The Geomancer
-Foreword
Created during TPF Release 3.4.3 and Adamant 4.0.1.
-Essential Mods:
This build was created with the mod list Elysium.
Elysium is NOT required for this build. This build is an Vokrii build at heart.
If you wish to use this build without the entirety of Elysium then the barebones essential mods are as follows:
- Wintersun - Faiths of Skyrim: Adds religion and worship as well as many other deities from Elder Scrolls lore, each with their own shrines in the world.
The last 3 mods serve as an overhaul of enchantments for nearly all of Skyrim's unique weapons and armor.
-Reccomended Mods:
The following mods serve as a combat overhaul to enhance combat and increase difficulty:
Whilst these mods technically aren't needed for the build to function, they are highly recommended. Other mods which serve to increase difficulty are welcome.
-The Character:
Old scholar wise in the ways of geomancy (poison + ash magic from his time in Morrowind)
In his old days..... former Morag Tong, known for use of poisons in his assassination jobs. Where he picked up a taste for human flesh in the name of Namira.
Betrayed the Morag Tong for X reason, they've been after him ever since.
Hiding from the Morag Tong as a scholar, blending in by using alchemical knowledge and geomancy powers for good, acting as the towns 'old man kind healer' type.
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Race:
Imperial:
Standing Stone:
The Atronach Stone:
- Corrupted Arcana: Spells are 30% more effective. Magicka regenerates 100% slower at full Health, returning as Health decreases.
- Aetherial Crown Atronach Stone: Restores 5% of your Magicka when you kill an enemy within 50 feet
The Serpent Stone:
- Star Curse: Curses your enemies, reducing armor by 100 points and causing 50% weakness to poison.
- Aetherial Crown Serpent Stone: Poisons are 5% more effective
Deity:
Namira:
- Shrine blessing - Resist Poison: Increases Poison Resistance by 50%.
- Follower - Creeping Decay: Reduces Poison Resist of all within 40 feet by X% (based on favor with Namira).
- Devotee - Necrophages: Poisoning a person or putting a Human Heart or Flesh into their inventory attracts insects, reducing armor by X% and dealing X disease damage (based on favor with Namira).
-Gear and Items:
Early Game Gear:
- Mage Hood
- Mage Robes
- Mage Gloves
- Mage Boots
- -
Mid Game Gear:
- Mage Hood
- Mage Robes
- Mage Gloves
- Mage Boots
- War Axe of Hjaalmarch: Hlardfen
- -
End Game Gear:
- Aetherial Crown
- X robes
- X gloves
- X boots
- -
- Miraak's Sword
- Miraak’s Staff
Items:
- Black Star (Enchantments are 20% stronger)
Non Combat Gear:
-Shouts and Spells:
Shouts:
Spells:
- Sheer Venom - For 60 seconds, opponents in melee range take 16 poison damage per second.
- Viper’s Sting - A volatile ball of venom that deals 25 damage per second for 5 seconds.
- Ritual of Radiance - Creates a ritual circle on the ground for 30 seconds. Whenever you stand within the circle, you receive 35% Magic Resistance and restore 20 Health per second.
- Dragonhide - Improves the caster’s armor rating by 200 points for 60 seconds.
- Flame Shield - Increases Flame Resistance by 75% for 60 seconds.
- Ice Shield - Increases Frost Resistance by 75% for 60 seconds.
- Lightning Shield - Increases Shock Resistance by 75% for 60 seconds.
- Cinder Storm - Encases all enemies in a large area in ash for 15 seconds.
- Weight of the World - Reduces the movement speed of all enemies in a large area by 75% for 15 seconds.
- War Weather - For 60 seconds, targets in melee range have a chance to be flung away. Movement speed is increased by 20%.
- Talons of Nirn: Whenever an enemy in the area is staggered, a spike of rock erupts from the ground, tossing the target and dealing X Stamina damage. Lasts X seconds.
- Thrumming Stone: Magical vibrating rock that emits a tremor every 8 seconds, staggering enemies and reducing magic resistance by X% for X seconds. Emits 5 pulses.
-Skills and Perks:
One-Handed (Off-Hand)
Restoration (Poison Spells)
Alteration (Ash spells / Flesh Spells)
Alchemy (Poisons)
Attributes: -/-/-
Major:
One-Handed:
Perks of Note:
Restoration:
Perks of Note:
Alteration:
Perks of Note:
Minor:
Alchemy:
Perks of Note:
-Gameplay:
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-Quests:
Sinderion's Serendipity (There is a 25% chance of creating a duplicate potion when using your alchemy skill)
Mora's Agony (Summon a field of writhing tentacles that poisons foes)
Seeker of Shadows (10% more effective stealth abilities, 10% improved Alchemy)
Scholar's Insight (Reading skill books provides 2 level increases for the skill)
Sailor's Repose (Healing spells cure 10% more)
Black Star (20% stronger enchantments)
--More on Elysium:--
Elysium is a fork of the Phoenix Flavour that expands this already excellent guide with over a hundred new additions and optional Creation Club support. Many new additions, such as Vokrii, Apocalypse, Nemesis, LotD, 3DNPC, and a wide variety of new content, were added. You should expect a more challenging game with this list.
Replies
Ah geomancer, been awhile since I've seen one of these