Character Build: The Hemomancer

My experimentation with the spell tome equilibrium had always fascinated me. Coming across it during my first initial playthrough as a pure mage character and using it in some of my builds, I've always wanted to create a playthrough where I could use hemomancy in all its glory.

Wanting to re-create the effects of a pure spell-based Hemomancy found in other genres and media, such as World of Warcraft, Guild Wars 2, Dragon Age 2, League of Legends, Avatar: Legend of Aang/Korra and DnD Blood Magic Classes in RP, I had developed a playstyle based on the unique mechanics I had experienced, including:

  • Creation of a pure spell-based Hemomancy build 
  • Introduction of a few unique mechanics that define and enhance gameplay
  • Development of gameplay that is gripping, leaving you at the edge of your seat for every battle 

 

Ladies and gentlemen, without any further ado, I present to you, The Hemomancer!

 

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Core Build Mechanics

For the purpose of elaborating on this build, I have broken down the mechanics into 3 distinct categories:

 

  • Definition of Hemomancy

 

  • Rituals (Glitches)

 

  • Crafting Mechanics

 

 

 


Definition of Hemomancy

We’ve been discussing a lot on Hemomancy, but what exactly is it? Hemomancy has often been shrouded in secrecy and is a very secluded practice of Magic. Indeed, it is this secrecy that has often proved to be both its strength and a weakness.

3555797397?profile=RESIZE_180x180Hemomancy delves into a particular genre of magic, involving the usage of blood. On a superficial level, it involves weaving spells of non-elemental nature, usually shaped by the blood of the caster to absorb another’s life force and the manipulation of their own and/or other’s life force. This kind of magic augments the caster’s blood to be utilized as both fuel and weapon.

Regardless of the unique variations of its usage, the employment of such techniques achieves the following common effects:

  • Conversion of blood into or usage of it as a magical resource
  • The usage of blood shaped by magic into powerful blood spells
  • The controlling of others through manipulation of the target’s blood
  • The absorption of Lifeforce of others or surroundings

 

 

 

Rituals3555799192?profile=RESIZE_710x


The build, at its very core, is a glitched build… there are no 2 ways about it. It needs to be glitched for the build to work. The difference with this build is, that the glitch introduced induces a new mechanic and way of playing altogether whilst not making it OP.  

In order to play this build, it is important to understand the glitches used to constitute this build. Whilst the Power of Blood Magic in Skyrim is no doubt granted by Lord Molag Bal himself, the Hemomancer takes this to a whole new level by performing these rituals, tapping into the vampire lord power granted by the daedric lord to form his core arsenal.

The following rituals allow you to obtain the “Vampiric Drain” AOE Missile and Mist Form vampire lord abilities found in human form, used in both the offense and defense strategies highlighted in the combat section below

It's important to know that every kill with this “blood bolt” ability still counts as a feed and contributes to your Vampire Lord skill tree, which can be perked to augment the spell and obtain the mist form perk. These 2 abilities form the basis of this build. 

The rituals below allow you to gain the power of the Hemomancer whenever and wherever so you desire… do note that it may take more than 1 try to perfect this:

 

 

 

 

 

 

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Ritual of chaos (Vampiric Drain AOE):

 

  1.  Equip the  Conjure Bound Sword spell in your right hand. 

  2. Use Vampire Lord power and
    immediately cast the Conjure Bound sword spell 
    (Note: This has to be done within a split second of the transformation, else it will end in failure)
  3. When transformed, charge the Drain Life spell. While charging it reverts back to normal while still holding the spell the whole time.
  4. You should now have the drain life spell in your right hand!

Note: Killing someone with the Drain Life spell still counts towards your Vampire Lord's perk tree experience. This can be used to access the perk tree in Vampire Lord Form to take mist form perk.

 

 

 

 

 

Ritual of Dominance (Mist Form):3555803987?profile=RESIZE_710x

  1. In Vampire Lord form, use Mist Form until it says its recharging.
    (It takes about 33 seconds for cooldown)
  2. Switch to Revert Form ability  about 3-5 seconds before cooldown ends (if you’re timing this, the 28th - 30th second of cooldown)
  3. Press the Revert Form ability continuously. If done right, it should say the ability is ready when you are normal again!

Note: Though mapped to the shout button, it consumes Magicka, resulting in no cooldowns in human form!

The ring of Hircine glitch was utilized to augment the health regeneration rate of this build. Since the build on itself contains no health regeneration enchants, this glitch enables the combination of the 50% health regen from feeding and 37% from normal enchants, in addition to The Lady Stone (25%) to achieve 103% regeneration during the day as a vampire!

 

 

 

 

 

 

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Ritual of Bloodlust (Vampire Lord Apparel Stacking Glitch)

  • Ensure a follower with the "I need to trade something" with you dialog option is with you. This follower must not turn hostile when you undergo the transformation (ie: Lydia
  • Face your follower and initiate dialog, whilst at the same time activating Vampire Lord Transformation. If timed right, the dialog option should be still present when the transformation is occurring
  • After the Transformation, select the "I need to trade something with you" option and proceed on to equip The Ring of Namira, Ring of the Beast, Gauldur Amulet & Amulet of Talos.
  • After Equipping above mentioned items, revert back to normal form. When checking inventory, you should have these items, in addition to your crafted items equipped.

Do note that the intended outcome of this Ritual is not achieving an overpowering health regen like Histskin, but rather supplement out of combat health regen after an encounter when using blood siphon (since magicka does not regenerate at all) or perhaps even to a small extent, help cover the health deficit during encounters (in between siphoning and attacking).

 

 

 

 

Perks:

 

 

Major Skills: Alteration, Conjuration, Restoration3555826136?profile=RESIZE_710x

 

Alteration:

Enabling Blood Magic and Protection, this will be your primary tree for Chaotic Domination

Spells used: Ebonyflesh, Paralyze, Equilibrium

 

Conjuration: The core support tree, summons minions for cool cross effect combo’s!

Spells used: Summon Arneil’s Shade, Summon Mistman, Summon Bound Bow, Summon Wrathman (Situational)

 

Restoration: With Necromage providing a much-needed boost to spells, Poison Rune is a well-welcomed addition, functioning as the only DOT for this build.

Spells used: Poison Rune (DB), Close Wounds

 

Minor Skills: Speech (Optional)

Speech: Mostly for Roleplay to reflect the fear that a Hemomancer commands. Do note that I haven't indicated this in the perk spread, as it is purely optional

Perks: Haggling (5/5), Bribery, Persuasion, Intimidation

 

 

 

 

 

 

 

Crafting Mechanics

 

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Unlike my no crafting builds, enchanting forms the main crafting mechanic of this build, with a heavy emphasis on spell cost reduction and increased health.
This single crafting skill, however, paves way for an unexpected secondary utilization of the Alchemy crafting skill.

A surprising unique side effect of enchanting, and one that I have covered in my Battlemage Sellsword Build.

By utilizing a bug with the penticus oculatus helmet, a 5 slot total value of 125% magnitude will be applied to all potions and poisons, essentially ensuring that any potions created, will be of the same effect as perking up the alchemy tree for 5/5 alchemist and 1/1 benefactor and/or Poisoner. This allows for a minor glitch/exploit to be capitalized.

Since enchants on clothing gain a boost when equipped, a single fortify restoration potion crafted from the enchanted fortify alchemy gear, can be used before equipping your main gear, providing a boost to the stats on the gear and in turn, poisons/potions created.

This trick can be further implemented when seeking the blessings of the standing stones, to increase the magnitude of the blessings.
This is the hidden and unique application of the craft, enchanting.



 

Gear 

The gear chosen for this build, though simple provides the perfect synergy for roleplay and aesthetics. The copper trimmings of the reddish-brown version of the fine clothes set, sync beautifully with the copper ruby circlet and gloves.

 

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This also adds to the roleplay of a person of noble ranking, who prefers to live in alone. With no Magicka regeneration enchants, this build truly forces reliance on the blood magic mechanism to maintain spell casting efficiency.


Roleplay & Stats

 

3555845617?profile=RESIZE_710xHere are the stats to go along with when playing this build:

  • Race: Breton - A personal choice really. Go with whatever though, it's fine.
  • Stone: Levelling: Mage Stone / End Game: Lady Stone
  • Stats: 3 Magicka / 7 Health / 0 Stamina for every 10 levels
  • Recommended Quests: College of Winterhold Questline, Arniel's Endeavor, The Black Star, Dawnguard Questline, Book of Love, From the Ashes (DB).

Roleplay wise, always keep in mind that though you started out as a mage, your chosen path is one that directly opposes Magicka. Reckless though it may seem, sacrificing your health for magicka is the only way you know. Though not completely evil, you are neither good, only committing to tasks that bring in additional power either magic wise or politically.

 

 

 

 

In Addition, the following can help with the immersion of the gameplay and character: 3555849356?profile=RESIZE_710x

  • Complete all Recommended quests – They make up the experience of RPing a Hemomancer.

  • Shun all Elemental Magic– Your lack in proficiency in the schools of destruction has led you to shun all form of elemental magic, focusing on utilizing blood magic instead.

  • Living the High Life – You’re a noble, so act like one. Become thane of each hold, gain the favours of the local Jarls. This will increase your front as a noble and prevent the local guards from interfering in your methods.
  • Choose a Side: The civil war poses a threat to your position as a noble in each of the holds. Choose a side and win the civil war, setting up your home in the capital of the faction that you choose. Should you have Hearthfire, purchase land in the region of the hold, build your own home to practice your enchanting and alchemy, traveling to cities every once in a while to trade.

  • Dark Allies Await: Your exploration into necromancy and blood magic has eventually led you to Harkon and his brethren court. Choose the vampiric side of the dawngaurd DLC, but make no pursuit in the main quest beyond the “Beyond death” quest. Instead, focus on the side quests that increase the power of the blood chalice, allowing you to gain up to 5 days of its effects. 

  • Soul Collector: Your study on enchanting has led you to explore the nature of soul gems and eventually, The Soul Cairn. Use all 4 lighting attractors in the soul cairn to convert grand soul gems into black ones. At every possible instance, trap human souls in black soul gems and use them for enchants. Use the other petty to greater soul gems for re-charging



 

Combat

The combat structure of this build is based on my inspiration of blood magic and the “Cross class combo” mechanics of Dragon Age 2. In DA2, the type of class your party with leads to some unique effects when encountering enemies.

 

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Unfortunately, in Skyrim, there is no such thing. The next best thing I could come up with was to have a “cross effect combo”. I will be covering more details about this in the gameplay section later.



Blood Offense Spells

 

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Tides of Blood - Your vampiric drain is augmented, siphoning life and dealing damage to all blooded being in an area

Requires: Ritual of Chaos (Glitch)


 

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Blood Siphon – Bleed yourself and draw Magicka from your blood

Equilibrium + Close Wounds


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Hemo PlagueWaves of dark energy wrecks havoc on the blood of your foes. 

Blood siphon + Poison Rune + Tides of Blood (Aoe)


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Blood Offering – You offer your life force up to vicious, spectral demons who attack your foes

Blood Siphon + Summon Arniel’s Shade + Conjure Mistman


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Blood Control – Tug on an enemy's blood from within, causing paralysis while taking damage.

Paralyze + Hemo Plague


3557131147?profile=RESIZE_180x180Burning Blood Bath - Ignite the blood of your foes while draining their life force
Flaming familiar + Tides of Blood (Aoe)


 

 

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Crimson Transfusion - Drain life force, dealing damage, absorbing magicka and health:

Blood of the Ancients buff + Vampiric Drain + Tides of Blood

 

 

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Life Bane incantation - The words flow mellifluously from your lips, but the dark magic that comes with them culls all energies

Drain Vitality Shout + Soul Trap


 

 

Blood  Defense Spells

 

 

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Sanguine Mist – Become untargetable whilst regenerating health & magicka

Mist Form Ability + Health Regeneration Effects (50% - RON/ 25% - Lady Stone/ Health Regen Effects (Ench & Pots)


 

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Blood of my Blood - Wound yourself to bleed… use that blood to heal the living

Blood Siphon + Heal Other


3557144289?profile=RESIZE_180x180Ward of Blood - Increased AR and Magicka Absorption… at the cost of blood

Greater Ward + Equilibrium


 

Combat Gameplay

This combat set up for this build boasts unique mechanics and tactics. One of the finer aspects of the gameplay involves what I term the “Cross Spell Combo”. 
So what is a cross spell combo?:

 

The Detailed Version:

We all know that Frost Spells Drain Stamina and Damage health, whilst Lightning spells Drain Magicka and Damage Health. Conjuration summons with these 2 effects and enchanting a followers weapon to do Fire damage, in addition to the blood damage dealt by this build provides the optimal damage output and draining of resource against all 

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possible foes. This is the effect of a Cross spell Combo.

Needless to say, the Cross Spell Combo also determines the approach to combat for this build. The lightning damage from Arniel’s Shade makes a surprisingly good tank, generating massive amounts of threat and invulnerability from magical or physical damage due to his corporeal form. The drawback though is that he must be cast ahead, smack in the face of the enemies. 

The conjure mistman spell allows for the summoning an undead frost mage, combining ice spikes with frostbite spells, albeit a more powerful version. It’s AI ensures ranged behavior, placing you in mid-range for getting those Hemo Plague spells off.

Followers (I personally use Lydia), will either adopt spell or bow for ranges behavior. With Arniel’s shade tanking, bows enchanted with fire damage or spells of nature fire will make up the finality of this cross spell combo. 

Should the fight prolong or be there one too many mobs, the follower should have the capacity to function as an “off-tank” of sorts and yet take the damage not only from enemies but also from the AOE damage of your spells without getting aggressive. It is important to enchant the armor of your follower with resist magic, Fortify heavy armor, Fortify health and Stamina to achieve this end, else you risk killing him/her.

As you can see, the gameplay, though a simple set up, this build is a finely crafted and detailed strategy which would reply on its blood damage and the cross spell combo as it’s the centerpiece.

 

TLDR:

  • Combat Set up: Arneil’s Shade (Tank), Follower: Lydia (Off tank, support damage), Mistman (Ranged DPS), Hemomancer Build (Mid-range DPS)
  • Arniel's Shade (Lightning Damage) + Conjure Mistman (Frost Damage) + Fire enchants (Follower) = Cross Spell Combo.
  • Cross Spell combo is having your summons and followers execute elemental attacks in addition to your own, draining all resources from target mobs.
  • Deck out follower in Fortify Heavy Armor + Magic Resist Gear where possible (As shown in Video)

 

 

Gameplay in Action

Here are the videos showcasing the various rituals used to achieve this build and a short gameplay clip showcasing the offensive powers of the hemomancer. 

 

 

Hemomancer Combat Video:

 

 

Hemomancer Ritual of Chaos:

 

 

Hemomancer Ritual of Dominance:

 

In finishing, I’d like to dedicate this build to the members of this blog.
It is my hope that this build will give you a splendid playtrhrough of fun, as you use it to explore the various other quests in Skyrim or it’s multiple mods (Falskaar, lufthaaren anyone?). 


I look forward to making more unique builds, amidst the various responsibilities I have in real life.

 

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Replies

  • Builds like these are why blood mages are quickly becoming my favorite type of mage. I especially like how you’ve split the character’s blood magic into 3 distinct rituals. 

    • Thanks curse :)

      It's a shame that equilibrium is not widely available in TES... so many good blood mage and magic builds make use of it.

  • Now this is a classic that I’ve missed seeing. I’ve still got it saved somewhere from when I first saw it xD. But nah, great to see it up and especially the new (well I don’t remember seeing them) videos as well.

    • Hehe... thanks Lee.

      The vids were done a long time before and still on my you tube channel (yes, the channel the vids are hosted on is mine :))

      Thanks for remembering the build though...  much appreciated.

  • Damn. Between this, the sunder mage and the maleficar I can’t decide which blood mage I wanna try first. D

    • I feel honored, PalandinGelebor! :)

      Honestly, i think the maleficar is one heck of a build and captures the whole DA2: Blood Mage vibe, if they actually allowed the protagonist (Hawke) to make use of some damm demons or least partial fade magic (like the trailer).

      The Sunder Mage, even though WIP, looks absolutely brilliant, focusing on damage using the blood pf opponents and buffs using one's own blood with a sprinkle of disease and crowd control.... very D&D hemomancy aligned spells and build, something i like.

      I'd say go for what you favor... This build (Hemomancer) is a stright up bruiser, blood damaging and sustaining mid range in your face battles against hordes of enemies.

      If you desire to control, damage over time and a wider variety of hemomantic spells that focus not so much on burst but rather whittling away the enemy,  the sunder mage (least that seems what it's shaping out to be) might be your pick.

      If a DA styled "blood for fuel" type of summoner and damaging type is your preference, the Maleficar would be optimal.

      Regardless of which you choose, all 3 builds in my eyes are solid.
      Have fun.

  • Dude this night be the best hemomancer build I've ever seen. This is great. I'm gonna edit this with more constructive feedback when I get to my computer but great job man! 

    • Sure Kaiser, awaiting your valuable feedback :)

  • Lovin’ the use of Vlady’s splash art. His image fits so well with this build. I would love to see a updated version of the build using mods with a character made to look more like Vlad. 

    • Would love to as well, but am a sucker for keeping things simple.
      I've tried to play with spell mods and what always gets me is that it seems i'm the only one that's weilding these spells... which kinda breaks immersion.

      At least with immersive weapon and armors, current npcs and those added by mods weild them... however, default NPCs and some modded NPCS do not seem to utilize spells added by spell mods or even the perks that come along with them.... so i tend to stay away from stuff like perk overhaul and spell packages... then again, it has been a long time since i last tried to mess with one.

      Rather try to see if i can make build more interesting with current mechanics and different combinations, though in your gameplay, should you decide to implement such features, go ahead... play how you'd like it... :)

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