This Green Pact adhering Bosmer associates with a lesser-known cult of Herma-Mora, and she's been sent to serve her god in Skyrim, gathering knowledge to return to the library of Ilmyris in the process. Hiding in the shadows, she manipulates her enemies' minds before to keep them from noticing the blade in their neck - only to devour their corpse as their former allies watch in shock.
Race: Bosmer - For a green-pact adhering cultist hailing from Valenwood, it's pretty straightforeward to find a race.
Stats: 2:1 Magika:Health. You'll want lots of Magika early on, but once you can cast all your spells you'll want to focus on health. I stopped at 300, to allow me to use the master level illusion spells. Stamina is irrelevant here, especially with the ring of Namira.
Skills:
Illusion: A tool for diversions and a compliment to stealth primeraly, this makes for one of our main combat skills.
One Handed: The killing blow in our repitoir here, a sword will take out most who separate you from knowledge.
Sneak: It'll get you where you need to be, and let put a blade through your foes before they can even catch on.
Light Armour: It'll keep you safe in your journeys.
Maxed Perks:
Note: I didn't include all black book powers here, just the more useful ones. These are also not the only ones useful to the build - some have a couple good options.
Equipment:
Sword of Miraak: A sword emblazened with referances to Herma-Mora, and taken from his last champion. A perfect fit. Before that, just use whatever green pact allowed sword you find.
Ring of Namira: Vanilla Skyrim makes it hard to be a cannibal. This character is not a follower of Namira, and holds little respect for her - but I needed some way to be a cannibal.
Boiled Netch Leather Armor
Dark Seducer Boots
Dark Seducer Gauntlets
Torturer's Hood
The rest of the armor is purely aesthetic, and pretty easy to obtain.
Midnight Snack
Gameplay:
Your primary weapon is stealth - Strike your foes from the shadow. If the remaning track you, turn invisible and strike again. Or turn them against each other. Or pacify them, leaving them once more succeptible to your sword. Routing them is also an option, though leaves you running to catch up. Regardless, the combanation of stealth and illusion is a classic - for a reason. The two have excellent synergy.
Backstory:
Three months ago, we received a message from the Woodland Man himeslf - Something was abrew in the northern lands, and he called upon his most loyal and
capable servants to vanquish one who had betrayed him. Our group eventuelly selected me for the task, on the assumption that my skills in the manipulative
and secretive arts would prove useful in this task, and my skill with the blade would assist me in extracting secrets from less willings informants. Yesterday,
I believed I had failed my people. I sat with hands bound in an imperial carriage, trundling away to execution. My knowledge of imperial movements had failed me; some secrets are too well kept for even the servants of Herma-Mora to uncover. However, even the imperial's powerful intel had not correctly predicted the events of that fated day, and a dragon attacked, allowing me to escape. Now I sit a stone's throw away from a nord village, with no possesions to my name and the closest of my kin being an apostate.
Quests:
Dragonborn Dungeons - Find all the black books.
Dragonborn DLC - Play as far into it as you can without doing the main quest, then go back to Skyrim to see if you can find
clues about the temple. Do the first parts of the main quest; until you can continue the Dragonborn DLC. You now know the true reason
Herma-Mora sent you here rather than one of the others in the guild - you are the dragonborn.
Discerning the Transmundane - You are a servant of Herma-Mora.
College of Winterhold - Lots of knowledge to be gained.
Dead Man's Dread - Once you've collected all the knowledge there is to be yearned from Skyrim, this boat will carry you & it back to Valenwood.
Book Colelcting - The best way to show to collecting of knowledge in Skyrim is books, so find as many as you can & keep them on the Dead Man's Dread - ready for your return to Valenwood.
Glossary:
Apostate - Bosmer who betray the Green Pact.
Cradle of Ilmyris - The very secretive library of the Wooded Eye.
The Wooded Eye - A secrative cult to Herma-Mora, unseen since the second era.
Notes:
Thanks to the Green Pact discord server for help with the lore here, & the Skypothesis server for some feedback.
While I played this with mods, they are entirely unescassary here - I wanted to keep the build vanilla this time.
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