WIP Character Builds

We understand making a great character build that others actually want to play is difficult. And while some are comfortable working on their build in private and releasing it when complete, others may desperately need a lot of guiddance along the way. Whats where this section comes in.

In this section you may post any half finished rough draft build your working if you're in need of guidance or just want a place for people to evaluate your work as you work on it. Here are some helpful guidelines to remember

-Ensure you include the term "WIP Build" to your title so it can be more readily distinguisable from completed character builds. Example - WIP Build: The Sneak Archer

-For those posting their WIPs here, please be open to constructive criticism. You wouldnt be posting your work here if you thought it was perfect to begin with, so please make an honest effort to take in criticism. 

-For those commenting, dont be an ass. It takes a bit of courage to share ones own creative ideas, so dont ruin it by trying to bring people down. Be mindful of how you critique. Focus on being constructive

-When your build is complete, feel free to move it yourself or let me or an admin know and we'll move it over to where the completed builds reside. 

CLICK This Image to post your WIP Build!

 

WIP Character Build: The Eldritch Knight

The Eldritch Knight

[NOTE: This build is in the earliest stage of development]

A D&D 3.5e class that was infamously mid, reimagined as a Skyrim Character Build to be the terrible force of destruction it was intended to be.

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“We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.”

― H. P. Lovecraft, The Call of Cthulhu

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The Eldritch Knight blends heavy martial prowess with arcane and otherworldly magics, leaving chaos in their wake.

 

Race

Top Choice:

 

Orsimer: Martial preference, physical skills can too easily take a backseat in mixed builds. Berserking is a top tier ability that affects both physical and magic attacks. Gains magic more slowly at first, but balances. 

 

OR

 

Altmer: Optimal innate abilities with Imperious Races makes Altmer the top tier pick for this build at high levels, but has low health and stamina at first level. Altmer have no equal in raw magical ability.



Alternatives:

 

Breton: Magically potent and resistant, but physically the weakest choice with Imperious. Having the strongest start in Conjuration redeems this, but Imperious Breton is  a niche pick. Arguably top tier for Vanilla or Morningstar.

 

Imperial: Most balanced selection, solid stats & skills with equal physical and magical ability. The equivalent of choosing Human.

 

Dunmer: Useful selection with magic skills, but outclassed by Altmer by mid-game. Still, you can never go wrong with a dark elf, dunmer, drow, whatever. 

 

Spells

First Level Spells

At-Will:

 

Flames and Sparks: (Destruction) At-Will 

Spammable damage & leveling spell

 

Unbound Fire: (Destruction) At-Will, bolt of wildfire that deals 10 damage. The flames randomly jump to the target or caster, dealing 25 damage.

Needs Testing: high risk & reward 

 

Lesser:

 

Bound Sword: (Conjuration) Summons a Bound Sword to fight with.

Utilizing magic early on to amplify your might. procs Conjuration and One-Handed, consistent damage and XP

 

Consuming Power: (Conjuration) Allied summoned or reanimated minion gains 75% extra attack damage for 10 seconds, then dies.

Time this for a Conjure’s final 10 seconds for maximum efficiency, or use it immediately after conjuring for an aggressive assault

Conjure Avenging Wraith: (Conjuration) Summons an Avenging Wraith for 30 seconds. Its stats are equal to 150% of those of the opponent that last killed it.

Prepare Avenging Wraiths before combat using powerful mobs like Giants




Utility:

Shadow Stride: (Alteration) Move 15% faster in combat for 60 seconds.

Easier positioning, escape option, early Alteration XP

S

Dispel Magic: (Illusion) Dispels all magical effects (except diseases) on friends and foes.

Essential tool often neglected by even experienced mages.



Fifth Level Spells

At-Will:

 

Eldritch Blast: (Destruction) Warping blast that deals 20 raw damage. If the target dies, bind their Spirit for 30 seconds.

 

Call Raven: (Conjuration) Concentrate to summon a Raven. It blinds living targets, reducing weapon skills by 40 points.

 

Pale Shadow: (Illusion) Target enemy is attacked by its own image for 10 seconds. It deals the same damage but has 1 Health.

 

Lesser:



Greater:

 

Phantom Decoy: (Shout) Summon an illusion or shatter it to deal damage.



Evocation: (Shout) Shout a spell of your choice or raise a tower of magic to cast from. 

 



Utility:

 

Ghostwalk: (Illusion) Caster is invisible for 10 seconds or until broken, then teleports back to where the spell was cast.

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