Character Mini-Build: The Tinker


Thin sheets of light squeezed through the arrow-slits far above, falling through the darkness before splashing across a haphazard workspace. A scattering of arcane supplies littered the wooden workstation, ranging from fire salts to soul gems. In the pre-dawn light, an Imperial woman in simple attire - stained with all manner of oils, reagents, pigments, and flux - toiled among the disorderly workstation, maniacally working towards some obfuscated goal.

The Cacophonous sound of shattering glass filled the chamber as an alembic - set to distil an admixture of minced garlic and pulverized jazbay grapes - erupted, scattering a fine paste across the chamber’s entirety. Cursing her own obliviousness, the Imperial woman paid no mind to the mess, scraping shards of glass off the diagram before her, continuing her work. Grabbing an empty soul gem, she placed the crystal in a focusing instrument, tuning the brass mechanism with meticulous, minute adjustments.


Hello once again, Everyone! Finally, I have returned with another build after a year-long break. For a brief background on this character, the Tinker was born from my desire to introduce an element unlike anything I’ve seen before in a build; with the help of a handy twenty sided die, no longer shall you need to ponder on how to best approach a combat scenario - let fate decide! Using their unpredictable Bag of Holding, the Tinker produces a random arsenal for each combat scenario! I wished to pronounce this element above all other aspects of the build, forgoing a long-winded backstory and an extensive roleplaying guide in favor of raw, candid gameplay. In fact, I sought to challenge myself further; I wished to fit the entirety of the build onto a single, one sided page of standard letter paper. Needless to say, I am pleased with how the Tinker evolved, and utterly delighted by the final iteration. Without further ado, I present the Tinker, my first ever 1-page Mini-Build!


A high-quality PDF of the Build Sheet - Erinoth Tinker Build

And a fun, interactive one - Interactive PDF

You may note that I list no details for potion combinations, specific artifacts, or apparel. The reason is quite quaint, actually. Such decisions are left entirely up to the player! That is the unspoken beauty of these concise builds; they provide greater freedom for the player to take the character and make it their own - greater freedom to carve out their own story in the tumultuous lands of Skyrim.7973565870?profile=RESIZE_584x

With all said and done, I do hope each of you thoroughly enjoy this outlandish concept. I loved building this character, and the self-imposed challenge was a breath of fresh air in a world saturated with potent, infallible builds. I would like to give a quick thanks to Kendrix, who gave some insights whilst I was playtesting, and Lee, who’s eagerness to see this build come to fruition drove me to actually get it out there!

As a final note before I leave you all once again, do not be afraid to voice your opinions and thoughts; as always, I welcome and encourage all constructive criticism, especially with such a bizarre format.

May Zenithar’s hand guide you towards your next masterwork!

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  •  Ayyy, I've been gone for awhile but I'm really happy to see this gem posted at last. There's something about a simplicity but uniqueness in games (and/or their "classes" ) and the gameplay that attracts me to them. Not so much going for the highest damage output or most tankiest but something that's unique in itself - regardless of how many people may do it. If I ever get my Skyrim back up and running I'll be running your Tinker for sure

    • Thank you, Lee! That was the goal here - to forego a potent build in favor of something that, by its very nature, is unique and memorable. I can assure you from my own experiences that gamplay will be difficult, notably around the level 20 range when enemies spike in difficulty. Nevertheless, I look forward to hearing how your play through goes!

  • Love the concept, looks like it makes for some interesting and fresh gameplay. And you managed to make the presentation as unique as the build itself. Very nice.

    • Thank you! I was able to turn my self-imposed limitation into a boon by utilizing a style that simply would not work normally on the site. A quirky build deserves a quirky presentation, right?

  • While I was a little put off by the 'mini-build' initially, I love the idea of fitting the entire build onto a single page! Something nice and simple here with that bit of spice to make it interesting. Would be cool to see an event in the future around these one-page setups.

    • Aye, mini-builds in the past did have a reputation for being less-than-impressive, but I’m glad you appreciate the simplicity of a 1-page format! I’ve not seen anything done like this in the past, and I figured this would prove an opportune moment to try the outlandish style out.

      I agree that an event focused on these one-page formats could be quite interesting. Surely a departure from what is expected from a build. I might tinker (heh) with the format a bit more to see what directions it can be taken. Perhaps the back of the page can be used for a brief backstory and loose roleplaying guide.

  •  I'm likin' it! And I'm totally kicking myself for not considering using a die in my own jack-of-all trades build. It's so simple, yet adds so much potential for playstyles. Great work!

    • I appreciate it! It’s a very welcome addition for a character that could have the potential to be ridiculously powerful (using all three crafting skills) to help level the playing field.

  • Damn Erin, I gotta say, this is a wonderfully unique character

    • Thank you, Chris! That was the most important thing to me; ensure that, despite the build’s brief formatting and simplicity, it still had that “spark” that makes it unique.

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