Character Build: The World Eater

Something I've been working on for a while.  I know some people might have already done this, but I wanted to put my spin on it.  I will add images later, but for right now, my computer is about to power down.

Introduction

It started when Alduin, upon the throat of the world, was banished through time by the ancient Nord heroes.  He sent a shard of his soul into the youngest son of the House of Balistan.  This allowed the young man to rise from his grave when Alduin returned.  Now, in service to Alduin, he will bring the world to its knees.

Race & Stats

 Race: Breton

 

 Stone: Atronach

 

 Major Skills: Two-Handed, Heavy Armor, Block, Destruction

 

 Minor Skills: Enchanting, Restoration, Alteration

 

 Key Shouts: Call Dragon, Fire Breath, Frost Breath, Unrelenting Force, Marked For Death, Dismay,  Dragonrend, Storm Call

 

 (These are the key shouts, if you have the expansions I recommend Bend Will, Cyclone, Dragon  Aspect, and Summon Durnehviir)

 

 Blessing:  Blessing of Talos (Shout reduction ftw!)

 

 Perk Spread:

 

 Heavy Armor: Juggernaut 5/5,  Conditioning

 

 Block: Shield Wall 1/5, Power Bash, Deadly Bash, Disarming Bash, Quick Reflexes, Block Runner,  Shield Charge

 

 Two-Handed:  Barbarian 3/5, Skullcrusher 3/3, Champion's Stance, Sweep, Great Critical Charge,  Devastating Blow

 

 Destruction: Novice-Expert, Augment Flame 2/2, Frost 2/2, Shock 2/2, Disintegrate

 

 Restoration: Novice, Respite, Regeneration

 

 Alteration: Novice-Expert, Atronach

 

 Enchanting: Enchanter 5/5, Fire, Insightful, Corpus, Extra Effect

 

 Perk Spread

 

 

 

 Stat Distribution: 1/2/2 (Stop Magicka at 200)

 

 Essential Equipment

 

Head: Symbiotic Helmet (Daedric Helm: enchanted with Fortify Restoration + Fortify Destruction)

 

Torso:  Symbiotic Chest (Daedric Armor or Falmer Hardened Armor: enchanted with Fortify Healing Rate + Fortify Stamina Regeneration

 

Gloves: Symbiotic Gloves (Daedric Gauntlets enchanted with Fortify Magicka + Fortify Block)

 

Boots: Symbiotic Greaves (Deadric Boots enchanted with Fortify Stamina + Fortify Stamina Regeneration)

 

Amulet: Alduin's Eye (Fortify Destruction + Fortify Healing Rate)

 

Ring: Alduin's Soul ( Resist Magic + Fortify Alteration)

 

Weapon:

Dovahkiin Destroyer (Daedric Warhammer enchanted with Absorb Stamina + Fiery Soul Trap)

 

Volendrung

 

World Eater (Daedric Warhammer enchanted with  Fire Damage + Fiery Soul Trap)         

 

Other Equipment: The Black Star

 

Playing Alduin's Dovahkiin

When roleplaying you have no morality or conscience.  All you desire is to destroy, but you have been dead a long time and can't go into the world killing everything in sight. You recognize that to fulfill your destiny in Alduin's name you have to be smart and cunning. Do a good deed to gain your target's trust, then destroy them when their guard is down. Play a game of politics with the various Jarls of Skyrim. If there are caves or holds inhabited by Bandits, they will suffice in satiating your bloodlust. Your main goal is to gain the trust of the Jarls and to be one step ahead of the Dragonborn. However, eventually, the inhabitants of Skyrim will rub off on him, causing him to develop a conscience.

 

When you begin your adventure grab the Warrior Stone and travel by foot towards the Atronach Stone. I recommend leveling up your skills in various caves, dungeons, and holds. From there it's a game of politics and destruction.

 

Combat is where this build shines.

 

1)Heavy armor perks and Daedric, you'll be getting close to the armor cap. By adding the Alteration spell you will hit it. Also, this is where the block comes in.

 

2) Fortify Block enchant does work on two-handed weapons and has been tested. So you save 4 perks by having 100 enchanting and a grand soul gem.

 

3) I took Deflect Arrows and Elemental protection to reach Block Runner. With Shield Bash, Deadly Bash, Block Runner, and Shield Charge you become a rampaging beast. Two-handed weapons can be used with Block Runner which is awesome getting up to tough enemies and you can proceed to shield bash them to death. I found out recently that two-handed weapons do more damage in bashing than shields, and their enchantment does have a chance to proc. So you can just bash away and protect yourself and stagger lock all enemies.

 

4) Shield charge works with two-handed weapons: sprint up at enemies and as you run into them tap block and they'll go flying.

 

5) Destruction magic augments in fire and fire enchanter both stack for damage with burning. Fire enchanter works with Fiery Soul Trap but not augment.

 

6) Use Fire Cloaks for groups of enemies and Frost Cloaks for bosses.

 

7) Mages are nothing. Breton resist 25%, 15% Agent of Mara perk, and enchant on ring brings you close to the maximum in Magic Resist. In addition with Atronach stone, you have a chance to absorb their spells to add to your magicka pool and unleash hell into their face.  This character absolutely destroys and maximizes defense and offense in perfect harmony. It is after all worthy to be called a "world-eater."

 

8) Thanks to the DLC, you can make your spell cost easier by just taking Secret of Arcana

Essential Quests

 

Innocence Lost: You want to trample through the landscape on Shadowmere

Heart of Dibella: 10% bonus to melee damage vs opposite sex

The Book of Love: 15% resistance to magic

Dragon Research: 25% less melee damage from dragons

What Lies Beneath: 10% better healing

Meditations on the Words of Power: "The Fire Within": Fire Breath Shout does 25% more damage.

Filament and Filigree: No spell cost for 30 seconds

Special Moves

 

The World Eater:  Using the Frost Cloak, Storm Call, Firestorm

 

Alduin's Dovahkiin conjures a frost cloak around himself as he summons violent storms to strike all of his foes. Anyone who dares to come near you will take continuous damage, slow, and stamina drain from the frost cloak while bolts of lightning strike them. While your enemies close in, you are already conjuring up a firestorm to eliminate everything in your area. 

 

 

 

Dragon's Bane: Dragonrend +Thunderstorm

 

No other dragon is stupid enough to stand up to Alduin, why would they dare take on his Dovahkiin? Dragon's Rend them out of the sky and proceed to charge Thunderstorm spell (empowered by Augment Shock). When they land, let loose and destroy them outright.

 

 

 

Dragon Rage Trample: Unrelenting Shout, Skullcrusher + Great Critical Charge

 

When an enemy stands in your way and you want them taken down. Unleash a mighty roar and charge at them. Use your two-handed weapon in a Great Critical charge to just trample over them or use a Shield Charge with your warhammer to add insult to injury.

 

 

 

Wing Buffet: Unrelenting Shout + Ice Storm

 

Dragons have been known to use the mighty winds caused by flapping their wings to send their opponents off balance. By combining Unrelenting Shout and the spell Ice Storm, you can accomplish that exact feat.

 

 

Alduin's Soul: Atronach Stone + Breton's Dragonskin + Book of Love perk

 

You are eternal, just like Alduin.

You need to be a member of THE SKY FORGE to add comments!

Join THE SKY FORGE

Email me when people reply –