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The Four Horsemen
Credit to this guy for images: https://www.deviantart.com/thedurrrrian
Disclaimer: not to be taken too seriously
Mods required:
Andromeda - Unique Standing Stones
Summermyst - Enchantments Of Skyrim
Artificer (Improves most Artifacts, including dragon priest masks)
Optional, but HIGHLY recommended mods:
Word Walls Relocated (Recommended)
Mod that allows at least three followers (Conquest)
Sacrosanct (Famine)
Moonlight tales (War)
Blaze of Eventide (War)
Undeath (Death)
Optional Optional mods:
Perks at levels 50, 75, and 100 (For the impatient)
50 pct more perks (For the very impatient(including myself))
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“That which is used to control, manipulate and incite; is Conquest.
That which brings separation, brings strife; is War.
That which is the absence of what is required to live; is Famine.
That which is destined for life; is Death.”
-Lord Zonar, trying to write something that sounds cool
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The White Horseman, Conquest
Agent of the apocalypse, white rider, the first horseman: Conquest. Rule over mortals with bow and crown, stand stalwart in the face of adversity, rally allies to victory and bring swift doom down on opponents. Go out conquering and to conquer, for you shall take skyrim by storm.
Recommended Races
Imperial: Discipline grants armor to Allies, Human Spirit grants choice of attributes at level 10, choice of resistances at level 20, and choice of skills at level 30
Nord: Warrior’s Heart increases damage at low health, The Purge increases damage toward choice of target races at levels 10, 20 and 30
Stats
M2 H5 S3
Standing stones
Warrior: Good for levelling the abundance of warrior skills, also increases power attack and ranged damage
Atronach: Corrupted Arcana halts magicka regeneration, but grants magicka for each death within 50 feet, Oblivion Bound increases all spells effectiveness and decreases cost
Major Skills
Archery - This setup will be used for closer ranged combat with bows
Master 1 and 2 - 0/20
Wingstrike 1 and 2 - 20/40
Steady hand (2 and 3 optional) - 30/50/70
Hunter’s discipline - 40
Clean Kill - 20
Ranger - 50
Focus on the prey - 60
Quick shot - 60
Hailstorm - 80
Crippling shot - 40
Pinning shot - 50
Beak and Talon - 70
Heavy Armor - Perks focus on keeping you alive no matter how hard you're getting beat up
Mastery 1 and 2 - 0/20
Cushioned 1 and 2(optional) 20/40
Heavy armor fit - 30
Rallying standard - 40
Defiance - 40
Never kneel - 60
Warbringer - 80
Immortal - 90
Face of death(optional) - 40
Battle Weary - 30
Born to fight - 50
Break upon me - 60
Block - In tandem with heavy armor, a high block skill will basically make you unkillable
Master 1 and 2 - 0/20
Timed Block 1 and 2 - 20/50
Poke the Dragon - 30
Apocalypse proof 1 and 2 - 40/70
Dragon Tail - 60
Dragon Scales - 100
Block Runner - 70
Deflect arrows - 30
Dominion - 50
Power bash - 40
Skull rattler - 50
Minor Skills
Illusion - Perks give buffs to allies when in combat
Mastery 1 and 2 - 0/20
Commanding presence - 30
Crown of the false king - 40
Imperious Splendor - 60
One-handed - To use maces alongside shields
Mastery 1 and 2 - 20
Furious strength - 40
Disciplined fighter - 20
Denting blows 1 - 30
Smite 1 - 40
Rise Kinsmen - 50
Smithing -To craft armor and weapons
Mastery 1 and 2 - 20
Meric(Dwarven) - 30
Expert(Hard steel) - 50
Exotic(Ebony or Stalhrim) - 70
Planar(Dragonbone) - 90
Ending Level
56
61 with Optionals
Equipment
Overall you want Bows, Heavy Armors, Maces and shields, some good early bows are Angi’s bow with artificer or Zephyr from Arkngthamz. Late game, Dragonbone armor for max armor, Aetherial crown for both warrior and atronach stone, Auriel’s bow and Artificer creates what is essentially a super weapon that blocks magic while you draw, spellbreaker blocks magic up close and a Dragonbone mace for smacking folks.
Enchantments
Weapons: *Command Daedra
Armor: *Area Restore Health, *Defender, *Fortify Bashing, *Fortify Power Attacks, *Fortify Total Armor, *Imminent Victory, *Quake, *Unbreakable
*Summermyst Enchantments
Spells
Illusion
Courage - Novice
Rally - Adept
*Compelling Whispers - Adept
*Enslave the Weak - Expert
*Spectral Warband - Master
*Spells from Apocalypse mod
Shouts
Battle Fury -
*Splinter Twins -
(Marked for Death first, Animal Allegiance second and third)
Marked for Death -
Autumnwatch Tower, Dark Brotherhood Sanctuary(Lost Knife Hideout), Forsaken Cave
Animal allegiance -
Ancient's Ascent, Angarvunde, Ysgramor’s tomb(*Serpent Stone)
Call of Valor -
Sovngarde
*Warcry
(Disarm first, Call of Valor second and third)
Disarm -
Eldersblood Peak, Silverdrift Lair, Snow Veil Sanctum(*Ansilvund)
*Shouts from Thunderchild
*locations from Word Walls Relocated
Followers
Any and multiple!
Frost (Glory)
Playstyle
Archery will be your main weapon, it kills at all ranges, but in case you get swarmed your shield and mace will do the job, and your armor will keep you alive. In the Other case you face like a whole army, evil twins will spawn copies of them that they’ll fight with, and you should also maintain your own entourage of companions for assistance.
Noteworthy Quests
The Horn of Jurgen Windcaller: Shouts
Promises to keep: MUH BOI FROST!
The Only Cure: Peryite Quest, gifts you with spellbreaker
Touching the Sky: Well basically the whole dawnguard line, but specifically for Auriel’s bow
Lost to the Ages: Make sure to craft the Aetherial Crown, it’s pretty stronk
Factions
Imperials: makes the most sense I can think of
Dawnguard: for gettin’ Auriel’s slinger
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The Red Horseman, War
Agent of the apocalypse, red rider, the second horseman: War. Granted to take peace from the world, and that mortal men would slay one another; was given a great sword. May your foes be cut down by your blade, for it is the instrument of destruction; may nothing stop you, for you are unyielding annihilation; and may only the strongest rise to challenge you, as you destroy all others.
Recommended Races
Redguard: Dust Storm briefly improves weapons and spells after killing a humanoid, Tenacity Increases stamina and magicka regen at low health
Orc: Bloodlust briefly increases damage and regeneration when combat starts, Shockwave causes a tremor after a jump once per battle, Strength of Steel improves weapons and armor, but weakens enchantments, Berserk improves weapons and spells for a short time, may activate in combat randomly
Stats
M4 H4 S2
Standing stones
Warrior: good for levelling the abundance of warrior skills, also increases power attack damage
Atronach: Corrupted Arcana halts magicka regeneration, but grants magicka for each death within 50 feet, Oblivion Bound increases all spells effectiveness and decreases cost
Lord: Stamina doesn't regenerate, but power attacks do more damage and can be done while out of stamina
Major Skills
Two-Handed - Focus on greatswords for melee combat
Mastery 1 and 2 - 0/20
Clash of heroes 1 - 30
Maul 1 and 2 - 40/70
Breach the wall - 50
Subjugate - 60
Humiliate - 70
Overthrow - 80
Ferocious strength - 40
Ramming Speed - 50
Bear hide - 90
Massacre - 70
Enter the Arena - 90
Trained fighter - 20
Death or Glory - 60
Heavy Armor - Perks give both survivability and extra damage when struck
Mastery 1 and 2 - 0/20
Cushioned 1 and 2(optional) 20/40
Heavy armor fit - 30
Defiance - 40
Revel In Battle - 50
Bedrock - 60
Face of death(optional) - 40
Battle Weary - 30
Born to fight - 50
Break upon me - 60
Reap the Whirlwind - 70
Rise above - 80
Primal Fear - 90
Sovereign - 90
Illusion - Used to cast illusion spells, who’da thunk?
Mastery 1 and 2 - 0/20
Imposing Presence - 30
Wilting - 40
Terror - 50
Pandemonium - 60
Dream thief - 20 (needed to get better perks)
Kindred mage - 40
Fickle fate - 50
Master of the mind - 60
Destruction - Lots and lots of fire
Mastery 1 and 2 - 0/20
Dual casting - 20
Combustion 1 and 2 - 20/50
Scarring burns - 30
Conflagration - 40
Pyromancer Ascension - 60
Scorched earth - 70
World in Flames - 80
Minor Skills
Smithing - to craft your gear
Mastery 1 and 2 - 0/20
Meric(Dwarven) - 30
Expert(either) - 50
Exotic(Ebony) - 70
Planar(Daedric) - 90
Enchanting - to enchant gear
Mastery 1 and 2 - 0/20
Gem Dust - 40
Regalia - 60
Twin Enchantment - 80
Ending Level
60
63 with optionals
Equipment
Overall you want heavy armors and greatswords, be sure to pick up any cool ones you find. Late game Daedric armor makes the look and does its job, while the Bloodskal blade with the Artificer mod will actually pull up a ward when you block with it, allowing you to block magic.
Enchantments
Weapons - Fire Damage, *Berserking, *Fire damage lingering, *Fire Hazard, *Shifting Earth, *Skyhook
Armor - *Force, *Fortify Power Attacks, *Grit, *Nova
*Summermyst Enchantments
Spells
Illusion
Fury - Novice
Frenzy - Adept
Mayhem - Master
*Evil Twin - Adept
Destruction
Flames - Novice
Firebolt - Apprentice
Fireball - Adept
Incinerate - Expert
Flame Wall - Adept
Flame Cloak - Expert
*Bombardment - Expert
*Scorching Hands - Expert
*Flamestrike - Master
*Forbidden Sun - Master
*Volcano - Master
*Spells from Apocalypse mod
Shouts
Fire Breath -
Dustman's Cairn(*Yngvild), Sunderstone Gorge, Throat of the World
*Armageddon
(Whirlwind Sprint first, Fire Breath sencond and third)
Whirlwind Sprint -
Dead Men's Respite, High Hrothgar, Volskygge
*The Conqueror
(Battle fury first, Dragon Aspect second and third)
Battle Fury -
Dragon Aspect -
Raven Rock Mine, Temple of Miraak, Apocrypha (Waking Dreams)
*Warcry
(Disarm, Call of Valor)
Disarm -
Eldersblood Peak, Silverdrift Lair, Snow Veil Sanctum(*Ansilvund)
Call of Valor -
Sovngarde
*Shouts from Thunderchild
*locations from Word Walls Reclocated
Main Power
Beast Form
Mount
Blaze (Ruin)
Playstyle
Just go at it, really. The bloodskal blade with artificer is so good, it can sweep with projectile, it can sweep up close, it can block magick, just go killin’ stuff. In the case that you are far away from your opponents, fire spells do nicely to cook ‘em alive, and frenzy spells are the fastest way to crash a party.
Noteworthy Quests:
The Horn of Jurgen Windcaller: Shouts
The Silver Hand: the quest that gives you lycanthropy
The Final Descent: difficult quest that gifts you with the Bloodskal blade
Factions:
Stormcloaks or Imperials: just pick one, the questline stinks
College of Winterhold: MAGICK
Companions: Furry conventions, obviously
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The Black Horseman, Famine
Agent of the apocalypse, black rider, the third horseman: Famine. Appearing with naught a sound yet deadlier than any blade, the great hunger sets its sights on skyrim.
Recommended Races
Bosmer: Green Pact allows one to eat the corpses of the dead, gaining a percentage of their attributes
Breton: Spell Mantle increases magic resistance and absorbs incoming spells at low magicka, Shared Ancestry temporarily grants the racial power of a target man or mer
Stats
M6 H4 S0
Standing stones
Mage: learn mage skills faster and increase spell effectiveness
Atronach: Corrupted Arcana halts magicka regeneration, but grants magicka for each death within 50 feet, Oblivion Bound increases all spells effectiveness and decreases cost
Major Skills
Sneak - Will be combined with illusion for stealth-mage stuff
Mastery 1 and 2 - 0/20
Demolition job - 30
Fog of war - 30
Silent roll - 30
Infiltrator - 40
Right behind you - 50
Sneak attack - 20
Destruction - The only perks needed here are the mastery perks as you’ll only need Vampdrain
Mastery 1 and 2 - 0/20
Restoration - Needed for spells, but won’t need much perks
Mastery 1 and 2 - 0/20
Illusion - Mixes with sneak and is used for spells
Mastery 1 and 2 - 0/20
Quiet before the storm 1 and 2 - 40/70
Dream thief - 20
Kindred mage - 40
Fickle fate - 50
Master of the mind - 60
Imposing presence - 30
Shadow refuge - 70
Wilting - 40
Neverworld - 70
Terror - 50
Soulcrusher - 80
Pandemonium - 60
Nightfall - 90
Minor Skills
Conjuration - Bound dagger
Mastery 1 and 2 - 0/20
One-handed - For daggers
Mastery 1 and 2 - 0/20
Alteration - Perks and Flesh spells
Mastery 1 and 2 - 0/20
Mage armor 1 to 3 - 20/50/80
Wild shrines - 30
Intuitive magic 1 and 2 - 50/80
Geomancer - 30
Alter Self: Resistances(Fire and Shock) - 40
Alter Self: Attributes(Magicka) - 60
Nullifier - 90
Enchanting - Enchant your gear
Mastery 1 and 2 - 0/20
Gem dust - 40
Regalia - 60
Twin Enchantment - 80
Ending level
47
Equipment
Overall you wanna avoid armor rating, stick with robes as with mage armor you’ll have way more from flesh spells and Ocato’s recital will auto-cast spells of your choice when entering combat. Bound dagger will hold you over for a while but artificer will allow the blade Keening to actually be useful and absorb HM&S from its victims and archmage robes are about the best robes there are.
Enchantments
Armor and Jewelry - *Area Drain Magic Resist, *Influence: Fear, *Reclaim Magicka, *Siphon Health, *Siphon Magicka, *Siphon Stamina
*Summermyst Enchantments
Spells
Conjuration
Bound dagger - Novice
Illusion
Invisibility - Expert
*Shroudwalk - Master
Calm - Apprentice
Pacify - Expert
Fear - Apprentice
Rout - Expert
Restoration
Circle of strength - Novice
Leech seed - Apprentice
Lamb of Mara - Apprentice
Circle of the moons - Adept
Ruin - Adept
Destruction
Vampire drain - Destruction, novice
Alteration
*Wither - Alteration, Apprentice
Flesh spells - Alteration, Novice to expert
*Ocato’s recital(for flesh spells) - Alteration, apprentice
*Spells from Apocalypse mod
Shouts
Drain Vitality -
Dimhollow Crypt(*Shadowgreen Cavern), Forgotten Vale(*Gjukar’s Monument), Arcwind Point
Disarm -
Eldersblood Peak, Silverdrift Lair, Snow Veil Sanctum(*Ansilvund)
*Wail of the banshee
(dismay first word, dragonrend second and third words)
Dismay -
Dead Crone Rock, Lost Tongue Overlook, Shalidor's Maze
Dragonrend -
Marked for Death -
Autumnwatch Tower, Darkbrotherhood Sanctuary(*Lost Knife Hideout), Forsaken cave
*Shouts from Thunderchild
*Locations from Word Walls Relocated
Main Power
Vampire Lord
Followers
Shadowmere (Fear)
Playstyle
Famine is a stealth mage, so you wanna stay hidden, strike when unseen, if there’s an area you can’t sneak into, fear or calm spells will help you. It’s unlikely that you’ll ever be seen with the right perks, but if you are, the bloodstone chalice buff makes your vampdrain absorb health, magick, and stamina for up to 9 days, and when blood-starved, it can absorb as much as 20 of each per second, no-one’ll stand a chance.
Noteworthy Quests:
The Horn of Jurgen Windcaller: Shouts
Arniel’s Endeavor: Gives you Keening, a real good dagger with artificer
The Dark Brotherhood: just the whole thing, also shadowmere
The Bloodstone Chalice: Volkihar quest that gives you the chalice buff
Factions:
College of Winterhold: MAGICK
Dark Brotherhood: the robe uniform is actually really good
Volkihar Vampires: Immortality sounds cool, but you have to hang with these guys
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The Pale Horseman, Death
Agent of the apocalypse, pale rider, the fourth horseman: Death is their name. Wielding a great scythe with the void following behind, you shall take life from the world with blade and magic.
Recommended Race
Dunmer: 110, 95, 95, Ancestral Guardian grants protection in combat in exchange for spirit favor, Whispers marks targets to kill and gain spirit favor
Stats
M4 H4 S2
Standing stones
Warrior: learn warrior skills faster and increase power attack damage
Lover: Undying Love returns you to life when taking a fatal blow, periodically grants enchanted equipment
Major Skills
Two-handed - Big focus on the axe tree and massacre, lots of bleeding and super fast swinging
Mastery 1 and 2 - 0/20
Trained fighter - 20
Ferocious strength - 40
Ramming speed - 50
Massacre - 70
Enter the arena - 90
Bear hide - 90
Bleed like a dog 1 - 30
Rive 1 and 2 - 40/70
Execute - 50
Decimate - 60
Bisect - 70
Destruction - Using frost msotly to even the odds with mages or archers
Mastery 1 and 2 - 0/20
Merciless Cold 1 - 20
Frostfall - 30
Crystalize - 40
Shatter - 50
Hypothermia - 70
Exhaust - 80
Winter’s Majesty - 90
Conjuration - Create allies from your enemies? I don’t see why not!
Mastery 1 and 2 - 0/20
Dual Casting - 20
Ravenous dead - 30
Preservation - 40
Undead crown - 50
A plague upon thee - 60
Corpse gas - 70
Necromaster - 80
Light armor - Focus on movement speed perks, lets you dance around as you fight
Mastery 1 and 2 - 0/20
Light armor fit - 30
Unhindered - 50
Initiative 1 and 2 - 40/70
Windrunner - 50
Wardancer - 70
Glancing blows - 90
Tempting fate - 100
Fight or flight - 70
Survival instinct - 80
Minor Skills
Smithing - to craft your gear
Mastery 1 and 2 - 0/20
Meric(Contemporary) - 30
Expert(hard steel) - 50
Exotic(glass) - 70
Planar(Daedric) - 90
Arcane blacksmith - 40
Enchanting - to enchant your gear
Mastery 1 and 2 - 0/20
Gem dust - 40
Regalia - 60
Attunement - 70
Twin enchantment - 80
Soul siphon - 20
Thunderstruck - 30
Ending Level
60
Equipment
Overall you want battleaxes and light armor, that’s about it. Get the artificer Vokun from the High gate ruins and you will be able to swing axes about as fast as One handed axe. Nightingale armor is a biggie, resists frost, extra stamina, best looking light armor.
Battleaxes
Enchantments
Weapons - Soul Trap, *Death’s Door, *Threshold Death
Jewelry - *Area Fortify Minions, *Death Shroud, *Reclaim Magicka, *Siphon Health, *Siphon Magicka, *Siphon Stamina, *Soul Harvest
*Summermyst Enchantments
Spells
Conjuration
Soul trap - Apprentice
Raise Zombie - Novice
Reanimate Corpse - Apprentice
Revenant - Adept
Dread Zombie - Expert
Dead Thrall - Master
*Corpse Explosion - Adept
*Spells from Apocalypse mod
Shouts
Marked for death -
Autumnwatch Tower, Dark Brotherhood Sanctuary(*Lost Knife Hideout), Forsaken Cave
Summon durnehviir -
Soul tear -
(From Durnehviir each time you summon him)
*Arcane Helix
(Fire breath first, Whirlwind sprint second and third)
Fire Breath -
Dustman's Cairn(*Yngvild), Sunderstone Gorge, Throat of the World
Whirlwind Sprint -
Dead Men's Respite, High Hrothgar, Volskygge
*Shouts from Thunderchild
*locations from Word Walls Relocated
Main Power
Lich transformation
Mount
Arvak (Despair)
Playstyle
Death is quite straightforward, as a Dunmer with Nightingale armor, you only need to worry about lightning, use the axe with Vokun to maim and slaughter everything, light armor will keep you moving fast, reanimation creates allies in the middle of battle, and frost spells kill faraway things. The lover stone lets you screw up only once every 15 minutes so make good use of it, while the lich’s undead status lets you reanimate once a day if you can kill enough enemies to feed it.
Noteworthy Quests:
The Horn of Jurgen Windcaller: Shouts
Trinity restored: Gives ya Nightingale Armor
Find Arvak’s Skull: Exactly what it says on the tin
The Path of Transcendence: Undeath has its own goddamn fandom page, that’s amazing
Factions:
Dark Brotherhood: for killin’
Dawnguard: for killin’ Vamps
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Again all credit to this dude for images: https://www.deviantart.com/thedurrrrian/
Replies
Hey Zonar, not bad for your first build. I see a lot of different mods, spells and perks listed. It’s inportant to explain the purpose these things serve in your build, ornin this case builds. How do your chosen spells perks and mods synergize with each other. That’s the most important question to answer.