Hi there Skyforgers!
It seems I'm back with this my second build. It is a WIP and its more focused in the roleplay side of the build, hope you enjoy it
EVENT BUILD: THE ASH SHAMAN
Name: Gushbag gro-Fharun
Alignment: Chaotic Neutral
Role: Ashpit Spirit Caller
MODS (required)
Simonrim (all)
Cutting Room Floor
Daedric Entity Restoration Project – DERP
USSEP
New Beginnings – Live Another Live Extensions
MODS (extremely recommended)
Reputation
Headhunter
Campfire
Rogues ‘n Raiders
Haugbi – A Draugr Expansion
Zim’s Dremora Improvements (for enemies not for summons)
NordWarUA’s Race Armor Expansion
RACE: The Ash Shaman is an orc, a Child of Malacath, and as such he inherited the willpower of his forefathers who await the day of their reuniting
Orsinium’s Heir: You have an extra 50 points of Health and 50% Health Regeneration
Favoured Skills: Heavy Armor, One Handed, Two Handed, Smithing, Enchanting and Block
PATH
Gushbag gro-Fharun was born the last of the long offspring of Gulag, Chief of the Sacred Stronghold of Fharun. The Code of Mauloch establishes that he will not be able to lead his clan, as his elders brothers will be stronger than him and thus they will be more favoured by the Orc Father.
As most orcs of the strongholds, Gushbag will become a Clansman and travel through the regions of the north, helping his kin and slaughtering the weak in the name of the Lord of Curses. This long journey will attune him to the world outside the strongholds, to give him the wisdom to unravel the role he will develop in his home with his brothers.
CLANSMAN
Until the communion with the Orc Father, Gushbag will be a Clansman. The Clansmen are errant orcs willing to aid their kin and find great foes to test themselves.
STATS
Magicka: 0
Health: 2
Stamina: 1
As a Clansman Gushbag will harden his Innate Skills and develop some Natural Skills learnt from the Wise Woman of his homeland
INNATE SKILLS
These make the set of abilities that every true Child of Malacath should be an adept of. These are necessary skills to survive the hard lifestyle of the mountains of Wrothgar and resist the mauls of giants and ogres.
Heavy Armor
Most races in Tamriel must train for years to wear an Orcish armor properly but not the orcs, the orcs were born to feast in the Ashpit where even the air weights and every move is heavy. As a child of Malacath Gushbag needs to master this skill before reaching the grey grounds of the forge of the Orc Father as a true orc does not fear the spectre of death, for it is the guide to the Ashpit.
Block
The favoured skill of the Agra Crun, knowers of all the Curses, keepers of the Sacred Word, they who remember Bagrar the Troll-Slayer and her legendary fortitude. This skill is essential for any orc willing to become a true beast hunter. Malacath will test the fortitude of every Clansman putting giants, trolls and ogres in his way, and Gushbag will have to show the strength inherited since the days of the Blood Shield.
One Handed
The Code of Mauloch establishes that both the offended and the offending orc must defend his honour through battle and blood. For this reason every single orc must harden his combat skills to high levels, even the old Wise Women. As a Clansman, Gushbag will find great foes and a true orc never flees.
Enchanting
A sacred but lesser known skill for the Old Orcish clans, many have been the warlords and devotees who have sacrificed the souls of the weakling to the Ashpit. Sacred cults such as the Brutal Breed who purge regions with fire to please Malacath or famed clans such as Morkul who used the souls of the weak to fortify their blades. As many other great orcs, Gushbag will gain the favour of the Orc Father through sacrifice.
NATURAL SKILLS
The Wise Woman of Fharun Hold, Olzarga, have granted many blessings to the young Clansmen who seek wisdom and strength for the clan. Among this blessings the most appreciated are the basic knowledge to light a campfire and to close bleeding wounds. Every Clansman will know these two abilities and some of them will master them.
Destruction
As a Clansman this skill will be a minor but useful asset when facing trolls, undead and bears. The Clansman will know only one spell in his journey to find wisdom: Flames.
Restoration
No matter the size of the armor or the skill of the warrior an orc will eventually bleed, and this skill will make a difference in those dire moments. The Clansman will know two spells: Healing and Convalescence (if using Rogues ‘n Raiders)
Alchemy
The Wise Women of Skyrim will gladly teach the errant Clansmen the bascis of brewing and how to collect more ingredients from plamts. Although not a master in this art Gushbag will be able to make powerful poisons and potion with deep synergies
BLOOD KIN
As a travelling Clansman, Gushbag will aid his kin in any way he can. His journey will lead him to cross Skyrim visiting the several orc holds that dot the landscape of the region. In each hold the Clansman will be tasked to complete a list of missions. However he won’t sleep on the longhouse of any of these holds, as that is an honour reserved to the members of the respective clan. Instead, the Clansman will build a little campfire in the proximities (if Campfire is installed).
Mor Khazgur
Ancient battleground and actually the simple home of several hunters this will be the first stronghold visited by the Clansman. Leaded by the Chief Larak and beleaguered by the several Reachman clans in the vicinities, this clan will need aid to:
Cleanse Deepwood Redoubt
Slay the Hagraven of Hag’s End
Cleanse Bruca’s Leap Redoubt
Cleanse Druadach Redoubt
The final task will be slaying the bandit gang that threatens Mor Khazgur from the deepness of Volskygge
Dushnik Yal
The Travelling Hold, it is known to have been dragged into Oblivion in the schemes of the weak son of its ancient chief. Now it is a prosperous mine threatened by strange tremors beneath the ground. There the Clansman will find several brothers needing help and journey to the home of the Deep Folk’s homeland.
Help Gharol
Help Moth gro-Bagol
Help Ghorza gra-Bagol
The final task will be finding the truth buried under Arkngthamz’s gates
Narzulbur
A rich hold that emerges from the rock of the eastern mountains of Skyrim. The chief Mauhulakh have leaded the clan to an age of wealth and peace, unless for some random giant assault. However the chief’s heart is broken for he is a widowed man and does not find joy on the hunt any more, as all his Hunt-Wives have been sent to the Ashpit. As an experienced Clansman, Gushbag will find the way to help his brothers.
Slay the giants of Steamcrag Camp
Slay the giant of Cradlecrush Rock
Slay the giants of Broken Limp Camp
Slay the conjurers that threaten the hold from Cragwallow Slope
The final task for the hold will be to find Mauhulakh’s lost companion Uglarz
Largashbur
An accursed stronghold, beleaguered by giants and leaded by a compliant chief. After slaying an invading giant the Wise Woman of the tribe will task the Clansman to recollect several ingredients, necessary for a ritual. Every Clansman must offer aid to any Wise Woman as much as to any Chief so Gushbag will accept this mission.
Then the Clansman will hear the amusing voice of the Orc Father, a harsh but wise voice, asking the chief Yamarz to visit his shrine and slaughters the profane giants. What an honour. As the presence of the Orc Father fades Yamarz asks the Clansman for help, it seems he’s not that impressed. The chief will eventually fail in his task and show the cowardly that brought the curse of Malacath upon the tribe.
After the honouring of Malacath through the bloodshed of the giants He will speaks to the Clansman, He will acknowledge his fury and his might and thus the curse will be lifted. At that moment the Clansman will know, at that moment the Clansman will glimpse his future in the Fharun Hold. He will be the Shaman of the clan, honoured priest of Malacath and Spirit Master of the Ashpit, as the Brutal Breed did in ancient times.
SHAMAN
After hearing the glorious words of the Orc Father, Lord of the Ashpit, Gushbag will begin a journey to unravel the secrets of magic and gain access to the Ashpit and its blessings, as the orcish spellwrights of old who rarely called for boons from Daedric Realms beyond Malacath’s Stronghold.
STATS:
Magicka: 1
Health: 0
Stamina: 0
CONJURATION
The Shaman will travel through Skyrim in his seek for the Boons of the Ashpit. In order to find these Boons the Shaman must attune his spirit with Malacath’s Stronghold and thus develop his skill in the Conjuration Magic School.
BOONS OF THE ASHPIT
Boon of Malacath
Unlocked after showing his might, the Shaman shall develop his bond with the Ashpit to strengthen this boon
Tier 1: Fortify Stamina by 25 points
Tier 2: Fortify Stamina by another 25 points
Tier 3: Fortify Power Attack Damage by 50%, but regular attacks deal 50% less damage
Blessing of the Scourge
Summon Scamp
The Shaman will go to the College of Winterhold for the nords seem to hold it as a dangerous and obscure place. There he will learn to summon the lesser boon of the Scourge
Bounding with Krazz
The Shaman will know of a conjurer, a weakling, a breton named Sebastian, the fool have enthralled Krazz, a scamp of Malacath, within a golden soul gem: it must be freed.
Expel Daedra
After developing his bond with the Ashpit, the Shaman will unlock the greater Boon of the Scourge: the ability to maul the foul Daedric servants of the enemies of the Orc Father.
Wrath of the Brutal Breed
The famed cult of Malacath worshippers of Old Orsinium. To honour its legacy is to honour all orcs so the Shaman will craft a silver ring carrying its blessings, which are the Blessing of Malacath.
Fortify Power Attack Damage by 50%
Fortify Stamina by 50 points
The Doomdriven Clan
The Kyn of the Ashpit, great sorcerers and greater warriors, tasked to train the Spirit Legions of the Childs of Malacath. They act as emissaries of the Orc Father in Nirn and will maul every foe in their way. The final task of the Shaman is to prove his might and his mind to summon the Valkyn of Malacath.
Summon Dremora Warrior – Churl of the Doomdriven
Summon Dremora Mage – Kynreeve of the Doomdriven
Summon Dremora Lord – Valkynaz of the Doomdriven
Replies
I love Long Walks that are linked to skill development.