As with most of my builds, this one requires several mods to work at its peak. You will need the following mods, all of which are available on both the PC and Xbox One Special Editions of Skyrim.
*Ordinator: Perk Overhaul
*50 Percent More Perk Points
This one is optional but since Ordinator comes with so many more perk options than in vanilla Skyrim, this provides a much more balanced leveling experience
*Andromeda: Standing Stones of Skyrim
*Imperious: Races of Skyrim
*Apocalypse: Magic of Skyrim
*Apocalypse: Ordinator Patch
*Summermyst: Enchantments of Skyrim
*Alternate Start: Live Another Life
To achieve the aesthetic shone here for this build, you’ll need these mods:
*Genji Samurai Armor
*Face Masks of Skyrim
*Skyhaven Temple Armory (for the Akaviri-Dai Katana)
I’d also recommend this mod to improve your experience at Skyhaven Temple:
*Collin’s Blades Expansion
'Sup everyone? Welcome to the final (maybe) Vanguard character in my Skyrim: For Honor series. This is our first character from the Samurai faction. As usual, this character's playstyle attempts to reflect the For Honor Kensei's style of combat, and some of his moves. If you play For Honor, please let me know how I did in regards to that particular goal. Without further ado, let's begin our journey into ancient Akaviri lore with . . .
Every army needs warriors whose specialty is victory. For the Blades, they are the Kensei. The Sword-Saints; the living embodiments of the way of the Blades. Every Grand Master since the dedication of the Dragonguard to Remen Cyrodiil has trained as one of the Sword-Saints. Every one. Trained in multiple martial arts from a young age in order to serve their Dragonborn Emperor with unquestioning loyalty, the Kensei are formidable.
Their weapon, the nodachi, was long thought to be far too large for use in true war. The Kensei proved them wrong. The metal of their blades and the plating of their armor is the strongest of their people. As is their will.
Deciding on the race for Samurai-based heroes was not as obvious of a choice as the other knight- and viking-based heroes. The famous knights of High Rock made for an obvious Breton choice for the knight heroes, and the northern culture of the Nords made them an easy choice for viking heroes. However, there isn’t really a playable human race that represents Japanese culture. In the end, I decided on the Redguards. Their honor and warrior centered culture somewhat resembles the warrior hierarchical structure of the Samurai regime in Japan. Also, their racial bonuses and benefits are useful for pretty much any warrior, as you’ll see below. The Kensei can either be male or female, as the character in For Honor is not locked onto a specific gender setting.
As a Redguard, the Kensei will start with:
Health regeneration: 0.75%
Magicka regeneration: 2.875%
Stamina regeneration: 5.25%
Carry weight: 325
With the Imperious mod, Redguards are naturally gifted with three passive Abilities and one Racial Power unlockable through a quest given as soon as the playthrough begins:
- Dust Storm: Killing humanoids briefly improves weapons and spells.
- Nomadic Heritage: Resistance to disease, and infinite Stamina out of combat.
- Tenacity: Increased Magicka and Stamina regeneration at low Health.
Quest reward - Win 30 battles by slaying 3 or more people to unlock...
- Red Sand Dance: 1/day - Greatly slow time while sprinting for a short time.
The Kensei will study under the celestial sign of the Warrior Stone, one of Skyrim’s three well-known Guardian Stones. With the Andromeda mod, the Warrior Stone grants two new passive abilities, and one new unlockable power:
- Fierce Spirit: Power attacks do 15% more damage, and ranged weapons do up to 15% more damage based on distance.
- Warrior's Path: Learn all Warrior skills 10% faster.
- Star of the West: 1/day - Invoke the Warrior to refill Health and Stamina and fortify them by the amount restored for 30 seconds.
The Warrior Stone is a solid choice for any warrior, but in the Kensei’s case the Star of the West power from the Stone will play a key role in the defensive side of combat.
This character will not require any spells.
Shouts are totally viable, as this character will be fulfilling his role as Dragonborn, but there are none that specifically play into his style of combat. Choose whichever ones you typically find useful and use them as you will. My only recommendation would be the Call Dragon shout, and perhaps Bend Will, because the make you really feel like you’ve reached the mighty Dragonborn level.
*Genji Samurai Helmet, Armor, Boots, and Gauntlets
*Akaviri-Dai Katana (nodachi) (enchantment: Power Surge)
*Red Face Mask (No Scarf)
The tradition of the Sword-Saints has its roots in the ancient lore of the Dragonguard. Every fighting force throughout the ages has had individuals whose strength is consistent victory and outstanding leadership. For the Dragonguard of Akavir, they were the Sword-Saints, known to their people as “Kensei.”
The loremasters and archivists of the Blades still possess the ancient texts that detail the rigorous drills, training, tactics, killing methods, and battlefield command exercises that a Dragonguard warrior would have to practice to earn the name of “Kensei.” Any normal warrior would have practiced until they almost always get it right. A Kensei was expected to never get it wrong.
The Kensei were the greatest leaders among the Blades and their ancestor organization, the Dragonguard. Thus, every Grandmaster since before the fall of the blades has trained as a Kensei, but that does not mean that they all fought as a Sword-Saint in real battle.
No, very few have the strength required to effectively wield the Nodachi, an ancient design of Akavir dating back since before even the establishment of the Dragonguard. Even fewer have the skills required to forge one. To create a Nodachi was a feat tackled by only the most prestigious of smiths. The Nodachi resembles the standard Katana, but its size and weight are far beyond that of its much smaller counterpart. A Nodachi was originally used to fell the mount of a cavalry warrior, but in the hands of a trained Sword-Saint, it became the ultimate weapon against a Dragon. In the old days the Kensei were not only leaders and generals, but also the best dragonslayers known to Nirn.
At the height of the Blades’ power, a few warriors still maintained the training of a Kensei. Although the use of the Nodachi was not widespread, one smith still existed among the Blades who could yet forge such a weapon, and he resided in the Blades chapter in Skyrim. This loremaster possessed a wealth of knowledge on the ancient Kensei, and Blades Agents aspiring to become Sword-Saints would flock to Skyrim to train under him. Few earned the right to wield their own Nodachi, but those that did were warriors of the highest order.
One such warrior yet resides in Skyrim to this day, his skills slowly falling into disarray as he hides in exile from the Thalmor, who seek to purge all of his order. These days, a former agent of the Blades must be in constant motion, never staying in the same spot for too long lest he be discovered by the Justiciars. Most have given up all hope of once again discovering a Dragonborn and reestablishing the Dragonguard. Even the lone Kensei had nearly lost all motivation to continue the search. Yet the embers of hope still burn, waiting to be breathed back into life. Within the small tavern known as the Dead Man’s Drink, in the town of Falkreath, the warrior spirit of an old Sword-Saint is rekindled as whispers of a Dragon in the Hold reach his ears . . .
As with most of the vanguard characters in For Honor, the Kensei is fairly simple to pick up and play, and yet you can go so much deeper into that hero if you want to really get good. The case is similar with the Kensei. He can easily be a standard heavy-armor two-handed warrior, and will function fairly effectively as such until you reach later levels and grow more comfortable with the character. Once you reach that point, the Kensei has some cool options and shows the potential to be a really fun and skill-based warrior to play as.
The Kensei’s perks, powers, and enchantments all contribute to the idea of a master swordsman. All he needs is his blade and his armor, and he can become a force to be reckoned with.
Here is a review of the perks taken from each tree and how they contribute to this combat style.
An obvious place to start, the two-handed tree is indeed one of the biggest parts of the Kensei’s playstyle, and the most heavily invested in. Its main purpose is to really enhance the Kensei’s power attack game, opening up a myriad of power attacking options that pair well into combat abilities. Two-Handed Mastery is your standard +50% overall two-handed damage, as well as a 2% critical damage increase per level in the Two-Handed skill. Trained Fighter reduces the stamina cost of power attacks by 20 points, which is pretty essential since the Kensei relies pretty heavily on power attacks. Clash of Heroes will reduce the target’s attack damage by 25% for 3 seconds, which is really nice when you’re in a tight spot, faced with multiple enemies at once. Ferocious Strength is another power attack buff, increasing your power attack damage output by a base 15%, plus 0.2% per point of stamina. Now, 0.2% might not sound like a lot, but if you consider that you’ll be starting with 110 points of stamina as a Redguard, that’s a solid 22% buff, and it’ll only get bigger. This perk makes power attacking a really deadly option, and makes your Nodachi feel like the heavy, powerful weapon that it is.
Maul causes power attacks to destabilize a target, unbalancing them and increasing the damage of follow-up regular attacks by 50%. This one won’t be used in the Kensei’s main abilities too much, but it’s a great stand-by for when you’re trying to conserve stamina, or don’t quite have enough to pull off a power attack chain. Breach the Wall buffs power attacks against undamaged enemies by dealing additional damage on attacks that would leave targets above 60% of their total health. This is always a great perk to take for warriors because it really helps to deal with those pesky mages (especially the frost-mage bastards). The forward momentum from the power attack should allow you to catch up with a retreating mage fairly easily, and if they haven’t taken much damage yet (which they likely won’t have considering that they like to hang back in combat) your strike against them will be significantly more powerful.
Subjugate and Humiliate both debuff enemies. With Subjugate, a sideways power attack will hit all targets in front of your character and lower their attack speed by 50% for 10 seconds. The effect can have a pretty long cooldown (20 seconds per target hit) but it really shines when paired with Humiliate. This perk causes standing power attacks to drain 150 points of magicka and stamina from an enemy, and makes them unable to regenerate either attribute for 5 seconds. With these two debuffs stacked, any incoming attacks will be slow enough to quickly evade or block, and even if you do take damage, it won’t be a power attack so the damage should be pretty negligible. Overthrow is a neat perk that simulates the guardbreak system in For Honor. Performing a bash with your Nodachi opens up a two-second window in which the Kensei can deliver a devastating power attack to the affected enemy that deals 3x critical damage and disarms them. When combined with your already high power attack damage from Ferocious Strength perk, this perk can spell doom for quite a lot of enemies.
Bear Hide and Slayer of a Thousand Sons are more specialty perks. Bear Hide helps to defend the Kensei when performing his slow and mighty power attacks by halving incoming damage while power attacking. Finally, Slayer of a Thousand Sons rewards the Kensei for venturing into battle, adding a stacking 5% damage buff for every enemy you slew in the previous battle, which stacks up to 40%. When all is said and done, the perks from the Two-Handed skill tree can make the Kensei a beast when it comes to melee damage.
Defence is an equally important part of the Kensei’s playstyle, both in For Honor and Skyrim. Some of the perks in the Block tree nearly perfectly simulate For Honor’s parry system, which rewards risk-taking when it comes to defensive play. Two perk points invested into Block Mastery will boost the amount of damage your blocks will negate by a handy 20%.
Timed Block is where we start to get into the parry system effect. This allows the Kensei to stagger all attackers in melee range and block 30% more damage if his guard is raised within 1 second of an incoming attack. The reward is obviously there, but the risk of course lies in miss timing the block and eating the damage. Furthermore, if you fail, you won’t be able to attempt another for 2 seconds (or 1 second after you’ve invested the second perk point). The Block skill starts to go hand-in-hand with the Two-Handed skill (see what I did there?) when it comes to the Poke the Dragon perk. You’ll gain a 25% attack and critical hit bonus to against an attacker after a successful timed block. This makes mixing up your timed blocks and power attack chains (which we’ll go over later on in the build) a crucial part to optimally play the Kensei.
Dominion is another defense perk which conveniently reduces incoming damage by 25% from any direction while blocking, making the Kensei even more effective against groups of enemies.
The Timing Streak perk builds upon the already hefty benefits of a Timed Block. If you perform 3 successful timed blocks in a row, 75 points of stamina will be instantly restored. This grants the Kensei an effective way to actively defend himself when low on stamina, and when combined with the Deliverance perk, the Kensei can come back with even more strength, as a timing streak will now grant a 10% overall damage buff for 90 seconds. Additionally, the effect stacks as well, so if you get really good at pulling off the timed blocks, your damage output could be insane. This is really helpful in single combat against boss enemies, or even standard ones if you’re playing on a higher difficulty. Dragon Scales is the neat cherry on top that solidifies the Kensei’s defensive game. With this perk, you will take 0 damage when you stop an incoming attack with a timed block, as long as you have some stamina left.
Timed Blocks can be very very effective, but they do admittedly take some getting used to. After some practice with anticipating opponent’s attacks though, you can be nailing those pretty consistently and reaping the significant rewards.
Heavy Armor is little more than a health boost for the Kensei. Heavy Armor Mastery provides the obvious 40% overall armor rating increase. It will also give you bit more experience when wearing heavy armor in combat.
The Battle Weary perk reduces incoming attack damage from enemies below half stamina by 20% (this perk will go well with the Subjugate and Humiliate perks mentioned in the Two-Handed tree). Heavy Armor Fit provides an additional 25% armor rating increase if you are wearing a full set of heavy armor.
Defiance is another perk that makes the Kensei good at taking on larger groups of enemies. When wearing all heavy armor, you gain a stacking 15 points of armor rating for 10 seconds every time an enemy attacks you. Finally, Revel in Battle builds off of Defiance by also stacking a 3% damage buff every time you get hit. This perk isn’t necessarily the most useful thing to the Kensei because ideally, you won’t get hit often enough to make the perk worth taking once you get the technique of the Timed Block nailed down. Obviously, though, things rarely go the way we’d like them to, and it’s also a good perk to help connect the Kensei’s offensive and defensive game even further, allowing you to retaliate with increased strength should you block fail. Additionally, Revel in Battle works to your favor if you are hit in the middle of a power attack.
For this skill, you’ll need is two points in Smithing Mastery. This will allow you to craft steel gear and improve that twice as much. The second point will earn you a 10% increase to any improvement you make. Since both the Akaviri Dai-Katana and the armor set that the Kensei uses are crafted under the Steel section of the forge, that should be enough to get by. Additionally, you’ll want to take the Advanced Workshop perk. This allows you to upgrade a grindstone or workbench for 2,500 gold. That specific workshop upgrades gear 1 tier higher than it would be otherwise. Ideally, you’d get your smithing level up to 40 so you can create exquisite gear, which then turns to flawless if tempered at a grindstone or workbench. It’s up to you whether you want to upgrade the workbench or the grindstone; it all depends on whether you want the extra health cushion, or the extra deadly power attacks. By the time you take this perk you should have been in battle enough to get a sense for which direction you want to go.
Enchanting only requires a very light investment to serve its purpose to the Kensei. The main point of it is to increase the effectiveness of the Power Surge enchantment on his nodachi, which contributes to his defensive play, as you’ll see in the Abilities section below. Two points in Enchanting Mastery makes enchantments 40% stronger and gives +4 bonus charge from soul gems per enchanting level. Arguably the more useful perk is Thunderstruck, which makes weapon enchantments 50% more effective when delivered by a two-handed power attack.
Form of the Dragon - The endless drills, the countless hours of training, the eternal practice. It has made defense an effortless part of battle. An effortless part of you. Your enemies call you the Dragon, for your sword defends you almost of its own volition, your block as firm as a Wyrm’s hide.
Requirements: Timed Block, Poke the Dragon, Deliverance, Dragon Scales and Maul perks + optionally Timing Streak
This is the Kensei’s capital defensive ability, bringing all the essential Block perks together into a neat and useful parrying ability that can and should be used quite often. After performing a successful Timed Block, a stagger window will be opened, allowing for a power attack to be landed on the attacking enemy, which will then be followed up by a regular attack. The easiest power attack to land is a simple standing power attack. Several perks go into making these attacks very effective.
Per the Poke the Dragon perk, you’ll gain a 25% attack damage and critical hit bonus against the offending opponent. With the Maul perk, you’ll also be able to follow up your standing power attack with a regular attack that deals 50% more damage.
If you perform a Timing Streak rather than a simple Timed Block to initiate this ability, you’ll get the extra 75 points of stamina out of the deal, but you’ll also activate the Deliverance perk. This ties everything together with an additional 10% overall damage increase. Although I have no way to determine this for certain, I am fairly certain that this 10% is added after all the other damage increases, making it of course more useful than it would be if it simply increased your base damage by 10%. Additionally, whether you use this ability with or without a Timing Streak, the Dragon Scales perk will ensure that you take no damage from any attacks during your timed block.
Sweeping Tail - The nodachi moves with a graceful power. It sweeps through enemies with the force of three men behind it, and comes back down to crack upon their helms with all the deadly ferocity of a Dragon’s tail.
Requirements: Sideways Power Attack → Standing Power Attack + Subjugate, Humiliate, Battle Weary
With the Sweeping Tail ability, the Kensei can fairly easily deal with large groups of enemies. The use of it is pretty simple: when encountered with a group of two or more enemies, hit them both with a sideways power attack. This attack will debuff enemies thanks to the Subjugate perk, lowering their attack speed by 50% for 10 seconds. After the sideways power attack has hit, follow it up with a standing power attack, concentrating on a specific enemy this time. Humiliate will further debuff the opponent you hit with the standing attack by draining 150 points of magicka and stamina and disabling their regeneration of those attributes for 5 seconds.
With these two debuffs stacked, any incoming attacks will be easily readable, enabling the Kensei to quickly evade or block them. The instant 150 point stamina drain will also ensure that your opponent is less likely, or perhaps unable, to power attack. Even if any enemies manage it, you’ll be able to read it from a mile away.
Defense after using this ability is made much easier by Battle Weary, because you’ll be able to prioritize blocking attacks from specific opponents. The one you hit with the follow-up standing power attack will be nearly useless until he regenerates his stamina, because with the Battle Weary perk you’ll take 20% less damage from enemies below half stamina, and even less damage if they are further below half stamina.
Doom of the Sword-Saint - When facing a Kensei, the odds are already stacked against your enemies. A Kensei’s skill with his nodachi is such that few swordsmen have a hope of defeating him. Even those that do carry with them that warrior’s spark will find themselves helplessly awaiting their doom as they attempt an attack, only to find their weapon out of their hands and laying uselessly upon the ground.
Requirements: Overthrow, Clash of Heroes, and Humiliate perks
Another defensive/offensive blend ability, this one gives you an alternative to a Timed Block and bears some resemblance to For Honor’s guardbreak system. With the Overthrow perk, bashing an enemy to interrupt an attack before it hits opens up a 2 second window from which to follow up with a power attack. The easiest option is to perform a standing power attack, which will put the Humiliate perk into effect. As we’ve gone over before, this drains 150 points stamina and magicka. Along with this debuff comes with another feature of the Overthrow perk: the follow-up power attack to the interrupting bash will also disarm the recipient, leaving them without stamina or a primary weapon, and making them an easy target. This is also effective against spellsword type enemies because they will also be left without much magicka, limiting both of their offensive options.
If the target does manage to pick up their weapon or pull out a backup weapon, Clash of Heroes ensures that they still won’t pose much of a threat because any attack you land against them will lower their attack damage by 25% for 3 seconds.
Scaled Hide - As a Kensei, you were trained in the martial arts since childhood, as is the tradition among the Blades, and before them the Dragonguard. Over the years, you have developed a stunning resistance to even the mightiest of blows, and forged for yourself a will powerful enough to overcome the physical barriers that limit most warriors.
Requirements: Defiance and Thunderstruck perks + Star of the West power + Power Surge enchantment
Scaled Hide is the Kensei’s means of passive defense. This ability should be constantly working to your favor in the background of battle without you having to worry too much about when and how to use it. From the Defiance perk you’ll gain a stacking 15 points of armor rating for 10 seconds every time you are hit with an attack. Although they are technically not directly related to one another, the Defiance perk works well with the next part of the ability.
Once you have the Power Surge enchantment on your nodachi, you’ll need to pretty much constantly have the Star of the West power selected, because with this enchantment every strike has an X% chance to activate the power you have selected at the time. Star of the West refills health and stamina and fortifies them by that amount for a duration of 30 seconds. This part of the ability functions as the Kensei’s healing option. Although you have very limited control over the timing, a constant chance to refill health and stamina really helps out in combat.
As with the Kensei of For Honor, Skyrim’s Kensei has an adaptable style with a good mix of solid defensive and offensive options. The Kensei’s combat style really depends on your judgement. It’s difficult to describe exactly when to use each ability. Hopefully after playing the character for awhile you’ll get the feel for how the offensive and defensive sides of the Kensei play off of each other in combat.
In general, the Form of the Dragon ability should be a fairly staple move for the Kensei. Timed Blocks are just so effective, and balance the Kensei’s offensive and defensive game very well. You can also of course mix up the Form of the Dragon ability with the Doom of the Sword-Saint ability. This one is particularly useful against that one really difficult enemy that’s giving you a hard time on the battlefield, or bosses that are giving you a hard time.
The Sweeping Tail ability is mainly for use against larger groups of enemies. One thing that should be said about this one is that you should prioritize which target to hit with your follow-up standing power attack. Generally it’s going to be best to hit the most heavily armored enemy, or the one with the highest damage potential. The drained stamina allows you to briefly shift your focus away from them and take care of the less threatening enemies before dealing with him/her. Alternatively, if you are faced with a spellsword, focus your follow-up standing power attack on them because of the magicka drain effect. Keep in mind that this ability is especially within enclosed spaces where you don’t have much opportunity in the way of mobility.
Speaking of which, the Kensei is not exactly a mobile character in general, making blocking and Timed Blocks even more essential to his style of combat. To sum things up, there aren’t any specific tactics that you always need to use for the Kensei. That style is reflective of his classing as a Vanguard character in For Honor, as Vanguards are meant to have fairly simple but effective tools that can be used in a variety of situations.
ROLEPLAYING & QUESTLINES:
As usual, you can of course decide which direction you want to take your character from a roleplaying standpoint, but the character does have certain guidelines for roleplaying.
You’ll start in the Dead Man’s Drink in Falkreath per the Alternate Start: Live Another Life mod. Keep in mind that at this point the Kensei has fallen from his former glory as skilled general of the Blades, and is losing hope of ever finding another Dragonborn to serve. He’s decided to kinda sit back and watch the world go to $h1t around him because he doesn’t feel that there’s much else to do, similar to Fultheim in the Nightgate Inn. Start the playthrough by asking the tavern keeper about any rumors they have heard of. The keeper will tell you of the dragon attack on Helgen.
Intrigued, and with his warrior spark rekindled, the Kensei will travel to Helgen and discover the destruction there: destruction that could only be caused by one of the Dov. From there, he follows along the main storyline, eventually discovering that he himself is the long-awaited Dragonborn.
I’ve got a few things to mention about the Kensei’s decisions along the main quest. When asked to kill Paarthurnax in retribution for his past evil acts, the Kensei’s traditional bushido code will dictate that he do so. A warrior who has committed such atrocities should not be allowed to live unpunished. This will open up the opportunity to help rebuild the Blades from the ground up. This is where it becomes important for the Kensei to build up relationships with warriors he meets on his quest to defeat Alduin. Although the Kensei does not require a full-time follower, perhaps temporarily pick up a few along the way and give the Kensei the opportunity form opinions on them and relationships with them. Once the Blades are ready to be rebuilt, you can go back and recruit your character’s past warrior acquaintances.
Once the Blades are rebuilt, they still need to face the Thalmor threat. The Kensei sees the Empire as the best way to do so, and thus will lead the Blades into the Civil War alongside the Imperial Forces, and thus reforge the connection between the Empire and the Blades. After that, do any other questlines that you feel would benefit the Blades.
As to character roleplaying, the Kensei is a noble warrior who follows the bushido honor code to a tee, and nothing can make him deviate from it. One of the major tenants of the Bushido is to look upon those of lower status with compassion. While doing sidequests for the citizens of Skyrim isn’t the main goal of the Kensei, sometimes his code will demand it. The Bushido also dictates calmness in the face of stress, justice in the face of crime, loyalty in the face of opposition, and the upholding of one’s honor until death. In addition to being a strict follower of the bushido, the Kensei is a strong leader and an intelligent tactician. Thus, he won’t let himself be pushed around by any other characters, friendly or otherwise. The Kensei is not unkind, but rather severe and serious. Again, feel free to forge your own character traits, but these are just some general guidelines that should get you started.
There’s not much else to say about the Kensei, but a few extras do need to be reviewed before we end off today’s build. The Kensei will make his home in Skyhaven Temple with the rest of the Blades
As discussed in the Roleplaying and Questlines section, followers are not an integral part of this build. However, building up relationships with warriors you meet along your path to defeating Alduin and restoring the Blades to their former glory will be important when it comes time to recruit new members of the Blades. Therefore it would be useful from a roleplaying standpoint to pick up some temporary followers along your way to build relationships with and opinions on some different warriors throughout Skyrim.
Mounts are optional, but can certainly be useful for getting around. In fact, I’d recommend one purely for that purpose. It can also be a good way to initiate combat while traveling on the road.
Thank you guys so much for reading through this one. This has been my favorite For Honor build to create to date, so if you enjoyed it, please let me know. If you didn't . . . well, still let me know, but please let me down easy ;D a BIG thank you to Mr. Curse Never Dying for prodiving me with the ability icons for the Kensei. Getting to see his work on those is always my favorite part of any build.
If you did indeed enjoy this one, leave behind a like and a comment with your feedback to let me know what you thought of it, and look forward to more For Honor based builds. Once again, thank you so much for reading through the build. Now go forth! Restore the Blades to the former glory, and smite all that oppose you with the stength and ferocity of a Dov!
For anyone who didn't know, I have a YouTube channel where I post builds like this one. If you want to see more, check it out here: