WIP Character Builds

We understand making a great character build that others actually want to play is difficult. And while some are comfortable working on their build in private and releasing it when complete, others may desperately need a lot of guiddance along the way. Whats where this section comes in.

In this section you may post any half finished rough draft build your working if you're in need of guidance or just want a place for people to evaluate your work as you work on it. Here are some helpful guidelines to remember

-Ensure you include the term "WIP Build" to your title so it can be more readily distinguisable from completed character builds. Example - WIP Build: The Sneak Archer

-For those posting their WIPs here, please be open to constructive criticism. You wouldnt be posting your work here if you thought it was perfect to begin with, so please make an honest effort to take in criticism. 

-For those commenting, dont be an ass. It takes a bit of courage to share ones own creative ideas, so dont ruin it by trying to bring people down. Be mindful of how you critique. Focus on being constructive

-When your build is complete, feel free to move it yourself or let me or an admin know and we'll move it over to where the completed builds reside. 

CLICK This Image to post your WIP Build!

 

WIP: Shield+Mage

Breton concept

 

:::::::::::::::::::::::Backstory::::::::::::::::::::::

  Valoryn comes from the Breton homeland of Highrock, and the city of Evermore. Born in 4E 183, to his Stendarr worshipping father, and priestess mother. His upbringing was like many Breton youths, where he would be drilled in magical study.  Being from Evermore, there would also be a focus on martial abilities. Valoryn, loved the study of magic, but grew restless in Evermore. Being there his whole life, and traveling very little due to the rise in lawlessness throughout Highrock. One day while roaming the markets, looking at the different wares, he wandered up to the smithy to browse his latest creations.  Conjuring the forces of nirn, and a blacksmiths skills were one in the same to him, and both would inspire daydreams of adventure. The blacksmith had only one item out, and was packing it away. A bright steel shield, trimmed in etchings, and an image of the mighty god Magus in the center. The smith recognized his adoring fan and greeted him, like he did every day the boy came out to look through his stock. Then the boy asked him if he was closing shop, and it turned out he was. He was moving his work to Cyrodiil, to work with his cousin who needed help there. The two brothers would make good gold seeing as they both could enchant their gear and thus raising the price dramatically.  They boy, just 15 at the time asked him he could join him, but with a friendly laugh he was rejected, the smith being friends with Valoryn’s father. He told him not to grow too fast, that life is always moving whether you like it or not, and that his time to seek his own path would arrive soon enough.  The boy, disappointed, bid his farewell to the man, and ran off towards home.

  Two weeks later, the smith with a loaded wagon, was on his long road to Eastern Cyrodiil when he had to set up camp for the night. As the sun went down and the fire light shined, the smith’s horse stirred.  Quickly grabbing his hammer, and a torch from the fire, the smith readed himself to scare off the creature brave enough to stock the man, when out of the brush came Valoryn, wrapped in a travel cloak and hungry. After being feed, and being let known of the set back he caused, the boy told the smith he had left a detailed note to his parents, and would not go back home. Either they traveled together, wherever the smith went, or he would find his own path. Annoyed, and unsure m, the smith agreed, but was never easy on Valoryn from that point forward. Tasking him with many things along the way, but the boy, while not showing it, enjoyed the experience and was thankful to have a taste of real life.

  A few years later, Valoryn was a young man, and wanderlust had struck again.  He had continued his magical, and martial studies and had gained new skills with help from the smith.  All these combined with the knowledge of the civil war in Skyrim, he sets out to aid the Imperial Legion stationed there.  He heard many stories from his father while young, and from the smith of the terrible Great War, and believed the Empire and all men, needed to consolidate what strength they had, or be annihilated by the Thalmor and their Dominion.  After being gifted with a brilliant new shield he left the smith, gaining passage through a small, and daunting path through Skyrim's southern mountain range. Valoryn planned to take refuge in a cave before reaching transport from Riften to Solitude.  This plan was cut short as he was assaulted by a feral vampire, narrowly escaping but injured badly, Valoryn traveled the empty roads in search of aid.  Finally, his help was found but as he approached the soldiers dressed in red, he was captured, mixed up in a brawl between Stormcloaks and the Empire, later waking in a cart bound for the walled town of Helgen.......

Race: Breton

Alignment: Neutral Good

Standing Stone: Atronach

Stats: Magica 1 | Health 1 | Stamina 0

Class: Spell Sword

::::::::::::::::::::::Gear:::::::::::::::::::

End Game Gear

  • Circlet
  • Blue Hoodless Dunmer Clothes
  • Steel Plate Gauntlets
  • Steel Plate Boots
  • Crafted Ring and Amulet
  • Auriel’s Shield
  • Potions/Poisons: boost 1H, aversion to magic

 :::::::Gear enchantment concept:::::::

 Gear Assembly Steps

  • Vampire+Necromage
  • Buy enchanting potion
  • Enchant alchemy gear
  • Make crafting potions with alc gear
  • Enchant war/smithing gear with enchanting potion
  • Smith up gear with smithing potion

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

  • Head: Fortify Magic, Fortify Restoration
  • Body: +75% Mag Regen, Fortify Destruction + Mag Regen
  • Hands: Fortify 1H, Fortify Mag
  • Feet: Fortify 1H, Fortify Stam
  • Amulet: Fortify 1H, Fortify Conjuration
  • Ring: Fortify 1H, Fortify Illusion

::::::::Perk concept::::::::

  • One Handed: 7
  • Block: 10
  • Heavy Armor: 5
  • Smithing: 4
  • Enchanting: 8
  • Alteration: 5
  • Restoration: 3
  • Destruction: 4
  • Conjuration: 5
  • Alchemy: 8
  • Total: 59

 

Perks Levels 1-21

  • One Handed: 4 Pts [Lvl 50] Armsman 3/5, Fighting Stance
  • Block: 1 Pt [Lvl 15] Shield Wall 1/5
  • Alteration: 2 Pts [Lvl 25] Novice-Apprentice Alteration
  • Conjuration: 3 Pts [Lvl 30] Novice Conjuration, Mustic Binding, Soul Stealer
  • Heavy Armor: 2 Pts [Lvl 20] Juggernaut 2/5
  • Alchemy: 3 Pts [Lvl 20] Alchemist 2/5, Physician
  • Enchanting: 2 Pts [Lvl 20] Enchanter 2/5
  • Restoration 2 Pts [Lvl 20] Novice Restoration, Regeneration
  • Destruction 1 Pt [Lvl 15] Novice Destruction

 

Perks Levels 22-31

 

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