BackStory:
Sho'rann was born in the Rimmen region of Elsweyr, his mother died two years after his birth, his father who was a khajiit merchant caravan guard did his best to raise him even with the adverse conditions of the trips, close to the day of his 6th birthday the caravan fell into an ambush made by bandits, they stole and killed everyone, except the khajiit cub who was taken as a slave to Cyrodiil.
Days passed and the group of bandits continued through Cyrodiil, robbing caravans and unsuspecting people. One night, after some robberies, they had a party. In a moment of distraction, the little khajiit, using his claws, opened the lock that held him to a chain and ran as far as he could without looking back.
He ran all night, and at dawn he found a temple, where he stopped and asked for some food and water, a monk who was collecting herbs told him that he would help him if he also helped him with his tasks, after a few hours he was taken to the person in charge of the temple and told him his story, he agreed to welcome the khajiit in exchange for him helping with the temple services...
The years passed, and he continued helping and learning about the deities, he learned a little about healing magic, but every night when he observed the moons he felt that something was missing, he felt an emptiness inside. Three days later a Khajiit merchant caravan passed by the temple, he was very happy because it had been years since he had seen another of his kind. One of them gave him some books with Khajiit stories and drawings as a gift. One caught his attention because it was very worn, which gave him the impression of being very old, entitled Rain-of-Sand. It contained teachings of a fighting style different from others he had seen, it showed how some animals behaved and how to replicate some of these movements as fighting styles.
For years he studied, read and reread, did and redid the movements that the book showed, on the day of his twentieth birthday, he had a dream "while watching the moons the clouds covered it and the face of his father appeared and said to him: Sho'rann my son the time has come take the path to the cold roads, it is there that destiny awaits you, follow the trail of the beasts become their master"
RACE: Khajiit - They are the children of the moons, notable for the martial arts of their race, and come with an additional 12 points in unarmed attack.
STONE: Let's start with Warrior, to help us in the first levels to increase heavy armor and block, then I went with Atronach, which fortifies magicka by 50 points and grants 50% spell absorption. However, it also causes magicka regeneration to decrease by 50%. We won't use many spells in a row initially; the loss of regeneration won't affect us much.
ATTRIBUTES: 1H / 1M / 1S - Atronach will help us with the 50 extra magicka, we will increase health to 250 (I will explain soon), then we will continue maintaining 1M and 1S
Skills and fighting styles:
-This build is based on the animal fighting styles present in kung fu, I had the idea and during the gameplay the skills and roleplay were adjusted, each fighting style has a mastery level, ranging from novice to master, and the styles are:
Turtle Style - 100 Block - Novice-Adept-Expert-Master
Novice - Uses shields to avoid heavy attacks (When necessary Sho'rann hides behind a shield like a turtle in its shell).
Adept - quick reflexes, power bash, deflect arrows (Sho'rann improved his concentration and vital energy, being able to sense the enemy's vital energy the moment he prepares a charged attack).
Expert - Elemental Protection; At this level the turtle takes the form of an armored turtle, we will need two items: Targe of the Blooded and Spellbreaker(targe of the blooded we will use against warriors and archers, spellbreaker against those annoying mages).
Master - Block Runner, Shield Charge (Now Sho'rann has become a master of the turtle style becoming an elder turtle).
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Novice - Sho'rann learned to channel his life energy and spread it throughout his body, forming a temporary protection, and began his unarmed strikes (Oakflesh should be used whenever you enter combat, we will change spells whenever we reach the necessary alteration level).
Adept - Fists of Steel, Sho'rann realized that it is possible to improve the speed and balance of his claw attacks by using heavy gloves (charged attacks with both hands cause much more damage)
Expert - whirlwind sprint, the spirit of the tiger is in every muscle of its body, allowing it to leap at high speed against an enemy or to escape from it.
Master- Ebonyflesh, slow time, Master Tiger is able to focus his life energy into his legs, moving so fast that time seems to slow down. (Sho'rann has completely mastered the tiger style, becoming an Amur tiger).
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Eagle Style - Novice-Adept-Expert-Master - Unrelenting Force - Become Ethereal - Cyclone
Novice - Moves his arms so fast that he creates a gust of air that knocks his enemies off balance (one word for unreleting force).
Adept - Become Ethereal, enters a state of absolute concentration becoming unattainable (like an eagle soaring high into the sky to the point where nothing can reach it).
Expert - Cyclone, uses the air around him to channel a small cyclone that launches enemies into the air
Master - Unreleting Force all words, compresses the air around it, creating a whirlwind (Sho'rann became a master of the Eagle Style, having total control of the wind and air, becoming a Harpy Eagle)
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Serpent Style - 75 Alteration - Expert-Master
Expert - The Serpent style is focused on a quick attack at a precise point, rendering the target immobile.
Master - the master of the Serpent style imbues his fist with sand, upon touching the enemy's critical point he is petrified (Sho'Rann becomes an Arid Serpent)
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Dragon Style -100 Alteration - Dragon Aspect - Master
Master - Dragon Aspect, Dragonhide, The dragon style is only achieved after mastering all the other 4 styles. Dragon aspect can only be used once a day, in that time we will use Dragonhide (Sho'rann, in addition to mastering the power of the legendary dragon's spirit, learned to transform his vital energy into dragon scales).
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Spells and Shouts:
Flesh Spells | Unreleting force |
Paralyze | Become Ethereal |
Ash Shell | Whirlwind Sprint |
Dragon Hide | Slow Time |
Healing | Dragon Aspect |
Fast Healing | Cyclone |
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Equipment:
Body: Cultist robes or dunmer outfit - Magic regeneration + Magic resist
Gloves: Ebony by the armor, Dawnguard+Cultist robes/Blades+Dunmer outfit blue for aesthetics - fortify block + fortify Unarmed
Boots: Leather Boots - Ice resist + Fire resist
Amulets: Talos + Talos blessing
Ring: Ring + Fortify Unarmed
Shield: Targe of The Blooded / Spellbreaker
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Sho'rann did as his dream showed him, and set off towards Skyrim, upon reaching the border he fell into crossfire and was captured as a rebel, "Are you with one of the trade caravans, khajiit? Your people always seem to get into trouble."
Gameplay:
I chose to escape with Ralof to get the heavy armor. Sho'rann studied martial arts for years to become a warrior, but theory is one thing, practice is another, and being comfortable between two sides and a damn dragon is another. So I got the heavy armor. In the torture room, we'll get the mage's hood and the shield. After leaving Helgen, I prioritized getting what was needed for the novice level of each fighting style (except for the serpent, we need 75 in Alteration to get Paralyze). We'll go to Riverwood and then Whiterun, following the main quest. After defeating the first dragon, I got Lydia and went after the Target of the Blooded, and I've already prepared to get the items for the Spellbreaker quest.
At this point in the game we follow the pattern: flesh spell>Targe>close combat>FUS to unbalance enemies>punch in the face!.
I did the main quest to the thalmor embassy, at that point I already had the first word of 4 of the 6 shouts, now that I was already a declared enemy of the thalmors I turned to join the stormcloaks for the first word of slow time (personal choice, after hearing the fight between the greymane and the battleborn, Sho'rann was also imprisoned and finding out what happened to Fralia's son made his blood boil, and what he saw at the embassy too) Naturally, we will also rescue Fralia's son.
upon reaching level 30 of heavy armor, I got fists of steel, Sho'rann reached the adept rank in the tiger style, I dropped the heavy armor (scene of goku taking off his shirt with weights and becoming lighter and faster, Lee x Garaa scene too) improving your speed.
The battle format is repeated but now with new shouts and special attacks, trying whenever possible to eliminate the archers and mages first, then dealing with the warriors.
Quests:
-Ranking up in fighting styles is the first thing I did, also doing the missions that give me skill levels as a reward:
Recover Amren's family sword / recover shield for Roggi in kynesgrove / retrieve Hjalti's sword...
-Sho'rann lived for many years in a temple and feels so grateful that he always tends to help those in need and the temples he passes through:
Help Danica in Whiterun / Books of love quest / Temple of Dibella.
-I defeated Miraak before Alduin, but I progressed through both quests before reaching the final fight.
-I imagined during my gameplay Sho'rann as a Good character, so I allied myself with the Dawnguard, thus losing the Beast Ring, but that was my vision of the character, but I can very well see him falling into the temptation of power and allying himself with the Vampires.
-As for the other guilds, Sho'rann seeks knowledge and strengthening, the companions and the school of magic are a good choice (but you must cure yourself of lycanthropy, the path of the beast master is formed by dedication and wisdom, not savagery) the guild of thieves and the dark brotherhood are optional, both gave us great rewards, but by a path that I did not find ideal for a kung fu master
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SPECIAL MOVES
Targe of The Blooded +Shield Charge + Cyclone - raises his shield, entering an unbreakable defense mode and advances towards enemies, throwing them into the air, before realizing what happened, he summons a cyclone.
Whirlwind Sprint + Paralyze or Ash Shell - swift as a Tiger and precise as a Serpent, he advances towards a target out of reach, landing a concentrated blow on a pressure point, leaving it immobilized / can also imbue his blow with sand, enveloping his enemy in an impenetrable shell
Slow Time + whirlwind cloak + double claw attack - concentrates all the air around him to create a cloak of wind, makes a movement so fast that it slows down time, performing several claw strikes.
Dragon Master's Fury *Once a day
1 Word Dragon Aspect - creates a spiritual glove improving your claw attack and defense.
2 words of the Dragon Aspect - creates a glove and spiritual armor, if during use your life drops to 50% it summons the spirit of an ancient dragon master to aid you in battle.
3 Words of the Dragon Aspect - It has been a long journey, a path walked by few, Sho'rann has become the Dragon Master now he can summon the full spirit of the Elder Dragon.
Avoid Death - Once a day, when you lose 90% of your health, awaken the Phoenix style, recovering 250 health points.
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Wow, I believe this is it. I love this game and have always wanted to create a build to post here. I apologize for any grammatical errors or errors regarding game information. I would also like to thank Skypothesis and Teccam for the Desert Wind Exile and Dancer of Two Moons builds. I took a lot of reference from you to create this one.
May your path lead you to hot sands.
Replies
Pretty good work, one thing I would recommend is adding Character Build to the title
Thanks, I forgot, it's done.
agreed, I also want to recommend go to Myrwatch so that you can grab the unenchanted destruction staff while make copies of it and some heart stones too. then head to the Bloodchill Manor to make multiple staffs to boost quickly to 100 on enchanting.
Oh, thanks, that's an interesting technique. I'm not going to lie, I used the third tree at the exit of Solitude to level up Alteration to 75, I didn't have much difficulty leveling up enchantments, I ran through some dungeons and disincate all the items and create rings, amulets, swords, whatever I had on hand that wasn't enchanted
one thing I realized there's something about in the body in equipment section. what does it mean about the magic regeneration and resist magic? and I learn that the cultist glove is a light armor as it can level up light armor skill. by the way, how many shout I need for each for the build