></li>
</ul>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Restoration -</span> </strong>Restoration can harm as well as heal. Ceryse has learned how to corrupt this noble school of magic and use it to stricken her enemies with potent curses and boil the blood within their veins.</span></p>
<p><span style="font-size:12pt;"><span style="color:#ff0000;">Perks of Note:</span></span></p>
<ul>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Edge Walker -</span> Restoration spells are up to 30% more powerful if the recipient is bellow half health. The bonus increases as health decreases.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Chalice of Tears -</span> If you are diseased or undead, your Restoration spells are 15% stronger and last 50% longer.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Restoration Dual Casting - </span>Dual casting a Restoration spel empowers it, increasing effectivness and cost.</span></li>
</ul>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Illusion -</span><span style="font-size:12pt;"> </span></strong>Years upon years of making mortals her play things has given Ceryse an uncanny grasp of Illusion, that is only amplified by her vampiric blood. She can easily enthral or bend the will of even the most resilient of minds.</span></p>
<p><span style="font-size:12pt;"><span style="color:#ff0000;">Perks of Note:</span></span></p>
<ul>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Soulcrusher -</span> Feast upon the minds of those affected by a Fear spell or effect within the radius of imposing presence, absorbing 25 points of magicka per second.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Nightfall -</span> Those affected by a Frenzy spell or effect within he radius of imposing presence are consumed by battle a hunger when there are no other enemies remainin taking 40 points of damage per second.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Dream Geas - </span>Activate sleeping victims to send a "dream" that compels them to fight at your side until released or they are slain. You can only have one dream thrall at a time. Chance to fail and wake up the victim based on Illusion skill.</span></li>
</ul>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Destruction - </span></strong>With a keen understanding of Frost and Blood Magic Ceryse can freeze the blood of her victims where they stand, or just as effortlessly rend them from the inside out, sometimes so violently they are torn asunder.</span></p>
<p><span style="font-size:12pt;"><span style="color:#ff0000;">Perks of Note:</span></span></p>
<ul>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Robe of the Magi -</span> If wearing robes and no light or heavy armor, Destruction spells are 30% more powerful.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Elemental Specialization -</span> <strong>(Frost)</strong> You may choose one element. Spells and effects of that element are 15% more powerful, while spells and effects of the other two elements are 15% weaker.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Hypothermia -</span> Frost spells paralyze living targets below 25% health if they are not frost resistant.</span></li>
</ul>
<p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="font-size:12pt;"><a href="{{#staticFileLink}}10006820898,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10006820898,RESIZE_400x{{/staticFileLink}}" width="346" alt="10006820898?profile=RESIZE_400x" /></a></span></strong><strong><span style="color:#ff0000;text-decoration:underline;">Minor:</span></strong></span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Enchanting -</span></strong><strong> </strong></span><span style="font-size:12pt;">Ceryse has a more than capable grasp in the art of enchanting. Easily able to imbue magical effects of her desire onto gear as she pleases.</span></p>
<p><span style="font-size:16px;"><span style="color:#ff0000;">Perks of Note:</span></span></p>
<ul>
<li><span style="font-size:16px;"><span style="color:#ff0000;">Regalia -</span> New enchantments placed upon robes, circlets, hoods and necklaces are 30% more powerful.</span></li>
<li><span style="font-size:16px;"><span style="color:#ff0000;">Attunement -</span> All enchantments on equipped weapons and armor are 10% more powerful and last 10% longer.</span></li>
<li><span style="font-size:16px;"><span style="color:#ff0000;">Twin Enchantment - </span>Can place two enchantments upon the same item.</span></li>
</ul>
<p><span style="font-size:16px;"><strong><span style="color:#ff0000;">Speech</span> <span style="font-size:12pt;">- </span></strong></span><span style="font-size:12pt;">Ceryse’s provocative charm and allure has granted her a very persuasive and alluring presence, not only that but she has learnt how to use the Th’um to great effect.</span></p>
<p><span style="font-size:12pt;"><span style="color:#ff0000;">Perks of Note:</span></span></p>
<ul>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">And the Universe Listens -</span> Shouting restores points of Health, Magicka and Stamina equal to your shout cooldown in seconds. You gain Speech experience when shouting based on your shout cooldown.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Force Redoubled 2/2 - </span>50% chance to reduce the cooldown of any shout to 3 seconds.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Th'um of War -</span> Your shouts stagger nearby enemies within 25 feet, reducing armor rating by 300 points for 10 seconds and knocking enemies below 25% Health to the ground.</span></li>
</ul>
<p> </p>
<p style="text-align:center;"><a href="{{#staticFileLink}}3175620572,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3175620572,RESIZE_710x{{/staticFileLink}}" alt="3175620572?profile=RESIZE_710x" width="710" /></a></p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;"><em><span style="color:#800000;font-family:'book antiqua', palatino;text-decoration:underline;"><a href="{{#staticFileLink}}3132523698,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3132523698,RESIZE_710x{{/staticFileLink}}" alt="3132523698?profile=RESIZE_710x" width="650" /></a></span></em></span></strong></span></p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong><span style="text-decoration:underline;"><em><span style="color:#800000;font-family:'book antiqua', palatino;text-decoration:underline;">- Manifesto Cyrodiil Vampyrum Order -</span></em></span></strong></span></p>
<p style="text-align:center;"><span style="font-size:12pt;">To you whom We have seen</span><br /> <span style="font-size:12pt;">Stalking at night by eyes keen</span><br /> <span style="font-size:12pt;">Transcendant of savages</span><br /> <span style="font-size:12pt;">Sating thirst sans avarice</span><br /> <span style="font-size:12pt;">Your coffers stay stuffed</span><br /> <span style="font-size:12pt;">By social graces robust</span><br /> <span style="font-size:12pt;">None know your nature;</span><br /> <span style="font-size:12pt;">save Us</span><br /> <span style="font-size:12pt;">None share your fate;</span><br /> <span style="font-size:12pt;">save Us</span><br /> <span style="font-size:12pt;">None welcome you as kin;</span><br /> <span style="font-size:12pt;">save Us</span></p>
<p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#800000;font-family:'book antiqua', palatino;text-decoration:underline;"><span style="color:#ff0000;text-decoration:underline;">Below you will find all of the essential Sacrosanct perks you will need to play this build</span></span></strong></span></p>
<p style="text-align:left;"><span style="text-decoration:underline;font-size:14pt;"><span style="color:#800000;font-family:'book antiqua', palatino;text-decoration:underline;"><strong><span style="color:#ff0000;text-decoration:underline;">Vampire:</span></strong></span></span></p>
<p style="text-align:left;"><span style="font-size:12pt;"><span style="color:#000000;font-family:'book antiqua', palatino;"><strong><span style="color:#ff0000;">Wassail -</span> </strong></span>Lose humanity below 25% Health in combat, draining Health, Magicka and Stamina until combat ends. Also reduces them by 10 points until you feed.</span></p>
<p><span style="color:#000000;font-size:12pt;font-family:'book antiqua', palatino;"><strong><span style="color:#800000;"><span style="color:#ff0000;">Blood Revel</span> </span></strong><em><strong><span style="color:#800000;">-</span></strong> </em>(Power)<em> </em>In combat, gain 25% bonus attack damage and spell effectiveness for 120 seconds or until combat ends, but activate Wassail. (Only when not sated, unless you have King among Kine).</span></p>
<p><span style="font-size:12pt;font-family:'book antiqua', palatino;"><span style="color:#800000;"><strong><span style="color:#ff0000;">Blood Cauldron -</span></strong></span> <span style="color:#000000;">(Power) </span> Expend some of your Vampiric blood to replenish Health, Magicka and Stamina, becoming thirstier. (Only when sated).</span></p>
<p><span style="color:#800000;font-size:12pt;font-family:'book antiqua', palatino;"><strong><span style="color:#ff0000;">Flaywind -</span> </strong><span style="color:#000000;">(Greater Power) Target person within 10 feet flees while vampire bats absorb 25 Health per second for 30 seconds. If the target dies, counts as feeding. (Only while blood starved, unless you have King among Kine).</span></span></p>
<p><span style="color:#800000;font-size:12pt;font-family:'book antiqua', palatino;"><span style="color:#000000;"><span style="color:#800000;"><strong><span style="color:#ff0000;">Vampires Seduction -</span></strong> </span>(Greater Power) <em> </em>Silently bewitches a person up to level 10 for 30 seconds, calming them and allowing you to feed. (Can be used in combat).</span></span></p>
<p><span style="text-decoration:underline;"><span style="font-size:12pt;color:#800000;font-family:'book antiqua', palatino;text-decoration:underline;"><strong><span style="font-size:14pt;"><span style="color:#ff0000;text-decoration:underline;"><span style="text-decoration:underline;font-size:14pt;"><span style="color:#800000;font-family:'book antiqua', palatino;text-decoration:underline;"><a href="{{#staticFileLink}}10006826285,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10006826285,RESIZE_400x{{/staticFileLink}}" width="325" alt="10006826285?profile=RESIZE_400x" /></a></span></span>Vampiric Age:</span></span></strong></span><span style="font-size:12pt;color:#800000;font-family:'book antiqua', palatino;text-decoration:underline;"><strong> </strong></span></span></p>
<p><span style="color:#000000;font-size:12pt;font-family:'book antiqua', palatino;"><strong><span style="color:#800000;"><span style="color:#ff0000;">King Among Kine -</span></span></strong> You no longer lose any powers when feeding.</span> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Oberon's Grail:</span></strong> Reduces the chance to fall victim to <strong>Wassail</strong> in combat by <strong>75</strong>%.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Vicissitude:</span></strong> Hemomancy spells other than <strong>Blood Seed</strong> do <strong>25</strong>% more damage to targets affected by <strong>Blood Seed</strong>.</span></p>
<p><span style="text-decoration:underline;font-size:12pt;"><span style="color:#800000;font-family:'book antiqua', palatino;text-decoration:underline;"><strong><span style="color:#ff0000;text-decoration:underline;">Blue Blood Quest:</span></strong></span></span></p>
<p><span style="color:#800000;font-size:12pt;font-family:'book antiqua', palatino;"><strong><span style="color:#ff0000;">Potence -</span></strong> <span style="color:#000000;">Vampiric strength grants 15% more attack damage, increased to 30% when Sated.</span></span></p>
<p><span style="color:#800000;font-size:12pt;font-family:'book antiqua', palatino;"><span style="color:#000000;"><strong><span style="color:#ff0000;">Tooth and Claw - </span></strong>Your attacks deal <strong>25</strong>% more damage to targets affected by a Hemomancy spell such as <strong>Blood Seed</strong>.</span></span></p>
<p><span style="text-decoration:underline;font-size:14pt;"><span style="color:#800000;font-family:'book antiqua', palatino;text-decoration:underline;"><strong><span style="color:#ff0000;text-decoration:underline;">Vampire Lord Form:</span></strong></span></span></p>
<p><span style="font-size:12pt;font-family:'book antiqua', palatino;"><span style="color:#800000;"><strong><span style="color:#ff0000;">Starving Artist -</span></strong> I<span style="color:#000000;">n mortal form, Hemomancy spells used against people absorb Health equal to 25% of their base damage (dealing that much extra damage and healing the caster for the same amount). Killing people with Hemomancy spells advances your Vampire Lord perks.</span></span> </span></p>
<p><span style="color:#800000;font-size:12pt;font-family:'book antiqua', palatino;"><strong><span style="color:#ff0000;">Make Them Beautiful -</span></strong><span style="color:#000000;"> In mortal form, Hemomancy spells used against people have 25% chance to tear apart victims below 25% Health, instantly killing them.</span></span></p>
<p><span style="color:#800000;font-size:12pt;font-family:'book antiqua', palatino;"><span style="color:#000000;"><strong><span style="color:#ff0000;">Blood From a Stone -</span></strong> Blood Magic, the Raze spell in your right hand and Hemomancy in mortal form can now damage Daedra and automatons.</span></span></p>
<p><span style="color:#800000;font-size:12pt;font-family:'book antiqua', palatino;"><span style="color:#000000;"><strong><span style="color:#ff0000;">Curtain Call -</span> </strong>Hemomancy: Briefly pacifies people affected by a different Hemomancy spell before decapitating them, killing them instantly</span></span></p>
<p><span style="color:#800000;font-size:12pt;font-family:'book antiqua', palatino;"><strong><span style="color:#ff0000;">White Wolf -</span> </strong><span style="color:#000000;">Your Vampire's Seduction power now works on targets 15 levels higher and you may Drain people under its effect regardless of how thirsty you are. Additionally, Draining a sleeping or seduced victim advances Vampire Lord perks.</span></span></p>
<p><span style="font-size:12pt;font-family:'book antiqua', palatino;"><span style="color:#800000;"><strong><span style="color:#ff0000;">Dragon at midnight</span></strong></span><span style="color:#800000;"> -</span> You gain 4 perk points to spend in your other perk trees. However, when you are Blood Starved, contact with Sunlight will instantly destroy you!</span></p>
<p><span style="text-decoration:underline;font-size:14pt;"><span style="color:#800000;font-family:'book antiqua', palatino;text-decoration:underline;"><strong><span style="color:#ff0000;text-decoration:underline;">Hemomancy Spells:</span></strong></span></span></p>
<p><span style="font-size:12pt;font-family:'book antiqua', palatino;"><strong><span style="color:#800000;"><span style="color:#ff0000;">Blood Seed</span></span>:</strong> (Apprentice) Jagged bone shards grow in a living or undead target, dealing 6 magic damage for 10 seconds. (1 draining)</span></p>
<p><span style="font-size:12pt;font-family:'book antiqua', palatino;"><strong><span style="color:#800000;"><span style="color:#ff0000;">Blood Brand:</span></span></strong> (Adept) Living or undead target takes 5 magic damage per second. After 10 seconds, detonates for 100 damage. (3 drainings)</span> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Blood Garden:</span></strong> (Adept) Casts <strong>Blood Seed</strong> on all targets (AOE), inflicting <strong>10</strong> magic damage for <strong>10</strong> seconds. (<strong>6 drainings)</strong></span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Blood Scourge:</span></strong> (Expert) Living or undead target takes <strong>20</strong> magic damage for <strong>15</strong> seconds. On death, spreads to all nearby targets. (<strong>10 drainings)</strong></span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Blood Ankh:</span></strong> (Expert) Hexes the corpse of a living or undead being, causing it to levitate and explode for <strong>200</strong> magic damage. (<strong>15 drainings)</strong></span>.</p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Profaned Sun:</span></strong> (Master) Flaming star that follows the target for <strong>20</strong> seconds, dealing <strong>25</strong> magic and fire damage to living targets near it. (<strong>21 drainings)</strong></span></p>
<p style="text-align:left;"><a href="{{#staticFileLink}}3252766058,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3252766058,RESIZE_710x{{/staticFileLink}}" alt="3252766058?profile=RESIZE_710x" width="710" /></a><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff0000;text-decoration:underline;"><a href="{{#staticFileLink}}10006828261,RESIZE_400x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10006828261,RESIZE_400x{{/staticFileLink}}" width="325" alt="10006828261?profile=RESIZE_400x" /></a>Blood Magic:</span></strong></span><span style="font-size:14pt;"><strong><span style="color:#ff0000;"> </span></strong></span><span style="font-size:12pt;">Nothing inspires as much wild-eyed terror as the Blood Mage. Mages of this type take the raw energy of life and twist it to their own purposes. They can corrupt and control, and sustain their power by consuming the health of others, willing or not. The effects can be vile, but this specialization isn't limited to madmen and monsters. Many see it as the only form of magic that is truly free, because it's tied to the physical, not favors to spirits or demons. It remains an undeniably violent and self-destructive discipline, however, the Blood Mage must be careful. The temptation to take just a little more is always there. - <em>Dragon Age 2 Blood Mage Specialization.</em></span></p>
<p><a href="{{#staticFileLink}}3253873068,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3253873068,RESIZE_180x180{{/staticFileLink}}" alt="3253873068?profile=RESIZE_180x180" width="68" height="68" /></a></p>
<p> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Dark Sustenance</span></strong> – Empathic Agony + Equilibrium</span></p>
<ul>
<li><span style="font-size:12pt;"> Ceryse, creates a sinster psychic bond, allowing her blood fueled spells to tap into the life force of her enemies and restore her mana.</span></li>
</ul>
<p> <a href="{{#staticFileLink}}3254022781,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3254022781,RESIZE_180x180{{/staticFileLink}}" alt="3254022781?profile=RESIZE_180x180" width="68" height="68" /></a></p>
<p><span style="font-size:12pt;"><span style="font-size:12pt;"><strong><span style="color:#ff0000;">He</span></strong></span><span style="font-size:12pt;"><strong><span style="color:#ff0000;">morrhage</span></strong></span> - Empathic Agony + Blooboil + Equilibrium</span></p>
<ul>
<li><span style="font-size:12pt;">A seductively powerful spell combo that tears enemies assunder but also rapidly drains Ceryse's own life force.</span> </li>
</ul>
<p> <span style="font-size:12pt;"><strong><span style="color:#ff0000;"><a href="{{#staticFileLink}}3253428966,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3253428966,RESIZE_180x180{{/staticFileLink}}" alt="3253428966?profile=RESIZE_180x180" width="68" height="68" /></a></span></strong></span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Blood Aura</span></strong> – Blood Revel + Wassail + Empathic Agony</span></p>
<ul>
<li><span style="font-size:12pt;"> Ceryse's Blood Magic is so potent it harms any nearby.</span> </li>
</ul>
<p> </p>
<p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}3253480466,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3253480466,RESIZE_180x180{{/staticFileLink}}" alt="3253480466?profile=RESIZE_180x180" width="68" height="68" /></a></strong></span></p>
<p> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Death Hex</span></strong> – Welling Blood + Blood Brand</span></p>
<ul>
<li><span style="font-size:12pt;"> Cursing her target with a powerful hex Ceryse, ensures her foes will fall swifly in a bloody explosion of gore.</span> </li>
</ul>
<p> </p>
<p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}3253500313,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3253500313,RESIZE_180x180{{/staticFileLink}}" alt="3253500313?profile=RESIZE_180x180" width="68" height="68" /></a></strong></span></p>
<p> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Bloody Grasp</span></strong> – Mage Grip + Blood Boil or Malsiver’s Ga</span><span style="font-size:12pt;">untlet + Blood Boil</span></p>
<ul>
<li> <span style="font-size:12pt;">Enemies are held helplessly in a Deathgrip while Ceryse boils the blood in their veins.</span> </li>
</ul>
<p> </p>
<p><a href="{{#staticFileLink}}3253794717,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3253794717,RESIZE_180x180{{/staticFileLink}}" alt="3253794717?profile=RESIZE_180x180" width="68" height="68" /></a></p>
<p> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Thrall Plague</span></strong> – Calm + Compelling Whispers, Dream Thrall or Bend Will+ Blood Brand + Blood Scourge</span></p>
<ul>
<li><span style="font-size:12pt;"> Ceryse enslaves the mind of an enemy or uses one of her thralls. She then imbues them with potent blood magic that will quickly obliterate them and any nearby foes.</span> </li>
</ul>
<p> </p>
<p><img class="align-left" src="{{#staticFileLink}}3253737597,RESIZE_180x180{{/staticFileLink}}" alt="3253737597?profile=RESIZE_180x180" width="68" height="68" /></p>
<p> </p>
<p><span style="font-size:12pt;"><span style="color:#ff0000;"><strong>Corpse Curse -</strong> </span> Dead Body + Tumble magnet+ Paralyisis Rune + Blood Ankh.</span></p>
<ul>
<li><span style="font-size:12pt;">Ceryse pulls enemies into the middle of a gravatic surge paralyzing them while a corpse is infected with a potent curse that explodes for high damage.</span> </li>
</ul>
<p> </p>
<p><img class="align-left" src="{{#staticFileLink}}3574781138,RESIZE_180x180{{/staticFileLink}}" alt="3574781138?profile=RESIZE_180x180" width="68" /></p>
<p> </p>
<p><span style="font-size:12pt;"><span style="color:#ff0000;"><strong>Deaths Finale -</strong> </span>Ring of the Erudite + Tumble Magnet + Blood Garden + Curtain Call</span></p>
<ul>
<li><span style="font-size:12pt;">Ceryse tears her enemies into a vortex and corrupts them with an intense surge of Blood Magic, slaying them violently.</span> </li>
</ul>
<p> </p>
<p><span style="font-size:12pt;"><a href="{{#staticFileLink}}3253474628,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3253474628,RESIZE_180x180{{/staticFileLink}}" alt="3253474628?profile=RESIZE_180x180" width="68" height="68" /></a></span></p>
<p> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Reign in Blood</span></strong> </span><span style="font-size:12pt;">– Ultimate Power + Blood Revel + Dual Cast Blood Boil</span></p>
<ul>
<li><span style="font-size:12pt;">Tapping into the very darkest depths of her vampiric blood, Ceryse unleashes a devastating torrent of unbriddled blood magic.</span></li>
</ul>
<p> </p>
<p><span style="font-size:12pt;"><strong><a href="{{#staticFileLink}}3253929527,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3253929527,RESIZE_180x180{{/staticFileLink}}" alt="3253929527?profile=RESIZE_180x180" width="68" height="68" /></a></strong></span></p>
<p> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;"><a href="{{#staticFileLink}}3570200409,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3570200409,RESIZE_710x{{/staticFileLink}}" alt="3570200409?profile=RESIZE_710x" width="325" /></a>Maelstrom of Chaos</span></strong> – Tumble Magnet + Frenzy or Frenzy Rune + AOE spell</span></p>
<ul>
<li> <span style="font-size:12pt;">Enemies are torn toward the centre of a gravatic maelstrom and are infected with mind bending blood magic, that forces them to fight one another. They are also left open to number of AOE spells like Blood Garden or Blood Scourge.</span> </li>
</ul>
<p><a href="{{#staticFileLink}}3253689470,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3253689470,RESIZE_180x180{{/staticFileLink}}" alt="3253689470?profile=RESIZE_180x180" width="68" height="68" /></a></p>
<p> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Telekinetic Barrier</span></strong> – Ocatos Recital (Loaded with Flesh Spell, Resurgence and Whirlwind Cloak).</span></p>
<ul>
<li><span style="font-size:12pt;">A powerful barrier envelopes Ceryse against incoming damage, and even has a chance of sending foes reeling.</span> </li>
</ul>
<p><span style="font-size:12pt;"><a href="{{#staticFileLink}}3254000306,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3254000306,RESIZE_180x180{{/staticFileLink}}" alt="3254000306?profile=RESIZE_180x180" width="68" height="68" /></a></span></p>
<p> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Winters Ruin</span></strong> – Frost Runes (Ancient Seals) + Mage Grip</span></p>
<ul>
<li><span style="font-size:12pt;">Ceryse rips an enemy across several frost runes and holds them while they ravaged by the bitter cold.</span> </li>
</ul>
<p><span style="font-size:12pt;"><a href="{{#staticFileLink}}3574857748,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3574857748,RESIZE_180x180{{/staticFileLink}}" alt="3574857748?profile=RESIZE_180x180" width="68" /></a><br /> </span><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Blood Pact -</span> </strong>Knowledge is Power + Conjure Dremora Lord or Wrathman</span></p>
<ul>
<li><span style="font-size:12pt;">Through the art of a dark ritual Ceryse is able to call upon a denizen of Oblivion to aid her in battle once a day.</span></li>
</ul>
<p><span style="font-size:12pt;"><a href="{{#staticFileLink}}3175657067,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3175657067,RESIZE_710x{{/staticFileLink}}" alt="3175657067?profile=RESIZE_710x" width="710" /></a></span></p>
<p><span style="text-decoration:underline;font-size:12pt;"><span style="font-size:14pt;"><strong><span style="color:#ff0000;text-decoration:underline;">Gameplay:</span></strong></span></span></p>
<p><span style="font-size:12pt;">Takin</span><span style="font-size:12pt;">g direct inspiration from Dragon Age's Force and Blood Magic specializations, Ceryse is capable of of a myriad of devastatingly effective spell combinations, making her a true force to be reckoned with. Adept at crowd control, sustained damage and a slew of mitigating debuffs there is rarely a situation that her magic cannot handle. Able to easily switch between dealing heavy amounts damage and locking enemies down, her repertoire of skills makes for an exciting gameplay experience with a multitude of approaches to different combat scenarios. </span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;"><span style="text-decoration:underline;font-size:12pt;"><span style="font-size:14pt;"><span style="color:#ff0000;text-decoration:underline;"><img class="align-right" src="{{#staticFileLink}}3499032006,RESIZE_710x{{/staticFileLink}}" alt="3499032006?profile=RESIZE_710x" width="325" /></span></span></span>Fueled by Blood:</span></strong></span> </p>
<p><span style="font-size:12pt;">With the inclusion of the Haemomancy spells from Sacrosanct and several spells fr</span><span style="font-size:12pt;">om Apocalypse and the base game there are plenty of Blood Magic themed spells for Ceryse to play with.</span> </p>
<p><span style="font-size:12pt;">At its heart there are four very essential spells and powers that make this build work. <strong>Equilibrium</strong>, <strong>Empathic Agony, Blood Revel and wassail</strong>. As you have well guessed by now everything The Sunder Mage is capable of relies on Blood Magic. Ceryse’s mana pool is very low by design, but her Health is extremely high thus she needs to replenish her mana regularly by sacrificing her life force with the use Equilibrium. Enter - Empathic Agony. With this awesome spell I have made a very effective way of making sure Ceryse’s enemies are always hurting. Empathic Agony is an AOE expert level Illusion spell added by Apocalypse. When cast on a target it will ensure that 40% of any damage felt by the caster is reflected back at the target. This is where the use Equilibruium and the power of Blood Revel to activate Wassail comes in handy, as they will act as a constant health drain on enemies so as long they are under the effect of Empathic Agony.Making this an extremely effective way to make the most out of Equilibrium's and Wassail's self harming effects.</span></p>
<p><span style="font-size:12pt;">But the power of Blood Magic does not stop there. With the many buffs to Restoration, the “Arcane Thesis” perk, Blood Revel and the “Ultimate Power” power from the Mage Stone; Ceryse is capable of pushing her Blood Boil spell to the extreme. When the spell is dual cast it has the potential of reaching numbers that exceed more than 600 DPS and boasts an extremely wide area of effect. It is worth noting that this is only sustainable once a day and for a short period due to her low mana pool, though most things will have well and truly perished by then.</span> </p>
<p><span style="font-size:12pt;">A note on the Equilibrium spell. If you have Console Commands or the Cheat Room mod it is highly recommended that you add this spell to your knowledge as soon as possible. Failing that, prioritize doing the College of Winterholds questline as early as possible so that you can obtain the spell from within Labyrinthian.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">The Force Unleashed:</span></strong></span> </p>
<p><span style="font-size:12pt;">The true capability of Telekinetic Force is fully realised and explored with this builds plethora of ways to slow, stagger, stun and send enemies flying in surges of raw telekinetic power. Ceryse has tapped into a truly unmatched and dark side of Force Magic that many mages only dream of weilding. With spells and shouts like Mage Grip, Tumble Magnet, Unrelenting Force and King’s Bane, Ceryse can rip foes off their feet with a powerful force choke, group them together to set up extremely effective and devastating combos or cast them aside like dust in the wind.</span></p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Complete Control:</span></strong></span> </p>
<p><span style="font-size:12pt;">Illusion magic and enchantments offer Ceryse the abilty to enrapture, terrorize or utterly unhinge her adversaries. She is capable of enthralling her targets to fight for her, turning foes on each other creating a psychic blood bond that ensures any pain she feels they do too. This school of magic ensures she remains in complete control of the battlefield at all times.</span> </p>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;"><span style="text-decoration:underline;font-size:12pt;"><span style="font-size:14pt;"><a href="{{#staticFileLink}}10006830090,RESIZE_584x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}10006830090,RESIZE_400x{{/staticFileLink}}" width="325" alt="10006830090?profile=RESIZE_400x" /></a></span></span>Combat:</span></strong></span></p>
<ul>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Initiating Combat:</span> Whenever entering combat “Telekinetic Barrier” will automatically activate granting Ceryse an instant buff. When facing a large group, it is optimal to open with casting Maelstrom of Chaos followed up by “Dark Sustenance” or “Hemorrhage”. If the group is full of particularly high-level adversaries “Deaths Finale” is preferential. Singular tough enemies are perfect targets for the “Thrall Plague” ability when they are backed by weaker allies. Lone enemies are prime targets for “Bloody Grasp”, Winters Ruin or “Death Hex”.</span></li>
<li><span style="font-size:12pt;"><span style="color:#ff0000;">Melee Enemies:</span> Melee enemies are among the easiest for Ceryse to deal with. She has a number of very useful spells and abilities to ensure that they never get close enough to swing a blade at her. Try to group these types together or frenzy them they will fall quick and easy to any of Ceryse’s many talents.</span></li>
<li>
<p><span style="font-size:12pt;"><span style="color:#ff0000;">Magic Users/Dragons:</span> With Ceryse’s high resistance to elemental damage Mages are seldom too much of an issue apart from Lightning Wielders. When facing such foes paralysis, fear and calm spells and the “Bloody Grasp” ability are quite useful at disabling them. When against dragons Ceryse can stand before most of their frost and Fire attacks and can engage them openly with powerful Hemomancy spells making the most of “Vicissitude’s” bonus and a liberal use of the Become Ethereal shout.</span></p>
</li>
<li>
<p><span style="font-size:12pt;"><span style="color:#ff0000;">Archers:</span> Archers pose a relative hassle, though can be dealt with easily. Abilities like “Winters Ruin” and “Death Hex” are Perfect for taking them out of the picture.</span></p>
</li>
<li>
<p><span style="font-size:12pt;"><span style="color:#ff0000;">Dwemer Automatons:</span> Dwemer machines are among the toughest bunch for Ceryse to deal with at low levels with many of her skills useless against them until later. It is advised to get the “Blood from a Stone” and “Master of the Mind” perks as soon as possible to overcome this weakness. Once these skills have been acquired they can be dealt with like most ranged or melee opponents.</span></p>
</li>
</ul>
<p><span style="font-size:12pt;"><strong><span style="color:#ff0000;">Gameplay Videos:</span></strong></span></p>
<p><span style="font-size:12pt;">Below I have two gameplay videos for you to view at your leisure. They show a fair bit but not all of what this character is capable of. Watch and Enjoy.</span> </p>
<p style="text-align:center;"><a href="{{#staticFileLink}}3175657067,RESIZE_1200x{{/staticFileLink}}"><br /> <br /> <iframe src="https://www.youtube.com/embed/KUYA9g5jEck?feature=oembed" width="480" height="270" frameborder="0" allowfullscreen=""></iframe> </a></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><iframe src="https://www.youtube.com/embed/VeAKyB-Lvgg?feature=oembed" width="480" height="270" frameborder="0" allowfullscreen=""></iframe></p>
<p> <a href="{{#staticFileLink}}3175674761,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3175674761,RESIZE_710x{{/staticFileLink}}" alt="3175674761?profile=RESIZE_710x" width="710" /></a> </p>
<p style="text-align:center;"><a href="{{#staticFileLink}}10006831060,RESIZE_584x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}10006831060,RESIZE_584x{{/staticFileLink}}" width="652" height="407" alt="10006831060?profile=RESIZE_584x" /></a></p>
<p><span style="text-decoration:underline;font-size:14pt;"><strong><span style="color:#ff0000;text-decoration:underline;">Thank You:</span> </strong></span></p>
<p><span style="font-size:12pt;">Firstly, I’d like to thank Lee and Kendrix for being awesome sounding boards throughout Ceryse’s journey I couldn’t have got here without you guys. A big thanks to Curse for designing the awesome “More Builds” banner and providing some great feed back throughout the making of this character. And thanks to everyone else who lent an ear or a word of wisdom, there truly are more than a few of you and you all have my sincere grattitude.</span></p>
<p><span style="font-size:12pt;">I’d like to state that the art used is not my own (Except for screen shots). Much of it was sourced from Pinterest. So, any accolades should be given to the respective authors of said art.</span></p>
<p><span style="font-size:12pt;">Lastly thanks to you reader. I sincerely hope you enjoyed the Sunder Mage. This won’t be the last you see of Ceryse so keep your eyes peeled!</span></p>
<p><span style="font-size:12pt;">If you enjoyed the Sunder Mage I have more builds, just follow the banner below.</span></p>
<p><span style="font-size:12pt;">Thanks again guys - Furrion</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><a href="https://theskyforge.ning.com/groups/tes-character-building/forum/list/tag/furrion" target="_blank"><img class="align-center" src="{{#staticFileLink}}3573952626,RESIZE_710x{{/staticFileLink}}" alt="3573952626?profile=RESIZE_710x" width="650" /></a></p>
<p> </p></div>Contest Build: The Lord Impalerhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-the-lord-impaler2019-10-30T00:51:57.000Z2019-10-30T00:51:57.000ZChris Dioknohttps://TheSkyForge.ning.com/members/ChrisDiokno<div><p><span style="font-weight:400;">Greetings and bienvenue, my dear reader(s). Welcome to my entry for the Bloodlines contest. Inspired by a certain real life historical figure, welcome to a dark avenger, a bloodthirsty relic of days long past, seeking to reunite with his lost love, and crush the remnants of the Dragon Cult, welcome to the tale of…</span></p>
<p style="text-align:center;"><span style="font-weight:400;"><img src="https://lh6.googleusercontent.com/R_C9DU3ODuYVKfK6cG7sq9GY6xt-UY1YZS8IGPKZ7pzIUQcLXSHHtizIiD_3Y0PegAt3L87vI81eRDeHzQNV4B6pm6HIzEainnc1lSy-lfZ96LMry2JJnHLl680CWcXpAIxMgS8T" alt="R_C9DU3ODuYVKfK6cG7sq9GY6xt-UY1YZS8IGPKZ7pzIUQcLXSHHtizIiD_3Y0PegAt3L87vI81eRDeHzQNV4B6pm6HIzEainnc1lSy-lfZ96LMry2JJnHLl680CWcXpAIxMgS8T" /></span></p>
<p style="text-align:center;"><span style="font-weight:400;"><a href="https://www.youtube.com/watch?v=wHpMdgM0Sb4">The Tragic Lord</a></span></p>
<p><span style="font-size:12pt;"><strong><em><a href="{{#staticFileLink}}3711786044,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3711786044,RESIZE_710x{{/staticFileLink}}" alt="3711786044?profile=RESIZE_710x" width="200" /></a>I was raised in chains...</em></strong></span></p>
<p><em><span style="font-weight:400;">When the Night of Tears descended upon Saarthall and the neighboring villages, not many of us were so lucky as to die or flee back to Atmora. Many, like myself, were made lesser servants or slave soldiers for the Falmer as they warred with the few holdouts of Man that had stayed behind to allow the fleet to escape, alongside themselves. When news came of Ysgramor's return, we struck. Alongside Camarilla Bloodskall, the maiden who would eventually be my beloved, we staged an uprising. When Ysgramor and his Five Hundred conquered Skyrim, I was giving lordship over my deceased father's fiefdom, and Camarilla was made a priestess of the Dragon Cult.</span></em></p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p><strong><em><span style="font-size:12pt;"><a href="{{#staticFileLink}}3711785176,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3711785176,RESIZE_710x{{/staticFileLink}}" alt="3711785176?profile=RESIZE_710x" width="300" /></a>But peace is not eternal…</span></em></strong></p>
<p><em><span style="font-weight:400;">For a few years, things looked bright. I became the harsh, but fair lord of my village, impaling heinous criminals upon spikes,so much so my enemies called me Drottinn Teapa, or Lord Impaler in the modern tongue, and Camarilla became one of the High Dragon Priests, her brother, who had taken up the mantle of Vahlok, had granted her the mask and moniker Konahrik. Camarilla had learned the power of blood, and taught it to me and her Bloodguard, her personal honor guard. Even all these centuries later, I recall the day we Embraced each other, becoming two among the night’s kin. But slowly, the Cult changed, more capricious and cruel. Carmarrilla and the more level headed priests tried to reign them in. But eventually, war between Men and Dov ranged. Armed with my family’s sword-spear, Bluddgeirr, and my own personal arms, I stood beside my sweetling. But eventually, we were laid low, and brought before the sneering council of Dragon Priests….</span></em></p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p><span style="font-size:12pt;"><strong><em><a href="{{#staticFileLink}}3711787534,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3711787534,RESIZE_710x{{/staticFileLink}}" alt="3711787534?profile=RESIZE_710x" width="300" /></a>An undeath of revengeance…</em></strong></span></p>
<p><em><span style="font-weight:400;">We were tortured for hours. I can still hear Gudrun, or Otar as she was known as, her shrill laughter as her shock magics ripped at our flesh. I remember as Hevnoraak, or Sigismund as I knew him, leering over us, enchanted blades in hand. His serpentine voice taunted us, about how these blades, in their own way, would keep us from death. Camarilla would have her soul reincarnated in a new form, and I would be in stasis. I did not know how long I laid in my tomb, until the blade was pulled from me, and my undead heart began beating anew. I set off to find Camarilla, and to butcher the now lich Dragon Priests…..</span></em></p>
<p> </p>
<p><span style="font-weight:400;">Well, that was certainly fun to write. Starcrossed vampiric lovers, seeking to meet each other anew, and also an excuse for me to REALLY hunt down and slay all the main Dragon Priests, who I RPed as the ones who struck down The Lord Impaler and Camarilla, who I decided would be reborn as Mjoll. With that out of the way, let's get into the nitty gritty.</span></p>
<p> </p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong><em>Build Overview</em></strong></span></p>
<p><span style="font-weight:400;"> </span></p>
<p><strong><em><a href="https://lh6.googleusercontent.com/YSniBem_oGQZvF8CGsKWBbdwfbh7QSk0puX5TQIqzLxBhMq4iqTtF9_hk3om6QzHh6QNWq1__VsXy0KsrAP25gjYfvttsYRXd4LkM48b6UY5N5g9avq63JxbNG-A-3Zc9hZQ_Hza" target="_blank"><img class="align-left" src="https://lh6.googleusercontent.com/YSniBem_oGQZvF8CGsKWBbdwfbh7QSk0puX5TQIqzLxBhMq4iqTtF9_hk3om6QzHh6QNWq1__VsXy0KsrAP25gjYfvttsYRXd4LkM48b6UY5N5g9avq63JxbNG-A-3Zc9hZQ_Hza" alt="YSniBem_oGQZvF8CGsKWBbdwfbh7QSk0puX5TQIqzLxBhMq4iqTtF9_hk3om6QzHh6QNWq1__VsXy0KsrAP25gjYfvttsYRXd4LkM48b6UY5N5g9avq63JxbNG-A-3Zc9hZQ_Hza" /></a>Race:</em></strong><span style="font-weight:400;"> If the backstory didn’t make it obvious, Atmoran (AKA Nord) Vampire. Not only does Battlecry work for breathing room, but so do the skill bonuses, +10 to Two-Handed, and +5 to One-Handed, and Speech.</span></p>
<p><strong><em>Alignment: </em></strong><span style="font-weight:400;">Chaotic Good</span></p>
<p><strong><em>Standing Stone: </em></strong><span style="font-weight:400;">The Warrior or the Mage to start with for leveling purposes, then once your skills have leveled well, swap to the Lady, for added regen during the daylight</span></p>
<p><strong><em>Stat Spread: </em></strong><span style="font-weight:400;">2/1/2 in Magicka, Health, and Stamina. Stop health around 250-270</span></p>
<p><strong><em>Inspiration: </em></strong><span style="font-weight:400;">Vlad Drakulya, aka Vlad Tepes/The Impaler (Both real life and Fate)</span></p>
<p><strong><em>Primary Skills: </em></strong><span style="font-weight:400;">Destruction, One-Handed, Destruction, Speech</span></p>
<p><strong><em>Secondary Skills: </em></strong><span style="font-weight:400;">Two-Handed, Restoration, Illusion, Alteration, Enchanting</span></p>
<p> </p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong><em>Recommended Mods</em></strong></span></p>
<p> </p>
<p><strong><em><a href="https://www.nexusmods.com/skyrim/mods/90834">Ace Blood Magic</a>-<span style="font-weight:400;">A rather comprehensive, and fun, spell mod adding a choice assortment of sanguine spellcraft.</span></em></strong></p>
<p><a href="https://www.nexusmods.com/skyrim/mods/80159">Sacrosanct</a><span style="font-weight:400;">-This wonderful vampire overhaul by Enai, in my mind, makes vampires so much more fun to play as.a vamp.</span></p>
<p><a href="https://www.nexusmods.com/skyrim/mods/87422"><strong><em>Vampire Facial Reclamation</em></strong></a><span style="font-weight:400;">-Hate the sunken face, or wrinkly bits added by Vanilla Vampires? WIth this little mod, now you can keep your living visage even when the grip of undeath claims you.</span></p>
<p><strong><em><a href="https://www.nexusmods.com/skyrim/mods/80634">Volkihar Knight-Vampire Armor</a>-<span style="font-weight:400;">Adds both craftable and pre-enchanted heavy and light armor sets. While using primarily Vanilla assets, they are melded together to make rather impressive vampire armor.</span></em></strong></p>
<p> </p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong><em>Gameplay</em></strong></span></p>
<p><span style="font-weight:400;">Gameplay as the Lord Impaler was a fun chimeric fusion between a blood sorcerer, a Sword-and-Truncheon DPS beast, and a two-handed sword-sweeper. </span></p>
<p><span style="font-weight:400;">Combat will start from ranged. Pop fear spells onto as many enemies as you can. This not only clears out any backup tougher foes like Bandit Chiefs and whatnot may have, but doubles the fun of chasing them down. Next, focus on the big hitters. While mages, particularly flame based mages, and archers do pose some threat, your fairly decent armor rating, combined with your Magic Resistance and the occasional flesh spell, will help mitigate. They can be dealt with via a mixture of tanking shots, and either Whirlwind Sprint, or Become Ethereal.</span></p>
<p><span style="font-weight:400;">If I felt an urge to impale someone at range, and or level my Alteration, here’s what I’d do. I stockpiled Riekling Spears. Then, say I have a Bandit Outlaw in front of me. I would first off, Marked for Death him to weaken him. Then, hit him with a few Ice Spears or the like to both slow him, and chip their health down even more. I would then proceed to drop and then hurl Riekling Spears at him, this both A. Levels up Alteration fairly well, but also B. Is just oddly amusing murdering someone by launching weaponry at foes like a Nordic Gilgamesh.</span></p>
<p><span style="font-weight:400;">Now, for the two-handers, I used a mixture of fire damage, for the damage over time, particularly as Aspect of Terror and Necromage, interestingly do boost it, and frost spells, for their slow effect.When I ran low on Magicka, I utilized a mixture of Equilibrium to top up my Magicka bar, and premade Fortify Destruction potion buffed Vampiric Drain to top up my Health. While his fellow Nords and Vampires do have 50/100% frost resistance, that does not affect the slow effect. When they got within range, I equipped Sangeflacara and Schilodi, and activated Slow Time, and began to dual power attack the heavy hitters. Once they were done with, and the lesser foes started creeping back, it was Bluddgeir (Blood-Spear) time.</span></p>
<p><span style="font-weight:400;">Now, for those of you who don’t know, dual casting Equilibrium, while it will boost the amount of Magicka gained, will also increase the health drained, Necromage doing even moreso. This also counts towards dual casting any healing spell.</span></p>
<p><span style="font-weight:400;">Using the Sweep perk against multiple foes allowed for nice multi attacks, while also allowing me to keep my help topped up. Mjoll/Camarilla using the Bloodskal Blade added in both long and close ranged support.</span></p>
<p><span style="font-weight:400;">To boost Slow Time, Courage/Fear spells, and Vampire Drain, I recommend stockpiling any found/bought Fortify Alteration, Illusion, or Destruction potions you come across in your travels.</span></p>
<p><span style="font-weight:400;">Against dragons, it was fairly simple. Before getting Dragonrend, I simply used trees, buildings, any cover really if it was a fire based drake, and would pelt them with the element they were weak too, while Camarilla provided support. </span></p>
<p><span style="font-weight:400;">Now, some may ask why, of all followers, I picked Mjoll the Lioness to be The Lord Impaler’s reincarnated beloved? A few reasons; first she is essential so she can never accidentally die, two is that she is an all around tank of a follower, and three, she has bonuses in Heavy Armor, Two-Handed, and Block, perfect! Alongside Konahrik and the Bloodskal Blade, I gave dear Camarilla a set of Ebony Armor, Ebony Gauntlets, and Ebony Boots. As an added note, I chose not to kit her out in the full gear until I had both Konahrik and the Bloodskal Blade, which I roleplayed as the items triggering her repressed memories of her past life.</span></p>
<p><span style="font-weight:400;">Note, followers, unlike the player, are only affected by a certain set of enchantments. They are:</span></p>
<ul><li style="font-weight:400;"><span style="font-weight:400;">Fortify Health</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">Fortify Heavy Armor</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">Fortify Light Armor</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">Fortify Magicka</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">Fortify Stamina</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">Fortify Unarmed</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">Muffle</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">Resist Fire</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">Resist Frost</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">Resist Magic</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">Resist Poison</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">Resist Shock</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">Waterbreathing</span></li>
</ul><p><span style="font-weight:400;">Also, quest wise, before dealing with Alduin, Harkon, Ancano, or any other threats, as per the Lord Impaler’s almost Captain Ahab/Khan Noonian Singh esque vengeance drive, will be too seek out the other dragon priests, whether it was for their cruelty and what they did to him, Camarilla, and their comrades (IE Hevnoraak, Otar, Rahgot, which also allowed me to get the Ancient Nord Armor, my main armor for the first half of the playthrough, primarily the mainland Dragon Priests), or to free them from their torturous undead, (IE Vahlok, Ahzidal, etc), to grab both Konahrik and the Bloodskal Blade. Ergo, quests like Evil in Waiting, Siege of the Dragon Cult, a Scroll for Anska, and the like are your top priority. I personally didn’t take them on in any particular order, save for starting with Rahgot. Have fun Dragon Priest Hunting!</span></p>
<p> </p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;"><strong><em>Skills</em></strong></span></p>
<p style="text-align:center;"><span style="font-weight:400;font-size:12pt;"><strong><em><img src="https://lh5.googleusercontent.com/aRDJueGvQq6HoWQiAnRE4ZlkXg3Xh8X1QIUwik7OfVHO0dBCnn92a3X0WhoG7UruAHWFT7hx9mzPNYgCknucRY_qptc2D6Ot1d1bD_tLK5rjSaDWJPytcXVoDiMaf_aTDYoSHwPP" alt="aRDJueGvQq6HoWQiAnRE4ZlkXg3Xh8X1QIUwik7OfVHO0dBCnn92a3X0WhoG7UruAHWFT7hx9mzPNYgCknucRY_qptc2D6Ot1d1bD_tLK5rjSaDWJPytcXVoDiMaf_aTDYoSHwPP" width="826" height="428" /></em></strong></span></p>
<p style="text-align:left;"><strong><em>One-Handed: </em></strong><span style="font-weight:400;">Whether dual wielding, smashing skulls, slicing throats, or acting as a spellsword, the relative swiftness of one-handed weapons allows the Lord Impaler to quickly cut down his foes.</span></p>
<p><strong><em>Two-Handed: </em></strong><span style="font-weight:400;">While being slower, relatively speaking, to its one-handed brother, a greatsword is, barring exceptions like the Longhammer, the fastest swinging type of two-hander. Not only does its length allow you to slash and stab at your foes from further range, but Sweep allows you to hit, and drain, health from multiple foes. Plus, the kill-cam where you lift your skewered opponent up by your greatsword is just perfect.</span></p>
<p><strong><em>Speech-</em></strong><span style="font-weight:400;">What ruler, or former ruler in this case, of a land doesn’t have a bit of a gift for diplomacy. Alongside the Merchant perk to help with training, the Persuasion and Intimidation options, while relatively few and far between, help you feel like an affalable, yet still terrifying,vamp</span></p>
<p><strong><em>Enchanting-</em></strong><span style="font-weight:400;">Tutored in the art of soulsmithing by his family’s Clever Man, the Lord Impaler skillfully weaves the anima of his foes into his arms and armor. </span></p>
<p><strong><em>Restoration-</em></strong><span style="font-weight:400;">While no cleric, the Lord Impaler knows how to manipulate bodily energies to stitch up his wounds and those of his beloved. </span></p>
<p><strong><em>Illusion-</em></strong><span style="font-weight:400;">In life, the Lord Impaler inspired equal parts awe and fear to allies and enemies alike, in undeath, his sheer presence strikes terror into those he combats, and those at his side are filled with a desire to fight on.</span></p>
<p><strong><em>Destruction-</em></strong><span style="font-weight:400;">Whether causing his opponent’s blood to boil to the point they combust from the inside out, or impaling them upon chilling stakes of ice, the Lord Impaler is not defenseless at ranged. </span></p>
<p><strong><em>Alteration-</em></strong><span style="font-weight:400;">Whether upping his AR a tad with flesh spells, slinging spears with Telekinesis, bolstering his magicka with his own blood, Vladan is happy to alter reality to suit his whims.</span></p>
<p> </p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong><em>Equipment</em></strong></span></p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong><em><a href="{{#staticFileLink}}3711789020,RESIZE_710x{{/staticFileLink}}"><img src="{{#staticFileLink}}3711789020,RESIZE_710x{{/staticFileLink}}" width="512" alt="3711789020?profile=RESIZE_710x" /></a></em></strong></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"> <em><span style="font-weight:400;">*Prior to obtaining this gear, I utilized the Ancient Nord armor from Forelhost, as well as the Helm of Yngol from Yngol’s Barrow</span></em></p>
<p style="text-align:center;"> </p>
<p> </p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong><em>Special Moves</em></strong></span></p>
<p><span style="font-weight:400;"> </span></p>
<p><strong><em><a href="{{#staticFileLink}}3711789544,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3711789544,RESIZE_710x{{/staticFileLink}}" width="200" alt="3711789544?profile=RESIZE_710x" /></a>Kazikli Bey-</em></strong><em><span style="font-weight:400;">As one who impaled his foes, both on stakes to ward off would-be conquerors, as well as on his personal swordspear, Vladan is able to rapidly summon forth freezing spikes to skewer his opponents. </span></em></p>
<p><em><span style="font-weight:400;">(Fortify Alteration Potion+Slow TIme+Rapid Non Dual Cast Icy Spear)</span></em></p>
<p> </p>
<p> </p>
<p> </p>
<p><strong><em><a href="{{#staticFileLink}}3711789733,RESIZE_180x180{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3711789733,RESIZE_180x180{{/staticFileLink}}" width="150" alt="3711789733?profile=RESIZE_180x180" /></a>Bloodbondage-</em></strong><em><span style="font-weight:400;">Through years of study with his dear Carmarilla, and on his own, Vladan learned how to bind a foe’s blood, channeling it through him, healing both his wounds, and fueling his arcane reserves.</span></em></p>
<p><em><span style="font-weight:400;">(Fortify Destruction Potion+Drain Vitality+Vampiric Drain+Equilibrium)</span></em></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"> <a href="{{#staticFileLink}}3711790802,RESIZE_710x{{/staticFileLink}}"><img src="{{#staticFileLink}}3711790802,RESIZE_710x{{/staticFileLink}}" width="512" alt="3711790802?profile=RESIZE_710x" /></a></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><em><span style="font-weight:400;">“Let the massacre begin!”</span></em></p>
<p> </p>
<p style="text-align:center;"><span style="font-size:12pt;"><strong><em>Roleplay</em></strong></span></p>
<ul><li style="font-weight:400;"><span style="font-weight:400;">Try and keep anything such as stealing, murder, and the like as limited as possible. It would be uncouth for a noble to stoop to petty crimes, and the Lord Impaler would impale murderers and lop off the hands of thieves.</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">Only slake your thirst for blood via duplicated Potions of Blood, or on criminals, like bandits, reavers, necromancers, etc, never on the innocent.</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">Even though he may have lost faith in the Dov, he still worships the Atmoran pantheon, so pray at Shrines of Kynareth, Mara, Dibella, Stendarr, etc, and also do quests such as Trials of Kyne, Sybil of Dibella, Book of Love, and the like.</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">While not the </span><a href="https://theskyforge.ning.com/groups/tes-character-building/forum/event-build-the-falmernehtar?commentId=6680150%3AComment%3A51958"><span style="font-weight:400;">Falmernehtar</span></a><span style="font-weight:400;">, the Lord Impaler has a long standing hatred almost equal that of his for the Dragon Cult, so clear out any Falmer dens.</span></li>
<li style="font-weight:400;"><span style="font-weight:400;">While you may not be evil, you aren’t exactly a saint. So, if you see someone who has committed a crime, like Ysolda (Presumed selling of Sleeping Tree Sap), Grelod (Abusal of children), the Thieves Guild (Sort of obvious), kill them without mercy. </span></li>
</ul><p><strong><em>FINAL NOTES</em></strong></p>
<p><span style="font-weight:400;">Whoo this has been a decently long time coming. I’ve toyed with remaking Vlad the Impaler/Vlad the III, voivode of Wallachia for a fair few years now. Thanks to Deebs for the spreads, and Furrion for the kickass screenshots, and, of course, you, my dear reader, for taking your time to read my entry for Bloodlines. Have a happy, and spooky Halloween….</span></p>
<p> </p>
<p> </p>
<p> </p></div>Contest Build: The Cursebearer (A.K.A. Chaceito)https://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-the-cursebearer-a-k-a-chaceito2019-10-27T01:14:13.000Z2019-10-27T01:14:13.000ZJohnnyawe14https://TheSkyForge.ning.com/members/Johnnyawe14<div><p><span style="font-weight:400;"><a href="{{#staticFileLink}}3681889980,RESIZE_930x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}3681889980,RESIZE_710x{{/staticFileLink}}" alt="3681889980?profile=RESIZE_710x" width="572" height="631" /></a></span></p><p><span style="font-weight:400;">The argonian walked into the bandit encampment, their swords and axes out as he suspected. He was being lead in through the wooden gates; his hands bound by rope. In front of them all he saw a man covered shoulder to toe in steel armor, the argonian, Chaceito, assumed he was their leader. “Well, well, well, look what my boys caught today” the bandit leader said smugly to Chaceito. He hated that smug look, but he knew that if he gave up his act soon, it wouldn’t be as fun, so he tolerated it for now. “This small idiot thought he could sneak by us, well we made sure he paid for that mistake.” said another bandit, almost as arrogantly as his leader. Chaceito continued to maintain his act as he responded with “Please sir… d… don’t hurt me… I would’ve n… never imagined attacking such f… fine gentle… men.” “Ha! A coward like the rest of them! This will be easy, just hand over whatever you got on your scrawny body and we’ll let you go, simple as that.” Chaceito could easily tell that the leader was lying, but he still found this amusing, so acted in response to the bandit’s plea by throwing a bag full of jingling metals at him yelling “Here! Just take it!” The bandit’s face lit up as he held the large bag exclaiming “We’re rich!” at the top of his lungs. The entire camp cheered as the leader retreated to his shack to count the coins he thought he had won. By now, Chaceito was already out of his binds, something the bandits did not notice as one of them came up with a dagger in hand. “I… I thought your boss said you were g… going to spare me.” Chaceito voiced his false concern. “Well the boss ain’t here now is he?” The bandit was ready to do a quick number to Chaceito’s throat before he asked “Can I just ask you one question before I die?” “Fine, but make it quick” the bandit impatiently replied. “Did you idiots forget argonians have claws?” This question was followed by a quick “Feim!” as the now free Chaceito sprinted behind the bandit with the dagger during his daze of confusion. Chaceito began to ready a spell behind the bandit as him and his friends now desperately swung at Chaceito to no avail as he cast the spell. Instantly all of the bandits were now nothing but fleshy statues, as they all fell to the ground, becoming motionless. </span><em><span style="font-weight:400;">Time to have some fun </span></em><span style="font-weight:400;">Chaceito thought to himself as he prepared a new set of spells.</span></p><p><span style="font-weight:400;">…</span></p><p><span style="font-weight:400;">“Ok! What in the name of Oblivion is this foolery!?” The bandit leader yelled while storming out of his shack. He threw a bag onto the grass as it spilled copper and iron coins across the ground, an old trick of Chaceito’s. However, the leader’s anger soon turned into shock as he absorbed the scene around him. Structurally, the camp was still perfectly fine, but the blood and bodies of those who once served the bandit leader were strewn across the plains, there were even some bones laid about. The leader’s attention was turned to a shriek he heard, as he found the man responsible for these actions. Chaceito had just finished chopping off the head of one of the bandits as he turns his attention to their former leader. “Oh no. You caught me. I surrender.” Chaceito retorts sarcastically. He put his hands up into the air, revealing his luminescent purple blade and teasing his prey. The leader just stood there paralyzed by fear. “Go ahead, try and put those bonds back on me.” Chaceito gabbed on, increasing the horror of the situation. The leader finally found himself able to move again as he rushed over to the secret exit in his shack, but it was already too late. He soon felt painful spikes piercing through his skin made of his own blood. As the leader began to ponder what was causing this, he soon felt another pain, an ethereal blade which had punctured a hole in his body. “When you see Molag Bal, tell him Chaceito said hi.” Chaceito teased once more before the leader succumbed to his curses and wounds, </span><span style="font-weight:400;">closing his eyes for the final time.</span></p><p><span style="font-size:14pt;"><strong>Mods(required):</strong></span></p><p><span style="font-weight:400;">Ordinator, </span><span style="font-weight:400;">Apocalypse, </span><span style="font-weight:400;">Wintersun, </span><span style="font-weight:400;">Sacrosanct, </span><span style="font-weight:400;">Imperious, </span><span style="font-weight:400;">Summermyst, </span><span style="font-weight:400;">Andromeda, </span><span style="font-weight:400;">Alternate Start</span></p><p><span style="font-size:14pt;"><strong>Mods(recommended):</strong></span></p><p><span style="font-weight:400;">Wildcat, </span><span style="font-weight:400;">Immersive Leveling, </span><span style="font-weight:400;">Black Mage Armor, </span><span style="font-weight:400;">Rings of Old</span></p><p><span style="font-weight:400;">I play on the Xbox one, so all mods can be found there and, hopefully by extension, PC. Not too sure about PS4 though.</span></p><p><span style="font-size:14pt;"><strong>Summary:</strong></span></p><p><span style="font-weight:400;">If you couldn’t tell from the name, the whole schtick of Chaceito is that he is a master of curses. Not only has he been cursed since his childhood, he also has studied all manner of curses from the simple disease to the more complex magical curses. His whole thing is getting as much consecutive damage and debuffs done as possible. He is a Mage/Spellsword who can be played in a variety of ways. When I was creating this build, I wanted it to incentivise the creativity and ingenuity of the player by allowing the player to use a crap ton of spells, powers and perks that stack well with each other.</span></p><p><span style="font-size:14pt;"><strong>Backstory:</strong></span></p><p><span style="font-weight:400;">Chaceito was born in the Blackmarsh town of Gideon to a wealthy and influential family with ties to the Blackmarsh king. At first his life was like any normal hatchling of noble blood. However things took a turn when the young Chaceito grew curious and wandered outside his home town to explore. He soon found a hut and started to mess around and break things inside. Eventually, the hut’s resident, a powerful witch, came home and Chaceito went running, but not with impunity. He was cursed by the witch, doomed to be weak, scrawny, pale and sickly throughout his mortal life which was so severe, he was bedridden for the first few years.</span></p><p><span style="font-weight:400;">His parents shunned him and prevented him from meeting other hatchlings as they were afraid that having a cursed child would make them look weak. Also his siblings bullied him because they knew he couldn’t do anything about it. The last few years of Chaceito’s childhood was filled with neglect, bullying and sickness. He would never feel familial love or care for the rest of his life, his family having maids and servants take care of him instead. Chaceito eventually decided to make the most of a bad situation. He not only forced his body to work around the curse, but also began studying all manner of curses and diseases, it was easy as Chaceito’s parents would do anything for him just to make him shut up and stick to his secluded lifestyle. He soon became a powerful mage, and an agile swordsman, but the curse was still lingering (albeit weaker now that Chaceito is an adult and the curse has aged some) and his family was still being a nuisance. So he killed them, and he genuinely enjoyed it. So he decided to get rid of any potential witnesses (emphasis on "potential") and then used the rest of his parents’ money to move to Skyrim.</span></p><p><span style="font-weight:400;"><a href="{{#staticFileLink}}3681893402,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}3681893402,RESIZE_710x{{/staticFileLink}}" alt="3681893402?profile=RESIZE_710x" width="473" height="266" /></a></span></p><p><span style="font-size:18pt;"><strong>Race: Argonian (Vampire Lord)</strong></span></p><p><span style="font-weight:400;">Argonians confer the following benefits with Imperious:</span></p><p><span style="font-weight:400;">Amphibious: Become better at sneaking for 60 seconds and move faster for 180 seconds after swimming.</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">Histborn: Rapidly regenerate Health, Magicka or Stamina when any are below 20%.</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">Marsh Dweller: Swim twice as fast and breathe underwater.</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">Unlockable: Loot 4 underwater chests to unlock...</span><span style="font-weight:400;"><br /> </span><span style="font-weight:400;">Caustic Spit: once a day, spit a corrosive jet that reduces armor and magic resistance.</span></p><p><span style="font-weight:400;">Being an Argonian fits the idea of this build because of the aesthetic alone. However, it gets better with Imperious, as not only do you become even more of a water creature, the daily power fits this build perfectly, and Histborn is a great emergency power, allowing you to go for a more risky playstyle.</span></p><p><span style="font-size:18pt;"><strong>Standing Stone: Atronach</strong></span></p><p><span style="font-weight:400;">Corrupted Arcana: Magicka does not regenerate. Each death within 50 feet restores Magicka equal to 25 times their level.</span></p><p><span style="font-weight:400;">Oblivion Bound: If you have Magicka remaining, spells are 25% more effective and cost 50% less Magicka.</span></p><p><span style="font-weight:400;">Finding all of the standing stones gives you...</span></p><p><span style="font-weight:400;">Devour from Within: 1/day - Paralyzes a living target, absorbing 50 Magicka for 10 seconds. When depleted, absorbs Health instead</span></p><p><span style="font-weight:400;">You may want to start off with the Lover’s Stone (Which is what I did) to unenchant some gear for later and to avoid losing Chaceito early in the game when he’s at his weakest. After gaining some levels however, you should go to claim the atronach stone, and for good reason. This makes the already powerful blood and disease spells absolutely terrifying with the extra spell effectiveness and the reduced spell cost will pair extremely well with our enchantments. It also heavily fits the role-play, it emphasizes how not only is Chaceito cursed, but he is also like a leech as he lashes it out against others.</span></p><p><span style="font-size:14pt;"><strong>Stat Distribution: 3M/2H/1S every </strong><strong>six levels</strong></span></p><p><span style="font-weight:400;">Magicka is extremely important due to the fact you can’t naturally regen any or gain any via potions. Not to mention you’ll be able to replenish health and (later) stamina with restoration. Health is important because you sometimes have to get up close and personal if you either run out of magicka or want to activate perks like Spellblade. Stamina isn’t that important, but it is still needed for basically the same reason as health.</span></p><p><span style="font-weight:400;"><a href="{{#staticFileLink}}3681898897,RESIZE_1200x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}3681898897,RESIZE_710x{{/staticFileLink}}" alt="3681898897?profile=RESIZE_710x" width="479" height="401" /></a></span></p><p><span style="font-size:18pt;"><strong>Powers:</strong></span></p><p><span style="font-size:14pt;"><strong>Shouts:</strong></span></p><p><span style="font-weight:400;">Chaceito is the dragonborn, and not only does this give him a massive ego boost, it also allows him to weaken his enemies further. Once chaceito is through with this world, it’ll wish he didn’t kill Alduin.</span></p><p><span style="font-weight:400;">Marked for Death: A curse to defenses, need I say more?</span></p><p><span style="font-weight:400;">Drain Vitality: A curse to vital energies, need I say more?</span></p><p><span style="font-weight:400;">Soul Tear: A great tool for crowd control, soul trapping and overwhelming reinforcements.</span></p><p><span style="font-weight:400;">Become Ethereal: Allows you to set up spells and lets eye of the storm do its thing.</span></p><p><span style="font-size:14pt;"><strong>Vampirism:</strong></span></p><p><span style="font-weight:400;">Chaceito was already a deadly opponent before succumbing to undeath. Now, embracing the curse of unlife as a nightwalker, he became drastically more powerful, studying and learning about his vampiric state. Due to this, he has gained a monumental boost in both power and pride. With his powers and abilities, he will become a much deadlier mage and become the force of torment and misery he had dreamed of. Vampirism is an essential part of this build is not only going to be using Blood Magic, Chalice of Tears, and Blood Revel it also increases our deity’s favor (get to that in a minute) it also greatly fits the roleplaying as not only does it emphasize the cursing and leeching aspects of Chaceito, it also fits in with his constant quest for power and domination.</span></p><p><span style="font-size:12pt;"><strong>Active Powers:</strong></span></p><p><span style="font-weight:400;">Blood Revel: Increase attack and spell effectiveness at the cost of activating Wassail.</span></p><p><span style="font-weight:400;">Vampire’s Seduction: Hypnotize someone for a time allowing you to feed or later drain from them.</span></p><p><span style="font-weight:400;">Flaywind: Direct bats to drain someone’s health for a time, making the victim flee out of fear and counting as a feed if the victim dies during the ability's lifespan.</span></p><p><span style="font-weight:400;">Lamae’s Pyre: A blood fire hurricane that devastates anyone inside besides you that must be reactivated through feeding.</span></p><p><span style="font-weight:400;">Vampire Lord: We all know what this is… </span></p><p><span style="font-size:12pt;"><strong>Passive Powers:</strong></span></p><p><span style="font-weight:400;">Fortitude: As long as you are sated, when your health reaches zero, you get back up after a few seconds with full health.</span></p><p><span style="font-weight:400;">Jeweled Scales: While and shortly after swimming, you are protected from the sunlight.</span></p><p><span style="font-weight:400;">Harvest Moon: Draining victims gives you a free blood potion.</span></p><p><span style="font-weight:400;">Vicissitude: Hemomancy spells other than Blood Seed do more damage to a target with Blood Seed.</span></p><p><span style="font-weight:400;">Dance with the Beast: Every time Wassail or Blood Revel activate your damage output is doubled while damage input is halved.</span></p><p><span style="font-weight:400;">King Among Kine: Permanently gain all the active powers you get when you starve yourself</span></p><p><span style="font-weight:400;">Potence: Direct attack damage boost that doubles when sated.</span></p><p><span style="font-weight:400;">Tooth and Claw: More attack damage against someone affected by any hemomancy spell. </span></p><p><span style="font-weight:400;">Daywalker: Basically Chaceito finally decided to put on sunscreen. Your mortal form gains immunity to all sunlight damage that doesn’t outright hurt or kill you.</span></p><p><span style="font-size:18pt;"><strong>Deity: Molag Bal</strong></span></p><p><strong><a href="{{#staticFileLink}}3681897800,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}3681897800,RESIZE_710x{{/staticFileLink}}" alt="3681897800?profile=RESIZE_710x" width="320" height="180" /></a></strong></p><p><em><span style="font-weight:400;">“Slay people who stand in your way. Trap souls in my name. Live as a vampire and never seek a cure. Those skilled in Destruction are most deserving of my favor.”</span></em></p><p><span style="font-weight:400;">Shrine blessing: Fortify Destruction: Destruction spells cost 10% less to cast.</span></p><p><span style="font-weight:400;">Follower: Eye of the Storm: Absorbs X Magicka and Stamina per second (based on favor with Molag Bal) from nearby enemies in combat.</span></p><p><span style="font-weight:400;">Devotee: Dragged to Oblivion: Activate a person in combat to banish them to Coldharbour. Pray to request the items. Costs 15% favor</span></p><p><span style="font-weight:400;">Eye of the Storm is the main reason we are taking this, as it allows for you to risk yourself in the front lines to get you to recharge your magicka. Can’t cast your bound sword, well just stand next to a guy as you dodge his attacks and wait. It helps with both the magic and spellblade aspects of Chaceito while also keeping up with the cursebearer aspect. Fortify Destruction is also nice as a shrine blessing and Dragged to Oblivion is crazy powerful as long as you have the favor to attempt it.</span></p><p><span style="font-size:14pt;"><strong>Major Skills: Restoration, Conjuration, Alteration</strong></span></p><p><span style="font-size:14pt;"><strong>Minor Skills: One-Handed, Enchanting, Destruction</strong></span></p><p><span style="font-size:18pt;"><strong>Equipment:</strong></span></p><p><span style="font-weight:400;">The ring of Erudite (because of course) and enchanted robes will do just fine. Although there is the Mentor’s Ring in the Rings of Old that offers extra magicka at the cost of magicka regen, and since we won't be regenerating magicka it's basically a direct upgrade. However if you don't want to or can't get the mod, there's still the ring of Erudite so it's not required. For the robes, I went with the bloody Ragged Trousers and Footwraps which can be found at Volkihar Castle close to the “cattle”. Combined with a copper onyx circlet and Black mage Handwraps (From Black Mage Armor respectively) and a bone hawk amulet for that outcast look and feel. However, this is just my preference, since he just wears self-enchanted robes. Get creative, I’m some guy on a computer, not your mom.</span></p><p><span style="font-weight:400;"><a href="{{#staticFileLink}}3681903431,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}3681903431,RESIZE_710x{{/staticFileLink}}" alt="3681903431?profile=RESIZE_710x" width="529" height="331" /></a></span></p><p><span style="font-size:18pt;"><strong>Spells:</strong></span></p><p><span style="font-size:14pt;"><strong>Conjuration: </strong></span><span style="font-weight:400;">Raise Zombie spells, Bound Sword, Soul Trap, Atronach Mark, Consuming Power</span></p><p><span style="font-size:14pt;"><strong>Destruction: </strong></span><span style="font-weight:400;">Blood Seed, Blood Brand, Blood Garden, Blood Scourge, Blood Ankh, Profaned Sun, Borrowed Time, Curtain Call</span></p><p><span style="font-size:14pt;"><strong>Restoration: </strong></span><span style="font-weight:400;">Self Healing Spells, Ward Spells, Lamb of Mara, Leech Seed, Necroplague, Mystic Winds, Finger of Death, Horrid Wilting, Blood Boil, Decompose, Nature’s Balance, Circle of Death, </span>God Form, King’s Heart, Life’s Finale, Putrefy, Death Cloud, Carrion Wind</p><p><span style="font-size:14pt;"><strong>Alteration: </strong></span><span style="font-weight:400;">Flesh Spells, Ocato’s Recital (Optional), Wither, Undermine, Battletide, Malviser's Gauntlet, Sotha's Maelstrom, Thrumming Stone</span></p><p><span style="font-weight:400;">You can also use other spells not on this list like Thundering Hooves or Milestones if you want, these are just the essential spells and the ones you should focus on getting.</span></p><p><span style="font-size:18pt;"><strong>Enchanting:</strong></span></p><p><span style="font-weight:400;">Figuring out what to enchant Chaceito with was hard, as this was the first time I was using Summermyst throughout a whole playthrough. I did this because I was intrigued by the armor enchantments that debuff or “curse” the enemies around you. Unfortunately, during my playthrough, I found many of the enchantments I wanted Chaceito to have were too rare for me to obtain. I was forced to rethink my enchanting strategy, so this is what I came up with. Note this is just my own preference, and if you were lucky enough to find a better enchantment or you just flat out don’t like this, feel free to change up what you want, this is just an optional guide.</span></p><p><span style="font-weight:400;">Head Slot: Fortify Destruction and Restoration/ Necklace Slot: Amplify Destruction and Restoration/ Chest Slot: Area Magic Resist Drain and Siphon Health/ Hand Slot: Fortify One-Handed and Magic Find/ Feet Slot: Resist Fire and Increase Experience</span></p><p><span style="font-size:18pt;"><strong>Perks:</strong></span></p><p><strong><a href="{{#staticFileLink}}3681843221,RESIZE_1200x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}3681843221,RESIZE_710x{{/staticFileLink}}" alt="3681843221?profile=RESIZE_710x" width="519" height="346" /></a></strong></p><p><span style="font-size:14pt;"><strong>Alteration: Weaken Their Souls</strong></span></p><p><span style="font-weight:400;">The alteration skill trees provides a surprisingly ample amount of perks that debuff your enemies, so take a wild guess what the cursebearer is going to do with that. Mage armor is also imperative as Chaceito is going to go close range for his bound sword and he needs some form of armor for that. It also starts up the spellblade aspect of Chaceito, as this skill tree has a branch meant specifically for spellblades.</span></p><p><span style="font-size:14pt;"><strong>Destruction: Bleed Them Dry</strong></span></p><p><span style="font-weight:400;">We don't need a lot of perks in this tree, as we will be using blood spells which are mainly upgraded through the Vampire Lord tree. Although it is worth mentioning that blood spells are versatile as crap. They drain health, can be used on any enemy type, do devastating damage, can tear apart humanoids, let you gain vampire lord progression, and enhance your attack damage and blood spell damage when stacked on top of each other. Of course, you’ll need to get all of this by gaining the relevant perks and abilities but it’s still powerful and fits the role-play.</span></p><p><span style="font-size:14pt;"><strong>Enchanting: Power in Rags</strong></span></p><p><span style="font-weight:400;">This skill tree combined with Summermyst drastically helps the build with the curse aspect as Summermyst adds a whole host of enchantments that debuff or “curse” your enemies. Also it helps substantially with magic.</span></p><p><span style="font-size:14pt;"><strong>One-Handed: Merciless Killer</strong></span></p><p><span style="font-weight:400;">Most of our weapon skills are going to be handled by Alteration and Conjuration, but that doesn’t mean you should abandon One-Handed entirely. This is not only a good way to deal with close range targets, but it opens up a second playstyle as a deadly spellblade. Clash of Champions also debuffs your enemy’s attack damage, so just grab that while your at it.</span></p><p><span style="font-size:14pt;"><strong>Restoration: Immortal Corrupter</strong></span></p><p><span style="font-weight:400;">Easily the most important skill on this list, restoration makes sustaining a healthy amount of… well, health a breeze. That’s not all it does though, it also restores your stamina, preventing spell damage, some extra curses. The two most important things from this besides restoring health is disease spells and restoring magicka (even with the Atronach Stone). Necromanticon along with Apocalypse and its plague spells help out with your blood spells to create absolutely devastating combos. Restoration can restore magicka in ways you don’t really realize until you can’t regen magicka normally anymore. From the simple Descending Light, to Warrior’s Flame, Mystic Wind to God Form.</span></p><p><span style="font-size:14pt;"><strong>Conjuration: Dark Spellblade</strong></span></p><p><span style="font-weight:400;">The second most important skill tree and the final piece to Chaceito’s spellblade puzzle. Bound Sword and the bound weapons perk is the first half, it’s actually insane how much awesome perks Ordinator gives bound weapons, and most of them are debuffs so it’s perfect for Chaceito. The other half is necromancy, which is enhanced by destruction and restoration, but we’ll get to that later. Rat King will also help your conjuration drastically with A Plague Upon Thee. I’ll admit, I got this idea from JustJam’s rotting beast build, but I decided to expand on that idea. How did I expand on that idea? Well…</span></p><p><span style="font-size:18pt;"><strong>Special Abilities/Combos:</strong></span></p><p><span style="font-size:14pt;"><strong>Children of the Curse:</strong></span></p><p><strong><a href="{{#staticFileLink}}3681847990,RESIZE_710x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}3681847990,RESIZE_710x{{/staticFileLink}}" alt="3681847990?profile=RESIZE_710x" width="206" /></a></strong></p><p><span style="font-size:12pt;"><strong>Abilities: Rat King, A Plague Upon Thee, Ravenous Dead, Atronach Mark, Consuming Power, Necroplague, Blood Ankh, Blood Scourge, Blood Brand, Profaned Sun</strong></span></p><p><span style="font-weight:400;">Awww… Chaceito has some pets, oh wait.. they’re undead skeevers… oh wait, he also uses them to spread curses… somehow these pets got a lot less charming. Seriously though, the utility on these skeevers is crazy. You can use exploding blood spells like blood scourge to easily control your blood spell position or you could use consuming power and atronach mark when you reanimate them to make them do some decent damage for a time. Or you can just cast necro plague on them before you reanimate and just leave them to their own devices. It says something when Chaceito’s magic is so powerful that it can turn something seemingly harmless like a skeever into something truly devastating.</span></p><p><span style="font-size:14pt;"><strong>Make Your Own Aetherius:</strong></span></p><p><span style="font-size:12pt;"><strong>Abilities: Corrupted Arcana, Histborn, Descending Light, Warrior’s Flame, Eternal Flame, Eye of the Storm, Mystic Winds, god form</strong></span></p><p><span style="font-weight:400;">When a person becomes a vampire, they are undead and thus, cut off from Aetherius. Chaceito, as usual, adapted to this and found his own way to mimic Aetherius’ magic, spitting in the faces of the divines and thriving. While you can’t regenerate magicka because of the atronach stone, there are still many ways you can regain your magicka besides killing people. Entering combat, standing next to your enemies, sprinting, casting a certain spell, feeding, running low on magicka or even just plain luck can all net you the magicka you need to keep Chaceito’s enemies beneath him. Basically, if you run out of magicka in this build, you're doing something wrong.</span></p><p><span style="font-size:14pt;"><strong>Blade of Coldharbour:</strong></span></p><p><strong><a href="{{#staticFileLink}}3681848397,RESIZE_930x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}3681848397,RESIZE_710x{{/staticFileLink}}" alt="3681848397?profile=RESIZE_710x" width="325" height="260" /></a></strong></p><p><span style="font-size:12pt;"><strong>Abilities: Bound Sword, Mystic Binding, Soul Raider, Rend from this World, Void Burn, Hollow Binding, Dark Whispers, Spellblade, Energy Roil, Rend Resistances, Tooth and Claw, Potence</strong></span></p><p><span style="font-weight:400;">So… your bound sword rapes people now… appropriate since Chaceito worships Molag Bal. Not to mention all of the vanilla and Summermyst enchantments that would enhance this combo drastically. Both casting a spell with one hand and hitting someone with a sword takes away your enemies’ attack damage, magic resistance and armor while also increasing your own attack damage and armor. Chaceito’s enemies will fall before they even get a fighting chance, which is exactly what he wants.</span></p><p><span style="font-size:14pt;"><strong>Clock’s Ticking…</strong></span></p><p><strong><a href="{{#staticFileLink}}3681848839,RESIZE_710x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}3681848839,RESIZE_710x{{/staticFileLink}}" alt="3681848839?profile=RESIZE_710x" width="252" height="253" /></a></strong></p><p><span style="font-size:12pt;"><strong>Abilities: Wither, Borrowed Time, Blood Brand, Decompose, </strong></span><span style="font-size:12pt;"><strong>Marked for Death (preferably in that order)</strong></span></p><p><span style="font-weight:400;">Weaken one poor sod (preferably a boss) and make them feel time take its toll on him. See the victim’s health tick slowly as the poor sod hopelessly attacks you only to find his muscles are getting too weak to move, let alone do any meaningful damage to you. Finally, it all ends in one grand finale as the victim explodes with gallons of blood and borrowed time ends its cycle to bring him to a sudden end.</span></p><p><span style="font-size:14pt;"><strong>Cursed Blood Rage</strong></span></p><p><span style="font-size:12pt;"><strong>Abilities: Blood Revel, King Among Kine, Dance with the Beast</strong></span></p><p><span style="font-weight:400;">Chaceito, while studying his vampirism, learned how to not only repress the beast of vampirism, but also control it to his own ends. He has learned to unleash it whenever he wishes to become extremely deadly at the cost of his own health. Thanks to King Among Kine, he can activate Blood Revel anytime and with Dance with the Beast basically adding the power of an Orc’s beserk to Blood Revel. However you need to be careful as this will remove 10 Health, Magicka, and Stamina every time you do this and will stack until you feed again. (and no, blood potions don't count this time, trust me, I tried.)</span></p><p><span style="font-size:14pt;"><strong>Hopeless Hurricane:</strong></span></p><p><span style="font-size:12pt;"><strong>Abilities: Become Ethereal, Mass Paralysis, Lamae's Pyre, </strong></span><span style="font-size:12pt;"><strong>Life's Finale</strong></span></p><p><span style="font-weight:400;">Finally, a use for mass paralysis besides just plain trolling. If you really want to get rid of that pesky army, then this is the power for you. If the blood-fire hurricane doesn't finish them, the disease outbreak will, and if the outbreak doesn't work then well, there's a reason you start by paralysing them.</span></p><p><span style="font-size:14pt;"><strong>The Coldharbour Dragon's Breath:</strong></span></p><p><span style="font-size:12pt;"><strong>Abilities: Marked for Death, Carrion Wind</strong></span></p><p><span style="font-weight:400;">A powerful and easy to use combo that can utterly destroy most nonmechanical enemies. Both the shout and the spell have the same size and trajectory so I just decided "screw it" and joined the two together. The results were satisfying and messy.</span></p><p><span style="font-size:14pt;"><strong>To Become A God:</strong></span></p><p><strong><a href="{{#staticFileLink}}3681852938,RESIZE_930x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}3681852938,RESIZE_710x{{/staticFileLink}}" alt="3681852938?profile=RESIZE_710x" width="246" height="244" /></a></strong></p><p><span style="font-size:12pt;"><strong>Abilities: God Form, King's Heart, Respite, Dragon hide</strong></span></p><p><span style="font-weight:400;">Chaceito becomes the god he's always dreamed of and becomes extremely powerful for it. His health, stamina, and magicka will constantly regenerate in this form and almost nothing can stop him save for a powerful attack or a large horde of enemies. Be careful though, as this combo takes up a lot of set up time.</span></p><p><span style="font-size:14pt;"><strong>Enraged God of Curses:</strong></span></p><p><span style="font-size:12pt;"><strong>Abilities: Cursed Blood Rage, To Become A God</strong></span></p><p><span style="font-weight:400;">Combining the power of blood revel with the sustainability of To Become A God will spell absolute destruction for all unlucky enough to get in your way. You should note this will still remove 10 from all three stats when activated and not only do you have to set up the latter ability, but also have to be in combat for the former.</span></p><p><span style="font-size:14pt;"><strong>The Curse King's Throne Room:</strong></span></p><p><span style="font-size:12pt;"><strong>Abilities: Warrior's Flame, Ashes to Ashes, Battle Cleric Eternal Flame, Energy Roil, Rend Resistances, Eye of the Storm, </strong><strong>Corrupted Arcana</strong></span></p><p><span style="font-weight:400;">Become a walking, talking curse as those who would dare defy you crumble. Take away your enemy's stamina, magicka, magic resistance and armor and put that into yourself to dominate others.</span></p><p><span style="font-size:18pt;"><strong>Gameplay:</strong></span></p><p><span style="font-weight:400;">Like I said earlier, the main concept I was going for with this build is the creativity and ingenuity of the player, allowing the player to make up countless amounts of combos with the easily stackable spells, powers, and perks. Chaceito has basically two different play styles. He can play as either a mage, using his undead skeevers or other reanimated minions to distract enemies as he pelts disease, curse, and blood spells on them. Or he can play as a spellblade, activate an armor spell and bound sword as your skeevers work as a minor crowd control and keeping a blood or restoration spell in your off-hand. Regardless, you should almost always start a fight with blood garden or blood seed to activate several of your perks on enemies. Blood spells are more powerful when you are spellblading or pairing with other spells. Necromanticon’s disease spells are better for when you are keeping your distance and are better at instant damage of groups. Alteration’s combat spells can allow you to either keep up distance as a mage or to stagger and distract as a spellblade. Conjuration should help with either crowd control or actual help in cutting down enemies. His bound sword combined with his one handed and alteration perks will all intertwine with each other to make a single slash of the sword or a single cast of the blood seed spell. Use all of the stacking curses and spells to tick down at even the most powerful enemy’s health. It’s also important to remember to use your healing spells, as that is the main way Chaceito sustains himself in battle.</span></p><p><span style="font-size:18pt;"><strong>Roleplay:</strong></span></p><p><span style="font-size:14pt;"><strong>Alignment: Neutral Evil</strong></span></p><p><span style="font-size:14pt;"><strong>Personality:</strong></span></p><p><span style="font-weight:400;">Chaceito is a sociopathic, sadistic killer who spares almost no one. The only three exceptions to this are people who have proved themselves useful (Ex: Paarthurnax), people who suffered a similar fate as his childhood (Ex: Cicero), and people who are a little in between the first two (Ex: Serana). His one goal in life is to achieve more power to overcome his curse and one day even cure it. He also wishes to use these powers to exact revenge on all of the people who are mocking him behind his back which in his mind means anyone he doesn’t know or like (He’s not exactly mentally stable). He absolutely hates it when others think they are above him or try to overpower him. He gains an unhealthy amount of joy by watching people’s wills and bones crack under his spells or blades. He is also extremely apathetic, when people threaten to rip him apart or when the world is at stake, he just takes it as another regular Morndas. Once he becomes a vampire, he begins to worship and adore Molag Bal, as they both share a desire to dominate and corrupt. Chaceito also has a bit of hubris at the start of his journey in skyrim, but as he gains more power, it will slowly inflate until his hubris becomes massive to the point where he begins to see himself as a truly divine god among vermin. When in combat he is ferocious and brutal, holding back no punches and making his enemies suffer.</span></p><p><span style="font-size:14pt;"><strong>Quests:</strong></span></p><p><span style="font-weight:400;font-size:14pt;">Alternate Start:</span></p><p><em><span style="font-weight:400;">“After I had myself some fun in Blackmarsh, I decided that I needed to advance my magic, so I used the remainder of my parent’s wealth to book a ship to Skyrim for the college of winterhold. Unfortunately, the ship I got on was trading with the East Empire Company, so I had to start my way in Solitude.”</span></em></p><p><span style="font-weight:400;">-Chaceito explaining why and where he first ended up in Skyrim.</span></p><p><span style="font-weight:400;">Chaceito’s malevolent journey begins in Solitude as he treks his way to Winterhold. His journey to the college of Winterhold gives Chaceito a head start by allowing him to gain several levels and several chances to buy spell tomes from court wizards.</span></p><p><span style="font-weight:400;font-size:14pt;">The Black Star:</span></p><p><em><span style="font-weight:400;">“After all, why not? Why shouldn't I keep it?”</span></em></p><p><span style="font-weight:400;">-Chaceito shortly after corrupting Azura’s Star.</span></p><p><span style="font-weight:400;">As Chaceito treks his way to Winterhold for its college, he encounters the Shrine of Azura where he’s told he has been chosen as Azura’s champion. He plays along for the most part, but due to a distrust in Azura and general greediness and pride, he corrupts the star for his own uses.</span></p><p><span style="font-weight:400;"><a href="{{#staticFileLink}}3681906218,original{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}3681906218,RESIZE_710x{{/staticFileLink}}" alt="3681906218?profile=RESIZE_710x" width="206" height="291" /></a></span></p><p><span style="font-weight:400;font-size:14pt;">College of Winterhold:</span></p><p><em><span style="font-weight:400;">“Chaceito? Ah yes, he’s one of the students here. Such a gifted mind although he is a bit grim at times.”</span></em></p><p><span style="font-weight:400;">-Tolfdir</span></p><p><span style="font-weight:400;">After that whole ordeal with Azura, Chaceito is finally ready to join the College of Winterhold. He'll start with the tour and the lessons and maybe go to Saarthal (optional), but will soon have other things of greater concern on his mind, like this new Dawnguard he keeps hearing about…</span></p><p><span style="font-weight:400;font-size:14pt;">Dawnguard:</span></p><p><em><span style="font-weight:400;">“At first, I was skeptical, what with him covered in rags and his meager frame, but then I saw it. That fire in his eyes, in his soul, showed great power and potential just waiting to be released. That's when I knew he was perfect for my gift.”</span></em></p><p><span style="font-weight:400;">-Lord Harkon explaining to Garan why he embraced Chaceito.</span></p><p><span style="font-weight:400;">Chaceito heard of the Dawnguard and due to the fact he couldn't handle the vampires’ hubris, he joined the Dawnguard and went to Dimhollow Crypt. When he meets Serana, he makes an exception for her as she isn't as prideful as other vampires. This, and seeing Serana fight, shows him the power of the vampire firsthand, and it makes him wonder what would happen if he became one of them. This curiosity turns into action when Lord Harkon shows off his Vampire Lord form to him, and he accepts his gift. He gets the bloodstone chalice for him and then is given a formal greeting into his court.</span></p><p><span style="font-weight:400;font-size:14pt;">A New Curse:</span></p><p><em><span style="font-weight:400;">“This feeling… to be immortal, to prey and stalk others like a predator is… intoxicating.”</span></em></p><p><span style="font-weight:400;">-Chaceito describing what it feels like to be a vampire.</span></p><p><span style="font-weight:400;">Chaceito now has two curses taking hold of his body, and as with the first one, he will study and train with vampirism to become stronger. However, unlike his first curse, he has much more appreciation for vampirism. When he had his first taste of blood, he instantly began to adore the irresistible sweet and savoury taste. Not to mention the surge of power, the rush of ecstasy and adrenaline, and the feeling of domination. He was hopelessly addicted and in a twisted love. He will explore his new curse, advancing its potency by both embracing his new found thirst and doing the labor the other vampires are too cowardly to do themselves.</span></p><p><span style="font-weight:400;">(Complete the Blue Blood and Solimer while also gaining the necessary Vampire Lord perks. This is also a good time to do things like activate the Atronach Stone, find all of the standing stones, etc.)</span></p><p><span style="font-weight:400;font-size:14pt;">The Dark Brotherhood:</span></p><p><span style="font-weight:400;">(Should be done during A New Curse)</span></p><p><em><span style="font-weight:400;">“I don't really care about Sithis or anything, I just REALLY want to kill people.”</span></em></p><p><span style="font-weight:400;">-Chaceito</span></p><p><span style="font-weight:400;">While on his journey of advancing his vampirism, he will hear of a troubled boy calling for the Dark Brotherhood in Windhelm repeatedly. He is intrigued, as the Brotherhood was taking a long time to answer his pleas. He decides to have some fun and take matters into his own hands. After all, if they didn't answer the Black Sacrament, what were they going to do to him? His question was answered soon enough as he woke up in a strange shack. He slaughtered all of the hostages, impressing the Brotherhood leader with his unwavering brutality. He gladly joins the Dark Brotherhood and starts killing for them almost right away, giving him the chance for a few extra snacks.</span></p><p><span style="font-weight:400;">(Starting the Dark Brotherhood quest allows you to find some easy necks to drain, and you can't really finish Blue Blood without feeding on Astrid.)</span></p><p><span style="font-weight:400;font-size:14pt;">Becoming the Listener:</span></p><p><em><span style="font-weight:400;">“So you're telling me that this corpse will keep on leading me to more and more people to kill? *excited screeching”</span></em></p><p><span style="font-weight:400;">-Chaceito</span></p><p><span style="font-weight:400;">After exploring his vampirism Chaceito will continue with the Dark Brotherhood questline until finished. Whether he spares Cicero or not is up to you, maybe he empathizes with the loneliness and disgrace he felt or maybe he's just really thirsty for jester blood. Although there is no doubt in my mind he would kill any optional targets like Nilsine.</span></p><p><span style="font-weight:400;font-size:14pt;">Main Questline:</span></p><p><em><span style="font-weight:400;">“I AM UNSTOPPABLE NOW! NOT EVEN THE MIGHTY DRAGONS CAN DREAM OF OPPOSING ME!”</span></em></p><p><span style="font-weight:400;">-Chaceito’s overreaction shortly after killing Mirmulnir</span></p><p><span style="font-weight:400;">While doing work for either the Volkihar Clan or the Dark Brotherhood, Chaceito notices a large black creature fly off from Helgen. That couldn’t be a dragon of legend… could it? Turns out it is, and on his way to find out what has been going on, he finds Hadvar and rescues him, less out of actual care and more out of desperation for answers. He then goes off to Whiterun to tell them about the dragons in hopes of a reward, and gain the dragon stone for the same reason plus with the potential to learn more about the dragons. He decides to help kill Mirmulnir for Whiterun because he feels like killing a dragon would please Molag Bal. He goes to the greybeards solely to fulfill his lust for power by honing his voice. He stops the main questline when Delphine tries to drag him into killing a dragon, as not only is he impatient, but also because he doesn’t really appreciate Delphine’s superiority complex. The only reason he doesn’t kill her outright is because she proved herself useful by giving him the horn which he promptly returns to the Greybeards to be recognized formerly as dragonborn.</span></p><p><span style="font-weight:400;font-size:14pt;">Back to Volkihar Castle:</span></p><p><em><span style="font-weight:400;">"Ha! How'd ya like that Harkon?! Half breed degenerate my scaly rump!"</span></em></p><p><span style="font-weight:400;">-Chaceito</span></p><p><span style="font-weight:400;"><a href="{{#staticFileLink}}3681869026,RESIZE_1200x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}3681869026,RESIZE_710x{{/staticFileLink}}" alt="3681869026?profile=RESIZE_710x" width="291" height="349" /></a></span></p><p><span style="font-weight:400;">After that whole dragon ordeal, Chaceito decides to go back to Lord Harkon, who tells him to find a moth priest for the elder scroll. From there he continues to go through the Dawnguard questline until it's conclusion. Also, in case you're wondering, since it does pop up during this questline, yes Chaceito is cool with being Hermaous Mora's Champion despite his devotion to Molag Bal. However he is still loyal to Molag Bal first, Herma second.</span></p><p><span style="font-weight:400;font-size:14pt;">The World Eater:</span></p><p><em><span style="font-weight:400;">“If anyone is going to dominate this world, it’s going to be me.”</span></em></p><p><span style="font-weight:400;">-Chaceito</span></p><p><span style="font-weight:400;">When he becomes Lord of Volkihar Castle, Chaceito will finally get going with the main questline, despite his growing hatred towards Delphine's arrogance (must have a nice view on that glass castle, Chaceito.) So he goes on to defeat Alduin with the sole reason being he's living on the planet Alduin is trying to destroy. And this is your choice, but we all know you're going to spare Paarthurnax so Chaceito spares him to spite Delphine and because Parthy proved himself useful.</span></p><p><span style="font-weight:400;font-size:14pt;">Becoming Arch Mage:</span></p><p><em><span style="font-weight:400;">“Ok. so they just let me be Arch Mage after this, even though they know nothing about me? Cool.”</span></em></p><p><span style="font-weight:400;">-Chaceito</span></p><p><span style="font-weight:400;">You know that moment you just killed the emperor, began to rule some vampires and destroyed the World Eater only to realize that you still have school? Yeah, Chaceito went through exactly that. At this point in his journey, he will finish the College of Winterhold questline, became the Arch Mage and prove once and for all that the College should REALLY do a background check on its students.</span></p><p><span style="font-weight:400;font-size:14pt;">Dragonborn:</span></p><p><em><span style="font-weight:400;">“AAAAAAAAAAAAAHHHHHHHHHHH!”</span></em></p><p><span style="font-weight:400;">-Chaceito’s reaction to Miraak stealing a dragon soul from him.</span></p><p><span style="font-weight:400;">After becoming Arch Mage, a group of cultist have found and tried to kill Chaceito, so he investigates by going to Solsteim. When he goes there, he learns of Miraak and how he was trying to return. Knowing this Miraak was responsible for the assassination attempt, Chaceito wants to get some old school revenge and kill him for his troubles. He is even further agitated by Miraak when Chaceito finds him and Miraak just kicks him out like it's nothing and starts stealing his dragon souls. Needless to say, Chaceito is having none of this, but he also starts to question if he is really as powerful as he thinks he is, hurting his ego. However those questions are soon snubbed out when Chaceito gets the power to ride a dragon and shortly after killing Miraak.</span></p><p><span style="font-weight:400;font-size:14pt;">An Unending Thirst:</span></p><p><em><span style="font-weight:400;">“Life is just so lackluster when you run out of people to use your godly power on, so that’s why I’m still doing this adventuring crap.”</span></em></p><p><span style="font-weight:400;">-Chaceito</span></p><p><span style="font-weight:400;">Chaceito is finally done with all of the crap that was trying to destroy/rule the world (besides himself of course) but finds that he actually likes going on adventures like that and also adores the power he gets afterwards, so he will continue to search for power and remind the people of Skyrim and Solsthiem who they should really fear. He will continue the Dark Brotherhood, Greybeard and Volkihar Castle radiant quests. He will also decide to help Neloth in his endeavors since he is helping him find more black books and other secrets of magic and therefore more power and also finds him quite amusing to have around. So Chaceito gets the power he desires and Neloth gets a mildly reluctant helper, so it's a win-win situation for them both.</span></p><p><span style="font-weight:400;">(Find all of he black books. Also, if you want to play Chaceito in any modded quests or questlines, now's the perfect time.)</span></p><p><span style="font-weight:400;font-size:14pt;">Thirst for blood and power (Ongoing):</span></p><p><em><span style="font-weight:400;">“I need more power so that one day everyone will know the pain that I had to endure to get here.”</span></em></p><p><span style="font-weight:400;">-Chaceito</span></p><p><span style="font-weight:400;">As you progress through Chaceito’s playthrough, be sure to occasionally do a radiant quest whether it be for the Volkihar Court or the Dark Brotherhood or just finding a shout the Greybeards lead you to. Chaceito does these quests so he has an excuse and a reason for causing more torment and pain across skyrim, and the reason he’s looking for shouts is to satisfy his hunger for power. Make sure you find the Marked for Death and Drain Vitality shouts as those are most important to his build.</span></p><p><span style="font-size:14pt;"><strong>Difficulty Modifiers (Optional):</strong></span></p><p><span style="font-weight:400;font-size:12pt;">Curse of Wrath:</span></p><p><span style="font-weight:400;">If you think this build is a bit too overpowered or lackluster, then boy do I have a challenge for you. Your mission, should you choose to accept it is, once you're a vampire, use Blood Revel every (or every other) time you can and every time you enter combat and take King Among Kine as your first progression power. This adds a whole new challenge to the build as it forces you to quickly find a neck to feed on shortly after a dungeon crawl or raid. Hope you like Blood Knight and Vampire's Seduction or else your rage will slowly wither you away, until you are no more.</span></p><p><span style="font-weight:400;font-size:12pt;">Crippling Curse:</span></p><p><span style="font-weight:400;">Right after entering Skyrim, Chaceito’s curse had a relapse and is now as powerful as when he first got it. Thanks to his discipline he can still move and run normally but now he is too weak to wield a sword, let alone take a hit. Your stat distribution changes into 2M/1H/0S every three levels, you cannot take any one-handed perks or spellblade perks from alteration and you can never wield a weapon or wear any armour, as both are too heavy for you. This forces you to become much more of a glass cannon and rely solely on magic to get things done.</span></p><p><span style="font-weight:400;font-size:12pt;">Molag Bal’s Embrace:</span></p><p><span style="font-weight:400;">Chaceito can feel the whispers of Coldharbour and Molag Bal corrupt him more and more as his devotion to him grows stronger. While he does love the corruption’s grasp on him, it forces him to commit heinous crimes. After you become a vampire, you must murder one friendly NPC every in-game week. Dark Brotherhood contracts and city guard do not count towards your weekly quota. You can however "bank" kills by killing multiple friendlies in a week. This forces you to get rid of NPCs that might be useful later on or even merchants. It might also help you with "A New Curse" as it opens you to more opportunities to drain people.</span></p><p><span style="font-weight:400;"><a href="{{#staticFileLink}}3681854459,RESIZE_710x{{/staticFileLink}}"><img class="align-full" src="{{#staticFileLink}}3681854459,RESIZE_710x{{/staticFileLink}}" alt="3681854459?profile=RESIZE_710x" width="458" height="497" /></a></span></p><p><span style="font-size:18pt;"><strong>Closing Thoughts:</strong></span></p><p><span style="font-weight:400;">This build took an extremely long time to make and perfect, so I’m glad I found a contest to use it on. Seriously though, this build went through the ringer so many times it’s actually crazy; Chaceito was actually supposed to have pickpocketing as a skill once. That is why I hope you enjoy what I came up with here and that I didn’t screw up my first official skyrim build terribly. I hope you found this as entertaining as I did when I started this and hope you have a nice day.</span></p><p><span style="font-weight:400;">Edit: Changed Title/Subtitle Font sizes and fixed a few bugs with the spacing.</span></p></div>Contest Build: The Nightlordhttps://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-the-nightlord2019-10-26T17:31:39.000Z2019-10-26T17:31:39.000ZDewalthttps://TheSkyForge.ning.com/members/Dewalt<div><p style="text-align:center;"><span style="text-decoration:underline;font-size:18pt;"><strong>The Nightlord</strong></span></p>
<p><img src="https://static.comicvine.com/uploads/original/10/106762/4726829-7041648718-29137.jpg" alt="Image result for vampire nightlord" /></p>
<p>DESCRIPTION: The Nightlord is a master of deception and blood magic, able to blend into human society with ease. He goes to great lengths to stay amoung the shadows and conceal his identity through powerful illusion magics. But when the mask falls off he assumes his terrifying true form. </p>
<p>So I noticed hardly any build here takes advantage of the vampire lord form. I aim to fill that void while challenging myself to try out a pure mage of sorts. Now, I must preface that this build is a major departure from how I'd typically play Skyrim. As such this build may have difficulty tackling anything above say Expert difficulty. The premise of this build is very simple. In human form you will stay back relying on followers (slaves) to do your bidding, all the while buffing them with illusion magic<br /><br /> Vampire Nightblades tend to prefer non-combat resolutions to better blend in, staying close to their food sources living amongst the many cities and towns of the Imperial Empire. Very unlike your typical vampire who's main goal is terror and imprisonment of humanity while hiding in cold forgotten caves and ruins.<br /><br /> When left with no choice or when out adventuring for personal gain the Vampire Nightblade falls back on sword and spell to quickly despatch their foes. They are masters with destruction magics and extremely talented swordsmen able to fight at any distances. This alongside their vampiric abilities make them a very deadly advisary to face.<br /><br /> RACE: Imperial Vampire. </p>
<p>STATS: 2 M; 2H; 0S</p>
<p>STONE: Lord Stone<br /><br /> SHOUTS: Throw Voice, Aura Whisper, Disarm, Become Ethereal, Mark for Death, Elemental Fury, Bend Will</p>
<p>PERKS: </p>
<ul><li>SMITHING: Right side of skill tree all the way to Dragon Smithing</li>
<li>ENCHANTING: ALL Perks</li>
<li>ALTERATION: Novice - Master Alteration, Stability, Magic Resistance, Atronach</li>
<li>CONJURATION: Novice - Master Alteration, Necromancy, Dark Souls, Twin Souls</li>
<li>ILLUSION: ALL Perks</li>
<li>VAMPIRE LORD: ALL Perks</li>
</ul><p><br /> PLAYSTYLE: Invest in Smithing and Enchanting to get your follower the best gear possible. I recommend a sword and shield follower like Lydia or any of the hired mercs. Typically combat will begin by letting your follower advance first. Support them with Illusion spells like Rally and Courage and also debuff your enemies with Marked for Death, Frenzy, Paralysis and Rout. If things look dicey for your follower or youre running out of magicka, assume the vampire lord form. </p>
<p> </p>
<p> </p></div>Contest Build: The Fanged Princehttps://TheSkyForge.ning.com/groups/tes-character-building/forum/contest-build-the-fanged-prince2019-10-22T04:26:41.000Z2019-10-22T04:26:41.000ZShadonhttps://TheSkyForge.ning.com/members/Shadon<div><p style="text-align:left;"><span style="font-size:12pt;"><em>The Bandit Chief looked up from his grindstone, alarmed by the sudden commotion at the door. </em></span><span style="font-size:12pt;"><em>One of his subordinates rushed into the room, panting heavily.</em></span></p><p><span style="font-size:12pt;"><em>"Sir," the bandit wheezed, "there's -- he's -- they're all --"</em></span></p><p><span style="font-size:12pt;"><em>"For the Divines' sake, spit it out!" barked the Chief, rising from his seat.</em></span></p><p><span style="font-size:12pt;"><em>As the bandit drew breath to answer, the frozen limb of a Frost Atronach appeared out of thin air, slamming into his chest and sending him flying into the nearest wall. The sickening crunch of bones was audible throughout the room.</em></span></p><p><span style="font-size:12pt;"><em>The Bandit Chief recoiled in shock, saved from the next thunderous blow by an arrow fired from behind him. The arrow staggered the Atronach long enough for the Chief to dissipate it into frigid powder with his massive warhammer. The Chief turned to the source of the arrow, his trusted marksman, with a thankful grin.</em></span></p><p><span style="font-size:12pt;"><em>His gaze was met not by the familiar face he knew, but by one twisted with irrational hatred, the eyes tinged red with a frenzy only magic could induce.</em></span></p><p><span style="font-size:12pt;"><em>Just in time, the Chief raised his warhammer against a series of savage knife strikes. The marksman threw himself against the hammer, without regard for life or limb, slashing with animal fury. The Chief dully realized what he had to do to survive. With a heavy twist of his hammer, he sent his long-time friend spinning to the ground. Before he could get up, the Chief brought the hammer down with all his might.</em></span></p><p><span style="font-size:12pt;"><em>The Chief felt his hands go numb with the impact, his hammer clattered to his feet, and he fell weakly to his knees. What had he done? He didn't have time to process this nightmare before he heard movement behind him. Instinctively he rolled forward, narrowly dodging an axe strike. The metal screeched against the ground, chilling his spine.</em></span></p><p><span style="font-size:12pt;"><em>He whirled around, expecting to see his true assailant. Instead he saw the gruesomely battered, reanimated corpse of the Frost Atronach's vitcim. He realized with mounting panic that his warhammer was too far away for him to reach in time.</em></span></p><p><span style="font-size:12pt;"><em>"Show yourself, you coward!" the Chief screamed into the darkness, willing to say anything, try anything to survive. As the thrall brought its axe downwards, he threw his hands up, shutting his eyes and waiting for...</em></span></p><p><span style="font-size:12pt;"><em>Nothing?</em></span></p><p><span style="font-size:12pt;"><em>He tentatively opened his eyes to the sight of the thrall disintegrating into glowing ash. His sob of relief caught in his throat as he saw the heavily armored figure looming in the shadows of the doorway across from him.</em></span></p><p><span style="font-size:12pt;"><em>"Be careful what you wish for," the Fanged Prince's chilling voice rasped from behind his helmet as he slowly stalked towards his prey. With terrifying ease he unsheathed his monstrous greatsword, bringing it down without mercy.</em></span></p><p style="text-align:center;"><span style="font-size:12pt;">***</span></p><p><span style="font-size:12pt;">Despite having <em>cough cough </em>hours logged into Skyrim, I haven't really explored Summoning or Necromancy. Aiming to remedy that, I stumbled upon some outstanding synergies between the Conjuration and Illusion trees, especially in conjunction with followers and Vampirism. The result is this build, a terrifying, power-hungry manipulator with one heck of a control complex. I present to you...</span></p><p> </p><p style="text-align:center;"><span style="font-size:24pt;"><strong>The Fanged Prince</strong></span></p><p style="text-align:center;"><a href="{{#staticFileLink}}3680160151,RESIZE_1200x{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3680186134,RESIZE_710x{{/staticFileLink}}" alt="3680186134?profile=RESIZE_710x" width="710" /></a></p><p><span style="font-size:12pt;"><em>The Fanged Prince may not have always had fangs, but he was never without ambition. He was born into a noble house in Cyrodiil, with every need catered to by servants. Many would call that enough, but he hungered for more. He discovered his gift for manipulation early in life, meddling in court politics whenever he could. Although his family never realized it, his subtle hand formed blood feuds and alliances alike, and his family's power over the land grew significantly.</em></span></p><p><span style="font-size:12pt;"><em>All that came to a sudden end when bandits ambushed him on one of his luxurious carriage rides. His guards were no match for their numbers, and the Prince himself had no experience fighting. Powerless to stop it, he was captured within minutes.</em></span></p><p><span style="font-size:12pt;"><em>For months, while they negotiated a ransom, the bandits used him for whatever demeaning work they could think of, in between bouts of abuse. This was the first time the Prince had to work in his life, and adapting to it was grueling. But over time, his pampered fat turned to muscle, and he found himself growing stronger.</em></span></p><p><span style="font-size:12pt;"><em>Tired of waiting for ransom, and ever the skilled manipulator, the Prince slowly allied himself with one of the cliques within the bandit gang, and began to sow discontent and hostility. All of it culminated into a brief and bloody skirmish, and in the chaos, the Prince managed to escape, but not before burying a dagger in the bandit chief's heart.</em></span></p><p><span style="font-size:12pt;"><em>But he couldn't return home; he had disgraced himself, and likely lost all of his influence and prestige. But more than that, he had been shown just how vulnerable and truly powerless he was. He had to start fresh, and after hearing rumors of destabilization in Skyrim, he ambitiously decided to take it for his own, and restore honor to himself and his name...</em></span></p><p> </p><p style="text-align:center;"><span style="font-size:18pt;"><span style="font-size:14pt;"><strong><span style="font-size:18pt;">~Mods~</span></strong></span></span></p><p><span style="font-size:12pt;">This build uses a few overhauls to enhance character building without going overboard. I actually decided against using a Vampirism overhaul mod like Sacrosanct or Better Vampires, because I wanted to see what I could do with the vanilla Vampirism that comes with Dawnguard. But if you feel like this build would be better with one of those mods (or any other mods), go right ahead.</span></p><p> </p><p><span style="font-size:18.6667px;"><strong>-Required Mods-</strong></span></p><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1137/?tab=files" target="_blank">Ordinator</a> – Ordinator overhauls the perk trees of Skyrim, replacing them with ~400 new perks to improve the depth and fun of building and playing your character. We'll use this to expand on the existing synergies between Conjuration and Illusion. I recommend taking one of the Extra Perk Points options, but I made sure that it isn't necessary.</span></li><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1315" target="_blank">Imperious</a> – Imperious makes the races of Skyrim unique and diverse by overhauling racial abilities, powers and stats. Each race gets 3 new racial abilities and a quest to unlock their racial power.</span></li><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14910" target="_blank">Andromeda</a> - Andromeda replaces the mundane vanilla Standing Stone effects with two new abilities per stone, enabling many new character builds. Upon discovering all Standing Stones, each of them also grants a unique power. </span></li></ul><p> </p><p><span style="font-size:14pt;"><strong>-Recommended Mods-</strong></span></p><ul><li><span style="font-size:12pt;"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1368" target="_blank">Wildcat</a> + <a href="https://www.nexusmods.com/skyrimspecialedition/mods/17196?tab=files" target="_blank">Ultimate Combat</a> – Gives Skyrim's combat a much-needed makeover. Battles are now more fast-paced and deadly, and enemy AI is smarter. This has the very nice effect of making your minions smarter, too.</span></li></ul><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>~Build Overview~</strong></span></p><p style="text-align:center;"><span style="font-size:18pt;"><strong><br /> <a href="{{#staticFileLink}}3678453978,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3678453978,RESIZE_710x{{/staticFileLink}}" alt="3678453978?profile=RESIZE_710x" width="377" height="526" /></a></strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Difficulty: Any. </strong>This build is very strong at all difficulties, but I recommend taking one of the higher ones, especially late-game when it really becomes a powerhouse.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Race: Imperial Vampire. </strong>With Imperious, the Imperial is the <em>perfect</em> choice for this build. Each of the Imperial's passives can be used to either enhance your connection with your minion army, or counter the negative effects of Vampirism. </span></p><ul><li><span style="font-size:12pt;"><strong>Discipline:</strong> <em>In combat, nearby allies gain bonus armor and attack damage</em>. This passive is amazing for ensuring that your minions do all the heavy lifting.</span></li><li><span style="font-size:12pt;"><strong>Imperial Virtues:</strong> <em>Randomly gain bonus Health, Magicka or Stamina when entering combat</em>. This never hurts, especially if you get caught in the sun.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>The Human Spirit:</strong> <em>At levels 10/20/30, you may change your attributes/resistances/skills</em>. At Level 10, choose to increase your Magicka, then make a judgement call on what to decrease. At Level 20, when asked to change your resistances, choosing to increase Fire Resistance by 50% and decrease Frost Resistance by 25% lets you negate entirely the fire aversion of Vampirism and still keep up some frost resistance.</span></li></ul><p style="text-align:left;"> <span style="font-size:12pt;">Vampires also receive bonuses to Illusion, which this build will use to great effect.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Stats: 3 Magicka/ 1 Health. </strong>Stamina isn't important to this build, since most of your fighting will be done by others. A high Magicka pool is crucial to maintaining full control of the battlefield, as well as making use of some Conjuration perks. Cap your Health at 200 and pour the rest into Magicka.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Standing Stone: The Warrior</strong> -> <strong>The</strong><strong> Mage</strong> -> <strong>The Ritual</strong>. Use the Warrior/Mage for leveling, then switch to the Ritual to make use of two effects:</span></p><ul><li><span style="font-size:12pt;"><strong>Mara's Mercy:</strong> <em>Approach a violently slain corpse to gather its memories, summoning it as a vengeful spirit in your next battle</em>. An additional minion is always helpful for this build.</span></li><li><span style="font-size:12pt;"><strong>Mara's Tears:</strong> <em>Periodically relive the death of an ally or enemy whose memories you gathered before, creating a corpse</em>. Useful for when you gather the memories of particularly strong fallen NPCs, which you can then reanimate.</span></li></ul><p style="text-align:left;"><span style="font-size:16px;"><strong>Blessings: </strong>The Fanged Prince will gladly pay homage to the Divines, in exchange for their favor. I went with <strong>Blessing of Talos</strong>, to help with Shout cooldowns, but you can pick whatever you need at the moment.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Shouts: Unrelenting Force, Call of Valor, Call Dragon, Summon Durnehviir, Become Ethereal. </strong>These are the Shouts that I used most frequently, but any Shouts are open to you. I advise against Storm Call though, because it targets your allies as well as enemies.</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Major Skills: </strong>Conjuration, Illusion, Two-Handed</span></p><p style="text-align:left;"><span style="font-size:16px;"><strong>Minor Skills: </strong>Heavy Armor, Smithing, Speech</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">While I wanted this build to have a very strong and unique playstyle, I also wanted it to be a story: a story about power and ambition, about sacrifice and conquest. For this reason, I have split the build up into Acts, with each Act signifying a major change in gameplay, mechanics, and/or roleplaying. Each Act will give approximate level ranges, perk and equipment changes, as well as recommended quests and roleplaying choices, designed to give you an enjoyable experience on and off of the battlefield, without holding your hand too much.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>~Act I - Birth~</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;">Level 1-20</span></p><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:12pt;">Act I begins fresh out of Helgen, and our Fanged Prince is neither fanged nor a prince. His goals are ambitious, but he lacks guidance, until Jarl Balgruuf the Greater names him Thane of Whiterun, and the Greybeards name him <em>Dovahkiin</em>. Throughout this Act, he will become a competent warrior, ensuring that he will never again fall prey to petty bandits. He will also begin to delve into the school of Conjuration, utilizing primitive summons to aid him in battle.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>-Perks-</strong></span></p><p style="text-align:left;"><span style="font-size:14pt;"><strong><a href="{{#staticFileLink}}3680333297,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3680333297,RESIZE_710x{{/staticFileLink}}" alt="3680333297?profile=RESIZE_710x" width="556" height="312" /></a></strong></span></p><p style="text-align:left;"> <span style="font-size:12pt;"><strong>Two-Handed: </strong>For now, the greatsword is the Fanged Prince's main source of damage. Early on, he will have no trouble with minimal perk investment and a decent Smithing skill. By the time he might need more damage, he will have amassed an army of minions to do the heavy lifting.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Heavy Armor: </strong>The Fanged Prince adds a layer of separation from the fray with a suit of heavy armor. These are all the perks he will need to put into Heavy Armor to keep himself protected, and Smithing will make up for any weakness.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Conjuration: </strong>The Prince will begin to explore the uses of Conjuration with simple summons, which will have great effects on the battlefield. This skill will be built upon in later Acts, but for now we will just lay the foundations.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Smithing: </strong>Even the Prince's chosen crafting skill reflects his dominative personality, as he literally bends materials to his will. Smithing will allow the Prince to get away with minimal perk investment in his combat skills, allowing for a much deeper focus on the arcane.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Speech: </strong>As a skilled manipulator, the Fanged Prince has an uncanny gift for getting others to do what he wants, often without them realizing it. Take just the 2 perks in Mastery for a significantly higher chance to succeed at Persuasion/Intimidation attempts, as well as better prices.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:18.6667px;"><strong>-Equipment/Spells-</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Weapons: Leveled Greatsword. </strong>For now, use the best greatsword you can find. I finished Act I with Dwarven.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Apparel: </strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Masque of Clavicus Vile. </strong>This headgear will be used throughout the build, as it almost perfectly matches the Prince's personality and gameplay. Its appearance is rather menacing, and the bonus to Speech pairs well with the Prince's skill with words. The better prices are also great for amassing wealth more quickly, which will help when purchasing the more expensive properties.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Leveled Heavy Armor. </strong>At this stage, the choice for the rest of the armor is up to you. I went with Steel Plate, because that was the best I could find.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Enchanted Necklace and Ring. </strong></span><span style="font-size:12pt;">You won't need any specific artifacts in these areas (yet), so go with whatever is most useful at the moment. Fortify Health/Two-Handed are good ideas.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong>Spells: Conjure Flame Atronach</strong>, <strong>Conjure Familiar. </strong>Magic isn't a key part of the build during this Act, so we won't use very many spells.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Minions:</strong> Housecarls, mercenaries. In your quests for Thanehood, you'll acquire a few Housecarls to do your bidding. If you ever want to switch it up, hire a merc or two.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>-Combat-</strong></span><br /> <span style="font-size:12pt;"><a href="{{#staticFileLink}}3680212018,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3680212018,RESIZE_710x{{/staticFileLink}}" alt="3680212018?profile=RESIZE_710x" width="392" height="572" /></a></span></p><p style="text-align:left;"><span style="font-size:12pt;">After being taught a valuable lesson by his experience with his kidnappers, the Fanged Prince makes sure he is more than able to defend himself, choosing the greatsword and heavy armor as his means of offense and protection.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Combat at this point is very straightforward. Upon entering combat, cast a Familiar to aid you, then charge in with your greatsword. The goal is to level up Two-Handed and Heavy Armor, perk them, then not worry about them for the rest of the build.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Without a ranged weapon of any kind, archers, mages, and dragons might seem like a major problem. This is easily solved with the use of Flame Atronachs. These fiery Daedra will decimate anyone unfortunate enough to anger you, and provide excellent cover fire (pun intended).</span></p><p style="text-align:left;"><span style="font-size:12pt;">You should be able to passively stock up on enough Healing Potions to keep yourself alive, without resorting to Alchemy or Restoration. If all goes well, you won't be getting hit too many times anyway, especially in later Acts.</span></p><p style="text-align:left;"><span style="font-size:12pt;">The Fanged Prince will also make extensive use of followers, who will cover up any of his weak points. If you find yourself needing more ranged capability, give your follower a bow. If you want destructive magic on your side, hire a mage. A good starting point for followers is Housecarls. You'll be getting a <em>lot</em> of them, so consider them... <em>expendable</em>.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>-Quests/Roleplaying-</strong></span></p><p style="text-align:left;"> <span style="font-size:12pt;"><strong>Recommended Quests:</strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Main Questline</strong> through <strong>The Horn of Jurgen Windcaller</strong>. The Main Questline is conveniently enough split up into Acts of its own, which line up neatly with this build's.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>A Daedra's Best Friend</strong>. Clavicus Vile is the Daedric Prince of Power (among other things), so our Prince is naturally attracted to him. Refuse the Rueful Axe to get the Masque of Clavicus Vile, an integral part of the build.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Thane of Hold X.</strong> This isn't technically a quest so to speak, but it's important nonetheless. Part of conquering Skyrim will involve becoming the Thane of every Hold, and thus having influence in the court of every Jarl. You'll want to average about three Holds per Act. For this Act, I recommend becoming Thane of <strong>Falkreath</strong> and <strong>Winterhold</strong> in addition to <strong>Whiterun</strong>. Purchase these Holds' properties and decorate them fully.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Bloodline.</strong> This is the last quest of Act I, so complete the others before this. </span></li></ul><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><em>Hunger for Power</em></span></p><p style="text-align:left;"><span style="font-size:16px;">The Fanged Prince's ultimate goal is domination: more than anything, he wants to control the land of Skyrim, and everything he does needs to reflect his hunger for power. He will follow the Main Questline in order to develop his Thu'um into a weapon, for use against others. Despite their power, he will view the Greybeards as weak for pursuing a peaceful lifestyle; in his opinion, their gifts are wasted.</span></p><p style="text-align:left;"><span style="font-size:16px;">He will gladly become the champion of Daedric Lords, and not only for their powerful artifacts. Deep down, he believes that one day, he might rise to their level of power, and so he seeks to interact with them as much as possible.</span></p><p style="text-align:left;"><span style="font-size:12pt;">In addition to Thanehood, the Prince sees property ownership as a stepping stone in his path towards rulership: a land is easier to rule if you own half of it. Therefore, he will buy as many properties as he can, and adorn them with the trophies of his many exploits.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><em>Civil Behavior</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">His interactions with the people of Skyrim will be as brief as possible, and he won't take any petty requests, unless they help him become a Thane. He is the soon-to-be ruler of this land, after all.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Going into urban areas, he will change out of his armor and into fine clothes, replacing his brutish greatsword with a more elegant dagger. His love of the finer things remains untouched by his experience as a hostage, and he will carry himself with poise and aloofness around others.</span></p><p style="text-align:left;"><span style="font-size:12pt;">For bonus points, only drink fine wines, none of that Nord peasant swill.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">Act I ends with accepting Harkon's gift. Seeing a way to increase his powers tenfold, and conquer the little problem of mortality, the Prince will become a Vampire without a moment's hesitation, and the rewards are instantaneous.</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>~Act II - Coronation~</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;">Level 20-35</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">Act II gives the Prince his fangs, as well as new powers and insights. He will expand on his magical abilities, and begin weaving together the schools of Conjuration and Illusion into a powerful combination.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>-New Perks-</strong></span></p><p style="text-align:left;"><span style="font-size:14pt;"><a href="{{#staticFileLink}}3680512232,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3680512232,RESIZE_710x{{/staticFileLink}}" alt="3680512232?profile=RESIZE_710x" width="589" height="331" /></a></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>New School - Illusion: </strong>Harkon's blood will give the Fanged Prince new insights into the school of Illusion, and how it can be used to further his goals. He will use Illusion to strengthen his own minions, and manipulate his enemies into working to his benefit.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>New Branch - Necromancy:</strong> After spending some time with Serana and other vampires, the Prince will realize that the dead can make just as good minions as Daedra. Additionally, after studying Conjuration more deeply, he will be able to conjure an additional minion.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Smithing and Two-Handed Advances:</strong> As his magical talent grows, the Fanged Prince ensures that his physical talent follows suit. He becomes more adept with the hammer and greatsword alike, and is able to create and destroy with greater prowess.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:18.6667px;"><strong>-New Equipment/Spells-</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>New Weapons: Leveled Greatsword. </strong>Pick the best greatsword you can find. I went with Ebony, to match the armor.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>New Apparel:</strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Ebony Mail. </strong>This armor synergizes very well with the Prince's new role on the battlefield, passively punishing enemies that get too close. It also creates a very nice aesthetic with the Masque of Clavicus Vile.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Leveled Boots + Gauntlets.</strong> I ended this Act with Ebony.</span></li><li style="text-align:left;"><span style="font-size:16px;"><strong>Gauldur Amulet Fragment (Saarthal). </strong>This amulet will grant you 30 points of Magicka, which will aid spellcasting.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Ring of the Erudite. </strong>The additional Magicka and Magicka regeneration are much-needed at this point, with the influx of new spells.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong>New Spells: Conjure Frost Atronach</strong>, <strong>Summon Arvak</strong>, <strong>Frenzy</strong>, <strong>Rout</strong>, <strong>Rally</strong>. Focus on acquiring Illusion spells that deal with Fear, Fury, or Courage, and any new summons from the Conjuration school.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>New Powers: Vampire Lord</strong>, <strong>Colovian Star</strong>. Whether or not you utilize the Vampire Lord power is up to you. Doing so greatly reduces your effectiveness at maintaining control of the battlefield, but increases your own combat lethality. Ultimately it depends on the situation, but I generally avoided it. Colovian Star is a neat racial power, letting you regenerate fortified pools of Stamina and Magicka faster for a short time.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>New Minions:</strong> <strong>Death Hound</strong>, <strong>Serana</strong>. You are able to have both a follower and a pet at the same time, and the Volkihar wardogs, with their deadly bite, freezing aura, and intimidating appearance, are the ideal companions. Serana is a powerful follower as well, being able to reanimate a minion of her own, but on account of her undeath she won't be affected by your Illusion spells... for now.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>-Combat Evolution-</strong></span></p><p style="text-align:left;"><a href="{{#staticFileLink}}3680609240,RESIZE_710x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3680609240,RESIZE_710x{{/staticFileLink}}" alt="3680609240?profile=RESIZE_710x" width="352" height="469" /></a><span style="font-size:12pt;">This is where the Prince's unique playstyle emerges. No longer will he be the first to charge into battle; now he will stay above the fray, controlling his newfound allies and enemies alike, until he is the last one standing.</span></p><p style="text-align:left;"><span style="font-size:12pt;">If you are far enough away from your enemies before a battle begins, cast Frenzy in the midst of their group. It is only right that they become your first minions.</span></p><p style="text-align:left;"><span style="font-size:12pt;">To begin the battle in earnest, cast Rally on your follower(s) to augment the already-impressive Commanding Presence. This will make your allies significantly stronger, and eliminate any chance of them fleeing.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Then cast your summons. Since you can now have two, I recommend spreading them out, one on each end of the battlefield. Then the real fun begins.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Hang back from the chaos, and use a combination of Illusion and Conjuration spells to manipulate the battlefield to your advantage. If one area gets too crowded with enemies, use Fear to scatter them, or Frenzy to help thin out their numbers. If you see a better opportunity for Atronach placement, take it. If you notice that a particularly powerful member of the group has fallen, don't hesitate to reanimate them, and have them work for you. Battles are now a game of chess for you, and you're rapidly becoming a Grandmaster.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Become Ethereal will allow you to move around the battlefield without resistance, allowing for easy repositioning.</span></p><p style="text-align:left;"><span style="font-size:12pt;">If any enemies get too close to you, the Ebony Mail will begin to wear away at them while keeping you protected. Finish them off with your greatsword, then return to your control/support role.</span></p><p style="text-align:left;"><span style="font-size:12pt;">On the topic of strategy, it is imperative that the Prince picks outdoor battles at night <em>only.</em> For now, the sun is your worst enemy, and you will be at a severe disadvantage if you're caught fighting in it.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>-Quests/Roleplaying-</strong></span></p><p style="text-align:left;"> <span style="font-size:12pt;"><strong>Recommended Quests:</strong></span></p><ul><li><span style="font-size:12pt;"><strong>Main Questline </strong>through <strong>Alduin's Bane. </strong></span></li><li><span style="font-size:12pt;"><strong>College of Winterhold Questline</strong> through <strong>Good Intentions. </strong>The Prince's newfound affinity for the arcane will lead him to the College of Winterhold, where he will discover new spells to use on the battlefield.</span></li><li><span style="font-size:12pt;"><strong>Volkihar Questline </strong>through <strong>Beyond Death. </strong>This runs nicely alongside the Main Questline as you hunt for the Elder Scrolls.</span></li><li><span style="font-size:12pt;"><strong>Waking Nightmare. </strong>This is a prerequisite quest to becoming the Thane of Dawnstar, and will grant the Fanged Prince a powerful Daedric artifact as well as more exposure to the Daedric Princes.</span></li><li><span style="font-size:12pt;"><strong>The Man Who Cried Wolf.</strong> This is a prerequisite quest to becoming the Thane of Solitude, but breaking up the ritual is about more than that. The Fanged Prince won't take kindly to the returning spirit of someone nearly as determined to rule Skyrim as he is.</span></li><li><span style="font-size:12pt;"><strong>Thane of Hold X. </strong>I recommend becoming Thane of <strong>Markarth</strong>, <strong>Solitude</strong>, and <strong>Dawnstar</strong>.</span></li><li><span style="font-size:12pt;"><strong>Rings of Blood Magic. </strong>This is one of the Volkihar radiant quests, and completing it will grant the Ring of the Erudite, used for the rest of the build.</span></li><li><span style="font-size:12pt;"><strong>Boethiah's Calling. </strong>Boethiah is the Daedric Prince of Ambition, so it's no surprise that the Fanged Prince will quickly win her attention and become a worthy champion. The Ebony Mail is a fitting token of her favor.</span></li></ul><p style="text-align:center;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><em>New Hunger - Vampirism</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">Vampirism comes with a price, and that price is an insatiable hunger for blood. The Prince will almost subconsciously submit to it, feeding immediately whenever his hunger grows even a little, without a second thought. When there is no fresh blood to be found, he will consume a Potion of Blood from his stock.</span></p><p style="text-align:left;"><span style="font-size:12pt;">His condition will also cause him to travel exclusively under the cover of night, away from the relentless sun. This will cause him to sympathize with Lord Harkon's wish to end the Tyranny of the Sun.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><em>New Civil Behavior</em></span> </p><p style="text-align:left;"><span style="font-size:12pt;">The Fanged Prince will go into urban areas less than before, and while he will still change into finery upon entering them, he will also conceal his face with a hood. Perhaps he worries that someone might recognize him as a Vampire, and rally the town against him.</span></p><p style="text-align:left;"><span style="font-size:12pt;">He will never be without a companion of some sort, not out of loneliness, but as a display of power. His words will be taken much more seriously when they are backed up by the steel of a Housecarl or the frigid bite of a Death Hound.</span> </p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">Act II ends not with a specific quest, but with an event: Stage-Four Vampirism. The Fanged Prince has been feeding regularly with no trouble until now, but delving into so many caves and ruins eventually separates him from a source of blood for long enough. Crazed with bloodlust, he will attack and murder the first human he sees, draining their corpse of its blood. Only then will he realize that he is not in control.</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>~Act III - Conquest~</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;"> Level 35-45</span></p><p style="text-align:center;"> </p><p style="text-align:right;"><span style="font-size:12pt;"><em><a href="{{#staticFileLink}}3680154609,RESIZE_1200x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3680154609,RESIZE_710x{{/staticFileLink}}" alt="3680154609?profile=RESIZE_710x" width="300" /></a></em></span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>The Fanged Prince flew through the forest, his wings carrying him between the trees with the speed of a galloping horse.</em></span></p><p><span style="font-size:12pt;"><em>His wings. A gift, among many others, from Harkon. The blood now flowing through his veins had given him power beyond his wildest dreams, letting him achieve dominion over mortality itself. What a fool he had been, to believe that this wouldn't have come with a terrible price!</em></span></p><p><span style="font-size:12pt;"><em>He had lost himself that night, when the bloodlust overcame him. Never before had he felt so powerless, so... hungry. He hadn't been able to control himself, and that wasn't something he could bear the thought of.</em></span></p><p><span style="font-size:12pt;"><em>The Prince descended to the ground, reverting to his human form. With a howl of frustration, he unsheathed his greatsword, biting it deep into the nearest tree. After everything he had worked to accomplish, he had once more become a slave, not to any man, but to his own thirst. He yanked his sword out of the tree, only to swing it again, and again.</em></span></p><p><span style="font-size:12pt;"><em>He kept hacking at the tree and howling his anger at the full moon until the tree fell. Exhausted, the Prince tossed his greatsword, now bent beyond repair, to the ground. Weak with fatigue, both physical and mental, he let himself fall with it, staring up at the night sky.</em></span></p><p><span style="font-size:12pt;"><em>No. This was not how he would let it end. He had worked far too hard to be brought down by this, or anything.</em></span></p><p><span style="font-size:12pt;"><em>Now was the time for him to begin his conquest in earnest, and he would start with this thirst.</em></span></p><p> </p><p><span style="font-size:12pt;">Act III is the climax of this build and its story. Over the course of this Act, the Fanged Prince will truly rise to power, slaying anything and everything that gets in his way. He will achieve mastery over himself and his skillset, acquire his final gear, and finally conquer Skyrim.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>-New Perks-</strong></span></p><p style="text-align:left;"> <a href="{{#staticFileLink}}3680648323,RESIZE_930x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3680648323,RESIZE_710x{{/staticFileLink}}" alt="3680648323?profile=RESIZE_710x" width="556" height="416" /></a><span style="font-size:12pt;"><strong>Mastery - Conjuration: </strong>The Fanged Prince will master the school of Conjuration, developing his summoned Daedra into the ideal minions. His power will grow to the point of being able to maintain a small army of minions at once.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Mastery - Illusion:</strong> The Prince's use of Illusion will reach its maximum potential with <em>Master of the Mind</em>. He will now be able to bolster his summoned and undead minions as well as his followers, affording him greater control of the battlefield. <em>Protect Your God </em>will help ensure that if he is ever outmaneuvered, his minions will prioritize defending him.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;"><strong>Mastery - Smithing:</strong> Daedric Smithing will bring the Prince, in his eyes, one step closer to the power of the Daedra. As such he will use and improve Daedric weapons and armor in his conquests.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:18.6667px;"><strong>-New Equipment/Spells-</strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>New Weapons: Daedric Greatsword</strong>, <strong>Auriel's Bow</strong>, <strong>Bloodcursed Arrows. </strong></span></p><p style="text-align:left;"><span style="font-size:12pt;"><strong>New Apparel:</strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Randomly Enchanted Daedric Boots + Gauntlets. </strong>The Fanged Prince will discover the Atronach Forge as he masters Conjuration, and will use it, enhanced by the Sigil Stone, to create Daedric armor pieces with immensely powerful enchantments, all without relying on the Enchanting skill. These will be improved to perfection with Smithing.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Savos Aren's Amulet.</strong> This is a step up from the Gauldur Amulet Fragment, providing 50 total points of Magicka. Feel free to change this for something more useful once your Magicka is satisfactorily high.</span></li></ul><p style="text-align:left;"><span style="font-size:12pt;"><strong>New Spells: Conjure Dremora Lord</strong>, <strong>Conjure Storm Atronach</strong>, <strong>Dead Thrall</strong>, <strong>Dread Zombie</strong>. Conjure Dremora Lord is a gamechanger for this build, and it will likely be your most-used summon. Aside from that, take any Conjuration/Illusion spells that appeal to you.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>-Combat Evolution-</strong></span></p><p style="text-align:left;"><a href="{{#staticFileLink}}3681282935,RESIZE_710x{{/staticFileLink}}"><img class="align-left" src="{{#staticFileLink}}3681282935,RESIZE_710x{{/staticFileLink}}" alt="3681282935?profile=RESIZE_710x" width="518" height="622" /></a><span style="font-size:12pt;">Act III sees the final ties between Conjuration and Illusion being made, and the Fanged Prince truly becomes a force of terror.</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>March of Oblivion</em> provides him with the ability to summon/reanimate up to 3 additional minions on top of the two he can summon already, based off of his base Magicka pool. But having up to 5 summons is just the beginning.</span></p><p style="text-align:left;"><span style="font-size:12pt;">On top of that, the Ritual Stone will add another spirit to the mix, with the Call of Valor or dragon summoning Shouts tossing in one more being under your control.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Don't forget about your follower and Death Hound, either.</span></p><p style="text-align:left;"><span style="font-size:12pt;">The <em>Master of the Mind </em>perk allows the Prince to fully incorporate the Illusion tree into his personal army. Humans, undead, and Daedra alike are now affected by your spells, as well as Commanding Presence and its enhancements. </span></p><p style="text-align:left;"><span style="font-size:12pt;">The result is near-total control of any battle, all without having to lift a finger. Just like so long ago, the Fanged Prince has his servants do the work for him; only this time, he is more than able to defend himself when the need arises.</span></p><p style="text-align:left;"><span style="font-size:12pt;">The final touch is Auriel's Bow. The Prince's power has grown such that he controls the sun itself in battle. No longer will you have to wait for nightfall to engage in battle: a single arrow will blot out the sun for as long as you need.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><strong>-Quests/Roleplaying-</strong></span></p><p style="text-align:left;"> <span style="font-size:12pt;"><strong>Recommended Quests:</strong></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><strong>Main Questline </strong>through <strong>Epilogue. </strong>The Fanged Prince will ensure his name is known and feared throughout Skyrim by killing Alduin.</span></li><li style="text-align:left;"><span style="font-size:16px;"><strong>Laid to Rest. </strong>This is a prerequisite quest to becoming the Thane of Morthal, and will also allow the Fanged Prince to destroy a powerful rival vampire, eliminating a potential threat to his power.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Thane of Hold X. </strong>I recommend becoming Thane of <strong>Riften</strong>, <strong>Morthal</strong>, and <strong>Windhelm</strong>. After completing <strong>Season Unending, </strong>you should be able to bceome Thane of Windhelm without participating in the Civil War Questline. Purchase and develop the respective Holds' properties.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Volkihar Questline</strong> through <strong>Kindred Judgement. </strong>Killing Harkon and taking his place as Lord of Castle Volkihar will bring the Prince one step closer to total domination.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>College of Winterhold Questline </strong>through <strong>The Eye of Magnus. </strong>As he masters his chosen arcane skills, the Fanged Prince will become the Archmage of the College, which will raise his social status and influence considerably.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>The Wolf Queen Awakened.</strong> The Fanged Prince has unfinished business with Potema, and killing her for good will eliminate yet another threat to his power.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><strong>Destroying the Dawnguard. </strong>This is the last quest of Act III.</span></li></ul><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><em>Conquering Vampirism</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">The Fanged Prince's age of conquest will begin from within, as he struggles against his own bloodlust for control of himself. Eventually he will become victorious, and regain his freedom. No longer will he feed, and he will grow far stronger because of it.</span></p><p style="text-align:left;"><span style="font-size:12pt;">He realizes now that fulfilling the prophecy completely would result in the end of his kind, but this won't prevent him from occasionally using Auriel's Bow. Just make sure to avoid using it in cities or other urban areas.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><em>New Civil Behavior</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">The Fanged Prince will now stride confidently and often into towns and cities, wearing the finest garments available, and with his hood thrown back. His power has grown such that anyone who suspects him of being a Vampire knows to keep quiet. In fact, his fiery eyes will <em>dare </em>them to speak up. They never will.</span></p><p style="text-align:left;"><span style="font-size:12pt;">His ego will grow proportionally to his power. Slaying Alduin and Harkon has given him an unshakeable sense of destiny, and he looks down upon everyone else on Nirn because of it.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:14pt;"><em>Killing Paarthurnax</em></span></p><p style="text-align:left;"><span style="font-size:12pt;">The Blades claim that Paarthurnax deserves to die for his past crimes, but the Fanged Prince cares nothing about that. He is more concerned about the threat Paarthurnax could pose to him and his dominion.</span></p><p style="text-align:left;"><span style="font-size:12pt;">Ultimately the choice to kill Paarthurnax is yours. Will you trust that the dragon won't interfere with your master plan, or will you stamp out any and all potential resistance?</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">Act III, and the Fanged Prince's conquest of Skyrim, ends with the destruction of the Dawnguard, the last threat against him and his kind.</span></p><p style="text-align:center;"> </p><p><span style="font-size:12pt;"><em>It was midday at Fort Dawnguard, and the sun burned mercilessly overhead. The noble vampire slayers, normally ever so vigilant in the dead of night, now relaxed. Even their dear Isran let himself breathe more easily. After all, no vampire in their right mind would attack with the life-preserving sun at its peak.</em></span></p><p><span style="font-size:12pt;"><em>That was when the sky became blood, and the sun a gaping hole in the sky. Slowly, as if in a nightmare, the Dawnguard picked up their weapons, holding them uncertainly. Then the first wave attacked.</em></span></p><p><span style="font-size:12pt;"><em>Potent Storm Atronachs shook the foundations of Fort Dawnguard, blasting all else apart. Ferocious Dremora Lords followed them shortly after, hacking down any opposition. The last few warriors were slain by their own reanimated comrades, as one last blow to their order.</em></span></p><p><span style="font-size:12pt;"><em>Isran himself received the honor of facing the Fanged Prince in a duel. He was surprised at how quickly it ended, and who the victor was. He didn't have much time to dwell on it.</em></span></p><p><span style="font-size:12pt;"><em>So fell the mighty Dawnguard, and so rose the Fanged Prince to the height of his power.</em></span></p><p><span style="font-size:12pt;"><em> </em></span> </p><p style="text-align:center;"><span style="font-size:18pt;"><strong>~Act IV - Dominion~</strong></span></p><p style="text-align:center;"><span style="font-size:14pt;">Level 45<</span></p><p style="text-align:right;"> </p><p style="text-align:left;"><span style="font-size:12pt;">This is the moment the Fanged Prince has worked towards for so long, and drinking it in feels better than drinking blood ever did.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">He has become Thane of all Holds, purchased all properties, and slain all major threats to his power. The only thing left to do is to consolidate his dominion over this land. Now is the time to get creative and diabolical. Ask yourself: <em>How can I further increase my control over Skyrim?</em> Some ideas to get started include:<a href="{{#staticFileLink}}3680160151,RESIZE_1200x{{/staticFileLink}}"><img class="align-right" src="{{#staticFileLink}}3680160151,RESIZE_710x{{/staticFileLink}}" alt="3680160151?profile=RESIZE_710x" width="420" /></a></span></p><ul><li style="text-align:left;"><span style="font-size:12pt;"><em>Selling Skooma/Moon Sugar/Sleeping Tree Sap to Ysolda and other merchants</em>. While the Fanged Prince abhors the thought of being controlled by a substance, he may sell these drugs to merchants in order to dull the population. After all, Skooma addicts have other things on their mind than who's in charge.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><em>Hunting down the Dragon Priests</em>. Slaying these ancient beings will grant you powerful artifacts, and eliminate some potential threats to your reign.</span></li><li style="text-align:left;"><span style="font-size:12pt;"><em>Pursuing other Daedric Artifacts</em>. Completing Daedric quests has many advantages for the Fanged Prince. Possessing otherworldy items is an obvious plus, but it also ensures that nobody else can acquire them. Additionally, the Prince has his eyes set on some day becoming the Daedric Princes' rival, and it's never too early to start trying to understand them.</span></li></ul><p style="text-align:left;"> </p><p style="text-align:left;"> <span style="font-size:12pt;">This Act is more about resolution than anything else; after all, every good story needs an ending. What that ending is, and whether or not it's a happy one, is up to you.</span></p><p style="text-align:left;"> </p><p style="text-align:center;"><span style="font-size:16px;"><span style="font-size:14pt;">How will the Fanged Prince's story end?</span><br /> </span> </p><p style="text-align:left;"><span style="font-size:16px;"><em>Will he chase mysterious cultists across the seas to Solstheim, to expand his territory and face his greatest rival yet?</em></span></p><p style="text-align:left;"><span style="font-size:16px;"><em>Will he return to his family in Cyrodiil, to finally restore honor to his name?</em></span></p><p style="text-align:left;"><span style="font-size:16px;"><em>Will he find a bride and start his own bloodline, to be feared throughout the ages?</em></span></p><p style="text-align:left;"><span style="font-size:16px;"><em>Or will he perish at the hands of some forgotten hero, to be heard of no more?</em></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:16px;">For me, his story ended with him sitting on Harkon's old throne, <em>his</em> now, with a chalice of fine imported wine, looking over his kingdom, and regretting nothing.</span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:16px;"><a href="{{#staticFileLink}}3680101309,original{{/staticFileLink}}"><img class="align-center" src="{{#staticFileLink}}3680101309,RESIZE_710x{{/staticFileLink}}" alt="3680101309?profile=RESIZE_710x" width="797" height="448" /></a></span></p><p style="text-align:center;"> </p><p style="text-align:center;"> <span style="font-size:14pt;">***</span></p><p style="text-align:center;"> <span style="font-size:18pt;"><strong>~Closing Remarks~</strong></span></p><p style="text-align:left;"> </p><p style="text-align:left;"><span style="font-size:12pt;">This is hands-down my most ambitious build to-date, in more ways than one. I poured my Dragon Soul into this build and I hope it shows. This contest was amazing, and I wish I had signed up for it sooner. Here's to many more awesome contests, and happy building!</span></p><p style="text-align:left;"><span style="font-size:12pt;"><em>Credit to Curse for his outstanding help formatting this mess.</em></span></p><p style="text-align:left;"> </p></div>