𝕿𝖍𝖊 𝕿𝖆𝖎𝖓𝖙𝖊𝖉
𝕴𝖓𝖙𝖗𝖔
My name is Isilrun. I am known as the Tainted. I was born a Breton, just off the coast of High Rock. I was the original Aedric Knight, before being outcast by the Divines. Now, I seek to reclaim what was mine: Power. I should have never lost it, but the Daedra and Aedra conspired against me. I was overwhelmed by their combined might. However, my saving grace might just be my soul. For I am Dragonborn, and try as they might, the Divines could not take that from me. However, they did erase my memories of the Words of Power, for which they will pay dearly. They sent me here in the hopes Alduin and I would destroy each other. But make no mistake, Divines. Alduin will perish. You will be next.
𝕲𝖊𝖓𝖊𝖗𝖆𝖑 𝕴𝖓𝖋𝖔𝖗𝖒𝖆𝖙𝖎𝖔𝖓
Name: Isilrun the Tainted
Race: Breton
Class: Two-Handed
Major Skills: Two-Handed, Heavy Armor, Alteration, Conjuration, Speech
Secondary Skills: Destruction, Smithing, Enchanting
Standing Stone: Lord
𝕰𝖖𝖚𝖎𝖕𝖒𝖊𝖓𝖙
Helm of the Tainted (Daedric Plate Helmet enchanted with Fortify Health + Fortify Stamina)
Armor of the Tainted (Daedric Plate Armor enchanted with Fortify Two-Handed + Fortify Heavy Armor)
Boots of the Tainted (Daedric Plate Boots enchanted with Fortify Block + Fortify Smithing)
Claws of the Tainted (Daedric Plate Gloves enchanted with Fortify Health + Fortify Two-Handed)
Ebony Blade
Tainted Blood (Daedric Warhammer enchanted with Absorb Magicka + Absorb Health)
Tainted Blade (Daedric Greatsword enchanted with Chaos Damage + Fire Damage)
𝕾𝖍𝖔𝖚𝖙𝖘
Dismay
Bend Will
Soul Tear
Dragonrend
Unrelenting Force
𝕮𝖔𝖗𝖊 𝕾𝖕𝖊𝖑𝖑𝖘
Fireball
Dead Thrall
Ebonyflesh
𝕻𝖊𝖗𝖐𝖘
- Juggernaut 5/5
- Well Fitted
- Tower of Strength
- Barbarian 5/5
- Champion's Stance
- Deep Wounds 3/3
- Steel Smithing
- Dwarven Smithing
- Orcish Smithing
- Ebony Smithing
- Daedric Smithing
- Novice Destruction
- Apprentice Destruction
- Adept Destruction
- Expert Destruction
- Augmented Flame 2/2
- Augmented Frost 1/2
- Augmented Shock 2/2
- Enchanter 5/5
- Insightful Enchanter
- Corpus Enchanter
- Fire Enchanter
- Frost Enchanter
- Storm Enchanter
- Extra Effect
- Novice Alteration
- Apprentice Alteration
- Adept Alteration
- Expert Alteration
- Alteration Dual Casting
- Mage Armor 3/3
- Magic Resistance 3/3
- Stability
- Atronach
- Novice Conjuration
- Apprentice Conjuration
- Adept Conjuration
- Expert Conjuration
- Master Conjuration
- Summoner 2/2
- Atromancy
- Elemental Potency
- Necromancy
- Dark Souls
- Twin Souls
𝕸𝖔𝖉𝖘
- Conquest of Skyrim (I used it as a story expansion, though it is not necessary by any means.)
- If you can find a mod that let's you fight Aedra and Daedra, go for it.
𝕼𝖚𝖊𝖘𝖙𝖘/𝕽𝖔𝖑𝖊𝖕𝖑𝖆𝖞 𝕯𝖊𝖙𝖆𝖎𝖑𝖘
- Do the Main Questline, as killing the firstborn of Akatosh is the first step in your quest for vengeance.
- Avoid any Daedric Quests, as they assist the Daedra, who helped dethrone you.
- Your goal is power, which either the Companions or Lord Harkon in the Dawnguard Questline can help you with, though the Companions worship a Daedric Prince, so that might not be the best choice for roleplay reasons.
- The College of Winterhold can help you improve your arcane might.
- Avoid the Dark Brotherhood. While you are tainted, you do not kill for pleasure. Then again, why not Destroy the Dark Brotherhood?
- If you have found a mod to fight the Divines and Daedra, use it. This will only enrich your experience, though I could not find such a mod. I play on Xbox, so PC players might have an easier time with this.
Replies
Perhaps center the headers, also we have a WiP section just FYI
Hey Lady I don't wanna be rude but there are some mods there that don't fit, Like Open Cities (they won't change anything in the build, normally this "mod section" is mod that you had to play with like some spell from X or Y pack)
I mean in some cases people list mods that don't affect the build, but they used in the playthrough or may fit the character like a certain follower
Kind of agree. Most of the mods listed are general mods that don't relate with the build. Nice going tho. Will be on the lookout for the more fleshed-out version.