Greetings everypony, to my first Skyrim build in quite awhile, and first surprise build for Crossworlds 3. Inspired by the fact I haven't played a Dunmer in awhile, welcome to….
“Fragomancy, this self-made branch of the Destruction school of magic was founded by my grandmother, Falanu Molagfragor, during the Oblivion Crisis. Simply put, it focuses on the more….explosive spells.
I grew up learning Fragomancy from a young age, by choice of course. Once I grew into adulthood, I, as do so many, set off for the life of an adventurer. My life would change forever when I headed to Skyrim to study at Shalidor’s College in Winterhold…..”
-Excerpt from The Crimson Flare: The Life of Serefina Molagfragor
The Build
Race: Dunmer, due to their innate resistance to fire, and Ancestor’s Wrath being a godsend at lower levels.
Standing Stone: The Mage to start off with. Follow that up with the Advanced Atronach
Stat Spread: 2/1/2 in Magicka, Health, and Stamina. Stop perking health around 170.
Major Skills: Destruction, Alchemy,
Minor Skills: Enchanting, Lockpicking, Restoration
GAMEPLAY
At the core, this Dark Elf will be causing more explosions than a Michael Bay flick, primarily using Fireballs and Runes. In fact, aside from Transmute, practically no non-destructive spells will be utilized.
This character, even at her maximum level, will be a heavy glass cannon. With 0 AR and 0 magic regeneration, your main focus will be on blowing your foes to crispy chunks and having your follower, Mjoll in my case, tank a majority of the incoming damage.
To achieve the Advanced Atronach, you'll need Fortify Alchemy Gear, a bit of resto-looping, and Fortify Restoration potions. After stockpiling the necessary ingredients and gear, unequip and reequip your Fortify Alchemy Gear after taking a Fortify Restoration potion. Eventually, you'll boost your FR’s to the thousands in percentage increase. With two in hand, head on over to the Atronach Stone and chug 'em down before selecting it.
Your main basis of combat will be plopping down a Rune, primarily a Fire, Frost, Shock, or Poison Rune if you have Dragonborn in order to weaken groups of foes, followed up by lobbies of Fireballs to finish them off. Simple, but oh so satisfying. Dragons will just get Fireballs. Undead, when combined with Necromage enhanced fire spells, will be dead in seconds.
However, if you find yourself in a living battle, pop a Rune down and start running for the hills.
SKILLS
The Fragormancer charging up some fiery death
EQUIPMENT
Crimson Mage’s Cap-Fine Hat w/ Fortify Magicka
Mythic Dawn Robes
Crimson Channeling Band-Silver Ruby Ring w/ Fortify Magicka
Weathered Focusing Gloves-Vampire Gloves w/ Fortify Lickpicking
The Unfettered Flame-Gold Ruby Necklace w/ Fortify Destruction
Adventurer’s Boots-Black Boots w/ Fortify Stamina Regen
Staff of Fireballs
ROLEPLAY
-
If on PC, set your height to 0.5 or 0.7 with the player.setscale command.
-
Always eat plenty of food upon completing a bounty or quest
-
Never go more than a day without using Fragomancy at least once.
-
Always try to help those in need, especially if there's a reward or enemies to blow up in it for you.
CLOSING NOTES
First off, thank you to Postman for the screenshots. Now, for those of you who haven't realized, this wonderful build was inspired by the explosion-loving Crimson Demon loli of Konosuba known as Megumin, and subsequently, her usage of Explosion Magic. Thanks for reading!
Replies
Oh Chris. What would you do without my editing. Anyhow. I fixed up your build as requested. The concept itself is interesting. One major complaint I have is the quality of the pictures you've selected. They're quite blurry. If you can find me a higher res version of those images I could fix that up for you.
Few things in this passage in particular raises questions. What is FR? That short for Fire rune or fire resistance?
You mention increasing FR by thousands of percentage points but I thought advanced ateonach dealt with gaining total magical absorption. Can you clarify?