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If I could just spam my most powerful "special attack", battles would be much less entertaining and more boring.
To sum up, in most cases stamina adds a layer of complexity to combat which makes it less bland.
Stamina in Fallout? What?
AP is pretty much Fallout's version of stamina.
You use AP when running too. You use AP when doing power attacks with melee weapons. You use AP when bashing with a gun. It is the same as in Skyrim except for the addition of VATS.
Couldn't Dragon's Dogma just call it mana and let you run as much as you want?
Playing an archer, you'd use it to, say, fire six arrows at once, which falls into the same category of stamina-requiring attacks.
yeah, but the travel in DD is really frustrating because of the stamina cunsumtion of sprinting.
Moreover, I'd rather call it an additional experience-enriching strategic layer of gameplay than a frustration.