I am interested in the application of cheats and overpowered equipment for the sake of facilitating RP. I mean I'm sure we've all had that one character who technically should've started out much more powerful than he is now, maybe some adept wizard or a expert thief. They could have gotten caught crossing the border like any other vanilla character, escaped through Helgen and made their way out into the world. Maybe they find some artifact of immense power, or a suit of armor that gives them godly stats. But what happens when the gameplay just doesn't properly lend itself to the RP we had in mind? What happens when our intended character starts out weak because, to our dismay, there's literally no other option due to limitations of the game?
A perfect example of this would be Mason's "Obsidian Sentinel".In the build he makes it sound like a machine; a juggernaut of an anti-mage, a parasitic suit of armor with flesh inside that is the bane of every mage in Tamriel. He is awakened from his deep slumber by the danger that shakes Skyrim, ready to hunt down any who stand in his way. ...And then he's caught crossing the border, loses all his equipment and magical buffs and spells and is returned to Level 1. Now you have to work your way up to the Obsidian Sentinel, which includes all that grinding and stuff. You've wasted so many quests just to become a frozen construct warrior, when you could've gone through those very same quests "as" the frozen construct warrior.
Point is, sometimes the "gameplay" doesn't lend itself well to the "roleplay". Sometimes you want to start out a little stronger than Level 1 to fit the shoes. Sometimes you wanna start the game as the Obsidian Sentinel, and just go ape on all the mages right out of the gate, or start out as some powerful sorcerer traveling to Skyrim to seek out a powerful artifact. And on that note, sometimes you want to get "Windshear" without having to go through the entire Dark Brotherhood questline (which was a god blessed terrible idea in the first place), or get the Equilibrium spell without going through the College of Winterhold's questline. Hell it doesn't even have to be at the start of the game, you can play as a necromancer with a band of mercenaries protecting you and, upon finding the Necronomicon, level your necessary skills to 60 or something before disposing of them.
So my question to you is this: What is your opinion on using cheats and god items to facilitate a more advanced starting roleplay?