WIP Character Builds

We understand making a great character build that others actually want to play is difficult. And while some are comfortable working on their build in private and releasing it when complete, others may desperately need a lot of guiddance along the way. Whats where this section comes in.

In this section you may post any half finished rough draft build your working if you're in need of guidance or just want a place for people to evaluate your work as you work on it. Here are some helpful guidelines to remember

-Ensure you include the term "WIP Build" to your title so it can be more readily distinguisable from completed character builds. Example - WIP Build: The Sneak Archer

-For those posting their WIPs here, please be open to constructive criticism. You wouldnt be posting your work here if you thought it was perfect to begin with, so please make an honest effort to take in criticism. 

-For those commenting, dont be an ass. It takes a bit of courage to share ones own creative ideas, so dont ruin it by trying to bring people down. Be mindful of how you critique. Focus on being constructive

-When your build is complete, feel free to move it yourself or let me or an admin know and we'll move it over to where the completed builds reside. 

CLICK This Image to post your WIP Build!

 

EVENT WIP BUILD: THE ASH SHAMAN

 

Hi there Skyforgers!

 

It seems I'm back with this my second build. It is a WIP and its more focused in the roleplay side of the build, hope you enjoy it

 

EVENT BUILD: THE ASH SHAMAN

 

10180722856?profile=RESIZE_710x

 

 

Name: Gushbag gro-Fharun

Alignment: Chaotic Neutral

Role: Ashpit Spirit Caller

 

MODS (required)

 

Simonrim (all)

Cutting Room Floor

Daedric Entity Restoration Project – DERP

USSEP

New Beginnings – Live Another Live Extensions

 

 

MODS (extremely recommended)

 

Reputation

Headhunter

Campfire

Rogues ‘n Raiders

Haugbi – A Draugr Expansion

Zim’s Dremora Improvements (for enemies not for summons)

NordWarUA’s Race Armor Expansion

 

 

RACE: The Ash Shaman is an orc, a Child of Malacath, and as such he inherited the willpower of his forefathers who await the day of their reuniting

 

Orsinium’s Heir: You have an extra 50 points of Health and 50% Health Regeneration

Favoured Skills: Heavy Armor, One Handed, Two Handed, Smithing, Enchanting and Block

 

PATH

 

Gushbag gro-Fharun was born the last of the long offspring of Gulag, Chief of the Sacred Stronghold of Fharun. The Code of Mauloch establishes that he will not be able to lead his clan, as his elders brothers will be stronger than him and thus they will be more favoured by the Orc Father.

 

As most orcs of the strongholds, Gushbag will become a Clansman and travel through the regions of the north, helping his kin and slaughtering the weak in the name of the Lord of Curses. This long journey will attune him to the world outside the strongholds, to give him the wisdom to unravel the role he will develop in his home with his brothers.

 

CLANSMAN

10179564473?profile=RESIZE_710x

Until the communion with the Orc Father, Gushbag will be a Clansman. The Clansmen are errant orcs willing to aid their kin and find great foes to test themselves.

 

STATS

Magicka: 0

Health: 2

Stamina: 1

 

As a Clansman Gushbag will harden his Innate Skills and develop some Natural Skills learnt from the Wise Woman of his homeland

 

INNATE SKILLS

 

These make the set of abilities that every true Child of Malacath should be an adept of. These are necessary skills to survive the hard lifestyle of the mountains of Wrothgar and resist the mauls of giants and ogres.

 

Heavy Armor

Most races in Tamriel must train for years to wear an Orcish armor properly but not the orcs, the orcs were born to feast in the Ashpit where even the air weights and every move is heavy. As a child of Malacath Gushbag needs to master this skill before reaching the grey grounds of the forge of the Orc Father as a true orc does not fear the spectre of death, for it is the guide to the Ashpit.

 

 

Block

The favoured skill of the Agra Crun, knowers of all the Curses, keepers of the Sacred Word, they who remember Bagrar the Troll-Slayer and her legendary fortitude. This skill is essential for any orc willing to become a true beast hunter. Malacath will test the fortitude of every Clansman putting giants, trolls and ogres in his way, and Gushbag will have to show the strength inherited since the days of the Blood Shield.

 

 

One Handed

The Code of Mauloch establishes that both the offended and the offending orc must defend his honour through battle and blood. For this reason every single orc must harden his combat skills to high levels, even the old Wise Women. As a Clansman, Gushbag will find great foes and a true orc never flees.

 

Enchanting

A sacred but lesser known skill for the Old Orcish clans, many have been the warlords and devotees who have sacrificed the souls of the weakling to the Ashpit. Sacred cults such as the Brutal Breed who purge regions with fire to please Malacath or famed clans such as Morkul who used the souls of the weak to fortify their blades. As many other great orcs, Gushbag will gain the favour of the Orc Father through sacrifice.

 

 

NATURAL SKILLS

 

The Wise Woman of Fharun Hold, Olzarga, have granted many blessings to the young Clansmen who seek wisdom and strength for the clan. Among this blessings the most appreciated are the basic knowledge to light a campfire and to close bleeding wounds. Every Clansman will know these two abilities and some of them will master them.

 

Destruction

As a Clansman this skill will be a minor but useful asset when facing trolls, undead and bears. The Clansman will know only one spell in his journey to find wisdom: Flames.

 

Restoration

No matter the size of the armor or the skill of the warrior an orc will eventually bleed, and this skill will make a difference in those dire moments. The Clansman will know two spells: Healing and Convalescence (if using Rogues ‘n Raiders)

 

Alchemy

The Wise Women of Skyrim will gladly teach the errant Clansmen the bascis of brewing and how to collect more ingredients from plamts. Although not a master in this art Gushbag will be able to make powerful poisons and potion with deep synergies 

 

BLOOD KIN

 

As a travelling Clansman, Gushbag will aid his kin in any way he can. His journey will lead him to cross Skyrim visiting the several orc holds that dot the landscape of the region. In each hold the Clansman will be tasked to complete a list of missions. However he won’t sleep on the longhouse of any of these holds, as that is an honour reserved to the members of the respective clan. Instead, the Clansman will build a little campfire in the proximities (if Campfire is installed).

10180738668?profile=RESIZE_180x180

Mor Khazgur

 

Ancient battleground and actually the simple home of several hunters this will be the first stronghold visited by the Clansman. Leaded by the Chief Larak and beleaguered by the several Reachman clans in the vicinities, this clan will need aid to:

 

Cleanse Deepwood Redoubt

Slay the Hagraven of Hag’s End

Cleanse Bruca’s Leap Redoubt

Cleanse Druadach Redoubt

 

The final task will be slaying the bandit gang that threatens Mor Khazgur from the deepness of Volskygge

 

10180738668?profile=RESIZE_180x180

Dushnik Yal

 

The Travelling Hold, it is known to have been dragged into Oblivion in the schemes of the weak son of its ancient chief. Now it is a prosperous mine threatened by strange tremors beneath the ground. There the Clansman will find several brothers needing help and journey to the home of the Deep Folk’s homeland.

 

Help Gharol

Help Moth gro-Bagol

Help Ghorza gra-Bagol

 

The final task will be finding the truth buried under Arkngthamz’s gates

 

10180738668?profile=RESIZE_180x180

Narzulbur

 

A rich hold that emerges from the rock of the eastern mountains of Skyrim. The chief Mauhulakh have leaded the clan to an age of wealth and peace, unless for some random giant assault. However the chief’s heart is broken for he is a widowed man and does not find joy on the hunt any more, as all his Hunt-Wives have been sent to the Ashpit. As an experienced Clansman, Gushbag will find the way to help his brothers.

 

Slay the giants of Steamcrag Camp

Slay the giant of Cradlecrush Rock

Slay the giants of Broken Limp Camp

Slay the conjurers that threaten the hold from Cragwallow Slope

 

The final task for the hold will be to find Mauhulakh’s lost companion Uglarz

 

10180738668?profile=RESIZE_180x180

Largashbur

 

An accursed stronghold, beleaguered by giants and leaded by a compliant chief. After slaying an invading giant the Wise Woman of the tribe will task the Clansman to recollect several ingredients, necessary for a ritual. Every Clansman must offer aid to any Wise Woman as much as to any Chief so Gushbag will accept this mission.

 

Then the Clansman will hear the amusing voice of the Orc Father, a harsh but wise voice, asking the chief Yamarz to visit his shrine and slaughters the profane giants. What an honour. As the presence of the Orc Father fades Yamarz asks the Clansman for help, it seems he’s not that impressed. The chief will eventually fail in his task and show the cowardly that brought the curse of Malacath upon the tribe.

 

After the honouring of Malacath through the bloodshed of the giants He will speaks to the Clansman, He will acknowledge his fury and his might and thus the curse will be lifted. At that moment the Clansman will know, at that moment the Clansman will glimpse his future in the Fharun Hold. He will be the Shaman of the clan, honoured priest of Malacath and Spirit Master of the Ashpit, as the Brutal Breed did in ancient times.

 

 

SHAMAN

10180770483?profile=RESIZE_710x

 

After hearing the glorious words of the Orc Father, Lord of the Ashpit, Gushbag will begin a journey to unravel the secrets of magic and gain access to the Ashpit and its blessings, as the orcish spellwrights of old who rarely called for boons from Daedric Realms beyond Malacath’s Stronghold.

 

STATS:

Magicka: 1

Health: 0

Stamina: 0

 

CONJURATION

 

The Shaman will travel through Skyrim in his seek for the Boons of the Ashpit. In order to find these Boons the Shaman must attune his spirit with Malacath’s Stronghold and thus develop his skill in the Conjuration Magic School.

 

ON-concept-Prince-Malacath-emblem.png

 

BOONS OF THE ASHPIT

 

Boon of Malacath

 

Unlocked after showing his might, the Shaman shall develop his bond with the Ashpit to strengthen this boon

 

Tier 1: Fortify Stamina by 25 points

 

Tier 2: Fortify Stamina by another 25 points

 

Tier 3: Fortify Power Attack Damage by 50%, but regular attacks deal 50% less damage

 

 

Blessing of the Scourge

 

Summon Scamp

The Shaman will go to the College of Winterhold for the nords seem to hold it as a dangerous and obscure place. There he will learn to summon the lesser boon of the Scourge

 

Bounding with Krazz

The Shaman will know of a conjurer, a weakling, a breton named Sebastian, the fool have enthralled Krazz, a scamp of Malacath, within a golden soul gem: it must be freed.

 

Expel Daedra

After developing his bond with the Ashpit, the Shaman will unlock the greater Boon of the Scourge: the ability to maul the foul Daedric servants of the enemies of the Orc Father.

 

Wrath of the Brutal Breed

 

The famed cult of Malacath worshippers of Old Orsinium. To honour its legacy is to honour all orcs so the Shaman will craft a silver ring carrying its blessings, which are the Blessing of Malacath.

 

Fortify Power Attack Damage by 50%

 

Fortify Stamina by 50 points

 

 

The Doomdriven Clan

 

The Kyn of the Ashpit, great sorcerers and greater warriors, tasked to train the Spirit Legions of the Childs of Malacath. They act as emissaries of the Orc Father in Nirn and will maul every foe in their way. The final task of the Shaman is to prove his might and his mind to summon the Valkyn of Malacath.

 

Summon Dremora Warrior – Churl of the Doomdriven

Summon Dremora Mage – Kynreeve of the Doomdriven

Summon Dremora Lord – Valkynaz of the Doomdriven

 

You need to be a member of THE SKY FORGE to add comments!

Join THE SKY FORGE

Email me when people reply –

Replies

  • I love Long Walks that are linked to skill development.

This reply was deleted.