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(WIP) Fallout NV: The Immortal

 

STILL UNDERGOING CONSTRUCTION AND PLAYTESTING!!!

 

A roleplaying build inspired by the character Aatami Korpi from the movie Sisu who in turn is inspired by the Finnish Sniper Simo Hayha and the 1982 film First Blood.

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Backstory:

The Immortal was born in New California in the year 2229, he enlisted into the NCR military when he was just 19 years old in the year 2248 (He's 52). In the year  2253, he was apart of the first three NCR Battalions to enter the Mojave Wasteland due to 38 NCR citizens being massacred by mojave raiders. He distinguished himself as a noble soldier fighting aganist these mojave raiders on the battlefield. By the time he was 41 however, he retired from service after 22 years of service in the NCR Miltiary (2270). Also this was the year that the NCR under Kimball complete the extirpation of tribes around Bullhead City seizing it for the NCR and becoming a national hero for Kimball, the Immortal was wounded in action during this battle and honorably discharged from service by Wendell Petersen who congratulated him for his service during his tenure in the first three battalions against the mojave raiders. The Immortal becomes Prospector around this time after his service in the NCR Military and begins exploring old world ruins for pre-war tech and junk to sell back to the NCR officials for some caps or NCR Dollars. By October 2281, he takes a job as a courier and the rest as you know captured by Benny amubhsed by the Khans and then taken hostage to Goodpsrings Cemetary. Where he was shot twice in the head and hte platinum chip was stolen from him between October 8-11.

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What Makes You S.P.E.C.I.A.L?

Strength 7 "Beach Bully" -  The Immortal is pretty strong and beefed up to deal with any trouble and carry most types of heavier style weapons/guns.

Perception 6 "Alert Coyote" He or she is very alert to any "Danger" around him/her.

Endurance 8 "Flame Retardant" Very durable and strong whenever taking damage from enemies. Built basiclaly like a tank.

Charisma 1 "Misanthrope" Not very charming, very quiet demeanor doesn't respond well to threats made by rivals or people in general.

Intelligence 5 "Knowledgeable" Pretty smart guy knows his  way around the Wasteland.

Agility 6 "Catlike" Despite the injury to the brain, his motor skills are above average.

Luck 7 "Lucky Seven" Somewhat Lucky can get those criticals with ease most of the time.

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Perks: 

Level 2 - Hunter

Level 4 - Entomologist

Level 6 - Hand Loader

Level 8 - Grunt

Level 10 - Super Slam!

Level 12 - Stonewall

Level 14 - Jury Rigging

Level 16 - Better Criticals

Level 18 - Sneering Imperialist

Level 20 - Unstoppable Force

Level 22 - Sniper

Level 24 - Slayer

Level 26 - Light Step

Level 28 - Pack Rat

Level 30 - Implant GRX(1)

Level 32 - Solar Powered

Level 34 - Quick Draw

Level 36 - Purifier

Level 38 - Long Haul

Level 40 - Silent Running

Level 42 - Adamantium Skeleton

Level 44 - Finesse

Level 46 - Lead Belly 

Level 48 - Home on the Range

Level 50 - Just Lucky I'm Alive (Requires Neutral Karma)

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Tag Skills:

1) Guns

2) Survival

3) Unarmed

 

Traits:

1) Skilled or Hot Blooded

2) Built to Destroy

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Weapons / Armor:

Early-game: Any armor you can get your hands on though a NCR Soldier uniform would fit nicely with this character. Assuming you have a mod that eliminates the disguise effect for the armor your using.

Mid-game: Ranger Veteran Armor (You get it from the NCR Safehouse)  Weapons include Yao Guai Gauntlet, Chance's Knife, Battle Rifle/This Machine or Sniper Rifle/Gobi Sniper Rifle

Late-game: Anti-Material Rifle, Bowie Knife/Blood-Nap, Fists of Rawr/Deathclaw Gauntlet You can keep the This Machine gun as your secondary rifle for this character or the generic "Battle Rifle" as well. 

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Hardcore Mode: Yes! Activated

Implants: +1 Agility, +1 Strength

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Companions:

1) Rex (With Lupa's or Violetta's Brain) Either make him more durable or faster.

2) Craig Boone(Early-game and Quest mission only) After you complete his quest swap him out for Raul Tejada and max out his perk to Full Maintenance in order to receive a balance between Built to Destroy and his perk.

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Factions and Quests:

- Every NCR Quest in the game. Including the main story/ending battle with the NCR.

- Dead Money with all Companions from Dead Money alive and Elijah dead.

- Honest Hearts with Joshua Graham "Sneering Imperialist" Ending (The ending you get when you choose the Sneering imperialist option on Salt-upon-wounds.

- Old World Blues since your a prospector who enjoys looking for pre-war technology to sell back to the NCR.

- Lonesome Road with Ulysses dying in battle unless you can convince him with the survival checks or whatever to come to a peaceful solution. With nuking the Legion Dry Wells territory (don't nuke NCR) Your a good NCR veteran who won't nuke his own country.

 

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Roleplay:

- Very Patriotic and pro-NCR Playthrough

- Anti-Legion Playthrough(kill'em on sight)

- Anti-raider playthrough. (takes no shit from fiends, great khans, or whoever else is considered a raider)

- Will do the NCR's bidding the most simplistic way possible. (Assassinate Pacer correctly, Assassinate Papa Khan if you can convince Regis to join NCR over Legion if not kill'em all since their raiders anyway and blowing up the Brotherhood of steel bunker).

- Protect Kimball

- Will go after Benny trying to get the Platinum Chip back and then blow up the Securitron bunker for shits and giggles against Mr. House for plotting against your own country with his own secrets.

- Go into Caesar's Camp with intention of killing Caesar alongside Boone or Raul and Rex. but first meet Caesar and then kill him once you bring back and rehire Boone into your party.

 

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STILL UNDERGOING CONSTRUCTION AND PLAYTESTING!!!

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Work-in-progress Notes:

- Needed to increase Intelligence by 1 or 2 from 4 in order to meet the requirement for repair (hand loader) perk by level 6.As 4 intelligence with hot-blooded perk was not able to reach the required skill level with only 66 points in repair. with the needed 70 skillpoints to get hand loader perk.

 

- Had to adjust a few stats. Strength down 1, Luck down 2 and agility up 1. I'll try it with this character to see if this is good now and can reach 70 by level 6 to take Handloader without taking skilled trait.

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