Name:Ulunil Elsinire
Race:Altmer
Gender:Male
Role:Necromancer
Skills:lockpicking,speech,sneak,enchanting,destruction, conjuration,alteration,restoration.
Description
He's is in poor health & none of the healers he went to have were able to help. He sifted though many books in order to find anything out of desperation he even read on necromancy & he had became obsessed the moment he laid eyes on a book about the king of worms & that he was able to defy death.
Of course becoming a necromancer would come with challenges so he had to learn how to be stealthy about it breaking into & sneaking around in crypts but eventually decides to no longer hide once he gain enough power. Learned how to trade for scrolls & potions as well as be charming to hide his true intentions when necessary.
He hopes that by defying death the way mannimarco did he will no longer have to deal with being in poor health. His discovering he's convinces him that he is destiny to follow mannimarco.He came to skyrim 1 do to being unable to find the college of whispers 2 to take advantage of skyrim's chaos 3 learn more defensive magic at the college of winterhold.As many have sought to kill necromancers & the synode & the other high elves are to snooty for his liking.
Spells
Conjuration:soul trap,conjure zombie,conjure foul zombie,conjure putrid zombie,conjure malignant zombie,raise zombie,reanimate corpse,revenant,dread zombie,necromancer's ritual,ancestorial lich.
Alteration:Teleport pet:bone wolf,candlelight,oak flesh,stone flesh,iron flesh,water breathing,ebony flesh.
Restoration:Healing,lesser ward,fast healing,steadfast ward,close wounds,greater ward.
Destruction:Choking grasp,strangulation,hangman's noose,touch of death.I role-play that the first half of the destruction spells he uses as a life stealing necromancy spells.
Starting Standing Stone:The mage
Endgame Standing Stone:The Ritual
Shout
Become ethereal,unrelenting force,marked for death,summon durnehviir,soul tear,dragon aspect,dragonrend,battle furry.
Gear
Vagrant boots, necromancer's runic robes, vampire gloves, silver amethyst ring, necromancer 's masked hood, necromancer's amulet, the Black Star, restore magicka potions, staff of worms.I role-play the damage to health regen as him in poor health.
Enchantments
- boots:fortify carry weight & resist shock
- gloves:fortify carry weight & fortify magicka
- ring:fortify alteration & fortify destruction
- robes:fortify healing rate & empowered necromancy
- hood:fortify restoration & fortify magicka.
Factions
College of winter hold & the dawnguard nothing personal just business basically he doesn't want to becomea vampire cause mannimarco wasn't 1 & because the vampire's won't work with him as amortal so they are in his way.
Quest
Any & all the necromancy quest even if it's against necromancy as he's hoping to learn what he can on necromancy in those quest,the main do to dragons getting in his way & for power,dawngurd do to the vampires being in his way,dragonborn for payback on the cultist attacking him & for power.
Companions
the bone wolf,the permanent wrathman from gallow's hall,serana
Companions Gear
bloodworm helm,vampire gauntlets,azzadal's ring of necromancy,locket of saint jiub wielding the ghost blade. Now here's a tip for leveling the Bloodworm Cultist
Tip
level up illusion then legendary it this way you reach the level required to get all the necessary perks.
Powers,Passives
secret of protection,mora's grasp,companion's insight.
Combat:ranged(destruction spells), defence(flesh spells & wards), raise dead if a corpse is near by if not then summon a zombie, once a summon or raise is killed use necromancer's ritual. Creation Club items: Necromantic grimoire,plague of the dead, arcane accessories, gallow's hall or just skyrim anniversary edition.
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