Salutations everypony, to my last build for Crossworlds 3! Combining samurai swordplay, telekinesis weapon spamming, and style, welcome to….
“Ah, the Imperator Arma, a man who has aided the Empires of Men since the days of Alessia. Many believe his story to be a myth, or at least greatly exaggerated truth, but he existed. He came to Saint Alessia's camp during the early days of her Rebellion, class in gilded armor of an Eastern fashion. Whereas Pelinal was her Sword, Morihaus her Lover, the Imperator Arma was her Shield. His voice and the faint patches of skin visible through his armor marked him as Yokudan, though rumors abounded of his origins.
Seemingly another gift from the then Eight, The Arma was seemingly immortal, for he would later challenge the worthiness to rule of future Emperors and Empresses, and those who would safeguard them, even after the lost of an arm to an Akaviri scout by the name of Shiro Emiyesh during the Battle of Pale Pass. He was so impressed with the young man he kept his blade as a trophy. Though later sightings have been sparse, whispers tell of a masqued man in Akaviri garb making his way to Skyrim….”
- The Imperator Arma, Preface by Giraud Gemane
Race: Yokudan (Redguard). Not only does it fit the backstory, but the Stamina Regen granted by Adrenaline Rush is damned useful, as are the bonuses to One-Handed.
Standing Stone: The Warrior or Mage to start with, followed by The Lord for increased AR and magic resistance, or The Ultimate Atronach.
Stat Spread: 0/1/3 in Magicka, Health, and Stamina. 0 Magicka is all but required for the UA to properly function.
Major Skills: One-Handed, Enchanting, Heavy Armor
Minor Skills: Smithing, Speech
Alignment: Chaotic Good
Did you insolent mongrels actually think you stood a chance?
GAMEPLAY
Now playing with the Arma was quite an interesting little challenge. With the limitation of only being able to use one arm, and no followers, I had to rely on not only dodging attacks, but carefully tanking Shouts/spells and arrows as this build really lacks any form of ranged offense, except, akin to my Lodestone Legionnaire, preparing weapons to be thrown, and using a mixture of Marked for Death and Telekinesis to hurl a swarm of weapons at your foes.
In essence, I more or less took a somewhat slower approach to combat. If I could do so before engaging, I’d first try and scope out what enemies are between me and my objective, like are they all Conjurers, or am I facing simple bandits, for instance. After that, I'd drop any excess weapons I had nicked along the way, then fire off Marked for Death on as many enemies as I could, and begin pelting them with said weapons, focusing on ranged enemies like those damnable archers.
Once I’d run out of weapons, I would then switch to either an unenchanted Blades Sword coupled with Elemental Fury, Muramasa, or Eos if I felt the foe worthy enough.
On the subject of the Ultimate Atronach, first discovered by Mason, upon drinking a Philter, then Draught, then Philter of the Healer upon which you select the Atronach Stone, you'll be able to cast concentration spells (IE telekinesis), indefinitely, regardless of whether or not you have any Magicka left in your pool.
As a side note, Eos may only be utilized on non-mongreloid foes, such as Alduin, Karstaag, and Miraak.
You were unworthy of guarding the Emperor, mongrel
PERKS
EQUIPMENT
Eos - Ebony Sword w) Chaos
Muramasa - Blades Sword w/ Fiery Soul Trap
Nahkriin
Yokudan Lord’s Mail - Blades Armor w/ Fortify Healing Rate
Hands of the Blademaster - Blades Gauntlet s w/ Fortify One-Handed
Yokudan Caligi - Blades Boots w/ Fortify Stamina Regen
Ancient Yokudan Wyrd - Ancient Nord Amulet w/ Resist Magic
Weathered Signet Ring - Gold Emerald Ring w/ Fortify Alteration
RECOMMENDED QUESTS
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Main Quest/Volikhar/Dragonborn-Alduin, Harkon, and Miraak are not only threats to the Empire’s Sovereignty, but may also prove worthy adversaries
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Civil War (Imperials)-While the Empire may have become weakened and enfeebled in the centuries since Alessia, you still care for its success, and you cannot allow this upstart rebellion to prevail.
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Destroy the Dark Brotherhood-You could never trust assassins, who rather than slaying foes by martial prowess and skill, rely on trickery and deceit, like degenerate spiders.
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The Ebony Warrior-When all is said and done, a Redguard warrior clad in black challenges you. Perhaps this man may rival Shiro, and prove a worthwhile adversary.
ROLEPLAY
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It galls your noble pride to retreat from battle, so only do so if you must.
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While the individuals of Tamriel have grown weaker since your days with Alessia, you still give a damn, so help them out, especially if it means they grow stronger.
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Never use trickery, such as Illusion spells or sneak attacks on a foe, for such things are beneath you.
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NEVER use Eos on a basic enemy like a generic Wolf or Wisp.
CLOSING NOTES
Whew, that's it, my last Crossworlds 3 build. If you haven't guessed, this builderoo was based on two characters inspired by/named after the same possibly historical figures, that being the, antiquatedly defined, “hero” of the Epic of Gilgamesh, primarily Final Fantasy 15’s hermetic master swordsman, and the Nasuverse King of Heroes variant.
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