Roleplayer's Resource - The Hitman's Hideout

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Greetings, sera. Blackblood with something interesting. In the interest of making things a bit more interesting for the RP Group, I've come up with something I think will be fun for at least a few people. This is the Hitman's Hideout, a shadowy base for assassins, mercenaries, bounty hunters and everything in between. Here, various bounties are placed on the heads of various NPCs in Skyrim. Members of the site can take these bounties, complete them, and even earn money doing it!! So without further ado, let's head on in shall we?
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Welcome to the Hitman's Hideout

 Several NPCs in Skyrim are bound to have no shortage of enemies lurking around the corners. Not all of them are legitimate or legal, however, and the Dark Brotherhood has fallen to ruin as of late. Thus, a retired hitman has decided to put the heads of these misfortunate men and mer on paper for you, so that aspiring assassins and bounty hunters can ply their trade on them. People that you've always wanted to get paid to kill, people you never expected to have a hit placed on them, as well as people you probably didn't even know existed. All sorts of potential targets exist out there, and as long as two people exist in this hold, someone is going to want someone else dead.

- The Bounty Board
In this hideout, the bounties for a number of NPCs are placed, to be updated at the Bounty Master's leisure. The chosen can range from anyone insignificant like Lemkil, to someone incredibly influencial like Elenwen. Members can click on each bounty to see the specifications. They can then take their character, kill that NPC, then post a screenshot of the deed. If anyone wants to suggest someone to die, send me a PM and I'll put it on the backlist. All bounties are submitted anonymously, so no worries about being counter-targeted. Bounty hunters are only allowed to claim one bounty per wave of targets.

- Profiles and Conditions
The bounties are split into three different profiles:

Low Profile - Relatively easy to kill. Usually alone, or incredibly weak.
Med Profile - Notably difficult to kill. Either strong, or surrounded by powerful allies.
High Profile - Targets are exceptionally powerful/guarded, and their bounties will very likely involve special conditions. Some of these NPCs are essential in game, and will require the assistance of mods to take their life. 

On each bounty, there may also be a set of conditions, certain things that must be done prior to, during or after the actual hit. They can range from necessary to mundane to nonsensical, but the submitted bounty will only be accepted if these conditions, if any, are also met.

- Hit Rankings
Once you've turned in a bounty, you will gain septims. The amount you gain will depend on the difficulty of the kill, the priority, and any extra conditions you may have to adhere to. Your total septim count will be recorded on the Hit Rankings, where the best hitmen are recorded.

 

:Hit Rankings:
~ Bounty Master -
10,000 Septims ~

  • bloodmeridian ~ 900 Septims
  • Curse ~ 350 Septims
  • Lee Fiskilis ~ 100 Septims

 

 

:Bounty Board:

 

 ~ Low Profile ~

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~ High Profile ~

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Replies

            • I suppose, but you'd only get half of the reward.

  •  

    Urukh took a contract from a red guard to kill some Alkr or something like that  they died bravely, as they lay paralyzed while bleeding internally  it was rather funny  their leader, Kamatas or something begged for mercy before the end  

     

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    • I know it's been a while, but the bounty has been accepted.

      • I know there is a new rule, but if no one is gonna take the contracts, after a week maybe is it fair for someone to take a second one? 

  • I’m working on Anise as I type this.

  • Target: Anise

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    Virgil hid and surveyed the old woman and her cabin intently, looking for any sign which would give away the nature of her powers. The target, Anise, was old, frail and alone; An easy kill. A target like this was hardly worth even half the septims put on her head, but one could never be entirely certain where witchcraft was concerned. 

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    No chances would be taken with this target. Virgil tipped two arrows with a deadly poison of his own making, one that had proven more than effective against many previous targets. The arrows themselves were especially crafted for assassination. The arrowhead's twin pronged, curved design was meant to cause heavy damage as it pierced its target and prove especially difficult to pull out. 

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    As he suspected the witch was far stronger than her appearance suggested. The first arrow struck her vitals yet. The witch searched frantically for her assailant as shards of ice swirled around her . Just as she spotted him a second arrow would peirce her leg, causing her to stumble over. With a crippled limb and poison coursing through her viens, Anise was all but done for.  But one can never be too sure where witchcraft is concerned. A third arrow would be plunged through her skull to ensure her demise. 

     

  • Target: Sven

    "I've seen enough. Finish him"

    Not more than five minutes out of Riverwood Lilith's newest companion had managed to outlive his usefulness. The pair were set upon by bandits who had taken up refuge in the watch tower overlooking the town. Sven, vastly overestimating his own strength, charged ahead only to be batted away with one swift blow to the head delivered bya bandit's war hammer. Miraculously the blow had not outright killed him, but he was in no longer in any condition to continue fighting. 

    Certain that the bard was no longer a threat, the bandits charged after the dunmer mage only to be decimated in a torrent of shock magick. As the charred remains of her assailants filled the air with smoke,  she turned to her limping comrade, eyeing him with a look of cold contempt. She could easily heal him, but thought the effort would be wasted. She instead turned to her flame atronach and gave it the command which would seal Sven's fate. 

    Days later she'd recieve payment for a bounty completed. It was never her intention to claim a bounty, though it seems in the end the Nord had some use afterall.
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    • No chill.

    • Oh my gosh... That's sick.

    • Damn dude. Hardcore AF

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