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Oh, I definitely have to say that my favorite was Become Ethereal and Whirlwind Sprint (for fun). The former being highly useful for fighting dragons, that's for sure, since the first word of the shout matched the duration of their frost/fire breath. :D
Oddly enough the one that I found mandatory, for one of my playthroughs, was Aura Whisper. It has helped me a lot in determining whether or not I should avoid certain areas or just charge on in, steel flashing.
A shout I wish they'd add to the game....hmm....
I wish there had been a shout that determined enemies' difficulties. Especially since Skyrim's difficulty system always felt...wonky? Like enemies would be shrouded, similar to Aura Whisper, however they'd be colored differently, dependent on their level of difficulty. Like...easier enemies (wolves and bandits) would be green, moderately difficult enemies would be shrouded in yellow and higher leveled enemies would be shrouded in red and....I don't know. I do know that later on that would probably be a shout completely useless once the character has leveled up monstrously, and then like, at level 82 all enemies would be green or something.... yeah it'd definitely would become a useless shout, probably only useful to those playing Skyrim for the very first time or playing an Elder Scrolls game for the very first time.
A shout that shows the difficulty of enemies would certainly be helpful. Sometimes enemies are listened under the same name, but vary in difficulty. I can’t remember exactly when it occurs, but I remember it happening to me on multiple occasions. I encounter an enemy, look at the name and expect an easy fight, but then my attacks do no damage while theirs do a lot. I think this feature could easily be implemented into aura whisper. As you said, easy enemies would be green, moderate would be yellow, and hard would be the usual red. Aura whisper is a very useful shout that I used religiously in one of my assassin playthroughs, but it definitely could’ve been expanded upon. For example, the difficulty meter as mentioned and different colors for different enemies. This would help a lot with identification, but then things may get too complicated perhaps.
That would certainly make shouts more unique and situation dependent. I quite like how the current shouts work as they're very versatile, which could be seen as a pro and con I guess. It makes it so that it's easy to replace a bunch of shout with just 1 really good shout.
Whirlwind Sprint is a very useful shout. You can use it while you're traveling to speed things up, use it to close in on enemies without taking too much damage, or even get to places otherwise impossible (for example, getting back into the Thalmor Embassy after Diplomatic Immunity)
Whirlwind Sprint is a very useful shout. You can use it while you're traveling to speed things up, use it to close in on enemies without taking too much damage, or even get to places otherwise impossible (for example, getting back into the Thalmor Embassy after Diplomatic Immunity)
I gotta say, I have a soft spot for unrelenting force. After just running through Skuldafn ruins, I get to the top to find 4 Draugr Wight/Scourge. It's a character whose only healing is from health regen and the knocked me down pretty good. I ran them to the edge of the temple and killed all four by launching them off the cliff. It is effective with one word to stagger or to close in and effective with 3 words to either kill the enemy (cliffs) or buy time to heal (or regen). Truly a versatile shout and it makes sense why it's the icon of the series.