After years of exploring Skyforge's character builds as inspirations for my own characters, I am ever so excited to add my very first formal build to the Skyforge's collection! I'm sure this won't be perfect, but I think I've assembled an infectiously fun build full of fiery flavor that's straightforward enough for anyone to play.
The Cinder Samurai creation stemmed from a desire to use Apocalypse and Ordinator mechanics to create a warrior with deeply integrated fire magic but who never directly casts spells. Particularly, this build heavily utilizes what I think is one of the coolest Ordinator perks, but I don't see much praise for -- Spellscribe. I also strongly encourage the player to use an enchantment effects mod of their choice with this character that will make his signature nodachi appear to actually ignite as he unsheaths it. Hurling fireballs out of a sword is one thing, but hurling fireballs from a flaming sword really brings the frosting to the cake, agreed?
A little bit about my playstyle, as this is my first ever build -- flavor is #1 priority for me in designing a character. I don't worry much about lore or roleplay, though I do try to attach backstories to my characters that inspire the general feel of the build. I'll frequently make moderate to heavy use of mods to open up new playstyles, and particularly like combining mechanics that aren't usually paired together to create unique effects.
With that, allow me to introduce the Cinder Samurai!
Ahketti stared in horror at the pillars of dust and smoke rising into the night sky. The monastery, the training grounds, all of it gone. Thirty-three years of his life destroyed and scattered as ashes on the wind. The irony could not have been more obvious. What better method for a monastery teaching the Way of the Flame to meet its end than in an infernal blaze? Surely the perpetrators had seen the irony and thought it to be a clever joke -- a joke that they would eternally regret once Ahketti had his vengeance.
A shriek of agony from within. Someone was still alive! Time seemed to slow around Ahketti as he pictured the pure white flame blazing in a void of darkness and embraced the Way of the Flame. He took off at a dash into the ashen ruins, the air ringing with the familiar metallic chime as he unsheathed his nodachi. If it was the voice of one of his mentors on the brink of death, there was not a second to waste.
The air clouded with smoke, Ahketti danced from shadow to shadow listening for any sounds of life left in the collapsing ruin. He could barely recognize the blackened, burning walls as ones that had flanked familiar living quarters only a day prior. Another yell from sixty feet ahead on the left. Ahketti lunged forward and leapt through what used to be the doors to the Hall of Diligence, and there amidst the rubble lay Grandkeeper Sahrakett. Even through his layered garments, his right side was soaked crimson.
Ahketti rushed to where he lay and knelt, keen eye appraising his condition, but the image painted only a grim fate. Grandkeeper Sahrakett shifted his head to gaze up at Ahketti.
"It's too late, child." His voice groaned with the weight of his battleworn lifetime. "I fear none of the others made it out, and I've seen enough death in my days to know that mine is fated for this night as well. The Far Shores await."
Ahketti's head shook frantically as he blinked back panicked tears for his mentor. "No, no, Tall Papa will preserve you. I can carry you. I can..."
His voice trailed off as Sahrakett shifted his gaze again to where his own nodachi lay on the floor beside him. Its gracefully arcing steel glinted orange and gold in the firelight. "Take it," Sahrakett grunted through pained breath. "Take Cinderstorm. Though the forge blessing may not work in your hand, you can still study it. And one day when you're ready, you'll forge your own -- a blade that will dance in your hands with a storm of ashen fury."
Ahketti trembled. "But... I'm only an apprentice, how can I grow in the Way of the Flame without you to teach me?"
"There is only so much of the Way that anyone can teach. The rest must be learned through practice, through mistakes and through triumphs. You're as ready to learn the rest on your own as an apprentice could possibly be."
Ahketti's shaking hand reached out and limply embraced the hilt of the blade. He turned back to Sahrakett feeling his jaw begin to steady. "I'll find whoever did this. I'll master the Way of the Flame and I'll burn them to cinders. The Far Shores will resound with the cheers of those we've lost."
Sahrakett's green eyes stared back at him, bold with approval. "I'd expect no less from my favorite apprentice."
As the faintest glow of dusk rose over the ruins of Mortakal Monastery, not a sound was to be heard but the lone footsteps of a warrior with fire in his eyes.
ESSENTIAL MODS:
- Ordinator (+ additional perk points at skill levels 50-70-100 addon)
- Wintersun
- Andromeda
- Apocalypse
- Akaviri Samurai Armor (or a mod that contains it, like Immersive Armors)
- Immersive Weapons
- Balanced Slow and Freeze Time Spells
RECOMMENDED MODS:
- Alternate Start
- Enchanted Arsenal (or any mod that gives you a flaming sword effect for fire enchantments)
- Wildcat
Redguard, Follower of Tall Papa: the Cinder Samurai shares the spiritual values of his order and benefits from the enhanced warrior skills of the Redguard people. This build does not require the Cinder Samurai to be Dragonborn and does not utilize any shouts.
- Adrenaline Rush: Power used to rapidly regenerate stamina for 60 seconds.
- Resist Poison: Grants half-resistance to Poison
- Metaphysical Insight: Enchanted weapons use less charge based on Favor with Tall Papa.
- Glimpse the Shores (Unlockable w/ Favor): Upon reaching 0 HP, continue fighting for a number of seconds based on Favor. If combat ends within this time, return to life.
Standing Stones: The Shadow and The Warrior are both fitting Standing Stones that complement the Cinder Samurai's skillset.
- The Shadow: The Shadow increases your movement speed in combat, which I value because it contributes to the feel of playing an adept blade dancer even in all heavy armor.
- The Warrior: Especially useful early game for the faster experience but also strong late for the boosted power attack damage and the Star of the West power, which refills and fortifies Health and Stamina.
The Mission: The rest of his order now lost, the Cinder Samurai seeks to master the ancient art of the Way of the Flame on his own and forge the ultimate blade -- Cinderstorm.
The Blade: Cinderstorm - Dragonsteel Nodachi + Grindstone Improvement (Legendary) + Fire Damage enchantment
- As is tradition for his order, the Cinder Samurai seeks to forge his own personal Cinderstorm nodachi once he feels he's a worthy master of the Way of the Flame. Use of an enchantment visual effects mod can really bring this flavor to life as flames envelop Cinderstorm each time the Cinder Samurai unsheaths it.
- For earlier in the game, an Iron or Steel Nodachi can be used instead and enchanted with the same Fire Damage enchantment to act as a training blade for the future masterpiece the Cinder Samurai will craft.
The Armor: Akaviri Samurai - Akaviri Samurai Armor (Full Set) + Workbench Improvement (Legendary)
- The traditional armor of the Keepers of Motakal Monastery. Early game, Steel Plate Armor can be used instead, acquirable through the Mercenary beginning of Alternate Start.
Attributes: Magicka 0 / Health 1 / Stamina 1
Major Skills:
Two-Handed - A master of the nodachi arts, the Cinder Samurai's array of greatsword techniques can decimate even a peerlessly armored foe.
- Maul: Power attacks with a greatsword destabilize the enemy, increasing regular attack damage against them by 50% for 5 seconds.
- Death or Glory: Two-handed power attacks deal up to 100% more damage below half Health.
- Massacre: Swinging a two-handed weapon has a 10% chance to increase attack speed by 175% for 3 seconds.
- Overthrow: Bashing with a greatsword to interrupt an attack allows you to follow up with a critical damage power attack dealing 3 times damage and disarming the foe.
- Enter the Arena: Massacre always activates when you take your first two-handed swing in combat.
- Voice of Rage and Ruin: Swinging a two-handed weapon has a 4% chance to activate your equipped power.
Heavy Armor - His armor forged with the ancient methods of his Order, the Cinder Samurai can withstand the most daunting of blows with ease.
- Defiance: When an enemy attacks you, gain 15 points of armor rating for 10 seconds, stacking.
- Revel in Battle: Defiance also increases melee weapon damage by 3% for 10 seconds, stacking.
- Born to Fight: Heavy Armor weights half as much and slows you down half as much
- Bedrock: You have a 20% chance to become immune to stagger for 4 seconds when attacked.
- Out of the Inferno: Fire, frost, and shock damage are reduced by 0.02% per point of armor.
Smithing - As is tradition for those studying the Way of the Flame, the Cinder Samurai seeks mastery of the smithing arts so he can forge his own legendary nodachi -- Cinderstorm.
- Smithing Specialization: Items of the chosen type (two-handed) can be improved 20% better.
- Iron Lore: You take 10% less damage from weapons of your Smithing Specialization (two-handed)
- Exotic Smithing (Crystalline): This unlocks Akaviri Samurai Armor recipes
- Planar Smithing (Dragonbone): This unlocks Dragonsteel Nodachi recipe
Minor Skills:
Enchanting - With a deep attunement to the Way of the Flame, the Cinder Samurai channels fire magic through his nodachi to incinerate his foes.
- Thunderstruck: Weapon enchantents are 50% more effective when delivered by two-handed power attack.
- Spellscribe: Use the Spellscribe power to store a spell you are dual casting that affects other targets. Power attacks and power bashes unleash the stored spell for free with a cooldown based on Enchanting skill.
- Power Echoes: Spellscribe activates twice before going on cooldown.
Destruction - Though he's certainly no wizard, the might of the Cinder Samurai's soul-empowered fire magic is enough to leave any mage in awe.
- Destruction Dual Casting - This is only taken because it's required by Spellscribe, we never dual-cast aside from saving our fire projectile spells.
- Conflagration: Fire spells ignite the ground underneath their targets for 30 seconds, dealing 8 points of damage for 3 seconds on contact.
- Flash Fire: Fire spells have a 15% chance to ignite the target. The next instance of fire damage that hits the ignited target detonates, dealing 100% more damage and causing a living target to flee the flames.
- Scorched Earth: Fire spells burn corpses to cinders, creating a pyre that burns for 30 seconds. The burning ground deals 50 points of damage for 5 seconds on contact.
Alteration - Alteration serves as the source of the Cinder Samuri's time-slowing magic and allows him to empower his body and mind.
- Alter Self Resistances: Fire and Frost resistance increase by 25%
- Alter Self Attributes: Health increases by 50 points.
Block - Neither blade nor arrow can impede the Cinder Samurai's path when his senses are sharp and his reflexes swift.
- Quick Reflexes: Time slows if you are blocking an enemy's power attack.
- Deflect Arrows: Arrows do half damage while blocking. This is useful especially in the early game before you get Spellscribe, since you have no ranged attack options.
A core aspect of this build is that it uses deeply integrated fire magic but never directly casts spells in combat (hence the 0 level-ups given to Magicka). Here I'll highlight the short list of spells you'll need to acheive this.
Alteration:
- Ocato's Recital
- Slow Time Spells, mod-added (Novice Slow Time early, then Expert Slow Time late)
Conjuration:
- Soul Cloak
Destruction:
- Flame Cloak
- Fire Projectile Spells (Firebolt or Unbound Fire early, then Flaming Lavastone late)
Ocato's Recital stores Flame Cloak, Soul Cloak, and your Slow Time spell (see the Way of the Flame Ability), while a Fire Projectile Spell gets stored in Spellscribe (see Brimstone Strike ability).
Way of the Flame - Ocato's Recital + Slow Time Spells + Flame Cloak + Soul Cloak
-At the first signs of danger, the Cinder Samurai embraces the Way of the Flame, sharpening his senses and summoning forth a whirlwind of fire around him. Time seems to slow as the Cinder Samurai quickly identifies his foes and lands his first strikes in a blur of steel and smoke.
Brimstone Strike - Spellscribe + Flaming Lavastone + Power Echoes + Destruction Perks
-The Cinder Samurai's ultimate ranged attack. Sweeping Cinderstorm downward in an arcing motion, the Cinder Samurai hurls a brimstone meteor towards his target where it explodes and ignites the ground beneath his foes.
Ashen Fury - Enter the Arena + Massacre + Voice of Rage and Ruin + Adrenaline Rush (equipped)
-Enter the Arena guarantees that Massacre procs with the first two-handed swing of battle, nearly doubling the Cinder Samurai's attack speed, and each swing has a chance to activate Adrenaline Rush. The Cinder Samurai then sprints from foe to foe, assaulting them with chains of rapid strikes, stacking fire damage and decimating them one by one.
Momentous Assault - Quick Reflexes + Overthrow + Maul
-Skillful and swift, the Cinder Samurai uses his most powerful enemies' momentum against them. Time slows as the Cinder Samurai blocks his foes' power attacks with Cinderstorm, then retaliates with his own enhanced power attack. This ferocious strike deals critical damage, disarms, and destabilizes his foe for increased attack damage from regular strikes for the next 5 seconds.
Transcendence - Glimpse the Shores + Death or Glory
-When he reaches 0 HP, the Cinder Samurai's Favor with Tall Papa keeps him tethered to the mortal plane as he unleashes one final barrage of power attacks on his foe. Because his HP is near 0, Death or Glory boosts each power attack to nearly double damage for a truly ferocious assault.
General Roleplay and Objectives
The roleplay and quest objectives can be really flexible with this character, and roleplay isn't my top priority with character building. Generally upholding the law, punishing wrongdoers, and seeking to prove one's honor are all goals in line with the virtues held by those studying the Way of the Flame.
You can also devise a storyline involving the destruction of the Cinder Samurai's monastery and decide that one of the many antagonistic entities in Skyrim was responsible. The Cinder Samurai is always pursuing opportunities to hone his skills, so he seldom turns down a challenge that aligns with the moral good.
Combat
This build is intended to create a fighting style that uses only a few core mechanics but acheives a flexible (and outrageously fun!) playstyle. Magic is integrated into nearly every aspect of combat without the Cinder Samurai ever directly casting spells.
As an enemy approaches, Way of the Flame grants the Cinder Samurai his signature cloak of fire while granting him extra time to strategize. Should he sprint towards his foes to engage them in melee combat, or attack from afar with Brimstone Strike?
Close up, encounters become a complex dance of well-timed blocks and power attacks that debuff his foes. With Brimstone Strike activating even on melee power attacks, lesser enemies clustering around the Cinder Samurai get caught in the explosions and frequently burn to death in the fire storm cloak before the Cinder Samurai need even spare a thought for them.
When all hope seems lost, Transcendence grants the Cinder Samurai a last resort for winning fights even after death. One of my favorite parts of gameplay was during these last 20-some seconds before the fight was lost, desperately launching power attack after power attack at my foes to end combat in the final seconds before the Cinder Samurai would be lost to the Far Shores forever.
Keeping in mind that the build uses neither Alchemy nor Restoration, make sure you have healing potions on hand or you may be paying more visits to the Far Shores than intended...
Dragonborn Alternative
This build is for a non-Dragonborn character, but playing as a Dragonborn with access to Shouts would open up new possibilities, specifically for the Ashen Fury ability.
Voice of Rage and Ruin gives two-handed attacks a chance to activate your currently equipped power, so instead of equipping Adrenaline Rush a Dragonborn character might equip a Shout. Some possibilities include Elemental Fury for even faster Cinderstorm strikes, Slow Time for additional blurs of lightning-fast motion, or Fire Breath for some rather literal ashen fury. There are also some Black Book powers that could be appealing to use.
Below is a short sample of how one fight might be played, featuring Way of the Flame and Brimstone Strike rather prominently.
This was so much fun to put together! Honestly just looking at how beautiful the perk spread turned out makes me giddy! Hopefully all the formatting looks alright after I post this... I'll try to get better in the future at "prettifying" the layouts.
Thanks for reading if you made it this far! I hope you have as much fun with this build as I did, and I hope to share more creations with you all in the future!
Replies
Thank you!
For a first build, this is nicely presented and I can tell you worked very hard on it. Looks very fun and I like the flaming sword ideas and the fire magic. Also, seeing the Akavir Samurai brought a bit of nostalgia to me since it was one of the first armor mods I downloaded when I started a modded game when I used to play on PC. :D
I always sound like a broken record when I delve into the OVERreliance on Ocato's recital in Ordinator + Apocalyse builds, so I'll spare you because I'm in a good mood. I'll spare you my views on Spellscribe as well. If you ARE interesting in what I think about it, definitely say so. I didn't know that Ordinator's deflect arrows works on weapons. I always like overhauls where that is restricted to shields, because there should be consequences for the gear choices you make. The rest of my criticism stems from a lack of rp and lore, but you clearly explain that that's not your focus when you build, so I can respect that.
I appreciate the clarity and brevity of explaining your skills and your strategies though. Builds can sometimes be rather long, and yours is long enough that it's engaging, but not overly long. Images are nicely picked, though I do get a wee bit of disconnect between the images and the font you've selected for your headings. IMO, they don't go well together.
Thank you, and thanks for the feedback! Honestly I also agree about Ocato's usage in my own characters and try to vary it up so I'm not always relying on it. It's just so convenient though. Feel free to explain what you don't like about Spellscribe, I think it's a lot of fun, and I'm less concerned about the balance of it. Do you have any tips on finding fonts and making the headers? I just found something on cooltext that was somewhat fitting and went with it, but it wasn't what I had ideally been looking for.
I just think people use Ocato's Recital and the spellscribe perk as crutch mechanics and it allows you to cast spells that are normally beyond your reach for not enough sacrifice, IMO. It's the same problem I have when people download mods to change the Necromancer's amulet, such power, IMO, should have consequences or drawbacks. It's an Apocalyps and Ordinator mechanic I don't particularly like because I'm of the notion that you should work hard to have skills and Ocato's recital doesn't require much investment into Alteration. I think the author is actually fixing it, so apparently my incessant bitching in everyone's builds is paying off, lol. I'm just kidding, I have no clout or power at all. I can justify it perhaps as a master spell, something that a dedicated mage would have and if I played Ordinator that's probably the only context in which I'd use it. Like a Telvanni or an old Crystal Tower mage, a spell only for the best of the best, not for some 20 something spellsword kid just out of the Helgen cart. I also think it costs too little magicka for what it does. Should cost the magicka of the spells it lets you cast all at the same time. Spellscribe is free dual casting for a non mage and I don't like that either. Nothing should be for free, but that's just the way I choose to play the game. Others play differently and that's okay, but I will point it out in a build, because I think it's overused. And that overuse sometimes makes Ordinator + Apocalypse builds feel all the same to me, which is ironic considering how many damn perks and spells those mods have.
As for finding fonts, I use PowerPoint to make my custom texts for headings. I download fonts (dafont or font.com) and then process them on PowerPoint. Did you know, students of universities, that you can probably download microsoft office for free from your university? It's usually free for students with a valid student id, sometimes even for alumni as well.
Yeah I agree with you for like 100% of that. It really shouldn't be so powerful in a balanced world. Thanks for the tip about powerpoint too.
think he would side with the blades? Just curious
Finally sorted out the login issues.
I mentioned this on discord and will say it again here.
This is an awesome build, exploring the spellsword fantasy.
+1 from me.