Character Build: The Hist Wraith

As many of you may know, I love my Argonians. Something about them is just fascinating them to me. Is it because they resemble dragons, which I love to death? Is it because of their lore and history? Or is it because they make such diverse and interesting characters?

All three answers are correct, and I now I figured it was time for a break from my Big Cats and create another assassin and thief character for me to play with. But I needed something new and edgy, to break this one apart from the rest. Originally this build was just going to use the skills Argonians had bonuses in, but it wasn’t fun and too difficult. So I asked myself… What else can I do? And that’s when I made this guy.

903705?profile=original

 
 
From the heart of the Black Marsh, legends from a local village tell of an undead creature, who hunts those who choose to invade an area that is sacred to a family whose ancestors date back to the first Argonians to settle on Tamriel. Little do they know though, the Hist Wraith is just a simple Argonian, one who is chosen by his tribe to protect their land and is sworn to their service until his death.

That is the legend at least. Was it true? We may never know. The tale has been passed down from generation to generation of hatchlings and then, in this current day, one decides that his people's oppression in Skyrim is enough and thus, he rises to the challenge...
 
903723?profile=original
903812?profile=RESIZE_1024x1024


The Hist Wraith is a strange combination of warrior, mage and thief, combining aspects of all three to create a powerful build. He sneaks from the shadows, watching his prey with hungry eyes, before bursting forth and using his mace to wield excessive damage. He will happily go face-to-face with anything or anyone that threatens him or those he knows, using spells to gain more

903838?profile=original


protection for his armor, a shield to block and bash and, most importantly, light armor to nip in between enemies as fast as he can. He is a master of disguise, the slitter of throats, the crusher of heads and the cleverest Argonian to come out of the Black Marsh since the last Shadowscale.

((Disclaimer: This build is designed to be playable on vanilla Skyrim, however, it was tested on PC with many mods installed. If I have missed something, please let me know!))

Race: Argonian. Argonians are good all rounders in general, with boosts to Sneak, Alteration and Light Armor, so this builds uses that to our advantage. And using underwater escapes without the risk of drowning is also handy.

Stats: 1/1/1

Major Skills: One Hand, Block, Light Armor, Alteration

Minor Skills: Sneak, Smithing, Enchanting (optional!)

Stone: The Thief stone at first; after that, go with the Serpent for the poison effect.

Shouts: Whirlwind Sprint, Marked For Death, Aura Whisper, Throw Voice, Ice Form.

The Whirlwind Sprint will be our favored shout, using it to speed in and out of combat, representing the Hist Wraith’s true speed. Marked For Death can be an very damaging shout once we get all three words, just look at James’ guide for full details why. Aura Whisper is good for scouting out the area. And finally, Ice Form, for an offensive shout.

Follower: Lucien LaChance, the spectral assassin.

903944?profile=original
 
 

One Hand: Maces are slightly slower then swords and war axes, but they have a much higher chance to stagger than any other one handed weapon. Maces aren’t a very common weapons for an assassin to wield, but the Hist Wraith does and he
does so with skill.

Block: If One Hand is the skin of this build, then Block is the core. Good for extra protection when Alteration or Light Armor just doesn’t cut it, as well as for bashing and disarming.

Light Armor: Argonians gain a bonus in this so why not use it? Along with our shield and Alteration as a main skill, we won’t have to worry about being killed too easily with this guy.

Sneak: When there are a too many enemies, scout around to find a better opening. This will be a minor skill, but a good one to have in case things go bad. Plus Argonians get a nice +5 bonus.

Alteration: Another bonus for the Argonian race. One thing this build sets out to achieve is becoming a complete TANK, absorbing anything that can be thrown at him. Alteration helps this.

Smithing: Go all the way to Dragon smithing, including Arcane Blacksmith. We don't have many cool-looking maces to use in Skyrim so I was okay with using a Dragonbone one. This is optional if you want an extra challenge, go with another skill instead.

Enchanting: This is purely an optional skill, merely for enchanting our mace and jewelry, so feel free to drop this and put the perks elsewhere.

904006?profile=original
 
904029?profile=original

904163?profile=RESIZE_1024x1024
 
Blackguard’s Hood
Silver Emerald Necklace – Enchanted with Fortify Light Armor and One Hand
Nightingale Gloves
Silver Ruby Ring – Enchanted with Fortify Block and Fortify Magicka
Blackguard’s Armor
Nightingale Boots
Dragonbone Mace – Enchanted with Chaos Damage and Soul Trap
Spellbreaker
Aetherial Shield
Targe of the Blooded


This armor is mostly for aesthetics but most of the enchantments suit the Hist Wraith’s skills. Nightingale Boots have Muffle, always necessary for a sneaky character. As for the gauntlets, the Lockpicking enchantment isn’t very useful but still a decent enchantment and the dark colour scheme matches our amour set. The other fortify one hand enchantment is also pretty nice too. The only drawback is the armor is levelled, so wait until Level 32+ before you grab the set.

904196?profile=RESIZE_320x320

Combat with the Hist Wraith isn’t complicated or fancy, which is something I love about my melee builds. It’s just good ol’ fashioned sneaky-sneaky, break-your-neck-y with my mace-y combat. Think of it as the usual sword-and-board warrior, but sneaking almost non-stop and with Alteration magic thrown in. 

Start off by sneaking the minute you get unbound during Helgen and don’t stop. Ever. Doing this will level up your sneak very quickly, I quickly got into the thirties by the time I was in Whiterun (mind you, I had done some radiant quests and cleared a far few dungeons prior to this). Cast Alteration at every single opportunity, especially if you know there are enemies are around. Some may consider this grinding, I call it free training. I had to learn to keep my Flesh spell ready, instead of my weapon, to get the proper skill usage from it. Speaking of training, with all the gold I earned from the Guild, I used a vast majority of it on training and I highly recommend you do the same.

If a lone foe is around, just rush in and smack him about with your mace. Always cast a flesh spells before doing so, even if he can hear you. Block and bash, whack with mace, sidestep, kill. Groups require a bit more work, but keep to the shadows and sneak kill before launching Throw Voice to attract foes towards you. Slip around in the chaos or lure enemies to corners and attack around them after seeing them with Aura Whisper.

Make sure to cast other Alteration spells such as Ash Shell, Ash Rune, Paralyse and Mass Paralysis for crowd control. All four of these spells can take out harder enemies to level the playing field when tough bosses are causing too many problems. Either take them out then and there or focus on their minions.

Mages can cause trouble, but like many other sword and board builds, utilise your bashing techniques to stagger them down before quickly poisoning your blade with drain magicka potions to force them to revert to their daggers to fight. Once you get the Elemental Resistance perk for your shield, mages will fall like dominos to your power. Spellbreaker will a wonderful shield to use against them, as the ward can even stand against an Ancient Dragon’s shouts. That’s right; Spellbreaker can protect you from the strongest dragon’s shouts. You would be a fool not to use it.

 

904217?profile=original


Ultimate Recovery

904240?profile=original

When in need of more magicka, but with no health to spare, the Hist Wraith calls on the power of the Hist to recover, all while using the rare spell Equilibrium, to convert recovering health to precious magicka. Be warned though – This can kill the user.

Histskin Racial Power + Equilibrium



Wraith’s Fury

904259?profile=original

The Hist Wraith lets out a piercing shriek, one that seemed to melt away his opponent’s life force, before he launches a Paralysis spell at his enemy. As his foe lies helpless, he is slaughtered and struck with no power to repel the Hist Wraith.

Marked for Death + Paralysis Spell + Attack

 

904282?profile=original
  • The Hist Wraith does not love nor care about anyone but himself. Even the feared assassins of the Dark Brotherhood worry that he could turn on them. And don’t worry about 904346?profile=RESIZE_320x320completing their questline first – The Hist Wraith only obeys orders from himself. He will also create his own ‘targets’ as unofficial contracts.
  • He’ll even betray a person if it means more gold and respect from the enemy. He will switch sides in the Civil War by taking the Jagged Crown to the Ulfric Stormcloak instead of General Tullies.
  • The Hist Wraith is not evil, but he will do almost anything to get what he wants. But what is that exactly? He is not a ‘kill everyone’ psychopath however, and appreciates the art of subtly and fighting from the shadows. Not only is he a cruel assassin, he is a master criminal, using thieving to get by.
  • “Alduin’s going to destroy the world? Ha, what a joke!” The Hist Wraith will only challenge and destroy the World Eater at Level 50, to prove that he is even greater than even the mightiest of dragons.
  • Despite being said to be undead Argonians, the Hist Wraiths are not vampires. However, during the vampire crisis in Skyrim, this one may choose to change that…
  • The Hist Wraith might not have any morals, but he isn’t stupid. A surprisingly intelligent scholar, he will attend the College of Winterhold to learn their secrets and steal most of their hidden research materials. He will also somewhat befriend the wizard of Tel Mithryn in Solesthium.
  • Bounties mean nothing to the Hist Wraith. He’ll just slay those who get in his way, no matter who they are. He’ll often assume a disguise of a rich merchant when in town, to fool his enemies further (purely for roleplaying fun only!)
 
 
904400?profile=original

The Hist Wraith is a scheming, manipulative, somewhat evil-orientated character who won’t care that someone lost their shield in a cave and won’t agree to rescue it, unless he’s doing it to get on someone’s good side. He hates the divines, worships some (but not all) Daedric Princes and likes screwing people over for his own needs and desires. Make sure to join the Dark Brotherhood and Thieves Guild as soon as possible. He also joins in with the Civil War to get on Ulfric’s good side and to have a powerful ally for his own nefarious schemes.

The Dark Brotherhood, Thieves Guild, College of Winterhold, Main Quest (late-game only!), Civil War – Stormcloaks, The Only Cure, Delayed Burial, Dawnguard questline (either side), Dragonborn questline, Tel Mithryn quests, Lost to the Ages, Served Cold, Promises To Keep, The Forsworn Conspiracy, The One Escapes Cidna Mine, Paid In Full, and anything else that you feel suits the Hist Wraith.

904423?profile=original
 

904488?profile=RESIZE_480x480These people do not deserve to live for the crimes they have committed against the land of Tamriel and the Hist Wraith takes it upon himself to stop them continuing to live. Why he kills these people is a mystery, but he seems to have reasons.

Elenwen - The First Emissary of the Thalmor and the ambassador in Skyrim. After finally defeating Alduin, the Hist Wraith decides that she must be killed to allow peace to return to Tamriel. (Essential until the end of Season Unending)

Silus Vesusius – A known Daedric worshipper of Methrunes Dagon and a supporter of the Mythic Dawn. He should be stopped before he causes another Oblivion Crisis. (Kill during Pieces of the Past)

Sinding – A werewolf who knew of his disease and yet still thought it was fine to enter Falkreath, where he murdered a child in cold blood. (Kill during Ill Met By Moonlight)

Harkon – This power-hungry vampire wants to plunge the world into darkness and allow vampires to rule over all mortals. The Dawnguard wants him dead, and the Hist Wraith fully agrees with them. (Kill at the end of Dawnguard questline)

Madanach – A Forsworn currently being held captive in Markarth. Infiltrate the prison and slay him. (Kill doing No One Escapes Cidna Mine)

Thonar Silver Blood – The head of the Silver-Blood family who is corrupting Markarth. Earn his trust before killing him. (Kill after No One Escapes Cidna Mine)

Sibbi Black-Briar – A murderer who will walk free with thanks to his mother’s influence in Riften. Do whatever he takes to earn his trust before killing him. (Essential till the end of Promises to Keep)

904549?profile=original
Taking a break, after a killing spree...


I’d like to give a big shout out to Nebula, for his constant support through my builds (even if he called this one a mess!), Vazgen, for giving the name, Jo’daro, for the perk spreads, and every single person who likes and comments on my builds. Thanks for all the support and keeping me going!

904587?profile=original
 

Unenchanted Uniques: http://skyrim.nexusmods.com/mods/47149/?
Nightingale Prime HD: http://skyrim.nexusmods.com/mods/28899/?
Thieves Guild Armor HD: http://skyrim.nexusmods.com/mods/46873/?
Thieves Guild Quicker Entrance and Exit: http://skyrim.nexusmods.com/mods/16638/?

904603?profile=RESIZE_1024x1024

You need to be a member of THE SKY FORGE to add comments!

Join THE SKY FORGE

Replies

  • Images are down on this one.
    • Poop
      • Got those images saved by chance?
  • I found the images. Everythings back in its rightful place.
  • Regarding spellbreaker, in my experience, the ward only holds two to three seconds against elder and stronger dragons Breath. it only absorbs 50 points after all. But maybe I´m a bit off since I don´t know what difficulty you tested it on. another possibility is the fact that you had elemental protection chosen as a perk. that definitely boosted the block. My point is, spellbreaker alone isn´t THAT effective unless you couple it with the perk and if you specifically want to kill dragons, you´re better off using greater ward.
    • With the stat distribution this build uses, she would benefit far more from using spell breaker instead of greater ward. Greater ward would deplete this build magick in mere seconds.

      With the shield she at least had the advantage of elemental protection regardless of the ward is broken. With greater ward she's left with no magicka and no secondary layer of protection.
    • This reply was deleted.
      • This is why we need to bring back all those tips and tricks discussions. All this valuable knowledge of game mechanics would be invaluable for anyone here who is new to building.
    • Henson, as he said below, is correct. Spellbreaker is essentially just a carried ward and will negate any breath damage from dragons if timed right.

      I tested this on Adept, from memory.
  • Awesome build Tae-Rai, don't forget your Rank:Expert tag

This reply was deleted.