Here is a guide to my main character in Call of the Wolf and his family, friends and enemies.
Name: Hasir
Sex: Male
Race: Argonian
Age: 21
Alignment: Chaotic good
Appearance: His head is adorned with a black leaf-like haircut behind two small bone spikes. He has blue eyes. He also has three horizontal scars over his left eye from a werewolf attack. He has dark green scaly body with dark green spines along his body.
Weapons: Dragonbone sword, bow of the stag prince and spear of bitter mercy
Typical Apparel: white miner's shirt, brown pants and brown boots
Armor: dragonscale armor
Background: Hasir was born on Blackmarsh under the sign of the shadow. Hasir was raised by his aunt and uncle ever since his egg fell out of the cart that his mother used to flee her homeland. His mother, Kassamae, went to Morrowind and set up a camp near Gnaar Mok. On a stormy night, she smelled something foul on the air and knew she had to flee Blackmarsh with her children. Hasir was left alone in the empty hut; a mystic from a nearby Blackmarsh camp and her husband found the hour old hatchling and led them out from Blackmarsh and brought them to Blackwood, to the home of her sister's friend, Mere-Glim
Strengths: His greatest strength is his mind, His mother taught him to try to control his emotions. He is known to be quick witted and can anticipate an enemy's move before they even make it. He also sees his pack as a strength because he knows that they are always there when he needs them, even though he can be stubborn and unwilling to open up about his problems.
Weaknesses: His mind, while a strength, can get him into trouble. His other weaknesses are his bull-headedness, arrogance and fiery temper. Also he struggles to ask for help from others.
Skills: Hasir is initially unskilled, however, he slowly becomes quite knowledgeable in the arts of smithing, alchemy and enchanting.
Attitude: he is usually level-headed, but occasionally something will set him off. Being thick and stubborn makes him not accept help from anyone who is trying to balance his yinyang again so he doesn't get wrapped up in his own darkness.
Fear: letting his negative emotions (his yin) overwhelm him
Favorite food: Fish. He also loves meat of all kinds and various berries.
Personality: His beast blood makes him a loose cannon and a reckless soul. His mom taught him how to keep his wolf under control though disciplining his mind. His mom also taught him how to better control his emotions. Hasir is a rebel and does not always approve of what Hircine asks of him.
Frost, Hasir's positive emotional wolf
Frost is the yin (his positive side) part of Hasir's soul. Frost is an arctic wolf who stands at a height of three feet and measures five feet from nose to tail. he weighs eighty-five pounds.
Xelzaz, Khash's egg-brother
Weapons: dual elven daggers
Apparel: Telvanni Robes
Relationship with Hasir Hasir becomes friends with him upon meeting him at a khajiit caravan camp near the gates of Whiterun. He soon finds out that Xelzaz was the argonian who ultimately freed Kassamae and spirited her away from them Telvanni oppresssion she and her kind faced. As he would later tell Hasir, he was not a member of house Telvanni, but merely masqueraded as one to help out his kin.
Inigo, Frostmoon Pack
Apparel: Dragon scale armor
Weapon: ebony sword, Inigo's Ebony Bow
Inigo is a bluish-purple khajiit who had an argonian father and a khajiit mother. His having blue fur was said to be a 'bad moon omen and as such, he cannot contract lyanthropy as he was already affected by the moon. much like all of the Frostmoon Pack. He got the scars on his nose by fighting with draugr. He got thrown in jail by the riften guards because they think he murdered his brother in cold blood.
Tulen, Dark brotherhood, werewolf, Hasir's brother
Apparel: Imperial Armor
Weapons: Imperial Sword, Silver Dagger
Tulen got captured by Molag Bal and was tortured to divulge information from his vision of Blackmarsh. He rebels against the god of
schemes and joins the silver hand assassins as a spy because wants to destroy the silver hand as Hircine directed.
Affraji, Valjira's sister, Elsweyrian pirate of the Renriji Maor
Apparel: red trenchcoat with gold trim, white shirt, black pants, black boots
Weapons: Steel axe, Maple Bow
She, like Valjira, lives in Khenarthi's Roost. She quickly become Inigo's friend but has trouble getting to know him because Aela doesn't trust her. She dislikes being looked down upon and being told she is not enough. Inigo, Hasir and the companions find her on a pirate ship near the gates of Windhelm.
Sharp-as-Night
Weapons: Dual Steel Axes
Relationship with Hasir: he meets Hasir at a hut not too far from the Teeba-Hatsei field. He vows to help the Argonian. He vows vengeance for his wife, Farnaria who was killed by the Doomstrider.
Like Affraji, his has no qualms with killing for what he desires. He comes from a long line of Elsweyrian pirates also like Affraji. Piracy in a family business to him and he will not let these beleifs and values by assuaged by the other crewmembers.
Nanaki, khajiit shaman
Weapons: forsworn axe
Apparel: forsworn armor
Hasir and friends find him at a khajiit caravan camp juust outside the Karthspire. He agrees to help them open the portal to ages long past
Khash, Hasir's eggsister (once removed)
Weapons: twin elven daggers
Armor: leather armor
She is found at her parents camp near Gnaar Mok sobbing oveer her parents' and brother's dead bodies. Upon finding her, Hasir asks her what is wrong; to which she replies that a great shadow came over the camp and killed all of the inhabitants, everyone except for her.
Ocheeva, Hasir's grandmother, werewolf
Apparel: Black and Red dark brotherhood jumpsuit
Weapons: steel bow and iron sword
Relationship to Hasir: Grandmother, she is the leader of the Cheydinhal sanctuary in Cyrodiil, she also has a secret that she has yet to tell Hasir of her lycanthropy.
Mai, Ocheeva's wolf spirit
Mai is an elderly werewolf who enjoys her condition and she has lost alot of hair do to the wolfish aging process. She is a grey wolf that stands seven feet tall when on two feet and when quadrapedal, she measures just shy of five feet tall. She measures eight feet from snout to tail.
Hircine, father of manbeasts
All werebeasts hunt and kill in his name. If they die while on a hunt, they go with honor to his realm, the hunting grounds where different great hunts are held every day. A day in his realm is far longer than it is in the mortal world. He does not care if one of his creatures turns on the other, all that matters to him is that when his creations kill, they skin the animal and offer their pelt to him as a sign of praise.
Relationship with Hasir: Hircine and Hasir go together like Skyrim and arrow in the knee jokes. If you take away one, the other would falter. Hasir prays to Hircine before every kill Frost makes, and before hunting with Rakel.
Molag Bal is Hircine's sworn enemy and sends Hasir to deal with Molag Bal and his minions
Hircine's spirit form is not a wolf but, instead a great spectral stag
Tigress, Ka'po';tun, friend of Hasir and Kassamae, student of Quinchal
Weapons: Akavirian battle spirit
Tigress is a Ka'po'tun (an akavirian khajiit or cat humanoid) taught battlespirit by Quinchal in almost the same manner as he taught Hasir. With the world threatened, she rises to the challenge by fighting by Hasir's side to rid the world of the evil spirit called the Doomstrider.
The companions of Jorrvaskr:
Kodlak, leader of the companions
Weapons: Steel greatsword
Kodlak is the leader of the companions, he has a wolf spirit, but in his advanced age, he did not like being a lycanthrope like he once did. He seeks Sovngarde, an ideal afterlife for a son of Skyrim. He does not care that Aela likes her werewolf form.
Aela the Huntress, companion
Weapons: Steel Sword, Nordic Bow
Aela is Rakel's long lost sister that her mother, Sigried, never told her about. Aela is able to keep all of her wolf's features when she is not in her wolf form, and even has the mark of the wolf across her face. She is fiery, both in hair and attitude and is really quick to anger if something or someone upsets her.
Red, lead wolf of the circle of companions
Red stands three feet tall, measures nine feet long and is three feet from shoulder to shoulder. She is an accomphlished killer and tracker. She has been awarded various boons by Hircine for her exceptional job in numerous hunts in her lord,s hunting grounds. She offers to show Hasir what being a werewolf is all about.
Vilkas, member of the circle
"My brother got Ysgramor's brains, I got his muscle," this line perfectly describes Vilkas as he is a strong nord that wields a heavy two hander. He is also fiercly loyals to anyone who calls themselve a companions and will be willing to defend that person to the death if the need arises.
Midnight, Vilkas's wolf
Midnight stands three feet tall, measures eight feet from nose to tail and measures 3 feet from shoulder to shoulder. He is the beta in the companions pack with Ruby being the aplha and Coal being the hunter class wolf.
Farkas, member of the circle
Weapons: Steel sword
Farkas brother to Vilkas. He sometimes bullies his siblings, but in a fun and light hearted way. He is also loyal to the companion and he likes to drink mead with the companions and bet on fights, whether with the fist, sword or bow.
Coal stands three feet tall, measures eight feet from nose to tail and measures three feet from shoulder to shoulder. He runs faster than midnights, but is slower than Red since he has no boons whereas she has alot.
Twilight, Hasir's yin and yang reformed
Twilight is what is revealed after Hasir comes to terms with his positive and negative selves. Twilight is the last thing the enemies eyes will ever want to see. He is nine feet from nose to tail. He has powerful claws that can rip through flesh and his paws can stamp straight through bone. He is a natural born killer. Moreso than the other wolves in his pack. He weighes in at a whpping one hundred and seventy pounds.
Waxluthil (cyrodillic name Mere-Glim)
Apparel: Imperial armor
Weapons: Imperial sword and bow
Raised in Blackwood after the catastrophe in Blackmarsh.
Relationshp with Hasir: he befriends Hasir when the lizard finds him in Windhelm at the temple of Arkay
Hasir's (and his pack's) enemies:
Molag Bal, Daedric lord of domination and schemes
He is the daedric lord of domination and schemes. He is the one responsible for making the ashen-skinned ancestor of the Altmer who took Hasir as a slave.
Faolchu, werewolf soul hunter
Faolchu was a breton warrior iin Molag Bal's army, he was killed in a great battle between two warring daedra in 1e 233. Molag Bal resurrected him to become his own personal soul hunter to track down souls for his realm of coldharbor. Faolchu stands seven feets high and weighs one hundred and seventy five pounds.
Bloodfang, werewolf, Hasir's dark emotions rolled into one
He is falsely believed to be the wolf aspect of Molag Bal. He has sharp fangs and equally sharp claws. He stands at three feet tall and measures five feet from his nose to his tail. Bloodfang is Hasir's yin (negative) part of his soul. He weighs in at eighty five pounds.
The doomstrider, evil shadow spirit
The Doomstrider isn't actually a being. He is actuallyy a denizen of Coldharbour sent by Molag Bal to assist him with his purification of the vampire bloodline. This shadow being embodies all of Inigo's negative emotions; as much as Inigo wants him to stay caged because he is an abomination
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