I first got the idea for this build when I was watching the remake of “The Italian Job.” I wanted to create a build where every trek into a dungeon felt like a grand heist, sneaking past your opponents to get the treasure at the end; then
There is an endless energy that flows from Jone and Jode, through the wind and earth, and toward the Sands Behind the Stars. Khajiit cannot control that energy. But if they join with it and follow its natural path, nothing can stand in their way.
This build beautifully combines many of my first time experiences into one awesome mix. Never before have I tried a no crafting build. But, not content to try just one new thing, I threw in vampirism, archery, bound weaponry, and necromancy in for go
This sort of character is who I usually play first in TES games. A great well balanced fighter that I usually experience the main quest, most side quests and Fighters and Mages factions with. A very fun and fast paced playthrough with some frantic sw
A character build is more than text on a screen. It has to inspire people to take what you've written - your idea, your concept - and do something with it. That can mean playing it, giving them ideas for their own unique build, or showing a friend.
The idea for this build came about when I realized that I’ve never made a build that really explored the power of Destruction school. Previous builds of mine would rely on it for ranged offense and support, but never the primary form of d
Two necromancers, a master and apprentice, stood in a dank, musty crypt. Before them lay a nondescript coffin, largely intact despite having centuries to decay, but otherwise ordinary. The elder mage began to speak.